summaryrefslogtreecommitdiff
path: root/indra
diff options
context:
space:
mode:
Diffstat (limited to 'indra')
-rw-r--r--indra/llmath/llvolume.cpp3
-rw-r--r--indra/llmath/llvolume.h2
-rw-r--r--indra/llrender/llglslshader.cpp21
-rw-r--r--indra/llrender/llglslshader.h1
-rw-r--r--indra/llrender/llrender.cpp2
-rw-r--r--indra/llrender/llshadermgr.cpp5
-rw-r--r--indra/llrender/llvertexbuffer.cpp357
-rw-r--r--indra/llrender/llvertexbuffer.h73
-rw-r--r--indra/llui/llui.cpp54
-rw-r--r--indra/newview/app_settings/settings.xml22
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl14
-rw-r--r--indra/newview/featuretable.txt1
-rw-r--r--indra/newview/featuretable_linux.txt1
-rw-r--r--indra/newview/featuretable_mac.txt1
-rw-r--r--indra/newview/featuretable_xp.txt1
-rw-r--r--indra/newview/llagentwearablesfetch.cpp6
-rw-r--r--indra/newview/lldrawable.cpp10
-rw-r--r--indra/newview/lldrawpoolavatar.cpp6
-rw-r--r--indra/newview/llface.cpp199
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp24
-rw-r--r--indra/newview/llmeshrepository.cpp27
-rw-r--r--indra/newview/llmeshrepository.h2
-rw-r--r--indra/newview/llselectmgr.cpp51
-rw-r--r--indra/newview/llspatialpartition.cpp21
-rw-r--r--indra/newview/llspatialpartition.h18
-rw-r--r--indra/newview/llviewerdisplay.cpp3
-rw-r--r--indra/newview/llviewerjointmesh.cpp1
-rw-r--r--indra/newview/llviewermenu.cpp4
-rw-r--r--indra/newview/llviewerobject.cpp5
-rw-r--r--indra/newview/llviewershadermgr.cpp31
-rw-r--r--indra/newview/llviewerwindow.cpp12
-rw-r--r--indra/newview/llvoavatar.cpp20
-rw-r--r--indra/newview/llvoavatar.h5
-rw-r--r--indra/newview/llvosurfacepatch.cpp2
-rw-r--r--indra/newview/llvovolume.cpp100
-rw-r--r--indra/newview/llvowater.cpp2
-rw-r--r--indra/newview/llvowlsky.cpp2
-rw-r--r--indra/newview/pipeline.cpp49
-rw-r--r--indra/newview/pipeline.h60
-rw-r--r--indra/newview/skins/default/textures/checker.pngbin0 -> 130 bytes
-rw-r--r--indra/newview/skins/default/textures/textures.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml10
47 files changed, 871 insertions, 432 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 0c6cf1dfae..761fc171c4 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -2078,6 +2078,7 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mFaceMask = 0x0;
mDetail = detail;
mSculptLevel = -2;
+ mSurfaceArea = 1.f; //only calculated for sculpts, defaults to 1 for all other prims
mIsMeshAssetLoaded = FALSE;
mLODScaleBias.setVec(1,1,1);
mHullPoints = NULL;
@@ -3144,6 +3145,8 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
{
F32 area = sculptGetSurfaceArea();
+ mSurfaceArea = area;
+
const F32 SCULPT_MAX_AREA = 384.f;
if (area < SCULPT_MIN_AREA || area > SCULPT_MAX_AREA)
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index afd1ec5eed..76cf9de613 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -963,6 +963,7 @@ public:
S32 getNumFaces() const;
S32 getNumVolumeFaces() const { return mVolumeFaces.size(); }
F32 getDetail() const { return mDetail; }
+ F32 getSurfaceArea() const { return mSurfaceArea; }
const LLVolumeParams& getParams() const { return mParams; }
LLVolumeParams getCopyOfParams() const { return mParams; }
const LLProfile& getProfile() const { return *mProfilep; }
@@ -1065,6 +1066,7 @@ public:
BOOL mUnique;
F32 mDetail;
S32 mSculptLevel;
+ F32 mSurfaceArea; //unscaled surface area
BOOL mIsMeshAssetLoaded;
LLVolumeParams mParams;
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 6b2852670a..3773568ad8 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -64,10 +64,23 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
}
LLShaderFeatures::LLShaderFeatures()
-: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false),
-hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false),
-hasGamma(false), hasLighting(false), isAlphaLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false),
-hasAlphaMask(false)
+ : atmosphericHelpers(false)
+ , calculatesLighting(false)
+ , calculatesAtmospherics(false)
+ , hasLighting(false)
+ , isAlphaLighting(false)
+ , isShiny(false)
+ , isFullbright(false)
+ , isSpecular(false)
+ , hasWaterFog(false)
+ , hasTransport(false)
+ , hasSkinning(false)
+ , hasObjectSkinning(false)
+ , hasAtmospherics(false)
+ , hasGamma(false)
+ , mIndexedTextureChannels(0)
+ , disableTextureIndex(false)
+ , hasAlphaMask(false)
{
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 00b4b0dbd4..7873fe3c4e 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -33,6 +33,7 @@
class LLShaderFeatures
{
public:
+ bool atmosphericHelpers;
bool calculatesLighting;
bool calculatesAtmospherics;
bool hasLighting; // implies no transport (it's possible to have neither though)
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index cd827f5091..f26764cc42 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -997,7 +997,7 @@ void LLLightState::setSpotDirection(const LLVector3& direction)
const glh::matrix4f& mat = gGL.getModelviewMatrix();
mat.mult_matrix_dir(dir);
- mSpotDirection.set(direction);
+ mSpotDirection.set(dir.v);
}
}
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 1a03aeebb7..908443e8cf 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -94,13 +94,16 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->calculatesLighting)
+ if (features->calculatesLighting || features->atmosphericHelpers)
{
if (!shader->attachObject("windlight/atmosphericsHelpersV.glsl"))
{
return FALSE;
}
+ }
+ if (features->calculatesLighting)
+ {
if (features->isSpecular)
{
if (!shader->attachObject("lighting/lightFuncSpecularV.glsl"))
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 20a450fbfb..a7151afeb1 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -53,31 +53,31 @@ U32 nhpo2(U32 v)
//============================================================================
//static
-LLVBOPool LLVertexBuffer::sStreamVBOPool;
-LLVBOPool LLVertexBuffer::sDynamicVBOPool;
-LLVBOPool LLVertexBuffer::sStreamIBOPool;
-LLVBOPool LLVertexBuffer::sDynamicIBOPool;
+LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
+LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
+LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
+LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
U32 LLVBOPool::sBytesPooled = 0;
-LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ;
+LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL;
U32 LLVertexBuffer::sBindCount = 0;
U32 LLVertexBuffer::sSetCount = 0;
S32 LLVertexBuffer::sCount = 0;
S32 LLVertexBuffer::sGLCount = 0;
S32 LLVertexBuffer::sMappedCount = 0;
-BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ;
-BOOL LLVertexBuffer::sEnableVBOs = TRUE;
+bool LLVertexBuffer::sDisableVBOMapping = false;
+bool LLVertexBuffer::sEnableVBOs = true;
U32 LLVertexBuffer::sGLRenderBuffer = 0;
U32 LLVertexBuffer::sGLRenderArray = 0;
U32 LLVertexBuffer::sGLRenderIndices = 0;
U32 LLVertexBuffer::sLastMask = 0;
-BOOL LLVertexBuffer::sVBOActive = FALSE;
-BOOL LLVertexBuffer::sIBOActive = FALSE;
+bool LLVertexBuffer::sVBOActive = false;
+bool LLVertexBuffer::sIBOActive = false;
U32 LLVertexBuffer::sAllocatedBytes = 0;
-BOOL LLVertexBuffer::sMapped = FALSE;
-BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
-BOOL LLVertexBuffer::sUseVAO = FALSE;
-BOOL LLVertexBuffer::sPreferStreamDraw = FALSE;
+bool LLVertexBuffer::sMapped = false;
+bool LLVertexBuffer::sUseStreamDraw = true;
+bool LLVertexBuffer::sUseVAO = false;
+bool LLVertexBuffer::sPreferStreamDraw = false;
const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
@@ -148,7 +148,7 @@ U32 wpo2(U32 i)
return r;
}
-U8* LLVBOPool::allocate(U32& name, U32 size)
+volatile U8* LLVBOPool::allocate(U32& name, U32 size)
{
llassert(nhpo2(size) == size);
@@ -159,20 +159,25 @@ U8* LLVBOPool::allocate(U32& name, U32 size)
mFreeList.resize(i+1);
}
- U8* ret = NULL;
+ volatile U8* ret = NULL;
if (mFreeList[i].empty())
{
//make a new buffer
glGenBuffersARB(1, &name);
glBindBufferARB(mType, name);
- glBufferDataARB(mType, size, 0, mUsage);
LLVertexBuffer::sAllocatedBytes += size;
- if (LLVertexBuffer::sDisableVBOMapping)
+ if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
{
+ glBufferDataARB(mType, size, 0, mUsage);
ret = (U8*) ll_aligned_malloc_16(size);
}
+ else
+ { //always use a true hint of static draw when allocating non-client-backed buffers
+ glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
+ }
+
glBindBufferARB(mType, 0);
}
else
@@ -188,7 +193,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size)
return ret;
}
-void LLVBOPool::release(U32 name, U8* buffer, U32 size)
+void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
{
llassert(nhpo2(size) == size);
@@ -199,10 +204,16 @@ void LLVBOPool::release(U32 name, U8* buffer, U32 size)
Record rec;
rec.mGLName = name;
rec.mClientData = buffer;
-
- sBytesPooled += size;
-
- mFreeList[i].push_back(rec);
+
+ if (buffer == NULL)
+ {
+ glDeleteBuffersARB(1, &rec.mGLName);
+ }
+ else
+ {
+ sBytesPooled += size;
+ mFreeList[i].push_back(rec);
+ }
}
void LLVBOPool::cleanup()
@@ -221,7 +232,7 @@ void LLVBOPool::cleanup()
if (r.mClientData)
{
- ll_aligned_free_16(r.mClientData);
+ ll_aligned_free_16((void*) r.mClientData);
}
l.pop_front();
@@ -271,7 +282,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
{
if (sLastMask != data_mask)
{
- BOOL error = FALSE;
+ bool error = false;
if (LLGLSLShader::sNoFixedFunction)
{
@@ -332,7 +343,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
{
if (gDebugSession)
{
- error = TRUE;
+ error = true;
gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl;
}
else
@@ -352,7 +363,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
{ //needs to be disabled, make sure it was (DEBUG TEMPORARY)
if (gDebugSession)
{
- error = TRUE;
+ error = true;
gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl;
}
else
@@ -536,7 +547,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
{
validateRange(start, end, count, indices_offset);
-
+ mMappable = false;
gGL.syncMatrices();
llassert(mNumVerts >= 0);
@@ -591,7 +602,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
-
+ mMappable = false;
gGL.syncMatrices();
llassert(mNumIndices >= 0);
@@ -637,7 +648,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
-
+ mMappable = false;
gGL.syncMatrices();
llassert(mNumVerts >= 0);
@@ -677,23 +688,13 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
//static
void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
{
- sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ;
- sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ;
+ sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject;
+ sDisableVBOMapping = sEnableVBOs && no_vbo_mapping;
- if(!sPrivatePoolp)
+ if (!sPrivatePoolp)
{
- sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ;
+ sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC);
}
-
- sStreamVBOPool.mType = GL_ARRAY_BUFFER_ARB;
- sStreamVBOPool.mUsage= GL_STREAM_DRAW_ARB;
- sStreamIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB;
- sStreamIBOPool.mUsage= GL_STREAM_DRAW_ARB;
-
- sDynamicVBOPool.mType = GL_ARRAY_BUFFER_ARB;
- sDynamicVBOPool.mUsage= GL_DYNAMIC_DRAW_ARB;
- sDynamicIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB;
- sDynamicIBOPool.mUsage= GL_DYNAMIC_DRAW_ARB;
}
//static
@@ -706,18 +707,18 @@ void LLVertexBuffer::unbind()
#endif
sGLRenderArray = 0;
sGLRenderIndices = 0;
- sIBOActive = FALSE;
+ sIBOActive = false;
}
if (sVBOActive)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- sVBOActive = FALSE;
+ sVBOActive = false;
}
if (sIBOActive)
{
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- sIBOActive = FALSE;
+ sIBOActive = false;
}
sGLRenderBuffer = 0;
@@ -746,62 +747,87 @@ void LLVertexBuffer::cleanupClass()
//----------------------------------------------------------------------------
+S32 LLVertexBuffer::determineUsage(S32 usage)
+{
+ S32 ret_usage = usage;
+
+ if (!sEnableVBOs)
+ {
+ ret_usage = 0;
+ }
+
+ if (usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+ {
+ ret_usage = 0;
+ }
+
+ if (usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
+ {
+ ret_usage = GL_STREAM_DRAW_ARB;
+ }
+
+ if (usage == 0 && LLRender::sGLCoreProfile)
+ { //MUST use VBOs for all rendering
+ ret_usage = GL_STREAM_DRAW_ARB;
+ }
+
+ if (usage && usage != GL_STREAM_DRAW_ARB)
+ { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
+ if (sDisableVBOMapping)
+ { //always use stream draw if VBO mapping is disabled
+ ret_usage = GL_STREAM_DRAW_ARB;
+ }
+ else
+ {
+ ret_usage = GL_DYNAMIC_DRAW_ARB;
+ }
+ }
+
+ return ret_usage;
+}
+
LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
LLRefCount(),
mNumVerts(0),
mNumIndices(0),
- mUsage(usage),
+ mAlignedOffset(0),
+ mAlignedIndexOffset(0),
+ mSize(0),
+ mIndicesSize(0),
+ mTypeMask(typemask),
+ mUsage(LLVertexBuffer::determineUsage(usage)),
mGLBuffer(0),
+ mGLIndices(0),
mGLArray(0),
- mGLIndices(0),
mMappedData(NULL),
- mMappedIndexData(NULL),
- mVertexLocked(FALSE),
- mIndexLocked(FALSE),
- mFinal(FALSE),
- mEmpty(TRUE),
+ mMappedIndexData(NULL),
+ mMappedDataUsingVBOs(false),
+ mMappedIndexDataUsingVBOs(false),
+ mVertexLocked(false),
+ mIndexLocked(false),
+ mFinal(false),
+ mEmpty(true),
+ mMappable(false),
mFence(NULL)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR);
- mFence = NULL;
- if (!sEnableVBOs)
- {
- mUsage = 0 ;
- }
- if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+ if (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping)
{
- mUsage = 0;
+ mMappable = true;
}
-
- if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
+ else
{
- mUsage = GL_STREAM_DRAW_ARB;
+ mMappable = false;
}
- if (mUsage == 0 && LLRender::sGLCoreProfile)
- { //MUST use VBOs for all rendering
- mUsage = GL_STREAM_DRAW_ARB;
- }
-
- if (mUsage && mUsage != GL_STREAM_DRAW_ARB)
- { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
- mUsage = GL_DYNAMIC_DRAW_ARB;
- }
-
//zero out offsets
for (U32 i = 0; i < TYPE_MAX; i++)
{
mOffsets[i] = 0;
}
- mTypeMask = typemask;
- mSize = 0;
- mIndicesSize = 0;
- mAlignedOffset = 0;
- mAlignedIndexOffset = 0;
-
sCount++;
}
@@ -982,9 +1008,11 @@ void LLVertexBuffer::createGLBuffer(U32 size)
return;
}
- mEmpty = TRUE;
+ mEmpty = true;
- if (useVBOs())
+ mMappedDataUsingVBOs = useVBOs();
+
+ if (mMappedDataUsingVBOs)
{
genBuffer(size);
}
@@ -1011,12 +1039,14 @@ void LLVertexBuffer::createGLIndices(U32 size)
return;
}
- mEmpty = TRUE;
+ mEmpty = true;
//pad by 16 bytes for aligned copies
size += 16;
- if (useVBOs())
+ mMappedIndexDataUsingVBOs = useVBOs();
+
+ if (mMappedIndexDataUsingVBOs)
{
//pad by another 16 bytes for VBO pointer adjustment
size += 16;
@@ -1036,15 +1066,15 @@ void LLVertexBuffer::destroyGLBuffer()
LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER);
if (mGLBuffer)
{
- if (useVBOs())
+ if (mMappedDataUsingVBOs)
{
releaseBuffer();
}
else
{
- FREE_MEM(sPrivatePoolp, mMappedData) ;
+ FREE_MEM(sPrivatePoolp, (void*) mMappedData);
mMappedData = NULL;
- mEmpty = TRUE;
+ mEmpty = true;
}
}
@@ -1057,15 +1087,15 @@ void LLVertexBuffer::destroyGLIndices()
LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES);
if (mGLIndices)
{
- if (useVBOs())
+ if (mMappedIndexDataUsingVBOs)
{
releaseIndices();
}
else
{
- FREE_MEM(sPrivatePoolp, mMappedIndexData) ;
+ FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData);
mMappedIndexData = NULL;
- mEmpty = TRUE;
+ mEmpty = true;
}
}
@@ -1250,16 +1280,10 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
}
}
-BOOL LLVertexBuffer::useVBOs() const
+bool LLVertexBuffer::useVBOs() const
{
//it's generally ineffective to use VBO for things that are streaming on apple
-
- if (!mUsage)
- {
- return FALSE;
- }
-
- return TRUE;
+ return (mUsage != 0);
}
//----------------------------------------------------------------------------
@@ -1282,8 +1306,11 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count)
return true;
}
+static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER_RANGE("VBO Map Range");
+static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER("VBO Map");
+
// Map for data access
-U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
+volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
{
bindGLBuffer(true);
LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
@@ -1298,7 +1325,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
if (useVBOs())
{
- if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
{
if (count == -1)
{
@@ -1323,7 +1350,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
if (!mapped)
{
//not already mapped, map new region
- MappedRegion region(type, !sDisableVBOMapping && map_range ? -1 : index, count);
+ MappedRegion region(type, mMappable && map_range ? -1 : index, count);
mMappedVertexRegions.push_back(region);
}
}
@@ -1336,23 +1363,24 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
if (!mVertexLocked)
{
LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES);
- mVertexLocked = TRUE;
+ mVertexLocked = true;
sMappedCount++;
stop_glerror();
- if(sDisableVBOMapping)
+ if(!mMappable)
{
map_range = false;
}
else
{
- U8* src = NULL;
+ volatile U8* src = NULL;
waitFence();
if (gGLManager.mHasMapBufferRange)
{
if (map_range)
{
#ifdef GL_ARB_map_buffer_range
+ LLFastTimer t(FTM_VBO_MAP_BUFFER_RANGE);
S32 offset = mOffsets[type] + sTypeSize[type]*index;
S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length,
@@ -1376,6 +1404,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
}
}
+ LLFastTimer t(FTM_VBO_MAP_BUFFER);
src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
@@ -1403,7 +1432,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
llassert(src != NULL);
- mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
+ mMappedData = LL_NEXT_ALIGNED_ADDRESS<volatile U8>(src);
mAlignedOffset = mMappedData - src;
stop_glerror();
@@ -1413,10 +1442,10 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
{
log_glerror();
- //check the availability of memory
- LLMemory::logMemoryInfo(TRUE) ;
+ //check the availability of memory
+ LLMemory::logMemoryInfo(true) ;
- if(!sDisableVBOMapping)
+ if(mMappable)
{
//--------------------
//print out more debug info before crash
@@ -1448,7 +1477,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
map_range = false;
}
- if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
+ if (map_range && gGLManager.mHasMapBufferRange && mMappable)
{
return mMappedData;
}
@@ -1458,7 +1487,11 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
}
}
-U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
+
+static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX_RANGE("IBO Map Range");
+static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX("IBO Map");
+
+volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
bindGLIndices(true);
@@ -1473,7 +1506,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
if (useVBOs())
{
- if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
{
if (count == -1)
{
@@ -1495,7 +1528,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
if (!mapped)
{
//not already mapped, map new region
- MappedRegion region(TYPE_INDEX, !sDisableVBOMapping && map_range ? -1 : index, count);
+ MappedRegion region(TYPE_INDEX, mMappable && map_range ? -1 : index, count);
mMappedIndexRegions.push_back(region);
}
}
@@ -1509,7 +1542,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
{
LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES);
- mIndexLocked = TRUE;
+ mIndexLocked = true;
sMappedCount++;
stop_glerror();
@@ -1524,19 +1557,20 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
}
}
- if(sDisableVBOMapping)
+ if(!mMappable)
{
map_range = false;
}
else
{
- U8* src = NULL;
+ volatile U8* src = NULL;
waitFence();
if (gGLManager.mHasMapBufferRange)
{
if (map_range)
{
#ifdef GL_ARB_map_buffer_range
+ LLFastTimer t(FTM_VBO_MAP_INDEX_RANGE);
S32 offset = sizeof(U16)*index;
S32 length = sizeof(U16)*count;
src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length,
@@ -1548,6 +1582,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
else
{
#ifdef GL_ARB_map_buffer_range
+ LLFastTimer t(FTM_VBO_MAP_INDEX);
src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
@@ -1569,6 +1604,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
}
else
{
+ LLFastTimer t(FTM_VBO_MAP_INDEX);
map_range = false;
src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
@@ -1585,9 +1621,9 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
if (!mMappedIndexData)
{
log_glerror();
- LLMemory::logMemoryInfo(TRUE) ;
+ LLMemory::logMemoryInfo(true) ;
- if(!sDisableVBOMapping)
+ if(mMappable)
{
GLint buff;
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
@@ -1609,7 +1645,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
map_range = false;
}
- if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
+ if (map_range && gGLManager.mHasMapBufferRange && mMappable)
{
return mMappedIndexData;
}
@@ -1619,6 +1655,13 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
}
}
+static LLFastTimer::DeclareTimer FTM_VBO_UNMAP("VBO Unmap");
+static LLFastTimer::DeclareTimer FTM_VBO_FLUSH_RANGE("Flush VBO Range");
+
+
+static LLFastTimer::DeclareTimer FTM_IBO_UNMAP("IBO Unmap");
+static LLFastTimer::DeclareTimer FTM_IBO_FLUSH_RANGE("Flush IBO Range");
+
void LLVertexBuffer::unmapBuffer()
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER);
@@ -1631,10 +1674,11 @@ void LLVertexBuffer::unmapBuffer()
if (mMappedData && mVertexLocked)
{
+ LLFastTimer t(FTM_VBO_UNMAP);
bindGLBuffer(true);
updated_all = mIndexLocked; //both vertex and index buffers done updating
- if(sDisableVBOMapping)
+ if(!mMappable)
{
if (!mMappedVertexRegions.empty())
{
@@ -1644,7 +1688,7 @@ void LLVertexBuffer::unmapBuffer()
const MappedRegion& region = mMappedVertexRegions[i];
S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
S32 length = sTypeSize[region.mType]*region.mCount;
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, mMappedData+offset);
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedData+offset);
stop_glerror();
}
@@ -1653,7 +1697,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), mMappedData);
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData);
stop_glerror();
}
}
@@ -1671,6 +1715,7 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sTypeSize[region.mType]*region.mCount;
if (gGLManager.mHasMapBufferRange)
{
+ LLFastTimer t(FTM_VBO_FLUSH_RANGE);
#ifdef GL_ARB_map_buffer_range
glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
#endif
@@ -1692,14 +1737,15 @@ void LLVertexBuffer::unmapBuffer()
mMappedData = NULL;
}
- mVertexLocked = FALSE ;
+ mVertexLocked = false;
sMappedCount--;
}
if (mMappedIndexData && mIndexLocked)
{
+ LLFastTimer t(FTM_IBO_UNMAP);
bindGLIndices();
- if(sDisableVBOMapping)
+ if(!mMappable)
{
if (!mMappedIndexRegions.empty())
{
@@ -1708,7 +1754,7 @@ void LLVertexBuffer::unmapBuffer()
const MappedRegion& region = mMappedIndexRegions[i];
S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
S32 length = sizeof(U16)*region.mCount;
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, mMappedIndexData+offset);
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset);
stop_glerror();
}
@@ -1717,7 +1763,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), mMappedIndexData);
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData);
stop_glerror();
}
}
@@ -1734,6 +1780,7 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sizeof(U16)*region.mCount;
if (gGLManager.mHasMapBufferRange)
{
+ LLFastTimer t(FTM_IBO_FLUSH_RANGE);
#ifdef GL_ARB_map_buffer_range
glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
#endif
@@ -1757,13 +1804,13 @@ void LLVertexBuffer::unmapBuffer()
mMappedIndexData = NULL ;
}
- mIndexLocked = FALSE ;
+ mIndexLocked = false ;
sMappedCount--;
}
if(updated_all)
{
- mEmpty = FALSE;
+ mEmpty = false;
}
}
@@ -1778,39 +1825,39 @@ template <class T,S32 type> struct VertexBufferStrider
{
if (type == LLVertexBuffer::TYPE_INDEX)
{
- U8* ptr = vbo.mapIndexBuffer(index, count, map_range);
+ volatile U8* ptr = vbo.mapIndexBuffer(index, count, map_range);
if (ptr == NULL)
{
llwarns << "mapIndexBuffer failed!" << llendl;
- return FALSE;
+ return false;
}
strider = (T*)ptr;
strider.setStride(0);
- return TRUE;
+ return true;
}
else if (vbo.hasDataType(type))
{
S32 stride = LLVertexBuffer::sTypeSize[type];
- U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range);
+ volatile U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range);
if (ptr == NULL)
{
llwarns << "mapVertexBuffer failed!" << llendl;
- return FALSE;
+ return false;
}
strider = (T*)ptr;
strider.setStride(stride);
- return TRUE;
+ return true;
}
else
{
llerrs << "VertexBufferStrider could not find valid vertex data." << llendl;
}
- return FALSE;
+ return false;
}
};
@@ -1909,7 +1956,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
- sVBOActive = TRUE;
+ sVBOActive = true;
if (mGLArray)
{
@@ -1941,7 +1988,7 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind)
sGLRenderIndices = mGLIndices;
stop_glerror();
sBindCount++;
- sIBOActive = TRUE;
+ sIBOActive = true;
ret = true;
}
@@ -1963,7 +2010,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER);
//set up pointers if the data mask is different ...
- BOOL setup = (sLastMask != data_mask);
+ bool setup = (sLastMask != data_mask);
if (gDebugGL && data_mask != 0)
{ //make sure data requirements are fulfilled
@@ -1997,21 +2044,17 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
if (mGLArray)
{
bindGLArray();
- setup = FALSE; //do NOT perform pointer setup if using VAO
+ setup = false; //do NOT perform pointer setup if using VAO
}
else
{
- if (bindGLBuffer())
- {
- setup = TRUE;
- }
- if (bindGLIndices())
- {
- setup = TRUE;
- }
+ const bool bindBuffer = bindGLBuffer();
+ const bool bindIndices = bindGLIndices();
+
+ setup = setup || bindBuffer || bindIndices;
}
- BOOL error = FALSE;
+ bool error = false;
if (gDebugGL && !mGLArray)
{
GLint buff;
@@ -2020,7 +2063,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (gDebugSession)
{
- error = TRUE;
+ error = true;
gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl;
}
else
@@ -2036,7 +2079,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (gDebugSession)
{
- error = TRUE;
+ error = true;
gFailLog << "Invalid GL index buffer bound: " << buff << std::endl;
}
else
@@ -2058,7 +2101,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
#endif
sGLRenderArray = 0;
sGLRenderIndices = 0;
- sIBOActive = FALSE;
+ sIBOActive = false;
}
if (mGLBuffer)
@@ -2067,13 +2110,13 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
sBindCount++;
- sVBOActive = FALSE;
- setup = TRUE; // ... or a VBO is deactivated
+ sVBOActive = false;
+ setup = true; // ... or a VBO is deactivated
}
if (sGLRenderBuffer != mGLBuffer)
{
sGLRenderBuffer = mGLBuffer;
- setup = TRUE; // ... or a client memory pointer changed
+ setup = true; // ... or a client memory pointer changed
}
}
if (mGLIndices)
@@ -2082,7 +2125,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
sBindCount++;
- sIBOActive = FALSE;
+ sIBOActive = false;
}
sGLRenderIndices = mGLIndices;
@@ -2109,7 +2152,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER);
stop_glerror();
- U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
+ volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
/*if ((data_mask & mTypeMask) != data_mask)
{
@@ -2170,19 +2213,19 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
S32 loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
S32 loc = TYPE_WEIGHT4;
void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
S32 loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX)
{
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 3e6f6a959a..0bf689bfad 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -55,15 +55,20 @@ class LLVBOPool
{
public:
static U32 sBytesPooled;
+
+ LLVBOPool(U32 vboUsage, U32 vboType)
+ : mUsage(vboUsage)
+ , mType(vboType)
+ {}
- U32 mUsage;
- U32 mType;
+ const U32 mUsage;
+ const U32 mType;
//size MUST be a power of 2
- U8* allocate(U32& name, U32 size);
+ volatile U8* allocate(U32& name, U32 size);
//size MUST be the size provided to allocate that returned the given name
- void release(U32 name, U8* buffer, U32 size);
+ void release(U32 name, volatile U8* buffer, U32 size);
//destroy all records in mFreeList
void cleanup();
@@ -72,7 +77,7 @@ public:
{
public:
U32 mGLName;
- U8* mClientData;
+ volatile U8* mClientData;
};
typedef std::list<Record> record_list_t;
@@ -103,6 +108,7 @@ public:
};
LLVertexBuffer(const LLVertexBuffer& rhs)
+ : mUsage(rhs.mUsage)
{
*this = rhs;
}
@@ -118,9 +124,9 @@ public:
static LLVBOPool sStreamIBOPool;
static LLVBOPool sDynamicIBOPool;
- static BOOL sUseStreamDraw;
- static BOOL sUseVAO;
- static BOOL sPreferStreamDraw;
+ static bool sUseStreamDraw;
+ static bool sUseVAO;
+ static bool sPreferStreamDraw;
static void initClass(bool use_vbo, bool no_vbo_mapping);
static void cleanupClass();
@@ -201,15 +207,15 @@ protected:
void destroyGLIndices();
void updateNumVerts(S32 nverts);
void updateNumIndices(S32 nindices);
- virtual BOOL useVBOs() const;
+ bool useVBOs() const;
void unmapBuffer();
public:
LLVertexBuffer(U32 typemask, S32 usage);
// map for data access
- U8* mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range);
- U8* mapIndexBuffer(S32 index, S32 count, bool map_range);
+ volatile U8* mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range);
+ volatile U8* mapIndexBuffer(S32 index, S32 count, bool map_range);
// set for rendering
virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
@@ -239,21 +245,22 @@ public:
bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- BOOL isEmpty() const { return mEmpty; }
- BOOL isLocked() const { return mVertexLocked || mIndexLocked; }
+ bool isEmpty() const { return mEmpty; }
+ bool isLocked() const { return mVertexLocked || mIndexLocked; }
S32 getNumVerts() const { return mNumVerts; }
S32 getNumIndices() const { return mNumIndices; }
- U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; }
- U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; }
+ volatile U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; }
+ volatile U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; }
U32 getTypeMask() const { return mTypeMask; }
bool hasDataType(S32 type) const { return ((1 << type) & getTypeMask()); }
S32 getSize() const;
S32 getIndicesSize() const { return mIndicesSize; }
- U8* getMappedData() const { return mMappedData; }
- U8* getMappedIndices() const { return mMappedIndexData; }
+ volatile U8* getMappedData() const { return mMappedData; }
+ volatile U8* getMappedIndices() const { return mMappedIndexData; }
S32 getOffset(S32 type) const { return mOffsets[type]; }
S32 getUsage() const { return mUsage; }
+ bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? true : false; }
void draw(U32 mode, U32 count, U32 indices_offset) const;
void drawArrays(U32 mode, U32 offset, U32 count) const;
@@ -273,17 +280,24 @@ protected:
S32 mSize;
S32 mIndicesSize;
U32 mTypeMask;
- S32 mUsage; // GL usage
+
+ const S32 mUsage; // GL usage
+
U32 mGLBuffer; // GL VBO handle
U32 mGLIndices; // GL IBO handle
U32 mGLArray; // GL VAO handle
- U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
- U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
- BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory
- BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory
- BOOL mFinal; // if TRUE, buffer can not be mapped again
- BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded.
+ volatile U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
+ volatile U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
+
+ U32 mMappedDataUsingVBOs : 1;
+ U32 mMappedIndexDataUsingVBOs : 1;
+ U32 mVertexLocked : 1; // if true, vertex buffer is being or has been written to in client memory
+ U32 mIndexLocked : 1; // if true, index buffer is being or has been written to in client memory
+ U32 mFinal : 1; // if true, buffer can not be mapped again
+ U32 mEmpty : 1; // if true, client buffer is empty (or NULL). Old values have been discarded.
+
+ mutable bool mMappable; // if true, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData)
S32 mOffsets[TYPE_MAX];
std::vector<MappedRegion> mMappedVertexRegions;
@@ -294,6 +308,7 @@ protected:
void placeFence() const;
void waitFence() const;
+ static S32 determineUsage(S32 usage);
private:
static LLPrivateMemoryPool* sPrivatePoolp ;
@@ -302,18 +317,18 @@ public:
static S32 sCount;
static S32 sGLCount;
static S32 sMappedCount;
- static BOOL sMapped;
+ static bool sMapped;
typedef std::list<LLVertexBuffer*> buffer_list_t;
- static BOOL sDisableVBOMapping; //disable glMapBufferARB
- static BOOL sEnableVBOs;
+ static bool sDisableVBOMapping; //disable glMapBufferARB
+ static bool sEnableVBOs;
static S32 sTypeSize[TYPE_MAX];
static U32 sGLMode[LLRender::NUM_MODES];
static U32 sGLRenderBuffer;
static U32 sGLRenderArray;
static U32 sGLRenderIndices;
- static BOOL sVBOActive;
- static BOOL sIBOActive;
+ static bool sVBOActive;
+ static bool sIBOActive;
static U32 sLastMask;
static U32 sAllocatedBytes;
static U32 sBindCount;
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 6b74c5a6be..a38d0a0b0b 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -972,43 +972,53 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
// Draw gray and white checkerboard with black border
void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha)
{
- // Initialize the first time this is called.
- const S32 PIXELS = 32;
- static GLubyte checkerboard[PIXELS * PIXELS];
- static BOOL first = TRUE;
- if( first )
- {
- for( S32 i = 0; i < PIXELS; i++ )
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ // Initialize the first time this is called.
+ const S32 PIXELS = 32;
+ static GLubyte checkerboard[PIXELS * PIXELS];
+ static BOOL first = TRUE;
+ if( first )
{
- for( S32 j = 0; j < PIXELS; j++ )
+ for( S32 i = 0; i < PIXELS; i++ )
{
- checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF;
+ for( S32 j = 0; j < PIXELS; j++ )
+ {
+ checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF;
+ }
}
+ first = FALSE;
}
- first = FALSE;
- }
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- // ...white squares
- gGL.color4f( 1.f, 1.f, 1.f, alpha );
- gl_rect_2d(rect);
+ // ...white squares
+ gGL.color4f( 1.f, 1.f, 1.f, alpha );
+ gl_rect_2d(rect);
- // ...gray squares
- gGL.color4f( .7f, .7f, .7f, alpha );
- gGL.flush();
+ // ...gray squares
+ gGL.color4f( .7f, .7f, .7f, alpha );
+ gGL.flush();
- if (!LLGLSLShader::sNoFixedFunction)
- { //polygon stipple is deprecated
glPolygonStipple( checkerboard );
LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE);
gl_rect_2d(rect);
}
else
- {
- gl_rect_2d(rect);
+ { //polygon stipple is deprecated, use "Checker" texture
+ LLPointer<LLUIImage> img = LLUI::getUIImage("Checker");
+ gGL.getTexUnit(0)->bind(img->getImage());
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+
+ LLColor4 color(1.f, 1.f, 1.f, alpha);
+ LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f);
+
+ gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(),
+ img->getImage(), color, uv_rect);
}
+
gGL.flush();
}
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 28ba9fd704..7df92e5276 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -9057,6 +9057,28 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderAutoMuteByteLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum bytes of attachments before an avatar is automatically visually muted (0 for no limit).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderAutoMuteSurfaceAreaLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum surface area of attachments before an avatar is automatically visually muted (0 for no limit).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderUseShaderLOD</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
index 0170ad4b55..eada38eaaa 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
@@ -55,23 +55,29 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
+float calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return a;
+}
+
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
//get distance
- float d = length(lv);
+ float d = dot(lv,lv);
float da = 0.0;
if (d > 0.0 && la > 0.0 && fa > 0.0)
{
//normalize light vector
- lv *= 1.0/d;
+ lv = normalize(lv);
//distance attenuation
- float dist2 = d*d/(la*la);
+ float dist2 = d/la;
da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
// spotlight coefficient.
@@ -79,7 +85,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= spot*spot; // GL_SPOT_EXPONENT=2
//angular attenuation
- da *= calcDirectionalLight(n, lv);
+ da *= max(dot(n, lv), 0.0);
}
return da;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 93b1a114db..5c36118a50 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -64,23 +64,29 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
+float calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return a;
+}
+
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
//get distance
- float d = length(lv);
+ float d = dot(lv,lv);
float da = 0.0;
if (d > 0.0 && la > 0.0 && fa > 0.0)
{
//normalize light vector
- lv *= 1.0/d;
+ lv = normalize(lv);
//distance attenuation
- float dist2 = d*d/(la*la);
+ float dist2 = d/la;
da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
// spotlight coefficient.
@@ -88,7 +94,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= spot*spot; // GL_SPOT_EXPONENT=2
//angular attenuation
- da *= calcDirectionalLight(n, lv);
+ da *= max(dot(n, lv), 0.0);
}
return da;
@@ -123,7 +129,6 @@ void main()
col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
vary_pointlight_col = col.rgb*diffuse_color.rgb;
-
col.rgb = vec3(0,0,0);
// Add windlight lights
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
index d7b90978ba..d6149fcc32 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
@@ -59,23 +59,29 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
+float calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return a;
+}
+
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
//get distance
- float d = length(lv);
+ float d = dot(lv,lv);
float da = 0.0;
if (d > 0.0 && la > 0.0 && fa > 0.0)
{
//normalize light vector
- lv *= 1.0/d;
+ lv = normalize(lv);
//distance attenuation
- float dist2 = d*d/(la*la);
+ float dist2 = d/la;
da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
// spotlight coefficient.
@@ -83,7 +89,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= spot*spot; // GL_SPOT_EXPONENT=2
//angular attenuation
- da *= calcDirectionalLight(n, lv);
+ da *= max(dot(n, lv), 0.0);
}
return da;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
index 5a3955ef00..9629cfe824 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
@@ -61,23 +61,29 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
+float calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return a;
+}
+
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
- //get light vector
+//get light vector
vec3 lv = lp.xyz-v;
//get distance
- float d = length(lv);
+ float d = dot(lv,lv);
float da = 0.0;
if (d > 0.0 && la > 0.0 && fa > 0.0)
{
//normalize light vector
- lv *= 1.0/d;
+ lv = normalize(lv);
//distance attenuation
- float dist2 = d*d/(la*la);
+ float dist2 = d/la;
da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
// spotlight coefficient.
@@ -85,7 +91,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= spot*spot; // GL_SPOT_EXPONENT=2
//angular attenuation
- da *= calcDirectionalLight(n, lv);
+ da *= max(dot(n, lv), 0.0);
}
return da;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
index 9540ddd2e8..1586aab0f2 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
@@ -63,23 +63,29 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
+float calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return a;
+}
+
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
//get distance
- float d = length(lv);
+ float d = dot(lv,lv);
float da = 0.0;
if (d > 0.0 && la > 0.0 && fa > 0.0)
{
//normalize light vector
- lv *= 1.0/d;
+ lv = normalize(lv);
//distance attenuation
- float dist2 = d*d/(la*la);
+ float dist2 = d/la;
da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
// spotlight coefficient.
@@ -87,7 +93,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= spot*spot; // GL_SPOT_EXPONENT=2
//angular attenuation
- da *= calcDirectionalLight(n, lv);
+ da *= max(dot(n, lv), 0.0);
}
return da;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
index 9c7a332417..44aaa98b97 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
@@ -60,23 +60,29 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
+float calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return a;
+}
+
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
//get distance
- float d = length(lv);
+ float d = dot(lv,lv);
float da = 0.0;
if (d > 0.0 && la > 0.0 && fa > 0.0)
{
//normalize light vector
- lv *= 1.0/d;
+ lv = normalize(lv);
//distance attenuation
- float dist2 = d*d/(la*la);
+ float dist2 = d/la;
da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
// spotlight coefficient.
@@ -84,7 +90,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= spot*spot; // GL_SPOT_EXPONENT=2
//angular attenuation
- da *= calcDirectionalLight(n, lv);
+ da *= max(dot(n, lv), 0.0);
}
return da;
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index 0f33d40ac3..76bb2b0976 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -42,7 +42,6 @@ RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderMaxPartCount 1 8192
-RenderNightBrightness 1 1.0
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index 8142311a55..5e217e000a 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
-RenderNightBrightness 1 1.0
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 942c043081..915a012a39 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
-RenderNightBrightness 1 1.0
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt
index 278d601860..ae2cf910f2 100644
--- a/indra/newview/featuretable_xp.txt
+++ b/indra/newview/featuretable_xp.txt
@@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
-RenderNightBrightness 1 1.0
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
diff --git a/indra/newview/llagentwearablesfetch.cpp b/indra/newview/llagentwearablesfetch.cpp
index 1edc96e165..4097ff707c 100644
--- a/indra/newview/llagentwearablesfetch.cpp
+++ b/indra/newview/llagentwearablesfetch.cpp
@@ -111,6 +111,12 @@ void LLInitialWearablesFetch::add(InitialWearableData &data)
void LLInitialWearablesFetch::processContents()
{
+ if(!gAgentAvatarp) //no need to process wearables if the agent avatar is deleted.
+ {
+ delete this;
+ return ;
+ }
+
// Fetch the wearable items from the Current Outfit Folder
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index debac9dcbf..21b21c152a 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -1077,6 +1077,7 @@ BOOL LLDrawable::isVisible() const
LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask)
: LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW_ARB)
{
+ mBridge = this;
mDrawable = root;
root->setSpatialBridge(this);
@@ -1105,6 +1106,15 @@ LLSpatialBridge::~LLSpatialBridge()
{
group->mSpatialPartition->remove(this, group);
}
+
+ //delete octree here so listeners will still be able to access bridge specific state
+ destroyTree();
+}
+
+void LLSpatialBridge::destroyTree()
+{
+ delete mOctree;
+ mOctree = NULL;
}
void LLSpatialBridge::updateSpatialExtents()
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 55b314fbb1..b002c11af5 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1285,7 +1285,7 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
face->setGeomIndex(0);
face->setIndicesIndex(0);
- if (buffer.isNull() || buffer->getTypeMask() != data_mask)
+ if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
{ //make a new buffer
if (sShaderLevel > 0)
{
@@ -1319,7 +1319,9 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
LLMatrix3 mat_normal(mat3);
//let getGeometryVolume know if alpha should override shiny
- if (face->getFaceColor().mV[3] < 1.f)
+ U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture());
+
+ if (type == LLDrawPool::POOL_ALPHA)
{
face->setPoolType(LLDrawPool::POOL_ALPHA);
}
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 6dbeae6677..cd33a19a2a 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -693,6 +693,49 @@ static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 of
tex_coord.mV[1] = t;
}
+// Transform the texture coordinates for this face.
+static void xform4a(LLVector4a &tex_coord, const LLVector4a& trans, const LLVector4Logical& mask, const LLVector4a& rot0, const LLVector4a& rot1, const LLVector4a& offset, const LLVector4a& scale)
+{
+ //tex coord is two coords, <s0, t0, s1, t1>
+ LLVector4a st;
+
+ // Texture transforms are done about the center of the face.
+ st.setAdd(tex_coord, trans);
+
+ // Handle rotation
+ LLVector4a rot_st;
+
+ // <s0 * cosAng, s0*-sinAng, s1*cosAng, s1*-sinAng>
+ LLVector4a s0;
+ s0.splat(st, 0);
+ LLVector4a s1;
+ s1.splat(st, 2);
+ LLVector4a ss;
+ ss.setSelectWithMask(mask, s1, s0);
+
+ LLVector4a a;
+ a.setMul(rot0, ss);
+
+ // <t0*sinAng, t0*cosAng, t1*sinAng, t1*cosAng>
+ LLVector4a t0;
+ t0.splat(st, 1);
+ LLVector4a t1;
+ t1.splat(st, 3);
+ LLVector4a tt;
+ tt.setSelectWithMask(mask, t1, t0);
+
+ LLVector4a b;
+ b.setMul(rot1, tt);
+
+ st.setAdd(a,b);
+
+ // Then scale
+ st.mul(scale);
+
+ // Then offset
+ tex_coord.setAdd(st, offset);
+}
+
bool less_than_max_mag(const LLVector4a& vec)
{
@@ -1060,6 +1103,16 @@ static LLFastTimer::DeclareTimer FTM_FACE_GEOM_EMISSIVE("Emissive");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_WEIGHTS("Weights");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_BINORMAL("Binormal");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX("Index");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX_TAIL("Tail");
+static LLFastTimer::DeclareTimer FTM_FACE_POSITION_STORE("Pos");
+static LLFastTimer::DeclareTimer FTM_FACE_TEXTURE_INDEX_STORE("TexIdx");
+static LLFastTimer::DeclareTimer FTM_FACE_POSITION_PAD("Pad");
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_DEFAULT("Default");
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK("Quick");
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_NO_XFORM("No Xform");
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_XFORM("Xform");
+
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_PLANAR("Quick Planar");
BOOL LLFace::getGeometryVolume(const LLVolume& volume,
const S32 &f,
@@ -1078,7 +1131,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
updateRebuildFlags();
}
- bool map_range = gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange;
+
+ //don't use map range (generates many redundant unmap calls)
+ bool map_range = false; //gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange;
if (mVertexBuffer.notNull())
{
@@ -1104,16 +1159,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
LLStrider<LLVector3> vert;
- LLVector4a* vertices = NULL;
LLStrider<LLVector2> tex_coords;
LLStrider<LLVector2> tex_coords2;
- LLVector4a* normals = NULL;
LLStrider<LLVector3> norm;
LLStrider<LLColor4U> colors;
- LLVector4a* binormals = NULL;
LLStrider<LLVector3> binorm;
LLStrider<U16> indicesp;
- LLVector4a* weights = NULL;
LLStrider<LLVector4> wght;
BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME);
@@ -1202,7 +1253,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLFastTimer t(FTM_FACE_GEOM_INDEX);
mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount, map_range);
- __m128i* dst = (__m128i*) indicesp.get();
+ volatile __m128i* dst = (__m128i*) indicesp.get();
__m128i* src = (__m128i*) vf.mIndices;
__m128i offset = _mm_set1_epi16(index_offset);
@@ -1211,12 +1262,17 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
for (S32 i = 0; i < end; i++)
{
__m128i res = _mm_add_epi16(src[i], offset);
- _mm_storeu_si128(dst+i, res);
+ _mm_storeu_si128((__m128i*) dst++, res);
}
- for (S32 i = end*8; i < num_indices; ++i)
{
- indicesp[i] = vf.mIndices[i]+index_offset;
+ LLFastTimer t(FTM_FACE_GEOM_INDEX_TAIL);
+ U16* idx = (U16*) dst;
+
+ for (S32 i = end*8; i < num_indices; ++i)
+ {
+ *idx++ = vf.mIndices[i]+index_offset;
+ }
}
if (map_range)
@@ -1373,19 +1429,48 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (texgen != LLTextureEntry::TEX_GEN_PLANAR)
{
+ LLFastTimer t(FTM_FACE_TEX_QUICK);
if (!do_tex_mat)
{
if (!do_xform)
{
+ LLFastTimer t(FTM_FACE_TEX_QUICK_NO_XFORM);
LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
}
else
{
- for (S32 i = 0; i < num_vertices; i++)
+ LLFastTimer t(FTM_FACE_TEX_QUICK_XFORM);
+ F32* dst = (F32*) tex_coords.get();
+ LLVector4a* src = (LLVector4a*) vf.mTexCoords;
+
+ LLVector4a trans;
+ trans.splat(-0.5f);
+
+ LLVector4a rot0;
+ rot0.set(cos_ang, -sin_ang, cos_ang, -sin_ang);
+
+ LLVector4a rot1;
+ rot1.set(sin_ang, cos_ang, sin_ang, cos_ang);
+
+ LLVector4a scale;
+ scale.set(ms, mt, ms, mt);
+
+ LLVector4a offset;
+ offset.set(os+0.5f, ot+0.5f, os+0.5f, ot+0.5f);
+
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<2>();
+ mask.setElement<3>();
+
+ U32 count = num_vertices/2 + num_vertices%2;
+
+ for (S32 i = 0; i < count; i++)
{
- LLVector2 tc(vf.mTexCoords[i]);
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
- *tex_coords++ = tc;
+ LLVector4a res = *src++;
+ xform4a(res, trans, mask, rot0, rot1, offset, scale);
+ res.store4a(dst);
+ dst += 4;
}
}
}
@@ -1407,6 +1492,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
else
{ //no bump, no atlas, tex gen planar
+ LLFastTimer t(FTM_FACE_TEX_QUICK_PLANAR);
if (do_tex_mat)
{
for (S32 i = 0; i < num_vertices; i++)
@@ -1451,6 +1537,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
else
{ //either bump mapped or in atlas, just do the whole expensive loop
+ LLFastTimer t(FTM_FACE_TEX_DEFAULT);
mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, map_range);
std::vector<LLVector2> bump_tc;
@@ -1642,44 +1729,55 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
llassert(num_vertices > 0);
mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range);
- vertices = (LLVector4a*) vert.get();
-
+
+
LLMatrix4a mat_vert;
mat_vert.loadu(mat_vert_in);
LLVector4a* src = vf.mPositions;
- LLVector4a* dst = vertices;
+ volatile F32* dst = (volatile F32*) vert.get();
- LLVector4a* end = dst+num_vertices;
- do
- {
- mat_vert.affineTransform(*src++, *dst++);
- }
- while(dst < end);
+ volatile F32* end = dst+num_vertices*4;
+ LLVector4a res;
- F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0);
+ LLVector4a texIdx;
+ F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0);
llassert(index <= LLGLSLShader::sIndexedTextureChannels-1);
- F32 *index_dst = (F32*) vertices;
- F32 *index_end = (F32*) end;
- index_dst += 3;
- index_end += 3;
- do
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<3>();
+
+ texIdx.set(0,0,0,index);
+
{
- *index_dst = index;
- index_dst += 4;
+ LLFastTimer t(FTM_FACE_POSITION_STORE);
+ LLVector4a tmp;
+
+ do
+ {
+ mat_vert.affineTransform(*src++, res);
+ tmp.setSelectWithMask(mask, texIdx, res);
+ tmp.store4a((F32*) dst);
+ dst += 4;
+ }
+ while(dst < end);
}
- while (index_dst < index_end);
-
- S32 aligned_pad_vertices = mGeomCount - num_vertices;
- LLVector4a* last_vec = end - 1;
- while (aligned_pad_vertices > 0)
+
{
- --aligned_pad_vertices;
- *dst++ = *last_vec;
+ LLFastTimer t(FTM_FACE_POSITION_PAD);
+ S32 aligned_pad_vertices = mGeomCount - num_vertices;
+ res.set(res[0], res[1], res[2], 0.f);
+
+ while (aligned_pad_vertices > 0)
+ {
+ --aligned_pad_vertices;
+ res.store4a((F32*) dst);
+ dst += 4;
+ }
}
-
+
if (map_range)
{
mVertexBuffer->flush();
@@ -1690,14 +1788,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
LLFastTimer t(FTM_FACE_GEOM_NORMAL);
mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range);
- normals = (LLVector4a*) norm.get();
+ F32* normals = (F32*) norm.get();
for (S32 i = 0; i < num_vertices; i++)
{
LLVector4a normal;
mat_normal.rotate(vf.mNormals[i], normal);
normal.normalize3fast();
- normals[i] = normal;
+ normal.store4a(normals);
+ normals += 4;
}
if (map_range)
@@ -1710,14 +1809,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
LLFastTimer t(FTM_FACE_GEOM_BINORMAL);
mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range);
- binormals = (LLVector4a*) binorm.get();
+ F32* binormals = (F32*) binorm.get();
for (S32 i = 0; i < num_vertices; i++)
{
LLVector4a binormal;
mat_normal.rotate(vf.mBinormals[i], binormal);
binormal.normalize3fast();
- binormals[i] = binormal;
+ binormal.store4a(binormals);
+ binormals += 4;
}
if (map_range)
@@ -1730,8 +1830,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
LLFastTimer t(FTM_FACE_GEOM_WEIGHTS);
mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, map_range);
- weights = (LLVector4a*) wght.get();
- LLVector4a::memcpyNonAliased16((F32*) weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
+ F32* weights = (F32*) wght.get();
+ LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
if (map_range)
{
mVertexBuffer->flush();
@@ -1750,7 +1850,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
src.loadua((F32*) vec);
- LLVector4a* dst = (LLVector4a*) colors.get();
+ F32* dst = (F32*) colors.get();
S32 num_vecs = num_vertices/4;
if (num_vertices%4 > 0)
{
@@ -1759,7 +1859,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
for (S32 i = 0; i < num_vecs; i++)
{
- dst[i] = src;
+ src.store4a(dst);
+ dst += 4;
}
if (map_range)
@@ -1789,7 +1890,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
src.loadua((F32*) vec);
- LLVector4a* dst = (LLVector4a*) emissive.get();
+ F32* dst = (F32*) emissive.get();
S32 num_vecs = num_vertices/4;
if (num_vertices%4 > 0)
{
@@ -1798,7 +1899,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
for (S32 i = 0; i < num_vecs; i++)
{
- dst[i] = src;
+ src.store4a(dst);
+ dst += 4;
}
if (map_range)
@@ -1821,6 +1923,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
mTexExtents[1][1] *= et ;
}
+
mLastVertexBuffer = mVertexBuffer;
mLastGeomCount = mGeomCount;
mLastGeomIndex = mGeomIndex;
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 64bdcccd9f..7448f2bb2a 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -3969,7 +3969,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
if (num_indices > 2)
{
- glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
+ glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, (U8*) mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
}
tri_count += num_indices/3;
stop_gloderror();
@@ -4083,14 +4083,14 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
{
buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
buff->setBuffer(type_mask);
- glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
+ glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, (U8*) buff->getIndicesPointer());
stop_gloderror();
}
else
{ //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
buff->allocateBuffer(1, 3, true);
- memset(buff->getMappedData(), 0, buff->getSize());
- memset(buff->getIndicesPointer(), 0, buff->getIndicesSize());
+ memset((U8*) buff->getMappedData(), 0, buff->getSize());
+ memset((U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize());
}
buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
@@ -4525,7 +4525,17 @@ void LLModelPreview::updateStatusMessages()
}
}
- if (mFMP->childGetValue("physics_lod_combo").asString() == "From file")
+
+ LLCtrlSelectionInterface* iface = fmp->childGetSelectionInterface("physics_lod_combo");
+ S32 which_mode = 0;
+ S32 file_mode = 1;
+ if (iface)
+ {
+ which_mode = iface->getFirstSelectedIndex();
+ file_mode = iface->getItemCount() - 1;
+ }
+
+ if (which_mode == file_mode)
{
mFMP->childEnable("physics_file");
mFMP->childEnable("physics_browse");
@@ -4880,8 +4890,8 @@ void LLModelPreview::addEmptyFace( LLModel* pTarget )
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
buff->allocateBuffer(1, 3, true);
- memset( buff->getMappedData(), 0, buff->getSize() );
- memset( buff->getIndicesPointer(), 0, buff->getIndicesSize() );
+ memset( (U8*) buff->getMappedData(), 0, buff->getSize() );
+ memset( (U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize() );
buff->validateRange( 0, buff->getNumVerts()-1, buff->getNumIndices(), 0 );
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index a97e256c89..03dc7f6bba 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -88,6 +88,9 @@ const S32 MAX_MESH_VERSION = 999;
U32 LLMeshRepository::sBytesReceived = 0;
U32 LLMeshRepository::sHTTPRequestCount = 0;
U32 LLMeshRepository::sHTTPRetryCount = 0;
+U32 LLMeshRepository::sLODProcessing = 0;
+U32 LLMeshRepository::sLODPending = 0;
+
U32 LLMeshRepository::sCacheBytesRead = 0;
U32 LLMeshRepository::sCacheBytesWritten = 0;
U32 LLMeshRepository::sPeakKbps = 0;
@@ -205,6 +208,12 @@ public:
LLMeshHeaderResponder(const LLVolumeParams& mesh_params)
: mMeshParams(mesh_params)
{
+ LLMeshRepoThread::sActiveHeaderRequests++;
+ }
+
+ ~LLMeshHeaderResponder()
+ {
+ LLMeshRepoThread::sActiveHeaderRequests--;
}
virtual void completedRaw(U32 status, const std::string& reason,
@@ -224,6 +233,12 @@ public:
LLMeshLODResponder(const LLVolumeParams& mesh_params, S32 lod, U32 offset, U32 requested_bytes)
: mMeshParams(mesh_params), mLOD(lod), mOffset(offset), mRequestedBytes(requested_bytes)
{
+ LLMeshRepoThread::sActiveLODRequests++;
+ }
+
+ ~LLMeshLODResponder()
+ {
+ LLMeshRepoThread::sActiveLODRequests--;
}
virtual void completedRaw(U32 status, const std::string& reason,
@@ -497,6 +512,7 @@ void LLMeshRepoThread::run()
mMutex->lock();
LODRequest req = mLODReqQ.front();
mLODReqQ.pop();
+ LLMeshRepository::sLODProcessing--;
mMutex->unlock();
if (fetchMeshLOD(req.mMeshParams, req.mLOD))
{
@@ -603,6 +619,7 @@ void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
{
LLMutexLock lock(mMutex);
mLODReqQ.push(req);
+ LLMeshRepository::sLODProcessing++;
}
}
else
@@ -705,7 +722,6 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id)
std::string http_url = constructUrl(mesh_id);
if (!http_url.empty())
{
- ++sActiveLODRequests;
LLMeshRepository::sHTTPRequestCount++;
mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size,
new LLMeshSkinInfoResponder(mesh_id, offset, size));
@@ -778,7 +794,6 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
std::string http_url = constructUrl(mesh_id);
if (!http_url.empty())
{
- ++sActiveLODRequests;
LLMeshRepository::sHTTPRequestCount++;
mCurlRequest->getByteRange(http_url, headers, offset, size,
new LLMeshDecompositionResponder(mesh_id, offset, size));
@@ -851,7 +866,6 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
std::string http_url = constructUrl(mesh_id);
if (!http_url.empty())
{
- ++sActiveLODRequests;
LLMeshRepository::sHTTPRequestCount++;
mCurlRequest->getByteRange(http_url, headers, offset, size,
new LLMeshPhysicsShapeResponder(mesh_id, offset, size));
@@ -902,7 +916,6 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params)
std::string http_url = constructUrl(mesh_params.getSculptID());
if (!http_url.empty())
{
- ++sActiveHeaderRequests;
retval = true;
//grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits
//within the first 4KB
@@ -969,7 +982,6 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
std::string http_url = constructUrl(mesh_id);
if (!http_url.empty())
{
- ++sActiveLODRequests;
retval = true;
LLMeshRepository::sHTTPRequestCount++;
mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size,
@@ -1045,6 +1057,7 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat
{
LODRequest req(mesh_params, iter->second[i]);
mLODReqQ.push(req);
+ LLMeshRepository::sLODProcessing++;
}
}
mPendingLOD.erase(iter);
@@ -1712,7 +1725,6 @@ void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason,
const LLIOPipe::buffer_ptr_t& buffer)
{
- LLMeshRepoThread::sActiveLODRequests--;
S32 data_size = buffer->countAfter(channels.in(), NULL);
if (status < 200 || status > 400)
@@ -1929,7 +1941,6 @@ void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason,
const LLChannelDescriptors& channels,
const LLIOPipe::buffer_ptr_t& buffer)
{
- LLMeshRepoThread::sActiveHeaderRequests--;
if (status < 200 || status > 400)
{
//llwarns
@@ -2147,6 +2158,7 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para
//first request for this mesh
mLoadingMeshes[detail][mesh_params].insert(vobj->getID());
mPendingRequests.push_back(LLMeshRepoThread::LODRequest(mesh_params, detail));
+ LLMeshRepository::sLODPending++;
}
}
@@ -2359,6 +2371,7 @@ void LLMeshRepository::notifyLoadedMeshes()
LLMeshRepoThread::LODRequest& request = mPendingRequests.front();
mThread->loadMeshLOD(request.mMeshParams, request.mLOD);
mPendingRequests.erase(mPendingRequests.begin());
+ LLMeshRepository::sLODPending--;
push_count--;
}
}
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index 31b84ea0d9..1bdbc2856b 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -441,6 +441,8 @@ public:
static U32 sBytesReceived;
static U32 sHTTPRequestCount;
static U32 sHTTPRetryCount;
+ static U32 sLODPending;
+ static U32 sLODProcessing;
static U32 sCacheBytesRead;
static U32 sCacheBytesWritten;
static U32 sPeakKbps;
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 5d0d1ef9a3..6111255a66 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -5556,38 +5556,37 @@ BOOL LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power)
//helper function for pushing relevant vertices from drawable to GL
void pushWireframe(LLDrawable* drawable)
{
- if (drawable->isState(LLDrawable::RIGGED))
- { //render straight from rigged volume if this is a rigged attachment
- LLVOVolume* vobj = drawable->getVOVolume();
- if (vobj)
- {
- vobj->updateRiggedVolume();
- LLRiggedVolume* rigged_volume = vobj->getRiggedVolume();
- if (rigged_volume)
- {
- LLVertexBuffer::unbind();
- gGL.pushMatrix();
- gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
- for (S32 i = 0; i < rigged_volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = rigged_volume->getVolumeFace(i);
- LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, face.mTexCoords, face.mNumIndices, face.mIndices);
- }
- gGL.popMatrix();
- }
- }
- }
- else
+ LLVOVolume* vobj = drawable->getVOVolume();
+ if (vobj)
{
- for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ LLVertexBuffer::unbind();
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
+
+ LLVolume* volume = NULL;
+
+ if (drawable->isState(LLDrawable::RIGGED))
+ {
+ vobj->updateRiggedVolume();
+ volume = vobj->getRiggedVolume();
+ }
+ else
+ {
+ volume = vobj->getVolume();
+ }
+
+ if (volume)
{
- LLFace* face = drawable->getFace(i);
- if (face->verify())
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
- pushVerts(face, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, face.mTexCoords, face.mNumIndices, face.mIndices);
}
}
+
+ gGL.popMatrix();
}
+
}
void LLSelectNode::renderOneWireframe(const LLColor4& color)
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 900f126049..5d196a465f 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -264,7 +264,7 @@ static LLFastTimer::DeclareTimer FTM_BUILD_OCCLUSION("Build Occlusion");
void LLSpatialGroup::buildOcclusion()
{
- if (mOcclusionVerts.isNull())
+ //if (mOcclusionVerts.isNull())
{
mOcclusionVerts = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX,
LLVertexBuffer::sUseStreamDraw ? mBufferUsage : 0); //if GL has a hard time with VBOs, don't use them for occlusion culling.
@@ -726,7 +726,9 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
if (vertex_count > 0 && index_count > 0)
{ //create vertex buffer containing volume geometry for this node
group->mBuilt = 1.f;
- if (group->mVertexBuffer.isNull() || (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs))
+ if (group->mVertexBuffer.isNull() ||
+ !group->mVertexBuffer->isWriteable() ||
+ (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs))
{
group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage);
group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true);
@@ -1185,6 +1187,8 @@ void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode)
LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
mState(0),
+ mGeometryBytes(0),
+ mSurfaceArea(0.f),
mBuilt(0.f),
mOctreeNode(node),
mSpatialPartition(part),
@@ -1410,6 +1414,17 @@ void LLSpatialGroup::handleDestruction(const TreeNode* node)
}
}
+ //clean up avatar attachment stats
+ LLSpatialBridge* bridge = mSpatialPartition->asBridge();
+ if (bridge)
+ {
+ if (bridge->mAvatar.notNull())
+ {
+ bridge->mAvatar->mAttachmentGeometryBytes -= mGeometryBytes;
+ bridge->mAvatar->mAttachmentSurfaceArea -= mSurfaceArea;
+ }
+ }
+
clearDrawMap();
mVertexBuffer = NULL;
mBufferMap.clear();
@@ -1765,7 +1780,7 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
//==============================================
LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage)
-: mRenderByGroup(render_by_group)
+: mRenderByGroup(render_by_group), mBridge(NULL)
{
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
mOcclusionEnabled = TRUE;
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 899547ae4d..6c14ecf452 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -405,6 +405,9 @@ public:
bridge_list_t mBridgeList;
buffer_map_t mBufferMap; //used by volume buffers to attempt to reuse vertex buffers
+ U32 mGeometryBytes; //used by volumes to track how many bytes of geometry data are in this node
+ F32 mSurfaceArea; //used by volumes to track estimated surface area of geometry in this node
+
F32 mBuilt;
OctreeNode* mOctreeNode;
LLSpatialPartition* mSpatialPartition;
@@ -474,8 +477,8 @@ public:
BOOL isVisible(const LLVector3& v);
bool isHUDPartition() ;
- virtual LLSpatialBridge* asBridge() { return NULL; }
- virtual BOOL isBridge() { return asBridge() != NULL; }
+ LLSpatialBridge* asBridge() { return mBridge; }
+ BOOL isBridge() { return asBridge() != NULL; }
void renderPhysicsShapes();
void renderDebug();
@@ -487,6 +490,9 @@ public:
public:
LLSpatialGroup::OctreeNode* mOctree;
+ LLSpatialBridge* mBridge; // NULL for non-LLSpatialBridge instances, otherwise, mBridge == this
+ // use a pointer instead of making "isBridge" and "asBridge" virtual so it's safe
+ // to call asBridge() from the destructor
BOOL mOcclusionEnabled; // if TRUE, occlusion culling is performed
BOOL mInfiniteFarClip; // if TRUE, frustum culling ignores far clip plane
U32 mBufferUsage;
@@ -511,8 +517,9 @@ public:
LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask);
- virtual BOOL isSpatialBridge() const { return TRUE; }
+ void destroyTree();
+ virtual BOOL isSpatialBridge() const { return TRUE; }
virtual void updateSpatialExtents();
virtual void updateBinRadius();
virtual void setVisible(LLCamera& camera_in, std::vector<LLDrawable*>* results = NULL, BOOL for_select = FALSE);
@@ -523,11 +530,12 @@ public:
virtual void shiftPos(const LLVector4a& vec);
virtual void cleanupReferences();
virtual LLSpatialPartition* asPartition() { return this; }
- virtual LLSpatialBridge* asBridge() { return this; }
-
+
virtual LLCamera transformCamera(LLCamera& camera);
LLDrawable* mDrawable;
+ LLPointer<LLVOAvatar> mAvatar;
+
};
class LLCullResult
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index cb40af7061..0adb187dd2 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -260,6 +260,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gPipeline.disableLights();
+ //reset vertex buffers if needed
+ gPipeline.doResetVertexBuffers();
+
stop_glerror();
// Don't draw if the window is hidden or minimized.
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 76f4e18c27..e052e37393 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -63,7 +63,6 @@ extern PFNGLWEIGHTFVARBPROC glWeightfvARB;
extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB;
#endif
-static LLPointer<LLVertexBuffer> sRenderBuffer = NULL;
static const U32 sRenderMask = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0;
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 67f6150dbe..99540ccce9 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -947,6 +947,10 @@ U32 info_display_from_string(std::string info_display)
{
return LLPipeline::RENDER_DEBUG_COMPOSITION;
}
+ else if ("attachment bytes" == info_display)
+ {
+ return LLPipeline::RENDER_DEBUG_ATTACHMENT_BYTES;
+ }
else if ("glow" == info_display)
{
return LLPipeline::RENDER_DEBUG_GLOW;
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index b8772971aa..37fb77a10a 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -5520,11 +5520,12 @@ void LLViewerObject::dirtyMesh()
{
if (mDrawable)
{
- LLSpatialGroup* group = mDrawable->getSpatialGroup();
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
+ /*LLSpatialGroup* group = mDrawable->getSpatialGroup();
if (group)
{
group->dirtyMesh();
- }
+ }*/
}
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 5de363e03c..6db2138688 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -730,7 +730,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
vector< pair<string, S32> > shaders;
shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
- shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
+ shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) );
@@ -1102,19 +1102,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader";
+ gDeferredSkinnedAlphaProgram.mFeatures.atmosphericHelpers = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true;
- gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true;
- gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;
+ gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false;
+ gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false;
gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true;
gDeferredSkinnedAlphaProgram.mShaderFiles.clear();
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL);
+
+ // Hack to include uniforms for lighting without linking in lighting file
+ gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true;
+ gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;
}
if (success)
@@ -1231,11 +1237,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredAlphaProgram.mName = "Deferred Alpha Shader";
- gDeferredAlphaProgram.mFeatures.calculatesLighting = true;
+ gDeferredAlphaProgram.mFeatures.atmosphericHelpers = true;
+ gDeferredAlphaProgram.mFeatures.calculatesLighting = false;
gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAlphaProgram.mFeatures.hasGamma = true;
gDeferredAlphaProgram.mFeatures.hasAtmospherics = true;
- gDeferredAlphaProgram.mFeatures.hasLighting = true;
+ gDeferredAlphaProgram.mFeatures.hasLighting = false;
gDeferredAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
if (mVertexShaderLevel[SHADER_DEFERRED] < 1)
@@ -1251,7 +1258,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
success = gDeferredAlphaProgram.createShader(NULL, NULL);
+
+ // Hack
+ gDeferredAlphaProgram.mFeatures.calculatesLighting = true;
+ gDeferredAlphaProgram.mFeatures.hasLighting = true;
}
if (success)
@@ -1394,19 +1406,24 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredAvatarAlphaProgram.mName = "Avatar Alpha Shader";
+ gDeferredAvatarAlphaProgram.mFeatures.atmosphericHelpers = true;
gDeferredAvatarAlphaProgram.mFeatures.hasSkinning = true;
- gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
+ gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false;
gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true;
gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
- gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
+ gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false;
gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarAlphaProgram.mShaderFiles.clear();
gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms);
+
+ gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
+ gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
}
if (success)
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 4499955dec..5f64dba100 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -613,7 +613,9 @@ public:
addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount,
LLMeshRepository::sHTTPRetryCount));
-
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%d/%d Mesh LOD Pending/Processing", LLMeshRepository::sLODPending, LLMeshRepository::sLODProcessing));
ypos += y_inc;
addText(xpos, ypos, llformat("%.3f/%.3f MB Mesh Cache Read/Write ", LLMeshRepository::sCacheBytesRead/(1024.f*1024.f), LLMeshRepository::sCacheBytesWritten/(1024.f*1024.f)));
@@ -1966,7 +1968,7 @@ void LLViewerWindow::shutdownViews()
{
gMorphView->setVisible(FALSE);
}
-
+
// DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open
// will crump with LL_ERRS.
LLModalDialog::shutdownModals();
@@ -1977,15 +1979,15 @@ void LLViewerWindow::shutdownViews()
{
delete LLNavigationBar::getInstance();
}
-
+
// destroy menus after instantiating navbar above, as it needs
// access to gMenuHolder
cleanup_menus();
-
+
// Delete all child views.
delete mRootView;
mRootView = NULL;
-
+
// Automatically deleted as children of mRootView. Fix the globals.
gStatusBar = NULL;
gIMMgr = NULL;
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 68637a7ed9..bc7f5a9744 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -651,6 +651,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
LLViewerObject(id, pcode, regionp),
mIsDummy(FALSE),
mSpecialRenderMode(0),
+ mAttachmentGeometryBytes(0),
+ mAttachmentSurfaceArea(0.f),
mTurning(FALSE),
mPelvisToFoot(0.f),
mLastSkeletonSerialNum( 0 ),
@@ -3363,6 +3365,16 @@ void LLVOAvatar::slamPosition()
mRoot.updateWorldMatrixChildren();
}
+bool LLVOAvatar::isVisuallyMuted()
+{
+ static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit");
+ static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit");
+
+ return LLMuteList::getInstance()->isMuted(getID()) ||
+ (mAttachmentGeometryBytes > max_attachment_bytes && max_attachment_bytes > 0) ||
+ (mAttachmentSurfaceArea > max_attachment_area && max_attachment_area > 0.f);
+}
+
//------------------------------------------------------------------------
// updateCharacter()
// called on both your avatar and other avatars
@@ -3429,8 +3441,9 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
size.setSub(ext[1],ext[0]);
F32 mag = size.getLength3().getF32()*0.5f;
+
F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f);
- if (LLMuteList::getInstance()->isMuted(getID()))
+ if (isVisuallyMuted())
{ // muted avatars update at 16 hz
mUpdatePeriod = 16;
}
@@ -8333,6 +8346,11 @@ void LLVOAvatar::idleUpdateRenderCost()
static std::set<LLUUID> all_textures;
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_ATTACHMENT_BYTES))
+ { //set debug text to attachment geometry bytes here so render cost will override
+ setDebugText(llformat("%.1f KB, %.2f m^2", mAttachmentGeometryBytes/1024.f, mAttachmentSurfaceArea));
+ }
+
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME))
{
return;
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 59796370ae..4cd61cecf9 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -380,6 +380,8 @@ private:
public:
U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
+ bool isVisuallyMuted();
+
U32 renderRigid();
U32 renderSkinned(EAvatarRenderPass pass);
F32 getLastSkinTime() { return mLastSkinTime; }
@@ -391,6 +393,9 @@ public:
static void restoreGL();
BOOL mIsDummy; // for special views
S32 mSpecialRenderMode; // special lighting
+ U32 mAttachmentGeometryBytes; //number of bytes in attached geometry
+ F32 mAttachmentSurfaceArea; //estimated surface area of attachments
+
private:
bool shouldAlphaMask();
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index c3a2e6a712..bf6158eeaf 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -65,7 +65,7 @@ public:
return;
}
- U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
+ volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
//assume tex coords 2 and 3 are present
U32 type_mask = mTypeMask | MAP_TEXCOORD2 | MAP_TEXCOORD3;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 20f8674655..6354230796 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4097,6 +4097,32 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LLFastTimer ftm2(FTM_REBUILD_VOLUME_VB);
+ LLVOAvatar* pAvatarVO = NULL;
+
+ LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
+ if (bridge)
+ {
+ if (bridge->mAvatar.isNull())
+ {
+ LLViewerObject* vobj = bridge->mDrawable->getVObj();
+ if (vobj)
+ {
+ bridge->mAvatar = vobj->getAvatar();
+ }
+ }
+
+ pAvatarVO = bridge->mAvatar;
+ }
+
+ if (pAvatarVO)
+ {
+ pAvatarVO->mAttachmentGeometryBytes -= group->mGeometryBytes;
+ pAvatarVO->mAttachmentSurfaceArea -= group->mSurfaceArea;
+ }
+
+ group->mGeometryBytes = 0;
+ group->mSurfaceArea = 0;
+
group->clearDrawMap();
mFaceList.clear();
@@ -4133,12 +4159,24 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LLVOVolume* vobj = drawablep->getVOVolume();
+ if (!vobj)
+ {
+ continue;
+ }
+
if (vobj->isMesh() &&
(vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled()))
{
continue;
}
+ LLVolume* volume = vobj->getVolume();
+ if (volume)
+ {
+ const LLVector3& scale = vobj->getScale();
+ group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
+ }
+
llassert_always(vobj);
vobj->updateTextureVirtualSize(true);
vobj->preRebuild();
@@ -4183,7 +4221,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
//Determine if we've received skininfo that contains an
//alternate bind matrix - if it does then apply the translational component
//to the joints of the avatar.
- LLVOAvatar* pAvatarVO = vobj->getAvatar();
bool pelvisGotSet = false;
if ( pAvatarVO )
@@ -4253,13 +4290,16 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (type == LLDrawPool::POOL_ALPHA)
{
- if (te->getFullbright())
+ if (te->getColor().mV[3] > 0.f)
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
+ if (te->getFullbright())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
+ }
}
}
else if (te->getShiny())
@@ -4392,8 +4432,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
else
{
- drawablep->setState(LLDrawable::HAS_ALPHA);
- alpha_faces.push_back(facep);
+ if (te->getColor().mV[3] > 0.f)
+ {
+ drawablep->setState(LLDrawable::HAS_ALPHA);
+ alpha_faces.push_back(facep);
+ }
}
}
else
@@ -4510,6 +4553,12 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
mFaceList.clear();
+
+ if (pAvatarVO)
+ {
+ pAvatarVO->mAttachmentGeometryBytes += group->mGeometryBytes;
+ pAvatarVO->mAttachmentSurfaceArea += group->mSurfaceArea;
+ }
}
static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM("Volume Geometry");
@@ -4806,17 +4855,20 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
//create/delete/resize vertex buffer if needed
LLVertexBuffer* buffer = NULL;
- LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(*face_iter);
+
+ { //try to find a buffer to reuse
+ LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(*face_iter);
- if (found_iter != group->mBufferMap[mask].end())
- {
- if ((U32) buffer_index < found_iter->second.size())
+ if (found_iter != group->mBufferMap[mask].end())
{
- buffer = found_iter->second[buffer_index];
+ if ((U32) buffer_index < found_iter->second.size())
+ {
+ buffer = found_iter->second[buffer_index];
+ }
}
}
- if (!buffer)
+ if (!buffer || !buffer->isWriteable())
{ //create new buffer if needed
buffer = createVertexBuffer(mask, buffer_usage);
buffer->allocateBuffer(geom_count, index_count, TRUE);
@@ -4835,6 +4887,9 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
}
+ group->mGeometryBytes += buffer->getSize() + buffer->getIndicesSize();
+
+
buffer_map[mask][*face_iter].push_back(buffer);
//add face geometry
@@ -4884,6 +4939,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
fullbright = TRUE;
}
+ if (hud_group)
+ { //all hud attachments are fullbright
+ fullbright = TRUE;
+ }
+
const LLTextureEntry* te = facep->getTextureEntry();
tex = facep->getTexture();
@@ -4909,7 +4969,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
}
else if (gPipeline.canUseVertexShaders()
- && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD
&& LLPipeline::sRenderBump
&& te->getShiny())
{ //shiny
@@ -4974,9 +5033,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
}
- //not sure why this is here -- shiny HUD attachments maybe? -- davep 5/11/2010
- if (!is_alpha && te->getShiny() && LLPipeline::sRenderBump)
- {
+
+ if (!gPipeline.canUseVertexShaders() &&
+ !is_alpha &&
+ te->getShiny() &&
+ LLPipeline::sRenderBump)
+ { //shiny as an extra pass when shaders are disabled
registerFace(group, facep, LLRenderPass::PASS_SHINY);
}
}
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index 7df50ec815..315616e8a5 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -167,7 +167,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
indices_per_quad * num_quads);
LLVertexBuffer* buff = face->getVertexBuffer();
- if (!buff)
+ if (!buff || !buff->isWriteable())
{
buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB);
buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE);
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index f1c5499d84..afd902201b 100644
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -774,7 +774,7 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable)
LLStrider<LLColor4U> colorsp;
LLStrider<LLVector2> texcoordsp;
- if (mStarsVerts.isNull())
+ if (mStarsVerts.isNull() || !mStarsVerts->isWriteable())
{
mStarsVerts = new LLVertexBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK, GL_DYNAMIC_DRAW);
mStarsVerts->allocateBuffer(getStarsNumVerts()*6, 0, TRUE);
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 8449e74fb6..a64655960f 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -203,10 +203,6 @@ extern S32 gBoxFrame;
extern BOOL gDisplaySwapBuffers;
extern BOOL gDebugGL;
-// hack counter for rendering a fixed number of frames after toggling
-// fullscreen to work around DEV-5361
-static S32 sDelayedVBOEnable = 0;
-
BOOL gAvatarBacklight = FALSE;
BOOL gDebugPipeline = FALSE;
@@ -411,6 +407,7 @@ LLPipeline::LLPipeline() :
mOldRenderDebugMask(0),
mGroupQ1Locked(false),
mGroupQ2Locked(false),
+ mResetVertexBuffers(false),
mLastRebuildPool(NULL),
mAlphaPool(NULL),
mSkyPool(NULL),
@@ -692,8 +689,6 @@ void LLPipeline::destroyGL()
if (LLVertexBuffer::sEnableVBOs)
{
- // render 30 frames after switching to work around DEV-5361
- sDelayedVBOEnable = 30;
LLVertexBuffer::sEnableVBOs = FALSE;
}
}
@@ -1217,10 +1212,12 @@ void LLPipeline::restoreGL()
BOOL LLPipeline::canUseVertexShaders()
{
+ static const std::string vertex_shader_enable_feature_string = "VertexShaderEnable";
+
if (sDisableShaders ||
!gGLManager.mHasVertexShader ||
!gGLManager.mHasFragmentShader ||
- !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") ||
+ !LLFeatureManager::getInstance()->isFeatureAvailable(vertex_shader_enable_feature_string) ||
(assertInitialized() && mVertexShadersLoaded != 1) )
{
return FALSE;
@@ -2521,15 +2518,6 @@ void LLPipeline::updateGeom(F32 max_dtime)
assertInitialized();
- if (sDelayedVBOEnable > 0)
- {
- if (--sDelayedVBOEnable <= 0)
- {
- resetVertexBuffers();
- LLVertexBuffer::sEnableVBOs = TRUE;
- }
- }
-
// notify various object types to reset internal cost metrics, etc.
// for now, only LLVOVolume does this to throttle LOD changes
LLVOVolume::preUpdateGeom();
@@ -3765,6 +3753,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO");
// Initialize lots of GL state to "safe" values
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -5296,7 +5285,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
light_state->setConstantAttenuation(0.f);
if (sRenderDeferred)
{
- light_state->setLinearAttenuation(light_radius*1.5f);
+ F32 size = light_radius*1.5f;
+ light_state->setLinearAttenuation(size*size);
light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f);
}
else
@@ -5318,7 +5308,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
light_state->setSpotCutoff(90.f);
light_state->setSpotExponent(2.f);
- light_state->setSpecular(LLColor4::black);
+ const LLColor4 specular(0.f, 0.f, 0.f, 0.f);
+ light_state->setSpecular(specular);
}
else // omnidirectional (point) light
{
@@ -6180,7 +6171,7 @@ LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj)
void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
{
- if (!drawable || drawable->isDead())
+ if (!drawable)
{
return;
}
@@ -6193,7 +6184,19 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
}
void LLPipeline::resetVertexBuffers()
-{
+{
+ mResetVertexBuffers = true;
+}
+
+void LLPipeline::doResetVertexBuffers()
+{
+ if (!mResetVertexBuffers)
+ {
+ return;
+ }
+
+ mResetVertexBuffers = false;
+
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
@@ -6219,11 +6222,9 @@ void LLPipeline::resetVertexBuffers()
if (LLVertexBuffer::sGLCount > 0)
{
- llwarns << "VBO wipe failed." << llendl;
+ llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl;
}
- llassert(LLVertexBuffer::sGLCount == 0);
-
LLVertexBuffer::unbind();
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
@@ -9419,7 +9420,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
assertInitialized();
- BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID());
+ bool muted = avatar->isVisuallyMuted();
pushRenderTypeMask();
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 2815d736e4..3c4e389ce0 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -111,6 +111,7 @@ public:
void destroyGL();
void restoreGL();
void resetVertexBuffers();
+ void doResetVertexBuffers();
void resizeScreenTexture();
void releaseGLBuffers();
void releaseScreenBuffers();
@@ -432,34 +433,35 @@ public:
enum LLRenderDebugMask
{
- RENDER_DEBUG_COMPOSITION = 0x0000001,
- RENDER_DEBUG_VERIFY = 0x0000002,
- RENDER_DEBUG_BBOXES = 0x0000004,
- RENDER_DEBUG_OCTREE = 0x0000008,
- RENDER_DEBUG_WIND_VECTORS = 0x0000010,
- RENDER_DEBUG_OCCLUSION = 0x0000020,
- RENDER_DEBUG_POINTS = 0x0000040,
- RENDER_DEBUG_TEXTURE_PRIORITY = 0x0000080,
- RENDER_DEBUG_TEXTURE_AREA = 0x0000100,
- RENDER_DEBUG_FACE_AREA = 0x0000200,
- RENDER_DEBUG_PARTICLES = 0x0000400,
- RENDER_DEBUG_GLOW = 0x0000800,
- RENDER_DEBUG_TEXTURE_ANIM = 0x0001000,
- RENDER_DEBUG_LIGHTS = 0x0002000,
- RENDER_DEBUG_BATCH_SIZE = 0x0004000,
- RENDER_DEBUG_ALPHA_BINS = 0x0008000,
- RENDER_DEBUG_RAYCAST = 0x0010000,
- RENDER_DEBUG_SHAME = 0x0020000,
- RENDER_DEBUG_SHADOW_FRUSTA = 0x0040000,
- RENDER_DEBUG_SCULPTED = 0x0080000,
- RENDER_DEBUG_AVATAR_VOLUME = 0x0100000,
- RENDER_DEBUG_BUILD_QUEUE = 0x0200000,
- RENDER_DEBUG_AGENT_TARGET = 0x0400000,
- RENDER_DEBUG_UPDATE_TYPE = 0x0800000,
- RENDER_DEBUG_PHYSICS_SHAPES = 0x1000000,
- RENDER_DEBUG_NORMALS = 0x2000000,
- RENDER_DEBUG_LOD_INFO = 0x4000000,
- RENDER_DEBUG_RENDER_COMPLEXITY = 0x8000000
+ RENDER_DEBUG_COMPOSITION = 0x00000001,
+ RENDER_DEBUG_VERIFY = 0x00000002,
+ RENDER_DEBUG_BBOXES = 0x00000004,
+ RENDER_DEBUG_OCTREE = 0x00000008,
+ RENDER_DEBUG_WIND_VECTORS = 0x00000010,
+ RENDER_DEBUG_OCCLUSION = 0x00000020,
+ RENDER_DEBUG_POINTS = 0x00000040,
+ RENDER_DEBUG_TEXTURE_PRIORITY = 0x00000080,
+ RENDER_DEBUG_TEXTURE_AREA = 0x00000100,
+ RENDER_DEBUG_FACE_AREA = 0x00000200,
+ RENDER_DEBUG_PARTICLES = 0x00000400,
+ RENDER_DEBUG_GLOW = 0x00000800,
+ RENDER_DEBUG_TEXTURE_ANIM = 0x00001000,
+ RENDER_DEBUG_LIGHTS = 0x00002000,
+ RENDER_DEBUG_BATCH_SIZE = 0x00004000,
+ RENDER_DEBUG_ALPHA_BINS = 0x00008000,
+ RENDER_DEBUG_RAYCAST = 0x00010000,
+ RENDER_DEBUG_SHAME = 0x00020000,
+ RENDER_DEBUG_SHADOW_FRUSTA = 0x00040000,
+ RENDER_DEBUG_SCULPTED = 0x00080000,
+ RENDER_DEBUG_AVATAR_VOLUME = 0x00100000,
+ RENDER_DEBUG_BUILD_QUEUE = 0x00200000,
+ RENDER_DEBUG_AGENT_TARGET = 0x00400000,
+ RENDER_DEBUG_UPDATE_TYPE = 0x00800000,
+ RENDER_DEBUG_PHYSICS_SHAPES = 0x01000000,
+ RENDER_DEBUG_NORMALS = 0x02000000,
+ RENDER_DEBUG_LOD_INFO = 0x04000000,
+ RENDER_DEBUG_RENDER_COMPLEXITY = 0x08000000,
+ RENDER_DEBUG_ATTACHMENT_BYTES = 0x10000000,
};
public:
@@ -652,6 +654,8 @@ protected:
bool mGroupQ2Locked;
bool mGroupQ1Locked;
+ bool mResetVertexBuffers; //if true, clear vertex buffers on next update
+
LLViewerObject::vobj_list_t mCreateQ;
LLDrawable::drawable_set_t mRetexturedList;
diff --git a/indra/newview/skins/default/textures/checker.png b/indra/newview/skins/default/textures/checker.png
new file mode 100644
index 0000000000..1ab87e3f02
--- /dev/null
+++ b/indra/newview/skins/default/textures/checker.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index e4a8622a4b..eabcc68916 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -122,6 +122,8 @@ with the same filename but different name
<texture name="Checkbox_Press" file_name="widgets/Checkbox_Press.png" preload="true" />
<texture name="Check_Mark" file_name="icons/check_mark.png" preload="true" />
+ <texture name="Checker" file_name="checker.png" preload="false" />
+
<texture name="Command_AboutLand_Icon" file_name="toolbar_icons/land.png" preload="true" />
<texture name="Command_Appearance_Icon" file_name="toolbar_icons/appearance.png" preload="true" />
<texture name="Command_Avatar_Icon" file_name="toolbar_icons/avatars.png" preload="true" />
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 1f72984166..1d11abcf73 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -2419,6 +2419,16 @@
function="Advanced.ToggleInfoDisplay"
parameter="rendercomplexity" />
</menu_item_check>
+ <menu_item_check
+ label="Attachment Bytes"
+ name="attachment bytes">
+ <menu_item_check.on_check
+ function="Advanced.CheckInfoDisplay"
+ parameter="attachment bytes" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleInfoDisplay"
+ parameter="attachment bytes" />
+ </menu_item_check>
<menu_item_check
label="Sculpt"
name="Sculpt">