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-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rw-r--r--indra/newview/llface.cpp94
-rw-r--r--indra/newview/llface.h4
-rw-r--r--indra/newview/llfloatersnapshot.cpp1
-rw-r--r--indra/newview/llpanelface.cpp155
-rw-r--r--indra/newview/llpanelface.h2
-rw-r--r--indra/newview/llselectmgr.cpp128
-rw-r--r--indra/newview/llviewerwindow.cpp6
-rw-r--r--indra/newview/llvovolume.cpp5
-rw-r--r--indra/newview/llworldmapview.cpp1
-rw-r--r--indra/newview/skins/default/xui/en/panel_tools_texture.xml11
11 files changed, 307 insertions, 102 deletions
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index 42cc526d6c..a6534bb333 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-6.2.4
+6.2.5
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index b2da5bb9f8..912bde9986 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -608,15 +608,10 @@ void renderFace(LLDrawable* drawable, LLFace *face)
LLVOVolume* vobj = drawable->getVOVolume();
if (vobj)
{
- LLVertexBuffer::unbind();
- gGL.pushMatrix();
- gGL.multMatrix((F32*)vobj->getRelativeXform().mMatrix);
-
LLVolume* volume = NULL;
if (drawable->isState(LLDrawable::RIGGED))
{
- vobj->updateRiggedVolume();
volume = vobj->getRiggedVolume();
}
else
@@ -629,44 +624,11 @@ void renderFace(LLDrawable* drawable, LLFace *face)
const LLVolumeFace& vol_face = volume->getVolumeFace(face->getTEOffset());
LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mPositions, NULL, vol_face.mNumIndices, vol_face.mIndices);
}
-
- gGL.popMatrix();
}
}
-void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections)
+void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader)
{
- //Need to because crash on ATI 3800 (and similar cards) MAINT-5018
- LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
-
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
-
- if (shader)
- {
- gDebugProgram.bind();
- }
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
-
- BOOL is_hud_object = mVObjp->isHUDAttachment();
-
- if (mDrawablep->isActive())
- {
- gGL.loadMatrix(gGLModelView);
- gGL.multMatrix((F32*)mVObjp->getRenderMatrix().mMatrix);
- }
- else if (!is_hud_object)
- {
- gGL.loadIdentity();
- gGL.multMatrix(gGLModelView);
- LLVector3 trans = mVObjp->getRegion()->getOriginAgent();
- gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
- }
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
-
if (bRenderHiddenSelections)
{
gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
@@ -715,15 +677,6 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
renderFace(mDrawablep, this);
}
-
- glLineWidth(1.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- gGL.popMatrix();
-
- if (shader)
- {
- shader->bind();
- }
}
/* removed in lieu of raycast uv detection
@@ -1106,7 +1059,7 @@ void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_po
// Returns the necessary texture transform to align this face's TE to align_to's TE
bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offset,
- LLVector2* res_st_scale, F32* res_st_rot) const
+ LLVector2* res_st_scale, F32* res_st_rot, LLRender::eTexIndex map) const
{
if (!align_to)
{
@@ -1119,6 +1072,43 @@ bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offs
return false;
}
+ F32 map_rot = 0.f, map_scaleS = 0.f, map_scaleT = 0.f, map_offsS = 0.f, map_offsT = 0.f;
+
+ switch (map)
+ {
+ case LLRender::DIFFUSE_MAP:
+ map_rot = orig_tep->getRotation();
+ map_scaleS = orig_tep->mScaleS;
+ map_scaleT = orig_tep->mScaleT;
+ map_offsS = orig_tep->mOffsetS;
+ map_offsT = orig_tep->mOffsetT;
+ break;
+ case LLRender::NORMAL_MAP:
+ if (orig_tep->getMaterialParams()->getNormalID().isNull())
+ {
+ return false;
+ }
+ map_rot = orig_tep->getMaterialParams()->getNormalRotation();
+ map_scaleS = orig_tep->getMaterialParams()->getNormalRepeatX();
+ map_scaleT = orig_tep->getMaterialParams()->getNormalRepeatY();
+ map_offsS = orig_tep->getMaterialParams()->getNormalOffsetX();
+ map_offsT = orig_tep->getMaterialParams()->getNormalOffsetY();
+ break;
+ case LLRender::SPECULAR_MAP:
+ if (orig_tep->getMaterialParams()->getSpecularID().isNull())
+ {
+ return false;
+ }
+ map_rot = orig_tep->getMaterialParams()->getSpecularRotation();
+ map_scaleS = orig_tep->getMaterialParams()->getSpecularRepeatX();
+ map_scaleT = orig_tep->getMaterialParams()->getSpecularRepeatY();
+ map_offsS = orig_tep->getMaterialParams()->getSpecularOffsetX();
+ map_offsT = orig_tep->getMaterialParams()->getSpecularOffsetY();
+ break;
+ default: /*make compiler happy*/
+ break;
+ }
+
LLVector3 orig_pos, this_pos;
LLQuaternion orig_face_rot, this_face_rot;
F32 orig_proj_scale, this_proj_scale;
@@ -1126,7 +1116,7 @@ bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offs
getPlanarProjectedParams(&this_face_rot, &this_pos, &this_proj_scale);
// The rotation of "this face's" texture:
- LLQuaternion orig_st_rot = LLQuaternion(orig_tep->getRotation(), LLVector3::z_axis) * orig_face_rot;
+ LLQuaternion orig_st_rot = LLQuaternion(map_rot, LLVector3::z_axis) * orig_face_rot;
LLQuaternion this_st_rot = orig_st_rot * ~this_face_rot;
F32 x_ang, y_ang, z_ang;
this_st_rot.getEulerAngles(&x_ang, &y_ang, &z_ang);
@@ -1134,10 +1124,10 @@ bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offs
// Offset and scale of "this face's" texture:
LLVector3 centers_dist = (this_pos - orig_pos) * ~orig_st_rot;
- LLVector3 st_scale(orig_tep->mScaleS, orig_tep->mScaleT, 1.f);
+ LLVector3 st_scale(map_scaleS, map_scaleT, 1.f);
st_scale *= orig_proj_scale;
centers_dist.scaleVec(st_scale);
- LLVector2 orig_st_offset(orig_tep->mOffsetS, orig_tep->mOffsetT);
+ LLVector2 orig_st_offset(map_offsS, map_offsT);
*res_st_offset = orig_st_offset + (LLVector2)centers_dist;
res_st_offset->mV[VX] -= (S32)res_st_offset->mV[VX];
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 736d45b7ad..a08e730e54 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -114,7 +114,7 @@ public:
LLVector2 surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal);
void getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const;
bool calcAlignedPlanarTE(const LLFace* align_to, LLVector2* st_offset,
- LLVector2* st_scale, F32* st_rot) const;
+ LLVector2* st_scale, F32* st_rot, LLRender::eTexIndex map = LLRender::DIFFUSE_MAP) const;
U32 getState() const { return mState; }
void setState(U32 state) { mState |= state; }
@@ -198,7 +198,7 @@ public:
void renderSelectedUV();
void renderSelected(LLViewerTexture *image, const LLColor4 &color);
- void renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections);
+ void renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader);
F32 getKey() const { return mDistance; }
diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp
index 8e0f6f312d..2798e375c7 100644
--- a/indra/newview/llfloatersnapshot.cpp
+++ b/indra/newview/llfloatersnapshot.cpp
@@ -782,6 +782,7 @@ void LLFloaterSnapshot::Impl::onCommitLayerTypes(LLUICtrl* ctrl, void*data)
previewp->setSnapshotBufferType((LLSnapshotModel::ESnapshotLayerType)combobox->getCurrentIndex());
}
view->impl->checkAutoSnapshot(previewp, TRUE);
+ previewp->updateSnapshot(TRUE, TRUE);
}
}
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 392bacb8d9..8b31c5aa90 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -82,6 +82,8 @@ const S32 ALPHAMODE_MASK = 2; // Alpha masking mode
const S32 BUMPY_TEXTURE = 18; // use supplied normal map
const S32 SHINY_TEXTURE = 4; // use supplied specular map
+BOOST_STATIC_ASSERT(MATTYPE_DIFFUSE == LLRender::DIFFUSE_MAP && MATTYPE_NORMAL == LLRender::NORMAL_MAP && MATTYPE_SPECULAR == LLRender::SPECULAR_MAP);
+
//
// "Use texture" label for normal/specular type comboboxes
// Filled in at initialization from translated strings
@@ -154,6 +156,7 @@ BOOL LLPanelFace::postBuild()
childSetCommitCallback("maskcutoff",&LLPanelFace::onCommitMaterialMaskCutoff, this);
childSetAction("button align",&LLPanelFace::onClickAutoFix,this);
+ childSetAction("button align textures", &LLPanelFace::onAlignTexture, this);
LLTextureCtrl* mTextureCtrl;
LLTextureCtrl* mShinyTextureCtrl;
@@ -439,11 +442,28 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor
{
BOOL valid;
F32 value;
- LLSpinCtrl* ctrlTexScaleS = mPanel->getChild<LLSpinCtrl>("TexScaleU");
- LLSpinCtrl* ctrlTexScaleT = mPanel->getChild<LLSpinCtrl>("TexScaleV");
- LLSpinCtrl* ctrlTexOffsetS = mPanel->getChild<LLSpinCtrl>("TexOffsetU");
- LLSpinCtrl* ctrlTexOffsetT = mPanel->getChild<LLSpinCtrl>("TexOffsetV");
- LLSpinCtrl* ctrlTexRotation = mPanel->getChild<LLSpinCtrl>("TexRot");
+
+ LLRadioGroup * radio_mat_type = mPanel->getChild<LLRadioGroup>("radio_material_type");
+ std::string prefix;
+ switch (radio_mat_type->getSelectedIndex())
+ {
+ case MATTYPE_DIFFUSE:
+ prefix = "Tex";
+ break;
+ case MATTYPE_NORMAL:
+ prefix = "bumpy";
+ break;
+ case MATTYPE_SPECULAR:
+ prefix = "shiny";
+ break;
+ }
+
+ LLSpinCtrl * ctrlTexScaleS = mPanel->getChild<LLSpinCtrl>(prefix + "ScaleU");
+ LLSpinCtrl * ctrlTexScaleT = mPanel->getChild<LLSpinCtrl>(prefix + "ScaleV");
+ LLSpinCtrl * ctrlTexOffsetS = mPanel->getChild<LLSpinCtrl>(prefix + "OffsetU");
+ LLSpinCtrl * ctrlTexOffsetT = mPanel->getChild<LLSpinCtrl>(prefix + "OffsetV");
+ LLSpinCtrl * ctrlTexRotation = mPanel->getChild<LLSpinCtrl>(prefix + "Rot");
+
LLComboBox* comboTexGen = mPanel->getChild<LLComboBox>("combobox texgen");
LLCheckBoxCtrl* cb_planar_align = mPanel->getChild<LLCheckBoxCtrl>("checkbox planar align");
bool align_planar = (cb_planar_align && cb_planar_align->get());
@@ -466,8 +486,8 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor
if (align_planar)
{
- LLPanelFace::LLSelectedTEMaterial::setNormalRepeatX(mPanel, value, te);
- LLPanelFace::LLSelectedTEMaterial::setSpecularRepeatX(mPanel, value, te);
+ LLPanelFace::LLSelectedTEMaterial::setNormalRepeatX(mPanel, value, te, object->getID());
+ LLPanelFace::LLSelectedTEMaterial::setSpecularRepeatX(mPanel, value, te, object->getID());
}
}
}
@@ -491,8 +511,8 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor
if (align_planar)
{
- LLPanelFace::LLSelectedTEMaterial::setNormalRepeatY(mPanel, value, te);
- LLPanelFace::LLSelectedTEMaterial::setSpecularRepeatY(mPanel, value, te);
+ LLPanelFace::LLSelectedTEMaterial::setNormalRepeatY(mPanel, value, te, object->getID());
+ LLPanelFace::LLSelectedTEMaterial::setSpecularRepeatY(mPanel, value, te, object->getID());
}
}
}
@@ -507,8 +527,8 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor
if (align_planar)
{
- LLPanelFace::LLSelectedTEMaterial::setNormalOffsetX(mPanel, value, te);
- LLPanelFace::LLSelectedTEMaterial::setSpecularOffsetX(mPanel, value, te);
+ LLPanelFace::LLSelectedTEMaterial::setNormalOffsetX(mPanel, value, te, object->getID());
+ LLPanelFace::LLSelectedTEMaterial::setSpecularOffsetX(mPanel, value, te, object->getID());
}
}
}
@@ -523,8 +543,8 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor
if (align_planar)
{
- LLPanelFace::LLSelectedTEMaterial::setNormalOffsetY(mPanel, value, te);
- LLPanelFace::LLSelectedTEMaterial::setSpecularOffsetY(mPanel, value, te);
+ LLPanelFace::LLSelectedTEMaterial::setNormalOffsetY(mPanel, value, te, object->getID());
+ LLPanelFace::LLSelectedTEMaterial::setSpecularOffsetY(mPanel, value, te, object->getID());
}
}
}
@@ -539,8 +559,8 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor
if (align_planar)
{
- LLPanelFace::LLSelectedTEMaterial::setNormalRotation(mPanel, value, te);
- LLPanelFace::LLSelectedTEMaterial::setSpecularRotation(mPanel, value, te);
+ LLPanelFace::LLSelectedTEMaterial::setNormalRotation(mPanel, value, te, object->getID());
+ LLPanelFace::LLSelectedTEMaterial::setSpecularRotation(mPanel, value, te, object->getID());
}
}
}
@@ -612,6 +632,68 @@ private:
LLFace* mCenterFace;
};
+struct LLPanelFaceSetAlignedConcreteTEFunctor : public LLSelectedTEFunctor
+{
+ LLPanelFaceSetAlignedConcreteTEFunctor(LLPanelFace* panel, LLFace* center_face, LLRender::eTexIndex map) :
+ mPanel(panel),
+ mChefFace(center_face),
+ mMap(map)
+ {}
+
+ virtual bool apply(LLViewerObject* object, S32 te)
+ {
+ LLFace* facep = object->mDrawable->getFace(te);
+ if (!facep)
+ {
+ return true;
+ }
+
+ if (facep->getViewerObject()->getVolume()->getNumVolumeFaces() <= te)
+ {
+ return true;
+ }
+
+ if (mChefFace != facep)
+ {
+ LLVector2 uv_offset, uv_scale;
+ F32 uv_rot;
+ if (facep->calcAlignedPlanarTE(mChefFace, &uv_offset, &uv_scale, &uv_rot, mMap))
+ {
+ switch (mMap)
+ {
+ case LLRender::DIFFUSE_MAP:
+ object->setTEOffset(te, uv_offset.mV[VX], uv_offset.mV[VY]);
+ object->setTEScale(te, uv_scale.mV[VX], uv_scale.mV[VY]);
+ object->setTERotation(te, uv_rot);
+ break;
+ case LLRender::NORMAL_MAP:
+ LLPanelFace::LLSelectedTEMaterial::setNormalRotation(mPanel, uv_rot, te, object->getID());
+ LLPanelFace::LLSelectedTEMaterial::setNormalOffsetX(mPanel, uv_offset.mV[VX], te, object->getID());
+ LLPanelFace::LLSelectedTEMaterial::setNormalOffsetY(mPanel, uv_offset.mV[VY], te, object->getID());
+ LLPanelFace::LLSelectedTEMaterial::setNormalRepeatX(mPanel, uv_scale.mV[VX], te, object->getID());
+ LLPanelFace::LLSelectedTEMaterial::setNormalRepeatY(mPanel, uv_scale.mV[VY], te, object->getID());
+ break;
+ case LLRender::SPECULAR_MAP:
+ LLPanelFace::LLSelectedTEMaterial::setSpecularRotation(mPanel, uv_rot, te, object->getID());
+ LLPanelFace::LLSelectedTEMaterial::setSpecularOffsetX(mPanel, uv_offset.mV[VX], te, object->getID());
+ LLPanelFace::LLSelectedTEMaterial::setSpecularOffsetY(mPanel, uv_offset.mV[VY], te, object->getID());
+ LLPanelFace::LLSelectedTEMaterial::setSpecularRepeatX(mPanel, uv_scale.mV[VX], te, object->getID());
+ LLPanelFace::LLSelectedTEMaterial::setSpecularRepeatY(mPanel, uv_scale.mV[VY], te, object->getID());
+ break;
+ default: /*make compiler happy*/
+ break;
+ }
+ }
+ }
+
+ return true;
+ }
+private:
+ LLPanelFace* mPanel;
+ LLFace* mChefFace;
+ LLRender::eTexIndex mMap;
+};
+
// Functor that tests if a face is aligned to mCenterFace
struct LLPanelFaceGetIsAlignedTEFunctor : public LLSelectedTEFunctor
{
@@ -697,6 +779,17 @@ void LLPanelFace::sendTextureInfo()
LLSelectMgr::getInstance()->getSelection()->applyToObjects(&sendfunc);
}
+void LLPanelFace::alignTestureLayer()
+{
+ LLFace* last_face = NULL;
+ bool identical_face = false;
+ LLSelectedTE::getFace(last_face, identical_face);
+
+ LLRadioGroup * radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
+ LLPanelFaceSetAlignedConcreteTEFunctor setfunc(this, last_face, static_cast<LLRender::eTexIndex>(radio_mat_type->getSelectedIndex()));
+ LLSelectMgr::getInstance()->getSelection()->applyToTEs(&setfunc);
+}
+
void LLPanelFace::getState()
{
updateUI();
@@ -983,6 +1076,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
bool enabled = (editable && isIdenticalPlanarTexgen());
childSetValue("checkbox planar align", align_planar && enabled);
childSetEnabled("checkbox planar align", enabled);
+ childSetEnabled("button align textures", enabled && LLSelectMgr::getInstance()->getSelection()->getObjectCount() > 1);
if (align_planar && enabled)
{
@@ -2134,7 +2228,18 @@ void LLPanelFace::onCommitMaterialBumpyRot(LLUICtrl* ctrl, void* userdata)
}
else
{
- LLSelectedTEMaterial::setNormalRotation(self,self->getCurrentBumpyRot() * DEG_TO_RAD);
+ if ((bool)self->childGetValue("checkbox planar align").asBoolean())
+ {
+ LLFace* last_face = NULL;
+ bool identical_face = false;
+ LLSelectedTE::getFace(last_face, identical_face);
+ LLPanelFaceSetAlignedTEFunctor setfunc(self, last_face);
+ LLSelectMgr::getInstance()->getSelection()->applyToTEs(&setfunc);
+ }
+ else
+ {
+ LLSelectedTEMaterial::setNormalRotation(self, self->getCurrentBumpyRot() * DEG_TO_RAD);
+ }
}
}
@@ -2151,7 +2256,18 @@ void LLPanelFace::onCommitMaterialShinyRot(LLUICtrl* ctrl, void* userdata)
}
else
{
- LLSelectedTEMaterial::setSpecularRotation(self,self->getCurrentShinyRot() * DEG_TO_RAD);
+ if ((bool)self->childGetValue("checkbox planar align").asBoolean())
+ {
+ LLFace* last_face = NULL;
+ bool identical_face = false;
+ LLSelectedTE::getFace(last_face, identical_face);
+ LLPanelFaceSetAlignedTEFunctor setfunc(self, last_face);
+ LLSelectMgr::getInstance()->getSelection()->applyToTEs(&setfunc);
+ }
+ else
+ {
+ LLSelectedTEMaterial::setSpecularRotation(self, self->getCurrentShinyRot() * DEG_TO_RAD);
+ }
}
}
@@ -2408,6 +2524,11 @@ void LLPanelFace::onClickAutoFix(void* userdata)
LLSelectMgr::getInstance()->getSelection()->applyToObjects(&sendfunc);
}
+void LLPanelFace::onAlignTexture(void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*)userdata;
+ self->alignTestureLayer();
+}
// TODO: I don't know who put these in or what these are for???
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h
index 0b40d7d41a..2d57d89a44 100644
--- a/indra/newview/llpanelface.h
+++ b/indra/newview/llpanelface.h
@@ -126,6 +126,7 @@ protected:
void sendFullbright(); // applies and sends full bright
void sendGlow();
void sendMedia();
+ void alignTestureLayer();
// this function is to return TRUE if the drag should succeed.
static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item);
@@ -202,6 +203,7 @@ protected:
static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo);
static void onClickAutoFix(void*);
+ static void onAlignTexture(void*);
static F32 valueGlow(LLViewerObject* object, S32 face);
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index d2db6f6649..715559d886 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -180,7 +180,7 @@ LLSelectMgr::LLSelectMgr()
sHighlightThickness = gSavedSettings.getF32("SelectionHighlightThickness");
sHighlightUScale = gSavedSettings.getF32("SelectionHighlightUScale");
sHighlightVScale = gSavedSettings.getF32("SelectionHighlightVScale");
- sHighlightAlpha = gSavedSettings.getF32("SelectionHighlightAlpha");
+ sHighlightAlpha = gSavedSettings.getF32("SelectionHighlightAlpha") * 2;
sHighlightAlphaTest = gSavedSettings.getF32("SelectionHighlightAlphaTest");
sHighlightUAnim = gSavedSettings.getF32("SelectionHighlightUAnim");
sHighlightVAnim = gSavedSettings.getF32("SelectionHighlightVAnim");
@@ -5857,6 +5857,84 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
gGL.scalef(cur_zoom, cur_zoom, cur_zoom);
}
+ bool wireframe_selection = (gFloaterTools && gFloaterTools->getVisible()) || LLSelectMgr::sRenderHiddenSelections;
+ F32 fogCfx = (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal() - gAgentCamera.getCameraPositionGlobal()).magVec() / (LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec() * 4), 0.0, 1.0);
+
+ static LLColor4 sParentColor = LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha);
+ static LLColor4 sChildColor = LLColor4(sSilhouetteChildColor[VRED], sSilhouetteChildColor[VGREEN], sSilhouetteChildColor[VBLUE], LLSelectMgr::sHighlightAlpha);
+
+ auto renderMeshSelection_f = [fogCfx, wireframe_selection](LLSelectNode* node, LLViewerObject* objectp, LLColor4 hlColor)
+ {
+ //Need to because crash on ATI 3800 (and similar cards) MAINT-5018
+ LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (shader)
+ {
+ gDebugProgram.bind();
+ }
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+
+ BOOL is_hud_object = objectp->isHUDAttachment();
+
+ if (!is_hud_object)
+ {
+ gGL.loadIdentity();
+ gGL.multMatrix(gGLModelView);
+ }
+
+ if (objectp->mDrawable->isActive())
+ {
+ gGL.multMatrix((F32*)objectp->getRenderMatrix().mMatrix);
+ }
+ else if (!is_hud_object)
+ {
+ LLVector3 trans = objectp->getRegion()->getOriginAgent();
+ gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ }
+
+ bool bRenderHidenSelection = node->isTransient() ? false : LLSelectMgr::sRenderHiddenSelections;
+
+
+ LLVOVolume* vobj = objectp->mDrawable->getVOVolume();
+ if (vobj)
+ {
+ LLVertexBuffer::unbind();
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)vobj->getRelativeXform().mMatrix);
+
+ if (objectp->mDrawable->isState(LLDrawable::RIGGED))
+ {
+ vobj->updateRiggedVolume(true);
+ }
+ }
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces
+ for (S32 te = 0; te < num_tes; ++te)
+ {
+ if (node->isTESelected(te))
+ {
+ objectp->mDrawable->getFace(te)->renderOneWireframe(hlColor, fogCfx, wireframe_selection, bRenderHidenSelection, nullptr != shader);
+ }
+ }
+
+ gGL.popMatrix();
+ gGL.popMatrix();
+
+ glLineWidth(1.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ if (shader)
+ {
+ shader->bind();
+ }
+ };
+
if (mSelectedObjects->getNumNodes())
{
LLUUID inspect_item_id= LLUUID::null;
@@ -5874,9 +5952,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
}
}
- bool wireframe_selection = (gFloaterTools && gFloaterTools->getVisible()) || LLSelectMgr::sRenderHiddenSelections;
- F32 fogCfx = (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal() - gAgentCamera.getCameraPositionGlobal()).magVec() / (LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec() * 4), 0.0, 1.0);
-
LLUUID focus_item_id = LLViewerMediaFocus::getInstance()->getFocusedObjectID();
for (S32 pass = 0; pass < 2; pass++)
{
@@ -5884,33 +5959,28 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
iter != mSelectedObjects->end(); iter++)
{
LLSelectNode* node = *iter;
+
+ if (getTEMode() && !node->hasSelectedTE())
+ continue;
+
LLViewerObject* objectp = node->getObject();
if (!objectp)
continue;
- if(getTEMode() && !node->hasSelectedTE())
- continue;
-
if (objectp->mDrawable
&& objectp->mDrawable->getVOVolume()
&& objectp->mDrawable->getVOVolume()->isMesh())
{
- S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces
- for (S32 te = 0; te < num_tes; ++te)
+ LLColor4 hlColor = objectp->isRootEdit() ? sParentColor : sChildColor;
+ if (objectp->getID() == inspect_item_id)
{
- if (!getTEMode())
- {
- objectp->mDrawable->getFace(te)->renderOneWireframe(
- LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha * 2)
- , fogCfx, wireframe_selection, node->isTransient() ? FALSE : LLSelectMgr::sRenderHiddenSelections);
- }
- else if(node->isTESelected(te))
- {
- objectp->mDrawable->getFace(te)->renderOneWireframe(
- LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha * 2)
- , fogCfx, wireframe_selection, node->isTransient() ? FALSE : LLSelectMgr::sRenderHiddenSelections);
- }
+ hlColor = sHighlightInspectColor;
}
+ else if (node->isTransient())
+ {
+ hlColor = sContextSilhouetteColor;
+ }
+ renderMeshSelection_f(node, objectp, hlColor);
}
else
{
@@ -5963,14 +6033,20 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
{
continue;
}
-
- if (subtracting_from_selection)
+
+ LLColor4 highlight_color = objectp->isRoot() ? sHighlightParentColor : sHighlightChildColor;
+ if (objectp->mDrawable
+ && objectp->mDrawable->getVOVolume()
+ && objectp->mDrawable->getVOVolume()->isMesh())
+ {
+ renderMeshSelection_f(node, objectp, subtracting_from_selection ? LLColor4::red : highlight_color);
+ }
+ else if (subtracting_from_selection)
{
node->renderOneSilhouette(LLColor4::red);
}
else if (!objectp->isSelected())
{
- LLColor4 highlight_color = objectp->isRoot() ? sHighlightParentColor : sHighlightChildColor;
node->renderOneSilhouette(highlight_color);
}
}
@@ -6469,7 +6545,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
gGL.texCoord2fv(tc[0].mV);
gGL.vertex3fv( v[0].mV );
- gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
+ gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha);
gGL.texCoord2fv( tc[1].mV );
gGL.vertex3fv( v[1].mV );
@@ -6479,7 +6555,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
gGL.vertex3fv( v[2].mV );
- gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
+ gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha);
gGL.texCoord2fv( tc[1].mV );
gGL.vertex3fv( v[1].mV );
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 8e6df22171..4c6a3dd33d 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -1775,7 +1775,7 @@ LLViewerWindow::LLViewerWindow(const Params& p)
// Get the real window rect the window was created with (since there are various OS-dependent reasons why
// the size of a window or fullscreen context may have been adjusted slightly...)
- F32 ui_scale_factor = llclamp(gSavedSettings.getF32("UIScaleFactor"), MIN_UI_SCALE, MAX_UI_SCALE) * mWindow->getSystemUISize();
+ F32 ui_scale_factor = llclamp(gSavedSettings.getF32("UIScaleFactor") * mWindow->getSystemUISize(), MIN_UI_SCALE, MAX_UI_SCALE);
mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
mDisplayScale *= ui_scale_factor;
@@ -4620,7 +4620,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
if ((image_width <= gGLManager.mGLMaxTextureSize && image_height <= gGLManager.mGLMaxTextureSize) &&
(image_width > window_width || image_height > window_height) && LLPipeline::sRenderDeferred && !show_ui)
{
- if (scratch_space.allocate(image_width, image_height, GL_RGBA, true, true))
+ if (scratch_space.allocate(image_width, image_height, GL_DEPTH_COMPONENT, true, true))
{
original_width = gPipeline.mDeferredScreen.getWidth();
original_height = gPipeline.mDeferredScreen.getHeight();
@@ -5349,7 +5349,7 @@ F32 LLViewerWindow::getWorldViewAspectRatio() const
void LLViewerWindow::calcDisplayScale()
{
- F32 ui_scale_factor = llclamp(gSavedSettings.getF32("UIScaleFactor"), MIN_UI_SCALE, MAX_UI_SCALE) * mWindow->getSystemUISize();
+ F32 ui_scale_factor = llclamp(gSavedSettings.getF32("UIScaleFactor") * mWindow->getSystemUISize(), MIN_UI_SCALE, MAX_UI_SCALE);
LLVector2 display_scale;
display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
display_scale *= ui_scale_factor;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 3793d6b9b2..73d2aa6a5c 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -5531,6 +5531,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 mask = mat->getShaderMask(alpha_mode);
pool->addRiggedFace(facep, mask);
}
+
+ if(vobj->isAnimatedObject() && vobj->isRiggedMesh())
+ {
+ pool->updateRiggedVertexBuffers(vobj->getAvatar());
+ }
}
else if (mat)
{
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index a1a9643739..86249badaa 100644
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -890,7 +890,6 @@ void LLWorldMapView::drawFrustum()
F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * LLUI::getScaleFactor().mV[VX]);
F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * LLUI::getScaleFactor().mV[VY]);
-
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Since we don't rotate the map, we have to rotate the frustum.
diff --git a/indra/newview/skins/default/xui/en/panel_tools_texture.xml b/indra/newview/skins/default/xui/en/panel_tools_texture.xml
index 67b99ca588..90f32ae452 100644
--- a/indra/newview/skins/default/xui/en/panel_tools_texture.xml
+++ b/indra/newview/skins/default/xui/en/panel_tools_texture.xml
@@ -770,6 +770,17 @@
tool_tip="Align textures on all selected faces with the last selected face. Requires Planar texture mapping."
top_delta="16"
width="260" />
+ <button
+ left="10"
+ top="222"
+ height="20"
+ label="Align"
+ label_selected="Align current texture layers"
+ layout="topleft"
+ name="button align textures"
+ top_delta="0"
+ tool_tip="Align current texture layers"
+ width="66" />
<web_browser
visible="false"
enabled="false"