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-rw-r--r--indra/llmath/llcamera.h1
-rw-r--r--indra/llrender/llvertexbuffer.cpp4
-rw-r--r--indra/llrender/llvertexbuffer.h5
-rw-r--r--indra/newview/CMakeLists.txt2
-rw-r--r--indra/newview/lldrawpool.cpp17
-rw-r--r--indra/newview/lldrawpool.h12
-rw-r--r--indra/newview/lldrawpoolterrain.cpp15
-rw-r--r--indra/newview/lldrawpooltree.cpp13
-rw-r--r--indra/newview/lldynamictexture.cpp29
-rw-r--r--indra/newview/llfetchedgltfmaterial.cpp52
-rw-r--r--indra/newview/llfetchedgltfmaterial.h5
-rw-r--r--indra/newview/llgltfmaterialpreviewmgr.cpp555
-rw-r--r--indra/newview/llgltfmaterialpreviewmgr.h82
-rw-r--r--indra/newview/llreflectionmapmanager.cpp39
-rw-r--r--indra/newview/llreflectionmapmanager.h5
-rw-r--r--indra/newview/lltexturectrl.cpp93
-rw-r--r--indra/newview/lltexturectrl.h3
-rw-r--r--indra/newview/pipeline.cpp28
-rw-r--r--indra/newview/pipeline.h4
19 files changed, 818 insertions, 146 deletions
diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h
index c4d04f5d02..e1d3536f66 100644
--- a/indra/llmath/llcamera.h
+++ b/indra/llmath/llcamera.h
@@ -65,7 +65,6 @@ class LLCamera
: public LLCoordFrame
{
public:
-
LLCamera(const LLCamera& rhs)
{
*this = rhs;
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index de27636c33..4f5f30d7c2 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -1319,6 +1319,10 @@ bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, U32 index,
{
return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count);
}
+bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector4a>& strider, U32 index, S32 count)
+{
+ return VertexBufferStrider<LLVector4a, TYPE_NORMAL>::get(*this, strider, index, count);
+}
bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, U32 index, S32 count)
{
return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count);
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index f2d146d4bb..cc59e322ed 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -180,6 +180,7 @@ public:
bool getTexCoord1Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
bool getTexCoord2Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
bool getNormalStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1);
+ bool getNormalStrider(LLStrider<LLVector4a>& strider, U32 index = 0, S32 count = -1);
bool getTangentStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1);
bool getTangentStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1);
bool getColorStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1);
@@ -187,10 +188,6 @@ public:
bool getWeightStrider(LLStrider<F32>& strider, U32 index=0, S32 count = -1);
bool getWeight4Strider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1);
bool getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1);
- bool getBasecolorTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
- bool getNormalTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
- bool getMetallicRoughnessTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
- bool getEmissiveTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
void setPositionData(const LLVector4a* data);
void setTexCoordData(const LLVector2* data);
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 7a70d0b6e6..8268fb3d97 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -310,6 +310,7 @@ set(viewer_SOURCE_FILES
llgiveinventory.cpp
llglsandbox.cpp
llgltfmateriallist.cpp
+ llgltfmaterialpreviewmgr.cpp
llgroupactions.cpp
llgroupiconctrl.cpp
llgrouplist.cpp
@@ -963,6 +964,7 @@ set(viewer_HEADER_FILES
llgesturemgr.h
llgiveinventory.h
llgltfmateriallist.h
+ llgltfmaterialpreviewmgr.h
llgroupactions.h
llgroupiconctrl.h
llgrouplist.h
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 50210b06c4..556760632a 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -567,14 +567,19 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_text
void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
{
- if (params.mModelMatrix != gGLLastMatrix)
+ applyModelMatrix(params.mModelMatrix);
+}
+
+void LLRenderPass::applyModelMatrix(const LLMatrix4* model_matrix)
+{
+ if (model_matrix != gGLLastMatrix)
{
- gGLLastMatrix = params.mModelMatrix;
+ gGLLastMatrix = model_matrix;
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.loadMatrix(gGLModelView);
- if (params.mModelMatrix)
+ if (model_matrix)
{
- gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix);
+ gGL.multMatrix((GLfloat*) model_matrix->mMatrix);
}
gPipeline.mMatrixOpCount++;
}
@@ -746,6 +751,7 @@ void LLRenderPass::pushUntexturedGLTFBatches(U32 type)
}
}
+// static
void LLRenderPass::pushGLTFBatch(LLDrawInfo& params)
{
auto& mat = params.mGLTFMaterial;
@@ -764,6 +770,7 @@ void LLRenderPass::pushGLTFBatch(LLDrawInfo& params)
teardown_texture_matrix(params);
}
+// static
void LLRenderPass::pushUntexturedGLTFBatch(LLDrawInfo& params)
{
auto& mat = params.mGLTFMaterial;
@@ -825,6 +832,7 @@ void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type)
}
+// static
void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
{
if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
@@ -837,6 +845,7 @@ void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvat
pushGLTFBatch(params);
}
+// static
void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
{
if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 0925a01439..0a9c2cc420 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -349,8 +349,8 @@ public:
void resetDrawOrders() { }
static void applyModelMatrix(const LLDrawInfo& params);
- // Use before a non-GLTF batch if it is interleaved with GLTF batches that share the same shader
- static void resetGLTFTextureTransform();
+ // For rendering that doesn't use LLDrawInfo for some reason
+ static void applyModelMatrix(const LLMatrix4* model_matrix);
void pushBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushUntexturedBatches(U32 type);
@@ -374,10 +374,10 @@ public:
void pushUntexturedRiggedGLTFBatches(U32 type);
// push a single GLTF draw call
- void pushGLTFBatch(LLDrawInfo& params);
- void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
- void pushUntexturedGLTFBatch(LLDrawInfo& params);
- void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
+ static void pushGLTFBatch(LLDrawInfo& params);
+ static void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
+ static void pushUntexturedGLTFBatch(LLDrawInfo& params);
+ static void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 77189dceae..43f7587591 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -204,19 +204,8 @@ void LLDrawPoolTerrain::drawLoop()
{
LLFace *facep = *iter;
- LLMatrix4* model_matrix = &(facep->getDrawable()->getRegion()->mRenderMatrix);
-
- if (model_matrix != gGLLastMatrix)
- {
- llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
- gGLLastMatrix = model_matrix;
- gGL.loadMatrix(gGLModelView);
- if (model_matrix)
- {
- gGL.multMatrix((GLfloat*) model_matrix->mMatrix);
- }
- gPipeline.mMatrixOpCount++;
- }
+ llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
+ LLRenderPass::applyModelMatrix(&facep->getDrawable()->getRegion()->mRenderMatrix);
facep->renderIndexed();
}
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index 9dcbc48697..50c4a2c1b3 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -85,17 +85,8 @@ void LLDrawPoolTree::renderDeferred(S32 pass)
{
LLMatrix4* model_matrix = &(face->getDrawable()->getRegion()->mRenderMatrix);
- if (model_matrix != gGLLastMatrix)
- {
- gGLLastMatrix = model_matrix;
- gGL.loadMatrix(gGLModelView);
- if (model_matrix)
- {
- llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
- gGL.multMatrix((GLfloat*)model_matrix->mMatrix);
- }
- gPipeline.mMatrixOpCount++;
- }
+ llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
+ LLRenderPass::applyModelMatrix(model_matrix);
buff->setBuffer();
buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts() - 1, buff->getNumIndices(), 0);
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index 425acd3392..a66c3876fc 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -181,19 +181,26 @@ void LLViewerDynamicTexture::postRender(BOOL success)
//-----------------------------------------------------------------------------
BOOL LLViewerDynamicTexture::updateAllInstances()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+
sNumRenders = 0;
if (gGLManager.mIsDisabled)
{
return TRUE;
}
- bool use_fbo = gPipeline.mBake.isComplete() && !gGLManager.mIsAMD;
+ LLRenderTarget& bake_target = gPipeline.mAuxillaryRT.deferredScreen;
- if (use_fbo)
- {
- gPipeline.mBake.bindTarget();
- gPipeline.mBake.clear();
- }
+ if (!bake_target.isComplete())
+ {
+ llassert(false);
+ return FALSE;
+ }
+ llassert(bake_target.getWidth() >= LLPipeline::MAX_BAKE_WIDTH);
+ llassert(bake_target.getHeight() >= LLPipeline::MAX_BAKE_WIDTH);
+
+ bake_target.bindTarget();
+ bake_target.clear();
LLGLSLShader::unbind();
LLVertexBuffer::unbind();
@@ -208,11 +215,14 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
LLViewerDynamicTexture *dynamicTexture = *iter;
if (dynamicTexture->needsRender())
{
+ llassert(dynamicTexture->getFullWidth() <= LLPipeline::MAX_BAKE_WIDTH);
+ llassert(dynamicTexture->getFullHeight() <= LLPipeline::MAX_BAKE_WIDTH);
+
glClear(GL_DEPTH_BUFFER_BIT);
gDepthDirty = TRUE;
gGL.color4f(1,1,1,1);
- dynamicTexture->setBoundTarget(use_fbo ? &gPipeline.mBake : nullptr);
+ dynamicTexture->setBoundTarget(&bake_target);
dynamicTexture->preRender(); // Must be called outside of startRender()
result = FALSE;
if (dynamicTexture->render())
@@ -229,10 +239,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
}
}
- if (use_fbo)
- {
- gPipeline.mBake.flush();
- }
+ bake_target.flush();
gGL.flush();
diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp
index 46b9dffae9..90ec08391d 100644
--- a/indra/newview/llfetchedgltfmaterial.cpp
+++ b/indra/newview/llfetchedgltfmaterial.cpp
@@ -254,55 +254,3 @@ void LLFetchedGLTFMaterial::materialComplete()
materialCompleteCallbacks.clear();
materialCompleteCallbacks.shrink_to_fit();
}
-
-LLPointer<LLViewerFetchedTexture> LLFetchedGLTFMaterial::getUITexture()
-{
- if (mFetching)
- {
- return nullptr;
- }
-
- auto fetch_texture_for_ui = [](LLPointer<LLViewerFetchedTexture>& img, const LLUUID& id)
- {
- if (id.notNull())
- {
- if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id))
- {
- LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
- if (obj)
- {
- LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(id);
- img = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
- }
-
- }
- else
- {
- img = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- }
- }
- if (img)
- {
- img->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
- img->forceToSaveRawImage(0);
- }
- };
-
- fetch_texture_for_ui(mBaseColorTexture, mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]);
- fetch_texture_for_ui(mNormalTexture, mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]);
- fetch_texture_for_ui(mMetallicRoughnessTexture, mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]);
- fetch_texture_for_ui(mEmissiveTexture, mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
-
- if ((mBaseColorTexture && (mBaseColorTexture->getRawImageLevel() != 0)) ||
- (mNormalTexture && (mNormalTexture->getRawImageLevel() != 0)) ||
- (mMetallicRoughnessTexture && (mMetallicRoughnessTexture->getRawImageLevel() != 0)) ||
- (mEmissiveTexture && (mEmissiveTexture->getRawImageLevel() != 0)))
- {
- return nullptr;
- }
-
- // *HACK: Use one of the PBR texture components as the preview texture for now
- mPreviewTexture = mBaseColorTexture;
-
- return mPreviewTexture;
-}
diff --git a/indra/newview/llfetchedgltfmaterial.h b/indra/newview/llfetchedgltfmaterial.h
index a9e539633d..2559aa46cc 100644
--- a/indra/newview/llfetchedgltfmaterial.h
+++ b/indra/newview/llfetchedgltfmaterial.h
@@ -50,8 +50,6 @@ public:
bool isFetching() const { return mFetching; }
- LLPointer<LLViewerFetchedTexture> getUITexture();
-
void addTextureEntry(LLTextureEntry* te) override;
void removeTextureEntry(LLTextureEntry* te) override;
virtual bool replaceLocalTexture(const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id) override;
@@ -65,9 +63,6 @@ public:
std::set<LLTextureEntry*> mTextureEntires;
- // Texture used for previewing the material in the UI
- LLPointer<LLViewerFetchedTexture> mPreviewTexture;
-
protected:
// Lifetime management
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp
new file mode 100644
index 0000000000..a8ea3429f4
--- /dev/null
+++ b/indra/newview/llgltfmaterialpreviewmgr.cpp
@@ -0,0 +1,555 @@
+/**
+ * @file llgltfmaterialpreviewmgr.cpp
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llgltfmaterialpreviewmgr.h"
+
+#include <memory>
+#include <vector>
+
+#include "llavatarappearancedefines.h"
+#include "llenvironment.h"
+#include "llselectmgr.h"
+#include "llviewercamera.h"
+#include "llviewerobject.h"
+#include "llviewershadermgr.h"
+#include "llviewertexturelist.h"
+#include "llviewerwindow.h"
+#include "llvolumemgr.h"
+#include "pipeline.h"
+
+LLGLTFMaterialPreviewMgr gGLTFMaterialPreviewMgr;
+
+namespace
+{
+ constexpr S32 FULLY_LOADED = 0;
+ constexpr S32 NOT_LOADED = 99;
+};
+
+LLGLTFPreviewTexture::MaterialLoadLevels::MaterialLoadLevels()
+{
+ for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ levels[i] = NOT_LOADED;
+ }
+}
+
+S32& LLGLTFPreviewTexture::MaterialLoadLevels::operator[](size_t i)
+{
+ llassert(i >= 0 && i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT);
+ return levels[i];
+}
+
+const S32& LLGLTFPreviewTexture::MaterialLoadLevels::operator[](size_t i) const
+{
+ llassert(i >= 0 && i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT);
+ return levels[i];
+}
+
+bool LLGLTFPreviewTexture::MaterialLoadLevels::operator<(const MaterialLoadLevels& other) const
+{
+ bool less = false;
+ for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ if (((*this)[i] > other[i])) { return false; }
+ less = less || ((*this)[i] < other[i]);
+ }
+ return less;
+}
+
+bool LLGLTFPreviewTexture::MaterialLoadLevels::operator>(const MaterialLoadLevels& other) const
+{
+ bool great = false;
+ for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ if (((*this)[i] < other[i])) { return false; }
+ great = great || ((*this)[i] > other[i]);
+ }
+ return great;
+}
+
+namespace
+{
+ void fetch_texture_for_ui(LLPointer<LLViewerFetchedTexture>& img, const LLUUID& id)
+ {
+ if (id.notNull())
+ {
+ if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id))
+ {
+ LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
+ if (obj)
+ {
+ LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(id);
+ img = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
+ }
+ }
+ else
+ {
+ img = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ }
+ }
+ if (img)
+ {
+ img->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
+ img->forceToSaveRawImage(0);
+ }
+ };
+
+ // *NOTE: Does not use the same conventions as texture discard level. Lower is better.
+ S32 get_texture_load_level(const LLPointer<LLViewerFetchedTexture>& texture)
+ {
+ if (!texture) { return FULLY_LOADED; }
+ const S32 raw_level = texture->getDiscardLevel();
+ if (raw_level < 0) { return NOT_LOADED; }
+ return raw_level;
+ }
+
+ LLGLTFPreviewTexture::MaterialLoadLevels get_material_load_levels(LLFetchedGLTFMaterial& material)
+ {
+ using MaterialTextures = LLPointer<LLViewerFetchedTexture>*[LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT];
+
+ MaterialTextures textures;
+
+ textures[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = &material.mBaseColorTexture;
+ textures[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = &material.mNormalTexture;
+ textures[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = &material.mMetallicRoughnessTexture;
+ textures[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = &material.mEmissiveTexture;
+
+ LLGLTFPreviewTexture::MaterialLoadLevels levels;
+
+ for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ fetch_texture_for_ui(*textures[i], material.mTextureId[i]);
+ levels[i] = get_texture_load_level(*textures[i]);
+ }
+
+ return levels;
+ }
+
+ // Is the material loaded enough to start rendering a preview?
+ bool is_material_loaded_enough_for_ui(LLFetchedGLTFMaterial& material)
+ {
+ if (material.isFetching())
+ {
+ return false;
+ }
+
+ LLGLTFPreviewTexture::MaterialLoadLevels levels = get_material_load_levels(material);
+
+ for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ if (levels[i] == NOT_LOADED)
+ {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+}; // namespace
+
+LLGLTFPreviewTexture::LLGLTFPreviewTexture(LLPointer<LLFetchedGLTFMaterial> material, S32 width)
+ : LLViewerDynamicTexture(width, width, 4, EOrder::ORDER_MIDDLE, FALSE)
+ , mGLTFMaterial(material)
+{
+}
+
+// static
+LLPointer<LLGLTFPreviewTexture> LLGLTFPreviewTexture::create(LLPointer<LLFetchedGLTFMaterial> material)
+{
+ return new LLGLTFPreviewTexture(material, LLPipeline::MAX_BAKE_WIDTH);
+}
+
+void LLGLTFPreviewTexture::preRender(BOOL clear_depth)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+
+ MaterialLoadLevels current_load = get_material_load_levels(*mGLTFMaterial.get());
+ if (current_load < mBestLoad)
+ {
+ mShouldRender = true;
+ mBestLoad = current_load;
+ }
+
+ if (!mShouldRender) { return; }
+
+ LLViewerDynamicTexture::preRender(clear_depth);
+}
+
+
+namespace {
+
+struct GLTFPreviewModel
+{
+ GLTFPreviewModel(LLPointer<LLDrawInfo>& info, const LLMatrix4& mat)
+ : mDrawInfo(info)
+ , mModelMatrix(mat)
+ {
+ mDrawInfo->mModelMatrix = &mModelMatrix;
+ }
+ GLTFPreviewModel(GLTFPreviewModel&) = delete;
+ ~GLTFPreviewModel()
+ {
+ // No model matrix necromancy
+ llassert(gGLLastMatrix != &mModelMatrix);
+ gGLLastMatrix = nullptr;
+ }
+ LLPointer<LLDrawInfo> mDrawInfo;
+ LLMatrix4 mModelMatrix; // Referenced by mDrawInfo
+};
+
+using PreviewSpherePart = std::unique_ptr<GLTFPreviewModel>;
+using PreviewSphere = std::vector<PreviewSpherePart>;
+
+// Like LLVolumeGeometryManager::registerFace but without batching or too-many-indices/vertices checking.
+PreviewSphere create_preview_sphere(LLPointer<LLFetchedGLTFMaterial>& material, const LLMatrix4& model_matrix)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+
+ const LLColor4U vertex_color(material->mBaseColor);
+
+ LLPrimitive prim;
+ prim.init_primitive(LL_PCODE_VOLUME);
+ LLVolumeParams params;
+ params.setType(LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE);
+ params.setBeginAndEndS(0.f, 1.f);
+ params.setBeginAndEndT(0.f, 1.f);
+ params.setRatio(1, 1);
+ params.setShear(0, 0);
+ constexpr auto MAX_LOD = LLVolumeLODGroup::NUM_LODS - 1;
+ prim.setVolume(params, MAX_LOD);
+
+ LLVolume* volume = prim.getVolume();
+ llassert(volume);
+ for (LLVolumeFace& face : volume->getVolumeFaces())
+ {
+ face.createTangents();
+ }
+
+ PreviewSphere preview_sphere;
+ preview_sphere.reserve(volume->getNumFaces());
+
+ LLPointer<LLVertexBuffer> buf = new LLVertexBuffer(
+ LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_TANGENT
+ );
+ U32 nv = 0;
+ U32 ni = 0;
+ for (LLVolumeFace& face : volume->getVolumeFaces())
+ {
+ nv += face.mNumVertices;
+ ni += face.mNumIndices;
+ }
+ buf->allocateBuffer(nv, ni);
+
+ // UV hacks
+ // Higher factor helps to see more details on the preview sphere
+ const LLVector2 uv_factor(2.0f, 2.0f);
+ // Offset places center of material in center of view
+ const LLVector2 uv_offset(-0.5f, -0.5f);
+
+ LLStrider<U16> indices;
+ LLStrider<LLVector4a> positions;
+ LLStrider<LLVector4a> normals;
+ LLStrider<LLVector2> texcoords;
+ LLStrider<LLColor4U> colors;
+ LLStrider<LLVector4a> tangents;
+ buf->getIndexStrider(indices);
+ buf->getVertexStrider(positions);
+ buf->getNormalStrider(normals);
+ buf->getTexCoord0Strider(texcoords);
+ buf->getColorStrider(colors);
+ buf->getTangentStrider(tangents);
+ U32 index_offset = 0;
+ U32 vertex_offset = 0;
+ for (const LLVolumeFace& face : volume->getVolumeFaces())
+ {
+ for (S32 i = 0; i < face.mNumIndices; ++i)
+ {
+ *indices++ = face.mIndices[i] + vertex_offset;
+ }
+ for (S32 v = 0; v < face.mNumVertices; ++v)
+ {
+ *positions++ = face.mPositions[v];
+ *normals++ = face.mNormals[v];
+ LLVector2 uv(face.mTexCoords[v]);
+ uv.scaleVec(uv_factor);
+ uv += uv_offset;
+ *texcoords++ = uv;
+ *colors++ = vertex_color;
+ *tangents++ = face.mTangents[v];
+ }
+
+ constexpr LLViewerTexture* no_media = nullptr;
+ LLPointer<LLDrawInfo> info = new LLDrawInfo(U16(vertex_offset), U16(vertex_offset + face.mNumVertices - 1), face.mNumIndices, index_offset, no_media, buf.get());
+ info->mGLTFMaterial = material;
+ preview_sphere.emplace_back(std::make_unique<GLTFPreviewModel>(info, model_matrix));
+ index_offset += face.mNumIndices;
+ vertex_offset += face.mNumVertices;
+ }
+
+ buf->unmapBuffer();
+
+ return preview_sphere;
+}
+
+void set_preview_sphere_material(PreviewSphere& preview_sphere, LLPointer<LLFetchedGLTFMaterial>& material)
+{
+ llassert(!preview_sphere.empty());
+ if (preview_sphere.empty()) { return; }
+
+ const LLColor4U vertex_color(material->mBaseColor);
+
+ // See comments about unmapBuffer in llvertexbuffer.h
+ for (PreviewSpherePart& part : preview_sphere)
+ {
+ LLDrawInfo* info = part->mDrawInfo.get();
+ info->mGLTFMaterial = material;
+ LLVertexBuffer* buf = info->mVertexBuffer.get();
+ LLStrider<LLColor4U> colors;
+ const S32 count = info->mEnd - info->mStart;
+ buf->getColorStrider(colors, info->mStart, count);
+ for (S32 i = 0; i < count; ++i)
+ {
+ *colors++ = vertex_color;
+ }
+ buf->unmapBuffer();
+ }
+}
+
+PreviewSphere& get_preview_sphere(LLPointer<LLFetchedGLTFMaterial>& material, const LLMatrix4& model_matrix)
+{
+ static PreviewSphere preview_sphere;
+ if (preview_sphere.empty())
+ {
+ preview_sphere = create_preview_sphere(material, model_matrix);
+ }
+ else
+ {
+ set_preview_sphere_material(preview_sphere, material);
+ }
+ return preview_sphere;
+}
+
+// Final, direct modifications to shader constants, just before render
+void fixup_shader_constants(LLGLSLShader& shader)
+{
+ // Sunlight intensity of 0 no matter what
+ shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, 1);
+ shader.uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, LLColor3::white.mV);
+ shader.uniform1f(LLShaderMgr::DENSITY_MULTIPLIER, 0.0f);
+
+ // Ignore sun shadow (if enabled)
+ for (U32 i = 0; i < 6; i++)
+ {
+ const S32 channel = shader.getTextureChannel(LLShaderMgr::DEFERRED_SHADOW0+i);
+ if (channel != -1)
+ {
+ gGL.getTexUnit(channel)->bind(LLViewerFetchedTexture::sWhiteImagep, TRUE);
+ }
+ }
+}
+
+// Set a variable to a value temporarily, and restor the variable's old value
+// when this object leaves scope.
+template<typename T>
+struct SetTemporarily
+{
+ T* mRef;
+ T mOldVal;
+ SetTemporarily(T* var, T temp_val)
+ {
+ mRef = var;
+ mOldVal = *mRef;
+ *mRef = temp_val;
+ }
+ ~SetTemporarily()
+ {
+ *mRef = mOldVal;
+ }
+};
+
+}; // namespace
+
+BOOL LLGLTFPreviewTexture::render()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+
+ if (!mShouldRender) { return FALSE; }
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ LLGLDepthTest(GL_FALSE);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ LLGLDisable scissor(GL_SCISSOR_TEST);
+ SetTemporarily<bool> no_dof(&LLPipeline::RenderDepthOfField, false);
+ SetTemporarily<bool> no_glow(&LLPipeline::sRenderGlow, false);
+ SetTemporarily<bool> no_ssr(&LLPipeline::RenderScreenSpaceReflections, false);
+ SetTemporarily<U32> no_fxaa(&LLPipeline::RenderFSAASamples, U32(0));
+ SetTemporarily<LLPipeline::RenderTargetPack*> use_auxiliary_render_target(&gPipeline.mRT, &gPipeline.mAuxillaryRT);
+
+ LLVector3 light_dir3(1.0f, 1.0f, 1.0f);
+ light_dir3.normalize();
+ const LLVector4 light_dir = LLVector4(light_dir3, 0);
+ SetTemporarily<S32> sun_light_only(&LLPipeline::RenderLocalLightCount, 0);
+
+ gPipeline.mReflectionMapManager.forceDefaultProbeAndUpdateUniforms();
+
+ LLViewerCamera camera;
+
+ // Calculate the object distance at which the object of a given radius will
+ // span the partial width of the screen given by fill_ratio.
+ // Assume the primitive has a scale of 1 (this is the default).
+ constexpr F32 fill_ratio = 0.8f;
+ constexpr F32 object_radius = 0.5f;
+ const F32 object_distance = (object_radius / fill_ratio) * tan(camera.getDefaultFOV());
+ // Negative coordinate shows the textures on the sphere right-side up, when
+ // combined with the UV hacks in create_preview_sphere
+ const LLVector3 object_position(0.0, -object_distance, 0.0);
+ LLMatrix4 object_transform;
+ object_transform.translate(object_position);
+
+ // Set up camera and viewport
+ const LLVector3 origin(0.0, 0.0, 0.0);
+ camera.lookAt(origin, object_position);
+ camera.setAspect(mFullHeight / mFullWidth);
+ const LLRect texture_rect(0, mFullHeight, mFullWidth, 0);
+ camera.setPerspective(NOT_FOR_SELECTION, texture_rect.mLeft, texture_rect.mBottom, texture_rect.getWidth(), texture_rect.getHeight(), FALSE, camera.getNear(), MAX_FAR_CLIP*2.f);
+
+ // Generate sphere object on-the-fly. Discard afterwards. (Vertex buffer is
+ // discarded, but the sphere should be cached in LLVolumeMgr.)
+ PreviewSphere& preview_sphere = get_preview_sphere(mGLTFMaterial, object_transform);
+
+ gPipeline.setupHWLights();
+ glh::matrix4f mat = copy_matrix(gGLModelView);
+ glh::vec4f transformed_light_dir(light_dir.mV);
+ mat.mult_matrix_vec(transformed_light_dir);
+ SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir.v));
+ // Override lights to ensure the sun is always shining from a certain direction (low graphics)
+ // See also force_sun_direction_high_graphics and fixup_shader_constants
+ {
+ LLLightState* light = gGL.getLight(0);
+ light->setPosition(light_dir);
+ constexpr bool sun_up = true;
+ light->setSunPrimary(sun_up);
+ }
+
+ LLRenderTarget& screen = gPipeline.mAuxillaryRT.screen;
+
+ // *HACK: Force reset of the model matrix
+ gGLLastMatrix = nullptr;
+
+#if 0
+ if (mGLTFMaterial->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_OPAQUE || mGLTFMaterial->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
+ {
+ // *TODO: Opaque/alpha mask rendering
+ }
+ else
+#endif
+ {
+ // Alpha blend rendering
+
+ screen.bindTarget();
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ LLGLSLShader& shader = gDeferredPBRAlphaProgram;
+
+ gPipeline.bindDeferredShader(shader);
+ fixup_shader_constants(shader);
+
+ for (PreviewSpherePart& part : preview_sphere)
+ {
+ LLRenderPass::pushGLTFBatch(*part->mDrawInfo);
+ }
+
+ gPipeline.unbindDeferredShader(shader);
+
+ screen.flush();
+ }
+
+ gPipeline.copyScreenSpaceReflections(&screen, &gPipeline.mSceneMap);
+ gPipeline.generateLuminance(&screen, &gPipeline.mLuminanceMap);
+ gPipeline.generateExposure(&gPipeline.mLuminanceMap, &gPipeline.mExposureMap);
+ gPipeline.gammaCorrect(&screen, &gPipeline.mPostMap);
+ LLVertexBuffer::unbind();
+ gPipeline.generateGlow(&gPipeline.mPostMap);
+ gPipeline.combineGlow(&gPipeline.mPostMap, &screen);
+ gPipeline.renderDoF(&screen, &gPipeline.mPostMap);
+ gPipeline.applyFXAA(&gPipeline.mPostMap, &screen);
+
+ // Final render
+
+ gDeferredPostNoDoFProgram.bind();
+
+ // From LLPipeline::renderFinalize: "Whatever is last in the above post processing chain should _always_ be rendered directly here. If not, expect problems."
+ gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, &screen);
+ gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, mBoundTarget, true);
+
+ {
+ LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
+ gPipeline.mScreenTriangleVB->setBuffer();
+ gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+
+ gDeferredPostNoDoFProgram.unbind();
+
+ // Clean up
+ gPipeline.setupHWLights();
+ gPipeline.mReflectionMapManager.forceDefaultProbeAndUpdateUniforms(false);
+
+ return TRUE;
+}
+
+void LLGLTFPreviewTexture::postRender(BOOL success)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+
+ if (!mShouldRender) { return; }
+ mShouldRender = false;
+
+ LLViewerDynamicTexture::postRender(success);
+}
+
+// static
+LLPointer<LLViewerTexture> LLGLTFMaterialPreviewMgr::getPreview(LLPointer<LLFetchedGLTFMaterial> &material)
+{
+ if (!material)
+ {
+ return nullptr;
+ }
+
+ if (!is_material_loaded_enough_for_ui(*material))
+ {
+ return nullptr;
+ }
+
+ return LLGLTFPreviewTexture::create(material);
+}
diff --git a/indra/newview/llgltfmaterialpreviewmgr.h b/indra/newview/llgltfmaterialpreviewmgr.h
new file mode 100644
index 0000000000..cc40a6f2e2
--- /dev/null
+++ b/indra/newview/llgltfmaterialpreviewmgr.h
@@ -0,0 +1,82 @@
+/**
+ * @file llgltfmaterialpreviewmgr.h
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "lldrawpool.h"
+#include "lldynamictexture.h"
+#include "llfetchedgltfmaterial.h"
+#include "llsingleton.h"
+#include "lltexture.h"
+
+class LLGLTFPreviewTexture : public LLViewerDynamicTexture
+{
+protected:
+ LLGLTFPreviewTexture(LLPointer<LLFetchedGLTFMaterial> material, S32 width);
+
+public:
+ // Width scales with size of material's textures
+ static LLPointer<LLGLTFPreviewTexture> create(LLPointer<LLFetchedGLTFMaterial> material);
+
+ BOOL needsRender() override { return mNeedsRender; }
+ void preRender(BOOL clear_depth = TRUE) override;
+ BOOL render() override;
+ void postRender(BOOL success) override;
+
+ struct MaterialLoadLevels
+ {
+ S32 levels[LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT];
+
+ MaterialLoadLevels();
+
+ S32& operator[](size_t i);
+
+ const S32& operator[](size_t i) const;
+
+ // Less is better
+ // Returns false if lhs is not strictly less or equal for all levels
+ bool operator<(const MaterialLoadLevels& other) const;
+
+ // Less is better
+ // Returns false if lhs is not strictly greater or equal for all levels
+ bool operator>(const MaterialLoadLevels& other) const;
+ };
+
+private:
+ LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
+ bool mNeedsRender = true;
+ bool mShouldRender = true;
+ MaterialLoadLevels mBestLoad;
+};
+
+class LLGLTFMaterialPreviewMgr
+{
+ public:
+ // Returns null if the material is not loaded yet.
+ // *NOTE: User should cache the texture if the same material is being previewed
+ LLPointer<LLViewerTexture> getPreview(LLPointer<LLFetchedGLTFMaterial> &material);
+};
+
+extern LLGLTFMaterialPreviewMgr gGLTFMaterialPreviewMgr;
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 69674417c1..2b6985b214 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -27,6 +27,9 @@
#include "llviewerprecompiledheaders.h"
#include "llreflectionmapmanager.h"
+
+#include <vector>
+
#include "llviewercamera.h"
#include "llspatialpartition.h"
#include "llviewerregion.h"
@@ -1383,3 +1386,39 @@ void LLReflectionMapManager::doOcclusion()
}
}
}
+
+void LLReflectionMapManager::forceDefaultProbeAndUpdateUniforms(bool force)
+{
+ static std::vector<bool> mProbeWasOccluded;
+
+ if (force)
+ {
+ llassert(mProbeWasOccluded.empty());
+
+ for (size_t i = 0; i < mProbes.size(); ++i)
+ {
+ auto& probe = mProbes[i];
+ mProbeWasOccluded.push_back(probe->mOccluded);
+ if (probe != nullptr && probe != mDefaultProbe)
+ {
+ probe->mOccluded = true;
+ }
+ }
+
+ updateUniforms();
+ }
+ else
+ {
+ llassert(mProbes.size() == mProbeWasOccluded.size());
+
+ const size_t n = llmin(mProbes.size(), mProbeWasOccluded.size());
+ for (size_t i = 0; i < n; ++i)
+ {
+ auto& probe = mProbes[i];
+ llassert(probe->mOccluded == (probe != mDefaultProbe));
+ probe->mOccluded = mProbeWasOccluded[i];
+ }
+ mProbeWasOccluded.clear();
+ mProbeWasOccluded.shrink_to_fit();
+ }
+}
diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h
index b77a33da89..dd641452ae 100644
--- a/indra/newview/llreflectionmapmanager.h
+++ b/indra/newview/llreflectionmapmanager.h
@@ -106,6 +106,11 @@ public:
// perform occlusion culling on all active reflection probes
void doOcclusion();
+ // *HACK: "cull" all reflection probes except the default one. Only call
+ // this if you don't intend to call updateUniforms directly. Call again
+ // with false when done.
+ void forceDefaultProbeAndUpdateUniforms(bool force = true);
+
private:
friend class LLPipeline;
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 233b864fba..b9cb00b561 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -72,6 +72,7 @@
#include "llradiogroup.h"
#include "llfloaterreg.h"
+#include "llgltfmaterialpreviewmgr.h"
#include "lllocalbitmaps.h"
#include "lllocalgltfmaterials.h"
#include "llerror.h"
@@ -657,6 +658,7 @@ void LLFloaterTexturePicker::draw()
if( mOwner )
{
mTexturep = NULL;
+ LLPointer<LLFetchedGLTFMaterial> old_material = mGLTFMaterial;
mGLTFMaterial = NULL;
if (mImageAssetID.notNull())
{
@@ -664,10 +666,23 @@ void LLFloaterTexturePicker::draw()
{
mGLTFMaterial = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mImageAssetID);
llassert(mGLTFMaterial == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(gGLTFMaterialList.getMaterial(mImageAssetID)) != nullptr);
+ if (mGLTFPreview.isNull() || mGLTFMaterial.isNull() || (old_material.notNull() && (*old_material.get() != *mGLTFMaterial.get())))
+ {
+ // Only update the preview if needed, since gGLTFMaterialPreviewMgr does not cache the preview.
+ if (mGLTFMaterial.isNull())
+ {
+ mGLTFPreview = nullptr;
+ }
+ else
+ {
+ mGLTFPreview = gGLTFMaterialPreviewMgr.getPreview(mGLTFMaterial);
+ }
+ }
}
else
{
LLPointer<LLViewerFetchedTexture> texture = NULL;
+ mGLTFPreview = nullptr;
if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
{
@@ -677,7 +692,7 @@ void LLFloaterTexturePicker::draw()
if (obj)
{
LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(mImageAssetID);
- texture = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
+ texture = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
}
}
@@ -718,27 +733,29 @@ void LLFloaterTexturePicker::draw()
// If the floater is focused, don't apply its alpha to the texture (STORM-677).
const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
- LLViewerTexture* texture = nullptr;
+ LLViewerTexture* preview = nullptr;
if (mGLTFMaterial)
{
- texture = mGLTFMaterial->getUITexture();
+ preview = mGLTFPreview.get();
}
else
{
- texture = mTexturep.get();
+ preview = mTexturep.get();
+ if (mTexturep)
+ {
+ // Pump the priority
+ mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
+ }
}
- if( texture )
+ if( preview )
{
- if( texture->getComponents() == 4 )
+ if( preview->getComponents() == 4 )
{
gl_rect_2d_checkerboard( interior, alpha );
}
- gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), texture, UI_VERTEX_COLOR % alpha );
-
- // Pump the priority
- texture->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
+ gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), preview, UI_VERTEX_COLOR % alpha );
}
else if (!mFallbackImage.isNull())
{
@@ -2156,48 +2173,69 @@ void LLTextureCtrl::draw()
{
mBorder->setKeyboardFocusHighlight(hasFocus());
+ LLPointer<LLViewerTexture> preview = NULL;
+
if (!mValid)
{
mTexturep = NULL;
+ mGLTFMaterial = NULL;
+ mGLTFPreview = NULL;
}
else if (!mImageAssetID.isNull())
{
- LLPointer<LLViewerFetchedTexture> texture = NULL;
-
if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
{
LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
if (obj)
{
LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(mImageAssetID);
- texture = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
+ mTexturep = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
+ mGLTFMaterial = NULL;
+ mGLTFPreview = NULL;
+
+ preview = mTexturep;
}
}
- if (texture.isNull())
+ if (preview.isNull())
{
+ LLPointer<LLFetchedGLTFMaterial> old_material = mGLTFMaterial;
+ mGLTFMaterial = NULL;
+ mTexturep = NULL;
if (mInventoryPickType == PICK_MATERIAL)
{
- LLPointer<LLFetchedGLTFMaterial> material = gGLTFMaterialList.getMaterial(mImageAssetID);
- if (material)
+ mGLTFMaterial = gGLTFMaterialList.getMaterial(mImageAssetID);
+ if (mGLTFPreview.isNull() || mGLTFMaterial.isNull() || (old_material.notNull() && (*old_material.get() != *mGLTFMaterial.get())))
{
- texture = material->getUITexture();
+ // Only update the preview if needed, since gGLTFMaterialPreviewMgr does not cache the preview.
+ if (mGLTFMaterial.isNull())
+ {
+ mGLTFPreview = nullptr;
+ }
+ else
+ {
+ mGLTFPreview = gGLTFMaterialPreviewMgr.getPreview(mGLTFMaterial);
+ }
}
+
+ preview = mGLTFPreview;
}
else
{
- texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- texture->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
- texture->forceToSaveRawImage(0);
+ mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ mTexturep->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
+ mTexturep->forceToSaveRawImage(0);
+
+ preview = mTexturep;
}
}
-
- mTexturep = texture;
}
else//mImageAssetID == LLUUID::null
{
mTexturep = NULL;
+ mGLTFMaterial = NULL;
+ mGLTFPreview = NULL;
}
// Border
@@ -2210,15 +2248,18 @@ void LLTextureCtrl::draw()
// If we're in a focused floater, don't apply the floater's alpha to the texture (STORM-677).
const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
- if( mTexturep )
+ if( preview )
{
- if( mTexturep->getComponents() == 4 )
+ if( preview->getComponents() == 4 )
{
gl_rect_2d_checkerboard( interior, alpha );
}
- gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha);
- mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
+ gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), preview, UI_VERTEX_COLOR % alpha);
+ if (mTexturep)
+ {
+ mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
+ }
}
else if (!mFallbackImage.isNull())
{
diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h
index cb6ce636e0..77919637ac 100644
--- a/indra/newview/lltexturectrl.h
+++ b/indra/newview/lltexturectrl.h
@@ -250,6 +250,8 @@ private:
commit_callback_t mOnCloseCallback;
texture_selected_callback mOnTextureSelectedCallback;
LLPointer<LLViewerFetchedTexture> mTexturep;
+ LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
+ LLPointer<LLViewerTexture> mGLTFPreview;
LLUIColor mBorderColor;
LLUUID mImageItemID;
LLUUID mImageAssetID;
@@ -382,6 +384,7 @@ protected:
LLPointer<LLViewerTexture> mTexturep;
LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
+ LLPointer<LLViewerTexture> mGLTFPreview;
LLView* mOwner;
LLUUID mImageAssetID; // Currently selected texture
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index f740fa60be..53be4c135e 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -163,6 +163,7 @@ F32 LLPipeline::CameraFocusTransitionTime;
F32 LLPipeline::CameraFNumber;
F32 LLPipeline::CameraFocalLength;
F32 LLPipeline::CameraFieldOfView;
+S32 LLPipeline::RenderLocalLightCount;
F32 LLPipeline::RenderShadowNoise;
F32 LLPipeline::RenderShadowBlurSize;
F32 LLPipeline::RenderSSAOScale;
@@ -200,6 +201,8 @@ S32 LLPipeline::RenderScreenSpaceReflectionGlossySamples;
S32 LLPipeline::RenderBufferVisualization;
LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize");
+const U32 LLPipeline::MAX_BAKE_WIDTH = 512;
+
const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
const F32 ALPHA_BLEND_CUTOFF = 0.598f;
@@ -521,6 +524,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("CameraFNumber");
connectRefreshCachedSettingsSafe("CameraFocalLength");
connectRefreshCachedSettingsSafe("CameraFieldOfView");
+ connectRefreshCachedSettingsSafe("RenderLocalLightCount");
connectRefreshCachedSettingsSafe("RenderShadowNoise");
connectRefreshCachedSettingsSafe("RenderShadowBlurSize");
connectRefreshCachedSettingsSafe("RenderSSAOScale");
@@ -764,10 +768,13 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
- if (mRT == &mMainRT && sReflectionProbesEnabled)
+ if (mRT == &mMainRT)
{ // hacky -- allocate auxillary buffer
- gCubeSnapshot = TRUE;
- mReflectionMapManager.initReflectionMaps();
+ if (sReflectionProbesEnabled)
+ {
+ gCubeSnapshot = TRUE;
+ mReflectionMapManager.initReflectionMaps();
+ }
mRT = &mAuxillaryRT;
U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled
allocateScreenBuffer(res, res, samples);
@@ -1009,6 +1016,7 @@ void LLPipeline::refreshCachedSettings()
CameraFNumber = gSavedSettings.getF32("CameraFNumber");
CameraFocalLength = gSavedSettings.getF32("CameraFocalLength");
CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView");
+ RenderLocalLightCount = gSavedSettings.getS32("RenderLocalLightCount");
RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise");
RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize");
RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale");
@@ -1072,7 +1080,6 @@ void LLPipeline::releaseGLBuffers()
releaseLUTBuffers();
mWaterDis.release();
- mBake.release();
mSceneMap.release();
@@ -1151,9 +1158,6 @@ void LLPipeline::createGLBuffers()
stop_glerror();
assertInitialized();
- // Use FBO for bake tex
- mBake.allocate(512, 512, GL_RGBA, true); // SL-12781 Build > Upload > Model; 3D Preview
-
stop_glerror();
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
@@ -5227,7 +5231,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
return;
}
- static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
+ const S32 local_light_count = LLPipeline::RenderLocalLightCount;
if (local_light_count >= 1)
{
@@ -5496,7 +5500,7 @@ void LLPipeline::setupHWLights()
mLightMovingMask = 0;
- static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
+ const S32 local_light_count = LLPipeline::RenderLocalLightCount;
if (local_light_count >= 1)
{
@@ -6536,7 +6540,7 @@ void LLPipeline::renderAlphaObjects(bool rigged)
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
- mSimplePool->pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
+ LLRenderPass::pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
}
else
{
@@ -6562,7 +6566,7 @@ void LLPipeline::renderAlphaObjects(bool rigged)
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
- mSimplePool->pushGLTFBatch(*pparams);
+ LLRenderPass::pushGLTFBatch(*pparams);
}
else
{
@@ -7930,7 +7934,7 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredSoftenProgram);
}
- static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
+ const S32 local_light_count = LLPipeline::RenderLocalLightCount;
if (local_light_count > 0)
{
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 88a7eab813..dd5040f76e 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -694,6 +694,7 @@ public:
RenderTargetPack mMainRT;
// auxillary 512x512 render target pack
+ // used by reflection probes and dynamic texture bakes
RenderTargetPack mAuxillaryRT;
// currently used render target pack
@@ -754,7 +755,7 @@ public:
//water distortion texture (refraction)
LLRenderTarget mWaterDis;
- LLRenderTarget mBake;
+ static const U32 MAX_BAKE_WIDTH;
//texture for making the glow
LLRenderTarget mGlow[3];
@@ -1012,6 +1013,7 @@ public:
static F32 CameraFNumber;
static F32 CameraFocalLength;
static F32 CameraFieldOfView;
+ static S32 RenderLocalLightCount;
static F32 RenderShadowNoise;
static F32 RenderShadowBlurSize;
static F32 RenderSSAOScale;