diff options
Diffstat (limited to 'indra/test')
-rw-r--r-- | indra/test/CMakeLists.txt | 13 | ||||
-rw-r--r-- | indra/test/lldoubledispatch_tut.cpp | 11 |
2 files changed, 17 insertions, 7 deletions
diff --git a/indra/test/CMakeLists.txt b/indra/test/CMakeLists.txt index 2f033616a7..c913e4031f 100644 --- a/indra/test/CMakeLists.txt +++ b/indra/test/CMakeLists.txt @@ -74,14 +74,23 @@ if (WINDOWS) LINK_FLAGS "/NODEFAULTLIB:LIBCMT" LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\"" ) +elseif (DARWIN) + # Support our "@executable_path/../Resources" load path for our test + # executable. This SHOULD properly be "$<TARGET_FILE_DIR:lltest>/Resources", + # but the CMake $<TARGET_FILE_DIR> generator expression isn't evaluated by + # CREATE_LINK, so fudge it. + # Make sure the symlink's parent directory exists... + file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/test") + file(CREATE_LINK "../sharedlibs/Release/Resources" "${CMAKE_BINARY_DIR}/test/Resources" + SYMBOLIC) endif (WINDOWS) set(TEST_EXE $<TARGET_FILE:lltest>) -SET_TEST_PATH(DYLD_LIBRARY_PATH) +SET_TEST_PATH(LD_LIBRARY_PATH) LL_TEST_COMMAND(command - "${DYLD_LIBRARY_PATH}" + "${LD_LIBRARY_PATH}" "${TEST_EXE}" "--output=${CMAKE_CURRENT_BINARY_DIR}/cpp_test_results.txt" "--touch=${CMAKE_CURRENT_BINARY_DIR}/cpp_tests_ok.txt") diff --git a/indra/test/lldoubledispatch_tut.cpp b/indra/test/lldoubledispatch_tut.cpp index ad8f6454d4..dbf55e666f 100644 --- a/indra/test/lldoubledispatch_tut.cpp +++ b/indra/test/lldoubledispatch_tut.cpp @@ -35,8 +35,9 @@ #include "lldoubledispatch.h" // STL headers // std headers -#include <string> #include <iostream> +#include <memory> +#include <string> #include <typeinfo> // external library headers // other Linden headers @@ -135,10 +136,10 @@ namespace tut // Instantiate a few GameObjects. Make sure we refer to them // polymorphically, and don't let them leak. - std::auto_ptr<GameObject> home; - std::auto_ptr<GameObject> obstacle; - std::auto_ptr<GameObject> tug; - std::auto_ptr<GameObject> patrol; + std::unique_ptr<GameObject> home; + std::unique_ptr<GameObject> obstacle; + std::unique_ptr<GameObject> tug; + std::unique_ptr<GameObject> patrol; // prototype objects Asteroid dummyAsteroid; |