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-rw-r--r--indra/newview/llmaterialeditor.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp
index c7fa2b6426..ecaca1255b 100644
--- a/indra/newview/llmaterialeditor.cpp
+++ b/indra/newview/llmaterialeditor.cpp
@@ -62,7 +62,6 @@ const std::string MATERIAL_NORMAL_DEFAULT_NAME = "Normal";
const std::string MATERIAL_METALLIC_DEFAULT_NAME = "Metallic Roughness";
const std::string MATERIAL_EMISSIVE_DEFAULT_NAME = "Emissive";
-
class LLMaterialEditorCopiedCallback : public LLInventoryCallback
{
public:
@@ -1406,13 +1405,13 @@ const std::string LLMaterialEditor::getImageNameFromUri(std::string image_uri, c
stripped_uri = stripped_uri.substr(0, max_texture_name_length - 1);
}
- // We intend to append the type of texture (Albedo, emissive etc.) to the
+ // We intend to append the type of texture (albedo, emissive etc.) to the
// name of the texture but sometimes the creator already did that. To try
// to avoid repeats (not perfect), we look for the texture type in the name
// and if we find it, do not append the type, later on. One way this fails
// (and it's fine for now) is I see some texture/image uris have a name like
// "metallic roughness" and of course, that doesn't match our predefined
- // name "metallicroughness" - might fix later..
+ // name "metallicroughness" - consider fix later..
bool name_includes_type = false;
std::string stripped_uri_lower = stripped_uri;
LLStringUtil::toLower(stripped_uri_lower);
@@ -1443,8 +1442,9 @@ const std::string LLMaterialEditor::getImageNameFromUri(std::string image_uri, c
);
}
else
- // uri doesn't include the type (because the uri is empty) so
- // reorganize the string a bit to include the name and type
+ // uri doesn't include the type (because the uri is empty)
+ // so we must reorganize the string a bit to include the name
+ // and an explicit name type
{
// example "DamagedHelmet: (Emissive)"
return STRINGIZE(
@@ -1470,8 +1470,9 @@ const std::string LLMaterialEditor::getImageNameFromUri(std::string image_uri, c
/**
* Update the metadata for the material based on what we find in the loaded
- * data (along with some assumptions and interpretations...). Fields include
- * the name of the material and the names of the composite textures.
+ * file (along with some assumptions and interpretations...). Fields include
+ * the name of the material, a material description and the names of the
+ * composite textures.
*/
void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, tinygltf::Model& model)
{