diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llinventorybridge.cpp | 135 |
1 files changed, 90 insertions, 45 deletions
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 79a18115a7..ec4ef422e2 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -2848,6 +2848,9 @@ bool move_task_inventory_callback(const LLSD& notification, const LLSD& response return false; } +// This is used both for testing whether an item can be dropped +// into the folder, as well as performing the actual drop, depending +// if drop == TRUE. BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, BOOL drop) { @@ -2867,8 +2870,23 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, LLViewerObject* object = NULL; if(LLToolDragAndDrop::SOURCE_AGENT == source) { + const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); + const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); + const LLUUID& favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE); + + const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id); + const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); + const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT); + const BOOL move_is_outof_current_outfit = LLAppearanceMgr::instance().getIsInCOF(inv_item->getUUID()); + const BOOL folder_allows_reorder = (mUUID == favorites_id); + + //-------------------------------------------------------------------------------- + // Determine if item can be moved. + // + BOOL is_movable = TRUE; - switch( inv_item->getActualType() ) + + switch (inv_item->getActualType()) { case LLAssetType::AT_CATEGORY: is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType()); @@ -2876,41 +2894,50 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, default: break; } - - const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); - const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id); - const LLUUID current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); - const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); - const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT); - const BOOL move_is_outof_current_outfit = LLAppearanceMgr::instance().getIsInCOF(inv_item->getUUID()); - // Can't explicitly drag things out of the COF. if (move_is_outof_current_outfit) { is_movable = FALSE; } - - if(is_movable && move_is_into_trash) + if (move_is_into_trash) { - is_movable = inv_item->getIsLinkType() || !get_is_item_worn(inv_item->getUUID()); + is_movable &= inv_item->getIsLinkType() || !get_is_item_worn(inv_item->getUUID()); } - - if ( is_movable ) + if (is_movable) { // Don't allow creating duplicates in the Calling Card/Friends // subfolders, see bug EXT-1599. Check is item direct descendent // of target folder and forbid item's movement if it so. // Note: isItemDirectDescendentOfCategory checks if // passed category is in the Calling Card/Friends folder - is_movable = ! LLFriendCardsManager::instance() - .isObjDirectDescendentOfCategory (inv_item, getCategory()); + is_movable &= !LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(inv_item, getCategory()); + } + + // + //-------------------------------------------------------------------------------- + + //-------------------------------------------------------------------------------- + // Determine if item can be moved & dropped + // + + accept = TRUE; + + if (!is_movable) + accept = FALSE; + if ((mUUID == inv_item->getParentUUID()) && !folder_allows_reorder) + accept = FALSE; + if (move_is_into_current_outfit || move_is_into_outfit) + { + if ((inv_item->getInventoryType() != LLInventoryType::IT_WEARABLE) && + (inv_item->getInventoryType() != LLInventoryType::IT_GESTURE) && + (inv_item->getInventoryType() != LLInventoryType::IT_OBJECT)) + accept = FALSE; + } + if (move_is_into_current_outfit && get_is_item_worn(inv_item->getUUID())) + { + accept = FALSE; } - const LLUUID& favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE); - const BOOL folder_allows_reorder = (mUUID == favorites_id); - - // we can move item inside a folder only if this folder is Favorites. See EXT-719 - accept = is_movable && ((mUUID != inv_item->getParentUUID()) || folder_allows_reorder); if(accept && drop) { if (inv_item->getType() == LLAssetType::AT_GESTURE @@ -2918,10 +2945,8 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, { LLGestureMgr::instance().deactivateGesture(inv_item->getUUID()); } - // If an item is being dragged between windows, unselect - // everything in the active window so that we don't follow - // the selection to its new location (which is very - // annoying). + // If an item is being dragged between windows, unselect everything in the active window + // so that we don't follow the selection to its new location (which is very annoying). LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(FALSE); if (active_panel) { @@ -2932,7 +2957,12 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, } } - // if dragging from/into favorites folder only reorder items + //-------------------------------------------------------------------------------- + // Destination folder logic + // + + // REORDER + // (only reorder the item) if ((mUUID == inv_item->getParentUUID()) && folder_allows_reorder) { LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); @@ -2944,7 +2974,10 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, gInventory.rearrangeFavoriteLandmarks(srcItemId, destItemId); } } - else if (favorites_id == mUUID) // if target is the favorites folder we use copy + + // FAVORITES folder + // (copy the item) + else if (favorites_id == mUUID) { // use callback to rearrange favorite landmarks after adding // to have new one placed before target (on which it was dropped). See EXT-4312. @@ -2964,38 +2997,50 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, std::string(), cb); } + // CURRENT OUTFIT or OUTFIT folder + // (link the item) else if (move_is_into_current_outfit || move_is_into_outfit) { - // BAP - should skip if dup. - if (move_is_into_current_outfit) + if ((inv_item->getInventoryType() == LLInventoryType::IT_WEARABLE) || + (inv_item->getInventoryType() == LLInventoryType::IT_GESTURE) || + (inv_item->getInventoryType() == LLInventoryType::IT_OBJECT)) { - LLAppearanceMgr::instance().addCOFItemLink(inv_item); - } - else - { - LLPointer<LLInventoryCallback> cb = NULL; - link_inventory_item( - gAgent.getID(), - inv_item->getLinkedUUID(), - mUUID, - inv_item->getName(), - inv_item->getDescription(), - LLAssetType::AT_LINK, - cb); + // BAP - should skip if dup. + if (move_is_into_current_outfit) + { + LLAppearanceMgr::instance().addCOFItemLink(inv_item); + } + else + { + LLPointer<LLInventoryCallback> cb = NULL; + link_inventory_item( + gAgent.getID(), + inv_item->getLinkedUUID(), + mUUID, + inv_item->getName(), + inv_item->getDescription(), + LLAssetType::AT_LINK, + cb); + } } } + // NORMAL or TRASH folder + // (move the item, restamp if into trash) else { - // restamp if the move is into the trash. LLInvFVBridge::changeItemParent( model, (LLViewerInventoryItem*)inv_item, mUUID, move_is_into_trash); } + + // + //-------------------------------------------------------------------------------- + } } - else if(LLToolDragAndDrop::SOURCE_WORLD == source) + else if (LLToolDragAndDrop::SOURCE_WORLD == source) { // Make sure the object exists. If we allowed dragging from // anonymous objects, it would be possible to bypass @@ -3013,7 +3058,7 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, BOOL is_move = FALSE; if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) && perm.allowTransferTo(gAgent.getID()))) -// || gAgent.isGodlike()) + // || gAgent.isGodlike()) { accept = TRUE; |