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-rw-r--r--indra/newview/app_settings/settings.xml22
-rw-r--r--indra/newview/llappviewer.cpp41
-rw-r--r--indra/newview/llface.cpp45
-rw-r--r--indra/newview/llface.h1
-rw-r--r--indra/newview/lltexlayer.cpp4
-rw-r--r--indra/newview/lltexturefetch.cpp2
-rw-r--r--indra/newview/llviewertexture.cpp136
-rw-r--r--indra/newview/llviewertexture.h2
-rw-r--r--indra/newview/llvoavatar.cpp8
-rw-r--r--indra/newview/llvoavatarself.cpp5
-rw-r--r--indra/newview/llvotree.cpp33
-rw-r--r--indra/newview/llwearable.cpp7
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml12
13 files changed, 194 insertions, 124 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 810b2d9a1d..51ed26505e 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1741,6 +1741,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>DebugAvatarLocalTexLoadedTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Display time for loading avatar local textures.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DebugBeaconLineWidth</key>
<map>
<key>Comment</key>
@@ -8284,17 +8295,6 @@
<key>Value</key>
<real>1.0</real>
</map>
- <key>RunMultipleThreads</key>
- <map>
- <key>Comment</key>
- <string>If TRUE keep background threads active during render</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>SafeMode</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 58b651ec39..d6ecb2f168 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -1108,8 +1108,7 @@ bool LLAppViewer::mainLoop()
{
LLMemType mt_sleep(LLMemType::MTYPE_SLEEP);
LLFastTimer t2(FTM_SLEEP);
- bool run_multiple_threads = gSavedSettings.getBOOL("RunMultipleThreads");
-
+
// yield some time to the os based on command line option
if(mYieldTime >= 0)
{
@@ -1147,9 +1146,7 @@ bool LLAppViewer::mainLoop()
}
static const F64 FRAME_SLOW_THRESHOLD = 0.5; //2 frames per seconds
- const F64 min_frame_time = 0.0; //(.0333 - .0010); // max video frame rate = 30 fps
- const F64 min_idle_time = 0.0; //(.0010); // min idle time = 1 ms
- const F64 max_idle_time = run_multiple_threads ? min_idle_time : llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second
+ const F64 max_idle_time = llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second
idleTimer.reset();
bool is_slow = (frameTimer.getElapsedTimeF64() > FRAME_SLOW_THRESHOLD) ;
S32 total_work_pending = 0;
@@ -1187,34 +1184,24 @@ bool LLAppViewer::mainLoop()
total_work_pending += work_pending ;
total_io_pending += io_pending ;
- F64 frame_time = frameTimer.getElapsedTimeF64();
- F64 idle_time = idleTimer.getElapsedTimeF64();
- if (frame_time >= min_frame_time &&
- idle_time >= min_idle_time &&
- (!work_pending || idle_time >= max_idle_time))
+
+ if (!work_pending || idleTimer.getElapsedTimeF64() >= max_idle_time)
{
break;
}
}
- // Prevent the worker threads from running while rendering.
- // if (LLThread::processorCount()==1) //pause() should only be required when on a single processor client...
- if (run_multiple_threads == FALSE)
+ if(!total_work_pending) //pause texture fetching threads if nothing to process.
{
- //LLFastTimer ftm(FTM_PAUSE_THREADS); //not necessary.
-
- if(!total_work_pending) //pause texture fetching threads if nothing to process.
- {
- LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
- LLAppViewer::getTextureFetch()->pause();
- }
- if(!total_io_pending) //pause file threads if nothing to process.
- {
- LLVFSThread::sLocal->pause();
- LLLFSThread::sLocal->pause();
- }
- }
+ LLAppViewer::getTextureCache()->pause();
+ LLAppViewer::getImageDecodeThread()->pause();
+ LLAppViewer::getTextureFetch()->pause();
+ }
+ if(!total_io_pending) //pause file threads if nothing to process.
+ {
+ LLVFSThread::sLocal->pause();
+ LLLFSThread::sLocal->pause();
+ }
if ((LLStartUp::getStartupState() >= STATE_CLEANUP) &&
(frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD))
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index f299518474..db3d90e0a0 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1392,24 +1392,13 @@ F32 LLFace::getTextureVirtualSize()
face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f);
}
- if(face_area > LLViewerTexture::sMaxSmallImageSize)
+ face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ;
+ if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
{
- if(mImportanceToCamera < LEAST_IMPORTANCE) //if the face is not important, do not load hi-res.
- {
- static const F32 MAX_LEAST_IMPORTANCE_IMAGE_SIZE = 128.0f * 128.0f ;
- face_area = llmin(face_area * 0.5f, MAX_LEAST_IMPORTANCE_IMAGE_SIZE) ;
- }
- else if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
- {
- if(mImportanceToCamera < LEAST_IMPORTANCE_FOR_LARGE_IMAGE)//if the face is not important, do not load hi-res.
- {
- face_area = LLViewerTexture::sMinLargeImageSize ;
- }
- else if(mTexture.notNull() && mTexture->isLargeImage())
- {
- face_area *= adjustPartialOverlapPixelArea(cos_angle_to_view_dir, radius );
- }
- }
+ if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture.notNull() && mTexture->isLargeImage())
+ {
+ face_area *= adjustPartialOverlapPixelArea(cos_angle_to_view_dir, radius );
+ }
}
setVirtualSize(face_area) ;
@@ -1536,6 +1525,28 @@ F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist)
return importance ;
}
+//static
+F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area)
+{
+ if(pixel_area > LLViewerTexture::sMaxSmallImageSize)
+ {
+ if(importance < LEAST_IMPORTANCE) //if the face is not important, do not load hi-res.
+ {
+ static const F32 MAX_LEAST_IMPORTANCE_IMAGE_SIZE = 128.0f * 128.0f ;
+ pixel_area = llmin(pixel_area * 0.5f, MAX_LEAST_IMPORTANCE_IMAGE_SIZE) ;
+ }
+ else if(pixel_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
+ {
+ if(importance < LEAST_IMPORTANCE_FOR_LARGE_IMAGE)//if the face is not important, do not load hi-res.
+ {
+ pixel_area = LLViewerTexture::sMinLargeImageSize ;
+ }
+ }
+ }
+
+ return pixel_area ;
+}
+
BOOL LLFace::verify(const U32* indices_array) const
{
BOOL ok = TRUE;
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index de533a6864..13d3d8824e 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -214,6 +214,7 @@ private:
BOOL calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) ;
public:
static F32 calcImportanceToCamera(F32 to_view_dir, F32 dist);
+ static F32 adjustPixelArea(F32 importance, F32 pixel_area) ;
public:
diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp
index 1feb987682..d8b9bc2329 100644
--- a/indra/newview/lltexlayer.cpp
+++ b/indra/newview/lltexlayer.cpp
@@ -581,6 +581,10 @@ void LLTexLayerSetBuffer::doUpdate()
}
restartUpdateTimer();
+
+ // need to swtich to using this layerset if this is the first update
+ // after getting the lowest LOD
+ mTexLayerSet->getAvatar()->updateMeshTextures();
// Print out notification that we uploaded this texture.
if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index f4899d0d5d..bd0a43cd54 100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -597,7 +597,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
return true; // abort
}
}
- if(mImagePriority < 1.0f)
+ if(mImagePriority < F_ALMOST_ZERO)
{
if (mState == INIT || mState == LOAD_FROM_NETWORK || mState == LOAD_FROM_SIMULATOR)
{
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 9b3243a1bc..7a0f77a7e4 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -1489,59 +1489,63 @@ void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height)
//virtual
void LLViewerFetchedTexture::processTextureStats()
{
- if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0) //force to refetch the texture.
- {
- mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel) ;
- }
-
if(mFullyLoaded)
{
- if(mDesiredDiscardLevel <= mMinDesiredDiscardLevel)//already loaded
+ if(mDesiredDiscardLevel > mMinDesiredDiscardLevel)//need to load more
{
- return ;
+ mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel) ;
+ mFullyLoaded = FALSE ;
}
- mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel) ;
- mFullyLoaded = FALSE ;
- return ;
- }
-
- updateVirtualSize() ;
-
- static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes");
-
- if (textures_fullres)
- {
- mDesiredDiscardLevel = 0;
- }
- else if(!mFullWidth || !mFullHeight)
- {
- mDesiredDiscardLevel = getMaxDiscardLevel() ;
}
else
- {
- if(!mKnownDrawWidth || !mKnownDrawHeight || mFullWidth <= mKnownDrawWidth || mFullHeight <= mKnownDrawHeight)
+ {
+ updateVirtualSize() ;
+
+ static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes");
+
+ if (textures_fullres)
{
- if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
+ mDesiredDiscardLevel = 0;
+ }
+ else if(!mFullWidth || !mFullHeight)
+ {
+ mDesiredDiscardLevel = getMaxDiscardLevel() ;
+ }
+ else
+ {
+ if(!mKnownDrawWidth || !mKnownDrawHeight || mFullWidth <= mKnownDrawWidth || mFullHeight <= mKnownDrawHeight)
{
- mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
+ if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
+ {
+ mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
+ }
+ else
+ {
+ mDesiredDiscardLevel = 0;
+ }
}
- else
+ else if(mKnownDrawSizeChanged)//known draw size is set
+ {
+ mDesiredDiscardLevel = (S8)llmin(log((F32)mFullWidth / mKnownDrawWidth) / log_2,
+ log((F32)mFullHeight / mKnownDrawHeight) / log_2) ;
+ mDesiredDiscardLevel = llclamp(mDesiredDiscardLevel, (S8)0, (S8)getMaxDiscardLevel()) ;
+ mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel) ;
+ }
+ mKnownDrawSizeChanged = FALSE ;
+
+ if(getDiscardLevel() >= 0 && (getDiscardLevel() <= mDesiredDiscardLevel))
{
- mDesiredDiscardLevel = 0;
+ mFullyLoaded = TRUE ;
}
}
- else if(mKnownDrawSizeChanged)//known draw size is set
- {
- mDesiredDiscardLevel = (S8)llmin(log((F32)mFullWidth / mKnownDrawWidth) / log_2,
- log((F32)mFullHeight / mKnownDrawHeight) / log_2) ;
- mDesiredDiscardLevel = llclamp(mDesiredDiscardLevel, (S8)0, (S8)getMaxDiscardLevel()) ;
- mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel) ;
- }
- mKnownDrawSizeChanged = FALSE ;
-
- if(getDiscardLevel() >= 0 && (getDiscardLevel() <= mDesiredDiscardLevel))
+ }
+
+ if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0) //force to refetch the texture.
+ {
+ mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel) ;
+ if(getDiscardLevel() < 0 || getDiscardLevel() > mDesiredDiscardLevel)
{
- mFullyLoaded = TRUE ;
+ mFullyLoaded = FALSE ;
}
}
}
@@ -1724,6 +1728,11 @@ void LLViewerFetchedTexture::setDecodePriority(F32 priority)
llassert(!mInImageList);
mDecodePriority = priority;
+
+ if(mDecodePriority < F_ALMOST_ZERO)
+ {
+ mStopFetchingTimer.reset() ;
+ }
}
void LLViewerFetchedTexture::setAdditionalDecodePriority(F32 priority)
@@ -1915,7 +1924,12 @@ bool LLViewerFetchedTexture::updateFetch()
// llinfos << "Calling updateRequestPriority() with decode_priority = 0.0f" << llendl;
// calcDecodePriority();
// }
- LLAppViewer::getTextureFetch()->updateRequestPriority(mID, decode_priority);
+ static const F32 MAX_HOLD_TIME = 5.0f ; //seconds to wait before canceling fecthing if decode_priority is 0.f.
+ if(decode_priority > 0.0f || mStopFetchingTimer.getElapsedTimeF32() > MAX_HOLD_TIME)
+ {
+ mStopFetchingTimer.reset() ;
+ LLAppViewer::getTextureFetch()->updateRequestPriority(mID, decode_priority);
+ }
}
}
@@ -2075,6 +2089,36 @@ void LLViewerFetchedTexture::setLoadedCallback( loaded_callback_func loaded_call
}
}
+void LLViewerFetchedTexture::clearCallbackEntryList()
+{
+ if(mLoadedCallbackList.empty())
+ {
+ return ;
+ }
+
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ LLLoadedCallbackEntry *entryp = *iter;
+
+ // We never finished loading the image. Indicate failure.
+ // Note: this allows mLoadedCallbackUserData to be cleaned up.
+ entryp->mCallback(FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData);
+ iter = mLoadedCallbackList.erase(iter) ;
+ delete entryp;
+ }
+ gTextureList.mCallbackList.erase(this);
+
+ mMinDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1;
+ mLoadedCallbackDesiredDiscardLevel = S8_MAX ;
+ if(mForceToSaveRawImage)
+ {
+ destroySavedRawImage() ;
+ }
+
+ return ;
+}
+
void LLViewerFetchedTexture::deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list)
{
if(mLoadedCallbackList.empty() || !callback_list)
@@ -2082,7 +2126,7 @@ void LLViewerFetchedTexture::deleteCallbackEntry(const LLLoadedCallbackEntry::so
return ;
}
- S32 desired_discard = INVALID_DISCARD_LEVEL ;
+ S32 desired_discard = S8_MAX ;
S32 desired_raw_discard = INVALID_DISCARD_LEVEL ;
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
iter != mLoadedCallbackList.end(); )
@@ -2652,6 +2696,12 @@ void LLViewerFetchedTexture::forceToSaveRawImage(S32 desired_discard, bool from_
}
void LLViewerFetchedTexture::destroySavedRawImage()
{
+ clearCallbackEntryList() ;
+ //if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0 && mDesiredSavedRawDiscardLevel < getDiscardLevel())
+ //{
+ // return ; //can not destroy the saved raw image before it is fully fetched, otherwise causing callbacks hanging there.
+ //}
+
mSavedRawImage = NULL ;
mForceToSaveRawImage = FALSE ;
mSavedRawDiscardLevel = -1 ;
@@ -2902,7 +2952,7 @@ BOOL LLViewerLODTexture::isUpdateFrozen()
void LLViewerLODTexture::processTextureStats()
{
updateVirtualSize() ;
-
+
static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes");
if (textures_fullres)
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index 1f0d760daf..6adfd2bae4 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -392,6 +392,7 @@ public:
void unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list);
bool doLoadedCallbacks();
void deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list);
+ void clearCallbackEntryList() ;
void addToCreateTexture();
@@ -562,6 +563,7 @@ protected:
// Timers
LLFrameTimer mLastPacketTimer; // Time since last packet.
+ LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f.
BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!)
BOOL mNeedsCreateTexture;
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 4e00355bbe..c688338000 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -6251,10 +6251,14 @@ void LLVOAvatar::updateMeshTextures()
// When an avatar is changing clothes and not in Appearance mode,
// use the last-known good baked texture until it finish the first
// render of the new layerset.
+
+ const BOOL layerset_invalid = !mBakedTextureDatas[i].mTexLayerSet
+ || !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()
+ || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable();
+
use_lkg_baked_layer[i] = (!is_layer_baked[i]
&& (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR)
- && mBakedTextureDatas[i].mTexLayerSet
- && !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized());
+ && layerset_invalid);
if (use_lkg_baked_layer[i])
{
mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE);
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 274dbe6332..534703d15a 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -2208,6 +2208,11 @@ void LLVOAvatarSelf::setNewBakedTexture( ETextureIndex te, const LLUUID& uuid )
void LLVOAvatarSelf::outputRezDiagnostics() const
{
+ if(!gSavedSettings.getBOOL("DebugAvatarLocalTexLoadedTime"))
+ {
+ return ;
+ }
+
const F32 final_time = mDebugSelfLoadTimer.getElapsedTimeF32();
llinfos << "REZTIME: Myself rez stats:" << llendl;
llinfos << "\t Time from avatar creation to load wearables: " << (S32)mDebugTimeWearablesLoaded << llendl;
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 0efe6682be..9c08c0eec1 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -448,22 +448,35 @@ void LLVOTree::render(LLAgent &agent)
void LLVOTree::setPixelAreaAndAngle(LLAgent &agent)
{
- // First calculate values as for any other object (for mAppAngle)
- LLViewerObject::setPixelAreaAndAngle(agent);
-
- // Re-calculate mPixelArea accurately
+ LLVector3 center = getPositionAgent();//center of tree.
+ LLVector3 viewer_pos_agent = gAgentCamera.getCameraPositionAgent();
+ LLVector3 lookAt = center - viewer_pos_agent;
+ F32 dist = lookAt.normVec() ;
+ F32 cos_angle_to_view_dir = lookAt * LLViewerCamera::getInstance()->getXAxis() ;
- // This should be the camera's center, as soon as we move to all region-local.
- LLVector3 relative_position = getPositionAgent() - gAgentCamera.getCameraPositionAgent();
- F32 range_squared = relative_position.lengthSquared() ;
+ F32 range = dist - getMinScale()/2;
+ if (range < F_ALMOST_ZERO || isHUDAttachment()) // range == zero
+ {
+ mAppAngle = 180.f;
+ }
+ else
+ {
+ mAppAngle = (F32) atan2( getMaxScale(), range) * RAD_TO_DEG;
+ }
F32 max_scale = mBillboardScale * getMaxScale();
F32 area = max_scale * (max_scale*mBillboardRatio);
-
// Compute pixels per meter at the given range
- F32 pixels_per_meter = LLViewerCamera::getInstance()->getViewHeightInPixels() / tan(LLViewerCamera::getInstance()->getView());
+ F32 pixels_per_meter = LLViewerCamera::getInstance()->getViewHeightInPixels() / (tan(LLViewerCamera::getInstance()->getView()) * dist);
+ mPixelArea = pixels_per_meter * pixels_per_meter * area ;
+
+ F32 importance = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ;
+ mPixelArea = LLFace::adjustPixelArea(importance, mPixelArea) ;
+ if (mPixelArea > LLViewerCamera::getInstance()->getScreenPixelArea())
+ {
+ mAppAngle = 180.f;
+ }
- mPixelArea = (pixels_per_meter) * (pixels_per_meter) * area / range_squared;
#if 0
// mAppAngle is a bit of voodoo;
// use the one calculated LLViewerObject::setPixelAreaAndAngle above
diff --git a/indra/newview/llwearable.cpp b/indra/newview/llwearable.cpp
index c5042ca016..1209b60679 100644
--- a/indra/newview/llwearable.cpp
+++ b/indra/newview/llwearable.cpp
@@ -52,6 +52,7 @@
#include "llvoavatarself.h"
#include "llvoavatardefines.h"
#include "llwearable.h"
+#include "llviewercontrol.h"
using namespace LLVOAvatarDefines;
@@ -444,8 +445,10 @@ BOOL LLWearable::importFile( LLFILE* file )
delete mSavedTEMap[te];
}
- image->setLoadedCallback(LLVOAvatarSelf::debugOnTimingLocalTexLoaded,0,TRUE,FALSE, new LLVOAvatarSelf::LLAvatarTexData(id, (LLVOAvatarDefines::ETextureIndex)te), NULL);
-
+ if(gSavedSettings.getBOOL("DebugAvatarLocalTexLoadedTime"))
+ {
+ image->setLoadedCallback(LLVOAvatarSelf::debugOnTimingLocalTexLoaded,0,TRUE,FALSE, new LLVOAvatarSelf::LLAvatarTexData(id, (LLVOAvatarDefines::ETextureIndex)te), NULL);
+ }
LLUUID textureid(text_buffer);
mTEMap[te] = new LLLocalTextureObject(image, textureid);
mSavedTEMap[te] = new LLLocalTextureObject(image, textureid);
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 63ff7047b4..2f6ecd8a34 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -1393,17 +1393,7 @@
function="Advanced.ToggleFeature"
parameter="flexible" />
</menu_item_check>
- </menu>
- <menu_item_check
- label="Run Multiple Threads"
- name="Run Multiple Threads">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="RunMultipleThreads" />
- <menu_item_check.on_click
- function="ToggleControl"
- parameter="RunMultipleThreads" />
- </menu_item_check>
+ </menu>
<menu_item_check
label="Use Plugin Read Thread"
name="Use Plugin Read Thread">