summaryrefslogtreecommitdiff
path: root/indra/newview
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterF.glsl2
-rw-r--r--indra/newview/llpaneleditwater.cpp2
-rw-r--r--indra/newview/llviewerwindow.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
index f228deb938..a4e3f94816 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
@@ -157,7 +157,7 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
color.a = spec * sunAngle2;
-#if WATER_EDGE
+#if defined(WATER_EDGE)
gl_FragDepth = 0.9999847f;
#endif
diff --git a/indra/newview/llpaneleditwater.cpp b/indra/newview/llpaneleditwater.cpp
index 40d84d74bd..f639ad0d98 100644
--- a/indra/newview/llpaneleditwater.cpp
+++ b/indra/newview/llpaneleditwater.cpp
@@ -151,7 +151,7 @@ void LLPanelSettingsWaterMainTab::refresh()
getChild<LLUICtrl>(FIELD_WATER_NORMAL_SCALE_X)->setValue(vect3[0]);
getChild<LLUICtrl>(FIELD_WATER_NORMAL_SCALE_Y)->setValue(vect3[1]);
getChild<LLUICtrl>(FIELD_WATER_NORMAL_SCALE_Z)->setValue(vect3[2]);
- getChild<LLUICtrl>(FIELD_WATER_FRESNEL_SCALE)->setValue(mWaterSettings->getFresnelOffset());
+ getChild<LLUICtrl>(FIELD_WATER_FRESNEL_SCALE)->setValue(mWaterSettings->getFresnelScale());
getChild<LLUICtrl>(FIELD_WATER_FRESNEL_OFFSET)->setValue(mWaterSettings->getFresnelOffset());
getChild<LLUICtrl>(FIELD_WATER_SCALE_ABOVE)->setValue(mWaterSettings->getScaleAbove());
getChild<LLUICtrl>(FIELD_WATER_SCALE_BELOW)->setValue(mWaterSettings->getScaleBelow());
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 09b681ce74..56111e9495 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -4605,7 +4605,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
// PRE SNAPSHOT
gDisplaySwapBuffers = FALSE;
-
+
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
setCursor(UI_CURSOR_WAIT);