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-rw-r--r--indra/newview/llheroprobemanager.cpp36
-rw-r--r--indra/newview/llheroprobemanager.h3
-rw-r--r--indra/newview/llviewerdisplay.cpp5
3 files changed, 19 insertions, 25 deletions
diff --git a/indra/newview/llheroprobemanager.cpp b/indra/newview/llheroprobemanager.cpp
index 208dfe45bd..1c08424868 100644
--- a/indra/newview/llheroprobemanager.cpp
+++ b/indra/newview/llheroprobemanager.cpp
@@ -112,7 +112,6 @@ void LLHeroProbeManager::update()
LLVector4a probe_pos;
LLVector3 camera_pos = LLViewerCamera::instance().mOrigin;
- F32 near_clip = 0.1f;
bool probe_present = false;
LLQuaternion cameraOrientation = LLViewerCamera::instance().getQuaternion();
LLVector3 cameraDirection = LLVector3::z_axis * cameraOrientation;
@@ -192,20 +191,15 @@ void LLHeroProbeManager::update()
// Iterate through each face of the cube
for (int i = 0; i < 6; i++)
{
- float cube_facing = fmax(-1, fmin(1.0f, cameraDirection * cubeFaces[i])) * 0.6 + 0.4;
+ float cube_facing = fmax(-1, fmin(1.0f, cameraDirection * cubeFaces[i]));
- float updateRate;
- if (cube_facing < 0.1f)
- {
- updateRate = 0;
- }
- else
- {
- updateRate = ceilf(cube_facing * gPipeline.RenderHeroProbeConservativeUpdateMultiplier);
- }
+ cube_facing = 1 - cube_facing;
- mFaceUpdateList[i] = updateRate;
+ mFaceUpdateList[i] = ceilf(cube_facing * gPipeline.RenderHeroProbeConservativeUpdateMultiplier);
}
+
+
+ mProbes[0]->mOrigin = probe_pos;
}
else
{
@@ -214,25 +208,23 @@ void LLHeroProbeManager::update()
mHeroProbeStrength = 1;
}
- else
- {
- probe_pos.load3(camera_pos.mV);
- }
-
+}
+void LLHeroProbeManager::renderProbes()
+{
static LLCachedControl<S32> sDetail(gSavedSettings, "RenderHeroReflectionProbeDetail", -1);
static LLCachedControl<S32> sLevel(gSavedSettings, "RenderHeroReflectionProbeLevel", 3);
- if (mNearestHero != nullptr)
+ F32 near_clip = 0.01f;
+ if (mNearestHero != nullptr && (gPipeline.RenderHeroProbeUpdateRate == 0 || (gFrameCount % gPipeline.RenderHeroProbeUpdateRate) == 0) &&
+ !gTeleportDisplay && !gDisconnected && !LLAppViewer::instance()->logoutRequestSent())
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("hpmu - realtime");
- // Probe 0 is always our mirror probe.
- mProbes[0]->mOrigin = probe_pos;
bool radiance_pass = gPipeline.mReflectionMapManager.isRadiancePass();
gPipeline.mReflectionMapManager.mRadiancePass = true;
- mRenderingMirror = true;
+ mRenderingMirror = true;
doOcclusion();
@@ -585,8 +577,6 @@ void LLHeroProbeManager::cleanup()
mDefaultProbe = nullptr;
mUpdatingProbe = nullptr;
- /*
- */
}
void LLHeroProbeManager::doOcclusion()
diff --git a/indra/newview/llheroprobemanager.h b/indra/newview/llheroprobemanager.h
index 5df146f2f1..e45b0049b2 100644
--- a/indra/newview/llheroprobemanager.h
+++ b/indra/newview/llheroprobemanager.h
@@ -68,6 +68,8 @@ public:
// maintain reflection probes
void update();
+ void renderProbes();
+
// debug display, called from llspatialpartition if reflection
// probe debug display is active
void renderDebug();
@@ -152,5 +154,6 @@ private:
std::vector<LLPointer<LLVOVolume>> mHeroVOList;
LLPointer<LLVOVolume> mNearestHero;
+
};
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index d65b44fd3a..bb3378f4fe 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -658,10 +658,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
// Render mirrors and associated hero probes before we render the rest of the scene.
// This ensures the scene state in the hero probes are exactly the same as the rest of the scene before we render it.
- if (gPipeline.RenderMirrors && !gSnapshot && (gPipeline.RenderHeroProbeUpdateRate == 0 || (gFrameCount % gPipeline.RenderHeroProbeUpdateRate) == 0))
+ if (gPipeline.RenderMirrors && !gSnapshot)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update hero probes");
gPipeline.mHeroProbeManager.update();
+ gPipeline.mHeroProbeManager.renderProbes();
}
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 1");
@@ -1072,7 +1073,7 @@ void display_cube_face()
LLSpatialGroup::sNoDelete = TRUE;
S32 occlusion = LLPipeline::sUseOcclusion;
- LLPipeline::sUseOcclusion = 1; // occlusion data is from main camera point of view, don't read or write it during cube snapshots
+ LLPipeline::sUseOcclusion = 0; // occlusion data is from main camera point of view, don't read or write it during cube snapshots
//gDepthDirty = TRUE; //let "real" render pipe know it can't trust the depth buffer for occlusion data
static LLCullResult result;