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-rwxr-xr-xindra/newview/llvoavatar.cpp19
1 files changed, 15 insertions, 4 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 23008839ee..fb7b7d3ef8 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -1854,20 +1854,30 @@ void LLVOAvatar::resetSkeleton()
return;
}
- // Stop all animations
-
// Clear all attachment pos overrides
clearAttachmentPosOverrides();
+ // Note that we call buildSkeleton twice in this function. The first time is
+ // just to get the right scale for the collision volumes, because
+ // this will be used in setting the mJointScales for the
+ // LLPolySkeletalDistortions of which the CVs are children.
+ if( !buildSkeleton(sAvatarSkeletonInfo) )
+ {
+ LL_ERRS() << "Error resetting skeleton" << LL_ENDL;
+ }
+
// Reset some params to default state, without propagating changes downstream.
resetVisualParams();
- // Reset all bones and collision volumes to their initial skeleton state.
+ // Now we have to reset the skeleton again, because its state
+ // got clobbered by the resetVisualParams() calls
+ // above.
if( !buildSkeleton(sAvatarSkeletonInfo) )
{
LL_ERRS() << "Error resetting skeleton" << LL_ENDL;
}
- // Reset attachment points
+
+ // Reset attachment points (buildSkeleton only does bones and CVs)
bool ignore_hud_joints = true;
initAttachmentPoints(ignore_hud_joints);
@@ -1897,6 +1907,7 @@ void LLVOAvatar::resetSkeleton()
rebuildAttachmentPosOverrides();
// Restart animations
+ resetAnimations();
LL_DEBUGS("Avatar") << avString() << " reset ends" << LL_ENDL;
}