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-rw-r--r--indra/newview/CMakeLists.txt71
-rw-r--r--indra/newview/English.lproj/InfoPlist.strings6
-rw-r--r--indra/newview/SecondLife.xib14
-rw-r--r--indra/newview/ViewerInstall.cmake28
-rw-r--r--indra/newview/character/attentions.xml4
-rw-r--r--indra/newview/icons/hicolor/128x128/apps/megapahit.pngbin0 -> 20929 bytes
-rw-r--r--indra/newview/icons/hicolor/256x256/apps/megapahit.pngbin0 -> 35865 bytes
-rw-r--r--indra/newview/icons/hicolor/48x48/apps/megapahit.pngbin0 -> 6834 bytes
-rw-r--r--indra/newview/icons/hicolor/64x64/apps/megapahit.pngbin0 -> 7755 bytes
-rw-r--r--indra/newview/icons/hicolor/96x96/apps/megapahit.pngbin0 -> 10789 bytes
-rwxr-xr-xindra/newview/linux_tools/launch_url.sh1
-rwxr-xr-xindra/newview/linux_tools/megapahit.desktop10
-rw-r--r--indra/newview/llappviewer.cpp25
-rw-r--r--indra/newview/llappviewerlinux.cpp6
-rw-r--r--indra/newview/llappviewerlinux.h2
-rw-r--r--indra/newview/llchathistory.cpp2
-rw-r--r--indra/newview/llconversationloglist.cpp4
-rw-r--r--indra/newview/lldirpicker.cpp4
-rw-r--r--indra/newview/lldirpicker.h2
-rw-r--r--indra/newview/lldrawable.cpp2
-rw-r--r--indra/newview/lldrawpool.cpp2
-rw-r--r--indra/newview/lldrawpoolavatar.cpp8
-rw-r--r--indra/newview/lldrawpoolbump.cpp6
-rw-r--r--indra/newview/lldrawpoolsimple.cpp6
-rw-r--r--indra/newview/lldrawpoolsky.cpp2
-rw-r--r--indra/newview/lldrawpoolterrain.cpp26
-rw-r--r--indra/newview/lldrawpooltree.cpp2
-rw-r--r--indra/newview/lldrawpoolwater.cpp16
-rw-r--r--indra/newview/llenvironment.h2
-rw-r--r--indra/newview/llface.cpp22
-rw-r--r--indra/newview/llfeaturemanager.cpp2
-rw-r--r--indra/newview/llfilepicker.cpp33
-rw-r--r--indra/newview/llfloaterimagepreview.cpp2
-rw-r--r--indra/newview/llfloaterregioninfo.cpp2
-rw-r--r--indra/newview/llfloatertos.cpp2
-rw-r--r--indra/newview/llfloateruipreview.cpp1
-rw-r--r--indra/newview/llglsandbox.cpp14
-rw-r--r--indra/newview/llhudnametag.cpp2
-rw-r--r--indra/newview/llhudrender.cpp2
-rw-r--r--indra/newview/llhudtext.cpp4
-rw-r--r--indra/newview/llimview.cpp2
-rw-r--r--indra/newview/llinventoryfilter.cpp4
-rw-r--r--indra/newview/llinventorygallerymenu.cpp2
-rw-r--r--indra/newview/llmanip.cpp2
-rw-r--r--indra/newview/llmaniprotate.cpp4
-rw-r--r--indra/newview/llmanipscale.cpp2
-rw-r--r--indra/newview/llmaniptranslate.cpp6
-rw-r--r--indra/newview/llmediadataclient.cpp4
-rw-r--r--indra/newview/llmodelpreview.cpp22
-rw-r--r--indra/newview/llprogressview.cpp2
-rw-r--r--indra/newview/llscenemonitor.cpp8
-rw-r--r--indra/newview/llselectmgr.cpp8
-rw-r--r--indra/newview/llspatialpartition.cpp58
-rw-r--r--indra/newview/llsprite.cpp2
-rw-r--r--indra/newview/lltoastalertpanel.h2
-rw-r--r--indra/newview/llviewercamera.cpp8
-rw-r--r--indra/newview/llviewerdisplay.cpp4
-rw-r--r--indra/newview/llviewerjointmesh.cpp4
-rw-r--r--indra/newview/llvieweroctree.cpp10
-rw-r--r--indra/newview/llviewershadermgr.cpp542
-rw-r--r--indra/newview/llviewerstatsrecorder.cpp2
-rw-r--r--indra/newview/llviewertexturelist.cpp10
-rw-r--r--indra/newview/llvoavatar.cpp12
-rw-r--r--indra/newview/llvograss.cpp6
-rw-r--r--indra/newview/llvoground.cpp2
-rw-r--r--indra/newview/llvoicevivox.cpp2
-rw-r--r--indra/newview/llvopartgroup.cpp4
-rw-r--r--indra/newview/llvosky.cpp6
-rw-r--r--indra/newview/llvosurfacepatch.cpp4
-rw-r--r--indra/newview/llvotree.cpp4
-rw-r--r--indra/newview/llvovolume.cpp20
-rw-r--r--indra/newview/llvowater.cpp4
-rw-r--r--indra/newview/llvowlsky.cpp4
-rw-r--r--indra/newview/llxmlrpctransaction.cpp2
-rw-r--r--indra/newview/pipeline.cpp88
-rw-r--r--indra/newview/skins/default/colors.xml2
-rw-r--r--indra/newview/skins/default/textures/textures.xml4
-rw-r--r--indra/newview/skins/default/textures/windows/login_mp_logo.pngbin0 -> 19599 bytes
-rw-r--r--indra/newview/skins/default/textures/windows/login_mp_logo_small.pngbin0 -> 13126 bytes
-rw-r--r--indra/newview/skins/default/xui/da/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/da/strings.xml2
-rw-r--r--indra/newview/skins/default/xui/de/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/de/strings.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_about.xml105
-rw-r--r--indra/newview/skins/default/xui/en/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/en/panel_login.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_login_first.xml2
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml4
-rw-r--r--indra/newview/skins/default/xui/es/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/es/strings.xml2
-rw-r--r--indra/newview/skins/default/xui/fr/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/fr/strings.xml4
-rw-r--r--indra/newview/skins/default/xui/it/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/it/strings.xml4
-rw-r--r--indra/newview/skins/default/xui/ja/language_settings.xml3
-rw-r--r--indra/newview/skins/default/xui/ja/strings.xml4
-rw-r--r--indra/newview/skins/default/xui/pl/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/pt/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/pt/strings.xml2
-rw-r--r--indra/newview/skins/default/xui/ru/strings.xml4
-rw-r--r--indra/newview/skins/default/xui/tr/strings.xml4
101 files changed, 909 insertions, 456 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 2c45e0713c..ecc5145cba 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -9,20 +9,28 @@ include(Linking)
include(Boost)
include(bugsplat)
+if (USE_AUTOBUILD_3P OR USE_CONAN)
include(BuildPackagesInfo)
+endif ()
include(BuildVersion)
include(CMakeCopyIfDifferent)
+if (USE_AUTOBUILD_3P OR USE_CONAN)
include(CubemapToEquirectangularJS)
include(DBusGlib)
+endif ()
include(DragDrop)
include(EXPAT)
include(FMODSTUDIO)
include(Hunspell)
+if (USE_AUTOBUILD_3P OR USE_CONAN)
include(JPEGEncoderBasic)
+endif ()
include(JsonCpp)
include(LLAppearance)
include(LLAudio)
+if (USE_AUTOBUILD_3P OR USE_CONAN)
include(LLCA)
+endif ()
include(LLCommon)
include(LLCoreHttp)
include(LLImage)
@@ -37,17 +45,23 @@ include(OpenGL)
include(OpenSSL)
include(PNG)
include(TemplateCheck)
+if (USE_AUTOBUILD_3P OR USE_CONAN)
include(ThreeJS)
+endif ()
include(Tracy)
include(UI)
include(ViewerMiscLibs)
+if (USE_AUTOBUILD_3P OR USE_CONAN)
include(ViewerManager)
+endif ()
include(VisualLeakDetector)
include(ZLIBNG)
include(URIPARSER)
include(LLPrimitive)
+include(LibVLCPlugin)
+include(UnixInstall)
-if (NOT HAVOK_TPV)
+if ((USE_AUTOBUILD_3P OR USE_CONAN) AND NOT HAVOK_TPV)
# When using HAVOK_TPV, the library is precompiled, so no need for this
# Stub and probably havok lib itself is a hack, autobuild loads a 3p that really is a source tarball
@@ -68,7 +82,7 @@ if (NOT HAVOK_TPV)
target_compile_options( llphysicsextensions PRIVATE -Wno-unused-local-typedef)
endif (DARWIN)
endif()
-endif (NOT HAVOK_TPV)
+endif ((USE_AUTOBUILD_3P OR USE_CONAN) AND NOT HAVOK_TPV)
set(viewer_SOURCE_FILES
@@ -1370,12 +1384,15 @@ set_source_files_properties(
)
if (DARWIN)
+ if (NOT USESYSTEMLIBS)
LIST(APPEND viewer_SOURCE_FILES llappviewermacosx.cpp)
LIST(APPEND viewer_SOURCE_FILES llappviewermacosx-objc.mm)
LIST(APPEND viewer_SOURCE_FILES llappviewermacosx-objc.h)
+ endif (NOT USESYSTEMLIBS)
LIST(APPEND viewer_SOURCE_FILES llfilepicker_mac.mm)
LIST(APPEND viewer_HEADER_FILES llfilepicker_mac.h)
+ if (NOT USESYSTEMLIBS)
# This should be compiled with the viewer.
LIST(APPEND viewer_SOURCE_FILES llappdelegate-objc.mm)
set_source_files_properties(
@@ -1390,6 +1407,7 @@ if (DARWIN)
# warnings.
COMPILE_FLAGS "-fmodules -fcxx-modules -Wno-nullability-completeness"
)
+ endif (NOT USESYSTEMLIBS)
# Add resource files to the project.
set(viewer_RESOURCE_FILES
@@ -1409,17 +1427,19 @@ if (DARWIN)
list(APPEND viewer_SOURCE_FILES ${viewer_RESOURCE_FILES})
endif (DARWIN)
-if (LINUX)
+if (USESYSTEMLIBS)
LIST(APPEND viewer_SOURCE_FILES llappviewerlinux.cpp)
set_source_files_properties(
llappviewerlinux.cpp
PROPERTIES
COMPILE_DEFINITIONS "${VIEWER_CHANNEL_VERSION_DEFINES}"
)
- LIST(APPEND viewer_SOURCE_FILES llappviewerlinux_api_dbus.cpp)
+ #LIST(APPEND viewer_SOURCE_FILES llappviewerlinux_api_dbus.cpp)
+ if (NOT (CMAKE_CXX_COMPILER_ID MATCHES "AppleClang"))
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--as-needed")
+ endif ()
-endif (LINUX)
+endif (USESYSTEMLIBS)
if (WINDOWS)
list(APPEND viewer_SOURCE_FILES
@@ -1617,6 +1637,10 @@ set(viewer_APPSETTINGS_FILES
featuretable_mac.txt
)
+if (NOT (USE_AUTOBUILD_3P OR USE_CONAN))
+ list(REMOVE_ITEM viewer_APPSETTINGS_FILES packages-info.txt)
+endif ()
+
source_group("App Settings" FILES ${viewer_APPSETTINGS_FILES})
set_source_files_properties(${viewer_APPSETTINGS_FILES}
@@ -1911,6 +1935,8 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${LLPHYSICSEXTENSIONS_LIBRARIES}
ll::bugsplat
ll::tracy
+ ll::libvlc
+ ll::fontconfig
)
if( TARGET ll::intel_memops )
@@ -1924,6 +1950,27 @@ endif()
set(ARTWORK_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE PATH
"Path to artwork files.")
+set_source_files_properties(llinventorygallery.cpp PROPERTIES COMPILE_FLAGS
+ -Wno-unused-but-set-variable)
+if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
+ set_source_files_properties(llappviewerlinux.cpp PROPERTIES
+ COMPILE_FLAGS -Wno-dangling-gsl
+ )
+elseif (CMAKE_CXX_COMPILER_ID MATCHES "GNU")
+ set_source_files_properties(
+ llface.cpp
+ llhttpretrypolicy.cpp
+ llpanelface.cpp
+ lltexturefetch.cpp
+ PROPERTIES COMPILE_FLAGS -Wno-maybe-uninitialized)
+ set_source_files_properties(llinventorygallerymenu.cpp PROPERTIES
+ COMPILE_FLAGS -Wno-uninitialized)
+ set_source_files_properties(llurl.cpp PROPERTIES COMPILE_FLAGS
+ -Wno-stringop-truncation)
+endif ()
+
+if (NOT USESYSTEMLIBS)
+
if (LINUX)
set(product SecondLife-${ARCH}-${VIEWER_SHORT_VERSION}.${VIEWER_VERSION_REVISION})
@@ -2001,6 +2048,8 @@ if (LINUX)
endif (PACKAGE)
endif (LINUX)
+endif (NOT USESYSTEMLIBS)
+
if (DARWIN)
# These all get set with PROPERTIES. It's not that the property names are
# magically known to CMake -- it's that these names are referenced in the
@@ -2009,12 +2058,12 @@ if (DARWIN)
set(MACOSX_EXECUTABLE_NAME "${VIEWER_CHANNEL}")
set(MACOSX_BUNDLE_INFO_STRING "${VIEWER_CHANNEL}")
set(MACOSX_BUNDLE_ICON_FILE "secondlife.icns")
- set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.secondlife.indra.viewer")
+ set(MACOSX_BUNDLE_GUI_IDENTIFIER "net.megapahit.viewer")
set(MACOSX_BUNDLE_LONG_VERSION_STRING "${VIEWER_CHANNEL} ${VIEWER_SHORT_VERSION}.${VIEWER_VERSION_REVISION}")
- set(MACOSX_BUNDLE_BUNDLE_NAME "SecondLife")
+ set(MACOSX_BUNDLE_BUNDLE_NAME "Megapahit")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${VIEWER_SHORT_VERSION}.${VIEWER_VERSION_REVISION}")
set(MACOSX_BUNDLE_BUNDLE_VERSION "${VIEWER_SHORT_VERSION}${VIEWER_MACOSX_PHASE}${VIEWER_REVISION}")
- set(MACOSX_BUNDLE_COPYRIGHT "Copyright © Linden Research, Inc. 2020")
+ set(MACOSX_BUNDLE_COPYRIGHT "Copyright © Megapahit. 2023")
set(MACOSX_BUNDLE_NSMAIN_NIB_FILE "SecondLife.nib")
set(MACOSX_BUNDLE_NSPRINCIPAL_CLASS "LLApplication")
@@ -2069,7 +2118,13 @@ if (DARWIN)
${CMAKE_CURRENT_SOURCE_DIR}/viewer_manifest.py
)
+ if (USE_AUTOBUILD_3P OR USE_CONAN)
add_dependencies(${VIEWER_BINARY_NAME} SLPlugin media_plugin_libvlc media_plugin_cef)
+ elseif (NOT DARWIN)
+ add_dependencies(${VIEWER_BINARY_NAME} SLPlugin media_plugin_libvlc)
+ else ()
+ add_dependencies(${VIEWER_BINARY_NAME} SLPlugin)
+ endif ()
if (ENABLE_SIGNING)
set(SIGNING_SETTING "--signature=${SIGNING_IDENTITY}")
diff --git a/indra/newview/English.lproj/InfoPlist.strings b/indra/newview/English.lproj/InfoPlist.strings
index 041b8cea0b..58be86579c 100644
--- a/indra/newview/English.lproj/InfoPlist.strings
+++ b/indra/newview/English.lproj/InfoPlist.strings
@@ -1,7 +1,7 @@
/* Localized versions of Info.plist keys */
-CFBundleName = "Second Life";
+CFBundleName = "Megapahit";
-CFBundleShortVersionString = "Second Life version %%VERSION%%";
-CFBundleGetInfoString = "Second Life version %%VERSION%%, Copyright 2004 Linden Research, Inc.";
+CFBundleShortVersionString = "Megapahit version %%VERSION%%";
+CFBundleGetInfoString = "Megapahit version %%VERSION%%, Copyright 2023 Megapahit.";
diff --git a/indra/newview/SecondLife.xib b/indra/newview/SecondLife.xib
index fbff8fe307..8302392f5d 100644
--- a/indra/newview/SecondLife.xib
+++ b/indra/newview/SecondLife.xib
@@ -42,7 +42,7 @@
<array class="NSMutableArray" key="NSMenuItems">
<object class="NSMenuItem" id="694149608">
<reference key="NSMenu" ref="649796088"/>
- <string key="NSTitle">Second Life</string>
+ <string key="NSTitle">Megapahit</string>
<string key="NSKeyEquiv"/>
<int key="NSMnemonicLoc">2147483647</int>
<object class="NSCustomResource" key="NSOnImage" id="353210768">
@@ -55,11 +55,11 @@
</object>
<string key="NSAction">submenuAction:</string>
<object class="NSMenu" key="NSSubmenu" id="110575045">
- <string key="NSTitle">Second Life</string>
+ <string key="NSTitle">Megapahit</string>
<array class="NSMutableArray" key="NSMenuItems">
<object class="NSMenuItem" id="238522557">
<reference key="NSMenu" ref="110575045"/>
- <string key="NSTitle">About Second Life</string>
+ <string key="NSTitle">About Megapahit</string>
<string key="NSKeyEquiv"/>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="353210768"/>
@@ -120,7 +120,7 @@
</object>
<object class="NSMenuItem" id="755159360">
<reference key="NSMenu" ref="110575045"/>
- <string key="NSTitle">Hide Second Life</string>
+ <string key="NSTitle">Hide Megapahit</string>
<string key="NSKeyEquiv">h</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
@@ -156,7 +156,7 @@
</object>
<object class="NSMenuItem" id="632727374">
<reference key="NSMenu" ref="110575045"/>
- <string key="NSTitle">Quit Second Life</string>
+ <string key="NSTitle">Quit Megapahit</string>
<string key="NSKeyEquiv">q</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
@@ -323,7 +323,7 @@
<int key="NSWindowBacking">2</int>
<string key="NSWindowRect">{{196, 240}, {1024, 600}}</string>
<int key="NSWTFlags">74974208</int>
- <string key="NSWindowTitle">Second Life</string>
+ <string key="NSWindowTitle">Megapahit</string>
<string key="NSWindowClass">LLNSWindow</string>
<nil key="NSViewClass"/>
<nil key="NSUserInterfaceItemIdentifier"/>
@@ -338,7 +338,7 @@
</object>
<string key="NSScreenRect">{{0, 0}, {2560, 1418}}</string>
<string key="NSMaxSize">{10000000000000, 10000000000000}</string>
- <string key="NSFrameAutosaveName">Second Life</string>
+ <string key="NSFrameAutosaveName">Megapahit</string>
<int key="NSWindowCollectionBehavior">128</int>
<bool key="NSWindowIsRestorable">NO</bool>
</object>
diff --git a/indra/newview/ViewerInstall.cmake b/indra/newview/ViewerInstall.cmake
index ac2247c815..ffc18ac984 100644
--- a/indra/newview/ViewerInstall.cmake
+++ b/indra/newview/ViewerInstall.cmake
@@ -1,28 +1,42 @@
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/${VIEWER_BINARY_NAME}
- DESTINATION ${APP_BINARY_DIR}
+ DESTINATION bin
)
-install(DIRECTORY skins app_settings linux_tools
- DESTINATION ${APP_SHARE_DIR}
+install(PROGRAMS linux_tools/launch_url.sh
+ DESTINATION libexec/${VIEWER_BINARY_NAME}
+ )
+
+install(DIRECTORY skins app_settings fonts
+ DESTINATION share/${VIEWER_BINARY_NAME}
PATTERN ".svn" EXCLUDE
)
+install(DIRECTORY icons/hicolor
+ DESTINATION share/icons
+ )
+
find_file(IS_ARTWORK_PRESENT NAMES have_artwork_bundle.marker
PATHS ${VIEWER_DIR}/newview/res)
if (IS_ARTWORK_PRESENT)
install(DIRECTORY res res-sdl character
- DESTINATION ${APP_SHARE_DIR}
+ DESTINATION share/${VIEWER_BINARY_NAME}
PATTERN ".svn" EXCLUDE
)
else (IS_ARTWORK_PRESENT)
message(STATUS "WARNING: Artwork is not present, and will not be installed")
endif (IS_ARTWORK_PRESENT)
-install(FILES featuretable_linux.txt featuretable_solaris.txt
- DESTINATION ${APP_SHARE_DIR}
+install(FILES featuretable_linux.txt
+ #featuretable_solaris.txt
+ ${AUTOBUILD_INSTALL_DIR}/ca-bundle.crt
+ DESTINATION share/${VIEWER_BINARY_NAME}
)
install(FILES ${SCRIPTS_DIR}/messages/message_template.msg
- DESTINATION ${APP_SHARE_DIR}/app_settings
+ DESTINATION share/${VIEWER_BINARY_NAME}/app_settings
+ )
+
+install(FILES linux_tools/${VIEWER_BINARY_NAME}.desktop
+ DESTINATION share/applications
)
diff --git a/indra/newview/character/attentions.xml b/indra/newview/character/attentions.xml
index be9a2b28fc..9bda3309ac 100644
--- a/indra/newview/character/attentions.xml
+++ b/indra/newview/character/attentions.xml
@@ -33,7 +33,7 @@ MOUSELOOK: Tracks center of view when in mouselook view mode.
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="0.0" timeout="-1" />
<param attention="select" priority="6.0" timeout="-1" />
- <param attention="focus" priority="6.0" timeout="-1" />
+ <param attention="focus" priority="0.0" timeout="-1" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
<gender name="Feminine">
@@ -44,7 +44,7 @@ MOUSELOOK: Tracks center of view when in mouselook view mode.
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="0.0" timeout="-1" />
<param attention="select" priority="6.0" timeout="-1" />
- <param attention="focus" priority="6.0" timeout="-1" />
+ <param attention="focus" priority="0.0" timeout="-1" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
</linden_attentions>
diff --git a/indra/newview/icons/hicolor/128x128/apps/megapahit.png b/indra/newview/icons/hicolor/128x128/apps/megapahit.png
new file mode 100644
index 0000000000..216179ffdb
--- /dev/null
+++ b/indra/newview/icons/hicolor/128x128/apps/megapahit.png
Binary files differ
diff --git a/indra/newview/icons/hicolor/256x256/apps/megapahit.png b/indra/newview/icons/hicolor/256x256/apps/megapahit.png
new file mode 100644
index 0000000000..cf60e8b52a
--- /dev/null
+++ b/indra/newview/icons/hicolor/256x256/apps/megapahit.png
Binary files differ
diff --git a/indra/newview/icons/hicolor/48x48/apps/megapahit.png b/indra/newview/icons/hicolor/48x48/apps/megapahit.png
new file mode 100644
index 0000000000..4a997584aa
--- /dev/null
+++ b/indra/newview/icons/hicolor/48x48/apps/megapahit.png
Binary files differ
diff --git a/indra/newview/icons/hicolor/64x64/apps/megapahit.png b/indra/newview/icons/hicolor/64x64/apps/megapahit.png
new file mode 100644
index 0000000000..ec4f4d86f7
--- /dev/null
+++ b/indra/newview/icons/hicolor/64x64/apps/megapahit.png
Binary files differ
diff --git a/indra/newview/icons/hicolor/96x96/apps/megapahit.png b/indra/newview/icons/hicolor/96x96/apps/megapahit.png
new file mode 100644
index 0000000000..40f85d99ea
--- /dev/null
+++ b/indra/newview/icons/hicolor/96x96/apps/megapahit.png
Binary files differ
diff --git a/indra/newview/linux_tools/launch_url.sh b/indra/newview/linux_tools/launch_url.sh
index 404ea36f26..7c4ebf2291 100755
--- a/indra/newview/linux_tools/launch_url.sh
+++ b/indra/newview/linux_tools/launch_url.sh
@@ -61,6 +61,7 @@ fi
# will be tried first, which is a debian alternative.
BROWSER_COMMANDS=" \
x-www-browser \
+ chrome \
firefox \
mozilla-firefox \
iceweasel \
diff --git a/indra/newview/linux_tools/megapahit.desktop b/indra/newview/linux_tools/megapahit.desktop
new file mode 100755
index 0000000000..05e5d0175a
--- /dev/null
+++ b/indra/newview/linux_tools/megapahit.desktop
@@ -0,0 +1,10 @@
+[Desktop Entry]
+Name=Megapahit
+Comment=A fork of the Second Life viewer
+Exec=megapahit
+Icon=megapahit
+Terminal=false
+Type=Application
+Categories=Application;Network;
+StartupNotify=true
+X-Desktop-File-Install-Version=3.0"
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 5763ebe721..89c4d548c7 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -131,13 +131,15 @@
#include "stringize.h"
#include "llcoros.h"
#include "llexception.h"
-#if !LL_LINUX
+#if !LL_DARWIN
+#ifndef LL_USESYSTEMLIBS
#include "cef/dullahan_version.h"
+#endif
#include "vlc/libvlc_version.h"
-#endif // LL_LINUX
+#endif // LL_DARWIN
#if LL_DARWIN
-#include "llwindowmacosx.h"
+#include "llwindowsdl.h"
#endif
// Third party library includes
@@ -262,7 +264,7 @@ using namespace LL;
// define a self-registering event API object
#include "llappviewerlistener.h"
-#if LL_LINUX && LL_GTK
+#if (LL_LINUX || LL_FREEBSD) && LL_GTK
#include "glib.h"
#endif // (LL_LINUX) && LL_GTK
@@ -308,6 +310,8 @@ S32 gLastExecDuration = -1; // (<0 indicates unknown)
# define LL_PLATFORM_KEY "mac"
#elif LL_LINUX
# define LL_PLATFORM_KEY "lnx"
+#elif LL_FREEBSD
+# define LL_PLATFORM_KEY "bsd"
#else
# error "Unknown Platform"
#endif
@@ -565,7 +569,7 @@ static void settings_to_globals()
LLWorldMapView::setScaleSetting(gSavedSettings.getF32("MapScale"));
#if LL_DARWIN
- LLWindowMacOSX::sUseMultGL = gSavedSettings.getBOOL("RenderAppleUseMultGL");
+ LLWindowSDL::sUseMultGL = gSavedSettings.getBOOL("RenderAppleUseMultGL");
gHiDPISupport = gSavedSettings.getBOOL("RenderHiDPI");
#endif
}
@@ -891,7 +895,7 @@ bool LLAppViewer::init()
std::string mime_types_name;
#if LL_DARWIN
mime_types_name = "mime_types_mac.xml";
-#elif LL_LINUX
+#elif LL_LINUX || LL_FREEBSD
mime_types_name = "mime_types_linux.xml";
#else
mime_types_name = "mime_types.xml";
@@ -1756,7 +1760,7 @@ bool LLAppViewer::cleanup()
// one because it happens just after mFastTimerLogThread is deleted. This
// comment is in case we guessed wrong, so we can move it here instead.
-#if LL_LINUX
+#if LL_LINUX || LL_FREEBSD
// remove any old breakpad minidump files from the log directory
if (! isError())
{
@@ -3343,7 +3347,8 @@ LLSD LLAppViewer::getViewerInfo() const
info["VOICE_VERSION"] = LLTrans::getString("NotConnected");
}
-#if !LL_LINUX
+//#if !LL_LINUX && !LL_FREEBSD && !LL_DARWIN
+#ifndef LL_USESYSTEMLIBS
std::ostringstream cef_ver_codec;
cef_ver_codec << "Dullahan: ";
cef_ver_codec << DULLAHAN_VERSION_MAJOR;
@@ -3373,7 +3378,7 @@ LLSD LLAppViewer::getViewerInfo() const
info["LIBCEF_VERSION"] = "Undefined";
#endif
-#if !LL_LINUX
+#if !LL_DARWIN
std::ostringstream vlc_ver_codec;
vlc_ver_codec << LIBVLC_VERSION_MAJOR;
vlc_ver_codec << ".";
@@ -5387,7 +5392,7 @@ void LLAppViewer::forceErrorBreakpoint()
LL_WARNS() << "Forcing a deliberate breakpoint" << LL_ENDL;
#ifdef LL_WINDOWS
DebugBreak();
-#else
+#elif __i386__ || __x86_64__
asm ("int $3");
#endif
return;
diff --git a/indra/newview/llappviewerlinux.cpp b/indra/newview/llappviewerlinux.cpp
index 9f58f90326..deb876e24d 100644
--- a/indra/newview/llappviewerlinux.cpp
+++ b/indra/newview/llappviewerlinux.cpp
@@ -120,7 +120,9 @@ bool LLAppViewerLinux::init()
// before any mutexes are held, *and* some of our third-party
// libraries likes to use glib functions; in short, do this here
// really early in app startup!
+#ifndef LL_USESYSTEMLIBS
if (!g_thread_supported ()) g_thread_init (NULL);
+#endif
bool success = LLAppViewer::init();
@@ -328,11 +330,13 @@ void LLAppViewerLinux::initCrashReporting(bool reportFreeze)
{
std::string cmd =gDirUtilp->getExecutableDir();
cmd += gDirUtilp->getDirDelimiter();
-#if LL_LINUX
+//#if LL_LINUX
cmd += "linux-crash-logger.bin";
+/*
#else
# error Unknown platform
#endif
+*/
std::stringstream pid_str;
pid_str << LLApp::getPid();
diff --git a/indra/newview/llappviewerlinux.h b/indra/newview/llappviewerlinux.h
index 0289c43043..14e481f054 100644
--- a/indra/newview/llappviewerlinux.h
+++ b/indra/newview/llappviewerlinux.h
@@ -27,9 +27,11 @@
#ifndef LL_LLAPPVIEWERLINUX_H
#define LL_LLAPPVIEWERLINUX_H
+#if LL_GTK
extern "C" {
# include <glib.h>
}
+#endif
#if LL_DBUS_ENABLED
extern "C" {
diff --git a/indra/newview/llchathistory.cpp b/indra/newview/llchathistory.cpp
index 43dc10ef5f..01b1dd7a88 100644
--- a/indra/newview/llchathistory.cpp
+++ b/indra/newview/llchathistory.cpp
@@ -1188,7 +1188,7 @@ LLView* LLChatHistory::getHeader(const LLChat& chat,const LLStyle::Params& style
LLChatHistoryHeader* header = LLChatHistoryHeader::createInstance(mMessageHeaderFilename);
if (header)
header->setup(chat, style_params, args);
- return header;
+ return header;
}
void LLChatHistory::onClickMoreText()
diff --git a/indra/newview/llconversationloglist.cpp b/indra/newview/llconversationloglist.cpp
index 97b16a5e93..4f30ccfa07 100644
--- a/indra/newview/llconversationloglist.cpp
+++ b/indra/newview/llconversationloglist.cpp
@@ -93,8 +93,8 @@ BOOL LLConversationLogList::handleRightMouseDown(S32 x, S32 y, MASK mask)
LLToggleableMenu* context_menu = mContextMenu.get();
{
context_menu->buildDrawLabels();
- if (context_menu && size())
- context_menu->updateParent(LLMenuGL::sMenuContainer);
+ if (context_menu && size())
+ context_menu->updateParent(LLMenuGL::sMenuContainer);
LLMenuGL::showPopup(this, context_menu, x, y);
}
diff --git a/indra/newview/lldirpicker.cpp b/indra/newview/lldirpicker.cpp
index 01790ad19e..f2a027f174 100644
--- a/indra/newview/lldirpicker.cpp
+++ b/indra/newview/lldirpicker.cpp
@@ -37,7 +37,7 @@
#include "llviewercontrol.h"
#include "llwin32headerslean.h"
-#if LL_LINUX || LL_DARWIN
+#if LL_LINUX || LL_DARWIN || LL_FREEBSD
# include "llfilepicker.h"
#endif
@@ -187,7 +187,7 @@ std::string LLDirPicker::getDirName()
return mFilePicker->getFirstFile();
}
-#elif LL_LINUX
+#elif LL_LINUX || LL_FREEBSD
LLDirPicker::LLDirPicker() :
mFileName(NULL),
diff --git a/indra/newview/lldirpicker.h b/indra/newview/lldirpicker.h
index 52febe4523..be37e8f369 100644
--- a/indra/newview/lldirpicker.h
+++ b/indra/newview/lldirpicker.h
@@ -78,7 +78,7 @@ private:
void buildDirname( void );
bool check_local_file_access_enabled();
-#if LL_LINUX || LL_DARWIN
+#if LL_LINUX || LL_DARWIN || LL_FREEBSD
// On Linux we just implement LLDirPicker on top of LLFilePicker
LLFilePicker *mFilePicker;
#endif
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index bb4174d3b6..14e667088d 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -1269,7 +1269,7 @@ LLSpatialPartition* LLDrawable::getSpatialPartition()
LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask, LLViewerRegion* regionp) :
LLDrawable(root->getVObj(), true),
- LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW_ARB, regionp)
+ LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW, regionp)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 3fd15d36df..f010a98404 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -365,7 +365,9 @@ void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color)
void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color)
{
+#if GL_VERSION_1_1
glColor4ubv(color.mV);
+#endif
}
void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a)
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 4ffa903cca..1072719f2e 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -55,7 +55,7 @@
#include "llperfstats.h"
static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
-static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
+static U32 sBufferUsage = GL_STREAM_DRAW;
static U32 sShaderLevel = 0;
LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
@@ -147,11 +147,11 @@ void LLDrawPoolAvatar::prerender()
if (sShaderLevel > 0)
{
- sBufferUsage = GL_DYNAMIC_DRAW_ARB;
+ sBufferUsage = GL_DYNAMIC_DRAW;
}
else
{
- sBufferUsage = GL_STREAM_DRAW_ARB;
+ sBufferUsage = GL_STREAM_DRAW;
}
}
@@ -939,7 +939,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const
LLVertexBufferAvatar::LLVertexBufferAvatar()
: LLVertexBuffer(sDataMask,
- GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets
+ GL_STREAM_DRAW) //avatars are always stream draw due to morph targets
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
}
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index cc454417c6..58a78f508c 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -666,7 +666,9 @@ void LLDrawPoolBump::beginBump()
void LLDrawPoolBump::renderBump(U32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
+#if GL_VERSION_1_1
LLGLDisable fog(GL_FOG);
+#endif
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
LLGLEnable blend(GL_BLEND);
gGL.diffuseColor4f(1,1,1,1);
@@ -1205,7 +1207,11 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
if (!LLPipeline::sRenderDeferred)
{
+#if GL_VERSION_1_1
bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
+#else
+ bump->setExplicitFormat(GL_ALPHA8_EXT, GL_ALPHA);
+#endif
#if LL_BUMPLIST_MULTITHREADED
auto tex_queue = LLImageGLThread::sEnabled ? sTexUpdateQueue.lock() : nullptr;
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index e324a663f4..12d8ec081b 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -87,7 +87,9 @@ void LLDrawPoolGlow::render(LLGLSLShader* shader)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLDisable test(GL_ALPHA_TEST);
+#endif
gGL.flush();
/// Get rid of z-fighting with non-glow pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
@@ -289,7 +291,9 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
LLGLDisable blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLDisable alpha_test(GL_ALPHA_TEST);
+#endif
//render static
setup_simple_shader(&gDeferredDiffuseProgram);
@@ -386,7 +390,9 @@ void LLDrawPoolGrass::render(S32 pass)
{
//LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
+#if GL_VERSION_1_1
LLGLEnable test(GL_ALPHA_TEST);
+#endif
gGL.setSceneBlendType(LLRender::BT_ALPHA);
//render grass
LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask());
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 3a1efec91b..ffcd7835ee 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -81,7 +81,9 @@ void LLDrawPoolSky::render(S32 pass)
LLGLSPipelineDepthTestSkyBox gls_skybox(true, false);
+#if GL_VERSION_1_1
LLGLEnable fog_enable( (mShaderLevel < 1 && LLViewerCamera::getInstance()->cameraUnderWater()) ? GL_FOG : 0);
+#endif
gGL.pushMatrix();
LLVector3 origin = LLViewerCamera::getInstance()->getOrigin();
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index cc5cb667f0..c59adc2cf3 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -459,6 +459,7 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->bind(detail_texture0p);
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
@@ -466,6 +467,7 @@ void LLDrawPoolTerrain::renderFull4TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
//
// Stage 1: Generate alpha ramp for detail0/detail1 transition
@@ -482,12 +484,14 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(2)->activate();
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
//
// Stage 3: Modulate with primary (vertex) color for lighting
@@ -509,12 +513,14 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->bind(detail_texture3p);
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
//
// Stage 1: Generate alpha ramp for detail2/detail3 transition
@@ -535,12 +541,14 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(2)->activate();
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
//
// Stage 3: Generate alpha ramp for detail1/detail2 transition
@@ -575,8 +583,10 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(2)->disable();
gGL.getTexUnit(2)->activate();
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
+#endif
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -599,8 +609,10 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
+#endif
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -634,6 +646,7 @@ void LLDrawPoolTerrain::renderFull2TU()
// Stage 0: Render detail 0 into base
//
gGL.getTexUnit(0)->bind(detail_texture0p);
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
@@ -641,6 +654,7 @@ void LLDrawPoolTerrain::renderFull2TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
drawLoop();
@@ -652,8 +666,10 @@ void LLDrawPoolTerrain::renderFull2TU()
//
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep);
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
+#endif
//
// Stage 1: Write detail1
@@ -662,12 +678,14 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->activate();
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
gGL.getTexUnit(0)->activate();
{
@@ -695,12 +713,14 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->activate();
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
{
LLGLEnable blend(GL_BLEND);
@@ -726,12 +746,14 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->activate();
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+#endif
gGL.getTexUnit(0)->activate();
{
@@ -748,8 +770,10 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.getTexUnit(1)->disable();
gGL.getTexUnit(1)->activate();
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
+#endif
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -760,8 +784,10 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
+#endif
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index facfb235c9..bc6f587a3c 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -90,7 +90,9 @@ void LLDrawPoolTree::render(S32 pass)
return;
}
+#if GL_VERSION_1_1
LLGLState test(GL_ALPHA_TEST, 0);
+#endif
gGL.getTexUnit(sDiffTex)->bindFast(mTexturep);
gPipeline.touchTexture(mTexturep, 1024.f * 1024.f); // <=== keep Linden tree textures at full res
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index a84f62036e..45b5c9509b 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -227,17 +227,21 @@ void LLDrawPoolWater::render(S32 pass)
gGL.diffuseColor4fv(water_color.mV);
// Automatically generate texture coords for detail map
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S); //texture unit 1
glEnable(GL_TEXTURE_GEN_T); //texture unit 1
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+#endif
// Slowly move over time.
F32 offset = fmod(gFrameTimeSeconds*2.f, 100.f);
F32 tp0[4] = {16.f/256.f, 0.0f, 0.0f, offset*0.01f};
F32 tp1[4] = {0.0f, 16.f/256.f, 0.0f, offset*0.01f};
+#if GL_VERSION_1_1
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
+#endif
gGL.getTexUnit(0)->activate();
@@ -264,15 +268,19 @@ void LLDrawPoolWater::render(S32 pass)
gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->disable();
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S); //texture unit 1
glDisable(GL_TEXTURE_GEN_T); //texture unit 1
+#endif
gGL.getTexUnit(2)->activate();
gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(2)->disable();
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S); //texture unit 1
glDisable(GL_TEXTURE_GEN_T); //texture unit 1
+#endif
// Disable texture coordinate and color arrays
gGL.getTexUnit(0)->activate();
@@ -376,10 +384,12 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
// Automatically generate texture coords for water texture
if (!shader)
{
+#if GL_VERSION_1_1
glEnable(GL_TEXTURE_GEN_S); //texture unit 0
glEnable(GL_TEXTURE_GEN_T); //texture unit 0
glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+#endif
}
// Use the fact that we know all water faces are the same size
@@ -405,8 +415,10 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
if (!shader)
{
+#if GL_VERSION_1_1
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
+#endif
}
else
{
@@ -433,8 +445,10 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
if (!shader)
{
// Reset the settings back to expected values
+#if GL_VERSION_1_1
glDisable(GL_TEXTURE_GEN_S); //texture unit 0
glDisable(GL_TEXTURE_GEN_T); //texture unit 0
+#endif
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -462,7 +476,9 @@ void LLDrawPoolWater::renderReflection(LLFace* face)
return;
}
+#if GL_VERSION_1_1
LLGLSNoFog noFog;
+#endif
gGL.getTexUnit(0)->bind((dr == 0) ? voskyp->getSunTex() : voskyp->getMoonTex());
diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h
index 1c8a68ae02..20a1b5c613 100644
--- a/indra/newview/llenvironment.h
+++ b/indra/newview/llenvironment.h
@@ -27,6 +27,8 @@
#ifndef LL_ENVIRONMENT_H
#define LL_ENVIRONMENT_H
+#include <array>
+
#include "llsingleton.h"
#include "llmemory.h"
#include "llsd.h"
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index c3b3ccabb4..85abec6cc8 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -579,16 +579,22 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset());
LLVertexBuffer::unbind();
+#if GL_VERSION_1_1
glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions);
+#endif
if (vol_face.mTexCoords)
{
+#if GL_VERSION_1_1
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords);
+#endif
}
gGL.syncMatrices();
LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x00FF00 );
glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices);
+#if GL_VERSION_1_1
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+#endif
}
}
}
@@ -644,13 +650,17 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
}
else
{
+#if GL_VERSION_1_1
LLGLEnable fog(GL_FOG);
glFogi(GL_FOG_MODE, GL_LINEAR);
+#endif
float d = (LLViewerCamera::getInstance()->getPointOfInterest() - LLViewerCamera::getInstance()->getOrigin()).magVec();
LLColor4 fogCol = color * fogCfx;
+#if GL_VERSION_1_1
glFogf(GL_FOG_START, d);
glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
glFogfv(GL_FOG_COLOR, fogCol.mV);
+#endif
gGL.flush();
{
@@ -675,10 +685,14 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
}
+#if GL_VERSION_1_1
LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+#endif
glPolygonOffset(3.f, 3.f);
glLineWidth(5.f);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
renderFace(mDrawablep, this);
}
}
@@ -924,7 +938,7 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
//VECTORIZE THIS
LLMatrix4a mat_vert;
mat_vert.loadu(mat_vert_in);
- LLVector4a new_extents[2];
+ //LLVector4a new_extents[2];
llassert(less_than_max_mag(face.mExtents[0]));
llassert(less_than_max_mag(face.mExtents[1]));
@@ -1225,7 +1239,7 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
mask |= LLVertexBuffer::MAP_WEIGHT4;
}
- LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW);
vf.mVertexBuffer = buff;
buff->allocateBuffer(vf.mNumVertices, 0, true);
@@ -1535,7 +1549,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
if (use_transform_feedback &&
- mVertexBuffer->getUsage() == GL_DYNAMIC_COPY_ARB &&
+ mVertexBuffer->getUsage() == GL_DYNAMIC_COPY &&
gTransformPositionProgram.mProgramObject && //transform shaders are loaded
mVertexBuffer->useVBOs() && //target buffer is in VRAM
!rebuild_weights && //TODO: add support for weights
@@ -1670,7 +1684,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
- glBindBufferARB(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
gGL.popMatrix();
if (cur_shader)
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index c7f3ef3490..1b03ec3e71 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -62,7 +62,7 @@
#if LL_DARWIN
const char FEATURE_TABLE_FILENAME[] = "featuretable_mac.txt";
-#elif LL_LINUX
+#elif LL_LINUX || LL_FREEBSD
const char FEATURE_TABLE_FILENAME[] = "featuretable_linux.txt";
#else
const char FEATURE_TABLE_FILENAME[] = "featuretable.txt";
diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp
index f1f156c2e0..dee576440b 100644
--- a/indra/newview/llfilepicker.cpp
+++ b/indra/newview/llfilepicker.cpp
@@ -40,7 +40,7 @@
#include "llwindowsdl.h" // for some X/GTK utils to help with filepickers
#endif // LL_SDL
-#if LL_LINUX
+#if LL_LINUX || LL_FREEBSD
#include "llhttpconstants.h" // file picker uses some of thes constants on Linux
#endif
@@ -1053,7 +1053,7 @@ BOOL LLFilePicker::getSaveFileModeless(ESaveFilter filter,
}
//END LL_DARWIN
-#elif LL_LINUX
+#elif LL_LINUX || LL_FREEBSD
# if LL_GTK
@@ -1320,6 +1320,14 @@ static std::string add_save_texture_filter_to_gtkchooser(GtkWindow *picker)
return caption;
}
+BOOL LLFilePicker::getMultipleOpenFilesModeless(ELoadFilter filter,
+ void (*callback)(bool, std::vector<std::string> &, void*),
+ void *userdata )
+{
+ LL_ERRS() << "NOT IMPLEMENTED" << LL_ENDL;
+ return FALSE;
+}
+
BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename, bool blocking )
{
BOOL rtn = FALSE;
@@ -1437,6 +1445,15 @@ BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename,
return rtn;
}
+BOOL LLFilePicker::getSaveFileModeless(ESaveFilter filter,
+ const std::string& filename,
+ void (*callback)(bool, std::string&, void*),
+ void *userdata)
+{
+ LL_ERRS() << "NOT IMPLEMENTED" << LL_ENDL;
+ return FALSE;
+}
+
BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking )
{
BOOL rtn = FALSE;
@@ -1499,6 +1516,14 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking )
return rtn;
}
+BOOL LLFilePicker::getOpenFileModeless(ELoadFilter filter,
+ void (*callback)(bool, std::vector<std::string> &, void*),
+ void *userdata)
+{
+ LL_ERRS() << "NOT IMPLEMENTED" << LL_ENDL;
+ return FALSE;
+}
+
BOOL LLFilePicker::getMultipleOpenFiles( ELoadFilter filter, bool blocking)
{
BOOL rtn = FALSE;
@@ -1625,13 +1650,13 @@ BOOL LLFilePicker::getMultipleOpenFilesModeless(ELoadFilter filter,
#else // not implemented
-BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename )
+BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename, bool blocking )
{
reset();
return FALSE;
}
-BOOL LLFilePicker::getOpenFile( ELoadFilter filter )
+BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking )
{
reset();
return FALSE;
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 89ba687d25..a31f709969 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -251,7 +251,9 @@ void LLFloaterImagePreview::draw()
if (selected <= 0)
{
gl_rect_2d_checkerboard(mPreviewRect);
+#if GL_VERSION_1_1
LLGLDisable gls_alpha(GL_ALPHA_TEST);
+#endif
if(mImagep.notNull())
{
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index d4eb40ff92..87e87adf9e 100644
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -3855,7 +3855,7 @@ void LLPanelRegionEnvironment::onChkAllowOverride(bool value)
if (LLPanelEstateInfo::isLindenEstate())
notification = "ChangeLindenEstate";
- LLSD args;
+ LLSD args;
args["ESTATENAME"] = LLEstateInfoModel::instance().getName();
LLNotification::Params params(notification);
params.substitutions(args);
diff --git a/indra/newview/llfloatertos.cpp b/indra/newview/llfloatertos.cpp
index 1aeb727172..189f5297a9 100644
--- a/indra/newview/llfloatertos.cpp
+++ b/indra/newview/llfloatertos.cpp
@@ -96,6 +96,8 @@ BOOL LLFloaterTOS::postBuild()
external_prompt->setVisible(true);
web_browser->setVisible(false);
+
+ updateAgreeEnabled(true);
#else
web_browser->addObserver(this);
diff --git a/indra/newview/llfloateruipreview.cpp b/indra/newview/llfloateruipreview.cpp
index e67c79a3a0..795cb144a1 100644
--- a/indra/newview/llfloateruipreview.cpp
+++ b/indra/newview/llfloateruipreview.cpp
@@ -73,6 +73,7 @@
#if LL_DARWIN
#include <CoreFoundation/CFURL.h>
+#include <CoreFoundation/CFBundle.h>
#endif
// Static initialization
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 03c1b6f631..b50e1d6d3c 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -1007,8 +1007,8 @@ F32 gpu_benchmark()
gBenchmarkProgram.mName = "Benchmark Shader";
gBenchmarkProgram.mFeatures.attachNothing = true;
gBenchmarkProgram.mShaderFiles.clear();
- gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
- gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
+ gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = 1;
if (!gBenchmarkProgram.createShader(NULL, NULL))
{
@@ -1091,7 +1091,7 @@ F32 gpu_benchmark()
delete [] pixels;
//make a dummy triangle to draw with
- LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW_ARB);
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW);
if (!buff->allocateBuffer(3, 0, true))
{
@@ -1122,7 +1122,7 @@ F32 gpu_benchmark()
// ensure matched pair of bind() and unbind() calls
ShaderBinder binder(gBenchmarkProgram);
-#ifdef GL_ARB_vertex_array_object
+//#ifdef GL_ARB_vertex_array_object
U32 glarray = 0;
if (LLRender::sGLCoreProfile)
@@ -1130,7 +1130,7 @@ F32 gpu_benchmark()
glGenVertexArrays(1, &glarray);
glBindVertexArray(glarray);
}
-#endif
+//#endif
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
glFinish();
@@ -1164,13 +1164,13 @@ F32 gpu_benchmark()
}
}
-#ifdef GL_ARB_vertex_array_object
+//#ifdef GL_ARB_vertex_array_object
if (LLRender::sGLCoreProfile)
{
glBindVertexArray(0);
glDeleteVertexArrays(1, &glarray);
}
-#endif
+//#endif
std::sort(results.begin(), results.end());
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index ab6a64157c..d75d341c69 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -258,7 +258,9 @@ void LLHUDNameTag::renderText(BOOL for_select)
}
LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE);
+#if GL_VERSION_1_1
LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE);
+#endif
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp
index dff310ecf9..4e17f2fb5b 100644
--- a/indra/newview/llhudrender.cpp
+++ b/indra/newview/llhudrender.cpp
@@ -117,9 +117,11 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
proj[i] = (F64) gGLProjection[i];
}
+#if GLU_VERSION_1_1
gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2],
mdlv, proj, (GLint*) viewport,
&winX, &winY, &winZ);
+#endif
//fonts all render orthographically, set up projection``
gGL.matrixMode(LLRender::MM_PROJECTION);
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index 5952edfc44..75cfb45555 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -117,7 +117,9 @@ void LLHUDText::renderText()
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
LLGLState gls_blend(GL_BLEND, TRUE);
+#if GL_VERSION_1_1
LLGLState gls_alpha(GL_ALPHA_TEST, TRUE);
+#endif
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
@@ -572,7 +574,9 @@ void LLHUDText::renderAllHUD()
LLGLState::checkTextureChannels();
{
+#if GL_VERSION_1_1
LLGLEnable color_mat(GL_COLOR_MATERIAL);
+#endif
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
VisibleTextObjectIterator text_it;
diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp
index 61a01d7418..2f761731b5 100644
--- a/indra/newview/llimview.cpp
+++ b/indra/newview/llimview.cpp
@@ -24,6 +24,8 @@
* $/LicenseInfo$
*/
+#include <array>
+
#include "llviewerprecompiledheaders.h"
#include "llimview.h"
diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp
index 5cf6c3fb7d..008d9367ef 100644
--- a/indra/newview/llinventoryfilter.cpp
+++ b/indra/newview/llinventoryfilter.cpp
@@ -618,8 +618,8 @@ bool LLInventoryFilter::checkAgainstSearchVisibility(const LLFolderViewModelItem
if (is_link && ((mFilterOps.mSearchVisibility & VISIBILITY_LINKS) == 0))
return FALSE;
- if (listener->isItemInOutfits() && ((mFilterOps.mSearchVisibility & VISIBILITY_OUTFITS) == 0))
- return FALSE;
+ if (listener->isItemInOutfits() && ((mFilterOps.mSearchVisibility & VISIBILITY_OUTFITS) == 0))
+ return FALSE;
if (listener->isItemInTrash() && ((mFilterOps.mSearchVisibility & VISIBILITY_TRASH) == 0))
return FALSE;
diff --git a/indra/newview/llinventorygallerymenu.cpp b/indra/newview/llinventorygallerymenu.cpp
index 5f4b816b99..bfa87a9834 100644
--- a/indra/newview/llinventorygallerymenu.cpp
+++ b/indra/newview/llinventorygallerymenu.cpp
@@ -564,7 +564,7 @@ void LLInventoryGalleryContextMenu::updateMenuItemsVisibility(LLContextMenu* men
items.push_back(std::string("Copy Asset UUID"));
items.push_back(std::string("Copy Separator"));
- bool is_asset_knowable = is_asset_knowable = LLAssetType::lookupIsAssetIDKnowable(obj->getType());
+ bool is_asset_knowable = LLAssetType::lookupIsAssetIDKnowable(obj->getType());
if ( !is_asset_knowable // disable menu item for Inventory items with unknown asset. EXT-5308
|| (! ( is_full_perm_item || gAgent.isGodlike())))
{
diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp
index 6589aa477f..f551eea014 100644
--- a/indra/newview/llmanip.cpp
+++ b/indra/newview/llmanip.cpp
@@ -568,8 +568,10 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string
gGL.scalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt);
}
+ /*
LLColor4 shadow_color = LLColor4::black;
shadow_color.mV[VALPHA] = color.mV[VALPHA] * 0.5f;
+ */
if (fractional_portion != 0)
{
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index d85a846f4d..2f332e86cf 100644
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -118,7 +118,9 @@ void LLManipRotate::render()
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
LLGLDepthTest gls_depth(GL_TRUE);
LLGLEnable gl_blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLEnable gls_alpha_test(GL_ALPHA_TEST);
+#endif
// You can rotate if you can move
LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(TRUE);
@@ -275,7 +277,9 @@ void LLManipRotate::render()
}
LLGLEnable cull_face(GL_CULL_FACE);
+#if GL_VERSION_1_1
LLGLEnable clip_plane0(GL_CLIP_PLANE0);
+#endif
LLGLDepthTest gls_depth(GL_FALSE);
LLGLDisable gls_stencil(GL_STENCIL_TEST);
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp
index e74fd1241b..a28118ff23 100644
--- a/indra/newview/llmanipscale.cpp
+++ b/indra/newview/llmanipscale.cpp
@@ -212,7 +212,9 @@ void LLManipScale::render()
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest gls_depth(GL_TRUE);
LLGLEnable gl_blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLEnable gls_alpha_test(GL_ALPHA_TEST);
+#endif
LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
if( canAffectSelection() )
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index 0b2a1ef389..8d1476e418 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1541,7 +1541,9 @@ void LLManipTranslate::renderSnapGuides()
}
{
+#if GL_VERSION_1_1
LLGLDisable alpha_test(GL_ALPHA_TEST);
+#endif
//draw black overlay
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f);
@@ -1562,7 +1564,9 @@ void LLManipTranslate::renderSnapGuides()
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
+#if GL_VERSION_1_1
LLGLEnable stipple(GL_LINE_STIPPLE);
+#endif
gGL.flush();
switch (mManipPart)
@@ -2184,7 +2188,9 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLEnable gls_blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLEnable gls_color_material(GL_COLOR_MATERIAL);
+#endif
for (S32 pass = 1; pass <= 2; pass++)
{
diff --git a/indra/newview/llmediadataclient.cpp b/indra/newview/llmediadataclient.cpp
index 9d0f62a30d..dabbe3a05d 100644
--- a/indra/newview/llmediadataclient.cpp
+++ b/indra/newview/llmediadataclient.cpp
@@ -204,7 +204,7 @@ bool LLMediaDataClient::isInQueue(const LLMediaDataClientObject::ptr_t &object)
if (std::find_if(mUnQueuedRequests.begin(), mUnQueuedRequests.end(), upred) != mUnQueuedRequests.end())
return true;
- return false;
+ return false;
}
void LLMediaDataClient::removeFromQueue(const LLMediaDataClientObject::ptr_t &object)
@@ -829,7 +829,7 @@ bool LLObjectMediaDataClient::isInQueue(const LLMediaDataClientObject::ptr_t &ob
if (std::find_if(mRoundRobinQueue.begin(), mRoundRobinQueue.end(), PredicateMatchRequest(object->getID())) != mRoundRobinQueue.end())
return true;
- return false;
+ return false;
}
void LLObjectMediaDataClient::removeFromQueue(const LLMediaDataClientObject::ptr_t &object)
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 495153981b..858a3c3827 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -1715,7 +1715,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
out << "Invalid level of detail: " << which_lod;
LL_WARNS() << out.str() << LL_ENDL;
LLFloaterModelPreview::addStringToLog(out, false);
- assert(lod >= -1 && lod < LLModel::NUM_LODS);
+ assert(which_lod >= -1 && which_lod < LLModel::NUM_LODS);
return;
}
@@ -3063,7 +3063,9 @@ BOOL LLModelPreview::render()
LLGLDisable no_blend(GL_BLEND);
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_FALSE); // SL-12781 disable z-buffer to render background color
+#if GL_VERSION_1_1
LLGLDisable fog(GL_FOG);
+#endif
{
gUIProgram.bind();
@@ -3267,7 +3269,9 @@ BOOL LLModelPreview::render()
const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+#if GL_VERSION_1_1
LLGLEnable normalize(GL_NORMALIZE);
+#endif
if (!mBaseModel.empty() && mVertexBuffer[5].empty())
{
@@ -3361,9 +3365,13 @@ BOOL LLModelPreview::render()
if (edges)
{
glLineWidth(PREVIEW_EDGE_WIDTH);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
glLineWidth(1.f);
}
buffer->flush();
@@ -3485,10 +3493,14 @@ BOOL LLModelPreview::render()
gGL.diffuseColor4fv(PREVIEW_PSYH_EDGE_COL.mV);
glLineWidth(PREVIEW_PSYH_EDGE_WIDTH);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
glLineWidth(1.f);
buffer->flush();
@@ -3502,7 +3514,9 @@ BOOL LLModelPreview::render()
if (mHasDegenerate)
{
glLineWidth(PREVIEW_DEG_EDGE_WIDTH);
+#if GL_VERSION_1_1
glPointSize(PREVIEW_DEG_POINT_SIZE);
+#endif
gPipeline.enableLightsFullbright();
//show degenerate triangles
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
@@ -3571,7 +3585,9 @@ BOOL LLModelPreview::render()
gGL.popMatrix();
}
glLineWidth(1.f);
+#if GL_VERSION_1_1
glPointSize(1.f);
+#endif
gPipeline.enableLightsPreview();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
@@ -3712,9 +3728,13 @@ BOOL LLModelPreview::render()
{
gGL.diffuseColor4fv(PREVIEW_EDGE_COL.mV);
glLineWidth(PREVIEW_EDGE_WIDTH);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
glLineWidth(1.f);
}
}
diff --git a/indra/newview/llprogressview.cpp b/indra/newview/llprogressview.cpp
index 416848f9af..2337252b2d 100644
--- a/indra/newview/llprogressview.cpp
+++ b/indra/newview/llprogressview.cpp
@@ -517,7 +517,7 @@ void LLProgressView::initStartTexture(S32 location_id, bool is_in_production)
void LLProgressView::initTextures(S32 location_id, bool is_in_production)
{
initStartTexture(location_id, is_in_production);
- initLogos();
+ //initLogos();
childSetVisible("panel_icons", mLogosList.empty() ? FALSE : TRUE);
childSetVisible("panel_top_spacer", mLogosList.empty() ? TRUE : FALSE);
diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp
index 7089df677e..7c6a80e246 100644
--- a/indra/newview/llscenemonitor.cpp
+++ b/indra/newview/llscenemonitor.cpp
@@ -445,14 +445,14 @@ void LLSceneMonitor::calcDiffAggregate()
if(mDiffState == EXECUTE_DIFF)
{
- glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryObject);
+ glBeginQuery(GL_SAMPLES_PASSED_ARB, mQueryObject);
}
gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff);
if(mDiffState == EXECUTE_DIFF)
{
- glEndQueryARB(GL_SAMPLES_PASSED_ARB);
+ glEndQuery(GL_SAMPLES_PASSED_ARB);
mDiffState = WAIT_ON_RESULT;
}
@@ -483,11 +483,11 @@ void LLSceneMonitor::fetchQueryResult()
mDiffState = WAITING_FOR_NEXT_DIFF;
GLuint available = 0;
- glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_AVAILABLE, &available);
if(available)
{
GLuint count = 0;
- glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &count);
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT, &count);
mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face)
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index cf9a80221b..ba7af63f76 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -6139,7 +6139,9 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
}
}
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces
for (S32 te = 0; te < num_tes; ++te)
@@ -6154,7 +6156,9 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
gGL.popMatrix();
glLineWidth(1.f);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
if (shader)
{
@@ -6730,13 +6734,17 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
{
gGL.flush();
gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
+#if GL_VERSION_1_1
LLGLEnable fog(GL_FOG);
glFogi(GL_FOG_MODE, GL_LINEAR);
+#endif
float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec();
LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0);
+#if GL_VERSION_1_1
glFogf(GL_FOG_START, d);
glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
glFogfv(GL_FOG_COLOR, fogCol.mV);
+#endif
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
gGL.flush();
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 17c834326c..18eccea066 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -1685,7 +1685,7 @@ void renderOctree(LLSpatialGroup* group)
if (group->mBuilt > 0.f)
{
group->mBuilt -= 2.f * gFrameIntervalSeconds.value();
- if (group->mBufferUsage == GL_STATIC_DRAW_ARB)
+ if (group->mBufferUsage == GL_STATIC_DRAW)
{
col.setVec(1.0f, 0, 0, group->mBuilt*0.5f);
}
@@ -1695,10 +1695,12 @@ void renderOctree(LLSpatialGroup* group)
//col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f);
}
- if (group->mBufferUsage != GL_STATIC_DRAW_ARB)
+ if (group->mBufferUsage != GL_STATIC_DRAW)
{
LLGLDepthTest gl_depth(FALSE, FALSE);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
gGL.diffuseColor4f(1,0,0,group->mBuilt);
gGL.flush();
@@ -1786,14 +1788,16 @@ void renderOctree(LLSpatialGroup* group)
gGL.popMatrix();
}
}
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
gDebugProgram.bind(); // make sure non-rigged variant is bound
gGL.diffuseColor4f(1,1,1,1);
}
}
else
{
- if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->isEmpty()
+ if (group->mBufferUsage == GL_STATIC_DRAW && !group->isEmpty()
&& group->getSpatialPartition()->mRenderByGroup)
{
col.setVec(0.8f, 0.4f, 0.1f, 0.1f);
@@ -2120,7 +2124,9 @@ void renderComplexityDisplay(LLDrawable* drawablep)
// don't highlight objects below the threshold
if (cost > gSavedSettings.getS32("RenderComplexityThreshold"))
{
+#if GL_VERSION_1_1
glColor4f(color[0],color[1],color[2],0.5f);
+#endif
S32 num_faces = drawablep->getNumFaces();
@@ -2391,10 +2397,14 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo
gGL.diffuseColor4fv(color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
gGL.diffuseColor4fv(line_color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
}
else
{
@@ -2415,12 +2425,16 @@ void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColo
{
gGL.diffuseColor4fv(color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
glLineWidth(3.f);
gGL.diffuseColor4fv(line_color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions);
glLineWidth(1.f);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
}
void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
@@ -2473,7 +2487,9 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
gGL.pushMatrix();
gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
+#if GL_VERSION_1_1
LLGLEnable(GL_POLYGON_OFFSET_LINE);
+#endif
glPolygonOffset(3.f, 3.f);
if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH)
@@ -2505,10 +2521,14 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
gGL.diffuseColor4fv(color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
gGL.diffuseColor4fv(line_color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
}
else
{ //no mesh or decomposition, render base hull
@@ -2629,7 +2649,9 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
{
//render hull
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
gGL.diffuseColor4fv(line_color.mV);
LLVertexBuffer::unbind();
@@ -2639,7 +2661,9 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
gGL.diffuseColor4fv(color.mV);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
}
@@ -2696,13 +2720,17 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
S32 detail = get_physics_detail(volume_params, volume->getScale());
LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
gGL.diffuseColor4fv(line_color.mV);
pushVerts(phys_volume);
gGL.diffuseColor4fv(color.mV);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
pushVerts(phys_volume);
LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
}
@@ -2715,10 +2743,14 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
if (phys_volume->mHullPoints && phys_volume->mHullIndices)
{
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
llassert(LLGLSLShader::sCurBoundShader != 0);
LLVertexBuffer::unbind();
+#if GL_VERSION_1_1
glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints);
+#endif
gGL.diffuseColor4fv(line_color.mV);
gGL.syncMatrices();
{
@@ -2727,7 +2759,9 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
}
gGL.diffuseColor4fv(color.mV);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
{
LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x40FF40 )
glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
@@ -2809,14 +2843,18 @@ void renderPhysicsShapes(LLSpatialGroup* group)
LLVertexBuffer* buff = face->getVertexBuffer();
if (buff)
{
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
gGL.diffuseColor3f(0.2f, 0.5f, 0.3f);
buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
gGL.diffuseColor3f(0.2f, 1.f, 0.3f);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
}
}
@@ -2921,7 +2959,9 @@ void renderTextureAnim(LLDrawInfo* params)
void renderBatchSize(LLDrawInfo* params)
{
+#if GL_VERSION_1_1
LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
+#endif
glPolygonOffset(-1.f, 1.f);
LLGLSLShader* old_shader = LLGLSLShader::sCurBoundShaderPtr;
U32 mask = LLVertexBuffer::MAP_VERTEX;
@@ -3260,13 +3300,17 @@ void renderRaycast(LLDrawable* drawablep)
dir.setSub(end, start);
gGL.flush();
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
{
//render face positions
LLVertexBuffer::unbind();
gGL.diffuseColor4f(0,1,1,0.5f);
+#if GL_VERSION_1_1
glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions);
+#endif
gGL.syncMatrices();
LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x60FF60 );
glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
@@ -3287,7 +3331,9 @@ void renderRaycast(LLDrawable* drawablep)
}
gGL.popMatrix();
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
}
}
}
@@ -3858,16 +3904,22 @@ void LLSpatialPartition::renderDebug()
LLGLEnable blend(GL_BLEND);
LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
gGL.diffuseColor4f(0.5f, 0.0f, 0, 0.25f);
+#if GL_VERSION_1_1
LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+#endif
glPolygonOffset(-1.f, -1.f);
LLOctreeRenderXRay xray(camera);
xray.traverse(mOctree);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
}
}
gDebugProgram.unbind();
diff --git a/indra/newview/llsprite.cpp b/indra/newview/llsprite.cpp
index fd41cdf0d7..40dab61fa6 100644
--- a/indra/newview/llsprite.cpp
+++ b/indra/newview/llsprite.cpp
@@ -189,7 +189,7 @@ void LLSprite::updateFace(LLFace &face)
{
LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0,
- GL_STREAM_DRAW_ARB);
+ GL_STREAM_DRAW);
buff->allocateBuffer(4, 12, TRUE);
face.setGeomIndex(0);
face.setIndicesIndex(0);
diff --git a/indra/newview/lltoastalertpanel.h b/indra/newview/lltoastalertpanel.h
index bd34e40642..fc646e6ac2 100644
--- a/indra/newview/lltoastalertpanel.h
+++ b/indra/newview/lltoastalertpanel.h
@@ -86,7 +86,7 @@ private:
: mWidth(0)
{}
- LLButton* mButton;
+ LLButton* mButton = nullptr;
std::string mURL;
U32 mURLExternal;
S32 mWidth;
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp
index 5d8e80cc41..9ca122b25f 100644
--- a/indra/newview/llviewercamera.cpp
+++ b/indra/newview/llviewercamera.cpp
@@ -191,6 +191,7 @@ void LLViewerCamera::calcProjection(const F32 far_distance) const
//static
void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zflip, BOOL no_hacks)
{
+#if GLU_VERSION_1_1
GLint* viewport = (GLint*) gGLViewport;
F64 model[16];
F64 proj[16];
@@ -283,6 +284,7 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zfli
}
camera.calcAgentFrustumPlanes(frust);
+#endif // GLU_VERSION_1_1
}
void LLViewerCamera::setPerspective(BOOL for_selection,
@@ -425,12 +427,14 @@ void LLViewerCamera::projectScreenToPosAgent(const S32 screen_x, const S32 scree
proj[i] = (F64) gGLProjection[i];
}
+#if GLU_VERSION_1_1
gluUnProject(
GLdouble(screen_x), GLdouble(screen_y), 0.0,
mdlv, proj, (GLint*)gGLViewport,
&x,
&y,
&z );
+#endif
pos_agent->setVec( (F32)x, (F32)y, (F32)z );
}
@@ -473,6 +477,7 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord
proj[i] = (F64) gGLProjection[i];
}
+#if GLU_VERSION_1_1
if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ],
mdlv, proj, (GLint*)viewport,
&x, &y, &z))
@@ -549,6 +554,7 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord
}
}
else
+#endif // GLU_VERSION_1_1
{
return FALSE;
}
@@ -560,6 +566,7 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord
BOOL LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent,
LLCoordGL &out_point) const
{
+#if GLU_VERSION_1_1
LLVector3 dir_to_point = pos_agent - getOrigin();
dir_to_point /= dir_to_point.magVec();
@@ -706,6 +713,7 @@ BOOL LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent,
out_point.mY = int_y + world_rect.mBottom;
return TRUE;
}
+#endif // GLU_VERSION_1_1
return FALSE;
}
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index b40cf4acec..6dbd728461 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -899,7 +899,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
glClearColor(0.5f, 0.5f, 0.5f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
}
LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart");
@@ -1490,7 +1492,9 @@ void render_ui_2d()
// Render 2D UI elements that overlay the world (no z compare)
// Disable wireframe mode below here, as this is HUD/menus
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
// Menu overlays, HUD, etc
gViewerWindow->setup2DRender();
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 489f90aabb..d5231b49be 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -57,7 +57,7 @@
#include "llmatrix4a.h"
#include "llperfstats.h"
-#if !LL_DARWIN && !LL_LINUX
+#if !LL_DARWIN && !LL_LINUX && !LL_FREEBSD
extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB;
extern PFNGLWEIGHTFVARBPROC glWeightfvARB;
extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB;
@@ -257,7 +257,9 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
stop_glerror();
+#if GL_VERSION_1_1
LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f);
+#endif
//----------------------------------------------------------------
// setup current texture
diff --git a/indra/newview/llvieweroctree.cpp b/indra/newview/llvieweroctree.cpp
index 36b2bd4c32..cb5ea1cef5 100644
--- a/indra/newview/llvieweroctree.cpp
+++ b/indra/newview/llvieweroctree.cpp
@@ -800,7 +800,7 @@ U32 LLOcclusionCullingGroup::getNewOcclusionQueryObjectName()
{
//seed 1024 query names into the free query pool
GLuint queries[1024];
- glGenQueriesARB(1024, queries);
+ glGenQueries(1024, queries);
for (int i = 0; i < 1024; ++i)
{
sFreeQueries.push(queries[i]);
@@ -1129,7 +1129,7 @@ void LLOcclusionCullingGroup::checkOcclusion()
GLuint available;
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query available");
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE, &available);
}
if (available)
@@ -1137,7 +1137,7 @@ void LLOcclusionCullingGroup::checkOcclusion()
GLuint query_result; // Will be # samples drawn, or a boolean depending on mHasOcclusionQuery2 (both are type GLuint)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query result");
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &query_result);
+ glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT, &query_result);
}
#if LL_TRACK_PENDING_OCCLUSION_QUERIES
sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
@@ -1250,7 +1250,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
//get an occlusion query that hasn't been used in awhile
releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
mOcclusionQuery[LLViewerCamera::sCurCameraID] = getNewOcclusionQueryObjectName();
- glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ glBeginQuery(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
}
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
@@ -1292,7 +1292,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
{
LL_PROFILE_ZONE_NAMED("glEndQuery");
- glEndQueryARB(mode);
+ glEndQuery(mode);
}
}
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 779837bcf0..859f5bf9e1 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -948,7 +948,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
for (U32 i = 0; i < shaders.size(); i++)
{
// Note usage of GL_VERTEX_SHADER_ARB
- if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB, &attribs) == 0)
+ if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER, &attribs) == 0)
{
LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL;
return shaders[i].first;
@@ -1008,7 +1008,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
for (U32 i = 0; i < shaders.size(); i++)
{
// Note usage of GL_FRAGMENT_SHADER_ARB
- if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, &attribs, index_channels[i]) == 0)
+ if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER, &attribs, index_channels[i]) == 0)
{
LL_WARNS("Shader") << "Failed to load fragment shader " << shaders[i].first << LL_ENDL;
return shaders[i].first;
@@ -1041,8 +1041,8 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()
gTerrainProgram.mFeatures.disableTextureIndex = true;
gTerrainProgram.mFeatures.hasGamma = true;
gTerrainProgram.mShaderFiles.clear();
- gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER));
+ gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER));
gTerrainProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
success = gTerrainProgram.createShader(NULL, NULL);
llassert(success);
@@ -1082,8 +1082,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterProgram.mFeatures.hasTransport = true;
gWaterProgram.mFeatures.hasSrgb = true;
gWaterProgram.mShaderFiles.clear();
- gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER));
gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
success = gWaterProgram.createShader(NULL, NULL);
@@ -1099,8 +1099,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterEdgeProgram.mFeatures.hasTransport = true;
gWaterEdgeProgram.mFeatures.hasSrgb = true;
gWaterEdgeProgram.mShaderFiles.clear();
- gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER));
gWaterEdgeProgram.addPermutation("WATER_EDGE", "1");
gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
@@ -1115,8 +1115,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gUnderWaterProgram.mFeatures.calculatesAtmospherics = true;
gUnderWaterProgram.mFeatures.hasWaterFog = true;
gUnderWaterProgram.mShaderFiles.clear();
- gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER));
gUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gUnderWaterProgram.createShader(NULL, NULL);
@@ -1134,8 +1134,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gTerrainWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gTerrainWaterProgram.mFeatures.disableTextureIndex = true;
gTerrainWaterProgram.mShaderFiles.clear();
- gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER_ARB));
- gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER));
+ gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER));
gTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
@@ -1193,8 +1193,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
{
gGlowProgram.mName = "Glow Shader (Post)";
gGlowProgram.mShaderFiles.clear();
- gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER));
+ gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER));
gGlowProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
success = gGlowProgram.createShader(NULL, NULL);
if (!success)
@@ -1207,8 +1207,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
{
gGlowExtractProgram.mName = "Glow Extract Shader (Post)";
gGlowExtractProgram.mShaderFiles.clear();
- gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER));
+ gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER));
gGlowExtractProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
success = gGlowExtractProgram.createShader(NULL, NULL);
if (!success)
@@ -1321,8 +1321,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredHighlightProgram.mName = "Deferred Highlight Shader";
gDeferredHighlightProgram.mShaderFiles.clear();
- gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER));
+ gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDeferredHighlightProgram.createShader(NULL, NULL);
}
@@ -1331,8 +1331,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredHighlightNormalProgram.mName = "Deferred Highlight Normals Shader";
gDeferredHighlightNormalProgram.mShaderFiles.clear();
- gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER));
+ gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gHighlightNormalProgram.createShader(NULL, NULL);
}
@@ -1341,8 +1341,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredHighlightSpecularProgram.mName = "Deferred Highlight Spec Shader";
gDeferredHighlightSpecularProgram.mShaderFiles.clear();
- gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER));
+ gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDeferredHighlightSpecularProgram.createShader(NULL, NULL);
}
@@ -1353,8 +1353,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseProgram.mFeatures.encodesNormal = true;
gDeferredDiffuseProgram.mFeatures.hasSrgb = true;
gDeferredDiffuseProgram.mShaderFiles.clear();
- gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER));
gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram);
@@ -1366,8 +1366,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Alpha Mask Shader";
gDeferredDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;
gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear();
- gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER));
gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram);
@@ -1379,8 +1379,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader";
gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear();
- gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
@@ -1391,8 +1391,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader";
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear();
- gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER));
+ gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL);
llassert(success);
@@ -1404,8 +1404,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear();
gDeferredNonIndexedDiffuseProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseProgram.mFeatures.hasSrgb = true;
- gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseProgram.createShader(NULL, NULL);
llassert(success);
@@ -1416,8 +1416,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBumpProgram.mName = "Deferred Bump Shader";
gDeferredBumpProgram.mFeatures.encodesNormal = true;
gDeferredBumpProgram.mShaderFiles.clear();
- gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER));
+ gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER));
gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram);
success = success && gDeferredBumpProgram.createShader(NULL, NULL);
@@ -1453,8 +1453,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
U32 alpha_mode = i & 0x3;
gDeferredMaterialProgram[i].mShaderFiles.clear();
- gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER));
+ gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER));
gDeferredMaterialProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMaterialProgram[i].clearPermutations();
@@ -1532,8 +1532,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
U32 alpha_mode = i & 0x3;
gDeferredMaterialWaterProgram[i].mShaderFiles.clear();
- gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER));
+ gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER));
gDeferredMaterialWaterProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMaterialWaterProgram[i].mShaderGroup = LLGLSLShader::SG_WATER;
@@ -1634,8 +1634,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeProgram.mName = "Deferred Tree Shader";
gDeferredTreeProgram.mShaderFiles.clear();
gDeferredTreeProgram.mFeatures.encodesNormal = true;
- gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER));
+ gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredTreeProgram.createShader(NULL, NULL);
}
@@ -1646,8 +1646,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeShadowProgram.mShaderFiles.clear();
gDeferredTreeShadowProgram.mFeatures.isDeferred = true;
gDeferredTreeShadowProgram.mFeatures.hasShadows = true;
- gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram;
success = gDeferredTreeShadowProgram.createShader(NULL, NULL);
@@ -1661,8 +1661,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedTreeShadowProgram.mFeatures.isDeferred = true;
gDeferredSkinnedTreeShadowProgram.mFeatures.hasShadows = true;
gDeferredSkinnedTreeShadowProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL);
llassert(success);
@@ -1675,8 +1675,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredImpostorProgram.mFeatures.encodesNormal = true;
//gDeferredImpostorProgram.mFeatures.isDeferred = true;
gDeferredImpostorProgram.mShaderFiles.clear();
- gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER));
+ gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER));
gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredImpostorProgram.createShader(NULL, NULL);
llassert(success);
@@ -1690,8 +1690,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredLightProgram.mFeatures.hasSrgb = true;
gDeferredLightProgram.mShaderFiles.clear();
- gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredLightProgram.clearPermutations();
@@ -1726,8 +1726,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiLightProgram[i].clearPermutations();
gDeferredMultiLightProgram[i].mShaderFiles.clear();
- gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1));
@@ -1760,8 +1760,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mFeatures.hasShadows = true;
gDeferredSpotLightProgram.clearPermutations();
- gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (ambient_kill)
@@ -1792,8 +1792,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiSpotLightProgram.clearPermutations();
gDeferredMultiSpotLightProgram.mShaderFiles.clear();
- gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (local_light_kill)
@@ -1832,8 +1832,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mName = "Deferred Sun Shader";
gDeferredSunProgram.mShaderFiles.clear();
- gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB));
- gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
+ gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER));
+ gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER));
gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredSunProgram.createShader(NULL, NULL);
@@ -1846,8 +1846,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBlurLightProgram.mFeatures.isDeferred = true;
gDeferredBlurLightProgram.mShaderFiles.clear();
- gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredBlurLightProgram.createShader(NULL, NULL);
@@ -1895,8 +1895,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
shader->mShaderFiles.clear();
- shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
shader->clearPermutations();
shader->addPermutation("USE_VERTEX_COLOR", "1");
@@ -1971,8 +1971,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
shader->mShaderFiles.clear();
- shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
shader->clearPermutations();
shader->addPermutation("USE_INDEXED_TEX", "1");
@@ -2042,8 +2042,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
shader[i]->mShaderGroup = LLGLSLShader::SG_WATER;
shader[i]->mShaderFiles.clear();
- shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
shader[i]->clearPermutations();
shader[i]->addPermutation("USE_INDEXED_TEX", "1");
@@ -2102,8 +2102,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.mFeatures.hasShadows = true;
gDeferredAvatarEyesProgram.mShaderFiles.clear();
- gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarEyesProgram.createShader(NULL, NULL);
llassert(success);
@@ -2118,8 +2118,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightProgram.mShaderFiles.clear();
- gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram);
success = gDeferredFullbrightProgram.createShader(NULL, NULL);
@@ -2135,8 +2135,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram);
@@ -2154,8 +2154,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightWaterProgram.mShaderFiles.clear();
- gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1");
@@ -2174,8 +2174,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear();
- gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1");
@@ -2195,8 +2195,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-1;
gDeferredFullbrightShinyProgram.mShaderFiles.clear();
- gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram);
success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL);
@@ -2211,8 +2211,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredEmissiveProgram.mFeatures.hasTransport = true;
gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredEmissiveProgram.mShaderFiles.clear();
- gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER));
+ gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER));
gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram);
success = success && gDeferredEmissiveProgram.createShader(NULL, NULL);
@@ -2230,8 +2230,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWaterProgram.mFeatures.hasSrgb = true;
gDeferredWaterProgram.mShaderFiles.clear();
- gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER));
+ gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER));
gDeferredWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gDeferredWaterProgram.createShader(NULL, NULL);
@@ -2251,8 +2251,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
//gDeferredUnderWaterProgram.mFeatures.hasShadows = true;
gDeferredUnderWaterProgram.mShaderFiles.clear();
- gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER));
+ gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER));
gDeferredUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gDeferredUnderWaterProgram.createShader(NULL, NULL);
@@ -2272,8 +2272,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow;
gDeferredSoftenProgram.clearPermutations();
- gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSoftenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
@@ -2305,8 +2305,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredSoftenWaterProgram.mName = "Deferred Soften Underwater Shader";
gDeferredSoftenWaterProgram.mShaderFiles.clear();
- gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSoftenWaterProgram.clearPermutations();
gDeferredSoftenWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
@@ -2351,8 +2351,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowProgram.mFeatures.isDeferred = true;
gDeferredShadowProgram.mFeatures.hasShadows = true;
gDeferredShadowProgram.mShaderFiles.clear();
- gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (gGLManager.mHasDepthClamp)
{
@@ -2370,8 +2370,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowProgram.mFeatures.hasShadows = true;
gDeferredSkinnedShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (gGLManager.mHasDepthClamp)
{
@@ -2387,8 +2387,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowCubeProgram.mFeatures.isDeferred = true;
gDeferredShadowCubeProgram.mFeatures.hasShadows = true;
gDeferredShadowCubeProgram.mShaderFiles.clear();
- gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2404,8 +2404,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowFullbrightAlphaMaskProgram.clearPermutations();
if (gGLManager.mHasDepthClamp)
@@ -2425,8 +2425,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations();
if (gGLManager.mHasDepthClamp)
@@ -2445,8 +2445,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowAlphaMaskProgram.mShaderFiles.clear();
- gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2463,8 +2463,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredSkinnedShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2480,8 +2480,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarShadowProgram.mShaderFiles.clear();
- gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2496,8 +2496,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaShadowProgram.mName = "Deferred Avatar Alpha Shadow Shader";
gDeferredAvatarAlphaShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarAlphaShadowProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL);
@@ -2509,8 +2509,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaMaskShadowProgram.mName = "Deferred Avatar Alpha Mask Shadow Shader";
gDeferredAvatarAlphaMaskShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL);
@@ -2523,8 +2523,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredAttachmentShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredAttachmentShadowProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2539,8 +2539,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentAlphaShadowProgram.mName = "Deferred Attachment Alpha Shadow Shader";
gDeferredAttachmentAlphaShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredAttachmentAlphaShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAttachmentAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAttachmentAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAttachmentAlphaShadowProgram.createShader(NULL, NULL);
@@ -2552,8 +2552,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentAlphaMaskShadowProgram.mName = "Deferred Attachment Alpha Mask Shadow Shader";
gDeferredAttachmentAlphaMaskShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAttachmentAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAttachmentAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAttachmentAlphaMaskShadowProgram.createShader(NULL, NULL);
@@ -2576,8 +2576,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mFeatures.hasTransport = true;
gDeferredTerrainProgram.mShaderFiles.clear();
- gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
+ gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredTerrainProgram.createShader(NULL, NULL);
llassert(success);
@@ -2599,8 +2599,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainWaterProgram.mFeatures.hasTransport = true;
gDeferredTerrainWaterProgram.mShaderFiles.clear();
- gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
+ gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
gDeferredTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredTerrainWaterProgram.addPermutation("WATER_FOG", "1");
@@ -2614,8 +2614,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.mFeatures.hasSkinning = true;
gDeferredAvatarProgram.mFeatures.encodesNormal = true;
gDeferredAvatarProgram.mShaderFiles.clear();
- gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarProgram.createShader(NULL, NULL);
llassert(success);
@@ -2639,8 +2639,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true;
gDeferredAvatarAlphaProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaProgram.clearPermutations();
gDeferredAvatarAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1");
@@ -2679,8 +2679,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostGammaCorrectProgram.mFeatures.hasSrgb = true;
gDeferredPostGammaCorrectProgram.mFeatures.isDeferred = true;
gDeferredPostGammaCorrectProgram.mShaderFiles.clear();
- gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL);
llassert(success);
@@ -2691,8 +2691,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gFXAAProgram.mName = "FXAA Shader";
gFXAAProgram.mFeatures.isDeferred = true;
gFXAAProgram.mShaderFiles.clear();
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB));
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
+ gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gFXAAProgram.createShader(NULL, NULL);
llassert(success);
@@ -2703,8 +2703,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostProgram.mName = "Deferred Post Shader";
gFXAAProgram.mFeatures.isDeferred = true;
gDeferredPostProgram.mShaderFiles.clear();
- gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostProgram.createShader(NULL, NULL);
llassert(success);
@@ -2715,8 +2715,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredCoFProgram.mName = "Deferred CoF Shader";
gDeferredCoFProgram.mShaderFiles.clear();
gDeferredCoFProgram.mFeatures.isDeferred = true;
- gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER));
gDeferredCoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredCoFProgram.createShader(NULL, NULL);
llassert(success);
@@ -2727,8 +2727,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDoFCombineProgram.mName = "Deferred DoFCombine Shader";
gDeferredDoFCombineProgram.mFeatures.isDeferred = true;
gDeferredDoFCombineProgram.mShaderFiles.clear();
- gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER));
gDeferredDoFCombineProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredDoFCombineProgram.createShader(NULL, NULL);
llassert(success);
@@ -2739,8 +2739,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostNoDoFProgram.mName = "Deferred Post Shader";
gDeferredPostNoDoFProgram.mFeatures.isDeferred = true;
gDeferredPostNoDoFProgram.mShaderFiles.clear();
- gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostNoDoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostNoDoFProgram.createShader(NULL, NULL);
llassert(success);
@@ -2755,8 +2755,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mFeatures.hasGamma = true;
gDeferredWLSkyProgram.mFeatures.hasSrgb = true;
- gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
@@ -2773,8 +2773,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLCloudProgram.mFeatures.hasGamma = true;
gDeferredWLCloudProgram.mFeatures.hasSrgb = true;
- gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredWLCloudProgram.createShader(NULL, NULL);
@@ -2792,8 +2792,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSunProgram.mFeatures.disableTextureIndex = true;
gDeferredWLSunProgram.mFeatures.hasSrgb = true;
gDeferredWLSunProgram.mShaderFiles.clear();
- gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredWLSunProgram.createShader(NULL, NULL);
@@ -2812,8 +2812,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.mFeatures.disableTextureIndex = true;
gDeferredWLMoonProgram.mShaderFiles.clear();
- gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredWLMoonProgram.createShader(NULL, NULL);
@@ -2824,8 +2824,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredStarProgram.mName = "Deferred Star Program";
gDeferredStarProgram.mShaderFiles.clear();
- gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER));
+ gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER));
gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredStarProgram.createShader(NULL, NULL);
@@ -2836,8 +2836,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gNormalMapGenProgram.mName = "Normal Map Generation Program";
gNormalMapGenProgram.mShaderFiles.clear();
- gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER_ARB));
- gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER));
+ gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER));
gNormalMapGenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gNormalMapGenProgram.createShader(NULL, NULL);
@@ -2860,8 +2860,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasLighting = true;
gObjectSimpleNonIndexedTexGenProgram.mFeatures.disableTextureIndex = true;
gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.clear();
- gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleNonIndexedTexGenProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL);
}
@@ -2876,8 +2876,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasLighting = true;
gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.disableTextureIndex = true;
gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.clear();
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleNonIndexedTexGenWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectSimpleNonIndexedTexGenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectSimpleNonIndexedTexGenWaterProgram.createShader(NULL, NULL);
@@ -2894,8 +2894,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNonIndexedProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNonIndexedProgram.mShaderFiles.clear();
- gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectAlphaMaskNonIndexedProgram.createShader(NULL, NULL);
}
@@ -2911,8 +2911,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.clear();
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectAlphaMaskNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectAlphaMaskNonIndexedWaterProgram.createShader(NULL, NULL);
@@ -2929,8 +2929,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNoColorProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNoColorProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNoColorProgram.mShaderFiles.clear();
- gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL);
}
@@ -2946,8 +2946,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNoColorWaterProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.clear();
- gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectAlphaMaskNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectAlphaMaskNoColorWaterProgram.createShader(NULL, NULL);
@@ -2964,8 +2964,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gTreeProgram.mFeatures.disableTextureIndex = true;
gTreeProgram.mFeatures.hasAlphaMask = true;
gTreeProgram.mShaderFiles.clear();
- gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER));
+ gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gTreeProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gTreeProgram.createShader(NULL, NULL);
}
@@ -2981,8 +2981,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gTreeWaterProgram.mFeatures.disableTextureIndex = true;
gTreeWaterProgram.mFeatures.hasAlphaMask = true;
gTreeWaterProgram.mShaderFiles.clear();
- gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER));
+ gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gTreeWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gTreeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gTreeWaterProgram.createShader(NULL, NULL);
@@ -2998,8 +2998,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightNoColorProgram.mFeatures.hasSrgb = true;
gObjectFullbrightNoColorProgram.mFeatures.disableTextureIndex = true;
gObjectFullbrightNoColorProgram.mShaderFiles.clear();
- gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectFullbrightNoColorProgram.createShader(NULL, NULL);
}
@@ -3013,8 +3013,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightNoColorWaterProgram.mFeatures.hasTransport = true;
gObjectFullbrightNoColorWaterProgram.mFeatures.disableTextureIndex = true;
gObjectFullbrightNoColorWaterProgram.mShaderFiles.clear();
- gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectFullbrightNoColorWaterProgram.createShader(NULL, NULL);
@@ -3026,8 +3026,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gImpostorProgram.mFeatures.disableTextureIndex = true;
gImpostorProgram.mFeatures.hasSrgb = true;
gImpostorProgram.mShaderFiles.clear();
- gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER_ARB));
- gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER));
+ gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER));
gImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gImpostorProgram.createShader(NULL, NULL);
}
@@ -3043,8 +3043,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectPreviewProgram.mFeatures.disableTextureIndex = true;
gObjectPreviewProgram.mShaderFiles.clear();
- gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER));
+ gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER));
gObjectPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectPreviewProgram.createShader(NULL, NULL);
gObjectPreviewProgram.mFeatures.hasLighting = true;
@@ -3061,8 +3061,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gPhysicsPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
gPhysicsPreviewProgram.mFeatures.disableTextureIndex = true;
gPhysicsPreviewProgram.mShaderFiles.clear();
- gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER_ARB));
- gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER));
+ gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER));
gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gPhysicsPreviewProgram.createShader(NULL, NULL);
gPhysicsPreviewProgram.mFeatures.hasLighting = false;
@@ -3078,8 +3078,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleProgram.mFeatures.hasLighting = true;
gObjectSimpleProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleProgram.mShaderFiles.clear();
- gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram);
success = success && gObjectSimpleProgram.createShader(NULL, NULL);
@@ -3099,8 +3099,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
//
gObjectSimpleImpostorProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleImpostorProgram.mShaderFiles.clear();
- gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectSimpleImpostorProgram, gSkinnedObjectSimpleImpostorProgram);
success = success && gObjectSimpleImpostorProgram.createShader(NULL, NULL);
@@ -3116,8 +3116,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleWaterProgram.mFeatures.hasLighting = true;
gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleWaterProgram.mShaderFiles.clear();
- gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
make_rigged_variant(gObjectSimpleWaterProgram, gSkinnedObjectSimpleWaterProgram);
@@ -3129,8 +3129,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectBumpProgram.mName = "Bump Shader";
gObjectBumpProgram.mFeatures.encodesNormal = true;
gObjectBumpProgram.mShaderFiles.clear();
- gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER));
+ gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER));
gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram);
success = success && gObjectBumpProgram.createShader(NULL, NULL);
@@ -3159,8 +3159,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleAlphaMaskProgram.mShaderFiles.clear();
- gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectSimpleAlphaMaskProgram, gSkinnedObjectSimpleAlphaMaskProgram);
success = success && gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL);
@@ -3177,8 +3177,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.clear();
- gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectSimpleWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectSimpleWaterAlphaMaskProgram, gSkinnedObjectSimpleWaterAlphaMaskProgram);
@@ -3195,8 +3195,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightProgram.mFeatures.hasSrgb = true;
gObjectFullbrightProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightProgram.mShaderFiles.clear();
- gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram);
success = success && gObjectFullbrightProgram.createShader(NULL, NULL);
@@ -3211,8 +3211,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightWaterProgram.mFeatures.hasTransport = true;
gObjectFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightWaterProgram.mShaderFiles.clear();
- gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectFullbrightWaterProgram, gSkinnedObjectFullbrightWaterProgram);
@@ -3229,8 +3229,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectEmissiveProgram.mFeatures.hasSrgb = true;
gObjectEmissiveProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectEmissiveProgram.mShaderFiles.clear();
- gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER));
+ gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectEmissiveProgram, gSkinnedObjectEmissiveProgram);
success = success && gObjectEmissiveProgram.createShader(NULL, NULL);
@@ -3245,8 +3245,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectEmissiveWaterProgram.mFeatures.hasTransport = true;
gObjectEmissiveWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectEmissiveWaterProgram.mShaderFiles.clear();
- gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER));
+ gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectEmissiveWaterProgram, gSkinnedObjectEmissiveWaterProgram);
@@ -3264,8 +3264,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
gObjectFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectFullbrightAlphaMaskProgram, gSkinnedObjectFullbrightAlphaMaskProgram);
success = success && gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL);
@@ -3281,8 +3281,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true;
gObjectFullbrightWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.clear();
- gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectFullbrightWaterAlphaMaskProgram, gSkinnedObjectFullbrightWaterAlphaMaskProgram);
@@ -3299,8 +3299,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectShinyProgram.mFeatures.isShiny = true;
gObjectShinyProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectShinyProgram.mShaderFiles.clear();
- gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER));
+ gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER));
gObjectShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectShinyProgram, gSkinnedObjectShinyProgram);
success = success && gObjectShinyProgram.createShader(NULL, NULL);
@@ -3316,8 +3316,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectShinyWaterProgram.mFeatures.hasAtmospherics = true;
gObjectShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectShinyWaterProgram.mShaderFiles.clear();
- gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
+ gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER));
+ gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER));
gObjectShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectShinyWaterProgram, gSkinnedObjectShinyWaterProgram);
@@ -3334,8 +3334,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightShinyProgram.mFeatures.hasTransport = true;
gObjectFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightShinyProgram.mShaderFiles.clear();
- gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectFullbrightShinyProgram, gSkinnedObjectFullbrightShinyProgram);
success = success && gObjectFullbrightShinyProgram.createShader(NULL, NULL);
@@ -3352,8 +3352,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true;
gObjectFullbrightShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightShinyWaterProgram.mShaderFiles.clear();
- gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram);
@@ -3394,8 +3394,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarProgram.mFeatures.hasAlphaMask = true;
gAvatarProgram.mFeatures.disableTextureIndex = true;
gAvatarProgram.mShaderFiles.clear();
- gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER));
+ gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER));
gAvatarProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarProgram.createShader(NULL, NULL);
@@ -3411,8 +3411,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarWaterProgram.mFeatures.hasAlphaMask = true;
gAvatarWaterProgram.mFeatures.disableTextureIndex = true;
gAvatarWaterProgram.mShaderFiles.clear();
- gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER));
+ gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
// Note: no cloth under water:
gAvatarWaterProgram.mShaderLevel = llmin(mShaderLevel[SHADER_AVATAR], 1);
gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
@@ -3432,8 +3432,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarPickProgram.mFeatures.hasSkinning = true;
gAvatarPickProgram.mFeatures.disableTextureIndex = true;
gAvatarPickProgram.mShaderFiles.clear();
- gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER));
+ gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER));
gAvatarPickProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarPickProgram.createShader(NULL, NULL);
}
@@ -3450,8 +3450,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarEyeballProgram.mFeatures.hasAlphaMask = true;
gAvatarEyeballProgram.mFeatures.disableTextureIndex = true;
gAvatarEyeballProgram.mShaderFiles.clear();
- gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER));
+ gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER));
gAvatarEyeballProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarEyeballProgram.createShader(NULL, NULL);
}
@@ -3474,8 +3474,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gHighlightProgram.mName = "Highlight Shader";
gHighlightProgram.mShaderFiles.clear();
- gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER));
+ gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gHighlightProgram, gSkinnedHighlightProgram);
success = success && gHighlightProgram.createShader(NULL, NULL);
@@ -3485,8 +3485,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gHighlightNormalProgram.mName = "Highlight Normals Shader";
gHighlightNormalProgram.mShaderFiles.clear();
- gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER));
+ gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gHighlightNormalProgram.createShader(NULL, NULL);
}
@@ -3495,8 +3495,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gHighlightSpecularProgram.mName = "Highlight Spec Shader";
gHighlightSpecularProgram.mShaderFiles.clear();
- gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER));
+ gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gHighlightSpecularProgram.createShader(NULL, NULL);
}
@@ -3505,8 +3505,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gUIProgram.mName = "UI Shader";
gUIProgram.mShaderFiles.clear();
- gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER_ARB));
- gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER));
+ gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER));
gUIProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gUIProgram.createShader(NULL, NULL);
}
@@ -3515,8 +3515,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gPathfindingProgram.mName = "Pathfinding Shader";
gPathfindingProgram.mShaderFiles.clear();
- gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER_ARB));
- gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER));
+ gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gPathfindingProgram.createShader(NULL, NULL);
}
@@ -3525,8 +3525,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gPathfindingNoNormalsProgram.mName = "PathfindingNoNormals Shader";
gPathfindingNoNormalsProgram.mShaderFiles.clear();
- gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER_ARB));
- gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER));
+ gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingNoNormalsProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gPathfindingNoNormalsProgram.createShader(NULL, NULL);
}
@@ -3535,8 +3535,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gCustomAlphaProgram.mName = "Custom Alpha Shader";
gCustomAlphaProgram.mShaderFiles.clear();
- gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER_ARB));
- gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER));
+ gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER));
gCustomAlphaProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gCustomAlphaProgram.createShader(NULL, NULL);
}
@@ -3545,8 +3545,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gSplatTextureRectProgram.mName = "Splat Texture Rect Shader";
gSplatTextureRectProgram.mShaderFiles.clear();
- gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB));
- gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
+ gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER));
gSplatTextureRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSplatTextureRectProgram.createShader(NULL, NULL);
if (success)
@@ -3561,8 +3561,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gGlowCombineProgram.mName = "Glow Combine Shader";
gGlowCombineProgram.mShaderFiles.clear();
- gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER));
+ gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gGlowCombineProgram.createShader(NULL, NULL);
if (success)
@@ -3578,8 +3578,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gGlowCombineFXAAProgram.mName = "Glow CombineFXAA Shader";
gGlowCombineFXAAProgram.mShaderFiles.clear();
- gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER));
+ gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineFXAAProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gGlowCombineFXAAProgram.createShader(NULL, NULL);
if (success)
@@ -3596,8 +3596,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gTwoTextureAddProgram.mName = "Two Texture Add Shader";
gTwoTextureAddProgram.mShaderFiles.clear();
- gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER_ARB));
- gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER));
+ gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER));
gTwoTextureAddProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gTwoTextureAddProgram.createShader(NULL, NULL);
if (success)
@@ -3613,8 +3613,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gTwoTextureCompareProgram.mName = "Two Texture Compare Shader";
gTwoTextureCompareProgram.mShaderFiles.clear();
- gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER_ARB));
- gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER));
+ gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER));
gTwoTextureCompareProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gTwoTextureCompareProgram.createShader(NULL, NULL);
if (success)
@@ -3630,8 +3630,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOneTextureFilterProgram.mName = "One Texture Filter Shader";
gOneTextureFilterProgram.mShaderFiles.clear();
- gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER_ARB));
- gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER));
+ gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER));
gOneTextureFilterProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gOneTextureFilterProgram.createShader(NULL, NULL);
if (success)
@@ -3646,8 +3646,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOneTextureNoColorProgram.mName = "One Texture No Color Shader";
gOneTextureNoColorProgram.mShaderFiles.clear();
- gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER_ARB));
- gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER));
+ gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER));
gOneTextureNoColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gOneTextureNoColorProgram.createShader(NULL, NULL);
if (success)
@@ -3661,8 +3661,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gSolidColorProgram.mName = "Solid Color Shader";
gSolidColorProgram.mShaderFiles.clear();
- gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER_ARB));
- gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER));
+ gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER));
gSolidColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSolidColorProgram.createShader(NULL, NULL);
if (success)
@@ -3677,8 +3677,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOcclusionProgram.mName = "Occlusion Shader";
gOcclusionProgram.mShaderFiles.clear();
- gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER_ARB));
- gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER));
+ gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram;
success = gOcclusionProgram.createShader(NULL, NULL);
@@ -3689,8 +3689,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gSkinnedOcclusionProgram.mName = "Skinned Occlusion Shader";
gSkinnedOcclusionProgram.mFeatures.hasObjectSkinning = true;
gSkinnedOcclusionProgram.mShaderFiles.clear();
- gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER));
+ gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSkinnedOcclusionProgram.createShader(NULL, NULL);
}
@@ -3699,8 +3699,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOcclusionCubeProgram.mName = "Occlusion Cube Shader";
gOcclusionCubeProgram.mShaderFiles.clear();
- gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER_ARB));
- gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER));
+ gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionCubeProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gOcclusionCubeProgram.createShader(NULL, NULL);
}
@@ -3709,8 +3709,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gDebugProgram.mName = "Debug Shader";
gDebugProgram.mShaderFiles.clear();
- gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB));
- gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER));
+ gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER));
gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram;
gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram);
@@ -3721,8 +3721,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gClipProgram.mName = "Clip Shader";
gClipProgram.mShaderFiles.clear();
- gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER_ARB));
- gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER));
+ gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER));
gClipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gClipProgram.createShader(NULL, NULL);
}
@@ -3731,8 +3731,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gDownsampleDepthProgram.mName = "DownsampleDepth Shader";
gDownsampleDepthProgram.mShaderFiles.clear();
- gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
- gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER));
+ gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER));
gDownsampleDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDownsampleDepthProgram.createShader(NULL, NULL);
}
@@ -3741,8 +3741,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gBenchmarkProgram.mName = "Benchmark Shader";
gBenchmarkProgram.mShaderFiles.clear();
- gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
- gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
+ gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gBenchmarkProgram.createShader(NULL, NULL);
}
@@ -3751,8 +3751,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader";
gDownsampleDepthRectProgram.mShaderFiles.clear();
- gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
- gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER));
+ gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER));
gDownsampleDepthRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDownsampleDepthRectProgram.createShader(NULL, NULL);
}
@@ -3761,8 +3761,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gAlphaMaskProgram.mName = "Alpha Mask Shader";
gAlphaMaskProgram.mShaderFiles.clear();
- gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB));
- gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER));
+ gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER));
gAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gAlphaMaskProgram.createShader(NULL, NULL);
}
@@ -3797,8 +3797,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLSkyProgram.mFeatures.hasTransport = true;
gWLSkyProgram.mFeatures.hasGamma = true;
gWLSkyProgram.mFeatures.hasSrgb = true;
- gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER_ARB));
- gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER));
+ gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER));
gWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLSkyProgram.createShader(NULL, NULL);
@@ -3812,8 +3812,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLCloudProgram.mFeatures.hasTransport = true;
gWLCloudProgram.mFeatures.hasGamma = true;
gWLCloudProgram.mFeatures.hasSrgb = true;
- gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
- gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER));
+ gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER));
gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLCloudProgram.createShader(NULL, NULL);
@@ -3830,8 +3830,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLSunProgram.mFeatures.isFullbright = true;
gWLSunProgram.mFeatures.disableTextureIndex = true;
gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER_ARB));
- gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER));
+ gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER));
gWLSunProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLSunProgram.createShader(NULL, NULL);
@@ -3848,8 +3848,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLMoonProgram.mFeatures.isFullbright = true;
gWLMoonProgram.mFeatures.disableTextureIndex = true;
gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER_ARB));
- gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER));
+ gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER));
gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLMoonProgram.createShader(NULL, NULL);
@@ -3876,7 +3876,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformPositionProgram.mName = "Position Transform Shader";
gTransformPositionProgram.mShaderFiles.clear();
- gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER));
gTransformPositionProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -3891,7 +3891,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformTexCoordProgram.mName = "TexCoord Transform Shader";
gTransformTexCoordProgram.mShaderFiles.clear();
- gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER));
gTransformTexCoordProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -3905,7 +3905,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformNormalProgram.mName = "Normal Transform Shader";
gTransformNormalProgram.mShaderFiles.clear();
- gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER));
gTransformNormalProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -3919,7 +3919,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformColorProgram.mName = "Color Transform Shader";
gTransformColorProgram.mShaderFiles.clear();
- gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER));
gTransformColorProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -3933,7 +3933,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformTangentProgram.mName = "Binormal Transform Shader";
gTransformTangentProgram.mShaderFiles.clear();
- gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER));
gTransformTangentProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
diff --git a/indra/newview/llviewerstatsrecorder.cpp b/indra/newview/llviewerstatsrecorder.cpp
index 6372679a07..26cd640a7c 100644
--- a/indra/newview/llviewerstatsrecorder.cpp
+++ b/indra/newview/llviewerstatsrecorder.cpp
@@ -163,7 +163,7 @@ void LLViewerStatsRecorder::writeToLog( F32 interval )
if (delta_time < interval)
return;
- if (mSkipSaveIfZeros)
+ if (mSkipSaveIfZeros)
{
S32 total_events = mObjectCacheHitCount + mObjectCacheMissCrcCount + mObjectCacheMissFullCount + mObjectFullUpdates +
mObjectTerseUpdates + mObjectCacheMissRequests + mObjectCacheUpdateDupes +
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index f9fe8054a4..ddb7014648 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -166,15 +166,25 @@ void LLViewerTextureList::doPreloadImages()
image->setAddressMode(LLTexUnit::TAM_WRAP);
mImagePreloads.insert(image);
}
+#if GL_VERSION_1_1
image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
GL_ALPHA8, GL_ALPHA, IMG_ALPHA_GRAD);
+#else
+ image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
+ GL_ALPHA8_EXT, GL_ALPHA, IMG_ALPHA_GRAD);
+#endif
if (image)
{
image->setAddressMode(LLTexUnit::TAM_CLAMP);
mImagePreloads.insert(image);
}
+#if GL_VERSION_1_1
image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
GL_ALPHA8, GL_ALPHA, IMG_ALPHA_GRAD_2D);
+#else
+ image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
+ GL_ALPHA8_EXT, GL_ALPHA, IMG_ALPHA_GRAD_2D);
+#endif
if (image)
{
image->setAddressMode(LLTexUnit::TAM_CLAMP);
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 57a78181bd..185e8612bc 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -5107,7 +5107,9 @@ U32 LLVOAvatar::renderSkinned()
//--------------------------------------------------------------------
bool should_alpha_mask = shouldAlphaMask();
+#if GL_VERSION_1_1
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
+#endif
BOOL first_pass = TRUE;
if (!LLDrawPoolAvatar::sSkipOpaque)
@@ -5158,7 +5160,9 @@ U32 LLVOAvatar::renderSkinned()
if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender)
{
LLGLState blend(GL_BLEND, !mIsDummy);
+#if GL_VERSION_1_1
LLGLState test(GL_ALPHA_TEST, !mIsDummy);
+#endif
num_indices += renderTransparent(first_pass);
}
@@ -5237,7 +5241,9 @@ U32 LLVOAvatar::renderRigid()
}
bool should_alpha_mask = shouldAlphaMask();
+#if GL_VERSION_1_1
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
+#endif
if (isTextureVisible(TEX_EYES_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
{
@@ -5302,7 +5308,9 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
gGL.flush();
}
{
+#if GL_VERSION_1_1
LLGLEnable test(GL_ALPHA_TEST);
+#endif
gGL.flush();
gGL.color4ubv(color.mV);
@@ -9764,7 +9772,11 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture
stop_glerror();
LLImageGL::setManualImage(
+#if GL_VERSION_1_1
GL_TEXTURE_2D, 0, GL_ALPHA8,
+#else
+ GL_TEXTURE_2D, 0, GL_ALPHA8_EXT,
+#endif
aux_src->getWidth(), aux_src->getHeight(),
GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData());
stop_glerror();
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index 9a41eedb54..96fa1df218 100644
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -594,7 +594,7 @@ U32 LLVOGrass::getPartitionType() const
}
LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp)
+: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW, regionp)
{
mDrawableType = LLPipeline::RENDER_TYPE_GRASS;
mPartitionType = LLViewerRegion::PARTITION_GRASS;
@@ -602,7 +602,7 @@ LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp)
mDepthMask = TRUE;
mSlopRatio = 0.1f;
mRenderPass = LLRenderPass::PASS_GRASS;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
+ mBufferUsage = GL_DYNAMIC_DRAW;
}
void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
@@ -626,7 +626,7 @@ void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count
if (drawablep->isAnimating())
{
- group->mBufferUsage = GL_STREAM_DRAW_ARB;
+ group->mBufferUsage = GL_STREAM_DRAW;
}
U32 count = 0;
diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp
index 52a6395618..28bd5a3c97 100644
--- a/indra/newview/llvoground.cpp
+++ b/indra/newview/llvoground.cpp
@@ -93,7 +93,7 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable)
if (!face->getVertexBuffer())
{
face->setSize(5, 12);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for VOGround to "
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index 3725510b6a..a6002715bb 100644
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -5994,7 +5994,7 @@ LLVivoxVoiceClient::sessionState::~sessionState()
if (mMyIterator != mSession.end())
mSession.erase(mMyIterator);
- removeAllParticipants();
+ removeAllParticipants();
}
bool LLVivoxVoiceClient::sessionState::isCallBackPossible()
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 51cf5f20c6..e39154d395 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -65,7 +65,7 @@ void LLVOPartGroup::restoreGL()
{
//TODO: optimize out binormal mask here. Specular and normal coords as well.
- sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB);
+ sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW);
U32 count = LL_MAX_PARTICLE_COUNT;
if (!sVB->allocateBuffer(count*4, count*6, true))
{
@@ -737,7 +737,7 @@ U32 LLVOPartGroup::getPartitionType() const
}
LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp)
+: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW, regionp)
{
mRenderPass = LLRenderPass::PASS_ALPHA;
mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES;
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 909588367b..efe18a78e1 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -1010,7 +1010,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
face->setSize(4, 6);
face->setGeomIndex(0);
face->setIndicesIndex(0);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW);
buff->allocateBuffer(4, 6, TRUE);
face->setVertexBuffer(buff);
@@ -1139,7 +1139,7 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const
if (!facep->getVertexBuffer())
{
facep->setSize(4, 6);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW);
if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to "
@@ -1379,7 +1379,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
if (!face->getVertexBuffer() || quads*4 != face->getGeomCount())
{
face->setSize(quads * 4, quads * 6);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to "
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index 5cb7e7478b..57f728a65e 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -51,7 +51,7 @@ class LLVertexBufferTerrain : public LLVertexBuffer
{
public:
LLVertexBufferTerrain() :
- LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW_ARB)
+ LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW)
{
//texture coordinates 2 and 3 exist, but use the same data as texture coordinate 1
};
@@ -994,7 +994,7 @@ U32 LLVOSurfacePatch::getPartitionType() const
}
LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
+: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW, regionp)
{
mOcclusionEnabled = FALSE;
mInfiniteFarClip = TRUE;
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 493162b47b..3da535dd09 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -921,7 +921,7 @@ void LLVOTree::updateMesh()
LLFace* facep = mDrawable->getFace(0);
if (!facep) return;
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW);
if (!buff->allocateBuffer(vert_count, index_count, TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on mesh update to "
@@ -1226,7 +1226,7 @@ U32 LLVOTree::getPartitionType() const
}
LLTreePartition::LLTreePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
+: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW, regionp)
{
mDrawableType = LLPipeline::RENDER_TYPE_TREE;
mPartitionType = LLViewerRegion::PARTITION_TREE;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 269c5666cc..c0d4dd0181 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -5071,7 +5071,7 @@ U32 LLVOVolume::getPartitionType() const
}
LLVolumePartition::LLVolumePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB, regionp),
+: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW, regionp),
LLVolumeGeometryManager()
{
mLODPeriod = 32;
@@ -5079,7 +5079,7 @@ LLVolumeGeometryManager()
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_VOLUME;
mSlopRatio = 0.25f;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
+ mBufferUsage = GL_DYNAMIC_DRAW;
}
LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
@@ -5091,7 +5091,7 @@ LLVolumeGeometryManager()
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
+ mBufferUsage = GL_DYNAMIC_DRAW;
mSlopRatio = 0.25f;
}
@@ -5676,7 +5676,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (drawablep->isAnimating())
{ //fall back to stream draw for animating verts
- useage = GL_STREAM_DRAW_ARB;
+ useage = GL_STREAM_DRAW;
}
LLVOVolume* vobj = drawablep->getVOVolume();
@@ -6278,10 +6278,10 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
if (use_transform_feedback &&
gTransformPositionProgram.mProgramObject && //transform shaders are loaded
- buffer_usage == GL_DYNAMIC_DRAW_ARB && //target buffer is in VRAM
+ buffer_usage == GL_DYNAMIC_DRAW && //target buffer is in VRAM
!(mask & LLVertexBuffer::MAP_WEIGHT4)) //TODO: add support for weights
{
- buffer_usage = GL_DYNAMIC_COPY_ARB;
+ buffer_usage = GL_DYNAMIC_COPY;
}
#if LL_DARWIN
@@ -6504,9 +6504,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
- if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB)
+ if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW)
{
- buffer_usage = GL_STREAM_DRAW_ARB;
+ buffer_usage = GL_STREAM_DRAW;
}
//create vertex buffer
@@ -6916,7 +6916,7 @@ void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& verte
if (drawablep->isAnimating())
{ //fall back to stream draw for animating verts
- usage = GL_STREAM_DRAW_ARB;
+ usage = GL_STREAM_DRAW;
}
}
@@ -6945,7 +6945,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun
if (drawablep->isAnimating())
{ //fall back to stream draw for animating verts
- usage = GL_STREAM_DRAW_ARB;
+ usage = GL_STREAM_DRAW;
}
//for each face
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index 089a7712c0..6f30092326 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -152,7 +152,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
LLVertexBuffer* buff = face->getVertexBuffer();
if (!buff || !buff->isWriteable())
{
- buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB);
+ buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on water update to "
@@ -295,7 +295,7 @@ U32 LLVOVoidWater::getPartitionType() const
}
LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
+: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW, regionp)
{
mInfiniteFarClip = TRUE;
mDrawableType = LLPipeline::RENDER_TYPE_WATER;
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index d1f584cbca..c7df343ad0 100644
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -151,7 +151,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
if (mFsSkyVerts.isNull())
{
- mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
+ mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW);
if (!mFsSkyVerts->allocateBuffer(4, 6, TRUE))
{
@@ -216,7 +216,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
for (U32 i = 0; i < strips_segments ;++i)
{
- LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
+ LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW);
mStripsVerts[i] = segment;
U32 num_stacks_this_seg = stacks_per_seg;
diff --git a/indra/newview/llxmlrpctransaction.cpp b/indra/newview/llxmlrpctransaction.cpp
index 8ea07fcee0..4d3fbdce11 100644
--- a/indra/newview/llxmlrpctransaction.cpp
+++ b/indra/newview/llxmlrpctransaction.cpp
@@ -378,7 +378,7 @@ void LLXMLRPCTransaction::Impl::init(XMLRPC_REQUEST request, bool useGzip, const
mCertStore = gSavedSettings.getString("CertStore");
httpOpts->setSSLVerifyPeer( vefifySSLCert );
- httpOpts->setSSLVerifyHost( vefifySSLCert ? 2 : 0);
+ httpOpts->setSSLVerifyHost( vefifySSLCert );
// LLRefCounted starts with a 1 ref, so don't add a ref in the smart pointer
httpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders());
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index bbff6c889f..7b379da2a9 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -523,7 +523,7 @@ void LLPipeline::init()
if (mCubeVB.isNull())
{
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
@@ -719,7 +719,7 @@ void LLPipeline::destroyGL()
if (mMeshDirtyQueryObject)
{
- glDeleteQueriesARB(1, &mMeshDirtyQueryObject);
+ glDeleteQueries(1, &mMeshDirtyQueryObject);
mMeshDirtyQueryObject = 0;
}
}
@@ -895,15 +895,19 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (!addDeferredAttachments(mDeferredScreen)) return false;
+#if GL_VERSION_1_1
GLuint screenFormat = GL_RGBA16;
if (gGLManager.mIsAMD)
{
screenFormat = GL_RGBA12;
}
+#else
+ GLuint screenFormat = GL_RGBA16F;
+#endif
if (gGLManager.mGLVersion < 4.f && gGLManager.mIsNVIDIA)
{
- screenFormat = GL_RGBA16F_ARB;
+ screenFormat = GL_RGBA16F;
}
if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
@@ -1282,7 +1286,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -1297,7 +1301,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mTrueNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -2382,7 +2386,9 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
gGL.loadMatrix(gGLLastModelView);
LLGLDisable blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLDisable test(GL_ALPHA_TEST);
+#endif
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
@@ -2399,7 +2405,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
{
if (mCubeVB.isNull())
{ //cube VB will be used for issuing occlusion queries
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
}
@@ -2633,7 +2639,9 @@ void LLPipeline::doOcclusion(LLCamera& camera)
gGL.setColorMask(false, false);
}
LLGLDisable blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLDisable test(GL_ALPHA_TEST);
+#endif
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
@@ -2655,7 +2663,7 @@ void LLPipeline::doOcclusion(LLCamera& camera)
if (mCubeVB.isNull())
{ //cube VB will be used for issuing occlusion queries
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
@@ -4000,7 +4008,9 @@ void render_hud_elements()
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
gPipeline.disableLights();
+#if GL_VERSION_1_1
LLGLDisable fog(GL_FOG);
+#endif
LLGLSUIDefault gls_ui;
LLGLEnable stencil(GL_STENCIL_TEST);
@@ -4054,14 +4064,18 @@ void LLPipeline::renderHighlights()
// Render highlighted faces.
LLGLSPipelineAlpha gls_pipeline_alpha;
LLColor4 color(1.f, 1.f, 1.f, 0.5f);
+#if GL_VERSION_1_1
LLGLEnable color_mat(GL_COLOR_MATERIAL);
+#endif
disableLights();
if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty())
{ //draw blurry highlight image over screen
LLGLEnable blend(GL_BLEND);
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+#if GL_VERSION_1_1
LLGLDisable test(GL_ALPHA_TEST);
+#endif
LLGLEnable stencil(GL_STENCIL_TEST);
gGL.flush();
@@ -4325,14 +4339,18 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
LLGLSPipeline gls_pipeline;
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+#if GL_VERSION_1_1
LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2);
+#endif
// Toggle backface culling for debugging
LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0);
// Set fog
bool use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG);
+#if GL_VERSION_1_1
LLGLEnable fog_enable(use_fog &&
!gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0);
+#endif
gSky.updateFog(camera.getFar());
if (!use_fog)
{
@@ -4922,7 +4940,9 @@ void LLPipeline::renderDebug()
glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
gGL.setColorMask(true, false);
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
}
//NavMesh
@@ -4952,7 +4972,9 @@ void LLPipeline::renderDebug()
gPathfindingProgram.bind();
gGL.flush();
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
glLineWidth(1.0f);
gGL.flush();
}
@@ -5009,7 +5031,9 @@ void LLPipeline::renderDebug()
LLGLDisable cull(i >= 2 ? GL_CULL_FACE : 0);
gGL.flush();
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
//get rid of some z-fighting
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
@@ -5034,8 +5058,10 @@ void LLPipeline::renderDebug()
gGL.flush();
}
+#if GL_VERSION_1_1
LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE);
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+#endif
F32 offset = gSavedSettings.getF32("PathfindingLineOffset");
@@ -5055,10 +5081,14 @@ void LLPipeline::renderDebug()
}
else
{
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
gPathfindingProgram.uniform1f(sAmbiance, ambiance);
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
}
}
@@ -5075,7 +5105,9 @@ void LLPipeline::renderDebug()
glLineWidth(1.f);
}
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
}
}
}
@@ -5086,7 +5118,9 @@ void LLPipeline::renderDebug()
{ //render navmesh xray
F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance");
+#if GL_VERSION_1_1
LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE);
+#endif
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
F32 offset = gSavedSettings.getF32("PathfindingLineOffset");
@@ -5103,10 +5137,14 @@ void LLPipeline::renderDebug()
if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
{ //draw hidden wireframe as darker and less opaque
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+#endif
gPathfindingProgram.uniform1f(sAmbiance, 1.f);
llPathingLibInstance->renderNavMesh();
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
}
else
{
@@ -5147,7 +5185,9 @@ void LLPipeline::renderDebug()
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true);
+#if GL_VERSION_1_1
glPointSize(8.f);
+#endif
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
gGL.begin(LLRender::POINTS);
@@ -5172,7 +5212,9 @@ void LLPipeline::renderDebug()
}
gGL.end();
gGL.flush();
+#if GL_VERSION_1_1
glPointSize(1.f);
+#endif
}
@@ -5335,7 +5377,9 @@ void LLPipeline::renderDebug()
{
//render visible point cloud
gGL.flush();
+#if GL_VERSION_1_1
glPointSize(8.f);
+#endif
gGL.begin(LLRender::POINTS);
F32* c = col+i*4;
@@ -5349,7 +5393,9 @@ void LLPipeline::renderDebug()
gGL.end();
gGL.flush();
+#if GL_VERSION_1_1
glPointSize(1.f);
+#endif
LLVector3* ext = mShadowExtents[i];
LLVector3 pos = (ext[0]+ext[1])*0.5f;
@@ -7440,7 +7486,7 @@ void apply_cube_face_rotation(U32 face)
void validate_framebuffer_object()
{
GLenum status;
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch(status)
{
case GL_FRAMEBUFFER_COMPLETE:
@@ -7481,7 +7527,9 @@ void LLPipeline::renderFinalize()
if (gUseWireframe)
{
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
}
LLVector2 tc1(0, 0);
@@ -7502,7 +7550,9 @@ void LLPipeline::renderFinalize()
gGL.pushMatrix();
gGL.loadIdentity();
+#if GL_VERSION_1_1
LLGLDisable test(GL_ALPHA_TEST);
+#endif
gGL.setColorMask(true, true);
glClearColor(0, 0, 0, 0);
@@ -7529,7 +7579,9 @@ void LLPipeline::renderFinalize()
{
LLGLEnable blend_on(GL_BLEND);
+#if GL_VERSION_1_1
LLGLEnable test(GL_ALPHA_TEST);
+#endif
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
@@ -8167,8 +8219,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
stop_glerror();
}
}
@@ -8189,8 +8241,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
stop_glerror();
}
}
@@ -8541,7 +8593,9 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
{
LLGLDepthTest depth(GL_FALSE);
LLGLDisable blend(GL_BLEND);
+#if GL_VERSION_1_1
LLGLDisable test(GL_ALPHA_TEST);
+#endif
// full screen blit
gGL.pushMatrix();
@@ -8602,7 +8656,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
if (mCubeVB.isNull())
{
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
@@ -9104,7 +9158,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
{
if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
}
@@ -9112,7 +9166,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
{
if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
}
@@ -9961,7 +10015,9 @@ void LLPipeline::generateHighlight(LLCamera& camera)
{
F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime;
+#if GL_VERSION_1_1
LLGLDisable test(GL_ALPHA_TEST);
+#endif
LLGLDepthTest depth(GL_FALSE);
mHighlight.bindTarget();
disableLights();
@@ -11131,7 +11187,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x8000FF );
- glDrawBuffersARB(1, &buff);
+ glDrawBuffers(1, &buff);
}
LLGLDisable blend(GL_BLEND);
diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml
index 92f63a1820..c977cd3bef 100644
--- a/indra/newview/skins/default/colors.xml
+++ b/indra/newview/skins/default/colors.xml
@@ -527,7 +527,7 @@
value="0.5 0 0 1" />
<color
name="MenuBarBgColor"
- reference="DkGray" />
+ reference="Black" />
<color
name="MenuBarGodBgColor"
reference="FrogGreen" />
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index aa99fe38cd..656c9b146e 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -648,8 +648,8 @@ with the same filename but different name
<texture name="Snapshot_Profile" file_name="toolbar_icons/profile.png" preload="false" />
<texture name="startup_logo" file_name="windows/startup_logo.png" preload="true" />
- <texture name="login_sl_logo" file_name="windows/login_sl_logo.png" preload="true" />
- <texture name="login_sl_logo_small" file_name="windows/login_sl_logo_small.png" preload="true" />
+ <texture name="login_mp_logo" file_name="windows/login_mp_logo.png" preload="true" />
+ <texture name="login_mp_logo_small" file_name="windows/login_mp_logo_small.png" preload="true" />
<texture name="first_login_image" file_name="windows/first_login_image.jpg" preload="true" />
<texture name="Stepper_Down_Off" file_name="widgets/Stepper_Down_Off.png" preload="false" />
diff --git a/indra/newview/skins/default/textures/windows/login_mp_logo.png b/indra/newview/skins/default/textures/windows/login_mp_logo.png
new file mode 100644
index 0000000000..6ae2b947db
--- /dev/null
+++ b/indra/newview/skins/default/textures/windows/login_mp_logo.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/windows/login_mp_logo_small.png b/indra/newview/skins/default/textures/windows/login_mp_logo_small.png
new file mode 100644
index 0000000000..e95127cba4
--- /dev/null
+++ b/indra/newview/skins/default/textures/windows/login_mp_logo_small.png
Binary files differ
diff --git a/indra/newview/skins/default/xui/da/language_settings.xml b/indra/newview/skins/default/xui/da/language_settings.xml
index 0e3cbfd2d2..fd3fa6c6fd 100644
--- a/indra/newview/skins/default/xui/da/language_settings.xml
+++ b/indra/newview/skins/default/xui/da/language_settings.xml
@@ -7,6 +7,7 @@
<string name="MacLocale">da_DK.UTF-8</string>
<string name="DarwinLocale">da_DK.UTF-8</string>
<string name="LinuxLocale">da_DK.UTF-8</string>
+ <string name="FreeBSDLocale">da_DK.UTF-8</string>
<!--
datetimeToCodes["wkday"] = "%a"; // Thu
diff --git a/indra/newview/skins/default/xui/da/strings.xml b/indra/newview/skins/default/xui/da/strings.xml
index e4f99d14e9..d7930d9e81 100644
--- a/indra/newview/skins/default/xui/da/strings.xml
+++ b/indra/newview/skins/default/xui/da/strings.xml
@@ -5,7 +5,7 @@
that are returned from one component and may appear in many places-->
<strings>
<string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
+ MEGAPAHIT
</string>
<string name="SUPPORT_SITE">
Second Life Support Portal
diff --git a/indra/newview/skins/default/xui/de/language_settings.xml b/indra/newview/skins/default/xui/de/language_settings.xml
index f9346eef7d..912b30615e 100644
--- a/indra/newview/skins/default/xui/de/language_settings.xml
+++ b/indra/newview/skins/default/xui/de/language_settings.xml
@@ -7,6 +7,7 @@
<string name="MacLocale">de_DE.UTF-8</string>
<string name="DarwinLocale">de_DE.UTF-8</string>
<string name="LinuxLocale">de_DE.UTF-8</string>
+ <string name="FreeBSDLocale">de_DE.UTF-8</string>
<!--
datetimeToCodes["wkday"] = "%a"; // Thu
diff --git a/indra/newview/skins/default/xui/de/strings.xml b/indra/newview/skins/default/xui/de/strings.xml
index a9e7626dc5..3f4adf4d4b 100644
--- a/indra/newview/skins/default/xui/de/strings.xml
+++ b/indra/newview/skins/default/xui/de/strings.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" ?>
<strings>
<string name="SECOND_LIFE">Second Life</string>
- <string name="APP_NAME">Second Life</string>
- <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
+ <string name="APP_NAME">Megapahit</string>
+ <string name="CAPITALIZED_APP_NAME">MEGAPAHIT</string>
<string name="SECOND_LIFE_GRID">Second Life-Grid:</string>
<string name="SUPPORT_SITE">Second Life Support-Portal</string>
<string name="StartupDetectingHardware">Hardware wird erfasst...</string>
diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml
index 1ad7811d85..5975af0fb3 100644
--- a/indra/newview/skins/default/xui/en/floater_about.xml
+++ b/indra/newview/skins/default/xui/en/floater_about.xml
@@ -51,15 +51,14 @@
name="credits_panel">
<text
follows="top|left|right"
- height="20"
+ height="30"
layout="topleft"
left="5"
name="linden_intro"
top="10"
width="465"
wrap="true">
-Second Life is brought to you by the Lindens,
-with open source contributions from:
+Megapahit is brought to you by Erik Kundiman, with special thanks to the Lindens whose viewer this software is based on, which therefore has open source contributions from:
</text>
<text_editor
enabled="false"
@@ -93,35 +92,85 @@ Dummy Name replaced at run time
top="5"
width="465"
word_wrap="true">
- 3Dconnexion SDK Copyright (C) 1992-2009 3Dconnexion
- APR Copyright (C) 2011 The Apache Software Foundation
- Collada DOM Copyright 2006 Sony Computer Entertainment Inc.
- cURL Copyright (C) 1996-2010, Daniel Stenberg, (daniel@haxx.se)
- DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc.
- expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
- FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm, and Werner Lemberg.
- GL Copyright (C) 1999-2004 Brian Paul.
- google-perftools Copyright (c) 2005, Google Inc.
- Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
- jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
- jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
- meshoptimizer Copyright (c) 2016-2021 Arseny Kapoulkine
- ogg/vorbis Copyright (C) 2002, Xiphophorus
- OpenSSL Copyright (C) 1998-2008 The OpenSSL Project.
- PCRE Copyright (c) 1997-2012 University of Cambridge
- SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
- xmlrpc-epi Copyright (C) 2000 Epinions, Inc.
- xxHash Copyright (C) 2012-2020 Yann Collet.
- zlib Copyright (C) 1995-2012 Jean-loup Gailly and Mark Adler.
+ The library that is linked statically to this software is OpenJPEG v2.5.0. See the license below.
- Second Life Viewer uses Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details.
+/*
+ * The copyright in this software is being made available under the 2-clauses
+ * BSD License, included below. This software may be subject to other third
+ * party and contributor rights, including patent rights, and no such rights
+ * are granted under this license.
+ *
+ * Copyright (c) 2002-2014, Universite catholique de Louvain (UCL), Belgium
+ * Copyright (c) 2002-2014, Professor Benoit Macq
+ * Copyright (c) 2003-2014, Antonin Descampe
+ * Copyright (c) 2003-2009, Francois-Olivier Devaux
+ * Copyright (c) 2005, Herve Drolon, FreeImage Team
+ * Copyright (c) 2002-2003, Yannick Verschueren
+ * Copyright (c) 2001-2003, David Janssens
+ * Copyright (c) 2011-2012, Centre National d'Etudes Spatiales (CNES), France
+ * Copyright (c) 2012, CS Systemes d'Information, France
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS'
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
- This software contains source code provided by NVIDIA Corporation.
+ This software contains source code provided by NVIDIA Corporation. See the license below.
- All rights reserved. See licenses.txt for details.
+Copyright (c) 2000 Cass Everitt
+ Copyright (c) 2000 NVIDIA Corporation
+All rights reserved.
- Voice chat Audio coding: Polycom(R) Siren14(TM) (ITU-T Rec. G.722.1 Annex C)
+Redistribution and use in source and binary forms, with or
+ without modification, are permitted provided that the following
+ conditions are met:
+
+ * Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the following
+ disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials
+ provided with the distribution.
+
+ * The names of contributors to this software may not be used
+ to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+
+Cass Everitt - cass@r3.nu
</text_editor>
</panel>
</tab_container>
diff --git a/indra/newview/skins/default/xui/en/language_settings.xml b/indra/newview/skins/default/xui/en/language_settings.xml
index d418fc38e3..2e874554a1 100644
--- a/indra/newview/skins/default/xui/en/language_settings.xml
+++ b/indra/newview/skins/default/xui/en/language_settings.xml
@@ -7,6 +7,7 @@
<string name="MacLocale">C</string>
<string name="DarwinLocale">C</string>
<string name="LinuxLocale">C</string>
+ <string name="FreeBSDLocale">C</string>
<!-- Note: for plural nouns, see strings.xml. For example:
AgeYearsA = singular,
diff --git a/indra/newview/skins/default/xui/en/panel_login.xml b/indra/newview/skins/default/xui/en/panel_login.xml
index 3aba80909a..55493591a3 100644
--- a/indra/newview/skins/default/xui/en/panel_login.xml
+++ b/indra/newview/skins/default/xui/en/panel_login.xml
@@ -5,7 +5,7 @@
name="panel_login"
focus_root="true"
background_visible="true"
- bg_opaque_color="0.16 0.16 0.16 1"
+ bg_opaque_color="0.0 0.0 0.0 1"
background_opaque="true"
width="1024">
<panel.string
@@ -40,7 +40,7 @@
<icon
height="73"
width="165"
- image_name="login_sl_logo"
+ image_name="login_mp_logo"
left="0"
top="25"
name="sl_logo_small" />
diff --git a/indra/newview/skins/default/xui/en/panel_login_first.xml b/indra/newview/skins/default/xui/en/panel_login_first.xml
index d36c83d292..e3b16952ad 100644
--- a/indra/newview/skins/default/xui/en/panel_login_first.xml
+++ b/indra/newview/skins/default/xui/en/panel_login_first.xml
@@ -60,7 +60,7 @@
height="105">
<icon
height="94"
- image_name="login_sl_logo"
+ image_name="login_mp_logo"
left="0"
name="sl_logo"
top="0" />
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 04b374cb00..d0e09492b3 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -7,8 +7,8 @@
<!-- Default Args - these arguments will be replaced in all strings -->
<string name="SECOND_LIFE">Second Life</string>
- <string name="APP_NAME">Second Life</string>
- <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
+ <string name="APP_NAME">Megapahit</string>
+ <string name="CAPITALIZED_APP_NAME">MEGAPAHIT</string>
<string name="SECOND_LIFE_GRID">Second Life Grid</string>
<string name="SUPPORT_SITE">Second Life Support Portal</string>
diff --git a/indra/newview/skins/default/xui/es/language_settings.xml b/indra/newview/skins/default/xui/es/language_settings.xml
index 997293a741..c345ad73ad 100644
--- a/indra/newview/skins/default/xui/es/language_settings.xml
+++ b/indra/newview/skins/default/xui/es/language_settings.xml
@@ -7,6 +7,7 @@
<string name="MacLocale">es_ES.UTF-8</string>
<string name="DarwinLocale">es_ES.UTF-8</string>
<string name="LinuxLocale">es_ES.UTF-8</string>
+ <string name="FreeBSDLocale">es_ES.UTF-8</string>
<!--
datetimeToCodes["wkday"] = "%a"; // Thu
diff --git a/indra/newview/skins/default/xui/es/strings.xml b/indra/newview/skins/default/xui/es/strings.xml
index cd8e7687ae..36d9b03efc 100644
--- a/indra/newview/skins/default/xui/es/strings.xml
+++ b/indra/newview/skins/default/xui/es/strings.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" ?>
<strings>
- <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
+ <string name="CAPITALIZED_APP_NAME">MEGAPAHIT</string>
<string name="SUPPORT_SITE">Portal de Soporte de Second Life</string>
<string name="StartupDetectingHardware">Identificando el hardware...</string>
<string name="StartupLoading">Instalando [APP_NAME]...</string>
diff --git a/indra/newview/skins/default/xui/fr/language_settings.xml b/indra/newview/skins/default/xui/fr/language_settings.xml
index fdac9d65a7..0dc61fc258 100644
--- a/indra/newview/skins/default/xui/fr/language_settings.xml
+++ b/indra/newview/skins/default/xui/fr/language_settings.xml
@@ -7,6 +7,7 @@
<string name="MacLocale">fr_FR.UTF-8</string>
<string name="DarwinLocale">fr_FR.UTF-8</string>
<string name="LinuxLocale">fr_FR.UTF-8</string>
+ <string name="FreeBSDLocale">fr_FR.UTF-8</string>
<!--
datetimeToCodes["wkday"] = "%a"; // Thu
diff --git a/indra/newview/skins/default/xui/fr/strings.xml b/indra/newview/skins/default/xui/fr/strings.xml
index 0a3fbeb603..00009b6a05 100644
--- a/indra/newview/skins/default/xui/fr/strings.xml
+++ b/indra/newview/skins/default/xui/fr/strings.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" ?>
<strings>
<string name="SECOND_LIFE">Second Life</string>
- <string name="APP_NAME">Second Life</string>
- <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
+ <string name="APP_NAME">Megapahit</string>
+ <string name="CAPITALIZED_APP_NAME">MEGAPAHIT</string>
<string name="SECOND_LIFE_GRID">Grille de Second Life</string>
<string name="SUPPORT_SITE">Portail Assistance Second Life</string>
<string name="StartupDetectingHardware">Détection du matériel...</string>
diff --git a/indra/newview/skins/default/xui/it/language_settings.xml b/indra/newview/skins/default/xui/it/language_settings.xml
index 5f448fa828..205ee3dbef 100644
--- a/indra/newview/skins/default/xui/it/language_settings.xml
+++ b/indra/newview/skins/default/xui/it/language_settings.xml
@@ -7,6 +7,7 @@
<string name="MacLocale">it_IT.UTF-8</string>
<string name="DarwinLocale">it_IT.UTF-8</string>
<string name="LinuxLocale">it_IT.UTF-8</string>
+ <string name="FreeBSDLocale">it_IT.UTF-8</string>
<!--
datetimeToCodes["wkday"] = "%a"; // Thu
diff --git a/indra/newview/skins/default/xui/it/strings.xml b/indra/newview/skins/default/xui/it/strings.xml
index 178bb90ca6..49b2b27668 100644
--- a/indra/newview/skins/default/xui/it/strings.xml
+++ b/indra/newview/skins/default/xui/it/strings.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" ?>
<strings>
<string name="SECOND_LIFE">Second Life</string>
- <string name="APP_NAME">Second Life</string>
- <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
+ <string name="APP_NAME">Megapahit</string>
+ <string name="CAPITALIZED_APP_NAME">MEGAPAHIT</string>
<string name="SUPPORT_SITE">Portale di supporto di Second Life</string>
<string name="StartupDetectingHardware">Ricerca hardware...</string>
<string name="StartupLoading">Caricamento di [APP_NAME]...</string>
diff --git a/indra/newview/skins/default/xui/ja/language_settings.xml b/indra/newview/skins/default/xui/ja/language_settings.xml
index facae22acf..c6f9ae3e26 100644
--- a/indra/newview/skins/default/xui/ja/language_settings.xml
+++ b/indra/newview/skins/default/xui/ja/language_settings.xml
@@ -12,6 +12,9 @@
<string name="LinuxLocale">
ja_JP.UTF-8
</string>
+ <string name="FreeBSDLocale">
+ ja_JP.UTF-8
+ </string>
<string name="TimeHour">
hour,datetime,slt
</string>
diff --git a/indra/newview/skins/default/xui/ja/strings.xml b/indra/newview/skins/default/xui/ja/strings.xml
index fa6c329fe7..52387a07a8 100644
--- a/indra/newview/skins/default/xui/ja/strings.xml
+++ b/indra/newview/skins/default/xui/ja/strings.xml
@@ -4,10 +4,10 @@
Second Life
</string>
<string name="APP_NAME">
- Second Life
+ Megapahit
</string>
<string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
+ MEGAPAHIT
</string>
<string name="SECOND_LIFE_GRID">
Second Lifeグリッド
diff --git a/indra/newview/skins/default/xui/pl/language_settings.xml b/indra/newview/skins/default/xui/pl/language_settings.xml
index 0057ca530c..b84d817aa5 100644
--- a/indra/newview/skins/default/xui/pl/language_settings.xml
+++ b/indra/newview/skins/default/xui/pl/language_settings.xml
@@ -4,6 +4,7 @@
<string name="MacLocale">pl_PL.UTF-8</string>
<string name="DarwinLocale">pl_PL.UTF-8</string>
<string name="LinuxLocale">pl_PL.UTF-8</string>
+ <string name="FreeBSDLocale">pl_PL.UTF-8</string>
<string name="TimeHour">hour,datetime,slt</string>
<string name="TimeMin">min,datetime,slt</string>
<string name="TimeSec">second,datetime,slt</string>
diff --git a/indra/newview/skins/default/xui/pt/language_settings.xml b/indra/newview/skins/default/xui/pt/language_settings.xml
index 8799475ace..e31af58455 100644
--- a/indra/newview/skins/default/xui/pt/language_settings.xml
+++ b/indra/newview/skins/default/xui/pt/language_settings.xml
@@ -7,6 +7,7 @@
<string name="MacLocale">pt_PT.UTF-8</string>
<string name="DarwinLocale">pt_PT.UTF-8</string>
<string name="LinuxLocale">pt_PT.UTF-8</string>
+ <string name="FreeBSDLocale">pt_PT.UTF-8</string>
<!--
datetimeToCodes["wkday"] = "%a"; // Thu
diff --git a/indra/newview/skins/default/xui/pt/strings.xml b/indra/newview/skins/default/xui/pt/strings.xml
index 6db5da2e89..a1ec99ea47 100644
--- a/indra/newview/skins/default/xui/pt/strings.xml
+++ b/indra/newview/skins/default/xui/pt/strings.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" ?>
<strings>
- <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
+ <string name="CAPITALIZED_APP_NAME">MEGAPAHIT</string>
<string name="SUPPORT_SITE">Portal de Supporte Second Life</string>
<string name="StartupDetectingHardware">Detectando hardware...</string>
<string name="StartupLoading">Carregando [APP_NAME]...</string>
diff --git a/indra/newview/skins/default/xui/ru/strings.xml b/indra/newview/skins/default/xui/ru/strings.xml
index 61d836a2d1..649d5e7107 100644
--- a/indra/newview/skins/default/xui/ru/strings.xml
+++ b/indra/newview/skins/default/xui/ru/strings.xml
@@ -8,10 +8,10 @@
Second Life
</string>
<string name="APP_NAME">
- Second Life
+ Megapahit
</string>
<string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
+ MEGAPAHIT
</string>
<string name="SECOND_LIFE_GRID">
Сетка Second Life
diff --git a/indra/newview/skins/default/xui/tr/strings.xml b/indra/newview/skins/default/xui/tr/strings.xml
index e709a4c5d6..f80d8e3382 100644
--- a/indra/newview/skins/default/xui/tr/strings.xml
+++ b/indra/newview/skins/default/xui/tr/strings.xml
@@ -8,10 +8,10 @@
Second Life
</string>
<string name="APP_NAME">
- Second Life
+ Megapahit
</string>
<string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
+ MEGAPAHIT
</string>
<string name="SECOND_LIFE_GRID">
Second Life Ağı