diff options
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/llselectmgr.cpp | 94 | ||||
| -rw-r--r-- | indra/newview/llselectmgr.h | 1 | ||||
| -rw-r--r-- | indra/newview/llvovolume.cpp | 2 | 
4 files changed, 47 insertions, 52 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index eef6556fba..ef823c28b1 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -9,7 +9,7 @@  attribute vec4 object_weight;   -uniform mat4 matrixPalette[64]; +uniform mat4 matrixPalette[32];  mat4 getObjectSkinnedTransform()  { diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index e0b9f1d736..746ba274ed 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5204,7 +5204,6 @@ LLSelectNode::LLSelectNode(const LLSelectNode& nodep)  	mSilhouetteVertices = nodep.mSilhouetteVertices;  	mSilhouetteNormals = nodep.mSilhouetteNormals; -	mSilhouetteSegments = nodep.mSilhouetteSegments;  	mSilhouetteExists = nodep.mSilhouetteExists;  	mObject = nodep.mObject; @@ -5628,17 +5627,15 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)  			gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);  			gGL.begin(LLRender::LINES);  			{ -				S32 i = 0; -				for (S32 seg_num = 0; seg_num < (S32)mSilhouetteSegments.size(); seg_num++) +				for(S32 i = 0; i < mSilhouetteVertices.size(); i += 2)  				{ -					for(; i < mSilhouetteSegments[seg_num]; i++) -					{ -						u_coord += u_divisor * LLSelectMgr::sHighlightUScale; - -						gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); -						gGL.texCoord2f( u_coord, v_coord ); -						gGL.vertex3fv( mSilhouetteVertices[i].mV ); -					} +					u_coord += u_divisor * LLSelectMgr::sHighlightUScale; +					gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); +					gGL.texCoord2f( u_coord, v_coord ); +					gGL.vertex3fv( mSilhouetteVertices[i].mV); +					u_coord += u_divisor * LLSelectMgr::sHighlightUScale; +					gGL.texCoord2f( u_coord, v_coord ); +					gGL.vertex3fv(mSilhouetteVertices[i+1].mV);  				}  			}              gGL.end(); @@ -5649,51 +5646,50 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)  		gGL.setSceneBlendType(LLRender::BT_ALPHA);  		gGL.begin(LLRender::TRIANGLES);  		{ -			S32 i = 0; -			for (S32 seg_num = 0; seg_num < (S32)mSilhouetteSegments.size(); seg_num++) +			for(S32 i = 0; i < mSilhouetteVertices.size(); i+=2)  			{ -				S32 first_i = i; -				LLVector3 v; -				LLVector2 t; +				if (!mSilhouetteNormals[i].isFinite() || +					!mSilhouetteNormals[i+1].isFinite()) +				{ //skip skewed segments +					continue; +				} -				for(; i < mSilhouetteSegments[seg_num]; i++) -				{ +				LLVector3 v[4]; +				LLVector2 tc[4]; +				v[0] = mSilhouetteVertices[i] + (mSilhouetteNormals[i] * silhouette_thickness); +				tc[0].set(u_coord, v_coord + LLSelectMgr::sHighlightVScale); -					if (i == first_i) { -					    LLVector3 vert = (mSilhouetteNormals[i]) * silhouette_thickness; -						vert += mSilhouetteVertices[i]; +				v[1] = mSilhouetteVertices[i]; +				tc[1].set(u_coord, v_coord); -						gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha); -						gGL.texCoord2f( u_coord, v_coord + LLSelectMgr::sHighlightVScale ); -						gGL.vertex3fv( vert.mV );  -						 -						u_coord += u_divisor * LLSelectMgr::sHighlightUScale; +				u_coord += u_divisor * LLSelectMgr::sHighlightUScale; -						gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); -						gGL.texCoord2f( u_coord, v_coord ); -						gGL.vertex3fv( mSilhouetteVertices[i].mV ); +				v[2] = mSilhouetteVertices[i+1] + (mSilhouetteNormals[i+1] * silhouette_thickness); +				tc[2].set(u_coord, v_coord + LLSelectMgr::sHighlightVScale); +				 +				v[3] = mSilhouetteVertices[i+1]; +				tc[3].set(u_coord,v_coord); -						v = mSilhouetteVertices[i]; -						t = LLVector2(u_coord, v_coord); -					} -					else { -                        LLVector3 vert = (mSilhouetteNormals[i]) * silhouette_thickness; -						vert += mSilhouetteVertices[i]; - -						gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha); -						gGL.texCoord2f( u_coord, v_coord + LLSelectMgr::sHighlightVScale ); -						gGL.vertex3fv( vert.mV );  -						gGL.vertex3fv( vert.mV );  -						 -						gGL.texCoord2fv(t.mV); -						u_coord += u_divisor * LLSelectMgr::sHighlightUScale; -						gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); -						gGL.vertex3fv(v.mV); -						gGL.texCoord2f( u_coord, v_coord ); -						gGL.vertex3fv( mSilhouetteVertices[i].mV ); +				gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha); +				gGL.texCoord2fv(tc[0].mV); +				gGL.vertex3fv( v[0].mV );  +				 +				gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); +				gGL.texCoord2fv( tc[1].mV ); +				gGL.vertex3fv( v[1].mV ); -					} -				} +				gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha); +				gGL.texCoord2fv( tc[2].mV ); +				gGL.vertex3fv( v[2].mV ); + +				gGL.vertex3fv( v[2].mV ); + +				gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); +				gGL.texCoord2fv( tc[1].mV ); +				gGL.vertex3fv( v[1].mV ); + +				gGL.texCoord2fv( tc[3].mV ); +				gGL.vertex3fv( v[3].mV );			  			}  		}  		gGL.end(); diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 85d8d3212d..1b354f983a 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -182,7 +182,6 @@ public:  	std::vector<LLVector3>  mTextureScaleRatios;  	std::vector<LLVector3>	mSilhouetteVertices;	// array of vertices to render silhouette of object  	std::vector<LLVector3>	mSilhouetteNormals;	// array of normals to render silhouette of object -	std::vector<S32>		mSilhouetteSegments;	// array of normals to render silhouette of object  	BOOL					mSilhouetteExists;	// need to generate silhouette?  protected: diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 8f1a761549..be987a2310 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -2874,7 +2874,7 @@ void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_p  			trans_mat.translate(getRegion()->getOriginAgent());
  		}
 -		volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, nodep->mSilhouetteSegments, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask());
 +		volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask());
  		nodep->mSilhouetteExists = TRUE;
  	}
 | 
