diff options
Diffstat (limited to 'indra/newview')
17 files changed, 100 insertions, 85 deletions
diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml index 482012cdd6..51b5c66384 100644 --- a/indra/newview/app_settings/logcontrol.xml +++ b/indra/newview/app_settings/logcontrol.xml @@ -71,7 +71,7 @@ <string>Inventory</string> <string>SceneLoadTiming</string> <string>Avatar</string> - <string>Voice</string> + <string>Voice</string> --> </array> </map> diff --git a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl index 49470f0e39..ce018623a8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl @@ -23,8 +23,7 @@ * $/LicenseInfo$ */ -uniform sampler2D noiseMap; -uniform sampler2D normalMap; +uniform sampler2D noiseMap; uniform sampler2D depthMap; uniform float ssao_radius; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 438e1d1b33..37dcbbd328 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -27,8 +27,6 @@ out vec4 frag_color; -uniform sampler2D diffuseMap; - void main() { frag_color = vec4(1,1,1,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index d7d98477c0..23a3ca4911 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -27,7 +27,6 @@ out vec4 frag_color; -uniform sampler2D normalMap; uniform sampler2D lightMap; uniform float dist_factor; diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 3ea2248bec..ab0e4fd4d8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -50,7 +50,6 @@ SOFTWARE. uniform sampler2D normalMap; uniform sampler2D depthMap; -uniform sampler2D emissiveRect; uniform sampler2D projectionMap; // rgba uniform sampler2D brdfLut; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 9db8f461dd..f208ac746b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -27,8 +27,6 @@ out vec4 frag_color; -uniform sampler2D diffuseMap; - in vec4 post_pos; in float target_pos_x; in vec4 vertex_color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index 16cc7cfbbc..6f7bd2bf3c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -24,7 +24,6 @@ */ uniform sampler2D normalMap; -uniform sampler2D depthMap; #if defined(SUN_SHADOW) uniform sampler2DShadow shadowMap0; diff --git a/indra/newview/app_settings/shaders/class1/interface/copyF.glsl b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl index edaa2488f0..094d147e86 100644 --- a/indra/newview/app_settings/shaders/class1/interface/copyF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl @@ -25,7 +25,10 @@ in vec2 tc; +#if defined(COPY_DEPTH) uniform sampler2D depthMap; +#endif + uniform sampler2D diffuseMap; out vec4 frag_color; diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl index 87977eb28c..7b82aa1a0d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl @@ -25,8 +25,6 @@ out vec4 frag_color; -uniform sampler2D normalMap; - // Inputs uniform vec3 sun_dir; uniform vec3 moon_dir; diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl index ac3fec23f6..4ed778371f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -27,7 +27,6 @@ out vec4 frag_color; -uniform sampler2D depthMap; uniform sampler2D diffuseRect; uniform sampler2D specularRect; uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl index e419525bd5..6c13757149 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -29,10 +29,8 @@ out vec4 frag_color; uniform sampler2D diffuseRect; uniform sampler2D specularRect; -uniform sampler2D normalMap; uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl uniform sampler2D lightFunc; -uniform sampler2D depthMap; uniform vec3 env_mat[3]; uniform float sun_wash; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 529d1cba6b..ca88fe7482 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -29,7 +29,6 @@ out vec4 frag_color; uniform sampler2D diffuseRect; uniform sampler2D specularRect; -uniform sampler2D normalMap; uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl const float M_PI = 3.14159265; @@ -38,7 +37,6 @@ const float M_PI = 3.14159265; uniform sampler2D lightMap; #endif -uniform sampler2D depthMap; uniform sampler2D lightFunc; uniform float blur_size; diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index 092b0c3c08..bc4d36d10d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -29,12 +29,9 @@ out vec4 frag_color; uniform sampler2D diffuseRect; uniform sampler2D specularRect; -uniform sampler2D depthMap; -uniform sampler2D normalMap; uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl uniform samplerCube environmentMap; uniform sampler2D lightMap; -uniform sampler2D projectionMap; // rgba uniform sampler2D lightFunc; uniform mat4 proj_mat; //screen space to light space diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl index a5a37d80dd..2bf785e773 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl @@ -28,8 +28,6 @@ out vec4 frag_color; // Inputs in vec4 vary_fragcoord; -uniform sampler2D normalMap; - vec4 getPositionWithDepth(vec2 pos_screen, float depth); float getDepth(vec2 pos_screen); diff --git a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl index 728d70ebb2..1c02dc764d 100644 --- a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl @@ -25,7 +25,6 @@ out vec4 frag_color; -uniform sampler2D diffuseMap; uniform sampler2D bumpMap; #ifdef TRANSPARENT_WATER diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp index 56263f1afe..a28bbb3bf1 100644 --- a/indra/newview/lltracker.cpp +++ b/indra/newview/lltracker.cpp @@ -489,10 +489,17 @@ void draw_shockwave(F32 center_z, F32 t, S32 steps, LLColor4 color) gGL.end(); } + void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 fogged_color, F32 dist) { - const U32 BEACON_VERTS = 256; - F32 step; + const F32 MAX_HEIGHT = 5020.f; + const U32 BEACON_ROWS = 256; + + U32 nRows; + F32 height; + F32 rowHeight; + + LLColor4 c_col, col_next, col_edge, col_edge_next; gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); @@ -501,59 +508,99 @@ void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 { gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color); - step = (5020.0f - pos_agent.mV[2]) / BEACON_VERTS; + height = MAX_HEIGHT - pos_agent.mV[2]; } else { gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], 0); - step = pos_agent.mV[2] / BEACON_VERTS; + height = pos_agent.mV[2]; } - gGL.color4fv(fogged_color.mV); + nRows = ceil((BEACON_ROWS * height) / MAX_HEIGHT); + if(nRows<2) nRows=2; + rowHeight = height / nRows; - LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis(); - F32 t = gRenderStartTime.getElapsedTimeF32(); + gGL.color4fv(fogged_color.mV); - for (U32 i = 0; i < BEACON_VERTS; i++) - { - F32 x = x_axis.mV[0]; - F32 y = x_axis.mV[1]; - - F32 z = i * step; - F32 z_next = (i+1)*step; - - bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR; - F32 a = pulse_func(t, z, tracking_avatar, direction); - F32 an = pulse_func(t, z_next, tracking_avatar, direction); - - LLColor4 c_col = fogged_color + LLColor4(a,a,a,a); - LLColor4 col_next = fogged_color + LLColor4(an,an,an,an); - LLColor4 col_edge = fogged_color * LLColor4(a,a,a,0.0f); - LLColor4 col_edge_next = fogged_color * LLColor4(an,an,an,0.0f); - - a *= 2.f; - a += 1.0f; - - an *= 2.f; - an += 1.0f; - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.color4fv(col_edge.mV); - gGL.vertex3f(-x*a, -y*a, z); - gGL.color4fv(col_edge_next.mV); - gGL.vertex3f(-x*an, -y*an, z_next); - - gGL.color4fv(c_col.mV); - gGL.vertex3f(0, 0, z); - gGL.color4fv(col_next.mV); - gGL.vertex3f(0, 0, z_next); - - gGL.color4fv(col_edge.mV); - gGL.vertex3f(x*a,y*a,z); - gGL.color4fv(col_edge_next.mV); - gGL.vertex3f(x*an,y*an,z_next); - gGL.end(); + LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis(); + F32 t = gRenderStartTime.getElapsedTimeF32(); + + F32 x = x_axis.mV[0]; + F32 y = x_axis.mV[1]; + F32 z = 0.f; + F32 z_next; + + F32 a,an; + F32 xa,xan; + F32 ya,yan; + + bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR; + + gGL.begin(LLRender::TRIANGLES); + + for (U32 i = 0; i < nRows; i++) + { + z_next = z + rowHeight; + + a = pulse_func(t, z, tracking_avatar, direction); + an = pulse_func(t, z_next, tracking_avatar, direction); + + c_col = fogged_color + LLColor4(a, a, a, a); + col_next = fogged_color + LLColor4(an, an, an, an); + col_edge = fogged_color * LLColor4(a, a, a, 0.0f); + col_edge_next = fogged_color * LLColor4(an, an, an, 0.0f); + + a = a + a + 1.f; + an = an + an + 1.f; + + xa = x*a; + ya = y*a; + xan = x*an; + yan = y*an; + + gGL.color4fv(col_edge.mV); + gGL.vertex3f(-xa, -ya, z); + + gGL.color4fv(col_next.mV); + gGL.vertex3f(0, 0, z_next); + + gGL.color4fv(col_edge_next.mV); + gGL.vertex3f(-xan, -yan, z_next); + + + gGL.color4fv(col_edge.mV); + gGL.vertex3f(-xa, -ya, z); + + gGL.color4fv(c_col.mV); + gGL.vertex3f(0, 0, z); + + gGL.color4fv(col_next.mV); + gGL.vertex3f(0, 0, z_next); + + + gGL.color4fv(c_col.mV); + gGL.vertex3f(0, 0, z); + + gGL.color4fv(col_edge_next.mV); + gGL.vertex3f(xan, yan, z_next); + + gGL.color4fv(col_next.mV); + gGL.vertex3f(0, 0, z_next); + + + gGL.color4fv(c_col.mV); + gGL.vertex3f(0, 0, z); + + gGL.color4fv(col_edge.mV); + gGL.vertex3f(xa, ya, z); + + gGL.color4fv(col_edge_next.mV); + gGL.vertex3f(xan, yan, z_next); + + z += rowHeight; } + + gGL.end(); gGL.popMatrix(); } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 5913e7ba6f..37fbfccbbb 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -515,8 +515,8 @@ void LLViewerShaderMgr::setShaders() // when using indexed texture rendering, leave some texture units available for shadow and reflection maps static LLCachedControl<S32> reserved_texture_units(gSavedSettings, "RenderReservedTextureIndices", 14); - LLGLSLShader::sIndexedTextureChannels = - llclamp<S32>(max_texture_index, 1, gGLManager.mNumTextureImageUnits-reserved_texture_units); + LLGLSLShader::sIndexedTextureChannels = 4; + //llclamp<S32>(max_texture_index, 1, gGLManager.mNumTextureImageUnits-reserved_texture_units); reentrance = true; @@ -1432,7 +1432,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() (mapping == 1 ? "flat" : "triplanar")); gDeferredPBRTerrainProgram.mFeatures.hasSrgb = true; gDeferredPBRTerrainProgram.mFeatures.isAlphaLighting = true; - gDeferredPBRTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels gDeferredPBRTerrainProgram.mFeatures.calculatesAtmospherics = true; gDeferredPBRTerrainProgram.mFeatures.hasAtmospherics = true; gDeferredPBRTerrainProgram.mFeatures.hasGamma = true; @@ -1646,7 +1645,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->mFeatures.calculatesLighting = false; shader->mFeatures.hasLighting = false; shader->mFeatures.isAlphaLighting = true; - shader->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels shader->mFeatures.hasSrgb = true; shader->mFeatures.calculatesAtmospherics = true; shader->mFeatures.hasAtmospherics = true; @@ -1754,7 +1752,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true; gDeferredAvatarEyesProgram.mFeatures.hasGamma = true; gDeferredAvatarEyesProgram.mFeatures.hasAtmospherics = true; - gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true; gDeferredAvatarEyesProgram.mFeatures.hasShadows = true; @@ -2155,7 +2152,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mName = "Deferred Terrain Shader"; gDeferredTerrainProgram.mFeatures.hasSrgb = true; gDeferredTerrainProgram.mFeatures.isAlphaLighting = true; - gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true; gDeferredTerrainProgram.mFeatures.hasAtmospherics = true; gDeferredTerrainProgram.mFeatures.hasGamma = true; @@ -2187,7 +2183,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false; gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false; gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; - gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mFeatures.hasSrgb = true; gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true; @@ -2426,7 +2421,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSunProgram.mFeatures.hasAtmospherics = true; gDeferredWLSunProgram.mFeatures.hasGamma = true; gDeferredWLSunProgram.mFeatures.hasAtmospherics = true; - gDeferredWLSunProgram.mFeatures.disableTextureIndex = true; gDeferredWLSunProgram.mFeatures.hasSrgb = true; gDeferredWLSunProgram.mShaderFiles.clear(); gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER)); @@ -2445,7 +2439,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mFeatures.hasGamma = true; gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true; gDeferredWLMoonProgram.mFeatures.hasSrgb = true; - gDeferredWLMoonProgram.mFeatures.disableTextureIndex = true; gDeferredWLMoonProgram.mShaderFiles.clear(); gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER)); @@ -2549,7 +2542,6 @@ bool LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNoColorProgram.mFeatures.hasGamma = true; gObjectAlphaMaskNoColorProgram.mFeatures.hasAtmospherics = true; gObjectAlphaMaskNoColorProgram.mFeatures.hasLighting = true; - gObjectAlphaMaskNoColorProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNoColorProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNoColorProgram.mShaderFiles.clear(); gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER)); @@ -2561,7 +2553,6 @@ bool LLViewerShaderMgr::loadShadersObject() if (success) { gImpostorProgram.mName = "Impostor Shader"; - gImpostorProgram.mFeatures.disableTextureIndex = true; gImpostorProgram.mFeatures.hasSrgb = true; gImpostorProgram.mShaderFiles.clear(); gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER)); @@ -2573,7 +2564,6 @@ bool LLViewerShaderMgr::loadShadersObject() if (success) { gObjectPreviewProgram.mName = "Object Preview Shader"; - gObjectPreviewProgram.mFeatures.disableTextureIndex = true; gObjectPreviewProgram.mShaderFiles.clear(); gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER)); gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER)); @@ -2592,8 +2582,6 @@ bool LLViewerShaderMgr::loadShadersObject() gPhysicsPreviewProgram.mFeatures.hasGamma = false; gPhysicsPreviewProgram.mFeatures.hasAtmospherics = false; gPhysicsPreviewProgram.mFeatures.hasLighting = false; - gPhysicsPreviewProgram.mFeatures.mIndexedTextureChannels = 0; - gPhysicsPreviewProgram.mFeatures.disableTextureIndex = true; gPhysicsPreviewProgram.mShaderFiles.clear(); gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER)); gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER)); @@ -2634,7 +2622,6 @@ bool LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mFeatures.hasAtmospherics = true; gAvatarProgram.mFeatures.hasLighting = true; gAvatarProgram.mFeatures.hasAlphaMask = true; - gAvatarProgram.mFeatures.disableTextureIndex = true; gAvatarProgram.mShaderFiles.clear(); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER)); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER)); @@ -2658,7 +2645,6 @@ bool LLViewerShaderMgr::loadShadersAvatar() gAvatarEyeballProgram.mFeatures.hasAtmospherics = true; gAvatarEyeballProgram.mFeatures.hasLighting = true; gAvatarEyeballProgram.mFeatures.hasAlphaMask = true; - gAvatarEyeballProgram.mFeatures.disableTextureIndex = true; gAvatarEyeballProgram.mShaderFiles.clear(); gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER)); gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER)); |