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-rw-r--r--indra/newview/viewer_manifest.py34
1 files changed, 7 insertions, 27 deletions
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index 4f1b58dfcb..96b14413ae 100644
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -28,10 +28,7 @@ $/LicenseInfo$
"""
import sys
import os.path
-import errno
-import glob
import re
-import shutil
import tarfile
import time
import random
@@ -134,35 +131,18 @@ class ViewerManifest(LLManifest):
self.path("*/*.xml")
# Local HTML files (e.g. loading screen)
- if self.prefix(src="*/html"):
+ # The claim is that we never use local html files any
+ # longer. But rather than commenting out this block, let's
+ # rename every html subdirectory as html.old. That way, if
+ # we're wrong, a user actually does have the relevant
+ # files; s/he just needs to rename every html.old
+ # directory back to html to recover them.
+ if self.prefix(src="*/html", dst="*/html.old"):
self.path("*.png")
self.path("*/*/*.html")
self.path("*/*/*.gif")
self.end_prefix("*/html")
- # The claim is that we never use local html files any
- # longer. But rather than commenting out the "*/html"
- # block above, let's rename every html subdirectory we
- # copied as html.old. That way, if we're wrong, a user
- # actually does have the relevant files; s/he just needs
- # to rename every html.old directory back to html to
- # recover them. (Possibly I could accomplish the rename
- # with clever use of self.prefix(), but the leading "*"
- # perplexes me.)
- for htmldir in glob.glob(os.path.join(self.get_dst_prefix(), "*", "html")):
- htmlold = htmldir + ".old"
- print "Renaming %r => %r" % (htmldir, os.path.basename(htmlold))
- try:
- os.rename(htmldir, htmlold)
- except OSError, err:
- if err.errno != errno.ENOTEMPTY:
- raise
- # If we already have a directory by that name and
- # it's not empty, remove it and retry.
- shutil.rmtree(htmlold)
- # If it still blows up, let the exception propagate.
- os.rename(htmldir, htmlold)
-
self.end_prefix("skins")
# local_assets dir (for pre-cached textures)