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-rw-r--r--indra/llrender/llgl.cpp2
-rw-r--r--indra/llrender/llglheaders.h3
-rw-r--r--indra/llrender/llglslshader.cpp8
3 files changed, 2 insertions, 11 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index babaa65c35..c01c15391d 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -280,7 +280,6 @@ PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL;
PFNGLGETHANDLEARBPROC glGetHandleARB = NULL;
PFNGLDETACHOBJECTARBPROC glDetachObjectARB = NULL;
-PFNGLISSHADERPROC glIsShader = NULL;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
@@ -1315,7 +1314,6 @@ void LLGLManager::initExtensions()
glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB");
glGetHandleARB = (PFNGLGETHANDLEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB");
glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDetachObjectARB");
- glIsShader = (PFNGLISSHADERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsShader");
glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateShaderObjectARB");
glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glShaderSourceARB");
glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCompileShaderARB");
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 258d227038..722dd9050b 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -129,7 +129,6 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-extern PFNGLISSHADERPROC glIsShader;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
@@ -398,7 +397,6 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-extern PFNGLISSHADERPROC glIsShader;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
@@ -646,7 +644,6 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-extern PFNGLISSHADERPROC glIsShader;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 782304ae41..384e5bf99f 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -348,12 +348,8 @@ void LLGLSLShader::unloadInternal()
for (GLsizei i = 0; i < count; i++)
{
- // avoid opengl errors when multiple programs link a common shader obj
- if (glIsShader(obj[i]))
- {
- glDetachObjectARB(mProgramObject, obj[i]);
- glDeleteObjectARB(obj[i]);
- }
+ glDetachObjectARB(mProgramObject, obj[i]);
+ glDeleteObjectARB(obj[i]);
}
glDeleteObjectARB(mProgramObject);