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-rw-r--r--indra/llrender/llgltexture.cpp3
-rw-r--r--indra/llrender/llgltexture.h3
-rw-r--r--indra/newview/lldrawpoolterrain.cpp36
-rw-r--r--indra/newview/llvlcomposition.cpp79
-rw-r--r--indra/newview/llvlcomposition.h3
5 files changed, 64 insertions, 60 deletions
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp
index b616002b49..a590a8e745 100644
--- a/indra/llrender/llgltexture.cpp
+++ b/indra/llrender/llgltexture.cpp
@@ -95,7 +95,8 @@ void LLGLTexture::setBoostLevel(S32 level)
mBoostLevel = level ;
if(mBoostLevel != LLGLTexture::BOOST_NONE
&& mBoostLevel != LLGLTexture::BOOST_ICON
- && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL)
+ && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL
+ && mBoostLevel != LLGLTexture::BOOST_TERRAIN)
{
setNoDelete() ;
}
diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h
index 1cc8fbe523..fa6faa2583 100644
--- a/indra/llrender/llgltexture.h
+++ b/indra/llrender/llgltexture.h
@@ -52,10 +52,11 @@ public:
BOOST_AVATAR ,
BOOST_AVATAR_BAKED ,
BOOST_SCULPTED ,
+ BOOST_TERRAIN , // Needed for minimap generation for now. Lower than BOOST_HIGH so the texture stats don't get forced, i.e. texture stats are manually managed by minimap/terrain instead.
BOOST_HIGH = 10,
BOOST_BUMP ,
- BOOST_TERRAIN , // has to be high priority for minimap / low detail
+ BOOST_UNUSED_1 , // Placeholder to avoid disrupting habits around texture debug
BOOST_SELECTED ,
BOOST_AVATAR_BAKED_SELF ,
BOOST_AVATAR_SELF , // needed for baking avatar
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 2d198c5b4b..c5932a6ad9 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -115,41 +115,7 @@ void LLDrawPoolTerrain::boostTerrainDetailTextures()
// Hack! Get the region that this draw pool is rendering from!
LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
LLVLComposition *compp = regionp->getComposition();
- for (S32 i = 0; i < 4; i++)
- {
- constexpr LLGLTexture::EBoostLevel level = LLGLTexture::BOOST_TERRAIN;
- constexpr float stats = 1024.f * 1024.f;
-
- LLPointer<LLViewerFetchedTexture>& tex = compp->mDetailTextures[i];
- llassert(tex.notNull());
- tex->setBoostLevel(level);
- tex->addTextureStats(stats);
-
- LLPointer<LLFetchedGLTFMaterial>& fetched_material = compp->mDetailMaterials[i];
- if (fetched_material)
- {
- if (fetched_material->mBaseColorTexture)
- {
- fetched_material->mBaseColorTexture->setBoostLevel(level);
- fetched_material->mBaseColorTexture->addTextureStats(stats);
- }
- if (fetched_material->mNormalTexture)
- {
- fetched_material->mNormalTexture->setBoostLevel(level);
- fetched_material->mNormalTexture->addTextureStats(stats);
- }
- if (fetched_material->mMetallicRoughnessTexture)
- {
- fetched_material->mMetallicRoughnessTexture->setBoostLevel(level);
- fetched_material->mMetallicRoughnessTexture->addTextureStats(stats);
- }
- if (fetched_material->mEmissiveTexture)
- {
- fetched_material->mEmissiveTexture->setBoostLevel(level);
- fetched_material->mEmissiveTexture->addTextureStats(stats);
- }
- }
- }
+ compp->boost();
}
void LLDrawPoolTerrain::beginDeferredPass(S32 pass)
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index 6c0691c6a9..6955949571 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -45,6 +45,7 @@
extern LLColor4U MAX_WATER_COLOR;
static const U32 BASE_SIZE = 128;
+static const F32 TERRAIN_DECODE_PRIORITY = 2048.f * 2048.f;
namespace
{
@@ -64,25 +65,38 @@ namespace
return result;
}
- void unboost_minimap_texture(LLPointer<LLViewerFetchedTexture>& tex)
+ void boost_minimap_texture(LLViewerFetchedTexture* tex, F32 virtual_size)
+ {
+ llassert(tex);
+ if (!tex) { return; }
+
+ tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case the raw image is at low detail
+ tex->addTextureStats(virtual_size); // priority
+ }
+
+ void boost_minimap_material(LLFetchedGLTFMaterial* mat, F32 virtual_size)
+ {
+ if (!mat) { return; }
+ if (mat->mBaseColorTexture) { boost_minimap_texture(mat->mBaseColorTexture, virtual_size); }
+ if (mat->mNormalTexture) { boost_minimap_texture(mat->mNormalTexture, virtual_size); }
+ if (mat->mMetallicRoughnessTexture) { boost_minimap_texture(mat->mMetallicRoughnessTexture, virtual_size); }
+ if (mat->mEmissiveTexture) { boost_minimap_texture(mat->mEmissiveTexture, virtual_size); }
+ }
+
+ void unboost_minimap_texture(LLViewerFetchedTexture* tex)
{
if (!tex) { return; }
tex->setBoostLevel(LLGLTexture::BOOST_NONE);
tex->setMinDiscardLevel(MAX_DISCARD_LEVEL + 1);
-
- if (tex->getTextureState() == LLGLTexture::NO_DELETE)
- {
- tex->forceActive();
- }
}
- void unboost_minimap_material(LLPointer<LLFetchedGLTFMaterial>& mat)
+ void unboost_minimap_material(LLFetchedGLTFMaterial* mat)
{
if (!mat) { return; }
- unboost_minimap_texture(mat->mBaseColorTexture);
- unboost_minimap_texture(mat->mNormalTexture);
- unboost_minimap_texture(mat->mMetallicRoughnessTexture);
- unboost_minimap_texture(mat->mEmissiveTexture);
+ if (mat->mBaseColorTexture) { unboost_minimap_texture(mat->mBaseColorTexture); }
+ if (mat->mNormalTexture) { unboost_minimap_texture(mat->mNormalTexture); }
+ if (mat->mMetallicRoughnessTexture) { unboost_minimap_texture(mat->mMetallicRoughnessTexture); }
+ if (mat->mEmissiveTexture) { unboost_minimap_texture(mat->mEmissiveTexture); }
}
};
@@ -96,11 +110,7 @@ LLTerrainMaterials::LLTerrainMaterials()
LLTerrainMaterials::~LLTerrainMaterials()
{
- for (S32 i = 0; i < ASSET_COUNT; ++i)
- {
- unboost_minimap_texture(mDetailTextures[i]);
- unboost_minimap_material(mDetailMaterials[i]);
- }
+ unboost();
}
BOOL LLTerrainMaterials::generateMaterials()
@@ -118,6 +128,31 @@ BOOL LLTerrainMaterials::generateMaterials()
return FALSE;
}
+void LLTerrainMaterials::boost()
+{
+ for (S32 i = 0; i < ASSET_COUNT; ++i)
+ {
+ LLPointer<LLViewerFetchedTexture>& tex = mDetailTextures[i];
+ llassert(tex.notNull());
+ boost_minimap_texture(tex, TERRAIN_DECODE_PRIORITY);
+
+ LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[i];
+ boost_minimap_material(mat, TERRAIN_DECODE_PRIORITY);
+ }
+}
+
+void LLTerrainMaterials::unboost()
+{
+ for (S32 i = 0; i < ASSET_COUNT; ++i)
+ {
+ LLPointer<LLViewerFetchedTexture>& tex = mDetailTextures[i];
+ unboost_minimap_texture(tex);
+
+ LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[i];
+ unboost_minimap_material(mat);
+ }
+}
+
LLUUID LLTerrainMaterials::getDetailAssetID(S32 asset)
{
llassert(mDetailTextures[asset] && mDetailMaterials[asset]);
@@ -135,7 +170,6 @@ LLPointer<LLViewerFetchedTexture> fetch_terrain_texture(const LLUUID& id)
}
LLPointer<LLViewerFetchedTexture> tex = LLViewerTextureManager::getFetchedTexture(id);
- tex->setNoDelete();
return tex;
}
@@ -240,8 +274,7 @@ bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bo
{
if (boost)
{
- tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail
- tex->addTextureStats(BASE_SIZE*BASE_SIZE);
+ boost_minimap_texture(tex, BASE_SIZE*BASE_SIZE);
}
return false;
}
@@ -251,6 +284,8 @@ bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bo
{
if (boost)
{
+ boost_minimap_texture(tex, BASE_SIZE*BASE_SIZE);
+
S32 width = tex->getFullWidth();
S32 height = tex->getFullHeight();
S32 min_dim = llmin(width, height);
@@ -260,9 +295,7 @@ bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bo
ddiscard++;
min_dim /= 2;
}
- tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail
tex->setMinDiscardLevel(ddiscard);
- tex->addTextureStats(BASE_SIZE*BASE_SIZE); // priority
}
return false;
}
@@ -589,7 +622,7 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
// Raw image is not ready, will enter here again later.
if (tex->getFetchPriority() <= 0.0f && !tex->hasSavedRawImage())
{
- tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN);
+ boost_minimap_texture(tex, TERRAIN_DECODE_PRIORITY);
tex->forceToRefetchTexture(ddiscard);
}
@@ -606,7 +639,7 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
// Raw image is not ready, will enter here again later.
if (tex_emissive->getFetchPriority() <= 0.0f && !tex_emissive->hasSavedRawImage())
{
- tex_emissive->setBoostLevel(LLGLTexture::BOOST_TERRAIN);
+ boost_minimap_texture(tex_emissive, TERRAIN_DECODE_PRIORITY);
tex_emissive->forceToRefetchTexture(ddiscard_emissive);
}
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h
index 7397ff1e8d..6a460e3285 100644
--- a/indra/newview/llvlcomposition.h
+++ b/indra/newview/llvlcomposition.h
@@ -58,6 +58,8 @@ public:
BOOL generateMaterials();
+ void boost();
+
virtual LLUUID getDetailAssetID(S32 asset);
virtual void setDetailAssetID(S32 asset, const LLUUID& id);
Type getMaterialType();
@@ -67,6 +69,7 @@ public:
bool materialsReady(bool boost, bool strict);
protected:
+ void unboost();
static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost);
// strict = true -> all materials must be sufficiently loaded
// strict = false -> at least one material must be loaded