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-rwxr-xr-xindra/newview/CMakeLists.txt43
-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rwxr-xr-xindra/newview/app_settings/settings.xml97
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaF.glsl199
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl63
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl20
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaV.glsl129
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl5
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/avatarF.glsl8
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl4
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl6
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl14
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/bumpF.glsl8
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl8
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl8
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl8
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl8
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl11
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl1
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl652
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl143
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl43
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl68
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl36
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl46
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl6
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl10
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl10
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/shadowF.glsl5
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/shadowV.glsl8
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/skyF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl59
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl98
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl13
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/terrainF.glsl8
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/treeF.glsl8
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/waterF.glsl8
-rwxr-xr-xindra/newview/app_settings/shaders/class1/environment/waterV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl42
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl42
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl3
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl3
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl6
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/alphaF.glsl164
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl63
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl62
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl5
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/alphaV.glsl119
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl90
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl52
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl75
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl23
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl23
-rwxr-xr-xindra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl9
-rwxr-xr-xindra/newview/character/avatar_lad.xml5
-rwxr-xr-xindra/newview/gpu_table.txt516
-rwxr-xr-xindra/newview/llagent.cpp4
-rwxr-xr-xindra/newview/llagentcamera.cpp32
-rwxr-xr-xindra/newview/llagentwearables.cpp76
-rwxr-xr-xindra/newview/llagentwearablesfetch.cpp58
-rwxr-xr-xindra/newview/llappearancemgr.cpp188
-rwxr-xr-xindra/newview/llappviewer.cpp111
-rwxr-xr-xindra/newview/lldrawable.cpp43
-rwxr-xr-xindra/newview/lldrawable.h2
-rwxr-xr-xindra/newview/lldrawpool.cpp4
-rwxr-xr-xindra/newview/lldrawpool.h17
-rwxr-xr-xindra/newview/lldrawpoolalpha.cpp134
-rwxr-xr-xindra/newview/lldrawpoolalpha.h2
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp193
-rwxr-xr-xindra/newview/lldrawpoolavatar.h69
-rwxr-xr-xindra/newview/lldrawpoolbump.cpp5
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp216
-rw-r--r--indra/newview/lldrawpoolmaterials.h75
-rwxr-xr-xindra/newview/lldrawpoolsimple.cpp14
-rwxr-xr-xindra/newview/lleventpoll.cpp2
-rwxr-xr-xindra/newview/llface.cpp582
-rwxr-xr-xindra/newview/llface.h35
-rwxr-xr-xindra/newview/llfloaterimcontainer.cpp2
-rwxr-xr-xindra/newview/llfloaterimnearbychat.cpp2
-rwxr-xr-xindra/newview/llfloaterpreference.cpp11
-rwxr-xr-xindra/newview/llfriendcard.cpp2
-rwxr-xr-xindra/newview/llimview.cpp4
-rwxr-xr-xindra/newview/llinventorymodelbackgroundfetch.cpp28
-rwxr-xr-xindra/newview/lllocalbitmaps.cpp6
-rw-r--r--indra/newview/llmaterialmgr.cpp781
-rw-r--r--indra/newview/llmaterialmgr.h120
-rwxr-xr-xindra/newview/llpaneleditwearable.h4
-rwxr-xr-xindra/newview/llpanelface.cpp1556
-rwxr-xr-xindra/newview/llpanelface.h73
-rwxr-xr-xindra/newview/llphysicsmotion.cpp12
-rwxr-xr-xindra/newview/llselectmgr.cpp148
-rwxr-xr-xindra/newview/llselectmgr.h14
-rwxr-xr-xindra/newview/llsidepanelappearance.cpp2
-rwxr-xr-xindra/newview/llsidepanelappearance.h2
-rwxr-xr-xindra/newview/llspatialpartition.cpp8
-rwxr-xr-xindra/newview/llspatialpartition.h15
-rwxr-xr-xindra/newview/llstartup.cpp2
-rwxr-xr-xindra/newview/lltextureatlas.cpp2
-rwxr-xr-xindra/newview/lltexturecache.h2
-rwxr-xr-xindra/newview/lltexturectrl.cpp20
-rwxr-xr-xindra/newview/lltexturectrl.h5
-rwxr-xr-xindra/newview/lltexturefetch.cpp6
-rwxr-xr-xindra/newview/llvieweraudio.cpp26
-rwxr-xr-xindra/newview/llviewercontrol.cpp21
-rwxr-xr-xindra/newview/llviewerdisplay.cpp16
-rwxr-xr-xindra/newview/llviewerinventory.h6
-rwxr-xr-xindra/newview/llviewermenu.cpp82
-rwxr-xr-xindra/newview/llviewerobject.cpp246
-rwxr-xr-xindra/newview/llviewerobject.h16
-rwxr-xr-xindra/newview/llviewerregion.cpp15
-rwxr-xr-xindra/newview/llviewerregion.h2
-rwxr-xr-xindra/newview/llviewershadermgr.cpp156
-rwxr-xr-xindra/newview/llviewershadermgr.h8
-rwxr-xr-xindra/newview/llviewerstatsrecorder.cpp6
-rwxr-xr-xindra/newview/llviewertexture.cpp417
-rwxr-xr-xindra/newview/llviewertexture.h37
-rwxr-xr-xindra/newview/llviewertexturelist.cpp13
-rwxr-xr-xindra/newview/llvoavatar.cpp217
-rwxr-xr-xindra/newview/llvoavatar.h8
-rwxr-xr-xindra/newview/llvoavatarself.cpp62
-rwxr-xr-xindra/newview/llvopartgroup.cpp4
-rwxr-xr-xindra/newview/llvotree.cpp126
-rwxr-xr-xindra/newview/llvotree.h5
-rwxr-xr-xindra/newview/llvovolume.cpp464
-rwxr-xr-xindra/newview/llvovolume.h4
-rwxr-xr-xindra/newview/llwlparamset.cpp8
-rwxr-xr-xindra/newview/llworld.cpp22
-rwxr-xr-xindra/newview/llworld.h6
-rwxr-xr-xindra/newview/pipeline.cpp390
-rwxr-xr-xindra/newview/pipeline.h38
-rwxr-xr-xindra/newview/skins/default/colors.xml9
-rw-r--r--indra/newview/skins/default/textures/flatnormal.tgabin0 -> 92 bytes
-rw-r--r--indra/newview/skins/default/textures/materials_ui_x_24.pngbin0 -> 602 bytes
-rwxr-xr-xindra/newview/skins/default/textures/textures.xml1
-rwxr-xr-xindra/newview/skins/default/xui/da/menu_viewer.xml2
-rwxr-xr-xindra/newview/skins/default/xui/de/menu_viewer.xml9
-rwxr-xr-xindra/newview/skins/default/xui/en/floater_tools.xml526
-rwxr-xr-xindra/newview/skins/default/xui/en/menu_viewer.xml26
-rwxr-xr-xindra/newview/skins/default/xui/en/notifications.xml10
-rwxr-xr-xindra/newview/skins/default/xui/en/panel_preferences_graphics1.xml25
-rw-r--r--indra/newview/skins/default/xui/en/panel_tools_texture.xml760
-rwxr-xr-xindra/newview/skins/default/xui/en/strings.xml4
-rwxr-xr-xindra/newview/skins/default/xui/es/menu_viewer.xml2
-rwxr-xr-xindra/newview/skins/default/xui/fr/menu_viewer.xml2
-rwxr-xr-xindra/newview/skins/default/xui/it/menu_viewer.xml2
-rwxr-xr-xindra/newview/skins/default/xui/ja/menu_viewer.xml2
-rwxr-xr-xindra/newview/skins/default/xui/pl/menu_viewer.xml2
-rwxr-xr-xindra/newview/skins/default/xui/pt/menu_viewer.xml2
-rwxr-xr-xindra/newview/skins/default/xui/ru/menu_viewer.xml18
-rwxr-xr-xindra/newview/skins/default/xui/tr/menu_viewer.xml2
-rwxr-xr-xindra/newview/skins/default/xui/zh/menu_viewer.xml2
-rwxr-xr-xindra/newview/tests/llmediadataclient_test.cpp1
-rwxr-xr-xindra/newview/viewer_manifest.py5
166 files changed, 8779 insertions, 2941 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 6e0bb161af..4c535a952f 100755
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -4,6 +4,7 @@ project(viewer)
include(00-Common)
include(Boost)
+include(BuildVersion)
include(DBusGlib)
include(DirectX)
include(OpenSSL)
@@ -173,6 +174,7 @@ set(viewer_SOURCE_FILES
lldrawpoolavatar.cpp
lldrawpoolbump.cpp
lldrawpoolground.cpp
+ lldrawpoolmaterials.cpp
lldrawpoolsimple.cpp
lldrawpoolsky.cpp
lldrawpoolterrain.cpp
@@ -357,6 +359,7 @@ set(viewer_SOURCE_FILES
llmaniptranslate.cpp
llmarketplacefunctions.cpp
llmarketplacenotifications.cpp
+ llmaterialmgr.cpp
llmediactrl.cpp
llmediadataclient.cpp
llmenuoptionpathfindingrebakenavmesh.cpp
@@ -753,6 +756,7 @@ set(viewer_HEADER_FILES
lldrawpoolalpha.h
lldrawpoolavatar.h
lldrawpoolbump.h
+ lldrawpoolmaterials.h
lldrawpoolground.h
lldrawpoolsimple.h
lldrawpoolsky.h
@@ -937,6 +941,7 @@ set(viewer_HEADER_FILES
llmaniptranslate.h
llmarketplacefunctions.h
llmarketplacenotifications.h
+ llmaterialmgr.h
llmediactrl.h
llmediadataclient.h
llmenuoptionpathfindingrebakenavmesh.h
@@ -1559,7 +1564,7 @@ endif (WINDOWS)
if (OPENAL)
set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_OPENAL")
-endif (OPENAL)
+endif (OPENAL)
if (FMODEX)
set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_FMODEX")
@@ -1979,7 +1984,7 @@ if (DARWIN)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/Info-SecondLife.plist"
"${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${product}.app/Contents/Info.plist"
- )
+ )
add_custom_command(
TARGET ${VIEWER_BINARY_NAME} POST_BUILD
@@ -2133,6 +2138,40 @@ if (LL_TESTS)
)
set_source_files_properties(
+ llviewerhelputil.cpp
+ PROPERTIES
+ LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}"
+ )
+
+ set_source_files_properties(
+ llremoteparcelrequest.cpp
+ PROPERTIES
+ LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}"
+ )
+
+ set_source_files_properties(
+ llworldmap.cpp
+ llworldmipmap.cpp
+ PROPERTIES
+ LL_TEST_ADDITIONAL_SOURCE_FILES
+ tests/llviewertexture_stub.cpp
+ #llviewertexturelist.cpp
+ LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}"
+ )
+
+ set_source_files_properties(
+ llmediadataclient.cpp
+ PROPERTIES
+ LL_TEST_ADDITIONAL_LIBRARIES "${LLPRIMITIVE_LIBRARIES}"
+ )
+
+ set_source_files_properties(
+ llagentaccess.cpp
+ PROPERTIES
+ LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}"
+ )
+
+ set_source_files_properties(
lllogininstance.cpp
PROPERTIES
LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}"
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index 87ce492908..444877d48f 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-3.5.2
+3.5.3
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 31c730e0bc..e9b36ee5b1 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -2862,6 +2862,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>DefaultBlankNormalTexture</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture used as 'Blank' in texture picker for normal maps. (UUID texture reference)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5b53359e-59dd-d8a2-04c3-9e65134da47a</string>
+ </map>
<key>DefaultFemaleAvatar</key>
<map>
<key>Comment</key>
@@ -2884,8 +2895,29 @@
<key>Value</key>
<string>Male Shape &amp; Outfit</string>
</map>
-
- <key>DefaultObjectTexture</key>
+ <key>DefaultObjectNormalTexture</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture used as 'Default' in texture picker for normal map. (UUID texture reference)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>85f28839-7a1c-b4e3-d71d-967792970a7b</string>
+ </map>
+ <key>DefaultObjectSpecularTexture</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture used as 'Default' in texture picker for specular map. (UUID texture reference)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>87e0e8f7-8729-1ea8-cfc9-8915773009db</string>
+ </map>
+ <key>DefaultObjectTexture</key>
<map>
<key>Comment</key>
<string>Texture used as 'Default' in texture picker. (UUID texture reference)</string>
@@ -3336,17 +3368,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>EnableTextureAtlas</key>
- <map>
- <key>Comment</key>
- <string>Whether to use texture atlas or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>EnableUIHints</key>
<map>
<key>Comment</key>
@@ -8429,7 +8450,7 @@
<key>RenderSpotLightsInNondeferred</key>
<map>
<key>Comment</key>
- <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string>
+ <string>Whether to support projectors as spotlights when Advanced Lighting Model is disabled</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8570,7 +8591,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <real>512</real>
+ <real>1024</real>
</map>
<key>RenderSpecularResY</key>
@@ -8582,7 +8603,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <real>128</real>
+ <real>256</real>
</map>
<key>RenderSpecularExponent</key>
@@ -8600,7 +8621,7 @@
<key>RenderDeferred</key>
<map>
<key>Comment</key>
- <string>Use deferred rendering pipeline.</string>
+ <string>Use deferred rendering pipeline (Advanced Lighting Model).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8788,7 +8809,7 @@
<key>RenderAutoMaskAlphaNonDeferred</key>
<map>
<key>Comment</key>
- <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string>
+ <string>Use alpha masks where appropriate when not using the Advanced Lighting Model</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8799,7 +8820,7 @@
<key>RenderAutoMaskAlphaDeferred</key>
<map>
<key>Comment</key>
- <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string>
+ <string>Use alpha masks where appropriate in the Advanced Lighting Model</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -12450,17 +12471,6 @@
<key>Value</key>
<integer>3</integer>
</map>
- <key>UpdaterWillingToTest</key>
- <map>
- <key>Comment</key>
- <string>Allow upgrades to release candidate viewers with new features and fixes.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>UpdaterServiceCheckPeriod</key>
<map>
<key>Comment</key>
@@ -12494,6 +12504,17 @@
<key>Value</key>
<string>update</string>
</map>
+ <key>UpdaterServiceProtocolVersion</key>
+ <map>
+ <key>Comment</key>
+ <string>The update protocol version to use.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>v1.0</string>
+ </map>
<key>UploadBakedTexOld</key>
<map>
<key>Comment</key>
@@ -12833,7 +12854,6 @@
<key>Type</key>
<string>LLSD</string>
<key>Value</key>
- <string/>
</map>
<key>VFSOldSize</key>
<map>
@@ -13460,7 +13480,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>-1.0</real>
+ <integer>-1.0</integer>
</map>
<key>ForcePeriodicRenderingTime</key>
<map>
@@ -13471,7 +13491,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>-1.0</real>
+ <integer>-1.0</integer>
</map>
<key>ZoomDirect</key>
<map>
@@ -14502,5 +14522,16 @@
<key>Value</key>
<integer>7000</integer>
</map>
+ <key>DisablePrecacheDelayAfterTeleporting</key>
+ <map>
+ <key>Comment</key>
+ <string>Disables the artificial delay in the viewer that precaches some incoming assets</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
</map>
</llsd>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index dd87ddb330..50b43f6a8d 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -25,17 +25,33 @@
#extension GL_ARB_texture_rectangle : enable
+#define INDEXED 1
+#define NON_INDEXED 2
+#define NON_INDEXED_NO_COLOR 3
+
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
#define frag_color gl_FragColor
#endif
-uniform sampler2DRect depthMap;
+#if HAS_SHADOW
+uniform sampler2DShadow shadowMap0;
+uniform sampler2DShadow shadowMap1;
+uniform sampler2DShadow shadowMap2;
+uniform sampler2DShadow shadowMap3;
-vec4 diffuseLookup(vec2 texcoord);
+uniform vec2 shadow_res;
-uniform vec2 screen_res;
+uniform mat4 shadow_matrix[6];
+uniform vec4 shadow_clip;
+uniform float shadow_bias;
+
+#endif
+
+#ifdef USE_DIFFUSE_TEX
+uniform sampler2D diffuseMap;
+#endif
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
@@ -45,11 +61,77 @@ VARYING vec3 vary_directional;
VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
+VARYING vec2 vary_texcoord0;
+VARYING vec3 vary_norm;
+#ifdef USE_VERTEX_COLOR
VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+#endif
+
+uniform vec4 light_position[8];
+uniform vec3 light_direction[8];
+uniform vec3 light_attenuation[8];
+uniform vec3 light_diffuse[8];
+
+uniform vec2 screen_res;
+
+vec3 calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return vec3(a,a,a);
+}
+
+vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
+{
+ //get light vector
+ vec3 lv = lp.xyz-v;
+
+ //get distance
+ float d = dot(lv,lv);
+
+ float da = 0.0;
+
+ if (d > 0.0 && la > 0.0 && fa > 0.0)
+ {
+ //normalize light vector
+ lv = normalize(lv);
+
+ //distance attenuation
+ float dist2 = d/la;
+ da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ da = pow(da, 2.2) * 2.2;
+
+ // spotlight coefficient.
+ float spot = max(dot(-ln, lv), is_pointlight);
+ da *= spot*spot; // GL_SPOT_EXPONENT=2
+
+ //angular attenuation
+ da *= max(dot(n, lv), 0.0);
+ }
+
+ return vec3(da,da,da);
+}
+
+#if HAS_SHADOW
+float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
+{
+ stc.xyz /= stc.w;
+ stc.z += shadow_bias;
+
+ stc.x = floor(stc.x*shadow_res.x + fract(stc.y*shadow_res.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
+
+ float cs = shadow2D(shadowMap, stc.xyz).x;
+ float shadow = cs;
+
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+
+ return shadow*0.2;
+}
+#endif
-uniform mat4 inv_proj;
void main()
{
@@ -58,16 +140,117 @@ void main()
vec4 pos = vec4(vary_position, 1.0);
- vec4 diff= diffuseLookup(vary_texcoord0.xy);
- vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a);
+#if HAS_SHADOW
+ float shadow = 0.0;
+ vec4 spos = pos;
+
+ if (spos.z > -shadow_clip.w)
+ {
+ vec4 lpos;
+
+ vec4 near_split = shadow_clip*-0.75;
+ vec4 far_split = shadow_clip*-1.25;
+ vec4 transition_domain = near_split-far_split;
+ float weight = 0.0;
+
+ if (spos.z < near_split.z)
+ {
+ lpos = shadow_matrix[3]*spos;
+
+ float w = 1.0;
+ w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
+ shadow += pcfShadow(shadowMap3, lpos)*w;
+ weight += w;
+ shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
+ }
+
+ if (spos.z < near_split.y && spos.z > far_split.z)
+ {
+ lpos = shadow_matrix[2]*spos;
+
+ float w = 1.0;
+ w -= max(spos.z-far_split.y, 0.0)/transition_domain.y;
+ w -= max(near_split.z-spos.z, 0.0)/transition_domain.z;
+ shadow += pcfShadow(shadowMap2, lpos)*w;
+ weight += w;
+ }
+
+ if (spos.z < near_split.x && spos.z > far_split.y)
+ {
+ lpos = shadow_matrix[1]*spos;
+
+ float w = 1.0;
+ w -= max(spos.z-far_split.x, 0.0)/transition_domain.x;
+ w -= max(near_split.y-spos.z, 0.0)/transition_domain.y;
+ shadow += pcfShadow(shadowMap1, lpos)*w;
+ weight += w;
+ }
+
+ if (spos.z > far_split.x)
+ {
+ lpos = shadow_matrix[0]*spos;
+
+ float w = 1.0;
+ w -= max(near_split.x-spos.z, 0.0)/transition_domain.x;
+
+ shadow += pcfShadow(shadowMap0, lpos)*w;
+ weight += w;
+ }
+
+
+ shadow /= weight;
+ }
+ else
+ {
+ shadow = 1.0;
+ }
+#endif
+
+#ifdef USE_INDEXED_TEX
+ vec4 diff = diffuseLookup(vary_texcoord0.xy);
+#else
+ vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);
+#endif
+
+ diff.rgb = pow(diff.rgb, vec3(2.2f, 2.2f, 2.2f));
+
+#ifdef USE_VERTEX_COLOR
+ float vertex_color_alpha = vertex_color.a;
+#else
+ float vertex_color_alpha = 1.0;
+#endif
+
+ vec3 normal = vary_norm;
+
+ vec3 l = light_position[0].xyz;
+ vec3 dlight = calcDirectionalLight(normal, l) * 2.6;
+ dlight = dlight * vary_directional.rgb * vary_pointlight_col;
+
+#if HAS_SHADOW
+ vec4 col = vec4(vary_ambient + dlight * shadow, vertex_color_alpha);
+#else
+ vec4 col = vec4(vary_ambient + dlight, vertex_color_alpha);
+#endif
+
vec4 color = diff * col;
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
+ col = vec4(0,0,0,0);
+
+ #define LIGHT_LOOP(i) col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
- color.rgb += diff.rgb * vary_pointlight_col.rgb;
+ color.rgb += diff.rgb * vary_pointlight_col * col.rgb;
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
index beb3290187..cccc7275ab 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
@@ -47,9 +47,51 @@ VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
VARYING vec4 vertex_color;
+VARYING vec3 vary_norm;
uniform mat4 inv_proj;
+uniform vec4 light_position[8];
+uniform vec3 light_direction[8];
+uniform vec3 light_attenuation[8];
+uniform vec3 light_diffuse[8];
+
+vec3 calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = pow(max(dot(n,l),0.0), 0.7);
+ return vec3(a,a,a);
+}
+
+vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
+{
+ //get light vector
+ vec3 lv = lp.xyz-v;
+
+ //get distance
+ float d = dot(lv,lv);
+
+ float da = 0.0;
+
+ if (d > 0.0 && la > 0.0 && fa > 0.0)
+ {
+ //normalize light vector
+ lv = normalize(lv);
+
+ //distance attenuation
+ float dist2 = d/la;
+ da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+
+ // spotlight coefficient.
+ float spot = max(dot(-ln, lv), is_pointlight);
+ da *= spot*spot; // GL_SPOT_EXPONENT=2
+
+ //angular attenuation
+ da *= max(pow(dot(n, lv), 0.7), 0.0);
+ }
+
+ return vec3(da,da,da);
+}
+
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).a;
@@ -72,14 +114,31 @@ void main()
vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy);
- vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a);
+ vec3 n = vary_norm;
+ vec3 l = light_position[0].xyz;
+ vec3 dlight = calcDirectionalLight(n, l);
+ dlight = dlight * vary_directional.rgb * vary_pointlight_col;
+
+ vec4 col = vec4(vary_ambient + dlight, vertex_color.a);
vec4 color = diff * col;
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
+ vec3 light_col = vec3(0,0,0);
+
+ #define LIGHT_LOOP(i) \
+ light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
- color.rgb += diff.rgb * vary_pointlight_col.rgb;
+ color.rgb += diff.rgb * vary_pointlight_col * light_col;
frag_color = color;
//frag_color = vec4(1,0,1,1);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
index 5a0e8ff684..5f93986f1d 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
@@ -46,6 +46,7 @@ VARYING vec3 vary_pointlight_col;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+VARYING vec3 vary_norm;
uniform float near_clip;
@@ -104,7 +105,7 @@ void main()
norm = position.xyz + normal.xyz;
norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz);
-
+ vary_norm = norm;
vec4 frag_pos = projection_matrix * pos;
gl_Position = frag_pos;
@@ -112,27 +113,18 @@ void main()
calcAtmospherics(pos.xyz);
+ //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
-
- // Collect normal lights
- col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
- col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
- col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z);
- col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z);
- col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);
- col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
-
- vary_pointlight_col = col.rgb*diffuse_color.rgb;
-
+ vary_pointlight_col = diffuse_color.rgb;
col.rgb = vec3(0,0,0);
// Add windlight lights
col.rgb = atmosAmbient(vec3(0.));
vary_ambient = col.rgb*diffuse_color.rgb;
- vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a)));
+ vary_directional.rgb = atmosAffectDirectionalLight(1);
- col.rgb = min(col.rgb*diffuse_color.rgb, 1.0);
+ col.rgb = col.rgb*diffuse_color.rgb;
vertex_color = col;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index cf38a2f4f7..77d02b36ff 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -23,21 +23,42 @@
* $/LicenseInfo$
*/
+#define INDEXED 1
+#define NON_INDEXED 2
+#define NON_INDEXED_NO_COLOR 3
+
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
+uniform mat4 projection_matrix;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
+
+#ifdef USE_INDEXED_TEX
void passTextureIndex();
+#endif
+
ATTRIBUTE vec3 normal;
+
+#ifdef USE_VERTEX_COLOR
ATTRIBUTE vec4 diffuse_color;
+#endif
+
ATTRIBUTE vec2 texcoord0;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+#else
+#ifdef IS_AVATAR_SKIN
+mat4 getSkinnedTransform();
+#endif
+#endif
+
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
-float calcDirectionalLight(vec3 n, vec3 l);
+vec3 calcDirectionalLight(vec3 n, vec3 l);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
@@ -50,26 +71,28 @@ VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
+#ifdef USE_VERTEX_COLOR
VARYING vec4 vertex_color;
+#endif
+
VARYING vec2 vary_texcoord0;
+VARYING vec3 vary_norm;
uniform float near_clip;
-uniform float shadow_offset;
-uniform float shadow_bias;
uniform vec4 light_position[8];
uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
-float calcDirectionalLight(vec3 n, vec3 l)
+vec3 calcDirectionalLight(vec3 n, vec3 l)
{
float a = max(dot(n,l),0.0);
- return a;
+ return vec3(a,a,a);
}
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
+vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
@@ -96,53 +119,103 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= max(dot(n, lv), 0.0);
}
- return da;
+ return vec3(da,da,da);
}
void main()
{
+ vec4 pos;
+ vec3 norm;
+
//transform vertex
+#ifdef HAS_SKIN
+ mat4 trans = getObjectSkinnedTransform();
+ trans = modelview_matrix * trans;
+
+ pos = trans * vec4(position.xyz, 1.0);
+
+ norm = position.xyz + normal.xyz;
+ norm = normalize((trans * vec4(norm, 1.0)).xyz - pos.xyz);
+ vec4 frag_pos = projection_matrix * pos;
+ gl_Position = frag_pos;
+#else
+
+#ifdef IS_AVATAR_SKIN
+ mat4 trans = getSkinnedTransform();
+ vec4 pos_in = vec4(position.xyz, 1.0);
+ pos.x = dot(trans[0], pos_in);
+ pos.y = dot(trans[1], pos_in);
+ pos.z = dot(trans[2], pos_in);
+ pos.w = 1.0;
+
+ norm.x = dot(trans[0].xyz, normal);
+ norm.y = dot(trans[1].xyz, normal);
+ norm.z = dot(trans[2].xyz, normal);
+ norm = normalize(norm);
+
+ vec4 frag_pos = projection_matrix * pos;
+ gl_Position = frag_pos;
+#else
+ norm = normalize(normal_matrix * normal);
vec4 vert = vec4(position.xyz, 1.0);
- passTextureIndex();
- vec4 pos = (modelview_matrix * vert);
+ pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+#endif
+#endif
+
+#ifdef USE_INDEXED_TEX
+ passTextureIndex();
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+#else
+ vary_texcoord0 = texcoord0;
+#endif
- vec3 norm = normalize(normal_matrix * normal);
-
- float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz));
- vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset;
-
+ vary_norm = norm;
+ vary_position = pos.xyz;
+
calcAtmospherics(pos.xyz);
+#ifndef USE_VERTEX_COLOR
+ vec4 diffuse_color = vec4(1,1,1,1);
+#endif
//vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
+
+ vec3 diff = pow(diffuse_color.rgb, vec3(2.2));
+
+
+
+ vary_pointlight_col = diff;
- // Collect normal lights
- col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
- col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
- col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z);
- col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z);
- col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);
- col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
- vary_pointlight_col = col.rgb*diffuse_color.rgb;
col.rgb = vec3(0,0,0);
// Add windlight lights
- col.rgb = atmosAmbient(vec3(0.));
+ col.rgb = atmosAmbient(col.rgb);
- vary_ambient = col.rgb*diffuse_color.rgb;
- vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a)));
+ vary_ambient = col.rgb*diff.rgb;
+
+ vary_directional.rgb = atmosAffectDirectionalLight(1.0f);
- col.rgb = col.rgb*diffuse_color.rgb;
+ col.rgb = col.rgb*diff.rgb;
+#ifdef USE_VERTEX_COLOR
vertex_color = col;
-
-
+#endif
+#ifdef HAS_SKIN
+ vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
+#else
+
+#ifdef IS_AVATAR_SKIN
+ vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
+#else
pos = modelview_projection_matrix * vert;
vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
+#endif
+#endif
+
}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl
index 81961d7746..3f90600ace 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl
@@ -39,7 +39,12 @@ void main()
mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
+
vec4 p = projection_matrix * vec4(pos, 1.0);
+#if !DEPTH_CLAMP
p.z = max(p.z, -p.w+0.01);
gl_Position = p;
+#else
+ gl_Position = p;
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl
index 5f395801e5..c8ddefac26 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl
@@ -47,6 +47,7 @@ VARYING vec3 vary_directional;
VARYING vec3 vary_fragcoord;
VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
+VARYING vec3 vary_norm;
uniform float near_clip;
@@ -112,6 +113,7 @@ void main()
norm.y = dot(trans[1].xyz, normal);
norm.z = dot(trans[2].xyz, normal);
norm = normalize(norm);
+ vary_norm = norm;
vec4 frag_pos = projection_matrix * pos;
gl_Position = frag_pos;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
index bfd9b9b3eb..bcccbf77d2 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
@@ -34,6 +34,12 @@ uniform sampler2D diffuseMap;
VARYING vec3 vary_normal;
VARYING vec2 vary_texcoord0;
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
void main()
{
vec4 diff = texture2D(diffuseMap, vary_texcoord0.xy);
@@ -46,6 +52,6 @@ void main()
frag_data[0] = vec4(diff.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
index 3686f2f647..b809b73973 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
@@ -31,12 +31,16 @@ out vec4 frag_color;
uniform sampler2D diffuseMap;
+#if !DEPTH_CLAMP
VARYING vec4 post_pos;
+#endif
void main()
{
frag_color = vec4(1,1,1,1);
+#if !DEPTH_CLAMP
gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
index 23feb09d72..bde1ad4e9f 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
@@ -31,7 +31,9 @@ ATTRIBUTE vec3 position;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
+#if !DEPTH_CLAMP
VARYING vec4 post_pos;
+#endif
void main()
{
@@ -51,9 +53,13 @@ void main()
norm = normalize(norm);
pos = projection_matrix * pos;
+#if !DEPTH_CLAMP
post_pos = pos;
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+#else
+ gl_Position = pos;
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index f400eb7a5b..c030c23515 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -64,11 +64,23 @@ vec4 getPosition(vec2 pos_screen)
return pos;
}
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
void main()
{
vec2 tc = vary_fragcoord.xy;
vec3 norm = texture2DRect(normalMap, tc).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
+ norm = decode_normal(norm.xy); // unpack norm
+
vec3 pos = getPosition(tc).xyz;
vec4 ccol = texture2DRect(lightMap, tc).rgba;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 23c4ea2fff..595c11fae2 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -39,6 +39,12 @@ VARYING vec3 vary_mat2;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
void main()
{
vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
@@ -52,5 +58,5 @@ void main()
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(tnorm);
- frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
index c1fa9e4aac..7930b5d18b 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
@@ -37,6 +37,12 @@ VARYING vec3 vary_normal;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
void main()
{
vec4 col = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color;
@@ -49,6 +55,6 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0); // spec
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
index 4c68123fac..59d109b886 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
@@ -36,6 +36,12 @@ uniform float minimum_alpha;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
void main()
{
vec4 col = diffuseLookup(vary_texcoord0.xy) * vertex_color;
@@ -48,5 +54,5 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
index ad65c7d330..37d70a2412 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
@@ -37,6 +37,12 @@ uniform sampler2D diffuseMap;
VARYING vec3 vary_normal;
VARYING vec2 vary_texcoord0;
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
void main()
{
vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
@@ -49,6 +55,6 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0); // spec
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 86390bdd83..6befb1bd8b 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -35,6 +35,12 @@ VARYING vec3 vary_normal;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
void main()
{
vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
@@ -42,6 +48,6 @@ void main()
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
index 788b966af8..a2c3ec3355 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
@@ -33,13 +33,20 @@ VARYING vec3 vary_normal;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+
void main()
{
vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb;
frag_data[0] = vec4(col, 0.0);
frag_data[1] = vertex_color.aaaa; // spec
- //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
+ frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
index 76d29b1df7..3c026796c8 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
@@ -47,6 +47,6 @@ void main()
passTextureIndex();
vary_normal = normalize(normal_matrix * normal);
-
+
vertex_color = diffuse_color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
index 6aa4d7b4ed..ed02c4a481 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
@@ -42,7 +42,7 @@ void main()
float shadow = 1.0;
vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color;
-
+ color.rgb = pow(color.rgb, vec3(2.2));
color.rgb = fullbrightAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 36433a5827..975180606a 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -43,6 +43,7 @@ void main()
float shadow = 1.0;
vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color;
+ color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f));
color.rgb = fullbrightAtmosTransport(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index 2e6982d101..3f09a15375 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -57,8 +57,6 @@ void main()
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
calcAtmospherics(pos.xyz);
-
- vertex_color = diffuse_color;
-
+ vertex_color = diffuse_color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
new file mode 100644
index 0000000000..599477ad9e
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -0,0 +1,652 @@
+/**
+ * @file materialF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#define DIFFUSE_ALPHA_MODE_IGNORE 0
+#define DIFFUSE_ALPHA_MODE_BLEND 1
+#define DIFFUSE_ALPHA_MODE_MASK 2
+#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
+
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+
+#if HAS_SUN_SHADOW
+
+uniform sampler2DShadow shadowMap0;
+uniform sampler2DShadow shadowMap1;
+uniform sampler2DShadow shadowMap2;
+uniform sampler2DShadow shadowMap3;
+
+uniform mat4 shadow_matrix[6];
+uniform vec4 shadow_clip;
+uniform vec2 shadow_res;
+uniform float shadow_bias;
+
+float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
+{
+ stc.xyz /= stc.w;
+ stc.z += shadow_bias;
+
+ stc.x = floor(stc.x*shadow_res.x + fract(stc.y*shadow_res.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
+
+ float cs = shadow2D(shadowMap, stc.xyz).x;
+ float shadow = cs;
+
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+
+ return shadow*0.2;
+}
+
+#endif
+
+uniform samplerCube environmentMap;
+uniform sampler2D lightFunc;
+
+// Inputs
+uniform vec4 morphFactor;
+uniform vec3 camPosLocal;
+//uniform vec4 camPosWorld;
+uniform vec4 gamma;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 ambient;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
+uniform float haze_horizon;
+uniform float haze_density;
+uniform float cloud_shadow;
+uniform float density_multiplier;
+uniform float distance_multiplier;
+uniform float max_y;
+uniform vec4 glow;
+uniform float scene_light_strength;
+uniform mat3 env_mat;
+uniform mat3 ssao_effect_mat;
+
+uniform vec3 sun_dir;
+VARYING vec2 vary_fragcoord;
+
+VARYING vec3 vary_position;
+
+vec3 vary_PositionEye;
+
+vec3 vary_SunlitColor;
+vec3 vary_AmblitColor;
+vec3 vary_AdditiveColor;
+vec3 vary_AtmosAttenuation;
+
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+uniform vec4 light_position[8];
+uniform vec3 light_direction[8];
+uniform vec3 light_attenuation[8];
+uniform vec3 light_diffuse[8];
+
+vec3 calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return vec3(a,a,a);
+}
+
+
+vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare)
+{
+ //get light vector
+ vec3 lv = lp.xyz-v;
+
+ //get distance
+ float d = dot(lv,lv);
+
+ float da = 1.0;
+
+ vec3 col = vec3(0,0,0);
+
+ if (d > 0.0 && la > 0.0 && fa > 0.0)
+ {
+ //normalize light vector
+ lv = normalize(lv);
+
+ //distance attenuation
+ float dist2 = d/la;
+ float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+
+ // spotlight coefficient.
+ float spot = max(dot(-ln, lv), is_pointlight);
+ da *= spot*spot; // GL_SPOT_EXPONENT=2
+
+ //angular attenuation
+ da *= max(dot(n, lv), 0.0);
+
+ float lit = max(da * dist_atten, 0.0);
+
+ col = light_col*lit*diffuse;
+
+ if (spec.a > 0.0)
+ {
+ //vec3 ref = dot(pos+lv, norm);
+ vec3 h = normalize(lv+npos);
+ float nh = dot(n, h);
+ float nv = dot(n, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
+ vec3 speccol = lit*scol*light_col.rgb*spec.rgb;
+ col += speccol;
+
+ float cur_glare = max(speccol.r, speccol.g);
+ cur_glare = max(cur_glare, speccol.b);
+ glare = max(glare, speccol.r);
+ glare += max(cur_glare, 0.0);
+ //col += spec.rgb;
+ }
+ }
+ }
+
+ return max(col, vec3(0.0,0.0,0.0));
+
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
+vec4 getPosition_d(vec2 pos_screen, float depth)
+{
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+vec3 getPositionEye()
+{
+ return vary_PositionEye;
+}
+vec3 getSunlitColor()
+{
+ return vary_SunlitColor;
+}
+vec3 getAmblitColor()
+{
+ return vary_AmblitColor;
+}
+vec3 getAdditiveColor()
+{
+ return vary_AdditiveColor;
+}
+vec3 getAtmosAttenuation()
+{
+ return vary_AtmosAttenuation;
+}
+
+void setPositionEye(vec3 v)
+{
+ vary_PositionEye = v;
+}
+
+void setSunlitColor(vec3 v)
+{
+ vary_SunlitColor = v;
+}
+
+void setAmblitColor(vec3 v)
+{
+ vary_AmblitColor = v;
+}
+
+void setAdditiveColor(vec3 v)
+{
+ vary_AdditiveColor = v;
+}
+
+void setAtmosAttenuation(vec3 v)
+{
+ vary_AtmosAttenuation = v;
+}
+
+void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+
+ vec3 P = inPositionEye;
+ setPositionEye(P);
+
+ vec3 tmpLightnorm = lightnorm.xyz;
+
+ vec3 Pn = normalize(P);
+ float Plen = length(P);
+
+ vec4 temp1 = vec4(0);
+ vec3 temp2 = vec3(0);
+ vec4 blue_weight;
+ vec4 haze_weight;
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
+
+ //sunlight attenuation effect (hue and brightness) due to atmosphere
+ //this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+ //I had thought blue_density and haze_density should have equal weighting,
+ //but attenuation due to haze_density tends to seem too strong
+
+ temp1 = blue_density + vec4(haze_density);
+ blue_weight = blue_density / temp1;
+ haze_weight = vec4(haze_density) / temp1;
+
+ //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
+ temp2.y = max(0.0, tmpLightnorm.y);
+ temp2.y = 1. / temp2.y;
+ sunlight *= exp( - light_atten * temp2.y);
+
+ // main atmospheric scattering line integral
+ temp2.z = Plen * density_multiplier;
+
+ // Transparency (-> temp1)
+ // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati
+ // compiler gets confused.
+ temp1 = exp(-temp1 * temp2.z * distance_multiplier);
+
+ //final atmosphere attenuation factor
+ setAtmosAttenuation(temp1.rgb);
+
+ //compute haze glow
+ //(can use temp2.x as temp because we haven't used it yet)
+ temp2.x = dot(Pn, tmpLightnorm.xyz);
+ temp2.x = 1. - temp2.x;
+ //temp2.x is 0 at the sun and increases away from sun
+ temp2.x = max(temp2.x, .03); //was glow.y
+ //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ temp2.x *= glow.x;
+ //higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ temp2.x = pow(temp2.x, glow.z);
+ //glow.z should be negative, so we're doing a sort of (1 / "angle") function
+
+ //add "minimum anti-solar illumination"
+ temp2.x += .25;
+
+ //increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5;
+
+ /* decrease value and saturation (that in HSV, not HSL) for occluded areas
+ * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
+ * // The following line of code performs the equivalent of:
+ * float ambAlpha = tmpAmbient.a;
+ * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
+ * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
+ * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
+ */
+ tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
+
+ //haze color
+ setAdditiveColor(
+ vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
+ + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ + tmpAmbient)));
+
+ //brightness of surface both sunlight and ambient
+ setSunlitColor(pow(vec3(sunlight * .5), vec3(2.2)) * 2.2);
+ setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(2.2)) * 2.2);
+ setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(2.2)) * 2.2);
+}
+
+vec3 atmosLighting(vec3 light)
+{
+ light *= getAtmosAttenuation().r;
+ light += getAdditiveColor();
+ return (2.0 * light);
+}
+
+vec3 atmosTransport(vec3 light) {
+ light *= getAtmosAttenuation().r;
+ light += getAdditiveColor() * 2.0;
+ return light;
+}
+vec3 atmosGetDiffuseSunlightColor()
+{
+ return getSunlitColor();
+}
+
+vec3 scaleDownLight(vec3 light)
+{
+ return (light / vec3(scene_light_strength, scene_light_strength, scene_light_strength));
+}
+
+vec3 scaleUpLight(vec3 light)
+{
+ return (light * vec3(scene_light_strength, scene_light_strength, scene_light_strength));
+}
+
+vec3 atmosAmbient(vec3 light)
+{
+ return getAmblitColor() + (light * vec3(0.5f, 0.5f, 0.5f));
+}
+
+vec3 atmosAffectDirectionalLight(float lightIntensity)
+{
+ return getSunlitColor() * vec3(lightIntensity, lightIntensity, lightIntensity);
+}
+
+vec3 scaleSoftClip(vec3 light)
+{
+ //soft clip effect:
+ vec3 zeroes = vec3(0.0f, 0.0f, 0.0f);
+ vec3 ones = vec3(1.0f, 1.0f, 1.0f);
+
+ light = ones - clamp(light, zeroes, ones);
+ light = ones - pow(light, gamma.xxx);
+
+ return light;
+}
+
+#else
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_data[3];
+#else
+#define frag_data gl_FragData
+#endif
+#endif
+
+uniform sampler2D diffuseMap;
+
+#if HAS_NORMAL_MAP
+uniform sampler2D bumpMap;
+#endif
+
+#if HAS_SPECULAR_MAP
+uniform sampler2D specularMap;
+
+VARYING vec2 vary_texcoord2;
+#endif
+
+uniform float env_intensity;
+uniform vec4 specular_color;
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
+uniform float minimum_alpha;
+#endif
+
+#if HAS_NORMAL_MAP
+VARYING vec3 vary_mat0;
+VARYING vec3 vary_mat1;
+VARYING vec3 vary_mat2;
+VARYING vec2 vary_texcoord1;
+#else
+VARYING vec3 vary_normal;
+#endif
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+void main()
+{
+ vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy);
+ diffcol.rgb *= vertex_color.rgb;
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
+ if (diffcol.a < minimum_alpha)
+ {
+ discard;
+ }
+#endif
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+ diffcol.rgb = pow(diffcol.rgb, vec3(2.2));
+#endif
+
+#if HAS_SPECULAR_MAP
+ vec4 spec = texture2D(specularMap, vary_texcoord2.xy)*specular_color;
+#else
+ vec4 spec = specular_color;
+#endif
+
+#if HAS_NORMAL_MAP
+ vec4 norm = texture2D(bumpMap, vary_texcoord1.xy);
+
+ norm.xyz = norm.xyz * 2 - 1;
+
+ vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),
+ dot(norm.xyz,vary_mat1),
+ dot(norm.xyz,vary_mat2));
+#else
+ vec4 norm = vec4(0,0,0,1.0);
+ vec3 tnorm = vary_normal;
+#endif
+
+ norm.xyz = tnorm;
+ norm.xyz = normalize(norm.xyz);
+
+ vec4 final_color = diffcol;
+
+#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
+ final_color.a = 0;
+#endif
+
+ vec4 final_specular = spec;
+#if HAS_SPECULAR_MAP
+ //final_color.rgb *= 1 - spec.a * env_intensity;
+ //final_specular.rgb *= specular_color.rgb;
+
+ vec4 final_normal = vec4(encode_normal(normalize(tnorm)), spec.a * env_intensity, 0.0);
+ final_specular.a = specular_color.a * norm.a;
+#else
+ vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);
+ final_specular.a = specular_color.a;
+#endif
+
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+ //forward rendering, output just lit RGBA
+ vec3 pos = vary_position;
+
+#if HAS_SUN_SHADOW
+ float shadow = 0.0;
+
+ vec4 spos = vec4(pos,1.0);
+
+ if (spos.z > -shadow_clip.w)
+ {
+ vec4 lpos;
+
+ vec4 near_split = shadow_clip*-0.75;
+ vec4 far_split = shadow_clip*-1.25;
+ vec4 transition_domain = near_split-far_split;
+ float weight = 0.0;
+
+ if (spos.z < near_split.z)
+ {
+ lpos = shadow_matrix[3]*spos;
+
+ float w = 1.0;
+ w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
+ shadow += pcfShadow(shadowMap3, lpos)*w;
+ weight += w;
+ shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
+ }
+
+ if (spos.z < near_split.y && spos.z > far_split.z)
+ {
+ lpos = shadow_matrix[2]*spos;
+
+ float w = 1.0;
+ w -= max(spos.z-far_split.y, 0.0)/transition_domain.y;
+ w -= max(near_split.z-spos.z, 0.0)/transition_domain.z;
+ shadow += pcfShadow(shadowMap2, lpos)*w;
+ weight += w;
+ }
+
+ if (spos.z < near_split.x && spos.z > far_split.y)
+ {
+ lpos = shadow_matrix[1]*spos;
+
+ float w = 1.0;
+ w -= max(spos.z-far_split.x, 0.0)/transition_domain.x;
+ w -= max(near_split.y-spos.z, 0.0)/transition_domain.y;
+ shadow += pcfShadow(shadowMap1, lpos)*w;
+ weight += w;
+ }
+
+ if (spos.z > far_split.x)
+ {
+ lpos = shadow_matrix[0]*spos;
+
+ float w = 1.0;
+ w -= max(near_split.x-spos.z, 0.0)/transition_domain.x;
+
+ shadow += pcfShadow(shadowMap0, lpos)*w;
+ weight += w;
+ }
+
+
+ shadow /= weight;
+ }
+ else
+ {
+ shadow = 1.0;
+ }
+#else
+ float shadow = 1.0;
+#endif
+
+ spec = final_specular;
+ vec4 diffuse = final_color;
+ float envIntensity = final_normal.z;
+
+ vec3 col = vec3(0.0f,0.0f,0.0f);
+
+ float bloom = 0.0;
+ calcAtmospherics(pos.xyz, 1.0);
+
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+
+ float da =dot(norm.xyz, sun_dir.xyz);
+ float final_da = da;
+ final_da = min(final_da, shadow);
+ final_da = max(final_da, diffuse.a);
+ final_da = max(final_da, 0.0f);
+
+ col.rgb = atmosAmbient(col);
+ col.rgb = col.rgb + atmosAffectDirectionalLight(final_da * 2.6);
+ col.rgb *= diffuse.rgb;
+
+
+ float glare = 0.0;
+
+ if (spec.a > 0.0) // specular reflection
+ {
+ // the old infinite-sky shiny reflection
+ //
+
+ float sa = dot(refnormpersp, sun_dir.xyz);
+ vec3 dumbshiny = vary_SunlitColor*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r);
+
+ // add the two types of shiny together
+ vec3 spec_contrib = dumbshiny * spec.rgb;
+ bloom = dot(spec_contrib, spec_contrib) / 6;
+
+ glare = max(spec_contrib.r, spec_contrib.g);
+ glare = max(glare, spec_contrib.b);
+
+ col += spec_contrib;
+ }
+
+ if (envIntensity > 0.0)
+ {
+ //add environmentmap
+ vec3 env_vec = env_mat * refnormpersp;
+ vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(2.2)) * 2.2;
+
+ col = mix(col.rgb, refcol,
+ max(envIntensity-diffuse.a*2.0, 0.0));
+
+ float cur_glare = max(refcol.r, refcol.g);
+ cur_glare = max(cur_glare, refcol.b);
+ cur_glare *= envIntensity*4.0;
+ glare += cur_glare;
+ }
+
+ col = atmosLighting(col);
+ col = scaleSoftClip(col);
+
+ vec3 npos = normalize(-pos.xyz);
+
+ #define LIGHT_LOOP(i) col.rgb = col.rgb + calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare);
+
+ /*LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)*/
+
+ frag_color.rgb = col.rgb;
+ glare = min(glare, 1.0);
+ frag_color.a = max(diffcol.a*vertex_color.a, glare);
+
+#else
+ frag_data[0] = final_color;
+
+#ifdef UGLY_MAC_HACK
+ // magic spec exp clamp fixes rendering artifacts on older mac GF drivers
+ //
+ final_specular = min(final_specular, vec4(1.0f, 1.0f, 1.0f, 0.125f));
+#endif
+
+ frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent.
+ frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity.
+#endif
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
new file mode 100644
index 0000000000..0638dcfa55
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -0,0 +1,143 @@
+/**
+ * @file bumpV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#define DIFFUSE_ALPHA_MODE_IGNORE 0
+#define DIFFUSE_ALPHA_MODE_BLEND 1
+#define DIFFUSE_ALPHA_MODE_MASK 2
+#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
+
+#if HAS_SKIN
+uniform mat4 modelview_matrix;
+uniform mat4 projection_matrix;
+mat4 getObjectSkinnedTransform();
+#else
+uniform mat3 normal_matrix;
+uniform mat4 modelview_projection_matrix;
+#endif
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+
+#if !HAS_SKIN
+uniform mat4 modelview_matrix;
+#endif
+
+VARYING vec3 vary_position;
+
+#endif
+
+uniform mat4 texture_matrix0;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec4 diffuse_color;
+ATTRIBUTE vec3 normal;
+ATTRIBUTE vec2 texcoord0;
+
+
+#if HAS_NORMAL_MAP
+ATTRIBUTE vec3 binormal;
+ATTRIBUTE vec2 texcoord1;
+
+VARYING vec3 vary_mat0;
+VARYING vec3 vary_mat1;
+VARYING vec3 vary_mat2;
+
+VARYING vec2 vary_texcoord1;
+#else
+VARYING vec3 vary_normal;
+#endif
+
+#if HAS_SPECULAR_MAP
+ATTRIBUTE vec2 texcoord2;
+VARYING vec2 vary_texcoord2;
+#endif
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+#if HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+
+ mat = modelview_matrix * mat;
+
+ vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+ vary_position = pos;
+#endif
+
+ gl_Position = projection_matrix*vec4(pos,1.0);
+
+#else
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+
+#endif
+
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+#if HAS_NORMAL_MAP
+ vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
+#endif
+
+#if HAS_SPECULAR_MAP
+ vary_texcoord2 = (texture_matrix0 * vec4(texcoord2,0,1)).xy;
+#endif
+
+#if HAS_SKIN
+ vec3 n = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
+#if HAS_NORMAL_MAP
+ vec3 b = normalize((mat*vec4(binormal.xyz+position.xyz,1.0)).xyz-pos.xyz);
+ vec3 t = cross(b, n);
+
+ vary_mat0 = vec3(t.x, b.x, n.x);
+ vary_mat1 = vec3(t.y, b.y, n.y);
+ vary_mat2 = vec3(t.z, b.z, n.z);
+#else //HAS_NORMAL_MAP
+vary_normal = n;
+#endif //HAS_NORMAL_MAP
+#else //HAS_SKIN
+ vec3 n = normalize(normal_matrix * normal);
+#if HAS_NORMAL_MAP
+ vec3 b = normalize(normal_matrix * binormal);
+ vec3 t = cross(b, n);
+
+ vary_mat0 = vec3(t.x, b.x, n.x);
+ vary_mat1 = vec3(t.y, b.y, n.y);
+ vary_mat2 = vec3(t.z, b.z, n.z);
+#else //HAS_NORMAL_MAP
+ vary_normal = n;
+#endif //HAS_NORMAL_MAP
+#endif //HAS_SKIN
+
+ vertex_color = diffuse_color;
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+#if !HAS_SKIN
+ vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
+#endif
+#endif
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 7e79317543..338532e71d 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -56,6 +56,17 @@ uniform float far_z;
uniform mat4 inv_proj;
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).r;
@@ -79,7 +90,7 @@ void main()
}
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- norm = (norm.xyz-0.5)*2.0; // unpack norm
+ norm = decode_normal(norm.xy); // unpack norm
norm = normalize(norm);
vec4 spec = texture2DRect(specularRect, frag.xy);
vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
@@ -110,27 +121,39 @@ void main()
{
lv = normalize(lv);
da = dot(norm, lv);
-
+
float fa = light_col[i].a+1.0;
float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+
+ dist_atten = pow(dist_atten, 2.2) * 2.2;
+
dist_atten *= noise;
float lit = da * dist_atten;
-
+
vec3 col = light_col[i].rgb*lit*diff;
+
//vec3 col = vec3(dist2, light_col[i].a, lit);
if (spec.a > 0.0)
{
+ lit = min(da*6.0, 1.0) * dist_atten;
//vec3 ref = dot(pos+lv, norm);
-
- float sa = dot(normalize(lv+npos),norm);
-
- if (sa > 0.0)
+ vec3 h = normalize(lv+npos);
+ float nh = dot(norm, h);
+ float nv = dot(norm, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
{
- sa = 6 * texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0);
- sa *= noise;
- col += da*sa*light_col[i].rgb*spec.rgb;
+ float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
+ col += lit*scol*light_col[i].rgb*spec.rgb;
+ //col += spec.rgb;
}
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index bff87cb6aa..79f94fb131 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -40,6 +40,7 @@ uniform sampler2DRect normalMap;
uniform samplerCube environmentMap;
uniform sampler2D noiseMap;
uniform sampler2D projectionMap;
+uniform sampler2D lightFunc;
uniform mat4 proj_mat; //screen space to light space
uniform float proj_near; //near clip for projection
@@ -66,9 +67,26 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
+vec4 correctWithGamma(vec4 col)
+{
+ return vec4(pow(col.rgb, vec3(2.2)), col.a);
+}
+
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
+ ret = correctWithGamma(ret);
vec2 dist = tc-vec2(0.5);
@@ -84,6 +102,7 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
+ ret = correctWithGamma(ret);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
@@ -101,6 +120,7 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
+ ret = correctWithGamma(ret);
vec2 dist = tc-vec2(0.5);
@@ -142,7 +162,9 @@ void main()
}
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- norm = vec3((norm.xy-0.5)*2.0, norm.z);
+ float envIntensity = norm.z;
+
+ norm = decode_normal(norm.xy);
norm = normalize(norm);
float l_dist = -dot(lv, proj_n);
@@ -157,6 +179,7 @@ void main()
float fa = falloff+1.0;
float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
+ dist_atten = pow(dist_atten, 2.2) * 2.2;
if (dist_atten <= 0.0)
{
discard;
@@ -169,7 +192,8 @@ void main()
vec3 col = vec3(0,0,0);
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
-
+ vec3 dlit = vec3(0, 0, 0);
+
float noise = texture2D(noiseMap, frag.xy/128.0).b;
if (proj_tc.z > 0.0 &&
proj_tc.x < 1.0 &&
@@ -187,14 +211,13 @@ void main()
vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
- vec3 lcol = color.rgb * plcol.rgb * plcol.a;
+ dlit = color.rgb * plcol.rgb * plcol.a;
lit = da * dist_atten * noise;
- col = lcol*lit*diff_tex;
+ col = dlit*lit*diff_tex;
amb_da += (da*0.5)*proj_ambiance;
}
-
//float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
@@ -203,14 +226,39 @@ void main()
amb_da *= dist_atten * noise;
amb_da = min(amb_da, 1.0-lit);
-
- col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
+ col += amb_da*color.rgb*diff_tex*amb_plcol.rgb*amb_plcol.a;
}
vec4 spec = texture2DRect(specularRect, frag.xy);
+
if (spec.a > 0.0)
{
+ dlit *= min(da*6.0, 1.0) * dist_atten;
+
+ vec3 npos = -normalize(pos);
+
+ //vec3 ref = dot(pos+lv, norm);
+ vec3 h = normalize(lv+npos);
+ float nh = dot(norm, h);
+ float nv = dot(norm, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
+ col += dlit*scol*spec.rgb;
+ //col += spec.rgb;
+ }
+ }
+
+ if (envIntensity > 0.0)
+ {
vec3 ref = reflect(normalize(pos), norm);
//project from point pos in direction ref to plane proj_p, proj_n
@@ -227,8 +275,9 @@ void main()
{
stc.xy /= stc.w;
- float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0);
+ float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0);
+ //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
if (stc.x < 1.0 &&
@@ -236,8 +285,7 @@ void main()
stc.x > 0.0 &&
stc.y > 0.0)
{
- vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
- col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb;
+ col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*spec.rgb;
}
}
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 75757b26c8..69cdb2ce71 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -54,6 +54,17 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
uniform vec4 viewport;
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).r;
@@ -84,7 +95,7 @@ void main()
}
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- norm = (norm.xyz-0.5)*2.0; // unpack norm
+ norm = decode_normal(norm.xy); // unpack norm
float da = dot(norm, lv);
if (da < 0.0)
{
@@ -100,19 +111,30 @@ void main()
vec3 col = texture2DRect(diffuseRect, frag.xy).rgb;
float fa = falloff+1.0;
float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ dist_atten = pow(dist_atten, 2.2) * 2.2;
float lit = da * dist_atten * noise;
-
+
col = color.rgb*lit*col;
vec4 spec = texture2DRect(specularRect, frag.xy);
if (spec.a > 0.0)
{
- float sa = dot(normalize(lv-normalize(pos)),norm);
- if (sa > 0.0)
+ lit = min(da*6.0, 1.0) * dist_atten;
+
+ vec3 npos = -normalize(pos);
+ vec3 h = normalize(lv+npos);
+ float nh = dot(norm, h);
+ float nv = dot(norm, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5) * 0.4+0.5;
+ float gtdenom = 2 * nh;
+ float gt = max(0,(min(gtdenom * nv / vh, gtdenom * da / vh)));
+
+ if (nh > 0.0)
{
- sa = 6 * texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0);
- sa *= noise;
- col += da*sa*color.rgb*spec.rgb;
+ float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
+ col += lit*scol*color.rgb*spec.rgb;
}
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
new file mode 100644
index 0000000000..2d6bce02c9
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -0,0 +1,46 @@
+/**
+ * @file postDeferredGammaCorrect.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2DRect diffuseRect;
+
+uniform vec2 screen_res;
+VARYING vec2 vary_fragcoord;
+
+uniform float texture_gamma;
+
+void main()
+{
+ vec4 diff = texture2DRect(diffuseRect, vary_fragcoord);
+ frag_color = pow(diff, vec4(texture_gamma, texture_gamma, texture_gamma, 1.0));
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index bced4a5577..91a96977f0 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -31,8 +31,12 @@ out vec4 frag_color;
uniform sampler2D diffuseMap;
+#if !DEPTH_CLAMP
VARYING float pos_zd2;
+#endif
+
VARYING float pos_w;
+
VARYING float target_pos_x;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
@@ -56,5 +60,7 @@ void main()
frag_color = vec4(1,1,1,1);
+#if !DEPTH_CLAMP
gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
index c1f2d90712..11411a605c 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
@@ -31,8 +31,12 @@ ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec2 texcoord0;
+#if !DEPTH_CLAMP
VARYING float pos_zd2;
+#endif
+
VARYING float pos_w;
+
VARYING float target_pos_x;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
@@ -45,10 +49,16 @@ void main()
vec4 pre_pos = vec4(position.xyz, 1.0);
vec4 pos = modelview_projection_matrix * pre_pos;
target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
+
pos_w = pos.w;
+
+#if !DEPTH_CLAMP
pos_zd2 = pos.z * 0.5;
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+#else
+ gl_Position = pos;
+#endif
passTextureIndex();
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
index 6195e2f1ec..ef153dfc5b 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
@@ -27,7 +27,9 @@ uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
+#if !DEPTH_CLAMP
VARYING vec4 post_pos;
+#endif
uniform vec3 box_center;
uniform vec3 box_size;
@@ -37,8 +39,12 @@ void main()
//transform vertex
vec3 p = position*box_size+box_center;
vec4 pos = modelview_projection_matrix*vec4(p.xyz, 1.0);
-
+
+#if !DEPTH_CLAMP
post_pos = pos;
-
+
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+#else
+ gl_Position = pos;
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
index 7e55fdc12a..3d1b182875 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
@@ -29,11 +29,16 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
+#if !DEPTH_CLAMP
VARYING vec4 post_pos;
+#endif
void main()
{
frag_color = vec4(1,1,1,1);
+#if !DEPTH_CLAMP
gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
+#endif
+
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
index 8b46e81f90..cc77a4cea0 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
@@ -27,14 +27,20 @@ uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
+#if !DEPTH_CLAMP
VARYING vec4 post_pos;
+#endif
void main()
{
//transform vertex
vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0);
+#if !DEPTH_CLAMP
post_pos = pos;
-
+
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+#else
+ gl_Position = pos;
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
index faa54a316e..49ad064364 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
@@ -61,6 +61,6 @@ void main()
/// Gamma correct for WL (soft clip effect).
frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0);
frag_data[1] = vec4(0.0,0.0,0.0,0.0);
- frag_data[2] = vec4(0,0,1,0);
+ frag_data[2] = vec4(0.5,0.5,0.0,0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 89448e2167..a1dff9188f 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -60,6 +60,7 @@ uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
uniform vec4 glow;
+uniform float global_gamma;
uniform float scene_light_strength;
uniform mat3 env_mat;
uniform mat3 ssao_effect_mat;
@@ -77,6 +78,17 @@ vec3 vary_AtmosAttenuation;
uniform mat4 inv_proj;
uniform vec2 screen_res;
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
vec4 getPosition_d(vec2 pos_screen, float depth)
{
vec2 sc = pos_screen.xy*2.0;
@@ -116,7 +128,6 @@ vec3 getAtmosAttenuation()
return vary_AtmosAttenuation;
}
-
void setPositionEye(vec3 v)
{
vary_PositionEye = v;
@@ -220,9 +231,9 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+ tmpAmbient)));
//brightness of surface both sunlight and ambient
- setSunlitColor(vec3(sunlight * .5));
- setAmblitColor(vec3(tmpAmbient * .25));
- setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
+ setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * 2.2);
+ setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * 2.2);
+ setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * 2.2);
}
vec3 atmosLighting(vec3 light)
@@ -276,55 +287,55 @@ void main()
vec2 tc = vary_fragcoord.xy;
float depth = texture2DRect(depthMap, tc.xy).r;
vec3 pos = getPosition_d(tc, depth).xyz;
- vec3 norm = texture2DRect(normalMap, tc).xyz;
- norm = (norm.xyz-0.5)*2.0; // unpack norm
+ vec4 norm = texture2DRect(normalMap, tc);
+ float envIntensity = norm.z;
+ norm.xyz = decode_normal(norm.xy); // unpack norm
float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
-
+
vec4 diffuse = texture2DRect(diffuseRect, tc);
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
-
vec3 col;
float bloom = 0.0;
- if (diffuse.a < 0.9)
{
calcAtmospherics(pos.xyz, 1.0);
col = atmosAmbient(vec3(0));
- col += atmosAffectDirectionalLight(max(min(da, 1.0), diffuse.a));
+ col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.6, diffuse.a));
col *= diffuse.rgb;
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+
if (spec.a > 0.0) // specular reflection
{
// the old infinite-sky shiny reflection
//
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+
float sa = dot(refnormpersp, sun_dir.xyz);
- vec3 dumbshiny = vary_SunlitColor*(6 * texture2D(lightFunc, vec2(sa, spec.a)).r);
+ vec3 dumbshiny = vary_SunlitColor*(texture2D(lightFunc, vec2(sa, spec.a)).r);
// add the two types of shiny together
vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib) / 4;
+ bloom = dot(spec_contrib, spec_contrib) / 6;
col += spec_contrib;
-
- //add environmentmap
- vec3 env_vec = env_mat * refnormpersp;
- col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb,
- max(spec.a-diffuse.a*2.0, 0.0));
}
+ if (envIntensity > 0.0)
+ { //add environmentmap
+ vec3 env_vec = env_mat * refnormpersp;
+ col = mix(col.rgb, pow(textureCube(environmentMap, env_vec).rgb, vec3(2.2)) * 2.2,
+ envIntensity);
+ }
+
col = atmosLighting(col);
col = scaleSoftClip(col);
col = mix(col.rgb, diffuse.rgb, diffuse.a);
}
- else
- {
- col = diffuse.rgb;
- }
-
+
frag_color.rgb = col;
- frag_color.a = bloom;
+ //frag_color.a = bloom;
+ frag_color.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl
index c6031fc45a..b59fcbe017 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl
@@ -35,6 +35,6 @@ void main()
//transform vertex
vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
gl_Position = pos;
-
+
vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index cca63872de..c918a42c73 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -22,18 +22,15 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+#extension GL_ARB_texture_rectangle : enable
+
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
#define frag_color gl_FragColor
#endif
-//class 1 -- no shadows
-
-#extension GL_ARB_texture_rectangle : enable
-
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect depthMap;
@@ -41,6 +38,7 @@ uniform sampler2DRect normalMap;
uniform samplerCube environmentMap;
uniform sampler2D noiseMap;
uniform sampler2D projectionMap;
+uniform sampler2D lightFunc;
uniform mat4 proj_mat; //screen space to light space
uniform float proj_near; //near clip for projection
@@ -57,20 +55,36 @@ uniform float far_clip;
uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
uniform float sun_wash;
+uniform float size;
uniform vec3 color;
uniform float falloff;
-uniform float size;
-VARYING vec4 vary_fragcoord;
VARYING vec3 trans_center;
-
+VARYING vec4 vary_fragcoord;
uniform vec2 screen_res;
uniform mat4 inv_proj;
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
+vec4 correctWithGamma(vec4 col)
+{
+ return vec4(pow(col.rgb, vec3(2.2)), col.a);
+}
+
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
+ ret = correctWithGamma(ret);
vec2 dist = tc-vec2(0.5);
@@ -86,6 +100,7 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
+ ret = correctWithGamma(ret);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
@@ -103,6 +118,7 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
+ ret = correctWithGamma(ret);
vec2 dist = tc-vec2(0.5);
@@ -142,9 +158,11 @@ void main()
{
discard;
}
+
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- norm = vec3((norm.xy-0.5)*2.0, norm.z);
+ float envIntensity = norm.z;
+ norm = decode_normal(norm.xy);
norm = normalize(norm);
float l_dist = -dot(lv, proj_n);
@@ -159,6 +177,7 @@ void main()
float fa = falloff+1.0;
float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
+ dist_atten = pow(dist_atten, 2.2) * 2.2;
if (dist_atten <= 0.0)
{
discard;
@@ -172,31 +191,35 @@ void main()
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
+ vec4 spec = texture2DRect(specularRect, frag.xy);
+
+
+
float noise = texture2D(noiseMap, frag.xy/128.0).b;
+ vec3 dlit = vec3(0, 0, 0);
+
if (proj_tc.z > 0.0 &&
proj_tc.x < 1.0 &&
proj_tc.y < 1.0 &&
proj_tc.x > 0.0 &&
proj_tc.y > 0.0)
{
- float lit = 0.0;
float amb_da = proj_ambiance;
+ float lit = 0.0;
if (da > 0.0)
{
+ lit = da * dist_atten * noise;
+
float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
float lod = diff * proj_lod;
vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
-
- vec3 lcol = color.rgb * plcol.rgb * plcol.a;
-
- lit = da * dist_atten * noise;
+ dlit = color.rgb * plcol.rgb * plcol.a;
- col = lcol*lit*diff_tex;
- amb_da += (da*0.5)*proj_ambiance;
+ col = dlit*lit*diff_tex;
+ //amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
}
-
//float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
@@ -205,14 +228,41 @@ void main()
amb_da *= dist_atten * noise;
amb_da = min(amb_da, 1.0-lit);
-
- col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
+ col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a*diff_tex.rgb;
}
-
- vec4 spec = texture2DRect(specularRect, frag.xy);
+
if (spec.a > 0.0)
{
+ dlit *= min(da*6.0, 1.0) * dist_atten;
+ vec3 npos = -normalize(pos);
+
+ //vec3 ref = dot(pos+lv, norm);
+ vec3 h = normalize(lv+npos);
+ float nh = dot(norm, h);
+ float nv = dot(norm, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
+ {
+
+ float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
+ col += dlit*scol*spec.rgb;
+ //col += spec.rgb;
+ }
+ }
+
+
+
+
+
+ if (envIntensity > 0.0)
+ {
vec3 ref = reflect(normalize(pos), norm);
//project from point pos in direction ref to plane proj_p, proj_n
@@ -229,8 +279,9 @@ void main()
{
stc.xy /= stc.w;
- float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0);
+ float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0);
+ //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
if (stc.x < 1.0 &&
@@ -238,8 +289,7 @@ void main()
stc.x > 0.0 &&
stc.y > 0.0)
{
- vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
- col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb;
+ col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*spec.rgb;
}
}
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
index bac74cbbef..1470239a71 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
@@ -49,6 +49,17 @@ VARYING vec2 vary_fragcoord;
uniform mat4 inv_proj;
uniform vec2 screen_res;
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).r;
@@ -123,7 +134,7 @@ void main()
vec4 pos = getPosition(pos_screen);
vec3 norm = texture2DRect(normalMap, pos_screen).xyz;
- norm = (norm.xyz-0.5)*2.0; // unpack norm
+ norm = decode_normal(norm.xy);
frag_color[0] = 1.0;
frag_color[1] = calcAmbientOcclusion(pos, norm);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index daf1cc7ea2..52a429465f 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -39,6 +39,12 @@ VARYING vec3 vary_normal;
VARYING vec4 vary_texcoord0;
VARYING vec4 vary_texcoord1;
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
void main()
{
/// Note: This should duplicate the blending functionality currently used for the terrain rendering.
@@ -56,6 +62,6 @@ void main()
frag_data[0] = vec4(outColor.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
index da253846ef..808750496f 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
@@ -37,6 +37,12 @@ VARYING vec2 vary_texcoord0;
uniform float minimum_alpha;
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
void main()
{
vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
@@ -48,5 +54,5 @@ void main()
frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 1ae006bc8a..daa2fb390a 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -67,6 +67,12 @@ VARYING vec4 littleWave;
VARYING vec4 view;
VARYING vec4 vary_position;
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
void main()
{
vec4 color;
@@ -161,5 +167,5 @@ void main()
frag_data[0] = vec4(color.rgb, 0.5); // diffuse
frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
- frag_data[2] = vec4(screenspacewavef.xyz*0.5+0.5, screenspacewavef.z*0.5); // normalxyz, displace
+ frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace
}
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
index 5aff156eae..352cea7aaa 100755
--- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
@@ -82,7 +82,8 @@ void main()
pos.w = 1.0;
pos = modelview_matrix*pos;
- calcAtmospherics(view.xyz);
+ calcAtmospherics(pos.xyz);
+
//pass wave parameters to pixel shader
vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055;
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
new file mode 100644
index 0000000000..947c2b0065
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
@@ -0,0 +1,42 @@
+/**
+ * @file highlightV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+ATTRIBUTE vec2 texcoord1;
+ATTRIBUTE vec2 texcoord2;
+
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl
new file mode 100644
index 0000000000..c5d102b739
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl
@@ -0,0 +1,42 @@
+/**
+ * @file highlightV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+ATTRIBUTE vec2 texcoord1;
+ATTRIBUTE vec2 texcoord2;
+
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord2,0,1)).xy;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
index 6c34643aab..e130ef5d91 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
@@ -30,6 +30,7 @@ out vec4 frag_color;
#endif
uniform float minimum_alpha;
+uniform float texture_gamma;
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -45,7 +46,7 @@ void fullbright_lighting()
{
discard;
}
-
+ color.rgb = pow(color.rgb, vec3(texture_gamma));
color.rgb = fullbrightAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
index f4477bd29a..56ad658696 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
@@ -30,6 +30,7 @@ out vec4 frag_color;
#endif
uniform float minimum_alpha;
+uniform float texture_gamma;
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -47,7 +48,7 @@ void fullbright_lighting()
{
discard;
}
-
+ color.rgb = pow(color.rgb, vec3(texture_gamma));
color.rgb = fullbrightAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
index 777c8b45bb..c8282e9a51 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
@@ -50,7 +50,7 @@ void fullbright_shiny_lighting()
color.rgb = fullbrightScaleSoftClip(color.rgb);
- color.a = max(color.a, vertex_color.a);
+ color.a = 1.0;
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl
index 4fa3b1d939..e7dbd4bbd2 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl
@@ -51,7 +51,7 @@ void fullbright_shiny_lighting()
color.rgb = fullbrightScaleSoftClip(color.rgb);
- color.a = max(color.a, vertex_color.a);
+ color.a = 1.0;
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
index 58984a4263..5886fc65be 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
@@ -48,7 +48,7 @@ void fullbright_shiny_lighting_water()
color.rgb = fullbrightShinyAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
- color.a = max(color.a, vertex_color.a);
+ color.a = 1.0;
frag_color = applyWaterFog(color);
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
index a39b7205d7..cddc7d8df8 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
@@ -49,7 +49,7 @@ void fullbright_shiny_lighting_water()
color.rgb = fullbrightShinyAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
- color.a = max(color.a, vertex_color.a);
+ color.a = 1.0;
frag_color = applyWaterFog(color);
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
index 52e3b2ad02..9208c148ef 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
@@ -50,7 +50,7 @@ void shiny_lighting()
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
- color.a = max(color.a, vertex_color.a);
+ color.a = 1.0;
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl
index 474d5ea496..92628faa68 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl
@@ -51,7 +51,7 @@ void shiny_lighting()
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
- color.a = max(color.a, vertex_color.a);
+ color.a = 1.0;
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
index d2a4c47aac..61841674e2 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
@@ -47,7 +47,7 @@ void shiny_lighting_water()
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
color.rgb = atmosLighting(color.rgb);
- color.a = max(color.a, vertex_color.a);
+ color.a = 1.0;
frag_color = applyWaterFog(color);
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl
index f3bd662364..0b6e835fd0 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl
@@ -48,7 +48,7 @@ void shiny_lighting_water()
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
color.rgb = atmosLighting(color.rgb);
- color.a = max(color.a, vertex_color.a);
+ color.a = 1.0;
frag_color = applyWaterFog(color);
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
index 8494ffba52..9064904191 100755
--- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
@@ -48,11 +48,9 @@ void main()
mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
+ vertex_color = emissive;
+
calcAtmospherics(pos.xyz);
- vertex_color = emissive;
-
gl_Position = projection_matrix*vec4(pos, 1.0);
-
-
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
deleted file mode 100755
index 12706f130b..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ /dev/null
@@ -1,164 +0,0 @@
-/**
- * @file alphaF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-uniform sampler2DShadow shadowMap0;
-uniform sampler2DShadow shadowMap1;
-uniform sampler2DShadow shadowMap2;
-uniform sampler2DShadow shadowMap3;
-uniform sampler2DRect depthMap;
-
-uniform mat4 shadow_matrix[6];
-uniform vec4 shadow_clip;
-uniform vec2 screen_res;
-uniform vec2 shadow_res;
-
-vec3 atmosLighting(vec3 light);
-vec3 scaleSoftClip(vec3 light);
-
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_position;
-VARYING vec3 vary_pointlight_col;
-
-uniform float shadow_bias;
-
-uniform mat4 inv_proj;
-
-float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
-{
- stc.xyz /= stc.w;
- stc.z += shadow_bias;
-
- stc.x = floor(stc.x*shadow_res.x + fract(stc.y*shadow_res.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
-
- float cs = shadow2D(shadowMap, stc.xyz).x;
- float shadow = cs;
-
- shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
-
- return shadow*0.2;
-}
-
-
-void main()
-{
- vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
- frag *= screen_res;
-
- float shadow = 0.0;
- vec4 pos = vec4(vary_position, 1.0);
-
- vec4 spos = pos;
-
- if (spos.z > -shadow_clip.w)
- {
- vec4 lpos;
-
- vec4 near_split = shadow_clip*-0.75;
- vec4 far_split = shadow_clip*-1.25;
- vec4 transition_domain = near_split-far_split;
- float weight = 0.0;
-
- if (spos.z < near_split.z)
- {
- lpos = shadow_matrix[3]*spos;
-
- float w = 1.0;
- w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
- shadow += pcfShadow(shadowMap3, lpos)*w;
- weight += w;
- shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
- }
-
- if (spos.z < near_split.y && spos.z > far_split.z)
- {
- lpos = shadow_matrix[2]*spos;
-
- float w = 1.0;
- w -= max(spos.z-far_split.y, 0.0)/transition_domain.y;
- w -= max(near_split.z-spos.z, 0.0)/transition_domain.z;
- shadow += pcfShadow(shadowMap2, lpos)*w;
- weight += w;
- }
-
- if (spos.z < near_split.x && spos.z > far_split.y)
- {
- lpos = shadow_matrix[1]*spos;
-
- float w = 1.0;
- w -= max(spos.z-far_split.x, 0.0)/transition_domain.x;
- w -= max(near_split.y-spos.z, 0.0)/transition_domain.y;
- shadow += pcfShadow(shadowMap1, lpos)*w;
- weight += w;
- }
-
- if (spos.z > far_split.x)
- {
- lpos = shadow_matrix[0]*spos;
-
- float w = 1.0;
- w -= max(near_split.x-spos.z, 0.0)/transition_domain.x;
-
- shadow += pcfShadow(shadowMap0, lpos)*w;
- weight += w;
- }
-
-
- shadow /= weight;
- }
- else
- {
- shadow = 1.0;
- }
-
- vec4 diff = diffuseLookup(vary_texcoord0.xy);
-
- vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a);
- vec4 color = diff * col;
-
- color.rgb = atmosLighting(color.rgb);
-
- color.rgb = scaleSoftClip(color.rgb);
-
- color.rgb += diff.rgb * vary_pointlight_col.rgb;
-
- frag_color = color;
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
index 228dc104ac..9670d59399 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
@@ -52,12 +52,54 @@ VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
VARYING vec4 vertex_color;
+VARYING vec3 vary_norm;
uniform vec2 shadow_res;
uniform float shadow_bias;
uniform mat4 inv_proj;
+uniform vec4 light_position[8];
+uniform vec3 light_direction[8];
+uniform vec3 light_attenuation[8];
+uniform vec3 light_diffuse[8];
+
+vec3 calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = pow(max(dot(n,l),0.0), 0.7);
+ return vec3(a,a,a);
+}
+
+vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
+{
+ //get light vector
+ vec3 lv = lp.xyz-v;
+
+ //get distance
+ float d = dot(lv,lv);
+
+ float da = 0.0;
+
+ if (d > 0.0 && la > 0.0 && fa > 0.0)
+ {
+ //normalize light vector
+ lv = normalize(lv);
+
+ //distance attenuation
+ float dist2 = d/la;
+ da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+
+ // spotlight coefficient.
+ float spot = max(dot(-ln, lv), is_pointlight);
+ da *= spot*spot; // GL_SPOT_EXPONENT=2
+
+ //angular attenuation
+ da *= max(pow(dot(n, lv), 0.7), 0.0);
+ }
+
+ return vec3(da,da,da);
+}
+
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).a;
@@ -161,17 +203,32 @@ void main()
{
shadow = 1.0;
}
-
+ vec3 n = vary_norm;
+ vec3 l = light_position[0].xyz;
+ vec3 dlight = calcDirectionalLight(n, l);
+ dlight = dlight * vary_directional.rgb * vary_pointlight_col;
vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);
- vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a);
+ vec4 col = vec4(vary_ambient + dlight*shadow, vertex_color.a);
vec4 color = diff * col;
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
+ vec3 light_col = vec3(0,0,0);
+
+ #define LIGHT_LOOP(i) \
+ light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
- color.rgb += diff.rgb * vary_pointlight_col.rgb;
+ color.rgb += diff.rgb * vary_pointlight_col * light_col;
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
index c3950a10e1..fae279fba0 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
@@ -53,6 +53,7 @@ VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
+VARYING vec3 vary_norm;
uniform vec2 shadow_res;
@@ -60,6 +61,47 @@ uniform float shadow_bias;
uniform mat4 inv_proj;
+uniform vec4 light_position[8];
+uniform vec3 light_direction[8];
+uniform vec3 light_attenuation[8];
+uniform vec3 light_diffuse[8];
+
+vec3 calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = pow(max(dot(n,l),0.0), 0.7);
+ return vec3(a, a, a);
+}
+
+vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
+{
+ //get light vector
+ vec3 lv = lp.xyz-v;
+
+ //get distance
+ float d = dot(lv,lv);
+
+ float da = 0.0;
+
+ if (d > 0.0 && la > 0.0 && fa > 0.0)
+ {
+ //normalize light vector
+ lv = normalize(lv);
+
+ //distance attenuation
+ float dist2 = d/la;
+ da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+
+ // spotlight coefficient.
+ float spot = max(dot(-ln, lv), is_pointlight);
+ da *= spot*spot; // GL_SPOT_EXPONENT=2
+
+ //angular attenuation
+ da *= max(pow(dot(n, lv), 0.7), 0.0);
+ }
+
+ return vec3(da,da,da);
+}
+
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).a;
@@ -169,15 +211,31 @@ void main()
{
shadow = 1.0;
}
+ vec3 n = vary_norm;
+ vec3 l = light_position[0].xyz;
+ vec3 dlight = calcDirectionalLight(n, l);
+ dlight = dlight * vary_directional.rgb * vary_pointlight_col;
- vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, 1.0);
+ vec4 col = vec4(vary_ambient + dlight*shadow, 1.0);
vec4 color = diff * col;
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
+ vec3 light_col = vec3(0,0,0);
+
+ #define LIGHT_LOOP(i) \
+ light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
- color.rgb += diff.rgb * vary_pointlight_col.rgb;
+ color.rgb += diff.rgb * vary_pointlight_col * light_col;
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
index 9629cfe824..7f4d82ecc6 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
@@ -50,7 +50,7 @@ VARYING vec3 vary_pointlight_col;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-
+VARYING vec3 vary_norm;
uniform float near_clip;
uniform float shadow_offset;
@@ -115,7 +115,8 @@ void main()
n.xyz = normalize(n.xyz-pos.xyz);
vec3 norm = n.xyz;
-
+ vary_norm = norm;
+
float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz));
vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
index 1586aab0f2..127c1709b8 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
@@ -25,19 +25,36 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
+uniform mat4 projection_matrix;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
+
+#ifdef USE_INDEXED_TEX
void passTextureIndex();
+#endif
+
ATTRIBUTE vec3 normal;
+
+#ifdef USE_VERTEX_COLOR
ATTRIBUTE vec4 diffuse_color;
+#endif
+
ATTRIBUTE vec2 texcoord0;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+#else
+#ifdef IS_AVATAR_SKIN
+mat4 getSkinnedTransform();
+#endif
+#endif
+
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
-float calcDirectionalLight(vec3 n, vec3 l);
+vec3 calcDirectionalLight(vec3 n, vec3 l);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
@@ -50,9 +67,12 @@ VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
+#ifdef USE_VERTEX_COLOR
VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+#endif
+VARYING vec2 vary_texcoord0;
+VARYING vec3 vary_norm;
uniform float near_clip;
uniform float shadow_offset;
@@ -63,13 +83,13 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
-float calcDirectionalLight(vec3 n, vec3 l)
+vec3 calcDirectionalLight(vec3 n, vec3 l)
{
float a = max(dot(n,l),0.0);
- return a;
+ return vec3(a,a,a);
}
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
+vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
@@ -96,55 +116,100 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= max(dot(n, lv), 0.0);
}
- return da;
+ return vec3(da,da,da);
}
void main()
{
+ vec4 pos;
+ vec3 norm;
+
//transform vertex
+#ifdef HAS_SKIN
+ mat4 trans = getObjectSkinnedTransform();
+ trans = modelview_matrix * trans;
+
+ pos = trans * vec4(position.xyz, 1.0);
+
+ norm = position.xyz + normal.xyz;
+ norm = normalize((trans * vec4(norm, 1.0)).xyz - pos.xyz);
+ vec4 frag_pos = projection_matrix * pos;
+ gl_Position = frag_pos;
+#else
+
+#ifdef IS_AVATAR_SKIN
+ mat4 trans = getSkinnedTransform();
+ vec4 pos_in = vec4(position.xyz, 1.0);
+ pos.x = dot(trans[0], pos_in);
+ pos.y = dot(trans[1], pos_in);
+ pos.z = dot(trans[2], pos_in);
+ pos.w = 1.0;
+
+ norm.x = dot(trans[0].xyz, normal);
+ norm.y = dot(trans[1].xyz, normal);
+ norm.z = dot(trans[2].xyz, normal);
+ norm = normalize(norm);
+
+ vec4 frag_pos = projection_matrix * pos;
+ gl_Position = frag_pos;
+#else
+ norm = normalize(normal_matrix * normal);
vec4 vert = vec4(position.xyz, 1.0);
- passTextureIndex();
- vec4 pos = (modelview_matrix * vert);
+ pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+#endif
+#endif
+
+#ifdef USE_INDEXED_TEX
+ passTextureIndex();
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- vec3 norm = normalize(normal_matrix * normal);
+#else
+ vary_texcoord0 = texcoord0;
+#endif
+ vary_norm = norm;
float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz));
vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset;
-
+
calcAtmospherics(pos.xyz);
+#ifndef USE_VERTEX_COLOR
+ vec4 diffuse_color = vec4(1,1,1,1);
+#endif
+
//vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
-
- // Collect normal lights
- col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
- col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
- col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z);
- col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z);
- col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);
- col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
+ vec3 dff = pow(diffuse_color.rgb, vec3(2.2f,2.2f,2.2f));
- vary_pointlight_col = col.rgb*diffuse_color.rgb;
+ vary_pointlight_col = dff;
col.rgb = vec3(0,0,0);
// Add windlight lights
- col.rgb = atmosAmbient(vec3(0.));
+ col.rgb = atmosAmbient(col.rgb);
- vary_ambient = col.rgb*diffuse_color.rgb;
- vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a)));
+ vary_directional.rgb = atmosAffectDirectionalLight(1.0f);
+ vary_ambient = col.rgb*dff;
- col.rgb = col.rgb*diffuse_color.rgb;
+ col.rgb = col.rgb*dff;
+#ifdef USE_VERTEX_COLOR
vertex_color = col;
-
-
+#endif
+#ifdef HAS_SKIN
+ vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
+#else
+
+#ifdef IS_AVATAR_SKIN
+ vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
+#else
pos = modelview_projection_matrix * vert;
vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
-
+#endif
+
+#endif
+
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index 5621e47ab7..a6b0f7e7c1 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -39,6 +39,7 @@ uniform samplerCube environmentMap;
uniform sampler2DRect lightMap;
uniform sampler2D noiseMap;
uniform sampler2D projectionMap;
+uniform sampler2D lightFunc;
uniform mat4 proj_mat; //screen space to light space
uniform float proj_near; //near clip for projection
@@ -67,10 +68,28 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
+vec4 correctWithGamma(vec4 col)
+{
+ return vec4(pow(col.rgb, vec3(2.2)), col.a);
+}
+
+
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
-
+ ret = correctWithGamma(ret);
+
vec2 dist = tc-vec2(0.5);
float det = max(1.0-lod/(proj_lod*0.5), 0.0);
@@ -85,7 +104,8 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
-
+ ret = correctWithGamma(ret);
+
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
float det = min(lod/(proj_lod*0.5), 1.0);
@@ -102,7 +122,8 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
-
+ ret = correctWithGamma(ret);
+
vec2 dist = tc-vec2(0.5);
float d = dot(dist,dist);
@@ -154,7 +175,10 @@ void main()
}
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- norm = (norm.xyz-0.5)*2.0; // unpack norm
+
+ float envIntensity = norm.z;
+
+ norm = decode_normal(norm.xy);
norm = normalize(norm);
float l_dist = -dot(lv, proj_n);
@@ -169,6 +193,7 @@ void main()
float fa = falloff+1.0;
float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
+ dist_atten = pow(dist_atten, 2.2) * 2.2;
if (dist_atten <= 0.0)
{
discard;
@@ -177,11 +202,15 @@ void main()
lv = proj_origin-pos.xyz;
lv = normalize(lv);
float da = dot(norm, lv);
-
+
vec3 col = vec3(0,0,0);
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
-
+
+ vec4 spec = texture2DRect(specularRect, frag.xy);
+
+ vec3 dlit = vec3(0, 0, 0);
+
float noise = texture2D(noiseMap, frag.xy/128.0).b;
if (proj_tc.z > 0.0 &&
proj_tc.x < 1.0 &&
@@ -189,21 +218,21 @@ void main()
proj_tc.x > 0.0 &&
proj_tc.y > 0.0)
{
- float lit = 0.0;
float amb_da = proj_ambiance;
-
+ float lit = 0.0;
+
if (da > 0.0)
{
+ lit = da * dist_atten * noise;
+
float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
float lod = diff * proj_lod;
vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
- vec3 lcol = color.rgb * plcol.rgb * plcol.a;
+ dlit = color.rgb * plcol.rgb * plcol.a;
- lit = da * dist_atten * noise;
-
- col = lcol*lit*diff_tex*shadow;
+ col = dlit*lit*diff_tex*shadow;
amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
}
@@ -219,10 +248,37 @@ void main()
col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
}
-
- vec4 spec = texture2DRect(specularRect, frag.xy);
+
if (spec.a > 0.0)
{
+ vec3 npos = -normalize(pos);
+ dlit *= min(da*6.0, 1.0) * dist_atten;
+
+ //vec3 ref = dot(pos+lv, norm);
+ vec3 h = normalize(lv+npos);
+ float nh = dot(norm, h);
+ float nv = dot(norm, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
+ col += dlit*scol*spec.rgb*shadow;
+ //col += spec.rgb;
+ }
+ }
+
+
+
+
+
+ if (envIntensity > 0.0)
+ {
vec3 ref = reflect(normalize(pos), norm);
//project from point pos in direction ref to plane proj_p, proj_n
@@ -239,8 +295,9 @@ void main()
{
stc.xy /= stc.w;
- float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0);
+ float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0);
+ //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
if (stc.x < 1.0 &&
@@ -248,8 +305,7 @@ void main()
stc.x > 0.0 &&
stc.y > 0.0)
{
- vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
- col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb*shadow;
+ col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*shadow*spec.rgb;
}
}
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 9df9d75905..10a598a85c 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -60,6 +60,7 @@ uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
uniform vec4 glow;
+uniform float global_gamma;
uniform float scene_light_strength;
uniform mat3 env_mat;
uniform vec4 shadow_clip;
@@ -79,6 +80,17 @@ vec3 vary_AmblitColor;
vec3 vary_AdditiveColor;
vec3 vary_AtmosAttenuation;
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
vec4 getPosition_d(vec2 pos_screen, float depth)
{
vec2 sc = pos_screen.xy*2.0;
@@ -222,9 +234,9 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+ tmpAmbient)));
//brightness of surface both sunlight and ambient
- setSunlitColor(vec3(sunlight * .5));
- setAmblitColor(vec3(tmpAmbient * .25));
- setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
+ setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma);
+ setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma);
+ setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);
}
vec3 atmosLighting(vec3 light)
@@ -278,17 +290,16 @@ void main()
vec2 tc = vary_fragcoord.xy;
float depth = texture2DRect(depthMap, tc.xy).r;
vec3 pos = getPosition_d(tc, depth).xyz;
- vec3 norm = texture2DRect(normalMap, tc).xyz;
- norm = (norm.xyz-0.5)*2.0; // unpack norm
-
+ vec4 norm = texture2DRect(normalMap, tc);
+ float envIntensity = norm.z;
+ norm.xyz = decode_normal(norm.xy);
float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
-
+
vec4 diffuse = texture2DRect(diffuseRect, tc);
vec3 col;
float bloom = 0.0;
- if (diffuse.a < 0.9)
{
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
@@ -299,38 +310,39 @@ void main()
calcAtmospherics(pos.xyz, ambocc);
col = atmosAmbient(vec3(0));
- col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a));
+ col += atmosAffectDirectionalLight(max(min(da, scol) * 2.6, diffuse.a));
col *= diffuse.rgb;
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+
if (spec.a > 0.0) // specular reflection
{
// the old infinite-sky shiny reflection
//
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+
float sa = dot(refnormpersp, sun_dir.xyz);
- vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*(6 * texture2D(lightFunc, vec2(sa, spec.a)).r);
+ vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*(texture2D(lightFunc, vec2(sa, spec.a)).r);
// add the two types of shiny together
vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib) / 4;
+ bloom = dot(spec_contrib, spec_contrib) / 6;
col += spec_contrib;
+ }
- //add environmentmap
+ if (envIntensity > 0.0)
+ { //add environmentmap
vec3 env_vec = env_mat * refnormpersp;
- col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb,
- max(spec.a-diffuse.a*2.0, 0.0));
+ col = mix(col.rgb, pow(textureCube(environmentMap, env_vec).rgb, vec3(2.2)) * 2.2,
+ envIntensity);
}
col = atmosLighting(col);
col = scaleSoftClip(col);
- col = mix(col, diffuse.rgb, diffuse.a);
- }
- else
- {
- col = diffuse.rgb;
+ col = mix(col.rgb, diffuse.rgb, diffuse.a);
}
+
frag_color.rgb = col;
frag_color.a = bloom;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 6d6ad6d565..91ff1f1e76 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -39,6 +39,7 @@ uniform samplerCube environmentMap;
uniform sampler2DRect lightMap;
uniform sampler2D noiseMap;
uniform sampler2D projectionMap;
+uniform sampler2D lightFunc;
uniform mat4 proj_mat; //screen space to light space
uniform float proj_near; //near clip for projection
@@ -67,9 +68,26 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
+vec4 correctWithGamma(vec4 col)
+{
+ return vec4(pow(col.rgb, vec3(2.2)), col.a);
+}
+
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
+ ret = correctWithGamma(ret);
vec2 dist = tc-vec2(0.5);
@@ -85,6 +103,7 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
+ ret = correctWithGamma(ret);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
@@ -102,6 +121,7 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
+ ret = correctWithGamma(ret);
vec2 dist = tc-vec2(0.5);
@@ -154,7 +174,8 @@ void main()
}
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- norm = (norm.xyz-0.5)*2.0; // unpack norm
+ float envIntensity = norm.z;
+ norm = decode_normal(norm.xy);
norm = normalize(norm);
float l_dist = -dot(lv, proj_n);
@@ -169,6 +190,7 @@ void main()
float fa = falloff+1.0;
float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
+ dist_atten = pow(dist_atten, 2.2) * 2.2;
if (dist_atten <= 0.0)
{
discard;
@@ -182,6 +204,10 @@ void main()
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
+ vec4 spec = texture2DRect(specularRect, frag.xy);
+
+ vec3 dlit = vec3(0, 0, 0);
+
float noise = texture2D(noiseMap, frag.xy/128.0).b;
if (proj_tc.z > 0.0 &&
proj_tc.x < 1.0 &&
@@ -189,21 +215,21 @@ void main()
proj_tc.x > 0.0 &&
proj_tc.y > 0.0)
{
- float lit = 0.0;
float amb_da = proj_ambiance;
+ float lit = 0.0;
if (da > 0.0)
{
+ lit = da * dist_atten * noise;
+
float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
float lod = diff * proj_lod;
vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
- vec3 lcol = color.rgb * plcol.rgb * plcol.a;
-
- lit = da * dist_atten * noise;
+ dlit = color.rgb * plcol.rgb * plcol.a;
- col = lcol*lit*diff_tex*shadow;
+ col = dlit*lit*diff_tex*shadow;
amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
}
@@ -219,10 +245,37 @@ void main()
col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
}
-
- vec4 spec = texture2DRect(specularRect, frag.xy);
+
if (spec.a > 0.0)
{
+ dlit *= min(da*6.0, 1.0) * dist_atten;
+ vec3 npos = -normalize(pos);
+
+ //vec3 ref = dot(pos+lv, norm);
+ vec3 h = normalize(lv+npos);
+ float nh = dot(norm, h);
+ float nv = dot(norm, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
+ col += dlit*scol*spec.rgb*shadow;
+ //col += spec.rgb;
+ }
+ }
+
+
+
+
+
+ if (envIntensity > 0.0)
+ {
vec3 ref = reflect(normalize(pos), norm);
//project from point pos in direction ref to plane proj_p, proj_n
@@ -239,8 +292,9 @@ void main()
{
stc.xy /= stc.w;
- float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0);
+ float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0);
+ //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
if (stc.x < 1.0 &&
@@ -248,8 +302,7 @@ void main()
stc.x > 0.0 &&
stc.y > 0.0)
{
- vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
- col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb*shadow;
+ col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*shadow*spec.rgb;
}
}
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 890486c4b1..fa2f415e15 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -65,6 +65,17 @@ uniform float shadow_offset;
uniform float spot_shadow_bias;
uniform float spot_shadow_offset;
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).r;
@@ -125,11 +136,9 @@ void main()
vec4 pos = getPosition(pos_screen);
- vec4 nmap4 = texture2DRect(normalMap, pos_screen);
- nmap4 = vec4((nmap4.xyz-0.5)*2.0,nmap4.w); // unpack norm
- float displace = nmap4.w;
- vec3 norm = nmap4.xyz;
-
+ vec3 norm = texture2DRect(normalMap, pos_screen).xyz;
+ norm = decode_normal(norm.xy); // unpack norm
+
/*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL
{
frag_color = vec4(0.0); // doesn't matter
@@ -138,8 +147,8 @@ void main()
float shadow = 0.0;
float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz));
-
- vec3 shadow_pos = pos.xyz + displace*norm;
+
+ vec3 shadow_pos = pos.xyz;
vec3 offset = sun_dir.xyz * (1.0-dp_directional_light);
vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 2dcd3d656f..847fea6c08 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -66,6 +66,17 @@ uniform float shadow_offset;
uniform float spot_shadow_bias;
uniform float spot_shadow_offset;
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).r;
@@ -186,11 +197,9 @@ void main()
vec4 pos = getPosition(pos_screen);
- vec4 nmap4 = texture2DRect(normalMap, pos_screen);
- nmap4 = vec4((nmap4.xyz-0.5)*2.0,nmap4.w); // unpack norm
- float displace = nmap4.w;
- vec3 norm = nmap4.xyz;
-
+ vec3 norm = texture2DRect(normalMap, pos_screen).xyz;
+ norm = decode_normal(norm.xy); // unpack norm
+
/*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL
{
frag_color = vec4(0.0); // doesn't matter
@@ -199,8 +208,8 @@ void main()
float shadow = 0.0;
float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz));
-
- vec3 shadow_pos = pos.xyz + displace*norm;
+
+ vec3 shadow_pos = pos.xyz;
vec3 offset = sun_dir.xyz * (1.0-dp_directional_light);
vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0);
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
index da3d922017..8fd06c7e2f 100755
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
@@ -54,6 +54,7 @@ uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
uniform vec4 glow;
+uniform float global_gamma;
void calcAtmospherics(vec3 inPositionEye) {
@@ -129,11 +130,11 @@ void calcAtmospherics(vec3 inPositionEye) {
vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
+ (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ tmpAmbient)));
-
+
//brightness of surface both sunlight and ambient
- setSunlitColor(vec3(sunlight * .5));
- setAmblitColor(vec3(tmpAmbient * .25));
- setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
+ setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma);
+ setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma);
+ setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);
// vary_SunlitColor = vec3(0);
// vary_AmblitColor = vec3(0);
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index 284e9c44b2..e5b385f4aa 100755
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -1084,8 +1084,7 @@
scale="0 0 .5" />
</param_skeleton>
</param>
-
- <param
+ <param
id="11001"
group="0"
name="Hover"
@@ -12308,7 +12307,7 @@ render_pass="bump">
<param_driver />
</param>
- <param
+ <param
id="11000"
group="0"
name="AppearanceMessage_Version"
diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt
index 4c39014c8b..c64e11929d 100755
--- a/indra/newview/gpu_table.txt
+++ b/indra/newview/gpu_table.txt
@@ -32,20 +32,20 @@
// 1 - We claim to support this card.
//
-3Dfx .*3Dfx.* 0 0 0 0
-3Dlabs .*3Dlabs.* 0 0 0 0
-ATI 3D-Analyze .*ATI.*3D-Analyze.* 0 0 0 0
-ATI All-in-Wonder 7500 .*ATI.*All-in-Wonder 75.* 0 1 0 0
-ATI All-in-Wonder 8500 .*ATI.*All-in-Wonder 85.* 0 1 0 0
-ATI All-in-Wonder 9200 .*ATI.*All-in-Wonder 92.* 0 1 0 0
+3Dfx .*3Dfx.* 0 0 0 0
+3Dlabs .*3Dlabs.* 0 0 0 0
+ATI 3D-Analyze .*ATI.*3D-Analyze.* 0 0 0 0
+ATI All-in-Wonder 7500 .*ATI.*All-in-Wonder 75.* 0 1 0 0
+ATI All-in-Wonder 8500 .*ATI.*All-in-Wonder 85.* 0 1 0 0
+ATI All-in-Wonder 9200 .*ATI.*All-in-Wonder 92.* 0 1 0 0
ATI All-in-Wonder 9xxx .*ATI.*All-in-Wonder 9.* 1 1 0 0
-ATI All-in-Wonder HD .*ATI.*All-in-Wonder HD.* 1 1 1 3.3
-ATI All-in-Wonder X600 .*ATI.*All-in-Wonder X6.* 1 1 0 0
-ATI All-in-Wonder X800 .*ATI.*All-in-Wonder X8.* 1 1 1 2.1
-ATI All-in-Wonder X1800 .*ATI.*All-in-Wonder X18.* 3 1 0 0
-ATI All-in-Wonder X1900 .*ATI.*All-in-Wonder X19.* 3 1 0 0
-ATI All-in-Wonder PCI-E .*ATI.*All-in-Wonder.*PCI-E.* 1 1 0 0
-ATI All-in-Wonder Radeon .*ATI.*All-in-Wonder Radeon.* 0 1 0 0
+ATI All-in-Wonder HD .*ATI.*All-in-Wonder HD.* 1 1 1 3.3
+ATI All-in-Wonder X600 .*ATI.*All-in-Wonder X6.* 1 1 0 0
+ATI All-in-Wonder X800 .*ATI.*All-in-Wonder X8.* 1 1 1 2.1
+ATI All-in-Wonder X1800 .*ATI.*All-in-Wonder X18.* 3 1 0 0
+ATI All-in-Wonder X1900 .*ATI.*All-in-Wonder X19.* 3 1 0 0
+ATI All-in-Wonder PCI-E .*ATI.*All-in-Wonder.*PCI-E.* 1 1 0 0
+ATI All-in-Wonder Radeon .*ATI.*All-in-Wonder Radeon.* 0 1 0 0
ATI ASUS ARES .*ATI.*ASUS.*ARES.* 3 1 0 0
ATI ASUS A9xxx .*ATI.*ASUS.*A9.* 1 1 0 0
ATI ASUS AH24xx .*ATI.*ASUS.*AH24.* 1 1 1 3.3
@@ -79,30 +79,30 @@ ATI ASUS Radeon X1xxx .*ATI.*ASUS.*X1.* 2 1 1 2.1
ATI Radeon X7xx .*ATI.*ASUS.*X7.* 1 1 0 0
ATI Radeon X19xx .*ATI.*(Radeon|Diamond) X19.* ?.* 2 1 1 2.1
ATI Radeon X18xx .*ATI.*(Radeon|Diamond) X18.* ?.* 3 1 1 2.1
-ATI Radeon X17xx .*ATI.*(Radeon|Diamond) X17.* ?.* 1 1 1 2.1
+ATI Radeon X17xx .*ATI.*(Radeon|Diamond) X17.* ?.* 1 1 1 2.1
ATI Radeon X16xx .*ATI.*(Radeon|Diamond) X16.* ?.* 1 1 1 2.1
ATI Radeon X15xx .*ATI.*(Radeon|Diamond) X15.* ?.* 1 1 1 2.1
ATI Radeon X13xx .*ATI.*(Radeon|Diamond) X13.* ?.* 1 1 1 2.1
ATI Radeon X1xxx .*ATI.*(Radeon|Diamond) X1.. ?.* 0 1 1 2.1
ATI Radeon X2xxx .*ATI.*(Radeon|Diamond) X2.. ?.* 1 1 1 2.1
-ATI Display Adapter .*ATI.*display adapter.* 1 1 1 4.1
-ATI FireGL 5200 .*ATI.*FireGL V52.* 1 1 1 2.1
-ATI FireGL 5xxx .*ATI.*FireGL V5.* 2 1 1 3.3
-ATI FireGL .*ATI.*Fire.*GL.* 4 1 1 4.2
+ATI Display Adapter .*ATI.*display adapter.* 1 1 1 4.1
+ATI FireGL 5200 .*ATI.*FireGL V52.* 1 1 1 2.1
+ATI FireGL 5xxx .*ATI.*FireGL V5.* 2 1 1 3.3
+ATI FireGL .*ATI.*Fire.*GL.* 4 1 1 4.2
ATI FirePro M3900 .*ATI.*FirePro.*M39.* 2 1 0 0
-ATI FirePro M5800 .*ATI.*FirePro.*M58.* 3 1 0 0
-ATI FirePro M7740 .*ATI.*FirePro.*M77.* 3 1 0 0
-ATI FirePro M7820 .*ATI.*FirePro.*M78.* 5 1 1 4.2
+ATI FirePro M5800 .*ATI.*FirePro.*M58.* 3 1 0 0
+ATI FirePro M7740 .*ATI.*FirePro.*M77.* 3 1 0 0
+ATI FirePro M7820 .*ATI.*FirePro.*M78.* 5 1 1 4.2
ATI FireMV .*ATI.*FireMV.* 0 1 1 1.3
-ATI Generic .*ATI.*Generic.* 0 0 0 0
-ATI Hercules 9800 .*ATI.*Hercules.*9800.* 1 1 0 0
+ATI Generic .*ATI.*Generic.* 0 0 0 0
+ATI Hercules 9800 .*ATI.*Hercules.* 9800.* 1 1 0 0
ATI IGP 340M .*ATI.*IGP.*340M.* 0 0 0 0
-ATI M52 .*ATI.*M52.* 1 1 0 0
-ATI M54 .*ATI.*M54.* 1 1 0 0
-ATI M56 .*ATI.*M56.* 1 1 0 0
-ATI M71 .*ATI.*M71.* 1 1 0 0
-ATI M72 .*ATI.*M72.* 1 1 0 0
-ATI M76 .*ATI.*M76.* 3 1 0 0
+ATI M52 .*ATI.*M52.* 1 1 0 0
+ATI M54 .*ATI.*M54.* 1 1 0 0
+ATI M56 .*ATI.*M56.* 1 1 0 0
+ATI M71 .*ATI.*M71.* 1 1 0 0
+ATI M72 .*ATI.*M72.* 1 1 0 0
+ATI M76 .*ATI.*M76.* 3 1 0 0
ATI Radeon HD 64xx .*ATI.*AMD Radeon.* HD [67]4..[MG] 2 1 1 4.2
ATI Radeon HD 65xx .*ATI.*AMD Radeon.* HD [67]5..[MG] 2 1 1 4.2
ATI Radeon HD 66xx .*ATI.*AMD Radeon.* HD [67]6..[MG] 3 1 1 4.2
@@ -124,12 +124,12 @@ ATI ASUS HD7600 .*ATI.*ASUS.* HD76.* 3 1 0 0
ATI ASUS HD7700 .*ATI.*ASUS.* HD77.* 4 1 1 4.2
ATI ASUS HD7800 .*ATI.*ASUS.* HD78.* 5 1 1 4.2
ATI ASUS HD7900 .*ATI.*ASUS.* HD79.* 5 1 1 4.2
-ATI Mobility Radeon 4100 .*ATI.*Mobility.*41.. 1 1 1 3.3
-ATI Mobility Radeon 7xxx .*ATI.*Mobility.*Radeon 7.* 0 1 1 1.3
-ATI Mobility Radeon 8xxx .*ATI.*Mobility.*Radeon 8.* 0 1 0 0
-ATI Mobility Radeon 9800 .*ATI.*Mobility.*98.* 1 1 0 0
-ATI Mobility Radeon 9700 .*ATI.*Mobility.*97.* 0 1 1 2.1
-ATI Mobility Radeon 9600 .*ATI.*Mobility.*96.* 1 1 1 2.1
+ATI Mobility Radeon 4100 .*ATI.*Mobility.* 41.. 1 1 1 3.3
+ATI Mobility Radeon 7xxx .*ATI.*Mobility.*Radeon 7.* 0 1 1 1.3
+ATI Mobility Radeon 8xxx .*ATI.*Mobility.*Radeon 8.* 0 1 0 0
+ATI Mobility Radeon 9800 .*ATI.*Mobility.* 98.* 1 1 0 0
+ATI Mobility Radeon 9700 .*ATI.*Mobility.* 97.* 0 1 1 2.1
+ATI Mobility Radeon 9600 .*ATI.*Mobility.* 96.* 1 1 1 2.1
ATI Mobility Radeon HD 530v .*ATI.*Mobility.*HD *530v.* 1 1 1 3.3
ATI Mobility Radeon HD 540v .*ATI.*Mobility.*HD *540v.* 1 1 1 3.3
ATI Mobility Radeon HD 545v .*ATI.*Mobility.*HD *545v.* 2 1 1 4
@@ -176,7 +176,7 @@ ATI Radeon HD 3400 .*ATI.*Radeon HD *34.. 1 1 1 4
ATI Radeon HD 3500 .*ATI.*Radeon HD *35.. 2 1 0 0
ATI Radeon HD 3600 .*ATI.*Radeon HD *36.. 3 1 1 3.3
ATI Radeon HD 3700 .*ATI.*Radeon HD *37.. 3 1 0 0
-ATI HD3700 .*ATI.* HD37.. 3 1 0 3.3
+ATI HD3700 .*ATI.* HD37.. 3 1 0 3.3
ATI Radeon HD 3800 .*ATI.*Radeon HD *38.. 3 1 1 4
ATI Radeon HD 4100 .*ATI.*Radeon HD *41.. 1 1 0 0
ATI Radeon HD 4200 .*ATI.*Radeon HD *42.. 1 1 1 4
@@ -202,128 +202,128 @@ ATI Radeon HD 6600 .*ATI.*Radeon HD *66.. 3 1 1 4.2
ATI Radeon HD 6700 .*ATI.*Radeon HD *67.. 3 1 1 4.2
ATI Radeon HD 6800 .*ATI.*Radeon HD *68.. 4 1 1 4.2
ATI Radeon HD 6900 .*ATI.*Radeon HD *69.. 5 1 1 4.2
-ATI Radeon OpenGL .*ATI.*Radeon OpenGL.* 0 0 0 0
-ATI Radeon 2100 .*ATI.*Radeon 21.. 0 1 1 2.1
-ATI Radeon 3000 .*ATI.*Radeon 30.. 1 1 1 4
-ATI Radeon 3100 .*ATI.*Radeon 31.. 0 1 1 3.3
-ATI Radeon 5xxx .*ATI.*Radeon 5... 3 1 0 0
-ATI Radeon 7xxx .*ATI.*Radeon 7... 0 1 1 2
-ATI Radeon 8xxx .*ATI.*Radeon 8... 0 1 0 0
-ATI Radeon 9000 .*ATI.*Radeon 90.. 0 1 1 1.3
-ATI Radeon 9100 .*ATI.*Radeon 91.. 0 1 0 0
-ATI Radeon 9200 .*ATI.*Radeon 92.. 0 1 1 1.3
-ATI Radeon 9500 .*ATI.*Radeon 95.. 0 1 1 2.1
-ATI Radeon 9600 .*ATI.*Radeon 96.. 0 1 1 2.1
-ATI Radeon 9700 .*ATI.*Radeon 97.. 1 1 0 0
-ATI Radeon 9800 .*ATI.*Radeon 98.. 1 1 1 2.1
-ATI Radeon RV250 .*ATI.*RV250.* 0 1 0 0
-ATI Radeon RV600 .*ATI.*RV6.* 1 1 0 0
-ATI Radeon RX700 .*ATI.*RX70.* 1 1 0 0
+ATI Radeon OpenGL .*ATI.*Radeon OpenGL.* 0 0 0 0
+ATI Radeon 2100 .*ATI.*Radeon 21.. 0 1 1 2.1
+ATI Radeon 3000 .*ATI.*Radeon 30.. 1 1 1 4
+ATI Radeon 3100 .*ATI.*Radeon 31.. 0 1 1 3.3
+ATI Radeon 5xxx .*ATI.*Radeon 5... 3 1 0 0
+ATI Radeon 7xxx .*ATI.*Radeon 7... 0 1 1 2
+ATI Radeon 8xxx .*ATI.*Radeon 8... 0 1 0 0
+ATI Radeon 9000 .*ATI.*Radeon 90.. 0 1 1 1.3
+ATI Radeon 9100 .*ATI.*Radeon 91.. 0 1 0 0
+ATI Radeon 9200 .*ATI.*Radeon 92.. 0 1 1 1.3
+ATI Radeon 9500 .*ATI.*Radeon 95.. 0 1 1 2.1
+ATI Radeon 9600 .*ATI.*Radeon 96.. 0 1 1 2.1
+ATI Radeon 9700 .*ATI.*Radeon 97.. 1 1 0 0
+ATI Radeon 9800 .*ATI.*Radeon 98.. 1 1 1 2.1
+ATI Radeon RV250 .*ATI.*RV250.* 0 1 0 0
+ATI Radeon RV600 .*ATI.*RV6.* 1 1 0 0
+ATI Radeon RX700 .*ATI.*RX70.* 1 1 0 0
ATI Radeon RX800 .*ATI.*Radeon *RX80.* 2 1 0 0
-ATI RS880M .*ATI.*RS880M 1 1 0 0
-ATI Radeon RX9550 .*ATI.*RX9550.* 1 1 0 0
-ATI Radeon VE .*ATI.*Radeon.*VE.* 0 0 0 0
+ATI RS880M .*ATI.*RS880M 1 1 0 0
+ATI Radeon RX9550 .*ATI.*RX9550.* 1 1 0 0
+ATI Radeon VE .*ATI.*Radeon.*VE.* 0 0 0 0
ATI Radeon X300 .*ATI.*Radeon *X3.* 1 1 1 2.1
-ATI Radeon X400 .*ATI.*Radeon ?X4.* 0 1 0 0
-ATI Radeon X500 .*ATI.*Radeon ?X5.* 1 1 1 2.1
+ATI Radeon X400 .*ATI.*Radeon ?X4.* 0 1 0 0
+ATI Radeon X500 .*ATI.*Radeon ?X5.* 1 1 1 2.1
ATI Radeon X600 .*ATI.*Radeon ?X6.* 1 1 1 2.1
-ATI Radeon X700 .*ATI.*Radeon ?X7.* 2 1 1 2.1
-ATI Radeon X800 .*ATI.*Radeon ?X8.* 1 1 1 2.1
-ATI Radeon X900 .*ATI.*Radeon ?X9.* 2 1 0 0
-ATI Radeon Xpress .*ATI.*Radeon Xpress.* 0 1 1 2.1
-ATI Rage 128 .*ATI.*Rage 128.* 0 1 0 0
-ATI R300 (9700) .*R300.* 0 1 1 2.1
-ATI R350 (9800) .*R350.* 1 1 0 0
-ATI R580 (X1900) .*R580.* 3 1 0 0
-ATI RC410 (Xpress 200) .*RC410.* 0 0 0 0
-ATI RS48x (Xpress 200x) .*RS48.* 0 0 0 0
-ATI RS600 (Xpress 3200) .*RS600.* 0 0 0 0
-ATI RV350 (9600) .*RV350.* 0 1 0 0
-ATI RV370 (X300) .*RV370.* 0 1 0 0
-ATI RV410 (X700) .*RV410.* 1 1 0 0
-ATI RV515 .*RV515.* 1 1 0 0
-ATI RV570 (X1900 GT/PRO) .*RV570.* 3 1 0 0
-ATI RV380 .*RV380.* 0 1 0 0
-ATI RV530 .*RV530.* 1 1 0 0
-ATI RX480 (Xpress 200P) .*RX480.* 0 1 0 0
-ATI RX700 .*RX700.* 1 1 0 0
-AMD ANTILLES (HD 6990) .*(AMD|ATI).*Antilles.* 3 1 0 0
-AMD BARTS (HD 6800) .*(AMD|ATI).*Barts.* 3 1 1 2.1
-AMD CAICOS (HD 6400) .*(AMD|ATI).*Caicos.* 3 1 0 0
-AMD CAYMAN (HD 6900) .*(AMD|ATI).*(Cayman|CAYMAM).* 3 1 0 0
+ATI Radeon X700 .*ATI.*Radeon ?X7.* 2 1 1 2.1
+ATI Radeon X800 .*ATI.*Radeon ?X8.* 1 1 1 2.1
+ATI Radeon X900 .*ATI.*Radeon ?X9.* 2 1 0 0
+ATI Radeon Xpress .*ATI.*Radeon Xpress.* 0 1 1 2.1
+ATI Rage 128 .*ATI.*Rage 128.* 0 1 0 0
+ATI R300 (9700) .*R300.* 0 1 1 2.1
+ATI R350 (9800) .*R350.* 1 1 0 0
+ATI R580 (X1900) .*R580.* 3 1 0 0
+ATI RC410 (Xpress 200) .*RC410.* 0 0 0 0
+ATI RS48x (Xpress 200x) .*RS48.* 0 0 0 0
+ATI RS600 (Xpress 3200) .*RS600.* 0 0 0 0
+ATI RV350 (9600) .*RV350.* 0 1 0 0
+ATI RV370 (X300) .*RV370.* 0 1 0 0
+ATI RV410 (X700) .*RV410.* 1 1 0 0
+ATI RV515 .*RV515.* 1 1 0 0
+ATI RV570 (X1900 GT/PRO) .*RV570.* 3 1 0 0
+ATI RV380 .*RV380.* 0 1 0 0
+ATI RV530 .*RV530.* 1 1 0 0
+ATI RX480 (Xpress 200P) .*RX480.* 0 1 0 0
+ATI RX700 .*RX700.* 1 1 0 0
+AMD ANTILLES (HD 6990) .*(AMD|ATI).*Antilles.* 3 1 0 0
+AMD BARTS (HD 6800) .*(AMD|ATI).*Barts.* 3 1 1 2.1
+AMD CAICOS (HD 6400) .*(AMD|ATI).*Caicos.* 3 1 0 0
+AMD CAYMAN (HD 6900) .*(AMD|ATI).*(Cayman|CAYMAM).* 3 1 0 0
AMD CEDAR (HD 5450) .*(AMD|ATI).*Cedar.* 2 1 0 0
-AMD CYPRESS (HD 5800) .*(AMD|ATI).*Cypress.* 3 1 0 0
-AMD HEMLOCK (HD 5970) .*(AMD|ATI).*Hemlock.* 3 1 0 0
-AMD JUNIPER (HD 5700) .*(AMD|ATI).*Juniper.* 3 1 0 0
-AMD PARK .*(AMD|ATI).*Park.* 3 1 0 0
+AMD CYPRESS (HD 5800) .*(AMD|ATI).*Cypress.* 3 1 0 0
+AMD HEMLOCK (HD 5970) .*(AMD|ATI).*Hemlock.* 3 1 0 0
+AMD JUNIPER (HD 5700) .*(AMD|ATI).*Juniper.* 3 1 0 0
+AMD PARK .*(AMD|ATI).*Park.* 3 1 0 0
AMD REDWOOD (HD 5500/5600) .*(AMD|ATI).*Redwood.* 3 1 0 0
AMD TURKS (HD 6500/6600) .*(AMD|ATI).*Turks.* 3 1 0 0
-AMD RS780 (HD 3200) .*RS780.* 0 1 1 2.1
-AMD RS880 (HD 4200) .*RS880.* 0 1 1 3.2
-AMD RV610 (HD 2400) .*RV610.* 1 1 0 0
-AMD RV620 (HD 3400) .*RV620.* 1 1 0 0
-AMD RV630 (HD 2600) .*RV630.* 2 1 0 0
+AMD RS780 (HD 3200) .*RS780.* 0 1 1 2.1
+AMD RS880 (HD 4200) .*RS880.* 0 1 1 3.2
+AMD RV610 (HD 2400) .*RV610.* 1 1 0 0
+AMD RV620 (HD 3400) .*RV620.* 1 1 0 0
+AMD RV630 (HD 2600) .*RV630.* 2 1 0 0
AMD RV635 (HD 3600) .*RV635.* 3 1 0 0
-AMD RV670 (HD 3800) .*RV670.* 3 1 0 0
-AMD R680 (HD 3870 X2) .*R680.* 3 1 0 0
-AMD R700 (HD 4800 X2) .*R700.* 3 1 0 0
-AMD RV710 (HD 4300) .*RV710.* 0 1 1 1.4
+AMD RV670 (HD 3800) .*RV670.* 3 1 0 0
+AMD R680 (HD 3870 X2) .*R680.* 3 1 0 0
+AMD R700 (HD 4800 X2) .*R700.* 3 1 0 0
+AMD RV710 (HD 4300) .*RV710.* 0 1 1 1.4
AMD RV730 (HD 4600) .*RV730.* 3 1 0 0
-AMD RV740 (HD 4700) .*RV740.* 3 1 0 0
-AMD RV770 (HD 4800) .*RV770.* 3 1 0 0
-AMD RV790 (HD 4800) .*RV790.* 3 1 0 0
-ATI 760G/Radeon 3000 .*ATI.*AMD 760G.* 1 1 1 3.3
-ATI 780L/Radeon 3000 .*ATI.*AMD 780L.* 1 1 0 0
-ATI Radeon DDR .*ATI.*Radeon ?DDR.* 0 1 0 0
+AMD RV740 (HD 4700) .*RV740.* 3 1 0 0
+AMD RV770 (HD 4800) .*RV770.* 3 1 0 0
+AMD RV790 (HD 4800) .*RV790.* 3 1 0 0
+ATI 760G/Radeon 3000 .*ATI.*AMD 760G.* 1 1 1 3.3
+ATI 780L/Radeon 3000 .*ATI.*AMD 780L.* 1 1 0 0
+ATI Radeon DDR .*ATI.*Radeon ?DDR.* 0 1 0 0
ATI FirePro 2000 .*ATI.*FirePro 2.* 2 1 1 4.1
-ATI FirePro 3000 .*ATI.*FirePro V3.* 2 1 0 0
+ATI FirePro 3000 .*ATI.*FirePro V3.* 2 1 0 0
ATI FirePro 4000 .*ATI.*FirePro V4.* 2 1 0 0
-ATI FirePro 5000 .*ATI.*FirePro V5.* 3 1 0 0
-ATI FirePro 7000 .*ATI.*FirePro V7.* 3 1 0 0
-ATI FirePro M .*ATI.*FirePro M.* 3 1 1 4.2
-ATI R300 (9700) .*R300.* 0 1 1 2.1
+ATI FirePro 5000 .*ATI.*FirePro V5.* 3 1 0 0
+ATI FirePro 7000 .*ATI.*FirePro V7.* 3 1 0 0
+ATI FirePro M .*ATI.*FirePro M.* 3 1 1 4.2
+ATI R300 (9700) .*R300.* 0 1 1 2.1
ATI Radeon .*ATI.*(Diamond|Radeon).* 0 1 0 4.2
-Intel X3100 .*Intel.*X3100.* 1 1 1 2.1
-Intel GMA 3600 .*Intel.* 3600.* 0 1 1 3
-Intel 830M .*Intel.*830M 0 0 0 0
-Intel 845G .*Intel.*845G 0 0 1 1.4
-Intel 855GM .*Intel.*855GM 0 0 1 1.4
-Intel 865G .*Intel.*865G 0 0 1 1.4
-Intel 900 .*Intel.*900.*900 0 0 0 0
-Intel 915GM .*Intel.*915GM 0 0 1 1.4
-Intel 915G .*Intel.*915G 0 0 1 1.4
-Intel 945GM .*Intel.*945GM.* 0 1 1 1.4
-Intel 945G .*Intel.*945G.* 0 1 1 1.4
-Intel 950 .*Intel.*950.* 0 1 1 1.4
-Intel 965 .*Intel.*965.* 0 1 1 2.1
-Intel G33 .*Intel.*G33.* 1 0 1 1.4
-Intel G41 .*Intel.*G41.* 1 1 1 2.1
-Intel G45 .*Intel.*G45.* 1 1 1 2.1
-Intel Bear Lake .*Intel.*Bear Lake.* 1 0 1 1.4
-Intel Broadwater .*Intel.*Broadwater.* 0 0 1 1.4
-Intel Brookdale .*Intel.*Brookdale.* 0 0 1 1.3
-Intel Cantiga .*Intel.*Cantiga.* 0 0 1 2
-Intel Eaglelake .*Intel.*Eaglelake.* 1 1 1 2
-Intel Graphics Media HD .*Intel.*Graphics Media.*HD.* 1 1 1 2.1
-Intel HD Graphics 2000 .*Intel.*HD Graphics 2.* 2 1 0 4
-Intel HD Graphics 3000 .*Intel.*HD Graphics 3.* 3 1 1 3.1
-Intel HD Graphics 4000 .*Intel.*HD Graphics 4.* 3 1 1 4
+Intel X3100 .*Intel.*X3100.* 1 1 1 2.1
+Intel GMA 3600 .*Intel.* 3600.* 0 1 1 3
+Intel 830M .*Intel.*830M 0 0 0 0
+Intel 845G .*Intel.*845G 0 0 1 1.4
+Intel 855GM .*Intel.*855GM 0 0 1 1.4
+Intel 865G .*Intel.*865G 0 0 1 1.4
+Intel 900 .*Intel.*900.*900 0 0 0 0
+Intel 915GM .*Intel.*915GM 0 0 1 1.4
+Intel 915G .*Intel.*915G 0 0 1 1.4
+Intel 945GM .*Intel.*945GM.* 0 1 1 1.4
+Intel 945G .*Intel.*945G.* 0 1 1 1.4
+Intel 950 .*Intel.*950.* 0 1 1 1.4
+Intel 965 .*Intel.*965.* 0 1 1 2.1
+Intel G33 .*Intel.*G33.* 1 0 1 1.4
+Intel G41 .*Intel.*G41.* 1 1 1 2.1
+Intel G45 .*Intel.*G45.* 1 1 1 2.1
+Intel Bear Lake .*Intel.*Bear Lake.* 1 0 1 1.4
+Intel Broadwater .*Intel.*Broadwater.* 0 0 1 1.4
+Intel Brookdale .*Intel.*Brookdale.* 0 0 1 1.3
+Intel Cantiga .*Intel.*Cantiga.* 0 0 1 2
+Intel Eaglelake .*Intel.*Eaglelake.* 1 1 1 2
+Intel Graphics Media HD .*Intel.*Graphics Media.*HD.* 1 1 1 2.1
+Intel HD Graphics 2000 .*Intel.*HD Graphics 2.* 2 1 0 4
+Intel HD Graphics 3000 .*Intel.*HD Graphics 3.* 3 1 1 3.1
+Intel HD Graphics 4000 .*Intel.*HD Graphics 4.* 3 1 1 4
Intel HD2000 .*Intel.*HD2000.* 2 1 0 0
Intel HD3000 .*Intel.*HD3000.* 3 1 0 0
-Intel HD Graphics .*Intel.*HD Graphics.* 2 1 1 4
-Intel Mobile 4 Series .*Intel.*Mobile.* 4 Series.* 0 1 1 2.1
-Intel 4 Series Internal .*Intel.* 4 Series Internal.* 1 1 1 2.1
-Intel Media Graphics HD .*Intel.*Media Graphics HD.* 0 1 0 0
-Intel Montara .*Intel.*Montara.* 0 0 1 1.3
-Intel Pineview .*Intel.*Pineview.* 0 1 1 1.4
-Intel Springdale .*Intel.*Springdale.* 0 0 1 1.3
-Intel Grantsdale .*Intel.*Grantsdale.* 1 1 0 0
-Intel Q45/Q43 .*Intel.*Q4.* 1 1 1 2.1
-Intel B45/B43 .*Intel.*B4.* 1 1 1 2.1
-Intel 3D-Analyze .*Intel.*3D-Analyze.* 2 1 0 0
-Matrox .*Matrox.* 0 0 0 0
+Intel HD Graphics .*Intel.*HD Graphics.* 2 1 1 4
+Intel Mobile 4 Series .*Intel.*Mobile.* 4 Series.* 0 1 1 2.1
+Intel 4 Series Internal .*Intel.* 4 Series Internal.* 1 1 1 2.1
+Intel Media Graphics HD .*Intel.*Media Graphics HD.* 0 1 0 0
+Intel Montara .*Intel.*Montara.* 0 0 1 1.3
+Intel Pineview .*Intel.*Pineview.* 0 1 1 1.4
+Intel Springdale .*Intel.*Springdale.* 0 0 1 1.3
+Intel Grantsdale .*Intel.*Grantsdale.* 1 1 0 0
+Intel Q45/Q43 .*Intel.*Q4.* 1 1 1 2.1
+Intel B45/B43 .*Intel.*B4.* 1 1 1 2.1
+Intel 3D-Analyze .*Intel.*3D-Analyze.* 2 1 0 0
+Matrox .*Matrox.* 0 0 0 0
Mesa .*Mesa.* 1 0 1 2.1
-Gallium .*Gallium.* 1 1 1 2.1
+Gallium .*Gallium.* 1 1 1 2.1
NVIDIA G100M .*NVIDIA .*100M.* 4 1 1 3.3
NVIDIA G102M .*NVIDIA .*102M.* 1 1 1 3.3
NVIDIA G103M .*NVIDIA .*103M.* 2 1 1 3.3
@@ -380,14 +380,14 @@ NVIDIA GTX 660M .*NVIDIA .*GTX *66*M.* 5 1 0 0
NVIDIA GTX 670M .*NVIDIA .*GTX *67*M.* 5 1 1 4.2
NVIDIA GTX 680M .*NVIDIA .*GTX *68*M.* 5 1 0 0
NVIDIA GTX 690M .*NVIDIA .*GTX *69*M.* 5 1 0 0
-NVIDIA G100 .*NVIDIA .*G10.* 3 1 1 4.2
+NVIDIA G100 .*NVIDIA .*G10.* 3 1 1 4.2
NVIDIA GT 120 .*NVIDIA .*GT *12.* 2 1 0 3
NVIDIA GT 130 .*NVIDIA .*GT *13.* 2 1 0 3.3
NVIDIA GTS 150 .*NVIDIA .*GTS *15.* 2 1 0 0
-NVIDIA 200 .*NVIDIA .*GeForce 20.* 2 1 1 3.3
-NVIDIA G200 .*NVIDIA .*GeForce G20.* 2 1 1 3.3
-NVIDIA G210 .*NVIDIA .*GeForce G210.* 3 1 1 3.3
-NVIDIA 210 .*NVIDIA .*GeForce 210.* 3 1 1 3.3
+NVIDIA 200 .*NVIDIA .*GeForce 20.* 2 1 1 3.3
+NVIDIA G200 .*NVIDIA .*GeForce G20.* 2 1 1 3.3
+NVIDIA G210 .*NVIDIA .*GeForce G210.* 3 1 1 3.3
+NVIDIA 210 .*NVIDIA .*GeForce 210.* 3 1 1 3.3
NVIDIA GT 220 .*NVIDIA .*GT *22.* 2 1 1 3.3
NVIDIA GT 230 .*NVIDIA .*GT *23.* 2 1 1 3.3
NVIDIA GT 240 .*NVIDIA .*GT *24.* 4 1 1 3.3
@@ -397,12 +397,12 @@ NVIDIA GTX 260 .*NVIDIA .*GTX *26.* 4 1 1 3.3
NVIDIA GTX 270 .*NVIDIA .*GTX *27.* 4 1 0 3.3
NVIDIA GTX 280 .*NVIDIA .*GTX *28.* 4 1 1 3.3
NVIDIA GTX 290 .*NVIDIA .*GTX *29.* 5 1 0 3.3
-NVIDIA 310 .*NVIDIA .*GeForce 310.* 3 1 1 3.3
-NVIDIA 315 .*NVIDIA .*GeForce 315.* 3 1 1 3.3
+NVIDIA 310 .*NVIDIA .*GeForce 310.* 3 1 1 3.3
+NVIDIA 315 .*NVIDIA .*GeForce 315.* 3 1 1 3.3
NVIDIA GT 320 .*NVIDIA .*GT *32.* 3 1 0 3.3
NVIDIA GT 330 .*NVIDIA .*GT *33.* 3 1 0 3.3
NVIDIA GT 340 .*NVIDIA .*GT *34.* 3 1 0 0
-NVIDIA 405 .*NVIDIA .* 405.* 3 1 0 3.3
+NVIDIA 405 .*NVIDIA .* 405.* 3 1 0 3.3
NVIDIA GT 420 .*NVIDIA .*GT *42.* 3 1 1 4.2
NVIDIA GT 430 .*NVIDIA .*GT *43.* 3 1 1 4.2
NVIDIA GT 440 .*NVIDIA .*GT *44.* 4 1 0 4.2
@@ -429,125 +429,125 @@ NVIDIA GTX 660 .*NVIDIA .*GTX *66.* 5 1 0 4.3
NVIDIA GTX 670 .*NVIDIA .*GTX *67.* 5 1 1 4.2
NVIDIA GTX 680 .*NVIDIA .*GTX *68.* 5 1 1 4.2
NVIDIA GTX 690 .*NVIDIA .*GTX *69.* 5 1 1 4.2
-NVIDIA C51 .*NVIDIA .*C51.* 0 1 1 2
-NVIDIA G72 .*NVIDIA .*G72.* 1 1 0 0
-NVIDIA G73 .*NVIDIA .*G73.* 1 1 0 0
-NVIDIA G84 .*NVIDIA .*G84.* 2 1 0 0
-NVIDIA G86 .*NVIDIA .*G86.* 3 1 0 0
-NVIDIA G92 .*NVIDIA .*G92.* 3 1 0 0
-NVIDIA GeForce .*GeForce 256.* 0 0 0 0
-NVIDIA GeForce 2 .*GeForce ?2 ?.* 0 1 1 1.5
+NVIDIA C51 .*NVIDIA .*C51.* 0 1 1 2
+NVIDIA G72 .*NVIDIA .*G72.* 1 1 0 0
+NVIDIA G73 .*NVIDIA .*G73.* 1 1 0 0
+NVIDIA G84 .*NVIDIA .*G84.* 2 1 0 0
+NVIDIA G86 .*NVIDIA .*G86.* 3 1 0 0
+NVIDIA G92 .*NVIDIA .*G92.* 3 1 0 0
+NVIDIA GeForce .*GeForce 256.* 0 0 0 0
+NVIDIA GeForce 2 .*GeForce ?2 ?.* 0 1 1 1.5
NVIDIA GeForce 3 .*GeForce ?3 ?.* 2 1 1 2.1
NVIDIA GeForce 3 Ti .*GeForce ?3 Ti.* 0 1 0 0
-NVIDIA GeForce 4 .*NVIDIA .*GeForce ?4.* 0 1 1 1.5
+NVIDIA GeForce 4 .*NVIDIA .*GeForce ?4.* 0 1 1 1.5
NVIDIA GeForce 4 Go .*NVIDIA .*GeForce ?4.*Go.* 0 1 0 0
NVIDIA GeForce 4 MX .*NVIDIA .*GeForce ?4 MX.* 0 1 0 0
NVIDIA GeForce 4 PCX .*NVIDIA .*GeForce ?4 PCX.* 0 1 0 0
NVIDIA GeForce 4 Ti .*NVIDIA .*GeForce ?4 Ti.* 0 1 0 0
-NVIDIA GeForce 6100 .*NVIDIA .*GeForce 61.* 3 1 1 4.2
-NVIDIA GeForce 6200 .*NVIDIA .*GeForce 62.* 0 1 1 2.1
-NVIDIA GeForce 6500 .*NVIDIA .*GeForce 65.* 1 1 1 2.1
-NVIDIA GeForce 6600 .*NVIDIA .*GeForce 66.* 2 1 1 2.1
-NVIDIA GeForce 6700 .*NVIDIA .*GeForce 67.* 2 1 1 2.1
-NVIDIA GeForce 6800 .*NVIDIA .*GeForce 68.* 1 1 1 2.1
-NVIDIA GeForce 7000 .*NVIDIA .*GeForce 70.* 1 1 1 2.1
-NVIDIA GeForce 7100 .*NVIDIA .*GeForce 71.* 1 1 1 2.1
-NVIDIA GeForce 7200 .*NVIDIA .*GeForce 72.* 1 1 0 0
-NVIDIA GeForce 7300 .*NVIDIA .*GeForce 73.* 1 1 1 2.1
-NVIDIA GeForce 7500 .*NVIDIA .*GeForce 75.* 2 1 1 2.1
-NVIDIA GeForce 7600 .*NVIDIA .*GeForce 76.* 2 1 1 2.1
-NVIDIA GeForce 7800 .*NVIDIA .*GeForce 78.* 2 1 1 2.1
-NVIDIA GeForce 7900 .*NVIDIA .*GeForce 79.* 3 1 1 2.1
+NVIDIA GeForce 6100 .*NVIDIA .*GeForce 61.* 3 1 1 4.2
+NVIDIA GeForce 6200 .*NVIDIA .*GeForce 62.* 0 1 1 2.1
+NVIDIA GeForce 6500 .*NVIDIA .*GeForce 65.* 1 1 1 2.1
+NVIDIA GeForce 6600 .*NVIDIA .*GeForce 66.* 2 1 1 2.1
+NVIDIA GeForce 6700 .*NVIDIA .*GeForce 67.* 2 1 1 2.1
+NVIDIA GeForce 6800 .*NVIDIA .*GeForce 68.* 1 1 1 2.1
+NVIDIA GeForce 7000 .*NVIDIA .*GeForce 70.* 1 1 1 2.1
+NVIDIA GeForce 7100 .*NVIDIA .*GeForce 71.* 1 1 1 2.1
+NVIDIA GeForce 7200 .*NVIDIA .*GeForce 72.* 1 1 0 0
+NVIDIA GeForce 7300 .*NVIDIA .*GeForce 73.* 1 1 1 2.1
+NVIDIA GeForce 7500 .*NVIDIA .*GeForce 75.* 2 1 1 2.1
+NVIDIA GeForce 7600 .*NVIDIA .*GeForce 76.* 2 1 1 2.1
+NVIDIA GeForce 7800 .*NVIDIA .*GeForce 78.* 2 1 1 2.1
+NVIDIA GeForce 7900 .*NVIDIA .*GeForce 79.* 3 1 1 2.1
NVIDIA GeForce 8100 .*NVIDIA .*GeForce 81.* 1 1 0 0
NVIDIA GeForce 8200M .*NVIDIA .*GeForce 8200M.* 1 1 0 3.3
NVIDIA GeForce 8200 .*NVIDIA .*GeForce 82.* 1 1 0 2.1
-NVIDIA GeForce 8300 .*NVIDIA .*GeForce 83.* 3 1 1 3.3
+NVIDIA GeForce 8300 .*NVIDIA .*GeForce 83.* 3 1 1 3.3
NVIDIA GeForce 8400M .*NVIDIA .*GeForce 8400M.* 1 1 1 3.3
-NVIDIA GeForce 8400 .*NVIDIA .*GeForce 84.* 2 1 1 3.3
-NVIDIA GeForce 8500 .*NVIDIA .*GeForce 85.* 2 1 1 3.3
+NVIDIA GeForce 8400 .*NVIDIA .*GeForce 84.* 2 1 1 3.3
+NVIDIA GeForce 8500 .*NVIDIA .*GeForce 85.* 2 1 1 3.3
NVIDIA GeForce 8600M .*NVIDIA .*GeForce 8600M.* 2 1 1 3.3
-NVIDIA GeForce 8600 .*NVIDIA .*GeForce 86.* 3 1 1 3.3
+NVIDIA GeForce 8600 .*NVIDIA .*GeForce 86.* 3 1 1 3.3
NVIDIA GeForce 8700M .*NVIDIA .*GeForce 8700M.* 2 1 1 3.3
-NVIDIA GeForce 8700 .*NVIDIA .*GeForce 87.* 3 1 0 0
+NVIDIA GeForce 8700 .*NVIDIA .*GeForce 87.* 3 1 0 0
NVIDIA GeForce 8800M .*NVIDIA .*GeForce 8800M.* 2 1 1 3.3
-NVIDIA GeForce 8800 .*NVIDIA .*GeForce 88.* 3 1 1 3.3
+NVIDIA GeForce 8800 .*NVIDIA .*GeForce 88.* 3 1 1 3.3
NVIDIA GeForce 9100M .*NVIDIA .*GeForce 9100M.* 0 1 0 0
-NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 0 1 0 3.3
+NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 0 1 0 3.3
NVIDIA GeForce 9200M .*NVIDIA .*GeForce 9200M.* 1 1 0 3.1
-NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 1 1 0 3.3
+NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 1 1 0 3.3
NVIDIA GeForce 9300M .*NVIDIA .*GeForce 9300M.* 1 1 1 3.3
-NVIDIA GeForce 9300 .*NVIDIA .*GeForce 93.* 1 1 1 3.3
+NVIDIA GeForce 9300 .*NVIDIA .*GeForce 93.* 1 1 1 3.3
NVIDIA GeForce 9400M .*NVIDIA .*GeForce 9400M.* 2 1 1 3.3
-NVIDIA GeForce 9400 .*NVIDIA .*GeForce 94.* 3 1 1 3.3
+NVIDIA GeForce 9400 .*NVIDIA .*GeForce 94.* 3 1 1 3.3
NVIDIA GeForce 9500M .*NVIDIA .*GeForce 9500M.* 1 1 1 3.3
-NVIDIA GeForce 9500 .*NVIDIA .*GeForce 95.* 3 1 1 3.3
+NVIDIA GeForce 9500 .*NVIDIA .*GeForce 95.* 3 1 1 3.3
NVIDIA GeForce 9600M .*NVIDIA .*GeForce 9600M.* 2 1 1 3.3
-NVIDIA GeForce 9600 .*NVIDIA .*GeForce 96.* 3 1 1 3.3
+NVIDIA GeForce 9600 .*NVIDIA .*GeForce 96.* 3 1 1 3.3
NVIDIA GeForce 9700M .*NVIDIA .*GeForce 9700M.* 0 1 1 3.3
NVIDIA GeForce 9800M .*NVIDIA .*GeForce 9800M.* 2 1 1 3.3
-NVIDIA GeForce 9800 .*NVIDIA .*GeForce 98.* 3 1 1 3.3
-NVIDIA GeForce FX 5100 .*NVIDIA .*GeForce FX 51.* 0 1 0 0
-NVIDIA GeForce FX 5200 .*NVIDIA .*GeForce FX 52.* 0 1 0 2.1
-NVIDIA GeForce FX 5300 .*NVIDIA .*GeForce FX 53.* 0 1 0 0
-NVIDIA GeForce FX 5500 .*NVIDIA .*GeForce FX 55.* 0 1 1 2.1
-NVIDIA GeForce FX 5600 .*NVIDIA .*GeForce FX 56.* 1 1 1 2.1
-NVIDIA GeForce FX 5700 .*NVIDIA .*GeForce FX 57.* 0 1 1 2.1
-NVIDIA GeForce FX 5800 .*NVIDIA .*GeForce FX 58.* 1 1 0 0
-NVIDIA GeForce FX 5900 .*NVIDIA .*GeForce FX 59.* 1 1 1 2.1
-NVIDIA GeForce FX Go5100 .*NVIDIA .*GeForce FX Go51.* 0 1 0 0
+NVIDIA GeForce 9800 .*NVIDIA .*GeForce 98.* 3 1 1 3.3
+NVIDIA GeForce FX 5100 .*NVIDIA .*GeForce FX 51.* 0 1 0 0
+NVIDIA GeForce FX 5200 .*NVIDIA .*GeForce FX 52.* 0 1 0 2.1
+NVIDIA GeForce FX 5300 .*NVIDIA .*GeForce FX 53.* 0 1 0 0
+NVIDIA GeForce FX 5500 .*NVIDIA .*GeForce FX 55.* 0 1 1 2.1
+NVIDIA GeForce FX 5600 .*NVIDIA .*GeForce FX 56.* 1 1 1 2.1
+NVIDIA GeForce FX 5700 .*NVIDIA .*GeForce FX 57.* 0 1 1 2.1
+NVIDIA GeForce FX 5800 .*NVIDIA .*GeForce FX 58.* 1 1 0 0
+NVIDIA GeForce FX 5900 .*NVIDIA .*GeForce FX 59.* 1 1 1 2.1
+NVIDIA GeForce FX Go5100 .*NVIDIA .*GeForce FX Go51.* 0 1 0 0
NVIDIA GeForce FX Go5200 .*NVIDIA .*GeForce FX Go52.* 0 1 0 0
-NVIDIA GeForce FX Go5300 .*NVIDIA .*GeForce FX Go53.* 0 1 0 0
-NVIDIA GeForce FX Go5500 .*NVIDIA .*GeForce FX Go55.* 0 1 0 0
-NVIDIA GeForce FX Go5600 .*NVIDIA .*GeForce FX Go56.* 0 1 1 2.1
-NVIDIA GeForce FX Go5700 .*NVIDIA .*GeForce FX Go57.* 1 1 1 1.5
-NVIDIA GeForce FX Go5800 .*NVIDIA .*GeForce FX Go58.* 1 1 0 0
-NVIDIA GeForce FX Go5900 .*NVIDIA .*GeForce FX Go59.* 1 1 0 0
-NVIDIA GeForce FX Go5xxx .*NVIDIA .*GeForce FX Go.* 0 1 0 0
-NVIDIA GeForce Go 6100 .*NVIDIA .*GeForce Go 61.* 0 1 1 2.1
+NVIDIA GeForce FX Go5300 .*NVIDIA .*GeForce FX Go53.* 0 1 0 0
+NVIDIA GeForce FX Go5500 .*NVIDIA .*GeForce FX Go55.* 0 1 0 0
+NVIDIA GeForce FX Go5600 .*NVIDIA .*GeForce FX Go56.* 0 1 1 2.1
+NVIDIA GeForce FX Go5700 .*NVIDIA .*GeForce FX Go57.* 1 1 1 1.5
+NVIDIA GeForce FX Go5800 .*NVIDIA .*GeForce FX Go58.* 1 1 0 0
+NVIDIA GeForce FX Go5900 .*NVIDIA .*GeForce FX Go59.* 1 1 0 0
+NVIDIA GeForce FX Go5xxx .*NVIDIA .*GeForce FX Go.* 0 1 0 0
+NVIDIA GeForce Go 6100 .*NVIDIA .*GeForce Go 61.* 0 1 1 2.1
NVIDIA GeForce Go 6200 .*NVIDIA .*GeForce Go 62.* 0 1 0 0
NVIDIA GeForce Go 6400 .*NVIDIA .*GeForce Go 64.* 1 1 1 2
-NVIDIA GeForce Go 6500 .*NVIDIA .*GeForce Go 65.* 1 1 0 0
-NVIDIA GeForce Go 6600 .*NVIDIA .*GeForce Go 66.* 0 1 1 2.1
-NVIDIA GeForce Go 6700 .*NVIDIA .*GeForce Go 67.* 1 1 0 0
-NVIDIA GeForce Go 6800 .*NVIDIA .*GeForce Go 68.* 0 1 1 2.1
+NVIDIA GeForce Go 6500 .*NVIDIA .*GeForce Go 65.* 1 1 0 0
+NVIDIA GeForce Go 6600 .*NVIDIA .*GeForce Go 66.* 0 1 1 2.1
+NVIDIA GeForce Go 6700 .*NVIDIA .*GeForce Go 67.* 1 1 0 0
+NVIDIA GeForce Go 6800 .*NVIDIA .*GeForce Go 68.* 0 1 1 2.1
NVIDIA GeForce Go 7200 .*NVIDIA .*GeForce Go 72.* 1 1 0 0
-NVIDIA GeForce Go 7300 LE .*NVIDIA .*GeForce Go 73.*LE.* 1 1 0 0
-NVIDIA GeForce Go 7300 .*NVIDIA .*GeForce Go 73.* 1 1 1 2.1
-NVIDIA GeForce Go 7400 .*NVIDIA .*GeForce Go 74.* 1 1 1 2.1
-NVIDIA GeForce Go 7600 .*NVIDIA .*GeForce Go 76.* 1 1 1 2.1
-NVIDIA GeForce Go 7700 .*NVIDIA .*GeForce Go 77.* 0 1 1 2.1
-NVIDIA GeForce Go 7800 .*NVIDIA .*GeForce Go 78.* 2 1 0 0
-NVIDIA GeForce Go 7900 .*NVIDIA .*GeForce Go 79.* 1 1 1 2.1
-NVIDIA D9M .*NVIDIA .*D9M.* 1 1 0 0
-NVIDIA G94 .*NVIDIA .*G94.* 3 1 0 0
-NVIDIA GeForce Go 6 .*GeForce Go 6.* 1 1 0 0
-NVIDIA ION 2 .*NVIDIA .*ION 2.* 2 1 0 0
-NVIDIA ION .*NVIDIA Corporation.*ION.* 2 1 1 3.3
-NVIDIA NB8M .*NVIDIA .*NB8M.* 1 1 0 0
-NVIDIA NB8P .*NVIDIA .*NB8P.* 2 1 0 0
-NVIDIA NB9E .*NVIDIA .*NB9E.* 3 1 0 0
-NVIDIA NB9M .*NVIDIA .*NB9M.* 1 1 0 0
-NVIDIA NB9P .*NVIDIA .*NB9P.* 2 1 0 0
+NVIDIA GeForce Go 7300 LE .*NVIDIA .*GeForce Go 73.*LE.* 1 1 0 0
+NVIDIA GeForce Go 7300 .*NVIDIA .*GeForce Go 73.* 1 1 1 2.1
+NVIDIA GeForce Go 7400 .*NVIDIA .*GeForce Go 74.* 1 1 1 2.1
+NVIDIA GeForce Go 7600 .*NVIDIA .*GeForce Go 76.* 1 1 1 2.1
+NVIDIA GeForce Go 7700 .*NVIDIA .*GeForce Go 77.* 0 1 1 2.1
+NVIDIA GeForce Go 7800 .*NVIDIA .*GeForce Go 78.* 2 1 0 0
+NVIDIA GeForce Go 7900 .*NVIDIA .*GeForce Go 79.* 1 1 1 2.1
+NVIDIA D9M .*NVIDIA .*D9M.* 1 1 0 0
+NVIDIA G94 .*NVIDIA .*G94.* 3 1 0 0
+NVIDIA GeForce Go 6 .*GeForce Go 6.* 1 1 0 0
+NVIDIA ION 2 .*NVIDIA .*ION 2.* 2 1 0 0
+NVIDIA ION .*NVIDIA Corporation.*ION.* 2 1 1 3.3
+NVIDIA NB8M .*NVIDIA .*NB8M.* 1 1 0 0
+NVIDIA NB8P .*NVIDIA .*NB8P.* 2 1 0 0
+NVIDIA NB9E .*NVIDIA .*NB9E.* 3 1 0 0
+NVIDIA NB9M .*NVIDIA .*NB9M.* 1 1 0 0
+NVIDIA NB9P .*NVIDIA .*NB9P.* 2 1 0 0
NVIDIA N10 .*NVIDIA .*N10.* 1 1 0 0
NVIDIA GeForce PCX .*GeForce PCX.* 0 1 0 0
NVIDIA Generic .*NVIDIA .*Unknown.* 0 0 0 3
-NVIDIA NV17 .*NVIDIA .*NV17.* 0 1 0 0
-NVIDIA NV34 .*NVIDIA .*NV34.* 0 1 0 0
-NVIDIA NV35 .*NVIDIA .*NV35.* 0 1 0 0
-NVIDIA NV36 .*NVIDIA .*NV36.* 1 1 0 0
-NVIDIA NV41 .*NVIDIA .*NV41.* 1 1 0 0
-NVIDIA NV43 .*NVIDIA .*NV43.* 1 1 0 0
-NVIDIA NV44 .*NVIDIA .*NV44.* 1 1 0 0
-NVIDIA nForce .*NVIDIA .*nForce.* 0 0 0 3.3
-NVIDIA MCP51 .*NVIDIA .*MCP51.* 1 1 0 0
+NVIDIA NV17 .*NVIDIA .*NV17.* 0 1 0 0
+NVIDIA NV34 .*NVIDIA .*NV34.* 0 1 0 0
+NVIDIA NV35 .*NVIDIA .*NV35.* 0 1 0 0
+NVIDIA NV36 .*NVIDIA .*NV36.* 1 1 0 0
+NVIDIA NV41 .*NVIDIA .*NV41.* 1 1 0 0
+NVIDIA NV43 .*NVIDIA .*NV43.* 1 1 0 0
+NVIDIA NV44 .*NVIDIA .*NV44.* 1 1 0 0
+NVIDIA nForce .*NVIDIA .*nForce.* 0 0 0 3.3
+NVIDIA MCP51 .*NVIDIA .*MCP51.* 1 1 0 0
NVIDIA MCP61 .*NVIDIA .*MCP61.* 1 1 0 0
-NVIDIA MCP67 .*NVIDIA .*MCP67.* 1 1 0 0
-NVIDIA MCP68 .*NVIDIA .*MCP68.* 1 1 0 0
-NVIDIA MCP73 .*NVIDIA .*MCP73.* 1 1 0 0
-NVIDIA MCP77 .*NVIDIA .*MCP77.* 1 1 0 0
-NVIDIA MCP78 .*NVIDIA .*MCP78.* 1 1 0 0
-NVIDIA MCP79 .*NVIDIA .*MCP79.* 1 1 0 0
-NVIDIA MCP7A .*NVIDIA .*MCP7A.* 1 1 0 0
+NVIDIA MCP67 .*NVIDIA .*MCP67.* 1 1 0 0
+NVIDIA MCP68 .*NVIDIA .*MCP68.* 1 1 0 0
+NVIDIA MCP73 .*NVIDIA .*MCP73.* 1 1 0 0
+NVIDIA MCP77 .*NVIDIA .*MCP77.* 1 1 0 0
+NVIDIA MCP78 .*NVIDIA .*MCP78.* 1 1 0 0
+NVIDIA MCP79 .*NVIDIA .*MCP79.* 1 1 0 0
+NVIDIA MCP7A .*NVIDIA .*MCP7A.* 1 1 0 0
NVIDIA Quadro2 .*Quadro2.* 0 1 0 0
NVIDIA Quadro 1000M .*Quadro.*1000M.* 2 1 0 4.2
NVIDIA Quadro 2000 M/D .*Quadro.*2000.* 3 1 0 4.2
@@ -555,12 +555,12 @@ NVIDIA Quadro 3000M .*Quadro.*3000M.* 3 1 0 0
NVIDIA Quadro 4000M .*Quadro.*4000M.* 3 1 0 0
NVIDIA Quadro 4000 .*Quadro *4000.* 3 1 0 4.2
NVIDIA Quadro 50x0 M .*Quadro.*50.0.* 3 1 0 0
-NVIDIA Quadro 6000 .*Quadro.*6000.* 3 1 0 0
-NVIDIA Quadro 400 .*Quadro.*400.* 2 1 0 3.3
+NVIDIA Quadro 6000 .*Quadro.* 6000.* 3 1 0 0
+NVIDIA Quadro 400 .*Quadro.* 400.* 2 1 0 3.3
NVIDIA Quadro 600 .*Quadro.*600.* 2 1 0 3.3
NVIDIA Quadro4 .*Quadro4.* 0 1 0 0
-NVIDIA Quadro DCC .*Quadro DCC.* 0 1 0 0
-NVIDIA Quadro CX .*Quadro.*CX.* 3 1 0 0
+NVIDIA Quadro DCC .*Quadro DCC.* 0 1 0 0
+NVIDIA Quadro CX .*Quadro.*CX.* 3 1 0 0
NVIDIA Quadro FX 770M .*Quadro.*FX *770M.* 2 1 0 0
NVIDIA Quadro FX 1500M .*Quadro.*FX *1500M.* 1 1 0 2.1
NVIDIA Quadro FX 1600M .*Quadro.*FX *1600M.* 2 1 0 0
@@ -574,7 +574,7 @@ NVIDIA Quadro FX 3800 .*Quadro.*FX *3800.* 3 1 0 3.2
NVIDIA Quadro FX 4500 .*Quadro.*FX *45.* 3 1 0 0
NVIDIA Quadro FX 880M .*Quadro.*FX *880M.* 3 1 0 3.3
NVIDIA Quadro FX 4800 .*NVIDIA .*Quadro *FX *4800.* 3 1 0 0
-NVIDIA Quadro FX .*Quadro FX.* 1 1 0 3.3
+NVIDIA Quadro FX .*Quadro FX.* 1 1 0 3.3
NVIDIA Quadro NVS 1xxM .*Quadro NVS *1.[05]M.* 0 1 1 3.3
NVIDIA Quadro NVS 300M .*NVIDIA .*NVS *300M.* 2 1 0 0
NVIDIA Quadro NVS 320M .*NVIDIA .*NVS *320M.* 2 1 0 0
@@ -583,16 +583,16 @@ NVIDIA Quadro NVS 3100M .*NVIDIA .*NVS *3100M.* 2 1 0 0
NVIDIA Quadro NVS 4200M .*NVIDIA .*NVS *4200M.* 2 1 0 4.1
NVIDIA Quadro NVS 5100M .*NVIDIA .*NVS *5100M.* 2 1 0 0
NVIDIA Quadro NVS .*NVIDIA .*NVS 0 1 0 3.2
-NVIDIA Corporation N12P .*NVIDIA .*N12P.* 1 1 1 4.1
+NVIDIA Corporation N12P .*NVIDIA .*N12P.* 1 1 1 4.1
NVIDIA Corporation N11M .*NVIDIA .*N11M.* 2 1 0 0
NVIDIA RIVA TNT .*RIVA TNT.* 0 0 0 0
-S3 .*S3 Graphics.* 0 0 1 1.4
-SiS SiS.* 0 0 1 1.5
-Trident Trident.* 0 0 0 0
-Tungsten Graphics Tungsten.* 0 0 0 0
-XGI XGI.* 0 0 0 0
-VIA VIA.* 0 0 0 0
-Apple Generic Apple.*Generic.* 0 0 0 0
-Apple Software Renderer Apple.*Software Renderer.* 0 0 0 0
-Humper Humper.* 0 1 1 2.1
-PowerVR SGX545 .*PowerVR SGX.* 1 1 1 3
+S3 .*S3 Graphics.* 0 0 1 1.4
+SiS SiS.* 0 0 1 1.5
+Trident Trident.* 0 0 0 0
+Tungsten Graphics Tungsten.* 0 0 0 0
+XGI XGI.* 0 0 0 0
+VIA VIA.* 0 0 0 0
+Apple Generic Apple.*Generic.* 0 0 0 0
+Apple Software Renderer Apple.*Software Renderer.* 0 0 0 0
+Humper Humper.* 0 1 1 2.1
+PowerVR SGX545 .*PowerVR SGX.* 1 1 1 3
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 8c42defa73..3e94c5edf7 100755
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -4317,7 +4317,7 @@ void LLAgent::sendAgentSetAppearance()
return;
}
-
+
LL_DEBUGS("Avatar") << gAgentAvatarp->avString() << "TAT: Sent AgentSetAppearance: " << gAgentAvatarp->getBakedStatusForPrintout() << LL_ENDL;
//dumpAvatarTEs( "sendAgentSetAppearance()" );
@@ -4425,7 +4425,7 @@ void LLAgent::sendAgentSetAppearance()
}
}
- //llinfos << "Avatar XML num VisualParams transmitted = " << transmitted_params << llendl;
+// llinfos << "Avatar XML num VisualParams transmitted = " << transmitted_params << llendl;
sendReliableMessage();
}
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 0896aa5972..488a134aa2 100755
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -2267,22 +2267,22 @@ void LLAgentCamera::changeCameraToCustomizeAvatar()
gFocusMgr.setKeyboardFocus( NULL );
gFocusMgr.setMouseCapture( NULL );
- // Remove any pitch or rotation from the avatar
- LLVector3 at = gAgent.getAtAxis();
- at.mV[VZ] = 0.f;
- at.normalize();
- gAgent.resetAxes(at);
-
- gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
- gAgent.setCustomAnim(TRUE);
- gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE);
- LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE);
-
- if (turn_motion)
- {
- // delay camera animation long enough to play through turn animation
- setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP);
- }
+ // Remove any pitch or rotation from the avatar
+ LLVector3 at = gAgent.getAtAxis();
+ at.mV[VZ] = 0.f;
+ at.normalize();
+ gAgent.resetAxes(at);
+
+ gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
+ gAgent.setCustomAnim(TRUE);
+ gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE);
+ LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE);
+
+ if (turn_motion)
+ {
+ // delay camera animation long enough to play through turn animation
+ setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP);
+ }
}
LLVector3 agent_at = gAgent.getAtAxis();
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index c88694ef76..1edbbe2a2e 100755
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -62,15 +62,15 @@ using namespace LLAvatarAppearanceDefines;
// Callback to wear and start editing an item that has just been created.
void wear_and_edit_cb(const LLUUID& inv_item)
-{
- if (inv_item.isNull()) return;
-
- // Request editing the item after it gets worn.
- gAgentWearables.requestEditingWearable(inv_item);
-
- // Wear it.
- LLAppearanceMgr::instance().wearItemOnAvatar(inv_item);
-}
+ {
+ if (inv_item.isNull()) return;
+
+ // Request editing the item after it gets worn.
+ gAgentWearables.requestEditingWearable(inv_item);
+
+ // Wear it.
+ LLAppearanceMgr::instance().wearItemOnAvatar(inv_item);
+ }
///////////////////////////////////////////////////////////////////////////////
@@ -180,10 +180,10 @@ void LLAgentWearables::initClass()
}
void LLAgentWearables::setAvatarObject(LLVOAvatarSelf *avatar)
-{
+{
llassert(avatar);
- avatar->outputRezTiming("Sending wearables request");
- sendAgentWearablesRequest();
+ avatar->outputRezTiming("Sending wearables request");
+ sendAgentWearablesRequest();
setAvatarAppearance(avatar);
}
@@ -706,7 +706,7 @@ LLViewerWearable* LLAgentWearables::getViewerWearable(const LLWearableType::ETyp
}
const LLViewerWearable* LLAgentWearables::getViewerWearable(const LLWearableType::EType type, U32 index /*= 0*/) const
-{
+ {
return dynamic_cast<const LLViewerWearable*> (getWearable(type, index));
}
@@ -714,39 +714,39 @@ const LLViewerWearable* LLAgentWearables::getViewerWearable(const LLWearableType
BOOL LLAgentWearables::selfHasWearable(LLWearableType::EType type)
{
return (gAgentWearables.getWearableCount(type) > 0);
-}
-
+ }
+
// virtual
void LLAgentWearables::wearableUpdated(LLWearable *wearable, BOOL removed)
-{
+ {
if (isAgentAvatarValid())
{
const BOOL upload_result = removed;
gAgentAvatarp->wearableUpdated(wearable->getType(), upload_result);
- }
+}
LLWearableData::wearableUpdated(wearable, removed);
if (!removed)
- {
+{
LLViewerWearable* viewer_wearable = dynamic_cast<LLViewerWearable*>(wearable);
viewer_wearable->refreshName();
- // Hack pt 2. If the wearable we just loaded has definition version 24,
- // then force a re-save of this wearable after slamming the version number to 22.
- // This number was incorrectly incremented for internal builds before release, and
- // this fix will ensure that the affected wearables are re-saved with the right version number.
- // the versions themselves are compatible. This code can be removed before release.
- if( wearable->getDefinitionVersion() == 24 )
- {
- wearable->setDefinitionVersion(22);
- U32 index = getWearableIndex(wearable);
+ // Hack pt 2. If the wearable we just loaded has definition version 24,
+ // then force a re-save of this wearable after slamming the version number to 22.
+ // This number was incorrectly incremented for internal builds before release, and
+ // this fix will ensure that the affected wearables are re-saved with the right version number.
+ // the versions themselves are compatible. This code can be removed before release.
+ if( wearable->getDefinitionVersion() == 24 )
+ {
+ wearable->setDefinitionVersion(22);
+ U32 index = getWearableIndex(wearable);
llinfos << "forcing wearable type " << wearable->getType() << " to version 22 from 24" << llendl;
- saveWearable(wearable->getType(),index,TRUE);
- }
+ saveWearable(wearable->getType(),index,TRUE);
+ }
checkWearableAgainstInventory(viewer_wearable);
- }
+}
}
BOOL LLAgentWearables::itemUpdatePending(const LLUUID& item_id) const
@@ -965,8 +965,8 @@ public:
llinfos << "All items created" << llendl;
LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
LLAppearanceMgr::instance().linkAll(LLAppearanceMgr::instance().getCOF(),
- mItemsToLink,
- link_waiter);
+ mItemsToLink,
+ link_waiter);
}
void addPendingWearable(LLViewerWearable *wearable)
{
@@ -1496,12 +1496,12 @@ void LLAgentWearables::queryWearableCache()
// virtual
void LLAgentWearables::invalidateBakedTextureHash(LLMD5& hash) const
{
- // Add some garbage into the hash so that it becomes invalid.
- if (isAgentAvatarValid())
- {
- hash.update((const unsigned char*)gAgentAvatarp->getID().mData, UUID_BYTES);
- }
-}
+ // Add some garbage into the hash so that it becomes invalid.
+ if (isAgentAvatarValid())
+ {
+ hash.update((const unsigned char*)gAgentAvatarp->getID().mData, UUID_BYTES);
+ }
+ }
// User has picked "remove from avatar" from a menu.
// static
diff --git a/indra/newview/llagentwearablesfetch.cpp b/indra/newview/llagentwearablesfetch.cpp
index 2d2d730396..8b6b6db525 100755
--- a/indra/newview/llagentwearablesfetch.cpp
+++ b/indra/newview/llagentwearablesfetch.cpp
@@ -36,44 +36,44 @@
void order_my_outfits_cb()
-{
- if (!LLApp::isRunning())
{
- llwarns << "called during shutdown, skipping" << llendl;
- return;
- }
+ if (!LLApp::isRunning())
+ {
+ llwarns << "called during shutdown, skipping" << llendl;
+ return;
+ }
- const LLUUID& my_outfits_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
- if (my_outfits_id.isNull()) return;
+ const LLUUID& my_outfits_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
+ if (my_outfits_id.isNull()) return;
- LLInventoryModel::cat_array_t* cats;
- LLInventoryModel::item_array_t* items;
- gInventory.getDirectDescendentsOf(my_outfits_id, cats, items);
- if (!cats) return;
+ LLInventoryModel::cat_array_t* cats;
+ LLInventoryModel::item_array_t* items;
+ gInventory.getDirectDescendentsOf(my_outfits_id, cats, items);
+ if (!cats) return;
- //My Outfits should at least contain saved initial outfit and one another outfit
- if (cats->size() < 2)
- {
- llwarning("My Outfits category was not populated properly", 0);
- return;
- }
+ //My Outfits should at least contain saved initial outfit and one another outfit
+ if (cats->size() < 2)
+ {
+ llwarning("My Outfits category was not populated properly", 0);
+ return;
+ }
- llinfos << "Starting updating My Outfits with wearables ordering information" << llendl;
+ llinfos << "Starting updating My Outfits with wearables ordering information" << llendl;
- for (LLInventoryModel::cat_array_t::iterator outfit_iter = cats->begin();
- outfit_iter != cats->end(); ++outfit_iter)
- {
- const LLUUID& cat_id = (*outfit_iter)->getUUID();
- if (cat_id.isNull()) continue;
+ for (LLInventoryModel::cat_array_t::iterator outfit_iter = cats->begin();
+ outfit_iter != cats->end(); ++outfit_iter)
+ {
+ const LLUUID& cat_id = (*outfit_iter)->getUUID();
+ if (cat_id.isNull()) continue;
- // saved initial outfit already contains wearables ordering information
- if (cat_id == LLAppearanceMgr::getInstance()->getBaseOutfitUUID()) continue;
+ // saved initial outfit already contains wearables ordering information
+ if (cat_id == LLAppearanceMgr::getInstance()->getBaseOutfitUUID()) continue;
- LLAppearanceMgr::getInstance()->updateClothingOrderingInfo(cat_id);
- }
+ LLAppearanceMgr::getInstance()->updateClothingOrderingInfo(cat_id);
+ }
- llinfos << "Finished updating My Outfits with wearables ordering information" << llendl;
-}
+ llinfos << "Finished updating My Outfits with wearables ordering information" << llendl;
+ }
LLInitialWearablesFetch::LLInitialWearablesFetch(const LLUUID& cof_id) :
LLInventoryFetchDescendentsObserver(cof_id)
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index 652f199e28..fd9236c8b3 100755
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -196,7 +196,7 @@ public:
LLEventTimer(5.0)
{
if (!mTrackingPhase.empty())
- {
+ {
selfStartPhase(mTrackingPhase);
}
}
@@ -212,23 +212,23 @@ public:
addItem(item->getUUID());
}
}
-
+
// Request or re-request operation for specified item.
void addItem(const LLUUID& item_id)
{
LL_DEBUGS("Avatar") << "item_id " << item_id << llendl;
-
+
if (!requestOperation(item_id))
{
LL_DEBUGS("Avatar") << "item_id " << item_id << " requestOperation false, skipping" << llendl;
return;
- }
+ }
mPendingRequests++;
// On a re-request, this will reset the timer.
mWaitTimes[item_id] = LLTimer();
if (mRetryCounts.find(item_id) == mRetryCounts.end())
- {
+ {
mRetryCounts[item_id] = 0;
}
else
@@ -242,7 +242,7 @@ public:
void onOp(const LLUUID& src_id, const LLUUID& dst_id, LLTimer timestamp)
{
if (ll_frand() < gSavedSettings.getF32("InventoryDebugSimulateLateOpRate"))
- {
+ {
llwarns << "Simulating late operation by punting handling to later" << llendl;
doAfterInterval(boost::bind(&LLCallAfterInventoryBatchMgr::onOp,this,src_id,dst_id,timestamp),
mRetryAfter);
@@ -265,12 +265,12 @@ public:
onCompletionOrFailure();
}
}
-
+
void onCompletionOrFailure()
{
assert (!mCompletionOrFailureCalled);
mCompletionOrFailureCalled = true;
-
+
// Will never call onCompletion() if any item has been flagged as
// a failure - otherwise could wind up with corrupted
// outfit, involuntary nudity, etc.
@@ -288,7 +288,7 @@ public:
onFailure();
}
}
-
+
void onFailure()
{
llinfos << "failed" << llendl;
@@ -300,7 +300,7 @@ public:
llinfos << "done" << llendl;
mOnCompletionFunc();
}
-
+
// virtual
// Will be deleted after returning true - only safe to do this if all callbacks have fired.
BOOL tick()
@@ -313,7 +313,7 @@ public:
// been serviced, since it will result in this object being
// deleted.
bool all_done = (mPendingRequests==0);
-
+
if (!mWaitTimes.empty())
{
llwarns << "still waiting on " << mWaitTimes.size() << " items" << llendl;
@@ -323,20 +323,20 @@ public:
// Use a copy of iterator because it may be erased/invalidated.
std::map<LLUUID,LLTimer>::iterator curr_it = it;
++it;
-
+
F32 time_waited = curr_it->second.getElapsedTimeF32();
S32 retries = mRetryCounts[curr_it->first];
if (time_waited > mRetryAfter)
{
if (retries < mMaxRetries)
- {
+ {
LL_DEBUGS("Avatar") << "Waited " << time_waited <<
" for " << curr_it->first << ", retrying" << llendl;
mRetryCount++;
addItem(curr_it->first);
- }
- else
- {
+ }
+ else
+ {
llwarns << "Giving up on " << curr_it->first << " after too many retries" << llendl;
mWaitTimes.erase(curr_it);
mFailCount++;
@@ -347,8 +347,8 @@ public:
onCompletionOrFailure();
}
- }
}
+ }
return all_done;
}
@@ -360,7 +360,7 @@ public:
LL_DEBUGS("Avatar") << "Times: n " << mTimeStats.getCount() << " min " << mTimeStats.getMinValue() << " max " << mTimeStats.getMaxValue() << llendl;
LL_DEBUGS("Avatar") << "Mean " << mTimeStats.getMean() << " stddev " << mTimeStats.getStdDev() << llendl;
}
-
+
virtual ~LLCallAfterInventoryBatchMgr()
{
LL_DEBUGS("Avatar") << "deleting" << llendl;
@@ -397,9 +397,9 @@ public:
{
addItems(src_items);
}
-
+
virtual bool requestOperation(const LLUUID& item_id)
- {
+ {
LLViewerInventoryItem *item = gInventory.getItem(item_id);
llassert(item);
LL_DEBUGS("Avatar") << "copying item " << item_id << llendl;
@@ -479,9 +479,9 @@ public:
LLAppearanceMgr::instance().purgeBaseOutfitLink(cof);
if (catp && catp->getPreferredType() == LLFolderType::FT_OUTFIT)
- {
+ {
if (ll_frand() < gSavedSettings.getF32("InventoryDebugSimulateOpFailureRate"))
- {
+ {
LL_DEBUGS("Avatar") << "simulating failure by not sending request for item " << item_id << llendl;
return true;
}
@@ -841,69 +841,69 @@ bool LLWearableHoldingPattern::pollFetchCompletion()
void recovered_item_link_cb(const LLUUID& item_id, LLWearableType::EType type, LLViewerWearable *wearable, LLWearableHoldingPattern* holder)
{
if (!holder->isMostRecent())
- {
- llwarns << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << llendl;
- // runway skip here?
- }
+ {
+ llwarns << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << llendl;
+ // runway skip here?
+ }
llinfos << "Recovered item link for type " << type << llendl;
holder->eraseTypeToLink(type);
- // Add wearable to FoundData for actual wearing
- LLViewerInventoryItem *item = gInventory.getItem(item_id);
- LLViewerInventoryItem *linked_item = item ? item->getLinkedItem() : NULL;
+ // Add wearable to FoundData for actual wearing
+ LLViewerInventoryItem *item = gInventory.getItem(item_id);
+ LLViewerInventoryItem *linked_item = item ? item->getLinkedItem() : NULL;
- if (linked_item)
- {
- gInventory.addChangedMask(LLInventoryObserver::LABEL, linked_item->getUUID());
-
- if (item)
+ if (linked_item)
{
- LLFoundData found(linked_item->getUUID(),
- linked_item->getAssetUUID(),
- linked_item->getName(),
- linked_item->getType(),
- linked_item->isWearableType() ? linked_item->getWearableType() : LLWearableType::WT_INVALID,
- true // is replacement
- );
+ gInventory.addChangedMask(LLInventoryObserver::LABEL, linked_item->getUUID());
+
+ if (item)
+ {
+ LLFoundData found(linked_item->getUUID(),
+ linked_item->getAssetUUID(),
+ linked_item->getName(),
+ linked_item->getType(),
+ linked_item->isWearableType() ? linked_item->getWearableType() : LLWearableType::WT_INVALID,
+ true // is replacement
+ );
found.mWearable = wearable;
holder->getFoundList().push_front(found);
+ }
+ else
+ {
+ llwarns << self_av_string() << "inventory item not found for recovered wearable" << llendl;
+ }
}
else
{
- llwarns << self_av_string() << "inventory item not found for recovered wearable" << llendl;
+ llwarns << self_av_string() << "inventory link not found for recovered wearable" << llendl;
}
}
- else
- {
- llwarns << self_av_string() << "inventory link not found for recovered wearable" << llendl;
- }
-}
void recovered_item_cb(const LLUUID& item_id, LLWearableType::EType type, LLViewerWearable *wearable, LLWearableHoldingPattern* holder)
{
if (!holder->isMostRecent())
- {
- // runway skip here?
- llwarns << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << llendl;
- }
+ {
+ // runway skip here?
+ llwarns << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << llendl;
+ }
LL_DEBUGS("Avatar") << self_av_string() << "Recovered item for type " << type << LL_ENDL;
- LLViewerInventoryItem *itemp = gInventory.getItem(item_id);
+ LLViewerInventoryItem *itemp = gInventory.getItem(item_id);
wearable->setItemID(item_id);
LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(boost::bind(recovered_item_link_cb,_1,type,wearable,holder));
holder->eraseTypeToRecover(type);
- llassert(itemp);
- if (itemp)
- {
- link_inventory_item( gAgent.getID(),
- item_id,
- LLAppearanceMgr::instance().getCOF(),
- itemp->getName(),
- itemp->getDescription(),
- LLAssetType::AT_LINK,
- cb);
+ llassert(itemp);
+ if (itemp)
+ {
+ link_inventory_item( gAgent.getID(),
+ item_id,
+ LLAppearanceMgr::instance().getCOF(),
+ itemp->getName(),
+ itemp->getDescription(),
+ LLAssetType::AT_LINK,
+ cb);
+ }
}
-}
void LLWearableHoldingPattern::recoverMissingWearable(LLWearableType::EType type)
{
@@ -1290,7 +1290,7 @@ bool LLAppearanceMgr::wearItemOnAvatar(const LLUUID& item_id_to_wear, bool do_up
if (gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.getLibraryRootFolderID()))
{
LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(boost::bind(wear_on_avatar_cb,_1,replace));
- copy_inventory_item(gAgent.getID(), item_to_wear->getPermissions().getOwner(), item_to_wear->getUUID(), LLUUID::null, std::string(), cb);
+ copy_inventory_item(gAgent.getID(), item_to_wear->getPermissions().getOwner(), item_to_wear->getUUID(), LLUUID::null, std::string(),cb);
return false;
}
else if (!gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.getRootFolderID()))
@@ -1680,8 +1680,8 @@ void LLAppearanceMgr::purgeCategory(const LLUUID& category, bool keep_outfit_lin
}
else
{
- gInventory.purgeObject(item->getUUID());
- }
+ gInventory.purgeObject(item->getUUID());
+ }
#else
gInventory.purgeObject(item->getUUID());
}
@@ -2267,7 +2267,7 @@ void LLAppearanceMgr::wearInventoryCategoryOnAvatar( LLInventoryCategory* catego
// Avoid unintentionally overwriting old wearables. We have to do
// this up front to avoid having to deal with the case of multiple
// wearables being dirty.
- if (!category) return;
+ if(!category) return;
if ( !LLInventoryCallbackManager::is_instantiated() )
{
@@ -2388,7 +2388,7 @@ void LLAppearanceMgr::addCOFItemLink(const LLUUID &item_id, bool do_update, LLPo
}
void modified_cof_cb(const LLUUID& inv_item)
-{
+{
LLAppearanceMgr::instance().updateAppearanceFromCOF();
// Start editing the item if previously requested.
@@ -3237,7 +3237,7 @@ void LLAppearanceMgr::requestServerAppearanceUpdate(LLCurl::ResponderPtr respond
llwarns << "No cap for UpdateAvatarAppearance." << llendl;
return;
}
-
+
LLSD body;
S32 cof_version = getCOFVersion();
if (gSavedSettings.getBOOL("DebugAvatarExperimentalServerAppearanceUpdate"))
@@ -3253,7 +3253,7 @@ void LLAppearanceMgr::requestServerAppearanceUpdate(LLCurl::ResponderPtr respond
}
}
LL_DEBUGS("Avatar") << "request url " << url << " my_cof_version " << cof_version << llendl;
-
+
//LLCurl::ResponderPtr responder_ptr;
if (!responder_ptr.get())
{
@@ -3347,33 +3347,33 @@ std::string LLAppearanceMgr::getAppearanceServiceURL() const
}
void show_created_outfit(LLUUID& folder_id, bool show_panel = true)
-{
- if (!LLApp::isRunning())
{
- llwarns << "called during shutdown, skipping" << llendl;
- return;
- }
-
- LLSD key;
-
+ if (!LLApp::isRunning())
+ {
+ llwarns << "called during shutdown, skipping" << llendl;
+ return;
+ }
+
+ LLSD key;
+
//EXT-7727. For new accounts inventory callback is created during login process
// and may be processed after login process is finished
if (show_panel)
- {
- LLFloaterSidePanelContainer::showPanel("appearance", "panel_outfits_inventory", key);
-
- }
- LLOutfitsList *outfits_list =
- dynamic_cast<LLOutfitsList*>(LLFloaterSidePanelContainer::getPanel("appearance", "outfitslist_tab"));
- if (outfits_list)
- {
+ {
+ LLFloaterSidePanelContainer::showPanel("appearance", "panel_outfits_inventory", key);
+
+ }
+ LLOutfitsList *outfits_list =
+ dynamic_cast<LLOutfitsList*>(LLFloaterSidePanelContainer::getPanel("appearance", "outfitslist_tab"));
+ if (outfits_list)
+ {
outfits_list->setSelectedOutfitByUUID(folder_id);
+ }
+
+ LLAppearanceMgr::getInstance()->updateIsDirty();
+ gAgentWearables.notifyLoadingFinished(); // New outfit is saved.
+ LLAppearanceMgr::getInstance()->updatePanelOutfitName("");
}
-
- LLAppearanceMgr::getInstance()->updateIsDirty();
- gAgentWearables.notifyLoadingFinished(); // New outfit is saved.
- LLAppearanceMgr::getInstance()->updatePanelOutfitName("");
-}
LLUUID LLAppearanceMgr::makeNewOutfitLinks(const std::string& new_folder_name, bool show_panel)
{
@@ -3415,13 +3415,13 @@ void LLAppearanceMgr::removeItemsFromAvatar(const uuid_vec_t& ids_to_remove)
llwarns << "called with empty list, nothing to do" << llendl;
}
for (uuid_vec_t::const_iterator it = ids_to_remove.begin(); it != ids_to_remove.end(); ++it)
- {
+ {
const LLUUID& id_to_remove = *it;
const LLUUID& linked_item_id = gInventory.getLinkedItemID(id_to_remove);
removeCOFItemLinks(linked_item_id);
- }
+ }
updateAppearanceFromCOF();
-}
+ }
void LLAppearanceMgr::removeItemFromAvatar(const LLUUID& id_to_remove)
{
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 45a990f65f..d4484d844f 100755
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -598,7 +598,8 @@ static void settings_to_globals()
static void settings_modify()
{
LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred");
- LLPipeline::sRenderDeferred = gSavedSettings.getBOOL("RenderDeferred");
+ LLPipeline::sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ LLPipeline::sRenderDeferred = LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred");
LLVOAvatar::sUseImpostors = gSavedSettings.getBOOL("RenderUseImpostors");
LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor");
LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4]
@@ -1724,7 +1725,7 @@ bool LLAppViewer::cleanup()
gAudiop->setStreamingAudioImpl(NULL);
// shut down the audio subsystem
- gAudiop->shutdown();
+ gAudiop->shutdown();
delete gAudiop;
gAudiop = NULL;
@@ -1800,6 +1801,8 @@ bool LLAppViewer::cleanup()
LLAvatarAppearance::cleanupClass();
+ LLAvatarAppearance::cleanupClass();
+
LLPostProcess::cleanupClass();
LLTracker::cleanupInstance();
@@ -2751,38 +2754,38 @@ bool LLAppViewer::initConfiguration()
}
}
- //
- // Check for another instance of the app running
- //
- mSecondInstance = anotherInstanceRunning();
+ //
+ // Check for another instance of the app running
+ //
+ mSecondInstance = anotherInstanceRunning();
if (mSecondInstance && !gSavedSettings.getBOOL("AllowMultipleViewers"))
- {
- std::ostringstream msg;
- msg << LLTrans::getString("MBAlreadyRunning");
- OSMessageBox(
- msg.str(),
- LLStringUtil::null,
- OSMB_OK);
- return false;
- }
+ {
+ std::ostringstream msg;
+ msg << LLTrans::getString("MBAlreadyRunning");
+ OSMessageBox(
+ msg.str(),
+ LLStringUtil::null,
+ OSMB_OK);
+ return false;
+ }
- initMarkerFile();
+ initMarkerFile();
- if (mSecondInstance)
- {
- // This is the second instance of SL. Turn off voice support,
- // but make sure the setting is *not* persisted.
- LLControlVariable* disable_voice = gSavedSettings.getControl("CmdLineDisableVoice");
- if(disable_voice)
+ if (mSecondInstance)
{
- const BOOL DO_NOT_PERSIST = FALSE;
- disable_voice->setValue(LLSD(TRUE), DO_NOT_PERSIST);
+ // This is the second instance of SL. Turn off voice support,
+ // but make sure the setting is *not* persisted.
+ LLControlVariable* disable_voice = gSavedSettings.getControl("CmdLineDisableVoice");
+ if(disable_voice)
+ {
+ const BOOL DO_NOT_PERSIST = FALSE;
+ disable_voice->setValue(LLSD(TRUE), DO_NOT_PERSIST);
+ }
}
- }
else
- {
- checkForCrash();
- }
+ {
+ checkForCrash();
+ }
// NextLoginLocation is set from the command line option
std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" );
@@ -2958,26 +2961,26 @@ namespace {
{
LL_WARNS("UpdaterService") << "no info url supplied - defaulting to hard coded release notes pattern" << LL_ENDL;
- // truncate version at the rightmost '.'
- std::string version_short(data["version"]);
- size_t short_length = version_short.rfind('.');
- if (short_length != std::string::npos)
- {
- version_short.resize(short_length);
- }
+ // truncate version at the rightmost '.'
+ std::string version_short(data["version"]);
+ size_t short_length = version_short.rfind('.');
+ if (short_length != std::string::npos)
+ {
+ version_short.resize(short_length);
+ }
- LLUIString relnotes_url("[RELEASE_NOTES_BASE_URL][CHANNEL_URL]/[VERSION_SHORT]");
- relnotes_url.setArg("[VERSION_SHORT]", version_short);
+ LLUIString relnotes_url("[RELEASE_NOTES_BASE_URL][CHANNEL_URL]/[VERSION_SHORT]");
+ relnotes_url.setArg("[VERSION_SHORT]", version_short);
- // *TODO thread the update service's response through to this point
- std::string const & channel = LLVersionInfo::getChannel();
- boost::shared_ptr<char> channel_escaped(curl_escape(channel.c_str(), channel.size()), &curl_free);
+ // *TODO thread the update service's response through to this point
+ std::string const & channel = LLVersionInfo::getChannel();
+ boost::shared_ptr<char> channel_escaped(curl_escape(channel.c_str(), channel.size()), &curl_free);
- relnotes_url.setArg("[CHANNEL_URL]", channel_escaped.get());
- relnotes_url.setArg("[RELEASE_NOTES_BASE_URL]", LLTrans::getString("RELEASE_NOTES_BASE_URL"));
+ relnotes_url.setArg("[CHANNEL_URL]", channel_escaped.get());
+ relnotes_url.setArg("[RELEASE_NOTES_BASE_URL]", LLTrans::getString("RELEASE_NOTES_BASE_URL"));
substitutions["INFO_URL"] = relnotes_url.getString();
}
-
+
LLNotificationsUtil::add(notification_name, substitutions, LLSD(), apply_callback);
}
@@ -3609,7 +3612,7 @@ void LLAppViewer::initMarkerFile()
if ( markerIsSameVersion(mMarkerFileName) )
{
LL_INFOS("MarkerFile") << "Exec marker '"<< mMarkerFileName << "' found" << LL_ENDL;
- gLastExecEvent = LAST_EXEC_FROZE;
+ gLastExecEvent = LAST_EXEC_FROZE;
}
else
{
@@ -3620,7 +3623,7 @@ void LLAppViewer::initMarkerFile()
{
if (markerIsSameVersion(logout_marker_file))
{
- gLastExecEvent = LAST_EXEC_LOGOUT_FROZE;
+ gLastExecEvent = LAST_EXEC_LOGOUT_FROZE;
LL_INFOS("MarkerFile") << "Logout crashed '"<< logout_marker_file << "', setting LastExecEvent to " << gLastExecEvent << LL_ENDL;
}
else
@@ -3675,9 +3678,9 @@ void LLAppViewer::initMarkerFile()
{
recordMarkerVersion(mMarkerFile);
LL_DEBUGS("MarkerFile") << "Marker file locked." << LL_ENDL;
- }
- else
- {
+ }
+ else
+ {
LL_INFOS("MarkerFile") << "Marker file cannot be locked." << LL_ENDL;
}
}
@@ -3693,7 +3696,7 @@ void LLAppViewer::removeMarkerFile(bool leave_logout_marker)
if (mMarkerFile.getFileHandle())
{
LL_DEBUGS("MarkerFile") << "removeMarkerFile marker '"<<mMarkerFileName<<"'"<< LL_ENDL;
- mMarkerFile.close();
+ mMarkerFile.close() ;
LLAPRFile::remove( mMarkerFileName );
}
else
@@ -3708,7 +3711,7 @@ void LLAppViewer::removeMarkerFile(bool leave_logout_marker)
mLogoutMarkerFile.close();
}
else
- {
+ {
LL_WARNS("MarkerFile") << "removeMarkerFile logout marker '"<<mLogoutMarkerFileName<<"' not open"<< LL_ENDL;
}
LLAPRFile::remove( mLogoutMarkerFileName );
@@ -3766,6 +3769,12 @@ void LLAppViewer::requestQuit()
gAgentAvatarp->updateAvatarRezMetrics(true); // force a last packet to be sent.
}
+ // Try to send last batch of avatar rez metrics.
+ if (!gDisconnected && isAgentAvatarValid())
+ {
+ gAgentAvatarp->updateAvatarRezMetrics(true); // force a last packet to be sent.
+ }
+
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral*)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
effectp->setPositionGlobal(gAgent.getPositionGlobal());
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
@@ -5330,7 +5339,7 @@ void LLAppViewer::handleLoginComplete()
void LLAppViewer::launchUpdater()
{
- LLSD query_map = LLSD::emptyMap();
+ LLSD query_map = LLSD::emptyMap();
query_map["os"] = gPlatform;
// *TODO change userserver to be grid on both viewer and sim, since
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 47306d3a6a..8c9fd4152a 100755
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -308,6 +308,49 @@ LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep)
}
+LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp)
+{
+ LLFace *face;
+ face = new LLFace(this, mVObjp);
+
+ face->setTEOffset(mFaces.size());
+ face->setTexture(texturep);
+ face->setNormalMap(normalp);
+ face->setPoolType(gPipeline.getPoolTypeFromTE(te, texturep));
+
+ mFaces.push_back(face);
+
+ if (isState(UNLIT))
+ {
+ face->setState(LLFace::FULLBRIGHT);
+ }
+
+ return face;
+
+}
+
+LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp, LLViewerTexture *specularp)
+{
+ LLFace *face;
+ face = new LLFace(this, mVObjp);
+
+ face->setTEOffset(mFaces.size());
+ face->setTexture(texturep);
+ face->setNormalMap(normalp);
+ face->setSpecularMap(specularp);
+ face->setPoolType(gPipeline.getPoolTypeFromTE(te, texturep));
+
+ mFaces.push_back(face);
+
+ if (isState(UNLIT))
+ {
+ face->setState(LLFace::FULLBRIGHT);
+ }
+
+ return face;
+
+}
+
void LLDrawable::setNumFaces(const S32 newFaces, LLFacePool *poolp, LLViewerTexture *texturep)
{
if (newFaces == (S32)mFaces.size())
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h
index 4420a34fae..c3f6d77edc 100755
--- a/indra/newview/lldrawable.h
+++ b/indra/newview/lldrawable.h
@@ -145,6 +145,8 @@ public:
//void removeFace(const S32 i); // SJB: Avoid using this, it's slow
LLFace* addFace(LLFacePool *poolp, LLViewerTexture *texturep);
LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep);
+ LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp);
+ LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp, LLViewerTexture *specularp);
void deleteFaces(S32 offset, S32 count);
void setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep);
void setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep);
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 94dd927d26..fc5571aa58 100755
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -35,6 +35,7 @@
#include "lldrawpoolalpha.h"
#include "lldrawpoolavatar.h"
#include "lldrawpoolbump.h"
+#include "lldrawpoolmaterials.h"
#include "lldrawpoolground.h"
#include "lldrawpoolsimple.h"
#include "lldrawpoolsky.h"
@@ -98,6 +99,9 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
case POOL_BUMP:
poolp = new LLDrawPoolBump();
break;
+ case POOL_MATERIALS:
+ poolp = new LLDrawPoolMaterials();
+ break;
case POOL_WL_SKY:
poolp = new LLDrawPoolWLSky();
break;
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index ab9bb9e611..93656c34e4 100755
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -50,6 +50,7 @@ public:
POOL_GROUND,
POOL_FULLBRIGHT,
POOL_BUMP,
+ POOL_MATERIALS,
POOL_TERRAIN,
POOL_SKY,
POOL_WL_SKY,
@@ -133,6 +134,22 @@ public:
PASS_SHINY,
PASS_BUMP,
PASS_POST_BUMP,
+ PASS_MATERIAL,
+ PASS_MATERIAL_ALPHA,
+ PASS_MATERIAL_ALPHA_MASK,
+ PASS_MATERIAL_ALPHA_EMISSIVE,
+ PASS_SPECMAP,
+ PASS_SPECMAP_BLEND,
+ PASS_SPECMAP_MASK,
+ PASS_SPECMAP_EMISSIVE,
+ PASS_NORMMAP,
+ PASS_NORMMAP_BLEND,
+ PASS_NORMMAP_MASK,
+ PASS_NORMMAP_EMISSIVE,
+ PASS_NORMSPEC,
+ PASS_NORMSPEC_BLEND,
+ PASS_NORMSPEC_MASK,
+ PASS_NORMSPEC_EMISSIVE,
PASS_GLOW,
PASS_ALPHA,
PASS_ALPHA_MASK,
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 313b310e1e..bfb66fce22 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -91,12 +91,31 @@ void LLDrawPoolAlpha::renderDeferred(S32 pass)
LLFastTimer t(FTM_RENDER_GRASS);
gDeferredDiffuseAlphaMaskProgram.bind();
gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f);
-
- //render alpha masked objects
- LLRenderPass::pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
gDeferredDiffuseAlphaMaskProgram.unbind();
}
+void LLDrawPoolAlpha::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
+{
+ for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
+ {
+ LLDrawInfo* pparams = *i;
+ if (pparams)
+ {
+ if (LLGLSLShader::sCurBoundShaderPtr)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
+ }
+ else
+ {
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff);
+ }
+
+ pushBatch(*pparams, mask, texture, batch_textures);
+ }
+ }
+}
+
S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
{
@@ -133,8 +152,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(),
0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
gPipeline.mDeferredDepth.bindTarget();
- simple_shader = NULL;
- fullbright_shader = NULL;
+ simple_shader = fullbright_shader = &gObjectFullbrightAlphaMaskProgram;
gObjectFullbrightAlphaMaskProgram.bind();
gObjectFullbrightAlphaMaskProgram.setMinimumAlpha(0.33f);
}
@@ -150,7 +168,6 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
void LLDrawPoolAlpha::endPostDeferredPass(S32 pass)
{
-
if (pass == 1)
{
gPipeline.mDeferredDepth.flush();
@@ -234,23 +251,33 @@ void LLDrawPoolAlpha::render(S32 pass)
simple_shader->bind();
simple_shader->setMinimumAlpha(0.33f);
- pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
if (fullbright_shader)
{
fullbright_shader->bind();
fullbright_shader->setMinimumAlpha(0.33f);
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ } else {
+ fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
}
- pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
//LLGLSLShader::bindNoShader();
}
else
{
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f); //OK
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
- pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask());
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
gPipeline.enableLightsDynamic();
- pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask());
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
}
}
@@ -302,7 +329,7 @@ void LLDrawPoolAlpha::render(S32 pass)
if (mVertexShaderLevel > 0)
{
- renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX);
+ renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2);
}
else
{
@@ -412,8 +439,14 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
}
LLRenderPass::applyModelMatrix(params);
-
+ LLMaterial* mat = NULL;
+
+ if (!params.mFullbright && deferred_render && !LLPipeline::sUnderWaterRender)
+ {
+ mat = params.mMaterial;
+ }
+
if (params.mFullbright)
{
// Turn off lighting if it hasn't already been so.
@@ -446,11 +479,30 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
light_enabled = TRUE;
}
- // If we need shaders, and we're not ALREADY using the proper shader, then bind it
- // (this way we won't rebind shaders unnecessarily).
- if(use_shaders && (current_shader != target_shader))
+ if (!params.mFullbright && deferred_render && mat)
+ {
+ U32 mask = params.mShaderMask;
+
+ llassert(mask < LLMaterial::SHADER_COUNT);
+ target_shader = &(gDeferredMaterialProgram[mask]);
+
+ if (current_shader != target_shader)
+ {
+ gPipeline.bindDeferredShader(*target_shader);
+ }
+ }
+ else if (!params.mFullbright)
{
- llassert(target_shader != NULL);
+ target_shader = simple_shader;
+ }
+ else
+ {
+ target_shader = fullbright_shader;
+ }
+
+ if(use_shaders && (current_shader != target_shader))
+ {// If we need shaders, and we're not ALREADY using the proper shader, then bind it
+ // (this way we won't rebind shaders unnecessarily).
current_shader = target_shader;
current_shader->bind();
}
@@ -459,6 +511,44 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
LLGLSLShader::bindNoShader();
current_shader = NULL;
}
+
+ if (use_shaders && mat && !params.mFullbright)
+ {
+ // I apologize in advance for not giving this its own shader.
+ // We have a material. Supply the appropriate data here.
+ if (LLPipeline::sRenderDeferred)
+ {
+ current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]);
+ current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity);
+
+ if (params.mNormalMap)
+ {
+ params.mNormalMap->addTextureStats(params.mVSize);
+ current_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
+ } else {
+ LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(params.mVSize);
+ current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
+ }
+
+ if (params.mSpecularMap)
+ {
+ params.mSpecularMap->addTextureStats(params.mVSize);
+ current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap);
+ } else {
+ LLViewerFetchedTexture::sWhiteImagep->addTextureStats(params.mVSize);
+ current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+ }
+
+ } else if (LLPipeline::sRenderDeferred && current_shader && (current_shader == simple_shader))
+ {
+ current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
+ current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, 0.0f);
+ LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(params.mVSize);
+ current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
+ LLViewerFetchedTexture::sWhiteImagep->addTextureStats(params.mVSize);
+ current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
if (params.mGroup)
{
@@ -477,12 +567,20 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
}
}
}
- else
+ else
{ //not batching textures or batch has only 1 texture -- might need a texture matrix
if (params.mTexture.notNull())
{
params.mTexture->addTextureStats(params.mVSize);
- gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
+ if (use_shaders && mat)
+ {
+ current_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, params.mTexture);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(params.mTexture, TRUE);
+ }
+
if (params.mTextureMatrix)
{
tex_setup = true;
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index a4245e561d..46c17f3b99 100755
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -70,6 +70,8 @@ public:
void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
void renderAlpha(U32 mask);
void renderAlphaHighlight(U32 mask);
+ void pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures);
+
static BOOL sShowDebugAlpha;
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 294cecc703..b4ebee064e 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -183,6 +183,9 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
case 4:
beginDeferredRiggedBump();
break;
+ default:
+ beginDeferredRiggedMaterial(pass-5);
+ break;
}
}
@@ -215,6 +218,9 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
case 4:
endDeferredRiggedBump();
break;
+ default:
+ endDeferredRiggedMaterial(pass-5);
+ break;
}
}
@@ -225,7 +231,7 @@ void LLDrawPoolAvatar::renderDeferred(S32 pass)
S32 LLDrawPoolAvatar::getNumPostDeferredPasses()
{
- return 6;
+ return 10;
}
void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
@@ -247,9 +253,12 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
case 4:
beginRiggedFullbrightAlpha();
break;
- case 5:
+ case 9:
beginRiggedGlow();
break;
+ default:
+ beginDeferredRiggedMaterialAlpha(pass-5);
+ break;
}
}
@@ -275,11 +284,34 @@ void LLDrawPoolAvatar::beginDeferredRiggedAlpha()
gPipeline.enableLightsDynamic();
}
+void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass)
+{
+ switch (pass)
+ {
+ case 0: pass = 1; break;
+ case 1: pass = 5; break;
+ case 2: pass = 9; break;
+ default: pass = 13; break;
+ }
+
+ pass += LLMaterial::SHADER_COUNT;
+
+ sVertexProgram = &gDeferredMaterialProgram[pass];
+
+ gPipeline.bindDeferredShader(*sVertexProgram);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
+ specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
+ gPipeline.enableLightsDynamic();
+}
+
void LLDrawPoolAvatar::endDeferredRiggedAlpha()
{
LLVertexBuffer::unbind();
gPipeline.unbindDeferredShader(*sVertexProgram);
sDiffuseChannel = 0;
+ normal_channel = -1;
+ specular_channel = -1;
sVertexProgram = NULL;
}
@@ -305,6 +337,9 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass)
case 5:
endRiggedGlow();
break;
+ default:
+ endDeferredRiggedAlpha();
+ break;
}
}
@@ -328,17 +363,21 @@ void LLDrawPoolAvatar::renderPostDeferred(S32 pass)
6, //rigged fullbright shiny
7, //rigged alpha
8, //rigged fullbright alpha
- 9, //rigged glow
+ 9, //rigged material alpha 1
+ 10,//rigged material alpha 2
+ 11,//rigged material alpha 3
+ 12,//rigged material alpha 4
+ 13, //rigged glow
};
- pass = actual_pass[pass];
+ S32 p = actual_pass[pass];
if (LLPipeline::sImpostorRender)
{ //HACK for impostors so actual pass ends up being proper pass
- pass -= 2;
+ p -= 2;
}
- render(pass);
+ render(p);
}
@@ -425,12 +464,10 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
}
else
{
- renderRigged(avatarp, RIGGED_SIMPLE);
- renderRigged(avatarp, RIGGED_ALPHA);
- renderRigged(avatarp, RIGGED_FULLBRIGHT);
- renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
- renderRigged(avatarp, RIGGED_SHINY);
- renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
+ for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i)
+ {
+ renderRigged(avatarp, i);
+ }
}
}
@@ -455,7 +492,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses()
}
else
{
- return 5;
+ return 21;
}
}
@@ -1010,6 +1047,42 @@ void LLDrawPoolAvatar::endDeferredRiggedBump()
sVertexProgram = NULL;
}
+void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass)
+{
+ if (pass == 1 ||
+ pass == 5 ||
+ pass == 9 ||
+ pass == 13)
+ { //skip alpha passes
+ return;
+ }
+ sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT];
+ sVertexProgram->bind();
+ normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
+ specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+}
+
+void LLDrawPoolAvatar::endDeferredRiggedMaterial(S32 pass)
+{
+ if (pass == 1 ||
+ pass == 5 ||
+ pass == 9 ||
+ pass == 13)
+ {
+ return;
+ }
+
+ LLVertexBuffer::unbind();
+ sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP);
+ sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
+ sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ sVertexProgram->unbind();
+ normal_channel = -1;
+ sDiffuseChannel = 0;
+ sVertexProgram = NULL;
+}
+
void LLDrawPoolAvatar::beginDeferredSkinned()
{
sShaderLevel = mVertexShaderLevel;
@@ -1185,6 +1258,23 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
return;
}
+ if (is_deferred_render && pass >= 5 && pass <= 21)
+ {
+ S32 p = pass-5;
+
+ if (p != 1 &&
+ p != 5 &&
+ p != 9 &&
+ p != 13)
+ {
+ renderDeferredRiggedMaterial(avatarp, p);
+ }
+ return;
+ }
+
+
+
+
if (pass == 5)
{
renderRiggedShinySimple(avatarp);
@@ -1197,7 +1287,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
return;
}
- if (pass >= 7 && pass < 9)
+ if (pass >= 7 && pass < 13)
{
if (pass == 7)
{
@@ -1210,9 +1300,32 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
renderRiggedFullbrightAlpha(avatarp);
return;
}
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ S32 p = 0;
+ switch (pass)
+ {
+ case 9: p = 1; break;
+ case 10: p = 5; break;
+ case 11: p = 9; break;
+ case 12: p = 13; break;
+ }
+
+ {
+ LLGLEnable blend(GL_BLEND);
+ renderDeferredRiggedMaterial(avatarp, p);
+ }
+ return;
+ }
+ else if (pass == 9)
+ {
+ renderRiggedGlow(avatarp);
+ return;
+ }
}
- if (pass == 9)
+ if (pass == 13)
{
renderRiggedGlow(avatarp);
@@ -1474,9 +1587,11 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
if (sShaderLevel > 0)
{ //upload matrix palette to shader
- LLMatrix4 mat[64];
+ LLMatrix4 mat[32];
+
+ U32 count = llmin((U32) skin->mJointNames.size(), (U32) 32);
- for (U32 i = 0; i < skin->mJointNames.size(); ++i)
+ for (U32 i = 0; i < count; ++i)
{
LLJoint* joint = avatar->getJoint(skin->mJointNames[i]);
if (joint)
@@ -1489,7 +1604,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
stop_glerror();
LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette",
- skin->mJointNames.size(),
+ count,
FALSE,
(GLfloat*) mat[0].mMatrix);
@@ -1510,10 +1625,41 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow());
}*/
- gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
- if (normal_channel > -1)
+ LLMaterial* mat = face->getTextureEntry()->getMaterialParams().get();
+
+ if (mat)
{
- LLDrawPoolBump::bindBumpMap(face, normal_channel);
+ gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP));
+ gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP));
+ gGL.getTexUnit(specular_channel)->bind(face->getTexture(LLRender::SPECULAR_MAP));
+
+ LLColor4U col = mat->getSpecularLightColor();
+ U8 spec = mat->getSpecularLightExponent();
+
+ U8 env = mat->getEnvironmentIntensity();
+
+ sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0]/255.f, col.mV[1]/255.f, col.mV[2]/255.f, spec/255.f);
+
+ sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env/255.f);
+
+ sVertexProgram->setMinimumAlpha(mat->getAlphaMaskCutoff()/255.f);
+
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ LLViewerTexture* tex = face->getTexture(i);
+ if (tex)
+ {
+ tex->addTextureStats(avatar->getPixelArea());
+ }
+ }
+ }
+ else
+ {
+ gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
+ if (normal_channel > -1)
+ {
+ LLDrawPoolBump::bindBumpMap(face, normal_channel);
+ }
}
if (face->mTextureMatrix)
@@ -1545,6 +1691,11 @@ void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar)
renderRigged(avatar, RIGGED_DEFERRED_BUMP);
}
+void LLDrawPoolAvatar::renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass)
+{
+ renderRigged(avatar, pass);
+}
+
static LLFastTimer::DeclareTimer FTM_RIGGED_VBO("Rigged VBO");
void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index 69e3068858..bb9126c162 100755
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -75,7 +75,7 @@ public:
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
-
+
/*virtual*/ S32 getNumPostDeferredPasses();
/*virtual*/ void beginPostDeferredPass(S32 pass);
/*virtual*/ void endPostDeferredPass(S32 pass);
@@ -113,6 +113,8 @@ public:
void beginRiggedFullbrightAlpha();
void beginRiggedGlow();
void beginDeferredRiggedAlpha();
+ void beginDeferredRiggedMaterial(S32 pass);
+ void beginDeferredRiggedMaterialAlpha(S32 pass);
void endRiggedSimple();
void endRiggedFullbright();
@@ -122,6 +124,8 @@ public:
void endRiggedFullbrightAlpha();
void endRiggedGlow();
void endDeferredRiggedAlpha();
+ void endDeferredRiggedMaterial(S32 pass);
+ void endDeferredRiggedMaterialAlpha(S32 pass);
void beginDeferredRiggedSimple();
void beginDeferredRiggedBump();
@@ -146,10 +150,27 @@ public:
void renderRiggedGlow(LLVOAvatar* avatar);
void renderDeferredRiggedSimple(LLVOAvatar* avatar);
void renderDeferredRiggedBump(LLVOAvatar* avatar);
-
+ void renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass);
+
typedef enum
{
- RIGGED_SIMPLE = 0,
+ RIGGED_MATERIAL=0,
+ RIGGED_MATERIAL_ALPHA,
+ RIGGED_MATERIAL_ALPHA_MASK,
+ RIGGED_MATERIAL_ALPHA_EMISSIVE,
+ RIGGED_SPECMAP,
+ RIGGED_SPECMAP_BLEND,
+ RIGGED_SPECMAP_MASK,
+ RIGGED_SPECMAP_EMISSIVE,
+ RIGGED_NORMMAP,
+ RIGGED_NORMMAP_BLEND,
+ RIGGED_NORMMAP_MASK,
+ RIGGED_NORMMAP_EMISSIVE,
+ RIGGED_NORMSPEC,
+ RIGGED_NORMSPEC_BLEND,
+ RIGGED_NORMSPEC_MASK,
+ RIGGED_NORMSPEC_EMISSIVE,
+ RIGGED_SIMPLE,
RIGGED_FULLBRIGHT,
RIGGED_SHINY,
RIGGED_FULLBRIGHT_SHINY,
@@ -164,6 +185,48 @@ public:
typedef enum
{
+ RIGGED_MATERIAL_MASK =
+ LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_WEIGHT4,
+ RIGGED_MATERIAL_ALPHA_VMASK = RIGGED_MATERIAL_MASK,
+ RIGGED_MATERIAL_ALPHA_MASK_MASK = RIGGED_MATERIAL_MASK,
+ RIGGED_MATERIAL_ALPHA_EMISSIVE_MASK = RIGGED_MATERIAL_MASK,
+ RIGGED_SPECMAP_VMASK =
+ LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_TEXCOORD2 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_WEIGHT4,
+ RIGGED_SPECMAP_BLEND_MASK = RIGGED_SPECMAP_VMASK,
+ RIGGED_SPECMAP_MASK_MASK = RIGGED_SPECMAP_VMASK,
+ RIGGED_SPECMAP_EMISSIVE_MASK = RIGGED_SPECMAP_VMASK,
+ RIGGED_NORMMAP_VMASK =
+ LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_BINORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_TEXCOORD1 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_WEIGHT4,
+ RIGGED_NORMMAP_BLEND_MASK = RIGGED_NORMMAP_VMASK,
+ RIGGED_NORMMAP_MASK_MASK = RIGGED_NORMMAP_VMASK,
+ RIGGED_NORMMAP_EMISSIVE_MASK = RIGGED_NORMMAP_VMASK,
+ RIGGED_NORMSPEC_VMASK =
+ LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_BINORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_TEXCOORD1 |
+ LLVertexBuffer::MAP_TEXCOORD2 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_WEIGHT4,
+ RIGGED_NORMSPEC_BLEND_MASK = RIGGED_NORMSPEC_VMASK,
+ RIGGED_NORMSPEC_MASK_MASK = RIGGED_NORMSPEC_VMASK,
+ RIGGED_NORMSPEC_EMISSIVE_MASK = RIGGED_NORMSPEC_VMASK,
RIGGED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index e8d43c8631..cb40cf2039 100755
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -449,9 +449,6 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32&
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
- cube_map->disable();
- cube_map->restoreMatrix();
-
if (!invisible && shader_level > 1)
{
shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
@@ -464,6 +461,8 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32&
}
}
}
+ cube_map->disable();
+ cube_map->restoreMatrix();
}
if (!LLGLSLShader::sNoFixedFunction)
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
new file mode 100644
index 0000000000..3e0f9c9d4d
--- /dev/null
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -0,0 +1,216 @@
+/**
+ * @file lldrawpool.cpp
+ * @brief LLDrawPoolMaterials class implementation
+ * @author Jonathan "Geenz" Goodman
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2013, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "lldrawpoolmaterials.h"
+#include "llviewershadermgr.h"
+#include "pipeline.h"
+
+S32 diffuse_channel = -1;
+
+LLDrawPoolMaterials::LLDrawPoolMaterials()
+: LLRenderPass(LLDrawPool::POOL_MATERIALS)
+{
+
+}
+
+void LLDrawPoolMaterials::prerender()
+{
+ mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+}
+
+S32 LLDrawPoolMaterials::getNumDeferredPasses()
+{
+ return 12;
+}
+
+void LLDrawPoolMaterials::beginDeferredPass(S32 pass)
+{
+ U32 shader_idx[] =
+ {
+ 0, //LLRenderPass::PASS_MATERIAL,
+ //1, //LLRenderPass::PASS_MATERIAL_ALPHA,
+ 2, //LLRenderPass::PASS_MATERIAL_ALPHA_MASK,
+ 3, //LLRenderPass::PASS_MATERIAL_ALPHA_GLOW,
+ 4, //LLRenderPass::PASS_SPECMAP,
+ //5, //LLRenderPass::PASS_SPECMAP_BLEND,
+ 6, //LLRenderPass::PASS_SPECMAP_MASK,
+ 7, //LLRenderPass::PASS_SPECMAP_GLOW,
+ 8, //LLRenderPass::PASS_NORMMAP,
+ //9, //LLRenderPass::PASS_NORMMAP_BLEND,
+ 10, //LLRenderPass::PASS_NORMMAP_MASK,
+ 11, //LLRenderPass::PASS_NORMMAP_GLOW,
+ 12, //LLRenderPass::PASS_NORMSPEC,
+ //13, //LLRenderPass::PASS_NORMSPEC_BLEND,
+ 14, //LLRenderPass::PASS_NORMSPEC_MASK,
+ 15, //LLRenderPass::PASS_NORMSPEC_GLOW,
+ };
+
+ mShader = &(gDeferredMaterialProgram[shader_idx[pass]]);
+ mShader->bind();
+
+ diffuse_channel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
+
+ LLFastTimer t(FTM_RENDER_MATERIALS);
+}
+
+void LLDrawPoolMaterials::endDeferredPass(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_MATERIALS);
+
+ mShader->unbind();
+
+ LLRenderPass::endRenderPass(pass);
+}
+
+void LLDrawPoolMaterials::renderDeferred(S32 pass)
+{
+ U32 type_list[] =
+ {
+ LLRenderPass::PASS_MATERIAL,
+ //LLRenderPass::PASS_MATERIAL_ALPHA,
+ LLRenderPass::PASS_MATERIAL_ALPHA_MASK,
+ LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
+ LLRenderPass::PASS_SPECMAP,
+ //LLRenderPass::PASS_SPECMAP_BLEND,
+ LLRenderPass::PASS_SPECMAP_MASK,
+ LLRenderPass::PASS_SPECMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMMAP,
+ //LLRenderPass::PASS_NORMMAP_BLEND,
+ LLRenderPass::PASS_NORMMAP_MASK,
+ LLRenderPass::PASS_NORMMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMSPEC,
+ //LLRenderPass::PASS_NORMSPEC_BLEND,
+ LLRenderPass::PASS_NORMSPEC_MASK,
+ LLRenderPass::PASS_NORMSPEC_EMISSIVE,
+ };
+
+ llassert(pass < sizeof(type_list)/sizeof(U32));
+
+ U32 type = type_list[pass];
+
+ U32 mask = mShader->mAttributeMask;
+
+ LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
+ LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
+
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
+ {
+ LLDrawInfo& params = **i;
+
+ mShader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]);
+ mShader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity);
+
+ if (params.mNormalMap)
+ {
+ params.mNormalMap->addTextureStats(params.mVSize);
+ bindNormalMap(params.mNormalMap);
+ }
+
+ if (params.mSpecularMap)
+ {
+ params.mSpecularMap->addTextureStats(params.mVSize);
+ bindSpecularMap(params.mSpecularMap);
+ }
+
+ mShader->setMinimumAlpha(params.mAlphaMaskCutoff);
+
+ pushBatch(params, mask, TRUE);
+ }
+}
+
+void LLDrawPoolMaterials::bindSpecularMap(LLViewerTexture* tex)
+{
+ mShader->bindTexture(LLShaderMgr::SPECULAR_MAP, tex);
+}
+
+void LLDrawPoolMaterials::bindNormalMap(LLViewerTexture* tex)
+{
+ mShader->bindTexture(LLShaderMgr::BUMP_MAP, tex);
+}
+
+void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
+{
+ applyModelMatrix(params);
+
+ bool tex_setup = false;
+
+ if (batch_textures && params.mTextureList.size() > 1)
+ {
+ for (U32 i = 0; i < params.mTextureList.size(); ++i)
+ {
+ if (params.mTextureList[i].notNull())
+ {
+ gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
+ }
+ }
+ }
+ else
+ { //not batching textures or batch has only 1 texture -- might need a texture matrix
+ if (params.mTextureMatrix)
+ {
+ //if (mShiny)
+ {
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ }
+
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
+
+ tex_setup = true;
+ }
+
+ if (mVertexShaderLevel > 1 && texture)
+ {
+ if (params.mTexture.notNull())
+ {
+ gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
+ params.mTexture->addTextureStats(params.mVSize);
+ }
+ else
+ {
+ gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ }
+ }
+
+ if (params.mGroup)
+ {
+ params.mGroup->rebuildMesh();
+ }
+ params.mVertexBuffer->setBuffer(mask);
+ params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+ if (tex_setup)
+ {
+ gGL.getTexUnit(0)->activate();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
+}
diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h
new file mode 100644
index 0000000000..cfbd13f335
--- /dev/null
+++ b/indra/newview/lldrawpoolmaterials.h
@@ -0,0 +1,75 @@
+/**
+ * @file lldrawpoolmaterials.h
+ * @brief LLDrawPoolMaterials class definition
+ * @author Jonathan "Geenz" Goodman
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2013, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLDRAWPOOLMATERIALS_H
+#define LL_LLDRAWPOOLMATERIALS_H
+
+#include "v4coloru.h"
+#include "v2math.h"
+#include "v3math.h"
+#include "llvertexbuffer.h"
+#include "lldrawpool.h"
+
+class LLViewerTexture;
+class LLDrawInfo;
+class LLGLSLShader;
+
+class LLDrawPoolMaterials : public LLRenderPass
+{
+ LLGLSLShader *mShader;
+public:
+ LLDrawPoolMaterials();
+
+ enum
+ {
+ VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_TEXCOORD1 |
+ LLVertexBuffer::MAP_TEXCOORD2 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_BINORMAL
+ };
+
+ /*virtual*/ U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+
+ /*virtual*/ void render(S32 pass = 0) { }
+ /*virtual*/ S32 getNumPasses() {return 0;}
+ /*virtual*/ void prerender();
+
+ /*virtual*/ S32 getNumDeferredPasses();
+ /*virtual*/ void beginDeferredPass(S32 pass);
+ /*virtual*/ void endDeferredPass(S32 pass);
+ /*virtual*/ void renderDeferred(S32 pass);
+
+ void bindSpecularMap(LLViewerTexture* tex);
+ void bindNormalMap(LLViewerTexture* tex);
+
+ /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
+};
+
+#endif //LL_LLDRAWPOOLMATERIALS_H
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 6e0ea78af2..1a6293c010 100755
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -198,7 +198,11 @@ void LLDrawPoolSimple::render(S32 pass)
if (LLPipeline::sRenderDeferred)
{ //if deferred rendering is enabled, bump faces aren't registered as simple
//render bump faces here as simple so bump faces will appear under water
- pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE);
}
}
else
@@ -405,12 +409,20 @@ void LLDrawPoolFullbright::render(S32 pass)
fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE);
}
else
{
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR;
renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask);
+ pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask);
+ pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask);
+ pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask);
+ pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask);
}
stop_glerror();
diff --git a/indra/newview/lleventpoll.cpp b/indra/newview/lleventpoll.cpp
index e0f7223a8c..c1630318e8 100755
--- a/indra/newview/lleventpoll.cpp
+++ b/indra/newview/lleventpoll.cpp
@@ -213,7 +213,7 @@ namespace
{
llwarns << "LLEventPollResponder error <" << mCount
<< "> [status:" << status << "]: " << content
- << (mDone ? " -- done" : "") << llendl;
+ << (mDone ? " -- done" : "") << llendl;
stop();
// At this point we have given up and the viewer will not receive HTTP messages from the simulator.
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 281f852b0a..eb78d42c35 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -51,7 +51,7 @@
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llviewershadermgr.h"
-
+#include "llviewertexture.h"
#define LL_MAX_INDICES_COUNT 1000000
@@ -167,8 +167,12 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
//special value to indicate uninitialized position
mIndicesIndex = 0xFFFFFFFF;
- mIndexInTex = 0;
- mTexture = NULL;
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ mIndexInTex[i] = 0;
+ mTexture[i] = NULL;
+ }
+
mTEOffset = -1;
mTextureIndex = 255;
@@ -185,8 +189,6 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
mImportanceToCamera = 0.f ;
mBoundingSphereRadius = 0.0f ;
- mAtlasInfop = NULL ;
- mUsingAtlas = FALSE ;
mHasMedia = FALSE ;
}
@@ -197,9 +199,12 @@ void LLFace::destroy()
gPipeline.checkReferences(this);
}
- if(mTexture.notNull())
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
{
- mTexture->removeFace(this) ;
+ if(mTexture[i].notNull())
+ {
+ mTexture[i]->removeFace(i, this) ;
+ }
}
if (isState(LLFace::PARTICLE))
@@ -239,8 +244,7 @@ void LLFace::destroy()
}
setDrawInfo(NULL);
- removeAtlas();
-
+
mDrawablep = NULL;
mVObjp = NULL;
}
@@ -293,48 +297,76 @@ void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep)
setTexture(texturep) ;
}
-void LLFace::setTexture(LLViewerTexture* tex)
+void LLFace::setTexture(U32 ch, LLViewerTexture* tex)
{
- if(mTexture == tex)
+ llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
+
+ if(mTexture[ch] == tex)
{
return ;
}
- if(mTexture.notNull())
+ if(mTexture[ch].notNull())
{
- mTexture->removeFace(this) ;
- removeAtlas() ;
+ mTexture[ch]->removeFace(ch, this) ;
}
if(tex)
{
- tex->addFace(this) ;
+ tex->addFace(ch, this) ;
}
- mTexture = tex ;
+ mTexture[ch] = tex ;
+}
+
+void LLFace::setTexture(LLViewerTexture* tex)
+{
+ setDiffuseMap(tex);
+}
+
+void LLFace::setDiffuseMap(LLViewerTexture* tex)
+{
+ setTexture(LLRender::DIFFUSE_MAP, tex);
+}
+
+void LLFace::setNormalMap(LLViewerTexture* tex)
+{
+ setTexture(LLRender::NORMAL_MAP, tex);
+}
+
+void LLFace::setSpecularMap(LLViewerTexture* tex)
+{
+ setTexture(LLRender::SPECULAR_MAP, tex);
}
void LLFace::dirtyTexture()
{
LLDrawable* drawablep = getDrawable();
- if (mVObjp.notNull() && mVObjp->getVolume() &&
- mTexture.notNull() && mTexture->getComponents() == 4)
- { //dirty texture on an alpha object should be treated as an LoD update
- LLVOVolume* vobj = drawablep->getVOVolume();
- if (vobj)
+ if (mVObjp.notNull() && mVObjp->getVolume())
+ {
+ for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
{
- vobj->mLODChanged = TRUE;
+ if (mTexture[ch].notNull() && mTexture[ch]->getComponents() == 4)
+ { //dirty texture on an alpha object should be treated as an LoD update
+ LLVOVolume* vobj = drawablep->getVOVolume();
+ if (vobj)
+ {
+ vobj->mLODChanged = TRUE;
+ }
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, FALSE);
+ }
}
- gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, FALSE);
- }
+ }
gPipeline.markTextured(drawablep);
}
-void LLFace::switchTexture(LLViewerTexture* new_texture)
+void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture)
{
- if(mTexture == new_texture)
+ llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
+
+ if(mTexture[ch] == new_texture)
{
return ;
}
@@ -344,10 +376,17 @@ void LLFace::switchTexture(LLViewerTexture* new_texture)
llerrs << "Can not switch to a null texture." << llendl;
return;
}
- new_texture->addTextureStats(mTexture->getMaxVirtualSize()) ;
- getViewerObject()->changeTEImage(mTEOffset, new_texture) ;
- setTexture(new_texture) ;
+ llassert(mTexture[ch].notNull());
+
+ new_texture->addTextureStats(mTexture[ch]->getMaxVirtualSize()) ;
+
+ if (ch == LLRender::DIFFUSE_MAP)
+ {
+ getViewerObject()->changeTEImage(mTEOffset, new_texture) ;
+ }
+
+ setTexture(ch, new_texture) ;
dirtyTexture();
}
@@ -543,7 +582,9 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
}
else
{
- mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
+ // cheaters sometimes prosper...
+ //
+ mVertexBuffer->setBuffer(mVertexBuffer->getTypeMask());
mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
}
@@ -1059,6 +1100,12 @@ bool LLFace::canRenderAsMask()
return false;
}
+ LLMaterial* mat = te->getMaterialParams();
+ if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ {
+ return false;
+ }
+
if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha
(te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask
getTexture()->getIsAlphaMask()) // texture actually qualifies for masking (lazily recalculated but expensive)
@@ -1219,7 +1266,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
LLStrider<LLVector3> vert;
- LLStrider<LLVector2> tex_coords;
+ LLStrider<LLVector2> tex_coords0;
+ LLStrider<LLVector2> tex_coords1;
LLStrider<LLVector2> tex_coords2;
LLStrider<LLVector3> norm;
LLStrider<LLColor4U> colors;
@@ -1251,27 +1299,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
const LLTextureEntry *tep = mVObjp->getTE(f);
const U8 bump_code = tep ? tep->getBumpmap() : 0;
- F32 tcoord_xoffset = 0.f ;
- F32 tcoord_yoffset = 0.f ;
- F32 tcoord_xscale = 1.f ;
- F32 tcoord_yscale = 1.f ;
- BOOL in_atlas = FALSE ;
-
- if (rebuild_tcoord)
- {
- in_atlas = isAtlasInUse() ;
- if(in_atlas)
- {
- const LLVector2* tmp = getTexCoordOffset() ;
- tcoord_xoffset = tmp->mV[0] ;
- tcoord_yoffset = tmp->mV[1] ;
-
- tmp = getTexCoordScale() ;
- tcoord_xscale = tmp->mV[0] ;
- tcoord_yscale = tmp->mV[1] ;
- }
- }
-
BOOL is_static = mDrawablep->isStatic();
BOOL is_global = is_static;
@@ -1292,6 +1319,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
if (tep)
{
+ LLMaterial* mat = tep->getMaterialParams().get();
+
GLfloat alpha[4] =
{
0.00f,
@@ -1300,11 +1329,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
0.75f
};
- if (getPoolType() != LLDrawPool::POOL_ALPHA && (LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny())))
+ if ((!LLPipeline::sRenderDeferred || !mat || mat->getSpecularID().isNull()) &&
+ getPoolType() != LLDrawPool::POOL_ALPHA &&
+ (LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny())))
{
+ llassert(tep->getShiny() <= 3);
color.mV[3] = U8 (alpha[tep->getShiny()] * 255);
}
}
+
}
// INDICES
@@ -1556,11 +1589,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
break;
case BE_BRIGHTNESS:
case BE_DARKNESS:
- if( mTexture.notNull() && mTexture->hasGLTexture())
+ if( mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->hasGLTexture())
{
// Offset by approximately one texel
- S32 cur_discard = mTexture->getDiscardLevel();
- S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() );
+ S32 cur_discard = mTexture[LLRender::DIFFUSE_MAP]->getDiscardLevel();
+ S32 max_size = llmax( mTexture[LLRender::DIFFUSE_MAP]->getWidth(), mTexture[LLRender::DIFFUSE_MAP]->getHeight() );
max_size <<= cur_discard;
const F32 ARTIFICIAL_OFFSET = 2.f;
offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size;
@@ -1601,11 +1634,18 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
U8 tex_mode = 0;
+ bool tex_anim = false;
+
+ LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp;
+ tex_mode = vobj->mTexAnimMode;
+
+ if (vobj->mTextureAnimp)
+ { //texture animation is in play, override specular and normal map tex coords with diffuse texcoords
+ tex_anim = true;
+ }
+
if (isState(TEXTURE_ANIM))
{
- LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp;
- tex_mode = vobj->mTexAnimMode;
-
if (!tex_mode)
{
clearState(TEXTURE_ANIM);
@@ -1620,7 +1660,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
do_xform = false;
}
-
+
if (getVirtualSize() >= MIN_TEX_ANIM_SIZE)
{ //don't override texture transform during tc bake
tex_mode = 0;
@@ -1630,12 +1670,21 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLVector4a scalea;
scalea.load3(scale.mV);
+ LLMaterial* mat = tep->getMaterialParams().get();
+
bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
- bool do_tex_mat = tex_mode && mTextureMatrix;
- if (!in_atlas && !do_bump)
- { //not in atlas or not bump mapped, might be able to do a cheap update
- mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount);
+ if (mat && !do_bump)
+ {
+ do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1) ||
+ mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2);
+ }
+
+ bool do_tex_mat = tex_mode && mTextureMatrix;
+
+ if (!do_bump)
+ { //not bump mapped, might be able to do a cheap update
+ mVertexBuffer->getTexCoord0Strider(tex_coords0, mGeomIndex, mGeomCount);
if (texgen != LLTextureEntry::TEX_GEN_PLANAR)
{
@@ -1646,12 +1695,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
LLFastTimer t(FTM_FACE_TEX_QUICK_NO_XFORM);
S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF;
- LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, tc_size);
+ LLVector4a::memcpyNonAliased16((F32*) tex_coords0.get(), (F32*) vf.mTexCoords, tc_size);
}
else
{
LLFastTimer t(FTM_FACE_TEX_QUICK_XFORM);
- F32* dst = (F32*) tex_coords.get();
+ F32* dst = (F32*) tex_coords0.get();
LLVector4a* src = (LLVector4a*) vf.mTexCoords;
LLVector4a trans;
@@ -1686,7 +1735,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
else
- { //do tex mat, no texgen, no atlas, no bump
+ { //do tex mat, no texgen, no bump
for (S32 i = 0; i < num_vertices; i++)
{
LLVector2 tc(vf.mTexCoords[i]);
@@ -1697,12 +1746,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
tmp = tmp * *mTextureMatrix;
tc.mV[0] = tmp.mV[0];
tc.mV[1] = tmp.mV[1];
- *tex_coords++ = tc;
+ *tex_coords0++ = tc;
}
}
}
else
- { //no bump, no atlas, tex gen planar
+ { //no bump, tex gen planar
LLFastTimer t(FTM_FACE_TEX_QUICK_PLANAR);
if (do_tex_mat)
{
@@ -1720,7 +1769,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
tc.mV[0] = tmp.mV[0];
tc.mV[1] = tmp.mV[1];
- *tex_coords++ = tc;
+ *tex_coords0++ = tc;
}
}
else
@@ -1736,7 +1785,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
- *tex_coords++ = tc;
+ *tex_coords0++ = tc;
}
}
}
@@ -1747,145 +1796,114 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
else
- { //either bump mapped or in atlas, just do the whole expensive loop
+ { //bump mapped or has material, just do the whole expensive loop
LLFastTimer t(FTM_FACE_TEX_DEFAULT);
- mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, map_range);
-
- std::vector<LLVector2> bump_tc;
-
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
-
- LLVector4a& norm = vf.mNormals[i];
- LLVector4a& center = *(vf.mCenter);
-
- if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
- {
- LLVector4a vec = vf.mPositions[i];
-
- vec.mul(scalea);
+ std::vector<LLVector2> bump_tc;
- switch (texgen)
- {
- case LLTextureEntry::TEX_GEN_PLANAR:
- planarProjection(tc, norm, center, vec);
- break;
- case LLTextureEntry::TEX_GEN_SPHERICAL:
- sphericalProjection(tc, norm, center, vec);
- break;
- case LLTextureEntry::TEX_GEN_CYLINDRICAL:
- cylindricalProjection(tc, norm, center, vec);
- break;
- default:
- break;
- }
- }
+ if (mat)
+ { //writing out normal and specular texture coordinates, not bump offsets
+ do_bump = false;
+ }
- if (tex_mode && mTextureMatrix)
- {
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
- }
- else
- {
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
- }
+ LLStrider<LLVector2> dst;
- if(in_atlas)
+ for (U32 ch = 0; ch < 3; ++ch)
+ {
+ switch (ch)
{
- //
- //manually calculate tex-coord per vertex for varying address modes.
- //should be removed if shader can handle this.
- //
-
- S32 int_part = 0 ;
- switch(mTexture->getAddressMode())
- {
- case LLTexUnit::TAM_CLAMP:
- if(tc.mV[0] < 0.f)
- {
- tc.mV[0] = 0.f ;
- }
- else if(tc.mV[0] > 1.f)
- {
- tc.mV[0] = 1.f;
- }
-
- if(tc.mV[1] < 0.f)
- {
- tc.mV[1] = 0.f ;
- }
- else if(tc.mV[1] > 1.f)
- {
- tc.mV[1] = 1.f;
- }
+ case 0:
+ mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount, map_range);
break;
- case LLTexUnit::TAM_MIRROR:
- if(tc.mV[0] < 0.f)
- {
- tc.mV[0] = -tc.mV[0] ;
- }
- int_part = (S32)tc.mV[0] ;
- if(int_part & 1) //odd number
+ case 1:
+ if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1))
{
- tc.mV[0] = int_part + 1 - tc.mV[0] ;
- }
- else //even number
- {
- tc.mV[0] -= int_part ;
- }
+ mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount, map_range);
+ if (mat && !tex_anim)
+ {
+ r = mat->getNormalRotation();
+ mat->getNormalOffset(os, ot);
+ mat->getNormalRepeat(ms, mt);
- if(tc.mV[1] < 0.f)
- {
- tc.mV[1] = -tc.mV[1] ;
- }
- int_part = (S32)tc.mV[1] ;
- if(int_part & 1) //odd number
- {
- tc.mV[1] = int_part + 1 - tc.mV[1] ;
+ cos_ang = cos(r);
+ sin_ang = sin(r);
+
+ }
}
- else //even number
+ else
{
- tc.mV[1] -= int_part ;
+ continue;
}
break;
- case LLTexUnit::TAM_WRAP:
- if(tc.mV[0] > 1.f)
- tc.mV[0] -= (S32)(tc.mV[0] - 0.00001f) ;
- else if(tc.mV[0] < -1.f)
- tc.mV[0] -= (S32)(tc.mV[0] + 0.00001f) ;
-
- if(tc.mV[1] > 1.f)
- tc.mV[1] -= (S32)(tc.mV[1] - 0.00001f) ;
- else if(tc.mV[1] < -1.f)
- tc.mV[1] -= (S32)(tc.mV[1] + 0.00001f) ;
-
- if(tc.mV[0] < 0.f)
+ case 2:
+ if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2))
{
- tc.mV[0] = 1.0f + tc.mV[0] ;
+ mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount, map_range);
+ if (mat && !tex_anim)
+ {
+ r = mat->getSpecularRotation();
+ mat->getSpecularOffset(os, ot);
+ mat->getSpecularRepeat(ms, mt);
+
+ cos_ang = cos(r);
+ sin_ang = sin(r);
+ }
}
- if(tc.mV[1] < 0.f)
+ else
{
- tc.mV[1] = 1.0f + tc.mV[1] ;
+ continue;
}
break;
- default:
- break;
- }
-
- tc.mV[0] = tcoord_xoffset + tcoord_xscale * tc.mV[0] ;
- tc.mV[1] = tcoord_yoffset + tcoord_yscale * tc.mV[1] ;
}
+
+
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+
+ LLVector4a& norm = vf.mNormals[i];
+
+ LLVector4a& center = *(vf.mCenter);
+
+ if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ {
+ LLVector4a vec = vf.mPositions[i];
+ vec.mul(scalea);
- *tex_coords++ = tc;
- if (do_bump)
- {
- bump_tc.push_back(tc);
+ switch (texgen)
+ {
+ case LLTextureEntry::TEX_GEN_PLANAR:
+ planarProjection(tc, norm, center, vec);
+ break;
+ case LLTextureEntry::TEX_GEN_SPHERICAL:
+ sphericalProjection(tc, norm, center, vec);
+ break;
+ case LLTextureEntry::TEX_GEN_CYLINDRICAL:
+ cylindricalProjection(tc, norm, center, vec);
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (tex_mode && mTextureMatrix)
+ {
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ }
+ else
+ {
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ }
+
+ *dst++ = tc;
+ if (do_bump)
+ {
+ bump_tc.push_back(tc);
+ }
}
}
@@ -1894,9 +1912,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
mVertexBuffer->flush();
}
- if (do_bump)
+ if (!mat && do_bump)
{
- mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount, map_range);
for (S32 i = 0; i < num_vertices; i++)
{
@@ -1923,7 +1941,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLVector2 tc = bump_tc[i];
tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() );
- *tex_coords2++ = tc;
+ *tex_coords1++ = tc;
}
if (map_range)
@@ -2027,9 +2045,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLFastTimer t(FTM_FACE_GEOM_BINORMAL);
mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range);
F32* binormals = (F32*) binorm.get();
-
+
+ mVObjp->getVolume()->genBinormals(f);
+
for (S32 i = 0; i < num_vertices; i++)
- {
+ {
LLVector4a binormal;
mat_normal.rotate(vf.mBinormals[i], binormal);
binormal.normalize3fast();
@@ -2153,9 +2173,9 @@ BOOL LLFace::hasMedia() const
{
return TRUE ;
}
- if(mTexture.notNull())
+ if(mTexture[LLRender::DIFFUSE_MAP].notNull())
{
- return mTexture->hasParcelMedia() ; //if has a parcel media
+ return mTexture[LLRender::DIFFUSE_MAP]->hasParcelMedia() ; //if has a parcel media
}
return FALSE ; //no media.
@@ -2207,7 +2227,7 @@ F32 LLFace::getTextureVirtualSize()
face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ;
if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
{
- if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture.notNull() && mTexture->isLargeImage())
+ if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage())
{
face_area *= adjustPartialOverlapPixelArea(cos_angle_to_view_dir, radius );
}
@@ -2574,159 +2594,13 @@ LLVector3 LLFace::getPositionAgent() const
}
}
-//
-//atlas
-//
-void LLFace::removeAtlas()
-{
- setAtlasInUse(FALSE) ;
- mAtlasInfop = NULL ;
-}
-
-const LLTextureAtlas* LLFace::getAtlas()const
-{
- if(mAtlasInfop)
- {
- return mAtlasInfop->getAtlas() ;
- }
- return NULL ;
-}
-
-const LLVector2* LLFace::getTexCoordOffset()const
-{
- if(isAtlasInUse())
- {
- return mAtlasInfop->getTexCoordOffset() ;
- }
- return NULL ;
-}
-const LLVector2* LLFace::getTexCoordScale() const
-{
- if(isAtlasInUse())
- {
- return mAtlasInfop->getTexCoordScale() ;
- }
- return NULL ;
-}
-
-BOOL LLFace::isAtlasInUse()const
-{
- return mUsingAtlas ;
-}
-
-BOOL LLFace::canUseAtlas()const
-{
- //no drawable or no spatial group, do not use atlas
- if(!mDrawablep || !mDrawablep->getSpatialGroup())
- {
- return FALSE ;
- }
-
- //if bump face, do not use atlas
- if(getTextureEntry() && getTextureEntry()->getBumpmap())
- {
- return FALSE ;
- }
-
- //if animated texture, do not use atlas
- if(isState(TEXTURE_ANIM))
- {
- return FALSE ;
- }
-
- return TRUE ;
-}
-
-void LLFace::setAtlasInUse(BOOL flag)
+LLViewerTexture* LLFace::getTexture(U32 ch) const
{
- //no valid atlas to use.
- if(flag && (!mAtlasInfop || !mAtlasInfop->isValid()))
- {
- flag = FALSE ;
- }
+ llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
- if(!flag && !mUsingAtlas)
- {
- return ;
- }
-
- //
- //at this stage (flag || mUsingAtlas) is always true.
- //
-
- //rebuild the tex coords
- if(mDrawablep)
- {
- gPipeline.markRebuild(mDrawablep, LLDrawable::REBUILD_TCOORD);
- mUsingAtlas = flag ;
- }
- else
- {
- mUsingAtlas = FALSE ;
- }
+ return mTexture[ch] ;
}
-LLTextureAtlasSlot* LLFace::getAtlasInfo()
-{
- return mAtlasInfop ;
-}
-
-void LLFace::setAtlasInfo(LLTextureAtlasSlot* atlasp)
-{
- if(mAtlasInfop != atlasp)
- {
- if(mAtlasInfop)
- {
- //llerrs << "Atlas slot changed!" << llendl ;
- }
- mAtlasInfop = atlasp ;
- }
-}
-
-LLViewerTexture* LLFace::getTexture() const
-{
- if(isAtlasInUse())
- {
- return (LLViewerTexture*)mAtlasInfop->getAtlas() ;
- }
-
- return mTexture ;
-}
-
-//switch to atlas or switch back to gl texture
-//return TRUE if using atlas.
-BOOL LLFace::switchTexture()
-{
- //no valid atlas or texture
- if(!mAtlasInfop || !mAtlasInfop->isValid() || !mTexture)
- {
- return FALSE ;
- }
-
- if(mTexture->getTexelsInAtlas() >= (U32)mVSize ||
- mTexture->getTexelsInAtlas() >= mTexture->getTexelsInGLTexture())
- {
- //switch to use atlas
- //atlas resolution is qualified, use it.
- if(!mUsingAtlas)
- {
- setAtlasInUse(TRUE) ;
- }
- }
- else //if atlas not qualified.
- {
- //switch back to GL texture
- if(mUsingAtlas && mTexture->isGLTextureCreated() &&
- mTexture->getDiscardLevel() < mTexture->getDiscardLevelInAtlas())
- {
- setAtlasInUse(FALSE) ;
- }
- }
-
- return mUsingAtlas ;
-}
-
-
void LLFace::setVertexBuffer(LLVertexBuffer* buffer)
{
mVertexBuffer = buffer;
@@ -2742,6 +2616,22 @@ void LLFace::clearVertexBuffer()
U32 LLFace::getRiggedDataMask(U32 type)
{
static const U32 rigged_data_mask[] = {
+ LLDrawPoolAvatar::RIGGED_MATERIAL_MASK,
+ LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_VMASK,
+ LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_MASK_MASK,
+ LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_EMISSIVE_MASK,
+ LLDrawPoolAvatar::RIGGED_SPECMAP_VMASK,
+ LLDrawPoolAvatar::RIGGED_SPECMAP_BLEND_MASK,
+ LLDrawPoolAvatar::RIGGED_SPECMAP_MASK_MASK,
+ LLDrawPoolAvatar::RIGGED_SPECMAP_EMISSIVE_MASK,
+ LLDrawPoolAvatar::RIGGED_NORMMAP_VMASK,
+ LLDrawPoolAvatar::RIGGED_NORMMAP_BLEND_MASK,
+ LLDrawPoolAvatar::RIGGED_NORMMAP_MASK_MASK,
+ LLDrawPoolAvatar::RIGGED_NORMMAP_EMISSIVE_MASK,
+ LLDrawPoolAvatar::RIGGED_NORMSPEC_VMASK,
+ LLDrawPoolAvatar::RIGGED_NORMSPEC_BLEND_MASK,
+ LLDrawPoolAvatar::RIGGED_NORMSPEC_MASK_MASK,
+ LLDrawPoolAvatar::RIGGED_NORMSPEC_EMISSIVE_MASK,
LLDrawPoolAvatar::RIGGED_SIMPLE_MASK,
LLDrawPoolAvatar::RIGGED_FULLBRIGHT_MASK,
LLDrawPoolAvatar::RIGGED_SHINY_MASK,
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index de4d03351c..453d2c23d4 100755
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -41,7 +41,6 @@
#include "llvertexbuffer.h"
#include "llviewertexture.h"
#include "lldrawable.h"
-#include "lltextureatlasmanager.h"
class LLFacePool;
class LLVolume;
@@ -50,7 +49,6 @@ class LLTextureEntry;
class LLVertexProgram;
class LLViewerTexture;
class LLGeometryManager;
-class LLTextureAtlasSlot;
const F32 MIN_ALPHA_SIZE = 1024.f;
const F32 MIN_TEX_ANIM_SIZE = 512.f;
@@ -110,8 +108,12 @@ public:
U16 getGeomStart() const { return mGeomIndex; } // index into draw pool
void setTextureIndex(U8 index);
U8 getTextureIndex() const { return mTextureIndex; }
+ void setTexture(U32 ch, LLViewerTexture* tex);
void setTexture(LLViewerTexture* tex) ;
- void switchTexture(LLViewerTexture* new_texture);
+ void setDiffuseMap(LLViewerTexture* tex);
+ void setNormalMap(LLViewerTexture* tex);
+ void setSpecularMap(LLViewerTexture* tex);
+ void switchTexture(U32 ch, LLViewerTexture* new_texture);
void dirtyTexture();
LLXformMatrix* getXform() const { return mXform; }
BOOL hasGeometry() const { return mGeomCount > 0; }
@@ -130,8 +132,8 @@ public:
F32 getVirtualSize() const { return mVSize; }
F32 getPixelArea() const { return mPixelArea; }
- S32 getIndexInTex() const {return mIndexInTex ;}
- void setIndexInTex(S32 index) { mIndexInTex = index ;}
+ S32 getIndexInTex(U32 ch) const {llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); return mIndexInTex[ch];}
+ void setIndexInTex(U32 ch, S32 index) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); mIndexInTex[ch] = index ;}
void renderSetColor() const;
S32 renderElements(const U16 *index_array) const;
@@ -149,7 +151,7 @@ public:
S32 getLOD() const { return mVObjp.notNull() ? mVObjp->getLOD() : 0; }
void setPoolType(U32 type) { mPoolType = type; }
S32 getTEOffset() { return mTEOffset; }
- LLViewerTexture* getTexture() const;
+ LLViewerTexture* getTexture(U32 ch = LLRender::DIFFUSE_MAP) const;
void setViewerObject(LLViewerObject* object);
void setPool(LLFacePool *pool, LLViewerTexture *texturep);
@@ -223,16 +225,6 @@ public:
void setHasMedia(bool has_media) { mHasMedia = has_media ;}
BOOL hasMedia() const ;
- //for atlas
- LLTextureAtlasSlot* getAtlasInfo() ;
- void setAtlasInUse(BOOL flag);
- void setAtlasInfo(LLTextureAtlasSlot* atlasp);
- BOOL isAtlasInUse()const;
- BOOL canUseAtlas() const;
- const LLVector2* getTexCoordScale() const ;
- const LLVector2* getTexCoordOffset()const;
- const LLTextureAtlas* getAtlas()const ;
- void removeAtlas() ;
BOOL switchTexture() ;
//vertex buffer tracking
@@ -266,6 +258,8 @@ public:
F32 mLastSkinTime;
F32 mLastMoveTime;
LLMatrix4* mTextureMatrix;
+ LLMatrix4* mSpecMapMatrix;
+ LLMatrix4* mNormalMapMatrix;
LLDrawInfo* mDrawInfo;
private:
@@ -281,10 +275,12 @@ private:
U8 mTextureIndex; // index of texture channel to use for pseudo-atlasing
U32 mIndicesCount;
U32 mIndicesIndex; // index into draw pool for indices (yeah, I know!)
- S32 mIndexInTex ;
+ S32 mIndexInTex[LLRender::NUM_TEXTURE_CHANNELS];
LLXformMatrix* mXform;
- LLPointer<LLViewerTexture> mTexture;
+
+ LLPointer<LLViewerTexture> mTexture[LLRender::NUM_TEXTURE_CHANNELS];
+
LLPointer<LLDrawable> mDrawablep;
LLPointer<LLViewerObject> mVObjp;
S32 mTEOffset;
@@ -302,9 +298,6 @@ private:
F32 mBoundingSphereRadius ;
bool mHasMedia ;
- //atlas
- LLPointer<LLTextureAtlasSlot> mAtlasInfop ;
- BOOL mUsingAtlas ;
protected:
static BOOL sSafeRenderSelect;
diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp
index 58817485fb..b40789db9c 100755
--- a/indra/newview/llfloaterimcontainer.cpp
+++ b/indra/newview/llfloaterimcontainer.cpp
@@ -2021,7 +2021,7 @@ void LLFloaterIMContainer::closeFloater(bool app_quitting/* = false*/)
{
LLMultiFloater::setMinimized(FALSE);
}
-
+
LLFloater::closeFloater(app_quitting);
}
diff --git a/indra/newview/llfloaterimnearbychat.cpp b/indra/newview/llfloaterimnearbychat.cpp
index 49f36a2f32..56b0c15cb9 100755
--- a/indra/newview/llfloaterimnearbychat.cpp
+++ b/indra/newview/llfloaterimnearbychat.cpp
@@ -328,7 +328,7 @@ void LLFloaterIMNearbyChat::onChatFontChange(LLFontGL* fontp)
void LLFloaterIMNearbyChat::show()
{
openFloater(getKey());
-}
+ }
bool LLFloaterIMNearbyChat::isChatVisible() const
{
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index bbf88060c1..55b03986d0 100755
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1089,8 +1089,9 @@ void LLFloaterPreference::refreshEnabledState()
ctrl_reflections->setEnabled(reflections);
// Bump & Shiny
+ LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
- getChild<LLCheckBoxCtrl>("BumpShiny")->setEnabled(bumpshiny ? TRUE : FALSE);
+ bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE);
radio_reflection_detail->setEnabled(reflections);
@@ -1148,7 +1149,8 @@ void LLFloaterPreference::refreshEnabledState()
//Deferred/SSAO/Shadows
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
- BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
shaders &&
gGLManager.mHasFramebufferObject &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
@@ -1161,7 +1163,9 @@ void LLFloaterPreference::refreshEnabledState()
LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
-
+
+ ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred"));
+
ctrl_ssao->setEnabled(enabled);
ctrl_dof->setEnabled(enabled);
@@ -2319,3 +2323,4 @@ void LLFloaterPreferenceProxy::onChangeSocksSettings()
}
}
+
diff --git a/indra/newview/llfriendcard.cpp b/indra/newview/llfriendcard.cpp
index 5c6ce9d311..16ed3f990c 100755
--- a/indra/newview/llfriendcard.cpp
+++ b/indra/newview/llfriendcard.cpp
@@ -521,7 +521,7 @@ public:
void fire(const LLUUID& inv_item_id)
{
LLViewerInventoryItem* item = gInventory.getItem(inv_item_id);
-
+
if (item)
LLFriendCardsManager::instance().extractAvatarID(item->getCreatorUUID());
}
diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp
index 2c20409381..3b72ad3cd9 100755
--- a/indra/newview/llimview.cpp
+++ b/indra/newview/llimview.cpp
@@ -228,7 +228,7 @@ void on_new_message(const LLSD& msg)
// 0. nothing - exit
if (("none" == user_preferences ||
ON_TOP_AND_ITEM_IS_SELECTED == conversations_floater_status)
- && session_floater->isMessagePaneExpanded())
+ && session_floater->isMessagePaneExpanded())
{
return;
}
@@ -1561,7 +1561,7 @@ public:
}
void errorWithContent(U32 statusNum, const std::string& reason, const LLSD& content)
- {
+ {
llwarns << "LLViewerChatterBoxInvitationAcceptResponder error [status:"
<< statusNum << "]: " << content << llendl;
//throw something back to the viewer here?
diff --git a/indra/newview/llinventorymodelbackgroundfetch.cpp b/indra/newview/llinventorymodelbackgroundfetch.cpp
index f2b39e7186..d88e0c3192 100755
--- a/indra/newview/llinventorymodelbackgroundfetch.cpp
+++ b/indra/newview/llinventorymodelbackgroundfetch.cpp
@@ -686,23 +686,23 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
{
if (folder_count)
{
- std::string url = region->getCapability("FetchInventoryDescendents2");
+ std::string url = region->getCapability("FetchInventoryDescendents2");
if ( !url.empty() )
{
- mFetchCount++;
- if (folder_request_body["folders"].size())
- {
- LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(folder_request_body, recursive_cats);
- LLHTTPClient::post(url, folder_request_body, fetcher, 300.0);
- }
- if (folder_request_body_lib["folders"].size())
- {
- std::string url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents2");
+ mFetchCount++;
+ if (folder_request_body["folders"].size())
+ {
+ LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(folder_request_body, recursive_cats);
+ LLHTTPClient::post(url, folder_request_body, fetcher, 300.0);
+ }
+ if (folder_request_body_lib["folders"].size())
+ {
+ std::string url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents2");
- LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(folder_request_body_lib, recursive_cats);
- LLHTTPClient::post(url_lib, folder_request_body_lib, fetcher, 300.0);
- }
- }
+ LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(folder_request_body_lib, recursive_cats);
+ LLHTTPClient::post(url_lib, folder_request_body_lib, fetcher, 300.0);
+ }
+ }
}
if (item_count)
{
diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp
index 25df4889b0..1f2b9904eb 100755
--- a/indra/newview/lllocalbitmaps.cpp
+++ b/indra/newview/lllocalbitmaps.cpp
@@ -372,10 +372,12 @@ std::vector<LLViewerObject*> LLLocalBitmap::prepUpdateObjects(LLUUID old_id)
std::vector<LLViewerObject*> obj_list;
LLViewerFetchedTexture* old_texture = gTextureList.findImage(old_id);
- for(U32 face_iterator = 0; face_iterator < old_texture->getNumFaces(); face_iterator++)
+ U32 ch = LLRender::DIFFUSE_MAP;
+
+ for(U32 face_iterator = 0; face_iterator < old_texture->getNumFaces(ch); face_iterator++)
{
// getting an object from a face
- LLFace* face_to_object = (*old_texture->getFaceList())[face_iterator];
+ LLFace* face_to_object = (*old_texture->getFaceList(ch))[face_iterator];
if(face_to_object)
{
diff --git a/indra/newview/llmaterialmgr.cpp b/indra/newview/llmaterialmgr.cpp
new file mode 100644
index 0000000000..59e5d05736
--- /dev/null
+++ b/indra/newview/llmaterialmgr.cpp
@@ -0,0 +1,781 @@
+/**
+ * @file llmaterialmgr.cpp
+ * @brief Material manager
+ *
+ * $LicenseInfo:firstyear=2013&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2013, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llsdserialize.h"
+#include "llsdutil.h"
+
+#include "llagent.h"
+#include "llcallbacklist.h"
+#include "llmaterialmgr.h"
+#include "llviewerobject.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "llworld.h"
+
+/**
+ * Materials cap parameters
+ */
+
+#define MATERIALS_CAPABILITY_NAME "RenderMaterials"
+
+#define MATERIALS_CAP_ZIP_FIELD "Zipped"
+
+#define MATERIALS_CAP_FULL_PER_FACE_FIELD "FullMaterialsPerFace"
+#define MATERIALS_CAP_FACE_FIELD "Face"
+#define MATERIALS_CAP_MATERIAL_FIELD "Material"
+#define MATERIALS_CAP_OBJECT_ID_FIELD "ID"
+#define MATERIALS_CAP_MATERIAL_ID_FIELD "MaterialID"
+
+#define MATERIALS_GET_MAX_ENTRIES 50
+#define MATERIALS_GET_TIMEOUT (60.f * 20)
+#define MATERIALS_POST_MAX_ENTRIES 50
+#define MATERIALS_POST_TIMEOUT (60.f * 5)
+#define MATERIALS_PUT_THROTTLE_SECS 1.f
+#define MATERIALS_PUT_MAX_ENTRIES 50
+
+/**
+ * LLMaterialsResponder helper class
+ */
+
+class LLMaterialsResponder : public LLHTTPClient::Responder
+{
+public:
+ typedef boost::function<void (bool, const LLSD&)> CallbackFunction;
+
+ LLMaterialsResponder(const std::string& pMethod, const std::string& pCapabilityURL, CallbackFunction pCallback);
+ virtual ~LLMaterialsResponder();
+
+ virtual void result(const LLSD& pContent);
+ virtual void error(U32 pStatus, const std::string& pReason);
+
+private:
+ std::string mMethod;
+ std::string mCapabilityURL;
+ CallbackFunction mCallback;
+};
+
+LLMaterialsResponder::LLMaterialsResponder(const std::string& pMethod, const std::string& pCapabilityURL, CallbackFunction pCallback)
+ : LLHTTPClient::Responder()
+ , mMethod(pMethod)
+ , mCapabilityURL(pCapabilityURL)
+ , mCallback(pCallback)
+{
+}
+
+LLMaterialsResponder::~LLMaterialsResponder()
+{
+}
+
+void LLMaterialsResponder::result(const LLSD& pContent)
+{
+ LL_DEBUGS("Materials") << LL_ENDL;
+ mCallback(true, pContent);
+}
+
+void LLMaterialsResponder::error(U32 pStatus, const std::string& pReason)
+{
+ LL_WARNS("Materials")
+ << "\n--------------------------------------------------------------------------\n"
+ << mMethod << " Error[" << pStatus << "] cannot access cap '" << MATERIALS_CAPABILITY_NAME
+ << "'\n with url '" << mCapabilityURL << "' because " << pReason
+ << "\n--------------------------------------------------------------------------"
+ << LL_ENDL;
+
+ LLSD emptyResult;
+ mCallback(false, emptyResult);
+}
+
+/**
+ * LLMaterialMgr class
+ */
+
+LLMaterialMgr::LLMaterialMgr()
+{
+ mMaterials.insert(std::pair<LLMaterialID, LLMaterialPtr>(LLMaterialID::null, LLMaterialPtr(NULL)));
+ gIdleCallbacks.addFunction(&LLMaterialMgr::onIdle, NULL);
+ LLWorld::instance().setRegionRemovedCallback(boost::bind(&LLMaterialMgr::onRegionRemoved, this, _1));
+}
+
+LLMaterialMgr::~LLMaterialMgr()
+{
+ gIdleCallbacks.deleteFunction(&LLMaterialMgr::onIdle, NULL);
+}
+
+bool LLMaterialMgr::isGetPending(const LLUUID& region_id, const LLMaterialID& material_id) const
+{
+ get_pending_map_t::const_iterator itPending = mGetPending.find(pending_material_t(region_id, material_id));
+ return (mGetPending.end() != itPending) && (LLFrameTimer::getTotalSeconds() < itPending->second + MATERIALS_POST_TIMEOUT);
+}
+
+void LLMaterialMgr::markGetPending(const LLUUID& region_id, const LLMaterialID& material_id)
+{
+ get_pending_map_t::iterator itPending = mGetPending.find(pending_material_t(region_id, material_id));
+ if (mGetPending.end() == itPending)
+ {
+ mGetPending.insert(std::pair<pending_material_t, F64>(pending_material_t(region_id, material_id), LLFrameTimer::getTotalSeconds()));
+ }
+ else
+ {
+ itPending->second = LLFrameTimer::getTotalSeconds();
+ }
+}
+
+const LLMaterialPtr LLMaterialMgr::get(const LLUUID& region_id, const LLMaterialID& material_id)
+{
+ LL_DEBUGS("Materials") << "region " << region_id << " material id " << material_id << LL_ENDL;
+ LLMaterialPtr material;
+ material_map_t::const_iterator itMaterial = mMaterials.find(material_id);
+ if (mMaterials.end() != itMaterial)
+ {
+ material = itMaterial->second;
+ LL_DEBUGS("Materials") << " found material " << LL_ENDL;
+ }
+ else
+ {
+ if (!isGetPending(region_id, material_id))
+ {
+ LL_DEBUGS("Materials") << " material pending " << material_id << LL_ENDL;
+ get_queue_t::iterator itQueue = mGetQueue.find(region_id);
+ if (mGetQueue.end() == itQueue)
+ {
+ LL_DEBUGS("Materials") << "mGetQueue add region " << region_id << " pending " << material_id << LL_ENDL;
+ std::pair<get_queue_t::iterator, bool> ret = mGetQueue.insert(std::pair<LLUUID, material_queue_t>(region_id, material_queue_t()));
+ itQueue = ret.first;
+ }
+ itQueue->second.insert(material_id);
+ markGetPending(region_id, material_id);
+ }
+ LL_DEBUGS("Materials") << " returning empty material " << LL_ENDL;
+ material = LLMaterialPtr();
+ }
+ return material;
+}
+
+boost::signals2::connection LLMaterialMgr::get(const LLUUID& region_id, const LLMaterialID& material_id, LLMaterialMgr::get_callback_t::slot_type cb)
+{
+ boost::signals2::connection connection;
+
+ material_map_t::const_iterator itMaterial = mMaterials.find(material_id);
+ if (itMaterial != mMaterials.end())
+ {
+ LL_DEBUGS("Materials") << "region " << region_id << " found materialid " << material_id << LL_ENDL;
+ get_callback_t signal;
+ signal.connect(cb);
+ signal(material_id, itMaterial->second);
+ connection = boost::signals2::connection();
+ }
+ else
+ {
+ if (!isGetPending(region_id, material_id))
+ {
+ get_queue_t::iterator itQueue = mGetQueue.find(region_id);
+ if (mGetQueue.end() == itQueue)
+ {
+ LL_DEBUGS("Materials") << "mGetQueue inserting region "<<region_id << LL_ENDL;
+ std::pair<get_queue_t::iterator, bool> ret = mGetQueue.insert(std::pair<LLUUID, material_queue_t>(region_id, material_queue_t()));
+ itQueue = ret.first;
+ }
+ LL_DEBUGS("Materials") << "adding material id " << material_id << LL_ENDL;
+ itQueue->second.insert(material_id);
+ markGetPending(region_id, material_id);
+ }
+
+ get_callback_map_t::iterator itCallback = mGetCallbacks.find(material_id);
+ if (itCallback == mGetCallbacks.end())
+ {
+ std::pair<get_callback_map_t::iterator, bool> ret = mGetCallbacks.insert(std::pair<LLMaterialID, get_callback_t*>(material_id, new get_callback_t()));
+ itCallback = ret.first;
+ }
+ connection = itCallback->second->connect(cb);;
+ }
+
+ return connection;
+}
+
+boost::signals2::connection LLMaterialMgr::getTE(const LLUUID& region_id, const LLMaterialID& material_id, U32 te, LLMaterialMgr::get_callback_te_t::slot_type cb)
+{
+ boost::signals2::connection connection;
+
+ material_map_t::const_iterator itMaterial = mMaterials.find(material_id);
+ if (itMaterial != mMaterials.end())
+ {
+ LL_DEBUGS("Materials") << "region " << region_id << " found materialid " << material_id << LL_ENDL;
+ get_callback_te_t signal;
+ signal.connect(cb);
+ signal(material_id, itMaterial->second, te);
+ connection = boost::signals2::connection();
+ }
+ else
+ {
+ if (!isGetPending(region_id, material_id))
+ {
+ get_queue_t::iterator itQueue = mGetQueue.find(region_id);
+ if (mGetQueue.end() == itQueue)
+ {
+ LL_DEBUGS("Materials") << "mGetQueue inserting region "<<region_id << LL_ENDL;
+ std::pair<get_queue_t::iterator, bool> ret = mGetQueue.insert(std::pair<LLUUID, material_queue_t>(region_id, material_queue_t()));
+ itQueue = ret.first;
+ }
+ LL_DEBUGS("Materials") << "adding material id " << material_id << LL_ENDL;
+ itQueue->second.insert(material_id);
+ markGetPending(region_id, material_id);
+ }
+
+ TEMaterialPair te_mat_pair;
+ te_mat_pair.te = te;
+ te_mat_pair.materialID = material_id;
+
+ get_callback_te_map_t::iterator itCallback = mGetTECallbacks.find(te_mat_pair);
+ if (itCallback == mGetTECallbacks.end())
+ {
+ std::pair<get_callback_te_map_t::iterator, bool> ret = mGetTECallbacks.insert(std::pair<TEMaterialPair, get_callback_te_t*>(te_mat_pair, new get_callback_te_t()));
+ itCallback = ret.first;
+ }
+ connection = itCallback->second->connect(cb);
+ }
+
+ return connection;
+}
+
+bool LLMaterialMgr::isGetAllPending(const LLUUID& region_id) const
+{
+ getall_pending_map_t::const_iterator itPending = mGetAllPending.find(region_id);
+ return (mGetAllPending.end() != itPending) && (LLFrameTimer::getTotalSeconds() < itPending->second + MATERIALS_GET_TIMEOUT);
+}
+
+void LLMaterialMgr::getAll(const LLUUID& region_id)
+{
+ if (!isGetAllPending(region_id))
+ {
+ LL_DEBUGS("Materials") << "queuing for region " << region_id << LL_ENDL;
+ mGetAllQueue.insert(region_id);
+ }
+ else
+ {
+ LL_DEBUGS("Materials") << "already pending for region " << region_id << LL_ENDL;
+ }
+}
+
+boost::signals2::connection LLMaterialMgr::getAll(const LLUUID& region_id, LLMaterialMgr::getall_callback_t::slot_type cb)
+{
+ if (!isGetAllPending(region_id))
+ {
+ mGetAllQueue.insert(region_id);
+ }
+
+ getall_callback_map_t::iterator itCallback = mGetAllCallbacks.find(region_id);
+ if (mGetAllCallbacks.end() == itCallback)
+ {
+ std::pair<getall_callback_map_t::iterator, bool> ret = mGetAllCallbacks.insert(std::pair<LLUUID, getall_callback_t*>(region_id, new getall_callback_t()));
+ itCallback = ret.first;
+ }
+ return itCallback->second->connect(cb);;
+}
+
+void LLMaterialMgr::put(const LLUUID& object_id, const U8 te, const LLMaterial& material)
+{
+ put_queue_t::iterator itQueue = mPutQueue.find(object_id);
+ if (mPutQueue.end() == itQueue)
+ {
+ LL_DEBUGS("Materials") << "mPutQueue insert object " << object_id << LL_ENDL;
+ mPutQueue.insert(std::pair<LLUUID, facematerial_map_t>(object_id, facematerial_map_t()));
+ itQueue = mPutQueue.find(object_id);
+ }
+
+ facematerial_map_t::iterator itFace = itQueue->second.find(te);
+ if (itQueue->second.end() == itFace)
+ {
+ itQueue->second.insert(std::pair<U8, LLMaterial>(te, material));
+ }
+ else
+ {
+ itFace->second = material;
+ }
+}
+
+void LLMaterialMgr::remove(const LLUUID& object_id, const U8 te)
+{
+ put(object_id, te, LLMaterial::null);
+}
+
+const LLMaterialPtr LLMaterialMgr::setMaterial(const LLUUID& region_id, const LLMaterialID& material_id, const LLSD& material_data)
+{
+ LL_DEBUGS("Materials") << "region " << region_id << " material id " << material_id << LL_ENDL;
+ material_map_t::const_iterator itMaterial = mMaterials.find(material_id);
+ if (mMaterials.end() == itMaterial)
+ {
+ LL_DEBUGS("Materials") << "new material" << LL_ENDL;
+ LLMaterialPtr newMaterial(new LLMaterial(material_data));
+ std::pair<material_map_t::const_iterator, bool> ret = mMaterials.insert(std::pair<LLMaterialID, LLMaterialPtr>(material_id, newMaterial));
+ itMaterial = ret.first;
+ }
+
+ mGetPending.erase(pending_material_t(region_id, material_id));
+
+ get_callback_map_t::iterator itCallback = mGetCallbacks.find(material_id);
+ if (itCallback != mGetCallbacks.end())
+ {
+ (*itCallback->second)(material_id, itMaterial->second);
+
+ delete itCallback->second;
+ mGetCallbacks.erase(itCallback);
+ }
+
+ TEMaterialPair te_mat_pair;
+ te_mat_pair.materialID = material_id;
+
+ U32 i = 0;
+ while (i < LLTEContents::MAX_TES)
+ {
+ te_mat_pair.te = i++;
+ get_callback_te_map_t::iterator itCallbackTE = mGetTECallbacks.find(te_mat_pair);
+ if (itCallbackTE != mGetTECallbacks.end())
+ {
+ (*itCallbackTE->second)(material_id, itMaterial->second, te_mat_pair.te);
+ delete itCallbackTE->second;
+ mGetTECallbacks.erase(itCallbackTE);
+ }
+ }
+
+ return itMaterial->second;
+}
+
+void LLMaterialMgr::onGetResponse(bool success, const LLSD& content, const LLUUID& region_id)
+{
+ if (!success)
+ {
+ // *TODO: is there any kind of error handling we can do here?
+ LL_WARNS("Materials")<< "failed"<<LL_ENDL;
+ return;
+ }
+
+ llassert(content.isMap());
+ llassert(content.has(MATERIALS_CAP_ZIP_FIELD));
+ llassert(content[MATERIALS_CAP_ZIP_FIELD].isBinary());
+
+ LLSD::Binary content_binary = content[MATERIALS_CAP_ZIP_FIELD].asBinary();
+ std::string content_string(reinterpret_cast<const char*>(content_binary.data()), content_binary.size());
+ std::istringstream content_stream(content_string);
+
+ LLSD response_data;
+ if (!unzip_llsd(response_data, content_stream, content_binary.size()))
+ {
+ LL_WARNS("Materials") << "Cannot unzip LLSD binary content" << LL_ENDL;
+ return;
+ }
+
+ llassert(response_data.isArray());
+ LL_DEBUGS("Materials") << "response has "<< response_data.size() << " materials" << LL_ENDL;
+ for (LLSD::array_const_iterator itMaterial = response_data.beginArray(); itMaterial != response_data.endArray(); ++itMaterial)
+ {
+ const LLSD& material_data = *itMaterial;
+ llassert(material_data.isMap());
+
+ llassert(material_data.has(MATERIALS_CAP_OBJECT_ID_FIELD));
+ llassert(material_data[MATERIALS_CAP_OBJECT_ID_FIELD].isBinary());
+ LLMaterialID material_id(material_data[MATERIALS_CAP_OBJECT_ID_FIELD].asBinary());
+
+ llassert(material_data.has(MATERIALS_CAP_MATERIAL_FIELD));
+ llassert(material_data[MATERIALS_CAP_MATERIAL_FIELD].isMap());
+
+ setMaterial(region_id, material_id, material_data[MATERIALS_CAP_MATERIAL_FIELD]);
+ }
+}
+
+void LLMaterialMgr::onGetAllResponse(bool success, const LLSD& content, const LLUUID& region_id)
+{
+ if (!success)
+ {
+ // *TODO: is there any kind of error handling we can do here?
+ LL_WARNS("Materials")<< "failed"<<LL_ENDL;
+ return;
+ }
+
+ llassert(content.isMap());
+ llassert(content.has(MATERIALS_CAP_ZIP_FIELD));
+ llassert(content[MATERIALS_CAP_ZIP_FIELD].isBinary());
+
+ LLSD::Binary content_binary = content[MATERIALS_CAP_ZIP_FIELD].asBinary();
+ std::string content_string(reinterpret_cast<const char*>(content_binary.data()), content_binary.size());
+ std::istringstream content_stream(content_string);
+
+ LLSD response_data;
+ if (!unzip_llsd(response_data, content_stream, content_binary.size()))
+ {
+ LL_WARNS("Materials") << "Cannot unzip LLSD binary content" << LL_ENDL;
+ return;
+ }
+
+ get_queue_t::iterator itQueue = mGetQueue.find(region_id);
+ material_map_t materials;
+
+ llassert(response_data.isArray());
+ LL_DEBUGS("Materials") << "response has "<< response_data.size() << " materials" << LL_ENDL;
+ for (LLSD::array_const_iterator itMaterial = response_data.beginArray(); itMaterial != response_data.endArray(); ++itMaterial)
+ {
+ const LLSD& material_data = *itMaterial;
+ llassert(material_data.isMap());
+
+ llassert(material_data.has(MATERIALS_CAP_OBJECT_ID_FIELD));
+ llassert(material_data[MATERIALS_CAP_OBJECT_ID_FIELD].isBinary());
+ LLMaterialID material_id(material_data[MATERIALS_CAP_OBJECT_ID_FIELD].asBinary());
+ if (mGetQueue.end() != itQueue)
+ {
+ itQueue->second.erase(material_id);
+ }
+
+ llassert(material_data.has(MATERIALS_CAP_MATERIAL_FIELD));
+ llassert(material_data[MATERIALS_CAP_MATERIAL_FIELD].isMap());
+ LLMaterialPtr material = setMaterial(region_id, material_id, material_data[MATERIALS_CAP_MATERIAL_FIELD]);
+
+ materials[material_id] = material;
+ }
+
+ getall_callback_map_t::iterator itCallback = mGetAllCallbacks.find(region_id);
+ if (itCallback != mGetAllCallbacks.end())
+ {
+ (*itCallback->second)(region_id, materials);
+
+ delete itCallback->second;
+ mGetAllCallbacks.erase(itCallback);
+ }
+
+ if ( (mGetQueue.end() != itQueue) && (itQueue->second.empty()) )
+ {
+ mGetQueue.erase(itQueue);
+ }
+
+ LL_DEBUGS("Materials")<< "recording that getAll has been done for region id " << region_id << LL_ENDL;
+ mGetAllRequested.insert(region_id); // prevents subsequent getAll requests for this region
+ mGetAllPending.erase(region_id); // Invalidates region_id
+}
+
+void LLMaterialMgr::onPutResponse(bool success, const LLSD& content)
+{
+ if (!success)
+ {
+ // *TODO: is there any kind of error handling we can do here?
+ LL_WARNS("Materials")<< "failed"<<LL_ENDL;
+ return;
+ }
+
+ llassert(content.isMap());
+ llassert(content.has(MATERIALS_CAP_ZIP_FIELD));
+ llassert(content[MATERIALS_CAP_ZIP_FIELD].isBinary());
+
+ LLSD::Binary content_binary = content[MATERIALS_CAP_ZIP_FIELD].asBinary();
+ std::string content_string(reinterpret_cast<const char*>(content_binary.data()), content_binary.size());
+ std::istringstream content_stream(content_string);
+
+ LLSD response_data;
+ if (!unzip_llsd(response_data, content_stream, content_binary.size()))
+ {
+ LL_WARNS("Materials") << "Cannot unzip LLSD binary content" << LL_ENDL;
+ return;
+ }
+ else
+ {
+ llassert(response_data.isArray());
+ LL_DEBUGS("Materials") << "response has "<< response_data.size() << " materials" << LL_ENDL;
+ for (LLSD::array_const_iterator faceIter = response_data.beginArray(); faceIter != response_data.endArray(); ++faceIter)
+ {
+# ifndef LL_RELEASE_FOR_DOWNLOAD
+ const LLSD& face_data = *faceIter; // conditional to avoid unused variable warning
+# endif
+ llassert(face_data.isMap());
+
+ llassert(face_data.has(MATERIALS_CAP_OBJECT_ID_FIELD));
+ llassert(face_data[MATERIALS_CAP_OBJECT_ID_FIELD].isInteger());
+ // U32 local_id = face_data[MATERIALS_CAP_OBJECT_ID_FIELD].asInteger();
+
+ llassert(face_data.has(MATERIALS_CAP_FACE_FIELD));
+ llassert(face_data[MATERIALS_CAP_FACE_FIELD].isInteger());
+ // S32 te = face_data[MATERIALS_CAP_FACE_FIELD].asInteger();
+
+ llassert(face_data.has(MATERIALS_CAP_MATERIAL_ID_FIELD));
+ llassert(face_data[MATERIALS_CAP_MATERIAL_ID_FIELD].isBinary());
+ // LLMaterialID material_id(face_data[MATERIALS_CAP_MATERIAL_ID_FIELD].asBinary());
+
+ // *TODO: do we really still need to process this?
+ }
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_MATERIALS_IDLE("Materials");
+
+void LLMaterialMgr::onIdle(void*)
+{
+ LLFastTimer t(FTM_MATERIALS_IDLE);
+
+ LLMaterialMgr* instancep = LLMaterialMgr::getInstance();
+
+ if (!instancep->mGetQueue.empty())
+ {
+ instancep->processGetQueue();
+ }
+
+ if (!instancep->mGetAllQueue.empty())
+ {
+ instancep->processGetAllQueue();
+ }
+
+ static LLFrameTimer mPutTimer;
+ if ( (!instancep->mPutQueue.empty()) && (mPutTimer.hasExpired()) )
+ {
+ instancep->processPutQueue();
+ mPutTimer.resetWithExpiry(MATERIALS_PUT_THROTTLE_SECS);
+ }
+}
+
+void LLMaterialMgr::processGetQueue()
+{
+ get_queue_t::iterator loopRegionQueue = mGetQueue.begin();
+ while (mGetQueue.end() != loopRegionQueue)
+ {
+ get_queue_t::iterator itRegionQueue = loopRegionQueue++;
+
+ const LLUUID& region_id = itRegionQueue->first;
+ if (isGetAllPending(region_id))
+ {
+ continue;
+ }
+
+ const LLViewerRegion* regionp = LLWorld::instance().getRegionFromID(region_id);
+ if (!regionp)
+ {
+ LL_WARNS("Materials") << "Unknown region with id " << region_id.asString() << LL_ENDL;
+ mGetQueue.erase(itRegionQueue);
+ continue;
+ }
+ else if (!regionp->capabilitiesReceived())
+ {
+ continue;
+ }
+ else if (mGetAllRequested.end() == mGetAllRequested.find(region_id))
+ {
+ LL_DEBUGS("Materials") << "calling getAll for " << regionp->getName() << LL_ENDL;
+ getAll(region_id);
+ continue;
+ }
+
+ const std::string capURL = regionp->getCapability(MATERIALS_CAPABILITY_NAME);
+ if (capURL.empty())
+ {
+ LL_WARNS("Materials") << "Capability '" << MATERIALS_CAPABILITY_NAME
+ << "' is not defined on region '" << regionp->getName() << "'" << LL_ENDL;
+ mGetQueue.erase(itRegionQueue);
+ continue;
+ }
+
+ LLSD materialsData = LLSD::emptyArray();
+
+ material_queue_t& materials = itRegionQueue->second;
+ material_queue_t::iterator loopMaterial = materials.begin();
+ while ( (materials.end() != loopMaterial) && (materialsData.size() <= MATERIALS_GET_MAX_ENTRIES) )
+ {
+ material_queue_t::iterator itMaterial = loopMaterial++;
+ materialsData.append((*itMaterial).asLLSD());
+ materials.erase(itMaterial);
+ markGetPending(region_id, *itMaterial);
+ }
+ if (materials.empty())
+ {
+ mGetQueue.erase(itRegionQueue);
+ }
+
+ std::string materialString = zip_llsd(materialsData);
+
+ S32 materialSize = materialString.size();
+ if (materialSize <= 0)
+ {
+ LL_ERRS("Materials") << "cannot zip LLSD binary content" << LL_ENDL;
+ return;
+ }
+
+ LLSD::Binary materialBinary;
+ materialBinary.resize(materialSize);
+ memcpy(materialBinary.data(), materialString.data(), materialSize);
+
+ LLSD postData = LLSD::emptyMap();
+ postData[MATERIALS_CAP_ZIP_FIELD] = materialBinary;
+
+ LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("POST", capURL, boost::bind(&LLMaterialMgr::onGetResponse, this, _1, _2, region_id));
+ LL_DEBUGS("Materials") << "POSTing to region '" << regionp->getName() << "' at '"<< capURL << " for " << materialsData.size() << " materials."
+ << "\ndata: " << ll_pretty_print_sd(materialsData) << LL_ENDL;
+ LLHTTPClient::post(capURL, postData, materialsResponder);
+ }
+}
+
+void LLMaterialMgr::processGetAllQueue()
+{
+ getall_queue_t::iterator loopRegion = mGetAllQueue.begin();
+ while (mGetAllQueue.end() != loopRegion)
+ {
+ getall_queue_t::iterator itRegion = loopRegion++;
+
+ const LLUUID& region_id = *itRegion;
+ LLViewerRegion* regionp = LLWorld::instance().getRegionFromID(region_id);
+ if (regionp == NULL)
+ {
+ LL_WARNS("Materials") << "Unknown region with id " << region_id.asString() << LL_ENDL;
+ clearGetQueues(region_id); // Invalidates region_id
+ continue;
+ }
+ else if (!regionp->capabilitiesReceived())
+ {
+ continue;
+ }
+
+ std::string capURL = regionp->getCapability(MATERIALS_CAPABILITY_NAME);
+ if (capURL.empty())
+ {
+ LL_WARNS("Materials") << "Capability '" << MATERIALS_CAPABILITY_NAME
+ << "' is not defined on the current region '" << regionp->getName() << "'" << LL_ENDL;
+ clearGetQueues(region_id); // Invalidates region_id
+ continue;
+ }
+
+ LL_DEBUGS("Materials") << "GET all for region " << region_id << "url " << capURL << LL_ENDL;
+ LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("GET", capURL, boost::bind(&LLMaterialMgr::onGetAllResponse, this, _1, _2, *itRegion));
+ LLHTTPClient::get(capURL, materialsResponder);
+ mGetAllPending.insert(std::pair<LLUUID, F64>(region_id, LLFrameTimer::getTotalSeconds()));
+ mGetAllQueue.erase(itRegion); // Invalidates region_id
+ }
+}
+
+void LLMaterialMgr::processPutQueue()
+{
+ typedef std::map<const LLViewerRegion*, LLSD> regionput_request_map;
+ regionput_request_map requests;
+
+ put_queue_t::iterator loopQueue = mPutQueue.begin();
+ while (mPutQueue.end() != loopQueue)
+ {
+ put_queue_t::iterator itQueue = loopQueue++;
+
+ const LLUUID& object_id = itQueue->first;
+ const LLViewerObject* objectp = gObjectList.findObject(object_id);
+ if ( (!objectp) || (!objectp->getRegion()) )
+ {
+ LL_WARNS("Materials") << "Object or object region is NULL" << LL_ENDL;
+
+ mPutQueue.erase(itQueue);
+ continue;
+ }
+
+ const LLViewerRegion* regionp = objectp->getRegion();
+ if (!regionp->capabilitiesReceived())
+ {
+ continue;
+ }
+
+ LLSD& facesData = requests[regionp];
+
+ facematerial_map_t& face_map = itQueue->second;
+ facematerial_map_t::iterator itFace = face_map.begin();
+ while ( (face_map.end() != itFace) && (facesData.size() < MATERIALS_GET_MAX_ENTRIES) )
+ {
+ LLSD faceData = LLSD::emptyMap();
+ faceData[MATERIALS_CAP_FACE_FIELD] = static_cast<LLSD::Integer>(itFace->first);
+ faceData[MATERIALS_CAP_OBJECT_ID_FIELD] = static_cast<LLSD::Integer>(objectp->getLocalID());
+ if (!itFace->second.isNull())
+ {
+ faceData[MATERIALS_CAP_MATERIAL_FIELD] = itFace->second.asLLSD();
+ }
+ facesData.append(faceData);
+ face_map.erase(itFace++);
+ }
+ if (face_map.empty())
+ {
+ mPutQueue.erase(itQueue);
+ }
+ }
+
+ for (regionput_request_map::const_iterator itRequest = requests.begin(); itRequest != requests.end(); ++itRequest)
+ {
+ std::string capURL = itRequest->first->getCapability(MATERIALS_CAPABILITY_NAME);
+ if (capURL.empty())
+ {
+ LL_WARNS("Materials") << "Capability '" << MATERIALS_CAPABILITY_NAME
+ << "' is not defined on region '" << itRequest->first->getName() << "'" << LL_ENDL;
+ continue;
+ }
+
+ LLSD materialsData = LLSD::emptyMap();
+ materialsData[MATERIALS_CAP_FULL_PER_FACE_FIELD] = itRequest->second;
+
+ std::string materialString = zip_llsd(materialsData);
+
+ S32 materialSize = materialString.size();
+
+ if (materialSize > 0)
+ {
+ LLSD::Binary materialBinary;
+ materialBinary.resize(materialSize);
+ memcpy(materialBinary.data(), materialString.data(), materialSize);
+
+ LLSD putData = LLSD::emptyMap();
+ putData[MATERIALS_CAP_ZIP_FIELD] = materialBinary;
+
+ LL_DEBUGS("Materials") << "put for " << itRequest->second.size() << " faces to region " << itRequest->first->getName() << LL_ENDL;
+ LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("PUT", capURL, boost::bind(&LLMaterialMgr::onPutResponse, this, _1, _2));
+ LLHTTPClient::put(capURL, putData, materialsResponder);
+ }
+ else
+ {
+ LL_ERRS("debugMaterials") << "cannot zip LLSD binary content" << LL_ENDL;
+ }
+ }
+}
+
+void LLMaterialMgr::clearGetQueues(const LLUUID& region_id)
+{
+ mGetQueue.erase(region_id);
+ for (get_pending_map_t::iterator itPending = mGetPending.begin(); itPending != mGetPending.end();)
+ {
+ if (region_id == itPending->first.first)
+ {
+ mGetPending.erase(itPending++);
+ }
+ else
+ {
+ ++itPending;
+ }
+ }
+
+ mGetAllQueue.erase(region_id);
+ mGetAllRequested.erase(region_id);
+ mGetAllPending.erase(region_id);
+ mGetAllCallbacks.erase(region_id);
+}
+
+void LLMaterialMgr::onRegionRemoved(LLViewerRegion* regionp)
+{
+ clearGetQueues(regionp->getRegionID());
+ // Put doesn't need clearing: objects that can't be found will clean up in processPutQueue()
+}
diff --git a/indra/newview/llmaterialmgr.h b/indra/newview/llmaterialmgr.h
new file mode 100644
index 0000000000..b5ba8ab680
--- /dev/null
+++ b/indra/newview/llmaterialmgr.h
@@ -0,0 +1,120 @@
+/**
+ * @file llmaterialmgr.h
+ * @brief Material manager
+ *
+ * $LicenseInfo:firstyear=2006&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMATERIALMGR_H
+#define LL_LLMATERIALMGR_H
+
+#include "llmaterial.h"
+#include "llmaterialid.h"
+#include "llsingleton.h"
+
+class LLViewerRegion;
+
+class LLMaterialMgr : public LLSingleton<LLMaterialMgr>
+{
+ friend class LLSingleton<LLMaterialMgr>;
+protected:
+ LLMaterialMgr();
+ virtual ~LLMaterialMgr();
+
+public:
+ typedef std::map<LLMaterialID, LLMaterialPtr> material_map_t;
+
+ typedef boost::signals2::signal<void (const LLMaterialID&, const LLMaterialPtr)> get_callback_t;
+ typedef boost::signals2::signal<void (const LLMaterialID&, const LLMaterialPtr, U32 te)> get_callback_te_t;
+
+ const LLMaterialPtr get(const LLUUID& region_id, const LLMaterialID& material_id);
+ boost::signals2::connection get(const LLUUID& region_id, const LLMaterialID& material_id, get_callback_t::slot_type cb);
+ boost::signals2::connection getTE(const LLUUID& region_id, const LLMaterialID& material_id, U32 te, get_callback_te_t::slot_type cb);
+
+ typedef boost::signals2::signal<void (const LLUUID&, const material_map_t&)> getall_callback_t;
+ void getAll(const LLUUID& region_id);
+ boost::signals2::connection getAll(const LLUUID& region_id, getall_callback_t::slot_type cb);
+ void put(const LLUUID& object_id, const U8 te, const LLMaterial& material);
+ void remove(const LLUUID& object_id, const U8 te);
+
+protected:
+ void clearGetQueues(const LLUUID& region_id);
+ bool isGetPending(const LLUUID& region_id, const LLMaterialID& material_id) const;
+ bool isGetAllPending(const LLUUID& region_id) const;
+ void markGetPending(const LLUUID& region_id, const LLMaterialID& material_id);
+ const LLMaterialPtr setMaterial(const LLUUID& region_id, const LLMaterialID& material_id, const LLSD& material_data);
+
+ static void onIdle(void*);
+ void processGetQueue();
+ void onGetResponse(bool success, const LLSD& content, const LLUUID& region_id);
+ void processGetAllQueue();
+ void onGetAllResponse(bool success, const LLSD& content, const LLUUID& region_id);
+ void processPutQueue();
+ void onPutResponse(bool success, const LLSD& content);
+ void onRegionRemoved(LLViewerRegion* regionp);
+
+protected:
+ typedef std::set<LLMaterialID> material_queue_t;
+ typedef std::map<LLUUID, material_queue_t> get_queue_t;
+ get_queue_t mGetQueue;
+ typedef std::pair<const LLUUID, LLMaterialID> pending_material_t;
+ typedef std::map<const pending_material_t, F64> get_pending_map_t;
+ get_pending_map_t mGetPending;
+ typedef std::map<LLMaterialID, get_callback_t*> get_callback_map_t;
+ get_callback_map_t mGetCallbacks;
+
+ // struct for TE-specific material ID query
+ struct TEMaterialPair
+ {
+ U32 te;
+ LLMaterialID materialID;
+ };
+
+ // needed for std::map compliance only
+ //
+ friend inline bool operator<(
+ const struct LLMaterialMgr::TEMaterialPair& lhs,
+ const struct LLMaterialMgr::TEMaterialPair& rhs)
+ {
+ return (lhs.materialID < rhs.materialID) ? TRUE :
+ (lhs.te < rhs.te) ? TRUE : FALSE;
+ }
+
+ typedef std::map<TEMaterialPair, get_callback_te_t*> get_callback_te_map_t;
+ get_callback_te_map_t mGetTECallbacks;
+
+ typedef std::set<LLUUID> getall_queue_t;
+ getall_queue_t mGetAllQueue;
+ getall_queue_t mGetAllRequested;
+ typedef std::map<LLUUID, F64> getall_pending_map_t;
+ getall_pending_map_t mGetAllPending;
+ typedef std::map<LLUUID, getall_callback_t*> getall_callback_map_t;
+ getall_callback_map_t mGetAllCallbacks;
+
+ typedef std::map<U8, LLMaterial> facematerial_map_t;
+ typedef std::map<LLUUID, facematerial_map_t> put_queue_t;
+ put_queue_t mPutQueue;
+
+ material_map_t mMaterials;
+};
+
+#endif // LL_LLMATERIALMGR_H
diff --git a/indra/newview/llpaneleditwearable.h b/indra/newview/llpaneleditwearable.h
index 6533d55f2f..81acc31863 100755
--- a/indra/newview/llpaneleditwearable.h
+++ b/indra/newview/llpaneleditwearable.h
@@ -95,7 +95,7 @@ private:
void toggleTypeSpecificControls(LLWearableType::EType type);
void updateTypeSpecificControls(LLWearableType::EType type);
- // alpha mask checkboxes
+ //alpha mask checkboxes
void configureAlphaCheckbox(LLAvatarAppearanceDefines::ETextureIndex te, const std::string& name);
void onInvisibilityCommit(LLCheckBoxCtrl* checkbox_ctrl, LLAvatarAppearanceDefines::ETextureIndex te);
void updateAlphaCheckboxes();
@@ -155,7 +155,7 @@ private:
LLPanel *mPanelEyes;
LLPanel *mPanelHair;
- // clothes
+ //clothes
LLPanel *mPanelShirt;
LLPanel *mPanelPants;
LLPanel *mPanelShoes;
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 445c0d811f..302a4294e4 100755
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -46,6 +46,7 @@
#include "lldrawpoolbump.h"
#include "llface.h"
#include "lllineeditor.h"
+#include "llmaterialmgr.h"
#include "llmediaentry.h"
#include "llnotificationsutil.h"
#include "llresmgr.h"
@@ -55,10 +56,12 @@
#include "lltexturectrl.h"
#include "lltextureentry.h"
#include "lltooldraganddrop.h"
+#include "lltrans.h"
#include "llui.h"
#include "llviewercontrol.h"
#include "llviewermedia.h"
#include "llviewerobject.h"
+#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llvovolume.h"
#include "lluictrlfactory.h"
@@ -66,6 +69,27 @@
#include "llviewertexturelist.h"
//
+// Constant definitions for comboboxes
+// Must match the commbobox definitions in panel_tools_texture.xml
+//
+const S32 MATMEDIA_MATERIAL = 0; // Material
+const S32 MATMEDIA_MEDIA = 1; // Media
+const S32 MATTYPE_DIFFUSE = 0; // Diffuse material texture
+const S32 MATTYPE_NORMAL = 1; // Normal map
+const S32 MATTYPE_SPECULAR = 2; // Specular map
+const S32 ALPHAMODE_NONE = 0; // No alpha mask applied
+const S32 ALPHAMODE_BLEND = 1; // Alpha blending mode
+const S32 ALPHAMODE_MASK = 2; // Alpha masking mode
+const S32 BUMPY_TEXTURE = 18; // use supplied normal map
+const S32 SHINY_TEXTURE = 4; // use supplied specular map
+
+//
+// "Use texture" label for normal/specular type comboboxes
+// Filled in at initialization from translated strings
+//
+std::string USE_TEXTURE;
+
+//
// Methods
//
@@ -73,21 +97,38 @@ BOOL LLPanelFace::postBuild()
{
childSetCommitCallback("combobox shininess",&LLPanelFace::onCommitShiny,this);
childSetCommitCallback("combobox bumpiness",&LLPanelFace::onCommitBump,this);
+ childSetCommitCallback("combobox alphamode",&LLPanelFace::onCommitAlphaMode,this);
childSetCommitCallback("TexScaleU",&LLPanelFace::onCommitTextureInfo, this);
- childSetCommitCallback("checkbox flip s",&LLPanelFace::onCommitTextureInfo, this);
childSetCommitCallback("TexScaleV",&LLPanelFace::onCommitTextureInfo, this);
- childSetCommitCallback("checkbox flip t",&LLPanelFace::onCommitTextureInfo, this);
childSetCommitCallback("TexRot",&LLPanelFace::onCommitTextureInfo, this);
- childSetAction("button apply",&LLPanelFace::onClickApply,this);
+ childSetCommitCallback("rptctrl",&LLPanelFace::onCommitRepeatsPerMeter, this);
childSetCommitCallback("checkbox planar align",&LLPanelFace::onCommitPlanarAlign, this);
childSetCommitCallback("TexOffsetU",LLPanelFace::onCommitTextureInfo, this);
childSetCommitCallback("TexOffsetV",LLPanelFace::onCommitTextureInfo, this);
+ childSetCommitCallback("bumpyScaleU",&LLPanelFace::onCommitMaterial, this);
+ childSetCommitCallback("bumpyScaleV",&LLPanelFace::onCommitMaterial, this);
+ childSetCommitCallback("bumpyRot",&LLPanelFace::onCommitMaterial, this);
+ childSetCommitCallback("bumpyOffsetU",&LLPanelFace::onCommitMaterial, this);
+ childSetCommitCallback("bumpyOffsetV",&LLPanelFace::onCommitMaterial, this);
+ childSetCommitCallback("shinyScaleU",&LLPanelFace::onCommitMaterial, this);
+ childSetCommitCallback("shinyScaleV",&LLPanelFace::onCommitMaterial, this);
+ childSetCommitCallback("shinyRot",&LLPanelFace::onCommitMaterial, this);
+ childSetCommitCallback("shinyOffsetU",&LLPanelFace::onCommitMaterial, this);
+ childSetCommitCallback("shinyOffsetV",&LLPanelFace::onCommitMaterial, this);
+ childSetCommitCallback("glossiness",&LLPanelFace::onCommitMaterial, this);
+ childSetCommitCallback("environment",&LLPanelFace::onCommitMaterial, this);
+ childSetCommitCallback("maskcutoff",&LLPanelFace::onCommitMaterial, this);
childSetAction("button align",&LLPanelFace::onClickAutoFix,this);
LLTextureCtrl* mTextureCtrl;
+ LLTextureCtrl* mShinyTextureCtrl;
+ LLTextureCtrl* mBumpyTextureCtrl;
LLColorSwatchCtrl* mColorSwatch;
+ LLColorSwatchCtrl* mShinyColorSwatch;
LLComboBox* mComboTexGen;
+ LLComboBox* mComboMatMedia;
+ LLComboBox* mComboMatType;
LLCheckBoxCtrl *mCheckFullbright;
@@ -97,6 +138,7 @@ BOOL LLPanelFace::postBuild()
LLSpinCtrl* mCtrlGlow;
setMouseOpaque(FALSE);
+
mTextureCtrl = getChild<LLTextureCtrl>("texture control");
if(mTextureCtrl)
{
@@ -112,6 +154,37 @@ BOOL LLPanelFace::postBuild()
mTextureCtrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER);
}
+ mShinyTextureCtrl = getChild<LLTextureCtrl>("shinytexture control");
+ if(mShinyTextureCtrl)
+ {
+ mShinyTextureCtrl->setDefaultImageAssetID(LLUUID( gSavedSettings.getString( "DefaultObjectSpecularTexture" )));
+ mShinyTextureCtrl->setCommitCallback( boost::bind(&LLPanelFace::onCommitSpecularTexture, this, _2) );
+ mShinyTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelSpecularTexture, this, _2) );
+ mShinyTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectSpecularTexture, this, _2) );
+ mShinyTextureCtrl->setDragCallback(boost::bind(&LLPanelFace::onDragTexture, this, _2));
+ mShinyTextureCtrl->setOnTextureSelectedCallback(boost::bind(&LLPanelFace::onTextureSelectionChanged, this, _1));
+ mShinyTextureCtrl->setFollowsTop();
+ mShinyTextureCtrl->setFollowsLeft();
+ mShinyTextureCtrl->setImmediateFilterPermMask(PERM_NONE);
+ mShinyTextureCtrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER);
+ }
+
+ mBumpyTextureCtrl = getChild<LLTextureCtrl>("bumpytexture control");
+ if(mBumpyTextureCtrl)
+ {
+ mBumpyTextureCtrl->setDefaultImageAssetID(LLUUID( gSavedSettings.getString( "DefaultObjectNormalTexture" )));
+ mBumpyTextureCtrl->setBlankImageAssetID(LLUUID( gSavedSettings.getString( "DefaultBlankNormalTexture" )));
+ mBumpyTextureCtrl->setCommitCallback( boost::bind(&LLPanelFace::onCommitNormalTexture, this, _2) );
+ mBumpyTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelNormalTexture, this, _2) );
+ mBumpyTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectNormalTexture, this, _2) );
+ mBumpyTextureCtrl->setDragCallback(boost::bind(&LLPanelFace::onDragTexture, this, _2));
+ mBumpyTextureCtrl->setOnTextureSelectedCallback(boost::bind(&LLPanelFace::onTextureSelectionChanged, this, _1));
+ mBumpyTextureCtrl->setFollowsTop();
+ mBumpyTextureCtrl->setFollowsLeft();
+ mBumpyTextureCtrl->setImmediateFilterPermMask(PERM_NONE);
+ mBumpyTextureCtrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER);
+ }
+
mColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
if(mColorSwatch)
{
@@ -123,6 +196,15 @@ BOOL LLPanelFace::postBuild()
mColorSwatch->setCanApplyImmediately(TRUE);
}
+ mShinyColorSwatch = getChild<LLColorSwatchCtrl>("shinycolorswatch");
+ if(mShinyColorSwatch)
+ {
+ mShinyColorSwatch->setCommitCallback(boost::bind(&LLPanelFace::onCommitShinyColor, this, _2));
+ mShinyColorSwatch->setFollowsTop();
+ mShinyColorSwatch->setFollowsLeft();
+ mShinyColorSwatch->setCanApplyImmediately(TRUE);
+ }
+
mLabelColorTransp = getChild<LLTextBox>("color trans");
if(mLabelColorTransp)
{
@@ -152,6 +234,20 @@ BOOL LLPanelFace::postBuild()
mComboTexGen->setFollows(FOLLOWS_LEFT | FOLLOWS_TOP);
}
+ mComboMatMedia = getChild<LLComboBox>("combobox matmedia");
+ if(mComboMatMedia)
+ {
+ mComboMatMedia->setCommitCallback(LLPanelFace::onCommitMaterialsMedia,this);
+ mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL);
+ }
+
+ mComboMatType = getChild<LLComboBox>("combobox mattype");
+ if(mComboMatType)
+ {
+ mComboMatType->setCommitCallback(LLPanelFace::onCommitMaterialType, this);
+ mComboMatType->selectNthItem(MATTYPE_DIFFUSE);
+ }
+
mCtrlGlow = getChild<LLSpinCtrl>("glow");
if(mCtrlGlow)
{
@@ -165,8 +261,10 @@ BOOL LLPanelFace::postBuild()
}
LLPanelFace::LLPanelFace()
-: LLPanel()
+: LLPanel(),
+ mIsAlpha(false)
{
+ USE_TEXTURE = LLTrans::getString("use_texture");
}
@@ -197,8 +295,21 @@ void LLPanelFace::sendBump()
{
LLComboBox* mComboBumpiness = getChild<LLComboBox>("combobox bumpiness");
if(!mComboBumpiness)return;
- U8 bump = (U8) mComboBumpiness->getCurrentIndex() & TEM_BUMP_MASK;
+ U32 bumpiness = mComboBumpiness->getCurrentIndex();
+ if (bumpiness < BUMPY_TEXTURE)
+ {
+ LL_DEBUGS("Materials") << "clearing bumptexture control" << LL_ENDL;
+ LLTextureCtrl* bumpytexture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
+ bumpytexture_ctrl->clear();
+ LLSD dummy_data;
+ onSelectNormalTexture(dummy_data);
+ }
+ U8 bump = (U8) bumpiness & TEM_BUMP_MASK;
LLSelectMgr::getInstance()->selectionSetBumpmap( bump );
+
+ //refresh material state (in case this change impacts material params)
+ LLSD dummy_data;
+ onCommitNormalTexture(dummy_data);
}
void LLPanelFace::sendTexGen()
@@ -213,8 +324,18 @@ void LLPanelFace::sendShiny()
{
LLComboBox* mComboShininess = getChild<LLComboBox>("combobox shininess");
if(!mComboShininess)return;
- U8 shiny = (U8) mComboShininess->getCurrentIndex() & TEM_SHINY_MASK;
+ U32 shininess = mComboShininess->getCurrentIndex();
+ if (shininess < SHINY_TEXTURE)
+ {
+ LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("shinytexture control");
+ texture_ctrl->setImageAssetID(LLUUID());
+ }
+ U8 shiny = (U8) shininess & TEM_SHINY_MASK;
LLSelectMgr::getInstance()->selectionSetShiny( shiny );
+
+ //refresh material state (in case this change impacts material params)
+ LLSD dummy_data;
+ onCommitSpecularTexture(dummy_data);
}
void LLPanelFace::sendFullbright()
@@ -268,22 +389,16 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor
LLSpinCtrl* ctrlTexOffsetS = mPanel->getChild<LLSpinCtrl>("TexOffsetU");
LLSpinCtrl* ctrlTexOffsetT = mPanel->getChild<LLSpinCtrl>("TexOffsetV");
LLSpinCtrl* ctrlTexRotation = mPanel->getChild<LLSpinCtrl>("TexRot");
- LLCheckBoxCtrl* checkFlipScaleS = mPanel->getChild<LLCheckBoxCtrl>("checkbox flip s");
- LLCheckBoxCtrl* checkFlipScaleT = mPanel->getChild<LLCheckBoxCtrl>("checkbox flip t");
LLComboBox* comboTexGen = mPanel->getChild<LLComboBox>("combobox texgen");
llassert(comboTexGen);
llassert(object);
if (ctrlTexScaleS)
{
- valid = !ctrlTexScaleS->getTentative() || !checkFlipScaleS->getTentative();
+ valid = !ctrlTexScaleS->getTentative(); // || !checkFlipScaleS->getTentative();
if (valid)
{
value = ctrlTexScaleS->get();
- if( checkFlipScaleS->get() )
- {
- value = -value;
- }
if (comboTexGen &&
comboTexGen->getCurrentIndex() == 1)
{
@@ -295,14 +410,14 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor
if (ctrlTexScaleT)
{
- valid = !ctrlTexScaleT->getTentative() || !checkFlipScaleT->getTentative();
+ valid = !ctrlTexScaleT->getTentative(); // || !checkFlipScaleT->getTentative();
if (valid)
{
value = ctrlTexScaleT->get();
- if( checkFlipScaleT->get() )
- {
- value = -value;
- }
+ //if( checkFlipScaleT->get() )
+ //{
+ // value = -value;
+ //}
if (comboTexGen &&
comboTexGen->getCurrentIndex() == 1)
{
@@ -483,6 +598,11 @@ void LLPanelFace::sendTextureInfo()
void LLPanelFace::getState()
{
+ updateUI();
+}
+
+void LLPanelFace::updateUI()
+{ //set state of UI to match state of texture entry(ies) (calls setEnabled, setValue, etc, but NOT setVisible)
LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
if( objectp
@@ -492,25 +612,53 @@ void LLPanelFace::getState()
BOOL editable = objectp->permModify() && !objectp->isPermanentEnforced();
// only turn on auto-adjust button if there is a media renderer and the media is loaded
- getChildView("textbox autofix")->setEnabled(editable);
getChildView("button align")->setEnabled(editable);
-
- //if ( LLMediaEngine::getInstance()->getMediaRenderer () )
- // if ( LLMediaEngine::getInstance()->getMediaRenderer ()->isLoaded () )
- // {
- //
- // //mLabelTexAutoFix->setEnabled ( editable );
- //
- // //mBtnAutoFix->setEnabled ( editable );
- // }
- getChildView("button apply")->setEnabled(editable);
+
+ LLComboBox* combobox_matmedia = getChild<LLComboBox>("combobox matmedia");
+ if (combobox_matmedia)
+ {
+ if (combobox_matmedia->getCurrentIndex() < MATMEDIA_MATERIAL)
+ {
+ combobox_matmedia->selectNthItem(MATMEDIA_MATERIAL);
+ }
+ }
+ else
+ {
+ llwarns << "failed getChild for 'combobox matmedia'" << llendl;
+ }
+ getChildView("combobox matmedia")->setEnabled(editable);
+
+ LLComboBox* combobox_mattype = getChild<LLComboBox>("combobox mattype");
+ if (combobox_mattype)
+ {
+ if (combobox_mattype->getCurrentIndex() < MATTYPE_DIFFUSE)
+ {
+ combobox_mattype->selectNthItem(MATTYPE_DIFFUSE);
+ }
+ }
+ else
+ {
+ LL_WARNS("Materials") << "failed getChild for 'combobox mattype'" << LL_ENDL;
+ }
+ getChildView("combobox mattype")->setEnabled(editable);
+
+ updateVisibility();
bool identical;
+ bool identical_diffuse;
+ bool identical_norm;
+ bool identical_spec;
+
LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control");
+ LLTextureCtrl* shinytexture_ctrl = getChild<LLTextureCtrl>("shinytexture control");
+ LLTextureCtrl* bumpytexture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
+ LLUUID id;
+ LLUUID normmap_id;
+ LLUUID specmap_id;
+
// Texture
{
- LLUUID id;
struct f1 : public LLSelectedTEGetFunctor<LLUUID>
{
LLUUID get(LLViewerObject* object, S32 te_index)
@@ -539,46 +687,206 @@ void LLPanelFace::getState()
return id;
}
} func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, id );
+ identical_diffuse = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, id );
+
+ // Normal map
+ struct norm_get : public LLSelectedTEGetFunctor<LLUUID>
+ {
+ LLUUID get(LLViewerObject* object, S32 te_index)
+ {
+ LLUUID id;
+
+ LLMaterial* mat = object->getTE(te_index)->getMaterialParams().get();
+
+ if (mat)
+ {
+ id = mat->getNormalID();
+ }
+
+ return id;
+ }
+ } norm_get_func;
+ identical_norm = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &norm_get_func, normmap_id );
+
+ // Specular map
+ struct spec_get : public LLSelectedTEGetFunctor<LLUUID>
+ {
+ LLUUID get(LLViewerObject* object, S32 te_index)
+ {
+ LLUUID id;
+
+ LLMaterial* mat = object->getTE(te_index)->getMaterialParams().get();
+
+ if (mat)
+ {
+ id = mat->getSpecularID();
+ }
+
+ return id;
+ }
+ } spec_get_func;
+ identical_spec = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &spec_get_func, specmap_id );
+
+ mIsAlpha = FALSE;
+ LLGLenum image_format;
+ struct f2 : public LLSelectedTEGetFunctor<LLGLenum>
+ {
+ LLGLenum get(LLViewerObject* object, S32 te_index)
+ {
+ LLGLenum image_format = GL_RGB;
+
+ LLViewerTexture* image = object->getTEImage(te_index);
+ if (image) image_format = image->getPrimaryFormat();
+ return image_format;
+ }
+ } func2;
+ LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func2, image_format );
+
+ mIsAlpha = FALSE;
+ switch (image_format)
+ {
+ case GL_RGBA:
+ case GL_ALPHA:
+ {
+ mIsAlpha = TRUE;
+ }
+ break;
+
+ case GL_RGB: break;
+ default:
+ {
+ llwarns << "Unexpected tex format in LLPanelFace...resorting to no alpha" << llendl;
+ }
+ break;
+ }
if(LLViewerMedia::textureHasMedia(id))
{
- getChildView("textbox autofix")->setEnabled(editable);
getChildView("button align")->setEnabled(editable);
}
- if (identical)
+ // Specular map
+ struct alpha_get : public LLSelectedTEGetFunctor<U8>
+ {
+ U8 get(LLViewerObject* object, S32 te_index)
+ {
+ U8 ret = 1;
+
+ LLMaterial* mat = object->getTE(te_index)->getMaterialParams().get();
+
+ if (mat)
+ {
+ ret = mat->getDiffuseAlphaMode();
+ }
+
+ return ret;
+ }
+ } alpha_get_func;
+
+ U8 alpha_mode = 1;
+ LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &alpha_get_func, alpha_mode);
+
+ {
+ LLCtrlSelectionInterface* combobox_alphamode =
+ childGetSelectionInterface("combobox alphamode");
+
+ if (combobox_alphamode)
+ {
+ if (!mIsAlpha)
+ {
+ alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
+ }
+
+ combobox_alphamode->selectNthItem(alpha_mode);
+ }
+ else
+ {
+ llwarns << "failed childGetSelectionInterface for 'combobox alphamode'" << llendl;
+ }
+
+ updateAlphaControls();
+ }
+
+ if(texture_ctrl && !texture_ctrl->isPickerShown())
{
- // All selected have the same texture
- if(texture_ctrl)
+ if (identical_diffuse)
{
texture_ctrl->setTentative( FALSE );
texture_ctrl->setEnabled( editable );
texture_ctrl->setImageAssetID( id );
+ getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha);
+ getChildView("label alphamode")->setEnabled(editable && mIsAlpha);
+ getChildView("maskcutoff")->setEnabled(editable && mIsAlpha);
+ getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha);
+ }
+ else if (id.isNull())
+ {
+ // None selected
+ texture_ctrl->setTentative( FALSE );
+ texture_ctrl->setEnabled( FALSE );
+ texture_ctrl->setImageAssetID( LLUUID::null );
+ getChildView("combobox alphamode")->setEnabled( FALSE );
+ getChildView("label alphamode")->setEnabled( FALSE );
+ getChildView("maskcutoff")->setEnabled( FALSE);
+ getChildView("label maskcutoff")->setEnabled( FALSE );
+ }
+ else
+ {
+ // Tentative: multiple selected with different textures
+ texture_ctrl->setTentative( TRUE );
+ texture_ctrl->setEnabled( editable );
+ texture_ctrl->setImageAssetID( id );
+ getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha);
+ getChildView("label alphamode")->setEnabled(editable && mIsAlpha);
+ getChildView("maskcutoff")->setEnabled(editable && mIsAlpha);
+ getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha);
}
}
- else
- {
- if(texture_ctrl)
+
+ if (shinytexture_ctrl && !shinytexture_ctrl->isPickerShown())
+ {
+ if (identical_spec)
{
- if( id.isNull() )
- {
- // None selected
- texture_ctrl->setTentative( FALSE );
- texture_ctrl->setEnabled( FALSE );
- texture_ctrl->setImageAssetID( LLUUID::null );
- }
- else
- {
- // Tentative: multiple selected with different textures
- texture_ctrl->setTentative( TRUE );
- texture_ctrl->setEnabled( editable );
- texture_ctrl->setImageAssetID( id );
- }
+ shinytexture_ctrl->setTentative( FALSE );
+ shinytexture_ctrl->setEnabled( editable );
+ shinytexture_ctrl->setImageAssetID( specmap_id );
+ }
+ else if (specmap_id.isNull())
+ {
+ shinytexture_ctrl->setTentative( FALSE );
+ shinytexture_ctrl->setEnabled( FALSE );
+ shinytexture_ctrl->setImageAssetID( LLUUID::null );
+ }
+ else
+ {
+ shinytexture_ctrl->setTentative( TRUE );
+ shinytexture_ctrl->setEnabled( editable );
+ shinytexture_ctrl->setImageAssetID( specmap_id );
+ }
+ }
+
+ if (bumpytexture_ctrl && !bumpytexture_ctrl->isPickerShown())
+ {
+ if (identical_norm)
+ {
+ bumpytexture_ctrl->setTentative( FALSE );
+ bumpytexture_ctrl->setEnabled( editable );
+ bumpytexture_ctrl->setImageAssetID( normmap_id );
+ }
+ else if (normmap_id.isNull())
+ {
+ bumpytexture_ctrl->setTentative( FALSE );
+ bumpytexture_ctrl->setEnabled( FALSE );
+ bumpytexture_ctrl->setImageAssetID( LLUUID::null );
+ }
+ else
+ {
+ bumpytexture_ctrl->setTentative( TRUE );
+ bumpytexture_ctrl->setEnabled( editable );
+ bumpytexture_ctrl->setImageAssetID( normmap_id );
}
}
}
-
// planar align
bool align_planar = false;
@@ -617,6 +925,26 @@ void LLPanelFace::getState()
}
}
+ // Needs to be public and before tex scale settings below to properly reflect
+ // behavior when in planar vs default texgen modes in the
+ // NORSPEC-84 et al
+ //
+ LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT;
+ bool identical_texgen = true;
+ bool identical_planar_texgen = false;
+
+ {
+ struct f11 : public LLSelectedTEGetFunctor<LLTextureEntry::e_texgen>
+ {
+ LLTextureEntry::e_texgen get(LLViewerObject* object, S32 face)
+ {
+ return (LLTextureEntry::e_texgen)(object->getTE(face)->getTexGen());
+ }
+ } func;
+ identical_texgen = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, selected_texgen );
+ identical_planar_texgen = (identical_texgen && (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR));
+ }
+
// Texture scale
{
F32 scale_s = 1.f;
@@ -627,14 +955,68 @@ void LLPanelFace::getState()
return object->getTE(face)->mScaleS;
}
} func;
+
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, scale_s );
identical = align_planar ? identical_planar_aligned : identical;
- getChild<LLUICtrl>("TexScaleU")->setValue(editable ? llabs(scale_s) : 0);
+
+ F32 scale_u = editable ? scale_s : 0;
+ scale_u *= identical_planar_texgen ? 2.0f : 1.0f;
+
+ getChild<LLUICtrl>("TexScaleU")->setValue(scale_u);
getChild<LLUICtrl>("TexScaleU")->setTentative(LLSD((BOOL)(!identical)));
getChildView("TexScaleU")->setEnabled(editable);
- getChild<LLUICtrl>("checkbox flip s")->setValue(LLSD((BOOL)(scale_s < 0 ? TRUE : FALSE )));
- getChild<LLUICtrl>("checkbox flip s")->setTentative(LLSD((BOOL)((!identical) ? TRUE : FALSE )));
- getChildView("checkbox flip s")->setEnabled(editable);
+
+ scale_s = 1.f;
+ struct f3 : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ F32 s = 1.f, t = 1.f;
+
+ LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
+ if (mat)
+ {
+ mat->getSpecularRepeat(s, t);
+ }
+ return s;
+ }
+ } shiny_func;
+
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, scale_s );
+ identical = align_planar ? identical_planar_aligned : identical;
+
+ F32 scale_s_value = editable ? scale_s : 0;
+ scale_s_value *= identical_planar_texgen ? 2.0f : 1.0f;
+
+ getChild<LLUICtrl>("shinyScaleU")->setValue(scale_s_value);
+ getChild<LLUICtrl>("shinyScaleU")->setTentative(LLSD((BOOL)(!identical)));
+ getChildView("shinyScaleU")->setEnabled(editable && specmap_id.notNull());
+
+ scale_s = 1.f;
+ struct f4 : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ F32 s = 1.f, t = 1.f;
+
+ LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
+ if (mat)
+ {
+ mat->getNormalRepeat(s, t);
+ }
+ return s;
+ }
+ } bump_func;
+
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, scale_s );
+ identical = align_planar ? identical_planar_aligned : identical;
+
+ scale_s_value = editable ? scale_s : 0;
+ scale_s_value *= identical_planar_texgen ? 2.0f : 1.0f;
+
+ getChild<LLUICtrl>("bumpyScaleU")->setValue(scale_s_value);
+ getChild<LLUICtrl>("bumpyScaleU")->setTentative(LLSD((BOOL)(!identical)));
+ getChildView("bumpyScaleU")->setEnabled(editable && normmap_id.notNull());
}
{
@@ -649,12 +1031,65 @@ void LLPanelFace::getState()
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, scale_t );
identical = align_planar ? identical_planar_aligned : identical;
- getChild<LLUICtrl>("TexScaleV")->setValue(llabs(editable ? llabs(scale_t) : 0));
+ F32 scale_t_value = editable ? scale_t : 0;
+ scale_t_value *= identical_planar_texgen ? 2.0f : 1.0f;
+
+ getChild<LLUICtrl>("TexScaleV")->setValue(scale_t_value);
getChild<LLUICtrl>("TexScaleV")->setTentative(LLSD((BOOL)(!identical)));
getChildView("TexScaleV")->setEnabled(editable);
- getChild<LLUICtrl>("checkbox flip t")->setValue(LLSD((BOOL)(scale_t< 0 ? TRUE : FALSE )));
- getChild<LLUICtrl>("checkbox flip t")->setTentative(LLSD((BOOL)((!identical) ? TRUE : FALSE )));
- getChildView("checkbox flip t")->setEnabled(editable);
+
+ scale_t = 1.f;
+ struct f4 : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ F32 s = 1.f, t = 1.f;
+
+ LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
+ if (mat)
+ {
+ mat->getSpecularRepeat(s, t);
+ }
+ return t;
+ }
+ } shiny_func;
+
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, scale_t );
+ identical = align_planar ? identical_planar_aligned : identical;
+
+ scale_t_value = editable ? scale_t : 0;
+ scale_t_value *= identical_planar_texgen ? 2.0f : 1.0f;
+
+ getChild<LLUICtrl>("shinyScaleV")->setValue(scale_t_value);
+ getChild<LLUICtrl>("shinyScaleV")->setTentative(LLSD((BOOL)(!identical)));
+ getChildView("shinyScaleV")->setEnabled(editable && specmap_id.notNull());
+
+ scale_t = 1.f;
+ struct f5 : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ F32 s = 1.f, t = 1.f;
+
+ LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
+ if (mat)
+ {
+ mat->getNormalRepeat(s, t);
+ }
+ return t;
+ }
+ } bump_func;
+
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, scale_t );
+ identical = align_planar ? identical_planar_aligned : identical;
+
+ scale_t_value = editable ? scale_t : 0.0f;
+ scale_t_value *= identical_planar_texgen ? 2.0f : 1.0f;
+
+ getChild<LLUICtrl>("bumpyScaleV")->setValue(scale_t_value);
+ getChild<LLUICtrl>("bumpyScaleV")->setTentative(LLSD((BOOL)(!identical)));
+ getChildView("bumpyScaleV")->setEnabled(editable && normmap_id.notNull());
+
}
// Texture offset
@@ -673,6 +1108,51 @@ void LLPanelFace::getState()
getChild<LLUICtrl>("TexOffsetU")->setValue(editable ? offset_s : 0);
getChild<LLUICtrl>("TexOffsetU")->setTentative(!identical);
getChildView("TexOffsetU")->setEnabled(editable);
+
+ offset_s = 1.f;
+ struct f3 : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ F32 s = 0.f, t = 0.f;
+
+ LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
+ if (mat)
+ {
+ mat->getSpecularOffset(s, t);
+ }
+ return s;
+ }
+ } shiny_func;
+
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, offset_s );
+ identical = align_planar ? identical_planar_aligned : identical;
+ getChild<LLUICtrl>("shinyOffsetU")->setValue(editable ? offset_s : 0);
+ getChild<LLUICtrl>("shinyOffsetU")->setTentative(LLSD((BOOL)(!identical)));
+ getChildView("shinyOffsetU")->setEnabled(editable && specmap_id.notNull());
+
+ offset_s = 1.f;
+ struct f5 : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ F32 s = 0.f, t = 0.f;
+
+ LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
+ if (mat)
+ {
+ mat->getNormalOffset(s, t);
+ }
+ return s;
+ }
+ } bump_func;
+
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, offset_s );
+ identical = align_planar ? identical_planar_aligned : identical;
+
+ getChild<LLUICtrl>("bumpyOffsetU")->setValue(editable ? offset_s : 0);
+ getChild<LLUICtrl>("bumpyOffsetU")->setTentative(LLSD((BOOL)(!identical)));
+ getChildView("bumpyOffsetU")->setEnabled(editable && normmap_id.notNull());
}
{
@@ -689,6 +1169,52 @@ void LLPanelFace::getState()
getChild<LLUICtrl>("TexOffsetV")->setValue(editable ? offset_t : 0);
getChild<LLUICtrl>("TexOffsetV")->setTentative(!identical);
getChildView("TexOffsetV")->setEnabled(editable);
+
+
+ offset_t = 1.f;
+ struct f3 : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ F32 s = 0.f, t = 0.f;
+
+ LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
+ if (mat)
+ {
+ mat->getSpecularOffset(s, t);
+ }
+ return t;
+ }
+ } shiny_func;
+
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, offset_t );
+ identical = align_planar ? identical_planar_aligned : identical;
+ getChild<LLUICtrl>("shinyOffsetV")->setValue(editable ? offset_t : 0);
+ getChild<LLUICtrl>("shinyOffsetV")->setTentative(LLSD((BOOL)(!identical)));
+ getChildView("shinyOffsetV")->setEnabled(editable && specmap_id.notNull());
+
+ offset_t = 1.f;
+ struct f4 : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ F32 s = 0.f, t = 0.f;
+
+ LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
+ if (mat)
+ {
+ mat->getNormalOffset(s, t);
+ }
+ return t;
+ }
+ } bump_func;
+
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, offset_t );
+ identical = align_planar ? identical_planar_aligned : identical;
+
+ getChild<LLUICtrl>("bumpyOffsetV")->setValue(editable ? offset_t : 0);
+ getChild<LLUICtrl>("bumpyOffsetV")->setTentative(LLSD((BOOL)(!identical)));
+ getChildView("bumpyOffsetV")->setEnabled(editable && normmap_id.notNull());
}
// Texture rotation
@@ -706,9 +1232,59 @@ void LLPanelFace::getState()
getChild<LLUICtrl>("TexRot")->setValue(editable ? rotation * RAD_TO_DEG : 0);
getChild<LLUICtrl>("TexRot")->setTentative(!identical);
getChildView("TexRot")->setEnabled(editable);
+
+
+
+ rotation = 1.f;
+ struct f3 : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ F32 ret = 0.f;
+
+ LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
+ if (mat)
+ {
+ ret = mat->getSpecularRotation();
+ }
+ return ret;
+ }
+ } shiny_func;
+
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, rotation );
+ identical = align_planar ? identical_planar_aligned : identical;
+ getChild<LLUICtrl>("shinyRot")->setValue(editable ? rotation * RAD_TO_DEG : 0);
+ getChild<LLUICtrl>("shinyRot")->setTentative(LLSD((BOOL)(!identical)));
+ getChildView("shinyRot")->setEnabled(editable && specmap_id.notNull());
+
+ rotation = 1.f;
+ struct f4 : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ F32 ret = 0.f;
+
+ LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
+ if (mat)
+ {
+ ret = mat->getNormalRotation();
+ }
+ return ret;
+ }
+ } bump_func;
+
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, rotation );
+ identical = align_planar ? identical_planar_aligned : identical;
+
+ getChild<LLUICtrl>("bumpyRot")->setValue(editable ? rotation * RAD_TO_DEG : 0);
+ getChild<LLUICtrl>("bumpyRot")->setTentative(LLSD((BOOL)(!identical)));
+ getChildView("bumpyRot")->setEnabled(editable && normmap_id.notNull());
}
// Color swatch
+ {
+ getChildView("color label")->setEnabled(editable);
+ }
LLColorSwatchCtrl* mColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
LLColor4 color = LLColor4::white;
if(mColorSwatch)
@@ -729,6 +1305,7 @@ void LLPanelFace::getState()
mColorSwatch->setEnabled( editable );
mColorSwatch->setCanApplyImmediately( editable );
}
+
// Color transparency
{
getChildView("color trans")->setEnabled(editable);
@@ -758,22 +1335,26 @@ void LLPanelFace::getState()
}
- // Bump
- {
- F32 shinyf = 0.f;
- struct f9 : public LLSelectedTEGetFunctor<F32>
+ U8 shiny = 0;
+
+ // Shiny
+ {
+ struct f9 : public LLSelectedTEGetFunctor<U8>
{
- F32 get(LLViewerObject* object, S32 face)
+ U8 get(LLViewerObject* object, S32 face)
{
- return (F32)(object->getTE(face)->getShiny());
+ return (U8)(object->getTE(face)->getShiny());
}
} func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, shinyf );
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, shiny );
+
+ LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID();
+
LLCtrlSelectionInterface* combobox_shininess =
childGetSelectionInterface("combobox shininess");
if (combobox_shininess)
{
- combobox_shininess->selectNthItem((S32)shinyf);
+ combobox_shininess->selectNthItem(spec_map_id.isNull() ? (S32)shiny : SHINY_TEXTURE);
}
else
{
@@ -782,23 +1363,45 @@ void LLPanelFace::getState()
getChildView("combobox shininess")->setEnabled(editable);
getChild<LLUICtrl>("combobox shininess")->setTentative(!identical);
getChildView("label shininess")->setEnabled(editable);
+ getChildView("glossiness")->setEnabled(editable);
+ getChild<LLUICtrl>("glossiness")->setTentative(!identical);
+ getChildView("label glossiness")->setEnabled(editable);
+ getChildView("environment")->setEnabled(editable);
+ getChild<LLUICtrl>("environment")->setTentative(!identical);
+ getChildView("label environment")->setEnabled(editable);
+ getChild<LLUICtrl>("shinycolorswatch")->setTentative(!identical);
+ getChildView("label shinycolor")->setEnabled(editable);
}
+ LLColorSwatchCtrl* mShinyColorSwatch = getChild<LLColorSwatchCtrl>("shinycolorswatch");
+ if(mShinyColorSwatch)
{
- F32 bumpf = 0.f;
- struct f10 : public LLSelectedTEGetFunctor<F32>
+ mShinyColorSwatch->setValid(editable);
+ mShinyColorSwatch->setEnabled( editable );
+ mShinyColorSwatch->setCanApplyImmediately( editable );
+ }
+
+ U8 bumpy = 0;
+
+ // Bumpy
+ {
+ struct f10 : public LLSelectedTEGetFunctor<U8>
{
- F32 get(LLViewerObject* object, S32 face)
+ U8 get(LLViewerObject* object, S32 face)
{
- return (F32)(object->getTE(face)->getBumpmap());
+ return object->getTE(face)->getBumpmap();
}
} func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, bumpf );
- LLCtrlSelectionInterface* combobox_bumpiness =
- childGetSelectionInterface("combobox bumpiness");
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, bumpy );
+
+ LLUUID norm_map_id = getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID();
+
+ bumpy = norm_map_id.isNull() ? (S32)bumpy : BUMPY_TEXTURE;
+
+ LLCtrlSelectionInterface* combobox_bumpiness = childGetSelectionInterface("combobox bumpiness");
if (combobox_bumpiness)
- {
- combobox_bumpiness->selectNthItem((S32)bumpf);
+ {
+ combobox_bumpiness->selectNthItem(bumpy);
}
else
{
@@ -809,22 +1412,12 @@ void LLPanelFace::getState()
getChildView("label bumpiness")->setEnabled(editable);
}
- {
- F32 genf = 0.f;
- struct f11 : public LLSelectedTEGetFunctor<F32>
- {
- F32 get(LLViewerObject* object, S32 face)
- {
- return (F32)(object->getTE(face)->getTexGen());
- }
- } func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, genf );
- S32 selected_texgen = ((S32) genf) >> TEM_TEX_GEN_SHIFT;
+ {
LLCtrlSelectionInterface* combobox_texgen =
childGetSelectionInterface("combobox texgen");
if (combobox_texgen)
{
- combobox_texgen->selectNthItem(selected_texgen);
+ combobox_texgen->selectNthItem(((S32)selected_texgen) >> 1); // Maps from enum to combobox entry index
}
else
{
@@ -834,45 +1427,40 @@ void LLPanelFace::getState()
getChild<LLUICtrl>("combobox texgen")->setTentative(!identical);
getChildView("tex gen")->setEnabled(editable);
- if (selected_texgen == 1)
+ if (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR)
{
- getChild<LLUICtrl>("TexScaleU")->setValue(2.0f * getChild<LLUICtrl>("TexScaleU")->getValue().asReal() );
- getChild<LLUICtrl>("TexScaleV")->setValue(2.0f * getChild<LLUICtrl>("TexScaleV")->getValue().asReal() );
-
// EXP-1507 (change label based on the mapping mode)
getChild<LLUICtrl>("rpt")->setValue(getString("string repeats per meter"));
}
else
- if (selected_texgen == 0) // FIXME: should not be magic numbers
+ if (selected_texgen == LLTextureEntry::TEX_GEN_DEFAULT)
{
getChild<LLUICtrl>("rpt")->setValue(getString("string repeats per face"));
}
}
{
- F32 fullbrightf = 0.f;
- struct f12 : public LLSelectedTEGetFunctor<F32>
+ U8 fullbright_flag = 0;
+ struct f12 : public LLSelectedTEGetFunctor<U8>
{
- F32 get(LLViewerObject* object, S32 face)
+ U8 get(LLViewerObject* object, S32 face)
{
- return (F32)(object->getTE(face)->getFullbright());
+ return object->getTE(face)->getFullbright();
}
} func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, fullbrightf );
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, fullbright_flag );
- getChild<LLUICtrl>("checkbox fullbright")->setValue((S32)fullbrightf);
+ getChild<LLUICtrl>("checkbox fullbright")->setValue((S32)(fullbright_flag != 0));
getChildView("checkbox fullbright")->setEnabled(editable);
getChild<LLUICtrl>("checkbox fullbright")->setTentative(!identical);
}
- // Repeats per meter label
- {
- getChildView("rpt")->setEnabled(editable);
- }
-
// Repeats per meter
{
- F32 repeats = 1.f;
+ F32 repeats_diff = 1.f;
+ F32 repeats_norm = 1.f;
+ F32 repeats_spec = 1.f;
+
struct f13 : public LLSelectedTEGetFunctor<F32>
{
F32 get(LLViewerObject* object, S32 face)
@@ -882,19 +1470,220 @@ void LLPanelFace::getState()
// BUG: Only repeats along S axis
// BUG: Only works for boxes.
LLPrimitive::getTESTAxes(face, &s_axis, &t_axis);
- return object->getTE(face)->mScaleS / object->getScale().mV[s_axis];
+ F32 repeats_s = object->getTE(face)->mScaleS / object->getScale().mV[s_axis];
+ F32 repeats_t = object->getTE(face)->mScaleT / object->getScale().mV[t_axis];
+ return llmax(repeats_s, repeats_t);
}
- } func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, repeats );
+
+ } func_diff;
+ bool identical_diff_repeats = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func_diff, repeats_diff );
- getChild<LLUICtrl>("rptctrl")->setValue(editable ? repeats : 0);
- getChild<LLUICtrl>("rptctrl")->setTentative(!identical);
+ struct f14 : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
+ U32 s_axis = VX;
+ U32 t_axis = VY;
+ F32 repeats_s = 1.0f;
+ F32 repeats_t = 1.0f;
+ if (mat)
+ {
+ mat->getNormalRepeat(repeats_s, repeats_t);
+ repeats_s /= object->getScale().mV[s_axis];
+ repeats_t /= object->getScale().mV[t_axis];
+ }
+ return llmax(repeats_s, repeats_t);
+ }
+
+ } func_norm;
+ BOOL identical_norm_repeats = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func_norm, repeats_norm );
+
+ struct f15 : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ LLMaterial* mat = object->getTE(face)->getMaterialParams().get();
+ U32 s_axis = VX;
+ U32 t_axis = VY;
+ F32 repeats_s = 1.0f;
+ F32 repeats_t = 1.0f;
+ if (mat)
+ {
+ mat->getSpecularRepeat(repeats_s, repeats_t);
+ repeats_s /= object->getScale().mV[s_axis];
+ repeats_t /= object->getScale().mV[t_axis];
+ }
+ return llmax(repeats_s, repeats_t);
+ }
+
+ } func_spec;
+ BOOL identical_spec_repeats = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func_spec, repeats_spec );
+
+
LLComboBox* mComboTexGen = getChild<LLComboBox>("combobox texgen");
if (mComboTexGen)
{
- BOOL enabled = editable && (!mComboTexGen || mComboTexGen->getCurrentIndex() != 1);
- getChildView("rptctrl")->setEnabled(enabled);
- getChildView("button apply")->setEnabled(enabled);
+ S32 index = mComboTexGen ? mComboTexGen->getCurrentIndex() : 0;
+ BOOL enabled = editable && (index != 1);
+ BOOL identical = true;
+ F32 repeats = 1.0f;
+
+ U32 material_type = combobox_mattype->getCurrentIndex();
+ switch (material_type)
+ {
+ default:
+ case MATTYPE_DIFFUSE:
+ {
+ enabled = editable && !id.isNull();
+ identical = identical_diff_repeats;
+ repeats = repeats_diff;
+ }
+ break;
+
+ case MATTYPE_SPECULAR:
+ {
+ enabled = (editable && ((shiny == SHINY_TEXTURE) && !specmap_id.isNull()));
+ identical = identical_spec_repeats;
+ repeats = repeats_spec;
+ }
+ break;
+
+ case MATTYPE_NORMAL:
+ {
+ enabled = (editable && ((bumpy == BUMPY_TEXTURE) && !normmap_id.isNull()));
+ identical = identical_norm_repeats;
+ repeats = repeats_norm;
+ }
+ break;
+ }
+
+ getChildView("rptctrl")->setEnabled(identical_planar_texgen ? FALSE : enabled);
+ getChild<LLUICtrl>("rptctrl")->setValue(editable ? repeats : 1.0f);
+ getChild<LLUICtrl>("rptctrl")->setTentative(!identical);
+ }
+ }
+
+ // Materials
+ {
+ struct f1 : public LLSelectedTEGetFunctor<LLMaterialPtr>
+ {
+ LLMaterialPtr get(LLViewerObject* object, S32 te_index)
+ {
+ return object->getTE(te_index)->getMaterialParams();
+ }
+ } func;
+
+ LLMaterialPtr material;
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, material );
+
+ if (material && editable)
+ {
+ LL_DEBUGS("Materials: OnMatererialsLoaded:") << material->asLLSD() << LL_ENDL;
+
+ // Alpha
+ LLCtrlSelectionInterface* combobox_alphamode =
+ childGetSelectionInterface("combobox alphamode");
+ if (combobox_alphamode)
+ {
+ combobox_alphamode->selectNthItem(material->getDiffuseAlphaMode());
+ }
+ else
+ {
+ llwarns << "failed childGetSelectionInterface for 'combobox alphamode'" << llendl;
+ }
+ getChild<LLUICtrl>("maskcutoff")->setValue(material->getAlphaMaskCutoff());
+ updateAlphaControls();
+
+ LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT;
+ bool identical_texgen = true;
+ bool identical_planar_texgen = false;
+
+ struct f44 : public LLSelectedTEGetFunctor<LLTextureEntry::e_texgen>
+ {
+ LLTextureEntry::e_texgen get(LLViewerObject* object, S32 face)
+ {
+ return (LLTextureEntry::e_texgen)(object->getTE(face)->getTexGen());
+ }
+ } func;
+ identical_texgen = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, selected_texgen );
+ identical_planar_texgen = (identical_texgen && (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR));
+
+ // Shiny (specular)
+ F32 offset_x, offset_y, repeat_x, repeat_y, rot;
+ LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("shinytexture control");
+ texture_ctrl->setImageAssetID(material->getSpecularID());
+
+ if (!material->getSpecularID().isNull())
+ {
+ material->getSpecularOffset(offset_x,offset_y);
+ material->getSpecularRepeat(repeat_x,repeat_y);
+
+ if (identical_planar_texgen)
+ {
+ repeat_x *= 2.0f;
+ repeat_y *= 2.0f;
+ }
+
+ rot = material->getSpecularRotation();
+ getChild<LLUICtrl>("shinyScaleU")->setValue(repeat_x);
+ getChild<LLUICtrl>("shinyScaleV")->setValue(repeat_y);
+ getChild<LLUICtrl>("shinyRot")->setValue(rot*RAD_TO_DEG);
+ getChild<LLUICtrl>("shinyOffsetU")->setValue(offset_x);
+ getChild<LLUICtrl>("shinyOffsetV")->setValue(offset_y);
+ getChild<LLUICtrl>("glossiness")->setValue(material->getSpecularLightExponent());
+ getChild<LLUICtrl>("environment")->setValue(material->getEnvironmentIntensity());
+ }
+ updateShinyControls(!material->getSpecularID().isNull(), true);
+
+ // Assert desired colorswatch color to match material AFTER updateShinyControls
+ // to avoid getting overwritten with the default on some UI state changes.
+ //
+ if (!material->getSpecularID().isNull())
+ {
+ getChild<LLColorSwatchCtrl>("shinycolorswatch")->setOriginal(material->getSpecularLightColor());
+ getChild<LLColorSwatchCtrl>("shinycolorswatch")->set(material->getSpecularLightColor(),TRUE);
+ }
+
+ // Update sel manager as to which channel we're editing so it can reflect the correct overlay UI
+ // NORSPEC-103
+ LLRender::eTexIndex channel_to_edit = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? (LLRender::eTexIndex)combobox_mattype->getCurrentIndex() : LLRender::DIFFUSE_MAP;
+
+ if ( ((channel_to_edit == LLRender::NORMAL_MAP) && material->getNormalID().isNull())
+ ||((channel_to_edit == LLRender::SPECULAR_MAP) && material->getSpecularID().isNull()))
+ {
+ channel_to_edit = LLRender::DIFFUSE_MAP;
+ }
+
+ LLSelectMgr::getInstance()->setTextureChannel(channel_to_edit);
+
+ // Bumpy (normal)
+ texture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
+ texture_ctrl->setImageAssetID(material->getNormalID());
+
+ if (!material->getNormalID().isNull())
+ {
+ material->getNormalOffset(offset_x,offset_y);
+ material->getNormalRepeat(repeat_x,repeat_y);
+
+ if (identical_planar_texgen)
+ {
+ repeat_x *= 2.0f;
+ repeat_y *= 2.0f;
+ }
+
+ rot = material->getNormalRotation();
+ getChild<LLUICtrl>("bumpyScaleU")->setValue(repeat_x);
+ getChild<LLUICtrl>("bumpyScaleV")->setValue(repeat_y);
+ getChild<LLUICtrl>("bumpyRot")->setValue(rot*RAD_TO_DEG);
+ getChild<LLUICtrl>("bumpyOffsetU")->setValue(offset_x);
+ getChild<LLUICtrl>("bumpyOffsetV")->setValue(offset_y);
+ }
+ updateBumpyControls(!material->getNormalID().isNull(), true);
+ }
+ else
+ {
+ LLSelectMgr::getInstance()->setTextureChannel(LLRender::DIFFUSE_MAP);
}
}
@@ -934,14 +1723,11 @@ void LLPanelFace::getState()
getChildView("tex gen")->setEnabled(FALSE);
getChildView("label shininess")->setEnabled(FALSE);
getChildView("label bumpiness")->setEnabled(FALSE);
-
- getChildView("textbox autofix")->setEnabled(FALSE);
-
getChildView("button align")->setEnabled(FALSE);
- getChildView("button apply")->setEnabled(FALSE);
//getChildView("has media")->setEnabled(FALSE);
//getChildView("media info set")->setEnabled(FALSE);
-
+
+ updateVisibility();
// Set variable values for numeric expressions
LLCalc* calcp = LLCalc::getInstance();
@@ -958,9 +1744,145 @@ void LLPanelFace::getState()
void LLPanelFace::refresh()
{
+ LL_DEBUGS("Materials") << LL_ENDL;
getState();
}
+void LLPanelFace::updateMaterial()
+{ // assign current state of UI to material definition for submit to sim
+ LL_DEBUGS("Materials") << "Entered." << LL_ENDL;
+ LLComboBox* comboAlphaMode = getChild<LLComboBox>("combobox alphamode");
+ LLComboBox* comboBumpiness = getChild<LLComboBox>("combobox bumpiness");
+ LLComboBox* comboShininess = getChild<LLComboBox>("combobox shininess");
+ if (!comboAlphaMode || !comboBumpiness || !comboShininess)
+ {
+ return;
+ }
+ U32 alpha_mode = comboAlphaMode->getCurrentIndex();
+ U32 bumpiness = comboBumpiness->getCurrentIndex();
+ U32 shininess = comboShininess->getCurrentIndex();
+
+ LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT;
+ struct f45 : public LLSelectedTEGetFunctor<LLTextureEntry::e_texgen>
+ {
+ LLTextureEntry::e_texgen get(LLViewerObject* object, S32 face)
+ {
+ return (LLTextureEntry::e_texgen)(object->getTE(face)->getTexGen());
+ }
+ } func;
+ bool identical_texgen = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, selected_texgen );
+ bool identical_planar_texgen = (identical_texgen && (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR));
+
+ bool is_default_blend_mode = mIsAlpha ? (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ : (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+
+ if ( !is_default_blend_mode
+ || (bumpiness == BUMPY_TEXTURE)
+ || (shininess == SHINY_TEXTURE))
+ {
+ // This should match getState()
+ struct f1 : public LLSelectedTEGetFunctor<LLMaterialPtr>
+ {
+ LLMaterialPtr get(LLViewerObject* object, S32 te_index)
+ {
+ return object->getTE(te_index)->getMaterialParams();
+ }
+ } func;
+ LLMaterialPtr cur_material;
+ LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&func, cur_material);
+
+ bool new_material = cur_material.isNull();
+
+ LLMaterialPtr material( (!new_material) ? new LLMaterial(cur_material->asLLSD()) : new LLMaterial());
+ llassert_always(material);
+
+ material->setDiffuseAlphaMode(getChild<LLComboBox>("combobox alphamode")->getCurrentIndex());
+ material->setAlphaMaskCutoff((U8)(getChild<LLUICtrl>("maskcutoff")->getValue().asInteger()));
+
+ LLUUID norm_map_id = getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID();
+ if (!norm_map_id.isNull() && (bumpiness == BUMPY_TEXTURE))
+ {
+ LL_DEBUGS("Materials") << "Setting bumpy texture, bumpiness = " << bumpiness << LL_ENDL;
+ material->setNormalID(norm_map_id);
+
+ F32 bumpy_scale_u = getChild<LLUICtrl>("bumpyScaleU")->getValue().asReal();
+ F32 bumpy_scale_v = getChild<LLUICtrl>("bumpyScaleV")->getValue().asReal();
+
+ if (identical_planar_texgen)
+ {
+ bumpy_scale_u *= 0.5f;
+ bumpy_scale_v *= 0.5f;
+ }
+
+ material->setNormalOffset(getChild<LLUICtrl>("bumpyOffsetU")->getValue().asReal(),
+ getChild<LLUICtrl>("bumpyOffsetV")->getValue().asReal());
+ material->setNormalRepeat(bumpy_scale_u, bumpy_scale_v);
+ material->setNormalRotation(getChild<LLUICtrl>("bumpyRot")->getValue().asReal()*DEG_TO_RAD);
+ }
+ else
+ {
+ LL_DEBUGS("Materials") << "Removing bumpy texture, bumpiness = " << bumpiness << LL_ENDL;
+ material->setNormalID(LLUUID());
+ material->setNormalOffset(0.0f,0.0f);
+ material->setNormalRepeat(1.0f,1.0f);
+ material->setNormalRotation(0.0f);
+ }
+
+ LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID();
+
+ if (!spec_map_id.isNull() && (shininess == SHINY_TEXTURE))
+ {
+ LL_DEBUGS("Materials") << "Setting shiny texture, shininess = " << shininess << LL_ENDL;
+ material->setSpecularID(spec_map_id);
+ material->setSpecularOffset(getChild<LLUICtrl>("shinyOffsetU")->getValue().asReal(),
+ getChild<LLUICtrl>("shinyOffsetV")->getValue().asReal());
+
+ F32 shiny_scale_u = getChild<LLUICtrl>("shinyScaleU")->getValue().asReal();
+ F32 shiny_scale_v = getChild<LLUICtrl>("shinyScaleV")->getValue().asReal();
+
+ if (identical_planar_texgen)
+ {
+ shiny_scale_u *= 0.5f;
+ shiny_scale_v *= 0.5f;
+ }
+
+ material->setSpecularRepeat(shiny_scale_u, shiny_scale_v);
+ material->setSpecularRotation(getChild<LLUICtrl>("shinyRot")->getValue().asReal()*DEG_TO_RAD);
+
+ //override shininess to 0.2f if this is a new material
+ if (!new_material)
+ {
+ material->setSpecularLightColor(getChild<LLColorSwatchCtrl>("shinycolorswatch")->get());
+ material->setSpecularLightExponent(getChild<LLUICtrl>("glossiness")->getValue().asInteger());
+ material->setEnvironmentIntensity(getChild<LLUICtrl>("environment")->getValue().asInteger());
+ }
+ }
+ else
+ {
+ LL_DEBUGS("Materials") << "Removing shiny texture, shininess = " << shininess << LL_ENDL;
+ material->setSpecularID(LLUUID());
+ material->setSpecularOffset(0.0f,0.0f);
+ material->setSpecularRepeat(1.0f,1.0f);
+ material->setSpecularRotation(0.0f);
+ material->setSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR);
+ material->setSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT);
+ material->setEnvironmentIntensity(0);
+ }
+
+ LL_DEBUGS("Materials") << "Updating material: " << material->asLLSD() << LL_ENDL;
+
+ LLSelectMgr::getInstance()->selectionSetMaterial( material );
+ }
+ else
+ {
+ // The user has specified settings that don't need a material.
+ LL_DEBUGS("Materials") << "Resetting material entry" << LL_ENDL;
+
+ // Delete existing material entry...
+ LLSelectMgr::getInstance()->selectionRemoveMaterial();
+ }
+}
+
//
// Static functions
//
@@ -977,6 +1899,11 @@ void LLPanelFace::onCommitColor(const LLSD& data)
sendColor();
}
+void LLPanelFace::onCommitShinyColor(const LLSD& data)
+{
+ updateMaterial();
+}
+
void LLPanelFace::onCommitAlpha(const LLSD& data)
{
sendAlpha();
@@ -994,10 +1921,110 @@ void LLPanelFace::onSelectColor(const LLSD& data)
}
// static
+void LLPanelFace::onCommitMaterialsMedia(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ self->updateUI();
+}
+
+// static
+void LLPanelFace::updateVisibility()
+{
+ LLComboBox* combo_matmedia = getChild<LLComboBox>("combobox matmedia");
+ LLComboBox* combo_mattype = getChild<LLComboBox>("combobox mattype");
+ LLComboBox* combo_shininess = getChild<LLComboBox>("combobox shininess");
+ LLComboBox* combo_bumpiness = getChild<LLComboBox>("combobox bumpiness");
+ if (!combo_mattype || !combo_matmedia || !combo_shininess || !combo_bumpiness)
+ {
+ LL_WARNS("Materials") << "Combo box not found...exiting." << LL_ENDL;
+ return;
+ }
+ U32 materials_media = combo_matmedia->getCurrentIndex();
+ U32 material_type = combo_mattype->getCurrentIndex();
+ bool show_media = (materials_media == MATMEDIA_MEDIA) && combo_matmedia->getEnabled();
+ bool show_texture = (show_media || ((material_type == MATTYPE_DIFFUSE) && combo_matmedia->getEnabled()));
+ bool show_bumpiness = (!show_media) && (material_type == MATTYPE_NORMAL) && combo_matmedia->getEnabled();
+ bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled();
+ getChildView("combobox mattype")->setVisible(!show_media);
+ getChildView("rptctrl")->setVisible(true);
+
+ // Media controls
+ getChildView("media_info")->setVisible(show_media);
+ getChildView("add_media")->setVisible(show_media);
+ getChildView("delete_media")->setVisible(show_media);
+ getChildView("button align")->setVisible(show_media);
+
+ // Diffuse texture controls
+ getChildView("texture control")->setVisible(show_texture && !show_media);
+ getChildView("label alphamode")->setVisible(show_texture && !show_media);
+ getChildView("combobox alphamode")->setVisible(show_texture && !show_media);
+ getChildView("label maskcutoff")->setVisible(false);
+ getChildView("maskcutoff")->setVisible(false);
+ if (show_texture && !show_media)
+ {
+ updateAlphaControls();
+ }
+ getChildView("TexScaleU")->setVisible(show_texture);
+ getChildView("TexScaleV")->setVisible(show_texture);
+ getChildView("TexRot")->setVisible(show_texture);
+ getChildView("TexOffsetU")->setVisible(show_texture);
+ getChildView("TexOffsetV")->setVisible(show_texture);
+
+ // Specular map controls
+ getChildView("shinytexture control")->setVisible(show_shininess);
+ getChildView("combobox shininess")->setVisible(show_shininess);
+ getChildView("label shininess")->setVisible(show_shininess);
+ getChildView("label glossiness")->setVisible(false);
+ getChildView("glossiness")->setVisible(false);
+ getChildView("label environment")->setVisible(false);
+ getChildView("environment")->setVisible(false);
+ getChildView("label shinycolor")->setVisible(false);
+ getChildView("shinycolorswatch")->setVisible(false);
+ if (show_shininess)
+ {
+ updateShinyControls();
+ }
+ getChildView("shinyScaleU")->setVisible(show_shininess);
+ getChildView("shinyScaleV")->setVisible(show_shininess);
+ getChildView("shinyRot")->setVisible(show_shininess);
+ getChildView("shinyOffsetU")->setVisible(show_shininess);
+ getChildView("shinyOffsetV")->setVisible(show_shininess);
+
+ // Normal map controls
+ if (show_bumpiness)
+ {
+ updateBumpyControls();
+ }
+ getChildView("bumpytexture control")->setVisible(show_bumpiness);
+ getChildView("combobox bumpiness")->setVisible(show_bumpiness);
+ getChildView("label bumpiness")->setVisible(show_bumpiness);
+ getChildView("bumpyScaleU")->setVisible(show_bumpiness);
+ getChildView("bumpyScaleV")->setVisible(show_bumpiness);
+ getChildView("bumpyRot")->setVisible(show_bumpiness);
+ getChildView("bumpyOffsetU")->setVisible(show_bumpiness);
+ getChildView("bumpyOffsetV")->setVisible(show_bumpiness);
+
+
+}
+
+// static
+void LLPanelFace::onCommitMaterialType(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ // This is here to insure that we properly update shared UI elements
+ // like the texture ctrls for diffuse/norm/spec so that they are correct
+ // when switching modes
+ //
+ self->updateUI();
+}
+
+// static
void LLPanelFace::onCommitBump(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = (LLPanelFace*) userdata;
self->sendBump();
+ self->updateBumpyControls(false, true);
+ self->updateMaterial();
}
// static
@@ -1008,10 +2035,154 @@ void LLPanelFace::onCommitTexGen(LLUICtrl* ctrl, void* userdata)
}
// static
+void LLPanelFace::updateShinyControls(bool is_setting_texture, bool mess_with_shiny_combobox)
+{
+ LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("shinytexture control");
+ LLUUID shiny_texture_ID = texture_ctrl->getImageAssetID();
+ LL_DEBUGS("Materials") << "Shiny texture selected: " << shiny_texture_ID << LL_ENDL;
+ LLComboBox* comboShiny = getChild<LLComboBox>("combobox shininess");
+
+ if(mess_with_shiny_combobox)
+ {
+ if (!comboShiny)
+ {
+ return;
+ }
+ if (!shiny_texture_ID.isNull() && is_setting_texture)
+ {
+ if (!comboShiny->itemExists(USE_TEXTURE))
+ {
+ comboShiny->add(USE_TEXTURE);
+
+ // NORSPEC-94: Set default specular color to white
+ //
+ LLColorSwatchCtrl* mShinyColorSwatch = getChild<LLColorSwatchCtrl>("shinycolorswatch");
+ if(mShinyColorSwatch)
+ {
+ LL_DEBUGS("Materials") << "Resetting specular color to default of white" << LL_ENDL;
+ mShinyColorSwatch->setOriginal(LLColor4::white);
+ mShinyColorSwatch->set(LLColor4::white, TRUE);
+ }
+ getChild<LLUICtrl>("glossiness")->setValue(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT);
+ getChild<LLUICtrl>("environment")->setValue(0);
+ }
+ comboShiny->setSimple(USE_TEXTURE);
+ }
+ else
+ {
+ if (comboShiny->itemExists(USE_TEXTURE))
+ {
+ // HACK: This depends on adding the "Use texture"
+ // item at the end of a list of known length.
+ comboShiny->remove(SHINY_TEXTURE);
+ }
+ }
+ }
+
+ LLComboBox* combo_matmedia = getChild<LLComboBox>("combobox matmedia");
+ LLComboBox* combo_mattype = getChild<LLComboBox>("combobox mattype");
+ U32 materials_media = combo_matmedia->getCurrentIndex();
+ U32 material_type = combo_mattype->getCurrentIndex();
+ bool show_media = (materials_media == MATMEDIA_MEDIA) && combo_matmedia->getEnabled();
+ bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled();
+ U32 shiny_value = comboShiny->getCurrentIndex();
+ bool show_shinyctrls = (shiny_value == SHINY_TEXTURE) && show_shininess; // Use texture
+ getChildView("label glossiness")->setVisible(show_shinyctrls);
+ getChildView("glossiness")->setVisible(show_shinyctrls);
+ getChildView("label environment")->setVisible(show_shinyctrls);
+ getChildView("environment")->setVisible(show_shinyctrls);
+ getChildView("label shinycolor")->setVisible(show_shinyctrls);
+ getChildView("shinycolorswatch")->setVisible(show_shinyctrls);
+}
+
+// static
+void LLPanelFace::updateBumpyControls(bool is_setting_texture, bool mess_with_combobox)
+{
+ LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
+ LLUUID bumpy_texture_ID = texture_ctrl->getImageAssetID();
+ LL_DEBUGS("Materials") << "texture: " << bumpy_texture_ID << (mess_with_combobox ? "" : " do not") << " update combobox" << LL_ENDL;
+ LLComboBox* comboBumpy = getChild<LLComboBox>("combobox bumpiness");
+ if (!comboBumpy)
+ {
+ return;
+ }
+
+ if (mess_with_combobox)
+ {
+ LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
+ LLUUID bumpy_texture_ID = texture_ctrl->getImageAssetID();
+ LL_DEBUGS("Materials") << "texture: " << bumpy_texture_ID << (mess_with_combobox ? "" : " do not") << " update combobox" << LL_ENDL;
+
+ if (!bumpy_texture_ID.isNull() && is_setting_texture)
+ {
+ if (!comboBumpy->itemExists(USE_TEXTURE))
+ {
+ comboBumpy->add(USE_TEXTURE);
+ }
+ comboBumpy->setSimple(USE_TEXTURE);
+ }
+ else
+ {
+ if (comboBumpy->itemExists(USE_TEXTURE))
+ {
+ // HACK: This depends on adding the "Use texture"
+ // item at the end of a list of known length.
+ comboBumpy->remove(BUMPY_TEXTURE);
+ }
+ }
+ }
+}
+
+// static
void LLPanelFace::onCommitShiny(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = (LLPanelFace*) userdata;
- self->sendShiny();
+ self->sendShiny();
+ // Need 'true' here to insure that the 'Use Texture' choice is removed
+ // when we select something other than a spec texture
+ //
+ self->updateShinyControls(false, true);
+ self->updateMaterial();
+}
+
+// static
+void LLPanelFace::updateAlphaControls()
+{
+ LLComboBox* comboAlphaMode = getChild<LLComboBox>("combobox alphamode");
+ if (!comboAlphaMode)
+ {
+ return;
+ }
+ U32 alpha_value = comboAlphaMode->getCurrentIndex();
+ bool show_alphactrls = (alpha_value == ALPHAMODE_MASK); // Alpha masking
+
+ LLComboBox* combobox_matmedia = getChild<LLComboBox>("combobox matmedia");
+ U32 mat_media = MATMEDIA_MATERIAL;
+ if (combobox_matmedia)
+ {
+ mat_media = combobox_matmedia->getCurrentIndex();
+ }
+
+ LLComboBox* combobox_mattype = getChild<LLComboBox>("combobox mattype");
+ U32 mat_type = MATTYPE_DIFFUSE;
+ if (combobox_mattype)
+ {
+ mat_type = combobox_mattype->getCurrentIndex();
+ }
+
+ show_alphactrls = show_alphactrls && (mat_media == MATMEDIA_MATERIAL);
+ show_alphactrls = show_alphactrls && (mat_type == MATTYPE_DIFFUSE);
+
+ getChildView("label maskcutoff")->setVisible(show_alphactrls);
+ getChildView("maskcutoff")->setVisible(show_alphactrls);
+}
+
+// static
+void LLPanelFace::onCommitAlphaMode(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ self->updateAlphaControls();
+ self->updateMaterial();
}
// static
@@ -1063,6 +2234,52 @@ void LLPanelFace::onSelectTexture(const LLSD& data)
sendTexture();
}
+void LLPanelFace::onCommitSpecularTexture( const LLSD& data )
+{
+ LL_DEBUGS("Materials") << data << LL_ENDL;
+ updateShinyControls(true, true);
+ updateMaterial();
+}
+
+void LLPanelFace::onCommitNormalTexture( const LLSD& data )
+{
+ LL_DEBUGS("Materials") << data << LL_ENDL;
+ updateBumpyControls(true, true);
+ updateMaterial();
+}
+
+void LLPanelFace::onCancelSpecularTexture(const LLSD& data)
+{
+ updateMaterial();
+ updateShinyControls(false, true);
+}
+
+void LLPanelFace::onCancelNormalTexture(const LLSD& data)
+{
+ updateMaterial();
+ updateBumpyControls(false, true);
+}
+
+void LLPanelFace::onSelectSpecularTexture(const LLSD& data)
+{
+ LL_DEBUGS("Materials") << data << LL_ENDL;
+ updateMaterial();
+ updateShinyControls(true, true);
+}
+
+void LLPanelFace::onSelectNormalTexture(const LLSD& data)
+{
+ LL_DEBUGS("Materials") << data << LL_ENDL;
+ updateBumpyControls(true, true);
+ updateMaterial();
+}
+
+//static
+void LLPanelFace::onCommitMaterial(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*) userdata;
+ self->updateMaterial();
+}
// static
void LLPanelFace::onCommitTextureInfo( LLUICtrl* ctrl, void* userdata )
@@ -1073,15 +2290,82 @@ void LLPanelFace::onCommitTextureInfo( LLUICtrl* ctrl, void* userdata )
// Commit the number of repeats per meter
// static
-void LLPanelFace::onClickApply(void* userdata)
+void LLPanelFace::onCommitRepeatsPerMeter(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = (LLPanelFace*) userdata;
gFocusMgr.setKeyboardFocus( NULL );
- //F32 repeats_per_meter = self->mCtrlRepeatsPerMeter->get();
- F32 repeats_per_meter = (F32)self->getChild<LLUICtrl>("rptctrl")->getValue().asReal();//self->mCtrlRepeatsPerMeter->get();
- LLSelectMgr::getInstance()->selectionTexScaleAutofit( repeats_per_meter );
+ LLUICtrl* repeats_ctrl = self->getChild<LLUICtrl>("rptctrl");
+
+ F32 repeats_per_meter = repeats_ctrl->getValue().asReal();
+
+ LLComboBox* combo_mattype = self->getChild<LLComboBox>("combobox mattype");
+
+ F32 obj_scale_s = 1.0f;
+ F32 obj_scale_t = 1.0f;
+
+ U32 material_type = combo_mattype->getCurrentIndex();
+
+ struct f_objscale_s : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ U32 s_axis = VX;
+ U32 t_axis = VY;
+ LLPrimitive::getTESTAxes(face, &s_axis, &t_axis);
+ return object->getScale().mV[s_axis];
+ }
+
+ } scale_s_func;
+
+ struct f_objscale_t : public LLSelectedTEGetFunctor<F32>
+ {
+ F32 get(LLViewerObject* object, S32 face)
+ {
+ U32 s_axis = VX;
+ U32 t_axis = VY;
+ LLPrimitive::getTESTAxes(face, &s_axis, &t_axis);
+ return object->getScale().mV[t_axis];
+ }
+
+ } scale_t_func;
+
+ LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &scale_s_func, obj_scale_s );
+ LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &scale_t_func, obj_scale_t );
+
+ switch (material_type)
+ {
+ case MATTYPE_DIFFUSE:
+ {
+ LLSelectMgr::getInstance()->selectionTexScaleAutofit( repeats_per_meter );
+ }
+ break;
+
+ case MATTYPE_NORMAL:
+ {
+ LLUICtrl* bumpy_scale_u = self->getChild<LLUICtrl>("bumpyScaleU");
+ LLUICtrl* bumpy_scale_v = self->getChild<LLUICtrl>("bumpyScaleV");
+ bumpy_scale_u->setValue(obj_scale_s * repeats_per_meter);
+ bumpy_scale_v->setValue(obj_scale_t * repeats_per_meter);
+ self->updateMaterial();
+ }
+ break;
+
+ case MATTYPE_SPECULAR:
+ {
+ LLUICtrl* shiny_scale_u = self->getChild<LLUICtrl>("shinyScaleU");
+ LLUICtrl* shiny_scale_v = self->getChild<LLUICtrl>("shinyScaleV");
+ shiny_scale_u->setValue(obj_scale_s * repeats_per_meter);
+ shiny_scale_v->setValue(obj_scale_t * repeats_per_meter);
+ self->updateMaterial();
+ }
+ break;
+
+ default:
+ llassert(false);
+ break;
+ }
}
struct LLPanelFaceSetMediaFunctor : public LLSelectedTEFunctor
@@ -1155,7 +2439,26 @@ void LLPanelFace::onCommitPlanarAlign(LLUICtrl* ctrl, void* userdata)
void LLPanelFace::onTextureSelectionChanged(LLInventoryItem* itemp)
{
- LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control");
+ LL_DEBUGS("Materials") << "item asset " << itemp->getAssetUUID() << LL_ENDL;
+ LLComboBox* combo_mattype = getChild<LLComboBox>("combobox mattype");
+ if (!combo_mattype)
+ {
+ return;
+ }
+ U32 mattype = combo_mattype->getCurrentIndex();
+ std::string which_control="texture control";
+ switch (mattype)
+ {
+ case MATTYPE_SPECULAR:
+ which_control = "shinytexture control";
+ break;
+ case MATTYPE_NORMAL:
+ which_control = "bumpytexture control";
+ break;
+ // no default needed
+ }
+ LL_DEBUGS("Materials") << "control " << which_control << LL_ENDL;
+ LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>(which_control);
if (texture_ctrl)
{
LLUUID obj_owner_id;
@@ -1185,3 +2488,4 @@ void LLPanelFace::onTextureSelectionChanged(LLInventoryItem* itemp)
}
}
}
+
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h
index 3b5a9b1398..88f32e45f8 100755
--- a/indra/newview/llpanelface.h
+++ b/indra/newview/llpanelface.h
@@ -29,6 +29,7 @@
#include "v4color.h"
#include "llpanel.h"
+#include "llmaterial.h"
class LLButton;
class LLCheckBoxCtrl;
@@ -42,6 +43,7 @@ class LLTextureCtrl;
class LLUICtrl;
class LLViewerObject;
class LLFloater;
+class LLMaterialID;
class LLPanelFace : public LLPanel
{
@@ -65,7 +67,7 @@ protected:
void sendTexGen(); // applies and sends bump map
void sendShiny(); // applies and sends shininess
void sendFullbright(); // applies and sends full bright
- void sendGlow();
+ void sendGlow();
void sendMedia();
// this function is to return TRUE if the drag should succeed.
@@ -74,25 +76,61 @@ protected:
void onCommitTexture(const LLSD& data);
void onCancelTexture(const LLSD& data);
void onSelectTexture(const LLSD& data);
+ void onCommitSpecularTexture(const LLSD& data);
+ void onCancelSpecularTexture(const LLSD& data);
+ void onSelectSpecularTexture(const LLSD& data);
+ void onCommitNormalTexture(const LLSD& data);
+ void onCancelNormalTexture(const LLSD& data);
+ void onSelectNormalTexture(const LLSD& data);
void onCommitColor(const LLSD& data);
+ void onCommitShinyColor(const LLSD& data);
void onCommitAlpha(const LLSD& data);
void onCancelColor(const LLSD& data);
void onSelectColor(const LLSD& data);
-
- static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata);
- static void onCommitBump( LLUICtrl* ctrl, void* userdata);
+
+ // Make UI reflect state of currently selected material (refresh)
+ // and UI mode (e.g. editing normal map v diffuse map)
+ //
+ void updateUI();
+
+ // Callback funcs for individual controls
+ //
+ static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterial( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata);
+ static void onCommitBump( LLUICtrl* ctrl, void* userdata);
static void onCommitTexGen( LLUICtrl* ctrl, void* userdata);
- static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
+ static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
+ static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata);
static void onCommitFullbright( LLUICtrl* ctrl, void* userdata);
- static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
- static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
-
- static void onClickApply(void*);
+ static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
+ static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
+ static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo);
static void onClickAutoFix(void*);
- static F32 valueGlow(LLViewerObject* object, S32 face);
+
+ static F32 valueGlow(LLViewerObject* object, S32 face);
private:
+ // Update visibility of controls to match current UI mode
+ // (e.g. materials vs media editing)
+ //
+ // Do NOT call updateUI from within this function.
+ //
+ void updateVisibility();
+
+ // Make material reflect current state of UI (apply edit)
+ //
+ void updateMaterial();
+
+ // Update vis and enabling of specific subsets of controls based on material params
+ // (e.g. hide the spec controls if no spec texture is applied)
+ //
+ void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
+ void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
+ void updateAlphaControls();
+
/*
* Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
* If agent selects texture which is not allowed to be applied for the currently selected object,
@@ -100,6 +138,21 @@ private:
*/
void onTextureSelectionChanged(LLInventoryItem* itemp);
+ bool mIsAlpha;
+
+ /* These variables interlock processing of materials updates sent to
+ * the sim. mUpdateInFlight is set to flag that an update has been
+ * sent to the sim and not acknowledged yet, and cleared when an
+ * update is received from the sim. mUpdatePending is set when
+ * there's an update in flight and another UI change has been made
+ * that needs to be sent as a materials update, and cleared when the
+ * update is sent. This prevents the sim from getting spammed with
+ * update messages when, for example, the user holds down the
+ * up-arrow on a spinner, and avoids running afoul of its throttle.
+ */
+ bool mUpdateInFlight;
+ bool mUpdatePending;
};
#endif
+
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp
index 3ee0746412..18b85cc9c3 100755
--- a/indra/newview/llphysicsmotion.cpp
+++ b/indra/newview/llphysicsmotion.cpp
@@ -428,13 +428,13 @@ F32 LLPhysicsMotion::toLocal(const LLVector3 &world)
F32 LLPhysicsMotion::calculateVelocity_local()
{
const F32 world_to_model_scale = 100.0f;
- LLJoint *joint = mJointState->getJoint();
- const LLVector3 position_world = joint->getWorldPosition();
- const LLVector3 last_position_world = mPosition_world;
+ LLJoint *joint = mJointState->getJoint();
+ const LLVector3 position_world = joint->getWorldPosition();
+ const LLVector3 last_position_world = mPosition_world;
const LLVector3 positionchange_world = (position_world-last_position_world) * world_to_model_scale;
- const LLVector3 velocity_world = positionchange_world;
- const F32 velocity_local = toLocal(velocity_world);
- return velocity_local;
+ const LLVector3 velocity_world = positionchange_world;
+ const F32 velocity_local = toLocal(velocity_world);
+ return velocity_local;
}
F32 LLPhysicsMotion::calculateAcceleration_local(const F32 velocity_local)
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 4681efd3e5..e42d29f7e3 100755
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -29,6 +29,7 @@
// file include
#define LLSELECTMGR_CPP
#include "llselectmgr.h"
+#include "llmaterialmgr.h"
// library includes
#include "llcachename.h"
@@ -103,7 +104,6 @@ const F32 SILHOUETTE_UPDATE_THRESHOLD_SQUARED = 0.02f;
const S32 MAX_ACTION_QUEUE_SIZE = 20;
const S32 MAX_SILS_PER_FRAME = 50;
const S32 MAX_OBJECTS_PER_PACKET = 254;
-const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF;
//
// Globals
@@ -188,6 +188,7 @@ LLSelectMgr::LLSelectMgr()
mDebugSelectMgr(LLCachedControl<bool>(gSavedSettings, "DebugSelectMgr", FALSE))
{
mTEMode = FALSE;
+ mTextureChannel = LLRender::DIFFUSE_MAP;
mLastCameraPos.clearVec();
sHighlightThickness = gSavedSettings.getF32("SelectionHighlightThickness");
@@ -236,6 +237,8 @@ void LLSelectMgr::clearSelections()
mHighlightedObjects->deleteAllNodes();
mRectSelectedObjects.clear();
mGridObjects.deleteAllNodes();
+
+ LLPipeline::setRenderHighlightTextureChannel(LLRender::DIFFUSE_MAP);
}
void LLSelectMgr::update()
@@ -815,6 +818,7 @@ void LLSelectMgr::addAsFamily(std::vector<LLViewerObject*>& objects, BOOL add_to
if (objectp->getNumTEs() > 0)
{
nodep->selectAllTEs(TRUE);
+ objectp->setAllTESelected(true);
}
else
{
@@ -843,6 +847,10 @@ void LLSelectMgr::addAsIndividual(LLViewerObject *objectp, S32 face, BOOL undoab
// check to see if object is already in list
LLSelectNode *nodep = mSelectedObjects->findNode(objectp);
+ // Reset (in anticipation of being set to an appropriate value by panel refresh, if they're up)
+ //
+ setTextureChannel(LLRender::DIFFUSE_MAP);
+
// if not in list, add it
if (!nodep)
{
@@ -872,10 +880,12 @@ void LLSelectMgr::addAsIndividual(LLViewerObject *objectp, S32 face, BOOL undoab
else if (face == SELECT_ALL_TES)
{
nodep->selectAllTEs(TRUE);
+ objectp->setAllTESelected(true);
}
else if (0 <= face && face < SELECT_MAX_TES)
{
nodep->selectTE(face, TRUE);
+ objectp->setTESelected(face, true);
}
else
{
@@ -1095,6 +1105,7 @@ LLObjectSelectionHandle LLSelectMgr::selectHighlightedObjects()
// flag this object as selected
objectp->setSelected(TRUE);
+ objectp->setAllTESelected(true);
mSelectedObjects->mSelectType = getSelectTypeForObject(objectp);
@@ -1318,6 +1329,7 @@ void LLSelectMgr::remove(LLViewerObject *objectp, S32 te, BOOL undoable)
if (nodep->isTESelected(te))
{
nodep->selectTE(te, FALSE);
+ objectp->setTESelected(te, false);
}
else
{
@@ -2004,6 +2016,70 @@ void LLSelectMgr::selectionSetGlow(F32 glow)
mSelectedObjects->applyToObjects( &func2 );
}
+void LLSelectMgr::selectionSetMaterial(LLMaterialPtr material)
+{
+ struct f1 : public LLSelectedTEFunctor
+ {
+ LLMaterialPtr mMaterial;
+ f1(LLMaterialPtr material) : mMaterial(material) {};
+ bool apply(LLViewerObject* object, S32 face)
+ {
+ if (object->permModify())
+ {
+ LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << mMaterial->asLLSD() << LL_ENDL;
+ LLMaterialMgr::getInstance()->put(object->getID(),face,*mMaterial);
+ object->setTEMaterialParams(face,mMaterial);
+ }
+ return true;
+ }
+ } func1(material);
+ mSelectedObjects->applyToTEs( &func1 );
+
+ struct f2 : public LLSelectedObjectFunctor
+ {
+ virtual bool apply(LLViewerObject* object)
+ {
+ if (object->permModify())
+ {
+ object->sendTEUpdate();
+ }
+ return true;
+ }
+ } func2;
+ mSelectedObjects->applyToObjects( &func2 );
+}
+
+void LLSelectMgr::selectionRemoveMaterial()
+{
+ struct f1 : public LLSelectedTEFunctor
+ {
+ bool apply(LLViewerObject* object, S32 face)
+ {
+ if (object->permModify())
+ {
+ LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
+ LLMaterialMgr::getInstance()->remove(object->getID(),face);
+ object->setTEMaterialParams(face, NULL);
+ }
+ return true;
+ }
+ } func1;
+ mSelectedObjects->applyToTEs( &func1 );
+
+ struct f2 : public LLSelectedObjectFunctor
+ {
+ virtual bool apply(LLViewerObject* object)
+ {
+ if (object->permModify())
+ {
+ object->sendTEUpdate();
+ }
+ return true;
+ }
+ } func2;
+ mSelectedObjects->applyToObjects( &func2 );
+}
+
//-----------------------------------------------------------------------------
// findObjectPermissions()
@@ -4398,7 +4474,8 @@ void LLSelectMgr::saveSelectedObjectTransform(EActionType action_type)
struct f : public LLSelectedNodeFunctor
{
EActionType mActionType;
- f(EActionType a) : mActionType(a) {}
+ LLSelectMgr* mManager;
+ f(EActionType a, LLSelectMgr* p) : mActionType(a), mManager(p) {}
virtual bool apply(LLSelectNode* selectNode)
{
LLViewerObject* object = selectNode->getObject();
@@ -4445,10 +4522,10 @@ void LLSelectMgr::saveSelectedObjectTransform(EActionType action_type)
}
selectNode->mSavedScale = object->getScale();
- selectNode->saveTextureScaleRatios();
+ selectNode->saveTextureScaleRatios(mManager->mTextureChannel);
return true;
}
- } func(action_type);
+ } func(action_type, this);
getSelection()->applyToNodes(&func);
mSavedSelectionBBox = getBBoxOfSelection();
@@ -5759,23 +5836,72 @@ void LLSelectNode::saveTextures(const uuid_vec_t& textures)
}
}
-void LLSelectNode::saveTextureScaleRatios()
+void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query)
{
mTextureScaleRatios.clear();
if (mObject.notNull())
{
+
+ LLVector3 scale = mObject->getScale();
+
for (U8 i = 0; i < mObject->getNumTEs(); i++)
{
- F32 s,t;
+ F32 s = 1.0f;
+ F32 t = 1.0f;
+
+ LLVector3 v;
+
const LLTextureEntry* tep = mObject->getTE(i);
- tep->getScale(&s,&t);
- U32 s_axis = 0;
- U32 t_axis = 0;
+ if (!tep)
+ continue;
+
+ LLMaterialPtr mat = tep->getMaterialParams();
+ U32 s_axis = VX;
+ U32 t_axis = VY;
LLPrimitive::getTESTAxes(i, &s_axis, &t_axis);
- LLVector3 v;
- LLVector3 scale = mObject->getScale();
+ switch(index_to_query)
+ {
+ case LLRender::DIFFUSE_MAP:
+ {
+ tep->getScale(&s,&t);
+ }
+ break;
+
+ case LLRender::NORMAL_MAP:
+ {
+ if (mat)
+ {
+ mat->getNormalRepeat(s, t);
+ }
+ else
+ {
+ tep->getScale(&s,&t);
+ }
+
+ }
+ break;
+
+ case LLRender::SPECULAR_MAP:
+ {
+ if (mat)
+ {
+ mat->getSpecularRepeat(s, t);
+ }
+ else
+ {
+ tep->getScale(&s,&t);
+ }
+ }
+ break;
+
+ default:
+ // should never be.
+ //
+ llassert_always(false);
+ break;
+ }
if (tep->getTexGen() == LLTextureEntry::TEX_GEN_PLANAR)
{
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index cc78e35869..f9b97cebdd 100755
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -43,10 +43,12 @@
#include "llpermissions.h"
#include "llcontrol.h"
#include "llviewerobject.h" // LLObjectSelection::getSelectedTEValue template
+#include "llmaterial.h"
#include <deque>
#include <boost/iterator/filter_iterator.hpp>
#include <boost/signals2.hpp>
+#include <boost/make_shared.hpp> // boost::make_shared
class LLMessageSystem;
class LLViewerTexture;
@@ -121,6 +123,8 @@ typedef enum e_selection_type
SELECT_TYPE_HUD
}ESelectType;
+const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF;
+
// Contains information about a selected object, particularly which TEs are selected.
class LLSelectNode
{
@@ -143,7 +147,7 @@ public:
// *NOTE: invalidate stored textures and colors when # faces change
void saveColors();
void saveTextures(const uuid_vec_t& textures);
- void saveTextureScaleRatios();
+ void saveTextureScaleRatios(LLRender::eTexIndex index_to_query);
BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const;
@@ -510,6 +514,11 @@ public:
void saveSelectedObjectColors();
void saveSelectedObjectTextures();
+ // Sets which texture channel to query for scale and rot of display
+ // and depends on UI state of LLPanelFace when editing
+ void setTextureChannel(LLRender::eTexIndex texIndex) { mTextureChannel = texIndex; }
+ LLRender::eTexIndex getTextureChannel() { return mTextureChannel; }
+
void selectionUpdatePhysics(BOOL use_physics);
void selectionUpdateTemporary(BOOL is_temporary);
void selectionUpdatePhantom(BOOL is_ghost);
@@ -540,6 +549,8 @@ public:
void selectionSetClickAction(U8 action);
void selectionSetIncludeInSearch(bool include_in_search);
void selectionSetGlow(const F32 glow);
+ void selectionSetMaterial(LLMaterialPtr material);
+ void selectionRemoveMaterial();
void selectionSetObjectPermissions(U8 perm_field, BOOL set, U32 perm_mask, BOOL override = FALSE);
void selectionSetObjectName(const std::string& name);
@@ -771,6 +782,7 @@ private:
EGridMode mGridMode;
BOOL mTEMode; // render te
+ LLRender::eTexIndex mTextureChannel; // diff, norm, or spec, depending on UI editing mode
LLVector3d mSelectionCenterGlobal;
LLBBox mSelectionBBox;
diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp
index 74fa5a87bb..df413ab849 100755
--- a/indra/newview/llsidepanelappearance.cpp
+++ b/indra/newview/llsidepanelappearance.cpp
@@ -231,7 +231,7 @@ void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility)
{
gAgentCamera.changeCameraToDefault();
gAgentCamera.resetView();
- }
+ }
}
}
diff --git a/indra/newview/llsidepanelappearance.h b/indra/newview/llsidepanelappearance.h
index 762f557a80..b0a6b9cf91 100755
--- a/indra/newview/llsidepanelappearance.h
+++ b/indra/newview/llsidepanelappearance.h
@@ -47,7 +47,7 @@ public:
virtual ~LLSidepanelAppearance();
/*virtual*/ BOOL postBuild();
- /*virtual*/ void onOpen(const LLSD& key);
+ /*virtual*/ void onOpen(const LLSD& key);
void refreshCurrentOutfitName(const std::string& name = "");
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index f85e855fd3..252f129133 100755
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -4632,7 +4632,13 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
mGroup(NULL),
mFace(NULL),
mDistance(0.f),
- mDrawMode(LLRender::TRIANGLES)
+ mDrawMode(LLRender::TRIANGLES),
+ mMaterial(NULL),
+ mShaderMask(0),
+ mSpecColor(1.0f, 1.0f, 1.0f, 0.5f),
+ mEnvIntensity(0.0f),
+ mAlphaMaskCutoff(0.5f),
+ mDiffuseAlphaMode(0)
{
mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index b1706d9d35..bf32440848 100755
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -119,6 +119,17 @@ public:
LL_ALIGN_16(LLFace* mFace); //associated face
F32 mDistance;
U32 mDrawMode;
+ LLMaterialPtr mMaterial; // If this is null, the following parameters are unused.
+ U32 mShaderMask;
+ LLPointer<LLViewerTexture> mSpecularMap;
+ const LLMatrix4* mSpecularMapMatrix;
+ LLPointer<LLViewerTexture> mNormalMap;
+ const LLMatrix4* mNormalMapMatrix;
+ LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent
+ F32 mEnvIntensity;
+ F32 mAlphaMaskCutoff;
+ U8 mDiffuseAlphaMode;
+
struct CompareTexture
{
@@ -169,7 +180,7 @@ public:
}
};
-
+
struct CompareBump
{
bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
@@ -739,7 +750,7 @@ class LLVolumeGeometryManager: public LLGeometryManager
virtual void rebuildGeom(LLSpatialGroup* group);
virtual void rebuildMesh(LLSpatialGroup* group);
virtual void getGeometry(LLSpatialGroup* group);
- void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE);
+ void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL no_materials = FALSE);
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
};
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 82596a86b9..cff3a7e02a 100755
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -645,7 +645,7 @@ bool idle_startup()
gAudiop = (LLAudioEngine *) new LLAudioEngine_OpenAL();
}
#endif
-
+
if (gAudiop)
{
#if LL_WINDOWS
diff --git a/indra/newview/lltextureatlas.cpp b/indra/newview/lltextureatlas.cpp
index f8c1bca8ae..dbbe331954 100755
--- a/indra/newview/lltextureatlas.cpp
+++ b/indra/newview/lltextureatlas.cpp
@@ -71,7 +71,7 @@ LLTextureAtlas::~LLTextureAtlas()
//virtual
S8 LLTextureAtlas::getType() const
{
- return LLViewerTexture::ATLAS_TEXTURE ;
+ return 0; //LLViewerTexture::ATLAS_TEXTURE ;
}
void LLTextureAtlas::getTexCoordOffset(S16 col, S16 row, F32& xoffset, F32& yoffset)
diff --git a/indra/newview/lltexturecache.h b/indra/newview/lltexturecache.h
index e3fc957fd2..deaacc4975 100755
--- a/indra/newview/lltexturecache.h
+++ b/indra/newview/lltexturecache.h
@@ -24,7 +24,7 @@
* $/LicenseInfo$
*/
-#ifndef LL_LLTEXTURECACHE_
+#ifndef LL_LLTEXTURECACHE_H
#define LL_LLTEXTURECACHE_H
#include "lldir.h"
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index e2d0fdf357..9badba4143 100755
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -144,7 +144,7 @@ public:
static void onBtnCancel( void* userdata );
void onBtnPipette( );
//static void onBtnRevert( void* userdata );
- static void onBtnWhite( void* userdata );
+ static void onBtnBlank( void* userdata );
static void onBtnNone( void* userdata );
static void onBtnClear( void* userdata );
void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
@@ -165,7 +165,6 @@ protected:
LLUUID mImageAssetID; // Currently selected texture
LLUIImagePtr mFallbackImage; // What to show if currently selected texture is null.
- LLUUID mWhiteImageAssetID;
LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory.
LLUUID mOriginalImageAssetID;
@@ -208,8 +207,7 @@ LLFloaterTexturePicker::LLFloaterTexturePicker(
: LLFloater(LLSD()),
mOwner( owner ),
mImageAssetID( owner->getImageAssetID() ),
- mFallbackImage( fallback_image ),
- mWhiteImageAssetID( gSavedSettings.getString( "UIImgWhiteUUID" ) ),
+ mFallbackImage( fallback_image ),
mOriginalImageAssetID(owner->getImageAssetID()),
mLabel(label),
mTentativeLabel(NULL),
@@ -426,7 +424,7 @@ BOOL LLFloaterTexturePicker::postBuild()
childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this);
childSetAction("None", LLFloaterTexturePicker::onBtnNone,this);
- childSetAction("Blank", LLFloaterTexturePicker::onBtnWhite,this);
+ childSetAction("Blank", LLFloaterTexturePicker::onBtnBlank,this);
childSetCommitCallback("show_folders_check", onShowFolders, this);
@@ -581,7 +579,7 @@ void LLFloaterTexturePicker::draw()
}
getChildView("Default")->setEnabled(mImageAssetID != mOwner->getDefaultImageAssetID());
- getChildView("Blank")->setEnabled(mImageAssetID != mWhiteImageAssetID );
+ getChildView("Blank")->setEnabled(mImageAssetID != mOwner->getBlankImageAssetID());
getChildView("None")->setEnabled(mOwner->getAllowNoTexture() && !mImageAssetID.isNull() );
LLFloater::draw();
@@ -721,11 +719,11 @@ void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
}
// static
-void LLFloaterTexturePicker::onBtnWhite(void* userdata)
+void LLFloaterTexturePicker::onBtnBlank(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setCanApply(true, true);
- self->setImageID( self->mWhiteImageAssetID );
+ self->setImageID( self->mOwner->getBlankImageAssetID() );
self->commitIfImmediateSet();
}
@@ -1056,6 +1054,12 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
mDefaultImageName(p.default_image_name),
mFallbackImage(p.fallback_image)
{
+
+ // Default of defaults is white image for diff tex
+ //
+ LLUUID whiteImage( gSavedSettings.getString( "UIImgWhiteUUID" ) );
+ setBlankImageAssetID( whiteImage );
+
setAllowNoTexture(p.allow_no_texture);
setCanApplyImmediately(p.can_apply_immediately);
mCommitOnSelection = !p.no_commit_on_selection;
diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h
index 599d9c70c5..a7ef1b3f78 100755
--- a/indra/newview/lltexturectrl.h
+++ b/indra/newview/lltexturectrl.h
@@ -126,6 +126,7 @@ public:
// LLTextureCtrl interface
void showPicker(BOOL take_focus);
+ bool isPickerShown() { return !mFloaterHandle.isDead(); }
void setLabel(const std::string& label);
void setLabelWidth(S32 label_width) {mLabelWidth =label_width;}
const std::string& getLabel() const { return mLabel; }
@@ -145,6 +146,9 @@ public:
const std::string& getDefaultImageName() const { return mDefaultImageName; }
+ void setBlankImageAssetID( const LLUUID& id ) { mBlankImageAssetID = id; }
+ const LLUUID& getBlankImageAssetID() const { return mBlankImageAssetID; }
+
void setCaption(const std::string& caption);
void setCanApplyImmediately(BOOL b);
@@ -201,6 +205,7 @@ private:
LLUUID mImageItemID;
LLUUID mImageAssetID;
LLUUID mDefaultImageAssetID;
+ LLUUID mBlankImageAssetID;
LLUIImagePtr mFallbackImage;
std::string mDefaultImageName;
LLHandle<LLFloater> mFloaterHandle;
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index be5fde9e2b..6173e76a35 100755
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -1896,9 +1896,9 @@ void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRe
LLCore::HttpStatus status(response->getStatus());
LL_DEBUGS("Texture") << "HTTP COMPLETE: " << mID
- << " status: " << status.toHex()
- << " '" << status.toString() << "'"
- << llendl;
+ << " status: " << status.toHex()
+ << " '" << status.toString() << "'"
+ << llendl;
// unsigned int offset(0), length(0), full_length(0);
// response->getRange(&offset, &length, &full_length);
// llwarns << "HTTP COMPLETE: " << mID << " handle: " << handle
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp
index 094694dc06..3da934b148 100755
--- a/indra/newview/llvieweraudio.cpp
+++ b/indra/newview/llvieweraudio.cpp
@@ -400,7 +400,7 @@ void audio_update_volume(bool force_update)
gAudiop->setDopplerFactor(gSavedSettings.getF32("AudioLevelDoppler"));
if(!LLViewerCamera::getInstance()->cameraUnderWater())
- gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff"));
+ gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff"));
else
gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelUnderwaterRolloff"));
@@ -494,18 +494,18 @@ void audio_update_wind(bool force_update)
LLViewerRegion* region = gAgent.getRegion();
if (region)
{
- // Scale down the contribution of weather-simulation wind to the
- // ambient wind noise. Wind velocity averages 3.5 m/s, with gusts to 7 m/s
- // whereas steady-state avatar walk velocity is only 3.2 m/s.
- // Without this the world feels desolate on first login when you are
- // standing still.
- static LLUICachedControl<F32> wind_level("AudioLevelWind", 0.5f);
- LLVector3 scaled_wind_vec = gWindVec * wind_level;
-
- // Mix in the avatar's motion, subtract because when you walk north,
- // the apparent wind moves south.
- LLVector3 final_wind_vec = scaled_wind_vec - gAgent.getVelocity();
-
+ // Scale down the contribution of weather-simulation wind to the
+ // ambient wind noise. Wind velocity averages 3.5 m/s, with gusts to 7 m/s
+ // whereas steady-state avatar walk velocity is only 3.2 m/s.
+ // Without this the world feels desolate on first login when you are
+ // standing still.
+ static LLUICachedControl<F32> wind_level("AudioLevelWind", 0.5f);
+ LLVector3 scaled_wind_vec = gWindVec * wind_level;
+
+ // Mix in the avatar's motion, subtract because when you walk north,
+ // the apparent wind moves south.
+ LLVector3 final_wind_vec = scaled_wind_vec - gAgent.getVelocity();
+
// rotate the wind vector to be listener (agent) relative
gRelativeWindVec = gAgent.getFrameAgent().rotateToLocal( final_wind_vec );
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index a62f73deef..afbb59e723 100755
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -401,6 +401,25 @@ static bool handleRenderDeferredChanged(const LLSD& newvalue)
return true;
}
+// This looks a great deal like handleRenderDeferredChanged because
+// Advanced Lighting (Materials) implies bumps and shiny so disabling
+// bumps should further disable that feature.
+//
+static bool handleRenderBumpChanged(const LLSD& newval)
+{
+ LLRenderTarget::sUseFBO = newval.asBoolean();
+ if (gPipeline.isInit())
+ {
+ gPipeline.updateRenderBump();
+ gPipeline.updateRenderDeferred();
+ gPipeline.releaseGLBuffers();
+ gPipeline.createGLBuffers();
+ gPipeline.resetVertexBuffers();
+ LLViewerShaderMgr::instance()->setShaders();
+ }
+ return true;
+}
+
static bool handleRenderUseImpostorsChanged(const LLSD& newvalue)
{
LLVOAvatar::sUseImpostors = newvalue.asBoolean();
@@ -629,7 +648,7 @@ void settings_setup_listeners()
gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
- gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
+ gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleRenderBumpChanged, _2));
gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderUseImpostors")->getSignal()->connect(boost::bind(&handleRenderUseImpostorsChanged, _2));
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index cf59e67955..37c579bdf5 100755
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -98,6 +98,7 @@ BOOL gDepthDirty = FALSE;
BOOL gResizeScreenTexture = FALSE;
BOOL gWindowResized = FALSE;
BOOL gSnapshot = FALSE;
+BOOL gShaderProfileFrame = FALSE;
U32 gRecentFrameCount = 0; // number of 'recent' frames
LLFrameTimer gRecentFPSTime;
@@ -340,6 +341,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
return;
}
+
+ if (gShaderProfileFrame)
+ {
+ LLGLSLShader::initProfile();
+ }
+
//LLGLState::verify(FALSE);
/////////////////////////////////////////////////
@@ -1018,6 +1025,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:Done");
gShiftFrame = false;
+
+ if (gShaderProfileFrame)
+ {
+ gShaderProfileFrame = FALSE;
+ LLGLSLShader::finishProfile();
+ }
}
void render_hud_attachments()
@@ -1037,6 +1050,7 @@ void render_hud_attachments()
if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices())
{
+ LLPipeline::sRenderingHUDs = TRUE;
LLCamera hud_cam = *LLViewerCamera::getInstance();
hud_cam.setOrigin(-1.f,0,0);
hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1));
@@ -1085,6 +1099,7 @@ void render_hud_attachments()
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_MATERIAL);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY);
@@ -1109,6 +1124,7 @@ void render_hud_attachments()
gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);
}
LLPipeline::sUseOcclusion = use_occlusion;
+ LLPipeline::sRenderingHUDs = FALSE;
}
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
diff --git a/indra/newview/llviewerinventory.h b/indra/newview/llviewerinventory.h
index 61b1b8d846..ab19a12014 100755
--- a/indra/newview/llviewerinventory.h
+++ b/indra/newview/llviewerinventory.h
@@ -256,7 +256,7 @@ class AddFavoriteLandmarkCallback : public LLInventoryCallback
public:
AddFavoriteLandmarkCallback() : mTargetLandmarkId(LLUUID::null) {}
void setTargetLandmarkId(const LLUUID& target_uuid) { mTargetLandmarkId = target_uuid; }
-
+
private:
void fire(const LLUUID& inv_item);
@@ -283,13 +283,13 @@ public:
// virtual
void fire(const LLUUID& item_id)
- {
+{
mFireFunc(item_id);
}
// virtual
~LLBoostFuncInventoryCallback()
- {
+{
mDestroyFunc();
}
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index beca08203f..5e2f05f468 100755
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -147,6 +147,8 @@ void handle_test_load_url(void*);
//extern BOOL gDebugAvatarRotation;
extern BOOL gDebugClicks;
extern BOOL gDebugWindowProc;
+extern BOOL gShaderProfileFrame;
+
//extern BOOL gDebugTextEditorTips;
//extern BOOL gDebugSelectMgr;
@@ -291,6 +293,7 @@ void request_friendship(const LLUUID& agent_id);
// Tools menu
void handle_selected_texture_info(void*);
+void handle_selected_material_info();
void handle_dump_followcam(void*);
void handle_viewer_enable_message_log(void*);
@@ -1189,28 +1192,6 @@ class LLAdvancedCheckWireframe : public view_listener_t
}
};
-//////////////////////
-// TEXTURE ATLAS //
-//////////////////////
-
-class LLAdvancedToggleTextureAtlas : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLViewerTexture::sUseTextureAtlas = !LLViewerTexture::sUseTextureAtlas;
- gSavedSettings.setBOOL("EnableTextureAtlas", LLViewerTexture::sUseTextureAtlas) ;
- return true;
- }
-};
-
-class LLAdvancedCheckTextureAtlas : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLViewerTexture::sUseTextureAtlas; // <-- make this using LLCacheControl
- return new_value;
- }
-};
//////////////////////////
// DUMP SCRIPTED CAMERA //
@@ -6463,7 +6444,7 @@ class LLAttachmentDetachFromPoint : public view_listener_t
LLViewerObject *attached_object = (*iter);
ids_to_remove.push_back(attached_object->getAttachmentItemID());
}
- }
+ }
if (!ids_to_remove.empty())
{
LLAppearanceMgr::instance().removeItemsFromAvatar(ids_to_remove);
@@ -6920,6 +6901,47 @@ void handle_selected_texture_info(void*)
}
}
+void handle_selected_material_info()
+{
+ for (LLObjectSelection::valid_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_begin();
+ iter != LLSelectMgr::getInstance()->getSelection()->valid_end(); iter++)
+ {
+ LLSelectNode* node = *iter;
+
+ std::string msg;
+ msg.assign("Material info for: \n");
+ msg.append(node->mName);
+
+ U8 te_count = node->getObject()->getNumTEs();
+ // map from material ID to list of faces using it
+ typedef std::map<LLMaterialID, std::vector<U8> > map_t;
+ map_t faces_per_material;
+ for (U8 i = 0; i < te_count; i++)
+ {
+ if (!node->isTESelected(i)) continue;
+
+ const LLMaterialID& material_id = node->getObject()->getTE(i)->getMaterialID();
+ faces_per_material[material_id].push_back(i);
+ }
+ // Per-material, dump which faces are using it.
+ map_t::iterator it;
+ for (it = faces_per_material.begin(); it != faces_per_material.end(); ++it)
+ {
+ const LLMaterialID& material_id = it->first;
+ msg += llformat("%s on face ", material_id.asString().c_str());
+ for (U8 i = 0; i < it->second.size(); ++i)
+ {
+ msg.append( llformat("%d ", (S32)(it->second[i])));
+ }
+ msg.append("\n");
+ }
+
+ LLSD args;
+ args["MESSAGE"] = msg;
+ LLNotificationsUtil::add("SystemMessage", args);
+ }
+}
+
void handle_test_male(void*)
{
LLAppearanceMgr::instance().wearOutfitByName("Male Shape & Outfit");
@@ -7022,6 +7044,15 @@ class LLAdvancedClickRenderShadowOption: public view_listener_t
}
};
+class LLAdvancedClickRenderProfile: public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ gShaderProfileFrame = TRUE;
+ return true;
+ }
+};
+
void menu_toggle_attached_lights(void* user_data)
{
LLPipeline::sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
@@ -8442,11 +8473,10 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedToggleInfoDisplay(), "Advanced.ToggleInfoDisplay");
view_listener_t::addMenu(new LLAdvancedCheckInfoDisplay(), "Advanced.CheckInfoDisplay");
view_listener_t::addMenu(new LLAdvancedSelectedTextureInfo(), "Advanced.SelectedTextureInfo");
+ commit.add("Advanced.SelectedMaterialInfo", boost::bind(&handle_selected_material_info));
view_listener_t::addMenu(new LLAdvancedToggleWireframe(), "Advanced.ToggleWireframe");
view_listener_t::addMenu(new LLAdvancedCheckWireframe(), "Advanced.CheckWireframe");
// Develop > Render
- view_listener_t::addMenu(new LLAdvancedToggleTextureAtlas(), "Advanced.ToggleTextureAtlas");
- view_listener_t::addMenu(new LLAdvancedCheckTextureAtlas(), "Advanced.CheckTextureAtlas");
view_listener_t::addMenu(new LLAdvancedEnableObjectObjectOcclusion(), "Advanced.EnableObjectObjectOcclusion");
view_listener_t::addMenu(new LLAdvancedEnableRenderFBO(), "Advanced.EnableRenderFBO");
view_listener_t::addMenu(new LLAdvancedEnableRenderDeferred(), "Advanced.EnableRenderDeferred");
@@ -8460,7 +8490,7 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedHandleAttachedLightParticles(), "Advanced.HandleAttachedLightParticles");
view_listener_t::addMenu(new LLAdvancedCheckRenderShadowOption(), "Advanced.CheckRenderShadowOption");
view_listener_t::addMenu(new LLAdvancedClickRenderShadowOption(), "Advanced.ClickRenderShadowOption");
-
+ view_listener_t::addMenu(new LLAdvancedClickRenderProfile(), "Advanced.ClickRenderProfile");
#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
view_listener_t::addMenu(new LLAdvancedHandleToggleHackedGodmode(), "Advanced.HandleToggleHackedGodmode");
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 064e96e394..4e233d479a 100755
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -201,6 +201,8 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
mTotalCRC(0),
mListIndex(-1),
mTEImages(NULL),
+ mTENormalMaps(NULL),
+ mTESpecularMaps(NULL),
mGLName(0),
mbCanSelect(TRUE),
mFlags(0),
@@ -321,6 +323,18 @@ void LLViewerObject::deleteTEImages()
{
delete[] mTEImages;
mTEImages = NULL;
+
+ if (mTENormalMaps != NULL)
+ {
+ delete[] mTENormalMaps;
+ mTENormalMaps = NULL;
+ }
+
+ if (mTESpecularMaps != NULL)
+ {
+ delete[] mTESpecularMaps;
+ mTESpecularMaps = NULL;
+ }
}
void LLViewerObject::markDead()
@@ -516,6 +530,17 @@ void LLViewerObject::setNameValueList(const std::string& name_value_list)
}
}
+void LLViewerObject::setSelected(BOOL sel)
+{
+ mUserSelected = sel;
+ resetRot();
+
+ if (!sel)
+ {
+ setAllTESelected(false);
+ }
+}
+
// This method returns true if the object is over land owned by the
// agent.
bool LLViewerObject::isReturnable()
@@ -3928,25 +3953,39 @@ void LLViewerObject::setNumTEs(const U8 num_tes)
{
LLPointer<LLViewerTexture> *new_images;
new_images = new LLPointer<LLViewerTexture>[num_tes];
+
+ LLPointer<LLViewerTexture> *new_normmaps;
+ new_normmaps = new LLPointer<LLViewerTexture>[num_tes];
+
+ LLPointer<LLViewerTexture> *new_specmaps;
+ new_specmaps = new LLPointer<LLViewerTexture>[num_tes];
for (i = 0; i < num_tes; i++)
{
if (i < getNumTEs())
{
new_images[i] = mTEImages[i];
+ new_normmaps[i] = mTENormalMaps[i];
+ new_specmaps[i] = mTESpecularMaps[i];
}
else if (getNumTEs())
{
new_images[i] = mTEImages[getNumTEs()-1];
+ new_normmaps[i] = mTENormalMaps[getNumTEs()-1];
+ new_specmaps[i] = mTESpecularMaps[getNumTEs()-1];
}
else
{
new_images[i] = NULL;
+ new_normmaps[i] = NULL;
+ new_specmaps[i] = NULL;
}
}
deleteTEImages();
mTEImages = new_images;
+ mTENormalMaps = new_normmaps;
+ mTESpecularMaps = new_specmaps;
}
else
{
@@ -4025,12 +4064,18 @@ void LLViewerObject::sendTEUpdate() const
void LLViewerObject::setTE(const U8 te, const LLTextureEntry &texture_entry)
{
LLPrimitive::setTE(te, texture_entry);
-// This doesn't work, don't get any textures.
-// if (mDrawable.notNull() && mDrawable->isVisible())
-// {
- const LLUUID& image_id = getTE(te)->getID();
+
+ const LLUUID& image_id = getTE(te)->getID();
mTEImages[te] = LLViewerTextureManager::getFetchedTexture(image_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
-// }
+
+ if (getTE(te)->getMaterialParams().notNull())
+ {
+ const LLUUID& norm_id = getTE(te)->getMaterialParams()->getNormalID();
+ mTENormalMaps[te] = LLViewerTextureManager::getFetchedTexture(norm_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+
+ const LLUUID& spec_id = getTE(te)->getMaterialParams()->getSpecularID();
+ mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ }
}
void LLViewerObject::setTEImage(const U8 te, LLViewerTexture *imagep)
@@ -4065,6 +4110,52 @@ S32 LLViewerObject::setTETextureCore(const U8 te, LLViewerTexture *image)
return retval;
}
+S32 LLViewerObject::setTENormalMapCore(const U8 te, LLViewerTexture *image)
+{
+ S32 retval = TEM_CHANGE_TEXTURE;
+ const LLUUID& uuid = image ? image->getID() : LLUUID::null;
+ if (uuid != getTE(te)->getID() ||
+ uuid == LLUUID::null)
+ {
+ LLTextureEntry* tep = getTE(te);
+ LLMaterial* mat = NULL;
+ if (tep)
+ {
+ mat = tep->getMaterialParams();
+ }
+
+ if (mat)
+ {
+ mat->setNormalID(uuid);
+ }
+ }
+ changeTENormalMap(te,image);
+ return retval;
+}
+
+S32 LLViewerObject::setTESpecularMapCore(const U8 te, LLViewerTexture *image)
+{
+ S32 retval = TEM_CHANGE_TEXTURE;
+ const LLUUID& uuid = image ? image->getID() : LLUUID::null;
+ if (uuid != getTE(te)->getID() ||
+ uuid == LLUUID::null)
+ {
+ LLTextureEntry* tep = getTE(te);
+ LLMaterial* mat = NULL;
+ if (tep)
+ {
+ mat = tep->getMaterialParams();
+ }
+
+ if (mat)
+ {
+ mat->setSpecularID(uuid);
+ }
+ }
+ changeTESpecularMap(te, image);
+ return retval;
+}
+
//virtual
void LLViewerObject::changeTEImage(S32 index, LLViewerTexture* new_image)
{
@@ -4075,6 +4166,34 @@ void LLViewerObject::changeTEImage(S32 index, LLViewerTexture* new_image)
mTEImages[index] = new_image ;
}
+void LLViewerObject::changeTENormalMap(S32 index, LLViewerTexture* new_image)
+{
+ if(index < 0 || index >= getNumTEs())
+ {
+ return ;
+ }
+ setChanged(TEXTURE);
+ if (mDrawable.notNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ }
+ mTENormalMaps[index] = new_image ;
+}
+
+void LLViewerObject::changeTESpecularMap(S32 index, LLViewerTexture* new_image)
+{
+ if(index < 0 || index >= getNumTEs())
+ {
+ return ;
+ }
+ setChanged(TEXTURE);
+ if (mDrawable.notNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ }
+ mTESpecularMaps[index] = new_image ;
+}
+
S32 LLViewerObject::setTETexture(const U8 te, const LLUUID& uuid)
{
// Invalid host == get from the agent's sim
@@ -4083,6 +4202,19 @@ S32 LLViewerObject::setTETexture(const U8 te, const LLUUID& uuid)
return setTETextureCore(te,image);
}
+S32 LLViewerObject::setTENormalMap(const U8 te, const LLUUID& uuid)
+{
+ LLViewerFetchedTexture *image = (uuid == LLUUID::null) ? NULL : LLViewerTextureManager::getFetchedTexture(
+ uuid, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost::invalid);
+ return setTENormalMapCore(te, image);
+}
+
+S32 LLViewerObject::setTESpecularMap(const U8 te, const LLUUID& uuid)
+{
+ LLViewerFetchedTexture *image = (uuid == LLUUID::null) ? NULL : LLViewerTextureManager::getFetchedTexture(
+ uuid, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost::invalid);
+ return setTESpecularMapCore(te, image);
+}
S32 LLViewerObject::setTEColor(const U8 te, const LLColor3& color)
{
@@ -4243,6 +4375,66 @@ S32 LLViewerObject::setTEGlow(const U8 te, const F32 glow)
return retval;
}
+S32 LLViewerObject::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
+{
+ S32 retval = 0;
+ const LLTextureEntry *tep = getTE(te);
+ if (!tep)
+ {
+ LL_WARNS("Material") << "No texture entry for te " << (S32)te
+ << ", object " << mID
+ << ", material " << pMaterialID
+ << LL_ENDL;
+ }
+ //else if (pMaterialID != tep->getMaterialID())
+ {
+ LL_DEBUGS("Material") << "Changing texture entry for te " << (S32)te
+ << ", object " << mID
+ << ", material " << pMaterialID
+ << LL_ENDL;
+ retval = LLPrimitive::setTEMaterialID(te, pMaterialID);
+ if (retval)
+ {
+ // Kitty would like to know if this is necessary?
+ // Since we should get a setTEMaterialParams that does it anyway?
+ //
+ setChanged(TEXTURE);
+ if (mDrawable.notNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ }
+ }
+ }
+ return retval;
+}
+
+S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
+{
+ S32 retval = 0;
+ const LLTextureEntry *tep = getTE(te);
+ if (!tep)
+ {
+ llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl;
+ return 0;
+ }
+
+ retval = LLPrimitive::setTEMaterialParams(te, pMaterialParams);
+ LL_DEBUGS("Material") << "Changing material params for te " << (S32)te
+ << ", object " << mID
+ << " (" << retval << ")"
+ << LL_ENDL;
+ setTENormalMap(te, (pMaterialParams) ? pMaterialParams->getNormalID() : LLUUID::null);
+ setTESpecularMap(te, (pMaterialParams) ? pMaterialParams->getSpecularID() : LLUUID::null);
+
+ setChanged(TEXTURE);
+ if (mDrawable.notNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ }
+
+ return retval;
+}
+
S32 LLViewerObject::setTEScale(const U8 te, const F32 s, const F32 t)
{
@@ -4344,6 +4536,50 @@ LLViewerTexture *LLViewerObject::getTEImage(const U8 face) const
}
+LLViewerTexture *LLViewerObject::getTENormalMap(const U8 face) const
+{
+ // llassert(mTEImages);
+
+ if (face < getNumTEs())
+ {
+ LLViewerTexture* image = mTENormalMaps[face];
+ if (image)
+ {
+ return image;
+ }
+ else
+ {
+ return (LLViewerTexture*)(LLViewerFetchedTexture::sDefaultImagep);
+ }
+ }
+
+ llerrs << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << llendl;
+
+ return NULL;
+}
+
+LLViewerTexture *LLViewerObject::getTESpecularMap(const U8 face) const
+{
+ // llassert(mTEImages);
+
+ if (face < getNumTEs())
+ {
+ LLViewerTexture* image = mTESpecularMaps[face];
+ if (image)
+ {
+ return image;
+ }
+ else
+ {
+ return (LLViewerTexture*)(LLViewerFetchedTexture::sDefaultImagep);
+ }
+ }
+
+ llerrs << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << llendl;
+
+ return NULL;
+}
+
void LLViewerObject::fitFaceTexture(const U8 face)
{
llinfos << "fitFaceTexture not implemented" << llendl;
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 316dbce7d0..bcb74a8d1f 100755
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -211,7 +211,7 @@ public:
LLViewerRegion* getRegion() const { return mRegionp; }
BOOL isSelected() const { return mUserSelected; }
- virtual void setSelected(BOOL sel) { mUserSelected = sel; resetRot();}
+ virtual void setSelected(BOOL sel);
const LLUUID &getID() const { return mID; }
U32 getLocalID() const { return mLocalID; }
@@ -301,7 +301,11 @@ public:
/*virtual*/ void setNumTEs(const U8 num_tes);
/*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
/*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
- S32 setTETextureCore(const U8 te, LLViewerTexture *image);
+ /*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid);
+ /*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid);
+ S32 setTETextureCore(const U8 te, LLViewerTexture *image);
+ S32 setTENormalMapCore(const U8 te, LLViewerTexture *image);
+ S32 setTESpecularMapCore(const U8 te, LLViewerTexture *image);
/*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color);
/*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color);
/*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
@@ -318,10 +322,16 @@ public:
/*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright );
/*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags );
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
+ /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
+ /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
/*virtual*/ BOOL setMaterial(const U8 material);
virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive
virtual void changeTEImage(S32 index, LLViewerTexture* new_image) ;
+ virtual void changeTENormalMap(S32 index, LLViewerTexture* new_image) ;
+ virtual void changeTESpecularMap(S32 index, LLViewerTexture* new_image) ;
LLViewerTexture *getTEImage(const U8 te) const;
+ LLViewerTexture *getTENormalMap(const U8 te) const;
+ LLViewerTexture *getTESpecularMap(const U8 te) const;
void fitFaceTexture(const U8 face);
void sendTEUpdate() const; // Sends packed representation of all texture entry information
@@ -596,6 +606,8 @@ public:
S32 mListIndex;
LLPointer<LLViewerTexture> *mTEImages;
+ LLPointer<LLViewerTexture> *mTENormalMaps;
+ LLPointer<LLViewerTexture> *mTESpecularMaps;
// Selection, picking and rendering variables
U32 mGLName; // GL "name" used by selection code
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index b8b53aa6e4..8422708add 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -143,7 +143,7 @@ public:
CapabilityMap mCapabilities;
CapabilityMap mSecondCapabilitiesTracker;
-
+
LLEventPoll* mEventPoll;
S32 mSeedCapMaxAttempts;
@@ -220,7 +220,7 @@ public:
}
}
- void result(const LLSD& content)
+ void result(const LLSD& content)
{
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle);
if(!regionp) //region was removed
@@ -1587,7 +1587,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("EventQueueGet");
if (gSavedSettings.getBOOL("UseHTTPInventory"))
- {
+ {
capabilityNames.append("FetchLib2");
capabilityNames.append("FetchLibDescendents2");
capabilityNames.append("FetchInventory2");
@@ -1606,7 +1606,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("LandResources");
capabilityNames.append("MapLayer");
capabilityNames.append("MapLayerGod");
- capabilityNames.append("MeshUploadFlag");
+ capabilityNames.append("MeshUploadFlag");
capabilityNames.append("NavMeshGenerationStatus");
capabilityNames.append("NewFileAgentInventory");
capabilityNames.append("ObjectMedia");
@@ -1617,6 +1617,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("ProductInfoRequest");
capabilityNames.append("ProvisionVoiceAccountRequest");
capabilityNames.append("RemoteParcelRequest");
+ capabilityNames.append("RenderMaterials");
capabilityNames.append("RequestTextureDownload");
capabilityNames.append("ResourceCostSelected");
capabilityNames.append("RetrieveNavMeshSrc");
@@ -1646,7 +1647,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("ViewerMetrics");
capabilityNames.append("ViewerStartAuction");
capabilityNames.append("ViewerStats");
-
+
// Please add new capabilities alphabetically to reduce
// merge conflicts.
}
@@ -1654,8 +1655,8 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
void LLViewerRegion::setSeedCapability(const std::string& url)
{
if (getCapability("Seed") == url)
- {
- //llwarns << "Ignoring duplicate seed capability" << llendl;
+ {
+ // llwarns << "Ignoring duplicate seed capability" << llendl;
//Instead of just returning we build up a second set of seed caps and compare them
//to the "original" seed cap received and determine why there is problem!
LLSD capabilityNames = LLSD::emptyArray();
diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h
index b5fe4677b7..56cd0c9ea1 100755
--- a/indra/newview/llviewerregion.h
+++ b/indra/newview/llviewerregion.h
@@ -342,7 +342,7 @@ public:
void getNeighboringRegionsStatus( std::vector<S32>& regions );
const LLViewerRegionImpl * getRegionImpl() const { return mImpl; }
LLViewerRegionImpl * getRegionImplNC() { return mImpl; }
-
+
public:
struct CompareDistance
{
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index ba9818946c..022ddb69ce 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -143,6 +143,9 @@ LLGLSLShader gUnderWaterProgram;
//interface shaders
LLGLSLShader gHighlightProgram;
+LLGLSLShader gHighlightNormalProgram;
+LLGLSLShader gHighlightSpecularProgram;
+
LLGLSLShader gPathfindingProgram;
LLGLSLShader gPathfindingNoNormalsProgram;
@@ -200,6 +203,7 @@ LLGLSLShader gDeferredEmissiveProgram;
LLGLSLShader gDeferredPostProgram;
LLGLSLShader gDeferredCoFProgram;
LLGLSLShader gDeferredDoFCombineProgram;
+LLGLSLShader gDeferredPostGammaCorrectProgram;
LLGLSLShader gFXAAProgram;
LLGLSLShader gDeferredPostNoDoFProgram;
LLGLSLShader gDeferredWLSkyProgram;
@@ -207,6 +211,9 @@ LLGLSLShader gDeferredWLCloudProgram;
LLGLSLShader gDeferredStarProgram;
LLGLSLShader gNormalMapGenProgram;
+// Deferred materials shaders
+LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
+
LLViewerShaderMgr::LLViewerShaderMgr() :
mVertexShaderLevel(SHADER_COUNT, 0),
mMaxAvatarShaderLevel(0)
@@ -271,6 +278,14 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gUnderWaterProgram);
mShaderList.push_back(&gDeferredSunProgram);
mShaderList.push_back(&gDeferredSoftenProgram);
+ mShaderList.push_back(&gDeferredMaterialProgram[1]);
+ mShaderList.push_back(&gDeferredMaterialProgram[5]);
+ mShaderList.push_back(&gDeferredMaterialProgram[9]);
+ mShaderList.push_back(&gDeferredMaterialProgram[13]);
+ mShaderList.push_back(&gDeferredMaterialProgram[1+LLMaterial::SHADER_COUNT]);
+ mShaderList.push_back(&gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT]);
+ mShaderList.push_back(&gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT]);
+ mShaderList.push_back(&gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT]);
mShaderList.push_back(&gDeferredAlphaProgram);
mShaderList.push_back(&gDeferredSkinnedAlphaProgram);
mShaderList.push_back(&gDeferredFullbrightProgram);
@@ -740,6 +755,8 @@ void LLViewerShaderMgr::unloadShaders()
gAvatarEyeballProgram.unload();
gAvatarPickProgram.unload();
gHighlightProgram.unload();
+ gHighlightNormalProgram.unload();
+ gHighlightSpecularProgram.unload();
gWLSkyProgram.unload();
gWLCloudProgram.unload();
@@ -780,9 +797,6 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
// Load basic dependency shaders first
// All of these have to load for any shaders to function
-#if LL_DARWIN // Mac can't currently handle all 8 lights,
- S32 sum_lights_class = 2;
-#else
S32 sum_lights_class = 3;
// class one cards will get the lower sum lights
@@ -793,7 +807,6 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
{
sum_lights_class = 2;
}
-#endif
// If we have sun and moon only checked, then only sum those lights.
if (gPipeline.getLightingDetail() == 0)
@@ -801,6 +814,14 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
sum_lights_class = 1;
}
+#if LL_DARWIN
+ // Work around driver crashes on older Macs when using deferred rendering
+ // NORSPEC-59
+ //
+ if (gGLManager.mIsMobileGF)
+ sum_lights_class = 3;
+#endif
+
// Use the feature table to mask out the max light level to use. Also make sure it's at least 1.
S32 max_light_class = gSavedSettings.getS32("RenderShaderLightingMaxLevel");
sum_lights_class = llclamp(sum_lights_class, 1, max_light_class);
@@ -826,12 +847,14 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) );
}
shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) );
-
+
+ boost::unordered_map<std::string, std::string> attribs;
+
// We no longer have to bind the shaders to global glhandles, they are automatically added to a map now.
for (U32 i = 0; i < shaders.size(); i++)
{
// Note usage of GL_VERTEX_SHADER_ARB
- if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB) == 0)
+ if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB, &attribs) == 0)
{
return FALSE;
}
@@ -879,11 +902,11 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
-
+
for (U32 i = 0; i < shaders.size(); i++)
{
// Note usage of GL_FRAGMENT_SHADER_ARB
- if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, index_channels[i]) == 0)
+ if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, &attribs, index_channels[i]) == 0)
{
return FALSE;
}
@@ -1097,12 +1120,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostProgram.unload();
gDeferredCoFProgram.unload();
gDeferredDoFCombineProgram.unload();
+ gDeferredPostGammaCorrectProgram.unload();
gFXAAProgram.unload();
gDeferredWaterProgram.unload();
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
gDeferredStarProgram.unload();
gNormalMapGenProgram.unload();
+ for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
+ {
+ gDeferredMaterialProgram[i].unload();
+ }
return TRUE;
}
@@ -1196,10 +1224,13 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true;
gDeferredSkinnedAlphaProgram.mShaderFiles.clear();
- gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
-
+ gDeferredSkinnedAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1");
+ gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
+ gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN", "1");
+ gDeferredSkinnedAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL);
// Hack to include uniforms for lighting without linking in lighting file
@@ -1216,7 +1247,64 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredBumpProgram.createShader(NULL, NULL);
}
+
+ gDeferredMaterialProgram[1].mFeatures.hasLighting = false;
+ gDeferredMaterialProgram[5].mFeatures.hasLighting = false;
+ gDeferredMaterialProgram[9].mFeatures.hasLighting = false;
+ gDeferredMaterialProgram[13].mFeatures.hasLighting = false;
+ gDeferredMaterialProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
+ gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
+ gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
+ gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
+
+ for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
+ {
+ if (success)
+ {
+ gDeferredMaterialProgram[i].mName = llformat("Deferred Material Shader %d", i);
+
+ U32 alpha_mode = i & 0x3;
+
+ gDeferredMaterialProgram[i].mShaderFiles.clear();
+ gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMaterialProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredMaterialProgram[i].addPermutation("HAS_NORMAL_MAP", i & 0x8? "1" : "0");
+ gDeferredMaterialProgram[i].addPermutation("HAS_SPECULAR_MAP", i & 0x4 ? "1" : "0");
+ gDeferredMaterialProgram[i].addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode));
+ gDeferredMaterialProgram[i].addPermutation("HAS_SUN_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
+ bool has_skin = i & 0x10;
+ gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0");
+
+ #if LL_DARWIN
+ // include spec exp clamp to fix older mac rendering artifacts
+ //
+ if (gGLManager.mIsMobileGF)
+ {
+ gDeferredMaterialProgram[i].addPermutation("UGLY_MAC_HACK","1");
+ }
+ #endif
+
+ if (has_skin)
+ {
+ gDeferredMaterialProgram[i].mFeatures.hasObjectSkinning = true;
+ }
+
+ success = gDeferredMaterialProgram[i].createShader(NULL, NULL);
+ }
+ }
+ gDeferredMaterialProgram[1].mFeatures.hasLighting = true;
+ gDeferredMaterialProgram[5].mFeatures.hasLighting = true;
+ gDeferredMaterialProgram[9].mFeatures.hasLighting = true;
+ gDeferredMaterialProgram[13].mFeatures.hasLighting = true;
+ gDeferredMaterialProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+
+
+
if (success)
{
gDeferredTreeProgram.mName = "Deferred Tree Shader";
@@ -1346,8 +1434,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaProgram.mShaderFiles.clear();
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1");
+ gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
+ gDeferredAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
-
success = gDeferredAlphaProgram.createShader(NULL, NULL);
// Hack
@@ -1435,6 +1525,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
success = gDeferredShadowProgram.createShader(NULL, NULL);
}
@@ -1444,6 +1535,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowCubeProgram.mShaderFiles.clear();
gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredShadowCubeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredShadowCubeProgram.createShader(NULL, NULL);
}
@@ -1455,6 +1547,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowAlphaMaskProgram.mShaderFiles.clear();
gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredShadowAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL);
}
@@ -1466,6 +1559,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarShadowProgram.mShaderFiles.clear();
gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarShadowProgram.createShader(NULL, &mAvatarUniforms);
}
@@ -1477,6 +1571,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentShadowProgram.mShaderFiles.clear();
gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAttachmentShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAttachmentShadowProgram.createShader(NULL, NULL);
}
@@ -1515,8 +1610,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarAlphaProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1");
+ gDeferredAvatarAlphaProgram.addPermutation("IS_AVATAR_SKIN", "1");
+ gDeferredAvatarAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms);
@@ -1524,6 +1622,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
}
+
+ if (success)
+ {
+ gDeferredPostGammaCorrectProgram.mName = "Deferred Gamma Correction Post Process";
+ gDeferredPostGammaCorrectProgram.mShaderFiles.clear();
+ gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostGammaCorrectProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL);
+ }
if (success)
{
@@ -2602,6 +2710,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
+ gHighlightNormalProgram.mName = "Highlight Normals Shader";
+ gHighlightNormalProgram.mShaderFiles.clear();
+ gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB));
+ gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightNormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gHighlightNormalProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gHighlightSpecularProgram.mName = "Highlight Spec Shader";
+ gHighlightSpecularProgram.mShaderFiles.clear();
+ gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB));
+ gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightSpecularProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gHighlightSpecularProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gUIProgram.mName = "UI Shader";
gUIProgram.mShaderFiles.clear();
gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER_ARB));
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index e3d28f2f5c..a24427a7bb 100755
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -28,6 +28,7 @@
#define LL_VIEWER_SHADER_MGR_H
#include "llshadermgr.h"
+#include "llmaterial.h"
class LLViewerShaderMgr: public LLShaderMgr
{
@@ -300,6 +301,9 @@ extern LLGLSLShader gGlowExtractProgram;
//interface shaders
extern LLGLSLShader gHighlightProgram;
+extern LLGLSLShader gHighlightNormalProgram;
+extern LLGLSLShader gHighlightSpecularProgram;
+
extern LLGLSLShader gPathfindingProgram;
extern LLGLSLShader gPathfindingNoNormalsProgram;
@@ -349,6 +353,7 @@ extern LLGLSLShader gDeferredCoFProgram;
extern LLGLSLShader gDeferredDoFCombineProgram;
extern LLGLSLShader gFXAAProgram;
extern LLGLSLShader gDeferredPostNoDoFProgram;
+extern LLGLSLShader gDeferredPostGammaCorrectProgram;
extern LLGLSLShader gDeferredAvatarShadowProgram;
extern LLGLSLShader gDeferredAttachmentShadowProgram;
extern LLGLSLShader gDeferredAlphaProgram;
@@ -361,4 +366,7 @@ extern LLGLSLShader gDeferredWLCloudProgram;
extern LLGLSLShader gDeferredStarProgram;
extern LLGLSLShader gNormalMapGenProgram;
+// Deferred materials shaders
+extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
+
#endif
diff --git a/indra/newview/llviewerstatsrecorder.cpp b/indra/newview/llviewerstatsrecorder.cpp
index f9a725547f..2b3e293229 100755
--- a/indra/newview/llviewerstatsrecorder.cpp
+++ b/indra/newview/llviewerstatsrecorder.cpp
@@ -166,6 +166,7 @@ void LLViewerStatsRecorder::recordRequestCacheMissesEvent(S32 count)
void LLViewerStatsRecorder::writeToLog( F32 interval )
{
+ size_t data_size = 0;
F64 delta_time = LLTimer::getTotalSeconds() - mLastSnapshotTime;
S32 total_objects = mObjectCacheHitCount + mObjectCacheMissCrcCount + mObjectCacheMissFullCount + mObjectFullUpdates + mObjectTerseUpdates + mObjectCacheMissRequests + mObjectCacheMissResponses + mObjectCacheUpdateDupes + mObjectCacheUpdateChanges + mObjectCacheUpdateAdds + mObjectCacheUpdateReplacements + mObjectUpdateFailures;
@@ -187,7 +188,6 @@ void LLViewerStatsRecorder::writeToLog( F32 interval )
<< mObjectUpdateFailures << " update failures"
<< llendl;
- U32 data_size;
if (mObjectCacheFile == NULL)
{
mStartTime = LLTimer::getTotalSeconds();
@@ -255,9 +255,9 @@ void LLViewerStatsRecorder::writeToLog( F32 interval )
<< "\n";
data_size = data_msg.str().size();
- if (fwrite(data_msg.str().c_str(), 1, data_size, mObjectCacheFile ) != data_size)
+ if ( data_size != fwrite(data_msg.str().c_str(), 1, data_size, mObjectCacheFile ))
{
- llwarns << "failed to write full stats to " << STATS_FILE_NAME << llendl;
+ llwarns << "Unable to write complete column data to " << STATS_FILE_NAME << llendl;
}
clearStats();
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index eb6c453e76..6cc9f4ace1 100755
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -55,8 +55,6 @@
#include "llappviewer.h"
#include "llface.h"
#include "llviewercamera.h"
-#include "lltextureatlas.h"
-#include "lltextureatlasmanager.h"
#include "lltextureentry.h"
#include "lltexturemanagerbridge.h"
#include "llmediaentry.h"
@@ -73,6 +71,7 @@ LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep =
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = NULL;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = NULL;
LLViewerMediaTexture::media_map_t LLViewerMediaTexture::sMediaMap ;
LLTexturePipelineTester* LLViewerTextureManager::sTesterp = NULL ;
const std::string sTesterName("TextureTester");
@@ -98,7 +97,6 @@ S32 LLViewerTexture::sMinLargeImageSize = 65536 ; //256 * 256.
S32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA ;
BOOL LLViewerTexture::sFreezeImageScalingDown = FALSE ;
F32 LLViewerTexture::sCurrentTime = 0.0f ;
-BOOL LLViewerTexture::sUseTextureAtlas = FALSE ;
F32 LLViewerTexture::sTexelPixelRatio = 1.0f;
LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF;
@@ -277,7 +275,7 @@ LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture(
}
LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromFile(
- const std::string& filename,
+ const std::string& filename,
FTType f_type,
BOOL usemipmaps,
LLViewerTexture::EBoostLevel boost_priority,
@@ -290,7 +288,7 @@ LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromFile(
}
//static
-LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromUrl(const std::string& url,
+LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromUrl(const std::string& url,
FTType f_type,
BOOL usemipmaps,
LLViewerTexture::EBoostLevel boost_priority,
@@ -397,7 +395,7 @@ void LLViewerTextureManager::init()
LLViewerTexture::sCheckerBoardImagep = LLViewerTextureManager::getLocalTexture(image_raw.get(), TRUE);
LLViewerTexture::initClass() ;
-
+
// Create a texture manager bridge.
gTextureManagerBridgep = new LLViewerTextureManagerBridge;
@@ -425,6 +423,7 @@ void LLViewerTextureManager::cleanup()
LLViewerFetchedTexture::sSmokeImagep = NULL;
LLViewerFetchedTexture::sMissingAssetImagep = NULL;
LLViewerFetchedTexture::sWhiteImagep = NULL;
+ LLViewerFetchedTexture::sFlatNormalImagep = NULL;
LLViewerMediaTexture::cleanUpClass() ;
}
@@ -565,8 +564,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
}
}
sDesiredDiscardBias = llclamp(sDesiredDiscardBias, desired_discard_bias_min, desired_discard_bias_max);
- LLViewerTexture::sUseTextureAtlas = gSavedSettings.getBOOL("EnableTextureAtlas") ;
-
+
F32 camera_moving_speed = LLViewerCamera::getInstance()->getAverageSpeed() ;
F32 camera_angular_speed = LLViewerCamera::getInstance()->getAverageAngularSpeed();
sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1);
@@ -632,9 +630,14 @@ void LLViewerTexture::init(bool firstinit)
mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval ;
mAdditionalDecodePriority = 0.f ;
mParcelMedia = NULL ;
- mNumFaces = 0 ;
+
mNumVolumes = 0;
- mFaceList.clear() ;
+ mFaceList[LLRender::DIFFUSE_MAP].clear() ;
+ mFaceList[LLRender::NORMAL_MAP].clear() ;
+ mFaceList[LLRender::SPECULAR_MAP].clear() ;
+ mNumFaces[LLRender::DIFFUSE_MAP] =
+ mNumFaces[LLRender::NORMAL_MAP] =
+ mNumFaces[LLRender::SPECULAR_MAP] = 0 ;
mVolumeList.clear();
}
@@ -646,7 +649,9 @@ S8 LLViewerTexture::getType() const
void LLViewerTexture::cleanup()
{
- mFaceList.clear() ;
+ mFaceList[LLRender::DIFFUSE_MAP].clear() ;
+ mFaceList[LLRender::NORMAL_MAP].clear() ;
+ mFaceList[LLRender::SPECULAR_MAP].clear() ;
mVolumeList.clear();
}
@@ -762,38 +767,57 @@ void LLViewerTexture::setKnownDrawSize(S32 width, S32 height)
}
//virtual
-void LLViewerTexture::addFace(LLFace* facep)
+void LLViewerTexture::addFace(U32 ch, LLFace* facep)
{
- if(mNumFaces >= mFaceList.size())
+ llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
+
+ if(mNumFaces[ch] >= mFaceList[ch].size())
{
- mFaceList.resize(2 * mNumFaces + 1) ;
+ mFaceList[ch].resize(2 * mNumFaces[ch] + 1) ;
}
- mFaceList[mNumFaces] = facep ;
- facep->setIndexInTex(mNumFaces) ;
- mNumFaces++ ;
+ mFaceList[ch][mNumFaces[ch]] = facep ;
+ facep->setIndexInTex(ch, mNumFaces[ch]) ;
+ mNumFaces[ch]++ ;
mLastFaceListUpdateTimer.reset() ;
}
//virtual
-void LLViewerTexture::removeFace(LLFace* facep)
+void LLViewerTexture::removeFace(U32 ch, LLFace* facep)
{
- if(mNumFaces > 1)
+ llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
+
+ if(mNumFaces[ch] > 1)
{
- S32 index = facep->getIndexInTex() ;
- mFaceList[index] = mFaceList[--mNumFaces] ;
- mFaceList[index]->setIndexInTex(index) ;
+ S32 index = facep->getIndexInTex(ch) ;
+ llassert(index < mFaceList[ch].size());
+ llassert(index < mNumFaces[ch]);
+ mFaceList[ch][index] = mFaceList[ch][--mNumFaces[ch]] ;
+ mFaceList[ch][index]->setIndexInTex(ch, index) ;
}
else
{
- mFaceList.clear() ;
- mNumFaces = 0 ;
+ mFaceList[ch].clear() ;
+ mNumFaces[ch] = 0 ;
}
mLastFaceListUpdateTimer.reset() ;
}
-S32 LLViewerTexture::getNumFaces() const
+S32 LLViewerTexture::getTotalNumFaces() const
{
- return mNumFaces ;
+ S32 ret = 0;
+
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ ret += mNumFaces[i];
+ }
+
+ return ret;
+}
+
+S32 LLViewerTexture::getNumFaces(U32 ch) const
+{
+ llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
+ return mNumFaces[ch];
}
@@ -816,6 +840,8 @@ void LLViewerTexture::removeVolume(LLVOVolume* volumep)
if(mNumVolumes > 1)
{
S32 index = volumep->getIndexInTex() ;
+ llassert(index < mVolumeList.size());
+ llassert(index < mNumVolumes);
mVolumeList[index] = mVolumeList[--mNumVolumes] ;
mVolumeList[index]->setIndexInTex(index) ;
}
@@ -837,18 +863,22 @@ void LLViewerTexture::reorganizeFaceList()
static const F32 MAX_WAIT_TIME = 20.f; // seconds
static const U32 MAX_EXTRA_BUFFER_SIZE = 4 ;
- if(mNumFaces + MAX_EXTRA_BUFFER_SIZE > mFaceList.size())
+ if(mLastFaceListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME)
{
- return ;
+ return;
}
- if(mLastFaceListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME)
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
{
- return ;
+ if(mNumFaces[i] + MAX_EXTRA_BUFFER_SIZE > mFaceList[i].size())
+ {
+ return ;
+ }
+
+ mFaceList[i].erase(mFaceList[i].begin() + mNumFaces[i], mFaceList[i].end());
}
-
+
mLastFaceListUpdateTimer.reset() ;
- mFaceList.erase(mFaceList.begin() + mNumFaces, mFaceList.end());
}
void LLViewerTexture::reorganizeVolumeList()
@@ -1177,7 +1207,7 @@ void LLViewerFetchedTexture::destroyTexture()
{
return ;
}
-
+
//LL_DEBUGS("Avatar") << mID << llendl;
destroyGLTexture() ;
mFullyLoaded = FALSE ;
@@ -1194,9 +1224,14 @@ void LLViewerFetchedTexture::addToCreateTexture()
mGLTexturep->setComponents(mComponents) ;
force_update = true ;
- for(U32 i = 0 ; i < mNumFaces ; i++)
+ for (U32 j = 0; j < LLRender::NUM_TEXTURE_CHANNELS; ++j)
{
- mFaceList[i]->dirtyTexture() ;
+ llassert(mNumFaces[j] <= mFaceList[j].size());
+
+ for(U32 i = 0 ; i < mNumFaces[j]; i++)
+ {
+ mFaceList[j][i]->dirtyTexture() ;
+ }
}
//discard the cached raw image and the saved raw image
@@ -1340,11 +1375,8 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
return FALSE;
}
- if(!(res = insertToAtlas()))
- {
- res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel);
- resetFaceAtlas() ;
- }
+ res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel);
+
setActive() ;
if (!needsToSaveRawImage())
@@ -1633,28 +1665,32 @@ void LLViewerFetchedTexture::updateVirtualSize()
addTextureStats(0.f, FALSE) ;//reset
}
- for(U32 i = 0 ; i < mNumFaces ; i++)
- {
- LLFace* facep = mFaceList[i] ;
- if( facep )
- {
- LLDrawable* drawable = facep->getDrawable();
- if (drawable)
+ for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
+ {
+ llassert(mNumFaces[ch] <= mFaceList[ch].size());
+
+ for(U32 i = 0 ; i < mNumFaces[ch]; i++)
+ {
+ LLFace* facep = mFaceList[ch][i] ;
+ if( facep )
{
- if(drawable->isRecentlyVisible())
+ LLDrawable* drawable = facep->getDrawable();
+ if (drawable)
{
- if (getBoostLevel() == LLViewerTexture::BOOST_NONE &&
- drawable->getVObj() && drawable->getVObj()->isSelected())
+ if(drawable->isRecentlyVisible())
{
- setBoostLevel(LLViewerTexture::BOOST_SELECTED);
+ if (getBoostLevel() == LLViewerTexture::BOOST_NONE &&
+ drawable->getVObj() && drawable->getVObj()->isSelected())
+ {
+ setBoostLevel(LLViewerTexture::BOOST_SELECTED);
+ }
+ addTextureStats(facep->getVirtualSize()) ;
+ setAdditionalDecodePriority(facep->getImportanceToCamera()) ;
}
- addTextureStats(facep->getVirtualSize()) ;
- setAdditionalDecodePriority(facep->getImportanceToCamera()) ;
}
}
}
}
-
//reset whether or not a face was selected after 10 seconds
const F32 SELECTION_RESET_TIME = 10.f;
@@ -2739,190 +2775,6 @@ F32 LLViewerFetchedTexture::getElapsedLastReferencedSavedRawImageTime() const
{
return sCurrentTime - mLastReferencedSavedRawImageTime ;
}
-//----------------------------------------------------------------------------------------------
-//atlasing
-//----------------------------------------------------------------------------------------------
-void LLViewerFetchedTexture::resetFaceAtlas()
-{
- //Nothing should be done here.
-}
-
-//invalidate all atlas slots for this image.
-void LLViewerFetchedTexture::invalidateAtlas(BOOL rebuild_geom)
-{
- for(U32 i = 0 ; i < mNumFaces ; i++)
- {
- LLFace* facep = mFaceList[i] ;
- facep->removeAtlas() ;
- if(rebuild_geom && facep->getDrawable() && facep->getDrawable()->getSpatialGroup())
- {
- facep->getDrawable()->getSpatialGroup()->setState(LLSpatialGroup::GEOM_DIRTY);
- }
- }
-}
-
-BOOL LLViewerFetchedTexture::insertToAtlas()
-{
- if(!LLViewerTexture::sUseTextureAtlas)
- {
- return FALSE ;
- }
- if(getNumFaces() < 1)
- {
- return FALSE ;
- }
- if(mGLTexturep->getDiscardLevelInAtlas() > 0 && mRawDiscardLevel >= mGLTexturep->getDiscardLevelInAtlas())
- {
- return FALSE ;
- }
- if(!LLTextureAtlasManager::getInstance()->canAddToAtlas(mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents(), mGLTexturep->getTexTarget()))
- {
- return FALSE ;
- }
-
- BOOL ret = TRUE ;//if ret is set to false, will generate a gl texture for this image.
- S32 raw_w = mRawImage->getWidth() ;
- S32 raw_h = mRawImage->getHeight() ;
- F32 xscale = 1.0f, yscale = 1.0f ;
- LLPointer<LLTextureAtlasSlot> slot_infop;
- LLTextureAtlasSlot* cur_slotp ;//no need to be smart pointer.
- LLSpatialGroup* groupp ;
- LLFace* facep;
-
- //if the atlas slot pointers for some faces are null, process them later.
- ll_face_list_t waiting_list ;
- for(U32 i = 0 ; i < mNumFaces ; i++)
- {
- {
- facep = mFaceList[i] ;
-
- //face can not use atlas.
- if(!facep->canUseAtlas())
- {
- if(facep->getAtlasInfo())
- {
- facep->removeAtlas() ;
- }
- ret = FALSE ;
- continue ;
- }
-
- //the atlas slot is updated
- slot_infop = facep->getAtlasInfo() ;
- groupp = facep->getDrawable()->getSpatialGroup() ;
-
- if(slot_infop)
- {
- if(slot_infop->getSpatialGroup() != groupp)
- {
- if((cur_slotp = groupp->getCurUpdatingSlot(this))) //switch slot
- {
- facep->setAtlasInfo(cur_slotp) ;
- facep->setAtlasInUse(TRUE) ;
- continue ;
- }
- else //do not forget to update slot_infop->getSpatialGroup().
- {
- LLSpatialGroup* gp = slot_infop->getSpatialGroup() ;
- gp->setCurUpdatingTime(gFrameCount) ;
- gp->setCurUpdatingTexture(this) ;
- gp->setCurUpdatingSlot(slot_infop) ;
- }
- }
- else //same group
- {
- if(gFrameCount && slot_infop->getUpdatedTime() == gFrameCount)//slot is just updated
- {
- facep->setAtlasInUse(TRUE) ;
- continue ;
- }
- }
- }
- else
- {
- //if the slot is null, wait to process them later.
- waiting_list.push_back(facep) ;
- continue ;
- }
-
- //----------
- //insert to atlas
- if(!slot_infop->getAtlas()->insertSubTexture(mGLTexturep, mRawDiscardLevel, mRawImage, slot_infop->getSlotCol(), slot_infop->getSlotRow()))
- {
-
- //the texture does not qualify to add to atlas, do not bother to try for other faces.
- //invalidateAtlas();
- return FALSE ;
- }
-
- //update texture scale
- slot_infop->getAtlas()->getTexCoordScale(raw_w, raw_h, xscale, yscale) ;
- slot_infop->setTexCoordScale(xscale, yscale) ;
- slot_infop->setValid() ;
- slot_infop->setUpdatedTime(gFrameCount) ;
-
- //update spatial group atlas info
- groupp->setCurUpdatingTime(gFrameCount) ;
- groupp->setCurUpdatingTexture(this) ;
- groupp->setCurUpdatingSlot(slot_infop) ;
-
- //make the face to switch to the atlas.
- facep->setAtlasInUse(TRUE) ;
- }
- }
-
- //process the waiting_list
- for(std::vector<LLFace*>::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter)
- {
- facep = (LLFace*)*iter ;
- groupp = facep->getDrawable()->getSpatialGroup() ;
-
- //check if this texture already inserted to atlas for this group
- if((cur_slotp = groupp->getCurUpdatingSlot(this)))
- {
- facep->setAtlasInfo(cur_slotp) ;
- facep->setAtlasInUse(TRUE) ;
- continue ;
- }
-
- //need to reserve a slot from atlas
- slot_infop = LLTextureAtlasManager::getInstance()->reserveAtlasSlot(llmax(mFullWidth, mFullHeight), getComponents(), groupp, this) ;
-
- facep->setAtlasInfo(slot_infop) ;
-
- groupp->setCurUpdatingTime(gFrameCount) ;
- groupp->setCurUpdatingTexture(this) ;
- groupp->setCurUpdatingSlot(slot_infop) ;
-
- //slot allocation failed.
- if(!slot_infop || !slot_infop->getAtlas())
- {
- ret = FALSE ;
- facep->setAtlasInUse(FALSE) ;
- continue ;
- }
-
- //insert to atlas
- if(!slot_infop->getAtlas()->insertSubTexture(mGLTexturep, mRawDiscardLevel, mRawImage, slot_infop->getSlotCol(), slot_infop->getSlotRow()))
- {
- //the texture does not qualify to add to atlas, do not bother to try for other faces.
- ret = FALSE ;
- //invalidateAtlas();
- break ;
- }
-
- //update texture scale
- slot_infop->getAtlas()->getTexCoordScale(raw_w, raw_h, xscale, yscale) ;
- slot_infop->setTexCoordScale(xscale, yscale) ;
- slot_infop->setValid() ;
- slot_infop->setUpdatedTime(gFrameCount) ;
-
- //make the face to switch to the atlas.
- facep->setAtlasInUse(TRUE) ;
- }
-
- return ret ;
-}
//----------------------------------------------------------------------------------------------
//end of LLViewerFetchedTexture
@@ -3269,11 +3121,14 @@ BOOL LLViewerMediaTexture::findFaces()
LLViewerTexture* tex = gTextureList.findImage(mID) ;
if(tex) //this media is a parcel media for tex.
{
- const ll_face_list_t* face_list = tex->getFaceList() ;
- U32 end = tex->getNumFaces() ;
- for(U32 i = 0 ; i < end ; i++)
+ for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
{
- mMediaFaceList.push_back((*face_list)[i]) ;
+ const ll_face_list_t* face_list = tex->getFaceList(ch) ;
+ U32 end = tex->getNumFaces(ch) ;
+ for(U32 i = 0 ; i < end ; i++)
+ {
+ mMediaFaceList.push_back((*face_list)[i]) ;
+ }
}
}
@@ -3338,7 +3193,7 @@ void LLViewerMediaTexture::addMediaToFace(LLFace* facep)
return ; //no need to add the face because the media is not in playing.
}
- switchTexture(facep) ;
+ switchTexture(LLRender::DIFFUSE_MAP, facep) ;
}
void LLViewerMediaTexture::removeMediaFromFace(LLFace* facep)
@@ -3355,19 +3210,19 @@ void LLViewerMediaTexture::removeMediaFromFace(LLFace* facep)
}
mIsPlaying = FALSE ; //set to remove the media from the face.
- switchTexture(facep) ;
+ switchTexture(LLRender::DIFFUSE_MAP, facep) ;
mIsPlaying = TRUE ; //set the flag back.
- if(getNumFaces() < 1) //no face referencing to this media
+ if(getTotalNumFaces() < 1) //no face referencing to this media
{
stopPlaying() ;
}
}
//virtual
-void LLViewerMediaTexture::addFace(LLFace* facep)
+void LLViewerMediaTexture::addFace(U32 ch, LLFace* facep)
{
- LLViewerTexture::addFace(facep) ;
+ LLViewerTexture::addFace(ch, facep) ;
const LLTextureEntry* te = facep->getTextureEntry() ;
if(te && te->getID().notNull())
@@ -3394,9 +3249,9 @@ void LLViewerMediaTexture::addFace(LLFace* facep)
}
//virtual
-void LLViewerMediaTexture::removeFace(LLFace* facep)
+void LLViewerMediaTexture::removeFace(U32 ch, LLFace* facep)
{
- LLViewerTexture::removeFace(facep) ;
+ LLViewerTexture::removeFace(ch, facep) ;
const LLTextureEntry* te = facep->getTextureEntry() ;
if(te && te->getID().notNull())
@@ -3414,24 +3269,35 @@ void LLViewerMediaTexture::removeFace(LLFace* facep)
}
}
- //
- //we have some trouble here: the texture of the face is changed.
- //we need to find the former texture, and remove it from the list to avoid memory leaking.
- if(!mNumFaces)
+ std::vector<const LLTextureEntry*> te_list;
+
+ for (U32 ch = 0; ch < 3; ++ch)
{
- mTextureList.clear() ;
- return ;
+ //
+ //we have some trouble here: the texture of the face is changed.
+ //we need to find the former texture, and remove it from the list to avoid memory leaking.
+
+ llassert(mNumFaces[ch] <= mFaceList[ch].size());
+
+ for(U32 j = 0 ; j < mNumFaces[ch] ; j++)
+ {
+ te_list.push_back(mFaceList[ch][j]->getTextureEntry());//all textures are in use.
+ }
}
- S32 end = getNumFaces() ;
- std::vector<const LLTextureEntry*> te_list(end) ;
- S32 i = 0 ;
- for(U32 j = 0 ; j < mNumFaces ; j++)
+
+ if (te_list.empty())
{
- te_list[i++] = mFaceList[j]->getTextureEntry() ;//all textures are in use.
+ mTextureList.clear() ;
+ return ;
}
+
+ S32 end = te_list.size();
+
for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin();
iter != mTextureList.end(); ++iter)
{
+ S32 i = 0;
+
for(i = 0 ; i < end ; i++)
{
if(te_list[i] && te_list[i]->getID() == (*iter)->getID())//the texture is in use.
@@ -3476,7 +3342,7 @@ void LLViewerMediaTexture::stopPlaying()
mIsPlaying = FALSE ;
}
-void LLViewerMediaTexture::switchTexture(LLFace* facep)
+void LLViewerMediaTexture::switchTexture(U32 ch, LLFace* facep)
{
if(facep)
{
@@ -3492,7 +3358,7 @@ void LLViewerMediaTexture::switchTexture(LLFace* facep)
if(mIsPlaying) //old textures switch to the media texture
{
- facep->switchTexture(this) ;
+ facep->switchTexture(ch, this) ;
}
else //switch to old textures.
{
@@ -3508,7 +3374,7 @@ void LLViewerMediaTexture::switchTexture(LLFace* facep)
{
tex = LLViewerFetchedTexture::sDefaultImagep ;
}
- facep->switchTexture(tex) ;
+ facep->switchTexture(ch, tex) ;
}
}
}
@@ -3547,14 +3413,17 @@ void LLViewerMediaTexture::setPlaying(BOOL playing)
for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter)
{
- switchTexture(*iter) ;
+ switchTexture(LLRender::DIFFUSE_MAP, *iter) ;
}
}
else //stop playing this media
{
- for(U32 i = mNumFaces ; i ; i--)
+ U32 ch = LLRender::DIFFUSE_MAP;
+
+ llassert(mNumFaces[ch] <= mFaceList[ch].size());
+ for(U32 i = mNumFaces[ch] ; i ; i--)
{
- switchTexture(mFaceList[i - 1]) ; //current face could be removed in this function.
+ switchTexture(ch, mFaceList[ch][i - 1]) ; //current face could be removed in this function.
}
}
return ;
@@ -3576,14 +3445,18 @@ F32 LLViewerMediaTexture::getMaxVirtualSize()
if(mIsPlaying) //media is playing
{
- for(U32 i = 0 ; i < mNumFaces ; i++)
+ for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
{
- LLFace* facep = mFaceList[i] ;
- if(facep->getDrawable()->isRecentlyVisible())
+ llassert(mNumFaces[ch] <= mFaceList[ch].size());
+ for(U32 i = 0 ; i < mNumFaces[ch] ; i++)
{
- addTextureStats(facep->getVirtualSize()) ;
- }
- }
+ LLFace* facep = mFaceList[ch][i] ;
+ if(facep->getDrawable()->isRecentlyVisible())
+ {
+ addTextureStats(facep->getVirtualSize()) ;
+ }
+ }
+ }
}
else //media is not in playing
{
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index f2e1a90713..c96f89017f 100755
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -34,6 +34,7 @@
#include "llgltypes.h"
#include "llrender.h"
#include "llmetricperformancetester.h"
+#include "llface.h"
#include <map>
#include <list>
@@ -41,7 +42,6 @@
#define MIN_VIDEO_RAM_IN_MEGA_BYTES 32
#define MAX_VIDEO_RAM_IN_MEGA_BYTES 512 // 512MB max for performance reasons.
-class LLFace;
class LLImageGL ;
class LLImageRaw;
class LLViewerObject;
@@ -98,7 +98,6 @@ public:
DYNAMIC_TEXTURE,
FETCHED_TEXTURE,
LOD_TEXTURE,
- ATLAS_TEXTURE,
INVALID_TEXTURE_TYPE
};
@@ -140,12 +139,15 @@ public:
LLFrameTimer* getLastReferencedTimer() {return &mLastReferencedTimer ;}
+ S32 getFullWidth() const { return mFullWidth; }
+ S32 getFullHeight() const { return mFullHeight; }
/*virtual*/ void setKnownDrawSize(S32 width, S32 height);
- virtual void addFace(LLFace* facep) ;
- virtual void removeFace(LLFace* facep) ;
- S32 getNumFaces() const;
- const ll_face_list_t* getFaceList() const {return &mFaceList;}
+ virtual void addFace(U32 channel, LLFace* facep) ;
+ virtual void removeFace(U32 channel, LLFace* facep) ;
+ S32 getTotalNumFaces() const;
+ S32 getNumFaces(U32 ch) const;
+ const ll_face_list_t* getFaceList(U32 channel) const {llassert(channel < LLRender::NUM_TEXTURE_CHANNELS); return &mFaceList[channel];}
virtual void addVolume(LLVOVolume* volumep);
virtual void removeVolume(LLVOVolume* volumep);
@@ -182,8 +184,8 @@ protected:
mutable F32 mAdditionalDecodePriority; // priority add to mDecodePriority.
LLFrameTimer mLastReferencedTimer;
- ll_face_list_t mFaceList ; //reverse pointer pointing to the faces using this image as texture
- U32 mNumFaces ;
+ ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture
+ U32 mNumFaces[LLRender::NUM_TEXTURE_CHANNELS];
LLFrameTimer mLastFaceListUpdateTimer ;
ll_volume_list_t mVolumeList;
@@ -214,8 +216,7 @@ public:
static S32 sMaxSmallImageSize ;
static BOOL sFreezeImageScalingDown ;//do not scale down image res if set.
static F32 sCurrentTime ;
- static BOOL sUseTextureAtlas ;
-
+
enum EDebugTexels
{
DEBUG_TEXELS_OFF,
@@ -400,17 +401,12 @@ protected:
S32 getCurrentDiscardLevelForFetching() ;
private:
- void init(bool firstinit) ;
+ void init(bool firstinit) ;
void cleanup() ;
void saveRawImage() ;
void setCachedRawImage() ;
- //for atlas
- void resetFaceAtlas() ;
- void invalidateAtlas(BOOL rebuild_geom) ;
- BOOL insertToAtlas() ;
-
private:
BOOL mFullyLoaded;
BOOL mInDebug;
@@ -447,7 +443,7 @@ protected:
S8 mHasFetcher; // We've made a fecth request
S8 mIsFetching; // Fetch request is active
bool mCanUseHTTP ; //This texture can be fetched through http if true.
-
+
FTType mFTType; // What category of image is this - map tile, server bake, etc?
mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database.
@@ -496,6 +492,7 @@ public:
static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness)
static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local.
static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture
+ static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface
};
//
@@ -553,12 +550,12 @@ public:
void addMediaToFace(LLFace* facep) ;
void removeMediaFromFace(LLFace* facep) ;
- /*virtual*/ void addFace(LLFace* facep) ;
- /*virtual*/ void removeFace(LLFace* facep) ;
+ /*virtual*/ void addFace(U32 ch, LLFace* facep) ;
+ /*virtual*/ void removeFace(U32 ch, LLFace* facep) ;
/*virtual*/ F32 getMaxVirtualSize() ;
private:
- void switchTexture(LLFace* facep) ;
+ void switchTexture(U32 ch, LLFace* facep) ;
BOOL findFaces() ;
void stopPlaying() ;
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index d2af48f528..d9f3548a29 100755
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -119,6 +119,9 @@ void LLViewerTextureList::doPreloadImages()
LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
LLUIImageList* image_list = LLUIImageList::getInstance();
+ // Set the default flat normal map
+ LLViewerFetchedTexture::sFlatNormalImagep = LLViewerTextureManager::getFetchedTextureFromFile("flatnormal.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_BUMP);
+
image_list->initFromFile();
// turn off clamping and bilinear filtering for uv picking images
@@ -324,7 +327,7 @@ void LLViewerTextureList::restoreGL()
///////////////////////////////////////////////////////////////////////////////
-LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string& filename,
+LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string& filename,
FTType f_type,
BOOL usemipmaps,
LLViewerTexture::EBoostLevel boost_priority,
@@ -376,7 +379,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string&
}
LLPointer<LLViewerFetchedTexture> imagep = findImage(new_id);
-
+
if (!imagep.isNull())
{
LLViewerFetchedTexture *texture = imagep.get();
@@ -432,7 +435,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string&
}
-LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id,
+LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id,
FTType f_type,
BOOL usemipmaps,
LLViewerTexture::EBoostLevel boost_priority,
@@ -475,7 +478,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id,
{
llwarns << "FTType mismatch: requested " << f_type << " image has " << imagep->getFTType() << llendl;
}
-
+
}
if (imagep.isNull())
{
@@ -488,7 +491,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id,
}
//when this function is called, there is no such texture in the gTextureList with image_id.
-LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
+LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
FTType f_type,
BOOL usemipmaps,
LLViewerTexture::EBoostLevel boost_priority,
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 06fb23b84b..373a59ad6b 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -802,17 +802,17 @@ void LLVOAvatar::debugAvatarRezTime(std::string notification_name, std::string c
//------------------------------------------------------------------------
LLVOAvatar::~LLVOAvatar()
{
- if (!mFullyLoaded)
- {
+ if (!mFullyLoaded)
+ {
debugAvatarRezTime("AvatarRezLeftCloudNotification","left after ruth seconds as cloud");
- }
- else
- {
+ }
+ else
+ {
debugAvatarRezTime("AvatarRezLeftNotification","left sometime after declouding");
- }
+ }
logPendingPhases();
-
+
lldebugs << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << llendl;
std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer());
@@ -1196,7 +1196,7 @@ void LLVOAvatar::initInstance(void)
registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create );
registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create );
}
-
+
LLAvatarAppearance::initInstance();
// preload specific motions here
@@ -1542,7 +1542,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector
return hit;
}
-
+
LLVOAvatar* LLVOAvatar::asAvatar()
{
return this;
@@ -1877,22 +1877,22 @@ LLViewerFetchedTexture *LLVOAvatar::getBakedTextureImage(const U8 te, const LLUU
}
if (!result)
- {
+{
const std::string url = getImageURL(te,uuid);
if (!url.empty())
- {
+ {
LL_DEBUGS("Avatar") << avString() << "from URL " << url << llendl;
result = LLViewerTextureManager::getFetchedTextureFromUrl(
url, FTT_SERVER_BAKE, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, uuid);
- }
- else
- {
+ }
+ else
+ {
LL_DEBUGS("Avatar") << avString() << "from host " << uuid << llendl;
LLHost host = getObjectHost();
result = LLViewerTextureManager::getFetchedTexture(
uuid, FTT_HOST_BAKE, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, host);
- }
}
+}
return result;
}
@@ -3979,7 +3979,7 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)
{
LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
if (hair_mesh)
- {
+ {
num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
}
first_pass = FALSE;
@@ -3989,7 +3989,7 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
}
-
+
return num_indices;
}
@@ -5106,9 +5106,9 @@ BOOL LLVOAvatar::loadSkeletonNode ()
{
if (!LLAvatarAppearance::loadSkeletonNode())
{
- return FALSE;
- }
-
+ return FALSE;
+ }
+
// ATTACHMENTS
{
LLAvatarXmlInfo::attachment_info_list_t::iterator iter;
@@ -5825,24 +5825,26 @@ BOOL LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const
{
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = tex_iter->second;
if (texture_dict->mWearableType == type)
- {
+ {
// Thus, you must check to see if the corresponding baked texture is defined.
// NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing
// this works for detecting a skirt (most important), but is ineffective at any piece of clothing that
// gets baked into a texture that always exists (upper or lower).
if (texture_dict->mIsUsedByBakedTexture)
- {
+ {
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
return isTextureDefined(LLAvatarAppearanceDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex);
- }
+ }
return FALSE;
- }
+ }
}
return FALSE;
}
+
+
// virtual
void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset, BOOL upload_result )
{
@@ -5877,7 +5879,7 @@ void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL
{
LLAvatarJointMesh* mesh = (*iter);
if (mesh)
- {
+ {
mesh->setColor( color );
}
}
@@ -5945,9 +5947,9 @@ void LLVOAvatar::updateRezzedStatusTimers()
{
// load level has decreased. start phase timers for higher load levels.
for (S32 i = rez_status+1; i <= mLastRezzedStatus; i++)
- {
+ {
startPhase("load_" + LLVOAvatar::rezStatusToString(i));
- }
+ }
}
else if (rez_status > mLastRezzedStatus)
{
@@ -5956,16 +5958,16 @@ void LLVOAvatar::updateRezzedStatusTimers()
{
stopPhase("load_" + LLVOAvatar::rezStatusToString(i));
stopPhase("first_load_" + LLVOAvatar::rezStatusToString(i), false);
- }
+ }
if (rez_status == 3)
- {
+ {
// "fully loaded", mark any pending appearance change complete.
selfStopPhase("update_appearance_from_cof");
selfStopPhase("wear_inventory_category", false);
selfStopPhase("process_initial_wearables_update", false);
}
}
-
+
mLastRezzedStatus = rez_status;
}
}
@@ -5992,7 +5994,7 @@ void LLVOAvatar::startPhase(const std::string& phase_name)
}
void LLVOAvatar::stopPhase(const std::string& phase_name, bool err_check)
-{
+ {
F32 elapsed;
bool completed;
if (getPhases().getPhaseValues(phase_name, elapsed, completed))
@@ -6024,7 +6026,7 @@ void LLVOAvatar::stopPhase(const std::string& phase_name, bool err_check)
void LLVOAvatar::logPendingPhases()
{
if (!isAgentAvatarValid())
- {
+ {
return;
}
@@ -6040,14 +6042,14 @@ void LLVOAvatar::logPendingPhases()
if (!completed)
{
logMetricsTimerRecord(phase_name, elapsed, completed);
- }
+ }
}
}
-}
+ }
//static
void LLVOAvatar::logPendingPhasesAllAvatars()
-{
+ {
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
@@ -6058,14 +6060,14 @@ void LLVOAvatar::logPendingPhasesAllAvatars()
}
inst->logPendingPhases();
}
-}
+ }
void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed)
-{
+ {
if (!isAgentAvatarValid())
- {
+ {
return;
- }
+ }
LLSD record;
record["timer_name"] = phase_name;
@@ -6074,15 +6076,15 @@ void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapse
record["completed"] = completed;
U32 grid_x(0), grid_y(0);
if (getRegion())
- {
+ {
record["central_bake_version"] = LLSD::Integer(getRegion()->getCentralBakeVersion());
grid_from_region_handle(getRegion()->getHandle(), &grid_x, &grid_y);
- }
+ }
record["grid_x"] = LLSD::Integer(grid_x);
record["grid_y"] = LLSD::Integer(grid_y);
record["is_using_server_bakes"] = ((bool) isUsingServerBakes());
record["is_self"] = isSelf();
-
+
if (isAgentAvatarValid())
{
gAgentAvatarp->addMetricsTimerRecord(record);
@@ -6290,28 +6292,28 @@ void LLVOAvatar::updateMeshTextures()
use_lkg_baked_layer[i],
last_id_string.c_str());
}
-
+
for (U32 i=0; i < mBakedTextureDatas.size(); i++)
{
debugColorizeSubMeshes(i, LLColor4::white);
LLViewerTexLayerSet* layerset = getTexLayerSet(i);
if (use_lkg_baked_layer[i] && !isUsingLocalAppearance() )
- {
+ {
LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[i].mLastTextureID);
mBakedTextureDatas[i].mIsUsed = TRUE;
debugColorizeSubMeshes(i,LLColor4::red);
-
+
avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
for (; iter != end; ++iter)
- {
+ {
LLAvatarJointMesh* mesh = (*iter);
if (mesh)
- {
+ {
mesh->setTexture( baked_img );
- }
+ }
}
}
else if (!isUsingLocalAppearance() && is_layer_baked[i])
@@ -6355,7 +6357,7 @@ void LLVOAvatar::updateMeshTextures()
if (mesh)
{
mesh->setLayerSet( layerset );
- }
+ }
}
}
else
@@ -6377,7 +6379,7 @@ void LLVOAvatar::updateMeshTextures()
{
LLAvatarJointMesh* mesh = (*iter);
if (mesh)
- {
+ {
mesh->setColor( color );
mesh->setTexture( hair_img );
}
@@ -6465,17 +6467,18 @@ void LLVOAvatar::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_com
for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin();
iter != mBakedTextureDatas[index].mMaskedMorphs.end(); ++iter)
- {
+{
const LLMaskedMorph* maskedMorph = (*iter);
LLPolyMorphTarget* morph_target = dynamic_cast<LLPolyMorphTarget*>(maskedMorph->mMorphTarget);
if (morph_target)
- {
+ {
morph_target->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert);
- }
+}
}
}
+
// returns TRUE if morph masks are present and not valid for a given baked texture, FALSE otherwise
BOOL LLVOAvatar::morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index)
{
@@ -6753,12 +6756,12 @@ void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value)
LLWearableType::getTypeName(LLWearableType::EType(wtype)).c_str()
// param_location_name(vparam->getParamLocation()).c_str()
);
-}
-
+ }
+
void LLVOAvatar::dumpAppearanceMsgParams( const std::string& dump_prefix,
const LLAppearanceMessageContents& contents)
-{
+ {
std::string outfilename = get_sequential_numbered_file_name(dump_prefix,".xml");
const std::vector<F32>& params_for_dump = contents.mParamWeights;
const LLTEContents& tec = contents.mTEContents;
@@ -6768,9 +6771,9 @@ void LLVOAvatar::dumpAppearanceMsgParams( const std::string& dump_prefix,
outfile.open(fullpath, LL_APR_WB );
apr_file_t* file = outfile.getFileHandle();
if (!file)
- {
- return;
- }
+ {
+ return;
+ }
else
{
LL_DEBUGS("Avatar") << "dumping appearance message to " << fullpath << llendl;
@@ -6804,7 +6807,7 @@ void LLVOAvatar::dumpAppearanceMsgParams( const std::string& dump_prefix,
apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", i, uuid_str.c_str());
}
apr_file_printf(file, "</textures>\n");
-}
+ }
void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& contents)
{
@@ -6821,7 +6824,7 @@ void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMe
// For future use:
//mesgsys->getU32Fast(_PREHASH_AppearanceData, _PREHASH_Flags, appearance_flags, 0);
}
-
+
// Parse visual params, if any.
S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam);
bool drop_visual_params_debug = gSavedSettings.getBOOL("BlockSomeAvatarAppearanceVisualParams") && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing
@@ -7049,19 +7052,19 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
LLVisualParam* param = contents.mParams[i];
F32 newWeight = contents.mParamWeights[i];
- if (is_first_appearance_message || (param->getWeight() != newWeight))
- {
- params_changed = TRUE;
- if(is_first_appearance_message)
- {
- param->setWeight(newWeight, FALSE);
- }
- else
+ if (is_first_appearance_message || (param->getWeight() != newWeight))
{
- interp_params = TRUE;
- param->setAnimationTarget(newWeight, FALSE);
+ params_changed = TRUE;
+ if(is_first_appearance_message)
+ {
+ param->setWeight(newWeight, FALSE);
+ }
+ else
+ {
+ interp_params = TRUE;
+ param->setAnimationTarget(newWeight, FALSE);
+ }
}
- }
}
const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
if (num_params != expected_tweakable_count)
@@ -7317,12 +7320,12 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id )
avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
for (; iter != end; ++iter)
- {
+ {
LLAvatarJointMesh* mesh = (*iter);
if (mesh)
- {
+ {
mesh->setTexture( image_baked );
- }
+ }
}
}
@@ -7346,7 +7349,7 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id )
{
LLAvatarJointMesh* mesh = (*iter);
if (mesh)
- {
+ {
mesh->setColor( LLColor4::white );
}
}
@@ -7365,7 +7368,7 @@ std::string get_sequential_numbered_file_name(const std::string& prefix,
file_num_type::iterator it = file_nums.find(prefix);
S32 num = 0;
if (it != file_nums.end())
- {
+{
num = it->second;
}
file_nums[prefix] = num+1;
@@ -7382,6 +7385,10 @@ void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_weara
outprefix = getFullname() + (isSelf()?"_s":"_o");
}
if (outprefix.empty())
+{
+ outprefix = getFullname() + (isSelf()?"_s":"_o");
+ }
+ if (outprefix.empty())
{
outprefix = std::string("new_archetype");
}
@@ -7407,36 +7414,36 @@ void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_weara
if (group_by_wearables)
{
for (S32 type = LLWearableType::WT_SHAPE; type < LLWearableType::WT_COUNT; type++)
- {
- const std::string& wearable_name = LLWearableType::getTypeName((LLWearableType::EType)type);
- apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() );
+ {
+ const std::string& wearable_name = LLWearableType::getTypeName((LLWearableType::EType)type);
+ apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() );
for (LLVisualParam* param = getFirstVisualParam(); param; param = getNextVisualParam())
+ {
+ LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
+ if( (viewer_param->getWearableType() == type) &&
+ (viewer_param->isTweakable() ) )
{
- LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
- if( (viewer_param->getWearableType() == type) &&
- (viewer_param->isTweakable() ) )
- {
dump_visual_param(file, viewer_param, viewer_param->getWeight());
- }
}
+ }
- for (U8 te = 0; te < TEX_NUM_INDICES; te++)
- {
+ for (U8 te = 0; te < TEX_NUM_INDICES; te++)
+ {
if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex)te) == type)
- {
- // MULTIPLE_WEARABLES: extend to multiple wearables?
+ {
+ // MULTIPLE_WEARABLES: extend to multiple wearables?
LLViewerTexture* te_image = getImage((ETextureIndex)te, 0);
- if( te_image )
- {
- std::string uuid_str;
- te_image->getID().toString( uuid_str );
- apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str());
- }
+ if( te_image )
+ {
+ std::string uuid_str;
+ te_image->getID().toString( uuid_str );
+ apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str());
}
}
}
}
+ }
else
{
// Just dump all params sequentially.
@@ -7448,7 +7455,6 @@ void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_weara
for (U8 te = 0; te < TEX_NUM_INDICES; te++)
{
- {
// MULTIPLE_WEARABLES: extend to multiple wearables?
LLViewerTexture* te_image = getImage((ETextureIndex)te, 0);
if( te_image )
@@ -7460,7 +7466,6 @@ void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_weara
}
}
- }
apr_file_printf( file, "\t</archetype>\n" );
apr_file_printf( file, "\n</linden_genepool>\n" );
@@ -7582,14 +7587,14 @@ void LLVOAvatar::startAppearanceAnimation()
}
}
-//virtual
+// virtual
void LLVOAvatar::bodySizeChanged()
-{
+{
if (isSelf() && !LLAppearanceMgr::instance().isInUpdateAppearanceFromCOF())
{ // notify simulator of change in size
// but not if we are in the middle of updating appearance
gAgent.sendAgentSetAppearance();
- }
+}
}
BOOL LLVOAvatar::isUsingServerBakes() const
@@ -7601,25 +7606,25 @@ BOOL LLVOAvatar::isUsingServerBakes() const
F32 wt = appearance_version_param->getWeight();
F32 expect_wt = mUseServerBakes ? 1.0 : 0.0;
if (!is_approx_equal(wt,expect_wt))
- {
+{
llwarns << "wt " << wt << " differs from expected " << expect_wt << llendl;
}
#endif
return mUseServerBakes;
-}
-
+ }
+
void LLVOAvatar::setIsUsingServerBakes(BOOL newval)
-{
+ {
mUseServerBakes = newval;
LLVisualParam* appearance_version_param = getVisualParam(11000);
llassert(appearance_version_param);
appearance_version_param->setWeight(newval ? 1.0 : 0.0, false);
-}
+ }
// virtual
void LLVOAvatar::removeMissingBakedTextures()
-{
+ {
}
//virtual
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 85f6f25009..e7f249be69 100755
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -128,15 +128,15 @@ protected:
public:
/*virtual*/ void updateGL();
/*virtual*/ LLVOAvatar* asAvatar();
- virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
+ virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num,
const EObjectUpdateType update_type,
LLDataPacker *dp);
- virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
/*virtual*/ BOOL updateLOD();
- BOOL updateJointLODs();
- void updateLODRiggedAttachments( void );
+ BOOL updateJointLODs();
+ void updateLODRiggedAttachments( void );
/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
S32 totalTextureMemForUUIDS(std::set<LLUUID>& ids);
bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const;
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index d54eb5f040..15628d5ab2 100755
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -602,7 +602,7 @@ LLVOAvatarSelf::~LLVOAvatarSelf()
** **
*********************************************************************************/
-// virtual
+//virtual
BOOL LLVOAvatarSelf::updateCharacter(LLAgent &agent)
{
// update screen joint size
@@ -866,10 +866,10 @@ void LLVOAvatarSelf::removeMissingBakedTextures()
updateMeshTextures();
if (getRegion() && !getRegion()->getCentralBakeVersion())
{
- requestLayerSetUploads();
- }
+ requestLayerSetUploads();
}
}
+}
//virtual
void LLVOAvatarSelf::updateRegion(LLViewerRegion *regionp)
@@ -1310,7 +1310,7 @@ void LLVOAvatarSelf::localTextureLoaded(BOOL success, LLViewerFetchedTexture *sr
discard_level < local_tex_obj->getDiscard())
{
local_tex_obj->setDiscard(discard_level);
- requestLayerSetUpdate(index);
+ requestLayerSetUpdate(index);
if (isEditingAppearance())
{
LLVisualParamHint::requestHintUpdates();
@@ -1799,11 +1799,11 @@ void LLVOAvatarSelf::setLocalTexture(ETextureIndex type, LLViewerTexture* src_te
{
requestLayerSetUpdate(type);
if (isEditingAppearance())
- {
- LLVisualParamHint::requestHintUpdates();
- }
+ {
+ LLVisualParamHint::requestHintUpdates();
}
}
+ }
else
{
tex->setLoadedCallback(onLocalTextureLoaded, desired_discard, TRUE, FALSE, new LLAvatarTexData(getID(), type), NULL);
@@ -2580,25 +2580,25 @@ void LLVOAvatarSelf::addLocalTextureStats( ETextureIndex type, LLViewerFetchedTe
//if (!covered_by_baked)
{
if (imagep->getID() != IMG_DEFAULT_AVATAR)
- {
+ {
imagep->setNoDelete();
if (imagep->getDiscardLevel() != 0)
- {
- F32 desired_pixels;
- desired_pixels = llmin(mPixelArea, (F32)getTexImageArea());
-
- imagep->setBoostLevel(getAvatarBoostLevel());
+ {
+ F32 desired_pixels;
+ desired_pixels = llmin(mPixelArea, (F32)getTexImageArea());
+
+ imagep->setBoostLevel(getAvatarBoostLevel());
imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ;
- imagep->resetTextureStats();
- imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL);
- imagep->addTextureStats( desired_pixels / texel_area_ratio );
- imagep->forceUpdateBindStats() ;
- if (imagep->getDiscardLevel() < 0)
- {
- mHasGrey = TRUE; // for statistics gathering
- }
+ imagep->resetTextureStats();
+ imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL);
+ imagep->addTextureStats( desired_pixels / texel_area_ratio );
+ imagep->forceUpdateBindStats() ;
+ if (imagep->getDiscardLevel() < 0)
+ {
+ mHasGrey = TRUE; // for statistics gathering
}
}
+ }
else
{
// texture asset is missing
@@ -2921,17 +2921,17 @@ void LLVOAvatarSelf::requestLayerSetUpdate(ETextureIndex index )
LLViewerTexLayerSet* LLVOAvatarSelf::getLayerSet(ETextureIndex index) const
{
- /* switch(index)
- case TEX_HEAD_BAKED:
- case TEX_HEAD_BODYPAINT:
- return mHeadLayerSet; */
+ /* switch(index)
+ case TEX_HEAD_BAKED:
+ case TEX_HEAD_BODYPAINT:
+ return mHeadLayerSet; */
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearanceDictionary::getInstance()->getTexture(index);
- if (texture_dict->mIsUsedByBakedTexture)
- {
- const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
+ if (texture_dict->mIsUsedByBakedTexture)
+ {
+ const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
return getLayerSet(baked_index);
- }
- return NULL;
+ }
+ return NULL;
}
LLViewerTexLayerSet* LLVOAvatarSelf::getLayerSet(EBakedTextureIndex baked_index) const
@@ -2959,7 +2959,7 @@ void LLVOAvatarSelf::onCustomizeStart(bool disable_camera_switch)
gAgentAvatarp->mUseLocalAppearance = true;
if (gSavedSettings.getBOOL("AppearanceCameraMovement") && !disable_camera_switch)
- {
+{
gAgentCamera.changeCameraToCustomizeAvatar();
}
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 0b34bbb90f..65711d2339 100755
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -65,7 +65,9 @@ void LLVOPartGroup::initClass()
//static
void LLVOPartGroup::restoreGL()
{
- sVB = new LLVertexBuffer(VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+
+ //TODO: optimize out binormal mask here. Specular and normal coords as well.
+ sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB);
U32 count = LL_MAX_PARTICLE_COUNT;
sVB->allocateBuffer(count*4, count*6, true);
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 145a0380d6..a1b36e3c8d 100755
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -1085,132 +1085,6 @@ void LLVOTree::calcNumVerts(U32& vert_count, U32& index_count, S32 trunk_LOD, S3
}
}
-U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha)
-{
- U32 ret = 0;
- //
- // Draws a tree by recursing, drawing branches and then a 'leaf' texture.
- // If stop_level = -1, simply draws the whole tree as a billboarded texture
- //
-
- static F32 constant_twist;
- static F32 width = 0;
-
- //F32 length = ((scale == 1.f)? mTrunkLength:mBranchLength);
- //F32 aspect = ((scale == 1.f)? mTrunkAspect:mBranchAspect);
- F32 length = ((trunk_depth || (scale == 1.f))? mTrunkLength:mBranchLength);
- F32 aspect = ((trunk_depth || (scale == 1.f))? mTrunkAspect:mBranchAspect);
-
- constant_twist = 360.f/branches;
-
- if (!LLPipeline::sReflectionRender && stop_level >= 0)
- {
- //
- // Draw the tree using recursion
- //
- if (depth > stop_level)
- {
- {
- llassert(sLODIndexCount[trunk_LOD] > 0);
- width = scale * length * aspect;
- LLMatrix4 scale_mat;
- scale_mat.mMatrix[0][0] = width;
- scale_mat.mMatrix[1][1] = width;
- scale_mat.mMatrix[2][2] = scale*length;
- scale_mat *= matrix;
-
- gGL.loadMatrix((F32*) scale_mat.mMatrix);
- gGL.syncMatrices();
- glDrawElements(GL_TRIANGLES, sLODIndexCount[trunk_LOD], GL_UNSIGNED_SHORT, indicesp + sLODIndexOffset[trunk_LOD]);
- gPipeline.addTrianglesDrawn(LEAF_INDICES);
- stop_glerror();
- ret += sLODIndexCount[trunk_LOD];
- }
-
- // Recurse to create more branches
- for (S32 i=0; i < (S32)branches; i++)
- {
- LLMatrix4 trans_mat;
- trans_mat.setTranslation(0,0,scale*length);
- trans_mat *= matrix;
-
- LLQuaternion rot =
- LLQuaternion(20.f*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f)) *
- LLQuaternion(droop*DEG_TO_RAD, LLVector4(0.f, 1.f, 0.f)) *
- LLQuaternion(((constant_twist + ((i%2==0)?twist:-twist))*i)*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f));
-
- LLMatrix4 rot_mat(rot);
- rot_mat *= trans_mat;
-
- ret += drawBranchPipeline(rot_mat, indicesp, trunk_LOD, stop_level, depth - 1, 0, scale*mScaleStep, twist, droop, branches, alpha);
- }
- // Recurse to continue trunk
- if (trunk_depth)
- {
- LLMatrix4 trans_mat;
- trans_mat.setTranslation(0,0,scale*length);
- trans_mat *= matrix;
-
- LLMatrix4 rot_mat(70.5f*DEG_TO_RAD, LLVector4(0,0,1));
- rot_mat *= trans_mat; // rotate a bit around Z when ascending
- ret += drawBranchPipeline(rot_mat, indicesp, trunk_LOD, stop_level, depth, trunk_depth-1, scale*mScaleStep, twist, droop, branches, alpha);
- }
- }
- else
- {
- //
- // Draw leaves as two 90 deg crossed quads with leaf textures
- //
- {
- LLMatrix4 scale_mat;
- scale_mat.mMatrix[0][0] =
- scale_mat.mMatrix[1][1] =
- scale_mat.mMatrix[2][2] = scale*mLeafScale;
-
- scale_mat *= matrix;
-
-
- gGL.loadMatrix((F32*) scale_mat.mMatrix);
- gGL.syncMatrices();
- glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp);
- gPipeline.addTrianglesDrawn(LEAF_INDICES);
- stop_glerror();
- ret += LEAF_INDICES;
- }
- }
- }
- else
- {
- //
- // Draw the tree as a single billboard texture
- //
-
- LLMatrix4 scale_mat;
- scale_mat.mMatrix[0][0] =
- scale_mat.mMatrix[1][1] =
- scale_mat.mMatrix[2][2] = mBillboardScale*mBillboardRatio;
-
- scale_mat *= matrix;
-
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.translatef(0.0, -0.5, 0.0);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
-
- gGL.loadMatrix((F32*) scale_mat.mMatrix);
- gGL.syncMatrices();
- glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp);
- gPipeline.addTrianglesDrawn(LEAF_INDICES);
- stop_glerror();
- ret += LEAF_INDICES;
-
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }
-
- return ret;
-}
-
void LLVOTree::updateRadius()
{
if (mDrawable.isNull())
diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h
index 52debc85ab..2a7eb21238 100755
--- a/indra/newview/llvotree.h
+++ b/indra/newview/llvotree.h
@@ -104,10 +104,7 @@ public:
F32 twist,
F32 droop,
F32 branches,
- F32 alpha);
-
- U32 drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha);
-
+ F32 alpha);
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 8730ef66bb..a9b540507f 100755
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -36,6 +36,7 @@
#include "lldir.h"
#include "llflexibleobject.h"
#include "llfloatertools.h"
+#include "llmaterialid.h"
#include "llmaterialtable.h"
#include "llprimitive.h"
#include "llvolume.h"
@@ -76,6 +77,7 @@
#include "llviewershadermgr.h"
#include "llvoavatar.h"
#include "llvocache.h"
+#include "llmaterialmgr.h"
const S32 MIN_QUIET_FRAMES_COALESCE = 30;
const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
@@ -554,37 +556,9 @@ void LLVOVolume::animateTextures()
tex_mat.setIdentity();
LLVector3 trans ;
- if(facep->isAtlasInUse())
- {
- //
- //if use atlas for animated texture
- //apply the following transform to the animation matrix.
- //
-
- F32 tcoord_xoffset = 0.f ;
- F32 tcoord_yoffset = 0.f ;
- F32 tcoord_xscale = 1.f ;
- F32 tcoord_yscale = 1.f ;
- if(facep->isAtlasInUse())
- {
- const LLVector2* tmp = facep->getTexCoordOffset() ;
- tcoord_xoffset = tmp->mV[0] ;
- tcoord_yoffset = tmp->mV[1] ;
-
- tmp = facep->getTexCoordScale() ;
- tcoord_xscale = tmp->mV[0] ;
- tcoord_yscale = tmp->mV[1] ;
- }
- trans.set(LLVector3(tcoord_xoffset + tcoord_xscale * (off_s+0.5f), tcoord_yoffset + tcoord_yscale * (off_t+0.5f), 0.f));
-
- tex_mat.translate(LLVector3(-(tcoord_xoffset + tcoord_xscale * 0.5f), -(tcoord_yoffset + tcoord_yscale * 0.5f), 0.f));
- }
- else //non atlas
- {
- trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
- tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
- }
-
+ trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
+ tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
+
LLVector3 scale(scale_s, scale_t, 1.f);
LLQuaternion quat;
quat.setQuat(rot, 0, 0, -1.f);
@@ -918,6 +892,12 @@ LLFace* LLVOVolume::addFace(S32 f)
{
const LLTextureEntry* te = getTE(f);
LLViewerTexture* imagep = getTEImage(f);
+ if (te->getMaterialParams().notNull())
+ {
+ LLViewerTexture* normalp = getTENormalMap(f);
+ LLViewerTexture* specularp = getTESpecularMap(f);
+ return mDrawable->addFace(te, imagep, normalp, specularp);
+ }
return mDrawable->addFace(te, imagep);
}
@@ -1415,6 +1395,11 @@ void LLVOVolume::regenFaces()
facep->setTEOffset(i);
facep->setTexture(getTEImage(i));
+ if (facep->getTextureEntry()->getMaterialParams().notNull())
+ {
+ facep->setNormalMap(getTENormalMap(i));
+ facep->setSpecularMap(getTESpecularMap(i));
+ }
facep->setViewerObject(this);
// If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face.
@@ -1876,7 +1861,7 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
const LLTextureEntry *tep = getTE(te);
if (!tep)
{
- llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl;
+ LL_WARNS("MaterialTEs") << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
}
else if (color != tep->getColor())
{
@@ -1988,6 +1973,52 @@ S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow)
return res;
}
+void LLVOVolume::setTEMaterialParamsCallback(const LLMaterialID &pMaterialID, const LLMaterialPtr pMaterialParams, U32 te)
+{
+ LL_DEBUGS("MaterialTEs") << "materialid " << pMaterialID.asString() << " to TE " << te << LL_ENDL;
+ LLTextureEntry* texture_entry = getTE(te);
+ if (texture_entry && (texture_entry->getMaterialID().isNull() || (texture_entry->getMaterialID() == pMaterialID)))
+ {
+ setTEMaterialParams(te, pMaterialParams);
+ }
+}
+
+S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
+{
+ S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID);
+ LL_DEBUGS("MaterialTEs") << "te "<< (S32)te << " materialid " << pMaterialID.asString() << " res " << res
+ << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
+ << LL_ENDL;
+
+ LL_DEBUGS("MaterialTEs") << " " << pMaterialID.asString() << LL_ENDL;
+ if (res)
+ {
+ LLMaterialMgr::instance().getTE(getRegion()->getRegionID(), pMaterialID, te, boost::bind(&LLVOVolume::setTEMaterialParamsCallback, this, _1, _2, _3));
+ setChanged(TEXTURE);
+ if (!mDrawable.isNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ }
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
+{
+ S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams);
+ LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res
+ << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
+ << LL_ENDL;
+ setChanged(TEXTURE);
+ if (!mDrawable.isNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ }
+ mFaceMappingChanged = TRUE;
+ return TEM_CHANGE_TEXTURE;
+}
+
S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t)
{
S32 res = LLViewerObject::setTEScale(te, s, t);
@@ -3976,6 +4007,11 @@ bool can_batch_texture(LLFace* facep)
return false;
}
+ if (facep->getTextureEntry()->getMaterialParams().notNull())
+ { //materials don't work with texture batching yet
+ return false;
+ }
+
if (facep->getTexture() && facep->getTexture()->getPrimaryFormat() == GL_ALPHA)
{ //can't batch invisiprims
return false;
@@ -3994,7 +4030,11 @@ static LLFastTimer::DeclareTimer FTM_REGISTER_FACE("Register Face");
void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
{
LLFastTimer t(FTM_REGISTER_FACE);
-
+ if (type == LLRenderPass::PASS_ALPHA && facep->getTextureEntry()->getMaterialParams().notNull() && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_BINORMAL))
+ {
+ LL_WARNS("RenderMaterials") << "Oh no! No binormals for this alpha blended face!" << LL_ENDL;
+ }
+
if (facep->getViewerObject()->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects)
{
return;
@@ -4007,6 +4047,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
(type == LLRenderPass::PASS_INVISIBLE) ||
+ (type == LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK) ||
(type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT));
if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL))
@@ -4045,12 +4086,33 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLViewerTexture* tex = facep->getTexture();
U8 index = facep->getTextureIndex();
+
+ LLMaterial* mat = facep->getTextureEntry()->getMaterialParams().get();
bool batchable = false;
+ U32 shader_mask = 0xFFFFFFFF; //no shader
+
+ if (mat)
+ {
+ if (type == LLRenderPass::PASS_ALPHA)
+ {
+ shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND);
+ }
+ else
+ {
+ shader_mask = mat->getShaderMask();
+ }
+ }
+
+
if (index < 255 && idx >= 0)
{
- if (index < draw_vec[idx]->mTextureList.size())
+ if (mat || draw_vec[idx]->mMaterial)
+ { //can't batch textures when materials are present (yet)
+ batchable = false;
+ }
+ else if (index < draw_vec[idx]->mTextureList.size())
{
if (draw_vec[idx]->mTextureList[index].isNull())
{
@@ -4079,13 +4141,15 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec[idx]->mFullbright == fullbright &&
draw_vec[idx]->mBump == bump &&
draw_vec[idx]->mTextureMatrix == tex_mat &&
- draw_vec[idx]->mModelMatrix == model_mat)
+ draw_vec[idx]->mModelMatrix == model_mat &&
+ draw_vec[idx]->mMaterial == mat &&
+ draw_vec[idx]->mShaderMask == shader_mask)
{
draw_vec[idx]->mCount += facep->getIndicesCount();
draw_vec[idx]->mEnd += facep->getGeomCount();
draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize());
- if (index >= draw_vec[idx]->mTextureList.size())
+ if (index < 255 && index >= draw_vec[idx]->mTextureList.size())
{
draw_vec[idx]->mTextureList.resize(index+1);
draw_vec[idx]->mTextureList[index] = tex;
@@ -4101,12 +4165,62 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
U32 offset = facep->getIndicesStart();
U32 count = facep->getIndicesCount();
LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
- facep->getVertexBuffer(), fullbright, bump);
+ facep->getVertexBuffer(), fullbright, bump);
draw_info->mGroup = group;
draw_info->mVSize = facep->getVirtualSize();
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
+
+ U8 shiny = facep->getTextureEntry()->getShiny();
+ float alpha[4] =
+ {
+ 0.00f,
+ 0.25f,
+ 0.5f,
+ 0.75f
+ };
+ float spec = alpha[shiny & TEM_SHINY_MASK];
+ LLVector4 specColor(spec, spec, spec, spec);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = spec;
+ draw_info->mSpecularMap = NULL;
+ draw_info->mMaterial = mat;
+ draw_info->mShaderMask = shader_mask;
+
+ if (mat)
+ {
+ // We have a material. Update our draw info accordingly.
+
+ if (!mat->getSpecularID().isNull())
+ {
+ LLVector4 specColor;
+ specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f);
+ specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f);
+ specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f);
+ specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f);
+ draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset());
+ }
+
+ draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f);
+ draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();
+ draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
+
+ }
+ else
+ {
+ if (type == LLRenderPass::PASS_GRASS)
+ {
+ draw_info->mAlphaMaskCutoff = 0.5f;
+ }
+ else
+ {
+ draw_info->mAlphaMaskCutoff = 0.33f;
+ }
+ }
+
if (type == LLRenderPass::PASS_ALPHA)
{ //for alpha sorting
facep->setDrawInfo(draw_info);
@@ -4223,6 +4337,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
std::vector<LLFace*> fullbright_faces;
std::vector<LLFace*> bump_faces;
+ std::vector<LLFace*> norm_faces;
+ std::vector<LLFace*> spec_faces;
+ std::vector<LLFace*> normspec_faces;
std::vector<LLFace*> simple_faces;
std::vector<LLFace*> alpha_faces;
@@ -4262,7 +4379,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
if (vobj->isMesh() &&
- (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled()))
+ ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled()))
{
continue;
}
@@ -4389,66 +4506,96 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LLViewerTexture* tex = facep->getTexture();
U32 type = gPipeline.getPoolTypeFromTE(te, tex);
- if (type == LLDrawPool::POOL_ALPHA)
+
+ if (te->getGlow())
{
- if (te->getColor().mV[3] > 0.f)
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
+ }
+
+ LLMaterial* mat = LLPipeline::sRenderDeferred ? te->getMaterialParams().get() : NULL;
+
+ if (mat)
+ {
+ if (te->getFullbright())
{
- if (te->getFullbright())
+ if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
}
- else
+ else if (type == LLDrawPool::POOL_ALPHA)
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
}
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
+ }
+ }
+ else
+ {
+ U32 mask = mat->getShaderMask();
+ pool->addRiggedFace(facep, mask);
}
}
- else if (te->getShiny())
+ else
{
- if (te->getFullbright())
+ if (type == LLDrawPool::POOL_ALPHA)
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
+ if (te->getColor().mV[3] > 0.f)
+ {
+ if (te->getFullbright())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
+ }
+ }
}
- else
+ else if (te->getShiny())
{
- if (LLPipeline::sRenderDeferred)
+ if (te->getFullbright())
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
}
else
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
+ if (LLPipeline::sRenderDeferred)
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
+ }
}
}
- }
- else
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
- }
else
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
- }
- }
-
- if (te->getGlow())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
- }
-
- if (LLPipeline::sRenderDeferred)
- {
- if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
- {
- if (te->getBumpmap())
+ if (te->getFullbright())
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
}
else
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ }
+ }
+
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
+ {
+ if (te->getBumpmap())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
+ }
}
}
}
@@ -4558,7 +4705,30 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (gPipeline.canUseWindLightShadersOnObjects()
&& LLPipeline::sRenderBump)
{
- if (te->getBumpmap())
+ if (LLPipeline::sRenderDeferred && te->getMaterialParams().notNull())
+ {
+ LLMaterial* mat = te->getMaterialParams().get();
+ if (mat->getNormalID().notNull())
+ {
+ if (mat->getSpecularID().notNull())
+ { //has normal and specular maps (needs texcoord1, texcoord2, and binormal)
+ normspec_faces.push_back(facep);
+ }
+ else
+ { //has normal map (needs texcoord1 and binormal)
+ norm_faces.push_back(facep);
+ }
+ }
+ else if (mat->getSpecularID().notNull())
+ { //has specular map but no normal map, needs texcoord2
+ spec_faces.push_back(facep);
+ }
+ else
+ { //has neither specular map nor normal map, only needs texcoord0
+ simple_faces.push_back(facep);
+ }
+ }
+ else if (te->getBumpmap())
{ //needs normal + binormal
bump_faces.push_back(facep);
}
@@ -4616,32 +4786,38 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+ U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_BINORMAL;
+ U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2;
+ U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2;
+
if (emissive)
{ //emissive faces are present, include emissive byte to preserve batching
simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE;
alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE;
bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE;
fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE;
+ norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE;
+ normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE;
+ spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE;
}
- bool batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
+ BOOL batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
if (batch_textures)
{
- bump_mask |= LLVertexBuffer::MAP_BINORMAL;
- genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, TRUE);
- genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, TRUE);
- genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, TRUE);
- genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, TRUE);
- }
- else
- {
- genDrawInfo(group, simple_mask, simple_faces);
- genDrawInfo(group, fullbright_mask, fullbright_faces);
- genDrawInfo(group, bump_mask, bump_faces, FALSE, TRUE);
- genDrawInfo(group, alpha_mask, alpha_faces, TRUE);
+ bump_mask = bump_mask | LLVertexBuffer::MAP_BINORMAL;
+ simple_mask = simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
+ alpha_mask = alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2;
+ fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
}
-
+
+ genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, batch_textures, FALSE);
+ genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, batch_textures);
+ genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, batch_textures);
+ genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, FALSE);
+ genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, norm_faces, FALSE, FALSE);
+ genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, spec_faces, FALSE, FALSE);
+ genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, normspec_faces, FALSE, FALSE);
if (!LLPipeline::sDelayVBUpdate)
{
@@ -4793,11 +4969,14 @@ struct CompareBatchBreakerModified
{
return lte->getFullbright() < rte->getFullbright();
}
+ else if (LLPipeline::sRenderDeferred && lte->getMaterialParams() != rte->getMaterialParams())
+ {
+ return lte->getMaterialParams() < rte->getMaterialParams();
+ }
else
{
return lhs->getTexture() < rhs->getTexture();
}
-
}
};
@@ -4811,7 +4990,7 @@ static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB");
-void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures)
+void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures, BOOL no_materials)
{
LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO);
@@ -4881,6 +5060,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
//pull off next face
LLFace* facep = *face_iter;
LLViewerTexture* tex = facep->getTexture();
+ LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams();
if (distance_sort)
{
@@ -4926,6 +5106,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (!can_batch_texture(facep))
{ //face is bump mapped or has an animated texture matrix -- can't
//batch more than 1 texture at a time
+ facep->setTextureIndex(0);
break;
}
@@ -4976,13 +5157,20 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
facep->setTextureIndex(cur_tex);
}
}
+ else
+ {
+ facep->setTextureIndex(0);
+ }
tex = texture_list[0];
}
else
{
while (i != faces.end() &&
- (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex)))
+ (LLPipeline::sTextureBindTest ||
+ (distance_sort ||
+ ((*i)->getTexture() == tex &&
+ ((*i)->getTextureEntry()->getMaterialParams() == mat)))))
{
facep = *i;
@@ -5068,8 +5256,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
index_offset += facep->getGeomCount();
indices_index += facep->getIndicesCount();
-
-
+
//append face to appropriate render batch
BOOL force_simple = facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA;
@@ -5089,7 +5276,73 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE;
- if (is_alpha)
+ LLMaterial* mat = te->getMaterialParams().get();
+
+ bool can_be_shiny = true;
+ if (mat)
+ {
+ U8 mode = mat->getDiffuseAlphaMode();
+ can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
+ mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
+ }
+
+ if (mat && LLPipeline::sRenderDeferred && !hud_group)
+ {
+ if (fullbright)
+ {
+ if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
+ }
+ else if (is_alpha)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ }
+ }
+ else if (no_materials)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
+ }
+ else if (te->getColor().mV[3] < 0.999f)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ else
+ {
+ U32 pass[] =
+ {
+ LLRenderPass::PASS_MATERIAL,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_MATERIAL_ALPHA,
+ LLRenderPass::PASS_MATERIAL_ALPHA_MASK,
+ LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
+ LLRenderPass::PASS_SPECMAP,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_SPECMAP_BLEND,
+ LLRenderPass::PASS_SPECMAP_MASK,
+ LLRenderPass::PASS_SPECMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMMAP,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMMAP_BLEND,
+ LLRenderPass::PASS_NORMMAP_MASK,
+ LLRenderPass::PASS_NORMMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMSPEC,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMSPEC_BLEND,
+ LLRenderPass::PASS_NORMSPEC_MASK,
+ LLRenderPass::PASS_NORMSPEC_EMISSIVE,
+ };
+
+ U32 mask = mat->getShaderMask();
+
+ llassert(mask < sizeof(pass)/sizeof(U32));
+
+ mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1));
+
+ registerFace(group, facep, pass[mask]);
+ }
+ }
+ else if (is_alpha)
{
// can we safely treat this as an alpha mask?
if (facep->getFaceColor().mV[3] <= 0.f)
@@ -5114,7 +5367,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
else if (gPipeline.canUseVertexShaders()
&& LLPipeline::sRenderBump
- && te->getShiny())
+ && te->getShiny()
+ && can_be_shiny)
{ //shiny
if (tex->getPrimaryFormat() == GL_ALPHA)
{ //invisiprim+shiny
@@ -5131,7 +5385,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
}
}
- else if (te->getBumpmap())
+ else if (te->getBumpmap() && !te->getMaterialParams())
{ //register in deferred bump pass
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
@@ -5158,7 +5412,14 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
else if (fullbright || bake_sunlight)
{ //fullbright
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ }
if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && te->getBumpmap())
{ //if this is the deferred render and a bump map is present, register in post deferred bump
registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
@@ -5166,14 +5427,21 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
else
{
- if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
+ if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && (te->getBumpmap() && !te->getMaterialParams()))
{ //non-shiny or fullbright deferred bump
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
else
{ //all around simple
llassert(mask & LLVertexBuffer::MAP_NORMAL);
- registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
+ if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ { //material alpha mask can be respected in non-deferred
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
+ }
}
}
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 5482c80f2b..a5f933c319 100755
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -37,6 +37,7 @@
class LLViewerTextureAnim;
class LLDrawPool;
+class LLMaterialID;
class LLSelectNode;
class LLObjectMediaDataClient;
class LLObjectMediaNavigateClient;
@@ -185,6 +186,9 @@ public:
/*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump);
/*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags);
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
+ /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
+ void setTEMaterialParamsCallback(const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams, U32 te);
+ /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
/*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
/*virtual*/ S32 setTEScaleS(const U8 te, const F32 s);
/*virtual*/ S32 setTEScaleT(const U8 te, const F32 t);
diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp
index b04d30db55..0b5e0235ee 100755
--- a/indra/newview/llwlparamset.cpp
+++ b/indra/newview/llwlparamset.cpp
@@ -33,6 +33,7 @@
#include "llglslshader.h"
#include "lluictrlfactory.h"
#include "llsliderctrl.h"
+#include "pipeline.h"
#include <llgl.h>
@@ -127,6 +128,13 @@ void LLWLParamSet::update(LLGLSLShader * shader) const
}
}
}
+
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender)
+ {
+ shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2);
+ } else {
+ shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0);
+ }
}
void LLWLParamSet::set(const std::string& paramName, float x)
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 793becf0c8..7996f8a640 100755
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -274,7 +274,9 @@ void LLWorld::removeRegion(const LLHost &host)
mActiveRegionList.remove(regionp);
mCulledRegionList.remove(regionp);
mVisibleRegionList.remove(regionp);
-
+
+ mRegionRemovedSignal(regionp);
+
delete regionp;
updateWaterObjects();
@@ -402,6 +404,19 @@ LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle)
return NULL;
}
+LLViewerRegion* LLWorld::getRegionFromID(const LLUUID& region_id)
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp->getRegionID() == region_id)
+ {
+ return regionp;
+ }
+ }
+ return NULL;
+}
void LLWorld::updateAgentOffset(const LLVector3d &offset_global)
{
@@ -1244,6 +1259,11 @@ bool LLWorld::isRegionListed(const LLViewerRegion* region) const
return it != mRegionList.end();
}
+boost::signals2::connection LLWorld::setRegionRemovedCallback(const region_remove_signal_t::slot_type& cb)
+{
+ return mRegionRemovedSignal.connect(cb);
+}
+
LLHTTPRegistration<LLEstablishAgentCommunication>
gHTTPRegistrationEstablishAgentCommunication(
"/message/EstablishAgentCommunication");
diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h
index f350009d10..d0b001ba44 100755
--- a/indra/newview/llworld.h
+++ b/indra/newview/llworld.h
@@ -76,6 +76,7 @@ public:
LLViewerRegion* getRegionFromPosGlobal(const LLVector3d &pos);
LLViewerRegion* getRegionFromPosAgent(const LLVector3 &pos);
LLViewerRegion* getRegionFromHandle(const U64 &handle);
+ LLViewerRegion* getRegionFromID(const LLUUID& region_id);
BOOL positionRegionValidGlobal(const LLVector3d& pos); // true if position is in valid region
LLVector3d clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos);
@@ -149,6 +150,9 @@ public:
typedef std::list<LLViewerRegion*> region_list_t;
const region_list_t& getRegionList() const { return mActiveRegionList; }
+ typedef boost::signals2::signal<void(LLViewerRegion*)> region_remove_signal_t;
+ boost::signals2::connection setRegionRemovedCallback(const region_remove_signal_t::slot_type& cb);
+
// Returns lists of avatar IDs and their world-space positions within a given distance of a point.
// All arguments are optional. Given containers will be emptied and then filled.
// Not supplying origin or radius input returns data on all avatars in the known regions.
@@ -168,6 +172,8 @@ private:
region_list_t mVisibleRegionList;
region_list_t mCulledRegionList;
+ region_remove_signal_t mRegionRemovedSignal;
+
// Number of points on edge
static const U32 mWidth;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 7eed9acb4b..bcbd752550 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -233,6 +233,7 @@ LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky");
LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects");
LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars");
LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump");
+LLFastTimer::DeclareTimer FTM_RENDER_MATERIALS("Materials");
LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright");
LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow");
LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update");
@@ -262,6 +263,7 @@ std::string gPoolNames[] =
"POOL_GROUND",
"POOL_FULLBRIGHT",
"POOL_BUMP",
+ "POOL_MATERIALS",
"POOL_TERRAIN,"
"POOL_SKY",
"POOL_WL_SKY",
@@ -352,6 +354,7 @@ BOOL LLPipeline::sRenderParticleBeacons = FALSE;
BOOL LLPipeline::sRenderSoundBeacons = FALSE;
BOOL LLPipeline::sRenderBeacons = FALSE;
BOOL LLPipeline::sRenderHighlight = TRUE;
+LLRender::eTexIndex LLPipeline::sRenderHighlightTextureChannel = LLRender::DIFFUSE_MAP;
BOOL LLPipeline::sForceOldBakedUpload = FALSE;
S32 LLPipeline::sUseOcclusion = 0;
BOOL LLPipeline::sDelayVBUpdate = TRUE;
@@ -377,6 +380,7 @@ BOOL LLPipeline::sRenderDeferred = FALSE;
BOOL LLPipeline::sMemAllocationThrottled = FALSE;
S32 LLPipeline::sVisibleLightCount = 0;
F32 LLPipeline::sMinRenderSize = 0.f;
+BOOL LLPipeline::sRenderingHUDs;
// EventHost API LLPipeline listener.
static LLPipelineListener sPipelineListener;
@@ -398,8 +402,8 @@ void validate_framebuffer_object();
bool addDeferredAttachments(LLRenderTarget& target)
{
- return target.addColorAttachment(GL_RGBA) && //specular
- target.addColorAttachment(GL_RGBA); //normal+z
+ return target.addColorAttachment(GL_SRGB8_ALPHA8) && //specular
+ target.addColorAttachment(GL_RGB10_A2); //normal+z
}
LLPipeline::LLPipeline() :
@@ -489,6 +493,7 @@ void LLPipeline::init()
getPool(LLDrawPool::POOL_FULLBRIGHT);
getPool(LLDrawPool::POOL_INVISIBLE);
getPool(LLDrawPool::POOL_BUMP);
+ getPool(LLDrawPool::POOL_MATERIALS);
getPool(LLDrawPool::POOL_GLOW);
LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
@@ -917,11 +922,22 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
BOOL ssao = RenderDeferredSSAO;
//allocate deferred rendering color buffers
- if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (!mDeferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (!addDeferredAttachments(mDeferredScreen)) return false;
-
- if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+
+ GLuint screenFormat = GL_RGBA16;
+ if (gGLManager.mIsATI)
+ {
+ screenFormat = GL_RGBA12;
+ }
+
+ if (gGLManager.mGLVersion < 4.f && gGLManager.mIsNVIDIA)
+ {
+ screenFormat = GL_RGBA16F_ARB;
+ }
+
+ if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (samples > 0)
{
if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
@@ -1012,11 +1028,18 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
//static
+void LLPipeline::updateRenderBump()
+{
+ sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+}
+
+//static
void LLPipeline::updateRenderDeferred()
{
BOOL deferred = ((RenderDeferred &&
LLRenderTarget::sUseFBO &&
- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ LLPipeline::sRenderBump &&
VertexShaderEnable &&
RenderAvatarVP &&
WindLightUseAtmosShaders) ? TRUE : FALSE) &&
@@ -1213,7 +1236,7 @@ void LLPipeline::createGLBuffers()
for (U32 i = 0; i < 3; i++)
{
- mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE);
+ mGlow[i].allocate(512,glow_res, GL_RGBA,FALSE,FALSE);
}
allocateScreenBuffer(resX,resY);
@@ -1264,13 +1287,18 @@ void LLPipeline::createGLBuffers()
gBumpImageList.restoreGL();
}
+F32 lerpf(F32 a, F32 b, F32 w)
+{
+ return a + w * (b - a);
+}
+
void LLPipeline::createLUTBuffers()
{
if (sRenderDeferred)
{
if (!mLightFunc)
{
- U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
+ /*U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
U8* ls = new U8[lightResX*lightResY];
F32 specExp = gSavedSettings.getF32("RenderSpecularExponent");
@@ -1306,11 +1334,58 @@ void LLPipeline::createLUTBuffers()
// Combined with a bit of noise and trilinear filtering, the banding is hardly noticable.
ls[y*lightResX+x] = (U8)(llclamp(spec * (1.f / 6), 0.f, 1.f) * 255);
}
+ }*/
+
+
+ U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
+ U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
+ F32* ls = new F32[lightResX*lightResY];
+ //F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); // Note: only use this when creating new specular lighting functions.
+ // Calculate the (normalized) blinn-phong specular lookup texture. (with a few tweaks)
+ for (U32 y = 0; y < lightResY; ++y)
+ {
+ for (U32 x = 0; x < lightResX; ++x)
+ {
+ ls[y*lightResX+x] = 0;
+ F32 sa = (F32) x/(lightResX-1);
+ F32 spec = (F32) y/(lightResY-1);
+ F32 n = spec * spec * 368;
+
+ // Nothing special here. Just your typical blinn-phong term.
+ spec = powf(sa, n);
+
+ // Apply our normalization function.
+ // Note: This is the full equation that applies the full normalization curve, not an approximation.
+ // This is fine, given we only need to create our LUT once per buffer initialization.
+ spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n)));
+
+ // Since we use R16F, we no longer have a dynamic range issue we need to work around here.
+ // Though some older drivers may not like this, newer drivers shouldn't have this problem.
+ ls[y*lightResX+x] = spec;
+
+
+ //beckmann distribution
+ /*F32 alpha = acosf((F32) x/(lightResX-1));
+ F32 m = 1.f - (F32) y/(lightResY-1);
+
+ F32 cos4_alpha = cosf(alpha);
+ cos4_alpha *= cos4_alpha;
+ cos4_alpha *= cos4_alpha;
+
+ F32 tan_alpha = tanf(alpha);
+ F32 tan2_alpha = tan_alpha*tan_alpha;
+
+ F32 k = expf(-(tan2_alpha)/(m*m)) /
+ (3.14159f*m*m*cos4_alpha);
+
+ ls[y*lightResX+x] = k;*/
+ }
}
- LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R8, 1, &mLightFunc);
+ LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R16F, 1, &mLightFunc);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R16F, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false);
+ //LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
@@ -1539,7 +1614,9 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
case LLDrawPool::POOL_BUMP:
poolp = mBumpPool;
break;
-
+ case LLDrawPool::POOL_MATERIALS:
+ poolp = mMaterialsPool;
+ break;
case LLDrawPool::POOL_ALPHA:
poolp = mAlphaPool;
break;
@@ -1603,19 +1680,40 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
return 0;
}
- bool alpha = te->getColor().mV[3] < 0.999f;
+ bool color_alpha = te->getColor().mV[3] < 0.999f;
+ bool alpha = color_alpha;
if (imagep)
{
alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2);
}
-
+
+ if (alpha && te->getMaterialParams())
+ {
+ switch (te->getMaterialParams()->getDiffuseAlphaMode())
+ {
+ case 1:
+ alpha = true; // Material's alpha mode is set to blend. Toss it into the alpha draw pool.
+ break;
+ case 0: //alpha mode set to none, never go to alpha pool
+ case 3: //alpha mode set to emissive, never go to alpha pool
+ alpha = color_alpha;
+ break;
+ default: //alpha mode set to "mask", go to alpha pool if fullbright
+ alpha = color_alpha; // Material's alpha mode is set to none, mask, or emissive. Toss it into the opaque material draw pool.
+ break;
+ }
+ }
+
if (alpha)
{
return LLDrawPool::POOL_ALPHA;
}
- else if ((te->getBumpmap() || te->getShiny()))
+ else if ((te->getBumpmap() || te->getShiny()) && te->getMaterialID().isNull())
{
return LLDrawPool::POOL_BUMP;
+ } else if (!te->getMaterialID().isNull() && !alpha)
+ {
+ return LLDrawPool::POOL_MATERIALS;
}
else
{
@@ -3579,8 +3677,8 @@ void LLPipeline::postSort(LLCamera& camera)
for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
{
LLSpatialGroup* group = *i;
- if (sUseOcclusion &&
- group->isOcclusionState(LLSpatialGroup::OCCLUDED) ||
+ if ((sUseOcclusion &&
+ group->isOcclusionState(LLSpatialGroup::OCCLUDED)) ||
(RenderAutoHideSurfaceAreaLimit > 0.f &&
group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit*llmax(group->mObjectBoxSize, 10.f)))
{
@@ -3746,7 +3844,9 @@ void LLPipeline::postSort(LLCamera& camera)
if (!sShadowRender)
{
mSelectedFaces.clear();
-
+
+ LLPipeline::setRenderHighlightTextureChannel(LLSelectMgr::getInstance()->getTextureChannel());
+
// Draw face highlights for selected faces.
if (LLSelectMgr::getInstance()->getTEMode())
{
@@ -3969,13 +4069,14 @@ void LLPipeline::renderHighlights()
gGL.diffuseColor4f(1,1,1,0.5f);
}
- if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && !mFaceSelectImagep)
+ {
+ mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
+ }
+
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::DIFFUSE_MAP))
{
// Make sure the selection image gets downloaded and decoded
- if (!mFaceSelectImagep)
- {
- mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
- }
mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
U32 count = mSelectedFaces.size();
@@ -3991,7 +4092,7 @@ void LLPipeline::renderHighlights()
facep->renderSelected(mFaceSelectImagep, color);
}
}
-
+
if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
{
// Paint 'em red!
@@ -4013,6 +4114,67 @@ void LLPipeline::renderHighlights()
{
gHighlightProgram.unbind();
}
+
+
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::NORMAL_MAP))
+ {
+ color.setVec(1.0f, 0.5f, 0.5f, 0.5f);
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
+ {
+ gHighlightNormalProgram.bind();
+ gGL.diffuseColor4f(1,1,1,0.5f);
+ }
+
+ mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
+
+ U32 count = mSelectedFaces.size();
+ for (U32 i = 0; i < count; i++)
+ {
+ LLFace *facep = mSelectedFaces[i];
+ if (!facep || facep->getDrawable()->isDead())
+ {
+ llerrs << "Bad face on selection" << llendl;
+ return;
+ }
+
+ facep->renderSelected(mFaceSelectImagep, color);
+ }
+
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
+ {
+ gHighlightNormalProgram.unbind();
+ }
+ }
+
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::SPECULAR_MAP))
+ {
+ color.setVec(0.0f, 0.3f, 1.0f, 0.8f);
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
+ {
+ gHighlightSpecularProgram.bind();
+ gGL.diffuseColor4f(1,1,1,0.5f);
+ }
+
+ mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
+
+ U32 count = mSelectedFaces.size();
+ for (U32 i = 0; i < count; i++)
+ {
+ LLFace *facep = mSelectedFaces[i];
+ if (!facep || facep->getDrawable()->isDead())
+ {
+ llerrs << "Bad face on selection" << llendl;
+ return;
+ }
+
+ facep->renderSelected(mFaceSelectImagep, color);
+ }
+
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
+ {
+ gHighlightSpecularProgram.unbind();
+ }
+ }
}
//debug use
@@ -5002,8 +5164,8 @@ void LLPipeline::renderDebug()
LLSpatialPartition* part = region->getSpatialPartition(i);
if (part)
{
- if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) ||
- !hud_only && hasRenderType(part->mDrawableType) )
+ if ( (hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES)) ||
+ (!hud_only && hasRenderType(part->mDrawableType)) )
{
part->renderDebug();
}
@@ -5385,7 +5547,17 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
mBumpPool = new_poolp;
}
break;
-
+ case LLDrawPool::POOL_MATERIALS:
+ if (mMaterialsPool)
+ {
+ llassert(0);
+ llwarns << "Ignorning duplicate materials pool." << llendl;
+ }
+ else
+ {
+ mMaterialsPool = new_poolp;
+ }
+ break;
case LLDrawPool::POOL_ALPHA:
if( mAlphaPool )
{
@@ -5394,7 +5566,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
}
else
{
- mAlphaPool = new_poolp;
+ mAlphaPool = (LLDrawPoolAlpha*) new_poolp;
}
break;
@@ -5525,7 +5697,12 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
llassert( poolp == mBumpPool );
mBumpPool = NULL;
break;
-
+
+ case LLDrawPool::POOL_MATERIALS:
+ llassert(poolp == mMaterialsPool);
+ mMaterialsPool = NULL;
+ break;
+
case LLDrawPool::POOL_ALPHA:
llassert( poolp == mAlphaPool );
mAlphaPool = NULL;
@@ -6615,6 +6792,12 @@ BOOL LLPipeline::getRenderHighlights(void*)
return sRenderHighlight;
}
+// static
+void LLPipeline::setRenderHighlightTextureChannel(LLRender::eTexIndex channel)
+{
+ sRenderHighlightTextureChannel = channel;
+}
+
LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
BOOL pick_transparent,
S32* face_hit,
@@ -6886,7 +7069,9 @@ void LLPipeline::doResetVertexBuffers()
LLVertexBuffer::unbind();
- sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ updateRenderBump();
+ updateRenderDeferred();
+
sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
@@ -6912,6 +7097,17 @@ void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_text
gGLLastMatrix = NULL;
}
+void LLPipeline::renderMaskedObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
+{
+ assertInitialized();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+ mAlphaPool->pushMaskBatches(type, mask, texture, batch_texture);
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+}
+
+
void apply_cube_face_rotation(U32 face)
{
switch (face)
@@ -7013,10 +7209,51 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGL.loadIdentity();
LLGLDisable test(GL_ALPHA_TEST);
-
+
gGL.setColorMask(true, true);
glClearColor(0,0,0,0);
+
+ if (sRenderDeferred)
+ {
+ mScreen.bindTarget();
+ // Apply gamma correction to the frame here.
+ gDeferredPostGammaCorrectProgram.bind();
+ //mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ S32 channel = 0;
+ channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0,channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+ gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mScreen.getWidth(), mScreen.getHeight());
+
+ F32 gamma = 1.0;
+ if (!LLViewerCamera::getInstance()->cameraUnderWater())
+ {
+ gamma = 1.0/2.2;
+ }
+
+ gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, gamma);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ gGL.getTexUnit(channel)->unbind(mScreen.getUsage());
+ gDeferredPostGammaCorrectProgram.unbind();
+ mScreen.flush();
+ }
+
{
{
LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
@@ -7354,6 +7591,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
mScreen.bindTexture(0, channel);
gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
}
+
+ if (!LLViewerCamera::getInstance()->cameraUnderWater())
+ {
+ shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2);
+ } else {
+ shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0);
+ }
shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
@@ -7395,6 +7639,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
{
mScreen.bindTexture(0, channel);
}
+
+ if (!LLViewerCamera::getInstance()->cameraUnderWater())
+ {
+ shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2);
+ } else {
+ shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0);
+ }
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
@@ -7815,6 +8066,22 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
}
}
+LLColor3 pow3f(LLColor3 v, F32 f)
+{
+ v.mV[0] = powf(v.mV[0], f);
+ v.mV[1] = powf(v.mV[1], f);
+ v.mV[2] = powf(v.mV[2], f);
+ return v;
+}
+
+LLVector4 pow4fsrgb(LLVector4 v, F32 f)
+{
+ v.mV[0] = powf(v.mV[0], f);
+ v.mV[1] = powf(v.mV[1], f);
+ v.mV[2] = powf(v.mV[2], f);
+ return v;
+}
+
static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace");
static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather");
static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map");
@@ -8147,6 +8414,10 @@ void LLPipeline::renderDeferredLighting()
continue;
}
+ col.mV[0] = powf(col.mV[0], 2.2f);
+ col.mV[1] = powf(col.mV[1], 2.2f);
+ col.mV[2] = powf(col.mV[2], 2.2f);
+
LLFastTimer ftm(FTM_LOCAL_LIGHTS);
gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
@@ -8203,6 +8474,9 @@ void LLPipeline::renderDeferredLighting()
setupSpotLight(gDeferredSpotLightProgram, drawablep);
LLColor3 col = volume->getLightColor();
+ col.mV[0] = powf(col.mV[0], 2.2f);
+ col.mV[1] = powf(col.mV[1], 2.2f);
+ col.mV[2] = powf(col.mV[2], 2.2f);
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
@@ -8251,9 +8525,13 @@ void LLPipeline::renderDeferredLighting()
fullscreen_lights.pop_front();
col[count] = light_colors.front();
light_colors.pop_front();
-
+
+ col[count].mV[0] = powf(col[count].mV[0], 2.2f);
+ col[count].mV[1] = powf(col[count].mV[1], 2.2f);
+ col[count].mV[2] = powf(col[count].mV[2], 2.2f);
+
far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z);
-
+ //col[count] = pow4fsrgb(col[count], 2.2f);
count++;
if (count == max_count || fullscreen_lights.empty())
{
@@ -8295,6 +8573,10 @@ void LLPipeline::renderDeferredLighting()
LLColor3 col = volume->getLightColor();
+ col.mV[0] = powf(col.mV[0], 2.2f);
+ col.mV[1] = powf(col.mV[1], 2.2f);
+ col.mV[2] = powf(col.mV[2], 2.2f);
+
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
@@ -8890,11 +9172,22 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLRenderPass::PASS_FULLBRIGHT,
LLRenderPass::PASS_SHINY,
LLRenderPass::PASS_BUMP,
- LLRenderPass::PASS_FULLBRIGHT_SHINY
+ LLRenderPass::PASS_FULLBRIGHT_SHINY ,
+ LLRenderPass::PASS_MATERIAL,
+ LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
+ LLRenderPass::PASS_SPECMAP,
+ LLRenderPass::PASS_SPECMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMMAP,
+ LLRenderPass::PASS_NORMMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMSPEC,
+ LLRenderPass::PASS_NORMSPEC_EMISSIVE,
};
LLGLEnable cull(GL_CULL_FACE);
+ //enable depth clamping if available
+ LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0);
+
if (use_shader)
{
gDeferredShadowCubeProgram.bind();
@@ -8961,7 +9254,6 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
{
LLFastTimer ftm(FTM_SHADOW_ALPHA);
gDeferredShadowAlphaMaskProgram.bind();
- gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
U32 mask = LLVertexBuffer::MAP_VERTEX |
@@ -8969,10 +9261,19 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_TEXTURE_INDEX;
- renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
- renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
+ renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
+ renderMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
+ gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
+
+ mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX;
+
gDeferredTreeShadowProgram.bind();
+ renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, mask);
+ renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, mask);
+ renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, mask);
+ renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, mask);
+
gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);
renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
}
@@ -9303,6 +9604,22 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
LLPipeline::RENDER_TYPE_PASS_SHINY,
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP_BLEND,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP_MASK,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP_EMISSIVE,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP_BLEND,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP_MASK,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP_EMISSIVE,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE,
END_RENDER_TYPES);
gGL.setColorMask(false, false);
@@ -9822,7 +10139,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
{
static LLCullResult result[4];
- //LLGLEnable enable(GL_DEPTH_CLAMP_NV);
renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE, TRUE, target_width);
}
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index a8db93585e..4aee8f14d6 100755
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -35,7 +35,8 @@
#include "llspatialpartition.h"
#include "m4math.h"
#include "llpointer.h"
-#include "lldrawpool.h"
+#include "lldrawpoolalpha.h"
+#include "lldrawpoolmaterials.h"
#include "llgl.h"
#include "lldrawable.h"
#include "llrendertarget.h"
@@ -59,6 +60,7 @@ class LLCullResult;
class LLVOAvatar;
class LLGLSLShader;
class LLCurlRequest;
+class LLDrawPoolAlpha;
class LLMeshResponder;
@@ -95,6 +97,7 @@ extern LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY;
extern LLFastTimer::DeclareTimer FTM_RENDER_ALPHA;
extern LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS;
extern LLFastTimer::DeclareTimer FTM_RENDER_BUMP;
+extern LLFastTimer::DeclareTimer FTM_RENDER_MATERIALS;
extern LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT;
extern LLFastTimer::DeclareTimer FTM_RENDER_GLOW;
extern LLFastTimer::DeclareTimer FTM_STATESORT;
@@ -256,6 +259,8 @@ public:
void forAllVisibleDrawables(void (*func)(LLDrawable*));
void renderObjects(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_texture = FALSE);
+ void renderMaskedObjects(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_texture = FALSE);
+
void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture);
void grabReferences(LLCullResult& result);
@@ -389,12 +394,16 @@ public:
static void setRenderHighlights(BOOL val);
static void toggleRenderHighlights(void* data);
static BOOL getRenderHighlights(void* data);
+ static void setRenderHighlightTextureChannel(LLRender::eTexIndex channel); // sets which UV setup to display in highlight overlay
+ static void updateRenderBump();
static void updateRenderDeferred();
static void refreshCachedSettings();
static void throttleNewMemoryAllocation(BOOL disable);
+
+
void addDebugBlip(const LLVector3& position, const LLColor4& color);
void hidePermanentObjects( std::vector<U32>& restoreList );
@@ -427,6 +436,7 @@ public:
RENDER_TYPE_GRASS = LLDrawPool::POOL_GRASS,
RENDER_TYPE_FULLBRIGHT = LLDrawPool::POOL_FULLBRIGHT,
RENDER_TYPE_BUMP = LLDrawPool::POOL_BUMP,
+ RENDER_TYPE_MATERIALS = LLDrawPool::POOL_MATERIALS,
RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR,
RENDER_TYPE_TREE = LLDrawPool::POOL_TREE,
RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE,
@@ -447,6 +457,22 @@ public:
RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA,
RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK,
RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK,
+ RENDER_TYPE_PASS_MATERIAL = LLRenderPass::PASS_MATERIAL,
+ RENDER_TYPE_PASS_MATERIAL_ALPHA = LLRenderPass::PASS_MATERIAL_ALPHA,
+ RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK = LLRenderPass::PASS_MATERIAL_ALPHA_MASK,
+ RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE= LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
+ RENDER_TYPE_PASS_SPECMAP = LLRenderPass::PASS_SPECMAP,
+ RENDER_TYPE_PASS_SPECMAP_BLEND = LLRenderPass::PASS_SPECMAP_BLEND,
+ RENDER_TYPE_PASS_SPECMAP_MASK = LLRenderPass::PASS_SPECMAP_MASK,
+ RENDER_TYPE_PASS_SPECMAP_EMISSIVE = LLRenderPass::PASS_SPECMAP_EMISSIVE,
+ RENDER_TYPE_PASS_NORMMAP = LLRenderPass::PASS_NORMMAP,
+ RENDER_TYPE_PASS_NORMMAP_BLEND = LLRenderPass::PASS_NORMMAP_BLEND,
+ RENDER_TYPE_PASS_NORMMAP_MASK = LLRenderPass::PASS_NORMMAP_MASK,
+ RENDER_TYPE_PASS_NORMMAP_EMISSIVE = LLRenderPass::PASS_NORMMAP_EMISSIVE,
+ RENDER_TYPE_PASS_NORMSPEC = LLRenderPass::PASS_NORMSPEC,
+ RENDER_TYPE_PASS_NORMSPEC_BLEND = LLRenderPass::PASS_NORMSPEC_BLEND,
+ RENDER_TYPE_PASS_NORMSPEC_MASK = LLRenderPass::PASS_NORMSPEC_MASK,
+ RENDER_TYPE_PASS_NORMSPEC_EMISSIVE = LLRenderPass::PASS_NORMSPEC_EMISSIVE,
// Following are object types (only used in drawable mRenderType)
RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES,
RENDER_TYPE_VOLUME,
@@ -562,7 +588,8 @@ public:
static BOOL sRenderDeferred;
static BOOL sMemAllocationThrottled;
static S32 sVisibleLightCount;
- static F32 sMinRenderSize;
+ static F32 sMinRenderSize;
+ static BOOL sRenderingHUDs;
//screen texture
U32 mScreenWidth;
@@ -773,7 +800,7 @@ protected:
// For quick-lookups into mPools (mapped by texture pointer)
std::map<uintptr_t, LLDrawPool*> mTerrainPools;
std::map<uintptr_t, LLDrawPool*> mTreePools;
- LLDrawPool* mAlphaPool;
+ LLDrawPoolAlpha* mAlphaPool;
LLDrawPool* mSkyPool;
LLDrawPool* mTerrainPool;
LLDrawPool* mWaterPool;
@@ -784,6 +811,7 @@ protected:
LLDrawPool* mInvisiblePool;
LLDrawPool* mGlowPool;
LLDrawPool* mBumpPool;
+ LLDrawPool* mMaterialsPool;
LLDrawPool* mWLSkyPool;
// Note: no need to keep an quick-lookup to avatar pools, since there's only one per avatar
@@ -822,6 +850,10 @@ public:
static BOOL sRenderBeacons;
static BOOL sRenderHighlight;
+ // Determines which set of UVs to use in highlight display
+ //
+ static LLRender::eTexIndex sRenderHighlightTextureChannel;
+
//debug use
static U32 sCurRenderPoolType ;
diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml
index 42568775d9..a9176595c7 100755
--- a/indra/newview/skins/default/colors.xml
+++ b/indra/newview/skins/default/colors.xml
@@ -657,6 +657,15 @@
name="PathfindingGoodColor"
reference="LtGreen" />
<color
+ name="MaterialErrorColor"
+ reference="LtRed" />
+ <color
+ name="MaterialWarningColor"
+ reference="DrYellow" />
+ <color
+ name="MaterialGoodColor"
+ reference="LtGreen" />
+ <color
name="PathfindingDefaultBeaconColor"
reference="Red_80" />
<color
diff --git a/indra/newview/skins/default/textures/flatnormal.tga b/indra/newview/skins/default/textures/flatnormal.tga
new file mode 100644
index 0000000000..6d5abd1782
--- /dev/null
+++ b/indra/newview/skins/default/textures/flatnormal.tga
Binary files differ
diff --git a/indra/newview/skins/default/textures/materials_ui_x_24.png b/indra/newview/skins/default/textures/materials_ui_x_24.png
new file mode 100644
index 0000000000..6d88554914
--- /dev/null
+++ b/indra/newview/skins/default/textures/materials_ui_x_24.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index fcab966dee..b0e4b71d21 100755
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -743,6 +743,7 @@ with the same filename but different name
<texture name="default_land_picture.j2c" />
<texture name="default_profile_picture.j2c" />
<texture name="locked_image.j2c" />
+ <texture name="materials_ui_x_24.png" />
<texture name="Progress_1" file_name="icons/Progress_1.png" preload="true" />
<texture name="Progress_2" file_name="icons/Progress_2.png" preload="true" />
diff --git a/indra/newview/skins/default/xui/da/menu_viewer.xml b/indra/newview/skins/default/xui/da/menu_viewer.xml
index d695cd1f89..f2ed7c2e64 100755
--- a/indra/newview/skins/default/xui/da/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/da/menu_viewer.xml
@@ -245,7 +245,7 @@
<menu label="Gengivelse" name="Rendering">
<menu_item_check label="Akser" name="Axes"/>
<menu_item_check label="Wireframe" name="Wireframe"/>
- <menu_item_check label="Lys og skygger" name="Lighting and Shadows"/>
+ <menu_item_check label="Lys og skygger" name="Advanced Lighting Model"/>
<menu_item_check label="Skygger fra sol/måne/andre lyskilder" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO og skygge udjævning" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="Globalt lys (eksperimentiel)" name="Global Illumination"/>
diff --git a/indra/newview/skins/default/xui/de/menu_viewer.xml b/indra/newview/skins/default/xui/de/menu_viewer.xml
index 2c9d9fa7f1..47d9fec352 100755
--- a/indra/newview/skins/default/xui/de/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/de/menu_viewer.xml
@@ -315,7 +315,7 @@
<menu_item_call label="Texturinfo für ausgewähltes Objekt" name="Selected Texture Info Basis"/>
<menu_item_check label="Wireframe" name="Wireframe"/>
<menu_item_check label="Objekt-Objekt Okklusion" name="Object-Object Occlusion"/>
- <menu_item_check label="Licht und Schatten" name="Lighting and Shadows"/>
+ <menu_item_check label="Uber Licht Modell" name="Advanced Lighting Model"/>
<menu_item_check label="Schatten von Sonne-/Mond-Projektoren" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO und Schattenglättung" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="Fehler in GL beseitigen" name="Debug GL"/>
@@ -393,14 +393,9 @@
<menu_item_call label="Weiblich testen" name="Test Female"/>
<menu_item_check label="Avatarauswahl zulassen" name="Allow Select Avatar"/>
</menu>
- <menu label="Animationsgeschwindigkeit" name="Animation Speed">
- <menu_item_call label="Alle Animationen 10 % schneller" name="All Animations 10 Faster"/>
- <menu_item_call label="Alle Animationen 10 % langsamer" name="All Animations 10 Slower"/>
- <menu_item_call label="Alle Animationsgeschwindigkeiten zurücksetzen" name="Reset All Animation Speed"/>
- <menu_item_check label="Zeitlupen-Animationen" name="Slow Motion Animations"/>
- </menu>
<menu_item_call label="Param auf Standard erzwingen" name="Force Params to Default"/>
<menu_item_check label="Animations-Info" name="Animation Info"/>
+ <menu_item_check label="Zeitlupen-Animationen" name="Slow Motion Animations"/>
<menu_item_check label="Kamerafokus anzeigen" name="Show Look At"/>
<menu_item_check label="Klickpunkt anzeigen??" name="Show Point At"/>
<menu_item_check label="Fehler in Landaktualisierung beseitigen" name="Debug Joint Updates"/>
diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml
index 436e9f8fed..8b9733df17 100755
--- a/indra/newview/skins/default/xui/en/floater_tools.xml
+++ b/indra/newview/skins/default/xui/en/floater_tools.xml
@@ -2491,534 +2491,10 @@ even though the user gets a free copy.
width="132" />
</panel>
<panel
- border="false"
- follows="all"
- height="367"
label="Texture"
- layout="topleft"
- left_delta="0"
- mouse_opaque="false"
help_topic="toolbox_texture_tab"
name="Texture"
- top_delta="0"
- width="295">
- <panel.string
- name="string repeats per meter">
- Repeats Per Meter
- </panel.string>
- <panel.string
- name="string repeats per face">
- Repeats Per Face
- </panel.string>
- <texture_picker
- can_apply_immediately="true"
- default_image_name="Default"
- fallback_image="locked_image.j2c"
- follows="left|top"
- height="80"
- label="Texture"
- layout="topleft"
- left="10"
- name="texture control"
- tool_tip="Click to choose a picture"
- top="8"
- width="64" />
- <color_swatch
- can_apply_immediately="true"
- follows="left|top"
- height="80"
- label="Color"
- layout="topleft"
- left_pad="15"
- name="colorswatch"
- tool_tip="Click to open color picker"
- top_delta="0"
- width="64" />
- <text
- type="string"
- length="1"
- follows="left|top"
- height="10"
- layout="topleft"
- left_pad="15"
- name="color trans"
- text_readonly_color="LabelDisabledColor"
- top="6"
- width="110">
- Transparency %
- </text>
- <spinner
- decimal_digits="0"
- follows="left|top"
- height="19"
- increment="2"
- initial_value="0"
- layout="topleft"
- left_delta="0"
- max_val="100"
- name="ColorTrans"
- top_pad="4"
- width="80" />
- <text
- type="string"
- length="1"
- follows="left|top"
- height="10"
- layout="topleft"
- left_delta="0"
- name="glow label"
- text_readonly_color="LabelDisabledColor"
- top_pad="8"
- width="80">
- Glow
- </text>
- <spinner
- decimal_digits="2"
- follows="left|top"
- height="19"
- initial_value="0"
- layout="topleft"
- left_delta="0"
- name="glow"
- top_pad="4"
- width="80" />
- <check_box
- height="19"
- label="Full Bright"
- layout="topleft"
- left_delta="-5"
- name="checkbox fullbright"
- top_pad="4"
- width="81" />
- <text
- type="string"
- length="1"
- follows="left|top"
- height="10"
- layout="topleft"
- left="10"
- name="tex gen"
- text_readonly_color="LabelDisabledColor"
- top_pad="5"
- width="90">
- Mapping
- </text>
- <combo_box
- height="23"
- layout="topleft"
- left_delta="0"
- name="combobox texgen"
- top_pad="4"
- width="90">
- <combo_box.item
- label="Default"
- name="Default"
- value="Default" />
- <combo_box.item
- label="Planar"
- name="Planar"
- value="Planar" />
- </combo_box>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="10"
- layout="topleft"
- name="label shininess"
- left_pad="4"
- text_readonly_color="LabelDisabledColor"
- top_pad="-37"
- width="90">
- Shininess
- </text>
- <combo_box
- height="23"
- layout="topleft"
- left_delta="0"
- name="combobox shininess"
- top_pad="4"
- width="90">
- <combo_box.item
- label="None"
- name="None"
- value="None" />
- <combo_box.item
- label="Low"
- name="Low"
- value="Low" />
- <combo_box.item
- label="Medium"
- name="Medium"
- value="Medium" />
- <combo_box.item
- label="High"
- name="High"
- value="High" />
- </combo_box>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="10"
- layout="topleft"
- left_pad="4"
- name="label bumpiness"
- text_readonly_color="LabelDisabledColor"
- top_pad="-37"
- width="90">
- Bumpiness
- </text>
- <combo_box
- height="23"
- layout="topleft"
- left_delta="0"
- name="combobox bumpiness"
- top_pad="4"
- width="90">
- <combo_box.item
- label="None"
- name="None"
- value="None" />
- <combo_box.item
- label="Brightness"
- name="Brightness"
- value="Brightness" />
- <combo_box.item
- label="Darkness"
- name="Darkness"
- value="Darkness" />
- <combo_box.item
- label="woodgrain"
- name="woodgrain"
- value="woodgrain" />
- <combo_box.item
- label="bark"
- name="bark"
- value="bark" />
- <combo_box.item
- label="bricks"
- name="bricks"
- value="bricks" />
- <combo_box.item
- label="checker"
- name="checker"
- value="checker" />
- <combo_box.item
- label="concrete"
- name="concrete"
- value="concrete" />
- <combo_box.item
- label="crustytile"
- name="crustytile"
- value="crustytile" />
- <combo_box.item
- label="cutstone"
- name="cutstone"
- value="cutstone" />
- <combo_box.item
- label="discs"
- name="discs"
- value="discs" />
- <combo_box.item
- label="gravel"
- name="gravel"
- value="gravel" />
- <combo_box.item
- label="petridish"
- name="petridish"
- value="petridish" />
- <combo_box.item
- label="siding"
- name="siding"
- value="siding" />
- <combo_box.item
- label="stonetile"
- name="stonetile"
- value="stonetile" />
- <combo_box.item
- label="stucco"
- name="stucco"
- value="stucco" />
- <combo_box.item
- label="suction"
- name="suction"
- value="suction" />
- <combo_box.item
- label="weave"
- name="weave"
- value="weave" />
- </combo_box>
- <!--
- <line_editor
- bevel_style="in"
- border_style="line"
- border_thickness="1"
- follows="left|top"
- height="16"
- layout="topleft"
- left="10"
- max_length_bytes="63"
- name="Home Url"
- select_on_focus="true"
- top="134"
- width="250" />
- <check_box
- height="16"
- label="Media Face"
- layout="topleft"
- left_delta="0"
- name="has media"
- top_pad="6"
- width="70" />
- <button
- follows="left|top"
- font="SansSerifSmall"
- height="20"
- label="Set Media Info"
- label_selected="Set Media Info"
- layout="topleft"
- left_pad="60"
- name="media info set"
- top_delta="-4"
- width="120" />
--->
- <check_box
- follows="top|left"
- height="16"
- initial_value="false"
- label="Align planar faces"
- layout="topleft"
- left="17"
- name="checkbox planar align"
- tool_tip="Align textures on all selected faces with the last selected face. Requires Planar texture mapping."
- top_delta="26"
- width="140" />
- <text
- type="string"
- length="1"
- follows="left|top"
- height="10"
- layout="topleft"
- left="10"
- name="rpt"
- text_readonly_color="LabelDisabledColor"
- top_pad="2"
- width="140">
- Repeats / Face
- </text>
- <spinner
- follows="left|top"
- height="19"
- initial_value="0"
- label="Horizontal (U)"
- label_width="125"
- layout="topleft"
- left="20"
- max_val="100"
- name="TexScaleU"
- top_pad="5"
- width="185" />
- <check_box
- height="19"
- label="Flip"
- layout="topleft"
- left_pad="5"
- name="checkbox flip s"
- top_delta="0"
- width="70" />
- <spinner
- follows="left|top"
- height="19"
- initial_value="0"
- label="Vertical (V)"
- label_width="125"
- layout="topleft"
- left="20"
- max_val="100"
- name="TexScaleV"
- width="185" />
- <check_box
- height="19"
- label="Flip"
- layout="topleft"
- left_pad="5"
- name="checkbox flip t"
- top_delta="0"
- width="70" />
- <spinner
- decimal_digits="2"
- follows="left|top"
- height="19"
- increment="1"
- initial_value="0"
- label="Rotation˚"
- layout="topleft"
- label_width="135"
- left="10"
- max_val="9999"
- min_val="-9999"
- name="TexRot"
- width="195" />
-
- <spinner
- decimal_digits="1"
- follows="left|top"
- height="23"
- initial_value="1"
- label="Repeats / Meter"
- layout="topleft"
- label_width="135"
- left="10"
- max_val="10"
- min_val="0.1"
- name="rptctrl"
- width="195" />
- <button
- follows="left|top"
- height="23"
- label="Apply"
- label_selected="Apply"
- layout="topleft"
- left_pad="5"
- name="button apply"
- width="75" />
- <text
- type="string"
- length="1"
- follows="left|top"
- height="10"
- layout="topleft"
- left="10"
- name="tex offset"
- text_readonly_color="LabelDisabledColor"
- width="200">
- Texture Offset
- </text>
- <spinner
- follows="left|top"
- height="19"
- initial_value="0"
- label="Horizontal (U)"
- label_width="125"
- layout="topleft"
- left="20"
- min_val="-1"
- name="TexOffsetU"
- width="185" />
- <spinner
- follows="left|top"
- height="19"
- initial_value="0"
- label="Vertical (V)"
- label_width="125"
- layout="topleft"
- left_delta="0"
- min_val="-1"
- name="TexOffsetV"
- top_pad="1"
- width="185" />
- <panel
- border="false"
- follows="left|top"
- layout="topleft"
- mouse_opaque="false"
- background_visible="true"
- bg_alpha_color="DkGray"
- name="Add_Media"
- left="0"
- height="47"
- width="290">
- <text
- type="string"
- length="1"
- follows="left|top"
- height="18"
- layout="topleft"
- left="10"
- top_pad="3"
- name="media_tex"
- width="190">
- Media
- </text>
- <button
- follows="top|left"
- height="18"
- image_selected="AddItem_Press"
- image_unselected="AddItem_Off"
- image_disabled="AddItem_Disabled"
- layout="topleft"
- left_pad="0"
- name="add_media"
- tab_stop="false"
- top_delta="0"
- tool_tip="Add Media"
- width="18">
- <button.commit_callback
- function="BuildTool.AddMedia"/>
- </button>
- <button
- follows="top|left"
- height="18"
- image_selected="TrashItem_Press"
- image_unselected="TrashItem_Off"
- layout="topleft"
- left_pad="5"
- name="delete_media"
- tool_tip="Delete this media texture"
- top_delta="0"
- width="18">
- <button.commit_callback
- function="BuildTool.DeleteMedia"/>
- </button>
- <button
- follows="top|left"
- tool_tip="Edit this Media"
- height="12"
- image_disabled="Icon_Gear_Background"
- image_selected="Icon_Gear_Press"
- image_unselected="Icon_Gear_Foreground"
- layout="topleft"
- left_pad="10"
- name="edit_media"
- top_delta="3"
- width="12">
- <button.commit_callback
- function="BuildTool.EditMedia"/>
- </button>
- <text
- follows="left|top|right"
- height="9"
- layout="topleft"
- left="10"
- use_ellipses="true"
- read_only="true"
- name="media_info"
- width="180" />
- <web_browser
- visible="false"
- enabled="false"
- border_visible="true"
- bottom_delta="0"
- follows="top|left"
- left="0"
- name="title_media"
- width="4"
- height="4"
- start_url="about:blank"
- decouple_texture_size="true" />
- <button
- follows="right|top"
- height="22"
- label="Align"
- label_selected="Align Media"
- layout="topleft"
- right="-16"
- name="button align"
- top_delta="-4"
- tool_tip="Align media texture (must load first)"
- width="80" />
- </panel>
+ filename="panel_tools_texture.xml">
</panel>
<panel
border="false"
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index a11cd13fdb..500c11da74 100755
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -2363,6 +2363,12 @@
<menu_item_check.on_click
function="Advanced.ToggleFrameTest" />
</menu_item_check>
+ <menu_item_call
+ label="Frame Profile"
+ name="Frame Profile">
+ <menu_item_call.on_click
+ function="Advanced.ClickRenderProfile" />
+ </menu_item_call>
</menu>
<menu
create_jump_keys="true"
@@ -2658,6 +2664,12 @@
<menu_item_call.on_click
function="Advanced.SelectedTextureInfo" />
</menu_item_call>
+ <menu_item_call
+ label="Selected Material Info"
+ name="Selected Material Info">
+ <menu_item_call.on_click
+ function="Advanced.SelectedMaterialInfo" />
+ </menu_item_call>
<menu_item_check
label="Wireframe"
name="Wireframe"
@@ -2684,8 +2696,8 @@
<menu_item_separator />
<menu_item_check
- label="Lighting and Shadows"
- name="Lighting and Shadows">
+ label="Advanced Lighting Model"
+ name="Advanced Lighting Model">
<menu_item_check.on_check
function="CheckControl"
parameter="RenderDeferred" />
@@ -2792,16 +2804,6 @@
parameter="TextureLoadFullRes" />
</menu_item_check>
<menu_item_check
- label="Texture Atlas (experimental)"
- name="Texture Atlas">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="EnableTextureAtlas" />
- <menu_item_check.on_click
- function="ToggleControl"
- parameter="EnableTextureAtlas" />
- </menu_item_check>
- <menu_item_check
label="Render Attached Lights"
name="Render Attached Lights">
<menu_item_check.on_check
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 970a11c6c4..9e582cf0de 100755
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -3454,7 +3454,7 @@ or you can install it now.
name="DownloadBackgroundTip"
type="notify">
We have downloaded an update to your [APP_NAME] installation.
-Version [VERSION] [[INFO_URL] Information about this update]
+Version [VERSION] [[RELEASE_NOTES_FULL_URL] Information about this update]
<tag>confirm</tag>
<usetemplate
name="okcancelbuttons"
@@ -3467,7 +3467,7 @@ Version [VERSION] [[INFO_URL] Information about this update]
name="DownloadBackgroundDialog"
type="alertmodal">
We have downloaded an update to your [APP_NAME] installation.
-Version [VERSION] [[INFO_URL] Information about this update]
+Version [VERSION] [[RELEASE_NOTES_FULL_URL] Information about this update]
<tag>confirm</tag>
<usetemplate
name="okcancelbuttons"
@@ -6923,9 +6923,9 @@ Do not allow access if you do not fully understand why it wants access to your a
[FOOTERTEXT]
</footer>
</notification>
-
- <notification
- icon="notify.tga"
+
+ <notification
+ icon="notify.tga"
name="UnknownScriptQuestion"
persist="false"
type="notify">
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
index cd243d40a4..d7db7caf66 100755
--- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
@@ -211,16 +211,19 @@
name="TransparentWater"
top_pad="7"
width="256" />
- <check_box
- control_name="RenderObjectBump"
- height="16"
- initial_value="true"
- label="Bump mapping and shiny"
- layout="topleft"
- left_delta="0"
- name="BumpShiny"
- top_pad="1"
- width="256" />
+ <check_box
+ control_name="RenderObjectBump"
+ height="16"
+ initial_value="true"
+ label="Bump mapping and shiny"
+ layout="topleft"
+ left_delta="0"
+ name="BumpShiny"
+ top_pad="1"
+ width="256">
+ <check_box.commit_callback
+ function="Pref.VertexShaderEnable" />
+ </check_box>
<check_box
control_name="RenderLocalLights"
height="16"
@@ -262,7 +265,7 @@
control_name="RenderDeferred"
height="16"
initial_value="true"
- label="Lighting and Shadows"
+ label="Advanced Lighting Model"
layout="topleft"
left_delta="0"
name="UseLightShaders"
diff --git a/indra/newview/skins/default/xui/en/panel_tools_texture.xml b/indra/newview/skins/default/xui/en/panel_tools_texture.xml
new file mode 100644
index 0000000000..626115bd5d
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_tools_texture.xml
@@ -0,0 +1,760 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel
+ border="false"
+ follows="all"
+ height="420"
+ label="Texture"
+ layout="topleft"
+ left="0"
+ mouse_opaque="false"
+ help_topic="toolbox_texture_tab"
+ name="Texture"
+ top="0"
+ width="295">
+ <panel.string
+ name="string repeats per meter">
+ Repeats Per Meter
+ </panel.string>
+ <panel.string
+ name="string repeats per face">
+ Repeats Per Face
+ </panel.string>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left="10"
+ name="color label"
+ text_readonly_color="LabelDisabledColor"
+ top="6"
+ width="64">
+ Color
+ </text>
+ <!-- label is blank because control places it below the box -->
+ <color_swatch
+ can_apply_immediately="true"
+ follows="left|top"
+ height="45"
+ label=""
+ layout="topleft"
+ left="10"
+ name="colorswatch"
+ tool_tip="Click to open color picker"
+ top="20"
+ width="64" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_pad="15"
+ name="color trans"
+ text_readonly_color="LabelDisabledColor"
+ top="6"
+ width="110">
+ Transparency %
+ </text>
+ <spinner
+ decimal_digits="0"
+ follows="left|top"
+ height="19"
+ increment="2"
+ initial_value="0"
+ layout="topleft"
+ left_delta="0"
+ max_val="100"
+ name="ColorTrans"
+ top_pad="4"
+ width="80" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_pad="15"
+ name="glow label"
+ text_readonly_color="LabelDisabledColor"
+ top="6"
+ width="80">
+ Glow
+ </text>
+ <spinner
+ decimal_digits="2"
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ layout="topleft"
+ left_delta="0"
+ name="glow"
+ top_pad="4"
+ width="80" />
+ <check_box
+ height="19"
+ label="Full Bright"
+ layout="topleft"
+ left="7"
+ name="checkbox fullbright"
+ top_pad="4"
+ width="81" />
+ <combo_box
+ height="23"
+ layout="topleft"
+ left="10"
+ name="combobox matmedia"
+ top_pad="5"
+ width="100">
+ <combo_box.item
+ label="Materials"
+ name="Materials"
+ value="Materials" />
+ <combo_box.item
+ label="Media"
+ name="Media"
+ value="Media" />
+ </combo_box>
+ <combo_box
+ height="23"
+ layout="topleft"
+ left_pad="10"
+ name="combobox mattype"
+ top_delta="0"
+ width="155">
+ <combo_box.item
+ label="Texture (diffuse)"
+ name="Texture (diffuse)"
+ value="Texture (diffuse)" />
+ <combo_box.item
+ label="Bumpiness (normal)"
+ name="Bumpiness (normal)"
+ value="Bumpiness (normal)" />
+ <combo_box.item
+ label="Shininess (specular)"
+ name="Shininess (specular)"
+ value="Shininess (specular)" />
+ </combo_box>
+ <texture_picker
+ can_apply_immediately="true"
+ default_image_name="Default"
+ fallback_image="materials_ui_x_24.png"
+ follows="left|top"
+ height="80"
+ label="Texture "
+ layout="topleft"
+ left="10"
+ name="texture control"
+ tool_tip="Click to choose a picture"
+ top_pad="8"
+ width="64" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_pad="10"
+ name="label alphamode"
+ text_readonly_color="LabelDisabledColor"
+ top_delta="0"
+ width="90">
+ Alpha mode
+ </text>
+ <combo_box
+ height="23"
+ layout="topleft"
+ left_delta="0"
+ name="combobox alphamode"
+ top_pad="4"
+ width="120">
+ <combo_box.item
+ label="None"
+ name="None"
+ value="None" />
+ <combo_box.item
+ label="Alpha blending"
+ name="Alpha blending"
+ value="Alpha blending" />
+ <combo_box.item
+ label="Alpha masking"
+ name="Alpha masking"
+ value="Alpha masking" />
+ <combo_box.item
+ label="Emissive mask"
+ name="Emissive mask"
+ value="Emissive mask" />
+ </combo_box>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="0"
+ name="label maskcutoff"
+ text_readonly_color="LabelDisabledColor"
+ top_pad="4"
+ width="90">
+ Mask cutoff
+ </text>
+ <spinner
+ decimal_digits="0"
+ min_val="0"
+ max_val="255"
+ follows="left|top"
+ height="19"
+ initial_value="55"
+ layout="topleft"
+ top_pad="4"
+ left_delta="0"
+ increment="1"
+ name="maskcutoff"
+ width="80" />
+ <texture_picker
+ allow_no_texture="true"
+ can_apply_immediately="true"
+ default_image_name="Default"
+ fallback_image="materials_ui_x_24.png"
+ follows="left|top"
+ height="80"
+ label="Texture "
+ layout="topleft"
+ left="10"
+ name="bumpytexture control"
+ tool_tip="Click to choose a picture"
+ top_delta="-55"
+ width="64" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_pad="10"
+ name="label bumpiness"
+ text_readonly_color="LabelDisabledColor"
+ top_delta="0"
+ width="90">
+ Bumpiness
+ </text>
+ <combo_box
+ height="23"
+ layout="topleft"
+ left_delta="0"
+ name="combobox bumpiness"
+ top_pad="4"
+ width="90">
+ <combo_box.item
+ label="None"
+ name="None"
+ value="None" />
+ <combo_box.item
+ label="Brightness"
+ name="Brightness"
+ value="Brightness" />
+ <combo_box.item
+ label="Darkness"
+ name="Darkness"
+ value="Darkness" />
+ <combo_box.item
+ label="woodgrain"
+ name="woodgrain"
+ value="woodgrain" />
+ <combo_box.item
+ label="bark"
+ name="bark"
+ value="bark" />
+ <combo_box.item
+ label="bricks"
+ name="bricks"
+ value="bricks" />
+ <combo_box.item
+ label="checker"
+ name="checker"
+ value="checker" />
+ <combo_box.item
+ label="concrete"
+ name="concrete"
+ value="concrete" />
+ <combo_box.item
+ label="crustytile"
+ name="crustytile"
+ value="crustytile" />
+ <combo_box.item
+ label="cutstone"
+ name="cutstone"
+ value="cutstone" />
+ <combo_box.item
+ label="discs"
+ name="discs"
+ value="discs" />
+ <combo_box.item
+ label="gravel"
+ name="gravel"
+ value="gravel" />
+ <combo_box.item
+ label="petridish"
+ name="petridish"
+ value="petridish" />
+ <combo_box.item
+ label="siding"
+ name="siding"
+ value="siding" />
+ <combo_box.item
+ label="stonetile"
+ name="stonetile"
+ value="stonetile" />
+ <combo_box.item
+ label="stucco"
+ name="stucco"
+ value="stucco" />
+ <combo_box.item
+ label="suction"
+ name="suction"
+ value="suction" />
+ <combo_box.item
+ label="weave"
+ name="weave"
+ value="weave" />
+ <combo_box.item
+ label="Use texture"
+ name="Use texture"
+ value="Use texture" />
+ </combo_box>
+ <texture_picker
+ allow_no_texture="true"
+ can_apply_immediately="true"
+ default_image_name="Default"
+ fallback_image="materials_ui_x_24.png"
+ follows="left|top"
+ height="80"
+ label="Texture "
+ layout="topleft"
+ left="10"
+ name="shinytexture control"
+ tool_tip="Click to choose a picture"
+ top_delta="-14"
+ width="64" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ name="label shininess"
+ left_pad="10"
+ text_readonly_color="LabelDisabledColor"
+ top_delta="6"
+ width="90">
+ Shininess
+ </text>
+ <combo_box
+ height="23"
+ layout="topleft"
+ left_pad="10"
+ name="combobox shininess"
+ top_delta="-6"
+ width="90">
+ <combo_box.item
+ label="None"
+ name="None"
+ value="None" />
+ <combo_box.item
+ label="Low"
+ name="Low"
+ value="Low" />
+ <combo_box.item
+ label="Medium"
+ name="Medium"
+ value="Medium" />
+ <combo_box.item
+ label="High"
+ name="High"
+ value="High" />
+ <combo_box.item
+ label="Use texture"
+ name="Use texture"
+ value="Use texture" />
+ </combo_box>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="-100"
+ name="label glossiness"
+ text_readonly_color="LabelDisabledColor"
+ top_pad="8"
+ width="116">
+ Glossiness
+ </text>
+ <spinner
+ decimal_digits="0"
+ min_val="0"
+ max_val="255"
+ follows="left|top"
+ height="19"
+ initial_value="51"
+ increment="1"
+ layout="topleft"
+ top_delta="-4"
+ left_pad="10"
+ name="glossiness"
+ width="64" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="-126"
+ name="label environment"
+ text_readonly_color="LabelDisabledColor"
+ top_pad="8"
+ width="116">
+ Environment
+ </text>
+ <spinner
+ decimal_digits="0"
+ min_val="0"
+ max_val="255"
+ increment="1"
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ layout="topleft"
+ top_delta="-4"
+ left_pad="10"
+ name="environment"
+ width="64" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="-126"
+ name="label shinycolor"
+ text_readonly_color="LabelDisabledColor"
+ top_pad="8"
+ width="116">
+ Color
+ </text>
+ <!-- label is blank because control places it below the box -->
+ <color_swatch
+ can_apply_immediately="true"
+ follows="left|top"
+ height="45"
+ label=""
+ layout="topleft"
+ left_pad="10"
+ name="shinycolorswatch"
+ tool_tip="Click to open color picker"
+ top_delta="-4"
+ width="64" />
+ <text
+ follows="left|top|right"
+ height="9"
+ layout="topleft"
+ left="10"
+ top_delta="-50"
+ use_ellipses="true"
+ read_only="true"
+ name="media_info"
+ width="280">
+ URL of chosen media, if any, goes here
+ </text>
+ <button
+ follows="top|left"
+ height="18"
+ layout="topleft"
+ left="10"
+ name="add_media"
+ top_pad="4"
+ tool_tip="Add Media"
+ label="Choose..."
+ width="85">
+ <button.commit_callback
+ function="BuildTool.AddMedia"/>
+ </button>
+ <button
+ follows="top|left"
+ height="18"
+ layout="topleft"
+ left_pad="5"
+ name="delete_media"
+ tool_tip="Delete this media texture"
+ top_delta="0"
+ label="Remove"
+ width="85">
+ <button.commit_callback
+ function="BuildTool.DeleteMedia"/>
+ </button>
+ <button
+ follows="left|top"
+ height="18"
+ label="Align"
+ label_selected="Align Media"
+ layout="topleft"
+ left_pad="5"
+ name="button align"
+ top_delta="0"
+ tool_tip="Align media texture (must load first)"
+ width="85" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left="10"
+ name="tex gen"
+ text_readonly_color="LabelDisabledColor"
+ top_pad="60"
+ width="140">
+ Mapping
+ </text>
+ <combo_box
+ height="23"
+ layout="topleft"
+ left_pad="0"
+ name="combobox texgen"
+ top_pad="-13"
+ width="125">
+ <combo_box.item
+ label="Default"
+ name="Default"
+ value="Default" />
+ <combo_box.item
+ label="Planar"
+ name="Planar"
+ value="Planar" />
+ </combo_box>
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Horizontal scale"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-100"
+ max_val="100"
+ name="TexScaleU"
+ top_pad="5"
+ width="265" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Vertical scale"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-100"
+ max_val="100"
+ name="TexScaleV"
+ width="265" />
+ <spinner
+ decimal_digits="1"
+ follows="left|top"
+ height="19"
+ initial_value=""
+ label="Repeats per meter"
+ layout="topleft"
+ label_width="205"
+ left="10"
+ max_val="100"
+ min_val="0.1"
+ name="rptctrl"
+ width="265" />
+ <spinner
+ decimal_digits="2"
+ follows="left|top"
+ height="19"
+ increment="1"
+ initial_value="0"
+ label="Rotation degrees"
+ layout="topleft"
+ label_width="205"
+ left="10"
+ max_val="9999"
+ min_val="-9999"
+ name="TexRot"
+ width="265" />
+
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Horizontal offset"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-1"
+ name="TexOffsetU"
+ width="265" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Vertical offset"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-1"
+ name="TexOffsetV"
+ width="265" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Horizontal scale"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-100"
+ max_val="100"
+ name="bumpyScaleU"
+ top_delta="-115"
+ width="265" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Vertical scale"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-100"
+ max_val="100"
+ name="bumpyScaleV"
+ width="265" />
+ <spinner
+ decimal_digits="2"
+ follows="left|top"
+ height="19"
+ top_pad="27"
+ increment="1"
+ initial_value="0"
+ label="Rotation degrees"
+ layout="topleft"
+ label_width="205"
+ left="10"
+ max_val="9999"
+ min_val="-9999"
+ name="bumpyRot"
+ width="265" />
+
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Horizontal offset"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-1"
+ name="bumpyOffsetU"
+ width="265" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Vertical offset"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-1"
+ name="bumpyOffsetV"
+ width="265" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Horizontal scale"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-100"
+ max_val="100"
+ name="shinyScaleU"
+ top_delta="-115"
+ width="265" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Vertical scale"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-100"
+ max_val="100"
+ name="shinyScaleV"
+ width="265" />
+ <spinner
+ decimal_digits="2"
+ follows="left|top"
+ height="19"
+ top_pad="27"
+ increment="1"
+ initial_value="0"
+ label="Rotation degrees"
+ layout="topleft"
+ label_width="205"
+ left="10"
+ max_val="9999"
+ min_val="-9999"
+ name="shinyRot"
+ width="265" />
+
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Horizontal offset"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-1"
+ name="shinyOffsetU"
+ width="265" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Vertical offset"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-1"
+ name="shinyOffsetV"
+ width="265" />
+ <check_box
+ follows="top|left"
+ height="16"
+ initial_value="false"
+ label="Align planar faces"
+ layout="topleft"
+ left="7"
+ name="checkbox planar align"
+ tool_tip="Align textures on all selected faces with the last selected face. Requires Planar texture mapping."
+ top_delta="16"
+ width="260" />
+ <web_browser
+ visible="false"
+ enabled="false"
+ border_visible="true"
+ bottom_delta="0"
+ follows="top|left"
+ left="0"
+ name="title_media"
+ width="4"
+ height="4"
+ start_url="about:blank"
+ decouple_texture_size="true" />
+ </panel>
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 3b57ff5fd6..f7b33b0a4a 100755
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -373,6 +373,8 @@ Please try logging in again in a minute.</string>
<!-- build floater -->
<string name="multiple_textures">Multiple</string>
+<string name="use_texture">Use texture</string>
+
<!-- world map -->
<string name="texture_loading">Loading...</string>
<string name="worldmap_offline">Offline</string>
@@ -416,7 +418,7 @@ Please try logging in again in a minute.</string>
<string name="OverrideYourAnimations">Replace your default animations</string>
<string name="ScriptReturnObjects">Return objects on your behalf</string>
<string name="UnknownScriptPermission">(unknown)!</string>
-
+
<!-- Sim Access labels -->
<string name="SIM_ACCESS_PG">General</string>
<string name="SIM_ACCESS_MATURE">Moderate</string>
diff --git a/indra/newview/skins/default/xui/es/menu_viewer.xml b/indra/newview/skins/default/xui/es/menu_viewer.xml
index 30842f53f2..1e0ceb2220 100755
--- a/indra/newview/skins/default/xui/es/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/es/menu_viewer.xml
@@ -293,7 +293,7 @@
<menu label="Rendering" name="Rendering">
<menu_item_check label="Axes" name="Axes"/>
<menu_item_check label="Wireframe" name="Wireframe"/>
- <menu_item_check label="Luces y sombras" name="Lighting and Shadows"/>
+ <menu_item_check label="Luces y sombras" name="Advanced Lighting Model"/>
<menu_item_check label="Sombras del sol/la luna/proyectores" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO y sombras suavizadas" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="Capas alfa automáticas (deferidas)" name="Automatic Alpha Masks (deferred)"/>
diff --git a/indra/newview/skins/default/xui/fr/menu_viewer.xml b/indra/newview/skins/default/xui/fr/menu_viewer.xml
index 457b756c7d..548f144742 100755
--- a/indra/newview/skins/default/xui/fr/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/fr/menu_viewer.xml
@@ -315,7 +315,7 @@
<menu_item_call label="Base des infos de la texture sélectionnée" name="Selected Texture Info Basis"/>
<menu_item_check label="Filaire" name="Wireframe"/>
<menu_item_check label="Occlusion objet-objet" name="Object-Object Occlusion"/>
- <menu_item_check label="Éclairage et ombres" name="Lighting and Shadows"/>
+ <menu_item_check label="Éclairage et ombres" name="Advanced Lighting Model"/>
<menu_item_check label="Ombres du soleil/de la lune/des projecteurs" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO et lissage des ombres" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="Débogage GL" name="Debug GL"/>
diff --git a/indra/newview/skins/default/xui/it/menu_viewer.xml b/indra/newview/skins/default/xui/it/menu_viewer.xml
index c93b92029f..2b7bc71df7 100755
--- a/indra/newview/skins/default/xui/it/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/it/menu_viewer.xml
@@ -294,7 +294,7 @@
<menu label="Rendering" name="Rendering">
<menu_item_check label="Assi" name="Axes"/>
<menu_item_check label="Wireframe" name="Wireframe"/>
- <menu_item_check label="Luci e ombre" name="Lighting and Shadows"/>
+ <menu_item_check label="Luci e ombre" name="Advanced Lighting Model"/>
<menu_item_check label="Ombra dal sole, dalla luna e dai proiettori" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO e ombre fluide" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="Maschera alfa automatica (differita)" name="Automatic Alpha Masks (deferred)"/>
diff --git a/indra/newview/skins/default/xui/ja/menu_viewer.xml b/indra/newview/skins/default/xui/ja/menu_viewer.xml
index 6f650242b4..89f58d3bac 100755
--- a/indra/newview/skins/default/xui/ja/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/ja/menu_viewer.xml
@@ -315,7 +315,7 @@
<menu_item_call label="選択したテクスチャ情報基底" name="Selected Texture Info Basis"/>
<menu_item_check label="ワイヤーフレーム" name="Wireframe"/>
<menu_item_check label="オブジェクト間オクルージョン" name="Object-Object Occlusion"/>
- <menu_item_check label="光と影" name="Lighting and Shadows"/>
+ <menu_item_check label="光と影" name="Advanced Lighting Model"/>
<menu_item_check label="太陽・月・プロジェクタからの影" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO と影の平滑化" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="GL デバッグ" name="Debug GL"/>
diff --git a/indra/newview/skins/default/xui/pl/menu_viewer.xml b/indra/newview/skins/default/xui/pl/menu_viewer.xml
index 24c961fa26..e1725fc308 100755
--- a/indra/newview/skins/default/xui/pl/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/pl/menu_viewer.xml
@@ -236,7 +236,7 @@
<menu label="Renderowanie" name="Rendering">
<menu_item_check label="Osie" name="Axes"/>
<menu_item_check label="Tryb obrazu szkieletowego" name="Wireframe"/>
- <menu_item_check label="Oświetlenie i cienie" name="Lighting and Shadows"/>
+ <menu_item_check label="Oświetlenie i cienie" name="Advanced Lighting Model"/>
<menu_item_check label="Cienie Słońca/Księżyca/Projektory" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO and wygładzanie cienia" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="Globalne oświetlenie (eksperymentalne)" name="Global Illumination"/>
diff --git a/indra/newview/skins/default/xui/pt/menu_viewer.xml b/indra/newview/skins/default/xui/pt/menu_viewer.xml
index 703df84efb..15814fed4c 100755
--- a/indra/newview/skins/default/xui/pt/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/pt/menu_viewer.xml
@@ -294,7 +294,7 @@
<menu label="Rendering" name="Rendering">
<menu_item_check label="Axes" name="Axes"/>
<menu_item_check label="Wireframe" name="Wireframe"/>
- <menu_item_check label="Iluminação e sombras" name="Lighting and Shadows"/>
+ <menu_item_check label="Iluminação e sombras" name="Advanced Lighting Model"/>
<menu_item_check label="Sombras da projeção do sol/lua" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO e sombra suave" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="Máscaras alpha automáticas (adiadas)" name="Automatic Alpha Masks (deferred)"/>
diff --git a/indra/newview/skins/default/xui/ru/menu_viewer.xml b/indra/newview/skins/default/xui/ru/menu_viewer.xml
index d6625361c5..92a9943b93 100755
--- a/indra/newview/skins/default/xui/ru/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/ru/menu_viewer.xml
@@ -114,6 +114,7 @@
<menu_item_call label="Купить" name="Menu Object Buy"/>
<menu_item_call label="Взять" name="Menu Object Take"/>
<menu_item_call label="Взять копию" name="Take Copy"/>
+ <menu_item_call label="Сохранить в моем инвентаре" name="Save Object Back to My Inventory"/>
<menu_item_call label="Сохранить в контенте объектов" name="Save Object Back to Object Contents"/>
<menu_item_call label="Вернуть объект" name="Return Object back to Owner"/>
</menu>
@@ -128,7 +129,6 @@
<menu_item_call label="Наборы связей..." name="pathfinding_linksets_menu_item"/>
<menu_item_call label="Персонажи..." name="pathfinding_characters_menu_item"/>
<menu_item_call label="Просмотр/тестирование..." name="pathfinding_console_menu_item"/>
- <menu_item_call label="Восстановить регион" name="pathfinding_rebake_navmesh_item"/>
</menu>
<menu label="Параметры" name="Options">
<menu_item_check label="Показать расширенные разрешения" name="DebugPermissions"/>
@@ -158,13 +158,6 @@
<menu label="Справка" name="Help">
<menu_item_call label="Инструкции..." name="How To"/>
<menu_item_call label="Справка по [SECOND_LIFE]" name="Second Life Help"/>
- <menu_item_call label="Руководство пользователя" name="User’s guide"/>
- <menu_item_call label="База знаний" name="Knowledge Base"/>
- <menu_item_call label="Wiki" name="Wiki"/>
- <menu_item_call label="Форумы сообщества" name="Community Forums"/>
- <menu_item_call label="Портал поддержки" name="Support portal"/>
- <menu_item_call label="Новости [SECOND_LIFE]" name="Second Life News"/>
- <menu_item_call label="Блоги [SECOND_LIFE]" name="Second Life Blogs"/>
<menu_item_call label="Жалоба" name="Report Abuse"/>
<menu_item_call label="Сообщить об ошибке" name="Report Bug"/>
<menu_item_call label="О [APP_NAME]" name="About Second Life"/>
@@ -313,7 +306,7 @@
<menu_item_call label="Выбранная текстура в основе" name="Selected Texture Info Basis"/>
<menu_item_check label="Каркас" name="Wireframe"/>
<menu_item_check label="Смыкание объектов" name="Object-Object Occlusion"/>
- <menu_item_check label="Освещение и тени" name="Lighting and Shadows"/>
+ <menu_item_check label="Освещение и тени" name="Advanced Lighting Model"/>
<menu_item_check label="Тени от солнца, луны и прожекторов" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO и сглаживание теней" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="Отладка GL" name="Debug GL"/>
@@ -391,14 +384,9 @@
<menu_item_call label="Проверка женщины" name="Test Female"/>
<menu_item_check label="Разрешить выбор аватара" name="Allow Select Avatar"/>
</menu>
- <menu label="Скорость анимации" name="Animation Speed">
- <menu_item_call label="Ускорить все анимации на 10%" name="All Animations 10 Faster"/>
- <menu_item_call label="Замедлить все анимации на 10%" name="All Animations 10 Slower"/>
- <menu_item_call label="Восстановить скорость анимаций" name="Reset All Animation Speed"/>
- <menu_item_check label="Анимация медленных движений" name="Slow Motion Animations"/>
- </menu>
<menu_item_call label="Скинуть параметры" name="Force Params to Default"/>
<menu_item_check label="Данные об анимации" name="Animation Info"/>
+ <menu_item_check label="Анимация медленных движений" name="Slow Motion Animations"/>
<menu_item_check label="Показать взгляд" name="Show Look At"/>
<menu_item_check label="Показать указание" name="Show Point At"/>
<menu_item_check label="Отладка обновленных движений суставов" name="Debug Joint Updates"/>
diff --git a/indra/newview/skins/default/xui/tr/menu_viewer.xml b/indra/newview/skins/default/xui/tr/menu_viewer.xml
index c465966fc7..35485bb292 100755
--- a/indra/newview/skins/default/xui/tr/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/tr/menu_viewer.xml
@@ -313,7 +313,7 @@
<menu_item_call label="Seçilen Doku Bilgi Temeli" name="Selected Texture Info Basis"/>
<menu_item_check label="Telkafes" name="Wireframe"/>
<menu_item_check label="Görünen Nesneler İçin Gölgeleme" name="Object-Object Occlusion"/>
- <menu_item_check label="Işıklandırma ve Gölgeler" name="Lighting and Shadows"/>
+ <menu_item_check label="Işıklandırma ve Gölgeler" name="Advanced Lighting Model"/>
<menu_item_check label="Güneş/Ay/Projektörlerden Gelen Gölgeler" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO ve Gölge Yumuşatma" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="GL Hata Ayıklama" name="Debug GL"/>
diff --git a/indra/newview/skins/default/xui/zh/menu_viewer.xml b/indra/newview/skins/default/xui/zh/menu_viewer.xml
index 09bdc57819..d4844b191b 100755
--- a/indra/newview/skins/default/xui/zh/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/zh/menu_viewer.xml
@@ -313,7 +313,7 @@
<menu_item_call label="已選取材質資訊基礎" name="Selected Texture Info Basis"/>
<menu_item_check label="線框" name="Wireframe"/>
<menu_item_check label="物件導向的遮蔽" name="Object-Object Occlusion"/>
- <menu_item_check label="光線和陰影" name="Lighting and Shadows"/>
+ <menu_item_check label="光線和陰影" name="Advanced Lighting Model"/>
<menu_item_check label="來自日/月/投影物的陰影" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="屏幕空間環境光遮蔽和陰影平滑技術" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="GL 除錯" name="Debug GL"/>
diff --git a/indra/newview/tests/llmediadataclient_test.cpp b/indra/newview/tests/llmediadataclient_test.cpp
index 41cb344808..3e55336f2d 100755
--- a/indra/newview/tests/llmediadataclient_test.cpp
+++ b/indra/newview/tests/llmediadataclient_test.cpp
@@ -39,6 +39,7 @@
#include "../llvovolume.h"
#include "../../llprimitive/llmediaentry.cpp"
+#include "../../llprimitive/llmaterialid.cpp"
#include "../../llprimitive/lltextureentry.cpp"
#include "../../llmessage/tests/llcurl_stub.cpp"
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index bc473f6d62..179ebdbe00 100755
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -731,7 +731,7 @@ class DarwinManifest(ViewerManifest):
'SLVoice',
):
self.path2basename(libdir, libfile)
-
+
# our apps
for app_bld_dir, app in (("mac_crash_logger", "mac-crash-logger.app"),
# plugin launcher
@@ -1040,9 +1040,6 @@ class Linux_i686Manifest(LinuxManifest):
self.path("libboost_signals-mt.so.*")
self.path("libboost_system-mt.so.*")
self.path("libboost_thread-mt.so.*")
- self.path("libbreakpad_client.so.0.0.0")
- self.path("libbreakpad_client.so.0")
- self.path("libbreakpad_client.so")
self.path("libcollada14dom.so")
self.path("libdb*.so")
self.path("libcrypto.so.*")