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-rw-r--r--indra/newview/lldrawpoolbump.cpp5
-rw-r--r--indra/newview/llviewertexturelist.cpp36
-rw-r--r--indra/newview/llviewertexturelist.h9
3 files changed, 37 insertions, 13 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 223e4a438c..c987847c66 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -853,6 +853,11 @@ void LLBumpImageList::destroyGL()
void LLBumpImageList::restoreGL()
{
+ if(!gTextureList.isInitialized())
+ {
+ return ;
+ }
+
LLStandardBumpmap::restoreGL();
// Images will be recreated as they are needed.
}
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 06f6ff23c2..8e617ddbab 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -76,18 +76,23 @@ LLStat LLViewerTextureList::sFormattedMemStat(32, TRUE);
LLViewerTextureList gTextureList;
static LLFastTimer::DeclareTimer FTM_PROCESS_IMAGES("Process Images");
+U32 LLViewerTextureList::sRenderThreadID = 0 ;
///////////////////////////////////////////////////////////////////////////////
LLViewerTextureList::LLViewerTextureList()
: mForceResetTextureStats(FALSE),
mUpdateStats(FALSE),
mMaxResidentTexMemInMegaBytes(0),
- mMaxTotalTextureMemInMegaBytes(0)
+ mMaxTotalTextureMemInMegaBytes(0),
+ mInitialized(FALSE)
{
}
void LLViewerTextureList::init()
{
+ sRenderThreadID = LLThread::currentID() ;
+
+ mInitialized = TRUE ;
sNumImages = 0;
mMaxResidentTexMemInMegaBytes = 0;
mMaxTotalTextureMemInMegaBytes = 0 ;
@@ -105,6 +110,10 @@ void LLViewerTextureList::doPreloadImages()
{
LL_DEBUGS("ViewerImages") << "Preloading images..." << LL_ENDL;
+ llassert_always(mInitialized) ;
+ llassert_always(mImageList.empty()) ;
+ llassert_always(mUUIDMap.empty()) ;
+
// Set the "missing asset" image
LLViewerFetchedTexture::sMissingAssetImagep = LLViewerTextureManager::getFetchedTextureFromFile("missing_asset.tga", MIPMAP_NO, LLViewerFetchedTexture::BOOST_UI);
@@ -300,6 +309,7 @@ void LLViewerTextureList::destroyGL(BOOL save_state)
void LLViewerTextureList::restoreGL()
{
+ llassert_always(mInitialized) ;
LLImageGL::restoreGL();
}
@@ -477,8 +487,10 @@ LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLUUID &image_id)
return iter->second;
}
-void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)
+void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image, U32 thread_id)
{
+ llassert_always(mInitialized) ;
+ llassert_always(sRenderThreadID == thread_id);
llassert(image);
if (image->isInImageList())
{
@@ -492,8 +504,10 @@ void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)
image->setInImageList(TRUE) ;
}
-void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)
+void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image, U32 thread_id)
{
+ llassert_always(mInitialized) ;
+ llassert_always(sRenderThreadID == thread_id);
llassert(image);
if (!image->isInImageList())
{
@@ -690,9 +704,9 @@ void LLViewerTextureList::updateImagesDecodePriorities()
if ((decode_priority_test < old_priority_test * .8f) ||
(decode_priority_test > old_priority_test * 1.25f))
{
- removeImageFromList(imagep);
+ removeImageFromList(imagep, sRenderThreadID);
imagep->setDecodePriority(decode_priority);
- addImageToList(imagep);
+ addImageToList(imagep, sRenderThreadID);
}
update_counter--;
}
@@ -769,9 +783,8 @@ void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep)
imagep->processTextureStats();
F32 decode_priority = LLViewerFetchedTexture::maxDecodePriority() ;
imagep->setDecodePriority(decode_priority);
- mImageList.insert(imagep);
- imagep->setInImageList(TRUE) ;
-
+ addImageToList(imagep);
+
return ;
}
@@ -864,7 +877,9 @@ void LLViewerTextureList::updateImagesUpdateStats()
void LLViewerTextureList::decodeAllImages(F32 max_time)
{
LLTimer timer;
-
+
+ llassert_always(sRenderThreadID == LLThread::currentID());
+
// Update texture stats and priorities
std::vector<LLPointer<LLViewerFetchedTexture> > image_list;
for (image_priority_list_t::iterator iter = mImageList.begin();
@@ -882,8 +897,7 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
imagep->processTextureStats();
F32 decode_priority = imagep->calcDecodePriority();
imagep->setDecodePriority(decode_priority);
- mImageList.insert(imagep);
- imagep->setInImageList(TRUE) ;
+ addImageToList(imagep);
}
image_list.clear();
diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h
index d508ce1ac6..27aab0c081 100644
--- a/indra/newview/llviewertexturelist.h
+++ b/indra/newview/llviewertexturelist.h
@@ -83,6 +83,7 @@ public:
void dump();
void destroyGL(BOOL save_state = TRUE);
void restoreGL();
+ BOOL isInitialized() const {return mInitialized;}
LLViewerFetchedTexture *findImage(const LLUUID &image_id);
@@ -120,8 +121,8 @@ private:
void addImage(LLViewerFetchedTexture *image);
void deleteImage(LLViewerFetchedTexture *image);
- void addImageToList(LLViewerFetchedTexture *image);
- void removeImageFromList(LLViewerFetchedTexture *image);
+ void addImageToList(LLViewerFetchedTexture *image, U32 thread_id = LLThread::currentID());
+ void removeImageFromList(LLViewerFetchedTexture *image, U32 thread_id = LLThread::currentID());
LLViewerFetchedTexture * getImage(const LLUUID &image_id,
BOOL usemipmap = TRUE,
@@ -187,6 +188,7 @@ private:
// simply holds on to LLViewerFetchedTexture references to stop them from being purged too soon
std::set<LLPointer<LLViewerFetchedTexture> > mImagePreloads;
+ BOOL mInitialized ;
BOOL mUpdateStats;
S32 mMaxResidentTexMemInMegaBytes;
S32 mMaxTotalTextureMemInMegaBytes;
@@ -206,6 +208,9 @@ public:
private:
static S32 sNumImages;
static void (*sUUIDCallback)(void**, const LLUUID &);
+
+ //debug use
+ static U32 sRenderThreadID;
};
class LLUIImageList : public LLImageProviderInterface, public LLSingleton<LLUIImageList>