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-rw-r--r--indra/newview/lldrawpoolavatar.cpp135
-rw-r--r--indra/newview/lldrawpoolbump.cpp11
-rw-r--r--indra/newview/lldrawpoolterrain.cpp11
-rw-r--r--indra/newview/lldrawpoolwater.cpp1461
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp6
-rwxr-xr-xindra/newview/llface.cpp11
-rw-r--r--indra/newview/llmaniptranslate.cpp3
-rw-r--r--indra/newview/llviewershadermgr.cpp93
-rw-r--r--indra/newview/llviewershadermgr.h16
-rw-r--r--indra/newview/llwaterparammanager.cpp22
-rw-r--r--indra/newview/llwlparammanager.cpp7
-rw-r--r--indra/newview/pipeline.cpp83
12 files changed, 958 insertions, 901 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 6d02ad2b96..3cf96a9054 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1165,85 +1165,85 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{ //render rigged attachments
if (!avatarp->isVisuallyMuted())
{
- if (pass == 3)
- {
- if (is_deferred_render)
- {
- renderDeferredRiggedSimple(avatarp);
- }
- else
- {
- renderRiggedSimple(avatarp);
- }
- }
+ if (pass == 3)
+ {
+ if (is_deferred_render)
+ {
+ renderDeferredRiggedSimple(avatarp);
+ }
+ else
+ {
+ renderRiggedSimple(avatarp);
+ }
+ }
else if (pass == 4)
- {
- if (is_deferred_render)
- {
- renderDeferredRiggedBump(avatarp);
- }
- else
- {
- renderRiggedFullbright(avatarp);
- }
- }
+ {
+ if (is_deferred_render)
+ {
+ renderDeferredRiggedBump(avatarp);
+ }
+ else
+ {
+ renderRiggedFullbright(avatarp);
+ }
+ }
else if (pass == 5)
- {
- renderRiggedShinySimple(avatarp);
- }
+ {
+ renderRiggedShinySimple(avatarp);
+ }
else if (pass == 6)
- {
- renderRiggedFullbrightShiny(avatarp);
- }
+ {
+ renderRiggedFullbrightShiny(avatarp);
+ }
else if (pass >= 7 && pass < 9)
- {
- if (pass == 7)
- {
- renderRiggedAlpha(avatarp);
- }
+ {
+ if (pass == 7)
+ {
+ renderRiggedAlpha(avatarp);
+ }
else if (pass == 8)
- {
- renderRiggedFullbrightAlpha(avatarp);
- }
- }
+ {
+ renderRiggedFullbrightAlpha(avatarp);
+ }
+ }
else if (pass == 9)
- {
- renderRiggedGlow(avatarp);
- }
+ {
+ renderRiggedGlow(avatarp);
+ }
}
}
else
{
- if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
- {
- LLMatrix4 rot_mat;
- LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat);
- LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
- rot_mat *= cfr;
+ if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
+ {
+ LLMatrix4 rot_mat;
+ LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat);
+ LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
+ rot_mat *= cfr;
- LLVector4 wind;
- wind.setVec(avatarp->mWindVec);
- wind.mV[VW] = 0;
- wind = wind * rot_mat;
- wind.mV[VW] = avatarp->mWindVec.mV[VW];
-
- sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV);
- F32 phase = -1.f * (avatarp->mRipplePhase);
-
- F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f);
- LLVector4 sin_params(freq, freq, freq, phase);
- sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV);
-
- LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f);
- gravity = gravity * rot_mat;
- sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV);
- }
+ LLVector4 wind;
+ wind.setVec(avatarp->mWindVec);
+ wind.mV[VW] = 0;
+ wind = wind * rot_mat;
+ wind.mV[VW] = avatarp->mWindVec.mV[VW];
- if( !single_avatar || (avatarp == single_avatar) )
- {
- avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
- }
+ sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV);
+ F32 phase = -1.f * (avatarp->mRipplePhase);
+
+ F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f);
+ LLVector4 sin_params(freq, freq, freq, phase);
+ sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV);
+
+ LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f);
+ gravity = gravity * rot_mat;
+ sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV);
}
+
+ if( !single_avatar || (avatarp == single_avatar) )
+ {
+ avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
+ }
+}
}
void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
@@ -1505,7 +1505,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
stop_glerror();
- LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette",
+ static LLStaticHashedString sMatPalette("matrixPalette");
+ LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv(sMatPalette,
skin->mJointNames.size(),
FALSE,
(GLfloat*) mat[0].mMatrix);
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 8d1db7b9ad..4137084ebe 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -1368,9 +1368,14 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
LLGLDisable blend(GL_BLEND);
gGL.setColorMask(TRUE, TRUE);
gNormalMapGenProgram.bind();
- gNormalMapGenProgram.uniform1f("norm_scale", gSavedSettings.getF32("RenderNormalMapScale"));
- gNormalMapGenProgram.uniform1f("stepX", 1.f/bump->getWidth());
- gNormalMapGenProgram.uniform1f("stepY", 1.f/bump->getHeight());
+
+ static LLStaticHashedString sNormScale("norm_scale");
+ static LLStaticHashedString sStepX("stepX");
+ static LLStaticHashedString sStepY("stepY");
+
+ gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale"));
+ gNormalMapGenProgram.uniform1f(sStepX, 1.f/bump->getWidth());
+ gNormalMapGenProgram.uniform1f(sStepY, 1.f/bump->getHeight());
LLVector2 v((F32) bump->getWidth()/gPipeline.mScreen.getWidth(),
(F32) bump->getHeight()/gPipeline.mScreen.getHeight());
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 9bc32fddbd..3805348b6b 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -49,6 +49,9 @@
#include "llviewershadermgr.h"
#include "llrender.h"
+static LLStaticHashedString sObjectPlaneS("object_plane_s");
+static LLStaticHashedString sObjectPlaneT("object_plane_t");
+
const F32 DETAIL_SCALE = 1.f/16.f;
int DebugDetailMap = 0;
@@ -352,8 +355,8 @@ void LLDrawPoolTerrain::renderFullShader()
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
llassert(shader);
- shader->uniform4fv("object_plane_s", 1, tp0.mV);
- shader->uniform4fv("object_plane_t", 1, tp1.mV);
+ shader->uniform4fv(sObjectPlaneS, 1, tp0.mV);
+ shader->uniform4fv(sObjectPlaneT, 1, tp1.mV);
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
@@ -862,8 +865,8 @@ void LLDrawPoolTerrain::renderSimple()
if (LLGLSLShader::sNoFixedFunction)
{
- sShader->uniform4fv("object_plane_s", 1, tp0.mV);
- sShader->uniform4fv("object_plane_t", 1, tp1.mV);
+ sShader->uniform4fv(sObjectPlaneS, 1, tp0.mV);
+ sShader->uniform4fv(sObjectPlaneT, 1, tp1.mV);
}
else
{
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 4f6eaa5a5b..ffe438eb27 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -1,725 +1,736 @@
-/**
- * @file lldrawpoolwater.cpp
- * @brief LLDrawPoolWater class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-#include "llfeaturemanager.h"
-#include "lldrawpoolwater.h"
-
-#include "llviewercontrol.h"
-#include "lldir.h"
-#include "llerror.h"
-#include "m3math.h"
-#include "llrender.h"
-
-#include "llagent.h" // for gAgent for getRegion for getWaterHeight
-#include "llcubemap.h"
-#include "lldrawable.h"
-#include "llface.h"
-#include "llsky.h"
-#include "llviewertexturelist.h"
-#include "llviewerregion.h"
-#include "llvosky.h"
-#include "llvowater.h"
-#include "llworld.h"
-#include "pipeline.h"
-#include "llviewershadermgr.h"
-#include "llwaterparammanager.h"
-
-const LLUUID TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004");
-const LLUUID OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055");
-
-static float sTime;
-
-BOOL deferred_render = FALSE;
-
-BOOL LLDrawPoolWater::sSkipScreenCopy = FALSE;
-BOOL LLDrawPoolWater::sNeedsReflectionUpdate = TRUE;
-BOOL LLDrawPoolWater::sNeedsDistortionUpdate = TRUE;
-LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f);
-F32 LLDrawPoolWater::sWaterFogEnd = 0.f;
-
-LLVector3 LLDrawPoolWater::sLightDir;
-
-LLDrawPoolWater::LLDrawPoolWater() :
- LLFacePool(POOL_WATER)
-{
- mHBTex[0] = LLViewerTextureManager::getFetchedTexture(gSunTextureID, TRUE, LLViewerTexture::BOOST_UI);
- gGL.getTexUnit(0)->bind(mHBTex[0]) ;
- mHBTex[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
-
- mHBTex[1] = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, TRUE, LLViewerTexture::BOOST_UI);
- gGL.getTexUnit(0)->bind(mHBTex[1]);
- mHBTex[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
-
-
- mWaterImagep = LLViewerTextureManager::getFetchedTexture(TRANSPARENT_WATER_TEXTURE);
- llassert(mWaterImagep);
- mWaterImagep->setNoDelete();
- mOpaqueWaterImagep = LLViewerTextureManager::getFetchedTexture(OPAQUE_WATER_TEXTURE);
- llassert(mOpaqueWaterImagep);
- mWaterNormp = LLViewerTextureManager::getFetchedTexture(DEFAULT_WATER_NORMAL);
- mWaterNormp->setNoDelete();
-
- restoreGL();
-}
-
-LLDrawPoolWater::~LLDrawPoolWater()
-{
-}
-
-//static
-void LLDrawPoolWater::restoreGL()
-{
-
-}
-
-LLDrawPool *LLDrawPoolWater::instancePool()
-{
- llerrs << "Should never be calling instancePool on a water pool!" << llendl;
- return NULL;
-}
-
-
-void LLDrawPoolWater::prerender()
-{
- mVertexShaderLevel = (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) ?
- LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0;
-
- // got rid of modulation by light color since it got a little too
- // green at sunset and sl-57047 (underwater turns black at 8:00)
- sWaterFogColor = LLWaterParamManager::instance().getFogColor();
- sWaterFogColor.mV[3] = 0;
-
-}
-
-S32 LLDrawPoolWater::getNumPasses()
-{
- if (LLViewerCamera::getInstance()->getOrigin().mV[2] < 1024.f)
- {
- return 1;
- }
-
- return 0;
-}
-
-void LLDrawPoolWater::beginPostDeferredPass(S32 pass)
-{
- beginRenderPass(pass);
- deferred_render = TRUE;
-}
-
-void LLDrawPoolWater::endPostDeferredPass(S32 pass)
-{
- endRenderPass(pass);
- deferred_render = FALSE;
-}
-
-//===============================
-//DEFERRED IMPLEMENTATION
-//===============================
-void LLDrawPoolWater::renderDeferred(S32 pass)
-{
- LLFastTimer t(FTM_RENDER_WATER);
- deferred_render = TRUE;
- shade();
- deferred_render = FALSE;
-}
-
-//=========================================
-
-void LLDrawPoolWater::render(S32 pass)
-{
- LLFastTimer ftm(FTM_RENDER_WATER);
- if (mDrawFace.empty() || LLDrawable::getCurrentFrame() <= 1)
- {
- return;
- }
-
- //do a quick 'n dirty depth sort
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace* facep = *iter;
- facep->mDistance = -facep->mCenterLocal.mV[2];
- }
-
- std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater());
-
- // See if we are rendering water as opaque or not
- if (!gSavedSettings.getBOOL("RenderTransparentWater"))
- {
- // render water for low end hardware
- renderOpaqueLegacyWater();
- return;
- }
-
- LLGLEnable blend(GL_BLEND);
-
- if ((mVertexShaderLevel > 0) && !sSkipScreenCopy)
- {
- shade();
- return;
- }
-
- LLVOSky *voskyp = gSky.mVOSkyp;
-
- stop_glerror();
-
- if (!gGLManager.mHasMultitexture)
- {
- // Ack! No multitexture! Bail!
- return;
- }
-
- LLFace* refl_face = voskyp->getReflFace();
-
- gPipeline.disableLights();
-
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
-
- LLGLDisable cullFace(GL_CULL_FACE);
-
- // Set up second pass first
- mWaterImagep->addTextureStats(1024.f*1024.f);
- gGL.getTexUnit(1)->activate();
- gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(1)->bind(mWaterImagep) ;
-
- LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis();
- F32 up_dot = camera_up * LLVector3::z_axis;
-
- LLColor4 water_color;
- if (LLViewerCamera::getInstance()->cameraUnderWater())
- {
- water_color.setVec(1.f, 1.f, 1.f, 0.4f);
- }
- else
- {
- water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot));
- }
-
- gGL.diffuseColor4fv(water_color.mV);
-
- // Automatically generate texture coords for detail map
- glEnable(GL_TEXTURE_GEN_S); //texture unit 1
- glEnable(GL_TEXTURE_GEN_T); //texture unit 1
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
-
- // Slowly move over time.
- F32 offset = fmod(gFrameTimeSeconds*2.f, 100.f);
- F32 tp0[4] = {16.f/256.f, 0.0f, 0.0f, offset*0.01f};
- F32 tp1[4] = {0.0f, 16.f/256.f, 0.0f, offset*0.01f};
- glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
-
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
- gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
-
- gGL.getTexUnit(0)->activate();
-
- glClearStencil(1);
- glClear(GL_STENCIL_BUFFER_BIT);
- LLGLEnable gls_stencil(GL_STENCIL_TEST);
- glStencilOp(GL_KEEP, GL_REPLACE, GL_KEEP);
- glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);
-
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- if (voskyp->isReflFace(face))
- {
- continue;
- }
- gGL.getTexUnit(0)->bind(face->getTexture());
- face->renderIndexed();
- }
-
- // Now, disable texture coord generation on texture state 1
- gGL.getTexUnit(1)->activate();
- gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(1)->disable();
- glDisable(GL_TEXTURE_GEN_S); //texture unit 1
- glDisable(GL_TEXTURE_GEN_T); //texture unit 1
-
- // Disable texture coordinate and color arrays
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- stop_glerror();
-
- if (gSky.mVOSkyp->getCubeMap())
- {
- gSky.mVOSkyp->getCubeMap()->enable(0);
- gSky.mVOSkyp->getCubeMap()->bind();
-
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadIdentity();
- LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview();
- LLMatrix4 camera_rot(camera_mat.getMat3());
- camera_rot.invert();
-
- gGL.loadMatrix((F32 *)camera_rot.mMatrix);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- LLOverrideFaceColor overrid(this, 1.f, 1.f, 1.f, 0.5f*up_dot);
-
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- if (voskyp->isReflFace(face))
- {
- //refl_face = face;
- continue;
- }
-
- if (face->getGeomCount() > 0)
- {
- face->renderIndexed();
- }
- }
-
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- gSky.mVOSkyp->getCubeMap()->disable();
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
-
- }
-
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
-
- if (refl_face)
- {
- glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
- renderReflection(refl_face);
- }
-
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-}
-
-// for low end hardware
-void LLDrawPoolWater::renderOpaqueLegacyWater()
-{
- LLVOSky *voskyp = gSky.mVOSkyp;
-
- LLGLSLShader* shader = NULL;
- if (LLGLSLShader::sNoFixedFunction)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectSimpleNonIndexedTexGenWaterProgram;
- }
- else
- {
- shader = &gObjectSimpleNonIndexedTexGenProgram;
- }
-
- shader->bind();
- }
-
- stop_glerror();
-
- // Depth sorting and write to depth buffer
- // since this is opaque, we should see nothing
- // behind the water. No blending because
- // of no transparency. And no face culling so
- // that the underside of the water is also opaque.
- LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
- LLGLDisable no_cull(GL_CULL_FACE);
- LLGLDisable no_blend(GL_BLEND);
-
- gPipeline.disableLights();
-
- mOpaqueWaterImagep->addTextureStats(1024.f*1024.f);
-
- // Activate the texture binding and bind one
- // texture since all images will have the same texture
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->bind(mOpaqueWaterImagep);
-
- // Automatically generate texture coords for water texture
- if (!shader)
- {
- glEnable(GL_TEXTURE_GEN_S); //texture unit 0
- glEnable(GL_TEXTURE_GEN_T); //texture unit 0
- glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- }
-
- // Use the fact that we know all water faces are the same size
- // to save some computation
-
- // Slowly move texture coordinates over time so the watter appears
- // to be moving.
- F32 movement_period_secs = 50.f;
-
- F32 offset = fmod(gFrameTimeSeconds, movement_period_secs);
-
- if (movement_period_secs != 0)
- {
- offset /= movement_period_secs;
- }
- else
- {
- offset = 0;
- }
-
- F32 tp0[4] = { 16.f / 256.f, 0.0f, 0.0f, offset };
- F32 tp1[4] = { 0.0f, 16.f / 256.f, 0.0f, offset };
-
- if (!shader)
- {
- glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
- }
- else
- {
- shader->uniform4fv("object_plane_s", 1, tp0);
- shader->uniform4fv("object_plane_t", 1, tp1);
- }
-
- gGL.diffuseColor3f(1.f, 1.f, 1.f);
-
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- if (voskyp->isReflFace(face))
- {
- continue;
- }
-
- face->renderIndexed();
- }
-
- stop_glerror();
-
- if (!shader)
- {
- // Reset the settings back to expected values
- glDisable(GL_TEXTURE_GEN_S); //texture unit 0
- glDisable(GL_TEXTURE_GEN_T); //texture unit 0
- }
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-}
-
-
-void LLDrawPoolWater::renderReflection(LLFace* face)
-{
- LLVOSky *voskyp = gSky.mVOSkyp;
-
- if (!voskyp)
- {
- return;
- }
-
- if (!face->getGeomCount())
- {
- return;
- }
-
- S8 dr = voskyp->getDrawRefl();
- if (dr < 0)
- {
- return;
- }
-
- LLGLSNoFog noFog;
-
- gGL.getTexUnit(0)->bind(mHBTex[dr]);
-
- LLOverrideFaceColor override(this, face->getFaceColor().mV);
- face->renderIndexed();
-}
-
-void LLDrawPoolWater::shade()
-{
- if (!deferred_render)
- {
- gGL.setColorMask(true, true);
- }
-
- LLVOSky *voskyp = gSky.mVOSkyp;
-
- if(voskyp == NULL)
- {
- return;
- }
-
- LLGLDisable blend(GL_BLEND);
-
- LLColor3 light_diffuse(0,0,0);
- F32 light_exp = 0.0f;
- LLVector3 light_dir;
- LLColor3 light_color;
-
- if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS)
- {
- light_dir = gSky.getSunDirection();
- light_dir.normVec();
- light_color = gSky.getSunDiffuseColor();
- if(gSky.mVOSkyp) {
- light_diffuse = gSky.mVOSkyp->getSun().getColorCached();
- light_diffuse.normVec();
- }
- light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
- light_diffuse *= light_exp + 0.25f;
- }
- else
- {
- light_dir = gSky.getMoonDirection();
- light_dir.normVec();
- light_color = gSky.getMoonDiffuseColor();
- light_diffuse = gSky.mVOSkyp->getMoon().getColorCached();
- light_diffuse.normVec();
- light_diffuse *= 0.5f;
- light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
- }
-
- light_exp *= light_exp;
- light_exp *= light_exp;
- light_exp *= light_exp;
- light_exp *= light_exp;
- light_exp *= 256.f;
- light_exp = light_exp > 32.f ? light_exp : 32.f;
-
- LLGLSLShader* shader;
-
- F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - gAgent.getRegion()->getWaterHeight();
-
- if (deferred_render)
- {
- shader = &gDeferredWaterProgram;
- }
- else if (eyedepth < 0.f && LLPipeline::sWaterReflections)
- {
- shader = &gUnderWaterProgram;
- }
- else
- {
- shader = &gWaterProgram;
- }
-
- if (deferred_render)
- {
- gPipeline.bindDeferredShader(*shader);
- }
- else
- {
- shader->bind();
- }
-
- sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f;
-
- S32 reftex = shader->enableTexture(LLViewerShaderMgr::WATER_REFTEX);
-
- if (reftex > -1)
- {
- gGL.getTexUnit(reftex)->activate();
- gGL.getTexUnit(reftex)->bind(&gPipeline.mWaterRef);
- gGL.getTexUnit(0)->activate();
- }
-
- //bind normal map
- S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP);
-
- LLWaterParamManager * param_mgr = &LLWaterParamManager::instance();
-
- // change mWaterNormp if needed
- if (mWaterNormp->getID() != param_mgr->getNormalMapID())
- {
- mWaterNormp = LLViewerTextureManager::getFetchedTexture(param_mgr->getNormalMapID());
- }
-
- mWaterNormp->addTextureStats(1024.f*1024.f);
- gGL.getTexUnit(bumpTex)->bind(mWaterNormp) ;
- if (gSavedSettings.getBOOL("RenderWaterMipNormal"))
- {
- mWaterNormp->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- }
- else
- {
- mWaterNormp->setFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- S32 screentex = shader->enableTexture(LLViewerShaderMgr::WATER_SCREENTEX);
-
- if (screentex > -1)
- {
- shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
- shader->uniform1f(LLViewerShaderMgr::WATER_FOGDENSITY,
- param_mgr->getFogDensity());
- gPipeline.mWaterDis.bindTexture(0, screentex);
- }
-
- stop_glerror();
-
- gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis);
-
- if (mVertexShaderLevel == 1)
- {
- sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue;
- shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
- }
-
- F32 screenRes[] =
- {
- 1.f/gGLViewport[2],
- 1.f/gGLViewport[3]
- };
- shader->uniform2fv("screenRes", 1, screenRes);
- stop_glerror();
-
- S32 diffTex = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- stop_glerror();
-
- light_dir.normVec();
- sLightDir = light_dir;
-
- light_diffuse *= 6.f;
-
- //shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix);
- shader->uniform1f(LLViewerShaderMgr::WATER_WATERHEIGHT, eyedepth);
- shader->uniform1f(LLViewerShaderMgr::WATER_TIME, sTime);
- shader->uniform3fv(LLViewerShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV);
- shader->uniform3fv(LLViewerShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
- shader->uniform1f(LLViewerShaderMgr::WATER_SPECULAR_EXP, light_exp);
- shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV);
- shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV);
- shader->uniform3fv(LLViewerShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
-
- shader->uniform3fv("normScale", 1, param_mgr->getNormalScale().mV);
- shader->uniform1f("fresnelScale", param_mgr->getFresnelScale());
- shader->uniform1f("fresnelOffset", param_mgr->getFresnelOffset());
- shader->uniform1f("blurMultiplier", param_mgr->getBlurMultiplier());
-
- F32 sunAngle = llmax(0.f, light_dir.mV[2]);
- F32 scaledAngle = 1.f - sunAngle;
-
- shader->uniform1f("sunAngle", sunAngle);
- shader->uniform1f("scaledAngle", scaledAngle);
- shader->uniform1f("sunAngle2", 0.1f + 0.2f*sunAngle);
-
- LLColor4 water_color;
- LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis();
- F32 up_dot = camera_up * LLVector3::z_axis;
- if (LLViewerCamera::getInstance()->cameraUnderWater())
- {
- water_color.setVec(1.f, 1.f, 1.f, 0.4f);
- shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow());
- }
- else
- {
- water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot));
- shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove());
- }
-
- if (water_color.mV[3] > 0.9f)
- {
- water_color.mV[3] = 0.9f;
- }
-
- {
- LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0);
- LLGLDisable cullface(GL_CULL_FACE);
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
-
- if (voskyp->isReflFace(face))
- {
- continue;
- }
-
- LLVOWater* water = (LLVOWater*) face->getViewerObject();
- gGL.getTexUnit(diffTex)->bind(face->getTexture());
-
- sNeedsReflectionUpdate = TRUE;
-
- if (water->getUseTexture() || !water->getIsEdgePatch())
- {
- sNeedsDistortionUpdate = TRUE;
- face->renderIndexed();
- }
- else if (gGLManager.mHasDepthClamp || deferred_render)
- {
- face->renderIndexed();
- }
- else
- {
- LLGLSquashToFarClip far_clip(glh_get_current_projection());
- face->renderIndexed();
- }
- }
- }
-
- shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
- shader->disableTexture(LLViewerShaderMgr::WATER_SCREENTEX);
- shader->disableTexture(LLViewerShaderMgr::BUMP_MAP);
- shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- shader->disableTexture(LLViewerShaderMgr::WATER_REFTEX);
- shader->disableTexture(LLViewerShaderMgr::WATER_SCREENDEPTH);
-
- if (deferred_render)
- {
- gPipeline.unbindDeferredShader(*shader);
- }
- else
- {
- shader->unbind();
- }
-
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- if (!deferred_render)
- {
- gGL.setColorMask(true, false);
- }
-
-}
-
-LLViewerTexture *LLDrawPoolWater::getDebugTexture()
-{
- return LLViewerFetchedTexture::sSmokeImagep;
-}
-
-LLColor3 LLDrawPoolWater::getDebugColor() const
-{
- return LLColor3(0.f, 1.f, 1.f);
-}
+/**
+ * @file lldrawpoolwater.cpp
+ * @brief LLDrawPoolWater class implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llfeaturemanager.h"
+#include "lldrawpoolwater.h"
+
+#include "llviewercontrol.h"
+#include "lldir.h"
+#include "llerror.h"
+#include "m3math.h"
+#include "llrender.h"
+
+#include "llagent.h" // for gAgent for getRegion for getWaterHeight
+#include "llcubemap.h"
+#include "lldrawable.h"
+#include "llface.h"
+#include "llsky.h"
+#include "llviewertexturelist.h"
+#include "llviewerregion.h"
+#include "llvosky.h"
+#include "llvowater.h"
+#include "llworld.h"
+#include "pipeline.h"
+#include "llviewershadermgr.h"
+#include "llwaterparammanager.h"
+
+const LLUUID TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004");
+const LLUUID OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055");
+
+static LLStaticHashedString sObjectPlaneS("object_plane_s");
+static LLStaticHashedString sObjectPlaneT("object_plane_t");
+static LLStaticHashedString sScreenRes("screenRes");
+static LLStaticHashedString sNormScale("normScale");
+static LLStaticHashedString sFresnelScale("fresnelScale");
+static LLStaticHashedString sFresnelOffset("fresnelOffset");
+static LLStaticHashedString sBlurMultiplier("blurMultiplier");
+static LLStaticHashedString sSunAngle("sunAngle");
+static LLStaticHashedString sScaledAngle("scaledAngle");
+static LLStaticHashedString sSunAngle2("sunAngle2");
+
+static float sTime;
+
+BOOL deferred_render = FALSE;
+
+BOOL LLDrawPoolWater::sSkipScreenCopy = FALSE;
+BOOL LLDrawPoolWater::sNeedsReflectionUpdate = TRUE;
+BOOL LLDrawPoolWater::sNeedsDistortionUpdate = TRUE;
+LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f);
+F32 LLDrawPoolWater::sWaterFogEnd = 0.f;
+
+LLVector3 LLDrawPoolWater::sLightDir;
+
+LLDrawPoolWater::LLDrawPoolWater() :
+ LLFacePool(POOL_WATER)
+{
+ mHBTex[0] = LLViewerTextureManager::getFetchedTexture(gSunTextureID, TRUE, LLViewerTexture::BOOST_UI);
+ gGL.getTexUnit(0)->bind(mHBTex[0]) ;
+ mHBTex[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+ mHBTex[1] = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, TRUE, LLViewerTexture::BOOST_UI);
+ gGL.getTexUnit(0)->bind(mHBTex[1]);
+ mHBTex[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+
+ mWaterImagep = LLViewerTextureManager::getFetchedTexture(TRANSPARENT_WATER_TEXTURE);
+ llassert(mWaterImagep);
+ mWaterImagep->setNoDelete();
+ mOpaqueWaterImagep = LLViewerTextureManager::getFetchedTexture(OPAQUE_WATER_TEXTURE);
+ llassert(mOpaqueWaterImagep);
+ mWaterNormp = LLViewerTextureManager::getFetchedTexture(DEFAULT_WATER_NORMAL);
+ mWaterNormp->setNoDelete();
+
+ restoreGL();
+}
+
+LLDrawPoolWater::~LLDrawPoolWater()
+{
+}
+
+//static
+void LLDrawPoolWater::restoreGL()
+{
+
+}
+
+LLDrawPool *LLDrawPoolWater::instancePool()
+{
+ llerrs << "Should never be calling instancePool on a water pool!" << llendl;
+ return NULL;
+}
+
+
+void LLDrawPoolWater::prerender()
+{
+ mVertexShaderLevel = (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) ?
+ LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0;
+
+ // got rid of modulation by light color since it got a little too
+ // green at sunset and sl-57047 (underwater turns black at 8:00)
+ sWaterFogColor = LLWaterParamManager::instance().getFogColor();
+ sWaterFogColor.mV[3] = 0;
+
+}
+
+S32 LLDrawPoolWater::getNumPasses()
+{
+ if (LLViewerCamera::getInstance()->getOrigin().mV[2] < 1024.f)
+ {
+ return 1;
+ }
+
+ return 0;
+}
+
+void LLDrawPoolWater::beginPostDeferredPass(S32 pass)
+{
+ beginRenderPass(pass);
+ deferred_render = TRUE;
+}
+
+void LLDrawPoolWater::endPostDeferredPass(S32 pass)
+{
+ endRenderPass(pass);
+ deferred_render = FALSE;
+}
+
+//===============================
+//DEFERRED IMPLEMENTATION
+//===============================
+void LLDrawPoolWater::renderDeferred(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_WATER);
+ deferred_render = TRUE;
+ shade();
+ deferred_render = FALSE;
+}
+
+//=========================================
+
+void LLDrawPoolWater::render(S32 pass)
+{
+ LLFastTimer ftm(FTM_RENDER_WATER);
+ if (mDrawFace.empty() || LLDrawable::getCurrentFrame() <= 1)
+ {
+ return;
+ }
+
+ //do a quick 'n dirty depth sort
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace* facep = *iter;
+ facep->mDistance = -facep->mCenterLocal.mV[2];
+ }
+
+ std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater());
+
+ // See if we are rendering water as opaque or not
+ if (!gSavedSettings.getBOOL("RenderTransparentWater"))
+ {
+ // render water for low end hardware
+ renderOpaqueLegacyWater();
+ return;
+ }
+
+ LLGLEnable blend(GL_BLEND);
+
+ if ((mVertexShaderLevel > 0) && !sSkipScreenCopy)
+ {
+ shade();
+ return;
+ }
+
+ LLVOSky *voskyp = gSky.mVOSkyp;
+
+ stop_glerror();
+
+ if (!gGLManager.mHasMultitexture)
+ {
+ // Ack! No multitexture! Bail!
+ return;
+ }
+
+ LLFace* refl_face = voskyp->getReflFace();
+
+ gPipeline.disableLights();
+
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+
+ LLGLDisable cullFace(GL_CULL_FACE);
+
+ // Set up second pass first
+ mWaterImagep->addTextureStats(1024.f*1024.f);
+ gGL.getTexUnit(1)->activate();
+ gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->bind(mWaterImagep) ;
+
+ LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis();
+ F32 up_dot = camera_up * LLVector3::z_axis;
+
+ LLColor4 water_color;
+ if (LLViewerCamera::getInstance()->cameraUnderWater())
+ {
+ water_color.setVec(1.f, 1.f, 1.f, 0.4f);
+ }
+ else
+ {
+ water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot));
+ }
+
+ gGL.diffuseColor4fv(water_color.mV);
+
+ // Automatically generate texture coords for detail map
+ glEnable(GL_TEXTURE_GEN_S); //texture unit 1
+ glEnable(GL_TEXTURE_GEN_T); //texture unit 1
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+
+ // Slowly move over time.
+ F32 offset = fmod(gFrameTimeSeconds*2.f, 100.f);
+ F32 tp0[4] = {16.f/256.f, 0.0f, 0.0f, offset*0.01f};
+ F32 tp1[4] = {0.0f, 16.f/256.f, 0.0f, offset*0.01f};
+ glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
+ glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
+
+ gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
+ gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
+
+ gGL.getTexUnit(0)->activate();
+
+ glClearStencil(1);
+ glClear(GL_STENCIL_BUFFER_BIT);
+ LLGLEnable gls_stencil(GL_STENCIL_TEST);
+ glStencilOp(GL_KEEP, GL_REPLACE, GL_KEEP);
+ glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);
+
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace *face = *iter;
+ if (voskyp->isReflFace(face))
+ {
+ continue;
+ }
+ gGL.getTexUnit(0)->bind(face->getTexture());
+ face->renderIndexed();
+ }
+
+ // Now, disable texture coord generation on texture state 1
+ gGL.getTexUnit(1)->activate();
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->disable();
+ glDisable(GL_TEXTURE_GEN_S); //texture unit 1
+ glDisable(GL_TEXTURE_GEN_T); //texture unit 1
+
+ // Disable texture coordinate and color arrays
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ stop_glerror();
+
+ if (gSky.mVOSkyp->getCubeMap())
+ {
+ gSky.mVOSkyp->getCubeMap()->enable(0);
+ gSky.mVOSkyp->getCubeMap()->bind();
+
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview();
+ LLMatrix4 camera_rot(camera_mat.getMat3());
+ camera_rot.invert();
+
+ gGL.loadMatrix((F32 *)camera_rot.mMatrix);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ LLOverrideFaceColor overrid(this, 1.f, 1.f, 1.f, 0.5f*up_dot);
+
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace *face = *iter;
+ if (voskyp->isReflFace(face))
+ {
+ //refl_face = face;
+ continue;
+ }
+
+ if (face->getGeomCount() > 0)
+ {
+ face->renderIndexed();
+ }
+ }
+
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ gSky.mVOSkyp->getCubeMap()->disable();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+
+ }
+
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+
+ if (refl_face)
+ {
+ glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
+ renderReflection(refl_face);
+ }
+
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+}
+
+// for low end hardware
+void LLDrawPoolWater::renderOpaqueLegacyWater()
+{
+ LLVOSky *voskyp = gSky.mVOSkyp;
+
+ LLGLSLShader* shader = NULL;
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectSimpleNonIndexedTexGenWaterProgram;
+ }
+ else
+ {
+ shader = &gObjectSimpleNonIndexedTexGenProgram;
+ }
+
+ shader->bind();
+ }
+
+ stop_glerror();
+
+ // Depth sorting and write to depth buffer
+ // since this is opaque, we should see nothing
+ // behind the water. No blending because
+ // of no transparency. And no face culling so
+ // that the underside of the water is also opaque.
+ LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
+ LLGLDisable no_cull(GL_CULL_FACE);
+ LLGLDisable no_blend(GL_BLEND);
+
+ gPipeline.disableLights();
+
+ mOpaqueWaterImagep->addTextureStats(1024.f*1024.f);
+
+ // Activate the texture binding and bind one
+ // texture since all images will have the same texture
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->bind(mOpaqueWaterImagep);
+
+ // Automatically generate texture coords for water texture
+ if (!shader)
+ {
+ glEnable(GL_TEXTURE_GEN_S); //texture unit 0
+ glEnable(GL_TEXTURE_GEN_T); //texture unit 0
+ glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ }
+
+ // Use the fact that we know all water faces are the same size
+ // to save some computation
+
+ // Slowly move texture coordinates over time so the watter appears
+ // to be moving.
+ F32 movement_period_secs = 50.f;
+
+ F32 offset = fmod(gFrameTimeSeconds, movement_period_secs);
+
+ if (movement_period_secs != 0)
+ {
+ offset /= movement_period_secs;
+ }
+ else
+ {
+ offset = 0;
+ }
+
+ F32 tp0[4] = { 16.f / 256.f, 0.0f, 0.0f, offset };
+ F32 tp1[4] = { 0.0f, 16.f / 256.f, 0.0f, offset };
+
+ if (!shader)
+ {
+ glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
+ glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
+ }
+ else
+ {
+ shader->uniform4fv(sObjectPlaneS, 1, tp0);
+ shader->uniform4fv(sObjectPlaneT, 1, tp1);
+ }
+
+ gGL.diffuseColor3f(1.f, 1.f, 1.f);
+
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace *face = *iter;
+ if (voskyp->isReflFace(face))
+ {
+ continue;
+ }
+
+ face->renderIndexed();
+ }
+
+ stop_glerror();
+
+ if (!shader)
+ {
+ // Reset the settings back to expected values
+ glDisable(GL_TEXTURE_GEN_S); //texture unit 0
+ glDisable(GL_TEXTURE_GEN_T); //texture unit 0
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+}
+
+
+void LLDrawPoolWater::renderReflection(LLFace* face)
+{
+ LLVOSky *voskyp = gSky.mVOSkyp;
+
+ if (!voskyp)
+ {
+ return;
+ }
+
+ if (!face->getGeomCount())
+ {
+ return;
+ }
+
+ S8 dr = voskyp->getDrawRefl();
+ if (dr < 0)
+ {
+ return;
+ }
+
+ LLGLSNoFog noFog;
+
+ gGL.getTexUnit(0)->bind(mHBTex[dr]);
+
+ LLOverrideFaceColor override(this, face->getFaceColor().mV);
+ face->renderIndexed();
+}
+
+void LLDrawPoolWater::shade()
+{
+ if (!deferred_render)
+ {
+ gGL.setColorMask(true, true);
+ }
+
+ LLVOSky *voskyp = gSky.mVOSkyp;
+
+ if(voskyp == NULL)
+ {
+ return;
+ }
+
+ LLGLDisable blend(GL_BLEND);
+
+ LLColor3 light_diffuse(0,0,0);
+ F32 light_exp = 0.0f;
+ LLVector3 light_dir;
+ LLColor3 light_color;
+
+ if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS)
+ {
+ light_dir = gSky.getSunDirection();
+ light_dir.normVec();
+ light_color = gSky.getSunDiffuseColor();
+ if(gSky.mVOSkyp) {
+ light_diffuse = gSky.mVOSkyp->getSun().getColorCached();
+ light_diffuse.normVec();
+ }
+ light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
+ light_diffuse *= light_exp + 0.25f;
+ }
+ else
+ {
+ light_dir = gSky.getMoonDirection();
+ light_dir.normVec();
+ light_color = gSky.getMoonDiffuseColor();
+ light_diffuse = gSky.mVOSkyp->getMoon().getColorCached();
+ light_diffuse.normVec();
+ light_diffuse *= 0.5f;
+ light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
+ }
+
+ light_exp *= light_exp;
+ light_exp *= light_exp;
+ light_exp *= light_exp;
+ light_exp *= light_exp;
+ light_exp *= 256.f;
+ light_exp = light_exp > 32.f ? light_exp : 32.f;
+
+ LLGLSLShader* shader;
+
+ F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - gAgent.getRegion()->getWaterHeight();
+
+ if (deferred_render)
+ {
+ shader = &gDeferredWaterProgram;
+ }
+ else if (eyedepth < 0.f && LLPipeline::sWaterReflections)
+ {
+ shader = &gUnderWaterProgram;
+ }
+ else
+ {
+ shader = &gWaterProgram;
+ }
+
+ if (deferred_render)
+ {
+ gPipeline.bindDeferredShader(*shader);
+ }
+ else
+ {
+ shader->bind();
+ }
+
+ sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f;
+
+ S32 reftex = shader->enableTexture(LLViewerShaderMgr::WATER_REFTEX);
+
+ if (reftex > -1)
+ {
+ gGL.getTexUnit(reftex)->activate();
+ gGL.getTexUnit(reftex)->bind(&gPipeline.mWaterRef);
+ gGL.getTexUnit(0)->activate();
+ }
+
+ //bind normal map
+ S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP);
+
+ LLWaterParamManager * param_mgr = &LLWaterParamManager::instance();
+
+ // change mWaterNormp if needed
+ if (mWaterNormp->getID() != param_mgr->getNormalMapID())
+ {
+ mWaterNormp = LLViewerTextureManager::getFetchedTexture(param_mgr->getNormalMapID());
+ }
+
+ mWaterNormp->addTextureStats(1024.f*1024.f);
+ gGL.getTexUnit(bumpTex)->bind(mWaterNormp) ;
+ if (gSavedSettings.getBOOL("RenderWaterMipNormal"))
+ {
+ mWaterNormp->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ }
+ else
+ {
+ mWaterNormp->setFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ S32 screentex = shader->enableTexture(LLViewerShaderMgr::WATER_SCREENTEX);
+
+ if (screentex > -1)
+ {
+ shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
+ shader->uniform1f(LLViewerShaderMgr::WATER_FOGDENSITY,
+ param_mgr->getFogDensity());
+ gPipeline.mWaterDis.bindTexture(0, screentex);
+ }
+
+ stop_glerror();
+
+ gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis);
+
+ if (mVertexShaderLevel == 1)
+ {
+ sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue;
+ shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
+ }
+
+ F32 screenRes[] =
+ {
+ 1.f/gGLViewport[2],
+ 1.f/gGLViewport[3]
+ };
+ shader->uniform2fv(sScreenRes, 1, screenRes);
+ stop_glerror();
+
+ S32 diffTex = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ stop_glerror();
+
+ light_dir.normVec();
+ sLightDir = light_dir;
+
+ light_diffuse *= 6.f;
+
+ //shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix);
+ shader->uniform1f(LLViewerShaderMgr::WATER_WATERHEIGHT, eyedepth);
+ shader->uniform1f(LLViewerShaderMgr::WATER_TIME, sTime);
+ shader->uniform3fv(LLViewerShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ shader->uniform3fv(LLViewerShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
+ shader->uniform1f(LLViewerShaderMgr::WATER_SPECULAR_EXP, light_exp);
+ shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV);
+ shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV);
+ shader->uniform3fv(LLViewerShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
+
+ shader->uniform3fv(sNormScale, 1, param_mgr->getNormalScale().mV);
+ shader->uniform1f(sFresnelScale, param_mgr->getFresnelScale());
+ shader->uniform1f(sFresnelOffset, param_mgr->getFresnelOffset());
+ shader->uniform1f(sBlurMultiplier, param_mgr->getBlurMultiplier());
+
+ F32 sunAngle = llmax(0.f, light_dir.mV[2]);
+ F32 scaledAngle = 1.f - sunAngle;
+
+ shader->uniform1f(sSunAngle, sunAngle);
+ shader->uniform1f(sScaledAngle, scaledAngle);
+ shader->uniform1f(sSunAngle2, 0.1f + 0.2f*sunAngle);
+
+ LLColor4 water_color;
+ LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis();
+ F32 up_dot = camera_up * LLVector3::z_axis;
+ if (LLViewerCamera::getInstance()->cameraUnderWater())
+ {
+ water_color.setVec(1.f, 1.f, 1.f, 0.4f);
+ shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow());
+ }
+ else
+ {
+ water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot));
+ shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove());
+ }
+
+ if (water_color.mV[3] > 0.9f)
+ {
+ water_color.mV[3] = 0.9f;
+ }
+
+ {
+ LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0);
+ LLGLDisable cullface(GL_CULL_FACE);
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace *face = *iter;
+
+ if (voskyp->isReflFace(face))
+ {
+ continue;
+ }
+
+ LLVOWater* water = (LLVOWater*) face->getViewerObject();
+ gGL.getTexUnit(diffTex)->bind(face->getTexture());
+
+ sNeedsReflectionUpdate = TRUE;
+
+ if (water->getUseTexture() || !water->getIsEdgePatch())
+ {
+ sNeedsDistortionUpdate = TRUE;
+ face->renderIndexed();
+ }
+ else if (gGLManager.mHasDepthClamp || deferred_render)
+ {
+ face->renderIndexed();
+ }
+ else
+ {
+ LLGLSquashToFarClip far_clip(glh_get_current_projection());
+ face->renderIndexed();
+ }
+ }
+ }
+
+ shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ shader->disableTexture(LLViewerShaderMgr::WATER_SCREENTEX);
+ shader->disableTexture(LLViewerShaderMgr::BUMP_MAP);
+ shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ shader->disableTexture(LLViewerShaderMgr::WATER_REFTEX);
+ shader->disableTexture(LLViewerShaderMgr::WATER_SCREENDEPTH);
+
+ if (deferred_render)
+ {
+ gPipeline.unbindDeferredShader(*shader);
+ }
+ else
+ {
+ shader->unbind();
+ }
+
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ if (!deferred_render)
+ {
+ gGL.setColorMask(true, false);
+ }
+
+}
+
+LLViewerTexture *LLDrawPoolWater::getDebugTexture()
+{
+ return LLViewerFetchedTexture::sSmokeImagep;
+}
+
+LLColor3 LLDrawPoolWater::getDebugColor() const
+{
+ return LLColor3(0.f, 1.f, 1.f);
+}
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index b5faff7968..b0e69aa9b5 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -152,7 +152,8 @@ void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) cons
gGL.translatef(0.f,-camHeightLocal, 0.f);
// Draw WL Sky
- shader->uniform3f("camPosLocal", 0.f, camHeightLocal, 0.f);
+ static LLStaticHashedString sCamPosLocal("camPosLocal");
+ shader->uniform3f(sCamPosLocal, 0.f, camHeightLocal, 0.f);
gSky.mVOWLSkyp->drawDome();
@@ -207,7 +208,8 @@ void LLDrawPoolWLSky::renderStars(void) const
if (LLGLSLShader::sNoFixedFunction)
{
gCustomAlphaProgram.bind();
- gCustomAlphaProgram.uniform1f("custom_alpha", star_alpha.mV[3]);
+ static LLStaticHashedString sCustomAlpha("custom_alpha");
+ gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]);
}
else
{
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 28e4b32793..3c7a49d5ce 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -55,6 +55,9 @@
#define LL_MAX_INDICES_COUNT 1000000
+static LLStaticHashedString sTextureIndexIn("texture_index_in");
+static LLStaticHashedString sColorIn("color_in");
+
BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE
#define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2])
@@ -1417,8 +1420,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
vp[1] = 0;
vp[2] = 0;
vp[3] = 0;
-
- gTransformPositionProgram.uniform1i("texture_index_in", val);
+
+ gTransformPositionProgram.uniform1i(sTextureIndexIn, val);
glBeginTransformFeedback(GL_POINTS);
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
@@ -1436,7 +1439,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
S32 val = *((S32*) color.mV);
- gTransformColorProgram.uniform1i("color_in", val);
+ gTransformColorProgram.uniform1i(sColorIn, val);
glBeginTransformFeedback(GL_POINTS);
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
push_for_transform(buff, vf.mNumVertices, mGeomCount);
@@ -1457,7 +1460,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
(glow << 16) |
(glow << 24);
- gTransformColorProgram.uniform1i("color_in", glow32);
+ gTransformColorProgram.uniform1i(sColorIn, glow32);
glBeginTransformFeedback(GL_POINTS);
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
push_for_transform(buff, vf.mNumVertices, mGeomCount);
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index 362308c176..0228807dc8 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1698,7 +1698,8 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane);
- gClipProgram.uniform4fv("clip_plane", 1, plane.v);
+ static LLStaticHashedString sClipPlane("clip_plane");
+ gClipProgram.uniform4fv(sClipPlane, 1, plane.v);
BOOL particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
BOOL clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index ba9818946c..fc7e51d06c 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -52,6 +52,13 @@
#define UNIFORM_ERRS LL_ERRS("Shader")
#endif
+static LLStaticHashedString sTexture0("texture0");
+static LLStaticHashedString sTexture1("texture1");
+static LLStaticHashedString sTex0("tex0");
+static LLStaticHashedString sTex1("tex1");
+static LLStaticHashedString sGlowMap("glowMap");
+static LLStaticHashedString sScreenMap("screenMap");
+
// Lots of STL stuff in here, using namespace std to keep things more readable
using std::vector;
using std::pair;
@@ -305,46 +312,46 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void)
{
LLShaderMgr::initAttribsAndUniforms();
- mAvatarUniforms.push_back("matrixPalette");
- mAvatarUniforms.push_back("gWindDir");
- mAvatarUniforms.push_back("gSinWaveParams");
- mAvatarUniforms.push_back("gGravity");
+ mAvatarUniforms.push_back(LLStaticHashedString("matrixPalette"));
+ mAvatarUniforms.push_back(LLStaticHashedString("gWindDir"));
+ mAvatarUniforms.push_back(LLStaticHashedString("gSinWaveParams"));
+ mAvatarUniforms.push_back(LLStaticHashedString("gGravity"));
- mWLUniforms.push_back("camPosLocal");
+ mWLUniforms.push_back(LLStaticHashedString("camPosLocal"));
mTerrainUniforms.reserve(5);
- mTerrainUniforms.push_back("detail_0");
- mTerrainUniforms.push_back("detail_1");
- mTerrainUniforms.push_back("detail_2");
- mTerrainUniforms.push_back("detail_3");
- mTerrainUniforms.push_back("alpha_ramp");
+ mTerrainUniforms.push_back(LLStaticHashedString("detail_0"));
+ mTerrainUniforms.push_back(LLStaticHashedString("detail_1"));
+ mTerrainUniforms.push_back(LLStaticHashedString("detail_2"));
+ mTerrainUniforms.push_back(LLStaticHashedString("detail_3"));
+ mTerrainUniforms.push_back(LLStaticHashedString("alpha_ramp"));
- mGlowUniforms.push_back("glowDelta");
- mGlowUniforms.push_back("glowStrength");
+ mGlowUniforms.push_back(LLStaticHashedString("glowDelta"));
+ mGlowUniforms.push_back(LLStaticHashedString("glowStrength"));
- mGlowExtractUniforms.push_back("minLuminance");
- mGlowExtractUniforms.push_back("maxExtractAlpha");
- mGlowExtractUniforms.push_back("lumWeights");
- mGlowExtractUniforms.push_back("warmthWeights");
- mGlowExtractUniforms.push_back("warmthAmount");
+ mGlowExtractUniforms.push_back(LLStaticHashedString("minLuminance"));
+ mGlowExtractUniforms.push_back(LLStaticHashedString("maxExtractAlpha"));
+ mGlowExtractUniforms.push_back(LLStaticHashedString("lumWeights"));
+ mGlowExtractUniforms.push_back(LLStaticHashedString("warmthWeights"));
+ mGlowExtractUniforms.push_back(LLStaticHashedString("warmthAmount"));
- mShinyUniforms.push_back("origin");
+ mShinyUniforms.push_back(LLStaticHashedString("origin"));
mWaterUniforms.reserve(12);
- mWaterUniforms.push_back("screenTex");
- mWaterUniforms.push_back("screenDepth");
- mWaterUniforms.push_back("refTex");
- mWaterUniforms.push_back("eyeVec");
- mWaterUniforms.push_back("time");
- mWaterUniforms.push_back("d1");
- mWaterUniforms.push_back("d2");
- mWaterUniforms.push_back("lightDir");
- mWaterUniforms.push_back("specular");
- mWaterUniforms.push_back("lightExp");
- mWaterUniforms.push_back("fogCol");
- mWaterUniforms.push_back("kd");
- mWaterUniforms.push_back("refScale");
- mWaterUniforms.push_back("waterHeight");
+ mWaterUniforms.push_back(LLStaticHashedString("screenTex"));
+ mWaterUniforms.push_back(LLStaticHashedString("screenDepth"));
+ mWaterUniforms.push_back(LLStaticHashedString("refTex"));
+ mWaterUniforms.push_back(LLStaticHashedString("eyeVec"));
+ mWaterUniforms.push_back(LLStaticHashedString("time"));
+ mWaterUniforms.push_back(LLStaticHashedString("d1"));
+ mWaterUniforms.push_back(LLStaticHashedString("d2"));
+ mWaterUniforms.push_back(LLStaticHashedString("lightDir"));
+ mWaterUniforms.push_back(LLStaticHashedString("specular"));
+ mWaterUniforms.push_back(LLStaticHashedString("lightExp"));
+ mWaterUniforms.push_back(LLStaticHashedString("fogCol"));
+ mWaterUniforms.push_back(LLStaticHashedString("kd"));
+ mWaterUniforms.push_back(LLStaticHashedString("refScale"));
+ mWaterUniforms.push_back(LLStaticHashedString("waterHeight"));
}
}
@@ -2091,8 +2098,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{ //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1
gObjectBumpProgram.bind();
- gObjectBumpProgram.uniform1i("texture0", 0);
- gObjectBumpProgram.uniform1i("texture1", 1);
+ gObjectBumpProgram.uniform1i(sTexture0, 0);
+ gObjectBumpProgram.uniform1i(sTexture1, 1);
gObjectBumpProgram.unbind();
}
}
@@ -2651,7 +2658,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
gSplatTextureRectProgram.bind();
- gSplatTextureRectProgram.uniform1i("screenMap", 0);
+ gSplatTextureRectProgram.uniform1i(sScreenMap, 0);
gSplatTextureRectProgram.unbind();
}
}
@@ -2667,8 +2674,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
gGlowCombineProgram.bind();
- gGlowCombineProgram.uniform1i("glowMap", 0);
- gGlowCombineProgram.uniform1i("screenMap", 1);
+ gGlowCombineProgram.uniform1i(sGlowMap, 0);
+ gGlowCombineProgram.uniform1i(sScreenMap, 1);
gGlowCombineProgram.unbind();
}
}
@@ -2684,8 +2691,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
gGlowCombineFXAAProgram.bind();
- gGlowCombineFXAAProgram.uniform1i("glowMap", 0);
- gGlowCombineFXAAProgram.uniform1i("screenMap", 1);
+ gGlowCombineFXAAProgram.uniform1i(sGlowMap, 0);
+ gGlowCombineFXAAProgram.uniform1i(sScreenMap, 1);
gGlowCombineFXAAProgram.unbind();
}
}
@@ -2702,8 +2709,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
gTwoTextureAddProgram.bind();
- gTwoTextureAddProgram.uniform1i("tex0", 0);
- gTwoTextureAddProgram.uniform1i("tex1", 1);
+ gTwoTextureAddProgram.uniform1i(sTex0, 0);
+ gTwoTextureAddProgram.uniform1i(sTex1, 1);
}
}
@@ -2718,7 +2725,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
gOneTextureNoColorProgram.bind();
- gOneTextureNoColorProgram.uniform1i("tex0", 0);
+ gOneTextureNoColorProgram.uniform1i(sTex0, 0);
}
}
@@ -2733,7 +2740,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
gSolidColorProgram.bind();
- gSolidColorProgram.uniform1i("tex0", 0);
+ gSolidColorProgram.uniform1i(sTex0, 0);
gSolidColorProgram.unbind();
}
}
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index d6dd645e8c..999baa0ad0 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -177,22 +177,24 @@ public:
private:
- std::vector<std::string> mShinyUniforms;
+ typedef std::vector< LLStaticHashedString > UniformVec;
+
+ UniformVec mShinyUniforms;
//water parameters
- std::vector<std::string> mWaterUniforms;
+ UniformVec mWaterUniforms;
- std::vector<std::string> mWLUniforms;
+ UniformVec mWLUniforms;
//terrain parameters
- std::vector<std::string> mTerrainUniforms;
+ UniformVec mTerrainUniforms;
//glow parameters
- std::vector<std::string> mGlowUniforms;
+ UniformVec mGlowUniforms;
- std::vector<std::string> mGlowExtractUniforms;
+ UniformVec mGlowExtractUniforms;
- std::vector<std::string> mAvatarUniforms;
+ UniformVec mAvatarUniforms;
// the list of shaders we need to propagate parameters to.
std::vector<LLGLSLShader *> mShaderList;
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index 4f52ff9778..376715a2d6 100644
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -57,6 +57,14 @@
#include "curl/curl.h"
+static LLStaticHashedString sCamPosLocal("camPosLocal");
+static LLStaticHashedString sWaterFogColor("waterFogColor");
+static LLStaticHashedString sWaterFogEnd("waterFogEnd");
+static LLStaticHashedString sWaterPlane("waterPlane");
+static LLStaticHashedString sWaterFogDensity("waterFogDensity");
+static LLStaticHashedString sWaterFogKS("waterFogKS");
+static LLStaticHashedString sDistanceMultiplier("distance_multiplier");
+
LLWaterParamManager::LLWaterParamManager() :
mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"),
mFogDensity(4, "waterFogDensity", 2),
@@ -188,13 +196,13 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV);
- shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV);
- shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV);
- shader->uniform1f("waterFogEnd", LLDrawPoolWater::sWaterFogEnd);
- shader->uniform4fv("waterPlane", 1, mWaterPlane.mV);
- shader->uniform1f("waterFogDensity", getFogDensity());
- shader->uniform1f("waterFogKS", mWaterFogKS);
- shader->uniform1f("distance_multiplier", 0);
+ shader->uniform3fv(sCamPosLocal, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ shader->uniform4fv(sWaterFogColor, 1, LLDrawPoolWater::sWaterFogColor.mV);
+ shader->uniform1f(sWaterFogEnd, LLDrawPoolWater::sWaterFogEnd);
+ shader->uniform4fv(sWaterPlane, 1, mWaterPlane.mV);
+ shader->uniform1f(sWaterFogDensity, getFogDensity());
+ shader->uniform1f(sWaterFogKS, mWaterFogKS);
+ shader->uniform1f(sDistanceMultiplier, 0);
}
}
diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp
index 6077208799..65cb80c3e7 100644
--- a/indra/newview/llwlparammanager.cpp
+++ b/indra/newview/llwlparammanager.cpp
@@ -61,6 +61,9 @@
#include "curl/curl.h"
#include "llstreamtools.h"
+static LLStaticHashedString sCamPosLocal("camPosLocal");
+static LLStaticHashedString sSceneLightStrength("scene_light_strength");
+
LLWLParamManager::LLWLParamManager() :
//set the defaults for the controls
@@ -352,7 +355,7 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)
if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV);
- shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ shader->uniform3fv(sCamPosLocal, 1, LLViewerCamera::getInstance()->getOrigin().mV);
}
else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
@@ -360,7 +363,7 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV);
}
- shader->uniform1f("scene_light_strength", mSceneLightStrength);
+ shader->uniform1f(sSceneLightStrength, mSceneLightStrength);
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 4306b3da12..92c5ac8583 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -253,6 +253,17 @@ LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading");
static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables");
static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort");
+static LLStaticHashedString sTint("tint");
+static LLStaticHashedString sAmbiance("ambiance");
+static LLStaticHashedString sAlphaScale("alpha_scale");
+static LLStaticHashedString sNormMat("norm_mat");
+static LLStaticHashedString sOffset("offset");
+static LLStaticHashedString sScreenRes("screenRes");
+static LLStaticHashedString sDelta("delta");
+static LLStaticHashedString sDistFactor("dist_factor");
+static LLStaticHashedString sKern("kern");
+static LLStaticHashedString sKernScale("kern_scale");
+
//----------------------------------------
std::string gPoolNames[] =
{
@@ -4621,9 +4632,9 @@ void LLPipeline::renderDebug()
if (LLGLSLShader::sNoFixedFunction)
{
gPathfindingProgram.bind();
- gPathfindingProgram.uniform1f("tint", 1.f);
- gPathfindingProgram.uniform1f("ambiance", 1.f);
- gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+ gPathfindingProgram.uniform1f(sTint, 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, 1.f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
}
//Requried character physics capsule render parameters
@@ -4640,7 +4651,7 @@ void LLPipeline::renderDebug()
llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
gGL.setColorMask(true, false);
LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
gPathfindingProgram.bind();
}
@@ -4667,9 +4678,9 @@ void LLPipeline::renderDebug()
{
gPathfindingProgram.bind();
- gPathfindingProgram.uniform1f("tint", 1.f);
- gPathfindingProgram.uniform1f("ambiance", ambiance);
- gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+ gPathfindingProgram.uniform1f(sTint, 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, ambiance);
+ gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
}
if ( !pathfindingConsole->isRenderWorld() )
@@ -4693,7 +4704,7 @@ void LLPipeline::renderDebug()
if ( pathfindingConsole->isRenderWorld() )
{
LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f("alpha_scale", 0.66f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.66f);
llPathingLibInstance->renderNavMesh();
}
else
@@ -4705,8 +4716,8 @@ void LLPipeline::renderDebug()
if (LLGLSLShader::sNoFixedFunction)
{
gPathfindingNoNormalsProgram.bind();
- gPathfindingNoNormalsProgram.uniform1f("tint", 1.f);
- gPathfindingNoNormalsProgram.uniform1f("alpha_scale", 1.f);
+ gPathfindingNoNormalsProgram.uniform1f(sTint, 1.f);
+ gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, 1.f);
llPathingLibInstance->renderNavMeshEdges();
gPathfindingProgram.bind();
}
@@ -4746,7 +4757,7 @@ void LLPipeline::renderDebug()
gGL.setColorMask(true, false);
//render the bookends
LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
gPathfindingProgram.bind();
@@ -4764,7 +4775,7 @@ void LLPipeline::renderDebug()
if (LLGLSLShader::sNoFixedFunction)
{
LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() );
}
else
@@ -4812,7 +4823,7 @@ void LLPipeline::renderDebug()
LLGLEnable blend(GL_BLEND);
{
- gPathfindingProgram.uniform1f("ambiance", ambiance);
+ gPathfindingProgram.uniform1f(sAmbiance, ambiance);
{ //draw solid overlay
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
@@ -4827,8 +4838,8 @@ void LLPipeline::renderDebug()
if (pathfindingConsole->isRenderXRay())
{
- gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
- gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+ gPathfindingProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
LLGLEnable blend(GL_BLEND);
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
@@ -4836,13 +4847,13 @@ void LLPipeline::renderDebug()
if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
{ //draw hidden wireframe as darker and less opaque
- gPathfindingProgram.uniform1f("ambiance", 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, 1.f);
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
}
else
{
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
- gPathfindingProgram.uniform1f("ambiance", ambiance);
+ gPathfindingProgram.uniform1f(sAmbiance, ambiance);
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
@@ -4850,9 +4861,9 @@ void LLPipeline::renderDebug()
{ //draw visible wireframe as brighter, thicker and more opaque
glPolygonOffset(offset, offset);
- gPathfindingProgram.uniform1f("ambiance", 1.f);
- gPathfindingProgram.uniform1f("tint", 1.f);
- gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, 1.f);
+ gPathfindingProgram.uniform1f(sTint, 1.f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
glLineWidth(gSavedSettings.getF32("PathfindingLineWidth"));
LLGLDisable blendOut(GL_BLEND);
@@ -4884,19 +4895,19 @@ void LLPipeline::renderDebug()
glLineWidth(2.0f);
LLGLEnable cull(GL_CULL_FACE);
- gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
- gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+ gPathfindingProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
{ //draw hidden wireframe as darker and less opaque
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
- gPathfindingProgram.uniform1f("ambiance", 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, 1.f);
llPathingLibInstance->renderNavMesh();
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
else
{
- gPathfindingProgram.uniform1f("ambiance", ambiance);
+ gPathfindingProgram.uniform1f(sAmbiance, ambiance);
llPathingLibInstance->renderNavMesh();
}
@@ -4904,8 +4915,8 @@ void LLPipeline::renderDebug()
if (LLGLSLShader::sNoFixedFunction)
{
gPathfindingNoNormalsProgram.bind();
- gPathfindingNoNormalsProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
- gPathfindingNoNormalsProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+ gPathfindingNoNormalsProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
llPathingLibInstance->renderNavMeshEdges();
gPathfindingProgram.bind();
}
@@ -7858,11 +7869,11 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
-
- if (shader.getUniformLocation("norm_mat") >= 0)
+ static LLStaticHashedString sNormMat("norm_mat");
+ if (shader.getUniformLocation(sNormMat) >= 0)
{
glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose();
- shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m);
+ shader.uniformMatrix4fv(sNormMat, 1, FALSE, norm_mat.m);
}
}
@@ -7972,8 +7983,8 @@ void LLPipeline::renderDeferredLighting()
}
}
- gDeferredSunProgram.uniform3fv("offset", slice, offset);
- gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight());
+ gDeferredSunProgram.uniform3fv(sOffset, slice, offset);
+ gDeferredSunProgram.uniform2f(sScreenRes, mDeferredLight.getWidth(), mDeferredLight.getHeight());
{
LLGLDisable blend(GL_BLEND);
@@ -8017,10 +8028,10 @@ void LLPipeline::renderDeferredLighting()
x += 1.f;
}
- gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
- gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
- gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
+ gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f);
+ gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor);
+ gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length/2.f - 0.5f));
{
LLGLDisable blend(GL_BLEND);
@@ -8037,7 +8048,7 @@ void LLPipeline::renderDeferredLighting()
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
mDeferredLight.bindTarget();
- gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
+ gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f);
{
LLGLDisable blend(GL_BLEND);