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-rw-r--r--indra/llrender/llpostprocess.cpp4
-rw-r--r--indra/llrender/llshadermgr.cpp24
-rw-r--r--indra/llrender/llshadermgr.h2
3 files changed, 15 insertions, 15 deletions
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index 4e0d43c8b4..d3449fb85d 100644
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -577,7 +577,7 @@ void LLPostProcess::checkShaderError(GLuint shader)
checkError(); // Check for OpenGL errors
- glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infologLength);
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infologLength);
checkError(); // Check for OpenGL errors
@@ -589,7 +589,7 @@ void LLPostProcess::checkShaderError(GLuint shader)
/// Could not allocate infolog buffer
return;
}
- glGetInfoLogARB(shader, infologLength, &charsWritten, infoLog);
+ glGetShaderInfoLog(shader, infologLength, &charsWritten, infoLog);
// shaderErrorLog << (char *) infoLog << std::endl;
mShaderErrorString = (char *) infoLog;
free(infoLog);
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 0f945dea42..114059f092 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -556,12 +556,12 @@ static std::string get_object_log(GLuint ret)
//get log length
GLint length;
- glGetObjectParameterivARB(ret, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
+ glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &length);
if (length > 0)
{
//the log could be any size, so allocate appropriately
- GLcharARB* log = new GLcharARB[length];
- glGetInfoLogARB(ret, length, &length, log);
+ auto log = new GLchar[length];
+ glGetShaderInfoLog(ret, length, &length, log);
res = std::string((char *)log);
delete[] log;
}
@@ -569,7 +569,7 @@ static std::string get_object_log(GLuint ret)
}
//dump shader source for debugging
-void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text)
+void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text)
{
char num_str[16]; // U32 = max 10 digits
@@ -671,9 +671,9 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
//we can't have any lines longer than 1024 characters
//or any shaders longer than 4096 lines... deal - DaveP
- GLcharARB buff[1024];
- GLcharARB *extra_code_text[1024];
- GLcharARB *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL };
+ GLchar buff[1024];
+ GLchar *extra_code_text[1024];
+ GLchar *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL };
GLuint extra_code_count = 0, shader_code_count = 0;
BOOST_STATIC_ASSERT(LL_ARRAY_SIZE(extra_code_text) < LL_ARRAY_SIZE(shader_code_text));
@@ -778,7 +778,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
for (std::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter)
{
std::string define = "#define " + iter->first + " " + iter->second + "\n";
- extra_code_text[extra_code_count++] = (GLcharARB *) strdup(define.c_str());
+ extra_code_text[extra_code_count++] = (GLchar *) strdup(define.c_str());
}
}
@@ -927,7 +927,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
else
{
- shader_code_text[shader_code_count] = (GLcharARB *)strdup((char *)buff);
+ shader_code_text[shader_code_count] = (GLchar *)strdup((char *)buff);
if(flag_write_to_out_of_extra_block_area & flags)
{
@@ -973,7 +973,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
//load source
- glShaderSourceARB(ret, shader_code_count, (const GLcharARB**) shader_code_text, NULL);
+ glShaderSource(ret, shader_code_count, (const GLchar**) shader_code_text, NULL);
error = glGetError();
if (error != GL_NO_ERROR)
@@ -982,7 +982,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
//compile source
- glCompileShaderARB(ret);
+ glCompileShader(ret);
error = glGetError();
if (error != GL_NO_ERROR)
@@ -994,7 +994,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
{
//check for errors
GLint success = GL_TRUE;
- glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success);
+ glGetShaderiv(ret, GL_COMPILE_STATUS, &success);
error = glGetError();
if (error != GL_NO_ERROR || success == GL_FALSE)
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 89d726d64a..598aea4ce8 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -261,7 +261,7 @@ public:
BOOL attachShaderFeatures(LLGLSLShader * shader);
void dumpObjectLog(GLuint ret, BOOL warns = TRUE, const std::string& filename = "");
- void dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text);
+ void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text);
BOOL linkProgramObject(GLuint obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLuint obj);
GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);