diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llagent.cpp | 26 | ||||
-rw-r--r-- | indra/newview/llagent.h | 1 |
2 files changed, 12 insertions, 15 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 06c7cc7089..f87fa5b281 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -1371,26 +1371,21 @@ LLVector3 LLAgent::getReferenceUpVector() void LLAgent::pitch(F32 angle) { // don't let user pitch if pointed almost all the way down or up - mFrameAgent.pitch(clampPitchToLimits(angle)); -} - -// Radians, positive is forward into ground -//----------------------------------------------------------------------------- -// clampPitchToLimits() -//----------------------------------------------------------------------------- -F32 LLAgent::clampPitchToLimits(F32 angle) -{ // A dot B = mag(A) * mag(B) * cos(angle between A and B) // so... cos(angle between A and B) = A dot B / mag(A) / mag(B) // = A dot B for unit vectors LLVector3 skyward = getReferenceUpVector(); - const F32 look_down_limit = 179.f * DEG_TO_RAD;; - const F32 look_up_limit = 1.f * DEG_TO_RAD; + // SL-19286 Avatar is upside down when viewed from below + // after left-clicking the mouse on the avatar and dragging down + // + // The issue is observed on angle below 10 degrees + const F32 look_down_limit = 179.f * DEG_TO_RAD; + const F32 look_up_limit = 10.f * DEG_TO_RAD; - F32 angle_from_skyward = acos( mFrameAgent.getAtAxis() * skyward ); + F32 angle_from_skyward = acos(mFrameAgent.getAtAxis() * skyward); // clamp pitch to limits if ((angle >= 0.f) && (angle_from_skyward + angle > look_down_limit)) @@ -1401,8 +1396,11 @@ F32 LLAgent::clampPitchToLimits(F32 angle) { angle = look_up_limit - angle_from_skyward; } - - return angle; + + if (fabs(angle) > 1e-4) + { + mFrameAgent.pitch(angle); + } } diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h index b8ac47827a..ea91d2b720 100644 --- a/indra/newview/llagent.h +++ b/indra/newview/llagent.h @@ -554,7 +554,6 @@ public: void roll(F32 angle); void yaw(F32 angle); LLVector3 getReferenceUpVector(); - F32 clampPitchToLimits(F32 angle); //-------------------------------------------------------------------- // Autopilot |