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-rw-r--r--indra/newview/llfolderviewitem.cpp4
-rw-r--r--indra/newview/llinventorybridge.cpp14
-rw-r--r--indra/newview/llinventorybridge.h1
-rw-r--r--indra/newview/llinventorymodel.h2
-rw-r--r--indra/newview/llinventorypanel.cpp46
-rw-r--r--indra/newview/llviewerfoldertype.cpp71
-rw-r--r--indra/newview/llviewerfoldertype.h1
7 files changed, 95 insertions, 44 deletions
diff --git a/indra/newview/llfolderviewitem.cpp b/indra/newview/llfolderviewitem.cpp
index 622dcfe8dd..68a176e385 100644
--- a/indra/newview/llfolderviewitem.cpp
+++ b/indra/newview/llfolderviewitem.cpp
@@ -1173,8 +1173,8 @@ BOOL LLFolderViewFolder::addToFolder(LLFolderViewFolder* folder, LLFolderView* r
return folder->addFolder(this);
}
-// Finds width and height of this object and it's children. Also
-// makes sure that this view and it's children are the right size.
+// Finds width and height of this object and its children. Also
+// makes sure that this view and its children are the right size.
S32 LLFolderViewFolder::arrange( S32* width, S32* height, S32 filter_generation)
{
// sort before laying out contents
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 0c092e9a56..244b001adb 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -195,6 +195,20 @@ BOOL LLInvFVBridge::isLink() const
return mIsLink;
}
+// Is a "System" folder
+// System folders are predefined named folders that have a specific preferred type
+// e.g. "Textures" which has an FT_TEXTURE preferred type.
+// Those are folders used to route incoming items in the current (soon to be obsolete) inventory
+// asset routing.
+// If a folder uses the same name as a predefined folder but is not of the same preferred type
+// or if it has a preferred type but a different name, it will not be considered a system folder.
+// *TODO: Test that logic in all languages
+bool LLInvFVBridge::isSystemFolder() const
+{
+ LLFolderType::EType preferred_type = getPreferredType();
+ return (preferred_type == LLFolderType::FT_NONE ? false : LLViewerFolderType::lookupTypeFromNewCategoryName(getDisplayName()) == preferred_type);
+}
+
/*virtual*/
/**
* @brief Adds this item into clipboard storage
diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h
index 2d625befb4..9832c683c6 100644
--- a/indra/newview/llinventorybridge.h
+++ b/indra/newview/llinventorybridge.h
@@ -72,6 +72,7 @@ public:
BOOL canShare() const;
BOOL canListOnMarketplace() const;
BOOL canListOnMarketplaceNow() const;
+ bool isSystemFolder() const; // true if is a "System" folder
//--------------------------------------------------------------------
// LLInvFVBridge functionality
diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h
index a0fd455cf3..340c1b0c22 100644
--- a/indra/newview/llinventorymodel.h
+++ b/indra/newview/llinventorymodel.h
@@ -411,7 +411,7 @@ public:
// Return (yes/no/maybe) child status of category children.
EHasChildren categoryHasChildren(const LLUUID& cat_id) const;
- // Returns true iff category version is known and theoretical
+ // Returns true if category version is known and theoretical
// descendents == actual descendents.
bool isCategoryComplete(const LLUUID& cat_id) const;
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index acbec531b6..aff48b1961 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -618,22 +618,41 @@ LLFolderView * LLInventoryPanel::createFolderView(LLInvFVBridge * bridge, bool u
LLFolderViewFolder * LLInventoryPanel::createFolderViewFolder(LLInvFVBridge * bridge)
{
- LLFolderViewFolder::Params params;
+ // Create the folder ui widget, unless it's an empty system folder that should be hidden
+ // Note : we still let the code create a listener for it (in case something shows up in it)
+ // but we simply skip creating the ui ctrl and adding it.
+ // *TODO : Need to be verified: if the listener is triggered and something added, will the code
+ // crash (because it's assuming, wrongly, that the uictrl exists)?
+
+ bool is_system_folder = bridge->isSystemFolder();
+ bool is_hidden_if_empty = LLViewerFolderType::lookupIsHiddenIfEmpty(bridge->getPreferredType());
+ bool is_empty = (mInventory->categoryHasChildren(bridge->getUUID()) != LLInventoryModel::CHILDREN_YES);
+
+ if (!is_system_folder || !is_empty || !is_hidden_if_empty)
+ {
+ LLFolderViewFolder::Params params;
- params.name = bridge->getDisplayName();
- params.icon = bridge->getIcon();
- params.icon_open = bridge->getOpenIcon();
+ params.name = bridge->getDisplayName();
+ params.icon = bridge->getIcon();
+ params.icon_open = bridge->getOpenIcon();
- if (mShowItemLinkOverlays) // if false, then links show up just like normal items
+ if (mShowItemLinkOverlays) // if false, then links show up just like normal items
+ {
+ params.icon_overlay = LLUI::getUIImage("Inv_Link");
+ }
+
+ params.root = mFolderRoot;
+ params.listener = bridge;
+ params.tool_tip = params.name;
+
+ return LLUICtrlFactory::create<LLFolderViewFolder>(params);
+ }
+ else
{
- params.icon_overlay = LLUI::getUIImage("Inv_Link");
+ // It's an empty system folder that should be hidden -> return NULL
+ return NULL;
}
-
- params.root = mFolderRoot;
- params.listener = bridge;
- params.tool_tip = params.name;
- return LLUICtrlFactory::create<LLFolderViewFolder>(params);
}
LLFolderViewItem * LLInventoryPanel::createFolderViewItem(LLInvFVBridge * bridge)
@@ -697,7 +716,10 @@ LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id)
if (new_listener)
{
LLFolderViewFolder* folderp = createFolderViewFolder(new_listener);
- folderp->setItemSortOrder(mFolderRoot->getSortOrder());
+ if (folderp)
+ {
+ folderp->setItemSortOrder(mFolderRoot->getSortOrder());
+ }
itemp = folderp;
}
}
diff --git a/indra/newview/llviewerfoldertype.cpp b/indra/newview/llviewerfoldertype.cpp
index 9101222393..a179b61cff 100644
--- a/indra/newview/llviewerfoldertype.cpp
+++ b/indra/newview/llviewerfoldertype.cpp
@@ -40,6 +40,7 @@ struct ViewerFolderEntry : public LLDictionaryEntry
const std::string &icon_name_open, // name of the folder icon
const std::string &icon_name_closed,
BOOL is_quiet, // folder doesn't need a UI update when changed
+ bool hide_if_empty, // folder not shown if empty
const std::string &dictionary_name = empty_string // no reverse lookup needed on non-ensembles, so in most cases just leave this blank
)
:
@@ -47,7 +48,8 @@ struct ViewerFolderEntry : public LLDictionaryEntry
mNewCategoryName(new_category_name),
mIconNameOpen(icon_name_open),
mIconNameClosed(icon_name_closed),
- mIsQuiet(is_quiet)
+ mIsQuiet(is_quiet),
+ mHideIfEmpty(hide_if_empty)
{
mAllowedNames.clear();
}
@@ -66,7 +68,8 @@ struct ViewerFolderEntry : public LLDictionaryEntry
*/
mIconNameOpen("Inv_FolderOpen"), mIconNameClosed("Inv_FolderClosed"),
mNewCategoryName(new_category_name),
- mIsQuiet(FALSE)
+ mIsQuiet(FALSE),
+ mHideIfEmpty(false)
{
const std::string delims (",");
LLStringUtilBase<char>::getTokens(allowed_names, mAllowedNames, delims);
@@ -91,6 +94,7 @@ struct ViewerFolderEntry : public LLDictionaryEntry
typedef std::vector<std::string> name_vec_t;
name_vec_t mAllowedNames;
BOOL mIsQuiet;
+ bool mHideIfEmpty;
};
class LLViewerFolderDictionary : public LLSingleton<LLViewerFolderDictionary>,
@@ -104,43 +108,43 @@ protected:
LLViewerFolderDictionary::LLViewerFolderDictionary()
{
- // NEW CATEGORY NAME FOLDER OPEN FOLDER CLOSED QUIET?
- // |-------------------------|-----------------------|----------------------|-----------|
- addEntry(LLFolderType::FT_TEXTURE, new ViewerFolderEntry("Textures", "Inv_SysOpen", "Inv_SysClosed", FALSE));
- addEntry(LLFolderType::FT_SOUND, new ViewerFolderEntry("Sounds", "Inv_SysOpen", "Inv_SysClosed", FALSE));
- addEntry(LLFolderType::FT_CALLINGCARD, new ViewerFolderEntry("Calling Cards", "Inv_SysOpen", "Inv_SysClosed", FALSE));
- addEntry(LLFolderType::FT_LANDMARK, new ViewerFolderEntry("Landmarks", "Inv_SysOpen", "Inv_SysClosed", FALSE));
- addEntry(LLFolderType::FT_CLOTHING, new ViewerFolderEntry("Clothing", "Inv_SysOpen", "Inv_SysClosed", FALSE));
- addEntry(LLFolderType::FT_OBJECT, new ViewerFolderEntry("Objects", "Inv_SysOpen", "Inv_SysClosed", FALSE));
- addEntry(LLFolderType::FT_NOTECARD, new ViewerFolderEntry("Notecards", "Inv_SysOpen", "Inv_SysClosed", FALSE));
- addEntry(LLFolderType::FT_ROOT_INVENTORY, new ViewerFolderEntry("My Inventory", "Inv_SysOpen", "Inv_SysClosed", FALSE));
- addEntry(LLFolderType::FT_LSL_TEXT, new ViewerFolderEntry("Scripts", "Inv_SysOpen", "Inv_SysClosed", FALSE));
- addEntry(LLFolderType::FT_BODYPART, new ViewerFolderEntry("Body Parts", "Inv_SysOpen", "Inv_SysClosed", FALSE));
- addEntry(LLFolderType::FT_TRASH, new ViewerFolderEntry("Trash", "Inv_TrashOpen", "Inv_TrashClosed", TRUE));
- addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new ViewerFolderEntry("Photo Album", "Inv_SysOpen", "Inv_SysClosed", FALSE));
- addEntry(LLFolderType::FT_LOST_AND_FOUND, new ViewerFolderEntry("Lost And Found", "Inv_LostOpen", "Inv_LostClosed", TRUE));
- addEntry(LLFolderType::FT_ANIMATION, new ViewerFolderEntry("Animations", "Inv_SysOpen", "Inv_SysClosed", FALSE));
- addEntry(LLFolderType::FT_GESTURE, new ViewerFolderEntry("Gestures", "Inv_SysOpen", "Inv_SysClosed", FALSE));
- addEntry(LLFolderType::FT_FAVORITE, new ViewerFolderEntry("Favorites", "Inv_SysOpen", "Inv_SysClosed", FALSE));
+ // NEW CATEGORY NAME FOLDER OPEN FOLDER CLOSED QUIET? HIDE IF EMPTY?
+ // |-------------------------|-----------------------|----------------------|-----------|--------------|
+ addEntry(LLFolderType::FT_TEXTURE, new ViewerFolderEntry("Textures", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
+ addEntry(LLFolderType::FT_SOUND, new ViewerFolderEntry("Sounds", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
+ addEntry(LLFolderType::FT_CALLINGCARD, new ViewerFolderEntry("Calling Cards", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
+ addEntry(LLFolderType::FT_LANDMARK, new ViewerFolderEntry("Landmarks", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
+ addEntry(LLFolderType::FT_CLOTHING, new ViewerFolderEntry("Clothing", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
+ addEntry(LLFolderType::FT_OBJECT, new ViewerFolderEntry("Objects", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
+ addEntry(LLFolderType::FT_NOTECARD, new ViewerFolderEntry("Notecards", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
+ addEntry(LLFolderType::FT_ROOT_INVENTORY, new ViewerFolderEntry("My Inventory", "Inv_SysOpen", "Inv_SysClosed", FALSE, false));
+ addEntry(LLFolderType::FT_LSL_TEXT, new ViewerFolderEntry("Scripts", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
+ addEntry(LLFolderType::FT_BODYPART, new ViewerFolderEntry("Body Parts", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
+ addEntry(LLFolderType::FT_TRASH, new ViewerFolderEntry("Trash", "Inv_TrashOpen", "Inv_TrashClosed", TRUE, false));
+ addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new ViewerFolderEntry("Photo Album", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
+ addEntry(LLFolderType::FT_LOST_AND_FOUND, new ViewerFolderEntry("Lost And Found", "Inv_LostOpen", "Inv_LostClosed", TRUE, true));
+ addEntry(LLFolderType::FT_ANIMATION, new ViewerFolderEntry("Animations", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
+ addEntry(LLFolderType::FT_GESTURE, new ViewerFolderEntry("Gestures", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
+ addEntry(LLFolderType::FT_FAVORITE, new ViewerFolderEntry("Favorites", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
- addEntry(LLFolderType::FT_CURRENT_OUTFIT, new ViewerFolderEntry("Current Outfit", "Inv_SysOpen", "Inv_SysClosed", TRUE));
- addEntry(LLFolderType::FT_OUTFIT, new ViewerFolderEntry("New Outfit", "Inv_LookFolderOpen", "Inv_LookFolderClosed", TRUE));
- addEntry(LLFolderType::FT_MY_OUTFITS, new ViewerFolderEntry("My Outfits", "Inv_SysOpen", "Inv_SysClosed", TRUE));
- addEntry(LLFolderType::FT_MESH, new ViewerFolderEntry("Meshes", "Inv_SysOpen", "Inv_SysClosed", FALSE));
+ addEntry(LLFolderType::FT_CURRENT_OUTFIT, new ViewerFolderEntry("Current Outfit", "Inv_SysOpen", "Inv_SysClosed", TRUE, false));
+ addEntry(LLFolderType::FT_OUTFIT, new ViewerFolderEntry("New Outfit", "Inv_LookFolderOpen", "Inv_LookFolderClosed", TRUE, true));
+ addEntry(LLFolderType::FT_MY_OUTFITS, new ViewerFolderEntry("My Outfits", "Inv_SysOpen", "Inv_SysClosed", TRUE, true));
+ addEntry(LLFolderType::FT_MESH, new ViewerFolderEntry("Meshes", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
- addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Inbox", "Inv_SysOpen", "Inv_SysClosed", FALSE));
- addEntry(LLFolderType::FT_OUTBOX, new ViewerFolderEntry("Outbox", "Inv_SysOpen", "Inv_SysClosed", FALSE));
+ addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Inbox", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
+ addEntry(LLFolderType::FT_OUTBOX, new ViewerFolderEntry("Outbox", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
- addEntry(LLFolderType::FT_BASIC_ROOT, new ViewerFolderEntry("Basic Root", "Inv_SysOpen", "Inv_SysClosed", FALSE));
+ addEntry(LLFolderType::FT_BASIC_ROOT, new ViewerFolderEntry("Basic Root", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
- addEntry(LLFolderType::FT_NONE, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE, "default"));
+ addEntry(LLFolderType::FT_NONE, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE, false, "default"));
#if SUPPORT_ENSEMBLES
initEnsemblesFromFile();
#else
for (U32 type = (U32)LLFolderType::FT_ENSEMBLE_START; type <= (U32)LLFolderType::FT_ENSEMBLE_END; ++type)
{
- addEntry((LLFolderType::EType)type, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE));
+ addEntry((LLFolderType::EType)type, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE, false));
}
#endif
}
@@ -259,6 +263,15 @@ BOOL LLViewerFolderType::lookupIsQuietType(LLFolderType::EType folder_type)
return FALSE;
}
+bool LLViewerFolderType::lookupIsHiddenIfEmpty(LLFolderType::EType folder_type)
+{
+ const ViewerFolderEntry *entry = LLViewerFolderDictionary::getInstance()->lookup(folder_type);
+ if (entry)
+ {
+ return entry->mHideIfEmpty;
+ }
+ return false;
+}
const std::string &LLViewerFolderType::lookupNewCategoryName(LLFolderType::EType folder_type)
{
diff --git a/indra/newview/llviewerfoldertype.h b/indra/newview/llviewerfoldertype.h
index f5938de619..13d5a8fbbd 100644
--- a/indra/newview/llviewerfoldertype.h
+++ b/indra/newview/llviewerfoldertype.h
@@ -40,6 +40,7 @@ public:
static const std::string& lookupIconName(EType folder_type, BOOL is_open = FALSE); // folder icon name
static BOOL lookupIsQuietType(EType folder_type); // folder doesn't require UI update when changes have occured
+ static bool lookupIsHiddenIfEmpty(EType folder_type); // folder is not displayed if empty
static const std::string& lookupNewCategoryName(EType folder_type); // default name when creating new category
static LLFolderType::EType lookupTypeFromNewCategoryName(const std::string& name); // default name when creating new category