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-rw-r--r--indra/llrender/llshadermgr.cpp2
-rw-r--r--indra/newview/llvosky.h8
2 files changed, 0 insertions, 10 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 0c1fbfb2d7..603f26afd3 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -35,8 +35,6 @@
#include "OpenGL/OpenGL.h"
#endif
-#pragma optimize("", off)
-
#ifdef LL_RELEASE_FOR_DOWNLOAD
#define UNIFORM_ERRS LL_WARNS_ONCE("Shader")
#else
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index 7b5ea38999..a6445a0fa6 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -220,14 +220,6 @@ public:
class LLCubeMap;
-// turn on floating point precision
-// in vs2003 for this class. Otherwise
-// black dots go everywhere from 7:10 - 8:50
-#if LL_MSVC && __MSVC_VER__ < 8
-#pragma optimize("p", on)
-#endif
-
-
class LLVOSky : public LLStaticViewerObject
{
public: