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-rw-r--r--indra/newview/llface.cpp49
-rw-r--r--indra/newview/llface.h2
-rw-r--r--indra/newview/llselectmgr.cpp86
3 files changed, 72 insertions, 65 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 473e55ce82..912bde9986 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -608,15 +608,10 @@ void renderFace(LLDrawable* drawable, LLFace *face)
LLVOVolume* vobj = drawable->getVOVolume();
if (vobj)
{
- LLVertexBuffer::unbind();
- gGL.pushMatrix();
- gGL.multMatrix((F32*)vobj->getRelativeXform().mMatrix);
-
LLVolume* volume = NULL;
if (drawable->isState(LLDrawable::RIGGED))
{
- vobj->updateRiggedVolume();
volume = vobj->getRiggedVolume();
}
else
@@ -629,44 +624,11 @@ void renderFace(LLDrawable* drawable, LLFace *face)
const LLVolumeFace& vol_face = volume->getVolumeFace(face->getTEOffset());
LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mPositions, NULL, vol_face.mNumIndices, vol_face.mIndices);
}
-
- gGL.popMatrix();
}
}
-void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections)
+void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader)
{
- //Need to because crash on ATI 3800 (and similar cards) MAINT-5018
- LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
-
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
-
- if (shader)
- {
- gDebugProgram.bind();
- }
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
-
- BOOL is_hud_object = mVObjp->isHUDAttachment();
-
- if (mDrawablep->isActive())
- {
- gGL.loadMatrix(gGLModelView);
- gGL.multMatrix((F32*)mVObjp->getRenderMatrix().mMatrix);
- }
- else if (!is_hud_object)
- {
- gGL.loadIdentity();
- gGL.multMatrix(gGLModelView);
- LLVector3 trans = mVObjp->getRegion()->getOriginAgent();
- gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
- }
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
-
if (bRenderHiddenSelections)
{
gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
@@ -715,15 +677,6 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
renderFace(mDrawablep, this);
}
-
- glLineWidth(1.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- gGL.popMatrix();
-
- if (shader)
- {
- shader->bind();
- }
}
/* removed in lieu of raycast uv detection
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 10c2b31b6f..a08e730e54 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -198,7 +198,7 @@ public:
void renderSelectedUV();
void renderSelected(LLViewerTexture *image, const LLColor4 &color);
- void renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections);
+ void renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader);
F32 getKey() const { return mDistance; }
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index b36df244f8..d6baf6c816 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -180,7 +180,7 @@ LLSelectMgr::LLSelectMgr()
sHighlightThickness = gSavedSettings.getF32("SelectionHighlightThickness");
sHighlightUScale = gSavedSettings.getF32("SelectionHighlightUScale");
sHighlightVScale = gSavedSettings.getF32("SelectionHighlightVScale");
- sHighlightAlpha = gSavedSettings.getF32("SelectionHighlightAlpha");
+ sHighlightAlpha = gSavedSettings.getF32("SelectionHighlightAlpha") * 2;
sHighlightAlphaTest = gSavedSettings.getF32("SelectionHighlightAlphaTest");
sHighlightUAnim = gSavedSettings.getF32("SelectionHighlightUAnim");
sHighlightVAnim = gSavedSettings.getF32("SelectionHighlightVAnim");
@@ -5858,6 +5858,9 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
bool wireframe_selection = (gFloaterTools && gFloaterTools->getVisible()) || LLSelectMgr::sRenderHiddenSelections;
F32 fogCfx = (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal() - gAgentCamera.getCameraPositionGlobal()).magVec() / (LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec() * 4), 0.0, 1.0);
+ static LLColor4 sParentColor = LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha);
+ static LLColor4 sChildColor = LLColor4(sSilhouetteChildColor[VRED], sSilhouetteChildColor[VGREEN], sSilhouetteChildColor[VBLUE], LLSelectMgr::sHighlightAlpha);
+
LLUUID focus_item_id = LLViewerMediaFocus::getInstance()->getFocusedObjectID();
for (S32 pass = 0; pass < 2; pass++)
{
@@ -5865,33 +5868,84 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
iter != mSelectedObjects->end(); iter++)
{
LLSelectNode* node = *iter;
+
+ if (getTEMode() && !node->hasSelectedTE())
+ continue;
+
LLViewerObject* objectp = node->getObject();
if (!objectp)
continue;
- if(getTEMode() && !node->hasSelectedTE())
- continue;
-
if (objectp->mDrawable
&& objectp->mDrawable->getVOVolume()
&& objectp->mDrawable->getVOVolume()->isMesh())
{
- S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces
- for (S32 te = 0; te < num_tes; ++te)
+ //Need to because crash on ATI 3800 (and similar cards) MAINT-5018
+ LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (shader)
{
- if (!getTEMode())
+ gDebugProgram.bind();
+ }
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+
+ BOOL is_hud_object = objectp->isHUDAttachment();
+
+ if (objectp->mDrawable->isActive())
+ {
+ gGL.loadMatrix(gGLModelView);
+ gGL.multMatrix((F32*)objectp->getRenderMatrix().mMatrix);
+ }
+ else if (!is_hud_object)
+ {
+ gGL.loadIdentity();
+ gGL.multMatrix(gGLModelView);
+ LLVector3 trans = objectp->getRegion()->getOriginAgent();
+ gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ }
+
+ LLColor4 hlColor = objectp->isRootEdit() ? sParentColor : sChildColor;
+ bool bRenderHidenSelection = node->isTransient() ? false : LLSelectMgr::sRenderHiddenSelections;
+
+
+ LLVOVolume* vobj = objectp->mDrawable->getVOVolume();
+ if (vobj)
+ {
+ LLVertexBuffer::unbind();
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)vobj->getRelativeXform().mMatrix);
+
+ if (objectp->mDrawable->isState(LLDrawable::RIGGED))
{
- objectp->mDrawable->getFace(te)->renderOneWireframe(
- LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha * 2)
- , fogCfx, wireframe_selection, node->isTransient() ? FALSE : LLSelectMgr::sRenderHiddenSelections);
+ vobj->updateRiggedVolume();
}
- else if(node->isTESelected(te))
+ }
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces
+ for (S32 te = 0; te < num_tes; ++te)
+ {
+ if (node->isTESelected(te))
{
- objectp->mDrawable->getFace(te)->renderOneWireframe(
- LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha * 2)
- , fogCfx, wireframe_selection, node->isTransient() ? FALSE : LLSelectMgr::sRenderHiddenSelections);
+ objectp->mDrawable->getFace(te)->renderOneWireframe(hlColor, fogCfx, wireframe_selection, bRenderHidenSelection, nullptr != shader);
}
}
+
+ gGL.popMatrix();
+ gGL.popMatrix();
+
+ glLineWidth(1.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ if (shader)
+ {
+ shader->bind();
+ }
}
else
{
@@ -6450,7 +6504,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
gGL.texCoord2fv(tc[0].mV);
gGL.vertex3fv( v[0].mV );
- gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
+ gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha);
gGL.texCoord2fv( tc[1].mV );
gGL.vertex3fv( v[1].mV );
@@ -6460,7 +6514,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
gGL.vertex3fv( v[2].mV );
- gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
+ gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha);
gGL.texCoord2fv( tc[1].mV );
gGL.vertex3fv( v[1].mV );