diff options
Diffstat (limited to 'indra/newview')
6 files changed, 14 insertions, 5 deletions
| diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml index 93d39c8414..587b2f2a89 100644 --- a/indra/newview/app_settings/high_graphics.xml +++ b/indra/newview/app_settings/high_graphics.xml @@ -33,10 +33,10 @@  	<!--NO SHADERS-->  	<WindLightUseAtmosShaders value="TRUE"/>    <!--Deferred Shading--> -  <RenderDeferred value="TRUE"/> +  <RenderDeferred value="FALSE"/>    <!--SSAO Disabled-->    <RenderDeferredSSAO value="FALSE"/>    <!--Sun Shadows--> -  <RenderShadowDetail value="1"/> +  <RenderShadowDetail value="0"/>  </settings> diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index bf5dd4155c..ef61491826 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -286,6 +286,7 @@ void main()  		float sa = dot(refnormpersp, vary_light.xyz);  		vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; +		/*  		// screen-space cheap fakey reflection map  		//  		vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); @@ -325,6 +326,8 @@ void main()  		vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;  		vec3 ssshiny = (refprod * spec.a);  		ssshiny *= 0.3; // dampen it even more +		*/ +		vec3 ssshiny = vec3(0,0,0);  		// add the two types of shiny together  		col += (ssshiny + dumbshiny) * spec.rgb; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 28cfc6322e..bc84720b86 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -285,6 +285,7 @@ void main()  		float sa = dot(refnormpersp, vary_light.xyz);  		vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; +		/*  		// screen-space cheap fakey reflection map  		//  		vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); @@ -325,6 +326,8 @@ void main()  		vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;  		vec3 ssshiny = (refprod * spec.a);  		ssshiny *= 0.3; // dampen it even more +		*/ +		vec3 ssshiny = vec3(0,0,0);  		// add the two types of shiny together  		col += (ssshiny + dumbshiny) * spec.rgb; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 9f94b9e8ea..5298079af7 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -288,6 +288,7 @@ void main()  		float sa = dot(refnormpersp, vary_light.xyz);  		vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a; +		/*  		// screen-space cheap fakey reflection map  		//  		vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); @@ -329,6 +330,8 @@ void main()  		vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;  		vec3 ssshiny = (refprod * spec.a);  		ssshiny *= 0.3; // dampen it even more +		*/ +		vec3 ssshiny = vec3(0,0,0);  		// add the two types of shiny together  		col += (ssshiny + dumbshiny) * spec.rgb; diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 74d14c49b0..41c38dd116 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -136,9 +136,9 @@ RenderVolumeLODFactor		1	1.125  VertexShaderEnable			1	1  WindLightUseAtmosShaders	1	1  WLSkyDetail					1	48 -RenderDeferred				1	1 +RenderDeferred				1	0  RenderDeferredSSAO			1	0 -RenderShadowDetail			1	1 +RenderShadowDetail			1	0  // diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 8a20712ea8..159e4b41ca 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -69,7 +69,7 @@ const S32 PREVIEW_BORDER_WIDTH = 2;  const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;  const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;  const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; -const S32 PREVIEW_TEXTURE_HEIGHT = 300; +const S32 PREVIEW_TEXTURE_HEIGHT = 320;  //-----------------------------------------------------------------------------  // LLFloaterImagePreview() | 
