diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/gltf/llgltfloader.cpp | 241 | ||||
-rw-r--r-- | indra/newview/gltf/llgltfloader.h | 2 |
2 files changed, 34 insertions, 209 deletions
diff --git a/indra/newview/gltf/llgltfloader.cpp b/indra/newview/gltf/llgltfloader.cpp index 3f58f512e5..3c723c7acd 100644 --- a/indra/newview/gltf/llgltfloader.cpp +++ b/indra/newview/gltf/llgltfloader.cpp @@ -153,15 +153,20 @@ bool LLGLTFLoader::parseMeshes() { LLModel* pModel = new LLModel(volume_params, 0.f); auto mesh = mGLTFAsset.mMeshes[meshidx]; - if (populateModelFromMesh(pModel, mesh, mats) && (LLModel::NO_ERRORS == pModel->getStatus()) && validate_model(pModel)) + if (populateModelFromMesh(pModel, mesh, node, mats) && (LLModel::NO_ERRORS == pModel->getStatus()) && validate_model(pModel)) { mModelList.push_back(pModel); LLMatrix4 saved_transform = mTransform; - LLMatrix4 gltf_transform = LLMatrix4(glm::value_ptr(node.mMatrix)); + mTransform *= gltf_transform; mTransform.condition(); + // GLTF is +Y up, SL is +Z up + LLMatrix4 rotation; + rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); + mTransform *= rotation; + transformation = mTransform; // adjust the transformation to compensate for mesh normalization LLVector3 mesh_scale_vector; @@ -206,7 +211,7 @@ bool LLGLTFLoader::parseMeshes() return true; } -bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh &mesh, material_map &mats) +bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& mesh, const LL::GLTF::Node& node, material_map& mats) { pModel->mLabel = mesh.mName; pModel->ClearFacesAndMaterials(); @@ -222,10 +227,10 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh & // count. Just go ahead and populate faces direct from the GLTF primitives here. -Geenz 2025-04-07 LLVolumeFace face; LLVolumeFace::VertexMapData::PointMap point_map; - + std::vector<GLTFVertex> vertices; std::vector<U16> indices; - + LLImportMaterial impMat; LL::GLTF::Material* material = nullptr; @@ -240,7 +245,7 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh & GLTFVertex vert; vert.position = glm::vec3(prim.mPositions[i][0], prim.mPositions[i][1], prim.mPositions[i][2]); vert.normal = glm::vec3(prim.mNormals[i][0], prim.mNormals[i][1], prim.mNormals[i][2]); - vert.uv0 = glm::vec2(prim.mTexCoords0[i][0], prim.mTexCoords0[i][1]); + vert.uv0 = glm::vec2(prim.mTexCoords0[i][0],-prim.mTexCoords0[i][1]); vertices.push_back(vert); } @@ -250,12 +255,29 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh & } std::vector<LLVolumeFace::VertexData> faceVertices; - + glm::vec3 min = glm::vec3(0); + glm::vec3 max = glm::vec3(0); for (U32 i = 0; i < vertices.size(); i++) { LLVolumeFace::VertexData vert; - LLVector4a position = LLVector4a(vertices[i].position.x, vertices[i].position.y, vertices[i].position.z); - LLVector4a normal = LLVector4a(vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z); + + if (vertices[i].position.x > max.x) + max.x = vertices[i].position.x; + if (vertices[i].position.y > max.y) + max.y = vertices[i].position.y; + if (vertices[i].position.z > max.z) + max.z = vertices[i].position.z; + + + if (vertices[i].position.x < min.x) + min.x = vertices[i].position.x; + if (vertices[i].position.y < min.y) + min.y = vertices[i].position.y; + if (vertices[i].position.z < min.z) + min.z = vertices[i].position.z; + + LLVector4a position = LLVector4a(vertices[i].position.x, vertices[i].position.y, vertices[i].position.z); + LLVector4a normal = LLVector4a(vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z); vert.setPosition(position); vert.setNormal(normal); vert.mTexCoord = LLVector2(vertices[i].uv0.x, vertices[i].uv0.y); @@ -263,6 +285,8 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh & } face.fillFromLegacyData(faceVertices, indices); + face.mExtents[0] = LLVector4a(min.x, min.y, min.z, 0); + face.mExtents[1] = LLVector4a(max.x, max.y, max.z, 0); pModel->getVolumeFaces().push_back(face); pModel->getMaterialList().push_back("mat" + std::to_string(prim.mMaterial)); @@ -280,205 +304,6 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh & return true; } - /* -LLModel::EModelStatus loadFaceFromGLTFModel(LLModel* pModel, const LL::GLTF::Mesh& mesh, material_map& mats, LLSD& log_msg) -{ - LLVolumeFace face; - std::vector<LLVolumeFace::VertexData> verts; - std::vector<U16> indices; - - S32 pos_offset = -1; - S32 tc_offset = -1; - S32 norm_offset = -1; - - auto pos_source = mesh.mPrimitives[0].mPositions; - auto tc_source = mesh.mPrimitives[0].mNormals; - auto norm_source = mesh.mPrimitives[0].mTexCoords0; - - S32 idx_stride = 0; - - if (pos_source.size() > USHRT_MAX) - { - LL_WARNS() << "Unable to process mesh due to 16-bit index limits; invalid model; invalid model." << LL_ENDL; - LLSD args; - args["Message"] = "ParsingErrorBadElement"; - log_msg.append(args); - return LLModel::BAD_ELEMENT; - - } - - std::vector<U32> idx = mesh.mPrimitives[0].mIndexArray; - - domListOfFloats dummy; - domListOfFloats& v = pos_source ? pos_source->getFloat_array()->getValue() : dummy; - domListOfFloats& tc = tc_source ? tc_source->getFloat_array()->getValue() : dummy; - domListOfFloats& n = norm_source ? norm_source->getFloat_array()->getValue() : dummy; - - if (pos_source.size() == 0) - { - return LLModel::BAD_ELEMENT; - } - - // VFExtents change - face.mExtents[0].set(pos_source[0][0], pos_source[0][1], pos_source[0][2]); - face.mExtents[1].set(pos_source[0][0], pos_source[0][1], pos_source[0][2]); - - LLVolumeFace::VertexMapData::PointMap point_map; - - if (idx_stride <= 0 || (pos_source && pos_offset >= idx_stride) || (tc_source && tc_offset >= idx_stride) || - (norm_source && norm_offset >= idx_stride)) - { - // Looks like these offsets should fit inside idx_stride - // Might be good idea to also check idx.getCount()%idx_stride != 0 - LL_WARNS() << "Invalid pos_offset " << pos_offset << ", tc_offset " << tc_offset << " or norm_offset " << norm_offset << LL_ENDL; - return LLModel::BAD_ELEMENT; - } - - for (U32 i = 0; i < idx.getCount(); i += idx_stride) - { - LLVolumeFace::VertexData cv; - if (pos_source) - { - cv.setPosition( - LLVector4a((F32)v[idx[i + pos_offset] * 3 + 0], (F32)v[idx[i + pos_offset] * 3 + 1], (F32)v[idx[i + pos_offset] * 3 + 2])); - } - - if (tc_source) - { - cv.mTexCoord.setVec((F32)tc[idx[i + tc_offset] * 2 + 0], (F32)tc[idx[i + tc_offset] * 2 + 1]); - } - - if (norm_source) - { - cv.setNormal(LLVector4a((F32)n[idx[i + norm_offset] * 3 + 0], - (F32)n[idx[i + norm_offset] * 3 + 1], - (F32)n[idx[i + norm_offset] * 3 + 2])); - } - - bool found = false; - - LLVolumeFace::VertexMapData::PointMap::iterator point_iter; - point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr())); - - if (point_iter != point_map.end()) - { - for (U32 j = 0; j < point_iter->second.size(); ++j) - { - // We have a matching loc - // - if ((point_iter->second)[j] == cv) - { - U16 shared_index = (point_iter->second)[j].mIndex; - - // Don't share verts within the same tri, degenerate - // - U32 indx_size = static_cast<U32>(indices.size()); - U32 verts_new_tri = indx_size % 3; - if ((verts_new_tri < 1 || indices[indx_size - 1] != shared_index) && - (verts_new_tri < 2 || indices[indx_size - 2] != shared_index)) - { - found = true; - indices.push_back(shared_index); - } - break; - } - } - } - - if (!found) - { - // VFExtents change - update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition()); - verts.push_back(cv); - if (verts.size() >= 65535) - { - // llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << LL_ENDL; - return LLModel::VERTEX_NUMBER_OVERFLOW; - } - U16 index = (U16)(verts.size() - 1); - indices.push_back(index); - - LLVolumeFace::VertexMapData d; - d.setPosition(cv.getPosition()); - d.mTexCoord = cv.mTexCoord; - d.setNormal(cv.getNormal()); - d.mIndex = index; - if (point_iter != point_map.end()) - { - point_iter->second.push_back(d); - } - else - { - point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d); - } - } - - if (indices.size() % 3 == 0 && verts.size() >= 65532) - { - std::string material; - - if (tri->getMaterial()) - { - material = std::string(tri->getMaterial()); - } - - materials.push_back(material); - face_list.push_back(face); - face_list.rbegin()->fillFromLegacyData(verts, indices); - LLVolumeFace& new_face = *face_list.rbegin(); - if (!norm_source) - { - // ll_aligned_free_16(new_face.mNormals); - new_face.mNormals = NULL; - } - - if (!tc_source) - { - // ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; - } - - face = LLVolumeFace(); - // VFExtents change - face.mExtents[0].set((F32)v[0], (F32)v[1], (F32)v[2]); - face.mExtents[1].set((F32)v[0], (F32)v[1], (F32)v[2]); - - verts.clear(); - indices.clear(); - point_map.clear(); - } - } - - if (!verts.empty()) - { - std::string material; - - if (tri->getMaterial()) - { - material = std::string(tri->getMaterial()); - } - - materials.push_back(material); - face_list.push_back(face); - - face_list.rbegin()->fillFromLegacyData(verts, indices); - LLVolumeFace& new_face = *face_list.rbegin(); - if (!norm_source) - { - // ll_aligned_free_16(new_face.mNormals); - new_face.mNormals = NULL; - } - - if (!tc_source) - { - // ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; - } - } - - return LLModel::NO_ERRORS; -} -*/ bool LLGLTFLoader::parseMaterials() { return true; diff --git a/indra/newview/gltf/llgltfloader.h b/indra/newview/gltf/llgltfloader.h index cfb545be6f..044cc262d7 100644 --- a/indra/newview/gltf/llgltfloader.h +++ b/indra/newview/gltf/llgltfloader.h @@ -165,7 +165,7 @@ private: void uploadMeshes(); bool parseMaterials(); void uploadMaterials(); - bool populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh &mesh, material_map& mats); + bool populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh &mesh, const LL::GLTF::Node &node, material_map& mats); LLUUID imageBufferToTextureUUID(const gltf_texture& tex); // bool mPreprocessGLTF; |