diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llgltexture.cpp | 3 | ||||
-rw-r--r-- | indra/llrender/llgltexture.h | 3 | ||||
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 36 | ||||
-rw-r--r-- | indra/newview/llvlcomposition.cpp | 79 | ||||
-rw-r--r-- | indra/newview/llvlcomposition.h | 3 |
5 files changed, 64 insertions, 60 deletions
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index b616002b49..a590a8e745 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -95,7 +95,8 @@ void LLGLTexture::setBoostLevel(S32 level) mBoostLevel = level ; if(mBoostLevel != LLGLTexture::BOOST_NONE && mBoostLevel != LLGLTexture::BOOST_ICON - && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL) + && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL + && mBoostLevel != LLGLTexture::BOOST_TERRAIN) { setNoDelete() ; } diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h index 1cc8fbe523..fa6faa2583 100644 --- a/indra/llrender/llgltexture.h +++ b/indra/llrender/llgltexture.h @@ -52,10 +52,11 @@ public: BOOST_AVATAR , BOOST_AVATAR_BAKED , BOOST_SCULPTED , + BOOST_TERRAIN , // Needed for minimap generation for now. Lower than BOOST_HIGH so the texture stats don't get forced, i.e. texture stats are manually managed by minimap/terrain instead. BOOST_HIGH = 10, BOOST_BUMP , - BOOST_TERRAIN , // has to be high priority for minimap / low detail + BOOST_UNUSED_1 , // Placeholder to avoid disrupting habits around texture debug BOOST_SELECTED , BOOST_AVATAR_BAKED_SELF , BOOST_AVATAR_SELF , // needed for baking avatar diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 2d198c5b4b..c5932a6ad9 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -115,41 +115,7 @@ void LLDrawPoolTerrain::boostTerrainDetailTextures() // Hack! Get the region that this draw pool is rendering from! LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion(); LLVLComposition *compp = regionp->getComposition(); - for (S32 i = 0; i < 4; i++) - { - constexpr LLGLTexture::EBoostLevel level = LLGLTexture::BOOST_TERRAIN; - constexpr float stats = 1024.f * 1024.f; - - LLPointer<LLViewerFetchedTexture>& tex = compp->mDetailTextures[i]; - llassert(tex.notNull()); - tex->setBoostLevel(level); - tex->addTextureStats(stats); - - LLPointer<LLFetchedGLTFMaterial>& fetched_material = compp->mDetailMaterials[i]; - if (fetched_material) - { - if (fetched_material->mBaseColorTexture) - { - fetched_material->mBaseColorTexture->setBoostLevel(level); - fetched_material->mBaseColorTexture->addTextureStats(stats); - } - if (fetched_material->mNormalTexture) - { - fetched_material->mNormalTexture->setBoostLevel(level); - fetched_material->mNormalTexture->addTextureStats(stats); - } - if (fetched_material->mMetallicRoughnessTexture) - { - fetched_material->mMetallicRoughnessTexture->setBoostLevel(level); - fetched_material->mMetallicRoughnessTexture->addTextureStats(stats); - } - if (fetched_material->mEmissiveTexture) - { - fetched_material->mEmissiveTexture->setBoostLevel(level); - fetched_material->mEmissiveTexture->addTextureStats(stats); - } - } - } + compp->boost(); } void LLDrawPoolTerrain::beginDeferredPass(S32 pass) diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index 6c0691c6a9..6955949571 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -45,6 +45,7 @@ extern LLColor4U MAX_WATER_COLOR; static const U32 BASE_SIZE = 128; +static const F32 TERRAIN_DECODE_PRIORITY = 2048.f * 2048.f; namespace { @@ -64,25 +65,38 @@ namespace return result; } - void unboost_minimap_texture(LLPointer<LLViewerFetchedTexture>& tex) + void boost_minimap_texture(LLViewerFetchedTexture* tex, F32 virtual_size) + { + llassert(tex); + if (!tex) { return; } + + tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case the raw image is at low detail + tex->addTextureStats(virtual_size); // priority + } + + void boost_minimap_material(LLFetchedGLTFMaterial* mat, F32 virtual_size) + { + if (!mat) { return; } + if (mat->mBaseColorTexture) { boost_minimap_texture(mat->mBaseColorTexture, virtual_size); } + if (mat->mNormalTexture) { boost_minimap_texture(mat->mNormalTexture, virtual_size); } + if (mat->mMetallicRoughnessTexture) { boost_minimap_texture(mat->mMetallicRoughnessTexture, virtual_size); } + if (mat->mEmissiveTexture) { boost_minimap_texture(mat->mEmissiveTexture, virtual_size); } + } + + void unboost_minimap_texture(LLViewerFetchedTexture* tex) { if (!tex) { return; } tex->setBoostLevel(LLGLTexture::BOOST_NONE); tex->setMinDiscardLevel(MAX_DISCARD_LEVEL + 1); - - if (tex->getTextureState() == LLGLTexture::NO_DELETE) - { - tex->forceActive(); - } } - void unboost_minimap_material(LLPointer<LLFetchedGLTFMaterial>& mat) + void unboost_minimap_material(LLFetchedGLTFMaterial* mat) { if (!mat) { return; } - unboost_minimap_texture(mat->mBaseColorTexture); - unboost_minimap_texture(mat->mNormalTexture); - unboost_minimap_texture(mat->mMetallicRoughnessTexture); - unboost_minimap_texture(mat->mEmissiveTexture); + if (mat->mBaseColorTexture) { unboost_minimap_texture(mat->mBaseColorTexture); } + if (mat->mNormalTexture) { unboost_minimap_texture(mat->mNormalTexture); } + if (mat->mMetallicRoughnessTexture) { unboost_minimap_texture(mat->mMetallicRoughnessTexture); } + if (mat->mEmissiveTexture) { unboost_minimap_texture(mat->mEmissiveTexture); } } }; @@ -96,11 +110,7 @@ LLTerrainMaterials::LLTerrainMaterials() LLTerrainMaterials::~LLTerrainMaterials() { - for (S32 i = 0; i < ASSET_COUNT; ++i) - { - unboost_minimap_texture(mDetailTextures[i]); - unboost_minimap_material(mDetailMaterials[i]); - } + unboost(); } BOOL LLTerrainMaterials::generateMaterials() @@ -118,6 +128,31 @@ BOOL LLTerrainMaterials::generateMaterials() return FALSE; } +void LLTerrainMaterials::boost() +{ + for (S32 i = 0; i < ASSET_COUNT; ++i) + { + LLPointer<LLViewerFetchedTexture>& tex = mDetailTextures[i]; + llassert(tex.notNull()); + boost_minimap_texture(tex, TERRAIN_DECODE_PRIORITY); + + LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[i]; + boost_minimap_material(mat, TERRAIN_DECODE_PRIORITY); + } +} + +void LLTerrainMaterials::unboost() +{ + for (S32 i = 0; i < ASSET_COUNT; ++i) + { + LLPointer<LLViewerFetchedTexture>& tex = mDetailTextures[i]; + unboost_minimap_texture(tex); + + LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[i]; + unboost_minimap_material(mat); + } +} + LLUUID LLTerrainMaterials::getDetailAssetID(S32 asset) { llassert(mDetailTextures[asset] && mDetailMaterials[asset]); @@ -135,7 +170,6 @@ LLPointer<LLViewerFetchedTexture> fetch_terrain_texture(const LLUUID& id) } LLPointer<LLViewerFetchedTexture> tex = LLViewerTextureManager::getFetchedTexture(id); - tex->setNoDelete(); return tex; } @@ -240,8 +274,7 @@ bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bo { if (boost) { - tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail - tex->addTextureStats(BASE_SIZE*BASE_SIZE); + boost_minimap_texture(tex, BASE_SIZE*BASE_SIZE); } return false; } @@ -251,6 +284,8 @@ bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bo { if (boost) { + boost_minimap_texture(tex, BASE_SIZE*BASE_SIZE); + S32 width = tex->getFullWidth(); S32 height = tex->getFullHeight(); S32 min_dim = llmin(width, height); @@ -260,9 +295,7 @@ bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bo ddiscard++; min_dim /= 2; } - tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail tex->setMinDiscardLevel(ddiscard); - tex->addTextureStats(BASE_SIZE*BASE_SIZE); // priority } return false; } @@ -589,7 +622,7 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, // Raw image is not ready, will enter here again later. if (tex->getFetchPriority() <= 0.0f && !tex->hasSavedRawImage()) { - tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); + boost_minimap_texture(tex, TERRAIN_DECODE_PRIORITY); tex->forceToRefetchTexture(ddiscard); } @@ -606,7 +639,7 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, // Raw image is not ready, will enter here again later. if (tex_emissive->getFetchPriority() <= 0.0f && !tex_emissive->hasSavedRawImage()) { - tex_emissive->setBoostLevel(LLGLTexture::BOOST_TERRAIN); + boost_minimap_texture(tex_emissive, TERRAIN_DECODE_PRIORITY); tex_emissive->forceToRefetchTexture(ddiscard_emissive); } diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index 7397ff1e8d..6a460e3285 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -58,6 +58,8 @@ public: BOOL generateMaterials(); + void boost(); + virtual LLUUID getDetailAssetID(S32 asset); virtual void setDetailAssetID(S32 asset, const LLUUID& id); Type getMaterialType(); @@ -67,6 +69,7 @@ public: bool materialsReady(bool boost, bool strict); protected: + void unboost(); static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost); // strict = true -> all materials must be sufficiently loaded // strict = false -> at least one material must be loaded |