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-rw-r--r--indra/newview/llfloatertools.cpp7
-rw-r--r--indra/newview/llpanelobject.cpp26
2 files changed, 33 insertions, 0 deletions
diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp
index 920bdef7f6..49e24f8e3d 100644
--- a/indra/newview/llfloatertools.cpp
+++ b/indra/newview/llfloatertools.cpp
@@ -463,6 +463,13 @@ void LLFloaterTools::refresh()
childSetEnabled("linked_set_cost", have_selection);
childSetEnabled("object_cost", have_selection);
+ bool enable_mesh = gSavedSettings.getBOOL("MeshEnabled");
+
+ getChildView("linked_set_count")->setVisible(enable_mesh);
+ getChildView("linked_set_cost")->setVisible(enable_mesh);
+ getChildView("object_count")->setVisible(enable_mesh);
+ getChildView("object_cost")->setVisible(enable_mesh);
+
// Refresh child tabs
mPanelPermissions->refresh();
mPanelObject->refresh();
diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp
index 45e9a04fc2..73a8fbe3aa 100644
--- a/indra/newview/llpanelobject.cpp
+++ b/indra/newview/llpanelobject.cpp
@@ -1910,6 +1910,32 @@ void LLPanelObject::refresh()
{
mRootObject = NULL;
}
+
+ bool enable_mesh = gSavedSettings.getBOOL("MeshEnabled");
+
+ getChildView("label physicsshapetype")->setVisible(enable_mesh);
+ getChildView("Physics Shape Type Combo Ctrl")->setVisible(enable_mesh);
+ getChildView("Physics Gravity")->setVisible(enable_mesh);
+ getChildView("Physics Material Override")->setVisible(enable_mesh);
+ getChildView("Physics Friction")->setVisible(enable_mesh);
+ getChildView("Physics Density")->setVisible(enable_mesh);
+ getChildView("Physics Restitution")->setVisible(enable_mesh);
+
+ // if mesh isn't enabled we want to the scale max to be 10
+ getChild<LLSpinCtrl>("Scale X")->setMaxValue(enable_mesh ? 64 : 10);
+ getChild<LLSpinCtrl>("Scale Y")->setMaxValue(enable_mesh ? 64 : 10);
+ getChild<LLSpinCtrl>("Scale Z")->setMaxValue(enable_mesh ? 64 : 10);
+
+ LLComboBox* sculpt_combo = getChild<LLComboBox>("sculpt type control");
+ BOOL found = sculpt_combo->itemExists("Mesh");
+ if (enable_mesh && !found)
+ {
+ sculpt_combo->add("Mesh");
+ }
+ else if (!enable_mesh && found)
+ {
+ sculpt_combo->remove("Mesh");
+ }
}