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-rw-r--r--indra/llprimitive/llgltfloader.h30
1 files changed, 18 insertions, 12 deletions
diff --git a/indra/llprimitive/llgltfloader.h b/indra/llprimitive/llgltfloader.h
index 9ee816e24e..91389b5845 100644
--- a/indra/llprimitive/llgltfloader.h
+++ b/indra/llprimitive/llgltfloader.h
@@ -34,8 +34,10 @@
// gltf_* structs are temporary, used to organize the subset of data that eventually goes into the material LLSD
-typedef struct // gltf sampler
-{ // Uses GL enums
+class gltf_sampler
+{
+public:
+ // Uses GL enums
S32 minFilter; // GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_LINEAR
S32 magFilter; // GL_NEAREST or GL_LINEAR
S32 wrapS; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT
@@ -43,10 +45,11 @@ typedef struct // gltf sampler
//S32 wrapR; // Found in some sample files, but not part of glTF 2.0 spec. Ignored.
std::string name; // optional, currently unused
// extensions and extras are sampler optional fields that we don't support - at least initially
-} gltf_sampler;
+};
-typedef struct // gltf image
-{ // Note that glTF images are defined with row 0 at the top (opposite of OpenGL)
+class gltf_image
+{
+public:// Note that glTF images are defined with row 0 at the top (opposite of OpenGL)
U8* data; // ptr to decoded image data
U32 size; // in bytes, regardless of channel width
U32 width;
@@ -54,17 +57,19 @@ typedef struct // gltf image
U32 numChannels; // range 1..4
U32 bytesPerChannel; // converted from gltf "bits", expects only 8, 16 or 32 as input
U32 pixelType; // one of (TINYGLTF_COMPONENT_TYPE)_UNSIGNED_BYTE, _UNSIGNED_SHORT, _UNSIGNED_INT, or _FLOAT
-} gltf_image;
+};
-typedef struct // texture
+class gltf_texture
{
+public:
U32 imageIdx;
U32 samplerIdx;
LLUUID imageUuid = LLUUID::null;
-} gltf_texture;
+};
-typedef struct // render material
+class gltf_render_material
{
+public:
std::string name;
// scalar values
@@ -99,15 +104,16 @@ typedef struct // render material
// This field is populated after upload
LLUUID material_uuid = LLUUID::null;
-} gltf_render_material;
+};
-typedef struct // gltf_mesh
+class gltf_mesh
{
+public:
std::string name;
// TODO add mesh import DJH 2022-04
-} gltf_mesh;
+};
class LLGLTFLoader : public LLModelLoader
{