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-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaF.glsl1
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl1
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/alphaF.glsl1
3 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 737c658126..e2fe4a1e9e 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -85,6 +85,7 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float
//distance attenuation
float dist2 = d/la;
da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ da = pow(da, 2.2) * 2.2;
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index 35d4f314af..4ce9cd6b40 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -220,7 +220,6 @@ void main()
col = dlit*lit*diff_tex;
//amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
}
-
//float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 13b629a6c8..d2e85ba8a0 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -91,6 +91,7 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float
//distance attenuation
float dist2 = d/la;
da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ da = pow(da, 2.2) * 2.2;
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);