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-rw-r--r--indra/newview/app_settings/settings.xml2
-rw-r--r--indra/newview/lldrawpoolwater.cpp2
-rw-r--r--indra/newview/pipeline.h3
3 files changed, 3 insertions, 4 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index bb5ff19176..f591782694 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -8763,7 +8763,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderLocalLights</key>
<map>
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index b2f0d956c4..f5a41fd5f6 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -619,8 +619,6 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li
{
LLGLDisable cullface(GL_CULL_FACE);
-
-
sNeedsReflectionUpdate = TRUE;
sNeedsDistortionUpdate = TRUE;
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 5be6b73cc4..b3aa48e39f 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -281,7 +281,8 @@ public:
void unbindDeferredShader(LLGLSLShader& shader);
void renderDeferredLighting(LLRenderTarget* light_target);
-
+ void postDeferredGammaCorrect(LLRenderTarget* screen_target);
+
void generateWaterReflection(LLCamera& camera);
void generateSunShadow(LLCamera& camera);
LLRenderTarget* getShadowTarget(U32 i);