diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl | 14 | ||||
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 181 | ||||
-rw-r--r-- | indra/newview/lldrawpoolbump.h | 1 |
3 files changed, 84 insertions, 112 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl index d0c06cd51f..7a941674b8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl @@ -43,18 +43,18 @@ uniform float norm_scale; void main() { - float alpha = texture2D(alphaMap, vary_texcoord0).a; + float c = texture2D(alphaMap, vary_texcoord0).r; - vec3 right = vec3(norm_scale, 0, (texture2D(alphaMap, vary_texcoord0+vec2(stepX, 0)).a-alpha)*255); - vec3 left = vec3(-norm_scale, 0, (texture2D(alphaMap, vary_texcoord0-vec2(stepX, 0)).a-alpha)*255); - vec3 up = vec3(0, -norm_scale, (texture2D(alphaMap, vary_texcoord0-vec2(0, stepY)).a-alpha)*255); - vec3 down = vec3(0, norm_scale, (texture2D(alphaMap, vary_texcoord0+vec2(0, stepY)).a-alpha)*255); + vec3 right = vec3(norm_scale, 0, (texture2D(alphaMap, vary_texcoord0+vec2(stepX, 0)).r-c)*255); + vec3 left = vec3(-norm_scale, 0, (texture2D(alphaMap, vary_texcoord0-vec2(stepX, 0)).r-c)*255); + vec3 up = vec3(0, -norm_scale, (texture2D(alphaMap, vary_texcoord0-vec2(0, stepY)).r-c)*255); + vec3 down = vec3(0, norm_scale, (texture2D(alphaMap, vary_texcoord0+vec2(0, stepY)).r-c)*255); vec3 norm = cross(right, down) + cross(down, left) + cross(left,up) + cross(up, right); norm = normalize(norm); norm *= 0.5; norm += 0.5; - - frag_color = vec4(norm, alpha); + + frag_color = vec4(norm, c); } diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 1d5419b515..2892fc6f9f 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -56,6 +56,7 @@ LLStandardBumpmap gStandardBumpmapList[TEM_BUMPMAP_COUNT]; LL::WorkQueue::weak_t LLBumpImageList::sMainQueue; LL::WorkQueue::weak_t LLBumpImageList::sTexUpdateQueue; +LLRenderTarget LLBumpImageList::sRenderTarget; // static U32 LLStandardBumpmap::sStandardBumpmapCount = 0; @@ -76,7 +77,7 @@ static S32 cube_channel = -1; static S32 diffuse_channel = -1; static S32 bump_channel = -1; -#define LL_BUMPLIST_MULTITHREADED 0 +#define LL_BUMPLIST_MULTITHREADED 0 // TODO -- figure out why this doesn't work // static void LLStandardBumpmap::init() @@ -776,6 +777,8 @@ void LLBumpImageList::clear() mBrightnessEntries.clear(); mDarknessEntries.clear(); + sRenderTarget.release(); + LLStandardBumpmap::clear(); } @@ -1032,6 +1035,8 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr // static void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code ) { + LL_PROFILE_ZONE_SCOPED; + if( success ) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; @@ -1201,145 +1206,111 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI } else { //convert to normal map - - //disable compression on normal maps to prevent errors below - bump->getGLTexture()->setAllowCompression(false); - bump->getGLTexture()->setUseMipMaps(TRUE); - - auto* bump_ptr = bump.get(); - auto* dst_ptr = dst_image.get(); + LL_PROFILE_ZONE_NAMED("bil - create normal map"); + LLImageGL* img = bump->getGLTexture(); + LLImageRaw* dst_ptr = dst_image.get(); + LLGLTexture* bump_ptr = bump.get(); -#if LL_BUMPLIST_MULTITHREADED - bump_ptr->ref(); dst_ptr->ref(); -#endif - - bump_ptr->setExplicitFormat(GL_RGBA8, GL_ALPHA); - - auto create_texture = [=]() + img->ref(); + bump_ptr->ref(); + auto create_func = [=]() { -#if LL_IMAGEGL_THREAD_CHECK - bump_ptr->getGLTexture()->mActiveThread = LLThread::currentID(); -#endif - LL_PROFILE_ZONE_NAMED("bil - create texture deferred"); + img->setUseMipMaps(TRUE); + // upload dst_image to GPU (greyscale in red channel) + img->setExplicitFormat(GL_RED, GL_RED); + bump_ptr->createGLTexture(0, dst_ptr); + dst_ptr->unref(); }; - auto gen_normal_map = [=]() + auto generate_func = [=]() { -#if LL_IMAGEGL_THREAD_CHECK - bump_ptr->getGLTexture()->mActiveThread = LLThread::currentID(); -#endif - LL_PROFILE_ZONE_NAMED("bil - generate normal map"); - if (gNormalMapGenProgram.mProgramObject == 0) - { -#if LL_BUMPLIST_MULTITHREADED - bump_ptr->unref(); - dst_ptr->unref(); -#endif - return; - } - gPipeline.mScreen.bindTarget(); - - LLGLDepthTest depth(GL_FALSE); - LLGLDisable cull(GL_CULL_FACE); - LLGLDisable blend(GL_BLEND); - gGL.setColorMask(TRUE, TRUE); - gNormalMapGenProgram.bind(); - - static LLStaticHashedString sNormScale("norm_scale"); - static LLStaticHashedString sStepX("stepX"); - static LLStaticHashedString sStepY("stepY"); - - gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale")); - gNormalMapGenProgram.uniform1f(sStepX, 1.f / bump_ptr->getWidth()); - gNormalMapGenProgram.uniform1f(sStepY, 1.f / bump_ptr->getHeight()); + // Allocate an empty RGBA texture at "tex_name" the same size as bump + // Note: bump will still point at GPU copy of dst_image + bump_ptr->setExplicitFormat(GL_RGBA, GL_RGBA); + LLGLuint tex_name; + img->createGLTexture(0, nullptr, 0, 0, true, &tex_name); - LLVector2 v((F32)bump_ptr->getWidth() / gPipeline.mScreen.getWidth(), - (F32)bump_ptr->getHeight() / gPipeline.mScreen.getHeight()); + // point render target at empty buffer + sRenderTarget.setColorAttachment(img, tex_name); - gGL.getTexUnit(0)->bind(bump_ptr); - - S32 width = bump_ptr->getWidth(); - S32 height = bump_ptr->getHeight(); - - S32 screen_width = gPipeline.mScreen.getWidth(); - S32 screen_height = gPipeline.mScreen.getHeight(); - - glViewport(0, 0, screen_width, screen_height); - - for (S32 left = 0; left < width; left += screen_width) + // generate normal map in empty texture { - S32 right = left + screen_width; - right = llmin(right, width); + sRenderTarget.bindTarget(); - F32 left_tc = (F32)left / width; - F32 right_tc = (F32)right / width; + LLGLDepthTest depth(GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + gGL.setColorMask(TRUE, TRUE); - for (S32 bottom = 0; bottom < height; bottom += screen_height) - { - S32 top = bottom + screen_height; - top = llmin(top, height); + gNormalMapGenProgram.bind(); - F32 bottom_tc = (F32)bottom / height; - F32 top_tc = (F32)(bottom + screen_height) / height; - top_tc = llmin(top_tc, 1.f); + static LLStaticHashedString sNormScale("norm_scale"); + static LLStaticHashedString sStepX("stepX"); + static LLStaticHashedString sStepY("stepY"); - F32 screen_right = (F32)(right - left) / screen_width; - F32 screen_top = (F32)(top - bottom) / screen_height; + gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale")); + gNormalMapGenProgram.uniform1f(sStepX, 1.f / bump_ptr->getWidth()); + gNormalMapGenProgram.uniform1f(sStepY, 1.f / bump_ptr->getHeight()); - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(left_tc, bottom_tc); - gGL.vertex2f(0, 0); + gGL.getTexUnit(0)->bind(bump_ptr); - gGL.texCoord2f(left_tc, top_tc); - gGL.vertex2f(0, screen_top); + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(0, 0); + gGL.vertex2f(0, 0); - gGL.texCoord2f(right_tc, bottom_tc); - gGL.vertex2f(screen_right, 0); + gGL.texCoord2f(0, 1); + gGL.vertex2f(0, 1); - gGL.texCoord2f(right_tc, top_tc); - gGL.vertex2f(screen_right, screen_top); + gGL.texCoord2f(1, 0); + gGL.vertex2f(1, 0); - gGL.end(); + gGL.texCoord2f(1, 1); + gGL.vertex2f(1, 1); - gGL.flush(); + gGL.end(); - S32 w = right - left; - S32 h = top - bottom; + gGL.flush(); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, 0, 0, w, h); - } - } + gNormalMapGenProgram.unbind(); - glGenerateMipmap(GL_TEXTURE_2D); + sRenderTarget.flush(); + sRenderTarget.releaseColorAttachment(); + } - gPipeline.mScreen.flush(); + // point bump at normal map and free gpu copy of dst_image + img->syncTexName(tex_name); - gNormalMapGenProgram.unbind(); + // generate mipmap + gGL.getTexUnit(0)->bind(img); + glGenerateMipmap(GL_TEXTURE_2D); + gGL.getTexUnit(0)->disable(); - //generateNormalMapFromAlpha(dst_image, nrm_image); -#if LL_BUMPLIST_MULTITHREADED bump_ptr->unref(); - dst_ptr->unref(); -#endif + img->unref(); }; #if LL_BUMPLIST_MULTITHREADED - auto main_queue = sMainQueue.lock(); - - if (LLImageGLThread::sEnabled) - { //dispatch creation to background thread - main_queue->postTo(sTexUpdateQueue, create_texture, gen_normal_map); + auto main_queue = LLImageGLThread::sEnabled ? sMainQueue.lock() : nullptr; + + if (main_queue) + { //dispatch texture upload to background thread, issue GPU commands to generate normal map on main thread + main_queue->postTo( + sTexUpdateQueue, + create_func, + generate_func); } else #endif - { - create_texture(); - gen_normal_map(); + { // immediate upload texture and generate normal map + create_func(); + generate_func(); } + + } - + iter->second = bump; // derefs (and deletes) old image //--------------------------------------------------- } diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index 6e21859738..e8a027967b 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -163,6 +163,7 @@ private: bump_image_map_t mDarknessEntries; static LL::WorkQueue::weak_t sMainQueue; static LL::WorkQueue::weak_t sTexUpdateQueue; + static LLRenderTarget sRenderTarget; }; extern LLBumpImageList gBumpImageList; |