diff options
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 34 | ||||
| -rw-r--r-- | indra/newview/llfloatermodelpreview.h | 1 | 
2 files changed, 10 insertions, 25 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 92c70c9eaf..68c7e3c1a2 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -1173,21 +1173,7 @@ void LLModelLoader::run()  							} -							/*{ -							 LLMatrix4 rotation; -							 if (up == UPAXISTYPE_X_UP) -							 { -							 rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); -							 } -							 else if (up == UPAXISTYPE_Z_UP) -							 { -							 rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f); -							 } -							  -							 rotation *= model->mBindShapeMatrix; -							 model->mBindShapeMatrix = rotation; -							 }*/ -							 +														  							//The joint transfom map that we'll populate below  							std::map<std::string,LLMatrix4> jointTransforms;  							jointTransforms.clear(); @@ -1195,6 +1181,7 @@ void LLModelLoader::run()  							//Some collada setup for accessing the skeleton  							daeElement* pElement = 0;  							dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); +							  							//Try to get at the skeletal instance controller  							domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );  							bool missingSkeletonOrScene = false; @@ -1281,8 +1268,6 @@ void LLModelLoader::run()  											//Store the joint transform w/respect to it's name.  											jointTransforms[(*jointIt).second.c_str()] = workingTransform;                                                                                                                                                                       } -										 -										  									}  									//If anything failed in regards to extracting the skeleton, joints or translation id, @@ -1317,17 +1302,16 @@ void LLModelLoader::run()  											llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;  										}  										//Reposition the avatars pelvis (avPos+offset) -										if ( lookingForJoint == "mPelvis" ) -										{												 -											const LLVector3& pos = gAgentAvatarp->getCharacterPosition(); -											gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() ); -											gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );											 -										} +										//if ( lookingForJoint == "mPelvis" ) +										//{												 +										//	const LLVector3& pos = gAgentAvatarp->getCharacterPosition(); +										//	gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() ); +										//	gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );											 +										//}  									}  								}  							} //missingSkeletonOrScene -					 -														 +																				  							domSkin::domJoints* joints = skin->getJoints();  							domInputLocal_Array& joint_input = joints->getInput_array(); diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index 7e9978f330..05106644dc 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -97,6 +97,7 @@ public:  	LLColor4 getDaeColor(daeElement* element);  	daeElement* getChildFromElement( daeElement* pElement, std::string const & name ); +	  	bool isNodeAJoint( domNode* pNode );  	void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );  	void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );  | 
