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-rw-r--r--[-rwxr-xr-x]indra/newview/CMakeLists.txt42
-rw-r--r--[-rwxr-xr-x]indra/newview/app_settings/logcontrol.xml2
-rw-r--r--[-rwxr-xr-x]indra/newview/app_settings/settings.xml49
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl1
-rw-r--r--indra/newview/featuretable.txt128
-rw-r--r--indra/newview/featuretable_linux.txt131
-rw-r--r--indra/newview/featuretable_mac.txt128
-rw-r--r--indra/newview/featuretable_xp.txt134
-rw-r--r--indra/newview/generate_breakpad_symbols.py51
-rw-r--r--indra/newview/gpu_table.txt1074
-rwxr-xr-xindra/newview/llagent.cpp9
-rw-r--r--[-rwxr-xr-x]indra/newview/llagentwearables.cpp0
-rw-r--r--[-rwxr-xr-x]indra/newview/llagentwearables.h0
-rw-r--r--indra/newview/llappcorehttp.cpp192
-rw-r--r--indra/newview/llappcorehttp.h86
-rw-r--r--[-rwxr-xr-x]indra/newview/llappearancemgr.cpp3
-rw-r--r--indra/newview/llappviewer.cpp173
-rw-r--r--indra/newview/llappviewer.h11
-rw-r--r--indra/newview/llappviewerlinux.cpp3
-rw-r--r--indra/newview/llappviewermacosx.cpp4
-rw-r--r--indra/newview/llappviewerwin32.cpp10
-rw-r--r--indra/newview/llassetuploadresponders.cpp8
-rw-r--r--indra/newview/llattachmentsmgr.cpp6
-rw-r--r--indra/newview/llautoreplace.cpp40
-rw-r--r--indra/newview/llautoreplace.h3
-rw-r--r--indra/newview/llchathistory.cpp13
-rw-r--r--indra/newview/lldaycyclemanager.cpp2
-rw-r--r--indra/newview/lldebugview.cpp9
-rw-r--r--indra/newview/lldirpicker.h2
-rw-r--r--indra/newview/lldrawable.cpp59
-rw-r--r--indra/newview/lldrawable.h2
-rw-r--r--indra/newview/lldrawpoolalpha.cpp6
-rw-r--r--indra/newview/lldrawpoolavatar.cpp5
-rw-r--r--indra/newview/lldrawpoolbump.cpp2
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp10
-rw-r--r--indra/newview/lldriverparam.h15
-rw-r--r--indra/newview/lleventpoll.cpp2
-rw-r--r--indra/newview/llface.cpp17
-rw-r--r--indra/newview/llfasttimerview.cpp42
-rw-r--r--indra/newview/llfasttimerview.h2
-rw-r--r--indra/newview/llfeaturemanager.cpp59
-rw-r--r--indra/newview/llfeaturemanager.h4
-rw-r--r--indra/newview/llfilepicker.h2
-rw-r--r--indra/newview/llflexibleobject.cpp23
-rw-r--r--indra/newview/llfloaterautoreplacesettings.cpp46
-rw-r--r--indra/newview/llfloaterbulkpermission.cpp2
-rw-r--r--indra/newview/llfloaterbuycontents.cpp4
-rw-r--r--indra/newview/llfloaterbvhpreview.cpp21
-rw-r--r--indra/newview/llfloatercamera.cpp4
-rw-r--r--indra/newview/llfloatercolorpicker.cpp2
-rw-r--r--indra/newview/llfloaterhelpbrowser.cpp10
-rw-r--r--indra/newview/llfloaterjoystick.cpp4
-rw-r--r--indra/newview/llfloaterland.cpp3
-rw-r--r--indra/newview/llfloatermap.cpp18
-rw-r--r--indra/newview/llfloatermap.h1
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp24
-rw-r--r--indra/newview/llfloatermodelpreview.h9
-rw-r--r--indra/newview/llfloaterpathfindinglinksets.cpp56
-rw-r--r--indra/newview/llfloaterpathfindinglinksets.h7
-rwxr-xr-xindra/newview/llfloaterpreference.cpp5
-rw-r--r--indra/newview/llfloatertos.cpp6
-rw-r--r--indra/newview/llfloateruipreview.cpp122
-rw-r--r--indra/newview/llfolderview.cpp3
-rw-r--r--indra/newview/llgroupmgr.cpp198
-rw-r--r--indra/newview/llgroupmgr.h11
-rw-r--r--indra/newview/llhints.cpp4
-rw-r--r--indra/newview/llinventorybridge.cpp32
-rw-r--r--indra/newview/llinventoryfunctions.cpp1
-rw-r--r--[-rwxr-xr-x]indra/newview/llinventorymodel.cpp0
-rw-r--r--indra/newview/llinventorypanel.cpp6
-rw-r--r--indra/newview/lllocalbitmaps.cpp4
-rw-r--r--indra/newview/llmediactrl.cpp30
-rw-r--r--indra/newview/llmemoryview.cpp333
-rw-r--r--indra/newview/llmemoryview.h62
-rw-r--r--indra/newview/llmenuoptionpathfindingrebakenavmesh.cpp245
-rw-r--r--indra/newview/llmenuoptionpathfindingrebakenavmesh.h (renamed from indra/newview/llpanelpathfindingrebakenavmesh.h)53
-rwxr-xr-xindra/newview/llmeshrepository.cpp67
-rw-r--r--indra/newview/llmeshrepository.h3
-rw-r--r--indra/newview/llmoveview.cpp15
-rw-r--r--indra/newview/llmoveview.h2
-rw-r--r--indra/newview/llnamelistctrl.cpp27
-rw-r--r--indra/newview/llnamelistctrl.h18
-rw-r--r--indra/newview/llnearbychatbar.cpp20
-rw-r--r--indra/newview/llnotificationhandlerutil.cpp3
-rw-r--r--indra/newview/llnotificationmanager.cpp7
-rw-r--r--indra/newview/llnotificationstorage.cpp56
-rw-r--r--indra/newview/lloutfitslist.cpp30
-rw-r--r--indra/newview/lloutfitslist.h10
-rw-r--r--indra/newview/llpaneleditwearable.cpp12
-rw-r--r--indra/newview/llpanelgroup.h2
-rw-r--r--indra/newview/llpanelgroupgeneral.cpp109
-rw-r--r--indra/newview/llpanelgroupgeneral.h5
-rw-r--r--indra/newview/llpanelgroupinvite.cpp13
-rw-r--r--indra/newview/llpanelgroupinvite.h4
-rw-r--r--indra/newview/llpanelgrouplandmoney.cpp2
-rw-r--r--indra/newview/llpanelgrouproles.cpp90
-rw-r--r--indra/newview/llpanelgrouproles.h7
-rw-r--r--indra/newview/llpanellandmarks.cpp13
-rw-r--r--indra/newview/llpanellandmarks.h1
-rw-r--r--indra/newview/llpanellogin.cpp83
-rw-r--r--indra/newview/llpanelmaininventory.cpp5
-rw-r--r--indra/newview/llpanelmarketplaceinbox.cpp8
-rw-r--r--indra/newview/llpanelpathfindingrebakenavmesh.cpp269
-rw-r--r--indra/newview/llpanelplaces.cpp2
-rw-r--r--indra/newview/llpanelteleporthistory.cpp5
-rw-r--r--indra/newview/llpaneltopinfobar.cpp8
-rw-r--r--indra/newview/llpolymesh.cpp4
-rw-r--r--indra/newview/llpolymesh.h17
-rw-r--r--indra/newview/llpolymorph.cpp66
-rw-r--r--indra/newview/llpolymorph.h19
-rw-r--r--indra/newview/llpreview.cpp17
-rw-r--r--indra/newview/llpreviewscript.cpp2
-rw-r--r--indra/newview/llscreenchannel.cpp40
-rw-r--r--indra/newview/llselectmgr.cpp7
-rw-r--r--indra/newview/llsidepanelappearance.cpp2
-rw-r--r--indra/newview/llsidepaneltaskinfo.cpp4
-rw-r--r--indra/newview/llsidepaneltaskinfo.h1
-rw-r--r--indra/newview/llspatialpartition.cpp138
-rw-r--r--indra/newview/llspatialpartition.h12
-rw-r--r--[-rwxr-xr-x]indra/newview/llstartup.cpp13
-rw-r--r--[-rwxr-xr-x]indra/newview/llstartup.h0
-rw-r--r--indra/newview/llsurface.cpp3
-rw-r--r--indra/newview/llsurface.h3
-rw-r--r--indra/newview/llsyswellwindow.cpp4
-rw-r--r--indra/newview/lltexlayer.cpp8
-rw-r--r--indra/newview/lltexlayerparams.h32
-rw-r--r--indra/newview/lltexturecache.cpp21
-rwxr-xr-x[-rw-r--r--]indra/newview/lltexturefetch.cpp2114
-rw-r--r--indra/newview/lltexturefetch.h264
-rw-r--r--[-rwxr-xr-x]indra/newview/lltextureview.cpp44
-rw-r--r--indra/newview/lltoast.cpp2
-rw-r--r--indra/newview/lltoastalertpanel.cpp1
-rw-r--r--indra/newview/lltoolbarview.cpp4
-rw-r--r--indra/newview/lltoolbarview.h4
-rw-r--r--indra/newview/lltoolpie.cpp7
-rwxr-xr-xindra/newview/lltranslate.h4
-rw-r--r--[-rwxr-xr-x]indra/newview/llviewerassetstats.cpp0
-rw-r--r--[-rwxr-xr-x]indra/newview/llviewerassetstats.h0
-rw-r--r--indra/newview/llviewercontrol.cpp17
-rw-r--r--indra/newview/llviewerdisplay.cpp17
-rw-r--r--indra/newview/llviewerhelp.cpp6
-rw-r--r--[-rwxr-xr-x]indra/newview/llviewerinventory.cpp0
-rw-r--r--[-rwxr-xr-x]indra/newview/llviewerjointmesh.cpp0
-rw-r--r--[-rwxr-xr-x]indra/newview/llviewerjointmesh.h0
-rw-r--r--indra/newview/llviewerkeyboard.cpp5
-rw-r--r--indra/newview/llviewermedia.cpp15
-rw-r--r--indra/newview/llviewermenu.cpp142
-rw-r--r--indra/newview/llviewermenu.h3
-rw-r--r--indra/newview/llviewermenufile.cpp10
-rwxr-xr-xindra/newview/llviewermessage.cpp44
-rw-r--r--indra/newview/llviewerobject.cpp112
-rw-r--r--indra/newview/llviewerobject.h5
-rw-r--r--indra/newview/llviewerobjectlist.cpp91
-rw-r--r--indra/newview/llviewerobjectlist.h1
-rw-r--r--indra/newview/llviewerparcelmgr.cpp10
-rw-r--r--indra/newview/llviewerparceloverlay.cpp1
-rw-r--r--indra/newview/llviewerpartsim.cpp26
-rw-r--r--indra/newview/llviewerpartsim.h2
-rw-r--r--indra/newview/llviewerpartsource.cpp22
-rw-r--r--indra/newview/llviewerprecompiledheaders.h7
-rw-r--r--indra/newview/llviewerregion.cpp34
-rw-r--r--[-rwxr-xr-x]indra/newview/llviewerstats.cpp285
-rw-r--r--[-rwxr-xr-x]indra/newview/llviewerstats.h169
-rw-r--r--indra/newview/llviewerstatsrecorder.cpp181
-rw-r--r--indra/newview/llviewerstatsrecorder.h82
-rw-r--r--indra/newview/llviewertexteditor.cpp8
-rw-r--r--indra/newview/llviewertexture.cpp38
-rw-r--r--[-rwxr-xr-x]indra/newview/llviewertexture.h1
-rw-r--r--indra/newview/llviewertexturelist.cpp77
-rw-r--r--indra/newview/llviewervisualparam.h3
-rwxr-xr-xindra/newview/llviewerwindow.cpp114
-rw-r--r--indra/newview/llviewerwindow.h7
-rw-r--r--indra/newview/llvlcomposition.cpp2
-rw-r--r--[-rwxr-xr-x]indra/newview/llvoavatar.cpp53
-rw-r--r--[-rwxr-xr-x]indra/newview/llvoavatar.h0
-rw-r--r--[-rwxr-xr-x]indra/newview/llvoavatarself.cpp6
-rw-r--r--[-rwxr-xr-x]indra/newview/llvoavatarself.h0
-rw-r--r--indra/newview/llvograss.cpp1
-rw-r--r--indra/newview/llvopartgroup.cpp1
-rw-r--r--indra/newview/llvovolume.cpp88
-rw-r--r--indra/newview/llvovolume.h1
-rw-r--r--indra/newview/llvowlsky.cpp2
-rw-r--r--indra/newview/llwaterparammanager.cpp2
-rw-r--r--indra/newview/llwlhandlers.cpp10
-rw-r--r--indra/newview/llwlparammanager.cpp2
-rw-r--r--indra/newview/llworld.cpp4
-rw-r--r--indra/newview/llworldmapview.cpp2
-rw-r--r--indra/newview/macutil_Prefix.h2
-rw-r--r--indra/newview/pipeline.cpp200
-rw-r--r--indra/newview/pipeline.h21
-rw-r--r--indra/newview/skins/default/xui/en/floater_my_inventory.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_tools.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_ui_preview.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_outfit_gear.xml14
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml35
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml1691
-rw-r--r--indra/newview/skins/default/xui/en/panel_group_roles.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_media_settings_general.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_script_ed.xml1
-rw-r--r--indra/newview/skins/default/xui/en/sidepanel_task_info.xml4
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml4
-rw-r--r--indra/newview/skins/paths.xml10
-rw-r--r--indra/newview/skins/steam/xui/da/strings.xml4483
-rw-r--r--indra/newview/skins/steam/xui/de/strings.xml5018
-rw-r--r--indra/newview/skins/steam/xui/en/strings.xml3761
-rw-r--r--indra/newview/skins/steam/xui/es/strings.xml4925
-rw-r--r--indra/newview/skins/steam/xui/fr/strings.xml5018
-rw-r--r--indra/newview/skins/steam/xui/it/strings.xml4928
-rw-r--r--indra/newview/skins/steam/xui/ja/strings.xml5018
-rw-r--r--indra/newview/skins/steam/xui/pl/strings.xml4340
-rw-r--r--indra/newview/skins/steam/xui/pt/strings.xml4885
-rw-r--r--indra/newview/skins/steam/xui/ru/strings.xml5024
-rw-r--r--indra/newview/skins/steam/xui/tr/strings.xml5025
-rw-r--r--indra/newview/skins/steam/xui/zh/strings.xml4454
-rw-r--r--indra/newview/tests/lldir_stub.cpp4
-rw-r--r--indra/newview/tests/lltranslate_test.cpp7
-rw-r--r--[-rwxr-xr-x]indra/newview/tests/llviewerassetstats_test.cpp0
-rw-r--r--indra/newview/viewer_manifest.py271
218 files changed, 7614 insertions, 60891 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 0031362210..0197ac794f 100755..100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -18,6 +18,7 @@ include(JsonCpp)
include(LLAudio)
include(LLCharacter)
include(LLCommon)
+include(LLCoreHttp)
include(LLImage)
include(LLImageJ2COJ)
include(LLInventory)
@@ -57,6 +58,7 @@ include_directories(
${LLAUDIO_INCLUDE_DIRS}
${LLCHARACTER_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
+ ${LLCOREHTTP_INCLUDE_DIRS}
${LLPHYSICS_INCLUDE_DIRS}
${FMOD_INCLUDE_DIR}
${LLIMAGE_INCLUDE_DIRS}
@@ -97,6 +99,7 @@ set(viewer_SOURCE_FILES
llagentwearables.cpp
llagentwearablesfetch.cpp
llanimstatelabels.cpp
+ llappcorehttp.cpp
llappearancemgr.cpp
llappviewer.cpp
llappviewerlistener.cpp
@@ -333,7 +336,7 @@ set(viewer_SOURCE_FILES
llmarketplacenotifications.cpp
llmediactrl.cpp
llmediadataclient.cpp
- llmemoryview.cpp
+ llmenuoptionpathfindingrebakenavmesh.cpp
llmeshrepository.cpp
llmimetypes.cpp
llmorphview.cpp
@@ -398,7 +401,6 @@ set(viewer_SOURCE_FILES
llpanelonlinestatus.cpp
llpaneloutfitedit.cpp
llpaneloutfitsinventory.cpp
- llpanelpathfindingrebakenavmesh.cpp
llpanelpeople.cpp
llpanelpeoplemenus.cpp
llpanelpermissions.cpp
@@ -672,6 +674,7 @@ set(viewer_HEADER_FILES
llagentwearables.h
llagentwearablesfetch.h
llanimstatelabels.h
+ llappcorehttp.h
llappearance.h
llappearancemgr.h
llappviewer.h
@@ -909,7 +912,7 @@ set(viewer_HEADER_FILES
llmarketplacenotifications.h
llmediactrl.h
llmediadataclient.h
- llmemoryview.h
+ llmenuoptionpathfindingrebakenavmesh.h
llmeshrepository.h
llmimetypes.h
llmorphview.h
@@ -968,7 +971,6 @@ set(viewer_HEADER_FILES
llpanelonlinestatus.h
llpaneloutfitedit.h
llpaneloutfitsinventory.h
- llpanelpathfindingrebakenavmesh.h
llpanelpeople.h
llpanelpeoplemenus.h
llpanelpermissions.h
@@ -1564,9 +1566,10 @@ set(PACKAGE ON CACHE BOOL
if (WINDOWS)
set_target_properties(${VIEWER_BINARY_NAME}
PROPERTIES
- LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS ${TCMALLOC_LINK_FLAGS}"
- LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\" /INCREMENTAL:NO"
- LINK_FLAGS_RELEASE "/FORCE:MULTIPLE /MAP\"secondlife-bin.MAP\" /OPT:REF"
+ # *TODO -reenable this once we get server usage sorted out
+ LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS ${TCMALLOC_LINK_FLAGS} /LARGEADDRESSAWARE"
+ LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\" /INCREMENTAL:NO /LARGEADDRESSAWARE"
+ LINK_FLAGS_RELEASE "/FORCE:MULTIPLE /MAP\"secondlife-bin.MAP\" /OPT:REF /LARGEADDRESSAWARE"
)
if(USE_PRECOMPILED_HEADERS)
set_target_properties(
@@ -1811,6 +1814,7 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${LLXML_LIBRARIES}
${LSCRIPT_LIBRARIES}
${LLMATH_LIBRARIES}
+ ${LLCOREHTTP_LIBRARIES}
${LLCOMMON_LIBRARIES}
${NDOF_LIBRARY}
${HUNSPELL_LIBRARY}
@@ -1992,8 +1996,9 @@ if (INSTALL)
endif (INSTALL)
if (PACKAGE)
+ set(SYMBOL_SEARCH_DIRS "")
if (WINDOWS)
- set(VIEWER_DIST_DIR "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}")
+ list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}")
set(VIEWER_SYMBOL_FILE "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/secondlife-symbols-windows.tar.bz2")
# slplugin.exe failing symbols dump - need to debug, might have to do with updated version of google breakpad
# set(VIEWER_EXE_GLOBS "${VIEWER_BINARY_NAME}${CMAKE_EXECUTABLE_SUFFIX} slplugin.exe")
@@ -2002,13 +2007,20 @@ if (PACKAGE)
set(VIEWER_COPY_MANIFEST copy_w_viewer_manifest)
endif (WINDOWS)
if (DARWIN)
- set(VIEWER_DIST_DIR "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${product}.app")
+ list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}")
+ # *TODO: Generate these search dirs in the cmake files related to each binary.
+ list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_BINARY_DIR}/llplugin/slplugin/${CMAKE_CFG_INTDIR}")
+ list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_BINARY_DIR}/mac_crash_logger/${CMAKE_CFG_INTDIR}")
+ list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_BINARY_DIR}/mac_updater/${CMAKE_CFG_INTDIR}")
+ list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_BINARY_DIR}/media_plugins/gstreamer010/${CMAKE_CFG_INTDIR}")
+ list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_BINARY_DIR}/media_plugins/quicktime/${CMAKE_CFG_INTDIR}")
+ list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_BINARY_DIR}/media_plugins/webkit/${CMAKE_CFG_INTDIR}")
set(VIEWER_SYMBOL_FILE "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/secondlife-symbols-darwin.tar.bz2")
- set(VIEWER_EXE_GLOBS "'Second Life' SLPlugin")
+ set(VIEWER_EXE_GLOBS "'Second Life' SLPlugin mac-updater mac-crash-logger")
set(VIEWER_LIB_GLOB "*.dylib")
endif (DARWIN)
if (LINUX)
- set(VIEWER_DIST_DIR "${CMAKE_CURRENT_BINARY_DIR}/packaged")
+ list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_CURRENT_BINARY_DIR}/packaged")
set(VIEWER_SYMBOL_FILE "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/secondlife-symbols-linux.tar.bz2")
set(VIEWER_EXE_GLOBS "do-not-directly-run-secondlife-bin SLPlugin")
set(VIEWER_LIB_GLOB "*${CMAKE_SHARED_MODULE_SUFFIX}*")
@@ -2028,7 +2040,7 @@ if (PACKAGE)
ARGS
"${CMAKE_CURRENT_SOURCE_DIR}/generate_breakpad_symbols.py"
"${LLBUILD_CONFIG}"
- "${VIEWER_DIST_DIR}"
+ "${SYMBOL_SEARCH_DIRS}"
"${VIEWER_EXE_GLOBS}"
"${VIEWER_LIB_GLOB}"
"${AUTOBUILD_INSTALL_DIR}/bin/dump_syms"
@@ -2065,6 +2077,12 @@ if (LL_TESTS)
LL_TEST_ADDITIONAL_LIBRARIES "${JSONCPP_LIBRARIES}"
)
+ set_source_files_properties(
+ lllogininstance.cpp
+ PROPERTIES
+ LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}"
+ )
+
##################################################
# DISABLING PRECOMPILED HEADERS USAGE FOR TESTS
##################################################
diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml
index 64122bbb6c..92a241857e 100755..100644
--- a/indra/newview/app_settings/logcontrol.xml
+++ b/indra/newview/app_settings/logcontrol.xml
@@ -48,6 +48,6 @@
-->
</array>
</map>
- </array>
+ </array>
</map>
</llsd>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 5e42fc29f7..557a698d6d 100755..100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -4051,17 +4051,6 @@
<key>Value</key>
<integer>305</integer>
</map>
- <key>HelpUseLocal</key>
- <map>
- <key>Comment</key>
- <string>If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>HelpURLFormat</key>
<map>
<key>Comment</key>
@@ -5179,7 +5168,7 @@
<key>Comment</key>
<string>Center the focal point of the minimap.</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
@@ -5766,7 +5755,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>MemoryPrivatePoolSize</key>
<map>
@@ -10789,6 +10778,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TextureFetchConcurrency</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of HTTP connections used for texture fetches</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>TextureFetchDebuggerEnabled</key>
<map>
<key>Comment</key>
@@ -12373,6 +12373,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>sourceid</key>
+ <map>
+ <key>Comment</key>
+ <string>Identify referring agency to Linden web servers</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
<key>SpeakerParticipantDefaultOrder</key>
<map>
<key>Comment</key>
@@ -14059,5 +14070,17 @@
<real>1.0</real>
</array>
</map>
+
+ <key>SimulateFBOFailure</key>
+ <map>
+ <key>Comment</key>
+ <string>[DEBUG] Make allocateScreenBuffer return false. Used to test error handling.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
</map>
</llsd>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
index e02a7b405b..2cef8f2a5d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
@@ -2093,7 +2093,6 @@ uniform sampler2D diffuseMap;
uniform vec2 rcp_screen_res;
uniform vec4 rcp_frame_opt;
uniform vec4 rcp_frame_opt2;
-uniform vec2 screen_res;
VARYING vec2 vary_fragcoord;
VARYING vec2 vary_tc;
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index eeb632acaf..4030324ecb 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -1,4 +1,4 @@
-version 32
+version 33
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -97,10 +97,10 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
RenderFSAASamples 1 0
@@ -129,16 +129,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// Mid Graphics Settings
+// Medium Low Graphics Settings
//
-list Mid
+list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
@@ -159,16 +159,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// High Graphics Settings (purty)
+// Medium Graphics Settings (standard)
//
-list High
+list Mid
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
@@ -189,12 +189,103 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// Medium High Graphics Settings (deferred enabled)
+//
+list MidHigh
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Graphics Settings (deferred + SSAO)
+//
+list High
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Ultra Graphics Settings (deferred + SSAO + shadows)
+//
+list HighUltra
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
+WLSkyDetail 1 48
RenderFSAASamples 1 2
+
//
// Ultra graphics (REALLY PURTY!)
//
@@ -230,6 +321,9 @@ RenderFSAASamples 1 2
//
list Unknown
RenderVBOEnable 1 0
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
//
// Class 0 Hardware (just old)
@@ -244,18 +338,30 @@ list Class1
RenderVBOEnable 1 1
//
-// Class 2 Hardware (make it purty)
+// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
//
-// Class 3 Hardware (make it purty)
+// Class 3 Hardware
//
list Class3
RenderVBOEnable 1 1
//
+// Class 4 Hardware
+//
+list Class4
+RenderVBOEnable 1 1
+
+//
+// Class 5 Hardware
+//
+list Class5
+RenderVBOEnable 1 1
+
+//
// VRAM > 512MB
//
list VRAMGT512
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index 3a0e7e3697..6d5284c602 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -1,4 +1,4 @@
-version 27
+version 28
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -94,10 +94,10 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
RenderFSAASamples 1 0
//
@@ -125,16 +125,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// Mid Graphics Settings
+// Medium Low Graphics Settings
//
-list Mid
+list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
@@ -143,9 +143,9 @@ RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
-RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
+RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
@@ -155,16 +155,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// High Graphics Settings (purty)
+// Medium Graphics Settings (standard)
//
-list High
+list Mid
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
@@ -173,9 +173,9 @@ RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLocalLights 1 1
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
+RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@@ -185,10 +185,100 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// Medium High Graphics Settings (deferred enabled)
+//
+list MidHigh
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Graphics Settings (deferred + SSAO)
+//
+list High
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Ultra Graphics Settings (deferred + SSAO + shadows)
+//
+list HighUltra
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
+WLSkyDetail 1 48
RenderFSAASamples 1 2
//
@@ -226,6 +316,9 @@ RenderFSAASamples 1 2
//
list Unknown
RenderVBOEnable 1 0
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
//
// Class 0 Hardware (just old)
@@ -240,18 +333,30 @@ list Class1
RenderVBOEnable 1 1
//
-// Class 2 Hardware (make it purty)
+// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
//
-// Class 3 Hardware (make it purty)
+// Class 3 Hardware
//
list Class3
RenderVBOEnable 1 1
//
+// Class 4 Hardware
+//
+list Class4
+RenderVBOEnable 1 1
+
+//
+// Class 5 Hardware
+//
+list Class5
+RenderVBOEnable 1 1
+
+//
// VRAM > 512MB
//
list VRAMGT512
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 96362ff4bb..1c0d45c11b 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 32
+version 35
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -96,10 +96,10 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
RenderFSAASamples 1 0
//
@@ -127,16 +127,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// Mid Graphics Settings
+// Medium Low Graphics Settings
//
-list Mid
+list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
@@ -145,9 +145,9 @@ RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
-RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
+RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
@@ -157,16 +157,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// High Graphics Settings (purty)
+// Medium Graphics Settings (standard)
//
-list High
+list Mid
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
@@ -175,9 +175,9 @@ RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLocalLights 1 1
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
+RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@@ -187,12 +187,103 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// Medium High Graphics Settings (deferred enabled)
+//
+list MidHigh
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Graphics Settings (deferred + SSAO)
+//
+list High
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Ultra Graphics Settings (deferred + SSAO + shadows)
+//
+list HighUltra
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
+WLSkyDetail 1 48
RenderFSAASamples 1 2
+
//
// Ultra graphics (REALLY PURTY!)
//
@@ -242,16 +333,27 @@ list Class1
RenderVBOEnable 1 1
//
-// Class 2 Hardware (make it purty)
+// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
//
-// Class 3 Hardware (make it purty)
+// Class 3 Hardware
//
list Class3
RenderVBOEnable 1 1
+//
+// Class 4 Hardware
+//
+list Class4
+RenderVBOEnable 1 1
+
+//
+// Class 5 Hardware
+//
+list Class5
+RenderVBOEnable 1 1
//
// No Pixel Shaders available
diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt
index a945f7a693..68e09d010e 100644
--- a/indra/newview/featuretable_xp.txt
+++ b/indra/newview/featuretable_xp.txt
@@ -1,4 +1,4 @@
-version 31
+version 32
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -63,9 +63,9 @@ Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 1.0
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
WatchdogDisabled 1 1
RenderUseStreamVBO 1 1
RenderFSAASamples 1 16
@@ -96,10 +96,10 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
RenderFSAASamples 1 0
//
@@ -127,16 +127,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// Mid Graphics Settings
+// Medium Low Graphics Settings
//
-list Mid
+list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
@@ -145,9 +145,9 @@ RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
-RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
+RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
@@ -157,16 +157,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
+WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// High Graphics Settings (purty)
+// Medium Graphics Settings (standard)
//
-list High
+list Mid
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
@@ -175,9 +175,9 @@ RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLocalLights 1 1
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
+RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@@ -187,10 +187,100 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
-WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// Medium High Graphics Settings (deferred enabled)
+//
+list MidHigh
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Graphics Settings (deferred + SSAO)
+//
+list High
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Ultra Graphics Settings (deferred + SSAO + shadows)
+//
+list HighUltra
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
+WLSkyDetail 1 48
RenderFSAASamples 1 2
//
@@ -242,18 +332,30 @@ list Class1
RenderVBOEnable 1 1
//
-// Class 2 Hardware (make it purty)
+// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
//
-// Class 3 Hardware (make it purty)
+// Class 3 Hardware
//
list Class3
RenderVBOEnable 1 1
//
+// Class 4 Hardware (deferred + SSAO)
+//
+list Class4
+RenderVBOEnable 1 1
+
+//
+// Class 5 Hardware
+//
+list Class5
+RenderVBOEnable 1 1
+
+//
// VRAM > 512MB
//
list VRAMGT512
diff --git a/indra/newview/generate_breakpad_symbols.py b/indra/newview/generate_breakpad_symbols.py
index 5ebec1563e..4181e4ebb3 100644
--- a/indra/newview/generate_breakpad_symbols.py
+++ b/indra/newview/generate_breakpad_symbols.py
@@ -39,17 +39,20 @@ import shlex
import subprocess
import tarfile
import StringIO
+import pprint
+
+DEBUG=False
def usage():
- print >>sys.stderr, "usage: %s viewer_dir viewer_exes libs_suffix dump_syms_tool viewer_symbol_file" % sys.argv[0]
+ print >>sys.stderr, "usage: %s search_dirs viewer_exes libs_suffix dump_syms_tool viewer_symbol_file" % sys.argv[0]
class MissingModuleError(Exception):
def __init__(self, modules):
Exception.__init__(self, "Failed to find required modules: %r" % modules)
self.modules = modules
-def main(configuration, viewer_dir, viewer_exes, libs_suffix, dump_syms_tool, viewer_symbol_file):
- print "generate_breakpad_symbols run with args: %s" % str((configuration, viewer_dir, viewer_exes, libs_suffix, dump_syms_tool, viewer_symbol_file))
+def main(configuration, search_dirs, viewer_exes, libs_suffix, dump_syms_tool, viewer_symbol_file):
+ print "generate_breakpad_symbols run with args: %s" % str((configuration, search_dirs, viewer_exes, libs_suffix, dump_syms_tool, viewer_symbol_file))
if not re.match("release", configuration, re.IGNORECASE):
print "skipping breakpad symbol generation for non-release build."
@@ -67,21 +70,49 @@ def main(configuration, viewer_dir, viewer_exes, libs_suffix, dump_syms_tool, vi
return True
return fnmatch.fnmatch(f, libs_suffix)
+ search_dirs = search_dirs.split(";")
+
def list_files():
- for (dirname, subdirs, filenames) in os.walk(viewer_dir):
- #print "scanning '%s' for modules..." % dirname
- for f in itertools.ifilter(matches, filenames):
- yield os.path.join(dirname, f)
+ for search_dir in search_dirs:
+ for (dirname, subdirs, filenames) in os.walk(search_dir):
+ if DEBUG:
+ print "scanning '%s' for modules..." % dirname
+ for f in itertools.ifilter(matches, filenames):
+ yield os.path.join(dirname, f)
def dump_module(m):
print "dumping module '%s' with '%s'..." % (m, dump_syms_tool)
- child = subprocess.Popen([dump_syms_tool, m] , stdout=subprocess.PIPE)
+ dsym_full_path = m
+ child = subprocess.Popen([dump_syms_tool, dsym_full_path] , stdout=subprocess.PIPE)
out, err = child.communicate()
return (m,child.returncode, out, err)
- out = tarfile.open(viewer_symbol_file, 'w:bz2')
+
+ modules = {}
+
+ for m in list_files():
+ if DEBUG:
+ print "examining module '%s' ... " % m,
+ filename=os.path.basename(m)
+ if -1 != m.find("DWARF"):
+ # Just use this module; it has the symbols we want.
+ modules[filename] = m
+ if DEBUG:
+ print "found dSYM entry"
+ elif filename not in modules:
+ # Only use this if we don't already have a (possibly better) entry.
+ modules[filename] = m
+ if DEBUG:
+ print "found new entry"
+ elif DEBUG:
+ print "ignoring entry"
+
+
+ print "Found these following modules:"
+ pprint.pprint( modules )
- for (filename,status,symbols,err) in itertools.imap(dump_module, list_files()):
+ out = tarfile.open(viewer_symbol_file, 'w:bz2')
+ for (filename,status,symbols,err) in itertools.imap(dump_module, modules.values()):
if status == 0:
module_line = symbols[:symbols.index('\n')]
module_line = module_line.split()
diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt
index 777d54a5c3..4c39014c8b 100644
--- a/indra/newview/gpu_table.txt
+++ b/indra/newview/gpu_table.txt
@@ -17,520 +17,582 @@
//
// Format:
// Fields are separated by one or more tab (not space) characters
-// <recognizer name> <regular expression> <class> <supported>
+// <recognizer name> <regular expression> <class> <supported> <stats based> <expected OpenGL version>
//
// Class Numbers:
// 0 - Defaults to low graphics settings. No shaders on by default
// 1 - Defaults to mid graphics settings. Basic shaders on by default
// 2 - Defaults to high graphics settings. Atmospherics on by default.
-// 3 - Same as class 2 for now.
+// 3 - Same as 2, but with lighting and shadows enabled.
+// 4 - Same as 3, but with ambient occlusion enabled.
+// 5 - Same as 4, but with shadows set to "Sun/Moon+Projectors."
//
// Supported Number:
// 0 - We claim to not support this card.
// 1 - We claim to support this card.
//
-3Dfx .*3Dfx.* 0 0
-3Dlabs .*3Dlabs.* 0 0
-ATI 3D-Analyze .*ATI.*3D-Analyze.* 0 0
-ATI All-in-Wonder 7500 .*ATI.*All-in-Wonder 75.* 0 1
-ATI All-in-Wonder 8500 .*ATI.*All-in-Wonder 85.* 0 1
-ATI All-in-Wonder 9200 .*ATI.*All-in-Wonder 92.* 0 1
-ATI All-in-Wonder 9xxx .*ATI.*All-in-Wonder 9.* 1 1
-ATI All-in-Wonder HD .*ATI.*All-in-Wonder HD.* 1 1
-ATI All-in-Wonder X600 .*ATI.*All-in-Wonder X6.* 1 1
-ATI All-in-Wonder X800 .*ATI.*All-in-Wonder X8.* 2 1
-ATI All-in-Wonder X1800 .*ATI.*All-in-Wonder X18.* 3 1
-ATI All-in-Wonder X1900 .*ATI.*All-in-Wonder X19.* 3 1
-ATI All-in-Wonder PCI-E .*ATI.*All-in-Wonder.*PCI-E.* 1 1
-ATI All-in-Wonder Radeon .*ATI.*All-in-Wonder Radeon.* 0 1
-ATI ASUS ARES .*ATI.*ASUS.*ARES.* 3 1
-ATI ASUS A9xxx .*ATI.*ASUS.*A9.* 1 1
-ATI ASUS AH24xx .*ATI.*ASUS.*AH24.* 1 1
-ATI ASUS AH26xx .*ATI.*ASUS.*AH26.* 3 1
-ATI ASUS AH34xx .*ATI.*ASUS.*AH34.* 1 1
-ATI ASUS AH36xx .*ATI.*ASUS.*AH36.* 3 1
-ATI ASUS AH46xx .*ATI.*ASUS.*AH46.* 3 1
-ATI ASUS AX3xx .*ATI.*ASUS.*AX3.* 1 1
-ATI ASUS AX5xx .*ATI.*ASUS.*AX5.* 1 1
-ATI ASUS AX8xx .*ATI.*ASUS.*AX8.* 2 1
-ATI ASUS EAH24xx .*ATI.*ASUS.*EAH24.* 2 1
-ATI ASUS EAH26xx .*ATI.*ASUS.*EAH26.* 3 1
-ATI ASUS EAH29xx .*ATI.*ASUS.*EAH29.* 3 1
-ATI ASUS EAH34xx .*ATI.*ASUS.*EAH34.* 1 1
-ATI ASUS EAH36xx .*ATI.*ASUS.*EAH36.* 3 1
-ATI ASUS EAH38xx .*ATI.*ASUS.*EAH38.* 3 1
-ATI ASUS EAH43xx .*ATI.*ASUS.*EAH43.* 1 1
-ATI ASUS EAH45xx .*ATI.*ASUS.*EAH45.* 1 1
-ATI ASUS EAH48xx .*ATI.*ASUS.*EAH48.* 3 1
-ATI ASUS EAH57xx .*ATI.*ASUS.*EAH57.* 3 1
-ATI ASUS EAH58xx .*ATI.*ASUS.*EAH58.* 3 1
-ATI ASUS EAH6xxx .*ATI.*ASUS.*EAH6.* 3 1
-ATI ASUS Radeon X1xxx .*ATI.*ASUS.*X1.* 3 1
-ATI Radeon X7xx .*ATI.*ASUS.*X7.* 1 1
-ATI Radeon X19xx .*ATI.*(Radeon|Diamond) X19.* ?.* 3 1
-ATI Radeon X18xx .*ATI.*(Radeon|Diamond) X18.* ?.* 3 1
-ATI Radeon X17xx .*ATI.*(Radeon|Diamond) X17.* ?.* 2 1
-ATI Radeon X16xx .*ATI.*(Radeon|Diamond) X16.* ?.* 2 1
-ATI Radeon X15xx .*ATI.*(Radeon|Diamond) X15.* ?.* 2 1
-ATI Radeon X13xx .*ATI.*(Radeon|Diamond) X13.* ?.* 1 1
-ATI Radeon X1xxx .*ATI.*(Radeon|Diamond) X1.. ?.* 1 1
-ATI Radeon X2xxx .*ATI.*(Radeon|Diamond) X2.. ?.* 1 1
-ATI Display Adapter .*ATI.*display adapter.* 0 1
-ATI FireGL 5200 .*ATI.*FireGL V52.* 0 1
-ATI FireGL 5xxx .*ATI.*FireGL V5.* 1 1
-ATI FireGL .*ATI.*Fire.*GL.* 0 1
-ATI FirePro M3900 .*ATI.*FirePro.*M39.* 2 1
-ATI FirePro M5800 .*ATI.*FirePro.*M58.* 3 1
-ATI FirePro M7740 .*ATI.*FirePro.*M77.* 3 1
-ATI FirePro M7820 .*ATI.*FirePro.*M78.* 3 1
-ATI FireMV .*ATI.*FireMV.* 0 1
-ATI Geforce 9500 GT .*ATI.*Geforce 9500 *GT.* 2 1
-ATI Geforce 9600 GT .*ATI.*Geforce 9600 *GT.* 2 1
-ATI Geforce 9800 GT .*ATI.*Geforce 9800 *GT.* 2 1
-ATI Generic .*ATI.*Generic.* 0 0
-ATI Hercules 9800 .*ATI.*Hercules.*9800.* 1 1
-ATI IGP 340M .*ATI.*IGP.*340M.* 0 0
-ATI M52 .*ATI.*M52.* 1 1
-ATI M54 .*ATI.*M54.* 1 1
-ATI M56 .*ATI.*M56.* 1 1
-ATI M71 .*ATI.*M71.* 1 1
-ATI M72 .*ATI.*M72.* 1 1
-ATI M76 .*ATI.*M76.* 3 1
-ATI Radeon HD 64xx .*ATI.*AMD Radeon.* HD [67]4..[MG] 3 1
-ATI Radeon HD 65xx .*ATI.*AMD Radeon.* HD [67]5..[MG] 3 1
-ATI Radeon HD 66xx .*ATI.*AMD Radeon.* HD [67]6..[MG] 3 1
-ATI Mobility Radeon 4100 .*ATI.*Mobility.*41.. 1 1
-ATI Mobility Radeon 7xxx .*ATI.*Mobility.*Radeon 7.* 0 1
-ATI Mobility Radeon 8xxx .*ATI.*Mobility.*Radeon 8.* 0 1
-ATI Mobility Radeon 9800 .*ATI.*Mobility.*98.* 1 1
-ATI Mobility Radeon 9700 .*ATI.*Mobility.*97.* 1 1
-ATI Mobility Radeon 9600 .*ATI.*Mobility.*96.* 0 1
-ATI Mobility Radeon HD 530v .*ATI.*Mobility.*HD *530v.* 1 1
-ATI Mobility Radeon HD 540v .*ATI.*Mobility.*HD *540v.* 2 1
-ATI Mobility Radeon HD 545v .*ATI.*Mobility.*HD *545v.* 2 1
-ATI Mobility Radeon HD 550v .*ATI.*Mobility.*HD *550v.* 2 1
-ATI Mobility Radeon HD 560v .*ATI.*Mobility.*HD *560v.* 2 1
-ATI Mobility Radeon HD 565v .*ATI.*Mobility.*HD *565v.* 2 1
-ATI Mobility Radeon HD 2300 .*ATI.*Mobility.*HD *23.* 2 1
-ATI Mobility Radeon HD 2400 .*ATI.*Mobility.*HD *24.* 2 1
-ATI Mobility Radeon HD 2600 .*ATI.*Mobility.*HD *26.* 3 1
-ATI Mobility Radeon HD 2700 .*ATI.*Mobility.*HD *27.* 3 1
-ATI Mobility Radeon HD 3100 .*ATI.*Mobility.*HD *31.* 0 1
-ATI Mobility Radeon HD 3200 .*ATI.*Mobility.*HD *32.* 0 1
-ATI Mobility Radeon HD 3400 .*ATI.*Mobility.*HD *34.* 2 1
-ATI Mobility Radeon HD 3600 .*ATI.*Mobility.*HD *36.* 3 1
-ATI Mobility Radeon HD 3800 .*ATI.*Mobility.*HD *38.* 3 1
-ATI Mobility Radeon HD 4200 .*ATI.*Mobility.*HD *42.* 2 1
-ATI Mobility Radeon HD 4300 .*ATI.*Mobility.*HD *43.* 2 1
-ATI Mobility Radeon HD 4500 .*ATI.*Mobility.*HD *45.* 3 1
-ATI Mobility Radeon HD 4600 .*ATI.*Mobility.*HD *46.* 3 1
-ATI Mobility Radeon HD 4800 .*ATI.*Mobility.*HD *48.* 3 1
-ATI Mobility Radeon HD 5100 .*ATI.*Mobility.*HD *51.* 3 1
-ATI Mobility Radeon HD 5300 .*ATI.*Mobility.*HD *53.* 3 1
-ATI Mobility Radeon HD 5400 .*ATI.*Mobility.*HD *54.* 3 1
-ATI Mobility Radeon HD 5500 .*ATI.*Mobility.*HD *55.* 3 1
-ATI Mobility Radeon HD 5600 .*ATI.*Mobility.*HD *56.* 3 1
-ATI Mobility Radeon HD 5700 .*ATI.*Mobility.*HD *57.* 3 1
-ATI Mobility Radeon HD 6200 .*ATI.*Mobility.*HD *62.* 3 1
-ATI Mobility Radeon HD 6300 .*ATI.*Mobility.*HD *63.* 3 1
-ATI Mobility Radeon HD 6400M .*ATI.*Mobility.*HD *64.* 3 1
-ATI Mobility Radeon HD 6500M .*ATI.*Mobility.*HD *65.* 3 1
-ATI Mobility Radeon HD 6600M .*ATI.*Mobility.*HD *66.* 3 1
-ATI Mobility Radeon HD 6700M .*ATI.*Mobility.*HD *67.* 3 1
-ATI Mobility Radeon HD 6800M .*ATI.*Mobility.*HD *68.* 3 1
-ATI Mobility Radeon HD 6900M .*ATI.*Mobility.*HD *69.* 3 1
-ATI Radeon HD 2300 .*ATI.*Radeon HD *23.. 2 1
-ATI Radeon HD 2400 .*ATI.*Radeon HD *24.. 2 1
-ATI Radeon HD 2600 .*ATI.*Radeon HD *26.. 2 1
-ATI Radeon HD 2900 .*ATI.*Radeon HD *29.. 3 1
-ATI Radeon HD 3000 .*ATI.*Radeon HD *30.. 0 1
-ATI Radeon HD 3100 .*ATI.*Radeon HD *31.. 1 1
-ATI Radeon HD 3200 .*ATI.*Radeon HD *32.. 1 1
-ATI Radeon HD 3300 .*ATI.*Radeon HD *33.. 2 1
-ATI Radeon HD 3400 .*ATI.*Radeon HD *34.. 2 1
-ATI Radeon HD 3500 .*ATI.*Radeon HD *35.. 2 1
-ATI Radeon HD 3600 .*ATI.*Radeon HD *36.. 3 1
-ATI Radeon HD 3700 .*ATI.*Radeon HD *37.. 3 1
-ATI Radeon HD 3800 .*ATI.*Radeon HD *38.. 3 1
-ATI Radeon HD 4100 .*ATI.*Radeon HD *41.. 1 1
-ATI Radeon HD 4200 .*ATI.*Radeon HD *42.. 1 1
-ATI Radeon HD 4300 .*ATI.*Radeon HD *43.. 2 1
-ATI Radeon HD 4400 .*ATI.*Radeon HD *44.. 2 1
-ATI Radeon HD 4500 .*ATI.*Radeon HD *45.. 3 1
-ATI Radeon HD 4600 .*ATI.*Radeon HD *46.. 3 1
-ATI Radeon HD 4700 .*ATI.*Radeon HD *47.. 3 1
-ATI Radeon HD 4800 .*ATI.*Radeon HD *48.. 3 1
-ATI Radeon HD 5400 .*ATI.*Radeon HD *54.. 3 1
-ATI Radeon HD 5500 .*ATI.*Radeon HD *55.. 3 1
-ATI Radeon HD 5600 .*ATI.*Radeon HD *56.. 3 1
-ATI Radeon HD 5700 .*ATI.*Radeon HD *57.. 3 1
-ATI Radeon HD 5800 .*ATI.*Radeon HD *58.. 3 1
-ATI Radeon HD 5900 .*ATI.*Radeon HD *59.. 3 1
-ATI Radeon HD 6200 .*ATI.*Radeon HD *62.. 3 1
-ATI Radeon HD 6300 .*ATI.*Radeon HD *63.. 3 1
-ATI Radeon HD 6400 .*ATI.*Radeon HD *64.. 3 1
-ATI Radeon HD 6500 .*ATI.*Radeon HD *65.. 3 1
-ATI Radeon HD 6600 .*ATI.*Radeon HD *66.. 3 1
-ATI Radeon HD 6700 .*ATI.*Radeon HD *67.. 3 1
-ATI Radeon HD 6800 .*ATI.*Radeon HD *68.. 3 1
-ATI Radeon HD 6900 .*ATI.*Radeon HD *69.. 3 1
-ATI Radeon OpenGL .*ATI.*Radeon OpenGL.* 0 0
-ATI Radeon 2100 .*ATI.*Radeon 21.. 0 1
-ATI Radeon 3000 .*ATI.*Radeon 30.. 0 1
-ATI Radeon 3100 .*ATI.*Radeon 31.. 1 1
-ATI Radeon 5xxx .*ATI.*Radeon 5... 3 1
-ATI Radeon 7xxx .*ATI.*Radeon 7... 0 1
-ATI Radeon 8xxx .*ATI.*Radeon 8... 0 1
-ATI Radeon 9000 .*ATI.*Radeon 90.. 0 1
-ATI Radeon 9100 .*ATI.*Radeon 91.. 0 1
-ATI Radeon 9200 .*ATI.*Radeon 92.. 0 1
-ATI Radeon 9500 .*ATI.*Radeon 95.. 0 1
-ATI Radeon 9600 .*ATI.*Radeon 96.. 0 1
-ATI Radeon 9700 .*ATI.*Radeon 97.. 1 1
-ATI Radeon 9800 .*ATI.*Radeon 98.. 1 1
-ATI Radeon RV250 .*ATI.*RV250.* 0 1
-ATI Radeon RV600 .*ATI.*RV6.* 1 1
-ATI Radeon RX700 .*ATI.*RX70.* 1 1
-ATI Radeon RX800 .*ATI.*Radeon *RX80.* 2 1
-ATI RS880M .*ATI.*RS880M 1 1
-ATI Radeon RX9550 .*ATI.*RX9550.* 1 1
-ATI Radeon VE .*ATI.*Radeon.*VE.* 0 0
-ATI Radeon X300 .*ATI.*Radeon *X3.* 0 1
-ATI Radeon X400 .*ATI.*Radeon ?X4.* 0 1
-ATI Radeon X500 .*ATI.*Radeon ?X5.* 0 1
-ATI Radeon X600 .*ATI.*Radeon ?X6.* 1 1
-ATI Radeon X700 .*ATI.*Radeon ?X7.* 1 1
-ATI Radeon X800 .*ATI.*Radeon ?X8.* 2 1
-ATI Radeon X900 .*ATI.*Radeon ?X9.* 2 1
-ATI Radeon Xpress .*ATI.*Radeon Xpress.* 0 1
-ATI Rage 128 .*ATI.*Rage 128.* 0 1
-ATI R300 (9700) .*R300.* 1 1
-ATI R350 (9800) .*R350.* 1 1
-ATI R580 (X1900) .*R580.* 3 1
-ATI RC410 (Xpress 200) .*RC410.* 0 0
-ATI RS48x (Xpress 200x) .*RS48.* 0 0
-ATI RS600 (Xpress 3200) .*RS600.* 0 0
-ATI RV350 (9600) .*RV350.* 0 1
-ATI RV370 (X300) .*RV370.* 0 1
-ATI RV410 (X700) .*RV410.* 1 1
-ATI RV515 .*RV515.* 1 1
-ATI RV570 (X1900 GT/PRO) .*RV570.* 3 1
-ATI RV380 .*RV380.* 0 1
-ATI RV530 .*RV530.* 1 1
-ATI RX480 (Xpress 200P) .*RX480.* 0 1
-ATI RX700 .*RX700.* 1 1
-AMD ANTILLES (HD 6990) .*(AMD|ATI).*Antilles.* 3 1
-AMD BARTS (HD 6800) .*(AMD|ATI).*Barts.* 3 1
-AMD CAICOS (HD 6400) .*(AMD|ATI).*Caicos.* 3 1
-AMD CAYMAN (HD 6900) .*(AMD|ATI).*(Cayman|CAYMAM).* 3 1
-AMD CEDAR (HD 5450) .*(AMD|ATI).*Cedar.* 2 1
-AMD CYPRESS (HD 5800) .*(AMD|ATI).*Cypress.* 3 1
-AMD HEMLOCK (HD 5970) .*(AMD|ATI).*Hemlock.* 3 1
-AMD JUNIPER (HD 5700) .*(AMD|ATI).*Juniper.* 3 1
-AMD PARK .*(AMD|ATI).*Park.* 3 1
-AMD REDWOOD (HD 5500/5600) .*(AMD|ATI).*Redwood.* 3 1
-AMD TURKS (HD 6500/6600) .*(AMD|ATI).*Turks.* 3 1
-AMD RS780 (HD 3200) .*RS780.* 0 1
-AMD RS880 (HD 4200) .*RS880.* 1 1
-AMD RV610 (HD 2400) .*RV610.* 1 1
-AMD RV620 (HD 3400) .*RV620.* 1 1
-AMD RV630 (HD 2600) .*RV630.* 2 1
-AMD RV635 (HD 3600) .*RV635.* 3 1
-AMD RV670 (HD 3800) .*RV670.* 3 1
-AMD R680 (HD 3870 X2) .*R680.* 3 1
-AMD R700 (HD 4800 X2) .*R700.* 3 1
-AMD RV710 (HD 4300) .*RV710.* 1 1
-AMD RV730 (HD 4600) .*RV730.* 3 1
-AMD RV740 (HD 4700) .*RV740.* 3 1
-AMD RV770 (HD 4800) .*RV770.* 3 1
-AMD RV790 (HD 4800) .*RV790.* 3 1
-ATI 760G/Radeon 3000 .*ATI.*AMD 760G.* 1 1
-ATI 780L/Radeon 3000 .*ATI.*AMD 780L.* 1 1
-ATI Radeon DDR .*ATI.*Radeon ?DDR.* 0 1
-ATI FirePro 2000 .*ATI.*FirePro 2.* 1 1
-ATI FirePro 3000 .*ATI.*FirePro V3.* 1 1
-ATI FirePro 4000 .*ATI.*FirePro V4.* 2 1
-ATI FirePro 5000 .*ATI.*FirePro V5.* 3 1
-ATI FirePro 7000 .*ATI.*FirePro V7.* 3 1
-ATI FirePro M .*ATI.*FirePro M.* 3 1
-ATI Technologies .*ATI *Technologies.* 0 1
-// This entry is last to work around the "R300" driver problem.
-ATI R300 (9700) .*R300.* 1 1
-ATI Radeon .*ATI.*(Diamond|Radeon).* 0 1
-Intel X3100 .*Intel.*X3100.* 0 1
-Intel 830M .*Intel.*830M 0 0
-Intel 845G .*Intel.*845G 0 0
-Intel 855GM .*Intel.*855GM 0 0
-Intel 865G .*Intel.*865G 0 0
-Intel 900 .*Intel.*900.*900 0 0
-Intel 915GM .*Intel.*915GM 0 0
-Intel 915G .*Intel.*915G 0 0
-Intel 945GM .*Intel.*945GM.* 0 1
-Intel 945G .*Intel.*945G.* 0 1
-Intel 950 .*Intel.*950.* 0 1
-Intel 965 .*Intel.*965.* 0 1
-Intel G33 .*Intel.*G33.* 0 0
-Intel G41 .*Intel.*G41.* 0 1
-Intel G45 .*Intel.*G45.* 0 1
-Intel Bear Lake .*Intel.*Bear Lake.* 0 0
-Intel Broadwater .*Intel.*Broadwater.* 0 0
-Intel Brookdale .*Intel.*Brookdale.* 0 0
-Intel Cantiga .*Intel.*Cantiga.* 0 0
-Intel Eaglelake .*Intel.*Eaglelake.* 0 1
-Intel Graphics Media HD .*Intel.*Graphics Media.*HD.* 0 1
-Intel HD Graphics .*Intel.*HD Graphics.* 2 1
-Intel Mobile 4 Series .*Intel.*Mobile.* 4 Series.* 0 1
-Intel Media Graphics HD .*Intel.*Media Graphics HD.* 0 1
-Intel Montara .*Intel.*Montara.* 0 0
-Intel Pineview .*Intel.*Pineview.* 0 1
-Intel Springdale .*Intel.*Springdale.* 0 0
-Intel HD Graphics 2000 .*Intel.*HD2000.* 1 1
-Intel HD Graphics 3000 .*Intel.*HD3000.* 2 1
-Matrox .*Matrox.* 0 0
-Mesa .*Mesa.* 0 0
-NVIDIA 205 .*NVIDIA .*GeForce 205.* 2 1
-NVIDIA 210 .*NVIDIA .*GeForce 210.* 2 1
-NVIDIA 310M .*NVIDIA .*GeForce 310M.* 1 1
-NVIDIA 310 .*NVIDIA .*GeForce 310.* 3 1
-NVIDIA 315M .*NVIDIA .*GeForce 315M.* 2 1
-NVIDIA 315 .*NVIDIA .*GeForce 315.* 3 1
-NVIDIA 320M .*NVIDIA .*GeForce 320M.* 2 1
-NVIDIA G100M .*NVIDIA .*100M.* 0 1
-NVIDIA G100 .*NVIDIA .*100.* 0 1
-NVIDIA G102M .*NVIDIA .*102M.* 0 1
-NVIDIA G103M .*NVIDIA .*103M.* 0 1
-NVIDIA G105M .*NVIDIA .*105M.* 0 1
-NVIDIA G 110M .*NVIDIA .*110M.* 0 1
-NVIDIA G 120M .*NVIDIA .*120M.* 1 1
-NVIDIA G 200 .*NVIDIA .*200(M)?.* 0 1
-NVIDIA G 205M .*NVIDIA .*205(M)?.* 0 1
-NVIDIA G 210 .*NVIDIA .*210(M)?.* 1 1
-NVIDIA 305M .*NVIDIA .*305(M)?.* 1 1
-NVIDIA G 310M .*NVIDIA .*310(M)?.* 2 1
-NVIDIA G 315 .*NVIDIA .*315(M)?.* 2 1
-NVIDIA G 320M .*NVIDIA .*320(M)?.* 2 1
-NVIDIA G 405 .*NVIDIA .*405(M)?.* 1 1
-NVIDIA G 410M .*NVIDIA .*410(M)?.* 1 1
-NVIDIA GT 120M .*NVIDIA .*GT *120(M)?.* 2 1
-NVIDIA GT 120 .*NVIDIA .*GT.*120 2 1
-NVIDIA GT 130M .*NVIDIA .*GT *130(M)?.* 2 1
-NVIDIA GT 140M .*NVIDIA .*GT *140(M)?.* 2 1
-NVIDIA GT 150M .*NVIDIA .*GT(S)? *150(M)?.* 2 1
-NVIDIA GT 160M .*NVIDIA .*GT *160(M)?.* 2 1
-NVIDIA GT 220M .*NVIDIA .*GT *220(M)?.* 2 1
-NVIDIA GT 230M .*NVIDIA .*GT *230(M)?.* 2 1
-NVIDIA GT 240M .*NVIDIA .*GT *240(M)?.* 2 1
-NVIDIA GT 250M .*NVIDIA .*GT *250(M)?.* 2 1
-NVIDIA GT 260M .*NVIDIA .*GT *260(M)?.* 2 1
-NVIDIA GT 320M .*NVIDIA .*GT *320(M)?.* 2 1
-NVIDIA GT 325M .*NVIDIA .*GT *325(M)?.* 0 1
-NVIDIA GT 330M .*NVIDIA .*GT *330(M)?.* 3 1
-NVIDIA GT 335M .*NVIDIA .*GT *335(M)?.* 1 1
-NVIDIA GT 340M .*NVIDIA .*GT *340(M)?.* 2 1
-NVIDIA GT 415M .*NVIDIA .*GT *415(M)?.* 2 1
-NVIDIA GT 420M .*NVIDIA .*GT *420(M)?.* 2 1
-NVIDIA GT 425M .*NVIDIA .*GT *425(M)?.* 3 1
-NVIDIA GT 430M .*NVIDIA .*GT *430(M)?.* 3 1
-NVIDIA GT 435M .*NVIDIA .*GT *435(M)?.* 3 1
-NVIDIA GT 440M .*NVIDIA .*GT *440(M)?.* 3 1
-NVIDIA GT 445M .*NVIDIA .*GT *445(M)?.* 3 1
-NVIDIA GT 450M .*NVIDIA .*GT *450(M)?.* 3 1
-NVIDIA GT 520M .*NVIDIA .*GT *52.(M)?.* 3 1
-NVIDIA GT 530M .*NVIDIA .*GT *530(M)?.* 3 1
-NVIDIA GT 540M .*NVIDIA .*GT *54.(M)?.* 3 1
-NVIDIA GT 550M .*NVIDIA .*GT *550(M)?.* 3 1
-NVIDIA GT 555M .*NVIDIA .*GT *555(M)?.* 3 1
-NVIDIA GTS 160M .*NVIDIA .*GT(S)? *160(M)?.* 2 1
-NVIDIA GTS 240 .*NVIDIA .*GTS *24.* 3 1
-NVIDIA GTS 250 .*NVIDIA .*GTS *25.* 3 1
-NVIDIA GTS 350M .*NVIDIA .*GTS *350M.* 3 1
-NVIDIA GTS 360M .*NVIDIA .*GTS *360M.* 3 1
-NVIDIA GTS 360 .*NVIDIA .*GTS *360.* 3 1
-NVIDIA GTS 450 .*NVIDIA .*GTS *45.* 3 1
-NVIDIA GTX 260 .*NVIDIA .*GTX *26.* 3 1
-NVIDIA GTX 275 .*NVIDIA .*GTX *275.* 3 1
-NVIDIA GTX 270 .*NVIDIA .*GTX *27.* 3 1
-NVIDIA GTX 285 .*NVIDIA .*GTX *285.* 3 1
-NVIDIA GTX 280 .*NVIDIA .*GTX *280.* 3 1
-NVIDIA GTX 290 .*NVIDIA .*GTX *290.* 3 1
-NVIDIA GTX 295 .*NVIDIA .*GTX *295.* 3 1
-NVIDIA GTX 460M .*NVIDIA .*GTX *460M.* 3 1
-NVIDIA GTX 465 .*NVIDIA .*GTX *465.* 3 1
-NVIDIA GTX 460 .*NVIDIA .*GTX *46.* 3 1
-NVIDIA GTX 470M .*NVIDIA .*GTX *470M.* 3 1
-NVIDIA GTX 470 .*NVIDIA .*GTX *47.* 3 1
-NVIDIA GTX 480M .*NVIDIA .*GTX *480M.* 3 1
-NVIDIA GTX 485M .*NVIDIA .*GTX *485M.* 3 1
-NVIDIA GTX 480 .*NVIDIA .*GTX *48.* 3 1
-NVIDIA GTX 530 .*NVIDIA .*GTX *53.* 3 1
-NVIDIA GTX 550 .*NVIDIA .*GTX *55.* 3 1
-NVIDIA GTX 560 .*NVIDIA .*GTX *56.* 3 1
-NVIDIA GTX 570 .*NVIDIA .*GTX *57.* 3 1
-NVIDIA GTX 580M .*NVIDIA .*GTX *580M.* 3 1
-NVIDIA GTX 580 .*NVIDIA .*GTX *58.* 3 1
-NVIDIA GTX 590 .*NVIDIA .*GTX *59.* 3 1
-NVIDIA C51 .*NVIDIA .*C51.* 0 1
-NVIDIA G72 .*NVIDIA .*G72.* 1 1
-NVIDIA G73 .*NVIDIA .*G73.* 1 1
-NVIDIA G84 .*NVIDIA .*G84.* 2 1
-NVIDIA G86 .*NVIDIA .*G86.* 3 1
-NVIDIA G92 .*NVIDIA .*G92.* 3 1
-NVIDIA GeForce .*GeForce 256.* 0 0
-NVIDIA GeForce 2 .*GeForce ?2 ?.* 0 1
-NVIDIA GeForce 3 .*GeForce ?3 ?.* 0 1
-NVIDIA GeForce 3 Ti .*GeForce ?3 Ti.* 0 1
-NVIDIA GeForce 4 .*NVIDIA .*GeForce ?4.* 0 1
-NVIDIA GeForce 4 Go .*NVIDIA .*GeForce ?4.*Go.* 0 1
-NVIDIA GeForce 4 MX .*NVIDIA .*GeForce ?4 MX.* 0 1
-NVIDIA GeForce 4 PCX .*NVIDIA .*GeForce ?4 PCX.* 0 1
-NVIDIA GeForce 4 Ti .*NVIDIA .*GeForce ?4 Ti.* 0 1
-NVIDIA GeForce 6100 .*NVIDIA .*GeForce 61.* 0 1
-NVIDIA GeForce 6200 .*NVIDIA .*GeForce 62.* 0 1
-NVIDIA GeForce 6500 .*NVIDIA .*GeForce 65.* 0 1
-NVIDIA GeForce 6600 .*NVIDIA .*GeForce 66.* 1 1
-NVIDIA GeForce 6700 .*NVIDIA .*GeForce 67.* 2 1
-NVIDIA GeForce 6800 .*NVIDIA .*GeForce 68.* 2 1
-NVIDIA GeForce 7000 .*NVIDIA .*GeForce 70.* 0 1
-NVIDIA GeForce 7100 .*NVIDIA .*GeForce 71.* 0 1
-NVIDIA GeForce 7200 .*NVIDIA .*GeForce 72.* 1 1
-NVIDIA GeForce 7300 .*NVIDIA .*GeForce 73.* 1 1
-NVIDIA GeForce 7500 .*NVIDIA .*GeForce 75.* 1 1
-NVIDIA GeForce 7600 .*NVIDIA .*GeForce 76.* 2 1
-NVIDIA GeForce 7800 .*NVIDIA .*GeForce 78.* 2 1
-NVIDIA GeForce 7900 .*NVIDIA .*GeForce 79.* 2 1
-NVIDIA GeForce 8100 .*NVIDIA .*GeForce 81.* 1 1
-NVIDIA GeForce 8200M .*NVIDIA .*GeForce 8200M.* 1 1
-NVIDIA GeForce 8200 .*NVIDIA .*GeForce 82.* 1 1
-NVIDIA GeForce 8300 .*NVIDIA .*GeForce 83.* 2 1
-NVIDIA GeForce 8400M .*NVIDIA .*GeForce 8400M.* 2 1
-NVIDIA GeForce 8400 .*NVIDIA .*GeForce 84.* 2 1
-NVIDIA GeForce 8500 .*NVIDIA .*GeForce 85.* 3 1
-NVIDIA GeForce 8600M .*NVIDIA .*GeForce 8600M.* 2 1
-NVIDIA GeForce 8600 .*NVIDIA .*GeForce 86.* 3 1
-NVIDIA GeForce 8700M .*NVIDIA .*GeForce 8700M.* 3 1
-NVIDIA GeForce 8700 .*NVIDIA .*GeForce 87.* 3 1
-NVIDIA GeForce 8800M .*NVIDIA .*GeForce 8800M.* 3 1
-NVIDIA GeForce 8800 .*NVIDIA .*GeForce 88.* 3 1
-NVIDIA GeForce 9100M .*NVIDIA .*GeForce 9100M.* 0 1
-NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 0 1
-NVIDIA GeForce 9200M .*NVIDIA .*GeForce 9200M.* 1 1
-NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 1 1
-NVIDIA GeForce 9300M .*NVIDIA .*GeForce 9300M.* 2 1
-NVIDIA GeForce 9300 .*NVIDIA .*GeForce 93.* 2 1
-NVIDIA GeForce 9400M .*NVIDIA .*GeForce 9400M.* 2 1
-NVIDIA GeForce 9400 .*NVIDIA .*GeForce 94.* 2 1
-NVIDIA GeForce 9500M .*NVIDIA .*GeForce 9500M.* 2 1
-NVIDIA GeForce 9500 .*NVIDIA .*GeForce 95.* 2 1
-NVIDIA GeForce 9600M .*NVIDIA .*GeForce 9600M.* 3 1
-NVIDIA GeForce 9600 .*NVIDIA .*GeForce 96.* 2 1
-NVIDIA GeForce 9700M .*NVIDIA .*GeForce 9700M.* 2 1
-NVIDIA GeForce 9800M .*NVIDIA .*GeForce 9800M.* 3 1
-NVIDIA GeForce 9800 .*NVIDIA .*GeForce 98.* 3 1
-NVIDIA GeForce FX 5100 .*NVIDIA .*GeForce FX 51.* 0 1
-NVIDIA GeForce FX 5200 .*NVIDIA .*GeForce FX 52.* 0 1
-NVIDIA GeForce FX 5300 .*NVIDIA .*GeForce FX 53.* 0 1
-NVIDIA GeForce FX 5500 .*NVIDIA .*GeForce FX 55.* 0 1
-NVIDIA GeForce FX 5600 .*NVIDIA .*GeForce FX 56.* 0 1
-NVIDIA GeForce FX 5700 .*NVIDIA .*GeForce FX 57.* 1 1
-NVIDIA GeForce FX 5800 .*NVIDIA .*GeForce FX 58.* 1 1
-NVIDIA GeForce FX 5900 .*NVIDIA .*GeForce FX 59.* 1 1
-NVIDIA GeForce FX Go5100 .*NVIDIA .*GeForce FX Go51.* 0 1
-NVIDIA GeForce FX Go5200 .*NVIDIA .*GeForce FX Go52.* 0 1
-NVIDIA GeForce FX Go5300 .*NVIDIA .*GeForce FX Go53.* 0 1
-NVIDIA GeForce FX Go5500 .*NVIDIA .*GeForce FX Go55.* 0 1
-NVIDIA GeForce FX Go5600 .*NVIDIA .*GeForce FX Go56.* 0 1
-NVIDIA GeForce FX Go5700 .*NVIDIA .*GeForce FX Go57.* 1 1
-NVIDIA GeForce FX Go5800 .*NVIDIA .*GeForce FX Go58.* 1 1
-NVIDIA GeForce FX Go5900 .*NVIDIA .*GeForce FX Go59.* 1 1
-NVIDIA GeForce FX Go5xxx .*NVIDIA .*GeForce FX Go.* 0 1
-NVIDIA GeForce Go 6100 .*NVIDIA .*GeForce Go 61.* 0 1
-NVIDIA GeForce Go 6200 .*NVIDIA .*GeForce Go 62.* 0 1
-NVIDIA GeForce Go 6400 .*NVIDIA .*GeForce Go 64.* 1 1
-NVIDIA GeForce Go 6500 .*NVIDIA .*GeForce Go 65.* 1 1
-NVIDIA GeForce Go 6600 .*NVIDIA .*GeForce Go 66.* 1 1
-NVIDIA GeForce Go 6700 .*NVIDIA .*GeForce Go 67.* 1 1
-NVIDIA GeForce Go 6800 .*NVIDIA .*GeForce Go 68.* 1 1
-NVIDIA GeForce Go 7200 .*NVIDIA .*GeForce Go 72.* 1 1
-NVIDIA GeForce Go 7300 LE .*NVIDIA .*GeForce Go 73.*LE.* 0 1
-NVIDIA GeForce Go 7300 .*NVIDIA .*GeForce Go 73.* 1 1
-NVIDIA GeForce Go 7400 .*NVIDIA .*GeForce Go 74.* 1 1
-NVIDIA GeForce Go 7600 .*NVIDIA .*GeForce Go 76.* 2 1
-NVIDIA GeForce Go 7700 .*NVIDIA .*GeForce Go 77.* 2 1
-NVIDIA GeForce Go 7800 .*NVIDIA .*GeForce Go 78.* 2 1
-NVIDIA GeForce Go 7900 .*NVIDIA .*GeForce Go 79.* 2 1
-NVIDIA D9M .*NVIDIA .*D9M.* 1 1
-NVIDIA G94 .*NVIDIA .*G94.* 3 1
-NVIDIA GeForce Go 6 .*GeForce Go 6.* 1 1
-NVIDIA ION 2 .*NVIDIA .*ION 2.* 2 1
-NVIDIA ION .*NVIDIA .*ION.* 2 1
-NVIDIA NB8M .*NVIDIA .*NB8M.* 1 1
-NVIDIA NB8P .*NVIDIA .*NB8P.* 2 1
-NVIDIA NB9E .*NVIDIA .*NB9E.* 3 1
-NVIDIA NB9M .*NVIDIA .*NB9M.* 1 1
-NVIDIA NB9P .*NVIDIA .*NB9P.* 2 1
-NVIDIA N10 .*NVIDIA .*N10.* 1 1
-NVIDIA GeForce PCX .*GeForce PCX.* 0 1
-NVIDIA Generic .*NVIDIA .*Unknown.* 0 0
-NVIDIA NV17 .*NVIDIA .*NV17.* 0 1
-NVIDIA NV34 .*NVIDIA .*NV34.* 0 1
-NVIDIA NV35 .*NVIDIA .*NV35.* 0 1
-NVIDIA NV36 .*NVIDIA .*NV36.* 1 1
-NVIDIA NV41 .*NVIDIA .*NV41.* 1 1
-NVIDIA NV43 .*NVIDIA .*NV43.* 1 1
-NVIDIA NV44 .*NVIDIA .*NV44.* 1 1
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-NVIDIA MCP61 .*NVIDIA .*MCP61.* 1 1
-NVIDIA MCP67 .*NVIDIA .*MCP67.* 1 1
-NVIDIA MCP68 .*NVIDIA .*MCP68.* 1 1
-NVIDIA MCP73 .*NVIDIA .*MCP73.* 1 1
-NVIDIA MCP77 .*NVIDIA .*MCP77.* 1 1
-NVIDIA MCP78 .*NVIDIA .*MCP78.* 1 1
-NVIDIA MCP79 .*NVIDIA .*MCP79.* 1 1
-NVIDIA MCP7A .*NVIDIA .*MCP7A.* 1 1
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-NVIDIA Quadro FX 770M .*Quadro.*FX *770M.* 2 1
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-Apple Software Renderer Apple.*Software Renderer.* 0 0
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+NVIDIA GeForce 7500 .*NVIDIA .*GeForce 75.* 2 1 1 2.1
+NVIDIA GeForce 7600 .*NVIDIA .*GeForce 76.* 2 1 1 2.1
+NVIDIA GeForce 7800 .*NVIDIA .*GeForce 78.* 2 1 1 2.1
+NVIDIA GeForce 7900 .*NVIDIA .*GeForce 79.* 3 1 1 2.1
+NVIDIA GeForce 8100 .*NVIDIA .*GeForce 81.* 1 1 0 0
+NVIDIA GeForce 8200M .*NVIDIA .*GeForce 8200M.* 1 1 0 3.3
+NVIDIA GeForce 8200 .*NVIDIA .*GeForce 82.* 1 1 0 2.1
+NVIDIA GeForce 8300 .*NVIDIA .*GeForce 83.* 3 1 1 3.3
+NVIDIA GeForce 8400M .*NVIDIA .*GeForce 8400M.* 1 1 1 3.3
+NVIDIA GeForce 8400 .*NVIDIA .*GeForce 84.* 2 1 1 3.3
+NVIDIA GeForce 8500 .*NVIDIA .*GeForce 85.* 2 1 1 3.3
+NVIDIA GeForce 8600M .*NVIDIA .*GeForce 8600M.* 2 1 1 3.3
+NVIDIA GeForce 8600 .*NVIDIA .*GeForce 86.* 3 1 1 3.3
+NVIDIA GeForce 8700M .*NVIDIA .*GeForce 8700M.* 2 1 1 3.3
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+NVIDIA GeForce 9300 .*NVIDIA .*GeForce 93.* 1 1 1 3.3
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+NVIDIA GeForce 9500 .*NVIDIA .*GeForce 95.* 3 1 1 3.3
+NVIDIA GeForce 9600M .*NVIDIA .*GeForce 9600M.* 2 1 1 3.3
+NVIDIA GeForce 9600 .*NVIDIA .*GeForce 96.* 3 1 1 3.3
+NVIDIA GeForce 9700M .*NVIDIA .*GeForce 9700M.* 0 1 1 3.3
+NVIDIA GeForce 9800M .*NVIDIA .*GeForce 9800M.* 2 1 1 3.3
+NVIDIA GeForce 9800 .*NVIDIA .*GeForce 98.* 3 1 1 3.3
+NVIDIA GeForce FX 5100 .*NVIDIA .*GeForce FX 51.* 0 1 0 0
+NVIDIA GeForce FX 5200 .*NVIDIA .*GeForce FX 52.* 0 1 0 2.1
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+NVIDIA GeForce FX 5900 .*NVIDIA .*GeForce FX 59.* 1 1 1 2.1
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+NVIDIA GeForce FX Go5200 .*NVIDIA .*GeForce FX Go52.* 0 1 0 0
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+NVIDIA GeForce FX Go5600 .*NVIDIA .*GeForce FX Go56.* 0 1 1 2.1
+NVIDIA GeForce FX Go5700 .*NVIDIA .*GeForce FX Go57.* 1 1 1 1.5
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+NVIDIA GeForce FX Go5900 .*NVIDIA .*GeForce FX Go59.* 1 1 0 0
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+NVIDIA GeForce Go 7300 LE .*NVIDIA .*GeForce Go 73.*LE.* 1 1 0 0
+NVIDIA GeForce Go 7300 .*NVIDIA .*GeForce Go 73.* 1 1 1 2.1
+NVIDIA GeForce Go 7400 .*NVIDIA .*GeForce Go 74.* 1 1 1 2.1
+NVIDIA GeForce Go 7600 .*NVIDIA .*GeForce Go 76.* 1 1 1 2.1
+NVIDIA GeForce Go 7700 .*NVIDIA .*GeForce Go 77.* 0 1 1 2.1
+NVIDIA GeForce Go 7800 .*NVIDIA .*GeForce Go 78.* 2 1 0 0
+NVIDIA GeForce Go 7900 .*NVIDIA .*GeForce Go 79.* 1 1 1 2.1
+NVIDIA D9M .*NVIDIA .*D9M.* 1 1 0 0
+NVIDIA G94 .*NVIDIA .*G94.* 3 1 0 0
+NVIDIA GeForce Go 6 .*GeForce Go 6.* 1 1 0 0
+NVIDIA ION 2 .*NVIDIA .*ION 2.* 2 1 0 0
+NVIDIA ION .*NVIDIA Corporation.*ION.* 2 1 1 3.3
+NVIDIA NB8M .*NVIDIA .*NB8M.* 1 1 0 0
+NVIDIA NB8P .*NVIDIA .*NB8P.* 2 1 0 0
+NVIDIA NB9E .*NVIDIA .*NB9E.* 3 1 0 0
+NVIDIA NB9M .*NVIDIA .*NB9M.* 1 1 0 0
+NVIDIA NB9P .*NVIDIA .*NB9P.* 2 1 0 0
+NVIDIA N10 .*NVIDIA .*N10.* 1 1 0 0
+NVIDIA GeForce PCX .*GeForce PCX.* 0 1 0 0
+NVIDIA Generic .*NVIDIA .*Unknown.* 0 0 0 3
+NVIDIA NV17 .*NVIDIA .*NV17.* 0 1 0 0
+NVIDIA NV34 .*NVIDIA .*NV34.* 0 1 0 0
+NVIDIA NV35 .*NVIDIA .*NV35.* 0 1 0 0
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+NVIDIA NV44 .*NVIDIA .*NV44.* 1 1 0 0
+NVIDIA nForce .*NVIDIA .*nForce.* 0 0 0 3.3
+NVIDIA MCP51 .*NVIDIA .*MCP51.* 1 1 0 0
+NVIDIA MCP61 .*NVIDIA .*MCP61.* 1 1 0 0
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+NVIDIA MCP73 .*NVIDIA .*MCP73.* 1 1 0 0
+NVIDIA MCP77 .*NVIDIA .*MCP77.* 1 1 0 0
+NVIDIA MCP78 .*NVIDIA .*MCP78.* 1 1 0 0
+NVIDIA MCP79 .*NVIDIA .*MCP79.* 1 1 0 0
+NVIDIA MCP7A .*NVIDIA .*MCP7A.* 1 1 0 0
+NVIDIA Quadro2 .*Quadro2.* 0 1 0 0
+NVIDIA Quadro 1000M .*Quadro.*1000M.* 2 1 0 4.2
+NVIDIA Quadro 2000 M/D .*Quadro.*2000.* 3 1 0 4.2
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+NVIDIA Quadro 4000 .*Quadro *4000.* 3 1 0 4.2
+NVIDIA Quadro 50x0 M .*Quadro.*50.0.* 3 1 0 0
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+NVIDIA Quadro FX .*Quadro FX.* 1 1 0 3.3
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+NVIDIA Quadro NVS 300M .*NVIDIA .*NVS *300M.* 2 1 0 0
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+NVIDIA Quadro NVS 3100M .*NVIDIA .*NVS *3100M.* 2 1 0 0
+NVIDIA Quadro NVS 4200M .*NVIDIA .*NVS *4200M.* 2 1 0 4.1
+NVIDIA Quadro NVS 5100M .*NVIDIA .*NVS *5100M.* 2 1 0 0
+NVIDIA Quadro NVS .*NVIDIA .*NVS 0 1 0 3.2
+NVIDIA Corporation N12P .*NVIDIA .*N12P.* 1 1 1 4.1
+NVIDIA Corporation N11M .*NVIDIA .*N11M.* 2 1 0 0
+NVIDIA RIVA TNT .*RIVA TNT.* 0 0 0 0
+S3 .*S3 Graphics.* 0 0 1 1.4
+SiS SiS.* 0 0 1 1.5
+Trident Trident.* 0 0 0 0
+Tungsten Graphics Tungsten.* 0 0 0 0
+XGI XGI.* 0 0 0 0
+VIA VIA.* 0 0 0 0
+Apple Generic Apple.*Generic.* 0 0 0 0
+Apple Software Renderer Apple.*Software Renderer.* 0 0 0 0
+Humper Humper.* 0 1 1 2.1
+PowerVR SGX545 .*PowerVR SGX.* 1 1 1 3
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 447836910d..b6fd7bc9c2 100755
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -56,7 +56,6 @@
#include "llnavigationbar.h" // to show/hide navigation bar when changing mouse look state
#include "llnearbychatbar.h"
#include "llnotificationsutil.h"
-#include "llpanelpathfindingrebakenavmesh.h"
#include "llpaneltopinfobar.h"
#include "llparcel.h"
#include "llrendersphere.h"
@@ -2002,7 +2001,6 @@ void LLAgent::endAnimationUpdateUI()
LLChicletBar::getInstance()->setVisible(TRUE);
LLPanelStandStopFlying::getInstance()->setVisible(TRUE);
- LLPanelPathfindingRebakeNavmesh::getInstance()->setVisible(TRUE);
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
@@ -2112,7 +2110,6 @@ void LLAgent::endAnimationUpdateUI()
LLChicletBar::getInstance()->setVisible(FALSE);
LLPanelStandStopFlying::getInstance()->setVisible(FALSE);
- LLPanelPathfindingRebakeNavmesh::getInstance()->setVisible(FALSE);
// clear out camera lag effect
gAgentCamera.clearCameraLag();
@@ -4045,6 +4042,12 @@ void LLAgent::teleportViaLocation(const LLVector3d& pos_global)
void LLAgent::doTeleportViaLocation(const LLVector3d& pos_global)
{
LLViewerRegion* regionp = getRegion();
+
+ if (!regionp)
+ {
+ return;
+ }
+
U64 handle = to_region_handle(pos_global);
LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
if(regionp && info)
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index e441f21f90..e441f21f90 100755..100644
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
diff --git a/indra/newview/llagentwearables.h b/indra/newview/llagentwearables.h
index 5932be21c6..5932be21c6 100755..100644
--- a/indra/newview/llagentwearables.h
+++ b/indra/newview/llagentwearables.h
diff --git a/indra/newview/llappcorehttp.cpp b/indra/newview/llappcorehttp.cpp
new file mode 100644
index 0000000000..0d7d41304d
--- /dev/null
+++ b/indra/newview/llappcorehttp.cpp
@@ -0,0 +1,192 @@
+/**
+ * @file llappcorehttp.cpp
+ * @brief
+ *
+ * $LicenseInfo:firstyear=2012&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2012, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llappcorehttp.h"
+
+#include "llviewercontrol.h"
+
+
+const F64 LLAppCoreHttp::MAX_THREAD_WAIT_TIME(10.0);
+
+LLAppCoreHttp::LLAppCoreHttp()
+ : mRequest(NULL),
+ mStopHandle(LLCORE_HTTP_HANDLE_INVALID),
+ mStopRequested(0.0),
+ mStopped(false),
+ mPolicyDefault(-1)
+{}
+
+
+LLAppCoreHttp::~LLAppCoreHttp()
+{
+ delete mRequest;
+ mRequest = NULL;
+}
+
+
+void LLAppCoreHttp::init()
+{
+ LLCore::HttpStatus status = LLCore::HttpRequest::createService();
+ if (! status)
+ {
+ LL_ERRS("Init") << "Failed to initialize HTTP services. Reason: "
+ << status.toString()
+ << LL_ENDL;
+ }
+
+ // Point to our certs or SSH/https: will fail on connect
+ status = LLCore::HttpRequest::setPolicyGlobalOption(LLCore::HttpRequest::GP_CA_FILE,
+ gDirUtilp->getCAFile());
+ if (! status)
+ {
+ LL_ERRS("Init") << "Failed to set CA File for HTTP services. Reason: "
+ << status.toString()
+ << LL_ENDL;
+ }
+
+ // Establish HTTP Proxy. "LLProxy" is a special string which directs
+ // the code to use LLProxy::applyProxySettings() to establish any
+ // HTTP or SOCKS proxy for http operations.
+ status = LLCore::HttpRequest::setPolicyGlobalOption(LLCore::HttpRequest::GP_LLPROXY, 1);
+ if (! status)
+ {
+ LL_ERRS("Init") << "Failed to set HTTP proxy for HTTP services. Reason: "
+ << status.toString()
+ << LL_ENDL;
+ }
+
+ // Tracing levels for library & libcurl (note that 2 & 3 are beyond spammy):
+ // 0 - None
+ // 1 - Basic start, stop simple transitions
+ // 2 - libcurl CURLOPT_VERBOSE mode with brief lines
+ // 3 - with partial data content
+ static const std::string http_trace("QAModeHttpTrace");
+ if (gSavedSettings.controlExists(http_trace))
+ {
+ long trace_level(0L);
+ trace_level = long(gSavedSettings.getU32(http_trace));
+ status = LLCore::HttpRequest::setPolicyGlobalOption(LLCore::HttpRequest::GP_TRACE, trace_level);
+ }
+
+ // Setup default policy and constrain if directed to
+ mPolicyDefault = LLCore::HttpRequest::DEFAULT_POLICY_ID;
+ static const std::string texture_concur("TextureFetchConcurrency");
+ if (gSavedSettings.controlExists(texture_concur))
+ {
+ U32 concur(llmin(gSavedSettings.getU32(texture_concur), U32(12)));
+
+ if (concur > 0)
+ {
+ LLCore::HttpStatus status;
+ status = LLCore::HttpRequest::setPolicyClassOption(mPolicyDefault,
+ LLCore::HttpRequest::CP_CONNECTION_LIMIT,
+ concur);
+ if (! status)
+ {
+ LL_WARNS("Init") << "Unable to set texture fetch concurrency. Reason: "
+ << status.toString()
+ << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("Init") << "Application settings overriding default texture fetch concurrency. New value: "
+ << concur
+ << LL_ENDL;
+ }
+ }
+ }
+
+ // Kick the thread
+ status = LLCore::HttpRequest::startThread();
+ if (! status)
+ {
+ LL_ERRS("Init") << "Failed to start HTTP servicing thread. Reason: "
+ << status.toString()
+ << LL_ENDL;
+ }
+
+ mRequest = new LLCore::HttpRequest;
+}
+
+
+void LLAppCoreHttp::requestStop()
+{
+ llassert_always(mRequest);
+
+ mStopHandle = mRequest->requestStopThread(this);
+ if (LLCORE_HTTP_HANDLE_INVALID != mStopHandle)
+ {
+ mStopRequested = LLTimer::getTotalSeconds();
+ }
+}
+
+
+void LLAppCoreHttp::cleanup()
+{
+ if (LLCORE_HTTP_HANDLE_INVALID == mStopHandle)
+ {
+ // Should have been started already...
+ requestStop();
+ }
+
+ if (LLCORE_HTTP_HANDLE_INVALID == mStopHandle)
+ {
+ LL_WARNS("Cleanup") << "Attempting to cleanup HTTP services without thread shutdown"
+ << LL_ENDL;
+ }
+ else
+ {
+ while (! mStopped && LLTimer::getTotalSeconds() < (mStopRequested + MAX_THREAD_WAIT_TIME))
+ {
+ mRequest->update(200000);
+ ms_sleep(50);
+ }
+ if (! mStopped)
+ {
+ LL_WARNS("Cleanup") << "Attempting to cleanup HTTP services with thread shutdown incomplete"
+ << LL_ENDL;
+ }
+ }
+
+ delete mRequest;
+ mRequest = NULL;
+
+ LLCore::HttpStatus status = LLCore::HttpRequest::destroyService();
+ if (! status)
+ {
+ LL_WARNS("Cleanup") << "Failed to shutdown HTTP services, continuing. Reason: "
+ << status.toString()
+ << LL_ENDL;
+ }
+}
+
+
+void LLAppCoreHttp::onCompleted(LLCore::HttpHandle, LLCore::HttpResponse *)
+{
+ mStopped = true;
+}
diff --git a/indra/newview/llappcorehttp.h b/indra/newview/llappcorehttp.h
new file mode 100644
index 0000000000..241d73ad52
--- /dev/null
+++ b/indra/newview/llappcorehttp.h
@@ -0,0 +1,86 @@
+/**
+ * @file llappcorehttp.h
+ * @brief Singleton initialization/shutdown class for llcorehttp library
+ *
+ * $LicenseInfo:firstyear=2012&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2012, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef _LL_APP_COREHTTP_H_
+#define _LL_APP_COREHTTP_H_
+
+
+#include "httprequest.h"
+#include "httphandler.h"
+#include "httpresponse.h"
+
+
+// This class manages the lifecyle of the core http library.
+// Slightly different style than traditional code but reflects
+// the use of handler classes and light-weight interface
+// object instances of the new libraries. To be used
+// as a singleton and static construction is fine.
+class LLAppCoreHttp : public LLCore::HttpHandler
+{
+public:
+ LLAppCoreHttp();
+ ~LLAppCoreHttp();
+
+ // Initialize the LLCore::HTTP library creating service classes
+ // and starting the servicing thread. Caller is expected to do
+ // other initializations (SSL mutex, thread hash function) appropriate
+ // for the application.
+ void init();
+
+ // Request that the servicing thread stop servicing requests,
+ // release resource references and stop. Request is asynchronous
+ // and @see cleanup() will perform a limited wait loop for this
+ // request to stop the thread.
+ void requestStop();
+
+ // Terminate LLCore::HTTP library services. Caller is expected
+ // to have made a best-effort to shutdown the servicing thread
+ // by issuing a requestThreadStop() and waiting for completion
+ // notification that the stop has completed.
+ void cleanup();
+
+ // Notification when the stop request is complete.
+ virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
+
+ // Retrieve the policy class for default operations.
+ int getPolicyDefault() const
+ {
+ return mPolicyDefault;
+ }
+
+private:
+ static const F64 MAX_THREAD_WAIT_TIME;
+
+private:
+ LLCore::HttpRequest * mRequest;
+ LLCore::HttpHandle mStopHandle;
+ F64 mStopRequested;
+ bool mStopped;
+ int mPolicyDefault;
+};
+
+
+#endif // _LL_APP_COREHTTP_H_
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index 6d67e098a6..06a9892c7e 100755..100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -52,7 +52,8 @@
std::string self_av_string()
{
- return gAgentAvatarp->avString();
+ // On logout gAgentAvatarp can already be invalid
+ return isAgentAvatarValid() ? gAgentAvatarp->avString() : "";
}
// RAII thingy to guarantee that a variable gets reset when the Setter
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index c9458857d1..f203ac224b 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -116,6 +116,7 @@
#include "llnotificationsutil.h"
#include "llleap.h"
+#include "stringize.h"
// Third party library includes
#include <boost/bind.hpp>
@@ -123,7 +124,6 @@
#include <boost/algorithm/string.hpp>
-
#if LL_WINDOWS
# include <share.h> // For _SH_DENYWR in initMarkerFile
#else
@@ -219,6 +219,7 @@
#include "llmachineid.h"
#include "llmainlooprepeater.h"
+
// *FIX: These extern globals should be cleaned up.
// The globals either represent state/config/resource-storage of either
// this app, or another 'component' of the viewer. App globals should be
@@ -691,7 +692,7 @@ bool LLAppViewer::init()
gDirUtilp->initAppDirs("SecondLife");
// set skin search path to default, will be overridden later
// this allows simple skinned file lookups to work
- gDirUtilp->setSkinFolder("default");
+ gDirUtilp->setSkinFolder("default", "en");
initLogging();
@@ -709,7 +710,7 @@ bool LLAppViewer::init()
//set the max heap size.
initMaxHeapSize() ;
- LLPrivateMemoryPoolManager::initClass((BOOL)gSavedSettings.getBOOL("MemoryPrivatePoolEnabled"), (U32)gSavedSettings.getU32("MemoryPrivatePoolSize")) ;
+ LLPrivateMemoryPoolManager::initClass((BOOL)gSavedSettings.getBOOL("MemoryPrivatePoolEnabled"), (U32)gSavedSettings.getU32("MemoryPrivatePoolSize")*1024*1024) ;
// write Google Breakpad minidump files to our log directory
std::string logdir = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "");
@@ -730,10 +731,10 @@ bool LLAppViewer::init()
mAlloc.setProfilingEnabled(gSavedSettings.getBOOL("MemProfiling"));
-#if LL_RECORD_VIEWER_STATS
- LLViewerStatsRecorder::initClass();
-#endif
-
+ // Initialize the non-LLCurl libcurl library. Should be called
+ // before consumers (LLTextureFetch).
+ mAppCoreHttp.init();
+
// *NOTE:Mani - LLCurl::initClass is not thread safe.
// Called before threads are created.
LLCurl::initClass(gSavedSettings.getF32("CurlRequestTimeOut"),
@@ -775,12 +776,15 @@ bool LLAppViewer::init()
&LLUI::sGLScaleFactor);
LL_INFOS("InitInfo") << "UI initialized." << LL_ENDL ;
- // Setup paths and LLTrans after LLUI::initClass has been called.
- LLUI::setupPaths();
- LLTransUtil::parseStrings("strings.xml", default_trans_args);
- LLTransUtil::parseLanguageStrings("language_settings.xml");
+ // NOW LLUI::getLanguage() should work. gDirUtilp must know the language
+ // for this session ASAP so all the file-loading commands that follow,
+ // that use findSkinnedFilenames(), will include the localized files.
+ gDirUtilp->setSkinFolder(gDirUtilp->getSkinFolder(), LLUI::getLanguage());
- // Setup notifications after LLUI::setupPaths() has been called.
+ // Setup LLTrans after LLUI::initClass has been called.
+ initStrings();
+
+ // Setup notifications after LLUI::initClass() has been called.
LLNotifications::instance();
LL_INFOS("InitInfo") << "Notifications initialized." << LL_ENDL ;
@@ -800,9 +804,6 @@ bool LLAppViewer::init()
//////////////////////////////////////////////////////////////////////////////
// *FIX: The following code isn't grouped into functions yet.
- // Statistics / debug timer initialization
- init_statistics();
-
//
// Various introspection concerning the libs we're using - particularly
// the libs involved in getting to a full login screen.
@@ -1188,9 +1189,10 @@ static LLFastTimer::DeclareTimer FTM_SERVICE_CALLBACK("Callback");
static LLFastTimer::DeclareTimer FTM_AGENT_AUTOPILOT("Autopilot");
static LLFastTimer::DeclareTimer FTM_AGENT_UPDATE("Update");
+LLFastTimer::DeclareTimer FTM_FRAME("Frame", true);
+
bool LLAppViewer::mainLoop()
{
- LLMemType mt1(LLMemType::MTYPE_MAIN);
mMainloopTimeout = new LLWatchdogTimeout();
//-------------------------------------------
@@ -1226,7 +1228,8 @@ bool LLAppViewer::mainLoop()
// Handle messages
while (!LLApp::isExiting())
{
- LLFastTimer::nextFrame(); // Should be outside of any timer instances
+ LLFastTimer _(FTM_FRAME);
+ LLFastTimer::nextFrame();
//clear call stack records
llclearcallstacks;
@@ -1290,7 +1293,6 @@ bool LLAppViewer::mainLoop()
&& (gHeadlessClient || !gViewerWindow->getShowProgress())
&& !gFocusMgr.focusLocked())
{
- LLMemType mjk(LLMemType::MTYPE_JOY_KEY);
joystick->scanJoystick();
gKeyboard->scanKeyboard();
}
@@ -1304,7 +1306,6 @@ bool LLAppViewer::mainLoop()
if (gAres != NULL && gAres->isInitialized())
{
- LLMemType mt_ip(LLMemType::MTYPE_IDLE_PUMP);
pingMainloopTimeout("Main:ServicePump");
LLFastTimer t4(FTM_PUMP);
{
@@ -1354,7 +1355,6 @@ bool LLAppViewer::mainLoop()
// Sleep and run background threads
{
- LLMemType mt_sleep(LLMemType::MTYPE_SLEEP);
LLFastTimer t2(FTM_SLEEP);
// yield some time to the os based on command line option
@@ -1884,6 +1884,7 @@ bool LLAppViewer::cleanup()
// Delete workers first
// shotdown all worker threads before deleting them in case of co-dependencies
+ mAppCoreHttp.requestStop();
sTextureFetch->shutdown();
sTextureCache->shutdown();
sImageDecodeThread->shutdown();
@@ -1891,8 +1892,20 @@ bool LLAppViewer::cleanup()
sTextureFetch->shutDownTextureCacheThread() ;
sTextureFetch->shutDownImageDecodeThread() ;
+ llinfos << "Shutting down message system" << llendflush;
+ end_messaging_system();
+
+ // *NOTE:Mani - The following call is not thread safe.
+ LL_CHECK_MEMORY
+ LLCurl::cleanupClass();
+ LL_CHECK_MEMORY
+
+ // Non-LLCurl libcurl library
+ mAppCoreHttp.cleanup();
+
LLFilePickerThread::cleanupClass();
+ //MUST happen AFTER LLCurl::cleanupClass
delete sTextureCache;
sTextureCache = NULL;
delete sTextureFetch;
@@ -1918,10 +1931,6 @@ bool LLAppViewer::cleanup()
LLMetricPerformanceTesterBasic::cleanClass() ;
-#if LL_RECORD_VIEWER_STATS
- LLViewerStatsRecorder::cleanupClass();
-#endif
-
llinfos << "Cleaning up Media and Textures" << llendflush;
//Note:
@@ -1961,12 +1970,6 @@ bool LLAppViewer::cleanup()
LLViewerAssetStatsFF::cleanup();
- llinfos << "Shutting down message system" << llendflush;
- end_messaging_system();
-
- // *NOTE:Mani - The following call is not thread safe.
- LLCurl::cleanupClass();
-
// If we're exiting to launch an URL, do that here so the screen
// is at the right resolution before we launch IE.
if (!gLaunchFileOnQuit.empty())
@@ -2249,10 +2252,8 @@ bool LLAppViewer::initConfiguration()
OSMessageBox(msg.str(),LLStringUtil::null,OSMB_OK);
return false;
}
-
- LLUI::setupPaths(); // setup paths for LLTrans based on settings files only
- LLTransUtil::parseStrings("strings.xml", default_trans_args);
- LLTransUtil::parseLanguageStrings("language_settings.xml");
+
+ initStrings(); // setup paths for LLTrans based on settings files only
// - set procedural settings
// Note: can't use LL_PATH_PER_SL_ACCOUNT for any of these since we haven't logged in yet
gSavedSettings.setString("ClientSettingsFile",
@@ -2566,13 +2567,15 @@ bool LLAppViewer::initConfiguration()
LLStartUp::setStartSLURL(start_slurl);
}
- const LLControlVariable* skinfolder = gSavedSettings.getControl("SkinCurrent");
- if(skinfolder && LLStringUtil::null != skinfolder->getValue().asString())
- {
- // hack to force the skin to default.
- gDirUtilp->setSkinFolder(skinfolder->getValue().asString());
- //gDirUtilp->setSkinFolder("default");
- }
+ const LLControlVariable* skinfolder = gSavedSettings.getControl("SkinCurrent");
+ if(skinfolder && LLStringUtil::null != skinfolder->getValue().asString())
+ {
+ // Examining "Language" may not suffice -- see LLUI::getLanguage()
+ // logic. Unfortunately LLUI::getLanguage() doesn't yet do us much
+ // good because we haven't yet called LLUI::initClass().
+ gDirUtilp->setSkinFolder(skinfolder->getValue().asString(),
+ gSavedSettings.getString("Language"));
+ }
if (gSavedSettings.getBOOL("SpellCheck"))
{
@@ -2744,6 +2747,52 @@ bool LLAppViewer::initConfiguration()
return true; // Config was successful.
}
+// The following logic is replicated in initConfiguration() (to be able to get
+// some initial strings before we've finished initializing enough to know the
+// current language) and also in init() (to initialize for real). Somehow it
+// keeps growing, necessitating a method all its own.
+void LLAppViewer::initStrings()
+{
+ LLTransUtil::parseStrings("strings.xml", default_trans_args);
+ LLTransUtil::parseLanguageStrings("language_settings.xml");
+
+ // parseStrings() sets up the LLTrans substitution table. Add this one item.
+ LLTrans::setDefaultArg("[sourceid]", gSavedSettings.getString("sourceid"));
+
+ // Now that we've set "[sourceid]", have to go back through
+ // default_trans_args and reinitialize all those other keys because some
+ // of them, in turn, reference "[sourceid]".
+ BOOST_FOREACH(std::string key, default_trans_args)
+ {
+ std::string brackets(key), nobrackets(key);
+ // Invalid to inspect key[0] if key is empty(). But then, the entire
+ // body of this loop is pointless if key is empty().
+ if (key.empty())
+ continue;
+
+ if (key[0] != '[')
+ {
+ // key was passed without brackets. That means that 'nobrackets'
+ // is correct but 'brackets' is not.
+ brackets = STRINGIZE('[' << brackets << ']');
+ }
+ else
+ {
+ // key was passed with brackets. That means that 'brackets' is
+ // correct but 'nobrackets' is not. Erase the left bracket.
+ nobrackets.erase(0, 1);
+ std::string::size_type length(nobrackets.length());
+ if (length && nobrackets[length - 1] == ']')
+ {
+ nobrackets.erase(length - 1);
+ }
+ }
+ // Calling LLTrans::getString() is what embeds the other default
+ // translation strings into this one.
+ LLTrans::setDefaultArg(brackets, LLTrans::getString(nobrackets));
+ }
+}
+
namespace {
// *TODO - decide if there's a better place for these functions.
// do we need a file llupdaterui.cpp or something? -brad
@@ -3161,8 +3210,6 @@ void LLAppViewer::writeSystemInfo()
LL_INFOS("SystemInfo") << "OS: " << getOSInfo().getOSStringSimple() << LL_ENDL;
LL_INFOS("SystemInfo") << "OS info: " << getOSInfo() << LL_ENDL;
- LL_INFOS("SystemInfo") << "Timers: " << LLFastTimer::sClockType << LL_ENDL;
-
writeDebugInfo(); // Save out debug_info.log early, in case of crash.
}
@@ -3596,8 +3643,7 @@ void LLAppViewer::migrateCacheDirectory()
{
gSavedSettings.setBOOL("MigrateCacheDirectory", FALSE);
- std::string delimiter = gDirUtilp->getDirDelimiter();
- std::string old_cache_dir = gDirUtilp->getOSUserAppDir() + delimiter + "cache";
+ std::string old_cache_dir = gDirUtilp->add(gDirUtilp->getOSUserAppDir(), "cache");
std::string new_cache_dir = gDirUtilp->getCacheDir(true);
if (gDirUtilp->fileExists(old_cache_dir))
@@ -3613,8 +3659,8 @@ void LLAppViewer::migrateCacheDirectory()
while (iter.next(file_name))
{
if (file_name == "." || file_name == "..") continue;
- std::string source_path = old_cache_dir + delimiter + file_name;
- std::string dest_path = new_cache_dir + delimiter + file_name;
+ std::string source_path = gDirUtilp->add(old_cache_dir, file_name);
+ std::string dest_path = gDirUtilp->add(new_cache_dir, file_name);
if (!LLFile::rename(source_path, dest_path))
{
file_count++;
@@ -3845,7 +3891,7 @@ bool LLAppViewer::initCache()
LLDirIterator iter(dir, mask);
if (iter.next(found_file))
{
- old_vfs_data_file = dir + gDirUtilp->getDirDelimiter() + found_file;
+ old_vfs_data_file = gDirUtilp->add(dir, found_file);
S32 start_pos = found_file.find_last_of('.');
if (start_pos > 0)
@@ -4147,7 +4193,6 @@ static LLFastTimer::DeclareTimer FTM_VLMANAGER("VL Manager");
///////////////////////////////////////////////////////
void LLAppViewer::idle()
{
- LLMemType mt_idle(LLMemType::MTYPE_IDLE);
pingMainloopTimeout("Main:Idle");
// Update frame timers
@@ -4260,7 +4305,6 @@ void LLAppViewer::idle()
// of SEND_STATS_PERIOD so that the initial stats report will
// be sent immediately.
static LLFrameStatsTimer viewer_stats_timer(SEND_STATS_PERIOD);
- reset_statistics();
// Update session stats every large chunk of time
// *FIX: (???) SAMANTHA
@@ -4320,7 +4364,7 @@ void LLAppViewer::idle()
idle_afk_check();
// Update statistics for this frame
- update_statistics(gFrameCount);
+ update_statistics();
}
////////////////////////////////////////
@@ -4746,7 +4790,6 @@ static LLFastTimer::DeclareTimer FTM_CHECK_REGION_CIRCUIT("Check Region Circuit"
void LLAppViewer::idleNetwork()
{
- LLMemType mt_in(LLMemType::MTYPE_IDLE_NETWORK);
pingMainloopTimeout("idleNetwork");
gObjectList.mNumNewObjects = 0;
@@ -5160,20 +5203,20 @@ void LLAppViewer::launchUpdater()
// we tell the updater where to find the xml containing string
// translations which it can use for its own UI
std::string xml_strings_file = "strings.xml";
- std::vector<std::string> xui_path_vec = LLUI::getXUIPaths();
+ std::vector<std::string> xui_path_vec =
+ gDirUtilp->findSkinnedFilenames(LLDir::XUI, xml_strings_file);
std::string xml_search_paths;
- std::vector<std::string>::const_iterator iter;
+ const char* delim = "";
// build comma-delimited list of xml paths to pass to updater
- for (iter = xui_path_vec.begin(); iter != xui_path_vec.end(); )
- {
- std::string this_skin_dir = gDirUtilp->getDefaultSkinDir()
- + gDirUtilp->getDirDelimiter()
- + (*iter);
- llinfos << "Got a XUI path: " << this_skin_dir << llendl;
- xml_search_paths.append(this_skin_dir);
- ++iter;
- if (iter != xui_path_vec.end())
- xml_search_paths.append(","); // comma-delimit
+ BOOST_FOREACH(std::string this_skin_path, xui_path_vec)
+ {
+ // Although we already have the full set of paths with the filename
+ // appended, the linux-updater.bin command-line switches require us to
+ // snip the filename OFF and pass it as a separate switch argument. :-P
+ llinfos << "Got a XUI path: " << this_skin_path << llendl;
+ xml_search_paths.append(delim);
+ xml_search_paths.append(gDirUtilp->getDirName(this_skin_path));
+ delim = ",";
}
// build the overall command-line to run the updater correctly
LLAppViewer::sUpdaterInfo->mUpdateExePath =
diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h
index ae3c795d1e..7563d672e3 100644
--- a/indra/newview/llappviewer.h
+++ b/indra/newview/llappviewer.h
@@ -31,6 +31,7 @@
#include "llcontrol.h"
#include "llsys.h" // for LLOSInfo
#include "lltimer.h"
+#include "llappcorehttp.h"
class LLCommandLineParser;
class LLFrameTimer;
@@ -41,6 +42,9 @@ class LLTextureFetch;
class LLWatchdogTimeout;
class LLUpdaterService;
+extern LLFastTimer::DeclareTimer FTM_FRAME;
+
+
class LLAppViewer : public LLApp
{
public:
@@ -173,6 +177,9 @@ public:
// Metrics policy helper statics.
static void metricsUpdateRegion(U64 region_handle);
static void metricsSend(bool enable_reporting);
+
+ // llcorehttp init/shutdown/config information.
+ LLAppCoreHttp & getAppCoreHttp() { return mAppCoreHttp; }
protected:
virtual bool initWindow(); // Initialize the viewer's window.
@@ -194,6 +201,7 @@ private:
void initMaxHeapSize();
bool initThreads(); // Initialize viewer threads, return false on failure.
bool initConfiguration(); // Initialize settings from the command line/config file.
+ void initStrings(); // Initialize LLTrans machinery
void initUpdater(); // Initialize the updater service.
bool initCache(); // Initialize local client cache.
void checkMemory() ;
@@ -271,6 +279,9 @@ private:
boost::scoped_ptr<LLUpdaterService> mUpdater;
+ // llcorehttp library init/shutdown helper
+ LLAppCoreHttp mAppCoreHttp;
+
//---------------------------------------------
//*NOTE: Mani - legacy updater stuff
// Still useable?
diff --git a/indra/newview/llappviewerlinux.cpp b/indra/newview/llappviewerlinux.cpp
index e8d8efdc0a..8695652168 100644
--- a/indra/newview/llappviewerlinux.cpp
+++ b/indra/newview/llappviewerlinux.cpp
@@ -31,7 +31,6 @@
#include "llcommandlineparser.h"
#include "lldiriterator.h"
-#include "llmemtype.h"
#include "llurldispatcher.h" // SLURL from other app instance
#include "llviewernetwork.h"
#include "llviewercontrol.h"
@@ -71,8 +70,6 @@ static void exceptionTerminateHandler()
int main( int argc, char **argv )
{
- LLMemType mt1(LLMemType::MTYPE_STARTUP);
-
#if LL_SOLARIS && defined(__sparc)
asm ("ta\t6"); // NOTE: Make sure memory alignment is enforced on SPARC
#endif
diff --git a/indra/newview/llappviewermacosx.cpp b/indra/newview/llappviewermacosx.cpp
index c2916717bd..4d340cafa9 100644
--- a/indra/newview/llappviewermacosx.cpp
+++ b/indra/newview/llappviewermacosx.cpp
@@ -33,8 +33,6 @@
#include "llappviewermacosx.h"
#include "llcommandlineparser.h"
-#include "llmemtype.h"
-
#include "llviewernetwork.h"
#include "llviewercontrol.h"
#include "llmd5.h"
@@ -67,8 +65,6 @@ namespace
int main( int argc, char **argv )
{
- LLMemType mt1(LLMemType::MTYPE_STARTUP);
-
#if LL_SOLARIS && defined(__sparc)
asm ("ta\t6"); // NOTE: Make sure memory alignment is enforced on SPARC
#endif
diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp
index 53c77fa22e..b70c81e84d 100644
--- a/indra/newview/llappviewerwin32.cpp
+++ b/indra/newview/llappviewerwin32.cpp
@@ -32,7 +32,6 @@
#include "llappviewerwin32.h"
-#include "llmemtype.h"
#include "llwindowwin32.h" // *FIX: for setting gIconResource.
#include "llgl.h"
@@ -117,21 +116,21 @@ int APIENTRY WINMAIN(HINSTANCE hInstance,
#endif // _DEBUG
#endif // INCLUDE_VLD
- LLMemType mt1(LLMemType::MTYPE_STARTUP);
-
const S32 MAX_HEAPS = 255;
DWORD heap_enable_lfh_error[MAX_HEAPS];
S32 num_heaps = 0;
#if WINDOWS_CRT_MEM_CHECKS && !INCLUDE_VLD
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF ); // dump memory leaks on exit
-#elif 1
+#elif 0
// Experimental - enable the low fragmentation heap
// This results in a 2-3x improvement in opening a new Inventory window (which uses a large numebr of allocations)
// Note: This won't work when running from the debugger unless the _NO_DEBUG_HEAP environment variable is set to 1
// Enable to get mem debugging within visual studio.
- //_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
+#if LL_DEBUG
+ _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
+#else
_CrtSetDbgFlag(0); // default, just making explicit
ULONG ulEnableLFH = 2;
@@ -146,6 +145,7 @@ int APIENTRY WINMAIN(HINSTANCE hInstance,
heap_enable_lfh_error[i] = GetLastError();
}
#endif
+#endif
// *FIX: global
gIconResource = MAKEINTRESOURCE(IDI_LL_ICON);
diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp
index 65bfc990d1..7b2c536f5a 100644
--- a/indra/newview/llassetuploadresponders.cpp
+++ b/indra/newview/llassetuploadresponders.cpp
@@ -919,7 +919,7 @@ public:
bool uploadConfirmationCallback(
const LLSD& notification,
const LLSD& response,
- boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder> responder)
+ LLPointer<LLNewAgentInventoryVariablePriceResponder> responder)
{
S32 option;
std::string confirmation_url;
@@ -949,7 +949,7 @@ public:
void confirmUpload(
const std::string& confirmation_url,
- boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder> responder)
+ LLPointer<LLNewAgentInventoryVariablePriceResponder> responder)
{
if ( getFilename().empty() )
{
@@ -1124,7 +1124,7 @@ void LLNewAgentInventoryVariablePriceResponder::showConfirmationDialog(
// and cause sadness.
mImpl->confirmUpload(
confirmation_url,
- boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder>(this));
+ LLPointer<LLNewAgentInventoryVariablePriceResponder>(this));
}
else
{
@@ -1157,7 +1157,7 @@ void LLNewAgentInventoryVariablePriceResponder::showConfirmationDialog(
mImpl,
_1,
_2,
- boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder>(this)));
+ LLPointer<LLNewAgentInventoryVariablePriceResponder>(this)));
}
}
diff --git a/indra/newview/llattachmentsmgr.cpp b/indra/newview/llattachmentsmgr.cpp
index c9543988a6..ea0b8f00a4 100644
--- a/indra/newview/llattachmentsmgr.cpp
+++ b/indra/newview/llattachmentsmgr.cpp
@@ -62,6 +62,12 @@ void LLAttachmentsMgr::onIdle(void *)
void LLAttachmentsMgr::onIdle()
{
+ // Make sure we got a region before trying anything else
+ if( !gAgent.getRegion() )
+ {
+ return;
+ }
+
S32 obj_count = mPendingAttachments.size();
if (obj_count == 0)
{
diff --git a/indra/newview/llautoreplace.cpp b/indra/newview/llautoreplace.cpp
index 0f1ce2bcd0..d71cf290d6 100644
--- a/indra/newview/llautoreplace.cpp
+++ b/indra/newview/llautoreplace.cpp
@@ -536,6 +536,46 @@ LLAutoReplaceSettings::AddListResult LLAutoReplaceSettings::addList(const LLSD&
return result;
}
+LLAutoReplaceSettings::AddListResult LLAutoReplaceSettings::replaceList(const LLSD& newList)
+{
+ AddListResult result = AddListInvalidList;
+ if ( listIsValid( newList ) )
+ {
+ std::string listName = newList[AUTOREPLACE_LIST_NAME].asString();
+ bool listFound = false;
+ S32 search_index;
+ LLSD targetList;
+ // The following is working around the fact that LLSD arrays containing maps also seem to have undefined entries... see LLSD-30
+ for ( search_index = 0, targetList = mLists[0];
+ !listFound && search_index < mLists.size();
+ search_index += 1, targetList = mLists[search_index]
+ )
+ {
+ if ( targetList.isMap() )
+ {
+ if ( listNameMatches( targetList, listName) )
+ {
+ LL_DEBUGS("AutoReplace")<<"list to replace found at "<<search_index<<LL_ENDL;
+ mLists.erase(search_index);
+ mLists.insert(search_index, newList);
+ listFound = true;
+ result = AddListOk;
+ }
+ }
+ }
+
+ if ( ! listFound )
+ {
+ LL_WARNS("AutoReplace") << "attempt to replace unconfigured list" << LL_ENDL;
+ }
+ }
+ else
+ {
+ LL_WARNS("AutoReplace") << "attempt to add invalid list" << LL_ENDL;
+ }
+ return result;
+}
+
bool LLAutoReplaceSettings::removeReplacementList(std::string listName)
{
bool found = false;
diff --git a/indra/newview/llautoreplace.h b/indra/newview/llautoreplace.h
index 30b1fd2c65..f720cc4eda 100644
--- a/indra/newview/llautoreplace.h
+++ b/indra/newview/llautoreplace.h
@@ -67,6 +67,9 @@ class LLAutoReplaceSettings
/// Inserts a new list at the end of the priority order
AddListResult addList(const LLSD& newList);
+ /// Inserts a list in place of an existing list of the same name
+ AddListResult replaceList(const LLSD& newList);
+
/// Removes the named list, @returns false if not found
bool removeReplacementList(std::string listName);
diff --git a/indra/newview/llchathistory.cpp b/indra/newview/llchathistory.cpp
index 84e73e96fa..3e1fa1e49b 100644
--- a/indra/newview/llchathistory.cpp
+++ b/indra/newview/llchathistory.cpp
@@ -110,7 +110,9 @@ public:
mFrom(),
mSessionID(),
mMinUserNameWidth(0),
- mUserNameFont(NULL)
+ mUserNameFont(NULL),
+ mUserNameTextBox(NULL),
+ mTimeBoxTextBox(NULL)
{}
static LLChatHistoryHeader* createInstance(const std::string& file_name)
@@ -187,6 +189,9 @@ public:
setMouseEnterCallback(boost::bind(&LLChatHistoryHeader::showInfoCtrl, this));
setMouseLeaveCallback(boost::bind(&LLChatHistoryHeader::hideInfoCtrl, this));
+ mUserNameTextBox = getChild<LLTextBox>("user_name");
+ mTimeBoxTextBox = getChild<LLTextBox>("time_box");
+
return LLPanel::postBuild();
}
@@ -377,8 +382,8 @@ public:
/*virtual*/ void draw()
{
- LLTextBox* user_name = getChild<LLTextBox>("user_name");
- LLTextBox* time_box = getChild<LLTextBox>("time_box");
+ LLTextBox* user_name = mUserNameTextBox; //getChild<LLTextBox>("user_name");
+ LLTextBox* time_box = mTimeBoxTextBox; //getChild<LLTextBox>("time_box");
LLRect user_name_rect = user_name->getRect();
S32 user_name_width = user_name_rect.getWidth();
@@ -568,6 +573,8 @@ protected:
S32 mMinUserNameWidth;
const LLFontGL* mUserNameFont;
+ LLTextBox* mUserNameTextBox;
+ LLTextBox* mTimeBoxTextBox;
};
LLUICtrl* LLChatHistoryHeader::sInfoCtrl = NULL;
diff --git a/indra/newview/lldaycyclemanager.cpp b/indra/newview/lldaycyclemanager.cpp
index 347a467a8b..8af2f4ea33 100644
--- a/indra/newview/lldaycyclemanager.cpp
+++ b/indra/newview/lldaycyclemanager.cpp
@@ -184,7 +184,7 @@ void LLDayCycleManager::loadPresets(const std::string& dir)
{
std::string file;
if (!dir_iter.next(file)) break; // no more files
- loadPreset(dir + file);
+ loadPreset(gDirUtilp->add(dir, file));
}
}
diff --git a/indra/newview/lldebugview.cpp b/indra/newview/lldebugview.cpp
index 29b1d23d7d..aeecf054b8 100644
--- a/indra/newview/lldebugview.cpp
+++ b/indra/newview/lldebugview.cpp
@@ -30,7 +30,6 @@
// library includes
#include "llfasttimerview.h"
-#include "llmemoryview.h"
#include "llconsole.h"
#include "lltextureview.h"
#include "llresmgr.h"
@@ -38,7 +37,6 @@
#include "llviewercontrol.h"
#include "llviewerwindow.h"
#include "llappviewer.h"
-#include "llmemoryview.h"
#include "llsceneview.h"
#include "llviewertexture.h"
#include "llfloaterreg.h"
@@ -103,13 +101,6 @@ void LLDebugView::init()
r.setLeftTopAndSize(25, rect.getHeight() - 50, (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.75f),
(S32) (gViewerWindow->getWindowRectScaled().getHeight() * 0.75f));
- LLMemoryView::Params mp;
- mp.name("memory");
- mp.rect(r);
- mp.follows.flags(FOLLOWS_TOP | FOLLOWS_LEFT);
- mp.visible(false);
- mMemoryView = LLUICtrlFactory::create<LLMemoryView>(mp);
- addChild(mMemoryView);
r.set(150, rect.getHeight() - 50, 820, 100);
LLTextureView::Params tvp;
diff --git a/indra/newview/lldirpicker.h b/indra/newview/lldirpicker.h
index 2188b7edd0..682f9d6476 100644
--- a/indra/newview/lldirpicker.h
+++ b/indra/newview/lldirpicker.h
@@ -37,8 +37,8 @@
#include <Carbon/Carbon.h>
// AssertMacros.h does bad things.
+#include "fix_macros.h"
#undef verify
-#undef check
#undef require
#include <vector>
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 4eda2b92b3..7cfb58e544 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -254,11 +254,17 @@ S32 LLDrawable::findReferences(LLDrawable *drawablep)
return count;
}
+static LLFastTimer::DeclareTimer FTM_ALLOCATE_FACE("Allocate Face", true);
+
LLFace* LLDrawable::addFace(LLFacePool *poolp, LLViewerTexture *texturep)
{
- LLMemType mt(LLMemType::MTYPE_DRAWABLE);
- LLFace *face = new LLFace(this, mVObjp);
+ LLFace *face;
+ {
+ LLFastTimer t(FTM_ALLOCATE_FACE);
+ face = new LLFace(this, mVObjp);
+ }
+
if (!face) llerrs << "Allocating new Face: " << mFaces.size() << llendl;
if (face)
@@ -280,10 +286,12 @@ LLFace* LLDrawable::addFace(LLFacePool *poolp, LLViewerTexture *texturep)
LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep)
{
- LLMemType mt(LLMemType::MTYPE_DRAWABLE);
-
LLFace *face;
- face = new LLFace(this, mVObjp);
+
+ {
+ LLFastTimer t(FTM_ALLOCATE_FACE);
+ face = new LLFace(this, mVObjp);
+ }
face->setTEOffset(mFaces.size());
face->setTexture(texturep);
@@ -624,7 +632,9 @@ BOOL LLDrawable::updateMove()
{
return FALSE;
}
-
+
+ makeActive();
+
BOOL done;
if (isState(MOVE_UNDAMPED))
@@ -633,7 +643,6 @@ BOOL LLDrawable::updateMove()
}
else
{
- makeActive();
done = updateMoveDamped();
}
return done;
@@ -763,8 +772,6 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
void LLDrawable::updateTexture()
{
- LLMemType mt(LLMemType::MTYPE_DRAWABLE);
-
if (isDead())
{
llwarns << "Dead drawable updating texture!" << llendl;
@@ -951,6 +958,12 @@ LLSpatialGroup* LLDrawable::getSpatialGroup() const
void LLDrawable::setSpatialGroup(LLSpatialGroup *groupp)
{
+ //precondition: mSpatialGroupp MUST be null or DEAD or mSpatialGroupp MUST NOT contain this
+ llassert(!mSpatialGroupp || mSpatialGroupp->isDead() || !mSpatialGroupp->hasElement(this));
+
+ //precondition: groupp MUST be null or groupp MUST contain this
+ llassert(!groupp || groupp->hasElement(this));
+
/*if (mSpatialGroupp && (groupp != mSpatialGroupp))
{
mSpatialGroupp->setState(LLSpatialGroup::GEOM_DIRTY);
@@ -970,9 +983,12 @@ void LLDrawable::setSpatialGroup(LLSpatialGroup *groupp)
}
}
- mSpatialGroupp = groupp;
+ //postcondition: if next group is NULL, previous group must be dead OR NULL OR binIndex must be -1
+ //postcondition: if next group is NOT NULL, binIndex must not be -1
+ llassert(groupp == NULL ? (mSpatialGroupp == NULL || mSpatialGroupp->isDead()) || getBinIndex() == -1 :
+ getBinIndex() != -1);
- llassert((mSpatialGroupp == NULL) ? getBinIndex() == -1 : getBinIndex() != -1);
+ mSpatialGroupp = groupp;
}
LLSpatialPartition* LLDrawable::getSpatialPartition()
@@ -1400,7 +1416,7 @@ void LLSpatialBridge::updateDistance(LLCamera& camera_in, bool force_update)
markDead();
return;
}
-
+
if (gShiftFrame)
{
return;
@@ -1483,13 +1499,11 @@ void LLSpatialBridge::cleanupReferences()
LLDrawable::cleanupReferences();
if (mDrawable)
{
- LLSpatialGroup* group = mDrawable->getSpatialGroup();
- if (group)
- {
- group->mOctreeNode->remove(mDrawable);
- mDrawable->setSpatialGroup(NULL);
- }
+ /*
+ DON'T DO THIS -- this should happen through octree destruction
+
+ mDrawable->setSpatialGroup(NULL);
if (mDrawable->getVObj())
{
LLViewerObject::const_child_list_t& child_list = mDrawable->getVObj()->getChildren();
@@ -1500,15 +1514,10 @@ void LLSpatialBridge::cleanupReferences()
LLDrawable* drawable = child->mDrawable;
if (drawable)
{
- LLSpatialGroup* group = drawable->getSpatialGroup();
- if (group)
- {
- group->mOctreeNode->remove(drawable);
- drawable->setSpatialGroup(NULL);
- }
+ drawable->setSpatialGroup(NULL);
}
}
- }
+ }*/
LLDrawable* drawablep = mDrawable;
mDrawable = NULL;
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h
index b1e32bdb5b..4608d16fec 100644
--- a/indra/newview/lldrawable.h
+++ b/indra/newview/lldrawable.h
@@ -38,7 +38,6 @@
#include "llvector4a.h"
#include "llquaternion.h"
#include "xform.h"
-#include "llmemtype.h"
#include "lldarray.h"
#include "llviewerobject.h"
#include "llrect.h"
@@ -87,7 +86,6 @@ public:
}
LLDrawable() { init(); }
- MEM_TYPE_NEW(LLMemType::MTYPE_DRAWABLE);
void markDead(); // Mark this drawable as dead
BOOL isDead() const { return isState(DEAD); }
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index b4f6bf9383..313b310e1e 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -411,12 +411,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
continue;
}
- if ((params.mVertexBuffer->getTypeMask() & mask) != mask)
- { //FIXME!
- llwarns << "Missing required components, skipping render batch." << llendl;
- continue;
- }
-
LLRenderPass::applyModelMatrix(params);
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 730ad1a364..294cecc703 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1272,6 +1272,9 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
face->setGeomIndex(0);
face->setIndicesIndex(0);
+ //rigged faces do not batch textures
+ face->setTextureIndex(255);
+
if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
{ //make a new buffer
if (sShaderLevel > 0)
@@ -1630,6 +1633,7 @@ void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar)
LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
renderRigged(avatar, RIGGED_ALPHA);
+ gGL.setColorMask(true, false);
}
}
@@ -1646,6 +1650,7 @@ void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar)
LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
+ gGL.setColorMask(true, false);
}
}
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index a264eae302..1b0b11298c 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -1192,7 +1192,7 @@ static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_MIN_MAX("Min/Max");
static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_RGB2LUM("RGB to Luminance");
static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_RESCALE("Rescale");
static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_GEN_NORMAL("Generate Normal");
-static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_CREATE("Create");
+static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_CREATE("Bump Source Create");
// static
void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code )
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index caf15fe1cb..b5faff7968 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -192,14 +192,18 @@ void LLDrawPoolWLSky::renderStars(void) const
bool error;
LLColor4 star_alpha(LLColor4::black);
star_alpha.mV[3] = LLWLParamManager::getInstance()->mCurParams.getFloat("star_brightness", error) / 2.f;
- llassert_always(!error);
+
+ // If start_brightness is not set, exit
+ if( error )
+ {
+ llwarns << "star_brightness missing in mCurParams" << llendl;
+ return;
+ }
gGL.getTexUnit(0)->bind(gSky.mVOSkyp->getBloomTex());
gGL.pushMatrix();
gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);
- // gl_FragColor.rgb = gl_Color.rgb;
- // gl_FragColor.a = gl_Color.a * star_alpha.a;
if (LLGLSLShader::sNoFixedFunction)
{
gCustomAlphaProgram.bind();
diff --git a/indra/newview/lldriverparam.h b/indra/newview/lldriverparam.h
index 7a4d711d4e..216cf003e1 100644
--- a/indra/newview/lldriverparam.h
+++ b/indra/newview/lldriverparam.h
@@ -75,6 +75,7 @@ protected:
//-----------------------------------------------------------------------------
+LL_ALIGN_PREFIX(16)
class LLDriverParam : public LLViewerVisualParam
{
friend class LLPhysicsMotion; // physics motion needs to access driven params directly.
@@ -83,6 +84,16 @@ public:
LLDriverParam(LLWearable *wearablep);
~LLDriverParam();
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
// Special: These functions are overridden by child classes
LLDriverParamInfo* getInfo() const { return (LLDriverParamInfo*)mInfo; }
// This sets mInfo and calls initialization functions
@@ -116,13 +127,13 @@ protected:
void setDrivenWeight(LLDrivenEntry *driven, F32 driven_weight, bool upload_bake);
- LLVector4a mDefaultVec; // temp holder
+ LL_ALIGN_16(LLVector4a mDefaultVec); // temp holder
typedef std::vector<LLDrivenEntry> entry_list_t;
entry_list_t mDriven;
LLViewerVisualParam* mCurrentDistortionParam;
// Backlink only; don't make this an LLPointer.
LLVOAvatar* mAvatarp;
LLWearable* mWearablep;
-};
+} LL_ALIGN_POSTFIX(16);
#endif // LL_LLDRIVERPARAM_H
diff --git a/indra/newview/lleventpoll.cpp b/indra/newview/lleventpoll.cpp
index 4f4d9a40b4..2c786b7f8b 100644
--- a/indra/newview/lleventpoll.cpp
+++ b/indra/newview/lleventpoll.cpp
@@ -86,7 +86,7 @@ namespace
class LLEventPollEventTimer : public LLEventTimer
{
- typedef boost::intrusive_ptr<LLEventPollResponder> EventPollResponderPtr;
+ typedef LLPointer<LLEventPollResponder> EventPollResponderPtr;
public:
LLEventPollEventTimer(F32 period, EventPollResponderPtr responder)
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 4a0c94df33..28e4b32793 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -166,7 +166,8 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
//special value to indicate uninitialized position
mIndicesIndex = 0xFFFFFFFF;
-
+
+ mIndexInTex = 0;
mTexture = NULL;
mTEOffset = -1;
mTextureIndex = 255;
@@ -262,8 +263,6 @@ void LLFace::setPool(LLFacePool* pool)
void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep)
{
- LLMemType mt1(LLMemType::MTYPE_DRAWABLE);
-
if (!new_pool)
{
llerrs << "Setting pool to null!" << llendl;
@@ -441,8 +440,6 @@ U16 LLFace::getGeometryAvatar(
LLStrider<F32> &vertex_weights,
LLStrider<LLVector4> &clothing_weights)
{
- LLMemType mt1(LLMemType::MTYPE_DRAWABLE);
-
if (mVertexBuffer.notNull())
{
mVertexBuffer->getVertexStrider (vertices, mGeomIndex, mGeomCount);
@@ -458,8 +455,6 @@ U16 LLFace::getGeometryAvatar(
U16 LLFace::getGeometry(LLStrider<LLVector3> &vertices, LLStrider<LLVector3> &normals,
LLStrider<LLVector2> &tex_coords, LLStrider<U16> &indicesp)
{
- LLMemType mt1(LLMemType::MTYPE_DRAWABLE);
-
if (mVertexBuffer.notNull())
{
mVertexBuffer->getVertexStrider(vertices, mGeomIndex, mGeomCount);
@@ -769,8 +764,6 @@ bool less_than_max_mag(const LLVector4a& vec)
BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
const LLMatrix4& mat_vert_in, const LLMatrix3& mat_normal_in, BOOL global_volume)
{
- LLMemType mt1(LLMemType::MTYPE_DRAWABLE);
-
//get bounding box
if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED))
{
@@ -1061,7 +1054,11 @@ bool LLFace::canRenderAsMask()
}
const LLTextureEntry* te = getTextureEntry();
-
+ if( !te || !getViewerObject() || !getTexture() )
+ {
+ return false;
+ }
+
if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha
(te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask
getTexture()->getIsAlphaMask()) // texture actually qualifies for masking (lazily recalculated but expensive)
diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp
index 9664aa7dbe..4dfb93f1bc 100644
--- a/indra/newview/llfasttimerview.cpp
+++ b/indra/newview/llfasttimerview.cpp
@@ -95,7 +95,6 @@ LLFastTimerView::LLFastTimerView(const LLSD& key)
mHoverBarIndex = -1;
FTV_NUM_TIMERS = LLFastTimer::NamedTimer::instanceCount();
mPrintStats = -1;
- mAverageCyclesPerTimer = 0;
}
void LLFastTimerView::onPause()
@@ -161,7 +160,7 @@ LLFastTimer::NamedTimer* LLFastTimerView::getLegendID(S32 y)
BOOL LLFastTimerView::handleDoubleClick(S32 x, S32 y, MASK mask)
{
- for(timer_tree_iterator_t it = begin_timer_tree(LLFastTimer::NamedTimer::getRootNamedTimer());
+ for(timer_tree_iterator_t it = begin_timer_tree(getFrameTimer());
it != end_timer_tree();
++it)
{
@@ -258,7 +257,7 @@ BOOL LLFastTimerView::handleHover(S32 x, S32 y, MASK mask)
}
S32 i = 0;
- for(timer_tree_iterator_t it = begin_timer_tree(LLFastTimer::NamedTimer::getRootNamedTimer());
+ for(timer_tree_iterator_t it = begin_timer_tree(getFrameTimer());
it != end_timer_tree();
++it, ++i)
{
@@ -379,12 +378,6 @@ void LLFastTimerView::draw()
S32 xleft = margin;
S32 ytop = margin;
- mAverageCyclesPerTimer = LLFastTimer::sTimerCalls == 0
- ? 0
- : llround(lerp((F32)mAverageCyclesPerTimer, (F32)(LLFastTimer::sTimerCycles / (U64)LLFastTimer::sTimerCalls), 0.1f));
- LLFastTimer::sTimerCycles = 0;
- LLFastTimer::sTimerCalls = 0;
-
// Draw some help
{
@@ -392,10 +385,6 @@ void LLFastTimerView::draw()
y = height - ytop;
texth = (S32)LLFontGL::getFontMonospace()->getLineHeight();
-#if TIME_FAST_TIMERS
- tdesc = llformat("Cycles per timer call: %d", mAverageCyclesPerTimer);
- LLFontGL::getFontMonospace()->renderUTF8(tdesc, 0, x, y, LLColor4::white, LLFontGL::LEFT, LLFontGL::TOP);
-#else
char modedesc[][32] = {
"2 x Average ",
"Max ",
@@ -419,7 +408,6 @@ void LLFastTimerView::draw()
LLFontGL::getFontMonospace()->renderUTF8(std::string("[Right-Click log selected] [ALT-Click toggle counts] [ALT-SHIFT-Click sub hidden]"),
0, x, y, LLColor4::white, LLFontGL::LEFT, LLFontGL::TOP);
-#endif
y -= (texth + 2);
}
@@ -431,11 +419,11 @@ void LLFastTimerView::draw()
y -= (texth + 2);
- sTimerColors[&LLFastTimer::NamedTimer::getRootNamedTimer()] = LLColor4::grey;
+ sTimerColors[&getFrameTimer()] = LLColor4::grey;
F32 hue = 0.f;
- for (timer_tree_iterator_t it = begin_timer_tree(LLFastTimer::NamedTimer::getRootNamedTimer());
+ for (timer_tree_iterator_t it = begin_timer_tree(getFrameTimer());
it != timer_tree_iterator_t();
++it)
{
@@ -460,7 +448,7 @@ void LLFastTimerView::draw()
S32 cur_line = 0;
ft_display_idx.clear();
std::map<LLFastTimer::NamedTimer*, S32> display_line;
- for (timer_tree_iterator_t it = begin_timer_tree(LLFastTimer::NamedTimer::getRootNamedTimer());
+ for (timer_tree_iterator_t it = begin_timer_tree(getFrameTimer());
it != timer_tree_iterator_t();
++it)
{
@@ -526,6 +514,7 @@ void LLFastTimerView::draw()
while(!is_child_of_hover_item && next_parent)
{
is_child_of_hover_item = (mHoverID == next_parent);
+ if (next_parent->getParent() == next_parent) break;
next_parent = next_parent->getParent();
}
@@ -570,7 +559,7 @@ void LLFastTimerView::draw()
U64 totalticks;
if (!LLFastTimer::sPauseHistory)
{
- U64 ticks = LLFastTimer::NamedTimer::getRootNamedTimer().getHistoricalCount(mScrollIndex);
+ U64 ticks = getFrameTimer().getHistoricalCount(mScrollIndex);
if (LLFastTimer::getCurFrameIndex() >= 10)
{
@@ -610,7 +599,7 @@ void LLFastTimerView::draw()
totalticks = 0;
for (S32 j=0; j<histmax; j++)
{
- U64 ticks = LLFastTimer::NamedTimer::getRootNamedTimer().getHistoricalCount(j);
+ U64 ticks = getFrameTimer().getHistoricalCount(j);
if (ticks > totalticks)
totalticks = ticks;
@@ -716,7 +705,7 @@ void LLFastTimerView::draw()
LLFastTimer::NamedTimer* prev_id = NULL;
S32 i = 0;
- for(timer_tree_iterator_t it = begin_timer_tree(LLFastTimer::NamedTimer::getRootNamedTimer());
+ for(timer_tree_iterator_t it = begin_timer_tree(getFrameTimer());
it != end_timer_tree();
++it, ++i)
{
@@ -793,6 +782,7 @@ void LLFastTimerView::draw()
while(!is_child_of_hover_item && next_parent)
{
is_child_of_hover_item = (mHoverID == next_parent);
+ if (next_parent->getParent() == next_parent) break;
next_parent = next_parent->getParent();
}
@@ -879,7 +869,7 @@ void LLFastTimerView::draw()
}
U64 cur_max = 0;
- for(timer_tree_iterator_t it = begin_timer_tree(LLFastTimer::NamedTimer::getRootNamedTimer());
+ for(timer_tree_iterator_t it = begin_timer_tree(getFrameTimer());
it != end_timer_tree();
++it)
{
@@ -980,7 +970,7 @@ void LLFastTimerView::draw()
{
std::string legend_stat;
bool first = true;
- for(timer_tree_iterator_t it = begin_timer_tree(LLFastTimer::NamedTimer::getRootNamedTimer());
+ for(timer_tree_iterator_t it = begin_timer_tree(getFrameTimer());
it != end_timer_tree();
++it)
{
@@ -1002,7 +992,7 @@ void LLFastTimerView::draw()
std::string timer_stat;
first = true;
- for(timer_tree_iterator_t it = begin_timer_tree(LLFastTimer::NamedTimer::getRootNamedTimer());
+ for(timer_tree_iterator_t it = begin_timer_tree(getFrameTimer());
it != end_timer_tree();
++it)
{
@@ -1563,3 +1553,9 @@ void LLFastTimerView::onClickCloseBtn()
setVisible(false);
}
+LLFastTimer::NamedTimer& LLFastTimerView::getFrameTimer()
+{
+ return FTM_FRAME.getNamedTimer();
+}
+
+
diff --git a/indra/newview/llfasttimerview.h b/indra/newview/llfasttimerview.h
index a349e7ad4c..5766cfa0b0 100644
--- a/indra/newview/llfasttimerview.h
+++ b/indra/newview/llfasttimerview.h
@@ -46,6 +46,7 @@ private:
static LLSD analyzePerformanceLogDefault(std::istream& is) ;
static void exportCharts(const std::string& base, const std::string& target);
void onPause();
+ LLFastTimer::NamedTimer& getFrameTimer();
public:
@@ -90,7 +91,6 @@ private:
S32 mHoverBarIndex;
LLFrameTimer mHighlightTimer;
S32 mPrintStats;
- S32 mAverageCyclesPerTimer;
LLRect mGraphRect;
};
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index 393f8b9d46..2b39b771e7 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -57,6 +57,7 @@
#include "lldxhardware.h"
#endif
+#define LL_EXPORT_GPU_TABLE 0
#if LL_DARWIN
const char FEATURE_TABLE_FILENAME[] = "featuretable_mac.txt";
@@ -386,6 +387,13 @@ void LLFeatureManager::parseGPUTable(std::string filename)
*i = tolower(*i);
}
+#if LL_EXPORT_GPU_TABLE
+ llofstream json;
+ json.open("gpu_table.json");
+
+ json << "var gpu_table = [" << std::endl;
+#endif
+
bool gpuFound;
U32 lineNumber;
for (gpuFound = false, lineNumber = 0; !gpuFound && !file.eof(); lineNumber++)
@@ -411,7 +419,7 @@ void LLFeatureManager::parseGPUTable(std::string filename)
// setup the tokenizer
std::string buf(buffer);
- std::string cls, label, expr, supported;
+ std::string cls, label, expr, supported, stats_based, expected_gl_version;
boost_tokenizer tokens(buf, boost::char_separator<char>("\t\n"));
boost_tokenizer::iterator token_iter = tokens.begin();
@@ -432,13 +440,29 @@ void LLFeatureManager::parseGPUTable(std::string filename)
{
supported = *token_iter++;
}
+ if (token_iter != tokens.end())
+ {
+ stats_based = *token_iter++;
+ }
+ if (token_iter != tokens.end())
+ {
+ expected_gl_version = *token_iter++;
+ }
if (label.empty() || expr.empty() || cls.empty() || supported.empty())
{
LL_WARNS("RenderInit") << "invald gpu_table.txt:" << lineNumber << ": '" << buffer << "'" << LL_ENDL;
continue;
}
-
+#if LL_EXPORT_GPU_TABLE
+ json << "{'label' : '" << label << "',\n" <<
+ "'regexp' : '" << expr << "',\n" <<
+ "'class' : '" << cls << "',\n" <<
+ "'supported' : '" << supported << "',\n" <<
+ "'stats_based' : " << stats_based << ",\n" <<
+ "'gl_version' : " << expected_gl_version << "\n},\n";
+#endif
+
for (U32 i = 0; i < expr.length(); i++) /*Flawfinder: ignore*/
{
expr[i] = tolower(expr[i]);
@@ -449,12 +473,18 @@ void LLFeatureManager::parseGPUTable(std::string filename)
if(boost::regex_search(renderer, re))
{
// if we found it, stop!
+#if !LL_EXPORT_GPU_TABLE
gpuFound = true;
+#endif
mGPUString = label;
mGPUClass = (EGPUClass) strtol(cls.c_str(), NULL, 10);
mGPUSupported = (BOOL) strtol(supported.c_str(), NULL, 10);
}
}
+#if LL_EXPORT_GPU_TABLE
+ json << "];\n\n";
+ json.close();
+#endif
file.close();
if ( gpuFound )
@@ -469,6 +499,10 @@ void LLFeatureManager::parseGPUTable(std::string filename)
{
LL_WARNS("RenderInit") << "GPU '" << rawRenderer << "' not recognized" << LL_ENDL;
}
+
+#if LL_DARWIN // never go over "Mid" settings by default on OS X
+ mGPUClass = llmin(mGPUClass, GPU_CLASS_2);
+#endif
}
// responder saves table into file
@@ -585,7 +619,7 @@ void LLFeatureManager::applyRecommendedSettings()
{
// apply saved settings
// cap the level at 2 (high)
- S32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_2));
+ S32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5));
llinfos << "Applying Recommended Features" << llendl;
@@ -680,12 +714,21 @@ void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures)
}
break;
case 1:
- maskFeatures("Mid");
+ maskFeatures("LowMid");
break;
case 2:
- maskFeatures("High");
+ maskFeatures("Mid");
break;
case 3:
+ maskFeatures("MidHigh");
+ break;
+ case 4:
+ maskFeatures("High");
+ break;
+ case 5:
+ maskFeatures("HighUltra");
+ break;
+ case 6:
maskFeatures("Ultra");
break;
default:
@@ -715,14 +758,16 @@ void LLFeatureManager::applyBaseMasks()
mFeatures = maskp->getFeatures();
// mask class
- if (mGPUClass >= 0 && mGPUClass < 4)
+ if (mGPUClass >= 0 && mGPUClass < 6)
{
const char* class_table[] =
{
"Class0",
"Class1",
"Class2",
- "Class3"
+ "Class3",
+ "Class4",
+ "Class5",
};
LL_INFOS("RenderInit") << "Setting GPU Class to " << class_table[mGPUClass] << LL_ENDL;
diff --git a/indra/newview/llfeaturemanager.h b/indra/newview/llfeaturemanager.h
index c9cb397fcc..6f9d2e49c6 100644
--- a/indra/newview/llfeaturemanager.h
+++ b/indra/newview/llfeaturemanager.h
@@ -39,7 +39,9 @@ typedef enum EGPUClass
GPU_CLASS_0 = 0,
GPU_CLASS_1 = 1,
GPU_CLASS_2 = 2,
- GPU_CLASS_3 = 3
+ GPU_CLASS_3 = 3,
+ GPU_CLASS_4 = 4,
+ GPU_CLASS_5 = 5
} EGPUClass;
diff --git a/indra/newview/llfilepicker.h b/indra/newview/llfilepicker.h
index 55c665b9c7..4f602f63f1 100644
--- a/indra/newview/llfilepicker.h
+++ b/indra/newview/llfilepicker.h
@@ -39,8 +39,8 @@
#include <Carbon/Carbon.h>
// AssertMacros.h does bad things.
+#include "fix_macros.h"
#undef verify
-#undef check
#undef require
#include <vector>
diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp
index ef412a6bbf..77a0cdffce 100644
--- a/indra/newview/llflexibleobject.cpp
+++ b/indra/newview/llflexibleobject.cpp
@@ -48,7 +48,7 @@ std::vector<LLVolumeImplFlexible*> LLVolumeImplFlexible::sInstanceList;
std::vector<S32> LLVolumeImplFlexible::sUpdateDelay;
static LLFastTimer::DeclareTimer FTM_FLEXIBLE_REBUILD("Rebuild");
-static LLFastTimer::DeclareTimer FTM_DO_FLEXIBLE_UPDATE("Update");
+static LLFastTimer::DeclareTimer FTM_DO_FLEXIBLE_UPDATE("Flexible Update");
// LLFlexibleObjectData::pack/unpack now in llprimitive.cpp
@@ -66,7 +66,7 @@ LLVolumeImplFlexible::LLVolumeImplFlexible(LLViewerObject* vo, LLFlexibleObjectD
mSimulateRes = 0;
mFrameNum = 0;
mCollisionSphereRadius = 0.f;
- mRenderRes = 1;
+ mRenderRes = -1;
if(mVO->mDrawable.notNull())
{
@@ -350,21 +350,24 @@ void LLVolumeImplFlexible::doIdleUpdate()
{
bool visible = drawablep->isVisible();
- if ((mSimulateRes == 0) && visible)
+ if (mRenderRes == -1)
{
updateRenderRes();
gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
+ sUpdateDelay[mInstanceIndex] = 0;
}
else
{
F32 pixel_area = mVO->getPixelArea();
- U32 update_period = (U32) (LLViewerCamera::getInstance()->getScreenPixelArea()*0.01f/(pixel_area*(sUpdateFactor+1.f)))+1;
+ U32 update_period = (U32) (llmax((S32) (LLViewerCamera::getInstance()->getScreenPixelArea()*0.01f/(pixel_area*(sUpdateFactor+1.f))),0)+1);
+ // MAINT-1890 Clamp the update period to ensure that the update_period is no greater than 32 frames
+ update_period = llclamp(update_period, 0U, 32U);
if (visible)
{
if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1) &&
- mVO->getPixelArea() > 256.f)
+ pixel_area > 256.f)
{
U32 id;
@@ -431,6 +434,15 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
//the object is not visible
return ;
}
+
+ // stinson 11/12/2012: Need to check with davep on the following.
+ // Skipping the flexible update if render res is negative. If we were to continue with a negative value,
+ // the subsequent S32 num_render_sections = 1<<mRenderRes; code will specify a really large number of
+ // render sections which will then create a length exception in the std::vector::resize() method.
+ if (mRenderRes < 0)
+ {
+ return;
+ }
S32 num_sections = 1 << mSimulateRes;
@@ -639,6 +651,7 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
mSection[i].mdPosition = (mSection[i].mPosition - mSection[i-1].mPosition) * inv_section_length;
// Create points
+ llassert(mRenderRes > -1)
S32 num_render_sections = 1<<mRenderRes;
if (path->getPathLength() != num_render_sections+1)
{
diff --git a/indra/newview/llfloaterautoreplacesettings.cpp b/indra/newview/llfloaterautoreplacesettings.cpp
index 7d1bcba978..6e56e929df 100644
--- a/indra/newview/llfloaterautoreplacesettings.cpp
+++ b/indra/newview/llfloaterautoreplacesettings.cpp
@@ -478,14 +478,25 @@ bool LLFloaterAutoReplaceSettings::callbackNewListName(const LLSD& notification,
bool LLFloaterAutoReplaceSettings::callbackListNameConflict(const LLSD& notification, const LLSD& response)
{
LLSD newList = notification["payload"]["list"];
-
+ std::string listName = LLAutoReplaceSettings::getListName(newList);
+
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
switch ( option )
{
case 0:
// Replace current list
- LL_INFOS("AutoReplace")<<"option 'replace current list' selected"<<LL_ENDL;
-
+ if ( LLAutoReplaceSettings::AddListOk == mSettings.replaceList(newList) )
+ {
+ LL_INFOS("AutoReplace") << "replaced list '"<<listName<<"'"<<LL_ENDL;
+ mSelectedListName = listName;
+ updateListNames();
+ updateListNamesControls();
+ updateReplacementsList();
+ }
+ else
+ {
+ LL_WARNS("AutoReplace")<<"failed to replace list '"<<listName<<"'"<<LL_ENDL;
+ }
break;
case 1:
@@ -503,14 +514,27 @@ bool LLFloaterAutoReplaceSettings::callbackListNameConflict(const LLSD& notifica
void LLFloaterAutoReplaceSettings::onDeleteList()
{
- std::string listName= mListNames->getFirstSelected()->getColumn(0)->getValue().asString();
- mSettings.removeReplacementList(listName); // remove from the copy of settings
- mReplacementsList->deleteSelectedItems(); // remove from the scrolling list
-
- mSelectedListName.clear();
- updateListNames();
- updateListNamesControls();
- updateReplacementsList();
+ std::string listName = mListNames->getSelectedValue().asString();
+ if ( ! listName.empty() )
+ {
+ if ( mSettings.removeReplacementList(listName) )
+ {
+ LL_INFOS("AutoReplace")<<"deleted list '"<<listName<<"'"<<LL_ENDL;
+ mReplacementsList->deleteSelectedItems(); // remove from the scrolling list
+ mSelectedListName.clear();
+ updateListNames();
+ updateListNamesControls();
+ updateReplacementsList();
+ }
+ else
+ {
+ LL_WARNS("AutoReplace")<<"failed to delete list '"<<listName<<"'"<<LL_ENDL;
+ }
+ }
+ else
+ {
+ LL_DEBUGS("AutoReplace")<<"no list selected for delete"<<LL_ENDL;
+ }
}
void LLFloaterAutoReplaceSettings::onExportList()
diff --git a/indra/newview/llfloaterbulkpermission.cpp b/indra/newview/llfloaterbulkpermission.cpp
index 90f40628a8..39b6e465f3 100644
--- a/indra/newview/llfloaterbulkpermission.cpp
+++ b/indra/newview/llfloaterbulkpermission.cpp
@@ -336,8 +336,6 @@ void LLFloaterBulkPermission::handleInventory(LLViewerObject* viewer_obj, LLInve
void LLFloaterBulkPermission::updateInventory(LLViewerObject* object, LLViewerInventoryItem* item, U8 key, bool is_new)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
-
// This slices the object into what we're concerned about on the viewer.
// The simulator will take the permissions and transfer ownership.
LLPointer<LLViewerInventoryItem> task_item =
diff --git a/indra/newview/llfloaterbuycontents.cpp b/indra/newview/llfloaterbuycontents.cpp
index 809d344d01..bca4b5e447 100644
--- a/indra/newview/llfloaterbuycontents.cpp
+++ b/indra/newview/llfloaterbuycontents.cpp
@@ -211,8 +211,8 @@ void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj,
BOOL item_is_multi = FALSE;
if ((inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED
- || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
- && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK))
+ || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
+ && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK))
{
item_is_multi = TRUE;
}
diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp
index fa0ad20fdb..62848586cd 100644
--- a/indra/newview/llfloaterbvhpreview.cpp
+++ b/indra/newview/llfloaterbvhpreview.cpp
@@ -422,13 +422,14 @@ void LLFloaterBvhPreview::resetMotion()
LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
BOOL paused = avatarp->areAnimationsPaused();
- // *TODO: Fix awful casting hack
- LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
-
- // Set emotion
- std::string emote = getChild<LLUICtrl>("emote_combo")->getValue().asString();
- motionp->setEmote(mIDList[emote]);
-
+ LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
+ if( motionp )
+ {
+ // Set emotion
+ std::string emote = getChild<LLUICtrl>("emote_combo")->getValue().asString();
+ motionp->setEmote(mIDList[emote]);
+ }
+
LLUUID base_id = mIDList[getChild<LLUICtrl>("preview_base_anim")->getValue().asString()];
avatarp->deactivateAllMotions();
avatarp->startMotion(mMotionID, 0.0f);
@@ -438,8 +439,12 @@ void LLFloaterBvhPreview::resetMotion()
// Set pose
std::string handpose = getChild<LLUICtrl>("hand_pose_combo")->getValue().asString();
avatarp->startMotion( ANIM_AGENT_HAND_MOTION, 0.0f );
- motionp->setHandPose(LLHandMotion::getHandPose(handpose));
+ if( motionp )
+ {
+ motionp->setHandPose(LLHandMotion::getHandPose(handpose));
+ }
+
if (paused)
{
mPauseRequest = avatarp->requestPause();
diff --git a/indra/newview/llfloatercamera.cpp b/indra/newview/llfloatercamera.cpp
index 21b58d3e3d..c85d048c5a 100644
--- a/indra/newview/llfloatercamera.cpp
+++ b/indra/newview/llfloatercamera.cpp
@@ -330,6 +330,10 @@ void LLFloaterCamera::onClose(bool app_quitting)
//We don't care of camera mode if app is quitting
if(app_quitting)
return;
+ // It is necessary to reset mCurrMode to CAMERA_CTRL_MODE_PAN so
+ // to avoid seeing an empty floater when reopening the control.
+ if (mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA)
+ mCurrMode = CAMERA_CTRL_MODE_PAN;
// When mCurrMode is in CAMERA_CTRL_MODE_PAN
// switchMode won't modify mPrevMode, so force it here.
// It is needed to correctly return to previous mode on open, see EXT-2727.
diff --git a/indra/newview/llfloatercolorpicker.cpp b/indra/newview/llfloatercolorpicker.cpp
index 05d73c2416..d6ebe44daa 100644
--- a/indra/newview/llfloatercolorpicker.cpp
+++ b/indra/newview/llfloatercolorpicker.cpp
@@ -172,9 +172,9 @@ void LLFloaterColorPicker::createUI ()
//
void LLFloaterColorPicker::showUI ()
{
+ openFloater(getKey());
setVisible ( TRUE );
setFocus ( TRUE );
- openFloater(getKey());
// HACK: if system color picker is required - close the SL one we made and use default system dialog
if ( gSavedSettings.getBOOL ( "UseDefaultColorPicker" ) )
diff --git a/indra/newview/llfloaterhelpbrowser.cpp b/indra/newview/llfloaterhelpbrowser.cpp
index fd9c37ae73..4cb632bd6a 100644
--- a/indra/newview/llfloaterhelpbrowser.cpp
+++ b/indra/newview/llfloaterhelpbrowser.cpp
@@ -77,15 +77,7 @@ void LLFloaterHelpBrowser::onOpen(const LLSD& key)
gSavedSettings.setBOOL("HelpFloaterOpen", TRUE);
std::string topic = key.asString();
-
- if (topic == "__local")
- {
- mBrowser->navigateToLocalPage( "help-offline" , "index.html" );
- }
- else
- {
- mBrowser->navigateTo(LLViewerHelp::instance().getURL(topic));
- }
+ mBrowser->navigateTo(LLViewerHelp::instance().getURL(topic));
}
//virtual
diff --git a/indra/newview/llfloaterjoystick.cpp b/indra/newview/llfloaterjoystick.cpp
index c37798c330..d0c22d25f2 100644
--- a/indra/newview/llfloaterjoystick.cpp
+++ b/indra/newview/llfloaterjoystick.cpp
@@ -33,6 +33,7 @@
#include "llerror.h"
#include "llrect.h"
#include "llstring.h"
+#include "llstat.h"
// project includes
#include "lluictrlfactory.h"
@@ -83,7 +84,8 @@ BOOL LLFloaterJoystick::postBuild()
for (U32 i = 0; i < 6; i++)
{
- mAxisStats[i] = new LLStat(4);
+ std::string stat_name(llformat("Joystick axis %d", i));
+ mAxisStats[i] = new LLStat(stat_name, 4);
std::string axisname = llformat("axis%d", i);
mAxisStatsBar[i] = getChild<LLStatBar>(axisname);
if (mAxisStatsBar[i])
diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp
index 55f3d548ec..be743d57d2 100644
--- a/indra/newview/llfloaterland.cpp
+++ b/indra/newview/llfloaterland.cpp
@@ -783,8 +783,9 @@ void LLPanelLandGeneral::refresh()
mBtnReleaseLand->setEnabled( can_release );
}
- BOOL use_pass = parcel->getParcelFlag(PF_USE_PASS_LIST) && !LLViewerParcelMgr::getInstance()->isCollisionBanned();;
+ BOOL use_pass = parcel->getOwnerID()!= gAgent.getID() && parcel->getParcelFlag(PF_USE_PASS_LIST) && !LLViewerParcelMgr::getInstance()->isCollisionBanned();;
mBtnBuyPass->setEnabled(use_pass);
+
}
}
diff --git a/indra/newview/llfloatermap.cpp b/indra/newview/llfloatermap.cpp
index a65e9e911a..473e2938be 100644
--- a/indra/newview/llfloatermap.cpp
+++ b/indra/newview/llfloatermap.cpp
@@ -122,16 +122,13 @@ BOOL LLFloaterMap::handleDoubleClick(S32 x, S32 y, MASK mask)
LLVector3d pos_global = mMap->viewPosToGlobal(x, y);
- // If we're not tracking a beacon already, double-click will set one
- if (!LLTracker::isTracking(NULL))
+ LLTracker::stopTracking(NULL);
+ LLFloaterWorldMap* world_map = LLFloaterWorldMap::getInstance();
+ if (world_map)
{
- LLFloaterWorldMap* world_map = LLFloaterWorldMap::getInstance();
- if (world_map)
- {
- world_map->trackLocation(pos_global);
- }
+ world_map->trackLocation(pos_global);
}
-
+
if (gSavedSettings.getBOOL("DoubleClickTeleport"))
{
// If DoubleClickTeleport is on, double clicking the minimap will teleport there
@@ -249,3 +246,8 @@ void LLFloaterMap::handleZoom(const LLSD& userdata)
mMap->setScale(scale);
}
}
+
+LLFloaterMap* LLFloaterMap::getInstance()
+{
+ return LLFloaterReg::getTypedInstance<LLFloaterMap>("mini_map");
+}
diff --git a/indra/newview/llfloatermap.h b/indra/newview/llfloatermap.h
index 8a1b965e62..ff2fb20535 100644
--- a/indra/newview/llfloatermap.h
+++ b/indra/newview/llfloatermap.h
@@ -39,6 +39,7 @@ class LLFloaterMap : public LLFloater
{
public:
LLFloaterMap(const LLSD& key);
+ static LLFloaterMap* getInstance();
virtual ~LLFloaterMap();
/*virtual*/ BOOL postBuild();
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index a071f338ba..449173f9b4 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -737,6 +737,20 @@ void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
{
mModelPreview->onLODParamCommit(lod, enforce_tri_limit);
+
+ //refresh LoDs that reference this one
+ for (S32 i = lod - 1; i >= 0; --i)
+ {
+ LLComboBox* lod_source_combo = getChild<LLComboBox>("lod_source_" + lod_name[i]);
+ if (lod_source_combo->getCurrentIndex() == LLModelPreview::USE_LOD_ABOVE)
+ {
+ onLoDSourceCommit(i);
+ }
+ else
+ {
+ break;
+ }
+ }
}
@@ -4588,7 +4602,7 @@ void LLModelPreview::updateLodControls(S32 lod)
if (!lod_combo) return;
S32 lod_mode = lod_combo->getCurrentIndex();
- if (lod_mode == 0) // LoD from file
+ if (lod_mode == LOD_FROM_FILE) // LoD from file
{
fmp->mLODMode[lod] = 0;
for (U32 i = 0; i < num_file_controls; ++i)
@@ -4601,7 +4615,7 @@ void LLModelPreview::updateLodControls(S32 lod)
mFMP->childHide(lod_controls[i] + lod_name[lod]);
}
}
- else if (lod_mode == 2) // use LoD above
+ else if (lod_mode == USE_LOD_ABOVE) // use LoD above
{
fmp->mLODMode[lod] = 2;
for (U32 i = 0; i < num_file_controls; ++i)
@@ -5762,6 +5776,12 @@ void LLFloaterModelPreview::onLoDSourceCommit(S32 lod)
{
mModelPreview->updateLodControls(lod);
refresh();
+
+ LLComboBox* lod_source_combo = getChild<LLComboBox>("lod_source_" + lod_name[lod]);
+ if (lod_source_combo->getCurrentIndex() == LLModelPreview::GENERATE)
+ { //rebuild LoD to update triangle counts
+ onLODParamCommit(lod, true);
+ }
}
void LLFloaterModelPreview::resetDisplayOptions()
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index ab319c30d5..e588418f7b 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -311,6 +311,15 @@ class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
typedef boost::signals2::signal<void (bool)> model_updated_signal_t;
public:
+
+ typedef enum
+ {
+ LOD_FROM_FILE = 0,
+ GENERATE,
+ USE_LOD_ABOVE,
+ } eLoDMode;
+
+public:
LLModelPreview(S32 width, S32 height, LLFloater* fmp);
virtual ~LLModelPreview();
diff --git a/indra/newview/llfloaterpathfindinglinksets.cpp b/indra/newview/llfloaterpathfindinglinksets.cpp
index 0fe0e151fb..1e46d7a402 100644
--- a/indra/newview/llfloaterpathfindinglinksets.cpp
+++ b/indra/newview/llfloaterpathfindinglinksets.cpp
@@ -98,7 +98,11 @@ LLFloaterPathfindingLinksets::LLFloaterPathfindingLinksets(const LLSD& pSeed)
mLabelSuggestedUseD(NULL),
mEditD(NULL),
mApplyEditsButton(NULL),
- mBeaconColor()
+ mBeaconColor(),
+ mPreviousValueA(LLPathfindingLinkset::MAX_WALKABILITY_VALUE),
+ mPreviousValueB(LLPathfindingLinkset::MAX_WALKABILITY_VALUE),
+ mPreviousValueC(LLPathfindingLinkset::MAX_WALKABILITY_VALUE),
+ mPreviousValueD(LLPathfindingLinkset::MAX_WALKABILITY_VALUE)
{
}
@@ -168,7 +172,7 @@ BOOL LLFloaterPathfindingLinksets::postBuild()
mEditA = findChild<LLLineEditor>("edit_a_value");
llassert(mEditA != NULL);
mEditA->setPrevalidate(LLTextValidate::validateNonNegativeS32);
- mEditA->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1));
+ mEditA->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1, mPreviousValueA));
mLabelEditB = findChild<LLTextBase>("edit_b_label");
llassert(mLabelEditB != NULL);
@@ -179,7 +183,7 @@ BOOL LLFloaterPathfindingLinksets::postBuild()
mEditB = findChild<LLLineEditor>("edit_b_value");
llassert(mEditB != NULL);
mEditB->setPrevalidate(LLTextValidate::validateNonNegativeS32);
- mEditB->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1));
+ mEditB->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1, mPreviousValueB));
mLabelEditC = findChild<LLTextBase>("edit_c_label");
llassert(mLabelEditC != NULL);
@@ -190,7 +194,7 @@ BOOL LLFloaterPathfindingLinksets::postBuild()
mEditC = findChild<LLLineEditor>("edit_c_value");
llassert(mEditC != NULL);
mEditC->setPrevalidate(LLTextValidate::validateNonNegativeS32);
- mEditC->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1));
+ mEditC->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1, mPreviousValueC));
mLabelEditD = findChild<LLTextBase>("edit_d_label");
llassert(mLabelEditD != NULL);
@@ -201,7 +205,7 @@ BOOL LLFloaterPathfindingLinksets::postBuild()
mEditD = findChild<LLLineEditor>("edit_d_value");
llassert(mEditD != NULL);
mEditD->setPrevalidate(LLTextValidate::validateNonNegativeS32);
- mEditD->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1));
+ mEditD->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1, mPreviousValueD));
mApplyEditsButton = findChild<LLButton>("apply_edit_values");
llassert(mApplyEditsButton != NULL);
@@ -323,26 +327,38 @@ void LLFloaterPathfindingLinksets::onClearFiltersClicked()
rebuildObjectsScrollList();
}
-void LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered(LLUICtrl *pUICtrl)
+void LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered(LLUICtrl *pUICtrl, LLSD &pPreviousValue)
{
LLLineEditor *pLineEditor = static_cast<LLLineEditor *>(pUICtrl);
llassert(pLineEditor != NULL);
const std::string &valueString = pLineEditor->getText();
- S32 value;
- if (LLStringUtil::convertToS32(valueString, value))
+ S32 intValue;
+ LLSD value;
+ bool doResetValue = false;
+
+ if (valueString.empty())
{
- if ((value < LLPathfindingLinkset::MIN_WALKABILITY_VALUE) || (value > LLPathfindingLinkset::MAX_WALKABILITY_VALUE))
- {
- value = llclamp(value, LLPathfindingLinkset::MIN_WALKABILITY_VALUE, LLPathfindingLinkset::MAX_WALKABILITY_VALUE);
- pLineEditor->setValue(LLSD(value));
- }
+ value = pPreviousValue;
+ doResetValue = true;
+ }
+ else if (LLStringUtil::convertToS32(valueString, intValue))
+ {
+ doResetValue = ((intValue < LLPathfindingLinkset::MIN_WALKABILITY_VALUE) || (intValue > LLPathfindingLinkset::MAX_WALKABILITY_VALUE));
+ value = LLSD(llclamp(intValue, LLPathfindingLinkset::MIN_WALKABILITY_VALUE, LLPathfindingLinkset::MAX_WALKABILITY_VALUE));
}
else
{
- pLineEditor->setValue(LLSD(LLPathfindingLinkset::MAX_WALKABILITY_VALUE));
+ value = LLSD(LLPathfindingLinkset::MAX_WALKABILITY_VALUE);
+ doResetValue = true;
+ }
+
+ if (doResetValue)
+ {
+ pLineEditor->setValue(value);
}
+ pPreviousValue = value;
}
void LLFloaterPathfindingLinksets::onApplyChangesClicked()
@@ -376,10 +392,14 @@ void LLFloaterPathfindingLinksets::updateEditFieldValues()
const LLPathfindingLinkset *linkset = dynamic_cast<const LLPathfindingLinkset *>(firstSelectedObjectPtr.get());
setEditLinksetUse(linkset->getLinksetUse());
- mEditA->setValue(LLSD(linkset->getWalkabilityCoefficientA()));
- mEditB->setValue(LLSD(linkset->getWalkabilityCoefficientB()));
- mEditC->setValue(LLSD(linkset->getWalkabilityCoefficientC()));
- mEditD->setValue(LLSD(linkset->getWalkabilityCoefficientD()));
+ mPreviousValueA = LLSD(linkset->getWalkabilityCoefficientA());
+ mPreviousValueB = LLSD(linkset->getWalkabilityCoefficientB());
+ mPreviousValueC = LLSD(linkset->getWalkabilityCoefficientC());
+ mPreviousValueD = LLSD(linkset->getWalkabilityCoefficientD());
+ mEditA->setValue(mPreviousValueA);
+ mEditB->setValue(mPreviousValueB);
+ mEditC->setValue(mPreviousValueC);
+ mEditD->setValue(mPreviousValueD);
}
}
diff --git a/indra/newview/llfloaterpathfindinglinksets.h b/indra/newview/llfloaterpathfindinglinksets.h
index 6538308122..7149da9215 100644
--- a/indra/newview/llfloaterpathfindinglinksets.h
+++ b/indra/newview/llfloaterpathfindinglinksets.h
@@ -74,7 +74,7 @@ private:
void onApplyAllFilters();
void onClearFiltersClicked();
- void onWalkabilityCoefficientEntered(LLUICtrl *pUICtrl);
+ void onWalkabilityCoefficientEntered(LLUICtrl *pUICtrl, LLSD &pPreviousValue);
void onApplyChangesClicked();
void clearFilters();
@@ -132,6 +132,11 @@ private:
LLButton *mApplyEditsButton;
LLColor4 mBeaconColor;
+
+ LLSD mPreviousValueA;
+ LLSD mPreviousValueB;
+ LLSD mPreviousValueC;
+ LLSD mPreviousValueD;
};
#endif // LL_LLFLOATERPATHFINDINGLINKSETS_H
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 5752f839ce..542e96cf16 100755
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -750,7 +750,10 @@ void LLFloaterPreference::onClose(bool app_quitting)
{
gSavedSettings.setS32("LastPrefTab", getChild<LLTabContainer>("pref core")->getCurrentPanelIndex());
LLPanelLogin::setAlwaysRefresh(false);
- cancel();
+ if (!app_quitting)
+ {
+ cancel();
+ }
}
void LLFloaterPreference::onOpenHardwareSettings()
diff --git a/indra/newview/llfloatertos.cpp b/indra/newview/llfloatertos.cpp
index c5df7e16e9..a242b224cd 100644
--- a/indra/newview/llfloatertos.cpp
+++ b/indra/newview/llfloatertos.cpp
@@ -71,9 +71,9 @@ class LLIamHere : public LLHTTPClient::Responder
public:
- static boost::intrusive_ptr< LLIamHere > build( LLFloaterTOS* parent )
+ static LLIamHere* build( LLFloaterTOS* parent )
{
- return boost::intrusive_ptr< LLIamHere >( new LLIamHere( parent ) );
+ return new LLIamHere( parent );
};
virtual void setParent( LLFloaterTOS* parentIn )
@@ -102,7 +102,7 @@ class LLIamHere : public LLHTTPClient::Responder
// this is global and not a class member to keep crud out of the header file
namespace {
- boost::intrusive_ptr< LLIamHere > gResponsePtr = 0;
+ LLPointer< LLIamHere > gResponsePtr = 0;
};
BOOL LLFloaterTOS::postBuild()
diff --git a/indra/newview/llfloateruipreview.cpp b/indra/newview/llfloateruipreview.cpp
index d741b5b133..15e0b89f6c 100644
--- a/indra/newview/llfloateruipreview.cpp
+++ b/indra/newview/llfloateruipreview.cpp
@@ -137,7 +137,7 @@ public:
virtual ~LLFloaterUIPreview();
std::string getLocStr(S32 ID); // fetches the localization string based on what is selected in the drop-down menu
- void displayFloater(BOOL click, S32 ID, bool save = false); // needs to be public so live file can call it when it finds an update
+ void displayFloater(BOOL click, S32 ID); // needs to be public so live file can call it when it finds an update
/*virtual*/ BOOL postBuild();
/*virtual*/ void onClose(bool app_quitting);
@@ -291,7 +291,8 @@ LLLocalizationResetForcer::LLLocalizationResetForcer(LLFloaterUIPreview* floater
{
mSavedLocalization = LLUI::sSettingGroups["config"]->getString("Language"); // save current localization setting
LLUI::sSettingGroups["config"]->setString("Language", floater->getLocStr(ID));// hack language to be the one we want to preview floaters in
- LLUI::setupPaths(); // forcibly reset XUI paths with this new language
+ // forcibly reset XUI paths with this new language
+ gDirUtilp->setSkinFolder(gDirUtilp->getSkinFolder(), floater->getLocStr(ID));
}
// Actually reset in destructor
@@ -299,7 +300,8 @@ LLLocalizationResetForcer::LLLocalizationResetForcer(LLFloaterUIPreview* floater
LLLocalizationResetForcer::~LLLocalizationResetForcer()
{
LLUI::sSettingGroups["config"]->setString("Language", mSavedLocalization); // reset language to what it was before we changed it
- LLUI::setupPaths(); // forcibly reset XUI paths with this new language
+ // forcibly reset XUI paths with this new language
+ gDirUtilp->setSkinFolder(gDirUtilp->getSkinFolder(), mSavedLocalization);
}
// Live file constructor
@@ -488,7 +490,7 @@ BOOL LLFloaterUIPreview::postBuild()
{
if((found = iter.next(language_directory))) // get next directory
{
- std::string full_path = xui_dir + language_directory;
+ std::string full_path = gDirUtilp->add(xui_dir, language_directory);
if(LLFile::isfile(full_path.c_str())) // if it's not a directory, skip it
{
continue;
@@ -773,7 +775,8 @@ void LLFloaterUIPreview::onClickDisplayFloater(S32 caller_id)
// Saves the current floater/panel
void LLFloaterUIPreview::onClickSaveFloater(S32 caller_id)
{
- displayFloater(TRUE, caller_id, true);
+ displayFloater(TRUE, caller_id);
+ popupAndPrintWarning("Save-floater functionality removed, use XML schema to clean up XUI files");
}
// Saves all floater/panels
@@ -784,25 +787,15 @@ void LLFloaterUIPreview::onClickSaveAll(S32 caller_id)
for (int index = 0; index < listSize; index++)
{
mFileList->selectNthItem(index);
- displayFloater(TRUE, caller_id, true);
+ displayFloater(TRUE, caller_id);
}
-}
-
-// Given path to floater or panel XML file "filename.xml",
-// returns "filename_new.xml"
-static std::string append_new_to_xml_filename(const std::string& path)
-{
- std::string full_filename = gDirUtilp->findSkinnedFilename(LLUI::getLocalizedSkinPath(), path);
- std::string::size_type extension_pos = full_filename.rfind(".xml");
- full_filename.resize(extension_pos);
- full_filename += "_new.xml";
- return full_filename;
+ popupAndPrintWarning("Save-floater functionality removed, use XML schema to clean up XUI files");
}
// Actually display the floater
// Only set up a new live file if this came from a click (at which point there should be no existing live file), rather than from the live file's update itself;
// otherwise, we get an infinite loop as the live file keeps recreating itself. That means this function is generally called twice.
-void LLFloaterUIPreview::displayFloater(BOOL click, S32 ID, bool save)
+void LLFloaterUIPreview::displayFloater(BOOL click, S32 ID)
{
// Convince UI that we're in a different language (the one selected on the drop-down menu)
LLLocalizationResetForcer reset_forcer(this, ID); // save old language in reset forcer object (to be reset upon destruction when it falls out of scope)
@@ -843,48 +836,13 @@ void LLFloaterUIPreview::displayFloater(BOOL click, S32 ID, bool save)
if(!strncmp(path.c_str(),"floater_",8)
|| !strncmp(path.c_str(), "inspect_", 8)) // if it's a floater
{
- if (save)
- {
- LLXMLNodePtr floater_write = new LLXMLNode();
- (*floaterp)->buildFromFile(path, floater_write); // just build it
-
- if (!floater_write->isNull())
- {
- std::string full_filename = append_new_to_xml_filename(path);
- LLFILE* floater_temp = LLFile::fopen(full_filename.c_str(), "w");
- LLXMLNode::writeHeaderToFile(floater_temp);
- const bool use_type_decorations = false;
- floater_write->writeToFile(floater_temp, std::string(), use_type_decorations);
- fclose(floater_temp);
- }
- }
- else
- {
- (*floaterp)->buildFromFile(path); // just build it
- (*floaterp)->openFloater((*floaterp)->getKey());
- (*floaterp)->setCanResize((*floaterp)->isResizable());
- }
-
+ (*floaterp)->buildFromFile(path); // just build it
+ (*floaterp)->openFloater((*floaterp)->getKey());
+ (*floaterp)->setCanResize((*floaterp)->isResizable());
}
else if (!strncmp(path.c_str(),"menu_",5)) // if it's a menu
{
- if (save)
- {
- LLXMLNodePtr menu_write = new LLXMLNode();
- LLMenuGL* menu = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>(path, gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance(), menu_write);
-
- if (!menu_write->isNull())
- {
- std::string full_filename = append_new_to_xml_filename(path);
- LLFILE* menu_temp = LLFile::fopen(full_filename.c_str(), "w");
- LLXMLNode::writeHeaderToFile(menu_temp);
- const bool use_type_decorations = false;
- menu_write->writeToFile(menu_temp, std::string(), use_type_decorations);
- fclose(menu_temp);
- }
-
- delete menu;
- }
+ // former 'save' processing excised
}
else // if it is a panel...
{
@@ -896,39 +854,21 @@ void LLFloaterUIPreview::displayFloater(BOOL click, S32 ID, bool save)
LLPanel::Params panel_params;
LLPanel* panel = LLUICtrlFactory::create<LLPanel>(panel_params); // create a new panel
- if (save)
- {
- LLXMLNodePtr panel_write = new LLXMLNode();
- panel->buildFromFile(path, panel_write); // build it
-
- if (!panel_write->isNull())
- {
- std::string full_filename = append_new_to_xml_filename(path);
- LLFILE* panel_temp = LLFile::fopen(full_filename.c_str(), "w");
- LLXMLNode::writeHeaderToFile(panel_temp);
- const bool use_type_decorations = false;
- panel_write->writeToFile(panel_temp, std::string(), use_type_decorations);
- fclose(panel_temp);
- }
- }
- else
- {
- panel->buildFromFile(path); // build it
- LLRect new_size = panel->getRect(); // get its rectangle
- panel->setOrigin(2,2); // reset its origin point so it's not offset by -left or other XUI attributes
- (*floaterp)->setTitle(path); // use the file name as its title, since panels have no guaranteed meaningful name attribute
- panel->setUseBoundingRect(TRUE); // enable the use of its outer bounding rect (normally disabled because it's O(n) on the number of sub-elements)
- panel->updateBoundingRect(); // update bounding rect
- LLRect bounding_rect = panel->getBoundingRect(); // get the bounding rect
- LLRect new_rect = panel->getRect(); // get the panel's rect
- new_rect.unionWith(bounding_rect); // union them to make sure we get the biggest one possible
- LLRect floater_rect = new_rect;
- floater_rect.stretch(4, 4);
- (*floaterp)->reshape(floater_rect.getWidth(), floater_rect.getHeight() + floater_header_size); // reshape floater to match the union rect's dimensions
- panel->reshape(new_rect.getWidth(), new_rect.getHeight()); // reshape panel to match the union rect's dimensions as well (both are needed)
- (*floaterp)->addChild(panel); // add panel as child
- (*floaterp)->openFloater(); // open floater (needed?)
- }
+ panel->buildFromFile(path); // build it
+ LLRect new_size = panel->getRect(); // get its rectangle
+ panel->setOrigin(2,2); // reset its origin point so it's not offset by -left or other XUI attributes
+ (*floaterp)->setTitle(path); // use the file name as its title, since panels have no guaranteed meaningful name attribute
+ panel->setUseBoundingRect(TRUE); // enable the use of its outer bounding rect (normally disabled because it's O(n) on the number of sub-elements)
+ panel->updateBoundingRect(); // update bounding rect
+ LLRect bounding_rect = panel->getBoundingRect(); // get the bounding rect
+ LLRect new_rect = panel->getRect(); // get the panel's rect
+ new_rect.unionWith(bounding_rect); // union them to make sure we get the biggest one possible
+ LLRect floater_rect = new_rect;
+ floater_rect.stretch(4, 4);
+ (*floaterp)->reshape(floater_rect.getWidth(), floater_rect.getHeight() + floater_header_size); // reshape floater to match the union rect's dimensions
+ panel->reshape(new_rect.getWidth(), new_rect.getHeight()); // reshape panel to match the union rect's dimensions as well (both are needed)
+ (*floaterp)->addChild(panel); // add panel as child
+ (*floaterp)->openFloater(); // open floater (needed?)
}
if(ID == 1)
@@ -964,7 +904,7 @@ void LLFloaterUIPreview::displayFloater(BOOL click, S32 ID, bool save)
(*floaterp)->center();
addDependentFloater(*floaterp);
- if(click && ID == 1 && !save)
+ if(click && ID == 1)
{
// set up live file to track it
if(mLiveFile)
diff --git a/indra/newview/llfolderview.cpp b/indra/newview/llfolderview.cpp
index d4080ab3f7..8e540a0cc8 100644
--- a/indra/newview/llfolderview.cpp
+++ b/indra/newview/llfolderview.cpp
@@ -2234,12 +2234,11 @@ void LLFolderView::doIdle()
mDebugFilters = debug_filters;
arrangeAll();
}
-
BOOL filter_modified_and_active = mFilter->isModified() && mFilter->isNotDefault();
mNeedsAutoSelect = filter_modified_and_active &&
!(gFocusMgr.childHasKeyboardFocus(this) || gFocusMgr.getMouseCapture());
mFilter->clearModified();
-
+
// filter to determine visibility before arranging
filterFromRoot();
diff --git a/indra/newview/llgroupmgr.cpp b/indra/newview/llgroupmgr.cpp
index aceb7f0614..81eb1d397e 100644
--- a/indra/newview/llgroupmgr.cpp
+++ b/indra/newview/llgroupmgr.cpp
@@ -36,6 +36,7 @@
#include <vector>
#include <algorithm>
+#include "llappviewer.h"
#include "llagent.h"
#include "llui.h"
#include "message.h"
@@ -237,6 +238,7 @@ LLGroupMgrGroupData::LLGroupMgrGroupData(const LLUUID& id) :
mPendingRoleMemberRequest(FALSE),
mAccessTime(0.0f)
{
+ mMemberVersion.generate();
}
void LLGroupMgrGroupData::setAccessed()
@@ -317,14 +319,14 @@ void LLGroupMgrGroupData::setRoleData(const LLUUID& role_id, LLRoleData role_dat
role_data.mChangeType = RC_UPDATE_DATA;
}
else
- {
+ {
role_data.mChangeType = RC_UPDATE_POWERS;
}
mRoleChanges[role_id] = role_data;
}
else
- {
+ {
llwarns << "Change being made to non-existant role " << role_id << llendl;
}
}
@@ -423,6 +425,7 @@ void LLGroupMgrGroupData::removeMemberData()
}
mMembers.clear();
mMemberDataComplete = FALSE;
+ mMemberVersion.generate();
}
void LLGroupMgrGroupData::removeRoleData()
@@ -745,6 +748,7 @@ void LLGroupMgrGroupData::cancelRoleChanges()
LLGroupMgr::LLGroupMgr()
{
+ mLastGroupMembersRequestFrame = 0;
}
LLGroupMgr::~LLGroupMgr()
@@ -943,6 +947,8 @@ void LLGroupMgr::processGroupMembersReply(LLMessageSystem* msg, void** data)
}
}
+ group_datap->mMemberVersion.generate();
+
if (group_datap->mMembers.size() == (U32)group_datap->mMemberCount)
{
group_datap->mMemberDataComplete = TRUE;
@@ -1500,6 +1506,7 @@ void LLGroupMgr::sendGroupMembersRequest(const LLUUID& group_id)
}
}
+
void LLGroupMgr::sendGroupRoleDataRequest(const LLUUID& group_id)
{
lldebugs << "LLGroupMgr::sendGroupRoleDataRequest" << llendl;
@@ -1768,8 +1775,6 @@ void LLGroupMgr::sendGroupMemberEjects(const LLUUID& group_id,
bool start_message = true;
LLMessageSystem* msg = gMessageSystem;
-
-
LLGroupMgrGroupData* group_datap = LLGroupMgr::getInstance()->getGroupData(group_id);
if (!group_datap) return;
@@ -1830,8 +1835,193 @@ void LLGroupMgr::sendGroupMemberEjects(const LLUUID& group_id,
{
gAgent.sendReliableMessage();
}
+
+ group_datap->mMemberVersion.generate();
+}
+
+
+// Responder class for capability group management
+class GroupMemberDataResponder : public LLHTTPClient::Responder
+{
+public:
+ GroupMemberDataResponder() {}
+ virtual ~GroupMemberDataResponder() {}
+ virtual void result(const LLSD& pContent);
+ virtual void error(U32 pStatus, const std::string& pReason);
+private:
+ LLSD mMemberData;
+};
+
+void GroupMemberDataResponder::error(U32 pStatus, const std::string& pReason)
+{
+ LL_WARNS("GrpMgr") << "Error receiving group member data." << LL_ENDL;
+}
+
+void GroupMemberDataResponder::result(const LLSD& content)
+{
+ LLGroupMgr::processCapGroupMembersRequest(content);
+}
+
+
+// static
+void LLGroupMgr::sendCapGroupMembersRequest(const LLUUID& group_id)
+{
+ // Have we requested the information already this frame?
+ if(mLastGroupMembersRequestFrame == gFrameCount)
+ return;
+
+ LLViewerRegion* currentRegion = gAgent.getRegion();
+ // Thank you FS:Ansariel!
+ if(!currentRegion)
+ {
+ LL_WARNS("GrpMgr") << "Agent does not have a current region. Uh-oh!" << LL_ENDL;
+ return;
+ }
+
+ // Check to make sure we have our capabilities
+ if(!currentRegion->capabilitiesReceived())
+ {
+ LL_WARNS("GrpMgr") << " Capabilities not received!" << LL_ENDL;
+ return;
+ }
+
+ // Get our capability
+ std::string cap_url = currentRegion->getCapability("GroupMemberData");
+
+ // Thank you FS:Ansariel!
+ if(cap_url.empty())
+ {
+ LL_INFOS("GrpMgr") << "Region has no GroupMemberData capability. Falling back to UDP fetch." << LL_ENDL;
+ sendGroupMembersRequest(group_id);
+ return;
+ }
+
+ // Post to our service. Add a body containing the group_id.
+ LLSD body = LLSD::emptyMap();
+ body["group_id"] = group_id;
+
+ LLHTTPClient::ResponderPtr grp_data_responder = new GroupMemberDataResponder();
+
+ // This could take a while to finish, timeout after 5 minutes.
+ LLHTTPClient::post(cap_url, body, grp_data_responder, LLSD(), 300);
+
+ mLastGroupMembersRequestFrame = gFrameCount;
+}
+
+
+// static
+void LLGroupMgr::processCapGroupMembersRequest(const LLSD& content)
+{
+ // Did we get anything in content?
+ if(!content.size())
+ {
+ LL_DEBUGS("GrpMgr") << "No group member data received." << LL_ENDL;
+ return;
+ }
+
+ // If we have no members, there's no reason to do anything else
+ S32 num_members = content["member_count"];
+ if(num_members < 1)
+ return;
+
+ LLUUID group_id = content["group_id"].asUUID();
+
+ LLGroupMgrGroupData* group_datap = LLGroupMgr::getInstance()->getGroupData(group_id);
+ if(!group_datap)
+ {
+ LL_WARNS("GrpMgr") << "Received incorrect, possibly stale, group or request id" << LL_ENDL;
+ return;
+ }
+
+ group_datap->mMemberCount = num_members;
+
+ LLSD member_list = content["members"];
+ LLSD titles = content["titles"];
+ LLSD defaults = content["defaults"];
+
+ std::string online_status;
+ std::string title;
+ S32 contribution;
+ U64 member_powers;
+ // If this is changed to a bool, make sure to change the LLGroupMemberData constructor
+ BOOL is_owner;
+
+ // Compute this once, rather than every time.
+ U64 default_powers = llstrtou64(defaults["default_powers"].asString().c_str(), NULL, 16);
+
+ LLSD::map_const_iterator member_iter_start = member_list.beginMap();
+ LLSD::map_const_iterator member_iter_end = member_list.endMap();
+ for( ; member_iter_start != member_iter_end; ++member_iter_start)
+ {
+ // Reset defaults
+ online_status = "unknown";
+ title = titles[0].asString();
+ contribution = 0;
+ member_powers = default_powers;
+ is_owner = false;
+
+ const LLUUID member_id(member_iter_start->first);
+ LLSD member_info = member_iter_start->second;
+
+ if(member_info.has("last_login"))
+ {
+ online_status = member_info["last_login"].asString();
+ if(online_status == "Online")
+ online_status = LLTrans::getString("group_member_status_online");
+ else
+ formatDateString(online_status);
+ }
+
+ if(member_info.has("title"))
+ title = titles[member_info["title"].asInteger()].asString();
+
+ if(member_info.has("powers"))
+ member_powers = llstrtou64(member_info["powers"].asString().c_str(), NULL, 16);
+
+ if(member_info.has("donated_square_meters"))
+ contribution = member_info["donated_square_meters"];
+
+ if(member_info.has("owner"))
+ is_owner = true;
+
+ LLGroupMemberData* data = new LLGroupMemberData(member_id,
+ contribution,
+ member_powers,
+ title,
+ online_status,
+ is_owner);
+
+ group_datap->mMembers[member_id] = data;
+ }
+
+ group_datap->mMemberVersion.generate();
+
+ // Technically, we have this data, but to prevent completely overhauling
+ // this entire system (it would be nice, but I don't have the time),
+ // I'm going to be dumb and just call services I most likely don't need
+ // with the thought being that the system might need it to be done.
+ //
+ // TODO:
+ // Refactor to reduce multiple calls for data we already have.
+ if(group_datap->mTitles.size() < 1)
+ LLGroupMgr::getInstance()->sendGroupTitlesRequest(group_id);
+
+
+ group_datap->mMemberDataComplete = TRUE;
+ group_datap->mMemberRequestID.setNull();
+ // Make the role-member data request
+ if (group_datap->mPendingRoleMemberRequest)
+ {
+ group_datap->mPendingRoleMemberRequest = FALSE;
+ LLGroupMgr::getInstance()->sendGroupRoleMembersRequest(group_id);
+ }
+
+ group_datap->mChanged = TRUE;
+ LLGroupMgr::getInstance()->notifyObservers(GC_MEMBER_DATA);
+
}
+
void LLGroupMgr::sendGroupRoleChanges(const LLUUID& group_id)
{
lldebugs << "LLGroupMgr::sendGroupRoleChanges" << llendl;
diff --git a/indra/newview/llgroupmgr.h b/indra/newview/llgroupmgr.h
index df3cd17e03..d8c1ab7ef5 100644
--- a/indra/newview/llgroupmgr.h
+++ b/indra/newview/llgroupmgr.h
@@ -236,6 +236,8 @@ public:
F32 getAccessTime() const { return mAccessTime; }
void setAccessed();
+ const LLUUID& getMemberVersion() const { return mMemberVersion; }
+
public:
typedef std::map<LLUUID,LLGroupMemberData*> member_list_t;
typedef std::map<LLUUID,LLGroupRoleData*> role_list_t;
@@ -284,6 +286,9 @@ private:
BOOL mPendingRoleMemberRequest;
F32 mAccessTime;
+
+ // Generate a new ID every time mMembers
+ LLUUID mMemberVersion;
};
struct LLRoleAction
@@ -340,6 +345,10 @@ public:
static void sendGroupMemberEjects(const LLUUID& group_id,
uuid_vec_t& member_ids);
+ // BAKER
+ void sendCapGroupMembersRequest(const LLUUID& group_id);
+ static void processCapGroupMembersRequest(const LLSD& content);
+
void cancelGroupRoleChanges(const LLUUID& group_id);
static void processGroupPropertiesReply(LLMessageSystem* msg, void** data);
@@ -375,6 +384,8 @@ private:
typedef std::set<LLParticularGroupObserver*> observer_set_t;
typedef std::map<LLUUID,observer_set_t> observer_map_t;
observer_map_t mParticularObservers;
+
+ S32 mLastGroupMembersRequestFrame;
};
diff --git a/indra/newview/llhints.cpp b/indra/newview/llhints.cpp
index e15862e2a4..197408b40e 100644
--- a/indra/newview/llhints.cpp
+++ b/indra/newview/llhints.cpp
@@ -171,12 +171,12 @@ LLHintPopup::LLHintPopup(const LLHintPopup::Params& p)
}
if (p.hint_image.isProvided())
{
- buildFromFile("panel_hint_image.xml", NULL, p);
+ buildFromFile("panel_hint_image.xml", p);
getChild<LLIconCtrl>("hint_image")->setImage(p.hint_image());
}
else
{
- buildFromFile( "panel_hint.xml", NULL, p);
+ buildFromFile( "panel_hint.xml", p);
}
}
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index fce0b7c9c9..949de312be 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -2577,14 +2577,23 @@ void LLRightClickInventoryFetchDescendentsObserver::execute(bool clear_observer)
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(*current_folder, cat_array, item_array);
- S32 item_count = item_array->count();
- S32 cat_count = cat_array->count();
-
+ S32 item_count(0);
+ if( item_array )
+ {
+ item_count = item_array->count();
+ }
+
+ S32 cat_count(0);
+ if( cat_array )
+ {
+ cat_count = cat_array->count();
+ }
+
// Move to next if current folder empty
if ((item_count == 0) && (cat_count == 0))
- {
+ {
continue;
- }
+ }
uuid_vec_t ids;
LLRightClickInventoryFetchObserver* outfit = NULL;
@@ -3205,6 +3214,7 @@ void LLFolderBridge::buildContextMenuBaseOptions(U32 flags)
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
const LLUUID lost_and_found_id = model->findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
+ const LLUUID favorites = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE);
if (lost_and_found_id == mUUID)
{
@@ -3218,7 +3228,10 @@ void LLFolderBridge::buildContextMenuBaseOptions(U32 flags)
mDisabledItems.push_back(std::string("New Clothes"));
mDisabledItems.push_back(std::string("New Body Parts"));
}
-
+ if (favorites == mUUID)
+ {
+ mDisabledItems.push_back(std::string("New Folder"));
+ }
if(trash_id == mUUID)
{
// This is the trash.
@@ -4658,6 +4671,10 @@ void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
disabled_items.push_back(std::string("Share"));
}
+ if ((flags & FIRST_SELECTED_ITEM) == 0)
+ {
+ disabled_items.push_back(std::string("Open"));
+ }
addOpenRightClickMenuOption(items);
items.push_back(std::string("Properties"));
@@ -5624,7 +5641,8 @@ void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
items.push_back(std::string("Wearable Edit"));
- if ((flags & FIRST_SELECTED_ITEM) == 0)
+ bool modifiable = !gAgentWearables.isWearableModifiable(item->getUUID());
+ if (((flags & FIRST_SELECTED_ITEM) == 0) || modifiable)
{
disabled_items.push_back(std::string("Wearable Edit"));
}
diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp
index e98d3f88a6..68732024de 100644
--- a/indra/newview/llinventoryfunctions.cpp
+++ b/indra/newview/llinventoryfunctions.cpp
@@ -959,7 +959,6 @@ void LLSaveFolderState::setApply(BOOL apply)
void LLSaveFolderState::doFolder(LLFolderViewFolder* folder)
{
- LLMemType mt(LLMemType::MTYPE_INVENTORY_DO_FOLDER);
LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
if(!bridge) return;
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp
index 6e23d7c701..6e23d7c701 100755..100644
--- a/indra/newview/llinventorymodel.cpp
+++ b/indra/newview/llinventorymodel.cpp
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index 05c81957c6..f7567baa2b 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -44,6 +44,7 @@
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llsidepanelinventory.h"
+#include "lltrans.h"
#include "llviewerattachmenu.h"
#include "llviewerfoldertype.h"
#include "llvoavatarself.h"
@@ -191,8 +192,6 @@ void LLInventoryPanel::buildFolderView(const LLInventoryPanel::Params& params)
void LLInventoryPanel::initFromParams(const LLInventoryPanel::Params& params)
{
- LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD);
-
mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves
buildFolderView(params);
@@ -975,7 +974,6 @@ bool LLInventoryPanel::beginIMSession()
std::set<LLUUID> selected_items = mFolderRoot->getSelectionList();
std::string name;
- static int session_num = 1;
LLDynamicArray<LLUUID> members;
EInstantMessage type = IM_SESSION_CONFERENCE_START;
@@ -1055,7 +1053,7 @@ bool LLInventoryPanel::beginIMSession()
if (name.empty())
{
- name = llformat("Session %d", session_num++);
+ name = LLTrans::getString("conference-title");
}
LLUUID session_id = gIMMgr->addSession(name, type, members[0], members);
diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp
index 459e52c4f4..97ba5b634a 100644
--- a/indra/newview/lllocalbitmaps.cpp
+++ b/indra/newview/lllocalbitmaps.cpp
@@ -32,9 +32,7 @@
#include "lllocalbitmaps.h"
/* boost: will not compile unless equivalent is undef'd, beware. */
-#ifdef equivalent
-#undef equivalent
-#endif
+#include "fix_macros.h"
#include <boost/filesystem.hpp>
/* image compression headers. */
diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp
index 7650fe9229..99b4707158 100644
--- a/indra/newview/llmediactrl.cpp
+++ b/indra/newview/llmediactrl.cpp
@@ -564,32 +564,13 @@ void LLMediaCtrl::navigateTo( std::string url_in, std::string mime_type)
//
void LLMediaCtrl::navigateToLocalPage( const std::string& subdir, const std::string& filename_in )
{
- std::string language = LLUI::getLanguage();
- std::string delim = gDirUtilp->getDirDelimiter();
- std::string filename;
+ std::string filename(gDirUtilp->add(subdir, filename_in));
+ std::string expanded_filename = gDirUtilp->findSkinnedFilename("html", filename);
- filename += subdir;
- filename += delim;
- filename += filename_in;
-
- std::string expanded_filename = gDirUtilp->findSkinnedFilename("html", language, filename);
-
- if (! gDirUtilp->fileExists(expanded_filename))
+ if (expanded_filename.empty())
{
- if (language != "en")
- {
- expanded_filename = gDirUtilp->findSkinnedFilename("html", "en", filename);
- if (! gDirUtilp->fileExists(expanded_filename))
- {
- llwarns << "File " << subdir << delim << filename_in << "not found" << llendl;
- return;
- }
- }
- else
- {
- llwarns << "File " << subdir << delim << filename_in << "not found" << llendl;
- return;
- }
+ llwarns << "File " << filename << "not found" << llendl;
+ return;
}
if (ensureMediaSourceExists())
{
@@ -597,7 +578,6 @@ void LLMediaCtrl::navigateToLocalPage( const std::string& subdir, const std::str
mMediaSource->setSize(mTextureWidth, mTextureHeight);
mMediaSource->navigateTo(expanded_filename, "text/html", false);
}
-
}
////////////////////////////////////////////////////////////////////////////////
diff --git a/indra/newview/llmemoryview.cpp b/indra/newview/llmemoryview.cpp
deleted file mode 100644
index c0a323d6cb..0000000000
--- a/indra/newview/llmemoryview.cpp
+++ /dev/null
@@ -1,333 +0,0 @@
-/**
- * @file llmemoryview.cpp
- * @brief LLMemoryView class implementation
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llmemoryview.h"
-
-#include "llappviewer.h"
-#include "llallocator_heap_profile.h"
-#include "llgl.h" // LLGLSUIDefault
-#include "llviewerwindow.h"
-#include "llviewercontrol.h"
-
-#include <sstream>
-#include <boost/algorithm/string/split.hpp>
-
-#include "llmemory.h"
-
-LLMemoryView::LLMemoryView(const LLMemoryView::Params& p)
-: LLView(p),
- mPaused(FALSE),
- //mDelay(120),
- mAlloc(NULL)
-{
-}
-
-LLMemoryView::~LLMemoryView()
-{
-}
-
-BOOL LLMemoryView::handleMouseDown(S32 x, S32 y, MASK mask)
-{
- if (mask & MASK_SHIFT)
- {
- }
- else if (mask & MASK_CONTROL)
- {
- }
- else
- {
- mPaused = !mPaused;
- }
- return TRUE;
-}
-
-BOOL LLMemoryView::handleMouseUp(S32 x, S32 y, MASK mask)
-{
- return TRUE;
-}
-
-
-BOOL LLMemoryView::handleHover(S32 x, S32 y, MASK mask)
-{
- return FALSE;
-}
-
-void LLMemoryView::refreshProfile()
-{
- /*
- LLAllocator & alloc = LLAppViewer::instance()->getAllocator();
- if(alloc.isProfiling()) {
- std::string profile_text = alloc.getRawProfile();
-
- boost::algorithm::split(mLines, profile_text, boost::bind(std::equal_to<llwchar>(), '\n', _1));
- } else {
- mLines.clear();
- }
- */
- if (mAlloc == NULL) {
- mAlloc = &LLAppViewer::instance()->getAllocator();
- }
-
- mLines.clear();
-
- if(mAlloc->isProfiling())
- {
- const LLAllocatorHeapProfile &prof = mAlloc->getProfile();
- for(size_t i = 0; i < prof.mLines.size(); ++i)
- {
- std::stringstream ss;
- ss << "Unfreed Mem: " << (prof.mLines[i].mLiveSize >> 20) << " M Trace: ";
- for(size_t k = 0; k < prof.mLines[i].mTrace.size(); ++k)
- {
- ss << LLMemType::getNameFromID(prof.mLines[i].mTrace[k]) << " ";
- }
- mLines.push_back(utf8string_to_wstring(ss.str()));
- }
- }
-}
-
-void LLMemoryView::draw()
-{
- const S32 UPDATE_INTERVAL = 60;
- const S32 MARGIN_AMT = 10;
- static S32 curUpdate = UPDATE_INTERVAL;
- static LLUIColor s_console_color = LLUIColorTable::instance().getColor("ConsoleBackground", LLColor4U::black);
-
- // setup update interval
- if (curUpdate >= UPDATE_INTERVAL)
- {
- refreshProfile();
- curUpdate = 0;
- }
- curUpdate++;
-
- // setup window properly
- S32 height = (S32) (gViewerWindow->getWindowRectScaled().getHeight()*0.75f);
- S32 width = (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.9f);
- setRect(LLRect().setLeftTopAndSize(getRect().mLeft, getRect().mTop, width, height));
-
- // setup window color
- F32 console_opacity = llclamp(gSavedSettings.getF32("ConsoleBackgroundOpacity"), 0.f, 1.f);
- LLColor4 color = s_console_color;
- color.mV[VALPHA] *= console_opacity;
-
- LLGLSUIDefault gls_ui;
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gl_rect_2d(0, height, width, 0, color);
-
- LLFontGL * font = LLFontGL::getFontSansSerifSmall();
-
- // draw remaining lines
- F32 y_pos = 0.f;
- F32 y_off = 0.f;
-
- F32 line_height = font->getLineHeight();
- S32 target_width = width - 2 * MARGIN_AMT;
-
- // cut off lines on bottom
- U32 max_lines = U32((height - 2 * line_height) / line_height);
- y_pos = height - MARGIN_AMT - line_height;
- y_off = 0.f;
-
-#if !MEM_TRACK_MEM
- std::vector<LLWString>::const_iterator end = mLines.end();
- if(mLines.size() > max_lines) {
- end = mLines.begin() + max_lines;
- }
- for (std::vector<LLWString>::const_iterator i = mLines.begin(); i != end; ++i)
- {
- font->render(*i, 0, MARGIN_AMT, y_pos - y_off,
- LLColor4::white,
- LLFontGL::LEFT,
- LLFontGL::BASELINE,
- LLFontGL::NORMAL,
- LLFontGL::DROP_SHADOW,
- S32_MAX,
- target_width
- );
- y_off += line_height;
- }
-
-#else
- LLMemTracker::getInstance()->preDraw(mPaused) ;
-
- {
- F32 x_pos = MARGIN_AMT ;
- U32 lines = 0 ;
- const char* str = LLMemTracker::getInstance()->getNextLine() ;
- while(str != NULL)
- {
- lines++ ;
- font->renderUTF8(str, 0, x_pos, y_pos - y_off,
- LLColor4::white,
- LLFontGL::LEFT,
- LLFontGL::BASELINE,
- LLFontGL::NORMAL,
- LLFontGL::DROP_SHADOW,
- S32_MAX,
- target_width,
- NULL, FALSE);
-
- str = LLMemTracker::getInstance()->getNextLine() ;
- y_off += line_height;
-
- if(lines >= max_lines)
- {
- lines = 0 ;
- x_pos += 512.f ;
- if(x_pos + 512.f > target_width)
- {
- break ;
- }
-
- y_pos = height - MARGIN_AMT - line_height;
- y_off = 0.f;
- }
- }
- }
-
- LLMemTracker::getInstance()->postDraw() ;
-#endif
-
-#if MEM_TRACK_TYPE
-
- S32 left, top, right, bottom;
- S32 x, y;
-
- S32 margin = 10;
- S32 texth = LLFontGL::getFontMonospace()->getLineHeight();
-
- S32 xleft = margin;
- S32 ytop = height - margin;
- S32 labelwidth = 0;
- S32 maxmaxbytes = 1;
-
- // Make sure all timers are accounted for
- // Set 'MT_OTHER' to unaccounted ticks last frame
- {
- S32 display_memtypes[LLMemType::MTYPE_NUM_TYPES];
- for (S32 i=0; i < LLMemType::MTYPE_NUM_TYPES; i++)
- {
- display_memtypes[i] = 0;
- }
- for (S32 i=0; i < MTV_DISPLAY_NUM; i++)
- {
- S32 tidx = mtv_display_table[i].memtype;
- display_memtypes[tidx]++;
- }
- LLMemType::sMemCount[LLMemType::MTYPE_OTHER] = 0;
- LLMemType::sMaxMemCount[LLMemType::MTYPE_OTHER] = 0;
- for (S32 tidx = 0; tidx < LLMemType::MTYPE_NUM_TYPES; tidx++)
- {
- if (display_memtypes[tidx] == 0)
- {
- LLMemType::sMemCount[LLMemType::MTYPE_OTHER] += LLMemType::sMemCount[tidx];
- LLMemType::sMaxMemCount[LLMemType::MTYPE_OTHER] += LLMemType::sMaxMemCount[tidx];
- }
- }
- }
-
- // Labels
- {
- y = ytop;
- S32 peak = 0;
- for (S32 i=0; i<MTV_DISPLAY_NUM; i++)
- {
- x = xleft;
-
- int tidx = mtv_display_table[i].memtype;
- S32 bytes = LLMemType::sMemCount[tidx];
- S32 maxbytes = LLMemType::sMaxMemCount[tidx];
- maxmaxbytes = llmax(maxbytes, maxmaxbytes);
- peak += maxbytes;
- S32 mbytes = bytes >> 20;
-
- tdesc = llformat("%s [%4d MB] in %06d NEWS",mtv_display_table[i].desc,mbytes, LLMemType::sNewCount[tidx]);
- LLFontGL::getFontMonospace()->renderUTF8(tdesc, 0, x, y, LLColor4::white, LLFontGL::LEFT, LLFontGL::TOP);
-
- y -= (texth + 2);
-
- S32 textw = LLFontGL::getFontMonospace()->getWidth(tdesc);
- if (textw > labelwidth)
- labelwidth = textw;
- }
-
- S32 num_avatars = 0;
- S32 num_motions = 0;
- S32 num_loading_motions = 0;
- S32 num_loaded_motions = 0;
- S32 num_active_motions = 0;
- S32 num_deprecated_motions = 0;
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- num_avatars++;
- (*iter)->getMotionController().incMotionCounts(num_motions, num_loading_motions, num_loaded_motions, num_active_motions, num_deprecated_motions);
- }
-
- x = xleft;
- tdesc = llformat("Total Bytes: %d MB Overhead: %d KB Avs %d Motions:%d Loading:%d Loaded:%d Active:%d Dep:%d",
- LLMemType::sTotalMem >> 20, LLMemType::sOverheadMem >> 10,
- num_avatars, num_motions, num_loading_motions, num_loaded_motions, num_active_motions, num_deprecated_motions);
- LLFontGL::getFontMonospace()->renderUTF8(tdesc, 0, x, y, LLColor4::white, LLFontGL::LEFT, LLFontGL::TOP);
- }
-
- // Bars
- y = ytop;
- labelwidth += 8;
- S32 barw = width - labelwidth - xleft - margin;
- for (S32 i=0; i<MTV_DISPLAY_NUM; i++)
- {
- x = xleft + labelwidth;
-
- int tidx = mtv_display_table[i].memtype;
- S32 bytes = LLMemType::sMemCount[tidx];
- F32 frac = (F32)bytes / (F32)maxmaxbytes;
- S32 w = (S32)(frac * (F32)barw);
- left = x; right = x + w;
- top = y; bottom = y - texth;
- gl_rect_2d(left, top, right, bottom, *mtv_display_table[i].color);
-
- S32 maxbytes = LLMemType::sMaxMemCount[tidx];
- F32 frac2 = (F32)maxbytes / (F32)maxmaxbytes;
- S32 w2 = (S32)(frac2 * (F32)barw);
- left = x + w + 1; right = x + w2;
- top = y; bottom = y - texth;
- LLColor4 tcolor = *mtv_display_table[i].color;
- tcolor.setAlpha(.5f);
- gl_rect_2d(left, top, right, bottom, tcolor);
-
- y -= (texth + 2);
- }
-
- dumpData();
-
-#endif
-
- LLView::draw();
-}
diff --git a/indra/newview/llmemoryview.h b/indra/newview/llmemoryview.h
deleted file mode 100644
index dc4849a9c4..0000000000
--- a/indra/newview/llmemoryview.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/**
- * @file llmemoryview.h
- * @brief LLMemoryView class definition
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLMEMORYVIEW_H
-#define LL_LLMEMORYVIEW_H
-
-#include "llview.h"
-
-class LLAllocator;
-
-class LLMemoryView : public LLView
-{
-public:
- struct Params : public LLInitParam::Block<Params, LLView::Params>
- {
- Params()
- {
- changeDefault(mouse_opaque, true);
- changeDefault(visible, false);
- }
- };
- LLMemoryView(const LLMemoryView::Params&);
- virtual ~LLMemoryView();
-
- virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
- virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
- virtual BOOL handleHover(S32 x, S32 y, MASK mask);
- virtual void draw();
-
- void refreshProfile();
-
-private:
- std::vector<LLWString> mLines;
- LLAllocator* mAlloc;
- BOOL mPaused ;
-
-};
-
-#endif
diff --git a/indra/newview/llmenuoptionpathfindingrebakenavmesh.cpp b/indra/newview/llmenuoptionpathfindingrebakenavmesh.cpp
new file mode 100644
index 0000000000..2b92b0b3d1
--- /dev/null
+++ b/indra/newview/llmenuoptionpathfindingrebakenavmesh.cpp
@@ -0,0 +1,245 @@
+/**
+* @file llmenuoptionpathfindingrebakenavmesh.cpp
+* @brief Implementation of llmenuoptionpathfindingrebakenavmesh
+* @author Prep@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llmenuoptionpathfindingrebakenavmesh.h"
+
+#include <boost/bind.hpp>
+#include <boost/signals2.hpp>
+
+#include "llagent.h"
+#include "llenvmanager.h"
+#include "llnotificationsutil.h"
+#include "llpathfindingmanager.h"
+#include "llpathfindingnavmesh.h"
+#include "llpathfindingnavmeshstatus.h"
+#include "llviewerregion.h"
+
+LLMenuOptionPathfindingRebakeNavmesh::LLMenuOptionPathfindingRebakeNavmesh()
+ : LLSingleton<LLMenuOptionPathfindingRebakeNavmesh>(),
+ mIsInitialized(false),
+ mCanRebakeRegion(false),
+ mRebakeNavMeshMode(kRebakeNavMesh_Default),
+ mNavMeshSlot(),
+ mRegionCrossingSlot(),
+ mAgentStateSlot()
+{
+}
+
+LLMenuOptionPathfindingRebakeNavmesh::~LLMenuOptionPathfindingRebakeNavmesh()
+{
+ if (mIsInitialized)
+ {
+ if (mRebakeNavMeshMode == kRebakeNavMesh_RequestSent)
+ {
+ LL_WARNS("navmeshRebaking") << "During destruction of the LLMenuOptionPathfindingRebakeNavmesh "
+ << "singleton, the mode indicates that a request has been sent for which a response has yet "
+ << "to be received. This could contribute to a crash on exit." << LL_ENDL;
+ }
+
+ quit();
+ }
+}
+
+void LLMenuOptionPathfindingRebakeNavmesh::initialize()
+{
+ if (!mIsInitialized)
+ {
+ mIsInitialized = true;
+
+ setMode(kRebakeNavMesh_Default);
+
+ createNavMeshStatusListenerForCurrentRegion();
+
+ if ( !mRegionCrossingSlot.connected() )
+ {
+ mRegionCrossingSlot = LLEnvManagerNew::getInstance()->setRegionChangeCallback(boost::bind(&LLMenuOptionPathfindingRebakeNavmesh::handleRegionBoundaryCrossed, this));
+ }
+
+ if (!mAgentStateSlot.connected())
+ {
+ mAgentStateSlot = LLPathfindingManager::getInstance()->registerAgentStateListener(boost::bind(&LLMenuOptionPathfindingRebakeNavmesh::handleAgentState, this, _1));
+ }
+ LLPathfindingManager::getInstance()->requestGetAgentState();
+ }
+}
+
+void LLMenuOptionPathfindingRebakeNavmesh::quit()
+{
+ if (mIsInitialized)
+ {
+ if (mNavMeshSlot.connected())
+ {
+ mNavMeshSlot.disconnect();
+ }
+
+ if (mRegionCrossingSlot.connected())
+ {
+ mRegionCrossingSlot.disconnect();
+ }
+
+ if (mAgentStateSlot.connected())
+ {
+ mAgentStateSlot.disconnect();
+ }
+
+ mIsInitialized = false;
+ }
+}
+
+bool LLMenuOptionPathfindingRebakeNavmesh::canRebakeRegion() const
+{
+ if (!mIsInitialized)
+ {
+ LL_ERRS("navmeshRebaking") << "LLMenuOptionPathfindingRebakeNavmesh class has not been initialized "
+ << "when the ability to rebake navmesh is being requested." << LL_ENDL;
+ }
+ return mCanRebakeRegion;
+}
+
+LLMenuOptionPathfindingRebakeNavmesh::ERebakeNavMeshMode LLMenuOptionPathfindingRebakeNavmesh::getMode() const
+{
+ if (!mIsInitialized)
+ {
+ LL_ERRS("navmeshRebaking") << "LLMenuOptionPathfindingRebakeNavmesh class has not been initialized "
+ << "when the mode is being requested." << LL_ENDL;
+ }
+ return mRebakeNavMeshMode;
+}
+
+void LLMenuOptionPathfindingRebakeNavmesh::sendRequestRebakeNavmesh()
+{
+ if (!mIsInitialized)
+ {
+ LL_ERRS("navmeshRebaking") << "LLMenuOptionPathfindingRebakeNavmesh class has not been initialized "
+ << "when the request is being made to rebake the navmesh." << LL_ENDL;
+ }
+ else
+ {
+ if (!canRebakeRegion())
+ {
+ LL_WARNS("navmeshRebaking") << "attempting to rebake navmesh when user does not have permissions "
+ << "on this region" << LL_ENDL;
+ }
+ if (getMode() != kRebakeNavMesh_Available)
+ {
+ LL_WARNS("navmeshRebaking") << "attempting to rebake navmesh when mode is not available"
+ << LL_ENDL;
+ }
+
+ setMode(kRebakeNavMesh_RequestSent);
+ LLPathfindingManager::getInstance()->requestRebakeNavMesh(boost::bind(&LLMenuOptionPathfindingRebakeNavmesh::handleRebakeNavMeshResponse, this, _1));
+ }
+}
+
+void LLMenuOptionPathfindingRebakeNavmesh::setMode(ERebakeNavMeshMode pRebakeNavMeshMode)
+{
+ mRebakeNavMeshMode = pRebakeNavMeshMode;
+}
+
+void LLMenuOptionPathfindingRebakeNavmesh::handleAgentState(BOOL pCanRebakeRegion)
+{
+ llassert(mIsInitialized);
+ mCanRebakeRegion = pCanRebakeRegion;
+}
+
+void LLMenuOptionPathfindingRebakeNavmesh::handleRebakeNavMeshResponse(bool pResponseStatus)
+{
+ llassert(mIsInitialized);
+ if (mIsInitialized)
+ {
+ if (getMode() == kRebakeNavMesh_RequestSent)
+ {
+ setMode(pResponseStatus ? kRebakeNavMesh_InProgress : kRebakeNavMesh_Default);
+ }
+
+ if (!pResponseStatus)
+ {
+ LLNotificationsUtil::add("PathfindingCannotRebakeNavmesh");
+ }
+ }
+}
+
+void LLMenuOptionPathfindingRebakeNavmesh::handleNavMeshStatus(const LLPathfindingNavMeshStatus &pNavMeshStatus)
+{
+ llassert(mIsInitialized);
+ if (mIsInitialized)
+ {
+ ERebakeNavMeshMode rebakeNavMeshMode = kRebakeNavMesh_Default;
+ if (pNavMeshStatus.isValid())
+ {
+ switch (pNavMeshStatus.getStatus())
+ {
+ case LLPathfindingNavMeshStatus::kPending :
+ case LLPathfindingNavMeshStatus::kRepending :
+ rebakeNavMeshMode = kRebakeNavMesh_Available;
+ break;
+ case LLPathfindingNavMeshStatus::kBuilding :
+ rebakeNavMeshMode = kRebakeNavMesh_InProgress;
+ break;
+ case LLPathfindingNavMeshStatus::kComplete :
+ rebakeNavMeshMode = kRebakeNavMesh_NotAvailable;
+ break;
+ default :
+ rebakeNavMeshMode = kRebakeNavMesh_Default;
+ llassert(0);
+ break;
+ }
+ }
+
+ setMode(rebakeNavMeshMode);
+ }
+}
+
+void LLMenuOptionPathfindingRebakeNavmesh::handleRegionBoundaryCrossed()
+{
+ llassert(mIsInitialized);
+ if (mIsInitialized)
+ {
+ createNavMeshStatusListenerForCurrentRegion();
+ mCanRebakeRegion = FALSE;
+ LLPathfindingManager::getInstance()->requestGetAgentState();
+ }
+}
+
+void LLMenuOptionPathfindingRebakeNavmesh::createNavMeshStatusListenerForCurrentRegion()
+{
+ if (mNavMeshSlot.connected())
+ {
+ mNavMeshSlot.disconnect();
+ }
+
+ LLViewerRegion *currentRegion = gAgent.getRegion();
+ if (currentRegion != NULL)
+ {
+ mNavMeshSlot = LLPathfindingManager::getInstance()->registerNavMeshListenerForRegion(currentRegion, boost::bind(&LLMenuOptionPathfindingRebakeNavmesh::handleNavMeshStatus, this, _2));
+ LLPathfindingManager::getInstance()->requestGetNavMeshForRegion(currentRegion, true);
+ }
+}
+
diff --git a/indra/newview/llpanelpathfindingrebakenavmesh.h b/indra/newview/llmenuoptionpathfindingrebakenavmesh.h
index 48764f2aa7..7b1d2873ba 100644
--- a/indra/newview/llpanelpathfindingrebakenavmesh.h
+++ b/indra/newview/llmenuoptionpathfindingrebakenavmesh.h
@@ -1,6 +1,6 @@
/**
-* @file llpanelpathfindingrebakenavmesh.h
-* @brief Header file for llpanelpathfindingrebakenavmesh
+* @file llmenuoptionpathfindingrebakenavmesh.h
+* @brief Header file for llmenuoptionpathfindingrebakenavmesh
* @author Prep@lindenlab.com
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
@@ -24,34 +24,22 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-#ifndef LL_LLPANELPATHFINDINGREBAKENAVMESH_H
-#define LL_LLPANELPATHFINDINGREBAKENAVMESH_H
+#ifndef LL_LLMENUOPTIONPATHFINDINGREBAKENAVMESH_H
+#define LL_LLMENUOPTIONPATHFINDINGREBAKENAVMESH_H
#include <boost/signals2.hpp>
-#include "llpanel.h"
#include "llpathfindingmanager.h"
#include "llpathfindingnavmesh.h"
+#include "llsingleton.h"
-class LLButton;
class LLPathfindingNavMeshStatus;
-class LLPanelPathfindingRebakeNavmesh : public LLPanel
+class LLMenuOptionPathfindingRebakeNavmesh : public LLSingleton<LLMenuOptionPathfindingRebakeNavmesh>
{
-
- LOG_CLASS(LLPanelPathfindingRebakeNavmesh);
+ LOG_CLASS(LLMenuOptionPathfindingRebakeNavmesh);
public:
- static LLPanelPathfindingRebakeNavmesh* getInstance();
-
- virtual BOOL postBuild();
-
- virtual void draw();
- virtual BOOL handleToolTip( S32 x, S32 y, MASK mask );
-
-protected:
-
-private:
typedef enum
{
kRebakeNavMesh_Available,
@@ -61,15 +49,21 @@ private:
kRebakeNavMesh_Default = kRebakeNavMesh_NotAvailable
} ERebakeNavMeshMode;
- LLPanelPathfindingRebakeNavmesh();
- virtual ~LLPanelPathfindingRebakeNavmesh();
+ LLMenuOptionPathfindingRebakeNavmesh();
+ virtual ~LLMenuOptionPathfindingRebakeNavmesh();
- static LLPanelPathfindingRebakeNavmesh* getPanel();
+ void initialize();
+ void quit();
- void setMode(ERebakeNavMeshMode pRebakeNavMeshMode);
+ bool canRebakeRegion() const;
ERebakeNavMeshMode getMode() const;
- void onNavMeshRebakeClick();
+ void sendRequestRebakeNavmesh();
+
+protected:
+
+private:
+ void setMode(ERebakeNavMeshMode pRebakeNavMeshMode);
void handleAgentState(BOOL pCanRebakeRegion);
void handleRebakeNavMeshResponse(bool pResponseStatus);
@@ -78,19 +72,14 @@ private:
void createNavMeshStatusListenerForCurrentRegion();
- bool doDraw() const;
- void updatePosition();
+ bool mIsInitialized;
- BOOL mCanRebakeRegion;
+ bool mCanRebakeRegion;
ERebakeNavMeshMode mRebakeNavMeshMode;
- LLButton* mNavMeshRebakeButton;
- LLButton* mNavMeshSendingButton;
- LLButton* mNavMeshBakingButton;
-
LLPathfindingNavMesh::navmesh_slot_t mNavMeshSlot;
boost::signals2::connection mRegionCrossingSlot;
LLPathfindingManager::agent_state_slot_t mAgentStateSlot;
};
-#endif // LL_LLPANELPATHFINDINGREBAKENAVMESH_H
+#endif // LL_LLMENUOPTIONPATHFINDINGREBAKENAVMESH_H
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index bc7f522848..92ac435f08 100755
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -361,7 +361,20 @@ public:
mModelData(model_data),
mObserverHandle(observer_handle)
{
+ if (mThread)
+ {
+ mThread->startRequest();
+ }
+ }
+
+ ~LLWholeModelFeeResponder()
+ {
+ if (mThread)
+ {
+ mThread->stopRequest();
+ }
}
+
virtual void completed(U32 status,
const std::string& reason,
const LLSD& content)
@@ -372,7 +385,6 @@ public:
cc = llsd_from_file("fake_upload_error.xml");
}
- mThread->mPendingUploads--;
dump_llsd_to_file(cc,make_dump_name("whole_model_fee_response_",dump_num));
LLWholeModelFeeObserver* observer = mObserverHandle.get();
@@ -415,7 +427,20 @@ public:
mModelData(model_data),
mObserverHandle(observer_handle)
{
+ if (mThread)
+ {
+ mThread->startRequest();
+ }
+ }
+
+ ~LLWholeModelUploadResponder()
+ {
+ if (mThread)
+ {
+ mThread->stopRequest();
+ }
}
+
virtual void completed(U32 status,
const std::string& reason,
const LLSD& content)
@@ -426,7 +451,6 @@ public:
cc = llsd_from_file("fake_upload_error.xml");
}
- mThread->mPendingUploads--;
dump_llsd_to_file(cc,make_dump_name("whole_model_upload_response_",dump_num));
LLWholeModelUploadObserver* observer = mObserverHandle.get();
@@ -1097,11 +1121,13 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat
mMeshHeader[mesh_id] = header;
}
+
+ LLMutexLock lock(mMutex); // make sure only one thread access mPendingLOD at the same time.
+
//check for pending requests
pending_lod_map::iterator iter = mPendingLOD.find(mesh_params);
if (iter != mPendingLOD.end())
{
- LLMutexLock lock(mMutex);
for (U32 i = 0; i < iter->second.size(); ++i)
{
LODRequest req(mesh_params, iter->second[i]);
@@ -1620,7 +1646,7 @@ void LLMeshUploadThread::doWholeModelUpload()
mCurlRequest->process();
//sleep for 10ms to prevent eating a whole core
apr_sleep(10000);
- } while (!LLAppViewer::isQuitting() && mCurlRequest->getQueued() > 0);
+ } while (!LLAppViewer::isQuitting() && mPendingUploads > 0);
}
delete mCurlRequest;
@@ -1642,7 +1668,6 @@ void LLMeshUploadThread::requestWholeModelFee()
wholeModelToLLSD(model_data,false);
dump_llsd_to_file(model_data,make_dump_name("whole_model_fee_request_",dump_num));
- mPendingUploads++;
LLCurlRequest::headers_t headers;
{
@@ -1659,7 +1684,7 @@ void LLMeshUploadThread::requestWholeModelFee()
mCurlRequest->process();
//sleep for 10ms to prevent eating a whole core
apr_sleep(10000);
- } while (!LLApp::isQuitting() && mCurlRequest->getQueued() > 0);
+ } while (!LLApp::isQuitting() && mPendingUploads > 0);
delete mCurlRequest;
mCurlRequest = NULL;
@@ -1796,7 +1821,12 @@ void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason,
const LLChannelDescriptors& channels,
const LLIOPipe::buffer_ptr_t& buffer)
{
-
+ // thread could have already be destroyed during logout
+ if( !gMeshRepo.mThread )
+ {
+ return;
+ }
+
S32 data_size = buffer->countAfter(channels.in(), NULL);
if (status < 200 || status > 400)
@@ -1851,6 +1881,12 @@ void LLMeshSkinInfoResponder::completedRaw(U32 status, const std::string& reason
const LLChannelDescriptors& channels,
const LLIOPipe::buffer_ptr_t& buffer)
{
+ // thread could have already be destroyed during logout
+ if( !gMeshRepo.mThread )
+ {
+ return;
+ }
+
S32 data_size = buffer->countAfter(channels.in(), NULL);
if (status < 200 || status > 400)
@@ -1905,6 +1941,11 @@ void LLMeshDecompositionResponder::completedRaw(U32 status, const std::string& r
const LLChannelDescriptors& channels,
const LLIOPipe::buffer_ptr_t& buffer)
{
+ if( !gMeshRepo.mThread )
+ {
+ return;
+ }
+
S32 data_size = buffer->countAfter(channels.in(), NULL);
if (status < 200 || status > 400)
@@ -1959,6 +2000,12 @@ void LLMeshPhysicsShapeResponder::completedRaw(U32 status, const std::string& re
const LLChannelDescriptors& channels,
const LLIOPipe::buffer_ptr_t& buffer)
{
+ // thread could have already be destroyed during logout
+ if( !gMeshRepo.mThread )
+ {
+ return;
+ }
+
S32 data_size = buffer->countAfter(channels.in(), NULL);
if (status < 200 || status > 400)
@@ -2013,6 +2060,12 @@ void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason,
const LLChannelDescriptors& channels,
const LLIOPipe::buffer_ptr_t& buffer)
{
+ // thread could have already be destroyed during logout
+ if( !gMeshRepo.mThread )
+ {
+ return;
+ }
+
if (status < 200 || status > 400)
{
//llwarns
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index da81bb057b..6e301c26a2 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -405,6 +405,9 @@ public:
LLHandle<LLWholeModelFeeObserver> fee_observer= (LLHandle<LLWholeModelFeeObserver>()), LLHandle<LLWholeModelUploadObserver> upload_observer = (LLHandle<LLWholeModelUploadObserver>()));
~LLMeshUploadThread();
+ void startRequest() { ++mPendingUploads; }
+ void stopRequest() { --mPendingUploads; }
+
bool finished() { return mFinished; }
virtual void run();
void preStart();
diff --git a/indra/newview/llmoveview.cpp b/indra/newview/llmoveview.cpp
index 93f7146fc8..eb6591eb39 100644
--- a/indra/newview/llmoveview.cpp
+++ b/indra/newview/llmoveview.cpp
@@ -698,19 +698,28 @@ void LLPanelStandStopFlying::updatePosition()
S32 y_pos = 0;
S32 bottom_tb_center = 0;
- if (LLToolBar* toolbar_bottom = gToolBarView->getChild<LLToolBar>("toolbar_bottom"))
+ if (LLToolBar* toolbar_bottom = gToolBarView->getToolbar(LLToolBarView::TOOLBAR_BOTTOM))
{
y_pos = toolbar_bottom->getRect().getHeight();
bottom_tb_center = toolbar_bottom->getRect().getCenterX();
}
S32 left_tb_width = 0;
- if (LLToolBar* toolbar_left = gToolBarView->getChild<LLToolBar>("toolbar_left"))
+ if (LLToolBar* toolbar_left = gToolBarView->getToolbar(LLToolBarView::TOOLBAR_LEFT))
{
left_tb_width = toolbar_left->getRect().getWidth();
}
- if(LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("state_management_buttons_container"))
+ if (!mStateManagementButtons.get())
+ {
+ LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("state_management_buttons_container");
+ if (panel_ssf_container)
+ {
+ mStateManagementButtons = panel_ssf_container->getHandle();
+ }
+ }
+
+ if(LLPanel* panel_ssf_container = mStateManagementButtons.get())
{
panel_ssf_container->setOrigin(0, y_pos);
}
diff --git a/indra/newview/llmoveview.h b/indra/newview/llmoveview.h
index 744dd866d4..c525d9dfdb 100644
--- a/indra/newview/llmoveview.h
+++ b/indra/newview/llmoveview.h
@@ -172,6 +172,8 @@ private:
*/
LLHandle<LLPanel> mOriginalParent;
+ LLHandle<LLPanel> mStateManagementButtons;
+
/**
* True if the panel is currently attached to the movement controls floater.
*
diff --git a/indra/newview/llnamelistctrl.cpp b/indra/newview/llnamelistctrl.cpp
index 472c26e22d..b0fbad33b0 100644
--- a/indra/newview/llnamelistctrl.cpp
+++ b/indra/newview/llnamelistctrl.cpp
@@ -68,7 +68,7 @@ LLNameListCtrl::LLNameListCtrl(const LLNameListCtrl::Params& p)
{}
// public
-void LLNameListCtrl::addNameItem(const LLUUID& agent_id, EAddPosition pos,
+LLScrollListItem* LLNameListCtrl::addNameItem(const LLUUID& agent_id, EAddPosition pos,
BOOL enabled, const std::string& suffix)
{
//llinfos << "LLNameListCtrl::addNameItem " << agent_id << llendl;
@@ -78,7 +78,7 @@ void LLNameListCtrl::addNameItem(const LLUUID& agent_id, EAddPosition pos,
item.enabled = enabled;
item.target = INDIVIDUAL;
- addNameItemRow(item, pos, suffix);
+ return addNameItemRow(item, pos, suffix);
}
// virtual, public
@@ -204,7 +204,7 @@ BOOL LLNameListCtrl::handleToolTip(S32 x, S32 y, MASK mask)
{
BOOL handled = FALSE;
S32 column_index = getColumnIndexFromOffset(x);
- LLScrollListItem* hit_item = hitItem(x, y);
+ LLNameListItem* hit_item = dynamic_cast<LLNameListItem*>(hitItem(x, y));
if (hit_item
&& column_index == mNameColumnIndex)
{
@@ -228,7 +228,7 @@ BOOL LLNameListCtrl::handleToolTip(S32 x, S32 y, MASK mask)
LLCoordGL pos( sticky_rect.mRight - info_icon_size, sticky_rect.mTop - (sticky_rect.getHeight() - icon->getHeight())/2 );
// Should we show a group or an avatar inspector?
- bool is_group = hit_item->getValue()["is_group"].asBoolean();
+ bool is_group = hit_item->isGroup();
LLToolTip::Params params;
params.background_visible( false );
@@ -271,10 +271,10 @@ void LLNameListCtrl::addGroupNameItem(LLNameListCtrl::NameItem& item, EAddPositi
addNameItemRow(item, pos);
}
-void LLNameListCtrl::addNameItem(LLNameListCtrl::NameItem& item, EAddPosition pos)
+LLScrollListItem* LLNameListCtrl::addNameItem(LLNameListCtrl::NameItem& item, EAddPosition pos)
{
item.target = INDIVIDUAL;
- addNameItemRow(item, pos);
+ return addNameItemRow(item, pos);
}
LLScrollListItem* LLNameListCtrl::addElement(const LLSD& element, EAddPosition pos, void* userdata)
@@ -293,19 +293,12 @@ LLScrollListItem* LLNameListCtrl::addNameItemRow(
const std::string& suffix)
{
LLUUID id = name_item.value().asUUID();
- LLNameListItem* item = NULL;
-
- // Store item type so that we can invoke the proper inspector.
- // *TODO Vadim: Is there a more proper way of storing additional item data?
- {
- LLNameListCtrl::NameItem item_p(name_item);
- item_p.value = LLSD().with("uuid", id).with("is_group", name_item.target() == GROUP);
- item = new LLNameListItem(item_p);
- LLScrollListCtrl::addRow(item, item_p, pos);
- }
+ LLNameListItem* item = new LLNameListItem(name_item,name_item.target() == GROUP);
if (!item) return NULL;
+ LLScrollListCtrl::addRow(item, name_item, pos);
+
// use supplied name by default
std::string fullname = name_item.name;
switch(name_item.target)
@@ -411,7 +404,7 @@ void LLNameListCtrl::onAvatarNameCache(const LLUUID& agent_id,
setNeedsSort();
}
}
-
+
dirtyColumns();
}
diff --git a/indra/newview/llnamelistctrl.h b/indra/newview/llnamelistctrl.h
index ba85e77c65..3ac0565761 100644
--- a/indra/newview/llnamelistctrl.h
+++ b/indra/newview/llnamelistctrl.h
@@ -42,14 +42,24 @@ class LLAvatarName;
class LLNameListItem : public LLScrollListItem, public LLHandleProvider<LLNameListItem>
{
public:
- LLUUID getUUID() const { return getValue()["uuid"].asUUID(); }
+ bool isGroup() const { return mIsGroup; }
+ void setIsGroup(bool is_group) { mIsGroup = is_group; }
+
protected:
friend class LLNameListCtrl;
LLNameListItem( const LLScrollListItem::Params& p )
- : LLScrollListItem(p)
+ : LLScrollListItem(p), mIsGroup(false)
+ {
+ }
+
+ LLNameListItem( const LLScrollListItem::Params& p, bool is_group )
+ : LLScrollListItem(p), mIsGroup(is_group)
{
}
+
+private:
+ bool mIsGroup;
};
@@ -105,9 +115,9 @@ protected:
public:
// Add a user to the list by name. It will be added, the name
// requested from the cache, and updated as necessary.
- void addNameItem(const LLUUID& agent_id, EAddPosition pos = ADD_BOTTOM,
+ LLScrollListItem* addNameItem(const LLUUID& agent_id, EAddPosition pos = ADD_BOTTOM,
BOOL enabled = TRUE, const std::string& suffix = LLStringUtil::null);
- void addNameItem(NameItem& item, EAddPosition pos = ADD_BOTTOM);
+ LLScrollListItem* addNameItem(NameItem& item, EAddPosition pos = ADD_BOTTOM);
/*virtual*/ LLScrollListItem* addElement(const LLSD& element, EAddPosition pos = ADD_BOTTOM, void* userdata = NULL);
LLScrollListItem* addNameItemRow(const NameItem& value, EAddPosition pos = ADD_BOTTOM, const std::string& suffix = LLStringUtil::null);
diff --git a/indra/newview/llnearbychatbar.cpp b/indra/newview/llnearbychatbar.cpp
index f8f0f7d243..c00dc4bc89 100644
--- a/indra/newview/llnearbychatbar.cpp
+++ b/indra/newview/llnearbychatbar.cpp
@@ -203,7 +203,12 @@ BOOL LLNearbyChatBar::handleKeyHere( KEY key, MASK mask )
sendChat(CHAT_TYPE_SHOUT);
handled = TRUE;
}
-
+ else if (KEY_RETURN == key && mask == MASK_SHIFT)
+ {
+ // whisper
+ sendChat(CHAT_TYPE_WHISPER);
+ handled = TRUE;
+ }
return handled;
}
@@ -390,12 +395,6 @@ void LLNearbyChatBar::sendChat( EChatType type )
gAgent.stopTyping();
- // If the user wants to stop chatting on hitting return, lose focus
- // and go out of chat mode.
- if (gSavedSettings.getBOOL("CloseChatOnReturn"))
- {
- stopChat();
- }
}
void LLNearbyChatBar::showNearbyChatPanel(bool show)
@@ -446,7 +445,12 @@ void LLNearbyChatBar::onChatBoxCommit()
{
sendChat(CHAT_TYPE_NORMAL);
}
-
+ // If the user wants to stop chatting on hitting return, lose focus
+ // and go out of chat mode.
+ if (gSavedSettings.getBOOL("CloseChatOnReturn"))
+ {
+ stopChat();
+ }
gAgent.stopTyping();
}
diff --git a/indra/newview/llnotificationhandlerutil.cpp b/indra/newview/llnotificationhandlerutil.cpp
index 16c51138a9..34cb27d5ce 100644
--- a/indra/newview/llnotificationhandlerutil.cpp
+++ b/indra/newview/llnotificationhandlerutil.cpp
@@ -353,7 +353,8 @@ void LLHandlerUtil::logToIMP2P(const LLNotificationPtr& notification, bool to_fi
if (from_id.isNull())
{
- llwarns << " from_id for notification " << notification->getName() << " is null " << llendl;
+ // Normal behavior for system generated messages, don't spam.
+ // llwarns << " from_id for notification " << notification->getName() << " is null " << llendl;
return;
}
diff --git a/indra/newview/llnotificationmanager.cpp b/indra/newview/llnotificationmanager.cpp
index f792f53ac5..3d8150eed3 100644
--- a/indra/newview/llnotificationmanager.cpp
+++ b/indra/newview/llnotificationmanager.cpp
@@ -97,6 +97,13 @@ bool LLNotificationManager::onNotification(const LLSD& notify)
{
LLSysHandler* handle = NULL;
+ // Don't bother if we're going down.
+ // Otherwise we might crash when trying to use handlers that are already dead.
+ if( LLApp::isExiting() )
+ {
+ return false;
+ }
+
if (LLNotifications::destroyed())
return false;
diff --git a/indra/newview/llnotificationstorage.cpp b/indra/newview/llnotificationstorage.cpp
index fb1adc7ddf..4cad96fdc7 100644
--- a/indra/newview/llnotificationstorage.cpp
+++ b/indra/newview/llnotificationstorage.cpp
@@ -84,6 +84,11 @@ bool LLPersistentNotificationStorage::onPersistentChannelChanged(const LLSD& pay
return false;
}
+// Storing or loading too many persistent notifications will severely hurt
+// viewer load times, possibly to the point of failing to log in. Example case
+// from MAINT-994 is 821 notifications.
+static const S32 MAX_PERSISTENT_NOTIFICATIONS = 250;
+
void LLPersistentNotificationStorage::saveNotifications()
{
// TODO - think about save optimization.
@@ -114,6 +119,13 @@ void LLPersistentNotificationStorage::saveNotifications()
}
data.append(notification->asLLSD());
+
+ if (data.size() >= MAX_PERSISTENT_NOTIFICATIONS)
+ {
+ llwarns << "Too many persistent notifications."
+ << " Saved " << MAX_PERSISTENT_NOTIFICATIONS << " of " << history_channel->size() << " persistent notifications." << llendl;
+ break;
+ }
}
LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
@@ -124,9 +136,6 @@ void LLPersistentNotificationStorage::loadNotifications()
{
LLResponderRegistry::registerResponders();
- LLNotifications::instance().getChannel("Persistent")->
- connectChanged(boost::bind(&LLPersistentNotificationStorage::onPersistentChannelChanged, this, _1));
-
llifstream notify_file(mFileName.c_str());
if (!notify_file.is_open())
{
@@ -158,29 +167,48 @@ void LLPersistentNotificationStorage::loadNotifications()
findChannelByID(LLUUID(gSavedSettings.getString("NotificationChannelUUID"))));
LLNotifications& instance = LLNotifications::instance();
-
+ S32 processed_notifications = 0;
for (LLSD::array_const_iterator notification_it = data.beginArray();
notification_it != data.endArray();
++notification_it)
{
LLSD notification_params = *notification_it;
- LLNotificationPtr notification(new LLNotification(notification_params));
- LLNotificationResponderPtr responder(LLResponderRegistry::
- createResponder(notification_params["name"], notification_params["responder"]));
- notification->setResponseFunctor(responder);
+ if (instance.templateExists(notification_params["name"].asString()))
+ {
+ LLNotificationPtr notification(new LLNotification(notification_params));
- instance.add(notification);
+ LLNotificationResponderPtr responder(LLResponderRegistry::
+ createResponder(notification_params["name"], notification_params["responder"]));
+ notification->setResponseFunctor(responder);
- // hide script floaters so they don't confuse the user and don't overlap startup toast
- LLScriptFloaterManager::getInstance()->setFloaterVisible(notification->getID(), false);
+ instance.add(notification);
- if(notification_channel)
+ // hide script floaters so they don't confuse the user and don't overlap startup toast
+ LLScriptFloaterManager::getInstance()->setFloaterVisible(notification->getID(), false);
+
+ if(notification_channel)
+ {
+ // hide saved toasts so they don't confuse the user
+ notification_channel->hideToast(notification->getID());
+ }
+ }
+ else
+ {
+ llwarns << "Failed to find template for persistent notification " << notification_params["name"].asString() << llendl;
+ }
+
+ ++processed_notifications;
+ if (processed_notifications >= MAX_PERSISTENT_NOTIFICATIONS)
{
- // hide saved toasts so they don't confuse the user
- notification_channel->hideToast(notification->getID());
+ llwarns << "Too many persistent notifications."
+ << " Processed " << MAX_PERSISTENT_NOTIFICATIONS << " of " << data.size() << " persistent notifications." << llendl;
+ break;
}
}
+
+ LLNotifications::instance().getChannel("Persistent")->
+ connectChanged(boost::bind(&LLPersistentNotificationStorage::onPersistentChannelChanged, this, _1));
}
//////////////////////////////////////////////////////////////////////////
diff --git a/indra/newview/lloutfitslist.cpp b/indra/newview/lloutfitslist.cpp
index ef5ef2ddc8..c15b6bd0d3 100644
--- a/indra/newview/lloutfitslist.cpp
+++ b/indra/newview/lloutfitslist.cpp
@@ -117,6 +117,8 @@ public:
registrar.add("Gear.Rename", boost::bind(&LLOutfitListGearMenu::onRename, this));
registrar.add("Gear.Delete", boost::bind(&LLOutfitsList::removeSelected, mOutfitList));
registrar.add("Gear.Create", boost::bind(&LLOutfitListGearMenu::onCreate, this, _2));
+ registrar.add("Gear.Collapse", boost::bind(&LLOutfitsList::collapse_all_folders, mOutfitList));
+ registrar.add("Gear.Expand", boost::bind(&LLOutfitsList::expand_all_folders, mOutfitList));
registrar.add("Gear.WearAdd", boost::bind(&LLOutfitListGearMenu::onAdd, this));
@@ -743,6 +745,34 @@ void LLOutfitsList::getSelectedItemsUUIDs(uuid_vec_t& selected_uuids) const
}
}
+void LLOutfitsList::collapse_all_folders()
+{
+ for (outfits_map_t::iterator iter = mOutfitsMap.begin();
+ iter != mOutfitsMap.end();
+ ++iter)
+ {
+ LLAccordionCtrlTab* tab = iter->second;
+ if(tab && tab->isExpanded())
+ {
+ tab->changeOpenClose(true);
+ }
+ }
+}
+
+void LLOutfitsList::expand_all_folders()
+{
+ for (outfits_map_t::iterator iter = mOutfitsMap.begin();
+ iter != mOutfitsMap.end();
+ ++iter)
+ {
+ LLAccordionCtrlTab* tab = iter->second;
+ if(tab && !tab->isExpanded())
+ {
+ tab->changeOpenClose(false);
+ }
+ }
+}
+
boost::signals2::connection LLOutfitsList::setSelectionChangeCallback(selection_change_callback_t cb)
{
return mSelectionChangeSignal.connect(cb);
diff --git a/indra/newview/lloutfitslist.h b/indra/newview/lloutfitslist.h
index a0598737f1..2e3fb3f488 100644
--- a/indra/newview/lloutfitslist.h
+++ b/indra/newview/lloutfitslist.h
@@ -108,6 +108,16 @@ public:
*/
bool hasItemSelected();
+ /**
+ Collapses all outfit accordions.
+ */
+ void collapse_all_folders();
+ /**
+ Expands all outfit accordions.
+ */
+ void expand_all_folders();
+
+
private:
void onOutfitsRemovalConfirmation(const LLSD& notification, const LLSD& response);
diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp
index d58d6d536c..6b9edcb07c 100644
--- a/indra/newview/llpaneleditwearable.cpp
+++ b/indra/newview/llpaneleditwearable.cpp
@@ -835,11 +835,11 @@ BOOL LLPanelEditWearable::isDirty() const
BOOL isDirty = FALSE;
if (mWearablePtr)
{
- if (mWearablePtr->isDirty() ||
- mWearableItem->getName().compare(mNameEditor->getText()) != 0)
- {
- isDirty = TRUE;
- }
+ if (mWearablePtr->isDirty() ||
+ ( mWearableItem && mNameEditor && mWearableItem->getName().compare(mNameEditor->getText()) != 0 ))
+ {
+ isDirty = TRUE;
+ }
}
return isDirty;
}
@@ -1186,7 +1186,7 @@ void LLPanelEditWearable::showWearable(LLWearable* wearable, BOOL show, BOOL dis
void LLPanelEditWearable::showDefaultSubpart()
{
- changeCamera(3);
+ changeCamera(0);
}
void LLPanelEditWearable::onTabExpandedCollapsed(const LLSD& param, U8 index)
diff --git a/indra/newview/llpanelgroup.h b/indra/newview/llpanelgroup.h
index b494c7d403..0e6f5b8924 100644
--- a/indra/newview/llpanelgroup.h
+++ b/indra/newview/llpanelgroup.h
@@ -33,7 +33,7 @@
class LLOfferInfo;
-const S32 UPDATE_MEMBERS_PER_FRAME = 500;
+const F32 UPDATE_MEMBERS_SECONDS_PER_FRAME = 0.005; // 5ms
// Forward declares
class LLPanelGroupTab;
diff --git a/indra/newview/llpanelgroupgeneral.cpp b/indra/newview/llpanelgroupgeneral.cpp
index bc594b5517..993ffb7825 100644
--- a/indra/newview/llpanelgroupgeneral.cpp
+++ b/indra/newview/llpanelgroupgeneral.cpp
@@ -28,8 +28,10 @@
#include "llpanelgroupgeneral.h"
-#include "lluictrlfactory.h"
+#include "llavatarnamecache.h"
#include "llagent.h"
+#include "llsdparam.h"
+#include "lluictrlfactory.h"
#include "roles_constants.h"
// UI elements
@@ -313,11 +315,10 @@ void LLPanelGroupGeneral::activate()
{
LLGroupMgr::getInstance()->sendGroupTitlesRequest(mGroupID);
LLGroupMgr::getInstance()->sendGroupPropertiesRequest(mGroupID);
-
if (!gdatap || !gdatap->isMemberDataComplete() )
{
- LLGroupMgr::getInstance()->sendGroupMembersRequest(mGroupID);
+ LLGroupMgr::getInstance()->sendCapGroupMembersRequest(mGroupID);
}
mFirstUse = FALSE;
@@ -697,76 +698,45 @@ void LLPanelGroupGeneral::updateMembers()
LLGroupMgrGroupData* gdatap = LLGroupMgr::getInstance()->getGroupData(mGroupID);
- if (!mListVisibleMembers || !gdatap
+ if (!mListVisibleMembers
+ || !gdatap
|| !gdatap->isMemberDataComplete()
|| gdatap->mMembers.empty())
{
return;
}
- static LLTimer all_timer;
- static LLTimer sd_timer;
- static LLTimer element_timer;
+ LLTimer update_time;
+ update_time.setTimerExpirySec(UPDATE_MEMBERS_SECONDS_PER_FRAME);
- all_timer.reset();
- S32 i = 0;
+ LLAvatarName av_name;
- for( ; mMemberProgress != gdatap->mMembers.end() && i<UPDATE_MEMBERS_PER_FRAME;
- ++mMemberProgress, ++i)
+ for( ; mMemberProgress != gdatap->mMembers.end() && !update_time.hasExpired();
+ ++mMemberProgress)
{
- //llinfos << "Adding " << iter->first << ", " << iter->second->getTitle() << llendl;
LLGroupMemberData* member = mMemberProgress->second;
if (!member)
{
continue;
}
- // Owners show up in bold.
- std::string style = "NORMAL";
- sd_timer.reset();
- LLSD row;
- row["id"] = member->getID();
-
- row["columns"][0]["column"] = "name";
- row["columns"][0]["font"]["name"] = "SANSSERIF_SMALL";
- row["columns"][0]["font"]["style"] = style;
- // value is filled in by name list control
-
- row["columns"][1]["column"] = "title";
- row["columns"][1]["value"] = member->getTitle();
- row["columns"][1]["font"]["name"] = "SANSSERIF_SMALL";
- row["columns"][1]["font"]["style"] = style;
-
- std::string status = member->getOnlineStatus();
-
- row["columns"][2]["column"] = "status";
- row["columns"][2]["value"] = status;
- row["columns"][2]["font"]["name"] = "SANSSERIF_SMALL";
- row["columns"][2]["font"]["style"] = style;
- sSDTime += sd_timer.getElapsedTimeF32();
-
- element_timer.reset();
- LLScrollListItem* member_row = mListVisibleMembers->addElement(row);
-
- if ( member->isOwner() )
+ if (LLAvatarNameCache::get(mMemberProgress->first, &av_name))
+ {
+ addMember(mMemberProgress->second);
+ }
+ else
{
- LLScrollListText* name_textp = dynamic_cast<LLScrollListText*>(member_row->getColumn(0));
- if (name_textp)
- name_textp->setFontStyle(LLFontGL::BOLD);
+ // If name is not cached, onNameCache() should be called when it is cached and add this member to list.
+ LLAvatarNameCache::get(mMemberProgress->first,
+ boost::bind(&LLPanelGroupGeneral::onNameCache,
+ this, gdatap->getMemberVersion(), member, _2));
}
- sElementTime += element_timer.getElapsedTimeF32();
}
- sAllTime += all_timer.getElapsedTimeF32();
- llinfos << "Updated " << i << " of " << UPDATE_MEMBERS_PER_FRAME << "members in the list." << llendl;
if (mMemberProgress == gdatap->mMembers.end())
{
- llinfos << " member list completed." << llendl;
+ lldebugs << " member list completed." << llendl;
mListVisibleMembers->setEnabled(TRUE);
-
- llinfos << "All Time: " << sAllTime << llendl;
- llinfos << "SD Time: " << sSDTime << llendl;
- llinfos << "Element Time: " << sElementTime << llendl;
}
else
{
@@ -775,6 +745,43 @@ void LLPanelGroupGeneral::updateMembers()
}
}
+void LLPanelGroupGeneral::addMember(LLGroupMemberData* member)
+{
+ LLNameListCtrl::NameItem item_params;
+ item_params.value = member->getID();
+
+ LLScrollListCell::Params column;
+ item_params.columns.add().column("name").font.name("SANSSERIF_SMALL");
+
+ item_params.columns.add().column("title").value(member->getTitle()).font.name("SANSSERIF_SMALL");
+
+ item_params.columns.add().column("status").value(member->getOnlineStatus()).font.name("SANSSERIF_SMALL");
+
+ LLScrollListItem* member_row = mListVisibleMembers->addNameItemRow(item_params);
+
+ if ( member->isOwner() )
+ {
+ LLScrollListText* name_textp = dynamic_cast<LLScrollListText*>(member_row->getColumn(0));
+ if (name_textp)
+ name_textp->setFontStyle(LLFontGL::BOLD);
+ }
+}
+
+void LLPanelGroupGeneral::onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLAvatarName& av_name)
+{
+ LLGroupMgrGroupData* gdatap = LLGroupMgr::getInstance()->getGroupData(mGroupID);
+
+ if (!gdatap
+ || !gdatap->isMemberDataComplete()
+ || gdatap->getMemberVersion() != update_id)
+ {
+ // Stale data
+ return;
+ }
+
+ addMember(member);
+}
+
void LLPanelGroupGeneral::updateChanged()
{
// List all the controls we want to check for changes...
diff --git a/indra/newview/llpanelgroupgeneral.h b/indra/newview/llpanelgroupgeneral.h
index 88c092c461..1b4e8e2645 100644
--- a/indra/newview/llpanelgroupgeneral.h
+++ b/indra/newview/llpanelgroupgeneral.h
@@ -38,6 +38,7 @@ class LLNameListCtrl;
class LLCheckBoxCtrl;
class LLComboBox;
class LLSpinCtrl;
+class LLAvatarName;
class LLPanelGroupGeneral : public LLPanelGroupTab
{
@@ -62,6 +63,7 @@ public:
virtual void setupCtrls (LLPanel* parent);
+ void onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLAvatarName& av_name);
private:
void reset();
@@ -75,7 +77,8 @@ private:
static void onReceiveNotices(LLUICtrl* ctrl, void* data);
static void openProfile(void* data);
- S32 sortMembersList(S32,const LLScrollListItem*,const LLScrollListItem*);
+ S32 sortMembersList(S32,const LLScrollListItem*,const LLScrollListItem*);
+ void addMember(LLGroupMemberData* member);
static bool joinDlgCB(const LLSD& notification, const LLSD& response);
diff --git a/indra/newview/llpanelgroupinvite.cpp b/indra/newview/llpanelgroupinvite.cpp
index 00dd206571..b9b347d4be 100644
--- a/indra/newview/llpanelgroupinvite.cpp
+++ b/indra/newview/llpanelgroupinvite.cpp
@@ -467,10 +467,11 @@ void LLPanelGroupInvite::addUsers(uuid_vec_t& agent_ids)
//so we need to do this additional search in avatar tracker, see EXT-4732
if (LLAvatarTracker::instance().isBuddy(agent_id))
{
- if (!gCacheName->getFullName(agent_id, fullname))
+ LLAvatarName av_name;
+ if (!LLAvatarNameCache::get(agent_id, &av_name))
{
// actually it should happen, just in case
- gCacheName->get(LLUUID(agent_id), false, boost::bind(
+ LLAvatarNameCache::get(LLUUID(agent_id), boost::bind(
&LLPanelGroupInvite::addUserCallback, this, _1, _2));
// for this special case!
//when there is no cached name we should remove resident from agent_ids list to avoid breaking of sequence
@@ -479,7 +480,7 @@ void LLPanelGroupInvite::addUsers(uuid_vec_t& agent_ids)
}
else
{
- names.push_back(fullname);
+ names.push_back(av_name.getLegacyName());
}
}
}
@@ -487,12 +488,12 @@ void LLPanelGroupInvite::addUsers(uuid_vec_t& agent_ids)
mImplementation->addUsers(names, agent_ids);
}
-void LLPanelGroupInvite::addUserCallback(const LLUUID& id, const std::string& full_name)
+void LLPanelGroupInvite::addUserCallback(const LLUUID& id, const LLAvatarName& av_name)
{
std::vector<std::string> names;
uuid_vec_t agent_ids;
agent_ids.push_back(id);
- names.push_back(full_name);
+ names.push_back(av_name.getLegacyName());
mImplementation->addUsers(names, agent_ids);
}
@@ -570,8 +571,8 @@ void LLPanelGroupInvite::updateLists()
if (!mPendingUpdate)
{
LLGroupMgr::getInstance()->sendGroupPropertiesRequest(mImplementation->mGroupID);
- LLGroupMgr::getInstance()->sendGroupMembersRequest(mImplementation->mGroupID);
LLGroupMgr::getInstance()->sendGroupRoleDataRequest(mImplementation->mGroupID);
+ LLGroupMgr::getInstance()->sendCapGroupMembersRequest(mImplementation->mGroupID);
}
mPendingUpdate = TRUE;
}
diff --git a/indra/newview/llpanelgroupinvite.h b/indra/newview/llpanelgroupinvite.h
index a7bfd2226e..9f7b5ae9be 100644
--- a/indra/newview/llpanelgroupinvite.h
+++ b/indra/newview/llpanelgroupinvite.h
@@ -29,6 +29,8 @@
#include "llpanel.h"
#include "lluuid.h"
+class LLAvatarName;
+
class LLPanelGroupInvite
: public LLPanel
{
@@ -40,7 +42,7 @@ public:
/**
* this callback is being used to add a user whose fullname isn't been loaded before invoking of addUsers().
*/
- void addUserCallback(const LLUUID& id, const std::string& full_name);
+ void addUserCallback(const LLUUID& id, const LLAvatarName& av_name);
void clear();
void update();
diff --git a/indra/newview/llpanelgrouplandmoney.cpp b/indra/newview/llpanelgrouplandmoney.cpp
index 363443646d..37755fb851 100644
--- a/indra/newview/llpanelgrouplandmoney.cpp
+++ b/indra/newview/llpanelgrouplandmoney.cpp
@@ -517,7 +517,7 @@ void LLPanelGroupLandMoney::impl::processGroupLand(LLMessageSystem* msg)
row["columns"][3]["column"] = "type";
row["columns"][3]["value"] = land_type;
- row["columns"][3]["font"] = "SANSSERIFSMALL";
+ row["columns"][3]["font"] = "SANSSERIF_SMALL";
// hidden is always last column
row["columns"][4]["column"] = "hidden";
diff --git a/indra/newview/llpanelgrouproles.cpp b/indra/newview/llpanelgrouproles.cpp
index f825ee3215..ff106882f4 100644
--- a/indra/newview/llpanelgrouproles.cpp
+++ b/indra/newview/llpanelgrouproles.cpp
@@ -29,6 +29,7 @@
#include "llcheckboxctrl.h"
#include "llagent.h"
+#include "llavatarnamecache.h"
#include "llbutton.h"
#include "llfiltereditor.h"
#include "llfloatergroupinvite.h"
@@ -356,7 +357,7 @@ void LLPanelGroupRoles::activate()
if (!gdatap || !gdatap->isMemberDataComplete() )
{
- LLGroupMgr::getInstance()->sendGroupMembersRequest(mGroupID);
+ LLGroupMgr::getInstance()->sendCapGroupMembersRequest(mGroupID);
}
// Check role data.
@@ -744,7 +745,6 @@ LLPanelGroupMembersSubTab::LLPanelGroupMembersSubTab()
mHasMatch(FALSE),
mNumOwnerAdditions(0)
{
- mUdpateSessionID = LLUUID::null;
}
LLPanelGroupMembersSubTab::~LLPanelGroupMembersSubTab()
@@ -1426,13 +1426,20 @@ U64 LLPanelGroupMembersSubTab::getAgentPowersBasedOnRoleChanges(const LLUUID& ag
return GP_NO_POWERS;
}
- LLGroupMemberData* member_data = gdatap->mMembers[agent_id];
- if ( !member_data )
+ LLGroupMgrGroupData::member_list_t::iterator iter = gdatap->mMembers.find(agent_id);
+ if ( iter == gdatap->mMembers.end() )
{
llwarns << "LLPanelGroupMembersSubTab::getAgentPowersBasedOnRoleChanges() -- No member data for member with UUID " << agent_id << llendl;
return GP_NO_POWERS;
}
+ LLGroupMemberData* member_data = (*iter).second;
+ if (!member_data)
+ {
+ llwarns << "LLPanelGroupMembersSubTab::getAgentPowersBasedOnRoleChanges() -- Null member data for member with UUID " << agent_id << llendl;
+ return GP_NO_POWERS;
+ }
+
//see if there are unsaved role changes for this agent
role_change_data_map_t* role_change_datap = NULL;
member_role_changes_map_t::iterator member = mMemberRoleChangeData.find(agent_id);
@@ -1547,10 +1554,6 @@ void LLPanelGroupMembersSubTab::update(LLGroupChange gc)
mMemberProgress = gdatap->mMembers.begin();
mPendingMemberUpdate = TRUE;
mHasMatch = FALSE;
- // Generate unique ID for current updateMembers()- see onNameCache for details.
- // Using unique UUID is perhaps an overkill but this way we are perfectly safe
- // from coincidences.
- mUdpateSessionID.generate();
}
else
{
@@ -1578,55 +1581,41 @@ void LLPanelGroupMembersSubTab::update(LLGroupChange gc)
}
}
-void LLPanelGroupMembersSubTab::addMemberToList(LLUUID id, LLGroupMemberData* data)
+void LLPanelGroupMembersSubTab::addMemberToList(LLGroupMemberData* data)
{
if (!data) return;
LLUIString donated = getString("donation_area");
donated.setArg("[AREA]", llformat("%d", data->getContribution()));
- LLSD row;
- row["id"] = id;
+ LLNameListCtrl::NameItem item_params;
+ item_params.value = data->getID();
- row["columns"][0]["column"] = "name";
- // value is filled in by name list control
-
- row["columns"][1]["column"] = "donated";
- row["columns"][1]["value"] = donated.getString();
+ item_params.columns.add().column("name").font.name("SANSSERIF_SMALL").style("NORMAL");
- row["columns"][2]["column"] = "online";
- row["columns"][2]["value"] = data->getOnlineStatus();
- row["columns"][2]["font"] = "SANSSERIF_SMALL";
+ item_params.columns.add().column("donated").value(donated.getString())
+ .font.name("SANSSERIF_SMALL").style("NORMAL");
- mMembersList->addElement(row);
+ item_params.columns.add().column("online").value(data->getOnlineStatus())
+ .font.name("SANSSERIF_SMALL").style("NORMAL");
+ mMembersList->addNameItemRow(item_params);
mHasMatch = TRUE;
}
-void LLPanelGroupMembersSubTab::onNameCache(const LLUUID& update_id, const LLUUID& id)
+void LLPanelGroupMembersSubTab::onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLAvatarName& av_name)
{
- // Update ID is used to determine whether member whose id is passed
- // into onNameCache() was passed after current or previous user-initiated update.
- // This is needed to avoid probable duplication of members in list after changing filter
- // or adding of members of another group if gets for their names were called on
- // previous update. If this id is from get() called from older update,
- // we do nothing.
- if (mUdpateSessionID != update_id) return;
-
LLGroupMgrGroupData* gdatap = LLGroupMgr::getInstance()->getGroupData(mGroupID);
- if (!gdatap)
+ if (!gdatap
+ || gdatap->getMemberVersion() != update_id
+ || !member)
{
- llwarns << "LLPanelGroupMembersSubTab::updateMembers() -- No group data!" << llendl;
return;
}
- std::string fullname;
- gCacheName->getFullName(id, fullname);
-
- LLGroupMemberData* data;
// trying to avoid unnecessary hash lookups
- if (matchesSearchFilter(fullname) && ((data = gdatap->mMembers[id]) != NULL))
+ if (matchesSearchFilter(av_name.getLegacyName()))
{
- addMemberToList(id, data);
+ addMemberToList(member);
if(!mMembersList->getEnabled())
{
mMembersList->setEnabled(TRUE);
@@ -1665,27 +1654,29 @@ void LLPanelGroupMembersSubTab::updateMembers()
LLGroupMgrGroupData::member_list_t::iterator end = gdatap->mMembers.end();
-
- S32 i = 0;
- for( ; mMemberProgress != end && i<UPDATE_MEMBERS_PER_FRAME;
- ++mMemberProgress, ++i)
+
+ LLTimer update_time;
+ update_time.setTimerExpirySec(UPDATE_MEMBERS_SECONDS_PER_FRAME);
+
+ for( ; mMemberProgress != end && !update_time.hasExpired(); ++mMemberProgress)
{
if (!mMemberProgress->second)
continue;
+
// Do filtering on name if it is already in the cache.
- std::string fullname;
- if (gCacheName->getFullName(mMemberProgress->first, fullname))
+ LLAvatarName av_name;
+ if (LLAvatarNameCache::get(mMemberProgress->first, &av_name))
{
- if (matchesSearchFilter(fullname))
+ if (matchesSearchFilter(av_name.getLegacyName()))
{
- addMemberToList(mMemberProgress->first, mMemberProgress->second);
+ addMemberToList(mMemberProgress->second);
}
}
else
{
// If name is not cached, onNameCache() should be called when it is cached and add this member to list.
- gCacheName->get(mMemberProgress->first, FALSE, boost::bind(&LLPanelGroupMembersSubTab::onNameCache,
- this, mUdpateSessionID, _1));
+ LLAvatarNameCache::get(mMemberProgress->first, boost::bind(&LLPanelGroupMembersSubTab::onNameCache,
+ this, gdatap->getMemberVersion(), mMemberProgress->second, _2));
}
}
@@ -1987,7 +1978,7 @@ void LLPanelGroupRolesSubTab::update(LLGroupChange gc)
if (!gdatap || !gdatap->isMemberDataComplete())
{
- LLGroupMgr::getInstance()->sendGroupMembersRequest(mGroupID);
+ LLGroupMgr::getInstance()->sendCapGroupMembersRequest(mGroupID);
}
if (!gdatap || !gdatap->isRoleMemberDataComplete())
@@ -2580,7 +2571,7 @@ void LLPanelGroupActionsSubTab::handleActionSelect()
}
else
{
- LLGroupMgr::getInstance()->sendGroupMembersRequest(mGroupID);
+ LLGroupMgr::getInstance()->sendCapGroupMembersRequest(mGroupID);
}
if (gdatap->isRoleDataComplete())
@@ -2604,6 +2595,7 @@ void LLPanelGroupActionsSubTab::handleActionSelect()
LLGroupMgr::getInstance()->sendGroupRoleDataRequest(mGroupID);
}
}
+
void LLPanelGroupRoles::setGroupID(const LLUUID& id)
{
LLPanelGroupTab::setGroupID(id);
diff --git a/indra/newview/llpanelgrouproles.h b/indra/newview/llpanelgrouproles.h
index a55e264150..bead8bd85b 100644
--- a/indra/newview/llpanelgrouproles.h
+++ b/indra/newview/llpanelgrouproles.h
@@ -187,8 +187,8 @@ public:
virtual void setGroupID(const LLUUID& id);
- void addMemberToList(LLUUID id, LLGroupMemberData* data);
- void onNameCache(const LLUUID& update_id, const LLUUID& id);
+ void addMemberToList(LLGroupMemberData* data);
+ void onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLAvatarName& av_name);
protected:
typedef std::map<LLUUID, LLRoleMemberChangeType> role_change_data_map_t;
@@ -210,9 +210,6 @@ protected:
BOOL mPendingMemberUpdate;
BOOL mHasMatch;
- // This id is generated after each user initiated member list update(opening Roles or changing filter)
- LLUUID mUdpateSessionID;
-
member_role_changes_map_t mMemberRoleChangeData;
U32 mNumOwnerAdditions;
diff --git a/indra/newview/llpanellandmarks.cpp b/indra/newview/llpanellandmarks.cpp
index 68a3b6d1cd..d6fccb9705 100644
--- a/indra/newview/llpanellandmarks.cpp
+++ b/indra/newview/llpanellandmarks.cpp
@@ -418,12 +418,13 @@ void LLLandmarksPanel::setItemSelected(const LLUUID& obj_id, BOOL take_keyboard_
bool LLLandmarksPanel::isLandmarkSelected() const
{
LLFolderViewItem* current_item = getCurSelectedItem();
- if(current_item && current_item->getListener()->getInventoryType() == LLInventoryType::IT_LANDMARK)
- {
- return true;
- }
+ return current_item && current_item->getListener()->getInventoryType() == LLInventoryType::IT_LANDMARK;
+}
- return false;
+bool LLLandmarksPanel::isFolderSelected() const
+{
+ LLFolderViewItem* current_item = getCurSelectedItem();
+ return current_item && current_item->getListener()->getInventoryType() == LLInventoryType::IT_CATEGORY;
}
bool LLLandmarksPanel::isReceivedFolderSelected() const
@@ -720,7 +721,7 @@ void LLLandmarksPanel::initListCommandsHandlers()
void LLLandmarksPanel::updateListCommands()
{
bool add_folder_enabled = isActionEnabled("category");
- bool trash_enabled = isActionEnabled("delete");
+ bool trash_enabled = isActionEnabled("delete") && (isFolderSelected() || isLandmarkSelected());
// keep Options & Add Landmark buttons always enabled
mListCommands->getChildView(ADD_FOLDER_BUTTON_NAME)->setEnabled(add_folder_enabled);
diff --git a/indra/newview/llpanellandmarks.h b/indra/newview/llpanellandmarks.h
index b2f4e92473..4e787317ba 100644
--- a/indra/newview/llpanellandmarks.h
+++ b/indra/newview/llpanellandmarks.h
@@ -84,6 +84,7 @@ protected:
* @return true - if current selected panel is not null and selected item is a landmark
*/
bool isLandmarkSelected() const;
+ bool isFolderSelected() const;
bool isReceivedFolderSelected() const;
void doActionOnCurSelectedLandmark(LLLandmarkList::loaded_callback_t cb);
LLFolderViewItem* getCurSelectedItem() const;
diff --git a/indra/newview/llpanellogin.cpp b/indra/newview/llpanellogin.cpp
index 3bb3e5cf47..bcb90bcb56 100644
--- a/indra/newview/llpanellogin.cpp
+++ b/indra/newview/llpanellogin.cpp
@@ -139,14 +139,17 @@ LLPanelLogin::LLPanelLogin(const LLRect &rect,
mLogoImage = LLUI::getUIImage("startup_logo");
buildFromFile( "panel_login.xml");
-
+
reshape(rect.getWidth(), rect.getHeight());
- getChild<LLLineEditor>("password_edit")->setKeystrokeCallback(onPassKey, this);
+ LLLineEditor* password_edit(getChild<LLLineEditor>("password_edit"));
+ password_edit->setKeystrokeCallback(onPassKey, this);
+ // STEAM-14: When user presses Enter with this field in focus, initiate login
+ password_edit->setCommitCallback(boost::bind(&LLPanelLogin::onClickConnect, this));
// change z sort of clickable text to be behind buttons
sendChildToBack(getChildView("forgot_password_text"));
-
+
LLComboBox* location_combo = getChild<LLComboBox>("start_location_combo");
updateLocationSelectorsVisibility(); // separate so that it can be called from preferences
location_combo->setFocusLostCallback(boost::bind(&LLPanelLogin::onLocationSLURL, this));
@@ -220,14 +223,17 @@ LLPanelLogin::LLPanelLogin(const LLRect &rect,
// get the web browser control
LLMediaCtrl* web_browser = getChild<LLMediaCtrl>("login_html");
web_browser->addObserver(this);
-
+
reshapeBrowser();
loadLoginPage();
-
+
// Show last logged in user favorites in "Start at" combo.
addUsersWithFavoritesToUsername();
- getChild<LLComboBox>("username_combo")->setTextChangedCallback(boost::bind(&LLPanelLogin::addFavoritesToStartLocation, this));
+ LLComboBox* username_combo(getChild<LLComboBox>("username_combo"));
+ username_combo->setTextChangedCallback(boost::bind(&LLPanelLogin::addFavoritesToStartLocation, this));
+ // STEAM-14: When user presses Enter with this field in focus, initiate login
+ username_combo->setCommitCallback(boost::bind(&LLPanelLogin::onClickConnect, this));
}
void LLPanelLogin::addUsersWithFavoritesToUsername()
@@ -744,63 +750,48 @@ void LLPanelLogin::setAlwaysRefresh(bool refresh)
void LLPanelLogin::loadLoginPage()
{
if (!sInstance) return;
-
- std::ostringstream oStr;
- std::string login_page = LLGridManager::getInstance()->getLoginPage();
+ LLURI login_page = LLURI(LLGridManager::getInstance()->getLoginPage());
+ LLSD params(login_page.queryMap());
- oStr << login_page;
-
- // Use the right delimeter depending on how LLURI parses the URL
- LLURI login_page_uri = LLURI(login_page);
-
- std::string first_query_delimiter = "&";
- if (login_page_uri.queryMap().size() == 0)
- {
- first_query_delimiter = "?";
- }
+ LL_DEBUGS("AppInit") << "login_page: " << login_page << LL_ENDL;
// Language
- std::string language = LLUI::getLanguage();
- oStr << first_query_delimiter<<"lang=" << language;
-
+ params["lang"] = LLUI::getLanguage();
+
// First Login?
if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
{
- oStr << "&firstlogin=TRUE";
+ params["firstlogin"] = "TRUE"; // not bool: server expects string TRUE
}
// Channel and Version
- std::string version = llformat("%s (%d)",
- LLVersionInfo::getShortVersion().c_str(),
- LLVersionInfo::getBuild());
+ params["version"] = llformat("%s (%d)",
+ LLVersionInfo::getShortVersion().c_str(),
+ LLVersionInfo::getBuild());
+ params["channel"] = LLVersionInfo::getChannel();
- char* curl_channel = curl_escape(LLVersionInfo::getChannel().c_str(), 0);
- char* curl_version = curl_escape(version.c_str(), 0);
+ // Grid
+ params["grid"] = LLGridManager::getInstance()->getGridId();
- oStr << "&channel=" << curl_channel;
- oStr << "&version=" << curl_version;
+ // add OS info
+ params["os"] = LLAppViewer::instance()->getOSInfo().getOSStringSimple();
- curl_free(curl_channel);
- curl_free(curl_version);
+ // sourceid
+ params["sourceid"] = gSavedSettings.getString("sourceid");
+
+ // Make an LLURI with this augmented info
+ LLURI login_uri(LLURI::buildHTTP(login_page.authority(),
+ login_page.path(),
+ params));
- // Grid
- char* curl_grid = curl_escape(LLGridManager::getInstance()->getGridId().c_str(), 0);
- oStr << "&grid=" << curl_grid;
- curl_free(curl_grid);
-
- // add OS info
- char * os_info = curl_escape(LLAppViewer::instance()->getOSInfo().getOSStringSimple().c_str(), 0);
- oStr << "&os=" << os_info;
- curl_free(os_info);
-
gViewerWindow->setMenuBackgroundColor(false, !LLGridManager::getInstance()->isInProductionGrid());
-
+
LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html");
- if (web_browser->getCurrentNavUrl() != oStr.str())
+ if (web_browser->getCurrentNavUrl() != login_uri.asString())
{
- LL_DEBUGS("AppInit")<<oStr.str()<<LL_ENDL;
- web_browser->navigateTo( oStr.str(), "text/html" );
+ LL_DEBUGS("AppInit") << "loading: " << login_uri << LL_ENDL;
+ web_browser->navigateTo( login_uri.asString(), "text/html" );
}
}
diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp
index 9f3273da2d..fabb8daa6e 100644
--- a/indra/newview/llpanelmaininventory.cpp
+++ b/indra/newview/llpanelmaininventory.cpp
@@ -105,7 +105,6 @@ LLPanelMainInventory::LLPanelMainInventory(const LLPanel::Params& p)
mMenuAdd(NULL),
mNeedUploadCost(true)
{
- LLMemType mt(LLMemType::MTYPE_INVENTORY_VIEW_INIT);
// Menu Callbacks (non contex menus)
mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLPanelMainInventory::doToSelected, this, _2));
mCommitCallbackRegistrar.add("Inventory.CloseAllFolders", boost::bind(&LLPanelMainInventory::closeAllFolders, this));
@@ -604,7 +603,6 @@ void LLPanelMainInventory::setFilterTextFromFilter()
void LLPanelMainInventory::toggleFindOptions()
{
- LLMemType mt(LLMemType::MTYPE_INVENTORY_VIEW_TOGGLE);
LLFloater *floater = getFinder();
if (!floater)
{
@@ -726,7 +724,6 @@ void LLFloaterInventoryFinder::updateElementsFromFilter()
void LLFloaterInventoryFinder::draw()
{
- LLMemType mt(LLMemType::MTYPE_INVENTORY_DRAW);
U64 filter = 0xffffffffffffffffULL;
BOOL filtered_by_all_types = TRUE;
@@ -1177,6 +1174,8 @@ BOOL LLPanelMainInventory::isActionEnabled(const LLSD& userdata)
if (command_name == "share")
{
+ LLFolderViewItem* current_item = getActivePanel()->getRootFolder()->getCurSelectedItem();
+ if (!current_item) return FALSE;
LLSidepanelInventory* parent = LLFloaterSidePanelContainer::getPanel<LLSidepanelInventory>("inventory");
return parent ? parent->canShare() : FALSE;
}
diff --git a/indra/newview/llpanelmarketplaceinbox.cpp b/indra/newview/llpanelmarketplaceinbox.cpp
index 66c9c323cb..5d75375847 100644
--- a/indra/newview/llpanelmarketplaceinbox.cpp
+++ b/indra/newview/llpanelmarketplaceinbox.cpp
@@ -115,8 +115,8 @@ void LLPanelMarketplaceInbox::onFocusReceived()
if (sidepanel_inventory)
{
sidepanel_inventory->clearSelections(true, false);
- }
-
+ }
+
gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected());
}
@@ -168,8 +168,8 @@ U32 LLPanelMarketplaceInbox::getFreshItemCount() const
if (inbox_item_view && inbox_item_view->isFresh())
{
fresh_item_count++;
- }
- }
+ }
+ }
}
}
diff --git a/indra/newview/llpanelpathfindingrebakenavmesh.cpp b/indra/newview/llpanelpathfindingrebakenavmesh.cpp
deleted file mode 100644
index 7efb1a9227..0000000000
--- a/indra/newview/llpanelpathfindingrebakenavmesh.cpp
+++ /dev/null
@@ -1,269 +0,0 @@
-/**
-* @file llpanelpathfindingrebakenavmesh.cpp
-* @brief Implementation of llpanelpathfindingrebakenavmesh
-* @author Prep@lindenlab.com
-*
-* $LicenseInfo:firstyear=2012&license=viewerlgpl$
-* Second Life Viewer Source Code
-* Copyright (C) 2012, Linden Research, Inc.
-*
-* This library is free software; you can redistribute it and/or
-* modify it under the terms of the GNU Lesser General Public
-* License as published by the Free Software Foundation;
-* version 2.1 of the License only.
-*
-* This library is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-* Lesser General Public License for more details.
-*
-* You should have received a copy of the GNU Lesser General Public
-* License along with this library; if not, write to the Free Software
-* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-*
-* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
-* $/LicenseInfo$
-*/
-
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llpanelpathfindingrebakenavmesh.h"
-
-#include <boost/bind.hpp>
-#include <boost/signals2.hpp>
-
-#include "llagent.h"
-#include "llbutton.h"
-#include "llenvmanager.h"
-#include "llhints.h"
-#include "llnotificationsutil.h"
-#include "llpanel.h"
-#include "llpathfindingmanager.h"
-#include "llpathfindingnavmesh.h"
-#include "llpathfindingnavmeshstatus.h"
-#include "lltoolbar.h"
-#include "lltoolbarview.h"
-#include "lltooltip.h"
-#include "llviewerregion.h"
-
-LLPanelPathfindingRebakeNavmesh* LLPanelPathfindingRebakeNavmesh::getInstance()
-{
- static LLPanelPathfindingRebakeNavmesh* panel = getPanel();
- return panel;
-}
-
-BOOL LLPanelPathfindingRebakeNavmesh::postBuild()
-{
- //Rebake button
- mNavMeshRebakeButton = findChild<LLButton>("navmesh_btn");
- llassert(mNavMeshRebakeButton != NULL);
- mNavMeshRebakeButton->setCommitCallback(boost::bind(&LLPanelPathfindingRebakeNavmesh::onNavMeshRebakeClick, this));
- LLHints::registerHintTarget("navmesh_btn", mNavMeshRebakeButton->getHandle());
-
- //Sending rebake request
- mNavMeshSendingButton = findChild<LLButton>("navmesh_btn_sending");
- llassert(mNavMeshSendingButton != NULL);
- LLHints::registerHintTarget("navmesh_btn_sending", mNavMeshSendingButton->getHandle());
-
- //rebaking...
- mNavMeshBakingButton = findChild<LLButton>("navmesh_btn_baking");
- llassert(mNavMeshBakingButton != NULL);
- LLHints::registerHintTarget("navmesh_btn_baking", mNavMeshBakingButton->getHandle());
-
- setMode(kRebakeNavMesh_Default);
-
- createNavMeshStatusListenerForCurrentRegion();
-
- if ( !mRegionCrossingSlot.connected() )
- {
- mRegionCrossingSlot = LLEnvManagerNew::getInstance()->setRegionChangeCallback(boost::bind(&LLPanelPathfindingRebakeNavmesh::handleRegionBoundaryCrossed, this));
- }
-
- if (!mAgentStateSlot.connected())
- {
- mAgentStateSlot = LLPathfindingManager::getInstance()->registerAgentStateListener(boost::bind(&LLPanelPathfindingRebakeNavmesh::handleAgentState, this, _1));
- }
- LLPathfindingManager::getInstance()->requestGetAgentState();
-
- return LLPanel::postBuild();
-}
-
-void LLPanelPathfindingRebakeNavmesh::draw()
-{
- if (doDraw())
- {
- updatePosition();
- LLPanel::draw();
- }
-}
-
-BOOL LLPanelPathfindingRebakeNavmesh::handleToolTip( S32 x, S32 y, MASK mask )
-{
- LLToolTipMgr::instance().unblockToolTips();
-
- if (mNavMeshRebakeButton->getVisible())
- {
- LLToolTipMgr::instance().show(mNavMeshRebakeButton->getToolTip());
- }
- else if (mNavMeshSendingButton->getVisible())
- {
- LLToolTipMgr::instance().show(mNavMeshSendingButton->getToolTip());
- }
- else if (mNavMeshBakingButton->getVisible())
- {
- LLToolTipMgr::instance().show(mNavMeshBakingButton->getToolTip());
- }
-
- return LLPanel::handleToolTip(x, y, mask);
-}
-
-LLPanelPathfindingRebakeNavmesh::LLPanelPathfindingRebakeNavmesh()
- : LLPanel(),
- mCanRebakeRegion(FALSE),
- mRebakeNavMeshMode(kRebakeNavMesh_Default),
- mNavMeshRebakeButton(NULL),
- mNavMeshSendingButton(NULL),
- mNavMeshBakingButton(NULL),
- mNavMeshSlot(),
- mRegionCrossingSlot(),
- mAgentStateSlot()
-{
- // make sure we have the only instance of this class
- static bool b = true;
- llassert_always(b);
- b=false;
-}
-
-LLPanelPathfindingRebakeNavmesh::~LLPanelPathfindingRebakeNavmesh()
-{
-}
-
-LLPanelPathfindingRebakeNavmesh* LLPanelPathfindingRebakeNavmesh::getPanel()
-{
- LLPanelPathfindingRebakeNavmesh* panel = new LLPanelPathfindingRebakeNavmesh();
- panel->buildFromFile("panel_navmesh_rebake.xml");
- return panel;
-}
-
-void LLPanelPathfindingRebakeNavmesh::setMode(ERebakeNavMeshMode pRebakeNavMeshMode)
-{
- if (pRebakeNavMeshMode == kRebakeNavMesh_Available)
- {
- LLNotificationsUtil::add("PathfindingRebakeNavmesh");
- }
- mNavMeshRebakeButton->setVisible(pRebakeNavMeshMode == kRebakeNavMesh_Available);
- mNavMeshSendingButton->setVisible(pRebakeNavMeshMode == kRebakeNavMesh_RequestSent);
- mNavMeshBakingButton->setVisible(pRebakeNavMeshMode == kRebakeNavMesh_InProgress);
- mRebakeNavMeshMode = pRebakeNavMeshMode;
-}
-
-LLPanelPathfindingRebakeNavmesh::ERebakeNavMeshMode LLPanelPathfindingRebakeNavmesh::getMode() const
-{
- return mRebakeNavMeshMode;
-}
-
-void LLPanelPathfindingRebakeNavmesh::onNavMeshRebakeClick()
-{
- setMode(kRebakeNavMesh_RequestSent);
- LLPathfindingManager::getInstance()->requestRebakeNavMesh(boost::bind(&LLPanelPathfindingRebakeNavmesh::handleRebakeNavMeshResponse, this, _1));
-}
-
-void LLPanelPathfindingRebakeNavmesh::handleAgentState(BOOL pCanRebakeRegion)
-{
- mCanRebakeRegion = pCanRebakeRegion;
-}
-
-void LLPanelPathfindingRebakeNavmesh::handleRebakeNavMeshResponse(bool pResponseStatus)
-{
- if (getMode() == kRebakeNavMesh_RequestSent)
- {
- setMode(pResponseStatus ? kRebakeNavMesh_InProgress : kRebakeNavMesh_Default);
- }
-
- if (!pResponseStatus)
- {
- LLNotificationsUtil::add("PathfindingCannotRebakeNavmesh");
- }
-}
-
-void LLPanelPathfindingRebakeNavmesh::handleNavMeshStatus(const LLPathfindingNavMeshStatus &pNavMeshStatus)
-{
- ERebakeNavMeshMode rebakeNavMeshMode = kRebakeNavMesh_Default;
- if (pNavMeshStatus.isValid())
- {
- switch (pNavMeshStatus.getStatus())
- {
- case LLPathfindingNavMeshStatus::kPending :
- case LLPathfindingNavMeshStatus::kRepending :
- rebakeNavMeshMode = kRebakeNavMesh_Available;
- break;
- case LLPathfindingNavMeshStatus::kBuilding :
- rebakeNavMeshMode = kRebakeNavMesh_InProgress;
- break;
- case LLPathfindingNavMeshStatus::kComplete :
- rebakeNavMeshMode = kRebakeNavMesh_NotAvailable;
- break;
- default :
- rebakeNavMeshMode = kRebakeNavMesh_Default;
- llassert(0);
- break;
- }
- }
-
- setMode(rebakeNavMeshMode);
-}
-
-void LLPanelPathfindingRebakeNavmesh::handleRegionBoundaryCrossed()
-{
- createNavMeshStatusListenerForCurrentRegion();
- mCanRebakeRegion = FALSE;
- LLPathfindingManager::getInstance()->requestGetAgentState();
-}
-
-void LLPanelPathfindingRebakeNavmesh::createNavMeshStatusListenerForCurrentRegion()
-{
- if (mNavMeshSlot.connected())
- {
- mNavMeshSlot.disconnect();
- }
-
- LLViewerRegion *currentRegion = gAgent.getRegion();
- if (currentRegion != NULL)
- {
- mNavMeshSlot = LLPathfindingManager::getInstance()->registerNavMeshListenerForRegion(currentRegion, boost::bind(&LLPanelPathfindingRebakeNavmesh::handleNavMeshStatus, this, _2));
- LLPathfindingManager::getInstance()->requestGetNavMeshForRegion(currentRegion, true);
- }
-}
-
-bool LLPanelPathfindingRebakeNavmesh::doDraw() const
-{
- return (mCanRebakeRegion && (mRebakeNavMeshMode != kRebakeNavMesh_NotAvailable));
-}
-
-void LLPanelPathfindingRebakeNavmesh::updatePosition()
-{
- S32 y_pos = 0;
- S32 bottom_tb_center = 0;
-
- if (LLToolBar* toolbar_bottom = gToolBarView->getChild<LLToolBar>("toolbar_bottom"))
- {
- y_pos = toolbar_bottom->getRect().getHeight();
- bottom_tb_center = toolbar_bottom->getRect().getCenterX();
- }
-
- S32 left_tb_width = 0;
- if (LLToolBar* toolbar_left = gToolBarView->getChild<LLToolBar>("toolbar_left"))
- {
- left_tb_width = toolbar_left->getRect().getWidth();
- }
-
- if(LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("state_management_buttons_container"))
- {
- panel_ssf_container->setOrigin(0, y_pos);
- }
-
- S32 x_pos = bottom_tb_center-getRect().getWidth()/2 - left_tb_width + 113 /* width of stand/fly button */ + 10 /* margin */;
-
- setOrigin( x_pos, 0);
-}
diff --git a/indra/newview/llpanelplaces.cpp b/indra/newview/llpanelplaces.cpp
index 6d321d4716..6c2a01fc82 100644
--- a/indra/newview/llpanelplaces.cpp
+++ b/indra/newview/llpanelplaces.cpp
@@ -366,6 +366,7 @@ void LLPanelPlaces::onOpen(const LLSD& key)
if (key.size() != 0)
{
+ isLandmarkEditModeOn = false;
std::string key_type = key["type"].asString();
if (key_type == LANDMARK_TAB_INFO_TYPE)
{
@@ -392,7 +393,6 @@ void LLPanelPlaces::onOpen(const LLSD& key)
mPlaceInfoType = key_type;
mPosGlobal.setZero();
mItem = NULL;
- isLandmarkEditModeOn = false;
togglePlaceInfoPanel(TRUE);
if (mPlaceInfoType == AGENT_INFO_TYPE)
diff --git a/indra/newview/llpanelteleporthistory.cpp b/indra/newview/llpanelteleporthistory.cpp
index c63d89fc98..0756faf5c0 100644
--- a/indra/newview/llpanelteleporthistory.cpp
+++ b/indra/newview/llpanelteleporthistory.cpp
@@ -972,6 +972,11 @@ void LLTeleportHistoryPanel::onCollapseAllFolders()
mItemContainers.get(n)->setDisplayChildren(false);
}
mHistoryAccordion->arrange();
+
+ if (mLastSelectedFlatlList)
+ {
+ mLastSelectedFlatlList->resetSelection();
+ }
}
void LLTeleportHistoryPanel::onClearTeleportHistory()
diff --git a/indra/newview/llpaneltopinfobar.cpp b/indra/newview/llpaneltopinfobar.cpp
index 280cc11179..1830086da2 100644
--- a/indra/newview/llpaneltopinfobar.cpp
+++ b/indra/newview/llpaneltopinfobar.cpp
@@ -64,9 +64,6 @@ private:
LLPanelTopInfoBar::LLPanelTopInfoBar(): mParcelChangedObserver(0)
{
- LLUICtrl::CommitCallbackRegistry::currentRegistrar()
- .add("TopInfoBar.Action", boost::bind(&LLPanelTopInfoBar::onContextMenuItemClicked, this, _2));
-
buildFromFile( "panel_topinfo_bar.xml");
}
@@ -132,6 +129,11 @@ void LLPanelTopInfoBar::handleLoginComplete()
BOOL LLPanelTopInfoBar::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
+ if(!LLUICtrl::CommitCallbackRegistry::getValue("TopInfoBar.Action"))
+ {
+ LLUICtrl::CommitCallbackRegistry::currentRegistrar()
+ .add("TopInfoBar.Action", boost::bind(&LLPanelTopInfoBar::onContextMenuItemClicked, this, _2));
+ }
show_topinfobar_context_menu(this, x, y);
return TRUE;
}
diff --git a/indra/newview/llpolymesh.cpp b/indra/newview/llpolymesh.cpp
index 70f3b5335e..5f5258bbce 100644
--- a/indra/newview/llpolymesh.cpp
+++ b/indra/newview/llpolymesh.cpp
@@ -241,7 +241,7 @@ BOOL LLPolyMeshSharedData::allocateVertexData( U32 numVertices )
mBaseNormals[i].clear();
mBaseBinormals[i].clear();
mTexCoords[i].clear();
- mWeights[i] = 0.f;
+ mWeights[i] = 0.f;
}
mNumVertices = numVertices;
return TRUE;
@@ -750,8 +750,6 @@ const LLVector2 &LLPolyMeshSharedData::getUVs(U32 index)
//-----------------------------------------------------------------------------
LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_mesh)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR_MESH);
-
llassert(shared_data);
mSharedData = shared_data;
diff --git a/indra/newview/llpolymesh.h b/indra/newview/llpolymesh.h
index ffb11a3f7e..28da230541 100644
--- a/indra/newview/llpolymesh.h
+++ b/indra/newview/llpolymesh.h
@@ -400,12 +400,24 @@ protected:
// LLPolySkeletalDeformation
// A set of joint scale data for deforming the avatar mesh
//-----------------------------------------------------------------------------
+
+LL_ALIGN_PREFIX(16)
class LLPolySkeletalDistortion : public LLViewerVisualParam
{
public:
LLPolySkeletalDistortion(LLVOAvatar *avatarp);
~LLPolySkeletalDistortion();
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
// Special: These functions are overridden by child classes
LLPolySkeletalDistortionInfo* getInfo() const { return (LLPolySkeletalDistortionInfo*)mInfo; }
// This sets mInfo and calls initialization functions
@@ -426,13 +438,14 @@ public:
/*virtual*/ const LLVector4a* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh){index = 0; poly_mesh = NULL; return NULL;};
protected:
+ LL_ALIGN_16(LLVector4a mDefaultVec);
+
typedef std::map<LLJoint*, LLVector3> joint_vec_map_t;
joint_vec_map_t mJointScales;
joint_vec_map_t mJointOffsets;
- LLVector4a mDefaultVec;
// Backlink only; don't make this an LLPointer.
LLVOAvatar *mAvatar;
-};
+} LL_ALIGN_POSTFIX(16);
#endif // LL_LLPOLYMESH_H
diff --git a/indra/newview/llpolymorph.cpp b/indra/newview/llpolymorph.cpp
index d25d1420ee..495fdc348c 100644
--- a/indra/newview/llpolymorph.cpp
+++ b/indra/newview/llpolymorph.cpp
@@ -73,9 +73,11 @@ LLPolyMorphData::LLPolyMorphData(const LLPolyMorphData &rhs) :
{
const S32 numVertices = mNumIndices;
- mCoords = new LLVector4a[numVertices];
- mNormals = new LLVector4a[numVertices];
- mBinormals = new LLVector4a[numVertices];
+ U32 size = sizeof(LLVector4a)*numVertices;
+
+ mCoords = static_cast<LLVector4a*>( ll_aligned_malloc_16(size) );
+ mNormals = static_cast<LLVector4a*>( ll_aligned_malloc_16(size) );
+ mBinormals = static_cast<LLVector4a*>( ll_aligned_malloc_16(size) );
mTexCoords = new LLVector2[numVertices];
mVertexIndices = new U32[numVertices];
@@ -89,17 +91,12 @@ LLPolyMorphData::LLPolyMorphData(const LLPolyMorphData &rhs) :
}
}
-
//-----------------------------------------------------------------------------
// ~LLPolyMorphData()
//-----------------------------------------------------------------------------
LLPolyMorphData::~LLPolyMorphData()
{
- delete [] mVertexIndices;
- delete [] mCoords;
- delete [] mNormals;
- delete [] mBinormals;
- delete [] mTexCoords;
+ freeData();
}
//-----------------------------------------------------------------------------
@@ -119,11 +116,20 @@ BOOL LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
}
//-------------------------------------------------------------------------
+ // free any existing data
+ //-------------------------------------------------------------------------
+ freeData();
+
+ //-------------------------------------------------------------------------
// allocate vertices
//-------------------------------------------------------------------------
- mCoords = new LLVector4a[numVertices];
- mNormals = new LLVector4a[numVertices];
- mBinormals = new LLVector4a[numVertices];
+
+ U32 size = sizeof(LLVector4a)*numVertices;
+
+ mCoords = static_cast<LLVector4a*>(ll_aligned_malloc_16(size));
+ mNormals = static_cast<LLVector4a*>(ll_aligned_malloc_16(size));
+ mBinormals = static_cast<LLVector4a*>(ll_aligned_malloc_16(size));
+
mTexCoords = new LLVector2[numVertices];
// Actually, we are allocating more space than we need for the skiplist
mVertexIndices = new U32[numVertices];
@@ -207,6 +213,42 @@ BOOL LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
}
//-----------------------------------------------------------------------------
+// freeData()
+//-----------------------------------------------------------------------------
+void LLPolyMorphData::freeData()
+{
+ if (mCoords != NULL)
+ {
+ ll_aligned_free_16(mCoords);
+ mCoords = NULL;
+ }
+
+ if (mNormals != NULL)
+ {
+ ll_aligned_free_16(mNormals);
+ mNormals = NULL;
+ }
+
+ if (mBinormals != NULL)
+ {
+ ll_aligned_free_16(mBinormals);
+ mBinormals = NULL;
+ }
+
+ if (mTexCoords != NULL)
+ {
+ delete [] mTexCoords;
+ mTexCoords = NULL;
+ }
+
+ if (mVertexIndices != NULL)
+ {
+ delete [] mVertexIndices;
+ mVertexIndices = NULL;
+ }
+}
+
+//-----------------------------------------------------------------------------
// LLPolyMorphTargetInfo()
//-----------------------------------------------------------------------------
LLPolyMorphTargetInfo::LLPolyMorphTargetInfo()
diff --git a/indra/newview/llpolymorph.h b/indra/newview/llpolymorph.h
index 46e23b7792..24940c52e0 100644
--- a/indra/newview/llpolymorph.h
+++ b/indra/newview/llpolymorph.h
@@ -41,6 +41,7 @@ class LLWearable;
//-----------------------------------------------------------------------------
// LLPolyMorphData()
//-----------------------------------------------------------------------------
+LL_ALIGN_PREFIX(16)
class LLPolyMorphData
{
public:
@@ -48,6 +49,16 @@ public:
~LLPolyMorphData();
LLPolyMorphData(const LLPolyMorphData &rhs);
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
BOOL loadBinary(LLFILE* fp, LLPolyMeshSharedData *mesh);
const std::string& getName() { return mName; }
@@ -65,9 +76,13 @@ public:
F32 mTotalDistortion; // vertex distortion summed over entire morph
F32 mMaxDistortion; // maximum single vertex distortion in a given morph
- LLVector4a mAvgDistortion; // average vertex distortion, to infer directionality of the morph
+ LL_ALIGN_16(LLVector4a mAvgDistortion); // average vertex distortion, to infer directionality of the morph
LLPolyMeshSharedData* mMesh;
-};
+
+private:
+ void freeData();
+} LL_ALIGN_POSTFIX(16);
+
//-----------------------------------------------------------------------------
// LLPolyVertexMask()
diff --git a/indra/newview/llpreview.cpp b/indra/newview/llpreview.cpp
index 18626e3273..04934b13f1 100644
--- a/indra/newview/llpreview.cpp
+++ b/indra/newview/llpreview.cpp
@@ -464,7 +464,9 @@ LLMultiPreview::LLMultiPreview()
void LLMultiPreview::onOpen(const LLSD& key)
{
- LLPreview* frontmost_preview = (LLPreview*)mTabContainer->getCurrentPanel();
+ // Floater could be something else than LLPreview, eg LLFloaterProfile.
+ LLPreview* frontmost_preview = dynamic_cast<LLPreview*>(mTabContainer->getCurrentPanel());
+
if (frontmost_preview && frontmost_preview->getAssetStatus() == LLPreview::PREVIEW_ASSET_UNLOADED)
{
frontmost_preview->loadAsset();
@@ -477,8 +479,13 @@ void LLMultiPreview::handleReshape(const LLRect& new_rect, bool by_user)
{
if(new_rect.getWidth() != getRect().getWidth() || new_rect.getHeight() != getRect().getHeight())
{
- LLPreview* frontmost_preview = (LLPreview*)mTabContainer->getCurrentPanel();
- if (frontmost_preview) frontmost_preview->userResized();
+ // Floater could be something else than LLPreview, eg LLFloaterProfile.
+ LLPreview* frontmost_preview = dynamic_cast<LLPreview*>(mTabContainer->getCurrentPanel());
+
+ if (frontmost_preview)
+ {
+ frontmost_preview->userResized();
+ }
}
LLFloater::handleReshape(new_rect, by_user);
}
@@ -486,7 +493,9 @@ void LLMultiPreview::handleReshape(const LLRect& new_rect, bool by_user)
void LLMultiPreview::tabOpen(LLFloater* opened_floater, bool from_click)
{
- LLPreview* opened_preview = (LLPreview*)opened_floater;
+ // Floater could be something else than LLPreview, eg LLFloaterProfile.
+ LLPreview* opened_preview = dynamic_cast<LLPreview*>(opened_floater);
+
if (opened_preview && opened_preview->getAssetStatus() == LLPreview::PREVIEW_ASSET_UNLOADED)
{
opened_preview->loadAsset();
diff --git a/indra/newview/llpreviewscript.cpp b/indra/newview/llpreviewscript.cpp
index 88727bf59b..9c25e69db0 100644
--- a/indra/newview/llpreviewscript.cpp
+++ b/indra/newview/llpreviewscript.cpp
@@ -815,7 +815,7 @@ void LLScriptEdCore::onBtnDynamicHelp()
if (!live_help_floater)
{
live_help_floater = new LLFloater(LLSD());
- live_help_floater->buildFromFile("floater_lsl_guide.xml", NULL);
+ live_help_floater->buildFromFile("floater_lsl_guide.xml");
LLFloater* parent = dynamic_cast<LLFloater*>(getParent());
llassert(parent);
if (parent)
diff --git a/indra/newview/llscreenchannel.cpp b/indra/newview/llscreenchannel.cpp
index d340b304ca..d2280ea089 100644
--- a/indra/newview/llscreenchannel.cpp
+++ b/indra/newview/llscreenchannel.cpp
@@ -571,9 +571,13 @@ void LLScreenChannel::showToastsBottom()
LLDockableFloater* floater = dynamic_cast<LLDockableFloater*>(LLDockableFloater::getInstanceHandle().get());
- for(it = mToastList.rbegin(); it != mToastList.rend(); ++it)
+ // Use a local variable instead of mToastList.
+ // mToastList can be modified during recursive calls and then all iteratos will be invalidated.
+ std::vector<ToastElem> vToastList( mToastList );
+
+ for(it = vToastList.rbegin(); it != vToastList.rend(); ++it)
{
- if(it != mToastList.rbegin())
+ if(it != vToastList.rbegin())
{
LLToast* toast = (it-1)->getToast();
if (!toast)
@@ -601,7 +605,7 @@ void LLScreenChannel::showToastsBottom()
if(floater && floater->overlapsScreenChannel())
{
- if(it == mToastList.rbegin())
+ if(it == vToastList.rbegin())
{
// move first toast above docked floater
S32 shift = floater->getRect().getHeight();
@@ -624,7 +628,7 @@ void LLScreenChannel::showToastsBottom()
if(!stop_showing_toasts)
{
- if( it != mToastList.rend()-1)
+ if( it != vToastList.rend()-1)
{
S32 toast_top = toast->getRect().mTop + gSavedSettings.getS32("ToastGap");
stop_showing_toasts = toast_top > getRect().mTop;
@@ -632,7 +636,8 @@ void LLScreenChannel::showToastsBottom()
}
// at least one toast should be visible
- if(it == mToastList.rbegin())
+
+ if(it == vToastList.rbegin())
{
stop_showing_toasts = false;
}
@@ -655,10 +660,11 @@ void LLScreenChannel::showToastsBottom()
}
// Dismiss toasts we don't have space for (STORM-391).
- if(it != mToastList.rend())
+ if(it != vToastList.rend())
{
mHiddenToastsNum = 0;
- for(; it != mToastList.rend(); it++)
+
+ for(; it != vToastList.rend(); it++)
{
LLToast* toast = it->getToast();
if (toast)
@@ -714,9 +720,13 @@ void LLScreenChannel::showToastsTop()
LLDockableFloater* floater = dynamic_cast<LLDockableFloater*>(LLDockableFloater::getInstanceHandle().get());
- for(it = mToastList.rbegin(); it != mToastList.rend(); ++it)
+ // Use a local variable instead of mToastList.
+ // mToastList can be modified during recursive calls and then all iteratos will be invalidated.
+ std::vector<ToastElem> vToastList( mToastList );
+
+ for(it = vToastList.rbegin(); it != vToastList.rend(); ++it)
{
- if(it != mToastList.rbegin())
+ if(it != vToastList.rbegin())
{
LLToast* toast = (it-1)->getToast();
if (!toast)
@@ -744,7 +754,7 @@ void LLScreenChannel::showToastsTop()
if(floater && floater->overlapsScreenChannel())
{
- if(it == mToastList.rbegin())
+ if(it == vToastList.rbegin())
{
// move first toast above docked floater
S32 shift = -floater->getRect().getHeight();
@@ -767,7 +777,7 @@ void LLScreenChannel::showToastsTop()
if(!stop_showing_toasts)
{
- if( it != mToastList.rend()-1)
+ if( it != vToastList.rend()-1)
{
S32 toast_bottom = toast->getRect().mBottom - gSavedSettings.getS32("ToastGap");
stop_showing_toasts = toast_bottom < channel_rect.mBottom;
@@ -775,7 +785,7 @@ void LLScreenChannel::showToastsTop()
}
// at least one toast should be visible
- if(it == mToastList.rbegin())
+ if(it == vToastList.rbegin())
{
stop_showing_toasts = false;
}
@@ -799,10 +809,12 @@ void LLScreenChannel::showToastsTop()
// Dismiss toasts we don't have space for (STORM-391).
std::vector<LLToast*> toasts_to_hide;
- if(it != mToastList.rend())
+
+ if(it != vToastList.rend())
{
mHiddenToastsNum = 0;
- for(; it != mToastList.rend(); it++)
+
+ for(; it != vToastList.rend(); it++)
{
LLToast* toast = it->getToast();
if (toast)
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index c3c37141ed..13845c3b38 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -5058,13 +5058,6 @@ void LLSelectMgr::processObjectProperties(LLMessageSystem* msg, void** user_data
dialog_refresh_all();
- // silly hack to allow 'save into inventory'
- if(gPopupMenuView->getVisible())
- {
- gPopupMenuView->setItemEnabled(SAVE_INTO_INVENTORY,
- enable_save_into_inventory(NULL));
- }
-
// hack for left-click buy object
LLToolPie::selectionPropertiesReceived();
}
diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp
index 853656905c..d909a218e3 100644
--- a/indra/newview/llsidepanelappearance.cpp
+++ b/indra/newview/llsidepanelappearance.cpp
@@ -456,10 +456,10 @@ void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name)
void LLSidepanelAppearance::editWearable(LLWearable *wearable, LLView *data, BOOL disable_camera_switch)
{
LLFloaterSidePanelContainer::showPanel("appearance", LLSD());
-
LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(data);
if (panel)
{
+ panel->showOutfitsInventoryPanel();
panel->showWearableEditPanel(wearable, disable_camera_switch);
}
}
diff --git a/indra/newview/llsidepaneltaskinfo.cpp b/indra/newview/llsidepaneltaskinfo.cpp
index c351b1a128..5532bdc71a 100644
--- a/indra/newview/llsidepaneltaskinfo.cpp
+++ b/indra/newview/llsidepaneltaskinfo.cpp
@@ -101,6 +101,8 @@ BOOL LLSidepanelTaskInfo::postBuild()
mDetailsBtn = getChild<LLButton>("details_btn");
mDetailsBtn->setClickedCallback(boost::bind(&LLSidepanelTaskInfo::onDetailsButtonClicked, this));
+ mDeedBtn = getChild<LLButton>("button deed");
+
mLabelGroupName = getChild<LLNameBox>("Group Name Proxy");
childSetCommitCallback("Object Name", LLSidepanelTaskInfo::onCommitName,this);
@@ -263,7 +265,7 @@ void LLSidepanelTaskInfo::disableAll()
void LLSidepanelTaskInfo::refresh()
{
- LLButton* btn_deed_to_group = getChild<LLButton>("button deed");
+ LLButton* btn_deed_to_group = mDeedBtn;
if (btn_deed_to_group)
{
std::string deedText;
diff --git a/indra/newview/llsidepaneltaskinfo.h b/indra/newview/llsidepaneltaskinfo.h
index 124229af06..05edcda5ed 100644
--- a/indra/newview/llsidepaneltaskinfo.h
+++ b/indra/newview/llsidepaneltaskinfo.h
@@ -113,6 +113,7 @@ private:
LLButton* mPayBtn;
LLButton* mBuyBtn;
LLButton* mDetailsBtn;
+ LLButton* mDeedBtn;
protected:
LLViewerObject* getObject();
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 06c87e57fc..af740fe73d 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -55,7 +55,7 @@
#include "llviewershadermgr.h"
static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling");
-static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound");
+static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound Partition");
const F32 SG_OCCLUSION_FUDGE = 0.25f;
#define SG_DISCARD_TOLERANCE 0.01f
@@ -376,7 +376,6 @@ LLSpatialGroup::~LLSpatialGroup()
}
}
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
clearDrawMap();
clearAtlasList() ;
}
@@ -615,8 +614,6 @@ void LLSpatialGroup::validateDrawMap()
BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
drawablep->updateSpatialExtents();
OctreeNode* parent = mOctreeNode->getOctParent();
@@ -638,7 +635,6 @@ BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate)
BOOL LLSpatialGroup::addObject(LLDrawable *drawablep, BOOL add_all, BOOL from_octree)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
if (!from_octree)
{
mOctreeNode->insert(drawablep);
@@ -664,7 +660,6 @@ BOOL LLSpatialGroup::addObject(LLDrawable *drawablep, BOOL add_all, BOOL from_oc
void LLSpatialGroup::rebuildGeom()
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
if (!isDead())
{
mSpatialPartition->rebuildGeom(this);
@@ -876,7 +871,6 @@ LLSpatialGroup* LLSpatialGroup::getParent()
BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
unbound();
if (mOctreeNode && !from_octree)
{
@@ -913,7 +907,6 @@ BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree)
void LLSpatialGroup::shift(const LLVector4a &offset)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
LLVector4a t = mOctreeNode->getCenter();
t.add(offset);
mOctreeNode->setCenter(t);
@@ -968,8 +961,6 @@ void LLSpatialGroup::setState(U32 state)
void LLSpatialGroup::setState(U32 state, S32 mode)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
llassert(state <= LLSpatialGroup::STATE_MASK);
if (mode > STATE_MODE_SINGLE)
@@ -1026,8 +1017,6 @@ void LLSpatialGroup::clearState(U32 state, S32 mode)
{
llassert(state <= LLSpatialGroup::STATE_MASK);
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
if (mode > STATE_MODE_SINGLE)
{
if (mode == STATE_MODE_DIFF)
@@ -1084,8 +1073,6 @@ public:
void LLSpatialGroup::setOcclusionState(U32 state, S32 mode)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
if (mode > STATE_MODE_SINGLE)
{
if (mode == STATE_MODE_DIFF)
@@ -1150,8 +1137,6 @@ public:
void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
if (mode > STATE_MODE_SINGLE)
{
if (mode == STATE_MODE_DIFF)
@@ -1203,7 +1188,6 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
ll_assert_aligned(this,16);
sNodeCount++;
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
mViewAngle.splat(0.f);
mLastUpdateViewAngle.splat(-1.f);
@@ -1389,7 +1373,6 @@ BOOL LLSpatialGroup::changeLOD()
void LLSpatialGroup::handleInsertion(const TreeNode* node, LLDrawable* drawablep)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
addObject(drawablep, FALSE, TRUE);
unbound();
setState(OBJECT_DIRTY);
@@ -1397,14 +1380,12 @@ void LLSpatialGroup::handleInsertion(const TreeNode* node, LLDrawable* drawablep
void LLSpatialGroup::handleRemoval(const TreeNode* node, LLDrawable* drawable)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
removeObject(drawable, TRUE);
setState(OBJECT_DIRTY);
}
void LLSpatialGroup::handleDestruction(const TreeNode* node)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
setState(DEAD);
for (element_iter i = getDataBegin(); i != getDataEnd(); ++i)
@@ -1446,7 +1427,6 @@ void LLSpatialGroup::handleStateChange(const TreeNode* node)
void LLSpatialGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* child)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
if (child->getListenerCount() == 0)
{
new LLSpatialGroup(child, mSpatialPartition);
@@ -1792,7 +1772,6 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage)
: mRenderByGroup(render_by_group), mBridge(NULL)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
mOcclusionEnabled = TRUE;
mDrawableType = 0;
mPartitionType = LLViewerRegion::PARTITION_NONE;
@@ -1816,8 +1795,6 @@ LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32
LLSpatialPartition::~LLSpatialPartition()
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
delete mOctree;
mOctree = NULL;
}
@@ -1825,8 +1802,6 @@ LLSpatialPartition::~LLSpatialPartition()
LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
drawablep->updateSpatialExtents();
//keep drawable from being garbage collected
@@ -1848,8 +1823,6 @@ LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible)
BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
if (!curp->removeObject(drawablep))
{
OCT_ERRS << "Failed to remove drawable from octree!" << llendl;
@@ -1859,6 +1832,8 @@ BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp)
drawablep->setSpatialGroup(NULL);
}
+ drawablep->setSpatialGroup(NULL);
+
assert_octree_valid(mOctree);
return TRUE;
@@ -1866,8 +1841,6 @@ BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp)
void LLSpatialPartition::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
// sanity check submitted by open source user bushing Spatula
// who was seeing crashing here. (See VWR-424 reported by Bunny Mayne)
if (!drawablep)
@@ -1924,7 +1897,6 @@ public:
void LLSpatialPartition::shift(const LLVector4a &offset)
{ //shift octree node bounding boxes by offset
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
LLSpatialShift shifter(offset);
shifter.traverse(mOctree);
}
@@ -2338,7 +2310,6 @@ public:
void LLSpatialPartition::restoreGL()
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
}
void LLSpatialPartition::resetVertexBuffers()
@@ -2381,7 +2352,6 @@ BOOL LLSpatialPartition::visibleObjectsInFrustum(LLCamera& camera)
S32 LLSpatialPartition::cull(LLCamera &camera, std::vector<LLDrawable *>* results, BOOL for_select)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
#if LL_OCTREE_PARANOIA_CHECK
((LLSpatialGroup*)mOctree->getListener(0))->checkStates();
#endif
@@ -4194,7 +4164,7 @@ public:
{
if (index < 255)
{
- if (facep->mDrawInfo->mTextureList.size()<= index)
+ if (facep->mDrawInfo->mTextureList.size() <= index)
{
llerrs << "Face texture index out of bounds." << llendl;
}
@@ -4439,8 +4409,6 @@ void LLSpatialPartition::renderDebug()
sCurMaxTexPriority = 0.f;
}
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
LLGLDisable cullface(GL_CULL_FACE);
LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@@ -4714,55 +4682,63 @@ LLCullResult::LLCullResult()
mVisibleListAllocated = 0;
mVisibleBridgeAllocated = 0;
- mVisibleGroups = NULL;
- mVisibleGroupsEnd = NULL;
- mAlphaGroups = NULL;
- mAlphaGroupsEnd = NULL;
- mOcclusionGroups = NULL;
- mOcclusionGroupsEnd = NULL;
- mDrawableGroups = NULL;
- mDrawableGroupsEnd = NULL;
- mVisibleList = NULL;
- mVisibleListEnd = NULL;
- mVisibleBridge = NULL;
- mVisibleBridgeEnd = NULL;
+ mVisibleGroups.clear();
+ mVisibleGroups.push_back(NULL);
+ mVisibleGroupsEnd = &mVisibleGroups[0];
+ mAlphaGroups.clear();
+ mAlphaGroups.push_back(NULL);
+ mAlphaGroupsEnd = &mAlphaGroups[0];
+ mOcclusionGroups.clear();
+ mOcclusionGroups.push_back(NULL);
+ mOcclusionGroupsEnd = &mOcclusionGroups[0];
+ mDrawableGroups.clear();
+ mDrawableGroups.push_back(NULL);
+ mDrawableGroupsEnd = &mDrawableGroups[0];
+ mVisibleList.clear();
+ mVisibleList.push_back(NULL);
+ mVisibleListEnd = &mVisibleList[0];
+ mVisibleBridge.clear();
+ mVisibleBridge.push_back(NULL);
+ mVisibleBridgeEnd = &mVisibleBridge[0];
for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++)
{
- mRenderMap[i] = NULL;
- mRenderMapEnd[i] = NULL;
+ mRenderMap[i].clear();
+ mRenderMap[i].push_back(NULL);
+ mRenderMapEnd[i] = &mRenderMap[i][0];
mRenderMapAllocated[i] = 0;
}
clear();
}
-void LLCullResult::pushBack(void**& head, U32& count, void* val)
+template <class T, class V>
+void LLCullResult::pushBack(T& head, U32& count, V* val)
{
+ head[count] = val;
+ head.push_back(NULL);
count++;
- head = (void**) realloc((void*) head, sizeof(void*) * count);
- head[count-1] = val;
}
void LLCullResult::clear()
{
mVisibleGroupsSize = 0;
- mVisibleGroupsEnd = mVisibleGroups;
+ mVisibleGroupsEnd = &mVisibleGroups[0];
mAlphaGroupsSize = 0;
- mAlphaGroupsEnd = mAlphaGroups;
+ mAlphaGroupsEnd = &mAlphaGroups[0];
mOcclusionGroupsSize = 0;
- mOcclusionGroupsEnd = mOcclusionGroups;
+ mOcclusionGroupsEnd = &mOcclusionGroups[0];
mDrawableGroupsSize = 0;
- mDrawableGroupsEnd = mDrawableGroups;
+ mDrawableGroupsEnd = &mDrawableGroups[0];
mVisibleListSize = 0;
- mVisibleListEnd = mVisibleList;
+ mVisibleListEnd = &mVisibleList[0];
mVisibleBridgeSize = 0;
- mVisibleBridgeEnd = mVisibleBridge;
+ mVisibleBridgeEnd = &mVisibleBridge[0];
for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++)
@@ -4772,13 +4748,13 @@ void LLCullResult::clear()
mRenderMap[i][j] = 0;
}
mRenderMapSize[i] = 0;
- mRenderMapEnd[i] = mRenderMap[i];
+ mRenderMapEnd[i] = &(mRenderMap[i][0]);
}
}
LLCullResult::sg_iterator LLCullResult::beginVisibleGroups()
{
- return mVisibleGroups;
+ return &mVisibleGroups[0];
}
LLCullResult::sg_iterator LLCullResult::endVisibleGroups()
@@ -4788,7 +4764,7 @@ LLCullResult::sg_iterator LLCullResult::endVisibleGroups()
LLCullResult::sg_iterator LLCullResult::beginAlphaGroups()
{
- return mAlphaGroups;
+ return &mAlphaGroups[0];
}
LLCullResult::sg_iterator LLCullResult::endAlphaGroups()
@@ -4798,7 +4774,7 @@ LLCullResult::sg_iterator LLCullResult::endAlphaGroups()
LLCullResult::sg_iterator LLCullResult::beginOcclusionGroups()
{
- return mOcclusionGroups;
+ return &mOcclusionGroups[0];
}
LLCullResult::sg_iterator LLCullResult::endOcclusionGroups()
@@ -4808,7 +4784,7 @@ LLCullResult::sg_iterator LLCullResult::endOcclusionGroups()
LLCullResult::sg_iterator LLCullResult::beginDrawableGroups()
{
- return mDrawableGroups;
+ return &mDrawableGroups[0];
}
LLCullResult::sg_iterator LLCullResult::endDrawableGroups()
@@ -4818,7 +4794,7 @@ LLCullResult::sg_iterator LLCullResult::endDrawableGroups()
LLCullResult::drawable_iterator LLCullResult::beginVisibleList()
{
- return mVisibleList;
+ return &mVisibleList[0];
}
LLCullResult::drawable_iterator LLCullResult::endVisibleList()
@@ -4828,7 +4804,7 @@ LLCullResult::drawable_iterator LLCullResult::endVisibleList()
LLCullResult::bridge_iterator LLCullResult::beginVisibleBridge()
{
- return mVisibleBridge;
+ return &mVisibleBridge[0];
}
LLCullResult::bridge_iterator LLCullResult::endVisibleBridge()
@@ -4838,7 +4814,7 @@ LLCullResult::bridge_iterator LLCullResult::endVisibleBridge()
LLCullResult::drawinfo_iterator LLCullResult::beginRenderMap(U32 type)
{
- return mRenderMap[type];
+ return &mRenderMap[type][0];
}
LLCullResult::drawinfo_iterator LLCullResult::endRenderMap(U32 type)
@@ -4854,10 +4830,10 @@ void LLCullResult::pushVisibleGroup(LLSpatialGroup* group)
}
else
{
- pushBack((void**&) mVisibleGroups, mVisibleGroupsAllocated, (void*) group);
+ pushBack(mVisibleGroups, mVisibleGroupsAllocated, group);
}
++mVisibleGroupsSize;
- mVisibleGroupsEnd = mVisibleGroups+mVisibleGroupsSize;
+ mVisibleGroupsEnd = &mVisibleGroups[mVisibleGroupsSize];
}
void LLCullResult::pushAlphaGroup(LLSpatialGroup* group)
@@ -4868,10 +4844,10 @@ void LLCullResult::pushAlphaGroup(LLSpatialGroup* group)
}
else
{
- pushBack((void**&) mAlphaGroups, mAlphaGroupsAllocated, (void*) group);
+ pushBack(mAlphaGroups, mAlphaGroupsAllocated, group);
}
++mAlphaGroupsSize;
- mAlphaGroupsEnd = mAlphaGroups+mAlphaGroupsSize;
+ mAlphaGroupsEnd = &mAlphaGroups[mAlphaGroupsSize];
}
void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group)
@@ -4882,10 +4858,10 @@ void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group)
}
else
{
- pushBack((void**&) mOcclusionGroups, mOcclusionGroupsAllocated, (void*) group);
+ pushBack(mOcclusionGroups, mOcclusionGroupsAllocated, group);
}
++mOcclusionGroupsSize;
- mOcclusionGroupsEnd = mOcclusionGroups+mOcclusionGroupsSize;
+ mOcclusionGroupsEnd = &mOcclusionGroups[mOcclusionGroupsSize];
}
void LLCullResult::pushDrawableGroup(LLSpatialGroup* group)
@@ -4896,10 +4872,10 @@ void LLCullResult::pushDrawableGroup(LLSpatialGroup* group)
}
else
{
- pushBack((void**&) mDrawableGroups, mDrawableGroupsAllocated, (void*) group);
+ pushBack(mDrawableGroups, mDrawableGroupsAllocated, group);
}
++mDrawableGroupsSize;
- mDrawableGroupsEnd = mDrawableGroups+mDrawableGroupsSize;
+ mDrawableGroupsEnd = &mDrawableGroups[mDrawableGroupsSize];
}
void LLCullResult::pushDrawable(LLDrawable* drawable)
@@ -4910,10 +4886,10 @@ void LLCullResult::pushDrawable(LLDrawable* drawable)
}
else
{
- pushBack((void**&) mVisibleList, mVisibleListAllocated, (void*) drawable);
+ pushBack(mVisibleList, mVisibleListAllocated, drawable);
}
++mVisibleListSize;
- mVisibleListEnd = mVisibleList+mVisibleListSize;
+ mVisibleListEnd = &mVisibleList[mVisibleListSize];
}
void LLCullResult::pushBridge(LLSpatialBridge* bridge)
@@ -4924,10 +4900,10 @@ void LLCullResult::pushBridge(LLSpatialBridge* bridge)
}
else
{
- pushBack((void**&) mVisibleBridge, mVisibleBridgeAllocated, (void*) bridge);
+ pushBack(mVisibleBridge, mVisibleBridgeAllocated, bridge);
}
++mVisibleBridgeSize;
- mVisibleBridgeEnd = mVisibleBridge+mVisibleBridgeSize;
+ mVisibleBridgeEnd = &mVisibleBridge[mVisibleBridgeSize];
}
void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info)
@@ -4938,10 +4914,10 @@ void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info)
}
else
{
- pushBack((void**&) mRenderMap[type], mRenderMapAllocated[type], (void*) draw_info);
+ pushBack(mRenderMap[type], mRenderMapAllocated[type], draw_info);
}
++mRenderMapSize[type];
- mRenderMapEnd[type] = mRenderMap[type] + mRenderMapSize[type];
+ mRenderMapEnd[type] = &(mRenderMap[type][mRenderMapSize[type]]);
}
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index f050df2b39..b1706d9d35 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -350,6 +350,8 @@ public:
element_list& getData() { return mOctreeNode->getData(); }
element_iter getDataBegin() { return mOctreeNode->getDataBegin(); }
element_iter getDataEnd() { return mOctreeNode->getDataEnd(); }
+ bool hasElement(LLDrawable* drawablep) { return std::find(mOctreeNode->getDataBegin(), mOctreeNode->getDataEnd(), drawablep) != mOctreeNode->getDataEnd(); }
+
U32 getElementCount() const { return mOctreeNode->getElementCount(); }
bool isEmpty() const { return mOctreeNode->isEmpty(); }
@@ -567,10 +569,10 @@ class LLCullResult
public:
LLCullResult();
- typedef LLSpatialGroup** sg_list_t;
- typedef LLDrawable** drawable_list_t;
- typedef LLSpatialBridge** bridge_list_t;
- typedef LLDrawInfo** drawinfo_list_t;
+ typedef std::vector<LLSpatialGroup*> sg_list_t;
+ typedef std::vector<LLDrawable*> drawable_list_t;
+ typedef std::vector<LLSpatialBridge*> bridge_list_t;
+ typedef std::vector<LLDrawInfo*> drawinfo_list_t;
typedef LLSpatialGroup** sg_iterator;
typedef LLSpatialBridge** bridge_iterator;
@@ -620,7 +622,7 @@ public:
private:
- void pushBack(void** &head, U32& count, void* val);
+ template <class T, class V> void pushBack(T &head, U32& count, V* val);
U32 mVisibleGroupsSize;
U32 mAlphaGroupsSize;
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 42648b82c2..0e3007724b 100755..100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -312,8 +312,6 @@ void update_texture_fetch()
// true when all initialization done.
bool idle_startup()
{
- LLMemType mt1(LLMemType::MTYPE_STARTUP);
-
const F32 PRECACHING_DELAY = gSavedSettings.getF32("PrecachingDelay");
static LLTimer timeout;
static S32 timeout_count = 0;
@@ -1420,7 +1418,7 @@ bool idle_startup()
display_startup();
//reset statistics
- LLViewerStats::getInstance()->resetStats();
+ LLViewerStats::instance().resetStats();
display_startup();
//
@@ -1949,7 +1947,7 @@ bool idle_startup()
llinfos << "gAgentStartLocation : " << gAgentStartLocation << llendl;
LLSLURL start_slurl = LLStartUp::getStartSLURL();
LL_DEBUGS("AppInit") << "start slurl "<<start_slurl.asString()<<LL_ENDL;
-
+
if (((start_slurl.getType() == LLSLURL::LOCATION) && (gAgentStartLocation == "url")) ||
((start_slurl.getType() == LLSLURL::LAST_LOCATION) && (gAgentStartLocation == "last")) ||
((start_slurl.getType() == LLSLURL::HOME_LOCATION) && (gAgentStartLocation == "home")))
@@ -2296,7 +2294,7 @@ bool login_alert_status(const LLSD& notification, const LLSD& response)
// break;
case 2: // Teleport
// Restart the login process, starting at our home locaton
- LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_HOME));
+ LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_HOME));
LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
break;
default:
@@ -3307,11 +3305,8 @@ bool process_login_success_response()
{
// replace the default help URL format
gSavedSettings.setString("HelpURLFormat",text);
-
- // don't fall back to Standalone's pre-connection static help
- gSavedSettings.setBOOL("HelpUseLocal", false);
}
-
+
std::string home_location = response["home"];
if(!home_location.empty())
{
diff --git a/indra/newview/llstartup.h b/indra/newview/llstartup.h
index 760e38890b..760e38890b 100755..100644
--- a/indra/newview/llstartup.h
+++ b/indra/newview/llstartup.h
diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp
index f64a72a616..ec11a23eb8 100644
--- a/indra/newview/llsurface.cpp
+++ b/indra/newview/llsurface.cpp
@@ -62,8 +62,6 @@ LLColor4U MAX_WATER_COLOR(0, 48, 96, 240);
S32 LLSurface::sTextureSize = 256;
-S32 LLSurface::sTexelsUpdated = 0;
-F32 LLSurface::sTextureUpdateTime = 0.f;
// ---------------- LLSurface:: Public Members ---------------
@@ -647,7 +645,6 @@ void LLSurface::updatePatchVisibilities(LLAgent &agent)
BOOL LLSurface::idleUpdate(F32 max_update_time)
{
- LLMemType mt_ius(LLMemType::MTYPE_IDLE_UPDATE_SURFACE);
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TERRAIN))
{
return FALSE;
diff --git a/indra/newview/llsurface.h b/indra/newview/llsurface.h
index 8052fb0d18..9d24bf8771 100644
--- a/indra/newview/llsurface.h
+++ b/indra/newview/llsurface.h
@@ -169,9 +169,6 @@ public:
F32 mDetailTextureScale; // Number of times to repeat detail texture across this surface
- static F32 sTextureUpdateTime;
- static S32 sTexelsUpdated;
-
protected:
void createSTexture();
void createWaterTexture();
diff --git a/indra/newview/llsyswellwindow.cpp b/indra/newview/llsyswellwindow.cpp
index 0cb6c85012..2002647fef 100644
--- a/indra/newview/llsyswellwindow.cpp
+++ b/indra/newview/llsyswellwindow.cpp
@@ -242,7 +242,7 @@ LLIMWellWindow::RowPanel::RowPanel(const LLSysWellWindow* parent, const LLUUID&
S32 chicletCounter, const std::string& name, const LLUUID& otherParticipantId) :
LLPanel(LLPanel::Params()), mChiclet(NULL), mParent(parent)
{
- buildFromFile( "panel_activeim_row.xml", NULL);
+ buildFromFile( "panel_activeim_row.xml");
// Choose which of the pre-created chiclets (IM/group) to use.
// The other one gets hidden.
@@ -356,7 +356,7 @@ LLIMWellWindow::ObjectRowPanel::ObjectRowPanel(const LLUUID& notification_id, bo
: LLPanel()
, mChiclet(NULL)
{
- buildFromFile( "panel_active_object_row.xml", NULL);
+ buildFromFile( "panel_active_object_row.xml");
initChiclet(notification_id);
diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp
index 467115c928..ad09af6594 100644
--- a/indra/newview/lltexlayer.cpp
+++ b/indra/newview/lltexlayer.cpp
@@ -510,7 +510,13 @@ void LLTexLayerSetBuffer::doUpload()
BOOL valid = FALSE;
LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C;
S32 file_size = 0;
- U8* data = LLVFile::readFile(gVFS, asset_id, LLAssetType::AT_TEXTURE, &file_size);
+
+ //data buffer MUST be allocated using LLImageBase
+ LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE);
+ file_size = file.getSize();
+ U8* data = integrity_test->allocateData(file_size);
+ file.read(data, file_size);
+
if (data)
{
valid = integrity_test->validate(data, file_size); // integrity_test will delete 'data'
diff --git a/indra/newview/lltexlayerparams.h b/indra/newview/lltexlayerparams.h
index 2c0da60b48..c812199796 100644
--- a/indra/newview/lltexlayerparams.h
+++ b/indra/newview/lltexlayerparams.h
@@ -58,6 +58,7 @@ protected:
// LLTexLayerParamAlpha
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+LL_ALIGN_PREFIX(16)
class LLTexLayerParamAlpha : public LLTexLayerParam
{
public:
@@ -65,6 +66,16 @@ public:
LLTexLayerParamAlpha( LLVOAvatar* avatar );
/*virtual*/ ~LLTexLayerParamAlpha();
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
/*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable = NULL) const;
// LLVisualParam Virtual functions
@@ -94,7 +105,7 @@ private:
LLPointer<LLImageRaw> mStaticImageRaw;
BOOL mNeedsCreateTexture;
BOOL mStaticImageInvalid;
- LLVector4a mAvgDistortionVec;
+ LL_ALIGN_16(LLVector4a mAvgDistortionVec);
F32 mCachedEffectiveWeight;
public:
@@ -104,7 +115,7 @@ public:
typedef std::list< LLTexLayerParamAlpha* > param_alpha_ptr_list_t;
static param_alpha_ptr_list_t sInstances;
-};
+} LL_ALIGN_POSTFIX(16);
class LLTexLayerParamAlphaInfo : public LLViewerVisualParamInfo
{
friend class LLTexLayerParamAlpha;
@@ -128,6 +139,8 @@ private:
// LLTexLayerParamColor
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+LL_ALIGN_PREFIX(16)
class LLTexLayerParamColor : public LLTexLayerParam
{
public:
@@ -141,6 +154,17 @@ public:
LLTexLayerParamColor( LLTexLayerInterface* layer );
LLTexLayerParamColor( LLVOAvatar* avatar );
+
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
/* virtual */ ~LLTexLayerParamColor();
/*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable = NULL) const;
@@ -166,8 +190,8 @@ public:
protected:
virtual void onGlobalColorChanged(bool upload_bake) {}
private:
- LLVector4a mAvgDistortionVec;
-};
+ LL_ALIGN_16(LLVector4a mAvgDistortionVec);
+} LL_ALIGN_POSTFIX(16);
class LLTexLayerParamColorInfo : public LLViewerVisualParamInfo
{
diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp
index a61e2d5c86..305f6fca0f 100644
--- a/indra/newview/lltexturecache.cpp
+++ b/indra/newview/lltexturecache.cpp
@@ -1861,7 +1861,12 @@ LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& d
mFastCachep->seek(APR_SET, offset);
- llassert_always(mFastCachep->read(head, TEXTURE_FAST_CACHE_ENTRY_OVERHEAD) == TEXTURE_FAST_CACHE_ENTRY_OVERHEAD);
+ if(mFastCachep->read(head, TEXTURE_FAST_CACHE_ENTRY_OVERHEAD) != TEXTURE_FAST_CACHE_ENTRY_OVERHEAD)
+ {
+ //cache corrupted or under thread race condition
+ closeFastCache();
+ return NULL;
+ }
S32 image_size = head[0] * head[1] * head[2];
if(!image_size) //invalid
@@ -1872,7 +1877,13 @@ LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& d
discardlevel = head[3];
data = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), image_size);
- llassert_always(mFastCachep->read(data, image_size) == image_size);
+ if(mFastCachep->read(data, image_size) != image_size)
+ {
+ FREE_MEM(LLImageBase::getPrivatePool(), data);
+ closeFastCache();
+ return NULL;
+ }
+
closeFastCache();
}
LLPointer<LLImageRaw> raw = new LLImageRaw(data, head[0], head[1], head[2], true);
@@ -1926,7 +1937,11 @@ bool LLTextureCache::writeToFastCache(S32 id, LLPointer<LLImageRaw> raw, S32 dis
openFastCache();
mFastCachep->seek(APR_SET, offset);
- llassert_always(mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE) == TEXTURE_FAST_CACHE_ENTRY_SIZE);
+
+ //no need to do this assertion check. When it fails, let it fail quietly.
+ //this failure could happen because other viewer removes the fast cache file when clearing cache.
+ //--> llassert_always(mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE) == TEXTURE_FAST_CACHE_ENTRY_SIZE);
+ mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE);
closeFastCache(true);
}
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index 7adf5212c2..47a2b5f4c8 100644..100755
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -28,12 +28,12 @@
#include <iostream>
#include <map>
+#include <algorithm>
#include "llstl.h"
#include "lltexturefetch.h"
-#include "llcurl.h"
#include "lldir.h"
#include "llhttpclient.h"
#include "llhttpstatuscodes.h"
@@ -50,32 +50,219 @@
#include "llviewertexture.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
+#include "llviewerstatsrecorder.h"
#include "llviewerassetstats.h"
#include "llworld.h"
#include "llsdutil.h"
#include "llstartup.h"
-#include "llviewerstats.h"
+#include "llsdserialize.h"
+
+#include "httprequest.h"
+#include "httphandler.h"
+#include "httpresponse.h"
+#include "bufferarray.h"
+#include "bufferstream.h"
bool LLTextureFetchDebugger::sDebuggerEnabled = false ;
LLStat LLTextureFetch::sCacheHitRate("texture_cache_hits", 128);
LLStat LLTextureFetch::sCacheReadLatency("texture_cache_read_latency", 128);
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Introduction
+//
+// This is an attempt to document what's going on in here after-the-fact.
+// It's a sincere attempt to be accurate but there will be mistakes.
+//
+//
+// Purpose
+//
+// What is this module trying to do? It accepts requests to load textures
+// at a given priority and discard level and notifies the caller when done
+// (successfully or not). Additional constraints are:
+//
+// * Support a local texture cache. Don't hit network when possible
+// to avoid it.
+// * Use UDP or HTTP as directed or as fallback. HTTP is tried when
+// not disabled and a URL is available. UDP when a URL isn't
+// available or HTTP attempts fail.
+// * Asynchronous (using threads). Main thread is not to be blocked or
+// burdened.
+// * High concurrency. Many requests need to be in-flight and at various
+// stages of completion.
+// * Tolerate frequent re-prioritizations of requests. Priority is
+// a reflection of a camera's viewpoint and as that viewpoint changes,
+// objects and textures become more and less relevant and that is
+// expressed at this level by priority changes and request cancelations.
+//
+// The caller interfaces that fall out of the above and shape the
+// implementation are:
+// * createRequest - Load j2c image via UDP or HTTP at given discard level and priority
+// * deleteRequest - Request removal of prior request
+// * getRequestFinished - Test if request is finished returning data to caller
+// * updateRequestPriority - Change priority of existing request
+// * getFetchState - Retrieve progress on existing request
+//
+// Everything else in here is mostly plumbing, metrics and debug.
+//
+//
+// The Work Queue
+//
+// The two central classes are LLTextureFetch and LLTextureFetchWorker.
+// LLTextureFetch combines threading with a priority queue of work
+// requests. The priority queue is sorted by a U32 priority derived
+// from the F32 priority in the APIs. The *only* work request that
+// receives service time by this thread is the highest priority
+// request. All others wait until it is complete or a dynamic priority
+// change has re-ordered work.
+//
+// LLTextureFetchWorker implements the work request and is 1:1 with
+// texture fetch requests. Embedded in each is a state machine that
+// walks it through the cache, HTTP, UDP, image decode and retry
+// steps of texture acquisition.
+//
+//
+// Threads
+//
+// Several threads are actively invoking code in this module. They
+// include:
+//
+// 1. Tmain Main thread of execution
+// 2. Ttf LLTextureFetch's worker thread provided by LLQueuedThread
+// 3. Tcurl LLCurl's worker thread (should disappear over time)
+// 4. Ttc LLTextureCache's worker thread
+// 5. Tid Image decoder's worker thread
+// 6. Thl HTTP library's worker thread
+//
+//
+// Mutexes/Condition Variables
+//
+// 1. Mt Mutex defined for LLThread's condition variable (base class of
+// LLTextureFetch)
+// 2. Ct Condition variable for LLThread and used by lock/unlockData().
+// 3. Mwtd Special LLWorkerThread mutex used for request deletion
+// operations (base class of LLTextureFetch)
+// 4. Mfq LLTextureFetch's mutex covering request and command queue
+// data.
+// 5. Mfnq LLTextureFetch's mutex covering udp and http request
+// queue data.
+// 6. Mwc Mutex covering LLWorkerClass's members (base class of
+// LLTextureFetchWorker). One per request.
+// 7. Mw LLTextureFetchWorker's mutex. One per request.
+//
+//
+// Lock Ordering Rules
+//
+// Not an exhaustive list but shows the order of lock acquisition
+// needed to prevent deadlocks. 'A < B' means acquire 'A' before
+// acquiring 'B'.
+//
+// 1. Mw < Mfnq
+// (there are many more...)
+//
+//
+// Method and Member Definitions
+//
+// With the above, we'll try to document what threads can call what
+// methods (using T* for any), what locks must be held on entry and
+// are taken out during execution and what data is covered by which
+// lock (if any). This latter category will be especially prone to
+// error so be skeptical.
+//
+// A line like: "// Locks: M<xxx>" indicates a method that must
+// be invoked by a caller holding the 'M<xxx>' lock. Similarly,
+// "// Threads: T<xxx>" means that a caller should be running in
+// the indicated thread.
+//
+// For data members, a trailing comment like "// M<xxx>" means that
+// the data member is covered by the specified lock. Absence of a
+// comment can mean the member is unlocked or that I didn't bother
+// to do the archaeology. In the case of LLTextureFetchWorker,
+// most data members added by the leaf class are actually covered
+// by the Mw lock. You may also see "// T<xxx>" which means that
+// the member's usage is restricted to one thread (except for
+// perhaps construction and destruction) and so explicit locking
+// isn't used.
+//
+// In code, a trailing comment like "// [-+]M<xxx>" indicates a
+// lock acquision or release point.
+//
+//
+// Worker Lifecycle
+//
+// The threading and responder model makes it very likely that
+// other components are holding on to a pointer to a worker request.
+// So, uncoordinated deletions of requests is a guarantee of memory
+// corruption in a short time. So destroying a request involves
+// invocations's of LLQueuedThread/LLWorkerThread's abort/stop
+// logic that removes workers and puts them ona delete queue for
+// 2-phase destruction. That second phase is deferrable by calls
+// to deleteOK() which only allow final destruction (via dtor)
+// once deleteOK has determined that the request is in a safe
+// state.
+//
+//
+// Worker State Machine
+//
+// (ASCII art needed)
+//
+//
+// Priority Scheme
+//
+// [PRIORITY_LOW, PRIORITY_NORMAL) - for WAIT_HTTP_RESOURCE state
+// and other wait states
+// [PRIORITY_HIGH, PRIORITY_URGENT) - External event delivered,
+// rapidly transitioning through states,
+// no waiting allowed
+//
+// By itself, the above work queue model would fail the concurrency
+// and liveness requirements of the interface. A high priority
+// request could find itself on the head and stalled for external
+// reasons (see VWR-28996). So a few additional constraints are
+// required to keep things running:
+// * Anything that can make forward progress must be kept at a
+// higher priority than anything that can't.
+// * On completion of external events, the associated request
+// needs to be elevated beyond the normal range to handle
+// any data delivery and release any external resource.
+//
+// This effort is made to keep higher-priority entities moving
+// forward in their state machines at every possible step of
+// processing. It's not entirely proven that this produces the
+// experiencial benefits promised.
+//
+
+
//////////////////////////////////////////////////////////////////////////////
-class LLTextureFetchWorker : public LLWorkerClass
+
+// Tuning/Parameterization Constants
+
+static const S32 HTTP_REQUESTS_IN_QUEUE_HIGH_WATER = 40; // Maximum requests to have active in HTTP
+static const S32 HTTP_REQUESTS_IN_QUEUE_LOW_WATER = 20; // Active level at which to refill
+
+
+//////////////////////////////////////////////////////////////////////////////
+
+class LLTextureFetchWorker : public LLWorkerClass, public LLCore::HttpHandler
+
{
friend class LLTextureFetch;
- friend class HTTPGetResponder;
friend class LLTextureFetchDebugger;
private:
class CacheReadResponder : public LLTextureCache::ReadResponder
{
public:
+
+ // Threads: Ttf
CacheReadResponder(LLTextureFetch* fetcher, const LLUUID& id, LLImageFormatted* image)
: mFetcher(fetcher), mID(id)
{
setImage(image);
}
+
+ // Threads: Ttc
virtual void completed(bool success)
{
LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
@@ -92,10 +279,14 @@ private:
class CacheWriteResponder : public LLTextureCache::WriteResponder
{
public:
+
+ // Threads: Ttf
CacheWriteResponder(LLTextureFetch* fetcher, const LLUUID& id)
: mFetcher(fetcher), mID(id)
{
}
+
+ // Threads: Ttc
virtual void completed(bool success)
{
LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
@@ -112,10 +303,14 @@ private:
class DecodeResponder : public LLImageDecodeThread::Responder
{
public:
+
+ // Threads: Ttf
DecodeResponder(LLTextureFetch* fetcher, const LLUUID& id, LLTextureFetchWorker* worker)
: mFetcher(fetcher), mID(id), mWorker(worker)
{
}
+
+ // Threads: Tid
virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux)
{
LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
@@ -148,22 +343,35 @@ private:
};
public:
+
+ // Threads: Ttf
/*virtual*/ bool doWork(S32 param); // Called from LLWorkerThread::processRequest()
+
+ // Threads: Ttf
/*virtual*/ void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD)
- /*virtual*/ bool deleteOK(); // called from update() (WORK THREAD)
-
+
+ // Threads: Tmain
+ /*virtual*/ bool deleteOK(); // called from update()
+
~LLTextureFetchWorker();
- // void relese() { --mActiveCount; }
- S32 callbackHttpGet(const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer,
- bool partial, bool success);
+ // Threads: Ttf
+ // Locks: Mw
+ S32 callbackHttpGet(LLCore::HttpResponse * response,
+ bool partial, bool success);
+
+ // Threads: Ttc
void callbackCacheRead(bool success, LLImageFormatted* image,
S32 imagesize, BOOL islocal);
+
+ // Threads: Ttc
void callbackCacheWrite(bool success);
+
+ // Threads: Tid
void callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux);
- void setGetStatus(U32 status, const std::string& reason)
+ // Threads: T*
+ void setGetStatus(LLCore::HttpStatus status, const std::string& reason)
{
LLMutexLock lock(&mWorkMutex);
@@ -175,35 +383,93 @@ public:
bool getCanUseHTTP() const { return mCanUseHTTP; }
LLTextureFetch & getFetcher() { return *mFetcher; }
+
+ // Inherited from LLCore::HttpHandler
+ // Threads: Ttf
+ virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
protected:
LLTextureFetchWorker(LLTextureFetch* fetcher, const std::string& url, const LLUUID& id, const LLHost& host,
F32 priority, S32 discard, S32 size);
private:
+
+ // Threads: Tmain
/*virtual*/ void startWork(S32 param); // called from addWork() (MAIN THREAD)
+
+ // Threads: Tmain
/*virtual*/ void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD)
+ // Locks: Mw
void resetFormattedData();
+ // Locks: Mw
void setImagePriority(F32 priority);
+
+ // Locks: Mw (ctor invokes without lock)
void setDesiredDiscard(S32 discard, S32 size);
+
+ // Threads: T*
+ // Locks: Mw
bool insertPacket(S32 index, U8* data, S32 size);
+
+ // Locks: Mw
void clearPackets();
+
+ // Locks: Mw
void setupPacketData();
+
+ // Locks: Mw (ctor invokes without lock)
U32 calcWorkPriority();
+
+ // Locks: Mw
void removeFromCache();
+
+ // Threads: Ttf
+ // Locks: Mw
bool processSimulatorPackets();
+
+ // Threads: Ttf
bool writeToCacheComplete();
- void removeFromHTTPQueue();
+ // Threads: Ttf
+ void recordTextureStart(bool is_http);
+
+ // Threads: Ttf
+ void recordTextureDone(bool is_http);
void lockWorkMutex() { mWorkMutex.lock(); }
void unlockWorkMutex() { mWorkMutex.unlock(); }
+ // Threads: Ttf
+ // Locks: Mw
+ bool acquireHttpSemaphore()
+ {
+ llassert(! mHttpHasResource);
+ if (mFetcher->mHttpSemaphore <= 0)
+ {
+ return false;
+ }
+ mHttpHasResource = true;
+ mFetcher->mHttpSemaphore--;
+ return true;
+ }
+
+ // Threads: Ttf
+ // Locks: Mw
+ void releaseHttpSemaphore()
+ {
+ llassert(mHttpHasResource);
+ mHttpHasResource = false;
+ mFetcher->mHttpSemaphore++;
+ }
+
private:
enum e_state // mState
{
+ // *NOTE: Do not change the order/value of state variables, some code
+ // depends upon specific ordering/adjacency.
+
// NOTE: Affects LLTextureBar::draw in lltextureview.cpp (debug hack)
INVALID = 0,
INIT,
@@ -211,8 +477,10 @@ private:
CACHE_POST,
LOAD_FROM_NETWORK,
LOAD_FROM_SIMULATOR,
- SEND_HTTP_REQ,
- WAIT_HTTP_REQ,
+ WAIT_HTTP_RESOURCE, // Waiting for HTTP resources
+ WAIT_HTTP_RESOURCE2, // Waiting for HTTP resources
+ SEND_HTTP_REQ, // Commit to sending as HTTP
+ WAIT_HTTP_REQ, // Request sent, wait for completion
DECODE_IMAGE,
DECODE_IMAGE_UPDATE,
WRITE_TO_CACHE,
@@ -256,9 +524,8 @@ private:
F32 mCacheReadTime;
LLTextureCache::handle_t mCacheReadHandle;
LLTextureCache::handle_t mCacheWriteHandle;
- U8* mBuffer;
- S32 mBufferSize;
S32 mRequestedSize;
+ S32 mRequestedOffset;
S32 mDesiredSize;
S32 mFileSize;
S32 mCachedSize;
@@ -273,12 +540,9 @@ private:
BOOL mInCache;
bool mCanUseHTTP ;
bool mCanUseNET ; //can get from asset server.
- S32 mHTTPFailCount;
S32 mRetryAttempt;
S32 mActiveCount;
- U32 mGetStatus;
- U32 mHTTPHandle;
- F32 mDelay;
+ LLCore::HttpStatus mGetStatus;
std::string mGetReason;
// Work Data
@@ -298,105 +562,19 @@ private:
U8 mImageCodec;
LLViewerAssetStats::duration_t mMetricsStartTime;
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-class HTTPGetResponder : public LLCurl::Responder
-{
- LOG_CLASS(HTTPGetResponder);
-public:
- HTTPGetResponder(LLTextureFetch* fetcher, const LLUUID& id, U64 startTime, S32 requestedSize, U32 offset, bool redir)
- : mFetcher(fetcher), mID(id), mStartTime(startTime), mRequestedSize(requestedSize), mOffset(offset), mFollowRedir(redir)
- {
- }
- ~HTTPGetResponder()
- {
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
- {
- static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
- static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
- static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ;
- if (log_to_viewer_log || log_to_sim)
- {
- mFetcher->mTextureInfo.setRequestStartTime(mID, mStartTime);
- U64 timeNow = LLTimer::getTotalTime();
- mFetcher->mTextureInfo.setRequestType(mID, LLTextureInfoDetails::REQUEST_TYPE_HTTP);
- mFetcher->mTextureInfo.setRequestSize(mID, mRequestedSize);
- mFetcher->mTextureInfo.setRequestOffset(mID, mOffset);
- mFetcher->mTextureInfo.setRequestCompleteTimeAndLog(mID, timeNow);
- }
-
- S32 data_size = 0;
- lldebugs << "HTTP COMPLETE: " << mID << llendl;
- LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
- if (worker)
- {
- bool success = false;
- bool partial = false;
- if (HTTP_OK <= status && status < HTTP_MULTIPLE_CHOICES)
- {
- success = true;
- if (HTTP_PARTIAL_CONTENT == status) // partial information
- {
- partial = true;
- }
- }
-
- if (!success)
- {
- worker->setGetStatus(status, reason);
-// llwarns << "CURL GET FAILED, status:" << status << " reason:" << reason << llendl;
- }
-
- data_size = worker->callbackHttpGet(channels, buffer, partial, success);
-
- if(log_texture_traffic && data_size > 0)
- {
- LLViewerTexture* tex = LLViewerTextureManager::findTexture(mID) ;
- if(tex)
- {
- gTotalTextureBytesPerBoostLevel[tex->getBoostLevel()] += data_size ;
- }
- }
-
- if (worker->mMetricsStartTime)
- {
- LLViewerAssetStatsFF::record_response_thread1(LLViewerAssetType::AT_TEXTURE,
- true,
- LLImageBase::TYPE_AVATAR_BAKE == worker->mType,
- LLViewerAssetStatsFF::get_timestamp() - worker->mMetricsStartTime);
- worker->mMetricsStartTime = 0;
- }
- LLViewerAssetStatsFF::record_dequeue_thread1(LLViewerAssetType::AT_TEXTURE,
- true,
- LLImageBase::TYPE_AVATAR_BAKE == worker->mType);
- }
- else
- {
- llwarns << "Worker not found: " << mID << llendl;
- }
-
- mFetcher->getCurlRequest().completeRequest(data_size);
- }
-
- virtual bool followRedir()
- {
- return mFollowRedir;
- }
-
-private:
- LLTextureFetch* mFetcher;
- LLUUID mID;
- U64 mStartTime;
- S32 mRequestedSize;
- U32 mOffset;
- bool mFollowRedir;
+ LLCore::HttpHandle mHttpHandle; // Handle of any active request
+ LLCore::BufferArray * mHttpBufferArray; // Refcounted pointer to response data
+ int mHttpPolicyClass;
+ bool mHttpActive; // Active request to http library
+ unsigned int mHttpReplySize; // Actual received data size
+ unsigned int mHttpReplyOffset; // Actual received data offset
+ bool mHttpHasResource; // Counts against Fetcher's mHttpSemaphore
+
+ // State history
+ U32 mCacheReadCount;
+ U32 mCacheWriteCount;
+ U32 mResourceWaitCount; // Requests entering WAIT_HTTP_RESOURCE2
};
//////////////////////////////////////////////////////////////////////////////
@@ -632,13 +810,15 @@ const char* LLTextureFetchWorker::sStateDescs[] = {
"CACHE_POST",
"LOAD_FROM_NETWORK",
"LOAD_FROM_SIMULATOR",
+ "WAIT_HTTP_RESOURCE",
+ "WAIT_HTTP_RESOURCE2",
"SEND_HTTP_REQ",
"WAIT_HTTP_REQ",
"DECODE_IMAGE",
"DECODE_IMAGE_UPDATE",
"WRITE_TO_CACHE",
"WAIT_ON_WRITE",
- "DONE",
+ "DONE"
};
// static
@@ -654,6 +834,7 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
S32 discard, // Desired discard
S32 size) // Desired size
: LLWorkerClass(fetcher, "TextureFetch"),
+ LLCore::HttpHandler(),
mState(INIT),
mWriteToCacheState(NOT_WRITE),
mFetcher(fetcher),
@@ -671,9 +852,8 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
mCacheReadTime(0.f),
mCacheReadHandle(LLTextureCache::nullHandle()),
mCacheWriteHandle(LLTextureCache::nullHandle()),
- mBuffer(NULL),
- mBufferSize(0),
mRequestedSize(0),
+ mRequestedOffset(0),
mDesiredSize(TEXTURE_CACHE_ENTRY_SIZE),
mFileSize(0),
mCachedSize(0),
@@ -687,18 +867,24 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
mInLocalCache(FALSE),
mInCache(FALSE),
mCanUseHTTP(true),
- mHTTPFailCount(0),
mRetryAttempt(0),
mActiveCount(0),
- mGetStatus(0),
mWorkMutex(NULL),
mFirstPacket(0),
mLastPacket(-1),
mTotalPackets(0),
mImageCodec(IMG_CODEC_INVALID),
mMetricsStartTime(0),
- mHTTPHandle(0),
- mDelay(-1.f)
+ mHttpHandle(LLCORE_HTTP_HANDLE_INVALID),
+ mHttpBufferArray(NULL),
+ mHttpPolicyClass(mFetcher->mHttpPolicyClass),
+ mHttpActive(false),
+ mHttpReplySize(0U),
+ mHttpReplyOffset(0U),
+ mHttpHasResource(false),
+ mCacheReadCount(0U),
+ mCacheWriteCount(0U),
+ mResourceWaitCount(0U)
{
mCanUseNET = mUrl.empty() ;
@@ -720,7 +906,20 @@ LLTextureFetchWorker::~LLTextureFetchWorker()
// << " Requested=" << mRequestedDiscard
// << " Desired=" << mDesiredDiscard << llendl;
llassert_always(!haveWork());
- lockWorkMutex();
+
+ lockWorkMutex(); // +Mw (should be useless)
+ if (mHttpHasResource)
+ {
+ // Last-chance catchall to recover the resource. Using an
+ // atomic datatype solely because this can be running in
+ // another thread.
+ releaseHttpSemaphore();
+ }
+ if (mHttpActive)
+ {
+ // Issue a cancel on a live request...
+ mFetcher->getHttpRequest().requestCancel(mHttpHandle, NULL);
+ }
if (mCacheReadHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache)
{
mFetcher->mTextureCache->readComplete(mCacheReadHandle, true);
@@ -731,22 +930,18 @@ LLTextureFetchWorker::~LLTextureFetchWorker()
}
mFormattedImage = NULL;
clearPackets();
- unlockWorkMutex();
-
- removeFromHTTPQueue();
-}
-
-void LLTextureFetchWorker::removeFromHTTPQueue()
-{
- if(mHTTPHandle > 0)
+ if (mHttpBufferArray)
{
- llassert_always(mState == WAIT_HTTP_REQ);
-
- mFetcher->getCurlRequest().removeRequest(mHTTPHandle);
- mHTTPHandle = 0;
+ mHttpBufferArray->release();
+ mHttpBufferArray = NULL;
}
+ unlockWorkMutex(); // -Mw
+ mFetcher->removeFromHTTPQueue(mID, 0);
+ mFetcher->removeHttpWaiter(mID);
+ mFetcher->updateStateStats(mCacheReadCount, mCacheWriteCount, mResourceWaitCount);
}
+// Locks: Mw
void LLTextureFetchWorker::clearPackets()
{
for_each(mPackets.begin(), mPackets.end(), DeletePointer());
@@ -756,6 +951,7 @@ void LLTextureFetchWorker::clearPackets()
mFirstPacket = 0;
}
+// Locks: Mw
void LLTextureFetchWorker::setupPacketData()
{
S32 data_size = 0;
@@ -788,6 +984,7 @@ void LLTextureFetchWorker::setupPacketData()
}
}
+// Locks: Mw (ctor invokes without lock)
U32 LLTextureFetchWorker::calcWorkPriority()
{
//llassert_always(mImagePriority >= 0 && mImagePriority <= LLViewerFetchedTexture::maxDecodePriority());
@@ -797,7 +994,7 @@ U32 LLTextureFetchWorker::calcWorkPriority()
return mWorkPriority;
}
-// mWorkMutex is locked
+// Locks: Mw (ctor invokes without lock)
void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size)
{
bool prioritize = false;
@@ -833,6 +1030,7 @@ void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size)
}
}
+// Locks: Mw
void LLTextureFetchWorker::setImagePriority(F32 priority)
{
// llassert_always(priority >= 0 && priority <= LLViewerTexture::maxDecodePriority());
@@ -842,35 +1040,41 @@ void LLTextureFetchWorker::setImagePriority(F32 priority)
mImagePriority = priority;
calcWorkPriority();
U32 work_priority = mWorkPriority | (getPriority() & LLWorkerThread::PRIORITY_HIGHBITS);
- mFetcher->getCurlRequest().updatePriority(mHTTPHandle, mWorkPriority);
setPriority(work_priority);
}
}
+// Locks: Mw
void LLTextureFetchWorker::resetFormattedData()
{
- FREE_MEM(LLImageBase::getPrivatePool(), mBuffer);
- mBuffer = NULL;
- mBufferSize = 0;
+ if (mHttpBufferArray)
+ {
+ mHttpBufferArray->release();
+ mHttpBufferArray = NULL;
+ }
if (mFormattedImage.notNull())
{
mFormattedImage->deleteData();
}
+ mHttpReplySize = 0;
+ mHttpReplyOffset = 0;
mHaveAllData = FALSE;
}
-// Called from MAIN thread
+// Threads: Tmain
void LLTextureFetchWorker::startWork(S32 param)
{
llassert(mFormattedImage.isNull());
}
-#include "llviewertexturelist.h" // debug
-
-// Called from LLWorkerThread::processRequest()
+// Threads: Ttf
bool LLTextureFetchWorker::doWork(S32 param)
{
- LLMutexLock lock(&mWorkMutex);
+ static const LLCore::HttpStatus http_not_found(HTTP_NOT_FOUND); // 404
+ static const LLCore::HttpStatus http_service_unavail(HTTP_SERVICE_UNAVAILABLE); // 503
+ static const LLCore::HttpStatus http_not_sat(HTTP_REQUESTED_RANGE_NOT_SATISFIABLE); // 416;
+
+ LLMutexLock lock(&mWorkMutex); // +Mw
if ((mFetcher->isQuitting() || getFlags(LLWorkerClass::WCF_DELETE_REQUESTED)))
{
@@ -914,22 +1118,26 @@ bool LLTextureFetchWorker::doWork(S32 param)
mLoadedDiscard = -1;
mDecodedDiscard = -1;
mRequestedSize = 0;
+ mRequestedOffset = 0;
mFileSize = 0;
mCachedSize = 0;
mLoaded = FALSE;
mSentRequest = UNSENT;
mDecoded = FALSE;
mWritten = FALSE;
- FREE_MEM(LLImageBase::getPrivatePool(), mBuffer);
- mBuffer = NULL;
- mBufferSize = 0;
+ if (mHttpBufferArray)
+ {
+ mHttpBufferArray->release();
+ mHttpBufferArray = NULL;
+ }
+ mHttpReplySize = 0;
+ mHttpReplyOffset = 0;
mHaveAllData = FALSE;
clearPackets(); // TODO: Shouldn't be necessary
mCacheReadHandle = LLTextureCache::nullHandle();
mCacheWriteHandle = LLTextureCache::nullHandle();
mState = LOAD_FROM_TEXTURE_CACHE;
mInCache = FALSE;
- mDelay = -1.f;
mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE); // min desired size is TEXTURE_CACHE_ENTRY_SIZE
LL_DEBUGS("Texture") << mID << ": Priority: " << llformat("%8.0f",mImagePriority)
<< " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL;
@@ -945,7 +1153,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
S32 size = mDesiredSize - offset;
if (size <= 0)
{
- mState = CACHE_POST; //have enough data, will fall to decode
+ mState = CACHE_POST;
return false;
}
mFileSize = 0;
@@ -956,6 +1164,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
// read file from local disk
+ ++mCacheReadCount;
std::string filename = mUrl.substr(7, std::string::npos);
CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, cache_priority,
@@ -966,6 +1175,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
+ ++mCacheReadCount;
CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, cache_priority,
offset, size, responder);
@@ -979,7 +1189,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
llwarns << "Unknown URL Type: " << mUrl << llendl;
}
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- mState = SEND_HTTP_REQ;
+ mState = WAIT_HTTP_RESOURCE;
}
else
{
@@ -1082,7 +1292,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
if (mCanUseHTTP && !mUrl.empty())
{
- mState = SEND_HTTP_REQ;
+ mState = WAIT_HTTP_RESOURCE;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
if(mWriteToCacheState != NOT_WRITE)
{
@@ -1099,13 +1309,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
mRequestedDiscard = mDesiredDiscard;
mSentRequest = QUEUED;
mFetcher->addToNetworkQueue(this);
- if (! mMetricsStartTime)
- {
- mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
- }
- LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE,
- false,
- LLImageBase::TYPE_AVATAR_BAKE == mType);
+ recordTextureStart(false);
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
return false;
@@ -1116,12 +1320,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
//llassert_always(mFetcher->mNetworkQueue.find(mID) != mFetcher->mNetworkQueue.end());
// Make certain this is in the network queue
//mFetcher->addToNetworkQueue(this);
- //if (! mMetricsStartTime)
- //{
- // mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
- //}
- //LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE, false,
- // LLImageBase::TYPE_AVATAR_BAKE == mType);
+ //recordTextureStart(false);
//setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
return false;
}
@@ -1146,193 +1345,201 @@ bool LLTextureFetchWorker::doWork(S32 param)
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
mState = DECODE_IMAGE;
mWriteToCacheState = SHOULD_WRITE;
-
- if (mMetricsStartTime)
- {
- LLViewerAssetStatsFF::record_response_thread1(LLViewerAssetType::AT_TEXTURE,
- false,
- LLImageBase::TYPE_AVATAR_BAKE == mType,
- LLViewerAssetStatsFF::get_timestamp() - mMetricsStartTime);
- mMetricsStartTime = 0;
- }
- LLViewerAssetStatsFF::record_dequeue_thread1(LLViewerAssetType::AT_TEXTURE,
- false,
- LLImageBase::TYPE_AVATAR_BAKE == mType);
+ recordTextureDone(false);
}
else
{
mFetcher->addToNetworkQueue(this); // failsafe
- if (! mMetricsStartTime)
- {
- mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
- }
- LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE,
- false,
- LLImageBase::TYPE_AVATAR_BAKE == mType);
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ recordTextureStart(false);
+ }
+ return false;
+ }
+
+ if (mState == WAIT_HTTP_RESOURCE)
+ {
+ // NOTE:
+ // control the number of the http requests issued for:
+ // 1, not openning too many file descriptors at the same time;
+ // 2, control the traffic of http so udp gets bandwidth.
+ //
+ // If it looks like we're busy, keep this request here.
+ // Otherwise, advance into the HTTP states.
+ if (mFetcher->getHttpWaitersCount() || ! acquireHttpSemaphore())
+ {
+ mState = WAIT_HTTP_RESOURCE2;
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ mFetcher->addHttpWaiter(this->mID);
+ ++mResourceWaitCount;
+ return false;
}
+
+ mState = SEND_HTTP_REQ;
+ // *NOTE: You must invoke releaseHttpSemaphore() if you transition
+ // to a state other than SEND_HTTP_REQ or WAIT_HTTP_REQ or abort
+ // the request.
+ }
+
+ if (mState == WAIT_HTTP_RESOURCE2)
+ {
+ // Just idle it if we make it to the head...
return false;
}
if (mState == SEND_HTTP_REQ)
{
- if(mCanUseHTTP)
+ if (! mCanUseHTTP)
{
- mFetcher->removeFromNetworkQueue(this, false);
+ releaseHttpSemaphore();
+ return true; // abort
+ }
+
+ mFetcher->removeFromNetworkQueue(this, false);
- S32 cur_size = 0;
- if (mFormattedImage.notNull())
+ S32 cur_size = 0;
+ if (mFormattedImage.notNull())
+ {
+ cur_size = mFormattedImage->getDataSize(); // amount of data we already have
+ if (mFormattedImage->getDiscardLevel() == 0)
{
- cur_size = mFormattedImage->getDataSize(); // amount of data we already have
- if (mFormattedImage->getDiscardLevel() == 0)
- {
- if(cur_size > 0)
- {
- // We already have all the data, just decode it
- mLoadedDiscard = mFormattedImage->getDiscardLevel();
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- mState = DECODE_IMAGE;
- return false;
- }
- else
- {
- return true ; //abort.
- }
- }
- }
- mRequestedSize = mDesiredSize;
- mRequestedDiscard = mDesiredDiscard;
- mRequestedSize -= cur_size;
- S32 offset = cur_size;
- mBufferSize = cur_size; // This will get modified by callbackHttpGet()
-
- bool res = false;
- if (!mUrl.empty())
- {
- mRequestedTimer.reset();
-
- mLoaded = FALSE;
- mGetStatus = 0;
- mGetReason.clear();
- LL_DEBUGS("Texture") << "HTTP GET: " << mID << " Offset: " << offset
- << " Bytes: " << mRequestedSize
- << " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << mFetcher->mMaxBandwidth
- << LL_ENDL;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- mState = WAIT_HTTP_REQ;
-
- if (! mMetricsStartTime)
+ if (cur_size > 0)
{
- mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
+ // We already have all the data, just decode it
+ mLoadedDiscard = mFormattedImage->getDiscardLevel();
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+ mState = DECODE_IMAGE;
+ releaseHttpSemaphore();
+ return false;
}
- LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE,
- true,
- LLImageBase::TYPE_AVATAR_BAKE == mType);
-
- // Will call callbackHttpGet when curl request completes
- std::vector<std::string> headers;
- headers.push_back("Accept: image/x-j2c");
- // If we try to fetch the whole file, we set the size to 0 so that we generate the correct curl range request
- // Note: it looks a bit hacky but we need to limit this (size==0) to mean "whole file" to HTTP only as it messes up UDP fetching
- if ((offset+mRequestedSize) == MAX_IMAGE_DATA_SIZE)
+ else
{
- mRequestedSize = 0;
+ releaseHttpSemaphore();
+ return true; // abort.
}
- mHTTPHandle = mFetcher->mCurlGetRequest->getByteRange(mUrl, headers, offset, mRequestedSize, mWorkPriority,
- new HTTPGetResponder(mFetcher, mID, LLTimer::getTotalTime(), mRequestedSize, offset, true), mDelay);
- mDelay = -1.f; //reset
- res = true;
}
- if (!res)
- {
- llwarns << "HTTP GET request failed for " << mID << llendl;
- resetFormattedData();
- ++mHTTPFailCount;
- return true; // failed
- }
- // fall through
}
- else //can not use http fetch.
+ mRequestedSize = mDesiredSize;
+ mRequestedDiscard = mDesiredDiscard;
+ mRequestedSize -= cur_size;
+ mRequestedOffset = cur_size;
+ if (mRequestedOffset)
{
- return true ; //abort
+ // Texture fetching often issues 'speculative' loads that
+ // start beyond the end of the actual asset. Some cache/web
+ // systems, e.g. Varnish, will respond to this not with a
+ // 416 but with a 200 and the entire asset in the response
+ // body. By ensuring that we always have a partially
+ // satisfiable Range request, we avoid that hit to the network.
+ // We just have to deal with the overlapping data which is made
+ // somewhat harder by the fact that grid services don't necessarily
+ // return the Content-Range header on 206 responses. *Sigh*
+ mRequestedOffset -= 1;
+ mRequestedSize += 1;
+ }
+
+ mHttpHandle = LLCORE_HTTP_HANDLE_INVALID;
+ if (!mUrl.empty())
+ {
+ mRequestedTimer.reset();
+ mLoaded = FALSE;
+ mGetStatus = LLCore::HttpStatus();
+ mGetReason.clear();
+ LL_DEBUGS("Texture") << "HTTP GET: " << mID << " Offset: " << mRequestedOffset
+ << " Bytes: " << mRequestedSize
+ << " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << mFetcher->mMaxBandwidth
+ << LL_ENDL;
+
+ // Will call callbackHttpGet when curl request completes
+ mHttpHandle = mFetcher->mHttpRequest->requestGetByteRange(mHttpPolicyClass,
+ mWorkPriority,
+ mUrl,
+ mRequestedOffset,
+ mRequestedSize,
+ mFetcher->mHttpOptions,
+ mFetcher->mHttpHeaders,
+ this);
+ }
+ if (LLCORE_HTTP_HANDLE_INVALID == mHttpHandle)
+ {
+ llwarns << "HTTP GET request failed for " << mID << llendl;
+ resetFormattedData();
+ releaseHttpSemaphore();
+ return true; // failed
}
+
+ mHttpActive = true;
+ mFetcher->addToHTTPQueue(mID);
+ recordTextureStart(true);
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ mState = WAIT_HTTP_REQ;
+
+ // fall through
}
if (mState == WAIT_HTTP_REQ)
{
+ // *NOTE: As stated above, all transitions out of this state should
+ // call releaseHttpSemaphore().
if (mLoaded)
{
S32 cur_size = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
if (mRequestedSize < 0)
{
- S32 max_attempts;
- if (mGetStatus == HTTP_NOT_FOUND)
+ if (http_not_found == mGetStatus)
{
if(mWriteToCacheState == NOT_WRITE) //map tiles
{
mState = DONE;
+ releaseHttpSemaphore();
return true; // failed, means no map tile on the empty region.
}
- mHTTPFailCount = max_attempts = 1; // Don't retry
llwarns << "Texture missing from server (404): " << mUrl << llendl;
- //roll back to try UDP
- if(mCanUseNET)
+ // roll back to try UDP
+ if (mCanUseNET)
{
- mState = INIT ;
- mCanUseHTTP = false ;
+ mState = INIT;
+ mCanUseHTTP = false;
mUrl.clear();
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- return false ;
+ releaseHttpSemaphore();
+ return false;
}
}
- else if (mGetStatus == HTTP_SERVICE_UNAVAILABLE)
+ else if (http_service_unavail == mGetStatus)
{
- // *TODO: Should probably introduce a timer here to delay future HTTP requsts
- // for a short time (~1s) to ease server load? Ideally the server would queue
- // requests instead of returning 503... we already limit the number pending.
- ++mHTTPFailCount;
- max_attempts = mHTTPFailCount+1; // Keep retrying
LL_INFOS_ONCE("Texture") << "Texture server busy (503): " << mUrl << LL_ENDL;
- mDelay = 2.0f; //delay 2 second to re-issue the http request
+ }
+ else if (http_not_sat == mGetStatus)
+ {
+ // Allowed, we'll accept whatever data we have as complete.
+ mHaveAllData = TRUE;
}
else
{
- const S32 HTTP_MAX_RETRY_COUNT = 3;
- max_attempts = HTTP_MAX_RETRY_COUNT + 1;
- ++mHTTPFailCount;
- mDelay = 2.0f; //delay 2 second to re-issue the http request
-
llinfos << "HTTP GET failed for: " << mUrl
- << " Status: " << mGetStatus << " Reason: '" << mGetReason << "'"
- << " Attempt:" << mHTTPFailCount+1 << "/" << max_attempts << llendl;
+ << " Status: " << mGetStatus.toHex()
+ << " Reason: '" << mGetReason << "'"
+ << llendl;
}
- if (mHTTPFailCount >= max_attempts)
- {
- mUrl.clear();
- if (cur_size > 0)
- {
- // Use available data
- mLoadedDiscard = mFormattedImage->getDiscardLevel();
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- mState = DECODE_IMAGE;
- return false;
- }
- else
- {
- resetFormattedData();
- mState = DONE;
- return true; // failed
- }
- }
- else
+ mUrl.clear();
+ if (cur_size > 0)
{
+ // Use available data
+ mLoadedDiscard = mFormattedImage->getDiscardLevel();
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- mState = SEND_HTTP_REQ;
- return false; // retry
+ mState = DECODE_IMAGE;
+ releaseHttpSemaphore();
+ return false;
}
+
+ // Fail harder
+ resetFormattedData();
+ mState = DONE;
+ releaseHttpSemaphore();
+ return true; // failed
}
// Clear the url since we're done with the fetch
@@ -1342,18 +1549,46 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
mUrl.clear();
}
-
- llassert_always(mBufferSize == cur_size + mRequestedSize);
- if(!mBufferSize)//no data received.
+
+ if (! mHttpBufferArray || ! mHttpBufferArray->size())
{
- FREE_MEM(LLImageBase::getPrivatePool(), mBuffer);
- mBuffer = NULL;
+ // no data received.
+ if (mHttpBufferArray)
+ {
+ mHttpBufferArray->release();
+ mHttpBufferArray = NULL;
+ }
- //abort.
+ // abort.
mState = DONE;
+ releaseHttpSemaphore();
return true;
}
+ S32 append_size(mHttpBufferArray->size());
+ S32 total_size(cur_size + append_size);
+ S32 src_offset(0);
+ llassert_always(append_size == mRequestedSize);
+ if (mHttpReplyOffset && mHttpReplyOffset != cur_size)
+ {
+ // In case of a partial response, our offset may
+ // not be trivially contiguous with the data we have.
+ // Get back into alignment.
+ if (mHttpReplyOffset > cur_size)
+ {
+ LL_WARNS("Texture") << "Partial HTTP response produces break in image data for texture "
+ << mID << ". Aborting load." << LL_ENDL;
+ mState = DONE;
+ releaseHttpSemaphore();
+ return true;
+ }
+ src_offset = cur_size - mHttpReplyOffset;
+ append_size -= src_offset;
+ total_size -= src_offset;
+ mRequestedSize -= src_offset; // Make requested values reflect useful part
+ mRequestedOffset += src_offset;
+ }
+
if (mFormattedImage.isNull())
{
// For now, create formatted image based on extension
@@ -1365,41 +1600,50 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
}
- if (mHaveAllData && mRequestedDiscard == 0) //the image file is fully loaded.
+ if (mHaveAllData) //the image file is fully loaded.
{
- mFileSize = mBufferSize;
+ mFileSize = total_size;
}
else //the file size is unknown.
{
- mFileSize = mBufferSize + 1 ; //flag the file is not fully loaded.
+ mFileSize = total_size + 1 ; //flag the file is not fully loaded.
}
- U8* buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), mBufferSize);
+ U8 * buffer = (U8 *) ALLOCATE_MEM(LLImageBase::getPrivatePool(), total_size);
if (cur_size > 0)
{
memcpy(buffer, mFormattedImage->getData(), cur_size);
}
- memcpy(buffer + cur_size, mBuffer, mRequestedSize); // append
+ mHttpBufferArray->read(src_offset, (char *) buffer + cur_size, append_size);
+
// NOTE: setData releases current data and owns new data (buffer)
- mFormattedImage->setData(buffer, mBufferSize);
- // delete temp data
- FREE_MEM(LLImageBase::getPrivatePool(), mBuffer); // Note: not 'buffer' (assigned in setData())
- mBuffer = NULL;
- mBufferSize = 0;
+ mFormattedImage->setData(buffer, total_size);
+
+ // Done with buffer array
+ mHttpBufferArray->release();
+ mHttpBufferArray = NULL;
+ mHttpReplySize = 0;
+ mHttpReplyOffset = 0;
+
mLoadedDiscard = mRequestedDiscard;
mState = DECODE_IMAGE;
- if(mWriteToCacheState != NOT_WRITE)
+ if (mWriteToCacheState != NOT_WRITE)
{
mWriteToCacheState = SHOULD_WRITE ;
}
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+ releaseHttpSemaphore();
return false;
}
else
{
- //
- //No need to timeout, the responder should be triggered automatically.
- //
+ // *HISTORY: There was a texture timeout test here originally that
+ // would cancel a request that was over 120 seconds old. That's
+ // probably not a good idea. Particularly rich regions can take
+ // an enormous amount of time to load textures. We'll revisit the
+ // various possible timeout components (total request time, connection
+ // time, I/O time, with and without retries, etc.) in the future.
+
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
return false;
}
@@ -1408,11 +1652,12 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == DECODE_IMAGE)
{
static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled");
- if(textures_decode_disabled)
+
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
+ if (textures_decode_disabled)
{
// for debug use, don't decode
mState = DONE;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
return true;
}
@@ -1420,7 +1665,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
// We aborted, don't decode
mState = DONE;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
return true;
}
@@ -1430,7 +1674,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
//abort, don't decode
mState = DONE;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
return true;
}
if (mLoadedDiscard < 0)
@@ -1439,10 +1682,9 @@ bool LLTextureFetchWorker::doWork(S32 param)
//abort, don't decode
mState = DONE;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
return true;
}
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
+
mRawImage = NULL;
mAuxImage = NULL;
llassert_always(mFormattedImage.notNull());
@@ -1528,6 +1770,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
U32 cache_priority = mWorkPriority;
mWritten = FALSE;
mState = WAIT_ON_WRITE;
+ ++mCacheWriteCount;
CacheWriteResponder* responder = new CacheWriteResponder(mFetcher, mID);
mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID, cache_priority,
mFormattedImage->getData(), datasize,
@@ -1572,9 +1815,84 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
return false;
-}
+} // -Mw
+
+// Threads: Ttf
+// virtual
+void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
+{
+ static LLCachedControl<bool> log_to_viewer_log(gSavedSettings, "LogTextureDownloadsToViewerLog");
+ static LLCachedControl<bool> log_to_sim(gSavedSettings, "LogTextureDownloadsToSimulator");
+ static LLCachedControl<bool> log_texture_traffic(gSavedSettings, "LogTextureNetworkTraffic") ;
+
+ LLMutexLock lock(&mWorkMutex); // +Mw
+
+ mHttpActive = false;
+
+ if (log_to_viewer_log || log_to_sim)
+ {
+ U64 timeNow = LLTimer::getTotalTime();
+ mFetcher->mTextureInfo.setRequestStartTime(mID, mMetricsStartTime);
+ mFetcher->mTextureInfo.setRequestType(mID, LLTextureInfoDetails::REQUEST_TYPE_HTTP);
+ mFetcher->mTextureInfo.setRequestSize(mID, mRequestedSize);
+ mFetcher->mTextureInfo.setRequestOffset(mID, mRequestedOffset);
+ mFetcher->mTextureInfo.setRequestCompleteTimeAndLog(mID, timeNow);
+ }
+
+ bool success = true;
+ bool partial = false;
+ LLCore::HttpStatus status(response->getStatus());
+
+ lldebugs << "HTTP COMPLETE: " << mID
+ << " status: " << status.toHex()
+ << " '" << status.toString() << "'"
+ << llendl;
+// unsigned int offset(0), length(0), full_length(0);
+// response->getRange(&offset, &length, &full_length);
+// llwarns << "HTTP COMPLETE: " << mID << " handle: " << handle
+// << " status: " << status.toULong() << " '" << status.toString() << "'"
+// << " req offset: " << mRequestedOffset << " req length: " << mRequestedSize
+// << " offset: " << offset << " length: " << length
+// << llendl;
+
+ if (! status)
+ {
+ success = false;
+ std::string reason(status.toString());
+ setGetStatus(status, reason);
+ llwarns << "CURL GET FAILED, status: " << status.toHex()
+ << " reason: " << reason << llendl;
+ }
+ else
+ {
+ // A warning about partial (HTTP 206) data. Some grid services
+ // do *not* return a 'Content-Range' header in the response to
+ // Range requests with a 206 status. We're forced to assume
+ // we get what we asked for in these cases until we can fix
+ // the services.
+ static const LLCore::HttpStatus par_status(HTTP_PARTIAL_CONTENT);
-// Called from MAIN thread
+ partial = (par_status == status);
+ }
+
+ S32 data_size = callbackHttpGet(response, partial, success);
+
+ if (log_texture_traffic && data_size > 0)
+ {
+ LLViewerTexture* tex = LLViewerTextureManager::findTexture(mID);
+ if (tex)
+ {
+ gTotalTextureBytesPerBoostLevel[tex->getBoostLevel()] += data_size ;
+ }
+ }
+
+ mFetcher->removeFromHTTPQueue(mID, data_size);
+
+ recordTextureDone(true);
+} // -Mw
+
+
+// Threads: Tmain
void LLTextureFetchWorker::endWork(S32 param, bool aborted)
{
if (mDecodeHandle != 0)
@@ -1587,6 +1905,8 @@ void LLTextureFetchWorker::endWork(S32 param, bool aborted)
//////////////////////////////////////////////////////////////////////////////
+// Threads: Ttf
+
// virtual
void LLTextureFetchWorker::finishWork(S32 param, bool completed)
{
@@ -1603,10 +1923,37 @@ void LLTextureFetchWorker::finishWork(S32 param, bool completed)
}
}
+// LLQueuedThread's update() method is asking if it's okay to
+// delete this worker. You'll notice we're not locking in here
+// which is a slight concern. Caller is expected to have made
+// this request 'quiet' by whatever means...
+//
+// Threads: Tmain
+
// virtual
bool LLTextureFetchWorker::deleteOK()
{
bool delete_ok = true;
+
+ if (mHttpActive)
+ {
+ // HTTP library has a pointer to this worker
+ // and will dereference it to do notification.
+ delete_ok = false;
+ }
+
+ if (WAIT_HTTP_RESOURCE2 == mState)
+ {
+ if (mFetcher->isHttpWaiter(mID))
+ {
+ // Don't delete the worker out from under the releaseHttpWaiters()
+ // method. Keep the pointers valid, clean up after that method
+ // has recognized the cancelation and removed the UUID from the
+ // waiter list.
+ delete_ok = false;
+ }
+ }
+
// Allow any pending reads or writes to complete
if (mCacheReadHandle != LLTextureCache::nullHandle())
{
@@ -1641,6 +1988,7 @@ bool LLTextureFetchWorker::deleteOK()
return delete_ok;
}
+// Threads: Ttf
void LLTextureFetchWorker::removeFromCache()
{
if (!mInLocalCache)
@@ -1652,6 +2000,8 @@ void LLTextureFetchWorker::removeFromCache()
//////////////////////////////////////////////////////////////////////////////
+// Threads: Ttf
+// Locks: Mw
bool LLTextureFetchWorker::processSimulatorPackets()
{
if (mFormattedImage.isNull() || mRequestedSize < 0)
@@ -1712,14 +2062,13 @@ bool LLTextureFetchWorker::processSimulatorPackets()
//////////////////////////////////////////////////////////////////////////////
-S32 LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer,
- bool partial, bool success)
+// Threads: Ttf
+// Locks: Mw
+S32 LLTextureFetchWorker::callbackHttpGet(LLCore::HttpResponse * response,
+ bool partial, bool success)
{
S32 data_size = 0 ;
- LLMutexLock lock(&mWorkMutex);
- mHTTPHandle = 0;
if (mState != WAIT_HTTP_REQ)
{
llwarns << "callbackHttpGet for unrequested fetch worker: " << mID
@@ -1734,27 +2083,69 @@ S32 LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels,
if (success)
{
// get length of stream:
- data_size = buffer->countAfter(channels.in(), NULL);
-
+ LLCore::BufferArray * body(response->getBody());
+ data_size = body ? body->size() : 0;
+
LL_DEBUGS("Texture") << "HTTP RECEIVED: " << mID.asString() << " Bytes: " << data_size << LL_ENDL;
if (data_size > 0)
{
+ LLViewerStatsRecorder::instance().textureFetch(data_size);
// *TODO: set the formatted image data here directly to avoid the copy
- mBuffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), data_size);
- buffer->readAfter(channels.in(), NULL, mBuffer, data_size);
- mBufferSize += data_size;
- if (mRequestedSize == 0)
+
+ // Hold on to body for later copy
+ llassert_always(NULL == mHttpBufferArray);
+ body->addRef();
+ mHttpBufferArray = body;
+
+ if (partial)
+ {
+ unsigned int offset(0), length(0), full_length(0);
+ response->getRange(&offset, &length, &full_length);
+ if (! offset && ! length)
+ {
+ // This is the case where we receive a 206 status but
+ // there wasn't a useful Content-Range header in the response.
+ // This could be because it was badly formatted but is more
+ // likely due to capabilities services which scrub headers
+ // from responses. Assume we got what we asked for...
+ mHttpReplySize = data_size;
+ mHttpReplyOffset = mRequestedOffset;
+ }
+ else
+ {
+ mHttpReplySize = length;
+ mHttpReplyOffset = offset;
+ }
+ }
+
+ if (! partial)
+ {
+ // Response indicates this is the entire asset regardless
+ // of our asking for a byte range. Mark it so and drop
+ // any partial data we might have so that the current
+ // response body becomes the entire dataset.
+ if (data_size <= mRequestedOffset)
+ {
+ LL_WARNS("Texture") << "Fetched entire texture " << mID
+ << " when it was expected to be marked complete. mImageSize: "
+ << mFileSize << " datasize: " << mFormattedImage->getDataSize()
+ << LL_ENDL;
+ }
+ mHaveAllData = TRUE;
+ llassert_always(mDecodeHandle == 0);
+ mFormattedImage = NULL; // discard any previous data we had
+ }
+ else if (data_size < mRequestedSize)
{
mHaveAllData = TRUE;
}
else if (data_size > mRequestedSize)
{
- // *TODO: This shouldn't be happening any more
+ // *TODO: This shouldn't be happening any more (REALLY don't expect this anymore)
llwarns << "data_size = " << data_size << " > requested: " << mRequestedSize << llendl;
mHaveAllData = TRUE;
llassert_always(mDecodeHandle == 0);
mFormattedImage = NULL; // discard any previous data we had
- mBufferSize = data_size;
}
}
else
@@ -1773,15 +2164,17 @@ S32 LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels,
mLoaded = TRUE;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+ LLViewerStatsRecorder::instance().log(0.2f);
return data_size ;
}
//////////////////////////////////////////////////////////////////////////////
+// Threads: Ttc
void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* image,
S32 imagesize, BOOL islocal)
{
- LLMutexLock lock(&mWorkMutex);
+ LLMutexLock lock(&mWorkMutex); // +Mw
if (mState != LOAD_FROM_TEXTURE_CACHE)
{
// llwarns << "Read callback for " << mID << " with state = " << mState << llendl;
@@ -1801,11 +2194,12 @@ void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* ima
}
mLoaded = TRUE;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
-}
+} // -Mw
+// Threads: Ttc
void LLTextureFetchWorker::callbackCacheWrite(bool success)
{
- LLMutexLock lock(&mWorkMutex);
+ LLMutexLock lock(&mWorkMutex); // +Mw
if (mState != WAIT_ON_WRITE)
{
// llwarns << "Write callback for " << mID << " with state = " << mState << llendl;
@@ -1813,13 +2207,14 @@ void LLTextureFetchWorker::callbackCacheWrite(bool success)
}
mWritten = TRUE;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
-}
+} // -Mw
//////////////////////////////////////////////////////////////////////////////
+// Threads: Tid
void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux)
{
- LLMutexLock lock(&mWorkMutex);
+ LLMutexLock lock(&mWorkMutex); // +Mw
if (mDecodeHandle == 0)
{
return; // aborted, ignore
@@ -1852,10 +2247,11 @@ void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImag
// llinfos << mID << " : DECODE COMPLETE " << llendl;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
mCacheReadTime = mCacheReadTimer.getElapsedTimeF32();
-}
+} // -Mw
//////////////////////////////////////////////////////////////////////////////
+// Threads: Ttf
bool LLTextureFetchWorker::writeToCacheComplete()
{
// Complete write to cache
@@ -1878,6 +2274,36 @@ bool LLTextureFetchWorker::writeToCacheComplete()
}
+// Threads: Ttf
+void LLTextureFetchWorker::recordTextureStart(bool is_http)
+{
+ if (! mMetricsStartTime)
+ {
+ mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
+ }
+ LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE,
+ is_http,
+ LLImageBase::TYPE_AVATAR_BAKE == mType);
+}
+
+
+// Threads: Ttf
+void LLTextureFetchWorker::recordTextureDone(bool is_http)
+{
+ if (mMetricsStartTime)
+ {
+ LLViewerAssetStatsFF::record_response_thread1(LLViewerAssetType::AT_TEXTURE,
+ is_http,
+ LLImageBase::TYPE_AVATAR_BAKE == mType,
+ LLViewerAssetStatsFF::get_timestamp() - mMetricsStartTime);
+ mMetricsStartTime = 0;
+ }
+ LLViewerAssetStatsFF::record_dequeue_thread1(LLViewerAssetType::AT_TEXTURE,
+ is_http,
+ LLImageBase::TYPE_AVATAR_BAKE == mType);
+}
+
+
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// public
@@ -1893,14 +2319,23 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image
mTextureCache(cache),
mImageDecodeThread(imagedecodethread),
mTextureBandwidth(0),
- mCurlGetRequest(NULL),
+ mHTTPTextureBits(0),
+ mTotalHTTPRequests(0),
mQAMode(qa_mode),
+ mHttpRequest(NULL),
+ mHttpOptions(NULL),
+ mHttpHeaders(NULL),
+ mHttpMetricsHeaders(NULL),
+ mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
+ mHttpSemaphore(HTTP_REQUESTS_IN_QUEUE_HIGH_WATER),
+ mTotalCacheReadCount(0U),
+ mTotalCacheWriteCount(0U),
+ mTotalResourceWaitCount(0U),
mFetchDebugger(NULL),
mFetchSource(LLTextureFetch::FROM_ALL),
mOriginFetchSource(LLTextureFetch::FROM_ALL),
mFetcherLocked(FALSE)
{
- mCurlPOSTRequestCount = 0;
mMaxBandwidth = gSavedSettings.getF32("ThrottleBandwidthKBPS");
mTextureInfo.setUpLogging(gSavedSettings.getBOOL("LogTextureDownloadsToViewerLog"), gSavedSettings.getBOOL("LogTextureDownloadsToSimulator"), gSavedSettings.getU32("TextureLoggingThreshold"));
@@ -1916,11 +2351,19 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image
}
mOriginFetchSource = mFetchSource;
}
+
+ mHttpRequest = new LLCore::HttpRequest;
+ mHttpOptions = new LLCore::HttpOptions;
+ mHttpHeaders = new LLCore::HttpHeaders;
+ mHttpHeaders->mHeaders.push_back("Accept: image/x-j2c");
+ mHttpMetricsHeaders = new LLCore::HttpHeaders;
+ mHttpMetricsHeaders->mHeaders.push_back("Content-Type: application/llsd+xml");
+ mHttpPolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicyDefault();
}
LLTextureFetch::~LLTextureFetch()
{
- clearDeleteList() ;
+ clearDeleteList();
while (! mCommands.empty())
{
@@ -1928,10 +2371,34 @@ LLTextureFetch::~LLTextureFetch()
mCommands.erase(mCommands.begin());
delete req;
}
+
+ if (mHttpOptions)
+ {
+ mHttpOptions->release();
+ mHttpOptions = NULL;
+ }
+
+ if (mHttpHeaders)
+ {
+ mHttpHeaders->release();
+ mHttpHeaders = NULL;
+ }
+
+ if (mHttpMetricsHeaders)
+ {
+ mHttpMetricsHeaders->release();
+ mHttpMetricsHeaders = NULL;
+ }
+
+ mHttpWaitResource.clear();
- // ~LLQueuedThread() called here
+ delete mHttpRequest;
+ mHttpRequest = NULL;
delete mFetchDebugger;
+ mFetchDebugger = NULL;
+
+ // ~LLQueuedThread() called here
}
bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
@@ -1997,7 +2464,7 @@ bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, con
{
return false; // need to wait for previous aborted request to complete
}
- worker->lockWorkMutex();
+ worker->lockWorkMutex(); // +Mw
worker->mActiveCount++;
worker->mNeedsAux = needs_aux;
worker->setImagePriority(priority);
@@ -2006,41 +2473,44 @@ bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, con
if (!worker->haveWork())
{
worker->mState = LLTextureFetchWorker::INIT;
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
}
else
{
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
}
}
else
{
worker = new LLTextureFetchWorker(this, url, id, host, priority, desired_discard, desired_size);
- lockQueue() ;
+ lockQueue(); // +Mfq
mRequestMap[id] = worker;
- unlockQueue() ;
+ unlockQueue(); // -Mfq
- worker->lockWorkMutex();
+ worker->lockWorkMutex(); // +Mw
worker->mActiveCount++;
worker->mNeedsAux = needs_aux;
worker->setCanUseHTTP(can_use_http) ;
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
}
// llinfos << "REQUESTED: " << id << " Discard: " << desired_discard << llendl;
return true;
}
+
+// Threads: T* (but Ttf in practice)
+
// protected
void LLTextureFetch::addToNetworkQueue(LLTextureFetchWorker* worker)
{
- lockQueue() ;
+ lockQueue(); // +Mfq
bool in_request_map = (mRequestMap.find(worker->mID) != mRequestMap.end()) ;
- unlockQueue() ;
+ unlockQueue(); // -Mfq
- LLMutexLock lock(&mNetworkQueueMutex);
+ LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
if (in_request_map)
{
// only add to the queue if in the request map
@@ -2052,27 +2522,68 @@ void LLTextureFetch::addToNetworkQueue(LLTextureFetchWorker* worker)
{
iter1->second.erase(worker->mID);
}
-}
+} // -Mfnq
+// Threads: T*
void LLTextureFetch::removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel)
{
- LLMutexLock lock(&mNetworkQueueMutex);
+ LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
size_t erased = mNetworkQueue.erase(worker->mID);
if (cancel && erased > 0)
{
mCancelQueue[worker->mHost].insert(worker->mID);
}
-}
+} // -Mfnq
+
+// Threads: T*
+//
+// protected
+void LLTextureFetch::addToHTTPQueue(const LLUUID& id)
+{
+ LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
+ mHTTPTextureQueue.insert(id);
+ mTotalHTTPRequests++;
+} // -Mfnq
+// Threads: T*
+void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32 received_size)
+{
+ LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
+ mHTTPTextureQueue.erase(id);
+ mHTTPTextureBits += received_size * 8; // Approximate - does not include header bits
+} // -Mfnq
+
+// NB: If you change deleteRequest() you should probably make
+// parallel changes in removeRequest(). They're functionally
+// identical with only argument variations.
+//
+// Threads: T*
void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel)
{
- lockQueue() ;
+ lockQueue(); // +Mfq
LLTextureFetchWorker* worker = getWorkerAfterLock(id);
- unlockQueue() ;
+ if (worker)
+ {
+ size_t erased_1 = mRequestMap.erase(worker->mID);
+ unlockQueue(); // -Mfq
+
+ llassert_always(erased_1 > 0) ;
+ removeFromNetworkQueue(worker, cancel);
+ llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ;
- removeRequest(worker, cancel);
+ worker->scheduleDelete();
+ }
+ else
+ {
+ unlockQueue(); // -Mfq
+ }
}
+// NB: If you change removeRequest() you should probably make
+// parallel changes in deleteRequest(). They're functionally
+// identical with only argument variations.
+//
+// Threads: T*
void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel)
{
if(!worker)
@@ -2080,15 +2591,14 @@ void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel)
return;
}
- lockQueue() ;
+ lockQueue(); // +Mfq
size_t erased_1 = mRequestMap.erase(worker->mID);
- unlockQueue() ;
+ unlockQueue(); // -Mfq
llassert_always(erased_1 > 0) ;
removeFromNetworkQueue(worker, cancel);
llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ;
- worker->removeFromHTTPQueue();
worker->scheduleDelete();
}
@@ -2110,16 +2620,39 @@ void LLTextureFetch::deleteAllRequests()
}
}
+// Threads: T*
S32 LLTextureFetch::getNumRequests()
{
- lockQueue() ;
+ lockQueue(); // +Mfq
S32 size = (S32)mRequestMap.size();
- unlockQueue() ;
+ unlockQueue(); // -Mfq
+
+ return size;
+}
+
+// Threads: T*
+S32 LLTextureFetch::getNumHTTPRequests()
+{
+ mNetworkQueueMutex.lock(); // +Mfq
+ S32 size = (S32)mHTTPTextureQueue.size();
+ mNetworkQueueMutex.unlock(); // -Mfq
+
+ return size;
+}
- return size ;
+// Threads: T*
+U32 LLTextureFetch::getTotalNumHTTPRequests()
+{
+ mNetworkQueueMutex.lock(); // +Mfq
+ U32 size = mTotalHTTPRequests;
+ mNetworkQueueMutex.unlock(); // -Mfq
+
+ return size;
}
// call lockQueue() first!
+// Threads: T*
+// Locks: Mfq
LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id)
{
LLTextureFetchWorker* res = NULL;
@@ -2131,14 +2664,16 @@ LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id)
return res;
}
+// Threads: T*
LLTextureFetchWorker* LLTextureFetch::getWorker(const LLUUID& id)
{
- LLMutexLock lock(&mQueueMutex) ;
+ LLMutexLock lock(&mQueueMutex); // +Mfq
- return getWorkerAfterLock(id) ;
-}
+ return getWorkerAfterLock(id);
+} // -Mfq
+// Threads: T*
bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux)
{
@@ -2161,7 +2696,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
}
else if (worker->checkWork())
{
- worker->lockWorkMutex();
+ worker->lockWorkMutex(); // +Mw
discard_level = worker->mDecodedDiscard;
raw = worker->mRawImage;
aux = worker->mAuxImage;
@@ -2172,11 +2707,11 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
}
res = true;
LL_DEBUGS("Texture") << id << ": Request Finished. State: " << worker->mState << " Discard: " << discard_level << LL_ENDL;
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
}
else
{
- worker->lockWorkMutex();
+ worker->lockWorkMutex(); // +Mw
if ((worker->mDecodedDiscard >= 0) &&
(worker->mDecodedDiscard < discard_level || discard_level < 0) &&
(worker->mState >= LLTextureFetchWorker::WAIT_ON_WRITE))
@@ -2186,7 +2721,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
raw = worker->mRawImage;
aux = worker->mAuxImage;
}
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
}
}
else
@@ -2196,15 +2731,16 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
return res;
}
+// Threads: T*
bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority)
{
bool res = false;
LLTextureFetchWorker* worker = getWorker(id);
if (worker)
{
- worker->lockWorkMutex();
+ worker->lockWorkMutex(); // +Mw
worker->setImagePriority(priority);
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
res = true;
}
return res;
@@ -2219,24 +2755,24 @@ bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority)
// in step, at least until this can be refactored and
// the redundancy eliminated.
//
-// May be called from any thread
+// Threads: T*
//virtual
S32 LLTextureFetch::getPending()
{
S32 res;
- lockData();
+ lockData(); // +Ct
{
- LLMutexLock lock(&mQueueMutex);
+ LLMutexLock lock(&mQueueMutex); // +Mfq
res = mRequestQueue.size();
- res += mCurlPOSTRequestCount;
res += mCommands.size();
- }
- unlockData();
+ } // -Mfq
+ unlockData(); // -Ct
return res;
}
+// Locks: Ct
// virtual
bool LLTextureFetch::runCondition()
{
@@ -2251,42 +2787,53 @@ bool LLTextureFetch::runCondition()
bool have_no_commands(false);
{
- LLMutexLock lock(&mQueueMutex);
+ LLMutexLock lock(&mQueueMutex); // +Mfq
have_no_commands = mCommands.empty();
- }
-
- bool have_no_curl_requests(0 == mCurlPOSTRequestCount);
+ } // -Mfq
return ! (have_no_commands
- && have_no_curl_requests
&& (mRequestQueue.empty() && mIdleThread)); // From base class
}
//////////////////////////////////////////////////////////////////////////////
-// MAIN THREAD (unthreaded envs), WORKER THREAD (threaded envs)
+// Threads: Ttf
void LLTextureFetch::commonUpdate()
{
+ // Release waiters
+ releaseHttpWaiters();
+
// Run a cross-thread command, if any.
cmdDoWork();
- // Update Curl on same thread as mCurlGetRequest was constructed
- S32 processed = mCurlGetRequest->process();
- if (processed > 0)
+ // Deliver all completion notifications
+ LLCore::HttpStatus status = mHttpRequest->update(0);
+ if (! status)
{
- lldebugs << "processed: " << processed << " messages." << llendl;
+ LL_INFOS_ONCE("Texture") << "Problem during HTTP servicing. Reason: "
+ << status.toString()
+ << LL_ENDL;
}
}
-// MAIN THREAD
+// Threads: Tmain
+
//virtual
S32 LLTextureFetch::update(F32 max_time_ms)
{
static LLCachedControl<F32> band_width(gSavedSettings,"ThrottleBandwidthKBPS");
- mMaxBandwidth = band_width ;
+ {
+ mNetworkQueueMutex.lock(); // +Mfnq
+ mMaxBandwidth = band_width;
+
+ gTextureList.sTextureBits += mHTTPTextureBits;
+ mHTTPTextureBits = 0;
+
+ mNetworkQueueMutex.unlock(); // -Mfnq
+ }
S32 res = LLWorkerThread::update(max_time_ms);
@@ -2304,19 +2851,9 @@ S32 LLTextureFetch::update(F32 max_time_ms)
if (!mThreaded)
{
commonUpdate();
-
- if(mCurlGetRequest)
- {
- mCurlGetRequest->nextRequests();
- }
}
- if(mCurlGetRequest)
- {
- gTextureList.sTextureBits += mCurlGetRequest->getTotalReceivedBits();
- }
-
- if(mFetchDebugger)
+ if (mFetchDebugger)
{
mFetchDebugger->tryToStopDebug(); //check if need to stop debugger.
}
@@ -2324,7 +2861,9 @@ S32 LLTextureFetch::update(F32 max_time_ms)
return res;
}
-//called in the MAIN thread after the TextureCacheThread shuts down.
+// called in the MAIN thread after the TextureCacheThread shuts down.
+//
+// Threads: Tmain
void LLTextureFetch::shutDownTextureCacheThread()
{
if(mTextureCache)
@@ -2334,7 +2873,9 @@ void LLTextureFetch::shutDownTextureCacheThread()
}
}
-//called in the MAIN thread after the ImageDecodeThread shuts down.
+// called in the MAIN thread after the ImageDecodeThread shuts down.
+//
+// Threads: Tmain
void LLTextureFetch::shutDownImageDecodeThread()
{
if(mImageDecodeThread)
@@ -2344,37 +2885,27 @@ void LLTextureFetch::shutDownImageDecodeThread()
}
}
-// WORKER THREAD
+// Threads: Ttf
void LLTextureFetch::startThread()
{
- // Construct mCurlGetRequest from Worker Thread
- mCurlGetRequest = new LLCurlTextureRequest(8);
-
- if(mFetchDebugger)
- {
- mFetchDebugger->setCurlGetRequest(mCurlGetRequest);
- }
}
-// WORKER THREAD
+// Threads: Ttf
void LLTextureFetch::endThread()
{
- // Destroy mCurlGetRequest from Worker Thread
- delete mCurlGetRequest;
- mCurlGetRequest = NULL;
- if(mFetchDebugger)
- {
- mFetchDebugger->setCurlGetRequest(NULL);
- }
+ LL_INFOS("Texture") << "CacheReads: " << mTotalCacheReadCount
+ << ", CacheWrites: " << mTotalCacheWriteCount
+ << ", ResWaits: " << mTotalResourceWaitCount
+ << ", TotalHTTPReq: " << getTotalNumHTTPRequests()
+ << LL_ENDL;
}
-// WORKER THREAD
+// Threads: Ttf
void LLTextureFetch::threadedUpdate()
{
- llassert_always(mCurlGetRequest);
-
- mCurlGetRequest->nextRequests();
+ llassert_always(mHttpRequest);
+#if 0
// Limit update frequency
const F32 PROCESS_TIME = 0.05f;
static LLFrameTimer process_timer;
@@ -2383,9 +2914,10 @@ void LLTextureFetch::threadedUpdate()
return;
}
process_timer.reset();
+#endif
commonUpdate();
-
+
#if 0
const F32 INFO_TIME = 1.0f;
static LLFrameTimer info_timer;
@@ -2399,11 +2931,11 @@ void LLTextureFetch::threadedUpdate()
}
}
#endif
-
}
//////////////////////////////////////////////////////////////////////////////
+// Threads: Tmain
void LLTextureFetch::sendRequestListToSimulators()
{
// All requests
@@ -2429,48 +2961,48 @@ void LLTextureFetch::sendRequestListToSimulators()
typedef std::map< LLHost, request_list_t > work_request_map_t;
work_request_map_t requests;
{
- LLMutexLock lock2(&mNetworkQueueMutex);
- for (queue_t::iterator iter = mNetworkQueue.begin(); iter != mNetworkQueue.end(); )
- {
- queue_t::iterator curiter = iter++;
- LLTextureFetchWorker* req = getWorker(*curiter);
- if (!req)
- {
- mNetworkQueue.erase(curiter);
- continue; // paranoia
- }
- if ((req->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK) &&
- (req->mState != LLTextureFetchWorker::LOAD_FROM_SIMULATOR))
+ LLMutexLock lock2(&mNetworkQueueMutex); // +Mfnq
+ for (queue_t::iterator iter = mNetworkQueue.begin(); iter != mNetworkQueue.end(); )
{
- // We already received our URL, remove from the queue
- llwarns << "Worker: " << req->mID << " in mNetworkQueue but in wrong state: " << req->mState << llendl;
- mNetworkQueue.erase(curiter);
- continue;
- }
- if (req->mID == mDebugID)
- {
- mDebugCount++; // for setting breakpoints
- }
- if (req->mSentRequest == LLTextureFetchWorker::SENT_SIM &&
- req->mTotalPackets > 0 &&
- req->mLastPacket >= req->mTotalPackets-1)
- {
- // We have all the packets... make sure this is high priority
+ queue_t::iterator curiter = iter++;
+ LLTextureFetchWorker* req = getWorker(*curiter);
+ if (!req)
+ {
+ mNetworkQueue.erase(curiter);
+ continue; // paranoia
+ }
+ if ((req->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK) &&
+ (req->mState != LLTextureFetchWorker::LOAD_FROM_SIMULATOR))
+ {
+ // We already received our URL, remove from the queue
+ llwarns << "Worker: " << req->mID << " in mNetworkQueue but in wrong state: " << req->mState << llendl;
+ mNetworkQueue.erase(curiter);
+ continue;
+ }
+ if (req->mID == mDebugID)
+ {
+ mDebugCount++; // for setting breakpoints
+ }
+ if (req->mSentRequest == LLTextureFetchWorker::SENT_SIM &&
+ req->mTotalPackets > 0 &&
+ req->mLastPacket >= req->mTotalPackets-1)
+ {
+ // We have all the packets... make sure this is high priority
// req->setPriority(LLWorkerThread::PRIORITY_HIGH | req->mWorkPriority);
- continue;
- }
- F32 elapsed = req->mRequestedTimer.getElapsedTimeF32();
- {
- F32 delta_priority = llabs(req->mRequestedPriority - req->mImagePriority);
- if ((req->mSimRequestedDiscard != req->mDesiredDiscard) ||
- (delta_priority > MIN_DELTA_PRIORITY && elapsed >= MIN_REQUEST_TIME) ||
- (elapsed >= SIM_LAZY_FLUSH_TIMEOUT))
+ continue;
+ }
+ F32 elapsed = req->mRequestedTimer.getElapsedTimeF32();
{
- requests[req->mHost].insert(req);
+ F32 delta_priority = llabs(req->mRequestedPriority - req->mImagePriority);
+ if ((req->mSimRequestedDiscard != req->mDesiredDiscard) ||
+ (delta_priority > MIN_DELTA_PRIORITY && elapsed >= MIN_REQUEST_TIME) ||
+ (elapsed >= SIM_LAZY_FLUSH_TIMEOUT))
+ {
+ requests[req->mHost].insert(req);
+ }
}
}
- }
- }
+ } // -Mfnq
for (work_request_map_t::iterator iter1 = requests.begin();
iter1 != requests.end(); ++iter1)
@@ -2493,9 +3025,9 @@ void LLTextureFetch::sendRequestListToSimulators()
if (req->mSentRequest != LLTextureFetchWorker::SENT_SIM)
{
// Initialize packet data based on data read from cache
- req->lockWorkMutex();
+ req->lockWorkMutex(); // +Mw
req->setupPacketData();
- req->unlockWorkMutex();
+ req->unlockWorkMutex(); // -Mw
}
if (0 == sim_request_count)
{
@@ -2524,12 +3056,12 @@ void LLTextureFetch::sendRequestListToSimulators()
mTextureInfo.setRequestType(req->mID, LLTextureInfoDetails::REQUEST_TYPE_UDP);
}
- req->lockWorkMutex();
+ req->lockWorkMutex(); // +Mw
req->mSentRequest = LLTextureFetchWorker::SENT_SIM;
req->mSimRequestedDiscard = req->mDesiredDiscard;
req->mRequestedPriority = req->mImagePriority;
req->mRequestedTimer.reset();
- req->unlockWorkMutex();
+ req->unlockWorkMutex(); // -Mw
sim_request_count++;
if (sim_request_count >= IMAGES_PER_REQUEST)
{
@@ -2550,55 +3082,57 @@ void LLTextureFetch::sendRequestListToSimulators()
// Send cancelations
{
- LLMutexLock lock2(&mNetworkQueueMutex);
- if (gMessageSystem && !mCancelQueue.empty())
- {
- for (cancel_queue_t::iterator iter1 = mCancelQueue.begin();
- iter1 != mCancelQueue.end(); ++iter1)
+ LLMutexLock lock2(&mNetworkQueueMutex); // +Mfnq
+ if (gMessageSystem && !mCancelQueue.empty())
{
- LLHost host = iter1->first;
- if (host == LLHost::invalid)
+ for (cancel_queue_t::iterator iter1 = mCancelQueue.begin();
+ iter1 != mCancelQueue.end(); ++iter1)
{
- host = gAgent.getRegionHost();
- }
- S32 request_count = 0;
- for (queue_t::iterator iter2 = iter1->second.begin();
- iter2 != iter1->second.end(); ++iter2)
- {
- if (0 == request_count)
+ LLHost host = iter1->first;
+ if (host == LLHost::invalid)
{
- gMessageSystem->newMessageFast(_PREHASH_RequestImage);
- gMessageSystem->nextBlockFast(_PREHASH_AgentData);
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ host = gAgent.getRegionHost();
}
- gMessageSystem->nextBlockFast(_PREHASH_RequestImage);
- gMessageSystem->addUUIDFast(_PREHASH_Image, *iter2);
- gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, -1);
- gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, 0);
- gMessageSystem->addU32Fast(_PREHASH_Packet, 0);
- gMessageSystem->addU8Fast(_PREHASH_Type, 0);
+ S32 request_count = 0;
+ for (queue_t::iterator iter2 = iter1->second.begin();
+ iter2 != iter1->second.end(); ++iter2)
+ {
+ if (0 == request_count)
+ {
+ gMessageSystem->newMessageFast(_PREHASH_RequestImage);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ }
+ gMessageSystem->nextBlockFast(_PREHASH_RequestImage);
+ gMessageSystem->addUUIDFast(_PREHASH_Image, *iter2);
+ gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, -1);
+ gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, 0);
+ gMessageSystem->addU32Fast(_PREHASH_Packet, 0);
+ gMessageSystem->addU8Fast(_PREHASH_Type, 0);
// llinfos << "CANCELING IMAGE REQUEST: " << (*iter2) << llendl;
- request_count++;
- if (request_count >= IMAGES_PER_REQUEST)
+ request_count++;
+ if (request_count >= IMAGES_PER_REQUEST)
+ {
+ gMessageSystem->sendSemiReliable(host, NULL, NULL);
+ request_count = 0;
+ }
+ }
+ if (request_count > 0 && request_count < IMAGES_PER_REQUEST)
{
gMessageSystem->sendSemiReliable(host, NULL, NULL);
- request_count = 0;
}
}
- if (request_count > 0 && request_count < IMAGES_PER_REQUEST)
- {
- gMessageSystem->sendSemiReliable(host, NULL, NULL);
- }
+ mCancelQueue.clear();
}
- mCancelQueue.clear();
- }
- }
+ } // -Mfnq
}
//////////////////////////////////////////////////////////////////////////////
+// Threads: T*
+// Locks: Mw
bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
{
mRequestedTimer.reset();
@@ -2631,6 +3165,7 @@ bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
return true;
}
+// Threads: T*
bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes,
U16 data_size, U8* data)
{
@@ -2665,13 +3200,16 @@ bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8
}
if (!res)
{
+ mNetworkQueueMutex.lock(); // +Mfnq
++mBadPacketCount;
- mNetworkQueueMutex.lock() ;
mCancelQueue[host].insert(id);
- mNetworkQueueMutex.unlock() ;
+ mNetworkQueueMutex.unlock(); // -Mfnq
return false;
}
+ LLViewerStatsRecorder::instance().textureFetch(data_size);
+ LLViewerStatsRecorder::instance().log(0.1f);
+
worker->lockWorkMutex();
// Copy header data into image object
@@ -2683,10 +3221,12 @@ bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8
res = worker->insertPacket(0, data, data_size);
worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
worker->mState = LLTextureFetchWorker::LOAD_FROM_SIMULATOR;
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
return res;
}
+
+// Threads: T*
bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data)
{
LLTextureFetchWorker* worker = getWorker(id);
@@ -2711,14 +3251,18 @@ bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U1
}
if (!res)
{
+ mNetworkQueueMutex.lock(); // +Mfnq
++mBadPacketCount;
- mNetworkQueueMutex.lock() ;
mCancelQueue[host].insert(id);
- mNetworkQueueMutex.unlock() ;
+ mNetworkQueueMutex.unlock(); // -Mfnq
return false;
}
+
+ LLViewerStatsRecorder::instance().textureFetch(data_size);
+ LLViewerStatsRecorder::instance().log(0.1f);
worker->lockWorkMutex();
+
res = worker->insertPacket(packet_num, data, data_size);
@@ -2735,7 +3279,7 @@ bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U1
removeFromNetworkQueue(worker, true); // failsafe
}
- if(packet_num >= (worker->mTotalPackets - 1))
+ if (packet_num >= (worker->mTotalPackets - 1))
{
static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
@@ -2747,12 +3291,14 @@ bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U1
mTextureInfo.setRequestCompleteTimeAndLog(id, timeNow);
}
}
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
return res;
}
//////////////////////////////////////////////////////////////////////////////
+
+// Threads: T*
BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id)
{
BOOL from_cache = FALSE ;
@@ -2760,14 +3306,15 @@ BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id)
LLTextureFetchWorker* worker = getWorker(id);
if (worker)
{
- worker->lockWorkMutex() ;
- from_cache = worker->mInLocalCache ;
- worker->unlockWorkMutex() ;
+ worker->lockWorkMutex(); // +Mw
+ from_cache = worker->mInLocalCache;
+ worker->unlockWorkMutex(); // -Mw
}
return from_cache ;
}
+// Threads: T*
S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& requested_priority_p,
U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http)
{
@@ -2781,7 +3328,7 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r
LLTextureFetchWorker* worker = getWorker(id);
if (worker && worker->haveWork())
{
- worker->lockWorkMutex();
+ worker->lockWorkMutex(); // +Mw
state = worker->mState;
fetch_dtime = worker->mFetchTimer.getElapsedTimeF32();
request_dtime = worker->mRequestedTimer.getElapsedTimeF32();
@@ -2808,7 +3355,7 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r
}
fetch_priority = worker->getPriority();
can_use_http = worker->getCanUseHTTP() ;
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
}
data_progress_p = data_progress;
requested_priority_p = requested_priority;
@@ -2832,12 +3379,219 @@ void LLTextureFetch::dump()
<< " STATE: " << worker->sStateDescs[worker->mState]
<< llendl;
}
+
+ llinfos << "LLTextureFetch ACTIVE_HTTP:" << llendl;
+ for (queue_t::const_iterator iter(mHTTPTextureQueue.begin());
+ mHTTPTextureQueue.end() != iter;
+ ++iter)
+ {
+ llinfos << " ID: " << (*iter) << llendl;
+ }
+
+ llinfos << "LLTextureFetch WAIT_HTTP_RESOURCE:" << llendl;
+ for (wait_http_res_queue_t::const_iterator iter(mHttpWaitResource.begin());
+ mHttpWaitResource.end() != iter;
+ ++iter)
+ {
+ llinfos << " ID: " << (*iter) << llendl;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+// HTTP Resource Waiting Methods
+
+// Threads: Ttf
+void LLTextureFetch::addHttpWaiter(const LLUUID & tid)
+{
+ mNetworkQueueMutex.lock(); // +Mfnq
+ mHttpWaitResource.insert(tid);
+ mNetworkQueueMutex.unlock(); // -Mfnq
+}
+
+// Threads: Ttf
+void LLTextureFetch::removeHttpWaiter(const LLUUID & tid)
+{
+ mNetworkQueueMutex.lock(); // +Mfnq
+ wait_http_res_queue_t::iterator iter(mHttpWaitResource.find(tid));
+ if (mHttpWaitResource.end() != iter)
+ {
+ mHttpWaitResource.erase(iter);
+ }
+ mNetworkQueueMutex.unlock(); // -Mfnq
+}
+
+// Threads: T*
+bool LLTextureFetch::isHttpWaiter(const LLUUID & tid)
+{
+ mNetworkQueueMutex.lock(); // +Mfnq
+ wait_http_res_queue_t::iterator iter(mHttpWaitResource.find(tid));
+ const bool ret(mHttpWaitResource.end() != iter);
+ mNetworkQueueMutex.unlock(); // -Mfnq
+ return ret;
+}
+
+// Release as many requests as permitted from the WAIT_HTTP_RESOURCE2
+// state to the SEND_HTTP_REQ state based on their current priority.
+//
+// This data structures and code associated with this looks a bit
+// indirect and naive but it's done in the name of safety. An
+// ordered container may become invalid from time to time due to
+// priority changes caused by actions in other threads. State itself
+// could also suffer the same fate with canceled operations. Even
+// done this way, I'm not fully trusting we're truly safe. This
+// module is due for a major refactoring and we'll deal with it then.
+//
+// Threads: Ttf
+// Locks: -Mw (must not hold any worker when called)
+void LLTextureFetch::releaseHttpWaiters()
+{
+ // Use mHttpSemaphore rather than mHTTPTextureQueue.size()
+ // to avoid a lock.
+ if (mHttpSemaphore < (HTTP_REQUESTS_IN_QUEUE_HIGH_WATER - HTTP_REQUESTS_IN_QUEUE_LOW_WATER))
+ return;
+
+ // Quickly make a copy of all the LLUIDs. Get off the
+ // mutex as early as possible.
+ typedef std::vector<LLUUID> uuid_vec_t;
+ uuid_vec_t tids;
+
+ {
+ LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
+
+ if (mHttpWaitResource.empty())
+ return;
+ tids.reserve(mHttpWaitResource.size());
+ tids.assign(mHttpWaitResource.begin(), mHttpWaitResource.end());
+ } // -Mfnq
+
+ // Now lookup the UUUIDs to find valid requests and sort
+ // them in priority order, highest to lowest. We're going
+ // to modify priority later as a side-effect of releasing
+ // these objects. That, in turn, would violate the partial
+ // ordering assumption of std::set, std::map, etc. so we
+ // don't use those containers. We use a vector and an explicit
+ // sort to keep the containers valid later.
+ typedef std::vector<LLTextureFetchWorker *> worker_list_t;
+ worker_list_t tids2;
+
+ tids2.reserve(tids.size());
+ for (uuid_vec_t::iterator iter(tids.begin());
+ tids.end() != iter;
+ ++iter)
+ {
+ LLTextureFetchWorker * worker(getWorker(* iter));
+ if (worker)
+ {
+ tids2.push_back(worker);
+ }
+ else
+ {
+ // If worker isn't found, this should be due to a request
+ // for deletion. We signal our recognition that this
+ // uuid shouldn't be used for resource waiting anymore by
+ // erasing it from the resource waiter list. That allows
+ // deleteOK to do final deletion on the worker.
+ removeHttpWaiter(* iter);
+ }
+ }
+ tids.clear();
+
+ // Sort into priority order, if necessary and only as much as needed
+ if (tids2.size() > mHttpSemaphore)
+ {
+ LLTextureFetchWorker::Compare compare;
+ std::partial_sort(tids2.begin(), tids2.begin() + mHttpSemaphore, tids2.end(), compare);
+ }
+
+ // Release workers up to the high water mark. Since we aren't
+ // holding any locks at this point, we can be in competition
+ // with other callers. Do defensive things like getting
+ // refreshed counts of requests and checking if someone else
+ // has moved any worker state around....
+ for (worker_list_t::iterator iter2(tids2.begin()); tids2.end() != iter2; ++iter2)
+ {
+ LLTextureFetchWorker * worker(* iter2);
+
+ worker->lockWorkMutex(); // +Mw
+ if (LLTextureFetchWorker::WAIT_HTTP_RESOURCE2 != worker->mState)
+ {
+ // Not in expected state, remove it, try the next one
+ worker->unlockWorkMutex(); // -Mw
+ LL_WARNS("Texture") << "Resource-waited texture " << worker->mID
+ << " in unexpected state: " << worker->mState
+ << ". Removing from wait list."
+ << LL_ENDL;
+ removeHttpWaiter(worker->mID);
+ continue;
+ }
+
+ if (! worker->acquireHttpSemaphore())
+ {
+ // Out of active slots, quit
+ worker->unlockWorkMutex(); // -Mw
+ break;
+ }
+
+ worker->mState = LLTextureFetchWorker::SEND_HTTP_REQ;
+ worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
+ worker->unlockWorkMutex(); // -Mw
+
+ removeHttpWaiter(worker->mID);
+ }
+}
+
+// Threads: T*
+void LLTextureFetch::cancelHttpWaiters()
+{
+ mNetworkQueueMutex.lock(); // +Mfnq
+ mHttpWaitResource.clear();
+ mNetworkQueueMutex.unlock(); // -Mfnq
+}
+
+// Threads: T*
+int LLTextureFetch::getHttpWaitersCount()
+{
+ mNetworkQueueMutex.lock(); // +Mfnq
+ int ret(mHttpWaitResource.size());
+ mNetworkQueueMutex.unlock(); // -Mfnq
+ return ret;
+}
+
+
+// Threads: T*
+void LLTextureFetch::updateStateStats(U32 cache_read, U32 cache_write, U32 res_wait)
+{
+ LLMutexLock lock(&mQueueMutex); // +Mfq
+
+ mTotalCacheReadCount += cache_read;
+ mTotalCacheWriteCount += cache_write;
+ mTotalResourceWaitCount += res_wait;
+} // -Mfq
+
+
+// Threads: T*
+void LLTextureFetch::getStateStats(U32 * cache_read, U32 * cache_write, U32 * res_wait)
+{
+ U32 ret1(0U), ret2(0U), ret3(0U);
+
+ {
+ LLMutexLock lock(&mQueueMutex); // +Mfq
+ ret1 = mTotalCacheReadCount;
+ ret2 = mTotalCacheWriteCount;
+ ret3 = mTotalResourceWaitCount;
+ } // -Mfq
+
+ *cache_read = ret1;
+ *cache_write = ret2;
+ *res_wait = ret3;
}
//////////////////////////////////////////////////////////////////////////////
// cross-thread command methods
+// Threads: T*
void LLTextureFetch::commandSetRegion(U64 region_handle)
{
TFReqSetRegion * req = new TFReqSetRegion(region_handle);
@@ -2845,6 +3599,7 @@ void LLTextureFetch::commandSetRegion(U64 region_handle)
cmdEnqueue(req);
}
+// Threads: T*
void LLTextureFetch::commandSendMetrics(const std::string & caps_url,
const LLUUID & session_id,
const LLUUID & agent_id,
@@ -2855,6 +3610,7 @@ void LLTextureFetch::commandSendMetrics(const std::string & caps_url,
cmdEnqueue(req);
}
+// Threads: T*
void LLTextureFetch::commandDataBreak()
{
// The pedantically correct way to implement this is to create a command
@@ -2865,30 +3621,33 @@ void LLTextureFetch::commandDataBreak()
LLTextureFetch::svMetricsDataBreak = true;
}
+// Threads: T*
void LLTextureFetch::cmdEnqueue(TFRequest * req)
{
- lockQueue();
+ lockQueue(); // +Mfq
mCommands.push_back(req);
- unlockQueue();
+ unlockQueue(); // -Mfq
unpause();
}
+// Threads: T*
LLTextureFetch::TFRequest * LLTextureFetch::cmdDequeue()
{
TFRequest * ret = 0;
- lockQueue();
+ lockQueue(); // +Mfq
if (! mCommands.empty())
{
ret = mCommands.front();
mCommands.erase(mCommands.begin());
}
- unlockQueue();
+ unlockQueue(); // -Mfq
return ret;
}
+// Threads: Ttf
void LLTextureFetch::cmdDoWork()
{
if (mDebugPause)
@@ -2912,6 +3671,37 @@ void LLTextureFetch::cmdDoWork()
namespace
{
+
+// Example of a simple notification handler for metrics
+// delivery notification. Earlier versions of the code used
+// a Responder that tried harder to detect delivery breaks
+// but it really isn't that important. If someone wants to
+// revisit that effort, here is a place to start.
+class AssetReportHandler : public LLCore::HttpHandler
+{
+public:
+
+ // Threads: Ttf
+ virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
+ {
+ LLCore::HttpStatus status(response->getStatus());
+
+ if (status)
+ {
+ LL_WARNS("Texture") << "Successfully delivered asset metrics to grid."
+ << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS("Texture") << "Error delivering asset metrics to grid. Reason: "
+ << status.toString() << LL_ENDL;
+ }
+ }
+}; // end class AssetReportHandler
+
+AssetReportHandler stats_handler;
+
+
/**
* Implements the 'Set Region' command.
*
@@ -2942,73 +3732,8 @@ TFReqSendMetrics::~TFReqSendMetrics()
bool
TFReqSendMetrics::doWork(LLTextureFetch * fetcher)
{
- /*
- * HTTP POST responder. Doesn't do much but tries to
- * detect simple breaks in recording the metrics stream.
- *
- * The 'volatile' modifiers don't indicate signals,
- * mmap'd memory or threads, really. They indicate that
- * the referenced data is part of a pseudo-closure for
- * this responder rather than being required for correct
- * operation.
- *
- * We don't try very hard with the POST request. We give
- * it one shot and that's more-or-less it. With a proper
- * refactoring of the LLQueuedThread usage, these POSTs
- * could be put in a request object and made more reliable.
- */
- class lcl_responder : public LLCurl::Responder
- {
- public:
- lcl_responder(LLTextureFetch * fetcher,
- S32 expected_sequence,
- volatile const S32 & live_sequence,
- volatile bool & reporting_break,
- volatile bool & reporting_started)
- : LLCurl::Responder(),
- mFetcher(fetcher),
- mExpectedSequence(expected_sequence),
- mLiveSequence(live_sequence),
- mReportingBreak(reporting_break),
- mReportingStarted(reporting_started)
- {
- mFetcher->incrCurlPOSTCount();
- }
-
- ~lcl_responder()
- {
- mFetcher->decrCurlPOSTCount();
- }
-
- // virtual
- void error(U32 status_num, const std::string & reason)
- {
- if (mLiveSequence == mExpectedSequence)
- {
- mReportingBreak = true;
- }
- LL_WARNS("Texture") << "Break in metrics stream due to POST failure to metrics collection service. Reason: "
- << reason << LL_ENDL;
- }
-
- // virtual
- void result(const LLSD & content)
- {
- if (mLiveSequence == mExpectedSequence)
- {
- mReportingBreak = false;
- mReportingStarted = true;
- }
- }
-
- private:
- LLTextureFetch * mFetcher;
- S32 mExpectedSequence;
- volatile const S32 & mLiveSequence;
- volatile bool & mReportingBreak;
- volatile bool & mReportingStarted;
-
- }; // class lcl_responder
+ static const U32 report_priority(1);
+ static LLCore::HttpHandler * const handler(fetcher->isQAMode() || true ? &stats_handler : NULL);
if (! gViewerAssetStatsThread1)
return true;
@@ -3036,21 +3761,26 @@ TFReqSendMetrics::doWork(LLTextureFetch * fetcher)
// Update sequence number
if (S32_MAX == ++report_sequence)
report_sequence = 0;
-
+ reporting_started = true;
+
// Limit the size of the stats report if necessary.
merged_llsd["truncated"] = truncate_viewer_metrics(10, merged_llsd);
if (! mCapsURL.empty())
{
- LLCurlRequest::headers_t headers;
- fetcher->getCurlRequest().post(mCapsURL,
- headers,
- merged_llsd,
- new lcl_responder(fetcher,
- report_sequence,
- report_sequence,
- LLTextureFetch::svMetricsDataBreak,
- reporting_started));
+ LLCore::BufferArray * ba = new LLCore::BufferArray;
+ LLCore::BufferArrayStream bas(ba);
+ LLSDSerialize::toXML(merged_llsd, bas);
+
+ fetcher->getHttpRequest().requestPost(fetcher->getPolicyClass(),
+ report_priority,
+ mCapsURL,
+ ba,
+ NULL,
+ fetcher->getMetricsHeaders(),
+ handler);
+ ba->release();
+ LLTextureFetch::svMetricsDataBreak = false;
}
else
{
@@ -3108,6 +3838,7 @@ truncate_viewer_metrics(int max_regions, LLSD & metrics)
} // end of anonymous namespace
+
///////////////////////////////////////////////////////////////////////////////////////////
//Start LLTextureFetchDebugger
///////////////////////////////////////////////////////////////////////////////////////////
@@ -3161,48 +3892,13 @@ private:
S32 mID;
};
-class LLDebuggerHTTPResponder : public LLCurl::Responder
-{
-public:
- LLDebuggerHTTPResponder(LLTextureFetchDebugger* debugger, S32 index)
- : mDebugger(debugger), mIndex(index)
- {
- }
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
- {
- bool success = false;
- bool partial = false;
- if (HTTP_OK <= status && status < HTTP_MULTIPLE_CHOICES)
- {
- success = true;
- if (HTTP_PARTIAL_CONTENT == status) // partial information
- {
- partial = true;
- }
- }
- if (!success)
- {
- llinfos << "Fetch Debugger : CURL GET FAILED, index = " << mIndex << ", status:" << status << " reason:" << reason << llendl;
- }
- mDebugger->callbackHTTP(mIndex, channels, buffer, partial, success);
- mDebugger->getCurlGetRequest()->completeRequest(0);
- }
- virtual bool followRedir()
- {
- return true;
- }
-private:
- LLTextureFetchDebugger* mDebugger;
- S32 mIndex;
-};
LLTextureFetchDebugger::LLTextureFetchDebugger(LLTextureFetch* fetcher, LLTextureCache* cache, LLImageDecodeThread* imagedecodethread) :
mFetcher(fetcher),
mTextureCache(cache),
mImageDecodeThread(imagedecodethread),
- mCurlGetRequest(NULL)
+ mHttpHeaders(NULL),
+ mHttpPolicyClass(fetcher->getPolicyClass())
{
init();
}
@@ -3212,6 +3908,11 @@ LLTextureFetchDebugger::~LLTextureFetchDebugger()
mFetchingHistory.clear();
mStopDebug = TRUE;
tryToStopDebug();
+ if (mHttpHeaders)
+ {
+ mHttpHeaders->release();
+ mHttpHeaders = NULL;
+ }
}
void LLTextureFetchDebugger::init()
@@ -3249,6 +3950,12 @@ void LLTextureFetchDebugger::init()
mFreezeHistory = FALSE;
mStopDebug = FALSE;
mClearHistory = FALSE;
+
+ if (! mHttpHeaders)
+ {
+ mHttpHeaders = new LLCore::HttpHeaders;
+ mHttpHeaders->mHeaders.push_back("Accept: image/x-j2c");
+ }
}
void LLTextureFetchDebugger::startWork(e_debug_state state)
@@ -3329,7 +4036,7 @@ bool LLTextureFetchDebugger::processStartDebug(F32 max_time)
}
//collect statistics
- mTotalFetchingTime = gDebugTimers[0].getElapsedTimeF32() - mTotalFetchingTime;
+ mTotalFetchingTime = gTextureTimer.getElapsedTimeF32() - mTotalFetchingTime;
std::set<LLUUID> fetched_textures;
S32 size = mFetchingHistory.size();
@@ -3386,7 +4093,7 @@ void LLTextureFetchDebugger::tryToStopDebug()
{
mTextureCache->readComplete(mFetchingHistory[i].mCacheHandle, true);
}
- }
+ }
break;
case WRITE_CACHE:
for(S32 i = 0 ; i < size; i++)
@@ -3428,8 +4135,9 @@ void LLTextureFetchDebugger::tryToStopDebug()
if(mClearHistory)
{
mFetchingHistory.clear();
+ mHandleToFetchIndex.clear();
init();
- mTotalFetchingTime = gDebugTimers[0].getElapsedTimeF32(); //reset
+ mTotalFetchingTime = gTextureTimer.getElapsedTimeF32(); //reset
}
}
}
@@ -3606,6 +4314,7 @@ void LLTextureFetchDebugger::debugHTTP()
mFetchingHistory[i].mCurlState = FetchEntry::CURL_NOT_DONE;
mFetchingHistory[i].mCurlReceivedSize = 0;
mFetchingHistory[i].mHTTPFailCount = 0;
+ mFetchingHistory[i].mFormattedImage = NULL;
}
mNbCurlRequests = 0;
mNbCurlCompleted = 0;
@@ -3620,15 +4329,12 @@ S32 LLTextureFetchDebugger::fillCurlQueue()
mNbCurlCompleted = mFetchingHistory.size();
return 0;
}
- S32 size = mFetchingHistory.size();
-
- if (mNbCurlRequests == size) //all issued
+ if (mNbCurlRequests > HTTP_REQUESTS_IN_QUEUE_LOW_WATER)
{
- return 0;
- }
+ return mNbCurlRequests;
+ }
- S32 counter = 8;
- mNbCurlRequests = 0;
+ S32 size = mFetchingHistory.size();
for (S32 i = 0 ; i < size ; i++)
{
mNbCurlRequests++;
@@ -3643,13 +4349,28 @@ S32 LLTextureFetchDebugger::fillCurlQueue()
requestedSize = llmax(0,requestedSize);
// We request the whole file if the size was set to an absurdly high value (meaning all file)
requestedSize = (requestedSize == 33554432 ? 0 : requestedSize);
- std::vector<std::string> headers;
- headers.push_back("Accept: image/x-j2c");
- mCurlGetRequest->getByteRange(texture_url, headers, 0, requestedSize, 0x10000, new LLDebuggerHTTPResponder(this, i));
-
- mFetchingHistory[i].mCurlState = FetchEntry::CURL_IN_PROGRESS;
- counter--;
- if(counter < 1)
+
+ LLCore::HttpHandle handle = mFetcher->getHttpRequest().requestGetByteRange(mHttpPolicyClass,
+ LLWorkerThread::PRIORITY_LOWBITS,
+ texture_url,
+ 0,
+ requestedSize,
+ NULL,
+ mHttpHeaders,
+ this);
+ if (LLCORE_HTTP_HANDLE_INVALID != handle)
+ {
+ mHandleToFetchIndex[handle] = i;
+ mFetchingHistory[i].mHttpHandle = handle;
+ mFetchingHistory[i].mCurlState = FetchEntry::CURL_IN_PROGRESS;
+ mNbCurlRequests++;
+ // Hack
+ if (mNbCurlRequests == HTTP_REQUESTS_IN_QUEUE_HIGH_WATER) // emulate normal pipeline
+ {
+ break;
+ }
+ }
+ else
{
break;
}
@@ -3879,9 +4600,8 @@ bool LLTextureFetchDebugger::update(F32 max_time)
}
break;
case HTTP_FETCHING:
- mCurlGetRequest->process();
- mCurlGetRequest->nextRequests();
- LLCurl::getCurlThread()->update(1);
+ // Do some notifications...
+ mFetcher->getHttpRequest().update(10);
if (!fillCurlQueue() && mNbCurlCompleted == mFetchingHistory.size())
{
mHTTPTime = mTimer.getElapsedTimeF32() ;
@@ -3952,6 +4672,28 @@ bool LLTextureFetchDebugger::update(F32 max_time)
return mState == IDLE;
}
+void LLTextureFetchDebugger::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
+{
+ handle_fetch_map_t::iterator iter(mHandleToFetchIndex.find(handle));
+ if (mHandleToFetchIndex.end() == iter)
+ {
+ llinfos << "Fetch Debugger : Couldn't find handle " << handle << " in fetch list." << llendl;
+ return;
+ }
+
+ S32 fetch_ind(iter->second);
+ mHandleToFetchIndex.erase(iter);
+ if (fetch_ind >= mFetchingHistory.size() || mFetchingHistory[fetch_ind].mHttpHandle != handle)
+ {
+ llinfos << "Fetch Debugger : Handle and fetch object in disagreement. Punting." << llendl;
+ }
+ else
+ {
+ callbackHTTP(mFetchingHistory[fetch_ind], response);
+ mFetchingHistory[fetch_ind].mHttpHandle = LLCORE_HTTP_HANDLE_INVALID; // Not valid after notification
+ }
+}
+
void LLTextureFetchDebugger::callbackCacheRead(S32 id, bool success, LLImageFormatted* image,
S32 imagesize, BOOL islocal)
{
@@ -3978,50 +4720,60 @@ void LLTextureFetchDebugger::callbackDecoded(S32 id, bool success, LLImageRaw* r
}
}
-void LLTextureFetchDebugger::callbackHTTP(S32 id, const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer,
- bool partial, bool success)
+void LLTextureFetchDebugger::callbackHTTP(FetchEntry & fetch, LLCore::HttpResponse * response)
{
- if (success)
+ static const LLCore::HttpStatus par_status(HTTP_PARTIAL_CONTENT);
+
+ LLCore::HttpStatus status(response->getStatus());
+ mNbCurlRequests--;
+ if (status)
{
- mFetchingHistory[id].mCurlState = FetchEntry::CURL_DONE;
+ const bool partial(par_status == status);
+ LLCore::BufferArray * ba(response->getBody()); // *Not* holding reference to body
+
+ fetch.mCurlState = FetchEntry::CURL_DONE;
mNbCurlCompleted++;
- S32 data_size = buffer->countAfter(channels.in(), NULL);
- mFetchingHistory[id].mCurlReceivedSize += data_size;
- //llinfos << "Fetch Debugger : got results for " << id << ", data_size = " << data_size << ", received = " << mFetchingHistory[id].mCurlReceivedSize << ", requested = " << mFetchingHistory[id].mRequestedSize << ", partial = " << partial << llendl;
- if ((mFetchingHistory[id].mCurlReceivedSize >= mFetchingHistory[id].mRequestedSize) || !partial || (mFetchingHistory[id].mRequestedSize == 600))
+ S32 data_size = ba ? ba->size() : 0;
+ fetch.mCurlReceivedSize += data_size;
+ //llinfos << "Fetch Debugger : got results for " << fetch.mID << ", data_size = " << data_size << ", received = " << fetch.mCurlReceivedSize << ", requested = " << fetch.mRequestedSize << ", partial = " << partial << llendl;
+ if ((fetch.mCurlReceivedSize >= fetch.mRequestedSize) || !partial || (fetch.mRequestedSize == 600))
{
U8* d_buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), data_size);
- buffer->readAfter(channels.in(), NULL, d_buffer, data_size);
+ if (ba)
+ {
+ ba->read(0, d_buffer, data_size);
+ }
- mFetchingHistory[id].mFormattedImage = NULL;
+ llassert_always(fetch.mFormattedImage.isNull());
{
// For now, create formatted image based on extension
- std::string texture_url = mHTTPUrl + "/?texture_id=" + mFetchingHistory[id].mID.asString().c_str();
+ std::string texture_url = mHTTPUrl + "/?texture_id=" + fetch.mID.asString().c_str();
std::string extension = gDirUtilp->getExtension(texture_url);
- mFetchingHistory[id].mFormattedImage = LLImageFormatted::createFromType(LLImageBase::getCodecFromExtension(extension));
- if (mFetchingHistory[id].mFormattedImage.isNull())
+ fetch.mFormattedImage = LLImageFormatted::createFromType(LLImageBase::getCodecFromExtension(extension));
+ if (fetch.mFormattedImage.isNull())
{
- mFetchingHistory[id].mFormattedImage = new LLImageJ2C; // default
+ fetch.mFormattedImage = new LLImageJ2C; // default
}
}
- mFetchingHistory[id].mFormattedImage->setData(d_buffer, data_size);
+ fetch.mFormattedImage->setData(d_buffer, data_size);
}
}
else //failed
{
- mFetchingHistory[id].mHTTPFailCount++;
- if(mFetchingHistory[id].mHTTPFailCount < 5)
+ llinfos << "Fetch Debugger : CURL GET FAILED, ID = " << fetch.mID
+ << ", status: " << status.toHex()
+ << " reason: " << status.toString() << llendl;
+ fetch.mHTTPFailCount++;
+ if(fetch.mHTTPFailCount < 5)
{
// Fetch will have to be redone
- mFetchingHistory[id].mCurlState = FetchEntry::CURL_NOT_DONE;
- mNbCurlRequests--;
+ fetch.mCurlState = FetchEntry::CURL_NOT_DONE;
}
else //skip
{
- mFetchingHistory[id].mCurlState = FetchEntry::CURL_DONE;
+ fetch.mCurlState = FetchEntry::CURL_DONE;
mNbCurlCompleted++;
}
}
diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h
index f5072a79f1..29528dabc9 100644
--- a/indra/newview/lltexturefetch.h
+++ b/indra/newview/lltexturefetch.h
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -27,19 +27,25 @@
#ifndef LL_LLTEXTUREFETCH_H
#define LL_LLTEXTUREFETCH_H
+#include <vector>
+#include <map>
+
#include "lldir.h"
#include "llimage.h"
#include "lluuid.h"
#include "llworkerthread.h"
-#include "llcurl.h"
#include "lltextureinfo.h"
#include "llapr.h"
#include "llimageworker.h"
-//#include "lltexturecache.h"
+#include "llstat.h"
+#include "llcurl.h"
+#include "httprequest.h"
+#include "httpoptions.h"
+#include "httpheaders.h"
+#include "httphandler.h"
class LLViewerTexture;
class LLTextureFetchWorker;
-class HTTPGetResponder;
class LLImageDecodeThread;
class LLHost;
class LLViewerAssetStats;
@@ -47,10 +53,10 @@ class LLTextureFetchDebugger;
class LLTextureCache;
// Interface class
+
class LLTextureFetch : public LLWorkerThread
{
friend class LLTextureFetchWorker;
- friend class HTTPGetResponder;
public:
LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode);
@@ -58,70 +64,201 @@ public:
class TFRequest;
- /*virtual*/ S32 update(F32 max_time_ms);
- void shutDownTextureCacheThread() ; //called in the main thread after the TextureCacheThread shuts down.
- void shutDownImageDecodeThread() ; //called in the main thread after the ImageDecodeThread shuts down.
+ // Threads: Tmain
+ /*virtual*/ S32 update(F32 max_time_ms);
+
+ // called in the main thread after the TextureCacheThread shuts down.
+ // Threads: Tmain
+ void shutDownTextureCacheThread();
+
+ //called in the main thread after the ImageDecodeThread shuts down.
+ // Threads: Tmain
+ void shutDownImageDecodeThread();
+ // Threads: T* (but Tmain mostly)
bool createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http);
+
+ // Requests that a fetch operation be deleted from the queue.
+ // If @cancel is true, also stops any I/O operations pending.
+ // Actual delete will be scheduled and performed later.
+ //
+ // Note: This *looks* like an override/variant of the
+ // base class's deleteRequest() but is functionally quite
+ // different.
+ //
+ // Threads: T*
void deleteRequest(const LLUUID& id, bool cancel);
+
void deleteAllRequests();
+
+ // Threads: T*
bool getRequestFinished(const LLUUID& id, S32& discard_level,
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux);
+
+ // Threads: T*
bool updateRequestPriority(const LLUUID& id, F32 priority);
+ // Threads: T*
bool receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data);
+
+ // Threads: T*
bool receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data);
+ // Threads: T* (but not safe)
void setTextureBandwidth(F32 bandwidth) { mTextureBandwidth = bandwidth; }
+
+ // Threads: T* (but not safe)
F32 getTextureBandwidth() { return mTextureBandwidth; }
- // Debug
+ // Threads: T*
BOOL isFromLocalCache(const LLUUID& id);
+
+ // @return Magic number giving the internal state of the
+ // request. We should make these codes public if we're
+ // going to return them as a status value.
+ //
+ // Threads: T*
S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p,
U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http);
+
+ // Debug utility - generally not safe
void dump();
- S32 getNumRequests() ;
+
+ // Threads: T*
+ S32 getNumRequests();
+
+ // Threads: T*
+ S32 getNumHTTPRequests();
+
+ // Threads: T*
+ U32 getTotalNumHTTPRequests();
- // Public for access by callbacks
+ // Threads: T*
S32 getPending();
+
+ // Threads: T*
void lockQueue() { mQueueMutex.lock(); }
+
+ // Threads: T*
void unlockQueue() { mQueueMutex.unlock(); }
+
+ // Threads: T*
LLTextureFetchWorker* getWorker(const LLUUID& id);
+
+ // Threads: T*
+ // Locks: Mfq
LLTextureFetchWorker* getWorkerAfterLock(const LLUUID& id);
- LLTextureInfo* getTextureInfo() { return &mTextureInfo; }
-
// Commands available to other threads to control metrics gathering operations.
+
+ // Threads: T*
void commandSetRegion(U64 region_handle);
+
+ // Threads: T*
void commandSendMetrics(const std::string & caps_url,
const LLUUID & session_id,
const LLUUID & agent_id,
LLViewerAssetStats * main_stats);
+
+ // Threads: T*
void commandDataBreak();
- LLCurlTextureRequest & getCurlRequest() { return *mCurlGetRequest; }
+ // Threads: T*
+ LLCore::HttpRequest & getHttpRequest() { return *mHttpRequest; }
+
+ // Threads: T*
+ LLCore::HttpRequest::policy_t getPolicyClass() const { return mHttpPolicyClass; }
+
+ // Return a pointer to the shared metrics headers definition.
+ // Does not increment the reference count, caller is required
+ // to do that to hold a reference for any length of time.
+ //
+ // Threads: T*
+ LLCore::HttpHeaders * getMetricsHeaders() const { return mHttpMetricsHeaders; }
bool isQAMode() const { return mQAMode; }
- // Curl POST counter maintenance
- inline void incrCurlPOSTCount() { mCurlPOSTRequestCount++; }
- inline void decrCurlPOSTCount() { mCurlPOSTRequestCount--; }
+ // ----------------------------------
+ // HTTP resource waiting methods
+
+ // Threads: T*
+ void addHttpWaiter(const LLUUID & tid);
+
+ // Threads: T*
+ void removeHttpWaiter(const LLUUID & tid);
+ // Threads: T*
+ bool isHttpWaiter(const LLUUID & tid);
+
+ // If there are slots, release one or more LLTextureFetchWorker
+ // requests from resource wait state (WAIT_HTTP_RESOURCE) to
+ // active (SEND_HTTP_REQ).
+ //
+ // Because this will modify state of many workers, you may not
+ // hold any Mw lock while calling. This makes it a little
+ // inconvenient to use but that's the rule.
+ //
+ // Threads: T*
+ // Locks: -Mw (must not hold any worker when called)
+ void releaseHttpWaiters();
+
+ // Threads: T*
+ void cancelHttpWaiters();
+
+ // Threads: T*
+ int getHttpWaitersCount();
+ // ----------------------------------
+ // Stats management
+
+ // Add given counts to the global totals for the states/requests
+ // Threads: T*
+ void updateStateStats(U32 cache_read, U32 cache_write, U32 res_wait);
+
+ // Return the global counts
+ // Threads: T*
+ void getStateStats(U32 * cache_read, U32 * cache_write, U32 * res_wait);
+
+ // ----------------------------------
+
protected:
+ // Threads: T* (but Ttf in practice)
void addToNetworkQueue(LLTextureFetchWorker* worker);
+
+ // Threads: T*
void removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel);
+
+ // Threads: T*
void addToHTTPQueue(const LLUUID& id);
- void removeRequest(LLTextureFetchWorker* worker, bool cancel);
+ // XXX possible delete
+ // Threads: T*
+ void removeFromHTTPQueue(const LLUUID& id, S32 received_size);
+
+ // Identical to @deleteRequest but with different arguments
+ // (caller already has the worker pointer).
+ //
+ // Threads: T*
+ void removeRequest(LLTextureFetchWorker* worker, bool cancel);
+
// Overrides from the LLThread tree
+ // Locks: Ct
bool runCondition();
private:
+ // Threads: Tmain
void sendRequestListToSimulators();
+
+ // Threads: Ttf
/*virtual*/ void startThread(void);
+
+ // Threads: Ttf
/*virtual*/ void endThread(void);
+
+ // Threads: Ttf
/*virtual*/ void threadedUpdate(void);
+
+ // Threads: Ttf
void commonUpdate();
// Metrics command helpers
@@ -132,6 +269,8 @@ private:
* Takes ownership of the TFRequest object.
*
* Method locks the command queue.
+ *
+ * Threads: T*
*/
void cmdEnqueue(TFRequest *);
@@ -142,6 +281,8 @@ private:
* Caller acquires ownership of the object and must dispose of it.
*
* Method locks the command queue.
+ *
+ * Threads: T*
*/
TFRequest * cmdDequeue();
@@ -151,6 +292,8 @@ private:
* additional commands.
*
* Method locks the command queue.
+ *
+ * Threads: Ttf
*/
void cmdDoWork();
@@ -170,38 +313,64 @@ private:
LLTextureCache* mTextureCache;
LLImageDecodeThread* mImageDecodeThread;
- LLCurlTextureRequest* mCurlGetRequest;
-
+
// Map of all requests by UUID
typedef std::map<LLUUID,LLTextureFetchWorker*> map_t;
- map_t mRequestMap;
+ map_t mRequestMap; // Mfq
// Set of requests that require network data
typedef std::set<LLUUID> queue_t;
- queue_t mNetworkQueue;
- queue_t mHTTPTextureQueue;
+ queue_t mNetworkQueue; // Mfnq
+ queue_t mHTTPTextureQueue; // Mfnq
typedef std::map<LLHost,std::set<LLUUID> > cancel_queue_t;
- cancel_queue_t mCancelQueue;
- F32 mTextureBandwidth;
- F32 mMaxBandwidth;
+ cancel_queue_t mCancelQueue; // Mfnq
+ F32 mTextureBandwidth; // <none>
+ F32 mMaxBandwidth; // Mfnq
LLTextureInfo mTextureInfo;
+ // XXX possible delete
+ U32 mHTTPTextureBits; // Mfnq
+
+ // XXX possible delete
+ //debug use
+ U32 mTotalHTTPRequests;
+
// Out-of-band cross-thread command queue. This command queue
// is logically tied to LLQueuedThread's list of
// QueuedRequest instances and so must be covered by the
// same locks.
typedef std::vector<TFRequest *> command_queue_t;
- command_queue_t mCommands;
+ command_queue_t mCommands; // Mfq
// If true, modifies some behaviors that help with QA tasks.
const bool mQAMode;
- // Count of POST requests outstanding. We maintain the count
- // indirectly in the CURL request responder's ctor and dtor and
- // use it when determining whether or not to sleep the thread. Can't
- // use the LLCurl module's request counter as it isn't thread compatible.
- // *NOTE: Don't mix Atomic and static, apr_initialize must be called first.
- LLAtomic32<S32> mCurlPOSTRequestCount;
+ // Interfaces and objects into the core http library used
+ // to make our HTTP requests. These replace the various
+ // LLCurl interfaces used in the past.
+ LLCore::HttpRequest * mHttpRequest; // Ttf
+ LLCore::HttpOptions * mHttpOptions; // Ttf
+ LLCore::HttpHeaders * mHttpHeaders; // Ttf
+ LLCore::HttpHeaders * mHttpMetricsHeaders; // Ttf
+ LLCore::HttpRequest::policy_t mHttpPolicyClass; // T*
+
+ // We use a resource semaphore to keep HTTP requests in
+ // WAIT_HTTP_RESOURCE2 if there aren't sufficient slots in the
+ // transport. This keeps them near where they can be cheaply
+ // reprioritized rather than dumping them all across a thread
+ // where it's more expensive to get at them. Requests in either
+ // SEND_HTTP_REQ or WAIT_HTTP_REQ charge against the semaphore
+ // and tracking state transitions is critical to liveness.
+ LLAtomicS32 mHttpSemaphore; // Ttf + Tmain
+
+ typedef std::set<LLUUID> wait_http_res_queue_t;
+ wait_http_res_queue_t mHttpWaitResource; // Mfnq
+
+ // Cumulative stats on the states/requests issued by
+ // textures running through here.
+ U32 mTotalCacheReadCount; // Mfq
+ U32 mTotalCacheWriteCount; // Mfq
+ U32 mTotalResourceWaitCount; // Mfq
public:
// A probabilistically-correct indicator that the current
@@ -237,7 +406,7 @@ public:
//debug use
class LLViewerFetchedTexture;
-class LLTextureFetchDebugger
+class LLTextureFetchDebugger : public LLCore::HttpHandler
{
friend class LLTextureFetch;
public:
@@ -282,11 +451,13 @@ private:
e_curl_state mCurlState;
S32 mCurlReceivedSize;
S32 mHTTPFailCount;
+ LLCore::HttpHandle mHttpHandle;
FetchEntry() :
mDecodedLevel(-1),
mFetchedSize(0),
- mDecodedSize(0)
+ mDecodedSize(0),
+ mHttpHandle(LLCORE_HTTP_HANDLE_INVALID)
{}
FetchEntry(LLUUID& id, S32 r_size, /*S32 f_discard, S32 c,*/ S32 level, S32 f_size, S32 d_size) :
mID(id),
@@ -295,10 +466,15 @@ private:
mFetchedSize(f_size),
mDecodedSize(d_size),
mNeedsAux(false),
- mHTTPFailCount(0)
+ mHTTPFailCount(0),
+ mHttpHandle(LLCORE_HTTP_HANDLE_INVALID)
{}
};
- std::vector<FetchEntry> mFetchingHistory;
+ typedef std::vector<FetchEntry> fetch_list_t;
+ fetch_list_t mFetchingHistory;
+
+ typedef std::map<LLCore::HttpHandle, S32> handle_fetch_map_t;
+ handle_fetch_map_t mHandleToFetchIndex;
e_debug_state mState;
@@ -319,7 +495,8 @@ private:
LLTextureFetch* mFetcher;
LLTextureCache* mTextureCache;
LLImageDecodeThread* mImageDecodeThread;
- LLCurlTextureRequest* mCurlGetRequest;
+ LLCore::HttpHeaders* mHttpHeaders;
+ LLCore::HttpRequest::policy_t mHttpPolicyClass;
S32 mNumFetchedTextures;
S32 mNumCacheHits;
@@ -359,21 +536,18 @@ public:
void clearHistory();
void addHistoryEntry(LLTextureFetchWorker* worker);
- void setCurlGetRequest(LLCurlTextureRequest* request) { mCurlGetRequest = request;}
- LLCurlTextureRequest* getCurlGetRequest() { return mCurlGetRequest;}
+ // Inherited from LLCore::HttpHandler
+ // Threads: Ttf
+ virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
void startWork(e_debug_state state);
void setStopDebug() {mStopDebug = TRUE;}
void tryToStopDebug(); //stop everything
-
void callbackCacheRead(S32 id, bool success, LLImageFormatted* image,
S32 imagesize, BOOL islocal);
void callbackCacheWrite(S32 id, bool success);
void callbackDecoded(S32 id, bool success, LLImageRaw* raw, LLImageRaw* aux);
- void callbackHTTP(S32 id, const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer,
- bool partial, bool success);
-
+ void callbackHTTP(FetchEntry & fetch, LLCore::HttpResponse * response);
e_debug_state getState() {return mState;}
S32 getNumFetchedTextures() {return mNumFetchedTextures;}
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index c60b4155a0..16c42dbd43 100755..100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -74,7 +74,7 @@ static std::string title_string4(" W x H (Dis) Mem");
static S32 title_x1 = 0;
static S32 title_x2 = 460;
static S32 title_x3 = title_x2 + 40;
-static S32 title_x4 = title_x3 + 50;
+static S32 title_x4 = title_x3 + 46;
static S32 texture_bar_height = 8;
////////////////////////////////////////////////////////////////////////////
@@ -232,6 +232,8 @@ void LLTextureBar::draw()
{ "DSK", LLColor4::blue }, // CACHE_POST
{ "NET", LLColor4::green }, // LOAD_FROM_NETWORK
{ "SIM", LLColor4::green }, // LOAD_FROM_SIMULATOR
+ { "HTW", LLColor4::green }, // WAIT_HTTP_RESOURCE
+ { "HTW", LLColor4::green }, // WAIT_HTTP_RESOURCE2
{ "REQ", LLColor4::yellow },// SEND_HTTP_REQ
{ "HTP", LLColor4::green }, // WAIT_HTTP_REQ
{ "DEC", LLColor4::yellow },// DECODE_IMAGE
@@ -239,7 +241,7 @@ void LLTextureBar::draw()
{ "WRT", LLColor4::purple },// WRITE_TO_CACHE
{ "WRT", LLColor4::orange },// WAIT_ON_WRITE
{ "END", LLColor4::red }, // DONE
-#define LAST_STATE 12
+#define LAST_STATE 14
{ "CRE", LLColor4::magenta }, // LAST_STATE+1
{ "FUL", LLColor4::green }, // LAST_STATE+2
{ "BAD", LLColor4::red }, // LAST_STATE+3
@@ -345,7 +347,7 @@ void LLTextureBar::draw()
// draw the image size at the end
{
- std::string num_str = llformat("%3dx%3d (%d) %7d", mImagep->getWidth(), mImagep->getHeight(),
+ std::string num_str = llformat("%3dx%3d (%2d) %7d", mImagep->getWidth(), mImagep->getHeight(),
mImagep->getDiscardLevel(), mImagep->hasGLTexture() ? mImagep->getTextureMemory() : 0);
LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, title_x4, getRect().getHeight(), color,
LLFontGL::LEFT, LLFontGL::TOP);
@@ -514,14 +516,18 @@ void LLGLTexMemBar::draw()
S32 v_offset = 0;//(S32)((texture_bar_height + 2.2f) * mTextureView->mNumTextureBars + 2.0f);
F32 total_texture_downloaded = (F32)gTotalTextureBytes / (1024 * 1024);
F32 total_object_downloaded = (F32)gTotalObjectBytes / (1024 * 1024);
- U32 total_http_requests = LLAppViewer::getTextureFetch()->getCurlRequest().getTotalIssuedRequests() ;
+ U32 total_http_requests = LLAppViewer::getTextureFetch()->getTotalNumHTTPRequests();
//----------------------------------------------------------------------------
LLGLSUIDefault gls_ui;
LLColor4 text_color(1.f, 1.f, 1.f, 0.75f);
LLColor4 color;
-
- std::string text = "";
+ // Gray background using completely magic numbers
+ gGL.color4f(0.f, 0.f, 0.f, 0.25f);
+ // const LLRect & rect(getRect());
+ // gl_rect_2d(-4, v_offset, rect.mRight - rect.mLeft + 2, v_offset + line_height*4);
+
+ std::string text = "";
LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*6,
text_color, LLFontGL::LEFT, LLFontGL::TOP);
@@ -531,14 +537,26 @@ void LLGLTexMemBar::draw()
bound_mem,
max_bound_mem,
LLRenderTarget::sBytesAllocated/(1024*1024),
- LLImageRaw::sGlobalRawMemory >> 20, discard_bias,
- cache_usage, cache_max_usage);
+ LLImageRaw::sGlobalRawMemory >> 20,
+ discard_bias,
+ cache_usage,
+ cache_max_usage);
+ //, cache_entries, cache_max_entries
+
LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*4,
text_color, LLFontGL::LEFT, LLFontGL::TOP);
- text = llformat("Net Tot Tex: %.1f MB Tot Obj: %.1f MB Tot Htp: %d",
- total_texture_downloaded, total_object_downloaded, total_http_requests);
- //, cache_entries, cache_max_entries
+ U32 cache_read(0U), cache_write(0U), res_wait(0U);
+ LLAppViewer::getTextureFetch()->getStateStats(&cache_read, &cache_write, &res_wait);
+
+ text = llformat("Net Tot Tex: %.1f MB Tot Obj: %.1f MB Tot Htp: %d Cread: %u Cwrite: %u Rwait: %u",
+ total_texture_downloaded,
+ total_object_downloaded,
+ total_http_requests,
+ cache_read,
+ cache_write,
+ res_wait);
+
LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*3,
text_color, LLFontGL::LEFT, LLFontGL::TOP);
@@ -552,7 +570,7 @@ void LLGLTexMemBar::draw()
LLAppViewer::getTextureCache()->getNumReads(), LLAppViewer::getTextureCache()->getNumWrites(),
LLLFSThread::sLocal->getPending(),
LLImageRaw::sRawImageCount,
- LLAppViewer::getTextureFetch()->getCurlRequest().getNumRequests(),
+ LLAppViewer::getTextureFetch()->getNumHTTPRequests(),
LLAppViewer::getImageDecodeThread()->getPending(),
gTextureList.mCreateTextureList.size());
diff --git a/indra/newview/lltoast.cpp b/indra/newview/lltoast.cpp
index 0eec7f0afd..9dfb29b905 100644
--- a/indra/newview/lltoast.cpp
+++ b/indra/newview/lltoast.cpp
@@ -118,7 +118,7 @@ LLToast::LLToast(const LLToast::Params& p)
{
mTimer.reset(new LLToastLifeTimer(this, p.lifetime_secs));
- buildFromFile("panel_toast.xml", NULL);
+ buildFromFile("panel_toast.xml");
setCanDrag(FALSE);
diff --git a/indra/newview/lltoastalertpanel.cpp b/indra/newview/lltoastalertpanel.cpp
index 8fef2ed6d1..3f75f8da5e 100644
--- a/indra/newview/lltoastalertpanel.cpp
+++ b/indra/newview/lltoastalertpanel.cpp
@@ -357,6 +357,7 @@ LLToastAlertPanel::LLToastAlertPanel( LLNotificationPtr notification, bool modal
if (mLineEditor)
{
mLineEditor->selectAll();
+ mLineEditor->setFocus(TRUE);
}
if(mDefaultOption >= 0)
{
diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp
index 81ad96f39e..a29f58b319 100644
--- a/indra/newview/lltoolbarview.cpp
+++ b/indra/newview/lltoolbarview.cpp
@@ -76,7 +76,8 @@ LLToolBarView::LLToolBarView(const LLToolBarView::Params& p)
mShowToolbars(true),
mDragToolbarButton(NULL),
mDragItem(NULL),
- mToolbarsLoaded(false)
+ mToolbarsLoaded(false),
+ mBottomToolbarPanel(NULL)
{
for (S32 i = 0; i < TOOLBAR_COUNT; i++)
{
@@ -100,6 +101,7 @@ BOOL LLToolBarView::postBuild()
mToolbars[TOOLBAR_LEFT] = getChild<LLToolBar>("toolbar_left");
mToolbars[TOOLBAR_RIGHT] = getChild<LLToolBar>("toolbar_right");
mToolbars[TOOLBAR_BOTTOM] = getChild<LLToolBar>("toolbar_bottom");
+ mBottomToolbarPanel = getChild<LLView>("bottom_toolbar_panel");
for (int i = TOOLBAR_FIRST; i <= TOOLBAR_LAST; i++)
{
diff --git a/indra/newview/lltoolbarview.h b/indra/newview/lltoolbarview.h
index 9c4194ebed..7125dd9990 100644
--- a/indra/newview/lltoolbarview.h
+++ b/indra/newview/lltoolbarview.h
@@ -108,7 +108,8 @@ public:
static BOOL handleDropTool(void* cargo_data, S32 x, S32 y, LLToolBar* toolbar);
static void resetDragTool(LLToolBarButton* toolbarButton);
LLInventoryObject* getDragItem();
-
+ LLView* getBottomToolbar() { return mBottomToolbarPanel; }
+ LLToolBar* getToolbar(EToolBarLocation toolbar) { return mToolbars[toolbar]; }
bool isModified() const;
protected:
@@ -133,6 +134,7 @@ private:
LLToolBarButton* mDragToolbarButton;
LLInventoryObject* mDragItem;
bool mShowToolbars;
+ LLView* mBottomToolbarPanel;
};
extern LLToolBarView* gToolBarView;
diff --git a/indra/newview/lltoolpie.cpp b/indra/newview/lltoolpie.cpp
index 3cd761b73b..a0c12df834 100644
--- a/indra/newview/lltoolpie.cpp
+++ b/indra/newview/lltoolpie.cpp
@@ -125,9 +125,10 @@ BOOL LLToolPie::handleRightMouseDown(S32 x, S32 y, MASK mask)
mPick.mKeyMask = mask;
// claim not handled so UI focus stays same
-
- handleRightClickPick();
-
+ if(gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK)
+ {
+ handleRightClickPick();
+ }
return FALSE;
}
diff --git a/indra/newview/lltranslate.h b/indra/newview/lltranslate.h
index c58e1adb8c..db5ad9479c 100755
--- a/indra/newview/lltranslate.h
+++ b/indra/newview/lltranslate.h
@@ -263,8 +263,8 @@ public :
EService mService;
};
- typedef boost::intrusive_ptr<TranslationReceiver> TranslationReceiverPtr;
- typedef boost::intrusive_ptr<KeyVerificationReceiver> KeyVerificationReceiverPtr;
+ typedef LLPointer<TranslationReceiver> TranslationReceiverPtr;
+ typedef LLPointer<KeyVerificationReceiver> KeyVerificationReceiverPtr;
/**
* Translate given text.
diff --git a/indra/newview/llviewerassetstats.cpp b/indra/newview/llviewerassetstats.cpp
index 4c59fd0371..4c59fd0371 100755..100644
--- a/indra/newview/llviewerassetstats.cpp
+++ b/indra/newview/llviewerassetstats.cpp
diff --git a/indra/newview/llviewerassetstats.h b/indra/newview/llviewerassetstats.h
index 8319752230..8319752230 100755..100644
--- a/indra/newview/llviewerassetstats.h
+++ b/indra/newview/llviewerassetstats.h
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index dec1615246..051f5f4485 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -72,6 +72,8 @@
#include "llpanellogin.h"
#include "llpaneltopinfobar.h"
#include "llspellcheck.h"
+#include "llslurl.h"
+#include "llstartup.h"
#include "llupdaterservice.h"
// Third party library includes
@@ -496,6 +498,20 @@ bool handleForceShowGrid(const LLSD& newvalue)
return true;
}
+bool handleLoginLocationChanged()
+{
+ /*
+ * This connects the default preference setting to the state of the login
+ * panel if it is displayed; if you open the preferences panel before
+ * logging in, and change the default login location there, the login
+ * panel immediately changes to match your new preference.
+ */
+ std::string new_login_location = gSavedSettings.getString("LoginLocation");
+ LL_DEBUGS("AppInit")<<new_login_location<<LL_ENDL;
+ LLStartUp::setStartSLURL(LLSLURL(new_login_location));
+ return true;
+}
+
bool handleSpellCheckChanged()
{
if (gSavedSettings.getBOOL("SpellCheck"))
@@ -721,6 +737,7 @@ void settings_setup_listeners()
gSavedSettings.getControl("RenderTransparentWater")->getSignal()->connect(boost::bind(&handleRenderTransparentWaterChanged, _2));
gSavedSettings.getControl("SpellCheck")->getSignal()->connect(boost::bind(&handleSpellCheckChanged));
gSavedSettings.getControl("SpellCheckDictionary")->getSignal()->connect(boost::bind(&handleSpellCheckChanged));
+ gSavedSettings.getControl("LoginLocation")->getSignal()->connect(boost::bind(&handleLoginLocationChanged));
}
#if TEST_CACHED_CONTROL
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index d58ee05fb6..ffeea2f4df 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -168,7 +168,6 @@ static LLFastTimer::DeclareTimer FTM_UPDATE_CAMERA("Update Camera");
void display_update_camera()
{
LLFastTimer t(FTM_UPDATE_CAMERA);
- LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA);
// TODO: cut draw distance down if customizing avatar?
// TODO: cut draw distance on per-parcel basis?
@@ -218,7 +217,7 @@ static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky");
static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class");
-static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Image Update Bump");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete");
static LLFastTimer::DeclareTimer FTM_RESIZE_WINDOW("Resize Window");
@@ -230,7 +229,6 @@ static LLFastTimer::DeclareTimer FTM_TELEPORT_DISPLAY("Teleport Display");
// Paint the display!
void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
- LLMemType mt_render(LLMemType::MTYPE_RENDER);
LLFastTimer t(FTM_RENDER);
if (gWindowResized)
@@ -581,7 +579,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!gDisconnected)
{
- LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE);
LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
{ //don't draw hud objects in this frame
@@ -603,7 +600,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// *TODO: merge these two methods
{
LLFastTimer t(FTM_HUD_UPDATE);
- LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD);
LLHUDManager::getInstance()->updateEffects();
LLHUDObject::updateAll();
stop_glerror();
@@ -611,7 +607,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
LLFastTimer t(FTM_DISPLAY_UPDATE_GEOM);
- LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM);
const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
gPipeline.createObjects(max_geom_update_time);
gPipeline.processPartitionQ();
@@ -672,8 +667,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
{
- LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP);
-
if (gResizeScreenTexture)
{
gResizeScreenTexture = FALSE;
@@ -732,7 +725,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//if (!for_snapshot)
{
- LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION);
LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
gPipeline.generateHighlight(*LLViewerCamera::getInstance());
@@ -752,7 +744,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages");
{
- LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE);
LLFastTimer t(FTM_IMAGE_UPDATE);
{
@@ -796,7 +787,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort");
{
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT);
gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
stop_glerror();
@@ -818,7 +808,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLPipeline::sUseOcclusion = occlusion;
{
- LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY);
LLAppViewer::instance()->pingMainloopTimeout("Display:Sky");
LLFastTimer t(FTM_UPDATE_SKY);
gSky.updateSky();
@@ -907,7 +896,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
&& !gRestoreGL)
{
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM);
if (gSavedSettings.getBOOL("RenderDepthPrePass") && LLGLSLShader::sNoFixedFunction)
{
@@ -968,7 +956,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (to_texture)
{
- LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH);
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
gPipeline.mDeferredScreen.flush();
@@ -1035,7 +1022,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
void render_hud_attachments()
{
- LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS);
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -1225,7 +1211,6 @@ static LLFastTimer::DeclareTimer FTM_SWAP("Swap");
void render_ui(F32 zoom_factor, int subfield)
{
- LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI);
LLGLState::checkStates();
glh::matrix4f saved_view = glh_get_current_modelview();
diff --git a/indra/newview/llviewerhelp.cpp b/indra/newview/llviewerhelp.cpp
index a8a918f259..04c2e27c9d 100644
--- a/indra/newview/llviewerhelp.cpp
+++ b/indra/newview/llviewerhelp.cpp
@@ -71,12 +71,6 @@ LLHelpHandler gHelpHandler;
std::string LLViewerHelp::getURL(const std::string &topic)
{
- // allow overriding the help server with a local help file
- if( gSavedSettings.getBOOL("HelpUseLocal") )
- {
- return "__local";
- }
-
// if the help topic is empty, use the default topic
std::string help_topic = topic;
if (help_topic.empty())
diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp
index b47a41c44c..b47a41c44c 100755..100644
--- a/indra/newview/llviewerinventory.cpp
+++ b/indra/newview/llviewerinventory.cpp
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 5d1aa870a3..5d1aa870a3 100755..100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
diff --git a/indra/newview/llviewerjointmesh.h b/indra/newview/llviewerjointmesh.h
index dd5dae1dc1..dd5dae1dc1 100755..100644
--- a/indra/newview/llviewerjointmesh.h
+++ b/indra/newview/llviewerjointmesh.h
diff --git a/indra/newview/llviewerkeyboard.cpp b/indra/newview/llviewerkeyboard.cpp
index 1aa9fd8a45..f5d3341c66 100644
--- a/indra/newview/llviewerkeyboard.cpp
+++ b/indra/newview/llviewerkeyboard.cpp
@@ -160,6 +160,11 @@ void agent_push_backward( EKeystate s )
camera_move_backward(s);
return;
}
+ else if (gAgentAvatarp->isSitting())
+ {
+ gAgentCamera.changeCameraToThirdPerson();
+ return;
+ }
agent_push_forwardbackward(s, -1, LLAgent::DOUBLETAP_BACKWARD);
}
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 1eb4bedfaf..47059b0b8c 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -1184,12 +1184,9 @@ void LLViewerMedia::clearAllCookies()
LLDirIterator dir_iter(base_dir, "*_*");
while (dir_iter.next(filename))
{
- target = base_dir;
- target += filename;
- target += gDirUtilp->getDirDelimiter();
- target += "browser_profile";
- target += gDirUtilp->getDirDelimiter();
- target += "cookies";
+ target = gDirUtilp->add(base_dir, filename);
+ gDirUtilp->append(target, "browser_profile");
+ gDirUtilp->append(target, "cookies");
lldebugs << "target = " << target << llendl;
if(LLFile::isfile(target))
{
@@ -1197,10 +1194,8 @@ void LLViewerMedia::clearAllCookies()
}
// Other accounts may have new-style cookie files too -- delete them as well
- target = base_dir;
- target += filename;
- target += gDirUtilp->getDirDelimiter();
- target += PLUGIN_COOKIE_FILE_NAME;
+ target = gDirUtilp->add(base_dir, filename);
+ gDirUtilp->append(target, PLUGIN_COOKIE_FILE_NAME);
lldebugs << "target = " << target << llendl;
if(LLFile::isfile(target))
{
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 01a54509ef..d613ac9651 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -83,6 +83,7 @@
#include "llinventoryfunctions.h"
#include "llpanellogin.h"
#include "llpanelblockedlist.h"
+#include "llmenuoptionpathfindingrebakenavmesh.h"
#include "llmoveview.h"
#include "llparcel.h"
#include "llrootview.h"
@@ -165,7 +166,6 @@ LLContextMenu *gMenuAttachmentSelf = NULL;
LLContextMenu *gMenuAttachmentOther = NULL;
LLContextMenu *gMenuLand = NULL;
-const std::string SAVE_INTO_INVENTORY("Save Object Back to My Inventory");
const std::string SAVE_INTO_TASK_INVENTORY("Save Object Back to Object Contents");
LLMenuGL* gAttachSubMenu = NULL;
@@ -310,7 +310,6 @@ void handle_grab_baked_texture(void*);
BOOL enable_grab_baked_texture(void*);
void handle_dump_region_object_cache(void*);
-BOOL enable_save_into_inventory(void*);
BOOL enable_save_into_task_inventory(void*);
BOOL enable_detach(const LLSD& = LLSD());
@@ -341,7 +340,8 @@ LLMenuParcelObserver::~LLMenuParcelObserver()
void LLMenuParcelObserver::changed()
{
- gMenuHolder->childSetEnabled("Land Buy Pass", LLPanelLandGeneral::enableBuyPass(NULL));
+ LLParcel *parcel = LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel();
+ gMenuHolder->childSetEnabled("Land Buy Pass", LLPanelLandGeneral::enableBuyPass(NULL) && !(parcel->getOwnerID()== gAgent.getID()));
BOOL buyable = enable_buy_land(NULL);
gMenuHolder->childSetEnabled("Land Buy", buyable);
@@ -1316,22 +1316,6 @@ class LLAdvancedPrintAgentInfo : public view_listener_t
}
};
-
-
-////////////////////////////////
-// PRINT TEXTURE MEMORY STATS //
-////////////////////////////////
-
-
-class LLAdvancedPrintTextureMemoryStats : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- output_statistics(NULL);
- return true;
- }
-};
-
//////////////////
// DEBUG CLICKS //
//////////////////
@@ -3463,6 +3447,20 @@ bool enable_sitdown_self()
return isAgentAvatarValid() && !gAgentAvatarp->isSitting() && !gAgent.getFlying();
}
+class LLCheckPanelPeopleTab : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ std::string panel_name = userdata.asString();
+
+ LLPanel *panel = LLFloaterSidePanelContainer::getPanel("people", panel_name);
+ if(panel && panel->isInVisibleChain())
+ {
+ return true;
+ }
+ return false;
+ }
+};
// Toggle one of "People" panel tabs in side tray.
class LLTogglePanelPeopleTab : public view_listener_t
{
@@ -3940,6 +3938,7 @@ class LLViewToggleUI : public view_listener_t
if (option == 0) // OK
{
gViewerWindow->setUIVisibility(!gViewerWindow->getUIVisibility());
+ LLPanelStandStopFlying::getInstance()->setVisible(gViewerWindow->getUIVisibility());
}
}
};
@@ -4834,18 +4833,6 @@ BOOL sitting_on_selection()
return (gAgentAvatarp->isSitting() && gAgentAvatarp->getRoot() == root_object);
}
-class LLToolsSaveToInventory : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if(enable_save_into_inventory(NULL))
- {
- derez_objects(DRD_SAVE_INTO_AGENT_INVENTORY, LLUUID::null);
- }
- return true;
- }
-};
-
class LLToolsSaveToObjectInventory : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -4876,6 +4863,37 @@ class LLToolsEnablePathfindingView : public view_listener_t
}
};
+class LLToolsDoPathfindingRebakeRegion : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ bool hasPathfinding = (LLPathfindingManager::getInstance() != NULL);
+
+ if (hasPathfinding)
+ {
+ LLMenuOptionPathfindingRebakeNavmesh::getInstance()->sendRequestRebakeNavmesh();
+ }
+
+ return hasPathfinding;
+ }
+};
+
+class LLToolsEnablePathfindingRebakeRegion : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ bool returnValue = false;
+
+ if (LLPathfindingManager::getInstance() != NULL)
+ {
+ LLMenuOptionPathfindingRebakeNavmesh *rebakeInstance = LLMenuOptionPathfindingRebakeNavmesh::getInstance();
+ returnValue = (rebakeInstance->canRebakeRegion() &&
+ (rebakeInstance->getMode() == LLMenuOptionPathfindingRebakeNavmesh::kRebakeNavMesh_Available));
+ }
+ return returnValue;
+ }
+};
+
// Round the position of all root objects to the grid
class LLToolsSnapObjectXY : public view_listener_t
{
@@ -5134,12 +5152,6 @@ class LLEditDelete : public view_listener_t
}
};
-bool enable_object_return()
-{
- return (!LLSelectMgr::getInstance()->getSelection()->isEmpty() &&
- (gAgent.isGodlike() || can_derez(DRD_RETURN_TO_OWNER)));
-}
-
void handle_spellcheck_replace_with_suggestion(const LLUICtrl* ctrl, const LLSD& param)
{
const LLContextMenu* menu = dynamic_cast<const LLContextMenu*>(ctrl->getParent());
@@ -5212,6 +5224,12 @@ bool enable_spellcheck_add_to_ignore(const LLUICtrl* ctrl)
return (spellcheck_handler) && (spellcheck_handler->canAddToIgnore());
}
+bool enable_object_return()
+{
+ return (!LLSelectMgr::getInstance()->getSelection()->isEmpty() &&
+ (gAgent.isGodlike() || can_derez(DRD_RETURN_TO_OWNER)));
+}
+
bool enable_object_delete()
{
bool new_value =
@@ -7107,50 +7125,6 @@ bool LLHasAsset::operator()(LLInventoryCategory* cat,
return FALSE;
}
-BOOL enable_save_into_inventory(void*)
-{
- // *TODO: clean this up
- // find the last root
- LLSelectNode* last_node = NULL;
- for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
- iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
- {
- last_node = *iter;
- }
-
-#ifdef HACKED_GODLIKE_VIEWER
- return TRUE;
-#else
-# ifdef TOGGLE_HACKED_GODLIKE_VIEWER
- if (!LLGridManager::getInstance()->isInProductionGrid()
- && gAgent.isGodlike())
- {
- return TRUE;
- }
-# endif
- // check all pre-req's for save into inventory.
- if(last_node && last_node->mValid && !last_node->mItemID.isNull()
- && (last_node->mPermissions->getOwner() == gAgent.getID())
- && (gInventory.getItem(last_node->mItemID) != NULL))
- {
- LLViewerObject* obj = last_node->getObject();
- if( obj && !obj->isAttachment() )
- {
- return TRUE;
- }
- }
- return FALSE;
-#endif
-}
-
-class LLToolsEnableSaveToInventory : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = enable_save_into_inventory(NULL);
- return new_value;
- }
-};
BOOL enable_save_into_task_inventory(void*)
{
@@ -8342,7 +8316,6 @@ void initialize_menus()
commit.add("Tools.LookAtSelection", boost::bind(&handle_look_at_selection, _2));
commit.add("Tools.BuyOrTake", boost::bind(&handle_buy_or_take));
commit.add("Tools.TakeCopy", boost::bind(&handle_take_copy));
- view_listener_t::addMenu(new LLToolsSaveToInventory(), "Tools.SaveToInventory");
view_listener_t::addMenu(new LLToolsSaveToObjectInventory(), "Tools.SaveToObjectInventory");
view_listener_t::addMenu(new LLToolsSelectedScriptAction(), "Tools.SelectedScriptAction");
@@ -8354,11 +8327,12 @@ void initialize_menus()
enable.add("Tools.EnableTakeCopy", boost::bind(&enable_object_take_copy));
enable.add("Tools.VisibleBuyObject", boost::bind(&tools_visible_buy_object));
enable.add("Tools.VisibleTakeObject", boost::bind(&tools_visible_take_object));
- view_listener_t::addMenu(new LLToolsEnableSaveToInventory(), "Tools.EnableSaveToInventory");
view_listener_t::addMenu(new LLToolsEnableSaveToObjectInventory(), "Tools.EnableSaveToObjectInventory");
view_listener_t::addMenu(new LLToolsEnablePathfinding(), "Tools.EnablePathfinding");
view_listener_t::addMenu(new LLToolsEnablePathfindingView(), "Tools.EnablePathfindingView");
+ view_listener_t::addMenu(new LLToolsDoPathfindingRebakeRegion(), "Tools.DoPathfindingRebakeRegion");
+ view_listener_t::addMenu(new LLToolsEnablePathfindingRebakeRegion(), "Tools.EnablePathfindingRebakeRegion");
// Help menu
// most items use the ShowFloater method
@@ -8432,7 +8406,6 @@ void initialize_menus()
commit.add("Advanced.DumpFocusHolder", boost::bind(&handle_dump_focus) );
view_listener_t::addMenu(new LLAdvancedPrintSelectedObjectInfo(), "Advanced.PrintSelectedObjectInfo");
view_listener_t::addMenu(new LLAdvancedPrintAgentInfo(), "Advanced.PrintAgentInfo");
- view_listener_t::addMenu(new LLAdvancedPrintTextureMemoryStats(), "Advanced.PrintTextureMemoryStats");
view_listener_t::addMenu(new LLAdvancedToggleDebugClicks(), "Advanced.ToggleDebugClicks");
view_listener_t::addMenu(new LLAdvancedCheckDebugClicks(), "Advanced.CheckDebugClicks");
view_listener_t::addMenu(new LLAdvancedCheckDebugViews(), "Advanced.CheckDebugViews");
@@ -8551,6 +8524,7 @@ void initialize_menus()
// we don't use boost::bind directly to delay side tray construction
view_listener_t::addMenu( new LLTogglePanelPeopleTab(), "SideTray.PanelPeopleTab");
+ view_listener_t::addMenu( new LLCheckPanelPeopleTab(), "SideTray.CheckPanelPeopleTab");
// Avatar pie menu
view_listener_t::addMenu(new LLObjectMute(), "Avatar.Mute");
diff --git a/indra/newview/llviewermenu.h b/indra/newview/llviewermenu.h
index 3515aa4302..2eb458fa02 100644
--- a/indra/newview/llviewermenu.h
+++ b/indra/newview/llviewermenu.h
@@ -49,7 +49,6 @@ void show_context_menu( S32 x, S32 y, MASK mask );
void show_build_mode_context_menu(S32 x, S32 y, MASK mask);
void show_navbar_context_menu(LLView* ctrl, S32 x, S32 y);
void show_topinfobar_context_menu(LLView* ctrl, S32 x, S32 y);
-BOOL enable_save_into_inventory(void*);
void handle_reset_view();
void handle_cut(void*);
void handle_copy(void*);
@@ -159,8 +158,6 @@ protected:
LLSafeHandle<LLObjectSelection> mObjectSelection;
};
-extern const std::string SAVE_INTO_INVENTORY;
-
extern LLMenuBarGL* gMenuBarView;
//extern LLView* gMenuBarHolder;
extern LLMenuGL* gEditMenu;
diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp
index dc2ea4bd1f..be78603e2d 100644
--- a/indra/newview/llviewermenufile.cpp
+++ b/indra/newview/llviewermenufile.cpp
@@ -34,6 +34,7 @@
#include "llfilepicker.h"
#include "llfloaterreg.h"
#include "llbuycurrencyhtml.h"
+#include "llfloatermap.h"
#include "llfloatermodelpreview.h"
#include "llfloatersnapshot.h"
#include "llimage.h"
@@ -475,7 +476,7 @@ class LLFileEnableCloseWindow : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = NULL != LLFloater::getClosableFloaterFromFocus();
+ bool new_value = NULL != gFloaterView->getFrontmostClosableFloater();
return new_value;
}
};
@@ -484,8 +485,7 @@ class LLFileCloseWindow : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLFloater::closeFocusedFloater();
-
+ LLFloater::closeFrontmostFloater();
return true;
}
};
@@ -494,7 +494,7 @@ class LLFileEnableCloseAllWindows : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool open_children = gFloaterView->allChildrenClosed();
+ bool open_children = gFloaterView->allChildrenClosed() && !LLFloaterSnapshot::getInstance()->isInVisibleChain();
return !open_children;
}
};
@@ -505,7 +505,7 @@ class LLFileCloseAllWindows : public view_listener_t
{
bool app_quitting = false;
gFloaterView->closeAllChildren(app_quitting);
-
+ LLFloaterSnapshot::getInstance()->closeFloater(app_quitting);
return true;
}
};
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 903f4437a7..a897eec551 100755
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -3007,11 +3007,11 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
}
else
{
- LLNotification::Params params("TeleportOffered");
- params.substitutions = args;
- params.payload = payload;
- LLPostponedNotification::add<LLPostponedOfferNotification>( params, from_id, false);
- }
+ LLNotification::Params params("TeleportOffered");
+ params.substitutions = args;
+ params.payload = payload;
+ LLPostponedNotification::add<LLPostponedOfferNotification>( params, from_id, false);
+ }
}
}
@@ -3102,10 +3102,10 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
}
else
{
- // do not show a message box, because you're about to be
- // teleported.
- LLNotifications::instance().forceResponse(LLNotification::Params("TeleportOffered").payload(payload), 0);
- }
+ // do not show a message box, because you're about to be
+ // teleported.
+ LLNotifications::instance().forceResponse(LLNotification::Params("TeleportOffered").payload(payload), 0);
+ }
}
break;
@@ -3340,9 +3340,9 @@ public :
{
}
- static boost::intrusive_ptr<ChatTranslationReceiver> build(const std::string &from_lang, const std::string &to_lang, const std::string &mesg, const LLChat &chat, const LLSD &toast_args)
+ static ChatTranslationReceiver* build(const std::string &from_lang, const std::string &to_lang, const std::string &mesg, const LLChat &chat, const LLSD &toast_args)
{
- return boost::intrusive_ptr<ChatTranslationReceiver>(new ChatTranslationReceiver(from_lang, to_lang, mesg, chat, toast_args));
+ return new ChatTranslationReceiver(from_lang, to_lang, mesg, chat, toast_args);
}
protected:
@@ -4276,7 +4276,7 @@ void send_agent_update(BOOL force_send, BOOL send_reliable)
msg_number += 1;
if (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT)
{
- //LL_INFOS("Messaging") << " head rot " << head_rotation << LL_ENDL;
+ //LL_INFOS("Messaging") << "head rot " << head_rotation << LL_ENDL;
LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", head_rot_chg " << head_rot_chg << LL_ENDL;
}
if (cam_rot_chg.magVec() > ROTATION_THRESHOLD)
@@ -4295,7 +4295,7 @@ void send_agent_update(BOOL force_send, BOOL send_reliable)
{
LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", dcf = " << control_flag_change << LL_ENDL;
}
- */
+*/
duplicate_count = 0;
}
@@ -4420,7 +4420,6 @@ extern U32 gObjectBits;
void process_object_update(LLMessageSystem *mesgsys, void **user_data)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
// Update the data counters
if (mesgsys->getReceiveCompressedSize())
{
@@ -4437,7 +4436,6 @@ void process_object_update(LLMessageSystem *mesgsys, void **user_data)
void process_compressed_object_update(LLMessageSystem *mesgsys, void **user_data)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
// Update the data counters
if (mesgsys->getReceiveCompressedSize())
{
@@ -4454,7 +4452,6 @@ void process_compressed_object_update(LLMessageSystem *mesgsys, void **user_data
void process_cached_object_update(LLMessageSystem *mesgsys, void **user_data)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
// Update the data counters
if (mesgsys->getReceiveCompressedSize())
{
@@ -4472,7 +4469,6 @@ void process_cached_object_update(LLMessageSystem *mesgsys, void **user_data)
void process_terse_object_update_improved(LLMessageSystem *mesgsys, void **user_data)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
if (mesgsys->getReceiveCompressedSize())
{
gObjectBits += mesgsys->getReceiveCompressedSize() * 8;
@@ -4485,7 +4481,7 @@ void process_terse_object_update_improved(LLMessageSystem *mesgsys, void **user_
gObjectList.processCompressedObjectUpdate(mesgsys, user_data, OUT_TERSE_IMPROVED);
}
-static LLFastTimer::DeclareTimer FTM_PROCESS_OBJECTS("Process Objects");
+static LLFastTimer::DeclareTimer FTM_PROCESS_OBJECTS("Process Kill Objects");
void process_kill_object(LLMessageSystem *mesgsys, void **user_data)
@@ -5629,14 +5625,14 @@ static void process_money_balance_reply_extended(LLMessageSystem* msg)
bool handle_prompt_for_maturity_level_change_callback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
-
+
if (0 == option)
{
// set the preference to the maturity of the region we're calling
U8 preferredMaturity = static_cast<U8>(notification["payload"]["_region_access"].asInteger());
gSavedSettings.setU32("PreferredMaturity", static_cast<U32>(preferredMaturity));
}
-
+
return false;
}
@@ -5699,7 +5695,7 @@ bool handle_special_notification(std::string notificationID, LLSD& llsdBlock)
gAgent.clearTeleportRequest();
maturityLevelNotification = LLNotificationsUtil::add(notificationID+"_AdultsOnlyContent", llsdBlock);
returnValue = true;
-
+
notifySuffix = "_NotifyAdultsOnly";
}
else if (gAgent.prefersPG() || gAgent.prefersMature())
@@ -5796,7 +5792,7 @@ bool handle_teleport_access_blocked(LLSD& llsdBlock)
maturityLevelNotification = LLNotificationsUtil::add(notificationID+"_PreferencesOutOfSync", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_callback);
returnValue = true;
}
- }
+ }
if ((maturityLevelNotification == NULL) || maturityLevelNotification->isIgnored())
{
@@ -5962,8 +5958,8 @@ void process_alert_core(const std::string& message, BOOL modal)
std::string alert_name(message.substr(ALERT_PREFIX.length()));
if (!handle_special_alerts(alert_name))
{
- LLNotificationsUtil::add(alert_name);
- }
+ LLNotificationsUtil::add(alert_name);
+ }
}
else if (message.find(NOTIFY_PREFIX) == 0)
{
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index b2e6dc4571..b1a60197a2 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -237,6 +237,7 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
mTimeDilation(1.f),
mRotTime(0.f),
mAngularVelocityRot(),
+ mPreviousRotation(),
mState(0),
mMedia(NULL),
mClickAction(0),
@@ -784,7 +785,7 @@ BOOL LLViewerObject::setDrawableParent(LLDrawable* parentp)
}
LLDrawable* old_parent = mDrawable->mParent;
mDrawable->mParent = parentp;
-
+
if (parentp && mDrawable->isActive())
{
parentp->makeActive();
@@ -875,7 +876,6 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
const EObjectUpdateType update_type,
LLDataPacker *dp)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
U32 retval = 0x0;
// If region is removed from the list it is also deleted.
@@ -1231,12 +1231,8 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
coloru.mV[3] = 255 - coloru.mV[3];
mText->setColor(LLColor4(coloru));
mText->setString(temp_string);
-
- if (mDrawable.notNull())
- {
- setChanged(MOVED | SILHOUETTE);
- gPipeline.markMoved(mDrawable, FALSE); // undamped
- }
+
+ setChanged(MOVED | SILHOUETTE);
}
else if (mText.notNull())
{
@@ -1410,9 +1406,10 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
#else
val = (U16 *) &data[count];
#endif
- setAngularVelocity( U16_to_F32(val[VX], -size, size),
+ new_angv.set(U16_to_F32(val[VX], -size, size),
U16_to_F32(val[VY], -size, size),
U16_to_F32(val[VZ], -size, size));
+ setAngularVelocity(new_angv);
break;
case 16:
@@ -1436,9 +1433,10 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
new_rot.mQ[VZ] = U8_to_F32(data[11], -1.f, 1.f);
new_rot.mQ[VW] = U8_to_F32(data[12], -1.f, 1.f);
- setAngularVelocity( U8_to_F32(data[13], -size, size),
+ new_angv.set(U8_to_F32(data[13], -size, size),
U8_to_F32(data[14], -size, size),
U8_to_F32(data[15], -size, size) );
+ setAngularVelocity(new_angv);
break;
}
@@ -1510,9 +1508,10 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
dp->unpackU16(val[VX], "AccX");
dp->unpackU16(val[VY], "AccY");
dp->unpackU16(val[VZ], "AccZ");
- setAngularVelocity( U16_to_F32(val[VX], -64.f, 64.f),
+ new_angv.set(U16_to_F32(val[VX], -64.f, 64.f),
U16_to_F32(val[VY], -64.f, 64.f),
U16_to_F32(val[VZ], -64.f, 64.f));
+ setAngularVelocity(new_angv);
}
break;
case OUT_FULL_COMPRESSED:
@@ -1556,8 +1555,8 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
if (value & 0x80)
{
- dp->unpackVector3(vec, "Omega");
- setAngularVelocity(vec);
+ dp->unpackVector3(new_angv, "Omega");
+ setAngularVelocity(new_angv);
}
if (value & 0x20)
@@ -2038,10 +2037,14 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
}
}
- if (new_rot != getRotation()
- || new_angv != old_angv)
+ if ((new_rot != getRotation())
+ || (new_angv != old_angv))
{
- if (new_angv != old_angv)
+ if (new_rot != mPreviousRotation)
+ {
+ resetRot();
+ }
+ else if (new_angv != old_angv)
{
if (flagUsePhysics())
{
@@ -2053,12 +2056,14 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
}
}
+ // Remember the last rotation value
+ mPreviousRotation = new_rot;
+
// Set the rotation of the object followed by adjusting for the accumulated angular velocity (llSetTargetOmega)
setRotation(new_rot * mAngularVelocityRot);
setChanged(ROTATED | SILHOUETTE);
}
-
if ( gShowObjectUpdates )
{
LLColor4 color;
@@ -2159,28 +2164,28 @@ void LLViewerObject::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
if (!mDead)
{
- // CRO - don't velocity interp linked objects!
- // Leviathan - but DO velocity interp joints
- if (!mStatic && sVelocityInterpolate && !isSelected())
- {
- // calculate dt from last update
- F32 dt_raw = (F32)(time - mLastInterpUpdateSecs);
- F32 dt = mTimeDilation * dt_raw;
+ // CRO - don't velocity interp linked objects!
+ // Leviathan - but DO velocity interp joints
+ if (!mStatic && sVelocityInterpolate && !isSelected())
+ {
+ // calculate dt from last update
+ F32 dt_raw = (F32)(time - mLastInterpUpdateSecs);
+ F32 dt = mTimeDilation * dt_raw;
applyAngularVelocity(dt);
-
+
if (isAttachment())
- {
- mLastInterpUpdateSecs = time;
+ {
+ mLastInterpUpdateSecs = time;
return;
- }
- else
- { // Move object based on it's velocity and rotation
- interpolateLinearMotion(time, dt);
- }
}
+ else
+ { // Move object based on it's velocity and rotation
+ interpolateLinearMotion(time, dt);
+ }
+ }
- updateDrawable(FALSE);
+ updateDrawable(FALSE);
}
}
@@ -2341,8 +2346,6 @@ void LLViewerObject::interpolateLinearMotion(const F64 & time, const F32 & dt)
BOOL LLViewerObject::setData(const U8 *datap, const U32 data_size)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
-
delete [] mData;
if (datap)
@@ -2384,8 +2387,6 @@ void LLViewerObject::doUpdateInventory(
U8 key,
bool is_new)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
-
LLViewerInventoryItem* old_item = NULL;
if(TASK_INVENTORY_ITEM_KEY == key)
{
@@ -2469,8 +2470,6 @@ void LLViewerObject::saveScript(
BOOL active,
bool is_new)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
-
/*
* XXXPAM Investigate not making this copy. Seems unecessary, but I'm unsure about the
* interaction with doUpdateInventory() called below.
@@ -2546,8 +2545,6 @@ void LLViewerObject::dirtyInventory()
void LLViewerObject::registerInventoryListener(LLVOInventoryListener* listener, void* user_data)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
-
LLInventoryCallbackInfo* info = new LLInventoryCallbackInfo;
info->mListener = listener;
info->mInventoryData = user_data;
@@ -2645,8 +2642,6 @@ S32 LLFilenameAndTask::sCount = 0;
// static
void LLViewerObject::processTaskInv(LLMessageSystem* msg, void** user_data)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
-
LLUUID task_id;
msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_TaskID, task_id);
LLViewerObject* object = gObjectList.findObject(task_id);
@@ -2733,8 +2728,6 @@ void LLViewerObject::processTaskInvFile(void** user_data, S32 error_code, LLExtS
void LLViewerObject::loadTaskInvFile(const std::string& filename)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
-
std::string filename_and_local_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, filename);
llifstream ifs(filename_and_local_path);
if(ifs.good())
@@ -2858,23 +2851,6 @@ void LLViewerObject::updateInventory(
U8 key,
bool is_new)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
-
- std::list<LLUUID>::iterator begin = mPendingInventoryItemsIDs.begin();
- std::list<LLUUID>::iterator end = mPendingInventoryItemsIDs.end();
-
- bool is_fetching = std::find(begin, end, item->getAssetUUID()) != end;
- bool is_fetched = getInventoryItemByAsset(item->getAssetUUID()) != NULL;
-
- if (is_fetched || is_fetching)
- {
- return;
- }
- else
- {
- mPendingInventoryItemsIDs.push_back(item->getAssetUUID());
- }
-
// This slices the object into what we're concerned about on the
// viewer. The simulator will take the permissions and transfer
// ownership.
@@ -3883,8 +3859,6 @@ std::string LLViewerObject::getMediaURL() const
void LLViewerObject::setMediaURL(const std::string& media_url)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
-
if (!mMedia)
{
mMedia = new LLViewerObjectMedia;
@@ -3934,8 +3908,6 @@ BOOL LLViewerObject::setMaterial(const U8 material)
void LLViewerObject::setNumTEs(const U8 num_tes)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
-
U32 i;
if (num_tes != getNumTEs())
{
@@ -4080,7 +4052,7 @@ S32 LLViewerObject::setTETextureCore(const U8 te, const LLUUID& uuid, LLHost hos
return retval;
}
-
+//virtual
void LLViewerObject::changeTEImage(S32 index, LLViewerTexture* new_image)
{
if(index < 0 || index >= getNumTEs())
@@ -5384,9 +5356,9 @@ void LLViewerObject::setPhysicsShapeType(U8 type)
mPhysicsShapeUnknown = false;
if (type != mPhysicsShapeType)
{
- mPhysicsShapeType = type;
- mCostStale = true;
- }
+ mPhysicsShapeType = type;
+ mCostStale = true;
+}
}
void LLViewerObject::setPhysicsGravity(F32 gravity)
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 22e0de681e..97cf0a4850 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -34,7 +34,6 @@
#include "llhudicon.h"
#include "llinventory.h"
#include "llrefcount.h"
-#include "llmemtype.h"
#include "llprimitive.h"
#include "lluuid.h"
#include "llvoinventorylistener.h"
@@ -128,7 +127,6 @@ public:
typedef const child_list_t const_child_list_t;
LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global = FALSE);
- MEM_TYPE_NEW(LLMemType::MTYPE_OBJECT);
virtual void markDead(); // Mark this object as dead, and clean up its references
BOOL isDead() const {return mDead;}
@@ -322,7 +320,7 @@ public:
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
/*virtual*/ BOOL setMaterial(const U8 material);
virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive
- void changeTEImage(S32 index, LLViewerTexture* new_image) ;
+ virtual void changeTEImage(S32 index, LLViewerTexture* new_image) ;
LLViewerTexture *getTEImage(const U8 te) const;
void fitFaceTexture(const U8 face);
@@ -725,6 +723,7 @@ protected:
F32 mTimeDilation; // Time dilation sent with the object.
F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega)
LLQuaternion mAngularVelocityRot; // accumulated rotation from the angular velocity computations
+ LLQuaternion mPreviousRotation;
U8 mState; // legacy
LLViewerObjectMedia* mMedia; // NULL if no media associated
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index e399b45cba..6b9d6bbc68 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -230,7 +230,6 @@ void LLViewerObjectList::processUpdateCore(LLViewerObject* objectp,
LLDataPacker* dpp,
BOOL just_created)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT_PROCESS_UPDATE_CORE);
LLMessageSystem* msg = gMessageSystem;
// ignore returned flags
@@ -283,7 +282,6 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
const EObjectUpdateType update_type,
bool cached, bool compressed)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT_PROCESS_UPDATE);
LLFastTimer t(FTM_PROCESS_OBJECTS);
LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal();
@@ -334,6 +332,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
U64 region_handle;
mesgsys->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle);
+
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(region_handle);
if (!regionp)
@@ -345,16 +344,14 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
U8 compressed_dpbuffer[2048];
LLDataPackerBinaryBuffer compressed_dp(compressed_dpbuffer, 2048);
LLDataPacker *cached_dpp = NULL;
-
-#if LL_RECORD_VIEWER_STATS
- LLViewerStatsRecorder::instance()->beginObjectUpdateEvents(regionp);
-#endif
+ LLViewerStatsRecorder& recorder = LLViewerStatsRecorder::instance();
for (i = 0; i < num_objects; i++)
{
// timer is unused?
LLTimer update_timer;
BOOL justCreated = FALSE;
+ S32 msg_size = 0;
if (cached)
{
@@ -362,6 +359,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
U32 crc;
mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, id, i);
mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_CRC, crc, i);
+ msg_size += sizeof(U32) * 2;
// Lookup data packer and add this id to cache miss lists if necessary.
U8 cache_miss_type = LLViewerRegion::CACHE_MISS_TYPE_NONE;
@@ -377,9 +375,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
else
{
// Cache Miss.
- #if LL_RECORD_VIEWER_STATS
- LLViewerStatsRecorder::instance()->recordCacheMissEvent(id, update_type, cache_miss_type);
- #endif
+ recorder.cacheMissEvent(id, update_type, cache_miss_type, msg_size);
continue; // no data packer, skip this object
}
@@ -422,6 +418,8 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
else if (update_type != OUT_FULL) // !compressed, !OUT_FULL ==> OUT_FULL_CACHED only?
{
mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, local_id, i);
+ msg_size += sizeof(U32);
+
getUUIDFromLocal(fullid,
local_id,
gMessageSystem->getSenderIP(),
@@ -436,6 +434,8 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
{
mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_FullID, fullid, i);
mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, local_id, i);
+ msg_size += sizeof(LLUUID);
+ msg_size += sizeof(U32);
// llinfos << "Full Update, obj " << local_id << ", global ID" << fullid << "from " << mesgsys->getSender() << llendl;
}
objectp = findObject(fullid);
@@ -481,9 +481,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
if (update_type == OUT_TERSE_IMPROVED)
{
// llinfos << "terse update for an unknown object (compressed):" << fullid << llendl;
- #if LL_RECORD_VIEWER_STATS
- LLViewerStatsRecorder::instance()->recordObjectUpdateFailure(local_id, update_type);
- #endif
+ recorder.objectUpdateFailure(local_id, update_type, msg_size);
continue;
}
}
@@ -495,22 +493,20 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
if (update_type != OUT_FULL)
{
//llinfos << "terse update for an unknown object:" << fullid << llendl;
- #if LL_RECORD_VIEWER_STATS
- LLViewerStatsRecorder::instance()->recordObjectUpdateFailure(local_id, update_type);
- #endif
+ recorder.objectUpdateFailure(local_id, update_type, msg_size);
continue;
}
mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_PCode, pcode, i);
+ msg_size += sizeof(U8);
+
}
#ifdef IGNORE_DEAD
if (mDeadObjects.find(fullid) != mDeadObjects.end())
{
mNumDeadObjectUpdates++;
//llinfos << "update for a dead object:" << fullid << llendl;
- #if LL_RECORD_VIEWER_STATS
- LLViewerStatsRecorder::instance()->recordObjectUpdateFailure(local_id, update_type);
- #endif
+ recorder.objectUpdateFailure(local_id, update_type, msg_size);
continue;
}
#endif
@@ -519,9 +515,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
if (!objectp)
{
llinfos << "createObject failure for object: " << fullid << llendl;
- #if LL_RECORD_VIEWER_STATS
- LLViewerStatsRecorder::instance()->recordObjectUpdateFailure(local_id, update_type);
- #endif
+ recorder.objectUpdateFailure(local_id, update_type, msg_size);
continue;
}
justCreated = TRUE;
@@ -547,12 +541,8 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
if (update_type != OUT_TERSE_IMPROVED) // OUT_FULL_COMPRESSED only?
{
bCached = true;
- #if LL_RECORD_VIEWER_STATS
LLViewerRegion::eCacheUpdateResult result = objectp->mRegionp->cacheFullUpdate(objectp, compressed_dp);
- LLViewerStatsRecorder::instance()->recordCacheFullUpdate(local_id, update_type, result, objectp);
- #else
- objectp->mRegionp->cacheFullUpdate(objectp, compressed_dp);
- #endif
+ recorder.cacheFullUpdate(local_id, update_type, result, objectp, msg_size);
}
}
else if (cached) // Cache hit only?
@@ -568,16 +558,12 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
}
processUpdateCore(objectp, user_data, i, update_type, NULL, justCreated);
}
- #if LL_RECORD_VIEWER_STATS
- LLViewerStatsRecorder::instance()->recordObjectUpdateEvent(local_id, update_type, objectp);
- #endif
+ recorder.objectUpdateEvent(local_id, update_type, objectp, msg_size);
objectp->setLastUpdateType(update_type);
objectp->setLastUpdateCached(bCached);
}
-#if LL_RECORD_VIEWER_STATS
- LLViewerStatsRecorder::instance()->endObjectUpdateEvents();
-#endif
+ recorder.log(0.2f);
LLVOAvatar::cullAvatarsByPixelArea();
}
@@ -866,8 +852,6 @@ private:
void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
-
// Update globals
LLViewerObject::setVelocityInterpolate( gSavedSettings.getBOOL("VelocityInterpolate") );
LLViewerObject::setPingInterpolate( gSavedSettings.getBOOL("PingInterpolate") );
@@ -915,12 +899,12 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
static std::vector<LLViewerObject*> idle_list;
U32 idle_count = 0;
-
+
static LLFastTimer::DeclareTimer idle_copy("Idle Copy");
{
LLFastTimer t(idle_copy);
-
+
for (std::vector<LLPointer<LLViewerObject> >::iterator active_iter = mActiveObjects.begin();
active_iter != mActiveObjects.end(); active_iter++)
{
@@ -929,9 +913,9 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
{
if (idle_count >= idle_list.size())
{
- idle_list.push_back( objectp );
- }
- else
+ idle_list.push_back( objectp );
+ }
+ else
{
idle_list[idle_count] = objectp;
}
@@ -948,7 +932,7 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
std::vector<LLViewerObject*>::iterator idle_end = idle_list.begin()+idle_count;
if (gSavedSettings.getBOOL("FreezeTime"))
- {
+ {
for (std::vector<LLViewerObject*>::iterator iter = idle_list.begin();
iter != idle_end; iter++)
@@ -1179,7 +1163,6 @@ void LLViewerObjectList::clearDebugText()
void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
if (mDeadObjects.find(objectp->mID) != mDeadObjects.end())
{
llinfos << "Object " << objectp->mID << " already on dead list!" << llendl;
@@ -1407,7 +1390,6 @@ void LLViewerObjectList::removeFromActiveList(LLViewerObject* objectp)
void LLViewerObjectList::updateActive(LLViewerObject *objectp)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
if (objectp->isDead())
{
return; // We don't update dead objects!
@@ -1424,10 +1406,10 @@ void LLViewerObjectList::updateActive(LLViewerObject *objectp)
{
mActiveObjects.push_back(objectp);
objectp->setListIndex(mActiveObjects.size()-1);
- objectp->setOnActiveList(TRUE);
- }
- else
- {
+ objectp->setOnActiveList(TRUE);
+ }
+ else
+ {
llassert(idx < mActiveObjects.size());
llassert(mActiveObjects[idx] == objectp);
@@ -1446,8 +1428,11 @@ void LLViewerObjectList::updateActive(LLViewerObject *objectp)
}
}
- llassert(objectp->isActive() || objectp->getListIndex() == -1);
+ //post condition: if object is active, it must be on the active list
+ llassert(!active || std::find(mActiveObjects.begin(), mActiveObjects.end(), objectp) != mActiveObjects.end());
+ //post condition: if object is not active, it must not be on the active list
+ llassert(active || std::find(mActiveObjects.begin(), mActiveObjects.end(), objectp) == mActiveObjects.end());
}
void LLViewerObjectList::updateObjectCost(LLViewerObject* object)
@@ -1553,13 +1538,13 @@ void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
{
LLFastTimer t(FTM_PIPELINE_SHIFT);
- gPipeline.shiftObjects(offset);
+ gPipeline.shiftObjects(offset);
}
{
LLFastTimer t(FTM_REGION_SHIFT);
- LLWorld::getInstance()->shiftRegions(offset);
- }
+ LLWorld::getInstance()->shiftRegions(offset);
+}
}
void LLViewerObjectList::repartitionObjects()
@@ -1886,7 +1871,6 @@ void LLViewerObjectList::resetObjectBeacons()
LLViewerObject *LLViewerObjectList::createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
LLUUID fullid;
fullid.generate();
@@ -1907,13 +1891,9 @@ LLViewerObject *LLViewerObjectList::createObjectViewer(const LLPCode pcode, LLVi
}
-static LLFastTimer::DeclareTimer FTM_CREATE_OBJECT("Create Object");
-
LLViewerObject *LLViewerObjectList::createObject(const LLPCode pcode, LLViewerRegion *regionp,
const LLUUID &uuid, const U32 local_id, const LLHost &sender)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
- LLFastTimer t(FTM_CREATE_OBJECT);
LLUUID fullid;
if (uuid == LLUUID::null)
@@ -1977,7 +1957,6 @@ S32 LLViewerObjectList::findReferences(LLDrawable *drawablep) const
void LLViewerObjectList::orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port)
{
- LLMemType mt(LLMemType::MTYPE_OBJECT);
#ifdef ORPHAN_SPAM
llinfos << "Orphaning object " << childp->getID() << " with parent " << parent_id << llendl;
#endif
diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h
index 9936432a71..449a4633ff 100644
--- a/indra/newview/llviewerobjectlist.h
+++ b/indra/newview/llviewerobjectlist.h
@@ -129,6 +129,7 @@ public:
LLViewerObject *getSelectedObject(const U32 object_id);
inline S32 getNumObjects() { return (S32) mObjects.size(); }
+ inline S32 getNumActiveObjects() { return (S32) mActiveObjects.size(); }
void addToMap(LLViewerObject *objectp);
void removeFromMap(LLViewerObject *objectp);
diff --git a/indra/newview/llviewerparcelmgr.cpp b/indra/newview/llviewerparcelmgr.cpp
index 77e382b8c7..7e524df3f6 100644
--- a/indra/newview/llviewerparcelmgr.cpp
+++ b/indra/newview/llviewerparcelmgr.cpp
@@ -1540,6 +1540,16 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use
// Actually extract the data.
if (parcel)
{
+ if (parcel->getLocalID() != INVALID_PARCEL_ID
+ && parcel->getLocalID() != local_id)
+ {
+ // The parcel has a valid parcel ID but it doesn't match the parcel
+ // for the data received.
+ llinfos << "Expecting data for parcel " << parcel->getLocalID() \
+ << " but got data for parcel " << local_id << llendl;
+ return;
+ }
+
parcel->init(owner_id,
FALSE, FALSE, FALSE,
claim_date, claim_price_per_meter, rent_price_per_meter,
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp
index a0cf2fc803..a1c12c5cd6 100644
--- a/indra/newview/llviewerparceloverlay.cpp
+++ b/indra/newview/llviewerparceloverlay.cpp
@@ -828,7 +828,6 @@ void LLViewerParcelOverlay::updateGL()
void LLViewerParcelOverlay::idleUpdate(bool force_update)
{
- LLMemType mt_iup(LLMemType::MTYPE_IDLE_UPDATE_PARCEL_OVERLAY);
if (gGLManager.mIsDisabled)
{
return;
diff --git a/indra/newview/llviewerpartsim.cpp b/indra/newview/llviewerpartsim.cpp
index 345023dbfa..6bd9f66b9c 100644
--- a/indra/newview/llviewerpartsim.cpp
+++ b/indra/newview/llviewerpartsim.cpp
@@ -79,7 +79,6 @@ LLViewerPart::LLViewerPart() :
mVPCallback(NULL),
mImagep(NULL)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mPartSourcep = NULL;
++LLViewerPartSim::sParticleCount2 ;
@@ -87,7 +86,6 @@ LLViewerPart::LLViewerPart() :
LLViewerPart::~LLViewerPart()
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mPartSourcep = NULL;
--LLViewerPartSim::sParticleCount2 ;
@@ -95,7 +93,6 @@ LLViewerPart::~LLViewerPart()
void LLViewerPart::init(LLPointer<LLViewerPartSource> sourcep, LLViewerTexture *imagep, LLVPCallback cb)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mPartID = LLViewerPart::sNextPartID;
LLViewerPart::sNextPartID++;
mFlags = 0x00f;
@@ -120,7 +117,6 @@ void LLViewerPart::init(LLPointer<LLViewerPartSource> sourcep, LLViewerTexture *
LLViewerPartGroup::LLViewerPartGroup(const LLVector3 &center_agent, const F32 box_side, bool hud)
: mHud(hud)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mVOPartGroupp = NULL;
mUniformParticles = TRUE;
@@ -177,7 +173,6 @@ LLViewerPartGroup::LLViewerPartGroup(const LLVector3 &center_agent, const F32 bo
LLViewerPartGroup::~LLViewerPartGroup()
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
cleanup();
S32 count = (S32) mParticles.size();
@@ -192,7 +187,6 @@ LLViewerPartGroup::~LLViewerPartGroup()
void LLViewerPartGroup::cleanup()
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
if (mVOPartGroupp)
{
if (!mVOPartGroupp->isDead())
@@ -205,7 +199,6 @@ void LLViewerPartGroup::cleanup()
BOOL LLViewerPartGroup::posInGroup(const LLVector3 &pos, const F32 desired_size)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
if ((pos.mV[VX] < mMinObjPos.mV[VX])
|| (pos.mV[VY] < mMinObjPos.mV[VY])
|| (pos.mV[VZ] < mMinObjPos.mV[VZ]))
@@ -233,8 +226,6 @@ BOOL LLViewerPartGroup::posInGroup(const LLVector3 &pos, const F32 desired_size)
BOOL LLViewerPartGroup::addPart(LLViewerPart* part, F32 desired_size)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
-
if (part->mFlags & LLPartData::LL_PART_HUD && !mHud)
{
return FALSE;
@@ -261,7 +252,6 @@ BOOL LLViewerPartGroup::addPart(LLViewerPart* part, F32 desired_size)
void LLViewerPartGroup::updateParticles(const F32 lastdt)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
F32 dt;
LLVector3 gravity(0.f, 0.f, GRAVITY);
@@ -429,7 +419,6 @@ void LLViewerPartGroup::updateParticles(const F32 lastdt)
void LLViewerPartGroup::shift(const LLVector3 &offset)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mCenterAgent += offset;
mMinObjPos += offset;
mMaxObjPos += offset;
@@ -442,8 +431,6 @@ void LLViewerPartGroup::shift(const LLVector3 &offset)
void LLViewerPartGroup::removeParticlesByID(const U32 source_id)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
-
for (S32 i = 0; i < (S32)mParticles.size(); i++)
{
if(mParticles[i]->mPartSourcep->getID() == source_id)
@@ -475,7 +462,6 @@ void LLViewerPartSim::checkParticleCount(U32 size)
LLViewerPartSim::LLViewerPartSim()
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
sMaxParticleCount = llmin(gSavedSettings.getS32("RenderMaxPartCount"), LL_MAX_PARTICLE_COUNT);
static U32 id_seed = 0;
mID = ++id_seed;
@@ -484,7 +470,6 @@ LLViewerPartSim::LLViewerPartSim()
void LLViewerPartSim::destroyClass()
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
S32 i;
S32 count;
@@ -500,9 +485,9 @@ void LLViewerPartSim::destroyClass()
mViewerPartSources.clear();
}
+//static
BOOL LLViewerPartSim::shouldAddPart()
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
if (sParticleCount > PART_THROTTLE_THRESHOLD*sMaxParticleCount)
{
@@ -525,7 +510,6 @@ BOOL LLViewerPartSim::shouldAddPart()
void LLViewerPartSim::addPart(LLViewerPart* part)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
if (sParticleCount < MAX_PART_COUNT)
{
put(part);
@@ -541,7 +525,6 @@ void LLViewerPartSim::addPart(LLViewerPart* part)
LLViewerPartGroup *LLViewerPartSim::put(LLViewerPart* part)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
const F32 MAX_MAG = 1000000.f*1000000.f; // 1 million
LLViewerPartGroup *return_group = NULL ;
if (part->mPosAgent.magVecSquared() > MAX_MAG || !part->mPosAgent.isFinite())
@@ -599,7 +582,6 @@ LLViewerPartGroup *LLViewerPartSim::put(LLViewerPart* part)
LLViewerPartGroup *LLViewerPartSim::createViewerPartGroup(const LLVector3 &pos_agent, const F32 desired_size, bool hud)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
//find a box that has a center position divisible by PART_SIM_BOX_SIDE that encompasses
//pos_agent
LLViewerPartGroup *groupp = new LLViewerPartGroup(pos_agent, desired_size, hud);
@@ -632,8 +614,6 @@ static LLFastTimer::DeclareTimer FTM_SIMULATE_PARTICLES("Simulate Particles");
void LLViewerPartSim::updateSimulation()
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
-
static LLFrameTimer update_timer;
const F32 dt = llmin(update_timer.getElapsedTimeAndResetF32(), 0.1f);
@@ -800,7 +780,6 @@ void LLViewerPartSim::updatePartBurstRate()
void LLViewerPartSim::addPartSource(LLPointer<LLViewerPartSource> sourcep)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
if (!sourcep)
{
llwarns << "Null part source!" << llendl;
@@ -817,7 +796,6 @@ void LLViewerPartSim::removeLastCreatedSource()
void LLViewerPartSim::cleanupRegion(LLViewerRegion *regionp)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
for (group_list_t::iterator i = mViewerPartGroups.begin(); i != mViewerPartGroups.end(); )
{
group_list_t::iterator iter = i++;
@@ -832,7 +810,6 @@ void LLViewerPartSim::cleanupRegion(LLViewerRegion *regionp)
void LLViewerPartSim::clearParticlesByID(const U32 system_id)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
for (group_list_t::iterator g = mViewerPartGroups.begin(); g != mViewerPartGroups.end(); ++g)
{
(*g)->removeParticlesByID(system_id);
@@ -850,7 +827,6 @@ void LLViewerPartSim::clearParticlesByID(const U32 system_id)
void LLViewerPartSim::clearParticlesByOwnerID(const LLUUID& task_id)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
for (source_list_t::iterator iter = mViewerPartSources.begin(); iter != mViewerPartSources.end(); ++iter)
{
if ((*iter)->getOwnerUUID() == task_id)
diff --git a/indra/newview/llviewerpartsim.h b/indra/newview/llviewerpartsim.h
index c9959c63ec..c91fcf0691 100644
--- a/indra/newview/llviewerpartsim.h
+++ b/indra/newview/llviewerpartsim.h
@@ -142,7 +142,7 @@ public:
void cleanupRegion(LLViewerRegion *regionp);
- BOOL shouldAddPart(); // Just decides whether this particle should be added or not (for particle count capping)
+ static BOOL shouldAddPart(); // Just decides whether this particle should be added or not (for particle count capping)
F32 maxRate() // Return maximum particle generation rate
{
if (sParticleCount >= MAX_PART_COUNT)
diff --git a/indra/newview/llviewerpartsource.cpp b/indra/newview/llviewerpartsource.cpp
index 4af92e79ff..b311f659fb 100644
--- a/indra/newview/llviewerpartsource.cpp
+++ b/indra/newview/llviewerpartsource.cpp
@@ -90,7 +90,6 @@ void LLViewerPartSource::setStart()
LLViewerPartSourceScript::LLViewerPartSourceScript(LLViewerObject *source_objp) :
LLViewerPartSource(LL_PART_SOURCE_SCRIPT)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
llassert(source_objp);
mSourceObjectp = source_objp;
mPosAgent = mSourceObjectp->getPositionAgent();
@@ -102,7 +101,6 @@ LLViewerPartSourceScript::LLViewerPartSourceScript(LLViewerObject *source_objp)
void LLViewerPartSourceScript::setDead()
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mIsDead = TRUE;
mSourceObjectp = NULL;
mTargetObjectp = NULL;
@@ -113,7 +111,6 @@ void LLViewerPartSourceScript::update(const F32 dt)
if( mIsSuspended )
return;
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
F32 old_update_time = mLastUpdateTime;
mLastUpdateTime += dt;
@@ -394,7 +391,6 @@ void LLViewerPartSourceScript::update(const F32 dt)
// static
LLPointer<LLViewerPartSourceScript> LLViewerPartSourceScript::unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, const S32 block_num)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
if (!pssp)
{
if (LLPartSysData::isNullPS(block_num))
@@ -436,7 +432,6 @@ LLPointer<LLViewerPartSourceScript> LLViewerPartSourceScript::unpackPSS(LLViewer
LLPointer<LLViewerPartSourceScript> LLViewerPartSourceScript::unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, LLDataPacker &dp)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
if (!pssp)
{
LLPointer<LLViewerPartSourceScript> new_pssp = new LLViewerPartSourceScript(source_objp);
@@ -470,8 +465,6 @@ LLPointer<LLViewerPartSourceScript> LLViewerPartSourceScript::unpackPSS(LLViewer
/* static */
LLPointer<LLViewerPartSourceScript> LLViewerPartSourceScript::createPSS(LLViewerObject *source_objp, const LLPartSysData& particle_parameters)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
-
LLPointer<LLViewerPartSourceScript> new_pssp = new LLViewerPartSourceScript(source_objp);
new_pssp->mPartSysData = particle_parameters;
@@ -487,13 +480,11 @@ LLPointer<LLViewerPartSourceScript> LLViewerPartSourceScript::createPSS(LLViewer
void LLViewerPartSourceScript::setImage(LLViewerTexture *imagep)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mImagep = imagep;
}
void LLViewerPartSourceScript::setTargetObject(LLViewerObject *objp)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mTargetObjectp = objp;
}
@@ -509,7 +500,6 @@ LLViewerPartSourceSpiral::LLViewerPartSourceSpiral(const LLVector3 &pos) :
void LLViewerPartSourceSpiral::setDead()
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mIsDead = TRUE;
mSourceObjectp = NULL;
}
@@ -517,7 +507,6 @@ void LLViewerPartSourceSpiral::setDead()
void LLViewerPartSourceSpiral::updatePart(LLViewerPart &part, const F32 dt)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
F32 frac = part.mLastUpdateTime/part.mMaxAge;
LLVector3 center_pos;
@@ -542,7 +531,6 @@ void LLViewerPartSourceSpiral::updatePart(LLViewerPart &part, const F32 dt)
void LLViewerPartSourceSpiral::update(const F32 dt)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
if (!mImagep)
{
mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
@@ -588,7 +576,6 @@ void LLViewerPartSourceSpiral::update(const F32 dt)
void LLViewerPartSourceSpiral::setSourceObject(LLViewerObject *objp)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mSourceObjectp = objp;
}
@@ -612,7 +599,6 @@ LLViewerPartSourceBeam::~LLViewerPartSourceBeam()
void LLViewerPartSourceBeam::setDead()
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mIsDead = TRUE;
mSourceObjectp = NULL;
mTargetObjectp = NULL;
@@ -626,7 +612,6 @@ void LLViewerPartSourceBeam::setColor(const LLColor4 &color)
void LLViewerPartSourceBeam::updatePart(LLViewerPart &part, const F32 dt)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
F32 frac = part.mLastUpdateTime/part.mMaxAge;
LLViewerPartSource *ps = (LLViewerPartSource*)part.mPartSourcep;
@@ -671,7 +656,6 @@ void LLViewerPartSourceBeam::updatePart(LLViewerPart &part, const F32 dt)
void LLViewerPartSourceBeam::update(const F32 dt)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
const F32 RATE = 0.025f;
mLastUpdateTime += dt;
@@ -743,13 +727,11 @@ void LLViewerPartSourceBeam::update(const F32 dt)
void LLViewerPartSourceBeam::setSourceObject(LLViewerObject* objp)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mSourceObjectp = objp;
}
void LLViewerPartSourceBeam::setTargetObject(LLViewerObject* objp)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mTargetObjectp = objp;
}
@@ -764,7 +746,6 @@ LLViewerPartSourceChat::LLViewerPartSourceChat(const LLVector3 &pos) :
void LLViewerPartSourceChat::setDead()
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mIsDead = TRUE;
mSourceObjectp = NULL;
}
@@ -772,7 +753,6 @@ void LLViewerPartSourceChat::setDead()
void LLViewerPartSourceChat::updatePart(LLViewerPart &part, const F32 dt)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
F32 frac = part.mLastUpdateTime/part.mMaxAge;
LLVector3 center_pos;
@@ -797,7 +777,6 @@ void LLViewerPartSourceChat::updatePart(LLViewerPart &part, const F32 dt)
void LLViewerPartSourceChat::update(const F32 dt)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
if (!mImagep)
{
mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
@@ -853,7 +832,6 @@ void LLViewerPartSourceChat::update(const F32 dt)
void LLViewerPartSourceChat::setSourceObject(LLViewerObject *objp)
{
- LLMemType mt(LLMemType::MTYPE_PARTICLES);
mSourceObjectp = objp;
}
diff --git a/indra/newview/llviewerprecompiledheaders.h b/indra/newview/llviewerprecompiledheaders.h
index 6c8a827ba3..0316f79973 100644
--- a/indra/newview/llviewerprecompiledheaders.h
+++ b/indra/newview/llviewerprecompiledheaders.h
@@ -59,8 +59,6 @@
#include "indra_constants.h"
#include "llinitparam.h"
-//#include "linden_common.h"
-//#include "llpreprocessor.h"
#include "llallocator.h"
#include "llapp.h"
#include "llcriticaldamp.h"
@@ -77,10 +75,8 @@
#include "llprocessor.h"
#include "llrefcount.h"
#include "llsafehandle.h"
-//#include "llsecondlifeurls.h"
#include "llsd.h"
#include "llsingleton.h"
-#include "llstat.h"
#include "llstl.h"
#include "llstrider.h"
#include "llstring.h"
@@ -88,11 +84,8 @@
#include "llthread.h"
#include "lltimer.h"
#include "lluuidhashmap.h"
-//#include "processor.h"
#include "stdenums.h"
#include "stdtypes.h"
-//#include "string_table.h"
-//#include "timer.h"
#include "timing.h"
#include "u64.h"
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index effa368b7a..e4234a538d 100644
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -255,10 +255,9 @@ public:
}
}
- static boost::intrusive_ptr<BaseCapabilitiesComplete> build( U64 region_handle, S32 id )
+ static BaseCapabilitiesComplete* build( U64 region_handle, S32 id )
{
- return boost::intrusive_ptr<BaseCapabilitiesComplete>(
- new BaseCapabilitiesComplete(region_handle, id) );
+ return new BaseCapabilitiesComplete(region_handle, id);
}
private:
@@ -720,7 +719,6 @@ void LLViewerRegion::dirtyHeights()
BOOL LLViewerRegion::idleUpdate(F32 max_update_time)
{
- LLMemType mt_ivr(LLMemType::MTYPE_IDLE_UPDATE_VIEWER_REGION);
// did_update returns TRUE if we did at least one significant update
BOOL did_update = mImpl->mLandp->idleUpdate(max_update_time);
@@ -1343,11 +1341,8 @@ void LLViewerRegion::requestCacheMisses()
mCacheDirty = TRUE ;
// llinfos << "KILLDEBUG Sent cache miss full " << full_count << " crc " << crc_count << llendl;
- #if LL_RECORD_VIEWER_STATS
- LLViewerStatsRecorder::instance()->beginObjectUpdateEvents(this);
- LLViewerStatsRecorder::instance()->recordRequestCacheMissesEvent(full_count + crc_count);
- LLViewerStatsRecorder::instance()->endObjectUpdateEvents();
- #endif
+ LLViewerStatsRecorder::instance().requestCacheMissesEvent(full_count + crc_count);
+ LLViewerStatsRecorder::instance().log(0.2f);
}
void LLViewerRegion::dumpCache()
@@ -1524,11 +1519,9 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("CopyInventoryFromNotecard");
capabilityNames.append("CreateInventoryCategory");
capabilityNames.append("DispatchRegionInfo");
+ capabilityNames.append("EnvironmentSettings");
capabilityNames.append("EstateChangeInfo");
capabilityNames.append("EventQueueGet");
- capabilityNames.append("EnvironmentSettings");
- capabilityNames.append("ObjectMedia");
- capabilityNames.append("ObjectMediaNavigate");
if (gSavedSettings.getBOOL("UseHTTPInventory"))
{
@@ -1539,21 +1532,23 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
}
capabilityNames.append("GetDisplayNames");
- capabilityNames.append("GetTexture");
capabilityNames.append("GetMesh");
capabilityNames.append("GetObjectCost");
capabilityNames.append("GetObjectPhysicsData");
+ capabilityNames.append("GetTexture");
+ capabilityNames.append("GroupMemberData");
capabilityNames.append("GroupProposalBallot");
capabilityNames.append("HomeLocation");
capabilityNames.append("LandResources");
capabilityNames.append("MapLayer");
capabilityNames.append("MapLayerGod");
- capabilityNames.append("MeshUploadFlag");
+ capabilityNames.append("MeshUploadFlag");
capabilityNames.append("NavMeshGenerationStatus");
capabilityNames.append("NewFileAgentInventory");
+ capabilityNames.append("ObjectMedia");
+ capabilityNames.append("ObjectMediaNavigate");
capabilityNames.append("ObjectNavMeshProperties");
capabilityNames.append("ParcelPropertiesUpdate");
- capabilityNames.append("ParcelNavigateMedia");
capabilityNames.append("ParcelVoiceInfoRequest");
capabilityNames.append("ProductInfoRequest");
capabilityNames.append("ProvisionVoiceAccountRequest");
@@ -1567,10 +1562,9 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("SendUserReport");
capabilityNames.append("SendUserReportWithScreenshot");
capabilityNames.append("ServerReleaseNotes");
- capabilityNames.append("SimConsole");
- capabilityNames.append("SimulatorFeatures");
capabilityNames.append("SetDisplayName");
capabilityNames.append("SimConsoleAsync");
+ capabilityNames.append("SimulatorFeatures");
capabilityNames.append("StartGroupProposal");
capabilityNames.append("TerrainNavMeshProperties");
capabilityNames.append("TextureStats");
@@ -1578,16 +1572,16 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("UpdateAgentInformation");
capabilityNames.append("UpdateAgentLanguage");
capabilityNames.append("UpdateGestureAgentInventory");
- capabilityNames.append("UpdateNotecardAgentInventory");
- capabilityNames.append("UpdateScriptAgent");
capabilityNames.append("UpdateGestureTaskInventory");
+ capabilityNames.append("UpdateNotecardAgentInventory");
capabilityNames.append("UpdateNotecardTaskInventory");
+ capabilityNames.append("UpdateScriptAgent");
capabilityNames.append("UpdateScriptTask");
capabilityNames.append("UploadBakedTexture");
capabilityNames.append("ViewerMetrics");
capabilityNames.append("ViewerStartAuction");
capabilityNames.append("ViewerStats");
-
+
// Please add new capabilities alphabetically to reduce
// merge conflicts.
}
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index d1c6b7ea79..35839ae459 100755..100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -290,19 +290,19 @@ LLViewerStats::~LLViewerStats()
void LLViewerStats::resetStats()
{
- LLViewerStats::getInstance()->mKBitStat.reset();
- LLViewerStats::getInstance()->mLayersKBitStat.reset();
- LLViewerStats::getInstance()->mObjectKBitStat.reset();
- LLViewerStats::getInstance()->mTextureKBitStat.reset();
- LLViewerStats::getInstance()->mVFSPendingOperations.reset();
- LLViewerStats::getInstance()->mAssetKBitStat.reset();
- LLViewerStats::getInstance()->mPacketsInStat.reset();
- LLViewerStats::getInstance()->mPacketsLostStat.reset();
- LLViewerStats::getInstance()->mPacketsOutStat.reset();
- LLViewerStats::getInstance()->mFPSStat.reset();
- LLViewerStats::getInstance()->mTexturePacketsStat.reset();
-
- LLViewerStats::getInstance()->mAgentPositionSnaps.reset();
+ LLViewerStats& stats = LLViewerStats::instance();
+ stats.mKBitStat.reset();
+ stats.mLayersKBitStat.reset();
+ stats.mObjectKBitStat.reset();
+ stats.mTextureKBitStat.reset();
+ stats.mVFSPendingOperations.reset();
+ stats.mAssetKBitStat.reset();
+ stats.mPacketsInStat.reset();
+ stats.mPacketsLostStat.reset();
+ stats.mPacketsOutStat.reset();
+ stats.mFPSStat.reset();
+ stats.mTexturePacketsStat.reset();
+ stats.mAgentPositionSnaps.reset();
}
@@ -327,55 +327,55 @@ void LLViewerStats::updateFrameStats(const F64 time_diff)
{
if (mPacketsLostPercentStat.getCurrent() > 5.0)
{
- incStat(LLViewerStats::ST_LOSS_05_SECONDS, time_diff);
+ incStat(ST_LOSS_05_SECONDS, time_diff);
}
if (mSimFPS.getCurrent() < 20.f && mSimFPS.getCurrent() > 0.f)
{
- incStat(LLViewerStats::ST_SIM_FPS_20_SECONDS, time_diff);
+ incStat(ST_SIM_FPS_20_SECONDS, time_diff);
}
if (mSimPhysicsFPS.getCurrent() < 20.f && mSimPhysicsFPS.getCurrent() > 0.f)
{
- incStat(LLViewerStats::ST_PHYS_FPS_20_SECONDS, time_diff);
+ incStat(ST_PHYS_FPS_20_SECONDS, time_diff);
}
if (time_diff >= 0.5)
{
- incStat(LLViewerStats::ST_FPS_2_SECONDS, time_diff);
+ incStat(ST_FPS_2_SECONDS, time_diff);
}
if (time_diff >= 0.125)
{
- incStat(LLViewerStats::ST_FPS_8_SECONDS, time_diff);
+ incStat(ST_FPS_8_SECONDS, time_diff);
}
if (time_diff >= 0.1)
{
- incStat(LLViewerStats::ST_FPS_10_SECONDS, time_diff);
+ incStat(ST_FPS_10_SECONDS, time_diff);
}
if (gFrameCount && mLastTimeDiff > 0.0)
{
// new "stutter" meter
- setStat(LLViewerStats::ST_FPS_DROP_50_RATIO,
- (getStat(LLViewerStats::ST_FPS_DROP_50_RATIO) * (F64)(gFrameCount - 1) +
+ setStat(ST_FPS_DROP_50_RATIO,
+ (getStat(ST_FPS_DROP_50_RATIO) * (F64)(gFrameCount - 1) +
(time_diff >= 2.0 * mLastTimeDiff ? 1.0 : 0.0)) / gFrameCount);
// old stats that were never really used
- setStat(LLViewerStats::ST_FRAMETIME_JITTER,
- (getStat(LLViewerStats::ST_FRAMETIME_JITTER) * (gFrameCount - 1) +
+ setStat(ST_FRAMETIME_JITTER,
+ (getStat(ST_FRAMETIME_JITTER) * (gFrameCount - 1) +
fabs(mLastTimeDiff - time_diff) / mLastTimeDiff) / gFrameCount);
F32 average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount;
- setStat(LLViewerStats::ST_FRAMETIME_SLEW,
- (getStat(LLViewerStats::ST_FRAMETIME_SLEW) * (gFrameCount - 1) +
+ setStat(ST_FRAMETIME_SLEW,
+ (getStat(ST_FRAMETIME_SLEW) * (gFrameCount - 1) +
fabs(average_frametime - time_diff) / average_frametime) / gFrameCount);
F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth;
- setStat(LLViewerStats::ST_DELTA_BANDWIDTH, delta_bandwidth / 1024.f);
+ setStat(ST_DELTA_BANDWIDTH, delta_bandwidth / 1024.f);
- setStat(LLViewerStats::ST_MAX_BANDWIDTH, max_bandwidth / 1024.f);
+ setStat(ST_MAX_BANDWIDTH, max_bandwidth / 1024.f);
}
@@ -403,155 +403,8 @@ void LLViewerStats::addToMessage(LLSD &body) const
<< "; Count = " << mAgentPositionSnaps.getCount() << llendl;
}
-// static
-// const std::string LLViewerStats::statTypeToText(EStatType type)
-// {
-// if (type >= 0 && type < ST_COUNT)
-// {
-// return STAT_INFO[type].mName;
-// }
-// else
-// {
-// return "Unknown statistic";
-// }
-// }
-
// *NOTE:Mani The following methods used to exist in viewer.cpp
// Moving them here, but not merging them into LLViewerStats yet.
-void reset_statistics()
-{
- if (LLSurface::sTextureUpdateTime)
- {
- LLSurface::sTexelsUpdated = 0;
- LLSurface::sTextureUpdateTime = 0.f;
- }
-}
-
-
-void output_statistics(void*)
-{
- llinfos << "Number of orphans: " << gObjectList.getOrphanCount() << llendl;
- llinfos << "Number of dead objects: " << gObjectList.mNumDeadObjects << llendl;
- llinfos << "Num images: " << gTextureList.getNumImages() << llendl;
- llinfos << "Texture usage: " << LLImageGL::sGlobalTextureMemoryInBytes << llendl;
- llinfos << "Texture working set: " << LLImageGL::sBoundTextureMemoryInBytes << llendl;
- llinfos << "Raw usage: " << LLImageRaw::sGlobalRawMemory << llendl;
- llinfos << "Formatted usage: " << LLImageFormatted::sGlobalFormattedMemory << llendl;
- llinfos << "Zombie Viewer Objects: " << LLViewerObject::getNumZombieObjects() << llendl;
- llinfos << "Number of lights: " << gPipeline.getLightCount() << llendl;
-
- llinfos << "Memory Usage:" << llendl;
- llinfos << "--------------------------------" << llendl;
- llinfos << "Pipeline:" << llendl;
- llinfos << llendl;
-
-#if LL_SMARTHEAP
- llinfos << "--------------------------------" << llendl;
- {
- llinfos << "sizeof(LLVOVolume) = " << sizeof(LLVOVolume) << llendl;
-
- U32 total_pool_size = 0;
- U32 total_used_size = 0;
- MEM_POOL_INFO pool_info;
- MEM_POOL_STATUS pool_status;
- U32 pool_num = 0;
- for(pool_status = MemPoolFirst( &pool_info, 1 );
- pool_status != MEM_POOL_END;
- pool_status = MemPoolNext( &pool_info, 1 ) )
- {
- llinfos << "Pool #" << pool_num << llendl;
- if( MEM_POOL_OK != pool_status )
- {
- llwarns << "Pool not ok" << llendl;
- continue;
- }
-
- llinfos << "Pool blockSizeFS " << pool_info.blockSizeFS
- << " pageSize " << pool_info.pageSize
- << llendl;
-
- U32 pool_count = MemPoolCount(pool_info.pool);
- llinfos << "Blocks " << pool_count << llendl;
-
- U32 pool_size = MemPoolSize( pool_info.pool );
- if( pool_size == MEM_ERROR_RET )
- {
- llinfos << "MemPoolSize() failed (" << pool_num << ")" << llendl;
- }
- else
- {
- llinfos << "MemPool Size " << pool_size / 1024 << "K" << llendl;
- }
-
- total_pool_size += pool_size;
-
- if( !MemPoolLock( pool_info.pool ) )
- {
- llinfos << "MemPoolLock failed (" << pool_num << ") " << llendl;
- continue;
- }
-
- U32 used_size = 0;
- MEM_POOL_ENTRY entry;
- entry.entry = NULL;
- while( MemPoolWalk( pool_info.pool, &entry ) == MEM_POOL_OK )
- {
- if( entry.isInUse )
- {
- used_size += entry.size;
- }
- }
-
- MemPoolUnlock( pool_info.pool );
-
- llinfos << "MemPool Used " << used_size/1024 << "K" << llendl;
- total_used_size += used_size;
- pool_num++;
- }
-
- llinfos << "Total Pool Size " << total_pool_size/1024 << "K" << llendl;
- llinfos << "Total Used Size " << total_used_size/1024 << "K" << llendl;
-
- }
-#endif
-
- llinfos << "--------------------------------" << llendl;
- llinfos << "Avatar Memory (partly overlaps with above stats):" << llendl;
- LLTexLayerStaticImageList::getInstance()->dumpByteCount();
- LLVOAvatarSelf::dumpScratchTextureByteCount();
- LLTexLayerSetBuffer::dumpTotalByteCount();
- LLVOAvatarSelf::dumpTotalLocalTextureByteCount();
- LLTexLayerParamAlpha::dumpCacheByteCount();
- LLVOAvatar::dumpBakedStatus();
-
- llinfos << llendl;
-
- llinfos << "Object counts:" << llendl;
- S32 i;
- S32 obj_counts[256];
-// S32 app_angles[256];
- for (i = 0; i < 256; i++)
- {
- obj_counts[i] = 0;
- }
- for (i = 0; i < gObjectList.getNumObjects(); i++)
- {
- LLViewerObject *objectp = gObjectList.getObject(i);
- if (objectp)
- {
- obj_counts[objectp->getPCode()]++;
- }
- }
- for (i = 0; i < 256; i++)
- {
- if (obj_counts[i])
- {
- llinfos << LLPrimitive::pCodeToString(i) << ":" << obj_counts[i] << llendl;
- }
- }
-}
-
-
U32 gTotalLandIn = 0, gTotalLandOut = 0;
U32 gTotalWaterIn = 0, gTotalWaterOut = 0;
@@ -569,20 +422,15 @@ U32 gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGORY]
extern U32 gVisCompared;
extern U32 gVisTested;
-std::map<S32,LLFrameTimer> gDebugTimers;
-std::map<S32,std::string> gDebugTimerLabel;
+LLFrameTimer gTextureTimer;
-void init_statistics()
-{
- // Label debug timers
- gDebugTimerLabel[0] = "Texture";
-}
-
-void update_statistics(U32 frame_count)
+void update_statistics()
{
gTotalWorldBytes += gVLManager.getTotalBytes();
gTotalObjectBytes += gObjectBits / 8;
+ LLViewerStats& stats = LLViewerStats::instance();
+
// make sure we have a valid time delta for this frame
if (gFrameIntervalSeconds > 0.f)
{
@@ -599,51 +447,47 @@ void update_statistics(U32 frame_count)
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TOOLBOX_SECONDS, gFrameIntervalSeconds);
}
}
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable"));
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gPipeline.getLightingDetail());
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_DRAW_DIST, (F64)gSavedSettings.getF32("RenderFarClip"));
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CHAT_BUBBLES, (F64)gSavedSettings.getBOOL("UseChatBubbles"));
-#if 0 // 1.9.2
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_OBJECTS, (F64)gSavedSettings.getS32("VertexShaderLevelObject"));
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_AVATAR, (F64)gSavedSettings.getBOOL("VertexShaderLevelAvatar"));
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_ENVIRONMENT, (F64)gSavedSettings.getBOOL("VertexShaderLevelEnvironment"));
-#endif
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_FRAME_SECS, gDebugView->mFastTimerView->getTime("Frame"));
+ stats.setStat(LLViewerStats::ST_ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable"));
+ stats.setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gPipeline.getLightingDetail());
+ stats.setStat(LLViewerStats::ST_DRAW_DIST, (F64)gSavedSettings.getF32("RenderFarClip"));
+ stats.setStat(LLViewerStats::ST_CHAT_BUBBLES, (F64)gSavedSettings.getBOOL("UseChatBubbles"));
+
+ stats.setStat(LLViewerStats::ST_FRAME_SECS, gDebugView->mFastTimerView->getTime("Frame"));
F64 idle_secs = gDebugView->mFastTimerView->getTime("Idle");
F64 network_secs = gDebugView->mFastTimerView->getTime("Network");
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_UPDATE_SECS, idle_secs - network_secs);
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_NETWORK_SECS, network_secs);
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_IMAGE_SECS, gDebugView->mFastTimerView->getTime("Update Images"));
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_REBUILD_SECS, gDebugView->mFastTimerView->getTime("Sort Draw State"));
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_RENDER_SECS, gDebugView->mFastTimerView->getTime("Geometry"));
+ stats.setStat(LLViewerStats::ST_UPDATE_SECS, idle_secs - network_secs);
+ stats.setStat(LLViewerStats::ST_NETWORK_SECS, network_secs);
+ stats.setStat(LLViewerStats::ST_IMAGE_SECS, gDebugView->mFastTimerView->getTime("Update Images"));
+ stats.setStat(LLViewerStats::ST_REBUILD_SECS, gDebugView->mFastTimerView->getTime("Sort Draw State"));
+ stats.setStat(LLViewerStats::ST_RENDER_SECS, gDebugView->mFastTimerView->getTime("Geometry"));
LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost());
if (cdp)
{
- LLViewerStats::getInstance()->mSimPingStat.addValue(cdp->getPingDelay());
+ stats.mSimPingStat.addValue(cdp->getPingDelay());
gAvgSimPing = ((gAvgSimPing * (F32)gSimPingCount) + (F32)(cdp->getPingDelay())) / ((F32)gSimPingCount + 1);
gSimPingCount++;
}
else
{
- LLViewerStats::getInstance()->mSimPingStat.addValue(10000);
+ stats.mSimPingStat.addValue(10000);
}
- LLViewerStats::getInstance()->mFPSStat.addValue(1);
+ stats.mFPSStat.addValue(1);
F32 layer_bits = (F32)(gVLManager.getLandBits() + gVLManager.getWindBits() + gVLManager.getCloudBits());
- LLViewerStats::getInstance()->mLayersKBitStat.addValue(layer_bits/1024.f);
- LLViewerStats::getInstance()->mObjectKBitStat.addValue(gObjectBits/1024.f);
- LLViewerStats::getInstance()->mVFSPendingOperations.addValue(LLVFile::getVFSThread()->getPending());
- LLViewerStats::getInstance()->mAssetKBitStat.addValue(gTransferManager.getTransferBitsIn(LLTCT_ASSET)/1024.f);
+ stats.mLayersKBitStat.addValue(layer_bits/1024.f);
+ stats.mObjectKBitStat.addValue(gObjectBits/1024.f);
+ stats.mVFSPendingOperations.addValue(LLVFile::getVFSThread()->getPending());
+ stats.mAssetKBitStat.addValue(gTransferManager.getTransferBitsIn(LLTCT_ASSET)/1024.f);
gTransferManager.resetTransferBitsIn(LLTCT_ASSET);
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
{
- gDebugTimers[0].pause();
+ gTextureTimer.pause();
}
else
{
- gDebugTimers[0].unpause();
+ gTextureTimer.unpause();
}
{
@@ -655,7 +499,7 @@ void update_statistics(U32 frame_count)
visible_avatar_frames = 1.f;
avg_visible_avatars = (avg_visible_avatars * (F32)(visible_avatar_frames - 1.f) + visible_avatars) / visible_avatar_frames;
}
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_VISIBLE_AVATARS, (F64)avg_visible_avatars);
+ stats.setStat(LLViewerStats::ST_VISIBLE_AVATARS, (F64)avg_visible_avatars);
}
LLWorld::getInstance()->updateNetStats();
LLWorld::getInstance()->requestCacheMisses();
@@ -671,15 +515,14 @@ void update_statistics(U32 frame_count)
static LLFrameTimer texture_stats_timer;
if (texture_stats_timer.getElapsedTimeF32() >= texture_stats_freq)
{
- LLViewerStats::getInstance()->mTextureKBitStat.addValue(LLViewerTextureList::sTextureBits/1024.f);
- LLViewerStats::getInstance()->mTexturePacketsStat.addValue(LLViewerTextureList::sTexturePackets);
+ stats.mTextureKBitStat.addValue(LLViewerTextureList::sTextureBits/1024.f);
+ stats.mTexturePacketsStat.addValue(LLViewerTextureList::sTexturePackets);
gTotalTextureBytes += LLViewerTextureList::sTextureBits / 8;
LLViewerTextureList::sTextureBits = 0;
LLViewerTextureList::sTexturePackets = 0;
texture_stats_timer.reset();
}
}
-
}
class ViewerStatsResponder : public LLHTTPClient::Responder
@@ -787,7 +630,7 @@ void send_stats()
"%-6s Class %d ",
gGLManager.mGLVendorShort.substr(0,6).c_str(),
(S32)LLFeatureManager::getInstance()->getGPUClass())
- + LLFeatureManager::getInstance()->getGPUString();
+ + gGLManager.getRawGLString();
system["gpu"] = gpu_desc;
system["gpu_class"] = (S32)LLFeatureManager::getInstance()->getGPUClass();
@@ -798,7 +641,18 @@ void send_stats()
S32 shader_level = 0;
if (LLPipeline::sRenderDeferred)
{
- shader_level = 3;
+ if (LLPipeline::RenderShadowDetail > 0)
+ {
+ shader_level = 5;
+ }
+ else if (LLPipeline::RenderDeferredSSAO)
+ {
+ shader_level = 4;
+ }
+ else
+ {
+ shader_level = 3;
+ }
}
else if (gPipeline.canUseWindLightShadersOnObjects())
{
@@ -857,10 +711,7 @@ void send_stats()
S32 window_height = gViewerWindow->getWindowHeightRaw();
S32 window_size = (window_width * window_height) / 1024;
misc["string_1"] = llformat("%d", window_size);
- if (gDebugTimers.find(0) != gDebugTimers.end() && gFrameTimeSeconds > 0)
- {
- misc["string_2"] = llformat("Texture Time: %.2f, Total Time: %.2f", gDebugTimers[0].getElapsedTimeF32(), gFrameTimeSeconds);
- }
+ misc["string_2"] = llformat("Texture Time: %.2f, Total Time: %.2f", gTextureTimer.getElapsedTimeF32(), gFrameTimeSeconds);
// misc["int_1"] = LLSD::Integer(gSavedSettings.getU32("RenderQualityPerformance")); // Steve: 1.21
// misc["int_2"] = LLSD::Integer(gFrameStalls); // Steve: 1.21
diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h
index 554e4d647e..e02a4ccdc7 100755..100644
--- a/indra/newview/llviewerstats.h
+++ b/indra/newview/llviewerstats.h
@@ -33,92 +33,90 @@
class LLViewerStats : public LLSingleton<LLViewerStats>
{
public:
- LLStat mKBitStat;
- LLStat mLayersKBitStat;
- LLStat mObjectKBitStat;
- LLStat mAssetKBitStat;
- LLStat mTextureKBitStat;
- LLStat mVFSPendingOperations;
- LLStat mObjectsDrawnStat;
- LLStat mObjectsCulledStat;
- LLStat mObjectsTestedStat;
- LLStat mObjectsComparedStat;
- LLStat mObjectsOccludedStat;
- LLStat mFPSStat;
- LLStat mPacketsInStat;
- LLStat mPacketsLostStat;
- LLStat mPacketsOutStat;
- LLStat mPacketsLostPercentStat;
- LLStat mTexturePacketsStat;
- LLStat mActualInKBitStat; // From the packet ring (when faking a bad connection)
- LLStat mActualOutKBitStat; // From the packet ring (when faking a bad connection)
- LLStat mTrianglesDrawnStat;
+ LLStat mKBitStat,
+ mLayersKBitStat,
+ mObjectKBitStat,
+ mAssetKBitStat,
+ mTextureKBitStat,
+ mVFSPendingOperations,
+ mObjectsDrawnStat,
+ mObjectsCulledStat,
+ mObjectsTestedStat,
+ mObjectsComparedStat,
+ mObjectsOccludedStat,
+ mFPSStat,
+ mPacketsInStat,
+ mPacketsLostStat,
+ mPacketsOutStat,
+ mPacketsLostPercentStat,
+ mTexturePacketsStat,
+ mActualInKBitStat, // From the packet ring (when faking a bad connection)
+ mActualOutKBitStat, // From the packet ring (when faking a bad connection)
+ mTrianglesDrawnStat;
// Simulator stats
- LLStat mSimTimeDilation;
-
- LLStat mSimFPS;
- LLStat mSimPhysicsFPS;
- LLStat mSimAgentUPS;
- LLStat mSimScriptEPS;
-
- LLStat mSimFrameMsec;
- LLStat mSimNetMsec;
- LLStat mSimSimOtherMsec;
- LLStat mSimSimPhysicsMsec;
-
- LLStat mSimSimPhysicsStepMsec;
- LLStat mSimSimPhysicsShapeUpdateMsec;
- LLStat mSimSimPhysicsOtherMsec;
-
- LLStat mSimSimAIStepMsec;
- LLStat mSimSimSkippedSilhouetteSteps;
- LLStat mSimSimPctSteppedCharacters;
-
- LLStat mSimAgentMsec;
- LLStat mSimImagesMsec;
- LLStat mSimScriptMsec;
- LLStat mSimSpareMsec;
- LLStat mSimSleepMsec;
- LLStat mSimPumpIOMsec;
-
- LLStat mSimMainAgents;
- LLStat mSimChildAgents;
- LLStat mSimObjects;
- LLStat mSimActiveObjects;
- LLStat mSimActiveScripts;
- LLStat mSimPctScriptsRun;
-
- LLStat mSimInPPS;
- LLStat mSimOutPPS;
- LLStat mSimPendingDownloads;
- LLStat mSimPendingUploads;
- LLStat mSimPendingLocalUploads;
- LLStat mSimTotalUnackedBytes;
-
- LLStat mPhysicsPinnedTasks;
- LLStat mPhysicsLODTasks;
- LLStat mPhysicsMemoryAllocated;
-
- LLStat mSimPingStat;
-
- LLStat mNumImagesStat;
- LLStat mNumRawImagesStat;
- LLStat mGLTexMemStat;
- LLStat mGLBoundMemStat;
- LLStat mRawMemStat;
- LLStat mFormattedMemStat;
-
- LLStat mNumObjectsStat;
- LLStat mNumActiveObjectsStat;
- LLStat mNumNewObjectsStat;
- LLStat mNumSizeCulledStat;
- LLStat mNumVisCulledStat;
+ LLStat mSimTimeDilation,
+
+ mSimFPS,
+ mSimPhysicsFPS,
+ mSimAgentUPS,
+ mSimScriptEPS,
+
+ mSimFrameMsec,
+ mSimNetMsec,
+ mSimSimOtherMsec,
+ mSimSimPhysicsMsec,
+
+ mSimSimPhysicsStepMsec,
+ mSimSimPhysicsShapeUpdateMsec,
+ mSimSimPhysicsOtherMsec,
+ mSimSimAIStepMsec,
+ mSimSimSkippedSilhouetteSteps,
+ mSimSimPctSteppedCharacters,
+
+ mSimAgentMsec,
+ mSimImagesMsec,
+ mSimScriptMsec,
+ mSimSpareMsec,
+ mSimSleepMsec,
+ mSimPumpIOMsec,
+
+ mSimMainAgents,
+ mSimChildAgents,
+ mSimObjects,
+ mSimActiveObjects,
+ mSimActiveScripts,
+ mSimPctScriptsRun,
+
+ mSimInPPS,
+ mSimOutPPS,
+ mSimPendingDownloads,
+ mSimPendingUploads,
+ mSimPendingLocalUploads,
+ mSimTotalUnackedBytes,
+
+ mPhysicsPinnedTasks,
+ mPhysicsLODTasks,
+ mPhysicsMemoryAllocated,
+
+ mSimPingStat,
+
+ mNumImagesStat,
+ mNumRawImagesStat,
+ mGLTexMemStat,
+ mGLBoundMemStat,
+ mRawMemStat,
+ mFormattedMemStat,
+
+ mNumObjectsStat,
+ mNumActiveObjectsStat,
+ mNumNewObjectsStat,
+ mNumSizeCulledStat,
+ mNumVisCulledStat;
void resetStats();
public:
- // If you change this, please also add a corresponding text label
- // in statTypeToText in llviewerstats.cpp
+ // If you change this, please also add a corresponding text label in llviewerstats.cpp
enum EStatType
{
ST_VERSION = 0,
@@ -183,7 +181,6 @@ public:
ST_COUNT = 58
};
-
LLViewerStats();
~LLViewerStats();
@@ -310,14 +307,10 @@ private:
static const F32 SEND_STATS_PERIOD = 300.0f;
// The following are from (older?) statistics code found in appviewer.
-void init_statistics();
-void reset_statistics();
-void output_statistics(void*);
-void update_statistics(U32 frame_count);
+void update_statistics();
void send_stats();
-extern std::map<S32,LLFrameTimer> gDebugTimers;
-extern std::map<S32,std::string> gDebugTimerLabel;
+extern LLFrameTimer gTextureTimer;
extern U32 gTotalTextureBytes;
extern U32 gTotalObjectBytes;
extern U32 gTotalTextureBytesPerBoostLevel[] ;
diff --git a/indra/newview/llviewerstatsrecorder.cpp b/indra/newview/llviewerstatsrecorder.cpp
index e9d21b4848..91e485d01b 100644
--- a/indra/newview/llviewerstatsrecorder.cpp
+++ b/indra/newview/llviewerstatsrecorder.cpp
@@ -27,7 +27,6 @@
#include "llviewerprecompiledheaders.h"
#include "llviewerstatsrecorder.h"
-#if LL_RECORD_VIEWER_STATS
#include "llfile.h"
#include "llviewerregion.h"
@@ -45,9 +44,8 @@ LLViewerStatsRecorder* LLViewerStatsRecorder::sInstance = NULL;
LLViewerStatsRecorder::LLViewerStatsRecorder() :
mObjectCacheFile(NULL),
mTimer(),
- mRegionp(NULL),
- mStartTime(0.f),
- mProcessingTime(0.f)
+ mStartTime(0.0),
+ mLastSnapshotTime(0.0)
{
if (NULL != sInstance)
{
@@ -61,112 +59,77 @@ LLViewerStatsRecorder::~LLViewerStatsRecorder()
{
if (mObjectCacheFile != NULL)
{
+ // last chance snapshot
+ writeToLog(0.f);
LLFile::close(mObjectCacheFile);
mObjectCacheFile = NULL;
}
}
-// static
-void LLViewerStatsRecorder::initClass()
-{
- sInstance = new LLViewerStatsRecorder();
-}
-
-// static
-void LLViewerStatsRecorder::cleanupClass()
-{
- delete sInstance;
- sInstance = NULL;
-}
-
-
-void LLViewerStatsRecorder::initStatsRecorder(LLViewerRegion *regionp)
-{
- if (mObjectCacheFile == NULL)
- {
- mStartTime = LLTimer::getTotalTime();
- mObjectCacheFile = LLFile::fopen(STATS_FILE_NAME, "wb");
- if (mObjectCacheFile)
- { // Write column headers
- std::ostringstream data_msg;
- data_msg << "EventTime, "
- << "ProcessingTime, "
- << "CacheHits, "
- << "CacheFullMisses, "
- << "CacheCrcMisses, "
- << "FullUpdates, "
- << "TerseUpdates, "
- << "CacheMissRequests, "
- << "CacheMissResponses, "
- << "CacheUpdateDupes, "
- << "CacheUpdateChanges, "
- << "CacheUpdateAdds, "
- << "CacheUpdateReplacements, "
- << "UpdateFailures"
- << "\n";
-
- fwrite(data_msg.str().c_str(), 1, data_msg.str().size(), mObjectCacheFile );
- }
- }
-}
-
-void LLViewerStatsRecorder::beginObjectUpdateEvents(LLViewerRegion *regionp)
-{
- initStatsRecorder(regionp);
- mRegionp = regionp;
- mProcessingTime = LLTimer::getTotalTime();
- clearStats();
-}
-
void LLViewerStatsRecorder::clearStats()
{
mObjectCacheHitCount = 0;
+ mObjectCacheHitSize = 0;
mObjectCacheMissFullCount = 0;
+ mObjectCacheMissFullSize = 0;
mObjectCacheMissCrcCount = 0;
+ mObjectCacheMissCrcSize = 0;
mObjectFullUpdates = 0;
+ mObjectFullUpdatesSize = 0;
mObjectTerseUpdates = 0;
+ mObjectTerseUpdatesSize = 0;
mObjectCacheMissRequests = 0;
mObjectCacheMissResponses = 0;
+ mObjectCacheMissResponsesSize = 0;
mObjectCacheUpdateDupes = 0;
mObjectCacheUpdateChanges = 0;
mObjectCacheUpdateAdds = 0;
mObjectCacheUpdateReplacements = 0;
mObjectUpdateFailures = 0;
+ mObjectUpdateFailuresSize = 0;
+ mTextureFetchSize = 0;
}
-void LLViewerStatsRecorder::recordObjectUpdateFailure(U32 local_id, const EObjectUpdateType update_type)
+void LLViewerStatsRecorder::recordObjectUpdateFailure(U32 local_id, const EObjectUpdateType update_type, S32 msg_size)
{
mObjectUpdateFailures++;
+ mObjectUpdateFailuresSize += msg_size;
}
-void LLViewerStatsRecorder::recordCacheMissEvent(U32 local_id, const EObjectUpdateType update_type, U8 cache_miss_type)
+void LLViewerStatsRecorder::recordCacheMissEvent(U32 local_id, const EObjectUpdateType update_type, U8 cache_miss_type, S32 msg_size)
{
if (LLViewerRegion::CACHE_MISS_TYPE_FULL == cache_miss_type)
{
mObjectCacheMissFullCount++;
+ mObjectCacheMissFullSize += msg_size;
}
else
{
mObjectCacheMissCrcCount++;
+ mObjectCacheMissCrcSize += msg_size;
}
}
-void LLViewerStatsRecorder::recordObjectUpdateEvent(U32 local_id, const EObjectUpdateType update_type, LLViewerObject * objectp)
+void LLViewerStatsRecorder::recordObjectUpdateEvent(U32 local_id, const EObjectUpdateType update_type, LLViewerObject * objectp, S32 msg_size)
{
switch (update_type)
{
case OUT_FULL:
mObjectFullUpdates++;
+ mObjectFullUpdatesSize += msg_size;
break;
case OUT_TERSE_IMPROVED:
mObjectTerseUpdates++;
+ mObjectTerseUpdatesSize += msg_size;
break;
case OUT_FULL_COMPRESSED:
mObjectCacheMissResponses++;
+ mObjectCacheMissResponsesSize += msg_size;
break;
case OUT_FULL_CACHED:
mObjectCacheHitCount++;
+ mObjectCacheHitSize += msg_size;
break;
default:
llwarns << "Unknown update_type" << llendl;
@@ -174,7 +137,7 @@ void LLViewerStatsRecorder::recordObjectUpdateEvent(U32 local_id, const EObjectU
};
}
-void LLViewerStatsRecorder::recordCacheFullUpdate(U32 local_id, const EObjectUpdateType update_type, LLViewerRegion::eCacheUpdateResult update_result, LLViewerObject* objectp)
+void LLViewerStatsRecorder::recordCacheFullUpdate(U32 local_id, const EObjectUpdateType update_type, LLViewerRegion::eCacheUpdateResult update_result, LLViewerObject* objectp, S32 msg_size)
{
switch (update_result)
{
@@ -201,9 +164,15 @@ void LLViewerStatsRecorder::recordRequestCacheMissesEvent(S32 count)
mObjectCacheMissRequests += count;
}
-void LLViewerStatsRecorder::endObjectUpdateEvents()
+void LLViewerStatsRecorder::writeToLog( F32 interval )
{
- llinfos << "ILX: "
+ F64 delta_time = LLTimer::getTotalSeconds() - mLastSnapshotTime;
+ S32 total_objects = mObjectCacheHitCount + mObjectCacheMissCrcCount + mObjectCacheMissFullCount + mObjectFullUpdates + mObjectTerseUpdates + mObjectCacheMissRequests + mObjectCacheMissResponses + mObjectCacheUpdateDupes + mObjectCacheUpdateChanges + mObjectCacheUpdateAdds + mObjectCacheUpdateReplacements + mObjectUpdateFailures;
+
+ if ( delta_time < interval || total_objects == 0) return;
+
+ mLastSnapshotTime = LLTimer::getTotalSeconds();
+ lldebugs << "ILX: "
<< mObjectCacheHitCount << " hits, "
<< mObjectCacheMissFullCount << " full misses, "
<< mObjectCacheMissCrcCount << " crc misses, "
@@ -218,41 +187,81 @@ void LLViewerStatsRecorder::endObjectUpdateEvents()
<< mObjectUpdateFailures << " update failures"
<< llendl;
- S32 total_objects = mObjectCacheHitCount + mObjectCacheMissCrcCount + mObjectCacheMissFullCount + mObjectFullUpdates + mObjectTerseUpdates + mObjectCacheMissRequests + mObjectCacheMissResponses + mObjectCacheUpdateDupes + mObjectCacheUpdateChanges + mObjectCacheUpdateAdds + mObjectCacheUpdateReplacements + mObjectUpdateFailures;
- if (mObjectCacheFile != NULL &&
- total_objects > 0)
+ if (mObjectCacheFile == NULL)
{
- std::ostringstream data_msg;
- F32 processing32 = (F32) ((LLTimer::getTotalTime() - mProcessingTime) / 1000.0);
-
- data_msg << getTimeSinceStart()
- << ", " << processing32
- << ", " << mObjectCacheHitCount
- << ", " << mObjectCacheMissFullCount
- << ", " << mObjectCacheMissCrcCount
- << ", " << mObjectFullUpdates
- << ", " << mObjectTerseUpdates
- << ", " << mObjectCacheMissRequests
- << ", " << mObjectCacheMissResponses
- << ", " << mObjectCacheUpdateDupes
- << ", " << mObjectCacheUpdateChanges
- << ", " << mObjectCacheUpdateAdds
- << ", " << mObjectCacheUpdateReplacements
- << ", " << mObjectUpdateFailures
- << "\n";
+ mStartTime = LLTimer::getTotalSeconds();
+ mObjectCacheFile = LLFile::fopen(STATS_FILE_NAME, "wb");
+ if (mObjectCacheFile)
+ { // Write column headers
+ std::ostringstream data_msg;
+ data_msg << "EventTime(ms)\t"
+ << "Cache Hits\t"
+ << "Cache Full Misses\t"
+ << "Cache Crc Misses\t"
+ << "Full Updates\t"
+ << "Terse Updates\t"
+ << "Cache Miss Requests\t"
+ << "Cache Miss Responses\t"
+ << "Cache Update Dupes\t"
+ << "Cache Update Changes\t"
+ << "Cache Update Adds\t"
+ << "Cache Update Replacements\t"
+ << "Update Failures\t"
+ << "Cache Hits bps\t"
+ << "Cache Full Misses bps\t"
+ << "Cache Crc Misses bps\t"
+ << "Full Updates bps\t"
+ << "Terse Updates bps\t"
+ << "Cache Miss Responses bps\t"
+ << "Texture Fetch bps\t"
+ << "\n";
- fwrite(data_msg.str().c_str(), 1, data_msg.str().size(), mObjectCacheFile );
+ fwrite(data_msg.str().c_str(), 1, data_msg.str().size(), mObjectCacheFile );
+ }
+ else
+ {
+ llwarns << "Couldn't open " << STATS_FILE_NAME << " for logging." << llendl;
+ return;
+ }
}
+ std::ostringstream data_msg;
+
+ data_msg << getTimeSinceStart()
+ << "\t " << mObjectCacheHitCount
+ << "\t" << mObjectCacheMissFullCount
+ << "\t" << mObjectCacheMissCrcCount
+ << "\t" << mObjectFullUpdates
+ << "\t" << mObjectTerseUpdates
+ << "\t" << mObjectCacheMissRequests
+ << "\t" << mObjectCacheMissResponses
+ << "\t" << mObjectCacheUpdateDupes
+ << "\t" << mObjectCacheUpdateChanges
+ << "\t" << mObjectCacheUpdateAdds
+ << "\t" << mObjectCacheUpdateReplacements
+ << "\t" << mObjectUpdateFailures
+ << "\t" << (mObjectCacheHitSize * 8 / delta_time)
+ << "\t" << (mObjectCacheMissFullSize * 8 / delta_time)
+ << "\t" << (mObjectCacheMissCrcSize * 8 / delta_time)
+ << "\t" << (mObjectFullUpdatesSize * 8 / delta_time)
+ << "\t" << (mObjectTerseUpdatesSize * 8 / delta_time)
+ << "\t" << (mObjectCacheMissResponsesSize * 8 / delta_time)
+ << "\t" << (mTextureFetchSize * 8 / delta_time)
+ << "\n";
+
+ fwrite(data_msg.str().c_str(), 1, data_msg.str().size(), mObjectCacheFile );
clearStats();
}
F32 LLViewerStatsRecorder::getTimeSinceStart()
{
- return (F32) ((LLTimer::getTotalTime() - mStartTime) / 1000.0);
+ return (F32) (LLTimer::getTotalSeconds() - mStartTime);
}
-#endif
+void LLViewerStatsRecorder::recordTextureFetch( S32 msg_size )
+{
+ mTextureFetchSize += msg_size;
+}
diff --git a/indra/newview/llviewerstatsrecorder.h b/indra/newview/llviewerstatsrecorder.h
index 612ac380f7..d1744f4910 100644
--- a/indra/newview/llviewerstatsrecorder.h
+++ b/indra/newview/llviewerstatsrecorder.h
@@ -35,63 +35,111 @@
#define LL_RECORD_VIEWER_STATS 0
-#if LL_RECORD_VIEWER_STATS
#include "llframetimer.h"
#include "llviewerobject.h"
#include "llviewerregion.h"
class LLMutex;
-class LLViewerRegion;
class LLViewerObject;
-class LLViewerStatsRecorder
+class LLViewerStatsRecorder : public LLSingleton<LLViewerStatsRecorder>
{
public:
+ LOG_CLASS(LLViewerStatsRecorder);
LLViewerStatsRecorder();
~LLViewerStatsRecorder();
- static void initClass();
- static void cleanupClass();
- static LLViewerStatsRecorder* instance() {return sInstance; }
+ void objectUpdateFailure(U32 local_id, const EObjectUpdateType update_type, S32 msg_size)
+ {
+#if LL_RECORD_VIEWER_STATS
+ recordObjectUpdateFailure(local_id, update_type, msg_size);
+#endif
+ }
- void initStatsRecorder(LLViewerRegion *regionp);
+ void cacheMissEvent(U32 local_id, const EObjectUpdateType update_type, U8 cache_miss_type, S32 msg_size)
+ {
+#if LL_RECORD_VIEWER_STATS
+ recordCacheMissEvent(local_id, update_type, cache_miss_type, msg_size);
+#endif
+ }
- void beginObjectUpdateEvents(LLViewerRegion *regionp);
- void recordObjectUpdateFailure(U32 local_id, const EObjectUpdateType update_type);
- void recordCacheMissEvent(U32 local_id, const EObjectUpdateType update_type, U8 cache_miss_type);
- void recordObjectUpdateEvent(U32 local_id, const EObjectUpdateType update_type, LLViewerObject * objectp);
- void recordCacheFullUpdate(U32 local_id, const EObjectUpdateType update_type, LLViewerRegion::eCacheUpdateResult update_result, LLViewerObject* objectp);
- void recordRequestCacheMissesEvent(S32 count);
- void endObjectUpdateEvents();
+ void objectUpdateEvent(U32 local_id, const EObjectUpdateType update_type, LLViewerObject * objectp, S32 msg_size)
+ {
+#if LL_RECORD_VIEWER_STATS
+ recordObjectUpdateEvent(local_id, update_type, objectp, msg_size);
+#endif
+ }
+
+ void cacheFullUpdate(U32 local_id, const EObjectUpdateType update_type, LLViewerRegion::eCacheUpdateResult update_result, LLViewerObject* objectp, S32 msg_size)
+ {
+#if LL_RECORD_VIEWER_STATS
+ recordCacheFullUpdate(local_id, update_type, update_result, objectp, msg_size);
+#endif
+ }
+
+ void requestCacheMissesEvent(S32 count)
+ {
+#if LL_RECORD_VIEWER_STATS
+ recordRequestCacheMissesEvent(count);
+#endif
+ }
+
+ void textureFetch(S32 msg_size)
+ {
+#if LL_RECORD_VIEWER_STATS
+ recordTextureFetch(msg_size);
+#endif
+ }
+
+ void log(F32 interval)
+ {
+#if LL_RECORD_VIEWER_STATS
+ writeToLog(interval);
+#endif
+ }
F32 getTimeSinceStart();
private:
+ void recordObjectUpdateFailure(U32 local_id, const EObjectUpdateType update_type, S32 msg_size);
+ void recordCacheMissEvent(U32 local_id, const EObjectUpdateType update_type, U8 cache_miss_type, S32 msg_size);
+ void recordObjectUpdateEvent(U32 local_id, const EObjectUpdateType update_type, LLViewerObject * objectp, S32 msg_size);
+ void recordCacheFullUpdate(U32 local_id, const EObjectUpdateType update_type, LLViewerRegion::eCacheUpdateResult update_result, LLViewerObject* objectp, S32 msg_size);
+ void recordRequestCacheMissesEvent(S32 count);
+ void recordTextureFetch(S32 msg_size);
+ void writeToLog(F32 interval);
+
static LLViewerStatsRecorder* sInstance;
LLFILE * mObjectCacheFile; // File to write data into
LLFrameTimer mTimer;
- LLViewerRegion* mRegionp;
F64 mStartTime;
- F64 mProcessingTime;
+ F64 mLastSnapshotTime;
S32 mObjectCacheHitCount;
+ S32 mObjectCacheHitSize;
S32 mObjectCacheMissFullCount;
+ S32 mObjectCacheMissFullSize;
S32 mObjectCacheMissCrcCount;
+ S32 mObjectCacheMissCrcSize;
S32 mObjectFullUpdates;
+ S32 mObjectFullUpdatesSize;
S32 mObjectTerseUpdates;
+ S32 mObjectTerseUpdatesSize;
S32 mObjectCacheMissRequests;
S32 mObjectCacheMissResponses;
+ S32 mObjectCacheMissResponsesSize;
S32 mObjectCacheUpdateDupes;
S32 mObjectCacheUpdateChanges;
S32 mObjectCacheUpdateAdds;
S32 mObjectCacheUpdateReplacements;
S32 mObjectUpdateFailures;
+ S32 mObjectUpdateFailuresSize;
+ S32 mTextureFetchSize;
void clearStats();
};
-#endif // LL_RECORD_VIEWER_STATS
#endif // LLVIEWERSTATSRECORDER_H
diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp
index 99102309a1..122d8f4a96 100644
--- a/indra/newview/llviewertexteditor.cpp
+++ b/indra/newview/llviewertexteditor.cpp
@@ -1144,6 +1144,14 @@ void LLViewerTextEditor::openEmbeddedTexture( LLInventoryItem* item, llwchar wc
{
preview->setAuxItem( item );
preview->setNotecardInfo(mNotecardInventoryID, mObjectID);
+ if (preview->hasString("Title"))
+ {
+ LLStringUtil::format_map_t args;
+ args["[NAME]"] = item->getName();
+ LLUIString title = preview->getString("Title", args);
+ preview->setTitle(title.getString());
+ }
+ preview->getChild<LLUICtrl>("desc")->setValue(item->getDescription());
}
}
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 8eb8717de2..08fcb60d03 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -39,7 +39,6 @@
#include "llimagebmp.h"
#include "llimagej2c.h"
#include "llimagetga.h"
-#include "llmemtype.h"
#include "llstl.h"
#include "llvfile.h"
#include "llvfs.h"
@@ -624,6 +623,7 @@ LLViewerTexture::~LLViewerTexture()
void LLViewerTexture::init(bool firstinit)
{
mBoostLevel = LLViewerTexture::BOOST_NONE;
+ mSelectedTime = 0.f;
mFullWidth = 0;
mFullHeight = 0;
@@ -679,11 +679,18 @@ void LLViewerTexture::setBoostLevel(S32 level)
if(mBoostLevel != level)
{
mBoostLevel = level ;
- if(mBoostLevel != LLViewerTexture::BOOST_NONE)
+ if(mBoostLevel != LLViewerTexture::BOOST_NONE &&
+ mBoostLevel != LLViewerTexture::BOOST_SELECTED)
{
setNoDelete() ;
}
}
+
+ if (mBoostLevel == LLViewerTexture::BOOST_SELECTED)
+ {
+ mSelectedTime = gFrameTimeSeconds;
+ }
+
}
@@ -1904,13 +1911,34 @@ void LLViewerFetchedTexture::updateVirtualSize()
for(U32 i = 0 ; i < mNumFaces ; i++)
{
LLFace* facep = mFaceList[i] ;
- if(facep->getDrawable()->isRecentlyVisible())
+ if( facep )
{
- addTextureStats(facep->getVirtualSize()) ;
- setAdditionalDecodePriority(facep->getImportanceToCamera()) ;
+ LLDrawable* drawable = facep->getDrawable();
+ if (drawable)
+ {
+ if(drawable->isRecentlyVisible())
+ {
+ if (getBoostLevel() == LLViewerTexture::BOOST_NONE &&
+ drawable->getVObj() && drawable->getVObj()->isSelected())
+ {
+ setBoostLevel(LLViewerTexture::BOOST_SELECTED);
+ }
+ addTextureStats(facep->getVirtualSize()) ;
+ setAdditionalDecodePriority(facep->getImportanceToCamera()) ;
+ }
+ }
}
}
+ //reset whether or not a face was selected after 10 seconds
+ const F32 SELECTION_RESET_TIME = 10.f;
+
+ if (getBoostLevel() == LLViewerTexture::BOOST_SELECTED &&
+ gFrameTimeSeconds - mSelectedTime > SELECTION_RESET_TIME)
+ {
+ setBoostLevel(LLViewerTexture::BOOST_NONE);
+ }
+
if(mMaxVirtualSizeResetCounter > 0)
{
mMaxVirtualSizeResetCounter--;
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index 2ea9a07e9a..2e7949e9a3 100755..100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -275,6 +275,7 @@ private:
protected:
LLUUID mID;
S32 mBoostLevel; // enum describing priority level
+ F32 mSelectedTime; // time texture was last selected
S32 mFullWidth;
S32 mFullHeight;
BOOL mUseMipMaps ;
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index e4669cde34..b9f5c432d0 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -67,12 +67,12 @@ void (*LLViewerTextureList::sUUIDCallback)(void **, const LLUUID&) = NULL;
U32 LLViewerTextureList::sTextureBits = 0;
U32 LLViewerTextureList::sTexturePackets = 0;
S32 LLViewerTextureList::sNumImages = 0;
-LLStat LLViewerTextureList::sNumImagesStat(32, TRUE);
-LLStat LLViewerTextureList::sNumRawImagesStat(32, TRUE);
-LLStat LLViewerTextureList::sGLTexMemStat(32, TRUE);
-LLStat LLViewerTextureList::sGLBoundMemStat(32, TRUE);
-LLStat LLViewerTextureList::sRawMemStat(32, TRUE);
-LLStat LLViewerTextureList::sFormattedMemStat(32, TRUE);
+LLStat LLViewerTextureList::sNumImagesStat("Num Images", 32, TRUE);
+LLStat LLViewerTextureList::sNumRawImagesStat("Num Raw Images", 32, TRUE);
+LLStat LLViewerTextureList::sGLTexMemStat("GL Texture Mem", 32, TRUE);
+LLStat LLViewerTextureList::sGLBoundMemStat("GL Bound Mem", 32, TRUE);
+LLStat LLViewerTextureList::sRawMemStat("Raw Image Mem", 32, TRUE);
+LLStat LLViewerTextureList::sFormattedMemStat("Formatted Image Mem", 32, TRUE);
LLViewerTextureList gTextureList;
static LLFastTimer::DeclareTimer FTM_PROCESS_IMAGES("Process Images");
@@ -1006,14 +1006,6 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
break;
}
}
- //if (fetch_count == 0)
- //{
- // gDebugTimers[0].pause();
- //}
- //else
- //{
- // gDebugTimers[0].unpause();
- //}
return image_op_timer.getElapsedTimeF32();
}
@@ -1385,7 +1377,6 @@ void LLViewerTextureList::receiveImagePacket(LLMessageSystem *msg, void **user_d
{
static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ;
- LLMemType mt1(LLMemType::MTYPE_APPFMTIMAGE);
LLFastTimer t(FTM_PROCESS_IMAGES);
// Receives image packet, copy into image object,
@@ -1686,49 +1677,43 @@ struct UIImageDeclarations : public LLInitParam::Block<UIImageDeclarations>
bool LLUIImageList::initFromFile()
{
- // construct path to canonical textures.xml in default skin dir
- std::string base_file_path = gDirUtilp->getExpandedFilename(LL_PATH_SKINS, "default", "textures", "textures.xml");
+ // Look for textures.xml in all the right places. Pass
+ // constraint=LLDir::ALL_SKINS because we want to overlay textures.xml
+ // from all the skins directories.
+ std::vector<std::string> textures_paths =
+ gDirUtilp->findSkinnedFilenames(LLDir::TEXTURES, "textures.xml", LLDir::ALL_SKINS);
+ std::vector<std::string>::const_iterator pi(textures_paths.begin()), pend(textures_paths.end());
+ if (pi == pend)
+ {
+ llwarns << "No textures.xml found in skins directories" << llendl;
+ return false;
+ }
+ // The first (most generic) file gets special validations
LLXMLNodePtr root;
-
- if (!LLXMLNode::parseFile(base_file_path, root, NULL))
+ if (!LLXMLNode::parseFile(*pi, root, NULL))
{
- llwarns << "Unable to parse UI image list file " << base_file_path << llendl;
+ llwarns << "Unable to parse UI image list file " << *pi << llendl;
return false;
}
if (!root->hasAttribute("version"))
{
- llwarns << "No valid version number in UI image list file " << base_file_path << llendl;
+ llwarns << "No valid version number in UI image list file " << *pi << llendl;
return false;
}
UIImageDeclarations images;
LLXUIParser parser;
- parser.readXUI(root, images, base_file_path);
-
- // add components defined in current skin
- std::string skin_update_path = gDirUtilp->getSkinDir()
- + gDirUtilp->getDirDelimiter()
- + "textures"
- + gDirUtilp->getDirDelimiter()
- + "textures.xml";
- LLXMLNodePtr update_root;
- if (skin_update_path != base_file_path
- && LLXMLNode::parseFile(skin_update_path, update_root, NULL))
- {
- parser.readXUI(update_root, images, skin_update_path);
- }
-
- // add components defined in user override of current skin
- skin_update_path = gDirUtilp->getUserSkinDir()
- + gDirUtilp->getDirDelimiter()
- + "textures"
- + gDirUtilp->getDirDelimiter()
- + "textures.xml";
- if (skin_update_path != base_file_path
- && LLXMLNode::parseFile(skin_update_path, update_root, NULL))
- {
- parser.readXUI(update_root, images, skin_update_path);
+ parser.readXUI(root, images, *pi);
+
+ // add components defined in the rest of the skin paths
+ while (++pi != pend)
+ {
+ LLXMLNodePtr update_root;
+ if (LLXMLNode::parseFile(*pi, update_root, NULL))
+ {
+ parser.readXUI(update_root, images, *pi);
+ }
}
if (!images.validateBlock()) return false;
diff --git a/indra/newview/llviewervisualparam.h b/indra/newview/llviewervisualparam.h
index 3bc95cbfbf..2826e6c316 100644
--- a/indra/newview/llviewervisualparam.h
+++ b/indra/newview/llviewervisualparam.h
@@ -65,6 +65,7 @@ protected:
// VIRTUAL CLASS
// a viewer side interface class for a generalized parametric modification of the avatar mesh
//-----------------------------------------------------------------------------
+LL_ALIGN_PREFIX(16)
class LLViewerVisualParam : public LLVisualParam
{
public:
@@ -104,6 +105,6 @@ public:
BOOL getCrossWearable() const { return getInfo()->mCrossWearable; }
-};
+} LL_ALIGN_POSTFIX(16);
#endif // LL_LLViewerVisualParam_H
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 1798d554b9..48a69129eb 100755
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -77,6 +77,7 @@
#include "llmediaentry.h"
#include "llurldispatcher.h"
#include "raytrace.h"
+#include "llstat.h"
// newview includes
#include "llagent.h"
@@ -122,11 +123,11 @@
#include "llkeyboard.h"
#include "lllineeditor.h"
#include "llmenugl.h"
+#include "llmenuoptionpathfindingrebakenavmesh.h"
#include "llmodaldialog.h"
#include "llmorphview.h"
#include "llmoveview.h"
#include "llnavigationbar.h"
-#include "llpanelpathfindingrebakenavmesh.h"
#include "llpaneltopinfobar.h"
#include "llpopupview.h"
#include "llpreviewtexture.h"
@@ -334,27 +335,24 @@ public:
if (gSavedSettings.getBOOL("DebugShowTime"))
{
- const U32 y_inc2 = 15;
- for (std::map<S32,LLFrameTimer>::reverse_iterator iter = gDebugTimers.rbegin();
- iter != gDebugTimers.rend(); ++iter)
{
- S32 idx = iter->first;
- LLFrameTimer& timer = iter->second;
+ const U32 y_inc2 = 15;
+ LLFrameTimer& timer = gTextureTimer;
F32 time = timer.getElapsedTimeF32();
S32 hours = (S32)(time / (60*60));
S32 mins = (S32)((time - hours*(60*60)) / 60);
S32 secs = (S32)((time - hours*(60*60) - mins*60));
- std::string label = gDebugTimerLabel[idx];
- if (label.empty()) label = llformat("Debug: %d", idx);
- addText(xpos, ypos, llformat(" %s: %d:%02d:%02d", label.c_str(), hours,mins,secs)); ypos += y_inc2;
+ addText(xpos, ypos, llformat("Texture: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc2;
}
+ {
F32 time = gFrameTimeSeconds;
S32 hours = (S32)(time / (60*60));
S32 mins = (S32)((time - hours*(60*60)) / 60);
S32 secs = (S32)((time - hours*(60*60) - mins*60));
addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc;
}
+ }
#if LL_WINDOWS
if (gSavedSettings.getBOOL("DebugShowMemory"))
@@ -563,6 +561,9 @@ public:
addText(xpos, ypos, llformat("%d Render Calls", gPipeline.mBatchCount));
ypos += y_inc;
+ addText(xpos, ypos, llformat("%d/%d Objects Active", gObjectList.getNumActiveObjects(), gObjectList.getNumObjects()));
+ ypos += y_inc;
+
addText(xpos, ypos, llformat("%d Matrix Ops", gPipeline.mMatrixOpCount));
ypos += y_inc;
@@ -615,7 +616,7 @@ public:
addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount,
LLMeshRepository::sHTTPRetryCount));
ypos += y_inc;
-
+
addText(xpos, ypos, llformat("%d/%d Mesh LOD Pending/Processing", LLMeshRepository::sLODPending, LLMeshRepository::sLODProcessing));
ypos += y_inc;
@@ -1542,7 +1543,8 @@ LLViewerWindow::LLViewerWindow(const Params& p)
mResDirty(false),
mStatesDirty(false),
mCurrResolutionIndex(0),
- mProgressView(NULL)
+ mProgressView(NULL),
+ mMouseVelocityStat(new LLStat("Mouse Velocity"))
{
// gKeyboard is still NULL, so it doesn't do LLWindowListener any good to
// pass its value right now. Instead, pass it a nullary function that
@@ -1689,8 +1691,7 @@ LLViewerWindow::LLViewerWindow(const Params& p)
LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"),
mDisplayScale.mV[VX],
mDisplayScale.mV[VY],
- gDirUtilp->getAppRODataDir(),
- LLUI::getXUIPaths());
+ gDirUtilp->getAppRODataDir());
// Create container for all sub-views
LLView::Params rvp;
@@ -1931,11 +1932,10 @@ void LLViewerWindow::initWorldUI()
LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance();
panel_ssf_container->addChild(panel_stand_stop_flying);
- LLPanelPathfindingRebakeNavmesh *panel_rebake_navmesh = LLPanelPathfindingRebakeNavmesh::getInstance();
- panel_ssf_container->addChild(panel_rebake_navmesh);
-
panel_ssf_container->setVisible(TRUE);
-
+
+ LLMenuOptionPathfindingRebakeNavmesh::getInstance()->initialize();
+
// Load and make the toolbars visible
// Note: we need to load the toolbars only *after* the user is logged in and IW
if (gToolBarView)
@@ -1981,12 +1981,12 @@ void LLViewerWindow::shutdownViews()
gMorphView->setVisible(FALSE);
}
llinfos << "Global views cleaned." << llendl ;
-
+
// DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open
// will crump with LL_ERRS.
LLModalDialog::shutdownModals();
llinfos << "LLModalDialog shut down." << llendl;
-
+
// destroy the nav bar, not currently part of gViewerWindow
// *TODO: Make LLNavigationBar part of gViewerWindow
if (LLNavigationBar::instanceExists())
@@ -1994,16 +1994,18 @@ void LLViewerWindow::shutdownViews()
delete LLNavigationBar::getInstance();
}
llinfos << "LLNavigationBar destroyed." << llendl ;
-
+
// destroy menus after instantiating navbar above, as it needs
// access to gMenuHolder
cleanup_menus();
llinfos << "menus destroyed." << llendl ;
-
+
// Delete all child views.
delete mRootView;
mRootView = NULL;
llinfos << "RootView deleted." << llendl ;
+
+ LLMenuOptionPathfindingRebakeNavmesh::getInstance()->quit();
// Automatically deleted as children of mRootView. Fix the globals.
gStatusBar = NULL;
@@ -2072,6 +2074,8 @@ LLViewerWindow::~LLViewerWindow()
delete mDebugText;
mDebugText = NULL;
+
+ delete mMouseVelocityStat;
}
@@ -3245,7 +3249,7 @@ void LLViewerWindow::updateMouseDelta()
mouse_vel.setVec((F32) dx, (F32) dy);
}
- mMouseVelocityStat.addValue(mouse_vel.magVec());
+ mMouseVelocityStat->addValue(mouse_vel.magVec());
}
void LLViewerWindow::updateKeyboardFocus()
@@ -4234,14 +4238,48 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
image_height = llmin(image_height, window_height);
}
+ S32 original_width = 0;
+ S32 original_height = 0;
+ bool reset_deferred = false;
+
+ LLRenderTarget scratch_space;
+
F32 scale_factor = 1.0f ;
if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height))
{
- // if image cropping or need to enlarge the scene, compute a scale_factor
- F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
- snapshot_width = (S32)(ratio * image_width) ;
- snapshot_height = (S32)(ratio * image_height) ;
- scale_factor = llmax(1.0f, 1.0f / ratio) ;
+ if ((image_width > window_width || image_height > window_height) && LLPipeline::sRenderDeferred && !show_ui)
+ {
+ if (scratch_space.allocate(image_width, image_height, GL_RGBA, true, true))
+ {
+ original_width = gPipeline.mDeferredScreen.getWidth();
+ original_height = gPipeline.mDeferredScreen.getHeight();
+
+ if (gPipeline.allocateScreenBuffer(image_width, image_height))
+ {
+ window_width = image_width;
+ window_height = image_height;
+ snapshot_width = image_width;
+ snapshot_height = image_height;
+ reset_deferred = true;
+ mWorldViewRectRaw.set(0, image_height, image_width, 0);
+ scratch_space.bindTarget();
+ }
+ else
+ {
+ scratch_space.release();
+ gPipeline.allocateScreenBuffer(original_width, original_height);
+ }
+ }
+ }
+
+ if (!reset_deferred)
+ {
+ // if image cropping or need to enlarge the scene, compute a scale_factor
+ F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
+ snapshot_width = (S32)(ratio * image_width) ;
+ snapshot_height = (S32)(ratio * image_height) ;
+ scale_factor = llmax(1.0f, 1.0f / ratio) ;
+ }
}
if (show_ui && scale_factor > 1.f)
@@ -4430,11 +4468,20 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
gPipeline.resetDrawOrders();
}
+ if (reset_deferred)
+ {
+ mWorldViewRectRaw = window_rect;
+ scratch_space.flush();
+ scratch_space.release();
+ gPipeline.allocateScreenBuffer(original_width, original_height);
+
+ }
+
if (high_res)
{
send_agent_resume();
}
-
+
return ret;
}
@@ -4726,7 +4773,7 @@ void LLViewerWindow::restoreGL(const std::string& progress_message)
LLViewerDynamicTexture::restoreGL();
LLVOAvatar::restoreGL();
LLVOPartGroup::restoreGL();
-
+
gResizeScreenTexture = TRUE;
gWindowResized = TRUE;
@@ -4761,8 +4808,7 @@ void LLViewerWindow::initFonts(F32 zoom_factor)
LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"),
mDisplayScale.mV[VX] * zoom_factor,
mDisplayScale.mV[VY] * zoom_factor,
- gDirUtilp->getAppRODataDir(),
- LLUI::getXUIPaths());
+ gDirUtilp->getAppRODataDir());
// Force font reloads, which can be very slow
LLFontGL::loadDefaultFonts();
}
@@ -4954,7 +5000,7 @@ S32 LLViewerWindow::getChatConsoleBottomPad()
S32 offset = 0;
if(gToolBarView)
- offset += gToolBarView->getChild<LLView>("bottom_toolbar_panel")->getRect().getHeight();
+ offset += gToolBarView->getBottomToolbar()->getRect().getHeight();
return offset;
}
@@ -5214,8 +5260,8 @@ void LLPickInfo::getSurfaceInfo()
LLFace* facep = objectp->mDrawable->getFace(mObjectFace);
if (facep)
{
- mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal);
- }
+ mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal);
+ }
}
// and XY coords:
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h
index 6efcaeaf18..5f475fe145 100644
--- a/indra/newview/llviewerwindow.h
+++ b/indra/newview/llviewerwindow.h
@@ -41,7 +41,6 @@
#include "llcursortypes.h"
#include "llwindowcallbacks.h"
#include "lltimer.h"
-#include "llstat.h"
#include "llmousehandler.h"
#include "llhandle.h"
#include "llinitparam.h"
@@ -50,7 +49,7 @@
#include <boost/signals2.hpp>
#include <boost/scoped_ptr.hpp>
-
+class LLStat;
class LLView;
class LLViewerObject;
class LLUUID;
@@ -251,7 +250,7 @@ public:
S32 getCurrentMouseDX() const { return mCurrentMouseDelta.mX; }
S32 getCurrentMouseDY() const { return mCurrentMouseDelta.mY; }
LLCoordGL getCurrentMouseDelta() const { return mCurrentMouseDelta; }
- LLStat * getMouseVelocityStat() { return &mMouseVelocityStat; }
+ LLStat* getMouseVelocityStat() { return mMouseVelocityStat; }
BOOL getLeftMouseDown() const { return mLeftMouseDown; }
BOOL getMiddleMouseDown() const { return mMiddleMouseDown; }
BOOL getRightMouseDown() const { return mRightMouseDown; }
@@ -428,7 +427,7 @@ private:
LLCoordGL mCurrentMousePoint; // last mouse position in GL coords
LLCoordGL mLastMousePoint; // Mouse point at last frame.
LLCoordGL mCurrentMouseDelta; //amount mouse moved this frame
- LLStat mMouseVelocityStat;
+ LLStat* mMouseVelocityStat;
BOOL mLeftMouseDown;
BOOL mMiddleMouseDown;
BOOL mRightMouseDown;
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index ec932501e5..abb5153480 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -457,8 +457,6 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
texturep->createGLTexture(0, raw);
}
texturep->setSubImage(raw, tex_x_begin, tex_y_begin, tex_x_end - tex_x_begin, tex_y_end - tex_y_begin);
- LLSurface::sTextureUpdateTime += gen_timer.getElapsedTimeF32();
- LLSurface::sTexelsUpdated += (tex_x_end - tex_x_begin) * (tex_y_end - tex_y_begin);
for (S32 i = 0; i < 4; i++)
{
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 366b6004be..62e93b7a53 100755..100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -695,7 +695,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mLastRezzedStatus(-1)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
//VTResume(); // VTune
// mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline
@@ -1739,8 +1738,6 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::parseSkeletonFile(const std::string& filename)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
//-------------------------------------------------------------------------
// parse the file
//-------------------------------------------------------------------------
@@ -1782,8 +1779,6 @@ BOOL LLVOAvatar::parseSkeletonFile(const std::string& filename)
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &volume_num, S32 &joint_num)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
LLViewerJoint* joint = NULL;
if (info->mIsJoint)
@@ -1849,8 +1844,6 @@ BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
//-------------------------------------------------------------------------
// allocate joints
//-------------------------------------------------------------------------
@@ -1921,8 +1914,6 @@ void LLVOAvatar::startDefaultMotions()
//-----------------------------------------------------------------------------
void LLVOAvatar::buildCharacter()
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
//-------------------------------------------------------------------------
// remove all references to our existing skeleton
// so we can rebuild it
@@ -2072,8 +2063,6 @@ void LLVOAvatar::buildCharacter()
//-----------------------------------------------------------------------------
void LLVOAvatar::releaseMeshData()
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || mIsDummy)
{
return;
@@ -2128,7 +2117,6 @@ void LLVOAvatar::releaseMeshData()
void LLVOAvatar::restoreMeshData()
{
llassert(!isSelf());
- LLMemType mt(LLMemType::MTYPE_AVATAR);
//llinfos << "Restoring" << llendl;
mMeshValid = TRUE;
@@ -2344,8 +2332,6 @@ U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys,
U32 block_num, const EObjectUpdateType update_type,
LLDataPacker *dp)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
LLVector3 old_vel = getVelocity();
const BOOL has_name = !getNVPair("FirstName");
@@ -2425,7 +2411,6 @@ void LLVOAvatar::dumpAnimationState()
//------------------------------------------------------------------------
void LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
LLFastTimer t(FTM_AVATAR_UPDATE);
if (isDead())
@@ -3463,8 +3448,6 @@ bool LLVOAvatar::isVisuallyMuted() const
//------------------------------------------------------------------------
BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
// clear debug text
mDebugText.clear();
if (LLVOAvatar::sShowAnimationDebug)
@@ -4421,7 +4404,9 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)
}
// Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair)
// TODO: 1.25 will be able to switch this logic back to calling isTextureVisible();
- if (getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha)
+
+ if ( getImage(TEX_HAIR_BAKED, 0)
+ && getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha)
{
num_indices += mMeshLOD[MESH_ID_HAIR]->render(mAdjustedPixelArea, first_pass, mIsDummy);
first_pass = FALSE;
@@ -4565,7 +4550,20 @@ void LLVOAvatar::updateTextures()
LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType((ETextureIndex)texture_index);
U32 num_wearables = gAgentWearables.getWearableCount(wearable_type);
const LLTextureEntry *te = getTE(texture_index);
- const F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT);
+
+ // getTE can return 0.
+ // Not sure yet why it does, but of course it crashes when te->mScale? gets used.
+ // Put safeguard in place so this corner case get better handling and does not result in a crash.
+ F32 texel_area_ratio = 1.0f;
+ if( te )
+ {
+ texel_area_ratio = fabs(te->mScaleS * te->mScaleT);
+ }
+ else
+ {
+ llwarns << "getTE( " << texture_index << " ) returned 0" <<llendl;
+ }
+
LLViewerFetchedTexture *imagep = NULL;
for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++)
{
@@ -4793,8 +4791,6 @@ const LLUUID& LLVOAvatar::getStepSound() const
//-----------------------------------------------------------------------------
void LLVOAvatar::processAnimationStateChanges()
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) )
{
startMotion(ANIM_AGENT_WALK_ADJUST);
@@ -4885,8 +4881,6 @@ void LLVOAvatar::processAnimationStateChanges()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL start )
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
BOOL result = FALSE;
if ( start ) // start animation
@@ -5021,8 +5015,6 @@ LLUUID LLVOAvatar::remapMotionID(const LLUUID& id)
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl;
LLUUID remap_id = remapMotionID(id);
@@ -5851,8 +5843,6 @@ BOOL LLVOAvatar::isActive() const
//-----------------------------------------------------------------------------
void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
if (mDrawable.isNull())
{
return;
@@ -7297,8 +7287,6 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
return;
}
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
BOOL is_first_appearance_message = !mFirstAppearanceMessageReceived;
mFirstAppearanceMessageReceived = TRUE;
@@ -7499,7 +7487,6 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture
if (!userdata) return;
//llinfos << "onBakedTextureMasksLoaded: " << src_vi->getID() << llendl;
- const LLMemType mt(LLMemType::MTYPE_AVATAR);
const LLUUID id = src_vi->getID();
LLTextureMaskData* maskData = (LLTextureMaskData*) userdata;
@@ -8705,6 +8692,12 @@ BOOL LLVOAvatar::isTextureDefined(LLVOAvatarDefines::ETextureIndex te, U32 index
return FALSE;
}
+ if( !getImage( te, index ) )
+ {
+ llwarns << "getImage( " << te << ", " << index << " ) returned 0" << llendl;
+ return FALSE;
+ }
+
return (getImage(te, index)->getID() != IMG_DEFAULT_AVATAR &&
getImage(te, index)->getID() != IMG_DEFAULT);
}
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 1adb680962..1adb680962 100755..100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 7a81063f83..e32fd3c3c8 100755..100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -257,8 +257,6 @@ BOOL LLVOAvatarSelf::loadAvatarSelf()
BOOL LLVOAvatarSelf::buildSkeletonSelf(const LLVOAvatarSkeletonInfo *info)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
// add special-purpose "screen" joint
mScreenp = new LLViewerJoint("mScreen", NULL);
// for now, put screen at origin, as it is only used during special
@@ -652,8 +650,6 @@ BOOL LLVOAvatarSelf::loadLayersets()
// virtual
BOOL LLVOAvatarSelf::updateCharacter(LLAgent &agent)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
// update screen joint size
if (mScreenp)
{
@@ -1008,8 +1004,6 @@ void LLVOAvatarSelf::idleUpdateTractorBeam()
// virtual
void LLVOAvatarSelf::restoreMeshData()
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
//llinfos << "Restoring" << llendl;
mMeshValid = TRUE;
updateJointLODs();
diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h
index 7bd0c0bf93..7bd0c0bf93 100755..100644
--- a/indra/newview/llvoavatarself.h
+++ b/indra/newview/llvoavatarself.h
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index 566c33c0af..4dca87652d 100644
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -675,7 +675,6 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_GRASS_VB("Grass VB");
void LLGrassPartition::getGeometry(LLSpatialGroup* group)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
LLFastTimer ftm(FTM_REBUILD_GRASS_VB);
std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater());
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index e4f9915e93..fa34a6f1f5 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -599,7 +599,6 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_PARTICLE_GEOM("Particle Geom");
void LLParticlePartition::getGeometry(LLSpatialGroup* group)
{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
LLFastTimer ftm(FTM_REBUILD_PARTICLE_GEOM);
std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater());
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 9c36cfee59..d94cd01a0b 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -1138,17 +1138,29 @@ void LLVOVolume::sculpt()
S32 current_discard = getVolume()->getSculptLevel() ;
if(current_discard < -2)
{
- llwarns << "WARNING!!: Current discard of sculpty at " << current_discard
- << " is less than -2." << llendl;
+ static S32 low_sculpty_discard_warning_count = 100;
+ if (++low_sculpty_discard_warning_count >= 100)
+ { // Log first time, then every 100 afterwards otherwise this can flood the logs
+ llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID()
+ << " at " << current_discard
+ << " is less than -2." << llendl;
+ low_sculpty_discard_warning_count = 0;
+ }
// corrupted volume... don't update the sculpty
return;
}
else if (current_discard > MAX_DISCARD_LEVEL)
{
- llwarns << "WARNING!!: Current discard of sculpty at " << current_discard
- << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl;
-
+ static S32 high_sculpty_discard_warning_count = 100;
+ if (++high_sculpty_discard_warning_count >= 100)
+ { // Log first time, then every 100 afterwards otherwise this can flood the logs
+ llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID()
+ << " at " << current_discard
+ << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl;
+ high_sculpty_discard_warning_count = 0;
+ }
+
// corrupted volume... don't update the sculpty
return;
}
@@ -1227,6 +1239,13 @@ BOOL LLVOVolume::calcLOD()
if (mDrawable->isState(LLDrawable::RIGGED))
{
LLVOAvatar* avatar = getAvatar();
+
+ // Not sure how this can really happen, but alas it does. Better exit here than crashing.
+ if( !avatar || !avatar->mDrawable )
+ {
+ return FALSE;
+ }
+
distance = avatar->mDrawable->mDistanceWRTCamera;
radius = avatar->getBinRadius();
}
@@ -1335,7 +1354,8 @@ BOOL LLVOVolume::setDrawableParent(LLDrawable* parentp)
void LLVOVolume::updateFaceFlags()
{
- for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
+ // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces()
+ for (S32 i = 0; i < getVolume()->getNumFaces() && i < mDrawable->getNumFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
if (face)
@@ -1436,7 +1456,10 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
volume = getVolume();
}
- for (S32 i = 0; i < getVolume()->getNumVolumeFaces(); i++)
+ // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces()
+ for (S32 i = 0;
+ i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs();
+ i++)
{
LLFace *face = mDrawable->getFace(i);
if (!face)
@@ -1472,7 +1495,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
updateRadius();
mDrawable->movePartition();
-
+
return res;
}
@@ -1737,6 +1760,11 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
void LLVOVolume::updateFaceSize(S32 idx)
{
+ if( mDrawable->getNumFaces() <= idx )
+ {
+ return;
+ }
+
LLFace* facep = mDrawable->getFace(idx);
if (facep)
{
@@ -1803,6 +1831,18 @@ void LLVOVolume::setNumTEs(const U8 num_tes)
return ;
}
+//virtual
+void LLVOVolume::changeTEImage(S32 index, LLViewerTexture* imagep)
+{
+ BOOL changed = (mTEImages[index] != imagep);
+ LLViewerObject::changeTEImage(index, imagep);
+ if (changed)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+}
+
void LLVOVolume::setTEImage(const U8 te, LLViewerTexture *imagep)
{
BOOL changed = (mTEImages[te] != imagep);
@@ -2415,7 +2455,12 @@ void LLVOVolume::addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index)
//add the face to show the media if it is in playing
if(mDrawable)
{
- LLFace* facep = mDrawable->getFace(texture_index) ;
+ LLFace* facep(NULL);
+ if( texture_index < mDrawable->getNumFaces() )
+ {
+ facep = mDrawable->getFace(texture_index) ;
+ }
+
if(facep)
{
LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ;
@@ -3550,7 +3595,6 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
if (LLFloater::isVisible(gFloaterTools) && getAvatar()->isSelf())
{
updateRiggedVolume();
- genBBoxes(FALSE);
volume = mRiggedVolume;
transform = false;
}
@@ -3814,6 +3858,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
LLVector4a* pos = dst_face.mPositions;
+ if( pos && weight && dst_face.mExtents )
{
LLFastTimer t(FTM_SKIN_RIGGED);
@@ -3949,7 +3994,6 @@ static LLFastTimer::DeclareTimer FTM_REGISTER_FACE("Register Face");
void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
{
LLFastTimer t(FTM_REGISTER_FACE);
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
if (facep->getViewerObject()->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects)
{
@@ -3992,10 +4036,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
else
{
model_mat = &(drawable->getRegion()->mRenderMatrix);
- if (model_mat->isIdentity())
- {
- model_mat = NULL;
- }
}
//drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD)));
@@ -4876,11 +4916,19 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
facep->setTextureIndex(cur_tex);
texture_list.push_back(tex);
- //if (can_batch_texture(facep))
- {
+ if (can_batch_texture(facep))
+ { //populate texture_list with any textures that can be batched
+ //move i to the next unbatchable face
while (i != faces.end())
{
facep = *i;
+
+ if (!can_batch_texture(facep))
+ { //face is bump mapped or has an animated texture matrix -- can't
+ //batch more than 1 texture at a time
+ break;
+ }
+
if (facep->getTexture() != tex)
{
if (distance_sort)
@@ -4906,12 +4954,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
cur_tex++;
}
- if (!can_batch_texture(facep))
- { //face is bump mapped or has an animated texture matrix -- can't
- //batch more than 1 texture at a time
- break;
- }
-
if (cur_tex >= texture_index_channels)
{ //cut batches when index channels are depleted
break;
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 0082f2e991..5482c80f2b 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -173,6 +173,7 @@ public:
/*virtual*/ void setScale(const LLVector3 &scale, BOOL damped);
+ /*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) ;
/*virtual*/ void setNumTEs(const U8 num_tes);
/*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep);
/*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index a33f42cf84..7f17fd3e56 100644
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -301,7 +301,7 @@ void LLVOWLSky::restoreGL()
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
-static LLFastTimer::DeclareTimer FTM_GEO_SKY("Sky Geometry");
+static LLFastTimer::DeclareTimer FTM_GEO_SKY("Windlight Sky Geometry");
BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
{
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index e386112334..4f52ff9778 100644
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -100,7 +100,7 @@ void LLWaterParamManager::loadPresetsFromDir(const std::string& dir)
break; // no more files
}
- std::string path = dir + file;
+ std::string path = gDirUtilp->add(dir, file);
if (!loadPreset(path))
{
llwarns << "Error loading water preset from " << path << llendl;
diff --git a/indra/newview/llwlhandlers.cpp b/indra/newview/llwlhandlers.cpp
index 2425b96678..be3e3ff30e 100644
--- a/indra/newview/llwlhandlers.cpp
+++ b/indra/newview/llwlhandlers.cpp
@@ -105,10 +105,16 @@ LLEnvironmentRequestResponder::LLEnvironmentRequestResponder()
return;
}
- if (unvalidated_content[0]["regionID"].asUUID() != gAgent.getRegion()->getRegionID())
+ LLUUID regionId;
+ if( gAgent.getRegion() )
+ {
+ regionId = gAgent.getRegion()->getRegionID();
+ }
+
+ if (unvalidated_content[0]["regionID"].asUUID() != regionId )
{
LL_WARNS("WindlightCaps") << "Not in the region from where this data was received (wanting "
- << gAgent.getRegion()->getRegionID() << " but got " << unvalidated_content[0]["regionID"].asUUID()
+ << regionId << " but got " << unvalidated_content[0]["regionID"].asUUID()
<< ") - ignoring..." << LL_ENDL;
return;
}
diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp
index 49d9d44d74..6077208799 100644
--- a/indra/newview/llwlparammanager.cpp
+++ b/indra/newview/llwlparammanager.cpp
@@ -283,7 +283,7 @@ void LLWLParamManager::loadPresetsFromDir(const std::string& dir)
break; // no more files
}
- std::string path = dir + file;
+ std::string path = gDirUtilp->add(dir, file);
if (!loadPreset(path))
{
llwarns << "Error loading sky preset from " << path << llendl;
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 78ee3e4fd9..09d17b3701 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -138,7 +138,6 @@ void LLWorld::destroyClass()
LLViewerRegion* LLWorld::addRegion(const U64 &region_handle, const LLHost &host)
{
- LLMemType mt(LLMemType::MTYPE_REGIONS);
llinfos << "Add region with handle: " << region_handle << " on host " << host << llendl;
LLViewerRegion *regionp = getRegionFromHandle(region_handle);
if (regionp)
@@ -644,7 +643,6 @@ void LLWorld::updateVisibilities()
void LLWorld::updateRegions(F32 max_update_time)
{
- LLMemType mt_ur(LLMemType::MTYPE_IDLE_UPDATE_REGIONS);
LLTimer update_timer;
BOOL did_one = FALSE;
@@ -1194,7 +1192,7 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi
{
LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter;
- if (!pVOAvatar->isDead() && !pVOAvatar->isSelf())
+ if (!pVOAvatar->isDead() && !pVOAvatar->isSelf() && !pVOAvatar->mIsDummy)
{
LLVector3d pos_global = pVOAvatar->getPositionGlobal();
LLUUID uuid = pVOAvatar->getID();
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index a3ccf87cfc..ccc513b80d 100644
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -1320,7 +1320,7 @@ void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- gGL.translatef((F32)x, (F32)y, 0.f);
+ gGL.translatef((F32)x * LLUI::sGLScaleFactor.mV[VX], (F32)y * LLUI::sGLScaleFactor.mV[VY], 0.f);
gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color);
gGL.popMatrix();
diff --git a/indra/newview/macutil_Prefix.h b/indra/newview/macutil_Prefix.h
index fd8e927a08..b54a764a62 100644
--- a/indra/newview/macutil_Prefix.h
+++ b/indra/newview/macutil_Prefix.h
@@ -33,7 +33,7 @@
*/
#include <Carbon/Carbon.h>
+#include "fix_macros.h"
-#undef check
#undef verify
#undef require
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 920bac93a2..765f2b3a5a 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -35,7 +35,6 @@
#include "llviewercontrol.h"
#include "llfasttimer.h"
#include "llfontgl.h"
-#include "llmemtype.h"
#include "llnamevalue.h"
#include "llpointer.h"
#include "llprimitive.h"
@@ -464,8 +463,6 @@ void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name)
void LLPipeline::init()
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT);
-
refreshCachedSettings();
gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
@@ -706,6 +703,8 @@ void LLPipeline::cleanup()
mInitialized = FALSE;
mDeferredVB = NULL;
+
+ mCubeVB = NULL;
}
//============================================================================
@@ -777,18 +776,57 @@ void LLPipeline::allocatePhysicsBuffer()
}
}
-void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
+bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
refreshCachedSettings();
- U32 samples = RenderFSAASamples;
+
+ bool save_settings = sRenderDeferred;
+ if (save_settings)
+ {
+ // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
+ gSavedSettings.setBOOL("RenderInitError", TRUE);
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ }
+
+ eFBOStatus ret = doAllocateScreenBuffer(resX, resY);
+
+ if (save_settings)
+ {
+ // don't disable shaders on next session
+ gSavedSettings.setBOOL("RenderInitError", FALSE);
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ }
+
+ if (ret == FBO_FAILURE)
+ { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
+ //NOTE: if the session closes successfully after this call, deferred rendering will be
+ // disabled on future sessions
+ if (LLPipeline::sRenderDeferred)
+ {
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ LLPipeline::refreshCachedSettings();
+ }
+ }
+
+ return ret == FBO_SUCCESS_FULLRES;
+}
+
- //try to allocate screen buffers at requested resolution and samples
+LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
+{
+ // try to allocate screen buffers at requested resolution and samples
// - on failure, shrink number of samples and try again
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
// Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
+ U32 samples = RenderFSAASamples;
+
+ eFBOStatus ret = FBO_SUCCESS_FULLRES;
if (!allocateScreenBuffer(resX, resY, samples))
{
+ //failed to allocate at requested specification, return false
+ ret = FBO_FAILURE;
+
releaseScreenBuffers();
//reduce number of samples
while (samples > 0)
@@ -796,7 +834,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
samples /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{ //success
- return;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
}
@@ -809,22 +847,23 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
resY /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
- return;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
resX /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
- return;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
}
llwarns << "Unable to allocate screen buffer at any resolution!" << llendl;
}
-}
+ return ret;
+}
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
@@ -852,10 +891,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (LLPipeline::sRenderDeferred)
{
- // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
- gSavedSettings.setBOOL("RenderInitError", TRUE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
-
S32 shadow_detail = RenderShadowDetail;
BOOL ssao = RenderDeferredSSAO;
@@ -867,7 +902,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (samples > 0)
{
- if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
+ if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
}
else
{
@@ -901,7 +936,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
- U32 width = nhpo2(U32(resX*scale))/2;
+ U32 width = (U32) (resX*scale);
U32 height = width;
if (shadow_detail > 1)
@@ -920,9 +955,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
- // don't disable shaders on next session
- gSavedSettings.setBOOL("RenderInitError", FALSE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ //HACK make screenbuffer allocations start failing after 30 seconds
+ if (gSavedSettings.getBOOL("SimulateFBOFailure"))
+ {
+ return false;
+ }
}
else
{
@@ -1127,7 +1164,6 @@ void LLPipeline::releaseScreenBuffers()
void LLPipeline::createGLBuffers()
{
stop_glerror();
- LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS);
assertInitialized();
updateRenderDeferred();
@@ -1264,7 +1300,6 @@ void LLPipeline::createLUTBuffers()
void LLPipeline::restoreGL()
{
- LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL);
assertInitialized();
if (mVertexShadersEnabled)
@@ -1326,7 +1361,6 @@ BOOL LLPipeline::canUseAntiAliasing() const
void LLPipeline::unloadShaders()
{
- LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS);
LLViewerShaderMgr::instance()->unloadShaders();
mVertexShadersLoaded = 0;
@@ -1358,7 +1392,6 @@ S32 LLPipeline::getMaxLightingDetail() const
S32 LLPipeline::setLightingDetail(S32 level)
{
- LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL);
refreshCachedSettings();
if (level < 0)
@@ -1520,7 +1553,6 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
LLDrawPool *poolp = findPool(type, tex0);
if (poolp)
{
@@ -1537,7 +1569,6 @@ LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
// static
LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
U32 type = getPoolTypeFromTE(te, imagep);
return gPipeline.getPool(type, imagep);
}
@@ -1545,8 +1576,6 @@ LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture*
//static
U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
{
- LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE);
-
if (!te || !imagep)
{
return 0;
@@ -1575,7 +1604,6 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
void LLPipeline::addPool(LLDrawPool *new_poolp)
{
- LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL);
assertInitialized();
mPools.insert(new_poolp);
addToQuickLookup( new_poolp );
@@ -1583,7 +1611,6 @@ void LLPipeline::addPool(LLDrawPool *new_poolp)
void LLPipeline::allocDrawable(LLViewerObject *vobj)
{
- LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE);
LLDrawable *drawable = new LLDrawable();
vobj->mDrawable = drawable;
@@ -1697,8 +1724,6 @@ void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar)
U32 LLPipeline::addObject(LLViewerObject *vobj)
{
- LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT);
-
if (RenderDelayCreation)
{
mCreateQ.push_back(vobj);
@@ -1714,7 +1739,6 @@ U32 LLPipeline::addObject(LLViewerObject *vobj)
void LLPipeline::createObjects(F32 max_dtime)
{
LLFastTimer ftm(FTM_PIPELINE_CREATE);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS);
LLTimer update_timer;
@@ -1900,7 +1924,6 @@ static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move");
void LLPipeline::updateMove()
{
LLFastTimer t(FTM_UPDATE_MOVE);
- LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE);
if (FreezeTime)
{
@@ -2009,6 +2032,7 @@ void LLPipeline::grabReferences(LLCullResult& result)
void LLPipeline::clearReferences()
{
sCull = NULL;
+ mGroupSaveQ1.clear();
}
void check_references(LLSpatialGroup* group, LLDrawable* drawable)
@@ -2253,7 +2277,6 @@ static LLFastTimer::DeclareTimer FTM_CULL("Object Culling");
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
{
LLFastTimer t(FTM_CULL);
- LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL);
grabReferences(result);
@@ -2328,7 +2351,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
bound_shader = true;
gOcclusionCubeProgram.bind();
}
-
+
if (sUseOcclusion > 1)
{
if (mCubeVB.isNull())
@@ -2506,7 +2529,7 @@ void LLPipeline::doOcclusion(LLCamera& camera)
{
gOcclusionCubeProgram.bind();
}
- }
+ }
if (mCubeVB.isNull())
{ //cube VB will be used for issuing occlusion queries
@@ -2563,11 +2586,6 @@ void LLPipeline::updateGL()
glu->mInQ = FALSE;
LLGLUpdate::sGLQ.pop_front();
}
-
- { //seed VBO Pools
- LLFastTimer t(FTM_SEED_VBO_POOLS);
- LLVertexBuffer::seedPools();
- }
}
{ //seed VBO Pools
@@ -2580,26 +2598,59 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority G
void LLPipeline::clearRebuildGroups()
{
+ LLSpatialGroup::sg_vector_t hudGroups;
+
mGroupQ1Locked = true;
// Iterate through all drawables on the priority build queue,
for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
iter != mGroupQ1.end(); ++iter)
{
LLSpatialGroup* group = *iter;
- group->clearState(LLSpatialGroup::IN_BUILD_Q1);
+
+ // If the group contains HUD objects, save the group
+ if (group->isHUDGroup())
+ {
+ hudGroups.push_back(group);
+ }
+ // Else, no HUD objects so clear the build state
+ else
+ {
+ group->clearState(LLSpatialGroup::IN_BUILD_Q1);
+ }
}
+
+ // Clear the group
mGroupQ1.clear();
+
+ // Copy the saved HUD groups back in
+ mGroupQ1.assign(hudGroups.begin(), hudGroups.end());
mGroupQ1Locked = false;
+ // Clear the HUD groups
+ hudGroups.clear();
+
mGroupQ2Locked = true;
for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin();
iter != mGroupQ2.end(); ++iter)
{
LLSpatialGroup* group = *iter;
- group->clearState(LLSpatialGroup::IN_BUILD_Q2);
- }
+ // If the group contains HUD objects, save the group
+ if (group->isHUDGroup())
+ {
+ hudGroups.push_back(group);
+ }
+ // Else, no HUD objects so clear the build state
+ else
+ {
+ group->clearState(LLSpatialGroup::IN_BUILD_Q2);
+ }
+ }
+ // Clear the group
mGroupQ2.clear();
+
+ // Copy the saved HUD groups back in
+ mGroupQ2.assign(hudGroups.begin(), hudGroups.end());
mGroupQ2Locked = false;
}
@@ -2607,7 +2658,6 @@ void LLPipeline::rebuildPriorityGroups()
{
LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS);
LLTimer update_timer;
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
assertInitialized();
gMeshRepo.notifyLoadedMeshes();
@@ -2622,6 +2672,7 @@ void LLPipeline::rebuildPriorityGroups()
group->clearState(LLSpatialGroup::IN_BUILD_Q1);
}
+ mGroupSaveQ1 = mGroupQ1;
mGroupQ1.clear();
mGroupQ1Locked = false;
@@ -2678,7 +2729,6 @@ void LLPipeline::rebuildGroups()
void LLPipeline::updateGeom(F32 max_dtime)
{
LLTimer update_timer;
- LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM);
LLPointer<LLDrawable> drawablep;
LLFastTimer t(FTM_GEO_UPDATE);
@@ -2772,8 +2822,6 @@ void LLPipeline::updateGeom(F32 max_dtime)
void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE);
-
if(drawablep && !drawablep->isDead())
{
if (drawablep->isSpatialBridge())
@@ -2813,8 +2861,6 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
{
- LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED);
-
if (!drawablep)
{
//llerrs << "Sending null drawable to moved list!" << llendl;
@@ -2859,8 +2905,6 @@ void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
void LLPipeline::markShift(LLDrawable *drawablep)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT);
-
if (!drawablep || drawablep->isDead())
{
return;
@@ -2886,8 +2930,6 @@ static LLFastTimer::DeclareTimer FTM_SHIFT_HUD("Shift HUD");
void LLPipeline::shiftObjects(const LLVector3 &offset)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS);
-
assertInitialized();
glClear(GL_DEPTH_BUFFER_BIT);
@@ -2941,8 +2983,6 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
void LLPipeline::markTextured(LLDrawable *drawablep)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED);
-
if (drawablep && !drawablep->isDead() && assertInitialized())
{
mRetexturedList.insert(drawablep);
@@ -2993,8 +3033,6 @@ void LLPipeline::markMeshDirty(LLSpatialGroup* group)
void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
if (group && !group->isDead() && group->mSpatialPartition)
{
if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD)
@@ -3034,8 +3072,6 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD);
-
if (drawablep && !drawablep->isDead() && assertInitialized())
{
if (!drawablep->isState(LLDrawable::BUILT))
@@ -3082,7 +3118,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
}
LLFastTimer ftm(FTM_STATESORT);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
//LLVertexBuffer::unbind();
@@ -3183,7 +3218,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
if (group->changeLOD())
{
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
@@ -3202,7 +3236,6 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
if (bridge->getSpatialGroup()->changeLOD())
{
bool force_update = false;
@@ -3212,8 +3245,6 @@ void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
-
if (!drawablep
|| drawablep->isDead()
|| !hasRenderType(drawablep->getRenderType()))
@@ -3376,11 +3407,11 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep)
if (facep)
{
gPipeline.mHighlightFaces.push_back(facep);
- }
}
}
}
}
+}
void renderPhysicalBeacons(LLDrawable* drawablep)
{
@@ -3405,11 +3436,11 @@ void renderPhysicalBeacons(LLDrawable* drawablep)
if (facep)
{
gPipeline.mHighlightFaces.push_back(facep);
- }
}
}
}
}
+}
void renderMOAPBeacons(LLDrawable* drawablep)
{
@@ -3445,11 +3476,11 @@ void renderMOAPBeacons(LLDrawable* drawablep)
if (facep)
{
gPipeline.mHighlightFaces.push_back(facep);
- }
}
}
}
}
+}
void renderParticleBeacons(LLDrawable* drawablep)
{
@@ -3474,11 +3505,11 @@ void renderParticleBeacons(LLDrawable* drawablep)
if (facep)
{
gPipeline.mHighlightFaces.push_back(facep);
- }
}
}
}
}
+}
void renderSoundHighlights(LLDrawable* drawablep)
{
@@ -3496,15 +3527,14 @@ void renderSoundHighlights(LLDrawable* drawablep)
if (facep)
{
gPipeline.mHighlightFaces.push_back(facep);
- }
}
}
}
}
+}
void LLPipeline::postSort(LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT);
LLFastTimer ftm(FTM_STATESORT_POSTSORT);
assertInitialized();
@@ -3713,7 +3743,7 @@ void LLPipeline::postSort(LLCamera& camera)
if (facep)
{
gPipeline.mSelectedFaces.push_back(facep);
- }
+ }
}
return true;
}
@@ -3756,7 +3786,6 @@ void LLPipeline::postSort(LLCamera& camera)
void render_hud_elements()
{
- LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS);
LLFastTimer t(FTM_RENDER_UI);
gPipeline.disableLights();
@@ -3811,8 +3840,6 @@ void render_hud_elements()
void LLPipeline::renderHighlights()
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL);
-
assertInitialized();
// Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD)
@@ -3976,7 +4003,6 @@ U32 LLPipeline::sCurRenderPoolType = 0 ;
void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM);
LLFastTimer t(FTM_RENDER_GEOMETRY);
assertInitialized();
@@ -4229,7 +4255,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
{
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
- LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED);
LLFastTimer t(FTM_RENDER_GEOMETRY);
LLFastTimer t2(FTM_DEFERRED_POOLS);
@@ -4326,7 +4351,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
{
- LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF);
LLFastTimer t(FTM_POST_DEFERRED_POOLS);
U32 cur_type = 0;
@@ -4422,7 +4446,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
void LLPipeline::renderGeomShadow(LLCamera& camera)
{
- LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW);
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@@ -4576,8 +4599,6 @@ void LLPipeline::renderPhysicsDisplay()
void LLPipeline::renderDebug()
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
assertInitialized();
bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
@@ -5230,7 +5251,6 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_POOLS("Rebuild Pools");
void LLPipeline::rebuildPools()
{
LLFastTimer t(FTM_REBUILD_POOLS);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS);
assertInitialized();
@@ -5270,8 +5290,6 @@ void LLPipeline::rebuildPools()
void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP);
-
assertInitialized();
switch( new_poolp->getType() )
@@ -5437,7 +5455,6 @@ void LLPipeline::removePool( LLDrawPool* poolp )
void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
{
assertInitialized();
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
switch( poolp->getType() )
{
case LLDrawPool::POOL_SIMPLE:
@@ -6860,7 +6877,6 @@ void LLPipeline::doResetVertexBuffers()
void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
{
- LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS);
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
@@ -6933,7 +6949,6 @@ static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
{
- LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM);
if (!(gPipeline.canUseVertexShaders() &&
sRenderGlow))
{
@@ -7085,11 +7100,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGlowProgram.unbind();
- if (LLRenderTarget::sUseFBO)
+ /*if (LLRenderTarget::sUseFBO)
{
LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
+ }*/
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
@@ -7965,10 +7980,6 @@ void LLPipeline::renderDeferredLighting()
gGL.popMatrix();
stop_glerror();
- //copy depth and stencil from deferred screen
- //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
- // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
-
mScreen.bindTarget();
// clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
glClearColor(0,0,0,0);
@@ -8740,8 +8751,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
- LLRenderTarget::unbindTarget();
-
LLPipeline::sReflectionRender = FALSE;
if (!LLRenderTarget::sUseFBO)
@@ -9999,7 +10008,6 @@ static LLFastTimer::DeclareTimer FTM_IMPOSTOR_RESIZE("Impostor Resize");
void LLPipeline::generateImpostor(LLVOAvatar* avatar)
{
- LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR);
LLGLState::checkStates();
LLGLState::checkTextureChannels();
LLGLState::checkClientArrays();
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index fd2a1e06cd..36abeca295 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -119,8 +119,25 @@ public:
void createGLBuffers();
void createLUTBuffers();
- void allocateScreenBuffer(U32 resX, U32 resY);
+ //allocate the largest screen buffer possible up to resX, resY
+ //returns true if full size buffer allocated, false if some other size is allocated
+ bool allocateScreenBuffer(U32 resX, U32 resY);
+
+ typedef enum {
+ FBO_SUCCESS_FULLRES = 0,
+ FBO_SUCCESS_LOWRES,
+ FBO_FAILURE
+ } eFBOStatus;
+
+private:
+ //implementation of above, wrapped for easy error handling
+ eFBOStatus doAllocateScreenBuffer(U32 resX, U32 resY);
+public:
+
+ //attempt to allocate screen buffers at resX, resY
+ //returns true if allocation successful, false otherwise
bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples);
+
void allocatePhysicsBuffer();
void resetVertexBuffers(LLDrawable* drawable);
@@ -668,6 +685,8 @@ protected:
LLSpatialGroup::sg_vector_t mGroupQ1; //priority
LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority
+ LLSpatialGroup::sg_vector_t mGroupSaveQ1; // a place to save mGroupQ1 until it is safe to unref
+
LLSpatialGroup::sg_vector_t mMeshDirtyGroup; //groups that need rebuildMesh called
U32 mMeshDirtyQueryObject;
diff --git a/indra/newview/skins/default/xui/en/floater_my_inventory.xml b/indra/newview/skins/default/xui/en/floater_my_inventory.xml
index ea44fd493e..178987962b 100644
--- a/indra/newview/skins/default/xui/en/floater_my_inventory.xml
+++ b/indra/newview/skins/default/xui/en/floater_my_inventory.xml
@@ -6,7 +6,7 @@
height="570"
help_topic="sidebar_inventory"
min_width="333"
- min_height="560"
+ min_height="570"
name="floater_my_inventory"
save_rect="true"
save_visibility="true"
diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml
index 5204efbf65..436e9f8fed 100644
--- a/indra/newview/skins/default/xui/en/floater_tools.xml
+++ b/indra/newview/skins/default/xui/en/floater_tools.xml
@@ -2994,7 +2994,7 @@ even though the user gets a free copy.
use_ellipses="true"
read_only="true"
name="media_info"
- width="280" />
+ width="180" />
<web_browser
visible="false"
enabled="false"
diff --git a/indra/newview/skins/default/xui/en/floater_ui_preview.xml b/indra/newview/skins/default/xui/en/floater_ui_preview.xml
index 06d4327293..eb01294831 100644
--- a/indra/newview/skins/default/xui/en/floater_ui_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_ui_preview.xml
@@ -5,7 +5,7 @@
height="640"
layout="topleft"
min_height="230"
- min_width="650"
+ min_width="750"
name="gui_preview_tool"
help_topic="gui_preview_tool"
single_instance="true"
diff --git a/indra/newview/skins/default/xui/en/menu_outfit_gear.xml b/indra/newview/skins/default/xui/en/menu_outfit_gear.xml
index fc7272b904..3b8ace6308 100644
--- a/indra/newview/skins/default/xui/en/menu_outfit_gear.xml
+++ b/indra/newview/skins/default/xui/en/menu_outfit_gear.xml
@@ -195,6 +195,20 @@
<menu_item_separator name="sepatator2" />
<menu_item_call
+ label="Expand all folders"
+ layout="topleft"
+ name="expand">
+ <on_click
+ function="Gear.Expand" />
+ </menu_item_call>
+ <menu_item_call
+ label="Collapse all folders"
+ layout="topleft"
+ name="collapse">
+ <on_click
+ function="Gear.Collapse" />
+ </menu_item_call>
+ <menu_item_call
label="Rename Outfit"
layout="topleft"
name="rename">
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 18932a32d0..3fe56e3457 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -276,30 +276,39 @@
parameter="gestures" />
</menu_item_check>
<menu_item_separator/>
- <menu_item_call
+ <menu_item_check
label="Friends"
name="My Friends"
shortcut="control|shift|F">
- <menu_item_call.on_click
+ <menu_item_check.on_check
+ function="SideTray.CheckPanelPeopleTab"
+ parameter="friends_panel" />
+ <menu_item_check.on_click
function="SideTray.PanelPeopleTab"
parameter="friends_panel" />
- </menu_item_call>
- <menu_item_call
+ </menu_item_check>
+ <menu_item_check
label="Groups"
name="My Groups"
shortcut="control|shift|G">
- <menu_item_call.on_click
+ <menu_item_check.on_check
+ function="SideTray.CheckPanelPeopleTab"
+ parameter="groups_panel" />
+ <menu_item_check.on_click
function="SideTray.PanelPeopleTab"
parameter="groups_panel" />
- </menu_item_call>
- <menu_item_call
+ </menu_item_check>
+ <menu_item_check
label="Nearby people"
name="Active Speakers"
shortcut="control|shift|A">
- <menu_item_call.on_click
+ <menu_item_check.on_check
+ function="SideTray.CheckPanelPeopleTab"
+ parameter="nearby_panel" />
+ <menu_item_check.on_click
function="SideTray.PanelPeopleTab"
parameter="nearby_panel" />
- </menu_item_call>
+ </menu_item_check>
<menu_item_call
label="Block List"
name="Block List">
@@ -876,14 +885,6 @@
function="Tools.EnableTakeCopy" />
</menu_item_call>
<menu_item_call
- label="Save Back to My Inventory"
- name="Save Object Back to My Inventory">
- <menu_item_call.on_click
- function="Tools.SaveToInventory" />
- <menu_item_call.on_enable
- function="Tools.EnableSaveToInventory" />
- </menu_item_call>
- <menu_item_call
label="Save Back to Object Contents"
name="Save Object Back to Object Contents">
<menu_item_call.on_click
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 9dae77a304..da906ca669 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -6744,7 +6744,7 @@ Is this OK?
type="notify">
Warning: The object &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos; wants total access to your Linden Dollars account. If you allow access, it can remove funds from your account at any time, or empty your account completely, on an ongoing basis with no additional warnings.
-It is rare that such a request is legitimate. Do not allow access if you do not fully understand why it wants access to your account.
+Do not allow access if you do not fully understand why it wants access to your account.
<tag>confirm</tag>
<form name="form">
@@ -8252,4 +8252,1693 @@ Attempt cancelled.
yestext="Yes"/>
</notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="AvatarFrozen"
+ type="notify">
+ <tag>fail</tag>
+[AV_FREEZER] has frozen you. You cannot move or interact with the world.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="AvatarFrozenDuration"
+ type="notify">
+ <tag>fail</tag>
+[AV_FREEZER] has frozen you for [AV_FREEZE_TIME] seconds. You cannot move or interact with the world.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="YouFrozeAvatar"
+ type="notify">
+ <tag>fail</tag>
+Avatar frozen.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="AvatarHasUnFrozenYou"
+ type="notify">
+ <tag>fail</tag>
+[AV_FREEZER] has unfrozen you.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="AvatarUnFrozen"
+ type="notify">
+ <tag>fail</tag>
+Avatar unfrozen.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="AvatarFreezeFailure"
+ type="notify">
+ <tag>fail</tag>
+Freeze failed because you don't have admin permission for that parcel.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="AvatarFreezeThaw"
+ type="notify">
+ <tag>fail</tag>
+Your freeze expired, go about your business.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="AvatarCantFreeze"
+ type="notify">
+ <tag>fail</tag>
+Sorry, can't freeze that user.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NowOwnObject"
+ type="notify">
+ <tag>fail</tag>
+You are now the owner of object [OBJECT_NAME]
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantRezOnLand"
+ type="notify">
+ <tag>fail</tag>
+Can't rez object at [OBJECT_POS] because the owner of this land does not allow it. Use the land tool to see land ownership.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="RezFailTooManyRequests"
+ type="notify">
+ <tag>fail</tag>
+Object can not be rezzed because there are too many requests.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="SitFailCantMove"
+ type="notify">
+ <tag>fail</tag>
+You cannot sit because you cannot move at this time.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="SitFailNotAllowedOnLand"
+ type="notify">
+ <tag>fail</tag>
+You cannot sit because you are not allowed on that land.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="SitFailNotSameRegion"
+ type="notify">
+ <tag>fail</tag>
+Try moving closer. Can't sit on object because
+it is not in the same region as you.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoNewObjectRegionFull"
+ type="notify">
+ <tag>fail</tag>
+Unable to create new object. The region is full.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="FailedToPlaceObject"
+ type="notify">
+ <tag>fail</tag>
+Failed to place object at specified location. Please try again.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoOwnNoGardening"
+ type="notify">
+ <tag>fail</tag>
+You Can't create trees and grass on land you don't own.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoCopyPermsNoObject"
+ type="notify">
+ <tag>fail</tag>
+Copy failed because you lack permission to copy the object '[OBJ_NAME]'.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoTransPermsNoObject"
+ type="notify">
+ <tag>fail</tag>
+Copy failed because the object '[OBJ_NAME]' cannot be transferred to you.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="AddToNavMeshNoCopy"
+ type="notify">
+ <tag>fail</tag>
+Copy failed because the object '[OBJ_NAME]' contributes to navmesh.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="DupeWithNoRootsSelected"
+ type="notify">
+ <tag>fail</tag>
+Duplicate with no root objects selected.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDupeCuzRegionIsFull"
+ type="notify">
+ <tag>fail</tag>
+Can't duplicate objects because the region is full.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDupeCuzParcelNotFound"
+ type="notify">
+ <tag>fail</tag>
+Can't duplicate objects - Can't find the parcel they are on.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantCreateCuzParcelFull"
+ type="notify">
+ <tag>fail</tag>
+Can't create object because
+the parcel is full.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="RezAttemptFailed"
+ type="notify">
+ <tag>fail</tag>
+Attempt to rez an object failed.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="ToxicInvRezAttemptFailed"
+ type="notify">
+ <tag>fail</tag>
+Unable to create item that has caused problems on this region.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="InvItemIsBlacklisted"
+ type="notify">
+ <tag>fail</tag>
+That inventory item has been blacklisted.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoCanRezObjects"
+ type="notify">
+ <tag>fail</tag>
+You are not currently allowed to create objects.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="LandSearchBlocked"
+ type="notify">
+ <tag>fail</tag>
+Land Search Blocked.
+You have performed too many land searches too quickly.
+Please try again in a minute.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NotEnoughResourcesToAttach"
+ type="notify">
+ <tag>fail</tag>
+Not enough script resources available to attach object!
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="YouDiedAndGotTPHome"
+ type="notify">
+ <tag>fail</tag>
+You died and have been teleported to your home location
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="EjectComingSoon"
+ type="notify">
+ <tag>fail</tag>
+You are no longer allowed here and have [EJECT_TIME] seconds to leave.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoEnterServerFull"
+ type="notify">
+ <tag>fail</tag>
+You can't enter this region because
+the server is full.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="SaveBackToInvDisabled"
+ type="notify">
+ <tag>fail</tag>
+Save Back To Inventory has been disabled.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoExistNoSaveToContents"
+ type="notify">
+ <tag>fail</tag>
+Cannot save '[OBJ_NAME]' to object contents because the object it was rezzed from no longer exists.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoModNoSaveToContents"
+ type="notify">
+ <tag>fail</tag>
+Cannot save '[OBJ_NAME]' to object contents because you do not have permission to modify the object '[DEST_NAME]'.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoSaveBackToInvDisabled"
+ type="notify">
+ <tag>fail</tag>
+Cannot save '[OBJ_NAME]' back to inventory -- this operation has been disabled.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoCopyNoSelCopy"
+ type="notify">
+ <tag>fail</tag>
+You cannot copy your selection because you do not have permission to copy the object '[OBJ_NAME]'.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoTransNoSelCopy"
+ type="notify">
+ <tag>fail</tag>
+You cannot copy your selection because the object '[OBJ_NAME]' is not transferrable.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoTransNoCopy"
+ type="notify">
+ <tag>fail</tag>
+You cannot copy your selection because the object '[OBJ_NAME]' is not transferrable.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoPermsNoRemoval"
+ type="notify">
+ <tag>fail</tag>
+Removal of the object '[OBJ_NAME]' from the simulator is disallowed by the permissions system.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoModNoSaveSelection"
+ type="notify">
+ <tag>fail</tag>
+Cannot save your selection because you do not have permission to modify the object '[OBJ_NAME]'.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoCopyNoSaveSelection"
+ type="notify">
+ <tag>fail</tag>
+Cannot save your selection because the object '[OBJ_NAME]' is not copyable.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoModNoTaking"
+ type="notify">
+ <tag>fail</tag>
+You cannot take your selection because you do not have permission to modify the object '[OBJ_NAME]'.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="RezDestInternalError"
+ type="notify">
+ <tag>fail</tag>
+Internal Error: Unknown destination type.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="DeleteFailObjNotFound"
+ type="notify">
+ <tag>fail</tag>
+Delete failed because object not found
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="SorryCantEjectUser"
+ type="notify">
+ <tag>fail</tag>
+Sorry, can't eject that user.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="RegionSezNotAHome"
+ type="notify">
+ <tag>fail</tag>
+This region does not allow you to set your home location here.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="HomeLocationLimits"
+ type="notify">
+ <tag>fail</tag>
+You can only set your 'Home Location' on your land or at a mainland Infohub.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="HomePositionSet"
+ type="notify">
+ <tag>fail</tag>
+Home position set.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="AvatarEjected"
+ type="notify">
+ <tag>fail</tag>
+Avatar ejected.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="AvatarEjectFailed"
+ type="notify">
+ <tag>fail</tag>
+Eject failed because you don't have admin permission for that parcel.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantMoveObjectParcelFull"
+ type="notify">
+ <tag>fail</tag>
+Can't move object '[OBJECT_NAME]' to
+[OBJ_POSITION] in region [REGION_NAME] because the parcel is full.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantMoveObjectParcelPerms"
+ type="notify">
+ <tag>fail</tag>
+Can't move object '[OBJECT_NAME]' to
+[OBJ_POSITION] in region [REGION_NAME] because your objects are not allowed on this parcel.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantMoveObjectParcelResources"
+ type="notify">
+ <tag>fail</tag>
+Can't move object '[OBJECT_NAME]' to
+[OBJ_POSITION] in region [REGION_NAME] because there are not enough resources for this object on this parcel.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantMoveObjectRegionVersion"
+ type="notify">
+ <tag>fail</tag>
+Can't move object '[OBJECT_NAME]' to
+[OBJ_POSITION] in region [REGION_NAME] because the other region is running an older version which does not support receiving this object via region crossing.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantMoveObjectNavMesh"
+ type="notify">
+ <tag>fail</tag>
+Can't move object '[OBJECT_NAME]' to
+[OBJ_POSITION] in region [REGION_NAME] because you cannot modify the navmesh across region boundaries.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantMoveObjectWTF"
+ type="notify">
+ <tag>fail</tag>
+Can't move object '[OBJECT_NAME]' to
+[OBJ_POSITION] in region [REGION_NAME] because of an unknown reason. ([FAILURE_TYPE])
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoPermModifyObject"
+ type="notify">
+ <tag>fail</tag>
+You don't have permission to modify that object
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantEnablePhysObjContributesToNav"
+ type="notify">
+ <tag>fail</tag>
+Can't enable physics for an object that contributes to the navmesh.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantEnablePhysKeyframedObj"
+ type="notify">
+ <tag>fail</tag>
+Can't enable physics for keyframed objects.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantEnablePhysNotEnoughLandResources"
+ type="notify">
+ <tag>fail</tag>
+Can't enable physics for object -- insufficient land resources.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantEnablePhysCostTooGreat"
+ persist="true"
+ type="notify">
+ <tag>fail</tag>
+Can't enable physics for object with physics resource cost greater than [MAX_OBJECTS]
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="PhantomWithConcavePiece"
+ type="notify">
+ <tag>fail</tag>
+This object cannot have a concave piece because it is phantom and contributes to the navmesh.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="UnableAddItem"
+ type="notify">
+ <tag>fail</tag>
+Unable to add item!
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="UnableEditItem"
+ type="notify">
+ <tag>fail</tag>
+Unable to edit this!
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoPermToEdit"
+ type="notify">
+ <tag>fail</tag>
+Not permitted to edit this.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoPermToCopyInventory"
+ type="notify">
+ <tag>fail</tag>
+Not permitted to copy that inventory.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantSaveItemDoesntExist"
+ type="notify">
+ <tag>fail</tag>
+Cannot save to object contents: Item no longer exists.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantSaveItemAlreadyExists"
+ type="notify">
+ <tag>fail</tag>
+Cannot save to object contents: Item with that name already exists in inventory
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantSaveModifyAttachment"
+ type="notify">
+ <tag>fail</tag>
+Cannot save to object contents: This would modify the attachment permissions.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoPermToEdit"
+ type="notify">
+ <tag>fail</tag>
+Not permitted to edit this!
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="TooManyScripts"
+ type="notify">
+ <tag>fail</tag>
+Too many scripts.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="UnableAddScript"
+ type="notify">
+ <tag>fail</tag>
+Unable to add script!
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="AssetServerTimeoutObjReturn"
+ type="notify">
+ <tag>fail</tag>
+Asset server didn't respond in a timely fashion. Object returned to sim.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="RegionDisablePhysicsShapes"
+ type="notify">
+ <tag>fail</tag>
+This region does not have physics shapes enabled.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoModNavmeshAcrossRegions"
+ type="notify">
+ <tag>fail</tag>
+You cannot modify the navmesh across region boundaries.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoPermModifyObject"
+ type="notify">
+ <tag>fail</tag>
+You don't have permission to modify that object.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantEnablePhysObjContributesToNav"
+ type="notify">
+ <tag>fail</tag>
+Can't enable physics for an object that contributes to the navmesh.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantEnablePhysKeyframedObj"
+ type="notify">
+ <tag>fail</tag>
+Can't enable physics for keyframed objects.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantEnablePhysNotEnoughLandResources"
+ type="notify">
+ <tag>fail</tag>
+Can't enable physics for object -- insufficient land resources.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantEnablePhysCostTooGreat"
+ persist="true"
+ type="notify">
+ <tag>fail</tag>
+Can't enable physics for object with physics resource cost greater than [MAX_OBJECTS]
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoSetPhysicsPropertiesOnObjectType"
+ type="notify">
+ <tag>fail</tag>
+Cannot set physics properties on that object type.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoSetRootPrimWithNoShape"
+ type="notify">
+ <tag>fail</tag>
+Cannot set root prim to have no shape.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoRegionSupportPhysMats"
+ type="notify">
+ <tag>fail</tag>
+This region does not have physics materials enabled.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="OnlyRootPrimPhysMats"
+ type="notify">
+ <tag>fail</tag>
+Only root prims may have their physics materials adjusted.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoSupportCharacterPhysMats"
+ type="notify">
+ <tag>fail</tag>
+Setting physics materials on characters is not yet supported.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="InvalidPhysMatProperty"
+ type="notify">
+ <tag>fail</tag>
+One or more of the specified physics material properties was invalid.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoPermsAlterStitchingMeshObj"
+ type="notify">
+ <tag>fail</tag>
+You may not alter the stitching type of a mesh object.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoPermsAlterShapeMeshObj"
+ type="notify">
+ <tag>fail</tag>
+You may not alter the shape of a mesh object
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="FullRegionCantEnter"
+ type="notify">
+ <tag>fail</tag>
+You can't enter this region because \nthe region is full.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="LinkFailedOwnersDiffer"
+ type="notify">
+ <tag>fail</tag>
+Link failed -- owners differ
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="LinkFailedNoModNavmeshAcrossRegions"
+ type="notify">
+ <tag>fail</tag>
+Link failed -- cannot modify the navmesh across region boundaries.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="LinkFailedNoPermToEdit"
+ type="notify">
+ <tag>fail</tag>
+Link failed because you do not have edit permission.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="LinkFailedTooManyPrims"
+ type="notify">
+ <tag>fail</tag>
+Link failed -- too many primitives
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="LinkFailedCantLinkNoCopyNoTrans"
+ type="notify">
+ <tag>fail</tag>
+Link failed -- cannot link no-copy with no-transfer
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="LinkFailedNothingLinkable"
+ type="notify">
+ <tag>fail</tag>
+Link failed -- nothing linkable.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="LinkFailedTooManyPathfindingChars"
+ type="notify">
+ <tag>fail</tag>
+Link failed -- too many pathfinding characters
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="LinkFailedInsufficientLand"
+ type="notify">
+ <tag>fail</tag>
+Link failed -- insufficient land resources
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="LinkFailedTooMuchPhysics"
+ type="notify">
+ <tag>fail</tag>
+Object uses too many physics resources -- its dynamics have been disabled.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="TeleportedHomeByObjectOnParcel"
+ persist="true"
+ type="notify">
+ <tag>fail</tag>
+You have been teleported home by the object '[OBJECT_NAME]' on the parcel '[PARCEL_NAME]'
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="TeleportedHomeByObject"
+ persist="true"
+ type="notify">
+ <tag>fail</tag>
+You have been teleported home by the object '[OBJECT_NAME]'
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="TeleportedByAttachment"
+ type="notify">
+ <tag>fail</tag>
+You have been teleported by an attachment on [ITEM_ID]
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="TeleportedByObjectOnParcel"
+ type="notify">
+ <tag>fail</tag>
+You have been teleported by the object '[OBJECT_NAME]' on the parcel '[PARCEL_NAME]'
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="TeleportedByObjectOwnedBy"
+ type="notify">
+ <tag>fail</tag>
+You have been teleported by the object '[OBJECT_NAME]' owned by [OWNER_ID]
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="TeleportedByObjectUnknownUser"
+ type="notify">
+ <tag>fail</tag>
+You have been teleported by the object '[OBJECT_NAME]' owned by an unknown user.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantCreateObjectRegionFull"
+ type="notify">
+ <tag>fail</tag>
+Unable to create requested object. The region is full.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantAttackMultipleObjOneSpot"
+ type="notify">
+ <tag>fail</tag>
+You can't attach multiple objects to one spot.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantCreateMultipleObjAtLoc"
+ type="notify">
+ <tag>fail</tag>
+You can't create multiple objects here.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="UnableToCreateObjTimeOut"
+ type="notify">
+ <tag>fail</tag>
+Unable to create requested object. Object is missing from database.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="UnableToCreateObjUnknown"
+ type="notify">
+ <tag>fail</tag>
+Unable to create requested object. The request timed out. Please try again.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="UnableToCreateObjMissingFromDB"
+ type="notify">
+ <tag>fail</tag>
+Unable to create requested object. Please try again.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="RezFailureTookTooLong"
+ type="notify">
+ <tag>fail</tag>
+Rez failed, requested object took too long to load.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="FailedToPlaceObjAtLoc"
+ type="notify">
+ <tag>fail</tag>
+Failed to place object at specified location. Please try again.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantCreatePlantsOnLand"
+ type="notify">
+ <tag>fail</tag>
+You cannot create plants on this land.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantRestoreObjectNoWorldPos"
+ type="notify">
+ <tag>fail</tag>
+Cannot restore object. No world position found.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantRezObjectInvalidMeshData"
+ type="notify">
+ <tag>fail</tag>
+Unable to rez object because its mesh data is invalid.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantRezObjectTooManyScripts"
+ type="notify">
+ <tag>fail</tag>
+Unable to rez object because there are already too many scripts in this region.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantCreateObjectNoAccess"
+ type="notify">
+ <tag>fail</tag>
+Your access privileges don't allow you to create objects there.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantCreateObject"
+ type="notify">
+ <tag>fail</tag>
+You are not currently allowed to create objects.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="InvalidObjectParams"
+ type="notify">
+ <tag>fail</tag>
+Invalid object parameters
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDuplicateObjectNoAcess"
+ type="notify">
+ <tag>fail</tag>
+Your access privileges don't allow you to duplicate objects here.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantChangeShape"
+ type="notify">
+ <tag>fail</tag>
+You are not allowed to change this shape.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoAccessToClaimObjects"
+ type="notify">
+ <tag>fail</tag>
+Your access privileges don't allow you to claim objects here.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="DeedFailedNoPermToDeedForGroup"
+ type="notify">
+ <tag>fail</tag>
+Deed failed because you do not have permission to deed objects for your group.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="NoPrivsToBuyObject"
+ type="notify">
+ <tag>fail</tag>
+Your access privileges don't allow you to buy objects here.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantAttachObjectAvatarSittingOnIt"
+ type="notify">
+ <tag>fail</tag>
+Cannot attach object because an avatar is sitting on it.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="WhyAreYouTryingToWearShrubbery"
+ type="notify">
+ <tag>fail</tag>
+Trees and grasses cannot be worn as attachments.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantAttachGroupOwnedObjs"
+ type="notify">
+ <tag>fail</tag>
+Cannot attach group-owned objects.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantAttachObjectsNotOwned"
+ type="notify">
+ <tag>fail</tag>
+Cannot attach objects that you don't own.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantAttachNavmeshObjects"
+ type="notify">
+ <tag>fail</tag>
+Cannot attach objects that contribute to navmesh.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantAttachObjectNoMovePermissions"
+ type="notify">
+ <tag>fail</tag>
+Cannot attach object because you do not have permission to move it.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantAttachNotEnoughScriptResources"
+ type="notify">
+ <tag>fail</tag>
+Not enough script resources available to attach object!
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDropItemTrialUser"
+ type="notify">
+ <tag>fail</tag>
+You can't drop objects here; try the Free Trial area.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDropMeshAttachment"
+ type="notify">
+ <tag>fail</tag>
+You can't drop mesh attachments. Detach to inventory and then rez in world.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDropAttachmentNoPermission"
+ type="notify">
+ <tag>fail</tag>
+Failed to drop attachment: you don't have permission to drop there.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDropAttachmentInsufficientLandResources"
+ type="notify">
+ <tag>fail</tag>
+Failed to drop attachment: insufficient available land resource.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDropAttachmentInsufficientResources"
+ type="notify">
+ <tag>fail</tag>
+Failed to drop attachments: insufficient available resources.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDropObjectFullParcel"
+ type="notify">
+ <tag>fail</tag>
+Cannot drop object here. Parcel is full.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantTouchObjectBannedFromParcel"
+ type="notify">
+ <tag>fail</tag>
+Can't touch/grab this object because you are banned from the land parcel.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="PlzNarrowDeleteParams"
+ type="notify">
+ <tag>fail</tag>
+Please narrow your delete parameters.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="UnableToUploadAsset"
+ type="notify">
+ <tag>fail</tag>
+Unable to upload asset.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantTeleportCouldNotFindUser"
+ type="notify">
+ <tag>fail</tag>
+Could not find user to teleport home
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="GodlikeRequestFailed"
+ type="notify">
+ <tag>fail</tag>
+godlike request failed
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="GenericRequestFailed"
+ type="notify">
+ <tag>fail</tag>
+generic request failed
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantUploadPostcard"
+ type="notify">
+ <tag>fail</tag>
+Unable to upload postcard. Try again later.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantFetchInventoryForGroupNotice"
+ type="notify">
+ <tag>fail</tag>
+Unable to fetch inventory details for the group notice.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantSendGroupNoticeNotPermitted"
+ type="notify">
+ <tag>fail</tag>
+Unable to send group notice -- not permitted.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantSendGroupNoticeCantConstructInventory"
+ type="notify">
+ <tag>fail</tag>
+Unable to send group notice -- could not construct inventory.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantParceInventoryInNotice"
+ type="notify">
+ <tag>fail</tag>
+Unable to parse inventory in notice.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="TerrainUploadFailed"
+ type="notify">
+ <tag>fail</tag>
+Terrain upload failed.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="TerrainFileWritten"
+ type="notify">
+ <tag>fail</tag>
+Terrain file written.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="TerrainFileWrittenStartingDownload"
+ type="notify">
+ <tag>fail</tag>
+Terrain file written, starting download...
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="TerrainBaked"
+ type="notify">
+ <tag>fail</tag>
+Terrain baked.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="TenObjectsDisabledPlzRefresh"
+ type="notify">
+ <tag>fail</tag>
+Only the first 10 selected objects have been disabled. Refresh and make additional selections if required.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="UpdateViewerBuyParcel"
+ type="notify">
+ <tag>fail</tag>
+You need to update your viewer to buy this parcel.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="LandBuyAccessBlocked"
+ type="notify">
+ <tag>fail</tag>
+You can't buy this land due to your maturity Rating. You may need to validate your age and/or install the latest Viewer. Please go to the Knowledge Base for details on accessing areas with this maturity Rating.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantBuyParcelNotForSale"
+ type="notify">
+ <tag>fail</tag>
+Unable to buy, this parcel is not for sale.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantBuySalePriceOrLandAreaChanged"
+ type="notify">
+ <tag>fail</tag>
+Unable to buy, the sale price or land area has changed.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantBuyParcelNotAuthorized"
+ type="notify">
+ <tag>fail</tag>
+You are not the authorized buyer for this parcel.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantBuyParcelAwaitingPurchaseAuth"
+ type="notify">
+ <tag>fail</tag>
+You cannot purchase this parcel because it is already awaiting purchase aut
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantBuildOverflowParcel"
+ type="notify">
+ <tag>fail</tag>
+You cannot build objects here because doing so would overflow the parcel.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="SelectedMultipleOwnedLand"
+ type="notify">
+ <tag>fail</tag>
+You selected land with different owners. Please select a smaller area and try again.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantJoinTooFewLeasedParcels"
+ type="notify">
+ <tag>fail</tag>
+Not enough leased parcels in selection to join.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDivideLandMultipleParcelsSelected"
+ type="notify">
+ <tag>fail</tag>
+Can't divide land.\nThere is more than one parcel selected.\nTry selecting a smaller piece of land.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDivideLandCantFindParcel"
+ type="notify">
+ <tag>fail</tag>
+Can't divide land.\nCan't find the parcel.\nPlease report with Help -> Reprt Bug...
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDivideLandWholeParcelSelected"
+ type="notify">
+ <tag>fail</tag>
+Can't divide land. Whole parcel is selected.\nTry selecting a smaller piece of land.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="LandHasBeenDivided"
+ type="notify">
+ <tag>fail</tag>
+Land has been divided.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="PassPurchased"
+ type="notify">
+ <tag>fail</tag>
+You purchased a pass.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="RegionDisallowsClassifieds"
+ type="notify">
+ <tag>fail</tag>
+Region does not allow classified advertisements.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="LandPassExpireSoon"
+ type="notify">
+ <tag>fail</tag>
+Your pass to this land is about to expire.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantSitNoSuitableSurface"
+ type="notify">
+ <tag>fail</tag>
+There is no suitable surface to sit on, try another spot.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantSitNoRoom"
+ type="notify">
+ <tag>fail</tag>
+No room to sit here, try another spot.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="AutopilotCanceled"
+ type="notify">
+ <tag>fail</tag>
+Autopilot canceled
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="ClaimObjectFailedNoPermission"
+ type="notify">
+ <tag>fail</tag>
+Claim object failed because you don't have permission
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="ClaimObjectFailedNoMoney"
+ type="notify">
+ <tag>fail</tag>
+Claim object failed because you don't have enough L$.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDeedGroupLand"
+ type="notify">
+ <tag>fail</tag>
+Cannot deed group-owned land.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="BuyObjectFailedNoMoney"
+ type="notify">
+ <tag>fail</tag>
+Buy object failed because you don't have enough L$.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="BuyInventoryFailedNoMoney"
+ type="notify">
+ <tag>fail</tag>
+Buy inventory failed because you do not have enough L$
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="BuyPassFailedNoMoney"
+ type="notify">
+ <tag>fail</tag>
+You don't have enough L$ to buy a pass to this land.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantBuyPassTryAgain"
+ type="notify">
+ <tag>fail</tag>
+Unable to buy pass right now. Try again later.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantCreateObjectParcelFull"
+ type="notify">
+ <tag>fail</tag>
+Can't create object because \nthe parcel is full.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="FailedPlacingObject"
+ type="notify">
+ <tag>fail</tag>
+Failed to place object at specified location. Please try again.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantCreateLandmarkForEvent"
+ type="notify">
+ <tag>fail</tag>
+Unable to create landmark for event.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="GodBeatsFreeze"
+ type="notify">
+ <tag>fail</tag>
+Your godlike powers break the freeze!
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="SpecialPowersRequestFailedLogged"
+ type="notify">
+ <tag>fail</tag>
+Request for special powers failed. This request has been logged.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="ExpireExplanation"
+ type="notify">
+ <tag>fail</tag>
+The system is currently unable to process your request. The request timed out.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="DieExplanation"
+ type="notify">
+ <tag>fail</tag>
+The system is unable to process your request.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="AddPrimitiveFailure"
+ type="notify">
+ <tag>fail</tag>
+Insufficient funds to create primitve.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="RezObjectFailure"
+ type="notify">
+ <tag>fail</tag>
+Insufficient funds to create object.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="ResetHomePositionNotLegal"
+ type="notify">
+ <tag>fail</tag>
+Reset Home position since Home wasn't legal.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantInviteRegionFull"
+ type="notify">
+ <tag>fail</tag>
+You cannot currently invite anyone to your location because the region is full. Try again later.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantSetHomeAtRegion"
+ type="notify">
+ <tag>fail</tag>
+This region does not allow you to set your home location here.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="ListValidHomeLocations"
+ type="notify">
+ <tag>fail</tag>
+You can only set your 'Home Location' on your land or at a mainland Infohub.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="SetHomePosition"
+ type="notify">
+ <tag>fail</tag>
+Home position set.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDerezInventoryError"
+ type="notify">
+ <tag>fail</tag>
+Cannot derez object due to inventory fault.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantCreateRequestedInv"
+ type="notify">
+ <tag>fail</tag>
+Cannot create requested inventory.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantCreateRequestedInvFolder"
+ type="notify">
+ <tag>fail</tag>
+Cannot create requested inventory folder.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantCreateInventory"
+ type="notify">
+ <tag>fail</tag>
+Cannot create that inventory.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantCreateLandmark"
+ type="notify">
+ <tag>fail</tag>
+Cannot create landmark.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantCreateOutfit"
+ type="notify">
+ <tag>fail</tag>
+Cannot create outfit right now. Try again in a minute.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="InventoryNotForSale"
+ type="notify">
+ <tag>fail</tag>
+Inventory is not for sale.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantFindInvItem"
+ type="notify">
+ <tag>fail</tag>
+Unable to find inventory item.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantFindObject"
+ type="notify">
+ <tag>fail</tag>
+Unable to find object.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantTransfterMoneyRegionDisabled"
+ type="notify">
+ <tag>fail</tag>
+Money transfers to objects are currently disabled in this region.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantPayNoAgent"
+ type="notify">
+ <tag>fail</tag>
+Could not figure out who to pay.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantDonateToPublicObjects"
+ type="notify">
+ <tag>fail</tag>
+You cannot give L$ to public objects.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="InventoryCreationInWorldObjectFailed"
+ type="notify">
+ <tag>fail</tag>
+Inventory creation on in-world object failed.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="UserBalanceOrLandUsageError"
+ type="notify">
+ <tag>fail</tag>
+An internal error prevented us from properly updating your viewer. The L$ balance or parcel holdings displayed in your viewer may not reflect your actual balance on the servers.
+ </notification>
+
+
</notifications>
diff --git a/indra/newview/skins/default/xui/en/panel_group_roles.xml b/indra/newview/skins/default/xui/en/panel_group_roles.xml
index eea2606125..df91ad8b5e 100644
--- a/indra/newview/skins/default/xui/en/panel_group_roles.xml
+++ b/indra/newview/skins/default/xui/en/panel_group_roles.xml
@@ -254,7 +254,7 @@ things in this group. There&apos;s a broad variety of Abilities.
column_padding="0"
draw_stripes="true"
height="200"
- follows="left|top"
+ follows="left|top|right"
layout="topleft"
left="0"
right="-1"
diff --git a/indra/newview/skins/default/xui/en/panel_media_settings_general.xml b/indra/newview/skins/default/xui/en/panel_media_settings_general.xml
index cdf14572fe..e844a15118 100644
--- a/indra/newview/skins/default/xui/en/panel_media_settings_general.xml
+++ b/indra/newview/skins/default/xui/en/panel_media_settings_general.xml
@@ -30,7 +30,7 @@
(This page does not pass the specified whitelist)
</text>
<line_editor
- max_length="1024"
+ max_length_bytes="1024"
bottom_delta="-24"
enabled="true"
follows="left|top"
diff --git a/indra/newview/skins/default/xui/en/panel_script_ed.xml b/indra/newview/skins/default/xui/en/panel_script_ed.xml
index f6a8af0973..765b07ed8b 100644
--- a/indra/newview/skins/default/xui/en/panel_script_ed.xml
+++ b/indra/newview/skins/default/xui/en/panel_script_ed.xml
@@ -158,6 +158,7 @@
text_readonly_color="DkGray"
width="487"
show_line_numbers="true"
+ enable_tooltip_paste="true"
word_wrap="true">
Loading...
</text_editor>
diff --git a/indra/newview/skins/default/xui/en/sidepanel_task_info.xml b/indra/newview/skins/default/xui/en/sidepanel_task_info.xml
index e69a17e037..6ee8fc3a4c 100644
--- a/indra/newview/skins/default/xui/en/sidepanel_task_info.xml
+++ b/indra/newview/skins/default/xui/en/sidepanel_task_info.xml
@@ -292,6 +292,10 @@
label="Open"
name="Open"
value="Open" />
+ <combo_box.item
+ label="Zoom"
+ name="Zoom"
+ value="Zoom" />
</combo_box>
<panel
border="false"
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 2157a05bbf..4383b98592 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -1447,7 +1447,7 @@ integer llScriptDanger(vector pos)
Returns TRUE if pos is over public land, sandbox land, land that doesn&apos;t allow everyone to edit and build, or land that doesn&apos;t allow outside scripts
</string>
<string name="LSLTipText_llDialog" translate="false">
-llDialog(key avatar, string message, list buttons, integer chat_channel
+llDialog(key avatar, string message, list buttons, integer chat_channel)
Shows a dialog box on the avatar&apos;s screen with a message and up to 12 buttons.
If a button is pressed, the avatar says the text of the button label on chat_channel.
</string>
@@ -3330,7 +3330,7 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
<string name="LocationCtrlAdultIconTooltip">Adult Region</string>
<string name="LocationCtrlModerateIconTooltip">Moderate Region</string>
<string name="LocationCtrlGeneralIconTooltip">General Region</string>
- <string name="LocationCtrlSeeAVsTooltip">Avatars visible and chat allowed outside of this parcel</string>
+ <string name="LocationCtrlSeeAVsTooltip">Avatars inside this parcel cannot be seen or heard by avatars outside this parcel</string>
<string name="LocationCtrlPathfindingDirtyTooltip">Objects that move may not behave correctly in this region until the region is rebaked.</string>
<string name="LocationCtrlPathfindingDisabledTooltip">Dynamic pathfinding is not enabled on this region.</string>
<!-- Strings used by the (currently Linux) auto-updater app -->
diff --git a/indra/newview/skins/paths.xml b/indra/newview/skins/paths.xml
deleted file mode 100644
index 3c0da041c7..0000000000
--- a/indra/newview/skins/paths.xml
+++ /dev/null
@@ -1,10 +0,0 @@
-<paths>
- <directory>
- <subdir>xui</subdir>
- <subdir>en</subdir>
- </directory>
- <directory>
- <subdir>xui</subdir>
- <subdir>[LANGUAGE]</subdir>
- </directory>
-</paths> \ No newline at end of file
diff --git a/indra/newview/skins/steam/xui/da/strings.xml b/indra/newview/skins/steam/xui/da/strings.xml
deleted file mode 100644
index 11d100eeff..0000000000
--- a/indra/newview/skins/steam/xui/da/strings.xml
+++ /dev/null
@@ -1,4483 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- This file contains strings that used to be hardcoded in the source.
- It is only for those strings which do not belong in a floater.
- For example, the strings used in avatar chat bubbles, and strings
- that are returned from one component and may appear in many places-->
-<strings>
- <string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
- </string>
- <string name="SUPPORT_SITE">
- Second Life Support Portal
- </string>
- <string name="StartupDetectingHardware">
- Detekterer hardware...
- </string>
- <string name="StartupLoading">
- Henter [APP_NAME]...
- </string>
- <string name="StartupClearingCache">
- Tømmer cache...
- </string>
- <string name="StartupInitializingTextureCache">
- Initialiserer tekstur cache...
- </string>
- <string name="StartupInitializingVFS">
- Initialiserer VFS...
- </string>
- <string name="ProgressRestoring">
- Gendanner...
- </string>
- <string name="ProgressChangingResolution">
- Ændrer opløsning...
- </string>
- <string name="LoginInProgress">
- Logger p. [APP_NAME] kan virke laast. Vent venligst.
- </string>
- <string name="LoginInProgressNoFrozen">
- Logger på...
- </string>
- <string name="LoginAuthenticating">
- Validerer adgang
- </string>
- <string name="LoginMaintenance">
- Udfører konto vedligeholdelse...
- </string>
- <string name="LoginAttempt">
- Tidligere forsø på login fejlede. Logger på, forsøg [NUMBER]
- </string>
- <string name="LoginPrecaching">
- verden...
- </string>
- <string name="LoginInitializingBrowser">
- Klargør indbyggede web browser...
- </string>
- <string name="LoginInitializingMultimedia">
- Klargør multimedia...
- </string>
- <string name="LoginInitializingFonts">
- Indlæser skriftstyper...
- </string>
- <string name="LoginVerifyingCache">
- Checker cache filer (kan tage 60-90 sekunder)...
- </string>
- <string name="LoginProcessingResponse">
- Behandler svar ...
- </string>
- <string name="LoginInitializingWorld">
- Initialiserer verden...
- </string>
- <string name="LoginDecodingImages">
- Behandler billeder...
- </string>
- <string name="LoginInitializingQuicktime">
- Initialiserer QuickTime...
- </string>
- <string name="LoginQuicktimeNotFound">
- QuickTime ikke fundet- kunne derfor ikke initialisere.
- </string>
- <string name="LoginQuicktimeOK">
- QuickTime initialiseret.
- </string>
- <string name="LoginWaitingForRegionHandshake">
- Venter på svar fra region...
- </string>
- <string name="LoginConnectingToRegion">
- Tilslutter til region...
- </string>
- <string name="LoginDownloadingClothing">
- Henter tøj...
- </string>
- <string name="InvalidCertificate">
- Serveren returnerede et ugyldigt eller ødelagt certifikat. Kontakt venligst administrator af dette net.
- </string>
- <string name="CertInvalidHostname">
- Et ugyldig hostnavn blev brugt for at få adgang til serveren. Check venligst din SLURL eller navnet på hosten.
- </string>
- <string name="CertExpired">
- Det certifikat der blev returneret ser ud til at være udløbet. Check venligst din systemtid på computeren.
- </string>
- <string name="CertKeyUsage">
- Det certifikat der blev returneret af serveren kan ikke benyttes til SSL. Kontakt venligst administrator af dette net.
- </string>
- <string name="CertBasicConstraints">
- For mange certifikater i serverens certifikat streng. Kontakt venligst administrator af dette net.
- </string>
- <string name="CertInvalidSignature">
- Signaturen på certifkat der blev returneret af Second Life serveren kunne ikke bekræftes.
- </string>
- <string name="LoginFailedNoNetwork">
- Netværksfejl: Kunne ikke etablere forbindelse, check venligst din netværksforbindelse.
- </string>
- <string name="LoginFailed">
- Login fejlede.
- </string>
- <string name="Quit">
- Afslut
- </string>
- <string name="LoginFailedViewerNotPermitted">
- Den klient du benytter kan ikke længere få adgang til Second Life. Besøg venligst denne side for at hente en ny klient:
-http://secondlife.com/download
-
-For mere information, se denne FAQ:
-http://secondlife.com/viewer-access-faq
- </string>
- <string name="LoginIntermediateOptionalUpdateAvailable">
- Valgfri klient opdatering tilgængelig: [VERSION]
- </string>
- <string name="LoginFailedRequiredUpdate">
- Påkrævet opdatering a klient: [VERSION]
- </string>
- <string name="LoginFailedAlreadyLoggedIn">
- Din avatar er allerede logget på.
- </string>
- <string name="LoginFailedAuthenticationFailed">
- Beklager! vi kunne ikke logge dig på.
-Undersøg venligst at du har indtastet det rette
-Please check to make sure you entered the right
- * Brugernavn (like bobsmith12 or steller.sunshine)
- * Password
-Check også at Caps Lock ikke er aktiveret.
- </string>
- <string name="LoginFailedPasswordChanged">
- Som en sikkerhedsforanstaltning er dit password blevet ændret.
-Går venligst til din konto-side på http://secondlife.com/password
-og besvar sikkerhedsspørgsmål for at nulstille dit password.
-Vi undskylder besværet.
- </string>
- <string name="LoginFailedPasswordReset">
- vi har lavet nogle ændringer i vores system og det er nødvendigt at nulstille dit password.
-Går venligst til din konto-side på http://secondlife.com/password
-og besvar sikkerhedsspørgsmål for at nulstille dit password.
-Vi undskylder besværet.
- </string>
- <string name="LoginFailedEmployeesOnly">
- Second Life er midlertidig lukket ned for vedligeholdelse.
-Kun medarbejdere kan logge på for øjeblikket.
-Check www.secondlife.com/status for opdateringer.
- </string>
- <string name="LoginFailedPremiumOnly">
- Second Life har midlertidig begrænset muligheden for log-in for at sikre, at brugere på systemet ikke får dårlige svartider.
-
- Brugere med gratis-konti vil ikke kunne logge på Second Life på dette tidspunkt.
- </string>
- <string name="LoginFailedComputerProhibited">
- Second Life kan ikke tilgås fra dennecomputer.
-Hvis du mener dette er en fejl, kontakt venligst support@secondlife.com.
- </string>
- <string name="LoginFailedAcountSuspended">
- Din konto vil ikke være tilgængelig før
-[TIME] Pacific Time.
- </string>
- <string name="LoginFailedAccountDisabled">
- Vi kan desværre ikke behandle forespøgsel lige nu.
-Kontakt venligst Second Life supper for assitance via http://secondlife.com/support.
-Hvis du ikke kan ændre dit password ring venligst +1 (866) 476-9763.
- </string>
- <string name="LoginFailedTransformError">
- Data inkonsistens registret ved login.
-Kontakt venligst support@secondlife.com.
- </string>
- <string name="LoginFailedAccountMaintenance">
- Der foretages vedligehold på din konto lige nu.
-Din konto vil ikke være tilgængelig før
-[TIME] Pacific Time.
-Hvis du mener dette er en fejl, kontakt venligst support@secondlife.com.
- </string>
- <string name="LoginFailedPendingLogoutFault">
- Forespøgsel på logout blev besvaret med en fejl fra simulatoren.
- </string>
- <string name="LoginFailedPendingLogout">
- Systemet er i gang med at logge dig ud netop nu.
-Din konto vil ikke være tilgængelig før
-[TIME] Pacific Time.
- </string>
- <string name="LoginFailedUnableToCreateSession">
- Ikke muligt at oprette gyldig session.
- </string>
- <string name="LoginFailedUnableToConnectToSimulator">
- Ikke muligt at koble til en simulator.
- </string>
- <string name="LoginFailedRestrictedHours">
- Din konto kan kun tilgå Second Life
-mellem [START] [END] Pacific Time.
-Kom venligst tilbage i dette tidsrum.
-
-Hvis du mener dette er en fejl, kontakt venligst support@secondlife.com.
- </string>
- <string name="LoginFailedIncorrectParameters">
- Ugyldig parametre.
-Hvis du mener dette er en fejl, kontakt venligst support@secondlife.com.
- </string>
- <string name="LoginFailedFirstNameNotAlphanumeric">
- Fornavn parameter skal være alfanumerisk
-Hvis du mener dette er en fejl, kontakt venligst support@secondlife.com.
- </string>
- <string name="LoginFailedLastNameNotAlphanumeric">
- Efternavn parameter skal være alfanumerisk
-Hvis du mener dette er en fejl, kontakt venligst support@secondlife.com.
- </string>
- <string name="LogoutFailedRegionGoingOffline">
- Regionen er lukket ned.
-Prøv at logge på om lidt igen.
- </string>
- <string name="LogoutFailedAgentNotInRegion">
- Avatar ikke i en region.
-Prøv venligst om lidt igen.
- </string>
- <string name="LogoutFailedPendingLogin">
- The region was logging in another session.
-Please try logging in again in a minute.
- </string>
- <string name="LogoutFailedLoggingOut">
- Region har lukket sidste session ned.
-Prøv venligst om lidt igen.
- </string>
- <string name="LogoutFailedStillLoggingOut">
- Regionen er stadig ved at lukke forrige session ud.
-Prøv venligst om lidt igen.
- </string>
- <string name="LogoutSucceeded">
- Region har lukket sidste session ned.
-Prøv venligst om lidt igen.
- </string>
- <string name="LogoutFailedLogoutBegun">
- Region er i gang med at logge ud.
-Prøv venligst om lidt igen.
- </string>
- <string name="LoginFailedLoggingOutSession">
- Region er i gang med at lukket sidste session ned.
-Prøv venligst om lidt igen.
- </string>
- <string name="AgentLostConnection">
- Denne region kan have problemer. Tjek venligst din forbindelse til internettet.
- </string>
- <string name="SavingSettings">
- Gemmer indstillinger...
- </string>
- <string name="LoggingOut">
- Logger ud...
- </string>
- <string name="ShuttingDown">
- Lukker ned...
- </string>
- <string name="YouHaveBeenDisconnected">
- Du er blevet frakoblet den region du var i.
- </string>
- <string name="SentToInvalidRegion">
- Du blev sendt til en ugyldig region.
- </string>
- <string name="TestingDisconnect">
- Tester frakobling af klient
- </string>
- <string name="TooltipPerson">
- Person
- </string>
- <string name="TooltipNoName">
- (intet navn)
- </string>
- <string name="TooltipOwner">
- Ejer:
- </string>
- <string name="TooltipPublic">
- Offentlig
- </string>
- <string name="TooltipIsGroup">
- (Gruppe)
- </string>
- <string name="TooltipForSaleL$">
- Til salg: L$[AMOUNT]
- </string>
- <string name="TooltipFlagGroupBuild">
- Gruppe byg
- </string>
- <string name="TooltipFlagNoBuild">
- Må ikke bygge
- </string>
- <string name="TooltipFlagNoEdit">
- Gruppe byg
- </string>
- <string name="TooltipFlagNotSafe">
- Ikke sikker område
- </string>
- <string name="TooltipFlagNoFly">
- Ingen flyvning
- </string>
- <string name="TooltipFlagGroupScripts">
- Gruppe scripts
- </string>
- <string name="TooltipFlagNoScripts">
- Ingen Scripts
- </string>
- <string name="TooltipLand">
- Land:
- </string>
- <string name="TooltipMustSingleDrop">
- Kun et enkelt element kan trækkes ind her
- </string>
- <string name="TooltipPrice" value="L$[BELØB]:"/>
- <string name="TooltipHttpUrl">
- Klik for at se denne hjemmeside
- </string>
- <string name="TooltipSLURL">
- Klik for at se information om denne lokation
- </string>
- <string name="TooltipAgentUrl">
- Klik for at se beboers profil
- </string>
- <string name="TooltipAgentInspect">
- Lær mere om denne beboer
- </string>
- <string name="TooltipAgentMute">
- Klik for at slukke for denne beboer
- </string>
- <string name="TooltipAgentUnmute">
- Klik for at fjern slukning for denne beboer
- </string>
- <string name="TooltipAgentIM">
- Klik for at sende IM til denne beboer
- </string>
- <string name="TooltipAgentPay">
- Klik for at betale denne beboer
- </string>
- <string name="TooltipAgentOfferTeleport">
- Klik for at tilbyde teleport til denne beboer
- </string>
- <string name="TooltipAgentRequestFriend">
- Klik for at sende venneforespørgsel
- </string>
- <string name="TooltipGroupUrl">
- Klik for at se denne gruppes beskrivelse
- </string>
- <string name="TooltipEventUrl">
- Klik for at se beskrivelse af denne event
- </string>
- <string name="TooltipClassifiedUrl">
- Klik for at se denne annonce
- </string>
- <string name="TooltipParcelUrl">
- Klik for at se beskrivelse for denne parcel
- </string>
- <string name="TooltipTeleportUrl">
- Klik for at teleportere til denne lokation
- </string>
- <string name="TooltipObjectIMUrl">
- Klik for at se beskrivelse for dette objekt
- </string>
- <string name="TooltipMapUrl">
- Klik for at se denne lokation på kortet
- </string>
- <string name="TooltipSLAPP">
- Klik for at starte secondlife:// kommando
- </string>
- <string name="CurrentURL" value=" Nuværende URL: [CurrentURL]"/>
- <string name="SLurlLabelTeleport">
- Teleportér til
- </string>
- <string name="SLurlLabelShowOnMap">
- Vis kort for
- </string>
- <string name="SLappAgentMute">
- Sluk
- </string>
- <string name="SLappAgentUnmute">
- Fjern sluk
- </string>
- <string name="SLappAgentIM">
- IM
- </string>
- <string name="SLappAgentPay">
- Betal
- </string>
- <string name="SLappAgentOfferTeleport">
- Tilbyd teleport til
- </string>
- <string name="SLappAgentRequestFriend">
- Venneforespørgsel
- </string>
- <string name="BUTTON_CLOSE_DARWIN">
- Luk (⌘W)
- </string>
- <string name="BUTTON_CLOSE_WIN">
- Luk (Ctrl+W)
- </string>
- <string name="BUTTON_CLOSE_CHROME">
- Luk
- </string>
- <string name="BUTTON_RESTORE">
- Gendan
- </string>
- <string name="BUTTON_MINIMIZE">
- Minimér
- </string>
- <string name="BUTTON_TEAR_OFF">
- Løsriv
- </string>
- <string name="BUTTON_DOCK">
- Fastgør
- </string>
- <string name="BUTTON_HELP">
- Vis hjælp
- </string>
- <string name="Searching">
- Søger...
- </string>
- <string name="NoneFound">
- Intet fundet.
- </string>
- <string name="RetrievingData">
- Henter...
- </string>
- <string name="ReleaseNotes">
- Noter om version
- </string>
- <string name="RELEASE_NOTES_BASE_URL">
- http://wiki.secondlife.com/wiki/Release_Notes/
- </string>
- <string name="LoadingData">
- Henter...
- </string>
- <string name="AvatarNameNobody">
- (ingen)
- </string>
- <string name="AvatarNameWaiting">
- (venter)
- </string>
- <string name="GroupNameNone">
- (ingen)
- </string>
- <string name="AvalineCaller">
- Avaline opkalder [ORDER]
- </string>
- <string name="AssetErrorNone">
- Ingen fejl
- </string>
- <string name="AssetErrorRequestFailed">
- Element forespørgsel: fejlede
- </string>
- <string name="AssetErrorNonexistentFile">
- Element forespørgsel: fil findes ikke
- </string>
- <string name="AssetErrorNotInDatabase">
- Element forespørgsel: element ikke fundet i database
- </string>
- <string name="AssetErrorEOF">
- Slutning af fil
- </string>
- <string name="AssetErrorCannotOpenFile">
- Kan ikke åbne fil
- </string>
- <string name="AssetErrorFileNotFound">
- Fil ikke fundet
- </string>
- <string name="AssetErrorTCPTimeout">
- Tidsgrænse overskredet ved filhentning
- </string>
- <string name="AssetErrorCircuitGone">
- Forbindelsen mistet
- </string>
- <string name="AssetErrorPriceMismatch">
- [APP_NAME] klient og server er uenige om prisen
- </string>
- <string name="AssetErrorUnknownStatus">
- Ukendt status
- </string>
- <string name="texture">
- tekstur
- </string>
- <string name="sound">
- lyd
- </string>
- <string name="calling card">
- visitkort
- </string>
- <string name="landmark">
- landemærke
- </string>
- <string name="legacy script">
- ældre script
- </string>
- <string name="clothing">
- tøj
- </string>
- <string name="object">
- objekt
- </string>
- <string name="note card">
- note
- </string>
- <string name="folder">
- mappe
- </string>
- <string name="root">
- rod
- </string>
- <string name="lsl2 script">
- LSL2 script
- </string>
- <string name="lsl bytecode">
- LSL bytecode
- </string>
- <string name="tga texture">
- tga texture
- </string>
- <string name="body part">
- kropsdel
- </string>
- <string name="snapshot">
- foto
- </string>
- <string name="lost and found">
- Fundne genstande
- </string>
- <string name="targa image">
- targa billede
- </string>
- <string name="trash">
- Papirkurv
- </string>
- <string name="jpeg image">
- jpeg billede
- </string>
- <string name="animation">
- animation
- </string>
- <string name="gesture">
- bevægelse
- </string>
- <string name="simstate">
- simstate
- </string>
- <string name="favorite">
- favorit
- </string>
- <string name="symbolic link">
- link
- </string>
- <string name="symbolic folder link">
- link til mappe
- </string>
- <string name="mesh">
- mesh
- </string>
- <string name="AvatarEditingAppearance">
- (Redigering Udseende)
- </string>
- <string name="AvatarAway">
- Væk
- </string>
- <string name="AvatarBusy">
- Optaget
- </string>
- <string name="AvatarMuted">
- Blokeret
- </string>
- <string name="anim_express_afraid">
- Bange
- </string>
- <string name="anim_express_anger">
- Vred
- </string>
- <string name="anim_away">
- Væk
- </string>
- <string name="anim_backflip">
- Baglæns salto
- </string>
- <string name="anim_express_laugh">
- Hjertelig latter
- </string>
- <string name="anim_express_toothsmile">
- Stort smil
- </string>
- <string name="anim_blowkiss">
- Sende kys
- </string>
- <string name="anim_express_bored">
- Keder sig
- </string>
- <string name="anim_bow">
- Buk
- </string>
- <string name="anim_clap">
- Klap
- </string>
- <string name="anim_courtbow">
- Højtideligt buk
- </string>
- <string name="anim_express_cry">
- Græd
- </string>
- <string name="anim_dance1">
- Dans 1
- </string>
- <string name="anim_dance2">
- Dans 2
- </string>
- <string name="anim_dance3">
- Dans 3
- </string>
- <string name="anim_dance4">
- Dans 4
- </string>
- <string name="anim_dance5">
- Dans 5
- </string>
- <string name="anim_dance6">
- Dans 6
- </string>
- <string name="anim_dance7">
- Dans 7
- </string>
- <string name="anim_dance8">
- Dans 8
- </string>
- <string name="anim_express_disdain">
- Foragt
- </string>
- <string name="anim_drink">
- Drik
- </string>
- <string name="anim_express_embarrased">
- Flov
- </string>
- <string name="anim_angry_fingerwag">
- Løftet finger
- </string>
- <string name="anim_fist_pump">
- Knytnæve
- </string>
- <string name="anim_yoga_float">
- Svævende yoga
- </string>
- <string name="anim_express_frown">
- Mistroisk
- </string>
- <string name="anim_impatient">
- Utålmodig
- </string>
- <string name="anim_jumpforjoy">
- Glædeshop
- </string>
- <string name="anim_kissmybutt">
- Kys min r..
- </string>
- <string name="anim_express_kiss">
- Kys
- </string>
- <string name="anim_laugh_short">
- Grin
- </string>
- <string name="anim_musclebeach">
- Bodybuilder
- </string>
- <string name="anim_no_unhappy">
- Nej (sur)
- </string>
- <string name="anim_no_head">
- Nej
- </string>
- <string name="anim_nyanya">
- Æv-bæv
- </string>
- <string name="anim_punch_onetwo">
- Et-to slag
- </string>
- <string name="anim_express_open_mouth">
- Åben mund
- </string>
- <string name="anim_peace">
- Peace
- </string>
- <string name="anim_point_you">
- Peg på andre
- </string>
- <string name="anim_point_me">
- Peg på dig selv
- </string>
- <string name="anim_punch_l">
- Slå venstre
- </string>
- <string name="anim_punch_r">
- Slå højre
- </string>
- <string name="anim_rps_countdown">
- SSP - Tæl
- </string>
- <string name="anim_rps_paper">
- SSP - Papir
- </string>
- <string name="anim_rps_rock">
- SSP - Sten
- </string>
- <string name="anim_rps_scissors">
- SSP - Saks
- </string>
- <string name="anim_express_repulsed">
- Misfornøjet
- </string>
- <string name="anim_kick_roundhouse_r">
- Karatepark
- </string>
- <string name="anim_express_sad">
- Ked af det
- </string>
- <string name="anim_salute">
- Honnør
- </string>
- <string name="anim_shout">
- Råb
- </string>
- <string name="anim_express_shrug">
- Skuldertræk
- </string>
- <string name="anim_express_smile">
- Smil
- </string>
- <string name="anim_smoke_idle">
- Ryg
- </string>
- <string name="anim_smoke_inhale">
- Indhalér
- </string>
- <string name="anim_smoke_throw_down">
- Smid cigaret
- </string>
- <string name="anim_express_surprise">
- Overrasket
- </string>
- <string name="anim_sword_strike_r">
- Sværdslag
- </string>
- <string name="anim_angry_tantrum">
- Ekstatisk
- </string>
- <string name="anim_express_tongue_out">
- Tunge ud
- </string>
- <string name="anim_hello">
- Vink
- </string>
- <string name="anim_whisper">
- Knib øje i
- </string>
- <string name="anim_whistle">
- Pift
- </string>
- <string name="anim_express_wink">
- Blink
- </string>
- <string name="anim_wink_hollywood">
- Blink (Hollywood)
- </string>
- <string name="anim_express_worry">
- Bekymret
- </string>
- <string name="anim_yes_happy">
- Ja (glad)
- </string>
- <string name="anim_yes_head">
- Ja
- </string>
- <string name="texture_loading">
- Indlæser...
- </string>
- <string name="worldmap_offline">
- Offline
- </string>
- <string name="worldmap_item_tooltip_format">
- [AREA] m² L$[PRICE]
- </string>
- <string name="worldmap_results_none_found">
- Ingen fundet.
- </string>
- <string name="Ok">
- OK
- </string>
- <string name="Premature end of file">
- Fil slutter for tidligt
- </string>
- <string name="ST_NO_JOINT">
- Kan ikke funde ROOT eller JOINT.
- </string>
- <string name="whisper">
- hvisker:
- </string>
- <string name="shout">
- råber:
- </string>
- <string name="ringing">
- Forbinder til stemmechat...
- </string>
- <string name="connected">
- Forbundet
- </string>
- <string name="unavailable">
- Stemmechat er ikke tilladt hvor du befinder dig
- </string>
- <string name="hang_up">
- Stemme chat er afbrudt
- </string>
- <string name="reconnect_nearby">
- Du vil nu blive dirigeret til lokal stemme chat
- </string>
- <string name="ScriptQuestionCautionChatGranted">
- &apos;[OBJECTNAME]&apos;, en genstand, ejet af &apos;[OWNERNAME]&apos;, lokaliseret i [REGIONNAME] på [REGIONPOS], har fået tilladelse til: [PERMISSIONS].
- </string>
- <string name="ScriptQuestionCautionChatDenied">
- &apos;[OBJECTNAME]&apos;, en genstand, ejet af &apos;[OWNERNAME]&apos;, lokaliseret i [REGIONNAME] på [REGIONPOS], er afvist tilladelse til: [PERMISSIONS].
- </string>
- <string name="ScriptTakeMoney">
- Tag Linden dollars (L$) fra dig
- </string>
- <string name="ActOnControlInputs">
- Reagér på dine kontrol-taster
- </string>
- <string name="RemapControlInputs">
- Ændre dine kontrol-taster
- </string>
- <string name="AnimateYourAvatar">
- Animér din avatar
- </string>
- <string name="AttachToYourAvatar">
- Sæt på din avatar
- </string>
- <string name="ReleaseOwnership">
- Fjern ejerskabet og sæt til offentlig
- </string>
- <string name="LinkAndDelink">
- Sammenkæd og adskil andre genstande
- </string>
- <string name="AddAndRemoveJoints">
- Tilføj og fjern sammenkødninger med andre genstande
- </string>
- <string name="ChangePermissions">
- Ændre dens tilladelser
- </string>
- <string name="TrackYourCamera">
- Spor dit kamera
- </string>
- <string name="ControlYourCamera">
- Kontrollér dit kamera
- </string>
- <string name="SIM_ACCESS_PG">
- PG
- </string>
- <string name="SIM_ACCESS_MATURE">
- Mature
- </string>
- <string name="SIM_ACCESS_ADULT">
- Adult
- </string>
- <string name="SIM_ACCESS_DOWN">
- logget af
- </string>
- <string name="SIM_ACCESS_MIN">
- Ukendt
- </string>
- <string name="land_type_unknown">
- (ukendt)
- </string>
- <string name="Estate / Full Region">
- Estate / Hel region
- </string>
- <string name="Estate / Homestead">
- Estate / Homestead
- </string>
- <string name="Mainland / Homestead">
- Mainland / Homestead
- </string>
- <string name="Mainland / Full Region">
- Mainland / Hel region
- </string>
- <string name="all_files">
- Alle filer
- </string>
- <string name="sound_files">
- Lyde
- </string>
- <string name="animation_files">
- Animationer
- </string>
- <string name="image_files">
- Billeder
- </string>
- <string name="save_file_verb">
- Gem
- </string>
- <string name="load_file_verb">
- Hent
- </string>
- <string name="targa_image_files">
- Targa billeder
- </string>
- <string name="bitmap_image_files">
- Bitmap billeder
- </string>
- <string name="avi_movie_file">
- AVI film fil
- </string>
- <string name="xaf_animation_file">
- XAF Anim Fil
- </string>
- <string name="xml_file">
- XML Fil
- </string>
- <string name="raw_file">
- RAW fil
- </string>
- <string name="compressed_image_files">
- Komprimerede billeder
- </string>
- <string name="load_files">
- Hent filer
- </string>
- <string name="choose_the_directory">
- Vælg bibliotek
- </string>
- <string name="AvatarSetNotAway">
- Sæt &quot;til stede&quot;
- </string>
- <string name="AvatarSetAway">
- Sæt &quot;væk&quot;
- </string>
- <string name="AvatarSetNotBusy">
- Sæt &quot;ledig&quot;
- </string>
- <string name="AvatarSetBusy">
- Sæt &quot;optaget&quot;
- </string>
- <string name="shape">
- Form
- </string>
- <string name="skin">
- Hud
- </string>
- <string name="hair">
- Hår
- </string>
- <string name="eyes">
- Øjne
- </string>
- <string name="shirt">
- Trøje
- </string>
- <string name="pants">
- Bukser
- </string>
- <string name="shoes">
- Sko
- </string>
- <string name="socks">
- Strømper
- </string>
- <string name="jacket">
- Jakke
- </string>
- <string name="gloves">
- Handsker
- </string>
- <string name="undershirt">
- Undertrøje
- </string>
- <string name="underpants">
- Underbukser
- </string>
- <string name="skirt">
- Nederdel
- </string>
- <string name="alpha">
- Alpha
- </string>
- <string name="tattoo">
- Tatovering
- </string>
- <string name="physics">
- Fysik
- </string>
- <string name="invalid">
- ugyldig
- </string>
- <string name="none">
- ingen
- </string>
- <string name="shirt_not_worn">
- Trøje - ikke på
- </string>
- <string name="pants_not_worn">
- Bukser - ikke på
- </string>
- <string name="shoes_not_worn">
- Sko - ikke på
- </string>
- <string name="socks_not_worn">
- Strømper - ikke på
- </string>
- <string name="jacket_not_worn">
- Jakke - ikke på
- </string>
- <string name="gloves_not_worn">
- Handsker - ikke på
- </string>
- <string name="undershirt_not_worn">
- Undertrøje - ikke på
- </string>
- <string name="underpants_not_worn">
- Underbukser - ikke på
- </string>
- <string name="skirt_not_worn">
- Nederdel - ikke på
- </string>
- <string name="alpha_not_worn">
- Alpha ikke benyttet
- </string>
- <string name="tattoo_not_worn">
- Tatovering ikke benyttet
- </string>
- <string name="physics_not_worn">
- Ikke noget fysisk båret
- </string>
- <string name="invalid_not_worn">
- ugyldig
- </string>
- <string name="create_new_shape">
- Opret ny figur
- </string>
- <string name="create_new_skin">
- Opret nyt hud
- </string>
- <string name="create_new_hair">
- Opret nyt hår
- </string>
- <string name="create_new_eyes">
- Opret nye øjne
- </string>
- <string name="create_new_shirt">
- Opret ny trøje
- </string>
- <string name="create_new_pants">
- Opret nye bukser
- </string>
- <string name="create_new_shoes">
- Opret nye sko
- </string>
- <string name="create_new_socks">
- Opret nye strømper
- </string>
- <string name="create_new_jacket">
- Opret ny jakke
- </string>
- <string name="create_new_gloves">
- Opret nye handsker
- </string>
- <string name="create_new_undershirt">
- Opret ny undertrøje
- </string>
- <string name="create_new_underpants">
- Opret nye underbukser
- </string>
- <string name="create_new_skirt">
- Opret ny nederdel
- </string>
- <string name="create_new_alpha">
- Opret ny alpha
- </string>
- <string name="create_new_tattoo">
- Opret ny tatovering
- </string>
- <string name="create_new_physics">
- Opret ny fysik
- </string>
- <string name="create_new_invalid">
- ugyldig
- </string>
- <string name="NewWearable">
- Ny [WEARABLE_ITEM]
- </string>
- <string name="next">
- Næste
- </string>
- <string name="ok">
- OK
- </string>
- <string name="GroupNotifyGroupNotice">
- Gruppe besked
- </string>
- <string name="GroupNotifyGroupNotices">
- Gruppe besked
- </string>
- <string name="GroupNotifySentBy">
- Sendt af
- </string>
- <string name="GroupNotifyAttached">
- Vedhæftet:
- </string>
- <string name="GroupNotifyViewPastNotices">
- Se tidligere beskeder eller slå modtagelse af beskeder fra her.
- </string>
- <string name="GroupNotifyOpenAttachment">
- Åben vedhæng
- </string>
- <string name="GroupNotifySaveAttachment">
- Gem vedhæng
- </string>
- <string name="TeleportOffer">
- Teleport tilbud
- </string>
- <string name="StartUpNotifications">
- Nye beskeder modtaget mens du var væk......
- </string>
- <string name="OverflowInfoChannelString">
- Du har %d mere besked(er)
- </string>
- <string name="BodyPartsRightArm">
- Højre arm
- </string>
- <string name="BodyPartsHead">
- Hoved
- </string>
- <string name="BodyPartsLeftArm">
- Venstre arm
- </string>
- <string name="BodyPartsLeftLeg">
- Venstre ben
- </string>
- <string name="BodyPartsTorso">
- Overkrop
- </string>
- <string name="BodyPartsRightLeg">
- Højre ben
- </string>
- <string name="GraphicsQualityLow">
- Lav
- </string>
- <string name="GraphicsQualityMid">
- Middel
- </string>
- <string name="GraphicsQualityHigh">
- Høj
- </string>
- <string name="LeaveMouselook">
- Tryk ESC for at skift til normalt udsyn
- </string>
- <string name="InventoryNoMatchingItems">
- Fandt du ikke hvad du søgte? Prøv [secondlife:///app/search/all/[SEARCH_TERM] Search].
- </string>
- <string name="PlacesNoMatchingItems">
- Fandt du ikke hvad du søgte? Prøv [secondlife:///app/search/places/[SEARCH_TERM] Search].
- </string>
- <string name="FavoritesNoMatchingItems">
- Træk et landemærke hertil for at tilføje den som favorit.
- </string>
- <string name="InventoryNoTexture">
- Du har ikke en kopi af denne tekstur i din beholdning
- </string>
- <string name="no_transfer" value=" (ikke overdragbar)"/>
- <string name="no_modify" value=" (ikke redigere)"/>
- <string name="no_copy" value=" (ikke kopiere)"/>
- <string name="worn" value=" (båret)"/>
- <string name="link" value=" (link)"/>
- <string name="broken_link" value=" (brudt link)"/>
- <string name="LoadingContents">
- Henter indhold...
- </string>
- <string name="NoContents">
- Intet indhold
- </string>
- <string name="WornOnAttachmentPoint" value=" (båret på [ATTACHMENT_POINT])"/>
- <string name="ActiveGesture" value="[GESLABEL] (aktiv)"/>
- <string name="Chat Message" value="Chat :"/>
- <string name="Sound" value=" Lyd : "/>
- <string name="Wait" value=" --- Vent : "/>
- <string name="AnimFlagStop" value=" Stop Animation : "/>
- <string name="AnimFlagStart" value=" Start Animation : "/>
- <string name="Wave" value=" Vink "/>
- <string name="GestureActionNone" value="Ingen"/>
- <string name="HelloAvatar" value=" Hej, avatar! "/>
- <string name="ViewAllGestures" value=" Se alle &gt;&gt;"/>
- <string name="GetMoreGestures" value="Få mere &gt;&gt;"/>
- <string name="Animations" value=" Animationer,"/>
- <string name="Calling Cards" value=" Visitkort,"/>
- <string name="Clothing" value=" Tøj,"/>
- <string name="Gestures" value=" Bevægelser,"/>
- <string name="Landmarks" value=" Landemærker,"/>
- <string name="Notecards" value=" Note,"/>
- <string name="Objects" value=" Objekter,"/>
- <string name="Scripts" value=" Scripts,"/>
- <string name="Sounds" value=" Lyde,"/>
- <string name="Textures" value=" Teksturer,"/>
- <string name="Snapshots" value=" Fotos,"/>
- <string name="No Filters" value="Nej "/>
- <string name="Since Logoff" value=" - Siden log ud"/>
- <string name="InvFolder My Inventory">
- Min beholdning
- </string>
- <string name="InvFolder Library">
- Bibliotek
- </string>
- <string name="InvFolder Textures">
- Teksturer
- </string>
- <string name="InvFolder Sounds">
- Lyde
- </string>
- <string name="InvFolder Calling Cards">
- Visitkort
- </string>
- <string name="InvFolder Landmarks">
- Landemærker
- </string>
- <string name="InvFolder Scripts">
- Scripts
- </string>
- <string name="InvFolder Clothing">
- Tøj
- </string>
- <string name="InvFolder Objects">
- Objekter
- </string>
- <string name="InvFolder Notecards">
- Noter
- </string>
- <string name="InvFolder New Folder">
- Ny mappe
- </string>
- <string name="InvFolder Inventory">
- Beholdning
- </string>
- <string name="InvFolder Uncompressed Images">
- Ukomprimerede billeder
- </string>
- <string name="InvFolder Body Parts">
- Kropsdele
- </string>
- <string name="InvFolder Trash">
- Papirkurv
- </string>
- <string name="InvFolder Photo Album">
- Fotoalbum
- </string>
- <string name="InvFolder Lost And Found">
- Fundne genstande
- </string>
- <string name="InvFolder Uncompressed Sounds">
- Ukomprimerede lyde
- </string>
- <string name="InvFolder Animations">
- Animationer
- </string>
- <string name="InvFolder Gestures">
- Bevægelser
- </string>
- <string name="InvFolder Favorite">
- Mine favoritter
- </string>
- <string name="InvFolder favorite">
- Mine favoritter
- </string>
- <string name="InvFolder Current Outfit">
- Nuværende sæt
- </string>
- <string name="InvFolder Initial Outfits">
- Start sæt
- </string>
- <string name="InvFolder My Outfits">
- Mine sæt
- </string>
- <string name="InvFolder Accessories">
- Tilbehør
- </string>
- <string name="InvFolder Meshes">
- Meshes
- </string>
- <string name="InvFolder Friends">
- Venner
- </string>
- <string name="InvFolder All">
- Alle
- </string>
- <string name="Buy">
- Køb
- </string>
- <string name="BuyforL$">
- Køb for L$
- </string>
- <string name="Stone">
- Sten
- </string>
- <string name="Metal">
- Metal
- </string>
- <string name="Glass">
- Glas
- </string>
- <string name="Wood">
- Træ
- </string>
- <string name="Flesh">
- Kød
- </string>
- <string name="Plastic">
- Plastik
- </string>
- <string name="Rubber">
- Gummi
- </string>
- <string name="Light">
- Lys
- </string>
- <string name="KBShift">
- Shift
- </string>
- <string name="KBCtrl">
- Ctrl
- </string>
- <string name="Chest">
- Bryst
- </string>
- <string name="Skull">
- Hovedskal
- </string>
- <string name="Left Shoulder">
- Venstre skulder
- </string>
- <string name="Right Shoulder">
- Højre skulder
- </string>
- <string name="Left Hand">
- Venstre hånd
- </string>
- <string name="Right Hand">
- Højre hånd
- </string>
- <string name="Left Foot">
- Venstre fod
- </string>
- <string name="Right Foot">
- Højre fod
- </string>
- <string name="Spine">
- Rygsøjle
- </string>
- <string name="Pelvis">
- Bækken
- </string>
- <string name="Mouth">
- Mund
- </string>
- <string name="Chin">
- Hage
- </string>
- <string name="Left Ear">
- Venstre øre
- </string>
- <string name="Right Ear">
- Højre øre
- </string>
- <string name="Left Eyeball">
- Venstre øje
- </string>
- <string name="Right Eyeball">
- Højre øje
- </string>
- <string name="Nose">
- Næse
- </string>
- <string name="R Upper Arm">
- H overarm
- </string>
- <string name="R Forearm">
- H underarm
- </string>
- <string name="L Upper Arm">
- V overarm
- </string>
- <string name="L Forearm">
- V underarm
- </string>
- <string name="Right Hip">
- Højre hofte
- </string>
- <string name="R Upper Leg">
- Højre lår
- </string>
- <string name="R Lower Leg">
- H underben
- </string>
- <string name="Left Hip">
- Venstre hofte
- </string>
- <string name="L Upper Leg">
- Venstre lår
- </string>
- <string name="L Lower Leg">
- V underben
- </string>
- <string name="Stomach">
- Mave
- </string>
- <string name="Left Pec">
- Venstre bryst
- </string>
- <string name="Right Pec">
- Højre bryst
- </string>
- <string name="Invalid Attachment">
- Ugyldig vedhæftningspunktt
- </string>
- <string name="YearsMonthsOld">
- [AGEYEARS] [AGEMONTHS] gammel
- </string>
- <string name="YearsOld">
- [AGEYEARS] gammel
- </string>
- <string name="MonthsOld">
- [AGEMONTHS] gammel
- </string>
- <string name="WeeksOld">
- [AGEWEEKS] gammel
- </string>
- <string name="DaysOld">
- [AGEDAYS] gammel
- </string>
- <string name="TodayOld">
- Med fra i dag
- </string>
- <string name="AgeYearsA">
- [COUNT] år
- </string>
- <string name="AgeYearsB">
- [COUNT] år
- </string>
- <string name="AgeYearsC">
- [COUNT] år
- </string>
- <string name="AgeMonthsA">
- [COUNT] måned
- </string>
- <string name="AgeMonthsB">
- [COUNT] måneder
- </string>
- <string name="AgeMonthsC">
- [COUNT] måneder
- </string>
- <string name="AgeWeeksA">
- [COUNT] uge
- </string>
- <string name="AgeWeeksB">
- [COUNT] uger
- </string>
- <string name="AgeWeeksC">
- [COUNT] uger
- </string>
- <string name="AgeDaysA">
- [COUNT] dag
- </string>
- <string name="AgeDaysB">
- [COUNT] dage
- </string>
- <string name="AgeDaysC">
- [COUNT] dage
- </string>
- <string name="GroupMembersA">
- [COUNT] medlem
- </string>
- <string name="GroupMembersB">
- [COUNT] medlemmer
- </string>
- <string name="GroupMembersC">
- [COUNT] medlemmer
- </string>
- <string name="AcctTypeResident">
- Beboer
- </string>
- <string name="AcctTypeTrial">
- På prøve
- </string>
- <string name="AcctTypeCharterMember">
- Æresmedlemmer
- </string>
- <string name="AcctTypeEmployee">
- Linden Lab medarbejder
- </string>
- <string name="PaymentInfoUsed">
- Betalende medlem
- </string>
- <string name="PaymentInfoOnFile">
- Betalingsinfo registreret
- </string>
- <string name="NoPaymentInfoOnFile">
- Ingen betalingsinfo
- </string>
- <string name="AgeVerified">
- Alders-checket
- </string>
- <string name="NotAgeVerified">
- Ikke alders-checket
- </string>
- <string name="Center 2">
- Center 2
- </string>
- <string name="Top Right">
- Øverst højre
- </string>
- <string name="Top">
- Top
- </string>
- <string name="Top Left">
- Øverst venstre
- </string>
- <string name="Center">
- Centrum
- </string>
- <string name="Bottom Left">
- Nederst venstre
- </string>
- <string name="Bottom">
- Nederst midt
- </string>
- <string name="Bottom Right">
- nederst højre
- </string>
- <string name="CompileQueueDownloadedCompiling">
- Hentet, kompilerer nu
- </string>
- <string name="CompileQueueScriptNotFound">
- Script ikke fundet på server.
- </string>
- <string name="CompileQueueProblemDownloading">
- Problem ved download
- </string>
- <string name="CompileQueueInsufficientPermDownload">
- Ikke rettigheder til at downloade script.
- </string>
- <string name="CompileQueueInsufficientPermFor">
- Ikke nok rettigheder til at
- </string>
- <string name="CompileQueueUnknownFailure">
- Ukendt fejl ved download
- </string>
- <string name="CompileQueueTitle">
- Rekompilering fremskridt
- </string>
- <string name="CompileQueueStart">
- Rekompilér
- </string>
- <string name="ResetQueueTitle">
- Nulstil fremskridt
- </string>
- <string name="ResetQueueStart">
- nulstil
- </string>
- <string name="RunQueueTitle">
- Sæt &quot;running&quot; fremskridt
- </string>
- <string name="RunQueueStart">
- sæt til &quot;running&quot;
- </string>
- <string name="NotRunQueueTitle">
- Sæt &quot;Not Running&quot; fremskridt
- </string>
- <string name="NotRunQueueStart">
- sæt til &quot;not running&quot;
- </string>
- <string name="CompileSuccessful">
- Kompleret uden fejl!
- </string>
- <string name="CompileSuccessfulSaving">
- Kompileret uden fejl, gemmer...
- </string>
- <string name="SaveComplete">
- Gemt.
- </string>
- <string name="ObjectOutOfRange">
- Script (&quot;object out of range&quot;)
- </string>
- <string name="GodToolsObjectOwnedBy">
- Objekt [OBJECT] ejet af [OWNER]
- </string>
- <string name="GroupsNone">
- ingen
- </string>
- <string name="Group" value=" (gruppe)"/>
- <string name="Unknown">
- (ukendt)
- </string>
- <string name="SummaryForTheWeek" value="Opsummering for denne uge, begyndende med "/>
- <string name="NextStipendDay" value=". Næste stipendie dag er "/>
- <string name="GroupIndividualShare" value=" Gruppe Individuel Delt"/>
- <string name="GroupColumn" value="Gruppe"/>
- <string name="Balance">
- Balance
- </string>
- <string name="Credits">
- Kredit
- </string>
- <string name="Debits">
- Debet
- </string>
- <string name="Total">
- Total
- </string>
- <string name="NoGroupDataFound">
- Ingen gruppedata fundet for gruppe
- </string>
- <string name="IMParentEstate">
- overordnet estate
- </string>
- <string name="IMMainland">
- mainland
- </string>
- <string name="IMTeen">
- teen
- </string>
- <string name="RegionInfoError">
- fejl
- </string>
- <string name="RegionInfoAllEstatesOwnedBy">
- alle estates ejet af [OWNER]
- </string>
- <string name="RegionInfoAllEstatesYouOwn">
- alle estates du ejer
- </string>
- <string name="RegionInfoAllEstatesYouManage">
- alle estates du administrerer for [OWNER]
- </string>
- <string name="RegionInfoAllowedResidents">
- Godkendte beboere: ([ALLOWEDAGENTS], maks. [MAXACCESS])
- </string>
- <string name="RegionInfoAllowedGroups">
- Godkendte grupper: ([ALLOWEDGROUPS], max. [MAXACCESS])
- </string>
- <string name="ScriptLimitsParcelScriptMemory">
- Parcel script memory
- </string>
- <string name="ScriptLimitsParcelsOwned">
- Parceller listet: [PARCELS]
- </string>
- <string name="ScriptLimitsMemoryUsed">
- Memory brugt: [COUNT] kb ud af [MAX] kb; [AVAILABLE] kb tilgængeligt
- </string>
- <string name="ScriptLimitsMemoryUsedSimple">
- Memory brugt: [COUNT] kb
- </string>
- <string name="ScriptLimitsParcelScriptURLs">
- Parcel Script URL&apos;er
- </string>
- <string name="ScriptLimitsURLsUsed">
- URL&apos;er brugt: [COUNT] ud af [MAX]; [AVAILABLE] tilgængelige
- </string>
- <string name="ScriptLimitsURLsUsedSimple">
- URL&apos;er brugt: [COUNT]
- </string>
- <string name="ScriptLimitsRequestError">
- Fejl ved anmodning om information
- </string>
- <string name="ScriptLimitsRequestNoParcelSelected">
- Ingen parcel valgt
- </string>
- <string name="ScriptLimitsRequestWrongRegion">
- Fejl: script information er kun tilgængelig i den nuværende region
- </string>
- <string name="ScriptLimitsRequestWaiting">
- Henter information...
- </string>
- <string name="ScriptLimitsRequestDontOwnParcel">
- Du har ikke rettigheder til at undersøge denne parcel
- </string>
- <string name="SITTING_ON">
- Sidder på
- </string>
- <string name="ATTACH_CHEST">
- Bryst
- </string>
- <string name="ATTACH_HEAD">
- Hoved
- </string>
- <string name="ATTACH_LSHOULDER">
- Venstre skulder
- </string>
- <string name="ATTACH_RSHOULDER">
- Højre skulder
- </string>
- <string name="ATTACH_LHAND">
- Venstre hånd
- </string>
- <string name="ATTACH_RHAND">
- Højre hånd
- </string>
- <string name="ATTACH_LFOOT">
- Venstre fod
- </string>
- <string name="ATTACH_RFOOT">
- Højre fod
- </string>
- <string name="ATTACH_BACK">
- Ryg
- </string>
- <string name="ATTACH_PELVIS">
- Bækken
- </string>
- <string name="ATTACH_MOUTH">
- Mund
- </string>
- <string name="ATTACH_CHIN">
- Hage
- </string>
- <string name="ATTACH_LEAR">
- Venstre øre
- </string>
- <string name="ATTACH_REAR">
- Højre øre
- </string>
- <string name="ATTACH_LEYE">
- Venstre øje
- </string>
- <string name="ATTACH_REYE">
- Højre øje
- </string>
- <string name="ATTACH_NOSE">
- Næse
- </string>
- <string name="ATTACH_RUARM">
- Højre overarm
- </string>
- <string name="ATTACH_RLARM">
- Højre underarm
- </string>
- <string name="ATTACH_LUARM">
- Venstre overarm
- </string>
- <string name="ATTACH_LLARM">
- Venstre underarm
- </string>
- <string name="ATTACH_RHIP">
- Højre hofte
- </string>
- <string name="ATTACH_RULEG">
- Højre lår
- </string>
- <string name="ATTACH_RLLEG">
- Højre underben
- </string>
- <string name="ATTACH_LHIP">
- Venstre hofte
- </string>
- <string name="ATTACH_LULEG">
- Venste lår
- </string>
- <string name="ATTACH_LLLEG">
- Venstre underben
- </string>
- <string name="ATTACH_BELLY">
- Mave
- </string>
- <string name="ATTACH_RPEC">
- Højre bryst
- </string>
- <string name="ATTACH_LPEC">
- Venstre bryst
- </string>
- <string name="ATTACH_HUD_CENTER_2">
- HUD Center 2
- </string>
- <string name="ATTACH_HUD_TOP_RIGHT">
- HUD Øverst til højre
- </string>
- <string name="ATTACH_HUD_TOP_CENTER">
- HUD Foroven midtpå
- </string>
- <string name="ATTACH_HUD_TOP_LEFT">
- HUD Øverst til venstre
- </string>
- <string name="ATTACH_HUD_CENTER_1">
- HUD Center 1
- </string>
- <string name="ATTACH_HUD_BOTTOM_LEFT">
- HUD Nederst til venstre
- </string>
- <string name="ATTACH_HUD_BOTTOM">
- HUD For neden
- </string>
- <string name="ATTACH_HUD_BOTTOM_RIGHT">
- HUD Nederst til højre
- </string>
- <string name="CursorPos">
- Linie [LINE], Kolonne [COLUMN]
- </string>
- <string name="PanelDirCountFound">
- [COUNT] fundet
- </string>
- <string name="PanelContentsTooltip">
- Indhold i objekt
- </string>
- <string name="PanelContentsNewScript">
- Nyt script
- </string>
- <string name="BusyModeResponseDefault">
- Beboeren du sendte en besked er &apos;optaget&apos;, hvilket betyder at han/hun ikke vil forstyrres. Din besked vil blive vis i hans/hendes IM panel til senere visning.
- </string>
- <string name="MuteByName">
- (Efter navn)
- </string>
- <string name="MuteAgent">
- (beboer)
- </string>
- <string name="MuteObject">
- (Objekt)
- </string>
- <string name="MuteGroup">
- (Gruppe)
- </string>
- <string name="MuteExternal">
- (Ekstern)
- </string>
- <string name="RegionNoCovenant">
- Der er ingen regler for dette estate.
- </string>
- <string name="RegionNoCovenantOtherOwner">
- Der er ingen regler for dette estate. Land på dette estate sælges af estate ejeren, ikke af Linden Lab. Kontakt venligst estate ejeren for detaljer om salg.
- </string>
- <string name="covenant_last_modified" value="Sidst rettet: "/>
- <string name="none_text" value=" (ingen) "/>
- <string name="never_text" value=" (aldrig) "/>
- <string name="GroupOwned">
- Gruppe ejet
- </string>
- <string name="Public">
- Offentlig
- </string>
- <string name="ClassifiedClicksTxt">
- Klik: [TELEPORT] teleport, [MAP] kort, [PROFILE] profil
- </string>
- <string name="ClassifiedUpdateAfterPublish">
- (vil blive opdateret efter offentliggørelse)
- </string>
- <string name="NoPicksClassifiedsText">
- Du har ikke oprettet nogen favoritter eller annoncer. Klik på plus knappen nedenfor for at oprette en favorit eller en annonce.
- </string>
- <string name="NoAvatarPicksClassifiedsText">
- Bruger har ingen favoritter eller annoncer
- </string>
- <string name="PicksClassifiedsLoadingText">
- Henter...
- </string>
- <string name="MultiPreviewTitle">
- Vis først
- </string>
- <string name="MultiPropertiesTitle">
- Egenskaber
- </string>
- <string name="InvOfferAnObjectNamed">
- Et objekt med navnet
- </string>
- <string name="InvOfferOwnedByGroup">
- ejet af gruppen
- </string>
- <string name="InvOfferOwnedByUnknownGroup">
- ejet af en ukendt gruppe
- </string>
- <string name="InvOfferOwnedBy">
- ejet af
- </string>
- <string name="InvOfferOwnedByUnknownUser">
- ejet af en ukendt bruger
- </string>
- <string name="InvOfferGaveYou">
- gav dig
- </string>
- <string name="InvOfferDecline">
- Du afslår [DESC] fra &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
- </string>
- <string name="GroupMoneyTotal">
- Total
- </string>
- <string name="GroupMoneyBought">
- købt
- </string>
- <string name="GroupMoneyPaidYou">
- betalte dig
- </string>
- <string name="GroupMoneyPaidInto">
- betalt til
- </string>
- <string name="GroupMoneyBoughtPassTo">
- købte adgang til
- </string>
- <string name="GroupMoneyPaidFeeForEvent">
- betalte gebyr for event
- </string>
- <string name="GroupMoneyPaidPrizeForEvent">
- betalte prisen for event
- </string>
- <string name="GroupMoneyBalance">
- Balance
- </string>
- <string name="GroupMoneyCredits">
- Kredit
- </string>
- <string name="GroupMoneyDebits">
- Debet
- </string>
- <string name="ViewerObjectContents">
- Indhold
- </string>
- <string name="AcquiredItems">
- Anskaffede genstande
- </string>
- <string name="Cancel">
- Annullér
- </string>
- <string name="UploadingCosts">
- Uploader [NAME] pris L$ [AMOUNT]
- </string>
- <string name="BuyingCosts">
- At købe dette koster L$ [AMOUNT]
- </string>
- <string name="UnknownFileExtension">
- Ukendt fil efternavn [.%s]
-Forventet .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
- </string>
- <string name="MuteObject2">
- Blokér
- </string>
- <string name="AddLandmarkNavBarMenu">
- Tilføj landemærke...
- </string>
- <string name="EditLandmarkNavBarMenu">
- Redigér landemærke...
- </string>
- <string name="accel-mac-control">
- ⌃
- </string>
- <string name="accel-mac-command">
- ⌘
- </string>
- <string name="accel-mac-option">
- ⌥
- </string>
- <string name="accel-mac-shift">
- ⇧
- </string>
- <string name="accel-win-control">
- Ctrl+
- </string>
- <string name="accel-win-alt">
- Alt+
- </string>
- <string name="accel-win-shift">
- Shift+
- </string>
- <string name="FileSaved">
- Fil gemt
- </string>
- <string name="Receiving">
- Modtager
- </string>
- <string name="AM">
- AM
- </string>
- <string name="PM">
- PM
- </string>
- <string name="PST">
- PST
- </string>
- <string name="PDT">
- PDT
- </string>
- <string name="Direction_Forward">
- Fremad
- </string>
- <string name="Direction_Left">
- Venstre
- </string>
- <string name="Direction_Right">
- Højre
- </string>
- <string name="Direction_Back">
- Bagud
- </string>
- <string name="Direction_North">
- Nord
- </string>
- <string name="Direction_South">
- Syd
- </string>
- <string name="Direction_West">
- Vest
- </string>
- <string name="Direction_East">
- Øst
- </string>
- <string name="Direction_Up">
- Op
- </string>
- <string name="Direction_Down">
- Ned
- </string>
- <string name="Any Category">
- Enhver kategori
- </string>
- <string name="Shopping">
- Shopping
- </string>
- <string name="Land Rental">
- Land til leje
- </string>
- <string name="Property Rental">
- Grunde til leje
- </string>
- <string name="Special Attraction">
- Speciel attraktion
- </string>
- <string name="New Products">
- Nye produkter
- </string>
- <string name="Employment">
- Jobs
- </string>
- <string name="Wanted">
- Søges
- </string>
- <string name="Service">
- Service
- </string>
- <string name="Personal">
- Personlig
- </string>
- <string name="None">
- Ingen
- </string>
- <string name="Linden Location">
- Linden sted
- </string>
- <string name="Adult">
- Adult
- </string>
- <string name="Arts&amp;Culture">
- Kunst &amp; kultur
- </string>
- <string name="Business">
- Business
- </string>
- <string name="Educational">
- Uddannelse
- </string>
- <string name="Gaming">
- Spil
- </string>
- <string name="Hangout">
- Afslapning
- </string>
- <string name="Newcomer Friendly">
- Nybegynder venligt
- </string>
- <string name="Parks&amp;Nature">
- Parker &amp; natur
- </string>
- <string name="Residential">
- Beboelse
- </string>
- <string name="Stage">
- Fase
- </string>
- <string name="Other">
- Andet
- </string>
- <string name="Rental">
- Leje
- </string>
- <string name="Any">
- Enhver
- </string>
- <string name="You">
- Du
- </string>
- <string name="Multiple Media">
- Flere medietyper
- </string>
- <string name="Play Media">
- Afspil/Pause medie
- </string>
- <string name="MBCmdLineError">
- Der opstod en fejl ved afvikling af kommandolinie.
-Se venligst: http://wiki.secondlife.com/wiki/Client_parameters
-Fejl:
- </string>
- <string name="MBCmdLineUsg">
- [APP_NAME] Kommando linie brug:
- </string>
- <string name="MBUnableToAccessFile">
- [APP_NAME] kan ikke få adgang til fil den/det skal bruge.
-
-Dette kan skyldes at du har flere kopier kørende eller operativsystemet tror at filen allerede er åben.
-Hvis fejlen bliver ved, genstart computer og prøv igen.
-Hvis fejlen stadig bliver ved, kan det være nødvendigt at afinstallere [APP_NAME] og installere igen.
- </string>
- <string name="MBFatalError">
- Fatal fejl
- </string>
- <string name="MBRequiresAltiVec">
- [APP_NAME] kræver en processor med AltiVec (G4 eller nyere).
- </string>
- <string name="MBAlreadyRunning">
- [APP_NAME] kører allerede.
-Undersøg din &quot;task bar&quot; for at se efter minimeret version af programmet.
-Hvis fejlen fortsætter, prøv at genstarte din computer.
- </string>
- <string name="MBFrozenCrashed">
- [APP_NAME] ser ud til at være &quot;frosset&quot; eller gået ned tidligere.
-Ønsker du at sende en fejlrapport?
- </string>
- <string name="MBAlert">
- Besked
- </string>
- <string name="MBNoDirectX">
- [APP_NAME] kan ikke detektere DirectX 9.0b eller nyere.
-[APP_NAME] benytte DirectX til at detektere hardware og/eller forældede drivere der kan give problemer med stabilitet, dårlig hastighed eller nedbrud. Selvom du kan køre [APP_NAME] uden det, anbefaler vi meget at køre med DirectX 9.0b.
-
-Ønsker du at fortsætte?
- </string>
- <string name="MBWarning">
- Advarsel
- </string>
- <string name="MBNoAutoUpdate">
- Automatisk opdatering er endnu ikke implementeret på Linux.
-Hent venligst den nyeste version på www.secondlife.com.
- </string>
- <string name="MBRegClassFailed">
- RegisterClass fejlede
- </string>
- <string name="MBError">
- Fejl
- </string>
- <string name="MBFullScreenErr">
- Ikke muligt at køre i fuldskærm med [WIDTH] x [HEIGHT].
-Afvikler i vindue.
- </string>
- <string name="MBDestroyWinFailed">
- Nedlukningsfejl ved lukning af vindue (DestroyWindow() fejlede)
- </string>
- <string name="MBShutdownErr">
- Fejl ved nedlukning
- </string>
- <string name="MBDevContextErr">
- Kan ikke oprette &quot;GL device context&quot;
- </string>
- <string name="MBPixelFmtErr">
- Kan ikke finde passende &quot;pixel format&quot;
- </string>
- <string name="MBPixelFmtDescErr">
- Kan ikke finde &quot;pixel format&quot; beskrivelse
- </string>
- <string name="MBTrueColorWindow">
- [APP_NAME] kræver &quot;True Color (32-bit)&quot; for at kunne køre.
-Gå venligst til din computers skærmopsætning og sæt &quot;color mode&quot; til 32-bit.
- </string>
- <string name="MBAlpha">
- [APP_NAME] kan ikke køre, da den ikke kan finde en &quot;8 bit alpha channel&quot;. Normalt skyldes dette et problem med en video driver.
-Venligst undersøg om du har de nyeste drivere til dit videokort installeret.
-Din skærm skal også være sat op til at køre &quot;True Color (32-bit)&quot; i din displayopsætning.
-Hvis du bliver ved med at modtage denne besked, kontakt [SUPPORT_SITE].
- </string>
- <string name="MBPixelFmtSetErr">
- Kan ikke sætte &quot;pixel format&quot;
- </string>
- <string name="MBGLContextErr">
- Kan ikke oprette &quot;GL rendering context&quot;
- </string>
- <string name="MBGLContextActErr">
- Kan ikke aktivere &quot;GL rendering context&quot;
- </string>
- <string name="MBVideoDrvErr">
- [APP_NAME] kan ikke afvikles da driverne til dit videokort ikke blev installeret korrekt, er forældede, eller du benytter hardware der ikke er supporteret. Undersøg venligst om du har installeret de nyeste drivere til dit grafikkort, og selv om du har de nyeste, prøv at geninstallere dem.
-
-Hvis du bliver ved med at modtage denne besked, kontakt venligst [SUPPORT_SITE].
- </string>
- <string name="5 O&apos;Clock Shadow">
- Skægstubbe
- </string>
- <string name="All White">
- Helt hvidt
- </string>
- <string name="Anime Eyes">
- Store øjne
- </string>
- <string name="Arced">
- Spidst
- </string>
- <string name="Arm Length">
- Armængde
- </string>
- <string name="Attached">
- Vedhæftet
- </string>
- <string name="Attached Earlobes">
- Vedhæftede øreflipper
- </string>
- <string name="Back Fringe">
- Nakkehår
- </string>
- <string name="Baggy">
- Posede
- </string>
- <string name="Bangs">
- Pandehår
- </string>
- <string name="Beady Eyes">
- Stikkende øjne
- </string>
- <string name="Belly Size">
- Mave størrelse
- </string>
- <string name="Big">
- Stor
- </string>
- <string name="Big Butt">
- Stor bagdel
- </string>
- <string name="Big Hair Back">
- Stort hår: Bag
- </string>
- <string name="Big Hair Front">
- Stort hår: Foran
- </string>
- <string name="Big Hair Top">
- Stort hår: Top
- </string>
- <string name="Big Head">
- Stort hovede
- </string>
- <string name="Big Pectorals">
- Store brystmuskler
- </string>
- <string name="Big Spikes">
- Store spikes
- </string>
- <string name="Black">
- Sort
- </string>
- <string name="Blonde">
- Blond
- </string>
- <string name="Blonde Hair">
- Blondt hår
- </string>
- <string name="Blush">
- Rødmen
- </string>
- <string name="Blush Color">
- Rødme farve
- </string>
- <string name="Blush Opacity">
- Rødme gennemsigtighed
- </string>
- <string name="Body Definition">
- Kropskontur
- </string>
- <string name="Body Fat">
- Kropsfedt
- </string>
- <string name="Body Freckles">
- Fregner på kroppen
- </string>
- <string name="Body Thick">
- Tyk krop
- </string>
- <string name="Body Thickness">
- Kropstykkelse
- </string>
- <string name="Body Thin">
- Tynd krop
- </string>
- <string name="Bow Legged">
- Hjulbenet
- </string>
- <string name="Breast Buoyancy">
- Bryst tyngdepåvirkning
- </string>
- <string name="Breast Cleavage">
- Kavalergang
- </string>
- <string name="Breast Size">
- Bryststørrelse
- </string>
- <string name="Bridge Width">
- Bredde næseryg
- </string>
- <string name="Broad">
- Bred
- </string>
- <string name="Brow Size">
- Størrelse øjenbryn
- </string>
- <string name="Bug Eyes">
- Udstående øjne
- </string>
- <string name="Bugged Eyes">
- Udstående øjne
- </string>
- <string name="Bulbous">
- Kartoffelnæse
- </string>
- <string name="Bulbous Nose">
- Kartoffelnæse
- </string>
- <string name="Breast Physics Mass">
- Bryst fylde
- </string>
- <string name="Breast Physics Smoothing">
- Brystudjævning
- </string>
- <string name="Breast Physics Gravity">
- Bryst tyngde
- </string>
- <string name="Breast Physics Drag">
- Bryst inerti
- </string>
- <string name="Breast Physics InOut Max Effect">
- Maks. effekt
- </string>
- <string name="Breast Physics InOut Spring">
- Fjeder
- </string>
- <string name="Breast Physics InOut Gain">
- Øg
- </string>
- <string name="Breast Physics InOut Damping">
- Dæmpning
- </string>
- <string name="Breast Physics UpDown Max Effect">
- Maks. effekt
- </string>
- <string name="Breast Physics UpDown Spring">
- Fjeder
- </string>
- <string name="Breast Physics UpDown Gain">
- Øg
- </string>
- <string name="Breast Physics UpDown Damping">
- Dæmpning
- </string>
- <string name="Breast Physics LeftRight Max Effect">
- Maks. effekt
- </string>
- <string name="Breast Physics LeftRight Spring">
- Fjeder
- </string>
- <string name="Breast Physics LeftRight Gain">
- Øg
- </string>
- <string name="Breast Physics LeftRight Damping">
- Dæmpning
- </string>
- <string name="Belly Physics Mass">
- Mave omfang
- </string>
- <string name="Belly Physics Smoothing">
- maveudjævning
- </string>
- <string name="Belly Physics Gravity">
- Mave tyngde
- </string>
- <string name="Belly Physics Drag">
- Mave inerti
- </string>
- <string name="Belly Physics UpDown Max Effect">
- Maks. effekt
- </string>
- <string name="Belly Physics UpDown Spring">
- Fjeder
- </string>
- <string name="Belly Physics UpDown Gain">
- Øg
- </string>
- <string name="Belly Physics UpDown Damping">
- Dæmpning
- </string>
- <string name="Butt Physics Mass">
- Bagdel omfang
- </string>
- <string name="Butt Physics Smoothing">
- Bagdelsudjævning
- </string>
- <string name="Butt Physics Gravity">
- Bagdel tyngde
- </string>
- <string name="Butt Physics Drag">
- Bagdel modstand
- </string>
- <string name="Butt Physics UpDown Max Effect">
- Maks. effekt
- </string>
- <string name="Butt Physics UpDown Spring">
- Fjeder
- </string>
- <string name="Butt Physics UpDown Gain">
- Øg
- </string>
- <string name="Butt Physics UpDown Damping">
- Dæmpning
- </string>
- <string name="Butt Physics LeftRight Max Effect">
- Maks. effekt
- </string>
- <string name="Butt Physics LeftRight Spring">
- Fjeder
- </string>
- <string name="Butt Physics LeftRight Gain">
- Øg
- </string>
- <string name="Butt Physics LeftRight Damping">
- Dæmpning
- </string>
- <string name="Bushy Eyebrows">
- Buskede øjenbryn
- </string>
- <string name="Bushy Hair">
- Busket hår
- </string>
- <string name="Butt Size">
- Størrelse bagdel
- </string>
- <string name="Butt Gravity">
- Bagdel tyngde
- </string>
- <string name="bustle skirt">
- Tournure
- </string>
- <string name="no bustle">
- Ingen tournure
- </string>
- <string name="more bustle">
- Mere tournure
- </string>
- <string name="Chaplin">
- Chaplin
- </string>
- <string name="Cheek Bones">
- Kindben
- </string>
- <string name="Chest Size">
- Bryst størrelse
- </string>
- <string name="Chin Angle">
- Hage form
- </string>
- <string name="Chin Cleft">
- Hagekløft
- </string>
- <string name="Chin Curtains">
- Hageskæg
- </string>
- <string name="Chin Depth">
- Hage dybde
- </string>
- <string name="Chin Heavy">
- Stort forneden
- </string>
- <string name="Chin In">
- Vigende hage
- </string>
- <string name="Chin Out">
- Hage frem
- </string>
- <string name="Chin-Neck">
- Hals under hage
- </string>
- <string name="Clear">
- Slet
- </string>
- <string name="Cleft">
- Kløft
- </string>
- <string name="Close Set Eyes">
- Tætsiddende øjne
- </string>
- <string name="Closed">
- Lukket
- </string>
- <string name="Closed Back">
- Lukket bagtil
- </string>
- <string name="Closed Front">
- Lukket foran
- </string>
- <string name="Closed Left">
- Lukket til venstre
- </string>
- <string name="Closed Right">
- Lukket til højre
- </string>
- <string name="Coin Purse">
- Lille
- </string>
- <string name="Collar Back">
- Krave bagtil
- </string>
- <string name="Collar Front">
- Krave foran
- </string>
- <string name="Corner Down">
- Nedadvendt
- </string>
- <string name="Corner Up">
- Opadvendt
- </string>
- <string name="Creased">
- Rynket
- </string>
- <string name="Crooked Nose">
- Skæv næse
- </string>
- <string name="Cuff Flare">
- Svaj
- </string>
- <string name="Dark">
- Mørk
- </string>
- <string name="Dark Green">
- Mørkegrøn
- </string>
- <string name="Darker">
- Mørkere
- </string>
- <string name="Deep">
- Dyb
- </string>
- <string name="Default Heels">
- Standard hæle
- </string>
- <string name="Dense">
- Tæt
- </string>
- <string name="Double Chin">
- Dobbelthage
- </string>
- <string name="Downturned">
- Peger nedad
- </string>
- <string name="Duffle Bag">
- Stort
- </string>
- <string name="Ear Angle">
- Øre vinkel
- </string>
- <string name="Ear Size">
- Øre størrelse
- </string>
- <string name="Ear Tips">
- Ørespidser
- </string>
- <string name="Egg Head">
- Ovalt hovede
- </string>
- <string name="Eye Bags">
- Poser under øjne
- </string>
- <string name="Eye Color">
- Øjenfarve
- </string>
- <string name="Eye Depth">
- Øjendybde
- </string>
- <string name="Eye Lightness">
- Øjennuance
- </string>
- <string name="Eye Opening">
- Øjenåbning
- </string>
- <string name="Eye Pop">
- Øjensymmetri
- </string>
- <string name="Eye Size">
- Øjenstørrelse
- </string>
- <string name="Eye Spacing">
- Øjenafstand
- </string>
- <string name="Eyebrow Arc">
- Bue på øjenbryn
- </string>
- <string name="Eyebrow Density">
- Tæthed øjenbryn
- </string>
- <string name="Eyebrow Height">
- Højde på øjenbryn
- </string>
- <string name="Eyebrow Points">
- Løftede øjenbryn
- </string>
- <string name="Eyebrow Size">
- Størrelse øjenbryn
- </string>
- <string name="Eyelash Length">
- Længde øjenvipper
- </string>
- <string name="Eyeliner">
- Eyeliner
- </string>
- <string name="Eyeliner Color">
- Eyeliner farve
- </string>
- <string name="Eyes Bugged">
- Udstående øjne
- </string>
- <string name="Face Shear">
- Ansigts symmetri
- </string>
- <string name="Facial Definition">
- Ansigtskonturer
- </string>
- <string name="Far Set Eyes">
- Stor afstand mellem øjne
- </string>
- <string name="Fat Lips">
- Tykke læber
- </string>
- <string name="Female">
- Kvinde
- </string>
- <string name="Fingerless">
- Fingerløse
- </string>
- <string name="Fingers">
- Fingre
- </string>
- <string name="Flared Cuffs">
- Stor vidde
- </string>
- <string name="Flat">
- Flad
- </string>
- <string name="Flat Butt">
- Flad bagdel
- </string>
- <string name="Flat Head">
- Fladt hovede
- </string>
- <string name="Flat Toe">
- Flad snude
- </string>
- <string name="Foot Size">
- Størrelse fod
- </string>
- <string name="Forehead Angle">
- Pande vinkel
- </string>
- <string name="Forehead Heavy">
- Stort foroven
- </string>
- <string name="Freckles">
- Fregner
- </string>
- <string name="Front Fringe">
- Frynser foran
- </string>
- <string name="Full Back">
- Langt ud bagtil
- </string>
- <string name="Full Eyeliner">
- Meget eyeliner
- </string>
- <string name="Full Front">
- Langt frem fortil
- </string>
- <string name="Full Hair Sides">
- Hår i siderne
- </string>
- <string name="Full Sides">
- Meget hår
- </string>
- <string name="Glossy">
- Skinnende
- </string>
- <string name="Glove Fingers">
- Fingre i handsker
- </string>
- <string name="Glove Length">
- Handskelængde
- </string>
- <string name="Hair">
- Hår
- </string>
- <string name="Hair Back">
- Hår: Bagtil
- </string>
- <string name="Hair Front">
- Hår: Foran
- </string>
- <string name="Hair Sides">
- Hår: Siderne
- </string>
- <string name="Hair Sweep">
- Strøget hår
- </string>
- <string name="Hair Thickess">
- Hår tykkelse
- </string>
- <string name="Hair Thickness">
- Hår tykkelse
- </string>
- <string name="Hair Tilt">
- Hældning
- </string>
- <string name="Hair Tilted Left">
- mest hår venstre
- </string>
- <string name="Hair Tilted Right">
- Mest hår højre
- </string>
- <string name="Hair Volume">
- Hår: Volumen
- </string>
- <string name="Hand Size">
- Størrelse hånd
- </string>
- <string name="Handlebars">
- Cykelstyr
- </string>
- <string name="Head Length">
- Længde på hovede
- </string>
- <string name="Head Shape">
- Hovedform
- </string>
- <string name="Head Size">
- Hovedstørrelse
- </string>
- <string name="Head Stretch">
- Hovedhøjde
- </string>
- <string name="Heel Height">
- Hælhøjde
- </string>
- <string name="Heel Shape">
- Hælform
- </string>
- <string name="Height">
- Højde
- </string>
- <string name="High">
- Høj
- </string>
- <string name="High Heels">
- Hæje hæle
- </string>
- <string name="High Jaw">
- Høj kæbe
- </string>
- <string name="High Platforms">
- Høje såle
- </string>
- <string name="High and Tight">
- Høj og tæt
- </string>
- <string name="Higher">
- Højere
- </string>
- <string name="Hip Length">
- Hoftelængde
- </string>
- <string name="Hip Width">
- Hoftebredde
- </string>
- <string name="In">
- Inde
- </string>
- <string name="In Shdw Color">
- Indre skygge farve
- </string>
- <string name="In Shdw Opacity">
- Indre skygge gennemsigtighed
- </string>
- <string name="Inner Eye Corner">
- Inderste del af øje
- </string>
- <string name="Inner Eye Shadow">
- Inderste øjenskygge
- </string>
- <string name="Inner Shadow">
- Indre skygge
- </string>
- <string name="Jacket Length">
- Jakkelængde
- </string>
- <string name="Jacket Wrinkles">
- Jakkerynker
- </string>
- <string name="Jaw Angle">
- Kæbevinkel
- </string>
- <string name="Jaw Jut">
- Kæbefremspring
- </string>
- <string name="Jaw Shape">
- Kæbeform
- </string>
- <string name="Join">
- Saml
- </string>
- <string name="Jowls">
- Kindehud
- </string>
- <string name="Knee Angle">
- Knævinkel
- </string>
- <string name="Knock Kneed">
- Kalveknæet
- </string>
- <string name="Large">
- Stor
- </string>
- <string name="Large Hands">
- Store hænder
- </string>
- <string name="Left Part">
- Venstre side
- </string>
- <string name="Leg Length">
- Benlængde
- </string>
- <string name="Leg Muscles">
- Benmuskler
- </string>
- <string name="Less">
- Mindre
- </string>
- <string name="Less Body Fat">
- Mindre kropsfedt
- </string>
- <string name="Less Curtains">
- Mindre
- </string>
- <string name="Less Freckles">
- Færre fregner
- </string>
- <string name="Less Full">
- Mindre
- </string>
- <string name="Less Gravity">
- Mindre
- </string>
- <string name="Less Love">
- Mindre bildæk
- </string>
- <string name="Less Muscles">
- Færre muskler
- </string>
- <string name="Less Muscular">
- Mindre muskuløs
- </string>
- <string name="Less Rosy">
- Mindre rosa
- </string>
- <string name="Less Round">
- Mindre rund
- </string>
- <string name="Less Saddle">
- Mindre
- </string>
- <string name="Less Square">
- Mindre
- </string>
- <string name="Less Volume">
- Mindre
- </string>
- <string name="Less soul">
- Mindre
- </string>
- <string name="Lighter">
- Lettere
- </string>
- <string name="Lip Cleft">
- Læbekløft
- </string>
- <string name="Lip Cleft Depth">
- Dybde læbekløft
- </string>
- <string name="Lip Fullness">
- Fyldige læber
- </string>
- <string name="Lip Pinkness">
- Lyserøde læber
- </string>
- <string name="Lip Ratio">
- Læbeproportioner
- </string>
- <string name="Lip Thickness">
- Læbetykkelse
- </string>
- <string name="Lip Width">
- Læbebredde
- </string>
- <string name="Lipgloss">
- Lipgloss
- </string>
- <string name="Lipstick">
- Læbestift
- </string>
- <string name="Lipstick Color">
- Læbestift farve
- </string>
- <string name="Long">
- Lang
- </string>
- <string name="Long Head">
- Langt hovede
- </string>
- <string name="Long Hips">
- Lange hofter
- </string>
- <string name="Long Legs">
- Bange ben
- </string>
- <string name="Long Neck">
- Lang hals
- </string>
- <string name="Long Pigtails">
- Lange rottehaler
- </string>
- <string name="Long Ponytail">
- Lang hestehale
- </string>
- <string name="Long Torso">
- Lang overkrop
- </string>
- <string name="Long arms">
- Lange arme
- </string>
- <string name="Loose Pants">
- Løse bukser
- </string>
- <string name="Loose Shirt">
- Løs trøje
- </string>
- <string name="Loose Sleeves">
- Løse ærmer
- </string>
- <string name="Love Handles">
- Bildæk
- </string>
- <string name="Low">
- Lav
- </string>
- <string name="Low Heels">
- Flade hæle
- </string>
- <string name="Low Jaw">
- Lav kæbe
- </string>
- <string name="Low Platforms">
- Flade såler
- </string>
- <string name="Low and Loose">
- Lav og løs
- </string>
- <string name="Lower">
- Nedre
- </string>
- <string name="Lower Bridge">
- Nedre næseryg
- </string>
- <string name="Lower Cheeks">
- Nedre kinder
- </string>
- <string name="Male">
- Mand
- </string>
- <string name="Middle Part">
- Midterste del
- </string>
- <string name="More">
- Mere
- </string>
- <string name="More Blush">
- Mere rødmen
- </string>
- <string name="More Body Fat">
- Mere kropsfedt
- </string>
- <string name="More Curtains">
- Mere
- </string>
- <string name="More Eyeshadow">
- Mere øjenskygge
- </string>
- <string name="More Freckles">
- Flere fregner
- </string>
- <string name="More Full">
- Mere
- </string>
- <string name="More Gravity">
- Mere
- </string>
- <string name="More Lipstick">
- Mere læbestift
- </string>
- <string name="More Love">
- Mere bildæk
- </string>
- <string name="More Lower Lip">
- Mere underlæbe
- </string>
- <string name="More Muscles">
- Flere muskler
- </string>
- <string name="More Muscular">
- Mere muskuløs
- </string>
- <string name="More Rosy">
- Mere rosa
- </string>
- <string name="More Round">
- Mere rund
- </string>
- <string name="More Saddle">
- Mere
- </string>
- <string name="More Sloped">
- Mere skrå
- </string>
- <string name="More Square">
- Mere firkantet
- </string>
- <string name="More Upper Lip">
- Mere overlæbe
- </string>
- <string name="More Vertical">
- Mere lodret
- </string>
- <string name="More Volume">
- Mere
- </string>
- <string name="More soul">
- Mere
- </string>
- <string name="Moustache">
- Overskæg
- </string>
- <string name="Mouth Corner">
- Mundvige
- </string>
- <string name="Mouth Position">
- Position mund
- </string>
- <string name="Mowhawk">
- Intet hår
- </string>
- <string name="Muscular">
- Muskuløs
- </string>
- <string name="Mutton Chops">
- Lange
- </string>
- <string name="Nail Polish">
- Neglelak
- </string>
- <string name="Nail Polish Color">
- Neglelak farve
- </string>
- <string name="Narrow">
- Smal
- </string>
- <string name="Narrow Back">
- Smal bagtil
- </string>
- <string name="Narrow Front">
- Smal fortil
- </string>
- <string name="Narrow Lips">
- Smalle læber
- </string>
- <string name="Natural">
- Naturlig
- </string>
- <string name="Neck Length">
- Halslængde
- </string>
- <string name="Neck Thickness">
- Halstykkelse
- </string>
- <string name="No Blush">
- Ingen rødmen
- </string>
- <string name="No Eyeliner">
- Ingen eyeliner
- </string>
- <string name="No Eyeshadow">
- Ingen øjenskygge
- </string>
- <string name="No Lipgloss">
- Ingen lipgloss
- </string>
- <string name="No Lipstick">
- Ingen læbestift
- </string>
- <string name="No Part">
- Ingen dele
- </string>
- <string name="No Polish">
- Ingen lak
- </string>
- <string name="No Red">
- Ingen rød
- </string>
- <string name="No Spikes">
- Ingen spikes
- </string>
- <string name="No White">
- Ingen hvid
- </string>
- <string name="No Wrinkles">
- Ingen rynker
- </string>
- <string name="Normal Lower">
- Normal nedre
- </string>
- <string name="Normal Upper">
- Normal øvre
- </string>
- <string name="Nose Left">
- Højre
- </string>
- <string name="Nose Right">
- Venstre
- </string>
- <string name="Nose Size">
- Næse størrelse
- </string>
- <string name="Nose Thickness">
- Næse tykkelse
- </string>
- <string name="Nose Tip Angle">
- Næsetip vinkel
- </string>
- <string name="Nose Tip Shape">
- Næsetip form
- </string>
- <string name="Nose Width">
- Næse bredde
- </string>
- <string name="Nostril Division">
- Næsebor adskillelse
- </string>
- <string name="Nostril Width">
- Næsebor bredde
- </string>
- <string name="Opaque">
- Uigennemsigtig
- </string>
- <string name="Open">
- Åben
- </string>
- <string name="Open Back">
- Åben bagtil
- </string>
- <string name="Open Front">
- Åben foran
- </string>
- <string name="Open Left">
- Åben til venstre
- </string>
- <string name="Open Right">
- Åben til højre
- </string>
- <string name="Orange">
- Orange
- </string>
- <string name="Out">
- Ud
- </string>
- <string name="Out Shdw Color">
- Ydre skygge farve
- </string>
- <string name="Out Shdw Opacity">
- Ydre skygge uigennemsigtighed
- </string>
- <string name="Outer Eye Corner">
- Yderste del af øje
- </string>
- <string name="Outer Eye Shadow">
- Ydre øjenskygge
- </string>
- <string name="Outer Shadow">
- Ydre skygge
- </string>
- <string name="Overbite">
- Overbid
- </string>
- <string name="Package">
- Skridt
- </string>
- <string name="Painted Nails">
- Malede negle
- </string>
- <string name="Pale">
- Bleg
- </string>
- <string name="Pants Crotch">
- Bukser skridt
- </string>
- <string name="Pants Fit">
- Pasform bukser
- </string>
- <string name="Pants Length">
- Bukser - længde
- </string>
- <string name="Pants Waist">
- Bukser - vidde
- </string>
- <string name="Pants Wrinkles">
- Bukser - rynker
- </string>
- <string name="Part">
- Skilning
- </string>
- <string name="Part Bangs">
- Skilning
- </string>
- <string name="Pectorals">
- Brystmuskler
- </string>
- <string name="Pigment">
- Pigmentering
- </string>
- <string name="Pigtails">
- Rottehaler
- </string>
- <string name="Pink">
- Pink
- </string>
- <string name="Pinker">
- Mere pink
- </string>
- <string name="Platform Height">
- Højde sål
- </string>
- <string name="Platform Width">
- Bredde sål
- </string>
- <string name="Pointy">
- Spids
- </string>
- <string name="Pointy Heels">
- Spidse hæle
- </string>
- <string name="Ponytail">
- Hestehale
- </string>
- <string name="Poofy Skirt">
- Strutskørt
- </string>
- <string name="Pop Left Eye">
- Forstør venstre øje
- </string>
- <string name="Pop Right Eye">
- Forstør højre øje
- </string>
- <string name="Puffy">
- Posede
- </string>
- <string name="Puffy Eyelids">
- Posede øjenlåg
- </string>
- <string name="Rainbow Color">
- Regnbue farver
- </string>
- <string name="Red Hair">
- Rødt hår
- </string>
- <string name="Regular">
- Almindelig
- </string>
- <string name="Right Part">
- Højre skildning
- </string>
- <string name="Rosy Complexion">
- Rosa teint
- </string>
- <string name="Round">
- Rund
- </string>
- <string name="Ruddiness">
- Rødmossethed
- </string>
- <string name="Ruddy">
- Rødmosset
- </string>
- <string name="Rumpled Hair">
- Krøllet hår
- </string>
- <string name="Saddle Bags">
- Ridebukselår
- </string>
- <string name="Scrawny Leg">
- Magert ben
- </string>
- <string name="Separate">
- Separat
- </string>
- <string name="Shallow">
- Lille
- </string>
- <string name="Shear Back">
- Afklippet bagi
- </string>
- <string name="Shear Face">
- Skævt ansigt
- </string>
- <string name="Shear Front">
- &quot;Måne&quot;
- </string>
- <string name="Shear Left Up">
- Venstre op
- </string>
- <string name="Shear Right Up">
- Højre op
- </string>
- <string name="Sheared Back">
- Afklippet bagtil
- </string>
- <string name="Sheared Front">
- Måne
- </string>
- <string name="Shift Left">
- Mod venstre
- </string>
- <string name="Shift Mouth">
- Flyt mund
- </string>
- <string name="Shift Right">
- Mod højre
- </string>
- <string name="Shirt Bottom">
- Trøje - bund
- </string>
- <string name="Shirt Fit">
- Trøje - pasform
- </string>
- <string name="Shirt Wrinkles">
- Trøje - rynker
- </string>
- <string name="Shoe Height">
- Sko højde
- </string>
- <string name="Short">
- Kort
- </string>
- <string name="Short Arms">
- Korte arme
- </string>
- <string name="Short Legs">
- Korte ben
- </string>
- <string name="Short Neck">
- Kort hals
- </string>
- <string name="Short Pigtails">
- Korte rottehaler
- </string>
- <string name="Short Ponytail">
- Kort hestehale
- </string>
- <string name="Short Sideburns">
- Korte
- </string>
- <string name="Short Torso">
- Kort overkrop
- </string>
- <string name="Short hips">
- Korte hofter
- </string>
- <string name="Shoulders">
- Skuldre
- </string>
- <string name="Side Fringe">
- Side frynser
- </string>
- <string name="Sideburns">
- Bakkenbarter
- </string>
- <string name="Sides Hair">
- Sidehår
- </string>
- <string name="Sides Hair Down">
- Ned
- </string>
- <string name="Sides Hair Up">
- Op
- </string>
- <string name="Skinny Neck">
- Tynd hals
- </string>
- <string name="Skirt Fit">
- Omfang
- </string>
- <string name="Skirt Length">
- Længde nederdel
- </string>
- <string name="Slanted Forehead">
- Skrånende pande
- </string>
- <string name="Sleeve Length">
- Ærmelængde
- </string>
- <string name="Sleeve Looseness">
- Ærmer - stramhed
- </string>
- <string name="Slit Back">
- Slids: Bag
- </string>
- <string name="Slit Front">
- Slids: Foran
- </string>
- <string name="Slit Left">
- Slids: Venstre
- </string>
- <string name="Slit Right">
- Slids: Højre
- </string>
- <string name="Small">
- Lille
- </string>
- <string name="Small Hands">
- Små hænder
- </string>
- <string name="Small Head">
- Lille hovede
- </string>
- <string name="Smooth">
- Glat
- </string>
- <string name="Smooth Hair">
- Glat hår
- </string>
- <string name="Socks Length">
- Strømper - længde
- </string>
- <string name="Soulpatch">
- Soulpatch
- </string>
- <string name="Sparse">
- Sparsomt
- </string>
- <string name="Spiked Hair">
- Hår med &quot;spikes&quot;
- </string>
- <string name="Square">
- Firkantet
- </string>
- <string name="Square Toe">
- Firkantet snude
- </string>
- <string name="Squash Head">
- Bredt hovede
- </string>
- <string name="Stretch Head">
- Stræk hovede
- </string>
- <string name="Sunken">
- Indsunket
- </string>
- <string name="Sunken Chest">
- Indsunket bryst
- </string>
- <string name="Sunken Eyes">
- Dybtliggende øjne
- </string>
- <string name="Sweep Back">
- Stryge tilbage
- </string>
- <string name="Sweep Forward">
- Stryge fremad
- </string>
- <string name="Tall">
- Høj
- </string>
- <string name="Taper Back">
- Indsnævring bag
- </string>
- <string name="Taper Front">
- Indsnævring foran
- </string>
- <string name="Thick Heels">
- Brede hæle
- </string>
- <string name="Thick Neck">
- Bred nakke
- </string>
- <string name="Thick Toe">
- Bred snude
- </string>
- <string name="Thin">
- Tynd
- </string>
- <string name="Thin Eyebrows">
- Tynde øjenbryn
- </string>
- <string name="Thin Lips">
- Tynde læber
- </string>
- <string name="Thin Nose">
- Tynd næse
- </string>
- <string name="Tight Chin">
- Stram hage
- </string>
- <string name="Tight Cuffs">
- Smalle bukseben
- </string>
- <string name="Tight Pants">
- Stramme bukser
- </string>
- <string name="Tight Shirt">
- Stram trøje
- </string>
- <string name="Tight Skirt">
- Stram nederdel
- </string>
- <string name="Tight Sleeves">
- Stramme ærmer
- </string>
- <string name="Toe Shape">
- Sko form
- </string>
- <string name="Toe Thickness">
- Tykkelse af snud
- </string>
- <string name="Torso Length">
- Overkrop - længde
- </string>
- <string name="Torso Muscles">
- Overkrop - muskler
- </string>
- <string name="Torso Scrawny">
- Overkrop - mager
- </string>
- <string name="Unattached">
- Ikke vedhæftet
- </string>
- <string name="Uncreased">
- Glat
- </string>
- <string name="Underbite">
- Underbid
- </string>
- <string name="Unnatural">
- Unaturlig
- </string>
- <string name="Upper Bridge">
- Øverste næseryg
- </string>
- <string name="Upper Cheeks">
- Øvre kinder
- </string>
- <string name="Upper Chin Cleft">
- Øvre hagekløft
- </string>
- <string name="Upper Eyelid Fold">
- Øvre øjenlåg
- </string>
- <string name="Upturned">
- Opadvendt
- </string>
- <string name="Very Red">
- Meget rød
- </string>
- <string name="Waist Height">
- Talje højde
- </string>
- <string name="Well-Fed">
- Velnæret
- </string>
- <string name="White Hair">
- Hvidt hår
- </string>
- <string name="Wide">
- Bred
- </string>
- <string name="Wide Back">
- Bredt
- </string>
- <string name="Wide Front">
- Bredt
- </string>
- <string name="Wide Lips">
- Brede læber
- </string>
- <string name="Wild">
- Vildt
- </string>
- <string name="Wrinkles">
- Rynker
- </string>
- <string name="LocationCtrlAddLandmarkTooltip">
- Tilføj til mine landemærker
- </string>
- <string name="LocationCtrlEditLandmarkTooltip">
- Rediger mit landemærke
- </string>
- <string name="LocationCtrlInfoBtnTooltip">
- Se yderligere information om nuværende lokation
- </string>
- <string name="LocationCtrlComboBtnTooltip">
- Min lokationshistorik
- </string>
- <string name="LocationCtrlAdultIconTooltip">
- Adult region
- </string>
- <string name="LocationCtrlModerateIconTooltip">
- Moderate region
- </string>
- <string name="LocationCtrlGeneralIconTooltip">
- Generel region
- </string>
- <string name="UpdaterWindowTitle">
- [APP_NAME] Opdatér
- </string>
- <string name="UpdaterNowUpdating">
- Opdaterer nu [APP_NAME]...
- </string>
- <string name="UpdaterNowInstalling">
- Installerer [APP_NAME]...
- </string>
- <string name="UpdaterUpdatingDescriptive">
- Din [APP_NAME] klient bliver opdateret til nyeste version. Dette kan tage noget tid, så venligst vær tålmodig.
- </string>
- <string name="UpdaterProgressBarTextWithEllipses">
- Download færdig...
- </string>
- <string name="UpdaterProgressBarText">
- Downloader opdatering
- </string>
- <string name="UpdaterFailDownloadTitle">
- Download af opdatering fejlede
- </string>
- <string name="UpdaterFailUpdateDescriptive">
- Der opstod en fejl ved opdatering af [APP_NAME]. Hent venligst den nyeste version fra www.secondlife.com.
- </string>
- <string name="UpdaterFailInstallTitle">
- Installation af opdatering fejlede
- </string>
- <string name="UpdaterFailStartTitle">
- Opstart af klient fejlede
- </string>
- <string name="ItemsComingInTooFastFrom">
- [APP_NAME]: Genstande modtages for hurtigt fra [FROM_NAME], automatisk visning er slået fra i [TIME] sekunder
- </string>
- <string name="ItemsComingInTooFast">
- [APP_NAME]: Genstande modtages for hurtigt, automatisk visning er slået fra i [TIME] sekunder
- </string>
- <string name="IM_logging_string">
- -- Logning af IM aktiveret --
- </string>
- <string name="IM_typing_start_string">
- [NAME] skriver...
- </string>
- <string name="Unnamed">
- (Uden navn)
- </string>
- <string name="IM_moderated_chat_label">
- (Modereret: Stemmer deaktiveret)
- </string>
- <string name="IM_unavailable_text_label">
- Tekst chat er ikke tilgængelig i denne samtale.
- </string>
- <string name="IM_muted_text_label">
- Din tekst chat er blevet deaktiveret af en gruppe moderator.
- </string>
- <string name="IM_default_text_label">
- Klik her for privat besked (IM).
- </string>
- <string name="IM_to_label">
- Til
- </string>
- <string name="IM_moderator_label">
- (Moderator)
- </string>
- <string name="Saved_message">
- (Gemt [LONG_TIMESTAMP])
- </string>
- <string name="answered_call">
- Dit opkald er blevet besvaret
- </string>
- <string name="you_started_call">
- Du startede dette stemme kald
- </string>
- <string name="you_joined_call">
- Du er nu med i stemme opkald
- </string>
- <string name="name_started_call">
- [NAME] startede et stemmekald
- </string>
- <string name="ringing-im">
- Tilslutter stemme opkald...
- </string>
- <string name="connected-im">
- Forbundet, klik på Forlad for at lægge på
- </string>
- <string name="hang_up-im">
- Forladt stemme opkald
- </string>
- <string name="conference-title-incoming">
- Konference med [AGENT_NAME]
- </string>
- <string name="no_session_message">
- (IM session eksisterer ikke)
- </string>
- <string name="only_user_message">
- Du er den eneste deltager i denne samtale
- </string>
- <string name="offline_message">
- [NAME] er logget af.
- </string>
- <string name="invite_message">
- Tryk på [BUTTON NAME] knappen for at acceptére/tilslutte til denne stemme chat.
- </string>
- <string name="muted_message">
- Du har blokeret denne beboer. Sendes en besked, vil beboeren fjernes fra blokeringslisten.
- </string>
- <string name="generic">
- Fejl ved anmodning, prøv venligst igen senere
- </string>
- <string name="generic_request_error">
- Kunne ikke etablere forbindelse, prøv igen senere
- </string>
- <string name="insufficient_perms_error">
- Du har ikke de fornødne rettigheder.
- </string>
- <string name="session_does_not_exist_error">
- Denne samtale er lukket ned
- </string>
- <string name="no_ability_error">
- Du har ikke den mulighed.
- </string>
- <string name="no_ability">
- Du har ikke den mulighed.
- </string>
- <string name="not_a_mod_error">
- Du er ikke moderator for denne samtale.
- </string>
- <string name="muted">
- En gruppe moderator har deaktiveret din tekst chat.
- </string>
- <string name="muted_error">
- Du er blevet &quot;blokeret&quot;.
- </string>
- <string name="add_session_event">
- Ikke muligt at tilføge brugere til samtale med [RECIPIENT].
- </string>
- <string name="message">
- Kunne ikke sende din besked til session med [RECIPIENT].
- </string>
- <string name="message_session_event">
- Ikke muligt at sende din besked til samtalen med [RECIPIENT].
- </string>
- <string name="mute">
- Fejl under moderation.
- </string>
- <string name="removed">
- Du er blevet fjernet fra denne gruppe.
- </string>
- <string name="removed_from_group">
- Du er blevet fjernet fra gruppen.
- </string>
- <string name="close_on_no_ability">
- Du har ikke længere mulighed for at deltage i samtalen
- </string>
- <string name="unread_chat_single">
- [SOURCES] har sagt noget nyt
- </string>
- <string name="unread_chat_multiple">
- [SOURCES] har sagt noget nyt
- </string>
- <string name="session_initialization_timed_out_error">
- Initialisering af session er &quot;timed out&quot;
- </string>
- <string name="Home position set.">
- Hjemmeposition sat.
- </string>
- <string name="voice_morphing_url">
- http://secondlife.com/landing/voicemorphing
- </string>
- <string name="paid_you_ldollars">
- [NAME] betalte dig L$[AMOUNT] [REASON].
- </string>
- <string name="paid_you_ldollars_no_reason">
- [NAME] betalte dig L$[AMOUNT].
- </string>
- <string name="you_paid_ldollars">
- Du betalte [NAME] L$[AMOUNT] [REASON].
- </string>
- <string name="you_paid_ldollars_no_info">
- Du betalte L$[AMOUNT].
- </string>
- <string name="you_paid_ldollars_no_reason">
- Du betalte [NAME] L$[AMOUNT].
- </string>
- <string name="you_paid_ldollars_no_name">
- Du betalte L$[AMOUNT] [REASON].
- </string>
- <string name="for item">
- til [ITEM]
- </string>
- <string name="for a parcel of land">
- for en parcel land
- </string>
- <string name="for a land access pass">
- for en billet til land
- </string>
- <string name="for deeding land">
- for dedikering af land
- </string>
- <string name="to create a group">
- for at oprette gruppe
- </string>
- <string name="to join a group">
- for at blive medlem i gruppe
- </string>
- <string name="to upload">
- for at uploade
- </string>
- <string name="to publish a classified ad">
- til offentliggørelse af annonce
- </string>
- <string name="giving">
- Giver L$ [AMOUNT]
- </string>
- <string name="uploading_costs">
- Pris for upload er L$ [AMOUNT]
- </string>
- <string name="this_costs">
- Prisen er L$ [AMOUNT]
- </string>
- <string name="buying_selected_land">
- Køber valgte land L$ [AMOUNT]
- </string>
- <string name="this_object_costs">
- Dette objekt koster L$ [AMOUNT]
- </string>
- <string name="group_role_everyone">
- Enhver
- </string>
- <string name="group_role_officers">
- Administratorer
- </string>
- <string name="group_role_owners">
- Ejere
- </string>
- <string name="group_member_status_online">
- Online
- </string>
- <string name="uploading_abuse_report">
- Uploader...
-
-Krænkelsesanmeldelse
- </string>
- <string name="New Shape">
- Ny kropsbygning
- </string>
- <string name="New Skin">
- Ny hud
- </string>
- <string name="New Hair">
- Nyt hår
- </string>
- <string name="New Eyes">
- Nye øjne
- </string>
- <string name="New Shirt">
- Ny trøje
- </string>
- <string name="New Pants">
- Nye bukser
- </string>
- <string name="New Shoes">
- Nye sko
- </string>
- <string name="New Socks">
- Nye strømper
- </string>
- <string name="New Jacket">
- Ny jakke
- </string>
- <string name="New Gloves">
- Nye handsker
- </string>
- <string name="New Undershirt">
- Ny undertrøje
- </string>
- <string name="New Underpants">
- Nye underbukser
- </string>
- <string name="New Skirt">
- Ny nederdel
- </string>
- <string name="New Alpha">
- Ny alpha
- </string>
- <string name="New Tattoo">
- Ny tatovering
- </string>
- <string name="New Physics">
- Ny fysik
- </string>
- <string name="Invalid Wearable">
- Kan ikke tages på
- </string>
- <string name="New Gesture">
- Ny bevægelse
- </string>
- <string name="New Script">
- Nyt script
- </string>
- <string name="New Note">
- Ny note
- </string>
- <string name="New Folder">
- Ny folder
- </string>
- <string name="Contents">
- Indhold
- </string>
- <string name="Gesture">
- Bevægelse
- </string>
- <string name="Male Gestures">
- Mandlige bevægelser
- </string>
- <string name="Female Gestures">
- Kvindelige bevægelser
- </string>
- <string name="Other Gestures">
- Andre bevægelser
- </string>
- <string name="Speech Gestures">
- Tale bevægelser
- </string>
- <string name="Common Gestures">
- Almindelige bevægelser
- </string>
- <string name="Male - Excuse me">
- Mand - Undskyld mig
- </string>
- <string name="Male - Get lost">
- Mand - Skrid!
- </string>
- <string name="Male - Blow kiss">
- Mand - Pust et kys
- </string>
- <string name="Male - Boo">
- Mand - Boo
- </string>
- <string name="Male - Bored">
- Mand - Keder sig
- </string>
- <string name="Male - Hey">
- Mand - Hey
- </string>
- <string name="Male - Laugh">
- Mand - Latter
- </string>
- <string name="Male - Repulsed">
- Mand - Frastødt
- </string>
- <string name="Male - Shrug">
- Mand - Skuldertræk
- </string>
- <string name="Male - Stick tougue out">
- Mand - Stik tunge ud
- </string>
- <string name="Male - Wow">
- Mand - Wow
- </string>
- <string name="Female - Chuckle">
- Kvinde - Kluklatter
- </string>
- <string name="Female - Cry">
- Kvinde - gråd
- </string>
- <string name="Female - Embarrassed">
- Kvinde - Flov
- </string>
- <string name="Female - Excuse me">
- Kvinde - Undskyld mig
- </string>
- <string name="Female - Get lost">
- Kvinde - Skrid!
- </string>
- <string name="Female - Blow kiss">
- Kvinde - Pust et kys
- </string>
- <string name="Female - Boo">
- Kvinde - Boo
- </string>
- <string name="Female - Bored">
- Kvinde - Keder sig
- </string>
- <string name="Female - Hey">
- Kvinde - Hey
- </string>
- <string name="Female - Hey baby">
- Kvinde - Hey baby
- </string>
- <string name="Female - Laugh">
- Kvinde - Latter
- </string>
- <string name="Female - Looking good">
- Kvinde - &quot;Ser godt ud&quot;
- </string>
- <string name="Female - Over here">
- Kvinde - Herovre
- </string>
- <string name="Female - Please">
- Kvinde - Be´ om
- </string>
- <string name="Female - Repulsed">
- Kvinde - Frastødt
- </string>
- <string name="Female - Shrug">
- Kvinde - Skuldertræk
- </string>
- <string name="Female - Stick tougue out">
- Kvinde - Stik tungen ud
- </string>
- <string name="Female - Wow">
- Kvinde - Wow
- </string>
- <string name="AvatarBirthDateFormat">
- [mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]
- </string>
- <string name="DefaultMimeType">
- ingen/ingen
- </string>
- <string name="texture_load_dimensions_error">
- Kan ikke hente billeder større end [WIDTH]*[HEIGHT]
- </string>
- <string name="words_separator" value=","/>
- <string name="server_is_down">
- Desværre er noget gået galt.
-
- Check venligst status.secondlifegrid.net for at se om der skulle være driftsproblemer.
- Hvis du bliver ved med at have problemer, check venligst din firewall- og netværksopsætning.
- </string>
- <string name="dateTimeWeekdaysNames">
- Søndag:Mandag:Tirsdag:Onsdag:Torsdag:Fredag:Lørdag
- </string>
- <string name="dateTimeWeekdaysShortNames">
- Søn:Man:Tir:Ons:Tor:Fre:Lør
- </string>
- <string name="dateTimeMonthNames">
- Januar:Februar:Marts:April:Maj:Juni:Juli:August:September:Oktober:November:December
- </string>
- <string name="dateTimeMonthShortNames">
- Jan:Feb:Mar:Apr:Maj:Jun:Jul:Aug:Sep:Okt:Nov:Dec
- </string>
- <string name="dateTimeDayFormat">
- [MDAY]
- </string>
- <string name="dateTimeAM">
- AM
- </string>
- <string name="dateTimePM">
- PM
- </string>
- <string name="LocalEstimateUSD">
- US$ [AMOUNT]
- </string>
- <string name="Membership">
- Medlemsskab
- </string>
- <string name="Roles">
- Roller
- </string>
- <string name="Group Identity">
- Gruppe identitet
- </string>
- <string name="Parcel Management">
- Parcel håndtering
- </string>
- <string name="Parcel Identity">
- Parcel identitet
- </string>
- <string name="Parcel Settings">
- Parcel opsætning
- </string>
- <string name="Parcel Powers">
- Parcel beføjelser
- </string>
- <string name="Parcel Access">
- Parcel adgang
- </string>
- <string name="Parcel Content">
- Parcel indhold
- </string>
- <string name="Object Management">
- Objekt håndtering
- </string>
- <string name="Accounting">
- Regnskab
- </string>
- <string name="Notices">
- Beskeder
- </string>
- <string name="Chat" value=" Chat : ">
- Chat
- </string>
- <string name="DeleteItems">
- Slet valgte genstande?
- </string>
- <string name="DeleteItem">
- Slet valgte genstand?
- </string>
- <string name="EmptyOutfitText">
- Der er ingen genstande i dette sæt
- </string>
- <string name="ExternalEditorNotSet">
- Vælg en editor via opsætningen for Ekstern editor.
- </string>
- <string name="ExternalEditorNotFound">
- Kan ikke benytte deb eksterne editor der er angivet.
-Prøv at omkrandse stien til editor med anførselstegn.
-(f.eks. &quot;/stil til min editor&quot; &quot;%s&quot;)
- </string>
- <string name="ExternalEditorCommandParseError">
- Fejl ved håndtering af kommando til ekstern editor.
- </string>
- <string name="ExternalEditorFailedToRun">
- Den eksterne editor kunne ikke startes.
- </string>
- <string name="Esc">
- Esc
- </string>
- <string name="Space">
- Space
- </string>
- <string name="Enter">
- Enter
- </string>
- <string name="Tab">
- Tab
- </string>
- <string name="Ins">
- Ins
- </string>
- <string name="Del">
- Del
- </string>
- <string name="Backsp">
- Backsp
- </string>
- <string name="Shift">
- Shift
- </string>
- <string name="Ctrl">
- Ctrl
- </string>
- <string name="Alt">
- Alt
- </string>
- <string name="CapsLock">
- CapsLock
- </string>
- <string name="Home">
- Hjem
- </string>
- <string name="End">
- End
- </string>
- <string name="PgUp">
- PgUp
- </string>
- <string name="PgDn">
- PgDn
- </string>
- <string name="F1">
- F1
- </string>
- <string name="F2">
- F2
- </string>
- <string name="F3">
- F3
- </string>
- <string name="F4">
- F4
- </string>
- <string name="F5">
- F5
- </string>
- <string name="F6">
- F6
- </string>
- <string name="F7">
- F7
- </string>
- <string name="F8">
- F8
- </string>
- <string name="F9">
- F9
- </string>
- <string name="F10">
- F10
- </string>
- <string name="F11">
- F11
- </string>
- <string name="F12">
- F12
- </string>
- <string name="Add">
- Tilføj
- </string>
- <string name="Subtract">
- Træk fra
- </string>
- <string name="Multiply">
- Multiplicer
- </string>
- <string name="Divide">
- Divider
- </string>
- <string name="PAD_DIVIDE">
- PAD_DIVIDE
- </string>
- <string name="PAD_LEFT">
- PAD_LEFT
- </string>
- <string name="PAD_RIGHT">
- PAD_RIGHT
- </string>
- <string name="PAD_DOWN">
- PAD_DOWN
- </string>
- <string name="PAD_UP">
- PAD_UP
- </string>
- <string name="PAD_HOME">
- PAD_HOME
- </string>
- <string name="PAD_END">
- PAD_END
- </string>
- <string name="PAD_PGUP">
- PAD_PGUP
- </string>
- <string name="PAD_PGDN">
- PAD_PGDN
- </string>
- <string name="PAD_CENTER">
- PAD_CENTER
- </string>
- <string name="PAD_INS">
- PAD_INS
- </string>
- <string name="PAD_DEL">
- PAD_DEL
- </string>
- <string name="PAD_Enter">
- PAD_Enter
- </string>
- <string name="PAD_BUTTON0">
- PAD_BUTTON0
- </string>
- <string name="PAD_BUTTON1">
- PAD_BUTTON1
- </string>
- <string name="PAD_BUTTON2">
- PAD_BUTTON2
- </string>
- <string name="PAD_BUTTON3">
- PAD_BUTTON3
- </string>
- <string name="PAD_BUTTON4">
- PAD_BUTTON4
- </string>
- <string name="PAD_BUTTON5">
- PAD_BUTTON5
- </string>
- <string name="PAD_BUTTON6">
- PAD_BUTTON6
- </string>
- <string name="PAD_BUTTON7">
- PAD_BUTTON7
- </string>
- <string name="PAD_BUTTON8">
- PAD_BUTTON8
- </string>
- <string name="PAD_BUTTON9">
- PAD_BUTTON9
- </string>
- <string name="PAD_BUTTON10">
- PAD_BUTTON10
- </string>
- <string name="PAD_BUTTON11">
- PAD_BUTTON11
- </string>
- <string name="PAD_BUTTON12">
- PAD_BUTTON12
- </string>
- <string name="PAD_BUTTON13">
- PAD_BUTTON13
- </string>
- <string name="PAD_BUTTON14">
- PAD_BUTTON14
- </string>
- <string name="PAD_BUTTON15">
- PAD_BUTTON15
- </string>
- <string name="-">
- -
- </string>
- <string name="=">
- =
- </string>
- <string name="`">
- `
- </string>
- <string name=";">
- ;
- </string>
- <string name="[">
- [
- </string>
- <string name="]">
- ]
- </string>
- <string name="\">
- \
- </string>
- <string name="0">
- 0
- </string>
- <string name="1">
- 1
- </string>
- <string name="2">
- 2
- </string>
- <string name="3">
- 3
- </string>
- <string name="4">
- 4
- </string>
- <string name="5">
- 5
- </string>
- <string name="6">
- 6
- </string>
- <string name="7">
- 7
- </string>
- <string name="8">
- 8
- </string>
- <string name="9">
- 9
- </string>
- <string name="A">
- A
- </string>
- <string name="B">
- B
- </string>
- <string name="C">
- C
- </string>
- <string name="D">
- D
- </string>
- <string name="E">
- E
- </string>
- <string name="F">
- F
- </string>
- <string name="G">
- G
- </string>
- <string name="H">
- H
- </string>
- <string name="I">
- I
- </string>
- <string name="J">
- J
- </string>
- <string name="K">
- K
- </string>
- <string name="L">
- L
- </string>
- <string name="M">
- M
- </string>
- <string name="N">
- N
- </string>
- <string name="O">
- O
- </string>
- <string name="P">
- P
- </string>
- <string name="Q">
- Q
- </string>
- <string name="R">
- R
- </string>
- <string name="S">
- S
- </string>
- <string name="T">
- T
- </string>
- <string name="U">
- U
- </string>
- <string name="V">
- V
- </string>
- <string name="W">
- W
- </string>
- <string name="X">
- X
- </string>
- <string name="Y">
- Y
- </string>
- <string name="Z">
- Z
- </string>
- <string name="BeaconParticle">
- Viser pejlelys for for partikler (blå)
- </string>
- <string name="BeaconPhysical">
- Viser pejlelys for fysiske objekter (grøn)
- </string>
- <string name="BeaconScripted">
- Viser pejlelys for &quot;scriptede&quot; objekter (rød)
- </string>
- <string name="BeaconScriptedTouch">
- Viser pejlelys for &quot;scriptede&quot; objekter med berøringsfunktion (rød)
- </string>
- <string name="BeaconSound">
- Viser pejlelys for lyd (gul)
- </string>
- <string name="BeaconMedia">
- Viser pejlelys for media (hvid)
- </string>
- <string name="ParticleHiding">
- Skjuler partikler
- </string>
-</strings>
diff --git a/indra/newview/skins/steam/xui/de/strings.xml b/indra/newview/skins/steam/xui/de/strings.xml
deleted file mode 100644
index b15cecb146..0000000000
--- a/indra/newview/skins/steam/xui/de/strings.xml
+++ /dev/null
@@ -1,5018 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- This file contains strings that used to be hardcoded in the source.
- It is only for those strings which do not belong in a floater.
- For example, the strings used in avatar chat bubbles, and strings
- that are returned from one component and may appear in many places-->
-<strings>
- <string name="SECOND_LIFE">
- Second Life
- </string>
- <string name="APP_NAME">
- Second Life
- </string>
- <string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
- </string>
- <string name="SECOND_LIFE_GRID">
- Second Life-Grid:
- </string>
- <string name="SUPPORT_SITE">
- Second Life Support-Portal
- </string>
- <string name="StartupDetectingHardware">
- Hardware wird erfasst...
- </string>
- <string name="StartupLoading">
- [APP_NAME] wird geladen...
- </string>
- <string name="StartupClearingCache">
- Cache wird gelöscht...
- </string>
- <string name="StartupInitializingTextureCache">
- Textur-Cache wird initialisiert...
- </string>
- <string name="StartupInitializingVFS">
- VFS wird initialisiert...
- </string>
- <string name="StartupRequireDriverUpdate">
- Grafikinitialisierung fehlgeschlagen. Bitte aktualisieren Sie Ihren Grafiktreiber.
- </string>
- <string name="ProgressRestoring">
- Wird wiederhergestellt...
- </string>
- <string name="ProgressChangingResolution">
- Auflösung wird geändert...
- </string>
- <string name="Fullbright">
- Fullbright (Legacy)
- </string>
- <string name="LoginInProgress">
- Anmeldevorgang gestartet. [APP_NAME] reagiert möglicherweise nicht. Bitte warten.
- </string>
- <string name="LoginInProgressNoFrozen">
- Anmeldung erfolgt...
- </string>
- <string name="LoginAuthenticating">
- Authentifizierung
- </string>
- <string name="LoginMaintenance">
- Account wird aktualisiert...
- </string>
- <string name="LoginAttempt">
- Ein früherer Anmeldeversuch ist fehlgeschlagen. Anmeldung, Versuch [NUMBER]
- </string>
- <string name="LoginPrecaching">
- Welt wird geladen...
- </string>
- <string name="LoginInitializingBrowser">
- Integrierter Webbrowser wird initialisiert...
- </string>
- <string name="LoginInitializingMultimedia">
- Multimedia wird initialisiert...
- </string>
- <string name="LoginInitializingFonts">
- Schriftarten werden geladen...
- </string>
- <string name="LoginVerifyingCache">
- Cache-Dateien werden überprüft (dauert 60-90 Sekunden)...
- </string>
- <string name="LoginProcessingResponse">
- Antwort wird verarbeitet...
- </string>
- <string name="LoginInitializingWorld">
- Welt wird initialisiert...
- </string>
- <string name="LoginDecodingImages">
- Bilder werden entpackt...
- </string>
- <string name="LoginInitializingQuicktime">
- QuickTime wird initialisiert...
- </string>
- <string name="LoginQuicktimeNotFound">
- QuickTime nicht gefunden - Initialisierung nicht möglich.
- </string>
- <string name="LoginQuicktimeOK">
- QuickTime wurde initialisiert.
- </string>
- <string name="LoginRequestSeedCapGrant">
- Regionsfähigkeiten anfordern...
- </string>
- <string name="LoginRetrySeedCapGrant">
- Regionsfähigkeiten anfordern. Versuch [NUMBER]...
- </string>
- <string name="LoginWaitingForRegionHandshake">
- Region-Handshake...
- </string>
- <string name="LoginConnectingToRegion">
- Region-Verbindung...
- </string>
- <string name="LoginDownloadingClothing">
- Kleidung wird geladen...
- </string>
- <string name="InvalidCertificate">
- Der Server hat ein ungültiges oder korruptes Zertifikate zurückgegeben. Bitte kontaktieren Sie den Grid-Administrator.
- </string>
- <string name="CertInvalidHostname">
- Ein ungültiger Hostname wurde verwendet, um auf den Server zuzugreifen. Bitte überprüfen Sie Ihre SLURL oder den Grid-Hostnamen.
- </string>
- <string name="CertExpired">
- Das vom Grid ausgegebene Zertifikate ist abgelaufen. Bitte überprüfen Sie Ihre Systemuhr oder kontaktieren Sie Ihren Grid-Administrator.
- </string>
- <string name="CertKeyUsage">
- Das vom Server ausgegebene Zertifikat konnte nicht für SSL verwendet werden. Bitte kontaktieren Sie Ihren Grid-Administrator.
- </string>
- <string name="CertBasicConstraints">
- In der Zertifikatskette des Servers befanden sich zu viele Zertifikate. Bitte kontaktieren Sie Ihren Grid-Administrator.
- </string>
- <string name="CertInvalidSignature">
- Die Zertifikatsunterschrift des Gridservers konnte nicht bestätigt werden. Bitte kontaktieren Sie Ihren Grid-Administrator.
- </string>
- <string name="LoginFailedNoNetwork">
- Netzwerkfehler: Verbindung konnte nicht hergestellt werden. Bitte überprüfen Sie Ihre Netzwerkverbindung.
- </string>
- <string name="LoginFailed">
- Anmeldung fehlgeschlagen
- </string>
- <string name="Quit">
- Beenden
- </string>
- <string name="create_account_url">
- http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=de-DE
- </string>
- <string name="LoginFailedViewerNotPermitted">
- Mit dem von Ihnen verwendeten Viewer ist der Zugriff auf Second Life nicht mehr möglich. Laden Sie von den folgenden Seite einen neuen Viewer herunter:
-http://secondlife.com/download
-
-Weitere Informationen finden Sie auf der folgenden FAQ-Seite:
-http://secondlife.com/viewer-access-faq
- </string>
- <string name="LoginIntermediateOptionalUpdateAvailable">
- Optionales Viewer-Update verfügbar: [VERSION]
- </string>
- <string name="LoginFailedRequiredUpdate">
- Erforderliches Viewer-Update: [VERSION]
- </string>
- <string name="LoginFailedAlreadyLoggedIn">
- Dieser Agent ist bereits angemeldet.
- </string>
- <string name="LoginFailedAuthenticationFailed">
- Wir bitten um Entschuldigung! Wir konnten Sie nicht anmelden.
-Stellen Sie sicher, dass Sie die richtigen Informationen eingegeben haben:
- * Benutzername (wie robertschmidt12 oder warme.sonne)
- * Kennwort
-Stellen Sie außerdem sicher, dass die Umschaltsperre deaktiviert ist.
- </string>
- <string name="LoginFailedPasswordChanged">
- Ihr Kennwort wurde aus Sicherheitsgründen geändert.
-Gehen Sie zur Seite „Mein Account“ unter http://secondlife.com/password
-und beantworten Sie die Sicherheitsfrage, um Ihr Kennwort zurückzusetzen.
-Wir entschuldigen uns für eventuell enstandene Unannehmlichkeiten.
- </string>
- <string name="LoginFailedPasswordReset">
- Aufgrund von Systemänderungen müssen Sie Ihr Kennwort zurücksetzen.
-Gehen Sie zur Seite „Mein Account“ unter http://secondlife.com/password
-und beantworten Sie die Sicherheitsfrage, um Ihr Kennwort zurückzusetzen.
-Wir entschuldigen uns für eventuell enstandene Unannehmlichkeiten.
- </string>
- <string name="LoginFailedEmployeesOnly">
- Second Life ist vorübergehend wegen Wartung geschlossen.
-Nur Mitarbeiter können sich anmelden.
-Aktuelle Informationen finden Sie unter www.secondlife.com/status.
- </string>
- <string name="LoginFailedPremiumOnly">
- Die Anmeldung bei Second Life ist vorübergehend eingeschränkt, um sicherzustellen, dass Einwohner, die sich bereits inworld aufhalten, das bestmögliche Erlebnis haben.
-
-Benutzer mit kostenlosen Konten können sich während dieses Zeitraums nicht bei Second Life anmelden, damit die Kapazität Benutzern zur Verfügung steht, die ein gebührenpflichtiges Premium-Konto besitzen.
- </string>
- <string name="LoginFailedComputerProhibited">
- Der Zugriff auf Second Life ist von diesem Computer aus nicht möglich.
-Wenn Sie der Ansicht sind, dass Sie diese Meldung fälschlicherweise erhalten haben, wenden Sie sich an
-support@secondlife.com.
- </string>
- <string name="LoginFailedAcountSuspended">
- Ihr Konto ist erst ab
-[TIME] Pacific Time wieder verfügbar.
- </string>
- <string name="LoginFailedAccountDisabled">
- Ihre Anfrage kann derzeit nicht bearbeitet werden.
-Wenden Sie sich unter http://secondlife.com/support an den Second Life-Support.
-Wenn Sie Ihr Kennwort nicht ändern können, rufen Sie die US-Nummer (866) 476-9763 an.
- </string>
- <string name="LoginFailedTransformError">
- Nicht übereinstimmende Daten bei der Anmeldung festgestellt.
-Wenden Sie sich an support@secondlife.com.
- </string>
- <string name="LoginFailedAccountMaintenance">
- An Ihrem Konto werden gerade kleinere Wartungsarbeiten durchgeführt.
-Ihr Konto ist erst ab
-[TIME] Pacific Time wieder verfügbar.
-Wenn Sie der Ansicht sind, dass Sie diese Meldung fälschlicherweise erhalten haben, wenden Sie sich an support@secondlife.com.
- </string>
- <string name="LoginFailedPendingLogoutFault">
- Abmeldeanforderung führte zu einem Simulatorfehler.
- </string>
- <string name="LoginFailedPendingLogout">
- Das System meldet Sie gerade ab.
-Ihr Konto ist erst ab
-[TIME] Pacific Time wieder verfügbar.
- </string>
- <string name="LoginFailedUnableToCreateSession">
- Es kann keine gültige Sitzung erstellt werden.
- </string>
- <string name="LoginFailedUnableToConnectToSimulator">
- Es kann keine Simulatorverbindung hergestellt werden.
- </string>
- <string name="LoginFailedRestrictedHours">
- Mit Ihrem Konto ist der Zugriff auf Second Life
-nur zwischen [START] und [END] Pacific Time möglich.
-Schauen Sie während dieses Zeitraums vorbei.
-Wenn Sie der Ansicht sind, dass Sie diese Meldung fälschlicherweise erhalten haben, wenden Sie sich an support@secondlife.com.
- </string>
- <string name="LoginFailedIncorrectParameters">
- Falsche Parameter.
-Wenn Sie der Ansicht sind, dass Sie diese Meldung fälschlicherweise erhalten haben, wenden Sie sich an support@secondlife.com.
- </string>
- <string name="LoginFailedFirstNameNotAlphanumeric">
- Vorname muss alphanumerisch sein.
-Wenn Sie der Ansicht sind, dass Sie diese Meldung fälschlicherweise erhalten haben, wenden Sie sich an support@secondlife.com.
- </string>
- <string name="LoginFailedLastNameNotAlphanumeric">
- Nachname muss alphanumerisch sein.
-Wenn Sie der Ansicht sind, dass Sie diese Meldung fälschlicherweise erhalten haben, wenden Sie sich an support@secondlife.com.
- </string>
- <string name="LogoutFailedRegionGoingOffline">
- Die Region wird gerade offline geschaltet.
-Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
- </string>
- <string name="LogoutFailedAgentNotInRegion">
- Agent nicht in Region.
-Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
- </string>
- <string name="LogoutFailedPendingLogin">
- Die Region war gerade dabei, eine andere Sitzung anzumelden.
-Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
- </string>
- <string name="LogoutFailedLoggingOut">
- Die Region war gerade dabei, die vorherige Sitzung abzumelden.
-Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
- </string>
- <string name="LogoutFailedStillLoggingOut">
- Die Region ist noch immer dabei, die vorherige Sitzung abzumelden.
-Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
- </string>
- <string name="LogoutSucceeded">
- Die Region hat soeben die letzte Sitzung abgemeldet.
-Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
- </string>
- <string name="LogoutFailedLogoutBegun">
- Die Region hat den Abmeldevorgang gestartet.
-Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
- </string>
- <string name="LoginFailedLoggingOutSession">
- Das System hat begonnen, Ihre letzte Sitzung abzumelden.
-Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
- </string>
- <string name="AgentLostConnection">
- In dieser Region kann es zu Problemen kommen. Bitte überprüfen Sie Ihre Internetverbindung.
- </string>
- <string name="SavingSettings">
- Ihr Einstellungen werden gespeichert...
- </string>
- <string name="LoggingOut">
- Abmeldung erfolgt...
- </string>
- <string name="ShuttingDown">
- Programm wird beendet...
- </string>
- <string name="YouHaveBeenDisconnected">
- Die Verbindung zu der Region ist abgebrochen.
- </string>
- <string name="SentToInvalidRegion">
- Sie wurden in eine ungültige Region geschickt.
- </string>
- <string name="TestingDisconnect">
- Verbindungsabbruch wird getestet
- </string>
- <string name="TooltipPerson">
- Person
- </string>
- <string name="TooltipNoName">
- (namenlos)
- </string>
- <string name="TooltipOwner">
- Eigentümer:
- </string>
- <string name="TooltipPublic">
- Öffentlich
- </string>
- <string name="TooltipIsGroup">
- (Gruppe)
- </string>
- <string name="TooltipForSaleL$">
- Zum Verkauf: [AMOUNT] L$
- </string>
- <string name="TooltipFlagGroupBuild">
- Gruppenbau
- </string>
- <string name="TooltipFlagNoBuild">
- Bauen aus
- </string>
- <string name="TooltipFlagNoEdit">
- Gruppenbau
- </string>
- <string name="TooltipFlagNotSafe">
- Unsicher
- </string>
- <string name="TooltipFlagNoFly">
- Fliegen aus
- </string>
- <string name="TooltipFlagGroupScripts">
- Gruppenskripte
- </string>
- <string name="TooltipFlagNoScripts">
- Skripte aus
- </string>
- <string name="TooltipLand">
- Land:
- </string>
- <string name="TooltipMustSingleDrop">
- Sie können nur ein einzelnes Objekt hierher ziehen
- </string>
- <string name="TooltipPrice" value="[AMOUNT] L$"/>
- <string name="TooltipOutboxDragToWorld">
- Sie können Artikel nicht in Ihrer Händler-Outbox rezzen
- </string>
- <string name="TooltipOutboxNoTransfer">
- Einer oder mehrere dieser Artikel können nicht verkauft oder übertragen werden.
- </string>
- <string name="TooltipOutboxNotInInventory">
- Nur Artikel direkt aus Ihrem Inventar können in Ihre Händler-Outbox gelegt werden
- </string>
- <string name="TooltipOutboxWorn">
- Artikel, die Sie tragen, können nicht in Ihre Händler-Outbox gelegt werden.
- </string>
- <string name="TooltipOutboxCallingCard">
- Sie können keine Visitenkarten in Ihre Händler-Outbox legen
- </string>
- <string name="TooltipOutboxFolderLevels">
- Tiefe der verschachtelten Ordner überschreitet 3
- </string>
- <string name="TooltipOutboxTooManyFolders">
- Anzahl von Unterordnern im obersten Ordner überschreitet 20
- </string>
- <string name="TooltipOutboxTooManyObjects">
- Anzahl von Artikeln im obersten Ordner überschreitet 200
- </string>
- <string name="TooltipDragOntoOwnChild">
- Sie können einen Ordner nicht in einen seiner untergeordneten Ordner verschieben
- </string>
- <string name="TooltipDragOntoSelf">
- Sie können einen Ordner nicht in sich selbst verschieben
- </string>
- <string name="TooltipHttpUrl">
- Anklicken, um Webseite anzuzeigen
- </string>
- <string name="TooltipSLURL">
- Anklicken, um Informationen zu diesem Standort anzuzeigen
- </string>
- <string name="TooltipAgentUrl">
- Anklicken, um das Profil dieses Einwohners anzuzeigen
- </string>
- <string name="TooltipAgentInspect">
- Mehr über diesen Einwohner
- </string>
- <string name="TooltipAgentMute">
- Klicken, um diesen Einwohner stummzuschalten
- </string>
- <string name="TooltipAgentUnmute">
- Klicken, um diesen Einwohner freizuschalten
- </string>
- <string name="TooltipAgentIM">
- Klicken, um diesem Einwohner eine IM zu schicken.
- </string>
- <string name="TooltipAgentPay">
- Klicken, um diesen Einwohner zu bezahlen
- </string>
- <string name="TooltipAgentOfferTeleport">
- Klicken, um diesem Einwohner einen Teleport anzubieten.
- </string>
- <string name="TooltipAgentRequestFriend">
- Klicken, um diesem Einwohner ein Freundschaftsangebot zu schicken.
- </string>
- <string name="TooltipGroupUrl">
- Anklicken, um Beschreibung der Gruppe anzuzeigen
- </string>
- <string name="TooltipEventUrl">
- Anklicken, um Beschreibung der Veranstaltung anzuzeigen
- </string>
- <string name="TooltipClassifiedUrl">
- Anklicken, um diese Anzeige anzuzeigen
- </string>
- <string name="TooltipParcelUrl">
- Anklicken, um Beschreibung der Parzelle anzuzeigen
- </string>
- <string name="TooltipTeleportUrl">
- Anklicken, um zu diesem Standort zu teleportieren
- </string>
- <string name="TooltipObjectIMUrl">
- Anklicken, um Beschreibung des Objekts anzuzeigen
- </string>
- <string name="TooltipMapUrl">
- Klicken, um diese Position auf der Karte anzuzeigen
- </string>
- <string name="TooltipSLAPP">
- Anklicken, um Befehl secondlife:// auszuführen
- </string>
- <string name="CurrentURL" value=" CurrentURL: [CurrentURL]"/>
- <string name="SLurlLabelTeleport">
- Teleportieren nach
- </string>
- <string name="SLurlLabelShowOnMap">
- Karte anzeigen für
- </string>
- <string name="SLappAgentMute">
- Stummschalten
- </string>
- <string name="SLappAgentUnmute">
- Stummschaltung aufheben
- </string>
- <string name="SLappAgentIM">
- IM
- </string>
- <string name="SLappAgentPay">
- Bezahlen
- </string>
- <string name="SLappAgentOfferTeleport">
- Teleportangebot an
- </string>
- <string name="SLappAgentRequestFriend">
- Freundschaftsangebot
- </string>
- <string name="BUTTON_CLOSE_DARWIN">
- Schließen (⌘W)
- </string>
- <string name="BUTTON_CLOSE_WIN">
- Schließen (Strg+W)
- </string>
- <string name="BUTTON_CLOSE_CHROME">
- Schließen
- </string>
- <string name="BUTTON_RESTORE">
- Wiederherstellen
- </string>
- <string name="BUTTON_MINIMIZE">
- Minimieren
- </string>
- <string name="BUTTON_TEAR_OFF">
- Abnehmen
- </string>
- <string name="BUTTON_DOCK">
- Andocken
- </string>
- <string name="BUTTON_HELP">
- Hilfe anzeigen
- </string>
- <string name="Searching">
- Suchen...
- </string>
- <string name="NoneFound">
- Nicht gefunden.
- </string>
- <string name="RetrievingData">
- Laden...
- </string>
- <string name="ReleaseNotes">
- Versionshinweise
- </string>
- <string name="RELEASE_NOTES_BASE_URL">
- http://wiki.secondlife.com/wiki/Release_Notes/
- </string>
- <string name="LoadingData">
- Wird geladen...
- </string>
- <string name="AvatarNameNobody">
- (niemand)
- </string>
- <string name="AvatarNameWaiting">
- (wartet)
- </string>
- <string name="AvatarNameMultiple">
- (mehrere)
- </string>
- <string name="GroupNameNone">
- (keiner)
- </string>
- <string name="AvalineCaller">
- Avaline-Anfrufer [ORDER]
- </string>
- <string name="AssetErrorNone">
- Kein Fehler
- </string>
- <string name="AssetErrorRequestFailed">
- Asset-Anforderung: fehlgeschlagen
- </string>
- <string name="AssetErrorNonexistentFile">
- Asset-Anforderung: Datei existiert nicht
- </string>
- <string name="AssetErrorNotInDatabase">
- Asset-Anforderung: Asset in Datenbank nicht gefunden
- </string>
- <string name="AssetErrorEOF">
- Ende der Datei
- </string>
- <string name="AssetErrorCannotOpenFile">
- Datei kann nicht geöffnet werden
- </string>
- <string name="AssetErrorFileNotFound">
- Datei nicht gefunden
- </string>
- <string name="AssetErrorTCPTimeout">
- Zeitüberschreitung bei Dateiübertragung
- </string>
- <string name="AssetErrorCircuitGone">
- Verbindung verloren
- </string>
- <string name="AssetErrorPriceMismatch">
- Viewer und Server sind sich nicht über Preis einig
- </string>
- <string name="AssetErrorUnknownStatus">
- Status unbekannt
- </string>
- <string name="texture">
- Textur
- </string>
- <string name="sound">
- Sound
- </string>
- <string name="calling card">
- Visitenkarte
- </string>
- <string name="landmark">
- Landmarke
- </string>
- <string name="legacy script">
- Skript (veraltet)
- </string>
- <string name="clothing">
- Kleidung
- </string>
- <string name="object">
- Objekt
- </string>
- <string name="note card">
- Notizkarte
- </string>
- <string name="folder">
- Ordner
- </string>
- <string name="root">
- Hauptverzeichnis
- </string>
- <string name="lsl2 script">
- LSL2 Skript
- </string>
- <string name="lsl bytecode">
- LSL Bytecode
- </string>
- <string name="tga texture">
- tga-Textur
- </string>
- <string name="body part">
- Körperteil
- </string>
- <string name="snapshot">
- Foto
- </string>
- <string name="lost and found">
- Fundbüro
- </string>
- <string name="targa image">
- targa-Bild
- </string>
- <string name="trash">
- Papierkorb
- </string>
- <string name="jpeg image">
- jpeg-Bild
- </string>
- <string name="animation">
- Animation
- </string>
- <string name="gesture">
- Geste
- </string>
- <string name="simstate">
- simstate
- </string>
- <string name="favorite">
- Favoriten
- </string>
- <string name="symbolic link">
- Link
- </string>
- <string name="symbolic folder link">
- Link zu Ordner
- </string>
- <string name="mesh">
- mesh
- </string>
- <string name="AvatarEditingAppearance">
- (Aussehen wird bearbeitet)
- </string>
- <string name="AvatarAway">
- Abwesend
- </string>
- <string name="AvatarBusy">
- Beschäftigt
- </string>
- <string name="AvatarMuted">
- Ignoriert
- </string>
- <string name="anim_express_afraid">
- Ängstlich
- </string>
- <string name="anim_express_anger">
- Verärgert
- </string>
- <string name="anim_away">
- Abwesend
- </string>
- <string name="anim_backflip">
- Rückwärtssalto
- </string>
- <string name="anim_express_laugh">
- Lachkrampf
- </string>
- <string name="anim_express_toothsmile">
- Grinsen
- </string>
- <string name="anim_blowkiss">
- Kusshand
- </string>
- <string name="anim_express_bored">
- Gelangweilt
- </string>
- <string name="anim_bow">
- Verbeugen
- </string>
- <string name="anim_clap">
- Klatschen
- </string>
- <string name="anim_courtbow">
- Diener
- </string>
- <string name="anim_express_cry">
- Weinen
- </string>
- <string name="anim_dance1">
- Tanz 1
- </string>
- <string name="anim_dance2">
- Tanz 2
- </string>
- <string name="anim_dance3">
- Tanz 3
- </string>
- <string name="anim_dance4">
- Tanz 4
- </string>
- <string name="anim_dance5">
- Tanz 5
- </string>
- <string name="anim_dance6">
- Tanz 6
- </string>
- <string name="anim_dance7">
- Tanz 7
- </string>
- <string name="anim_dance8">
- Tanz 8
- </string>
- <string name="anim_express_disdain">
- Verachten
- </string>
- <string name="anim_drink">
- Trinken
- </string>
- <string name="anim_express_embarrased">
- Verlegen
- </string>
- <string name="anim_angry_fingerwag">
- Drohen
- </string>
- <string name="anim_fist_pump">
- Faust pumpen
- </string>
- <string name="anim_yoga_float">
- Yogaflieger
- </string>
- <string name="anim_express_frown">
- Stirnrunzeln
- </string>
- <string name="anim_impatient">
- Ungeduldig
- </string>
- <string name="anim_jumpforjoy">
- Freudensprung
- </string>
- <string name="anim_kissmybutt">
- LMA
- </string>
- <string name="anim_express_kiss">
- Küssen
- </string>
- <string name="anim_laugh_short">
- Lachen
- </string>
- <string name="anim_musclebeach">
- Posen
- </string>
- <string name="anim_no_unhappy">
- Nein (Bedauernd)
- </string>
- <string name="anim_no_head">
- Nein
- </string>
- <string name="anim_nyanya">
- Ällabätsch
- </string>
- <string name="anim_punch_onetwo">
- Eins-Zwei-Punch
- </string>
- <string name="anim_express_open_mouth">
- Mund offen
- </string>
- <string name="anim_peace">
- Friede
- </string>
- <string name="anim_point_you">
- Auf anderen zeigen
- </string>
- <string name="anim_point_me">
- Auf mich zeigen
- </string>
- <string name="anim_punch_l">
- Linker Haken
- </string>
- <string name="anim_punch_r">
- Rechter Haken
- </string>
- <string name="anim_rps_countdown">
- SSP zählen
- </string>
- <string name="anim_rps_paper">
- SSP Papier
- </string>
- <string name="anim_rps_rock">
- SSP Stein
- </string>
- <string name="anim_rps_scissors">
- SSP Schere
- </string>
- <string name="anim_express_repulsed">
- Angewidert
- </string>
- <string name="anim_kick_roundhouse_r">
- Rundkick
- </string>
- <string name="anim_express_sad">
- Traurig
- </string>
- <string name="anim_salute">
- Salutieren
- </string>
- <string name="anim_shout">
- Rufen
- </string>
- <string name="anim_express_shrug">
- Schulterzucken
- </string>
- <string name="anim_express_smile">
- Lächeln
- </string>
- <string name="anim_smoke_idle">
- Zigarette halten
- </string>
- <string name="anim_smoke_inhale">
- Rauchen
- </string>
- <string name="anim_smoke_throw_down">
- Zigarette wegwerfen
- </string>
- <string name="anim_express_surprise">
- Überraschung
- </string>
- <string name="anim_sword_strike_r">
- Schwerthieb
- </string>
- <string name="anim_angry_tantrum">
- Wutanfall
- </string>
- <string name="anim_express_tongue_out">
- Zunge rausstrecken
- </string>
- <string name="anim_hello">
- Winken
- </string>
- <string name="anim_whisper">
- Flüstern
- </string>
- <string name="anim_whistle">
- Pfeifen
- </string>
- <string name="anim_express_wink">
- Zwinkern
- </string>
- <string name="anim_wink_hollywood">
- Zwinkern (Hollywood)
- </string>
- <string name="anim_express_worry">
- Sorgenvoll
- </string>
- <string name="anim_yes_happy">
- Ja (Erfreut)
- </string>
- <string name="anim_yes_head">
- Ja
- </string>
- <string name="multiple_textures">
- Mehrfach
- </string>
- <string name="texture_loading">
- Wird geladen...
- </string>
- <string name="worldmap_offline">
- Offline
- </string>
- <string name="worldmap_item_tooltip_format">
- [PRICE] L$ für [AREA] m²
- </string>
- <string name="worldmap_results_none_found">
- Nicht gefunden.
- </string>
- <string name="Ok">
- OK
- </string>
- <string name="Premature end of file">
- Unvollständige Datei
- </string>
- <string name="ST_NO_JOINT">
- HAUPTVERZEICHNIS oder VERBINDUNG nicht gefunden.
- </string>
- <string name="whisper">
- flüstert:
- </string>
- <string name="shout">
- ruft:
- </string>
- <string name="ringing">
- Verbindung mit In-Welt-Voice-Chat...
- </string>
- <string name="connected">
- Verbunden
- </string>
- <string name="unavailable">
- Der aktuelle Standort unterstützt keine Voice-Kommunikation
- </string>
- <string name="hang_up">
- Verbindung mit In-Welt-Voice-Chat getrennt
- </string>
- <string name="reconnect_nearby">
- Sie werden nun wieder mit dem Chat in Ihrer Nähe verbunden
- </string>
- <string name="ScriptQuestionCautionChatGranted">
- Dem Objekt „[OBJECTNAME]“, ein Objekt von „[OWNERNAME]“, in [REGIONNAME] [REGIONPOS], wurde folgende Berechtigung erteilt: [PERMISSIONS].
- </string>
- <string name="ScriptQuestionCautionChatDenied">
- Dem Objekt „[OBJECTNAME]“, ein Objekt von „[OWNERNAME]“, in [REGIONNAME] [REGIONPOS], wurde folgende Berechtigung verweigert: [PERMISSIONS].
- </string>
- <string name="ScriptTakeMoney">
- Linden-Dollar (L$) von Ihnen nehmen
- </string>
- <string name="ActOnControlInputs">
- Steuerung festlegen
- </string>
- <string name="RemapControlInputs">
- Steuerung neu zuweisen
- </string>
- <string name="AnimateYourAvatar">
- Avatar animieren
- </string>
- <string name="AttachToYourAvatar">
- An Avatar anhängen
- </string>
- <string name="ReleaseOwnership">
- Eigentum aufgeben und öffentlich machen
- </string>
- <string name="LinkAndDelink">
- Mit Objekten verknüpfen und davon trennen
- </string>
- <string name="AddAndRemoveJoints">
- Verbindungen zu anderen Objekten hinzufügen und entfernen
- </string>
- <string name="ChangePermissions">
- Berechtigungen ändern
- </string>
- <string name="TrackYourCamera">
- Kameraverfolgung
- </string>
- <string name="ControlYourCamera">
- Kamerasteuerung
- </string>
- <string name="NotConnected">
- Nicht verbunden
- </string>
- <string name="SIM_ACCESS_PG">
- Generell
- </string>
- <string name="SIM_ACCESS_MATURE">
- Moderat
- </string>
- <string name="SIM_ACCESS_ADULT">
- Adult
- </string>
- <string name="SIM_ACCESS_DOWN">
- Offline
- </string>
- <string name="SIM_ACCESS_MIN">
- Unbekannt
- </string>
- <string name="land_type_unknown">
- (unbekannt)
- </string>
- <string name="Estate / Full Region">
- Grundstück / Vollständige Region
- </string>
- <string name="Estate / Homestead">
- Grundbesitz/Homestead
- </string>
- <string name="Mainland / Homestead">
- Mainland/Homestead
- </string>
- <string name="Mainland / Full Region">
- Mainland / Vollständige Region
- </string>
- <string name="all_files">
- Alle Dateien
- </string>
- <string name="sound_files">
- Sounds
- </string>
- <string name="animation_files">
- Animationen
- </string>
- <string name="image_files">
- Bilder
- </string>
- <string name="save_file_verb">
- Speichern
- </string>
- <string name="load_file_verb">
- Laden
- </string>
- <string name="targa_image_files">
- Targa-Bilder
- </string>
- <string name="bitmap_image_files">
- Bitmap-Bilder
- </string>
- <string name="avi_movie_file">
- AVI-Filmdatei
- </string>
- <string name="xaf_animation_file">
- XAF Anim-Datei
- </string>
- <string name="xml_file">
- XML-Datei
- </string>
- <string name="raw_file">
- RAW-Datei
- </string>
- <string name="compressed_image_files">
- Komprimierte Bilder
- </string>
- <string name="load_files">
- Dateien laden
- </string>
- <string name="choose_the_directory">
- Verzeichnis auswählen
- </string>
- <string name="script_files">
- Skripts
- </string>
- <string name="AvatarSetNotAway">
- Nicht abwesend
- </string>
- <string name="AvatarSetAway">
- Abwesend
- </string>
- <string name="AvatarSetNotBusy">
- Nicht beschäftigt
- </string>
- <string name="AvatarSetBusy">
- Beschäftigt
- </string>
- <string name="shape">
- Form
- </string>
- <string name="skin">
- Haut
- </string>
- <string name="hair">
- Haare
- </string>
- <string name="eyes">
- Augen
- </string>
- <string name="shirt">
- Hemd
- </string>
- <string name="pants">
- Hose
- </string>
- <string name="shoes">
- Schuhe
- </string>
- <string name="socks">
- Socken
- </string>
- <string name="jacket">
- Jacke
- </string>
- <string name="gloves">
- Handschuhe
- </string>
- <string name="undershirt">
- Unterhemd
- </string>
- <string name="underpants">
- Unterhose
- </string>
- <string name="skirt">
- Rock
- </string>
- <string name="alpha">
- Alpha
- </string>
- <string name="tattoo">
- Tätowierung
- </string>
- <string name="physics">
- Physik
- </string>
- <string name="invalid">
- ungültig
- </string>
- <string name="none">
- keine
- </string>
- <string name="shirt_not_worn">
- Hemd nicht getragen
- </string>
- <string name="pants_not_worn">
- Hosen nicht getragen
- </string>
- <string name="shoes_not_worn">
- Schuhe nicht getragen
- </string>
- <string name="socks_not_worn">
- Socken nicht getragen
- </string>
- <string name="jacket_not_worn">
- Jacke nicht getragen
- </string>
- <string name="gloves_not_worn">
- Handschuhe nicht getragen
- </string>
- <string name="undershirt_not_worn">
- Unterhemd nicht getragen
- </string>
- <string name="underpants_not_worn">
- Unterhose nicht getragen
- </string>
- <string name="skirt_not_worn">
- Rock nicht getragen
- </string>
- <string name="alpha_not_worn">
- Alpha nicht getragen
- </string>
- <string name="tattoo_not_worn">
- Tätowierung nicht getragen
- </string>
- <string name="physics_not_worn">
- Physik nicht getragen
- </string>
- <string name="invalid_not_worn">
- ungültig
- </string>
- <string name="create_new_shape">
- Neue Form/Gestalt erstellen
- </string>
- <string name="create_new_skin">
- Neue Haut erstellen
- </string>
- <string name="create_new_hair">
- Neue Haare erstellen
- </string>
- <string name="create_new_eyes">
- Neue Augen erstellen
- </string>
- <string name="create_new_shirt">
- Neues Hemd erstellen
- </string>
- <string name="create_new_pants">
- Neue Hose erstellen
- </string>
- <string name="create_new_shoes">
- Neue Schuhe erstellen
- </string>
- <string name="create_new_socks">
- Neue Socken erstellen
- </string>
- <string name="create_new_jacket">
- Neue Jacke erstellen
- </string>
- <string name="create_new_gloves">
- Neue Handschuhe erstellen
- </string>
- <string name="create_new_undershirt">
- Neues Unterhemd erstellen
- </string>
- <string name="create_new_underpants">
- Neue Unterhose erstellen
- </string>
- <string name="create_new_skirt">
- Neuer Rock erstellen
- </string>
- <string name="create_new_alpha">
- Neue Alpha erstellen
- </string>
- <string name="create_new_tattoo">
- Neue Tätowierung erstellen
- </string>
- <string name="create_new_physics">
- Neue Physik erstellen
- </string>
- <string name="create_new_invalid">
- ungültig
- </string>
- <string name="NewWearable">
- Neue/r/s [WEARABLE_ITEM]
- </string>
- <string name="next">
- Weiter
- </string>
- <string name="ok">
- OK
- </string>
- <string name="GroupNotifyGroupNotice">
- Gruppenmitteilung
- </string>
- <string name="GroupNotifyGroupNotices">
- Gruppenmitteilungen
- </string>
- <string name="GroupNotifySentBy">
- Gesendet von
- </string>
- <string name="GroupNotifyAttached">
- Im Anhang:
- </string>
- <string name="GroupNotifyViewPastNotices">
- Alte Mitteilungen anzeigen oder hier Auswahl treffen, um keine Mitteilungen mehr zu erhalten.
- </string>
- <string name="GroupNotifyOpenAttachment">
- Anlage öffnen
- </string>
- <string name="GroupNotifySaveAttachment">
- Siehe Anhang
- </string>
- <string name="TeleportOffer">
- Teleport-Angebot
- </string>
- <string name="StartUpNotifications">
- Sie haben neue Benachrichtigungen erhalten, während Sie abwesend waren.
- </string>
- <string name="OverflowInfoChannelString">
- Sie haben noch %d weitere Benachrichtigungen
- </string>
- <string name="BodyPartsRightArm">
- Rechter Arm
- </string>
- <string name="BodyPartsHead">
- Kopf
- </string>
- <string name="BodyPartsLeftArm">
- Linker Arm
- </string>
- <string name="BodyPartsLeftLeg">
- Linkes Bein
- </string>
- <string name="BodyPartsTorso">
- Oberkörper
- </string>
- <string name="BodyPartsRightLeg">
- Rechtes Bein
- </string>
- <string name="GraphicsQualityLow">
- Niedrig
- </string>
- <string name="GraphicsQualityMid">
- Mittel
- </string>
- <string name="GraphicsQualityHigh">
- Hoch
- </string>
- <string name="LeaveMouselook">
- ESC drücken, um zur Normalansicht zurückzukehren
- </string>
- <string name="InventoryNoMatchingItems">
- Sie haben nicht das Richtige gefunden? Versuchen Sie es mit der [secondlife:///app/search/all/[SEARCH_TERM] Suche].
- </string>
- <string name="PlacesNoMatchingItems">
- Sie haben nicht das Richtige gefunden? Versuchen Sie es mit der [secondlife:///app/search/places/[SEARCH_TERM] Suche].
- </string>
- <string name="FavoritesNoMatchingItems">
- Landmarke hier hin ziehen, um diese hinzuzufügen.
- </string>
- <string name="InventoryNoTexture">
- Sie haben keine Kopie dieser Textur in Ihrem Inventar.
- </string>
- <string name="InventoryInboxNoItems">
- Einkäufe aus dem Marktplatz erscheinen hier. Sie können diese dann zur Verwendung in Ihr Inventar ziehen.
- </string>
- <string name="MarketplaceURL">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
- </string>
- <string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
- </string>
- <string name="MarketplaceURL_Dashboard">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
- </string>
- <string name="MarketplaceURL_Imports">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
- </string>
- <string name="MarketplaceURL_LearnMore">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
- </string>
- <string name="InventoryOutboxNotMerchantTitle">
- Jeder kann Artikel im Marktplatz verkaufen.
- </string>
- <string name="InventoryOutboxNotMerchantTooltip"/>
- <string name="InventoryOutboxNotMerchant">
- Wenn Sie als Händler aktiv werden möchten, müssen Sie einen [[MARKETPLACE_CREATE_STORE_URL] Laden im Marktplatz erstellen].
- </string>
- <string name="InventoryOutboxNoItemsTitle">
- Ihre Outbox ist leer.
- </string>
- <string name="InventoryOutboxNoItemsTooltip"/>
- <string name="InventoryOutboxNoItems">
- Ziehen Sie Ordner in dien Bereich und klicken Sie auf „In Marktplatz übertragen“, um sie im [[MARKETPLACE_DASHBOARD_URL] Marktplatz] zum Verkauf anzubieten.
- </string>
- <string name="Marketplace Error None">
- Keine Fehler
- </string>
- <string name="Marketplace Error Not Merchant">
- Fehler: Bevor Sie Artikel in den Marktplatz übertragen können, müssen Sie sich als Händler registrieren (kostenlos).
- </string>
- <string name="Marketplace Error Empty Folder">
- Fehler: Dieser Ordner ist leer.
- </string>
- <string name="Marketplace Error Unassociated Products">
- Fehler: Dieser Artikel konnte nicht hochgeladen werden, da in Ihrem Händlerkonto zu viele Artikel nicht mit Produkten verknüpft sind. Um diesen Fehler zu beheben, melden Sie sich auf der Marktplatz-Website an und reduzieren Sie die Anzahl von Artikeln, die nicht mit Produkten verknüpft sind.
- </string>
- <string name="Marketplace Error Object Limit">
- Fehler: Dieser Artikel enthält zu viele Objekte. Beheben Sie diesen Fehler, indem Sie Objekte zusammen in Behältern verpacken, um die Objektanzahl auf unter 200 zu verringern.
- </string>
- <string name="Marketplace Error Folder Depth">
- Fehler: Dieser Artikel enthält zu viele verschachtelte Ordnerebenen. Organisieren Sie ihn neu, sodass maximal drei verschachtelte Ordnerebenen vorhanden sind.
- </string>
- <string name="Marketplace Error Unsellable Item">
- Fehler: Dieser Artikel kann nicht im Marktplatz verkauft werden.
- </string>
- <string name="Marketplace Error Internal Import">
- Fehler: Bei diesem Artikel ist ein Problem aufgetreten. Versuchen Sie es später erneut.
- </string>
- <string name="Open landmarks">
- Landmarken öffnen
- </string>
- <string name="no_transfer" value=" (kein Transferieren)"/>
- <string name="no_modify" value=" (kein Bearbeiten)"/>
- <string name="no_copy" value=" (kein Kopieren)"/>
- <string name="worn" value=" (getragen)"/>
- <string name="link" value=" (Link)"/>
- <string name="broken_link" value=" (unvollständiger_Link)"/>
- <string name="LoadingContents">
- Inhalte werden geladen...
- </string>
- <string name="NoContents">
- Keine Inhalte
- </string>
- <string name="WornOnAttachmentPoint" value=" (getragen am [ATTACHMENT_POINT])"/>
- <string name="ActiveGesture" value="[GESLABEL] (aktiviert)"/>
- <string name="PermYes">
- Ja
- </string>
- <string name="PermNo">
- Nein
- </string>
- <string name="Chat Message" value="Chat:"/>
- <string name="Sound" value=" Sound:"/>
- <string name="Wait" value=" --- Warten:"/>
- <string name="AnimFlagStop" value=" Animation stoppen:"/>
- <string name="AnimFlagStart" value=" Animation starten:"/>
- <string name="Wave" value=" Winken"/>
- <string name="GestureActionNone" value="Keine"/>
- <string name="HelloAvatar" value=" Hallo Avatar!"/>
- <string name="ViewAllGestures" value=" Alle anzeigen &gt;&gt;"/>
- <string name="GetMoreGestures" value="Mehr &gt;&gt;"/>
- <string name="Animations" value=" Animationen,"/>
- <string name="Calling Cards" value=" Visitenkarten,"/>
- <string name="Clothing" value=" Kleidung,"/>
- <string name="Gestures" value=" Gesten,"/>
- <string name="Landmarks" value=" Landmarken,"/>
- <string name="Notecards" value=" Notizkarten,"/>
- <string name="Objects" value=" Objekte,"/>
- <string name="Scripts" value=" Skripts,"/>
- <string name="Sounds" value=" Sounds,"/>
- <string name="Textures" value=" Texturen,"/>
- <string name="Snapshots" value=" Fotos,"/>
- <string name="No Filters" value="Nein "/>
- <string name="Since Logoff" value=" - Seit Abmeldung"/>
- <string name="InvFolder My Inventory">
- Mein Inventar
- </string>
- <string name="InvFolder Library">
- Bibliothek
- </string>
- <string name="InvFolder Textures">
- Texturen
- </string>
- <string name="InvFolder Sounds">
- Sounds
- </string>
- <string name="InvFolder Calling Cards">
- Visitenkarten
- </string>
- <string name="InvFolder Landmarks">
- Landmarken
- </string>
- <string name="InvFolder Scripts">
- Skripts
- </string>
- <string name="InvFolder Clothing">
- Kleidung
- </string>
- <string name="InvFolder Objects">
- Objekte
- </string>
- <string name="InvFolder Notecards">
- Notizkarten
- </string>
- <string name="InvFolder New Folder">
- Neuer Ordner
- </string>
- <string name="InvFolder Inventory">
- Inventar
- </string>
- <string name="InvFolder Uncompressed Images">
- Nicht-Komprimierte Bilder
- </string>
- <string name="InvFolder Body Parts">
- Körperteile
- </string>
- <string name="InvFolder Trash">
- Papierkorb
- </string>
- <string name="InvFolder Photo Album">
- Fotoalbum
- </string>
- <string name="InvFolder Lost And Found">
- Fundbüro
- </string>
- <string name="InvFolder Uncompressed Sounds">
- Nicht-Komprimierte Sounds
- </string>
- <string name="InvFolder Animations">
- Animationen
- </string>
- <string name="InvFolder Gestures">
- Gesten
- </string>
- <string name="InvFolder Favorite">
- Meine Favoriten
- </string>
- <string name="InvFolder favorite">
- Meine Favoriten
- </string>
- <string name="InvFolder Current Outfit">
- Aktuelles Outfit
- </string>
- <string name="InvFolder Initial Outfits">
- Ursprüngliche Outfits
- </string>
- <string name="InvFolder My Outfits">
- Meine Outfits
- </string>
- <string name="InvFolder Accessories">
- Zubehör
- </string>
- <string name="InvFolder Meshes">
- Netze
- </string>
- <string name="InvFolder Friends">
- Freunde
- </string>
- <string name="InvFolder All">
- Alle
- </string>
- <string name="no_attachments">
- Keine Anhänge getragen
- </string>
- <string name="Attachments remain">
- Anhänge (noch [COUNT] Positionen frei)
- </string>
- <string name="Buy">
- Kaufen
- </string>
- <string name="BuyforL$">
- Kaufen für L$
- </string>
- <string name="Stone">
- Stein
- </string>
- <string name="Metal">
- Metall
- </string>
- <string name="Glass">
- Glas
- </string>
- <string name="Wood">
- Holz
- </string>
- <string name="Flesh">
- Fleisch
- </string>
- <string name="Plastic">
- Plastik
- </string>
- <string name="Rubber">
- Gummi
- </string>
- <string name="Light">
- Hell
- </string>
- <string name="KBShift">
- Umschalt-Taste
- </string>
- <string name="KBCtrl">
- Strg
- </string>
- <string name="Chest">
- Brust
- </string>
- <string name="Skull">
- Schädel
- </string>
- <string name="Left Shoulder">
- Linke Schulter
- </string>
- <string name="Right Shoulder">
- Rechte Schulter
- </string>
- <string name="Left Hand">
- Linke Hand
- </string>
- <string name="Right Hand">
- Rechte Hand
- </string>
- <string name="Left Foot">
- Linker Fuß
- </string>
- <string name="Right Foot">
- Rechter Fuß
- </string>
- <string name="Spine">
- Wirbelsäule
- </string>
- <string name="Pelvis">
- Becken
- </string>
- <string name="Mouth">
- Mund
- </string>
- <string name="Chin">
- Kinn
- </string>
- <string name="Left Ear">
- Linkes Ohr
- </string>
- <string name="Right Ear">
- Rechtes Ohr
- </string>
- <string name="Left Eyeball">
- Linker Augapfel
- </string>
- <string name="Right Eyeball">
- Rechter Augapfel
- </string>
- <string name="Nose">
- Nase
- </string>
- <string name="R Upper Arm">
- R Oberarm
- </string>
- <string name="R Forearm">
- R Unterarm
- </string>
- <string name="L Upper Arm">
- L Oberarm
- </string>
- <string name="L Forearm">
- L Unterarm
- </string>
- <string name="Right Hip">
- Rechte Hüfte
- </string>
- <string name="R Upper Leg">
- R Oberschenkel
- </string>
- <string name="R Lower Leg">
- R Unterschenkel
- </string>
- <string name="Left Hip">
- Linke Hüfte
- </string>
- <string name="L Upper Leg">
- L Oberschenkel
- </string>
- <string name="L Lower Leg">
- L Unterschenkel
- </string>
- <string name="Stomach">
- Bauch
- </string>
- <string name="Left Pec">
- Linke Brust
- </string>
- <string name="Right Pec">
- Rechts
- </string>
- <string name="Neck">
- Hals
- </string>
- <string name="Avatar Center">
- Avatar-Mitte
- </string>
- <string name="Invalid Attachment">
- Ungültige Stelle für Anhang
- </string>
- <string name="YearsMonthsOld">
- [AGEYEARS] [AGEMONTHS] alt
- </string>
- <string name="YearsOld">
- [AGEYEARS] alt
- </string>
- <string name="MonthsOld">
- [AGEMONTHS] alt
- </string>
- <string name="WeeksOld">
- [AGEWEEKS] alt
- </string>
- <string name="DaysOld">
- [AGEDAYS] alt
- </string>
- <string name="TodayOld">
- Seit heute Mitglied
- </string>
- <string name="AgeYearsA">
- [COUNT] Jahr
- </string>
- <string name="AgeYearsB">
- [COUNT] Jahre
- </string>
- <string name="AgeYearsC">
- [COUNT] Jahre
- </string>
- <string name="AgeMonthsA">
- [COUNT] Monat
- </string>
- <string name="AgeMonthsB">
- [COUNT] Monate
- </string>
- <string name="AgeMonthsC">
- [COUNT] Monate
- </string>
- <string name="AgeWeeksA">
- [COUNT] Woche
- </string>
- <string name="AgeWeeksB">
- [COUNT] Wochen
- </string>
- <string name="AgeWeeksC">
- [COUNT] Wochen
- </string>
- <string name="AgeDaysA">
- [COUNT] Tag
- </string>
- <string name="AgeDaysB">
- [COUNT] Tage
- </string>
- <string name="AgeDaysC">
- [COUNT] Tage
- </string>
- <string name="GroupMembersA">
- [COUNT] Mitglied
- </string>
- <string name="GroupMembersB">
- [COUNT] Mitglieder
- </string>
- <string name="GroupMembersC">
- [COUNT] Mitglieder
- </string>
- <string name="AcctTypeResident">
- Einwohner
- </string>
- <string name="AcctTypeTrial">
- Test
- </string>
- <string name="AcctTypeCharterMember">
- Charta-Mitglied
- </string>
- <string name="AcctTypeEmployee">
- Linden Lab-Mitarbeiter
- </string>
- <string name="PaymentInfoUsed">
- Zahlungsinfo verwendet
- </string>
- <string name="PaymentInfoOnFile">
- Zahlungsinfo archiviert
- </string>
- <string name="NoPaymentInfoOnFile">
- Keine Zahlungsinfo archiviert
- </string>
- <string name="AgeVerified">
- Altersgeprüft
- </string>
- <string name="NotAgeVerified">
- Nicht altersgeprüft
- </string>
- <string name="Center 2">
- Mitte 2
- </string>
- <string name="Top Right">
- Oben rechts
- </string>
- <string name="Top">
- Oben
- </string>
- <string name="Top Left">
- Oben links
- </string>
- <string name="Center">
- Mitte
- </string>
- <string name="Bottom Left">
- Unten links
- </string>
- <string name="Bottom">
- Unten
- </string>
- <string name="Bottom Right">
- Unten rechts
- </string>
- <string name="CompileQueueDownloadedCompiling">
- Heruntergeladen, wird kompiliert
- </string>
- <string name="CompileQueueScriptNotFound">
- Skript wurde auf Server nicht gefunden.
- </string>
- <string name="CompileQueueProblemDownloading">
- Beim Herunterladen ist ein Problem aufgetreten
- </string>
- <string name="CompileQueueInsufficientPermDownload">
- Unzureichende Rechte zum Herunterladen eines Skripts.
- </string>
- <string name="CompileQueueInsufficientPermFor">
- Unzureichende Berechtigungen für
- </string>
- <string name="CompileQueueUnknownFailure">
- Unbekannter Fehler beim Herunterladen
- </string>
- <string name="CompileQueueTitle">
- Rekompilierung
- </string>
- <string name="CompileQueueStart">
- rekompilieren
- </string>
- <string name="ResetQueueTitle">
- Zurücksetzen
- </string>
- <string name="ResetQueueStart">
- Zurücksetzen
- </string>
- <string name="RunQueueTitle">
- Skript ausführen
- </string>
- <string name="RunQueueStart">
- Skript ausführen
- </string>
- <string name="NotRunQueueTitle">
- Skript anhalten
- </string>
- <string name="NotRunQueueStart">
- Skript anhalten
- </string>
- <string name="CompileSuccessful">
- Kompilieren erfolgreich abgeschlossen!
- </string>
- <string name="CompileSuccessfulSaving">
- Kompilieren erfolgreich abgeschlossen, speichern...
- </string>
- <string name="SaveComplete">
- Speichervorgang abgeschlossen.
- </string>
- <string name="ObjectOutOfRange">
- Skript (Objekt außerhalb des Bereichs)
- </string>
- <string name="GodToolsObjectOwnedBy">
- Objekt [OBJECT], Besitzer [OWNER]
- </string>
- <string name="GroupsNone">
- keine
- </string>
- <string name="Group" value=" (Gruppe)"/>
- <string name="Unknown">
- (unbekannt)
- </string>
- <string name="SummaryForTheWeek" value="Zusammenfassung für diese Woche, beginnend am "/>
- <string name="NextStipendDay" value=". Der nächste Stipendium-Tag ist "/>
- <string name="GroupPlanningDate">
- [mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc]
- </string>
- <string name="GroupIndividualShare" value=" Gruppenanteil Einzelanteil"/>
- <string name="GroupColumn" value="Gruppe"/>
- <string name="Balance">
- Kontostand
- </string>
- <string name="Credits">
- Danksagung
- </string>
- <string name="Debits">
- Soll
- </string>
- <string name="Total">
- Gesamtbetrag
- </string>
- <string name="NoGroupDataFound">
- Für Gruppe wurden keine Gruppendaten gefunden
- </string>
- <string name="IMParentEstate">
- parent estate
- </string>
- <string name="IMMainland">
- Mainland
- </string>
- <string name="IMTeen">
- Teen
- </string>
- <string name="Anyone">
- jeder
- </string>
- <string name="RegionInfoError">
- Fehler
- </string>
- <string name="RegionInfoAllEstatesOwnedBy">
- alle Grundbesitze gehören [OWNER]
- </string>
- <string name="RegionInfoAllEstatesYouOwn">
- alle Grundbesitze, die Sie besitzen
- </string>
- <string name="RegionInfoAllEstatesYouManage">
- alle Grundbesitze, die Sie für [OWNER] verwalten
- </string>
- <string name="RegionInfoAllowedResidents">
- Zulässige Einwohner: ([ALLOWEDAGENTS], max [MAXACCESS])
- </string>
- <string name="RegionInfoAllowedGroups">
- Zulässige Gruppen: ([ALLOWEDGROUPS], max [MAXACCESS])
- </string>
- <string name="ScriptLimitsParcelScriptMemory">
- Parzellenskript-Speicher
- </string>
- <string name="ScriptLimitsParcelsOwned">
- Aufgeführte Parzellen: [PARCELS]
- </string>
- <string name="ScriptLimitsMemoryUsed">
- Verwendeter Speicher: [COUNT] KB von [MAX] KB; [AVAILABLE] KB verfügbar
- </string>
- <string name="ScriptLimitsMemoryUsedSimple">
- Verwendeter Speicher: [COUNT] KB
- </string>
- <string name="ScriptLimitsParcelScriptURLs">
- Parzelleskript-URLs
- </string>
- <string name="ScriptLimitsURLsUsed">
- Verwendete URLs: [COUNT] von [MAX]; [AVAILABLE] verfügbar
- </string>
- <string name="ScriptLimitsURLsUsedSimple">
- Verwendete URLs: [COUNT]
- </string>
- <string name="ScriptLimitsRequestError">
- Fehler bei Informationsabruf
- </string>
- <string name="ScriptLimitsRequestNoParcelSelected">
- Keine Parzellen wurden ausgewählt
- </string>
- <string name="ScriptLimitsRequestWrongRegion">
- Fehler: Skriptinformationen sind nur für Ihre aktuelle Region verfügbar
- </string>
- <string name="ScriptLimitsRequestWaiting">
- Informationen werden abgerufen...
- </string>
- <string name="ScriptLimitsRequestDontOwnParcel">
- Sie sind nicht berechtigt, diese Parzelle zu untersuchen.
- </string>
- <string name="SITTING_ON">
- sitzt auf
- </string>
- <string name="ATTACH_CHEST">
- Brust
- </string>
- <string name="ATTACH_HEAD">
- Kopf
- </string>
- <string name="ATTACH_LSHOULDER">
- Linke Schulter
- </string>
- <string name="ATTACH_RSHOULDER">
- Rechte Schulter
- </string>
- <string name="ATTACH_LHAND">
- Linke Hand
- </string>
- <string name="ATTACH_RHAND">
- Rechte Hand
- </string>
- <string name="ATTACH_LFOOT">
- Linker Fuß
- </string>
- <string name="ATTACH_RFOOT">
- Rechter Fuß
- </string>
- <string name="ATTACH_BACK">
- Hinten
- </string>
- <string name="ATTACH_PELVIS">
- Becken
- </string>
- <string name="ATTACH_MOUTH">
- Mund
- </string>
- <string name="ATTACH_CHIN">
- Kinn
- </string>
- <string name="ATTACH_LEAR">
- Linkes Ohr
- </string>
- <string name="ATTACH_REAR">
- Rechtes Ohr
- </string>
- <string name="ATTACH_LEYE">
- Linkes Auge
- </string>
- <string name="ATTACH_REYE">
- Rechtes Auge
- </string>
- <string name="ATTACH_NOSE">
- Nase
- </string>
- <string name="ATTACH_RUARM">
- Rechter Oberarm
- </string>
- <string name="ATTACH_RLARM">
- Rechter Unterarm
- </string>
- <string name="ATTACH_LUARM">
- Linker Oberarm
- </string>
- <string name="ATTACH_LLARM">
- Linker Unterarm
- </string>
- <string name="ATTACH_RHIP">
- Rechte Hüfte
- </string>
- <string name="ATTACH_RULEG">
- Rechter Oberschenkel
- </string>
- <string name="ATTACH_RLLEG">
- Rechter Unterschenkel
- </string>
- <string name="ATTACH_LHIP">
- Linke Hüfte
- </string>
- <string name="ATTACH_LULEG">
- Linker Oberschenkel
- </string>
- <string name="ATTACH_LLLEG">
- Linker Unterschenkel
- </string>
- <string name="ATTACH_BELLY">
- Bauch
- </string>
- <string name="ATTACH_RPEC">
- Rechts
- </string>
- <string name="ATTACH_LPEC">
- Linke Brust
- </string>
- <string name="ATTACH_HUD_CENTER_2">
- HUD Mitte 2
- </string>
- <string name="ATTACH_HUD_TOP_RIGHT">
- HUD oben rechts
- </string>
- <string name="ATTACH_HUD_TOP_CENTER">
- HUD oben Mitte
- </string>
- <string name="ATTACH_HUD_TOP_LEFT">
- HUD oben links
- </string>
- <string name="ATTACH_HUD_CENTER_1">
- HUD Mitte 1
- </string>
- <string name="ATTACH_HUD_BOTTOM_LEFT">
- HUD unten links
- </string>
- <string name="ATTACH_HUD_BOTTOM">
- HUD unten
- </string>
- <string name="ATTACH_HUD_BOTTOM_RIGHT">
- HUD unten rechts
- </string>
- <string name="CursorPos">
- Zeile [LINE], Spalte [COLUMN]
- </string>
- <string name="PanelDirCountFound">
- [COUNT] gefunden
- </string>
- <string name="PanelDirTimeStr">
- [hour12,datetime,slt]:[min,datetime,slt] [ampm,datetime,slt]
- </string>
- <string name="PanelDirEventsDateText">
- [mthnum,datetime,slt]/[day,datetime,slt]
- </string>
- <string name="PanelContentsTooltip">
- Objektinhalt
- </string>
- <string name="PanelContentsNewScript">
- Neues Skript
- </string>
- <string name="BusyModeResponseDefault">
- Der Einwohner/Die Einwohnerin ist „beschäftigt”, d.h. er/sie möchte im Moment nicht gestört werden. Ihre Nachricht wird dem Einwohner/der Einwohnerin als IM angezeigt, und kann später beantwortet werden.
- </string>
- <string name="MuteByName">
- (Nach Namen)
- </string>
- <string name="MuteAgent">
- (Einwohner)
- </string>
- <string name="MuteObject">
- (Objekt)
- </string>
- <string name="MuteGroup">
- (Gruppe)
- </string>
- <string name="MuteExternal">
- (Extern)
- </string>
- <string name="RegionNoCovenant">
- Für diesen Grundbesitz liegt kein Vertrag vor.
- </string>
- <string name="RegionNoCovenantOtherOwner">
- Für diesen Grundbesitz liegt kein Vertrag vor. Das Land auf diesem Grundbesitz wird vom Grundbesitzer und nicht von Linden Lab verkauft. Für Informationen zum Verkauf setzen Sie sich bitte mit dem Grundbesitzer in Verbindung.
- </string>
- <string name="covenant_last_modified" value="Zuletzt geändert: "/>
- <string name="none_text" value=" (keiner) "/>
- <string name="never_text" value=" (nie) "/>
- <string name="GroupOwned">
- In Gruppenbesitz
- </string>
- <string name="Public">
- Öffentlich
- </string>
- <string name="LocalSettings">
- Lokale Einstellungen
- </string>
- <string name="RegionSettings">
- Regionseinstellungen
- </string>
- <string name="ClassifiedClicksTxt">
- Klicks: [TELEPORT] teleportieren, [MAP] Karte, [PROFILE] Profil
- </string>
- <string name="ClassifiedUpdateAfterPublish">
- (wird nach Veröffentlichung aktualisiert)
- </string>
- <string name="NoPicksClassifiedsText">
- Sie haben keine Auswahl oder Anzeigen erstelllt. Klicken Sie auf die „Plus&quot;-Schaltfläche, um eine Auswahl oder Anzeige zu erstellen.
- </string>
- <string name="NoAvatarPicksClassifiedsText">
- Der Einwohner hat keine Auswahl oder Anzeigen
- </string>
- <string name="PicksClassifiedsLoadingText">
- Wird geladen...
- </string>
- <string name="MultiPreviewTitle">
- Vorschau
- </string>
- <string name="MultiPropertiesTitle">
- Eigenschaften
- </string>
- <string name="InvOfferAnObjectNamed">
- Ein Objekt namens
- </string>
- <string name="InvOfferOwnedByGroup">
- im Besitz der Gruppe
- </string>
- <string name="InvOfferOwnedByUnknownGroup">
- im Besitz einer unbekannten Gruppe
- </string>
- <string name="InvOfferOwnedBy">
- im Besitz von
- </string>
- <string name="InvOfferOwnedByUnknownUser">
- im Besitz eines unbekannten Einwohners
- </string>
- <string name="InvOfferGaveYou">
- hat Ihnen folgendes übergeben
- </string>
- <string name="InvOfferDecline">
- Sie lehnen [DESC] von &lt;nolink&gt;[NAME]&lt;/nolink&gt; ab.
- </string>
- <string name="GroupMoneyTotal">
- Gesamtbetrag
- </string>
- <string name="GroupMoneyBought">
- gekauft
- </string>
- <string name="GroupMoneyPaidYou">
- bezahlte Ihnen
- </string>
- <string name="GroupMoneyPaidInto">
- bezahlte an
- </string>
- <string name="GroupMoneyBoughtPassTo">
- kaufte Pass für
- </string>
- <string name="GroupMoneyPaidFeeForEvent">
- bezahlte Gebühr für Event
- </string>
- <string name="GroupMoneyPaidPrizeForEvent">
- bezahlte Preis für Event
- </string>
- <string name="GroupMoneyBalance">
- Kontostand
- </string>
- <string name="GroupMoneyCredits">
- Danksagung
- </string>
- <string name="GroupMoneyDebits">
- Soll
- </string>
- <string name="GroupMoneyDate">
- [weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]
- </string>
- <string name="ViewerObjectContents">
- Inhalte
- </string>
- <string name="AcquiredItems">
- Erworbene Artikel
- </string>
- <string name="Cancel">
- Abbrechen
- </string>
- <string name="UploadingCosts">
- Das Hochladen von [NAME] kostet [AMOUNT] L$
- </string>
- <string name="BuyingCosts">
- Die Kosten betragen: [AMOUNT] L$
- </string>
- <string name="UnknownFileExtension">
- Unbekanntes Dateiformat .%s
-Gültige Formate: .wav, .tga, .bmp, .jpg, .jpeg oder .bvh
- </string>
- <string name="MuteObject2">
- Ignorieren
- </string>
- <string name="MuteAvatar">
- Ignorieren
- </string>
- <string name="UnmuteObject">
- Freischalten
- </string>
- <string name="UnmuteAvatar">
- Freischalten
- </string>
- <string name="AddLandmarkNavBarMenu">
- Zu meinen Landmarken hinzufügen...
- </string>
- <string name="EditLandmarkNavBarMenu">
- Meine Landmarken bearbeiten...
- </string>
- <string name="accel-mac-control">
- ⌃
- </string>
- <string name="accel-mac-command">
- ⌘
- </string>
- <string name="accel-mac-option">
- ⌥
- </string>
- <string name="accel-mac-shift">
- ⇧
- </string>
- <string name="accel-win-control">
- Strg+
- </string>
- <string name="accel-win-alt">
- Alt+
- </string>
- <string name="accel-win-shift">
- Umschalt+
- </string>
- <string name="FileSaved">
- Datei wurde gespeichert
- </string>
- <string name="Receiving">
- Daten werden empfangen
- </string>
- <string name="AM">
- Uhr
- </string>
- <string name="PM">
- Uhr
- </string>
- <string name="PST">
- PST
- </string>
- <string name="PDT">
- PDT
- </string>
- <string name="Direction_Forward">
- Vorwärts
- </string>
- <string name="Direction_Left">
- Links
- </string>
- <string name="Direction_Right">
- Rechts
- </string>
- <string name="Direction_Back">
- Zurück
- </string>
- <string name="Direction_North">
- Norden
- </string>
- <string name="Direction_South">
- Süden
- </string>
- <string name="Direction_West">
- Westen
- </string>
- <string name="Direction_East">
- Osten
- </string>
- <string name="Direction_Up">
- Nach oben
- </string>
- <string name="Direction_Down">
- Nach unten
- </string>
- <string name="Any Category">
- Alle Kategorien
- </string>
- <string name="Shopping">
- Shopping
- </string>
- <string name="Land Rental">
- Land mieten
- </string>
- <string name="Property Rental">
- Immobilie mieten
- </string>
- <string name="Special Attraction">
- Attraktionen
- </string>
- <string name="New Products">
- Neue Produkte
- </string>
- <string name="Employment">
- Stellenangebote
- </string>
- <string name="Wanted">
- Gesucht
- </string>
- <string name="Service">
- Dienstleistungen
- </string>
- <string name="Personal">
- Sonstiges
- </string>
- <string name="None">
- Keiner
- </string>
- <string name="Linden Location">
- Lindenort
- </string>
- <string name="Adult">
- Adult
- </string>
- <string name="Arts&amp;Culture">
- Kunst &amp; Kultur
- </string>
- <string name="Business">
- Firmen
- </string>
- <string name="Educational">
- Bildung
- </string>
- <string name="Gaming">
- Spielen
- </string>
- <string name="Hangout">
- Treffpunkt
- </string>
- <string name="Newcomer Friendly">
- Anfängergerecht
- </string>
- <string name="Parks&amp;Nature">
- Parks und Natur
- </string>
- <string name="Residential">
- Wohngebiet
- </string>
- <string name="Stage">
- Phase
- </string>
- <string name="Other">
- Sonstige
- </string>
- <string name="Rental">
- Vermietung
- </string>
- <string name="Any">
- Alle
- </string>
- <string name="You">
- Sie
- </string>
- <string name=":">
- :
- </string>
- <string name=",">
- ,
- </string>
- <string name="...">
- ...
- </string>
- <string name="***">
- ***
- </string>
- <string name="(">
- (
- </string>
- <string name=")">
- )
- </string>
- <string name=".">
- .
- </string>
- <string name="&apos;">
- &apos;
- </string>
- <string name="---">
- ---
- </string>
- <string name="Multiple Media">
- Mehrere Medien
- </string>
- <string name="Play Media">
- Medien Abspielen/Pausieren
- </string>
- <string name="MBCmdLineError">
- Beim Parsen der Befehlszeile wurde ein Fehler festgestellt.
-Weitere Informationen: http://wiki.secondlife.com/wiki/Client_parameters (EN)
-Fehler:
- </string>
- <string name="MBCmdLineUsg">
- [APP_NAME] Verwendung in Befehlszeile:
- </string>
- <string name="MBUnableToAccessFile">
- [APP_NAME] kann auf die erforderliche Datei nicht zugreifen.
-
-Grund hierfür ist, dass Sie entweder mehrere Instanzen gleichzeitig ausführen oder dass Ihr System denkt, eine Datei sei geöffnet.
-Falls diese Nachricht erneut angezeigt wird, starten Sie bitte Ihren Computer neu und probieren Sie es noch einmal.
-Falls der Fehler dann weiterhin auftritt, müssen Sie [APP_NAME] von Ihrem System de-installieren und erneut installieren.
- </string>
- <string name="MBFatalError">
- Unbehebbarer Fehler
- </string>
- <string name="MBRequiresAltiVec">
- [APP_NAME] erfordert einen Prozessor mit AltiVec (G4 oder später).
- </string>
- <string name="MBAlreadyRunning">
- [APP_NAME] läuft bereits.
-Bitte sehen Sie in Ihrer Menüleiste nach, dort sollte ein Symbol für das Programm angezeigt werden.
-Falls diese Nachricht erneut angezeigt wird, starten Sie Ihren Computer bitte neu.
- </string>
- <string name="MBFrozenCrashed">
- [APP_NAME] scheint eingefroren zu sein oder ist abgestürzt.
-Möchten Sie einen Absturz-Bericht einschicken?
- </string>
- <string name="MBAlert">
- Benachrichtigung
- </string>
- <string name="MBNoDirectX">
- [APP_NAME] kann DirectX 9.0b oder höher nicht feststellen.
-[APP_NAME] verwendet DirectX, um nach Hardware und/oder veralteten Treibern zu suchen, die zu Problemen mit der Stabilität, Leistung und Abstürzen führen können. Sie können [APP_NAME] auch so ausführen, wir empfehlen jedoch, dass DirectX 9.0b vorhanden ist und ausgeführt wird.
-
-Möchten Sie fortfahren?
- </string>
- <string name="MBWarning">
- Hinweis
- </string>
- <string name="MBNoAutoUpdate">
- Für Linux ist zur Zeit noch kein automatisches Aktualisieren möglich.
-Bitte laden Sie die aktuellste Version von www.secondlife.com herunter.
- </string>
- <string name="MBRegClassFailed">
- RegisterClass fehlgeschlagen
- </string>
- <string name="MBError">
- Fehler
- </string>
- <string name="MBFullScreenErr">
- Vollbildschirm mit [WIDTH] x [HEIGHT] kann nicht ausgeführt werden.
-Ausführung erfolgt in Fenster.
- </string>
- <string name="MBDestroyWinFailed">
- Fehler beim Herunterfahren während Fenster geschlossen wurde (DestroyWindow() fehlgeschlagen)
- </string>
- <string name="MBShutdownErr">
- Fehler beim Herunterfahren
- </string>
- <string name="MBDevContextErr">
- Kann keinen Kontext für GL-Gerät erstellen
- </string>
- <string name="MBPixelFmtErr">
- Passendes Pixelformat wurde nicht gefunden
- </string>
- <string name="MBPixelFmtDescErr">
- Beschreibung für Pixelformat nicht verfügbar
- </string>
- <string name="MBTrueColorWindow">
- Um [APP_NAME] auszuführen, ist True Color (32-bit) erforderlich.
-Klicken Sie öffnen Sie auf Ihrem Computer die Einstellungen für die Anzeige und stellen Sie den Bildschirm auf 32-bit Farbe ein.
- </string>
- <string name="MBAlpha">
- [APP_NAME] kann nicht ausgeführt werden, da kein 8-Bit-Alpha-Kanal verfügbar ist. Dies geschieht normalerweise bei Problemen mit dem Treiber der Video-Karte.
-Bitte vergewissern Sie sich, dass Sie die aktuellsten Treiber für Ihre Videokarte installiert haben.
-Vergewissern Sie sich außerdem, dass Ihr Bildschirm auf True Color (32-Bit) eingestellt ist (Systemsteuerung &gt; Anzeige &gt; Einstellungen).
-Falls diese Meldung weiterhin angezeigt wird, wenden Sie sich bitte an [SUPPORT_SITE].
- </string>
- <string name="MBPixelFmtSetErr">
- Pixel-Format kann nicht eingestellt werden.
- </string>
- <string name="MBGLContextErr">
- Kann keinen Kontext für GL-Gerät erstellen
- </string>
- <string name="MBGLContextActErr">
- Kann keinen Kontext für GL-Gerät aktivieren
- </string>
- <string name="MBVideoDrvErr">
- [APP_NAME] kann nicht ausgeführt werden, da die Treiber Ihrer Videokarte entweder nicht richtig installiert oder veraltet sind, oder die entsprechende Hardware nicht unterstützt wird. Bitte vergewissern Sie sich, dass Sie die aktuellsten Treiber für die Videokarte installiert haben. Falls Sie die aktuellsten Treiber bereits installiert haben, installieren Sie diese bitte erneut.
-
-Falls diese Meldung weiterhin angezeigt wird, wenden Sie sich bitte an [SUPPORT_SITE].
- </string>
- <string name="5 O&apos;Clock Shadow">
- Bartschatten
- </string>
- <string name="All White">
- Ganz weiß
- </string>
- <string name="Anime Eyes">
- Anime-Augen
- </string>
- <string name="Arced">
- Gewölbt
- </string>
- <string name="Arm Length">
- Armlänge
- </string>
- <string name="Attached">
- Angewachsen
- </string>
- <string name="Attached Earlobes">
- Angewachsene Ohrläppchen
- </string>
- <string name="Back Fringe">
- Nackenfransen
- </string>
- <string name="Baggy">
- Tränensäcke
- </string>
- <string name="Bangs">
- Pony
- </string>
- <string name="Beady Eyes">
- Knopfaugen
- </string>
- <string name="Belly Size">
- Bauchgröße
- </string>
- <string name="Big">
- Groß
- </string>
- <string name="Big Butt">
- Großer Hintern
- </string>
- <string name="Big Hair Back">
- Volumen: Hinten
- </string>
- <string name="Big Hair Front">
- Volumen: Vorne
- </string>
- <string name="Big Hair Top">
- Volumen: Oben
- </string>
- <string name="Big Head">
- Groß
- </string>
- <string name="Big Pectorals">
- Große Brustmuskeln
- </string>
- <string name="Big Spikes">
- Große Stacheln
- </string>
- <string name="Black">
- Schwarz
- </string>
- <string name="Blonde">
- Blond
- </string>
- <string name="Blonde Hair">
- Blondes Haar
- </string>
- <string name="Blush">
- Rouge
- </string>
- <string name="Blush Color">
- Rougefarbe
- </string>
- <string name="Blush Opacity">
- Rouge Deckkraft
- </string>
- <string name="Body Definition">
- Körperkonturen
- </string>
- <string name="Body Fat">
- Körperfett
- </string>
- <string name="Body Freckles">
- Sommersprossen
- </string>
- <string name="Body Thick">
- breit
- </string>
- <string name="Body Thickness">
- Körperbreite
- </string>
- <string name="Body Thin">
- schmal
- </string>
- <string name="Bow Legged">
- o-beinig
- </string>
- <string name="Breast Buoyancy">
- Brust, Straffheit
- </string>
- <string name="Breast Cleavage">
- Dekolleté
- </string>
- <string name="Breast Size">
- Brustgröße
- </string>
- <string name="Bridge Width">
- Rückenbreite
- </string>
- <string name="Broad">
- Breit
- </string>
- <string name="Brow Size">
- Brauengröße
- </string>
- <string name="Bug Eyes">
- Glubschaugen
- </string>
- <string name="Bugged Eyes">
- Hervortretend
- </string>
- <string name="Bulbous">
- Knollennase
- </string>
- <string name="Bulbous Nose">
- Knollennase
- </string>
- <string name="Breast Physics Mass">
- Brust – Masse
- </string>
- <string name="Breast Physics Smoothing">
- Brust – Glättung
- </string>
- <string name="Breast Physics Gravity">
- Brust – Schwerkraft
- </string>
- <string name="Breast Physics Drag">
- Brust – Luftwiderstand
- </string>
- <string name="Breast Physics InOut Max Effect">
- Max. Effekt
- </string>
- <string name="Breast Physics InOut Spring">
- Federn
- </string>
- <string name="Breast Physics InOut Gain">
- Verstärkung
- </string>
- <string name="Breast Physics InOut Damping">
- Dämpfung
- </string>
- <string name="Breast Physics UpDown Max Effect">
- Max. Effekt
- </string>
- <string name="Breast Physics UpDown Spring">
- Federn
- </string>
- <string name="Breast Physics UpDown Gain">
- Verstärkung
- </string>
- <string name="Breast Physics UpDown Damping">
- Dämpfung
- </string>
- <string name="Breast Physics LeftRight Max Effect">
- Max. Effekt
- </string>
- <string name="Breast Physics LeftRight Spring">
- Federn
- </string>
- <string name="Breast Physics LeftRight Gain">
- Verstärkung
- </string>
- <string name="Breast Physics LeftRight Damping">
- Dämpfung
- </string>
- <string name="Belly Physics Mass">
- Bauch – Masse
- </string>
- <string name="Belly Physics Smoothing">
- Bauch – Glättung
- </string>
- <string name="Belly Physics Gravity">
- Bauch – Schwerkraft
- </string>
- <string name="Belly Physics Drag">
- Bauch – Luftwiderstand
- </string>
- <string name="Belly Physics UpDown Max Effect">
- Max. Effekt
- </string>
- <string name="Belly Physics UpDown Spring">
- Federn
- </string>
- <string name="Belly Physics UpDown Gain">
- Verstärkung
- </string>
- <string name="Belly Physics UpDown Damping">
- Dämpfung
- </string>
- <string name="Butt Physics Mass">
- Po – Masse
- </string>
- <string name="Butt Physics Smoothing">
- Po – Glättung
- </string>
- <string name="Butt Physics Gravity">
- Po – Schwerkraft
- </string>
- <string name="Butt Physics Drag">
- Po – Luftwiderstand
- </string>
- <string name="Butt Physics UpDown Max Effect">
- Max. Effekt
- </string>
- <string name="Butt Physics UpDown Spring">
- Federn
- </string>
- <string name="Butt Physics UpDown Gain">
- Verstärkung
- </string>
- <string name="Butt Physics UpDown Damping">
- Dämpfung
- </string>
- <string name="Butt Physics LeftRight Max Effect">
- Max. Effekt
- </string>
- <string name="Butt Physics LeftRight Spring">
- Federn
- </string>
- <string name="Butt Physics LeftRight Gain">
- Verstärkung
- </string>
- <string name="Butt Physics LeftRight Damping">
- Dämpfung
- </string>
- <string name="Bushy Eyebrows">
- Buschige Augenbrauen
- </string>
- <string name="Bushy Hair">
- Buschiges Haar
- </string>
- <string name="Butt Size">
- Hintern, Größe
- </string>
- <string name="Butt Gravity">
- Po – Schwerkraft
- </string>
- <string name="bustle skirt">
- Tournürenrock
- </string>
- <string name="no bustle">
- Ohne
- </string>
- <string name="more bustle">
- Mit
- </string>
- <string name="Chaplin">
- Chaplin
- </string>
- <string name="Cheek Bones">
- Wangenknochen
- </string>
- <string name="Chest Size">
- Brustgröße
- </string>
- <string name="Chin Angle">
- Kinnwinkel
- </string>
- <string name="Chin Cleft">
- Kinnspalte
- </string>
- <string name="Chin Curtains">
- Schifferfräse
- </string>
- <string name="Chin Depth">
- Kinnlänge
- </string>
- <string name="Chin Heavy">
- Kinn ausgeprägt
- </string>
- <string name="Chin In">
- Kinn zurück
- </string>
- <string name="Chin Out">
- Kinn nach vorne
- </string>
- <string name="Chin-Neck">
- Kinn-Hals
- </string>
- <string name="Clear">
- Transparent
- </string>
- <string name="Cleft">
- Spalte
- </string>
- <string name="Close Set Eyes">
- Eng stehende Augen
- </string>
- <string name="Closed">
- Geschlossen
- </string>
- <string name="Closed Back">
- Hinten geschlossen
- </string>
- <string name="Closed Front">
- Vorne geschlossen
- </string>
- <string name="Closed Left">
- Links geschlossen
- </string>
- <string name="Closed Right">
- Rechts geschlossen
- </string>
- <string name="Coin Purse">
- Klein
- </string>
- <string name="Collar Back">
- Kragen hinten
- </string>
- <string name="Collar Front">
- Kragen vorne
- </string>
- <string name="Corner Down">
- Nach unten
- </string>
- <string name="Corner Up">
- Nach oben
- </string>
- <string name="Creased">
- Schlupflid
- </string>
- <string name="Crooked Nose">
- Krumme Nase
- </string>
- <string name="Cuff Flare">
- Hosenaufschlag
- </string>
- <string name="Dark">
- Dunkel
- </string>
- <string name="Dark Green">
- Dunkelgrün
- </string>
- <string name="Darker">
- Dunkler
- </string>
- <string name="Deep">
- Tief
- </string>
- <string name="Default Heels">
- Standardabsätze
- </string>
- <string name="Dense">
- Dicht
- </string>
- <string name="Double Chin">
- Doppelkinn
- </string>
- <string name="Downturned">
- Nach unten
- </string>
- <string name="Duffle Bag">
- Groß
- </string>
- <string name="Ear Angle">
- Ohrenwinkel
- </string>
- <string name="Ear Size">
- Ohrengröße
- </string>
- <string name="Ear Tips">
- Ohrenspitzen
- </string>
- <string name="Egg Head">
- Eierkopf
- </string>
- <string name="Eye Bags">
- Augenränder
- </string>
- <string name="Eye Color">
- Augenfarbe
- </string>
- <string name="Eye Depth">
- Augentiefe
- </string>
- <string name="Eye Lightness">
- Helligkeit
- </string>
- <string name="Eye Opening">
- Öffnung
- </string>
- <string name="Eye Pop">
- Symmetrie
- </string>
- <string name="Eye Size">
- Augengröße
- </string>
- <string name="Eye Spacing">
- Augenstand
- </string>
- <string name="Eyebrow Arc">
- Brauenbogen
- </string>
- <string name="Eyebrow Density">
- Brauendichte
- </string>
- <string name="Eyebrow Height">
- Brauenhöhe
- </string>
- <string name="Eyebrow Points">
- Brauenenden
- </string>
- <string name="Eyebrow Size">
- Brauengröße
- </string>
- <string name="Eyelash Length">
- Wimpernlänge
- </string>
- <string name="Eyeliner">
- Eyeliner
- </string>
- <string name="Eyeliner Color">
- Farbe des Eyeliners
- </string>
- <string name="Eyes Bugged">
- Glubschaugen
- </string>
- <string name="Face Shear">
- Gesichtsverzerrung
- </string>
- <string name="Facial Definition">
- Gesichtskonturen
- </string>
- <string name="Far Set Eyes">
- Weit auseinander
- </string>
- <string name="Fat Lips">
- Volle Lippen
- </string>
- <string name="Female">
- weiblich
- </string>
- <string name="Fingerless">
- Ohne Finger
- </string>
- <string name="Fingers">
- Finger
- </string>
- <string name="Flared Cuffs">
- Ausgestellt
- </string>
- <string name="Flat">
- Flach
- </string>
- <string name="Flat Butt">
- Flacher Hintern
- </string>
- <string name="Flat Head">
- Flacher Kopf
- </string>
- <string name="Flat Toe">
- Flache Spitze
- </string>
- <string name="Foot Size">
- Fußgröße
- </string>
- <string name="Forehead Angle">
- Stirnwinkel
- </string>
- <string name="Forehead Heavy">
- Stirn ausgeprägt
- </string>
- <string name="Freckles">
- Sommersprossen
- </string>
- <string name="Front Fringe">
- Fransen, vorne
- </string>
- <string name="Full Back">
- Hinten volles Haar
- </string>
- <string name="Full Eyeliner">
- Starker Eyeliner
- </string>
- <string name="Full Front">
- Vorne volles Haar
- </string>
- <string name="Full Hair Sides">
- Seitlich volles Haar
- </string>
- <string name="Full Sides">
- Volle Seiten
- </string>
- <string name="Glossy">
- Glänzend
- </string>
- <string name="Glove Fingers">
- Handschuhfinger
- </string>
- <string name="Glove Length">
- Handschuhlänge
- </string>
- <string name="Hair">
- Haare
- </string>
- <string name="Hair Back">
- Haare: Hinten
- </string>
- <string name="Hair Front">
- Haare: Vorne
- </string>
- <string name="Hair Sides">
- Haare: Seiten
- </string>
- <string name="Hair Sweep">
- Haartolle
- </string>
- <string name="Hair Thickess">
- Haardicke
- </string>
- <string name="Hair Thickness">
- Haardicke
- </string>
- <string name="Hair Tilt">
- Haarneigung
- </string>
- <string name="Hair Tilted Left">
- Nach links
- </string>
- <string name="Hair Tilted Right">
- Nach rechts
- </string>
- <string name="Hair Volume">
- Haare: Volumen
- </string>
- <string name="Hand Size">
- Handgröße
- </string>
- <string name="Handlebars">
- Zwirbelbart
- </string>
- <string name="Head Length">
- Kopflänge
- </string>
- <string name="Head Shape">
- Kopfform
- </string>
- <string name="Head Size">
- Kopfgröße
- </string>
- <string name="Head Stretch">
- Kopfstreckung
- </string>
- <string name="Heel Height">
- Absatzhöhe
- </string>
- <string name="Heel Shape">
- Absatzform
- </string>
- <string name="Height">
- Größe
- </string>
- <string name="High">
- Hoch
- </string>
- <string name="High Heels">
- Hohe Absätze
- </string>
- <string name="High Jaw">
- Hoch
- </string>
- <string name="High Platforms">
- Hohe Plattformsohlen
- </string>
- <string name="High and Tight">
- Hoch und eng
- </string>
- <string name="Higher">
- Höhere
- </string>
- <string name="Hip Length">
- Länge der Hüfte
- </string>
- <string name="Hip Width">
- Breite der Hüfte
- </string>
- <string name="In">
- In
- </string>
- <string name="In Shdw Color">
- Farbe Innenseite
- </string>
- <string name="In Shdw Opacity">
- Deckkraft: innen
- </string>
- <string name="Inner Eye Corner">
- Ecke: Nasenseite
- </string>
- <string name="Inner Eye Shadow">
- Innenlid
- </string>
- <string name="Inner Shadow">
- Innenlid
- </string>
- <string name="Jacket Length">
- Jackenlänge
- </string>
- <string name="Jacket Wrinkles">
- Jackenfalten
- </string>
- <string name="Jaw Angle">
- Kinnansatz
- </string>
- <string name="Jaw Jut">
- Kinnposition
- </string>
- <string name="Jaw Shape">
- Kinnform
- </string>
- <string name="Join">
- Zusammen
- </string>
- <string name="Jowls">
- Hängebacken
- </string>
- <string name="Knee Angle">
- Kniewinkel
- </string>
- <string name="Knock Kneed">
- X-beinig
- </string>
- <string name="Large">
- Groß
- </string>
- <string name="Large Hands">
- Große Hände
- </string>
- <string name="Left Part">
- Linksscheitel
- </string>
- <string name="Leg Length">
- Beinlänge
- </string>
- <string name="Leg Muscles">
- Beinmuskeln
- </string>
- <string name="Less">
- Weniger
- </string>
- <string name="Less Body Fat">
- Weniger Speck
- </string>
- <string name="Less Curtains">
- Weniger
- </string>
- <string name="Less Freckles">
- Weniger
- </string>
- <string name="Less Full">
- Weniger
- </string>
- <string name="Less Gravity">
- Weniger
- </string>
- <string name="Less Love">
- Weniger
- </string>
- <string name="Less Muscles">
- Weniger
- </string>
- <string name="Less Muscular">
- Weniger
- </string>
- <string name="Less Rosy">
- Weniger
- </string>
- <string name="Less Round">
- Weniger
- </string>
- <string name="Less Saddle">
- Weniger
- </string>
- <string name="Less Square">
- Weniger
- </string>
- <string name="Less Volume">
- Weniger
- </string>
- <string name="Less soul">
- Weniger
- </string>
- <string name="Lighter">
- Heller
- </string>
- <string name="Lip Cleft">
- Amorbogen
- </string>
- <string name="Lip Cleft Depth">
- Tiefe: Amorbogen
- </string>
- <string name="Lip Fullness">
- Fülle
- </string>
- <string name="Lip Pinkness">
- Pinkton
- </string>
- <string name="Lip Ratio">
- Lippenproportionen
- </string>
- <string name="Lip Thickness">
- Lippendicke
- </string>
- <string name="Lip Width">
- Mundbreite
- </string>
- <string name="Lipgloss">
- Lipgloss
- </string>
- <string name="Lipstick">
- Lippenstift
- </string>
- <string name="Lipstick Color">
- Farbe
- </string>
- <string name="Long">
- Lang
- </string>
- <string name="Long Head">
- Langer Kopf
- </string>
- <string name="Long Hips">
- Lange Hüften
- </string>
- <string name="Long Legs">
- Lange Beine
- </string>
- <string name="Long Neck">
- Langer Hals
- </string>
- <string name="Long Pigtails">
- Lange Zöpfe
- </string>
- <string name="Long Ponytail">
- Langer Pferdeschwanz
- </string>
- <string name="Long Torso">
- Langer Oberkörper
- </string>
- <string name="Long arms">
- Lange Arme
- </string>
- <string name="Loose Pants">
- Weite Hosen
- </string>
- <string name="Loose Shirt">
- Weites Hemd
- </string>
- <string name="Loose Sleeves">
- Weite Ärmel
- </string>
- <string name="Love Handles">
- Fettpölsterchen
- </string>
- <string name="Low">
- Niedrig
- </string>
- <string name="Low Heels">
- Niedrig
- </string>
- <string name="Low Jaw">
- Niedrig
- </string>
- <string name="Low Platforms">
- Niedrig
- </string>
- <string name="Low and Loose">
- Weit
- </string>
- <string name="Lower">
- Absenken
- </string>
- <string name="Lower Bridge">
- Brücke, Unterer Teil
- </string>
- <string name="Lower Cheeks">
- Wangen, unterer Bereich
- </string>
- <string name="Male">
- Männlich
- </string>
- <string name="Middle Part">
- Mittelscheitel
- </string>
- <string name="More">
- Mehr
- </string>
- <string name="More Blush">
- Mehr
- </string>
- <string name="More Body Fat">
- Mehr Speck
- </string>
- <string name="More Curtains">
- Mehr
- </string>
- <string name="More Eyeshadow">
- Mehr
- </string>
- <string name="More Freckles">
- Mehr
- </string>
- <string name="More Full">
- Voller
- </string>
- <string name="More Gravity">
- Mehr
- </string>
- <string name="More Lipstick">
- Mehr
- </string>
- <string name="More Love">
- Mehr
- </string>
- <string name="More Lower Lip">
- Größer
- </string>
- <string name="More Muscles">
- Mehr
- </string>
- <string name="More Muscular">
- Mehr
- </string>
- <string name="More Rosy">
- Mehr
- </string>
- <string name="More Round">
- Runder
- </string>
- <string name="More Saddle">
- Mehr
- </string>
- <string name="More Sloped">
- Flach
- </string>
- <string name="More Square">
- Eckiger
- </string>
- <string name="More Upper Lip">
- Mehr
- </string>
- <string name="More Vertical">
- Steil
- </string>
- <string name="More Volume">
- Mehr
- </string>
- <string name="More soul">
- Mehr
- </string>
- <string name="Moustache">
- Schnauzer
- </string>
- <string name="Mouth Corner">
- Mundwinkel
- </string>
- <string name="Mouth Position">
- Mundposition
- </string>
- <string name="Mowhawk">
- Irokese
- </string>
- <string name="Muscular">
- Muskulös
- </string>
- <string name="Mutton Chops">
- Koteletten
- </string>
- <string name="Nail Polish">
- Nagellack
- </string>
- <string name="Nail Polish Color">
- Farbe
- </string>
- <string name="Narrow">
- Schmal
- </string>
- <string name="Narrow Back">
- Wenig
- </string>
- <string name="Narrow Front">
- Wenig
- </string>
- <string name="Narrow Lips">
- Schmale Lippen
- </string>
- <string name="Natural">
- Natürlich
- </string>
- <string name="Neck Length">
- Halslänge
- </string>
- <string name="Neck Thickness">
- Halsdicke
- </string>
- <string name="No Blush">
- Kein Rouge
- </string>
- <string name="No Eyeliner">
- Kein Eyeliner
- </string>
- <string name="No Eyeshadow">
- Kein Lidschatten
- </string>
- <string name="No Lipgloss">
- Kein Lipgloss
- </string>
- <string name="No Lipstick">
- Kein Lippenstift
- </string>
- <string name="No Part">
- Kein Scheitel
- </string>
- <string name="No Polish">
- Kein Nagellack
- </string>
- <string name="No Red">
- Nicht rot
- </string>
- <string name="No Spikes">
- Keine Stachel
- </string>
- <string name="No White">
- Kein Weiß
- </string>
- <string name="No Wrinkles">
- Keine Falten
- </string>
- <string name="Normal Lower">
- Normal unten
- </string>
- <string name="Normal Upper">
- Normal oben
- </string>
- <string name="Nose Left">
- Links
- </string>
- <string name="Nose Right">
- Rechts
- </string>
- <string name="Nose Size">
- Größe
- </string>
- <string name="Nose Thickness">
- Dicke
- </string>
- <string name="Nose Tip Angle">
- Nasenspitze
- </string>
- <string name="Nose Tip Shape">
- Nasenspitze
- </string>
- <string name="Nose Width">
- Nasenbreite
- </string>
- <string name="Nostril Division">
- Teilung
- </string>
- <string name="Nostril Width">
- Größe
- </string>
- <string name="Opaque">
- Deckend
- </string>
- <string name="Open">
- Öffnen
- </string>
- <string name="Open Back">
- Hinten offen
- </string>
- <string name="Open Front">
- Vorne offen
- </string>
- <string name="Open Left">
- Links offen
- </string>
- <string name="Open Right">
- Rechts offen
- </string>
- <string name="Orange">
- Orange
- </string>
- <string name="Out">
- Aus
- </string>
- <string name="Out Shdw Color">
- Farbe: Oben
- </string>
- <string name="Out Shdw Opacity">
- Deckkraft: Oben
- </string>
- <string name="Outer Eye Corner">
- Äußerer Augenwinkel
- </string>
- <string name="Outer Eye Shadow">
- Lidschatten: Oben
- </string>
- <string name="Outer Shadow">
- Lidschatten: Oben
- </string>
- <string name="Overbite">
- Überbiss
- </string>
- <string name="Package">
- Ausbeulung
- </string>
- <string name="Painted Nails">
- Lackierte Nägel
- </string>
- <string name="Pale">
- Blass
- </string>
- <string name="Pants Crotch">
- Schritt
- </string>
- <string name="Pants Fit">
- Passform
- </string>
- <string name="Pants Length">
- Hosenlänge
- </string>
- <string name="Pants Waist">
- Hüfte
- </string>
- <string name="Pants Wrinkles">
- Falten
- </string>
- <string name="Part">
- Scheitel
- </string>
- <string name="Part Bangs">
- Pony scheiteln
- </string>
- <string name="Pectorals">
- Brustmuskel
- </string>
- <string name="Pigment">
- Pigmentierung
- </string>
- <string name="Pigtails">
- Zöpfe
- </string>
- <string name="Pink">
- Pink
- </string>
- <string name="Pinker">
- Mehr Pink
- </string>
- <string name="Platform Height">
- Höhe
- </string>
- <string name="Platform Width">
- Breite
- </string>
- <string name="Pointy">
- Spitz
- </string>
- <string name="Pointy Heels">
- Pfennigabsätze
- </string>
- <string name="Ponytail">
- Pferdeschwanz
- </string>
- <string name="Poofy Skirt">
- Weit ausgestellt
- </string>
- <string name="Pop Left Eye">
- Linkes Auge größer
- </string>
- <string name="Pop Right Eye">
- Rechtes Auge größer
- </string>
- <string name="Puffy">
- Geschwollen
- </string>
- <string name="Puffy Eyelids">
- Geschwollene Lider
- </string>
- <string name="Rainbow Color">
- Regenbogenfarben
- </string>
- <string name="Red Hair">
- Rote Haare
- </string>
- <string name="Regular">
- Normal
- </string>
- <string name="Right Part">
- Scheitel rechts
- </string>
- <string name="Rosy Complexion">
- Rosiger Teint
- </string>
- <string name="Round">
- Rund
- </string>
- <string name="Ruddiness">
- Röte
- </string>
- <string name="Ruddy">
- Rötlich
- </string>
- <string name="Rumpled Hair">
- Zerzauste Haare
- </string>
- <string name="Saddle Bags">
- Hüftspeck
- </string>
- <string name="Scrawny Leg">
- Dürres Bein
- </string>
- <string name="Separate">
- Auseinander
- </string>
- <string name="Shallow">
- Flach
- </string>
- <string name="Shear Back">
- Hinterkopf rasiert
- </string>
- <string name="Shear Face">
- Gesicht verzerren
- </string>
- <string name="Shear Front">
- Vorne rasiert
- </string>
- <string name="Shear Left Up">
- Links
- </string>
- <string name="Shear Right Up">
- Rechts
- </string>
- <string name="Sheared Back">
- Hinterkopf rasiert
- </string>
- <string name="Sheared Front">
- Vorne rasiert
- </string>
- <string name="Shift Left">
- Nach links
- </string>
- <string name="Shift Mouth">
- Mund verschieben
- </string>
- <string name="Shift Right">
- Nach rechts
- </string>
- <string name="Shirt Bottom">
- Hemdlänge
- </string>
- <string name="Shirt Fit">
- Passform
- </string>
- <string name="Shirt Wrinkles">
- Falten
- </string>
- <string name="Shoe Height">
- Schuhart
- </string>
- <string name="Short">
- Klein
- </string>
- <string name="Short Arms">
- Kurze Arme
- </string>
- <string name="Short Legs">
- Kurze Beine
- </string>
- <string name="Short Neck">
- Kurzer Hals
- </string>
- <string name="Short Pigtails">
- Kurze Zöpfe
- </string>
- <string name="Short Ponytail">
- Kurzer Pferdeschwanz
- </string>
- <string name="Short Sideburns">
- Kurze Koteletten
- </string>
- <string name="Short Torso">
- Kurzer Oberkörper
- </string>
- <string name="Short hips">
- Kurze Hüften
- </string>
- <string name="Shoulders">
- Schultern
- </string>
- <string name="Side Fringe">
- Seitliche Fransen
- </string>
- <string name="Sideburns">
- Koteletten
- </string>
- <string name="Sides Hair">
- Seitliches Haar
- </string>
- <string name="Sides Hair Down">
- Lang
- </string>
- <string name="Sides Hair Up">
- Kurz
- </string>
- <string name="Skinny Neck">
- Dünner Hals
- </string>
- <string name="Skirt Fit">
- Passform
- </string>
- <string name="Skirt Length">
- Rocklänge
- </string>
- <string name="Slanted Forehead">
- Fliehende Stirn
- </string>
- <string name="Sleeve Length">
- Ärmellänge
- </string>
- <string name="Sleeve Looseness">
- Passform Ärmel
- </string>
- <string name="Slit Back">
- Schlitz: Hinten
- </string>
- <string name="Slit Front">
- Schlitz: Vorne
- </string>
- <string name="Slit Left">
- Schlitz: Links
- </string>
- <string name="Slit Right">
- Schlitz: Rechts
- </string>
- <string name="Small">
- Klein
- </string>
- <string name="Small Hands">
- Kleine Hände
- </string>
- <string name="Small Head">
- Klein
- </string>
- <string name="Smooth">
- Glätten
- </string>
- <string name="Smooth Hair">
- Glattes Haar
- </string>
- <string name="Socks Length">
- Strumpflänge
- </string>
- <string name="Soulpatch">
- Unterlippenbart
- </string>
- <string name="Sparse">
- Wenig
- </string>
- <string name="Spiked Hair">
- Stachelhaare
- </string>
- <string name="Square">
- Rechteck
- </string>
- <string name="Square Toe">
- Eckig
- </string>
- <string name="Squash Head">
- Gestaucht
- </string>
- <string name="Stretch Head">
- Gestreckt
- </string>
- <string name="Sunken">
- Eingefallen
- </string>
- <string name="Sunken Chest">
- Trichterbrust
- </string>
- <string name="Sunken Eyes">
- Eingesunkene Augen
- </string>
- <string name="Sweep Back">
- Nach hinten
- </string>
- <string name="Sweep Forward">
- Nach vorne
- </string>
- <string name="Tall">
- Groß
- </string>
- <string name="Taper Back">
- Ansatzbreite hinten
- </string>
- <string name="Taper Front">
- Ansatzbreite vorne
- </string>
- <string name="Thick Heels">
- Dicke Absätze
- </string>
- <string name="Thick Neck">
- Dicker Hals
- </string>
- <string name="Thick Toe">
- Dick
- </string>
- <string name="Thin">
- Dünn
- </string>
- <string name="Thin Eyebrows">
- Dünne Augenbrauen
- </string>
- <string name="Thin Lips">
- Dünne Lippen
- </string>
- <string name="Thin Nose">
- Dünne Nase
- </string>
- <string name="Tight Chin">
- Straffes Kinn
- </string>
- <string name="Tight Cuffs">
- Eng
- </string>
- <string name="Tight Pants">
- Enge Hosen
- </string>
- <string name="Tight Shirt">
- Enges Hemd
- </string>
- <string name="Tight Skirt">
- Enger Rock
- </string>
- <string name="Tight Sleeves">
- Enge Ärmel
- </string>
- <string name="Toe Shape">
- Spitze
- </string>
- <string name="Toe Thickness">
- Dicke
- </string>
- <string name="Torso Length">
- Länge des Oberkörpers
- </string>
- <string name="Torso Muscles">
- Muskeln
- </string>
- <string name="Torso Scrawny">
- Dürr
- </string>
- <string name="Unattached">
- Frei
- </string>
- <string name="Uncreased">
- Straffes Lid
- </string>
- <string name="Underbite">
- Unterbiss
- </string>
- <string name="Unnatural">
- Unnatürlich
- </string>
- <string name="Upper Bridge">
- Brücke, oberer Teil
- </string>
- <string name="Upper Cheeks">
- Obere Wangen
- </string>
- <string name="Upper Chin Cleft">
- Obere Kinnspalte
- </string>
- <string name="Upper Eyelid Fold">
- Obere Lidfalte
- </string>
- <string name="Upturned">
- Stupsnase
- </string>
- <string name="Very Red">
- Sehr rot
- </string>
- <string name="Waist Height">
- Bund
- </string>
- <string name="Well-Fed">
- Gut genährt
- </string>
- <string name="White Hair">
- Weiße Haare
- </string>
- <string name="Wide">
- Breit
- </string>
- <string name="Wide Back">
- Breit
- </string>
- <string name="Wide Front">
- Breit
- </string>
- <string name="Wide Lips">
- Breit
- </string>
- <string name="Wild">
- Wild
- </string>
- <string name="Wrinkles">
- Falten
- </string>
- <string name="LocationCtrlAddLandmarkTooltip">
- Zu meinen Landmarken hinzufügen
- </string>
- <string name="LocationCtrlEditLandmarkTooltip">
- Meine Landmarken bearbeiten
- </string>
- <string name="LocationCtrlInfoBtnTooltip">
- Weitere Informationen über die aktuelle Position
- </string>
- <string name="LocationCtrlComboBtnTooltip">
- Mein Reiseverlauf
- </string>
- <string name="LocationCtrlForSaleTooltip">
- Dieses Land kaufen
- </string>
- <string name="LocationCtrlVoiceTooltip">
- Voice hier nicht möglich
- </string>
- <string name="LocationCtrlFlyTooltip">
- Fliegen ist unzulässig
- </string>
- <string name="LocationCtrlPushTooltip">
- Kein Stoßen
- </string>
- <string name="LocationCtrlBuildTooltip">
- Bauen/Fallen lassen von Objekten ist verboten
- </string>
- <string name="LocationCtrlScriptsTooltip">
- Skripte sind unzulässig
- </string>
- <string name="LocationCtrlDamageTooltip">
- Gesundheit
- </string>
- <string name="LocationCtrlAdultIconTooltip">
- Adult-Region
- </string>
- <string name="LocationCtrlModerateIconTooltip">
- Moderate Region
- </string>
- <string name="LocationCtrlGeneralIconTooltip">
- Generelle Region
- </string>
- <string name="LocationCtrlSeeAVsTooltip">
- Avatare sichtbar; Chat außerhalb dieser Parzelle gestattet
- </string>
- <string name="UpdaterWindowTitle">
- [APP_NAME] Aktualisierung
- </string>
- <string name="UpdaterNowUpdating">
- [APP_NAME] wird aktualisiert...
- </string>
- <string name="UpdaterNowInstalling">
- [APP_NAME] wird installiert...
- </string>
- <string name="UpdaterUpdatingDescriptive">
- Ihr [APP_NAME]-Viewer wird aktualisiert. Dies kann einen Moment dauern. Wir bitten um Ihr Verständnis.
- </string>
- <string name="UpdaterProgressBarTextWithEllipses">
- Aktualisierung wird heruntergeladen...
- </string>
- <string name="UpdaterProgressBarText">
- Aktualisierung wird heruntergeladen
- </string>
- <string name="UpdaterFailDownloadTitle">
- Herunterladen ist fehlgeschlagen
- </string>
- <string name="UpdaterFailUpdateDescriptive">
- Beim Aktualisieren von [APP_NAME] ist ein Fehler aufgetreten. Bitte laden Sie die aktuellste Version von www.secondlife.com herunter.
- </string>
- <string name="UpdaterFailInstallTitle">
- Aktualisierung konnte nicht installiert werden
- </string>
- <string name="UpdaterFailStartTitle">
- Viewer konnte nicht gestartet werden
- </string>
- <string name="ItemsComingInTooFastFrom">
- [APP_NAME]: Zuviele Objekte auf einmal von [FROM_NAME]. Automaitsche Vorschau ist für [TIME] Sekunden nicht verfügbar.
- </string>
- <string name="ItemsComingInTooFast">
- [APP_NAME]: Zuviele Objekte auf einmal. Automaitsche Vorschau ist für [TIME] Sekunden nicht verfügbar.
- </string>
- <string name="IM_logging_string">
- -- Instant-Message-Protokoll aktiviert --
- </string>
- <string name="IM_typing_start_string">
- [NAME] tippt...
- </string>
- <string name="Unnamed">
- (Nicht benannt)
- </string>
- <string name="IM_moderated_chat_label">
- (Moderiert: Stimmen in der Standardeinstellung stummgeschaltet)
- </string>
- <string name="IM_unavailable_text_label">
- Für diese Verbindung ist kein Text-Chat verfügbar.
- </string>
- <string name="IM_muted_text_label">
- Ihr Text-Chat wurde von einem Gruppenmoderator deaktiviert.
- </string>
- <string name="IM_default_text_label">
- Für Instant Message hier klicken.
- </string>
- <string name="IM_to_label">
- An
- </string>
- <string name="IM_moderator_label">
- (Moderator)
- </string>
- <string name="Saved_message">
- (Gespeichert am [LONG_TIMESTAMP])
- </string>
- <string name="IM_unblock_only_groups_friends">
- Wenn Sie diese Meldung sehen, müssen Sie unter „Einstellungen“ &gt; „Privatsphäre“ die Option „Nur IMs und Anrufe von Freunden oder Gruppen durchstellen“ deaktivieren.
- </string>
- <string name="answered_call">
- Ihr Anruf wurde entgegengenommen
- </string>
- <string name="you_started_call">
- Sie haben einen Voice-Anruf begonnen
- </string>
- <string name="you_joined_call">
- Sie sind dem Gespräch beigetreten
- </string>
- <string name="name_started_call">
- [NAME] hat einen Voice-Anruf begonnen
- </string>
- <string name="ringing-im">
- Verbindung wird hergestellt...
- </string>
- <string name="connected-im">
- Verbunden. Klicken Sie auf Anruf beenden, um die Verbindung zu trennen
- </string>
- <string name="hang_up-im">
- Anruf wurde beendet
- </string>
- <string name="answering-im">
- Wird verbunden...
- </string>
- <string name="conference-title">
- Ad-hoc-Konferenz
- </string>
- <string name="conference-title-incoming">
- Konferenz mit [AGENT_NAME]
- </string>
- <string name="inventory_item_offered-im">
- Inventarobjekt angeboten
- </string>
- <string name="share_alert">
- Objekte aus dem Inventar hier her ziehen
- </string>
- <string name="no_session_message">
- (IM-Session nicht vorhanden)
- </string>
- <string name="only_user_message">
- Sie sind der einzige Benutzer in dieser Sitzung.
- </string>
- <string name="offline_message">
- [NAME] ist offline.
- </string>
- <string name="invite_message">
- Klicken Sie auf [BUTTON NAME], um eine Verbindung zu diesem Voice-Chat herzustellen.
- </string>
- <string name="muted_message">
- Sie haben diesen Einwohner ignoriert. Wenn Sie eine Nachricht senden, wird dieser freigeschaltet.
- </string>
- <string name="generic">
- Fehler bei Anfrage, bitte versuchen Sie es später.
- </string>
- <string name="generic_request_error">
- Fehler bei Anfrage, bitte versuchen Sie es später.
- </string>
- <string name="insufficient_perms_error">
- Sie sind dazu nicht berechtigt.
- </string>
- <string name="session_does_not_exist_error">
- Die Sitzung ist abgelaufen
- </string>
- <string name="no_ability_error">
- Sie besitzen diese Fähigkeit nicht.
- </string>
- <string name="no_ability">
- Sie besitzen diese Fähigkeit nicht.
- </string>
- <string name="not_a_mod_error">
- Sie sind kein Sitzungsmoderator.
- </string>
- <string name="muted">
- Ein Gruppenmoderator hat Ihren Text-Chat deaktiviert.
- </string>
- <string name="muted_error">
- Ein Gruppenmoderator hat Ihren Text-Chat deaktiviert.
- </string>
- <string name="add_session_event">
- Es konnten keine Benutzer zur Chat-Sitzung mit [RECIPIENT] hinzugefügt werden.
- </string>
- <string name="message">
- Ihre Nachricht konnte nicht an die Chat-Sitzung mit [RECIPIENT] gesendet werden.
- </string>
- <string name="message_session_event">
- Ihre Nachricht konnte nicht an die Chat-Sitzung mit [RECIPIENT] gesendet werden.
- </string>
- <string name="mute">
- Fehler während Moderation.
- </string>
- <string name="removed">
- Sie wurden von der Gruppe ausgeschlossen.
- </string>
- <string name="removed_from_group">
- Sie wurden von der Gruppe ausgeschlossen.
- </string>
- <string name="close_on_no_ability">
- Sie haben nicht mehr die Berechtigung an der Chat-Sitzung teilzunehmen.
- </string>
- <string name="unread_chat_single">
- [SOURCES] hat etwas Neues gesagt
- </string>
- <string name="unread_chat_multiple">
- [SOURCES] haben etwas Neues gesagt
- </string>
- <string name="session_initialization_timed_out_error">
- Die Initialisierung der Sitzung ist fehlgeschlagen
- </string>
- <string name="Home position set.">
- Position für Zuhause festgelegt.
- </string>
- <string name="voice_morphing_url">
- http://secondlife.com/landing/voicemorphing
- </string>
- <string name="paid_you_ldollars">
- [NAME] hat Ihnen [REASON] [AMOUNT] L$ bezahlt.
- </string>
- <string name="paid_you_ldollars_no_reason">
- [NAME] hat Ihnen [AMOUNT] L$ bezahlt.
- </string>
- <string name="you_paid_ldollars">
- Sie haben [REASON] [AMOUNT] L$ an [NAME] bezahlt.
- </string>
- <string name="you_paid_ldollars_no_info">
- Sie haben [AMOUNT] L$ bezahlt.
- </string>
- <string name="you_paid_ldollars_no_reason">
- Sie haben [AMOUNT] L$ an [NAME] bezahlt.
- </string>
- <string name="you_paid_ldollars_no_name">
- Sie haben [REASON] [AMOUNT] L$ bezahlt.
- </string>
- <string name="you_paid_failure_ldollars">
- Sie haben [NAME] [AMOUNT] L$ [REASON] nicht bezahlt.
- </string>
- <string name="you_paid_failure_ldollars_no_info">
- Sie haben [AMOUNT] L$ nicht bezahlt.
- </string>
- <string name="you_paid_failure_ldollars_no_reason">
- Sie haben [NAME] [AMOUNT] L$ nicht bezahlt.
- </string>
- <string name="you_paid_failure_ldollars_no_name">
- Sie haben [AMOUNT] L$ [REASON] nicht bezahlt.
- </string>
- <string name="for item">
- für [ITEM]
- </string>
- <string name="for a parcel of land">
- für eine Landparzelle
- </string>
- <string name="for a land access pass">
- für einen Pass
- </string>
- <string name="for deeding land">
- für die Landübertragung
- </string>
- <string name="to create a group">
- für die Gründung einer Gruppe
- </string>
- <string name="to join a group">
- für den Beitritt zur Gruppe
- </string>
- <string name="to upload">
- fürs Hochladen
- </string>
- <string name="to publish a classified ad">
- um eine Anzeige aufzugeben
- </string>
- <string name="giving">
- [AMOUNT] L$ werden bezahlt
- </string>
- <string name="uploading_costs">
- Kosten für Hochladen [AMOUNT] L$
- </string>
- <string name="this_costs">
- Kosten: [AMOUNT] L$
- </string>
- <string name="buying_selected_land">
- Ausgewähltes Land wird für [AMOUNT] L$ gekauft.
- </string>
- <string name="this_object_costs">
- Dieses Objekt kostet [AMOUNT] L$
- </string>
- <string name="group_role_everyone">
- Jeder
- </string>
- <string name="group_role_officers">
- Offiziere
- </string>
- <string name="group_role_owners">
- Eigentümer
- </string>
- <string name="group_member_status_online">
- Online
- </string>
- <string name="uploading_abuse_report">
- Hochladen...
-
-Missbrauchsbericht
- </string>
- <string name="New Shape">
- Neue Form/Gestalt
- </string>
- <string name="New Skin">
- Neue Haut
- </string>
- <string name="New Hair">
- Neues Haar
- </string>
- <string name="New Eyes">
- Neue Augen
- </string>
- <string name="New Shirt">
- Neues Hemd
- </string>
- <string name="New Pants">
- Neue Hose
- </string>
- <string name="New Shoes">
- Neue Schuhe
- </string>
- <string name="New Socks">
- Neue Socken
- </string>
- <string name="New Jacket">
- Neue Jacke
- </string>
- <string name="New Gloves">
- Neue Handschuhe
- </string>
- <string name="New Undershirt">
- Neues Unterhemd
- </string>
- <string name="New Underpants">
- Neue Unterhose
- </string>
- <string name="New Skirt">
- Neuer Rock
- </string>
- <string name="New Alpha">
- Neues Alpha
- </string>
- <string name="New Tattoo">
- Neue Tätowierung
- </string>
- <string name="New Physics">
- Neue Physik
- </string>
- <string name="Invalid Wearable">
- Ungültiges Objekt
- </string>
- <string name="New Gesture">
- Neue Geste
- </string>
- <string name="New Script">
- Neues Skript
- </string>
- <string name="New Note">
- Neue Notiz
- </string>
- <string name="New Folder">
- Neuer Ordner
- </string>
- <string name="Contents">
- Inhalt
- </string>
- <string name="Gesture">
- Gesten
- </string>
- <string name="Male Gestures">
- Männliche Gesten
- </string>
- <string name="Female Gestures">
- Weibliche Gesten
- </string>
- <string name="Other Gestures">
- Andere Gesten
- </string>
- <string name="Speech Gestures">
- Sprachgesten
- </string>
- <string name="Common Gestures">
- Häufig verwendete Gesten
- </string>
- <string name="Male - Excuse me">
- Männlich - Excuse me
- </string>
- <string name="Male - Get lost">
- Männlich - Get lost
- </string>
- <string name="Male - Blow kiss">
- Männlich - Kusshand
- </string>
- <string name="Male - Boo">
- Männlich - Buh
- </string>
- <string name="Male - Bored">
- Männlich - Gelangweilt
- </string>
- <string name="Male - Hey">
- Männlich - Hey
- </string>
- <string name="Male - Laugh">
- Männlich - Lachen
- </string>
- <string name="Male - Repulsed">
- Männlich - Angewidert
- </string>
- <string name="Male - Shrug">
- Männlich - Achselzucken
- </string>
- <string name="Male - Stick tougue out">
- Männlich - Zunge herausstrecken
- </string>
- <string name="Male - Wow">
- Männlich - Wow
- </string>
- <string name="Female - Chuckle">
- Weiblich - Kichern
- </string>
- <string name="Female - Cry">
- Weiblich - Weinen
- </string>
- <string name="Female - Embarrassed">
- Weiblich - Verlegen
- </string>
- <string name="Female - Excuse me">
- Weiblich - Räuspern
- </string>
- <string name="Female - Get lost">
- Weiblich - Get lost
- </string>
- <string name="Female - Blow kiss">
- Weiblich - Kusshand
- </string>
- <string name="Female - Boo">
- Weiblich - Buh
- </string>
- <string name="Female - Bored">
- Weiblich - Gelangweilt
- </string>
- <string name="Female - Hey">
- Weiblich - Hey
- </string>
- <string name="Female - Hey baby">
- Weiblich - Hey Süße(r)
- </string>
- <string name="Female - Laugh">
- Weiblich - Lachen
- </string>
- <string name="Female - Looking good">
- Weiblich - Looking good
- </string>
- <string name="Female - Over here">
- Weiblich - Over here
- </string>
- <string name="Female - Please">
- Weiblich - Please
- </string>
- <string name="Female - Repulsed">
- Weiblich - Angewidert
- </string>
- <string name="Female - Shrug">
- Weiblich - Achselzucken
- </string>
- <string name="Female - Stick tougue out">
- Weiblich - Zunge herausstrecken
- </string>
- <string name="Female - Wow">
- Weiblich - Wow
- </string>
- <string name="/bow">
- /verbeugen
- </string>
- <string name="/clap">
- /klatschen
- </string>
- <string name="/count">
- /zählen
- </string>
- <string name="/extinguish">
- /löschen
- </string>
- <string name="/kmb">
- /lmaa
- </string>
- <string name="/muscle">
- /Muskel
- </string>
- <string name="/no">
- /nein
- </string>
- <string name="/no!">
- /nein!
- </string>
- <string name="/paper">
- /Papier
- </string>
- <string name="/pointme">
- /auf mich zeigen
- </string>
- <string name="/pointyou">
- /auf dich zeigen
- </string>
- <string name="/rock">
- /Stein
- </string>
- <string name="/scissor">
- /Schere
- </string>
- <string name="/smoke">
- /rauchen
- </string>
- <string name="/stretch">
- /dehnen
- </string>
- <string name="/whistle">
- /pfeifen
- </string>
- <string name="/yes">
- /ja
- </string>
- <string name="/yes!">
- /ja!
- </string>
- <string name="afk">
- afk
- </string>
- <string name="dance1">
- Tanzen1
- </string>
- <string name="dance2">
- Tanzen2
- </string>
- <string name="dance3">
- Tanzen3
- </string>
- <string name="dance4">
- Tanzen4
- </string>
- <string name="dance5">
- Tanzen5
- </string>
- <string name="dance6">
- Tanzen6
- </string>
- <string name="dance7">
- Tanzen7
- </string>
- <string name="dance8">
- Tanzen8
- </string>
- <string name="AvatarBirthDateFormat">
- [mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]
- </string>
- <string name="DefaultMimeType">
- Keine/Keiner
- </string>
- <string name="texture_load_dimensions_error">
- Bilder, die größer sind als [WIDTH]*[HEIGHT] können nicht geladen werden
- </string>
- <string name="words_separator" value=","/>
- <string name="server_is_down">
- Trotz all unserer Bemühungen ist ein unerwarteter Fehler aufgetreten.
-
- Bitte überprüfen Sie status.secondlifegrid.net, um herauszufinden, ob ein Problem besteht.
- Falls Sie weiterhin Problem haben, überprüfen Sie bitte Ihre Netzwerk- und Firewalleinstellungen.
- </string>
- <string name="dateTimeWeekdaysNames">
- Sonntag:Montag:Dienstag:Mittwoch:Donnerstag:Freitag:Samstag
- </string>
- <string name="dateTimeWeekdaysShortNames">
- So:Mo:Di:Mi:Do:Fr:Sa
- </string>
- <string name="dateTimeMonthNames">
- Januar:Februar:März:April:Mai:Juni:Juli:August:September:Oktober:November:Dezember
- </string>
- <string name="dateTimeMonthShortNames">
- Jan:Feb:Mär:Apr:Mai:Jun:Jul:Aug:Sep:Okt:Nov:Dez
- </string>
- <string name="dateTimeDayFormat">
- [MDAY]
- </string>
- <string name="dateTimeAM">
- Uhr
- </string>
- <string name="dateTimePM">
- Uhr
- </string>
- <string name="LocalEstimateUSD">
- [AMOUNT] US$
- </string>
- <string name="Membership">
- Mitgliedschaft
- </string>
- <string name="Roles">
- Rollen
- </string>
- <string name="Group Identity">
- Gruppenidentität
- </string>
- <string name="Parcel Management">
- Parzellenverwaltung
- </string>
- <string name="Parcel Identity">
- Parzellenidentität
- </string>
- <string name="Parcel Settings">
- Parzelleneinstellungen
- </string>
- <string name="Parcel Powers">
- Parzellenfähigkeiten
- </string>
- <string name="Parcel Access">
- Parzellenzugang
- </string>
- <string name="Parcel Content">
- Parzelleninhalt
- </string>
- <string name="Object Management">
- Objektmanagement
- </string>
- <string name="Accounting">
- Kontoführung
- </string>
- <string name="Notices">
- Mitteilungen
- </string>
- <string name="Chat" value=" Chat:">
- Chat
- </string>
- <string name="DeleteItems">
- Ausgewählte Objekte löschen?
- </string>
- <string name="DeleteItem">
- Ausgewähltes Objekt löschen?
- </string>
- <string name="EmptyOutfitText">
- Keine Objekte in diesem Outfit
- </string>
- <string name="ExternalEditorNotSet">
- Wählen Sie über die Einstellung „ExternalEditor“ einen Editor aus
- </string>
- <string name="ExternalEditorNotFound">
- Angegebener externer Editor nicht gefunden.
-Setzen Sie den Editorpfad in Anführungszeichen
-(z. B. &quot;/pfad/editor&quot; &quot;%s&quot;).
- </string>
- <string name="ExternalEditorCommandParseError">
- Fehler beim Parsen des externen Editorbefehls.
- </string>
- <string name="ExternalEditorFailedToRun">
- Externer Editor konnte nicht ausgeführt werden.
- </string>
- <string name="TranslationFailed">
- Übersetzung fehlgeschlagen: [REASON]
- </string>
- <string name="TranslationResponseParseError">
- Fehler beim Parsen der Übersetzungsantwort.
- </string>
- <string name="Esc">
- Esc
- </string>
- <string name="Space">
- Space
- </string>
- <string name="Enter">
- Enter
- </string>
- <string name="Tab">
- Tab
- </string>
- <string name="Ins">
- Ins
- </string>
- <string name="Del">
- Del
- </string>
- <string name="Backsp">
- Backsp
- </string>
- <string name="Shift">
- Shift
- </string>
- <string name="Ctrl">
- Ctrl
- </string>
- <string name="Alt">
- Alt
- </string>
- <string name="CapsLock">
- CapsLock
- </string>
- <string name="Home">
- Zuhause
- </string>
- <string name="End">
- End
- </string>
- <string name="PgUp">
- PgUp
- </string>
- <string name="PgDn">
- PgDn
- </string>
- <string name="F1">
- F1
- </string>
- <string name="F2">
- F2
- </string>
- <string name="F3">
- F3
- </string>
- <string name="F4">
- F4
- </string>
- <string name="F5">
- F5
- </string>
- <string name="F6">
- F6
- </string>
- <string name="F7">
- F7
- </string>
- <string name="F8">
- F8
- </string>
- <string name="F9">
- F9
- </string>
- <string name="F10">
- F10
- </string>
- <string name="F11">
- F11
- </string>
- <string name="F12">
- F12
- </string>
- <string name="Add">
- Addieren
- </string>
- <string name="Subtract">
- Subtrahieren
- </string>
- <string name="Multiply">
- Multiplizieren
- </string>
- <string name="Divide">
- Dividieren
- </string>
- <string name="PAD_DIVIDE">
- PAD_DIVIDE
- </string>
- <string name="PAD_LEFT">
- PAD_LEFT
- </string>
- <string name="PAD_RIGHT">
- PAD_RIGHT
- </string>
- <string name="PAD_DOWN">
- PAD_DOWN
- </string>
- <string name="PAD_UP">
- PAD_UP
- </string>
- <string name="PAD_HOME">
- PAD_HOME
- </string>
- <string name="PAD_END">
- PAD_END
- </string>
- <string name="PAD_PGUP">
- PAD_PGUP
- </string>
- <string name="PAD_PGDN">
- PAD_PGDN
- </string>
- <string name="PAD_CENTER">
- PAD_CENTER
- </string>
- <string name="PAD_INS">
- PAD_INS
- </string>
- <string name="PAD_DEL">
- PAD_DEL
- </string>
- <string name="PAD_Enter">
- PAD_Enter
- </string>
- <string name="PAD_BUTTON0">
- PAD_BUTTON0
- </string>
- <string name="PAD_BUTTON1">
- PAD_BUTTON1
- </string>
- <string name="PAD_BUTTON2">
- PAD_BUTTON2
- </string>
- <string name="PAD_BUTTON3">
- PAD_BUTTON3
- </string>
- <string name="PAD_BUTTON4">
- PAD_BUTTON4
- </string>
- <string name="PAD_BUTTON5">
- PAD_BUTTON5
- </string>
- <string name="PAD_BUTTON6">
- PAD_BUTTON6
- </string>
- <string name="PAD_BUTTON7">
- PAD_BUTTON7
- </string>
- <string name="PAD_BUTTON8">
- PAD_BUTTON8
- </string>
- <string name="PAD_BUTTON9">
- PAD_BUTTON9
- </string>
- <string name="PAD_BUTTON10">
- PAD_BUTTON10
- </string>
- <string name="PAD_BUTTON11">
- PAD_BUTTON11
- </string>
- <string name="PAD_BUTTON12">
- PAD_BUTTON12
- </string>
- <string name="PAD_BUTTON13">
- PAD_BUTTON13
- </string>
- <string name="PAD_BUTTON14">
- PAD_BUTTON14
- </string>
- <string name="PAD_BUTTON15">
- PAD_BUTTON15
- </string>
- <string name="-">
- -
- </string>
- <string name="=">
- =
- </string>
- <string name="`">
- `
- </string>
- <string name=";">
- ;
- </string>
- <string name="[">
- [
- </string>
- <string name="]">
- ]
- </string>
- <string name="\">
- \
- </string>
- <string name="0">
- 0
- </string>
- <string name="1">
- 1
- </string>
- <string name="2">
- 2
- </string>
- <string name="3">
- 3
- </string>
- <string name="4">
- 4
- </string>
- <string name="5">
- 5
- </string>
- <string name="6">
- 6
- </string>
- <string name="7">
- 7
- </string>
- <string name="8">
- 8
- </string>
- <string name="9">
- 9
- </string>
- <string name="A">
- A
- </string>
- <string name="B">
- B
- </string>
- <string name="C">
- C
- </string>
- <string name="D">
- D
- </string>
- <string name="E">
- E
- </string>
- <string name="F">
- F
- </string>
- <string name="G">
- G
- </string>
- <string name="H">
- H
- </string>
- <string name="I">
- I
- </string>
- <string name="J">
- J
- </string>
- <string name="K">
- K
- </string>
- <string name="L">
- L
- </string>
- <string name="M">
- M
- </string>
- <string name="N">
- N
- </string>
- <string name="O">
- O
- </string>
- <string name="P">
- P
- </string>
- <string name="Q">
- Q
- </string>
- <string name="R">
- R
- </string>
- <string name="S">
- S
- </string>
- <string name="T">
- T
- </string>
- <string name="U">
- U
- </string>
- <string name="V">
- V
- </string>
- <string name="W">
- W
- </string>
- <string name="X">
- X
- </string>
- <string name="Y">
- Y
- </string>
- <string name="Z">
- Z
- </string>
- <string name="BeaconParticle">
- Partikel-Beacons werden angezeigt (blau)
- </string>
- <string name="BeaconPhysical">
- Beacons für physische Objekte werden angezeigt (grün)
- </string>
- <string name="BeaconScripted">
- Beacons für Skriptobjekte werden angezeigt (rot)
- </string>
- <string name="BeaconScriptedTouch">
- Beacons für Skriptobjekte mit Berührungsfunktion werden angezeigt (rot)
- </string>
- <string name="BeaconSound">
- Sound-Beacons werden angezeigt (gelb)
- </string>
- <string name="BeaconMedia">
- Medien-Beacons werden angezeigt (weiß)
- </string>
- <string name="ParticleHiding">
- Partikel werden ausgeblendet
- </string>
- <string name="Command_AboutLand_Label">
- Landinformationen
- </string>
- <string name="Command_Appearance_Label">
- Aussehen
- </string>
- <string name="Command_Avatar_Label">
- Avatar
- </string>
- <string name="Command_Build_Label">
- Bauen
- </string>
- <string name="Command_Chat_Label">
- Chat
- </string>
- <string name="Command_Compass_Label">
- Kompass
- </string>
- <string name="Command_Destinations_Label">
- Ziele
- </string>
- <string name="Command_Gestures_Label">
- Gesten
- </string>
- <string name="Command_HowTo_Label">
- Infos
- </string>
- <string name="Command_Inventory_Label">
- Inventar
- </string>
- <string name="Command_Map_Label">
- Karte
- </string>
- <string name="Command_Marketplace_Label">
- Marktplatz
- </string>
- <string name="Command_MiniMap_Label">
- Minikarte
- </string>
- <string name="Command_Move_Label">
- Gehen / Rennen / Fliegen
- </string>
- <string name="Command_Outbox_Label">
- Händler-Outbox
- </string>
- <string name="Command_People_Label">
- Leute
- </string>
- <string name="Command_Picks_Label">
- Auswahlen
- </string>
- <string name="Command_Places_Label">
- Orte
- </string>
- <string name="Command_Preferences_Label">
- Einstellungen
- </string>
- <string name="Command_Profile_Label">
- Profil
- </string>
- <string name="Command_Search_Label">
- Suchen
- </string>
- <string name="Command_Snapshot_Label">
- Foto
- </string>
- <string name="Command_Speak_Label">
- Sprechen
- </string>
- <string name="Command_View_Label">
- Kamerasteuerungen
- </string>
- <string name="Command_Voice_Label">
- Voice-Einstellungen
- </string>
- <string name="Command_AboutLand_Tooltip">
- Informationen zu dem von Ihnen besuchten Land
- </string>
- <string name="Command_Appearance_Tooltip">
- Avatar ändern
- </string>
- <string name="Command_Avatar_Tooltip">
- Kompletten Avatar auswählen
- </string>
- <string name="Command_Build_Tooltip">
- Objekte bauen und Terrain umformen
- </string>
- <string name="Command_Chat_Tooltip">
- Mit Leuten in der Nähe chatten
- </string>
- <string name="Command_Compass_Tooltip">
- Kompass
- </string>
- <string name="Command_Destinations_Tooltip">
- Ziele von Interesse
- </string>
- <string name="Command_Gestures_Tooltip">
- Gesten für Ihren Avatar
- </string>
- <string name="Command_HowTo_Tooltip">
- Wie führe ich gängige Aufgaben aus?
- </string>
- <string name="Command_Inventory_Tooltip">
- Ihr Eigentum anzeigen und benutzen
- </string>
- <string name="Command_Map_Tooltip">
- Weltkarte
- </string>
- <string name="Command_Marketplace_Tooltip">
- Einkaufen gehen
- </string>
- <string name="Command_MiniMap_Tooltip">
- Leute in der Nähe anzeigen
- </string>
- <string name="Command_Move_Tooltip">
- Ihren Avatar bewegen
- </string>
- <string name="Command_Outbox_Tooltip">
- Artikel zum Verkauf in den Marktplatz übertragen
- </string>
- <string name="Command_People_Tooltip">
- Freunde, Gruppen und Leute in der Nähe
- </string>
- <string name="Command_Picks_Tooltip">
- Orte, die in Ihrem Profil als Favoriten angezeigt werden sollen
- </string>
- <string name="Command_Places_Tooltip">
- Von Ihnen gespeicherte Orte
- </string>
- <string name="Command_Preferences_Tooltip">
- Einstellungen
- </string>
- <string name="Command_Profile_Tooltip">
- Ihr Profil bearbeiten oder anzeigen
- </string>
- <string name="Command_Search_Tooltip">
- Orte, Veranstaltungen, Leute finden
- </string>
- <string name="Command_Snapshot_Tooltip">
- Foto aufnehmen
- </string>
- <string name="Command_Speak_Tooltip">
- Über Ihr Mikrofon mit Leuten in der Nähe sprechen
- </string>
- <string name="Command_View_Tooltip">
- Kamerawinkel ändern
- </string>
- <string name="Command_Voice_Tooltip">
- Lautstärkeregler für Anrufe und Leute in Ihrer Nähe in SL
- </string>
- <string name="Toolbar_Bottom_Tooltip">
- gegenwärtig in der unteren Symbolleiste
- </string>
- <string name="Toolbar_Left_Tooltip">
- gegenwärtig in der linken Symbolleiste
- </string>
- <string name="Toolbar_Right_Tooltip">
- gegenwärtig in der rechten Symbolleiste
- </string>
- <string name="Retain%">
- % zurückbehalten
- </string>
- <string name="Detail">
- Details
- </string>
- <string name="Better Detail">
- Bessere Details
- </string>
- <string name="Surface">
- Oberfläche
- </string>
- <string name="Solid">
- Fest
- </string>
- <string name="Wrap">
- Wickeln
- </string>
- <string name="Preview">
- Vorschau
- </string>
- <string name="Normal">
- Normal
- </string>
- <string name="snapshot_quality_very_low">
- Sehr niedrig
- </string>
- <string name="snapshot_quality_low">
- Niedrig
- </string>
- <string name="snapshot_quality_medium">
- Mittel
- </string>
- <string name="snapshot_quality_high">
- Hoch
- </string>
- <string name="snapshot_quality_very_high">
- Sehr hoch
- </string>
-</strings>
diff --git a/indra/newview/skins/steam/xui/en/strings.xml b/indra/newview/skins/steam/xui/en/strings.xml
deleted file mode 100644
index c29b80e21c..0000000000
--- a/indra/newview/skins/steam/xui/en/strings.xml
+++ /dev/null
@@ -1,3761 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<!-- This file contains strings that used to be hardcoded in the source.
- It is only for those strings which do not belong in a floater.
- For example, the strings used in avatar chat bubbles, and strings
- that are returned from one component and may appear in many places-->
-<strings>
-
- <!-- Default Args - these arguments will be replaced in all strings -->
- <string name="SECOND_LIFE">Second Life</string>
- <string name="APP_NAME">Second Life</string>
- <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
- <string name="SECOND_LIFE_GRID">Second Life Grid</string>
- <string name="SUPPORT_SITE">Second Life Support Portal</string>
-
- <!-- starting up -->
- <string name="StartupDetectingHardware">Detecting hardware...</string>
- <string name="StartupLoading">Loading [APP_NAME]...</string>
- <string name="StartupClearingCache">Clearing cache...</string>
- <string name="StartupInitializingTextureCache">Initializing texture cache...</string>
- <string name="StartupInitializingVFS">Initializing VFS...</string>
- <string name="StartupRequireDriverUpdate">Graphics initialization failed. Please update your graphics driver!</string>
-
- <!-- progress -->
- <string name="ProgressRestoring">Restoring...</string>
- <string name="ProgressChangingResolution">Changing resolution...</string>
-
- <!-- Legacy strings, almost never used -->
- <string name="Fullbright">Fullbright (legacy)</string> <!-- used in the Build > materials dropdown-->
-
- <!-- Login -->
- <string name="LoginInProgress">Logging in. [APP_NAME] may appear frozen. Please wait.</string>
- <string name="LoginInProgressNoFrozen">Logging in...</string>
- <string name="LoginAuthenticating">Authenticating</string>
- <string name="LoginMaintenance">Performing account maintenance...</string>
- <string name="LoginAttempt">Previous login attempt failed. Logging in, attempt [NUMBER]</string>
- <string name="LoginPrecaching">Loading world...</string>
- <string name="LoginInitializingBrowser">Initializing embedded web browser...</string>
- <string name="LoginInitializingMultimedia">Initializing multimedia...</string>
- <string name="LoginInitializingFonts">Loading fonts...</string>
- <string name="LoginVerifyingCache">Verifying cache files (can take 60-90 seconds)...</string>
- <string name="LoginProcessingResponse">Processing response...</string>
- <string name="LoginInitializingWorld">Initializing world...</string>
- <string name="LoginDecodingImages">Decoding images...</string>
- <string name="LoginInitializingQuicktime">Initializing QuickTime...</string>
- <string name="LoginQuicktimeNotFound">QuickTime not found - unable to initialize.</string>
- <string name="LoginQuicktimeOK">QuickTime initialized successfully.</string>
- <string name="LoginRequestSeedCapGrant">Requesting region capabilities...</string>
- <string name="LoginRetrySeedCapGrant">Requesting region capabilities, attempt [NUMBER]...</string>
- <string name="LoginWaitingForRegionHandshake">Waiting for region handshake...</string>
- <string name="LoginConnectingToRegion">Connecting to region...</string>
- <string name="LoginDownloadingClothing">Downloading clothing...</string>
- <string name="InvalidCertificate">The server returned an invalid or corrupt certificate. Please contact the Grid administrator.</string>
- <string name="CertInvalidHostname">An invalid hostname was used to access the server, please check your SLURL or Grid hostname.</string>
- <string name="CertExpired">The certificate returned by the Grid appears to be expired. Please check your system clock, or contact your Grid administrator.</string>
- <string name="CertKeyUsage">The certificate returned by the server could not be used for SSL. Please contact your Grid administrator.</string>
- <string name="CertBasicConstraints">Too many certificates were in the servers Certificate chain. Please contact your Grid administrator.</string>
- <string name="CertInvalidSignature">The certificate signature returned by the Grid server could not be verified. Please contact your Grid administrator.</string>
-
- <string name="LoginFailedNoNetwork">Network error: Could not establish connection, please check your network connection.</string>
- <string name="LoginFailed">Login failed.</string>
- <string name="Quit">Quit</string>
- <string name="create_account_url">http://join.secondlife.com/?sourceid=1206_steam</string>
-
- <string name="LoginFailedViewerNotPermitted">
-The viewer you are using can no longer access Second Life. Please visit the following page to download a new viewer:
-http://secondlife.com/download
-
-For more information, see our FAQ below:
-http://secondlife.com/viewer-access-faq</string>
- <string name="LoginIntermediateOptionalUpdateAvailable">Optional viewer update available: [VERSION]</string>
- <string name="LoginFailedRequiredUpdate">Required viewer update: [VERSION]</string>
- <string name="LoginFailedAlreadyLoggedIn">This agent is already logged in.
-</string>
- <string name="LoginFailedAuthenticationFailed">Sorry! We couldn't log you in.
-Please check to make sure you entered the right
- * Username (like bobsmith12 or steller.sunshine)
- * Password
-Also, please make sure your Caps Lock key is off.</string>
- <string name="LoginFailedPasswordChanged">As a security precaution your password has been changed.
-Please go to your account page at http://secondlife.com/password
-and answer the security question to reset your password.
-We are very sorry for the inconvenience.</string>
- <string name="LoginFailedPasswordReset">We made some changes to our system and you will need to reset your password.
-Please go to your account page at http://secondlife.com/password
-and answer the security question to reset your password.
-We are very sorry for the inconvenience.</string>
- <string name="LoginFailedEmployeesOnly">Second Life is temporarily closed for maintenance.
-Logins are currently restricted to employees only.
-Check www.secondlife.com/status for updates.</string>
- <string name="LoginFailedPremiumOnly">Second Life logins are temporarily restricted in order to make sure that those in-world have the best possible experience.
-
-People with free accounts will not be able to access Second Life during this time, to make room for those who have paid for Second Life.</string>
- <string name="LoginFailedComputerProhibited">Second Life cannot be accessed from this computer.
-If you feel this is an error, please contact
-support@secondlife.com.</string>
- <string name="LoginFailedAcountSuspended">Your account is not accessible until
-[TIME] Pacific Time.</string>
- <string name="LoginFailedAccountDisabled">We are unable to complete your request at this time.
-Please contact Second Life support for assistance at http://secondlife.com/support.
-If you are unable to change your password, please call (866) 476-9763.</string>
- <string name="LoginFailedTransformError">Data inconsistency found during login.
-Please contact support@secondlife.com.</string>
- <string name="LoginFailedAccountMaintenance">Your account is undergoing minor maintenance.
-Your account is not accessible until
-[TIME] Pacific Time.
-If you feel this is an error, please contact support@secondlife.com.</string>
- <string name="LoginFailedPendingLogoutFault">Request for logout responded with a fault from simulator.</string>
- <string name="LoginFailedPendingLogout">The system is logging you out right now.
-Your Account will not be available until
-[TIME] Pacific Time.</string>
- <string name="LoginFailedUnableToCreateSession">Unable to create valid session.</string>
- <string name="LoginFailedUnableToConnectToSimulator">Unable to connect to a simulator.</string>
- <string name="LoginFailedRestrictedHours">Your account can only access Second Life
-between [START] and [END] Pacific Time.
-Please come back during those hours.
-If you feel this is an error, please contact support@secondlife.com.</string>
- <string name="LoginFailedIncorrectParameters">Incorrect parameters.
-If you feel this is an error, please contact support@secondlife.com.</string>
- <string name="LoginFailedFirstNameNotAlphanumeric">First name parameter must be alphanumeric.
-If you feel this is an error, please contact support@secondlife.com.</string>
- <string name="LoginFailedLastNameNotAlphanumeric">Last name parameter must be alphanumeric.
-If you feel this is an error, please contact support@secondlife.com.</string>
- <string name="LogoutFailedRegionGoingOffline">Region is going offline.
-Please try logging in again in a minute.</string>
- <string name="LogoutFailedAgentNotInRegion">Agent not in region.
-Please try logging in again in a minute.</string>
- <string name="LogoutFailedPendingLogin">The region was logging in another session.
-Please try logging in again in a minute.</string>
- <string name="LogoutFailedLoggingOut">The region was logging out the previous session.
-Please try logging in again in a minute.</string>
- <string name="LogoutFailedStillLoggingOut">The region is still logging out the previous session.
-Please try logging in again in a minute.</string>
- <string name="LogoutSucceeded">Region has logged out last session.
-Please try logging in again in a minute.</string>
- <string name="LogoutFailedLogoutBegun">Region has begun the logout process.
-Please try logging in again in a minute.</string>
- <string name="LoginFailedLoggingOutSession">The system has begun logging out your last session.
-Please try logging in again in a minute.</string>
-
-
- <!-- Disconnection -->
- <string name="AgentLostConnection">This region may be experiencing trouble. Please check your connection to the Internet.</string>
- <string name="SavingSettings">Saving your settings...</string>
- <string name="LoggingOut">Logging out...</string>
- <string name="ShuttingDown">Shutting down...</string>
- <string name="YouHaveBeenDisconnected">You have been disconnected from the region you were in.</string>
- <string name="SentToInvalidRegion">You were sent to an invalid region.</string>
- <string name="TestingDisconnect">Testing viewer disconnect</string>
-
- <!-- Tooltip -->
- <string name="TooltipPerson">Person</string><!-- Object under mouse pointer is an avatar -->
- <string name="TooltipNoName">(no name)</string> <!-- No name on an object -->
- <string name="TooltipOwner">Owner:</string> <!-- Owner name follows -->
- <string name="TooltipPublic">Public</string> <!-- Public permissions on an object -->
- <string name="TooltipIsGroup">(Group)</string> <!-- The name before this text is that of a group -->
- <string name="TooltipForSaleL$">For Sale: L$[AMOUNT]</string> <!-- L$ version -->
- <string name="TooltipFlagGroupBuild">Group Build</string>
- <string name="TooltipFlagNoBuild">No Build</string>
- <string name="TooltipFlagNoEdit">Group Build</string>
- <string name="TooltipFlagNotSafe">Not Safe</string><!-- damage area -->
- <string name="TooltipFlagNoFly">No Fly</string>
- <string name="TooltipFlagGroupScripts">Group Scripts</string>
- <string name="TooltipFlagNoScripts">No Scripts</string>
- <string name="TooltipLand">Land:</string>
- <string name="TooltipMustSingleDrop">Only a single item can be dragged here</string>
- <string name="TooltipPrice" value="L$[AMOUNT]: "/>
-
- <string name="TooltipOutboxDragToWorld">You can not rez items in your merchant outbox</string>
- <string name="TooltipOutboxNoTransfer">One or more of these objects cannot be sold or transferred.</string>
- <string name="TooltipOutboxNotInInventory">Your merchant outbox can only accept items directly from your inventory</string>
- <string name="TooltipOutboxWorn">You can not put items you are wearing into your merchant outbox</string>
- <string name="TooltipOutboxCallingCard">You can not put calling cards into your merchant outbox</string>
- <string name="TooltipOutboxFolderLevels">Depth of nested folders exceeds 3</string>
- <string name="TooltipOutboxTooManyFolders">Subfolder count in top-level folder exceeds 20</string>
- <string name="TooltipOutboxTooManyObjects">Item count in top-level folder exceeds 200</string>
-
- <string name="TooltipDragOntoOwnChild">You can't move a folder into its child</string>
- <string name="TooltipDragOntoSelf">You can't move a folder into itself</string>
-
- <!-- tooltips for Urls -->
- <string name="TooltipHttpUrl">Click to view this web page</string>
- <string name="TooltipSLURL">Click to view this location's information</string>
- <string name="TooltipAgentUrl">Click to view this Resident's profile</string>
- <string name="TooltipAgentInspect">Learn more about this Resident</string>
- <string name="TooltipAgentMute">Click to mute this Resident</string>
- <string name="TooltipAgentUnmute">Click to unmute this Resident</string>
- <string name="TooltipAgentIM">Click to IM this Resident</string>
- <string name="TooltipAgentPay">Click to Pay this Resident</string>
- <string name="TooltipAgentOfferTeleport">Click to offer a teleport request to this Resident</string>
- <string name="TooltipAgentRequestFriend">Click to send a friend request to this Resident</string>
- <string name="TooltipGroupUrl">Click to view this group's description</string>
- <string name="TooltipEventUrl">Click to view this event's description</string>
- <string name="TooltipClassifiedUrl">Click to view this classified</string>
- <string name="TooltipParcelUrl">Click to view this parcel's description</string>
- <string name="TooltipTeleportUrl">Click to teleport to this location</string>
- <string name="TooltipObjectIMUrl">Click to view this object's description</string>
- <string name="TooltipMapUrl">Click to view this location on a map</string>
- <string name="TooltipSLAPP">Click to run the secondlife:// command</string>
- <string name="CurrentURL" value=" CurrentURL: [CurrentURL]" />
-
- <!-- text for SLURL labels -->
- <string name="SLurlLabelTeleport">Teleport to</string>
- <string name="SLurlLabelShowOnMap">Show Map for</string>
-
- <!-- label strings for secondlife:///app/agent SLapps -->
- <string name="SLappAgentMute">Mute</string>
- <string name="SLappAgentUnmute">Unmute</string>
- <string name="SLappAgentIM">IM</string>
- <string name="SLappAgentPay">Pay</string>
- <string name="SLappAgentOfferTeleport">Offer Teleport to </string>
- <string name="SLappAgentRequestFriend">Friend Request </string>
-
- <!-- ButtonToolTips, llfloater.cpp -->
- <string name="BUTTON_CLOSE_DARWIN">Close (&#8984;W)</string>
- <string name="BUTTON_CLOSE_WIN">Close (Ctrl+W)</string>
- <string name="BUTTON_CLOSE_CHROME">Close</string>
- <string name="BUTTON_RESTORE">Restore</string>
- <string name="BUTTON_MINIMIZE">Minimize</string>
- <string name="BUTTON_TEAR_OFF">Tear Off</string>
- <string name="BUTTON_DOCK">Dock</string>
- <string name="BUTTON_HELP">Show Help</string>
-
- <!-- searching - generic -->
- <string name="Searching">Searching...</string>
- <string name="NoneFound">None found.</string>
-
- <!-- Indicates that an avatar name or other similar datum is being retrieved. General usage. -->
- <string name="RetrievingData">Retrieving...</string>
-
- <string name="ReleaseNotes">Release Notes</string>
- <!-- Always mark translate="false" for strings that are nothing but URLs, as they don't need translation. -->
- <string name="RELEASE_NOTES_BASE_URL" translate="false">http://wiki.secondlife.com/wiki/Release_Notes/</string>
-
- <!-- Indicates something is being loaded. Maybe should be merged with RetrievingData -->
- <string name="LoadingData">Loading...</string>
-
-
- <!-- namecache -->
- <!-- Avatar name: text shown for LLUUID::null -->
- <string name="AvatarNameNobody">(nobody)</string>
-
- <!-- Avatar name: text shown while fetching name -->
- <string name="AvatarNameWaiting">(waiting)</string>
-
- <!-- Avatar name: More than one avatar is selected/used here -->
- <string name="AvatarNameMultiple">(multiple)</string>
-
- <!-- Group name: text shown for LLUUID::null -->
- <string name="GroupNameNone">(none)</string>
-
- <string name="AvalineCaller">Avaline Caller [ORDER]</string>
-
- <!-- Asset errors. Used in llassetstorage.cpp, translation from error code to error message. -->
- <string name="AssetErrorNone">No error</string>
- <string name="AssetErrorRequestFailed">Asset request: failed</string>
- <string name="AssetErrorNonexistentFile">Asset request: non-existent file</string>
- <string name="AssetErrorNotInDatabase">Asset request: asset not found in database</string>
- <string name="AssetErrorEOF">End of file</string>
- <string name="AssetErrorCannotOpenFile">Cannot open file</string>
- <string name="AssetErrorFileNotFound">File not found</string>
- <string name="AssetErrorTCPTimeout">File transfer timeout</string>
- <string name="AssetErrorCircuitGone">Circuit gone</string>
- <string name="AssetErrorPriceMismatch">Viewer and server do not agree on price</string>
- <string name="AssetErrorUnknownStatus">Unknown status</string>
-
- <!-- Asset Type human readable names: these will replace variable [TYPE] in notification FailedToFindWearable* -->
- <!-- Will also replace [OBJECTTYPE] in notifications: UserGiveItem, ObjectGiveItem -->
- <string name="texture">texture</string>
- <string name="sound">sound</string>
- <string name="calling card">calling card</string>
- <string name="landmark">landmark</string>
- <string name="legacy script">legacy script</string>
- <string name="clothing">clothing</string>
- <string name="object">object</string>
- <string name="note card">notecard</string>
- <string name="folder">folder</string>
- <string name="root">root</string>
- <string name="lsl2 script">LSL2 script</string>
- <string name="lsl bytecode">LSL bytecode</string>
- <string name="tga texture">tga texture</string>
- <string name="body part">body part</string>
- <string name="snapshot">snapshot</string>
- <string name="lost and found">Lost and Found</string>
- <string name="targa image">targa image</string>
- <string name="trash">Trash</string>
- <string name="jpeg image">jpeg image</string>
- <string name="animation">animation</string>
- <string name="gesture">gesture</string>
- <string name="simstate">simstate</string>
- <string name="favorite">favorite</string>
- <string name="symbolic link">link</string>
- <string name="symbolic folder link">folder link</string>
- <string name="mesh">mesh</string>
-
- <!-- llvoavatar. Displayed in the avatar chat bubble -->
- <string name="AvatarEditingAppearance">(Editing Appearance)</string>
- <string name="AvatarAway">Away</string>
- <string name="AvatarBusy">Busy</string>
- <string name="AvatarMuted">Blocked</string>
-
- <!-- animations -->
- <string name="anim_express_afraid">Afraid</string>
- <string name="anim_express_anger">Angry</string>
- <string name="anim_away">Away</string>
- <string name="anim_backflip">Backflip</string>
- <string name="anim_express_laugh">Belly Laugh</string>
- <string name="anim_express_toothsmile">BigSmile</string>
- <string name="anim_blowkiss">Blow Kiss</string>
- <string name="anim_express_bored">Bored</string>
- <string name="anim_bow">Bow</string>
- <string name="anim_clap">Clap</string>
- <string name="anim_courtbow">Court Bow</string>
- <string name="anim_express_cry">Cry</string>
- <string name="anim_dance1">Dance 1</string>
- <string name="anim_dance2">Dance 2</string>
- <string name="anim_dance3">Dance 3</string>
- <string name="anim_dance4">Dance 4</string>
- <string name="anim_dance5">Dance 5</string>
- <string name="anim_dance6">Dance 6</string>
- <string name="anim_dance7">Dance 7</string>
- <string name="anim_dance8">Dance 8</string>
- <string name="anim_express_disdain">Disdain</string>
- <string name="anim_drink">Drink</string>
- <string name="anim_express_embarrased">Embarrassed</string>
- <string name="anim_angry_fingerwag">Finger Wag</string>
- <string name="anim_fist_pump">Fist Pump</string>
- <string name="anim_yoga_float">Floating Yoga</string>
- <string name="anim_express_frown">Frown</string>
- <string name="anim_impatient">Impatient</string>
- <string name="anim_jumpforjoy">Jump For Joy</string>
- <string name="anim_kissmybutt">Kiss My Butt</string>
- <string name="anim_express_kiss">Kiss</string>
- <string name="anim_laugh_short">Laugh</string>
- <string name="anim_musclebeach">Muscle Beach</string>
- <string name="anim_no_unhappy">No (Unhappy)</string>
- <string name="anim_no_head">No</string>
- <string name="anim_nyanya">Nya-nya-nya</string>
- <string name="anim_punch_onetwo">One-Two Punch</string>
- <string name="anim_express_open_mouth">Open Mouth</string>
- <string name="anim_peace">Peace</string>
- <string name="anim_point_you">Point at Other</string>
- <string name="anim_point_me">Point at Self</string>
- <string name="anim_punch_l">Punch Left</string>
- <string name="anim_punch_r">Punch Right</string>
- <string name="anim_rps_countdown">RPS count</string>
- <string name="anim_rps_paper">RPS paper</string>
- <string name="anim_rps_rock">RPS rock</string>
- <string name="anim_rps_scissors">RPS scissors</string>
- <string name="anim_express_repulsed">Repulsed</string>
- <string name="anim_kick_roundhouse_r">Roundhouse Kick</string>
- <string name="anim_express_sad">Sad</string>
- <string name="anim_salute">Salute</string>
- <string name="anim_shout">Shout</string>
- <string name="anim_express_shrug">Shrug</string>
- <string name="anim_express_smile">Smile</string>
- <string name="anim_smoke_idle">Smoke Idle</string>
- <string name="anim_smoke_inhale">Smoke Inhale</string>
- <string name="anim_smoke_throw_down">Smoke Throw Down</string>
- <string name="anim_express_surprise">Surprise</string>
- <string name="anim_sword_strike_r">Sword Strike</string>
- <string name="anim_angry_tantrum">Tantrum</string>
- <string name="anim_express_tongue_out">TongueOut</string>
- <string name="anim_hello">Wave</string>
- <string name="anim_whisper">Whisper</string>
- <string name="anim_whistle">Whistle</string>
- <string name="anim_express_wink">Wink</string>
- <string name="anim_wink_hollywood">Wink (Hollywood)</string>
- <string name="anim_express_worry">Worry</string>
- <string name="anim_yes_happy">Yes (Happy)</string>
- <string name="anim_yes_head">Yes</string>
-
- <!-- build floater -->
- <string name="multiple_textures">Multiple</string>
-
- <!-- world map -->
- <string name="texture_loading">Loading...</string>
- <string name="worldmap_offline">Offline</string>
- <string name="worldmap_item_tooltip_format">[AREA] m² L$[PRICE]</string>
- <string name="worldmap_results_none_found">None found.</string>
-
- <!-- animations uploading status codes -->
- <string name="Ok">OK</string>
- <string name="Premature end of file">Premature end of file</string>
- <string name="ST_NO_JOINT">Can't find ROOT or JOINT.</string>
-
- <!-- Chat -->
- <string name="whisper">whispers:</string>
- <string name="shout">shouts:</string>
- <string name="ringing">Connecting to in-world Voice Chat...</string>
- <string name="connected">Connected</string>
- <string name="unavailable">Voice not available at your current location</string>
- <string name="hang_up">Disconnected from in-world Voice Chat</string>
- <string name="reconnect_nearby">You will now be reconnected to Nearby Voice Chat</string>
- <string name="ScriptQuestionCautionChatGranted">'[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been granted permission to: [PERMISSIONS].</string>
- <string name="ScriptQuestionCautionChatDenied">'[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been denied permission to: [PERMISSIONS].</string>
- <string name="AdditionalPermissionsRequestHeader">If you allow access to your account, you will also be allowing the object to:</string>
- <string name="ScriptTakeMoney">Take Linden dollars (L$) from you</string>
- <string name="ActOnControlInputs">Act on your control inputs</string>
- <string name="RemapControlInputs">Remap your control inputs</string>
- <string name="AnimateYourAvatar">Animate your avatar</string>
- <string name="AttachToYourAvatar">Attach to your avatar</string>
- <string name="ReleaseOwnership">Release ownership and become public</string>
- <string name="LinkAndDelink">Link and delink from other objects</string>
- <string name="AddAndRemoveJoints">Add and remove joints with other objects</string>
- <string name="ChangePermissions">Change its permissions</string>
- <string name="TrackYourCamera">Track your camera</string>
- <string name="ControlYourCamera">Control your camera</string>
- <string name="TeleportYourAgent">Teleport you</string>
- <string name="NotConnected">Not Connected</string>
-
- <!-- Sim Access labels -->
- <string name="SIM_ACCESS_PG">General</string>
- <string name="SIM_ACCESS_MATURE">Moderate</string>
- <string name="SIM_ACCESS_ADULT">Adult</string>
- <string name="SIM_ACCESS_DOWN">Offline</string>
- <string name="SIM_ACCESS_MIN">Unknown</string>
-
- <!-- For use when we do not have land type back from the server -->
- <string name="land_type_unknown">(unknown)</string>
-
- <!-- For land type back from the simulator -->
- <string name="Estate / Full Region">Estate / Full Region</string>
- <string name="Estate / Homestead">Estate / Homestead</string>
- <string name="Mainland / Homestead">Mainland / Homestead</string>
- <string name="Mainland / Full Region">Mainland / Full Region</string>
-
- <!-- File load/save dialogs -->
- <string name="all_files">All Files</string>
- <string name="sound_files">Sounds</string>
- <string name="animation_files">Animations</string>
- <string name="image_files">Images</string>
- <string name="save_file_verb">Save</string>
- <string name="load_file_verb">Load</string>
- <string name="targa_image_files">Targa Images</string>
- <string name="bitmap_image_files">Bitmap Images</string>
- <string name="avi_movie_file">AVI Movie File</string>
- <string name="xaf_animation_file">XAF Anim File</string>
- <string name="xml_file">XML File</string>
- <string name="raw_file">RAW File</string>
- <string name="compressed_image_files">Compressed Images</string>
- <string name="load_files">Load Files</string>
- <string name="choose_the_directory">Choose Directory</string>
- <string name="script_files">Scripts</string>
-
- <!-- LSL Usage Hover Tips -->
- <!-- NOTE: For now these are set as translate="false", until DEV-40761 is implemented (to internationalize the rest of tooltips in the same window).
- This has no effect on viewer code, but prevents Linden Lab internal localization tool from scraping these strings. -->
- <string name="LSLTipSleepTime" translate="false">
-Sleeps script for [SLEEP_TIME] seconds.
- </string>
-
- <string name="LSLTipText_llSin" translate="false">
-float llSin(float theta)
-Returns the sine of theta (theta in radians)
- </string>
- <string name="LSLTipText_llCos" translate="false">
-float llCos(float theta)
-Returns the cosine of theta (theta in radians)
- </string>
- <string name="LSLTipText_llTan" translate="false">
-float llTan(float theta)
-Returns the tangent of theta (theta in radians)
- </string>
- <string name="LSLTipText_llAtan2" translate="false">
-float llAtan2(float y, float x)
-Returns the arctangent2 of y, x
- </string>
- <string name="LSLTipText_llSqrt" translate="false">
-float llSqrt(float val)
-Returns the square root of val, or returns 0 and triggers a Math Error for imaginary results
- </string>
- <string name="LSLTipText_llPow" translate="false">
-float llPow(float base, float exponent)
-Returns the base raised to the power exponent, or returns 0 and triggers Math Error for imaginary results
- </string>
- <string name="LSLTipText_llAbs" translate="false">
-integer llAbs(integer val)
-Returns the positive version of val
- </string>
- <string name="LSLTipText_llFabs" translate="false">
-float llFabs(float val)
-Returns the positive version of val
- </string>
- <string name="LSLTipText_llFrand" translate="false">
-float llFrand(float mag)
-Returns a pseudo random number in the range [0,mag) or (mag,0]
- </string>
- <string name="LSLTipText_llFloor" translate="false">
-integer llFloor(float val)
-Returns largest integer value &lt;= val
- </string>
- <string name="LSLTipText_llCeil" translate="false">
-integer llCeil(float val)
-Returns smallest integer value &gt;= val
- </string>
- <string name="LSLTipText_llRound" translate="false">
-integer llRound(float val)
-Returns val rounded to the nearest integer
- </string>
- <string name="LSLTipText_llVecMag" translate="false">
-float llVecMag(vector v)
-Returns the magnitude of v
- </string>
- <string name="LSLTipText_llVecNorm" translate="false">
-vector llVecNorm(vector v)
-Returns the v normalized
- </string>
- <string name="LSLTipText_llVecDist" translate="false">
-float llVecDist(vector v1, vector v2)
-Returns the 3D distance between v1 and v2
- </string>
- <string name="LSLTipText_llRot2Euler" translate="false">
-vector llRot2Euler(rotation q)
-Returns the Euler representation (roll, pitch, yaw) of q
- </string>
- <string name="LSLTipText_llEuler2Rot" translate="false">
-rotation llEuler2Rot(vector v)
-Returns the rotation representation of Euler Angles v
- </string>
- <string name="LSLTipText_llAxes2Rot" translate="false">
-rotation llAxes2Rot(vector fwd, vector left, vector up)
-Returns the rotation defined by the coordinate axes
- </string>
- <string name="LSLTipText_llRot2Fwd" translate="false">
-vector llRot2Fwd(rotation q)
-Returns the forward vector defined by q
- </string>
- <string name="LSLTipText_llRot2Left" translate="false">
-vector llRot2Left(rotation q)
-Returns the left vector defined by q
- </string>
- <string name="LSLTipText_llRot2Up" translate="false">
-vector llRot2Up(rotation q)
-Returns the up vector defined by q
- </string>
- <string name="LSLTipText_llRotBetween" translate="false">
-rotation llRotBetween(vector v1, vector v2)
-Returns the rotation to rotate v1 to v2
- </string>
- <string name="LSLTipText_llWhisper" translate="false">
-llWhisper(integer channel, string msg)
-Whispers the text of msg on channel
- </string>
- <string name="LSLTipText_llSay" translate="false">
-llSay(integer channel, string msg)
-Says the text of msg on channel
- </string>
- <string name="LSLTipText_llShout" translate="false">
-llShout(integer channel, string msg)
-Shouts the text of msg on channel
- </string>
- <string name="LSLTipText_llListen" translate="false">
-integer llListen(integer channel, string name, key id, string msg)
-Sets a callback for msg on channel from name and id (name, id, and/or msg can be empty) and returns an identifier that can be used to deactivate or remove the listen
- </string>
- <string name="LSLTipText_llListenControl" translate="false">
-llListenControl(integer number, integer active)
-Makes a listen event callback active or inactive
- </string>
- <string name="LSLTipText_llListenRemove" translate="false">
-llListenRemove(integer number)
-Removes listen event callback number
- </string>
- <string name="LSLTipText_llSensor" translate="false">
-llSensor(string name, key id, integer type, float range, float arc)
-Performs a single scan for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0)
- </string>
- <string name="LSLTipText_llSensorRepeat" translate="false">
-llSensorRepeat(string name, key id, integer type, float range, float arc, float rate)
-Sets a callback for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) and repeats every rate seconds
- </string>
- <string name="LSLTipText_llSensorRemove" translate="false">
-llSensorRemove()
-Removes the sensor setup by llSensorRepeat
- </string>
- <string name="LSLTipText_llDetectedName" translate="false">
-string llDetectedName(integer number)
-Returns the name of detected object number (returns empty string if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedKey" translate="false">
-key llDetectedKey(integer number)
-Returns the key of detected object number (returns empty key if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedOwner" translate="false">
-key llDetectedOwner(integer number)
-Returns the key of detected object&apos;s owner (returns empty key if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedType" translate="false">
-integer llDetectedType(integer number)
-Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object (returns 0 if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedPos" translate="false">
-vector llDetectedPos(integer number)
-Returns the position of detected object number (returns &lt;0,0,0&gt; if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedVel" translate="false">
-vector llDetectedVel(integer number)
-Returns the velocity of detected object number (returns &lt;0,0,0&gt; if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedGrab" translate="false">
-vector llDetectedGrab(integer number)
-Returns the grab offset of the user touching object (returns &lt;0,0,0&gt; if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedRot" translate="false">
-rotation llDetectedRot(integer number)
-Returns the rotation of detected object number (returns &lt;0,0,0,1&gt; if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedGroup" translate="false">
-integer llDetectedGroup(integer number)
-Returns TRUE if detected object is part of same group as owner
- </string>
- <string name="LSLTipText_llDetectedLinkNumber" translate="false">
-integer llDetectedLinkNumber(integer number)
-Returns the link position of the triggered event for touches and collisions only
- </string>
- <string name="LSLTipText_llDie" translate="false">
-llDie()
-Deletes the object
- </string>
- <string name="LSLTipText_llGround" translate="false">
-float llGround(vector offset)
-Returns the ground height below the object position + offset
- </string>
- <string name="LSLTipText_llCloud" translate="false">
-float llCloud(vector offset)
-Returns the cloud density at the object position + offset
- </string>
- <string name="LSLTipText_llWind" translate="false">
-vector llWind(vector offset)
-Returns the wind velocity at the object position + offset
- </string>
- <string name="LSLTipText_llSetStatus" translate="false">
-llSetStatus(integer status, integer value)
-Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value
- </string>
- <string name="LSLTipText_llGetStatus" translate="false">
-integer llGetStatus(integer status)
-Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z)
- </string>
- <string name="LSLTipText_llSetScale" translate="false">
-llSetScale(vector scale)
-Sets the scale of the prim
- </string>
- <string name="LSLTipText_llGetScale" translate="false">
-vector llGetScale()
-Returns the scale of the prim
- </string>
- <string name="LSLTipText_llSetColor" translate="false">
-llSetColor(vector color, integer face)
-Sets the color on face of the prim
- </string>
- <string name="LSLTipText_llGetAlpha" translate="false">
-float llGetAlpha(integer face)
-Returns the alpha of face
- </string>
- <string name="LSLTipText_llSetAlpha" translate="false">
-llSetAlpha(float alpha, integer face)
-Sets the alpha on face
- </string>
- <string name="LSLTipText_llGetColor" translate="false">
-vector llGetColor(integer face)
-Returns the color on face
- </string>
- <string name="LSLTipText_llSetTexture" translate="false">
-llSetTexture(string texture, integer face)
-Sets the texture of face or ALL_SIDES
- </string>
- <string name="LSLTipText_llScaleTexture" translate="false">
-llScaleTexture(float u, float v, integer face)
-Sets the texture u &amp; v scales for the chosen face or ALL_SIDES
- </string>
- <string name="LSLTipText_llOffsetTexture" translate="false">
-llOffsetTexture(float u, float v, integer face)
-Sets the texture u &amp; v offsets for the chosen face or ALL_SIDES
- </string>
- <string name="LSLTipText_llRotateTexture" translate="false">
-llRotateTexture(float rotation, integer face)
-Sets the texture rotation for the chosen face
- </string>
- <string name="LSLTipText_llGetTexture" translate="false">
-string llGetTexture(integer face)
-Returns a string that is the texture on face (the inventory name if it is a texture in the prim&apos;s inventory, otherwise the key)
- </string>
- <string name="LSLTipText_llSetPos" translate="false">
-llSetPos(vector pos)
-Moves the object or prim towards pos without using physics (if the script isn&apos;t physical)
- </string>
- <string name="LSLTipText_llGetPos" translate="false">
-vector llGetPos()
-Returns the position of the task in region coordinates
- </string>
- <string name="LSLTipText_llGetLocalPos" translate="false">
-vector llGetLocalPos()
-Returns the position relative to the root
- </string>
- <string name="LSLTipText_llSetRot" translate="false">
-llSetRot(rotation rot)
-Sets the rotation
- </string>
- <string name="LSLTipText_llGetRot" translate="false">
-rotation llGetRot()
-Returns the rotation relative to the region&apos;s axes
- </string>
- <string name="LSLTipText_llGetLocalRot" translate="false">
-rotation llGetLocalRot()
-Returns the rotation local to the root
- </string>
- <string name="LSLTipText_llSetForce" translate="false">
-llSetForce(vector force, integer local)
-Applies force to the object (if the script is physical), in local coords if local == TRUE
- </string>
- <string name="LSLTipText_llGetForce" translate="false">
-vector llGetForce()
-Returns the force (if the script is physical)
- </string>
- <string name="LSLTipText_llTarget" translate="false">
-integer llTarget(vector position, float range)
-Sets positions within range of position as a target and return an ID for the target
- </string>
- <string name="LSLTipText_llTargetRemove" translate="false">
-llTargetRemove(integer number)
-Removes positional target number registered with llTarget
- </string>
- <string name="LSLTipText_llRotTarget" translate="false">
-integer llRotTarget(rotation rot, float error)
-Set rotations with error of rot as a rotational target and return an ID for the rotational target
- </string>
- <string name="LSLTipText_llRotTargetRemove" translate="false">
-llRotTargetRemove(integer number)
-Removes rotational target number registered with llRotTarget
- </string>
- <string name="LSLTipText_llMoveToTarget" translate="false">
-llMoveToTarget(vector target, float tau)
-Critically damps to target in tau seconds (if the script is physical)
- </string>
- <string name="LSLTipText_llStopMoveToTarget" translate="false">
-llStopMoveToTarget()
-Stops critically damped motion
- </string>
- <string name="LSLTipText_llApplyImpulse" translate="false">
-llApplyImpulse(vector force, integer local)
-Applies impulse to object (if the script is physical), in local coords if local == TRUE
- </string>
- <string name="LSLTipText_llApplyRotationalImpulse" translate="false">
-llApplyRotationalImpulse(vector force, integer local)
-Applies rotational impulse to object (if the script is physical), in local coords if local == TRUE
- </string>
- <string name="LSLTipText_llSetTorque" translate="false">
-llSetTorque(vector torque, integer local)
-Sets the torque of object (if the script is physical), in local coords if local == TRUE
- </string>
- <string name="LSLTipText_llGetTorque" translate="false">
-vector llGetTorque()
-Returns the torque (if the script is physical)
- </string>
- <string name="LSLTipText_llSetForceAndTorque" translate="false">
-llSetForceAndTorque(vector force, vector torque, integer local)
-Sets the force and torque of object (if the script is physical), in local coords if local == TRUE
- </string>
- <string name="LSLTipText_llGetVel" translate="false">
-vector llGetVel()
-Returns the velocity of the object
- </string>
- <string name="LSLTipText_llGetAccel" translate="false">
-vector llGetAccel()
-Returns the acceleration of the object relative to the region&apos;s axes
- </string>
- <string name="LSLTipText_llGetOmega" translate="false">
-vector llGetOmega()
-Returns the rotation velocity in radians per second
- </string>
- <string name="LSLTipText_llGetTimeOfDay" translate="false">
-float llGetTimeOfDay()
-Returns the time in seconds since [SECOND_LIFE] server midnight or since region up-time, whichever is smaller
- </string>
- <string name="LSLTipText_llGetWallclock" translate="false">
-float llGetWallclock()
-Returns the time in seconds since midnight California Pacific time (PST/PDT)
- </string>
- <string name="LSLTipText_llGetTime" translate="false">
-float llGetTime()
-Returns the time in seconds since the last region reset, script reset, or call to either llResetTime or llGetAndResetTime
- </string>
- <string name="LSLTipText_llResetTime" translate="false">
-llResetTime()
-Sets the script timer to zero
- </string>
- <string name="LSLTipText_llGetAndResetTime" translate="false">
-float llGetAndResetTime()
-Returns the script time in seconds and then resets the script timer to zero
- </string>
- <string name="LSLTipText_llSoplayund" translate="false">
-llSound(string sound, float volume, integer queue, integer loop)
-Plays sound at volume and whether it should loop or not
- </string>
- <string name="LSLTipText_llPlaySound" translate="false">
-llPlaySound(string sound, float volume)
-Plays attached sound once at volume (0.0 - 1.0)
- </string>
- <string name="LSLTipText_llLoopSound" translate="false">
-llLoopSound(string sound, float volume)
-Plays attached sound looping indefinitely at volume (0.0 - 1.0)
- </string>
- <string name="LSLTipText_llLoopSoundMaster" translate="false">
-llLoopSoundMaster(string sound, float volume)
-Plays attached sound looping at volume (0.0 - 1.0), declares it a sync master
- </string>
- <string name="LSLTipText_llLoopSoundSlave" translate="false">
-llLoopSoundSlave(string sound, float volume)
-Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master
- </string>
- <string name="LSLTipText_llPlaySoundSlave" translate="false">
-llPlaySoundSlave(string sound, float volume)
-Plays attached sound once at volume (0.0 - 1.0), synced to next loop of most audible sync master
- </string>
- <string name="LSLTipText_llTriggerSound" translate="false">
-llTriggerSound(string sound, float volume)
-Plays sound at volume (0.0 - 1.0), centered at but not attached to object
- </string>
- <string name="LSLTipText_llStopSound" translate="false">
-llStopSound()
-Stops currently attached sound
- </string>
- <string name="LSLTipText_llPreloadSound" translate="false">
-llPreloadSound(string sound)
-Preloads a sound on viewers within range
- </string>
- <string name="LSLTipText_llGetSubString" translate="false">
-string llGetSubString(string src, integer start, integer end)
-Returns the indicated substring
- </string>
- <string name="LSLTipText_llDeleteSubString" translate="false">
-string llDeleteSubString(string src, integer start, integer end)
-Removes the indicated substring and returns the result
- </string>
- <string name="LSLTipText_llInsertString" translate="false">
-string llInsertString(string dst, integer position, string src)
-Returns a destination string dst with the string src inserted starting at position pos
- </string>
- <string name="LSLTipText_llToUpper" translate="false">
-string llToUpper(string src)
-Returns a string that is src with all upper-case characters
- </string>
- <string name="LSLTipText_llToLower" translate="false">
-string llToLower(string src)
-Returns a string that is src with all lower-case characters
- </string>
- <string name="LSLTipText_llGiveMoney" translate="false">
-llGiveMoney(key destination, integer amount)
-Transfers amount of L$ from script owner to destination
- </string>
- <string name="LSLTipText_llMakeExplosion" translate="false">
-llMakeExplosion(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
-Makes a round explosion of particles
- </string>
- <string name="LSLTipText_llMakeFountain" translate="false">
-llMakeFountain(integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset)
-Makes a fountain of particles
- </string>
- <string name="LSLTipText_llMakeSmoke" translate="false">
-llMakeSmoke(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
-Makes smoke like particles
- </string>
- <string name="LSLTipText_llMakeFire" translate="false">
-llMakeFire(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
-Makes fire like particles
- </string>
- <string name="LSLTipText_llRezObject" translate="false">
-llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param)
-Instantiates owner&apos;s inventory object at pos with velocity vel and rotation rot with start parameter param
- </string>
- <string name="LSLTipText_llLookAt" translate="false">
-llLookAt(vector target, float strength, float damping)
-Causes object to point its up axis (positive z) towards target, while keeping its forward axis (positive x) below the horizon
- </string>
- <string name="LSLTipText_llStopLookAt" translate="false">
-llStopLookAt()
-Stops causing object to point at a target
- </string>
- <string name="LSLTipText_llSetTimerEvent" translate="false">
-llSetTimerEvent(float sec)
-Causes the timer event to be triggered a maximum of once every sec seconds
- </string>
- <string name="LSLTipText_llSleep" translate="false">
-llSleep(float sec)
-Puts the script to sleep for sec seconds
- </string>
- <string name="LSLTipText_llGetMass" translate="false">
-float llGetMass()
-Returns the mass of object that the script is attached to
- </string>
- <string name="LSLTipText_llCollisionFilter" translate="false">
-llCollisionFilter(string name, key id, integer accept)
-Sets the collision filter, exclusively or inclusively. If accept == TRUE, only accept collisions with objects name and id (either is optional), otherwise with objects not name or id
- </string>
- <string name="LSLTipText_llTakeControls" translate="false">
-llTakeControls(integer controls, integer accept, integer pass_on)
-Allows for intercepting keyboard and mouse clicks from the agent the script has permissions for
- </string>
- <string name="LSLTipText_llReleaseControls" translate="false">
-llReleaseControls()
-Stops taking inputs that were taken with llTakeControls
- </string>
- <string name="LSLTipText_llAttachToAvatar" translate="false">
-llAttachToAvatar(integer attach_point)
-Attaches the object to the avatar who has granted permission to the script
- </string>
- <string name="LSLTipText_llDetachFromAvatar" translate="false">
-llDetachFromAvatar()
-Detaches object from avatar
- </string>
- <string name="LSLTipText_llTakeCamera" translate="false">
-llTakeCamera(key avatar)
-Moves avatar&apos;s viewpoint to task
- </string>
- <string name="LSLTipText_llReleaseCamera" translate="false">
-llReleaseCamera(key avatar)
-Returns camera to agent avatar
- </string>
- <string name="LSLTipText_llGetOwner" translate="false">
-key llGetOwner()
-Returns the object owner&apos;s UUID
- </string>
- <string name="LSLTipText_llInstantMessage" translate="false">
-llInstantMessage(key user, string message)
-Sends the specified string as an Instant Message to the user
- </string>
- <string name="LSLTipText_llEmail" translate="false">
-llEmail(string address, string subject, string message)
-Sends an email to address with the subject and message
- </string>
- <string name="LSLTipText_llGetNextEmail" translate="false">
-llGetNextEmail(string address, string subject)
-Gets the next waiting email that comes from address, with specified subject
- </string>
- <string name="LSLTipText_llGetKey" translate="false">
-key llGetKey()
-Returns the key of the prim the script is attached to
- </string>
- <string name="LSLTipText_llSetBuoyancy" translate="false">
-llSetBuoyancy(float buoyancy)
-Sets the buoyancy of the task or object (0 is disabled, &lt; 1.0 sinks, 1.0 floats, &gt; 1.0 rises)
- </string>
- <string name="LSLTipText_llSetHoverHeight" translate="false">
-llSetHoverHeight(float height, integer water, float tau)
-Critically damps to a height above the ground (or water) in tau seconds
- </string>
- <string name="LSLTipText_llStopHover" translate="false">
-llStopHover()
-Stops hovering to a height
- </string>
- <string name="LSLTipText_llMinEventDelay" translate="false">
-llMinEventDelay(float delay)
-Sets the minimum time between events being handled
- </string>
- <string name="LSLTipText_llSoundPreload" translate="false">
-llSoundPreload(string sound)
-Preloads a sound on viewers within range
- </string>
- <string name="LSLTipText_llRotLookAt" translate="false">
-llRotLookAt(rotation target, float strength, float damping)
-Causes object to point its forward axis towards target
- </string>
- <string name="LSLTipText_llStringLength" translate="false">
-integer llStringLength(string str)
-Returns the length of string
- </string>
- <string name="LSLTipText_llStartAnimation" translate="false">
-llStartAnimation(string anim)
-Starts animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked
- </string>
- <string name="LSLTipText_llStopAnimation" translate="false">
-llStopAnimation(string anim)
-Stops animation anim for agent that granted permission
- </string>
- <string name="LSLTipText_llPointAt" translate="false">
-llPointAt(vector pos)
-Makes agent that owns object point at pos
- </string>
- <string name="LSLTipText_llStopPointAt" translate="false">
-llStopPointAt()
-Stops pointing agent that owns object
- </string>
- <string name="LSLTipText_llTargetOmega" translate="false">
-llTargetOmega(vector axis, float spinrate, float gain)
-Rotates the object around axis at spinrate with strength gain
- </string>
- <string name="LSLTipText_llGetStartParameter" translate="false">
-integer llGetStartParameter()
-Returns an integer that is the script start/rez parameter
- </string>
- <string name="LSLTipText_llGodLikeRezObject" translate="false">
-llGodLikeRezObject(key inventory, vector pos)
-Rezzes directly off of UUID if owner is in God Mode
- </string>
- <string name="LSLTipText_llRequestPermissions" translate="false">
-llRequestPermissions(key agent, integer perm)
-Asks the agent for permission to run certain classes of functions
- </string>
- <string name="LSLTipText_llGetPermissionsKey" translate="false">
-key llGetPermissionsKey()
-Returns the key of the avatar that last granted permissions to the script
- </string>
- <string name="LSLTipText_llGetPermissions" translate="false">
-integer llGetPermissions()
-Returns an integer bitfield with the permissions that have been granted
- </string>
- <string name="LSLTipText_llGetLinkNumber" translate="false">
-integer llGetLinkNumber()
-Returns the link number of the prim containing the script (0 means not linked, 1 the prim is the root, 2 the prim is the first child, etc)
- </string>
- <string name="LSLTipText_llSetLinkColor" translate="false">
-llSetLinkColor(integer linknumber, vector color, integer face)
-Sets face to color if a task exists in the link chain at linknumber
- </string>
- <string name="LSLTipText_llCreateLink" translate="false">
-llCreateLink(key target, integer parent)
-Attempts to link the script&apos;s object with the target (requires that PERMISSION_CHANGE_LINKS be granted). If parent == TRUE, then the script&apos;s object becomes the root
- </string>
- <string name="LSLTipText_llBreakLink" translate="false">
-llBreakLink(integer linknum)
-Delinks the prim with the given link number in a linked object set (requires that PERMISSION_CHANGE_LINKS be granted)
- </string>
- <string name="LSLTipText_llBreakAllLinks" translate="false">
-llBreakAllLinks()
-Delinks all prims in the link set (requires that PERMISSION_CHANGE_LINKS be granted)
- </string>
- <string name="LSLTipText_llGetLinkKey" translate="false">
-key llGetLinkKey(integer linknumber)
-Returns the key of the linked prim linknumber
- </string>
- <string name="LSLTipText_llGetLinkName" translate="false">
-string llGetLinkName(integer linknumber)
-Returns the name of linknumber in a link set
- </string>
- <string name="LSLTipText_llGetInventoryNumber" translate="false">
-integer llGetInventoryNumber(integer type)
-Returns the number of items of a given type (INVENTORY_* flag) in the prim&apos;s inventory
- </string>
- <string name="LSLTipText_llGetInventoryName" translate="false">
-string llGetInventoryName(integer type, integer number)
-Returns the name of the inventory item number of a given type
- </string>
- <string name="LSLTipText_llSetScriptState" translate="false">
-llSetScriptState(string name, integer run)
-Sets the running state of the specified script
- </string>
- <string name="LSLTipText_llGetEnergy" translate="false">
-float llGetEnergy()
-Returns how much energy is in the object as a percentage of maximum
- </string>
- <string name="LSLTipText_llGiveInventory" translate="false">
-llGiveInventory(key destination, string inventory)
-Gives inventory to destination
- </string>
- <string name="LSLTipText_llRemoveInventory" translate="false">
-llRemoveInventory(string item)
-Removes the named inventory item
- </string>
- <string name="LSLTipText_llSetText" translate="false">
-llSetText(string text, vector color, float alpha)
-Displays text that hovers over the prim with specific color and translucency specified with alpha
- </string>
- <string name="LSLTipText_llWater" translate="false">
-float llWater(vector offset)
-Returns the water height below the object position + offset
- </string>
- <string name="LSLTipText_llPassTouches" translate="false">
-llPassTouches(integer pass)
-If pass == TRUE, touches are passed from children on to parents
- </string>
- <string name="LSLTipText_llRequestAgentData" translate="false">
-key llRequestAgentData(key id, integer data)
-Requests data about agent id. When data is available the dataserver event will be raised.
- </string>
- <string name="LSLTipText_llRequestInventoryData" translate="false">
-key llRequestInventoryData(string name)
-Requests data from object&apos;s inventory object. When data is available the dataserver event will be raised.
- </string>
- <string name="LSLTipText_llSetDamage" translate="false">
-llSetDamage(float damage)
-Sets the amount of damage that will be done when this object hits an avatar.
- </string>
- <string name="LSLTipText_llTeleportAgentHome" translate="false">
-llTeleportAgentHome(key id)
-Teleports avatar on the owner&apos;s land to their home location without any warning
- </string>
- <string name="LSLTipText_llModifyLand" translate="false">
-llModifyLand(integer action, integer brush)
-Modifies land using the specified action on the specified brush size of land
- </string>
- <string name="LSLTipText_llCollisionSound" translate="false">
-llCollisionSound(string impact_sound, float impact_volume)
-Suppresses default collision sounds, replaces default impact sounds with impact_sound at the volume impact_volume
- </string>
- <string name="LSLTipText_llCollisionSprite" translate="false">
-llCollisionSprite(string impact_sprite)
-Suppresses default collision sprites, replaces default impact sprite with impact_sprite (use an empty string to just suppress)
- </string>
- <string name="LSLTipText_llGetAnimation" translate="false">
-string llGetAnimation(key id)
-Returns the name of the currently playing locomotion animation for avatar id
- </string>
- <string name="LSLTipText_llResetScript" translate="false">
-llResetScript()
-Resets the script
- </string>
- <string name="LSLTipText_llMessageLinked" translate="false">
-llMessageLinked(integer linknum, integer num, string str, key id)
-Allows scripts in the same object to communicate. Triggers a link_message event with the same parameters num, str, and id in all scripts in the prim(s) described by linknum.
- </string>
- <string name="LSLTipText_llPushObject" translate="false">
-llPushObject(key id, vector impulse, vector ang_impulse, integer local)
-Applies impulse and ang_impulse to object id
- </string>
- <string name="LSLTipText_llPassCollisions" translate="false">
-llPassCollisions(integer pass)
-If pass == TRUE, collisions are passed from children on to parents (default is FALSE)
- </string>
- <string name="LSLTipText_llGetScriptName" translate="false">
-string llGetScriptName()
-Returns the name of the script that this function is used in
- </string>
- <string name="LSLTipText_llGetNumberOfSides" translate="false">
-integer llGetNumberOfSides()
-Returns the number of faces (or sides) of the prim
- </string>
- <string name="LSLTipText_llAxisAngle2Rot" translate="false">
-rotation llAxisAngle2Rot(vector axis, float angle)
-Returns the rotation that is a generated angle about axis
- </string>
- <string name="LSLTipText_llRot2Axis" translate="false">
-vector llRot2Axis(rotation rot)
-Returns the rotation axis represented by rot
- </string>
- <string name="LSLTipText_llRot2Angle" translate="false">
-float llRot2Angle(rotation rot)
-Returns the rotation angle represented by rot
- </string>
- <string name="LSLTipText_llAcos" translate="false">
-float llAcos(float val)
-Returns the arccosine in radians of val
- </string>
- <string name="LSLTipText_llAsin" translate="false">
-float llAsin(float val)
-Returns the arcsine in radians of val
- </string>
- <string name="LSLTipText_llAngleBetween" translate="false">
-float llAngleBetween(rotation a, rotation b)
-Returns angle between rotation a and b
- </string>
- <string name="LSLTipText_llGetInventoryKey" translate="false">
-key llGetInventoryKey(string name)
-Returns the key that is the UUID of the inventory name
- </string>
- <string name="LSLTipText_llAllowInventoryDrop" translate="false">
-llAllowInventoryDrop(integer add)
-If add == TRUE, users without modify permissions can still drop inventory items onto a prim
- </string>
- <string name="LSLTipText_llGetSunDirection" translate="false">
-vector llGetSunDirection()
-Returns a normalized vector of the direction of the sun in the region
- </string>
- <string name="LSLTipText_llGetTextureOffset" translate="false">
-vector llGetTextureOffset(integer face)
-Returns the texture offset of face in the x and y components of a vector
- </string>
- <string name="LSLTipText_llGetTextureScale" translate="false">
-vector llGetTextureScale(integer side)
-Returns the texture scale of side in the x and y components of a vector
- </string>
- <string name="LSLTipText_llGetTextureRot" translate="false">
-float llGetTextureRot(integer side)
-Returns the texture rotation of side
- </string>
- <string name="LSLTipText_llSubStringIndex" translate="false">
-integer llSubStringIndex(string source, string pattern)
-Returns an integer that is the index in source where pattern first appears.
-(Returns -1 if not found)
- </string>
- <string name="LSLTipText_llGetOwnerKey" translate="false">
-key llGetOwnerKey(key id)
-Returns the owner of object id
- </string>
- <string name="LSLTipText_llGetCenterOfMass" translate="false">
-vector llGetCenterOfMass()
-Returns the prim&apos;s center of mass (unless called from the root prim, where it returns the object&apos;s center of mass)
- </string>
- <string name="LSLTipText_llListSort" translate="false">
-list llListSort(list src, integer stride, integer ascending)
-Sorts the list into blocks of stride, in ascending order if ascending == TRUE.
-The sort order is affected by type.
- </string>
- <string name="LSLTipText_llGetListLength" translate="false">
-integer llGetListLength(list src)
-Returns the number of elements in the list
- </string>
- <string name="LSLTipText_llList2Integer" translate="false">
-integer llList2Integer(list src, integer index)
-Copies the integer at index in the list
- </string>
- <string name="LSLTipText_llList2Float" translate="false">
-float llList2Float(list src, integer index)
-Copies the float at index in the list
- </string>
- <string name="LSLTipText_llList2String" translate="false">
-string llList2String(list src, integer index)
-Copies the string at index in the list
- </string>
- <string name="LSLTipText_llList2Key" translate="false">
-key llList2Key(list src, integer index)
-Copies the key at index in the list
- </string>
- <string name="LSLTipText_llList2Vector" translate="false">
-vector llList2Vector(list src, integer index)
-Copies the vector at index in the list
- </string>
- <string name="LSLTipText_llList2Rot" translate="false">
-rotation llList2Rot(list src, integer index)
-Copies the rotation at index in the list
- </string>
- <string name="LSLTipText_llList2List" translate="false">
-list llList2List(list src, integer start, integer end)
-Copies the slice of the list from start to end
- </string>
- <string name="LSLTipText_llDeleteSubList" translate="false">
-list llDeleteSubList(list src, integer start, integer end)
-Removes the slice from start to end and returns the remainder of the list
- </string>
- <string name="LSLTipText_llGetListEntryType" translate="false">
-integer llGetListEntryType(list src, integer index)
-Returns the type of the index entry in the list
-(TYPE_INTEGER, TYPE_FLOAT, TYPE_STRING, TYPE_KEY, TYPE_VECTOR, TYPE_ROTATION, or TYPE_INVALID if index is off list)
- </string>
- <string name="LSLTipText_llList2CSV" translate="false">
-string llList2CSV(list src)
-Creates a string of comma separated values from list
- </string>
- <string name="LSLTipText_llCSV2List" translate="false">
-list llCSV2List(string src)
-Creates a list from a string of comma separated values
- </string>
- <string name="LSLTipText_llListRandomize" translate="false">
-list llListRandomize(list src, integer stride)
-Returns a randomized list of blocks of size stride
- </string>
- <string name="LSLTipText_llList2ListStrided" translate="false">
-list llList2ListStrided(list src, integer start, integer end, integer stride)
-Copies the strided slice of the list from start to end
- </string>
- <string name="LSLTipText_llGetRegionCorner" translate="false">
-vector llGetRegionCorner()
-Returns a vector in meters that is the global location of the south-west corner of the region which the object is in
- </string>
- <string name="LSLTipText_llListInsertList" translate="false">
-list llListInsertList(list dest, list src, integer start)
-Returns a list that contains all the elements from dest but with the elements from src inserted at position start
- </string>
- <string name="LSLTipText_llListFindList" translate="false">
-integer llListFindList(list src, list test)
-Returns the index of the first instance of test in src.
-(Returns -1 if not found)
- </string>
- <string name="LSLTipText_llGetObjectName" translate="false">
-string llGetObjectName()
-Returns the name of the prim which the script is attached to
- </string>
- <string name="LSLTipText_llSetObjectName" translate="false">
-llSetObjectName(string name)
-Sets the prim&apos;s name to the name parameter
- </string>
- <string name="LSLTipText_llGetDate" translate="false">
-string llGetDate()
-Returns the current date in the UTC time zone in the format YYYY-MM-DD
- </string>
- <string name="LSLTipText_llEdgeOfWorld" translate="false">
-integer llEdgeOfWorld(vector pos, vector dir)
-Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring region)
- </string>
- <string name="LSLTipText_llGetAgentInfo" translate="false">
-integer llGetAgentInfo(key id)
-Returns an integer bitfield containing the agent information about id.
-Returns AGENT_FLYING, AGENT_ATTACHMENTS, AGENT_SCRIPTED, AGENT_SITTING, AGENT_ON_OBJECT, AGENT_MOUSELOOK, AGENT_AWAY, AGENT_BUSY, AGENT_TYPING, AGENT_CROUCHING, AGENT_ALWAYS_RUN, AGENT_WALKING and/or AGENT_IN_AIR.
- </string>
- <string name="LSLTipText_llAdjustSoundVolume" translate="false">
-llAdjustSoundVolume(float volume)
-Adjusts volume of attached sound (0.0 - 1.0)
- </string>
- <string name="LSLTipText_llSetSoundQueueing" translate="false">
-llSetSoundQueueing(integer queue)
-Sets whether attached sounds wait for the current sound to finish (If queue == TRUE then queuing is enabled, if FALSE queuing is disabled [default])
- </string>
- <string name="LSLTipText_llSetSoundRadius" translate="false">
-llSetSoundRadius(float radius)
-Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered)
- </string>
- <string name="LSLTipText_llKey2Name" translate="false">
-string llKey2Name(key id)
-Returns the name of the prim or avatar specified by id.
-(The id must be a valid rezzed prim or avatar key in the current simulator, otherwise an empty string is returned.)
- </string>
- <string name="LSLTipText_llSetTextureAnim" translate="false">
-llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
-Animates the texture on the specified face/faces
- </string>
- <string name="LSLTipText_llTriggerSoundLimited" translate="false">
-llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
-Plays sound at volume (0.0 - 1.0), centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west
- </string>
- <string name="LSLTipText_llEjectFromLand" translate="false">
-llEjectFromLand(key avatar)
-Ejects avatar from the parcel
- </string>
- <string name="LSLTipText_llParseString2List" translate="false">
-list llParseString2List(string src, list separators, list spacers)
-Breaks src into a list, discarding separators, keeping spacers
-(separators and spacers must be lists of strings, maximum of 8 each)
- </string>
- <string name="LSLTipText_llOverMyLand" translate="false">
-integer llOverMyLand(key id)
-Returns TRUE if id is over land owned by the script owner, otherwise FALSE
- </string>
- <string name="LSLTipText_llGetLandOwnerAt" translate="false">
-key llGetLandOwnerAt(vector pos)
-Returns the key of the land owner, returns NULL_KEY if public
- </string>
- <string name="LSLTipText_llGetNotecardLine" translate="false">
-key llGetNotecardLine(string name, integer line)
-Returns line line of notecard name via the dataserver event
- </string>
- <string name="LSLTipText_llGetAgentSize" translate="false">
-vector llGetAgentSize(key id)
-If the avatar is in the same region, returns the size of the bounding box of the requested avatar by id, otherwise returns ZERO_VECTOR
- </string>
- <string name="LSLTipText_llSameGroup" translate="false">
-integer llSameGroup(key id)
-Returns TRUE if avatar id is in the same region and has the same active group, otherwise FALSE
- </string>
- <string name="LSLTipText_llUnSit" translate="false">
-key llUnSit(key id)
-If avatar identified by id is sitting on the object the script is attached to or is over land owned by the object&apos;s owner, the avatar is forced to stand up
- </string>
- <string name="LSLTipText_llGroundSlope" translate="false">
-vector llGroundSlope(vector offset)
-Returns the ground slope below the object position + offset
- </string>
- <string name="LSLTipText_llGroundNormal" translate="false">
-vector llGroundNormal(vector offset)
-Returns the ground normal below the object position + offset
- </string>
- <string name="LSLTipText_llGroundContour" translate="false">
-vector llGroundCountour(vector offset)
-Returns the ground contour direction below the object position + offset
- </string>
- <string name="LSLTipText_llGetAttached" translate="false">
-integer llGetAttached()
-Returns the object&apos;s attachment point, or 0 if not attached
- </string>
- <string name="LSLTipText_llGetFreeMemory" translate="false">
-integer llGetFreeMemory()
-Returns the number of free bytes of memory the script can use
- </string>
- <string name="LSLTipText_llGetRegionName" translate="false">
-string llGetRegionName()
-Returns the current region name
- </string>
- <string name="LSLTipText_llGetRegionTimeDilation" translate="false">
-float llGetRegionTimeDilation()
-Returns the current time dilation as a float between 0.0 (full dilation) and 1.0 (no dilation)
- </string>
- <string name="LSLTipText_llGetRegionFPS" translate="false">
-float llGetRegionFPS()
-Returns the mean region frames per second
- </string>
- <string name="LSLTipText_llParticleSystem" translate="false">
-llParticleSystem(list rules)
-Creates a particle system based on rules. An empty list removes the particle system.
-List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
- </string>
- <string name="LSLTipText_llGroundRepel" translate="false">
-llGroundRepel(float height, integer water, float tau)
-Critically damps to height if within height*0.5 of level (either above ground level, or above the higher of land and water if water == TRUE)
- </string>
- <string name="LSLTipText_llGiveInventoryList" translate="false">
-llGiveInventoryList(key target, string folder, list inventory)
-Gives inventory items to target, creating a new folder to put them in
- </string>
- <string name="LSLTipText_llSetVehicleType" translate="false">
-llSetVehicleType(integer type)
-Sets the vehicle to one of the default types
- </string>
- <string name="LSLTipText_llSetVehicleFloatParam" translate="false">
-llSetVehicleFloatParam(integer param, float value)
-Sets the specified vehicle float parameter
- </string>
- <string name="LSLTipText_llSetVehicleVectorParam" translate="false">
-llSetVehicleVectorParam(integer param, vector vec)
-Sets the specified vehicle vector parameter
- </string>
- <string name="LSLTipText_llSetVehicleRotationParam" translate="false">
-llSetVehicleVectorParam(integer param, rotation rot)
-Sets the specified vehicle rotation parameter
- </string>
- <string name="LSLTipText_llSetVehicleFlags" translate="false">
-llSetVehicleFlags(integer flags)
-Sets the enabled bits in &apos;flags&apos;
- </string>
- <string name="LSLTipText_llRemoveVehicleFlags" translate="false">
-llRemoveVehicleFlags(integer flags)
-Removes the enabled bits in &apos;flags&apos;
- </string>
- <string name="LSLTipText_llSitTarget" translate="false">
-llSitTarget(vector offset, rotation rot)
-Sets the sit location for the prim. If offset == &lt;0,0,0&gt; then the sit target is removed.
- </string>
- <string name="LSLTipText_llAvatarOnSitTarget" translate="false">
-key llAvatarOnSitTarget()
-If an avatar is seated on the sit target, returns the avatar&apos;s key, otherwise NULL_KEY
- </string>
- <string name="LSLTipText_llAddToLandPassList" translate="false">
-llAddToLandPassList(key avatar, float hours)
-Adds avatar to the land pass list for hours, or indefinitely if hours is 0
- </string>
- <string name="LSLTipText_llSetTouchText" translate="false">
-llSetTouchText(string text)
-Displays text rather than the default &apos;Touch&apos; in the pie menu
- </string>
- <string name="LSLTipText_llSetSitText" translate="false">
-llSetSitText(string text)
-Displays text rather than the default &apos;Sit Here&apos; in the pie menu
- </string>
- <string name="LSLTipText_llSetCameraEyeOffset" translate="false">
-llSetCameraEyeOffset(vector offset)
-Sets the camera eye offset for avatars that sit on the object
- </string>
- <string name="LSLTipText_llSetCameraAtOffset" translate="false">
-llSetCameraAtOffset(vector offset)
-Sets the point the camera is looking at to offset for avatars that sit on the object
- </string>
- <string name="LSLTipText_llDumpList2String" translate="false">
-string llDumpList2String(list src, string separator)
-Returns the list in a single string, using separator between the entries
- </string>
- <string name="LSLTipText_llScriptDanger" translate="false">
-integer llScriptDanger(vector pos)
-Returns TRUE if pos is over public land, sandbox land, land that doesn&apos;t allow everyone to edit and build, or land that doesn&apos;t allow outside scripts
- </string>
- <string name="LSLTipText_llDialog" translate="false">
-llDialog(key avatar, string message, list buttons, integer chat_channel
-Shows a dialog box on the avatar&apos;s screen with a message and up to 12 buttons.
-If a button is pressed, the avatar says the text of the button label on chat_channel.
- </string>
- <string name="LSLTipText_llVolumeDetect" translate="false">
-llVolumeDetect(integer detect)
-If detect = TRUE, object works much like Phantom, but triggers collision_start and collision_end events when other objects start and stop interpenetrating.
-Must be applied to the root prim.
- </string>
- <string name="LSLTipText_llResetOtherScript" translate="false">
-llResetOtherScript(string name)
-Resets script name
- </string>
- <string name="LSLTipText_llGetScriptState" translate="false">
-integer llGetScriptState(string name)
-Returns TRUE if the script name is running
- </string>
- <string name="LSLTipText_llRemoteLoadScript" translate="false">
-DEPRECATED! Please use llRemoteLoadScriptPin instead.
- </string>
- <string name="LSLTipText_llSetRemoteScriptAccessPin" translate="false">
-llSetRemoteScriptAccessPin(integer pin)
-If pin is set to a non-zero number, allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it passes in the correct pin. Otherwise, llRemoteLoadScriptPin is ignored.
- </string>
- <string name="LSLTipText_llRemoteLoadScriptPin" translate="false">
-llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
-Copies script name onto target, if the owner of this scripted object can modify target and is in the same region, and the matching pin is used.
-If running == TRUE, starts the script with start_param
- </string>
- <string name="LSLTipText_llOpenRemoteDataChannel" translate="false">
-llOpenRemoteDataChannel()
-Creates a channel to listen for XML-RPC calls, and will trigger a remote_data event with channel id once it is available
- </string>
- <string name="LSLTipText_llSendRemoteData" translate="false">
-key llSendRemoteData(key channel, string dest, integer idata, string sdata)
-Sends an XML-RPC request to dest through channel with payload of channel (in a string), integer idata and string sdata.
-Returns a key that is the message_id for the resulting remote_data events.
- </string>
- <string name="LSLTipText_llRemoteDataReply" translate="false">
-llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
-Sends an XML-RPC reply to message_id on channel with payload of string sdata and integer idata
- </string>
- <string name="LSLTipText_llCloseRemoteDataChannel" translate="false">
-llCloseRemoteDataChannel(key channel)
-Closes XML-RPC channel
- </string>
- <string name="LSLTipText_llMD5String" translate="false">
-string llMD5String(string src, integer nonce)
-Returns a string of 32 hex characters that is a RSA Data Security, Inc. MD5 Message-Digest Algorithm of src with nonce
- </string>
- <string name="LSLTipText_llSetPrimitiveParams" translate="false">
-llSetPrimitiveParams(list rules)
-Sets the prim&apos;s parameters according to rules
- </string>
- <string name="LSLTipText_llStringToBase64" translate="false">
-string llStringToBase64(string str)
-Converts a string to the Base64 representation of the string
- </string>
- <string name="LSLTipText_llBase64ToString" translate="false">
-string llBase64ToString(string str)
-Converts a Base64 string to a conventional string.
-If the conversion creates any unprintable characters, they are converted to spaces.
- </string>
- <string name="LSLTipText_llXorBase64Strings" translate="false">
-string llXorBase64Strings(string s1, string s2)
-DEPRECATED! Please use llXorBase64StringsCorrect instead.
-Incorrectly performs an exclusive or on two Base64 strings and returns a Base64 string. s2 repeats if it is shorter than s1. Retained for backwards compatability.
- </string>
- <string name="LSLTipText_llRemoteDataSetRegion" translate="false">
-llRemoteDataSetRegion()
-DEPRECATED! Please use llOpenRemoteDataChannel instead.
-If an object using remote data channels changes regions, you must call this function to reregister the remote data channels. This call is not needed if the prim does not change regions.
- </string>
- <string name="LSLTipText_llLog10" translate="false">
-float llLog10(float val)
-Returns the base 10 logarithm of val. Returns zero if val &lt;= 0.
- </string>
- <string name="LSLTipText_llLog" translate="false">
-float llLog(float val)
-Returns the natural logarithm of val. Returns zero if val &lt;= 0.
- </string>
- <string name="LSLTipText_llGetAnimationList" translate="false">
-list llGetAnimationList(key id)
-Returns a list of keys of playing animations for avatar described by id
- </string>
- <string name="LSLTipText_llSetParcelMusicURL" translate="false">
-llSetParcelMusicURL(string url)
-Sets the streaming audio URL for the parcel which the object is on
- </string>
- <string name="LSLTipText_llGetRootPosition" translate="false">
-vector llGetRootPosition()
-Returns the position (in region coordinates) of the root prim of the object which the script is attached to
- </string>
- <string name="LSLTipText_llGetRootRotation" translate="false">
-rotation llGetRootRotation()
-Returns the rotation (relative to the region) of the root prim of the object which the script is attached to
- </string>
- <string name="LSLTipText_llGetObjectDesc" translate="false">
-string llGetObjectDesc()
-Returns the description of the prim the script is attached to
- </string>
- <string name="LSLTipText_llSetObjectDesc" translate="false">
-llSetObjectDesc(string name)
-Sets the prim&apos;s description
- </string>
- <string name="LSLTipText_llGetCreator" translate="false">
-key llGetCreator()
-Returns a key for the creator of the prim
- </string>
- <string name="LSLTipText_llGetTimestamp" translate="false">
-string llGetTimestamp()
-Returns the timestamp in the UTC time zone in the format: YYYY-MM-DDThh:mm:ss.ff..fZ
- </string>
- <string name="LSLTipText_llSetLinkAlpha" translate="false">
-llSetLinkAlpha(integer linknumber, float alpha, integer face)
-If a prim exists in the link chain at linknumber, sets face to alpha
- </string>
- <string name="LSLTipText_llGetNumberOfPrims" translate="false">
-integer llGetNumberOfPrims()
-Returns the number of prims in a link set the script is attached to
- </string>
- <string name="LSLTipText_llGetNumberOfNotecardLines" translate="false">
-key llGetNumberOfNotecardLines(string name)
-Returns number of lines in notecard name via the dataserver event (cast return value to integer)
- </string>
- <string name="LSLTipText_llGetBoundingBox" translate="false">
-list llGetBoundingBox(key object)
-Returns the bounding box around the object (including any linked prims) relative to its root prim, in a list in the format [ (vector) min_corner, (vector) max_corner ]
- </string>
- <string name="LSLTipText_llGetGeometricCenter" translate="false">
-vector llGetGeometricCenter()
-Returns the geometric center of the linked set the script is attached to.
- </string>
- <string name="LSLTipText_llGetPrimitiveParams" translate="false">
-list llGetPrimitiveParams(list params)
-Returns the primitive parameters specified in the params list.
- </string>
- <string name="LSLTipText_llIntegerToBase64" translate="false">
-string llIntegerToBase64(integer number)
-Returns a string that is a Base64 big endian encode of number
- </string>
- <string name="LSLTipText_llBase64ToInteger" translate="false">
-integer llBase64ToInteger(string str)
-Returns an integer that is the str Base64 decoded as a big endian integer
- </string>
- <string name="LSLTipText_llGetGMTclock" translate="false">
-float llGetGMTclock()
-Returns the time in seconds since midnight GMT
- </string>
- <string name="LSLTipText_llGetSimulatorHostname" translate="false">
-string llGetSimulatorHostname()
-Returns the hostname of the machine which the script is running on (same as string in viewer Help dialog)
- </string>
- <string name="LSLTipText_llSetLocalRot" translate="false">
-llSetLocalRot(rotation rot)
-Sets the rotation of a child prim relative to the root prim
- </string>
- <string name="LSLTipText_llParseStringKeepNulls" translate="false">
-list llParseStringKeepNulls(string src, list separators, list spacers)
-Breaks src into a list, discarding separators, keeping spacers, keeping any null values generated.
-(separators and spacers must be lists of strings, maximum of 8 each)
- </string>
- <string name="LSLTipText_llRezAtRoot" translate="false">
-llRezAtRoot(string inventory, vector pos, vector vel, rotation rot, integer param)
-Instantiates owner&apos;s inventory object rotated to rot with its root at pos, moving at vel, using param as the start parameter
- </string>
- <string name="LSLTipText_llGetObjectPermMask" translate="false">
-integer llGetObjectPermMask(integer mask)
-Returns the requested permission mask for the root object the task is attached to
- </string>
- <string name="LSLTipText_llSetObjectPermMask" translate="false">
-llSetObjectPermMask(integer mask, integer value)
-Sets the given permission mask to the new value on the root object the task is attached to (requires God Mode)
- </string>
- <string name="LSLTipText_llGetInventoryPermMask" translate="false">
-integer llGetInventoryPermMask(string item, integer mask)
-Returns the requested permission mask for the inventory item
- </string>
- <string name="LSLTipText_llSetInventoryPermMask" translate="false">
-llSetInventoryPermMask(string item, integer mask, integer value)
-Sets the given permission mask to the new value on the inventory item (requires God Mode)
- </string>
- <string name="LSLTipText_llGetInventoryCreator" translate="false">
-key llGetInventoryCreator(string item)
-Returns a key for the creator of the inventory item
- </string>
- <string name="LSLTipText_llOwnerSay" translate="false">
-llOwnerSay(string msg)
-Says msg to owner only. (Owner must be in the same region.)
- </string>
- <string name="LSLTipText_llRequestSimulatorData" translate="false">
-key llRequestSimulatorData(string simulator, integer data)
-Requests data about simulator. When data is available the dataserver event will be raised.
- </string>
- <string name="LSLTipText_llForceMouselook" translate="false">
-llForceMouselook(integer mouselook)
-If mouselook is TRUE, any avatar that sits upon the prim will be forced into mouselook mode
- </string>
- <string name="LSLTipText_llGetObjectMass" translate="false">
-float llGetObjectMass(key id)
-Returns the mass of the avatar or object in the region
- </string>
- <string name="LSLTipText_llListReplaceList" translate="false">
-list llListReplaceList(list dest, list src, integer start, integer end)
-Returns a list that is dest with start through end removed and src inserted at start
- </string>
- <string name="LSLTipText_llLoadURL" translate="false">
-llLoadURL(key avatar, string message, string url)
-Shows a dialog to avatar offering to load the web page at url with a message.
-If user clicks yes, launches the page in their web browser.
- </string>
- <string name="LSLTipText_llParcelMediaCommandList" translate="false">
-llParcelMediaCommandList(list command)
-Sends a list of commands, some with arguments, to a parcel to control the playback of movies and other media
- </string>
- <string name="LSLTipText_llParcelMediaQuery" translate="false">
-list llParcelMediaQuery(list query)
-Returns a list containing results of the sent query
- </string>
- <string name="LSLTipText_llModPow" translate="false">
-integer llModPow(integer a, integer b, integer c)
-Returns a raised to the b power, mod c. ( (a**b)%c )
-b is capped at 0xFFFF (16 bits).
- </string>
- <string name="LSLTipText_llGetInventoryType" translate="false">
-integer llGetInventoryType(string name)
-Returns the type of the inventory item name
- </string>
- <string name="LSLTipText_llSetPayPrice" translate="false">
-llSetPayPrice(integer price, list quick_pay_buttons)
-Sets the default amount on the dialog that appears when someone chooses to pay this prim
- </string>
- <string name="LSLTipText_llGetCameraPos" translate="false">
-vector llGetCameraPos()
-Returns the current camera position for the agent the task has permissions for
- </string>
- <string name="LSLTipText_llGetCameraRot" translate="false">
-rotation llGetCameraRot()
-Returns the current camera orientation for the agent the task has permissions for
- </string>
- <string name="LSLTipText_llSetPrimURL" translate="false">
-llSetPrimURL(string url)
-Updates the URL for the web page shown on the sides of the object
- </string>
- <string name="LSLTipText_llRefreshPrimURL" translate="false">
-llRefreshPrimURL()
-Reloads the web page shown on the sides of the object
- </string>
- <string name="LSLTipText_llEscapeURL" translate="false">
-string llEscapeURL(string url)
-Returns an escaped/encoded version of url, replacing spaces with %20 etc.
- </string>
- <string name="LSLTipText_llUnescapeURL" translate="false">
-string llUnescapeURL(string url)
-Returns an unescaped/ unencoded version of url, replacing %20 with spaces etc.
- </string>
- <string name="LSLTipText_llMapDestination" translate="false">
-llMapDestination(string simname, vector pos, vector look_at)
-Opens the World Map centered on the region simname with pos highlighted. (NOTE: look_at currently does nothing.)
-Only works for scripts attached to avatar, or during touch events.
- </string>
- <string name="LSLTipText_llAddToLandBanList" translate="false">
-llAddToLandBanList(key avatar, float hours)
-Adds avatar to the land ban list for hours, or indefinitely if hours is 0
- </string>
- <string name="LSLTipText_llRemoveFromLandPassList" translate="false">
-llRemoveFromLandPassList(key avatar)
-Removes avatar from the land pass list
- </string>
- <string name="LSLTipText_llRemoveFromLandBanList" translate="false">
-llRemoveFromLandBanList(key avatar)
-Removes avatar from the land ban list
- </string>
- <string name="LSLTipText_llSetCameraParams" translate="false">
-llSetCameraParams(list rules)
-Sets multiple camera parameters at once.
-List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
- </string>
- <string name="LSLTipText_llClearCameraParams" translate="false">
-llClearCameraParams()
-Resets all camera parameters to default values and turns off scripted camera control
- </string>
- <string name="LSLTipText_llListStatistics" translate="false">
-float llListStatistics(integer operation, list src)
-Performs statistical aggregate functions on list src using LIST_STAT_* operations
- </string>
- <string name="LSLTipText_llGetUnixTime" translate="false">
-integer llGetUnixTime()
-Returns the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC from the system clock
- </string>
- <string name="LSLTipText_llGetParcelFlags" translate="false">
-integer llGetParcelFlags(vector pos)
-Returns a mask of the parcel flags (PARCEL_FLAG_*) for the parcel that includes the point pos
- </string>
- <string name="LSLTipText_llGetRegionFlags" translate="false">
-integer llGetRegionFlags()
-Returns the region flags (REGION_FLAG_*) for the region the object is in
- </string>
- <string name="LSLTipText_llXorBase64StringsCorrect" translate="false">
-string llXorBase64StringsCorrect(string s1, string s2)
-Correctly performs an exclusive or on two Base64 strings and returns a Base64 string.
-s2 repeats if it is shorter than s1.
- </string>
- <string name="LSLTipText_llHTTPRequest" translate="false">
-llHTTPRequest(string url, list parameters, string body)
-Sends an HTTP request to the specified url with the body of the request and parameters
- </string>
- <string name="LSLTipText_llResetLandBanList" translate="false">
-llResetLandBanList()
-Removes all Residents from the land ban list
- </string>
- <string name="LSLTipText_llResetLandPassList" translate="false">
-llResetLandPassList()
-Removes all Residents from the land access/pass list
- </string>
- <string name="LSLTipText_llGetObjectPrimCount" translate="false">
-integer llGetObjectPrimCount(key object_id)
-Returns the total number of prims for an object in the region
- </string>
- <string name="LSLTipText_llGetParcelPrimOwners" translate="false">
-list llGetParcelPrimOwners(vector pos)
-Returns a list of all Residents who own objects on the parcel at pos and with individual prim counts.
-Requires owner-like permissions for the parcel.
- </string>
- <string name="LSLTipText_llGetParcelPrimCount" translate="false">
-integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
-Returns the number of prims on the parcel at pos of the given category.
-Categories: PARCEL_COUNT_TOTAL, _OWNER, _GROUP, _OTHER, _SELECTED, _TEMP
- </string>
- <string name="LSLTipText_llGetParcelMaxPrims" translate="false">
-integer llGetParcelMaxPrims(vector pos, integer sim_wide)
-Returns the maximum number of prims allowed on the parcel at pos
- </string>
- <string name="LSLTipText_llGetParcelDetails" translate="false">
- list llGetParcelDetails(vector pos, list params)
- Returns the parcel details specified in params for the parcel at pos.
- Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS
- </string>
- <string name="LSLTipText_llSetLinkPrimitiveParams" translate="false">
-llSetLinkPrimitiveParams(integer linknumber, list rules)
-Sets primitive parameters for linknumber based on rules
- </string>
- <string name="LSLTipText_llSetLinkTexture" translate="false">
-llSetLinkTexture(integer linknumber, string texture, integer face)
-Sets the texture of face for a task that exists in the link chain at linknumber
- </string>
- <string name="LSLTipText_llStringTrim" translate="false">
-string llStringTrim(string src, integer trim_type)
-Trims the leading and/or trailing white spaces from a string.
-trim_type can be STRING_TRIM, STRING_TRIM_HEAD or STRING_TRIM_TAIL.
- </string>
- <string name="LSLTipText_llRegionSay" translate="false">
-llRegionSay(integer channel, string msg)
-Broadcasts msg on channel (not 0) that can be heard anywhere in the region by a script listening on channel
- </string>
- <string name="LSLTipText_llGetObjectDetails" translate="false">
-list llGetObjectDetails(key id, list params)
-Returns the object details specified in params for the object with key id.
-Params are OBJECT_NAME, _DESC, _POS, _ROT, _VELOCITY, _OWNER, _GROUP, _CREATOR
- </string>
- <string name="LSLTipText_llSetClickAction" translate="false">
-llSetClickAction(integer action)
-Sets the action performed when a prim is clicked upon
- </string>
- <string name="LSLTipText_llGetRegionAgentCount" translate="false">
-integer llGetRegionAgentCount()
-Returns the number of avatars in the region
- </string>
- <string name="LSLTipText_llTextBox" translate="false">
-llTextBox(key avatar, string message, integer chat_channel)
-Shows a window on the avatar&apos;s screen with the message.
-It contains a text box for input, and if entered that text is chatted on chat_channel.
- </string>
- <string name="LSLTipText_llGetAgentLanguage" translate="false">
-string llGetAgentLanguage(key avatar)
-Returns the language code of the preferred interface language of the avatar
- </string>
- <string name="LSLTipText_llDetectedTouchUV" translate="false">
-vector llDetectedTouchUV(integer index)
-Returns the u and v coordinates in the first two components of a vector, for the texture coordinates where the prim was touched in a triggered touch event
- </string>
- <string name="LSLTipText_llDetectedTouchFace" translate="false">
-integer llDetectedTouchFace(integer index)
-Returns the index of the face where the avatar clicked in a triggered touch event
- </string>
- <string name="LSLTipText_llDetectedTouchPos" translate="false">
-vector llDetectedTouchPos(integer index)
-Returns the position where the object was touched in a triggered touch event
- </string>
- <string name="LSLTipText_llDetectedTouchNormal" translate="false">
-vector llDetectedTouchNormal(integer index)
-Returns the surface normal for a triggered touch event
- </string>
- <string name="LSLTipText_llDetectedTouchBinormal" translate="false">
-vector llDetectedTouchBinormal(integer index)
-Returns the surface binormal for a triggered touch event
- </string>
- <string name="LSLTipText_llDetectedTouchST" translate="false">
-vector llDetectedTouchST(integer index)
-Returns the s and t coordinates in the first two components of a vector, for the surface coordinates where the prim was touched in a triggered touch event
- </string>
- <string name="LSLTipText_llSHA1String" translate="false">
-string llSHA1String(string src)
-Returns a string of 40 hex characters that is the SHA1 security Hash of src
- </string>
- <string name="LSLTipText_llGetFreeURLs" translate="false">
-integer llGetFreeURLs()
-Returns the number of available URLs for the current script
- </string>
- <string name="LSLTipText_llRequestURL" translate="false">
-key llRequestURL()
-Requests one HTTP:// url for use by this object.
-An http_request event is triggered with the results.
- </string>
- <string name="LSLTipText_llRequestSecureURL" translate="false">
-key llRequestSecureURL()
-Requests one HTTPS:// (SSL) url for use by this object.
-An http_request event is triggered with the results.
- </string>
- <string name="LSLTipText_llReleaseURL" translate="false">
-llReleaseURL(string url)
-Releases the specified URL, it will no longer be usable
- </string>
- <string name="LSLTipText_llHTTPResponse" translate="false">
-llHTTPResponse(key request_id, integer status, string body)
-Responds to request_id with status and body
- </string>
- <string name="LSLTipText_llGetHTTPHeader" translate="false">
-string llGetHTTPHeader(key request_id, string header)
-Returns the value for header for request_id
- </string>
- <string name="LSLTipText_llSetPrimMediaParams" translate="false">
-llSetPrimMediaParams(integer face, list params)
-Sets the media params for a particular face on an object. If media is not already on this object, add it.
-List is a set of name/value pairs in no particular order. Params not specified are unchanged, or if new media is added then set to the default specified.
-The possible names are below, along with the types of values and what they mean.
- </string>
- <string name="LSLTipText_llGetPrimMediaParams" translate="false">
-list llGetPrimMediaParams(integer face, list params)
-Returns the media params for a particular face on an object, given the desired list of names, in the order requested.
-(Returns an empty list if no media exists on the face.)
- </string>
- <string name="LSLTipText_llClearPrimMedia" translate="false">
-llClearPrimMedia(integer face)
-Clears (deletes) the media and all params from the given face.
- </string>
-<string name="LSLTipText_llSetLinkPrimitiveParamsFast" translate="false">
-llSetLinkPrimitiveParamsFast(integer linknumber,list rules)
-Set primitive parameters for linknumber based on rules.
-</string>
-<string name="LSLTipText_llGetLinkPrimitiveParams" translate="false">
-llGetLinkPrimitiveParams(integer linknumber,list rules)
-Get primitive parameters for linknumber based on rules.
-</string>
-<string name="LSLTipText_llLinkParticleSystem" translate="false">
-llLinkParticleSystem(integer linknumber,list rules)
-Creates a particle system based on rules. Empty list removes particle system from object.
-List format is [ rule1, data1, rule2, data2 . . . rulen, datan ].
-</string>
-<string name="LSLTipText_llSetLinkTextureAnim" translate="false">
-llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
-Animate the texture on the specified prim's face/faces.
-</string>
-<string name="LSLTipText_llGetLinkNumberOfSides" translate="false">
-integer llGetLinkNumberOfSides(integer link)
-Returns the number of sides of the specified linked prim.
-</string>
-<string name="LSLTipText_llGetUsername" translate="false">
-string llGetUsername(key id)
-Returns the single-word username of an avatar, iff the avatar is in the current region, otherwise the empty string.
-</string>
-<string name="LSLTipText_llRequestUsername" translate="false">
-key llRequestUsername(key id)
-Requests single-word username of an avatar. When data is available the dataserver event will be raised.
-</string>
-<string name="LSLTipText_llGetDisplayName" translate="false">
- string llGetDisplayName(key id)
- Returns the name of an avatar, iff the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername. Use llRequestDisplayName if you absolutely must have the display name.
-</string>
-<string name="LSLTipText_llRequestDisplayName" translate="false">
-key llRequestDisplayName(key id)
-Requests name of an avatar. When data is available the dataserver event will be raised.
-</string>
-<string name="LSLTipText_llRegionSayTo" translate="false">
-llRegionSayTo(key target, integer channel, string msg)
-Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region
-</string>
-<string name="LSLTipText_llGetEnv" translate="false">
-llGetEnv(string name)
-Returns a string with the requested data about the region
-</string>
-
-
- <!-- Avatar busy/away mode -->
- <string name="AvatarSetNotAway">Not Away</string>
- <string name="AvatarSetAway">Away</string>
- <string name="AvatarSetNotBusy">Not Busy</string>
- <string name="AvatarSetBusy">Busy</string>
-
- <!-- Wearable Types -->
- <string name="shape">Shape</string>
- <string name="skin">Skin</string>
- <string name="hair">Hair</string>
- <string name="eyes">Eyes</string>
- <string name="shirt">Shirt</string>
- <string name="pants">Pants</string>
- <string name="shoes">Shoes</string>
- <string name="socks">Socks</string>
- <string name="jacket">Jacket</string>
- <string name="gloves">Gloves</string>
- <string name="undershirt">Undershirt</string>
- <string name="underpants">Underpants</string>
- <string name="skirt">Skirt</string>
- <string name="alpha">Alpha</string>
- <string name="tattoo">Tattoo</string>
- <string name="physics">Physics</string>
- <string name="invalid">invalid</string>
- <string name="none">none</string>
-
- <!-- Not Worn Wearable Types -->
- <string name="shirt_not_worn">Shirt not worn</string>
- <string name="pants_not_worn">Pants not worn</string>
- <string name="shoes_not_worn">Shoes not worn</string>
- <string name="socks_not_worn">Socks not worn</string>
- <string name="jacket_not_worn">Jacket not worn</string>
- <string name="gloves_not_worn">Gloves not worn</string>
- <string name="undershirt_not_worn">Undershirt not worn</string>
- <string name="underpants_not_worn">Underpants not worn</string>
- <string name="skirt_not_worn">Skirt not worn</string>
- <string name="alpha_not_worn">Alpha not worn</string>
- <string name="tattoo_not_worn">Tattoo not worn</string>
- <string name="physics_not_worn">Physics not worn</string>
- <string name="invalid_not_worn">invalid</string>
-
- <!-- Create new wearable of the specified type -->
- <string name="create_new_shape">Create new shape</string>
- <string name="create_new_skin">Create new skin</string>
- <string name="create_new_hair">Create new hair</string>
- <string name="create_new_eyes">Create new eyes</string>
- <string name="create_new_shirt">Create new shirt</string>
- <string name="create_new_pants">Create new pants</string>
- <string name="create_new_shoes">Create new shoes</string>
- <string name="create_new_socks">Create new socks</string>
- <string name="create_new_jacket">Create new jacket</string>
- <string name="create_new_gloves">Create new gloves</string>
- <string name="create_new_undershirt">Create new undershirt</string>
- <string name="create_new_underpants">Create new underpants</string>
- <string name="create_new_skirt">Create new skirt</string>
- <string name="create_new_alpha">Create new alpha</string>
- <string name="create_new_tattoo">Create new tattoo</string>
- <string name="create_new_physics">Create new physics</string>
- <string name="create_new_invalid">invalid</string>
-
- <!-- Wearable List-->
- <string name="NewWearable">New [WEARABLE_ITEM]</string>
-
- <!-- LLGroupNotify -->
- <!-- used in the construction of a Group Notice blue dialog box, buttons, tooltip etc. Seems to be no longer utilized by code in Viewer 2.0 -->
- <string name="next">Next</string>
- <string name="ok">OK</string>
- <string name="GroupNotifyGroupNotice">Group Notice</string>
- <string name="GroupNotifyGroupNotices">Group Notices</string>
- <string name="GroupNotifySentBy">Sent by</string>
- <string name="GroupNotifyAttached">Attached:</string>
- <string name="GroupNotifyViewPastNotices">View past notices or opt-out of receiving these messages here.</string>
- <string name="GroupNotifyOpenAttachment">Open Attachment</string>
- <string name="GroupNotifySaveAttachment">Save Attachment</string>
-
- <string name="TeleportOffer">Teleport offering</string>
- <!-- start-up toast's string-->
- <string name="StartUpNotifications">New notifications arrived while you were away.</string>
- <!-- overflow toast's string-->
- <string name="OverflowInfoChannelString">You have %d more notification</string>
-
-
- <!-- body parts -->
- <string name="BodyPartsRightArm">Right Arm</string>
- <string name="BodyPartsHead">Head</string>
- <string name="BodyPartsLeftArm">Left Arm</string>
- <string name="BodyPartsLeftLeg">Left Leg</string>
- <string name="BodyPartsTorso">Torso</string>
- <string name="BodyPartsRightLeg">Right Leg</string>
-
- <!-- slider -->
- <string name="GraphicsQualityLow">Low</string>
- <string name="GraphicsQualityMid">Mid</string>
- <string name="GraphicsQualityHigh">High</string>
-
- <!-- mouselook -->
- <string name="LeaveMouselook">Press ESC to return to World View</string>
-
- <!-- inventory -->
- <string name="InventoryNoMatchingItems">Didn't find what you're looking for? Try [secondlife:///app/search/all/[SEARCH_TERM] Search].</string>
- <string name="PlacesNoMatchingItems">Didn't find what you're looking for? Try [secondlife:///app/search/places/[SEARCH_TERM] Search].</string>
- <string name="FavoritesNoMatchingItems">Drag a landmark here to add it to your favorites.</string>
- <string name="InventoryNoTexture">You do not have a copy of this texture in your inventory</string>
- <string name="InventoryInboxNoItems">Your Marketplace purchases will appear here. You may then drag them into your inventory to use them.</string>
- <string name="MarketplaceURL">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/</string>
- <string name="MarketplaceURL_CreateStore">http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4</string>
- <string name="MarketplaceURL_Dashboard">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard</string>
- <string name="MarketplaceURL_Imports">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports</string>
- <string name="MarketplaceURL_LearnMore">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more</string>
- <string name="InventoryOutboxNotMerchantTitle">Anyone can sell items on the Marketplace.</string>
- <string name="InventoryOutboxNotMerchantTooltip"></string>
- <string name="InventoryOutboxNotMerchant">
-If you'd like to become a merchant, you'll need to [[MARKETPLACE_CREATE_STORE_URL] create a Marketplace store].
- </string>
- <string name="InventoryOutboxNoItemsTitle">Your outbox is empty.</string>
- <string name="InventoryOutboxNoItemsTooltip"></string>
- <string name="InventoryOutboxNoItems">
-Drag folders to this area and click "Send to Marketplace" to list them for sale on the [[MARKETPLACE_DASHBOARD_URL] Marketplace].
- </string>
-
- <string name="Marketplace Error None">No errors</string>
- <string name="Marketplace Error Not Merchant">Error: Before sending items to the Marketplace you will need to set yourself up as a merchant (free of charge).</string>
- <string name="Marketplace Error Empty Folder">Error: This folder has no contents.</string>
- <string name="Marketplace Error Unassociated Products">Error: This item failed to upload because your merchant account has too many items unassociated with products. To fix this error, log in to the marketplace website and reduce your unassociated item count.</string>
-
- <string name="Marketplace Error Object Limit">Error: This item contains too many objects. Fix this error by placing objects together in boxes to reduce the total count to less than 200.</string>
- <string name="Marketplace Error Folder Depth">Error: This item contains too many levels of nested folders. Reorganize it to a maximum of 3 levels of nested folders.</string>
- <string name="Marketplace Error Unsellable Item">Error: This item can not be sold on the marketplace.</string>
- <string name="Marketplace Error Internal Import">Error: There was a problem with this item. Try again later.</string>
-
- <string name="Open landmarks">Open landmarks</string>
-
- <!-- use value="" because they have preceding spaces -->
- <string name="no_transfer" value=" (no transfer)" />
- <string name="no_modify" value=" (no modify)" />
- <string name="no_copy" value=" (no copy)" />
- <string name="worn" value=" (worn)" />
- <string name="link" value=" (link)" />
- <string name="broken_link" value=" (broken_link)" />
- <string name="LoadingContents">Loading contents...</string>
- <string name="NoContents">No contents</string>
- <string name="WornOnAttachmentPoint" value=" (worn on [ATTACHMENT_POINT])" />
- <string name="ActiveGesture" value="[GESLABEL] (active)"/>
- <!-- Inventory permissions -->
- <string name="PermYes">Yes</string>
- <string name="PermNo">No</string>
-
- <!-- Gestures labels -->
- <!-- use value="" because they have preceding spaces -->
- <string name="Chat Message" value=" Chat : " />
- <string name="Sound" value=" Sound : " />
- <string name="Wait" value=" --- Wait : " />
- <string name="AnimFlagStop" value=" Stop Animation : " />
- <string name="AnimFlagStart" value=" Start Animation : " />
- <string name="Wave" value=" Wave " />
- <string name="GestureActionNone" value="None" />
- <string name="HelloAvatar" value=" Hello, avatar! " />
- <string name="ViewAllGestures" value=" View All &gt;&gt;" />
- <string name="GetMoreGestures" value=" Get More &gt;&gt;" />
-
- <!-- inventory filter -->
- <!-- use value="" because they have preceding spaces -->
- <string name="Animations" value=" Animations," />
- <string name="Calling Cards" value=" Calling Cards," />
- <string name="Clothing" value=" Clothing," />
- <string name="Gestures" value=" Gestures," />
- <string name="Landmarks" value=" Landmarks," />
- <string name="Notecards" value=" Notecards," />
- <string name="Objects" value=" Objects," />
- <string name="Scripts" value=" Scripts," />
- <string name="Sounds" value=" Sounds," />
- <string name="Textures" value=" Textures," />
- <string name="Snapshots" value=" Snapshots," />
- <string name="No Filters" value="No " />
- <string name="Since Logoff" value=" - Since Logoff" />
-
- <!-- inventory folder -->
- <string name="InvFolder My Inventory">My Inventory</string>
- <string name="InvFolder Library">Library</string>
- <string name="InvFolder Textures">Textures</string>
- <string name="InvFolder Sounds">Sounds</string>
- <string name="InvFolder Calling Cards">Calling Cards</string>
- <string name="InvFolder Landmarks">Landmarks</string>
- <string name="InvFolder Scripts">Scripts</string>
- <string name="InvFolder Clothing">Clothing</string>
- <string name="InvFolder Objects">Objects</string>
- <string name="InvFolder Notecards">Notecards</string>
- <string name="InvFolder New Folder">New Folder</string>
- <string name="InvFolder Inventory">Inventory</string>
- <string name="InvFolder Uncompressed Images">Uncompressed Images</string>
- <string name="InvFolder Body Parts">Body Parts</string>
- <string name="InvFolder Trash">Trash</string>
- <string name="InvFolder Photo Album">Photo Album</string>
- <string name="InvFolder Lost And Found">Lost And Found</string>
- <string name="InvFolder Uncompressed Sounds">Uncompressed Sounds</string>
- <string name="InvFolder Animations">Animations</string>
- <string name="InvFolder Gestures">Gestures</string>
- <string name="InvFolder Favorite">My Favorites</string>
- <!-- historically default name of the Favorites folder can start from either "f" or "F" letter.
- We should localize both of them with the same value -->
- <string name="InvFolder favorite">My Favorites</string>
- <string name="InvFolder Current Outfit">Current Outfit</string>
- <string name="InvFolder Initial Outfits">Initial Outfits</string>
- <string name="InvFolder My Outfits">My Outfits</string>
- <string name="InvFolder Accessories">Accessories</string>
- <string name="InvFolder Meshes">Meshes</string>
-
- <!-- are used for Friends and Friends/All folders in Inventory "Calling cards" folder. See EXT-694-->
- <string name="InvFolder Friends">Friends</string>
- <string name="InvFolder All">All</string>
-
- <string name="no_attachments">No attachments worn</string>
- <string name="Attachments remain">Attachments ([COUNT] slots remain)</string>
-
- <!-- inventory FVBridge -->
- <!-- This is used in llpanelinventory.cpp when constructing a context menu for an item for Sale -->
- <string name="Buy">Buy</string>
- <string name="BuyforL$">Buy for L$</string>
-
- <string name="Stone">Stone</string>
- <string name="Metal">Metal</string>
- <string name="Glass">Glass</string>
- <string name="Wood">Wood</string>
- <string name="Flesh">Flesh</string>
- <string name="Plastic">Plastic</string>
- <string name="Rubber">Rubber</string>
- <string name="Light">Light</string>
-
- <!-- keyboard -->
- <string name="KBShift">Shift</string>
- <string name="KBCtrl">Ctrl</string>
-
- <!-- Avatar Skeleton -->
- <string name="Chest">Chest</string>
- <string name="Skull">Skull</string>
- <string name="Left Shoulder">Left Shoulder</string>
- <string name="Right Shoulder">Right Shoulder</string>
- <string name="Left Hand">Left Hand</string>
- <string name="Right Hand">Right Hand</string>
- <string name="Left Foot">Left Foot</string>
- <string name="Right Foot">Right Foot</string>
- <string name="Spine">Spine</string>
- <string name="Pelvis">Pelvis</string>
- <string name="Mouth">Mouth</string>
- <string name="Chin">Chin</string>
- <string name="Left Ear">Left Ear</string>
- <string name="Right Ear">Right Ear</string>
- <string name="Left Eyeball">Left Eyeball</string>
- <string name="Right Eyeball">Right Eyeball</string>
- <string name="Nose">Nose</string>
- <string name="R Upper Arm">R Upper Arm</string>
- <string name="R Forearm">R Forearm</string>
- <string name="L Upper Arm">L Upper Arm</string>
- <string name="L Forearm">L Forearm</string>
- <string name="Right Hip">Right Hip</string>
- <string name="R Upper Leg">R Upper Leg</string>
- <string name="R Lower Leg">R Lower Leg</string>
- <string name="Left Hip">Left Hip</string>
- <string name="L Upper Leg">L Upper Leg</string>
- <string name="L Lower Leg">L Lower Leg</string>
- <string name="Stomach">Stomach</string>
- <string name="Left Pec">Left Pec</string>
- <string name="Right Pec">Right Pec</string>
- <string name="Neck">Neck</string>
- <string name="Avatar Center">Avatar Center</string>
- <string name="Invalid Attachment">Invalid Attachment Point</string>
-
- <!-- Avatar age computation, see LLDateUtil::ageFromDate -->
- <string name="YearsMonthsOld">[AGEYEARS] [AGEMONTHS] old</string>
- <string name="YearsOld">[AGEYEARS] old</string>
- <string name="MonthsOld">[AGEMONTHS] old</string>
- <string name="WeeksOld">[AGEWEEKS] old</string>
- <string name="DaysOld">[AGEDAYS] old</string>
- <string name="TodayOld">Joined today</string>
-
- <!-- AgeYearsA = singular,
- AgeYearsB = plural,
- AgeYearsC = plural for non-English languages like Russian
- For example, LLTrans::getCountString("AgeYears", 3) is plural form B
- in English and form C in Russian -->
- <string name="AgeYearsA">[COUNT] year</string>
- <string name="AgeYearsB">[COUNT] years</string>
- <string name="AgeYearsC">[COUNT] years</string>
- <string name="AgeMonthsA">[COUNT] month</string>
- <string name="AgeMonthsB">[COUNT] months</string>
- <string name="AgeMonthsC">[COUNT] months</string>
- <string name="AgeWeeksA">[COUNT] week</string>
- <string name="AgeWeeksB">[COUNT] weeks</string>
- <string name="AgeWeeksC">[COUNT] weeks</string>
- <string name="AgeDaysA">[COUNT] day</string>
- <string name="AgeDaysB">[COUNT] days</string>
- <string name="AgeDaysC">[COUNT] days</string>
- <!-- Group member counts -->
- <string name="GroupMembersA">[COUNT] member</string>
- <string name="GroupMembersB">[COUNT] members</string>
- <string name="GroupMembersC">[COUNT] members</string>
-
- <!-- Account types, see LLAvatarPropertiesProcessor -->
- <string name="AcctTypeResident">Resident</string>
- <string name="AcctTypeTrial">Trial</string>
- <string name="AcctTypeCharterMember">Charter Member</string>
- <string name="AcctTypeEmployee">Linden Lab Employee</string>
- <string name="PaymentInfoUsed">Payment Info Used</string>
- <string name="PaymentInfoOnFile">Payment Info On File</string>
- <string name="NoPaymentInfoOnFile">No Payment Info On File</string>
- <string name="AgeVerified">Age-verified</string>
- <string name="NotAgeVerified">Not Age-verified</string>
-
- <!-- HUD Position -->
- <string name="Center 2">Center 2</string>
- <string name="Top Right">Top Right</string>
- <string name="Top">Top</string>
- <string name="Top Left">Top Left</string>
- <string name="Center">Center</string>
- <string name="Bottom Left">Bottom Left</string>
- <string name="Bottom">Bottom</string>
- <string name="Bottom Right">Bottom Right</string>
-
- <!-- compile queue-->
- <string name="CompileQueueDownloadedCompiling">Downloaded, now compiling</string>
- <string name="CompileQueueScriptNotFound">Script not found on server.</string>
- <string name="CompileQueueProblemDownloading">Problem downloading</string>
- <string name="CompileQueueInsufficientPermDownload">Insufficient permissions to download a script.</string>
- <string name="CompileQueueInsufficientPermFor">Insufficient permissions for</string>
- <string name="CompileQueueUnknownFailure">Unknown failure to download</string>
- <string name="CompileQueueTitle">Recompilation Progress</string>
- <string name="CompileQueueStart">recompile</string>
- <string name="ResetQueueTitle">Reset Progress</string>
- <string name="ResetQueueStart">reset</string>
- <string name="RunQueueTitle">Set Running Progress</string>
- <string name="RunQueueStart">set running</string>
- <string name="NotRunQueueTitle">Set Not Running Progress</string>
- <string name="NotRunQueueStart">set not running</string>
-
- <!-- compile comment text-->
- <string name="CompileSuccessful">Compile successful!</string>
- <string name="CompileSuccessfulSaving">Compile successful, saving...</string>
- <string name="SaveComplete">Save complete.</string>
- <string name="ObjectOutOfRange">Script (object out of range)</string>
-
- <!-- god tools -->
- <string name="GodToolsObjectOwnedBy">Object [OBJECT] owned by [OWNER]</string>
-
- <!-- groups -->
- <string name="GroupsNone">none</string>
- <string name="Group" value=" (group)" />
- <string name="Unknown">(Unknown)</string>
- <string name="SummaryForTheWeek" value="Summary for this week, beginning on " />
- <string name="NextStipendDay" value="The next stipend day is " />
- <string name="GroupPlanningDate">[mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc]</string>
- <string name="GroupIndividualShare" value=" Group Individual Share" />
- <string name="GroupColumn" value=" Group" />
- <string name="Balance">Balance</string>
- <string name="Credits">Credits</string>
- <string name="Debits">Debits</string>
- <string name="Total">Total</string>
- <string name="NoGroupDataFound">No group data found for group </string>
-
- <!-- floater IM bonus_info: When a Linden with Admin/god status receives a new IM this displays the estate (Mainland vs. teen grid) of the source avatar.
- This is to help Lindens when answering questions. -->
- <string name="IMParentEstate">parent estate</string>
- <string name="IMMainland">mainland</string>
- <string name="IMTeen">teen</string>
-
- <!-- floater about land -->
- <string name="Anyone">anyone</string>
-
- <!-- floater region info -->
- <!-- The following will replace variable [ALL_ESTATES] in notifications EstateAllowed*, EstateBanned*, EstateManager* -->
- <string name="RegionInfoError">error</string>
- <string name="RegionInfoAllEstatesOwnedBy">
- all estates owned by [OWNER]
- </string>
- <string name="RegionInfoAllEstatesYouOwn">all estates that you own</string>
- <string name="RegionInfoAllEstatesYouManage">
- all estates that you manage for [OWNER]
- </string>
- <string name="RegionInfoAllowedResidents">Allowed Residents: ([ALLOWEDAGENTS], max [MAXACCESS])</string>
- <string name="RegionInfoAllowedGroups">Allowed groups: ([ALLOWEDGROUPS], max [MAXACCESS])</string>
-
- <!-- script limits floater -->
- <string name="ScriptLimitsParcelScriptMemory">Parcel Script Memory</string>
- <string name="ScriptLimitsParcelsOwned">Parcels Listed: [PARCELS]</string>
- <string name="ScriptLimitsMemoryUsed">Memory used: [COUNT] kb out of [MAX] kb; [AVAILABLE] kb available</string>
- <string name="ScriptLimitsMemoryUsedSimple">Memory used: [COUNT] kb</string>
- <string name="ScriptLimitsParcelScriptURLs">Parcel Script URLs</string>
- <string name="ScriptLimitsURLsUsed">URLs used: [COUNT] out of [MAX]; [AVAILABLE] available</string>
- <string name="ScriptLimitsURLsUsedSimple">URLs used: [COUNT]</string>
- <string name="ScriptLimitsRequestError">Error requesting information</string>
- <string name="ScriptLimitsRequestNoParcelSelected">No Parcel Selected</string>
- <string name="ScriptLimitsRequestWrongRegion">Error: script information is only available in your current region</string>
- <string name="ScriptLimitsRequestWaiting">Retrieving information...</string>
- <string name="ScriptLimitsRequestDontOwnParcel">You do not have permission to examine this parcel</string>
-
- <string name="SITTING_ON">Sitting On</string>
- <string name="ATTACH_CHEST">Chest</string>
- <string name="ATTACH_HEAD">Head</string>
- <string name="ATTACH_LSHOULDER">Left Shoulder</string>
- <string name="ATTACH_RSHOULDER">Right Shoulder</string>
- <string name="ATTACH_LHAND">Left Hand</string>
- <string name="ATTACH_RHAND">Right Hand</string>
- <string name="ATTACH_LFOOT">Left Foot</string>
- <string name="ATTACH_RFOOT">Right Foot</string>
- <string name="ATTACH_BACK">Back</string>
- <string name="ATTACH_PELVIS">Pelvis</string>
- <string name="ATTACH_MOUTH">Mouth</string>
- <string name="ATTACH_CHIN">Chin</string>
- <string name="ATTACH_LEAR">Left Ear</string>
- <string name="ATTACH_REAR">Right Ear</string>
- <string name="ATTACH_LEYE">Left Eye</string>
- <string name="ATTACH_REYE">Right Eye</string>
- <string name="ATTACH_NOSE">Nose</string>
- <string name="ATTACH_RUARM">Right Upper Arm</string>
- <string name="ATTACH_RLARM">Right Lower Arm</string>
- <string name="ATTACH_LUARM">Left Upper Arm</string>
- <string name="ATTACH_LLARM">Left Lower Arm</string>
- <string name="ATTACH_RHIP">Right Hip</string>
- <string name="ATTACH_RULEG">Right Upper Leg</string>
- <string name="ATTACH_RLLEG">Right Lower Leg</string>
- <string name="ATTACH_LHIP">Left Hip</string>
- <string name="ATTACH_LULEG">Left Upper Leg</string>
- <string name="ATTACH_LLLEG">Left Lower Leg</string>
- <string name="ATTACH_BELLY">Belly</string>
- <string name="ATTACH_RPEC">Right Pec</string>
- <string name="ATTACH_LPEC">Left Pec</string>
- <string name="ATTACH_HUD_CENTER_2">HUD Center 2</string>
- <string name="ATTACH_HUD_TOP_RIGHT">HUD Top Right</string>
- <string name="ATTACH_HUD_TOP_CENTER">HUD Top Center</string>
- <string name="ATTACH_HUD_TOP_LEFT">HUD Top Left</string>
- <string name="ATTACH_HUD_CENTER_1">HUD Center 1</string>
- <string name="ATTACH_HUD_BOTTOM_LEFT">HUD Bottom Left</string>
- <string name="ATTACH_HUD_BOTTOM">HUD Bottom</string>
- <string name="ATTACH_HUD_BOTTOM_RIGHT">HUD Bottom Right</string>
-
- <!-- script editor -->
- <string name="CursorPos">Line [LINE], Column [COLUMN]</string>
-
- <!-- panel dir browser -->
- <string name="PanelDirCountFound">[COUNT] found</string>
- <string name="PanelDirTimeStr">[hour12,datetime,slt]:[min,datetime,slt] [ampm,datetime,slt]</string>
-
- <!-- panel dir events -->
- <string name="PanelDirEventsDateText">[mthnum,datetime,slt]/[day,datetime,slt]</string>
-
- <!-- panel contents -->
- <string name="PanelContentsTooltip">Content of object</string>
- <string name="PanelContentsNewScript">New Script</string>
-
- <!-- panel preferences general -->
- <string name="BusyModeResponseDefault">The Resident you messaged is in &apos;busy mode&apos; which means they have requested not to be disturbed. Your message will still be shown in their IM panel for later viewing.</string>
-
- <!-- Mute -->
- <string name="MuteByName">(By name)</string>
- <string name="MuteAgent">(Resident)</string>
- <string name="MuteObject">(Object)</string>
- <string name="MuteGroup">(Group)</string>
- <string name="MuteExternal">(External)</string>
-
- <!-- Region/Estate Covenant -->
- <string name="RegionNoCovenant">There is no Covenant provided for this Estate.</string>
- <string name="RegionNoCovenantOtherOwner">There is no Covenant provided for this Estate. The land on this estate is being sold by the Estate owner, not Linden Lab. Please contact the Estate Owner for sales details.</string>
- <string name="covenant_last_modified" value="Last Modified: " /> <!-- use value="" to keep the trailing space -->
- <string name="none_text" value=" (none) " />
- <string name="never_text" value=" (never) " />
-
- <!--Region Details-->
- <string name="GroupOwned">Group Owned</string>
- <string name="Public">Public</string>
-
- <!-- Environment settings -->
- <string name="LocalSettings">Local Settings</string>
- <string name="RegionSettings">Region Settings</string>
-
- <!-- panel classified -->
- <string name="ClassifiedClicksTxt">Clicks: [TELEPORT] teleport, [MAP] map, [PROFILE] profile</string>
- <string name="ClassifiedUpdateAfterPublish">(will update after publish)</string>
-
- <!-- panel picks -->
- <string name="NoPicksClassifiedsText">You haven't created any Picks or Classifieds. Click the Plus button below to create a Pick or Classified.</string>
- <string name="NoAvatarPicksClassifiedsText">User has no picks or classifieds</string>
- <string name="PicksClassifiedsLoadingText">Loading...</string>
-
- <!-- Multi Preview Floater -->
- <string name="MultiPreviewTitle">Preview</string>
- <string name="MultiPropertiesTitle">Properties</string>
-
- <!-- inventory offer -->
- <string name="InvOfferAnObjectNamed">An object named</string>
- <string name="InvOfferOwnedByGroup">owned by the group</string>
- <string name="InvOfferOwnedByUnknownGroup">owned by an unknown group</string>
- <string name="InvOfferOwnedBy">owned by</string>
- <string name="InvOfferOwnedByUnknownUser">owned by an unknown user</string>
- <string name="InvOfferGaveYou">gave you</string>
- <string name="InvOfferDecline">You decline [DESC] from &lt;nolink&gt;[NAME]&lt;/nolink&gt;.</string>
-
- <!-- group money -->
- <string name="GroupMoneyTotal">Total</string>
- <string name="GroupMoneyBought">bought</string>
- <string name="GroupMoneyPaidYou">paid you</string>
- <string name="GroupMoneyPaidInto">paid into</string>
- <string name="GroupMoneyBoughtPassTo">bought pass to</string>
- <string name="GroupMoneyPaidFeeForEvent">paid fee for event</string>
- <string name="GroupMoneyPaidPrizeForEvent">paid prize for event</string>
- <string name="GroupMoneyBalance">Balance</string>
- <string name="GroupMoneyCredits">Credits</string>
- <string name="GroupMoneyDebits">Debits</string>
- <string name="GroupMoneyDate">[weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]</string>
-
- <!-- viewer object -->
- <string name="ViewerObjectContents">Contents</string>
-
- <!-- Viewer menu -->
- <string name="AcquiredItems">Acquired Items</string>
- <string name="Cancel">Cancel</string>
- <string name="UploadingCosts">Uploading [NAME] costs L$ [AMOUNT]</string>
- <string name="BuyingCosts">Buying this costs L$ [AMOUNT]</string>
- <string name="UnknownFileExtension">
- Unknown file extension .%s
-Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
- </string>
- <string name="MuteObject2">Block</string>
- <string name="MuteAvatar">Block</string>
- <string name="UnmuteObject">Unblock</string>
- <string name="UnmuteAvatar">Unblock</string>
- <string name="AddLandmarkNavBarMenu">Add to My Landmarks...</string>
- <string name="EditLandmarkNavBarMenu">Edit my Landmark...</string>
-
- <!-- menu accelerators -->
- <string name="accel-mac-control">&#8963;</string>
- <string name="accel-mac-command">&#8984;</string>
- <string name="accel-mac-option">&#8997;</string>
- <string name="accel-mac-shift">&#8679;</string>
- <string name="accel-win-control">Ctrl+</string>
- <string name="accel-win-alt">Alt+</string>
- <string name="accel-win-shift">Shift+</string>
-
- <!-- Previews -->
- <string name="FileSaved">File Saved</string>
- <string name="Receiving">Receiving</string>
-
- <!-- status bar , Time -->
- <string name="AM">AM</string>
- <string name="PM">PM</string>
- <string name="PST">PST</string>
- <string name="PDT">PDT</string>
-
- <!-- Directions, HUD -->
- <string name="Direction_Forward">Forward</string>
- <string name="Direction_Left">Left</string>
- <string name="Direction_Right">Right</string>
- <string name="Direction_Back">Back</string>
- <string name="Direction_North">North</string>
- <string name="Direction_South">South</string>
- <string name="Direction_West">West</string>
- <string name="Direction_East">East</string>
- <string name="Direction_Up">Up</string>
- <string name="Direction_Down">Down</string>
-
- <!-- Search Category Strings -->
- <string name="Any Category">Any Category</string>
- <string name="Shopping">Shopping</string>
- <string name="Land Rental">Land Rental</string>
- <string name="Property Rental">Property Rental</string>
- <string name="Special Attraction">Special Attraction</string>
- <string name="New Products">New Products</string>
- <string name="Employment">Employment</string>
- <string name="Wanted">Wanted</string>
- <string name="Service">Service</string>
- <string name="Personal">Personal</string>
-
- <!-- PARCEL_CATEGORY_UI_STRING -->
- <string name="None">None</string>
- <string name="Linden Location">Linden Location</string>
- <string name="Adult">Adult</string>
- <string name="Arts&amp;Culture">Arts &amp; Culture</string>
- <string name="Business">Business</string>
- <string name="Educational">Educational</string>
- <string name="Gaming">Gaming</string>
- <string name="Hangout">Hangout</string>
- <string name="Newcomer Friendly">Newcomer Friendly</string>
- <string name="Parks&amp;Nature">Parks &amp; Nature</string>
- <string name="Residential">Residential</string>
- <!--<string name="Shopping">Shopping</string> -->
- <string name="Stage">Stage</string>
- <string name="Other">Other</string>
- <string name="Rental">Rental</string>
- <string name="Any">Any</string>
- <string name="You">You</string>
-
- <!-- punctuations -->
- <string name=":">:</string>
- <string name=",">,</string>
- <string name="...">...</string>
- <string name="***">***</string>
- <string name="(">(</string>
- <string name=")">)</string>
- <string name=".">.</string>
- <string name="'">'</string>
- <string name="---">---</string>
-
- <!-- media -->
- <string name="Multiple Media">Multiple Media</string>
- <string name="Play Media">Play/Pause Media</string>
-
- <!-- OSMessageBox messages -->
- <string name="MBCmdLineError">
- An error was found parsing the command line.
-Please see: http://wiki.secondlife.com/wiki/Client_parameters
-Error:
- </string>
- <string name="MBCmdLineUsg">[APP_NAME] Command line usage:</string>
- <string name="MBUnableToAccessFile">
- [APP_NAME] is unable to access a file that it needs.
-
-This can be because you somehow have multiple copies running, or your system incorrectly thinks a file is open.
-If this message persists, restart your computer and try again.
-If it continues to persist, you may need to completely uninstall [APP_NAME] and reinstall it.
- </string>
- <string name="MBFatalError">Fatal Error</string>
- <string name="MBRequiresAltiVec"> [APP_NAME] requires a processor with AltiVec (G4 or later).</string>
- <string name="MBAlreadyRunning">
- [APP_NAME] is already running.
-Check your task bar for a minimized copy of the program.
-If this message persists, restart your computer.
- </string>
- <string name="MBFrozenCrashed">
- [APP_NAME] appears to have frozen or crashed on the previous run.
-Would you like to send a crash report?
- </string>
- <string name="MBAlert">Notification</string>
- <string name="MBNoDirectX">
- [APP_NAME] is unable to detect DirectX 9.0b or greater.
-[APP_NAME] uses DirectX to detect hardware and/or outdated drivers that can cause stability problems, poor performance and crashes. While you can run [APP_NAME] without it, we highly recommend running with DirectX 9.0b.
-
-Do you wish to continue?
- </string>
- <string name="MBWarning">Warning</string>
- <string name="MBNoAutoUpdate">
- Automatic updating is not yet implemented for Linux.
-Please download the latest version from www.secondlife.com.
- </string>
- <string name="MBRegClassFailed">RegisterClass failed</string>
- <string name="MBError">Error</string>
- <string name="MBFullScreenErr">
- Unable to run fullscreen at [WIDTH] x [HEIGHT].
-Running in window.
- </string>
- <string name="MBDestroyWinFailed">Shutdown Error while destroying window (DestroyWindow() failed)</string>
- <string name="MBShutdownErr">Shutdown Error</string>
- <string name="MBDevContextErr">Can't make GL device context</string>
- <string name="MBPixelFmtErr">Can't find suitable pixel format</string>
- <string name="MBPixelFmtDescErr">Can't get pixel format description</string>
- <string name="MBTrueColorWindow">
- [APP_NAME] requires True Color (32-bit) to run.
-Please go to your computer's display settings and set the color mode to 32-bit.
- </string>
- <string name="MBAlpha">
- [APP_NAME] is unable to run because it can't get an 8 bit alpha channel. Usually this is due to video card driver issues.
-Please make sure you have the latest video card drivers installed.
-Also be sure your monitor is set to True Color (32-bit) in Control Panels &gt; Display &gt; Settings.
-If you continue to receive this message, contact the [SUPPORT_SITE].
- </string>
- <string name="MBPixelFmtSetErr">Can't set pixel format</string>
- <string name="MBGLContextErr">Can't create GL rendering context</string>
- <string name="MBGLContextActErr">Can't activate GL rendering context</string>
- <string name="MBVideoDrvErr">
- [APP_NAME] is unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers and even if you do have the latest, try reinstalling them.
-
-If you continue to receive this message, contact the [SUPPORT_SITE].
- </string>
-
- <!-- Avatar Shape Information -->
-<string name="5 O'Clock Shadow">5 O'Clock Shadow</string>
-
-<string name="All White">All White</string>
-<string name="Anime Eyes">Anime Eyes</string>
-<string name="Arced">Arced</string>
-<string name="Arm Length">Arm Length</string>
-<string name="Attached">Attached</string>
-<string name="Attached Earlobes">Attached Earlobes</string>
-
-
-<string name="Back Fringe">Back Fringe</string>
-
-<string name="Baggy">Baggy</string>
-<string name="Bangs">Bangs</string>
-
-<string name="Beady Eyes">Beady Eyes</string>
-<string name="Belly Size">Belly Size</string>
-<string name="Big">Big</string>
-<string name="Big Butt">Big Butt</string>
-
-<string name="Big Hair Back">Big Hair: Back</string>
-<string name="Big Hair Front">Big Hair: Front</string>
-<string name="Big Hair Top">Big Hair: Top</string>
-<string name="Big Head">Big Head</string>
-<string name="Big Pectorals">Big Pectorals</string>
-<string name="Big Spikes">Big Spikes</string>
-<string name="Black">Black</string>
-<string name="Blonde">Blonde</string>
-<string name="Blonde Hair">Blonde Hair</string>
-<string name="Blush">Blush</string>
-<string name="Blush Color">Blush Color</string>
-<string name="Blush Opacity">Blush Opacity</string>
-<string name="Body Definition">Body Definition</string>
-<string name="Body Fat">Body Fat</string>
-<string name="Body Freckles">Body Freckles</string>
-<string name="Body Thick">Body Thick</string>
-<string name="Body Thickness">Body Thickness</string>
-<string name="Body Thin">Body Thin</string>
-
-<string name="Bow Legged">Bow Legged</string>
-<string name="Breast Buoyancy">Breast Buoyancy</string>
-<string name="Breast Cleavage">Breast Cleavage</string>
-<string name="Breast Size">Breast Size</string>
-<string name="Bridge Width">Bridge Width</string>
-<string name="Broad">Broad</string>
-<string name="Brow Size">Brow Size</string>
-<string name="Bug Eyes">Bug Eyes</string>
-<string name="Bugged Eyes">Bugged Eyes</string>
-<string name="Bulbous">Bulbous</string>
-<string name="Bulbous Nose">Bulbous Nose</string>
-
-<string name="Breast Physics Mass">Breast Mass</string>
-<string name="Breast Physics Smoothing">Breast Smoothing</string>
-<string name="Breast Physics Gravity">Breast Gravity</string>
-<string name="Breast Physics Drag">Breast Drag</string>
-
-<string name="Breast Physics InOut Max Effect">Max Effect</string>
-<string name="Breast Physics InOut Spring">Spring</string>
-<string name="Breast Physics InOut Gain">Gain</string>
-<string name="Breast Physics InOut Damping">Damping</string>
-
-<string name="Breast Physics UpDown Max Effect">Max Effect</string>
-<string name="Breast Physics UpDown Spring">Spring</string>
-<string name="Breast Physics UpDown Gain">Gain</string>
-<string name="Breast Physics UpDown Damping">Damping</string>
-
-<string name="Breast Physics LeftRight Max Effect">Max Effect</string>
-<string name="Breast Physics LeftRight Spring">Spring</string>
-<string name="Breast Physics LeftRight Gain">Gain</string>
-<string name="Breast Physics LeftRight Damping">Damping</string>
-
-<string name="Belly Physics Mass">Belly Mass</string>
-<string name="Belly Physics Smoothing">Belly Smoothing</string>
-<string name="Belly Physics Gravity">Belly Gravity</string>
-<string name="Belly Physics Drag">Belly Drag</string>
-
-<string name="Belly Physics UpDown Max Effect">Max Effect</string>
-<string name="Belly Physics UpDown Spring">Spring</string>
-<string name="Belly Physics UpDown Gain">Gain</string>
-<string name="Belly Physics UpDown Damping">Damping</string>
-
-<string name="Butt Physics Mass">Butt Mass</string>
-<string name="Butt Physics Smoothing">Butt Smoothing</string>
-<string name="Butt Physics Gravity">Butt Gravity</string>
-<string name="Butt Physics Drag">Butt Drag</string>
-
-<string name="Butt Physics UpDown Max Effect">Max Effect</string>
-<string name="Butt Physics UpDown Spring">Spring</string>
-<string name="Butt Physics UpDown Gain">Gain</string>
-<string name="Butt Physics UpDown Damping">Damping</string>
-
-<string name="Butt Physics LeftRight Max Effect">Max Effect</string>
-<string name="Butt Physics LeftRight Spring">Spring</string>
-<string name="Butt Physics LeftRight Gain">Gain</string>
-<string name="Butt Physics LeftRight Damping">Damping</string>
-
-<string name="Bushy Eyebrows">Bushy Eyebrows</string>
-<string name="Bushy Hair">Bushy Hair</string>
-<string name="Butt Size">Butt Size</string>
-<string name="Butt Gravity">Butt Gravity</string>
-<string name="bustle skirt">Bustle Skirt</string>
-<string name="no bustle">No Bustle</string>
-<string name="more bustle">More Bustle</string>
-
-<string name="Chaplin">Chaplin</string>
-<string name="Cheek Bones">Cheek Bones</string>
-<string name="Chest Size">Chest Size</string>
-<string name="Chin Angle">Chin Angle</string>
-<string name="Chin Cleft">Chin Cleft</string>
-<string name="Chin Curtains">Chin Curtains</string>
-
-<string name="Chin Depth">Chin Depth</string>
-<string name="Chin Heavy">Chin Heavy</string>
-<string name="Chin In">Chin In</string>
-<string name="Chin Out">Chin Out</string>
-<string name="Chin-Neck">Chin-Neck</string>
-<string name="Clear">Clear</string>
-<string name="Cleft">Cleft</string>
-<string name="Close Set Eyes">Close Set Eyes</string>
-<string name="Closed">Closed</string>
-<string name="Closed Back">Closed Back</string>
-<string name="Closed Front">Closed Front</string>
-<string name="Closed Left">Closed Left</string>
-<string name="Closed Right">Closed Right</string>
-<string name="Coin Purse">Coin Purse</string>
-<string name="Collar Back">Collar Back</string>
-
-
-
-<string name="Collar Front">Collar Front</string>
-
-
-
-<string name="Corner Down">Corner Down</string>
-
-<string name="Corner Up">Corner Up</string>
-<string name="Creased">Creased</string>
-<string name="Crooked Nose">Crooked Nose</string>
-
-<string name="Cuff Flare">Cuff Flare</string>
-<string name="Dark">Dark</string>
-<string name="Dark Green">Dark Green</string>
-<string name="Darker">Darker</string>
-<string name="Deep">Deep</string>
-<string name="Default Heels">Default Heels</string>
-
-<string name="Dense">Dense</string>
-
-<string name="Double Chin">Double Chin</string>
-<string name="Downturned">Downturned</string>
-<string name="Duffle Bag">Duffle Bag</string>
-<string name="Ear Angle">Ear Angle</string>
-<string name="Ear Size">Ear Size</string>
-<string name="Ear Tips">Ear Tips</string>
-<string name="Egg Head">Egg Head</string>
-<string name="Eye Bags">Eye Bags</string>
-<string name="Eye Color">Eye Color</string>
-<string name="Eye Depth">Eye Depth</string>
-<string name="Eye Lightness">Eye Lightness</string>
-<string name="Eye Opening">Eye Opening</string>
-<string name="Eye Pop">Eye Pop</string>
-<string name="Eye Size">Eye Size</string>
-<string name="Eye Spacing">Eye Spacing</string>
-
-<string name="Eyebrow Arc">Eyebrow Arc</string>
-<string name="Eyebrow Density">Eyebrow Density</string>
-
-<string name="Eyebrow Height">Eyebrow Height</string>
-<string name="Eyebrow Points">Eyebrow Points</string>
-<string name="Eyebrow Size">Eyebrow Size</string>
-
-<string name="Eyelash Length">Eyelash Length</string>
-<string name="Eyeliner">Eyeliner</string>
-<string name="Eyeliner Color">Eyeliner Color</string>
-
-<string name="Eyes Bugged">Eyes Bugged</string>
-
-
-
-
-
-
-
-
-<string name="Face Shear">Face Shear</string>
-<string name="Facial Definition">Facial Definition</string>
-<string name="Far Set Eyes">Far Set Eyes</string>
-
-<string name="Fat Lips">Fat Lips</string>
-
-<string name="Female">Female</string>
-<string name="Fingerless">Fingerless</string>
-<string name="Fingers">Fingers</string>
-<string name="Flared Cuffs">Flared Cuffs</string>
-<string name="Flat">Flat</string>
-<string name="Flat Butt">Flat Butt</string>
-<string name="Flat Head">Flat Head</string>
-<string name="Flat Toe">Flat Toe</string>
-<string name="Foot Size">Foot Size</string>
-<string name="Forehead Angle">Forehead Angle</string>
-<string name="Forehead Heavy">Forehead Heavy</string>
-<string name="Freckles">Freckles</string>
-
-<string name="Front Fringe">Front Fringe</string>
-
-<string name="Full Back">Full Back</string>
-<string name="Full Eyeliner">Full Eyeliner</string>
-<string name="Full Front">Full Front</string>
-<string name="Full Hair Sides">Full Hair Sides</string>
-<string name="Full Sides">Full Sides</string>
-<string name="Glossy">Glossy</string>
-<string name="Glove Fingers">Glove Fingers</string>
-
-<string name="Glove Length">Glove Length</string>
-
-
-<string name="Hair">Hair</string>
-<string name="Hair Back">Hair: Back</string>
-<string name="Hair Front">Hair: Front</string>
-<string name="Hair Sides">Hair: Sides</string>
-<string name="Hair Sweep">Hair Sweep</string>
-<string name="Hair Thickess">Hair Thickness</string>
-<string name="Hair Thickness">Hair Thickness</string>
-<string name="Hair Tilt">Hair Tilt</string>
-<string name="Hair Tilted Left">Hair Tilted Left</string>
-<string name="Hair Tilted Right">Hair Tilted Right</string>
-<string name="Hair Volume">Hair: Volume</string>
-<string name="Hand Size">Hand Size</string>
-<string name="Handlebars">Handlebars</string>
-<string name="Head Length">Head Length</string>
-<string name="Head Shape">Head Shape</string>
-<string name="Head Size">Head Size</string>
-<string name="Head Stretch">Head Stretch</string>
-<string name="Heel Height">Heel Height</string>
-<string name="Heel Shape">Heel Shape</string>
-<string name="Height">Height</string>
-<string name="High">High</string>
-<string name="High Heels">High Heels</string>
-<string name="High Jaw">High Jaw</string>
-<string name="High Platforms">High Platforms</string>
-<string name="High and Tight">High and Tight</string>
-<string name="Higher">Higher</string>
-<string name="Hip Length">Hip Length</string>
-<string name="Hip Width">Hip Width</string>
-<string name="In">In</string>
-<string name="In Shdw Color">Inner Shadow Color</string>
-<string name="In Shdw Opacity">Inner Shadow Opacity</string>
-<string name="Inner Eye Corner">Inner Eye Corner</string>
-<string name="Inner Eye Shadow">Inner Eye Shadow</string>
-<string name="Inner Shadow">Inner Shadow</string>
-
-
-<string name="Jacket Length">Jacket Length</string>
-
-<string name="Jacket Wrinkles">Jacket Wrinkles</string>
-<string name="Jaw Angle">Jaw Angle</string>
-<string name="Jaw Jut">Jaw Jut</string>
-<string name="Jaw Shape">Jaw Shape</string>
-<string name="Join">Join</string>
-<string name="Jowls">Jowls</string>
-<string name="Knee Angle">Knee Angle</string>
-<string name="Knock Kneed">Knock Kneed</string>
-
-<string name="Large">Large</string>
-<string name="Large Hands">Large Hands</string>
-<string name="Left Part">Left Part</string>
-<string name="Leg Length">Leg Length</string>
-<string name="Leg Muscles">Leg Muscles</string>
-<string name="Less">Less</string>
-<string name="Less Body Fat">Less Body Fat</string>
-<string name="Less Curtains">Less Curtains</string>
-<string name="Less Freckles">Less Freckles</string>
-<string name="Less Full">Less Full</string>
-<string name="Less Gravity">Less Gravity</string>
-<string name="Less Love">Less Love</string>
-<string name="Less Muscles">Less Muscles</string>
-<string name="Less Muscular">Less Muscular</string>
-<string name="Less Rosy">Less Rosy</string>
-<string name="Less Round">Less Round</string>
-<string name="Less Saddle">Less Saddle</string>
-<string name="Less Square">Less Square</string>
-<string name="Less Volume">Less Volume</string>
-<string name="Less soul">Less soul</string>
-<string name="Lighter">Lighter</string>
-<string name="Lip Cleft">Lip Cleft</string>
-<string name="Lip Cleft Depth">Lip Cleft Depth</string>
-<string name="Lip Fullness">Lip Fullness</string>
-<string name="Lip Pinkness">Lip Pinkness</string>
-<string name="Lip Ratio">Lip Ratio</string>
-<string name="Lip Thickness">Lip Thickness</string>
-<string name="Lip Width">Lip Width</string>
-<string name="Lipgloss">Lipgloss</string>
-<string name="Lipstick">Lipstick</string>
-<string name="Lipstick Color">Lipstick Color</string>
-<string name="Long">Long</string>
-<string name="Long Head">Long Head</string>
-<string name="Long Hips">Long Hips</string>
-<string name="Long Legs">Long Legs</string>
-<string name="Long Neck">Long Neck</string>
-<string name="Long Pigtails">Long Pigtails</string>
-<string name="Long Ponytail">Long Ponytail</string>
-<string name="Long Torso">Long Torso</string>
-<string name="Long arms">Long arms</string>
-
-
-<string name="Loose Pants">Loose Pants</string>
-<string name="Loose Shirt">Loose Shirt</string>
-<string name="Loose Sleeves">Loose Sleeves</string>
-
-<string name="Love Handles">Love Handles</string>
-<string name="Low">Low</string>
-<string name="Low Heels">Low Heels</string>
-<string name="Low Jaw">Low Jaw</string>
-<string name="Low Platforms">Low Platforms</string>
-<string name="Low and Loose">Low and Loose</string>
-<string name="Lower">Lower</string>
-<string name="Lower Bridge">Lower Bridge</string>
-<string name="Lower Cheeks">Lower Cheeks</string>
-
-<string name="Male">Male</string>
-<string name="Middle Part">Middle Part</string>
-<string name="More">More</string>
-<string name="More Blush">More Blush</string>
-<string name="More Body Fat">More Body Fat</string>
-<string name="More Curtains">More Curtains</string>
-<string name="More Eyeshadow">More Eyeshadow</string>
-<string name="More Freckles">More Freckles</string>
-<string name="More Full">More Full</string>
-<string name="More Gravity">More Gravity</string>
-<string name="More Lipstick">More Lipstick</string>
-<string name="More Love">More Love</string>
-<string name="More Lower Lip">More Lower Lip</string>
-<string name="More Muscles">More Muscles</string>
-<string name="More Muscular">More Muscular</string>
-<string name="More Rosy">More Rosy</string>
-<string name="More Round">More Round</string>
-<string name="More Saddle">More Saddle</string>
-<string name="More Sloped">More Sloped</string>
-<string name="More Square">More Square</string>
-<string name="More Upper Lip">More Upper Lip</string>
-<string name="More Vertical">More Vertical</string>
-<string name="More Volume">More Volume</string>
-<string name="More soul">More soul</string>
-<string name="Moustache">Moustache</string>
-
-<string name="Mouth Corner">Mouth Corner</string>
-<string name="Mouth Position">Mouth Position</string>
-<string name="Mowhawk">Mowhawk</string>
-<string name="Muscular">Muscular</string>
-<string name="Mutton Chops">Mutton Chops</string>
-
-<string name="Nail Polish">Nail Polish</string>
-<string name="Nail Polish Color">Nail Polish Color</string>
-<string name="Narrow">Narrow</string>
-<string name="Narrow Back">Narrow Back</string>
-<string name="Narrow Front">Narrow Front</string>
-<string name="Narrow Lips">Narrow Lips</string>
-<string name="Natural">Natural</string>
-<string name="Neck Length">Neck Length</string>
-<string name="Neck Thickness">Neck Thickness</string>
-<string name="No Blush">No Blush</string>
-<string name="No Eyeliner">No Eyeliner</string>
-<string name="No Eyeshadow">No Eyeshadow</string>
-
-<string name="No Lipgloss">No Lipgloss</string>
-<string name="No Lipstick">No Lipstick</string>
-<string name="No Part">No Part</string>
-<string name="No Polish">No Polish</string>
-<string name="No Red">No Red</string>
-<string name="No Spikes">No Spikes</string>
-<string name="No White">No White</string>
-<string name="No Wrinkles">No Wrinkles</string>
-<string name="Normal Lower">Normal Lower</string>
-<string name="Normal Upper">Normal Upper</string>
-<string name="Nose Left">Nose Left</string>
-<string name="Nose Right">Nose Right</string>
-<string name="Nose Size">Nose Size</string>
-<string name="Nose Thickness">Nose Thickness</string>
-<string name="Nose Tip Angle">Nose Tip Angle</string>
-<string name="Nose Tip Shape">Nose Tip Shape</string>
-<string name="Nose Width">Nose Width</string>
-<string name="Nostril Division">Nostril Division</string>
-<string name="Nostril Width">Nostril Width</string>
-
-
-<string name="Opaque">Opaque</string>
-<string name="Open">Open</string>
-<string name="Open Back">Open Back</string>
-<string name="Open Front">Open Front</string>
-<string name="Open Left">Open Left</string>
-<string name="Open Right">Open Right</string>
-<string name="Orange">Orange</string>
-<string name="Out">Out</string>
-<string name="Out Shdw Color">Outer Shadow Color</string>
-<string name="Out Shdw Opacity">Outer Shadow Opacity</string>
-<string name="Outer Eye Corner">Outer Eye Corner</string>
-<string name="Outer Eye Shadow">Outer Eye Shadow</string>
-<string name="Outer Shadow">Outer Shadow</string>
-<string name="Overbite">Overbite</string>
-
-<string name="Package">Package</string>
-<string name="Painted Nails">Painted Nails</string>
-<string name="Pale">Pale</string>
-<string name="Pants Crotch">Pants Crotch</string>
-<string name="Pants Fit">Pants Fit</string>
-<string name="Pants Length">Pants Length</string>
-
-
-<string name="Pants Waist">Pants Waist</string>
-<string name="Pants Wrinkles">Pants Wrinkles</string>
-<string name="Part">Part</string>
-<string name="Part Bangs">Part Bangs</string>
-<string name="Pectorals">Pectorals</string>
-<string name="Pigment">Pigment</string>
-<string name="Pigtails">Pigtails</string>
-<string name="Pink">Pink</string>
-<string name="Pinker">Pinker</string>
-<string name="Platform Height">Platform Height</string>
-<string name="Platform Width">Platform Width</string>
-<string name="Pointy">Pointy</string>
-<string name="Pointy Heels">Pointy Heels</string>
-
-<string name="Ponytail">Ponytail</string>
-<string name="Poofy Skirt">Poofy Skirt</string>
-<string name="Pop Left Eye">Pop Left Eye</string>
-<string name="Pop Right Eye">Pop Right Eye</string>
-<string name="Puffy">Puffy</string>
-<string name="Puffy Eyelids">Puffy Eyelids</string>
-<string name="Rainbow Color">Rainbow Color</string>
-<string name="Red Hair">Red Hair</string>
-
-<string name="Regular">Regular</string>
-
-<string name="Right Part">Right Part</string>
-<string name="Rosy Complexion">Rosy Complexion</string>
-<string name="Round">Round</string>
-
-<string name="Ruddiness">Ruddiness</string>
-<string name="Ruddy">Ruddy</string>
-<string name="Rumpled Hair">Rumpled Hair</string>
-<string name="Saddle Bags">Saddle Bags</string>
-
-
-<string name="Scrawny Leg">Scrawny Leg</string>
-<string name="Separate">Separate</string>
-
-
-<string name="Shallow">Shallow</string>
-<string name="Shear Back">Shear Back</string>
-<string name="Shear Face">Shear Face</string>
-<string name="Shear Front">Shear Front</string>
-
-<string name="Shear Left Up">Shear Left Up</string>
-
-<string name="Shear Right Up">Shear Right Up</string>
-<string name="Sheared Back">Sheared Back</string>
-<string name="Sheared Front">Sheared Front</string>
-<string name="Shift Left">Shift Left</string>
-<string name="Shift Mouth">Shift Mouth</string>
-<string name="Shift Right">Shift Right</string>
-<string name="Shirt Bottom">Shirt Bottom</string>
-
-<string name="Shirt Fit">Shirt Fit</string>
-
-<string name="Shirt Wrinkles">Shirt Wrinkles</string>
-<string name="Shoe Height">Shoe Height</string>
-
-<string name="Short">Short</string>
-<string name="Short Arms">Short Arms</string>
-<string name="Short Legs">Short Legs</string>
-<string name="Short Neck">Short Neck</string>
-<string name="Short Pigtails">Short Pigtails</string>
-<string name="Short Ponytail">Short Ponytail</string>
-<string name="Short Sideburns">Short Sideburns</string>
-<string name="Short Torso">Short Torso</string>
-<string name="Short hips">Short hips</string>
-<string name="Shoulders">Shoulders</string>
-
-<string name="Side Fringe">Side Fringe</string>
-<string name="Sideburns">Sideburns</string>
-
-<string name="Sides Hair">Sides Hair</string>
-<string name="Sides Hair Down">Sides Hair Down</string>
-<string name="Sides Hair Up">Sides Hair Up</string>
-
-<string name="Skinny Neck">Skinny Neck</string>
-<string name="Skirt Fit">Skirt Fit</string>
-<string name="Skirt Length">Skirt Length</string>
-<string name="Slanted Forehead">Slanted Forehead</string>
-<string name="Sleeve Length">Sleeve Length</string>
-
-
-
-<string name="Sleeve Looseness">Sleeve Looseness</string>
-<string name="Slit Back">Slit: Back</string>
-<string name="Slit Front">Slit: Front</string>
-<string name="Slit Left">Slit: Left</string>
-<string name="Slit Right">Slit: Right</string>
-<string name="Small">Small</string>
-<string name="Small Hands">Small Hands</string>
-<string name="Small Head">Small Head</string>
-<string name="Smooth">Smooth</string>
-<string name="Smooth Hair">Smooth Hair</string>
-<string name="Socks Length">Socks Length</string>
-
-
-<string name="Soulpatch">Soulpatch</string>
-
-<string name="Sparse">Sparse</string>
-<string name="Spiked Hair">Spiked Hair</string>
-<string name="Square">Square</string>
-<string name="Square Toe">Square Toe</string>
-<string name="Squash Head">Squash Head</string>
-
-<string name="Stretch Head">Stretch Head</string>
-<string name="Sunken">Sunken</string>
-<string name="Sunken Chest">Sunken Chest</string>
-<string name="Sunken Eyes">Sunken Eyes</string>
-<string name="Sweep Back">Sweep Back</string>
-<string name="Sweep Forward">Sweep Forward</string>
-
-<string name="Tall">Tall</string>
-<string name="Taper Back">Taper Back</string>
-<string name="Taper Front">Taper Front</string>
-<string name="Thick Heels">Thick Heels</string>
-<string name="Thick Neck">Thick Neck</string>
-<string name="Thick Toe">Thick Toe</string>
-
-<string name="Thin">Thin</string>
-<string name="Thin Eyebrows">Thin Eyebrows</string>
-<string name="Thin Lips">Thin Lips</string>
-<string name="Thin Nose">Thin Nose</string>
-<string name="Tight Chin">Tight Chin</string>
-<string name="Tight Cuffs">Tight Cuffs</string>
-<string name="Tight Pants">Tight Pants</string>
-<string name="Tight Shirt">Tight Shirt</string>
-<string name="Tight Skirt">Tight Skirt</string>
-<string name="Tight Sleeves">Tight Sleeves</string>
-
-<string name="Toe Shape">Toe Shape</string>
-<string name="Toe Thickness">Toe Thickness</string>
-<string name="Torso Length">Torso Length</string>
-<string name="Torso Muscles">Torso Muscles</string>
-<string name="Torso Scrawny">Torso Scrawny</string>
-<string name="Unattached">Unattached</string>
-<string name="Uncreased">Uncreased</string>
-<string name="Underbite">Underbite</string>
-<string name="Unnatural">Unnatural</string>
-<string name="Upper Bridge">Upper Bridge</string>
-<string name="Upper Cheeks">Upper Cheeks</string>
-<string name="Upper Chin Cleft">Upper Chin Cleft</string>
-
-<string name="Upper Eyelid Fold">Upper Eyelid Fold</string>
-<string name="Upturned">Upturned</string>
-<string name="Very Red">Very Red</string>
-<string name="Waist Height">Waist Height</string>
-
-
-<string name="Well-Fed">Well-Fed</string>
-<string name="White Hair">White Hair</string>
-<string name="Wide">Wide</string>
-<string name="Wide Back">Wide Back</string>
-<string name="Wide Front">Wide Front</string>
-<string name="Wide Lips">Wide Lips</string>
-<string name="Wild">Wild</string>
-<string name="Wrinkles">Wrinkles</string>
-
- <!-- Navigation bar location input control.
- Strings are here because widget xml is not localizable -->
- <string name="LocationCtrlAddLandmarkTooltip">Add to My Landmarks</string>
- <string name="LocationCtrlEditLandmarkTooltip">Edit my Landmark</string>
- <string name="LocationCtrlInfoBtnTooltip">See more info about the current location</string>
- <string name="LocationCtrlComboBtnTooltip">My location history</string>
- <string name="LocationCtrlForSaleTooltip">Buy this land</string>
- <string name="LocationCtrlVoiceTooltip">Voice not available here</string>
- <string name="LocationCtrlFlyTooltip">Flying not allowed</string>
- <string name="LocationCtrlPushTooltip">No pushing</string>
- <string name="LocationCtrlBuildTooltip">Building/dropping objects not allowed</string>
- <string name="LocationCtrlScriptsTooltip">Scripts not allowed</string>
- <string name="LocationCtrlDamageTooltip">Health</string>
- <string name="LocationCtrlAdultIconTooltip">Adult Region</string>
- <string name="LocationCtrlModerateIconTooltip">Moderate Region</string>
- <string name="LocationCtrlGeneralIconTooltip">General Region</string>
- <string name="LocationCtrlSeeAVsTooltip">Avatars visible and chat allowed outside of this parcel</string>
-
- <!-- Strings used by the (currently Linux) auto-updater app -->
- <string name="UpdaterWindowTitle">
- [APP_NAME] Update
- </string>
- <string name="UpdaterNowUpdating">
- Now updating [APP_NAME]...
- </string>
- <string name="UpdaterNowInstalling">
- Installing [APP_NAME]...
- </string>
- <string name="UpdaterUpdatingDescriptive">
- Your [APP_NAME] Viewer is being updated to the latest release. This may take some time, so please be patient.
- </string>
- <string name="UpdaterProgressBarTextWithEllipses">
- Downloading update...
- </string>
- <string name="UpdaterProgressBarText">
- Downloading update
- </string>
- <string name="UpdaterFailDownloadTitle">
- Failed to download update
- </string>
- <string name="UpdaterFailUpdateDescriptive">
- An error occurred while updating [APP_NAME]. Please download the latest version from www.secondlife.com.
- </string>
- <string name="UpdaterFailInstallTitle">
- Failed to install update
- </string>
- <string name="UpdaterFailStartTitle">
- Failed to start viewer
- </string>
-
- <!-- System Messages -->
- <string name="ItemsComingInTooFastFrom">[APP_NAME]: Items coming in too fast from [FROM_NAME], automatic preview disabled for [TIME] seconds</string>
- <string name="ItemsComingInTooFast">[APP_NAME]: Items coming in too fast, automatic preview disabled for [TIME] seconds</string>
-
- <!-- IM system messages -->
- <string name="IM_logging_string">-- Instant message logging enabled --</string>
- <string name="IM_typing_start_string">[NAME] is typing...</string>
- <string name="Unnamed">(Unnamed)</string>
- <string name="IM_moderated_chat_label">(Moderated: Voices off by default)</string>
- <string name="IM_unavailable_text_label">Text chat is not available for this call.</string>
- <string name="IM_muted_text_label">Your text chat has been disabled by a Group Moderator.</string>
- <string name="IM_default_text_label">Click here to instant message.</string>
- <string name="IM_to_label">To</string>
- <string name="IM_moderator_label">(Moderator)</string>
- <string name="Saved_message">(Saved [LONG_TIMESTAMP])</string>
- <string name="IM_unblock_only_groups_friends">To see this message, you must uncheck &apos;Only friends and groups can call or IM me&apos; in Preferences/Privacy.</string>
-
- <!-- voice calls -->
- <string name="answered_call">Your call has been answered</string>
- <string name="you_started_call">You started a voice call</string>
- <string name="you_joined_call">You joined the voice call</string>
- <string name="name_started_call">[NAME] started a voice call</string>
-
- <string name="ringing-im">
- Joining voice call...
- </string>
- <string name="connected-im">
- Connected, click Leave Call to hang up
- </string>
- <string name="hang_up-im">
- Left voice call
- </string>
- <string name="answering-im">
- Connecting...
- </string>
- <string name="conference-title">
- Ad-hoc Conference
- </string>
- <string name="conference-title-incoming">
- Conference with [AGENT_NAME]
- </string>
- <string name="inventory_item_offered-im">
- Inventory item offered
- </string>
- <string name="share_alert">
- Drag items from inventory here
- </string>
-
-
- <string name="no_session_message">
- (IM Session Doesn't Exist)
- </string>
- <string name="only_user_message">
- You are the only user in this session.
- </string>
- <string name="offline_message">
- [NAME] is offline.
- </string>
- <string name="invite_message">
- Click the [BUTTON NAME] button to accept/connect to this voice chat.
- </string>
- <string name="muted_message">
- You have blocked this Resident. Sending a message will automatically unblock them.
- </string>
- <!--Some times string name is getting from the body of server response.
- For ex.: from gIMMgr::showSessionStartError in the LLViewerChatterBoxSessionStartReply::post.
- In case of the EXT-3115 issue 'generic' is passed into the gIMMgr::showSessionStartError as a string name.
- Also there are some other places where "generic" is used.
- So, let add string with name="generic" with the same value as "generic_request_error" -->
- <string name="generic">
- Error making request, please try again later.
- </string>
- <string name="generic_request_error">
- Error making request, please try again later.
- </string>
- <string name="insufficient_perms_error">
- You do not have sufficient permissions.
- </string>
- <string name="session_does_not_exist_error">
- The session no longer exists
- </string>
- <string name="no_ability_error">
- You do not have that ability.
- </string>
- <string name="no_ability">
- You do not have that ability.
- </string>
- <string name="not_a_mod_error">
- You are not a session moderator.
- </string>
- <!--Some times string name is getting from the body of server response.
- For ex.: from gIMMgr::showSessionStartError in the LLViewerChatterBoxSessionStartReply::post.
- In case of the EXT-3562 issue 'muted' is passed into the gIMMgr::showSessionStartError as a string name.
- So, let add string with name="muted" with the same value as "muted_error" -->
- <string name="muted">
- A group moderator disabled your text chat.
- </string>
- <string name="muted_error">
- A group moderator disabled your text chat.
- </string>
- <string name="add_session_event">
- Unable to add users to chat session with [RECIPIENT].
- </string>
- <!--Some times string name is getting from the body of server response.
- For ex.: from gIMMgr::showSessionStartError in the LLViewerChatterBoxSessionStartReply::post.
- In case of the EXT-3562 issue 'message' is passed into the gIMMgr::showSessionStartError as a string name.
- So, let add string with name="message" with the same value as "message_session_event" -->
- <string name="message">
- Unable to send your message to the chat session with [RECIPIENT].
- </string>
- <string name="message_session_event">
- Unable to send your message to the chat session with [RECIPIENT].
- </string>
- <string name="mute">
- Error while moderating.
- </string>
- <!--Some times string name is getting from the body of server response.
- For ex.: from gIMMgr::showSessionStartError in the LLViewerChatterBoxSessionStartReply::post.
- In case of the EXT-3459 issue 'removed' is passed into the gIMMgr::showSessionStartError as a string name.
- So, let add string with name="removed" with the same value as "removed_from_group" -->
- <string name="removed">
- You have been removed from the group.
- </string>
- <string name="removed_from_group">
- You have been removed from the group.
- </string>
- <string name="close_on_no_ability">
- You no longer have the ability to be in the chat session.
- </string>
- <string name="unread_chat_single">
- [SOURCES] has said something new
- </string>
- <string name="unread_chat_multiple">
- [SOURCES] have said something new
- </string>
- <string name="session_initialization_timed_out_error">
- The session initialization is timed out
- </string>
-
- <string name="Home position set.">Home position set.</string>
-
- <string name="voice_morphing_url">http://secondlife.com/landing/voicemorphing</string>
-
- <!-- Financial operations strings -->
- <string name="paid_you_ldollars">[NAME] paid you L$[AMOUNT] [REASON].</string>
- <string name="paid_you_ldollars_no_reason">[NAME] paid you L$[AMOUNT].</string>
- <string name="you_paid_ldollars">You paid [NAME] L$[AMOUNT] [REASON].</string>
- <string name="you_paid_ldollars_no_info">You paid L$[AMOUNT].</string>
- <string name="you_paid_ldollars_no_reason">You paid [NAME] L$[AMOUNT].</string>
- <string name="you_paid_ldollars_no_name">You paid L$[AMOUNT] [REASON].</string>
- <string name="you_paid_failure_ldollars">You failed to pay [NAME] L$[AMOUNT] [REASON].</string>
- <string name="you_paid_failure_ldollars_no_info">You failed to pay L$[AMOUNT].</string>
- <string name="you_paid_failure_ldollars_no_reason">You failed to pay [NAME] L$[AMOUNT].</string>
- <string name="you_paid_failure_ldollars_no_name">You failed to pay L$[AMOUNT] [REASON].</string>
- <string name="for item">for [ITEM]</string>
- <string name="for a parcel of land">for a parcel of land</string>
- <string name="for a land access pass">for a land access pass</string>
- <string name="for deeding land">for deeding land</string>
- <string name="to create a group">to create a group</string>
- <string name="to join a group">to join a group</string>
- <string name="to upload">to upload</string>
- <string name="to publish a classified ad">to publish a classified ad</string>
-
- <string name="giving">Giving L$ [AMOUNT]</string>
- <string name="uploading_costs">Uploading costs L$ [AMOUNT]</string>
- <string name="this_costs">This costs L$ [AMOUNT]</string>
- <string name="buying_selected_land">Buying selected land for L$ [AMOUNT]</string>
- <string name="this_object_costs">This object costs L$ [AMOUNT]</string>
-
- <string name="group_role_everyone">Everyone</string>
- <string name="group_role_officers">Officers</string>
- <string name="group_role_owners">Owners</string>
- <string name="group_member_status_online">Online</string>
-
- <string name="uploading_abuse_report">Uploading...
-
-Abuse Report</string>
-
- <!-- names for new inventory items-->
- <string name="New Shape">New Shape</string>
- <string name="New Skin">New Skin</string>
- <string name="New Hair">New Hair</string>
- <string name="New Eyes">New Eyes</string>
- <string name="New Shirt">New Shirt</string>
- <string name="New Pants">New Pants</string>
- <string name="New Shoes">New Shoes</string>
- <string name="New Socks">New Socks</string>
- <string name="New Jacket">New Jacket</string>
- <string name="New Gloves">New Gloves</string>
- <string name="New Undershirt">New Undershirt</string>
- <string name="New Underpants">New Underpants</string>
- <string name="New Skirt">New Skirt</string>
- <string name="New Alpha">New Alpha</string>
- <string name="New Tattoo">New Tattoo</string>
- <string name="New Physics">New Physics</string>
- <string name="Invalid Wearable">Invalid Wearable</string>
- <string name="New Gesture">New Gesture</string>
- <string name="New Script">New Script</string>
- <string name="New Note">New Note</string>
- <string name="New Folder">New Folder</string>
- <string name="Contents">Contents</string>
- <string name="Gesture">Gesture</string>
- <string name="Male Gestures">Male Gestures</string>
- <string name="Female Gestures">Female Gestures</string>
- <string name="Other Gestures">Other Gestures</string>
- <string name="Speech Gestures">Speech Gestures</string>
- <string name="Common Gestures">Common Gestures</string>
- <!-- gestures -->
- <string name="Male - Excuse me">Male - Excuse me</string>
- <string name="Male - Get lost">Male - Get lost</string>
- <string name="Male - Blow kiss">Male - Blow kiss</string>
- <string name="Male - Boo">Male - Boo</string>
- <string name="Male - Bored">Male - Bored</string>
- <string name="Male - Hey">Male - Hey</string>
- <string name="Male - Laugh">Male - Laugh</string>
- <string name="Male - Repulsed">Male - Repulsed</string>
- <string name="Male - Shrug">Male - Shrug</string>
- <string name="Male - Stick tougue out">Male - Stick tougue out</string>
- <string name="Male - Wow">Male - Wow</string>
-
- <string name="Female - Chuckle">Female - Chuckle</string>
- <string name="Female - Cry">Female - Cry</string>
- <string name="Female - Embarrassed">Female - Embarrassed</string>
- <string name="Female - Excuse me">Female - Excuse me</string>
- <string name="Female - Get lost">Female - Get lost</string>
- <string name="Female - Blow kiss">Female - Blow kiss</string>
- <string name="Female - Boo">Female - Boo</string>
- <string name="Female - Bored">Female - Bored</string>
- <string name="Female - Hey">Female - Hey</string>
- <string name="Female - Hey baby">Female - Hey baby</string>
- <string name="Female - Laugh">Female - Laugh</string>
- <string name="Female - Looking good">Female - Looking good</string>
- <string name="Female - Over here">Female - Over here</string>
- <string name="Female - Please">Female - Please</string>
- <string name="Female - Repulsed">Female - Repulsed</string>
- <string name="Female - Shrug">Female - Shrug</string>
- <string name="Female - Stick tougue out">Female - Stick tougue out</string>
- <string name="Female - Wow">Female - Wow</string>
-
- <string name="/bow">/bow</string>
- <string name="/clap">/clap</string>
- <string name="/count">/count</string>
- <string name="/extinguish">/extinguish</string>
- <string name="/kmb">/kmb</string>
- <string name="/muscle">/muscle</string>
- <string name="/no">/no</string>
- <string name="/no!">/no!</string>
- <string name="/paper">/paper</string>
- <string name="/pointme">/pointme</string>
- <string name="/pointyou">/pointyou</string>
- <string name="/rock">/rock</string>
- <string name="/scissor">/scissor</string>
- <string name="/smoke">/smoke</string>
- <string name="/stretch">/stretch</string>
- <string name="/whistle">/whistle</string>
- <string name="/yes">/yes</string>
- <string name="/yes!">/yes!</string>
- <string name="afk">afk</string>
- <string name="dance1">dance1</string>
- <string name="dance2">dance2</string>
- <string name="dance3">dance3</string>
- <string name="dance4">dance4</string>
- <string name="dance5">dance5</string>
- <string name="dance6">dance6</string>
- <string name="dance7">dance7</string>
- <string name="dance8">dance8</string>
-
- <!-- birth date format shared by avatar inspector and profile panels -->
- <string name="AvatarBirthDateFormat">[mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]</string>
-
- <string name="DefaultMimeType">none/none</string>
- <string name="texture_load_dimensions_error">Can't load images larger than [WIDTH]*[HEIGHT]</string>
-
- <!-- language specific white-space characters, delimiters, spacers, item separation symbols -->
- <string name="sentences_separator" value=" "></string>
- <string name="words_separator" value=", "/>
-
- <string name="server_is_down">
- Despite our best efforts, something unexpected has gone wrong.
-
- Please check status.secondlifegrid.net to see if there is a known problem with the service.
- If you continue to experience problems, please check your network and firewall setup.
- </string>
-
- <!-- overriding datetime formating.
- didn't translate if this is not needed for current localization
- -->
- <string name="dateTimeWeekdaysNames">Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday</string>
- <string name="dateTimeWeekdaysShortNames">Sun:Mon:Tue:Wed:Thu:Fri:Sat</string>
- <string name="dateTimeMonthNames">January:February:March:April:May:June:July:August:September:October:November:December</string>
- <string name="dateTimeMonthShortNames">Jan:Feb:Mar:Apr:May:Jun:Jul:Aug:Sep:Oct:Nov:Dec</string>
- <string name="dateTimeDayFormat">[MDAY]</string>
- <string name="dateTimeAM">AM</string>
- <string name="dateTimePM">PM</string>
-
- <!-- currency formatting -->
- <string name="LocalEstimateUSD">US$ [AMOUNT]</string>
-
- <!-- Group Profile roles and powers -->
- <string name="Membership">Membership</string>
- <string name="Roles">Roles</string>
- <string name="Group Identity">Group Identity</string>
- <string name="Parcel Management">Parcel Management</string>
- <string name="Parcel Identity">Parcel Identity</string>
- <string name="Parcel Settings">Parcel Settings</string>
- <string name="Parcel Powers">Parcel Powers</string>
- <string name="Parcel Access">Parcel Access</string>
- <string name="Parcel Content">Parcel Content</string>
- <string name="Object Management">Object Management</string>
- <string name="Accounting">Accounting</string>
- <string name="Notices">Notices</string>
- <string name="Chat">Chat</string>
-
- <!-- Question strings for delete items notifications -->
- <string name="DeleteItems">Delete selected items?</string>
- <string name="DeleteItem">Delete selected item?</string>
-
- <string name="EmptyOutfitText">There are no items in this outfit</string>
-
- <!-- External editor status codes -->
- <string name="ExternalEditorNotSet">Select an editor using the ExternalEditor setting.</string>
- <string name="ExternalEditorNotFound">Cannot find the external editor you specified.
-Try enclosing path to the editor with double quotes.
-(e.g. "/path to my/editor" "%s")</string>
- <string name="ExternalEditorCommandParseError">Error parsing the external editor command.</string>
- <string name="ExternalEditorFailedToRun">External editor failed to run.</string>
-
- <!-- Machine translation of chat messahes -->
- <string name="TranslationFailed">Translation failed: [REASON]</string>
- <string name="TranslationResponseParseError">Error parsing translation response.</string>
-
- <!-- Key names begin -->
- <string name="Esc">Esc</string>
- <string name="Space">Space</string>
- <string name="Enter">Enter</string>
- <string name="Tab">Tab</string>
- <string name="Ins">Ins</string>
- <string name="Del">Del</string>
- <string name="Backsp">Backsp</string>
- <string name="Shift">Shift</string>
- <string name="Ctrl">Ctrl</string>
- <string name="Alt">Alt</string>
- <string name="CapsLock">CapsLock</string>
- <string name="Left">Left</string>
- <string name="Right">Right</string>
- <string name="Up">Up</string>
- <string name="Down">Down</string>
- <string name="Home">Home</string>
- <string name="End">End</string>
- <string name="PgUp">PgUp</string>
- <string name="PgDn">PgDn</string>
-
- <string name="F1">F1</string>
- <string name="F2">F2</string>
- <string name="F3">F3</string>
- <string name="F4">F4</string>
- <string name="F5">F5</string>
- <string name="F6">F6</string>
- <string name="F7">F7</string>
- <string name="F8">F8</string>
- <string name="F9">F9</string>
- <string name="F10">F10</string>
- <string name="F11">F11</string>
- <string name="F12">F12</string>
-
- <string name="Add">Add</string>
- <string name="Subtract">Subtract</string>
- <string name="Multiply">Multiply</string>
- <string name="Divide">Divide</string>
- <string name="PAD_DIVIDE">PAD_DIVIDE</string>
- <string name="PAD_LEFT">PAD_LEFT</string>
- <string name="PAD_RIGHT">PAD_RIGHT</string>
- <string name="PAD_DOWN">PAD_DOWN</string>
- <string name="PAD_UP">PAD_UP</string>
- <string name="PAD_HOME">PAD_HOME</string>
- <string name="PAD_END">PAD_END</string>
- <string name="PAD_PGUP">PAD_PGUP</string>
- <string name="PAD_PGDN">PAD_PGDN</string>
- <string name="PAD_CENTER">PAD_CENTER</string>
- <string name="PAD_INS">PAD_INS</string>
- <string name="PAD_DEL">PAD_DEL</string>
- <string name="PAD_Enter">PAD_Enter</string>
- <string name="PAD_BUTTON0">PAD_BUTTON0</string>
- <string name="PAD_BUTTON1">PAD_BUTTON1</string>
- <string name="PAD_BUTTON2">PAD_BUTTON2</string>
- <string name="PAD_BUTTON3">PAD_BUTTON3</string>
- <string name="PAD_BUTTON4">PAD_BUTTON4</string>
- <string name="PAD_BUTTON5">PAD_BUTTON5</string>
- <string name="PAD_BUTTON6">PAD_BUTTON6</string>
- <string name="PAD_BUTTON7">PAD_BUTTON7</string>
- <string name="PAD_BUTTON8">PAD_BUTTON8</string>
- <string name="PAD_BUTTON9">PAD_BUTTON9</string>
- <string name="PAD_BUTTON10">PAD_BUTTON10</string>
- <string name="PAD_BUTTON11">PAD_BUTTON11</string>
- <string name="PAD_BUTTON12">PAD_BUTTON12</string>
- <string name="PAD_BUTTON13">PAD_BUTTON13</string>
- <string name="PAD_BUTTON14">PAD_BUTTON14</string>
- <string name="PAD_BUTTON15">PAD_BUTTON15</string>
-
- <string name="-">-</string>
- <string name="=">=</string>
- <string name="`">`</string>
- <string name=";">;</string>
- <string name="[">[</string>
- <string name="]">]</string>
- <string name="\">\</string>
-
- <string name="0">0</string>
- <string name="1">1</string>
- <string name="2">2</string>
- <string name="3">3</string>
- <string name="4">4</string>
- <string name="5">5</string>
- <string name="6">6</string>
- <string name="7">7</string>
- <string name="8">8</string>
- <string name="9">9</string>
-
- <string name="A">A</string>
- <string name="B">B</string>
- <string name="C">C</string>
- <string name="D">D</string>
- <string name="E">E</string>
- <string name="F">F</string>
- <string name="G">G</string>
- <string name="H">H</string>
- <string name="I">I</string>
- <string name="J">J</string>
- <string name="K">K</string>
- <string name="L">L</string>
- <string name="M">M</string>
- <string name="N">N</string>
- <string name="O">O</string>
- <string name="P">P</string>
- <string name="Q">Q</string>
- <string name="R">R</string>
- <string name="S">S</string>
- <string name="T">T</string>
- <string name="U">U</string>
- <string name="V">V</string>
- <string name="W">W</string>
- <string name="X">X</string>
- <string name="Y">Y</string>
- <string name="Z">Z</string>
- <!-- Key names end -->
-
- <!-- llviewerwindow -->
- <string name="BeaconParticle">Viewing particle beacons (blue)</string>
- <string name="BeaconPhysical">Viewing physical object beacons (green)</string>
- <string name="BeaconScripted">Viewing scripted object beacons (red)</string>
- <string name="BeaconScriptedTouch">Viewing scripted object with touch function beacons (red)</string>
- <string name="BeaconSound">Viewing sound beacons (yellow)</string>
- <string name="BeaconMedia">Viewing media beacons (white)</string>
- <string name="ParticleHiding">Hiding Particles</string>
-
- <!-- commands -->
-
- <string name="Command_AboutLand_Label">About land</string>
- <string name="Command_Appearance_Label">Appearance</string>
- <string name="Command_Avatar_Label">Avatar</string>
- <string name="Command_Build_Label">Build</string>
- <string name="Command_Chat_Label">Chat</string>
- <string name="Command_Compass_Label">Compass</string>
- <string name="Command_Destinations_Label">Destinations</string>
- <string name="Command_Gestures_Label">Gestures</string>
- <string name="Command_HowTo_Label">How to</string>
- <string name="Command_Inventory_Label">Inventory</string>
- <string name="Command_Map_Label">Map</string>
- <string name="Command_Marketplace_Label">Marketplace</string>
- <string name="Command_MiniMap_Label">Mini-map</string>
- <string name="Command_Move_Label">Walk / run / fly</string>
- <string name="Command_Outbox_Label">Merchant outbox</string>
- <string name="Command_People_Label">People</string>
- <string name="Command_Picks_Label">Picks</string>
- <string name="Command_Places_Label">Places</string>
- <string name="Command_Preferences_Label">Preferences</string>
- <string name="Command_Profile_Label">Profile</string>
- <string name="Command_Search_Label">Search</string>
- <string name="Command_Snapshot_Label">Snapshot</string>
- <string name="Command_Speak_Label">Speak</string>
- <string name="Command_View_Label">Camera controls</string>
- <string name="Command_Voice_Label">Voice settings</string>
-
- <string name="Command_AboutLand_Tooltip">Information about the land you're visiting</string>
- <string name="Command_Appearance_Tooltip">Change your avatar</string>
- <string name="Command_Avatar_Tooltip">Choose a complete avatar</string>
- <string name="Command_Build_Tooltip">Building objects and reshaping terrain</string>
- <string name="Command_Chat_Tooltip">Chat with people nearby using text</string>
- <string name="Command_Compass_Tooltip">Compass</string>
- <string name="Command_Destinations_Tooltip">Destinations of interest</string>
- <string name="Command_Gestures_Tooltip">Gestures for your avatar</string>
- <string name="Command_HowTo_Tooltip">How to do common tasks</string>
- <string name="Command_Inventory_Tooltip">View and use your belongings</string>
- <string name="Command_Map_Tooltip">Map of the world</string>
- <string name="Command_Marketplace_Tooltip">Go shopping</string>
- <string name="Command_MiniMap_Tooltip">Show nearby people</string>
- <string name="Command_Move_Tooltip">Moving your avatar</string>
- <string name="Command_Outbox_Tooltip">Transfer items to your marketplace for sale</string>
- <string name="Command_People_Tooltip">Friends, groups, and nearby people</string>
- <string name="Command_Picks_Tooltip">Places to show as favorites in your profile</string>
- <string name="Command_Places_Tooltip">Places you've saved</string>
- <string name="Command_Preferences_Tooltip">Preferences</string>
- <string name="Command_Profile_Tooltip">Edit or view your profile</string>
- <string name="Command_Search_Tooltip">Find places, events, people</string>
- <string name="Command_Snapshot_Tooltip">Take a picture</string>
- <string name="Command_Speak_Tooltip">Speak with people nearby using your microphone</string>
- <string name="Command_View_Tooltip">Changing camera angle</string>
- <string name="Command_Voice_Tooltip">Volume controls for calls and people near you in world</string>
-
- <string name="Toolbar_Bottom_Tooltip">currently in your bottom toolbar</string>
- <string name="Toolbar_Left_Tooltip" >currently in your left toolbar</string>
- <string name="Toolbar_Right_Tooltip" >currently in your right toolbar</string>
-
- <!-- Mesh UI terms -->
- <string name="Retain%">Retain%</string>
- <string name="Detail">Detail</string>
- <string name="Better Detail">Better Detail</string>
- <string name="Surface">Surface</string>
- <string name="Solid">Solid</string>
- <string name="Wrap">Wrap</string>
- <string name="Preview">Preview</string>
- <string name="Normal">Normal</string>
-
- <!-- Snapshot image quality levels -->
- <string name="snapshot_quality_very_low">Very Low</string>
- <string name="snapshot_quality_low">Low</string>
- <string name="snapshot_quality_medium">Medium</string>
- <string name="snapshot_quality_high">High</string>
- <string name="snapshot_quality_very_high">Very High</string>
-
- </strings>
diff --git a/indra/newview/skins/steam/xui/es/strings.xml b/indra/newview/skins/steam/xui/es/strings.xml
deleted file mode 100644
index 2b36c39e7e..0000000000
--- a/indra/newview/skins/steam/xui/es/strings.xml
+++ /dev/null
@@ -1,4925 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- This file contains strings that used to be hardcoded in the source.
- It is only for those strings which do not belong in a floater.
- For example, the strings used in avatar chat bubbles, and strings
- that are returned from one component and may appear in many places-->
-<strings>
- <string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
- </string>
- <string name="SUPPORT_SITE">
- Portal de Soporte de Second Life
- </string>
- <string name="StartupDetectingHardware">
- Identificando el hardware...
- </string>
- <string name="StartupLoading">
- Instalando [APP_NAME]...
- </string>
- <string name="StartupClearingCache">
- Limpiando la caché...
- </string>
- <string name="StartupInitializingTextureCache">
- Iniciando la caché de las texturas...
- </string>
- <string name="StartupInitializingVFS">
- Iniciando VFS...
- </string>
- <string name="StartupRequireDriverUpdate">
- Error de inicialización de gráficos. Actualiza tu controlador de gráficos.
- </string>
- <string name="ProgressRestoring">
- Restaurando...
- </string>
- <string name="ProgressChangingResolution">
- Cambiando la resolución...
- </string>
- <string name="Fullbright">
- Brillo al máximo (antiguo)
- </string>
- <string name="LoginInProgress">
- Iniciando la sesión. [APP_NAME] debe de aparecer congelado. Por favor, espere.
- </string>
- <string name="LoginInProgressNoFrozen">
- Iniciando la sesión...
- </string>
- <string name="LoginAuthenticating">
- Autenticando
- </string>
- <string name="LoginMaintenance">
- Realizando el mantenimiento de la cuenta...
- </string>
- <string name="LoginAttempt">
- Ha fallado el intento previo de iniciar sesión. Iniciando sesión, intento [NUMBER]
- </string>
- <string name="LoginPrecaching">
- Cargando el mundo...
- </string>
- <string name="LoginInitializingBrowser">
- Iniciando el navegador web incorporado...
- </string>
- <string name="LoginInitializingMultimedia">
- Iniciando multimedia...
- </string>
- <string name="LoginInitializingFonts">
- Cargando las fuentes...
- </string>
- <string name="LoginVerifyingCache">
- Comprobando los archivos de la caché (puede tardar entre 60 y 90 segundos)...
- </string>
- <string name="LoginProcessingResponse">
- Procesando la respuesta...
- </string>
- <string name="LoginInitializingWorld">
- Iniciando el mundo...
- </string>
- <string name="LoginDecodingImages">
- Decodificando las imágenes...
- </string>
- <string name="LoginInitializingQuicktime">
- Iniciando QuickTime...
- </string>
- <string name="LoginQuicktimeNotFound">
- No se ha encontrado QuickTime. Imposible iniciarlo.
- </string>
- <string name="LoginQuicktimeOK">
- QuickTime se ha iniciado adecuadamente.
- </string>
- <string name="LoginRequestSeedCapGrant">
- Solicitando capacidades de la región...
- </string>
- <string name="LoginRetrySeedCapGrant">
- Solicitando capacidades de la región, intento [NUMBER]...
- </string>
- <string name="LoginWaitingForRegionHandshake">
- Esperando la conexión con la región...
- </string>
- <string name="LoginConnectingToRegion">
- Conectando con la región...
- </string>
- <string name="LoginDownloadingClothing">
- Descargando la ropa...
- </string>
- <string name="InvalidCertificate">
- El servidor devolvió un certificado no válido o dañado. Ponte en contacto con el administrador de la cuadrícula.
- </string>
- <string name="CertInvalidHostname">
- El nombre de host utilizado para acceder al servidor no es válido. Comprueba tu SLURL o el nombre de host de la cuadrícula.
- </string>
- <string name="CertExpired">
- Parece que el certificado que devolvió la cuadrícula está caducado. Comprueba el reloj del sistema o consulta al administrador de la cuadrícula.
- </string>
- <string name="CertKeyUsage">
- El certificado que devolvió el servidor no puede utilizarse para SSL. Ponte en contacto con el administrador de la cuadrícula.
- </string>
- <string name="CertBasicConstraints">
- La cadena de certificado del servidor contenía demasiados certificados. Ponte en contacto con el administrador de la cuadrícula.
- </string>
- <string name="CertInvalidSignature">
- No se pudo verificar la firma del certificado devuelta por el servidor de la cuadrícula. Ponte en contacto con el administrador de la cuadrícula.
- </string>
- <string name="LoginFailedNoNetwork">
- Error de red: no se ha podido conectar; por favor, revisa tu conexión a internet.
- </string>
- <string name="LoginFailed">
- Error en el inicio de sesión.
- </string>
- <string name="Quit">
- Salir
- </string>
- <string name="create_account_url">
- http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=es-ES
- </string>
- <string name="LoginFailedViewerNotPermitted">
- Ya no puedes acceder a Second Life con el visor que estás utilizando. Visita la siguiente página para descargar un nuevo visor:
-http://secondlife.com/download.
-
-Si deseas obtener más información, consulta las preguntas frecuentes que aparecen a continuación:
-http://secondlife.com/viewer-access-faq
- </string>
- <string name="LoginIntermediateOptionalUpdateAvailable">
- Actualización opcional del visor disponible: [VERSIÓN]
- </string>
- <string name="LoginFailedRequiredUpdate">
- Actualización necesaria del visor: [VERSIÓN]
- </string>
- <string name="LoginFailedAlreadyLoggedIn">
- El agente ya ha iniciado sesión.
- </string>
- <string name="LoginFailedAuthenticationFailed">
- Lo sentimos. No ha sido posible iniciar sesión.
-Comprueba si has introducido correctamente
- * El nombre de usuario (como juangarcia12 o estrella.polar)
- * Contraseña
-Asimismo, asegúrate de que la tecla Mayús esté desactivada.
- </string>
- <string name="LoginFailedPasswordChanged">
- Como precaución de seguridad, se ha modificado tu contraseña.
-Dirígete a la página de tu cuenta en http://secondlife.com/password
-y responde a la pregunta de seguridad para restablecer la contraseña.
-Lamentamos las molestias.
- </string>
- <string name="LoginFailedPasswordReset">
- Hemos realizado unos cambios en nuestro sistema, por lo que deberás restablecer la contraseña.
-Dirígete a la página de tu cuenta en http://secondlife.com/password
-y responde a la pregunta de seguridad para restablecer la contraseña.
-Lamentamos las molestias.
- </string>
- <string name="LoginFailedEmployeesOnly">
- Second Life no está disponible temporalmente debido a tareas de mantenimiento.
-Actualmente, solo se permite iniciar sesión a los empleados.
-Consulta www.secondlife.com/status si deseas obtener actualizaciones.
- </string>
- <string name="LoginFailedPremiumOnly">
- Las conexiones a Second Life se han restringido provisionalmente para garantizar que los usuarios que ya están conectados tengan la mejor experiencia posible.
-
-Durante este tiempo, las personas con cuentas gratuitas no podrán acceder a Second Life, ya que tienen prioridad los usuarios con una cuenta de pago.
- </string>
- <string name="LoginFailedComputerProhibited">
- No se puede acceder a Second Life desde este ordenador.
-Si crees que se trata de un error, ponte en contacto con
-support@secondlife.com.
- </string>
- <string name="LoginFailedAcountSuspended">
- No se podrá acceder a tu cuenta hasta las
-[HORA] (horario de la costa del Pacífico).
- </string>
- <string name="LoginFailedAccountDisabled">
- En este momento no podemos completar la solicitud.
-Si deseas obtener asistencia, ponte en contacto con el departamento de soporte de Second Life a través de la página http://secondlife.com/support.
-Si no puedes cambiar la contraseña, llama al número (866) 476-9763.
- </string>
- <string name="LoginFailedTransformError">
- Se han detectado datos incorrectos en el inicio de sesión.
-Ponte en contacto con support@secondlife.com.
- </string>
- <string name="LoginFailedAccountMaintenance">
- Se están realizando tareas rutinarias de mantenimiento en tu cuenta.
-No se podrá acceder a tu cuenta hasta las
-[HORA] (horario de la costa del Pacífico).
-Si crees que se trata de un error, ponte en contacto con support@secondlife.com.
- </string>
- <string name="LoginFailedPendingLogoutFault">
- La solicitud de cierre de sesión ha obtenido como resultado un error del simulador.
- </string>
- <string name="LoginFailedPendingLogout">
- El sistema está cerrando tu sesión en estos momentos.
-Tu cuenta no estará disponible hasta las
-[HORA] (horario de la costa del Pacífico).
- </string>
- <string name="LoginFailedUnableToCreateSession">
- No se ha podido crear una sesión válida.
- </string>
- <string name="LoginFailedUnableToConnectToSimulator">
- No se ha podido establecer la conexión con un simulador.
- </string>
- <string name="LoginFailedRestrictedHours">
- Tu cuenta solo puede acceder a Second Life
-entre las [INICIO] y las [FIN] (horario de la costa del Pacífico).
-Inténtalo de nuevo durante ese horario.
-Si crees que se trata de un error, ponte en contacto con support@secondlife.com.
- </string>
- <string name="LoginFailedIncorrectParameters">
- Parámetros incorrectos.
-Si crees que se trata de un error, ponte en contacto con support@secondlife.com.
- </string>
- <string name="LoginFailedFirstNameNotAlphanumeric">
- El parámetro correspondiente al nombre debe contener caracteres alfanuméricos.
-Si crees que se trata de un error, ponte en contacto con support@secondlife.com.
- </string>
- <string name="LoginFailedLastNameNotAlphanumeric">
- El parámetro correspondiente al apellido debe contener caracteres alfanuméricos.
-Si crees que se trata de un error, ponte en contacto con support@secondlife.com.
- </string>
- <string name="LogoutFailedRegionGoingOffline">
- La región se está desconectando.
-Intenta iniciar sesión de nuevo en unos instantes.
- </string>
- <string name="LogoutFailedAgentNotInRegion">
- El agente no se encuentra en la región.
-Intenta iniciar sesión de nuevo en unos instantes.
- </string>
- <string name="LogoutFailedPendingLogin">
- A esta región ya se ha accedido en otra sesión.
-Intenta iniciar sesión de nuevo en unos instantes.
- </string>
- <string name="LogoutFailedLoggingOut">
- Se ha salido de la región en la sesión anterior.
-Intenta iniciar sesión de nuevo en unos instantes.
- </string>
- <string name="LogoutFailedStillLoggingOut">
- La región aún está cerrando la sesión anterior.
-Intenta iniciar sesión de nuevo en unos instantes.
- </string>
- <string name="LogoutSucceeded">
- Se ha salido de la región en la última sesión.
-Intenta iniciar sesión de nuevo en unos instantes.
- </string>
- <string name="LogoutFailedLogoutBegun">
- La región ha comenzado el proceso de cierre de sesión.
-Intenta iniciar sesión de nuevo en unos instantes.
- </string>
- <string name="LoginFailedLoggingOutSession">
- El sistema ha comenzado a cerrar la última sesión.
-Intenta iniciar sesión de nuevo en unos instantes.
- </string>
- <string name="AgentLostConnection">
- Esta región puede estar teniendo problemas. Por favor, comprueba tu conexión a Internet.
- </string>
- <string name="SavingSettings">
- Guardando tus configuraciones...
- </string>
- <string name="LoggingOut">
- Cerrando sesión...
- </string>
- <string name="ShuttingDown">
- Cerrando...
- </string>
- <string name="YouHaveBeenDisconnected">
- Has sido desconectado de la región en la que estabas.
- </string>
- <string name="SentToInvalidRegion">
- Has sido enviado a una región no válida.
- </string>
- <string name="TestingDisconnect">
- Probando la desconexión del visor
- </string>
- <string name="TooltipPerson">
- Persona
- </string>
- <string name="TooltipNoName">
- (sin nombre)
- </string>
- <string name="TooltipOwner">
- Propietario:
- </string>
- <string name="TooltipPublic">
- Público
- </string>
- <string name="TooltipIsGroup">
- (Grupo)
- </string>
- <string name="TooltipForSaleL$">
- En venta: [AMOUNT] L$
- </string>
- <string name="TooltipFlagGroupBuild">
- Construir el grupo
- </string>
- <string name="TooltipFlagNoBuild">
- No construir
- </string>
- <string name="TooltipFlagNoEdit">
- Construir el grupo
- </string>
- <string name="TooltipFlagNotSafe">
- No seguro
- </string>
- <string name="TooltipFlagNoFly">
- No volar
- </string>
- <string name="TooltipFlagGroupScripts">
- Scripts el grupo
- </string>
- <string name="TooltipFlagNoScripts">
- No scripts
- </string>
- <string name="TooltipLand">
- Terreno:
- </string>
- <string name="TooltipMustSingleDrop">
- Aquí se puede arrastrar sólo un ítem
- </string>
- <string name="TooltipPrice" value="[AMOUNT] L$:"/>
- <string name="TooltipOutboxDragToWorld">
- No puedes colocar objetos en tu buzón de salida de comerciante
- </string>
- <string name="TooltipOutboxNoTransfer">
- Uno o varios de estos objetos no se pueden vender o transferir.
- </string>
- <string name="TooltipOutboxNotInInventory">
- Tu buzón de salida de comerciante sólo puede aceptar objetos procedentes directamente de tu inventario
- </string>
- <string name="TooltipOutboxWorn">
- No puedes poner artículos que llevas puestos en el buzón de salida de comerciante
- </string>
- <string name="TooltipOutboxCallingCard">
- No puedes poner tarjetas de visita en tu buzón de salida de comerciante
- </string>
- <string name="TooltipOutboxFolderLevels">
- La profundidad de carpetas anidadas excede de 3
- </string>
- <string name="TooltipOutboxTooManyFolders">
- El número de subcarpetas de la carpeta de nivel superior excede de 20
- </string>
- <string name="TooltipOutboxTooManyObjects">
- El número de elementos de la carpeta de nivel superior excede de 200
- </string>
- <string name="TooltipDragOntoOwnChild">
- No puedes mover una carpeta a su carpeta secundaria
- </string>
- <string name="TooltipDragOntoSelf">
- No puedes mover una carpeta dentro de sí misma
- </string>
- <string name="TooltipHttpUrl">
- Pulsa para ver esta página web
- </string>
- <string name="TooltipSLURL">
- Pulsa para ver la información de este lugar
- </string>
- <string name="TooltipAgentUrl">
- Pulsa para ver el perfil del Residente
- </string>
- <string name="TooltipAgentInspect">
- Obtén más información acerca de este residente.
- </string>
- <string name="TooltipAgentMute">
- Pulsa para silenciar a este Residente
- </string>
- <string name="TooltipAgentUnmute">
- Pulsa para quitar el silencio a este Residente
- </string>
- <string name="TooltipAgentIM">
- Pulsa para enviar un MI a este Residente
- </string>
- <string name="TooltipAgentPay">
- Pulsa para pagar a este Residente
- </string>
- <string name="TooltipAgentOfferTeleport">
- Pulsa para enviar una petición de teleporte a este Residente
- </string>
- <string name="TooltipAgentRequestFriend">
- Pulsa para enviar una petición de amistad a este Residente
- </string>
- <string name="TooltipGroupUrl">
- Pulsa para ver la descripción de este grupo
- </string>
- <string name="TooltipEventUrl">
- Pulsa para ver la descripción de este evento
- </string>
- <string name="TooltipClassifiedUrl">
- Pulsa para ver este clasificado
- </string>
- <string name="TooltipParcelUrl">
- Pulsa para ver la descripción de esta parcela
- </string>
- <string name="TooltipTeleportUrl">
- Pulsa para teleportarte a esta posición
- </string>
- <string name="TooltipObjectIMUrl">
- Pulsa para ver la descripción de este objeto
- </string>
- <string name="TooltipMapUrl">
- Pulsa para ver en el mapa esta localización
- </string>
- <string name="TooltipSLAPP">
- Pulsa para ejecutar el comando secondlife://
- </string>
- <string name="CurrentURL" value="URL actual: [CurrentURL]"/>
- <string name="SLurlLabelTeleport">
- Teleportarse a
- </string>
- <string name="SLurlLabelShowOnMap">
- Mostrarla en el mapa
- </string>
- <string name="SLappAgentMute">
- Silenciar
- </string>
- <string name="SLappAgentUnmute">
- Quitar el silencio
- </string>
- <string name="SLappAgentIM">
- MI
- </string>
- <string name="SLappAgentPay">
- Pagar
- </string>
- <string name="SLappAgentOfferTeleport">
- Ofrecer teleporte a
- </string>
- <string name="SLappAgentRequestFriend">
- Petición de amistad
- </string>
- <string name="BUTTON_CLOSE_DARWIN">
- Cerrar (⌘W)
- </string>
- <string name="BUTTON_CLOSE_WIN">
- Cerrar (Ctrl+W)
- </string>
- <string name="BUTTON_CLOSE_CHROME">
- Cerrar
- </string>
- <string name="BUTTON_RESTORE">
- Maximizar
- </string>
- <string name="BUTTON_MINIMIZE">
- Minimizar
- </string>
- <string name="BUTTON_TEAR_OFF">
- Separar la ventana
- </string>
- <string name="BUTTON_DOCK">
- Fijar
- </string>
- <string name="BUTTON_HELP">
- Ver la Ayuda
- </string>
- <string name="Searching">
- Buscando...
- </string>
- <string name="NoneFound">
- No se ha encontrado.
- </string>
- <string name="RetrievingData">
- Reintentando...
- </string>
- <string name="ReleaseNotes">
- Notas de la versión
- </string>
- <string name="RELEASE_NOTES_BASE_URL">
- http://wiki.secondlife.com/wiki/Release_Notes/
- </string>
- <string name="LoadingData">
- Cargando...
- </string>
- <string name="AvatarNameNobody">
- (nadie)
- </string>
- <string name="AvatarNameWaiting">
- (esperando)
- </string>
- <string name="GroupNameNone">
- (ninguno)
- </string>
- <string name="AvalineCaller">
- Avaline: [ORDER]
- </string>
- <string name="AssetErrorNone">
- No hay ningún error
- </string>
- <string name="AssetErrorRequestFailed">
- Petición de asset: fallida
- </string>
- <string name="AssetErrorNonexistentFile">
- Petición de asset: el archivo no existe
- </string>
- <string name="AssetErrorNotInDatabase">
- Petición de asset: no se encontró el asset en la base de datos
- </string>
- <string name="AssetErrorEOF">
- Fin del archivo
- </string>
- <string name="AssetErrorCannotOpenFile">
- No puede abrirse el archivo
- </string>
- <string name="AssetErrorFileNotFound">
- No se ha encontrado el archivo
- </string>
- <string name="AssetErrorTCPTimeout">
- Tiempo de transferencia del archivo
- </string>
- <string name="AssetErrorCircuitGone">
- Circuito desconectado
- </string>
- <string name="AssetErrorPriceMismatch">
- No concuerda el precio en el visor y en el servidor
- </string>
- <string name="AssetErrorUnknownStatus">
- Estado desconocido
- </string>
- <string name="texture">
- la textura
- </string>
- <string name="sound">
- el sonido
- </string>
- <string name="calling card">
- la tarjeta de visita
- </string>
- <string name="landmark">
- el hito
- </string>
- <string name="legacy script">
- el script antiguo
- </string>
- <string name="clothing">
- esa ropa
- </string>
- <string name="object">
- el objeto
- </string>
- <string name="note card">
- la nota
- </string>
- <string name="folder">
- la carpeta
- </string>
- <string name="root">
- la ruta
- </string>
- <string name="lsl2 script">
- ese script de LSL2
- </string>
- <string name="lsl bytecode">
- el código intermedio de LSL
- </string>
- <string name="tga texture">
- esa textura tga
- </string>
- <string name="body part">
- esa parte del cuerpo
- </string>
- <string name="snapshot">
- la foto
- </string>
- <string name="lost and found">
- Objetos Perdidos
- </string>
- <string name="targa image">
- esa imagen targa
- </string>
- <string name="trash">
- la Papelera
- </string>
- <string name="jpeg image">
- esa imagen jpeg
- </string>
- <string name="animation">
- la animación
- </string>
- <string name="gesture">
- el gesto
- </string>
- <string name="simstate">
- simstate
- </string>
- <string name="favorite">
- ese favorito
- </string>
- <string name="symbolic link">
- el enlace
- </string>
- <string name="symbolic folder link">
- enlace de la carpeta
- </string>
- <string name="mesh">
- red
- </string>
- <string name="AvatarEditingAppearance">
- (Edición de Apariencia)
- </string>
- <string name="AvatarAway">
- Ausente
- </string>
- <string name="AvatarBusy">
- Ocupado
- </string>
- <string name="AvatarMuted">
- Ignorado
- </string>
- <string name="anim_express_afraid">
- Susto
- </string>
- <string name="anim_express_anger">
- Enfado
- </string>
- <string name="anim_away">
- Ausente
- </string>
- <string name="anim_backflip">
- Salto mortal atrás
- </string>
- <string name="anim_express_laugh">
- Carcajada
- </string>
- <string name="anim_express_toothsmile">
- Gran sonrisa
- </string>
- <string name="anim_blowkiss">
- Mandar un beso
- </string>
- <string name="anim_express_bored">
- Aburrimiento
- </string>
- <string name="anim_bow">
- Reverencia
- </string>
- <string name="anim_clap">
- Aplauso
- </string>
- <string name="anim_courtbow">
- Reverencia floreada
- </string>
- <string name="anim_express_cry">
- Llanto
- </string>
- <string name="anim_dance1">
- Baile 1
- </string>
- <string name="anim_dance2">
- Baile 2
- </string>
- <string name="anim_dance3">
- Baile 3
- </string>
- <string name="anim_dance4">
- Baile 4
- </string>
- <string name="anim_dance5">
- Baile 5
- </string>
- <string name="anim_dance6">
- Baile 6
- </string>
- <string name="anim_dance7">
- Baile 7
- </string>
- <string name="anim_dance8">
- Baile 8
- </string>
- <string name="anim_express_disdain">
- Desdén
- </string>
- <string name="anim_drink">
- Beber
- </string>
- <string name="anim_express_embarrased">
- Azorarse
- </string>
- <string name="anim_angry_fingerwag">
- Negar con el dedo
- </string>
- <string name="anim_fist_pump">
- Éxito con el puño
- </string>
- <string name="anim_yoga_float">
- Yoga flotando
- </string>
- <string name="anim_express_frown">
- Fruncir el ceño
- </string>
- <string name="anim_impatient">
- Impaciente
- </string>
- <string name="anim_jumpforjoy">
- Salto de alegría
- </string>
- <string name="anim_kissmybutt">
- Bésame el culo
- </string>
- <string name="anim_express_kiss">
- Besar
- </string>
- <string name="anim_laugh_short">
- Reír
- </string>
- <string name="anim_musclebeach">
- Sacar músculo
- </string>
- <string name="anim_no_unhappy">
- No (con enfado)
- </string>
- <string name="anim_no_head">
- No
- </string>
- <string name="anim_nyanya">
- Ña-Ña-Ña
- </string>
- <string name="anim_punch_onetwo">
- Puñetazo uno-dos
- </string>
- <string name="anim_express_open_mouth">
- Abrir la boca
- </string>
- <string name="anim_peace">
- &apos;V&apos; con los dedos
- </string>
- <string name="anim_point_you">
- Señalar a otro/a
- </string>
- <string name="anim_point_me">
- Señalarse
- </string>
- <string name="anim_punch_l">
- Puñetazo izquierdo
- </string>
- <string name="anim_punch_r">
- Puñetazo derecho
- </string>
- <string name="anim_rps_countdown">
- PPT cuenta
- </string>
- <string name="anim_rps_paper">
- PPT papel
- </string>
- <string name="anim_rps_rock">
- PPT piedra
- </string>
- <string name="anim_rps_scissors">
- PPT tijera
- </string>
- <string name="anim_express_repulsed">
- Repulsa
- </string>
- <string name="anim_kick_roundhouse_r">
- Patada circular
- </string>
- <string name="anim_express_sad">
- Triste
- </string>
- <string name="anim_salute">
- Saludo militar
- </string>
- <string name="anim_shout">
- Gritar
- </string>
- <string name="anim_express_shrug">
- Encogerse de hombros
- </string>
- <string name="anim_express_smile">
- Sonreír
- </string>
- <string name="anim_smoke_idle">
- Fumar: en la mano
- </string>
- <string name="anim_smoke_inhale">
- Fumar
- </string>
- <string name="anim_smoke_throw_down">
- Fumar: tirar el cigarro
- </string>
- <string name="anim_express_surprise">
- Sorpresa
- </string>
- <string name="anim_sword_strike_r">
- Estocadas
- </string>
- <string name="anim_angry_tantrum">
- Berrinche
- </string>
- <string name="anim_express_tongue_out">
- Sacar la lengua
- </string>
- <string name="anim_hello">
- Agitar la mano
- </string>
- <string name="anim_whisper">
- Cuchichear
- </string>
- <string name="anim_whistle">
- Pitar
- </string>
- <string name="anim_express_wink">
- Guiño
- </string>
- <string name="anim_wink_hollywood">
- Guiño (Hollywood)
- </string>
- <string name="anim_express_worry">
- Preocuparse
- </string>
- <string name="anim_yes_happy">
- Sí (contento)
- </string>
- <string name="anim_yes_head">
- Sí
- </string>
- <string name="texture_loading">
- Cargando...
- </string>
- <string name="worldmap_offline">
- Sin conexión
- </string>
- <string name="worldmap_item_tooltip_format">
- [PRICE] L$ por [AREA] m²
- </string>
- <string name="worldmap_results_none_found">
- No se ha encontrado.
- </string>
- <string name="Ok">
- OK
- </string>
- <string name="Premature end of file">
- Fin prematuro del archivo
- </string>
- <string name="ST_NO_JOINT">
- No se puede encontrar ROOT o JOINT.
- </string>
- <string name="whisper">
- susurra:
- </string>
- <string name="shout">
- grita:
- </string>
- <string name="ringing">
- Conectando al chat de voz...
- </string>
- <string name="connected">
- Conectado
- </string>
- <string name="unavailable">
- La voz no está disponible en su localización actual
- </string>
- <string name="hang_up">
- Desconectado del chat de voz
- </string>
- <string name="reconnect_nearby">
- Vas a ser reconectado al chat de voz con los cercanos
- </string>
- <string name="ScriptQuestionCautionChatGranted">
- &apos;[OBJECTNAME]&apos;, un objeto propiedad de &apos;[OWNERNAME]&apos;, localizado en [REGIONNAME] con la posición [REGIONPOS], ha recibido permiso para: [PERMISSIONS].
- </string>
- <string name="ScriptQuestionCautionChatDenied">
- A &apos;[OBJECTNAME]&apos;, un objeto propiedad de &apos;[OWNERNAME]&apos;, localizado en [REGIONNAME] con la posición [REGIONPOS], se le ha denegado el permiso para: [PERMISSIONS].
- </string>
- <string name="ScriptTakeMoney">
- Cogerle a usted dólares Linden (L$)
- </string>
- <string name="ActOnControlInputs">
- Actuar en sus controles de entrada
- </string>
- <string name="RemapControlInputs">
- Reconfigurar sus controles de entrada
- </string>
- <string name="AnimateYourAvatar">
- Ejecutar animaciones en su avatar
- </string>
- <string name="AttachToYourAvatar">
- Anexarse a su avatar
- </string>
- <string name="ReleaseOwnership">
- Anular la propiedad y que pase a ser público
- </string>
- <string name="LinkAndDelink">
- Enlazar y desenlazar de otros objetos
- </string>
- <string name="AddAndRemoveJoints">
- Añadir y quitar uniones con otros objetos
- </string>
- <string name="ChangePermissions">
- Cambiar sus permisos
- </string>
- <string name="TrackYourCamera">
- Seguir su cámara
- </string>
- <string name="ControlYourCamera">
- Controlar su cámara
- </string>
- <string name="SIM_ACCESS_PG">
- General
- </string>
- <string name="SIM_ACCESS_MATURE">
- Moderado
- </string>
- <string name="SIM_ACCESS_ADULT">
- Adulto
- </string>
- <string name="SIM_ACCESS_DOWN">
- Desconectado
- </string>
- <string name="SIM_ACCESS_MIN">
- Desconocido
- </string>
- <string name="land_type_unknown">
- (desconocido)
- </string>
- <string name="Estate / Full Region">
- Estado /Región completa
- </string>
- <string name="Estate / Homestead">
- Estado / Homestead
- </string>
- <string name="Mainland / Homestead">
- Continente / Homestead
- </string>
- <string name="Mainland / Full Region">
- Continente / Región completa
- </string>
- <string name="all_files">
- Todos los archivos
- </string>
- <string name="sound_files">
- Sonidos
- </string>
- <string name="animation_files">
- Animaciones
- </string>
- <string name="image_files">
- Imágenes
- </string>
- <string name="save_file_verb">
- Guardar
- </string>
- <string name="load_file_verb">
- Cargar
- </string>
- <string name="targa_image_files">
- Imágenes Targa
- </string>
- <string name="bitmap_image_files">
- Imágenes de mapa de bits
- </string>
- <string name="avi_movie_file">
- Archivo de película AVI
- </string>
- <string name="xaf_animation_file">
- Archivo de anim. XAF
- </string>
- <string name="xml_file">
- Archivo XML
- </string>
- <string name="raw_file">
- Archivo RAW
- </string>
- <string name="compressed_image_files">
- Imágenes comprimidas
- </string>
- <string name="load_files">
- Cargar archivos
- </string>
- <string name="choose_the_directory">
- Elegir directorio
- </string>
- <string name="script_files">
- Scripts
- </string>
- <string name="AvatarSetNotAway">
- Salir del estado ausente
- </string>
- <string name="AvatarSetAway">
- Pasar al estado ausente
- </string>
- <string name="AvatarSetNotBusy">
- Salir del estado ocupado
- </string>
- <string name="AvatarSetBusy">
- Pasar al estado ocupado
- </string>
- <string name="shape">
- Forma
- </string>
- <string name="skin">
- Piel
- </string>
- <string name="hair">
- Pelo
- </string>
- <string name="eyes">
- Ojos
- </string>
- <string name="shirt">
- Camisa
- </string>
- <string name="pants">
- Pantalón
- </string>
- <string name="shoes">
- Zapatos
- </string>
- <string name="socks">
- Calcetines
- </string>
- <string name="jacket">
- Chaqueta
- </string>
- <string name="gloves">
- Guantes
- </string>
- <string name="undershirt">
- Camiseta
- </string>
- <string name="underpants">
- Ropa interior
- </string>
- <string name="skirt">
- Falda
- </string>
- <string name="alpha">
- Alfa
- </string>
- <string name="tattoo">
- Tatuaje
- </string>
- <string name="physics">
- Física
- </string>
- <string name="invalid">
- inválido/a
- </string>
- <string name="none">
- ninguno
- </string>
- <string name="shirt_not_worn">
- Camisa no puesta
- </string>
- <string name="pants_not_worn">
- Pantalones no puestos
- </string>
- <string name="shoes_not_worn">
- Zapatos no puestos
- </string>
- <string name="socks_not_worn">
- Calcetines no puestos
- </string>
- <string name="jacket_not_worn">
- Chaqueta no puesta
- </string>
- <string name="gloves_not_worn">
- Guantes no puestos
- </string>
- <string name="undershirt_not_worn">
- Camiseta no puesta
- </string>
- <string name="underpants_not_worn">
- Ropa interior no puesta
- </string>
- <string name="skirt_not_worn">
- Falda no puesta
- </string>
- <string name="alpha_not_worn">
- Alfa no puesta
- </string>
- <string name="tattoo_not_worn">
- Tatuaje no puesto
- </string>
- <string name="physics_not_worn">
- Física no puesta
- </string>
- <string name="invalid_not_worn">
- no válido/a
- </string>
- <string name="create_new_shape">
- Crear una anatomía nueva
- </string>
- <string name="create_new_skin">
- Crear una piel nueva
- </string>
- <string name="create_new_hair">
- Crear pelo nuevo
- </string>
- <string name="create_new_eyes">
- Crear ojos nuevos
- </string>
- <string name="create_new_shirt">
- Crear una camisa nueva
- </string>
- <string name="create_new_pants">
- Crear unos pantalones nuevos
- </string>
- <string name="create_new_shoes">
- Crear unos zapatos nuevos
- </string>
- <string name="create_new_socks">
- Crear unos calcetines nuevos
- </string>
- <string name="create_new_jacket">
- Crear una chaqueta nueva
- </string>
- <string name="create_new_gloves">
- Crear unos guantes nuevos
- </string>
- <string name="create_new_undershirt">
- Crear una camiseta nueva
- </string>
- <string name="create_new_underpants">
- Crear ropa interior nueva
- </string>
- <string name="create_new_skirt">
- Crear una falda nueva
- </string>
- <string name="create_new_alpha">
- Crear una capa alfa nueva
- </string>
- <string name="create_new_tattoo">
- Crear un tatuaje nuevo
- </string>
- <string name="create_new_physics">
- Crear nueva física
- </string>
- <string name="create_new_invalid">
- no válido/a
- </string>
- <string name="NewWearable">
- Nuevo [WEARABLE_ITEM]
- </string>
- <string name="next">
- Siguiente
- </string>
- <string name="ok">
- OK
- </string>
- <string name="GroupNotifyGroupNotice">
- Aviso de grupo
- </string>
- <string name="GroupNotifyGroupNotices">
- Avisos del grupo
- </string>
- <string name="GroupNotifySentBy">
- Enviado por
- </string>
- <string name="GroupNotifyAttached">
- Adjunto:
- </string>
- <string name="GroupNotifyViewPastNotices">
- Ver los avisos pasados u optar por dejar de recibir aquí estos mensajes.
- </string>
- <string name="GroupNotifyOpenAttachment">
- Abrir el adjunto
- </string>
- <string name="GroupNotifySaveAttachment">
- Guardar el adjunto
- </string>
- <string name="TeleportOffer">
- Ofrecimiento de teleporte
- </string>
- <string name="StartUpNotifications">
- Llegaron avisos nuevos mientras estabas ausente...
- </string>
- <string name="OverflowInfoChannelString">
- Tienes [%d] aviso/s más
- </string>
- <string name="BodyPartsRightArm">
- Brazo der.
- </string>
- <string name="BodyPartsHead">
- Cabeza
- </string>
- <string name="BodyPartsLeftArm">
- Brazo izq.
- </string>
- <string name="BodyPartsLeftLeg">
- Pierna izq.
- </string>
- <string name="BodyPartsTorso">
- Torso
- </string>
- <string name="BodyPartsRightLeg">
- Pierna der.
- </string>
- <string name="GraphicsQualityLow">
- Bajo
- </string>
- <string name="GraphicsQualityMid">
- Medio
- </string>
- <string name="GraphicsQualityHigh">
- Alto
- </string>
- <string name="LeaveMouselook">
- Pulsa ESC para salir de la vista subjetiva
- </string>
- <string name="InventoryNoMatchingItems">
- ¿No encuentras lo que buscas? Prueba con [secondlife:///app/search/all/[SEARCH_TERM] Buscar].
- </string>
- <string name="PlacesNoMatchingItems">
- ¿No encuentras lo que buscas? Prueba con [secondlife:///app/search/places/[SEARCH_TERM] Buscar].
- </string>
- <string name="FavoritesNoMatchingItems">
- Arrastra aquí un hito para tenerlo en tus favoritos.
- </string>
- <string name="InventoryNoTexture">
- No tienes en tu inventario una copia de esta textura
- </string>
- <string name="InventoryInboxNoItems">
- Aquí aparecerán algunos de los objetos que recibas, como los regalos Premium. Después puedes arrastrarlos a tu inventario.
- </string>
- <string name="MarketplaceURL">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
- </string>
- <string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
- </string>
- <string name="MarketplaceURL_Dashboard">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
- </string>
- <string name="MarketplaceURL_Imports">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
- </string>
- <string name="MarketplaceURL_LearnMore">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
- </string>
- <string name="InventoryOutboxNotMerchantTitle">
- Cualquier usuario puede vender objetos en el mercado.
- </string>
- <string name="InventoryOutboxNotMerchantTooltip"/>
- <string name="InventoryOutboxNotMerchant">
- Para hacerte comerciante debes [[MARKETPLACE_CREATE_STORE_URL] crear una tienda del Mercado].
- </string>
- <string name="InventoryOutboxNoItemsTitle">
- El buzón de salida está vacío.
- </string>
- <string name="InventoryOutboxNoItemsTooltip"/>
- <string name="InventoryOutboxNoItems">
- Arrastra carpetas a esta sección y pulsa en &quot;Enviar al Mercado&quot; para incluirlas en la lista de venta del [[MARKETPLACE_DASHBOARD_URL] Mercado].
- </string>
- <string name="Marketplace Error None">
- Sin errores
- </string>
- <string name="Marketplace Error Not Merchant">
- Error: Para poder enviar objetos al mercado, debes registrarte como comerciante (es gratis).
- </string>
- <string name="Marketplace Error Empty Folder">
- Error: Esta carpeta está vacía.
- </string>
- <string name="Marketplace Error Unassociated Products">
- Error: Este objeto no se pudo subir porque tu cuenta de comerciante tiene demasiados objetos que no están asociados a productos. Para corregirlo, inicia sesión en la página web del mercado y asocia más objetos.
- </string>
- <string name="Marketplace Error Object Limit">
- Error: Este elemento contiene demasiados objetos. Para corregir el error, guarda objetos en cajas de forma que el total de objetos sea menor que 200.
- </string>
- <string name="Marketplace Error Folder Depth">
- Error: Este objeto contiene demasiados niveles de carpetas anidadas. Reorganízalo de forma que tenga como máximo 3 niveles de carpetas anidadas.
- </string>
- <string name="Marketplace Error Unsellable Item">
- Error: Este objeto no se puede vender en el mercado.
- </string>
- <string name="Marketplace Error Internal Import">
- Error: Este objeto tiene un problema. Vuelve a intentarlo más tarde.
- </string>
- <string name="Open landmarks">
- Abrir hitos
- </string>
- <string name="no_transfer" value="(no transferible)"/>
- <string name="no_modify" value="(no modificable)"/>
- <string name="no_copy" value="(no copiable)"/>
- <string name="worn" value="(puesto)"/>
- <string name="link" value="(enlace)"/>
- <string name="broken_link" value="(enlace roto)&quot;"/>
- <string name="LoadingContents">
- Cargando el contenido...
- </string>
- <string name="NoContents">
- No hay contenido
- </string>
- <string name="WornOnAttachmentPoint" value="(lo llevas en: [ATTACHMENT_POINT])"/>
- <string name="ActiveGesture" value="[GESLABEL] (activo)"/>
- <string name="Chat Message" value="Chat:"/>
- <string name="Sound" value="Sonido :"/>
- <string name="Wait" value="--- Espera :"/>
- <string name="AnimFlagStop" value="Parar la animación:"/>
- <string name="AnimFlagStart" value="Empezar la animación:"/>
- <string name="Wave" value="Onda"/>
- <string name="GestureActionNone" value="Ninguno"/>
- <string name="HelloAvatar" value="¡Hola, avatar!"/>
- <string name="ViewAllGestures" value="Ver todos &gt;&gt;"/>
- <string name="GetMoreGestures" value="Obtener más &gt;&gt;"/>
- <string name="Animations" value="Animaciones,"/>
- <string name="Calling Cards" value="Tarjetas de visita,"/>
- <string name="Clothing" value="Ropa,"/>
- <string name="Gestures" value="Gestos,"/>
- <string name="Landmarks" value="Hitos,"/>
- <string name="Notecards" value="Notas,"/>
- <string name="Objects" value="Objetos,"/>
- <string name="Scripts" value="Scripts,"/>
- <string name="Sounds" value="Sonidos,"/>
- <string name="Textures" value="Texturas,"/>
- <string name="Snapshots" value="Fotos,"/>
- <string name="No Filters" value="No"/>
- <string name="Since Logoff" value="- Desde la desconexión"/>
- <string name="InvFolder My Inventory">
- Mi Inventario
- </string>
- <string name="InvFolder Library">
- Biblioteca
- </string>
- <string name="InvFolder Textures">
- Texturas
- </string>
- <string name="InvFolder Sounds">
- Sonidos
- </string>
- <string name="InvFolder Calling Cards">
- Tarjetas de visita
- </string>
- <string name="InvFolder Landmarks">
- Hitos
- </string>
- <string name="InvFolder Scripts">
- Scripts
- </string>
- <string name="InvFolder Clothing">
- Ropa
- </string>
- <string name="InvFolder Objects">
- Objetos
- </string>
- <string name="InvFolder Notecards">
- Notas
- </string>
- <string name="InvFolder New Folder">
- Carpeta nueva
- </string>
- <string name="InvFolder Inventory">
- Inventario
- </string>
- <string name="InvFolder Uncompressed Images">
- Imágenes sin comprimir
- </string>
- <string name="InvFolder Body Parts">
- Partes del cuerpo
- </string>
- <string name="InvFolder Trash">
- Papelera
- </string>
- <string name="InvFolder Photo Album">
- Álbum de fotos
- </string>
- <string name="InvFolder Lost And Found">
- Objetos Perdidos
- </string>
- <string name="InvFolder Uncompressed Sounds">
- Sonidos sin comprimir
- </string>
- <string name="InvFolder Animations">
- Animaciones
- </string>
- <string name="InvFolder Gestures">
- Gestos
- </string>
- <string name="InvFolder Favorite">
- Mis Favoritos
- </string>
- <string name="InvFolder favorite">
- Mis Favoritos
- </string>
- <string name="InvFolder Current Outfit">
- Vestuario actual
- </string>
- <string name="InvFolder Initial Outfits">
- Vestuario inicial
- </string>
- <string name="InvFolder My Outfits">
- Mis vestuarios
- </string>
- <string name="InvFolder Accessories">
- Accesorios
- </string>
- <string name="InvFolder Meshes">
- Redes
- </string>
- <string name="InvFolder Friends">
- Amigos
- </string>
- <string name="InvFolder All">
- Todas
- </string>
- <string name="no_attachments">
- No tienes puestos anexos
- </string>
- <string name="Attachments remain">
- Anexos (quedan [COUNT] ranuras)
- </string>
- <string name="Buy">
- Comprar
- </string>
- <string name="BuyforL$">
- Comprar por L$
- </string>
- <string name="Stone">
- Piedra
- </string>
- <string name="Metal">
- Metal
- </string>
- <string name="Glass">
- Cristal
- </string>
- <string name="Wood">
- Madera
- </string>
- <string name="Flesh">
- Carne
- </string>
- <string name="Plastic">
- Plástico
- </string>
- <string name="Rubber">
- Goma
- </string>
- <string name="Light">
- Claridad
- </string>
- <string name="KBShift">
- Mayúsculas
- </string>
- <string name="KBCtrl">
- Ctrl
- </string>
- <string name="Chest">
- Tórax
- </string>
- <string name="Skull">
- Cráneo
- </string>
- <string name="Left Shoulder">
- Hombro izquierdo
- </string>
- <string name="Right Shoulder">
- Hombro derecho
- </string>
- <string name="Left Hand">
- Mano izq.
- </string>
- <string name="Right Hand">
- Mano der.
- </string>
- <string name="Left Foot">
- Pie izq.
- </string>
- <string name="Right Foot">
- Pie der.
- </string>
- <string name="Spine">
- Columna
- </string>
- <string name="Pelvis">
- Pelvis
- </string>
- <string name="Mouth">
- Boca
- </string>
- <string name="Chin">
- Barbilla
- </string>
- <string name="Left Ear">
- Oreja izq.
- </string>
- <string name="Right Ear">
- Oreja der.
- </string>
- <string name="Left Eyeball">
- Ojo izq.
- </string>
- <string name="Right Eyeball">
- Ojo der.
- </string>
- <string name="Nose">
- Nariz
- </string>
- <string name="R Upper Arm">
- Brazo der.
- </string>
- <string name="R Forearm">
- Antebrazo der.
- </string>
- <string name="L Upper Arm">
- Brazo izq.
- </string>
- <string name="L Forearm">
- Antebrazo izq.
- </string>
- <string name="Right Hip">
- Cadera der.
- </string>
- <string name="R Upper Leg">
- Muslo der.
- </string>
- <string name="R Lower Leg">
- Pantorrilla der.
- </string>
- <string name="Left Hip">
- Cadera izq.
- </string>
- <string name="L Upper Leg">
- Muslo izq.
- </string>
- <string name="L Lower Leg">
- Pantorrilla izq.
- </string>
- <string name="Stomach">
- Abdomen
- </string>
- <string name="Left Pec">
- Pecho izquierdo
- </string>
- <string name="Right Pec">
- Pecho derecho
- </string>
- <string name="Neck">
- Cuello
- </string>
- <string name="Avatar Center">
- Centro del avatar
- </string>
- <string name="Invalid Attachment">
- Punto de colocación no válido
- </string>
- <string name="YearsMonthsOld">
- [AGEYEARS] [AGEMONTHS] de edad
- </string>
- <string name="YearsOld">
- [AGEYEARS] de edad
- </string>
- <string name="MonthsOld">
- [AGEMONTHS] de edad
- </string>
- <string name="WeeksOld">
- [AGEWEEKS] de edad
- </string>
- <string name="DaysOld">
- [AGEDAYS] de edad
- </string>
- <string name="TodayOld">
- Registrado hoy
- </string>
- <string name="AgeYearsA">
- [COUNT] año
- </string>
- <string name="AgeYearsB">
- [COUNT] años
- </string>
- <string name="AgeYearsC">
- [COUNT] años
- </string>
- <string name="AgeMonthsA">
- [COUNT] mes
- </string>
- <string name="AgeMonthsB">
- [COUNT] meses
- </string>
- <string name="AgeMonthsC">
- [COUNT] meses
- </string>
- <string name="AgeWeeksA">
- [COUNT] semana
- </string>
- <string name="AgeWeeksB">
- [COUNT] semanas
- </string>
- <string name="AgeWeeksC">
- [COUNT] semanas
- </string>
- <string name="AgeDaysA">
- [COUNT] día
- </string>
- <string name="AgeDaysB">
- [COUNT] días
- </string>
- <string name="AgeDaysC">
- [COUNT] días
- </string>
- <string name="GroupMembersA">
- [COUNT] miembro
- </string>
- <string name="GroupMembersB">
- [COUNT] miembros
- </string>
- <string name="GroupMembersC">
- [COUNT] miembros
- </string>
- <string name="AcctTypeResident">
- Residente
- </string>
- <string name="AcctTypeTrial">
- Prueba
- </string>
- <string name="AcctTypeCharterMember">
- Miembro fundador
- </string>
- <string name="AcctTypeEmployee">
- Empleado de Linden Lab
- </string>
- <string name="PaymentInfoUsed">
- Ha usado información sobre la forma de pago
- </string>
- <string name="PaymentInfoOnFile">
- Hay información archivada sobre la forma de pago
- </string>
- <string name="NoPaymentInfoOnFile">
- No hay información archivada sobre la forma de pago
- </string>
- <string name="AgeVerified">
- Edad verificada
- </string>
- <string name="NotAgeVerified">
- Edad no verificada
- </string>
- <string name="Center 2">
- Centro 2
- </string>
- <string name="Top Right">
- Arriba der.
- </string>
- <string name="Top">
- Arriba
- </string>
- <string name="Top Left">
- Arriba izq.
- </string>
- <string name="Center">
- Centro
- </string>
- <string name="Bottom Left">
- Abajo izq.
- </string>
- <string name="Bottom">
- Abajo
- </string>
- <string name="Bottom Right">
- Abajo der.
- </string>
- <string name="CompileQueueDownloadedCompiling">
- Descargado, compilándolo
- </string>
- <string name="CompileQueueScriptNotFound">
- No se encuentra el script en el servidor.
- </string>
- <string name="CompileQueueProblemDownloading">
- Problema al descargar
- </string>
- <string name="CompileQueueInsufficientPermDownload">
- Permisos insuficientes para descargar un script.
- </string>
- <string name="CompileQueueInsufficientPermFor">
- Permisos insuficientes para
- </string>
- <string name="CompileQueueUnknownFailure">
- Fallo desconocido en la descarga
- </string>
- <string name="CompileQueueTitle">
- Recompilando
- </string>
- <string name="CompileQueueStart">
- recompilar
- </string>
- <string name="ResetQueueTitle">
- Progreso del reinicio
- </string>
- <string name="ResetQueueStart">
- restaurar
- </string>
- <string name="RunQueueTitle">
- Configurar según se ejecuta
- </string>
- <string name="RunQueueStart">
- Configurando según se ejecuta
- </string>
- <string name="NotRunQueueTitle">
- Configurar sin ejecutar
- </string>
- <string name="NotRunQueueStart">
- Configurando sin ejecutarlo
- </string>
- <string name="CompileSuccessful">
- ¡Compilación correcta!
- </string>
- <string name="CompileSuccessfulSaving">
- Compilación correcta, guardando...
- </string>
- <string name="SaveComplete">
- Guardado.
- </string>
- <string name="ObjectOutOfRange">
- Script (objeto fuera de rango)
- </string>
- <string name="GodToolsObjectOwnedBy">
- El objeto [OBJECT] es propiedad de [OWNER]
- </string>
- <string name="GroupsNone">
- ninguno
- </string>
- <string name="Group" value="(grupo)"/>
- <string name="Unknown">
- (Desconocido)
- </string>
- <string name="SummaryForTheWeek" value="Resumen de esta semana, empezando el "/>
- <string name="NextStipendDay" value=". El próximo día de pago es el "/>
- <string name="GroupPlanningDate">
- [mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc]
- </string>
- <string name="GroupIndividualShare" value="Grupo Aportaciones individuales"/>
- <string name="GroupColumn" value="Grupo"/>
- <string name="Balance">
- Saldo
- </string>
- <string name="Credits">
- Créditos
- </string>
- <string name="Debits">
- Débitos
- </string>
- <string name="Total">
- Total
- </string>
- <string name="NoGroupDataFound">
- No se encontraron datos del grupo
- </string>
- <string name="IMParentEstate">
- parent estate
- </string>
- <string name="IMMainland">
- continente
- </string>
- <string name="IMTeen">
- teen
- </string>
- <string name="Anyone">
- cualquiera
- </string>
- <string name="RegionInfoError">
- error
- </string>
- <string name="RegionInfoAllEstatesOwnedBy">
- todos los estados propiedad de [OWNER]
- </string>
- <string name="RegionInfoAllEstatesYouOwn">
- todos los estados que posees
- </string>
- <string name="RegionInfoAllEstatesYouManage">
- todos los estados que administras para [OWNER]
- </string>
- <string name="RegionInfoAllowedResidents">
- Resientes autorizados: ([ALLOWEDAGENTS], de un máx. de [MAXACCESS])
- </string>
- <string name="RegionInfoAllowedGroups">
- Grupos autorizados: ([ALLOWEDGROUPS], de un máx. de [MAXACCESS])
- </string>
- <string name="ScriptLimitsParcelScriptMemory">
- Memoria de los scripts de la parcela
- </string>
- <string name="ScriptLimitsParcelsOwned">
- Parcelas listadas: [PARCELS]
- </string>
- <string name="ScriptLimitsMemoryUsed">
- Memoria usada: [COUNT] kb de un máx de [MAX] kb; [AVAILABLE] kb disponibles
- </string>
- <string name="ScriptLimitsMemoryUsedSimple">
- Memoria usada: [COUNT] kb
- </string>
- <string name="ScriptLimitsParcelScriptURLs">
- URLs de los scripts de la parcela
- </string>
- <string name="ScriptLimitsURLsUsed">
- URLs usadas: [COUNT] de un máx. de [MAX]; [AVAILABLE] disponibles
- </string>
- <string name="ScriptLimitsURLsUsedSimple">
- URLs usadas: [COUNT]
- </string>
- <string name="ScriptLimitsRequestError">
- Error al obtener la información
- </string>
- <string name="ScriptLimitsRequestNoParcelSelected">
- No hay una parcela seleccionada
- </string>
- <string name="ScriptLimitsRequestWrongRegion">
- Error: la información del script sólo está disponible en tu región actual
- </string>
- <string name="ScriptLimitsRequestWaiting">
- Obteniendo la información...
- </string>
- <string name="ScriptLimitsRequestDontOwnParcel">
- No tienes permiso para examinar esta parcela
- </string>
- <string name="SITTING_ON">
- Sentado en
- </string>
- <string name="ATTACH_CHEST">
- Tórax
- </string>
- <string name="ATTACH_HEAD">
- Cabeza
- </string>
- <string name="ATTACH_LSHOULDER">
- Hombro izquierdo
- </string>
- <string name="ATTACH_RSHOULDER">
- Hombro derecho
- </string>
- <string name="ATTACH_LHAND">
- Mano izq.
- </string>
- <string name="ATTACH_RHAND">
- Mano der.
- </string>
- <string name="ATTACH_LFOOT">
- Pie izq.
- </string>
- <string name="ATTACH_RFOOT">
- Pie der.
- </string>
- <string name="ATTACH_BACK">
- Anterior
- </string>
- <string name="ATTACH_PELVIS">
- Pelvis
- </string>
- <string name="ATTACH_MOUTH">
- Boca
- </string>
- <string name="ATTACH_CHIN">
- Barbilla
- </string>
- <string name="ATTACH_LEAR">
- Oreja izq.
- </string>
- <string name="ATTACH_REAR">
- Oreja der.
- </string>
- <string name="ATTACH_LEYE">
- Ojo izq.
- </string>
- <string name="ATTACH_REYE">
- Ojo der.
- </string>
- <string name="ATTACH_NOSE">
- Nariz
- </string>
- <string name="ATTACH_RUARM">
- Brazo der.
- </string>
- <string name="ATTACH_RLARM">
- Antebrazo der.
- </string>
- <string name="ATTACH_LUARM">
- Brazo izq.
- </string>
- <string name="ATTACH_LLARM">
- Antebrazo izq.
- </string>
- <string name="ATTACH_RHIP">
- Cadera der.
- </string>
- <string name="ATTACH_RULEG">
- Muslo der.
- </string>
- <string name="ATTACH_RLLEG">
- Pantorrilla der.
- </string>
- <string name="ATTACH_LHIP">
- Cadera izq.
- </string>
- <string name="ATTACH_LULEG">
- Muslo izq.
- </string>
- <string name="ATTACH_LLLEG">
- Pantorrilla izq.
- </string>
- <string name="ATTACH_BELLY">
- Vientre
- </string>
- <string name="ATTACH_RPEC">
- Pecho derecho
- </string>
- <string name="ATTACH_LPEC">
- Pecho izquierdo
- </string>
- <string name="ATTACH_HUD_CENTER_2">
- HUD: Centro 2
- </string>
- <string name="ATTACH_HUD_TOP_RIGHT">
- HUD: arriba der.
- </string>
- <string name="ATTACH_HUD_TOP_CENTER">
- HUD: arriba centro
- </string>
- <string name="ATTACH_HUD_TOP_LEFT">
- HUD: arriba izq.
- </string>
- <string name="ATTACH_HUD_CENTER_1">
- HUD: Centro 1
- </string>
- <string name="ATTACH_HUD_BOTTOM_LEFT">
- HUD: abajo izq.
- </string>
- <string name="ATTACH_HUD_BOTTOM">
- HUD: abajo
- </string>
- <string name="ATTACH_HUD_BOTTOM_RIGHT">
- HUD: abajo der.
- </string>
- <string name="CursorPos">
- Línea [LINE], Columna [COLUMN]
- </string>
- <string name="PanelDirCountFound">
- [COUNT] resultados
- </string>
- <string name="PanelContentsTooltip">
- Contenido del objeto
- </string>
- <string name="PanelContentsNewScript">
- Script nuevo
- </string>
- <string name="BusyModeResponseDefault">
- El Residente al que has enviado un mensaje ha solicitado que no se le moleste porque está en modo ocupado. Podrá ver tu mensaje más adelante, ya que éste aparecerá en su panel de MI.
- </string>
- <string name="MuteByName">
- (Por el nombre)
- </string>
- <string name="MuteAgent">
- (Residente)
- </string>
- <string name="MuteObject">
- (Objeto)
- </string>
- <string name="MuteGroup">
- (Grupo)
- </string>
- <string name="MuteExternal">
- (Externo)
- </string>
- <string name="RegionNoCovenant">
- No se ha aportado un contrato para este estado.
- </string>
- <string name="RegionNoCovenantOtherOwner">
- No se ha aportado un contrato para este estado. El terreno de este estado lo vende el propietario del estado, no Linden Lab. Por favor, contacta con ese propietario para informarte sobre la venta.
- </string>
- <string name="covenant_last_modified" value="Última modificación: "/>
- <string name="none_text" value="(no hay)"/>
- <string name="never_text" value=" (nunca)"/>
- <string name="GroupOwned">
- Propiedad del grupo
- </string>
- <string name="Public">
- Público
- </string>
- <string name="LocalSettings">
- Configuración local
- </string>
- <string name="RegionSettings">
- Configuración de la región
- </string>
- <string name="ClassifiedClicksTxt">
- Clics: [TELEPORT] teleportes, [MAP] mapa, [PROFILE] perfil
- </string>
- <string name="ClassifiedUpdateAfterPublish">
- (se actualizará tras la publicación)
- </string>
- <string name="NoPicksClassifiedsText">
- No has creado destacados ni clasificados. Pulsa el botón Más para crear uno.
- </string>
- <string name="NoAvatarPicksClassifiedsText">
- El usuario no tiene clasificados ni destacados
- </string>
- <string name="PicksClassifiedsLoadingText">
- Cargando...
- </string>
- <string name="MultiPreviewTitle">
- Vista previa
- </string>
- <string name="MultiPropertiesTitle">
- Propiedades
- </string>
- <string name="InvOfferAnObjectNamed">
- Un objeto de nombre
- </string>
- <string name="InvOfferOwnedByGroup">
- propiedad del grupo
- </string>
- <string name="InvOfferOwnedByUnknownGroup">
- propiedad de un grupo desconocido
- </string>
- <string name="InvOfferOwnedBy">
- propiedad de
- </string>
- <string name="InvOfferOwnedByUnknownUser">
- propiedad de un usuario desconocido
- </string>
- <string name="InvOfferGaveYou">
- te ha dado
- </string>
- <string name="InvOfferDecline">
- Rechazas [DESC] de &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
- </string>
- <string name="GroupMoneyTotal">
- Total
- </string>
- <string name="GroupMoneyBought">
- comprado
- </string>
- <string name="GroupMoneyPaidYou">
- pagado a ti
- </string>
- <string name="GroupMoneyPaidInto">
- pagado en
- </string>
- <string name="GroupMoneyBoughtPassTo">
- pase comprado a
- </string>
- <string name="GroupMoneyPaidFeeForEvent">
- cuotas pagadas para el evento
- </string>
- <string name="GroupMoneyPaidPrizeForEvent">
- precio pagado por el evento
- </string>
- <string name="GroupMoneyBalance">
- Saldo
- </string>
- <string name="GroupMoneyCredits">
- Créditos
- </string>
- <string name="GroupMoneyDebits">
- Débitos
- </string>
- <string name="GroupMoneyDate">
- [weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]
- </string>
- <string name="ViewerObjectContents">
- Contenidos
- </string>
- <string name="AcquiredItems">
- Artículos adquiridos
- </string>
- <string name="Cancel">
- Cancelar
- </string>
- <string name="UploadingCosts">
- Subir [NAME] cuesta [AMOUNT] L$
- </string>
- <string name="BuyingCosts">
- Comprar esto cuesta [AMOUNT] L$
- </string>
- <string name="UnknownFileExtension">
- Extensión de archivo desconocida [.%s]
-Se esperaba .wav, .tga, .bmp, .jpg, .jpeg, o .bvh
- </string>
- <string name="MuteObject2">
- Ignorar
- </string>
- <string name="AddLandmarkNavBarMenu">
- Guardarme este hito...
- </string>
- <string name="EditLandmarkNavBarMenu">
- Editar este hito...
- </string>
- <string name="accel-mac-control">
- ⌃
- </string>
- <string name="accel-mac-command">
- ⌘
- </string>
- <string name="accel-mac-option">
- ⌥
- </string>
- <string name="accel-mac-shift">
- ⇧
- </string>
- <string name="accel-win-control">
- Ctrl+
- </string>
- <string name="accel-win-alt">
- Alt+
- </string>
- <string name="accel-win-shift">
- Mayús+
- </string>
- <string name="FileSaved">
- Archivo guardado
- </string>
- <string name="Receiving">
- Recibiendo
- </string>
- <string name="AM">
- AM
- </string>
- <string name="PM">
- PM
- </string>
- <string name="PST">
- PST
- </string>
- <string name="PDT">
- PDT
- </string>
- <string name="Direction_Forward">
- Adelante
- </string>
- <string name="Direction_Left">
- Izquierda
- </string>
- <string name="Direction_Right">
- Derecha
- </string>
- <string name="Direction_Back">
- Atrás
- </string>
- <string name="Direction_North">
- Norte
- </string>
- <string name="Direction_South">
- Sur
- </string>
- <string name="Direction_West">
- Oeste
- </string>
- <string name="Direction_East">
- Este
- </string>
- <string name="Direction_Up">
- Arriba
- </string>
- <string name="Direction_Down">
- Abajo
- </string>
- <string name="Any Category">
- Cualquier categoría
- </string>
- <string name="Shopping">
- Compras
- </string>
- <string name="Land Rental">
- Terreno en alquiler
- </string>
- <string name="Property Rental">
- Propiedad en alquiler
- </string>
- <string name="Special Attraction">
- Atracción especial
- </string>
- <string name="New Products">
- Nuevos productos
- </string>
- <string name="Employment">
- Empleo
- </string>
- <string name="Wanted">
- Se busca
- </string>
- <string name="Service">
- Servicios
- </string>
- <string name="Personal">
- Personal
- </string>
- <string name="None">
- Ninguno
- </string>
- <string name="Linden Location">
- Localización Linden
- </string>
- <string name="Adult">
- Adulto
- </string>
- <string name="Arts&amp;Culture">
- Arte y Cultura
- </string>
- <string name="Business">
- Negocios
- </string>
- <string name="Educational">
- Educativo
- </string>
- <string name="Gaming">
- Juegos de azar
- </string>
- <string name="Hangout">
- Entretenimiento
- </string>
- <string name="Newcomer Friendly">
- Para recién llegados
- </string>
- <string name="Parks&amp;Nature">
- Parques y Naturaleza
- </string>
- <string name="Residential">
- Residencial
- </string>
- <string name="Stage">
- Artes escénicas
- </string>
- <string name="Other">
- Otra
- </string>
- <string name="Rental">
- Terreno en alquiler
- </string>
- <string name="Any">
- Cualquiera
- </string>
- <string name="You">
- Tú
- </string>
- <string name="Multiple Media">
- Múltiples medias
- </string>
- <string name="Play Media">
- Play/Pausa los media
- </string>
- <string name="MBCmdLineError">
- Ha habido un error analizando la línea de comando.
-Por favor, consulta: http://wiki.secondlife.com/wiki/Client_parameters
-Error:
- </string>
- <string name="MBCmdLineUsg">
- [APP_NAME] Uso de línea de comando:
- </string>
- <string name="MBUnableToAccessFile">
- [APP_NAME] no puede acceder a un archivo que necesita.
-
-Puede ser porque estés ejecutando varias copias, o porque tu sistema crea -equivocadamente- que el archivo está abierto.
-Si este mensaje persiste, reinicia tu ordenador y vuelve a intentarlo.
-Si aun así sigue apareciendo el mensaje, debes desinstalar completamente [APP_NAME] y reinstalarlo.
- </string>
- <string name="MBFatalError">
- Error fatal
- </string>
- <string name="MBRequiresAltiVec">
- [APP_NAME] requiere un procesador con AltiVec (G4 o posterior).
- </string>
- <string name="MBAlreadyRunning">
- [APP_NAME] ya se está ejecutando.
-Revisa tu barra de tareas para encontrar una copia minimizada del programa.
-Si este mensaje persiste, reinicia tu ordenador.
- </string>
- <string name="MBFrozenCrashed">
- En su anterior ejecución, [APP_NAME] se congeló o se cayó.
-¿Quieres enviar un informe de caída?
- </string>
- <string name="MBAlert">
- Alerta
- </string>
- <string name="MBNoDirectX">
- [APP_NAME] no encuentra DirectX 9.0b o superior.
-[APP_NAME] usa DirectX para detectar el hardware o los drivers no actualizados que pueden provocar problemas de estabilidad, ejecución pobre y caídas. Aunque puedes ejecutar [APP_NAME] sin él, recomendamos encarecidamente hacerlo con DirectX 9.0b.
-
-¿Quieres continuar?
- </string>
- <string name="MBWarning">
- ¡Atención!
- </string>
- <string name="MBNoAutoUpdate">
- Las actualizaciones automáticas no están todavía implementadas para Linux.
-Por favor, descarga la última versión desde www.secondlife.com.
- </string>
- <string name="MBRegClassFailed">
- Fallo en RegisterClass
- </string>
- <string name="MBError">
- Error
- </string>
- <string name="MBFullScreenErr">
- No puede ejecutarse a pantalla completa de [WIDTH] x [HEIGHT].
-Ejecutándose en una ventana.
- </string>
- <string name="MBDestroyWinFailed">
- Error Shutdown destruyendo la ventana (DestroyWindow() failed)
- </string>
- <string name="MBShutdownErr">
- Error Shutdown
- </string>
- <string name="MBDevContextErr">
- No se puede construir el &apos;GL device context&apos;
- </string>
- <string name="MBPixelFmtErr">
- No se puede encontrar un formato adecuado de píxel
- </string>
- <string name="MBPixelFmtDescErr">
- No se puede conseguir la descripción del formato de píxel
- </string>
- <string name="MBTrueColorWindow">
- Para ejecutarse, [APP_NAME] necesita True Color (32-bit).
-Por favor, en las configuraciones de tu ordenador ajusta el modo de color a 32-bit.
- </string>
- <string name="MBAlpha">
- [APP_NAME] no puede ejecutarse porque no puede obtener un canal alpha de 8 bit. Generalmente, se debe a alguna cuestión de los drivers de la tarjeta de vídeo.
-Por favor, comprueba que tienes instalados los últimos drivers para tu tarjeta de vídeo.
-Comprueba también que tu monitor esta configurado para True Color (32-bit) en Panel de Control &gt; Apariencia y temas &gt; Pantalla.
-Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE].
- </string>
- <string name="MBPixelFmtSetErr">
- No se puede configurar el formato de píxel
- </string>
- <string name="MBGLContextErr">
- No se puede crear el &apos;GL rendering context&apos;
- </string>
- <string name="MBGLContextActErr">
- No se puede activar el &apos;GL rendering context&apos;
- </string>
- <string name="MBVideoDrvErr">
- [APP_NAME] no puede ejecutarse porque los drivers de tu tarjeta de vídeo o no están bien instalados, o no están actualizados, o son para hardware no admitido. Por favor, comprueba que tienes los drivers más actuales para tu tarjeta de vídeo, y, aunque los tengas, intenta reinstalarlos.
-
-Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE].
- </string>
- <string name="5 O&apos;Clock Shadow">
- Barba del día
- </string>
- <string name="All White">
- Blanco del todo
- </string>
- <string name="Anime Eyes">
- Ojos de cómic
- </string>
- <string name="Arced">
- Arqueadas
- </string>
- <string name="Arm Length">
- Brazos: longitud
- </string>
- <string name="Attached">
- Cortos
- </string>
- <string name="Attached Earlobes">
- Lóbulos
- </string>
- <string name="Back Fringe">
- Nuca: largo
- </string>
- <string name="Baggy">
- Marcadas
- </string>
- <string name="Bangs">
- Bangs
- </string>
- <string name="Beady Eyes">
- Ojos pequeños
- </string>
- <string name="Belly Size">
- Barriga: tamaño
- </string>
- <string name="Big">
- Grande
- </string>
- <string name="Big Butt">
- Culo grande
- </string>
- <string name="Big Hair Back">
- Pelo: moño
- </string>
- <string name="Big Hair Front">
- Pelo: tupé
- </string>
- <string name="Big Hair Top">
- Pelo: melena alta
- </string>
- <string name="Big Head">
- Cabeza grande
- </string>
- <string name="Big Pectorals">
- Grandes pectorales
- </string>
- <string name="Big Spikes">
- Crestas grandes
- </string>
- <string name="Black">
- Negro
- </string>
- <string name="Blonde">
- Rubio
- </string>
- <string name="Blonde Hair">
- Pelo rubio
- </string>
- <string name="Blush">
- Colorete
- </string>
- <string name="Blush Color">
- Color del colorete
- </string>
- <string name="Blush Opacity">
- Opacidad del colorete
- </string>
- <string name="Body Definition">
- Definición del cuerpo
- </string>
- <string name="Body Fat">
- Cuerpo: gordura
- </string>
- <string name="Body Freckles">
- Pecas del cuerpo
- </string>
- <string name="Body Thick">
- Cuerpo grueso
- </string>
- <string name="Body Thickness">
- Cuerpo: grosor
- </string>
- <string name="Body Thin">
- Cuerpo delgado
- </string>
- <string name="Bow Legged">
- Abiertas
- </string>
- <string name="Breast Buoyancy">
- Busto: firmeza
- </string>
- <string name="Breast Cleavage">
- Busto: canalillo
- </string>
- <string name="Breast Size">
- Busto: tamaño
- </string>
- <string name="Bridge Width">
- Puente: ancho
- </string>
- <string name="Broad">
- Aumentar
- </string>
- <string name="Brow Size">
- Arco ciliar
- </string>
- <string name="Bug Eyes">
- Bug Eyes
- </string>
- <string name="Bugged Eyes">
- Ojos saltones
- </string>
- <string name="Bulbous">
- Bulbosa
- </string>
- <string name="Bulbous Nose">
- Nariz de porra
- </string>
- <string name="Breast Physics Mass">
- Masa del busto
- </string>
- <string name="Breast Physics Smoothing">
- Suavizado del busto
- </string>
- <string name="Breast Physics Gravity">
- Gravedad del busto
- </string>
- <string name="Breast Physics Drag">
- Aerodinámica del busto
- </string>
- <string name="Breast Physics InOut Max Effect">
- Efecto máx.
- </string>
- <string name="Breast Physics InOut Spring">
- Elasticidad
- </string>
- <string name="Breast Physics InOut Gain">
- Ganancia
- </string>
- <string name="Breast Physics InOut Damping">
- Amortiguación
- </string>
- <string name="Breast Physics UpDown Max Effect">
- Efecto máx.
- </string>
- <string name="Breast Physics UpDown Spring">
- Elasticidad
- </string>
- <string name="Breast Physics UpDown Gain">
- Ganancia
- </string>
- <string name="Breast Physics UpDown Damping">
- Amortiguación
- </string>
- <string name="Breast Physics LeftRight Max Effect">
- Efecto máx.
- </string>
- <string name="Breast Physics LeftRight Spring">
- Elasticidad
- </string>
- <string name="Breast Physics LeftRight Gain">
- Ganancia
- </string>
- <string name="Breast Physics LeftRight Damping">
- Amortiguación
- </string>
- <string name="Belly Physics Mass">
- Masa de la barriga
- </string>
- <string name="Belly Physics Smoothing">
- Suavizado de la barriga
- </string>
- <string name="Belly Physics Gravity">
- Gravedad de la barriga
- </string>
- <string name="Belly Physics Drag">
- Aerodinámica de la barriga
- </string>
- <string name="Belly Physics UpDown Max Effect">
- Efecto máx.
- </string>
- <string name="Belly Physics UpDown Spring">
- Elasticidad
- </string>
- <string name="Belly Physics UpDown Gain">
- Ganancia
- </string>
- <string name="Belly Physics UpDown Damping">
- Amortiguación
- </string>
- <string name="Butt Physics Mass">
- Masa del culo
- </string>
- <string name="Butt Physics Smoothing">
- Suavizado del culo
- </string>
- <string name="Butt Physics Gravity">
- Gravedad del culo
- </string>
- <string name="Butt Physics Drag">
- Aerodinámica del culo
- </string>
- <string name="Butt Physics UpDown Max Effect">
- Efecto máx.
- </string>
- <string name="Butt Physics UpDown Spring">
- Elasticidad
- </string>
- <string name="Butt Physics UpDown Gain">
- Ganancia
- </string>
- <string name="Butt Physics UpDown Damping">
- Amortiguación
- </string>
- <string name="Butt Physics LeftRight Max Effect">
- Efecto máx.
- </string>
- <string name="Butt Physics LeftRight Spring">
- Elasticidad
- </string>
- <string name="Butt Physics LeftRight Gain">
- Ganancia
- </string>
- <string name="Butt Physics LeftRight Damping">
- Amortiguación
- </string>
- <string name="Bushy Eyebrows">
- Cejijuntas
- </string>
- <string name="Bushy Hair">
- Pelo tupido
- </string>
- <string name="Butt Size">
- Culo: tamaño
- </string>
- <string name="Butt Gravity">
- Gravedad del culo
- </string>
- <string name="bustle skirt">
- Polisón
- </string>
- <string name="no bustle">
- Sin polisón
- </string>
- <string name="more bustle">
- Con polisón
- </string>
- <string name="Chaplin">
- Cortito
- </string>
- <string name="Cheek Bones">
- Pómulos
- </string>
- <string name="Chest Size">
- Tórax: tamaño
- </string>
- <string name="Chin Angle">
- Barbilla: ángulo
- </string>
- <string name="Chin Cleft">
- Barbilla: contorno
- </string>
- <string name="Chin Curtains">
- Barba en collar
- </string>
- <string name="Chin Depth">
- Barbilla: largo
- </string>
- <string name="Chin Heavy">
- Hacia la barbilla
- </string>
- <string name="Chin In">
- Barbilla retraída
- </string>
- <string name="Chin Out">
- Barbilla prominente
- </string>
- <string name="Chin-Neck">
- Papada
- </string>
- <string name="Clear">
- Transparente
- </string>
- <string name="Cleft">
- Remarcar
- </string>
- <string name="Close Set Eyes">
- Ojos juntos
- </string>
- <string name="Closed">
- Cerrar
- </string>
- <string name="Closed Back">
- Trasera cerrada
- </string>
- <string name="Closed Front">
- Frontal cerrado
- </string>
- <string name="Closed Left">
- Cerrada
- </string>
- <string name="Closed Right">
- Cerrada
- </string>
- <string name="Coin Purse">
- Poco abultada
- </string>
- <string name="Collar Back">
- Espalda
- </string>
- <string name="Collar Front">
- Escote
- </string>
- <string name="Corner Down">
- Hacia abajo
- </string>
- <string name="Corner Up">
- Hacia arriba
- </string>
- <string name="Creased">
- Caídos
- </string>
- <string name="Crooked Nose">
- Nariz torcida
- </string>
- <string name="Cuff Flare">
- Acampanado
- </string>
- <string name="Dark">
- Oscuridad
- </string>
- <string name="Dark Green">
- Verde oscuro
- </string>
- <string name="Darker">
- Más oscuros
- </string>
- <string name="Deep">
- Remarcar
- </string>
- <string name="Default Heels">
- Tacones por defecto
- </string>
- <string name="Dense">
- Densas
- </string>
- <string name="Double Chin">
- Mucha papada
- </string>
- <string name="Downturned">
- Poco
- </string>
- <string name="Duffle Bag">
- Muy abultada
- </string>
- <string name="Ear Angle">
- Orejas: ángulo
- </string>
- <string name="Ear Size">
- Orejas: tamaño
- </string>
- <string name="Ear Tips">
- Orejas: forma
- </string>
- <string name="Egg Head">
- Cabeza: ahuevada
- </string>
- <string name="Eye Bags">
- Ojos: bolsas
- </string>
- <string name="Eye Color">
- Ojos: color
- </string>
- <string name="Eye Depth">
- Ojos: profundidad
- </string>
- <string name="Eye Lightness">
- Ojos: brillo
- </string>
- <string name="Eye Opening">
- Ojos: apertura
- </string>
- <string name="Eye Pop">
- Ojos: simetría
- </string>
- <string name="Eye Size">
- Ojos: tamaño
- </string>
- <string name="Eye Spacing">
- Ojos: separación
- </string>
- <string name="Eyebrow Arc">
- Cejas: arco
- </string>
- <string name="Eyebrow Density">
- Cejas: densidad
- </string>
- <string name="Eyebrow Height">
- Cejas: altura
- </string>
- <string name="Eyebrow Points">
- Cejas: en V
- </string>
- <string name="Eyebrow Size">
- Cejas: tamaño
- </string>
- <string name="Eyelash Length">
- Pestañas: longitud
- </string>
- <string name="Eyeliner">
- Contorno de ojos
- </string>
- <string name="Eyeliner Color">
- Contorno de ojos: color
- </string>
- <string name="Eyes Bugged">
- Eyes Bugged
- </string>
- <string name="Face Shear">
- Cara: simetría
- </string>
- <string name="Facial Definition">
- Rasgos marcados
- </string>
- <string name="Far Set Eyes">
- Ojos separados
- </string>
- <string name="Fat Lips">
- Prominentes
- </string>
- <string name="Female">
- Mujer
- </string>
- <string name="Fingerless">
- Sin dedos
- </string>
- <string name="Fingers">
- Con dedos
- </string>
- <string name="Flared Cuffs">
- Campana
- </string>
- <string name="Flat">
- Redondeadas
- </string>
- <string name="Flat Butt">
- Culo plano
- </string>
- <string name="Flat Head">
- Cabeza plana
- </string>
- <string name="Flat Toe">
- Empeine bajo
- </string>
- <string name="Foot Size">
- Pie: tamaño
- </string>
- <string name="Forehead Angle">
- Frente: ángulo
- </string>
- <string name="Forehead Heavy">
- Hacia la frente
- </string>
- <string name="Freckles">
- Pecas
- </string>
- <string name="Front Fringe">
- Flequillo
- </string>
- <string name="Full Back">
- Sin cortar
- </string>
- <string name="Full Eyeliner">
- Contorno completo
- </string>
- <string name="Full Front">
- Sin cortar
- </string>
- <string name="Full Hair Sides">
- Pelo: volumen a los lados
- </string>
- <string name="Full Sides">
- Volumen total
- </string>
- <string name="Glossy">
- Con brillo
- </string>
- <string name="Glove Fingers">
- Guantes: dedos
- </string>
- <string name="Glove Length">
- Guantes: largo
- </string>
- <string name="Hair">
- Pelo
- </string>
- <string name="Hair Back">
- Pelo: nuca
- </string>
- <string name="Hair Front">
- Pelo: delante
- </string>
- <string name="Hair Sides">
- Pelo: lados
- </string>
- <string name="Hair Sweep">
- Peinado: dirección
- </string>
- <string name="Hair Thickess">
- Pelo: espesor
- </string>
- <string name="Hair Thickness">
- Pelo: espesor
- </string>
- <string name="Hair Tilt">
- Pelo: inclinación
- </string>
- <string name="Hair Tilted Left">
- A la izq.
- </string>
- <string name="Hair Tilted Right">
- A la der.
- </string>
- <string name="Hair Volume">
- Pelo: volumen
- </string>
- <string name="Hand Size">
- Manos: tamaño
- </string>
- <string name="Handlebars">
- Muy largo
- </string>
- <string name="Head Length">
- Cabeza: longitud
- </string>
- <string name="Head Shape">
- Cabeza: forma
- </string>
- <string name="Head Size">
- Cabeza: tamaño
- </string>
- <string name="Head Stretch">
- Cabeza: estiramiento
- </string>
- <string name="Heel Height">
- Tacón: altura
- </string>
- <string name="Heel Shape">
- Tacón: forma
- </string>
- <string name="Height">
- Altura
- </string>
- <string name="High">
- Subir
- </string>
- <string name="High Heels">
- Tacones altos
- </string>
- <string name="High Jaw">
- Mandíbula alta
- </string>
- <string name="High Platforms">
- Suela gorda
- </string>
- <string name="High and Tight">
- Pegada
- </string>
- <string name="Higher">
- Arrriba
- </string>
- <string name="Hip Length">
- Cadera: altura
- </string>
- <string name="Hip Width">
- Cadera: ancho
- </string>
- <string name="In">
- Pegadas
- </string>
- <string name="In Shdw Color">
- Línea de ojos: color
- </string>
- <string name="In Shdw Opacity">
- Línea de ojos: opacidad
- </string>
- <string name="Inner Eye Corner">
- Ojos: lagrimal
- </string>
- <string name="Inner Eye Shadow">
- Inner Eye Shadow
- </string>
- <string name="Inner Shadow">
- Línea de ojos
- </string>
- <string name="Jacket Length">
- Chaqueta: largo
- </string>
- <string name="Jacket Wrinkles">
- Chaqueta: arrugas
- </string>
- <string name="Jaw Angle">
- Mandíbula: ángulo
- </string>
- <string name="Jaw Jut">
- Maxilar inferior
- </string>
- <string name="Jaw Shape">
- Mandíbula: forma
- </string>
- <string name="Join">
- Más junto
- </string>
- <string name="Jowls">
- Mofletes
- </string>
- <string name="Knee Angle">
- Rodillas: ángulo
- </string>
- <string name="Knock Kneed">
- Zambas
- </string>
- <string name="Large">
- Aumentar
- </string>
- <string name="Large Hands">
- Manos grandes
- </string>
- <string name="Left Part">
- Raya: izq.
- </string>
- <string name="Leg Length">
- Piernas: longitud
- </string>
- <string name="Leg Muscles">
- Piernas: musculatura
- </string>
- <string name="Less">
- Menos
- </string>
- <string name="Less Body Fat">
- Menos gordura
- </string>
- <string name="Less Curtains">
- Menos tupida
- </string>
- <string name="Less Freckles">
- Menos pecas
- </string>
- <string name="Less Full">
- Menos grosor
- </string>
- <string name="Less Gravity">
- Más levantado
- </string>
- <string name="Less Love">
- Menos michelines
- </string>
- <string name="Less Muscles">
- Pocos músculos
- </string>
- <string name="Less Muscular">
- Poca musculatura
- </string>
- <string name="Less Rosy">
- Menos sonrosada
- </string>
- <string name="Less Round">
- Menos redondeada
- </string>
- <string name="Less Saddle">
- Menos cartucheras
- </string>
- <string name="Less Square">
- Menos cuadrada
- </string>
- <string name="Less Volume">
- Menos volumen
- </string>
- <string name="Less soul">
- Pequeña
- </string>
- <string name="Lighter">
- Más luminosos
- </string>
- <string name="Lip Cleft">
- Labio: hoyuelo
- </string>
- <string name="Lip Cleft Depth">
- Hoyuelo marcado
- </string>
- <string name="Lip Fullness">
- Labios: grosor
- </string>
- <string name="Lip Pinkness">
- Labios sonrosados
- </string>
- <string name="Lip Ratio">
- Labios: ratio
- </string>
- <string name="Lip Thickness">
- Labios: prominencia
- </string>
- <string name="Lip Width">
- Labios: ancho
- </string>
- <string name="Lipgloss">
- Brillo de labios
- </string>
- <string name="Lipstick">
- Barra de labios
- </string>
- <string name="Lipstick Color">
- Barra de labios: color
- </string>
- <string name="Long">
- Más
- </string>
- <string name="Long Head">
- Cabeza alargada
- </string>
- <string name="Long Hips">
- Cadera larga
- </string>
- <string name="Long Legs">
- Piernas largas
- </string>
- <string name="Long Neck">
- Cuello largo
- </string>
- <string name="Long Pigtails">
- Coletas largas
- </string>
- <string name="Long Ponytail">
- Cola de caballo larga
- </string>
- <string name="Long Torso">
- Torso largo
- </string>
- <string name="Long arms">
- Brazos largos
- </string>
- <string name="Loose Pants">
- Pantalón suelto
- </string>
- <string name="Loose Shirt">
- Camiseta suelta
- </string>
- <string name="Loose Sleeves">
- Puños anchos
- </string>
- <string name="Love Handles">
- Michelines
- </string>
- <string name="Low">
- Bajar
- </string>
- <string name="Low Heels">
- Tacones bajos
- </string>
- <string name="Low Jaw">
- Mandíbula baja
- </string>
- <string name="Low Platforms">
- Suela fina
- </string>
- <string name="Low and Loose">
- Suelta
- </string>
- <string name="Lower">
- Abajo
- </string>
- <string name="Lower Bridge">
- Puente: abajo
- </string>
- <string name="Lower Cheeks">
- Mejillas: abajo
- </string>
- <string name="Male">
- Varón
- </string>
- <string name="Middle Part">
- Raya: en medio
- </string>
- <string name="More">
- Más
- </string>
- <string name="More Blush">
- Más colorete
- </string>
- <string name="More Body Fat">
- Más gordura
- </string>
- <string name="More Curtains">
- Más tupida
- </string>
- <string name="More Eyeshadow">
- Más
- </string>
- <string name="More Freckles">
- Más pecas
- </string>
- <string name="More Full">
- Más grosor
- </string>
- <string name="More Gravity">
- Menos levantado
- </string>
- <string name="More Lipstick">
- Más barra de labios
- </string>
- <string name="More Love">
- Más michelines
- </string>
- <string name="More Lower Lip">
- Más el inferior
- </string>
- <string name="More Muscles">
- Más músculos
- </string>
- <string name="More Muscular">
- Más musculatura
- </string>
- <string name="More Rosy">
- Más sonrosada
- </string>
- <string name="More Round">
- Más redondeada
- </string>
- <string name="More Saddle">
- Más cartucheras
- </string>
- <string name="More Sloped">
- Más inclinada
- </string>
- <string name="More Square">
- Más cuadrada
- </string>
- <string name="More Upper Lip">
- Más el superior
- </string>
- <string name="More Vertical">
- Más recta
- </string>
- <string name="More Volume">
- Más volumen
- </string>
- <string name="More soul">
- Grande
- </string>
- <string name="Moustache">
- Bigote
- </string>
- <string name="Mouth Corner">
- Comisuras
- </string>
- <string name="Mouth Position">
- Boca: posición
- </string>
- <string name="Mowhawk">
- Rapado
- </string>
- <string name="Muscular">
- Muscular
- </string>
- <string name="Mutton Chops">
- Patillas largas
- </string>
- <string name="Nail Polish">
- Uñas pintadas
- </string>
- <string name="Nail Polish Color">
- Uñas pintadas: color
- </string>
- <string name="Narrow">
- Disminuir
- </string>
- <string name="Narrow Back">
- Rapada
- </string>
- <string name="Narrow Front">
- Entradas
- </string>
- <string name="Narrow Lips">
- Labios estrechos
- </string>
- <string name="Natural">
- Natural
- </string>
- <string name="Neck Length">
- Cuello: longitud
- </string>
- <string name="Neck Thickness">
- Cuello: grosor
- </string>
- <string name="No Blush">
- Sin colorete
- </string>
- <string name="No Eyeliner">
- Sin contorno
- </string>
- <string name="No Eyeshadow">
- Menos
- </string>
- <string name="No Lipgloss">
- Sin brillo
- </string>
- <string name="No Lipstick">
- Sin barra de labios
- </string>
- <string name="No Part">
- Sin raya
- </string>
- <string name="No Polish">
- Sin pintar
- </string>
- <string name="No Red">
- Nada
- </string>
- <string name="No Spikes">
- Sin crestas
- </string>
- <string name="No White">
- Sin blanco
- </string>
- <string name="No Wrinkles">
- Sin arrugas
- </string>
- <string name="Normal Lower">
- Normal Lower
- </string>
- <string name="Normal Upper">
- Normal Upper
- </string>
- <string name="Nose Left">
- Nariz a la izq.
- </string>
- <string name="Nose Right">
- Nariz a la der.
- </string>
- <string name="Nose Size">
- Nariz: tamaño
- </string>
- <string name="Nose Thickness">
- Nariz: grosor
- </string>
- <string name="Nose Tip Angle">
- Nariz: respingona
- </string>
- <string name="Nose Tip Shape">
- Nariz: punta
- </string>
- <string name="Nose Width">
- Nariz: ancho
- </string>
- <string name="Nostril Division">
- Ventana: altura
- </string>
- <string name="Nostril Width">
- Ventana: ancho
- </string>
- <string name="Opaque">
- Opaco
- </string>
- <string name="Open">
- Abrir
- </string>
- <string name="Open Back">
- Apertura trasera
- </string>
- <string name="Open Front">
- Apertura frontal
- </string>
- <string name="Open Left">
- Abierta
- </string>
- <string name="Open Right">
- Abierta
- </string>
- <string name="Orange">
- Anaranjado
- </string>
- <string name="Out">
- De soplillo
- </string>
- <string name="Out Shdw Color">
- Sombra de ojos: color
- </string>
- <string name="Out Shdw Opacity">
- Sombra de ojos: opacidad
- </string>
- <string name="Outer Eye Corner">
- Ojos: comisura
- </string>
- <string name="Outer Eye Shadow">
- Outer Eye Shadow
- </string>
- <string name="Outer Shadow">
- Sombra de ojos
- </string>
- <string name="Overbite">
- Retraído
- </string>
- <string name="Package">
- Pubis
- </string>
- <string name="Painted Nails">
- Pintadas
- </string>
- <string name="Pale">
- Pálida
- </string>
- <string name="Pants Crotch">
- Pantalón: cruz
- </string>
- <string name="Pants Fit">
- Ceñido
- </string>
- <string name="Pants Length">
- Pernera: largo
- </string>
- <string name="Pants Waist">
- Caja
- </string>
- <string name="Pants Wrinkles">
- Pantalón: arrugas
- </string>
- <string name="Part">
- Raya
- </string>
- <string name="Part Bangs">
- Flequillo partido
- </string>
- <string name="Pectorals">
- Pectorales
- </string>
- <string name="Pigment">
- Tono
- </string>
- <string name="Pigtails">
- Coletas
- </string>
- <string name="Pink">
- Rosa
- </string>
- <string name="Pinker">
- Más sonrosados
- </string>
- <string name="Platform Height">
- Suela: altura
- </string>
- <string name="Platform Width">
- Suela: ancho
- </string>
- <string name="Pointy">
- En punta
- </string>
- <string name="Pointy Heels">
- De aguja
- </string>
- <string name="Ponytail">
- Cola de caballo
- </string>
- <string name="Poofy Skirt">
- Con vuelo
- </string>
- <string name="Pop Left Eye">
- Izquierdo más grande
- </string>
- <string name="Pop Right Eye">
- Derecho más grande
- </string>
- <string name="Puffy">
- Hinchadas
- </string>
- <string name="Puffy Eyelids">
- Ojeras
- </string>
- <string name="Rainbow Color">
- Irisación
- </string>
- <string name="Red Hair">
- Pelirrojo
- </string>
- <string name="Regular">
- Regular
- </string>
- <string name="Right Part">
- Raya: der.
- </string>
- <string name="Rosy Complexion">
- Tez sonrosada
- </string>
- <string name="Round">
- Redondear
- </string>
- <string name="Ruddiness">
- Rubicundez
- </string>
- <string name="Ruddy">
- Rojiza
- </string>
- <string name="Rumpled Hair">
- Pelo encrespado
- </string>
- <string name="Saddle Bags">
- Cartucheras
- </string>
- <string name="Scrawny Leg">
- Piernas flacas
- </string>
- <string name="Separate">
- Más ancho
- </string>
- <string name="Shallow">
- Sin marcar
- </string>
- <string name="Shear Back">
- Nuca: corte
- </string>
- <string name="Shear Face">
- Shear Face
- </string>
- <string name="Shear Front">
- Shear Front
- </string>
- <string name="Shear Left Up">
- Arriba - izq.
- </string>
- <string name="Shear Right Up">
- Arriba - der.
- </string>
- <string name="Sheared Back">
- Rapada
- </string>
- <string name="Sheared Front">
- Rapada
- </string>
- <string name="Shift Left">
- A la izq.
- </string>
- <string name="Shift Mouth">
- Boca: ladeada
- </string>
- <string name="Shift Right">
- A la der.
- </string>
- <string name="Shirt Bottom">
- Alto de cintura
- </string>
- <string name="Shirt Fit">
- Ceñido
- </string>
- <string name="Shirt Wrinkles">
- Camisa: arrugas
- </string>
- <string name="Shoe Height">
- Caña: altura
- </string>
- <string name="Short">
- Menos
- </string>
- <string name="Short Arms">
- Brazos cortos
- </string>
- <string name="Short Legs">
- Piernas cortas
- </string>
- <string name="Short Neck">
- Cuello corto
- </string>
- <string name="Short Pigtails">
- Coletas cortas
- </string>
- <string name="Short Ponytail">
- Cola de caballo corta
- </string>
- <string name="Short Sideburns">
- Patillas cortas
- </string>
- <string name="Short Torso">
- Torso corto
- </string>
- <string name="Short hips">
- Cadera corta
- </string>
- <string name="Shoulders">
- Hombros
- </string>
- <string name="Side Fringe">
- Lados: franja
- </string>
- <string name="Sideburns">
- Patillas
- </string>
- <string name="Sides Hair">
- Pelo: lados
- </string>
- <string name="Sides Hair Down">
- Bajar lados del pelo
- </string>
- <string name="Sides Hair Up">
- Subir lados del pelo
- </string>
- <string name="Skinny Neck">
- Cuello estrecho
- </string>
- <string name="Skirt Fit">
- Falda: vuelo
- </string>
- <string name="Skirt Length">
- Falda: largo
- </string>
- <string name="Slanted Forehead">
- Slanted Forehead
- </string>
- <string name="Sleeve Length">
- Largo de manga
- </string>
- <string name="Sleeve Looseness">
- Ancho de puños
- </string>
- <string name="Slit Back">
- Raja trasera
- </string>
- <string name="Slit Front">
- Raja frontal
- </string>
- <string name="Slit Left">
- Raja a la izq.
- </string>
- <string name="Slit Right">
- Raja a la der.
- </string>
- <string name="Small">
- Disminuir
- </string>
- <string name="Small Hands">
- Manos pequeñas
- </string>
- <string name="Small Head">
- Cabeza pequeña
- </string>
- <string name="Smooth">
- Leves
- </string>
- <string name="Smooth Hair">
- Pelo liso
- </string>
- <string name="Socks Length">
- Calcetines: largo
- </string>
- <string name="Soulpatch">
- Perilla
- </string>
- <string name="Sparse">
- Depiladas
- </string>
- <string name="Spiked Hair">
- Crestas
- </string>
- <string name="Square">
- Cuadrada
- </string>
- <string name="Square Toe">
- Punta cuadrada
- </string>
- <string name="Squash Head">
- Cabeza aplastada
- </string>
- <string name="Stretch Head">
- Cabeza estirada
- </string>
- <string name="Sunken">
- Chupadas
- </string>
- <string name="Sunken Chest">
- Estrecho de pecho
- </string>
- <string name="Sunken Eyes">
- Ojos hundidos
- </string>
- <string name="Sweep Back">
- Sweep Back
- </string>
- <string name="Sweep Forward">
- Sweep Forward
- </string>
- <string name="Tall">
- Más
- </string>
- <string name="Taper Back">
- Cubierta trasera
- </string>
- <string name="Taper Front">
- Cubierta frontal
- </string>
- <string name="Thick Heels">
- Tacones grandes
- </string>
- <string name="Thick Neck">
- Cuello ancho
- </string>
- <string name="Thick Toe">
- Empeine alto
- </string>
- <string name="Thin">
- Delgadas
- </string>
- <string name="Thin Eyebrows">
- Cejas finas
- </string>
- <string name="Thin Lips">
- Hacia dentro
- </string>
- <string name="Thin Nose">
- Nariz fina
- </string>
- <string name="Tight Chin">
- Poca papada
- </string>
- <string name="Tight Cuffs">
- Sin campana
- </string>
- <string name="Tight Pants">
- Pantalón ceñido
- </string>
- <string name="Tight Shirt">
- Camisa ceñida
- </string>
- <string name="Tight Skirt">
- Falda ceñida
- </string>
- <string name="Tight Sleeves">
- Puños ceñidos
- </string>
- <string name="Toe Shape">
- Punta: forma
- </string>
- <string name="Toe Thickness">
- Empeine
- </string>
- <string name="Torso Length">
- Torso: longitud
- </string>
- <string name="Torso Muscles">
- Torso: musculatura
- </string>
- <string name="Torso Scrawny">
- Torso flacucho
- </string>
- <string name="Unattached">
- Largos
- </string>
- <string name="Uncreased">
- Abiertos
- </string>
- <string name="Underbite">
- Prognatismo
- </string>
- <string name="Unnatural">
- No natural
- </string>
- <string name="Upper Bridge">
- Puente: arriba
- </string>
- <string name="Upper Cheeks">
- Mejillas: arriba
- </string>
- <string name="Upper Chin Cleft">
- Barbilla: prominencia
- </string>
- <string name="Upper Eyelid Fold">
- Párpados
- </string>
- <string name="Upturned">
- Mucho
- </string>
- <string name="Very Red">
- Del todo
- </string>
- <string name="Waist Height">
- Cintura
- </string>
- <string name="Well-Fed">
- Mofletes
- </string>
- <string name="White Hair">
- Pelo blanco
- </string>
- <string name="Wide">
- Aumentar
- </string>
- <string name="Wide Back">
- Completa
- </string>
- <string name="Wide Front">
- Completa
- </string>
- <string name="Wide Lips">
- Labios anchos
- </string>
- <string name="Wild">
- Total
- </string>
- <string name="Wrinkles">
- Arrugas
- </string>
- <string name="LocationCtrlAddLandmarkTooltip">
- Añadir a mis hitos
- </string>
- <string name="LocationCtrlEditLandmarkTooltip">
- Editar mis hitos
- </string>
- <string name="LocationCtrlInfoBtnTooltip">
- Ver más información de esta localización
- </string>
- <string name="LocationCtrlComboBtnTooltip">
- Historial de mis localizaciones
- </string>
- <string name="LocationCtrlForSaleTooltip">
- Comprar este terreno
- </string>
- <string name="LocationCtrlAdultIconTooltip">
- Región Adulta
- </string>
- <string name="LocationCtrlModerateIconTooltip">
- Región Moderada
- </string>
- <string name="LocationCtrlGeneralIconTooltip">
- Región General
- </string>
- <string name="LocationCtrlSeeAVsTooltip">
- Los avatares están visibles y está permitido el chat fuera de esta parcela
- </string>
- <string name="UpdaterWindowTitle">
- Actualizar [APP_NAME]
- </string>
- <string name="UpdaterNowUpdating">
- Actualizando [APP_NAME]...
- </string>
- <string name="UpdaterNowInstalling">
- Instalando [APP_NAME]...
- </string>
- <string name="UpdaterUpdatingDescriptive">
- Tu visor [APP_NAME] se está actualizando a la última versión. Llevará algún tiempo, paciencia.
- </string>
- <string name="UpdaterProgressBarTextWithEllipses">
- Descargando la actualización...
- </string>
- <string name="UpdaterProgressBarText">
- Descargando la actualización
- </string>
- <string name="UpdaterFailDownloadTitle">
- Fallo en la descarga de la actualización
- </string>
- <string name="UpdaterFailUpdateDescriptive">
- Ha habido un error actualizando [APP_NAME]. Por favor, descarga la última versión desde www.secondlife.com.
- </string>
- <string name="UpdaterFailInstallTitle">
- Fallo al instalar la actualización
- </string>
- <string name="UpdaterFailStartTitle">
- Fallo al iniciar el visor
- </string>
- <string name="ItemsComingInTooFastFrom">
- [APP_NAME]: Los ítems se reciben muy rápido de [FROM_NAME]; desactivada la vista previa automática durante [TIME] sgs.
- </string>
- <string name="ItemsComingInTooFast">
- [APP_NAME]: Los ítems se reciben muy rápido; desactivada la vista previa automática durante [TIME] sgs.
- </string>
- <string name="IM_logging_string">
- -- Activado el registro de los mensajes instantáneos --
- </string>
- <string name="IM_typing_start_string">
- [NAME] está escribiendo...
- </string>
- <string name="Unnamed">
- (sin nombre)
- </string>
- <string name="IM_moderated_chat_label">
- (Moderado: por defecto, desactivada la voz)
- </string>
- <string name="IM_unavailable_text_label">
- Para esta llamada no está disponible el chat de texto.
- </string>
- <string name="IM_muted_text_label">
- Un moderador del grupo ha desactivado tu chat de texto.
- </string>
- <string name="IM_default_text_label">
- Pulsa aquí para enviar un mensaje instantáneo.
- </string>
- <string name="IM_to_label">
- A
- </string>
- <string name="IM_moderator_label">
- (Moderador)
- </string>
- <string name="Saved_message">
- (Guardado [LONG_TIMESTAMP])
- </string>
- <string name="answered_call">
- Han respondido a tu llamada
- </string>
- <string name="you_started_call">
- Has iniciado una llamada de voz
- </string>
- <string name="you_joined_call">
- Has entrado en la llamada de voz
- </string>
- <string name="name_started_call">
- [NAME] inició una llamada de voz
- </string>
- <string name="ringing-im">
- Haciendo la llamada de voz...
- </string>
- <string name="connected-im">
- Conectado, pulsa Colgar para salir
- </string>
- <string name="hang_up-im">
- Se colgó la llamada de voz
- </string>
- <string name="conference-title-incoming">
- Conferencia con [AGENT_NAME]
- </string>
- <string name="inventory_item_offered-im">
- Ofrecido el item del inventario
- </string>
- <string name="share_alert">
- Arrastra los ítems desde el invenbtario hasta aquí
- </string>
- <string name="no_session_message">
- (La sesión de MI no existe)
- </string>
- <string name="only_user_message">
- Usted es el único usuario en esta sesión.
- </string>
- <string name="offline_message">
- [NAME] está desconectado.
- </string>
- <string name="invite_message">
- Pulse el botón [BUTTON NAME] para aceptar/conectar este chat de voz.
- </string>
- <string name="muted_message">
- Has ignorado a este residente. Enviándole un mensaje, automáticamente dejarás de ignorarle.
- </string>
- <string name="generic">
- Error en lo solicitado, por favor, inténtalo más tarde.
- </string>
- <string name="generic_request_error">
- Error al hacer lo solicitado; por favor, inténtelo más tarde.
- </string>
- <string name="insufficient_perms_error">
- Usted no tiene permisos suficientes.
- </string>
- <string name="session_does_not_exist_error">
- La sesión ya acabó
- </string>
- <string name="no_ability_error">
- Usted no tiene esa capacidad.
- </string>
- <string name="no_ability">
- Usted no tiene esa capacidad.
- </string>
- <string name="not_a_mod_error">
- Usted no es un moderador de la sesión.
- </string>
- <string name="muted">
- Un moderador del grupo ha desactivado tu chat de texto.
- </string>
- <string name="muted_error">
- Un moderador del grupo le ha desactivado el chat de texto.
- </string>
- <string name="add_session_event">
- No se ha podido añadir usuarios a la sesión de chat con [RECIPIENT].
- </string>
- <string name="message">
- No se ha podido enviar tu mensaje a la sesión de chat con [RECIPIENT].
- </string>
- <string name="message_session_event">
- No se ha podido enviar su mensaje a la sesión de chat con [RECIPIENT].
- </string>
- <string name="mute">
- Error moderando.
- </string>
- <string name="removed">
- Se te ha sacado del grupo.
- </string>
- <string name="removed_from_group">
- Ha sido eliminado del grupo.
- </string>
- <string name="close_on_no_ability">
- Usted ya no tendrá más la capacidad de estar en la sesión de chat.
- </string>
- <string name="unread_chat_single">
- [SOURCES] ha dicho algo nuevo
- </string>
- <string name="unread_chat_multiple">
- [SOURCES] ha dicho algo nuevo
- </string>
- <string name="session_initialization_timed_out_error">
- Se ha agotado el tiempo del inicio de sesión
- </string>
- <string name="Home position set.">
- Posición inicial establecida.
- </string>
- <string name="voice_morphing_url">
- http://secondlife.com/landing/voicemorphing
- </string>
- <string name="paid_you_ldollars">
- [NAME] te ha pagado [AMOUNT] L$ [REASON].
- </string>
- <string name="paid_you_ldollars_no_reason">
- [NAME] te ha pagado [AMOUNT] L$.
- </string>
- <string name="you_paid_ldollars">
- Has pagado [AMOUNT] L$ a [NAME] por [REASON].
- </string>
- <string name="you_paid_ldollars_no_info">
- Has pagado[AMOUNT] L$
- </string>
- <string name="you_paid_ldollars_no_reason">
- Has pagado [AMOUNT] L$ a [NAME].
- </string>
- <string name="you_paid_ldollars_no_name">
- Has pagado [AMOUNT] L$ por [REASON].
- </string>
- <string name="you_paid_failure_ldollars">
- No has pagado a [NAME] [AMOUNT] L$ [REASON].
- </string>
- <string name="you_paid_failure_ldollars_no_info">
- No has pagado [AMOUNT] L$.
- </string>
- <string name="you_paid_failure_ldollars_no_reason">
- No has pagado a [NAME] [AMOUNT] L$.
- </string>
- <string name="you_paid_failure_ldollars_no_name">
- No has pagado [AMOUNT] L$ [REASON].
- </string>
- <string name="for item">
- para [ITEM]
- </string>
- <string name="for a parcel of land">
- para una parcela de terreno
- </string>
- <string name="for a land access pass">
- para un pase de acceso a terrenos
- </string>
- <string name="for deeding land">
- for deeding land
- </string>
- <string name="to create a group">
- para crear un grupo
- </string>
- <string name="to join a group">
- para entrar a un grupo
- </string>
- <string name="to upload">
- to upload
- </string>
- <string name="to publish a classified ad">
- para publicar un anuncio clasificado
- </string>
- <string name="giving">
- Dando [AMOUNT] L$
- </string>
- <string name="uploading_costs">
- Subir esto cuesta [AMOUNT] L$
- </string>
- <string name="this_costs">
- Esto cuesta [AMOUNT] L$
- </string>
- <string name="buying_selected_land">
- Compra del terreno seleccionado por [AMOUNT] L$
- </string>
- <string name="this_object_costs">
- Este objeto cuesta [AMOUNT] L$
- </string>
- <string name="group_role_everyone">
- Todos
- </string>
- <string name="group_role_officers">
- Oficiales
- </string>
- <string name="group_role_owners">
- Propietarios
- </string>
- <string name="group_member_status_online">
- Conectado/a
- </string>
- <string name="uploading_abuse_report">
- Subiendo...
-
-Denuncia de infracción
- </string>
- <string name="New Shape">
- Anatomía nueva
- </string>
- <string name="New Skin">
- Piel nueva
- </string>
- <string name="New Hair">
- Pelo nuevo
- </string>
- <string name="New Eyes">
- Ojos nuevos
- </string>
- <string name="New Shirt">
- Camisa nueva
- </string>
- <string name="New Pants">
- Pantalón nuevo
- </string>
- <string name="New Shoes">
- Zapatos nuevos
- </string>
- <string name="New Socks">
- Calcetines nuevos
- </string>
- <string name="New Jacket">
- Chaqueta nueva
- </string>
- <string name="New Gloves">
- Guantes nuevos
- </string>
- <string name="New Undershirt">
- Camiseta nueva
- </string>
- <string name="New Underpants">
- Ropa interior nueva
- </string>
- <string name="New Skirt">
- Falda nueva
- </string>
- <string name="New Alpha">
- Nueva Alfa
- </string>
- <string name="New Tattoo">
- Tatuaje nuevo
- </string>
- <string name="New Physics">
- Nueva física
- </string>
- <string name="Invalid Wearable">
- No se puede poner
- </string>
- <string name="New Gesture">
- Gesto nuevo
- </string>
- <string name="New Script">
- Script nuevo
- </string>
- <string name="New Note">
- Nota nueva
- </string>
- <string name="New Folder">
- Carpeta nueva
- </string>
- <string name="Contents">
- Contenidos
- </string>
- <string name="Gesture">
- Gestos
- </string>
- <string name="Male Gestures">
- Gestos de hombre
- </string>
- <string name="Female Gestures">
- Gestos de mujer
- </string>
- <string name="Other Gestures">
- Otros gestos
- </string>
- <string name="Speech Gestures">
- Gestos al hablar
- </string>
- <string name="Common Gestures">
- Gestos corrientes
- </string>
- <string name="Male - Excuse me">
- Varón - Disculpa
- </string>
- <string name="Male - Get lost">
- Varón – Déjame en paz
- </string>
- <string name="Male - Blow kiss">
- Varón - Lanzar un beso
- </string>
- <string name="Male - Boo">
- Varón - Abucheo
- </string>
- <string name="Male - Bored">
- Varón - Aburrido
- </string>
- <string name="Male - Hey">
- Varón – ¡Eh!
- </string>
- <string name="Male - Laugh">
- Varón - Risa
- </string>
- <string name="Male - Repulsed">
- Varón - Rechazo
- </string>
- <string name="Male - Shrug">
- Varón - Encogimiento de hombros
- </string>
- <string name="Male - Stick tougue out">
- Varón - Sacando la lengua
- </string>
- <string name="Male - Wow">
- Varón - Admiración
- </string>
- <string name="Female - Chuckle">
- Mujer - Risa suave
- </string>
- <string name="Female - Cry">
- Mujer - Llorar
- </string>
- <string name="Female - Embarrassed">
- Mujer - Ruborizada
- </string>
- <string name="Female - Excuse me">
- Mujer - Disculpa
- </string>
- <string name="Female - Get lost">
- Mujer – Déjame en paz
- </string>
- <string name="Female - Blow kiss">
- Mujer - Lanzar un beso
- </string>
- <string name="Female - Boo">
- Mujer - Abucheo
- </string>
- <string name="Female - Bored">
- Mujer - Aburrida
- </string>
- <string name="Female - Hey">
- Mujer - ¡Eh!
- </string>
- <string name="Female - Hey baby">
- Mujer - ¡Eh, encanto!
- </string>
- <string name="Female - Laugh">
- Mujer - Risa
- </string>
- <string name="Female - Looking good">
- Mujer - Buen aspecto
- </string>
- <string name="Female - Over here">
- Mujer - Por aquí
- </string>
- <string name="Female - Please">
- Mujer - Por favor
- </string>
- <string name="Female - Repulsed">
- Mujer - Rechazo
- </string>
- <string name="Female - Shrug">
- Mujer - Encogimiento de hombros
- </string>
- <string name="Female - Stick tougue out">
- Mujer - Sacando la lengua
- </string>
- <string name="Female - Wow">
- Mujer - Admiración
- </string>
- <string name="/bow">
- /reverencia
- </string>
- <string name="/clap">
- /aplaudir
- </string>
- <string name="/count">
- /contar
- </string>
- <string name="/extinguish">
- /apagar
- </string>
- <string name="/kmb">
- /bmc
- </string>
- <string name="/muscle">
- /músculo
- </string>
- <string name="/no">
- /no
- </string>
- <string name="/no!">
- /¡no!
- </string>
- <string name="/paper">
- /papel
- </string>
- <string name="/pointme">
- /señalarme
- </string>
- <string name="/pointyou">
- /señalarte
- </string>
- <string name="/rock">
- /piedra
- </string>
- <string name="/scissor">
- /tijera
- </string>
- <string name="/smoke">
- /fumar
- </string>
- <string name="/stretch">
- /estirar
- </string>
- <string name="/whistle">
- /silbar
- </string>
- <string name="/yes">
- /sí
- </string>
- <string name="/yes!">
- /¡sí!
- </string>
- <string name="afk">
- ausente
- </string>
- <string name="dance1">
- baile1
- </string>
- <string name="dance2">
- baile2
- </string>
- <string name="dance3">
- baile3
- </string>
- <string name="dance4">
- baile4
- </string>
- <string name="dance5">
- baile5
- </string>
- <string name="dance6">
- baile6
- </string>
- <string name="dance7">
- baile7
- </string>
- <string name="dance8">
- baile8
- </string>
- <string name="AvatarBirthDateFormat">
- [day,datetime,slt]/[mthnum,datetime,slt]/[year,datetime,slt]
- </string>
- <string name="DefaultMimeType">
- ninguno/ninguno
- </string>
- <string name="texture_load_dimensions_error">
- No se puede subir imágenes mayores de [WIDTH]*[HEIGHT]
- </string>
- <string name="words_separator" value=","/>
- <string name="server_is_down">
- Parece que hay algún problema que ha escapado a nuestros controles.
-
- Visita status.secondlifegrid.net para ver si hay alguna incidencia conocida que esté afectando al servicio.
- Si sigues teniendo problemas, comprueba la configuración de la red y del servidor de seguridad.
- </string>
- <string name="dateTimeWeekdaysNames">
- Domingo:Lunes:Martes:Miércoles:Jueves:Viernes:Sábado
- </string>
- <string name="dateTimeWeekdaysShortNames">
- Dom:Lun:Mar:Mié:Jue:Vie:Sáb
- </string>
- <string name="dateTimeMonthNames">
- Enero:Febrero:Marzo:Abril:Mayo:Junio:Julio:Agosto:Septiembre:Octubre:Noviembre:Diciembre
- </string>
- <string name="dateTimeMonthShortNames">
- Ene:Feb:Mar:Abr:May:Jun:Jul:Ago:Sep:Oct:Nov:Dic
- </string>
- <string name="dateTimeDayFormat">
- [MDAY]
- </string>
- <string name="dateTimeAM">
- AM
- </string>
- <string name="dateTimePM">
- PM
- </string>
- <string name="LocalEstimateUSD">
- [AMOUNT] US$
- </string>
- <string name="Membership">
- Membresía
- </string>
- <string name="Roles">
- Roles
- </string>
- <string name="Group Identity">
- Indentidad de grupo
- </string>
- <string name="Parcel Management">
- Gestión de la parcela
- </string>
- <string name="Parcel Identity">
- Identidad de la parcela
- </string>
- <string name="Parcel Settings">
- Configuración de la parcela
- </string>
- <string name="Parcel Powers">
- Poder de la parcela
- </string>
- <string name="Parcel Access">
- Acceso a la parcela
- </string>
- <string name="Parcel Content">
- Contenido de la parcela
- </string>
- <string name="Object Management">
- Manejo de objetos
- </string>
- <string name="Accounting">
- Contabilidad
- </string>
- <string name="Notices">
- Avisos
- </string>
- <string name="Chat" value="Chat :">
- Chat
- </string>
- <string name="DeleteItems">
- ¿Deseas eliminar los elementos seleccionados?
- </string>
- <string name="DeleteItem">
- ¿Deseas eliminar el elemento seleccionado?
- </string>
- <string name="EmptyOutfitText">
- No hay elementos en este vestuario
- </string>
- <string name="ExternalEditorNotSet">
- Selecciona un editor mediante la configuración de ExternalEditor.
- </string>
- <string name="ExternalEditorNotFound">
- No se encuentra el editor externo especificado.
-Inténtalo incluyendo la ruta de acceso al editor entre comillas
-(por ejemplo, &quot;/ruta a mi/editor&quot; &quot;%s&quot;).
- </string>
- <string name="ExternalEditorCommandParseError">
- Error al analizar el comando de editor externo.
- </string>
- <string name="ExternalEditorFailedToRun">
- Error al ejecutar el editor externo.
- </string>
- <string name="TranslationFailed">
- Error al traducir: [REASON]
- </string>
- <string name="TranslationResponseParseError">
- Error al analizar la respuesta de la traducción.
- </string>
- <string name="Esc">
- Esc
- </string>
- <string name="Space">
- Space
- </string>
- <string name="Enter">
- Enter
- </string>
- <string name="Tab">
- Tab
- </string>
- <string name="Ins">
- Ins
- </string>
- <string name="Del">
- Del
- </string>
- <string name="Backsp">
- Backsp
- </string>
- <string name="Shift">
- Shift
- </string>
- <string name="Ctrl">
- Ctrl
- </string>
- <string name="Alt">
- Alt
- </string>
- <string name="CapsLock">
- CapsLock
- </string>
- <string name="Home">
- Base
- </string>
- <string name="End">
- End
- </string>
- <string name="PgUp">
- PgUp
- </string>
- <string name="PgDn">
- PgDn
- </string>
- <string name="F1">
- F1
- </string>
- <string name="F2">
- F2
- </string>
- <string name="F3">
- F3
- </string>
- <string name="F4">
- F4
- </string>
- <string name="F5">
- F5
- </string>
- <string name="F6">
- F6
- </string>
- <string name="F7">
- F7
- </string>
- <string name="F8">
- F8
- </string>
- <string name="F9">
- F9
- </string>
- <string name="F10">
- F10
- </string>
- <string name="F11">
- F11
- </string>
- <string name="F12">
- F12
- </string>
- <string name="Add">
- Añadir
- </string>
- <string name="Subtract">
- Restar
- </string>
- <string name="Multiply">
- Multiplicar
- </string>
- <string name="Divide">
- Dividir
- </string>
- <string name="PAD_DIVIDE">
- PAD_DIVIDE
- </string>
- <string name="PAD_LEFT">
- PAD_LEFT
- </string>
- <string name="PAD_RIGHT">
- PAD_RIGHT
- </string>
- <string name="PAD_DOWN">
- PAD_DOWN
- </string>
- <string name="PAD_UP">
- PAD_UP
- </string>
- <string name="PAD_HOME">
- PAD_HOME
- </string>
- <string name="PAD_END">
- PAD_END
- </string>
- <string name="PAD_PGUP">
- PAD_PGUP
- </string>
- <string name="PAD_PGDN">
- PAD_PGDN
- </string>
- <string name="PAD_CENTER">
- PAD_CENTER
- </string>
- <string name="PAD_INS">
- PAD_INS
- </string>
- <string name="PAD_DEL">
- PAD_DEL
- </string>
- <string name="PAD_Enter">
- PAD_Enter
- </string>
- <string name="PAD_BUTTON0">
- PAD_BUTTON0
- </string>
- <string name="PAD_BUTTON1">
- PAD_BUTTON1
- </string>
- <string name="PAD_BUTTON2">
- PAD_BUTTON2
- </string>
- <string name="PAD_BUTTON3">
- PAD_BUTTON3
- </string>
- <string name="PAD_BUTTON4">
- PAD_BUTTON4
- </string>
- <string name="PAD_BUTTON5">
- PAD_BUTTON5
- </string>
- <string name="PAD_BUTTON6">
- PAD_BUTTON6
- </string>
- <string name="PAD_BUTTON7">
- PAD_BUTTON7
- </string>
- <string name="PAD_BUTTON8">
- PAD_BUTTON8
- </string>
- <string name="PAD_BUTTON9">
- PAD_BUTTON9
- </string>
- <string name="PAD_BUTTON10">
- PAD_BUTTON10
- </string>
- <string name="PAD_BUTTON11">
- PAD_BUTTON11
- </string>
- <string name="PAD_BUTTON12">
- PAD_BUTTON12
- </string>
- <string name="PAD_BUTTON13">
- PAD_BUTTON13
- </string>
- <string name="PAD_BUTTON14">
- PAD_BUTTON14
- </string>
- <string name="PAD_BUTTON15">
- PAD_BUTTON15
- </string>
- <string name="-">
- -
- </string>
- <string name="=">
- =
- </string>
- <string name="`">
- `
- </string>
- <string name=";">
- ;
- </string>
- <string name="[">
- [
- </string>
- <string name="]">
- ]
- </string>
- <string name="\">
- \
- </string>
- <string name="0">
- 0
- </string>
- <string name="1">
- 1
- </string>
- <string name="2">
- 2
- </string>
- <string name="3">
- 3
- </string>
- <string name="4">
- 4
- </string>
- <string name="5">
- 5
- </string>
- <string name="6">
- 6
- </string>
- <string name="7">
- 7
- </string>
- <string name="8">
- 8
- </string>
- <string name="9">
- 9
- </string>
- <string name="A">
- A
- </string>
- <string name="B">
- B
- </string>
- <string name="C">
- C
- </string>
- <string name="D">
- D
- </string>
- <string name="E">
- E
- </string>
- <string name="F">
- F
- </string>
- <string name="G">
- G
- </string>
- <string name="H">
- H
- </string>
- <string name="I">
- I
- </string>
- <string name="J">
- J
- </string>
- <string name="K">
- K
- </string>
- <string name="L">
- L
- </string>
- <string name="M">
- M
- </string>
- <string name="N">
- N
- </string>
- <string name="O">
- O
- </string>
- <string name="P">
- P
- </string>
- <string name="Q">
- Q
- </string>
- <string name="R">
- R
- </string>
- <string name="S">
- S
- </string>
- <string name="T">
- T
- </string>
- <string name="U">
- U
- </string>
- <string name="V">
- V
- </string>
- <string name="W">
- W
- </string>
- <string name="X">
- X
- </string>
- <string name="Y">
- Y
- </string>
- <string name="Z">
- Z
- </string>
- <string name="BeaconParticle">
- Viendo balizas de partículas (azules)
- </string>
- <string name="BeaconPhysical">
- Viendo balizas de objetos materiales (verdes)
- </string>
- <string name="BeaconScripted">
- Viendo balizas de objetos con script (rojas)
- </string>
- <string name="BeaconScriptedTouch">
- Viendo el objeto con script con balizas de función táctil (rojas)
- </string>
- <string name="BeaconSound">
- Viendo balizas de sonido (amarillas)
- </string>
- <string name="BeaconMedia">
- Viendo balizas de medios (blancas)
- </string>
- <string name="ParticleHiding">
- Ocultando las partículas
- </string>
- <string name="Command_AboutLand_Label">
- Acerca del terreno
- </string>
- <string name="Command_Appearance_Label">
- Apariencia
- </string>
- <string name="Command_Avatar_Label">
- Avatar
- </string>
- <string name="Command_Build_Label">
- Construir
- </string>
- <string name="Command_Chat_Label">
- Chat
- </string>
- <string name="Command_Compass_Label">
- Brújula
- </string>
- <string name="Command_Destinations_Label">
- Destinos
- </string>
- <string name="Command_Gestures_Label">
- Gestos
- </string>
- <string name="Command_HowTo_Label">
- Cómo
- </string>
- <string name="Command_Inventory_Label">
- Inventario
- </string>
- <string name="Command_Map_Label">
- Mapa
- </string>
- <string name="Command_Marketplace_Label">
- Mercado
- </string>
- <string name="Command_MiniMap_Label">
- Minimapa
- </string>
- <string name="Command_Move_Label">
- Caminar / Correr / Volar
- </string>
- <string name="Command_Outbox_Label">
- Buzón de salida de comerciante
- </string>
- <string name="Command_People_Label">
- Gente
- </string>
- <string name="Command_Picks_Label">
- Destacados
- </string>
- <string name="Command_Places_Label">
- Lugares
- </string>
- <string name="Command_Preferences_Label">
- Preferencias
- </string>
- <string name="Command_Profile_Label">
- Perfil
- </string>
- <string name="Command_Search_Label">
- Buscar
- </string>
- <string name="Command_Snapshot_Label">
- Foto
- </string>
- <string name="Command_Speak_Label">
- Hablar
- </string>
- <string name="Command_View_Label">
- Controles de la cámara
- </string>
- <string name="Command_Voice_Label">
- Configuración de voz
- </string>
- <string name="Command_AboutLand_Tooltip">
- Información sobre el terreno que vas a visitar
- </string>
- <string name="Command_Appearance_Tooltip">
- Cambiar tu avatar
- </string>
- <string name="Command_Avatar_Tooltip">
- Elegir un avatar completo
- </string>
- <string name="Command_Build_Tooltip">
- Construir objetos y modificar la forma del terreno
- </string>
- <string name="Command_Chat_Tooltip">
- Habla por chat de texto con las personas próximas
- </string>
- <string name="Command_Compass_Tooltip">
- Brújula
- </string>
- <string name="Command_Destinations_Tooltip">
- Destinos de interés
- </string>
- <string name="Command_Gestures_Tooltip">
- Gestos para tu avatar
- </string>
- <string name="Command_HowTo_Tooltip">
- Cómo hacer las tareas habituales
- </string>
- <string name="Command_Inventory_Tooltip">
- Ver y usar tus pertenencias
- </string>
- <string name="Command_Map_Tooltip">
- Mapa del mundo
- </string>
- <string name="Command_Marketplace_Tooltip">
- Ir de compras
- </string>
- <string name="Command_MiniMap_Tooltip">
- Mostrar la gente que está cerca
- </string>
- <string name="Command_Move_Tooltip">
- Desplazando el avatar
- </string>
- <string name="Command_Outbox_Tooltip">
- Transfiere objetos a tu mercado para venderlos
- </string>
- <string name="Command_People_Tooltip">
- Amigos, grupos y personas próximas
- </string>
- <string name="Command_Picks_Tooltip">
- Lugares que se mostrarán como favoritos en tu perfil
- </string>
- <string name="Command_Places_Tooltip">
- Lugares que has guardado
- </string>
- <string name="Command_Preferences_Tooltip">
- Preferencias
- </string>
- <string name="Command_Profile_Tooltip">
- Consulta o edita tu perfil
- </string>
- <string name="Command_Search_Tooltip">
- Buscar lugares, eventos y personas
- </string>
- <string name="Command_Snapshot_Tooltip">
- Tomar una fotografía
- </string>
- <string name="Command_Speak_Tooltip">
- Utiliza el micrófono para hablar con las personas próximas
- </string>
- <string name="Command_View_Tooltip">
- Cambiando el ángulo de la cámara
- </string>
- <string name="Command_Voice_Tooltip">
- Controles de volumen para las llamadas y la gente que se encuentre cerca de ti en el mundo virtual
- </string>
- <string name="Toolbar_Bottom_Tooltip">
- actualmente en tu barra de herramientas inferior
- </string>
- <string name="Toolbar_Left_Tooltip">
- actualmente en tu barra de herramientas izquierda
- </string>
- <string name="Toolbar_Right_Tooltip">
- actualmente en tu barra de herramientas derecha
- </string>
- <string name="Retain%">
- % retención
- </string>
- <string name="Detail">
- Detalle
- </string>
- <string name="Better Detail">
- Mejor detalle
- </string>
- <string name="Surface">
- Superficie
- </string>
- <string name="Solid">
- Sólido
- </string>
- <string name="Wrap">
- Envoltura
- </string>
- <string name="Preview">
- Vista previa
- </string>
- <string name="Normal">
- Normal
- </string>
- <string name="snapshot_quality_very_low">
- Muy bajo
- </string>
- <string name="snapshot_quality_low">
- Bajo
- </string>
- <string name="snapshot_quality_medium">
- Medio
- </string>
- <string name="snapshot_quality_high">
- Alto
- </string>
- <string name="snapshot_quality_very_high">
- Muy alto
- </string>
-</strings>
diff --git a/indra/newview/skins/steam/xui/fr/strings.xml b/indra/newview/skins/steam/xui/fr/strings.xml
deleted file mode 100644
index ac34dd67c8..0000000000
--- a/indra/newview/skins/steam/xui/fr/strings.xml
+++ /dev/null
@@ -1,5018 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- This file contains strings that used to be hardcoded in the source.
- It is only for those strings which do not belong in a floater.
- For example, the strings used in avatar chat bubbles, and strings
- that are returned from one component and may appear in many places-->
-<strings>
- <string name="SECOND_LIFE">
- Second Life
- </string>
- <string name="APP_NAME">
- Second Life
- </string>
- <string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
- </string>
- <string name="SECOND_LIFE_GRID">
- Grille de Second Life
- </string>
- <string name="SUPPORT_SITE">
- Portail Assistance Second Life
- </string>
- <string name="StartupDetectingHardware">
- Détection du matériel...
- </string>
- <string name="StartupLoading">
- Chargement de [APP_NAME]...
- </string>
- <string name="StartupClearingCache">
- Vidage du cache...
- </string>
- <string name="StartupInitializingTextureCache">
- Initialisation du cache des textures...
- </string>
- <string name="StartupInitializingVFS">
- Initialisation VFS...
- </string>
- <string name="StartupRequireDriverUpdate">
- Échec d&apos;initialisation des graphiques. Veuillez mettre votre pilote graphique à jour.
- </string>
- <string name="ProgressRestoring">
- Restauration...
- </string>
- <string name="ProgressChangingResolution">
- Changement de la résolution...
- </string>
- <string name="Fullbright">
- Fullbright (Legacy)
- </string>
- <string name="LoginInProgress">
- La connexion à [APP_NAME] apparaît peut-être comme étant gelée. Veuillez patienter.
- </string>
- <string name="LoginInProgressNoFrozen">
- Connexion...
- </string>
- <string name="LoginAuthenticating">
- Authentification en cours
- </string>
- <string name="LoginMaintenance">
- Maintenance du compte en cours…
- </string>
- <string name="LoginAttempt">
- La tentative de connexion précédente a échoué. Connexion, esssai [NUMBER]
- </string>
- <string name="LoginPrecaching">
- Monde en cours de chargement…
- </string>
- <string name="LoginInitializingBrowser">
- Navigateur Web incorporé en cours d&apos;initialisation…
- </string>
- <string name="LoginInitializingMultimedia">
- Multimédia en cours d&apos;initialisation…
- </string>
- <string name="LoginInitializingFonts">
- Chargement des polices en cours...
- </string>
- <string name="LoginVerifyingCache">
- Fichiers du cache en cours de vérification (peut prendre 60-90 s)...
- </string>
- <string name="LoginProcessingResponse">
- Réponse en cours de traitement…
- </string>
- <string name="LoginInitializingWorld">
- Monde en cours d&apos;initialisation…
- </string>
- <string name="LoginDecodingImages">
- Décodage des images en cours...
- </string>
- <string name="LoginInitializingQuicktime">
- Quicktime en cours d&apos;initialisation
- </string>
- <string name="LoginQuicktimeNotFound">
- Quicktime introuvable, impossible de procéder à l&apos;initialisation.
- </string>
- <string name="LoginQuicktimeOK">
- Initialisation de Quicktime réussie.
- </string>
- <string name="LoginRequestSeedCapGrant">
- Capacités de la région demandées...
- </string>
- <string name="LoginRetrySeedCapGrant">
- Capacités de la région demandées... Tentative n° [NUMBER].
- </string>
- <string name="LoginWaitingForRegionHandshake">
- Liaison avec la région en cours de création...
- </string>
- <string name="LoginConnectingToRegion">
- Connexion avec la région en cours...
- </string>
- <string name="LoginDownloadingClothing">
- Habits en cours de téléchargement...
- </string>
- <string name="InvalidCertificate">
- Certificat non valide ou corrompu renvoyé par le serveur. Contactez l&apos;administrateur de la grille.
- </string>
- <string name="CertInvalidHostname">
- Nom d&apos;hôte non valide utilisé pour accéder au serveur. Vérifiez votre nom d&apos;hôte de grille ou SLURL.
- </string>
- <string name="CertExpired">
- Il semble que le certificat renvoyé par la grille ait expiré. Vérifiez votre horloge système ou contactez l&apos;administrateur de la grille.
- </string>
- <string name="CertKeyUsage">
- Impossible d&apos;utiliser le certificat renvoyé par le serveur pour SSL. Contactez l&apos;administrateur de la grille.
- </string>
- <string name="CertBasicConstraints">
- Certificats trop nombreux dans la chaîne des certificats du serveur. Contactez l&apos;administrateur de la grille.
- </string>
- <string name="CertInvalidSignature">
- Impossible de vérifier la signature de certificat renvoyée par le serveur de la grille. Contactez l&apos;administrateur de la grille.
- </string>
- <string name="LoginFailedNoNetwork">
- Erreur réseau : impossible d&apos;établir la connexion. Veuillez vérifier votre connexion réseau.
- </string>
- <string name="LoginFailed">
- Échec de la connexion.
- </string>
- <string name="Quit">
- Quitter
- </string>
- <string name="create_account_url">
- http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=fr-FR
- </string>
- <string name="LoginFailedViewerNotPermitted">
- Le client que vous utilisez ne permet plus d&apos;accéder à Second Life. Téléchargez un nouveau client à la page suivante :
-http://secondlife.com/download
-
-Pour plus d&apos;informations, consultez la page FAQ ci-dessous :
-http://secondlife.com/viewer-access-faq
- </string>
- <string name="LoginIntermediateOptionalUpdateAvailable">
- Mise à jour facultative du client disponible : [VERSION]
- </string>
- <string name="LoginFailedRequiredUpdate">
- Mise à jour du client requise : [VERSION]
- </string>
- <string name="LoginFailedAlreadyLoggedIn">
- L&apos;agent est déjà connecté.
- </string>
- <string name="LoginFailedAuthenticationFailed">
- Désolé ! La connexion a échoué.
-Veuillez vérifier que les éléments ci-dessous ont été correctement saisis :
- * Nom d&apos;utilisateur (par exemple, bobsmith12 ou steller.sunshine)
- * Mot de passe
-Assurez-vous également que la touche Verr. maj n&apos;est pas activée.
- </string>
- <string name="LoginFailedPasswordChanged">
- Votre mot de passe a été modifié pour des raisons de sécurité.
-Veuillez accéder à votre compte à la page http://secondlife.com/password
-et répondre à la question de sécurité afin de réinitialiser votre mot de passe.
-Nous vous prions de nous excuser pour la gêne occasionnée.
- </string>
- <string name="LoginFailedPasswordReset">
- Vous allez devoir réinitialiser votre mot de passe suite à quelques changements effectués sur notre système.
-Pour cela, accédez à votre compte à la page http://secondlife.com/password
-et répondez à la question de sécurité. Votre mot de passe sera réinitialisé.
-Nous vous prions de nous excuser pour la gêne occasionnée.
- </string>
- <string name="LoginFailedEmployeesOnly">
- Second Life est temporairement fermé pour des raisons de maintenance.
-Seuls les employés peuvent actuellement y accéder.
-Consultez la page www.secondlife.com/status pour plus d&apos;informations.
- </string>
- <string name="LoginFailedPremiumOnly">
- Les connexions à Second Life sont temporairement limitées afin de s&apos;assurer que l&apos;expérience des utilisateurs présents dans le monde virtuel soit optimale.
-
-Les personnes disposant de comptes gratuits ne pourront pas accéder à Second Life pendant ce temps afin de permettre à celles qui ont payé pour pouvoir utiliser Second Life de le faire.
- </string>
- <string name="LoginFailedComputerProhibited">
- Impossible d&apos;accéder à Second Life depuis cet ordinateur.
-Si vous pensez qu&apos;il s&apos;agit d&apos;une erreur, contactez
-l&apos;Assistance à l&apos;adresse suivante : support@secondlife.com.
- </string>
- <string name="LoginFailedAcountSuspended">
- Votre compte est inaccessible jusqu&apos;à
-[TIME], heure du Pacifique.
- </string>
- <string name="LoginFailedAccountDisabled">
- Nous n&apos;avons pas réussi à traiter votre demande.
-Pour obtenir de l&apos;aide, veuillez contacter l&apos;Assistance Second Life à la page suivante : http://secondlife.com/support.
-Si vous ne parvenez pas à changer de mot de passe, veuillez appeler le (866) 476-9763.
- </string>
- <string name="LoginFailedTransformError">
- Incohérence des données lors de la connexion.
-Veuillez contacter support@secondlife.com.
- </string>
- <string name="LoginFailedAccountMaintenance">
- Des opérations de maintenance mineures sont actuellement effectuées sur votre compte.
-Votre compte est inaccessible jusqu&apos;à
-[TIME], heure du Pacifique.
-Si vous pensez qu&apos;il s&apos;agit d&apos;une erreur, contactez l&apos;Assistance à l&apos;adresse suivante : support@secondlife.com
- </string>
- <string name="LoginFailedPendingLogoutFault">
- Le simulateur a renvoyé une erreur en réponse à la demande de déconnexion.
- </string>
- <string name="LoginFailedPendingLogout">
- Le système est en train de vous déconnecter.
-Votre compte sera indisponible jusqu&apos;à
-[TIME], heure du Pacifique.
- </string>
- <string name="LoginFailedUnableToCreateSession">
- Impossible de créer de session valide.
- </string>
- <string name="LoginFailedUnableToConnectToSimulator">
- Impossible de se connecter à un simulateur.
- </string>
- <string name="LoginFailedRestrictedHours">
- Votre compte permet uniquement d&apos;accéder à Second Life
-entre [START] et [END], heure du Pacifique.
-Veuillez réessayer au cours de la période indiquée.
-Si vous pensez qu&apos;il s&apos;agit d&apos;une erreur, contactez l&apos;Assistance à l&apos;adresse suivante : support@secondlife.com
- </string>
- <string name="LoginFailedIncorrectParameters">
- Paramètres incorrects.
-Si vous pensez qu&apos;il s&apos;agit d&apos;une erreur, contactez l&apos;Assistance à l&apos;adresse suivante : support@secondlife.com
- </string>
- <string name="LoginFailedFirstNameNotAlphanumeric">
- Le paramètre Prénom doit être alphanumérique.
-Si vous pensez qu&apos;il s&apos;agit d&apos;une erreur, contactez l&apos;Assistance à l&apos;adresse suivante : support@secondlife.com
- </string>
- <string name="LoginFailedLastNameNotAlphanumeric">
- Le paramètre Nom doit être alphanumérique.
-Si vous pensez qu&apos;il s&apos;agit d&apos;une erreur, contactez l&apos;Assistance à l&apos;adresse suivante : support@secondlife.com
- </string>
- <string name="LogoutFailedRegionGoingOffline">
- La région est en train d&apos;être mise hors ligne.
-Veuillez réessayer de vous connecter dans une minute.
- </string>
- <string name="LogoutFailedAgentNotInRegion">
- Agent absent de la région.
-Veuillez réessayer de vous connecter dans une minute.
- </string>
- <string name="LogoutFailedPendingLogin">
- Une autre session était en cours d&apos;ouverture au sein de la région.
-Veuillez réessayer de vous connecter dans une minute.
- </string>
- <string name="LogoutFailedLoggingOut">
- La session précédente était en cours de fermeture au sein de la région.
-Veuillez réessayer de vous connecter dans une minute.
- </string>
- <string name="LogoutFailedStillLoggingOut">
- Fermeture de la session précédente toujours en cours pour la région.
-Veuillez réessayer de vous connecter dans une minute.
- </string>
- <string name="LogoutSucceeded">
- Dernière session fermée au sein de la région.
-Veuillez réessayer de vous connecter dans une minute.
- </string>
- <string name="LogoutFailedLogoutBegun">
- Processus de déconnexion commencé pour la région.
-Veuillez réessayer de vous connecter dans une minute.
- </string>
- <string name="LoginFailedLoggingOutSession">
- Le système a commencé à fermer votre dernière session.
-Veuillez réessayer de vous connecter dans une minute.
- </string>
- <string name="AgentLostConnection">
- Il y a peut-être des problèmes techniques dans cette région. Veuillez vérifier votre connexion Internet.
- </string>
- <string name="SavingSettings">
- Enregistrement des paramètres...
- </string>
- <string name="LoggingOut">
- Déconnexion...
- </string>
- <string name="ShuttingDown">
- Arrêt en cours...
- </string>
- <string name="YouHaveBeenDisconnected">
- Vous avez été déconnecté de la région où vous étiez.
- </string>
- <string name="SentToInvalidRegion">
- Vous avez été transféré vers une région non valide.
- </string>
- <string name="TestingDisconnect">
- Test de déconnexion du client
- </string>
- <string name="TooltipPerson">
- Personne
- </string>
- <string name="TooltipNoName">
- (pas de nom)
- </string>
- <string name="TooltipOwner">
- Propriétaire :
- </string>
- <string name="TooltipPublic">
- Public
- </string>
- <string name="TooltipIsGroup">
- (Groupe)
- </string>
- <string name="TooltipForSaleL$">
- À vendre : [AMOUNT] L$
- </string>
- <string name="TooltipFlagGroupBuild">
- Contruction de groupe
- </string>
- <string name="TooltipFlagNoBuild">
- Pas de construction
- </string>
- <string name="TooltipFlagNoEdit">
- Contruction de groupe
- </string>
- <string name="TooltipFlagNotSafe">
- Non sécurisé
- </string>
- <string name="TooltipFlagNoFly">
- Interdiction de voler
- </string>
- <string name="TooltipFlagGroupScripts">
- Scripts de groupe
- </string>
- <string name="TooltipFlagNoScripts">
- Pas de scripts
- </string>
- <string name="TooltipLand">
- Terrain :
- </string>
- <string name="TooltipMustSingleDrop">
- Impossible de faire glisser plus d&apos;un objet ici
- </string>
- <string name="TooltipPrice" value="[AMOUNT] L$ :"/>
- <string name="TooltipOutboxDragToWorld">
- Impossible de rezzer des articles dans la boîte d&apos;envoi vendeur
- </string>
- <string name="TooltipOutboxNoTransfer">
- Impossible de vendre ou de transférer un ou plusieurs de ces objets.
- </string>
- <string name="TooltipOutboxNotInInventory">
- La boîte d&apos;envoi vendeur n&apos;accepte que les articles directement issus de votre inventaire.
- </string>
- <string name="TooltipOutboxWorn">
- Impossible de placer des articles que vous portez dans votre boîte d&apos;envoi vendeur
- </string>
- <string name="TooltipOutboxCallingCard">
- Impossible de placer des cartes de visite dans votre boîte d&apos;envoi vendeur
- </string>
- <string name="TooltipOutboxFolderLevels">
- Il existe plus de 3 niveaux de dossiers imbriqués.
- </string>
- <string name="TooltipOutboxTooManyFolders">
- Le dossier de niveau supérieur contient plus de 20 sous-dossiers.
- </string>
- <string name="TooltipOutboxTooManyObjects">
- Le dossier de niveau supérieur contient plus de 200 articles.
- </string>
- <string name="TooltipDragOntoOwnChild">
- Impossible de déplacer un dossier vers son enfant
- </string>
- <string name="TooltipDragOntoSelf">
- Impossible de déplacer un dossier vers lui-même
- </string>
- <string name="TooltipHttpUrl">
- Cliquez pour afficher cette page web
- </string>
- <string name="TooltipSLURL">
- Cliquez pour en savoir plus sur cet endroit
- </string>
- <string name="TooltipAgentUrl">
- Cliquez pour afficher le profil de ce résident
- </string>
- <string name="TooltipAgentInspect">
- En savoir plus sur ce résident
- </string>
- <string name="TooltipAgentMute">
- Cliquer pour ignorer ce résident
- </string>
- <string name="TooltipAgentUnmute">
- Cliquer pour ne plus ignorer ce résident
- </string>
- <string name="TooltipAgentIM">
- Cliquer pour envoyer un IM à ce résident
- </string>
- <string name="TooltipAgentPay">
- Cliquer pour payer ce résident
- </string>
- <string name="TooltipAgentOfferTeleport">
- Cliquer pour proposer une téléportation à ce résident
- </string>
- <string name="TooltipAgentRequestFriend">
- Cliquer pour demander à ce résident d&apos;être votre ami
- </string>
- <string name="TooltipGroupUrl">
- Cliquez pour afficher la description de ce groupe
- </string>
- <string name="TooltipEventUrl">
- Cliquez pour afficher la description de cet événement
- </string>
- <string name="TooltipClassifiedUrl">
- Cliquez pour afficher cette petite annonce
- </string>
- <string name="TooltipParcelUrl">
- Cliquez pour afficher la description de cette parcelle
- </string>
- <string name="TooltipTeleportUrl">
- Cliquez pour vous téléporter à cet endroit
- </string>
- <string name="TooltipObjectIMUrl">
- Cliquez pour afficher la description de cet objet
- </string>
- <string name="TooltipMapUrl">
- Cliquez pour voir cet emplacement sur la carte
- </string>
- <string name="TooltipSLAPP">
- Cliquez pour exécuter la commande secondlife://
- </string>
- <string name="CurrentURL" value=" URL actuelle : [CurrentURL]"/>
- <string name="SLurlLabelTeleport">
- Me téléporter vers
- </string>
- <string name="SLurlLabelShowOnMap">
- Afficher la carte pour
- </string>
- <string name="SLappAgentMute">
- Ignorer
- </string>
- <string name="SLappAgentUnmute">
- Ne plus ignorer
- </string>
- <string name="SLappAgentIM">
- IM
- </string>
- <string name="SLappAgentPay">
- Payer
- </string>
- <string name="SLappAgentOfferTeleport">
- Proposer une téléportation à
- </string>
- <string name="SLappAgentRequestFriend">
- Demande d&apos;amitié
- </string>
- <string name="BUTTON_CLOSE_DARWIN">
- Fermer (⌘W)
- </string>
- <string name="BUTTON_CLOSE_WIN">
- Fermer (Ctrl+W)
- </string>
- <string name="BUTTON_CLOSE_CHROME">
- Fermer
- </string>
- <string name="BUTTON_RESTORE">
- Restaurer
- </string>
- <string name="BUTTON_MINIMIZE">
- Minimiser
- </string>
- <string name="BUTTON_TEAR_OFF">
- Réduire
- </string>
- <string name="BUTTON_DOCK">
- Attacher
- </string>
- <string name="BUTTON_HELP">
- Afficher l&apos;aide
- </string>
- <string name="Searching">
- Recherche...
- </string>
- <string name="NoneFound">
- Aucun résultat.
- </string>
- <string name="RetrievingData">
- En cours d&apos;extraction...
- </string>
- <string name="ReleaseNotes">
- Notes de version
- </string>
- <string name="RELEASE_NOTES_BASE_URL">
- http://wiki.secondlife.com/wiki/Release_Notes/
- </string>
- <string name="LoadingData">
- Chargement...
- </string>
- <string name="AvatarNameNobody">
- (personne)
- </string>
- <string name="AvatarNameWaiting">
- (en attente)
- </string>
- <string name="AvatarNameMultiple">
- (multiple)
- </string>
- <string name="GroupNameNone">
- (aucun)
- </string>
- <string name="AvalineCaller">
- Appelant Avaline [ORDER]
- </string>
- <string name="AssetErrorNone">
- Aucune erreur
- </string>
- <string name="AssetErrorRequestFailed">
- Requête de l&apos;actif : échec
- </string>
- <string name="AssetErrorNonexistentFile">
- Requête de l&apos;actif : fichier inexistant
- </string>
- <string name="AssetErrorNotInDatabase">
- Requête de l&apos;actif : actif introuvable dans la base de données
- </string>
- <string name="AssetErrorEOF">
- Fin du ficher
- </string>
- <string name="AssetErrorCannotOpenFile">
- Impossible d&apos;ouvrir le fichier
- </string>
- <string name="AssetErrorFileNotFound">
- Fichier introuvable
- </string>
- <string name="AssetErrorTCPTimeout">
- Délai d&apos;attente du transfert du fichier dépassé
- </string>
- <string name="AssetErrorCircuitGone">
- Disparition du circuit
- </string>
- <string name="AssetErrorPriceMismatch">
- Il y a une différence de prix entre le client et le serveur
- </string>
- <string name="AssetErrorUnknownStatus">
- Statut inconnu
- </string>
- <string name="texture">
- texture
- </string>
- <string name="sound">
- son
- </string>
- <string name="calling card">
- carte de visite
- </string>
- <string name="landmark">
- repère
- </string>
- <string name="legacy script">
- script (ancienne version)
- </string>
- <string name="clothing">
- habits
- </string>
- <string name="object">
- objet
- </string>
- <string name="note card">
- note
- </string>
- <string name="folder">
- dossier
- </string>
- <string name="root">
- racine
- </string>
- <string name="lsl2 script">
- script LSL2
- </string>
- <string name="lsl bytecode">
- bytecode LSL
- </string>
- <string name="tga texture">
- texture tga
- </string>
- <string name="body part">
- partie du corps
- </string>
- <string name="snapshot">
- photo
- </string>
- <string name="lost and found">
- Objets trouvés
- </string>
- <string name="targa image">
- image targa
- </string>
- <string name="trash">
- Corbeille
- </string>
- <string name="jpeg image">
- image jpeg
- </string>
- <string name="animation">
- animation
- </string>
- <string name="gesture">
- geste
- </string>
- <string name="simstate">
- simstate
- </string>
- <string name="favorite">
- favori
- </string>
- <string name="symbolic link">
- lien
- </string>
- <string name="symbolic folder link">
- lien du dossier
- </string>
- <string name="mesh">
- maillage
- </string>
- <string name="AvatarEditingAppearance">
- (Apparence en cours de modification)
- </string>
- <string name="AvatarAway">
- Absent
- </string>
- <string name="AvatarBusy">
- Occupé
- </string>
- <string name="AvatarMuted">
- Bloqué(e)
- </string>
- <string name="anim_express_afraid">
- Effrayé
- </string>
- <string name="anim_express_anger">
- En colère
- </string>
- <string name="anim_away">
- Absent
- </string>
- <string name="anim_backflip">
- Salto arrière
- </string>
- <string name="anim_express_laugh">
- Rire en se tenant le ventre
- </string>
- <string name="anim_express_toothsmile">
- Grand sourire
- </string>
- <string name="anim_blowkiss">
- Envoyer un baiser
- </string>
- <string name="anim_express_bored">
- Bailler d&apos;ennui
- </string>
- <string name="anim_bow">
- S&apos;incliner
- </string>
- <string name="anim_clap">
- Applaudir
- </string>
- <string name="anim_courtbow">
- Révérence de cour
- </string>
- <string name="anim_express_cry">
- Pleurer
- </string>
- <string name="anim_dance1">
- Danse 1
- </string>
- <string name="anim_dance2">
- Danse 2
- </string>
- <string name="anim_dance3">
- Danse 3
- </string>
- <string name="anim_dance4">
- Danse 4
- </string>
- <string name="anim_dance5">
- Danse 5
- </string>
- <string name="anim_dance6">
- Danse 6
- </string>
- <string name="anim_dance7">
- Danse 7
- </string>
- <string name="anim_dance8">
- Danse 8
- </string>
- <string name="anim_express_disdain">
- Mépris
- </string>
- <string name="anim_drink">
- Boire
- </string>
- <string name="anim_express_embarrased">
- Gêne
- </string>
- <string name="anim_angry_fingerwag">
- Désapprobation
- </string>
- <string name="anim_fist_pump">
- Victoire
- </string>
- <string name="anim_yoga_float">
- Yoga
- </string>
- <string name="anim_express_frown">
- Froncer les sourcils
- </string>
- <string name="anim_impatient">
- Impatient
- </string>
- <string name="anim_jumpforjoy">
- Sauter de joie
- </string>
- <string name="anim_kissmybutt">
- Va te faire voir !
- </string>
- <string name="anim_express_kiss">
- Envoyer un baiser
- </string>
- <string name="anim_laugh_short">
- Rire
- </string>
- <string name="anim_musclebeach">
- Montrer ses muscles
- </string>
- <string name="anim_no_unhappy">
- Non (mécontent)
- </string>
- <string name="anim_no_head">
- Non
- </string>
- <string name="anim_nyanya">
- Na na na na nère
- </string>
- <string name="anim_punch_onetwo">
- Gauche-droite
- </string>
- <string name="anim_express_open_mouth">
- Bouche ouverte
- </string>
- <string name="anim_peace">
- Paix
- </string>
- <string name="anim_point_you">
- Montrer quelqu&apos;un du doigt
- </string>
- <string name="anim_point_me">
- Se montrer du doigt
- </string>
- <string name="anim_punch_l">
- Gauche
- </string>
- <string name="anim_punch_r">
- Droite
- </string>
- <string name="anim_rps_countdown">
- Compter (pierre-papier-ciseaux)
- </string>
- <string name="anim_rps_paper">
- Papier (pierre-papier-ciseaux)
- </string>
- <string name="anim_rps_rock">
- Pierre (pierre-papier-ciseaux)
- </string>
- <string name="anim_rps_scissors">
- Ciseaux (pierre-papier-ciseaux)
- </string>
- <string name="anim_express_repulsed">
- Dégoût
- </string>
- <string name="anim_kick_roundhouse_r">
- Coup de pied circulaire
- </string>
- <string name="anim_express_sad">
- Triste
- </string>
- <string name="anim_salute">
- Salut
- </string>
- <string name="anim_shout">
- Crier
- </string>
- <string name="anim_express_shrug">
- Hausser les épaules
- </string>
- <string name="anim_express_smile">
- Sourire
- </string>
- <string name="anim_smoke_idle">
- Fumer, immobile
- </string>
- <string name="anim_smoke_inhale">
- Fumer, prendre une bouffée
- </string>
- <string name="anim_smoke_throw_down">
- Fumer, jeter son mégot
- </string>
- <string name="anim_express_surprise">
- Surprise
- </string>
- <string name="anim_sword_strike_r">
- Coup d&apos;épée
- </string>
- <string name="anim_angry_tantrum">
- Caprice
- </string>
- <string name="anim_express_tongue_out">
- Tirer la langue
- </string>
- <string name="anim_hello">
- Faire signe
- </string>
- <string name="anim_whisper">
- Chuchoter
- </string>
- <string name="anim_whistle">
- Siffler
- </string>
- <string name="anim_express_wink">
- Clin d&apos;œil
- </string>
- <string name="anim_wink_hollywood">
- Clin d&apos;œil (Hollywood)
- </string>
- <string name="anim_express_worry">
- Soucis
- </string>
- <string name="anim_yes_happy">
- Oui (Joie)
- </string>
- <string name="anim_yes_head">
- Oui
- </string>
- <string name="multiple_textures">
- Multiples
- </string>
- <string name="texture_loading">
- Chargement...
- </string>
- <string name="worldmap_offline">
- Hors ligne
- </string>
- <string name="worldmap_item_tooltip_format">
- [AREA] m² [PRICE] L$
- </string>
- <string name="worldmap_results_none_found">
- Aucun résultat.
- </string>
- <string name="Ok">
- OK
- </string>
- <string name="Premature end of file">
- Fichier incomplet
- </string>
- <string name="ST_NO_JOINT">
- Impossible de trouver ROOT ou JOINT.
- </string>
- <string name="whisper">
- chuchote :
- </string>
- <string name="shout">
- crie :
- </string>
- <string name="ringing">
- Connexion au chat vocal du Monde en cours…
- </string>
- <string name="connected">
- Connecté(e)
- </string>
- <string name="unavailable">
- Voix non disponible à l&apos;endroit où vous êtes
- </string>
- <string name="hang_up">
- Déconnecté du chat vocal
- </string>
- <string name="reconnect_nearby">
- Vous allez maintenant être reconnecté(e) au chat vocal près de vous.
- </string>
- <string name="ScriptQuestionCautionChatGranted">
- &apos;[OBJECTNAME]&apos;, un objet appartenant à [OWNERNAME], situé dans [REGIONNAME] à [REGIONPOS], a reçu le droit de : [PERMISSIONS].
- </string>
- <string name="ScriptQuestionCautionChatDenied">
- &apos;[OBJECTNAME]&apos;, un objet appartenant à [OWNERNAME], situé dans [REGIONNAME] à [REGIONPOS], n&apos;a pas reçu le droit de : [PERMISSIONS].
- </string>
- <string name="ScriptTakeMoney">
- Débiter vos Linden dollars (L$)
- </string>
- <string name="ActOnControlInputs">
- Utiliser vos touches de commandes
- </string>
- <string name="RemapControlInputs">
- Reconfigurer vos touches de commandes
- </string>
- <string name="AnimateYourAvatar">
- Animer votre avatar
- </string>
- <string name="AttachToYourAvatar">
- Attacher à votre avatar
- </string>
- <string name="ReleaseOwnership">
- Passer l&apos;objet dans le domaine public (sans propriétaire)
- </string>
- <string name="LinkAndDelink">
- Lier et délier d&apos;autres objets
- </string>
- <string name="AddAndRemoveJoints">
- Créer et supprimer des liens avec d&apos;autres objets
- </string>
- <string name="ChangePermissions">
- Modifier ses droits
- </string>
- <string name="TrackYourCamera">
- Suivre votre caméra
- </string>
- <string name="ControlYourCamera">
- Contrôler votre caméra
- </string>
- <string name="NotConnected">
- Pas connecté(e)
- </string>
- <string name="SIM_ACCESS_PG">
- Général
- </string>
- <string name="SIM_ACCESS_MATURE">
- Modéré
- </string>
- <string name="SIM_ACCESS_ADULT">
- Adulte
- </string>
- <string name="SIM_ACCESS_DOWN">
- Hors ligne
- </string>
- <string name="SIM_ACCESS_MIN">
- Inconnu
- </string>
- <string name="land_type_unknown">
- (inconnu)
- </string>
- <string name="Estate / Full Region">
- Domaine / Région entière
- </string>
- <string name="Estate / Homestead">
- Domaine / Homestead
- </string>
- <string name="Mainland / Homestead">
- Continent / Homestead
- </string>
- <string name="Mainland / Full Region">
- Continent / Région entière
- </string>
- <string name="all_files">
- Tous fichiers
- </string>
- <string name="sound_files">
- Sons
- </string>
- <string name="animation_files">
- Animations
- </string>
- <string name="image_files">
- Images
- </string>
- <string name="save_file_verb">
- Enregistrer
- </string>
- <string name="load_file_verb">
- Charger
- </string>
- <string name="targa_image_files">
- Images Targa
- </string>
- <string name="bitmap_image_files">
- Images Bitmap
- </string>
- <string name="avi_movie_file">
- Fichier de film AVI
- </string>
- <string name="xaf_animation_file">
- Fichier d&apos;animation XAF
- </string>
- <string name="xml_file">
- Fichier XML
- </string>
- <string name="raw_file">
- Fichier RAW
- </string>
- <string name="compressed_image_files">
- Images compressées
- </string>
- <string name="load_files">
- Charger des fichiers
- </string>
- <string name="choose_the_directory">
- Choisir le répertoire
- </string>
- <string name="script_files">
- Scripts
- </string>
- <string name="AvatarSetNotAway">
- Présent
- </string>
- <string name="AvatarSetAway">
- Absent
- </string>
- <string name="AvatarSetNotBusy">
- Pas occupé
- </string>
- <string name="AvatarSetBusy">
- Occupé
- </string>
- <string name="shape">
- Silhouette
- </string>
- <string name="skin">
- Peau
- </string>
- <string name="hair">
- Cheveux
- </string>
- <string name="eyes">
- Yeux
- </string>
- <string name="shirt">
- Chemise
- </string>
- <string name="pants">
- Pantalon
- </string>
- <string name="shoes">
- Chaussures
- </string>
- <string name="socks">
- Chaussettes
- </string>
- <string name="jacket">
- Veste
- </string>
- <string name="gloves">
- Gants
- </string>
- <string name="undershirt">
- Débardeur
- </string>
- <string name="underpants">
- Caleçon
- </string>
- <string name="skirt">
- Jupe
- </string>
- <string name="alpha">
- Alpha
- </string>
- <string name="tattoo">
- Tatouage
- </string>
- <string name="physics">
- Propriétés physiques
- </string>
- <string name="invalid">
- non valide
- </string>
- <string name="none">
- aucun
- </string>
- <string name="shirt_not_worn">
- Chemise non portée
- </string>
- <string name="pants_not_worn">
- Pantalon non porté
- </string>
- <string name="shoes_not_worn">
- Chaussures non portées
- </string>
- <string name="socks_not_worn">
- Chaussettes non portées
- </string>
- <string name="jacket_not_worn">
- Veste non portée
- </string>
- <string name="gloves_not_worn">
- Gants non portés
- </string>
- <string name="undershirt_not_worn">
- Débardeur non porté
- </string>
- <string name="underpants_not_worn">
- Caleçon non porté
- </string>
- <string name="skirt_not_worn">
- Jupe non portée
- </string>
- <string name="alpha_not_worn">
- Alpha non porté
- </string>
- <string name="tattoo_not_worn">
- Tatouage non porté
- </string>
- <string name="physics_not_worn">
- Propriétés physiques non portées
- </string>
- <string name="invalid_not_worn">
- non valide
- </string>
- <string name="create_new_shape">
- Créer une nouvelle silhouette
- </string>
- <string name="create_new_skin">
- Créer une nouvelle peau
- </string>
- <string name="create_new_hair">
- Créer de nouveaux cheveux
- </string>
- <string name="create_new_eyes">
- Créer de nouveaux yeux
- </string>
- <string name="create_new_shirt">
- Créer une nouvelle chemise
- </string>
- <string name="create_new_pants">
- Créer un nouveau pantalon
- </string>
- <string name="create_new_shoes">
- Créer de nouvelles chaussures
- </string>
- <string name="create_new_socks">
- Créer de nouvelles chaussettes
- </string>
- <string name="create_new_jacket">
- Créer une nouvelle veste
- </string>
- <string name="create_new_gloves">
- Créer de nouveaux gants
- </string>
- <string name="create_new_undershirt">
- Créer un nouveau débardeur
- </string>
- <string name="create_new_underpants">
- Créer un nouveau caleçon
- </string>
- <string name="create_new_skirt">
- Créer une nouvelle jupe
- </string>
- <string name="create_new_alpha">
- Créer un nouvel alpha
- </string>
- <string name="create_new_tattoo">
- Créer un nouveau tatouage
- </string>
- <string name="create_new_physics">
- Créer de nouvelles propriétés physiques
- </string>
- <string name="create_new_invalid">
- non valide
- </string>
- <string name="NewWearable">
- Nouv. [WEARABLE_ITEM]
- </string>
- <string name="next">
- Suivant
- </string>
- <string name="ok">
- OK
- </string>
- <string name="GroupNotifyGroupNotice">
- Note au groupe
- </string>
- <string name="GroupNotifyGroupNotices">
- Notices au groupe
- </string>
- <string name="GroupNotifySentBy">
- Envoyée par
- </string>
- <string name="GroupNotifyAttached">
- Pièce(s) jointe(s) :
- </string>
- <string name="GroupNotifyViewPastNotices">
- Consultez les notices précédentes ou choisissez de ne plus recevoir ces messages ici.
- </string>
- <string name="GroupNotifyOpenAttachment">
- Ouvrir pièce jointe
- </string>
- <string name="GroupNotifySaveAttachment">
- Enregistrer la pièce jointe
- </string>
- <string name="TeleportOffer">
- Offre de téléportation
- </string>
- <string name="StartUpNotifications">
- De nouvelles notifications sont arrivées en votre absence.
- </string>
- <string name="OverflowInfoChannelString">
- Vous avez %d notification(s) supplémentaire(s)
- </string>
- <string name="BodyPartsRightArm">
- Bras droit
- </string>
- <string name="BodyPartsHead">
- Tête
- </string>
- <string name="BodyPartsLeftArm">
- Bras gauche
- </string>
- <string name="BodyPartsLeftLeg">
- Jambe gauche
- </string>
- <string name="BodyPartsTorso">
- Torse
- </string>
- <string name="BodyPartsRightLeg">
- Jambe droite
- </string>
- <string name="GraphicsQualityLow">
- Faible
- </string>
- <string name="GraphicsQualityMid">
- Moyen
- </string>
- <string name="GraphicsQualityHigh">
- Élevé
- </string>
- <string name="LeaveMouselook">
- Appuyez sur ESC pour quitter la vue subjective
- </string>
- <string name="InventoryNoMatchingItems">
- Vous n&apos;avez pas trouvé ce que vous cherchiez ? Essayez [secondlife:///app/search/all/[SEARCH_TERM] Rechercher].
- </string>
- <string name="PlacesNoMatchingItems">
- Vous n&apos;avez pas trouvé ce que vous cherchiez ? Essayez [secondlife:///app/search/places/[SEARCH_TERM] Rechercher].
- </string>
- <string name="FavoritesNoMatchingItems">
- Faites glisser un repère ici pour l&apos;ajouter à vos Favoris.
- </string>
- <string name="InventoryNoTexture">
- Vous n&apos;avez pas de copie de cette texture dans votre inventaire
- </string>
- <string name="InventoryInboxNoItems">
- Les achats que vous avez effectués sur la Place du marché s&apos;affichent ici. Vous pouvez alors les faire glisser vers votre inventaire afin de les utiliser.
- </string>
- <string name="MarketplaceURL">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
- </string>
- <string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
- </string>
- <string name="MarketplaceURL_Dashboard">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
- </string>
- <string name="MarketplaceURL_Imports">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
- </string>
- <string name="MarketplaceURL_LearnMore">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
- </string>
- <string name="InventoryOutboxNotMerchantTitle">
- Tout le monde peut vendre des articles sur la Place du marché.
- </string>
- <string name="InventoryOutboxNotMerchantTooltip"/>
- <string name="InventoryOutboxNotMerchant">
- Pour devenir vendeur, vous devez [[MARKETPLACE_CREATE_STORE_URL] créer une boutique sur la Place du marché].
- </string>
- <string name="InventoryOutboxNoItemsTitle">
- Votre boîte d&apos;envoi est vide.
- </string>
- <string name="InventoryOutboxNoItemsTooltip"/>
- <string name="InventoryOutboxNoItems">
- Pour mettre des dossiers en vente sur la [[MARKETPLACE_DASHBOARD_URL] Place du marché], faites-les glisser vers cette zone et cliquez sur &quot;Envoyer vers la Place du marché&quot;.
- </string>
- <string name="Marketplace Error None">
- Aucune erreur
- </string>
- <string name="Marketplace Error Not Merchant">
- Erreur : avant d&apos;envoyer des articles vers la Place du marché, vous devez vous configurer comme vendeur (gratuit).
- </string>
- <string name="Marketplace Error Empty Folder">
- Erreur : ce dossier est vide.
- </string>
- <string name="Marketplace Error Unassociated Products">
- Erreur : le chargement de cet article a échoué en raison d&apos;un nombre trop important d&apos;articles non associés à des produits au niveau de votre compte de vendeur. Pour résoudre ce problème, connectez-vous au site Web de la Place du marché et réduisez le nombre d&apos;articles non associés.
- </string>
- <string name="Marketplace Error Object Limit">
- Erreur : cet article contient trop d&apos;objets. Pour résoudre le problème, regroupez des objets dans des paquets afin de réduire le nombre total à moins de 200.
- </string>
- <string name="Marketplace Error Folder Depth">
- Erreur : trop de niveaux de dossiers imbriqués concernant cet article. Réorganisez le tout afin qu&apos;un maximum de 3 niveaux soit utilisé.
- </string>
- <string name="Marketplace Error Unsellable Item">
- Erreur : cet article ne peut pas être vendu sur la Place du marché.
- </string>
- <string name="Marketplace Error Internal Import">
- Erreur : un problème est survenu concernant cet article. Veuillez réessayer ultérieurement.
- </string>
- <string name="Open landmarks">
- Ouvrir les repères
- </string>
- <string name="no_transfer" value=" (pas de transfert)"/>
- <string name="no_modify" value=" (pas de modification)"/>
- <string name="no_copy" value=" (pas de copie)"/>
- <string name="worn" value=" (porté)"/>
- <string name="link" value=" (lien)"/>
- <string name="broken_link" value=" (broken_link)"/>
- <string name="LoadingContents">
- chargement des contenus en cours...
- </string>
- <string name="NoContents">
- Aucun contenu
- </string>
- <string name="WornOnAttachmentPoint" value=" (porté sur [ATTACHMENT_POINT])"/>
- <string name="ActiveGesture" value="[GESLABEL] (actif)"/>
- <string name="PermYes">
- Oui
- </string>
- <string name="PermNo">
- Non
- </string>
- <string name="Chat Message" value="Chat :"/>
- <string name="Sound" value=" Son :"/>
- <string name="Wait" value=" --- Attendre :"/>
- <string name="AnimFlagStop" value=" Arrêter l&apos;animation :"/>
- <string name="AnimFlagStart" value=" Lancer l&apos;animation :"/>
- <string name="Wave" value=" Faire signe"/>
- <string name="GestureActionNone" value="À choisir"/>
- <string name="HelloAvatar" value=" Bonjour, avatar !"/>
- <string name="ViewAllGestures" value=" Tout afficher &gt;&gt;"/>
- <string name="GetMoreGestures" value="Plus &gt;&gt;"/>
- <string name="Animations" value=" Animations,"/>
- <string name="Calling Cards" value=" Cartes de visite,"/>
- <string name="Clothing" value=" Habits,"/>
- <string name="Gestures" value=" Gestes,"/>
- <string name="Landmarks" value=" Repères,"/>
- <string name="Notecards" value=" Notes,"/>
- <string name="Objects" value=" Objets,"/>
- <string name="Scripts" value=" Scripts,"/>
- <string name="Sounds" value=" Sons,"/>
- <string name="Textures" value=" Textures,"/>
- <string name="Snapshots" value=" Photos,"/>
- <string name="No Filters" value="Non "/>
- <string name="Since Logoff" value="depuis la déconnexion"/>
- <string name="InvFolder My Inventory">
- Mon inventaire
- </string>
- <string name="InvFolder Library">
- Bibliothèque
- </string>
- <string name="InvFolder Textures">
- Textures
- </string>
- <string name="InvFolder Sounds">
- Sons
- </string>
- <string name="InvFolder Calling Cards">
- Cartes de visite
- </string>
- <string name="InvFolder Landmarks">
- Repères
- </string>
- <string name="InvFolder Scripts">
- Scripts
- </string>
- <string name="InvFolder Clothing">
- Habits
- </string>
- <string name="InvFolder Objects">
- Objets
- </string>
- <string name="InvFolder Notecards">
- Notes
- </string>
- <string name="InvFolder New Folder">
- Nouveau dossier
- </string>
- <string name="InvFolder Inventory">
- Inventaire
- </string>
- <string name="InvFolder Uncompressed Images">
- Images non compressées
- </string>
- <string name="InvFolder Body Parts">
- Parties du corps
- </string>
- <string name="InvFolder Trash">
- Corbeille
- </string>
- <string name="InvFolder Photo Album">
- Albums photo
- </string>
- <string name="InvFolder Lost And Found">
- Objets trouvés
- </string>
- <string name="InvFolder Uncompressed Sounds">
- Sons non compressés
- </string>
- <string name="InvFolder Animations">
- Animations
- </string>
- <string name="InvFolder Gestures">
- Gestes
- </string>
- <string name="InvFolder Favorite">
- Mes Favoris
- </string>
- <string name="InvFolder favorite">
- Mes Favoris
- </string>
- <string name="InvFolder Current Outfit">
- Tenue actuelle
- </string>
- <string name="InvFolder Initial Outfits">
- Tenues initiales
- </string>
- <string name="InvFolder My Outfits">
- Mes tenues
- </string>
- <string name="InvFolder Accessories">
- Accessoires
- </string>
- <string name="InvFolder Meshes">
- Maillages
- </string>
- <string name="InvFolder Friends">
- Amis
- </string>
- <string name="InvFolder All">
- Tout
- </string>
- <string name="no_attachments">
- Aucun élément attaché porté
- </string>
- <string name="Attachments remain">
- Éléments attachés ([COUNT] emplacements restants)
- </string>
- <string name="Buy">
- Acheter
- </string>
- <string name="BuyforL$">
- Acheter des L$
- </string>
- <string name="Stone">
- Pierre
- </string>
- <string name="Metal">
- Métal
- </string>
- <string name="Glass">
- Verre
- </string>
- <string name="Wood">
- Bois
- </string>
- <string name="Flesh">
- Chair
- </string>
- <string name="Plastic">
- Plastique
- </string>
- <string name="Rubber">
- Caoutchouc
- </string>
- <string name="Light">
- Léger
- </string>
- <string name="KBShift">
- Maj-
- </string>
- <string name="KBCtrl">
- Ctrl
- </string>
- <string name="Chest">
- Poitrine
- </string>
- <string name="Skull">
- Crâne
- </string>
- <string name="Left Shoulder">
- Épaule gauche
- </string>
- <string name="Right Shoulder">
- Épaule droite
- </string>
- <string name="Left Hand">
- Main gauche
- </string>
- <string name="Right Hand">
- Main droite
- </string>
- <string name="Left Foot">
- Pied gauche
- </string>
- <string name="Right Foot">
- Pied droit
- </string>
- <string name="Spine">
- Colonne
- </string>
- <string name="Pelvis">
- Bassin
- </string>
- <string name="Mouth">
- Bouche
- </string>
- <string name="Chin">
- Menton
- </string>
- <string name="Left Ear">
- Oreille gauche
- </string>
- <string name="Right Ear">
- Oreille droite
- </string>
- <string name="Left Eyeball">
- Globe oculaire gauche
- </string>
- <string name="Right Eyeball">
- Globe oculaire droit
- </string>
- <string name="Nose">
- Nez
- </string>
- <string name="R Upper Arm">
- Bras D
- </string>
- <string name="R Forearm">
- Avant-bras D
- </string>
- <string name="L Upper Arm">
- Bras G
- </string>
- <string name="L Forearm">
- Avant-bras G
- </string>
- <string name="Right Hip">
- Hanche droite
- </string>
- <string name="R Upper Leg">
- Cuisse D
- </string>
- <string name="R Lower Leg">
- Jambe D
- </string>
- <string name="Left Hip">
- Hanche gauche
- </string>
- <string name="L Upper Leg">
- Cuisse G
- </string>
- <string name="L Lower Leg">
- Jambe G
- </string>
- <string name="Stomach">
- Estomac
- </string>
- <string name="Left Pec">
- Pectoral gauche
- </string>
- <string name="Right Pec">
- Pectoral droit
- </string>
- <string name="Neck">
- Cou
- </string>
- <string name="Avatar Center">
- Centre de l&apos;avatar
- </string>
- <string name="Invalid Attachment">
- Point d&apos;attache non valide
- </string>
- <string name="YearsMonthsOld">
- [AGEYEARS] [AGEMONTHS]
- </string>
- <string name="YearsOld">
- [AGEYEARS]
- </string>
- <string name="MonthsOld">
- [AGEMONTHS]
- </string>
- <string name="WeeksOld">
- [AGEWEEKS]
- </string>
- <string name="DaysOld">
- [AGEDAYS]
- </string>
- <string name="TodayOld">
- Inscrit aujourd&apos;hui
- </string>
- <string name="AgeYearsA">
- [COUNT] an
- </string>
- <string name="AgeYearsB">
- [COUNT] ans
- </string>
- <string name="AgeYearsC">
- [COUNT] ans
- </string>
- <string name="AgeMonthsA">
- [COUNT] mois
- </string>
- <string name="AgeMonthsB">
- [COUNT] mois
- </string>
- <string name="AgeMonthsC">
- [COUNT] mois
- </string>
- <string name="AgeWeeksA">
- [COUNT] semaine
- </string>
- <string name="AgeWeeksB">
- [COUNT] semaines
- </string>
- <string name="AgeWeeksC">
- [COUNT] semaines
- </string>
- <string name="AgeDaysA">
- [COUNT] jour
- </string>
- <string name="AgeDaysB">
- [COUNT] jours
- </string>
- <string name="AgeDaysC">
- [COUNT] jours
- </string>
- <string name="GroupMembersA">
- [COUNT] membre
- </string>
- <string name="GroupMembersB">
- [COUNT] membres
- </string>
- <string name="GroupMembersC">
- [COUNT] membres
- </string>
- <string name="AcctTypeResident">
- Résident
- </string>
- <string name="AcctTypeTrial">
- Essai
- </string>
- <string name="AcctTypeCharterMember">
- Membre originaire
- </string>
- <string name="AcctTypeEmployee">
- Employé(e) de Linden Lab
- </string>
- <string name="PaymentInfoUsed">
- Infos de paiement utilisées
- </string>
- <string name="PaymentInfoOnFile">
- Infos de paiement enregistrées
- </string>
- <string name="NoPaymentInfoOnFile">
- Aucune info de paiement enregistrée
- </string>
- <string name="AgeVerified">
- Personne dont l&apos;âge a été vérifié
- </string>
- <string name="NotAgeVerified">
- Personne dont l&apos;âge n&apos;a pas été vérifié
- </string>
- <string name="Center 2">
- Centre 2
- </string>
- <string name="Top Right">
- En haut à droite
- </string>
- <string name="Top">
- En haut
- </string>
- <string name="Top Left">
- En haut à gauche
- </string>
- <string name="Center">
- Centre
- </string>
- <string name="Bottom Left">
- En bas à gauche
- </string>
- <string name="Bottom">
- Bas
- </string>
- <string name="Bottom Right">
- En bas à droite
- </string>
- <string name="CompileQueueDownloadedCompiling">
- Téléchargé, compilation en cours
- </string>
- <string name="CompileQueueScriptNotFound">
- Script introuvable sur le serveur.
- </string>
- <string name="CompileQueueProblemDownloading">
- Problème lors du téléchargement
- </string>
- <string name="CompileQueueInsufficientPermDownload">
- Droits insuffisants pour télécharger un script.
- </string>
- <string name="CompileQueueInsufficientPermFor">
- Droits insuffisants pour
- </string>
- <string name="CompileQueueUnknownFailure">
- Échec du téléchargement, erreur inconnue
- </string>
- <string name="CompileQueueTitle">
- Recompilation - progrès
- </string>
- <string name="CompileQueueStart">
- recompiler
- </string>
- <string name="ResetQueueTitle">
- Réinitialiser les progrès
- </string>
- <string name="ResetQueueStart">
- réinitialiser
- </string>
- <string name="RunQueueTitle">
- Lancer
- </string>
- <string name="RunQueueStart">
- lancer
- </string>
- <string name="NotRunQueueTitle">
- Arrêter
- </string>
- <string name="NotRunQueueStart">
- arrêter
- </string>
- <string name="CompileSuccessful">
- Compilation réussie !
- </string>
- <string name="CompileSuccessfulSaving">
- Compilation réussie, enregistrement en cours...
- </string>
- <string name="SaveComplete">
- Enregistrement terminé.
- </string>
- <string name="ObjectOutOfRange">
- Script (objet hors de portée)
- </string>
- <string name="GodToolsObjectOwnedBy">
- Objet [OBJECT] appartenant à [OWNER]
- </string>
- <string name="GroupsNone">
- aucun
- </string>
- <string name="Group" value=" (groupe)"/>
- <string name="Unknown">
- (Inconnu)
- </string>
- <string name="SummaryForTheWeek" value="Récapitulatif de la semaine, début le "/>
- <string name="NextStipendDay" value=". Prochaine prime le "/>
- <string name="GroupPlanningDate">
- [day,datetime,utc]/[mthnum,datetime,utc]/[year,datetime,utc]
- </string>
- <string name="GroupIndividualShare" value=" Groupe Part individuelle"/>
- <string name="GroupColumn" value="Groupe"/>
- <string name="Balance">
- Solde
- </string>
- <string name="Credits">
- Crédits
- </string>
- <string name="Debits">
- Débits
- </string>
- <string name="Total">
- Total
- </string>
- <string name="NoGroupDataFound">
- Aucune donnée trouvée pour le groupe
- </string>
- <string name="IMParentEstate">
- domaine parent
- </string>
- <string name="IMMainland">
- continent
- </string>
- <string name="IMTeen">
- teen
- </string>
- <string name="Anyone">
- n&apos;importe qui
- </string>
- <string name="RegionInfoError">
- erreur
- </string>
- <string name="RegionInfoAllEstatesOwnedBy">
- tous les domaines appartenant à [OWNER]
- </string>
- <string name="RegionInfoAllEstatesYouOwn">
- tous les domaines vous appartenant
- </string>
- <string name="RegionInfoAllEstatesYouManage">
- tous les domaines que vous gérez pour [OWNER]
- </string>
- <string name="RegionInfoAllowedResidents">
- Résidents autorisés : ([ALLOWEDAGENTS], max. [MAXACCESS])
- </string>
- <string name="RegionInfoAllowedGroups">
- Groupes autorisés : ([ALLOWEDGROUPS], max. [MAXACCESS])
- </string>
- <string name="ScriptLimitsParcelScriptMemory">
- Mémoire des scripts de parcelles
- </string>
- <string name="ScriptLimitsParcelsOwned">
- Parcelles répertoriées : [PARCELS]
- </string>
- <string name="ScriptLimitsMemoryUsed">
- Mémoire utilisée : [COUNT] Ko sur [MAX] ; [AVAILABLE] Ko disponibles
- </string>
- <string name="ScriptLimitsMemoryUsedSimple">
- Mémoire utilisée : [COUNT] Ko
- </string>
- <string name="ScriptLimitsParcelScriptURLs">
- URL des scripts de parcelles
- </string>
- <string name="ScriptLimitsURLsUsed">
- URL utilisées : [COUNT] sur [MAX] ; [AVAILABLE] disponible(s)
- </string>
- <string name="ScriptLimitsURLsUsedSimple">
- URL utilisées : [COUNT]
- </string>
- <string name="ScriptLimitsRequestError">
- Une erreur est survenue pendant la requête d&apos;informations.
- </string>
- <string name="ScriptLimitsRequestNoParcelSelected">
- Aucune parcelle sélectionnée
- </string>
- <string name="ScriptLimitsRequestWrongRegion">
- Erreur : les informations de script ne sont disponibles que dans votre région actuelle.
- </string>
- <string name="ScriptLimitsRequestWaiting">
- Extraction des informations en cours...
- </string>
- <string name="ScriptLimitsRequestDontOwnParcel">
- Vous n&apos;avez pas le droit d&apos;examiner cette parcelle.
- </string>
- <string name="SITTING_ON">
- Assis(e) dessus
- </string>
- <string name="ATTACH_CHEST">
- Poitrine
- </string>
- <string name="ATTACH_HEAD">
- Tête
- </string>
- <string name="ATTACH_LSHOULDER">
- Épaule gauche
- </string>
- <string name="ATTACH_RSHOULDER">
- Épaule droite
- </string>
- <string name="ATTACH_LHAND">
- Main gauche
- </string>
- <string name="ATTACH_RHAND">
- Main droite
- </string>
- <string name="ATTACH_LFOOT">
- Pied gauche
- </string>
- <string name="ATTACH_RFOOT">
- Pied droit
- </string>
- <string name="ATTACH_BACK">
- Précédent
- </string>
- <string name="ATTACH_PELVIS">
- Bassin
- </string>
- <string name="ATTACH_MOUTH">
- Bouche
- </string>
- <string name="ATTACH_CHIN">
- Menton
- </string>
- <string name="ATTACH_LEAR">
- Oreille gauche
- </string>
- <string name="ATTACH_REAR">
- Oreille droite
- </string>
- <string name="ATTACH_LEYE">
- Œil gauche
- </string>
- <string name="ATTACH_REYE">
- Œil droit
- </string>
- <string name="ATTACH_NOSE">
- Nez
- </string>
- <string name="ATTACH_RUARM">
- Bras droit
- </string>
- <string name="ATTACH_RLARM">
- Avant-bras droit
- </string>
- <string name="ATTACH_LUARM">
- Bras gauche
- </string>
- <string name="ATTACH_LLARM">
- Avant-bras gauche
- </string>
- <string name="ATTACH_RHIP">
- Hanche droite
- </string>
- <string name="ATTACH_RULEG">
- Cuisse droite
- </string>
- <string name="ATTACH_RLLEG">
- Jambe droite
- </string>
- <string name="ATTACH_LHIP">
- Hanche gauche
- </string>
- <string name="ATTACH_LULEG">
- Cuisse gauche
- </string>
- <string name="ATTACH_LLLEG">
- Jambe gauche
- </string>
- <string name="ATTACH_BELLY">
- Ventre
- </string>
- <string name="ATTACH_RPEC">
- Pectoral droit
- </string>
- <string name="ATTACH_LPEC">
- Pectoral gauche
- </string>
- <string name="ATTACH_HUD_CENTER_2">
- HUD centre 2
- </string>
- <string name="ATTACH_HUD_TOP_RIGHT">
- HUD en haut à droite
- </string>
- <string name="ATTACH_HUD_TOP_CENTER">
- HUD en haut au centre
- </string>
- <string name="ATTACH_HUD_TOP_LEFT">
- HUD en haut à gauche
- </string>
- <string name="ATTACH_HUD_CENTER_1">
- HUD centre 1
- </string>
- <string name="ATTACH_HUD_BOTTOM_LEFT">
- HUD en bas à gauche
- </string>
- <string name="ATTACH_HUD_BOTTOM">
- HUD en bas
- </string>
- <string name="ATTACH_HUD_BOTTOM_RIGHT">
- HUD en bas à droite
- </string>
- <string name="CursorPos">
- Ligne [LINE], colonne [COLUMN]
- </string>
- <string name="PanelDirCountFound">
- [COUNT] trouvé(s)
- </string>
- <string name="PanelDirTimeStr">
- [hour12,datetime,slt]:[min,datetime,slt] [ampm,datetime,slt]
- </string>
- <string name="PanelDirEventsDateText">
- [mthnum,datetime,slt]/[day,datetime,slt]
- </string>
- <string name="PanelContentsTooltip">
- Contenu de l&apos;objet
- </string>
- <string name="PanelContentsNewScript">
- Nouveau script
- </string>
- <string name="BusyModeResponseDefault">
- Le résident auquel vous avez envoyé un message est en mode Occupé, ce qui signifie qu&apos;il a demandé à ne pas être dérangé. Votre message restera affiché dans son panneau IM afin qu&apos;il puisse le lire ultérieurement.
- </string>
- <string name="MuteByName">
- (par nom)
- </string>
- <string name="MuteAgent">
- (résident)
- </string>
- <string name="MuteObject">
- (objet)
- </string>
- <string name="MuteGroup">
- (groupe)
- </string>
- <string name="MuteExternal">
- (externe)
- </string>
- <string name="RegionNoCovenant">
- Il n&apos;y a aucun règlement pour ce domaine.
- </string>
- <string name="RegionNoCovenantOtherOwner">
- Il n&apos;y a aucun règlement pour ce domaine. Le terrain sur ce domaine est vendu par le propriétaire, non par Linden Lab. Pour en savoir plus, veuillez contacter le propriétaire.
- </string>
- <string name="covenant_last_modified" value="Dernière modification :"/>
- <string name="none_text" value=" (aucun)"/>
- <string name="never_text" value=" (jamais)"/>
- <string name="GroupOwned">
- Propriété du groupe
- </string>
- <string name="Public">
- Public
- </string>
- <string name="LocalSettings">
- Réglages locaux
- </string>
- <string name="RegionSettings">
- Réglages de la région
- </string>
- <string name="ClassifiedClicksTxt">
- Clics : [TELEPORT] téléportation, [MAP] carte, [PROFILE] profil
- </string>
- <string name="ClassifiedUpdateAfterPublish">
- (mise à jour après la publication)
- </string>
- <string name="NoPicksClassifiedsText">
- Vous n&apos;avez pas créé de favoris ni de petites annonces Cliquez sur le bouton Plus pour créer un favori ou une petite annonce.
- </string>
- <string name="NoAvatarPicksClassifiedsText">
- L&apos;utilisateur n&apos;a ni favoris ni petites annonces.
- </string>
- <string name="PicksClassifiedsLoadingText">
- Chargement...
- </string>
- <string name="MultiPreviewTitle">
- Prévisualiser
- </string>
- <string name="MultiPropertiesTitle">
- Propriétés
- </string>
- <string name="InvOfferAnObjectNamed">
- Un objet appelé
- </string>
- <string name="InvOfferOwnedByGroup">
- possédé par le groupe
- </string>
- <string name="InvOfferOwnedByUnknownGroup">
- possédé par un groupe inconnu
- </string>
- <string name="InvOfferOwnedBy">
- possédé par
- </string>
- <string name="InvOfferOwnedByUnknownUser">
- possédé par un résident inconnu
- </string>
- <string name="InvOfferGaveYou">
- vous a donné
- </string>
- <string name="InvOfferDecline">
- Vous refusez l&apos;offre [DESC] de &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
- </string>
- <string name="GroupMoneyTotal">
- Total
- </string>
- <string name="GroupMoneyBought">
- acheté
- </string>
- <string name="GroupMoneyPaidYou">
- vous a payé
- </string>
- <string name="GroupMoneyPaidInto">
- payé
- </string>
- <string name="GroupMoneyBoughtPassTo">
- a acheté un pass à
- </string>
- <string name="GroupMoneyPaidFeeForEvent">
- a payé des frais pour un événement
- </string>
- <string name="GroupMoneyPaidPrizeForEvent">
- a payé un prix pour un événement
- </string>
- <string name="GroupMoneyBalance">
- Solde
- </string>
- <string name="GroupMoneyCredits">
- Crédits
- </string>
- <string name="GroupMoneyDebits">
- Débits
- </string>
- <string name="GroupMoneyDate">
- [weekday,datetime,utc] [day,datetime,utc] [mth,datetime,utc] [year,datetime,utc]
- </string>
- <string name="ViewerObjectContents">
- Contenus
- </string>
- <string name="AcquiredItems">
- Objets acquis
- </string>
- <string name="Cancel">
- Annuler
- </string>
- <string name="UploadingCosts">
- Le chargement de [NAME] coûte [AMOUNT] L$
- </string>
- <string name="BuyingCosts">
- Cet achat coûte [AMOUNT] L$
- </string>
- <string name="UnknownFileExtension">
- Extension de fichier inconnue .%s
-.wav, .tga, .bmp, .jpg, .jpeg, ou .bvh acceptés
- </string>
- <string name="MuteObject2">
- Ignorer
- </string>
- <string name="MuteAvatar">
- Ignorer
- </string>
- <string name="UnmuteObject">
- Ne plus ignorer
- </string>
- <string name="UnmuteAvatar">
- Ne plus ignorer
- </string>
- <string name="AddLandmarkNavBarMenu">
- Ajouter à mes repères...
- </string>
- <string name="EditLandmarkNavBarMenu">
- Modifier mon repère...
- </string>
- <string name="accel-mac-control">
- ⌃
- </string>
- <string name="accel-mac-command">
- ⌘
- </string>
- <string name="accel-mac-option">
- ⌥
- </string>
- <string name="accel-mac-shift">
- ⇧
- </string>
- <string name="accel-win-control">
- Ctrl+
- </string>
- <string name="accel-win-alt">
- Alt+
- </string>
- <string name="accel-win-shift">
- Maj+
- </string>
- <string name="FileSaved">
- Fichier enregistré
- </string>
- <string name="Receiving">
- Réception
- </string>
- <string name="AM">
- Matin
- </string>
- <string name="PM">
- Après-midi
- </string>
- <string name="PST">
- PST
- </string>
- <string name="PDT">
- PDT
- </string>
- <string name="Direction_Forward">
- Avant
- </string>
- <string name="Direction_Left">
- Gauche
- </string>
- <string name="Direction_Right">
- Droite
- </string>
- <string name="Direction_Back">
- Arrière
- </string>
- <string name="Direction_North">
- Nord
- </string>
- <string name="Direction_South">
- Sud
- </string>
- <string name="Direction_West">
- Ouest
- </string>
- <string name="Direction_East">
- Est
- </string>
- <string name="Direction_Up">
- Haut
- </string>
- <string name="Direction_Down">
- Bas
- </string>
- <string name="Any Category">
- Toutes catégories
- </string>
- <string name="Shopping">
- Shopping
- </string>
- <string name="Land Rental">
- Terrains à louer
- </string>
- <string name="Property Rental">
- Propriétés à louer
- </string>
- <string name="Special Attraction">
- Divertissements
- </string>
- <string name="New Products">
- Nouveaux produits
- </string>
- <string name="Employment">
- Emplois
- </string>
- <string name="Wanted">
- Offres
- </string>
- <string name="Service">
- Services
- </string>
- <string name="Personal">
- Divers
- </string>
- <string name="None">
- Aucun
- </string>
- <string name="Linden Location">
- Appartenant aux Lindens
- </string>
- <string name="Adult">
- Adulte
- </string>
- <string name="Arts&amp;Culture">
- Arts et culture
- </string>
- <string name="Business">
- Business
- </string>
- <string name="Educational">
- Éducation
- </string>
- <string name="Gaming">
- Jeux
- </string>
- <string name="Hangout">
- Favoris
- </string>
- <string name="Newcomer Friendly">
- Accueil pour les nouveaux
- </string>
- <string name="Parks&amp;Nature">
- Parcs et nature
- </string>
- <string name="Residential">
- Résidentiel
- </string>
- <string name="Stage">
- Phase
- </string>
- <string name="Other">
- Autre
- </string>
- <string name="Rental">
- Location
- </string>
- <string name="Any">
- Aucun
- </string>
- <string name="You">
- Vous
- </string>
- <string name=":">
- :
- </string>
- <string name=",">
- ,
- </string>
- <string name="...">
- ...
- </string>
- <string name="***">
- ***
- </string>
- <string name="(">
- (
- </string>
- <string name=")">
- )
- </string>
- <string name=".">
- .
- </string>
- <string name="&apos;">
- &apos;
- </string>
- <string name="---">
- ---
- </string>
- <string name="Multiple Media">
- Médias multiples
- </string>
- <string name="Play Media">
- Lire/pauser le média
- </string>
- <string name="MBCmdLineError">
- Une erreur est survenue lors de la lecture de la ligne de commande.
-Merci de consulter : http://wiki.secondlife.com/wiki/Client_parameters
-Erreur :
- </string>
- <string name="MBCmdLineUsg">
- [APP_NAME] - Utilisation de la ligne de commande :
- </string>
- <string name="MBUnableToAccessFile">
- [APP_NAME] ne peut accéder à un fichier requis.
-
-Cela vient du fait que quelqu&apos;un a ouvert plusieurs copies ou que votre système pense qu&apos;un fichier est ouvert.
-Si ce message persiste, veuillez redémarrer votre ordinateur.
-Si le problème persiste, vous devrez peut-être complètement désinstaller puis réinstaller [APP_NAME].
- </string>
- <string name="MBFatalError">
- Erreur fatale
- </string>
- <string name="MBRequiresAltiVec">
- [APP_NAME] nécessite un microprocesseur AltiVec (version G4 ou antérieure).
- </string>
- <string name="MBAlreadyRunning">
- [APP_NAME] est déjà en cours d&apos;exécution.
-Vérifiez si une version minimisée du programme apparaît dans votre barre de tâches.
-Si ce message persiste, redémarrez votre ordinateur.
- </string>
- <string name="MBFrozenCrashed">
- [APP_NAME] semble avoir crashé lors de l&apos;utilisation précédente.
-Voulez-vous envoyer un rapport de crash ?
- </string>
- <string name="MBAlert">
- Notification
- </string>
- <string name="MBNoDirectX">
- [APP_NAME] ne peut détecter DirectX 9.0b ou une version supérieure.
-[APP_NAME] utilise DirectX pour détecter les matériels et/ou les pilotes qui ne sont pas à jour et peuvent causer des problèmes de stabilité, de performance ou des plantages. Bien que vous puissiez utiliser [APP_NAME] sans DirectX, nous vous recommandons de l&apos;utiliser avec DirectX 9.0b.
-
-Voulez-vous continuer ?
- </string>
- <string name="MBWarning">
- Avertissement
- </string>
- <string name="MBNoAutoUpdate">
- Les mises à jour automatiques n&apos;existent pas encore pour Linux.
-Veuillez télécharger la dernière version sur www.secondlife.com.
- </string>
- <string name="MBRegClassFailed">
- RegisterClass a échoué
- </string>
- <string name="MBError">
- Erreur
- </string>
- <string name="MBFullScreenErr">
- Impossible d&apos;ouvrir le mode plein écran à [WIDTH] x [HEIGHT].
-Utilisation du mode fenêtré.
- </string>
- <string name="MBDestroyWinFailed">
- Erreur de fermeture lors de la destruction de la fenêtre (DestroyWindow() a échoué)
- </string>
- <string name="MBShutdownErr">
- Erreur de fermeture
- </string>
- <string name="MBDevContextErr">
- Impossible de créer le contexte GL
- </string>
- <string name="MBPixelFmtErr">
- Impossible de trouver le format pixel approprié
- </string>
- <string name="MBPixelFmtDescErr">
- Impossible de trouver la description du format pixel
- </string>
- <string name="MBTrueColorWindow">
- [APP_NAME] nécessite True Color (32 bits) pour s&apos;exécuter.
-Accédez aux paramètres d&apos;affichage de votre ordinateur et réglez le mode couleur sur 32 bits.
- </string>
- <string name="MBAlpha">
- [APP_NAME] ne peut pas s&apos;exécuter, car il n&apos;y pas de canal alpha 8 bits accessible. En général, ceci vient de problèmes avec le pilote de la carte vidéo.
-Assurez-vous d&apos;avoir installé le pilote de carte vidéo le plus récent possible.
-Assurez-vous aussi que votre écran est réglé sur True Color (32 bits) sous Panneau de configuration &gt; Affichage &gt; Paramètres.
-Si ce message persiste, veuillez aller sur la page [SUPPORT_SITE].
- </string>
- <string name="MBPixelFmtSetErr">
- Impossible de trouver le format pixel approprié
- </string>
- <string name="MBGLContextErr">
- Impossible de créer le contexte de rendu GL
- </string>
- <string name="MBGLContextActErr">
- Impossible d&apos;activer le contexte de rendu GL
- </string>
- <string name="MBVideoDrvErr">
- [APP_NAME] ne peut pas s&apos;exécuter car les pilotes de votre carte vidéo n&apos;ont pas été installés correctement, ne sont pas à jour, ou sont pour du matériel non pris en charge. Assurez-vous d&apos;avoir des pilotes de cartes vidéos récents, et même si vous avez les plus récents, réinstallez-les.
-
-Si ce message persiste, veuillez aller sur la page [SUPPORT_SITE].
- </string>
- <string name="5 O&apos;Clock Shadow">
- Peu
- </string>
- <string name="All White">
- Tout blancs
- </string>
- <string name="Anime Eyes">
- Grand yeux
- </string>
- <string name="Arced">
- Arqués
- </string>
- <string name="Arm Length">
- Longueur des bras
- </string>
- <string name="Attached">
- Attachés
- </string>
- <string name="Attached Earlobes">
- Lobes
- </string>
- <string name="Back Fringe">
- Mèches de derrière
- </string>
- <string name="Baggy">
- Plus
- </string>
- <string name="Bangs">
- Frange
- </string>
- <string name="Beady Eyes">
- Yeux perçants
- </string>
- <string name="Belly Size">
- Taille du ventre
- </string>
- <string name="Big">
- Plus
- </string>
- <string name="Big Butt">
- Grosses fesses
- </string>
- <string name="Big Hair Back">
- Volume : Derrière
- </string>
- <string name="Big Hair Front">
- Volume : Devant
- </string>
- <string name="Big Hair Top">
- Volume : Haut
- </string>
- <string name="Big Head">
- Plus
- </string>
- <string name="Big Pectorals">
- Gros pectoraux
- </string>
- <string name="Big Spikes">
- Spikes
- </string>
- <string name="Black">
- Noir
- </string>
- <string name="Blonde">
- Blond
- </string>
- <string name="Blonde Hair">
- Cheveux blonds
- </string>
- <string name="Blush">
- Blush
- </string>
- <string name="Blush Color">
- Couleur du blush
- </string>
- <string name="Blush Opacity">
- Opacité du blush
- </string>
- <string name="Body Definition">
- Contour du corps
- </string>
- <string name="Body Fat">
- Graisse
- </string>
- <string name="Body Freckles">
- Grains de beauté
- </string>
- <string name="Body Thick">
- Plus
- </string>
- <string name="Body Thickness">
- Épaisseur du corps
- </string>
- <string name="Body Thin">
- Moins
- </string>
- <string name="Bow Legged">
- Jambes arquées
- </string>
- <string name="Breast Buoyancy">
- Hauteur des seins
- </string>
- <string name="Breast Cleavage">
- Clivage
- </string>
- <string name="Breast Size">
- Taille des seins
- </string>
- <string name="Bridge Width">
- Arête du nez
- </string>
- <string name="Broad">
- Large
- </string>
- <string name="Brow Size">
- Taille du front
- </string>
- <string name="Bug Eyes">
- Yeux globuleux
- </string>
- <string name="Bugged Eyes">
- Yeux globuleux
- </string>
- <string name="Bulbous">
- En bulbe
- </string>
- <string name="Bulbous Nose">
- Nez en bulbe
- </string>
- <string name="Breast Physics Mass">
- Masse des seins
- </string>
- <string name="Breast Physics Smoothing">
- Lissage des seins
- </string>
- <string name="Breast Physics Gravity">
- Gravité des seins
- </string>
- <string name="Breast Physics Drag">
- Résistance de l&apos;air sur les seins
- </string>
- <string name="Breast Physics InOut Max Effect">
- Effet max.
- </string>
- <string name="Breast Physics InOut Spring">
- Élasticité
- </string>
- <string name="Breast Physics InOut Gain">
- Amplification
- </string>
- <string name="Breast Physics InOut Damping">
- Amortissement
- </string>
- <string name="Breast Physics UpDown Max Effect">
- Effet max.
- </string>
- <string name="Breast Physics UpDown Spring">
- Élasticité
- </string>
- <string name="Breast Physics UpDown Gain">
- Amplification
- </string>
- <string name="Breast Physics UpDown Damping">
- Amortissement
- </string>
- <string name="Breast Physics LeftRight Max Effect">
- Effet max.
- </string>
- <string name="Breast Physics LeftRight Spring">
- Élasticité
- </string>
- <string name="Breast Physics LeftRight Gain">
- Amplification
- </string>
- <string name="Breast Physics LeftRight Damping">
- Amortissement
- </string>
- <string name="Belly Physics Mass">
- Masse du ventre
- </string>
- <string name="Belly Physics Smoothing">
- Lissage du ventre
- </string>
- <string name="Belly Physics Gravity">
- Gravité du ventre
- </string>
- <string name="Belly Physics Drag">
- Résistance de l&apos;air sur le ventre
- </string>
- <string name="Belly Physics UpDown Max Effect">
- Effet max.
- </string>
- <string name="Belly Physics UpDown Spring">
- Élasticité
- </string>
- <string name="Belly Physics UpDown Gain">
- Amplification
- </string>
- <string name="Belly Physics UpDown Damping">
- Amortissement
- </string>
- <string name="Butt Physics Mass">
- Masse des fesses
- </string>
- <string name="Butt Physics Smoothing">
- Lissage des fesses
- </string>
- <string name="Butt Physics Gravity">
- Gravité des fesses
- </string>
- <string name="Butt Physics Drag">
- Résistance de l&apos;air sur les fesses
- </string>
- <string name="Butt Physics UpDown Max Effect">
- Effet max.
- </string>
- <string name="Butt Physics UpDown Spring">
- Élasticité
- </string>
- <string name="Butt Physics UpDown Gain">
- Amplification
- </string>
- <string name="Butt Physics UpDown Damping">
- Amortissement
- </string>
- <string name="Butt Physics LeftRight Max Effect">
- Effet max.
- </string>
- <string name="Butt Physics LeftRight Spring">
- Élasticité
- </string>
- <string name="Butt Physics LeftRight Gain">
- Amplification
- </string>
- <string name="Butt Physics LeftRight Damping">
- Amortissement
- </string>
- <string name="Bushy Eyebrows">
- Sourcils touffus
- </string>
- <string name="Bushy Hair">
- Beaucoup
- </string>
- <string name="Butt Size">
- Taille des fesses
- </string>
- <string name="Butt Gravity">
- Gravité des fesses
- </string>
- <string name="bustle skirt">
- Jupe gonflante
- </string>
- <string name="no bustle">
- Pas gonflante
- </string>
- <string name="more bustle">
- Plus gonflante
- </string>
- <string name="Chaplin">
- Moins
- </string>
- <string name="Cheek Bones">
- Pommettes
- </string>
- <string name="Chest Size">
- Taille de la poitrine
- </string>
- <string name="Chin Angle">
- Angle du menton
- </string>
- <string name="Chin Cleft">
- Fente du menton
- </string>
- <string name="Chin Curtains">
- Favoris
- </string>
- <string name="Chin Depth">
- Profondeur
- </string>
- <string name="Chin Heavy">
- Menton lourd
- </string>
- <string name="Chin In">
- Menton rentré
- </string>
- <string name="Chin Out">
- Menton sorti
- </string>
- <string name="Chin-Neck">
- Menton-cou
- </string>
- <string name="Clear">
- Clair
- </string>
- <string name="Cleft">
- Fendu
- </string>
- <string name="Close Set Eyes">
- Yeux rapprochés
- </string>
- <string name="Closed">
- Fermé(s)
- </string>
- <string name="Closed Back">
- Fermé à l&apos;arrière
- </string>
- <string name="Closed Front">
- Fermé devant
- </string>
- <string name="Closed Left">
- Fermé à gauche
- </string>
- <string name="Closed Right">
- Fermé à droite
- </string>
- <string name="Coin Purse">
- Mini
- </string>
- <string name="Collar Back">
- Col arrière
- </string>
- <string name="Collar Front">
- Col devant
- </string>
- <string name="Corner Down">
- Coin vers le bas
- </string>
- <string name="Corner Up">
- Coin vers le haut
- </string>
- <string name="Creased">
- Fripée
- </string>
- <string name="Crooked Nose">
- Déviation du nez
- </string>
- <string name="Cuff Flare">
- Jambes
- </string>
- <string name="Dark">
- Sombre
- </string>
- <string name="Dark Green">
- Vert foncé
- </string>
- <string name="Darker">
- Plus foncé
- </string>
- <string name="Deep">
- Profonde
- </string>
- <string name="Default Heels">
- Talons par défaut
- </string>
- <string name="Dense">
- Dense
- </string>
- <string name="Double Chin">
- Double menton
- </string>
- <string name="Downturned">
- Pointant vers le bas
- </string>
- <string name="Duffle Bag">
- Maxi
- </string>
- <string name="Ear Angle">
- Angle de l&apos;oreille
- </string>
- <string name="Ear Size">
- Taille
- </string>
- <string name="Ear Tips">
- Extrémités
- </string>
- <string name="Egg Head">
- Proéminence
- </string>
- <string name="Eye Bags">
- Cernes
- </string>
- <string name="Eye Color">
- Couleur des yeux
- </string>
- <string name="Eye Depth">
- Profondeur
- </string>
- <string name="Eye Lightness">
- Clarté
- </string>
- <string name="Eye Opening">
- Ouverture
- </string>
- <string name="Eye Pop">
- Œil proéminent
- </string>
- <string name="Eye Size">
- Taille de l&apos;œil
- </string>
- <string name="Eye Spacing">
- Espacement
- </string>
- <string name="Eyebrow Arc">
- Arc
- </string>
- <string name="Eyebrow Density">
- Épaisseur sourcils
- </string>
- <string name="Eyebrow Height">
- Hauteur
- </string>
- <string name="Eyebrow Points">
- Direction
- </string>
- <string name="Eyebrow Size">
- Taille
- </string>
- <string name="Eyelash Length">
- Longueur des cils
- </string>
- <string name="Eyeliner">
- Eyeliner
- </string>
- <string name="Eyeliner Color">
- Couleur de l&apos;eyeliner
- </string>
- <string name="Eyes Bugged">
- Yeux globuleux
- </string>
- <string name="Face Shear">
- Visage
- </string>
- <string name="Facial Definition">
- Définition
- </string>
- <string name="Far Set Eyes">
- Yeux écartés
- </string>
- <string name="Fat Lips">
- Lèvres épaisses
- </string>
- <string name="Female">
- Femme
- </string>
- <string name="Fingerless">
- Sans doigts
- </string>
- <string name="Fingers">
- Doigts
- </string>
- <string name="Flared Cuffs">
- Jambes larges
- </string>
- <string name="Flat">
- Moins
- </string>
- <string name="Flat Butt">
- Fesses plates
- </string>
- <string name="Flat Head">
- Tête plate
- </string>
- <string name="Flat Toe">
- Orteil plat
- </string>
- <string name="Foot Size">
- Pointure
- </string>
- <string name="Forehead Angle">
- Angle du front
- </string>
- <string name="Forehead Heavy">
- Front lourd
- </string>
- <string name="Freckles">
- Tâches de rousseur
- </string>
- <string name="Front Fringe">
- Mèches de devant
- </string>
- <string name="Full Back">
- Arrière touffu
- </string>
- <string name="Full Eyeliner">
- Eyeliner marqué
- </string>
- <string name="Full Front">
- Devant touffu
- </string>
- <string name="Full Hair Sides">
- Côtés touffus
- </string>
- <string name="Full Sides">
- Côtés touffus
- </string>
- <string name="Glossy">
- Brillant
- </string>
- <string name="Glove Fingers">
- Gants avec doigts
- </string>
- <string name="Glove Length">
- Longueur
- </string>
- <string name="Hair">
- Cheveux
- </string>
- <string name="Hair Back">
- Cheveux : Derrière
- </string>
- <string name="Hair Front">
- Cheveux : Devant
- </string>
- <string name="Hair Sides">
- Cheveux : Côtés
- </string>
- <string name="Hair Sweep">
- Sens de la coiffure
- </string>
- <string name="Hair Thickess">
- Épaisseur cheveux
- </string>
- <string name="Hair Thickness">
- Épaisseur cheveux
- </string>
- <string name="Hair Tilt">
- Inclinaison
- </string>
- <string name="Hair Tilted Left">
- Vers la gauche
- </string>
- <string name="Hair Tilted Right">
- Vers la droite
- </string>
- <string name="Hair Volume">
- Cheveux : Volume
- </string>
- <string name="Hand Size">
- Taille de la main
- </string>
- <string name="Handlebars">
- Plus
- </string>
- <string name="Head Length">
- Longueur
- </string>
- <string name="Head Shape">
- Forme
- </string>
- <string name="Head Size">
- Taille
- </string>
- <string name="Head Stretch">
- Allongement
- </string>
- <string name="Heel Height">
- Talons
- </string>
- <string name="Heel Shape">
- Forme des talons
- </string>
- <string name="Height">
- Taille
- </string>
- <string name="High">
- Haut
- </string>
- <string name="High Heels">
- Talons hauts
- </string>
- <string name="High Jaw">
- Haut
- </string>
- <string name="High Platforms">
- Haute
- </string>
- <string name="High and Tight">
- Haut et serré
- </string>
- <string name="Higher">
- Plus élevé
- </string>
- <string name="Hip Length">
- Longueur hanche
- </string>
- <string name="Hip Width">
- Largeur hanche
- </string>
- <string name="In">
- Rentré
- </string>
- <string name="In Shdw Color">
- Couleur ombre interne
- </string>
- <string name="In Shdw Opacity">
- Opacité ombre interne
- </string>
- <string name="Inner Eye Corner">
- Coin interne
- </string>
- <string name="Inner Eye Shadow">
- Ombre de l&apos;œil interne
- </string>
- <string name="Inner Shadow">
- Ombre interne
- </string>
- <string name="Jacket Length">
- Longueur de la veste
- </string>
- <string name="Jacket Wrinkles">
- Plis de la veste
- </string>
- <string name="Jaw Angle">
- Angle mâchoire
- </string>
- <string name="Jaw Jut">
- Saillie mâchoire
- </string>
- <string name="Jaw Shape">
- Mâchoire
- </string>
- <string name="Join">
- Rapprochés
- </string>
- <string name="Jowls">
- Bajoues
- </string>
- <string name="Knee Angle">
- Angle du genou
- </string>
- <string name="Knock Kneed">
- Genoux rapprochés
- </string>
- <string name="Large">
- Plus
- </string>
- <string name="Large Hands">
- Grandes mains
- </string>
- <string name="Left Part">
- Raie à gauche
- </string>
- <string name="Leg Length">
- Longueur
- </string>
- <string name="Leg Muscles">
- Muscles
- </string>
- <string name="Less">
- Moins
- </string>
- <string name="Less Body Fat">
- Moins
- </string>
- <string name="Less Curtains">
- Moins
- </string>
- <string name="Less Freckles">
- Moins
- </string>
- <string name="Less Full">
- Moins
- </string>
- <string name="Less Gravity">
- Moins
- </string>
- <string name="Less Love">
- Moins
- </string>
- <string name="Less Muscles">
- Moins
- </string>
- <string name="Less Muscular">
- Moins
- </string>
- <string name="Less Rosy">
- Moins
- </string>
- <string name="Less Round">
- Moins ronde
- </string>
- <string name="Less Saddle">
- Moins
- </string>
- <string name="Less Square">
- Moins carrée
- </string>
- <string name="Less Volume">
- Moins
- </string>
- <string name="Less soul">
- Moins
- </string>
- <string name="Lighter">
- Plus léger
- </string>
- <string name="Lip Cleft">
- Fente labiale
- </string>
- <string name="Lip Cleft Depth">
- Prof. fente labiale
- </string>
- <string name="Lip Fullness">
- Volume des lèvres
- </string>
- <string name="Lip Pinkness">
- Rougeur des lèvres
- </string>
- <string name="Lip Ratio">
- Proportion des lèvres
- </string>
- <string name="Lip Thickness">
- Épaisseur
- </string>
- <string name="Lip Width">
- Largeur
- </string>
- <string name="Lipgloss">
- Brillant à lèvres
- </string>
- <string name="Lipstick">
- Rouge à lèvres
- </string>
- <string name="Lipstick Color">
- Couleur du rouge à lèvres
- </string>
- <string name="Long">
- Plus
- </string>
- <string name="Long Head">
- Tête longue
- </string>
- <string name="Long Hips">
- Hanches longues
- </string>
- <string name="Long Legs">
- Jambes longues
- </string>
- <string name="Long Neck">
- Long cou
- </string>
- <string name="Long Pigtails">
- Longues couettes
- </string>
- <string name="Long Ponytail">
- Longue queue de cheval
- </string>
- <string name="Long Torso">
- Torse long
- </string>
- <string name="Long arms">
- Bras longs
- </string>
- <string name="Loose Pants">
- Pantalons amples
- </string>
- <string name="Loose Shirt">
- Chemise ample
- </string>
- <string name="Loose Sleeves">
- Manches amples
- </string>
- <string name="Love Handles">
- Poignées d&apos;amour
- </string>
- <string name="Low">
- Bas
- </string>
- <string name="Low Heels">
- Talons bas
- </string>
- <string name="Low Jaw">
- Bas
- </string>
- <string name="Low Platforms">
- Basse
- </string>
- <string name="Low and Loose">
- Bas et ample
- </string>
- <string name="Lower">
- Abaisser
- </string>
- <string name="Lower Bridge">
- Arête inférieure
- </string>
- <string name="Lower Cheeks">
- Joue inférieure
- </string>
- <string name="Male">
- Homme
- </string>
- <string name="Middle Part">
- Raie au milieu
- </string>
- <string name="More">
- Plus
- </string>
- <string name="More Blush">
- Plus
- </string>
- <string name="More Body Fat">
- Plus
- </string>
- <string name="More Curtains">
- Plus
- </string>
- <string name="More Eyeshadow">
- Plus
- </string>
- <string name="More Freckles">
- Plus
- </string>
- <string name="More Full">
- Plus
- </string>
- <string name="More Gravity">
- Plus
- </string>
- <string name="More Lipstick">
- Plus
- </string>
- <string name="More Love">
- Plus
- </string>
- <string name="More Lower Lip">
- Inférieure plus grosse
- </string>
- <string name="More Muscles">
- Plus
- </string>
- <string name="More Muscular">
- Plus
- </string>
- <string name="More Rosy">
- Plus
- </string>
- <string name="More Round">
- Plus
- </string>
- <string name="More Saddle">
- Plus
- </string>
- <string name="More Sloped">
- Plus
- </string>
- <string name="More Square">
- Plus
- </string>
- <string name="More Upper Lip">
- Supérieure plus grosse
- </string>
- <string name="More Vertical">
- Plus
- </string>
- <string name="More Volume">
- Plus
- </string>
- <string name="More soul">
- Plus
- </string>
- <string name="Moustache">
- Moustache
- </string>
- <string name="Mouth Corner">
- Coin de la bouche
- </string>
- <string name="Mouth Position">
- Position
- </string>
- <string name="Mowhawk">
- Mowhawk
- </string>
- <string name="Muscular">
- Musclé
- </string>
- <string name="Mutton Chops">
- Longs
- </string>
- <string name="Nail Polish">
- Vernis à ongles
- </string>
- <string name="Nail Polish Color">
- Couleur du vernis
- </string>
- <string name="Narrow">
- Moins
- </string>
- <string name="Narrow Back">
- Arrière étroit
- </string>
- <string name="Narrow Front">
- Devant étroit
- </string>
- <string name="Narrow Lips">
- Lèvres étroites
- </string>
- <string name="Natural">
- Naturel
- </string>
- <string name="Neck Length">
- Longueur du cou
- </string>
- <string name="Neck Thickness">
- Épaisseur du cou
- </string>
- <string name="No Blush">
- Pas de blush
- </string>
- <string name="No Eyeliner">
- Pas d&apos;eyeliner
- </string>
- <string name="No Eyeshadow">
- Pas d&apos;ombre à paupières
- </string>
- <string name="No Lipgloss">
- Pas de brillant à lèvres
- </string>
- <string name="No Lipstick">
- Pas de rouge à lèvres
- </string>
- <string name="No Part">
- Pas de raie
- </string>
- <string name="No Polish">
- Pas de vernis
- </string>
- <string name="No Red">
- Pas de rouge
- </string>
- <string name="No Spikes">
- Pas de spikes
- </string>
- <string name="No White">
- Pas de blanc
- </string>
- <string name="No Wrinkles">
- Pas de rides
- </string>
- <string name="Normal Lower">
- Normal plus bas
- </string>
- <string name="Normal Upper">
- Normal plus haut
- </string>
- <string name="Nose Left">
- Nez à gauche
- </string>
- <string name="Nose Right">
- Nez à droite
- </string>
- <string name="Nose Size">
- Taille du nez
- </string>
- <string name="Nose Thickness">
- Épaisseur du nez
- </string>
- <string name="Nose Tip Angle">
- Angle bout du nez
- </string>
- <string name="Nose Tip Shape">
- Forme bout du nez
- </string>
- <string name="Nose Width">
- Largeur du nez
- </string>
- <string name="Nostril Division">
- Division narines
- </string>
- <string name="Nostril Width">
- Largeur narines
- </string>
- <string name="Opaque">
- Opaque
- </string>
- <string name="Open">
- Ouvert
- </string>
- <string name="Open Back">
- Derrière ouvert
- </string>
- <string name="Open Front">
- Devant ouvert
- </string>
- <string name="Open Left">
- Ouvert à gauche
- </string>
- <string name="Open Right">
- Ouvert à droite
- </string>
- <string name="Orange">
- Orange
- </string>
- <string name="Out">
- Sorti
- </string>
- <string name="Out Shdw Color">
- Couleur de l&apos;ombre externe
- </string>
- <string name="Out Shdw Opacity">
- Opacité de l&apos;ombre externe
- </string>
- <string name="Outer Eye Corner">
- Coin externe
- </string>
- <string name="Outer Eye Shadow">
- Ombre de l&apos;œil externe
- </string>
- <string name="Outer Shadow">
- Ombre externe
- </string>
- <string name="Overbite">
- Rentrée
- </string>
- <string name="Package">
- Parties
- </string>
- <string name="Painted Nails">
- Ongles vernis
- </string>
- <string name="Pale">
- Pâle
- </string>
- <string name="Pants Crotch">
- Entrejambe
- </string>
- <string name="Pants Fit">
- Taille
- </string>
- <string name="Pants Length">
- Longueur
- </string>
- <string name="Pants Waist">
- Taille
- </string>
- <string name="Pants Wrinkles">
- Plis
- </string>
- <string name="Part">
- Raie
- </string>
- <string name="Part Bangs">
- Séparation frange
- </string>
- <string name="Pectorals">
- Pectoraux
- </string>
- <string name="Pigment">
- Pigmentation
- </string>
- <string name="Pigtails">
- Couettes
- </string>
- <string name="Pink">
- Rose
- </string>
- <string name="Pinker">
- Plus rose
- </string>
- <string name="Platform Height">
- Platef. (hauteur)
- </string>
- <string name="Platform Width">
- Platef. (largeur)
- </string>
- <string name="Pointy">
- Pointue
- </string>
- <string name="Pointy Heels">
- Talons pointus
- </string>
- <string name="Ponytail">
- Queue de cheval
- </string>
- <string name="Poofy Skirt">
- Jupe bouffante
- </string>
- <string name="Pop Left Eye">
- Œil gauche saillant
- </string>
- <string name="Pop Right Eye">
- Œil droit saillant
- </string>
- <string name="Puffy">
- Plus
- </string>
- <string name="Puffy Eyelids">
- Paup. gonflées
- </string>
- <string name="Rainbow Color">
- Couleur arc en ciel
- </string>
- <string name="Red Hair">
- Cheveux roux
- </string>
- <string name="Regular">
- Standard
- </string>
- <string name="Right Part">
- Raie à droite
- </string>
- <string name="Rosy Complexion">
- Teint rosé
- </string>
- <string name="Round">
- Rond
- </string>
- <string name="Ruddiness">
- Rougeur
- </string>
- <string name="Ruddy">
- Rouge
- </string>
- <string name="Rumpled Hair">
- Texture
- </string>
- <string name="Saddle Bags">
- Culotte de cheval
- </string>
- <string name="Scrawny Leg">
- Jambes maigres
- </string>
- <string name="Separate">
- Séparés
- </string>
- <string name="Shallow">
- Creux
- </string>
- <string name="Shear Back">
- Coupe derrière
- </string>
- <string name="Shear Face">
- Visage
- </string>
- <string name="Shear Front">
- Front
- </string>
- <string name="Shear Left Up">
- Haut gauche décalé
- </string>
- <string name="Shear Right Up">
- Haut droit décalé
- </string>
- <string name="Sheared Back">
- Dégagé derrière
- </string>
- <string name="Sheared Front">
- Dégagé devant
- </string>
- <string name="Shift Left">
- Vers la gauche
- </string>
- <string name="Shift Mouth">
- Déplacement
- </string>
- <string name="Shift Right">
- Vers la droite
- </string>
- <string name="Shirt Bottom">
- Chemise
- </string>
- <string name="Shirt Fit">
- Taille
- </string>
- <string name="Shirt Wrinkles">
- Plis
- </string>
- <string name="Shoe Height">
- Hauteur
- </string>
- <string name="Short">
- Moins
- </string>
- <string name="Short Arms">
- Bras courts
- </string>
- <string name="Short Legs">
- Jambes courtes
- </string>
- <string name="Short Neck">
- Petit cou
- </string>
- <string name="Short Pigtails">
- Couettes courtes
- </string>
- <string name="Short Ponytail">
- Queue de cheval courte
- </string>
- <string name="Short Sideburns">
- Court
- </string>
- <string name="Short Torso">
- Torse court
- </string>
- <string name="Short hips">
- Hanches courtes
- </string>
- <string name="Shoulders">
- Épaules
- </string>
- <string name="Side Fringe">
- Mèches sur le côté
- </string>
- <string name="Sideburns">
- Favoris
- </string>
- <string name="Sides Hair">
- Cheveux sur le côté
- </string>
- <string name="Sides Hair Down">
- Cheveux sur le côté en bas
- </string>
- <string name="Sides Hair Up">
- Cheveux sur le côté en haut
- </string>
- <string name="Skinny Neck">
- Cou maigre
- </string>
- <string name="Skirt Fit">
- Taille jupe
- </string>
- <string name="Skirt Length">
- Longueur jupe
- </string>
- <string name="Slanted Forehead">
- Front incliné
- </string>
- <string name="Sleeve Length">
- Longueur manche
- </string>
- <string name="Sleeve Looseness">
- Ampleur manche
- </string>
- <string name="Slit Back">
- Fente : Derrière
- </string>
- <string name="Slit Front">
- Fente : Devant
- </string>
- <string name="Slit Left">
- Fente : Gauche
- </string>
- <string name="Slit Right">
- Fente : Droite
- </string>
- <string name="Small">
- Moins
- </string>
- <string name="Small Hands">
- Petites mains
- </string>
- <string name="Small Head">
- Moins
- </string>
- <string name="Smooth">
- Moins
- </string>
- <string name="Smooth Hair">
- Cheveux lisses
- </string>
- <string name="Socks Length">
- Longueur
- </string>
- <string name="Soulpatch">
- Barbichette
- </string>
- <string name="Sparse">
- Rares
- </string>
- <string name="Spiked Hair">
- Mèches en pointe
- </string>
- <string name="Square">
- Carrée
- </string>
- <string name="Square Toe">
- Orteil carré
- </string>
- <string name="Squash Head">
- Écraser la tête
- </string>
- <string name="Stretch Head">
- Allonger la tête
- </string>
- <string name="Sunken">
- Saillante
- </string>
- <string name="Sunken Chest">
- Poitrine enfoncée
- </string>
- <string name="Sunken Eyes">
- Yeux enfoncés
- </string>
- <string name="Sweep Back">
- En arrière
- </string>
- <string name="Sweep Forward">
- Vers l&apos;avant
- </string>
- <string name="Tall">
- Plus
- </string>
- <string name="Taper Back">
- Arrière
- </string>
- <string name="Taper Front">
- Avant
- </string>
- <string name="Thick Heels">
- Talons épais
- </string>
- <string name="Thick Neck">
- Cou épais
- </string>
- <string name="Thick Toe">
- Orteil épais
- </string>
- <string name="Thin">
- Mince
- </string>
- <string name="Thin Eyebrows">
- Sourcils fins
- </string>
- <string name="Thin Lips">
- Lèvres fines
- </string>
- <string name="Thin Nose">
- Nez fin
- </string>
- <string name="Tight Chin">
- Menton fin
- </string>
- <string name="Tight Cuffs">
- Jambes serrées
- </string>
- <string name="Tight Pants">
- Pantalons serrés
- </string>
- <string name="Tight Shirt">
- Chemise serrée
- </string>
- <string name="Tight Skirt">
- Jupe serrée
- </string>
- <string name="Tight Sleeves">
- Manches serrées
- </string>
- <string name="Toe Shape">
- Forme de l&apos;orteil
- </string>
- <string name="Toe Thickness">
- Épaisseur orteil
- </string>
- <string name="Torso Length">
- Longueur du torse
- </string>
- <string name="Torso Muscles">
- Muscles du torse
- </string>
- <string name="Torso Scrawny">
- Torse maigre
- </string>
- <string name="Unattached">
- Séparés
- </string>
- <string name="Uncreased">
- Lisse
- </string>
- <string name="Underbite">
- Sortie
- </string>
- <string name="Unnatural">
- Artificiel
- </string>
- <string name="Upper Bridge">
- Arête supérieure
- </string>
- <string name="Upper Cheeks">
- Joue supérieure
- </string>
- <string name="Upper Chin Cleft">
- Menton supérieur
- </string>
- <string name="Upper Eyelid Fold">
- Paupière sup.
- </string>
- <string name="Upturned">
- En trompette
- </string>
- <string name="Very Red">
- Très rouge
- </string>
- <string name="Waist Height">
- Hauteur taille
- </string>
- <string name="Well-Fed">
- Ronde
- </string>
- <string name="White Hair">
- Cheveux blancs
- </string>
- <string name="Wide">
- Plus
- </string>
- <string name="Wide Back">
- Derrière large
- </string>
- <string name="Wide Front">
- Devant large
- </string>
- <string name="Wide Lips">
- Lèvres larges
- </string>
- <string name="Wild">
- Artificiel
- </string>
- <string name="Wrinkles">
- Rides
- </string>
- <string name="LocationCtrlAddLandmarkTooltip">
- Ajouter à mes repères
- </string>
- <string name="LocationCtrlEditLandmarkTooltip">
- Modifier mon repère
- </string>
- <string name="LocationCtrlInfoBtnTooltip">
- En savoir plus sur l&apos;emplacement actuel
- </string>
- <string name="LocationCtrlComboBtnTooltip">
- Historique de mes emplacements
- </string>
- <string name="LocationCtrlForSaleTooltip">
- Acheter ce terrain
- </string>
- <string name="LocationCtrlVoiceTooltip">
- Chat vocal indisponible ici
- </string>
- <string name="LocationCtrlFlyTooltip">
- Vol interdit
- </string>
- <string name="LocationCtrlPushTooltip">
- Pas de bousculades
- </string>
- <string name="LocationCtrlBuildTooltip">
- Construction/placement d&apos;objets interdit
- </string>
- <string name="LocationCtrlScriptsTooltip">
- Scripts interdits
- </string>
- <string name="LocationCtrlDamageTooltip">
- Santé
- </string>
- <string name="LocationCtrlAdultIconTooltip">
- Région de type Adulte
- </string>
- <string name="LocationCtrlModerateIconTooltip">
- Région de type Modéré
- </string>
- <string name="LocationCtrlGeneralIconTooltip">
- Région de type Général
- </string>
- <string name="LocationCtrlSeeAVsTooltip">
- Avatars visibles et chat autorisé en dehors de cette parcelle
- </string>
- <string name="UpdaterWindowTitle">
- [APP_NAME] - Mise à jour
- </string>
- <string name="UpdaterNowUpdating">
- Mise à jour de [APP_NAME]...
- </string>
- <string name="UpdaterNowInstalling">
- Installation de [APP_NAME]...
- </string>
- <string name="UpdaterUpdatingDescriptive">
- Le client [APP_NAME] est en train d&apos;être mis à jour. Cela peut prendre un certain temps, merci de votre patience.
- </string>
- <string name="UpdaterProgressBarTextWithEllipses">
- Mise à jour en cours...
- </string>
- <string name="UpdaterProgressBarText">
- Mise à jour en cours
- </string>
- <string name="UpdaterFailDownloadTitle">
- Le téléchargement de la mise à jour a échoué
- </string>
- <string name="UpdaterFailUpdateDescriptive">
- Une erreur est survenue lors de la mise à jour de [APP_NAME]. Veuillez télécharger la dernière version sur www.secondlife.com.
- </string>
- <string name="UpdaterFailInstallTitle">
- L&apos;installation de la mise à jour a échoué
- </string>
- <string name="UpdaterFailStartTitle">
- Impossible de lancer le client
- </string>
- <string name="ItemsComingInTooFastFrom">
- [APP_NAME] : transfert trop rapide des articles de [FROM_NAME] ; aperçu automatique désactivé pendant [TIME] secondes
- </string>
- <string name="ItemsComingInTooFast">
- [APP_NAME] : transfert trop rapide des articles ; aperçu automatique désactivé pendant [TIME] secondes
- </string>
- <string name="IM_logging_string">
- -- Archivage des IM activé --
- </string>
- <string name="IM_typing_start_string">
- [NAME] est en train d&apos;écrire...
- </string>
- <string name="Unnamed">
- (sans nom)
- </string>
- <string name="IM_moderated_chat_label">
- (Modéré : Voix désactivées par défaut)
- </string>
- <string name="IM_unavailable_text_label">
- Le chat écrit n&apos;est pas disponible pour cet appel.
- </string>
- <string name="IM_muted_text_label">
- Votre chat écrit a été désactivé par un modérateur de groupe.
- </string>
- <string name="IM_default_text_label">
- Cliquez ici pour envoyer un message instantané.
- </string>
- <string name="IM_to_label">
- À
- </string>
- <string name="IM_moderator_label">
- (Modérateur)
- </string>
- <string name="Saved_message">
- (Enregistrement : [LONG_TIMESTAMP])
- </string>
- <string name="IM_unblock_only_groups_friends">
- Pour afficher ce message, vous devez désactiver la case Seuls mes amis et groupes peuvent m&apos;appeler ou m&apos;envoyer un IM, sous Préférences/Confidentialité.
- </string>
- <string name="answered_call">
- Votre appel a fait l&apos;objet d&apos;une réponse
- </string>
- <string name="you_started_call">
- Vous appelez.
- </string>
- <string name="you_joined_call">
- Vous avez rejoint l&apos;appel
- </string>
- <string name="name_started_call">
- [NAME] appelle.
- </string>
- <string name="ringing-im">
- En train de rejoindre l&apos;appel...
- </string>
- <string name="connected-im">
- Connecté(e), cliquez sur Quitter l&apos;appel pour raccrocher
- </string>
- <string name="hang_up-im">
- A quitté l&apos;appel
- </string>
- <string name="answering-im">
- Connexion en cours...
- </string>
- <string name="conference-title">
- Conférence ad-hoc
- </string>
- <string name="conference-title-incoming">
- Conférence avec [AGENT_NAME]
- </string>
- <string name="inventory_item_offered-im">
- Objet de l&apos;inventaire offert
- </string>
- <string name="share_alert">
- Faire glisser les objets de l&apos;inventaire ici
- </string>
- <string name="no_session_message">
- (Session IM inexistante)
- </string>
- <string name="only_user_message">
- Vous êtes le seul participant à cette session.
- </string>
- <string name="offline_message">
- [NAME] est hors ligne.
- </string>
- <string name="invite_message">
- Pour accepter ce chat vocal/vous connecter, cliquez sur le bouton [BUTTON NAME].
- </string>
- <string name="muted_message">
- Vous ignorez ce résident. Si vous lui envoyez un message, il ne sera plus ignoré.
- </string>
- <string name="generic">
- Erreur lors de la requête, veuillez réessayer ultérieurement.
- </string>
- <string name="generic_request_error">
- Erreur lors de la requête, veuillez réessayer ultérieurement.
- </string>
- <string name="insufficient_perms_error">
- Vous n&apos;avez pas les droits requis.
- </string>
- <string name="session_does_not_exist_error">
- La session a expiré
- </string>
- <string name="no_ability_error">
- Vous n&apos;avez pas ce pouvoir.
- </string>
- <string name="no_ability">
- Vous n&apos;avez pas ce pouvoir.
- </string>
- <string name="not_a_mod_error">
- Vous n&apos;êtes pas modérateur de session.
- </string>
- <string name="muted">
- Un modérateur de groupe a désactivé votre chat écrit.
- </string>
- <string name="muted_error">
- Un modérateur de groupe a désactivé votre chat écrit.
- </string>
- <string name="add_session_event">
- Impossible d&apos;ajouter des participants à la session de chat avec [RECIPIENT].
- </string>
- <string name="message">
- Impossible d&apos;envoyer votre message à la session de chat avec [RECIPIENT].
- </string>
- <string name="message_session_event">
- Impossible d&apos;envoyer votre message à la session de chat avec [RECIPIENT].
- </string>
- <string name="mute">
- Erreur lors de la modération.
- </string>
- <string name="removed">
- Vous avez été supprimé du groupe.
- </string>
- <string name="removed_from_group">
- Vous avez été supprimé du groupe.
- </string>
- <string name="close_on_no_ability">
- Vous ne pouvez plus participer à la session de chat.
- </string>
- <string name="unread_chat_single">
- [SOURCES] a dit quelque chose de nouveau
- </string>
- <string name="unread_chat_multiple">
- [SOURCES] ont dit quelque chose de nouveau
- </string>
- <string name="session_initialization_timed_out_error">
- Expiration du délai d&apos;initialisation de la session
- </string>
- <string name="Home position set.">
- Emplacement du domicile défini.
- </string>
- <string name="voice_morphing_url">
- http://secondlife.com/landing/voicemorphing
- </string>
- <string name="paid_you_ldollars">
- [NAME] vous a payé [AMOUNT] L$ [REASON].
- </string>
- <string name="paid_you_ldollars_no_reason">
- [NAME] vous a payé [AMOUNT] L$.
- </string>
- <string name="you_paid_ldollars">
- Vous avez payé à [AMOUNT] L$ [REASON].
- </string>
- <string name="you_paid_ldollars_no_info">
- Vous avez payé [AMOUNT] L$.
- </string>
- <string name="you_paid_ldollars_no_reason">
- Vous avez payé à [NAME] [AMOUNT] L$.
- </string>
- <string name="you_paid_ldollars_no_name">
- Vous avez payé à [AMOUNT] L$ [REASON].
- </string>
- <string name="you_paid_failure_ldollars">
- Votre paiement de [AMOUNT] L$ à [NAME] [REASON] a échoué.
- </string>
- <string name="you_paid_failure_ldollars_no_info">
- Votre paiement de [AMOUNT] L$ a échoué.
- </string>
- <string name="you_paid_failure_ldollars_no_reason">
- Votre paiement de [AMOUNT] L$ à [NAME] a échoué.
- </string>
- <string name="you_paid_failure_ldollars_no_name">
- Votre paiement de [AMOUNT] L$ [REASON] a échoué.
- </string>
- <string name="for item">
- pour l&apos;article suivant : [ITEM]
- </string>
- <string name="for a parcel of land">
- pour une parcelle de terrain
- </string>
- <string name="for a land access pass">
- pour un pass d&apos;accès au terrain
- </string>
- <string name="for deeding land">
- pour une cession de terrain
- </string>
- <string name="to create a group">
- pour créer un groupe
- </string>
- <string name="to join a group">
- pour rejoindre un groupe
- </string>
- <string name="to upload">
- pour charger
- </string>
- <string name="to publish a classified ad">
- pour publier une petite annonce
- </string>
- <string name="giving">
- Donner [AMOUNT] L$
- </string>
- <string name="uploading_costs">
- Le chargement coûte [AMOUNT] L$
- </string>
- <string name="this_costs">
- Cela coûte [AMOUNT] L$
- </string>
- <string name="buying_selected_land">
- Achat du terrain sélectionné pour [AMOUNT] L$
- </string>
- <string name="this_object_costs">
- Cet objet coûte [AMOUNT] L$
- </string>
- <string name="group_role_everyone">
- Tous
- </string>
- <string name="group_role_officers">
- Officiers
- </string>
- <string name="group_role_owners">
- Propriétaires
- </string>
- <string name="group_member_status_online">
- En ligne
- </string>
- <string name="uploading_abuse_report">
- Chargement...
-
-du rapport d&apos;infraction
- </string>
- <string name="New Shape">
- Nouvelle silhouette
- </string>
- <string name="New Skin">
- Nouvelle peau
- </string>
- <string name="New Hair">
- Nouveaux cheveux
- </string>
- <string name="New Eyes">
- Nouveaux yeux
- </string>
- <string name="New Shirt">
- Nouvelle chemise
- </string>
- <string name="New Pants">
- Nouveau pantalon
- </string>
- <string name="New Shoes">
- Nouvelles chaussures
- </string>
- <string name="New Socks">
- Nouvelles chaussettes
- </string>
- <string name="New Jacket">
- Nouvelle veste
- </string>
- <string name="New Gloves">
- Nouveaux gants
- </string>
- <string name="New Undershirt">
- Nouveau débardeur
- </string>
- <string name="New Underpants">
- Nouveau caleçon
- </string>
- <string name="New Skirt">
- Nouvelle jupe
- </string>
- <string name="New Alpha">
- Nouvel alpha
- </string>
- <string name="New Tattoo">
- Nouveau tatouage
- </string>
- <string name="New Physics">
- Nouvelles propriétés physiques
- </string>
- <string name="Invalid Wearable">
- Objet à porter non valide
- </string>
- <string name="New Gesture">
- Nouveau geste
- </string>
- <string name="New Script">
- Nouveau script
- </string>
- <string name="New Note">
- Nouvelle note
- </string>
- <string name="New Folder">
- Nouveau dossier
- </string>
- <string name="Contents">
- Contenus
- </string>
- <string name="Gesture">
- Geste
- </string>
- <string name="Male Gestures">
- Gestes masculins
- </string>
- <string name="Female Gestures">
- Gestes féminins
- </string>
- <string name="Other Gestures">
- Autres gestes
- </string>
- <string name="Speech Gestures">
- Gestes liés à la parole
- </string>
- <string name="Common Gestures">
- Gestes communs
- </string>
- <string name="Male - Excuse me">
- Homme - Demander pardon
- </string>
- <string name="Male - Get lost">
- Homme - Get lost
- </string>
- <string name="Male - Blow kiss">
- Homme - Envoyer un baiser
- </string>
- <string name="Male - Boo">
- Homme - Hou !
- </string>
- <string name="Male - Bored">
- Homme - Ennui
- </string>
- <string name="Male - Hey">
- Homme - Hé !
- </string>
- <string name="Male - Laugh">
- Homme - Rire
- </string>
- <string name="Male - Repulsed">
- Homme - Dégoût
- </string>
- <string name="Male - Shrug">
- Homme - Hausser les épaules
- </string>
- <string name="Male - Stick tougue out">
- Homme - Tirer la langue
- </string>
- <string name="Male - Wow">
- Homme - Ouah !
- </string>
- <string name="Female - Chuckle">
- Femme - Glousser
- </string>
- <string name="Female - Cry">
- Femme - Pleurer
- </string>
- <string name="Female - Embarrassed">
- Femme - Gêne
- </string>
- <string name="Female - Excuse me">
- Femme - Demander pardon
- </string>
- <string name="Female - Get lost">
- Femme - Get lost
- </string>
- <string name="Female - Blow kiss">
- Femme - Envoyer un baiser
- </string>
- <string name="Female - Boo">
- Femme - Hou !
- </string>
- <string name="Female - Bored">
- Femme - Ennui
- </string>
- <string name="Female - Hey">
- Femme - Hé !
- </string>
- <string name="Female - Hey baby">
- Femme - Hey baby
- </string>
- <string name="Female - Laugh">
- Femme - Rire
- </string>
- <string name="Female - Looking good">
- Femme - Looking good
- </string>
- <string name="Female - Over here">
- Femme - Over here
- </string>
- <string name="Female - Please">
- Femme - Please
- </string>
- <string name="Female - Repulsed">
- Femme - Dégoût
- </string>
- <string name="Female - Shrug">
- Femme - Hausser les épaules
- </string>
- <string name="Female - Stick tougue out">
- Femme - Tirer la langue
- </string>
- <string name="Female - Wow">
- Femme - Ouah !
- </string>
- <string name="/bow">
- /s&apos;incliner
- </string>
- <string name="/clap">
- /applaudir
- </string>
- <string name="/count">
- /compter
- </string>
- <string name="/extinguish">
- /éteindre
- </string>
- <string name="/kmb">
- /vatefairevoir
- </string>
- <string name="/muscle">
- /montrersesmuscles
- </string>
- <string name="/no">
- /non
- </string>
- <string name="/no!">
- /non !
- </string>
- <string name="/paper">
- /papier
- </string>
- <string name="/pointme">
- /memontrerdudoigt
- </string>
- <string name="/pointyou">
- /montrerl&apos;autredudoigt
- </string>
- <string name="/rock">
- /pierre
- </string>
- <string name="/scissor">
- /ciseaux
- </string>
- <string name="/smoke">
- /fumer
- </string>
- <string name="/stretch">
- /bailler
- </string>
- <string name="/whistle">
- /siffler
- </string>
- <string name="/yes">
- /oui
- </string>
- <string name="/yes!">
- /oui !
- </string>
- <string name="afk">
- absent
- </string>
- <string name="dance1">
- danse1
- </string>
- <string name="dance2">
- danse2
- </string>
- <string name="dance3">
- danse3
- </string>
- <string name="dance4">
- danse4
- </string>
- <string name="dance5">
- danse5
- </string>
- <string name="dance6">
- danse6
- </string>
- <string name="dance7">
- danse7
- </string>
- <string name="dance8">
- danse8
- </string>
- <string name="AvatarBirthDateFormat">
- [day,datetime,slt]/[mthnum,datetime,slt]/[year,datetime,slt]
- </string>
- <string name="DefaultMimeType">
- aucun/aucun
- </string>
- <string name="texture_load_dimensions_error">
- Impossible de charger des images de taille supérieure à [WIDTH]*[HEIGHT]
- </string>
- <string name="words_separator" value=","/>
- <string name="server_is_down">
- Malgré nos efforts, une erreur inattendue s&apos;est produite.
-
- Veuillez vous reporter à status.secondlifegrid.net afin de déterminer si un problème connu existe avec ce service.
- Si le problème persiste, vérifiez la configuration de votre réseau et de votre pare-feu.
- </string>
- <string name="dateTimeWeekdaysNames">
- Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday
- </string>
- <string name="dateTimeWeekdaysShortNames">
- Sun:Mon:Tue:Wed:Thu:Fri:Sat
- </string>
- <string name="dateTimeMonthNames">
- January:February:March:April:May:June:July:August:September:October:November:December
- </string>
- <string name="dateTimeMonthShortNames">
- Jan:Feb:Mar:Apr:May:Jun:Jul:Aug:Sep:Oct:Nov:Dec
- </string>
- <string name="dateTimeDayFormat">
- [MDAY]
- </string>
- <string name="dateTimeAM">
- AM
- </string>
- <string name="dateTimePM">
- PM
- </string>
- <string name="LocalEstimateUSD">
- [AMOUNT] US$
- </string>
- <string name="Membership">
- Inscription
- </string>
- <string name="Roles">
- Rôles
- </string>
- <string name="Group Identity">
- Identité du groupe
- </string>
- <string name="Parcel Management">
- Gestion des parcelles
- </string>
- <string name="Parcel Identity">
- Identité des parcelles
- </string>
- <string name="Parcel Settings">
- Paramètres des parcelles
- </string>
- <string name="Parcel Powers">
- Pouvoirs sur les parcelles
- </string>
- <string name="Parcel Access">
- Accès aux parcelles
- </string>
- <string name="Parcel Content">
- Contenu des parcelles
- </string>
- <string name="Object Management">
- Gestion des objets
- </string>
- <string name="Accounting">
- Comptabilité
- </string>
- <string name="Notices">
- Notices
- </string>
- <string name="Chat" value=" Chat :">
- Chat
- </string>
- <string name="DeleteItems">
- Supprimer les articles sélectionnés ?
- </string>
- <string name="DeleteItem">
- Supprimer l&apos;article sélectionné ?
- </string>
- <string name="EmptyOutfitText">
- Cette tenue ne contient aucun article.
- </string>
- <string name="ExternalEditorNotSet">
- Sélectionnez un éditeur à l&apos;aide du paramètre ExternalEditor.
- </string>
- <string name="ExternalEditorNotFound">
- Éditeur externe spécifié introuvable.
-Essayez avec le chemin d&apos;accès à l&apos;éditeur entre guillemets doubles
-(par ex. : &quot;/chemin_accès/editor&quot; &quot;%s&quot;).
- </string>
- <string name="ExternalEditorCommandParseError">
- Erreur lors de l&apos;analyse de la commande d&apos;éditeur externe.
- </string>
- <string name="ExternalEditorFailedToRun">
- Échec d&apos;exécution de l&apos;éditeur externe.
- </string>
- <string name="TranslationFailed">
- Échec de traduction : [REASON]
- </string>
- <string name="TranslationResponseParseError">
- Erreur lors de l&apos;analyse de la réponse relative à la traduction.
- </string>
- <string name="Esc">
- Échap
- </string>
- <string name="Space">
- Space
- </string>
- <string name="Enter">
- Enter
- </string>
- <string name="Tab">
- Tab
- </string>
- <string name="Ins">
- Ins
- </string>
- <string name="Del">
- Del
- </string>
- <string name="Backsp">
- Backsp
- </string>
- <string name="Shift">
- Maj
- </string>
- <string name="Ctrl">
- Ctrl
- </string>
- <string name="Alt">
- Alt
- </string>
- <string name="CapsLock">
- CapsLock
- </string>
- <string name="Home">
- Début
- </string>
- <string name="End">
- End
- </string>
- <string name="PgUp">
- PgUp
- </string>
- <string name="PgDn">
- PgDn
- </string>
- <string name="F1">
- F1
- </string>
- <string name="F2">
- F2
- </string>
- <string name="F3">
- F3
- </string>
- <string name="F4">
- F4
- </string>
- <string name="F5">
- F5
- </string>
- <string name="F6">
- F6
- </string>
- <string name="F7">
- F7
- </string>
- <string name="F8">
- F8
- </string>
- <string name="F9">
- F9
- </string>
- <string name="F10">
- F10
- </string>
- <string name="F11">
- F11
- </string>
- <string name="F12">
- F12
- </string>
- <string name="Add">
- Ajouter
- </string>
- <string name="Subtract">
- Soustraire
- </string>
- <string name="Multiply">
- Multiplier
- </string>
- <string name="Divide">
- Diviser
- </string>
- <string name="PAD_DIVIDE">
- PAD_DIVIDE
- </string>
- <string name="PAD_LEFT">
- PAD_LEFT
- </string>
- <string name="PAD_RIGHT">
- PAD_RIGHT
- </string>
- <string name="PAD_DOWN">
- PAD_DOWN
- </string>
- <string name="PAD_UP">
- PAD_UP
- </string>
- <string name="PAD_HOME">
- PAD_HOME
- </string>
- <string name="PAD_END">
- PAD_END
- </string>
- <string name="PAD_PGUP">
- PAD_PGUP
- </string>
- <string name="PAD_PGDN">
- PAD_PGDN
- </string>
- <string name="PAD_CENTER">
- PAD_CENTER
- </string>
- <string name="PAD_INS">
- PAD_INS
- </string>
- <string name="PAD_DEL">
- PAD_DEL
- </string>
- <string name="PAD_Enter">
- PAD_Enter
- </string>
- <string name="PAD_BUTTON0">
- PAD_BUTTON0
- </string>
- <string name="PAD_BUTTON1">
- PAD_BUTTON1
- </string>
- <string name="PAD_BUTTON2">
- PAD_BUTTON2
- </string>
- <string name="PAD_BUTTON3">
- PAD_BUTTON3
- </string>
- <string name="PAD_BUTTON4">
- PAD_BUTTON4
- </string>
- <string name="PAD_BUTTON5">
- PAD_BUTTON5
- </string>
- <string name="PAD_BUTTON6">
- PAD_BUTTON6
- </string>
- <string name="PAD_BUTTON7">
- PAD_BUTTON7
- </string>
- <string name="PAD_BUTTON8">
- PAD_BUTTON8
- </string>
- <string name="PAD_BUTTON9">
- PAD_BUTTON9
- </string>
- <string name="PAD_BUTTON10">
- PAD_BUTTON10
- </string>
- <string name="PAD_BUTTON11">
- PAD_BUTTON11
- </string>
- <string name="PAD_BUTTON12">
- PAD_BUTTON12
- </string>
- <string name="PAD_BUTTON13">
- PAD_BUTTON13
- </string>
- <string name="PAD_BUTTON14">
- PAD_BUTTON14
- </string>
- <string name="PAD_BUTTON15">
- PAD_BUTTON15
- </string>
- <string name="-">
- -
- </string>
- <string name="=">
- =
- </string>
- <string name="`">
- `
- </string>
- <string name=";">
- ;
- </string>
- <string name="[">
- [
- </string>
- <string name="]">
- ]
- </string>
- <string name="\">
- \
- </string>
- <string name="0">
- 0
- </string>
- <string name="1">
- 1
- </string>
- <string name="2">
- 2
- </string>
- <string name="3">
- 3
- </string>
- <string name="4">
- 4
- </string>
- <string name="5">
- 5
- </string>
- <string name="6">
- 6
- </string>
- <string name="7">
- 7
- </string>
- <string name="8">
- 8
- </string>
- <string name="9">
- 9
- </string>
- <string name="A">
- A
- </string>
- <string name="B">
- B
- </string>
- <string name="C">
- C
- </string>
- <string name="D">
- D
- </string>
- <string name="E">
- E
- </string>
- <string name="F">
- F
- </string>
- <string name="G">
- G
- </string>
- <string name="H">
- H
- </string>
- <string name="I">
- I
- </string>
- <string name="J">
- J
- </string>
- <string name="K">
- K
- </string>
- <string name="L">
- L
- </string>
- <string name="M">
- M
- </string>
- <string name="N">
- N
- </string>
- <string name="O">
- O
- </string>
- <string name="P">
- P
- </string>
- <string name="Q">
- Q
- </string>
- <string name="R">
- R
- </string>
- <string name="S">
- S
- </string>
- <string name="T">
- T
- </string>
- <string name="U">
- U
- </string>
- <string name="V">
- V
- </string>
- <string name="W">
- W
- </string>
- <string name="X">
- X
- </string>
- <string name="Y">
- Y
- </string>
- <string name="Z">
- Z
- </string>
- <string name="BeaconParticle">
- Affichage des balises de particule (bleu)
- </string>
- <string name="BeaconPhysical">
- Affichage des balises d&apos;objet physique (vert)
- </string>
- <string name="BeaconScripted">
- Affichage des balises d&apos;objet scripté (rouge)
- </string>
- <string name="BeaconScriptedTouch">
- Affichage des balises d&apos;objet scripté avec fonction de toucher (rouge)
- </string>
- <string name="BeaconSound">
- Affichage des balises de son (jaune)
- </string>
- <string name="BeaconMedia">
- Affichage des balises de média (blanc)
- </string>
- <string name="ParticleHiding">
- Masquage des particules
- </string>
- <string name="Command_AboutLand_Label">
- À propos du terrain
- </string>
- <string name="Command_Appearance_Label">
- Apparence
- </string>
- <string name="Command_Avatar_Label">
- Avatar
- </string>
- <string name="Command_Build_Label">
- Construire
- </string>
- <string name="Command_Chat_Label">
- Chat
- </string>
- <string name="Command_Compass_Label">
- Boussole
- </string>
- <string name="Command_Destinations_Label">
- Destinations
- </string>
- <string name="Command_Gestures_Label">
- Gestes
- </string>
- <string name="Command_HowTo_Label">
- Aide rapide
- </string>
- <string name="Command_Inventory_Label">
- Inventaire
- </string>
- <string name="Command_Map_Label">
- Carte
- </string>
- <string name="Command_Marketplace_Label">
- Place du marché
- </string>
- <string name="Command_MiniMap_Label">
- Mini-carte
- </string>
- <string name="Command_Move_Label">
- Marcher / Courir / Voler
- </string>
- <string name="Command_Outbox_Label">
- Boîte d&apos;envoi vendeur
- </string>
- <string name="Command_People_Label">
- Personnes
- </string>
- <string name="Command_Picks_Label">
- Favoris
- </string>
- <string name="Command_Places_Label">
- Lieux
- </string>
- <string name="Command_Preferences_Label">
- Préférences
- </string>
- <string name="Command_Profile_Label">
- Profil
- </string>
- <string name="Command_Search_Label">
- Recherche
- </string>
- <string name="Command_Snapshot_Label">
- Photo
- </string>
- <string name="Command_Speak_Label">
- Parler
- </string>
- <string name="Command_View_Label">
- Paramètres de la caméra
- </string>
- <string name="Command_Voice_Label">
- Paramètres vocaux
- </string>
- <string name="Command_AboutLand_Tooltip">
- Information sur le terrain que vous visitez
- </string>
- <string name="Command_Appearance_Tooltip">
- Modifier votre avatar
- </string>
- <string name="Command_Avatar_Tooltip">
- Choisir un avatar complet
- </string>
- <string name="Command_Build_Tooltip">
- Construction d&apos;objets et remodelage du terrain
- </string>
- <string name="Command_Chat_Tooltip">
- Parler aux personnes près de vous par chat écrit
- </string>
- <string name="Command_Compass_Tooltip">
- Boussole
- </string>
- <string name="Command_Destinations_Tooltip">
- Destinations intéressantes
- </string>
- <string name="Command_Gestures_Tooltip">
- Gestes de votre avatar
- </string>
- <string name="Command_HowTo_Tooltip">
- Comment effectuer les opérations courantes
- </string>
- <string name="Command_Inventory_Tooltip">
- Afficher et utiliser vos possessions
- </string>
- <string name="Command_Map_Tooltip">
- Carte du monde
- </string>
- <string name="Command_Marketplace_Tooltip">
- Faire du shopping
- </string>
- <string name="Command_MiniMap_Tooltip">
- Afficher les personnes près de vous
- </string>
- <string name="Command_Move_Tooltip">
- Faire bouger votre avatar
- </string>
- <string name="Command_Outbox_Tooltip">
- Transférer des articles vers votre place de marché afin de les vendre.
- </string>
- <string name="Command_People_Tooltip">
- Amis, groupes et personnes près de vous
- </string>
- <string name="Command_Picks_Tooltip">
- Lieux à afficher comme favoris dans votre profil
- </string>
- <string name="Command_Places_Tooltip">
- Lieux enregistrés
- </string>
- <string name="Command_Preferences_Tooltip">
- Préférences
- </string>
- <string name="Command_Profile_Tooltip">
- Modifier ou afficher votre profil
- </string>
- <string name="Command_Search_Tooltip">
- Trouver des lieux, personnes, événements
- </string>
- <string name="Command_Snapshot_Tooltip">
- Prendre une photo
- </string>
- <string name="Command_Speak_Tooltip">
- Parler aux personnes près de vous en utilisant votre micro
- </string>
- <string name="Command_View_Tooltip">
- Changer l&apos;angle de la caméra
- </string>
- <string name="Command_Voice_Tooltip">
- Commandes de réglage du volume des appels et des personnes près de vous dans Second Life.
- </string>
- <string name="Toolbar_Bottom_Tooltip">
- actuellement dans la barre d&apos;outils du bas
- </string>
- <string name="Toolbar_Left_Tooltip">
- actuellement dans la barre d&apos;outils de gauche
- </string>
- <string name="Toolbar_Right_Tooltip">
- actuellement dans la barre d&apos;outils de droite
- </string>
- <string name="Retain%">
- Garder%
- </string>
- <string name="Detail">
- Détail
- </string>
- <string name="Better Detail">
- Meilleur détail
- </string>
- <string name="Surface">
- Surface
- </string>
- <string name="Solid">
- Solide
- </string>
- <string name="Wrap">
- Wrap
- </string>
- <string name="Preview">
- Aperçu
- </string>
- <string name="Normal">
- Normal
- </string>
- <string name="snapshot_quality_very_low">
- Très faible
- </string>
- <string name="snapshot_quality_low">
- Faible
- </string>
- <string name="snapshot_quality_medium">
- Moyenne
- </string>
- <string name="snapshot_quality_high">
- Élevée
- </string>
- <string name="snapshot_quality_very_high">
- Très élevée
- </string>
-</strings>
diff --git a/indra/newview/skins/steam/xui/it/strings.xml b/indra/newview/skins/steam/xui/it/strings.xml
deleted file mode 100644
index 0fcc4e0820..0000000000
--- a/indra/newview/skins/steam/xui/it/strings.xml
+++ /dev/null
@@ -1,4928 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- This file contains strings that used to be hardcoded in the source.
- It is only for those strings which do not belong in a floater.
- For example, the strings used in avatar chat bubbles, and strings
- that are returned from one component and may appear in many places-->
-<strings>
- <string name="SECOND_LIFE">
- Second Life
- </string>
- <string name="APP_NAME">
- Second Life
- </string>
- <string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
- </string>
- <string name="SUPPORT_SITE">
- Portale di supporto di Second Life
- </string>
- <string name="StartupDetectingHardware">
- Ricerca hardware...
- </string>
- <string name="StartupLoading">
- Caricamento di [APP_NAME]...
- </string>
- <string name="StartupClearingCache">
- Pulizia della cache...
- </string>
- <string name="StartupInitializingTextureCache">
- Inizializzazione della cache texture...
- </string>
- <string name="StartupInitializingVFS">
- Inizializzazione VFS...
- </string>
- <string name="StartupRequireDriverUpdate">
- Inizializzazione grafica non riuscita. Aggiorna il driver della scheda grafica!
- </string>
- <string name="ProgressRestoring">
- Ripristino in corso...
- </string>
- <string name="ProgressChangingResolution">
- Modifica della risoluzione...
- </string>
- <string name="Fullbright">
- Luminosità massima (vers. precedente)
- </string>
- <string name="LoginInProgress">
- In connessione. [APP_NAME] può sembrare rallentata. Attendi.
- </string>
- <string name="LoginInProgressNoFrozen">
- Accesso in corso...
- </string>
- <string name="LoginAuthenticating">
- In autenticazione
- </string>
- <string name="LoginMaintenance">
- Aggiornamento account in corso...
- </string>
- <string name="LoginAttempt">
- Un precedente tentativo di login è fallito. Tentativo di connessione [NUMBER]
- </string>
- <string name="LoginPrecaching">
- Sto caricando [SECOND_LIFE]...
- </string>
- <string name="LoginInitializingBrowser">
- Inizializzazione del browser web incorporato...
- </string>
- <string name="LoginInitializingMultimedia">
- Inizializzazione dati multimediali...
- </string>
- <string name="LoginInitializingFonts">
- Caricamento caratteri...
- </string>
- <string name="LoginVerifyingCache">
- Verifica file della cache (tempo previsto 60-90 secondi)...
- </string>
- <string name="LoginProcessingResponse">
- Elaborazione risposta...
- </string>
- <string name="LoginInitializingWorld">
- Inizializzazione mondo...
- </string>
- <string name="LoginDecodingImages">
- Decodifica immagini...
- </string>
- <string name="LoginInitializingQuicktime">
- Inizializzazione QuickTime...
- </string>
- <string name="LoginQuicktimeNotFound">
- QuickTime non trovato - impossibile inizializzare.
- </string>
- <string name="LoginQuicktimeOK">
- QuickTime configurato con successo.
- </string>
- <string name="LoginRequestSeedCapGrant">
- Richiesta capacità regione...
- </string>
- <string name="LoginRetrySeedCapGrant">
- Richiesta capacità regione, tentativo [NUMBER]...
- </string>
- <string name="LoginWaitingForRegionHandshake">
- In attesa della risposta della regione...
- </string>
- <string name="LoginConnectingToRegion">
- Connessione alla regione...
- </string>
- <string name="LoginDownloadingClothing">
- Sto caricando i vestiti...
- </string>
- <string name="InvalidCertificate">
- Il server ha inviato un certificato non valido o errato. Rivolgiti all&apos;amministratore della griglia.
- </string>
- <string name="CertInvalidHostname">
- Per accedere al server è stato utilizzato un nome host non valido; controlla lo SLURL o il nome host della griglia.
- </string>
- <string name="CertExpired">
- Il certificato inviato dalla griglia sembra essere scaduto. Controlla l&apos;orologio del sistema o rivolgiti all&apos;amministratore della griglia.
- </string>
- <string name="CertKeyUsage">
- Impossibile utilizzare per SSl il certificato inviato dal server. Rivolgiti all&apos;amministratore della griglia.
- </string>
- <string name="CertBasicConstraints">
- Nella catena dei certificati del server erano presenti troppi certificati. Rivolgiti all&apos;amministratore della griglia.
- </string>
- <string name="CertInvalidSignature">
- Impossibile verificare la firma del certificato inviato dal server della griglia. Rivolgiti all&apos;amministratore della griglia.
- </string>
- <string name="LoginFailedNoNetwork">
- Errore di rete: Non è stato possibile stabilire un collegamento, controlla la tua connessione.
- </string>
- <string name="LoginFailed">
- Accesso non riuscito.
- </string>
- <string name="Quit">
- Esci
- </string>
- <string name="create_account_url">
- http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=it-IT
- </string>
- <string name="LoginFailedViewerNotPermitted">
- Il viewer utilizzato non è più in grado di accedere a Second Life. Visita la parina seguente per scaricare un nuovo viewer:
-http://secondlife.com/download.
-
-Per maggiori informazioni, consulta le domande frequenti alla pagina seguente:
-http://secondlife.com/viewer-access-faq
- </string>
- <string name="LoginIntermediateOptionalUpdateAvailable">
- Disponibile aggiornamento facoltativo viewer: [VERSION]
- </string>
- <string name="LoginFailedRequiredUpdate">
- Aggernamento viewer richiesto: [VERSION]
- </string>
- <string name="LoginFailedAlreadyLoggedIn">
- Questo agente ha già eseguito il login.
- </string>
- <string name="LoginFailedAuthenticationFailed">
- Siamo spiacenti. Il tentativo di accesso non è riuscito.
-Verifica di avere inserito correttamente
- * Nome utente (come robby12 o Stella Soleggiato)
- * Password
-Verifica anche che il blocco delle maiuscole non sia attivato.
- </string>
- <string name="LoginFailedPasswordChanged">
- Come misura precauzionale, la tua password è stata cambiata.
-Visita la pagina del tuo account a http://secondlife.com/password
-e rispondi alla domanda di sicurezza per reimpostare la password.
-Ci scusiamo per l&apos;inconveniente.
- </string>
- <string name="LoginFailedPasswordReset">
- Abbiamo effettuato delle modifiche al sistema che richiedono di reimpostare la password.
-Visita la pagina del tuo account a http://secondlife.com/password
-e rispondi alla domanda di sicurezza per reimpostare la password.
-Ci scusiamo per l&apos;inconveniente.
- </string>
- <string name="LoginFailedEmployeesOnly">
- Second Life è chiuso temporaneamente per manutenzione.
-Al momento, solo i dipendenti possono eseguire l&apos;accesso.
-Visita www.secondlife.com/status per aggiornamenti.
- </string>
- <string name="LoginFailedPremiumOnly">
- L&apos;accesso a Second Life è temporaneamente limitato per garantire che chi è nel mondo virtuale abbia la migliore esperienza possibile.
-
-Le persone con account gratuiti non potranno accedere a Second Life durante questo periodo, per lasciare spazio alle persone che hanno pagato per Second Life.
- </string>
- <string name="LoginFailedComputerProhibited">
- Non si può accedere a Second Life da questo computer.
-Se ritieni che si tratta di un errore, contatta
-support@secondlife.com.
- </string>
- <string name="LoginFailedAcountSuspended">
- Il tuo account non è accessibile fino alle
-[TIME] fuso orario del Pacifico.
- </string>
- <string name="LoginFailedAccountDisabled">
- Non siamo attualmente in grado di completare la tua richiesta.
-Contatta l&apos;assistenza Second Life alla pagina http://secondlife.com/support.
-Se non sei in grado di cambiare la password, chiama (866) 476-9763.
- </string>
- <string name="LoginFailedTransformError">
- Dati incompatibili rilevati durante l&apos;accesso.
-Contattare support@secondlife.com.
- </string>
- <string name="LoginFailedAccountMaintenance">
- Il tuo account è in fase di leggera manutenzione.
-Il tuo account non è accessibile fino alle
-[TIME] fuso orario del Pacifico.
-Se ritieni che si tratta di un errore, contatta support@secondlife.com.
- </string>
- <string name="LoginFailedPendingLogoutFault">
- Errore del simulatore in seguito alla richiesta di logout.
- </string>
- <string name="LoginFailedPendingLogout">
- Il sistema sta eseguendo il logout in questo momento.
-Il tuo account non sarà disponibile fino alle
-[TIME] fuso orario del Pacifico.
- </string>
- <string name="LoginFailedUnableToCreateSession">
- Non è possibile creare una sessione valida.
- </string>
- <string name="LoginFailedUnableToConnectToSimulator">
- Non è possibile collegarsi a un simulatore.
- </string>
- <string name="LoginFailedRestrictedHours">
- Il tuo account può accedere a Second Life solo
-tra le [START] e le [END] fuso orario del Pacifico.
-Torna durante quell&apos;orario.
-Se ritieni che si tratta di un errore, contatta support@secondlife.com.
- </string>
- <string name="LoginFailedIncorrectParameters">
- Parametri errati.
-Se ritieni che si tratta di un errore, contatta support@secondlife.com.
- </string>
- <string name="LoginFailedFirstNameNotAlphanumeric">
- Il parametro Nome deve includere solo caratteri alfanumerici.
-Se ritieni che si tratta di un errore, contatta support@secondlife.com.
- </string>
- <string name="LoginFailedLastNameNotAlphanumeric">
- Il parametro Cognome deve includere solo caratteri alfanumerici.
-Se ritieni che si tratta di un errore, contatta support@secondlife.com.
- </string>
- <string name="LogoutFailedRegionGoingOffline">
- La regione sta passando allo stato non in linea.
-Prova ad accedere nuovamente tra un minuto.
- </string>
- <string name="LogoutFailedAgentNotInRegion">
- L&apos;agente non è nella regione.
-Prova ad accedere nuovamente tra un minuto.
- </string>
- <string name="LogoutFailedPendingLogin">
- La regione ha eseguito l&apos;accesso in un&apos;altre sessione.
-Prova ad accedere nuovamente tra un minuto.
- </string>
- <string name="LogoutFailedLoggingOut">
- La regione stava eseguendo il logout della sessione precedente.
-Prova ad accedere nuovamente tra un minuto.
- </string>
- <string name="LogoutFailedStillLoggingOut">
- La regione sta ancora eseguendo il logout della sessione precedente.
-Prova ad accedere nuovamente tra un minuto.
- </string>
- <string name="LogoutSucceeded">
- La regione ha eseguito il logout dell&apos;ultima sessione.
-Prova ad accedere nuovamente tra un minuto.
- </string>
- <string name="LogoutFailedLogoutBegun">
- La regione ha iniziato la procedura di logout.
-Prova ad accedere nuovamente tra un minuto.
- </string>
- <string name="LoginFailedLoggingOutSession">
- Il sistema ha iniziato il logout dell&apos;ultima sessione.
-Prova ad accedere nuovamente tra un minuto.
- </string>
- <string name="AgentLostConnection">
- Questa regione sta avendo problemi. Verifica la tua connessione a Internet.
- </string>
- <string name="SavingSettings">
- Salvataggio delle impostazioni...
- </string>
- <string name="LoggingOut">
- Uscita...
- </string>
- <string name="ShuttingDown">
- Chiusura...
- </string>
- <string name="YouHaveBeenDisconnected">
- Sei scollegato dalla regione in cui ti trovavi.
- </string>
- <string name="SentToInvalidRegion">
- Sei stato indirizzato in una regione non valida.
- </string>
- <string name="TestingDisconnect">
- Verifica scollegamento viewer
- </string>
- <string name="TooltipPerson">
- Persona
- </string>
- <string name="TooltipNoName">
- (nessun nome)
- </string>
- <string name="TooltipOwner">
- Proprietario:
- </string>
- <string name="TooltipPublic">
- Pubblico
- </string>
- <string name="TooltipIsGroup">
- (Gruppo)
- </string>
- <string name="TooltipForSaleL$">
- In Vendita: [AMOUNT]L$
- </string>
- <string name="TooltipFlagGroupBuild">
- Costruzione solo con gruppo
- </string>
- <string name="TooltipFlagNoBuild">
- Divieto di Costruire
- </string>
- <string name="TooltipFlagNoEdit">
- Costruzione solo con gruppo
- </string>
- <string name="TooltipFlagNotSafe">
- Non Sicuro
- </string>
- <string name="TooltipFlagNoFly">
- Divieto di Volare
- </string>
- <string name="TooltipFlagGroupScripts">
- Script solo con gruppo
- </string>
- <string name="TooltipFlagNoScripts">
- Script vietati
- </string>
- <string name="TooltipLand">
- Terreno:
- </string>
- <string name="TooltipMustSingleDrop">
- Solo un singolo oggetto può essere creato qui
- </string>
- <string name="TooltipPrice" value="L$ [AMOUNT]:"/>
- <string name="TooltipOutboxDragToWorld">
- Non puoi rezzare elementi nella tua casella in uscita del rivenditore
- </string>
- <string name="TooltipOutboxNoTransfer">
- Almeno uno di questi oggetti non può essere venduto o trasferito.
- </string>
- <string name="TooltipOutboxNotInInventory">
- La tua casella in uscita del rivenditore può accettare solo elementi provenienti dal tuo inventario
- </string>
- <string name="TooltipOutboxWorn">
- Non puoi mettere gli elementi che indossi nella casella in uscita del rivenditore
- </string>
- <string name="TooltipOutboxCallingCard">
- Non puoi inserire il tuo biglietto da visita nella tua casella in uscita del rivenditore
- </string>
- <string name="TooltipOutboxFolderLevels">
- La profondità delle caselle nidificate è maggiore di 3
- </string>
- <string name="TooltipOutboxTooManyFolders">
- Il numero di sottocartelle nella cartella al livello più alto è maggiore di 20
- </string>
- <string name="TooltipOutboxTooManyObjects">
- Il numero di elementi nella cartella al livello più alto è maggiore di 200
- </string>
- <string name="TooltipDragOntoOwnChild">
- Non puoi spostare una cartella nella relativa cartella secondaria
- </string>
- <string name="TooltipDragOntoSelf">
- Non puoi spostare una cartella in se stessa
- </string>
- <string name="TooltipHttpUrl">
- Clicca per visitare questa pagina web
- </string>
- <string name="TooltipSLURL">
- Clicca per avere maggiori informazioni sul luogo
- </string>
- <string name="TooltipAgentUrl">
- Clicca per vedere il profilo di questo residente
- </string>
- <string name="TooltipAgentInspect">
- Ulteriori informazioni su questo Residente
- </string>
- <string name="TooltipAgentMute">
- Clicca per disattivare l&apos;audio di questo residente
- </string>
- <string name="TooltipAgentUnmute">
- Clicca per attivare l&apos;audio del residente
- </string>
- <string name="TooltipAgentIM">
- Clicca per inviare un IM a questo residente
- </string>
- <string name="TooltipAgentPay">
- Clicca per pagare il residente
- </string>
- <string name="TooltipAgentOfferTeleport">
- Fai clic per inviare un&apos;offerta di teleport al residente
- </string>
- <string name="TooltipAgentRequestFriend">
- Fai clic per inviare una richiesta di amicizia al residente
- </string>
- <string name="TooltipGroupUrl">
- Clicca per vedere la descrizione del gruppo
- </string>
- <string name="TooltipEventUrl">
- Clicca per vedere la descrizione dell&apos;evento
- </string>
- <string name="TooltipClassifiedUrl">
- Clicca per vedere questa inserzione
- </string>
- <string name="TooltipParcelUrl">
- Clicca per vedere la descrizione del lotto
- </string>
- <string name="TooltipTeleportUrl">
- Clicca per effettuare il teleport a questa destinazione
- </string>
- <string name="TooltipObjectIMUrl">
- Clicca per vedere la descrizione dell&apos;oggetto
- </string>
- <string name="TooltipMapUrl">
- Clicca per vedere questo posto sulla mappa
- </string>
- <string name="TooltipSLAPP">
- Clicca per avviare il comando secondlife://
- </string>
- <string name="CurrentURL" value="URL attuale: [CurrentURL]"/>
- <string name="SLurlLabelTeleport">
- Teleportati a
- </string>
- <string name="SLurlLabelShowOnMap">
- Mostra la mappa per
- </string>
- <string name="SLappAgentMute">
- Disattiva audio
- </string>
- <string name="SLappAgentUnmute">
- Riattiva audio
- </string>
- <string name="SLappAgentIM">
- IM
- </string>
- <string name="SLappAgentPay">
- Paga
- </string>
- <string name="SLappAgentOfferTeleport">
- Offri teleport a
- </string>
- <string name="SLappAgentRequestFriend">
- Richiesta di amicizia
- </string>
- <string name="BUTTON_CLOSE_DARWIN">
- Chiudi (⌘W)
- </string>
- <string name="BUTTON_CLOSE_WIN">
- Chiudi (Ctrl+W)
- </string>
- <string name="BUTTON_CLOSE_CHROME">
- Chiudi
- </string>
- <string name="BUTTON_RESTORE">
- Ripristina
- </string>
- <string name="BUTTON_MINIMIZE">
- Minimizza
- </string>
- <string name="BUTTON_TEAR_OFF">
- Distacca
- </string>
- <string name="BUTTON_DOCK">
- Àncora
- </string>
- <string name="BUTTON_HELP">
- Mostra Aiuto
- </string>
- <string name="Searching">
- Ricerca in corso...
- </string>
- <string name="NoneFound">
- Nessun risultato.
- </string>
- <string name="RetrievingData">
- Recupero dati in corso...
- </string>
- <string name="ReleaseNotes">
- Note sulla versione
- </string>
- <string name="RELEASE_NOTES_BASE_URL">
- http://wiki.secondlife.com/wiki/Release_Notes/
- </string>
- <string name="LoadingData">
- In caricamento...
- </string>
- <string name="AvatarNameNobody">
- (nessuno)
- </string>
- <string name="AvatarNameWaiting">
- (in attesa)
- </string>
- <string name="GroupNameNone">
- (nessuno)
- </string>
- <string name="AvalineCaller">
- Chiamante Avaline [ORDER]
- </string>
- <string name="AssetErrorNone">
- Nessun errore
- </string>
- <string name="AssetErrorRequestFailed">
- Richiesta risorsa: fallita
- </string>
- <string name="AssetErrorNonexistentFile">
- Richiesta risorsa: file non esistente
- </string>
- <string name="AssetErrorNotInDatabase">
- Richiesta risorsa: risorsa non trovata nel database
- </string>
- <string name="AssetErrorEOF">
- Fine del file
- </string>
- <string name="AssetErrorCannotOpenFile">
- Apertura del file non possibile
- </string>
- <string name="AssetErrorFileNotFound">
- File non trovato
- </string>
- <string name="AssetErrorTCPTimeout">
- Tempo esaurito per il trasferimento file
- </string>
- <string name="AssetErrorCircuitGone">
- Circuito perso
- </string>
- <string name="AssetErrorPriceMismatch">
- Il programma e il server non combaciano nel prezzo
- </string>
- <string name="AssetErrorUnknownStatus">
- Stato sconosciuto
- </string>
- <string name="texture">
- texture
- </string>
- <string name="sound">
- suono
- </string>
- <string name="calling card">
- biglietto da visita
- </string>
- <string name="landmark">
- punto di riferimento
- </string>
- <string name="legacy script">
- script (vecchia versione)
- </string>
- <string name="clothing">
- vestiario
- </string>
- <string name="object">
- oggetto
- </string>
- <string name="note card">
- biglietto
- </string>
- <string name="folder">
- cartella
- </string>
- <string name="root">
- cartella principale
- </string>
- <string name="lsl2 script">
- script LSL2
- </string>
- <string name="lsl bytecode">
- bytecode LSL
- </string>
- <string name="tga texture">
- tga texture
- </string>
- <string name="body part">
- parte del corpo
- </string>
- <string name="snapshot">
- fotografia
- </string>
- <string name="lost and found">
- oggetti smarriti
- </string>
- <string name="targa image">
- immagine targa
- </string>
- <string name="trash">
- Cestino
- </string>
- <string name="jpeg image">
- immagine jpeg
- </string>
- <string name="animation">
- animazione
- </string>
- <string name="gesture">
- gesture
- </string>
- <string name="simstate">
- simstate
- </string>
- <string name="favorite">
- preferiti
- </string>
- <string name="symbolic link">
- link
- </string>
- <string name="symbolic folder link">
- link alla cartella
- </string>
- <string name="mesh">
- reticolo
- </string>
- <string name="AvatarEditingAppearance">
- (Modifica Aspetto)
- </string>
- <string name="AvatarAway">
- Assente
- </string>
- <string name="AvatarBusy">
- Occupato
- </string>
- <string name="AvatarMuted">
- Mutato
- </string>
- <string name="anim_express_afraid">
- Dispiaciuto
- </string>
- <string name="anim_express_anger">
- Arrabbiato
- </string>
- <string name="anim_away">
- Assente
- </string>
- <string name="anim_backflip">
- Salto all&apos;indietro
- </string>
- <string name="anim_express_laugh">
- Ridere a crepapelle
- </string>
- <string name="anim_express_toothsmile">
- Gran sorriso
- </string>
- <string name="anim_blowkiss">
- Lancia un bacio
- </string>
- <string name="anim_express_bored">
- Noia
- </string>
- <string name="anim_bow">
- Inchino
- </string>
- <string name="anim_clap">
- Applauso
- </string>
- <string name="anim_courtbow">
- Inchino a corte
- </string>
- <string name="anim_express_cry">
- Pianto
- </string>
- <string name="anim_dance1">
- Ballo 1
- </string>
- <string name="anim_dance2">
- Ballo 2
- </string>
- <string name="anim_dance3">
- Ballo 3
- </string>
- <string name="anim_dance4">
- Ballo 4
- </string>
- <string name="anim_dance5">
- Ballo 5
- </string>
- <string name="anim_dance6">
- Ballo 6
- </string>
- <string name="anim_dance7">
- Ballo 7
- </string>
- <string name="anim_dance8">
- Dance 8
- </string>
- <string name="anim_express_disdain">
- Sdegno
- </string>
- <string name="anim_drink">
- Bere
- </string>
- <string name="anim_express_embarrased">
- Imbarazzo
- </string>
- <string name="anim_angry_fingerwag">
- Negare col dito
- </string>
- <string name="anim_fist_pump">
- Esultare con pugno
- </string>
- <string name="anim_yoga_float">
- Yoga fluttuante
- </string>
- <string name="anim_express_frown">
- Acciglio
- </string>
- <string name="anim_impatient">
- Impazienza
- </string>
- <string name="anim_jumpforjoy">
- Salto di gioia
- </string>
- <string name="anim_kissmybutt">
- Baciami il sedere
- </string>
- <string name="anim_express_kiss">
- Bacio
- </string>
- <string name="anim_laugh_short">
- Risata
- </string>
- <string name="anim_musclebeach">
- Muscoli da spiaggia
- </string>
- <string name="anim_no_unhappy">
- No (Scontento)
- </string>
- <string name="anim_no_head">
- No
- </string>
- <string name="anim_nyanya">
- Na-na-na
- </string>
- <string name="anim_punch_onetwo">
- Uno-due pugno
- </string>
- <string name="anim_express_open_mouth">
- Bocca aperta
- </string>
- <string name="anim_peace">
- Pace
- </string>
- <string name="anim_point_you">
- Indicare altri
- </string>
- <string name="anim_point_me">
- Indicare te stesso
- </string>
- <string name="anim_punch_l">
- Pugno a sinistra
- </string>
- <string name="anim_punch_r">
- Pugno a destra
- </string>
- <string name="anim_rps_countdown">
- Contare nella morra cinese
- </string>
- <string name="anim_rps_paper">
- Carta nella morra cinese
- </string>
- <string name="anim_rps_rock">
- Sasso nella morra cinese
- </string>
- <string name="anim_rps_scissors">
- Forbici nella morra cinese
- </string>
- <string name="anim_express_repulsed">
- Repulsione
- </string>
- <string name="anim_kick_roundhouse_r">
- Calcio con rotazione
- </string>
- <string name="anim_express_sad">
- Triste
- </string>
- <string name="anim_salute">
- Saluto
- </string>
- <string name="anim_shout">
- Urlo
- </string>
- <string name="anim_express_shrug">
- Spallucce
- </string>
- <string name="anim_express_smile">
- Sorriso
- </string>
- <string name="anim_smoke_idle">
- Fumare
- </string>
- <string name="anim_smoke_inhale">
- Fumare inspirazione
- </string>
- <string name="anim_smoke_throw_down">
- Fumare mandando giù
- </string>
- <string name="anim_express_surprise">
- Sorpresa
- </string>
- <string name="anim_sword_strike_r">
- Colpo di spada
- </string>
- <string name="anim_angry_tantrum">
- Collera
- </string>
- <string name="anim_express_tongue_out">
- Linguaccia
- </string>
- <string name="anim_hello">
- Saluto con mano
- </string>
- <string name="anim_whisper">
- Sussurro
- </string>
- <string name="anim_whistle">
- Fischio
- </string>
- <string name="anim_express_wink">
- Ammicca
- </string>
- <string name="anim_wink_hollywood">
- Ammicca (Hollywood)
- </string>
- <string name="anim_express_worry">
- Preoccupato
- </string>
- <string name="anim_yes_happy">
- Si (Felice)
- </string>
- <string name="anim_yes_head">
- Si
- </string>
- <string name="multiple_textures">
- Multiple
- </string>
- <string name="texture_loading">
- Caricamento in corso...
- </string>
- <string name="worldmap_offline">
- Offline
- </string>
- <string name="worldmap_item_tooltip_format">
- L$ [PRICE] - [AREA] m²
- </string>
- <string name="worldmap_results_none_found">
- Nessun risultato.
- </string>
- <string name="Ok">
- OK
- </string>
- <string name="Premature end of file">
- Fine prematura del file
- </string>
- <string name="ST_NO_JOINT">
- Impossibile trovare ROOT o JOINT.
- </string>
- <string name="whisper">
- sussurra:
- </string>
- <string name="shout">
- grida:
- </string>
- <string name="ringing">
- In connessione alla Voice Chat in-world...
- </string>
- <string name="connected">
- Connesso
- </string>
- <string name="unavailable">
- Il voice non è disponibile nel posto dove ti trovi ora
- </string>
- <string name="hang_up">
- Disconnesso dalla Voice Chat in-world
- </string>
- <string name="reconnect_nearby">
- Sarai riconnesso alla chat vocale nei dintorni
- </string>
- <string name="ScriptQuestionCautionChatGranted">
- A &apos;[OBJECTNAME]&apos;, un oggetto di proprietà di &apos;[OWNERNAME]&apos;, situato in [REGIONNAME] [REGIONPOS], è stato concesso il permesso di: [PERMISSIONS].
- </string>
- <string name="ScriptQuestionCautionChatDenied">
- A &apos;[OBJECTNAME]&apos;, un oggetto di proprietà di &apos;[OWNERNAME]&apos;, situato in [REGIONNAME] [REGIONPOS], è stato negato il permesso di: [PERMISSIONS].
- </string>
- <string name="ScriptTakeMoney">
- Prendere dollari Linden (L$) da te
- </string>
- <string name="ActOnControlInputs">
- Agire sul tuo controllo degli input
- </string>
- <string name="RemapControlInputs">
- Rimappare il tuo controllo degli input
- </string>
- <string name="AnimateYourAvatar">
- Animare il tuo avatar
- </string>
- <string name="AttachToYourAvatar">
- Far indossare al tuo avatar
- </string>
- <string name="ReleaseOwnership">
- Rilasciare la propietà è far diventare pubblico.
- </string>
- <string name="LinkAndDelink">
- Collegare e scollegare dagli altri oggetti
- </string>
- <string name="AddAndRemoveJoints">
- Aggiungere e rimuovere le giunzioni insieme con gli altri oggetti
- </string>
- <string name="ChangePermissions">
- Cambiare i permessi
- </string>
- <string name="TrackYourCamera">
- Tracciare la fotocamera
- </string>
- <string name="ControlYourCamera">
- Controllare la tua fotocamera
- </string>
- <string name="SIM_ACCESS_PG">
- Generale
- </string>
- <string name="SIM_ACCESS_MATURE">
- Moderato
- </string>
- <string name="SIM_ACCESS_ADULT">
- Adulti
- </string>
- <string name="SIM_ACCESS_DOWN">
- Offline
- </string>
- <string name="SIM_ACCESS_MIN">
- Sconosciuto
- </string>
- <string name="land_type_unknown">
- (sconosciuto)
- </string>
- <string name="Estate / Full Region">
- Proprietà immobiliare / Regione completa
- </string>
- <string name="Estate / Homestead">
- Proprietà immobiliare / Homestead
- </string>
- <string name="Mainland / Homestead">
- Continente / Homestead
- </string>
- <string name="Mainland / Full Region">
- Continente / Regione completa
- </string>
- <string name="all_files">
- Tutti i file
- </string>
- <string name="sound_files">
- Suoni
- </string>
- <string name="animation_files">
- Animazioni
- </string>
- <string name="image_files">
- Immagini
- </string>
- <string name="save_file_verb">
- Salva
- </string>
- <string name="load_file_verb">
- Carica
- </string>
- <string name="targa_image_files">
- Immagini Targa
- </string>
- <string name="bitmap_image_files">
- Immagini Bitmap
- </string>
- <string name="avi_movie_file">
- File video AVI
- </string>
- <string name="xaf_animation_file">
- File animazione XAF
- </string>
- <string name="xml_file">
- File XML
- </string>
- <string name="raw_file">
- File RAW
- </string>
- <string name="compressed_image_files">
- Immagini compresse
- </string>
- <string name="load_files">
- Carica i file
- </string>
- <string name="choose_the_directory">
- Scegli la cartella
- </string>
- <string name="script_files">
- Script
- </string>
- <string name="AvatarSetNotAway">
- Imposta come non assente
- </string>
- <string name="AvatarSetAway">
- Imposta come assente
- </string>
- <string name="AvatarSetNotBusy">
- Imposta come non occupato
- </string>
- <string name="AvatarSetBusy">
- Imposta come occupato
- </string>
- <string name="shape">
- Figura corporea
- </string>
- <string name="skin">
- Pelle
- </string>
- <string name="hair">
- Capigliature
- </string>
- <string name="eyes">
- Occhi
- </string>
- <string name="shirt">
- Camicia
- </string>
- <string name="pants">
- Pantaloni
- </string>
- <string name="shoes">
- Scarpe
- </string>
- <string name="socks">
- Calzini
- </string>
- <string name="jacket">
- Giacca
- </string>
- <string name="gloves">
- Guanti
- </string>
- <string name="undershirt">
- Maglietta intima
- </string>
- <string name="underpants">
- Slip
- </string>
- <string name="skirt">
- Gonna
- </string>
- <string name="alpha">
- Alfa (Trasparenza)
- </string>
- <string name="tattoo">
- Tatuaggio
- </string>
- <string name="physics">
- Fisica
- </string>
- <string name="invalid">
- non valido
- </string>
- <string name="none">
- nessuno
- </string>
- <string name="shirt_not_worn">
- Camicia non indossata
- </string>
- <string name="pants_not_worn">
- Pantaloni non indossati
- </string>
- <string name="shoes_not_worn">
- Scarpe non indossate
- </string>
- <string name="socks_not_worn">
- Calzini non indossati
- </string>
- <string name="jacket_not_worn">
- Giacca non indossata
- </string>
- <string name="gloves_not_worn">
- Guanti non indossati
- </string>
- <string name="undershirt_not_worn">
- Maglietta intima non indossata
- </string>
- <string name="underpants_not_worn">
- Slip non indossati
- </string>
- <string name="skirt_not_worn">
- Gonna non indossata
- </string>
- <string name="alpha_not_worn">
- Alpha non portato
- </string>
- <string name="tattoo_not_worn">
- Tatuaggio non portato
- </string>
- <string name="physics_not_worn">
- Fisica non indossata
- </string>
- <string name="invalid_not_worn">
- non valido
- </string>
- <string name="create_new_shape">
- Crea nuova figura corporea
- </string>
- <string name="create_new_skin">
- Crea nuova pelle
- </string>
- <string name="create_new_hair">
- Crea nuovi capelli
- </string>
- <string name="create_new_eyes">
- Crea nuovi occhi
- </string>
- <string name="create_new_shirt">
- Crea nuova camicia
- </string>
- <string name="create_new_pants">
- Crea nuovi pantaloni
- </string>
- <string name="create_new_shoes">
- Crea nuove scarpe
- </string>
- <string name="create_new_socks">
- Crea nuove calze
- </string>
- <string name="create_new_jacket">
- Crea nuova giacca
- </string>
- <string name="create_new_gloves">
- Crea nuovi guanti
- </string>
- <string name="create_new_undershirt">
- Crea nuova maglietta intima
- </string>
- <string name="create_new_underpants">
- Crea nuovi slip
- </string>
- <string name="create_new_skirt">
- Crea nuova gonna
- </string>
- <string name="create_new_alpha">
- Crea nuovo Alpha
- </string>
- <string name="create_new_tattoo">
- Crea un nuovo tatuaggio
- </string>
- <string name="create_new_physics">
- Crea nuova fisica
- </string>
- <string name="create_new_invalid">
- non valido
- </string>
- <string name="NewWearable">
- Nuovo [WEARABLE_ITEM]
- </string>
- <string name="next">
- Avanti
- </string>
- <string name="ok">
- OK
- </string>
- <string name="GroupNotifyGroupNotice">
- Avviso di gruppo
- </string>
- <string name="GroupNotifyGroupNotices">
- Avvisi di gruppo
- </string>
- <string name="GroupNotifySentBy">
- Inviato da
- </string>
- <string name="GroupNotifyAttached">
- Allegato:
- </string>
- <string name="GroupNotifyViewPastNotices">
- Visualizza gli avvisi precedenti o scegli qui di non riceverne.
- </string>
- <string name="GroupNotifyOpenAttachment">
- Apri l&apos;allegato
- </string>
- <string name="GroupNotifySaveAttachment">
- Salva l&apos;allegato
- </string>
- <string name="TeleportOffer">
- Offerta di Teleport
- </string>
- <string name="StartUpNotifications">
- Mentre eri assente sono arrivate nuove notifiche...
- </string>
- <string name="OverflowInfoChannelString">
- Hai ancora [%d] notifiche
- </string>
- <string name="BodyPartsRightArm">
- Braccio destro
- </string>
- <string name="BodyPartsHead">
- Testa
- </string>
- <string name="BodyPartsLeftArm">
- Braccio sinistro
- </string>
- <string name="BodyPartsLeftLeg">
- Gamba sinistra
- </string>
- <string name="BodyPartsTorso">
- Torace
- </string>
- <string name="BodyPartsRightLeg">
- Gamba destra
- </string>
- <string name="GraphicsQualityLow">
- Basso
- </string>
- <string name="GraphicsQualityMid">
- Medio
- </string>
- <string name="GraphicsQualityHigh">
- Alto
- </string>
- <string name="LeaveMouselook">
- Premi ESC per tornare in visualizzazione normale
- </string>
- <string name="InventoryNoMatchingItems">
- Non riesci a trovare quello che cerchi? Prova [secondlife:///app/search/all/[SEARCH_TERM] Cerca].
- </string>
- <string name="PlacesNoMatchingItems">
- Non riesci a trovare quello che cerchi? Prova [secondlife:///app/search/places/[SEARCH_TERM] Cerca].
- </string>
- <string name="FavoritesNoMatchingItems">
- Trascina qui un punto di riferimento per aggiungerlo ai Preferiti.
- </string>
- <string name="InventoryNoTexture">
- Non hai una copia di questa texture nel tuo inventario
- </string>
- <string name="InventoryInboxNoItems">
- Gli acquissti dal mercato verranno mostrati qui. Potrai quindi trascinarli nel tuo inventario per usarli.
- </string>
- <string name="MarketplaceURL">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
- </string>
- <string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
- </string>
- <string name="MarketplaceURL_Dashboard">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
- </string>
- <string name="MarketplaceURL_Imports">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
- </string>
- <string name="MarketplaceURL_LearnMore">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
- </string>
- <string name="InventoryOutboxNotMerchantTitle">
- Chiunque può vendere oggetti nel Marketplace.
- </string>
- <string name="InventoryOutboxNotMerchantTooltip"/>
- <string name="InventoryOutboxNotMerchant">
- Per diventare un venditore, devi [[MARKETPLACE_CREATE_STORE_URL] creare un negozio nel Marketplace].
- </string>
- <string name="InventoryOutboxNoItemsTitle">
- La tua casella in uscita è vuota.
- </string>
- <string name="InventoryOutboxNoItemsTooltip"/>
- <string name="InventoryOutboxNoItems">
- Trascina le cartelle in questa area e clicca su &quot;Invia a Marketplace&quot; per metterle in vendita su [[MARKETPLACE_DASHBOARD_URL] Marketplace].
- </string>
- <string name="Marketplace Error None">
- Nessun errore
- </string>
- <string name="Marketplace Error Not Merchant">
- Errore: Prima di inviare elementi al Marketplace devi essere impostato come rivenditore (gratis).
- </string>
- <string name="Marketplace Error Empty Folder">
- Errore: questa cartella non include alcun contenuto.
- </string>
- <string name="Marketplace Error Unassociated Products">
- Errore: Oggetto non caricato perché il tuo account venditore ha troppi oggetti che non sono associati con dei prodotti. Per risolvere questo errore, esegui l&apos;accesso al sito di Marketplace e riduci il numero di oggetti non associati.
- </string>
- <string name="Marketplace Error Object Limit">
- Errore: questo elemento contiene troppi oggetti. Per risolvere questo problema, inserisci più oggetti insieme in una scatola per ridurre a meno di 200 il numero totale di oggetti.
- </string>
- <string name="Marketplace Error Folder Depth">
- Errore: questo elemento contiene troppi livelli di cartelle nidificate. Riorganizzalo per ottenere un massimo di 3 livelli di cartelle nidificate.
- </string>
- <string name="Marketplace Error Unsellable Item">
- Errore: Questo elemento non può essere venduto nel Marketplace.
- </string>
- <string name="Marketplace Error Internal Import">
- Errore: problema con questo elemento. Riprova più tardi.
- </string>
- <string name="Open landmarks">
- Apri luoghi di riferimento
- </string>
- <string name="no_transfer" value="(nessun trasferimento)"/>
- <string name="no_modify" value="(nessuna modifica)"/>
- <string name="no_copy" value="(nessuna copia)"/>
- <string name="worn" value="(indossato)"/>
- <string name="link" value="(link)"/>
- <string name="broken_link" value="(broken_link)&quot;"/>
- <string name="LoadingContents">
- Caricamento del contenuto...
- </string>
- <string name="NoContents">
- Nessun contenuto
- </string>
- <string name="WornOnAttachmentPoint" value="(indossato su [ATTACHMENT_POINT])"/>
- <string name="ActiveGesture" value="[GESLABEL] (attivo)"/>
- <string name="Chat Message" value="Chat:"/>
- <string name="Sound" value="Suono :"/>
- <string name="Wait" value="--- Attendi :"/>
- <string name="AnimFlagStop" value="Ferma l&apos;animazione :"/>
- <string name="AnimFlagStart" value="Inizia l&apos;animazione :"/>
- <string name="Wave" value="Saluta con la mano"/>
- <string name="GestureActionNone" value="Nessuna"/>
- <string name="HelloAvatar" value="Ciao, avatar!"/>
- <string name="ViewAllGestures" value="Visualizza tutto &gt;&gt;"/>
- <string name="GetMoreGestures" value="Altre &gt;&gt;"/>
- <string name="Animations" value="Animazioni,"/>
- <string name="Calling Cards" value="Biglietti da visita,"/>
- <string name="Clothing" value="Vestiti,"/>
- <string name="Gestures" value="Gesture,"/>
- <string name="Landmarks" value="Punti di riferimento,"/>
- <string name="Notecards" value="Biglietti,"/>
- <string name="Objects" value="Oggetti,"/>
- <string name="Scripts" value="Script,"/>
- <string name="Sounds" value="Suoni,"/>
- <string name="Textures" value="Texture,"/>
- <string name="Snapshots" value="Fotografie,"/>
- <string name="No Filters" value="No"/>
- <string name="Since Logoff" value="- Dall&apos;uscita"/>
- <string name="InvFolder My Inventory">
- Il mio inventario
- </string>
- <string name="InvFolder Library">
- Libreria
- </string>
- <string name="InvFolder Textures">
- Texture
- </string>
- <string name="InvFolder Sounds">
- Suoni
- </string>
- <string name="InvFolder Calling Cards">
- Biglietti da visita
- </string>
- <string name="InvFolder Landmarks">
- Punti di riferimento
- </string>
- <string name="InvFolder Scripts">
- Script
- </string>
- <string name="InvFolder Clothing">
- Vestiario
- </string>
- <string name="InvFolder Objects">
- Oggetti
- </string>
- <string name="InvFolder Notecards">
- Biglietti
- </string>
- <string name="InvFolder New Folder">
- Nuova cartella
- </string>
- <string name="InvFolder Inventory">
- Inventario
- </string>
- <string name="InvFolder Uncompressed Images">
- Immagini non compresse
- </string>
- <string name="InvFolder Body Parts">
- Parti del corpo
- </string>
- <string name="InvFolder Trash">
- Cestino
- </string>
- <string name="InvFolder Photo Album">
- Album fotografico
- </string>
- <string name="InvFolder Lost And Found">
- Oggetti smarriti
- </string>
- <string name="InvFolder Uncompressed Sounds">
- Suoni non compressi
- </string>
- <string name="InvFolder Animations">
- Animazioni
- </string>
- <string name="InvFolder Gestures">
- Gesture
- </string>
- <string name="InvFolder Favorite">
- I miei preferiti
- </string>
- <string name="InvFolder favorite">
- I miei preferiti
- </string>
- <string name="InvFolder Current Outfit">
- Abbigliamento attuale
- </string>
- <string name="InvFolder Initial Outfits">
- Vestiario iniziale
- </string>
- <string name="InvFolder My Outfits">
- Il mio vestiario
- </string>
- <string name="InvFolder Accessories">
- Accessori
- </string>
- <string name="InvFolder Meshes">
- Reticoli
- </string>
- <string name="InvFolder Friends">
- Amici
- </string>
- <string name="InvFolder All">
- Tutto
- </string>
- <string name="no_attachments">
- Nessun allegato indossato
- </string>
- <string name="Attachments remain">
- Allegati ([COUNT] spazi restanti)
- </string>
- <string name="Buy">
- Acquista
- </string>
- <string name="BuyforL$">
- Acquista per L$
- </string>
- <string name="Stone">
- Pietra
- </string>
- <string name="Metal">
- Metallo
- </string>
- <string name="Glass">
- Vetro
- </string>
- <string name="Wood">
- Legno
- </string>
- <string name="Flesh">
- Carne
- </string>
- <string name="Plastic">
- Plastica
- </string>
- <string name="Rubber">
- Gomma
- </string>
- <string name="Light">
- Luce
- </string>
- <string name="KBShift">
- Maiusc
- </string>
- <string name="KBCtrl">
- Ctrl
- </string>
- <string name="Chest">
- Petto
- </string>
- <string name="Skull">
- Cranio
- </string>
- <string name="Left Shoulder">
- Spalla sinistra
- </string>
- <string name="Right Shoulder">
- Spalla destra
- </string>
- <string name="Left Hand">
- Mano sinistra
- </string>
- <string name="Right Hand">
- Mano destra
- </string>
- <string name="Left Foot">
- Piede sinisto
- </string>
- <string name="Right Foot">
- Piede destro
- </string>
- <string name="Spine">
- Spina dorsale
- </string>
- <string name="Pelvis">
- Pelvi
- </string>
- <string name="Mouth">
- Bocca
- </string>
- <string name="Chin">
- Mento
- </string>
- <string name="Left Ear">
- Orecchio sinistro
- </string>
- <string name="Right Ear">
- Orecchio destro
- </string>
- <string name="Left Eyeball">
- Bulbo sinistro
- </string>
- <string name="Right Eyeball">
- Bulbo destro
- </string>
- <string name="Nose">
- Naso
- </string>
- <string name="R Upper Arm">
- Avambraccio destro
- </string>
- <string name="R Forearm">
- Braccio destro
- </string>
- <string name="L Upper Arm">
- Avambraccio sinistro
- </string>
- <string name="L Forearm">
- Braccio sinistro
- </string>
- <string name="Right Hip">
- Anca destra
- </string>
- <string name="R Upper Leg">
- Coscia destra
- </string>
- <string name="R Lower Leg">
- Gamba destra
- </string>
- <string name="Left Hip">
- Anca sinista
- </string>
- <string name="L Upper Leg">
- Coscia sinistra
- </string>
- <string name="L Lower Leg">
- Gamba sinistra
- </string>
- <string name="Stomach">
- Stomaco
- </string>
- <string name="Left Pec">
- Petto sinistro
- </string>
- <string name="Right Pec">
- Petto destro
- </string>
- <string name="Neck">
- Collo
- </string>
- <string name="Avatar Center">
- Centro avatar
- </string>
- <string name="Invalid Attachment">
- Punto di collegamento non valido
- </string>
- <string name="YearsMonthsOld">
- Nato da [AGEYEARS] [AGEMONTHS]
- </string>
- <string name="YearsOld">
- Nato da [AGEYEARS]
- </string>
- <string name="MonthsOld">
- Nato da [AGEMONTHS]
- </string>
- <string name="WeeksOld">
- Nato da [AGEWEEKS]
- </string>
- <string name="DaysOld">
- Nato da [AGEDAYS]
- </string>
- <string name="TodayOld">
- Iscritto oggi
- </string>
- <string name="AgeYearsA">
- [COUNT] anno
- </string>
- <string name="AgeYearsB">
- [COUNT] anni
- </string>
- <string name="AgeYearsC">
- [COUNT] anni
- </string>
- <string name="AgeMonthsA">
- [COUNT] mese
- </string>
- <string name="AgeMonthsB">
- [COUNT] mesi
- </string>
- <string name="AgeMonthsC">
- [COUNT] mesi
- </string>
- <string name="AgeWeeksA">
- [COUNT] settimana
- </string>
- <string name="AgeWeeksB">
- [COUNT] settimane
- </string>
- <string name="AgeWeeksC">
- [COUNT] settimane
- </string>
- <string name="AgeDaysA">
- [COUNT] giorno
- </string>
- <string name="AgeDaysB">
- [COUNT] giorni
- </string>
- <string name="AgeDaysC">
- [COUNT] giorni
- </string>
- <string name="GroupMembersA">
- [COUNT] iscritto
- </string>
- <string name="GroupMembersB">
- [COUNT] iscritti
- </string>
- <string name="GroupMembersC">
- [COUNT] iscritti
- </string>
- <string name="AcctTypeResident">
- Residente
- </string>
- <string name="AcctTypeTrial">
- In prova
- </string>
- <string name="AcctTypeCharterMember">
- Socio onorario
- </string>
- <string name="AcctTypeEmployee">
- Dipendente Linden Lab
- </string>
- <string name="PaymentInfoUsed">
- Informazioni di pagamento usate
- </string>
- <string name="PaymentInfoOnFile">
- Informazioni di pagamento registrate
- </string>
- <string name="NoPaymentInfoOnFile">
- Nessuna informazione di pagamento disponibile
- </string>
- <string name="AgeVerified">
- Età verificata
- </string>
- <string name="NotAgeVerified">
- Età non verificata
- </string>
- <string name="Center 2">
- Centro 2
- </string>
- <string name="Top Right">
- In alto a destra
- </string>
- <string name="Top">
- in alto
- </string>
- <string name="Top Left">
- In alto a sinistra
- </string>
- <string name="Center">
- Al centro
- </string>
- <string name="Bottom Left">
- In basso a sinistra
- </string>
- <string name="Bottom">
- In basso
- </string>
- <string name="Bottom Right">
- In basso a destra
- </string>
- <string name="CompileQueueDownloadedCompiling">
- Scaricato, in compilazione
- </string>
- <string name="CompileQueueScriptNotFound">
- Script non trovato sul server.
- </string>
- <string name="CompileQueueProblemDownloading">
- Problema nel download
- </string>
- <string name="CompileQueueInsufficientPermDownload">
- Permessi insufficenti per scaricare lo script.
- </string>
- <string name="CompileQueueInsufficientPermFor">
- Permessi insufficenti per
- </string>
- <string name="CompileQueueUnknownFailure">
- Errore di dowload sconosciuto
- </string>
- <string name="CompileQueueTitle">
- Avanzamento ricompilazione
- </string>
- <string name="CompileQueueStart">
- ricompila
- </string>
- <string name="ResetQueueTitle">
- Azzera avanzamento
- </string>
- <string name="ResetQueueStart">
- azzera
- </string>
- <string name="RunQueueTitle">
- Attiva avanzamento
- </string>
- <string name="RunQueueStart">
- attiva
- </string>
- <string name="NotRunQueueTitle">
- Disattiva avanzamento
- </string>
- <string name="NotRunQueueStart">
- disattiva
- </string>
- <string name="CompileSuccessful">
- Compilazione riuscita!
- </string>
- <string name="CompileSuccessfulSaving">
- Compilazione riuscita, in salvataggio...
- </string>
- <string name="SaveComplete">
- Salvataggio completato.
- </string>
- <string name="ObjectOutOfRange">
- Script (oggetto fuori portata)
- </string>
- <string name="GodToolsObjectOwnedBy">
- Oggetto [OBJECT] di proprietà di [OWNER]
- </string>
- <string name="GroupsNone">
- nessuno
- </string>
- <string name="Group" value="(gruppo)"/>
- <string name="Unknown">
- (Sconosciuto)
- </string>
- <string name="SummaryForTheWeek" value="Riassunto della settimana, partendo dal "/>
- <string name="NextStipendDay" value=". Il prossimo giorno di stipendio è "/>
- <string name="GroupPlanningDate">
- [mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc]
- </string>
- <string name="GroupIndividualShare" value="Gruppo Dividendi individuali"/>
- <string name="GroupColumn" value="Gruppo"/>
- <string name="Balance">
- Saldo
- </string>
- <string name="Credits">
- Ringraziamenti
- </string>
- <string name="Debits">
- Debiti
- </string>
- <string name="Total">
- Totale
- </string>
- <string name="NoGroupDataFound">
- Nessun dato trovato per questo gruppo
- </string>
- <string name="IMParentEstate">
- Proprietà principale
- </string>
- <string name="IMMainland">
- continente
- </string>
- <string name="IMTeen">
- teen
- </string>
- <string name="Anyone">
- chiunque
- </string>
- <string name="RegionInfoError">
- errore
- </string>
- <string name="RegionInfoAllEstatesOwnedBy">
- tutte le proprietà immobiliari di [OWNER]
- </string>
- <string name="RegionInfoAllEstatesYouOwn">
- tutte le tue proprietà immobiliari
- </string>
- <string name="RegionInfoAllEstatesYouManage">
- tutte le proprietà immobiliari che gestisci per conto di [OWNER]
- </string>
- <string name="RegionInfoAllowedResidents">
- Residenti consentiti: ([ALLOWEDAGENTS], massimo [MAXACCESS])
- </string>
- <string name="RegionInfoAllowedGroups">
- Gruppi ammessi: ([ALLOWEDGROUPS], massimo [MAXACCESS])
- </string>
- <string name="ScriptLimitsParcelScriptMemory">
- Memoria dello script del lotto
- </string>
- <string name="ScriptLimitsParcelsOwned">
- Lotti in elenco: [PARCELS]
- </string>
- <string name="ScriptLimitsMemoryUsed">
- Memoria utilizzata: [COUNT] kb di [MAX] kb; [AVAILABLE] kb disponibili
- </string>
- <string name="ScriptLimitsMemoryUsedSimple">
- Memoria utilizzata: [COUNT] kb
- </string>
- <string name="ScriptLimitsParcelScriptURLs">
- URL degli script lotti
- </string>
- <string name="ScriptLimitsURLsUsed">
- URL utilizzati: [COUNT] di [MAX]; [AVAILABLE] disponibili
- </string>
- <string name="ScriptLimitsURLsUsedSimple">
- URL utilizzati: [COUNT]
- </string>
- <string name="ScriptLimitsRequestError">
- Errore nella richiesta di informazioni
- </string>
- <string name="ScriptLimitsRequestNoParcelSelected">
- Nessun lotto selezionato
- </string>
- <string name="ScriptLimitsRequestWrongRegion">
- Errore: le informazioni sullo script sono disponibili solo nella tua regione attuale
- </string>
- <string name="ScriptLimitsRequestWaiting">
- Recupero informazioni in corso...
- </string>
- <string name="ScriptLimitsRequestDontOwnParcel">
- Non hai il permesso di visionare questo lotto
- </string>
- <string name="SITTING_ON">
- Seduto su
- </string>
- <string name="ATTACH_CHEST">
- Petto
- </string>
- <string name="ATTACH_HEAD">
- Testa
- </string>
- <string name="ATTACH_LSHOULDER">
- Spalla sinistra
- </string>
- <string name="ATTACH_RSHOULDER">
- Spalla destra
- </string>
- <string name="ATTACH_LHAND">
- Mano sinistra
- </string>
- <string name="ATTACH_RHAND">
- Mano destra
- </string>
- <string name="ATTACH_LFOOT">
- Piede sinisto
- </string>
- <string name="ATTACH_RFOOT">
- Piede destro
- </string>
- <string name="ATTACH_BACK">
- Indietro
- </string>
- <string name="ATTACH_PELVIS">
- Pelvi
- </string>
- <string name="ATTACH_MOUTH">
- Bocca
- </string>
- <string name="ATTACH_CHIN">
- Mento
- </string>
- <string name="ATTACH_LEAR">
- Orecchio sinistro
- </string>
- <string name="ATTACH_REAR">
- Orecchio destro
- </string>
- <string name="ATTACH_LEYE">
- Occhio sinistro
- </string>
- <string name="ATTACH_REYE">
- Occhio destro
- </string>
- <string name="ATTACH_NOSE">
- Naso
- </string>
- <string name="ATTACH_RUARM">
- Braccio destro
- </string>
- <string name="ATTACH_RLARM">
- Avambraccio destro
- </string>
- <string name="ATTACH_LUARM">
- Braccio sinistro
- </string>
- <string name="ATTACH_LLARM">
- Avambraccio sinistro
- </string>
- <string name="ATTACH_RHIP">
- Anca destra
- </string>
- <string name="ATTACH_RULEG">
- Coscia destra
- </string>
- <string name="ATTACH_RLLEG">
- Coscia destra
- </string>
- <string name="ATTACH_LHIP">
- Anca sinista
- </string>
- <string name="ATTACH_LULEG">
- Coscia sinistra
- </string>
- <string name="ATTACH_LLLEG">
- Polpaccio sinistro
- </string>
- <string name="ATTACH_BELLY">
- Addome
- </string>
- <string name="ATTACH_RPEC">
- Petto destro
- </string>
- <string name="ATTACH_LPEC">
- Petto sinistro
- </string>
- <string name="ATTACH_HUD_CENTER_2">
- HUD in centro 2
- </string>
- <string name="ATTACH_HUD_TOP_RIGHT">
- HUD alto a destra
- </string>
- <string name="ATTACH_HUD_TOP_CENTER">
- HUD alto in centro
- </string>
- <string name="ATTACH_HUD_TOP_LEFT">
- HUD alto a sinistra
- </string>
- <string name="ATTACH_HUD_CENTER_1">
- HUD in centro 1
- </string>
- <string name="ATTACH_HUD_BOTTOM_LEFT">
- HUD basso a sinistra
- </string>
- <string name="ATTACH_HUD_BOTTOM">
- HUD basso
- </string>
- <string name="ATTACH_HUD_BOTTOM_RIGHT">
- HUD basso a destra
- </string>
- <string name="CursorPos">
- Riga [LINE], Colonna [COLUMN]
- </string>
- <string name="PanelDirCountFound">
- [COUNT] trovato/i
- </string>
- <string name="PanelContentsTooltip">
- Contenuto dell&apos;oggetto
- </string>
- <string name="PanelContentsNewScript">
- Nuovo script
- </string>
- <string name="BusyModeResponseDefault">
- Il residente al quale hai inviato un messaggio è in modalità &apos;occupato&apos;, ovvero ha chiesto di non essere disturbato. Il tuo messaggio comparirà nel suo pannello IM, dove potrà essere letto in un secondo momento.
- </string>
- <string name="MuteByName">
- (In base al nome)
- </string>
- <string name="MuteAgent">
- (Residente)
- </string>
- <string name="MuteObject">
- (Oggetto)
- </string>
- <string name="MuteGroup">
- (Gruppo)
- </string>
- <string name="MuteExternal">
- (esterno)
- </string>
- <string name="RegionNoCovenant">
- Non esiste alcun regolamento per questa proprietà.
- </string>
- <string name="RegionNoCovenantOtherOwner">
- Non esiste alcun regolamento per questa proprietà. Il terreno di questa proprietà è messo in vendita dal proprietario, non dalla Linden Lab. Contatta il proprietario del terreno per i dettagli della vendita.
- </string>
- <string name="covenant_last_modified" value="Ultima modifica: "/>
- <string name="none_text" value="(nessuno)"/>
- <string name="never_text" value="(mai)"/>
- <string name="GroupOwned">
- Di proprietà di un gruppo
- </string>
- <string name="Public">
- Pubblica
- </string>
- <string name="LocalSettings">
- Impostazioni locali
- </string>
- <string name="RegionSettings">
- Impostazioni regione
- </string>
- <string name="ClassifiedClicksTxt">
- Clicca: [TELEPORT] teleport, [MAP] mappa, [PROFILE] profilo
- </string>
- <string name="ClassifiedUpdateAfterPublish">
- (si aggiornerà dopo la pubblicazione)
- </string>
- <string name="NoPicksClassifiedsText">
- Non hai creato luoghi preferiti né inserzioni. Clicca il pulsante + qui sotto per creare un luogo preferito o un&apos;inserzione.
- </string>
- <string name="NoAvatarPicksClassifiedsText">
- L&apos;utente non ha luoghi preferiti né inserzioni
- </string>
- <string name="PicksClassifiedsLoadingText">
- Caricamento in corso...
- </string>
- <string name="MultiPreviewTitle">
- Anteprima
- </string>
- <string name="MultiPropertiesTitle">
- Beni immobiliari
- </string>
- <string name="InvOfferAnObjectNamed">
- Un oggetto denominato
- </string>
- <string name="InvOfferOwnedByGroup">
- di proprietà del gruppo
- </string>
- <string name="InvOfferOwnedByUnknownGroup">
- di proprietà di un gruppo sconosciuto
- </string>
- <string name="InvOfferOwnedBy">
- di proprietà di
- </string>
- <string name="InvOfferOwnedByUnknownUser">
- di proprietà di un utente sconosciuto
- </string>
- <string name="InvOfferGaveYou">
- Ti ha offerto
- </string>
- <string name="InvOfferDecline">
- Non hai accettato [DESC] da &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
- </string>
- <string name="GroupMoneyTotal">
- Totale
- </string>
- <string name="GroupMoneyBought">
- comprato
- </string>
- <string name="GroupMoneyPaidYou">
- ti ha pagato
- </string>
- <string name="GroupMoneyPaidInto">
- ha pagato
- </string>
- <string name="GroupMoneyBoughtPassTo">
- ha comprato il pass
- </string>
- <string name="GroupMoneyPaidFeeForEvent">
- pagato la tassa per l&apos;evento
- </string>
- <string name="GroupMoneyPaidPrizeForEvent">
- pagato il premio per l&apos;evento
- </string>
- <string name="GroupMoneyBalance">
- Saldo
- </string>
- <string name="GroupMoneyCredits">
- Ringraziamenti
- </string>
- <string name="GroupMoneyDebits">
- Debiti
- </string>
- <string name="GroupMoneyDate">
- [weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]
- </string>
- <string name="ViewerObjectContents">
- Contenuto
- </string>
- <string name="AcquiredItems">
- Oggetti acquisiti
- </string>
- <string name="Cancel">
- Annulla
- </string>
- <string name="UploadingCosts">
- Il caricamento di [NAME] costa L$ [AMOUNT]
- </string>
- <string name="BuyingCosts">
- L&apos;acquisto di [NAME] costa L$ [AMOUNT]
- </string>
- <string name="UnknownFileExtension">
- Estensione del file sconosciuta [.%s]
-Tipi conosciuti .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
- </string>
- <string name="MuteObject2">
- Blocca
- </string>
- <string name="AddLandmarkNavBarMenu">
- Aggiungi punto di riferimento...
- </string>
- <string name="EditLandmarkNavBarMenu">
- Modifica punto di riferimento...
- </string>
- <string name="accel-mac-control">
- ⌃
- </string>
- <string name="accel-mac-command">
- ⌘
- </string>
- <string name="accel-mac-option">
- ⌥
- </string>
- <string name="accel-mac-shift">
- ⇧
- </string>
- <string name="accel-win-control">
- Ctrl+
- </string>
- <string name="accel-win-alt">
- Alt+
- </string>
- <string name="accel-win-shift">
- Shift+
- </string>
- <string name="FileSaved">
- File salvato
- </string>
- <string name="Receiving">
- In ricezione
- </string>
- <string name="AM">
- antemeridiane
- </string>
- <string name="PM">
- pomeridiane
- </string>
- <string name="PST">
- Ora Pacifico
- </string>
- <string name="PDT">
- Ora legale Pacifico
- </string>
- <string name="Direction_Forward">
- Avanti
- </string>
- <string name="Direction_Left">
- Sinistra
- </string>
- <string name="Direction_Right">
- Destra
- </string>
- <string name="Direction_Back">
- Indietro
- </string>
- <string name="Direction_North">
- Nord
- </string>
- <string name="Direction_South">
- Sud
- </string>
- <string name="Direction_West">
- Ovest
- </string>
- <string name="Direction_East">
- Est
- </string>
- <string name="Direction_Up">
- Su
- </string>
- <string name="Direction_Down">
- Giù
- </string>
- <string name="Any Category">
- Qualsiasi categoria
- </string>
- <string name="Shopping">
- Acquisti
- </string>
- <string name="Land Rental">
- Affitto terreno
- </string>
- <string name="Property Rental">
- Affitto proprietà
- </string>
- <string name="Special Attraction">
- Attrazioni speciali
- </string>
- <string name="New Products">
- Nuovi prodotti
- </string>
- <string name="Employment">
- Lavoro
- </string>
- <string name="Wanted">
- Cercasi
- </string>
- <string name="Service">
- Servizio
- </string>
- <string name="Personal">
- Personale
- </string>
- <string name="None">
- Nessuno
- </string>
- <string name="Linden Location">
- Luogo dei Linden
- </string>
- <string name="Adult">
- Adult
- </string>
- <string name="Arts&amp;Culture">
- Arte &amp; Cultura
- </string>
- <string name="Business">
- Affari
- </string>
- <string name="Educational">
- Educazione
- </string>
- <string name="Gaming">
- Gioco
- </string>
- <string name="Hangout">
- Divertimento
- </string>
- <string name="Newcomer Friendly">
- Accoglienza nuovi residenti
- </string>
- <string name="Parks&amp;Nature">
- Parchi &amp; Natura
- </string>
- <string name="Residential">
- Residenziale
- </string>
- <string name="Stage">
- Fase
- </string>
- <string name="Other">
- Altro
- </string>
- <string name="Rental">
- Affitto
- </string>
- <string name="Any">
- Tutti
- </string>
- <string name="You">
- Tu
- </string>
- <string name="Multiple Media">
- Più supporti
- </string>
- <string name="Play Media">
- Riproduci/Pausa supporto
- </string>
- <string name="MBCmdLineError">
- Un errore è stato riscontrato analizzando la linea di comando.
-Per informazioni: http://wiki.secondlife.com/wiki/Client_parameters
-Errore:
- </string>
- <string name="MBCmdLineUsg">
- Uso linea di comando del programma [APP_NAME] :
- </string>
- <string name="MBUnableToAccessFile">
- Il programma [APP_NAME] non è in grado di accedere ad un file necessario.
-
-Potrebbe darsi che tu abbia copie multiple attivate o che il tuo sistema reputi erroneamente che il file sia già aperto.
-Se il problema persiste, riavvia il computer e riprova.
-Se il problema continua ancora, dovresti completamente disinstallare l&apos;applicazione [APP_NAME] e reinstallarla.
- </string>
- <string name="MBFatalError">
- Errore critico
- </string>
- <string name="MBRequiresAltiVec">
- Il programma [APP_NAME] richiede un processore con AltiVec (G4 o superiore).
- </string>
- <string name="MBAlreadyRunning">
- Il programma [APP_NAME] è già attivo.
-Controlla che il programma non sia minimizzato nella tua barra degli strumenti.
-Se il messaggio persiste, riavvia il computer.
- </string>
- <string name="MBFrozenCrashed">
- Sembra che [APP_NAME] si sia bloccata o interrotta nella sessione precedente.
-Vuoi mandare un crash report?
- </string>
- <string name="MBAlert">
- Avviso
- </string>
- <string name="MBNoDirectX">
- Il programmma [APP_NAME] non riesce a trovare una DirectX 9.0b o superiore.
-[APP_NAME] usa DirectX per rilevare hardware e/o i driver non aggiornati che possono causare problemi di stabilità, scarsa performance e interruzioni. Benché tu possa avviare il programma [APP_NAME] senza di esse, consigliamo caldamente l&apos;esecuzione con DirectX 9.0b.
-
-Vuoi continuare?
- </string>
- <string name="MBWarning">
- Attenzione
- </string>
- <string name="MBNoAutoUpdate">
- L&apos;aggiornamento automatico non è stato ancora realizzato per Linux.
-Consigliamo di scaricare l&apos;ultima versione direttamente da www.secondlife.com.
- </string>
- <string name="MBRegClassFailed">
- RegisterClass non riuscito
- </string>
- <string name="MBError">
- Errore
- </string>
- <string name="MBFullScreenErr">
- Impossibile visualizzare a schermo intero con risoluzione [WIDTH] x [HEIGHT].
-Visualizzazione corrente in modalità finestra.
- </string>
- <string name="MBDestroyWinFailed">
- Errore di arresto durante il tentativo di chiusura della finestra (DestroyWindow() non riuscito)
- </string>
- <string name="MBShutdownErr">
- Errore di arresto
- </string>
- <string name="MBDevContextErr">
- Impossibile caricare i driver GL
- </string>
- <string name="MBPixelFmtErr">
- Impossibile trovare un formato pixel adatto
- </string>
- <string name="MBPixelFmtDescErr">
- Impossibile ottenere una descrizione del formato pixel
- </string>
- <string name="MBTrueColorWindow">
- [APP_NAME] richiede True Color (32 bit) per funzionare.
-Vai alle impostazioni dello schermo del tuo computer e imposta il colore in modalità 32 bit.
- </string>
- <string name="MBAlpha">
- [APP_NAME] non funziona poichè è impossibile trovare un canale alpha a 8 bit. Questo problema normalmente deriva dai driver della scheda video.
-Assicurati di avere installato i driver della scheda video più recenti.
-Assicurati anche che il monitor sia impostato a True Color (32 bit) nel Pannello di controllo &gt; Schermo &gt; Impostazioni.
-Se il messaggio persiste, contatta [SUPPORT_SITE].
- </string>
- <string name="MBPixelFmtSetErr">
- Impossibile impostare il formato pixel
- </string>
- <string name="MBGLContextErr">
- Impossibile creare il GL rendering
- </string>
- <string name="MBGLContextActErr">
- Impossibile attivare il GL rendering
- </string>
- <string name="MBVideoDrvErr">
- [APP_NAME] Non riesce ad avviarsi perchè i driver della tua scheda video non sono stati installati correttamente, non sono aggiornati, o sono per un hardware non supportato. Assicurati di avere i driver della scheda video più recenti e anche se li hai installati, prova a installarli di nuovo.
-
-Se il messaggio persiste, contatta [SUPPORT_SITE].
- </string>
- <string name="5 O&apos;Clock Shadow">
- Barba leggera
- </string>
- <string name="All White">
- Tutti bianchi
- </string>
- <string name="Anime Eyes">
- Occhi grandi
- </string>
- <string name="Arced">
- Arcuato
- </string>
- <string name="Arm Length">
- Lunghezza braccia
- </string>
- <string name="Attached">
- Attaccato
- </string>
- <string name="Attached Earlobes">
- Lobi attaccati
- </string>
- <string name="Back Fringe">
- Frangetta all&apos;indietro
- </string>
- <string name="Baggy">
- Larghi
- </string>
- <string name="Bangs">
- Frange
- </string>
- <string name="Beady Eyes">
- Occhi piccoli
- </string>
- <string name="Belly Size">
- Punto vita
- </string>
- <string name="Big">
- Grande
- </string>
- <string name="Big Butt">
- Sedere grande
- </string>
- <string name="Big Hair Back">
- Capigliatura grande: Indietro
- </string>
- <string name="Big Hair Front">
- Capigliatura grande: anteriore
- </string>
- <string name="Big Hair Top">
- Capigliatura grande: in alto
- </string>
- <string name="Big Head">
- Grande testa
- </string>
- <string name="Big Pectorals">
- Grandi pettorali
- </string>
- <string name="Big Spikes">
- Capelli con punte
- </string>
- <string name="Black">
- Nero
- </string>
- <string name="Blonde">
- Biondo
- </string>
- <string name="Blonde Hair">
- Capelli biondi
- </string>
- <string name="Blush">
- Fard
- </string>
- <string name="Blush Color">
- Colore fard
- </string>
- <string name="Blush Opacity">
- Opacità fard
- </string>
- <string name="Body Definition">
- Definizione muscolare
- </string>
- <string name="Body Fat">
- Grasso corporeo
- </string>
- <string name="Body Freckles">
- Lentiggini e nei
- </string>
- <string name="Body Thick">
- Corpo più robusto
- </string>
- <string name="Body Thickness">
- Robustezza del corpo
- </string>
- <string name="Body Thin">
- Corpo più magro
- </string>
- <string name="Bow Legged">
- Gambe arcuate
- </string>
- <string name="Breast Buoyancy">
- Altezza del seno
- </string>
- <string name="Breast Cleavage">
- Décolleté
- </string>
- <string name="Breast Size">
- Grandezza del seno
- </string>
- <string name="Bridge Width">
- Larghezza setto
- </string>
- <string name="Broad">
- Largo
- </string>
- <string name="Brow Size">
- Grandezza delle sopracciglia
- </string>
- <string name="Bug Eyes">
- Occhi sporgenti
- </string>
- <string name="Bugged Eyes">
- Occhi sporgenti
- </string>
- <string name="Bulbous">
- Bulboso
- </string>
- <string name="Bulbous Nose">
- Naso bulboso
- </string>
- <string name="Breast Physics Mass">
- Massa seno
- </string>
- <string name="Breast Physics Smoothing">
- Lisciatura seno
- </string>
- <string name="Breast Physics Gravity">
- Gravità seno
- </string>
- <string name="Breast Physics Drag">
- Resistenza seno
- </string>
- <string name="Breast Physics InOut Max Effect">
- Massimo effetto
- </string>
- <string name="Breast Physics InOut Spring">
- Elasticità
- </string>
- <string name="Breast Physics InOut Gain">
- Guadagno
- </string>
- <string name="Breast Physics InOut Damping">
- Attenuazione
- </string>
- <string name="Breast Physics UpDown Max Effect">
- Massimo effetto
- </string>
- <string name="Breast Physics UpDown Spring">
- Elasticità
- </string>
- <string name="Breast Physics UpDown Gain">
- Guadagno
- </string>
- <string name="Breast Physics UpDown Damping">
- Attenuazione
- </string>
- <string name="Breast Physics LeftRight Max Effect">
- Massimo effetto
- </string>
- <string name="Breast Physics LeftRight Spring">
- Elasticità
- </string>
- <string name="Breast Physics LeftRight Gain">
- Guadagno
- </string>
- <string name="Breast Physics LeftRight Damping">
- Attenuazione
- </string>
- <string name="Belly Physics Mass">
- Massa pancia
- </string>
- <string name="Belly Physics Smoothing">
- Lisciatura pancia
- </string>
- <string name="Belly Physics Gravity">
- Gravità pancia
- </string>
- <string name="Belly Physics Drag">
- Resistenza pancia
- </string>
- <string name="Belly Physics UpDown Max Effect">
- Massimo effetto
- </string>
- <string name="Belly Physics UpDown Spring">
- Elasticità
- </string>
- <string name="Belly Physics UpDown Gain">
- Guadagno
- </string>
- <string name="Belly Physics UpDown Damping">
- Attenuazione
- </string>
- <string name="Butt Physics Mass">
- Massa natiche
- </string>
- <string name="Butt Physics Smoothing">
- Lisciatura natiche
- </string>
- <string name="Butt Physics Gravity">
- Gravità natiche
- </string>
- <string name="Butt Physics Drag">
- Resistenza natiche
- </string>
- <string name="Butt Physics UpDown Max Effect">
- Massimo effetto
- </string>
- <string name="Butt Physics UpDown Spring">
- Elasticità
- </string>
- <string name="Butt Physics UpDown Gain">
- Guadagno
- </string>
- <string name="Butt Physics UpDown Damping">
- Attenuazione
- </string>
- <string name="Butt Physics LeftRight Max Effect">
- Massimo effetto
- </string>
- <string name="Butt Physics LeftRight Spring">
- Elasticità
- </string>
- <string name="Butt Physics LeftRight Gain">
- Guadagno
- </string>
- <string name="Butt Physics LeftRight Damping">
- Attenuazione
- </string>
- <string name="Bushy Eyebrows">
- Sopracciglia cespugliose
- </string>
- <string name="Bushy Hair">
- Capelli a cespuglio
- </string>
- <string name="Butt Size">
- Grandezza del sedere
- </string>
- <string name="Butt Gravity">
- Gravità natiche
- </string>
- <string name="bustle skirt">
- Crinolina
- </string>
- <string name="no bustle">
- Nessuna crinolina
- </string>
- <string name="more bustle">
- Più crinolina
- </string>
- <string name="Chaplin">
- Baffetti
- </string>
- <string name="Cheek Bones">
- Zigomi
- </string>
- <string name="Chest Size">
- Ampiezza del torace
- </string>
- <string name="Chin Angle">
- Angolo del mento
- </string>
- <string name="Chin Cleft">
- Fossetta sul mento
- </string>
- <string name="Chin Curtains">
- Barba sottomento
- </string>
- <string name="Chin Depth">
- Profondità mento
- </string>
- <string name="Chin Heavy">
- Mento forte
- </string>
- <string name="Chin In">
- Mento in dentro
- </string>
- <string name="Chin Out">
- Mento sporgente
- </string>
- <string name="Chin-Neck">
- Mento-collo
- </string>
- <string name="Clear">
- Trasparente
- </string>
- <string name="Cleft">
- Fossetta
- </string>
- <string name="Close Set Eyes">
- Occhi ravvicinati
- </string>
- <string name="Closed">
- Chiusa
- </string>
- <string name="Closed Back">
- Chiuso dietro
- </string>
- <string name="Closed Front">
- Chiuso davanti
- </string>
- <string name="Closed Left">
- Chiuso sinistra
- </string>
- <string name="Closed Right">
- Chiuso destra
- </string>
- <string name="Coin Purse">
- Meno pronunciati
- </string>
- <string name="Collar Back">
- Colletto posteriore
- </string>
- <string name="Collar Front">
- Colletto anteriore
- </string>
- <string name="Corner Down">
- Angolo all&apos;ingiù
- </string>
- <string name="Corner Up">
- Angolo all&apos;insù
- </string>
- <string name="Creased">
- Piega
- </string>
- <string name="Crooked Nose">
- Naso storto
- </string>
- <string name="Cuff Flare">
- Svasato con risvolto
- </string>
- <string name="Dark">
- Scuro
- </string>
- <string name="Dark Green">
- Verde scuro
- </string>
- <string name="Darker">
- Più scuro
- </string>
- <string name="Deep">
- Profondo
- </string>
- <string name="Default Heels">
- Tacchi standard
- </string>
- <string name="Dense">
- Folti
- </string>
- <string name="Double Chin">
- Doppio mento
- </string>
- <string name="Downturned">
- All&apos;ingiù
- </string>
- <string name="Duffle Bag">
- Più pronunciati
- </string>
- <string name="Ear Angle">
- Angolo orecchie
- </string>
- <string name="Ear Size">
- Grandezza orecchie
- </string>
- <string name="Ear Tips">
- Estremità orecchie
- </string>
- <string name="Egg Head">
- Ovalizzazione testa
- </string>
- <string name="Eye Bags">
- Occhiaie
- </string>
- <string name="Eye Color">
- Colore degli occhi
- </string>
- <string name="Eye Depth">
- Profondità degli occhi
- </string>
- <string name="Eye Lightness">
- Luminosità degli occhi
- </string>
- <string name="Eye Opening">
- Apertura degli occhi
- </string>
- <string name="Eye Pop">
- Prominenza degli occhi
- </string>
- <string name="Eye Size">
- Grandezza occhi
- </string>
- <string name="Eye Spacing">
- Distanza occhi
- </string>
- <string name="Eyebrow Arc">
- Arco delle sopracciglia
- </string>
- <string name="Eyebrow Density">
- Densità delle sopracciglia
- </string>
- <string name="Eyebrow Height">
- Altezza delle sopracciglia
- </string>
- <string name="Eyebrow Points">
- Sopracciglia appuntite
- </string>
- <string name="Eyebrow Size">
- Grandezza sopracciglia
- </string>
- <string name="Eyelash Length">
- Lunghezza delle ciglia
- </string>
- <string name="Eyeliner">
- Eyeliner
- </string>
- <string name="Eyeliner Color">
- Colore dell&apos;eyeliner
- </string>
- <string name="Eyes Bugged">
- Occhi sporgenti
- </string>
- <string name="Face Shear">
- Taglio del viso
- </string>
- <string name="Facial Definition">
- Definizione del viso
- </string>
- <string name="Far Set Eyes">
- Occhi distanti
- </string>
- <string name="Fat Lips">
- Labbra carnose
- </string>
- <string name="Female">
- Femmina
- </string>
- <string name="Fingerless">
- Senza dita
- </string>
- <string name="Fingers">
- Dita
- </string>
- <string name="Flared Cuffs">
- Risvolti svasati
- </string>
- <string name="Flat">
- Piatto
- </string>
- <string name="Flat Butt">
- Sedere piatto
- </string>
- <string name="Flat Head">
- Testa piatta
- </string>
- <string name="Flat Toe">
- Punta piatta
- </string>
- <string name="Foot Size">
- Misura piede
- </string>
- <string name="Forehead Angle">
- Angolo della fronte
- </string>
- <string name="Forehead Heavy">
- Fronte sporgente
- </string>
- <string name="Freckles">
- Lentiggini
- </string>
- <string name="Front Fringe">
- Frangetta
- </string>
- <string name="Full Back">
- Dietro gonfi
- </string>
- <string name="Full Eyeliner">
- Eyeliner marcato
- </string>
- <string name="Full Front">
- Anteriore gonfio
- </string>
- <string name="Full Hair Sides">
- Lati capelli gonfi
- </string>
- <string name="Full Sides">
- Lati gonfi
- </string>
- <string name="Glossy">
- Lucido
- </string>
- <string name="Glove Fingers">
- Dita con guanti
- </string>
- <string name="Glove Length">
- Lunghezza guanti
- </string>
- <string name="Hair">
- Capigliature
- </string>
- <string name="Hair Back">
- Capelli: Indietro
- </string>
- <string name="Hair Front">
- Capelli: anteriore
- </string>
- <string name="Hair Sides">
- Capelli: lati
- </string>
- <string name="Hair Sweep">
- Direzione capigliatura
- </string>
- <string name="Hair Thickess">
- Foltezza
- </string>
- <string name="Hair Thickness">
- Foltezza
- </string>
- <string name="Hair Tilt">
- Inclinazione
- </string>
- <string name="Hair Tilted Left">
- Verso sinistra
- </string>
- <string name="Hair Tilted Right">
- Verso destra
- </string>
- <string name="Hair Volume">
- Capelli: Volume
- </string>
- <string name="Hand Size">
- Grandezza mani
- </string>
- <string name="Handlebars">
- Baffi a manubrio
- </string>
- <string name="Head Length">
- Lunghezza testa
- </string>
- <string name="Head Shape">
- Forma della testa
- </string>
- <string name="Head Size">
- Grandezza della testa
- </string>
- <string name="Head Stretch">
- Allungamento testa
- </string>
- <string name="Heel Height">
- Altezza tacchi
- </string>
- <string name="Heel Shape">
- Forma tacchi
- </string>
- <string name="Height">
- Altezza
- </string>
- <string name="High">
- Alto
- </string>
- <string name="High Heels">
- Tacchi alti
- </string>
- <string name="High Jaw">
- Mandibola alta
- </string>
- <string name="High Platforms">
- Alta
- </string>
- <string name="High and Tight">
- Alto e stretto
- </string>
- <string name="Higher">
- Più alto
- </string>
- <string name="Hip Length">
- Altezza bacino
- </string>
- <string name="Hip Width">
- Larghezza bacino
- </string>
- <string name="In">
- Dentro
- </string>
- <string name="In Shdw Color">
- Colore ombretto interno
- </string>
- <string name="In Shdw Opacity">
- Opacità ombretto interno
- </string>
- <string name="Inner Eye Corner">
- Angolo interno
- </string>
- <string name="Inner Eye Shadow">
- Ombretto interno
- </string>
- <string name="Inner Shadow">
- Ombretto interno
- </string>
- <string name="Jacket Length">
- Lunghezza giacca
- </string>
- <string name="Jacket Wrinkles">
- Grinze della giacca
- </string>
- <string name="Jaw Angle">
- Angolo mandibola
- </string>
- <string name="Jaw Jut">
- Prognatismo mento
- </string>
- <string name="Jaw Shape">
- Forma del mento
- </string>
- <string name="Join">
- Iscriviti
- </string>
- <string name="Jowls">
- Guance
- </string>
- <string name="Knee Angle">
- Angolo ginocchia
- </string>
- <string name="Knock Kneed">
- Gambe ad X
- </string>
- <string name="Large">
- Grande
- </string>
- <string name="Large Hands">
- Mani grandi
- </string>
- <string name="Left Part">
- Riga a sinistra
- </string>
- <string name="Leg Length">
- Lunghezza gambe
- </string>
- <string name="Leg Muscles">
- Muscoli gambe
- </string>
- <string name="Less">
- Meno
- </string>
- <string name="Less Body Fat">
- Meno grasso corporeo
- </string>
- <string name="Less Curtains">
- Meno
- </string>
- <string name="Less Freckles">
- Meno lentiggini
- </string>
- <string name="Less Full">
- Meno piene
- </string>
- <string name="Less Gravity">
- Più alto
- </string>
- <string name="Less Love">
- Meno maniglie
- </string>
- <string name="Less Muscles">
- Meno muscoli
- </string>
- <string name="Less Muscular">
- Meno muscolari
- </string>
- <string name="Less Rosy">
- Meno rosato
- </string>
- <string name="Less Round">
- Meno rotondo
- </string>
- <string name="Less Saddle">
- Meno a sella
- </string>
- <string name="Less Square">
- Meno quadrato
- </string>
- <string name="Less Volume">
- Meno volume
- </string>
- <string name="Less soul">
- Meno
- </string>
- <string name="Lighter">
- Più leggero
- </string>
- <string name="Lip Cleft">
- Distanza fossetta labbro
- </string>
- <string name="Lip Cleft Depth">
- Prof. fossetta labbro
- </string>
- <string name="Lip Fullness">
- Volume labbra
- </string>
- <string name="Lip Pinkness">
- Tonalità rosa labbra
- </string>
- <string name="Lip Ratio">
- Proporzione labbra
- </string>
- <string name="Lip Thickness">
- Carnosità labbra
- </string>
- <string name="Lip Width">
- Larghezza labbra
- </string>
- <string name="Lipgloss">
- Lipgloss
- </string>
- <string name="Lipstick">
- Rossetto
- </string>
- <string name="Lipstick Color">
- Colore rossetto
- </string>
- <string name="Long">
- Lungo
- </string>
- <string name="Long Head">
- Testa lunga
- </string>
- <string name="Long Hips">
- Bacino alto
- </string>
- <string name="Long Legs">
- Gambe lunghe
- </string>
- <string name="Long Neck">
- Collo lungo
- </string>
- <string name="Long Pigtails">
- Codini lunghi
- </string>
- <string name="Long Ponytail">
- Codino lungo
- </string>
- <string name="Long Torso">
- Torace lungo
- </string>
- <string name="Long arms">
- Braccia lunghe
- </string>
- <string name="Loose Pants">
- Pantaloni ampi
- </string>
- <string name="Loose Shirt">
- Camicia ampia
- </string>
- <string name="Loose Sleeves">
- Maniche non attillate
- </string>
- <string name="Love Handles">
- Maniglie dell&apos;amore
- </string>
- <string name="Low">
- Basso
- </string>
- <string name="Low Heels">
- Tacchi bassi
- </string>
- <string name="Low Jaw">
- Mandibola bassa
- </string>
- <string name="Low Platforms">
- Bassa
- </string>
- <string name="Low and Loose">
- Basso e ampio
- </string>
- <string name="Lower">
- Più basso
- </string>
- <string name="Lower Bridge">
- Parte bassa del setto
- </string>
- <string name="Lower Cheeks">
- Guance inferiori
- </string>
- <string name="Male">
- Maschio
- </string>
- <string name="Middle Part">
- Riga nel mezzo
- </string>
- <string name="More">
- Altro
- </string>
- <string name="More Blush">
- Più fard
- </string>
- <string name="More Body Fat">
- Più grasso corporeo
- </string>
- <string name="More Curtains">
- Più
- </string>
- <string name="More Eyeshadow">
- Più ombretto
- </string>
- <string name="More Freckles">
- Più lentiggini
- </string>
- <string name="More Full">
- Più piene
- </string>
- <string name="More Gravity">
- Più calato
- </string>
- <string name="More Lipstick">
- Più rossetto
- </string>
- <string name="More Love">
- Più maniglie
- </string>
- <string name="More Lower Lip">
- Labbro inf. pronunciato
- </string>
- <string name="More Muscles">
- Più muscoli
- </string>
- <string name="More Muscular">
- Più muscolatura
- </string>
- <string name="More Rosy">
- Più rosato
- </string>
- <string name="More Round">
- Più rotondo
- </string>
- <string name="More Saddle">
- Più a sella
- </string>
- <string name="More Sloped">
- Più orizzontale
- </string>
- <string name="More Square">
- Più quadrato
- </string>
- <string name="More Upper Lip">
- Labbro sup. pronunciato
- </string>
- <string name="More Vertical">
- Più verticale
- </string>
- <string name="More Volume">
- Più volume
- </string>
- <string name="More soul">
- Più
- </string>
- <string name="Moustache">
- Baffi
- </string>
- <string name="Mouth Corner">
- Angolo della bocca
- </string>
- <string name="Mouth Position">
- Posizione della bocca
- </string>
- <string name="Mowhawk">
- Moicana
- </string>
- <string name="Muscular">
- Muscolatura
- </string>
- <string name="Mutton Chops">
- Basette lunghe
- </string>
- <string name="Nail Polish">
- Smalto
- </string>
- <string name="Nail Polish Color">
- Colore smalto
- </string>
- <string name="Narrow">
- Socchiusi
- </string>
- <string name="Narrow Back">
- Laterali post. vicini
- </string>
- <string name="Narrow Front">
- Laterali ant. vicini
- </string>
- <string name="Narrow Lips">
- Labbra strette
- </string>
- <string name="Natural">
- Naturale
- </string>
- <string name="Neck Length">
- Lunghezza del collo
- </string>
- <string name="Neck Thickness">
- Grandezza del collo
- </string>
- <string name="No Blush">
- Senza fard
- </string>
- <string name="No Eyeliner">
- Senza eyeliner
- </string>
- <string name="No Eyeshadow">
- Senza ombretto
- </string>
- <string name="No Lipgloss">
- Senza lipgloss
- </string>
- <string name="No Lipstick">
- Senza rossetto
- </string>
- <string name="No Part">
- Senza riga
- </string>
- <string name="No Polish">
- Senza smalto
- </string>
- <string name="No Red">
- Senza rosso
- </string>
- <string name="No Spikes">
- Senza punte
- </string>
- <string name="No White">
- Senza bianco
- </string>
- <string name="No Wrinkles">
- Senza pieghe
- </string>
- <string name="Normal Lower">
- Inferiore normale
- </string>
- <string name="Normal Upper">
- Superiore normale
- </string>
- <string name="Nose Left">
- Naso a sinistra
- </string>
- <string name="Nose Right">
- Naso a destra
- </string>
- <string name="Nose Size">
- Grandezza naso
- </string>
- <string name="Nose Thickness">
- Spessore naso
- </string>
- <string name="Nose Tip Angle">
- Angolo punta naso
- </string>
- <string name="Nose Tip Shape">
- Forma punta naso
- </string>
- <string name="Nose Width">
- Larghezza naso
- </string>
- <string name="Nostril Division">
- Divisione narici
- </string>
- <string name="Nostril Width">
- Larghezza narici
- </string>
- <string name="Opaque">
- Opaco
- </string>
- <string name="Open">
- Apri
- </string>
- <string name="Open Back">
- Retro aperto
- </string>
- <string name="Open Front">
- Davanti aperto
- </string>
- <string name="Open Left">
- Lato sin. aperto
- </string>
- <string name="Open Right">
- Lato des. aperto
- </string>
- <string name="Orange">
- Arancio
- </string>
- <string name="Out">
- Fuori
- </string>
- <string name="Out Shdw Color">
- Colore ombretto esterno
- </string>
- <string name="Out Shdw Opacity">
- Opacità ombretto esterno
- </string>
- <string name="Outer Eye Corner">
- Angolo esterno occhio
- </string>
- <string name="Outer Eye Shadow">
- Ombretto esterno
- </string>
- <string name="Outer Shadow">
- Ombreggiatura esterna
- </string>
- <string name="Overbite">
- Denti sup. in fuori
- </string>
- <string name="Package">
- Genitali
- </string>
- <string name="Painted Nails">
- Unghie smaltate
- </string>
- <string name="Pale">
- Pallido
- </string>
- <string name="Pants Crotch">
- Cavallo
- </string>
- <string name="Pants Fit">
- Vestibilità pantaloni
- </string>
- <string name="Pants Length">
- Lunghezza pantaloni
- </string>
- <string name="Pants Waist">
- Taglia pantalone
- </string>
- <string name="Pants Wrinkles">
- Pantaloni con le grinze
- </string>
- <string name="Part">
- Con riga
- </string>
- <string name="Part Bangs">
- Frangetta divisa
- </string>
- <string name="Pectorals">
- Pettorali
- </string>
- <string name="Pigment">
- Pigmento
- </string>
- <string name="Pigtails">
- Codini
- </string>
- <string name="Pink">
- Rosa
- </string>
- <string name="Pinker">
- Più rosato
- </string>
- <string name="Platform Height">
- Altezza pianta
- </string>
- <string name="Platform Width">
- Larghezza pianta
- </string>
- <string name="Pointy">
- Appuntito
- </string>
- <string name="Pointy Heels">
- Tacchi a spillo
- </string>
- <string name="Ponytail">
- Codino
- </string>
- <string name="Poofy Skirt">
- Gonna gonfia
- </string>
- <string name="Pop Left Eye">
- Sinistro più aperto
- </string>
- <string name="Pop Right Eye">
- Destro più aperto
- </string>
- <string name="Puffy">
- Paffute
- </string>
- <string name="Puffy Eyelids">
- Palpebre gonfie
- </string>
- <string name="Rainbow Color">
- Tonalità
- </string>
- <string name="Red Hair">
- Presenza di rosso nei capelli
- </string>
- <string name="Regular">
- Normale
- </string>
- <string name="Right Part">
- Riga a destra
- </string>
- <string name="Rosy Complexion">
- Incarnato
- </string>
- <string name="Round">
- Rotondo
- </string>
- <string name="Ruddiness">
- Rossore
- </string>
- <string name="Ruddy">
- Rosse
- </string>
- <string name="Rumpled Hair">
- Capelli mossi
- </string>
- <string name="Saddle Bags">
- Rotondità fianchi
- </string>
- <string name="Scrawny Leg">
- Gambe magre
- </string>
- <string name="Separate">
- Separati
- </string>
- <string name="Shallow">
- Meno pronunciato
- </string>
- <string name="Shear Back">
- Taglio posteriore
- </string>
- <string name="Shear Face">
- Taglio del viso
- </string>
- <string name="Shear Front">
- Taglio anteriore
- </string>
- <string name="Shear Left Up">
- Distorto a sinistra
- </string>
- <string name="Shear Right Up">
- Distorto a destra
- </string>
- <string name="Sheared Back">
- Taglio verso dietro
- </string>
- <string name="Sheared Front">
- Taglio verso davanti
- </string>
- <string name="Shift Left">
- A sinistra
- </string>
- <string name="Shift Mouth">
- Spostamento bocca
- </string>
- <string name="Shift Right">
- A destra
- </string>
- <string name="Shirt Bottom">
- Parte inferiore camicia
- </string>
- <string name="Shirt Fit">
- Vestibilità camicia
- </string>
- <string name="Shirt Wrinkles">
- Camicia con le grinze
- </string>
- <string name="Shoe Height">
- Altezza scarpe
- </string>
- <string name="Short">
- Basso
- </string>
- <string name="Short Arms">
- Braccia corte
- </string>
- <string name="Short Legs">
- Gambe corte
- </string>
- <string name="Short Neck">
- Collo corto
- </string>
- <string name="Short Pigtails">
- Codini corti
- </string>
- <string name="Short Ponytail">
- Codino corto
- </string>
- <string name="Short Sideburns">
- Basette corte
- </string>
- <string name="Short Torso">
- Torace corto
- </string>
- <string name="Short hips">
- Bacino corto
- </string>
- <string name="Shoulders">
- Spalle
- </string>
- <string name="Side Fringe">
- Ciuffi laterali
- </string>
- <string name="Sideburns">
- Basette
- </string>
- <string name="Sides Hair">
- Capigliatura di lato
- </string>
- <string name="Sides Hair Down">
- Capigliatura di lato sciolta
- </string>
- <string name="Sides Hair Up">
- Capigliatura di lato raccolta
- </string>
- <string name="Skinny Neck">
- Collo fino
- </string>
- <string name="Skirt Fit">
- Vestibilità gonna
- </string>
- <string name="Skirt Length">
- Lunghezza gonna
- </string>
- <string name="Slanted Forehead">
- Fronte inclinata
- </string>
- <string name="Sleeve Length">
- Lunghezza maniche
- </string>
- <string name="Sleeve Looseness">
- Morbidezza maniche
- </string>
- <string name="Slit Back">
- Spacco: Indietro
- </string>
- <string name="Slit Front">
- Spacco: anteriore
- </string>
- <string name="Slit Left">
- Spacco: Sinistra
- </string>
- <string name="Slit Right">
- Spacco: Destra
- </string>
- <string name="Small">
- Piccola
- </string>
- <string name="Small Hands">
- Mani piccole
- </string>
- <string name="Small Head">
- Testa piccola
- </string>
- <string name="Smooth">
- Liscio
- </string>
- <string name="Smooth Hair">
- Capelli lisci
- </string>
- <string name="Socks Length">
- Lunghezza calze
- </string>
- <string name="Soulpatch">
- Pizzetto labbro inferiore
- </string>
- <string name="Sparse">
- Piu rade
- </string>
- <string name="Spiked Hair">
- Capelli a punta
- </string>
- <string name="Square">
- Quadrato
- </string>
- <string name="Square Toe">
- Punta quadrata
- </string>
- <string name="Squash Head">
- Testa schiacciata
- </string>
- <string name="Stretch Head">
- Testa allungata
- </string>
- <string name="Sunken">
- Scarne
- </string>
- <string name="Sunken Chest">
- Senza pettorali
- </string>
- <string name="Sunken Eyes">
- Occhi infossati
- </string>
- <string name="Sweep Back">
- Indietro
- </string>
- <string name="Sweep Forward">
- Avanti
- </string>
- <string name="Tall">
- Alto
- </string>
- <string name="Taper Back">
- Ravv. lat. posteriore
- </string>
- <string name="Taper Front">
- Ravv. lat. frontale
- </string>
- <string name="Thick Heels">
- Tacchi spessi
- </string>
- <string name="Thick Neck">
- Collo grosso
- </string>
- <string name="Thick Toe">
- Punta spessa
- </string>
- <string name="Thin">
- Sottili
- </string>
- <string name="Thin Eyebrows">
- Sopracciglia sottili
- </string>
- <string name="Thin Lips">
- Labbra sottili
- </string>
- <string name="Thin Nose">
- Naso sottile
- </string>
- <string name="Tight Chin">
- Mento stretto
- </string>
- <string name="Tight Cuffs">
- Fondo stretto
- </string>
- <string name="Tight Pants">
- Pantaloni attillati
- </string>
- <string name="Tight Shirt">
- Camicia attillata
- </string>
- <string name="Tight Skirt">
- Gonna attillata
- </string>
- <string name="Tight Sleeves">
- Maniche strette
- </string>
- <string name="Toe Shape">
- Forma della punta
- </string>
- <string name="Toe Thickness">
- Spessore della punta
- </string>
- <string name="Torso Length">
- Lunghezza del torace
- </string>
- <string name="Torso Muscles">
- Muscoli del torace
- </string>
- <string name="Torso Scrawny">
- Torso Scrawny
- </string>
- <string name="Unattached">
- Distaccato
- </string>
- <string name="Uncreased">
- Senza piega
- </string>
- <string name="Underbite">
- Denti inf. in fuori
- </string>
- <string name="Unnatural">
- Innaturale
- </string>
- <string name="Upper Bridge">
- Parte alta del setto
- </string>
- <string name="Upper Cheeks">
- Parte alta degli zigomi
- </string>
- <string name="Upper Chin Cleft">
- Fossetta sup. del mento
- </string>
- <string name="Upper Eyelid Fold">
- Piega palpebra sup.
- </string>
- <string name="Upturned">
- All&apos;insù
- </string>
- <string name="Very Red">
- Molto rossi
- </string>
- <string name="Waist Height">
- Vita alta
- </string>
- <string name="Well-Fed">
- Pienotte
- </string>
- <string name="White Hair">
- Capelli bianchi
- </string>
- <string name="Wide">
- Largo
- </string>
- <string name="Wide Back">
- Dietro largo
- </string>
- <string name="Wide Front">
- Davanti largo
- </string>
- <string name="Wide Lips">
- Labbra larghe
- </string>
- <string name="Wild">
- Colorati
- </string>
- <string name="Wrinkles">
- Grinze
- </string>
- <string name="LocationCtrlAddLandmarkTooltip">
- Aggiungi ai miei punti di riferimento
- </string>
- <string name="LocationCtrlEditLandmarkTooltip">
- Modifica i miei punti di riferimento
- </string>
- <string name="LocationCtrlInfoBtnTooltip">
- Maggiori informazioni sulla posizione attuale
- </string>
- <string name="LocationCtrlComboBtnTooltip">
- La cronologia delle mie posizioni
- </string>
- <string name="LocationCtrlAdultIconTooltip">
- Regione con categoria adulti
- </string>
- <string name="LocationCtrlModerateIconTooltip">
- Regione con categoria moderata
- </string>
- <string name="LocationCtrlGeneralIconTooltip">
- Regione generale
- </string>
- <string name="LocationCtrlSeeAVsTooltip">
- Avatar visibili e chat consentita fuori di questo lotto
- </string>
- <string name="UpdaterWindowTitle">
- Aggiornamento [APP_NAME]
- </string>
- <string name="UpdaterNowUpdating">
- Aggiornamento di [APP_NAME]...
- </string>
- <string name="UpdaterNowInstalling">
- Installazione di [APP_NAME]...
- </string>
- <string name="UpdaterUpdatingDescriptive">
- Il Viewer del programma [APP_NAME] si sta aggiornando all&apos;ultima versione. Potrebbe volerci del tempo, attendi.
- </string>
- <string name="UpdaterProgressBarTextWithEllipses">
- Download dell&apos;aggiornamento...
- </string>
- <string name="UpdaterProgressBarText">
- Download dell&apos;aggiornamento
- </string>
- <string name="UpdaterFailDownloadTitle">
- Download dell&apos;aggiornamento non riuscito
- </string>
- <string name="UpdaterFailUpdateDescriptive">
- Il programma [APP_NAME] ha riscontrato un&apos;errore durante il tentativo di aggiornamento. Consigliamo di scaricare l&apos;ultima versione direttamente da www.secondlife.com.
- </string>
- <string name="UpdaterFailInstallTitle">
- Installazione dell&apos;aggiornamento non riuscita
- </string>
- <string name="UpdaterFailStartTitle">
- Errore nell&apos;avvio del viewer
- </string>
- <string name="ItemsComingInTooFastFrom">
- [APP_NAME]: Oggetti in arrivo troppo velocemente da [FROM_NAME], anteprima automatica disattivata per [TIME] secondi
- </string>
- <string name="ItemsComingInTooFast">
- [APP_NAME]: Oggetti in arrivo troppo velocemente, anteprima automatica disattivata per [TIME] secondi
- </string>
- <string name="IM_logging_string">
- -- Registrazione messaggi instantanei abilitata --
- </string>
- <string name="IM_typing_start_string">
- [NAME] sta scrivendo...
- </string>
- <string name="Unnamed">
- (anonimo)
- </string>
- <string name="IM_moderated_chat_label">
- (Moderato: Voci disattivate di default)
- </string>
- <string name="IM_unavailable_text_label">
- La chat di testo non è disponibile per questa chiamata.
- </string>
- <string name="IM_muted_text_label">
- La chat di testo è stata disabilitata da un moderatore di gruppo.
- </string>
- <string name="IM_default_text_label">
- Clicca qui per inviare un messaggio instantaneo.
- </string>
- <string name="IM_to_label">
- A
- </string>
- <string name="IM_moderator_label">
- (Moderatore)
- </string>
- <string name="Saved_message">
- (Salvato [LONG_TIMESTAMP])
- </string>
- <string name="IM_unblock_only_groups_friends">
- Per vedere questo messaggio, devi deselezionare &apos;Solo amici e gruppi possono chiamarmi o mandarmi IM&apos; in Preferenze/Privacy.
- </string>
- <string name="answered_call">
- Risposto alla chiamata
- </string>
- <string name="you_started_call">
- Hai iniziato una chiamata vocale
- </string>
- <string name="you_joined_call">
- Ti sei collegato alla chiamata in voce
- </string>
- <string name="name_started_call">
- [NAME] ha iniziato una chiamata vocale
- </string>
- <string name="ringing-im">
- Collegamento alla chiamata vocale...
- </string>
- <string name="connected-im">
- Collegato, clicca Chiudi chiamata per agganciare
- </string>
- <string name="hang_up-im">
- Chiusa la chiamata
- </string>
- <string name="conference-title-incoming">
- Chiamata in conferenza con [AGENT_NAME]
- </string>
- <string name="no_session_message">
- (La sessione IM non esiste)
- </string>
- <string name="only_user_message">
- Sei l&apos;unico utente di questa sessione.
- </string>
- <string name="offline_message">
- [NAME] è offline
- </string>
- <string name="invite_message">
- Clicca il tasto [BUTTON NAME] per accettare/connetterti a questa voice chat.
- </string>
- <string name="muted_message">
- Hai bloccato questo residente. Quando gli invii un messaggio, verrà automaticamente sbloccato.
- </string>
- <string name="generic">
- Errore nella richiesta, riprova più tardi.
- </string>
- <string name="generic_request_error">
- Errore durante la richiesta, riprova più tardi.
- </string>
- <string name="insufficient_perms_error">
- Non hai sufficienti permessi.
- </string>
- <string name="session_does_not_exist_error">
- Questa sessione non esiste più
- </string>
- <string name="no_ability_error">
- Non hai questa abilitazione.
- </string>
- <string name="no_ability">
- Non hai questa abilitazione.
- </string>
- <string name="not_a_mod_error">
- Non sei un moderatore.
- </string>
- <string name="muted">
- Il moderatore del gruppo ha disattivato la tua chat di testo.
- </string>
- <string name="muted_error">
- Un moderatore di gruppo ti ha disabilitato dalla chat di testo.
- </string>
- <string name="add_session_event">
- Impossibile aggiungere utenti alla chat con [RECIPIENT].
- </string>
- <string name="message">
- Impossibile spedire il tuo messaggio nella sessione chat con [RECIPIENT].
- </string>
- <string name="message_session_event">
- Impossibile inviare il messaggio nella chat con [RECIPIENT].
- </string>
- <string name="mute">
- Errore durante la moderazione.
- </string>
- <string name="removed">
- Sei stato rimosso dal gruppo.
- </string>
- <string name="removed_from_group">
- Sei stato espulso dal gruppo.
- </string>
- <string name="close_on_no_ability">
- Non hai più le abilitazioni per rimanere nella sessione chat.
- </string>
- <string name="unread_chat_single">
- [SOURCES] ha detto qualcosa di nuovo
- </string>
- <string name="unread_chat_multiple">
- [SOURCES] ha detto qualcosa di nuovo
- </string>
- <string name="session_initialization_timed_out_error">
- Sessione di inizializzazione scaduta
- </string>
- <string name="Home position set.">
- Posizione di base impostata.
- </string>
- <string name="voice_morphing_url">
- http://secondlife.com/landing/voicemorphing
- </string>
- <string name="paid_you_ldollars">
- [NAME] ti ha inviato un pagamento di L$[AMOUNT] [REASON].
- </string>
- <string name="paid_you_ldollars_no_reason">
- [NAME] ti ha inviato un pagamento di L$[AMOUNT].
- </string>
- <string name="you_paid_ldollars">
- Hai inviato un pagamento di L$[AMOUNT] a [NAME] [REASON].
- </string>
- <string name="you_paid_ldollars_no_info">
- Hai pagato L$ [AMOUNT].
- </string>
- <string name="you_paid_ldollars_no_reason">
- Hai inviato un pagamento di L$[AMOUNT] a [NAME].
- </string>
- <string name="you_paid_ldollars_no_name">
- Hai pagato L$ [AMOUNT] [REASON].
- </string>
- <string name="you_paid_failure_ldollars">
- Non hai pagato [NAME] L$[AMOUNT] [REASON].
- </string>
- <string name="you_paid_failure_ldollars_no_info">
- Non hai pagato L$ [AMOUNT].
- </string>
- <string name="you_paid_failure_ldollars_no_reason">
- Non hai pagato [NAME] L$[AMOUNT].
- </string>
- <string name="you_paid_failure_ldollars_no_name">
- Non hai pagato L$ [AMOUNT] [REASON].
- </string>
- <string name="for item">
- per [ITEM]
- </string>
- <string name="for a parcel of land">
- per un lotto di terreno
- </string>
- <string name="for a land access pass">
- per un permesso di accesso al terreno
- </string>
- <string name="for deeding land">
- per la cessione di terreno
- </string>
- <string name="to create a group">
- per creare un gruppo
- </string>
- <string name="to join a group">
- per aderire a un gruppo
- </string>
- <string name="to upload">
- per caricare
- </string>
- <string name="to publish a classified ad">
- per pubblicare un annuncio
- </string>
- <string name="giving">
- Contributo di L$ [AMOUNT]
- </string>
- <string name="uploading_costs">
- Il costo per il caricamento è di L$ [AMOUNT]
- </string>
- <string name="this_costs">
- Il costo è L$ [AMOUNT]
- </string>
- <string name="buying_selected_land">
- L&apos;acquisto del terreno prescelto costa L$ [AMOUNT]
- </string>
- <string name="this_object_costs">
- Il costo dell&apos;oggetto è L$ [AMOUNT]
- </string>
- <string name="group_role_everyone">
- Tutti
- </string>
- <string name="group_role_officers">
- Funzionari
- </string>
- <string name="group_role_owners">
- Proprietari
- </string>
- <string name="group_member_status_online">
- Online
- </string>
- <string name="uploading_abuse_report">
- Caricamento in corso...
-
-Segnala abuso
- </string>
- <string name="New Shape">
- Nuova figura corporea
- </string>
- <string name="New Skin">
- Nuova pelle
- </string>
- <string name="New Hair">
- Nuovi capelli
- </string>
- <string name="New Eyes">
- Nuovi occhi
- </string>
- <string name="New Shirt">
- Nuova camicia
- </string>
- <string name="New Pants">
- Nuovi pantaloni
- </string>
- <string name="New Shoes">
- Nuove scarpe
- </string>
- <string name="New Socks">
- Nuove calze
- </string>
- <string name="New Jacket">
- Nuova giacca
- </string>
- <string name="New Gloves">
- Nuovi guanti
- </string>
- <string name="New Undershirt">
- Nuova maglietta intima
- </string>
- <string name="New Underpants">
- Nuovi slip
- </string>
- <string name="New Skirt">
- Nuova gonna
- </string>
- <string name="New Alpha">
- Nuovo Alpha (trasparenza)
- </string>
- <string name="New Tattoo">
- Nuovo tatuaggio
- </string>
- <string name="New Physics">
- Nuova fisica
- </string>
- <string name="Invalid Wearable">
- Capo da indossare non valido
- </string>
- <string name="New Gesture">
- Nuova gesture
- </string>
- <string name="New Script">
- Nuovo script
- </string>
- <string name="New Note">
- Nuovo appunto
- </string>
- <string name="New Folder">
- Nuova cartella
- </string>
- <string name="Contents">
- Contenuto
- </string>
- <string name="Gesture">
- Gesture
- </string>
- <string name="Male Gestures">
- Gesture maschili
- </string>
- <string name="Female Gestures">
- Gesture femminili
- </string>
- <string name="Other Gestures">
- Altre gesture
- </string>
- <string name="Speech Gestures">
- Gesture del parlato
- </string>
- <string name="Common Gestures">
- Gesture comuni
- </string>
- <string name="Male - Excuse me">
- Maschio - Chiedere scusa
- </string>
- <string name="Male - Get lost">
- Maschio - Levati dai piedi!
- </string>
- <string name="Male - Blow kiss">
- Maschio - Butta un bacio
- </string>
- <string name="Male - Boo">
- Maschio - Bu
- </string>
- <string name="Male - Bored">
- Maschio - Annoiato
- </string>
- <string name="Male - Hey">
- Maschio - Ehi
- </string>
- <string name="Male - Laugh">
- Maschio - Ridere
- </string>
- <string name="Male - Repulsed">
- Maschio - Disgustato
- </string>
- <string name="Male - Shrug">
- Maschio - Spallucce
- </string>
- <string name="Male - Stick tougue out">
- Maschio - Tira fuori la lingua
- </string>
- <string name="Male - Wow">
- Maschio - Accipicchia
- </string>
- <string name="Female - Chuckle">
- Femmina - Risatina
- </string>
- <string name="Female - Cry">
- Femmina - Pianto
- </string>
- <string name="Female - Embarrassed">
- Femmina - Imbarazzata
- </string>
- <string name="Female - Excuse me">
- Femmina - Chiedere scusa
- </string>
- <string name="Female - Get lost">
- Femmina - Levati dai piedi!
- </string>
- <string name="Female - Blow kiss">
- Femmina - Butta un bacio
- </string>
- <string name="Female - Boo">
- Femmina - Bu
- </string>
- <string name="Female - Bored">
- Femmina - Annoiata
- </string>
- <string name="Female - Hey">
- Femmina - Ehi
- </string>
- <string name="Female - Hey baby">
- Femmina - Ehi tu
- </string>
- <string name="Female - Laugh">
- Femmina - Ridere
- </string>
- <string name="Female - Looking good">
- Femmina - Sei in forma
- </string>
- <string name="Female - Over here">
- Femmina - Per di qua
- </string>
- <string name="Female - Please">
- Femmina - Per cortesia
- </string>
- <string name="Female - Repulsed">
- Femmina - Disgustata
- </string>
- <string name="Female - Shrug">
- Femmina - Spallucce
- </string>
- <string name="Female - Stick tougue out">
- Femmina - Tira fuori la lingua
- </string>
- <string name="Female - Wow">
- Femmina - Accipicchia
- </string>
- <string name="/bow">
- /inchino
- </string>
- <string name="/clap">
- /applausi
- </string>
- <string name="/count">
- /numero
- </string>
- <string name="/extinguish">
- /estingui
- </string>
- <string name="/kmb">
- /chissene
- </string>
- <string name="/muscle">
- /muscolo
- </string>
- <string name="/no">
- /no
- </string>
- <string name="/no!">
- /no!
- </string>
- <string name="/paper">
- /carta
- </string>
- <string name="/pointme">
- /indicome
- </string>
- <string name="/pointyou">
- /indicotu
- </string>
- <string name="/rock">
- /sasso
- </string>
- <string name="/scissor">
- /forbici
- </string>
- <string name="/smoke">
- /fumo
- </string>
- <string name="/stretch">
- /stiracchiata
- </string>
- <string name="/whistle">
- /fischietto
- </string>
- <string name="/yes">
- /si
- </string>
- <string name="/yes!">
- /si!
- </string>
- <string name="afk">
- non alla tastiera
- </string>
- <string name="dance1">
- danza1
- </string>
- <string name="dance2">
- danza2
- </string>
- <string name="dance3">
- danza3
- </string>
- <string name="dance4">
- danza4
- </string>
- <string name="dance5">
- danza5
- </string>
- <string name="dance6">
- danza6
- </string>
- <string name="dance7">
- danza7
- </string>
- <string name="dance8">
- danza8
- </string>
- <string name="AvatarBirthDateFormat">
- [day,datetime,slt]/[mthnum,datetime,slt]/[year,datetime,slt]
- </string>
- <string name="DefaultMimeType">
- nessuna/nessuna
- </string>
- <string name="texture_load_dimensions_error">
- Impossibile caricare immagini di dimensioni superiori a [WIDTH]*[HEIGHT]
- </string>
- <string name="words_separator" value=","/>
- <string name="server_is_down">
- Nonostante i nostri tentativi, si è verificato un errore imprevisto.
-
- Consulta la pagina status.secondlifegrid.net per determinare se si sia verificato un problema noto con il servizio.
- Se il problema continua, ti consigliamo di controllare le tue impostazioni di rete e della firewall.
- </string>
- <string name="dateTimeWeekdaysNames">
- lunedì:martedì:mercoledì:giovedì:venerdì:sabato:domenica
- </string>
- <string name="dateTimeWeekdaysShortNames">
- lun:mar:mer:gio:ven:sab:dom
- </string>
- <string name="dateTimeMonthNames">
- gennaio:febbraio:marzo:aprile:maggio:giugno:luglio:agosto:settembre:ottobre:novembre:dicembre
- </string>
- <string name="dateTimeMonthShortNames">
- gen:feb:mar:apr:mag:giu:lug:ago:sett:ott:nov:dic
- </string>
- <string name="dateTimeDayFormat">
- [MDAY]
- </string>
- <string name="dateTimeAM">
- antemeridiane
- </string>
- <string name="dateTimePM">
- pomeridiane
- </string>
- <string name="LocalEstimateUSD">
- US$ [AMOUNT]
- </string>
- <string name="Membership">
- Abbonamento
- </string>
- <string name="Roles">
- Ruoli
- </string>
- <string name="Group Identity">
- Identità gruppo
- </string>
- <string name="Parcel Management">
- Gestione lotto
- </string>
- <string name="Parcel Identity">
- Identità lotto
- </string>
- <string name="Parcel Settings">
- Impostazioni lotto
- </string>
- <string name="Parcel Powers">
- Poteri lotto
- </string>
- <string name="Parcel Access">
- Accesso al lotto
- </string>
- <string name="Parcel Content">
- Contenuto lotto
- </string>
- <string name="Object Management">
- Gestione oggetti
- </string>
- <string name="Accounting">
- Contabilità
- </string>
- <string name="Notices">
- Avvisi
- </string>
- <string name="Chat" value="Chat :">
- Chat
- </string>
- <string name="DeleteItems">
- Cancellare gli elementi selezionati?
- </string>
- <string name="DeleteItem">
- Cancellare l’elemento selezionato?
- </string>
- <string name="EmptyOutfitText">
- Questo vestiario non contiene alcun elemento
- </string>
- <string name="ExternalEditorNotSet">
- Seleziona un editor usando le impostazioni ExternalEditor.
- </string>
- <string name="ExternalEditorNotFound">
- L&apos;editor esterno specificato non è stato trovato.
-Prova a racchiudere il percorso dell&apos;editor in doppie virgolette.
-(per es. &quot;/percorso per il mio/editor&quot; &quot;%s&quot;)
- </string>
- <string name="ExternalEditorCommandParseError">
- Errore nell&apos;elaborazione del comando dell&apos;editor esterno.
- </string>
- <string name="ExternalEditorFailedToRun">
- L&apos;editor esterno non è stato avviato.
- </string>
- <string name="TranslationFailed">
- Traduzione non riuscita: [REASON]
- </string>
- <string name="TranslationResponseParseError">
- Errore di elaborazione della risposta della traduzione.
- </string>
- <string name="Esc">
- Esc
- </string>
- <string name="Space">
- Space
- </string>
- <string name="Enter">
- Enter
- </string>
- <string name="Tab">
- Tab
- </string>
- <string name="Ins">
- Ins
- </string>
- <string name="Del">
- Del
- </string>
- <string name="Backsp">
- Backsp
- </string>
- <string name="Shift">
- Shift
- </string>
- <string name="Ctrl">
- Ctrl
- </string>
- <string name="Alt">
- Alt
- </string>
- <string name="CapsLock">
- CapsLock
- </string>
- <string name="Home">
- Home
- </string>
- <string name="End">
- End
- </string>
- <string name="PgUp">
- PgUp
- </string>
- <string name="PgDn">
- PgDn
- </string>
- <string name="F1">
- F1
- </string>
- <string name="F2">
- F2
- </string>
- <string name="F3">
- F3
- </string>
- <string name="F4">
- F4
- </string>
- <string name="F5">
- F5
- </string>
- <string name="F6">
- F6
- </string>
- <string name="F7">
- F7
- </string>
- <string name="F8">
- F8
- </string>
- <string name="F9">
- F9
- </string>
- <string name="F10">
- F10
- </string>
- <string name="F11">
- F11
- </string>
- <string name="F12">
- F12
- </string>
- <string name="Add">
- Aggiungi
- </string>
- <string name="Subtract">
- Sottrai
- </string>
- <string name="Multiply">
- Moltiplica
- </string>
- <string name="Divide">
- Dividi
- </string>
- <string name="PAD_DIVIDE">
- PAD_DIVIDE
- </string>
- <string name="PAD_LEFT">
- PAD_LEFT
- </string>
- <string name="PAD_RIGHT">
- PAD_RIGHT
- </string>
- <string name="PAD_DOWN">
- PAD_DOWN
- </string>
- <string name="PAD_UP">
- PAD_UP
- </string>
- <string name="PAD_HOME">
- PAD_HOME
- </string>
- <string name="PAD_END">
- PAD_END
- </string>
- <string name="PAD_PGUP">
- PAD_PGUP
- </string>
- <string name="PAD_PGDN">
- PAD_PGDN
- </string>
- <string name="PAD_CENTER">
- PAD_CENTER
- </string>
- <string name="PAD_INS">
- PAD_INS
- </string>
- <string name="PAD_DEL">
- PAD_DEL
- </string>
- <string name="PAD_Enter">
- PAD_Enter
- </string>
- <string name="PAD_BUTTON0">
- PAD_BUTTON0
- </string>
- <string name="PAD_BUTTON1">
- PAD_BUTTON1
- </string>
- <string name="PAD_BUTTON2">
- PAD_BUTTON2
- </string>
- <string name="PAD_BUTTON3">
- PAD_BUTTON3
- </string>
- <string name="PAD_BUTTON4">
- PAD_BUTTON4
- </string>
- <string name="PAD_BUTTON5">
- PAD_BUTTON5
- </string>
- <string name="PAD_BUTTON6">
- PAD_BUTTON6
- </string>
- <string name="PAD_BUTTON7">
- PAD_BUTTON7
- </string>
- <string name="PAD_BUTTON8">
- PAD_BUTTON8
- </string>
- <string name="PAD_BUTTON9">
- PAD_BUTTON9
- </string>
- <string name="PAD_BUTTON10">
- PAD_BUTTON10
- </string>
- <string name="PAD_BUTTON11">
- PAD_BUTTON11
- </string>
- <string name="PAD_BUTTON12">
- PAD_BUTTON12
- </string>
- <string name="PAD_BUTTON13">
- PAD_BUTTON13
- </string>
- <string name="PAD_BUTTON14">
- PAD_BUTTON14
- </string>
- <string name="PAD_BUTTON15">
- PAD_BUTTON15
- </string>
- <string name="-">
- -
- </string>
- <string name="=">
- =
- </string>
- <string name="`">
- `
- </string>
- <string name=";">
- ;
- </string>
- <string name="[">
- [
- </string>
- <string name="]">
- ]
- </string>
- <string name="\">
- \
- </string>
- <string name="0">
- 0
- </string>
- <string name="1">
- 1
- </string>
- <string name="2">
- 2
- </string>
- <string name="3">
- 3
- </string>
- <string name="4">
- 4
- </string>
- <string name="5">
- 5
- </string>
- <string name="6">
- 6
- </string>
- <string name="7">
- 7
- </string>
- <string name="8">
- 8
- </string>
- <string name="9">
- 9
- </string>
- <string name="A">
- A
- </string>
- <string name="B">
- B
- </string>
- <string name="C">
- C
- </string>
- <string name="D">
- D
- </string>
- <string name="E">
- E
- </string>
- <string name="F">
- F
- </string>
- <string name="G">
- G
- </string>
- <string name="H">
- H
- </string>
- <string name="I">
- I
- </string>
- <string name="J">
- J
- </string>
- <string name="K">
- K
- </string>
- <string name="L">
- L
- </string>
- <string name="M">
- M
- </string>
- <string name="N">
- N
- </string>
- <string name="O">
- O
- </string>
- <string name="P">
- P
- </string>
- <string name="Q">
- Q
- </string>
- <string name="R">
- R
- </string>
- <string name="S">
- S
- </string>
- <string name="T">
- T
- </string>
- <string name="U">
- U
- </string>
- <string name="V">
- V
- </string>
- <string name="W">
- W
- </string>
- <string name="X">
- X
- </string>
- <string name="Y">
- Y
- </string>
- <string name="Z">
- Z
- </string>
- <string name="BeaconParticle">
- Visualizzazione marcatori particelle (blu)
- </string>
- <string name="BeaconPhysical">
- Visualizzazione marcatori oggetti fisici (verde)
- </string>
- <string name="BeaconScripted">
- Visualizzazione marcatori oggetti scriptati (rosso)
- </string>
- <string name="BeaconScriptedTouch">
- Visualizzazione marcatori oggetti scriptati con funzione tocco (rosso)
- </string>
- <string name="BeaconSound">
- Visualizzazione marcatori suoni (giallo)
- </string>
- <string name="BeaconMedia">
- Visualizzazione marcatori multimedia (bianco)
- </string>
- <string name="ParticleHiding">
- Particelle nascoste
- </string>
- <string name="Command_AboutLand_Label">
- Informazioni sul terreno
- </string>
- <string name="Command_Appearance_Label">
- Aspetto fisico
- </string>
- <string name="Command_Avatar_Label">
- Avatar
- </string>
- <string name="Command_Build_Label">
- Costruisci
- </string>
- <string name="Command_Chat_Label">
- Chat
- </string>
- <string name="Command_Compass_Label">
- Bussola
- </string>
- <string name="Command_Destinations_Label">
- Destinazioni
- </string>
- <string name="Command_Gestures_Label">
- Gesture
- </string>
- <string name="Command_HowTo_Label">
- Istruzioni
- </string>
- <string name="Command_Inventory_Label">
- Inventario
- </string>
- <string name="Command_Map_Label">
- Mappa
- </string>
- <string name="Command_Marketplace_Label">
- Mercato
- </string>
- <string name="Command_MiniMap_Label">
- Mini mappa
- </string>
- <string name="Command_Move_Label">
- Cammina / corri / vola
- </string>
- <string name="Command_Outbox_Label">
- Casella in uscita del rivenditore
- </string>
- <string name="Command_People_Label">
- Persone
- </string>
- <string name="Command_Picks_Label">
- Preferiti
- </string>
- <string name="Command_Places_Label">
- Luoghi
- </string>
- <string name="Command_Preferences_Label">
- Preferenze
- </string>
- <string name="Command_Profile_Label">
- Profilo
- </string>
- <string name="Command_Search_Label">
- Ricerca
- </string>
- <string name="Command_Snapshot_Label">
- Istantanea
- </string>
- <string name="Command_Speak_Label">
- Parla
- </string>
- <string name="Command_View_Label">
- Controlli fotocamera
- </string>
- <string name="Command_Voice_Label">
- Impostazioni voce
- </string>
- <string name="Command_AboutLand_Tooltip">
- Informazioni sul terreno che visiti
- </string>
- <string name="Command_Appearance_Tooltip">
- Cambia l&apos;avatar
- </string>
- <string name="Command_Avatar_Tooltip">
- Seleziona un avatar completo
- </string>
- <string name="Command_Build_Tooltip">
- Costruzione oggetti e modifica terreno
- </string>
- <string name="Command_Chat_Tooltip">
- Chatta con persone vicine usando il testo
- </string>
- <string name="Command_Compass_Tooltip">
- Bussola
- </string>
- <string name="Command_Destinations_Tooltip">
- Destinazioni interessanti
- </string>
- <string name="Command_Gestures_Tooltip">
- Gesti per il tuo avatar
- </string>
- <string name="Command_HowTo_Tooltip">
- Come eseguire le attività più comuni
- </string>
- <string name="Command_Inventory_Tooltip">
- Visualizza e usa le tue cose
- </string>
- <string name="Command_Map_Tooltip">
- Mappa del mondo
- </string>
- <string name="Command_Marketplace_Tooltip">
- Vai allo shopping
- </string>
- <string name="Command_MiniMap_Tooltip">
- Mostra le persone vicine
- </string>
- <string name="Command_Move_Tooltip">
- Movimento avatar
- </string>
- <string name="Command_Outbox_Tooltip">
- Trasferisci elementi al tuo mercato per la vendita
- </string>
- <string name="Command_People_Tooltip">
- Amici, gruppi e persone vicine
- </string>
- <string name="Command_Picks_Tooltip">
- Luoghi da mostrare come preferiti nel profilo
- </string>
- <string name="Command_Places_Tooltip">
- Luoghi salvati
- </string>
- <string name="Command_Preferences_Tooltip">
- Preferenze
- </string>
- <string name="Command_Profile_Tooltip">
- Modifica o visualizza il tuo profilo
- </string>
- <string name="Command_Search_Tooltip">
- Trova luoghi, eventi, persone
- </string>
- <string name="Command_Snapshot_Tooltip">
- Scatta una foto
- </string>
- <string name="Command_Speak_Tooltip">
- Parla con persone vicine usando il microfono
- </string>
- <string name="Command_View_Tooltip">
- Modifica angolo fotocamera
- </string>
- <string name="Command_Voice_Tooltip">
- I controlli per il volume per le chiamate e per le persone nelle vicinanze nel mondo virtuale
- </string>
- <string name="Toolbar_Bottom_Tooltip">
- attualmente nella barra degli strumenti in basso
- </string>
- <string name="Toolbar_Left_Tooltip">
- attualmente nella barra degli strumenti a sinistra
- </string>
- <string name="Toolbar_Right_Tooltip">
- attualmente nella barra degli strumenti a destra
- </string>
- <string name="Retain%">
- Mantieni%
- </string>
- <string name="Detail">
- Dettagli
- </string>
- <string name="Better Detail">
- Migliori dettagli
- </string>
- <string name="Surface">
- Superficie
- </string>
- <string name="Solid">
- Solido
- </string>
- <string name="Wrap">
- Involucro
- </string>
- <string name="Preview">
- Anteprima
- </string>
- <string name="Normal">
- Normale
- </string>
- <string name="snapshot_quality_very_low">
- Molto basso
- </string>
- <string name="snapshot_quality_low">
- Basso
- </string>
- <string name="snapshot_quality_medium">
- Medio
- </string>
- <string name="snapshot_quality_high">
- Alto
- </string>
- <string name="snapshot_quality_very_high">
- Molto alto
- </string>
-</strings>
diff --git a/indra/newview/skins/steam/xui/ja/strings.xml b/indra/newview/skins/steam/xui/ja/strings.xml
deleted file mode 100644
index 29ef13109c..0000000000
--- a/indra/newview/skins/steam/xui/ja/strings.xml
+++ /dev/null
@@ -1,5018 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- This file contains strings that used to be hardcoded in the source.
- It is only for those strings which do not belong in a floater.
- For example, the strings used in avatar chat bubbles, and strings
- that are returned from one component and may appear in many places-->
-<strings>
- <string name="SECOND_LIFE">
- Second Life
- </string>
- <string name="APP_NAME">
- Second Life
- </string>
- <string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
- </string>
- <string name="SECOND_LIFE_GRID">
- Second Life Grid
- </string>
- <string name="SUPPORT_SITE">
- Second Life サポートポータル
- </string>
- <string name="StartupDetectingHardware">
- ハードウェアの検出中です...
- </string>
- <string name="StartupLoading">
- [APP_NAME] をインストール中です...
- </string>
- <string name="StartupClearingCache">
- キャッシュをクリア中です...
- </string>
- <string name="StartupInitializingTextureCache">
- テクスチャキャッシュを初期化中です...
- </string>
- <string name="StartupInitializingVFS">
- VFS を初期化中です...
- </string>
- <string name="StartupRequireDriverUpdate">
- グラフィックを初期化できませんでした。グラフィックドライバを更新してください。
- </string>
- <string name="ProgressRestoring">
- 復元中です...
- </string>
- <string name="ProgressChangingResolution">
- 解像度を変更中です...
- </string>
- <string name="Fullbright">
- 明るさ全開(レガシー)
- </string>
- <string name="LoginInProgress">
- ログイン中です。[APP_NAME]の表示がフリーズする場合があります。 しばらくお待ちください。
- </string>
- <string name="LoginInProgressNoFrozen">
- ログイン中です...
- </string>
- <string name="LoginAuthenticating">
- 認証しています...
- </string>
- <string name="LoginMaintenance">
- アカウントのメンテナンスを実行しています...
- </string>
- <string name="LoginAttempt">
- 前回のログインに失敗しました。 ログイン中です([NUMBER] 回目)
- </string>
- <string name="LoginPrecaching">
- ワールドを読み込んでいます...
- </string>
- <string name="LoginInitializingBrowser">
- 内蔵 Web ブラウザを初期化しています...
- </string>
- <string name="LoginInitializingMultimedia">
- マルチメディアを初期化しています...
- </string>
- <string name="LoginInitializingFonts">
- フォントをローディング中...
- </string>
- <string name="LoginVerifyingCache">
- キャッシュファイルを検証しています(所要時間は 60 ~ 90 秒)...
- </string>
- <string name="LoginProcessingResponse">
- 対応を処理中です...
- </string>
- <string name="LoginInitializingWorld">
- ワールドを初期化中です...
- </string>
- <string name="LoginDecodingImages">
- 画像をデコードしています...
- </string>
- <string name="LoginInitializingQuicktime">
- QuickTime を初期化しています...
- </string>
- <string name="LoginQuicktimeNotFound">
- QuickTime が見つかりません。初期化に失敗しました。
- </string>
- <string name="LoginQuicktimeOK">
- QuickTime が正常に初期化されました。
- </string>
- <string name="LoginRequestSeedCapGrant">
- リージョンの機能をリクエストしています...
- </string>
- <string name="LoginRetrySeedCapGrant">
- リージョンの機能をリクエスト、試行 [NUMBER] 回....
- </string>
- <string name="LoginWaitingForRegionHandshake">
- リージョンのハンドシェイクを待っています...
- </string>
- <string name="LoginConnectingToRegion">
- リージョンに接続しています...
- </string>
- <string name="LoginDownloadingClothing">
- 衣類をダウンロードしています...
- </string>
- <string name="InvalidCertificate">
- 証明書が無効または壊れています。 グリッド管理者にご連絡ください。
- </string>
- <string name="CertInvalidHostname">
- 無効なホストネームがサーバーにアクセスしていました。SLURL かグリッドのホストネームをご確認ください。
- </string>
- <string name="CertExpired">
- グリッドが返した証明書は有効期限が終了していると考えられます。お使いのシステムクロックを確認するか、グリッドの管理者にお問い合わせください。
- </string>
- <string name="CertKeyUsage">
- SSL 証明書のエラーが発生しました。 グリッド管理者にご連絡ください。
- </string>
- <string name="CertBasicConstraints">
- サーバーの証明書チェーンに証明書が多すぎます。 グリッド管理者にご連絡ください。
- </string>
- <string name="CertInvalidSignature">
- グリッドサーバーが返した証明書の署名を認証できませんでした。グリッドの管理者にお問い合わせください。
- </string>
- <string name="LoginFailedNoNetwork">
- ネットワークエラー:接続を確立できませんでした。お使いのネットワーク接続をご確認ください。
- </string>
- <string name="LoginFailed">
- ログインに失敗しました。
- </string>
- <string name="Quit">
- 終了
- </string>
- <string name="create_account_url">
- http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=ja-JP
- </string>
- <string name="LoginFailedViewerNotPermitted">
- お使いの古いビューワでは Second Life にアクセスできません。以下のページから新しいビューワをダウンロードしてください:
-http://secondlife.com/download
-
-詳細については、FAQ を参照してください:
-http://secondlife.com/viewer-access-faq
- </string>
- <string name="LoginIntermediateOptionalUpdateAvailable">
- ビューワアップデート(オプション)があります: [VERSION]
- </string>
- <string name="LoginFailedRequiredUpdate">
- ビューワアップデート(必須): [VERSION]
- </string>
- <string name="LoginFailedAlreadyLoggedIn">
- このエージェントは既にログインされています。
- </string>
- <string name="LoginFailedAuthenticationFailed">
- 申し訳ありませんが、ログインできませんでした。
-以下の情報が正しく入力されたことを確認してください:
-* ユーザー名(bobsmith12 または steller.sunshine など)
-* パスワード
-また、Caps Lock キーが有効になっていないこともお確かめください。
- </string>
- <string name="LoginFailedPasswordChanged">
- セキュリティ上の理由により、あなたのパスワードは変更されました。
-アカウントページ(http://secondlife.com/password)に移動し、
-秘密の質問に答えて、パスワードをリセットしてください。
-ご迷惑をおかけして申し訳ございません。
- </string>
- <string name="LoginFailedPasswordReset">
- 弊社はシステムを若干変更しました。お手数ですが、パスワードのリセットをお願いします。
-アカウントページ(http://secondlife.com/password)に移動し、
-秘密の質問に答えて、パスワードをリセットしてください。
-ご迷惑をおかけして申し訳ございません。
- </string>
- <string name="LoginFailedEmployeesOnly">
- Second Life はメンテナンスのため、一時的にご利用いただけません。
-従業員以外にはログインをご遠慮いただいています。
-最新の状況については www.secondlife.com/status でお確かめください。
- </string>
- <string name="LoginFailedPremiumOnly">
- 既にログインしているユーザーに最上のインワールド体験を提供するため、Second Life へのログインは一時的に制限されています。
-
-申し訳ございませんが、有料アカウントのユーザーを優先するため、現在のところ無料アカウントのユーザーには Second Life へのアクセスをご遠慮いただいています。
- </string>
- <string name="LoginFailedComputerProhibited">
- このパソコンからは Second Life にアクセスできません。
-システムのエラーだと思われる場合は、
-support@secondlife.com にお問い合わせください。
- </string>
- <string name="LoginFailedAcountSuspended">
- あなたのアカウントは
-太平洋時間の [TIME] までご利用いただけません。
- </string>
- <string name="LoginFailedAccountDisabled">
- 現在リクエストを完了することができません。
-Second Life のサポート(http://secondlife.com/support)にお問い合わせください。
-パスワードを変更できない場合には、(866) 476-9763 に電話でお問い合わせください。
- </string>
- <string name="LoginFailedTransformError">
- ログイン時にデータの不一致が見つかりました。
-support@secondlife.com にお問い合わせください。
- </string>
- <string name="LoginFailedAccountMaintenance">
- 現在アカウントのメインテナンスが行われています。
-あなたのアカウントは
-太平洋時間の [TIME] までご利用いただけません。
-システムのエラーだと思われる場合は、support@secondlife.com にお問い合わせください。
- </string>
- <string name="LoginFailedPendingLogoutFault">
- ログアウトをリスクエストしたら、シミュレーターから「fault」が返されました。
- </string>
- <string name="LoginFailedPendingLogout">
- システムによるログアウトが実行されました。
-あなたのアカウントは
-太平洋時間の [TIME] までご利用いただけません。
- </string>
- <string name="LoginFailedUnableToCreateSession">
- 有効なセッションを生成できません。
- </string>
- <string name="LoginFailedUnableToConnectToSimulator">
- シミュレーターに接続できませんでした。
- </string>
- <string name="LoginFailedRestrictedHours">
- あなたの Second Life アカウントにアクセスできるのは、
-太平洋時間の [START] ~ [END] の間に限られます。
-有効な時間帯に再度お試しください。
-システムのエラーだと思われる場合は、support@secondlife.com にお問い合わせください。
- </string>
- <string name="LoginFailedIncorrectParameters">
- パラメーターが正しくありません。
-システムのエラーだと思われる場合は、support@secondlife.com にお問い合わせください。
- </string>
- <string name="LoginFailedFirstNameNotAlphanumeric">
- ファーストネームのパラメーターは英数字です。
-システムのエラーだと思われる場合は、support@secondlife.com にお問い合わせください。
- </string>
- <string name="LoginFailedLastNameNotAlphanumeric">
- ラストネームのパラメーターは英数字です。
-システムのエラーだと思われる場合は、support@secondlife.com にお問い合わせください。
- </string>
- <string name="LogoutFailedRegionGoingOffline">
- リージョンはオフライン中です。
-しばらくしてから再度お試しください。
- </string>
- <string name="LogoutFailedAgentNotInRegion">
- エージェントがリージョンに不在です。
-しばらくしてから再度お試しください。
- </string>
- <string name="LogoutFailedPendingLogin">
- このリージョンでは別のセッションがログインされていました。
-しばらくしてから再度お試しください。
- </string>
- <string name="LogoutFailedLoggingOut">
- このリージョンでは前のセッションがログアウトされました。
-しばらくしてから再度お試しください。
- </string>
- <string name="LogoutFailedStillLoggingOut">
- このリージョンでは現在も前のセッションのログアウトが処理されています。
-しばらくしてから再度お試しください。
- </string>
- <string name="LogoutSucceeded">
- リージョンでは前のセッションがログアウトされました。
-しばらくしてから再度お試しください。
- </string>
- <string name="LogoutFailedLogoutBegun">
- リージョンではログアウトプロセスが開始されました。
-しばらくしてから再度お試しください。
- </string>
- <string name="LoginFailedLoggingOutSession">
- あなたの前のセッションはシステムによってログアウトされています。
-しばらくしてから再度お試しください。
- </string>
- <string name="AgentLostConnection">
- このリージョンに不都合が発生している可能性があります。 ご使用のインターネット接続をご確認ください。
- </string>
- <string name="SavingSettings">
- 設定を保存中です...
- </string>
- <string name="LoggingOut">
- ログアウト中です...
- </string>
- <string name="ShuttingDown">
- シャットダウン中です...
- </string>
- <string name="YouHaveBeenDisconnected">
- あなたがいたリージョンへの接続が切れました。
- </string>
- <string name="SentToInvalidRegion">
- 無効なリージョンにテレポートされました。
- </string>
- <string name="TestingDisconnect">
- ビューワの接続を切るテスト中
- </string>
- <string name="TooltipPerson">
- 人
- </string>
- <string name="TooltipNoName">
- (名前なし)
- </string>
- <string name="TooltipOwner">
- 所有者:
- </string>
- <string name="TooltipPublic">
- 公共
- </string>
- <string name="TooltipIsGroup">
- (グループ)
- </string>
- <string name="TooltipForSaleL$">
- 売り出し中:L$ [AMOUNT]
- </string>
- <string name="TooltipFlagGroupBuild">
- グループ作成
- </string>
- <string name="TooltipFlagNoBuild">
- 作成禁止
- </string>
- <string name="TooltipFlagNoEdit">
- グループ作成
- </string>
- <string name="TooltipFlagNotSafe">
- 危険
- </string>
- <string name="TooltipFlagNoFly">
- 飛行禁止
- </string>
- <string name="TooltipFlagGroupScripts">
- グループスクリプト
- </string>
- <string name="TooltipFlagNoScripts">
- スクリプトなし
- </string>
- <string name="TooltipLand">
- 土地:
- </string>
- <string name="TooltipMustSingleDrop">
- アイテムは 1 つだけここにドラッグできます
- </string>
- <string name="TooltipPrice" value="L$[AMOUNT]:"/>
- <string name="TooltipOutboxDragToWorld">
- マーチャントボックス内のアイテムを Rez することはできません
- </string>
- <string name="TooltipOutboxNoTransfer">
- これらオブジェクトの 1 つまたは複数は売り渡したり譲渡したりできないものです。
- </string>
- <string name="TooltipOutboxNotInInventory">
- マーチャントアウトボックスでは、ご自分のインベントリからのアイテムしか受け入れることができません
- </string>
- <string name="TooltipOutboxWorn">
- 着用しているアイテムをマーチャントアウトボックスに入れることはできません
- </string>
- <string name="TooltipOutboxCallingCard">
- コーリングカードをマーチャントアウトボックスに入れることはできません
- </string>
- <string name="TooltipOutboxFolderLevels">
- ネスト入りフォルダの深さが 3 を超えています
- </string>
- <string name="TooltipOutboxTooManyFolders">
- 最上位フォルダ内のサブフォルダ数が 20 を超えています
- </string>
- <string name="TooltipOutboxTooManyObjects">
- 最上位フォルダ内のアイテム数が 200 を超えています
- </string>
- <string name="TooltipDragOntoOwnChild">
- フォルダをその子フォルダに移動することはできません
- </string>
- <string name="TooltipDragOntoSelf">
- フォルダをそのフォルダ自身に移動することはできません
- </string>
- <string name="TooltipHttpUrl">
- クリックしてこの Web ページを見ます
- </string>
- <string name="TooltipSLURL">
- クリックしてこの場所の情報を見ます
- </string>
- <string name="TooltipAgentUrl">
- クリックしてこの住人のプロフィールを見ます
- </string>
- <string name="TooltipAgentInspect">
- この住人の詳細を参照
- </string>
- <string name="TooltipAgentMute">
- クリックしてこの住人に対して無視設定をします
- </string>
- <string name="TooltipAgentUnmute">
- クリックしてこの住人に対する無視設定を解除します
- </string>
- <string name="TooltipAgentIM">
- クリックしてこの住人に IM を送ります
- </string>
- <string name="TooltipAgentPay">
- クリックしてこの住人に支払います
- </string>
- <string name="TooltipAgentOfferTeleport">
- クリックしてこの住人にテレポートのリクエストを送ります
- </string>
- <string name="TooltipAgentRequestFriend">
- クリックしてこの住人にフレンド登録リクエストを送ります
- </string>
- <string name="TooltipGroupUrl">
- クリックしてこのグループの説明文を見ます
- </string>
- <string name="TooltipEventUrl">
- クリックしてこのグループの説明文を見ます
- </string>
- <string name="TooltipClassifiedUrl">
- クリックしてこのクラシファイド広告を見ます
- </string>
- <string name="TooltipParcelUrl">
- クリックしてこの区画の説明文を見ます
- </string>
- <string name="TooltipTeleportUrl">
- クリックしてこの場所にテレポートします
- </string>
- <string name="TooltipObjectIMUrl">
- クリックしてこのオブジェクトの説明文を見ます
- </string>
- <string name="TooltipMapUrl">
- クリックしてこの場所を地図に表示します
- </string>
- <string name="TooltipSLAPP">
- クリックして secondlife:// コマンドを出します
- </string>
- <string name="CurrentURL" value=" 現在の URL: [CurrentURL]"/>
- <string name="SLurlLabelTeleport">
- テレポート
- </string>
- <string name="SLurlLabelShowOnMap">
- 地図に表示
- </string>
- <string name="SLappAgentMute">
- 無視
- </string>
- <string name="SLappAgentUnmute">
- ミュート解除
- </string>
- <string name="SLappAgentIM">
- IM
- </string>
- <string name="SLappAgentPay">
- 支払う
- </string>
- <string name="SLappAgentOfferTeleport">
- 次の場所にテレポートを送ります:
- </string>
- <string name="SLappAgentRequestFriend">
- フレンド登録リクエスト
- </string>
- <string name="BUTTON_CLOSE_DARWIN">
- 閉じる (⌘W)
- </string>
- <string name="BUTTON_CLOSE_WIN">
- 閉じる (Ctrl+W)
- </string>
- <string name="BUTTON_CLOSE_CHROME">
- 閉じる
- </string>
- <string name="BUTTON_RESTORE">
- 復元
- </string>
- <string name="BUTTON_MINIMIZE">
- 元に戻す(縮小)
- </string>
- <string name="BUTTON_TEAR_OFF">
- 別ウィンドウで開く
- </string>
- <string name="BUTTON_DOCK">
- ドッキング
- </string>
- <string name="BUTTON_HELP">
- ヘルプを表示
- </string>
- <string name="Searching">
- 検索中...
- </string>
- <string name="NoneFound">
- 見つかりませんでした。
- </string>
- <string name="RetrievingData">
- 取得中...
- </string>
- <string name="ReleaseNotes">
- リリースノート
- </string>
- <string name="RELEASE_NOTES_BASE_URL">
- http://wiki.secondlife.com/wiki/Release_Notes/
- </string>
- <string name="LoadingData">
- ローディング...
- </string>
- <string name="AvatarNameNobody">
- (なし)
- </string>
- <string name="AvatarNameWaiting">
- (待機中)
- </string>
- <string name="AvatarNameMultiple">
- (複数)
- </string>
- <string name="GroupNameNone">
- (なし)
- </string>
- <string name="AvalineCaller">
- Avaline コール [ORDER]
- </string>
- <string name="AssetErrorNone">
- エラーなし
- </string>
- <string name="AssetErrorRequestFailed">
- アセットリクエスト: 失敗
- </string>
- <string name="AssetErrorNonexistentFile">
- アセットリクエスト: 存在しないファイル
- </string>
- <string name="AssetErrorNotInDatabase">
- アセットリクエスト: データベースに見つかりませんでした
- </string>
- <string name="AssetErrorEOF">
- 終了
- </string>
- <string name="AssetErrorCannotOpenFile">
- ファイルを開けません
- </string>
- <string name="AssetErrorFileNotFound">
- ファイルが見つかりません
- </string>
- <string name="AssetErrorTCPTimeout">
- ファイルの転送タイムアウト
- </string>
- <string name="AssetErrorCircuitGone">
- サーキットエラー
- </string>
- <string name="AssetErrorPriceMismatch">
- ビューワとサーバーの価格が一致していません
- </string>
- <string name="AssetErrorUnknownStatus">
- 不明のステータス
- </string>
- <string name="texture">
- テクスチャ
- </string>
- <string name="sound">
- サウンド
- </string>
- <string name="calling card">
- コーリングカード
- </string>
- <string name="landmark">
- ランドマーク
- </string>
- <string name="legacy script">
- レガシースクリプト
- </string>
- <string name="clothing">
- 衣類
- </string>
- <string name="object">
- オブジェクト
- </string>
- <string name="note card">
- ノートカード
- </string>
- <string name="folder">
- フォルダ
- </string>
- <string name="root">
- ルート
- </string>
- <string name="lsl2 script">
- LSL2 スクリプト
- </string>
- <string name="lsl bytecode">
- LSL バイトコード
- </string>
- <string name="tga texture">
- tga テクスチャ
- </string>
- <string name="body part">
- 身体部位
- </string>
- <string name="snapshot">
- スナップショット
- </string>
- <string name="lost and found">
- 紛失物
- </string>
- <string name="targa image">
- targa 画像
- </string>
- <string name="trash">
- ごみ箱
- </string>
- <string name="jpeg image">
- jpeg 画像
- </string>
- <string name="animation">
- アニメーション
- </string>
- <string name="gesture">
- ジェスチャー
- </string>
- <string name="simstate">
- 統計
- </string>
- <string name="favorite">
- お気に入り
- </string>
- <string name="symbolic link">
- リンク
- </string>
- <string name="symbolic folder link">
- フォルダのリンク
- </string>
- <string name="mesh">
- メッシュ
- </string>
- <string name="AvatarEditingAppearance">
- (容姿の編集中)
- </string>
- <string name="AvatarAway">
- 一時退席中
- </string>
- <string name="AvatarBusy">
- 取り込み中
- </string>
- <string name="AvatarMuted">
- ブロック中
- </string>
- <string name="anim_express_afraid">
- 怖れ
- </string>
- <string name="anim_express_anger">
- 怒り
- </string>
- <string name="anim_away">
- 退席中
- </string>
- <string name="anim_backflip">
- 後ろ宙返り
- </string>
- <string name="anim_express_laugh">
- 大笑い
- </string>
- <string name="anim_express_toothsmile">
- 満面の笑顔
- </string>
- <string name="anim_blowkiss">
- 投げキッス
- </string>
- <string name="anim_express_bored">
- 退屈
- </string>
- <string name="anim_bow">
- おじぎ
- </string>
- <string name="anim_clap">
- 拍手
- </string>
- <string name="anim_courtbow">
- 深いおじぎ
- </string>
- <string name="anim_express_cry">
- 泣く
- </string>
- <string name="anim_dance1">
- ダンス 1
- </string>
- <string name="anim_dance2">
- ダンス 2
- </string>
- <string name="anim_dance3">
- ダンス 3
- </string>
- <string name="anim_dance4">
- ダンス 4
- </string>
- <string name="anim_dance5">
- ダンス 5
- </string>
- <string name="anim_dance6">
- ダンス 6
- </string>
- <string name="anim_dance7">
- ダンス 7
- </string>
- <string name="anim_dance8">
- ダンス 8
- </string>
- <string name="anim_express_disdain">
- 侮蔑
- </string>
- <string name="anim_drink">
- 酔っぱらう
- </string>
- <string name="anim_express_embarrased">
- 困惑
- </string>
- <string name="anim_angry_fingerwag">
- 指を振る
- </string>
- <string name="anim_fist_pump">
- ガッツポーズ
- </string>
- <string name="anim_yoga_float">
- ヨガ浮遊
- </string>
- <string name="anim_express_frown">
- しかめっ面
- </string>
- <string name="anim_impatient">
- いらいらする
- </string>
- <string name="anim_jumpforjoy">
- 飛び上がって喜ぶ
- </string>
- <string name="anim_kissmybutt">
- 挑発ポーズ
- </string>
- <string name="anim_express_kiss">
- キス
- </string>
- <string name="anim_laugh_short">
- 笑う
- </string>
- <string name="anim_musclebeach">
- 力こぶを見せる
- </string>
- <string name="anim_no_unhappy">
- 不満げに否定する
- </string>
- <string name="anim_no_head">
- 否定する
- </string>
- <string name="anim_nyanya">
- 冷やかす
- </string>
- <string name="anim_punch_onetwo">
- ワンツー・パンチ
- </string>
- <string name="anim_express_open_mouth">
- 口を開けて驚く
- </string>
- <string name="anim_peace">
- ピース・サイン
- </string>
- <string name="anim_point_you">
- 他人を指差す
- </string>
- <string name="anim_point_me">
- 自分を指差す
- </string>
- <string name="anim_punch_l">
- 左パンチ
- </string>
- <string name="anim_punch_r">
- 右パンチ
- </string>
- <string name="anim_rps_countdown">
- じゃんけんポーズ
- </string>
- <string name="anim_rps_paper">
- パー
- </string>
- <string name="anim_rps_rock">
- グー
- </string>
- <string name="anim_rps_scissors">
- チョキ
- </string>
- <string name="anim_express_repulsed">
- 嫌悪感
- </string>
- <string name="anim_kick_roundhouse_r">
- まわし蹴り
- </string>
- <string name="anim_express_sad">
- 悲しむ
- </string>
- <string name="anim_salute">
- 敬礼する
- </string>
- <string name="anim_shout">
- 叫ぶ
- </string>
- <string name="anim_express_shrug">
- 肩をすくめる
- </string>
- <string name="anim_express_smile">
- 微笑む
- </string>
- <string name="anim_smoke_idle">
- たばこをくゆらす
- </string>
- <string name="anim_smoke_inhale">
- たばこを吸う
- </string>
- <string name="anim_smoke_throw_down">
- たばこを捨てる
- </string>
- <string name="anim_express_surprise">
- 驚く
- </string>
- <string name="anim_sword_strike_r">
- 剣で斬りつける
- </string>
- <string name="anim_angry_tantrum">
- じだんだを踏む
- </string>
- <string name="anim_express_tongue_out">
- 舌を出す
- </string>
- <string name="anim_hello">
- 手を振る
- </string>
- <string name="anim_whisper">
- 小声で話す
- </string>
- <string name="anim_whistle">
- 口笛を吹く
- </string>
- <string name="anim_express_wink">
- ウィンク
- </string>
- <string name="anim_wink_hollywood">
- ウィンク(ハリウッド)
- </string>
- <string name="anim_express_worry">
- 心配する
- </string>
- <string name="anim_yes_happy">
- 笑顔で頷く
- </string>
- <string name="anim_yes_head">
- 頷く
- </string>
- <string name="multiple_textures">
- 複数
- </string>
- <string name="texture_loading">
- ローディング...
- </string>
- <string name="worldmap_offline">
- オフライン
- </string>
- <string name="worldmap_item_tooltip_format">
- [AREA] 平方メートル L$[PRICE]
- </string>
- <string name="worldmap_results_none_found">
- 見つかりませんでした。
- </string>
- <string name="Ok">
- OK
- </string>
- <string name="Premature end of file">
- 不完全なファイル
- </string>
- <string name="ST_NO_JOINT">
- ROOT または JOINT が見つかりません
- </string>
- <string name="whisper">
- のささやき:
- </string>
- <string name="shout">
- の叫び:
- </string>
- <string name="ringing">
- インワールドボイスチャットに接続中...
- </string>
- <string name="connected">
- 接続しました
- </string>
- <string name="unavailable">
- 現在地では、ボイスを利用できません。
- </string>
- <string name="hang_up">
- インワールドボイスチャットの通話が切断されました
- </string>
- <string name="reconnect_nearby">
- 「近くのボイスチャット」に再接続されます
- </string>
- <string name="ScriptQuestionCautionChatGranted">
- [REGIONNAME] の [REGIONPOS] という場所にある、「 [OWNERNAME] 」が所有する「 [OBJECTNAME] 」というオブジェクトは、次の権限を許可しました: [PERMISSIONS]
- </string>
- <string name="ScriptQuestionCautionChatDenied">
- [REGIONNAME] の [REGIONPOS] という場所にある、「 [OWNERNAME] 」が所有する「 [OBJECTNAME] 」というオブジェクトは、次の権限を拒否しました: [PERMISSIONS]
- </string>
- <string name="ScriptTakeMoney">
- リンデンドル(L$)を支払う
- </string>
- <string name="ActOnControlInputs">
- 制御入力に基づいて行動
- </string>
- <string name="RemapControlInputs">
- 制御入力のリマップ
- </string>
- <string name="AnimateYourAvatar">
- アバターへのアニメーション動作
- </string>
- <string name="AttachToYourAvatar">
- アバターに装着
- </string>
- <string name="ReleaseOwnership">
- 所有権を解放し公のものとする
- </string>
- <string name="LinkAndDelink">
- 他のオブジェクトのリンクとリンク解除
- </string>
- <string name="AddAndRemoveJoints">
- 他のオブジェクトとのジョイントの追加と削除
- </string>
- <string name="ChangePermissions">
- 権限の変更
- </string>
- <string name="TrackYourCamera">
- カメラ追従
- </string>
- <string name="ControlYourCamera">
- カメラのコントロール
- </string>
- <string name="NotConnected">
- 接続されていません
- </string>
- <string name="SIM_ACCESS_PG">
- General
- </string>
- <string name="SIM_ACCESS_MATURE">
- Moderate
- </string>
- <string name="SIM_ACCESS_ADULT">
- Adult
- </string>
- <string name="SIM_ACCESS_DOWN">
- オフライン
- </string>
- <string name="SIM_ACCESS_MIN">
- 不明
- </string>
- <string name="land_type_unknown">
- (不明)
- </string>
- <string name="Estate / Full Region">
- 不動産 / フルリージョン
- </string>
- <string name="Estate / Homestead">
- エステート/ホームステッド
- </string>
- <string name="Mainland / Homestead">
- メインランド/ホームステッド
- </string>
- <string name="Mainland / Full Region">
- メインランド / フルリージョン
- </string>
- <string name="all_files">
- 全てのファイル
- </string>
- <string name="sound_files">
- サウンド
- </string>
- <string name="animation_files">
- アニメーション
- </string>
- <string name="image_files">
- 画像
- </string>
- <string name="save_file_verb">
- 保存
- </string>
- <string name="load_file_verb">
- ロード
- </string>
- <string name="targa_image_files">
- Targa 画像
- </string>
- <string name="bitmap_image_files">
- ビットマップ画像
- </string>
- <string name="avi_movie_file">
- AVI ムービーファイル
- </string>
- <string name="xaf_animation_file">
- XAF アニメーションファイル
- </string>
- <string name="xml_file">
- XML ファイル
- </string>
- <string name="raw_file">
- RAW ファイル
- </string>
- <string name="compressed_image_files">
- 圧縮画像
- </string>
- <string name="load_files">
- ファイルのロード
- </string>
- <string name="choose_the_directory">
- 参照
- </string>
- <string name="script_files">
- スクリプト
- </string>
- <string name="AvatarSetNotAway">
- 一時退席中解除
- </string>
- <string name="AvatarSetAway">
- 一時退席中
- </string>
- <string name="AvatarSetNotBusy">
- 取り込み中解除
- </string>
- <string name="AvatarSetBusy">
- 取り込み中
- </string>
- <string name="shape">
- シェイプ
- </string>
- <string name="skin">
- スキン
- </string>
- <string name="hair">
- 髪
- </string>
- <string name="eyes">
- 目
- </string>
- <string name="shirt">
- シャツ
- </string>
- <string name="pants">
- パンツ
- </string>
- <string name="shoes">
- 靴
- </string>
- <string name="socks">
- 靴下
- </string>
- <string name="jacket">
- ジャケット
- </string>
- <string name="gloves">
- 手袋
- </string>
- <string name="undershirt">
- 下着シャツ
- </string>
- <string name="underpants">
- 下着パンツ
- </string>
- <string name="skirt">
- スカート
- </string>
- <string name="alpha">
- アルファ
- </string>
- <string name="tattoo">
- タトゥ
- </string>
- <string name="physics">
- 物理作用
- </string>
- <string name="invalid">
- 無効
- </string>
- <string name="none">
- なし
- </string>
- <string name="shirt_not_worn">
- シャツ未着用
- </string>
- <string name="pants_not_worn">
- パンツ未着用
- </string>
- <string name="shoes_not_worn">
- 靴未着用
- </string>
- <string name="socks_not_worn">
- 靴下未着用
- </string>
- <string name="jacket_not_worn">
- ジャケット未着用
- </string>
- <string name="gloves_not_worn">
- 手袋未着用
- </string>
- <string name="undershirt_not_worn">
- 下着(上)未着用
- </string>
- <string name="underpants_not_worn">
- 下着(下)未着用
- </string>
- <string name="skirt_not_worn">
- スカート未着用
- </string>
- <string name="alpha_not_worn">
- アルファ未着用
- </string>
- <string name="tattoo_not_worn">
- タトゥー未着用
- </string>
- <string name="physics_not_worn">
- 物理作用なし
- </string>
- <string name="invalid_not_worn">
- 無効
- </string>
- <string name="create_new_shape">
- 新しいシェイプを作成
- </string>
- <string name="create_new_skin">
- 新しいスキンを作成
- </string>
- <string name="create_new_hair">
- 新しい髪を作成
- </string>
- <string name="create_new_eyes">
- 新しい目を作成
- </string>
- <string name="create_new_shirt">
- 新しいシャツを作成
- </string>
- <string name="create_new_pants">
- 新しいパンツを作成
- </string>
- <string name="create_new_shoes">
- 新しい靴を作成
- </string>
- <string name="create_new_socks">
- 新しい靴下を作成
- </string>
- <string name="create_new_jacket">
- 新しい上着を作成
- </string>
- <string name="create_new_gloves">
- 新しい手袋を作成
- </string>
- <string name="create_new_undershirt">
- 新しい下着シャツを作成
- </string>
- <string name="create_new_underpants">
- 新しい下着パンツを作成
- </string>
- <string name="create_new_skirt">
- 新しいスカートを作成
- </string>
- <string name="create_new_alpha">
- 新しいアルファを作成
- </string>
- <string name="create_new_tattoo">
- 新しいタトゥを作成
- </string>
- <string name="create_new_physics">
- 新しい物理作用を作成
- </string>
- <string name="create_new_invalid">
- 無効
- </string>
- <string name="NewWearable">
- 新しい [WEARABLE_ITEM]
- </string>
- <string name="next">
- 次へ
- </string>
- <string name="ok">
- OK
- </string>
- <string name="GroupNotifyGroupNotice">
- グループ通知
- </string>
- <string name="GroupNotifyGroupNotices">
- グループ通知
- </string>
- <string name="GroupNotifySentBy">
- 送信者
- </string>
- <string name="GroupNotifyAttached">
- 添付:
- </string>
- <string name="GroupNotifyViewPastNotices">
- ここで過去の通知を表示するか、メッセージを受け取らない設定をします。
- </string>
- <string name="GroupNotifyOpenAttachment">
- 添付アイテムを開く
- </string>
- <string name="GroupNotifySaveAttachment">
- 添付アイテムを保存
- </string>
- <string name="TeleportOffer">
- テレポートを送る
- </string>
- <string name="StartUpNotifications">
- 不在中に新しい通知が届きました。
- </string>
- <string name="OverflowInfoChannelString">
- あなたにはさらに %d 通の通知があります
- </string>
- <string name="BodyPartsRightArm">
- 右腕
- </string>
- <string name="BodyPartsHead">
- 頭
- </string>
- <string name="BodyPartsLeftArm">
- 左腕
- </string>
- <string name="BodyPartsLeftLeg">
- 左脚
- </string>
- <string name="BodyPartsTorso">
- 上半身
- </string>
- <string name="BodyPartsRightLeg">
- 右脚
- </string>
- <string name="GraphicsQualityLow">
- 低
- </string>
- <string name="GraphicsQualityMid">
- 中
- </string>
- <string name="GraphicsQualityHigh">
- 高
- </string>
- <string name="LeaveMouselook">
- ESC キーを押してワールドビューに戻ります
- </string>
- <string name="InventoryNoMatchingItems">
- お探しのものは見つかりましたか? [secondlife:///app/search/all/[SEARCH_TERM] 検索] をお試しください。
- </string>
- <string name="PlacesNoMatchingItems">
- お探しのものは見つかりましたか? [secondlife:///app/search/places/[SEARCH_TERM] 検索] をお試しください。
- </string>
- <string name="FavoritesNoMatchingItems">
- ここにランドマークをドラッグしてお気に入りに追加します。
- </string>
- <string name="InventoryNoTexture">
- インベントリ内にこのテクスチャのコピーがありません
- </string>
- <string name="InventoryInboxNoItems">
- マーケットプレイスで購入した商品はここに表示されます。その後、アイテムをインベントリにドラッグすれば、それらのアイテムを使用できます。
- </string>
- <string name="MarketplaceURL">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
- </string>
- <string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
- </string>
- <string name="MarketplaceURL_Dashboard">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
- </string>
- <string name="MarketplaceURL_Imports">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
- </string>
- <string name="MarketplaceURL_LearnMore">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
- </string>
- <string name="InventoryOutboxNotMerchantTitle">
- マーケットプレイスでは誰でもアイテムを売ることができます。
- </string>
- <string name="InventoryOutboxNotMerchantTooltip"/>
- <string name="InventoryOutboxNotMerchant">
- マーチャントになりたい方は、[[MARKETPLACE_CREATE_STORE_URL] マーケットプレイスストアを作成]する必要があります。
- </string>
- <string name="InventoryOutboxNoItemsTitle">
- アウトボックスは空です。
- </string>
- <string name="InventoryOutboxNoItemsTooltip"/>
- <string name="InventoryOutboxNoItems">
- [[MARKETPLACE_DASHBOARD_URL] マーケットプレイス]に販売するアイテムを一覧するには、フォルダをこのエリアにドラッグし、「マーケットプレイスに送信」をクリックします。
- </string>
- <string name="Marketplace Error None">
- エラーなし
- </string>
- <string name="Marketplace Error Not Merchant">
- エラー:マーケットプレイスにアイテムを送る前に、あなた自身をマーチャント登録する必要があります(登録は無料です)。
- </string>
- <string name="Marketplace Error Empty Folder">
- エラー:このフォルダは空です。
- </string>
- <string name="Marketplace Error Unassociated Products">
- エラー:あなたのマーチャントアカウントには、商品に関連付けられていないアイテムが多すぎるため、このアイテムをアップロードできませんでした。このエラーを解消するには、マーケットプレイスの Web サイトにログインし、関連付けられていないアイテムの数を減らしてください。
- </string>
- <string name="Marketplace Error Object Limit">
- エラー:このアイテムに含まれるオブジェクトが多すぎます。オブジェクトをいくつかボックスにまとめ、オブジェクト数を200以下に減らしてください。
- </string>
- <string name="Marketplace Error Folder Depth">
- エラー:このアイテムはネスト入りフォルダの階層が多すぎます。ネスト入りフォルダを 3 階層以内にまとめ直してください。
- </string>
- <string name="Marketplace Error Unsellable Item">
- エラー:このアイテムをマーケットプレイスで販売することはできません。
- </string>
- <string name="Marketplace Error Internal Import">
- エラー:このアイテムに関して問題が発生しました。しばらくしてからお試しください。
- </string>
- <string name="Open landmarks">
- ランドマークを開く
- </string>
- <string name="no_transfer" value=" (再販・プレゼント不可)"/>
- <string name="no_modify" value=" (編集不可)"/>
- <string name="no_copy" value=" (コピー不可)"/>
- <string name="worn" value=" (着用中)"/>
- <string name="link" value=" (リンク)"/>
- <string name="broken_link" value=" (壊れたリンク)"/>
- <string name="LoadingContents">
- コンテンツをロード中です...
- </string>
- <string name="NoContents">
- コンテンツなし
- </string>
- <string name="WornOnAttachmentPoint" value=" ([ATTACHMENT_POINT] に装着中)"/>
- <string name="ActiveGesture" value="[GESLABEL] (アクティブ)"/>
- <string name="PermYes">
- はい
- </string>
- <string name="PermNo">
- いいえ
- </string>
- <string name="Chat Message" value="チャット:"/>
- <string name="Sound" value=" サウンド:"/>
- <string name="Wait" value=" --- 待機::"/>
- <string name="AnimFlagStop" value=" アニメーションを停止:"/>
- <string name="AnimFlagStart" value=" アニメーションを開始:"/>
- <string name="Wave" value=" 手を振る"/>
- <string name="GestureActionNone" value="なし"/>
- <string name="HelloAvatar" value=" やあ、アバター!"/>
- <string name="ViewAllGestures" value=" すべて表示 &gt;&gt;"/>
- <string name="GetMoreGestures" value="ショッピング &gt;&gt;"/>
- <string name="Animations" value="アニメーション、"/>
- <string name="Calling Cards" value="コーリングカード、"/>
- <string name="Clothing" value="衣類、"/>
- <string name="Gestures" value="ジェスチャー、"/>
- <string name="Landmarks" value="ランドマーク、"/>
- <string name="Notecards" value="ノートカード、"/>
- <string name="Objects" value="オブジェクト、"/>
- <string name="Scripts" value="スクリプト、"/>
- <string name="Sounds" value="サウンド、"/>
- <string name="Textures" value="テクスチャ、"/>
- <string name="Snapshots" value="スナップショット、"/>
- <string name="No Filters" value="いいえ "/>
- <string name="Since Logoff" value=" - ログオフ以来"/>
- <string name="InvFolder My Inventory">
- インベントリ
- </string>
- <string name="InvFolder Library">
- ライブラリ
- </string>
- <string name="InvFolder Textures">
- テクスチャ
- </string>
- <string name="InvFolder Sounds">
- サウンド
- </string>
- <string name="InvFolder Calling Cards">
- コーリングカード
- </string>
- <string name="InvFolder Landmarks">
- ランドマーク
- </string>
- <string name="InvFolder Scripts">
- スクリプト
- </string>
- <string name="InvFolder Clothing">
- 衣類
- </string>
- <string name="InvFolder Objects">
- オブジェクト
- </string>
- <string name="InvFolder Notecards">
- ノートカード
- </string>
- <string name="InvFolder New Folder">
- 新規フォルダ
- </string>
- <string name="InvFolder Inventory">
- インベントリ
- </string>
- <string name="InvFolder Uncompressed Images">
- 圧縮されていない画像
- </string>
- <string name="InvFolder Body Parts">
- 身体部位
- </string>
- <string name="InvFolder Trash">
- ごみ箱
- </string>
- <string name="InvFolder Photo Album">
- フォトアルバム
- </string>
- <string name="InvFolder Lost And Found">
- 紛失物
- </string>
- <string name="InvFolder Uncompressed Sounds">
- 圧縮されていないサウンド
- </string>
- <string name="InvFolder Animations">
- アニメーション
- </string>
- <string name="InvFolder Gestures">
- ジェスチャー
- </string>
- <string name="InvFolder Favorite">
- お気に入り
- </string>
- <string name="InvFolder favorite">
- お気に入り
- </string>
- <string name="InvFolder Current Outfit">
- 着用中のアウトフィット
- </string>
- <string name="InvFolder Initial Outfits">
- 最初のアウトフィット
- </string>
- <string name="InvFolder My Outfits">
- マイ アウトフィット
- </string>
- <string name="InvFolder Accessories">
- アクセサリ
- </string>
- <string name="InvFolder Meshes">
- メッシュ
- </string>
- <string name="InvFolder Friends">
- フレンド
- </string>
- <string name="InvFolder All">
- 全員
- </string>
- <string name="no_attachments">
- 着用しているアタッチメントはありません
- </string>
- <string name="Attachments remain">
- アタッチメント(残りのスロット数:[COUNT])
- </string>
- <string name="Buy">
- 買う
- </string>
- <string name="BuyforL$">
- L$ で購入
- </string>
- <string name="Stone">
- 石
- </string>
- <string name="Metal">
- 金属
- </string>
- <string name="Glass">
- ガラス
- </string>
- <string name="Wood">
- 木
- </string>
- <string name="Flesh">
- 肌
- </string>
- <string name="Plastic">
- プラスチック
- </string>
- <string name="Rubber">
- ゴム
- </string>
- <string name="Light">
- ライト
- </string>
- <string name="KBShift">
- Shift
- </string>
- <string name="KBCtrl">
- Ctrl
- </string>
- <string name="Chest">
- 胸部
- </string>
- <string name="Skull">
- 頭蓋
- </string>
- <string name="Left Shoulder">
- 左肩
- </string>
- <string name="Right Shoulder">
- 右肩
- </string>
- <string name="Left Hand">
- 左手
- </string>
- <string name="Right Hand">
- 右手
- </string>
- <string name="Left Foot">
- 左足
- </string>
- <string name="Right Foot">
- 右足
- </string>
- <string name="Spine">
- 背骨
- </string>
- <string name="Pelvis">
- 骨盤
- </string>
- <string name="Mouth">
- 口
- </string>
- <string name="Chin">
- あご
- </string>
- <string name="Left Ear">
- 左耳
- </string>
- <string name="Right Ear">
- 右耳
- </string>
- <string name="Left Eyeball">
- 左目眼球
- </string>
- <string name="Right Eyeball">
- 右目眼球
- </string>
- <string name="Nose">
- 鼻
- </string>
- <string name="R Upper Arm">
- 右上腕
- </string>
- <string name="R Forearm">
- 右前腕
- </string>
- <string name="L Upper Arm">
- 左上腕
- </string>
- <string name="L Forearm">
- 左前腕
- </string>
- <string name="Right Hip">
- 右腰
- </string>
- <string name="R Upper Leg">
- 右上脚
- </string>
- <string name="R Lower Leg">
- 右下脚
- </string>
- <string name="Left Hip">
- 左腰
- </string>
- <string name="L Upper Leg">
- 左上脚
- </string>
- <string name="L Lower Leg">
- 左下脚
- </string>
- <string name="Stomach">
- 腹
- </string>
- <string name="Left Pec">
- 左胸筋
- </string>
- <string name="Right Pec">
- 右胸筋
- </string>
- <string name="Neck">
- 首
- </string>
- <string name="Avatar Center">
- アバターの中央
- </string>
- <string name="Invalid Attachment">
- 装着先が正しくありません
- </string>
- <string name="YearsMonthsOld">
- [AGEYEARS] [AGEMONTHS]
- </string>
- <string name="YearsOld">
- [AGEYEARS]
- </string>
- <string name="MonthsOld">
- [AGEMONTHS]
- </string>
- <string name="WeeksOld">
- [AGEWEEKS]
- </string>
- <string name="DaysOld">
- [AGEDAYS]
- </string>
- <string name="TodayOld">
- 今日参加
- </string>
- <string name="AgeYearsA">
- [COUNT] 年
- </string>
- <string name="AgeYearsB">
- [COUNT] 年
- </string>
- <string name="AgeYearsC">
- [COUNT] 年
- </string>
- <string name="AgeMonthsA">
- [COUNT] ヶ月
- </string>
- <string name="AgeMonthsB">
- [COUNT] ヶ月
- </string>
- <string name="AgeMonthsC">
- [COUNT] ヶ月
- </string>
- <string name="AgeWeeksA">
- [COUNT] 週間
- </string>
- <string name="AgeWeeksB">
- [COUNT] 週間
- </string>
- <string name="AgeWeeksC">
- [COUNT] 週間
- </string>
- <string name="AgeDaysA">
- [COUNT] 日間
- </string>
- <string name="AgeDaysB">
- [COUNT] 日間
- </string>
- <string name="AgeDaysC">
- [COUNT] 日間
- </string>
- <string name="GroupMembersA">
- [COUNT] 人
- </string>
- <string name="GroupMembersB">
- [COUNT] 人
- </string>
- <string name="GroupMembersC">
- [COUNT] 人
- </string>
- <string name="AcctTypeResident">
- 住人
- </string>
- <string name="AcctTypeTrial">
- トライアル
- </string>
- <string name="AcctTypeCharterMember">
- 創立メンバー
- </string>
- <string name="AcctTypeEmployee">
- Linden Lab 従業員
- </string>
- <string name="PaymentInfoUsed">
- 支払情報使用履歴あり
- </string>
- <string name="PaymentInfoOnFile">
- 支払情報登録済
- </string>
- <string name="NoPaymentInfoOnFile">
- 支払情報未登録
- </string>
- <string name="AgeVerified">
- 年齢確認済
- </string>
- <string name="NotAgeVerified">
- 年齢未確認
- </string>
- <string name="Center 2">
- 中心 2
- </string>
- <string name="Top Right">
- 右上
- </string>
- <string name="Top">
- 上部
- </string>
- <string name="Top Left">
- 左上
- </string>
- <string name="Center">
- 中心
- </string>
- <string name="Bottom Left">
- 左下
- </string>
- <string name="Bottom">
- 下部
- </string>
- <string name="Bottom Right">
- 右下
- </string>
- <string name="CompileQueueDownloadedCompiling">
- ダウンロード完了、コンパイル中
- </string>
- <string name="CompileQueueScriptNotFound">
- サーバー上にスクリプトが見つかりません。
- </string>
- <string name="CompileQueueProblemDownloading">
- ダウンロードに問題があります
- </string>
- <string name="CompileQueueInsufficientPermDownload">
- 権限不足のためスクリプトをダウンロードできません。
- </string>
- <string name="CompileQueueInsufficientPermFor">
- 権限不足:
- </string>
- <string name="CompileQueueUnknownFailure">
- 原因不明の失敗によりダウンロードができません
- </string>
- <string name="CompileQueueTitle">
- リコンパイル進行
- </string>
- <string name="CompileQueueStart">
- リコンパイル
- </string>
- <string name="ResetQueueTitle">
- 進行をリセット
- </string>
- <string name="ResetQueueStart">
- リセット
- </string>
- <string name="RunQueueTitle">
- 実行を続けるよう設定
- </string>
- <string name="RunQueueStart">
- 実行中に設定
- </string>
- <string name="NotRunQueueTitle">
- 実行を停止するよう設定
- </string>
- <string name="NotRunQueueStart">
- 実行停止に設定
- </string>
- <string name="CompileSuccessful">
- コンパイルが完了しました!
- </string>
- <string name="CompileSuccessfulSaving">
- コンパイル完了、保存中です...
- </string>
- <string name="SaveComplete">
- 保存完了。
- </string>
- <string name="ObjectOutOfRange">
- スクリプト(オブジェクトが範囲外にあります)
- </string>
- <string name="GodToolsObjectOwnedBy">
- [OWNER] 所有のオブジェクト「[OBJECT]」
- </string>
- <string name="GroupsNone">
- なし
- </string>
- <string name="Group" value=" (グループ)"/>
- <string name="Unknown">
- (不明)
- </string>
- <string name="SummaryForTheWeek" value="今週のまとめ。開始日は"/>
- <string name="NextStipendDay" value="です。次回のお小遣い支給日:"/>
- <string name="GroupPlanningDate">
- [year,datetime,utc]/[mthnum,datetime,utc]/[day,datetime,utc]
- </string>
- <string name="GroupIndividualShare" value=" グループ 個人の割り当て"/>
- <string name="GroupColumn" value="グループの設定"/>
- <string name="Balance">
- 残高
- </string>
- <string name="Credits">
- 収入
- </string>
- <string name="Debits">
- 支出
- </string>
- <string name="Total">
- 合計
- </string>
- <string name="NoGroupDataFound">
- グループのデータが見つかりませんでした
- </string>
- <string name="IMParentEstate">
- parent estate
- </string>
- <string name="IMMainland">
- メインランド
- </string>
- <string name="IMTeen">
- ティーン
- </string>
- <string name="Anyone">
- 全員
- </string>
- <string name="RegionInfoError">
- エラー
- </string>
- <string name="RegionInfoAllEstatesOwnedBy">
- [OWNER] が所有するすべての不動産
- </string>
- <string name="RegionInfoAllEstatesYouOwn">
- あなたが所有するすべての不動産
- </string>
- <string name="RegionInfoAllEstatesYouManage">
- あなたが [OWNER] のために管理するすべての不動産
- </string>
- <string name="RegionInfoAllowedResidents">
- 許可された住人: ([ALLOWEDAGENTS] 人、最大 [MAXACCESS] 人)
- </string>
- <string name="RegionInfoAllowedGroups">
- 許可されたグループ: ([ALLOWEDGROUPS]、最大 [MAXACCESS] )
- </string>
- <string name="ScriptLimitsParcelScriptMemory">
- 区画スクリプトメモリ
- </string>
- <string name="ScriptLimitsParcelsOwned">
- 区画一覧: [PARCELS]
- </string>
- <string name="ScriptLimitsMemoryUsed">
- 使用されたメモリ: [MAX] kb 中 [COUNT] kb:[AVAILABLE] kb 利用可
- </string>
- <string name="ScriptLimitsMemoryUsedSimple">
- 使用されたメモリ: [COUNT] kb
- </string>
- <string name="ScriptLimitsParcelScriptURLs">
- 区画のスクリプトURL
- </string>
- <string name="ScriptLimitsURLsUsed">
- 使用された URL: [MAX] 中 [COUNT] :[AVAILABLE] 利用可
- </string>
- <string name="ScriptLimitsURLsUsedSimple">
- 使用された URL: [COUNT]
- </string>
- <string name="ScriptLimitsRequestError">
- 情報のリクエスト中にエラーが発生しました
- </string>
- <string name="ScriptLimitsRequestNoParcelSelected">
- 区画が選択されていません。
- </string>
- <string name="ScriptLimitsRequestWrongRegion">
- エラー: スクリプト情報は現在地のみ取得できます
- </string>
- <string name="ScriptLimitsRequestWaiting">
- 情報を取得中...
- </string>
- <string name="ScriptLimitsRequestDontOwnParcel">
- この区画を調査する権限がありません。
- </string>
- <string name="SITTING_ON">
- 着席中
- </string>
- <string name="ATTACH_CHEST">
- 胸部
- </string>
- <string name="ATTACH_HEAD">
- 頭
- </string>
- <string name="ATTACH_LSHOULDER">
- 左肩
- </string>
- <string name="ATTACH_RSHOULDER">
- 右肩
- </string>
- <string name="ATTACH_LHAND">
- 左手
- </string>
- <string name="ATTACH_RHAND">
- 右手
- </string>
- <string name="ATTACH_LFOOT">
- 左足
- </string>
- <string name="ATTACH_RFOOT">
- 右足
- </string>
- <string name="ATTACH_BACK">
- 背中
- </string>
- <string name="ATTACH_PELVIS">
- 骨盤
- </string>
- <string name="ATTACH_MOUTH">
- 口
- </string>
- <string name="ATTACH_CHIN">
- あご
- </string>
- <string name="ATTACH_LEAR">
- 左耳
- </string>
- <string name="ATTACH_REAR">
- 右耳
- </string>
- <string name="ATTACH_LEYE">
- 左目
- </string>
- <string name="ATTACH_REYE">
- 右目
- </string>
- <string name="ATTACH_NOSE">
- 鼻
- </string>
- <string name="ATTACH_RUARM">
- 右腕(上)
- </string>
- <string name="ATTACH_RLARM">
- 右腕(下)
- </string>
- <string name="ATTACH_LUARM">
- 左腕(上)
- </string>
- <string name="ATTACH_LLARM">
- 左腕(下)
- </string>
- <string name="ATTACH_RHIP">
- 右腰
- </string>
- <string name="ATTACH_RULEG">
- 右脚(上)
- </string>
- <string name="ATTACH_RLLEG">
- 右脚(下)
- </string>
- <string name="ATTACH_LHIP">
- 左腰
- </string>
- <string name="ATTACH_LULEG">
- 左脚(上)
- </string>
- <string name="ATTACH_LLLEG">
- 左脚(下)
- </string>
- <string name="ATTACH_BELLY">
- お腹
- </string>
- <string name="ATTACH_RPEC">
- 右胸筋
- </string>
- <string name="ATTACH_LPEC">
- 左胸筋
- </string>
- <string name="ATTACH_HUD_CENTER_2">
- HUD(中央 2)
- </string>
- <string name="ATTACH_HUD_TOP_RIGHT">
- HUD(右上)
- </string>
- <string name="ATTACH_HUD_TOP_CENTER">
- HUD(上・中央)
- </string>
- <string name="ATTACH_HUD_TOP_LEFT">
- HUD(左上)
- </string>
- <string name="ATTACH_HUD_CENTER_1">
- HUD(中央 1)
- </string>
- <string name="ATTACH_HUD_BOTTOM_LEFT">
- HUD(左下)
- </string>
- <string name="ATTACH_HUD_BOTTOM">
- HUD(下)
- </string>
- <string name="ATTACH_HUD_BOTTOM_RIGHT">
- HUD(右下)
- </string>
- <string name="CursorPos">
- [LINE] 行目、[COLUMN] 列目
- </string>
- <string name="PanelDirCountFound">
- [COUNT] 件見つかりました
- </string>
- <string name="PanelDirTimeStr">
- [hour12,datetime,utc]:[min,datetime,utc] [ampm,datetime,utc]
- </string>
- <string name="PanelDirEventsDateText">
- [mthnum,datetime,slt]/[day,datetime,slt]
- </string>
- <string name="PanelContentsTooltip">
- オブジェクトの中身
- </string>
- <string name="PanelContentsNewScript">
- 新規スクリプト
- </string>
- <string name="BusyModeResponseDefault">
- メッセージを送った住人は、誰にも邪魔をされたくないため現在「取り込み中」モードです。 あなたのメッセージは、あとで確認できるように IM パネルに表示されます。
- </string>
- <string name="MuteByName">
- (名称別)
- </string>
- <string name="MuteAgent">
- (住人)
- </string>
- <string name="MuteObject">
- (オブジェクト)
- </string>
- <string name="MuteGroup">
- (グループ)
- </string>
- <string name="MuteExternal">
- (外部)
- </string>
- <string name="RegionNoCovenant">
- この不動産には約款がありません。
- </string>
- <string name="RegionNoCovenantOtherOwner">
- この不動産には約款がありません。 この不動産上の土地は不動産所有者により販売され、Linden Lab は販売しません。 販売に関するお問い合わせは、不動産所有者までお願い致します。
- </string>
- <string name="covenant_last_modified" value="最終修正日:"/>
- <string name="none_text" value=" (なし) "/>
- <string name="never_text" value=" (無) "/>
- <string name="GroupOwned">
- グループ所有
- </string>
- <string name="Public">
- パブリック
- </string>
- <string name="LocalSettings">
- ローカル設定
- </string>
- <string name="RegionSettings">
- リージョン(地域)の設定
- </string>
- <string name="ClassifiedClicksTxt">
- クリック数: [TELEPORT] テレポート、 [MAP] 地図、 [PROFILE] プロフィール
- </string>
- <string name="ClassifiedUpdateAfterPublish">
- (掲載後更新)
- </string>
- <string name="NoPicksClassifiedsText">
- ピックやクラシファイド広告を作成していません。 作成するには、下にある「プラス」ボタンをクリックします。
- </string>
- <string name="NoAvatarPicksClassifiedsText">
- ピック、またはクラシファイド広告がありません
- </string>
- <string name="PicksClassifiedsLoadingText">
- ローディング...
- </string>
- <string name="MultiPreviewTitle">
- プレビュー
- </string>
- <string name="MultiPropertiesTitle">
- プロパティ
- </string>
- <string name="InvOfferAnObjectNamed">
- オブジェクト名
- </string>
- <string name="InvOfferOwnedByGroup">
- 所有グループ
- </string>
- <string name="InvOfferOwnedByUnknownGroup">
- 不明なグループ所有
- </string>
- <string name="InvOfferOwnedBy">
- 所有者
- </string>
- <string name="InvOfferOwnedByUnknownUser">
- 不明なユーザー所有
- </string>
- <string name="InvOfferGaveYou">
- が渡しました
- </string>
- <string name="InvOfferDecline">
- &lt;nolink&gt;[NAME]&lt;/nolink&gt; からの [DESC] を拒否しました。
- </string>
- <string name="GroupMoneyTotal">
- 合計
- </string>
- <string name="GroupMoneyBought">
- 購入:
- </string>
- <string name="GroupMoneyPaidYou">
- あなたに支払い:
- </string>
- <string name="GroupMoneyPaidInto">
- paid into
- </string>
- <string name="GroupMoneyBoughtPassTo">
- 入場許可を購入:
- </string>
- <string name="GroupMoneyPaidFeeForEvent">
- がイベント用の費用を支払いました
- </string>
- <string name="GroupMoneyPaidPrizeForEvent">
- がイベント用の賞金を支払いました
- </string>
- <string name="GroupMoneyBalance">
- 残高
- </string>
- <string name="GroupMoneyCredits">
- 収入
- </string>
- <string name="GroupMoneyDebits">
- 支出
- </string>
- <string name="GroupMoneyDate">
- [year,datetime,utc]年[mth,datetime,utc]月[day,datetime,utc]日[weekday,datetime,utc]
- </string>
- <string name="ViewerObjectContents">
- 内容
- </string>
- <string name="AcquiredItems">
- 取得アイテム
- </string>
- <string name="Cancel">
- キャンセル
- </string>
- <string name="UploadingCosts">
- [NAME] のアップロード料金は L$[AMOUNT] です
- </string>
- <string name="BuyingCosts">
- これを L$[AMOUNT] で購入します
- </string>
- <string name="UnknownFileExtension">
- 不明の拡張子: %s
-使用可能な拡張子: .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
- </string>
- <string name="MuteObject2">
- ブロック
- </string>
- <string name="MuteAvatar">
- ブロック
- </string>
- <string name="UnmuteObject">
- ブロック解除
- </string>
- <string name="UnmuteAvatar">
- ブロック解除
- </string>
- <string name="AddLandmarkNavBarMenu">
- マイ ランドマークに追加...
- </string>
- <string name="EditLandmarkNavBarMenu">
- マイ ランドマークを編集...
- </string>
- <string name="accel-mac-control">
- ⌃
- </string>
- <string name="accel-mac-command">
- ⌘
- </string>
- <string name="accel-mac-option">
- ⌥
- </string>
- <string name="accel-mac-shift">
- ⇧
- </string>
- <string name="accel-win-control">
- Ctrl+
- </string>
- <string name="accel-win-alt">
- Alt+
- </string>
- <string name="accel-win-shift">
- Shift+
- </string>
- <string name="FileSaved">
- ファイルが保存されました
- </string>
- <string name="Receiving">
- 取得中
- </string>
- <string name="AM">
- AM
- </string>
- <string name="PM">
- PM
- </string>
- <string name="PST">
- 太平洋標準時
- </string>
- <string name="PDT">
- 太平洋夏時間
- </string>
- <string name="Direction_Forward">
- 前
- </string>
- <string name="Direction_Left">
- 左
- </string>
- <string name="Direction_Right">
- 右
- </string>
- <string name="Direction_Back">
- 戻る
- </string>
- <string name="Direction_North">
- 北
- </string>
- <string name="Direction_South">
- 南
- </string>
- <string name="Direction_West">
- 西
- </string>
- <string name="Direction_East">
- 東
- </string>
- <string name="Direction_Up">
- 上
- </string>
- <string name="Direction_Down">
- 下
- </string>
- <string name="Any Category">
- 全カテゴリ
- </string>
- <string name="Shopping">
- ショッピング
- </string>
- <string name="Land Rental">
- 土地のレンタル
- </string>
- <string name="Property Rental">
- プロパティのレンタル
- </string>
- <string name="Special Attraction">
- 特別アトラクション
- </string>
- <string name="New Products">
- 新製品
- </string>
- <string name="Employment">
- 雇用
- </string>
- <string name="Wanted">
- 求む
- </string>
- <string name="Service">
- サービス
- </string>
- <string name="Personal">
- パーソナル
- </string>
- <string name="None">
- なし
- </string>
- <string name="Linden Location">
- Linden 所在地
- </string>
- <string name="Adult">
- Adult
- </string>
- <string name="Arts&amp;Culture">
- アートとカルチャー
- </string>
- <string name="Business">
- ビジネス
- </string>
- <string name="Educational">
- 教育的
- </string>
- <string name="Gaming">
- ゲーム
- </string>
- <string name="Hangout">
- たまり場
- </string>
- <string name="Newcomer Friendly">
- 新住人に優しい
- </string>
- <string name="Parks&amp;Nature">
- 公園と自然
- </string>
- <string name="Residential">
- 住宅用
- </string>
- <string name="Stage">
- ステージ
- </string>
- <string name="Other">
- その他
- </string>
- <string name="Rental">
- レンタル
- </string>
- <string name="Any">
- 全員
- </string>
- <string name="You">
- あなた
- </string>
- <string name=":">
- :
- </string>
- <string name=",">
- ,
- </string>
- <string name="...">
- ...
- </string>
- <string name="***">
- ***
- </string>
- <string name="(">
- (
- </string>
- <string name=")">
- )
- </string>
- <string name=".">
- .
- </string>
- <string name="&apos;">
- &apos;
- </string>
- <string name="---">
- ---
- </string>
- <string name="Multiple Media">
- 複数のメディア
- </string>
- <string name="Play Media">
- メディアを再生/一時停止
- </string>
- <string name="MBCmdLineError">
- コマンドラインにエラーが見つかりました。
-リンク先を参照してください: http://wiki.secondlife.com/wiki/Client_parameters
-エラー:
- </string>
- <string name="MBCmdLineUsg">
- [APP_NAME] コマンドライン使用:
- </string>
- <string name="MBUnableToAccessFile">
- [APP_NAME] は必要なファイルにアクセスできません。
-
-複数のコピーを実行中か、ファイルが既に開いているとあなたのシステムが誤認識している可能性があります。
-このメッセージが何度も出る場合は、コンピューターを再起動してもう一度お試しください。
-それでも問題が続く場合、[APP_NAME] を完全にアンインストールして、再インストールをしてください。
- </string>
- <string name="MBFatalError">
- 致命的なエラー
- </string>
- <string name="MBRequiresAltiVec">
- [APP_NAME] は、AltiVec搭載のプロセッサが必要です。(G4 以降)
- </string>
- <string name="MBAlreadyRunning">
- [APP_NAME] はすでに実行中です。
-最小化されたプログラムのコピーをタスクバーで確認してください。
-このメッセージが何度も出る場合はコンピューターを再起動してください。
- </string>
- <string name="MBFrozenCrashed">
- [APP_NAME] は前回の実行時にフリーズしています。
-クラッシュ報告を送信しますか?
- </string>
- <string name="MBAlert">
- 通知
- </string>
- <string name="MBNoDirectX">
- [APP_NAME] は DirectX 9.0b 及びそれ以降のバージョンを検出することができませんでした。
-[APP_NAME] は DirectX を使用して安定性の問題、低パフォーマンス、クラッシュ等悪影響を与えるハードウェアや古いドライバを検出します。 DirectX 9.0b がなくても [APP_NAME] を実行できますが、DirectX 9.0bとのご使用を強く推奨します。
-
-続けますか?
- </string>
- <string name="MBWarning">
- 警告
- </string>
- <string name="MBNoAutoUpdate">
- 自動更新は現在 Linux には対応していません。
-www.secondlife.com から最新バージョンをダウンロードしてください。
- </string>
- <string name="MBRegClassFailed">
- RegisterClass 失敗
- </string>
- <string name="MBError">
- エラー
- </string>
- <string name="MBFullScreenErr">
- [WIDTH] x [HEIGHT] では全画面で実行することができません。
-ウィンドウモードで実行中です。
- </string>
- <string name="MBDestroyWinFailed">
- シャットダウンエラー(DestroyWindow() 失敗)
- </string>
- <string name="MBShutdownErr">
- シャットダウンエラー
- </string>
- <string name="MBDevContextErr">
- GL ディバイスコンテキストが作れません
- </string>
- <string name="MBPixelFmtErr">
- 適切なピクセル形式が見つかりません
- </string>
- <string name="MBPixelFmtDescErr">
- ピクセル形式情報が見つかりません
- </string>
- <string name="MBTrueColorWindow">
- [APP_NAME] を実行するには、True Color (32ビット)が必要です。
-お使いのコンピューターの「コントロールパネル」>「画面」>「設定」に行き、「最高 (32 ビット)」に設定してください。
- </string>
- <string name="MBAlpha">
- [APP_NAME] は 8 ビットのアルファチャンネルを取得できないため実行できません。 通常ビデオカードのドライバの問題で起こります。
-お使いのコンピューターに最新のビデオカードドライバがインストールされているかご確認ください。
-また、「コントロールパネル」>「画面」>「設定」内で、モニターが「最高 (32 ビット)」に設定されていることもご確認ください。
-このメッセージが何度も出る場合は、[SUPPORT_SITE] へご連絡ください。
- </string>
- <string name="MBPixelFmtSetErr">
- ピクセル形式が設定できません
- </string>
- <string name="MBGLContextErr">
- GL レンダーコンテキストが作れません
- </string>
- <string name="MBGLContextActErr">
- GL レンダーコンテキストをアクティベートできません
- </string>
- <string name="MBVideoDrvErr">
- お使いのコンピューターのビデオカードドライバが正常にインストールできなかった、または古いかサポート対象外のため、[APP_NAME] は実行できません。 最新のビデオカードドライバがインストールされているのを確認し、されている場合は再インストールをお試しください。
-
-このメッセージが何度も出る場合は、[SUPPORT_SITE] へご連絡ください。
- </string>
- <string name="5 O&apos;Clock Shadow">
- うっすらとしたヒゲ
- </string>
- <string name="All White">
- 真っ白
- </string>
- <string name="Anime Eyes">
- アニメ風の目
- </string>
- <string name="Arced">
- アーチ
- </string>
- <string name="Arm Length">
- 腕の長さ
- </string>
- <string name="Attached">
- 小
- </string>
- <string name="Attached Earlobes">
- 耳たぶ
- </string>
- <string name="Back Fringe">
- 後ろ髪の毛先
- </string>
- <string name="Baggy">
- たるんだ下まぶた
- </string>
- <string name="Bangs">
- 前髪
- </string>
- <string name="Beady Eyes">
- ビーズのような目
- </string>
- <string name="Belly Size">
- お腹の大きさ
- </string>
- <string name="Big">
- 大
- </string>
- <string name="Big Butt">
- 大
- </string>
- <string name="Big Hair Back">
- 髪の大部分: 後ろ
- </string>
- <string name="Big Hair Front">
- 髪の大部分: 前
- </string>
- <string name="Big Hair Top">
- 髪の大部分: 上部
- </string>
- <string name="Big Head">
- 大
- </string>
- <string name="Big Pectorals">
- 大
- </string>
- <string name="Big Spikes">
- とげあり
- </string>
- <string name="Black">
- 黒
- </string>
- <string name="Blonde">
- ブロンド
- </string>
- <string name="Blonde Hair">
- ブロンドの髪
- </string>
- <string name="Blush">
- チーク
- </string>
- <string name="Blush Color">
- チークカラー
- </string>
- <string name="Blush Opacity">
- チークの濃さ
- </string>
- <string name="Body Definition">
- 体の精細度
- </string>
- <string name="Body Fat">
- 体脂肪
- </string>
- <string name="Body Freckles">
- 体のしみ・そばかす
- </string>
- <string name="Body Thick">
- 骨太
- </string>
- <string name="Body Thickness">
- 体の厚み
- </string>
- <string name="Body Thin">
- 細め
- </string>
- <string name="Bow Legged">
- 外股
- </string>
- <string name="Breast Buoyancy">
- 胸の重力
- </string>
- <string name="Breast Cleavage">
- 胸の谷間
- </string>
- <string name="Breast Size">
- 胸の大きさ
- </string>
- <string name="Bridge Width">
- 両目の間の幅
- </string>
- <string name="Broad">
- 広
- </string>
- <string name="Brow Size">
- 眉毛上の隆起
- </string>
- <string name="Bug Eyes">
- Bug Eyes
- </string>
- <string name="Bugged Eyes">
- 突き出た目
- </string>
- <string name="Bulbous">
- だんご
- </string>
- <string name="Bulbous Nose">
- だんご鼻
- </string>
- <string name="Breast Physics Mass">
- 胸の豊かさ
- </string>
- <string name="Breast Physics Smoothing">
- 胸の平滑化
- </string>
- <string name="Breast Physics Gravity">
- 胸の垂れ具合
- </string>
- <string name="Breast Physics Drag">
- 胸の空気抵抗
- </string>
- <string name="Breast Physics InOut Max Effect">
- 最大エフェクト数
- </string>
- <string name="Breast Physics InOut Spring">
- 振動速度
- </string>
- <string name="Breast Physics InOut Gain">
- 増加率
- </string>
- <string name="Breast Physics InOut Damping">
- 減衰
- </string>
- <string name="Breast Physics UpDown Max Effect">
- 最大エフェクト数
- </string>
- <string name="Breast Physics UpDown Spring">
- 振動速度
- </string>
- <string name="Breast Physics UpDown Gain">
- 増加率
- </string>
- <string name="Breast Physics UpDown Damping">
- 減衰
- </string>
- <string name="Breast Physics LeftRight Max Effect">
- 最大エフェクト数
- </string>
- <string name="Breast Physics LeftRight Spring">
- 振動速度
- </string>
- <string name="Breast Physics LeftRight Gain">
- 増加率
- </string>
- <string name="Breast Physics LeftRight Damping">
- 減衰
- </string>
- <string name="Belly Physics Mass">
- お腹の豊かさ
- </string>
- <string name="Belly Physics Smoothing">
- お腹の平滑化
- </string>
- <string name="Belly Physics Gravity">
- お腹の垂れ具合
- </string>
- <string name="Belly Physics Drag">
- お腹の空気抵抗
- </string>
- <string name="Belly Physics UpDown Max Effect">
- 最大エフェクト数
- </string>
- <string name="Belly Physics UpDown Spring">
- 振動速度
- </string>
- <string name="Belly Physics UpDown Gain">
- 増加率
- </string>
- <string name="Belly Physics UpDown Damping">
- 減衰
- </string>
- <string name="Butt Physics Mass">
- お尻の豊かさ
- </string>
- <string name="Butt Physics Smoothing">
- お尻の平滑化
- </string>
- <string name="Butt Physics Gravity">
- お尻の垂れ具合
- </string>
- <string name="Butt Physics Drag">
- お尻の空気抵抗
- </string>
- <string name="Butt Physics UpDown Max Effect">
- 最大エフェクト数
- </string>
- <string name="Butt Physics UpDown Spring">
- 振動速度
- </string>
- <string name="Butt Physics UpDown Gain">
- 増加率
- </string>
- <string name="Butt Physics UpDown Damping">
- 減衰
- </string>
- <string name="Butt Physics LeftRight Max Effect">
- 最大エフェクト数
- </string>
- <string name="Butt Physics LeftRight Spring">
- 振動速度
- </string>
- <string name="Butt Physics LeftRight Gain">
- 増加率
- </string>
- <string name="Butt Physics LeftRight Damping">
- 減衰
- </string>
- <string name="Bushy Eyebrows">
- 太
- </string>
- <string name="Bushy Hair">
- ぼさぼさヘア
- </string>
- <string name="Butt Size">
- お尻の大きさ
- </string>
- <string name="Butt Gravity">
- お尻の垂れ具合
- </string>
- <string name="bustle skirt">
- 後ろの膨らみ
- </string>
- <string name="no bustle">
- 膨らみなし
- </string>
- <string name="more bustle">
- 膨らみ大
- </string>
- <string name="Chaplin">
- チャップリン
- </string>
- <string name="Cheek Bones">
- ほお骨
- </string>
- <string name="Chest Size">
- 胸部の大きさ
- </string>
- <string name="Chin Angle">
- あごの角度
- </string>
- <string name="Chin Cleft">
- あごの先の割れ
- </string>
- <string name="Chin Curtains">
- あごに沿ったひげ
- </string>
- <string name="Chin Depth">
- あごの長さ
- </string>
- <string name="Chin Heavy">
- あごを強調
- </string>
- <string name="Chin In">
- ひいたあご
- </string>
- <string name="Chin Out">
- 突き出たあご
- </string>
- <string name="Chin-Neck">
- あごと首
- </string>
- <string name="Clear">
- クリア
- </string>
- <string name="Cleft">
- 割れた
- </string>
- <string name="Close Set Eyes">
- 顔の中心寄りの目
- </string>
- <string name="Closed">
- クローズ
- </string>
- <string name="Closed Back">
- 後ろとじ
- </string>
- <string name="Closed Front">
- 前とじ
- </string>
- <string name="Closed Left">
- 左とじ
- </string>
- <string name="Closed Right">
- 右とじ
- </string>
- <string name="Coin Purse">
- コイン入れ
- </string>
- <string name="Collar Back">
- 後ろえり
- </string>
- <string name="Collar Front">
- 前えり
- </string>
- <string name="Corner Down">
- ダウン
- </string>
- <string name="Corner Up">
- アップ
- </string>
- <string name="Creased">
- 重いまぶた
- </string>
- <string name="Crooked Nose">
- 曲がった鼻
- </string>
- <string name="Cuff Flare">
- 袖口のフレア
- </string>
- <string name="Dark">
- ダーク
- </string>
- <string name="Dark Green">
- ダークグリーン
- </string>
- <string name="Darker">
- ダーク
- </string>
- <string name="Deep">
- 尖った
- </string>
- <string name="Default Heels">
- デフォルトのかかと
- </string>
- <string name="Dense">
- 濃
- </string>
- <string name="Double Chin">
- 二重あご
- </string>
- <string name="Downturned">
- 下向き
- </string>
- <string name="Duffle Bag">
- ダッフルバッグ
- </string>
- <string name="Ear Angle">
- 耳の角度
- </string>
- <string name="Ear Size">
- 耳の大きさ
- </string>
- <string name="Ear Tips">
- 耳の先
- </string>
- <string name="Egg Head">
- たまご頭
- </string>
- <string name="Eye Bags">
- 下まぶた
- </string>
- <string name="Eye Color">
- 瞳の色
- </string>
- <string name="Eye Depth">
- 目のくぼみ
- </string>
- <string name="Eye Lightness">
- 瞳の明るさ
- </string>
- <string name="Eye Opening">
- 見開き具合
- </string>
- <string name="Eye Pop">
- 両目の大きさの対称
- </string>
- <string name="Eye Size">
- 目の大きさ
- </string>
- <string name="Eye Spacing">
- 目と目のあいだの幅
- </string>
- <string name="Eyebrow Arc">
- 眉毛のアーチ
- </string>
- <string name="Eyebrow Density">
- 眉毛の密集度
- </string>
- <string name="Eyebrow Height">
- 眉毛の高さ
- </string>
- <string name="Eyebrow Points">
- 眉毛の角
- </string>
- <string name="Eyebrow Size">
- 眉毛の大きさ
- </string>
- <string name="Eyelash Length">
- まつげの長さ
- </string>
- <string name="Eyeliner">
- アイライナー
- </string>
- <string name="Eyeliner Color">
- アイライナーの色
- </string>
- <string name="Eyes Bugged">
- 下まぶたがたるんだ目
- </string>
- <string name="Face Shear">
- 顔のゆがみ
- </string>
- <string name="Facial Definition">
- 顔の精細度
- </string>
- <string name="Far Set Eyes">
- 離れた目
- </string>
- <string name="Fat Lips">
- 大
- </string>
- <string name="Female">
- 女性
- </string>
- <string name="Fingerless">
- 指なし
- </string>
- <string name="Fingers">
- 指あり
- </string>
- <string name="Flared Cuffs">
- 広がった袖口
- </string>
- <string name="Flat">
- 平ら
- </string>
- <string name="Flat Butt">
- 小
- </string>
- <string name="Flat Head">
- 絶壁頭
- </string>
- <string name="Flat Toe">
- フラット
- </string>
- <string name="Foot Size">
- 足の大きさ
- </string>
- <string name="Forehead Angle">
- ひたいの角度
- </string>
- <string name="Forehead Heavy">
- ひたいを強調
- </string>
- <string name="Freckles">
- しみ・そばかす
- </string>
- <string name="Front Fringe">
- 前髪の毛先
- </string>
- <string name="Full Back">
- 刈られていない髪
- </string>
- <string name="Full Eyeliner">
- あり
- </string>
- <string name="Full Front">
- 刈られていない髪
- </string>
- <string name="Full Hair Sides">
- サイドの髪
- </string>
- <string name="Full Sides">
- 生え揃ったサイド
- </string>
- <string name="Glossy">
- あり
- </string>
- <string name="Glove Fingers">
- 手袋の指
- </string>
- <string name="Glove Length">
- 手袋の長さ
- </string>
- <string name="Hair">
- 髪
- </string>
- <string name="Hair Back">
- 髪: 後ろ
- </string>
- <string name="Hair Front">
- 髪: 前
- </string>
- <string name="Hair Sides">
- 髪: サイド
- </string>
- <string name="Hair Sweep">
- 流す
- </string>
- <string name="Hair Thickess">
- 髪の量
- </string>
- <string name="Hair Thickness">
- 髪の量
- </string>
- <string name="Hair Tilt">
- 髪の向き
- </string>
- <string name="Hair Tilted Left">
- 左向き
- </string>
- <string name="Hair Tilted Right">
- 右向き
- </string>
- <string name="Hair Volume">
- 髪: ボリューム
- </string>
- <string name="Hand Size">
- 手の大きさ
- </string>
- <string name="Handlebars">
- ハンドルバー
- </string>
- <string name="Head Length">
- 頭の長さ
- </string>
- <string name="Head Shape">
- 頭の形
- </string>
- <string name="Head Size">
- 頭の大きさ
- </string>
- <string name="Head Stretch">
- 縦横の長さ
- </string>
- <string name="Heel Height">
- ヒールの高さ
- </string>
- <string name="Heel Shape">
- ヒールの形
- </string>
- <string name="Height">
- 身長
- </string>
- <string name="High">
- 高
- </string>
- <string name="High Heels">
- ハイヒール
- </string>
- <string name="High Jaw">
- 高
- </string>
- <string name="High Platforms">
- 厚底
- </string>
- <string name="High and Tight">
- 高めでタイト
- </string>
- <string name="Higher">
- 高
- </string>
- <string name="Hip Length">
- 腰の長さ
- </string>
- <string name="Hip Width">
- 腰の幅
- </string>
- <string name="In">
- 内向き
- </string>
- <string name="In Shdw Color">
- 内側のシャドウカラー
- </string>
- <string name="In Shdw Opacity">
- 内側のシャドウの濃さ
- </string>
- <string name="Inner Eye Corner">
- 目頭
- </string>
- <string name="Inner Eye Shadow">
- 内側のアイシャドウ
- </string>
- <string name="Inner Shadow">
- 内側のシャドウ
- </string>
- <string name="Jacket Length">
- ジャケット丈
- </string>
- <string name="Jacket Wrinkles">
- ジャケットのしわ
- </string>
- <string name="Jaw Angle">
- あごの角度
- </string>
- <string name="Jaw Jut">
- あごの突出
- </string>
- <string name="Jaw Shape">
- あごの形
- </string>
- <string name="Join">
- 寄せた胸
- </string>
- <string name="Jowls">
- えら
- </string>
- <string name="Knee Angle">
- 膝の角度
- </string>
- <string name="Knock Kneed">
- 内股
- </string>
- <string name="Large">
- 大
- </string>
- <string name="Large Hands">
- 大
- </string>
- <string name="Left Part">
- 左分け
- </string>
- <string name="Leg Length">
- 脚の長さ
- </string>
- <string name="Leg Muscles">
- 脚の筋肉
- </string>
- <string name="Less">
- 小
- </string>
- <string name="Less Body Fat">
- 少なめ
- </string>
- <string name="Less Curtains">
- 少なめ
- </string>
- <string name="Less Freckles">
- 少なめ
- </string>
- <string name="Less Full">
- 薄い
- </string>
- <string name="Less Gravity">
- 少
- </string>
- <string name="Less Love">
- 少
- </string>
- <string name="Less Muscles">
- 少なめ
- </string>
- <string name="Less Muscular">
- 少なめ
- </string>
- <string name="Less Rosy">
- 少な目
- </string>
- <string name="Less Round">
- 丸み少な目
- </string>
- <string name="Less Saddle">
- 小
- </string>
- <string name="Less Square">
- 小
- </string>
- <string name="Less Volume">
- ボリューム少な目
- </string>
- <string name="Less soul">
- 小
- </string>
- <string name="Lighter">
- ライト
- </string>
- <string name="Lip Cleft">
- 唇の山
- </string>
- <string name="Lip Cleft Depth">
- 唇の山の高さ
- </string>
- <string name="Lip Fullness">
- 唇の厚み
- </string>
- <string name="Lip Pinkness">
- 唇の赤み
- </string>
- <string name="Lip Ratio">
- 上下唇の大きさ
- </string>
- <string name="Lip Thickness">
- 唇の前後幅
- </string>
- <string name="Lip Width">
- 口の大きさ
- </string>
- <string name="Lipgloss">
- リップグロス
- </string>
- <string name="Lipstick">
- 口紅
- </string>
- <string name="Lipstick Color">
- 口紅の色
- </string>
- <string name="Long">
- ロング
- </string>
- <string name="Long Head">
- 前後幅が広い頭
- </string>
- <string name="Long Hips">
- 長
- </string>
- <string name="Long Legs">
- 長
- </string>
- <string name="Long Neck">
- 長
- </string>
- <string name="Long Pigtails">
- 長
- </string>
- <string name="Long Ponytail">
- 長
- </string>
- <string name="Long Torso">
- 長
- </string>
- <string name="Long arms">
- 長
- </string>
- <string name="Loose Pants">
- ゆったり
- </string>
- <string name="Loose Shirt">
- ゆるめ
- </string>
- <string name="Loose Sleeves">
- ゆるめ
- </string>
- <string name="Love Handles">
- ウエスト周り
- </string>
- <string name="Low">
- 低
- </string>
- <string name="Low Heels">
- ローヒール
- </string>
- <string name="Low Jaw">
- 低
- </string>
- <string name="Low Platforms">
- 低め
- </string>
- <string name="Low and Loose">
- 低めでゆったり
- </string>
- <string name="Lower">
- 低
- </string>
- <string name="Lower Bridge">
- 鼻筋
- </string>
- <string name="Lower Cheeks">
- ほおの下部
- </string>
- <string name="Male">
- 男性
- </string>
- <string name="Middle Part">
- 真ん中分け
- </string>
- <string name="More">
- 大
- </string>
- <string name="More Blush">
- きつめ
- </string>
- <string name="More Body Fat">
- 多め
- </string>
- <string name="More Curtains">
- 多め
- </string>
- <string name="More Eyeshadow">
- あり
- </string>
- <string name="More Freckles">
- 多め
- </string>
- <string name="More Full">
- 厚い
- </string>
- <string name="More Gravity">
- 大
- </string>
- <string name="More Lipstick">
- あり
- </string>
- <string name="More Love">
- 大
- </string>
- <string name="More Lower Lip">
- 大
- </string>
- <string name="More Muscles">
- 多め
- </string>
- <string name="More Muscular">
- 筋骨隆々
- </string>
- <string name="More Rosy">
- 多め
- </string>
- <string name="More Round">
- まる
- </string>
- <string name="More Saddle">
- 大
- </string>
- <string name="More Sloped">
- なだらか
- </string>
- <string name="More Square">
- 四角
- </string>
- <string name="More Upper Lip">
- 大
- </string>
- <string name="More Vertical">
- 垂直
- </string>
- <string name="More Volume">
- 大
- </string>
- <string name="More soul">
- 大
- </string>
- <string name="Moustache">
- 口ひげ
- </string>
- <string name="Mouth Corner">
- 口角
- </string>
- <string name="Mouth Position">
- 口の位置
- </string>
- <string name="Mowhawk">
- モヒカン
- </string>
- <string name="Muscular">
- 筋骨たくましい
- </string>
- <string name="Mutton Chops">
- マトンチョップス
- </string>
- <string name="Nail Polish">
- マニキュア
- </string>
- <string name="Nail Polish Color">
- マニキュアの色
- </string>
- <string name="Narrow">
- 狭
- </string>
- <string name="Narrow Back">
- 狭
- </string>
- <string name="Narrow Front">
- 狭
- </string>
- <string name="Narrow Lips">
- おちょぼ口
- </string>
- <string name="Natural">
- ナチュラル
- </string>
- <string name="Neck Length">
- 首の長さ
- </string>
- <string name="Neck Thickness">
- 首の太さ
- </string>
- <string name="No Blush">
- なし
- </string>
- <string name="No Eyeliner">
- なし
- </string>
- <string name="No Eyeshadow">
- なし
- </string>
- <string name="No Lipgloss">
- なし
- </string>
- <string name="No Lipstick">
- なし
- </string>
- <string name="No Part">
- なし
- </string>
- <string name="No Polish">
- なし
- </string>
- <string name="No Red">
- なし
- </string>
- <string name="No Spikes">
- なし
- </string>
- <string name="No White">
- なし
- </string>
- <string name="No Wrinkles">
- なし
- </string>
- <string name="Normal Lower">
- 下
- </string>
- <string name="Normal Upper">
- 上
- </string>
- <string name="Nose Left">
- 左曲がり
- </string>
- <string name="Nose Right">
- 右曲がり
- </string>
- <string name="Nose Size">
- 鼻の大きさ
- </string>
- <string name="Nose Thickness">
- 鼻の厚み
- </string>
- <string name="Nose Tip Angle">
- 鼻先の角度
- </string>
- <string name="Nose Tip Shape">
- 鼻先の形
- </string>
- <string name="Nose Width">
- 鼻の幅
- </string>
- <string name="Nostril Division">
- 鼻の穴の高さ
- </string>
- <string name="Nostril Width">
- 鼻の穴の幅
- </string>
- <string name="Opaque">
- 濃いめ
- </string>
- <string name="Open">
- オープン
- </string>
- <string name="Open Back">
- 後ろあき
- </string>
- <string name="Open Front">
- 前あき
- </string>
- <string name="Open Left">
- 左あき
- </string>
- <string name="Open Right">
- 右あき
- </string>
- <string name="Orange">
- オレンジ
- </string>
- <string name="Out">
- 外向き
- </string>
- <string name="Out Shdw Color">
- 外側のシャドウカラー
- </string>
- <string name="Out Shdw Opacity">
- 外側のシャドウの濃さ
- </string>
- <string name="Outer Eye Corner">
- 目尻
- </string>
- <string name="Outer Eye Shadow">
- 外側のアイシャドウ
- </string>
- <string name="Outer Shadow">
- 外側のシャドウ
- </string>
- <string name="Overbite">
- 出っ歯
- </string>
- <string name="Package">
- パッケージ
- </string>
- <string name="Painted Nails">
- あり
- </string>
- <string name="Pale">
- 悪い
- </string>
- <string name="Pants Crotch">
- パンツの股
- </string>
- <string name="Pants Fit">
- パンツのフィット感
- </string>
- <string name="Pants Length">
- パンツ丈
- </string>
- <string name="Pants Waist">
- ウエスト
- </string>
- <string name="Pants Wrinkles">
- パンツのしわ
- </string>
- <string name="Part">
- あり
- </string>
- <string name="Part Bangs">
- 分けた前髪
- </string>
- <string name="Pectorals">
- 胸筋
- </string>
- <string name="Pigment">
- 色素
- </string>
- <string name="Pigtails">
- 下げ髪
- </string>
- <string name="Pink">
- ピンク
- </string>
- <string name="Pinker">
- ピンク
- </string>
- <string name="Platform Height">
- 靴底の高さ
- </string>
- <string name="Platform Width">
- 靴底の幅
- </string>
- <string name="Pointy">
- 尖った
- </string>
- <string name="Pointy Heels">
- 幅狭
- </string>
- <string name="Ponytail">
- ポニーテール
- </string>
- <string name="Poofy Skirt">
- ふんわり
- </string>
- <string name="Pop Left Eye">
- 左目を大きく
- </string>
- <string name="Pop Right Eye">
- 右目を大きく
- </string>
- <string name="Puffy">
- ふっくら
- </string>
- <string name="Puffy Eyelids">
- 目の周りの膨らみ
- </string>
- <string name="Rainbow Color">
- 虹色
- </string>
- <string name="Red Hair">
- 赤毛
- </string>
- <string name="Regular">
- 均整のとれた
- </string>
- <string name="Right Part">
- 右分け
- </string>
- <string name="Rosy Complexion">
- ほおの赤らみ
- </string>
- <string name="Round">
- まるっこい
- </string>
- <string name="Ruddiness">
- 血色
- </string>
- <string name="Ruddy">
- 良い
- </string>
- <string name="Rumpled Hair">
- くしゃくしゃヘア
- </string>
- <string name="Saddle Bags">
- 腰回りの肉付き
- </string>
- <string name="Scrawny Leg">
- 骨張った脚
- </string>
- <string name="Separate">
- 離れた胸
- </string>
- <string name="Shallow">
- なだらか
- </string>
- <string name="Shear Back">
- 後方を刈る
- </string>
- <string name="Shear Face">
- 顔のゆがみ
- </string>
- <string name="Shear Front">
- 前方を刈る
- </string>
- <string name="Shear Left Up">
- 左半分を上に
- </string>
- <string name="Shear Right Up">
- 右半分を上に
- </string>
- <string name="Sheared Back">
- 後ろを刈られた髪
- </string>
- <string name="Sheared Front">
- 前を刈られた髪
- </string>
- <string name="Shift Left">
- 左向き
- </string>
- <string name="Shift Mouth">
- 口の向き
- </string>
- <string name="Shift Right">
- 右向き
- </string>
- <string name="Shirt Bottom">
- シャツの裾
- </string>
- <string name="Shirt Fit">
- シャツのフィット感
- </string>
- <string name="Shirt Wrinkles">
- シャツのしわ
- </string>
- <string name="Shoe Height">
- 靴の長さ
- </string>
- <string name="Short">
- ショート
- </string>
- <string name="Short Arms">
- 短
- </string>
- <string name="Short Legs">
- 短
- </string>
- <string name="Short Neck">
- 短
- </string>
- <string name="Short Pigtails">
- 短
- </string>
- <string name="Short Ponytail">
- 短
- </string>
- <string name="Short Sideburns">
- 短め
- </string>
- <string name="Short Torso">
- 短
- </string>
- <string name="Short hips">
- 短
- </string>
- <string name="Shoulders">
- 肩
- </string>
- <string name="Side Fringe">
- サイドの毛先
- </string>
- <string name="Sideburns">
- もみあげ
- </string>
- <string name="Sides Hair">
- サイドの髪
- </string>
- <string name="Sides Hair Down">
- ダウン
- </string>
- <string name="Sides Hair Up">
- アップ
- </string>
- <string name="Skinny Neck">
- 細
- </string>
- <string name="Skirt Fit">
- スカートのフィット感
- </string>
- <string name="Skirt Length">
- スカート丈
- </string>
- <string name="Slanted Forehead">
- 傾斜した額
- </string>
- <string name="Sleeve Length">
- 袖丈
- </string>
- <string name="Sleeve Looseness">
- 袖のフィット感
- </string>
- <string name="Slit Back">
- スリット: 後ろ
- </string>
- <string name="Slit Front">
- スリット: 前
- </string>
- <string name="Slit Left">
- スリット: 左
- </string>
- <string name="Slit Right">
- スリット: 右
- </string>
- <string name="Small">
- 小
- </string>
- <string name="Small Hands">
- 小
- </string>
- <string name="Small Head">
- 小
- </string>
- <string name="Smooth">
- 滑らか
- </string>
- <string name="Smooth Hair">
- スムーズ
- </string>
- <string name="Socks Length">
- 靴下丈
- </string>
- <string name="Soulpatch">
- ソウルパッチ
- </string>
- <string name="Sparse">
- 薄
- </string>
- <string name="Spiked Hair">
- とげとげヘア
- </string>
- <string name="Square">
- 角張った
- </string>
- <string name="Square Toe">
- スクエアトゥ
- </string>
- <string name="Squash Head">
- カボチャ型
- </string>
- <string name="Stretch Head">
- 縦長
- </string>
- <string name="Sunken">
- こけたほお
- </string>
- <string name="Sunken Chest">
- 小
- </string>
- <string name="Sunken Eyes">
- くぼんだ目
- </string>
- <string name="Sweep Back">
- 後ろへ
- </string>
- <string name="Sweep Forward">
- 前へ
- </string>
- <string name="Tall">
- トール
- </string>
- <string name="Taper Back">
- 後ろに先細
- </string>
- <string name="Taper Front">
- 前に先細
- </string>
- <string name="Thick Heels">
- 幅広
- </string>
- <string name="Thick Neck">
- 太
- </string>
- <string name="Thick Toe">
- 厚め
- </string>
- <string name="Thin">
- 薄い
- </string>
- <string name="Thin Eyebrows">
- 細
- </string>
- <string name="Thin Lips">
- 小
- </string>
- <string name="Thin Nose">
- 細い鼻
- </string>
- <string name="Tight Chin">
- ひきしまったあご
- </string>
- <string name="Tight Cuffs">
- タイト
- </string>
- <string name="Tight Pants">
- タイト
- </string>
- <string name="Tight Shirt">
- タイト
- </string>
- <string name="Tight Skirt">
- タイト
- </string>
- <string name="Tight Sleeves">
- タイト
- </string>
- <string name="Toe Shape">
- つま先の形
- </string>
- <string name="Toe Thickness">
- つま先の厚み
- </string>
- <string name="Torso Length">
- 上半身の長さ
- </string>
- <string name="Torso Muscles">
- 上半身の筋肉
- </string>
- <string name="Torso Scrawny">
- 上半身の骨張り
- </string>
- <string name="Unattached">
- 大
- </string>
- <string name="Uncreased">
- 軽いまぶた
- </string>
- <string name="Underbite">
- 受け口
- </string>
- <string name="Unnatural">
- ユニーク
- </string>
- <string name="Upper Bridge">
- 両目のあいだ
- </string>
- <string name="Upper Cheeks">
- ほおの上部
- </string>
- <string name="Upper Chin Cleft">
- あご上部の割れ
- </string>
- <string name="Upper Eyelid Fold">
- 二重の幅
- </string>
- <string name="Upturned">
- 上向き
- </string>
- <string name="Very Red">
- 真っ赤
- </string>
- <string name="Waist Height">
- ウエストの高さ
- </string>
- <string name="Well-Fed">
- つまったほお
- </string>
- <string name="White Hair">
- 白髪
- </string>
- <string name="Wide">
- 広
- </string>
- <string name="Wide Back">
- 広
- </string>
- <string name="Wide Front">
- 広
- </string>
- <string name="Wide Lips">
- 大きい口
- </string>
- <string name="Wild">
- ワイルド
- </string>
- <string name="Wrinkles">
- しわ
- </string>
- <string name="LocationCtrlAddLandmarkTooltip">
- マイ ランドマークに追加
- </string>
- <string name="LocationCtrlEditLandmarkTooltip">
- マイ ランドマークを編集
- </string>
- <string name="LocationCtrlInfoBtnTooltip">
- 現在地の詳細を見る
- </string>
- <string name="LocationCtrlComboBtnTooltip">
- マイ ロケーション履歴
- </string>
- <string name="LocationCtrlForSaleTooltip">
- この土地を購入
- </string>
- <string name="LocationCtrlVoiceTooltip">
- ここではボイスの利用ができません
- </string>
- <string name="LocationCtrlFlyTooltip">
- 飛行は禁止されています
- </string>
- <string name="LocationCtrlPushTooltip">
- プッシュ禁止
- </string>
- <string name="LocationCtrlBuildTooltip">
- オブジェクトの制作・ドロップは禁止されています
- </string>
- <string name="LocationCtrlScriptsTooltip">
- スクリプト不可
- </string>
- <string name="LocationCtrlDamageTooltip">
- 体力
- </string>
- <string name="LocationCtrlAdultIconTooltip">
- Adult リージョン
- </string>
- <string name="LocationCtrlModerateIconTooltip">
- Moderate リージョン
- </string>
- <string name="LocationCtrlGeneralIconTooltip">
- General リージョン
- </string>
- <string name="LocationCtrlSeeAVsTooltip">
- この区画外にアバターを見えるようにして、チャットも許可
- </string>
- <string name="UpdaterWindowTitle">
- [APP_NAME] アップデート
- </string>
- <string name="UpdaterNowUpdating">
- 只今 [APP_NAME] をアップデート中です...
- </string>
- <string name="UpdaterNowInstalling">
- [APP_NAME] をインストール中です...
- </string>
- <string name="UpdaterUpdatingDescriptive">
- お使いの [APP_NAME] ビューワが最新バージョンにアップデートされています。 数分かかることがありますのでしばらくお待ちください。
- </string>
- <string name="UpdaterProgressBarTextWithEllipses">
- アップデートをダウンロード中です...
- </string>
- <string name="UpdaterProgressBarText">
- アップデートをダウンロード中
- </string>
- <string name="UpdaterFailDownloadTitle">
- アップデートのダウンロードに失敗しました
- </string>
- <string name="UpdaterFailUpdateDescriptive">
- [APP_NAME] をアップデート中にエラーが発生しました。 www.secondlife.com から最新バージョンをダウンロードしてください。
- </string>
- <string name="UpdaterFailInstallTitle">
- アップデートのインストールに失敗しました
- </string>
- <string name="UpdaterFailStartTitle">
- ビューワの起動に失敗しました
- </string>
- <string name="ItemsComingInTooFastFrom">
- [APP_NAME] : アイテムが [FROM_NAME] から同時にたくさん読み込まれているため、自動プレビューが [TIME] 秒間無効となります。
- </string>
- <string name="ItemsComingInTooFast">
- [APP_NAME] : アイテムが同時にたくさん読み込まれているため、自動プレビューが [TIME] 秒間無効となります。
- </string>
- <string name="IM_logging_string">
- -- インスタントメッセージの保存開始 --
- </string>
- <string name="IM_typing_start_string">
- [NAME] は入力中です...
- </string>
- <string name="Unnamed">
- (名前なし)
- </string>
- <string name="IM_moderated_chat_label">
- (モデレート: デフォルトでボイスはオフ)
- </string>
- <string name="IM_unavailable_text_label">
- このコールでは文字チャットが利用できません。
- </string>
- <string name="IM_muted_text_label">
- グループのモデレータが、あなたの文字チャットを使用禁止にしました。
- </string>
- <string name="IM_default_text_label">
- ここをクリックしてインスタントメッセージを開始。
- </string>
- <string name="IM_to_label">
- 宛先
- </string>
- <string name="IM_moderator_label">
- (モデレータ)
- </string>
- <string name="Saved_message">
- (保存日時:[LONG_TIMESTAMP])
- </string>
- <string name="IM_unblock_only_groups_friends">
- このメッセージを表示するには、「環境設定」の「プライバシー」で「フレンドとグループ以外からはコールと IM を受信しない」チェックボックスをオフにします。
- </string>
- <string name="answered_call">
- 相手がコールを受けました
- </string>
- <string name="you_started_call">
- ボイスコールを開始します
- </string>
- <string name="you_joined_call">
- ボイスコールに参加しました
- </string>
- <string name="name_started_call">
- [NAME] はボイスコールを開始します
- </string>
- <string name="ringing-im">
- ボイスコールに参加...
- </string>
- <string name="connected-im">
- 接続しました。コール終了をクリックして切ります
- </string>
- <string name="hang_up-im">
- ボイスコールから退席しました
- </string>
- <string name="answering-im">
- 接続中...
- </string>
- <string name="conference-title">
- アドホックコンファレンス
- </string>
- <string name="conference-title-incoming">
- [AGENT_NAME] とコンファレンスする
- </string>
- <string name="inventory_item_offered-im">
- インベントリアイテムを送りました
- </string>
- <string name="share_alert">
- インベントリからここにアイテムをドラッグします
- </string>
- <string name="no_session_message">
- (IM セッションが存在しません)
- </string>
- <string name="only_user_message">
- このセッションにいるユーザーはあなただけです。
- </string>
- <string name="offline_message">
- [NAME] はオフライン中です。
- </string>
- <string name="invite_message">
- このボイスチャットに応答・接続する場合は、[BUTTON NAME] をクリックしてください。
- </string>
- <string name="muted_message">
- この住人をブロックしています。 メッセージを送ると、ブロックが自動的に解除されます。
- </string>
- <string name="generic">
- リクエスト中にエラーが発生しました。あとでもう一度お試しください。
- </string>
- <string name="generic_request_error">
- 要求中にエラーが発生しました。後でもう一度試してください。
- </string>
- <string name="insufficient_perms_error">
- あなたには充分な権限がありません。
- </string>
- <string name="session_does_not_exist_error">
- このセッションは既に切断されています。
- </string>
- <string name="no_ability_error">
- あなたにはその能力がありません。
- </string>
- <string name="no_ability">
- あなたにはその能力がありません。
- </string>
- <string name="not_a_mod_error">
- あなたはセッションモデレータではありません。
- </string>
- <string name="muted">
- グループのモデレーターが、あなたのテキストチャットを禁止しました。
- </string>
- <string name="muted_error">
- グループモデレータがあなたのテキストチャットを無効化しました
- </string>
- <string name="add_session_event">
- [RECIPIENT] とのチャットセッションにユーザーを追加することができません
- </string>
- <string name="message">
- [RECIPIENT] とのチャットセッションに、メッセージを送信することができません。
- </string>
- <string name="message_session_event">
- [RECIPIENT] とのチャットセッションにメッセージを送ることができません
- </string>
- <string name="mute">
- モデレート中にエラーが発生しました。
- </string>
- <string name="removed">
- グループから脱退しました。
- </string>
- <string name="removed_from_group">
- あなたはグループから削除されました。
- </string>
- <string name="close_on_no_ability">
- このチャットセッションを継続することはできません
- </string>
- <string name="unread_chat_single">
- [SOURCES] は何か新しいことを言いました。
- </string>
- <string name="unread_chat_multiple">
- [SOURCES] は何か新しいことを言いました。
- </string>
- <string name="session_initialization_timed_out_error">
- セッションの初期化がタイムアウトしました
- </string>
- <string name="Home position set.">
- 家の配置の設定。
- </string>
- <string name="voice_morphing_url">
- http://secondlife.com/landing/voicemorphing
- </string>
- <string name="paid_you_ldollars">
- [NAME] は [REASON] のために L$[AMOUNT] を支払いました。
- </string>
- <string name="paid_you_ldollars_no_reason">
- [NAME] は L$[AMOUNT] を支払いました。
- </string>
- <string name="you_paid_ldollars">
- [NAME] に L$ [AMOUNT] を支払いました:[REASON]
- </string>
- <string name="you_paid_ldollars_no_info">
- L$ [AMOUNT] を支払いました。
- </string>
- <string name="you_paid_ldollars_no_reason">
- [NAME] に L$ [AMOUNT] を支払いました。
- </string>
- <string name="you_paid_ldollars_no_name">
- L$ [AMOUNT] を支払いました:[REASON]
- </string>
- <string name="you_paid_failure_ldollars">
- [NAME] に [REASON] の代金 L$ [AMOUNT] を支払えませんでした。
- </string>
- <string name="you_paid_failure_ldollars_no_info">
- L$ [AMOUNT] を支払えませんでした。
- </string>
- <string name="you_paid_failure_ldollars_no_reason">
- [NAME] に L$ [AMOUNT] を支払えませんでした。
- </string>
- <string name="you_paid_failure_ldollars_no_name">
- [REASON] の 代金 L$ [AMOUNT] を支払えませんでした。
- </string>
- <string name="for item">
- [ITEM] 向け
- </string>
- <string name="for a parcel of land">
- 土地区画のため
- </string>
- <string name="for a land access pass">
- 土地の入場許可を得るため
- </string>
- <string name="for deeding land">
- 土地を譲渡するため
- </string>
- <string name="to create a group">
- グループを作成するため
- </string>
- <string name="to join a group">
- グループに参加するため
- </string>
- <string name="to upload">
- アップロードするため
- </string>
- <string name="to publish a classified ad">
- クラシファイド広告を掲載する
- </string>
- <string name="giving">
- L$[AMOUNT] を渡します
- </string>
- <string name="uploading_costs">
- アップロード料金は L$[AMOUNT] です
- </string>
- <string name="this_costs">
- 料金は L$[AMOUNT] です
- </string>
- <string name="buying_selected_land">
- 選択した土地を L$ [AMOUNT] で購入します
- </string>
- <string name="this_object_costs">
- このオブジェクトは L$[AMOUNT] です
- </string>
- <string name="group_role_everyone">
- 全員
- </string>
- <string name="group_role_officers">
- オフィサー
- </string>
- <string name="group_role_owners">
- オーナー
- </string>
- <string name="group_member_status_online">
- オンライン
- </string>
- <string name="uploading_abuse_report">
- アップロード中...
-
-嫌がらせの報告
- </string>
- <string name="New Shape">
- 新しいシェイプ
- </string>
- <string name="New Skin">
- 新しいスキン
- </string>
- <string name="New Hair">
- 新しい髪
- </string>
- <string name="New Eyes">
- 新しい目
- </string>
- <string name="New Shirt">
- 新しいシャツ
- </string>
- <string name="New Pants">
- 新しいパンツ
- </string>
- <string name="New Shoes">
- 新しい靴
- </string>
- <string name="New Socks">
- 新しい靴下
- </string>
- <string name="New Jacket">
- 新しいジャケット
- </string>
- <string name="New Gloves">
- 新しい手袋
- </string>
- <string name="New Undershirt">
- 新しい下着(上)
- </string>
- <string name="New Underpants">
- 新しい下着(下)
- </string>
- <string name="New Skirt">
- 新しいスカート
- </string>
- <string name="New Alpha">
- 新しいアルファ
- </string>
- <string name="New Tattoo">
- 新しいタトゥ
- </string>
- <string name="New Physics">
- 新規の物理作用
- </string>
- <string name="Invalid Wearable">
- 無効な着用物
- </string>
- <string name="New Gesture">
- ジェスチャー
- </string>
- <string name="New Script">
- 新規スクリプト
- </string>
- <string name="New Note">
- ノート
- </string>
- <string name="New Folder">
- 新規フォルダ
- </string>
- <string name="Contents">
- コンテンツ
- </string>
- <string name="Gesture">
- ジェスチャー
- </string>
- <string name="Male Gestures">
- 男性用ジェスチャー
- </string>
- <string name="Female Gestures">
- 女性用ジェスチャー
- </string>
- <string name="Other Gestures">
- その他のジェスチャー
- </string>
- <string name="Speech Gestures">
- 会話ジェスチャー
- </string>
- <string name="Common Gestures">
- 一般的ジェスチャー
- </string>
- <string name="Male - Excuse me">
- 男性 - すみません
- </string>
- <string name="Male - Get lost">
- 男性 - Get lost
- </string>
- <string name="Male - Blow kiss">
- 男性 - 投げキッス
- </string>
- <string name="Male - Boo">
- 男性 - Boo
- </string>
- <string name="Male - Bored">
- 男性 - 退屈
- </string>
- <string name="Male - Hey">
- 男性 - Hey
- </string>
- <string name="Male - Laugh">
- 男性 - 笑う
- </string>
- <string name="Male - Repulsed">
- 男性 - 拒絶
- </string>
- <string name="Male - Shrug">
- 男性 - 肩をすくめる
- </string>
- <string name="Male - Stick tougue out">
- 男性 - 舌を出す
- </string>
- <string name="Male - Wow">
- 男性 - Wow
- </string>
- <string name="Female - Chuckle">
- 女性 – クスクス
- </string>
- <string name="Female - Cry">
- 女性 – 泣く
- </string>
- <string name="Female - Embarrassed">
- 女性 – 恥ずかしい
- </string>
- <string name="Female - Excuse me">
- 女性 – すみません
- </string>
- <string name="Female - Get lost">
- 女性 – あっち行ってよ
- </string>
- <string name="Female - Blow kiss">
- 女性 - 投げキッス
- </string>
- <string name="Female - Boo">
- 女性 – ワッ!
- </string>
- <string name="Female - Bored">
- 女性 - 退屈
- </string>
- <string name="Female - Hey">
- 女性 - Hey
- </string>
- <string name="Female - Hey baby">
- 女性 – ヘイ、ベィビー!
- </string>
- <string name="Female - Laugh">
- 女性 - 笑う
- </string>
- <string name="Female - Looking good">
- 女性 – いい感じ
- </string>
- <string name="Female - Over here">
- 女性 – こっちよ
- </string>
- <string name="Female - Please">
- 女性 – プリーズ
- </string>
- <string name="Female - Repulsed">
- 女性 - 拒絶
- </string>
- <string name="Female - Shrug">
- 女性 - 肩をすくめる
- </string>
- <string name="Female - Stick tougue out">
- 女性 - 舌を出す
- </string>
- <string name="Female - Wow">
- 女性 - Wow
- </string>
- <string name="/bow">
- /おじぎする
- </string>
- <string name="/clap">
- /拍手
- </string>
- <string name="/count">
- /数える
- </string>
- <string name="/extinguish">
- /消す
- </string>
- <string name="/kmb">
- /くそくらえ
- </string>
- <string name="/muscle">
- /筋肉もりもり
- </string>
- <string name="/no">
- /いいえ
- </string>
- <string name="/no!">
- /だめ!
- </string>
- <string name="/paper">
- /パー
- </string>
- <string name="/pointme">
- /自分を指差す
- </string>
- <string name="/pointyou">
- /相手を指差す
- </string>
- <string name="/rock">
- /グー
- </string>
- <string name="/scissor">
- /チョキ
- </string>
- <string name="/smoke">
- /タバコを吸う
- </string>
- <string name="/stretch">
- /伸びをする
- </string>
- <string name="/whistle">
- /口笛を吹く
- </string>
- <string name="/yes">
- /はい
- </string>
- <string name="/yes!">
- /イエス!
- </string>
- <string name="afk">
- 一時退席中
- </string>
- <string name="dance1">
- ダンス1
- </string>
- <string name="dance2">
- ダンス2
- </string>
- <string name="dance3">
- ダンス3
- </string>
- <string name="dance4">
- ダンス4
- </string>
- <string name="dance5">
- ダンス5
- </string>
- <string name="dance6">
- ダンス6
- </string>
- <string name="dance7">
- ダンス7
- </string>
- <string name="dance8">
- ダンス8
- </string>
- <string name="AvatarBirthDateFormat">
- [year,datetime,slt]/[mthnum,datetime,slt]/[day,datetime,slt]
- </string>
- <string name="DefaultMimeType">
- なし/なし
- </string>
- <string name="texture_load_dimensions_error">
- [WIDTH]*[HEIGHT] 以上の画像は読み込めません
- </string>
- <string name="words_separator" value=","/>
- <string name="server_is_down">
- 大変申し訳ございませんが、予期しない問題が発生しました。
-
- サービスに関する既知の問題については、status.secondlifegrid.net をご覧ください。
-問題が引き続き発生する場合は、お使いのネットワークやファイアウォールの設定を調べてください。
- </string>
- <string name="dateTimeWeekdaysNames">
- 日曜日:月曜日:火曜日:水曜日:木曜日:金曜日:土曜日
- </string>
- <string name="dateTimeWeekdaysShortNames">
- 日:月:火:水:木:金:土
- </string>
- <string name="dateTimeMonthNames">
- 1月:2月:3月:4月:5月:6月:7月:8月:9月:10月:11月:12月
- </string>
- <string name="dateTimeMonthShortNames">
- 1月:2月:3月:4月:5月:6月:7月:8月:9月:10月:11月:12月
- </string>
- <string name="dateTimeDayFormat">
- [MDAY]
- </string>
- <string name="dateTimeAM">
- AM
- </string>
- <string name="dateTimePM">
- PM
- </string>
- <string name="LocalEstimateUSD">
- US$ [AMOUNT]
- </string>
- <string name="Membership">
- 会員
- </string>
- <string name="Roles">
- 役割
- </string>
- <string name="Group Identity">
- グループの識別情報
- </string>
- <string name="Parcel Management">
- 区画の管理
- </string>
- <string name="Parcel Identity">
- 区画の識別情報
- </string>
- <string name="Parcel Settings">
- 区画の設定
- </string>
- <string name="Parcel Powers">
- 区画の権限
- </string>
- <string name="Parcel Access">
- 区画へのアクセス
- </string>
- <string name="Parcel Content">
- 区画のコンテンツ
- </string>
- <string name="Object Management">
- オブジェクトの管理
- </string>
- <string name="Accounting">
- 会計
- </string>
- <string name="Notices">
- 通知
- </string>
- <string name="Chat" value=" チャット:">
- チャット
- </string>
- <string name="DeleteItems">
- 選択したアイテムを削除しますか
- </string>
- <string name="DeleteItem">
- 選択したアイテムを削除しますか
- </string>
- <string name="EmptyOutfitText">
- このアウトフィットにはアイテムがありません
- </string>
- <string name="ExternalEditorNotSet">
- ExternalEditor 設定を使ってエディターを選択します。
- </string>
- <string name="ExternalEditorNotFound">
- 指定された外部エディターが見つかりません。
-エディターへのパスを二重引用符で囲んでみてください。
-(例:&quot;/path to my/editor&quot; &quot;%s&quot;)
- </string>
- <string name="ExternalEditorCommandParseError">
- 外部エディターのコマンドの解析中にエラーが見つかりました。
- </string>
- <string name="ExternalEditorFailedToRun">
- 外部エディターを実行できませんでした。
- </string>
- <string name="TranslationFailed">
- 翻訳できませんでした:[REASON]
- </string>
- <string name="TranslationResponseParseError">
- 翻訳の応答にエラーが発生しました。
- </string>
- <string name="Esc">
- Esc
- </string>
- <string name="Space">
- Space
- </string>
- <string name="Enter">
- Enter
- </string>
- <string name="Tab">
- Tab
- </string>
- <string name="Ins">
- Ins
- </string>
- <string name="Del">
- Del
- </string>
- <string name="Backsp">
- Backsp
- </string>
- <string name="Shift">
- Shift
- </string>
- <string name="Ctrl">
- Ctrl
- </string>
- <string name="Alt">
- Alt
- </string>
- <string name="CapsLock">
- CapsLock
- </string>
- <string name="Home">
- ホーム
- </string>
- <string name="End">
- End
- </string>
- <string name="PgUp">
- PgUp
- </string>
- <string name="PgDn">
- PgDn
- </string>
- <string name="F1">
- F1
- </string>
- <string name="F2">
- F2
- </string>
- <string name="F3">
- F3
- </string>
- <string name="F4">
- F4
- </string>
- <string name="F5">
- F5
- </string>
- <string name="F6">
- F6
- </string>
- <string name="F7">
- F7
- </string>
- <string name="F8">
- F8
- </string>
- <string name="F9">
- F9
- </string>
- <string name="F10">
- F10
- </string>
- <string name="F11">
- F11
- </string>
- <string name="F12">
- F12
- </string>
- <string name="Add">
- 追加
- </string>
- <string name="Subtract">
- 減算
- </string>
- <string name="Multiply">
- 乗算
- </string>
- <string name="Divide">
- 除算
- </string>
- <string name="PAD_DIVIDE">
- PAD_DIVIDE
- </string>
- <string name="PAD_LEFT">
- PAD_LEFT
- </string>
- <string name="PAD_RIGHT">
- PAD_RIGHT
- </string>
- <string name="PAD_DOWN">
- PAD_DOWN
- </string>
- <string name="PAD_UP">
- PAD_UP
- </string>
- <string name="PAD_HOME">
- PAD_HOME
- </string>
- <string name="PAD_END">
- PAD_END
- </string>
- <string name="PAD_PGUP">
- PAD_PGUP
- </string>
- <string name="PAD_PGDN">
- PAD_PGDN
- </string>
- <string name="PAD_CENTER">
- PAD_CENTER
- </string>
- <string name="PAD_INS">
- PAD_INS
- </string>
- <string name="PAD_DEL">
- PAD_DEL
- </string>
- <string name="PAD_Enter">
- PAD_Enter
- </string>
- <string name="PAD_BUTTON0">
- PAD_BUTTON0
- </string>
- <string name="PAD_BUTTON1">
- PAD_BUTTON1
- </string>
- <string name="PAD_BUTTON2">
- PAD_BUTTON2
- </string>
- <string name="PAD_BUTTON3">
- PAD_BUTTON3
- </string>
- <string name="PAD_BUTTON4">
- PAD_BUTTON4
- </string>
- <string name="PAD_BUTTON5">
- PAD_BUTTON5
- </string>
- <string name="PAD_BUTTON6">
- PAD_BUTTON6
- </string>
- <string name="PAD_BUTTON7">
- PAD_BUTTON7
- </string>
- <string name="PAD_BUTTON8">
- PAD_BUTTON8
- </string>
- <string name="PAD_BUTTON9">
- PAD_BUTTON9
- </string>
- <string name="PAD_BUTTON10">
- PAD_BUTTON10
- </string>
- <string name="PAD_BUTTON11">
- PAD_BUTTON11
- </string>
- <string name="PAD_BUTTON12">
- PAD_BUTTON12
- </string>
- <string name="PAD_BUTTON13">
- PAD_BUTTON13
- </string>
- <string name="PAD_BUTTON14">
- PAD_BUTTON14
- </string>
- <string name="PAD_BUTTON15">
- PAD_BUTTON15
- </string>
- <string name="-">
- -
- </string>
- <string name="=">
- =
- </string>
- <string name="`">
- `
- </string>
- <string name=";">
- ;
- </string>
- <string name="[">
- [
- </string>
- <string name="]">
- ]
- </string>
- <string name="\">
- \
- </string>
- <string name="0">
- 0
- </string>
- <string name="1">
- 1
- </string>
- <string name="2">
- 2
- </string>
- <string name="3">
- 3
- </string>
- <string name="4">
- 4
- </string>
- <string name="5">
- 5
- </string>
- <string name="6">
- 6
- </string>
- <string name="7">
- 7
- </string>
- <string name="8">
- 8
- </string>
- <string name="9">
- 9
- </string>
- <string name="A">
- A
- </string>
- <string name="B">
- B
- </string>
- <string name="C">
- C
- </string>
- <string name="D">
- D
- </string>
- <string name="E">
- E
- </string>
- <string name="F">
- F
- </string>
- <string name="G">
- G
- </string>
- <string name="H">
- H
- </string>
- <string name="I">
- I
- </string>
- <string name="J">
- J
- </string>
- <string name="K">
- K
- </string>
- <string name="L">
- L
- </string>
- <string name="M">
- M
- </string>
- <string name="N">
- N
- </string>
- <string name="O">
- O
- </string>
- <string name="P">
- P
- </string>
- <string name="Q">
- Q
- </string>
- <string name="R">
- R
- </string>
- <string name="S">
- S
- </string>
- <string name="T">
- T
- </string>
- <string name="U">
- U
- </string>
- <string name="V">
- V
- </string>
- <string name="W">
- W
- </string>
- <string name="X">
- X
- </string>
- <string name="Y">
- Y
- </string>
- <string name="Z">
- Z
- </string>
- <string name="BeaconParticle">
- パーティクル源ビーコン(青)を表示中
- </string>
- <string name="BeaconPhysical">
- 物理的オブジェクトのビーコン(緑)を表示中
- </string>
- <string name="BeaconScripted">
- スクリプトのオブジェクトのビーコン(赤)を表示中
- </string>
- <string name="BeaconScriptedTouch">
- タッチ機能のビーコンが付いたスクリプトのオブジェクト(赤)を表示中
- </string>
- <string name="BeaconSound">
- サウンドビーコン(黄)を表示中
- </string>
- <string name="BeaconMedia">
- メディアビーコン(白)を表示中
- </string>
- <string name="ParticleHiding">
- パーティクルを非表示
- </string>
- <string name="Command_AboutLand_Label">
- 土地情報
- </string>
- <string name="Command_Appearance_Label">
- 容姿
- </string>
- <string name="Command_Avatar_Label">
- アバター
- </string>
- <string name="Command_Build_Label">
- 制作
- </string>
- <string name="Command_Chat_Label">
- チャット
- </string>
- <string name="Command_Compass_Label">
- コンパス
- </string>
- <string name="Command_Destinations_Label">
- 行き先
- </string>
- <string name="Command_Gestures_Label">
- ジェスチャー
- </string>
- <string name="Command_HowTo_Label">
- ハウツー
- </string>
- <string name="Command_Inventory_Label">
- インベントリ
- </string>
- <string name="Command_Map_Label">
- 地図
- </string>
- <string name="Command_Marketplace_Label">
- マーケットプレイス
- </string>
- <string name="Command_MiniMap_Label">
- ミニマップ
- </string>
- <string name="Command_Move_Label">
- 歩行 / 走行 / 飛行
- </string>
- <string name="Command_Outbox_Label">
- マーチャントアウトボックス
- </string>
- <string name="Command_People_Label">
- 人
- </string>
- <string name="Command_Picks_Label">
- ピック
- </string>
- <string name="Command_Places_Label">
- 場所
- </string>
- <string name="Command_Preferences_Label">
- 環境設定
- </string>
- <string name="Command_Profile_Label">
- プロフィール
- </string>
- <string name="Command_Search_Label">
- 検索
- </string>
- <string name="Command_Snapshot_Label">
- スナップショット
- </string>
- <string name="Command_Speak_Label">
- 話す
- </string>
- <string name="Command_View_Label">
- カメラコントロール
- </string>
- <string name="Command_Voice_Label">
- ボイス設定
- </string>
- <string name="Command_AboutLand_Tooltip">
- 訪問先に関する情報
- </string>
- <string name="Command_Appearance_Tooltip">
- アバターを変更
- </string>
- <string name="Command_Avatar_Tooltip">
- アバター一式を選択
- </string>
- <string name="Command_Build_Tooltip">
- オブジェクトの制作と地形の変形
- </string>
- <string name="Command_Chat_Tooltip">
- 近くの人と文字チャットする
- </string>
- <string name="Command_Compass_Tooltip">
- コンパス
- </string>
- <string name="Command_Destinations_Tooltip">
- 行ってみたい場所
- </string>
- <string name="Command_Gestures_Tooltip">
- アバターのジェスチャー
- </string>
- <string name="Command_HowTo_Tooltip">
- 一般的タスクの実行方法
- </string>
- <string name="Command_Inventory_Tooltip">
- インベントリを表示・使用
- </string>
- <string name="Command_Map_Tooltip">
- 世界地図
- </string>
- <string name="Command_Marketplace_Tooltip">
- ショッピングに出掛ける
- </string>
- <string name="Command_MiniMap_Tooltip">
- 近くの人を表示する
- </string>
- <string name="Command_Move_Tooltip">
- アバターの移動
- </string>
- <string name="Command_Outbox_Tooltip">
- 販売用にアイテムをマーケットプレイスに転送
- </string>
- <string name="Command_People_Tooltip">
- フレンド、グループ、近くの人
- </string>
- <string name="Command_Picks_Tooltip">
- プロフィールで紹介するお気に入りの場所
- </string>
- <string name="Command_Places_Tooltip">
- 保存済みの場所
- </string>
- <string name="Command_Preferences_Tooltip">
- 環境設定
- </string>
- <string name="Command_Profile_Tooltip">
- プロフィールを編集・表示
- </string>
- <string name="Command_Search_Tooltip">
- 場所、イベント、人を検索
- </string>
- <string name="Command_Snapshot_Tooltip">
- ピクチャを撮る
- </string>
- <string name="Command_Speak_Tooltip">
- マイクを使って近くの人と話す
- </string>
- <string name="Command_View_Tooltip">
- カメラの角度を変更
- </string>
- <string name="Command_Voice_Tooltip">
- インワールドでのコールや近くにいる人の音量調整
- </string>
- <string name="Toolbar_Bottom_Tooltip">
- 現在、下のツールバーにあります
- </string>
- <string name="Toolbar_Left_Tooltip">
- 現在、左のツールバーにあります
- </string>
- <string name="Toolbar_Right_Tooltip">
- 現在、右のツールバーにあります
- </string>
- <string name="Retain%">
- 維持率
- </string>
- <string name="Detail">
- 詳細
- </string>
- <string name="Better Detail">
- もっと詳しく
- </string>
- <string name="Surface">
- 表面
- </string>
- <string name="Solid">
- ソリッド
- </string>
- <string name="Wrap">
- ラップ
- </string>
- <string name="Preview">
- プレビュー
- </string>
- <string name="Normal">
- 普通
- </string>
- <string name="snapshot_quality_very_low">
- 非常に低い
- </string>
- <string name="snapshot_quality_low">
- 低
- </string>
- <string name="snapshot_quality_medium">
- 中
- </string>
- <string name="snapshot_quality_high">
- 高
- </string>
- <string name="snapshot_quality_very_high">
- 非常に高い
- </string>
-</strings>
diff --git a/indra/newview/skins/steam/xui/pl/strings.xml b/indra/newview/skins/steam/xui/pl/strings.xml
deleted file mode 100644
index f6dec8536b..0000000000
--- a/indra/newview/skins/steam/xui/pl/strings.xml
+++ /dev/null
@@ -1,4340 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- This file contains strings that used to be hardcoded in the source.
- It is only for those strings which do not belong in a floater.
- For example, the strings used in avatar chat bubbles, and strings
- that are returned from one component and may appear in many places-->
-<strings>
- <string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
- </string>
- <string name="SUPPORT_SITE">
- Portal Pomocy Second Life
- </string>
- <string name="StartupDetectingHardware">
- Wykrywanie dysku twardego...
- </string>
- <string name="StartupLoading">
- Ładowanie [APP_NAME]...
- </string>
- <string name="StartupClearingCache">
- Czyszczenie bufora danych...
- </string>
- <string name="StartupInitializingTextureCache">
- Inicjowanie bufora danych tekstur...
- </string>
- <string name="StartupInitializingVFS">
- Inicjowanie VFS...
- </string>
- <string name="ProgressRestoring">
- Przywracanie...
- </string>
- <string name="ProgressChangingResolution">
- Zmiana rozdzielczości...
- </string>
- <string name="LoginInProgress">
- Trwa logowanie. [APP_NAME] Proszę czekać.
- </string>
- <string name="LoginInProgressNoFrozen">
- Logowanie...
- </string>
- <string name="LoginAuthenticating">
- Autoryzacja
- </string>
- <string name="LoginMaintenance">
- W trakcie obslugi konta...
- </string>
- <string name="LoginAttempt">
- Poprzednie logowanie nie udalo się. Logowanie, próba numer [NUMBER]
- </string>
- <string name="LoginPrecaching">
- Ładowanie świata...
- </string>
- <string name="LoginInitializingBrowser">
- Inicjalizacja przeglądarki internetowej...
- </string>
- <string name="LoginInitializingMultimedia">
- Inicjalizacja multimediów...
- </string>
- <string name="LoginInitializingFonts">
- Ładowanie czcionek...
- </string>
- <string name="LoginVerifyingCache">
- Weryfikacja bufora danych na dysku (może trwać od 60 do 90 sekund)...
- </string>
- <string name="LoginProcessingResponse">
- Przetwarzanie odpowiedzi...
- </string>
- <string name="LoginInitializingWorld">
- Inicjacja świata...
- </string>
- <string name="LoginDecodingImages">
- Przetwarzanie obrazów...
- </string>
- <string name="LoginInitializingQuicktime">
- Inicjacja QuickTime...
- </string>
- <string name="LoginQuicktimeNotFound">
- QuickTime nie został znaleziony - inicjacja przerwana.
- </string>
- <string name="LoginQuicktimeOK">
- QuickTime zainicjowany.
- </string>
- <string name="LoginWaitingForRegionHandshake">
- Oczekiwanie na połączenie z regionem...
- </string>
- <string name="LoginConnectingToRegion">
- Łączenie z regionem...
- </string>
- <string name="LoginDownloadingClothing">
- Ładowanie ubrania...
- </string>
- <string name="InvalidCertificate">
- Serwer zwrócił nieważny lub zniekształcony certyfikat. Proszę skontaktuj się z administratorem Grida.
- </string>
- <string name="CertInvalidHostname">
- Nazwa hosta jest nieważna, proszę sprawdź SLURL lub nazwę hosta Grida.
- </string>
- <string name="CertExpired">
- Termin ważności certyfikatu zwróconego przez Grid minął. Proszę sprawdzić swój zegar systemowy lub skontaktować się z administratorem Grida.
- </string>
- <string name="CertKeyUsage">
- Certyfikat zwrócony przez serwer nie może być użyty dla SSL. Proszę skontaktuj się z administratorem Grida.
- </string>
- <string name="CertBasicConstraints">
- Zbyt wiele certyfikatów w łańcuchu certyfikatów serwera. Proszę skontaktować się z administratorem Grida.
- </string>
- <string name="CertInvalidSignature">
- Podpis certyfikatu zwrócony przez Grid nie mógł zostać zweryfikowany. Proszę skontaktować się z administratorem Grida.
- </string>
- <string name="LoginFailedNoNetwork">
- Błąd sieci: Brak połączenia z siecią, sprawdź status swojego połączenia internetowego.
- </string>
- <string name="LoginFailed">
- Logowanie nie powiodło się.
- </string>
- <string name="Quit">
- Wyłącz program
- </string>
- <string name="AgentLostConnection">
- Ten region może mieć problemy. Sprawdź podłączenie do Internetu.
- </string>
- <string name="SavingSettings">
- Zachowanie ustawień...
- </string>
- <string name="LoggingOut">
- Trwa wylogowanie...
- </string>
- <string name="ShuttingDown">
- Zamykanie...
- </string>
- <string name="YouHaveBeenDisconnected">
- Nastąpiło rozłączenie z regionem.
- </string>
- <string name="SentToInvalidRegion">
- Region jest niedostępny.
- </string>
- <string name="TestingDisconnect">
- Nastąpiło rozłączenie testowania klienta
- </string>
- <string name="TooltipPerson">
- Osoba
- </string>
- <string name="TooltipNoName">
- (brak nazwy)
- </string>
- <string name="TooltipOwner">
- Właściciel:
- </string>
- <string name="TooltipPublic">
- Publiczny
- </string>
- <string name="TooltipIsGroup">
- (Grupa)
- </string>
- <string name="TooltipForSaleL$">
- Na sprzedaż: L$[AMOUNT]
- </string>
- <string name="TooltipFlagGroupBuild">
- Budowanie grupowe
- </string>
- <string name="TooltipFlagNoBuild">
- Budowanie zabronione
- </string>
- <string name="TooltipFlagNoEdit">
- Edycja zabroniona
- </string>
- <string name="TooltipFlagNotSafe">
- Niebezpieczny obszar
- </string>
- <string name="TooltipFlagNoFly">
- Latanie zabronione
- </string>
- <string name="TooltipFlagGroupScripts">
- Skrypty grupowe
- </string>
- <string name="TooltipFlagNoScripts">
- Skrypty zabronione
- </string>
- <string name="TooltipLand">
- Posiadłość:
- </string>
- <string name="TooltipMustSingleDrop">
- Tylko pojedynczy obiekt może być tutaj przeciągnięty
- </string>
- <string name="TooltipPrice" value="L$[AMOUNT]:"/>
- <string name="TooltipHttpUrl">
- Kliknij aby zobaczyć zawartość tej strony internetowej
- </string>
- <string name="TooltipSLURL">
- Kliknij aby zobaczyć szczegóły tego miejsca
- </string>
- <string name="TooltipAgentUrl">
- Kliknij aby zobaczyc profil Rezydenta
- </string>
- <string name="TooltipAgentInspect">
- Dowiedz się więcej o tym Rezydencie
- </string>
- <string name="TooltipAgentMute">
- Kliknij aby wyciszyc tego Rezydenta
- </string>
- <string name="TooltipAgentUnmute">
- Kliknij aby cofnąć zablokowanie tego Rezydenta
- </string>
- <string name="TooltipAgentIM">
- Kliknij aby wysłać wiadomość IM do tego Rezydenta
- </string>
- <string name="TooltipAgentPay">
- Kliknij aby zapłacić temu Rezydentowi
- </string>
- <string name="TooltipAgentOfferTeleport">
- Kliknij aby oferować teleport temu Rezydentowi
- </string>
- <string name="TooltipAgentRequestFriend">
- Kliknij aby wysłać temu Rezydentowi zaproszenie do Znajomych
- </string>
- <string name="TooltipGroupUrl">
- Kliknij aby zobaczyć opis tej grupy
- </string>
- <string name="TooltipEventUrl">
- Klinij aby zobaczyć szczegóły tego wydarzenia
- </string>
- <string name="TooltipClassifiedUrl">
- Kliknij aby zobaczyć tę reklamę
- </string>
- <string name="TooltipParcelUrl">
- Kliknij aby zobaczyć opis tej posiadłości
- </string>
- <string name="TooltipTeleportUrl">
- Kliknij aby teleportować się do tego miejsca
- </string>
- <string name="TooltipObjectIMUrl">
- Kliknij aby zobaczyć opis tego obiektu
- </string>
- <string name="TooltipMapUrl">
- Kliknij aby zobaczyć to miejsce na mapie
- </string>
- <string name="TooltipSLAPP">
- Kliknij aby uruchomić secondlife:// command
- </string>
- <string name="CurrentURL" value=" Obecny Adres: [CurrentURL]"/>
- <string name="SLurlLabelTeleport">
- Teleportuj do
- </string>
- <string name="SLurlLabelShowOnMap">
- Pokaż na mapie
- </string>
- <string name="SLappAgentMute">
- Zablokuj
- </string>
- <string name="SLappAgentUnmute">
- Cofnij zablokowanie
- </string>
- <string name="SLappAgentIM">
- IM
- </string>
- <string name="SLappAgentPay">
- Zapłać
- </string>
- <string name="SLappAgentOfferTeleport">
- Teleportuj do
- </string>
- <string name="SLappAgentRequestFriend">
- Oferta znajomości
- </string>
- <string name="BUTTON_CLOSE_DARWIN">
- Zamknij (⌘W)
- </string>
- <string name="BUTTON_CLOSE_WIN">
- Zamknij (Ctrl+W)
- </string>
- <string name="BUTTON_CLOSE_CHROME">
- Zamknij
- </string>
- <string name="BUTTON_RESTORE">
- Odzyskaj
- </string>
- <string name="BUTTON_MINIMIZE">
- Minimalizuj
- </string>
- <string name="BUTTON_TEAR_OFF">
- Oderwij
- </string>
- <string name="BUTTON_DOCK">
- Przyłącz
- </string>
- <string name="BUTTON_HELP">
- Pokaż Pomoc
- </string>
- <string name="Searching">
- Wyszukiwanie...
- </string>
- <string name="NoneFound">
- Nie odnaleziono.
- </string>
- <string name="RetrievingData">
- Odzyskiwanie danych...
- </string>
- <string name="ReleaseNotes">
- O tej wersji
- </string>
- <string name="RELEASE_NOTES_BASE_URL">
- http://wiki.secondlife.com/wiki/Release_Notes/
- </string>
- <string name="LoadingData">
- Ładowanie danych...
- </string>
- <string name="AvatarNameNobody">
- (brak danych)
- </string>
- <string name="AvatarNameWaiting">
- (ładowanie)
- </string>
- <string name="GroupNameNone">
- (brak danych)
- </string>
- <string name="AvalineCaller">
- Avaline [ORDER]
- </string>
- <string name="AssetErrorNone">
- OK
- </string>
- <string name="AssetErrorRequestFailed">
- Pobieranie danych: błąd
- </string>
- <string name="AssetErrorNonexistentFile">
- Pobieranie danych: brak pliku
- </string>
- <string name="AssetErrorNotInDatabase">
- Pobieranie danych: dane nie zostały znalezione w bazie danych
- </string>
- <string name="AssetErrorEOF">
- Koniec pliku
- </string>
- <string name="AssetErrorCannotOpenFile">
- Nie można otworzyć pliku
- </string>
- <string name="AssetErrorFileNotFound">
- Brak pliku
- </string>
- <string name="AssetErrorTCPTimeout">
- Transfer pliku - przekroczony limit czasu
- </string>
- <string name="AssetErrorCircuitGone">
- Połączenie przerwane
- </string>
- <string name="AssetErrorPriceMismatch">
- Brak zgodności pomiędzy serwerem i klientem na realizację podanej ceny.
- </string>
- <string name="AssetErrorUnknownStatus">
- Status nieznany
- </string>
- <string name="texture">
- tekstury
- </string>
- <string name="sound">
- dźwięku
- </string>
- <string name="calling card">
- wizytówki
- </string>
- <string name="landmark">
- ulubionego miejsca
- </string>
- <string name="legacy script">
- skryptu
- </string>
- <string name="clothing">
- ubrania
- </string>
- <string name="object">
- obiek
- </string>
- <string name="note card">
- notatki
- </string>
- <string name="folder">
- folder
- </string>
- <string name="root">
- podstawy
- </string>
- <string name="lsl2 script">
- skrypt LSL2
- </string>
- <string name="lsl bytecode">
- kod LSL
- </string>
- <string name="tga texture">
- tekstury typu tga
- </string>
- <string name="body part">
- części ciała
- </string>
- <string name="snapshot">
- zdjęcia
- </string>
- <string name="lost and found">
- Zgubione i odnalezione
- </string>
- <string name="targa image">
- obraz typu targa
- </string>
- <string name="trash">
- Kosz
- </string>
- <string name="jpeg image">
- obraz typu jpg
- </string>
- <string name="animation">
- animacja
- </string>
- <string name="gesture">
- gesturka
- </string>
- <string name="simstate">
- simstate
- </string>
- <string name="favorite">
- ulubione
- </string>
- <string name="symbolic link">
- link
- </string>
- <string name="symbolic folder link">
- link folderu
- </string>
- <string name="AvatarEditingAppearance">
- (Edycja Wygląd)
- </string>
- <string name="AvatarAway">
- Śpi
- </string>
- <string name="AvatarBusy">
- Pracuje
- </string>
- <string name="AvatarMuted">
- Wyciszony
- </string>
- <string name="anim_express_afraid">
- Strach
- </string>
- <string name="anim_express_anger">
- Złość
- </string>
- <string name="anim_away">
- Sen
- </string>
- <string name="anim_backflip">
- Salto
- </string>
- <string name="anim_express_laugh">
- Śmiech do rozpuku
- </string>
- <string name="anim_express_toothsmile">
- Wielki uśmiech
- </string>
- <string name="anim_blowkiss">
- Całusek
- </string>
- <string name="anim_express_bored">
- Ale nudy!
- </string>
- <string name="anim_bow">
- Ukłon
- </string>
- <string name="anim_clap">
- Oklaski
- </string>
- <string name="anim_courtbow">
- Dworski ukłon
- </string>
- <string name="anim_express_cry">
- Płacz
- </string>
- <string name="anim_dance1">
- Taniec 1
- </string>
- <string name="anim_dance2">
- Taniec 2
- </string>
- <string name="anim_dance3">
- Taniec 3
- </string>
- <string name="anim_dance4">
- Taniec 4
- </string>
- <string name="anim_dance5">
- Taniec 5
- </string>
- <string name="anim_dance6">
- Taniec 6
- </string>
- <string name="anim_dance7">
- Taniec 7
- </string>
- <string name="anim_dance8">
- Taniec 8
- </string>
- <string name="anim_express_disdain">
- Pogarda
- </string>
- <string name="anim_drink">
- Picie
- </string>
- <string name="anim_express_embarrased">
- Zakłopotanie
- </string>
- <string name="anim_angry_fingerwag">
- Grożenie paluszkiem
- </string>
- <string name="anim_fist_pump">
- Udało się!
- </string>
- <string name="anim_yoga_float">
- Yoga
- </string>
- <string name="anim_express_frown">
- Grymas
- </string>
- <string name="anim_impatient">
- Niecierpliwość
- </string>
- <string name="anim_jumpforjoy">
- Radocha
- </string>
- <string name="anim_kissmybutt">
- Pocałuj mnie gdzieś
- </string>
- <string name="anim_express_kiss">
- Pocałunek
- </string>
- <string name="anim_laugh_short">
- Śmiech
- </string>
- <string name="anim_musclebeach">
- Szpan
- </string>
- <string name="anim_no_unhappy">
- Nie (Smutno)
- </string>
- <string name="anim_no_head">
- Nie
- </string>
- <string name="anim_nyanya">
- Nie-nie-nie
- </string>
- <string name="anim_punch_onetwo">
- Za ciosem cios
- </string>
- <string name="anim_express_open_mouth">
- Szczęka opada
- </string>
- <string name="anim_peace">
- Pokój
- </string>
- <string name="anim_point_you">
- Wskazuj na innych
- </string>
- <string name="anim_point_me">
- Wskazuj na siebie
- </string>
- <string name="anim_punch_l">
- Uderz z lewej
- </string>
- <string name="anim_punch_r">
- Uderz z prawej
- </string>
- <string name="anim_rps_countdown">
- KPN licz
- </string>
- <string name="anim_rps_paper">
- KPN papier
- </string>
- <string name="anim_rps_rock">
- KPN kamień
- </string>
- <string name="anim_rps_scissors">
- KPN nożyce
- </string>
- <string name="anim_express_repulsed">
- Odrzuca mnie
- </string>
- <string name="anim_kick_roundhouse_r">
- Kopniak
- </string>
- <string name="anim_express_sad">
- Smutek
- </string>
- <string name="anim_salute">
- Pozdrów
- </string>
- <string name="anim_shout">
- Krzycz
- </string>
- <string name="anim_express_shrug">
- Wzrusz ramionami
- </string>
- <string name="anim_express_smile">
- Uśmiechaj się
- </string>
- <string name="anim_smoke_idle">
- Pal
- </string>
- <string name="anim_smoke_inhale">
- Pal i zaciągaj się
- </string>
- <string name="anim_smoke_throw_down">
- Rzuć papierosa
- </string>
- <string name="anim_express_surprise">
- Zaskoczenie
- </string>
- <string name="anim_sword_strike_r">
- Uderz mieczem
- </string>
- <string name="anim_angry_tantrum">
- Wściekłość
- </string>
- <string name="anim_express_tongue_out">
- Pokaż język
- </string>
- <string name="anim_hello">
- Pomachaj
- </string>
- <string name="anim_whisper">
- Zaszeptaj
- </string>
- <string name="anim_whistle">
- Zagwiżdż
- </string>
- <string name="anim_express_wink">
- Puść oko
- </string>
- <string name="anim_wink_hollywood">
- Puść oko (Hollywood)
- </string>
- <string name="anim_express_worry">
- Zmartwienie
- </string>
- <string name="anim_yes_happy">
- Tak (Szczęście)
- </string>
- <string name="anim_yes_head">
- Tak
- </string>
- <string name="texture_loading">
- Ładowanie...
- </string>
- <string name="worldmap_offline">
- Mapa Świata jest niedostępna
- </string>
- <string name="worldmap_item_tooltip_format">
- [AREA] m² L$[PRICE]
- </string>
- <string name="worldmap_results_none_found">
- Miejsce nieodnalezione.
- </string>
- <string name="Ok">
- OK
- </string>
- <string name="Premature end of file">
- Przedwczesna końcówka pliku
- </string>
- <string name="ST_NO_JOINT">
- PODSTAWA lub ŁĄCZNIK nieodnaleziona/y
- </string>
- <string name="whisper">
- szepcze:
- </string>
- <string name="shout">
- krzyczy:
- </string>
- <string name="ringing">
- Łączenie z rozmowami głosem w Świecie...
- </string>
- <string name="connected">
- Połączenie uzyskane.
- </string>
- <string name="unavailable">
- Niestety, rozmowy głosem są niedozwolone w tym miejscu.
- </string>
- <string name="hang_up">
- Połączenie rozmowy utracone.
- </string>
- <string name="reconnect_nearby">
- Przełączanie do pobliskich rozmów głosowych
- </string>
- <string name="ScriptQuestionCautionChatGranted">
- &apos;[OBJECTNAME]&apos;, właściciel: &apos;[OWNERNAME]&apos;, położenie: [REGIONNAME] [REGIONPOS], pozwala Ci na: [PERMISSIONS].
- </string>
- <string name="ScriptQuestionCautionChatDenied">
- &apos;[OBJECTNAME]&apos;, właściciel: &apos;[OWNERNAME]&apos;, położenie: [REGIONNAME] [REGIONPOS], nie pozwala Ci na: [PERMISSIONS].
- </string>
- <string name="ScriptTakeMoney">
- Zabiera Lindeny (L$) od Ciebie
- </string>
- <string name="ActOnControlInputs">
- Używaj klawiszy sterowania
- </string>
- <string name="RemapControlInputs">
- Zmień klawisze sterowania
- </string>
- <string name="AnimateYourAvatar">
- Animuj Awatara
- </string>
- <string name="AttachToYourAvatar">
- Dołącz do Awatara
- </string>
- <string name="ReleaseOwnership">
- Usuń prawo własności (zmień na publiczne)
- </string>
- <string name="LinkAndDelink">
- Łącz / rozłącz z innymi obiektami
- </string>
- <string name="AddAndRemoveJoints">
- Dodaj / usuń połączenia z innymi obiektami
- </string>
- <string name="ChangePermissions">
- Ustaw zezwolenia
- </string>
- <string name="TrackYourCamera">
- Chodź za kamerą
- </string>
- <string name="ControlYourCamera">
- Kontroluj kamerę
- </string>
- <string name="SIM_ACCESS_PG">
- &apos;General&apos;
- </string>
- <string name="SIM_ACCESS_MATURE">
- &apos;Moderate&apos;
- </string>
- <string name="SIM_ACCESS_ADULT">
- &apos;Adult&apos;
- </string>
- <string name="SIM_ACCESS_DOWN">
- Niedostępny
- </string>
- <string name="SIM_ACCESS_MIN">
- Nieznany
- </string>
- <string name="land_type_unknown">
- (nieznane)
- </string>
- <string name="Estate / Full Region">
- Majątek / Region
- </string>
- <string name="Estate / Homestead">
- Estate / Homestead
- </string>
- <string name="Mainland / Homestead">
- Mainland / Homestead
- </string>
- <string name="Mainland / Full Region">
- Mainland / Region
- </string>
- <string name="all_files">
- Wszystkie pliki
- </string>
- <string name="sound_files">
- Dźwięki
- </string>
- <string name="animation_files">
- Animacje
- </string>
- <string name="image_files">
- Obrazy
- </string>
- <string name="save_file_verb">
- Zapisz
- </string>
- <string name="load_file_verb">
- Załaduj
- </string>
- <string name="targa_image_files">
- Obrazy targa
- </string>
- <string name="bitmap_image_files">
- Obrazy bitmap
- </string>
- <string name="avi_movie_file">
- Pliki filmowe AVI
- </string>
- <string name="xaf_animation_file">
- Plik animacji XAF
- </string>
- <string name="xml_file">
- Plik XML
- </string>
- <string name="raw_file">
- Plik RAW
- </string>
- <string name="compressed_image_files">
- Obrazy skomprensowane
- </string>
- <string name="load_files">
- Załaduj pliki
- </string>
- <string name="choose_the_directory">
- Wybierz katalog
- </string>
- <string name="AvatarSetNotAway">
- Ustaw Nie Śpij
- </string>
- <string name="AvatarSetAway">
- Śpij
- </string>
- <string name="AvatarSetNotBusy">
- Ustawiaj Nie Pracuj
- </string>
- <string name="AvatarSetBusy">
- Pracuj
- </string>
- <string name="shape">
- Kształt
- </string>
- <string name="skin">
- Skórka
- </string>
- <string name="hair">
- Włosy
- </string>
- <string name="eyes">
- Oczy
- </string>
- <string name="shirt">
- Koszulka
- </string>
- <string name="pants">
- Spodnie
- </string>
- <string name="shoes">
- Buty
- </string>
- <string name="socks">
- Skarpetki
- </string>
- <string name="jacket">
- Kurtka
- </string>
- <string name="gloves">
- Rękawiczki
- </string>
- <string name="undershirt">
- Podkoszulka
- </string>
- <string name="underpants">
- Bielizna
- </string>
- <string name="skirt">
- Spódnica
- </string>
- <string name="alpha">
- Ubranie Alpha
- </string>
- <string name="tattoo">
- Tatuaż
- </string>
- <string name="physics">
- Fizyka
- </string>
- <string name="invalid">
- niewłaściwa funkcja
- </string>
- <string name="none">
- żadne
- </string>
- <string name="shirt_not_worn">
- Koszula nie jest założona
- </string>
- <string name="pants_not_worn">
- Spodnie nie są założone
- </string>
- <string name="shoes_not_worn">
- Buty nie są założone
- </string>
- <string name="socks_not_worn">
- Skarpetki nie są założone
- </string>
- <string name="jacket_not_worn">
- Kurtka nie jest założona
- </string>
- <string name="gloves_not_worn">
- Rękawiczki nie są założone
- </string>
- <string name="undershirt_not_worn">
- Podkoszulek nie jest założony
- </string>
- <string name="underpants_not_worn">
- Bielizna nie jest założona
- </string>
- <string name="skirt_not_worn">
- Spódnica nie jest założona
- </string>
- <string name="alpha_not_worn">
- Alpha nie jest założone
- </string>
- <string name="tattoo_not_worn">
- Tatuaż nie jest założony
- </string>
- <string name="physics_not_worn">
- Fizyka niezałożona
- </string>
- <string name="invalid_not_worn">
- nieważny
- </string>
- <string name="create_new_shape">
- Nowy kształt
- </string>
- <string name="create_new_skin">
- Nowa skórka
- </string>
- <string name="create_new_hair">
- Nowe włosy
- </string>
- <string name="create_new_eyes">
- Nowe oczy
- </string>
- <string name="create_new_shirt">
- Nowa koszula
- </string>
- <string name="create_new_pants">
- Nowe spodnie
- </string>
- <string name="create_new_shoes">
- Nowe buty
- </string>
- <string name="create_new_socks">
- Nowe skarpetki
- </string>
- <string name="create_new_jacket">
- Nowa kurtka
- </string>
- <string name="create_new_gloves">
- Nowe rękawiczki
- </string>
- <string name="create_new_undershirt">
- Nowy podkoszulek
- </string>
- <string name="create_new_underpants">
- Nowa bielizna
- </string>
- <string name="create_new_skirt">
- Nowa spódnica
- </string>
- <string name="create_new_alpha">
- Nowe alpha
- </string>
- <string name="create_new_tattoo">
- Nowy tatuaż
- </string>
- <string name="create_new_physics">
- Stwórz nową fizykę
- </string>
- <string name="create_new_invalid">
- nieważny
- </string>
- <string name="NewWearable">
- Nowa [WEARABLE_ITEM]
- </string>
- <string name="next">
- Następne
- </string>
- <string name="ok">
- OK
- </string>
- <string name="GroupNotifyGroupNotice">
- Ogłoszenie grupowe
- </string>
- <string name="GroupNotifyGroupNotices">
- Ogłoszenia grupowe
- </string>
- <string name="GroupNotifySentBy">
- Wysłane przez
- </string>
- <string name="GroupNotifyAttached">
- Załączone:
- </string>
- <string name="GroupNotifyViewPastNotices">
- Zobacz poprzednie zawiadomienia lub otrzymane wiadomości tutaj.
- </string>
- <string name="GroupNotifyOpenAttachment">
- Otwórz załącznik
- </string>
- <string name="GroupNotifySaveAttachment">
- Zapisz załącznik
- </string>
- <string name="TeleportOffer">
- Oferta teleportacji
- </string>
- <string name="StartUpNotifications">
- Nowe zawiadomienia zostały wysłane kiedy byłeś/byłaś w trybie oddalenia...
- </string>
- <string name="OverflowInfoChannelString">
- Masz jeszcze [%d] powiadomień
- </string>
- <string name="BodyPartsRightArm">
- Prawe ramię
- </string>
- <string name="BodyPartsHead">
- Głowa
- </string>
- <string name="BodyPartsLeftArm">
- Lewe ramię
- </string>
- <string name="BodyPartsLeftLeg">
- Lewa noga
- </string>
- <string name="BodyPartsTorso">
- Tułów
- </string>
- <string name="BodyPartsRightLeg">
- Prawa noga
- </string>
- <string name="GraphicsQualityLow">
- Niska
- </string>
- <string name="GraphicsQualityMid">
- Średnia
- </string>
- <string name="GraphicsQualityHigh">
- Wysoka
- </string>
- <string name="LeaveMouselook">
- Wybierz ESC aby powrócić do trybu widoku normalnego
- </string>
- <string name="InventoryNoMatchingItems">
- Nie znaleziono tego czego szukasz? Spróbuj [secondlife:///app/search/all/[SEARCH_TERM] Szukaj].
- </string>
- <string name="PlacesNoMatchingItems">
- Nie znaleziono tego czego szukasz? Spróbuj [secondlife:///app/search/places/[SEARCH_TERM] Szukaj].
- </string>
- <string name="FavoritesNoMatchingItems">
- Przeciągnij landmark tutaj aby dodać go do swoich ulubionych.
- </string>
- <string name="InventoryNoTexture">
- Nie posiadasz kopii tej tekstury w Twojej Szafie.
- </string>
- <string name="no_transfer" value=" (brak oddawania)"/>
- <string name="no_modify" value=" (brak modyfikowania)"/>
- <string name="no_copy" value=" (brak kopiowania)"/>
- <string name="worn" value=" (załóż)"/>
- <string name="link" value=" (link)"/>
- <string name="broken_link" value=" (broken_link)"/>
- <string name="LoadingContents">
- Ładowanie zawartości...
- </string>
- <string name="NoContents">
- Brak zawartości
- </string>
- <string name="WornOnAttachmentPoint" value=" (założony na [ATTACHMENT_POINT])"/>
- <string name="ActiveGesture" value="[GESLABEL] (aktywne)"/>
- <string name="Chat Message" value="Czat:"/>
- <string name="Sound" value=" Dźwięk :"/>
- <string name="Wait" value=" --- Zaczekaj :"/>
- <string name="AnimFlagStop" value=" Zatrzymaj animację :"/>
- <string name="AnimFlagStart" value=" Rozpocznij animację :"/>
- <string name="Wave" value=" Wave"/>
- <string name="GestureActionNone" value="Żadne"/>
- <string name="HelloAvatar" value=" Witaj, Awatarze!"/>
- <string name="ViewAllGestures" value=" Zobacz wszystkie &gt;&gt;"/>
- <string name="GetMoreGestures" value="Więcej gesturek &gt;&gt;"/>
- <string name="Animations" value=" Animacje,"/>
- <string name="Calling Cards" value=" Wizytówki,"/>
- <string name="Clothing" value=" Ubrania,"/>
- <string name="Gestures" value=" Gesturki,"/>
- <string name="Landmarks" value=" Ulubione miejsca,"/>
- <string name="Notecards" value=" Notki,"/>
- <string name="Objects" value=" Obiekty,"/>
- <string name="Scripts" value=" Skrypty,"/>
- <string name="Sounds" value=" Dźwięki,"/>
- <string name="Textures" value=" Tekstury,"/>
- <string name="Snapshots" value=" Zdjęcia,"/>
- <string name="No Filters" value="Nie "/>
- <string name="Since Logoff" value=" - od wylogowania się"/>
- <string name="InvFolder My Inventory">
- Moja Szafa
- </string>
- <string name="InvFolder Library">
- Biblioteka
- </string>
- <string name="InvFolder Textures">
- Tekstury
- </string>
- <string name="InvFolder Sounds">
- Dźwięki
- </string>
- <string name="InvFolder Calling Cards">
- Wizytówki
- </string>
- <string name="InvFolder Landmarks">
- Landmarki
- </string>
- <string name="InvFolder Scripts">
- Skrypty
- </string>
- <string name="InvFolder Clothing">
- Ubrania
- </string>
- <string name="InvFolder Objects">
- Obiekty
- </string>
- <string name="InvFolder Notecards">
- Noty
- </string>
- <string name="InvFolder New Folder">
- Nowy folder
- </string>
- <string name="InvFolder Inventory">
- Szafa
- </string>
- <string name="InvFolder Uncompressed Images">
- Nieskompresowane obrazy
- </string>
- <string name="InvFolder Body Parts">
- Części ciała
- </string>
- <string name="InvFolder Trash">
- Kosz
- </string>
- <string name="InvFolder Photo Album">
- Album ze zdjęciami
- </string>
- <string name="InvFolder Lost And Found">
- Zagubione i odnalezione
- </string>
- <string name="InvFolder Uncompressed Sounds">
- Nieskompresowane dźwięki
- </string>
- <string name="InvFolder Animations">
- Animacje
- </string>
- <string name="InvFolder Gestures">
- Gesturki
- </string>
- <string name="InvFolder Favorite">
- Moje ulubione
- </string>
- <string name="InvFolder favorite">
- Moje ulubione
- </string>
- <string name="InvFolder Current Outfit">
- Obecny strój
- </string>
- <string name="InvFolder Initial Outfits">
- Początkowe stroje
- </string>
- <string name="InvFolder My Outfits">
- Moje stroje
- </string>
- <string name="InvFolder Accessories">
- Akcesoria
- </string>
- <string name="InvFolder Friends">
- Znajomi
- </string>
- <string name="InvFolder All">
- Wszystkie
- </string>
- <string name="Buy">
- Kup
- </string>
- <string name="BuyforL$">
- Kup za L$
- </string>
- <string name="Stone">
- Kamień
- </string>
- <string name="Metal">
- Metal
- </string>
- <string name="Glass">
- Szkło
- </string>
- <string name="Wood">
- Drewno
- </string>
- <string name="Flesh">
- Tkanka
- </string>
- <string name="Plastic">
- Plastik
- </string>
- <string name="Rubber">
- Guma
- </string>
- <string name="Light">
- Lekkie
- </string>
- <string name="KBShift">
- Shift
- </string>
- <string name="KBCtrl">
- Ctrl
- </string>
- <string name="Chest">
- Klatka piersiowa
- </string>
- <string name="Skull">
- Czaszka
- </string>
- <string name="Left Shoulder">
- Lewe ramię
- </string>
- <string name="Right Shoulder">
- Prawe ramię
- </string>
- <string name="Left Hand">
- Lewa dłoń
- </string>
- <string name="Right Hand">
- Prawa dłoń
- </string>
- <string name="Left Foot">
- Lewa stopa
- </string>
- <string name="Right Foot">
- Prawa stopa
- </string>
- <string name="Spine">
- Kręgosłup
- </string>
- <string name="Pelvis">
- Miednica
- </string>
- <string name="Mouth">
- Usta
- </string>
- <string name="Chin">
- Szczęka
- </string>
- <string name="Left Ear">
- Lewe ucho
- </string>
- <string name="Right Ear">
- Prawe ucho
- </string>
- <string name="Left Eyeball">
- Lewe oko
- </string>
- <string name="Right Eyeball">
- Prawe oko
- </string>
- <string name="Nose">
- Nos
- </string>
- <string name="R Upper Arm">
- P Ramię
- </string>
- <string name="R Forearm">
- P przedramię
- </string>
- <string name="L Upper Arm">
- L ramię
- </string>
- <string name="L Forearm">
- L przedramię
- </string>
- <string name="Right Hip">
- Prawe biodro
- </string>
- <string name="R Upper Leg">
- P udo
- </string>
- <string name="R Lower Leg">
- P dolna noga
- </string>
- <string name="Left Hip">
- Lewe biodro
- </string>
- <string name="L Upper Leg">
- L udo
- </string>
- <string name="L Lower Leg">
- L dolna noga
- </string>
- <string name="Stomach">
- Brzuch
- </string>
- <string name="Left Pec">
- Lewy Pec
- </string>
- <string name="Right Pec">
- Prawy Pec
- </string>
- <string name="Invalid Attachment">
- Nieważny punkt załącznika
- </string>
- <string name="YearsMonthsOld">
- [AGEYEARS] [AGEMONTHS]
- </string>
- <string name="YearsOld">
- [AGEYEARS]
- </string>
- <string name="MonthsOld">
- [AGEMONTHS]
- </string>
- <string name="WeeksOld">
- [AGEWEEKS]
- </string>
- <string name="DaysOld">
- [AGEDAYS]
- </string>
- <string name="TodayOld">
- Dołączył dzisiaj
- </string>
- <string name="AgeYearsA">
- [COUNT] rok
- </string>
- <string name="AgeYearsB">
- [COUNT] lat
- </string>
- <string name="AgeYearsC">
- [COUNT] lat
- </string>
- <string name="AgeMonthsA">
- [COUNT] miesiąc
- </string>
- <string name="AgeMonthsB">
- [COUNT] miesięcy
- </string>
- <string name="AgeMonthsC">
- [COUNT] miesięcy
- </string>
- <string name="AgeWeeksA">
- [COUNT] tydzień
- </string>
- <string name="AgeWeeksB">
- [COUNT] tygodni
- </string>
- <string name="AgeWeeksC">
- [COUNT] tygodni
- </string>
- <string name="AgeDaysA">
- [COUNT] dzień
- </string>
- <string name="AgeDaysB">
- [COUNT] dni
- </string>
- <string name="AgeDaysC">
- [COUNT] dni
- </string>
- <string name="GroupMembersA">
- [COUNT] członek
- </string>
- <string name="GroupMembersB">
- [COUNT] członków
- </string>
- <string name="GroupMembersC">
- [COUNT] członków
- </string>
- <string name="AcctTypeResident">
- Rezydent
- </string>
- <string name="AcctTypeTrial">
- Proces
- </string>
- <string name="AcctTypeCharterMember">
- Wyróżniony członek
- </string>
- <string name="AcctTypeEmployee">
- Pracownik Linden Lab
- </string>
- <string name="PaymentInfoUsed">
- Dane konta używane
- </string>
- <string name="PaymentInfoOnFile">
- Dane płatnicze na koncie
- </string>
- <string name="NoPaymentInfoOnFile">
- Brak danych na koncie
- </string>
- <string name="AgeVerified">
- Weryfikacja wieku przeprowadzona
- </string>
- <string name="NotAgeVerified">
- Brak weryfikacji wieku
- </string>
- <string name="Center 2">
- Środek 2
- </string>
- <string name="Top Right">
- Prawa góra
- </string>
- <string name="Top">
- Góra
- </string>
- <string name="Top Left">
- Lewa góra
- </string>
- <string name="Center">
- Środek
- </string>
- <string name="Bottom Left">
- Lewy dół
- </string>
- <string name="Bottom">
- Dół
- </string>
- <string name="Bottom Right">
- Prawy dół
- </string>
- <string name="CompileQueueDownloadedCompiling">
- Pobieranie zakończone, rozpoczęcie kompilacji
- </string>
- <string name="CompileQueueScriptNotFound">
- Skrypt nie został odnaleziony na serwerze.
- </string>
- <string name="CompileQueueProblemDownloading">
- Problem z pobieraniem
- </string>
- <string name="CompileQueueInsufficientPermDownload">
- Brak odpowiedniej zgody do pobrania skryptu.
- </string>
- <string name="CompileQueueInsufficientPermFor">
- Brak odpowiedniej zgody dla
- </string>
- <string name="CompileQueueUnknownFailure">
- Nieznany błąd podczas próby pobierania
- </string>
- <string name="CompileQueueTitle">
- Postęp rekompilacji
- </string>
- <string name="CompileQueueStart">
- rekompiluj
- </string>
- <string name="ResetQueueTitle">
- Zresetuj
- </string>
- <string name="ResetQueueStart">
- zresetuj
- </string>
- <string name="RunQueueTitle">
- Ustaw uruchomiaj progres
- </string>
- <string name="RunQueueStart">
- ustaw uruchom
- </string>
- <string name="NotRunQueueTitle">
- Ustaw nie uruchamiaj progres
- </string>
- <string name="NotRunQueueStart">
- ustaw nie uruchamiaj
- </string>
- <string name="CompileSuccessful">
- Kompliacja zakończona pomyślnie!
- </string>
- <string name="CompileSuccessfulSaving">
- Komplilacja zakończona pomyślnie, zapisywanie...
- </string>
- <string name="SaveComplete">
- Zapisywanie zakończone.
- </string>
- <string name="ObjectOutOfRange">
- Skrypt (obiekt poza zasięgiem)
- </string>
- <string name="GodToolsObjectOwnedBy">
- Obiekt [OBJECT] należący do [OWNER]
- </string>
- <string name="GroupsNone">
- żadne
- </string>
- <string name="Group" value=" (groupa)"/>
- <string name="Unknown">
- (nieznane)
- </string>
- <string name="SummaryForTheWeek" value="Podsumowanie dla tego tygodnia, począwszy od "/>
- <string name="NextStipendDay" value=". Następna wypłata będzie w "/>
- <string name="GroupIndividualShare" value=" Groupa Udziały Indywidualne"/>
- <string name="GroupColumn" value="Grupa"/>
- <string name="Balance">
- Stan
- </string>
- <string name="Credits">
- Kredyty
- </string>
- <string name="Debits">
- Debet
- </string>
- <string name="Total">
- Suma
- </string>
- <string name="NoGroupDataFound">
- Brak informacji na temat podanej grupy
- </string>
- <string name="IMParentEstate">
- parent estate
- </string>
- <string name="IMMainland">
- główny
- </string>
- <string name="IMTeen">
- dla niepełnoletnich
- </string>
- <string name="RegionInfoError">
- błąd
- </string>
- <string name="RegionInfoAllEstatesOwnedBy">
- wszystkie majątki, które są własnością [OWNER]
- </string>
- <string name="RegionInfoAllEstatesYouOwn">
- wszystkie majątki, które posiadasz
- </string>
- <string name="RegionInfoAllEstatesYouManage">
- wszystkie majątki, które nadzorujesz dla [OWNER]
- </string>
- <string name="RegionInfoAllowedResidents">
- Dozwoleni Rezydenci: ([ALLOWEDAGENTS], maks. [MAXACCESS])
- </string>
- <string name="RegionInfoAllowedGroups">
- Grupy mające dostęp: ([ALLOWEDGROUPS], max [MAXACCESS])
- </string>
- <string name="ScriptLimitsParcelScriptMemory">
- Pamięć skryptów Posiadłości
- </string>
- <string name="ScriptLimitsParcelsOwned">
- Posiadłości: [PARCELS]
- </string>
- <string name="ScriptLimitsMemoryUsed">
- Pamięć wykorzystana: [COUNT] kb z [MAX] kb; [AVAILABLE] kb pozostało
- </string>
- <string name="ScriptLimitsMemoryUsedSimple">
- Pamięć wykorzystana: [COUNT] kb
- </string>
- <string name="ScriptLimitsParcelScriptURLs">
- Skrypty URL Posiadłości
- </string>
- <string name="ScriptLimitsURLsUsed">
- URL: [COUNT] z [MAX]; [AVAILABLE] dostępne
- </string>
- <string name="ScriptLimitsURLsUsedSimple">
- URL: [COUNT]
- </string>
- <string name="ScriptLimitsRequestError">
- Błąd wyszukiwania informacji
- </string>
- <string name="ScriptLimitsRequestNoParcelSelected">
- Posiadłość nie została wybrana
- </string>
- <string name="ScriptLimitsRequestWrongRegion">
- Błąd: informacja o skrypcie jest dostępna tylko w obecnym regionie.
- </string>
- <string name="ScriptLimitsRequestWaiting">
- Wyszukiwanie informacji...
- </string>
- <string name="ScriptLimitsRequestDontOwnParcel">
- Nie masz pozwolenia na sprawdzenie pasiadłości.
- </string>
- <string name="SITTING_ON">
- Usiądź na
- </string>
- <string name="ATTACH_CHEST">
- Klatka piersiowa
- </string>
- <string name="ATTACH_HEAD">
- Głowa
- </string>
- <string name="ATTACH_LSHOULDER">
- Lewe ramię
- </string>
- <string name="ATTACH_RSHOULDER">
- Prawe ramię
- </string>
- <string name="ATTACH_LHAND">
- Lewa ręka
- </string>
- <string name="ATTACH_RHAND">
- Prawa ręka
- </string>
- <string name="ATTACH_LFOOT">
- Lewa stopa
- </string>
- <string name="ATTACH_RFOOT">
- Prawa stopa
- </string>
- <string name="ATTACH_BACK">
- Plecy
- </string>
- <string name="ATTACH_PELVIS">
- Miednica
- </string>
- <string name="ATTACH_MOUTH">
- Usta
- </string>
- <string name="ATTACH_CHIN">
- Podbródek
- </string>
- <string name="ATTACH_LEAR">
- Ucho lewe
- </string>
- <string name="ATTACH_REAR">
- Prawe ucho
- </string>
- <string name="ATTACH_LEYE">
- Lewe oko
- </string>
- <string name="ATTACH_REYE">
- Prawe oko
- </string>
- <string name="ATTACH_NOSE">
- Nos
- </string>
- <string name="ATTACH_RUARM">
- Prawe górne ramię
- </string>
- <string name="ATTACH_RLARM">
- Prawe dolne ramię
- </string>
- <string name="ATTACH_LUARM">
- Ramię L Górne
- </string>
- <string name="ATTACH_LLARM">
- Lewe dolne ramię
- </string>
- <string name="ATTACH_RHIP">
- Biodro prawe
- </string>
- <string name="ATTACH_RULEG">
- Prawa górna noga
- </string>
- <string name="ATTACH_RLLEG">
- Prawa dolna noga
- </string>
- <string name="ATTACH_LHIP">
- Biodro lewe
- </string>
- <string name="ATTACH_LULEG">
- Lewa gorna noga
- </string>
- <string name="ATTACH_LLLEG">
- Lewa dolna noga
- </string>
- <string name="ATTACH_BELLY">
- Brzuch
- </string>
- <string name="ATTACH_RPEC">
- Prawa klatka
- </string>
- <string name="ATTACH_LPEC">
- Lewa klatka
- </string>
- <string name="ATTACH_HUD_CENTER_2">
- HUD środek 2
- </string>
- <string name="ATTACH_HUD_TOP_RIGHT">
- HUD prawy górny
- </string>
- <string name="ATTACH_HUD_TOP_CENTER">
- HUD środek górny
- </string>
- <string name="ATTACH_HUD_TOP_LEFT">
- HUD lewa gora
- </string>
- <string name="ATTACH_HUD_CENTER_1">
- HUD środek 1
- </string>
- <string name="ATTACH_HUD_BOTTOM_LEFT">
- HUD lewa dolna strona
- </string>
- <string name="ATTACH_HUD_BOTTOM">
- HUD dolny
- </string>
- <string name="ATTACH_HUD_BOTTOM_RIGHT">
- HUD prawa dolna strona
- </string>
- <string name="CursorPos">
- Linia [LINE], Kolumna [COLUMN]
- </string>
- <string name="PanelDirCountFound">
- [COUNT] odnalezionych
- </string>
- <string name="PanelContentsTooltip">
- Zawartość obiektu
- </string>
- <string name="PanelContentsNewScript">
- Nowy skrypt
- </string>
- <string name="BusyModeResponseDefault">
- Rezydent, do którego wysłałeś wiadomość prywatną znajduje się w trybie pracy. Oznacza to, iż Twoja wiadomość zostanie zapisana do przejrzenia poźniej.
- </string>
- <string name="MuteByName">
- (Nazwa)
- </string>
- <string name="MuteAgent">
- (Rezydent)
- </string>
- <string name="MuteObject">
- (Obiekt)
- </string>
- <string name="MuteGroup">
- (Grupę)
- </string>
- <string name="MuteExternal">
- (Zewnętrzne)
- </string>
- <string name="RegionNoCovenant">
- Brak umowy dla tego majątku.
- </string>
- <string name="RegionNoCovenantOtherOwner">
- Brak umowy dla tego majątku. Każda posiadłość w tym majątku została sprzedana przez właściciela majątku nie Linden Lab. Skontaktuj się z właścicielem majątku w celu uzuskania szczegółów sprzedaży.
- </string>
- <string name="covenant_last_modified" value="Ostatnio modyfikowano: "/>
- <string name="none_text" value=" (żadne) "/>
- <string name="never_text" value=" (nigdy) "/>
- <string name="GroupOwned">
- Własność grupy
- </string>
- <string name="Public">
- Publiczny
- </string>
- <string name="ClassifiedClicksTxt">
- Kliknij: [TELEPORT] teleportuj, [MAP] mapa, [PROFILE] profil
- </string>
- <string name="ClassifiedUpdateAfterPublish">
- (zostanie zaktualizowane po publikacji)
- </string>
- <string name="NoPicksClassifiedsText">
- Nie dodałeś nic do Ulubionych i Reklam. Kliknij na poniższy przycisk Dodaj aby dodać miejsce do Ulubionych lub Reklamy.
- </string>
- <string name="NoAvatarPicksClassifiedsText">
- Brak ulubionych miejsc/reklam
- </string>
- <string name="PicksClassifiedsLoadingText">
- Ładowanie...
- </string>
- <string name="MultiPreviewTitle">
- Podgląd
- </string>
- <string name="MultiPropertiesTitle">
- Właściwości
- </string>
- <string name="InvOfferAnObjectNamed">
- Obiekt o nazwie
- </string>
- <string name="InvOfferOwnedByGroup">
- należacy do grupy
- </string>
- <string name="InvOfferOwnedByUnknownGroup">
- należący do nieznanej grupy
- </string>
- <string name="InvOfferOwnedBy">
- należy do
- </string>
- <string name="InvOfferOwnedByUnknownUser">
- należący do nieznanego właściciela
- </string>
- <string name="InvOfferGaveYou">
- oddany Tobie
- </string>
- <string name="InvOfferDecline">
- Odrzucono [DESC] od &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
- </string>
- <string name="GroupMoneyTotal">
- Suma
- </string>
- <string name="GroupMoneyBought">
- zakupione
- </string>
- <string name="GroupMoneyPaidYou">
- zapłać sobie
- </string>
- <string name="GroupMoneyPaidInto">
- zapłać do
- </string>
- <string name="GroupMoneyBoughtPassTo">
- kup dostęp do
- </string>
- <string name="GroupMoneyPaidFeeForEvent">
- zapłać opłatę za wydarzenie
- </string>
- <string name="GroupMoneyPaidPrizeForEvent">
- zapłać za wydarzenia
- </string>
- <string name="GroupMoneyBalance">
- Stan
- </string>
- <string name="GroupMoneyCredits">
- Kredyty
- </string>
- <string name="GroupMoneyDebits">
- Debet
- </string>
- <string name="ViewerObjectContents">
- Zawartość
- </string>
- <string name="AcquiredItems">
- Zdobyte obiekty
- </string>
- <string name="Cancel">
- Anuluj
- </string>
- <string name="UploadingCosts">
- Załadowanie [NAME] kosztuje [AMOUNT]L$
- </string>
- <string name="BuyingCosts">
- Cena zakupu tego wynosi L$ [AMOUNT]
- </string>
- <string name="UnknownFileExtension">
- Nieznane rozszerzenie dla pliku [.%s]
-Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
- </string>
- <string name="MuteObject2">
- Zablokuj
- </string>
- <string name="AddLandmarkNavBarMenu">
- Dodaj Ulubione Miejsce...
- </string>
- <string name="EditLandmarkNavBarMenu">
- Edytuj Ulubione Miejce...
- </string>
- <string name="accel-mac-control">
- ⌃
- </string>
- <string name="accel-mac-command">
- ⌘
- </string>
- <string name="accel-mac-option">
- ⌥
- </string>
- <string name="accel-mac-shift">
- ⇧
- </string>
- <string name="accel-win-control">
- Ctrl+
- </string>
- <string name="accel-win-alt">
- Alt+
- </string>
- <string name="accel-win-shift">
- Shift+
- </string>
- <string name="FileSaved">
- Zapisane pliki
- </string>
- <string name="Receiving">
- Otrzymane
- </string>
- <string name="AM">
- AM
- </string>
- <string name="PM">
- PM
- </string>
- <string name="PST">
- PST
- </string>
- <string name="PDT">
- PDT
- </string>
- <string name="Direction_Forward">
- Do przodu
- </string>
- <string name="Direction_Left">
- Lewo
- </string>
- <string name="Direction_Right">
- Prawo
- </string>
- <string name="Direction_Back">
- Wstecz
- </string>
- <string name="Direction_North">
- Północ
- </string>
- <string name="Direction_South">
- Południe
- </string>
- <string name="Direction_West">
- Zachód
- </string>
- <string name="Direction_East">
- Wschód
- </string>
- <string name="Direction_Up">
- W górę
- </string>
- <string name="Direction_Down">
- W dół
- </string>
- <string name="Any Category">
- Każda Kategoria
- </string>
- <string name="Shopping">
- Zakupy
- </string>
- <string name="Land Rental">
- Wynajem ziemi
- </string>
- <string name="Property Rental">
- Wynajem Posiadłości
- </string>
- <string name="Special Attraction">
- Specjalne Oferty
- </string>
- <string name="New Products">
- Nowe produkty
- </string>
- <string name="Employment">
- Praca
- </string>
- <string name="Wanted">
- Poszukiwane
- </string>
- <string name="Service">
- Serwis
- </string>
- <string name="Personal">
- Personalne
- </string>
- <string name="None">
- Żadne
- </string>
- <string name="Linden Location">
- Linden Lokalizacja
- </string>
- <string name="Adult">
- &apos;Adult&apos;
- </string>
- <string name="Arts&amp;Culture">
- Sztuka i Kultura
- </string>
- <string name="Business">
- Biznes
- </string>
- <string name="Educational">
- Edukacyjna
- </string>
- <string name="Gaming">
- Gra
- </string>
- <string name="Hangout">
- Poznawanie ludzi
- </string>
- <string name="Newcomer Friendly">
- Przyjazne dla nowych
- </string>
- <string name="Parks&amp;Nature">
- Parki i Natura
- </string>
- <string name="Residential">
- Mieszkalna
- </string>
- <string name="Stage">
- Scena
- </string>
- <string name="Other">
- Inna
- </string>
- <string name="Rental">
- Wynajem
- </string>
- <string name="Any">
- Jakiekolwiek
- </string>
- <string name="You">
- Ty
- </string>
- <string name="Multiple Media">
- Multimedia
- </string>
- <string name="Play Media">
- Uruchom/Zatrzymaj media
- </string>
- <string name="MBCmdLineError">
- Podczas realizacji podanej komendy, wystąpił błąd.
-Prosimy odwiedzić stronę internetową: http://wiki.secondlife.com/wiki/Client_parameters
-Błąd:
- </string>
- <string name="MBCmdLineUsg">
- [APP_NAME] zastosowana komenda:
- </string>
- <string name="MBUnableToAccessFile">
- Aplikacja [APP_NAME] nie odnalazła poszukiwanego pliku.
-
-Może być to spowodowane aktywnością kilku kopii oprogramowania w tej samej chwili lub Twój system błędnie odczytuje proces zakończenia dla uruchomionuch aplikacji.
-Jeżeli nadal otrzymujesz ten komunikat, uruchom swój komputer ponownie.
-Jeżeli problem nadal występuje, proponujemy całkowite odinstalowanie aplikacji [APP_NAME] oraz ponowną jej instalację.
- </string>
- <string name="MBFatalError">
- Błąd krytyczny
- </string>
- <string name="MBRequiresAltiVec">
- Aplikacja [APP_NAME] wymaga procesora z AltiVec (wersja G4 lub starsza).
- </string>
- <string name="MBAlreadyRunning">
- Aplikacja [APP_NAME] została już uruchomiona.
-Sprawdź czy Twój pasek aplikacji nie ma zminimalizowanych okien programu.
-Jeżeli nadal otrzymujesz ten komunikat, uruchom swój komputer ponownie.
- </string>
- <string name="MBFrozenCrashed">
- Aplikacja [APP_NAME] znajduje się w trybie zatrzymania lub zawieszenia po poprzedniej próbie uruchomienia.
-Czy chcesz wysłać raport na temat zawieszenia?
- </string>
- <string name="MBAlert">
- Powiadomienie
- </string>
- <string name="MBNoDirectX">
- Aplikacja [APP_NAME] nie wykryła oprogramowania DirectX 9.0b lub wersji nowszej.
-[APP_NAME] używa oprogramowaniau DirectX w celu wykrycia dysku twardego i/lub nieaktualizowanych dysków twardych, które mogą przyczynić się do obniżenia stabilności, wydajności systemowej oraz zawieszeń. Jeżeli chcesz uruchomić aplikację [APP_NAME] bez problemów, doradzamy korzystanie z uruchomionym oprogramowaniem min. DirectX 9.0b.
-
-Czy chcesz kontynuować?
- </string>
- <string name="MBWarning">
- Ostrzeżenie
- </string>
- <string name="MBNoAutoUpdate">
- Automatyczna aktualizacja nie została jeszcze zaimplementowana dla platformy Linux.
-Prosimy o pobranie najnowszej wersji ze strony internetowej: www.secondlife.com.
- </string>
- <string name="MBRegClassFailed">
- błąd rejestru
- </string>
- <string name="MBError">
- Błąd
- </string>
- <string name="MBFullScreenErr">
- Nie można uruchomić trybu pełnoekranowego w proporcji [WIDTH] x [HEIGHT].
-Uruchomione w oknie.
- </string>
- <string name="MBDestroyWinFailed">
- Błąd w próbie wyłączenia podczas zamykania okna (DestroyWindow() failed)
- </string>
- <string name="MBShutdownErr">
- Błąd w próbie wyłączenia
- </string>
- <string name="MBDevContextErr">
- Brak możliwości stworzenia zawartości GL dla sterownika
- </string>
- <string name="MBPixelFmtErr">
- Brak odnalezienia właściwego formatu pikselowego
- </string>
- <string name="MBPixelFmtDescErr">
- Brak otrzymania formatu pikselowego opisu
- </string>
- <string name="MBTrueColorWindow">
- Aplikacja [APP_NAME] wymaga ustawienia koloru na (32-bit) do uruchomienia.
-Sprawdź swoje ustawienia dla wyświetlacza i ustaw tryb koloru na 32-bity.
- </string>
- <string name="MBAlpha">
- Aplikacja [APP_NAME] nie może zostać uruchomiona, ponieważ nie jest możliwe dostanie się na kanał 8 bitowy alpha. Najcześciej jest to spowodowane błędami sterowników karty video.
-Upewnij się, że posiadasz najnowsze aktualizacje sterowników karty video.
-Dodatkowo, sprawdź czy Twój monitor posiada poprawną konfigurację koloru (32-bity) w Panelu Kontroli &gt; Display &gt; Ustawienia.
-Jeżeli nadal otrzymujesz ten komunikat, skontaktuj się z [SUPPORT_SITE].
- </string>
- <string name="MBPixelFmtSetErr">
- Brak ustawienie formatu pikselowego
- </string>
- <string name="MBGLContextErr">
- Brak możliwości stworzenia renderowania zawartości GL
- </string>
- <string name="MBGLContextActErr">
- Brak aktywacji renderowania zawartości GL
- </string>
- <string name="MBVideoDrvErr">
- Aplikacja [APP_NAME] nie może zostać uruchomiona, ponieważ Twoja karta video jest niepoprawnie zainstalowana, nieaktualizowana lub przeznaczona jest dla innego rodzaju dysków twardych. Upewnij się, że Twoja karta video została zaktualizowana poprawnie lub spróbuj zainstalować ponownie.
-
-Jeżeli nadal otrzymujesz ten komunikat, skontaktuj się z [SUPPORT_SITE].
- </string>
- <string name="5 O&apos;Clock Shadow">
- Cień o godzinie 5
- </string>
- <string name="All White">
- Wszystko białe
- </string>
- <string name="Anime Eyes">
- Animuj oczy
- </string>
- <string name="Arced">
- Obrócony
- </string>
- <string name="Arm Length">
- Długość ramienia
- </string>
- <string name="Attached">
- Dołączone
- </string>
- <string name="Attached Earlobes">
- Płatki uszu dołączone
- </string>
- <string name="Back Fringe">
- Tylnia grzywka
- </string>
- <string name="Baggy">
- Wypchane
- </string>
- <string name="Bangs">
- Pasemka
- </string>
- <string name="Beady Eyes">
- Oczy załzawione
- </string>
- <string name="Belly Size">
- Rozmiar brzucha
- </string>
- <string name="Big">
- Duży
- </string>
- <string name="Big Butt">
- Duży pośladek
- </string>
- <string name="Big Hair Back">
- Duże włosy: z tyłu
- </string>
- <string name="Big Hair Front">
- Duże włosy: z przodu
- </string>
- <string name="Big Hair Top">
- Duże włosy: z góry
- </string>
- <string name="Big Head">
- Duża głowa
- </string>
- <string name="Big Pectorals">
- Duże mięśnie piersiowe
- </string>
- <string name="Big Spikes">
- Duże kolce
- </string>
- <string name="Black">
- Czarne
- </string>
- <string name="Blonde">
- Blond
- </string>
- <string name="Blonde Hair">
- Włosy blond
- </string>
- <string name="Blush">
- Rumieniec
- </string>
- <string name="Blush Color">
- Kolor rumieńca
- </string>
- <string name="Blush Opacity">
- Intensywność rumieńca
- </string>
- <string name="Body Definition">
- Detale ciała
- </string>
- <string name="Body Fat">
- Zawartość tkanki tłuszczowej
- </string>
- <string name="Body Freckles">
- Piegi
- </string>
- <string name="Body Thick">
- Zagęszczenie ciała
- </string>
- <string name="Body Thickness">
- Grubość ciała
- </string>
- <string name="Body Thin">
- Szczupłość
- </string>
- <string name="Bow Legged">
- Bow Legged
- </string>
- <string name="Breast Buoyancy">
- Jędrność piersi
- </string>
- <string name="Breast Cleavage">
- Odstęp między piersiami
- </string>
- <string name="Breast Size">
- Rozmiar piersi
- </string>
- <string name="Bridge Width">
- Szerokość
- </string>
- <string name="Broad">
- Szerokie
- </string>
- <string name="Brow Size">
- Rozmiar czoła
- </string>
- <string name="Bug Eyes">
- Wytrzeszcz oczu
- </string>
- <string name="Bugged Eyes">
- Wytrzeszczone oczy
- </string>
- <string name="Bulbous">
- Bulwiasty
- </string>
- <string name="Bulbous Nose">
- Bulwiasty nos
- </string>
- <string name="Breast Physics Mass">
- Masa piersi
- </string>
- <string name="Breast Physics Smoothing">
- Wygładzanie piersi
- </string>
- <string name="Breast Physics Gravity">
- Grawitacja piersi
- </string>
- <string name="Breast Physics Drag">
- Ściśnięcie piersi
- </string>
- <string name="Breast Physics InOut Max Effect">
- Efekt max
- </string>
- <string name="Breast Physics InOut Spring">
- Sprężystość
- </string>
- <string name="Breast Physics InOut Gain">
- Wzmocnienie
- </string>
- <string name="Breast Physics InOut Damping">
- Tłumienie
- </string>
- <string name="Breast Physics UpDown Max Effect">
- Efekt max
- </string>
- <string name="Breast Physics UpDown Spring">
- Sprężystość
- </string>
- <string name="Breast Physics UpDown Gain">
- Wzmocnienie
- </string>
- <string name="Breast Physics UpDown Damping">
- Tłumienie
- </string>
- <string name="Breast Physics LeftRight Max Effect">
- Efekt max
- </string>
- <string name="Breast Physics LeftRight Spring">
- Sprężystość
- </string>
- <string name="Breast Physics LeftRight Gain">
- Wzmocnienie
- </string>
- <string name="Breast Physics LeftRight Damping">
- Tłumienie
- </string>
- <string name="Belly Physics Mass">
- Masa brzucha
- </string>
- <string name="Belly Physics Smoothing">
- Wygładzanie brzucha
- </string>
- <string name="Belly Physics Gravity">
- Grawitacja brzucha
- </string>
- <string name="Belly Physics Drag">
- Ściśnięcie brzucha
- </string>
- <string name="Belly Physics UpDown Max Effect">
- Efekt max
- </string>
- <string name="Belly Physics UpDown Spring">
- Sprężystość
- </string>
- <string name="Belly Physics UpDown Gain">
- Wzmocnienie
- </string>
- <string name="Belly Physics UpDown Damping">
- Tłumienie
- </string>
- <string name="Butt Physics Mass">
- Masa pośladków
- </string>
- <string name="Butt Physics Smoothing">
- Wygładzanie pośladków
- </string>
- <string name="Butt Physics Gravity">
- Grawitacja pośladków
- </string>
- <string name="Butt Physics Drag">
- Ściśnięcie pośladków
- </string>
- <string name="Butt Physics UpDown Max Effect">
- Efekt max
- </string>
- <string name="Butt Physics UpDown Spring">
- Sprężystość
- </string>
- <string name="Butt Physics UpDown Gain">
- Wzmocnienie
- </string>
- <string name="Butt Physics UpDown Damping">
- Tłumienie
- </string>
- <string name="Butt Physics LeftRight Max Effect">
- Efekt max
- </string>
- <string name="Butt Physics LeftRight Spring">
- Sprężystość
- </string>
- <string name="Butt Physics LeftRight Gain">
- Wzmocnienie
- </string>
- <string name="Butt Physics LeftRight Damping">
- Tłumienie
- </string>
- <string name="Bushy Eyebrows">
- Bujne brwi
- </string>
- <string name="Bushy Hair">
- Bujne włosy
- </string>
- <string name="Butt Size">
- Rozmiar pośladków
- </string>
- <string name="Butt Gravity">
- Grawitacja pośladków
- </string>
- <string name="bustle skirt">
- Bustle Skirt
- </string>
- <string name="no bustle">
- No Bustle
- </string>
- <string name="more bustle">
- More Bustle
- </string>
- <string name="Chaplin">
- Chaplin
- </string>
- <string name="Cheek Bones">
- Kości policzkowe
- </string>
- <string name="Chest Size">
- Rozmiar klatki piersiowej
- </string>
- <string name="Chin Angle">
- Kąt podbródka
- </string>
- <string name="Chin Cleft">
- Dołek w podbródku
- </string>
- <string name="Chin Curtains">
- Zasłonięcie podbródka
- </string>
- <string name="Chin Depth">
- Długość podbródka
- </string>
- <string name="Chin Heavy">
- Ciężar podbródka
- </string>
- <string name="Chin In">
- Podbródek wewnątrz
- </string>
- <string name="Chin Out">
- Podbródek zewnętrzny
- </string>
- <string name="Chin-Neck">
- Podwójny podbródek
- </string>
- <string name="Clear">
- Wyczyść
- </string>
- <string name="Cleft">
- Rozszczepienie
- </string>
- <string name="Close Set Eyes">
- Oczy blisko ustawione
- </string>
- <string name="Closed">
- Zamknięte
- </string>
- <string name="Closed Back">
- Zamknięte z tyłu
- </string>
- <string name="Closed Front">
- Zamknięte z przodu
- </string>
- <string name="Closed Left">
- Lewe oko zamknięte
- </string>
- <string name="Closed Right">
- Prawe oko zamknięte
- </string>
- <string name="Coin Purse">
- Coin Purse
- </string>
- <string name="Collar Back">
- Kołnierz z tyłu
- </string>
- <string name="Collar Front">
- Kołnierz z przodu
- </string>
- <string name="Corner Down">
- Kącik w dół
- </string>
- <string name="Corner Up">
- Kącik w górę
- </string>
- <string name="Creased">
- Pognieciony
- </string>
- <string name="Crooked Nose">
- Skrzywienie nosa
- </string>
- <string name="Cuff Flare">
- Szeroki rękaw
- </string>
- <string name="Dark">
- Ciemne
- </string>
- <string name="Dark Green">
- Ciemne zielone
- </string>
- <string name="Darker">
- Ciemniejsze
- </string>
- <string name="Deep">
- Glębokie
- </string>
- <string name="Default Heels">
- Domyślne buty na obcasie
- </string>
- <string name="Dense">
- Gęstość
- </string>
- <string name="Double Chin">
- Podwójny podbródek
- </string>
- <string name="Downturned">
- Downturned
- </string>
- <string name="Duffle Bag">
- Duffle Bag
- </string>
- <string name="Ear Angle">
- Odstawanie uszu
- </string>
- <string name="Ear Size">
- Rozmiar uszu
- </string>
- <string name="Ear Tips">
- Wierzchołki uszu
- </string>
- <string name="Egg Head">
- Jajowata głowa
- </string>
- <string name="Eye Bags">
- Woreczek łzowy
- </string>
- <string name="Eye Color">
- Kolor oczu
- </string>
- <string name="Eye Depth">
- Głębokość osadzenia oczu
- </string>
- <string name="Eye Lightness">
- Ustawienie jasności oczu
- </string>
- <string name="Eye Opening">
- Oczy otwarte
- </string>
- <string name="Eye Pop">
- Różnica w wielkości oczu
- </string>
- <string name="Eye Size">
- Rozmiar oczu
- </string>
- <string name="Eye Spacing">
- Rozstaw oczu
- </string>
- <string name="Eyebrow Arc">
- Łuk brwiowy
- </string>
- <string name="Eyebrow Density">
- Gęstość brwi
- </string>
- <string name="Eyebrow Height">
- Wysokość brwi
- </string>
- <string name="Eyebrow Points">
- Kształt brwi
- </string>
- <string name="Eyebrow Size">
- Rozmiar brwi
- </string>
- <string name="Eyelash Length">
- Długość rzęs
- </string>
- <string name="Eyeliner">
- Kredka do oczu
- </string>
- <string name="Eyeliner Color">
- Kolor kredki do oczu&apos;a
- </string>
- <string name="Eyes Bugged">
- Wytrzeszczone oczy
- </string>
- <string name="Face Shear">
- Usunięcie twarzy
- </string>
- <string name="Facial Definition">
- Detale twarzy
- </string>
- <string name="Far Set Eyes">
- Oczy szeroko rozstawione
- </string>
- <string name="Fat Lips">
- Grube usta
- </string>
- <string name="Female">
- Kobieta
- </string>
- <string name="Fingerless">
- Bez palców
- </string>
- <string name="Fingers">
- Palce
- </string>
- <string name="Flared Cuffs">
- Rozszerzane rękawy
- </string>
- <string name="Flat">
- Płaskość
- </string>
- <string name="Flat Butt">
- Płaskie pośladki
- </string>
- <string name="Flat Head">
- Płaska głowa
- </string>
- <string name="Flat Toe">
- Płaski palec
- </string>
- <string name="Foot Size">
- Rozmiar stopy
- </string>
- <string name="Forehead Angle">
- Kształt czoła
- </string>
- <string name="Forehead Heavy">
- Ciężar czoła
- </string>
- <string name="Freckles">
- Piegi
- </string>
- <string name="Front Fringe">
- Przednia grzywka
- </string>
- <string name="Full Back">
- Gęstość włosów po bokach
- </string>
- <string name="Full Eyeliner">
- Gęsta kredka do oczu
- </string>
- <string name="Full Front">
- Gęsty przód
- </string>
- <string name="Full Hair Sides">
- Gęste włosy po bokach
- </string>
- <string name="Full Sides">
- Gęste boki
- </string>
- <string name="Glossy">
- Błyszczące
- </string>
- <string name="Glove Fingers">
- Rękawiczki
- </string>
- <string name="Glove Length">
- Długość rękawiczek
- </string>
- <string name="Hair">
- Włosy
- </string>
- <string name="Hair Back">
- Włosy: z tyłu
- </string>
- <string name="Hair Front">
- Włosy: z przodu
- </string>
- <string name="Hair Sides">
- Włosy: boki
- </string>
- <string name="Hair Sweep">
- Kierunek zaczesania
- </string>
- <string name="Hair Thickess">
- Grubość włosów
- </string>
- <string name="Hair Thickness">
- Grubość włosów
- </string>
- <string name="Hair Tilt">
- Przes. fryzury
- </string>
- <string name="Hair Tilted Left">
- Przes. fryzury L
- </string>
- <string name="Hair Tilted Right">
- Przes. fryzury P
- </string>
- <string name="Hair Volume">
- Włosy: objętość
- </string>
- <string name="Hand Size">
- Rozmiar dłoni
- </string>
- <string name="Handlebars">
- Handlebars
- </string>
- <string name="Head Length">
- Długość głowy
- </string>
- <string name="Head Shape">
- Kształt głowy
- </string>
- <string name="Head Size">
- Rozmiar głowy
- </string>
- <string name="Head Stretch">
- Rozciągnięcie głowy
- </string>
- <string name="Heel Height">
- Wysokość obcasa
- </string>
- <string name="Heel Shape">
- Ksztalt obcasa
- </string>
- <string name="Height">
- Wysokość
- </string>
- <string name="High">
- Wysoka
- </string>
- <string name="High Heels">
- Wysokie obcasy
- </string>
- <string name="High Jaw">
- Wysoka szczęka
- </string>
- <string name="High Platforms">
- Wysokie obcasy
- </string>
- <string name="High and Tight">
- Wysokie i wąskie
- </string>
- <string name="Higher">
- Wyżej
- </string>
- <string name="Hip Length">
- Długość bioder
- </string>
- <string name="Hip Width">
- Szerokość bioder
- </string>
- <string name="In">
- W
- </string>
- <string name="In Shdw Color">
- Wewnętrzny kolor cienia
- </string>
- <string name="In Shdw Opacity">
- Wewnętrzna intensywność cienia
- </string>
- <string name="Inner Eye Corner">
- Wewnętrzny bok oka
- </string>
- <string name="Inner Eye Shadow">
- Wewnętrzny cień oka
- </string>
- <string name="Inner Shadow">
- Wewnętrzny cień
- </string>
- <string name="Jacket Length">
- Długość kurtki
- </string>
- <string name="Jacket Wrinkles">
- Zmarszczki na kurtce
- </string>
- <string name="Jaw Angle">
- Kąt szczęki
- </string>
- <string name="Jaw Jut">
- Wystająca szczęka
- </string>
- <string name="Jaw Shape">
- Kształt szczęki
- </string>
- <string name="Join">
- Złącz
- </string>
- <string name="Jowls">
- Dolna część policzka
- </string>
- <string name="Knee Angle">
- Kąt kolana
- </string>
- <string name="Knock Kneed">
- Iksowate nogi
- </string>
- <string name="Large">
- Duże
- </string>
- <string name="Large Hands">
- Duże dłonie
- </string>
- <string name="Left Part">
- Lewa część
- </string>
- <string name="Leg Length">
- Długość nogi
- </string>
- <string name="Leg Muscles">
- Umięśnione nogi
- </string>
- <string name="Less">
- Mniej
- </string>
- <string name="Less Body Fat">
- Mniejsza zawartości tkanki tłuszczowej
- </string>
- <string name="Less Curtains">
- Less Curtains
- </string>
- <string name="Less Freckles">
- Mniej piegów
- </string>
- <string name="Less Full">
- Mniej pełne
- </string>
- <string name="Less Gravity">
- Mniej ciężaru
- </string>
- <string name="Less Love">
- Less Love
- </string>
- <string name="Less Muscles">
- Mniej mięśni
- </string>
- <string name="Less Muscular">
- Mniej umięśnienia
- </string>
- <string name="Less Rosy">
- Mniej zaróżowione
- </string>
- <string name="Less Round">
- Mniej zaaokrąglone
- </string>
- <string name="Less Saddle">
- Less Saddle
- </string>
- <string name="Less Square">
- Mniej kwadratowe
- </string>
- <string name="Less Volume">
- Mniej objętości
- </string>
- <string name="Less soul">
- Less soul
- </string>
- <string name="Lighter">
- Lżejsze
- </string>
- <string name="Lip Cleft">
- Szerokość rozszczepienia górnej wargi
- </string>
- <string name="Lip Cleft Depth">
- Głębokość rozszczepienia górnej wargi
- </string>
- <string name="Lip Fullness">
- Pełne usta
- </string>
- <string name="Lip Pinkness">
- Róż ust
- </string>
- <string name="Lip Ratio">
- Proporcje ust
- </string>
- <string name="Lip Thickness">
- Grubość ust
- </string>
- <string name="Lip Width">
- Szerokość ust
- </string>
- <string name="Lipgloss">
- Połysk
- </string>
- <string name="Lipstick">
- Szminka
- </string>
- <string name="Lipstick Color">
- Kolor szminki
- </string>
- <string name="Long">
- Dlugość
- </string>
- <string name="Long Head">
- Długa głowa
- </string>
- <string name="Long Hips">
- Długie biodra
- </string>
- <string name="Long Legs">
- Długie nogi
- </string>
- <string name="Long Neck">
- Długi kark
- </string>
- <string name="Long Pigtails">
- Długi warkocz
- </string>
- <string name="Long Ponytail">
- Długi kucyk
- </string>
- <string name="Long Torso">
- Długi tułów
- </string>
- <string name="Long arms">
- Dlugie ramiona
- </string>
- <string name="Loose Pants">
- Luźne spodnie
- </string>
- <string name="Loose Shirt">
- Luźna koszulka
- </string>
- <string name="Loose Sleeves">
- Luźne rękawy
- </string>
- <string name="Love Handles">
- Love Handles
- </string>
- <string name="Low">
- Nisko
- </string>
- <string name="Low Heels">
- Niskie obcasy
- </string>
- <string name="Low Jaw">
- Niska szczęka
- </string>
- <string name="Low Platforms">
- Niskie obcasy
- </string>
- <string name="Low and Loose">
- Niskie i luźne
- </string>
- <string name="Lower">
- Niżej
- </string>
- <string name="Lower Bridge">
- Dolny mostek
- </string>
- <string name="Lower Cheeks">
- Niższe policzki
- </string>
- <string name="Male">
- Mężczyzna
- </string>
- <string name="Middle Part">
- Część środkowa
- </string>
- <string name="More">
- Więcej
- </string>
- <string name="More Blush">
- Bardziej zarumienione
- </string>
- <string name="More Body Fat">
- Więcej zawartości tkanki tłuszczowej
- </string>
- <string name="More Curtains">
- More Curtains
- </string>
- <string name="More Eyeshadow">
- Ciemniejszy cień oczu
- </string>
- <string name="More Freckles">
- Więcej piegów
- </string>
- <string name="More Full">
- Bardziej pełne
- </string>
- <string name="More Gravity">
- Więcej ciężaru
- </string>
- <string name="More Lipstick">
- Więcej szminki
- </string>
- <string name="More Love">
- More Love
- </string>
- <string name="More Lower Lip">
- Więcej dolnej wargi
- </string>
- <string name="More Muscles">
- Więcej mięśni
- </string>
- <string name="More Muscular">
- Więcej umięśnienia
- </string>
- <string name="More Rosy">
- Bardziej zaróżowione
- </string>
- <string name="More Round">
- Więcej zaokrąglenia
- </string>
- <string name="More Saddle">
- More Saddle
- </string>
- <string name="More Sloped">
- Bardziej spadziste
- </string>
- <string name="More Square">
- Więcej kwadratowy
- </string>
- <string name="More Upper Lip">
- Więcej górnej wargi
- </string>
- <string name="More Vertical">
- Bardziej pionowe
- </string>
- <string name="More Volume">
- Więcej objętości
- </string>
- <string name="More soul">
- More soul
- </string>
- <string name="Moustache">
- Wąsy
- </string>
- <string name="Mouth Corner">
- Kąciki ust
- </string>
- <string name="Mouth Position">
- Pozycja ust
- </string>
- <string name="Mowhawk">
- Mowhawk
- </string>
- <string name="Muscular">
- Umięśnienie
- </string>
- <string name="Mutton Chops">
- Mutton Chops
- </string>
- <string name="Nail Polish">
- Lakier na paznokciach
- </string>
- <string name="Nail Polish Color">
- Kolor lakieru na paznokciach
- </string>
- <string name="Narrow">
- Wąskie
- </string>
- <string name="Narrow Back">
- Wąski tył
- </string>
- <string name="Narrow Front">
- Wąski przód
- </string>
- <string name="Narrow Lips">
- Wąskie usta
- </string>
- <string name="Natural">
- Naturalne
- </string>
- <string name="Neck Length">
- Długość karku
- </string>
- <string name="Neck Thickness">
- Grubość karku
- </string>
- <string name="No Blush">
- Brak rumieńca
- </string>
- <string name="No Eyeliner">
- Brak kredki do oczu&apos;s
- </string>
- <string name="No Eyeshadow">
- Brak cienia pod powieką
- </string>
- <string name="No Lipgloss">
- Brak połysku
- </string>
- <string name="No Lipstick">
- Brak szminki
- </string>
- <string name="No Part">
- No Part
- </string>
- <string name="No Polish">
- Brak lakieru
- </string>
- <string name="No Red">
- Brak czerwieni
- </string>
- <string name="No Spikes">
- Brak szpiców
- </string>
- <string name="No White">
- Brak białego
- </string>
- <string name="No Wrinkles">
- Brak zmarszczek
- </string>
- <string name="Normal Lower">
- Dół normalny
- </string>
- <string name="Normal Upper">
- Góra normalna
- </string>
- <string name="Nose Left">
- Nos w stronę lewą
- </string>
- <string name="Nose Right">
- Nos w stronę prawą
- </string>
- <string name="Nose Size">
- Rozmiar nosa
- </string>
- <string name="Nose Thickness">
- Grubość nosa
- </string>
- <string name="Nose Tip Angle">
- Kąt czubka nosa
- </string>
- <string name="Nose Tip Shape">
- Kształt czubka nosa
- </string>
- <string name="Nose Width">
- Szerokość nosa
- </string>
- <string name="Nostril Division">
- Przegroda nosa
- </string>
- <string name="Nostril Width">
- Wielkość dziurek w nosie
- </string>
- <string name="Opaque">
- Intensywność
- </string>
- <string name="Open">
- Otwarte
- </string>
- <string name="Open Back">
- Otwarte z tyłu
- </string>
- <string name="Open Front">
- Otwarte z przodu
- </string>
- <string name="Open Left">
- Otwarte z lewej
- </string>
- <string name="Open Right">
- Otwarte z prawej
- </string>
- <string name="Orange">
- Pomarańczowe
- </string>
- <string name="Out">
- Zewnętrznie
- </string>
- <string name="Out Shdw Color">
- Zewnętrzny kolor cienia
- </string>
- <string name="Out Shdw Opacity">
- Zewnętrzna grubość cienia
- </string>
- <string name="Outer Eye Corner">
- Zewnętrzny bok oka
- </string>
- <string name="Outer Eye Shadow">
- Zewnętrzny cień oka
- </string>
- <string name="Outer Shadow">
- Zewnętrzny cień
- </string>
- <string name="Overbite">
- Przodozgryz górny
- </string>
- <string name="Package">
- Package
- </string>
- <string name="Painted Nails">
- Pomalowane paznokcie
- </string>
- <string name="Pale">
- Blady
- </string>
- <string name="Pants Crotch">
- Krocze spodni
- </string>
- <string name="Pants Fit">
- Dopasowanie spodni
- </string>
- <string name="Pants Length">
- Długość spodni
- </string>
- <string name="Pants Waist">
- Talia spodni
- </string>
- <string name="Pants Wrinkles">
- Zmarszczki spodni
- </string>
- <string name="Part">
- Część
- </string>
- <string name="Part Bangs">
- Część grzywki
- </string>
- <string name="Pectorals">
- Mięśnie klatki piersiowej
- </string>
- <string name="Pigment">
- Pigment
- </string>
- <string name="Pigtails">
- Warkocz
- </string>
- <string name="Pink">
- Różowe
- </string>
- <string name="Pinker">
- Róż
- </string>
- <string name="Platform Height">
- Wysokie obcasy
- </string>
- <string name="Platform Width">
- Szerokie obcasy
- </string>
- <string name="Pointy">
- Pointy
- </string>
- <string name="Pointy Heels">
- Obcasy pointy
- </string>
- <string name="Ponytail">
- Kucyk
- </string>
- <string name="Poofy Skirt">
- Poofy Skirt
- </string>
- <string name="Pop Left Eye">
- Wybałuszone lewe oko
- </string>
- <string name="Pop Right Eye">
- Wybałuszone prawe oko
- </string>
- <string name="Puffy">
- Opuchnięty
- </string>
- <string name="Puffy Eyelids">
- Spuchnięte powieki
- </string>
- <string name="Rainbow Color">
- Kolor tęczy
- </string>
- <string name="Red Hair">
- Czerwone włosy
- </string>
- <string name="Regular">
- Regularne
- </string>
- <string name="Right Part">
- Prawa część
- </string>
- <string name="Rosy Complexion">
- Kompleksowość różu
- </string>
- <string name="Round">
- Zaokrąglenie
- </string>
- <string name="Ruddiness">
- Rudowatość
- </string>
- <string name="Ruddy">
- Rudy
- </string>
- <string name="Rumpled Hair">
- Włosy w nieładzie
- </string>
- <string name="Saddle Bags">
- Saddle Bags
- </string>
- <string name="Scrawny Leg">
- Koścista noga
- </string>
- <string name="Separate">
- Odzielne
- </string>
- <string name="Shallow">
- Płytkie
- </string>
- <string name="Shear Back">
- Tylne usunięcie włosów
- </string>
- <string name="Shear Face">
- Usunięcie twarzy
- </string>
- <string name="Shear Front">
- Przednie usunięcie włosów
- </string>
- <string name="Shear Left Up">
- Usunięcie od lewej strony do góry
- </string>
- <string name="Shear Right Up">
- Usunięcie od prawej strony do góry
- </string>
- <string name="Sheared Back">
- Tylnie usunięcie włosów
- </string>
- <string name="Sheared Front">
- Przednie usunięcie włosów
- </string>
- <string name="Shift Left">
- Przesuń w lewo
- </string>
- <string name="Shift Mouth">
- Przesuń usta
- </string>
- <string name="Shift Right">
- Przesuń w prawo
- </string>
- <string name="Shirt Bottom">
- Dolna część koszuli
- </string>
- <string name="Shirt Fit">
- Dopasowanie koszuli
- </string>
- <string name="Shirt Wrinkles">
- Zmarszczki na koszuli
- </string>
- <string name="Shoe Height">
- Wysokość buta
- </string>
- <string name="Short">
- Krótkie
- </string>
- <string name="Short Arms">
- Krótkie ramiona
- </string>
- <string name="Short Legs">
- Krótkie nogi
- </string>
- <string name="Short Neck">
- Krótki kark
- </string>
- <string name="Short Pigtails">
- Krótkie warkoczyki
- </string>
- <string name="Short Ponytail">
- Krótki kucyk
- </string>
- <string name="Short Sideburns">
- Krótkie baczki
- </string>
- <string name="Short Torso">
- Krótki tułów
- </string>
- <string name="Short hips">
- Krótkie biodra
- </string>
- <string name="Shoulders">
- Ramiona
- </string>
- <string name="Side Fringe">
- Boczna grzywka
- </string>
- <string name="Sideburns">
- Baczki
- </string>
- <string name="Sides Hair">
- Boczne włosy
- </string>
- <string name="Sides Hair Down">
- Boczne włosy w dół
- </string>
- <string name="Sides Hair Up">
- Boczne włosy do góry
- </string>
- <string name="Skinny Neck">
- Smukły kark
- </string>
- <string name="Skirt Fit">
- Dopasowanie spódnicy
- </string>
- <string name="Skirt Length">
- Długość spódnicy
- </string>
- <string name="Slanted Forehead">
- Ukośne czoło
- </string>
- <string name="Sleeve Length">
- Długość rękawów
- </string>
- <string name="Sleeve Looseness">
- Luźne rękawy
- </string>
- <string name="Slit Back">
- Rozcięcie: tył
- </string>
- <string name="Slit Front">
- Rozcięcie: przód
- </string>
- <string name="Slit Left">
- Rozcięcie: po prawej
- </string>
- <string name="Slit Right">
- Rozcięcie: po lewej
- </string>
- <string name="Small">
- Małe
- </string>
- <string name="Small Hands">
- Małe dłonie
- </string>
- <string name="Small Head">
- Mała głowa
- </string>
- <string name="Smooth">
- Gładkie
- </string>
- <string name="Smooth Hair">
- Gładkie włosy
- </string>
- <string name="Socks Length">
- Długość skarpetek
- </string>
- <string name="Soulpatch">
- Zarost na dolnej wardze
- </string>
- <string name="Sparse">
- Rzadki
- </string>
- <string name="Spiked Hair">
- Kolczaste włosy
- </string>
- <string name="Square">
- Kwadratowe
- </string>
- <string name="Square Toe">
- Kwadratowy palec
- </string>
- <string name="Squash Head">
- Ściśnięta głowa
- </string>
- <string name="Stretch Head">
- Rozciągnięta głowa
- </string>
- <string name="Sunken">
- Zapadnięte
- </string>
- <string name="Sunken Chest">
- Zapadnięta klatka piersiowa
- </string>
- <string name="Sunken Eyes">
- Zapadnięte oczy
- </string>
- <string name="Sweep Back">
- Sweep Back
- </string>
- <string name="Sweep Forward">
- Sweep Forward
- </string>
- <string name="Tall">
- Wysokość
- </string>
- <string name="Taper Back">
- Zwężenie do przodu
- </string>
- <string name="Taper Front">
- Zwężenie do tyłu
- </string>
- <string name="Thick Heels">
- Grube obcasy
- </string>
- <string name="Thick Neck">
- Gruby kark
- </string>
- <string name="Thick Toe">
- Gruby palec
- </string>
- <string name="Thin">
- Wąski
- </string>
- <string name="Thin Eyebrows">
- Wąskie brwi
- </string>
- <string name="Thin Lips">
- Wąskie usta
- </string>
- <string name="Thin Nose">
- Wąski nos
- </string>
- <string name="Tight Chin">
- Obcisły podbródek
- </string>
- <string name="Tight Cuffs">
- Obcisłe rękawy
- </string>
- <string name="Tight Pants">
- Obciesłe spodnie
- </string>
- <string name="Tight Shirt">
- Obcisły podkoszulek
- </string>
- <string name="Tight Skirt">
- Wąska spódnica
- </string>
- <string name="Tight Sleeves">
- Obcisłe rękawy
- </string>
- <string name="Toe Shape">
- Kształt palca
- </string>
- <string name="Toe Thickness">
- Grubość palca
- </string>
- <string name="Torso Length">
- Długość tułowia
- </string>
- <string name="Torso Muscles">
- Mięśnie tułowia
- </string>
- <string name="Torso Scrawny">
- Wychudzony tułów
- </string>
- <string name="Unattached">
- Nieprzyłączone
- </string>
- <string name="Uncreased">
- Uncreased
- </string>
- <string name="Underbite">
- Przodozgryz
- </string>
- <string name="Unnatural">
- Nienaturalne
- </string>
- <string name="Upper Bridge">
- Górny mostek
- </string>
- <string name="Upper Cheeks">
- Górne policzki
- </string>
- <string name="Upper Chin Cleft">
- Roszczepienie górnego podbródka
- </string>
- <string name="Upper Eyelid Fold">
- Górna powieka
- </string>
- <string name="Upturned">
- Zadarta
- </string>
- <string name="Very Red">
- Bardzo czerwona
- </string>
- <string name="Waist Height">
- Wysokość talii
- </string>
- <string name="Well-Fed">
- Dobrze odżywiony
- </string>
- <string name="White Hair">
- Białe włosy
- </string>
- <string name="Wide">
- Szerokie
- </string>
- <string name="Wide Back">
- Szeroki tył
- </string>
- <string name="Wide Front">
- Szeroki przód
- </string>
- <string name="Wide Lips">
- Szerokie usta
- </string>
- <string name="Wild">
- Dzikość
- </string>
- <string name="Wrinkles">
- Zmarszczki
- </string>
- <string name="LocationCtrlAddLandmarkTooltip">
- Dodaj do landmarków
- </string>
- <string name="LocationCtrlEditLandmarkTooltip">
- Edytuj Landmarki
- </string>
- <string name="LocationCtrlInfoBtnTooltip">
- Zobacz więcej szczegółów na temat obecnej lokalizacji
- </string>
- <string name="LocationCtrlComboBtnTooltip">
- Historia odwiedzonych miejsc
- </string>
- <string name="LocationCtrlAdultIconTooltip">
- Region Adult
- </string>
- <string name="LocationCtrlModerateIconTooltip">
- Region Moderate
- </string>
- <string name="LocationCtrlGeneralIconTooltip">
- Region
- </string>
- <string name="UpdaterWindowTitle">
- [APP_NAME] Aktualizacja
- </string>
- <string name="UpdaterNowUpdating">
- Pobieranie [APP_NAME]...
- </string>
- <string name="UpdaterNowInstalling">
- Instalizacja [APP_NAME]...
- </string>
- <string name="UpdaterUpdatingDescriptive">
- Twoja [APP_NAME] wersja klienta jest aktualizowana do najnowszej wersji. Prosimy o cierpliwość.
- </string>
- <string name="UpdaterProgressBarTextWithEllipses">
- Pobieranie aktualizacji...
- </string>
- <string name="UpdaterProgressBarText">
- Pobieranie aktualizacji
- </string>
- <string name="UpdaterFailDownloadTitle">
- Pobieranie aktualizacji nie powiodło się
- </string>
- <string name="UpdaterFailUpdateDescriptive">
- Podczas aktualizacji [APP_NAME] wystąpił błąd. Prosimy o pobranie najnowszej wersji klienta ze strony internetowej: www.secondlife.com.
- </string>
- <string name="UpdaterFailInstallTitle">
- Instalacja aktualizacji nie powiodła się
- </string>
- <string name="UpdaterFailStartTitle">
- Uruchomienie klienta nie powiodło się
- </string>
- <string name="ItemsComingInTooFastFrom">
- [APP_NAME]: Obiekty ładują się zbyt szybko od [FROM_NAME], automatyczny podgląd jest wyłączony na [TIME] sekund
- </string>
- <string name="ItemsComingInTooFast">
- [APP_NAME]: Obiekty ładują się zbyt szybko, automatyczny podgląd jest wyłączony na [TIME] sekund
- </string>
- <string name="IM_logging_string">
- -- Zapisywanie logów rozmowy aktywowane --
- </string>
- <string name="IM_typing_start_string">
- [NAME] pisze...
- </string>
- <string name="Unnamed">
- (Brak nazwy)
- </string>
- <string name="IM_moderated_chat_label">
- (Moderacja: Komunikacja głosowa wyłączona domyślnie)
- </string>
- <string name="IM_unavailable_text_label">
- Czat tekstowy jest nieaktywny dla tej rozmowy.
- </string>
- <string name="IM_muted_text_label">
- Twój tekst w czacie grupowym został wyłączony przez Moderatora Grupy.
- </string>
- <string name="IM_default_text_label">
- Klknij tutaj by wysłać wiadomość prywatną (IM).
- </string>
- <string name="IM_to_label">
- Do
- </string>
- <string name="IM_moderator_label">
- (Moderator)
- </string>
- <string name="Saved_message">
- (Zapisano [LONG_TIMESTAMP])
- </string>
- <string name="answered_call">
- Twoja rozmowa głosowa została odebrana
- </string>
- <string name="you_started_call">
- Rozmowa głosowa została rozpoczęta
- </string>
- <string name="you_joined_call">
- Dołączyłeś/Dołączyłaś do rozmowy głosowej
- </string>
- <string name="name_started_call">
- [NAME] zaczyna rozmowę głosową
- </string>
- <string name="ringing-im">
- Rozmowa głosowa...
- </string>
- <string name="connected-im">
- Połączono, kliknij Zakończ rozmowę aby się rozłączyć
- </string>
- <string name="hang_up-im">
- Rozmowa głosowa zakończona
- </string>
- <string name="conference-title-incoming">
- Konferencja z [AGENT_NAME]
- </string>
- <string name="no_session_message">
- (Sesja IM wygasła)
- </string>
- <string name="only_user_message">
- Jesteś jedyną osobą w tej konferencji.
- </string>
- <string name="offline_message">
- [NAME] opuszcza Second Life.
- </string>
- <string name="invite_message">
- Kliknij na [BUTTON NAME] przycisk by zaakceptować/dołączyć do tej rozmowy.
- </string>
- <string name="muted_message">
- Zablokowałeś tego Rezydenta. Wysłanie wiadomości automatycznie odblokuje go.
- </string>
- <string name="generic">
- Błąd zapytania, proszę spróbować później
- </string>
- <string name="generic_request_error">
- Błąd. Spróbuj ponownie za kilka minut.
- </string>
- <string name="insufficient_perms_error">
- Nie posiadasz praw do kontynuacji.
- </string>
- <string name="session_does_not_exist_error">
- Ta konferencja jest już zakończona.
- </string>
- <string name="no_ability_error">
- Nie posiadesz tego przywileju.
- </string>
- <string name="no_ability">
- Nie posiadesz tego przywileju.
- </string>
- <string name="not_a_mod_error">
- Nie jesteś moderatorem konferencji.
- </string>
- <string name="muted">
- Moderator grupy wyłączył czat.
- </string>
- <string name="muted_error">
- Moderator wyciszył Cię.
- </string>
- <string name="add_session_event">
- Nie można dodać nikogo do czatu z [RECIPIENT].
- </string>
- <string name="message">
- Nie można wysłać Twojej wiadomości do sesji czatu z [RECIPIENT].
- </string>
- <string name="message_session_event">
- Nie można wysłać Twojej wiadomości do sesji czatu z [RECIPIENT].
- </string>
- <string name="mute">
- Błąd poczas moderacji.
- </string>
- <string name="removed">
- Zostałeś usunięty z grupy
- </string>
- <string name="removed_from_group">
- Usunięto Cię z grupy.
- </string>
- <string name="close_on_no_ability">
- Nie posiadasz praw by uczestniczyć w tej konferencji.
- </string>
- <string name="unread_chat_single">
- [SOURCES] powiedział/a coś nowego
- </string>
- <string name="unread_chat_multiple">
- [SOURCES] powiedział/a coś nowego
- </string>
- <string name="session_initialization_timed_out_error">
- Inicjacja sesji wygasła
- </string>
- <string name="voice_morphing_url">
- http://secondlife.com/landing/voicemorphing
- </string>
- <string name="paid_you_ldollars">
- [NAME] zapłaciła/zapłacił Tobie [AMOUNT]L$ [REASON].
- </string>
- <string name="paid_you_ldollars_no_reason">
- [NAME] zapłacił/zapłaciła Tobie L$[AMOUNT].
- </string>
- <string name="you_paid_ldollars">
- Zapłacono [NAME] [AMOUNT]L$ [REASON].
- </string>
- <string name="you_paid_ldollars_no_info">
- Zapłacono L$[AMOUNT].
- </string>
- <string name="you_paid_ldollars_no_reason">
- Zapłacono [NAME] [AMOUNT]L$.
- </string>
- <string name="you_paid_ldollars_no_name">
- Zapłacono [AMOUNT]L$ [REASON].
- </string>
- <string name="for item">
- dla [ITEM]
- </string>
- <string name="for a parcel of land">
- za Posiadłość
- </string>
- <string name="for a land access pass">
- za przepustkę na Posiadłość
- </string>
- <string name="for deeding land">
- dla przypisania Posiadłości
- </string>
- <string name="to create a group">
- aby stworzyć grupę
- </string>
- <string name="to join a group">
- aby dołączyć do grupy
- </string>
- <string name="to upload">
- aby pobrać
- </string>
- <string name="to publish a classified ad">
- publikacja reklamy
- </string>
- <string name="giving">
- Dajesz L$ [AMOUNT]
- </string>
- <string name="uploading_costs">
- Ładowanie kosztuje [AMOUNT]L$
- </string>
- <string name="this_costs">
- To kosztuje [AMOUNT]L$
- </string>
- <string name="buying_selected_land">
- Kupno wybranej Posiadłości [AMOUNT]L$
- </string>
- <string name="this_object_costs">
- Ten obiekt kosztuje [AMOUNT]L$
- </string>
- <string name="group_role_everyone">
- Każdy
- </string>
- <string name="group_role_officers">
- Oficerowie
- </string>
- <string name="group_role_owners">
- Właściciele
- </string>
- <string name="group_member_status_online">
- Obecnie w SL
- </string>
- <string name="uploading_abuse_report">
- Pobieranie...
-
-Raport o Nadużyciu
- </string>
- <string name="New Shape">
- Nowy ksztalt
- </string>
- <string name="New Skin">
- Nowa skórka
- </string>
- <string name="New Hair">
- Nowe włosy
- </string>
- <string name="New Eyes">
- Nowe oczy
- </string>
- <string name="New Shirt">
- Nowa koszula
- </string>
- <string name="New Pants">
- Nowe spodnie
- </string>
- <string name="New Shoes">
- Nowe buty
- </string>
- <string name="New Socks">
- Nowe skarpetki
- </string>
- <string name="New Jacket">
- Nowa kurtka
- </string>
- <string name="New Gloves">
- Nowe rękawiczki
- </string>
- <string name="New Undershirt">
- Nowy podkoszulek
- </string>
- <string name="New Underpants">
- Nowa bielizna
- </string>
- <string name="New Skirt">
- Nowa spódnica
- </string>
- <string name="New Alpha">
- Nowa alpha
- </string>
- <string name="New Tattoo">
- Nowy tatuaż
- </string>
- <string name="New Physics">
- Nowa fizyka
- </string>
- <string name="Invalid Wearable">
- Nieaktualne ubranie/część ciała
- </string>
- <string name="New Gesture">
- Nowa gesturka
- </string>
- <string name="New Script">
- Nowy skrypt
- </string>
- <string name="New Note">
- Stwórz nowe ogłoszenie
- </string>
- <string name="New Folder">
- Nowy folder
- </string>
- <string name="Contents">
- Zawartość
- </string>
- <string name="Gesture">
- Gesturki
- </string>
- <string name="Male Gestures">
- Gesturki dla mężczyzn
- </string>
- <string name="Female Gestures">
- Gesturki dla kobiet
- </string>
- <string name="Other Gestures">
- Inne gesturki
- </string>
- <string name="Speech Gestures">
- Gesturki przemówienia
- </string>
- <string name="Common Gestures">
- Gesturki
- </string>
- <string name="Male - Excuse me">
- Mężczyzna - Excuse me
- </string>
- <string name="Male - Get lost">
- Mężczyzna - Get lost
- </string>
- <string name="Male - Blow kiss">
- Mężczyzna - Całusek
- </string>
- <string name="Male - Boo">
- Mężczyzna - Boo
- </string>
- <string name="Male - Bored">
- Mężczyzna - Znudzony
- </string>
- <string name="Male - Hey">
- Mężczyzna - Hey
- </string>
- <string name="Male - Laugh">
- Mężczyzna - Śmiech
- </string>
- <string name="Male - Repulsed">
- Mężczyzna - Odrzucenie
- </string>
- <string name="Male - Shrug">
- Mężczyzna - Wzruszenie ramionami
- </string>
- <string name="Male - Stick tougue out">
- Mężczyzna - Pokaż język
- </string>
- <string name="Male - Wow">
- Mężczyzna - Wow
- </string>
- <string name="Female - Chuckle">
- Kobieta - Chichot
- </string>
- <string name="Female - Cry">
- Kobieta - Płacze
- </string>
- <string name="Female - Embarrassed">
- Kobieta - Zakłopotana
- </string>
- <string name="Female - Excuse me">
- Kobieta - Excuse me
- </string>
- <string name="Female - Get lost">
- Kobieta - Get lost
- </string>
- <string name="Female - Blow kiss">
- Kobieta - Całusek
- </string>
- <string name="Female - Boo">
- Kobieta - Boo
- </string>
- <string name="Female - Bored">
- Kobieta - Znudzona
- </string>
- <string name="Female - Hey">
- Kobieta - Hey
- </string>
- <string name="Female - Hey baby">
- Kobieta - Hey baby
- </string>
- <string name="Female - Laugh">
- Kobieta - Śmiech
- </string>
- <string name="Female - Looking good">
- Kobieta - Looking good
- </string>
- <string name="Female - Over here">
- Kobieta - Over here
- </string>
- <string name="Female - Please">
- Kobieta - Please
- </string>
- <string name="Female - Repulsed">
- Kobieta - Odrzucenie
- </string>
- <string name="Female - Shrug">
- Kobieta - Wzruszenie ramionami
- </string>
- <string name="Female - Stick tougue out">
- Kobieta - Pokaż język
- </string>
- <string name="Female - Wow">
- Kobieta - Wow
- </string>
- <string name="AvatarBirthDateFormat">
- [mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]
- </string>
- <string name="DefaultMimeType">
- żadne/żadne
- </string>
- <string name="texture_load_dimensions_error">
- Nie można załadować zdjęcia większego niż [WIDTH]*[HEIGHT]
- </string>
- <string name="words_separator" value=","/>
- <string name="server_is_down">
- Pomimo naszych najlepszych starań wystąpił niespodziewany problem.
-
- Proszę sprawdzić czy na stronie status.secondlifegrid.net nie zostały umieszczone informacje o rozpoznanych problemach serwera.
- Jeśli problemy będą występowały nadal, proszę sprawdź sieć i ustawienia firewall.
- </string>
- <string name="dateTimeWeekdaysNames">
- Niedziela:Poniedziałek:Wtorek:Środa:Czwartek:Piątek:Sobota
- </string>
- <string name="dateTimeWeekdaysShortNames">
- Niedz.:Pon.:Wt.:Śr.:Czw.:Pt.:Sob.
- </string>
- <string name="dateTimeMonthNames">
- Styczeń:Luty:Marzec:Kwiecień:Maj:Czerwiec:Lipiec:Sierpień:Wrzesień:Październik:Listopad:Grudzień
- </string>
- <string name="dateTimeMonthShortNames">
- St.:Lt.:Mrz.:Kw.:Maj:Cz.:Lp.:Sie.:Wrz.:Li.:Paź.:Gru.
- </string>
- <string name="dateTimeDayFormat">
- [MDAY]
- </string>
- <string name="dateTimeAM">
- AM
- </string>
- <string name="dateTimePM">
- PM
- </string>
- <string name="LocalEstimateUSD">
- US$ [AMOUNT]
- </string>
- <string name="Membership">
- Członkostwo
- </string>
- <string name="Roles">
- Funkcje
- </string>
- <string name="Group Identity">
- Status grupy
- </string>
- <string name="Parcel Management">
- Parcel Management
- </string>
- <string name="Parcel Identity">
- Parcel Identity
- </string>
- <string name="Parcel Settings">
- Parcel Settings
- </string>
- <string name="Parcel Powers">
- Parcel Powers
- </string>
- <string name="Parcel Access">
- Dostęp do posiadłości
- </string>
- <string name="Parcel Content">
- Parcel Content
- </string>
- <string name="Object Management">
- Object Management
- </string>
- <string name="Accounting">
- Accounting
- </string>
- <string name="Notices">
- Ogłoszenia
- </string>
- <string name="Chat" value=" Czat :">
- Czat
- </string>
- <string name="DeleteItems">
- Usuń wybrane obiekty?
- </string>
- <string name="DeleteItem">
- Usuń wybrane obiekty?
- </string>
- <string name="EmptyOutfitText">
- W tym stroju nie ma elementów
- </string>
- <string name="ExternalEditorNotSet">
- Wybierz edytor używając ustawień ExternalEditor.
- </string>
- <string name="ExternalEditorNotFound">
- Nie odnaleziono zewnętrzego edytora wskazanego przez Ciebie.
-Spróbuj załączyć ścieżkę do edytora w cytowaniu.
-(np. &quot;/ścieżka do mojego/edytora&quot; &quot;%s&quot;)
- </string>
- <string name="ExternalEditorCommandParseError">
- Błąd w składni komendy zewnętrznego edytora.
- </string>
- <string name="ExternalEditorFailedToRun">
- Uruchomienie zewnętrznego edytora nie powiodło się.
- </string>
- <string name="Esc">
- Esc
- </string>
- <string name="Space">
- Space
- </string>
- <string name="Enter">
- Enter
- </string>
- <string name="Tab">
- Tab
- </string>
- <string name="Ins">
- Ins
- </string>
- <string name="Del">
- Del
- </string>
- <string name="Backsp">
- Backsp
- </string>
- <string name="Shift">
- Shift
- </string>
- <string name="Ctrl">
- Ctrl
- </string>
- <string name="Alt">
- Alt
- </string>
- <string name="CapsLock">
- CapsLock
- </string>
- <string name="Home">
- Miejsce Startu
- </string>
- <string name="End">
- End
- </string>
- <string name="PgUp">
- PgUp
- </string>
- <string name="PgDn">
- PgDn
- </string>
- <string name="F1">
- F1
- </string>
- <string name="F2">
- F2
- </string>
- <string name="F3">
- F3
- </string>
- <string name="F4">
- F4
- </string>
- <string name="F5">
- F5
- </string>
- <string name="F6">
- F6
- </string>
- <string name="F7">
- F7
- </string>
- <string name="F8">
- F8
- </string>
- <string name="F9">
- F9
- </string>
- <string name="F10">
- F10
- </string>
- <string name="F11">
- F11
- </string>
- <string name="F12">
- F12
- </string>
- <string name="Add">
- Dodaj
- </string>
- <string name="Subtract">
- Odejmij
- </string>
- <string name="Multiply">
- Mnożenie
- </string>
- <string name="Divide">
- Podziel
- </string>
- <string name="PAD_DIVIDE">
- PAD_DIVIDE
- </string>
- <string name="PAD_LEFT">
- PAD_LEFT
- </string>
- <string name="PAD_RIGHT">
- PAD_RIGHT
- </string>
- <string name="PAD_DOWN">
- PAD_DOWN
- </string>
- <string name="PAD_UP">
- PAD_UP
- </string>
- <string name="PAD_HOME">
- PAD_HOME
- </string>
- <string name="PAD_END">
- PAD_END
- </string>
- <string name="PAD_PGUP">
- PAD_PGUP
- </string>
- <string name="PAD_PGDN">
- PAD_PGDN
- </string>
- <string name="PAD_CENTER">
- PAD_CENTER
- </string>
- <string name="PAD_INS">
- PAD_INS
- </string>
- <string name="PAD_DEL">
- PAD_DEL
- </string>
- <string name="PAD_Enter">
- PAD_Enter
- </string>
- <string name="PAD_BUTTON0">
- PAD_BUTTON0
- </string>
- <string name="PAD_BUTTON1">
- PAD_BUTTON1
- </string>
- <string name="PAD_BUTTON2">
- PAD_BUTTON2
- </string>
- <string name="PAD_BUTTON3">
- PAD_BUTTON3
- </string>
- <string name="PAD_BUTTON4">
- PAD_BUTTON4
- </string>
- <string name="PAD_BUTTON5">
- PAD_BUTTON5
- </string>
- <string name="PAD_BUTTON6">
- PAD_BUTTON6
- </string>
- <string name="PAD_BUTTON7">
- PAD_BUTTON7
- </string>
- <string name="PAD_BUTTON8">
- PAD_BUTTON8
- </string>
- <string name="PAD_BUTTON9">
- PAD_BUTTON9
- </string>
- <string name="PAD_BUTTON10">
- PAD_BUTTON10
- </string>
- <string name="PAD_BUTTON11">
- PAD_BUTTON11
- </string>
- <string name="PAD_BUTTON12">
- PAD_BUTTON12
- </string>
- <string name="PAD_BUTTON13">
- PAD_BUTTON13
- </string>
- <string name="PAD_BUTTON14">
- PAD_BUTTON14
- </string>
- <string name="PAD_BUTTON15">
- PAD_BUTTON15
- </string>
- <string name="-">
- -
- </string>
- <string name="=">
- =
- </string>
- <string name="`">
- `
- </string>
- <string name=";">
- ;
- </string>
- <string name="[">
- [
- </string>
- <string name="]">
- ]
- </string>
- <string name="\">
- \
- </string>
- <string name="0">
- 0
- </string>
- <string name="1">
- 1
- </string>
- <string name="2">
- 2
- </string>
- <string name="3">
- 3
- </string>
- <string name="4">
- 4
- </string>
- <string name="5">
- 5
- </string>
- <string name="6">
- 6
- </string>
- <string name="7">
- 7
- </string>
- <string name="8">
- 8
- </string>
- <string name="9">
- 9
- </string>
- <string name="A">
- A
- </string>
- <string name="B">
- B
- </string>
- <string name="C">
- C
- </string>
- <string name="D">
- D
- </string>
- <string name="E">
- E
- </string>
- <string name="F">
- F
- </string>
- <string name="G">
- G
- </string>
- <string name="H">
- H
- </string>
- <string name="I">
- I
- </string>
- <string name="J">
- J
- </string>
- <string name="K">
- K
- </string>
- <string name="L">
- L
- </string>
- <string name="M">
- M
- </string>
- <string name="N">
- N
- </string>
- <string name="O">
- O
- </string>
- <string name="P">
- P
- </string>
- <string name="Q">
- Q
- </string>
- <string name="R">
- R
- </string>
- <string name="S">
- S
- </string>
- <string name="T">
- T
- </string>
- <string name="U">
- U
- </string>
- <string name="V">
- V
- </string>
- <string name="W">
- W
- </string>
- <string name="X">
- X
- </string>
- <string name="Y">
- Y
- </string>
- <string name="Z">
- Z
- </string>
- <string name="BeaconParticle">
- Podgląd lokalizatorów cząsteczek (niebieski)
- </string>
- <string name="BeaconPhysical">
- Podgląd lokalizatorów fizycznych obiektów (zielony)
- </string>
- <string name="BeaconScripted">
- Podgląd lokalizatorów obiektów skryptowanych (czerwony)
- </string>
- <string name="BeaconScriptedTouch">
- Podgląd lokalizatorów obiektów skryptowanych z opcją dotyku (czerwony)
- </string>
- <string name="BeaconSound">
- Podgląd lokalizatorów dźwięków (żółty)
- </string>
- <string name="BeaconMedia">
- Podgląd lokalizatorów mediów (biały)
- </string>
- <string name="ParticleHiding">
- Ukryj cząsteczki
- </string>
-</strings>
diff --git a/indra/newview/skins/steam/xui/pt/strings.xml b/indra/newview/skins/steam/xui/pt/strings.xml
deleted file mode 100644
index 07fd95c907..0000000000
--- a/indra/newview/skins/steam/xui/pt/strings.xml
+++ /dev/null
@@ -1,4885 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- This file contains strings that used to be hardcoded in the source.
- It is only for those strings which do not belong in a floater.
- For example, the strings used in avatar chat bubbles, and strings
- that are returned from one component and may appear in many places-->
-<strings>
- <string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
- </string>
- <string name="SUPPORT_SITE">
- Portal de Supporte Second Life
- </string>
- <string name="StartupDetectingHardware">
- Detectando hardware...
- </string>
- <string name="StartupLoading">
- Carregando [APP_NAME]...
- </string>
- <string name="StartupClearingCache">
- Limpando o cache...
- </string>
- <string name="StartupInitializingTextureCache">
- Iniciando cache de texturas...
- </string>
- <string name="StartupInitializingVFS">
- Iniciando VFS...
- </string>
- <string name="StartupRequireDriverUpdate">
- Falha na inicialização dos gráficos. Atualize seu driver gráfico!
- </string>
- <string name="ProgressRestoring">
- Restaurando...
- </string>
- <string name="ProgressChangingResolution">
- Alterando a resolução...
- </string>
- <string name="Fullbright">
- Fullbright (antigo)
- </string>
- <string name="LoginInProgress">
- Fazendo login. [APP_NAME] pode parecer congelado. Por favor, aguarde.
- </string>
- <string name="LoginInProgressNoFrozen">
- Logando...
- </string>
- <string name="LoginAuthenticating">
- Autenticando
- </string>
- <string name="LoginMaintenance">
- Executando manutenção da conta...
- </string>
- <string name="LoginAttempt">
- Falha na tentativa anterior de login. Login, tentativa [NUMBER]
- </string>
- <string name="LoginPrecaching">
- Carregando mundo...
- </string>
- <string name="LoginInitializingBrowser">
- Inicializando navegador embutido...
- </string>
- <string name="LoginInitializingMultimedia">
- Inicializando multimídia...
- </string>
- <string name="LoginInitializingFonts">
- Carregando fontes...
- </string>
- <string name="LoginVerifyingCache">
- Verificando arquivos cache (pode levar de 60-90 segundos)...
- </string>
- <string name="LoginProcessingResponse">
- Processando resposta...
- </string>
- <string name="LoginInitializingWorld">
- Inicializando mundo...
- </string>
- <string name="LoginDecodingImages">
- Decodificando imagens...
- </string>
- <string name="LoginInitializingQuicktime">
- Inicializando o QuickTime...
- </string>
- <string name="LoginQuicktimeNotFound">
- O QuickTime não foi encontrado - falha ao iniciar.
- </string>
- <string name="LoginQuicktimeOK">
- O QuickTime foi inicializado com sucesso.
- </string>
- <string name="LoginRequestSeedCapGrant">
- Solicitando recursos da região...
- </string>
- <string name="LoginRetrySeedCapGrant">
- Solicitando recursos da região, tentativa [NUMBER]...
- </string>
- <string name="LoginWaitingForRegionHandshake">
- Aguardando handshake com a região...
- </string>
- <string name="LoginConnectingToRegion">
- Conectando à região...
- </string>
- <string name="LoginDownloadingClothing">
- Baixando roupas...
- </string>
- <string name="InvalidCertificate">
- O servidor respondeu com um certificado inválido ou corrompido. Por favor contate o administrador do Grid.
- </string>
- <string name="CertInvalidHostname">
- Um hostname inválido foi usado para acessar o servidor. Verifique o SLURL ou hostname do Grid.
- </string>
- <string name="CertExpired">
- O certificado dado pelo Grid parece estar vencido. Verifique o relógio do sistema ou contate o administrador do Grid.
- </string>
- <string name="CertKeyUsage">
- O certificado dado pelo servidor não pôde ser usado para SSL. Por favor contate o administrador do Grid.
- </string>
- <string name="CertBasicConstraints">
- A cadeia de certificados do servidor tinha certificados demais. Por favor contate o administrador do Grid.
- </string>
- <string name="CertInvalidSignature">
- A assinatura do certificado dado pelo servidor do Grid não pôde ser verificada. Contate o administrador do seu Grid.
- </string>
- <string name="LoginFailedNoNetwork">
- Erro de rede: Falha de conexão: verifique sua conexão à internet.
- </string>
- <string name="LoginFailed">
- Falha do login.
- </string>
- <string name="Quit">
- Sair
- </string>
- <string name="create_account_url">
- http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=pt-BR
- </string>
- <string name="LoginFailedViewerNotPermitted">
- O visualizador utilizado já não é compatível com o Second Life. Visite a página abaixo para baixar uma versão atual: http://secondlife.com/download
-
-Para saber mais, visite as perguntas frequentes abaixo: http://secondlife.com/viewer-access-faq
- </string>
- <string name="LoginIntermediateOptionalUpdateAvailable">
- Existe uma versão atualizada do seu visualizador: [VERSION]
- </string>
- <string name="LoginFailedRequiredUpdate">
- Atualização de visualizador obrigatória: [VERSION]
- </string>
- <string name="LoginFailedAlreadyLoggedIn">
- Este agente já fez login.
- </string>
- <string name="LoginFailedAuthenticationFailed">
- Desculpe! Não foi possível fazer seu login. Verifique se digitou o nome de usuário correto* (como kiki45 ou astro.física) * e senha. Verifique também que a tecla Maiúscula está desativada.
- </string>
- <string name="LoginFailedPasswordChanged">
- Como medida de precaução, sua senha foi alterada. Visite sua conta em http://secondlife.com/password e responda a pergunta de segurança para mudar sua senha. Lamentamos qualquer inconveniente.
- </string>
- <string name="LoginFailedPasswordReset">
- Fizemos algumas alterações a seu sistema. Você precisa selecionar outra senha. Visite sua conta em http://secondlife.com/password e responda a pergunta de segurança para mudar sua senha. Lamentamos qualquer inconveniente.
- </string>
- <string name="LoginFailedEmployeesOnly">
- O Second Life está fechado para manutenção no momento. Somente funcionários podem acessá-lo. Consulte www.secondlife.com/status para as últimas atualizações.
- </string>
- <string name="LoginFailedPremiumOnly">
- Logons do Second Life estão temporariamente restritos para garantir a melhor experiência possível para os usuários no mundo virtual.
-
-Pessoas com contas gratuitas não poderão acessar o Second Life no momento para dar espaço para aquelas que pagaram pelo Second Life.
- </string>
- <string name="LoginFailedComputerProhibited">
- O Second Life não pode ser acessado deste computador. Se você acredita que houve algum equívoco, contate support@secondlife.com.
- </string>
- <string name="LoginFailedAcountSuspended">
- Sua conta não está disponível para acesso até [TIME], horário do Pacífico nos EUA (GMT-08).
- </string>
- <string name="LoginFailedAccountDisabled">
- Não é possível concluir a solicitação neste momento. Para obter mais ajuda, conte o suporte em http://secondlife.com/support. Caso você não possa mudar sua senha, ligue para (866) 476-9763.
- </string>
- <string name="LoginFailedTransformError">
- Dados discrepantes detectados durante o login. Contate support@secondlife.com.
- </string>
- <string name="LoginFailedAccountMaintenance">
- Sua conta está passando por um breve período de manutenção. Sua conta não está disponível para acesso até [TIME], horário do Pacífico nos EUA (GMT-08). Se você acredita que houve algum equívoco, contate support@secondlife.com.
- </string>
- <string name="LoginFailedPendingLogoutFault">
- Reação à solicitação de saída foi uma falha do simulador.
- </string>
- <string name="LoginFailedPendingLogout">
- O sistema está passando para o modo offline. Sua conta não está disponível para acesso até [TIME], horário do Pacífico nos EUA (GMT-08).
- </string>
- <string name="LoginFailedUnableToCreateSession">
- Impossível criar sessão válida.
- </string>
- <string name="LoginFailedUnableToConnectToSimulator">
- Não foi possível conectar o simulador.
- </string>
- <string name="LoginFailedRestrictedHours">
- Sua conta possui acesso ao Second Life das [START] às [END], horário da costa leste dos EUA. Volte novamente durante seu horário de acesso. Se você acredita que houve algum equívoco, contate support@secondlife.com.
- </string>
- <string name="LoginFailedIncorrectParameters">
- Parâmetros incorretos. Se você acredita que houve algum equívoco, contate support@secondlife.com.
- </string>
- <string name="LoginFailedFirstNameNotAlphanumeric">
- O parâmetro de primeiro nome deve ser alfanumérico. Se você acredita que houve algum equívoco, contate support@secondlife.com.
- </string>
- <string name="LoginFailedLastNameNotAlphanumeric">
- O parâmetro de sobrenome deve ser alfanumérico. Se você acredita que houve algum equívoco, contate support@secondlife.com.
- </string>
- <string name="LogoutFailedRegionGoingOffline">
- Região passando para modo offline. Tente novamente dentro de alguns instantes.
- </string>
- <string name="LogoutFailedAgentNotInRegion">
- Não há agente na região. Tente novamente dentro de alguns instantes.
- </string>
- <string name="LogoutFailedPendingLogin">
- A região estava acessada por outra sessão. Tente novamente dentro de alguns instantes.
- </string>
- <string name="LogoutFailedLoggingOut">
- A região estava passando para o modo offline na sessão anterior. Tente novamente dentro de alguns instantes.
- </string>
- <string name="LogoutFailedStillLoggingOut">
- A região estava passando para o modo offline na sessão anterior. Tente novamente dentro de alguns instantes.
- </string>
- <string name="LogoutSucceeded">
- A região passou para o modo offline na última sessão. Tente novamente dentro de alguns instantes.
- </string>
- <string name="LogoutFailedLogoutBegun">
- A região inicou o modo offline. Tente novamente dentro de alguns instantes.
- </string>
- <string name="LoginFailedLoggingOutSession">
- O sistema iniciou o modo offline em sua sessão anterior. Tente novamente dentro de alguns instantes.
- </string>
- <string name="AgentLostConnection">
- Esta região pode estar passando por problemas. Por favor, verifique sua conexão com a internet.
- </string>
- <string name="SavingSettings">
- Salvando configurações...
- </string>
- <string name="LoggingOut">
- Saindo...
- </string>
- <string name="ShuttingDown">
- Fechando...
- </string>
- <string name="YouHaveBeenDisconnected">
- Você foi desconectado da região onde estava.
- </string>
- <string name="SentToInvalidRegion">
- Você foi enviado para uma região inválida.
- </string>
- <string name="TestingDisconnect">
- Teste de desconexão
- </string>
- <string name="TooltipPerson">
- Pessoa
- </string>
- <string name="TooltipNoName">
- (sem nome)
- </string>
- <string name="TooltipOwner">
- Proprietário:
- </string>
- <string name="TooltipPublic">
- Público
- </string>
- <string name="TooltipIsGroup">
- (Grupo)
- </string>
- <string name="TooltipForSaleL$">
- À venda: L$[AMOUNT]
- </string>
- <string name="TooltipFlagGroupBuild">
- Construído por Grupo
- </string>
- <string name="TooltipFlagNoBuild">
- Não é permitido construir
- </string>
- <string name="TooltipFlagNoEdit">
- Construído por Grupo
- </string>
- <string name="TooltipFlagNotSafe">
- Não é seguro
- </string>
- <string name="TooltipFlagNoFly">
- Não é permitido voar
- </string>
- <string name="TooltipFlagGroupScripts">
- Scripts de Grupo
- </string>
- <string name="TooltipFlagNoScripts">
- Não são permitidos scripts
- </string>
- <string name="TooltipLand">
- Terreno:
- </string>
- <string name="TooltipMustSingleDrop">
- Apenas um item único pode ser arrastado para este local
- </string>
- <string name="TooltipPrice" value="L$[AMOUNT]"/>
- <string name="TooltipOutboxDragToWorld">
- Não é possível fazer rez do itens em sua caixa de saída do lojista
- </string>
- <string name="TooltipOutboxNoTransfer">
- Um ou mais destes objetos não podem ser vendidos ou transferidos.
- </string>
- <string name="TooltipOutboxNotInInventory">
- Sua caixa de saída do lojista aceita apenas itens direto do seu inventário
- </string>
- <string name="TooltipOutboxWorn">
- Você não pode colocar os itens que está vestindo na sua caixa de saída do lojista
- </string>
- <string name="TooltipOutboxCallingCard">
- Não é possível colocar cartões de visita em sua caixa de saída do lojista
- </string>
- <string name="TooltipOutboxFolderLevels">
- A profundidade das pastas aninhadas excede 3
- </string>
- <string name="TooltipOutboxTooManyFolders">
- A contagem de subpastas na pasta de nível superior excede 20
- </string>
- <string name="TooltipOutboxTooManyObjects">
- A contagem de itens na pasta de nível superior excede 200
- </string>
- <string name="TooltipDragOntoOwnChild">
- Não é possível mover uma pasta para seu filho
- </string>
- <string name="TooltipDragOntoSelf">
- Não é possível mover uma pasta para dentro dela mesma
- </string>
- <string name="TooltipHttpUrl">
- Clique para ver a página web
- </string>
- <string name="TooltipSLURL">
- Clique para ver os dados desta localização
- </string>
- <string name="TooltipAgentUrl">
- Clique para ver o perfil deste residente
- </string>
- <string name="TooltipAgentInspect">
- Saiba mais sobre este residente
- </string>
- <string name="TooltipAgentMute">
- Clique para silenciar este residente
- </string>
- <string name="TooltipAgentUnmute">
- Clique para desfazer silenciar neste residente
- </string>
- <string name="TooltipAgentIM">
- Clique para enviar uma MI para este residente
- </string>
- <string name="TooltipAgentPay">
- Clique para pagar este residente
- </string>
- <string name="TooltipAgentOfferTeleport">
- Clique para enviar um pedido de amizade a este residente
- </string>
- <string name="TooltipAgentRequestFriend">
- Clique para enviar um pedido de amizade a este residente
- </string>
- <string name="TooltipGroupUrl">
- Clique para ver a descrição deste Grupo
- </string>
- <string name="TooltipEventUrl">
- Clique para ver a descrição deste evento
- </string>
- <string name="TooltipClassifiedUrl">
- Clique para ver este anúncio
- </string>
- <string name="TooltipParcelUrl">
- Clique para ver a descrição desta parcela
- </string>
- <string name="TooltipTeleportUrl">
- Clique para teletransportar para esta localização
- </string>
- <string name="TooltipObjectIMUrl">
- Clique para ver a descrição deste objeto
- </string>
- <string name="TooltipMapUrl">
- Clique para ver esta localização no mapa
- </string>
- <string name="TooltipSLAPP">
- Clique para ativar no secondlife:// comando
- </string>
- <string name="CurrentURL" value="URL atual: [CurrentURL]"/>
- <string name="SLurlLabelTeleport">
- Teletransportar para
- </string>
- <string name="SLurlLabelShowOnMap">
- Mostrar no mapa para
- </string>
- <string name="SLappAgentMute">
- Silenciar
- </string>
- <string name="SLappAgentUnmute">
- Desfazer silenciar
- </string>
- <string name="SLappAgentIM">
- MI
- </string>
- <string name="SLappAgentPay">
- Pagar
- </string>
- <string name="SLappAgentOfferTeleport">
- Oferecer teletransporte para
- </string>
- <string name="SLappAgentRequestFriend">
- Pedido de amizade
- </string>
- <string name="BUTTON_CLOSE_DARWIN">
- Fechar (⌘W)
- </string>
- <string name="BUTTON_CLOSE_WIN">
- Fechar (Ctrl+W)
- </string>
- <string name="BUTTON_CLOSE_CHROME">
- Fechar
- </string>
- <string name="BUTTON_RESTORE">
- Restaurar
- </string>
- <string name="BUTTON_MINIMIZE">
- Minimizar
- </string>
- <string name="BUTTON_TEAR_OFF">
- Separar-se da janela
- </string>
- <string name="BUTTON_DOCK">
- conectar-se à barra
- </string>
- <string name="BUTTON_HELP">
- Mostrar ajuda
- </string>
- <string name="Searching">
- Buscando...
- </string>
- <string name="NoneFound">
- Não encontrado.
- </string>
- <string name="RetrievingData">
- Buscando...
- </string>
- <string name="ReleaseNotes">
- Notas de versão
- </string>
- <string name="RELEASE_NOTES_BASE_URL">
- http://wiki.secondlife.com/wiki/Release_Notes/
- </string>
- <string name="LoadingData">
- Carregando...
- </string>
- <string name="AvatarNameNobody">
- (ninguém)
- </string>
- <string name="AvatarNameWaiting">
- (aguardando)
- </string>
- <string name="GroupNameNone">
- (nenhum)
- </string>
- <string name="AvalineCaller">
- Interlocutor Avaline [ORDER]
- </string>
- <string name="AssetErrorNone">
- Nenhum erro
- </string>
- <string name="AssetErrorRequestFailed">
- Item pedido falhou
- </string>
- <string name="AssetErrorNonexistentFile">
- Item pedido: arquivo inexistente
- </string>
- <string name="AssetErrorNotInDatabase">
- Item pedido: item não encontrado na base de dados.
- </string>
- <string name="AssetErrorEOF">
- Fim do arquivo
- </string>
- <string name="AssetErrorCannotOpenFile">
- Não é possível abrir arquivo
- </string>
- <string name="AssetErrorFileNotFound">
- Arquivo não encontrado
- </string>
- <string name="AssetErrorTCPTimeout">
- Tempo de transferência de arquivo expirado
- </string>
- <string name="AssetErrorCircuitGone">
- Circuito caiu
- </string>
- <string name="AssetErrorPriceMismatch">
- Visualizador e servidor não concordam no preço
- </string>
- <string name="AssetErrorUnknownStatus">
- Status desconhecido
- </string>
- <string name="texture">
- textura
- </string>
- <string name="sound">
- som
- </string>
- <string name="calling card">
- cartão de visitas
- </string>
- <string name="landmark">
- landmark
- </string>
- <string name="legacy script">
- script obsoleto
- </string>
- <string name="clothing">
- roupas
- </string>
- <string name="object">
- objeto
- </string>
- <string name="note card">
- anotação
- </string>
- <string name="folder">
- pasta
- </string>
- <string name="root">
- raiz
- </string>
- <string name="lsl2 script">
- script LSL2
- </string>
- <string name="lsl bytecode">
- bytecode LSL
- </string>
- <string name="tga texture">
- textura tga
- </string>
- <string name="body part">
- parte do corpo
- </string>
- <string name="snapshot">
- fotografia
- </string>
- <string name="lost and found">
- Achados e Perdidos
- </string>
- <string name="targa image">
- imagem targa
- </string>
- <string name="trash">
- Lixo
- </string>
- <string name="jpeg image">
- imagem jpeg
- </string>
- <string name="animation">
- animação
- </string>
- <string name="gesture">
- gesto
- </string>
- <string name="simstate">
- simstate
- </string>
- <string name="favorite">
- favorito
- </string>
- <string name="symbolic link">
- link
- </string>
- <string name="symbolic folder link">
- link da pasta
- </string>
- <string name="mesh">
- mesh
- </string>
- <string name="AvatarEditingAppearance">
- (Edição Aparência)
- </string>
- <string name="AvatarAway">
- Distante
- </string>
- <string name="AvatarBusy">
- Ocupado
- </string>
- <string name="AvatarMuted">
- Mudo
- </string>
- <string name="anim_express_afraid">
- Temeroso
- </string>
- <string name="anim_express_anger">
- Bravo
- </string>
- <string name="anim_away">
- Distante
- </string>
- <string name="anim_backflip">
- Virar para trás
- </string>
- <string name="anim_express_laugh">
- Rir segurando a barriga
- </string>
- <string name="anim_express_toothsmile">
- Sorriso largo
- </string>
- <string name="anim_blowkiss">
- Mandar beijo
- </string>
- <string name="anim_express_bored">
- Entediado
- </string>
- <string name="anim_bow">
- Reverência
- </string>
- <string name="anim_clap">
- Aplaudir
- </string>
- <string name="anim_courtbow">
- Saudação formal
- </string>
- <string name="anim_express_cry">
- Chorar
- </string>
- <string name="anim_dance1">
- Dança 1
- </string>
- <string name="anim_dance2">
- Dança 2
- </string>
- <string name="anim_dance3">
- Dança 3
- </string>
- <string name="anim_dance4">
- Dança 4
- </string>
- <string name="anim_dance5">
- Dança 5
- </string>
- <string name="anim_dance6">
- Dança 6
- </string>
- <string name="anim_dance7">
- Dança 7
- </string>
- <string name="anim_dance8">
- Dança 8
- </string>
- <string name="anim_express_disdain">
- Desdém
- </string>
- <string name="anim_drink">
- Beber
- </string>
- <string name="anim_express_embarrased">
- Envergonhado
- </string>
- <string name="anim_angry_fingerwag">
- Negar com o dedo.
- </string>
- <string name="anim_fist_pump">
- Vibrar provocando
- </string>
- <string name="anim_yoga_float">
- Levitar Yoga
- </string>
- <string name="anim_express_frown">
- Careta
- </string>
- <string name="anim_impatient">
- Impaciente
- </string>
- <string name="anim_jumpforjoy">
- Pular de alegria
- </string>
- <string name="anim_kissmybutt">
- Beije meu bumbum
- </string>
- <string name="anim_express_kiss">
- Beijar
- </string>
- <string name="anim_laugh_short">
- Rir
- </string>
- <string name="anim_musclebeach">
- Exibir músculos
- </string>
- <string name="anim_no_unhappy">
- Não (descontente)
- </string>
- <string name="anim_no_head">
- Não
- </string>
- <string name="anim_nyanya">
- Nya-nya-nya
- </string>
- <string name="anim_punch_onetwo">
- Soco um-dois
- </string>
- <string name="anim_express_open_mouth">
- Abrir a boca
- </string>
- <string name="anim_peace">
- Paz
- </string>
- <string name="anim_point_you">
- Apontar para o outro
- </string>
- <string name="anim_point_me">
- Apontar para si
- </string>
- <string name="anim_punch_l">
- Soco esquerdo
- </string>
- <string name="anim_punch_r">
- Soco direito
- </string>
- <string name="anim_rps_countdown">
- RPS contar
- </string>
- <string name="anim_rps_paper">
- RPS papel
- </string>
- <string name="anim_rps_rock">
- RPS pedra
- </string>
- <string name="anim_rps_scissors">
- RPS tesoura
- </string>
- <string name="anim_express_repulsed">
- Repulsa
- </string>
- <string name="anim_kick_roundhouse_r">
- Chute giratório
- </string>
- <string name="anim_express_sad">
- Triste
- </string>
- <string name="anim_salute">
- Saúde
- </string>
- <string name="anim_shout">
- Gritar
- </string>
- <string name="anim_express_shrug">
- Encolher ombros
- </string>
- <string name="anim_express_smile">
- Sorrir
- </string>
- <string name="anim_smoke_idle">
- Fumar à toa
- </string>
- <string name="anim_smoke_inhale">
- Inalar fumaça
- </string>
- <string name="anim_smoke_throw_down">
- Expelir fumaça
- </string>
- <string name="anim_express_surprise">
- Surpresa
- </string>
- <string name="anim_sword_strike_r">
- Golpe de espada
- </string>
- <string name="anim_angry_tantrum">
- Enraivecer
- </string>
- <string name="anim_express_tongue_out">
- Mostrar a língua
- </string>
- <string name="anim_hello">
- Onda
- </string>
- <string name="anim_whisper">
- Sussurrar
- </string>
- <string name="anim_whistle">
- Assobiar
- </string>
- <string name="anim_express_wink">
- Piscar
- </string>
- <string name="anim_wink_hollywood">
- Piscar (Hollywood)
- </string>
- <string name="anim_express_worry">
- Preocupar-se
- </string>
- <string name="anim_yes_happy">
- Sim (Feliz)
- </string>
- <string name="anim_yes_head">
- Sim
- </string>
- <string name="multiple_textures">
- Múltiplo
- </string>
- <string name="texture_loading">
- Carregando...
- </string>
- <string name="worldmap_offline">
- Offline
- </string>
- <string name="worldmap_item_tooltip_format">
- L$[PRICE] por [AREA] m²
- </string>
- <string name="worldmap_results_none_found">
- Nenhum encontrado.
- </string>
- <string name="Ok">
- OK
- </string>
- <string name="Premature end of file">
- término prematuro do arquivo
- </string>
- <string name="ST_NO_JOINT">
- Não é possível encontrar a raiz (ROOT) ou junção (JOINT).
- </string>
- <string name="whisper">
- sussurra:
- </string>
- <string name="shout">
- grita:
- </string>
- <string name="ringing">
- Conectando à conversa de voz no mundo
- </string>
- <string name="connected">
- Conectado
- </string>
- <string name="unavailable">
- Voz não disponível na sua localização atual
- </string>
- <string name="hang_up">
- Desconectado da conversa de Voz no mundo
- </string>
- <string name="reconnect_nearby">
- Agora você será reconectado ao bate-papo local.
- </string>
- <string name="ScriptQuestionCautionChatGranted">
- &apos;[OBJECTNAME]&apos;, um objeto de &apos;[OWNERNAME]&apos;, localizado em [REGIONNAME] a [REGIONPOS], obteve permissão para: [PERMISSIONS].
- </string>
- <string name="ScriptQuestionCautionChatDenied">
- &apos;[OBJECTNAME]&apos;, um objeto de &apos;[OWNERNAME]&apos;, localizado em [REGIONNAME] a [REGIONPOS], teve permissão negada para: [PERMISSIONS].
- </string>
- <string name="ScriptTakeMoney">
- Tomar linden dólares (L$) de você
- </string>
- <string name="ActOnControlInputs">
- Atue nas suas entradas de controle
- </string>
- <string name="RemapControlInputs">
- Remapeie suas entradas de controle
- </string>
- <string name="AnimateYourAvatar">
- Faça uma animação para o seu avatar
- </string>
- <string name="AttachToYourAvatar">
- Anexe ao seu avatar
- </string>
- <string name="ReleaseOwnership">
- Libere a propriedade e torne-a pública
- </string>
- <string name="LinkAndDelink">
- Una e desuna de outros objetos
- </string>
- <string name="AddAndRemoveJoints">
- Adicione e remova junções com outros objetos
- </string>
- <string name="ChangePermissions">
- Modifique as permissões
- </string>
- <string name="TrackYourCamera">
- Acompanhe sua câmera
- </string>
- <string name="ControlYourCamera">
- Controle sua camera
- </string>
- <string name="SIM_ACCESS_PG">
- Público geral
- </string>
- <string name="SIM_ACCESS_MATURE">
- Moderado
- </string>
- <string name="SIM_ACCESS_ADULT">
- Adulto
- </string>
- <string name="SIM_ACCESS_DOWN">
- Desconectado
- </string>
- <string name="SIM_ACCESS_MIN">
- Desconhecido
- </string>
- <string name="land_type_unknown">
- (desconhecido)
- </string>
- <string name="Estate / Full Region">
- Propriedadade / Região inteira:
- </string>
- <string name="Estate / Homestead">
- Imóvel / Homestead
- </string>
- <string name="Mainland / Homestead">
- Continente / Homestead
- </string>
- <string name="Mainland / Full Region">
- Continente / Região inteira:
- </string>
- <string name="all_files">
- Todos os arquivos
- </string>
- <string name="sound_files">
- Sons
- </string>
- <string name="animation_files">
- Animações
- </string>
- <string name="image_files">
- Imagens
- </string>
- <string name="save_file_verb">
- Salvar
- </string>
- <string name="load_file_verb">
- Carregar
- </string>
- <string name="targa_image_files">
- Imagens Targa
- </string>
- <string name="bitmap_image_files">
- Imagens Bitmap
- </string>
- <string name="avi_movie_file">
- Arquivo de vídeo AVI
- </string>
- <string name="xaf_animation_file">
- Arquivo de animação XAF
- </string>
- <string name="xml_file">
- Arquivo XML
- </string>
- <string name="raw_file">
- Arquivo RAW
- </string>
- <string name="compressed_image_files">
- Imagens compactadas
- </string>
- <string name="load_files">
- Carregar arquivos
- </string>
- <string name="choose_the_directory">
- Selecionar pasta
- </string>
- <string name="script_files">
- Scripts
- </string>
- <string name="AvatarSetNotAway">
- deixar como ausente
- </string>
- <string name="AvatarSetAway">
- deixar como ausente
- </string>
- <string name="AvatarSetNotBusy">
- deixar como não ocupado
- </string>
- <string name="AvatarSetBusy">
- Deixar como ocupado
- </string>
- <string name="shape">
- Silhueta
- </string>
- <string name="skin">
- Pele
- </string>
- <string name="hair">
- Cabelo
- </string>
- <string name="eyes">
- Olhos
- </string>
- <string name="shirt">
- Camisa
- </string>
- <string name="pants">
- Calças
- </string>
- <string name="shoes">
- Sapatos
- </string>
- <string name="socks">
- Meias
- </string>
- <string name="jacket">
- Blusa
- </string>
- <string name="gloves">
- Luvas
- </string>
- <string name="undershirt">
- Camiseta
- </string>
- <string name="underpants">
- Roupa de baixo
- </string>
- <string name="skirt">
- Saia
- </string>
- <string name="alpha">
- Alpha
- </string>
- <string name="tattoo">
- Tatuagem
- </string>
- <string name="physics">
- Físico
- </string>
- <string name="invalid">
- Inválido
- </string>
- <string name="none">
- nenhum
- </string>
- <string name="shirt_not_worn">
- Camisa não vestida
- </string>
- <string name="pants_not_worn">
- Calças não vestidas
- </string>
- <string name="shoes_not_worn">
- Sapatos não calçados
- </string>
- <string name="socks_not_worn">
- Meias não calçadas
- </string>
- <string name="jacket_not_worn">
- Jaqueta não vestida
- </string>
- <string name="gloves_not_worn">
- Luvas não calçadas
- </string>
- <string name="undershirt_not_worn">
- Camiseta não vestida
- </string>
- <string name="underpants_not_worn">
- Roupa de baixo não vestida
- </string>
- <string name="skirt_not_worn">
- Saia não vestida
- </string>
- <string name="alpha_not_worn">
- Alpha não vestido
- </string>
- <string name="tattoo_not_worn">
- Tatuagem não usada
- </string>
- <string name="physics_not_worn">
- Físico não usado
- </string>
- <string name="invalid_not_worn">
- inválido
- </string>
- <string name="create_new_shape">
- Criar novo físico
- </string>
- <string name="create_new_skin">
- Criar pele nova
- </string>
- <string name="create_new_hair">
- Criar cabelo novo
- </string>
- <string name="create_new_eyes">
- Criar olhos novos
- </string>
- <string name="create_new_shirt">
- Criar camisa nova
- </string>
- <string name="create_new_pants">
- Criar calças novas
- </string>
- <string name="create_new_shoes">
- Criar sapatos novos
- </string>
- <string name="create_new_socks">
- Criar meias novas
- </string>
- <string name="create_new_jacket">
- Criar jaqueta nova
- </string>
- <string name="create_new_gloves">
- Criar luvas novas
- </string>
- <string name="create_new_undershirt">
- Criar camiseta nova
- </string>
- <string name="create_new_underpants">
- Criar roupa de baixo nova
- </string>
- <string name="create_new_skirt">
- Criar saia nova
- </string>
- <string name="create_new_alpha">
- Criar Alpha novo
- </string>
- <string name="create_new_tattoo">
- Criar nova tatuagem
- </string>
- <string name="create_new_physics">
- Criar novo físico
- </string>
- <string name="create_new_invalid">
- inválido
- </string>
- <string name="NewWearable">
- Novo [WEARABLE_ITEM]
- </string>
- <string name="next">
- Próximo
- </string>
- <string name="ok">
- OK
- </string>
- <string name="GroupNotifyGroupNotice">
- Anúncio de grupo
- </string>
- <string name="GroupNotifyGroupNotices">
- Anúncios do grupo
- </string>
- <string name="GroupNotifySentBy">
- Enviado por
- </string>
- <string name="GroupNotifyAttached">
- Anexo:
- </string>
- <string name="GroupNotifyViewPastNotices">
- Ver últimos anúncios ou optar por não receber essas mensagens aqui.
- </string>
- <string name="GroupNotifyOpenAttachment">
- Abrir anexo
- </string>
- <string name="GroupNotifySaveAttachment">
- Salvar anexo
- </string>
- <string name="TeleportOffer">
- Oferta de teletransporte
- </string>
- <string name="StartUpNotifications">
- Novas notificações chegaram enquanto você estava fora...
- </string>
- <string name="OverflowInfoChannelString">
- Você tem mais [%d] notificações
- </string>
- <string name="BodyPartsRightArm">
- Braço direito
- </string>
- <string name="BodyPartsHead">
- Cabeça
- </string>
- <string name="BodyPartsLeftArm">
- Braço esquerdo
- </string>
- <string name="BodyPartsLeftLeg">
- Perna esquerda
- </string>
- <string name="BodyPartsTorso">
- Tronco
- </string>
- <string name="BodyPartsRightLeg">
- Perna direita
- </string>
- <string name="GraphicsQualityLow">
- Baixo
- </string>
- <string name="GraphicsQualityMid">
- Meio
- </string>
- <string name="GraphicsQualityHigh">
- Alto
- </string>
- <string name="LeaveMouselook">
- Pressione ESC para retornar para visão do mundo
- </string>
- <string name="InventoryNoMatchingItems">
- Não encontrou o que procura? Tente buscar no [secondlife:///app/search/people/[SEARCH_TERM] Search].
- </string>
- <string name="PlacesNoMatchingItems">
- Não encontrou o que procura? Tente buscar no [secondlife:///app/search/groups/[SEARCH_TERM] Search].
- </string>
- <string name="FavoritesNoMatchingItems">
- Arraste um marco para adicioná-lo aos seus favoritos.
- </string>
- <string name="InventoryNoTexture">
- Você não possui uma cópia desta textura no seu inventário
- </string>
- <string name="InventoryInboxNoItems">
- Suas compras do Marketplace aparecerão aqui. Depois, você poderá arrastá-las para seu inventário para usá-las.
- </string>
- <string name="MarketplaceURL">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
- </string>
- <string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
- </string>
- <string name="MarketplaceURL_Dashboard">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
- </string>
- <string name="MarketplaceURL_Imports">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
- </string>
- <string name="MarketplaceURL_LearnMore">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
- </string>
- <string name="InventoryOutboxNotMerchantTitle">
- Qualquer um pode vender itens no Mercado.
- </string>
- <string name="InventoryOutboxNotMerchantTooltip"/>
- <string name="InventoryOutboxNotMerchant">
- Se você deseja se tornar um lojista, precisará [[MARKETPLACE_CREATE_STORE_URL] criar uma loja no Mercado].
- </string>
- <string name="InventoryOutboxNoItemsTitle">
- Sua caixa de saída está vazia
- </string>
- <string name="InventoryOutboxNoItemsTooltip"/>
- <string name="InventoryOutboxNoItems">
- Arraste as pastas para estas áreas e então clique em &quot;Enviar para Mercado&quot; para listar os itens para venda no [[MARKETPLACE_DASHBOARD_URL] Mercado].
- </string>
- <string name="Marketplace Error None">
- Sem erros
- </string>
- <string name="Marketplace Error Not Merchant">
- Erro: antes de enviar os itens para o Mercado, é necessário que você se defina como um lojista (sem custos).
- </string>
- <string name="Marketplace Error Empty Folder">
- Erro: esta pasta está vazia.
- </string>
- <string name="Marketplace Error Unassociated Products">
- Erro: ocorreu uma falha ao enviar este item, pois sua conta de lojista tem muitos itens não associados a produtos. Para corrigir esse erro, faça o login no site do mercado e reduza a contagem de itens não associados.
- </string>
- <string name="Marketplace Error Object Limit">
- Erro: este item contém muitos objetos. Corrija esse erro unindo os objetos em caixa para reduzir a contagem total a menos de 200.
- </string>
- <string name="Marketplace Error Folder Depth">
- Erro: este item contém muitos níveis de pastas aninhadas. Reorganize-o em até 3 níveis de pastas aninhadas, no máximo.
- </string>
- <string name="Marketplace Error Unsellable Item">
- Erro: este item não pode ser vendido no mercado.
- </string>
- <string name="Marketplace Error Internal Import">
- Erro: ocorreu um problema com este item. Tente novamente mais tarde.
- </string>
- <string name="Open landmarks">
- Marcos abertos
- </string>
- <string name="no_transfer" value="(não transferível)"/>
- <string name="no_modify" value="(não modificável)"/>
- <string name="no_copy" value="(não copiável)"/>
- <string name="worn" value="(vestido)"/>
- <string name="link" value="(link)"/>
- <string name="broken_link" value="(link_quebrado)&quot;"/>
- <string name="LoadingContents">
- Carregando conteúdo...
- </string>
- <string name="NoContents">
- Nenhum conteúdo
- </string>
- <string name="WornOnAttachmentPoint" value="(vestido em [ATTACHMENT_POINT])"/>
- <string name="ActiveGesture" value="[GESLABEL] (ativado)"/>
- <string name="Chat Message" value="Bate-papo:"/>
- <string name="Sound" value="Som"/>
- <string name="Wait" value="--- Aguarde"/>
- <string name="AnimFlagStop" value="Parar animação"/>
- <string name="AnimFlagStart" value="Iniciar animação"/>
- <string name="Wave" value="Acenar"/>
- <string name="GestureActionNone" value="Nenhum"/>
- <string name="HelloAvatar" value="Olá, avatar!"/>
- <string name="ViewAllGestures" value="Ver todos&gt;&gt;"/>
- <string name="GetMoreGestures" value="Mais &gt;&gt;"/>
- <string name="Animations" value="Animações,"/>
- <string name="Calling Cards" value="Cartões de visitas,"/>
- <string name="Clothing" value="Vestuário,"/>
- <string name="Gestures" value="Gestos,"/>
- <string name="Landmarks" value="Marcos"/>
- <string name="Notecards" value="Anotações"/>
- <string name="Objects" value="Objetos,"/>
- <string name="Scripts" value="Scripts,"/>
- <string name="Sounds" value="Sons"/>
- <string name="Textures" value="Texturas"/>
- <string name="Snapshots" value="Fotografias"/>
- <string name="No Filters" value="Não"/>
- <string name="Since Logoff" value="- Desde desligado"/>
- <string name="InvFolder My Inventory">
- Meu inventário
- </string>
- <string name="InvFolder Library">
- Biblioteca
- </string>
- <string name="InvFolder Textures">
- Texturas
- </string>
- <string name="InvFolder Sounds">
- Sons
- </string>
- <string name="InvFolder Calling Cards">
- Cartões de visitas
- </string>
- <string name="InvFolder Landmarks">
- Marcos
- </string>
- <string name="InvFolder Scripts">
- Scripts
- </string>
- <string name="InvFolder Clothing">
- Vestuário
- </string>
- <string name="InvFolder Objects">
- Objetos
- </string>
- <string name="InvFolder Notecards">
- Anotações
- </string>
- <string name="InvFolder New Folder">
- Nova pasta
- </string>
- <string name="InvFolder Inventory">
- Inventário
- </string>
- <string name="InvFolder Uncompressed Images">
- Imagens descompactadas
- </string>
- <string name="InvFolder Body Parts">
- Corpo
- </string>
- <string name="InvFolder Trash">
- Lixo
- </string>
- <string name="InvFolder Photo Album">
- Álbum de fotografias
- </string>
- <string name="InvFolder Lost And Found">
- Achados e Perdidos
- </string>
- <string name="InvFolder Uncompressed Sounds">
- Sons descompactados
- </string>
- <string name="InvFolder Animations">
- Animações
- </string>
- <string name="InvFolder Gestures">
- Gestos
- </string>
- <string name="InvFolder Favorite">
- Meus favoritos
- </string>
- <string name="InvFolder favorite">
- Meus favoritos
- </string>
- <string name="InvFolder Current Outfit">
- Look atual
- </string>
- <string name="InvFolder Initial Outfits">
- Looks iniciais
- </string>
- <string name="InvFolder My Outfits">
- Meus looks
- </string>
- <string name="InvFolder Accessories">
- Acessórios
- </string>
- <string name="InvFolder Meshes">
- Meshes:
- </string>
- <string name="InvFolder Friends">
- Amigos
- </string>
- <string name="InvFolder All">
- Tudo
- </string>
- <string name="no_attachments">
- Nenhum anexo vestido
- </string>
- <string name="Attachments remain">
- Anexos ([COUNT] slots permanecem)
- </string>
- <string name="Buy">
- Comprar
- </string>
- <string name="BuyforL$">
- Comprar por L$
- </string>
- <string name="Stone">
- Pedra
- </string>
- <string name="Metal">
- Metal
- </string>
- <string name="Glass">
- Vidro
- </string>
- <string name="Wood">
- Madeira
- </string>
- <string name="Flesh">
- Carne
- </string>
- <string name="Plastic">
- Plástico
- </string>
- <string name="Rubber">
- Borrracha
- </string>
- <string name="Light">
- Luz
- </string>
- <string name="KBShift">
- Shift
- </string>
- <string name="KBCtrl">
- Ctrl
- </string>
- <string name="Chest">
- Peito
- </string>
- <string name="Skull">
- Crânio
- </string>
- <string name="Left Shoulder">
- Ombro esquerdo
- </string>
- <string name="Right Shoulder">
- Ombro direito
- </string>
- <string name="Left Hand">
- Mão esquerda
- </string>
- <string name="Right Hand">
- Mão direita
- </string>
- <string name="Left Foot">
- Pé esquerdo
- </string>
- <string name="Right Foot">
- Pé direito
- </string>
- <string name="Spine">
- Espinha
- </string>
- <string name="Pelvis">
- Pélvis
- </string>
- <string name="Mouth">
- Boca
- </string>
- <string name="Chin">
- Queixo
- </string>
- <string name="Left Ear">
- Orelha esquerda
- </string>
- <string name="Right Ear">
- Orelha direita
- </string>
- <string name="Left Eyeball">
- Globo ocular esquerdo
- </string>
- <string name="Right Eyeball">
- Globo ocular direito
- </string>
- <string name="Nose">
- Nariz
- </string>
- <string name="R Upper Arm">
- Braço superior D
- </string>
- <string name="R Forearm">
- Antebraço D
- </string>
- <string name="L Upper Arm">
- Braço superior E
- </string>
- <string name="L Forearm">
- Antebraço E
- </string>
- <string name="Right Hip">
- Quadril direito
- </string>
- <string name="R Upper Leg">
- Coxa D
- </string>
- <string name="R Lower Leg">
- Perna inferior D
- </string>
- <string name="Left Hip">
- Quadril esquerdo
- </string>
- <string name="L Upper Leg">
- Coxa E
- </string>
- <string name="L Lower Leg">
- Perna inferior E
- </string>
- <string name="Stomach">
- Estômago
- </string>
- <string name="Left Pec">
- Peitoral E
- </string>
- <string name="Right Pec">
- Peitoral D
- </string>
- <string name="Neck">
- Pescoço
- </string>
- <string name="Avatar Center">
- Centro do avatar
- </string>
- <string name="Invalid Attachment">
- Ponto de encaixe inválido
- </string>
- <string name="YearsMonthsOld">
- [AGEYEARS] [AGEMONTHS] de idade
- </string>
- <string name="YearsOld">
- [AGEYEARS] de idade
- </string>
- <string name="MonthsOld">
- [AGEMONTHS] de idade
- </string>
- <string name="WeeksOld">
- [AGEWEEKS] de idade
- </string>
- <string name="DaysOld">
- [AGEDAYS] de idade
- </string>
- <string name="TodayOld">
- Cadastrado hoje
- </string>
- <string name="AgeYearsA">
- [COUNT] ano
- </string>
- <string name="AgeYearsB">
- [COUNT] anos
- </string>
- <string name="AgeYearsC">
- [COUNT] anos
- </string>
- <string name="AgeMonthsA">
- [COUNT] mês
- </string>
- <string name="AgeMonthsB">
- [COUNT] meses
- </string>
- <string name="AgeMonthsC">
- [COUNT] meses
- </string>
- <string name="AgeWeeksA">
- [COUNT] semana
- </string>
- <string name="AgeWeeksB">
- [COUNT] semanas
- </string>
- <string name="AgeWeeksC">
- [COUNT] semanas
- </string>
- <string name="AgeDaysA">
- [COUNT] dia
- </string>
- <string name="AgeDaysB">
- [COUNT] dias
- </string>
- <string name="AgeDaysC">
- [COUNT] dias
- </string>
- <string name="GroupMembersA">
- [COUNT] membro
- </string>
- <string name="GroupMembersB">
- [COUNT] membros
- </string>
- <string name="GroupMembersC">
- [COUNT] membros
- </string>
- <string name="AcctTypeResident">
- Residente
- </string>
- <string name="AcctTypeTrial">
- Prova
- </string>
- <string name="AcctTypeCharterMember">
- Lista de membros
- </string>
- <string name="AcctTypeEmployee">
- Empregado da Linden Lab
- </string>
- <string name="PaymentInfoUsed">
- Dados de pagamento usados
- </string>
- <string name="PaymentInfoOnFile">
- Dados de pagamento fornecidos
- </string>
- <string name="NoPaymentInfoOnFile">
- Nenhum dado de pagamento
- </string>
- <string name="AgeVerified">
- Idade comprovada
- </string>
- <string name="NotAgeVerified">
- Idade não comprovada
- </string>
- <string name="Center 2">
- Centro 2
- </string>
- <string name="Top Right">
- Topo direita
- </string>
- <string name="Top">
- Topo
- </string>
- <string name="Top Left">
- Topo esquerda
- </string>
- <string name="Center">
- Centro
- </string>
- <string name="Bottom Left">
- Inferior esquerdo
- </string>
- <string name="Bottom">
- Inferior
- </string>
- <string name="Bottom Right">
- Inferior direito
- </string>
- <string name="CompileQueueDownloadedCompiling">
- Baixado, agora compilando
- </string>
- <string name="CompileQueueScriptNotFound">
- Script não encontrado no servidor.
- </string>
- <string name="CompileQueueProblemDownloading">
- Problema no download
- </string>
- <string name="CompileQueueInsufficientPermDownload">
- Permissões insuficientes para fazer o download do script.
- </string>
- <string name="CompileQueueInsufficientPermFor">
- Permissões insuficientes para
- </string>
- <string name="CompileQueueUnknownFailure">
- Falha desconhecida para download
- </string>
- <string name="CompileQueueTitle">
- Progresso do recompilamento
- </string>
- <string name="CompileQueueStart">
- recompilar
- </string>
- <string name="ResetQueueTitle">
- Reset Progresso
- </string>
- <string name="ResetQueueStart">
- Zerar
- </string>
- <string name="RunQueueTitle">
- Definir funcionamento do progresso
- </string>
- <string name="RunQueueStart">
- deixar funcionando
- </string>
- <string name="NotRunQueueTitle">
- Definir progresso não funcionando
- </string>
- <string name="NotRunQueueStart">
- não deixar funcionando
- </string>
- <string name="CompileSuccessful">
- Compilação bem sucedida
- </string>
- <string name="CompileSuccessfulSaving">
- Compilação bem sucedida, salvando...
- </string>
- <string name="SaveComplete">
- Salvo.
- </string>
- <string name="ObjectOutOfRange">
- Script (objeto fora de alcance)
- </string>
- <string name="GodToolsObjectOwnedBy">
- Objeto [OBJECT] de propriedade de [OWNER]
- </string>
- <string name="GroupsNone">
- nenhum
- </string>
- <string name="Group" value="(grupo)"/>
- <string name="Unknown">
- (Desconhecido)
- </string>
- <string name="SummaryForTheWeek" value="Resumo para esta semana, com início em "/>
- <string name="NextStipendDay" value=". Próximo dia de salário é "/>
- <string name="GroupPlanningDate">
- [mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc]
- </string>
- <string name="GroupIndividualShare" value="Grupo Divisão individualI"/>
- <string name="GroupColumn" value="Grupo"/>
- <string name="Balance">
- Balanço
- </string>
- <string name="Credits">
- Créditos
- </string>
- <string name="Debits">
- Débitos
- </string>
- <string name="Total">
- Total
- </string>
- <string name="NoGroupDataFound">
- Não há dados de grupo
- </string>
- <string name="IMParentEstate">
- Propriedade-pai
- </string>
- <string name="IMMainland">
- continente
- </string>
- <string name="IMTeen">
- adolescente
- </string>
- <string name="Anyone">
- qualquer um
- </string>
- <string name="RegionInfoError">
- erro
- </string>
- <string name="RegionInfoAllEstatesOwnedBy">
- todas as propriedades pertencem a [OWNER]
- </string>
- <string name="RegionInfoAllEstatesYouOwn">
- todas as propriedades que você possui
- </string>
- <string name="RegionInfoAllEstatesYouManage">
- todas as propriedades que você gerencia para [OWNER]
- </string>
- <string name="RegionInfoAllowedResidents">
- Residentes autorizados: ([ALLOWEDAGENTS], max [MAXACCESS])
- </string>
- <string name="RegionInfoAllowedGroups">
- Grupos permitidos: ([ALLOWEDGROUPS], max [MAXACCESS])
- </string>
- <string name="ScriptLimitsParcelScriptMemory">
- Memória de scripts no lote
- </string>
- <string name="ScriptLimitsParcelsOwned">
- Lotes listados: [PARCELS]
- </string>
- <string name="ScriptLimitsMemoryUsed">
- Memória usada: [COUNT] kb de [MAX] kb; [AVAILABLE] kb disponíveis
- </string>
- <string name="ScriptLimitsMemoryUsedSimple">
- Memória usada: [COUNT] kb
- </string>
- <string name="ScriptLimitsParcelScriptURLs">
- URL dos scripts do lote
- </string>
- <string name="ScriptLimitsURLsUsed">
- URLs usados: [COUNT] de [MAX]; [AVAILABLE] disponíveis
- </string>
- <string name="ScriptLimitsURLsUsedSimple">
- URLs usados: [COUNT]
- </string>
- <string name="ScriptLimitsRequestError">
- Erro ao solicitar dados
- </string>
- <string name="ScriptLimitsRequestNoParcelSelected">
- Nenhum lote foi selecionado
- </string>
- <string name="ScriptLimitsRequestWrongRegion">
- Erro: dados de script só disponíveis na região da posição atual
- </string>
- <string name="ScriptLimitsRequestWaiting">
- Obtendo dados...
- </string>
- <string name="ScriptLimitsRequestDontOwnParcel">
- Você não está autorizado a examinar este lote.
- </string>
- <string name="SITTING_ON">
- Sentado em
- </string>
- <string name="ATTACH_CHEST">
- Peito
- </string>
- <string name="ATTACH_HEAD">
- Cabeça
- </string>
- <string name="ATTACH_LSHOULDER">
- Ombro esquerdo
- </string>
- <string name="ATTACH_RSHOULDER">
- Ombro direito
- </string>
- <string name="ATTACH_LHAND">
- Mão esquerda
- </string>
- <string name="ATTACH_RHAND">
- Mão direita
- </string>
- <string name="ATTACH_LFOOT">
- Pé esquerdo
- </string>
- <string name="ATTACH_RFOOT">
- Pé direito
- </string>
- <string name="ATTACH_BACK">
- Atrás
- </string>
- <string name="ATTACH_PELVIS">
- Pélvis
- </string>
- <string name="ATTACH_MOUTH">
- Boca
- </string>
- <string name="ATTACH_CHIN">
- Queixo
- </string>
- <string name="ATTACH_LEAR">
- Orelha esquerda
- </string>
- <string name="ATTACH_REAR">
- Orelha direita
- </string>
- <string name="ATTACH_LEYE">
- Olho esquerdo
- </string>
- <string name="ATTACH_REYE">
- Olho direito
- </string>
- <string name="ATTACH_NOSE">
- Nariz
- </string>
- <string name="ATTACH_RUARM">
- Braço direito
- </string>
- <string name="ATTACH_RLARM">
- Antebraço direito
- </string>
- <string name="ATTACH_LUARM">
- Braço esquerdo
- </string>
- <string name="ATTACH_LLARM">
- Antebraço esquerdo
- </string>
- <string name="ATTACH_RHIP">
- Quadril direito
- </string>
- <string name="ATTACH_RULEG">
- Coxa direita
- </string>
- <string name="ATTACH_RLLEG">
- Perna direita
- </string>
- <string name="ATTACH_LHIP">
- Quadril esquerdo
- </string>
- <string name="ATTACH_LULEG">
- Coxa esquerda
- </string>
- <string name="ATTACH_LLLEG">
- Perna esquerda
- </string>
- <string name="ATTACH_BELLY">
- Barriga
- </string>
- <string name="ATTACH_RPEC">
- Peitorais D
- </string>
- <string name="ATTACH_LPEC">
- Peitorais E
- </string>
- <string name="ATTACH_HUD_CENTER_2">
- HUD Central 2
- </string>
- <string name="ATTACH_HUD_TOP_RIGHT">
- HUD superior direito
- </string>
- <string name="ATTACH_HUD_TOP_CENTER">
- HUD centro superior
- </string>
- <string name="ATTACH_HUD_TOP_LEFT">
- HUD superior esquerdo
- </string>
- <string name="ATTACH_HUD_CENTER_1">
- HUD Central 1
- </string>
- <string name="ATTACH_HUD_BOTTOM_LEFT">
- HUD esquerda inferior
- </string>
- <string name="ATTACH_HUD_BOTTOM">
- HUD inferior
- </string>
- <string name="ATTACH_HUD_BOTTOM_RIGHT">
- HUD direito inferior
- </string>
- <string name="CursorPos">
- Linha [LINE], Coluna [COLUMN]
- </string>
- <string name="PanelDirCountFound">
- [COUNT] encontrado
- </string>
- <string name="PanelContentsTooltip">
- Conteúdo do objeto
- </string>
- <string name="PanelContentsNewScript">
- Novo Script
- </string>
- <string name="BusyModeResponseDefault">
- O residente para o qual escreveu está no modo &apos;ocupado&apos;, ou seja, ele prefere não receber nada no momento. Sua mensagem será exibida como uma MI mais tarde.
- </string>
- <string name="MuteByName">
- (por nome)
- </string>
- <string name="MuteAgent">
- (residente)
- </string>
- <string name="MuteObject">
- (objeto)
- </string>
- <string name="MuteGroup">
- (grupo)
- </string>
- <string name="MuteExternal">
- (Externo)
- </string>
- <string name="RegionNoCovenant">
- Não foi definido um contrato para essa região.
- </string>
- <string name="RegionNoCovenantOtherOwner">
- Não foi definido um contrato para essa Região. O terreno nesta região está sendo vendido pelo Proprietário, não pela Linden Lab. Favor contatar o Proprietário da região para detalhes de venda.
- </string>
- <string name="covenant_last_modified" value="Última modificação: "/>
- <string name="none_text" value="(nenhum)"/>
- <string name="never_text" value="(nunca)"/>
- <string name="GroupOwned">
- Propriedade do Grupo
- </string>
- <string name="Public">
- Público
- </string>
- <string name="LocalSettings">
- Configurações locais
- </string>
- <string name="RegionSettings">
- Configurações da região
- </string>
- <string name="ClassifiedClicksTxt">
- Cliques: [TELEPORT] teletransporte, [MAP] mapa, [PROFILE] perfil
- </string>
- <string name="ClassifiedUpdateAfterPublish">
- (vai atualizar depois de publicado)
- </string>
- <string name="NoPicksClassifiedsText">
- Você não criou nenhum Destaque ou Anúncio. Clique no botão &quot;+&quot; para criar um Destaque ou Anúncio.
- </string>
- <string name="NoAvatarPicksClassifiedsText">
- O usuário não tem nenhum destaque ou anúncio
- </string>
- <string name="PicksClassifiedsLoadingText">
- Carregando...
- </string>
- <string name="MultiPreviewTitle">
- Preview
- </string>
- <string name="MultiPropertiesTitle">
- Propriedades
- </string>
- <string name="InvOfferAnObjectNamed">
- um objeto chamado
- </string>
- <string name="InvOfferOwnedByGroup">
- possuído pelo grupo
- </string>
- <string name="InvOfferOwnedByUnknownGroup">
- de um grupo desconhecido
- </string>
- <string name="InvOfferOwnedBy">
- de
- </string>
- <string name="InvOfferOwnedByUnknownUser">
- de usuário desconhecido
- </string>
- <string name="InvOfferGaveYou">
- deu a você
- </string>
- <string name="InvOfferDecline">
- Você recusou um(a) [DESC] de &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
- </string>
- <string name="GroupMoneyTotal">
- Total
- </string>
- <string name="GroupMoneyBought">
- comprou
- </string>
- <string name="GroupMoneyPaidYou">
- pagou a você
- </string>
- <string name="GroupMoneyPaidInto">
- depositado
- </string>
- <string name="GroupMoneyBoughtPassTo">
- comprou passe para
- </string>
- <string name="GroupMoneyPaidFeeForEvent">
- pagou taxa para o evento
- </string>
- <string name="GroupMoneyPaidPrizeForEvent">
- pagou prêmio para o evento
- </string>
- <string name="GroupMoneyBalance">
- Saldo
- </string>
- <string name="GroupMoneyCredits">
- Créditos
- </string>
- <string name="GroupMoneyDebits">
- Débitos
- </string>
- <string name="GroupMoneyDate">
- [weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]
- </string>
- <string name="ViewerObjectContents">
- Conteúdo
- </string>
- <string name="AcquiredItems">
- Itens adquiridos
- </string>
- <string name="Cancel">
- Cancelar
- </string>
- <string name="UploadingCosts">
- Carregar [NAME] custa L$ [AMOUNT]
- </string>
- <string name="BuyingCosts">
- Isso custa L$ [AMOUNT]
- </string>
- <string name="UnknownFileExtension">
- Extensão de arquivo desconhecida [.%s]
-Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
- </string>
- <string name="MuteObject2">
- Bloquear
- </string>
- <string name="AddLandmarkNavBarMenu">
- Adicionar marco...
- </string>
- <string name="EditLandmarkNavBarMenu">
- Editar marco...
- </string>
- <string name="accel-mac-control">
- ⌃
- </string>
- <string name="accel-mac-command">
- ⌘
- </string>
- <string name="accel-mac-option">
- ⌥
- </string>
- <string name="accel-mac-shift">
- ⇧
- </string>
- <string name="accel-win-control">
- Ctrl+
- </string>
- <string name="accel-win-alt">
- Alt+
- </string>
- <string name="accel-win-shift">
- Shift+
- </string>
- <string name="FileSaved">
- Arquivo salvo
- </string>
- <string name="Receiving">
- Recebendo
- </string>
- <string name="AM">
- AM
- </string>
- <string name="PM">
- PM
- </string>
- <string name="PST">
- PST
- </string>
- <string name="PDT">
- PDT
- </string>
- <string name="Direction_Forward">
- Frente
- </string>
- <string name="Direction_Left">
- Esquerda
- </string>
- <string name="Direction_Right">
- Direita
- </string>
- <string name="Direction_Back">
- Atrás
- </string>
- <string name="Direction_North">
- Norte
- </string>
- <string name="Direction_South">
- Sul
- </string>
- <string name="Direction_West">
- Oeste
- </string>
- <string name="Direction_East">
- Leste
- </string>
- <string name="Direction_Up">
- P/ cima
- </string>
- <string name="Direction_Down">
- P/ baixo
- </string>
- <string name="Any Category">
- Qualquer categoria
- </string>
- <string name="Shopping">
- Compras
- </string>
- <string name="Land Rental">
- Aluguel de terrenos
- </string>
- <string name="Property Rental">
- Aluguel de propriedade
- </string>
- <string name="Special Attraction">
- Atração especial
- </string>
- <string name="New Products">
- Novos Produtos
- </string>
- <string name="Employment">
- Emprego
- </string>
- <string name="Wanted">
- Desejado
- </string>
- <string name="Service">
- Serviço
- </string>
- <string name="Personal">
- Pessoal
- </string>
- <string name="None">
- Nenhum
- </string>
- <string name="Linden Location">
- Locação Linden
- </string>
- <string name="Adult">
- Adulto
- </string>
- <string name="Arts&amp;Culture">
- Artes e Cultura
- </string>
- <string name="Business">
- Negócios
- </string>
- <string name="Educational">
- Educacional
- </string>
- <string name="Gaming">
- Games
- </string>
- <string name="Hangout">
- Moradia
- </string>
- <string name="Newcomer Friendly">
- Para recém-chegados
- </string>
- <string name="Parks&amp;Nature">
- Parques &amp; Natureza
- </string>
- <string name="Residential">
- Residencial
- </string>
- <string name="Stage">
- Estágio
- </string>
- <string name="Other">
- Outros
- </string>
- <string name="Rental">
- Aluguel
- </string>
- <string name="Any">
- Qualquer
- </string>
- <string name="You">
- Você
- </string>
- <string name="Multiple Media">
- Mídia múltipla
- </string>
- <string name="Play Media">
- Tocar/Pausar mídia
- </string>
- <string name="MBCmdLineError">
- Um erro foi encontrado analisando a linha de comando.
-Consulte: http://wiki.secondlife.com/wiki/Client_parameters
-Erro:
- </string>
- <string name="MBCmdLineUsg">
- [APP_NAME] Uso de linha de comando:
- </string>
- <string name="MBUnableToAccessFile">
- [APP_NAME] não é capaz de acessar um arquivo que ele precisa.
-
-Isto pode ocorrer porque você de alguma maneira tem várias cópias em execução, ou o seu sistema acredita de maneira incorreta que um arquivo está aberto.
-Se a mensagem persistir, reinicie o computador e tente novamente.
-Se o error persistir, pode ser necessário desinstalar completamente [APP_NAME] e reinstalá-lo.
- </string>
- <string name="MBFatalError">
- Erro fatal
- </string>
- <string name="MBRequiresAltiVec">
- [APP_NAME] exige processador com AltiVec (G4 ou superior).
- </string>
- <string name="MBAlreadyRunning">
- [APP_NAME] já está em execução.
-Verifique a sua barra de tarefas para obter uma cópia do programa minimizado.
-Se a mensagem persistir, reinicie o computador.
- </string>
- <string name="MBFrozenCrashed">
- [APP_NAME] parece ter congelado ou falhado na execução anterior. Enviar relatório de falha?
- </string>
- <string name="MBAlert">
- Alerta
- </string>
- <string name="MBNoDirectX">
- [APP_NAME] é incapaz de detectar o DirectX 9.0b ou superior.
-[APP_NAME] usa o DirectX para a detecção de hardware e / ou controladores desatualizados que podem causar problemas de estabilidade, desempenho ruim e falhas. Embora você possa executar [APP_NAME] sem ele, nós recomendamos fortemente que utilize o DirectX 9.0b.
-
-Deseja continuar?
- </string>
- <string name="MBWarning">
- Aviso
- </string>
- <string name="MBNoAutoUpdate">
- Atualização automática ainda não está implementada para o Linux.
-Faça o download da versão mais recente do www.secondlife.com.
- </string>
- <string name="MBRegClassFailed">
- RegisterClass falhou
- </string>
- <string name="MBError">
- Erro
- </string>
- <string name="MBFullScreenErr">
- Incapaz de funcionar com tela cheia de [WIDTH] x [HEIGHT].
-Executando em janela.
- </string>
- <string name="MBDestroyWinFailed">
- Erro de desligamento ao destruir janela (DestroyWindow() failed)
- </string>
- <string name="MBShutdownErr">
- Erro de desligamento
- </string>
- <string name="MBDevContextErr">
- Não é possível fazer contexto do dispositivo GL
- </string>
- <string name="MBPixelFmtErr">
- Não é possível encontrar um formato de pixel adequado
- </string>
- <string name="MBPixelFmtDescErr">
- Não é possível encontrar descrição de formato de pixel
- </string>
- <string name="MBTrueColorWindow">
- [APP_NAME] requer True Color (32-bit) para ser executado.
-Por favor, vá para as configurações de vídeo do computador e defina o modo de cores para 32-bit.
- </string>
- <string name="MBAlpha">
- [APP_NAME] é incapaz de executar porque ele não consegue obter um canal alpha de 8 bits. Geralmente isso ocorre devido a problemas de drivers da placa de vídeo.
-Por favor, certifique-se que os últimos drivers da placa de vídeo estão instalados.
-Também não se esqueça de definir seu monitor para True Color (32-bit), em painéis de controle Configurações&gt; Display&gt;.
-Se você continuar a receber esta mensagem, contate o [SUPPORT_SITE].
- </string>
- <string name="MBPixelFmtSetErr">
- Não é possível definir o formato de pixel
- </string>
- <string name="MBGLContextErr">
- Não é possível criar o contexto de renderização GL
- </string>
- <string name="MBGLContextActErr">
- Não é possível ativar o contexto de renderização GL
- </string>
- <string name="MBVideoDrvErr">
- [APP_NAME] é incapaz de funcionar por causa do seu driver de video não ter sido instalado corretamente, estão desatualizados, ou não são suportados pelo hardware. Por favor certifique-se que você possui os drivers de placa de vídeo mais recente e mesmo assim, tente reinstalá-los.
-
-If you continue to receive this message, contact the [SUPPORT_SITE].
- </string>
- <string name="5 O&apos;Clock Shadow">
- Barba por fazer
- </string>
- <string name="All White">
- Todo branco
- </string>
- <string name="Anime Eyes">
- Olhos de Anime
- </string>
- <string name="Arced">
- Arqueados
- </string>
- <string name="Arm Length">
- Comprimento do braço
- </string>
- <string name="Attached">
- Anexado
- </string>
- <string name="Attached Earlobes">
- Lóbulos da orelha anexados
- </string>
- <string name="Back Fringe">
- corte traseiro
- </string>
- <string name="Baggy">
- folgado
- </string>
- <string name="Bangs">
- Franja
- </string>
- <string name="Beady Eyes">
- Olhos pequenos
- </string>
- <string name="Belly Size">
- Tamanho da barriga
- </string>
- <string name="Big">
- Grande
- </string>
- <string name="Big Butt">
- Bunda grande
- </string>
- <string name="Big Hair Back">
- Cabelo volumoso: Trás
- </string>
- <string name="Big Hair Front">
- Cabelo volumoso: Frente
- </string>
- <string name="Big Hair Top">
- Cabelo volumoso: Topo
- </string>
- <string name="Big Head">
- cabeça grande
- </string>
- <string name="Big Pectorals">
- Peitorais grandes
- </string>
- <string name="Big Spikes">
- Pontas grandes
- </string>
- <string name="Black">
- Negro
- </string>
- <string name="Blonde">
- Loiro
- </string>
- <string name="Blonde Hair">
- Cabelo loiro
- </string>
- <string name="Blush">
- Blush
- </string>
- <string name="Blush Color">
- Cor do blush
- </string>
- <string name="Blush Opacity">
- Opacidade do blush
- </string>
- <string name="Body Definition">
- Definição do corpo
- </string>
- <string name="Body Fat">
- Gordura
- </string>
- <string name="Body Freckles">
- Sardas
- </string>
- <string name="Body Thick">
- Corpo cheio
- </string>
- <string name="Body Thickness">
- Ossatura
- </string>
- <string name="Body Thin">
- Corpo magro
- </string>
- <string name="Bow Legged">
- Pernas arqueadas
- </string>
- <string name="Breast Buoyancy">
- Caimento dos seios
- </string>
- <string name="Breast Cleavage">
- Separação dos seios
- </string>
- <string name="Breast Size">
- Tamanho dos seios
- </string>
- <string name="Bridge Width">
- Largura do nariz
- </string>
- <string name="Broad">
- Largo
- </string>
- <string name="Brow Size">
- Tamanho da sobrancelha
- </string>
- <string name="Bug Eyes">
- Olhos saltados
- </string>
- <string name="Bugged Eyes">
- Olhos esbugalhados
- </string>
- <string name="Bulbous">
- Bulbos
- </string>
- <string name="Bulbous Nose">
- Nariz em bulbo
- </string>
- <string name="Breast Physics Mass">
- Seios - massa
- </string>
- <string name="Breast Physics Smoothing">
- Seios - suavização
- </string>
- <string name="Breast Physics Gravity">
- Seios - gravidade
- </string>
- <string name="Breast Physics Drag">
- Seios - resistência do ar
- </string>
- <string name="Breast Physics InOut Max Effect">
- Efeito máximo
- </string>
- <string name="Breast Physics InOut Spring">
- Vibração
- </string>
- <string name="Breast Physics InOut Gain">
- Ganho
- </string>
- <string name="Breast Physics InOut Damping">
- Duração
- </string>
- <string name="Breast Physics UpDown Max Effect">
- Efeito máximo
- </string>
- <string name="Breast Physics UpDown Spring">
- Vibração
- </string>
- <string name="Breast Physics UpDown Gain">
- Ganho
- </string>
- <string name="Breast Physics UpDown Damping">
- Duração
- </string>
- <string name="Breast Physics LeftRight Max Effect">
- Efeito máximo
- </string>
- <string name="Breast Physics LeftRight Spring">
- Vibração
- </string>
- <string name="Breast Physics LeftRight Gain">
- Ganho
- </string>
- <string name="Breast Physics LeftRight Damping">
- Duração
- </string>
- <string name="Belly Physics Mass">
- Barriga - massa
- </string>
- <string name="Belly Physics Smoothing">
- Barriga - suavização
- </string>
- <string name="Belly Physics Gravity">
- Barriga - gravidade
- </string>
- <string name="Belly Physics Drag">
- Barriga - resistência do ar
- </string>
- <string name="Belly Physics UpDown Max Effect">
- Efeito máximo
- </string>
- <string name="Belly Physics UpDown Spring">
- Vibração
- </string>
- <string name="Belly Physics UpDown Gain">
- Ganho
- </string>
- <string name="Belly Physics UpDown Damping">
- Duração
- </string>
- <string name="Butt Physics Mass">
- Nádegas - massa
- </string>
- <string name="Butt Physics Smoothing">
- Nádegas - suavização
- </string>
- <string name="Butt Physics Gravity">
- Nádegas - gravidade
- </string>
- <string name="Butt Physics Drag">
- Nádegas - resistência do ar
- </string>
- <string name="Butt Physics UpDown Max Effect">
- Efeito máximo
- </string>
- <string name="Butt Physics UpDown Spring">
- Vibração
- </string>
- <string name="Butt Physics UpDown Gain">
- Ganho
- </string>
- <string name="Butt Physics UpDown Damping">
- Duração
- </string>
- <string name="Butt Physics LeftRight Max Effect">
- Efeito máximo
- </string>
- <string name="Butt Physics LeftRight Spring">
- Vibração
- </string>
- <string name="Butt Physics LeftRight Gain">
- Ganho
- </string>
- <string name="Butt Physics LeftRight Damping">
- Duração
- </string>
- <string name="Bushy Eyebrows">
- Sobrancelhas grossas
- </string>
- <string name="Bushy Hair">
- Cabelo grosso
- </string>
- <string name="Butt Size">
- Tamanho do traseiro
- </string>
- <string name="Butt Gravity">
- Nádegas - gravidade
- </string>
- <string name="bustle skirt">
- Saia armada
- </string>
- <string name="no bustle">
- Saia reta
- </string>
- <string name="more bustle">
- Mais
- </string>
- <string name="Chaplin">
- Chaplin
- </string>
- <string name="Cheek Bones">
- Maçãs do rosto
- </string>
- <string name="Chest Size">
- Tamanho do peito
- </string>
- <string name="Chin Angle">
- Ângulo do queixo
- </string>
- <string name="Chin Cleft">
- Fissura do queixo
- </string>
- <string name="Chin Curtains">
- Barba de contorno
- </string>
- <string name="Chin Depth">
- Profundidade do queixo
- </string>
- <string name="Chin Heavy">
- Queixo pronunciado
- </string>
- <string name="Chin In">
- Queixo para dentro
- </string>
- <string name="Chin Out">
- Queixo para fora
- </string>
- <string name="Chin-Neck">
- Queixo-pescoço
- </string>
- <string name="Clear">
- Limpar
- </string>
- <string name="Cleft">
- Fenda
- </string>
- <string name="Close Set Eyes">
- Fechar conjunto de olhos
- </string>
- <string name="Closed">
- Fechado
- </string>
- <string name="Closed Back">
- Trás fechada
- </string>
- <string name="Closed Front">
- Frente fechada
- </string>
- <string name="Closed Left">
- Esquerda fechada
- </string>
- <string name="Closed Right">
- Direita fechada
- </string>
- <string name="Coin Purse">
- Pouco volume
- </string>
- <string name="Collar Back">
- Colarinho posterior
- </string>
- <string name="Collar Front">
- Colarinho anterior
- </string>
- <string name="Corner Down">
- Canto para baixo
- </string>
- <string name="Corner Up">
- Canto para cima
- </string>
- <string name="Creased">
- Vincado
- </string>
- <string name="Crooked Nose">
- Nariz torto
- </string>
- <string name="Cuff Flare">
- Bainha larga
- </string>
- <string name="Dark">
- Escuro
- </string>
- <string name="Dark Green">
- Verde escuro
- </string>
- <string name="Darker">
- Mais escuro
- </string>
- <string name="Deep">
- Profundidade
- </string>
- <string name="Default Heels">
- Salto padrão
- </string>
- <string name="Dense">
- Densidade
- </string>
- <string name="Double Chin">
- Queixo duplo
- </string>
- <string name="Downturned">
- Curvado para baixo
- </string>
- <string name="Duffle Bag">
- Mais volume
- </string>
- <string name="Ear Angle">
- Ângulo da orelha
- </string>
- <string name="Ear Size">
- Tamanho da orelha
- </string>
- <string name="Ear Tips">
- Pontas das orelhas
- </string>
- <string name="Egg Head">
- Cabeça oval
- </string>
- <string name="Eye Bags">
- Olheiras
- </string>
- <string name="Eye Color">
- Cor dos olhos
- </string>
- <string name="Eye Depth">
- Profundidade dos olhos
- </string>
- <string name="Eye Lightness">
- Luminosidade dos olhos
- </string>
- <string name="Eye Opening">
- Abertura dos olhos
- </string>
- <string name="Eye Pop">
- Olho saltado
- </string>
- <string name="Eye Size">
- Tamanho dos olhos
- </string>
- <string name="Eye Spacing">
- Espaçamento dos olhos
- </string>
- <string name="Eyebrow Arc">
- Arco da sobrancelha
- </string>
- <string name="Eyebrow Density">
- Densidade da sobrancelha
- </string>
- <string name="Eyebrow Height">
- Altura da sobrancelha
- </string>
- <string name="Eyebrow Points">
- Pontas da sobrancelha
- </string>
- <string name="Eyebrow Size">
- Tamanho da sobrancelha
- </string>
- <string name="Eyelash Length">
- Comprimento das pestanas
- </string>
- <string name="Eyeliner">
- Delineador
- </string>
- <string name="Eyeliner Color">
- Cor do delineador
- </string>
- <string name="Eyes Bugged">
- Olhos esbugalhados
- </string>
- <string name="Face Shear">
- Face raspada
- </string>
- <string name="Facial Definition">
- Definição facial
- </string>
- <string name="Far Set Eyes">
- Distância entre os olhos
- </string>
- <string name="Fat Lips">
- Lábios carnudos
- </string>
- <string name="Female">
- Feminino
- </string>
- <string name="Fingerless">
- Dedos
- </string>
- <string name="Fingers">
- Dedos
- </string>
- <string name="Flared Cuffs">
- Punhos largos
- </string>
- <string name="Flat">
- Chato
- </string>
- <string name="Flat Butt">
- Traseiro chato
- </string>
- <string name="Flat Head">
- Cabeça chata
- </string>
- <string name="Flat Toe">
- Dedos dos pés chatos
- </string>
- <string name="Foot Size">
- Tamanho dos pés
- </string>
- <string name="Forehead Angle">
- Ângulo da testa
- </string>
- <string name="Forehead Heavy">
- Testa pronunciada
- </string>
- <string name="Freckles">
- Sardas
- </string>
- <string name="Front Fringe">
- Franja
- </string>
- <string name="Full Back">
- Trás cheia
- </string>
- <string name="Full Eyeliner">
- Delienador cheio
- </string>
- <string name="Full Front">
- Frente cheia
- </string>
- <string name="Full Hair Sides">
- Cabelos laterais cheios
- </string>
- <string name="Full Sides">
- Lados cheios
- </string>
- <string name="Glossy">
- Brilhante
- </string>
- <string name="Glove Fingers">
- Dedos da luva
- </string>
- <string name="Glove Length">
- Comprimento das luvas
- </string>
- <string name="Hair">
- Cabelo
- </string>
- <string name="Hair Back">
- Cabelo: Trás
- </string>
- <string name="Hair Front">
- Cabelo: Frente
- </string>
- <string name="Hair Sides">
- Cabelos: Lateral
- </string>
- <string name="Hair Sweep">
- Cabelo penteado
- </string>
- <string name="Hair Thickess">
- Espessura do cabelo
- </string>
- <string name="Hair Thickness">
- Espessura do cabelo
- </string>
- <string name="Hair Tilt">
- Divisão do cabelo
- </string>
- <string name="Hair Tilted Left">
- Divistão do cabelo esquerda
- </string>
- <string name="Hair Tilted Right">
- Divisão do cabelo direita
- </string>
- <string name="Hair Volume">
- Cabelo: Volume
- </string>
- <string name="Hand Size">
- Tamanho das mãos
- </string>
- <string name="Handlebars">
- Bigode
- </string>
- <string name="Head Length">
- Comprimento da cabeça
- </string>
- <string name="Head Shape">
- Formato da cabeça
- </string>
- <string name="Head Size">
- Tamanho da cabeça
- </string>
- <string name="Head Stretch">
- Extensão da cabeça
- </string>
- <string name="Heel Height">
- Altura do salto
- </string>
- <string name="Heel Shape">
- Formato do salto
- </string>
- <string name="Height">
- Altura
- </string>
- <string name="High">
- Alto
- </string>
- <string name="High Heels">
- Salto alto
- </string>
- <string name="High Jaw">
- Maxilar alto
- </string>
- <string name="High Platforms">
- Plataformas altas
- </string>
- <string name="High and Tight">
- Alto e justo
- </string>
- <string name="Higher">
- Mais alto
- </string>
- <string name="Hip Length">
- Comprimento do quadril
- </string>
- <string name="Hip Width">
- Largura do quadril
- </string>
- <string name="In">
- Dentro
- </string>
- <string name="In Shdw Color">
- Cor da sombra interna
- </string>
- <string name="In Shdw Opacity">
- Opacidade da sombra interna
- </string>
- <string name="Inner Eye Corner">
- Canto interno dos olhos
- </string>
- <string name="Inner Eye Shadow">
- Sombra interna dos olhos
- </string>
- <string name="Inner Shadow">
- Sombra interna
- </string>
- <string name="Jacket Length">
- Comprimento da blusa
- </string>
- <string name="Jacket Wrinkles">
- Dobras da jaqueta
- </string>
- <string name="Jaw Angle">
- Ângulo da mandíbula
- </string>
- <string name="Jaw Jut">
- Posição do maxilar
- </string>
- <string name="Jaw Shape">
- Formato do maxilar
- </string>
- <string name="Join">
- Juntar
- </string>
- <string name="Jowls">
- Papo
- </string>
- <string name="Knee Angle">
- Ângulo do joelho
- </string>
- <string name="Knock Kneed">
- Joelhos para dentro
- </string>
- <string name="Large">
- Grande
- </string>
- <string name="Large Hands">
- Mãos grandes
- </string>
- <string name="Left Part">
- Parte esquerda
- </string>
- <string name="Leg Length">
- Comprimento da perna
- </string>
- <string name="Leg Muscles">
- Musculatura da perna
- </string>
- <string name="Less">
- Menos
- </string>
- <string name="Less Body Fat">
- Menos gordura
- </string>
- <string name="Less Curtains">
- Menos barba
- </string>
- <string name="Less Freckles">
- Menos sardas
- </string>
- <string name="Less Full">
- Menos
- </string>
- <string name="Less Gravity">
- Menos gravidade
- </string>
- <string name="Less Love">
- Menos excesso
- </string>
- <string name="Less Muscles">
- Menos músculos
- </string>
- <string name="Less Muscular">
- Menos musculoso
- </string>
- <string name="Less Rosy">
- Menos rosado
- </string>
- <string name="Less Round">
- Menos arredondado
- </string>
- <string name="Less Saddle">
- Menos ancas
- </string>
- <string name="Less Square">
- Menos quadrado
- </string>
- <string name="Less Volume">
- Menos volume
- </string>
- <string name="Less soul">
- Menos alma
- </string>
- <string name="Lighter">
- Lighter
- </string>
- <string name="Lip Cleft">
- Fenda dos lábios
- </string>
- <string name="Lip Cleft Depth">
- Profundidade da fenda dos lábios
- </string>
- <string name="Lip Fullness">
- Volume dos lábios
- </string>
- <string name="Lip Pinkness">
- Rosado dos lábios
- </string>
- <string name="Lip Ratio">
- Proporção dos lábios
- </string>
- <string name="Lip Thickness">
- Espessura dos lábios
- </string>
- <string name="Lip Width">
- Largura dos lábios
- </string>
- <string name="Lipgloss">
- Brilho dos lábios
- </string>
- <string name="Lipstick">
- Batom
- </string>
- <string name="Lipstick Color">
- Cor do batom
- </string>
- <string name="Long">
- Longo
- </string>
- <string name="Long Head">
- Cabeça alongada
- </string>
- <string name="Long Hips">
- Lábios longos
- </string>
- <string name="Long Legs">
- Pernas longas
- </string>
- <string name="Long Neck">
- Pescoço longo
- </string>
- <string name="Long Pigtails">
- Chiquinhas longas
- </string>
- <string name="Long Ponytail">
- Rabo de cavalo longo
- </string>
- <string name="Long Torso">
- Torso longo
- </string>
- <string name="Long arms">
- Braços longos
- </string>
- <string name="Loose Pants">
- Pantalonas
- </string>
- <string name="Loose Shirt">
- Camisa folgada
- </string>
- <string name="Loose Sleeves">
- Mangas folgadas
- </string>
- <string name="Love Handles">
- Pneu
- </string>
- <string name="Low">
- Baixo
- </string>
- <string name="Low Heels">
- Salto baixo
- </string>
- <string name="Low Jaw">
- Maxilar baixo
- </string>
- <string name="Low Platforms">
- Plataformas baixas
- </string>
- <string name="Low and Loose">
- Baixo e solto
- </string>
- <string name="Lower">
- Mais baixo
- </string>
- <string name="Lower Bridge">
- Mais baixa
- </string>
- <string name="Lower Cheeks">
- Bochechas abaixadas
- </string>
- <string name="Male">
- Masculino
- </string>
- <string name="Middle Part">
- Parte do meio
- </string>
- <string name="More">
- Mais
- </string>
- <string name="More Blush">
- Mais blush
- </string>
- <string name="More Body Fat">
- Mais gordura
- </string>
- <string name="More Curtains">
- Mais barba
- </string>
- <string name="More Eyeshadow">
- Mais sombra dos olhos
- </string>
- <string name="More Freckles">
- Mais sardas
- </string>
- <string name="More Full">
- Mais volume
- </string>
- <string name="More Gravity">
- Mais gravidade
- </string>
- <string name="More Lipstick">
- Mais batom
- </string>
- <string name="More Love">
- Mais cintura
- </string>
- <string name="More Lower Lip">
- Mais lábio inferior
- </string>
- <string name="More Muscles">
- Mais músculos
- </string>
- <string name="More Muscular">
- Mais musculoso
- </string>
- <string name="More Rosy">
- Mais rosado
- </string>
- <string name="More Round">
- Mais arredondado
- </string>
- <string name="More Saddle">
- Mais ancas
- </string>
- <string name="More Sloped">
- Mais inclinado
- </string>
- <string name="More Square">
- Mais quadrado
- </string>
- <string name="More Upper Lip">
- Mais lábios superiores
- </string>
- <string name="More Vertical">
- Mais vertical
- </string>
- <string name="More Volume">
- Mais volume
- </string>
- <string name="More soul">
- Mais alma
- </string>
- <string name="Moustache">
- Bigode
- </string>
- <string name="Mouth Corner">
- Canto da boca
- </string>
- <string name="Mouth Position">
- Posição da boca
- </string>
- <string name="Mowhawk">
- Moicano
- </string>
- <string name="Muscular">
- Muscular
- </string>
- <string name="Mutton Chops">
- Costeletas
- </string>
- <string name="Nail Polish">
- Esmate das unhas
- </string>
- <string name="Nail Polish Color">
- Cor do esmalte das unhas
- </string>
- <string name="Narrow">
- Estreito
- </string>
- <string name="Narrow Back">
- Costas estreitas
- </string>
- <string name="Narrow Front">
- Frente estreita
- </string>
- <string name="Narrow Lips">
- Lábios estreitos
- </string>
- <string name="Natural">
- Natural
- </string>
- <string name="Neck Length">
- Comprimento do pescoço
- </string>
- <string name="Neck Thickness">
- Espessura do pescoço
- </string>
- <string name="No Blush">
- Sem blush
- </string>
- <string name="No Eyeliner">
- Sem delineador
- </string>
- <string name="No Eyeshadow">
- Sem sombra
- </string>
- <string name="No Lipgloss">
- Sem brilho
- </string>
- <string name="No Lipstick">
- Sem batom
- </string>
- <string name="No Part">
- Sem parte
- </string>
- <string name="No Polish">
- Sem esmalte
- </string>
- <string name="No Red">
- Sem vermelho
- </string>
- <string name="No Spikes">
- Sem pontas
- </string>
- <string name="No White">
- Sem branco
- </string>
- <string name="No Wrinkles">
- Sem dobras
- </string>
- <string name="Normal Lower">
- Normal inferior
- </string>
- <string name="Normal Upper">
- Normal superior
- </string>
- <string name="Nose Left">
- Nariz para esquerda
- </string>
- <string name="Nose Right">
- Nariz para direita
- </string>
- <string name="Nose Size">
- Tamanho do nariz
- </string>
- <string name="Nose Thickness">
- Espessura do nariz
- </string>
- <string name="Nose Tip Angle">
- Ângulo da ponta do nariz
- </string>
- <string name="Nose Tip Shape">
- Formato da ponta do nariz
- </string>
- <string name="Nose Width">
- Largura do nariz
- </string>
- <string name="Nostril Division">
- Divisão das narinas
- </string>
- <string name="Nostril Width">
- Largura das narinas
- </string>
- <string name="Opaque">
- Opaco
- </string>
- <string name="Open">
- Abrir
- </string>
- <string name="Open Back">
- Aberto atrás
- </string>
- <string name="Open Front">
- Aberto na frente
- </string>
- <string name="Open Left">
- Aberto esquerdo
- </string>
- <string name="Open Right">
- Aberto direito
- </string>
- <string name="Orange">
- Laranja
- </string>
- <string name="Out">
- Fora
- </string>
- <string name="Out Shdw Color">
- Cor da sombra externa
- </string>
- <string name="Out Shdw Opacity">
- Opacidade da sombra externa
- </string>
- <string name="Outer Eye Corner">
- Canto externo do olho
- </string>
- <string name="Outer Eye Shadow">
- Sombra externa do olho
- </string>
- <string name="Outer Shadow">
- Sombra externa
- </string>
- <string name="Overbite">
- Má oclusão
- </string>
- <string name="Package">
- Púbis
- </string>
- <string name="Painted Nails">
- Unhas pintadas
- </string>
- <string name="Pale">
- Pálido
- </string>
- <string name="Pants Crotch">
- Cavalo da calça
- </string>
- <string name="Pants Fit">
- Caimento das calças
- </string>
- <string name="Pants Length">
- Comprimento das calças
- </string>
- <string name="Pants Waist">
- Cintura da calça
- </string>
- <string name="Pants Wrinkles">
- Dobras das calças
- </string>
- <string name="Part">
- Parte
- </string>
- <string name="Part Bangs">
- Divisão da franja
- </string>
- <string name="Pectorals">
- Peitorais
- </string>
- <string name="Pigment">
- Pigmento
- </string>
- <string name="Pigtails">
- Chiquinhas
- </string>
- <string name="Pink">
- Rosa
- </string>
- <string name="Pinker">
- Mais rosado
- </string>
- <string name="Platform Height">
- Altura da plataforma
- </string>
- <string name="Platform Width">
- Largura da plataforma
- </string>
- <string name="Pointy">
- Pontudo
- </string>
- <string name="Pointy Heels">
- Salto agulha
- </string>
- <string name="Ponytail">
- Rabo de cavalo
- </string>
- <string name="Poofy Skirt">
- Saia bufante
- </string>
- <string name="Pop Left Eye">
- Olho saltado esquerdo
- </string>
- <string name="Pop Right Eye">
- Olho saltado direito
- </string>
- <string name="Puffy">
- Inchado
- </string>
- <string name="Puffy Eyelids">
- Pálpebras inchadas
- </string>
- <string name="Rainbow Color">
- Cor do arco íris
- </string>
- <string name="Red Hair">
- Cabelo ruivo
- </string>
- <string name="Regular">
- Normal
- </string>
- <string name="Right Part">
- Parte direita
- </string>
- <string name="Rosy Complexion">
- Rosado da face
- </string>
- <string name="Round">
- Arredondado
- </string>
- <string name="Ruddiness">
- Rubor
- </string>
- <string name="Ruddy">
- Corado
- </string>
- <string name="Rumpled Hair">
- Cabelo desalinhado
- </string>
- <string name="Saddle Bags">
- Culote
- </string>
- <string name="Scrawny Leg">
- Pernas magricelas
- </string>
- <string name="Separate">
- Separar
- </string>
- <string name="Shallow">
- Raso
- </string>
- <string name="Shear Back">
- Trás rente
- </string>
- <string name="Shear Face">
- Face raspada
- </string>
- <string name="Shear Front">
- Frente rente
- </string>
- <string name="Shear Left Up">
- Esquerda rente para cima
- </string>
- <string name="Shear Right Up">
- Trás rente para cima
- </string>
- <string name="Sheared Back">
- Rente atrás
- </string>
- <string name="Sheared Front">
- Rente frente
- </string>
- <string name="Shift Left">
- Deslocar p/ esquerda
- </string>
- <string name="Shift Mouth">
- Deslocar boca
- </string>
- <string name="Shift Right">
- Deslocar p/ direita
- </string>
- <string name="Shirt Bottom">
- Barra da camisa
- </string>
- <string name="Shirt Fit">
- Ajuste da camisa
- </string>
- <string name="Shirt Wrinkles">
- +/- amassada
- </string>
- <string name="Shoe Height">
- Altura do sapato
- </string>
- <string name="Short">
- Curto
- </string>
- <string name="Short Arms">
- Braços curtos
- </string>
- <string name="Short Legs">
- Pernas curtas
- </string>
- <string name="Short Neck">
- Pescoço curto
- </string>
- <string name="Short Pigtails">
- Chiquinhas curtas
- </string>
- <string name="Short Ponytail">
- Rabo de cavalo curto
- </string>
- <string name="Short Sideburns">
- Costeletas curtas
- </string>
- <string name="Short Torso">
- Tronco curto
- </string>
- <string name="Short hips">
- Quadril curto
- </string>
- <string name="Shoulders">
- Ombros
- </string>
- <string name="Side Fringe">
- pontas laterais
- </string>
- <string name="Sideburns">
- Costeletas
- </string>
- <string name="Sides Hair">
- Cabelo lateral
- </string>
- <string name="Sides Hair Down">
- Cabelo lateral long
- </string>
- <string name="Sides Hair Up">
- Cabelo lateral superior
- </string>
- <string name="Skinny Neck">
- Pescoço fino
- </string>
- <string name="Skirt Fit">
- Ajuste de saia
- </string>
- <string name="Skirt Length">
- Comprimento da saia
- </string>
- <string name="Slanted Forehead">
- Testa inclinada
- </string>
- <string name="Sleeve Length">
- Comprimento da manga
- </string>
- <string name="Sleeve Looseness">
- Folga da manga
- </string>
- <string name="Slit Back">
- Abertura : Atrás
- </string>
- <string name="Slit Front">
- Abertura: Frente
- </string>
- <string name="Slit Left">
- Abertura: Esquerda
- </string>
- <string name="Slit Right">
- Abertura: Direita
- </string>
- <string name="Small">
- Pequeno
- </string>
- <string name="Small Hands">
- Mãos pequenas
- </string>
- <string name="Small Head">
- Cabeça pequena
- </string>
- <string name="Smooth">
- Suavizar
- </string>
- <string name="Smooth Hair">
- Suavizar cabelo
- </string>
- <string name="Socks Length">
- Comprimento das meias
- </string>
- <string name="Soulpatch">
- Cavanhaque
- </string>
- <string name="Sparse">
- Disperso
- </string>
- <string name="Spiked Hair">
- Cabelo espetado
- </string>
- <string name="Square">
- Quadrado
- </string>
- <string name="Square Toe">
- Dedo quadrado
- </string>
- <string name="Squash Head">
- Cabeça de Pera
- </string>
- <string name="Stretch Head">
- Cabeça esticada
- </string>
- <string name="Sunken">
- Afundar
- </string>
- <string name="Sunken Chest">
- Peito afundado
- </string>
- <string name="Sunken Eyes">
- Olhos afundados
- </string>
- <string name="Sweep Back">
- Pentear para trás
- </string>
- <string name="Sweep Forward">
- Pentear para frente
- </string>
- <string name="Tall">
- Alto
- </string>
- <string name="Taper Back">
- Afinar atrás
- </string>
- <string name="Taper Front">
- Afinar a frente
- </string>
- <string name="Thick Heels">
- Salto grosso
- </string>
- <string name="Thick Neck">
- Pescoço grosso
- </string>
- <string name="Thick Toe">
- Dedo grosso
- </string>
- <string name="Thin">
- Fino
- </string>
- <string name="Thin Eyebrows">
- Sobrancelhas finas
- </string>
- <string name="Thin Lips">
- Lábios finos
- </string>
- <string name="Thin Nose">
- Nariz fino
- </string>
- <string name="Tight Chin">
- Queixo apertado
- </string>
- <string name="Tight Cuffs">
- Punho justo
- </string>
- <string name="Tight Pants">
- Calça justa
- </string>
- <string name="Tight Shirt">
- Camisa justa
- </string>
- <string name="Tight Skirt">
- Saia justa
- </string>
- <string name="Tight Sleeves">
- Tight Sleeves
- </string>
- <string name="Toe Shape">
- Formato dos dedos
- </string>
- <string name="Toe Thickness">
- Espessura dos dos dedos
- </string>
- <string name="Torso Length">
- Comprimento do tronco
- </string>
- <string name="Torso Muscles">
- Músculos do tronco
- </string>
- <string name="Torso Scrawny">
- Tronco magricela
- </string>
- <string name="Unattached">
- Desanexado
- </string>
- <string name="Uncreased">
- Uncreased
- </string>
- <string name="Underbite">
- Underbite
- </string>
- <string name="Unnatural">
- Não natural
- </string>
- <string name="Upper Bridge">
- Parte alta do nariz
- </string>
- <string name="Upper Cheeks">
- Bochechas altas
- </string>
- <string name="Upper Chin Cleft">
- fenda do queixo alta
- </string>
- <string name="Upper Eyelid Fold">
- Curvatura dos cílios supériores
- </string>
- <string name="Upturned">
- Voltado para cima
- </string>
- <string name="Very Red">
- Bem vermelho
- </string>
- <string name="Waist Height">
- Altura da cintura
- </string>
- <string name="Well-Fed">
- Corpulento
- </string>
- <string name="White Hair">
- Grisalho
- </string>
- <string name="Wide">
- Amplo
- </string>
- <string name="Wide Back">
- Costas largas
- </string>
- <string name="Wide Front">
- Testa larga
- </string>
- <string name="Wide Lips">
- Lábios amplos
- </string>
- <string name="Wild">
- Selvagem
- </string>
- <string name="Wrinkles">
- Rugas
- </string>
- <string name="LocationCtrlAddLandmarkTooltip">
- Adicionar às minhas Landmarks
- </string>
- <string name="LocationCtrlEditLandmarkTooltip">
- Editar minhas Landmarks
- </string>
- <string name="LocationCtrlInfoBtnTooltip">
- Ver mais informações sobre a localização atual
- </string>
- <string name="LocationCtrlComboBtnTooltip">
- Histórico de localizações
- </string>
- <string name="LocationCtrlAdultIconTooltip">
- Região Adulta
- </string>
- <string name="LocationCtrlModerateIconTooltip">
- Região Moderada
- </string>
- <string name="LocationCtrlGeneralIconTooltip">
- Região em geral
- </string>
- <string name="LocationCtrlSeeAVsTooltip">
- Avatar visíveis e bate-papo permitido fora deste terreno
- </string>
- <string name="UpdaterWindowTitle">
- [APP_NAME] Atualização
- </string>
- <string name="UpdaterNowUpdating">
- Atualizando agora o [APP_NAME]...
- </string>
- <string name="UpdaterNowInstalling">
- Instalando [APP_NAME]...
- </string>
- <string name="UpdaterUpdatingDescriptive">
- Seu visualizador [APP_NAME] está sendo atualizado para a versão mais recente. Isso pode levar algum tempo, então por favor seja paciente.
- </string>
- <string name="UpdaterProgressBarTextWithEllipses">
- Fazendo o download da atualização...
- </string>
- <string name="UpdaterProgressBarText">
- Fazendo o download da atualização
- </string>
- <string name="UpdaterFailDownloadTitle">
- Falha no download da atualização
- </string>
- <string name="UpdaterFailUpdateDescriptive">
- Um erro ocorreu ao atualizar [APP_NAME]. Por favor, faça o download da versão mais recente em www.secondlife.com.
- </string>
- <string name="UpdaterFailInstallTitle">
- Falha ao instalar a atualização
- </string>
- <string name="UpdaterFailStartTitle">
- Falha ao iniciar o visualizador
- </string>
- <string name="ItemsComingInTooFastFrom">
- [APP_NAME]: Entrada de itens rápida demais de [FROM_NAME], visualização automática suspensa por [TIME] segundos
- </string>
- <string name="ItemsComingInTooFast">
- [APP_NAME]: Entrada de itens rápida demais, visualização automática suspensa por [TIME] segundos
- </string>
- <string name="IM_logging_string">
- -- Log de mensagem instantânea habilitado --
- </string>
- <string name="IM_typing_start_string">
- [NAME] está digitando...
- </string>
- <string name="Unnamed">
- (Anônimo)
- </string>
- <string name="IM_moderated_chat_label">
- (Moderado: Voz desativado por padrão)
- </string>
- <string name="IM_unavailable_text_label">
- Bate-papo de texto não está disponível para esta chamada.
- </string>
- <string name="IM_muted_text_label">
- Seu bate- papo de texto foi desabilitado por um Moderador do Grupo.
- </string>
- <string name="IM_default_text_label">
- Clique aqui para menagem instantânea.
- </string>
- <string name="IM_to_label">
- Para
- </string>
- <string name="IM_moderator_label">
- (Moderador)
- </string>
- <string name="Saved_message">
- (Salvo em [LONG_TIMESTAMP])
- </string>
- <string name="IM_unblock_only_groups_friends">
- Para visualizar esta mensagem, você deve desmarcar &quot;Apenas amigos e grupos podem me ligar ou enviar MIs&quot; em Preferências/Privacidade.
- </string>
- <string name="answered_call">
- Ligação atendida
- </string>
- <string name="you_started_call">
- Você iniciou uma ligação de voz
- </string>
- <string name="you_joined_call">
- Você entrou na ligação
- </string>
- <string name="name_started_call">
- [NAME] iniciou uma ligação de voz
- </string>
- <string name="ringing-im">
- Entrando em ligação de voz...
- </string>
- <string name="connected-im">
- Conectado. Para sair, clique em Desligar
- </string>
- <string name="hang_up-im">
- Saiu da ligação de voz
- </string>
- <string name="conference-title-incoming">
- Conversa com [AGENT_NAME]
- </string>
- <string name="inventory_item_offered-im">
- Oferta de item de inventário
- </string>
- <string name="no_session_message">
- (Sessão de MI inexistente)
- </string>
- <string name="only_user_message">
- Você é o único usuário desta sessão.
- </string>
- <string name="offline_message">
- [NAME] está offline.
- </string>
- <string name="invite_message">
- Clique no botão [BUTTON NAME] para aceitar/ conectar a este bate-papo em voz.
- </string>
- <string name="muted_message">
- Você bloqueou este residente. Se quiser retirar o bloqueio, basta enviar uma mensagem.
- </string>
- <string name="generic">
- Erro de solicitação, tente novamente mais tarde.
- </string>
- <string name="generic_request_error">
- Erro na requisição, por favor, tente novamente.
- </string>
- <string name="insufficient_perms_error">
- Você não tem permissões suficientes.
- </string>
- <string name="session_does_not_exist_error">
- A sessão deixou de existir
- </string>
- <string name="no_ability_error">
- Você não possui esta habilidade.
- </string>
- <string name="no_ability">
- Você não possui esta habilidade.
- </string>
- <string name="not_a_mod_error">
- Você não é um moderador de sessão.
- </string>
- <string name="muted">
- Bate-papo de texto desativado por um moderador.
- </string>
- <string name="muted_error">
- Um moderador do grupo desabilitou seu bate-papo em texto.
- </string>
- <string name="add_session_event">
- Não foi possível adicionar usuários na sessão de bate-papo com [RECIPIENT].
- </string>
- <string name="message">
- Não foi possível enviar sua mensagem para o bate-papo com [RECIPIENT].
- </string>
- <string name="message_session_event">
- Não foi possível enviar sua mensagem na sessão de bate- papo com [RECIPIENT].
- </string>
- <string name="mute">
- Erro durante a moderação.
- </string>
- <string name="removed">
- Você foi tirado do grupo.
- </string>
- <string name="removed_from_group">
- Você foi removido do grupo.
- </string>
- <string name="close_on_no_ability">
- Você não possui mais a habilidade de estar na sessão de bate-papo.
- </string>
- <string name="unread_chat_single">
- [SOURCES] disse alguma coisa
- </string>
- <string name="unread_chat_multiple">
- [SOURCES] disseram alguma coisa
- </string>
- <string name="session_initialization_timed_out_error">
- A inicialização da sessão expirou
- </string>
- <string name="Home position set.">
- Posição inicial definida.
- </string>
- <string name="voice_morphing_url">
- http://secondlife.com/landing/voicemorphing
- </string>
- <string name="paid_you_ldollars">
- [NAME] lhe pagou L$ [AMOUNT] [REASON].
- </string>
- <string name="paid_you_ldollars_no_reason">
- [NAME] lhe pagou L$ [AMOUNT]
- </string>
- <string name="you_paid_ldollars">
- Você pagou L$[AMOUNT] por [REASON] a [NAME].
- </string>
- <string name="you_paid_ldollars_no_info">
- Você acaba de pagar L$[AMOUNT].
- </string>
- <string name="you_paid_ldollars_no_reason">
- Você pagou L$[AMOUNT] a [NAME].
- </string>
- <string name="you_paid_ldollars_no_name">
- Você pagou L$[AMOUNT] por [REASON].
- </string>
- <string name="you_paid_failure_ldollars">
- Você não pagou L$[AMOUNT] a [NAME] referentes a [REASON].
- </string>
- <string name="you_paid_failure_ldollars_no_info">
- Você não pagou L$[AMOUNT].
- </string>
- <string name="you_paid_failure_ldollars_no_reason">
- Você não pagou L$[AMOUNT] a [NAME].
- </string>
- <string name="you_paid_failure_ldollars_no_name">
- Você não pagou L$[AMOUNT] referentes a [REASON].
- </string>
- <string name="for item">
- por [ITEM]
- </string>
- <string name="for a parcel of land">
- por uma parcela
- </string>
- <string name="for a land access pass">
- por um passe de acesso
- </string>
- <string name="for deeding land">
- para doar um terreno
- </string>
- <string name="to create a group">
- para criar um grupo
- </string>
- <string name="to join a group">
- para entrar em um grupo
- </string>
- <string name="to upload">
- para carregar
- </string>
- <string name="to publish a classified ad">
- para publicar um anúncio
- </string>
- <string name="giving">
- Dando L$ [AMOUNT]
- </string>
- <string name="uploading_costs">
- O upload custa L$ [AMOUNT]
- </string>
- <string name="this_costs">
- Isso custa L$ [AMOUNT]
- </string>
- <string name="buying_selected_land">
- Comprando terreno selecionado L$ [AMOUNT]
- </string>
- <string name="this_object_costs">
- Esse objeto custa L$ [AMOUNT]
- </string>
- <string name="group_role_everyone">
- Todos
- </string>
- <string name="group_role_officers">
- Oficiais
- </string>
- <string name="group_role_owners">
- Proprietários
- </string>
- <string name="group_member_status_online">
- Conectado
- </string>
- <string name="uploading_abuse_report">
- Carregando...
-
-Denunciar abuso
- </string>
- <string name="New Shape">
- Nova forma
- </string>
- <string name="New Skin">
- Nova pele
- </string>
- <string name="New Hair">
- Novo cabelo
- </string>
- <string name="New Eyes">
- Novos olhos
- </string>
- <string name="New Shirt">
- Nova camisa
- </string>
- <string name="New Pants">
- Novas calças
- </string>
- <string name="New Shoes">
- Novos sapatos
- </string>
- <string name="New Socks">
- Novas meias
- </string>
- <string name="New Jacket">
- Nova blusa
- </string>
- <string name="New Gloves">
- Novas luvas
- </string>
- <string name="New Undershirt">
- Nova camiseta
- </string>
- <string name="New Underpants">
- Novas roupa de baixo
- </string>
- <string name="New Skirt">
- Nova saia
- </string>
- <string name="New Alpha">
- Novo alpha
- </string>
- <string name="New Tattoo">
- Nova tatuagem
- </string>
- <string name="New Physics">
- Novo físico
- </string>
- <string name="Invalid Wearable">
- Item inválido
- </string>
- <string name="New Gesture">
- Novo gesto
- </string>
- <string name="New Script">
- Novo script
- </string>
- <string name="New Note">
- Nova nota
- </string>
- <string name="New Folder">
- Nova pasta
- </string>
- <string name="Contents">
- Conteúdo
- </string>
- <string name="Gesture">
- Gesto
- </string>
- <string name="Male Gestures">
- Gestos masculinos
- </string>
- <string name="Female Gestures">
- Gestos femininos
- </string>
- <string name="Other Gestures">
- Outros gestos
- </string>
- <string name="Speech Gestures">
- Gestos da fala
- </string>
- <string name="Common Gestures">
- Gestos comuns
- </string>
- <string name="Male - Excuse me">
- Perdão - masculino
- </string>
- <string name="Male - Get lost">
- Deixe-me em paz - masculino
- </string>
- <string name="Male - Blow kiss">
- Mandar beijo - masculino
- </string>
- <string name="Male - Boo">
- Vaia - masculino
- </string>
- <string name="Male - Bored">
- Maçante - masculino
- </string>
- <string name="Male - Hey">
- Ôpa! - masculino
- </string>
- <string name="Male - Laugh">
- Risada - masculino
- </string>
- <string name="Male - Repulsed">
- Quero distância! - masculino
- </string>
- <string name="Male - Shrug">
- Encolher de ombros - masculino
- </string>
- <string name="Male - Stick tougue out">
- Mostrar a língua - masculino
- </string>
- <string name="Male - Wow">
- Wow - masculino
- </string>
- <string name="Female - Chuckle">
- Engraçado - Feminino
- </string>
- <string name="Female - Cry">
- Chorar - Feminino
- </string>
- <string name="Female - Embarrassed">
- Com vergonha - Feminino
- </string>
- <string name="Female - Excuse me">
- Perdão - fem
- </string>
- <string name="Female - Get lost">
- Deixe-me em paz - feminino
- </string>
- <string name="Female - Blow kiss">
- Mandar beijo - fem
- </string>
- <string name="Female - Boo">
- Vaia - fem
- </string>
- <string name="Female - Bored">
- Maçante - feminino
- </string>
- <string name="Female - Hey">
- Ôpa - feminino
- </string>
- <string name="Female - Hey baby">
- E aí, beliza? - Feminino
- </string>
- <string name="Female - Laugh">
- Risada - feminina
- </string>
- <string name="Female - Looking good">
- Que chique - Feminino
- </string>
- <string name="Female - Over here">
- Acenar - Feminino
- </string>
- <string name="Female - Please">
- Por favor - Feminino
- </string>
- <string name="Female - Repulsed">
- Quero distância! - feminino
- </string>
- <string name="Female - Shrug">
- Encolher ombros - feminino
- </string>
- <string name="Female - Stick tougue out">
- Mostrar a língua - feminino
- </string>
- <string name="Female - Wow">
- Wow - feminino
- </string>
- <string name="/bow">
- /reverência
- </string>
- <string name="/clap">
- /palmas
- </string>
- <string name="/count">
- /contar
- </string>
- <string name="/extinguish">
- /apagar
- </string>
- <string name="/kmb">
- /dane_se
- </string>
- <string name="/muscle">
- /músculos
- </string>
- <string name="/no">
- /não
- </string>
- <string name="/no!">
- /não!
- </string>
- <string name="/paper">
- /papel
- </string>
- <string name="/pointme">
- /apontar_eu
- </string>
- <string name="/pointyou">
- /apontar_você
- </string>
- <string name="/rock">
- /pedra
- </string>
- <string name="/scissor">
- /tesoura
- </string>
- <string name="/smoke">
- /fumar
- </string>
- <string name="/stretch">
- /alongar
- </string>
- <string name="/whistle">
- /assobiar
- </string>
- <string name="/yes">
- /sim
- </string>
- <string name="/yes!">
- /sim!
- </string>
- <string name="afk">
- ldt
- </string>
- <string name="dance1">
- dança1
- </string>
- <string name="dance2">
- dança2
- </string>
- <string name="dance3">
- dança3
- </string>
- <string name="dance4">
- dança4
- </string>
- <string name="dance5">
- dança5
- </string>
- <string name="dance6">
- dança6
- </string>
- <string name="dance7">
- dança7
- </string>
- <string name="dance8">
- dança8
- </string>
- <string name="AvatarBirthDateFormat">
- [mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]
- </string>
- <string name="DefaultMimeType">
- nenhum/nehum
- </string>
- <string name="texture_load_dimensions_error">
- A imagem excede o limite [WIDTH]*[HEIGHT]
- </string>
- <string name="words_separator" value=","/>
- <string name="server_is_down">
- Aconteceu algo inesperado, apesar de termos tentado impedir isso.
-
- Cheque secondlifegrid.net para saber se foi detectado um problema com o serviço.
- Se o problema persistir, cheque a configuração da sua rede e firewall.
- </string>
- <string name="dateTimeWeekdaysNames">
- Domingo:Segunda:Terça:Quarta:Quinta:Sexta:Sábado
- </string>
- <string name="dateTimeWeekdaysShortNames">
- Dom:Seg:Ter:Qua:Qui:Sex:Sab
- </string>
- <string name="dateTimeMonthNames">
- Janeiro:Fevereiro:Março:Abril:Maio:Junho:Julho:Agosto:Setembro:Outubro:Novembro:Dezembro
- </string>
- <string name="dateTimeMonthShortNames">
- Jan:Fev:Mar:Abr:Maio:Jun:Jul:Ago:Set:Out:Nov:Dez
- </string>
- <string name="dateTimeDayFormat">
- [MDAY]
- </string>
- <string name="dateTimeAM">
- AM
- </string>
- <string name="dateTimePM">
- PM
- </string>
- <string name="LocalEstimateUSD">
- US$ [AMOUNT]
- </string>
- <string name="Membership">
- Plano
- </string>
- <string name="Roles">
- Cargos
- </string>
- <string name="Group Identity">
- Identidade do lote
- </string>
- <string name="Parcel Management">
- Gestão do lote
- </string>
- <string name="Parcel Identity">
- ID do lote
- </string>
- <string name="Parcel Settings">
- Configurações do lote
- </string>
- <string name="Parcel Powers">
- Poderes do lote
- </string>
- <string name="Parcel Access">
- Acesso ao lote
- </string>
- <string name="Parcel Content">
- Conteúdo do lote
- </string>
- <string name="Object Management">
- Gestão de objetos
- </string>
- <string name="Accounting">
- Contabilidade
- </string>
- <string name="Notices">
- Avisos
- </string>
- <string name="Chat" value="Bate papo">
- Bate-papo
- </string>
- <string name="DeleteItems">
- Excluir itens selecionados?
- </string>
- <string name="DeleteItem">
- Excluir item selecionado?
- </string>
- <string name="EmptyOutfitText">
- Este look não possui nenhuma peça
- </string>
- <string name="ExternalEditorNotSet">
- Selecione um editor utilizando a configuração ExternalEditor.
- </string>
- <string name="ExternalEditorNotFound">
- O editor externo especificado não foi localizado.
-Tente colocar o caminho do editor entre aspas.
-(ex. &quot;/caminho para/editor&quot; &quot;%s&quot;)
- </string>
- <string name="ExternalEditorCommandParseError">
- Error ao analisar o comando do editor externo.
- </string>
- <string name="ExternalEditorFailedToRun">
- Falha de execução do editor externo.
- </string>
- <string name="TranslationFailed">
- Falha na tradução: [REASON]
- </string>
- <string name="TranslationResponseParseError">
- Erro ao analisar resposta de tradução.
- </string>
- <string name="Esc">
- Esc
- </string>
- <string name="Space">
- Space
- </string>
- <string name="Enter">
- Enter
- </string>
- <string name="Tab">
- Tab
- </string>
- <string name="Ins">
- Ins
- </string>
- <string name="Del">
- Del
- </string>
- <string name="Backsp">
- Backsp
- </string>
- <string name="Shift">
- Shift
- </string>
- <string name="Ctrl">
- Ctrl
- </string>
- <string name="Alt">
- Alt
- </string>
- <string name="CapsLock">
- CapsLock
- </string>
- <string name="Home">
- Início
- </string>
- <string name="End">
- End
- </string>
- <string name="PgUp">
- PgUp
- </string>
- <string name="PgDn">
- PgDn
- </string>
- <string name="F1">
- F1
- </string>
- <string name="F2">
- F2
- </string>
- <string name="F3">
- F3
- </string>
- <string name="F4">
- F4
- </string>
- <string name="F5">
- F5
- </string>
- <string name="F6">
- F6
- </string>
- <string name="F7">
- F7
- </string>
- <string name="F8">
- F8
- </string>
- <string name="F9">
- F9
- </string>
- <string name="F10">
- F10
- </string>
- <string name="F11">
- F11
- </string>
- <string name="F12">
- F12
- </string>
- <string name="Add">
- Adicionar
- </string>
- <string name="Subtract">
- Subtrair
- </string>
- <string name="Multiply">
- Multiplicar
- </string>
- <string name="Divide">
- Dividir
- </string>
- <string name="PAD_DIVIDE">
- PAD_DIVIDE
- </string>
- <string name="PAD_LEFT">
- PAD_LEFT
- </string>
- <string name="PAD_RIGHT">
- PAD_RIGHT
- </string>
- <string name="PAD_DOWN">
- PAD_DOWN
- </string>
- <string name="PAD_UP">
- PAD_UP
- </string>
- <string name="PAD_HOME">
- PAD_HOME
- </string>
- <string name="PAD_END">
- PAD_END
- </string>
- <string name="PAD_PGUP">
- PAD_PGUP
- </string>
- <string name="PAD_PGDN">
- PAD_PGDN
- </string>
- <string name="PAD_CENTER">
- PAD_CENTER
- </string>
- <string name="PAD_INS">
- PAD_INS
- </string>
- <string name="PAD_DEL">
- PAD_DEL
- </string>
- <string name="PAD_Enter">
- PAD_Enter
- </string>
- <string name="PAD_BUTTON0">
- PAD_BUTTON0
- </string>
- <string name="PAD_BUTTON1">
- PAD_BUTTON1
- </string>
- <string name="PAD_BUTTON2">
- PAD_BUTTON2
- </string>
- <string name="PAD_BUTTON3">
- PAD_BUTTON3
- </string>
- <string name="PAD_BUTTON4">
- PAD_BUTTON4
- </string>
- <string name="PAD_BUTTON5">
- PAD_BUTTON5
- </string>
- <string name="PAD_BUTTON6">
- PAD_BUTTON6
- </string>
- <string name="PAD_BUTTON7">
- PAD_BUTTON7
- </string>
- <string name="PAD_BUTTON8">
- PAD_BUTTON8
- </string>
- <string name="PAD_BUTTON9">
- PAD_BUTTON9
- </string>
- <string name="PAD_BUTTON10">
- PAD_BUTTON10
- </string>
- <string name="PAD_BUTTON11">
- PAD_BUTTON11
- </string>
- <string name="PAD_BUTTON12">
- PAD_BUTTON12
- </string>
- <string name="PAD_BUTTON13">
- PAD_BUTTON13
- </string>
- <string name="PAD_BUTTON14">
- PAD_BUTTON14
- </string>
- <string name="PAD_BUTTON15">
- PAD_BUTTON15
- </string>
- <string name="-">
- -
- </string>
- <string name="=">
- =
- </string>
- <string name="`">
- `
- </string>
- <string name=";">
- ;
- </string>
- <string name="[">
- [
- </string>
- <string name="]">
- ]
- </string>
- <string name="\">
- \
- </string>
- <string name="0">
- 0
- </string>
- <string name="1">
- 1
- </string>
- <string name="2">
- 2
- </string>
- <string name="3">
- 3
- </string>
- <string name="4">
- 4
- </string>
- <string name="5">
- 5
- </string>
- <string name="6">
- 6
- </string>
- <string name="7">
- 7
- </string>
- <string name="8">
- 8
- </string>
- <string name="9">
- 9
- </string>
- <string name="A">
- A
- </string>
- <string name="B">
- B
- </string>
- <string name="C">
- C
- </string>
- <string name="D">
- D
- </string>
- <string name="E">
- E
- </string>
- <string name="F">
- F
- </string>
- <string name="G">
- G
- </string>
- <string name="H">
- H
- </string>
- <string name="I">
- I
- </string>
- <string name="J">
- J
- </string>
- <string name="K">
- K
- </string>
- <string name="L">
- L
- </string>
- <string name="M">
- M
- </string>
- <string name="N">
- N
- </string>
- <string name="O">
- O
- </string>
- <string name="P">
- P
- </string>
- <string name="Q">
- Q
- </string>
- <string name="R">
- R
- </string>
- <string name="S">
- S
- </string>
- <string name="T">
- T
- </string>
- <string name="U">
- U
- </string>
- <string name="V">
- V
- </string>
- <string name="W">
- W
- </string>
- <string name="X">
- X
- </string>
- <string name="Y">
- Y
- </string>
- <string name="Z">
- Z
- </string>
- <string name="BeaconParticle">
- Vendo balizas de partículas (azul)
- </string>
- <string name="BeaconPhysical">
- Vendo balizas de objetos físicos (verde)
- </string>
- <string name="BeaconScripted">
- Vendo balizas de objetos com script (vermelho)
- </string>
- <string name="BeaconScriptedTouch">
- Vendo objeto com script com balizas com funcionalidade de toque (vermelho)
- </string>
- <string name="BeaconSound">
- Vendo balizas de som (amarelo)
- </string>
- <string name="BeaconMedia">
- Vendo balizas de mídia (branco)
- </string>
- <string name="ParticleHiding">
- Ocultar partículas
- </string>
- <string name="Command_AboutLand_Label">
- Sobre terrenos
- </string>
- <string name="Command_Appearance_Label">
- Aparência
- </string>
- <string name="Command_Avatar_Label">
- Avatar
- </string>
- <string name="Command_Build_Label">
- Construir
- </string>
- <string name="Command_Chat_Label">
- Bate-papo
- </string>
- <string name="Command_Compass_Label">
- Bússola
- </string>
- <string name="Command_Destinations_Label">
- Destinos
- </string>
- <string name="Command_Gestures_Label">
- Gestos
- </string>
- <string name="Command_HowTo_Label">
- Como
- </string>
- <string name="Command_Inventory_Label">
- Inventário
- </string>
- <string name="Command_Map_Label">
- Mapa
- </string>
- <string name="Command_Marketplace_Label">
- Mercado
- </string>
- <string name="Command_MiniMap_Label">
- Mini Mapa
- </string>
- <string name="Command_Move_Label">
- Andar/correr/voar
- </string>
- <string name="Command_Outbox_Label">
- Caixa de saída do lojista
- </string>
- <string name="Command_People_Label">
- Pessoas
- </string>
- <string name="Command_Picks_Label">
- Destaques
- </string>
- <string name="Command_Places_Label">
- Lugares
- </string>
- <string name="Command_Preferences_Label">
- Preferências
- </string>
- <string name="Command_Profile_Label">
- Perfil
- </string>
- <string name="Command_Search_Label">
- Buscar
- </string>
- <string name="Command_Snapshot_Label">
- Foto
- </string>
- <string name="Command_Speak_Label">
- Falar
- </string>
- <string name="Command_View_Label">
- Controles da câmera
- </string>
- <string name="Command_Voice_Label">
- Configurações de voz
- </string>
- <string name="Command_AboutLand_Tooltip">
- Informações sobre o terreno que você está visitando
- </string>
- <string name="Command_Appearance_Tooltip">
- Mudar seu avatar
- </string>
- <string name="Command_Avatar_Tooltip">
- Escolha um avatar completo
- </string>
- <string name="Command_Build_Tooltip">
- Construindo objetos e redimensionando terreno
- </string>
- <string name="Command_Chat_Tooltip">
- Bater papo com pessoas próximas usando texto
- </string>
- <string name="Command_Compass_Tooltip">
- Bússola
- </string>
- <string name="Command_Destinations_Tooltip">
- Destinos de interesse
- </string>
- <string name="Command_Gestures_Tooltip">
- Gestos para seu avatar
- </string>
- <string name="Command_HowTo_Tooltip">
- Como executar tarefas comuns
- </string>
- <string name="Command_Inventory_Tooltip">
- Exibir e usar seus pertences
- </string>
- <string name="Command_Map_Tooltip">
- Mapa-múndi
- </string>
- <string name="Command_Marketplace_Tooltip">
- Faça compras
- </string>
- <string name="Command_MiniMap_Tooltip">
- Mostrar quem está aqui
- </string>
- <string name="Command_Move_Tooltip">
- Movendo seu avatar
- </string>
- <string name="Command_Outbox_Tooltip">
- Transferir itens para o seu mercado para venda
- </string>
- <string name="Command_People_Tooltip">
- Amigos, grupos e pessoas próximas
- </string>
- <string name="Command_Picks_Tooltip">
- Lugares mostrados como favoritos em seu perfil
- </string>
- <string name="Command_Places_Tooltip">
- Lugares salvos
- </string>
- <string name="Command_Preferences_Tooltip">
- Preferências
- </string>
- <string name="Command_Profile_Tooltip">
- Edite ou visualize seu perfil
- </string>
- <string name="Command_Search_Tooltip">
- Encontre lugares, eventos, pessoas
- </string>
- <string name="Command_Snapshot_Tooltip">
- Tirar uma foto
- </string>
- <string name="Command_Speak_Tooltip">
- Fale com pessoas próximas usando seu microfone
- </string>
- <string name="Command_View_Tooltip">
- Alterar o ângulo da câmera
- </string>
- <string name="Command_Voice_Tooltip">
- Controles de volume das chamadas e pessoas próximas a você no mundo virtual
- </string>
- <string name="Toolbar_Bottom_Tooltip">
- atualmente na sua barra de ferramentas inferior
- </string>
- <string name="Toolbar_Left_Tooltip">
- atualmente na sua barra de ferramentas esquerda
- </string>
- <string name="Toolbar_Right_Tooltip">
- atualmente na sua barra de ferramentas direita
- </string>
- <string name="Retain%">
- Reter%
- </string>
- <string name="Detail">
- Detalhe
- </string>
- <string name="Better Detail">
- Detalhamento maior
- </string>
- <string name="Surface">
- Superfície
- </string>
- <string name="Solid">
- Sólido
- </string>
- <string name="Wrap">
- Conclusão
- </string>
- <string name="Preview">
- Visualizar
- </string>
- <string name="Normal">
- Normal
- </string>
- <string name="snapshot_quality_very_low">
- Muito baixo
- </string>
- <string name="snapshot_quality_low">
- Baixo
- </string>
- <string name="snapshot_quality_medium">
- Médio
- </string>
- <string name="snapshot_quality_high">
- Alto
- </string>
- <string name="snapshot_quality_very_high">
- Muito alto
- </string>
-</strings>
diff --git a/indra/newview/skins/steam/xui/ru/strings.xml b/indra/newview/skins/steam/xui/ru/strings.xml
deleted file mode 100644
index 2b4c6e6f48..0000000000
--- a/indra/newview/skins/steam/xui/ru/strings.xml
+++ /dev/null
@@ -1,5024 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- This file contains strings that used to be hardcoded in the source.
- It is only for those strings which do not belong in a floater.
- For example, the strings used in avatar chat bubbles, and strings
- that are returned from one component and may appear in many places-->
-<strings>
- <string name="SECOND_LIFE">
- Second Life
- </string>
- <string name="APP_NAME">
- Second Life
- </string>
- <string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
- </string>
- <string name="SECOND_LIFE_GRID">
- Сетка Second Life
- </string>
- <string name="SUPPORT_SITE">
- Портал поддержки Second Life
- </string>
- <string name="StartupDetectingHardware">
- Проверка оборудования...
- </string>
- <string name="StartupLoading">
- Загружается [APP_NAME]...
- </string>
- <string name="StartupClearingCache">
- Очистка кэша...
- </string>
- <string name="StartupInitializingTextureCache">
- Инициализация кэша текстур...
- </string>
- <string name="StartupInitializingVFS">
- Инициализация виртуальной файловой системы...
- </string>
- <string name="StartupRequireDriverUpdate">
- Ошибка инициализации графики. Обновите графический драйвер!
- </string>
- <string name="ProgressRestoring">
- Восстановление...
- </string>
- <string name="ProgressChangingResolution">
- Изменение разрешения...
- </string>
- <string name="Fullbright">
- Собственная яркость (устаревший параметр)
- </string>
- <string name="LoginInProgress">
- Вход... Может показаться, что программа [APP_NAME] зависла. Ожидайте.
- </string>
- <string name="LoginInProgressNoFrozen">
- Вход...
- </string>
- <string name="LoginAuthenticating">
- Аутентификация
- </string>
- <string name="LoginMaintenance">
- Идет обслуживание аккаунта...
- </string>
- <string name="LoginAttempt">
- Предыдущая попытка входа была неудачной. Вход: попытка № [NUMBER]
- </string>
- <string name="LoginPrecaching">
- Загрузка мира...
- </string>
- <string name="LoginInitializingBrowser">
- Инициализация встроенного веб-браузера...
- </string>
- <string name="LoginInitializingMultimedia">
- Инициализация мультимедиа...
- </string>
- <string name="LoginInitializingFonts">
- Загрузка шрифтов...
- </string>
- <string name="LoginVerifyingCache">
- Проверка файлов кэша (может занять 60-90 с)...
- </string>
- <string name="LoginProcessingResponse">
- Обработка ответа...
- </string>
- <string name="LoginInitializingWorld">
- Инициализация мира...
- </string>
- <string name="LoginDecodingImages">
- Декодирование изображений...
- </string>
- <string name="LoginInitializingQuicktime">
- Инициализация QuickTime...
- </string>
- <string name="LoginQuicktimeNotFound">
- QuickTime не найден – ошибка инициализации.
- </string>
- <string name="LoginQuicktimeOK">
- Успешная инициализация QuickTime.
- </string>
- <string name="LoginRequestSeedCapGrant">
- Запрос возможностей региона...
- </string>
- <string name="LoginRetrySeedCapGrant">
- Запрос возможностей региона, попытка [NUMBER]...
- </string>
- <string name="LoginWaitingForRegionHandshake">
- Устанавливается связь с регионом...
- </string>
- <string name="LoginConnectingToRegion">
- Подключение к региону...
- </string>
- <string name="LoginDownloadingClothing">
- Загрузка одежды...
- </string>
- <string name="InvalidCertificate">
- Сервер возвратил недействительный или поврежденный сертификат. Обратитесь к администратору сетки.
- </string>
- <string name="CertInvalidHostname">
- Для доступа к серверу использовалось недействительное имя узла. Проверьте URL-адрес SL или имя узла в сетке.
- </string>
- <string name="CertExpired">
- Судя по всему, истек срок действия сертификата, возвращенного сеткой. Проверьте время, установленное в системе, или обратитесь к администратору сетки.
- </string>
- <string name="CertKeyUsage">
- Не удалось использовать в протоколе SSL сертификат, возвращенный сервером. Обратитесь к администратору сетки.
- </string>
- <string name="CertBasicConstraints">
- В цепочке сертификатов серверов слишком много сертификатов. Обратитесь к администратору сетки.
- </string>
- <string name="CertInvalidSignature">
- Не удалось проверить подпись сертификата, возвращенного сервером сетки. Обратитесь к администратору сетки.
- </string>
- <string name="LoginFailedNoNetwork">
- Ошибка сети: не удалось установить соединение. Проверьте подключение к сети.
- </string>
- <string name="LoginFailed">
- Ошибка входа.
- </string>
- <string name="Quit">
- Выйти
- </string>
- <string name="create_account_url">
- http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=ru-RU
- </string>
- <string name="LoginFailedViewerNotPermitted">
- У клиента, которым вы пользуетесь, больше нет доступа к игре Second Life. Загрузить новую версию клиента можно по адресу
-http://secondlife.com/download
-
-Дополнительные сведения см. в разделе вопросов и ответов по адресу
-http://secondlife.com/viewer-access-faq
- </string>
- <string name="LoginIntermediateOptionalUpdateAvailable">
- Доступно необязательное обновление клиента: [VERSION]
- </string>
- <string name="LoginFailedRequiredUpdate">
- Необходимо обновить клиент: [VERSION]
- </string>
- <string name="LoginFailedAlreadyLoggedIn">
- С этого клиента уже выполнен вход.
- </string>
- <string name="LoginFailedAuthenticationFailed">
- Извините! Не удается обеспечить ваш вход.
-Убедитесь, что вы правильно ввели:
- * имя пользователя (например, bobsmith12 или steller.sunshine)
- * пароль
-Кроме того, убедитесь, что режим Caps Lock отключен.
- </string>
- <string name="LoginFailedPasswordChanged">
- В качестве меры предосторожности ваш пароль изменен.
-Перейдите на страницу своего аккаунта по адресу http://secondlife.com/password
-и ответьте на контрольный вопрос, чтобы восстановить свой пароль
-Приносим извинения за неудобство.
- </string>
- <string name="LoginFailedPasswordReset">
- В нашу систему внесены изменения, поэтому вам следует восстановить свой пароль.
-Перейдите на страницу своего аккаунта по адресу http://secondlife.com/password
-и ответьте на контрольный вопрос, чтобы восстановить свой пароль
-Приносим извинения за неудобство.
- </string>
- <string name="LoginFailedEmployeesOnly">
- Сайт Second Life временно закрыт на техническое обслуживание.
-В данное время входить могут только сотрудники.
-Обновление состояния см. на веб-странице www.secondlife.com/status.
- </string>
- <string name="LoginFailedPremiumOnly">
- Вход в Second Life временно ограничен, чтобы сохранить наивысшее качество игрового мира для текущих пользователей.
-
-В это время у пользователей с бесплатными аккаунтами не будет доступа к Second Life, чтобы у тех, кто заплатил, было больше места.
- </string>
- <string name="LoginFailedComputerProhibited">
- Нельзя входить в игру Second Life на этом компьютере.
-Если вы считаете, что это ошибка, отправьте сообщение по адресу
-support@secondlife.com.
- </string>
- <string name="LoginFailedAcountSuspended">
- Ваш аккаунт не будет доступен до
-[TIME] по тихоокеанскому времени.
- </string>
- <string name="LoginFailedAccountDisabled">
- В данное время нам не удается выполнить ваш запрос.
-Обратитесь за помощью в службу поддержки Second Life по адресу http://secondlife.com/support.
-Если вам не удается изменить свой пароль, позвоните по телефону (866) 476-9763.
- </string>
- <string name="LoginFailedTransformError">
- При входе обнаружена несогласованность данных.
-Напишите сообщения по адресу support@secondlife.com.
- </string>
- <string name="LoginFailedAccountMaintenance">
- Выполняется небольшое обслуживание вашего аккаунта.
-Ваш аккаунт не будет доступен до
-[TIME] по тихоокеанскому времени.
-Если вы считаете, что это ошибка, отправьте сообщение по адресу support@secondlife.com.
- </string>
- <string name="LoginFailedPendingLogoutFault">
- В ответ на запрос выхода симулятор возвратил сообщение о сбое.
- </string>
- <string name="LoginFailedPendingLogout">
- В системе выполняется выход для вашего аккаунта.
-Она будет недоступна до
-[TIME] по тихоокеанскому времени.
- </string>
- <string name="LoginFailedUnableToCreateSession">
- Не удается создать допустимый сеанс.
- </string>
- <string name="LoginFailedUnableToConnectToSimulator">
- Не удается подключиться к симулятору.
- </string>
- <string name="LoginFailedRestrictedHours">
- Вы можете входить в Second Life только
-от [START] до [END] по тихоокеанскому времени.
-Заходите в это время.
-Если вы считаете, что это ошибка, отправьте сообщение по адресу support@secondlife.com.
- </string>
- <string name="LoginFailedIncorrectParameters">
- Неправильные параметры.
-Если вы считаете, что это ошибка, отправьте сообщение по адресу support@secondlife.com.
- </string>
- <string name="LoginFailedFirstNameNotAlphanumeric">
- Имя должно состоять только из букв и цифр.
-Если вы считаете, что это ошибка, отправьте сообщение по адресу support@secondlife.com.
- </string>
- <string name="LoginFailedLastNameNotAlphanumeric">
- Фамилия должна состоять только из букв и цифр.
-Если вы считаете, что это ошибка, отправьте сообщение по адресу support@secondlife.com.
- </string>
- <string name="LogoutFailedRegionGoingOffline">
- Регион переходит в автономный режим.
-Попробуйте повторно войти через минуту.
- </string>
- <string name="LogoutFailedAgentNotInRegion">
- Агент отсутствует в регионе.
-Попробуйте повторно войти через минуту.
- </string>
- <string name="LogoutFailedPendingLogin">
- Вход в регион выполнен в другом сеансе.
-Попробуйте повторно войти через минуту.
- </string>
- <string name="LogoutFailedLoggingOut">
- Для региона выполнен выход в предыдущем сеансе.
-Попробуйте повторно войти через минуту.
- </string>
- <string name="LogoutFailedStillLoggingOut">
- Для региона все еще выполняется выход в предыдущем сеансе.
-Попробуйте повторно войти через минуту.
- </string>
- <string name="LogoutSucceeded">
- В последнем сеансе для региона выполнен выход.
-Попробуйте повторно войти через минуту.
- </string>
- <string name="LogoutFailedLogoutBegun">
- Для региона начат процесс выхода.
-Попробуйте повторно войти через минуту.
- </string>
- <string name="LoginFailedLoggingOutSession">
- Во время вашего последнего сеанса система начала процедуру выхода.
-Попробуйте повторно войти через минуту.
- </string>
- <string name="AgentLostConnection">
- Возможно, в этом регионе возникли проблемы. Проверьте подключение к Интернету.
- </string>
- <string name="SavingSettings">
- Сохранение настроек...
- </string>
- <string name="LoggingOut">
- Выполняется выход...
- </string>
- <string name="ShuttingDown">
- Игра закрывается...
- </string>
- <string name="YouHaveBeenDisconnected">
- Произошло отключение от региона, в котором вы находились.
- </string>
- <string name="SentToInvalidRegion">
- Вы отправлены в недействительный регион.
- </string>
- <string name="TestingDisconnect">
- Тестирование отключения клиента
- </string>
- <string name="TooltipPerson">
- Человек
- </string>
- <string name="TooltipNoName">
- (нет имени)
- </string>
- <string name="TooltipOwner">
- Владелец:
- </string>
- <string name="TooltipPublic">
- Общедоступно
- </string>
- <string name="TooltipIsGroup">
- (группа)
- </string>
- <string name="TooltipForSaleL$">
- Продается: L$[AMOUNT]
- </string>
- <string name="TooltipFlagGroupBuild">
- Стройка в составе группы
- </string>
- <string name="TooltipFlagNoBuild">
- Стройка запрещена
- </string>
- <string name="TooltipFlagNoEdit">
- Стройка в составе группы
- </string>
- <string name="TooltipFlagNotSafe">
- Небезопасно
- </string>
- <string name="TooltipFlagNoFly">
- Полеты запрещены
- </string>
- <string name="TooltipFlagGroupScripts">
- Скрипты для группы
- </string>
- <string name="TooltipFlagNoScripts">
- Скрипты запрещены
- </string>
- <string name="TooltipLand">
- Земля:
- </string>
- <string name="TooltipMustSingleDrop">
- Сюда можно перетащить только одну вещь
- </string>
- <string name="TooltipPrice" value="L$[AMOUNT]:"/>
- <string name="TooltipOutboxDragToWorld">
- Нельзя выложить предметы из папке «Торговые исходящие»
- </string>
- <string name="TooltipOutboxNoTransfer">
- Часть этих объектов нельзя продать или передать.
- </string>
- <string name="TooltipOutboxNotInInventory">
- Ваша папка «Торговые исходящие» может получать вещи только непосредственно из вашего инвентаря
- </string>
- <string name="TooltipOutboxWorn">
- Носимые предметы нельзя поместить в папку «Торговые исходящие»
- </string>
- <string name="TooltipOutboxCallingCard">
- Визитки нельзя поместить в папку «Торговые исходящие»
- </string>
- <string name="TooltipOutboxFolderLevels">
- Глубина вложения папок превышает 3
- </string>
- <string name="TooltipOutboxTooManyFolders">
- В папке верхнего уровня более 20 подпапок
- </string>
- <string name="TooltipOutboxTooManyObjects">
- В папке верхнего уровня более 200 предметов
- </string>
- <string name="TooltipDragOntoOwnChild">
- Папку нельзя переместить в ее подпапку
- </string>
- <string name="TooltipDragOntoSelf">
- Папку нельзя переместить саму в себя
- </string>
- <string name="TooltipHttpUrl">
- Щелкните, чтобы просмотреть эту веб-страницу
- </string>
- <string name="TooltipSLURL">
- Щелкните, чтобы просмотреть информацию об этом месте
- </string>
- <string name="TooltipAgentUrl">
- Щелкните, чтобы просмотреть профиль этого жителя
- </string>
- <string name="TooltipAgentInspect">
- Узнать больше об этом жителе
- </string>
- <string name="TooltipAgentMute">
- Щелкните, чтобы не слышать этого жителя
- </string>
- <string name="TooltipAgentUnmute">
- Щелкните, чтобы слышать этого жителя
- </string>
- <string name="TooltipAgentIM">
- Щелкните, чтобы открыть личный чат с этим жителем
- </string>
- <string name="TooltipAgentPay">
- Щелкните, чтобы заплатить жителю
- </string>
- <string name="TooltipAgentOfferTeleport">
- Щелкните, чтобы предложить этому жителю телепортацию
- </string>
- <string name="TooltipAgentRequestFriend">
- Щелкните, чтобы предложить этому жителю дружбу
- </string>
- <string name="TooltipGroupUrl">
- Щелкните, чтобы просмотреть описание группы
- </string>
- <string name="TooltipEventUrl">
- Щелкните, чтобы просмотреть описание события
- </string>
- <string name="TooltipClassifiedUrl">
- Щелкните, чтобы просмотреть эту рекламу
- </string>
- <string name="TooltipParcelUrl">
- Щелкните, чтобы посмотреть описание участка
- </string>
- <string name="TooltipTeleportUrl">
- Щелкните, чтобы телепортироваться в это место
- </string>
- <string name="TooltipObjectIMUrl">
- Щелкните, открыть описание этого объекта
- </string>
- <string name="TooltipMapUrl">
- Щелкните, чтобы посмотреть это место на карте
- </string>
- <string name="TooltipSLAPP">
- Щелкните, чтобы выполнить команду secondlife://
- </string>
- <string name="CurrentURL" value="Текущий URL-адрес: [CurrentURL]"/>
- <string name="SLurlLabelTeleport">
- Телепортироваться в
- </string>
- <string name="SLurlLabelShowOnMap">
- Показать карту для
- </string>
- <string name="SLappAgentMute">
- Откл. звук
- </string>
- <string name="SLappAgentUnmute">
- Вкл. звук
- </string>
- <string name="SLappAgentIM">
- IM
- </string>
- <string name="SLappAgentPay">
- Заплатить
- </string>
- <string name="SLappAgentOfferTeleport">
- Предложить телепортацию в
- </string>
- <string name="SLappAgentRequestFriend">
- Предложить дружбу
- </string>
- <string name="BUTTON_CLOSE_DARWIN">
- Закрыть (⌘W)
- </string>
- <string name="BUTTON_CLOSE_WIN">
- Закрыть (Ctrl+W)
- </string>
- <string name="BUTTON_CLOSE_CHROME">
- Закрыть
- </string>
- <string name="BUTTON_RESTORE">
- Развернуть
- </string>
- <string name="BUTTON_MINIMIZE">
- Свернуть
- </string>
- <string name="BUTTON_TEAR_OFF">
- Отделить
- </string>
- <string name="BUTTON_DOCK">
- Присоединить
- </string>
- <string name="BUTTON_HELP">
- Показать справку
- </string>
- <string name="Searching">
- Поиск...
- </string>
- <string name="NoneFound">
- Ничего не найдено.
- </string>
- <string name="RetrievingData">
- Получение...
- </string>
- <string name="ReleaseNotes">
- Заметки о выпуске
- </string>
- <string name="LoadingData">
- Загрузка...
- </string>
- <string name="AvatarNameNobody">
- (без имени)
- </string>
- <string name="AvatarNameWaiting">
- (ожидание)
- </string>
- <string name="AvatarNameMultiple">
- (несколько)
- </string>
- <string name="GroupNameNone">
- (нет)
- </string>
- <string name="AvalineCaller">
- [ORDER] абонента Avaline
- </string>
- <string name="AssetErrorNone">
- Ошибок нет
- </string>
- <string name="AssetErrorRequestFailed">
- Запрос актива: сбой
- </string>
- <string name="AssetErrorNonexistentFile">
- Запрос актива: файл не существует
- </string>
- <string name="AssetErrorNotInDatabase">
- Запрос актива: актив не найден в базе данных
- </string>
- <string name="AssetErrorEOF">
- Конец файла
- </string>
- <string name="AssetErrorCannotOpenFile">
- Не удается открыть файл
- </string>
- <string name="AssetErrorFileNotFound">
- Файл не найден
- </string>
- <string name="AssetErrorTCPTimeout">
- Вышло время передачи файла
- </string>
- <string name="AssetErrorCircuitGone">
- Обрыв в канале
- </string>
- <string name="AssetErrorPriceMismatch">
- Не достигнута договоренность по цене между клиентом и сервером
- </string>
- <string name="AssetErrorUnknownStatus">
- Неизвестный статус
- </string>
- <string name="texture">
- текстуру
- </string>
- <string name="sound">
- звук
- </string>
- <string name="calling card">
- визитку
- </string>
- <string name="landmark">
- закладку
- </string>
- <string name="legacy script">
- старый скрипт
- </string>
- <string name="clothing">
- одежду
- </string>
- <string name="object">
- объект
- </string>
- <string name="note card">
- заметку
- </string>
- <string name="folder">
- папку
- </string>
- <string name="root">
- корневой каталог
- </string>
- <string name="lsl2 script">
- скрипт LSL2
- </string>
- <string name="lsl bytecode">
- байт-код LSL
- </string>
- <string name="tga texture">
- текстуру TGA
- </string>
- <string name="body part">
- часть тела
- </string>
- <string name="snapshot">
- снимок
- </string>
- <string name="lost and found">
- найденные вещи
- </string>
- <string name="targa image">
- изображение TGA
- </string>
- <string name="trash">
- содержимое корзины
- </string>
- <string name="jpeg image">
- изображение JPEG
- </string>
- <string name="animation">
- анимацию
- </string>
- <string name="gesture">
- жест
- </string>
- <string name="simstate">
- состояние симуляции
- </string>
- <string name="favorite">
- избранное
- </string>
- <string name="symbolic link">
- ссылку
- </string>
- <string name="symbolic folder link">
- ссылку на папку
- </string>
- <string name="mesh">
- сетка
- </string>
- <string name="AvatarEditingAppearance">
- (внешний вид редактируется)
- </string>
- <string name="AvatarAway">
- Нет на месте
- </string>
- <string name="AvatarBusy">
- Не беспокоить
- </string>
- <string name="AvatarMuted">
- В черном списке
- </string>
- <string name="anim_express_afraid">
- Страх
- </string>
- <string name="anim_express_anger">
- Гнев
- </string>
- <string name="anim_away">
- Нет на месте
- </string>
- <string name="anim_backflip">
- Сальто назад
- </string>
- <string name="anim_express_laugh">
- Хохот
- </string>
- <string name="anim_express_toothsmile">
- Широкая улыбка
- </string>
- <string name="anim_blowkiss">
- Воздушный поцелуй
- </string>
- <string name="anim_express_bored">
- Скука
- </string>
- <string name="anim_bow">
- Поклон
- </string>
- <string name="anim_clap">
- Хлопок
- </string>
- <string name="anim_courtbow">
- Учтивый поклон
- </string>
- <string name="anim_express_cry">
- Плач
- </string>
- <string name="anim_dance1">
- Танец 1
- </string>
- <string name="anim_dance2">
- Танец 2
- </string>
- <string name="anim_dance3">
- Танец 3
- </string>
- <string name="anim_dance4">
- Танец 4
- </string>
- <string name="anim_dance5">
- Танец 5
- </string>
- <string name="anim_dance6">
- Танец 6
- </string>
- <string name="anim_dance7">
- Танец 7
- </string>
- <string name="anim_dance8">
- Танец 8
- </string>
- <string name="anim_express_disdain">
- Презрение
- </string>
- <string name="anim_drink">
- Питьё
- </string>
- <string name="anim_express_embarrased">
- Смущение
- </string>
- <string name="anim_angry_fingerwag">
- Погрозить пальцем
- </string>
- <string name="anim_fist_pump">
- Поднимание кулака
- </string>
- <string name="anim_yoga_float">
- Парящий Будда
- </string>
- <string name="anim_express_frown">
- Хмурость
- </string>
- <string name="anim_impatient">
- Нетерпение
- </string>
- <string name="anim_jumpforjoy">
- Прыжок радости
- </string>
- <string name="anim_kissmybutt">
- Поцелуй в зад
- </string>
- <string name="anim_express_kiss">
- Поцелуй
- </string>
- <string name="anim_laugh_short">
- Смех
- </string>
- <string name="anim_musclebeach">
- Демонстрация мускулов
- </string>
- <string name="anim_no_unhappy">
- Грустный отказ
- </string>
- <string name="anim_no_head">
- Отказ
- </string>
- <string name="anim_nyanya">
- Ня-ня-ня
- </string>
- <string name="anim_punch_onetwo">
- Двойка руками
- </string>
- <string name="anim_express_open_mouth">
- Открывание рта
- </string>
- <string name="anim_peace">
- Дружелюбие
- </string>
- <string name="anim_point_you">
- Указывание на кого-то
- </string>
- <string name="anim_point_me">
- Указывание на себя
- </string>
- <string name="anim_punch_l">
- Удар левой рукой
- </string>
- <string name="anim_punch_r">
- Удар правой рукой
- </string>
- <string name="anim_rps_countdown">
- Счет в КНБ
- </string>
- <string name="anim_rps_paper">
- КНБ – бумага
- </string>
- <string name="anim_rps_rock">
- КНБ – камень
- </string>
- <string name="anim_rps_scissors">
- КНБ – ножницы
- </string>
- <string name="anim_express_repulsed">
- Отказ
- </string>
- <string name="anim_kick_roundhouse_r">
- «Вертушка»
- </string>
- <string name="anim_express_sad">
- Грусть
- </string>
- <string name="anim_salute">
- Приветствие
- </string>
- <string name="anim_shout">
- Крик
- </string>
- <string name="anim_express_shrug">
- Пожимание плечами
- </string>
- <string name="anim_express_smile">
- Улыбка
- </string>
- <string name="anim_smoke_idle">
- Курение не в затяжку
- </string>
- <string name="anim_smoke_inhale">
- Курение в затяжку
- </string>
- <string name="anim_smoke_throw_down">
- Бросить сигарету
- </string>
- <string name="anim_express_surprise">
- Удивление
- </string>
- <string name="anim_sword_strike_r">
- Удар мечом
- </string>
- <string name="anim_angry_tantrum">
- Вспышка гнева
- </string>
- <string name="anim_express_tongue_out">
- Показ языка
- </string>
- <string name="anim_hello">
- Приветствие рукой
- </string>
- <string name="anim_whisper">
- Шепот
- </string>
- <string name="anim_whistle">
- Свист
- </string>
- <string name="anim_express_wink">
- Подмигивание
- </string>
- <string name="anim_wink_hollywood">
- Подмигивание по-голливудски
- </string>
- <string name="anim_express_worry">
- Беспокойство
- </string>
- <string name="anim_yes_happy">
- Радостное согласие
- </string>
- <string name="anim_yes_head">
- Согласие
- </string>
- <string name="multiple_textures">
- Несколько
- </string>
- <string name="texture_loading">
- Загрузка...
- </string>
- <string name="worldmap_offline">
- Не в сети
- </string>
- <string name="worldmap_item_tooltip_format">
- [AREA] м² L$[PRICE]
- </string>
- <string name="worldmap_results_none_found">
- Ничего не найдено.
- </string>
- <string name="Ok">
- ОК
- </string>
- <string name="Premature end of file">
- Преждевременный конец файла
- </string>
- <string name="ST_NO_JOINT">
- Не удается найти объект ROOT или JOINT.
- </string>
- <string name="whisper">
- шепчет:
- </string>
- <string name="shout">
- кричит:
- </string>
- <string name="ringing">
- Подключение к голосовому чату...
- </string>
- <string name="connected">
- Подключение установлено
- </string>
- <string name="unavailable">
- В этом месте голосовая связь недоступна
- </string>
- <string name="hang_up">
- Отключение от общего голосового чата
- </string>
- <string name="reconnect_nearby">
- Будет установлено подключение к локальному голосовому чату
- </string>
- <string name="ScriptQuestionCautionChatGranted">
- Объекту «[OBJECTNAME]», который принадлежит пользователю «[OWNERNAME]» и находится в [REGIONPOS] в регионе «[REGIONNAME]», предоставлено разрешение: [PERMISSIONS].
- </string>
- <string name="ScriptQuestionCautionChatDenied">
- Объекту «[OBJECTNAME]», который принадлежит пользователю «[OWNERNAME]» и находится в [REGIONPOS] в регионе «[REGIONNAME]», отказано в разрешении: [PERMISSIONS].
- </string>
- <string name="ScriptTakeMoney">
- У вас берут Linden-деньги
- </string>
- <string name="ActOnControlInputs">
- Действия при активации элементов управления
- </string>
- <string name="RemapControlInputs">
- Новое сопоставление элементов управления
- </string>
- <string name="AnimateYourAvatar">
- Анимировать ваш аватар
- </string>
- <string name="AttachToYourAvatar">
- Прикрепить к аватару
- </string>
- <string name="ReleaseOwnership">
- Отказаться от владения, сделать всеобщим
- </string>
- <string name="LinkAndDelink">
- Связать или отменить связь с другими объектами
- </string>
- <string name="AddAndRemoveJoints">
- Добавление и удаление связей с другими объектами
- </string>
- <string name="ChangePermissions">
- Изменить разрешения
- </string>
- <string name="TrackYourCamera">
- Следить за камерой
- </string>
- <string name="ControlYourCamera">
- Управлять камерой
- </string>
- <string name="NotConnected">
- Нет подключения
- </string>
- <string name="SIM_ACCESS_PG">
- Общий
- </string>
- <string name="SIM_ACCESS_MATURE">
- Умеренный
- </string>
- <string name="SIM_ACCESS_ADULT">
- Для взрослых
- </string>
- <string name="SIM_ACCESS_DOWN">
- Не в сети
- </string>
- <string name="SIM_ACCESS_MIN">
- Неизвестно
- </string>
- <string name="land_type_unknown">
- (неизвестно)
- </string>
- <string name="Estate / Full Region">
- Землевладение/весь регион
- </string>
- <string name="Estate / Homestead">
- Землевладение/поместье
- </string>
- <string name="Mainland / Homestead">
- Материк/поместье
- </string>
- <string name="Mainland / Full Region">
- Материк/весь регион
- </string>
- <string name="all_files">
- Все файлы
- </string>
- <string name="sound_files">
- Звуки
- </string>
- <string name="animation_files">
- Анимация
- </string>
- <string name="image_files">
- Изображения
- </string>
- <string name="save_file_verb">
- Сохранить
- </string>
- <string name="load_file_verb">
- Загрузить
- </string>
- <string name="targa_image_files">
- Изображения TGA
- </string>
- <string name="bitmap_image_files">
- Изображения BMP
- </string>
- <string name="avi_movie_file">
- Видео AVI
- </string>
- <string name="xaf_animation_file">
- Анимация XAF
- </string>
- <string name="xml_file">
- XML-файл
- </string>
- <string name="raw_file">
- RAW-файл
- </string>
- <string name="compressed_image_files">
- Несжатые изображения
- </string>
- <string name="load_files">
- Загрузить файлы
- </string>
- <string name="choose_the_directory">
- Выбрать каталог
- </string>
- <string name="script_files">
- Скрипты
- </string>
- <string name="AvatarSetNotAway">
- На месте
- </string>
- <string name="AvatarSetAway">
- Нет на месте
- </string>
- <string name="AvatarSetNotBusy">
- Не занят(а)
- </string>
- <string name="AvatarSetBusy">
- Не беспокоить
- </string>
- <string name="shape">
- Фигура
- </string>
- <string name="skin">
- Кожа
- </string>
- <string name="hair">
- Волосы
- </string>
- <string name="eyes">
- Глаза
- </string>
- <string name="shirt">
- Рубашка
- </string>
- <string name="pants">
- Брюки
- </string>
- <string name="shoes">
- Обувь
- </string>
- <string name="socks">
- Носки
- </string>
- <string name="jacket">
- Пиджак
- </string>
- <string name="gloves">
- Перчатки
- </string>
- <string name="undershirt">
- Майка
- </string>
- <string name="underpants">
- Трусы
- </string>
- <string name="skirt">
- Юбка
- </string>
- <string name="alpha">
- Альфа-маска
- </string>
- <string name="tattoo">
- Тату
- </string>
- <string name="physics">
- Физические данные
- </string>
- <string name="invalid">
- ошибка
- </string>
- <string name="none">
- нет
- </string>
- <string name="shirt_not_worn">
- Рубашка не надета
- </string>
- <string name="pants_not_worn">
- Брюки не надеты
- </string>
- <string name="shoes_not_worn">
- Обувь не надета
- </string>
- <string name="socks_not_worn">
- Носки не надеты
- </string>
- <string name="jacket_not_worn">
- Пиджак не надет
- </string>
- <string name="gloves_not_worn">
- Перчатки не надеты
- </string>
- <string name="undershirt_not_worn">
- Майка не надета
- </string>
- <string name="underpants_not_worn">
- Трусы не надеты
- </string>
- <string name="skirt_not_worn">
- Юбка не надета
- </string>
- <string name="alpha_not_worn">
- Альфа-маска не надета
- </string>
- <string name="tattoo_not_worn">
- Тату не надето
- </string>
- <string name="physics_not_worn">
- Физика не учитывается
- </string>
- <string name="invalid_not_worn">
- ошибка
- </string>
- <string name="create_new_shape">
- Создать фигуру
- </string>
- <string name="create_new_skin">
- Создать кожу
- </string>
- <string name="create_new_hair">
- Создать волосы
- </string>
- <string name="create_new_eyes">
- Создать глаза
- </string>
- <string name="create_new_shirt">
- Создать рубашку
- </string>
- <string name="create_new_pants">
- Создать брюки
- </string>
- <string name="create_new_shoes">
- Создать обувь
- </string>
- <string name="create_new_socks">
- Создать носки
- </string>
- <string name="create_new_jacket">
- Создать пиджак
- </string>
- <string name="create_new_gloves">
- Создать перчатки
- </string>
- <string name="create_new_undershirt">
- Создать майку
- </string>
- <string name="create_new_underpants">
- Создать трусы
- </string>
- <string name="create_new_skirt">
- Создать юбку
- </string>
- <string name="create_new_alpha">
- Создать альфа-маску
- </string>
- <string name="create_new_tattoo">
- Создать тату
- </string>
- <string name="create_new_physics">
- Создать физику
- </string>
- <string name="create_new_invalid">
- ошибка
- </string>
- <string name="NewWearable">
- Создать [WEARABLE_ITEM]
- </string>
- <string name="next">
- Далее
- </string>
- <string name="ok">
- ОК
- </string>
- <string name="GroupNotifyGroupNotice">
- Групповое уведомление
- </string>
- <string name="GroupNotifyGroupNotices">
- Групповые уведомления
- </string>
- <string name="GroupNotifySentBy">
- Отправитель
- </string>
- <string name="GroupNotifyAttached">
- Вложение:
- </string>
- <string name="GroupNotifyViewPastNotices">
- Здесь можно просмотреть последние уведомления или отказаться от их получения.
- </string>
- <string name="GroupNotifyOpenAttachment">
- Открыть вложение
- </string>
- <string name="GroupNotifySaveAttachment">
- Сохранить вложение
- </string>
- <string name="TeleportOffer">
- Предложена телепортация
- </string>
- <string name="StartUpNotifications">
- Пока вы отсутствовали, пришли новые уведомления.
- </string>
- <string name="OverflowInfoChannelString">
- Других уведомлений: %d
- </string>
- <string name="BodyPartsRightArm">
- Правая рука
- </string>
- <string name="BodyPartsHead">
- Голова
- </string>
- <string name="BodyPartsLeftArm">
- Левая рука
- </string>
- <string name="BodyPartsLeftLeg">
- Левая нога
- </string>
- <string name="BodyPartsTorso">
- Торс
- </string>
- <string name="BodyPartsRightLeg">
- Правая нога
- </string>
- <string name="GraphicsQualityLow">
- низкая
- </string>
- <string name="GraphicsQualityMid">
- средняя
- </string>
- <string name="GraphicsQualityHigh">
- высокая
- </string>
- <string name="LeaveMouselook">
- Нажмите ESC, чтобы вернуться к обычному обзору
- </string>
- <string name="InventoryNoMatchingItems">
- Не нашли того, что вам нужно? Воспользуйтесь [secondlife:///app/search/all/[SEARCH_TERM] поиском].
- </string>
- <string name="PlacesNoMatchingItems">
- Не нашли того, что вам нужно? Воспользуйтесь [secondlife:///app/search/places/[SEARCH_TERM] поиском].
- </string>
- <string name="FavoritesNoMatchingItems">
- Перетащите сюда закладку, чтобы добавить ее в список избранного.
- </string>
- <string name="InventoryNoTexture">
- В вашем инвентаре нет копии этой текстуры
- </string>
- <string name="InventoryInboxNoItems">
- Здесь будут показаны ваши покупки из торгового центра. Их можно будет перетащить в ваш инвентарь для использования.
- </string>
- <string name="MarketplaceURL">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
- </string>
- <string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
- </string>
- <string name="MarketplaceURL_Dashboard">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
- </string>
- <string name="MarketplaceURL_Imports">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
- </string>
- <string name="MarketplaceURL_LearnMore">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
- </string>
- <string name="InventoryOutboxNotMerchantTitle">
- Продавать вещи в торговом центре может кто угодно.
- </string>
- <string name="InventoryOutboxNotMerchantTooltip"/>
- <string name="InventoryOutboxNotMerchant">
- Если вы хотите стать торговцем, [[MARKETPLACE_CREATE_STORE_URL] создайте магазин].
- </string>
- <string name="InventoryOutboxNoItemsTitle">
- Ваша папка «Исходящие» пуста.
- </string>
- <string name="InventoryOutboxNoItemsTooltip"/>
- <string name="InventoryOutboxNoItems">
- Перетащите папки в эту область и щелкните «Отправить в торговый центр», чтобы выставить их на продажу в [[MARKETPLACE_DASHBOARD_URL] Торговом центре].
- </string>
- <string name="Marketplace Error None">
- Ошибок нет
- </string>
- <string name="Marketplace Error Not Merchant">
- Ошибка. Прежде чем отправлять вещи в магазин, необходимо зарегистрироваться как торговец (бесплатно).
- </string>
- <string name="Marketplace Error Empty Folder">
- Ошибка. В этой папке нет контента.
- </string>
- <string name="Marketplace Error Unassociated Products">
- Ошибка. Не удается передать эту вещь, поскольку в вашем торговом аккаунте слишком много вещей, не связанных с продуктами. Чтобы исправить эту ошибку, войдите на веб-сайт торгового центра и уменьшите число своих вещей, которые ни с чем не связаны.
- </string>
- <string name="Marketplace Error Object Limit">
- Ошибка. Эта вещь содержит слишком много объектов. Исправьте эту ошибку, сложив объекты в коробки и уменьшив их общее число (должно быть меньше 200).
- </string>
- <string name="Marketplace Error Folder Depth">
- Ошибка. Эта вещь содержит слишком много уровней вложенных папок. Измените структуру так, чтобы уровней вложенных папок было не более 3.
- </string>
- <string name="Marketplace Error Unsellable Item">
- Ошибка. Эту вещь нельзя продать в магазине.
- </string>
- <string name="Marketplace Error Internal Import">
- Ошибка. Эта вещь создает проблему. Повторите попытку позже.
- </string>
- <string name="Open landmarks">
- Открыть закладки
- </string>
- <string name="no_transfer" value="(не передается)"/>
- <string name="no_modify" value="(не изменяется)"/>
- <string name="no_copy" value="(не копируется)"/>
- <string name="worn" value="(носится)"/>
- <string name="link" value="(ссылка)"/>
- <string name="broken_link" value="(broken_link)"/>
- <string name="LoadingContents">
- Загрузка содержимого...
- </string>
- <string name="NoContents">
- Нет контента
- </string>
- <string name="WornOnAttachmentPoint" value="(где носится: [ATTACHMENT_POINT])"/>
- <string name="ActiveGesture" value="[GESLABEL] (активно)"/>
- <string name="PermYes">
- Да
- </string>
- <string name="PermNo">
- Нет
- </string>
- <string name="Chat Message" value="Чат:"/>
- <string name="Sound" value="Звук:"/>
- <string name="Wait" value="--- Ждите:"/>
- <string name="AnimFlagStop" value="Остановить анимацию:"/>
- <string name="AnimFlagStart" value="Начать анимацию:"/>
- <string name="Wave" value="Приветствие рукой"/>
- <string name="GestureActionNone" value="Нет"/>
- <string name="HelloAvatar" value="Привет, аватар!"/>
- <string name="ViewAllGestures" value="Просмотреть все &gt;&gt;"/>
- <string name="GetMoreGestures" value="Дополнительно &gt;&gt;"/>
- <string name="Animations" value="Анимация,"/>
- <string name="Calling Cards" value="Визитки,"/>
- <string name="Clothing" value="Одежда,"/>
- <string name="Gestures" value="Жесты,"/>
- <string name="Landmarks" value="Закладки,"/>
- <string name="Notecards" value="Заметки,"/>
- <string name="Objects" value="Объекты,"/>
- <string name="Scripts" value="Скрипты,"/>
- <string name="Sounds" value="Звуки,"/>
- <string name="Textures" value="Текстуры,"/>
- <string name="Snapshots" value="Снимки,"/>
- <string name="No Filters" value="Нет"/>
- <string name="Since Logoff" value="- С момента выхода"/>
- <string name="InvFolder My Inventory">
- Мой инвентарь
- </string>
- <string name="InvFolder Library">
- Библиотека
- </string>
- <string name="InvFolder Textures">
- Текстуры
- </string>
- <string name="InvFolder Sounds">
- Звуки
- </string>
- <string name="InvFolder Calling Cards">
- Визитки
- </string>
- <string name="InvFolder Landmarks">
- Закладки
- </string>
- <string name="InvFolder Scripts">
- Скрипты
- </string>
- <string name="InvFolder Clothing">
- Одежда
- </string>
- <string name="InvFolder Objects">
- Объекты
- </string>
- <string name="InvFolder Notecards">
- Заметки
- </string>
- <string name="InvFolder New Folder">
- Новая папка
- </string>
- <string name="InvFolder Inventory">
- Инвентарь
- </string>
- <string name="InvFolder Uncompressed Images">
- Несжатые изображения
- </string>
- <string name="InvFolder Body Parts">
- Части тела
- </string>
- <string name="InvFolder Trash">
- Корзина
- </string>
- <string name="InvFolder Photo Album">
- Фотоальбом
- </string>
- <string name="InvFolder Lost And Found">
- Бюро находок
- </string>
- <string name="InvFolder Uncompressed Sounds">
- Несжатые звуки
- </string>
- <string name="InvFolder Animations">
- Анимация
- </string>
- <string name="InvFolder Gestures">
- Жесты
- </string>
- <string name="InvFolder Favorite">
- Мое избранное
- </string>
- <string name="InvFolder favorite">
- Мое избранное
- </string>
- <string name="InvFolder Current Outfit">
- Текущий костюм
- </string>
- <string name="InvFolder Initial Outfits">
- Начальные костюмы
- </string>
- <string name="InvFolder My Outfits">
- Мои костюмы
- </string>
- <string name="InvFolder Accessories">
- Аксессуары
- </string>
- <string name="InvFolder Meshes">
- Меши
- </string>
- <string name="InvFolder Friends">
- Друзья
- </string>
- <string name="InvFolder All">
- Все
- </string>
- <string name="no_attachments">
- Нет прикрепленных объектов
- </string>
- <string name="Attachments remain">
- Присоединения (осталось гнезд: [COUNT])
- </string>
- <string name="Buy">
- Купить
- </string>
- <string name="BuyforL$">
- Купить за L$
- </string>
- <string name="Stone">
- Камень
- </string>
- <string name="Metal">
- Металл
- </string>
- <string name="Glass">
- Стекло
- </string>
- <string name="Wood">
- Дерево
- </string>
- <string name="Flesh">
- Плоть
- </string>
- <string name="Plastic">
- Пластик
- </string>
- <string name="Rubber">
- Резина
- </string>
- <string name="Light">
- Светлый
- </string>
- <string name="KBShift">
- SHIFT
- </string>
- <string name="KBCtrl">
- CTRL
- </string>
- <string name="Chest">
- Грудь
- </string>
- <string name="Skull">
- Череп
- </string>
- <string name="Left Shoulder">
- Левое плечо
- </string>
- <string name="Right Shoulder">
- Правое плечо
- </string>
- <string name="Left Hand">
- Левая кисть
- </string>
- <string name="Right Hand">
- Правая кисть
- </string>
- <string name="Left Foot">
- Левая ступня
- </string>
- <string name="Right Foot">
- Правая ступня
- </string>
- <string name="Spine">
- Позвоночник
- </string>
- <string name="Pelvis">
- Таз
- </string>
- <string name="Mouth">
- Рот
- </string>
- <string name="Chin">
- Подбородок
- </string>
- <string name="Left Ear">
- Левое ухо
- </string>
- <string name="Right Ear">
- Правое ухо
- </string>
- <string name="Left Eyeball">
- Левый глаз
- </string>
- <string name="Right Eyeball">
- Правый глаз
- </string>
- <string name="Nose">
- Нос
- </string>
- <string name="R Upper Arm">
- Правое плечо
- </string>
- <string name="R Forearm">
- Правое предплечье
- </string>
- <string name="L Upper Arm">
- Левое плечо
- </string>
- <string name="L Forearm">
- Левое предплечье
- </string>
- <string name="Right Hip">
- Правое бедро
- </string>
- <string name="R Upper Leg">
- Правое колено
- </string>
- <string name="R Lower Leg">
- Правая голень
- </string>
- <string name="Left Hip">
- Левое бедро
- </string>
- <string name="L Upper Leg">
- Левое колено
- </string>
- <string name="L Lower Leg">
- Левая голень
- </string>
- <string name="Stomach">
- Живот
- </string>
- <string name="Left Pec">
- Левая грудь
- </string>
- <string name="Right Pec">
- Правая грудь
- </string>
- <string name="Neck">
- Шея
- </string>
- <string name="Avatar Center">
- Центр аватара
- </string>
- <string name="Invalid Attachment">
- Неверная точка присоединения
- </string>
- <string name="YearsMonthsOld">
- [AGEYEARS] [AGEMONTHS]
- </string>
- <string name="YearsOld">
- [AGEYEARS]
- </string>
- <string name="MonthsOld">
- [AGEMONTHS]
- </string>
- <string name="WeeksOld">
- [AGEWEEKS]
- </string>
- <string name="DaysOld">
- [AGEDAYS]
- </string>
- <string name="TodayOld">
- Сегодня
- </string>
- <string name="AgeYearsA">
- [COUNT] год
- </string>
- <string name="AgeYearsB">
- [COUNT] года
- </string>
- <string name="AgeYearsC">
- [COUNT] лет
- </string>
- <string name="AgeMonthsA">
- [COUNT] месяц
- </string>
- <string name="AgeMonthsB">
- [COUNT] месяца
- </string>
- <string name="AgeMonthsC">
- [COUNT] месяцев
- </string>
- <string name="AgeWeeksA">
- [COUNT] неделя
- </string>
- <string name="AgeWeeksB">
- [COUNT] недели
- </string>
- <string name="AgeWeeksC">
- [COUNT] недель
- </string>
- <string name="AgeDaysA">
- [COUNT] день
- </string>
- <string name="AgeDaysB">
- [COUNT] дня
- </string>
- <string name="AgeDaysC">
- [COUNT] дней
- </string>
- <string name="GroupMembersA">
- [COUNT] участник
- </string>
- <string name="GroupMembersB">
- [COUNT] участника
- </string>
- <string name="GroupMembersC">
- [COUNT] участников
- </string>
- <string name="AcctTypeResident">
- Житель
- </string>
- <string name="AcctTypeTrial">
- Гость
- </string>
- <string name="AcctTypeCharterMember">
- Учредитель
- </string>
- <string name="AcctTypeEmployee">
- Сотрудник Linden Lab
- </string>
- <string name="PaymentInfoUsed">
- Есть информация о платежах
- </string>
- <string name="PaymentInfoOnFile">
- Есть зарегистрир. информация о платежах
- </string>
- <string name="NoPaymentInfoOnFile">
- Нет информации о платежах
- </string>
- <string name="AgeVerified">
- Возраст проверен
- </string>
- <string name="NotAgeVerified">
- Возраст не проверен
- </string>
- <string name="Center 2">
- В центре 2
- </string>
- <string name="Top Right">
- Вверху справа
- </string>
- <string name="Top">
- Вверху
- </string>
- <string name="Top Left">
- Вверху слева
- </string>
- <string name="Center">
- В центре
- </string>
- <string name="Bottom Left">
- Внизу слева
- </string>
- <string name="Bottom">
- Внизу
- </string>
- <string name="Bottom Right">
- Внизу справа
- </string>
- <string name="CompileQueueDownloadedCompiling">
- Загружено, компилируется
- </string>
- <string name="CompileQueueScriptNotFound">
- Скрипт не найден на сервере.
- </string>
- <string name="CompileQueueProblemDownloading">
- Проблема при загрузке
- </string>
- <string name="CompileQueueInsufficientPermDownload">
- Недостаточно разрешений для загрузки скрипта.
- </string>
- <string name="CompileQueueInsufficientPermFor">
- Недостаточно разрешений для
- </string>
- <string name="CompileQueueUnknownFailure">
- Неизвестный сбой загрузки
- </string>
- <string name="CompileQueueTitle">
- Ход повторной компиляции
- </string>
- <string name="CompileQueueStart">
- скомпилировать повторно
- </string>
- <string name="ResetQueueTitle">
- Ход сброса
- </string>
- <string name="ResetQueueStart">
- сброс
- </string>
- <string name="RunQueueTitle">
- Ход запуска
- </string>
- <string name="RunQueueStart">
- запустить
- </string>
- <string name="NotRunQueueTitle">
- Ход остановки выполнения
- </string>
- <string name="NotRunQueueStart">
- прекратить выполнение
- </string>
- <string name="CompileSuccessful">
- Компиляция успешно выполнена!
- </string>
- <string name="CompileSuccessfulSaving">
- Компиляция успешно выполнена, сохраняется...
- </string>
- <string name="SaveComplete">
- Сохранение завершено.
- </string>
- <string name="ObjectOutOfRange">
- Скрипт (объект вне области)
- </string>
- <string name="GodToolsObjectOwnedBy">
- Объект [OBJECT] пользователя [OWNER]
- </string>
- <string name="GroupsNone">
- нет
- </string>
- <string name="Group" value="(группа)"/>
- <string name="Unknown">
- (Неизвестно)
- </string>
- <string name="SummaryForTheWeek" value="Сводка за неделю, начиная с"/>
- <string name="NextStipendDay" value="Дата очередного жалования:"/>
- <string name="GroupPlanningDate">
- [day,datetime,utc].[mthnum,datetime,utc].[year,datetime,utc]
- </string>
- <string name="GroupIndividualShare" value="Для группы Персонально Совместно"/>
- <string name="GroupColumn" value="Группа"/>
- <string name="Balance">
- Баланс
- </string>
- <string name="Credits">
- Расход
- </string>
- <string name="Debits">
- Приход
- </string>
- <string name="Total">
- Итого
- </string>
- <string name="NoGroupDataFound">
- Не найдены данные для группы
- </string>
- <string name="IMParentEstate">
- родовое землевладение
- </string>
- <string name="IMMainland">
- материк
- </string>
- <string name="IMTeen">
- подростковый
- </string>
- <string name="Anyone">
- все
- </string>
- <string name="RegionInfoError">
- ошибка
- </string>
- <string name="RegionInfoAllEstatesOwnedBy">
- все землевладения пользователя [OWNER]
- </string>
- <string name="RegionInfoAllEstatesYouOwn">
- все ваши землевладения
- </string>
- <string name="RegionInfoAllEstatesYouManage">
- все землевладения пользователя [OWNER], которыми вы управляете
- </string>
- <string name="RegionInfoAllowedResidents">
- Допущенные жители: ([ALLOWEDAGENTS], не более [MAXACCESS])
- </string>
- <string name="RegionInfoAllowedGroups">
- Допущенные группы: ([ALLOWEDGROUPS], не более [MAXACCESS])
- </string>
- <string name="ScriptLimitsParcelScriptMemory">
- Память под скрипты на участке
- </string>
- <string name="ScriptLimitsParcelsOwned">
- Участков в списке: [PARCELS]
- </string>
- <string name="ScriptLimitsMemoryUsed">
- Используется памяти: [COUNT] КБ из [MAX] КБ; доступно: [AVAILABLE] КБ
- </string>
- <string name="ScriptLimitsMemoryUsedSimple">
- Используется памяти: [COUNT] КБ
- </string>
- <string name="ScriptLimitsParcelScriptURLs">
- URL-адреса скрипта участков
- </string>
- <string name="ScriptLimitsURLsUsed">
- Используется URL-адресов: [COUNT] из [MAX] (доступно: [AVAILABLE])
- </string>
- <string name="ScriptLimitsURLsUsedSimple">
- Используется URL-адресов: [COUNT]
- </string>
- <string name="ScriptLimitsRequestError">
- Ошибка при запросе данных
- </string>
- <string name="ScriptLimitsRequestNoParcelSelected">
- Участок не выбран
- </string>
- <string name="ScriptLimitsRequestWrongRegion">
- Ошибка. Сведения о скрипте доступны только в текущем регионе
- </string>
- <string name="ScriptLimitsRequestWaiting">
- Получение данных...
- </string>
- <string name="ScriptLimitsRequestDontOwnParcel">
- У вас нет прав для исследования этого участка
- </string>
- <string name="SITTING_ON">
- Сидит на
- </string>
- <string name="ATTACH_CHEST">
- Грудь
- </string>
- <string name="ATTACH_HEAD">
- Голова
- </string>
- <string name="ATTACH_LSHOULDER">
- Левое плечо
- </string>
- <string name="ATTACH_RSHOULDER">
- Правое плечо
- </string>
- <string name="ATTACH_LHAND">
- Левая кисть
- </string>
- <string name="ATTACH_RHAND">
- Правая кисть
- </string>
- <string name="ATTACH_LFOOT">
- Левая ступня
- </string>
- <string name="ATTACH_RFOOT">
- Правая ступня
- </string>
- <string name="ATTACH_BACK">
- Спина
- </string>
- <string name="ATTACH_PELVIS">
- Таз
- </string>
- <string name="ATTACH_MOUTH">
- Рот
- </string>
- <string name="ATTACH_CHIN">
- Подбородок
- </string>
- <string name="ATTACH_LEAR">
- Левое ухо
- </string>
- <string name="ATTACH_REAR">
- Правое ухо
- </string>
- <string name="ATTACH_LEYE">
- Левый глаз
- </string>
- <string name="ATTACH_REYE">
- Правый глаз
- </string>
- <string name="ATTACH_NOSE">
- Нос
- </string>
- <string name="ATTACH_RUARM">
- Правое плечо
- </string>
- <string name="ATTACH_RLARM">
- Правое предплечье
- </string>
- <string name="ATTACH_LUARM">
- Левое плечо
- </string>
- <string name="ATTACH_LLARM">
- Левое предплечье
- </string>
- <string name="ATTACH_RHIP">
- Правое бедро
- </string>
- <string name="ATTACH_RULEG">
- Правое колено
- </string>
- <string name="ATTACH_RLLEG">
- Правая голень
- </string>
- <string name="ATTACH_LHIP">
- Левое бедро
- </string>
- <string name="ATTACH_LULEG">
- Левое колено
- </string>
- <string name="ATTACH_LLLEG">
- Левая голень
- </string>
- <string name="ATTACH_BELLY">
- Живот
- </string>
- <string name="ATTACH_RPEC">
- Правая грудь
- </string>
- <string name="ATTACH_LPEC">
- Левая грудь
- </string>
- <string name="ATTACH_HUD_CENTER_2">
- Данные в игре в центре 2
- </string>
- <string name="ATTACH_HUD_TOP_RIGHT">
- Данные в игре вверху справа
- </string>
- <string name="ATTACH_HUD_TOP_CENTER">
- Данные в игре вверху в центре
- </string>
- <string name="ATTACH_HUD_TOP_LEFT">
- Данные в игре вверху слева
- </string>
- <string name="ATTACH_HUD_CENTER_1">
- Данные в игре в центре 1
- </string>
- <string name="ATTACH_HUD_BOTTOM_LEFT">
- Данные в игре внизу слева
- </string>
- <string name="ATTACH_HUD_BOTTOM">
- Данные в игре внизу
- </string>
- <string name="ATTACH_HUD_BOTTOM_RIGHT">
- Данные в игре внизу справа
- </string>
- <string name="CursorPos">
- Строка [LINE], столбец [COLUMN]
- </string>
- <string name="PanelDirCountFound">
- Найдено: [COUNT]
- </string>
- <string name="PanelDirTimeStr">
- [hour,datetime,slt]:[min,datetime,slt]
- </string>
- <string name="PanelDirEventsDateText">
- [day,datetime,slt].[mthnum,datetime,slt]
- </string>
- <string name="PanelContentsTooltip">
- Подключение к объекту
- </string>
- <string name="PanelContentsNewScript">
- Новый скрипт
- </string>
- <string name="BusyModeResponseDefault">
- У адресата вашего сообщения задан статус «Не беспокоить». Ваше сообщение все равно будет отображено на панели IM для просмотра позже.
- </string>
- <string name="MuteByName">
- (по имени)
- </string>
- <string name="MuteAgent">
- (для жителя)
- </string>
- <string name="MuteObject">
- (для объекта)
- </string>
- <string name="MuteGroup">
- (для группы)
- </string>
- <string name="MuteExternal">
- (внешний)
- </string>
- <string name="RegionNoCovenant">
- Нет соглашения для этого землевладения.
- </string>
- <string name="RegionNoCovenantOtherOwner">
- Нет соглашения для этого землевладения. Земля в этом землевладении продается его владельцем, а не компанией Linden Lab. Чтобы узнать подробности о продаже, обратитесь к землевладельцу.
- </string>
- <string name="covenant_last_modified" value="Дата последнего изменения:"/>
- <string name="none_text" value="(нет)"/>
- <string name="never_text" value="(никогда)"/>
- <string name="GroupOwned">
- Собственность группы
- </string>
- <string name="Public">
- Общая собственность
- </string>
- <string name="LocalSettings">
- Локальные настройки
- </string>
- <string name="RegionSettings">
- Региональные настройки
- </string>
- <string name="ClassifiedClicksTxt">
- Щелчки: телепорт [TELEPORT], карта [MAP], профиль [PROFILE]
- </string>
- <string name="ClassifiedUpdateAfterPublish">
- (будет обновлено после публикации)
- </string>
- <string name="NoPicksClassifiedsText">
- Вы не создали подборки или рекламы. Нажмите кнопку со знаком «плюс» ниже, чтобы создать подборку или рекламу
- </string>
- <string name="NoAvatarPicksClassifiedsText">
- У жителя нет подборки или рекламы
- </string>
- <string name="PicksClassifiedsLoadingText">
- Загрузка...
- </string>
- <string name="MultiPreviewTitle">
- Предварительный просмотр
- </string>
- <string name="MultiPropertiesTitle">
- Свойства
- </string>
- <string name="InvOfferAnObjectNamed">
- Объект с именем
- </string>
- <string name="InvOfferOwnedByGroup">
- принадлежит группе
- </string>
- <string name="InvOfferOwnedByUnknownGroup">
- принадлежит известной группе
- </string>
- <string name="InvOfferOwnedBy">
- принадлежит
- </string>
- <string name="InvOfferOwnedByUnknownUser">
- принадлежит неизвестному пользователю
- </string>
- <string name="InvOfferGaveYou">
- дал(а) вам
- </string>
- <string name="InvOfferDecline">
- Вы не приняли [DESC] от жителя &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
- </string>
- <string name="GroupMoneyTotal">
- Итого
- </string>
- <string name="GroupMoneyBought">
- куплено
- </string>
- <string name="GroupMoneyPaidYou">
- уплачено вам
- </string>
- <string name="GroupMoneyPaidInto">
- уплачено в
- </string>
- <string name="GroupMoneyBoughtPassTo">
- куплен пропуск в
- </string>
- <string name="GroupMoneyPaidFeeForEvent">
- уплачено за событие
- </string>
- <string name="GroupMoneyPaidPrizeForEvent">
- выплачено призовых за событие
- </string>
- <string name="GroupMoneyBalance">
- Баланс
- </string>
- <string name="GroupMoneyCredits">
- Расход
- </string>
- <string name="GroupMoneyDebits">
- Приход
- </string>
- <string name="GroupMoneyDate">
- [weekday,datetime,utc], [day,datetime,utc] [mth,datetime,utc] [year,datetime,utc]
- </string>
- <string name="ViewerObjectContents">
- Контент
- </string>
- <string name="AcquiredItems">
- Купленные вещи
- </string>
- <string name="Cancel">
- Отмена
- </string>
- <string name="UploadingCosts">
- Передача [NAME] стоит L$[AMOUNT]
- </string>
- <string name="BuyingCosts">
- Стоимость покупки: L$[AMOUNT]
- </string>
- <string name="UnknownFileExtension">
- Неизвестное расширение файла .%s
-Ожидаются расширения: WAV, TGA, BMP, JPG, JPEG или BVH
- </string>
- <string name="MuteObject2">
- Заблокировать
- </string>
- <string name="MuteAvatar">
- Заблокировать
- </string>
- <string name="UnmuteObject">
- Разблокировать
- </string>
- <string name="UnmuteAvatar">
- Разблокировать
- </string>
- <string name="AddLandmarkNavBarMenu">
- Добавить в мои закладки...
- </string>
- <string name="EditLandmarkNavBarMenu">
- Изменить мою закладку...
- </string>
- <string name="accel-mac-control">
- ⌃
- </string>
- <string name="accel-mac-command">
- ⌘
- </string>
- <string name="accel-mac-option">
- ⌥
- </string>
- <string name="accel-mac-shift">
- ⇧
- </string>
- <string name="accel-win-control">
- CTRL+
- </string>
- <string name="accel-win-alt">
- ALT+
- </string>
- <string name="accel-win-shift">
- SHIFT+
- </string>
- <string name="FileSaved">
- Файл сохранен
- </string>
- <string name="Receiving">
- Получение
- </string>
- <string name="AM">
- до полудня
- </string>
- <string name="PM">
- после полудня
- </string>
- <string name="PST">
- Тихоокеанское время
- </string>
- <string name="PDT">
- Летнее тихоокеанское время
- </string>
- <string name="Direction_Forward">
- Вперед
- </string>
- <string name="Direction_Left">
- Влево
- </string>
- <string name="Direction_Right">
- Вправо
- </string>
- <string name="Direction_Back">
- Назад
- </string>
- <string name="Direction_North">
- Север
- </string>
- <string name="Direction_South">
- Юг
- </string>
- <string name="Direction_West">
- Запад
- </string>
- <string name="Direction_East">
- Восток
- </string>
- <string name="Direction_Up">
- Вверх
- </string>
- <string name="Direction_Down">
- Вниз
- </string>
- <string name="Any Category">
- Все категории
- </string>
- <string name="Shopping">
- Покупки
- </string>
- <string name="Land Rental">
- Земельная рента
- </string>
- <string name="Property Rental">
- Аренда имущества
- </string>
- <string name="Special Attraction">
- Особое событие
- </string>
- <string name="New Products">
- Новые продукты
- </string>
- <string name="Employment">
- Род занятий
- </string>
- <string name="Wanted">
- Хочу найти
- </string>
- <string name="Service">
- Услуги
- </string>
- <string name="Personal">
- Личное сообщение
- </string>
- <string name="None">
- Нет
- </string>
- <string name="Linden Location">
- Место Linden
- </string>
- <string name="Adult">
- Для взрослых
- </string>
- <string name="Arts&amp;Culture">
- Искусство и культура
- </string>
- <string name="Business">
- Бизнес
- </string>
- <string name="Educational">
- Образование
- </string>
- <string name="Gaming">
- Игры
- </string>
- <string name="Hangout">
- Места встреч
- </string>
- <string name="Newcomer Friendly">
- Для новичков
- </string>
- <string name="Parks&amp;Nature">
- Парки и природа
- </string>
- <string name="Residential">
- Проживание
- </string>
- <string name="Stage">
- Стадия
- </string>
- <string name="Other">
- Другое
- </string>
- <string name="Rental">
- Аренда
- </string>
- <string name="Any">
- Все
- </string>
- <string name="You">
- Вы
- </string>
- <string name=":">
- :
- </string>
- <string name=",">
- ,
- </string>
- <string name="...">
- ...
- </string>
- <string name="***">
- ***
- </string>
- <string name="(">
- (
- </string>
- <string name=")">
- )
- </string>
- <string name=".">
- .
- </string>
- <string name="&apos;">
- &apos;
- </string>
- <string name="---">
- ---
- </string>
- <string name="Multiple Media">
- Несколько источников мультимедиа
- </string>
- <string name="Play Media">
- Мультимедиа – воспроизведение/пауза
- </string>
- <string name="MBCmdLineError">
- Ошибка при анализе командной строки.
-См.: http://wiki.secondlife.com/wiki/Client_parameters
-Ошибка:
- </string>
- <string name="MBCmdLineUsg">
- Использование командной строки [APP_NAME]:
- </string>
- <string name="MBUnableToAccessFile">
- Приложению [APP_NAME] не удается получить доступ к нужному файлу.
-Возможно, выполняется несколько копий или в системе неправильно открыт файл.
-Если это сообщение по-прежнему будет отображаться, перезагрузите компьютер и повторите попытку.
-Если и это не поможет, возможно, придется повторно установить приложение [APP_NAME].
- </string>
- <string name="MBFatalError">
- Неустранимая ошибка
- </string>
- <string name="MBRequiresAltiVec">
- Для работы [APP_NAME] необходим процессор с поддержкой AltiVec (версии G4 или более поздней).
- </string>
- <string name="MBAlreadyRunning">
- [APP_NAME] уже выполняется.
-Поищите значок программы на панели задач.
-Если это сообщение по-прежнему будет отображаться, перезагрузите компьютер.
- </string>
- <string name="MBFrozenCrashed">
- По-видимому, при предыдущем запуске приложения [APP_NAME] оно зависло или в нем возник сбой.
-Отправить отчет о сбое?
- </string>
- <string name="MBAlert">
- Уведомление
- </string>
- <string name="MBNoDirectX">
- Приложению [APP_NAME] не удается обнаружить DirectX 9.0b или более поздних версий.
-В приложении [APP_NAME] используется DirectX для проверки оборудования и выявления устаревших драйверов, из-за которых может снизиться стабильность работы и быстродействие, а также возникнуть сбои. Настоятельно рекомендуется установить DirectX 9.0b, хотя приложение [APP_NAME] работает и без этого компонента.
-Продолжить?
- </string>
- <string name="MBWarning">
- Внимание!
- </string>
- <string name="MBNoAutoUpdate">
- В ОС Linux автоматическое обновление еще не реализовано.
-Загрузите новую версию на сайте www.secondlife.com.
- </string>
- <string name="MBRegClassFailed">
- Ошибка RegisterClass
- </string>
- <string name="MBError">
- Ошибка
- </string>
- <string name="MBFullScreenErr">
- Невозможна работа в полноэкранном режиме на экране [WIDTH] x [HEIGHT].
-Запущено в окне.
- </string>
- <string name="MBDestroyWinFailed">
- Ошибка завершения работы при удалении окна (сбой функции DestroyWindow())
- </string>
- <string name="MBShutdownErr">
- Ошибка завершения работы
- </string>
- <string name="MBDevContextErr">
- Не удается создать контекст устройства GL
- </string>
- <string name="MBPixelFmtErr">
- Не удается найти подходящий формат пикселей
- </string>
- <string name="MBPixelFmtDescErr">
- Не удается получить описание формата пикселей
- </string>
- <string name="MBTrueColorWindow">
- Для работы [APP_NAME] необходим режим True Color (32 бита).
-Задайте в настройках дисплея 32-битный режим цвета.
- </string>
- <string name="MBAlpha">
- Не удается запустить [APP_NAME] из-за отсутствия доступа к 8-битному альфа-каналу. Обычно эта проблема возникает из-за неполадок с драйвером видеокарты.
-Установите новые драйверы видеокарты.
-Также задайте для монитора 32-битный режим True Color (Панель управления &gt; Экран &gt; Параметры).
-Если это сообщение продолжает отображаться, обратитесь на сайт [SUPPORT_SITE].
- </string>
- <string name="MBPixelFmtSetErr">
- Не удается задать формат пикселей
- </string>
- <string name="MBGLContextErr">
- Не удается создать контекст визуализации GL
- </string>
- <string name="MBGLContextActErr">
- Не удается активировать контекст визуализации GL
- </string>
- <string name="MBVideoDrvErr">
- Не удается запустить приложение [APP_NAME], поскольку драйверы видеокарты неправильно установлены, устарели или предназначены для оборудования, которое не поддерживается. Установите или переустановите последние драйверы видеокарты.
-Если это сообщение продолжает отображаться, обратитесь на сайт [SUPPORT_SITE].
- </string>
- <string name="5 O&apos;Clock Shadow">
- Жидкие
- </string>
- <string name="All White">
- Полностью белые
- </string>
- <string name="Anime Eyes">
- Глаза как в аниме
- </string>
- <string name="Arced">
- Дугой
- </string>
- <string name="Arm Length">
- Длина рук
- </string>
- <string name="Attached">
- Прикреплено
- </string>
- <string name="Attached Earlobes">
- Приросшие мочки
- </string>
- <string name="Back Fringe">
- Затылок
- </string>
- <string name="Baggy">
- С мешками
- </string>
- <string name="Bangs">
- Челки
- </string>
- <string name="Beady Eyes">
- Бусинки
- </string>
- <string name="Belly Size">
- Размер живота
- </string>
- <string name="Big">
- Большой
- </string>
- <string name="Big Butt">
- Большой зад
- </string>
- <string name="Big Hair Back">
- Пышные волосы: сзади
- </string>
- <string name="Big Hair Front">
- Пышные волосы: спереди
- </string>
- <string name="Big Hair Top">
- Пышные волосы: сверху
- </string>
- <string name="Big Head">
- Большая голова
- </string>
- <string name="Big Pectorals">
- Выпуклая грудь
- </string>
- <string name="Big Spikes">
- Большие «шипы»
- </string>
- <string name="Black">
- Черный
- </string>
- <string name="Blonde">
- Светлый
- </string>
- <string name="Blonde Hair">
- Светлые волосы
- </string>
- <string name="Blush">
- Румяна
- </string>
- <string name="Blush Color">
- Цвет румян
- </string>
- <string name="Blush Opacity">
- Прозрачность румян
- </string>
- <string name="Body Definition">
- Тип тела
- </string>
- <string name="Body Fat">
- Жировая прослойка
- </string>
- <string name="Body Freckles">
- Веснушки
- </string>
- <string name="Body Thick">
- Полное тело
- </string>
- <string name="Body Thickness">
- Полнота
- </string>
- <string name="Body Thin">
- Худое тело
- </string>
- <string name="Bow Legged">
- Ноги колесом
- </string>
- <string name="Breast Buoyancy">
- Высота груди
- </string>
- <string name="Breast Cleavage">
- Ложбинка между грудей
- </string>
- <string name="Breast Size">
- Размер груди
- </string>
- <string name="Bridge Width">
- Ширина переносицы
- </string>
- <string name="Broad">
- Широкая
- </string>
- <string name="Brow Size">
- Размер надбровных дуг
- </string>
- <string name="Bug Eyes">
- Выпученные глаза
- </string>
- <string name="Bugged Eyes">
- Выпученные глаза
- </string>
- <string name="Bulbous">
- Картошкой
- </string>
- <string name="Bulbous Nose">
- Нос картошкой
- </string>
- <string name="Breast Physics Mass">
- Масса груди
- </string>
- <string name="Breast Physics Smoothing">
- Гладкость груди
- </string>
- <string name="Breast Physics Gravity">
- Обвислость груди
- </string>
- <string name="Breast Physics Drag">
- Аэродинамика груди
- </string>
- <string name="Breast Physics InOut Max Effect">
- Верхняя граница
- </string>
- <string name="Breast Physics InOut Spring">
- Упругость
- </string>
- <string name="Breast Physics InOut Gain">
- Отклик
- </string>
- <string name="Breast Physics InOut Damping">
- Затухание
- </string>
- <string name="Breast Physics UpDown Max Effect">
- Верхняя граница
- </string>
- <string name="Breast Physics UpDown Spring">
- Упругость
- </string>
- <string name="Breast Physics UpDown Gain">
- Отклик
- </string>
- <string name="Breast Physics UpDown Damping">
- Затухание
- </string>
- <string name="Breast Physics LeftRight Max Effect">
- Верхняя граница
- </string>
- <string name="Breast Physics LeftRight Spring">
- Упругость
- </string>
- <string name="Breast Physics LeftRight Gain">
- Отклик
- </string>
- <string name="Breast Physics LeftRight Damping">
- Затухание
- </string>
- <string name="Belly Physics Mass">
- Масса живота
- </string>
- <string name="Belly Physics Smoothing">
- Гладкость живота
- </string>
- <string name="Belly Physics Gravity">
- Обвислость живота
- </string>
- <string name="Belly Physics Drag">
- Инертность живота
- </string>
- <string name="Belly Physics UpDown Max Effect">
- Верхняя граница
- </string>
- <string name="Belly Physics UpDown Spring">
- Упругость
- </string>
- <string name="Belly Physics UpDown Gain">
- Отклик
- </string>
- <string name="Belly Physics UpDown Damping">
- Затухание
- </string>
- <string name="Butt Physics Mass">
- Масса зада
- </string>
- <string name="Butt Physics Smoothing">
- Гладкость зада
- </string>
- <string name="Butt Physics Gravity">
- Обвислость зада
- </string>
- <string name="Butt Physics Drag">
- Инертность зада
- </string>
- <string name="Butt Physics UpDown Max Effect">
- Верхняя граница
- </string>
- <string name="Butt Physics UpDown Spring">
- Упругость
- </string>
- <string name="Butt Physics UpDown Gain">
- Отклик
- </string>
- <string name="Butt Physics UpDown Damping">
- Затухание
- </string>
- <string name="Butt Physics LeftRight Max Effect">
- Верхняя граница
- </string>
- <string name="Butt Physics LeftRight Spring">
- Упругость
- </string>
- <string name="Butt Physics LeftRight Gain">
- Отклик
- </string>
- <string name="Butt Physics LeftRight Damping">
- Затухание
- </string>
- <string name="Bushy Eyebrows">
- Кустистые брови
- </string>
- <string name="Bushy Hair">
- Пышные
- </string>
- <string name="Butt Size">
- Размер зада
- </string>
- <string name="Butt Gravity">
- Обвислость зада
- </string>
- <string name="bustle skirt">
- Турнюр
- </string>
- <string name="no bustle">
- Без турнюра
- </string>
- <string name="more bustle">
- Большой турнюр
- </string>
- <string name="Chaplin">
- «Чарли Чаплин»
- </string>
- <string name="Cheek Bones">
- Скулы
- </string>
- <string name="Chest Size">
- Размер грудной клетки
- </string>
- <string name="Chin Angle">
- Угол подбородка
- </string>
- <string name="Chin Cleft">
- Ямка на подбородке
- </string>
- <string name="Chin Curtains">
- Шкиперская бородка
- </string>
- <string name="Chin Depth">
- Толщина подбородка
- </string>
- <string name="Chin Heavy">
- Мощный подбородок
- </string>
- <string name="Chin In">
- Подбородок внутрь
- </string>
- <string name="Chin Out">
- Подбородок наружу
- </string>
- <string name="Chin-Neck">
- Переход от подбородка к шее
- </string>
- <string name="Clear">
- Чистый
- </string>
- <string name="Cleft">
- Ямка
- </string>
- <string name="Close Set Eyes">
- Близко посаженные
- </string>
- <string name="Closed">
- Закрыто
- </string>
- <string name="Closed Back">
- Закрыто сзади
- </string>
- <string name="Closed Front">
- Закрыто спереди
- </string>
- <string name="Closed Left">
- Закрыто слева
- </string>
- <string name="Closed Right">
- Закрыто справа
- </string>
- <string name="Coin Purse">
- Кошелек для мелочи
- </string>
- <string name="Collar Back">
- Вырез сзади
- </string>
- <string name="Collar Front">
- Вырез спереди
- </string>
- <string name="Corner Down">
- Уголки опущены
- </string>
- <string name="Corner Up">
- Уголки подняты
- </string>
- <string name="Creased">
- Измятый
- </string>
- <string name="Crooked Nose">
- Искривленный нос
- </string>
- <string name="Cuff Flare">
- Манжеты
- </string>
- <string name="Dark">
- Темный
- </string>
- <string name="Dark Green">
- Темно-зеленый
- </string>
- <string name="Darker">
- Темнее
- </string>
- <string name="Deep">
- Глубоко
- </string>
- <string name="Default Heels">
- Стандартные каблуки
- </string>
- <string name="Dense">
- Густые
- </string>
- <string name="Double Chin">
- Двойной подбородок
- </string>
- <string name="Downturned">
- Вниз
- </string>
- <string name="Duffle Bag">
- Больше
- </string>
- <string name="Ear Angle">
- Оттопыренность ушей
- </string>
- <string name="Ear Size">
- Размер ушей
- </string>
- <string name="Ear Tips">
- Кончики ушей
- </string>
- <string name="Egg Head">
- Яйцеголовость
- </string>
- <string name="Eye Bags">
- Мешки под глазами
- </string>
- <string name="Eye Color">
- Цвет глаз
- </string>
- <string name="Eye Depth">
- Глубина глаз
- </string>
- <string name="Eye Lightness">
- Светлость глаз
- </string>
- <string name="Eye Opening">
- Открытость глаз
- </string>
- <string name="Eye Pop">
- Вытаращить глаз
- </string>
- <string name="Eye Size">
- Размер глаз
- </string>
- <string name="Eye Spacing">
- Расстояние между глазами
- </string>
- <string name="Eyebrow Arc">
- Линия бровей
- </string>
- <string name="Eyebrow Density">
- Густота бровей
- </string>
- <string name="Eyebrow Height">
- Высота бровей
- </string>
- <string name="Eyebrow Points">
- Кончики бровей
- </string>
- <string name="Eyebrow Size">
- Размер бровей
- </string>
- <string name="Eyelash Length">
- Длина ресниц
- </string>
- <string name="Eyeliner">
- Подводка
- </string>
- <string name="Eyeliner Color">
- Цвет подводки
- </string>
- <string name="Eyes Bugged">
- Выпученные глаза
- </string>
- <string name="Face Shear">
- Перекос лица
- </string>
- <string name="Facial Definition">
- Черты лица
- </string>
- <string name="Far Set Eyes">
- Широко расставленные глаза
- </string>
- <string name="Fat Lips">
- Толстые губы
- </string>
- <string name="Female">
- Женщина
- </string>
- <string name="Fingerless">
- Без пальцев
- </string>
- <string name="Fingers">
- С пальцами
- </string>
- <string name="Flared Cuffs">
- С манжетами
- </string>
- <string name="Flat">
- Плоские
- </string>
- <string name="Flat Butt">
- Плоский зад
- </string>
- <string name="Flat Head">
- Плоская голова
- </string>
- <string name="Flat Toe">
- Плоский носок
- </string>
- <string name="Foot Size">
- Размер ступни
- </string>
- <string name="Forehead Angle">
- Наклон лба
- </string>
- <string name="Forehead Heavy">
- Мощный лоб
- </string>
- <string name="Freckles">
- Веснушки
- </string>
- <string name="Front Fringe">
- Челка спереди
- </string>
- <string name="Full Back">
- Полностью назад
- </string>
- <string name="Full Eyeliner">
- Подводка полностью
- </string>
- <string name="Full Front">
- Полностью наперед
- </string>
- <string name="Full Hair Sides">
- Волосы по бокам
- </string>
- <string name="Full Sides">
- По бокам
- </string>
- <string name="Glossy">
- Блестящие
- </string>
- <string name="Glove Fingers">
- Пальцы перчаток
- </string>
- <string name="Glove Length">
- Длина перчаток
- </string>
- <string name="Hair">
- Волосы
- </string>
- <string name="Hair Back">
- Волосы: сзади
- </string>
- <string name="Hair Front">
- Волосы: спереди
- </string>
- <string name="Hair Sides">
- Волосы: по бокам
- </string>
- <string name="Hair Sweep">
- Волосы на глаза
- </string>
- <string name="Hair Thickess">
- Толщина волос
- </string>
- <string name="Hair Thickness">
- Толщина волос
- </string>
- <string name="Hair Tilt">
- Зачес
- </string>
- <string name="Hair Tilted Left">
- Зачес назад
- </string>
- <string name="Hair Tilted Right">
- Зачес вправо
- </string>
- <string name="Hair Volume">
- Волосы: объем
- </string>
- <string name="Hand Size">
- Размер кисти
- </string>
- <string name="Handlebars">
- Длинные усы
- </string>
- <string name="Head Length">
- Длина головы
- </string>
- <string name="Head Shape">
- Форма головы
- </string>
- <string name="Head Size">
- Размер головы
- </string>
- <string name="Head Stretch">
- Вытянутость головы
- </string>
- <string name="Heel Height">
- Высота каблука
- </string>
- <string name="Heel Shape">
- Форма каблука
- </string>
- <string name="Height">
- Рост
- </string>
- <string name="High">
- Высокие
- </string>
- <string name="High Heels">
- Высокий каблук
- </string>
- <string name="High Jaw">
- Челюсть высоко
- </string>
- <string name="High Platforms">
- Высокая платформа
- </string>
- <string name="High and Tight">
- Высокий и плотный
- </string>
- <string name="Higher">
- Выше
- </string>
- <string name="Hip Length">
- Длина бедер
- </string>
- <string name="Hip Width">
- Ширина бедер
- </string>
- <string name="In">
- Внутрь
- </string>
- <string name="In Shdw Color">
- Цвет внутренних теней
- </string>
- <string name="In Shdw Opacity">
- Прозрачность внутр. теней
- </string>
- <string name="Inner Eye Corner">
- Внутренние уголки глаз
- </string>
- <string name="Inner Eye Shadow">
- Тени на внутренних уголках
- </string>
- <string name="Inner Shadow">
- Внутренние тени
- </string>
- <string name="Jacket Length">
- Длина пиджака
- </string>
- <string name="Jacket Wrinkles">
- Смятый пиджак
- </string>
- <string name="Jaw Angle">
- Угол челюсти
- </string>
- <string name="Jaw Jut">
- Выступание челюсти
- </string>
- <string name="Jaw Shape">
- Форма челюсти
- </string>
- <string name="Join">
- Прикрепить
- </string>
- <string name="Jowls">
- Щеки
- </string>
- <string name="Knee Angle">
- Угол колен
- </string>
- <string name="Knock Kneed">
- Колченогие
- </string>
- <string name="Large">
- Больше
- </string>
- <string name="Large Hands">
- Большие кисти
- </string>
- <string name="Left Part">
- Левый пробор
- </string>
- <string name="Leg Length">
- Длина ног
- </string>
- <string name="Leg Muscles">
- Мышцы на ногах
- </string>
- <string name="Less">
- Меньше
- </string>
- <string name="Less Body Fat">
- Меньше жира
- </string>
- <string name="Less Curtains">
- Меньше борода
- </string>
- <string name="Less Freckles">
- Меньше веснушек
- </string>
- <string name="Less Full">
- Менее полное
- </string>
- <string name="Less Gravity">
- Меньше притяжения
- </string>
- <string name="Less Love">
- Меньше
- </string>
- <string name="Less Muscles">
- Меньше мышц
- </string>
- <string name="Less Muscular">
- Меньше мышц
- </string>
- <string name="Less Rosy">
- Меньше румян
- </string>
- <string name="Less Round">
- Меньше округлости
- </string>
- <string name="Less Saddle">
- Меньше
- </string>
- <string name="Less Square">
- Меньше угловатости
- </string>
- <string name="Less Volume">
- Меньше объема
- </string>
- <string name="Less soul">
- Меньше
- </string>
- <string name="Lighter">
- Светлее
- </string>
- <string name="Lip Cleft">
- Ямка между губ
- </string>
- <string name="Lip Cleft Depth">
- Глубина ямки
- </string>
- <string name="Lip Fullness">
- Полнота губ
- </string>
- <string name="Lip Pinkness">
- Розоватость губ
- </string>
- <string name="Lip Ratio">
- Пропорция губ
- </string>
- <string name="Lip Thickness">
- Толщина губ
- </string>
- <string name="Lip Width">
- Ширина губ
- </string>
- <string name="Lipgloss">
- Блеск губ
- </string>
- <string name="Lipstick">
- Губная помада
- </string>
- <string name="Lipstick Color">
- Цвет помады
- </string>
- <string name="Long">
- Длиннее
- </string>
- <string name="Long Head">
- Длинная голова
- </string>
- <string name="Long Hips">
- Длинные бедра
- </string>
- <string name="Long Legs">
- Длинные ноги
- </string>
- <string name="Long Neck">
- Длинная шея
- </string>
- <string name="Long Pigtails">
- Длинные хвосты по бокам
- </string>
- <string name="Long Ponytail">
- Длинный хвост сзади
- </string>
- <string name="Long Torso">
- Длинный торс
- </string>
- <string name="Long arms">
- Длинные руки
- </string>
- <string name="Loose Pants">
- Свободные брюки
- </string>
- <string name="Loose Shirt">
- Свободная рубашка
- </string>
- <string name="Loose Sleeves">
- Свободные рукава
- </string>
- <string name="Love Handles">
- Отложения на талии
- </string>
- <string name="Low">
- Низкие
- </string>
- <string name="Low Heels">
- Низкий каблук
- </string>
- <string name="Low Jaw">
- Челюсть низко
- </string>
- <string name="Low Platforms">
- Низкая платформа
- </string>
- <string name="Low and Loose">
- Низкий и свободный
- </string>
- <string name="Lower">
- Ниже
- </string>
- <string name="Lower Bridge">
- Спинка носа
- </string>
- <string name="Lower Cheeks">
- Щеки ниже
- </string>
- <string name="Male">
- Мужчина
- </string>
- <string name="Middle Part">
- Пробор по центру
- </string>
- <string name="More">
- Больше
- </string>
- <string name="More Blush">
- Больше румян
- </string>
- <string name="More Body Fat">
- Больше жира
- </string>
- <string name="More Curtains">
- Больше борода
- </string>
- <string name="More Eyeshadow">
- Больше теней
- </string>
- <string name="More Freckles">
- Больше веснушек
- </string>
- <string name="More Full">
- Более полное
- </string>
- <string name="More Gravity">
- Большее притяжение
- </string>
- <string name="More Lipstick">
- Больше помады
- </string>
- <string name="More Love">
- Больше
- </string>
- <string name="More Lower Lip">
- Больше нижняя губа
- </string>
- <string name="More Muscles">
- Больше мышц
- </string>
- <string name="More Muscular">
- Больше мышц
- </string>
- <string name="More Rosy">
- Больше румянца
- </string>
- <string name="More Round">
- Больше округлости
- </string>
- <string name="More Saddle">
- Больше
- </string>
- <string name="More Sloped">
- Более наклонный
- </string>
- <string name="More Square">
- Более квадратная
- </string>
- <string name="More Upper Lip">
- Больше верхняя губа
- </string>
- <string name="More Vertical">
- Более вертикальный
- </string>
- <string name="More Volume">
- Больше объема
- </string>
- <string name="More soul">
- Больше
- </string>
- <string name="Moustache">
- Усы
- </string>
- <string name="Mouth Corner">
- Угол рта
- </string>
- <string name="Mouth Position">
- Положение рта
- </string>
- <string name="Mowhawk">
- Ирокез
- </string>
- <string name="Muscular">
- Мускулистое
- </string>
- <string name="Mutton Chops">
- Бакенбарды
- </string>
- <string name="Nail Polish">
- Лак для ногтей
- </string>
- <string name="Nail Polish Color">
- Цвет лака
- </string>
- <string name="Narrow">
- Узко
- </string>
- <string name="Narrow Back">
- Узко сзади
- </string>
- <string name="Narrow Front">
- Узкий перед
- </string>
- <string name="Narrow Lips">
- Узкие губы
- </string>
- <string name="Natural">
- Естественный
- </string>
- <string name="Neck Length">
- Длина шеи
- </string>
- <string name="Neck Thickness">
- Толщина шеи
- </string>
- <string name="No Blush">
- Без румян
- </string>
- <string name="No Eyeliner">
- Без подводки
- </string>
- <string name="No Eyeshadow">
- Без теней
- </string>
- <string name="No Lipgloss">
- Без блеска
- </string>
- <string name="No Lipstick">
- Без помады
- </string>
- <string name="No Part">
- Без пробора
- </string>
- <string name="No Polish">
- Без лака
- </string>
- <string name="No Red">
- Не красные
- </string>
- <string name="No Spikes">
- Без «шипов»
- </string>
- <string name="No White">
- Нет белого
- </string>
- <string name="No Wrinkles">
- Без морщин
- </string>
- <string name="Normal Lower">
- Ниже обычного
- </string>
- <string name="Normal Upper">
- Выше обычного
- </string>
- <string name="Nose Left">
- Нос влево
- </string>
- <string name="Nose Right">
- Нос вправо
- </string>
- <string name="Nose Size">
- Размер носа
- </string>
- <string name="Nose Thickness">
- Толщина носа
- </string>
- <string name="Nose Tip Angle">
- Загнутость кончика носа
- </string>
- <string name="Nose Tip Shape">
- Форма кончика носа
- </string>
- <string name="Nose Width">
- Ширина носа
- </string>
- <string name="Nostril Division">
- Перегородка
- </string>
- <string name="Nostril Width">
- Ширина ноздрей
- </string>
- <string name="Opaque">
- Непрозрачный
- </string>
- <string name="Open">
- Открыто
- </string>
- <string name="Open Back">
- Открыто сзади
- </string>
- <string name="Open Front">
- Открыто спереди
- </string>
- <string name="Open Left">
- Открыто слева
- </string>
- <string name="Open Right">
- Открыто справа
- </string>
- <string name="Orange">
- Оранжевый
- </string>
- <string name="Out">
- Наружу
- </string>
- <string name="Out Shdw Color">
- Цвет внешних теней
- </string>
- <string name="Out Shdw Opacity">
- Прозрачность внеш. теней
- </string>
- <string name="Outer Eye Corner">
- Внешние уголки глаз
- </string>
- <string name="Outer Eye Shadow">
- Тени во внешних уголках
- </string>
- <string name="Outer Shadow">
- Внешние тени
- </string>
- <string name="Overbite">
- Глубокий прикус
- </string>
- <string name="Package">
- Гульфик
- </string>
- <string name="Painted Nails">
- Покрашенные
- </string>
- <string name="Pale">
- Бледный
- </string>
- <string name="Pants Crotch">
- Шаг
- </string>
- <string name="Pants Fit">
- Облегающие брюки
- </string>
- <string name="Pants Length">
- Длина
- </string>
- <string name="Pants Waist">
- Талия брюк
- </string>
- <string name="Pants Wrinkles">
- Смятость брюк
- </string>
- <string name="Part">
- Пробор
- </string>
- <string name="Part Bangs">
- Челка с пробором
- </string>
- <string name="Pectorals">
- Грудные мышцы
- </string>
- <string name="Pigment">
- Пигментация
- </string>
- <string name="Pigtails">
- Хвосты по бокам
- </string>
- <string name="Pink">
- Розовый
- </string>
- <string name="Pinker">
- Розовее
- </string>
- <string name="Platform Height">
- Высота платформы
- </string>
- <string name="Platform Width">
- Ширина платформы
- </string>
- <string name="Pointy">
- Острые
- </string>
- <string name="Pointy Heels">
- Острый каблук
- </string>
- <string name="Ponytail">
- Хвост сзади
- </string>
- <string name="Poofy Skirt">
- Пышная юбка
- </string>
- <string name="Pop Left Eye">
- Левый глаз
- </string>
- <string name="Pop Right Eye">
- Правый глаз
- </string>
- <string name="Puffy">
- Пухлые
- </string>
- <string name="Puffy Eyelids">
- Припухлость век
- </string>
- <string name="Rainbow Color">
- Цвета радуги
- </string>
- <string name="Red Hair">
- Рыжие волосы
- </string>
- <string name="Regular">
- Обычное
- </string>
- <string name="Right Part">
- Правый пробор
- </string>
- <string name="Rosy Complexion">
- Розовое лицо
- </string>
- <string name="Round">
- Круглое
- </string>
- <string name="Ruddiness">
- Румянец
- </string>
- <string name="Ruddy">
- Румяный
- </string>
- <string name="Rumpled Hair">
- Взъерошенные
- </string>
- <string name="Saddle Bags">
- Галифе
- </string>
- <string name="Scrawny Leg">
- Сухопарая нога
- </string>
- <string name="Separate">
- Разделить
- </string>
- <string name="Shallow">
- Мелко
- </string>
- <string name="Shear Back">
- Скос сзади
- </string>
- <string name="Shear Face">
- Перекос лица
- </string>
- <string name="Shear Front">
- Скос спереди
- </string>
- <string name="Shear Left Up">
- Скос влево вверх
- </string>
- <string name="Shear Right Up">
- Скос вправо вверх
- </string>
- <string name="Sheared Back">
- Уменьшено сзади
- </string>
- <string name="Sheared Front">
- Уменьшено спереди
- </string>
- <string name="Shift Left">
- Сдвинуть влево
- </string>
- <string name="Shift Mouth">
- Сдвинуть рот
- </string>
- <string name="Shift Right">
- Сдвинуть вправо
- </string>
- <string name="Shirt Bottom">
- Низ рубашки
- </string>
- <string name="Shirt Fit">
- Облегание рубашки
- </string>
- <string name="Shirt Wrinkles">
- Помятость рубашки
- </string>
- <string name="Shoe Height">
- Высота обуви
- </string>
- <string name="Short">
- Ниже
- </string>
- <string name="Short Arms">
- Короткие руки
- </string>
- <string name="Short Legs">
- Короткие ноги
- </string>
- <string name="Short Neck">
- Короткая шея
- </string>
- <string name="Short Pigtails">
- Короткие хвосты по бокам
- </string>
- <string name="Short Ponytail">
- Короткий хвост сзади
- </string>
- <string name="Short Sideburns">
- Короткие баки
- </string>
- <string name="Short Torso">
- Короткий торс
- </string>
- <string name="Short hips">
- Короткие бедра
- </string>
- <string name="Shoulders">
- Плечи
- </string>
- <string name="Side Fringe">
- Челка набок
- </string>
- <string name="Sideburns">
- Бакенбарды
- </string>
- <string name="Sides Hair">
- Волосы по бокам
- </string>
- <string name="Sides Hair Down">
- Волосы по бокам внизу
- </string>
- <string name="Sides Hair Up">
- Волосы по бокам вверху
- </string>
- <string name="Skinny Neck">
- Худая шея
- </string>
- <string name="Skirt Fit">
- Облегающая юбка
- </string>
- <string name="Skirt Length">
- Длина юбки
- </string>
- <string name="Slanted Forehead">
- Наклонный лоб
- </string>
- <string name="Sleeve Length">
- Длина рукавов
- </string>
- <string name="Sleeve Looseness">
- Ширина рукавов
- </string>
- <string name="Slit Back">
- Разрез: сзади
- </string>
- <string name="Slit Front">
- Разрез: спереди
- </string>
- <string name="Slit Left">
- Разрез: слева
- </string>
- <string name="Slit Right">
- Разрез: справа
- </string>
- <string name="Small">
- Меньше
- </string>
- <string name="Small Hands">
- Маленькие кисти
- </string>
- <string name="Small Head">
- Маленькая голова
- </string>
- <string name="Smooth">
- Гладко
- </string>
- <string name="Smooth Hair">
- Приглаженные
- </string>
- <string name="Socks Length">
- Длина носков
- </string>
- <string name="Soulpatch">
- Эспаньолка
- </string>
- <string name="Sparse">
- Жидкие
- </string>
- <string name="Spiked Hair">
- Прическа «шипами»
- </string>
- <string name="Square">
- Квадратный
- </string>
- <string name="Square Toe">
- Квадратный носок
- </string>
- <string name="Squash Head">
- Голова-тыква
- </string>
- <string name="Stretch Head">
- Вытянутость головы
- </string>
- <string name="Sunken">
- Впалые
- </string>
- <string name="Sunken Chest">
- Впалая грудь
- </string>
- <string name="Sunken Eyes">
- Впалые глаза
- </string>
- <string name="Sweep Back">
- Зачесанные назад
- </string>
- <string name="Sweep Forward">
- Зачесанные вперед
- </string>
- <string name="Tall">
- Выше
- </string>
- <string name="Taper Back">
- Конус сзади
- </string>
- <string name="Taper Front">
- Конус спереди
- </string>
- <string name="Thick Heels">
- Широкий каблук
- </string>
- <string name="Thick Neck">
- Толстая шея
- </string>
- <string name="Thick Toe">
- Толстый носок
- </string>
- <string name="Thin">
- Тонкий
- </string>
- <string name="Thin Eyebrows">
- Тонкие брови
- </string>
- <string name="Thin Lips">
- Тонкие губы
- </string>
- <string name="Thin Nose">
- Тонкий нос
- </string>
- <string name="Tight Chin">
- Тонкий подбородок
- </string>
- <string name="Tight Cuffs">
- Манжеты на резинке
- </string>
- <string name="Tight Pants">
- Облегающие брюки
- </string>
- <string name="Tight Shirt">
- Облегающая рубашка
- </string>
- <string name="Tight Skirt">
- Облегающая юбка
- </string>
- <string name="Tight Sleeves">
- Облегающие рукава
- </string>
- <string name="Toe Shape">
- Форма носка
- </string>
- <string name="Toe Thickness">
- Толщина носка
- </string>
- <string name="Torso Length">
- Длина торса
- </string>
- <string name="Torso Muscles">
- Мускулистость торса
- </string>
- <string name="Torso Scrawny">
- Сухопарость торса
- </string>
- <string name="Unattached">
- Не прикреплено
- </string>
- <string name="Uncreased">
- Без складок
- </string>
- <string name="Underbite">
- Мезиальный прикус
- </string>
- <string name="Unnatural">
- Неестественный
- </string>
- <string name="Upper Bridge">
- Переносица
- </string>
- <string name="Upper Cheeks">
- Щеки выше
- </string>
- <string name="Upper Chin Cleft">
- Ямка на подбородке выше
- </string>
- <string name="Upper Eyelid Fold">
- Складка верхнего века
- </string>
- <string name="Upturned">
- Вверх
- </string>
- <string name="Very Red">
- Очень красные
- </string>
- <string name="Waist Height">
- Высота талии
- </string>
- <string name="Well-Fed">
- Упитанные
- </string>
- <string name="White Hair">
- Белые волосы
- </string>
- <string name="Wide">
- Широко
- </string>
- <string name="Wide Back">
- Широко сзади
- </string>
- <string name="Wide Front">
- Широкий перед
- </string>
- <string name="Wide Lips">
- Широкие губы
- </string>
- <string name="Wild">
- Безумный
- </string>
- <string name="Wrinkles">
- Складки
- </string>
- <string name="LocationCtrlAddLandmarkTooltip">
- Добавить в закладки
- </string>
- <string name="LocationCtrlEditLandmarkTooltip">
- Изменить закладку
- </string>
- <string name="LocationCtrlInfoBtnTooltip">
- Посмотреть подробную информацию о текущем месте
- </string>
- <string name="LocationCtrlComboBtnTooltip">
- Моя история посещений
- </string>
- <string name="LocationCtrlForSaleTooltip">
- Купить эту землю
- </string>
- <string name="LocationCtrlVoiceTooltip">
- Голосовое общение здесь недоступно
- </string>
- <string name="LocationCtrlFlyTooltip">
- Полеты запрещены
- </string>
- <string name="LocationCtrlPushTooltip">
- Нельзя толкаться
- </string>
- <string name="LocationCtrlBuildTooltip">
- Строительство/выкладывание объектов не разрешено
- </string>
- <string name="LocationCtrlScriptsTooltip">
- Запускать скрипты запрещено
- </string>
- <string name="LocationCtrlDamageTooltip">
- Здоровье
- </string>
- <string name="LocationCtrlAdultIconTooltip">
- Область для взрослых
- </string>
- <string name="LocationCtrlModerateIconTooltip">
- Область умеренной дозволенности
- </string>
- <string name="LocationCtrlGeneralIconTooltip">
- Область общей дозволенности
- </string>
- <string name="LocationCtrlSeeAVsTooltip">
- Все жители с других участков могут видеть аватары и общаться в чате
- </string>
- <string name="UpdaterWindowTitle">
- Обновление [APP_NAME]
- </string>
- <string name="UpdaterNowUpdating">
- Обновляется [APP_NAME]...
- </string>
- <string name="UpdaterNowInstalling">
- Устанавливается [APP_NAME]...
- </string>
- <string name="UpdaterUpdatingDescriptive">
- Клиент [APP_NAME] обновляется до последнего выпуска. Это может занять какое-то время. Проявите терпение.
- </string>
- <string name="UpdaterProgressBarTextWithEllipses">
- Загрузка обновления...
- </string>
- <string name="UpdaterProgressBarText">
- Загружается обновление
- </string>
- <string name="UpdaterFailDownloadTitle">
- Не удалось загрузить обновление
- </string>
- <string name="UpdaterFailUpdateDescriptive">
- При обновлении приложения [APP_NAME] возникла ошибка. Загрузите новую версию на сайте www.secondlife.com.
- </string>
- <string name="UpdaterFailInstallTitle">
- Не удалось установить обновление
- </string>
- <string name="UpdaterFailStartTitle">
- Не удалось запустить клиент
- </string>
- <string name="ItemsComingInTooFastFrom">
- [APP_NAME]: Из-за слишком быстрого поступления элементов с [FROM_NAME] автоматический просмотр отключен на [TIME] с
- </string>
- <string name="ItemsComingInTooFast">
- [APP_NAME]: из-за слишком быстрого поступления элементов автоматический просмотр отключен на [TIME] с
- </string>
- <string name="IM_logging_string">
- -- Включена регистрация сообщений IM --
- </string>
- <string name="IM_typing_start_string">
- [NAME] вводит текст...
- </string>
- <string name="Unnamed">
- (Без имени)
- </string>
- <string name="IM_moderated_chat_label">
- (Модерируется: голоса по умолчанию отключены)
- </string>
- <string name="IM_unavailable_text_label">
- Во время этого звонка текстовый чат недоступен.
- </string>
- <string name="IM_muted_text_label">
- Ваш текстовый чат отключен модератором группы.
- </string>
- <string name="IM_default_text_label">
- Щелкните здесь, чтобы создать IM-сообщение.
- </string>
- <string name="IM_to_label">
- Кому
- </string>
- <string name="IM_moderator_label">
- (Модератор)
- </string>
- <string name="Saved_message">
- (Сохранено [LONG_TIMESTAMP])
- </string>
- <string name="IM_unblock_only_groups_friends">
- Для просмотра этого сообщения снимите флажок «Только друзья и группы могут звонить мне и отправлять IM» в окне «Настройки/Приватность».
- </string>
- <string name="answered_call">
- На ваш звонок ответили
- </string>
- <string name="you_started_call">
- Вы начали голосовую беседу
- </string>
- <string name="you_joined_call">
- Вы присоединились к голосовой беседе
- </string>
- <string name="name_started_call">
- Житель [NAME] начал голосовую беседу
- </string>
- <string name="ringing-im">
- Присоединение к голосовой беседе...
- </string>
- <string name="connected-im">
- Соединение установлено. Выберите команду «Прервать звонок», чтобы повесить трубку
- </string>
- <string name="hang_up-im">
- Голосовой звонок прерван
- </string>
- <string name="answering-im">
- Соединяется...
- </string>
- <string name="conference-title">
- Спонтанная конференция
- </string>
- <string name="conference-title-incoming">
- Конференция с жителем [AGENT_NAME]
- </string>
- <string name="inventory_item_offered-im">
- Предложено пополнить инвентарь
- </string>
- <string name="share_alert">
- Перетаскивайте вещи из инвентаря сюда
- </string>
- <string name="no_session_message">
- (Сеанс IM не существует)
- </string>
- <string name="only_user_message">
- Вы – единственный пользователь в этом сеансе.
- </string>
- <string name="offline_message">
- [NAME] не в сети.
- </string>
- <string name="invite_message">
- Нажмите кнопку [BUTTON NAME], чтобы участвовать в этом голосовом чате.
- </string>
- <string name="muted_message">
- Вы заблокировали этого жителя. Если отправить ему сообщение, блок автоматически снимется.
- </string>
- <string name="generic">
- Ошибка при запросе. Повторите попытку.
- </string>
- <string name="generic_request_error">
- Ошибка при запросе. Повторите попытку.
- </string>
- <string name="insufficient_perms_error">
- У вас недостаточно разрешений.
- </string>
- <string name="session_does_not_exist_error">
- Сеанс больше не существует
- </string>
- <string name="no_ability_error">
- У вас нет этой способности.
- </string>
- <string name="no_ability">
- У вас нет этой способности.
- </string>
- <string name="not_a_mod_error">
- Вы – не модератор сеанса.
- </string>
- <string name="muted">
- Модератор группы отключил для вас текстовый чат.
- </string>
- <string name="muted_error">
- Модератор группы отключил для вас текстовый чат.
- </string>
- <string name="add_session_event">
- Не удается добавить пользователей в сеанс чата с жителем [RECIPIENT].
- </string>
- <string name="message">
- Не удается отправить ваше сообщение в сеанс чата с жителем [RECIPIENT].
- </string>
- <string name="message_session_event">
- Не удается отправить ваше сообщение в сеанс чата с жителем [RECIPIENT].
- </string>
- <string name="mute">
- Ошибка при модерировании.
- </string>
- <string name="removed">
- Вы исключены из группы.
- </string>
- <string name="removed_from_group">
- Вы исключены из группы.
- </string>
- <string name="close_on_no_ability">
- У вас больше нет возможности участвовать в сеансе чата.
- </string>
- <string name="unread_chat_single">
- [SOURCES] сказал что-то новое
- </string>
- <string name="unread_chat_multiple">
- [SOURCES] сказал что-то новое
- </string>
- <string name="session_initialization_timed_out_error">
- Истекло время ожидания инициализации сеанса
- </string>
- <string name="Home position set.">
- Задано положение дома.
- </string>
- <string name="voice_morphing_url">
- http://secondlife.com/landing/voicemorphing
- </string>
- <string name="paid_you_ldollars">
- Житель [NAME] заплатил вам L$[AMOUNT] за [REASON].
- </string>
- <string name="paid_you_ldollars_no_reason">
- Житель [NAME] заплатил вам L$[AMOUNT].
- </string>
- <string name="you_paid_ldollars">
- Вы заплатили жителю [NAME] L$[AMOUNT] за [REASON].
- </string>
- <string name="you_paid_ldollars_no_info">
- Вы заплатили L$[AMOUNT].
- </string>
- <string name="you_paid_ldollars_no_reason">
- Вы заплатили жителю [NAME] L$[AMOUNT].
- </string>
- <string name="you_paid_ldollars_no_name">
- Вы заплатили L$[AMOUNT] за [REASON].
- </string>
- <string name="you_paid_failure_ldollars">
- Вы не смогли заплатить пользователю [NAME] L$[AMOUNT]: [REASON].
- </string>
- <string name="you_paid_failure_ldollars_no_info">
- Вы не смогли заплатить L$[AMOUNT]
- </string>
- <string name="you_paid_failure_ldollars_no_reason">
- Вы не смогли заплатить пользователю [NAME] L$[AMOUNT]
- </string>
- <string name="you_paid_failure_ldollars_no_name">
- Вы не смогли заплатить L$[AMOUNT]: [REASON].
- </string>
- <string name="for item">
- за [ITEM]
- </string>
- <string name="for a parcel of land">
- за земельный участок
- </string>
- <string name="for a land access pass">
- за пропуск на землю
- </string>
- <string name="for deeding land">
- за передачу земли
- </string>
- <string name="to create a group">
- за создание группы
- </string>
- <string name="to join a group">
- за вступление в группу
- </string>
- <string name="to upload">
- за передачу по сети
- </string>
- <string name="to publish a classified ad">
- за публикацию рекламы
- </string>
- <string name="giving">
- Уплата L$[AMOUNT]
- </string>
- <string name="uploading_costs">
- Передача стоит L$[AMOUNT]
- </string>
- <string name="this_costs">
- Это стоит L$[AMOUNT]
- </string>
- <string name="buying_selected_land">
- Покупка выбранной земли за L$[AMOUNT]
- </string>
- <string name="this_object_costs">
- Этот объект стоит L$[AMOUNT]
- </string>
- <string name="group_role_everyone">
- Все
- </string>
- <string name="group_role_officers">
- Должностные лица
- </string>
- <string name="group_role_owners">
- Владельцы
- </string>
- <string name="group_member_status_online">
- В сети
- </string>
- <string name="uploading_abuse_report">
- Загружается...
-
-Жалоба
- </string>
- <string name="New Shape">
- Новая фигура
- </string>
- <string name="New Skin">
- Новая кожа
- </string>
- <string name="New Hair">
- Новые волосы
- </string>
- <string name="New Eyes">
- Новые глаза
- </string>
- <string name="New Shirt">
- Новая рубашка
- </string>
- <string name="New Pants">
- Новые брюки
- </string>
- <string name="New Shoes">
- Новая обувь
- </string>
- <string name="New Socks">
- Новые носки
- </string>
- <string name="New Jacket">
- Новый пиджак
- </string>
- <string name="New Gloves">
- Новые перчатки
- </string>
- <string name="New Undershirt">
- Новая майка
- </string>
- <string name="New Underpants">
- Новые трусы
- </string>
- <string name="New Skirt">
- Новая юбка
- </string>
- <string name="New Alpha">
- Новая альфа-маска
- </string>
- <string name="New Tattoo">
- Новое тату
- </string>
- <string name="New Physics">
- Новая физика
- </string>
- <string name="Invalid Wearable">
- Нельзя носить
- </string>
- <string name="New Gesture">
- Новый жест
- </string>
- <string name="New Script">
- Новый скрипт
- </string>
- <string name="New Note">
- Новая заметка
- </string>
- <string name="New Folder">
- Новая папка
- </string>
- <string name="Contents">
- Контент
- </string>
- <string name="Gesture">
- Жест
- </string>
- <string name="Male Gestures">
- Мужские жесты
- </string>
- <string name="Female Gestures">
- Женские жесты
- </string>
- <string name="Other Gestures">
- Прочие жесты
- </string>
- <string name="Speech Gestures">
- Жесты в разговорах
- </string>
- <string name="Common Gestures">
- Стандартные жесты
- </string>
- <string name="Male - Excuse me">
- Мужчина – извинение
- </string>
- <string name="Male - Get lost">
- Мужчина – скройтесь
- </string>
- <string name="Male - Blow kiss">
- Мужчина – воздушный поцелуй
- </string>
- <string name="Male - Boo">
- Мужчина – фу!
- </string>
- <string name="Male - Bored">
- Мужчина – скука
- </string>
- <string name="Male - Hey">
- Мужчина – эй!
- </string>
- <string name="Male - Laugh">
- Мужчина – смех
- </string>
- <string name="Male - Repulsed">
- Мужчина – неприятие
- </string>
- <string name="Male - Shrug">
- Мужчина – пожимает плечами
- </string>
- <string name="Male - Stick tougue out">
- Мужчина – показывает язык
- </string>
- <string name="Male - Wow">
- Мужчина – ух ты!
- </string>
- <string name="Female - Chuckle">
- Женщина – смешок
- </string>
- <string name="Female - Cry">
- Женщина – плач
- </string>
- <string name="Female - Embarrassed">
- Женщина – смущение
- </string>
- <string name="Female - Excuse me">
- Женщина – извинение
- </string>
- <string name="Female - Get lost">
- Женщина – скройтесь
- </string>
- <string name="Female - Blow kiss">
- Женщина – воздушный поцелуй
- </string>
- <string name="Female - Boo">
- Женщина – фу!
- </string>
- <string name="Female - Bored">
- Женщина – скука
- </string>
- <string name="Female - Hey">
- Женщина – эй!
- </string>
- <string name="Female - Hey baby">
- Женщина – эй, бейби!
- </string>
- <string name="Female - Laugh">
- Женщина – смех
- </string>
- <string name="Female - Looking good">
- Женщина – хорошо выглядишь
- </string>
- <string name="Female - Over here">
- Женщина – сюда!
- </string>
- <string name="Female - Please">
- Женщина – просьба
- </string>
- <string name="Female - Repulsed">
- Женщина – неприятие
- </string>
- <string name="Female - Shrug">
- Женщина – пожимает плечами
- </string>
- <string name="Female - Stick tougue out">
- Женщина – показывает язык
- </string>
- <string name="Female - Wow">
- Женщина – ух ты!
- </string>
- <string name="/bow">
- /поклониться
- </string>
- <string name="/clap">
- /хлопнуть
- </string>
- <string name="/count">
- /счет
- </string>
- <string name="/extinguish">
- /затушить
- </string>
- <string name="/kmb">
- /поцелуй меня в зад
- </string>
- <string name="/muscle">
- /силач
- </string>
- <string name="/no">
- /нет
- </string>
- <string name="/no!">
- /нет!
- </string>
- <string name="/paper">
- /бумага
- </string>
- <string name="/pointme">
- /показать на себя
- </string>
- <string name="/pointyou">
- /показать на другого
- </string>
- <string name="/rock">
- /камень
- </string>
- <string name="/scissor">
- /ножницы
- </string>
- <string name="/smoke">
- /курить
- </string>
- <string name="/stretch">
- /потянуться
- </string>
- <string name="/whistle">
- /свистнуть
- </string>
- <string name="/yes">
- /да
- </string>
- <string name="/yes!">
- /о да!
- </string>
- <string name="afk">
- отошел
- </string>
- <string name="dance1">
- танец1
- </string>
- <string name="dance2">
- танец2
- </string>
- <string name="dance3">
- танец3
- </string>
- <string name="dance4">
- танец4
- </string>
- <string name="dance5">
- танец5
- </string>
- <string name="dance6">
- танец6
- </string>
- <string name="dance7">
- танец7
- </string>
- <string name="dance8">
- танец8
- </string>
- <string name="AvatarBirthDateFormat">
- [day,datetime,slt].[mthnum,datetime,slt].[year,datetime,slt]
- </string>
- <string name="DefaultMimeType">
- нет/нет
- </string>
- <string name="texture_load_dimensions_error">
- Нельзя загружать изображения, размер которых превышает [WIDTH]*[HEIGHT]
- </string>
- <string name="words_separator" value=","/>
- <string name="server_is_down">
- Несмотря на наши усилия, что-то неожиданно пошло не так.
-
- Ознакомьтесь с описанием известных проблем в работе этой службы на сайте status.secondlifegrid.net.
- Если проблемы продолжаются, то проверьте подключение к сети и настройки брандмауэра.
- </string>
- <string name="dateTimeWeekdaysNames">
- Воскресенье:Понедельник:Вторник:Среда:Четверг:Пятница:Суббота
- </string>
- <string name="dateTimeWeekdaysShortNames">
- Вс:Пн:Вт:Ср:Чт:Пт:Сб
- </string>
- <string name="dateTimeMonthNames">
- Январь:Февраль:Март:Апрель:Май:Июнь:Июль:Август:Сентябрь:Октябрь:Ноябрь:Декабрь
- </string>
- <string name="dateTimeMonthShortNames">
- Янв:Фев:Мар:Апр:Май:Июн:Июл:Авг:Сен:Окт:Ноя:Дек
- </string>
- <string name="dateTimeDayFormat">
- [MDAY]
- </string>
- <string name="dateTimeAM">
- до полудня
- </string>
- <string name="dateTimePM">
- после полудня
- </string>
- <string name="LocalEstimateUSD">
- [AMOUNT] US$
- </string>
- <string name="Membership">
- Членство
- </string>
- <string name="Roles">
- Роли
- </string>
- <string name="Group Identity">
- Удостоверение группы
- </string>
- <string name="Parcel Management">
- Управление участком
- </string>
- <string name="Parcel Identity">
- Удостоверение участка
- </string>
- <string name="Parcel Settings">
- Параметры участка
- </string>
- <string name="Parcel Powers">
- Способности для участка
- </string>
- <string name="Parcel Access">
- Доступ к участку
- </string>
- <string name="Parcel Content">
- Содержимое на участке
- </string>
- <string name="Object Management">
- Управление объектами
- </string>
- <string name="Accounting">
- Бухгалтерия
- </string>
- <string name="Notices">
- Уведомления
- </string>
- <string name="Chat">
- Чат
- </string>
- <string name="DeleteItems">
- Удалить выбранные объекты?
- </string>
- <string name="DeleteItem">
- Удалить выбранный объект?
- </string>
- <string name="EmptyOutfitText">
- Для этого костюма нет вещей
- </string>
- <string name="ExternalEditorNotSet">
- Выберите редактор, используя параметр ExternalEditor.
- </string>
- <string name="ExternalEditorNotFound">
- Не удается найти указанный внешний редактор.
-Попробуйте взять путь к редактору в двойные кавычки
-(например &quot;/path to my/editor&quot; &quot;%s&quot;)
- </string>
- <string name="ExternalEditorCommandParseError">
- Ошибка анализа командной строки для внешнего редактора.
- </string>
- <string name="ExternalEditorFailedToRun">
- Не удалось запустить внешний редактор.
- </string>
- <string name="TranslationFailed">
- Ошибка телепортации: [REASON]
- </string>
- <string name="TranslationResponseParseError">
- Ошибка при анализе ответа переводчика.
- </string>
- <string name="Esc">
- ESC
- </string>
- <string name="Space">
- ПРОБЕЛ
- </string>
- <string name="Enter">
- ВВОД
- </string>
- <string name="Tab">
- TAB
- </string>
- <string name="Ins">
- INS
- </string>
- <string name="Del">
- DEL
- </string>
- <string name="Backsp">
- BACKSP
- </string>
- <string name="Shift">
- SHIFT
- </string>
- <string name="Ctrl">
- CTRL
- </string>
- <string name="Alt">
- ALT
- </string>
- <string name="CapsLock">
- CAPSLOCK
- </string>
- <string name="Left">
- Стрелка влево
- </string>
- <string name="Right">
- Стрелка вправо
- </string>
- <string name="Up">
- Стрелка вверх
- </string>
- <string name="Down">
- Стрелка вниз
- </string>
- <string name="Home">
- HOME
- </string>
- <string name="End">
- END
- </string>
- <string name="PgUp">
- PgUp
- </string>
- <string name="PgDn">
- PgDn
- </string>
- <string name="F1">
- F1
- </string>
- <string name="F2">
- F2
- </string>
- <string name="F3">
- F3
- </string>
- <string name="F4">
- F4
- </string>
- <string name="F5">
- F5
- </string>
- <string name="F6">
- F6
- </string>
- <string name="F7">
- F7
- </string>
- <string name="F8">
- F8
- </string>
- <string name="F9">
- F9
- </string>
- <string name="F10">
- F10
- </string>
- <string name="F11">
- F11
- </string>
- <string name="F12">
- F12
- </string>
- <string name="Add">
- +
- </string>
- <string name="Subtract">
- -
- </string>
- <string name="Multiply">
- *
- </string>
- <string name="Divide">
- /
- </string>
- <string name="PAD_DIVIDE">
- PAD_DIVIDE
- </string>
- <string name="PAD_LEFT">
- PAD_LEFT
- </string>
- <string name="PAD_RIGHT">
- PAD_RIGHT
- </string>
- <string name="PAD_DOWN">
- PAD_DOWN
- </string>
- <string name="PAD_UP">
- PAD_UP
- </string>
- <string name="PAD_HOME">
- PAD_HOME
- </string>
- <string name="PAD_END">
- PAD_END
- </string>
- <string name="PAD_PGUP">
- PAD_PGUP
- </string>
- <string name="PAD_PGDN">
- PAD_PGDN
- </string>
- <string name="PAD_CENTER">
- PAD_CENTER
- </string>
- <string name="PAD_INS">
- PAD_INS
- </string>
- <string name="PAD_DEL">
- PAD_DEL
- </string>
- <string name="PAD_Enter">
- PAD_Enter
- </string>
- <string name="PAD_BUTTON0">
- PAD_BUTTON0
- </string>
- <string name="PAD_BUTTON1">
- PAD_BUTTON1
- </string>
- <string name="PAD_BUTTON2">
- PAD_BUTTON2
- </string>
- <string name="PAD_BUTTON3">
- PAD_BUTTON3
- </string>
- <string name="PAD_BUTTON4">
- PAD_BUTTON4
- </string>
- <string name="PAD_BUTTON5">
- PAD_BUTTON5
- </string>
- <string name="PAD_BUTTON6">
- PAD_BUTTON6
- </string>
- <string name="PAD_BUTTON7">
- PAD_BUTTON7
- </string>
- <string name="PAD_BUTTON8">
- PAD_BUTTON8
- </string>
- <string name="PAD_BUTTON9">
- PAD_BUTTON9
- </string>
- <string name="PAD_BUTTON10">
- PAD_BUTTON10
- </string>
- <string name="PAD_BUTTON11">
- PAD_BUTTON11
- </string>
- <string name="PAD_BUTTON12">
- PAD_BUTTON12
- </string>
- <string name="PAD_BUTTON13">
- PAD_BUTTON13
- </string>
- <string name="PAD_BUTTON14">
- PAD_BUTTON14
- </string>
- <string name="PAD_BUTTON15">
- PAD_BUTTON15
- </string>
- <string name="-">
- -
- </string>
- <string name="=">
- =
- </string>
- <string name="`">
- `
- </string>
- <string name=";">
- ;
- </string>
- <string name="[">
- [
- </string>
- <string name="]">
- ]
- </string>
- <string name="\">
- \
- </string>
- <string name="0">
- 0
- </string>
- <string name="1">
- 1
- </string>
- <string name="2">
- 2
- </string>
- <string name="3">
- 3
- </string>
- <string name="4">
- 4
- </string>
- <string name="5">
- 5
- </string>
- <string name="6">
- 6
- </string>
- <string name="7">
- 7
- </string>
- <string name="8">
- 8
- </string>
- <string name="9">
- 9
- </string>
- <string name="A">
- A
- </string>
- <string name="B">
- B
- </string>
- <string name="C">
- C
- </string>
- <string name="D">
- D
- </string>
- <string name="E">
- E
- </string>
- <string name="F">
- F
- </string>
- <string name="G">
- G
- </string>
- <string name="H">
- H
- </string>
- <string name="I">
- I
- </string>
- <string name="J">
- J
- </string>
- <string name="K">
- K
- </string>
- <string name="L">
- L
- </string>
- <string name="M">
- M
- </string>
- <string name="N">
- N
- </string>
- <string name="O">
- O
- </string>
- <string name="P">
- P
- </string>
- <string name="Q">
- Q
- </string>
- <string name="R">
- R
- </string>
- <string name="S">
- S
- </string>
- <string name="T">
- T
- </string>
- <string name="U">
- U
- </string>
- <string name="V">
- V
- </string>
- <string name="W">
- W
- </string>
- <string name="X">
- X
- </string>
- <string name="Y">
- Y
- </string>
- <string name="Z">
- Z
- </string>
- <string name="BeaconParticle">
- Просмотр меток участков (синие)
- </string>
- <string name="BeaconPhysical">
- Просмотр меток физических объектов (зеленые)
- </string>
- <string name="BeaconScripted">
- Просмотр меток объектов со скриптами (красные)
- </string>
- <string name="BeaconScriptedTouch">
- Просмотр меток объектов со скриптами и функцией касания (красные)
- </string>
- <string name="BeaconSound">
- Просмотр звуковых меток (желтые)
- </string>
- <string name="BeaconMedia">
- Просмотр медийных меток (белые)
- </string>
- <string name="ParticleHiding">
- Частицы скрыты
- </string>
- <string name="Command_AboutLand_Label">
- О земле
- </string>
- <string name="Command_Appearance_Label">
- Внешность
- </string>
- <string name="Command_Avatar_Label">
- Аватар
- </string>
- <string name="Command_Build_Label">
- Строительство
- </string>
- <string name="Command_Chat_Label">
- Чат
- </string>
- <string name="Command_Compass_Label">
- Компас
- </string>
- <string name="Command_Destinations_Label">
- Пункты
- </string>
- <string name="Command_Gestures_Label">
- Жесты
- </string>
- <string name="Command_HowTo_Label">
- Инструкции
- </string>
- <string name="Command_Inventory_Label">
- Инвентарь
- </string>
- <string name="Command_Map_Label">
- Карта
- </string>
- <string name="Command_Marketplace_Label">
- Торговый центр
- </string>
- <string name="Command_MiniMap_Label">
- Миникарта
- </string>
- <string name="Command_Move_Label">
- Ходьба / бег / полет
- </string>
- <string name="Command_Outbox_Label">
- Торговые исходящие
- </string>
- <string name="Command_People_Label">
- Люди
- </string>
- <string name="Command_Picks_Label">
- Подборка
- </string>
- <string name="Command_Places_Label">
- Места
- </string>
- <string name="Command_Preferences_Label">
- Настройки
- </string>
- <string name="Command_Profile_Label">
- Профиль
- </string>
- <string name="Command_Search_Label">
- Поиск
- </string>
- <string name="Command_Snapshot_Label">
- Снимок
- </string>
- <string name="Command_Speak_Label">
- Говорить
- </string>
- <string name="Command_View_Label">
- Управление камерой
- </string>
- <string name="Command_Voice_Label">
- Настройки голоса
- </string>
- <string name="Command_AboutLand_Tooltip">
- Информация о посещаемой вами земле
- </string>
- <string name="Command_Appearance_Tooltip">
- Изменить аватар
- </string>
- <string name="Command_Avatar_Tooltip">
- Выбор аватара
- </string>
- <string name="Command_Build_Tooltip">
- Построение объектов и формирование ландшафта
- </string>
- <string name="Command_Chat_Tooltip">
- Обменивайтесь текстовыми репликами с людьми вокруг вас
- </string>
- <string name="Command_Compass_Tooltip">
- Компас
- </string>
- <string name="Command_Destinations_Tooltip">
- Интересные места
- </string>
- <string name="Command_Gestures_Tooltip">
- Жесты для аватара
- </string>
- <string name="Command_HowTo_Tooltip">
- Выполнение типичных задач
- </string>
- <string name="Command_Inventory_Tooltip">
- Просмотр и использование вашего имущества
- </string>
- <string name="Command_Map_Tooltip">
- Карта мира
- </string>
- <string name="Command_Marketplace_Tooltip">
- Покупки
- </string>
- <string name="Command_MiniMap_Tooltip">
- Показать людей поблизости
- </string>
- <string name="Command_Move_Tooltip">
- Перемещение аватара
- </string>
- <string name="Command_Outbox_Tooltip">
- Перенести предметы в торговый центр для продажи
- </string>
- <string name="Command_People_Tooltip">
- Друзья, группы и люди поблизости
- </string>
- <string name="Command_Picks_Tooltip">
- Места, которые будут показаны в вашем профиле как избранное
- </string>
- <string name="Command_Places_Tooltip">
- Сохраненные вами места
- </string>
- <string name="Command_Preferences_Tooltip">
- Настройки
- </string>
- <string name="Command_Profile_Tooltip">
- Редактирование или просмотр вашего профиля
- </string>
- <string name="Command_Search_Tooltip">
- Поиск мест, событий, людей
- </string>
- <string name="Command_Snapshot_Tooltip">
- Сделать снимок
- </string>
- <string name="Command_Speak_Tooltip">
- Говорите с людьми вокруг вас с помощью микрофона
- </string>
- <string name="Command_View_Tooltip">
- Изменение угла камеры
- </string>
- <string name="Command_Voice_Tooltip">
- Регулировка громкости вызовов и разговоров с людьми около вас
- </string>
- <string name="Toolbar_Bottom_Tooltip">
- сейчас на нижней панели инструментов
- </string>
- <string name="Toolbar_Left_Tooltip">
- сейчас на левой панели инструментов
- </string>
- <string name="Toolbar_Right_Tooltip">
- сейчас на правой панели инструментов
- </string>
- <string name="Retain%">
- Остаток%
- </string>
- <string name="Detail">
- Детализация
- </string>
- <string name="Better Detail">
- Более детально
- </string>
- <string name="Surface">
- Поверхность
- </string>
- <string name="Solid">
- Сплошной
- </string>
- <string name="Wrap">
- Оболочка
- </string>
- <string name="Preview">
- Предварительный просмотр
- </string>
- <string name="Normal">
- Нормальный
- </string>
- <string name="snapshot_quality_very_low">
- Очень низкий
- </string>
- <string name="snapshot_quality_low">
- Низкий
- </string>
- <string name="snapshot_quality_medium">
- Средний
- </string>
- <string name="snapshot_quality_high">
- Высокий
- </string>
- <string name="snapshot_quality_very_high">
- Очень высокий
- </string>
-</strings>
diff --git a/indra/newview/skins/steam/xui/tr/strings.xml b/indra/newview/skins/steam/xui/tr/strings.xml
deleted file mode 100644
index 74bb33a5c5..0000000000
--- a/indra/newview/skins/steam/xui/tr/strings.xml
+++ /dev/null
@@ -1,5025 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- This file contains strings that used to be hardcoded in the source.
- It is only for those strings which do not belong in a floater.
- For example, the strings used in avatar chat bubbles, and strings
- that are returned from one component and may appear in many places-->
-<strings>
- <string name="SECOND_LIFE">
- Second Life
- </string>
- <string name="APP_NAME">
- Second Life
- </string>
- <string name="CAPITALIZED_APP_NAME">
- SECOND LIFE
- </string>
- <string name="SECOND_LIFE_GRID">
- Second Life Ağı
- </string>
- <string name="SUPPORT_SITE">
- Second Life Destek Portalı
- </string>
- <string name="StartupDetectingHardware">
- Donanım saptanıyor...
- </string>
- <string name="StartupLoading">
- [APP_NAME] yükleniyor...
- </string>
- <string name="StartupClearingCache">
- Önbellek temizleniyor...
- </string>
- <string name="StartupInitializingTextureCache">
- Doku önbelleği başlatılıyor...
- </string>
- <string name="StartupInitializingVFS">
- VFS Başlatılıyor...
- </string>
- <string name="StartupRequireDriverUpdate">
- Grafik başlatma başarılamadı. Lütfen grafik sürücünüzü güncelleştirin!
- </string>
- <string name="ProgressRestoring">
- Geri yükleniyor...
- </string>
- <string name="ProgressChangingResolution">
- Çözünürlük değiştiriliyor...
- </string>
- <string name="Fullbright">
- Tam parlak (eski)
- </string>
- <string name="LoginInProgress">
- Oturum açılıyor. [APP_NAME] kilitlenmiş görünebilir. Lütfen bekleyin.
- </string>
- <string name="LoginInProgressNoFrozen">
- Oturum açılıyor...
- </string>
- <string name="LoginAuthenticating">
- Kimlik doğrulaması yapılıyor
- </string>
- <string name="LoginMaintenance">
- Hesap bakımı yapılıyor...
- </string>
- <string name="LoginAttempt">
- Önceki oturum açma girişimi başarılamadı. Oturum açılıyor, [NUMBER]. girişim.
- </string>
- <string name="LoginPrecaching">
- Dünya yükleniyor...
- </string>
- <string name="LoginInitializingBrowser">
- Katıştırılmış web tarayıcısı başlatılıyor...
- </string>
- <string name="LoginInitializingMultimedia">
- Multimedya başlatılıyor...
- </string>
- <string name="LoginInitializingFonts">
- Fontlar yükleniyor...
- </string>
- <string name="LoginVerifyingCache">
- Önbellek dosyaları doğrulanıyor (60-90 saniye zaman alabilir)...
- </string>
- <string name="LoginProcessingResponse">
- Yanıt işleniyor...
- </string>
- <string name="LoginInitializingWorld">
- Dünya başlatılıyor...
- </string>
- <string name="LoginDecodingImages">
- Görüntülerin kodu çözülüyor...
- </string>
- <string name="LoginInitializingQuicktime">
- QuickTime Başlatılıyor...
- </string>
- <string name="LoginQuicktimeNotFound">
- QuickTime bulunamadı - başlatılamadı.
- </string>
- <string name="LoginQuicktimeOK">
- QuickTime başarıyla başlatıldı.
- </string>
- <string name="LoginRequestSeedCapGrant">
- Bölge özellikleri talep ediliyor...
- </string>
- <string name="LoginRetrySeedCapGrant">
- Bölge özellikleri talep ediliyor: [NUMBER]. girişim...
- </string>
- <string name="LoginWaitingForRegionHandshake">
- Bölge el sıkışması bekleniyor...
- </string>
- <string name="LoginConnectingToRegion">
- Bölgeye bağlanılıyor...
- </string>
- <string name="LoginDownloadingClothing">
- Giysiler karşıdan yükleniyor...
- </string>
- <string name="InvalidCertificate">
- Sunucu geçersiz veya bozuk bir sertifika döndürdü. Lütfen Ağ yöneticisine başvurun.
- </string>
- <string name="CertInvalidHostname">
- Sunucuya erişmek için geçersiz bir ana bilgisayar adı kullanıldı, lütfen SLURL veya Ağ ana bilgisayar adınızı kontrol edin.
- </string>
- <string name="CertExpired">
- Ağ tarafından döndürülen sertifikanın süresi sona ermiş görünüyor. Lütfen sistem saatinizi kontrol edin veya Ağ yöneticinize başvurun.
- </string>
- <string name="CertKeyUsage">
- Sunucu tarafından döndürülen sertifika SSL için kullanılamadı. Lütfen Ağ yöneticinize başvurun.
- </string>
- <string name="CertBasicConstraints">
- Sunucunun Sertifika zincirinde çok fazla sertifika vardı. Lütfen Ağ yöneticinize başvurun.
- </string>
- <string name="CertInvalidSignature">
- Ağ sunucusu tarafından döndürülen sertifika imzası doğrulanamadı. Lütfen Ağ yöneticinize başvurun.
- </string>
- <string name="LoginFailedNoNetwork">
- Ağ hatası: Bağlantı kurulamadı, lütfen ağ bağlantınızı kontrol edin.
- </string>
- <string name="LoginFailed">
- Oturum açılamadı.
- </string>
- <string name="Quit">
- Çık
- </string>
- <string name="create_account_url">
- http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=tr-TR
- </string>
- <string name="LoginFailedViewerNotPermitted">
- Kullandığınız görüntüleyici ile artık Second Life&apos;a erişemezsiniz. Yeni bir görüntüleyiciyi karşıdan yüklemek için lütfen şu sayfayı ziyaret edin:
-http://secondlife.com/download
-
-Daha fazla bilgi edinmek için asağıdaki SSS sayfamızı ziyaret edin:
-http://secondlife.com/viewer-access-faq
- </string>
- <string name="LoginIntermediateOptionalUpdateAvailable">
- Opsiyonel görüntüleyici güncelleştirmesi mevcut: [VERSION]
- </string>
- <string name="LoginFailedRequiredUpdate">
- Gerekli görüntüleyici güncelleştirmesi: [VERSION]
- </string>
- <string name="LoginFailedAlreadyLoggedIn">
- Bu aracı zaten oturum açmış durumda.
- </string>
- <string name="LoginFailedAuthenticationFailed">
- Üzgünüz! Oturumunuzu açamadık.
-Lütfen şunları doğru girdiğinizi kontrol edin:
- * Kullanıcı adı (mustafayalcin12 veya faruk.gungoren gibi)
- * Parola:
-Ayrıca lütfen Caps Lock tuşuna basmadığınıza emin olun.
- </string>
- <string name="LoginFailedPasswordChanged">
- Güvenlik önlemi olarak parolanız değiştirildi.
-Lütfen hesap sayfanıza gidin: http://secondlife.com/password
-ve parolanızı sıfırlamak için güvenlik sorusunu yanıtlayın.
-Bu sorun için özür dileriz.
- </string>
- <string name="LoginFailedPasswordReset">
- Sistemimizde bazı değişiklikler yaptık, parolanızı sıfırlamanız gerekecek.
-Lütfen hesap sayfanıza gidin: http://secondlife.com/password
-ve parolanızı sıfırlamak için güvenlik sorusunu yanıtlayın.
-Bu sorun için özür dileriz.
- </string>
- <string name="LoginFailedEmployeesOnly">
- Second Life bakım amacıyla geçici olarak kapatıldı.
-Şu anda sadece çalışanlar oturum açabilir.
-Güncelleştirmeler için www.secondlife.com/status adresini kontrol edin.
- </string>
- <string name="LoginFailedPremiumOnly">
- Second Life üzerindeki aktif kullanıcıların olası en iyi deneyimi yaşamasını sağlamak için, oturum açılması geçici olarak kısıtlanmıştır.
-
-Second Life için ödeme yapmış olan kişilere öncelik tanımak amacıyla, ücretsiz hesaplara sahip kişiler bu süre içerisinde Second Life&apos;a erişemeyecekler.
- </string>
- <string name="LoginFailedComputerProhibited">
- Second Life&apos;a bu bilgisayardan erişemezsiniz.
-Bunun bir hata olduğunu düşünüyorsanız, lütfen şu adrese başvurun:
-support@secondlife.com.
- </string>
- <string name="LoginFailedAcountSuspended">
- Hesabınıza şu zamana kadar erişemeyeceksiniz:
-Pasifik Saati ile [TIME].
- </string>
- <string name="LoginFailedAccountDisabled">
- Talebinizi şu anda tamamlayamıyoruz.
-Lütfen yardım almak için Second Life destek bölümüne başvurun: http://secondlife.com/support
-Eğer parolanızı değiştiremiyorsanız, lütfen şu numarayı arayın: (866) 476-9763.
- </string>
- <string name="LoginFailedTransformError">
- Oturum açılması sırasında veri tutarsızlığı saptandı.
-Lütfen şu adrese başvurun: support@secondlife.com
- </string>
- <string name="LoginFailedAccountMaintenance">
- Hesabınızda küçük çaplı bir bakım işlemi sürüyor.
-Hesabınıza şu zamana kadar erişemeyeceksiniz:
-Pasifik Saati ile [TIME].
-Bunun bir hata olduğunu düşünüyorsanız, lütfen şu adrese başvurun: support@secondlife.com
- </string>
- <string name="LoginFailedPendingLogoutFault">
- Oturum kapatma talebi simülatörden bir hata yanıtı gelmesine neden oldu.
- </string>
- <string name="LoginFailedPendingLogout">
- Sistem şu anda oturumunuzu sonlandırıyor.
-Hesabınıza şu zamana kadar erişemeyeceksiniz:
-Pasifik Saati ile [TIME].
- </string>
- <string name="LoginFailedUnableToCreateSession">
- Geçerli bir oturum oluşturulamadı.
- </string>
- <string name="LoginFailedUnableToConnectToSimulator">
- Bir simülatöre bağlanılamadı.
- </string>
- <string name="LoginFailedRestrictedHours">
- Hesabınız Second Life&apos;a sadece
-Pasifik Saati ile [START] ve [END] arasında erişebilir.
-Lütfen bu saatler arasında tekrar uğrayın.
-Bunun bir hata olduğunu düşünüyorsanız, lütfen şu adrese başvurun: support@secondlife.com
- </string>
- <string name="LoginFailedIncorrectParameters">
- Yanlış parametreler.
-Bunun bir hata olduğunu düşünüyorsanız, lütfen şu adrese başvurun: support@secondlife.com
- </string>
- <string name="LoginFailedFirstNameNotAlphanumeric">
- Ad parametresi alfasayısal olmalıdır.
-Bunun bir hata olduğunu düşünüyorsanız, lütfen şu adrese başvurun: support@secondlife.com
- </string>
- <string name="LoginFailedLastNameNotAlphanumeric">
- Soyadı parametresi alfasayısal olmalıdır.
-Bunun bir hata olduğunu düşünüyorsanız, lütfen şu adrese başvurun: support@secondlife.com
- </string>
- <string name="LogoutFailedRegionGoingOffline">
- Bölge şu anda çevrimdışı oluyor.
-Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
- </string>
- <string name="LogoutFailedAgentNotInRegion">
- Aracı bölgede değil.
-Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
- </string>
- <string name="LogoutFailedPendingLogin">
- Bu bölge başka bir oturum açmaktaydı.
-Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
- </string>
- <string name="LogoutFailedLoggingOut">
- Bu bölge önceki oturumu sonlandırmaktaydı.
-Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
- </string>
- <string name="LogoutFailedStillLoggingOut">
- Bu bölge hala bir önceki oturumu sonlandırma işlemini sürdürüyor.
-Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
- </string>
- <string name="LogoutSucceeded">
- Bu bölge son oturumu sonlandırdı.
-Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
- </string>
- <string name="LogoutFailedLogoutBegun">
- Bölge oturumu sonlandırma işlemini başlattı.
-Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
- </string>
- <string name="LoginFailedLoggingOutSession">
- Sistem son oturumunuzu sonlandırma işlemini başlattı.
-Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
- </string>
- <string name="AgentLostConnection">
- Bu bölgede sorun yaşanıyor olabilir. Lütfen İnternet bağlantınızı kontrol edin.
- </string>
- <string name="SavingSettings">
- Ayarlarınız kaydediliyor...
- </string>
- <string name="LoggingOut">
- Oturum kapatılıyor...
- </string>
- <string name="ShuttingDown">
- Kapatılıyor...
- </string>
- <string name="YouHaveBeenDisconnected">
- Bulunduğunuz bölgeyle bağlantınız kesildi.
- </string>
- <string name="SentToInvalidRegion">
- Geçersiz bir bölgeye gönderildiniz.
- </string>
- <string name="TestingDisconnect">
- Görüntüleyici bağlantısının kesilmesi test ediliyor
- </string>
- <string name="TooltipPerson">
- Kişi
- </string>
- <string name="TooltipNoName">
- (adsız)
- </string>
- <string name="TooltipOwner">
- Sahip:
- </string>
- <string name="TooltipPublic">
- Kamuya Açık
- </string>
- <string name="TooltipIsGroup">
- (Grup)
- </string>
- <string name="TooltipForSaleL$">
- Satılık: L$[AMOUNT]
- </string>
- <string name="TooltipFlagGroupBuild">
- Grup İnşası
- </string>
- <string name="TooltipFlagNoBuild">
- İnşa Edilemez
- </string>
- <string name="TooltipFlagNoEdit">
- Grup İnşası
- </string>
- <string name="TooltipFlagNotSafe">
- Güvenli Değil
- </string>
- <string name="TooltipFlagNoFly">
- Uçamaz
- </string>
- <string name="TooltipFlagGroupScripts">
- Grup Komut Dosyaları
- </string>
- <string name="TooltipFlagNoScripts">
- Komut Dosyası Yok
- </string>
- <string name="TooltipLand">
- Arazi:
- </string>
- <string name="TooltipMustSingleDrop">
- Buraya sadece bir öğe sürüklenebilir.
- </string>
- <string name="TooltipPrice" value="L$[AMOUNT]:"/>
- <string name="TooltipOutboxDragToWorld">
- Satıcı giden kutunuzda öğeler oluşturamazsınız
- </string>
- <string name="TooltipOutboxNoTransfer">
- Bu nesnelerden bir veya daha fazlası satılamaz veya aktarılamaz.
- </string>
- <string name="TooltipOutboxNotInInventory">
- Satıcı giden kutunuza sadece doğrudan kendi envanterinizden öğeler koyabilirsiniz
- </string>
- <string name="TooltipOutboxWorn">
- Giymekte olduğunuz öğeleri Satıcı giden kutunuza koyamazsınız.
- </string>
- <string name="TooltipOutboxCallingCard">
- Satıcı giden kutunuza arama kartları koyamazsınız
- </string>
- <string name="TooltipOutboxFolderLevels">
- İç içe geçmiş klasörlerin derinliği üçü geçiyor
- </string>
- <string name="TooltipOutboxTooManyFolders">
- Üst seviyedeki klasördeki alt klasör sayısı 20&apos;yi geçiyor
- </string>
- <string name="TooltipOutboxTooManyObjects">
- Üst seviyedeki klasördeki öğe sayısı 200&apos;ü geçiyor
- </string>
- <string name="TooltipDragOntoOwnChild">
- Bir klasörü alt klasörüne taşıyamazsınız
- </string>
- <string name="TooltipDragOntoSelf">
- Bir klasörü kendi içine taşıyamazsınız
- </string>
- <string name="TooltipHttpUrl">
- Bu web sayfasını görmek için tıklayın
- </string>
- <string name="TooltipSLURL">
- Bu konumun bilgisini görmek için tıklayın
- </string>
- <string name="TooltipAgentUrl">
- Bu Sakinin profilini görmek için tıklayın
- </string>
- <string name="TooltipAgentInspect">
- Bu Sakin hakkında daha fazla bilgi öğrenin
- </string>
- <string name="TooltipAgentMute">
- Bu Sakini engellemek için tıklayın
- </string>
- <string name="TooltipAgentUnmute">
- Bu Sakinin engellemesini kaldırmak için tıklayın
- </string>
- <string name="TooltipAgentIM">
- Bu Sakine Aİ göndermek için tıklayın
- </string>
- <string name="TooltipAgentPay">
- Bu Sakine ödeme yapmak için tıklayın
- </string>
- <string name="TooltipAgentOfferTeleport">
- Bu Sakine bir ışınlama talebi teklif etmek için tıklayın
- </string>
- <string name="TooltipAgentRequestFriend">
- Bu Sakine bir arkadaşlık talebi teklif etmek için tıklayın
- </string>
- <string name="TooltipGroupUrl">
- Bu grubun açıklamasını görmek için tıklayın
- </string>
- <string name="TooltipEventUrl">
- Bu etkinliğin açıklamasını görmek için tıklayın
- </string>
- <string name="TooltipClassifiedUrl">
- Bu ilanı görmek için tıklayın
- </string>
- <string name="TooltipParcelUrl">
- Bu parselin açıklamasını görmek için tıklayın
- </string>
- <string name="TooltipTeleportUrl">
- Bu konuma ışınlama yapmak için tıklayın
- </string>
- <string name="TooltipObjectIMUrl">
- Bu nesnenin açıklamasını görmek için tıklayın
- </string>
- <string name="TooltipMapUrl">
- Bu konumu bir haritada görmek için tıklayın
- </string>
- <string name="TooltipSLAPP">
- secondlife:// komutunu çalıştırmak için tıklayın
- </string>
- <string name="CurrentURL" value="Geçerli URL: [CurrentURL]"/>
- <string name="SLurlLabelTeleport">
- Şuraya ışınla:
- </string>
- <string name="SLurlLabelShowOnMap">
- Şunun için Harita göster:
- </string>
- <string name="SLappAgentMute">
- Engelle
- </string>
- <string name="SLappAgentUnmute">
- Engellemeyi kaldır
- </string>
- <string name="SLappAgentIM">
- Aİ
- </string>
- <string name="SLappAgentPay">
- Öde
- </string>
- <string name="SLappAgentOfferTeleport">
- Şuraya Işınlama Teklif Et:
- </string>
- <string name="SLappAgentRequestFriend">
- Arkadaşlık Talebi
- </string>
- <string name="BUTTON_CLOSE_DARWIN">
- Kapat (⌘W)
- </string>
- <string name="BUTTON_CLOSE_WIN">
- Kapat (Ctrl+W)
- </string>
- <string name="BUTTON_CLOSE_CHROME">
- Kapat
- </string>
- <string name="BUTTON_RESTORE">
- Geri Yükle
- </string>
- <string name="BUTTON_MINIMIZE">
- Simge Durumuna Küçült
- </string>
- <string name="BUTTON_TEAR_OFF">
- Böl
- </string>
- <string name="BUTTON_DOCK">
- Yerleştir
- </string>
- <string name="BUTTON_HELP">
- Yardımı Göster
- </string>
- <string name="Searching">
- Arıyor...
- </string>
- <string name="NoneFound">
- Hiçbiri bulunamadı.
- </string>
- <string name="RetrievingData">
- Alınıyor...
- </string>
- <string name="ReleaseNotes">
- Sürüm Notları
- </string>
- <string name="LoadingData">
- Yükleniyor...
- </string>
- <string name="AvatarNameNobody">
- (hiçbiri)
- </string>
- <string name="AvatarNameWaiting">
- (bekliyor)
- </string>
- <string name="AvatarNameMultiple">
- (birden çok)
- </string>
- <string name="GroupNameNone">
- (hiçbiri)
- </string>
- <string name="AvalineCaller">
- Avaline Arayanı [ORDER]
- </string>
- <string name="AssetErrorNone">
- Hata yok
- </string>
- <string name="AssetErrorRequestFailed">
- Varlık talebi: başarısız oldu
- </string>
- <string name="AssetErrorNonexistentFile">
- Varlık talebi: var olmayan dosya
- </string>
- <string name="AssetErrorNotInDatabase">
- Varlık talebi: veri tabanında varlık bulunamadı
- </string>
- <string name="AssetErrorEOF">
- Dosya sonu
- </string>
- <string name="AssetErrorCannotOpenFile">
- Dosya açılamadı
- </string>
- <string name="AssetErrorFileNotFound">
- Dosya bulunamadı
- </string>
- <string name="AssetErrorTCPTimeout">
- Dosya aktarımı zaman aşımı
- </string>
- <string name="AssetErrorCircuitGone">
- Devre yok
- </string>
- <string name="AssetErrorPriceMismatch">
- Görüntüleyici ile sunucu fiyatta anlaşmadı
- </string>
- <string name="AssetErrorUnknownStatus">
- Bilinmeyen durum
- </string>
- <string name="texture">
- doku
- </string>
- <string name="sound">
- ses
- </string>
- <string name="calling card">
- arama kartı
- </string>
- <string name="landmark">
- yer imi
- </string>
- <string name="legacy script">
- eski komut dosyası
- </string>
- <string name="clothing">
- giysi
- </string>
- <string name="object">
- nesne
- </string>
- <string name="note card">
- not kartı
- </string>
- <string name="folder">
- klasör
- </string>
- <string name="root">
- kök
- </string>
- <string name="lsl2 script">
- LSL2 komut dosyası
- </string>
- <string name="lsl bytecode">
- LSL bayt kodu
- </string>
- <string name="tga texture">
- tga dokusu
- </string>
- <string name="body part">
- vücut bölümü
- </string>
- <string name="snapshot">
- anlık görüntü
- </string>
- <string name="lost and found">
- Kaybedip Bulduklarım
- </string>
- <string name="targa image">
- targa görüntüsü
- </string>
- <string name="trash">
- Çöp
- </string>
- <string name="jpeg image">
- jpeg görüntüsü
- </string>
- <string name="animation">
- animasyon
- </string>
- <string name="gesture">
- mimik
- </string>
- <string name="simstate">
- sim durumu
- </string>
- <string name="favorite">
- favori
- </string>
- <string name="symbolic link">
- bağlantı
- </string>
- <string name="symbolic folder link">
- klasör bağlantısı
- </string>
- <string name="mesh">
- örgü
- </string>
- <string name="AvatarEditingAppearance">
- (Görünümü Düzenliyor)
- </string>
- <string name="AvatarAway">
- Uzakta
- </string>
- <string name="AvatarBusy">
- Meşgul
- </string>
- <string name="AvatarMuted">
- Engellenmiş
- </string>
- <string name="anim_express_afraid">
- Korkmuş
- </string>
- <string name="anim_express_anger">
- Kızgın
- </string>
- <string name="anim_away">
- Uzakta
- </string>
- <string name="anim_backflip">
- Geriye salto
- </string>
- <string name="anim_express_laugh">
- İçten Kahkaha
- </string>
- <string name="anim_express_toothsmile">
- Büyük Gülümseme
- </string>
- <string name="anim_blowkiss">
- Öpücük Atma
- </string>
- <string name="anim_express_bored">
- Canı Sıkılmış
- </string>
- <string name="anim_bow">
- Selamlama
- </string>
- <string name="anim_clap">
- Alkış
- </string>
- <string name="anim_courtbow">
- Reverans
- </string>
- <string name="anim_express_cry">
- Ağlama
- </string>
- <string name="anim_dance1">
- Dans 1
- </string>
- <string name="anim_dance2">
- Dans 2
- </string>
- <string name="anim_dance3">
- Dans 3
- </string>
- <string name="anim_dance4">
- Dans 4
- </string>
- <string name="anim_dance5">
- Dans 5
- </string>
- <string name="anim_dance6">
- Dans 6
- </string>
- <string name="anim_dance7">
- Dans 7
- </string>
- <string name="anim_dance8">
- Dans 8
- </string>
- <string name="anim_express_disdain">
- Dudak Bükme
- </string>
- <string name="anim_drink">
- İçme
- </string>
- <string name="anim_express_embarrased">
- Utanmış
- </string>
- <string name="anim_angry_fingerwag">
- İşaret Etme
- </string>
- <string name="anim_fist_pump">
- Yumruk Sallama
- </string>
- <string name="anim_yoga_float">
- Uçan Yoga
- </string>
- <string name="anim_express_frown">
- Kaş Çatma
- </string>
- <string name="anim_impatient">
- Sabırsız
- </string>
- <string name="anim_jumpforjoy">
- Sevinçten Zıplama
- </string>
- <string name="anim_kissmybutt">
- Kıçımı Öp
- </string>
- <string name="anim_express_kiss">
- Öpücük
- </string>
- <string name="anim_laugh_short">
- Gülme
- </string>
- <string name="anim_musclebeach">
- Muscle Beach
- </string>
- <string name="anim_no_unhappy">
- Hayır (Mutsuz)
- </string>
- <string name="anim_no_head">
- Hayır
- </string>
- <string name="anim_nyanya">
- Ha-ha-ha
- </string>
- <string name="anim_punch_onetwo">
- Peşpeşe İki Yumruk
- </string>
- <string name="anim_express_open_mouth">
- Ağız Açık
- </string>
- <string name="anim_peace">
- Barış
- </string>
- <string name="anim_point_you">
- Diğerini Göster
- </string>
- <string name="anim_point_me">
- Kendini Göster
- </string>
- <string name="anim_punch_l">
- Sola Yumruk At
- </string>
- <string name="anim_punch_r">
- Sağa Yumruk At
- </string>
- <string name="anim_rps_countdown">
- RPS sayımı
- </string>
- <string name="anim_rps_paper">
- RPS kağıdı
- </string>
- <string name="anim_rps_rock">
- RPS kayası
- </string>
- <string name="anim_rps_scissors">
- RPS makası
- </string>
- <string name="anim_express_repulsed">
- Tiksinmiş
- </string>
- <string name="anim_kick_roundhouse_r">
- Döner Tekme
- </string>
- <string name="anim_express_sad">
- Üzgün
- </string>
- <string name="anim_salute">
- Selam
- </string>
- <string name="anim_shout">
- Bağırma
- </string>
- <string name="anim_express_shrug">
- Omuz Silkme
- </string>
- <string name="anim_express_smile">
- Gülümseme
- </string>
- <string name="anim_smoke_idle">
- Duman Tüttürme
- </string>
- <string name="anim_smoke_inhale">
- Duman Çekme
- </string>
- <string name="anim_smoke_throw_down">
- Yere İzmarit Atma
- </string>
- <string name="anim_express_surprise">
- Sürpriz
- </string>
- <string name="anim_sword_strike_r">
- Kılıç Darbesi
- </string>
- <string name="anim_angry_tantrum">
- Öfke Nöbeti
- </string>
- <string name="anim_express_tongue_out">
- Dil Çıkarma
- </string>
- <string name="anim_hello">
- El Sallama
- </string>
- <string name="anim_whisper">
- Fısıldama
- </string>
- <string name="anim_whistle">
- Islık Çalma
- </string>
- <string name="anim_express_wink">
- Göz Kırpma
- </string>
- <string name="anim_wink_hollywood">
- Göz Kırpma (Hollywood)
- </string>
- <string name="anim_express_worry">
- Endişelenme
- </string>
- <string name="anim_yes_happy">
- Evet (Mutlu)
- </string>
- <string name="anim_yes_head">
- Evet
- </string>
- <string name="multiple_textures">
- Birden Çok
- </string>
- <string name="texture_loading">
- Yükleniyor...
- </string>
- <string name="worldmap_offline">
- Çevrimdışı
- </string>
- <string name="worldmap_item_tooltip_format">
- [AREA] m² L$[PRICE]
- </string>
- <string name="worldmap_results_none_found">
- Hiçbiri bulunamadı.
- </string>
- <string name="Ok">
- Tamam
- </string>
- <string name="Premature end of file">
- Dosyanın zamanından önce sonu
- </string>
- <string name="ST_NO_JOINT">
- KÖK veya EKLEM bulunamıyor.
- </string>
- <string name="whisper">
- fısıldar:
- </string>
- <string name="shout">
- bağırır:
- </string>
- <string name="ringing">
- SL dünyası içindeki Sesli Sohbete bağlanılıyor...
- </string>
- <string name="connected">
- Bağlı
- </string>
- <string name="unavailable">
- Geçerli konumunuzda ses mevcut değil
- </string>
- <string name="hang_up">
- SL dünyası içindeki Sesli Sohbet ile bağlantı kesildi
- </string>
- <string name="reconnect_nearby">
- Şimdi Yakındaki bir Sesli Sohbete yeniden bağlanılacaksınız.
- </string>
- <string name="ScriptQuestionCautionChatGranted">
- &apos;[OWNERNAME]&apos; adlı kişiye ait, [REGIONPOS] üzerinde [REGIONNAME] içerisinde bulunan &apos;[OBJECTNAME]&apos; nesnesine şunu yapma izni verildi: [PERMISSIONS].
- </string>
- <string name="ScriptQuestionCautionChatDenied">
- &apos;[OWNERNAME]&apos; adlı kişiye ait, [REGIONPOS] üzerinde [REGIONNAME] içerisinde bulunan &apos;[OBJECTNAME]&apos; nesnesine şunu yapma izni verilmedi: [PERMISSIONS].
- </string>
- <string name="ScriptTakeMoney">
- Sizden Linden dolar (L$) almak
- </string>
- <string name="ActOnControlInputs">
- Denetim girişlerinizle ilgili eylem gerçekleştirmek
- </string>
- <string name="RemapControlInputs">
- Denetim girişleriniz için yeniden eşleme yapmak
- </string>
- <string name="AnimateYourAvatar">
- Avatarınızı canlandırmak
- </string>
- <string name="AttachToYourAvatar">
- Avatarınıza eklemek
- </string>
- <string name="ReleaseOwnership">
- Mülkiyeti bırakmak ve kamuya açık hale gelmek
- </string>
- <string name="LinkAndDelink">
- Başka nesnelerle bağlantı kurmak veya koparmak
- </string>
- <string name="AddAndRemoveJoints">
- Başka nesnelerle eklem eklemek ve kaldırmak
- </string>
- <string name="ChangePermissions">
- İzinlerini değiştirmek
- </string>
- <string name="TrackYourCamera">
- Kameranızı takip etmek
- </string>
- <string name="ControlYourCamera">
- Kameranızı kontrol etmek
- </string>
- <string name="NotConnected">
- Bağlı Değil
- </string>
- <string name="SIM_ACCESS_PG">
- Genel
- </string>
- <string name="SIM_ACCESS_MATURE">
- Orta
- </string>
- <string name="SIM_ACCESS_ADULT">
- Yetişkin
- </string>
- <string name="SIM_ACCESS_DOWN">
- Çevrimdışı
- </string>
- <string name="SIM_ACCESS_MIN">
- Bilinmiyor
- </string>
- <string name="land_type_unknown">
- (bilinmiyor)
- </string>
- <string name="Estate / Full Region">
- Gayrimenkul / Tam Bölge
- </string>
- <string name="Estate / Homestead">
- Gayrimenkul / Banliyö
- </string>
- <string name="Mainland / Homestead">
- Anakara / Banliyö
- </string>
- <string name="Mainland / Full Region">
- Anakara / Tam Bölge
- </string>
- <string name="all_files">
- Tüm Dosyalar
- </string>
- <string name="sound_files">
- Sesler
- </string>
- <string name="animation_files">
- Animasyonlar
- </string>
- <string name="image_files">
- Görüntüler
- </string>
- <string name="save_file_verb">
- Kaydet
- </string>
- <string name="load_file_verb">
- Yükle
- </string>
- <string name="targa_image_files">
- Targa Görüntüleri
- </string>
- <string name="bitmap_image_files">
- Bitmap Görüntüler
- </string>
- <string name="avi_movie_file">
- AVI Film Dosyası
- </string>
- <string name="xaf_animation_file">
- XAF Animasyon Dosyası
- </string>
- <string name="xml_file">
- XML Dosyası
- </string>
- <string name="raw_file">
- Ham Dosya
- </string>
- <string name="compressed_image_files">
- Sıkıştırılmış Görüntüler
- </string>
- <string name="load_files">
- Dosyalar Yükle
- </string>
- <string name="choose_the_directory">
- Dizin Seç
- </string>
- <string name="script_files">
- Komut Dosyaları
- </string>
- <string name="AvatarSetNotAway">
- Uzakta Değil
- </string>
- <string name="AvatarSetAway">
- Uzakta
- </string>
- <string name="AvatarSetNotBusy">
- Meşgul Değil
- </string>
- <string name="AvatarSetBusy">
- Meşgul
- </string>
- <string name="shape">
- Şekil
- </string>
- <string name="skin">
- Dış Katman
- </string>
- <string name="hair">
- Saç
- </string>
- <string name="eyes">
- Gözler
- </string>
- <string name="shirt">
- Gömlek
- </string>
- <string name="pants">
- Pantolon
- </string>
- <string name="shoes">
- Ayakkabılar
- </string>
- <string name="socks">
- Çoraplar
- </string>
- <string name="jacket">
- Ceket
- </string>
- <string name="gloves">
- Eldivenler
- </string>
- <string name="undershirt">
- Fanila
- </string>
- <string name="underpants">
- Külot
- </string>
- <string name="skirt">
- Etek
- </string>
- <string name="alpha">
- Alfa
- </string>
- <string name="tattoo">
- Dövme
- </string>
- <string name="physics">
- Fizik
- </string>
- <string name="invalid">
- geçersiz
- </string>
- <string name="none">
- hiçbiri
- </string>
- <string name="shirt_not_worn">
- Giyilmemiş gömlek
- </string>
- <string name="pants_not_worn">
- Giyilmemiş pantolon
- </string>
- <string name="shoes_not_worn">
- Giyilmemiş ayakkabılar
- </string>
- <string name="socks_not_worn">
- Giyilmemiş çoraplar
- </string>
- <string name="jacket_not_worn">
- Giyilmemiş ceket
- </string>
- <string name="gloves_not_worn">
- Giyilmemiş eldivenler
- </string>
- <string name="undershirt_not_worn">
- Giyilmemiş fanila
- </string>
- <string name="underpants_not_worn">
- Giyilmemiş külot
- </string>
- <string name="skirt_not_worn">
- Giyilmemiş etek
- </string>
- <string name="alpha_not_worn">
- Giyilmemiş alfa
- </string>
- <string name="tattoo_not_worn">
- Giyilmemiş dövme
- </string>
- <string name="physics_not_worn">
- Giyilmemiş fizik
- </string>
- <string name="invalid_not_worn">
- geçersiz
- </string>
- <string name="create_new_shape">
- Yeni şekil oluştur
- </string>
- <string name="create_new_skin">
- Yeni dış katman oluştur
- </string>
- <string name="create_new_hair">
- Yeni saç oluştur
- </string>
- <string name="create_new_eyes">
- Yeni gözler oluştur
- </string>
- <string name="create_new_shirt">
- Yeni gömlek oluştur
- </string>
- <string name="create_new_pants">
- Yeni pantolon oluştur
- </string>
- <string name="create_new_shoes">
- Yeni ayakkabılar oluştur
- </string>
- <string name="create_new_socks">
- Yeni çoraplar oluştur
- </string>
- <string name="create_new_jacket">
- Yeni ceket oluştur
- </string>
- <string name="create_new_gloves">
- Yeni eldivenler oluştur
- </string>
- <string name="create_new_undershirt">
- Yeni fanila oluştur
- </string>
- <string name="create_new_underpants">
- Yeni külot oluştur
- </string>
- <string name="create_new_skirt">
- Yeni etek oluştur
- </string>
- <string name="create_new_alpha">
- Yeni alfa oluştur
- </string>
- <string name="create_new_tattoo">
- Yeni dövme oluştur
- </string>
- <string name="create_new_physics">
- Yeni fizik oluştur
- </string>
- <string name="create_new_invalid">
- geçersiz
- </string>
- <string name="NewWearable">
- Yeni [WEARABLE_ITEM]
- </string>
- <string name="next">
- Sonraki
- </string>
- <string name="ok">
- Tamam
- </string>
- <string name="GroupNotifyGroupNotice">
- Grup Bildirimi
- </string>
- <string name="GroupNotifyGroupNotices">
- Grup Bildirimleri
- </string>
- <string name="GroupNotifySentBy">
- Gönderen:
- </string>
- <string name="GroupNotifyAttached">
- Eklenmiş:
- </string>
- <string name="GroupNotifyViewPastNotices">
- Burada eski bildirimleri görüntüleyin veya bu iletilerin alınmasını iptal edin.
- </string>
- <string name="GroupNotifyOpenAttachment">
- Aksesuarı Aç
- </string>
- <string name="GroupNotifySaveAttachment">
- Aksesuarı Kaydet
- </string>
- <string name="TeleportOffer">
- Işınlama teklifi
- </string>
- <string name="StartUpNotifications">
- Siz yokken yeni bildirimler geldi.
- </string>
- <string name="OverflowInfoChannelString">
- %d ilave bildiriminiz var
- </string>
- <string name="BodyPartsRightArm">
- Sağ Kol
- </string>
- <string name="BodyPartsHead">
- Baş
- </string>
- <string name="BodyPartsLeftArm">
- Sol Kol
- </string>
- <string name="BodyPartsLeftLeg">
- Sol Bacak
- </string>
- <string name="BodyPartsTorso">
- Gövde
- </string>
- <string name="BodyPartsRightLeg">
- Sağ Bacak
- </string>
- <string name="GraphicsQualityLow">
- Düşük
- </string>
- <string name="GraphicsQualityMid">
- Orta
- </string>
- <string name="GraphicsQualityHigh">
- Yüksek
- </string>
- <string name="LeaveMouselook">
- Dünya Görünümüne dönmek için ESC&apos;e basın
- </string>
- <string name="InventoryNoMatchingItems">
- Aradığınızı bulamadınız mı? [secondlife:///app/search/all/[SEARCH_TERM] Arama] ile bulmayı deneyin.
- </string>
- <string name="PlacesNoMatchingItems">
- Aradığınızı bulamadınız mı? [secondlife:///app/search/places/[SEARCH_TERM] Arama] ile bulmayı deneyin.
- </string>
- <string name="FavoritesNoMatchingItems">
- Bir yer imini favorilerinize eklemek için buraya sürükleyin.
- </string>
- <string name="InventoryNoTexture">
- Envanterinizde bu dokunun kopyası yok
- </string>
- <string name="InventoryInboxNoItems">
- Pazaryerinda satın aldıklarınız burada görünecektir. Bunları kullanmak için envanterinize sürükleyebilirsiniz.
- </string>
- <string name="MarketplaceURL">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
- </string>
- <string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
- </string>
- <string name="MarketplaceURL_Dashboard">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
- </string>
- <string name="MarketplaceURL_Imports">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
- </string>
- <string name="MarketplaceURL_LearnMore">
- https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
- </string>
- <string name="InventoryOutboxNotMerchantTitle">
- Pazaryerinde herkes öğe satabilir.
- </string>
- <string name="InventoryOutboxNotMerchantTooltip"/>
- <string name="InventoryOutboxNotMerchant">
- Eğer bir satıcı olmak istiyorsanız, [Pazaryerinde [MARKETPLACE_CREATE_STORE_URL] bir mağaza açmanız gerekir].
- </string>
- <string name="InventoryOutboxNoItemsTitle">
- Giden kutunuz boş.
- </string>
- <string name="InventoryOutboxNoItemsTooltip"/>
- <string name="InventoryOutboxNoItems">
- Bu alana klasörleri sürükleyin ve bunları [[MARKETPLACE_DASHBOARD_URL] Pazaryerinde] satılık olarak duyurmak için &quot;Pazaryerine Gönder&quot; üzerine tıklayın.
- </string>
- <string name="Marketplace Error None">
- Hata yok
- </string>
- <string name="Marketplace Error Not Merchant">
- Hata: Öğeleri Pazaryerine göndermeden önce kendinizi bir satıcı olarak belirlemelisiniz (ücretsizdir).
- </string>
- <string name="Marketplace Error Empty Folder">
- Hata: Bu klasörün içeriği boş.
- </string>
- <string name="Marketplace Error Unassociated Products">
- Hata: Bu öğe karşıya yüklenemedi çünkü satıcı hesabınızda ürünlerle ilişkisiz çok fazla öğe mevcut. Bu hatayı düzeltmek için Pazaryeri web sitesine oturum açın ve ilişkisiz öğe sayınızı azaltın.
- </string>
- <string name="Marketplace Error Object Limit">
- Hata: Bu öğe çok fazla nesne içeriyor. Bu hatayı düzeltmek için nesneleri birlikte kutulara yerleştirerek, toplam nesne sayısını 200&apos;ün altına düşürün.
- </string>
- <string name="Marketplace Error Folder Depth">
- Hata: Bu öğede çok fazla iç içe geçmiş klasör seviyesi var. Bunu tekrar düzenleyerek maksimum 3 iç içe geçmiş klasör seviyesine indirin.
- </string>
- <string name="Marketplace Error Unsellable Item">
- Hata: Bu öğe Pazaryerinde satılamaz.
- </string>
- <string name="Marketplace Error Internal Import">
- Hata: Bu öğede bir sorun var. Daha sonra tekrar deneyin.
- </string>
- <string name="Open landmarks">
- Açık yer imleri
- </string>
- <string name="no_transfer" value="(aktarım yok)"/>
- <string name="no_modify" value="(değiştirme yok)"/>
- <string name="no_copy" value="(kopya yok)"/>
- <string name="worn" value="(giyilmiş)"/>
- <string name="link" value="(bağlantı)"/>
- <string name="broken_link" value="(broken_link)"/>
- <string name="LoadingContents">
- İçerik yükleniyor...
- </string>
- <string name="NoContents">
- İçerik yok
- </string>
- <string name="WornOnAttachmentPoint" value="([ATTACHMENT_POINT] üzerinde giyilmiş)"/>
- <string name="ActiveGesture" value="[GESLABEL] (etkin)"/>
- <string name="PermYes">
- Evet
- </string>
- <string name="PermNo">
- Hayır
- </string>
- <string name="Chat Message" value="Sohbet:"/>
- <string name="Sound" value="Ses:"/>
- <string name="Wait" value="--- Bekleyin:"/>
- <string name="AnimFlagStop" value="Animasyonu Durdur:"/>
- <string name="AnimFlagStart" value="Animasyonu Başlat:"/>
- <string name="Wave" value="El Sallama"/>
- <string name="GestureActionNone" value="Hiçbiri"/>
- <string name="HelloAvatar" value="Merhaba avatar!"/>
- <string name="ViewAllGestures" value="Tümünü Göster &gt;&gt;"/>
- <string name="GetMoreGestures" value="İlave Al &gt;&gt;"/>
- <string name="Animations" value="Animasyonlar,"/>
- <string name="Calling Cards" value="Arama Kartları,"/>
- <string name="Clothing" value="Giysiler,"/>
- <string name="Gestures" value="Mimikler,"/>
- <string name="Landmarks" value="Yer İmleri,"/>
- <string name="Notecards" value="Not Kartları,"/>
- <string name="Objects" value="Nesneler,"/>
- <string name="Scripts" value="Komut Dosyaları,"/>
- <string name="Sounds" value="Sesler,"/>
- <string name="Textures" value="Dokular,"/>
- <string name="Snapshots" value="Anlık Görüntüler,"/>
- <string name="No Filters" value="Hayır"/>
- <string name="Since Logoff" value="- Oturum Kapandıktan Beri"/>
- <string name="InvFolder My Inventory">
- Envanterim
- </string>
- <string name="InvFolder Library">
- Kütüphane
- </string>
- <string name="InvFolder Textures">
- Dokular
- </string>
- <string name="InvFolder Sounds">
- Sesler
- </string>
- <string name="InvFolder Calling Cards">
- Arama Kartları
- </string>
- <string name="InvFolder Landmarks">
- Yer İmleri
- </string>
- <string name="InvFolder Scripts">
- Komut Dosyaları
- </string>
- <string name="InvFolder Clothing">
- Giysiler
- </string>
- <string name="InvFolder Objects">
- Nesneler
- </string>
- <string name="InvFolder Notecards">
- Not Kartları
- </string>
- <string name="InvFolder New Folder">
- Yeni Klasör
- </string>
- <string name="InvFolder Inventory">
- Envanter
- </string>
- <string name="InvFolder Uncompressed Images">
- Sıkıştırılmamış Görüntüler
- </string>
- <string name="InvFolder Body Parts">
- Vücut Bölümleri
- </string>
- <string name="InvFolder Trash">
- Çöp
- </string>
- <string name="InvFolder Photo Album">
- Fotoğraf Albümü
- </string>
- <string name="InvFolder Lost And Found">
- Kaybedip Bulduklarım
- </string>
- <string name="InvFolder Uncompressed Sounds">
- Sıkıştırılmamış Sesler
- </string>
- <string name="InvFolder Animations">
- Animasyonlar
- </string>
- <string name="InvFolder Gestures">
- Mimikler
- </string>
- <string name="InvFolder Favorite">
- Favorilerim
- </string>
- <string name="InvFolder favorite">
- Favorilerim
- </string>
- <string name="InvFolder Current Outfit">
- Mevcut Dış Görünüm
- </string>
- <string name="InvFolder Initial Outfits">
- Başlangıçtakı Dış Görünümler
- </string>
- <string name="InvFolder My Outfits">
- Benim Dış Görünümlerim
- </string>
- <string name="InvFolder Accessories">
- Aksesuarlar
- </string>
- <string name="InvFolder Meshes">
- Örgüler
- </string>
- <string name="InvFolder Friends">
- Arkadaşlar
- </string>
- <string name="InvFolder All">
- Tümü
- </string>
- <string name="no_attachments">
- Giyilen aksesuar yok
- </string>
- <string name="Attachments remain">
- Aksesuarlar ([COUNT] yuva mevcut)
- </string>
- <string name="Buy">
- Satın Al
- </string>
- <string name="BuyforL$">
- L$&apos;a Satın Al
- </string>
- <string name="Stone">
- Taş
- </string>
- <string name="Metal">
- Metal
- </string>
- <string name="Glass">
- Cam
- </string>
- <string name="Wood">
- Ahşap
- </string>
- <string name="Flesh">
- Et
- </string>
- <string name="Plastic">
- Plastik
- </string>
- <string name="Rubber">
- Lastik
- </string>
- <string name="Light">
- Işık
- </string>
- <string name="KBShift">
- Shift
- </string>
- <string name="KBCtrl">
- Ctrl
- </string>
- <string name="Chest">
- Göğüs
- </string>
- <string name="Skull">
- Kafatası
- </string>
- <string name="Left Shoulder">
- Sol Omuz
- </string>
- <string name="Right Shoulder">
- Sağ Omuz
- </string>
- <string name="Left Hand">
- Sol El
- </string>
- <string name="Right Hand">
- Sağ El
- </string>
- <string name="Left Foot">
- Sol Ayak
- </string>
- <string name="Right Foot">
- Sağ Ayak
- </string>
- <string name="Spine">
- Omurga
- </string>
- <string name="Pelvis">
- Leğen Kemiği
- </string>
- <string name="Mouth">
- Ağız
- </string>
- <string name="Chin">
- Çene
- </string>
- <string name="Left Ear">
- Sol Kulak
- </string>
- <string name="Right Ear">
- Sağ Kulak
- </string>
- <string name="Left Eyeball">
- Sol Göz Küresi
- </string>
- <string name="Right Eyeball">
- Sağ Göz Küresi
- </string>
- <string name="Nose">
- Burun
- </string>
- <string name="R Upper Arm">
- Sağ Üst Kol
- </string>
- <string name="R Forearm">
- Sağ Ön Kol
- </string>
- <string name="L Upper Arm">
- Sol Üst Kol
- </string>
- <string name="L Forearm">
- Sol Ön Kol
- </string>
- <string name="Right Hip">
- Sağ Kalça
- </string>
- <string name="R Upper Leg">
- Sağ Üst Bacak
- </string>
- <string name="R Lower Leg">
- Sağ Alt Bacak
- </string>
- <string name="Left Hip">
- Sol Kalça
- </string>
- <string name="L Upper Leg">
- Sol Üst Bacak
- </string>
- <string name="L Lower Leg">
- Sol Alt Bacak
- </string>
- <string name="Stomach">
- Karın
- </string>
- <string name="Left Pec">
- Sol Göğüs
- </string>
- <string name="Right Pec">
- Sağ Göğüs
- </string>
- <string name="Neck">
- Boyun
- </string>
- <string name="Avatar Center">
- Avatar Merkezi
- </string>
- <string name="Invalid Attachment">
- Geçersiz Aksesuar Noktası
- </string>
- <string name="YearsMonthsOld">
- [AGEYEARS] [AGEMONTHS]&apos;lık
- </string>
- <string name="YearsOld">
- [AGEYEARS] yaşında
- </string>
- <string name="MonthsOld">
- [AGEMONTHS]&apos;lık
- </string>
- <string name="WeeksOld">
- [AGEWEEKS]&apos;lık
- </string>
- <string name="DaysOld">
- [AGEDAYS]&apos;lük
- </string>
- <string name="TodayOld">
- Bugün katıldı
- </string>
- <string name="AgeYearsA">
- [COUNT] yıl
- </string>
- <string name="AgeYearsB">
- [COUNT] yıl
- </string>
- <string name="AgeYearsC">
- [COUNT] yıl
- </string>
- <string name="AgeMonthsA">
- [COUNT] ay
- </string>
- <string name="AgeMonthsB">
- [COUNT] ay
- </string>
- <string name="AgeMonthsC">
- [COUNT] ay
- </string>
- <string name="AgeWeeksA">
- [COUNT] hafta
- </string>
- <string name="AgeWeeksB">
- [COUNT] hafta
- </string>
- <string name="AgeWeeksC">
- [COUNT] hafta
- </string>
- <string name="AgeDaysA">
- [COUNT] gün
- </string>
- <string name="AgeDaysB">
- [COUNT] gün
- </string>
- <string name="AgeDaysC">
- [COUNT] gün
- </string>
- <string name="GroupMembersA">
- [COUNT] üye
- </string>
- <string name="GroupMembersB">
- [COUNT] üye
- </string>
- <string name="GroupMembersC">
- [COUNT] üye
- </string>
- <string name="AcctTypeResident">
- Sakin
- </string>
- <string name="AcctTypeTrial">
- Deneme
- </string>
- <string name="AcctTypeCharterMember">
- Ayrıcalıklı Üye
- </string>
- <string name="AcctTypeEmployee">
- Linden Lab Çalışanı
- </string>
- <string name="PaymentInfoUsed">
- Kullanılan Ödeme Bilgisi
- </string>
- <string name="PaymentInfoOnFile">
- Dosyadaki Ödeme Bilgisi
- </string>
- <string name="NoPaymentInfoOnFile">
- Dosyada Ödeme Bilgisi Yok
- </string>
- <string name="AgeVerified">
- Yaşı Doğrulanmış
- </string>
- <string name="NotAgeVerified">
- Yaşı Doğrulanmamış
- </string>
- <string name="Center 2">
- 2. Merkez
- </string>
- <string name="Top Right">
- Sağ Üst
- </string>
- <string name="Top">
- Üst
- </string>
- <string name="Top Left">
- Sol Üst
- </string>
- <string name="Center">
- Merkez
- </string>
- <string name="Bottom Left">
- Sol Alt
- </string>
- <string name="Bottom">
- Alt
- </string>
- <string name="Bottom Right">
- Sağ Alt
- </string>
- <string name="CompileQueueDownloadedCompiling">
- Karşıdan yüklendi, şimdi derleniyor
- </string>
- <string name="CompileQueueScriptNotFound">
- Komut dosyası sunucuda bulunamadı.
- </string>
- <string name="CompileQueueProblemDownloading">
- Karşıdan yüklenirken sorun oluştu
- </string>
- <string name="CompileQueueInsufficientPermDownload">
- Komut dosyasını karşıdan yüklemek için yeterli izin yok.
- </string>
- <string name="CompileQueueInsufficientPermFor">
- Şunun için yeterli izin yok:
- </string>
- <string name="CompileQueueUnknownFailure">
- Karşıdan yüklerken bilinmeyen hata
- </string>
- <string name="CompileQueueTitle">
- Tekrar Derleme İlerlemesi
- </string>
- <string name="CompileQueueStart">
- tekrar derle
- </string>
- <string name="ResetQueueTitle">
- Sıfırlama İlerlemesi
- </string>
- <string name="ResetQueueStart">
- sıfırla
- </string>
- <string name="RunQueueTitle">
- Çalışan Süreçlerin İlerlemesini Ayarla
- </string>
- <string name="RunQueueStart">
- çalıştırmayı ayarla
- </string>
- <string name="NotRunQueueTitle">
- Çalışmayan Süreçlerin İlerlemesini Ayarla
- </string>
- <string name="NotRunQueueStart">
- çalıştırmamayı ayarla
- </string>
- <string name="CompileSuccessful">
- Derleme başarılı oldu!
- </string>
- <string name="CompileSuccessfulSaving">
- Derleme başarılı, kaydediliyor...
- </string>
- <string name="SaveComplete">
- Kaydetme tamamlandı.
- </string>
- <string name="ObjectOutOfRange">
- Komut dosyası (nesne kapsam dışı)
- </string>
- <string name="GodToolsObjectOwnedBy">
- [OWNER] mülkiyetindeki [OBJECT] nesnesi
- </string>
- <string name="GroupsNone">
- hiçbiri
- </string>
- <string name="Group" value="(grup)"/>
- <string name="Unknown">
- (Bilinmiyor)
- </string>
- <string name="SummaryForTheWeek" value="Bu haftanın özeti, şu tarihten itibaren:"/>
- <string name="NextStipendDay" value="Sonraki ödeme günü şudur:"/>
- <string name="GroupPlanningDate">
- [mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc]
- </string>
- <string name="GroupIndividualShare" value="Grup Bireysel Pay"/>
- <string name="GroupColumn" value="Grup"/>
- <string name="Balance">
- Bakiye
- </string>
- <string name="Credits">
- Katkıda Bulunanlar
- </string>
- <string name="Debits">
- Borçlar
- </string>
- <string name="Total">
- Toplam
- </string>
- <string name="NoGroupDataFound">
- Bu grup için grup verisi bulunamadı
- </string>
- <string name="IMParentEstate">
- ana gayrimenkul
- </string>
- <string name="IMMainland">
- anakara
- </string>
- <string name="IMTeen">
- on sekiz yaş altı
- </string>
- <string name="Anyone">
- herkes
- </string>
- <string name="RegionInfoError">
- hata
- </string>
- <string name="RegionInfoAllEstatesOwnedBy">
- [OWNER] mülkiyetindeki tüm gayrimenkuller
- </string>
- <string name="RegionInfoAllEstatesYouOwn">
- sahip olduğunuz tüm gayrimenkuller
- </string>
- <string name="RegionInfoAllEstatesYouManage">
- [OWNER] adına yönettiğiniz tüm gayrimenkuller
- </string>
- <string name="RegionInfoAllowedResidents">
- İzin verilen Sakinler: ([ALLOWEDAGENTS], maks [MAXACCESS])
- </string>
- <string name="RegionInfoAllowedGroups">
- İzin verilen gruplar: ([ALLOWEDGROUPS], maks [MAXACCESS])
- </string>
- <string name="ScriptLimitsParcelScriptMemory">
- Parsel Komut Dosyası Belleği
- </string>
- <string name="ScriptLimitsParcelsOwned">
- Listelenen Parseller: [PARCELS]
- </string>
- <string name="ScriptLimitsMemoryUsed">
- Kullanılan bellek: [COUNT] kb / [MAX] kb içerisinden; [AVAILABLE] kb serbest
- </string>
- <string name="ScriptLimitsMemoryUsedSimple">
- Kullanılan bellek: [COUNT] kb
- </string>
- <string name="ScriptLimitsParcelScriptURLs">
- Parsel Komut Dosyası URL&apos;leri
- </string>
- <string name="ScriptLimitsURLsUsed">
- Kullanılan URL&apos;ler: [COUNT] / [MAX] içerisinden; [AVAILABLE] serbest
- </string>
- <string name="ScriptLimitsURLsUsedSimple">
- Kullanılan URL&apos;ler: [COUNT]
- </string>
- <string name="ScriptLimitsRequestError">
- Bilgi talep edilirken hata oluştu
- </string>
- <string name="ScriptLimitsRequestNoParcelSelected">
- Seçili Parsel Yok
- </string>
- <string name="ScriptLimitsRequestWrongRegion">
- Hata: Komut dosyası bilgisi sadece mevcut bölgenizde geçerli
- </string>
- <string name="ScriptLimitsRequestWaiting">
- Bilgiler alınıyor...
- </string>
- <string name="ScriptLimitsRequestDontOwnParcel">
- Bu parseli inceleme izniniz yok
- </string>
- <string name="SITTING_ON">
- Üzerinde Oturuyor
- </string>
- <string name="ATTACH_CHEST">
- Göğüs
- </string>
- <string name="ATTACH_HEAD">
- Baş
- </string>
- <string name="ATTACH_LSHOULDER">
- Sol Omuz
- </string>
- <string name="ATTACH_RSHOULDER">
- Sağ Omuz
- </string>
- <string name="ATTACH_LHAND">
- Sol El
- </string>
- <string name="ATTACH_RHAND">
- Sağ El
- </string>
- <string name="ATTACH_LFOOT">
- Sol Ayak
- </string>
- <string name="ATTACH_RFOOT">
- Sağ Ayak
- </string>
- <string name="ATTACH_BACK">
- Geri
- </string>
- <string name="ATTACH_PELVIS">
- Leğen Kemiği
- </string>
- <string name="ATTACH_MOUTH">
- Ağız
- </string>
- <string name="ATTACH_CHIN">
- Çene
- </string>
- <string name="ATTACH_LEAR">
- Sol Kulak
- </string>
- <string name="ATTACH_REAR">
- Sağ Kulak
- </string>
- <string name="ATTACH_LEYE">
- Sol Göz
- </string>
- <string name="ATTACH_REYE">
- Sağ Göz
- </string>
- <string name="ATTACH_NOSE">
- Burun
- </string>
- <string name="ATTACH_RUARM">
- Sol Üst Kol
- </string>
- <string name="ATTACH_RLARM">
- Sağ Alt Kol
- </string>
- <string name="ATTACH_LUARM">
- Sol Üst Kol
- </string>
- <string name="ATTACH_LLARM">
- Sol Alt Kol
- </string>
- <string name="ATTACH_RHIP">
- Sağ Kalça
- </string>
- <string name="ATTACH_RULEG">
- Sağ Üst Bacak
- </string>
- <string name="ATTACH_RLLEG">
- Sağ Alt Bacak
- </string>
- <string name="ATTACH_LHIP">
- Sol Kalça
- </string>
- <string name="ATTACH_LULEG">
- Sol Üst Bacak
- </string>
- <string name="ATTACH_LLLEG">
- Sol Alt Bacak
- </string>
- <string name="ATTACH_BELLY">
- Göbek
- </string>
- <string name="ATTACH_RPEC">
- Sağ Göğüs
- </string>
- <string name="ATTACH_LPEC">
- Sol Göğüs
- </string>
- <string name="ATTACH_HUD_CENTER_2">
- BÜG 2. Merkez
- </string>
- <string name="ATTACH_HUD_TOP_RIGHT">
- BÜG Sağ Üst
- </string>
- <string name="ATTACH_HUD_TOP_CENTER">
- BÜG Merkez Üst
- </string>
- <string name="ATTACH_HUD_TOP_LEFT">
- BÜG Sol Üst
- </string>
- <string name="ATTACH_HUD_CENTER_1">
- BÜG 1. Merkez
- </string>
- <string name="ATTACH_HUD_BOTTOM_LEFT">
- BÜG Sol Alt
- </string>
- <string name="ATTACH_HUD_BOTTOM">
- BÜG Alt
- </string>
- <string name="ATTACH_HUD_BOTTOM_RIGHT">
- BÜG Sağ Alt
- </string>
- <string name="CursorPos">
- Satır [LINE], Sütun [COLUMN]
- </string>
- <string name="PanelDirCountFound">
- [COUNT] bulundu
- </string>
- <string name="PanelDirTimeStr">
- [hour,datetime,slt]:[min,datetime,slt]
- </string>
- <string name="PanelDirEventsDateText">
- [mthnum,datetime,slt]/[day,datetime,slt]
- </string>
- <string name="PanelContentsTooltip">
- Nesnenin içeriği
- </string>
- <string name="PanelContentsNewScript">
- Yeni Komut Dosyası
- </string>
- <string name="BusyModeResponseDefault">
- İleti gönderdiğiniz Sakin &apos;meşgul modu&apos;nda, bu da rahatsız edilmek istemediği anlamına geliyor. İletiniz daha sonra incelenmesi için kendisine ait Aİ panelinde gösterilecektir.
- </string>
- <string name="MuteByName">
- (Adına göre)
- </string>
- <string name="MuteAgent">
- (Sakin)
- </string>
- <string name="MuteObject">
- (Nesne)
- </string>
- <string name="MuteGroup">
- (Grup)
- </string>
- <string name="MuteExternal">
- (Harici)
- </string>
- <string name="RegionNoCovenant">
- Bu Gayrimenkul için Sözleşmesi yok.
- </string>
- <string name="RegionNoCovenantOtherOwner">
- Bu Gayrimenkul için Sözleşmesi yok. Bu gayrimenkul üzerindeki arazi Linden Lab. değil, Gayrimenkul sahibi tarafından satılmaktadır. Satış ayrıntılarını öğrenmek için lütfen Gayrimenkul Sahibiyle bağlantıya geçin.
- </string>
- <string name="covenant_last_modified" value="Son Değiştirildiği Tarih:"/>
- <string name="none_text" value="(hiçbiri)"/>
- <string name="never_text" value="(asla)"/>
- <string name="GroupOwned">
- Sahibi Olunan Grup
- </string>
- <string name="Public">
- Kamuya Açık
- </string>
- <string name="LocalSettings">
- Yerel Ayarlar
- </string>
- <string name="RegionSettings">
- Bölge Ayarları
- </string>
- <string name="ClassifiedClicksTxt">
- Tıklamalar: [TELEPORT] ışınlama, [MAP] harita, [PROFILE] profil
- </string>
- <string name="ClassifiedUpdateAfterPublish">
- (yayınlandıktan sonra güncelleştirilir)
- </string>
- <string name="NoPicksClassifiedsText">
- Herhangi bir Seçme veya İlan oluşturmadınız. Bir Seçme veya İlan oluşturmak için aşağıdaki Artı düğmesine tıklayın.
- </string>
- <string name="NoAvatarPicksClassifiedsText">
- Kullanıcının herhangi bir seçmesi veya ilanı yok
- </string>
- <string name="PicksClassifiedsLoadingText">
- Yükleniyor...
- </string>
- <string name="MultiPreviewTitle">
- Önizleme
- </string>
- <string name="MultiPropertiesTitle">
- Özellikler
- </string>
- <string name="InvOfferAnObjectNamed">
- Şu ada sahip bir nesne:
- </string>
- <string name="InvOfferOwnedByGroup">
- grubun sahip olduğu:
- </string>
- <string name="InvOfferOwnedByUnknownGroup">
- bilinmeyen grubun sahip olduğu:
- </string>
- <string name="InvOfferOwnedBy">
- sahibi:
- </string>
- <string name="InvOfferOwnedByUnknownUser">
- bilinmeyen bir kullanıcının sahip olduğu:
- </string>
- <string name="InvOfferGaveYou">
- size verdi:
- </string>
- <string name="InvOfferDecline">
- &lt;nolink&gt;[NAME]&lt;/nolink&gt; tarafından gönderilen [DESC]&apos;i reddettiniz.
- </string>
- <string name="GroupMoneyTotal">
- Toplam
- </string>
- <string name="GroupMoneyBought">
- alınan:
- </string>
- <string name="GroupMoneyPaidYou">
- size ödenen:
- </string>
- <string name="GroupMoneyPaidInto">
- şuraya ödenen:
- </string>
- <string name="GroupMoneyBoughtPassTo">
- şuraya geçiş hakkı alınan:
- </string>
- <string name="GroupMoneyPaidFeeForEvent">
- etkinlik için ödenen ücret:
- </string>
- <string name="GroupMoneyPaidPrizeForEvent">
- etkinlik için verilen ödül:
- </string>
- <string name="GroupMoneyBalance">
- Bakiye
- </string>
- <string name="GroupMoneyCredits">
- Katkıda Bulunanlar
- </string>
- <string name="GroupMoneyDebits">
- Borçlar
- </string>
- <string name="GroupMoneyDate">
- [weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]
- </string>
- <string name="ViewerObjectContents">
- İçerik
- </string>
- <string name="AcquiredItems">
- Alınan Öğeler
- </string>
- <string name="Cancel">
- İptal
- </string>
- <string name="UploadingCosts">
- [NAME] için karşıya yükleme maliyeti: L$ [AMOUNT]
- </string>
- <string name="BuyingCosts">
- Bunu satın almanın maliyeti: L$ [AMOUNT]
- </string>
- <string name="UnknownFileExtension">
- Bilinmeyen dosya uzantısı .%s
-.wav, .tga, .bmp, .jpg, .jpeg veya .bvh bekleniyordu
- </string>
- <string name="MuteObject2">
- Engelle
- </string>
- <string name="MuteAvatar">
- Engelle
- </string>
- <string name="UnmuteObject">
- Engellemeyi Kaldır
- </string>
- <string name="UnmuteAvatar">
- Engellemeyi Kaldır
- </string>
- <string name="AddLandmarkNavBarMenu">
- Yer İmlerime Ekle...
- </string>
- <string name="EditLandmarkNavBarMenu">
- Yer İmimi Düzenle...
- </string>
- <string name="accel-mac-control">
- ⌃
- </string>
- <string name="accel-mac-command">
- ⌘
- </string>
- <string name="accel-mac-option">
- ⌥
- </string>
- <string name="accel-mac-shift">
- ⇧
- </string>
- <string name="accel-win-control">
- Ctrl+
- </string>
- <string name="accel-win-alt">
- Alt+
- </string>
- <string name="accel-win-shift">
- Shift+
- </string>
- <string name="FileSaved">
- Dosya Kaydedildi
- </string>
- <string name="Receiving">
- Alınıyor
- </string>
- <string name="AM">
- ÖÖ
- </string>
- <string name="PM">
- ÖS
- </string>
- <string name="PST">
- PST
- </string>
- <string name="PDT">
- PDT
- </string>
- <string name="Direction_Forward">
- İleri
- </string>
- <string name="Direction_Left">
- Sol
- </string>
- <string name="Direction_Right">
- Sağ
- </string>
- <string name="Direction_Back">
- Geri
- </string>
- <string name="Direction_North">
- Kuzey
- </string>
- <string name="Direction_South">
- Güney
- </string>
- <string name="Direction_West">
- Batı
- </string>
- <string name="Direction_East">
- Doğu
- </string>
- <string name="Direction_Up">
- Yukarı
- </string>
- <string name="Direction_Down">
- Aşağı
- </string>
- <string name="Any Category">
- Herh. Bir Kategori
- </string>
- <string name="Shopping">
- Alışveriş
- </string>
- <string name="Land Rental">
- Arazi Kiralama
- </string>
- <string name="Property Rental">
- Mülk Kiralama
- </string>
- <string name="Special Attraction">
- Özel Atraksiyon
- </string>
- <string name="New Products">
- Yeni Ürünler
- </string>
- <string name="Employment">
- İstihdam
- </string>
- <string name="Wanted">
- Arananlar
- </string>
- <string name="Service">
- Hizmet
- </string>
- <string name="Personal">
- Kişisel
- </string>
- <string name="None">
- Renksiz
- </string>
- <string name="Linden Location">
- Linden Konumu
- </string>
- <string name="Adult">
- Yetişkin
- </string>
- <string name="Arts&amp;Culture">
- Sanat ve Kültür
- </string>
- <string name="Business">
- İş
- </string>
- <string name="Educational">
- Eğitim
- </string>
- <string name="Gaming">
- Oyun
- </string>
- <string name="Hangout">
- Uğrak Mekan
- </string>
- <string name="Newcomer Friendly">
- Yeni Gelenlere Yardım Sunan
- </string>
- <string name="Parks&amp;Nature">
- Park ve Doğa
- </string>
- <string name="Residential">
- Yerleşim
- </string>
- <string name="Stage">
- Sahne
- </string>
- <string name="Other">
- Diğer
- </string>
- <string name="Rental">
- Kiralık
- </string>
- <string name="Any">
- Herhangi
- </string>
- <string name="You">
- Siz
- </string>
- <string name=":">
- :
- </string>
- <string name=",">
- ,
- </string>
- <string name="...">
- ...
- </string>
- <string name="***">
- ***
- </string>
- <string name="(">
- (
- </string>
- <string name=")">
- )
- </string>
- <string name=".">
- .
- </string>
- <string name="&apos;">
- &apos;
- </string>
- <string name="---">
- ---
- </string>
- <string name="Multiple Media">
- Birden Çok Ortam
- </string>
- <string name="Play Media">
- Ortamı Oynat/Durdur
- </string>
- <string name="MBCmdLineError">
- Komut satırı ayrıştırılırken bir hata oluştu.
-Lütfen bakınız: http://wiki.secondlife.com/wiki/Client_parameters
-Hata:
- </string>
- <string name="MBCmdLineUsg">
- [APP_NAME] Komut satırı kullanımı:
- </string>
- <string name="MBUnableToAccessFile">
- [APP_NAME] ihtiyaç duyduğu bir dosyaya erişemiyor.
-
-Bunun nedeni bir şekilde birden fazla kopyanın çalışıyor olması veya sisteminizin, bir dosyanın açık olduğunu sanması olabilir.
-Bu iletiyi görmeye devam ederseniz, bilgisayarınızı yeniden başlatın ve tekrar deneyin.
-Sorun devam ederse [APP_NAME] uygulamasını tümüyle kaldırmanız ve tekrar yüklemeniz gerekebilir.
- </string>
- <string name="MBFatalError">
- Önemli Hata
- </string>
- <string name="MBRequiresAltiVec">
- [APP_NAME], AltiVec (G4 veya üzeri) bir işlemciye ihtiyaç duyuyor.
- </string>
- <string name="MBAlreadyRunning">
- [APP_NAME] zaten çalışıyor.
-Programın simge durumuna küçültülmüş bir kopyası için görev çubuğunuza bakın.
-Bu iletiyi görmeye devam ederseniz, bilgisayarınızı tekrar başlatın.
- </string>
- <string name="MBFrozenCrashed">
- [APP_NAME] uygulaması bir önceki çalıştırmada kilitlenmiş görünüyor.
-Bir kilitlenme raporu göndermek ister misiniz?
- </string>
- <string name="MBAlert">
- Bildirim
- </string>
- <string name="MBNoDirectX">
- [APP_NAME], DirectX 9.0b veya üzerini saptayamıyor.
-[APP_NAME], kararlılık problemleri, kötü performans ve çökmelere neden olabilecek donanım ve/veya süresi geçmiş sürücüleri saptamak için DirectX kullanır. [APP_NAME] uygulamasını bu olmadan da çalıştırmanız mümkündür, ancak DirectX 9.0b ile çalıştırmanızı kuvvetle tavsiye ederiz.
-
-Devam etmek istiyor musunuz?
- </string>
- <string name="MBWarning">
- Uyarı
- </string>
- <string name="MBNoAutoUpdate">
- Linux için henüz otomatik güncelleştirme uygulanmamıştır.
-Lütfen www.secondlife.com adresinden son sürümü karşıdan yükleyin.
- </string>
- <string name="MBRegClassFailed">
- RegisterClass başarısız oldu
- </string>
- <string name="MBError">
- Hata
- </string>
- <string name="MBFullScreenErr">
- [WIDTH] x [HEIGHT] çözünürlüğünde tam ekran çalıştırma yapılamıyor.
-Pencerede çalışıyor.
- </string>
- <string name="MBDestroyWinFailed">
- Pencere yok edilirken Kapatma Hatası oluştu (DestroyWindow() başarısız oldu)
- </string>
- <string name="MBShutdownErr">
- Kapatma Hatası
- </string>
- <string name="MBDevContextErr">
- GL cihazı içeriği oluşturulamıyor
- </string>
- <string name="MBPixelFmtErr">
- Uygun piksel formatı bulunamadı
- </string>
- <string name="MBPixelFmtDescErr">
- Piksel formatı açıklaması alınamıyor
- </string>
- <string name="MBTrueColorWindow">
- [APP_NAME] uygulamasının çalışması için Gerçek Renk (32 bit) gerekiyor.
-Lütfen bilgisayarınızın ekran ayarlarına gidin ve renk modunu 32 bit olarak ayarlayın.
- </string>
- <string name="MBAlpha">
- [APP_NAME] çalışamıyor çünkü 8 bit bir alfa kanalı alamıyor. Bunun nedeni genellikle video kartı sürücü sorunlarıdır.
-Lütfen en yeni video sürücülerinin yüklü olduğuna emin olun.
-Ayrıca Denetim Masaları &gt; Ekran &gt; Ayarlar içerisinde ekranınız için Gerçek Renk (32 bit) ayarı yapıldığına emin olun.
-Bu iletiyi almaya devam ederseniz, lütfen [SUPPORT_SITE] bölümüne başvurun.
- </string>
- <string name="MBPixelFmtSetErr">
- Piksel formatı ayarlanamıyor
- </string>
- <string name="MBGLContextErr">
- GL işlemi bağlamı oluşturulamıyor
- </string>
- <string name="MBGLContextActErr">
- GL işlemi bağlamı etkinleştirilemiyor
- </string>
- <string name="MBVideoDrvErr">
- [APP_NAME] çalışamıyor çünkü video kartı sürücüleriniz düzgün yüklenemedi, süresi geçmiş durumda veya desteklenmeyen donanımlar için geliştirilmiş. Lütfen en yeni video kartı sürücülerine sahip olduğunuza emin olun; en yeni sürücüler mevcutsa da bunları tekrar yüklemeyi deneyin.
-
-Bu iletiyi almaya devam ederseniz, lütfen [SUPPORT_SITE] bölümüne başvurun.
- </string>
- <string name="5 O&apos;Clock Shadow">
- Bir Günlük Sakal
- </string>
- <string name="All White">
- Tümü Beyaz
- </string>
- <string name="Anime Eyes">
- Anime Gözler
- </string>
- <string name="Arced">
- Yay Şeklinde
- </string>
- <string name="Arm Length">
- Kol Uzunluğu
- </string>
- <string name="Attached">
- Bitişik
- </string>
- <string name="Attached Earlobes">
- Kafaya Bitişik Kulak Memeleri
- </string>
- <string name="Back Fringe">
- Arka Perçem
- </string>
- <string name="Baggy">
- Torbalı
- </string>
- <string name="Bangs">
- Kahküller
- </string>
- <string name="Beady Eyes">
- Boncuk Gözler
- </string>
- <string name="Belly Size">
- Göbek Büyüklüğü
- </string>
- <string name="Big">
- Büyük
- </string>
- <string name="Big Butt">
- Büyük Kıç
- </string>
- <string name="Big Hair Back">
- Kabarık Saç: Arkada
- </string>
- <string name="Big Hair Front">
- Kabarık Saç: Önde
- </string>
- <string name="Big Hair Top">
- Kabarık Saç: Tepede
- </string>
- <string name="Big Head">
- Büyük Kafa
- </string>
- <string name="Big Pectorals">
- Büyük Göğüs Kasları
- </string>
- <string name="Big Spikes">
- Büyük Dik Kısımlar
- </string>
- <string name="Black">
- Siyah
- </string>
- <string name="Blonde">
- Sarışın
- </string>
- <string name="Blonde Hair">
- Sarı Saç
- </string>
- <string name="Blush">
- Allık
- </string>
- <string name="Blush Color">
- Allık Rengi
- </string>
- <string name="Blush Opacity">
- Allık Geçirgenliği
- </string>
- <string name="Body Definition">
- Vücut Tanımı
- </string>
- <string name="Body Fat">
- Vücut Yağı
- </string>
- <string name="Body Freckles">
- Vücut Çilleri
- </string>
- <string name="Body Thick">
- Kalın Vücut
- </string>
- <string name="Body Thickness">
- Vücut Kalınlığı
- </string>
- <string name="Body Thin">
- İnce Vücut
- </string>
- <string name="Bow Legged">
- Çarpık Bacaklı
- </string>
- <string name="Breast Buoyancy">
- Göğüs Kalkıklığı
- </string>
- <string name="Breast Cleavage">
- Göğüs Çatalı
- </string>
- <string name="Breast Size">
- Göğüs Büyüklüğü
- </string>
- <string name="Bridge Width">
- Burun Kemiği Genişliği
- </string>
- <string name="Broad">
- Geniş
- </string>
- <string name="Brow Size">
- Alın Genişliği
- </string>
- <string name="Bug Eyes">
- Patlak Gözlü
- </string>
- <string name="Bugged Eyes">
- Patlak Gözlü
- </string>
- <string name="Bulbous">
- Patates Burunlu
- </string>
- <string name="Bulbous Nose">
- Patates Burunlu
- </string>
- <string name="Breast Physics Mass">
- Göğüs Kütlesi
- </string>
- <string name="Breast Physics Smoothing">
- Göğüs Düzleştirme
- </string>
- <string name="Breast Physics Gravity">
- Göğüs Yerçekimi
- </string>
- <string name="Breast Physics Drag">
- Göğüs Direnci
- </string>
- <string name="Breast Physics InOut Max Effect">
- Maks Etki
- </string>
- <string name="Breast Physics InOut Spring">
- Yaylanma
- </string>
- <string name="Breast Physics InOut Gain">
- Kazanç
- </string>
- <string name="Breast Physics InOut Damping">
- Sönüm
- </string>
- <string name="Breast Physics UpDown Max Effect">
- Maks Etki
- </string>
- <string name="Breast Physics UpDown Spring">
- Yaylanma
- </string>
- <string name="Breast Physics UpDown Gain">
- Kazanç
- </string>
- <string name="Breast Physics UpDown Damping">
- Sönüm
- </string>
- <string name="Breast Physics LeftRight Max Effect">
- Maks Etki
- </string>
- <string name="Breast Physics LeftRight Spring">
- Yaylanma
- </string>
- <string name="Breast Physics LeftRight Gain">
- Kazanç
- </string>
- <string name="Breast Physics LeftRight Damping">
- Sönüm
- </string>
- <string name="Belly Physics Mass">
- Göbek Kütlesi
- </string>
- <string name="Belly Physics Smoothing">
- Göbek Düzleştirme
- </string>
- <string name="Belly Physics Gravity">
- Göbek Yerçekimi
- </string>
- <string name="Belly Physics Drag">
- Göbek Direnci
- </string>
- <string name="Belly Physics UpDown Max Effect">
- Maks Etki
- </string>
- <string name="Belly Physics UpDown Spring">
- Yaylanma
- </string>
- <string name="Belly Physics UpDown Gain">
- Kazanç
- </string>
- <string name="Belly Physics UpDown Damping">
- Sönüm
- </string>
- <string name="Butt Physics Mass">
- Kıç Kütlesi
- </string>
- <string name="Butt Physics Smoothing">
- Kıç Düzleştirme
- </string>
- <string name="Butt Physics Gravity">
- Kıç Yerçekimi
- </string>
- <string name="Butt Physics Drag">
- Kıç Direnci
- </string>
- <string name="Butt Physics UpDown Max Effect">
- Maks Etki
- </string>
- <string name="Butt Physics UpDown Spring">
- Yaylanma
- </string>
- <string name="Butt Physics UpDown Gain">
- Kazanç
- </string>
- <string name="Butt Physics UpDown Damping">
- Sönüm
- </string>
- <string name="Butt Physics LeftRight Max Effect">
- Maks Etki
- </string>
- <string name="Butt Physics LeftRight Spring">
- Yaylanma
- </string>
- <string name="Butt Physics LeftRight Gain">
- Kazanç
- </string>
- <string name="Butt Physics LeftRight Damping">
- Sönüm
- </string>
- <string name="Bushy Eyebrows">
- Gür Kaşlar
- </string>
- <string name="Bushy Hair">
- Gür Saç
- </string>
- <string name="Butt Size">
- Kıç Büyüklüğü
- </string>
- <string name="Butt Gravity">
- Kıç Yerçekimi
- </string>
- <string name="bustle skirt">
- Tarlatanlı Etek
- </string>
- <string name="no bustle">
- Tarlatansız
- </string>
- <string name="more bustle">
- Çok Tarlatanlı
- </string>
- <string name="Chaplin">
- Chaplin pantalon
- </string>
- <string name="Cheek Bones">
- Elmacık Kemikleri
- </string>
- <string name="Chest Size">
- Göğüs Büyüklüğü
- </string>
- <string name="Chin Angle">
- Çene Açısı
- </string>
- <string name="Chin Cleft">
- Çene Çukuru
- </string>
- <string name="Chin Curtains">
- Lincoln Sakal
- </string>
- <string name="Chin Depth">
- Çene Derinliği
- </string>
- <string name="Chin Heavy">
- Geniş Çene
- </string>
- <string name="Chin In">
- Çene İçeri
- </string>
- <string name="Chin Out">
- Çene Dışarı
- </string>
- <string name="Chin-Neck">
- Çene-Boyun
- </string>
- <string name="Clear">
- Temizle
- </string>
- <string name="Cleft">
- Çukur
- </string>
- <string name="Close Set Eyes">
- Yakın Gözler
- </string>
- <string name="Closed">
- Kapalı
- </string>
- <string name="Closed Back">
- Arkası Kapalı
- </string>
- <string name="Closed Front">
- Önü Kapalı
- </string>
- <string name="Closed Left">
- Solu Kapalı
- </string>
- <string name="Closed Right">
- Sağı Kapalı
- </string>
- <string name="Coin Purse">
- Para Cüzdanı
- </string>
- <string name="Collar Back">
- Yaka Arkası
- </string>
- <string name="Collar Front">
- Yaka Önü
- </string>
- <string name="Corner Down">
- Köşesi Aşağıda
- </string>
- <string name="Corner Up">
- Köşesi Yukarıda
- </string>
- <string name="Creased">
- Kırışık
- </string>
- <string name="Crooked Nose">
- Yamuk Burun
- </string>
- <string name="Cuff Flare">
- Geniş Paça
- </string>
- <string name="Dark">
- Karanlık
- </string>
- <string name="Dark Green">
- Koyu Yeşil
- </string>
- <string name="Darker">
- Daha Koyu
- </string>
- <string name="Deep">
- Derin
- </string>
- <string name="Default Heels">
- Varsayılan Topuklar
- </string>
- <string name="Dense">
- Yoğun
- </string>
- <string name="Double Chin">
- Çift Çene
- </string>
- <string name="Downturned">
- Aşağı Dönük
- </string>
- <string name="Duffle Bag">
- Spor Çanta
- </string>
- <string name="Ear Angle">
- Kulak Açısı
- </string>
- <string name="Ear Size">
- Kulak Büyüklüğü
- </string>
- <string name="Ear Tips">
- Kulak Uçları
- </string>
- <string name="Egg Head">
- Yumurta Kafa
- </string>
- <string name="Eye Bags">
- Göz Altı Torbaları
- </string>
- <string name="Eye Color">
- Göz Rengi
- </string>
- <string name="Eye Depth">
- Gözün İçeri Çöküklüğü
- </string>
- <string name="Eye Lightness">
- Göz Parlaklığı
- </string>
- <string name="Eye Opening">
- Göz Açıklığı
- </string>
- <string name="Eye Pop">
- Gözlerin Dışarı Çıkıklığı
- </string>
- <string name="Eye Size">
- Göz Büyüklüğü
- </string>
- <string name="Eye Spacing">
- Gözlerin Aralığı
- </string>
- <string name="Eyebrow Arc">
- Kaş Kavisi
- </string>
- <string name="Eyebrow Density">
- Kaş Kalınlığı
- </string>
- <string name="Eyebrow Height">
- Kaş Yüksekliği
- </string>
- <string name="Eyebrow Points">
- Kaş Yapısı
- </string>
- <string name="Eyebrow Size">
- Kaş Büyüklüğü
- </string>
- <string name="Eyelash Length">
- Kirpik Uzunluğu
- </string>
- <string name="Eyeliner">
- Göz Kalemi
- </string>
- <string name="Eyeliner Color">
- Göz Kalemi Rengi
- </string>
- <string name="Eyes Bugged">
- Patlak Gözler
- </string>
- <string name="Face Shear">
- Dikey Yüz Kaydırma
- </string>
- <string name="Facial Definition">
- Yüz İfadesi
- </string>
- <string name="Far Set Eyes">
- Ayrık Gözler
- </string>
- <string name="Fat Lips">
- Kalın Dudaklar
- </string>
- <string name="Female">
- Kadın
- </string>
- <string name="Fingerless">
- Parmaksız
- </string>
- <string name="Fingers">
- Parmaklar
- </string>
- <string name="Flared Cuffs">
- Geniş Paçalar
- </string>
- <string name="Flat">
- Düz
- </string>
- <string name="Flat Butt">
- Düz Kıç
- </string>
- <string name="Flat Head">
- Düz Kafa
- </string>
- <string name="Flat Toe">
- Düz Ayak Ucu
- </string>
- <string name="Foot Size">
- Ayak Büyüklüğü
- </string>
- <string name="Forehead Angle">
- Alın Açısı
- </string>
- <string name="Forehead Heavy">
- Belirgin Alın
- </string>
- <string name="Freckles">
- Çiller
- </string>
- <string name="Front Fringe">
- Ön Perçem
- </string>
- <string name="Full Back">
- Arkası Düz
- </string>
- <string name="Full Eyeliner">
- Çift Taraflı Göz Kalemi
- </string>
- <string name="Full Front">
- Önü Düz
- </string>
- <string name="Full Hair Sides">
- Saçlar Yanda
- </string>
- <string name="Full Sides">
- Saçlar Yanda
- </string>
- <string name="Glossy">
- Parlak
- </string>
- <string name="Glove Fingers">
- Eldiven Parmakları
- </string>
- <string name="Glove Length">
- Eldiven Uzunluğu
- </string>
- <string name="Hair">
- Saç
- </string>
- <string name="Hair Back">
- Saç: Arka
- </string>
- <string name="Hair Front">
- Saç: Ön
- </string>
- <string name="Hair Sides">
- Saç: Yanlar
- </string>
- <string name="Hair Sweep">
- Saçı Yana Tarama
- </string>
- <string name="Hair Thickess">
- Saç Kalınlığı
- </string>
- <string name="Hair Thickness">
- Saç Kalınlığı
- </string>
- <string name="Hair Tilt">
- Saç Eğimi
- </string>
- <string name="Hair Tilted Left">
- Sola Eğimli Saç
- </string>
- <string name="Hair Tilted Right">
- Sağa Eğimli Saç
- </string>
- <string name="Hair Volume">
- Saç: Hacim
- </string>
- <string name="Hand Size">
- El Büyüklüğü
- </string>
- <string name="Handlebars">
- Gidon tipi
- </string>
- <string name="Head Length">
- Kafa Uzunluğu
- </string>
- <string name="Head Shape">
- Kafa Şekli
- </string>
- <string name="Head Size">
- Kafa Büyüklüğü
- </string>
- <string name="Head Stretch">
- Kafayı Uzatma
- </string>
- <string name="Heel Height">
- Topuk Yüksekliği
- </string>
- <string name="Heel Shape">
- Topuk Şekli
- </string>
- <string name="Height">
- Yükseklik
- </string>
- <string name="High">
- Yüksek
- </string>
- <string name="High Heels">
- Yüksek Topuklar
- </string>
- <string name="High Jaw">
- Ayrık
- </string>
- <string name="High Platforms">
- Yüksek Topuklu
- </string>
- <string name="High and Tight">
- Düşük
- </string>
- <string name="Higher">
- Daha Yüksek
- </string>
- <string name="Hip Length">
- Kalça Uzunluğu
- </string>
- <string name="Hip Width">
- Kalça Genişliği
- </string>
- <string name="In">
- İçeri
- </string>
- <string name="In Shdw Color">
- İç Gölge Rengi
- </string>
- <string name="In Shdw Opacity">
- İç Gölge Opaklığı
- </string>
- <string name="Inner Eye Corner">
- Gözün İç Köşesi
- </string>
- <string name="Inner Eye Shadow">
- İç Göz Gölgesi
- </string>
- <string name="Inner Shadow">
- İç Gölge
- </string>
- <string name="Jacket Length">
- Ceket Uzunluğu
- </string>
- <string name="Jacket Wrinkles">
- Ceket Kırışıklıkları
- </string>
- <string name="Jaw Angle">
- Çenenin Boyuna Uzaklığı
- </string>
- <string name="Jaw Jut">
- Alt Çene Uzunluğu
- </string>
- <string name="Jaw Shape">
- Çene Kemiği Genişliği
- </string>
- <string name="Join">
- Birleşik
- </string>
- <string name="Jowls">
- Avurtlar
- </string>
- <string name="Knee Angle">
- Diz Açısı
- </string>
- <string name="Knock Kneed">
- Çarpık Bacaklı
- </string>
- <string name="Large">
- Büyük
- </string>
- <string name="Large Hands">
- Büyük Eller
- </string>
- <string name="Left Part">
- Sola Ayırma
- </string>
- <string name="Leg Length">
- Bacak Uzunluğu
- </string>
- <string name="Leg Muscles">
- Bacak Kasları
- </string>
- <string name="Less">
- Daha Az
- </string>
- <string name="Less Body Fat">
- Daha Az Vücut Yağı
- </string>
- <string name="Less Curtains">
- Daha Az Lincoln Sakal
- </string>
- <string name="Less Freckles">
- Daha Az Çil
- </string>
- <string name="Less Full">
- Daha Az Dolgun
- </string>
- <string name="Less Gravity">
- Dik Göğüs
- </string>
- <string name="Less Love">
- Daha İnce Bel
- </string>
- <string name="Less Muscles">
- Daha Az Kas
- </string>
- <string name="Less Muscular">
- Daha Az Kaslı
- </string>
- <string name="Less Rosy">
- Daha Az Pembe
- </string>
- <string name="Less Round">
- Daha Az Yuvarlak
- </string>
- <string name="Less Saddle">
- Basensiz
- </string>
- <string name="Less Square">
- Daha Az Küt
- </string>
- <string name="Less Volume">
- Daha Az Hacim
- </string>
- <string name="Less soul">
- Daha az ruh
- </string>
- <string name="Lighter">
- Daha Hafif
- </string>
- <string name="Lip Cleft">
- Dudak Çukuru
- </string>
- <string name="Lip Cleft Depth">
- Dudak Çukuru Derinliği
- </string>
- <string name="Lip Fullness">
- Dudak Dolgunluğu
- </string>
- <string name="Lip Pinkness">
- Dudak Pembeliği
- </string>
- <string name="Lip Ratio">
- Dudak Oranı
- </string>
- <string name="Lip Thickness">
- Dudak Kalınlığı
- </string>
- <string name="Lip Width">
- Dudak Genişliği
- </string>
- <string name="Lipgloss">
- Dudak Parlatıcısı
- </string>
- <string name="Lipstick">
- Ruj
- </string>
- <string name="Lipstick Color">
- Ruj Rengi
- </string>
- <string name="Long">
- Uzun
- </string>
- <string name="Long Head">
- Uzun Kafa
- </string>
- <string name="Long Hips">
- Yüksek kalça
- </string>
- <string name="Long Legs">
- Uzun Bacaklar
- </string>
- <string name="Long Neck">
- Uzun Boyun
- </string>
- <string name="Long Pigtails">
- Yandan Uzun Kuyruk
- </string>
- <string name="Long Ponytail">
- Uzun Atkuyruğu
- </string>
- <string name="Long Torso">
- Uzun Gövde
- </string>
- <string name="Long arms">
- Uzun kollar
- </string>
- <string name="Loose Pants">
- Bol Pantolon
- </string>
- <string name="Loose Shirt">
- Bol Gömlek
- </string>
- <string name="Loose Sleeves">
- Bol Kollu
- </string>
- <string name="Love Handles">
- Bel Kalınlığı
- </string>
- <string name="Low">
- Düşük
- </string>
- <string name="Low Heels">
- Alçak Topuklar
- </string>
- <string name="Low Jaw">
- Bitişik
- </string>
- <string name="Low Platforms">
- Alçak Topuklu
- </string>
- <string name="Low and Loose">
- Yüksek
- </string>
- <string name="Lower">
- Daha Alçak
- </string>
- <string name="Lower Bridge">
- Alt Burun Kemiği
- </string>
- <string name="Lower Cheeks">
- Daha Alçak Yanaklar
- </string>
- <string name="Male">
- Erkek
- </string>
- <string name="Middle Part">
- Ortadan Ayırma
- </string>
- <string name="More">
- Daha Fazla
- </string>
- <string name="More Blush">
- Daha Fazla Allık
- </string>
- <string name="More Body Fat">
- Daha Fazla Vücut Yağı
- </string>
- <string name="More Curtains">
- Daha Çok Lincoln Sakal
- </string>
- <string name="More Eyeshadow">
- Daha Fazla Göz Farı
- </string>
- <string name="More Freckles">
- Daha Çok Çil
- </string>
- <string name="More Full">
- Daha Dolgun
- </string>
- <string name="More Gravity">
- Sarkık Göğüs
- </string>
- <string name="More Lipstick">
- Daha Çok Ruj
- </string>
- <string name="More Love">
- Daha Kalın Bel
- </string>
- <string name="More Lower Lip">
- Daha Dolgun Alt Dudak
- </string>
- <string name="More Muscles">
- Daha Çok Kas
- </string>
- <string name="More Muscular">
- Daha Kaslı
- </string>
- <string name="More Rosy">
- Daha Pembe
- </string>
- <string name="More Round">
- Daha Yuvarlak
- </string>
- <string name="More Saddle">
- Basenli
- </string>
- <string name="More Sloped">
- Daha Eğimli
- </string>
- <string name="More Square">
- Daha Küt
- </string>
- <string name="More Upper Lip">
- Daha Dolgun Üst Dudak
- </string>
- <string name="More Vertical">
- Daha Dikey
- </string>
- <string name="More Volume">
- Daha Hacimli
- </string>
- <string name="More soul">
- Daha çok ruh
- </string>
- <string name="Moustache">
- Bıyık
- </string>
- <string name="Mouth Corner">
- Ağız Köşesi
- </string>
- <string name="Mouth Position">
- Ağzın Konumu
- </string>
- <string name="Mowhawk">
- Mowhawk Saçı
- </string>
- <string name="Muscular">
- Kaslı
- </string>
- <string name="Mutton Chops">
- Geniş Favori
- </string>
- <string name="Nail Polish">
- Tırnak Cilası
- </string>
- <string name="Nail Polish Color">
- Tırnak Cilası Rengi
- </string>
- <string name="Narrow">
- Dar
- </string>
- <string name="Narrow Back">
- Arkası Dar
- </string>
- <string name="Narrow Front">
- Önü Dar
- </string>
- <string name="Narrow Lips">
- Küçük Dudaklar
- </string>
- <string name="Natural">
- Doğal
- </string>
- <string name="Neck Length">
- Boyun Uzunluğu
- </string>
- <string name="Neck Thickness">
- Boyun Kalınlığı
- </string>
- <string name="No Blush">
- Allık Yok
- </string>
- <string name="No Eyeliner">
- Göz Kalemi Yok
- </string>
- <string name="No Eyeshadow">
- Göz Farı Yok
- </string>
- <string name="No Lipgloss">
- Dudak Parlatıcısı Yok
- </string>
- <string name="No Lipstick">
- Ruj Yok
- </string>
- <string name="No Part">
- Ayırma Yok
- </string>
- <string name="No Polish">
- Cila Yok
- </string>
- <string name="No Red">
- Kırmızı Yok
- </string>
- <string name="No Spikes">
- Dikleştirme Yok
- </string>
- <string name="No White">
- Beyaz Yok
- </string>
- <string name="No Wrinkles">
- Kırışıklık Yok
- </string>
- <string name="Normal Lower">
- Normal Alt
- </string>
- <string name="Normal Upper">
- Normal Üst
- </string>
- <string name="Nose Left">
- Sola Eğimli Burun
- </string>
- <string name="Nose Right">
- Sağa Eğimli Burun
- </string>
- <string name="Nose Size">
- Burun Büyüklüğü
- </string>
- <string name="Nose Thickness">
- Burun Kalınlığı
- </string>
- <string name="Nose Tip Angle">
- Burun Ucu Açısı
- </string>
- <string name="Nose Tip Shape">
- Burun Ucu Şekli
- </string>
- <string name="Nose Width">
- Burun Genişliği
- </string>
- <string name="Nostril Division">
- Burun Deliği Ayrımı
- </string>
- <string name="Nostril Width">
- Burun Deliği Genişliği
- </string>
- <string name="Opaque">
- Opak
- </string>
- <string name="Open">
- Aç
- </string>
- <string name="Open Back">
- Arkayı Aç
- </string>
- <string name="Open Front">
- Önü Aç
- </string>
- <string name="Open Left">
- Solu Aç
- </string>
- <string name="Open Right">
- Sağı Aç
- </string>
- <string name="Orange">
- Turuncu
- </string>
- <string name="Out">
- Dışarı
- </string>
- <string name="Out Shdw Color">
- Dış Gölge Rengi
- </string>
- <string name="Out Shdw Opacity">
- Dış Gölge Opaklığı
- </string>
- <string name="Outer Eye Corner">
- Gözün Dış Köşesi
- </string>
- <string name="Outer Eye Shadow">
- Dış Göz Gölgesi
- </string>
- <string name="Outer Shadow">
- Dış Gölge
- </string>
- <string name="Overbite">
- Öne Doğru
- </string>
- <string name="Package">
- Apış Arası Şişkinliği
- </string>
- <string name="Painted Nails">
- Ojeli Tırnaklar
- </string>
- <string name="Pale">
- Soluk
- </string>
- <string name="Pants Crotch">
- Pantolon Ağı
- </string>
- <string name="Pants Fit">
- Pantolon Oturması
- </string>
- <string name="Pants Length">
- Pantolon Uzunluğu
- </string>
- <string name="Pants Waist">
- Pantolon Bel Ölçüsü
- </string>
- <string name="Pants Wrinkles">
- Pantolon Kırışıklıkları
- </string>
- <string name="Part">
- Ayırma
- </string>
- <string name="Part Bangs">
- Ayrılmış Kahküller
- </string>
- <string name="Pectorals">
- Göğüs Kasları
- </string>
- <string name="Pigment">
- Pigment
- </string>
- <string name="Pigtails">
- Yan Kuyruklar
- </string>
- <string name="Pink">
- Pembe
- </string>
- <string name="Pinker">
- Daha Pembe
- </string>
- <string name="Platform Height">
- Topuk Yüksekliği
- </string>
- <string name="Platform Width">
- Topuk Genişliği
- </string>
- <string name="Pointy">
- Dar
- </string>
- <string name="Pointy Heels">
- Sivri Topuklar
- </string>
- <string name="Ponytail">
- Atkuyruğu
- </string>
- <string name="Poofy Skirt">
- Kabarık Etek
- </string>
- <string name="Pop Left Eye">
- Sol Gözü Dışarı Çıkar
- </string>
- <string name="Pop Right Eye">
- Sağ Gözü Dışarı Çıkar
- </string>
- <string name="Puffy">
- Şişkin
- </string>
- <string name="Puffy Eyelids">
- Şişkin Göz Kapakları
- </string>
- <string name="Rainbow Color">
- Gökkuşağı Rengi
- </string>
- <string name="Red Hair">
- Kırmızı Saç
- </string>
- <string name="Regular">
- Normal
- </string>
- <string name="Right Part">
- Sağa Ayırma
- </string>
- <string name="Rosy Complexion">
- Kırmızı Yanaklı
- </string>
- <string name="Round">
- Yuvarlak
- </string>
- <string name="Ruddiness">
- Kırmızılık
- </string>
- <string name="Ruddy">
- Kırmızı
- </string>
- <string name="Rumpled Hair">
- Dağınık Saç
- </string>
- <string name="Saddle Bags">
- Basen Genişliği
- </string>
- <string name="Scrawny Leg">
- Sıska Bacak
- </string>
- <string name="Separate">
- Ayrık
- </string>
- <string name="Shallow">
- Sığ
- </string>
- <string name="Shear Back">
- Arka Dolgunluğu
- </string>
- <string name="Shear Face">
- Yüzü Dikey Kaydır
- </string>
- <string name="Shear Front">
- Ön Dolgunluğu
- </string>
- <string name="Shear Left Up">
- Solu Yukarı Kaydır
- </string>
- <string name="Shear Right Up">
- Sağı Yukarı Kaydır
- </string>
- <string name="Sheared Back">
- Arkası Dolgun
- </string>
- <string name="Sheared Front">
- Önü Dolgun
- </string>
- <string name="Shift Left">
- Sola Kaydır
- </string>
- <string name="Shift Mouth">
- Ağzı Kaydırma
- </string>
- <string name="Shift Right">
- Sağa Kaydır
- </string>
- <string name="Shirt Bottom">
- Gömlek Eteği
- </string>
- <string name="Shirt Fit">
- Gömlek Boyu
- </string>
- <string name="Shirt Wrinkles">
- Gömlek Kırışıklıkları
- </string>
- <string name="Shoe Height">
- Ayakkabı Yüksekliği
- </string>
- <string name="Short">
- Kısa
- </string>
- <string name="Short Arms">
- Kısa Kollar
- </string>
- <string name="Short Legs">
- Kısa Bacaklar
- </string>
- <string name="Short Neck">
- Kısa Boyun
- </string>
- <string name="Short Pigtails">
- Yandan Kısa Kuyruk
- </string>
- <string name="Short Ponytail">
- Kısa Atkuyruğu
- </string>
- <string name="Short Sideburns">
- Kısa Favoriler
- </string>
- <string name="Short Torso">
- Kısa Gövde
- </string>
- <string name="Short hips">
- Düşük kalça
- </string>
- <string name="Shoulders">
- Omuzlar
- </string>
- <string name="Side Fringe">
- Yan Perçem
- </string>
- <string name="Sideburns">
- Favoriler
- </string>
- <string name="Sides Hair">
- Yan Saçlar
- </string>
- <string name="Sides Hair Down">
- Aşağı Doğru Yan Saç
- </string>
- <string name="Sides Hair Up">
- Yukarı Doğru Yan Saç
- </string>
- <string name="Skinny Neck">
- İnce Boyun
- </string>
- <string name="Skirt Fit">
- Etek Boyu
- </string>
- <string name="Skirt Length">
- Etek Uzunluğu
- </string>
- <string name="Slanted Forehead">
- Eğimli Alın
- </string>
- <string name="Sleeve Length">
- Kol Uzunluğu
- </string>
- <string name="Sleeve Looseness">
- Kol Bolluğu
- </string>
- <string name="Slit Back">
- Yırtmaç: Geri
- </string>
- <string name="Slit Front">
- Yırtmaç: Ön
- </string>
- <string name="Slit Left">
- Yırtmaç: Sol
- </string>
- <string name="Slit Right">
- Yırtmaç: Sağ
- </string>
- <string name="Small">
- Küçük
- </string>
- <string name="Small Hands">
- Küçük Eller
- </string>
- <string name="Small Head">
- Küçük Kafa
- </string>
- <string name="Smooth">
- Düz
- </string>
- <string name="Smooth Hair">
- Düz Saç
- </string>
- <string name="Socks Length">
- Çorap Uzunluğu
- </string>
- <string name="Soulpatch">
- Dudak Altı Sakal
- </string>
- <string name="Sparse">
- Seyrek
- </string>
- <string name="Spiked Hair">
- Dikleştirilmiş Saç
- </string>
- <string name="Square">
- Geniş
- </string>
- <string name="Square Toe">
- Küt Burunlu
- </string>
- <string name="Squash Head">
- Kafayı Bastır
- </string>
- <string name="Stretch Head">
- Kafayı Uzat
- </string>
- <string name="Sunken">
- Çökük
- </string>
- <string name="Sunken Chest">
- Çökük Göğüs
- </string>
- <string name="Sunken Eyes">
- Çökük Gözler
- </string>
- <string name="Sweep Back">
- Arkaya Tarama
- </string>
- <string name="Sweep Forward">
- Öne Tarama
- </string>
- <string name="Tall">
- Uzun
- </string>
- <string name="Taper Back">
- Arkası Kısa
- </string>
- <string name="Taper Front">
- Önü Kısa
- </string>
- <string name="Thick Heels">
- Kalın Topuklar
- </string>
- <string name="Thick Neck">
- Kalın Boyun
- </string>
- <string name="Thick Toe">
- Kalın Ayak Ucu
- </string>
- <string name="Thin">
- İnce
- </string>
- <string name="Thin Eyebrows">
- İnce Kaşlar
- </string>
- <string name="Thin Lips">
- İnce Dudaklar
- </string>
- <string name="Thin Nose">
- İnce Burun
- </string>
- <string name="Tight Chin">
- Çift Çene
- </string>
- <string name="Tight Cuffs">
- Dar Paçalar
- </string>
- <string name="Tight Pants">
- Dar Pantolon
- </string>
- <string name="Tight Shirt">
- Dar Gömlek
- </string>
- <string name="Tight Skirt">
- Dar Etek
- </string>
- <string name="Tight Sleeves">
- Dar Kollu
- </string>
- <string name="Toe Shape">
- Ayakkabu Burnu Şekli
- </string>
- <string name="Toe Thickness">
- Ayakkabu Burnu Kalınlığı
- </string>
- <string name="Torso Length">
- Gövde Uzunluğu
- </string>
- <string name="Torso Muscles">
- Gövde Kasları
- </string>
- <string name="Torso Scrawny">
- Sıska Gövde
- </string>
- <string name="Unattached">
- Ayrık
- </string>
- <string name="Uncreased">
- Buruşuk olmayan
- </string>
- <string name="Underbite">
- Geriye Doğru
- </string>
- <string name="Unnatural">
- Doğal Olmayan
- </string>
- <string name="Upper Bridge">
- Üst Burun Kemiği
- </string>
- <string name="Upper Cheeks">
- Üst Yanaklar
- </string>
- <string name="Upper Chin Cleft">
- Üst Çene Çukuru
- </string>
- <string name="Upper Eyelid Fold">
- Üst Göz Kapağı Kıvrımı
- </string>
- <string name="Upturned">
- Yukarı dönük
- </string>
- <string name="Very Red">
- Çok Kırmızı
- </string>
- <string name="Waist Height">
- Bel Yüksekliği
- </string>
- <string name="Well-Fed">
- Dolgun
- </string>
- <string name="White Hair">
- Beyaz Saç
- </string>
- <string name="Wide">
- Geniş
- </string>
- <string name="Wide Back">
- Geniş Arka
- </string>
- <string name="Wide Front">
- Geniş Ön
- </string>
- <string name="Wide Lips">
- Geniş Dudaklar
- </string>
- <string name="Wild">
- Çılgın
- </string>
- <string name="Wrinkles">
- Kırışıklıklar
- </string>
- <string name="LocationCtrlAddLandmarkTooltip">
- Yer İmlerime Ekle
- </string>
- <string name="LocationCtrlEditLandmarkTooltip">
- Yer İmimi Düzenle
- </string>
- <string name="LocationCtrlInfoBtnTooltip">
- Geçerli konum hakkında daha fazla bilgi gör
- </string>
- <string name="LocationCtrlComboBtnTooltip">
- Konum geçmişim
- </string>
- <string name="LocationCtrlForSaleTooltip">
- Bu araziyi satın al
- </string>
- <string name="LocationCtrlVoiceTooltip">
- Ses burada kullanılamaz
- </string>
- <string name="LocationCtrlFlyTooltip">
- Uçmaya izin verilmiyor
- </string>
- <string name="LocationCtrlPushTooltip">
- İtme yok
- </string>
- <string name="LocationCtrlBuildTooltip">
- Nesne inşa etmeye/düşürmeye izin verilmiyor
- </string>
- <string name="LocationCtrlScriptsTooltip">
- Komut dosyalarına izin verilmiyor
- </string>
- <string name="LocationCtrlDamageTooltip">
- Sağlık
- </string>
- <string name="LocationCtrlAdultIconTooltip">
- Yetişkin Bölgesi
- </string>
- <string name="LocationCtrlModerateIconTooltip">
- Orta Bölge
- </string>
- <string name="LocationCtrlGeneralIconTooltip">
- Genel Bölge
- </string>
- <string name="LocationCtrlSeeAVsTooltip">
- Bu parselin dışında avatarlar görünür durumda ve sohbete izin veriliyor
- </string>
- <string name="UpdaterWindowTitle">
- [APP_NAME] Güncelleştirme
- </string>
- <string name="UpdaterNowUpdating">
- [APP_NAME] güncelleştiriliyor...
- </string>
- <string name="UpdaterNowInstalling">
- [APP_NAME] yükleniyor...
- </string>
- <string name="UpdaterUpdatingDescriptive">
- [APP_NAME] Görüntüleyiciniz en son sürüme güncelleştiriliyor. Bu biraz zaman alabilir, bu nedenle sabırlı olun.
- </string>
- <string name="UpdaterProgressBarTextWithEllipses">
- Güncelleştirme karşıdan yükleniyor...
- </string>
- <string name="UpdaterProgressBarText">
- Güncelleştirme karşıdan yükleniyor
- </string>
- <string name="UpdaterFailDownloadTitle">
- Güncelleştirmenin karşıdan yüklenmesi başarılamadı
- </string>
- <string name="UpdaterFailUpdateDescriptive">
- [APP_NAME] güncellenirken bir hata oluştu. Lütfen www.secondlife.com adresinden son sürümü karşıdan yükleyin.
- </string>
- <string name="UpdaterFailInstallTitle">
- Güncelleştirmenin yüklenmesi başarılamadı
- </string>
- <string name="UpdaterFailStartTitle">
- Görüntüleyici başlatılamadı
- </string>
- <string name="ItemsComingInTooFastFrom">
- [APP_NAME]: [FROM_NAME]&apos;den öğeler çok hızlı geliyor, [TIME] saniye boyunca otomatik ön izleme devre dışı bırakıldı
- </string>
- <string name="ItemsComingInTooFast">
- [APP_NAME]: Öğeler çok hızlı geliyor, [TIME] saniye boyunca otomatik ön izleme devre dışı bırakıldı
- </string>
- <string name="IM_logging_string">
- -- Anlık ileti günlük tutulması etkin --
- </string>
- <string name="IM_typing_start_string">
- [NAME] yazıyor...
- </string>
- <string name="Unnamed">
- (İsimsiz)
- </string>
- <string name="IM_moderated_chat_label">
- (Yönetilen: Varsayılan durumda sesler kapalı)
- </string>
- <string name="IM_unavailable_text_label">
- Bu aramada metin sohbeti kullanılamaz.
- </string>
- <string name="IM_muted_text_label">
- Bir Grup Moderatörü tarafından metin sohbetiniz devre dışı bırakıldı.
- </string>
- <string name="IM_default_text_label">
- Anlık ileti göndermek için buraya tıklayın.
- </string>
- <string name="IM_to_label">
- Kime
- </string>
- <string name="IM_moderator_label">
- (Moderatör)
- </string>
- <string name="Saved_message">
- (Kaydedildi [LONG_TIMESTAMP])
- </string>
- <string name="IM_unblock_only_groups_friends">
- Bu mesajı görmek için Tercihler/Gizlilik&apos;de &apos;Sadece arkadaşlar ve gruplar beni arasın veya Aİ göndersin&apos; seçeneğinin işaretini kaldırmalısınız.
- </string>
- <string name="answered_call">
- Aramanız yanıtlandı
- </string>
- <string name="you_started_call">
- Bir sesli arama başlattınız
- </string>
- <string name="you_joined_call">
- Sesli aramaya katıldınız
- </string>
- <string name="name_started_call">
- [NAME] bir sesli arama başlattı
- </string>
- <string name="ringing-im">
- Sesli aramaya katılınılıyor...
- </string>
- <string name="connected-im">
- Bağlandı, kapatmak için Aramadan Çık üzerine tıklayın
- </string>
- <string name="hang_up-im">
- Sesli aramadan çıkıldı
- </string>
- <string name="answering-im">
- Bağlanıyor...
- </string>
- <string name="conference-title">
- Özel Konferans
- </string>
- <string name="conference-title-incoming">
- [AGENT_NAME] ile konferans
- </string>
- <string name="inventory_item_offered-im">
- Teklif edilen envanter öğesi:
- </string>
- <string name="share_alert">
- Envanterinizden buraya öğeler sürükleyin
- </string>
- <string name="no_session_message">
- (Aİ Oturumu Mevcut Değil)
- </string>
- <string name="only_user_message">
- Bu oturumdaki tek kullanıcısınız.
- </string>
- <string name="offline_message">
- [NAME] çevrim dışı.
- </string>
- <string name="invite_message">
- Bu sesli sohbeti kabul etmek/bağlanmak için [BUTTON NAME] düğmesine tıklayın.
- </string>
- <string name="muted_message">
- Bu Sakini engellediniz. Bir ileti gönderdiğinizde engelleme otomatik olarak kaldırılır.
- </string>
- <string name="generic">
- Talep gönderilirken hata oluştu, lütfen daha sonra tekrar deneyin.
- </string>
- <string name="generic_request_error">
- Talep gönderilirken hata oluştu, lütfen daha sonra tekrar deneyin.
- </string>
- <string name="insufficient_perms_error">
- Yeterli izne sahip değilsiniz.
- </string>
- <string name="session_does_not_exist_error">
- Bu oturum artık mevcut değil.
- </string>
- <string name="no_ability_error">
- Bu yeteneğe sahip değilsiniz.
- </string>
- <string name="no_ability">
- Bu yeteneğe sahip değilsiniz.
- </string>
- <string name="not_a_mod_error">
- Bir oturum moderatörü değilsiniz.
- </string>
- <string name="muted">
- Bir grup moderatörü metin sohbetinizi devre dışı bıraktı.
- </string>
- <string name="muted_error">
- Bir grup moderatörü metin sohbetinizi devre dışı bıraktı.
- </string>
- <string name="add_session_event">
- [RECIPIENT] ile sohbet oturumuna kullanıcı eklenemiyor.
- </string>
- <string name="message">
- İletiniz [RECIPIENT] ile sohbet oturumuna gönderilemedi.
- </string>
- <string name="message_session_event">
- İletiniz [RECIPIENT] ile sohbet oturumuna gönderilemedi.
- </string>
- <string name="mute">
- Yönetme sırasında hata oluştu.
- </string>
- <string name="removed">
- Gruptan çıkarıldınız.
- </string>
- <string name="removed_from_group">
- Gruptan çıkarıldınız.
- </string>
- <string name="close_on_no_ability">
- Sohbet oturumunda bulunma yeteneğine artık sahip değilsiniz.
- </string>
- <string name="unread_chat_single">
- [SOURCES] yeni bir şey söyledi
- </string>
- <string name="unread_chat_multiple">
- [SOURCES] yeni bir şey söyledi
- </string>
- <string name="session_initialization_timed_out_error">
- Oturum başlatılması zaman aşımına uğradı.
- </string>
- <string name="Home position set.">
- Ana konum ayarlandı.
- </string>
- <string name="voice_morphing_url">
- http://secondlife.com/landing/voicemorphing
- </string>
- <string name="paid_you_ldollars">
- [NAME] size [REASON] L$[AMOUNT] ödedi.
- </string>
- <string name="paid_you_ldollars_no_reason">
- [NAME] size L$[AMOUNT] ödedi.
- </string>
- <string name="you_paid_ldollars">
- [NAME]&apos;e [REASON] L$[AMOUNT] ödediniz.
- </string>
- <string name="you_paid_ldollars_no_info">
- L$[AMOUNT] ödediniz.
- </string>
- <string name="you_paid_ldollars_no_reason">
- [NAME]&apos;e L$[AMOUNT] ödediniz.
- </string>
- <string name="you_paid_ldollars_no_name">
- [REASON] L$[AMOUNT] ödediniz.
- </string>
- <string name="you_paid_failure_ldollars">
- [REASON] [NAME]&apos;e L$[AMOUNT] ödeyemediniz.
- </string>
- <string name="you_paid_failure_ldollars_no_info">
- L$[AMOUNT] ödeyemediniz.
- </string>
- <string name="you_paid_failure_ldollars_no_reason">
- [NAME]&apos;e L$[AMOUNT] ödeyemediniz.
- </string>
- <string name="you_paid_failure_ldollars_no_name">
- [REASON] L$[AMOUNT] ödeyemediniz.
- </string>
- <string name="for item">
- [ITEM] için.
- </string>
- <string name="for a parcel of land">
- bir arazi parseli için.
- </string>
- <string name="for a land access pass">
- bir arazi erişim hakkı için
- </string>
- <string name="for deeding land">
- arazi devretmek için
- </string>
- <string name="to create a group">
- bir grup oluşturmak için
- </string>
- <string name="to join a group">
- bir grupa katılmak için
- </string>
- <string name="to upload">
- karşıya yüklemek için
- </string>
- <string name="to publish a classified ad">
- bir ilan yayınlamak için
- </string>
- <string name="giving">
- L$ [AMOUNT] veriliyor
- </string>
- <string name="uploading_costs">
- Karşıya yüklemenin maliyeti: L$ [AMOUNT]
- </string>
- <string name="this_costs">
- Bunun maliyeti: L$ [AMOUNT]
- </string>
- <string name="buying_selected_land">
- L$ [AMOUNT] karşılığında seçilen arazi satın alınıyor
- </string>
- <string name="this_object_costs">
- Bu nesnenin maliyeti: L$ [AMOUNT]
- </string>
- <string name="group_role_everyone">
- Herkes
- </string>
- <string name="group_role_officers">
- Yetkililer
- </string>
- <string name="group_role_owners">
- Sahipler
- </string>
- <string name="group_member_status_online">
- Çevrimiçi
- </string>
- <string name="uploading_abuse_report">
- Kötüye Kullanım Bildirimi Karşıya Yükleniyor...
- </string>
- <string name="New Shape">
- Yeni Şekil
- </string>
- <string name="New Skin">
- Yeni Dış Katman
- </string>
- <string name="New Hair">
- Yeni Saç
- </string>
- <string name="New Eyes">
- Yeni Gözler
- </string>
- <string name="New Shirt">
- Yeni Gömlek
- </string>
- <string name="New Pants">
- Yeni Pantolon
- </string>
- <string name="New Shoes">
- Yeni Ayakkabılar
- </string>
- <string name="New Socks">
- Yeni Çoraplar
- </string>
- <string name="New Jacket">
- Yeni Ceket
- </string>
- <string name="New Gloves">
- Yeni Eldivenler
- </string>
- <string name="New Undershirt">
- Yeni Fanila
- </string>
- <string name="New Underpants">
- Yeni Külot
- </string>
- <string name="New Skirt">
- Yeni Etek
- </string>
- <string name="New Alpha">
- Yeni Alfa
- </string>
- <string name="New Tattoo">
- Yeni Dövme
- </string>
- <string name="New Physics">
- Yeni Fizik
- </string>
- <string name="Invalid Wearable">
- Geçersiz Giyilebilir
- </string>
- <string name="New Gesture">
- Yeni Mimik
- </string>
- <string name="New Script">
- Yeni Komut Dosyası
- </string>
- <string name="New Note">
- Yeni Not
- </string>
- <string name="New Folder">
- Yeni Klasör
- </string>
- <string name="Contents">
- İçerik
- </string>
- <string name="Gesture">
- Mimik
- </string>
- <string name="Male Gestures">
- Erkek Mimikleri
- </string>
- <string name="Female Gestures">
- Kadın Mimikleri
- </string>
- <string name="Other Gestures">
- Diğer Mimikler
- </string>
- <string name="Speech Gestures">
- Konuşma Mimikleri
- </string>
- <string name="Common Gestures">
- Favori Mimikler
- </string>
- <string name="Male - Excuse me">
- Erkek - Afedersiniz
- </string>
- <string name="Male - Get lost">
- Erkek - İşine bak
- </string>
- <string name="Male - Blow kiss">
- Erkek - Öpücük gönderme
- </string>
- <string name="Male - Boo">
- Erkek - Yuh çekme
- </string>
- <string name="Male - Bored">
- Erkek - Canı sıkılmış
- </string>
- <string name="Male - Hey">
- Erkek - Hey
- </string>
- <string name="Male - Laugh">
- Erkek - Gülme
- </string>
- <string name="Male - Repulsed">
- Erkek - Tiksinmiş
- </string>
- <string name="Male - Shrug">
- Erkek - Omuz Silkme
- </string>
- <string name="Male - Stick tougue out">
- Erkek - Dil çıkarma
- </string>
- <string name="Male - Wow">
- Erkek - Vay be
- </string>
- <string name="Female - Chuckle">
- Kadın - Kıkırdama
- </string>
- <string name="Female - Cry">
- Kadın - Ağlama
- </string>
- <string name="Female - Embarrassed">
- Kadın - Utanmış
- </string>
- <string name="Female - Excuse me">
- Kadın - Afedersiniz
- </string>
- <string name="Female - Get lost">
- Kadın - İşine bak
- </string>
- <string name="Female - Blow kiss">
- Kadın - Öpücük gönderme
- </string>
- <string name="Female - Boo">
- Kadın - Yuh çekme
- </string>
- <string name="Female - Bored">
- Kadın - Canı sıkılmış
- </string>
- <string name="Female - Hey">
- Kadın - Hey
- </string>
- <string name="Female - Hey baby">
- Kadın - Hey bebek
- </string>
- <string name="Female - Laugh">
- Kadın - Gülme
- </string>
- <string name="Female - Looking good">
- Kadın - Yakışıklı
- </string>
- <string name="Female - Over here">
- Kadın - Buraya baksana
- </string>
- <string name="Female - Please">
- Kadın - Lütfen
- </string>
- <string name="Female - Repulsed">
- Kadın - Tiksinmiş
- </string>
- <string name="Female - Shrug">
- Kadın - Omuz Silkme
- </string>
- <string name="Female - Stick tougue out">
- Kadın - Dil çıkarma
- </string>
- <string name="Female - Wow">
- Kadın - Vay be
- </string>
- <string name="/bow">
- /selamlama
- </string>
- <string name="/clap">
- /alkış
- </string>
- <string name="/count">
- /sayım
- </string>
- <string name="/extinguish">
- /söndürme
- </string>
- <string name="/kmb">
- /hib
- </string>
- <string name="/muscle">
- /kas
- </string>
- <string name="/no">
- /hayır
- </string>
- <string name="/no!">
- /hayır!
- </string>
- <string name="/paper">
- /kağıt
- </string>
- <string name="/pointme">
- /beni göster
- </string>
- <string name="/pointyou">
- /seni göster
- </string>
- <string name="/rock">
- /kaya
- </string>
- <string name="/scissor">
- /makas
- </string>
- <string name="/smoke">
- /duman
- </string>
- <string name="/stretch">
- /uzatma
- </string>
- <string name="/whistle">
- /ıslık
- </string>
- <string name="/yes">
- /evet
- </string>
- <string name="/yes!">
- /evet!
- </string>
- <string name="afk">
- kbd
- </string>
- <string name="dance1">
- dans1
- </string>
- <string name="dance2">
- dans2
- </string>
- <string name="dance3">
- dans3
- </string>
- <string name="dance4">
- dans4
- </string>
- <string name="dance5">
- dans5
- </string>
- <string name="dance6">
- dans6
- </string>
- <string name="dance7">
- dans7
- </string>
- <string name="dance8">
- dans8
- </string>
- <string name="AvatarBirthDateFormat">
- [mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]
- </string>
- <string name="DefaultMimeType">
- hiçbiri/hiçbiri
- </string>
- <string name="texture_load_dimensions_error">
- [WIDTH]*[HEIGHT] çözünürlüğünden büyük görüntüler yüklenemez
- </string>
- <string name="words_separator" value=","/>
- <string name="server_is_down">
- Tüm çabalarımıza rağmen beklenmeyen bir hata meydana geldi.
-
- Hizmetle ilişkili bilinen bir sorun olup olmadığını görmek için lütfen status.secondlifegrid.net adresine bakın.
- Sorun yaşamaya devam ederseniz lütfen ağınızın ve güvenlik duvarınızın ayarlarına bakın.
- </string>
- <string name="dateTimeWeekdaysNames">
- Pazar:Pazartesi:Salı:Çarşamba:Perşembe:Cuma:Cumartesi
- </string>
- <string name="dateTimeWeekdaysShortNames">
- Paz:Pzt:Sal:Çar:Per:Cum:Cmt
- </string>
- <string name="dateTimeMonthNames">
- Ocak:Şubat:Mart:Nisan:Mayıs:Haziran:Temmuz:Ağustos:Eylül:Ekim:Kasım:Aralık
- </string>
- <string name="dateTimeMonthShortNames">
- Oca:Şub:Mar:Nis:May:Haz:Tem:Ağu:Eyl:Eki:Kas:Ara
- </string>
- <string name="dateTimeDayFormat">
- [MDAY]
- </string>
- <string name="dateTimeAM">
- ÖÖ
- </string>
- <string name="dateTimePM">
- ÖS
- </string>
- <string name="LocalEstimateUSD">
- US$ [AMOUNT]
- </string>
- <string name="Membership">
- Üyelik
- </string>
- <string name="Roles">
- Roller
- </string>
- <string name="Group Identity">
- Grup Kimliği
- </string>
- <string name="Parcel Management">
- Parsel Yönetimi
- </string>
- <string name="Parcel Identity">
- Parsel Kimliği
- </string>
- <string name="Parcel Settings">
- Parsel Ayarları
- </string>
- <string name="Parcel Powers">
- Parsel Güçleri
- </string>
- <string name="Parcel Access">
- Parsel Erişimi
- </string>
- <string name="Parcel Content">
- Parsel İçeriği
- </string>
- <string name="Object Management">
- Nesne Yönetimi
- </string>
- <string name="Accounting">
- Muhasebe
- </string>
- <string name="Notices">
- Bildirimler
- </string>
- <string name="Chat">
- Sohbet
- </string>
- <string name="DeleteItems">
- Seçili öğeler silinsin mi?
- </string>
- <string name="DeleteItem">
- Seçili öğe silinsin mi?
- </string>
- <string name="EmptyOutfitText">
- Bu dış görünümde herhangi bir öğe yok
- </string>
- <string name="ExternalEditorNotSet">
- ExternalEditor ayarını kullanarak bir düzenleyici seçin.
- </string>
- <string name="ExternalEditorNotFound">
- Belirttiğiniz harici düzenleyici bulunamadı.
-Düzenleyici yolunu çift tırnakla çevrelemeyi deneyin.
-(örn. &quot;/yolum/duzenleyici&quot; &quot;%s&quot;)
- </string>
- <string name="ExternalEditorCommandParseError">
- Harici düzenleyici komutu ayrıştırılırken hata oluştu.
- </string>
- <string name="ExternalEditorFailedToRun">
- Harici düzenleyici çalışmadı.
- </string>
- <string name="TranslationFailed">
- Çeviri başarılamadı: [REASON]
- </string>
- <string name="TranslationResponseParseError">
- Çeviri yanıtı ayrıştırılırken hata meydana geldi.
- </string>
- <string name="Esc">
- Esc
- </string>
- <string name="Space">
- Boşluk
- </string>
- <string name="Enter">
- Enter
- </string>
- <string name="Tab">
- Sekme
- </string>
- <string name="Ins">
- Ins
- </string>
- <string name="Del">
- Del
- </string>
- <string name="Backsp">
- Geri tuşu
- </string>
- <string name="Shift">
- Shift
- </string>
- <string name="Ctrl">
- Ctrl
- </string>
- <string name="Alt">
- Alt
- </string>
- <string name="CapsLock">
- CapsLock
- </string>
- <string name="Left">
- Sol
- </string>
- <string name="Right">
- Sağ
- </string>
- <string name="Up">
- Yukarı
- </string>
- <string name="Down">
- Aşağı
- </string>
- <string name="Home">
- Home
- </string>
- <string name="End">
- End
- </string>
- <string name="PgUp">
- PgUp
- </string>
- <string name="PgDn">
- PgDn
- </string>
- <string name="F1">
- F1
- </string>
- <string name="F2">
- F2
- </string>
- <string name="F3">
- F3
- </string>
- <string name="F4">
- F4
- </string>
- <string name="F5">
- F5
- </string>
- <string name="F6">
- F6
- </string>
- <string name="F7">
- F7
- </string>
- <string name="F8">
- F8
- </string>
- <string name="F9">
- F9
- </string>
- <string name="F10">
- F10
- </string>
- <string name="F11">
- F11
- </string>
- <string name="F12">
- F12
- </string>
- <string name="Add">
- Ekle
- </string>
- <string name="Subtract">
- Çıkar
- </string>
- <string name="Multiply">
- Çarp
- </string>
- <string name="Divide">
- Böl
- </string>
- <string name="PAD_DIVIDE">
- PAD_DIVIDE
- </string>
- <string name="PAD_LEFT">
- PAD_LEFT
- </string>
- <string name="PAD_RIGHT">
- PAD_RIGHT
- </string>
- <string name="PAD_DOWN">
- PAD_DOWN
- </string>
- <string name="PAD_UP">
- PAD_UP
- </string>
- <string name="PAD_HOME">
- PAD_HOME
- </string>
- <string name="PAD_END">
- PAD_END
- </string>
- <string name="PAD_PGUP">
- PAD_PGUP
- </string>
- <string name="PAD_PGDN">
- PAD_PGDN
- </string>
- <string name="PAD_CENTER">
- PAD_CENTER
- </string>
- <string name="PAD_INS">
- PAD_INS
- </string>
- <string name="PAD_DEL">
- PAD_DEL
- </string>
- <string name="PAD_Enter">
- PAD_Enter
- </string>
- <string name="PAD_BUTTON0">
- PAD_BUTTON0
- </string>
- <string name="PAD_BUTTON1">
- PAD_BUTTON1
- </string>
- <string name="PAD_BUTTON2">
- PAD_BUTTON2
- </string>
- <string name="PAD_BUTTON3">
- PAD_BUTTON3
- </string>
- <string name="PAD_BUTTON4">
- PAD_BUTTON4
- </string>
- <string name="PAD_BUTTON5">
- PAD_BUTTON5
- </string>
- <string name="PAD_BUTTON6">
- PAD_BUTTON6
- </string>
- <string name="PAD_BUTTON7">
- PAD_BUTTON7
- </string>
- <string name="PAD_BUTTON8">
- PAD_BUTTON8
- </string>
- <string name="PAD_BUTTON9">
- PAD_BUTTON9
- </string>
- <string name="PAD_BUTTON10">
- PAD_BUTTON10
- </string>
- <string name="PAD_BUTTON11">
- PAD_BUTTON11
- </string>
- <string name="PAD_BUTTON12">
- PAD_BUTTON12
- </string>
- <string name="PAD_BUTTON13">
- PAD_BUTTON13
- </string>
- <string name="PAD_BUTTON14">
- PAD_BUTTON14
- </string>
- <string name="PAD_BUTTON15">
- PAD_BUTTON15
- </string>
- <string name="-">
- -
- </string>
- <string name="=">
- =
- </string>
- <string name="`">
- `
- </string>
- <string name=";">
- ;
- </string>
- <string name="[">
- [
- </string>
- <string name="]">
- ]
- </string>
- <string name="\">
- \
- </string>
- <string name="0">
- 0
- </string>
- <string name="1">
- 1
- </string>
- <string name="2">
- 2
- </string>
- <string name="3">
- 3
- </string>
- <string name="4">
- 4
- </string>
- <string name="5">
- 5
- </string>
- <string name="6">
- 6
- </string>
- <string name="7">
- 7
- </string>
- <string name="8">
- 8
- </string>
- <string name="9">
- 9
- </string>
- <string name="A">
- A
- </string>
- <string name="B">
- B
- </string>
- <string name="C">
- C
- </string>
- <string name="D">
- D
- </string>
- <string name="E">
- E
- </string>
- <string name="F">
- F
- </string>
- <string name="G">
- G
- </string>
- <string name="H">
- H
- </string>
- <string name="I">
- I
- </string>
- <string name="J">
- J
- </string>
- <string name="K">
- K
- </string>
- <string name="L">
- L
- </string>
- <string name="M">
- M
- </string>
- <string name="N">
- N
- </string>
- <string name="O">
- O
- </string>
- <string name="P">
- P
- </string>
- <string name="Q">
- Q
- </string>
- <string name="R">
- R
- </string>
- <string name="S">
- S
- </string>
- <string name="T">
- T
- </string>
- <string name="U">
- U
- </string>
- <string name="V">
- V
- </string>
- <string name="W">
- W
- </string>
- <string name="X">
- X
- </string>
- <string name="Y">
- Y
- </string>
- <string name="Z">
- Z
- </string>
- <string name="BeaconParticle">
- Parçacık işaretleri gösteriliyor (mavi)
- </string>
- <string name="BeaconPhysical">
- Fiziksel nesne işaretleri gösteriliyor (yeşil)
- </string>
- <string name="BeaconScripted">
- Komut dosyalı nesne işaretleri gösteriliyor (kırmızı)
- </string>
- <string name="BeaconScriptedTouch">
- Dokunma işlevli komut dosyalı nesne işaretleri gösteriliyor (kırmızı)
- </string>
- <string name="BeaconSound">
- Ses işaretleri gösteriliyor (sarı)
- </string>
- <string name="BeaconMedia">
- Ortam işaretleri gösteriliyor (beyaz)
- </string>
- <string name="ParticleHiding">
- Parçacıklar Gizleniyor
- </string>
- <string name="Command_AboutLand_Label">
- Arazi hakkında
- </string>
- <string name="Command_Appearance_Label">
- Görünüm
- </string>
- <string name="Command_Avatar_Label">
- Avatar
- </string>
- <string name="Command_Build_Label">
- İnşa Et
- </string>
- <string name="Command_Chat_Label">
- Sohbet
- </string>
- <string name="Command_Compass_Label">
- Pusula
- </string>
- <string name="Command_Destinations_Label">
- Hedef Konum
- </string>
- <string name="Command_Gestures_Label">
- Mimikler
- </string>
- <string name="Command_HowTo_Label">
- Nasıl yapılır
- </string>
- <string name="Command_Inventory_Label">
- Envanter
- </string>
- <string name="Command_Map_Label">
- Harita
- </string>
- <string name="Command_Marketplace_Label">
- Pazaryeri
- </string>
- <string name="Command_MiniMap_Label">
- Mini-harita
- </string>
- <string name="Command_Move_Label">
- Yürü / koş / uç
- </string>
- <string name="Command_Outbox_Label">
- Satıcı giden kutusu
- </string>
- <string name="Command_People_Label">
- Kişiler
- </string>
- <string name="Command_Picks_Label">
- Seçmeler
- </string>
- <string name="Command_Places_Label">
- Yerler
- </string>
- <string name="Command_Preferences_Label">
- Tercihler
- </string>
- <string name="Command_Profile_Label">
- Profil
- </string>
- <string name="Command_Search_Label">
- Ara
- </string>
- <string name="Command_Snapshot_Label">
- Anlık görüntü
- </string>
- <string name="Command_Speak_Label">
- Konuş
- </string>
- <string name="Command_View_Label">
- Kamera denetimleri
- </string>
- <string name="Command_Voice_Label">
- Ses ayarları
- </string>
- <string name="Command_AboutLand_Tooltip">
- Ziyaret ettiğiniz araziyle ilgili bilgi
- </string>
- <string name="Command_Appearance_Tooltip">
- Avatarınızı değiştirin
- </string>
- <string name="Command_Avatar_Tooltip">
- Eksiksiz bir avatar seçin
- </string>
- <string name="Command_Build_Tooltip">
- Nesneler oluşturma ve yüzeyi şekillendirme
- </string>
- <string name="Command_Chat_Tooltip">
- Metin kullanarak yakındaki kişilerle sohbet etmek
- </string>
- <string name="Command_Compass_Tooltip">
- Pusula
- </string>
- <string name="Command_Destinations_Tooltip">
- İlgilendiğiniz hedef konumlar
- </string>
- <string name="Command_Gestures_Tooltip">
- Avatarınız için mimikler
- </string>
- <string name="Command_HowTo_Tooltip">
- Genel görevleri nasıl yapacağınız
- </string>
- <string name="Command_Inventory_Tooltip">
- Eşyalarınızı görüntüleyin ve kullanın
- </string>
- <string name="Command_Map_Tooltip">
- Dünya haritası
- </string>
- <string name="Command_Marketplace_Tooltip">
- Alışveriş yap
- </string>
- <string name="Command_MiniMap_Tooltip">
- Yakındaki kişileri göster
- </string>
- <string name="Command_Move_Tooltip">
- Avatarınızı hareket ettirmek
- </string>
- <string name="Command_Outbox_Tooltip">
- Satmak amacıyla Pazaryerinize öğeler taşıyın
- </string>
- <string name="Command_People_Tooltip">
- Arkadaşlar, gruplar ve yakındaki kişiler
- </string>
- <string name="Command_Picks_Tooltip">
- Profilinizde favori olarak gösterilecek yerler
- </string>
- <string name="Command_Places_Tooltip">
- Kaydettiğiniz yerler
- </string>
- <string name="Command_Preferences_Tooltip">
- Tercihler
- </string>
- <string name="Command_Profile_Tooltip">
- Profilinizi düzenleyin veya görüntüleyin
- </string>
- <string name="Command_Search_Tooltip">
- Yerler, etkinlikler ve kişiler bulmak
- </string>
- <string name="Command_Snapshot_Tooltip">
- Resim çekin
- </string>
- <string name="Command_Speak_Tooltip">
- Mikrofonunuzu kullanarak yakındaki kişilerle konuşun
- </string>
- <string name="Command_View_Tooltip">
- Kamera açısını değiştirmek
- </string>
- <string name="Command_Voice_Tooltip">
- Aramalar ve SL dünyası içinde size yakın kişiler için ses denetimleri
- </string>
- <string name="Toolbar_Bottom_Tooltip">
- şu anda alt araç çubuğunuzda
- </string>
- <string name="Toolbar_Left_Tooltip">
- şu anda sol araç çubuğunuzda
- </string>
- <string name="Toolbar_Right_Tooltip">
- şu anda sağ araç çubuğunuzda
- </string>
- <string name="Retain%">
- Koru %
- </string>
- <string name="Detail">
- Ayrıntı
- </string>
- <string name="Better Detail">
- Daha İyi Ayrıntı
- </string>
- <string name="Surface">
- Yüzey
- </string>
- <string name="Solid">
- Katı
- </string>
- <string name="Wrap">
- Sar
- </string>
- <string name="Preview">
- Önizleme
- </string>
- <string name="Normal">
- Normal
- </string>
- <string name="snapshot_quality_very_low">
- Çok Düşük
- </string>
- <string name="snapshot_quality_low">
- Düşük
- </string>
- <string name="snapshot_quality_medium">
- Orta
- </string>
- <string name="snapshot_quality_high">
- Yüksek
- </string>
- <string name="snapshot_quality_very_high">
- Çok Yüksek
- </string>
-</strings>
diff --git a/indra/newview/skins/steam/xui/zh/strings.xml b/indra/newview/skins/steam/xui/zh/strings.xml
deleted file mode 100644
index 882b617289..0000000000
--- a/indra/newview/skins/steam/xui/zh/strings.xml
+++ /dev/null
@@ -1,4454 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- This file contains strings that used to be hardcoded in the source.
- It is only for those strings which do not belong in a floater.
- For example, the strings used in avatar chat bubbles, and strings
- that are returned from one component and may appear in many places-->
-<strings>
- <string name="SECOND_LIFE">
- 第二人生
- </string>
- <string name="APP_NAME">
- 第二人生
- </string>
- <string name="CAPITALIZED_APP_NAME">
- 第二人生
- </string>
- <string name="SECOND_LIFE_GRID">
- 第二人生網格
- </string>
- <string name="SUPPORT_SITE">
- 第二人生支援入口
- </string>
- <string name="StartupDetectingHardware">
- 硬體偵測中...
- </string>
- <string name="StartupLoading">
- [APP_NAME] 載入中...
- </string>
- <string name="StartupClearingCache">
- 快取清除中...
- </string>
- <string name="StartupInitializingTextureCache">
- 材質快取初始化中...
- </string>
- <string name="StartupInitializingVFS">
- VFS 初始化中...
- </string>
- <string name="ProgressRestoring">
- 回存中...
- </string>
- <string name="ProgressChangingResolution">
- 變更解析度...
- </string>
- <string name="Fullbright">
- 全亮(舊版)
- </string>
- <string name="LoginInProgress">
- 登入中。[APP_NAME] 可能出現凍結狀態。請耐心稍等。
- </string>
- <string name="LoginInProgressNoFrozen">
- 登入中...
- </string>
- <string name="LoginAuthenticating">
- 身份驗證中
- </string>
- <string name="LoginMaintenance">
- 進行帳戶維護...
- </string>
- <string name="LoginAttempt">
- 先前企圖嘗試登入失敗。現登入中,嘗試 [NUMBER]
- </string>
- <string name="LoginPrecaching">
- 世界載入中...
- </string>
- <string name="LoginInitializingBrowser">
- 內嵌式網頁瀏覽器初始化中...
- </string>
- <string name="LoginInitializingMultimedia">
- 多媒體初始化中...
- </string>
- <string name="LoginInitializingFonts">
- 字型載入中...
- </string>
- <string name="LoginVerifyingCache">
- 驗證快取檔案(約需 60-90 秒左右)...
- </string>
- <string name="LoginProcessingResponse">
- 回應處理中...
- </string>
- <string name="LoginInitializingWorld">
- 世界初始化中...
- </string>
- <string name="LoginDecodingImages">
- 圖像解碼中...
- </string>
- <string name="LoginInitializingQuicktime">
- QuickTime 初始化中...
- </string>
- <string name="LoginQuicktimeNotFound">
- QuickTime 未發現 - 無法進行初始化。
- </string>
- <string name="LoginQuicktimeOK">
- QuickTime 已成功初始化。
- </string>
- <string name="LoginWaitingForRegionHandshake">
- 地區交握等待中...
- </string>
- <string name="LoginConnectingToRegion">
- 地區聯結中...
- </string>
- <string name="LoginDownloadingClothing">
- 服裝下載中...
- </string>
- <string name="InvalidCertificate">
- 伺服器回傳一個無效果損壞的憑證。請連繫網格管理者。
- </string>
- <string name="CertInvalidHostname">
- An invalid hostname was used to access the server, please check your SLURL or Grid hostname.
- </string>
- <string name="CertExpired">
- The certificate returned by the Grid appears to be expired. Please check your system clock, or contact your Grid administrator.
- </string>
- <string name="CertKeyUsage">
- The certificate returned by the server could not be used for SSL. Please contact your Grid administrator.
- </string>
- <string name="CertBasicConstraints">
- Too many certificates were in the servers Certificate chain. Please contact your Grid administrator.
- </string>
- <string name="CertInvalidSignature">
- The certificate signature returned by the Grid server could not be verified. Please contact your Grid administrator.
- </string>
- <string name="LoginFailedNoNetwork">
- Network Error: Could not establish connection, please check your network connection.
- </string>
- <string name="LoginFailed">
- 登入失敗。
- </string>
- <string name="Quit">
- 結束退出
- </string>
- <string name="create_account_url">
- http://join.secondlife.com/?sourceid=1206_steam
- </string>
- <string name="AgentLostConnection">
- 這個地區可能遭遇問題,請檢查你的網路連線。
- </string>
- <string name="SavingSettings">
- 你的設定儲存中...
- </string>
- <string name="LoggingOut">
- 登出中...
- </string>
- <string name="ShuttingDown">
- 關閉中...
- </string>
- <string name="YouHaveBeenDisconnected">
- 你已經被所在的地區中斷聯結。
- </string>
- <string name="SentToInvalidRegion">
- 你被傳送到一個無效的地區。
- </string>
- <string name="TestingDisconnect">
- 測試瀏覽器斷線
- </string>
- <string name="TooltipPerson">
- 人
- </string>
- <string name="TooltipNoName">
- (無名稱)
- </string>
- <string name="TooltipOwner">
- 擁有者:
- </string>
- <string name="TooltipPublic">
- 公開
- </string>
- <string name="TooltipIsGroup">
- (群組)
- </string>
- <string name="TooltipForSaleL$">
- 出售: L$[AMOUNT]
- </string>
- <string name="TooltipFlagGroupBuild">
- 群組建造
- </string>
- <string name="TooltipFlagNoBuild">
- 禁止建造
- </string>
- <string name="TooltipFlagNoEdit">
- 群組建造
- </string>
- <string name="TooltipFlagNotSafe">
- 非安全
- </string>
- <string name="TooltipFlagNoFly">
- 禁止飛行
- </string>
- <string name="TooltipFlagGroupScripts">
- 群組腳本
- </string>
- <string name="TooltipFlagNoScripts">
- 禁止腳本
- </string>
- <string name="TooltipLand">
- 土地:
- </string>
- <string name="TooltipMustSingleDrop">
- 只有一個物品可以被拖曳到此處
- </string>
- <string name="TooltipPrice" value="L$[AMOUNT]:"/>
- <string name="TooltipHttpUrl">
- 點擊以察看這個網頁
- </string>
- <string name="TooltipSLURL">
- 點擊以察看這個位置資訊
- </string>
- <string name="TooltipAgentUrl">
- 點擊以察看這個居民檔案
- </string>
- <string name="TooltipAgentInspect">
- 瞭解更多有關這個居民
- </string>
- <string name="TooltipAgentMute">
- 點擊以封鎖這位居民
- </string>
- <string name="TooltipAgentUnmute">
- 點擊以解除封鎖這位居民
- </string>
- <string name="TooltipAgentIM">
- 點擊開始 IM 這位居民
- </string>
- <string name="TooltipAgentPay">
- 點擊以支付這位居民
- </string>
- <string name="TooltipAgentOfferTeleport">
- 點擊以送出瞬間傳送邀請給這位居民
- </string>
- <string name="TooltipAgentRequestFriend">
- 點擊以送出交友邀請給這位居民
- </string>
- <string name="TooltipGroupUrl">
- 點擊以察看這個群組的描述
- </string>
- <string name="TooltipEventUrl">
- 點擊以察看這個活動的描述
- </string>
- <string name="TooltipClassifiedUrl">
- Click to view this classified
- </string>
- <string name="TooltipParcelUrl">
- 點擊以察看這個地段的描述
- </string>
- <string name="TooltipTeleportUrl">
- 點擊以傳送到這個位置
- </string>
- <string name="TooltipObjectIMUrl">
- 點擊以察看這個物件的描述
- </string>
- <string name="TooltipMapUrl">
- 點擊以察看此處在地圖上的位置
- </string>
- <string name="TooltipSLAPP">
- 點擊以執行 secondlife:// 指令
- </string>
- <string name="CurrentURL" value="目前網址:[CurrentURL]"/>
- <string name="SLurlLabelTeleport">
- 瞬間傳送到
- </string>
- <string name="SLurlLabelShowOnMap">
- 顯示地圖為了
- </string>
- <string name="SLappAgentMute">
- 封鎖
- </string>
- <string name="SLappAgentUnmute">
- 解除封鎖
- </string>
- <string name="SLappAgentIM">
- IM
- </string>
- <string name="SLappAgentPay">
- 支付
- </string>
- <string name="SLappAgentOfferTeleport">
- 發給瞬間傳送請求到
- </string>
- <string name="SLappAgentRequestFriend">
- 交友要求
- </string>
- <string name="BUTTON_CLOSE_DARWIN">
- 關閉(⌘W)
- </string>
- <string name="BUTTON_CLOSE_WIN">
- 關閉(Ctrl+W)
- </string>
- <string name="BUTTON_CLOSE_CHROME">
- 關閉
- </string>
- <string name="BUTTON_RESTORE">
- 還原
- </string>
- <string name="BUTTON_MINIMIZE">
- 最小化
- </string>
- <string name="BUTTON_TEAR_OFF">
- 脫下
- </string>
- <string name="BUTTON_DOCK">
- 停泊固定
- </string>
- <string name="BUTTON_HELP">
- 顯示幫助
- </string>
- <string name="Searching">
- 搜尋中...
- </string>
- <string name="NoneFound">
- 未發現。
- </string>
- <string name="RetrievingData">
- 檢索...
- </string>
- <string name="ReleaseNotes">
- 釋出版本說明
- </string>
- <string name="LoadingData">
- 載入中...
- </string>
- <string name="AvatarNameNobody">
- (沒有人)
- </string>
- <string name="AvatarNameWaiting">
- (等待中)
- </string>
- <string name="AvatarNameMultiple">
- (多個)
- </string>
- <string name="GroupNameNone">
- (無)
- </string>
- <string name="AvalineCaller">
- Avaline Caller [ORDER]
- </string>
- <string name="AssetErrorNone">
- 無錯誤
- </string>
- <string name="AssetErrorRequestFailed">
- 資產請求:失敗
- </string>
- <string name="AssetErrorNonexistentFile">
- 資產要求:非已存在檔案
- </string>
- <string name="AssetErrorNotInDatabase">
- 資產要求:資產並未發現於資料庫中
- </string>
- <string name="AssetErrorEOF">
- 檔案結尾
- </string>
- <string name="AssetErrorCannotOpenFile">
- 無法開啟檔案
- </string>
- <string name="AssetErrorFileNotFound">
- 檔案未發現
- </string>
- <string name="AssetErrorTCPTimeout">
- 檔案傳輸逾時
- </string>
- <string name="AssetErrorCircuitGone">
- Circuit gone
- </string>
- <string name="AssetErrorPriceMismatch">
- Viewer and server do not agree on price
- </string>
- <string name="AssetErrorUnknownStatus">
- 未知狀態
- </string>
- <string name="texture">
- 材質
- </string>
- <string name="sound">
- 聲音
- </string>
- <string name="calling card">
- 名片
- </string>
- <string name="landmark">
- 地標
- </string>
- <string name="legacy script">
- 舊版腳本
- </string>
- <string name="clothing">
- 服裝
- </string>
- <string name="object">
- 物件
- </string>
- <string name="note card">
- 記事卡
- </string>
- <string name="folder">
- 資料夾
- </string>
- <string name="root">
- root
- </string>
- <string name="lsl2 script">
- LSL2 script
- </string>
- <string name="lsl bytecode">
- LSL bytecode
- </string>
- <string name="tga texture">
- tga 材質
- </string>
- <string name="body part">
- 身體部位
- </string>
- <string name="snapshot">
- 快照
- </string>
- <string name="lost and found">
- Lost and Found
- </string>
- <string name="targa image">
- targa 圖像
- </string>
- <string name="trash">
- 垃圾桶
- </string>
- <string name="jpeg image">
- jpeg 圖像
- </string>
- <string name="animation">
- 動作
- </string>
- <string name="gesture">
- 姿勢
- </string>
- <string name="simstate">
- 模擬器狀態
- </string>
- <string name="favorite">
- 我的最愛
- </string>
- <string name="symbolic link">
- 聯結
- </string>
- <string name="symbolic folder link">
- 資料夾聯結
- </string>
- <string name="AvatarEditingAppearance">
- (外觀編輯中)
- </string>
- <string name="AvatarAway">
- 離開
- </string>
- <string name="AvatarBusy">
- 忙碌
- </string>
- <string name="AvatarMuted">
- 封鎖的
- </string>
- <string name="anim_express_afraid">
- 害怕
- </string>
- <string name="anim_express_anger">
- 生氣
- </string>
- <string name="anim_away">
- Away
- </string>
- <string name="anim_backflip">
- Backflip
- </string>
- <string name="anim_express_laugh">
- Belly Laugh
- </string>
- <string name="anim_express_toothsmile">
- BigSmile
- </string>
- <string name="anim_blowkiss">
- Blow Kiss
- </string>
- <string name="anim_express_bored">
- 無聊
- </string>
- <string name="anim_bow">
- Bow
- </string>
- <string name="anim_clap">
- 拍手
- </string>
- <string name="anim_courtbow">
- Court Bow
- </string>
- <string name="anim_express_cry">
- 哭泣
- </string>
- <string name="anim_dance1">
- Dance 1
- </string>
- <string name="anim_dance2">
- Dance 2
- </string>
- <string name="anim_dance3">
- Dance 3
- </string>
- <string name="anim_dance4">
- Dance 4
- </string>
- <string name="anim_dance5">
- Dance 5
- </string>
- <string name="anim_dance6">
- Dance 6
- </string>
- <string name="anim_dance7">
- Dance 7
- </string>
- <string name="anim_dance8">
- Dance 8
- </string>
- <string name="anim_express_disdain">
- Disdain
- </string>
- <string name="anim_drink">
- Drink
- </string>
- <string name="anim_express_embarrased">
- Embarrassed
- </string>
- <string name="anim_angry_fingerwag">
- Finger Wag
- </string>
- <string name="anim_fist_pump">
- Fist Pump
- </string>
- <string name="anim_yoga_float">
- Floating Yoga
- </string>
- <string name="anim_express_frown">
- Frown
- </string>
- <string name="anim_impatient">
- Impatient
- </string>
- <string name="anim_jumpforjoy">
- Jump For Joy
- </string>
- <string name="anim_kissmybutt">
- Kiss My Butt
- </string>
- <string name="anim_express_kiss">
- 親吻
- </string>
- <string name="anim_laugh_short">
- 笑
- </string>
- <string name="anim_musclebeach">
- Muscle Beach
- </string>
- <string name="anim_no_unhappy">
- 不(不快樂)
- </string>
- <string name="anim_no_head">
- 不
- </string>
- <string name="anim_nyanya">
- Nya-nya-nya
- </string>
- <string name="anim_punch_onetwo">
- One-Two Punch
- </string>
- <string name="anim_express_open_mouth">
- Open Mouth
- </string>
- <string name="anim_peace">
- Peace
- </string>
- <string name="anim_point_you">
- Point at Other
- </string>
- <string name="anim_point_me">
- Point at Self
- </string>
- <string name="anim_punch_l">
- Punch Left
- </string>
- <string name="anim_punch_r">
- Punch Right
- </string>
- <string name="anim_rps_countdown">
- RPS count
- </string>
- <string name="anim_rps_paper">
- RPS paper
- </string>
- <string name="anim_rps_rock">
- RPS rock
- </string>
- <string name="anim_rps_scissors">
- RPS scissors
- </string>
- <string name="anim_express_repulsed">
- Repulsed
- </string>
- <string name="anim_kick_roundhouse_r">
- Roundhouse Kick
- </string>
- <string name="anim_express_sad">
- 傷心
- </string>
- <string name="anim_salute">
- 敬禮
- </string>
- <string name="anim_shout">
- Shout
- </string>
- <string name="anim_express_shrug">
- Shrug
- </string>
- <string name="anim_express_smile">
- 微笑
- </string>
- <string name="anim_smoke_idle">
- Smoke Idle
- </string>
- <string name="anim_smoke_inhale">
- Smoke Inhale
- </string>
- <string name="anim_smoke_throw_down">
- Smoke Throw Down
- </string>
- <string name="anim_express_surprise">
- 驚喜
- </string>
- <string name="anim_sword_strike_r">
- Sword Strike
- </string>
- <string name="anim_angry_tantrum">
- Tantrum
- </string>
- <string name="anim_express_tongue_out">
- TongueOut
- </string>
- <string name="anim_hello">
- Wave
- </string>
- <string name="anim_whisper">
- 耳語
- </string>
- <string name="anim_whistle">
- 吹口哨
- </string>
- <string name="anim_express_wink">
- 眨眼
- </string>
- <string name="anim_wink_hollywood">
- 眨眼(好萊塢)
- </string>
- <string name="anim_express_worry">
- 擔心
- </string>
- <string name="anim_yes_happy">
- 是(快樂)
- </string>
- <string name="anim_yes_head">
- 是
- </string>
- <string name="texture_loading">
- 載入中...
- </string>
- <string name="worldmap_offline">
- 離線
- </string>
- <string name="worldmap_item_tooltip_format">
- [AREA] m² L$[PRICE]
- </string>
- <string name="worldmap_results_none_found">
- 沒有發現。
- </string>
- <string name="Ok">
- 確定
- </string>
- <string name="Premature end of file">
- Premature end of file
- </string>
- <string name="ST_NO_JOINT">
- Can&apos;t find ROOT or JOINT.
- </string>
- <string name="whisper">
- 低語:
- </string>
- <string name="shout">
- 吶喊:
- </string>
- <string name="ringing">
- 聯接到虛擬世界的語音功能中...
- </string>
- <string name="connected">
- 已聯接
- </string>
- <string name="unavailable">
- 語音聊天功能於你目前所在的位置無法使用
- </string>
- <string name="hang_up">
- 虛擬世界中的語音聊天中斷
- </string>
- <string name="reconnect_nearby">
- 現在你將重新聯接到附近的語音聊天
- </string>
- <string name="ScriptQuestionCautionChatGranted">
- &apos;[OBJECTNAME]&apos;, an object owned by &apos;[OWNERNAME]&apos;, located in [REGIONNAME] at [REGIONPOS], has been granted permission to: [PERMISSIONS].
- </string>
- <string name="ScriptQuestionCautionChatDenied">
- &apos;[OBJECTNAME]&apos;, an object owned by &apos;[OWNERNAME]&apos;, located in [REGIONNAME] at [REGIONPOS], has been denied permission to: [PERMISSIONS].
- </string>
- <string name="ScriptTakeMoney">
- 由你身上拿走林登幣(L$)
- </string>
- <string name="ActOnControlInputs">
- Act on your control inputs
- </string>
- <string name="RemapControlInputs">
- Remap your control inputs
- </string>
- <string name="AnimateYourAvatar">
- Animate your avatar
- </string>
- <string name="AttachToYourAvatar">
- Attach to your avatar
- </string>
- <string name="ReleaseOwnership">
- Release ownership and become public
- </string>
- <string name="LinkAndDelink">
- Link and delink from other objects
- </string>
- <string name="AddAndRemoveJoints">
- Add and remove joints with other objects
- </string>
- <string name="ChangePermissions">
- 變更它的權限
- </string>
- <string name="TrackYourCamera">
- 追蹤你的攝影機
- </string>
- <string name="ControlYourCamera">
- 控制你的攝影機
- </string>
- <string name="NotConnected">
- 未聯接
- </string>
- <string name="SIM_ACCESS_PG">
- 一般普級
- </string>
- <string name="SIM_ACCESS_MATURE">
- 適度成人
- </string>
- <string name="SIM_ACCESS_ADULT">
- 完全成人
- </string>
- <string name="SIM_ACCESS_DOWN">
- 離線
- </string>
- <string name="SIM_ACCESS_MIN">
- 未知
- </string>
- <string name="land_type_unknown">
- (未知)
- </string>
- <string name="Estate / Full Region">
- 領地 / 完整地區
- </string>
- <string name="Estate / Homestead">
- 領地 / 家園
- </string>
- <string name="Mainland / Homestead">
- 大陸 / 家園
- </string>
- <string name="Mainland / Full Region">
- 大陸 / 完整地區
- </string>
- <string name="all_files">
- 全部檔案
- </string>
- <string name="sound_files">
- 聲音
- </string>
- <string name="animation_files">
- 動作
- </string>
- <string name="image_files">
- 圖像
- </string>
- <string name="save_file_verb">
- 儲存
- </string>
- <string name="load_file_verb">
- 載入
- </string>
- <string name="targa_image_files">
- Targa 圖像
- </string>
- <string name="bitmap_image_files">
- Bitmap 圖像
- </string>
- <string name="avi_movie_file">
- AVI 視頻檔案
- </string>
- <string name="xaf_animation_file">
- XAF Anim File
- </string>
- <string name="xml_file">
- XML 檔案
- </string>
- <string name="raw_file">
- RAW 檔案
- </string>
- <string name="compressed_image_files">
- 壓縮的圖像
- </string>
- <string name="load_files">
- 載入檔案
- </string>
- <string name="choose_the_directory">
- 選擇目錄
- </string>
- <string name="AvatarSetNotAway">
- 非離開
- </string>
- <string name="AvatarSetAway">
- 離開
- </string>
- <string name="AvatarSetNotBusy">
- 非忙碌
- </string>
- <string name="AvatarSetBusy">
- 忙碌
- </string>
- <string name="shape">
- 體形
- </string>
- <string name="skin">
- 皮膚
- </string>
- <string name="hair">
- 頭髮
- </string>
- <string name="eyes">
- 眼睛
- </string>
- <string name="shirt">
- 襯衫
- </string>
- <string name="pants">
- 褲子
- </string>
- <string name="shoes">
- 鞋子
- </string>
- <string name="socks">
- 襪子
- </string>
- <string name="jacket">
- 夾克
- </string>
- <string name="gloves">
- 手套
- </string>
- <string name="undershirt">
- 內衣
- </string>
- <string name="underpants">
- 內褲
- </string>
- <string name="skirt">
- 裙子
- </string>
- <string name="alpha">
- 半透明
- </string>
- <string name="tattoo">
- 刺青
- </string>
- <string name="physics">
- 身體物理
- </string>
- <string name="invalid">
- 無效
- </string>
- <string name="none">
- 無
- </string>
- <string name="shirt_not_worn">
- 襯衫未穿
- </string>
- <string name="pants_not_worn">
- 褲子未穿
- </string>
- <string name="shoes_not_worn">
- 鞋子未穿
- </string>
- <string name="socks_not_worn">
- 襪子未穿
- </string>
- <string name="jacket_not_worn">
- 夾克未穿
- </string>
- <string name="gloves_not_worn">
- 手套未穿
- </string>
- <string name="undershirt_not_worn">
- 內衣未穿
- </string>
- <string name="underpants_not_worn">
- 內褲未穿
- </string>
- <string name="skirt_not_worn">
- 裙子未穿
- </string>
- <string name="alpha_not_worn">
- 半透明未穿
- </string>
- <string name="tattoo_not_worn">
- 刺青未穿
- </string>
- <string name="physics_not_worn">
- 身體物理未穿
- </string>
- <string name="invalid_not_worn">
- 無效
- </string>
- <string name="create_new_shape">
- 創造新體形
- </string>
- <string name="create_new_skin">
- 創造新皮膚
- </string>
- <string name="create_new_hair">
- 創造新頭髮
- </string>
- <string name="create_new_eyes">
- 創造新眼睛
- </string>
- <string name="create_new_shirt">
- 創造新襯衫
- </string>
- <string name="create_new_pants">
- 創造新褲子
- </string>
- <string name="create_new_shoes">
- 創造新鞋子
- </string>
- <string name="create_new_socks">
- 創造新襪子
- </string>
- <string name="create_new_jacket">
- 創造新夾克
- </string>
- <string name="create_new_gloves">
- 創造新手套
- </string>
- <string name="create_new_undershirt">
- 創造新內衣
- </string>
- <string name="create_new_underpants">
- 創造新內褲
- </string>
- <string name="create_new_skirt">
- 創造新裙子
- </string>
- <string name="create_new_alpha">
- 創造新半透明
- </string>
- <string name="create_new_tattoo">
- 創造新刺青
- </string>
- <string name="create_new_physics">
- 創造新身體物理
- </string>
- <string name="create_new_invalid">
- 無效
- </string>
- <string name="NewWearable">
- 新 [WEARABLE_ITEM]
- </string>
- <string name="next">
- 下一個
- </string>
- <string name="ok">
- 確定
- </string>
- <string name="GroupNotifyGroupNotice">
- 群組通知
- </string>
- <string name="GroupNotifyGroupNotices">
- 群組通知
- </string>
- <string name="GroupNotifySentBy">
- 送出由
- </string>
- <string name="GroupNotifyAttached">
- Attached:
- </string>
- <string name="GroupNotifyViewPastNotices">
- View past notices or opt-out of receiving these messages here.
- </string>
- <string name="GroupNotifyOpenAttachment">
- Open Attachment
- </string>
- <string name="GroupNotifySaveAttachment">
- Save Attachment
- </string>
- <string name="TeleportOffer">
- Teleport offering
- </string>
- <string name="StartUpNotifications">
- 當你離開時有新的通知送達。
- </string>
- <string name="OverflowInfoChannelString">
- 你有約 %d 通知
- </string>
- <string name="BodyPartsRightArm">
- 右臂
- </string>
- <string name="BodyPartsHead">
- 頭部
- </string>
- <string name="BodyPartsLeftArm">
- 左臂
- </string>
- <string name="BodyPartsLeftLeg">
- 左腿
- </string>
- <string name="BodyPartsTorso">
- 軀幹
- </string>
- <string name="BodyPartsRightLeg">
- 右腿
- </string>
- <string name="GraphicsQualityLow">
- 低
- </string>
- <string name="GraphicsQualityMid">
- 中
- </string>
- <string name="GraphicsQualityHigh">
- 高
- </string>
- <string name="LeaveMouselook">
- 按下 ESC 鍵回復到世界的視角
- </string>
- <string name="InventoryNoMatchingItems">
- 沒有發現你想要找的嗎?試試 [secondlife:///app/search/all/[SEARCH_TERM] 搜尋]。
- </string>
- <string name="PlacesNoMatchingItems">
- 沒有發現你想要找的嗎?試試 [secondlife:///app/search/places/[SEARCH_TERM] 搜尋]。
- </string>
- <string name="FavoritesNoMatchingItems">
- Drag a landmark here to add it to your favorites.
- </string>
- <string name="InventoryNoTexture">
- You do not have a copy of this texture in your inventory
- </string>
- <string name="no_transfer" value="(禁止轉讓)"/>
- <string name="no_modify" value="(禁止修改)"/>
- <string name="no_copy" value="(禁止複製)"/>
- <string name="worn" value="(已穿)"/>
- <string name="link" value="(聯結)"/>
- <string name="broken_link" value="(損壞的聯結)"/>
- <string name="LoadingContents">
- 內容載入中...
- </string>
- <string name="NoContents">
- 無內容
- </string>
- <string name="WornOnAttachmentPoint" value="(已穿 [ATTACHMENT_POINT])"/>
- <string name="ActiveGesture" value="[GESLABEL] (active)"/>
- <string name="PermYes">
- 是
- </string>
- <string name="PermNo">
- 否
- </string>
- <string name="Chat Message" value="聊天:"/>
- <string name="Sound" value="聲音:"/>
- <string name="Wait" value="--- 等待:"/>
- <string name="AnimFlagStop" value="停止動作:"/>
- <string name="AnimFlagStart" value="開始動作:"/>
- <string name="Wave" value="Wave"/>
- <string name="GestureActionNone" value="無"/>
- <string name="HelloAvatar" value="Hello, avatar!"/>
- <string name="ViewAllGestures" value="察看全部 &gt;&gt;"/>
- <string name="GetMoreGestures" value="取得更多 &gt;&gt;"/>
- <string name="Animations" value="動作,"/>
- <string name="Calling Cards" value="名片,"/>
- <string name="Clothing" value="服裝,"/>
- <string name="Gestures" value="姿勢,"/>
- <string name="Landmarks" value="地標,"/>
- <string name="Notecards" value="記事卡,"/>
- <string name="Objects" value="物件,"/>
- <string name="Scripts" value="腳本,"/>
- <string name="Sounds" value="聲音,"/>
- <string name="Textures" value="材質,"/>
- <string name="Snapshots" value="快照,"/>
- <string name="No Filters" value="No"/>
- <string name="Since Logoff" value="- 自上次登出"/>
- <string name="InvFolder My Inventory">
- 我的收納區
- </string>
- <string name="InvFolder My Favorites">
- 我的最愛
- </string>
- <string name="InvFolder Library">
- 資源庫
- </string>
- <string name="InvFolder Textures">
- 材質
- </string>
- <string name="InvFolder Sounds">
- 聲音
- </string>
- <string name="InvFolder Calling Cards">
- 名片
- </string>
- <string name="InvFolder Landmarks">
- 地標
- </string>
- <string name="InvFolder Scripts">
- 腳本
- </string>
- <string name="InvFolder Clothing">
- 服裝
- </string>
- <string name="InvFolder Objects">
- 物件
- </string>
- <string name="InvFolder Notecards">
- 記事卡
- </string>
- <string name="InvFolder New Folder">
- 新資料夾
- </string>
- <string name="InvFolder Inventory">
- 收納區
- </string>
- <string name="InvFolder Uncompressed Images">
- Uncompressed Images
- </string>
- <string name="InvFolder Body Parts">
- 身體部位
- </string>
- <string name="InvFolder Trash">
- 垃圾桶
- </string>
- <string name="InvFolder Photo Album">
- 相簿
- </string>
- <string name="InvFolder Lost And Found">
- Lost And Found
- </string>
- <string name="InvFolder Uncompressed Sounds">
- 無壓縮聲音
- </string>
- <string name="InvFolder Animations">
- 動作
- </string>
- <string name="InvFolder Gestures">
- 姿勢
- </string>
- <string name="InvFolder Favorite">
- 我的最愛
- </string>
- <string name="InvFolder favorite">
- 我的最愛
- </string>
- <string name="InvFolder Current Outfit">
- 目前裝扮
- </string>
- <string name="InvFolder Initial Outfits">
- 初始裝扮
- </string>
- <string name="InvFolder My Outfits">
- 我的裝扮
- </string>
- <string name="InvFolder Accessories">
- 配件
- </string>
- <string name="InvFolder Friends">
- 朋友
- </string>
- <string name="InvFolder All">
- 全部
- </string>
- <string name="Buy">
- 購買
- </string>
- <string name="BuyforL$">
- Buy for L$
- </string>
- <string name="Stone">
- 石頭
- </string>
- <string name="Metal">
- 金屬
- </string>
- <string name="Glass">
- 玻璃
- </string>
- <string name="Wood">
- 木頭
- </string>
- <string name="Flesh">
- 肌肉
- </string>
- <string name="Plastic">
- 塑膠
- </string>
- <string name="Rubber">
- 橡膠
- </string>
- <string name="Light">
- Light
- </string>
- <string name="KBShift">
- Shift
- </string>
- <string name="KBCtrl">
- Ctrl
- </string>
- <string name="Chest">
- 胸部
- </string>
- <string name="Skull">
- 頭顱
- </string>
- <string name="Left Shoulder">
- 左肩
- </string>
- <string name="Right Shoulder">
- 右肩
- </string>
- <string name="Left Hand">
- 左手
- </string>
- <string name="Right Hand">
- 右手
- </string>
- <string name="Left Foot">
- 左腳
- </string>
- <string name="Right Foot">
- 右腳
- </string>
- <string name="Spine">
- 脊椎
- </string>
- <string name="Pelvis">
- 骨盆
- </string>
- <string name="Mouth">
- 嘴
- </string>
- <string name="Chin">
- 下巴
- </string>
- <string name="Left Ear">
- 左耳
- </string>
- <string name="Right Ear">
- 右耳
- </string>
- <string name="Left Eyeball">
- 左眼球
- </string>
- <string name="Right Eyeball">
- 右眼球
- </string>
- <string name="Nose">
- 鼻子
- </string>
- <string name="R Upper Arm">
- 右上臂
- </string>
- <string name="R Forearm">
- 右前臂
- </string>
- <string name="L Upper Arm">
- 左上臂
- </string>
- <string name="L Forearm">
- 左前臂
- </string>
- <string name="Right Hip">
- 右臀
- </string>
- <string name="R Upper Leg">
- 右大腿
- </string>
- <string name="R Lower Leg">
- 右小腿
- </string>
- <string name="Left Hip">
- 左臀
- </string>
- <string name="L Upper Leg">
- 左大腿
- </string>
- <string name="L Lower Leg">
- 左小腿
- </string>
- <string name="Stomach">
- 腹肌
- </string>
- <string name="Left Pec">
- 左胸肌
- </string>
- <string name="Right Pec">
- 右胸肌
- </string>
- <string name="Invalid Attachment">
- 無效的附件聯接點
- </string>
- <string name="YearsMonthsOld">
- [AGEYEARS] [AGEMONTHS] old
- </string>
- <string name="YearsOld">
- [AGEYEARS] old
- </string>
- <string name="MonthsOld">
- [AGEMONTHS] old
- </string>
- <string name="WeeksOld">
- [AGEWEEKS] old
- </string>
- <string name="DaysOld">
- [AGEDAYS] old
- </string>
- <string name="TodayOld">
- 今日剛加入
- </string>
- <string name="AgeYearsA">
- [COUNT] 年
- </string>
- <string name="AgeYearsB">
- [COUNT] 年
- </string>
- <string name="AgeYearsC">
- [COUNT] 年
- </string>
- <string name="AgeMonthsA">
- [COUNT] 月
- </string>
- <string name="AgeMonthsB">
- [COUNT] 月
- </string>
- <string name="AgeMonthsC">
- [COUNT] 月
- </string>
- <string name="AgeWeeksA">
- [COUNT] 週
- </string>
- <string name="AgeWeeksB">
- [COUNT] 週
- </string>
- <string name="AgeWeeksC">
- [COUNT] 週
- </string>
- <string name="AgeDaysA">
- [COUNT] 天
- </string>
- <string name="AgeDaysB">
- [COUNT] 天
- </string>
- <string name="AgeDaysC">
- [COUNT] 天
- </string>
- <string name="GroupMembersA">
- [COUNT] 成員
- </string>
- <string name="GroupMembersB">
- [COUNT] 成員
- </string>
- <string name="GroupMembersC">
- [COUNT] 成員
- </string>
- <string name="AcctTypeResident">
- 居民
- </string>
- <string name="AcctTypeTrial">
- Trial
- </string>
- <string name="AcctTypeCharterMember">
- Charter Member
- </string>
- <string name="AcctTypeEmployee">
- 林登實驗室員工
- </string>
- <string name="PaymentInfoUsed">
- Payment Info Used
- </string>
- <string name="PaymentInfoOnFile">
- Payment Info On File
- </string>
- <string name="NoPaymentInfoOnFile">
- No Payment Info On File
- </string>
- <string name="AgeVerified">
- 已年齡驗證
- </string>
- <string name="NotAgeVerified">
- 未年齡驗證
- </string>
- <string name="Center 2">
- 中央 2
- </string>
- <string name="Top Right">
- 右上
- </string>
- <string name="Top">
- 上方
- </string>
- <string name="Top Left">
- 左上
- </string>
- <string name="Center">
- 中央
- </string>
- <string name="Bottom Left">
- 左下
- </string>
- <string name="Bottom">
- 下方
- </string>
- <string name="Bottom Right">
- 右下
- </string>
- <string name="CompileQueueDownloadedCompiling">
- 已下載,現在進行編譯中
- </string>
- <string name="CompileQueueScriptNotFound">
- 伺服器上未發現腳本。
- </string>
- <string name="CompileQueueProblemDownloading">
- 問題下載中
- </string>
- <string name="CompileQueueInsufficientPermDownload">
- Insufficient permissions to download a script.
- </string>
- <string name="CompileQueueInsufficientPermFor">
- Insufficient permissions for
- </string>
- <string name="CompileQueueUnknownFailure">
- Unknown failure to download
- </string>
- <string name="CompileQueueTitle">
- 重新編譯進度
- </string>
- <string name="CompileQueueStart">
- 重新編譯
- </string>
- <string name="ResetQueueTitle">
- 重設進度
- </string>
- <string name="ResetQueueStart">
- 重設
- </string>
- <string name="RunQueueTitle">
- 設定執行中程序
- </string>
- <string name="RunQueueStart">
- 設為執行中
- </string>
- <string name="NotRunQueueTitle">
- 設定非執行中程序
- </string>
- <string name="NotRunQueueStart">
- 設為非執行中
- </string>
- <string name="CompileSuccessful">
- 編譯成功!!
- </string>
- <string name="CompileSuccessfulSaving">
- 編譯成功,儲存中...
- </string>
- <string name="SaveComplete">
- 儲存完畢。
- </string>
- <string name="ObjectOutOfRange">
- 腳本(物件超出範圍)
- </string>
- <string name="GodToolsObjectOwnedBy">
- 物件 [OBJECT] 為 [OWNER] 所擁有
- </string>
- <string name="GroupsNone">
- 無
- </string>
- <string name="Group" value="(群組)"/>
- <string name="Unknown">
- (未知)
- </string>
- <string name="SummaryForTheWeek" value="Summary for this week, beginning on"/>
- <string name="NextStipendDay" value="下一個發薪日為"/>
- <string name="GroupIndividualShare" value="Group Individual Share"/>
- <string name="GroupColumn" value="群組"/>
- <string name="Balance">
- Balance
- </string>
- <string name="Credits">
- Credits
- </string>
- <string name="Debits">
- Debits
- </string>
- <string name="Total">
- Total
- </string>
- <string name="NoGroupDataFound">
- 無群組資料發現
- </string>
- <string name="IMParentEstate">
- parent estate
- </string>
- <string name="IMMainland">
- mainland
- </string>
- <string name="IMTeen">
- teen
- </string>
- <string name="RegionInfoError">
- error
- </string>
- <string name="RegionInfoAllEstatesOwnedBy">
- [OWNER] 所擁有的的全部領地
- </string>
- <string name="RegionInfoAllEstatesYouOwn">
- 你所擁有的全部領地
- </string>
- <string name="RegionInfoAllEstatesYouManage">
- all estates that you manage for [OWNER]
- </string>
- <string name="RegionInfoAllowedResidents">
- Allowed Residents: ([ALLOWEDAGENTS], max [MAXACCESS])
- </string>
- <string name="RegionInfoAllowedGroups">
- 允許的群群組:([ALLOWEDGROUPS],最大 [MAXACCESS])
- </string>
- <string name="ScriptLimitsParcelScriptMemory">
- 地段腳本記憶體
- </string>
- <string name="ScriptLimitsParcelsOwned">
- 地段清單:[PARCELS]
- </string>
- <string name="ScriptLimitsMemoryUsed">
- 計憶體用量:使用 [MAX] kb 中的 [COUNT] kb ;剩餘 [AVAILABLE] kb 可用
- </string>
- <string name="ScriptLimitsMemoryUsedSimple">
- 記憶體用量:[COUNT] kb
- </string>
- <string name="ScriptLimitsParcelScriptURLs">
- 地段腳本 URLs
- </string>
- <string name="ScriptLimitsURLsUsed">
- URLs used: [COUNT] out of [MAX]; [AVAILABLE] available
- </string>
- <string name="ScriptLimitsURLsUsedSimple">
- URLs used: [COUNT]
- </string>
- <string name="ScriptLimitsRequestError">
- Error requesting information
- </string>
- <string name="ScriptLimitsRequestNoParcelSelected">
- 無地段被選擇
- </string>
- <string name="ScriptLimitsRequestWrongRegion">
- Error: script information is only available in your current region
- </string>
- <string name="ScriptLimitsRequestWaiting">
- Retrieving information...
- </string>
- <string name="ScriptLimitsRequestDontOwnParcel">
- You do not have permission to examine this parcel
- </string>
- <string name="SITTING_ON">
- 坐在
- </string>
- <string name="ATTACH_CHEST">
- 胸部
- </string>
- <string name="ATTACH_HEAD">
- 頭部
- </string>
- <string name="ATTACH_LSHOULDER">
- 左肩
- </string>
- <string name="ATTACH_RSHOULDER">
- 右肩
- </string>
- <string name="ATTACH_LHAND">
- 左手
- </string>
- <string name="ATTACH_RHAND">
- 右手
- </string>
- <string name="ATTACH_LFOOT">
- 左腳
- </string>
- <string name="ATTACH_RFOOT">
- 右腳
- </string>
- <string name="ATTACH_BACK">
- 背部
- </string>
- <string name="ATTACH_PELVIS">
- 骨盆
- </string>
- <string name="ATTACH_MOUTH">
- 嘴巴
- </string>
- <string name="ATTACH_CHIN">
- 下巴
- </string>
- <string name="ATTACH_LEAR">
- 左耳
- </string>
- <string name="ATTACH_REAR">
- 右耳
- </string>
- <string name="ATTACH_LEYE">
- 左眼
- </string>
- <string name="ATTACH_REYE">
- 右眼
- </string>
- <string name="ATTACH_NOSE">
- 鼻子
- </string>
- <string name="ATTACH_RUARM">
- 右上臂
- </string>
- <string name="ATTACH_RLARM">
- 右前臂
- </string>
- <string name="ATTACH_LUARM">
- 左上臂
- </string>
- <string name="ATTACH_LLARM">
- 左前臂
- </string>
- <string name="ATTACH_RHIP">
- 右臀
- </string>
- <string name="ATTACH_RULEG">
- 右大腿
- </string>
- <string name="ATTACH_RLLEG">
- 右小腿
- </string>
- <string name="ATTACH_LHIP">
- 左臀
- </string>
- <string name="ATTACH_LULEG">
- 左大腿
- </string>
- <string name="ATTACH_LLLEG">
- 左小腿
- </string>
- <string name="ATTACH_BELLY">
- 腹部
- </string>
- <string name="ATTACH_RPEC">
- 右胸肌
- </string>
- <string name="ATTACH_LPEC">
- 左胸肌
- </string>
- <string name="ATTACH_HUD_CENTER_2">
- HUD Center 2
- </string>
- <string name="ATTACH_HUD_TOP_RIGHT">
- HUD Top Right
- </string>
- <string name="ATTACH_HUD_TOP_CENTER">
- HUD Top Center
- </string>
- <string name="ATTACH_HUD_TOP_LEFT">
- HUD Top Left
- </string>
- <string name="ATTACH_HUD_CENTER_1">
- HUD Center 1
- </string>
- <string name="ATTACH_HUD_BOTTOM_LEFT">
- HUD Bottom Left
- </string>
- <string name="ATTACH_HUD_BOTTOM">
- HUD Bottom
- </string>
- <string name="ATTACH_HUD_BOTTOM_RIGHT">
- HUD Bottom Right
- </string>
- <string name="CursorPos">
- Line [LINE], Column [COLUMN]
- </string>
- <string name="PanelDirCountFound">
- [COUNT] found
- </string>
- <string name="PanelDirTimeStr">
- [hour12,datetime,slt]:[min,datetime,slt] [ampm,datetime,slt]
- </string>
- <string name="PanelDirEventsDateText">
- [mthnum,datetime,slt]/[day,datetime,slt]
- </string>
- <string name="PanelContentsTooltip">
- 物件的內容
- </string>
- <string name="PanelContentsNewScript">
- 新腳本
- </string>
- <string name="BusyModeResponseDefault">
- 你傳送訊息的居民目前處於忙碌模式中,這意味著他要求不被打擾。你所傳的訊息仍將會留存並顯示於 IM 面板上供他稍後時查閱。
- </string>
- <string name="MuteByName">
- (由名稱)
- </string>
- <string name="MuteAgent">
- (居民)
- </string>
- <string name="MuteObject">
- (物件)
- </string>
- <string name="MuteGroup">
- (群組)
- </string>
- <string name="MuteExternal">
- (外部)
- </string>
- <string name="RegionNoCovenant">
- 此領地未提供任何契約要求。
- </string>
- <string name="RegionNoCovenantOtherOwner">
- There is no Covenant provided for this Estate. The land on this estate is being sold by the Estate owner, not Linden Lab. Please contact the Estate Owner for sales details.
- </string>
- <string name="covenant_last_modified" value="最後修改於:"/>
- <string name="none_text" value="(無)"/>
- <string name="never_text" value="(絕不)"/>
- <string name="GroupOwned">
- 群組所擁有
- </string>
- <string name="Public">
- 公開
- </string>
- <string name="ClassifiedClicksTxt">
- Clicks: [TELEPORT] teleport, [MAP] map, [PROFILE] profile
- </string>
- <string name="ClassifiedUpdateAfterPublish">
- (將於發布後自動更新)
- </string>
- <string name="NoPicksClassifiedsText">
- You haven&apos;t created any Picks or Classifieds. Click the Plus button below to create a Pick or Classified.
- </string>
- <string name="NoAvatarPicksClassifiedsText">
- 使用者無精選地點或個人廣告
- </string>
- <string name="PicksClassifiedsLoadingText">
- 載入中...
- </string>
- <string name="MultiPreviewTitle">
- 預覽
- </string>
- <string name="MultiPropertiesTitle">
- 屬性
- </string>
- <string name="InvOfferAnObjectNamed">
- An object named
- </string>
- <string name="InvOfferOwnedByGroup">
- 群組所擁有
- </string>
- <string name="InvOfferOwnedByUnknownGroup">
- 由一個未知的群組所擁有
- </string>
- <string name="InvOfferOwnedBy">
- owned by
- </string>
- <string name="InvOfferOwnedByUnknownUser">
- owned by an unknown user
- </string>
- <string name="InvOfferGaveYou">
- gave you
- </string>
- <string name="InvOfferDecline">
- You decline [DESC] from &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
- </string>
- <string name="GroupMoneyTotal">
- Total
- </string>
- <string name="GroupMoneyBought">
- bought
- </string>
- <string name="GroupMoneyPaidYou">
- paid you
- </string>
- <string name="GroupMoneyPaidInto">
- paid into
- </string>
- <string name="GroupMoneyBoughtPassTo">
- bought pass to
- </string>
- <string name="GroupMoneyPaidFeeForEvent">
- paid fee for event
- </string>
- <string name="GroupMoneyPaidPrizeForEvent">
- paid prize for event
- </string>
- <string name="GroupMoneyBalance">
- Balance
- </string>
- <string name="GroupMoneyCredits">
- Credits
- </string>
- <string name="GroupMoneyDebits">
- Debits
- </string>
- <string name="ViewerObjectContents">
- Contents
- </string>
- <string name="AcquiredItems">
- Acquired Items
- </string>
- <string name="Cancel">
- 取消
- </string>
- <string name="UploadingCosts">
- 花費 L$ [AMOUNT] 上傳 [NAME]
- </string>
- <string name="BuyingCosts">
- 花費 L$ [AMOUNT] 購買這個
- </string>
- <string name="UnknownFileExtension">
- 未知的副檔名 .%s
-預期為 .wav, .tga, .bmp, .jpg, .jpeg, or .bvh 類型
- </string>
- <string name="MuteObject2">
- Block
- </string>
- <string name="MuteAvatar">
- Block
- </string>
- <string name="UnmuteObject">
- Unblock
- </string>
- <string name="UnmuteAvatar">
- Unblock
- </string>
- <string name="AddLandmarkNavBarMenu">
- 添加到我的地標...
- </string>
- <string name="EditLandmarkNavBarMenu">
- 編輯我的地標...
- </string>
- <string name="accel-mac-control">
- ⌃
- </string>
- <string name="accel-mac-command">
- ⌘
- </string>
- <string name="accel-mac-option">
- ⌥
- </string>
- <string name="accel-mac-shift">
- ⇧
- </string>
- <string name="accel-win-control">
- Ctrl+
- </string>
- <string name="accel-win-alt">
- Alt+
- </string>
- <string name="accel-win-shift">
- Shift+
- </string>
- <string name="FileSaved">
- 檔案已儲存
- </string>
- <string name="Receiving">
- 接收中
- </string>
- <string name="AM">
- AM
- </string>
- <string name="PM">
- PM
- </string>
- <string name="PST">
- PST
- </string>
- <string name="PDT">
- PDT
- </string>
- <string name="Direction_Forward">
- 向前
- </string>
- <string name="Direction_Left">
- 向左
- </string>
- <string name="Direction_Right">
- 向右
- </string>
- <string name="Direction_Back">
- 向後
- </string>
- <string name="Direction_North">
- 北
- </string>
- <string name="Direction_South">
- 南
- </string>
- <string name="Direction_West">
- 西
- </string>
- <string name="Direction_East">
- 東
- </string>
- <string name="Direction_Up">
- 向上
- </string>
- <string name="Direction_Down">
- 向下
- </string>
- <string name="Any Category">
- 任何類別
- </string>
- <string name="Shopping">
- 採購
- </string>
- <string name="Land Rental">
- Land Rental
- </string>
- <string name="Property Rental">
- Property Rental
- </string>
- <string name="Special Attraction">
- Special Attraction
- </string>
- <string name="New Products">
- New Products
- </string>
- <string name="Employment">
- Employment
- </string>
- <string name="Wanted">
- Wanted
- </string>
- <string name="Service">
- Service
- </string>
- <string name="Personal">
- Personal
- </string>
- <string name="None">
- 無
- </string>
- <string name="Linden Location">
- Linden Location
- </string>
- <string name="Adult">
- 完全成人
- </string>
- <string name="Arts&amp;Culture">
- 藝術與文化
- </string>
- <string name="Business">
- 商業
- </string>
- <string name="Educational">
- 教育
- </string>
- <string name="Gaming">
- 遊戲
- </string>
- <string name="Hangout">
- 聚會所
- </string>
- <string name="Newcomer Friendly">
- 新手友善
- </string>
- <string name="Parks&amp;Nature">
- 公園與自然
- </string>
- <string name="Residential">
- 住宅
- </string>
- <string name="Stage">
- Stage
- </string>
- <string name="Other">
- Other
- </string>
- <string name="Rental">
- Rental
- </string>
- <string name="Any">
- Any
- </string>
- <string name="You">
- 你
- </string>
- <string name=":">
- :
- </string>
- <string name=",">
- ,
- </string>
- <string name="...">
- ...
- </string>
- <string name="***">
- ***
- </string>
- <string name="(">
- (
- </string>
- <string name=")">
- )
- </string>
- <string name=".">
- .
- </string>
- <string name="&apos;">
- &apos;
- </string>
- <string name="---">
- ---
- </string>
- <string name="Multiple Media">
- 多媒體
- </string>
- <string name="Play Media">
- 播放/暫停 媒體
- </string>
- <string name="MBCmdLineError">
- 解析命令列時發現錯誤。
-請參閱: http://wiki.secondlife.com/wiki/Client_parameters
-錯誤:
- </string>
- <string name="MBCmdLineUsg">
- [APP_NAME] 命令列用法:
- </string>
- <string name="MBUnableToAccessFile">
- [APP_NAME] 無法存取它所需要的檔案。
-
-This can be because you somehow have multiple copies running, or your system incorrectly thinks a file is open.
-If this message persists, restart your computer and try again.
-If it continues to persist, you may need to completely uninstall [APP_NAME] and reinstall it.
- </string>
- <string name="MBFatalError">
- 致命錯誤
- </string>
- <string name="MBRequiresAltiVec">
- [APP_NAME] requires a processor with AltiVec (G4 or later).
- </string>
- <string name="MBAlreadyRunning">
- [APP_NAME] 已經在執行中。
-請檢查你的工作列裡是否有其他最小化的相同程式。
-如果這個訊息持續出現,請重新啟動你的電腦。
- </string>
- <string name="MBFrozenCrashed">
- [APP_NAME] appears to have frozen or crashed on the previous run.
-Would you like to send a crash report?
- </string>
- <string name="MBAlert">
- 通知
- </string>
- <string name="MBNoDirectX">
- [APP_NAME] is unable to detect DirectX 9.0b or greater.
-[APP_NAME] uses DirectX to detect hardware and/or outdated drivers that can cause stability problems, poor performance and crashes. While you can run [APP_NAME] without it, we highly recommend running with DirectX 9.0b.
-
-Do you wish to continue?
- </string>
- <string name="MBWarning">
- 警告
- </string>
- <string name="MBNoAutoUpdate">
- Automatic updating is not yet implemented for Linux.
-Please download the latest version from www.secondlife.com.
- </string>
- <string name="MBRegClassFailed">
- RegisterClass failed
- </string>
- <string name="MBError">
- 錯誤
- </string>
- <string name="MBFullScreenErr">
- 無法執行全螢幕於 [WIDTH] x [HEIGHT].
-執行於視窗中。
- </string>
- <string name="MBDestroyWinFailed">
- Shutdown Error while destroying window (DestroyWindow() failed)
- </string>
- <string name="MBShutdownErr">
- Shutdown Error
- </string>
- <string name="MBDevContextErr">
- Can&apos;t make GL device context
- </string>
- <string name="MBPixelFmtErr">
- Can&apos;t find suitable pixel format
- </string>
- <string name="MBPixelFmtDescErr">
- Can&apos;t get pixel format description
- </string>
- <string name="MBTrueColorWindow">
- [APP_NAME] requires True Color (32-bit) to run.
-Please go to your computer&apos;s display settings and set the color mode to 32-bit.
- </string>
- <string name="MBAlpha">
- [APP_NAME] is unable to run because it can&apos;t get an 8 bit alpha channel. Usually this is due to video card driver issues.
-Please make sure you have the latest video card drivers installed.
-Also be sure your monitor is set to True Color (32-bit) in Control Panels &gt; Display &gt; Settings.
-If you continue to receive this message, contact the [SUPPORT_SITE].
- </string>
- <string name="MBPixelFmtSetErr">
- 無法設定像素格式
- </string>
- <string name="MBGLContextErr">
- Can&apos;t create GL rendering context
- </string>
- <string name="MBGLContextActErr">
- Can&apos;t activate GL rendering context
- </string>
- <string name="MBVideoDrvErr">
- [APP_NAME] is unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers and even if you do have the latest, try reinstalling them.
-
-If you continue to receive this message, contact the [SUPPORT_SITE].
- </string>
- <string name="5 O&apos;Clock Shadow">
- 5 O&apos;Clock Shadow
- </string>
- <string name="All White">
- 全白
- </string>
- <string name="Anime Eyes">
- Anime Eyes
- </string>
- <string name="Arced">
- Arced
- </string>
- <string name="Arm Length">
- Arm Length
- </string>
- <string name="Attached">
- Attached
- </string>
- <string name="Attached Earlobes">
- Attached Earlobes
- </string>
- <string name="Back Fringe">
- Back Fringe
- </string>
- <string name="Baggy">
- Baggy
- </string>
- <string name="Bangs">
- Bangs
- </string>
- <string name="Beady Eyes">
- Beady Eyes
- </string>
- <string name="Belly Size">
- Belly Size
- </string>
- <string name="Big">
- Big
- </string>
- <string name="Big Butt">
- Big Butt
- </string>
- <string name="Big Hair Back">
- Big Hair: Back
- </string>
- <string name="Big Hair Front">
- Big Hair: Front
- </string>
- <string name="Big Hair Top">
- Big Hair: Top
- </string>
- <string name="Big Head">
- Big Head
- </string>
- <string name="Big Pectorals">
- Big Pectorals
- </string>
- <string name="Big Spikes">
- Big Spikes
- </string>
- <string name="Black">
- Black
- </string>
- <string name="Blonde">
- Blonde
- </string>
- <string name="Blonde Hair">
- Blonde Hair
- </string>
- <string name="Blush">
- Blush
- </string>
- <string name="Blush Color">
- Blush Color
- </string>
- <string name="Blush Opacity">
- Blush Opacity
- </string>
- <string name="Body Definition">
- Body Definition
- </string>
- <string name="Body Fat">
- Body Fat
- </string>
- <string name="Body Freckles">
- Body Freckles
- </string>
- <string name="Body Thick">
- Body Thick
- </string>
- <string name="Body Thickness">
- Body Thickness
- </string>
- <string name="Body Thin">
- Body Thin
- </string>
- <string name="Bow Legged">
- Bow Legged
- </string>
- <string name="Breast Buoyancy">
- Breast Buoyancy
- </string>
- <string name="Breast Cleavage">
- Breast Cleavage
- </string>
- <string name="Breast Size">
- Breast Size
- </string>
- <string name="Bridge Width">
- Bridge Width
- </string>
- <string name="Broad">
- Broad
- </string>
- <string name="Brow Size">
- Brow Size
- </string>
- <string name="Bug Eyes">
- Bug Eyes
- </string>
- <string name="Bugged Eyes">
- Bugged Eyes
- </string>
- <string name="Bulbous">
- Bulbous
- </string>
- <string name="Bulbous Nose">
- Bulbous Nose
- </string>
- <string name="Breast Physics Mass">
- Breast Mass
- </string>
- <string name="Breast Physics Smoothing">
- Breast Smoothing
- </string>
- <string name="Breast Physics Gravity">
- Breast Gravity
- </string>
- <string name="Breast Physics Drag">
- Breast Drag
- </string>
- <string name="Breast Physics InOut Max Effect">
- Max Effect
- </string>
- <string name="Breast Physics InOut Spring">
- Spring
- </string>
- <string name="Breast Physics InOut Gain">
- Gain
- </string>
- <string name="Breast Physics InOut Damping">
- Damping
- </string>
- <string name="Breast Physics UpDown Max Effect">
- Max Effect
- </string>
- <string name="Breast Physics UpDown Spring">
- Spring
- </string>
- <string name="Breast Physics UpDown Gain">
- Gain
- </string>
- <string name="Breast Physics UpDown Damping">
- Damping
- </string>
- <string name="Breast Physics LeftRight Max Effect">
- Max Effect
- </string>
- <string name="Breast Physics LeftRight Spring">
- Spring
- </string>
- <string name="Breast Physics LeftRight Gain">
- Gain
- </string>
- <string name="Breast Physics LeftRight Damping">
- Damping
- </string>
- <string name="Belly Physics Mass">
- Belly Mass
- </string>
- <string name="Belly Physics Smoothing">
- Belly Smoothing
- </string>
- <string name="Belly Physics Gravity">
- Belly Gravity
- </string>
- <string name="Belly Physics Drag">
- Belly Drag
- </string>
- <string name="Belly Physics UpDown Max Effect">
- Max Effect
- </string>
- <string name="Belly Physics UpDown Spring">
- Spring
- </string>
- <string name="Belly Physics UpDown Gain">
- Gain
- </string>
- <string name="Belly Physics UpDown Damping">
- Damping
- </string>
- <string name="Butt Physics Mass">
- Butt Mass
- </string>
- <string name="Butt Physics Smoothing">
- Butt Smoothing
- </string>
- <string name="Butt Physics Gravity">
- Butt Gravity
- </string>
- <string name="Butt Physics Drag">
- Butt Drag
- </string>
- <string name="Butt Physics UpDown Max Effect">
- Max Effect
- </string>
- <string name="Butt Physics UpDown Spring">
- Spring
- </string>
- <string name="Butt Physics UpDown Gain">
- Gain
- </string>
- <string name="Butt Physics UpDown Damping">
- Damping
- </string>
- <string name="Butt Physics LeftRight Max Effect">
- Max Effect
- </string>
- <string name="Butt Physics LeftRight Spring">
- Spring
- </string>
- <string name="Butt Physics LeftRight Gain">
- Gain
- </string>
- <string name="Butt Physics LeftRight Damping">
- Damping
- </string>
- <string name="Bushy Eyebrows">
- Bushy Eyebrows
- </string>
- <string name="Bushy Hair">
- Bushy Hair
- </string>
- <string name="Butt Size">
- Butt Size
- </string>
- <string name="Butt Gravity">
- Butt Gravity
- </string>
- <string name="bustle skirt">
- Bustle Skirt
- </string>
- <string name="no bustle">
- No Bustle
- </string>
- <string name="more bustle">
- More Bustle
- </string>
- <string name="Chaplin">
- Chaplin
- </string>
- <string name="Cheek Bones">
- Cheek Bones
- </string>
- <string name="Chest Size">
- Chest Size
- </string>
- <string name="Chin Angle">
- 下巴角度
- </string>
- <string name="Chin Cleft">
- Chin Cleft
- </string>
- <string name="Chin Curtains">
- Chin Curtains
- </string>
- <string name="Chin Depth">
- Chin Depth
- </string>
- <string name="Chin Heavy">
- Chin Heavy
- </string>
- <string name="Chin In">
- Chin In
- </string>
- <string name="Chin Out">
- Chin Out
- </string>
- <string name="Chin-Neck">
- Chin-Neck
- </string>
- <string name="Clear">
- 清除
- </string>
- <string name="Cleft">
- Cleft
- </string>
- <string name="Close Set Eyes">
- Close Set Eyes
- </string>
- <string name="Closed">
- Closed
- </string>
- <string name="Closed Back">
- Closed Back
- </string>
- <string name="Closed Front">
- Closed Front
- </string>
- <string name="Closed Left">
- Closed Left
- </string>
- <string name="Closed Right">
- Closed Right
- </string>
- <string name="Coin Purse">
- Coin Purse
- </string>
- <string name="Collar Back">
- Collar Back
- </string>
- <string name="Collar Front">
- Collar Front
- </string>
- <string name="Corner Down">
- Corner Down
- </string>
- <string name="Corner Up">
- Corner Up
- </string>
- <string name="Creased">
- Creased
- </string>
- <string name="Crooked Nose">
- Crooked Nose
- </string>
- <string name="Cuff Flare">
- Cuff Flare
- </string>
- <string name="Dark">
- Dark
- </string>
- <string name="Dark Green">
- Dark Green
- </string>
- <string name="Darker">
- Darker
- </string>
- <string name="Deep">
- Deep
- </string>
- <string name="Default Heels">
- Default Heels
- </string>
- <string name="Dense">
- Dense
- </string>
- <string name="Double Chin">
- Double Chin
- </string>
- <string name="Downturned">
- Downturned
- </string>
- <string name="Duffle Bag">
- Duffle Bag
- </string>
- <string name="Ear Angle">
- Ear Angle
- </string>
- <string name="Ear Size">
- Ear Size
- </string>
- <string name="Ear Tips">
- Ear Tips
- </string>
- <string name="Egg Head">
- Egg Head
- </string>
- <string name="Eye Bags">
- Eye Bags
- </string>
- <string name="Eye Color">
- Eye Color
- </string>
- <string name="Eye Depth">
- Eye Depth
- </string>
- <string name="Eye Lightness">
- Eye Lightness
- </string>
- <string name="Eye Opening">
- Eye Opening
- </string>
- <string name="Eye Pop">
- Eye Pop
- </string>
- <string name="Eye Size">
- Eye Size
- </string>
- <string name="Eye Spacing">
- Eye Spacing
- </string>
- <string name="Eyebrow Arc">
- Eyebrow Arc
- </string>
- <string name="Eyebrow Density">
- Eyebrow Density
- </string>
- <string name="Eyebrow Height">
- Eyebrow Height
- </string>
- <string name="Eyebrow Points">
- Eyebrow Points
- </string>
- <string name="Eyebrow Size">
- Eyebrow Size
- </string>
- <string name="Eyelash Length">
- Eyelash Length
- </string>
- <string name="Eyeliner">
- Eyeliner
- </string>
- <string name="Eyeliner Color">
- Eyeliner Color
- </string>
- <string name="Eyes Bugged">
- Eyes Bugged
- </string>
- <string name="Face Shear">
- Face Shear
- </string>
- <string name="Facial Definition">
- Facial Definition
- </string>
- <string name="Far Set Eyes">
- Far Set Eyes
- </string>
- <string name="Fat Lips">
- Fat Lips
- </string>
- <string name="Female">
- Female
- </string>
- <string name="Fingerless">
- Fingerless
- </string>
- <string name="Fingers">
- Fingers
- </string>
- <string name="Flared Cuffs">
- Flared Cuffs
- </string>
- <string name="Flat">
- Flat
- </string>
- <string name="Flat Butt">
- Flat Butt
- </string>
- <string name="Flat Head">
- Flat Head
- </string>
- <string name="Flat Toe">
- Flat Toe
- </string>
- <string name="Foot Size">
- Foot Size
- </string>
- <string name="Forehead Angle">
- Forehead Angle
- </string>
- <string name="Forehead Heavy">
- Forehead Heavy
- </string>
- <string name="Freckles">
- Freckles
- </string>
- <string name="Front Fringe">
- Front Fringe
- </string>
- <string name="Full Back">
- Full Back
- </string>
- <string name="Full Eyeliner">
- Full Eyeliner
- </string>
- <string name="Full Front">
- Full Front
- </string>
- <string name="Full Hair Sides">
- Full Hair Sides
- </string>
- <string name="Full Sides">
- Full Sides
- </string>
- <string name="Glossy">
- Glossy
- </string>
- <string name="Glove Fingers">
- Glove Fingers
- </string>
- <string name="Glove Length">
- Glove Length
- </string>
- <string name="Hair">
- 頭髮
- </string>
- <string name="Hair Back">
- Hair: Back
- </string>
- <string name="Hair Front">
- Hair: Front
- </string>
- <string name="Hair Sides">
- Hair: Sides
- </string>
- <string name="Hair Sweep">
- Hair Sweep
- </string>
- <string name="Hair Thickess">
- Hair Thickness
- </string>
- <string name="Hair Thickness">
- Hair Thickness
- </string>
- <string name="Hair Tilt">
- Hair Tilt
- </string>
- <string name="Hair Tilted Left">
- Hair Tilted Left
- </string>
- <string name="Hair Tilted Right">
- Hair Tilted Right
- </string>
- <string name="Hair Volume">
- Hair: Volume
- </string>
- <string name="Hand Size">
- Hand Size
- </string>
- <string name="Handlebars">
- Handlebars
- </string>
- <string name="Head Length">
- Head Length
- </string>
- <string name="Head Shape">
- Head Shape
- </string>
- <string name="Head Size">
- Head Size
- </string>
- <string name="Head Stretch">
- Head Stretch
- </string>
- <string name="Heel Height">
- Heel Height
- </string>
- <string name="Heel Shape">
- Heel Shape
- </string>
- <string name="Height">
- Height
- </string>
- <string name="High">
- High
- </string>
- <string name="High Heels">
- High Heels
- </string>
- <string name="High Jaw">
- High Jaw
- </string>
- <string name="High Platforms">
- High Platforms
- </string>
- <string name="High and Tight">
- High and Tight
- </string>
- <string name="Higher">
- Higher
- </string>
- <string name="Hip Length">
- Hip Length
- </string>
- <string name="Hip Width">
- Hip Width
- </string>
- <string name="In">
- In
- </string>
- <string name="In Shdw Color">
- Inner Shadow Color
- </string>
- <string name="In Shdw Opacity">
- Inner Shadow Opacity
- </string>
- <string name="Inner Eye Corner">
- Inner Eye Corner
- </string>
- <string name="Inner Eye Shadow">
- Inner Eye Shadow
- </string>
- <string name="Inner Shadow">
- Inner Shadow
- </string>
- <string name="Jacket Length">
- Jacket Length
- </string>
- <string name="Jacket Wrinkles">
- Jacket Wrinkles
- </string>
- <string name="Jaw Angle">
- Jaw Angle
- </string>
- <string name="Jaw Jut">
- Jaw Jut
- </string>
- <string name="Jaw Shape">
- Jaw Shape
- </string>
- <string name="Join">
- Join
- </string>
- <string name="Jowls">
- Jowls
- </string>
- <string name="Knee Angle">
- Knee Angle
- </string>
- <string name="Knock Kneed">
- Knock Kneed
- </string>
- <string name="Large">
- Large
- </string>
- <string name="Large Hands">
- Large Hands
- </string>
- <string name="Left Part">
- Left Part
- </string>
- <string name="Leg Length">
- Leg Length
- </string>
- <string name="Leg Muscles">
- Leg Muscles
- </string>
- <string name="Less">
- Less
- </string>
- <string name="Less Body Fat">
- Less Body Fat
- </string>
- <string name="Less Curtains">
- Less Curtains
- </string>
- <string name="Less Freckles">
- Less Freckles
- </string>
- <string name="Less Full">
- Less Full
- </string>
- <string name="Less Gravity">
- Less Gravity
- </string>
- <string name="Less Love">
- Less Love
- </string>
- <string name="Less Muscles">
- Less Muscles
- </string>
- <string name="Less Muscular">
- Less Muscular
- </string>
- <string name="Less Rosy">
- Less Rosy
- </string>
- <string name="Less Round">
- Less Round
- </string>
- <string name="Less Saddle">
- Less Saddle
- </string>
- <string name="Less Square">
- Less Square
- </string>
- <string name="Less Volume">
- Less Volume
- </string>
- <string name="Less soul">
- Less soul
- </string>
- <string name="Lighter">
- Lighter
- </string>
- <string name="Lip Cleft">
- Lip Cleft
- </string>
- <string name="Lip Cleft Depth">
- Lip Cleft Depth
- </string>
- <string name="Lip Fullness">
- Lip Fullness
- </string>
- <string name="Lip Pinkness">
- Lip Pinkness
- </string>
- <string name="Lip Ratio">
- Lip Ratio
- </string>
- <string name="Lip Thickness">
- Lip Thickness
- </string>
- <string name="Lip Width">
- Lip Width
- </string>
- <string name="Lipgloss">
- Lipgloss
- </string>
- <string name="Lipstick">
- Lipstick
- </string>
- <string name="Lipstick Color">
- Lipstick Color
- </string>
- <string name="Long">
- Long
- </string>
- <string name="Long Head">
- Long Head
- </string>
- <string name="Long Hips">
- Long Hips
- </string>
- <string name="Long Legs">
- Long Legs
- </string>
- <string name="Long Neck">
- Long Neck
- </string>
- <string name="Long Pigtails">
- Long Pigtails
- </string>
- <string name="Long Ponytail">
- Long Ponytail
- </string>
- <string name="Long Torso">
- Long Torso
- </string>
- <string name="Long arms">
- Long arms
- </string>
- <string name="Loose Pants">
- Loose Pants
- </string>
- <string name="Loose Shirt">
- Loose Shirt
- </string>
- <string name="Loose Sleeves">
- Loose Sleeves
- </string>
- <string name="Love Handles">
- Love Handles
- </string>
- <string name="Low">
- Low
- </string>
- <string name="Low Heels">
- Low Heels
- </string>
- <string name="Low Jaw">
- Low Jaw
- </string>
- <string name="Low Platforms">
- Low Platforms
- </string>
- <string name="Low and Loose">
- Low and Loose
- </string>
- <string name="Lower">
- Lower
- </string>
- <string name="Lower Bridge">
- Lower Bridge
- </string>
- <string name="Lower Cheeks">
- Lower Cheeks
- </string>
- <string name="Male">
- 男性
- </string>
- <string name="Middle Part">
- Middle Part
- </string>
- <string name="More">
- 更多
- </string>
- <string name="More Blush">
- More Blush
- </string>
- <string name="More Body Fat">
- More Body Fat
- </string>
- <string name="More Curtains">
- More Curtains
- </string>
- <string name="More Eyeshadow">
- More Eyeshadow
- </string>
- <string name="More Freckles">
- More Freckles
- </string>
- <string name="More Full">
- More Full
- </string>
- <string name="More Gravity">
- More Gravity
- </string>
- <string name="More Lipstick">
- More Lipstick
- </string>
- <string name="More Love">
- More Love
- </string>
- <string name="More Lower Lip">
- More Lower Lip
- </string>
- <string name="More Muscles">
- More Muscles
- </string>
- <string name="More Muscular">
- More Muscular
- </string>
- <string name="More Rosy">
- More Rosy
- </string>
- <string name="More Round">
- More Round
- </string>
- <string name="More Saddle">
- More Saddle
- </string>
- <string name="More Sloped">
- More Sloped
- </string>
- <string name="More Square">
- More Square
- </string>
- <string name="More Upper Lip">
- More Upper Lip
- </string>
- <string name="More Vertical">
- More Vertical
- </string>
- <string name="More Volume">
- More Volume
- </string>
- <string name="More soul">
- More soul
- </string>
- <string name="Moustache">
- Moustache
- </string>
- <string name="Mouth Corner">
- Mouth Corner
- </string>
- <string name="Mouth Position">
- Mouth Position
- </string>
- <string name="Mowhawk">
- Mowhawk
- </string>
- <string name="Muscular">
- Muscular
- </string>
- <string name="Mutton Chops">
- Mutton Chops
- </string>
- <string name="Nail Polish">
- Nail Polish
- </string>
- <string name="Nail Polish Color">
- Nail Polish Color
- </string>
- <string name="Narrow">
- Narrow
- </string>
- <string name="Narrow Back">
- Narrow Back
- </string>
- <string name="Narrow Front">
- Narrow Front
- </string>
- <string name="Narrow Lips">
- Narrow Lips
- </string>
- <string name="Natural">
- Natural
- </string>
- <string name="Neck Length">
- Neck Length
- </string>
- <string name="Neck Thickness">
- Neck Thickness
- </string>
- <string name="No Blush">
- No Blush
- </string>
- <string name="No Eyeliner">
- No Eyeliner
- </string>
- <string name="No Eyeshadow">
- No Eyeshadow
- </string>
- <string name="No Lipgloss">
- No Lipgloss
- </string>
- <string name="No Lipstick">
- No Lipstick
- </string>
- <string name="No Part">
- No Part
- </string>
- <string name="No Polish">
- No Polish
- </string>
- <string name="No Red">
- No Red
- </string>
- <string name="No Spikes">
- No Spikes
- </string>
- <string name="No White">
- No White
- </string>
- <string name="No Wrinkles">
- No Wrinkles
- </string>
- <string name="Normal Lower">
- Normal Lower
- </string>
- <string name="Normal Upper">
- Normal Upper
- </string>
- <string name="Nose Left">
- Nose Left
- </string>
- <string name="Nose Right">
- Nose Right
- </string>
- <string name="Nose Size">
- Nose Size
- </string>
- <string name="Nose Thickness">
- Nose Thickness
- </string>
- <string name="Nose Tip Angle">
- Nose Tip Angle
- </string>
- <string name="Nose Tip Shape">
- Nose Tip Shape
- </string>
- <string name="Nose Width">
- Nose Width
- </string>
- <string name="Nostril Division">
- Nostril Division
- </string>
- <string name="Nostril Width">
- Nostril Width
- </string>
- <string name="Opaque">
- Opaque
- </string>
- <string name="Open">
- Open
- </string>
- <string name="Open Back">
- Open Back
- </string>
- <string name="Open Front">
- Open Front
- </string>
- <string name="Open Left">
- Open Left
- </string>
- <string name="Open Right">
- Open Right
- </string>
- <string name="Orange">
- Orange
- </string>
- <string name="Out">
- Out
- </string>
- <string name="Out Shdw Color">
- Outer Shadow Color
- </string>
- <string name="Out Shdw Opacity">
- Outer Shadow Opacity
- </string>
- <string name="Outer Eye Corner">
- Outer Eye Corner
- </string>
- <string name="Outer Eye Shadow">
- Outer Eye Shadow
- </string>
- <string name="Outer Shadow">
- Outer Shadow
- </string>
- <string name="Overbite">
- Overbite
- </string>
- <string name="Package">
- Package
- </string>
- <string name="Painted Nails">
- Painted Nails
- </string>
- <string name="Pale">
- Pale
- </string>
- <string name="Pants Crotch">
- Pants Crotch
- </string>
- <string name="Pants Fit">
- Pants Fit
- </string>
- <string name="Pants Length">
- Pants Length
- </string>
- <string name="Pants Waist">
- Pants Waist
- </string>
- <string name="Pants Wrinkles">
- Pants Wrinkles
- </string>
- <string name="Part">
- Part
- </string>
- <string name="Part Bangs">
- Part Bangs
- </string>
- <string name="Pectorals">
- Pectorals
- </string>
- <string name="Pigment">
- Pigment
- </string>
- <string name="Pigtails">
- Pigtails
- </string>
- <string name="Pink">
- Pink
- </string>
- <string name="Pinker">
- Pinker
- </string>
- <string name="Platform Height">
- Platform Height
- </string>
- <string name="Platform Width">
- Platform Width
- </string>
- <string name="Pointy">
- Pointy
- </string>
- <string name="Pointy Heels">
- Pointy Heels
- </string>
- <string name="Ponytail">
- Ponytail
- </string>
- <string name="Poofy Skirt">
- Poofy Skirt
- </string>
- <string name="Pop Left Eye">
- Pop Left Eye
- </string>
- <string name="Pop Right Eye">
- Pop Right Eye
- </string>
- <string name="Puffy">
- Puffy
- </string>
- <string name="Puffy Eyelids">
- Puffy Eyelids
- </string>
- <string name="Rainbow Color">
- Rainbow Color
- </string>
- <string name="Red Hair">
- Red Hair
- </string>
- <string name="Regular">
- Regular
- </string>
- <string name="Right Part">
- Right Part
- </string>
- <string name="Rosy Complexion">
- Rosy Complexion
- </string>
- <string name="Round">
- Round
- </string>
- <string name="Ruddiness">
- Ruddiness
- </string>
- <string name="Ruddy">
- Ruddy
- </string>
- <string name="Rumpled Hair">
- Rumpled Hair
- </string>
- <string name="Saddle Bags">
- Saddle Bags
- </string>
- <string name="Scrawny Leg">
- Scrawny Leg
- </string>
- <string name="Separate">
- Separate
- </string>
- <string name="Shallow">
- Shallow
- </string>
- <string name="Shear Back">
- Shear Back
- </string>
- <string name="Shear Face">
- Shear Face
- </string>
- <string name="Shear Front">
- Shear Front
- </string>
- <string name="Shear Left Up">
- Shear Left Up
- </string>
- <string name="Shear Right Up">
- Shear Right Up
- </string>
- <string name="Sheared Back">
- Sheared Back
- </string>
- <string name="Sheared Front">
- Sheared Front
- </string>
- <string name="Shift Left">
- Shift Left
- </string>
- <string name="Shift Mouth">
- Shift Mouth
- </string>
- <string name="Shift Right">
- Shift Right
- </string>
- <string name="Shirt Bottom">
- Shirt Bottom
- </string>
- <string name="Shirt Fit">
- Shirt Fit
- </string>
- <string name="Shirt Wrinkles">
- Shirt Wrinkles
- </string>
- <string name="Shoe Height">
- Shoe Height
- </string>
- <string name="Short">
- Short
- </string>
- <string name="Short Arms">
- Short Arms
- </string>
- <string name="Short Legs">
- Short Legs
- </string>
- <string name="Short Neck">
- Short Neck
- </string>
- <string name="Short Pigtails">
- Short Pigtails
- </string>
- <string name="Short Ponytail">
- Short Ponytail
- </string>
- <string name="Short Sideburns">
- Short Sideburns
- </string>
- <string name="Short Torso">
- Short Torso
- </string>
- <string name="Short hips">
- Short hips
- </string>
- <string name="Shoulders">
- Shoulders
- </string>
- <string name="Side Fringe">
- Side Fringe
- </string>
- <string name="Sideburns">
- Sideburns
- </string>
- <string name="Sides Hair">
- Sides Hair
- </string>
- <string name="Sides Hair Down">
- Sides Hair Down
- </string>
- <string name="Sides Hair Up">
- Sides Hair Up
- </string>
- <string name="Skinny Neck">
- Skinny Neck
- </string>
- <string name="Skirt Fit">
- Skirt Fit
- </string>
- <string name="Skirt Length">
- Skirt Length
- </string>
- <string name="Slanted Forehead">
- Slanted Forehead
- </string>
- <string name="Sleeve Length">
- Sleeve Length
- </string>
- <string name="Sleeve Looseness">
- Sleeve Looseness
- </string>
- <string name="Slit Back">
- Slit: Back
- </string>
- <string name="Slit Front">
- Slit: Front
- </string>
- <string name="Slit Left">
- Slit: Left
- </string>
- <string name="Slit Right">
- Slit: Right
- </string>
- <string name="Small">
- Small
- </string>
- <string name="Small Hands">
- Small Hands
- </string>
- <string name="Small Head">
- Small Head
- </string>
- <string name="Smooth">
- Smooth
- </string>
- <string name="Smooth Hair">
- Smooth Hair
- </string>
- <string name="Socks Length">
- Socks Length
- </string>
- <string name="Soulpatch">
- Soulpatch
- </string>
- <string name="Sparse">
- Sparse
- </string>
- <string name="Spiked Hair">
- Spiked Hair
- </string>
- <string name="Square">
- Square
- </string>
- <string name="Square Toe">
- Square Toe
- </string>
- <string name="Squash Head">
- Squash Head
- </string>
- <string name="Stretch Head">
- Stretch Head
- </string>
- <string name="Sunken">
- Sunken
- </string>
- <string name="Sunken Chest">
- Sunken Chest
- </string>
- <string name="Sunken Eyes">
- Sunken Eyes
- </string>
- <string name="Sweep Back">
- Sweep Back
- </string>
- <string name="Sweep Forward">
- Sweep Forward
- </string>
- <string name="Tall">
- Tall
- </string>
- <string name="Taper Back">
- Taper Back
- </string>
- <string name="Taper Front">
- Taper Front
- </string>
- <string name="Thick Heels">
- Thick Heels
- </string>
- <string name="Thick Neck">
- Thick Neck
- </string>
- <string name="Thick Toe">
- Thick Toe
- </string>
- <string name="Thin">
- Thin
- </string>
- <string name="Thin Eyebrows">
- Thin Eyebrows
- </string>
- <string name="Thin Lips">
- Thin Lips
- </string>
- <string name="Thin Nose">
- Thin Nose
- </string>
- <string name="Tight Chin">
- Tight Chin
- </string>
- <string name="Tight Cuffs">
- Tight Cuffs
- </string>
- <string name="Tight Pants">
- Tight Pants
- </string>
- <string name="Tight Shirt">
- Tight Shirt
- </string>
- <string name="Tight Skirt">
- Tight Skirt
- </string>
- <string name="Tight Sleeves">
- Tight Sleeves
- </string>
- <string name="Toe Shape">
- Toe Shape
- </string>
- <string name="Toe Thickness">
- Toe Thickness
- </string>
- <string name="Torso Length">
- Torso Length
- </string>
- <string name="Torso Muscles">
- Torso Muscles
- </string>
- <string name="Torso Scrawny">
- Torso Scrawny
- </string>
- <string name="Unattached">
- Unattached
- </string>
- <string name="Uncreased">
- Uncreased
- </string>
- <string name="Underbite">
- Underbite
- </string>
- <string name="Unnatural">
- Unnatural
- </string>
- <string name="Upper Bridge">
- Upper Bridge
- </string>
- <string name="Upper Cheeks">
- Upper Cheeks
- </string>
- <string name="Upper Chin Cleft">
- Upper Chin Cleft
- </string>
- <string name="Upper Eyelid Fold">
- Upper Eyelid Fold
- </string>
- <string name="Upturned">
- Upturned
- </string>
- <string name="Very Red">
- Very Red
- </string>
- <string name="Waist Height">
- Waist Height
- </string>
- <string name="Well-Fed">
- Well-Fed
- </string>
- <string name="White Hair">
- White Hair
- </string>
- <string name="Wide">
- Wide
- </string>
- <string name="Wide Back">
- Wide Back
- </string>
- <string name="Wide Front">
- Wide Front
- </string>
- <string name="Wide Lips">
- Wide Lips
- </string>
- <string name="Wild">
- Wild
- </string>
- <string name="Wrinkles">
- Wrinkles
- </string>
- <string name="LocationCtrlAddLandmarkTooltip">
- 添加到我的地標
- </string>
- <string name="LocationCtrlEditLandmarkTooltip">
- 編輯我的地標
- </string>
- <string name="LocationCtrlInfoBtnTooltip">
- 察看更多關於目前位置的資訊
- </string>
- <string name="LocationCtrlComboBtnTooltip">
- 我的位置歷史紀錄
- </string>
- <string name="LocationCtrlForSaleTooltip">
- 購買這塊土地
- </string>
- <string name="LocationCtrlVoiceTooltip">
- 此地並不允許語音
- </string>
- <string name="LocationCtrlFlyTooltip">
- 不允許飛行
- </string>
- <string name="LocationCtrlPushTooltip">
- 禁止推撞
- </string>
- <string name="LocationCtrlBuildTooltip">
- 建造/丟棄 物件不被允許
- </string>
- <string name="LocationCtrlScriptsTooltip">
- 腳本不被允許
- </string>
- <string name="LocationCtrlDamageTooltip">
- 健康
- </string>
- <string name="LocationCtrlAdultIconTooltip">
- 完全成人地區
- </string>
- <string name="LocationCtrlModerateIconTooltip">
- 適度成人地區
- </string>
- <string name="LocationCtrlGeneralIconTooltip">
- 一般普級地區
- </string>
- <string name="UpdaterWindowTitle">
- [APP_NAME] 更新
- </string>
- <string name="UpdaterNowUpdating">
- [APP_NAME] 現更新中...
- </string>
- <string name="UpdaterNowInstalling">
- [APP_NAME] 安裝中...
- </string>
- <string name="UpdaterUpdatingDescriptive">
- Your [APP_NAME] Viewer is being updated to the latest release. This may take some time, so please be patient.
- </string>
- <string name="UpdaterProgressBarTextWithEllipses">
- 更新下載中...
- </string>
- <string name="UpdaterProgressBarText">
- 更新下載
- </string>
- <string name="UpdaterFailDownloadTitle">
- 夏載更新失敗
- </string>
- <string name="UpdaterFailUpdateDescriptive">
- An error occurred while updating [APP_NAME]. Please download the latest version from www.secondlife.com.
- </string>
- <string name="UpdaterFailInstallTitle">
- 安裝更新失敗
- </string>
- <string name="UpdaterFailStartTitle">
- 啟動瀏覽器失敗
- </string>
- <string name="ItemsComingInTooFastFrom">
- [APP_NAME]: Items coming in too fast from [FROM_NAME], automatic preview disabled for [TIME] seconds
- </string>
- <string name="ItemsComingInTooFast">
- [APP_NAME]: Items coming in too fast, automatic preview disabled for [TIME] seconds
- </string>
- <string name="IM_logging_string">
- -- Instant message logging enabled --
- </string>
- <string name="IM_typing_start_string">
- [NAME] 正在輸入...
- </string>
- <string name="Unnamed">
- (未命名)
- </string>
- <string name="IM_moderated_chat_label">
- (Moderated: Voices off by default)
- </string>
- <string name="IM_unavailable_text_label">
- Text chat is not available for this call.
- </string>
- <string name="IM_muted_text_label">
- Your text chat has been disabled by a Group Moderator.
- </string>
- <string name="IM_default_text_label">
- 點擊此處以傳送即時訊息。
- </string>
- <string name="IM_to_label">
- 至
- </string>
- <string name="IM_moderator_label">
- (Moderator)
- </string>
- <string name="Saved_message">
- (Saved [LONG_TIMESTAMP])
- </string>
- <string name="answered_call">
- Your call has been answered
- </string>
- <string name="you_started_call">
- You started a voice call
- </string>
- <string name="you_joined_call">
- You joined the voice call
- </string>
- <string name="name_started_call">
- [NAME] started a voice call
- </string>
- <string name="ringing-im">
- 加入語音通話...
- </string>
- <string name="connected-im">
- Connected, click Leave Call to hang up
- </string>
- <string name="hang_up-im">
- 離開語音通話
- </string>
- <string name="answering-im">
- 聯接中...
- </string>
- <string name="conference-title">
- Ad-hoc Conference
- </string>
- <string name="conference-title-incoming">
- Conference with [AGENT_NAME]
- </string>
- <string name="inventory_item_offered-im">
- Inventory item offered
- </string>
- <string name="share_alert">
- Drag items from inventory here
- </string>
- <string name="no_session_message">
- (IM 會話不存在)
- </string>
- <string name="only_user_message">
- You are the only user in this session.
- </string>
- <string name="offline_message">
- [NAME] 離線。
- </string>
- <string name="invite_message">
- Click the [BUTTON NAME] button to accept/connect to this voice chat.
- </string>
- <string name="muted_message">
- You have blocked this Resident. Sending a message will automatically unblock them.
- </string>
- <string name="generic">
- Error making request, please try again later.
- </string>
- <string name="generic_request_error">
- Error making request, please try again later.
- </string>
- <string name="insufficient_perms_error">
- You do not have sufficient permissions.
- </string>
- <string name="session_does_not_exist_error">
- 此會話不再存在
- </string>
- <string name="no_ability_error">
- 你並不具有這個能力。
- </string>
- <string name="no_ability">
- 你並不具有這個能力。
- </string>
- <string name="not_a_mod_error">
- You are not a session moderator.
- </string>
- <string name="muted">
- A group moderator disabled your text chat.
- </string>
- <string name="muted_error">
- A group moderator disabled your text chat.
- </string>
- <string name="add_session_event">
- Unable to add users to chat session with [RECIPIENT].
- </string>
- <string name="message">
- Unable to send your message to the chat session with [RECIPIENT].
- </string>
- <string name="message_session_event">
- Unable to send your message to the chat session with [RECIPIENT].
- </string>
- <string name="mute">
- Error while moderating.
- </string>
- <string name="removed">
- 你已經由群組中被移除。
- </string>
- <string name="removed_from_group">
- 你已經由群組中被移除。
- </string>
- <string name="close_on_no_ability">
- You no longer have the ability to be in the chat session.
- </string>
- <string name="unread_chat_single">
- [SOURCES] has said something new
- </string>
- <string name="unread_chat_multiple">
- [SOURCES] have said something new
- </string>
- <string name="session_initialization_timed_out_error">
- The session initialization is timed out
- </string>
- <string name="voice_morphing_url">
- http://secondlife.com/landing/voicemorphing
- </string>
- <string name="paid_you_ldollars">
- [NAME] paid you L$[AMOUNT] [REASON].
- </string>
- <string name="paid_you_ldollars_no_reason">
- [NAME] paid you L$[AMOUNT].
- </string>
- <string name="you_paid_ldollars">
- You paid [NAME] L$[AMOUNT] [REASON].
- </string>
- <string name="you_paid_ldollars_no_info">
- You paid L$[AMOUNT].
- </string>
- <string name="you_paid_ldollars_no_reason">
- You paid [NAME] L$[AMOUNT].
- </string>
- <string name="you_paid_ldollars_no_name">
- You paid L$[AMOUNT] [REASON].
- </string>
- <string name="for item">
- for [ITEM]
- </string>
- <string name="for a parcel of land">
- for a parcel of land
- </string>
- <string name="for a land access pass">
- for a land access pass
- </string>
- <string name="for deeding land">
- for deeding land
- </string>
- <string name="to create a group">
- 以創造群組
- </string>
- <string name="to join a group">
- 以加入群組
- </string>
- <string name="to upload">
- 以上傳
- </string>
- <string name="to publish a classified ad">
- to publish a classified ad
- </string>
- <string name="giving">
- Giving L$ [AMOUNT]
- </string>
- <string name="uploading_costs">
- 上傳花費 L$ [AMOUNT]
- </string>
- <string name="this_costs">
- This costs L$ [AMOUNT]
- </string>
- <string name="buying_selected_land">
- Buying selected land for L$ [AMOUNT]
- </string>
- <string name="this_object_costs">
- This object costs L$ [AMOUNT]
- </string>
- <string name="group_role_everyone">
- 任何人
- </string>
- <string name="group_role_officers">
- Officers
- </string>
- <string name="group_role_owners">
- 擁有者
- </string>
- <string name="group_member_status_online">
- 上線
- </string>
- <string name="uploading_abuse_report">
- 上傳中...
-
-舉報濫用
- </string>
- <string name="New Shape">
- 新體形
- </string>
- <string name="New Skin">
- 新皮膚
- </string>
- <string name="New Hair">
- 新頭髮
- </string>
- <string name="New Eyes">
- 新眼睛
- </string>
- <string name="New Shirt">
- 新襯衫
- </string>
- <string name="New Pants">
- 新褲子
- </string>
- <string name="New Shoes">
- 新鞋子
- </string>
- <string name="New Socks">
- 新襪子
- </string>
- <string name="New Jacket">
- 新夾克
- </string>
- <string name="New Gloves">
- 新手套
- </string>
- <string name="New Undershirt">
- 新內衣
- </string>
- <string name="New Underpants">
- 新內褲
- </string>
- <string name="New Skirt">
- 新裙子
- </string>
- <string name="New Alpha">
- 新半透明
- </string>
- <string name="New Tattoo">
- 新刺青
- </string>
- <string name="New Physics">
- 新身體物理
- </string>
- <string name="Invalid Wearable">
- 無效的可穿裝扮
- </string>
- <string name="New Gesture">
- 新姿勢
- </string>
- <string name="New Script">
- 新腳本
- </string>
- <string name="New Note">
- 新記事卡
- </string>
- <string name="New Folder">
- 新資料夾
- </string>
- <string name="Contents">
- 內容
- </string>
- <string name="Gesture">
- 姿勢
- </string>
- <string name="Male Gestures">
- 男性姿勢
- </string>
- <string name="Female Gestures">
- 女性姿勢
- </string>
- <string name="Other Gestures">
- 其他姿勢
- </string>
- <string name="Speech Gestures">
- 演說姿勢
- </string>
- <string name="Common Gestures">
- 一般姿勢
- </string>
- <string name="Male - Excuse me">
- Male - Excuse me
- </string>
- <string name="Male - Get lost">
- Male - Get lost
- </string>
- <string name="Male - Blow kiss">
- Male - Blow kiss
- </string>
- <string name="Male - Boo">
- Male - Boo
- </string>
- <string name="Male - Bored">
- Male - Bored
- </string>
- <string name="Male - Hey">
- Male - Hey
- </string>
- <string name="Male - Laugh">
- Male - Laugh
- </string>
- <string name="Male - Repulsed">
- Male - Repulsed
- </string>
- <string name="Male - Shrug">
- Male - Shrug
- </string>
- <string name="Male - Stick tougue out">
- Male - Stick tougue out
- </string>
- <string name="Male - Wow">
- Male - Wow
- </string>
- <string name="Female - Chuckle">
- Female - Chuckle
- </string>
- <string name="Female - Cry">
- Female - Cry
- </string>
- <string name="Female - Embarrassed">
- Female - Embarrassed
- </string>
- <string name="Female - Excuse me">
- Female - Excuse me
- </string>
- <string name="Female - Get lost">
- Female - Get lost
- </string>
- <string name="Female - Blow kiss">
- Female - Blow kiss
- </string>
- <string name="Female - Boo">
- Female - Boo
- </string>
- <string name="Female - Bored">
- Female - Bored
- </string>
- <string name="Female - Hey">
- Female - Hey
- </string>
- <string name="Female - Hey baby">
- Female - Hey baby
- </string>
- <string name="Female - Laugh">
- Female - Laugh
- </string>
- <string name="Female - Looking good">
- Female - Looking good
- </string>
- <string name="Female - Over here">
- Female - Over here
- </string>
- <string name="Female - Please">
- Female - Please
- </string>
- <string name="Female - Repulsed">
- Female - Repulsed
- </string>
- <string name="Female - Shrug">
- Female - Shrug
- </string>
- <string name="Female - Stick tougue out">
- Female - Stick tougue out
- </string>
- <string name="Female - Wow">
- Female - Wow
- </string>
- <string name="AvatarBirthDateFormat">
- [mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]
- </string>
- <string name="DefaultMimeType">
- 無/無
- </string>
- <string name="texture_load_dimensions_error">
- 無法載入圖像大於 [WIDTH]*[HEIGHT]
- </string>
- <string name="words_separator" value=","/>
- <string name="server_is_down">
- Despite our best efforts, something unexpected has gone wrong.
-
- Please check status.secondlifegrid.net to see if there is a known problem with the service.
- If you continue to experience problems, please check your network and firewall setup.
- </string>
- <string name="dateTimeWeekdaysNames">
- Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday
- </string>
- <string name="dateTimeWeekdaysShortNames">
- Sun:Mon:Tue:Wed:Thu:Fri:Sat
- </string>
- <string name="dateTimeMonthNames">
- January:February:March:April:May:June:July:August:September:October:November:December
- </string>
- <string name="dateTimeMonthShortNames">
- Jan:Feb:Mar:Apr:May:Jun:Jul:Aug:Sep:Oct:Nov:Dec
- </string>
- <string name="dateTimeDayFormat">
- [MDAY]
- </string>
- <string name="dateTimeAM">
- AM
- </string>
- <string name="dateTimePM">
- PM
- </string>
- <string name="LocalEstimateUSD">
- US$ [AMOUNT]
- </string>
- <string name="Membership">
- 成員資格
- </string>
- <string name="Roles">
- 角色
- </string>
- <string name="Group Identity">
- Group Identity
- </string>
- <string name="Parcel Management">
- 地段管理
- </string>
- <string name="Parcel Identity">
- Parcel Identity
- </string>
- <string name="Parcel Settings">
- 地段設定
- </string>
- <string name="Parcel Powers">
- Parcel Powers
- </string>
- <string name="Parcel Access">
- Parcel Access
- </string>
- <string name="Parcel Content">
- Parcel Content
- </string>
- <string name="Object Management">
- 物件管理
- </string>
- <string name="Accounting">
- 會計
- </string>
- <string name="Notices">
- 通知
- </string>
- <string name="Chat">
- 聊天
- </string>
- <string name="DeleteItems">
- 刪除所選取的物品?
- </string>
- <string name="DeleteItem">
- 刪除所選取的物品?
- </string>
- <string name="EmptyOutfitText">
- 沒有任何物品在這個裝扮內
- </string>
- <string name="ExternalEditorNotSet">
- 選擇一個編輯器使用 ExternalEditor 設定。
- </string>
- <string name="ExternalEditorNotFound">
- Cannot find the external editor you specified.
-Try enclosing path to the editor with double quotes.
-(e.g. &quot;/path to my/editor&quot; &quot;%s&quot;)
- </string>
- <string name="ExternalEditorCommandParseError">
- Error parsing the external editor command.
- </string>
- <string name="ExternalEditorFailedToRun">
- 執行外部編輯器失敗。
- </string>
- <string name="Esc">
- Esc
- </string>
- <string name="Space">
- Space
- </string>
- <string name="Enter">
- Enter
- </string>
- <string name="Tab">
- Tab
- </string>
- <string name="Ins">
- Ins
- </string>
- <string name="Del">
- Del
- </string>
- <string name="Backsp">
- Backsp
- </string>
- <string name="Shift">
- Shift
- </string>
- <string name="Ctrl">
- Ctrl
- </string>
- <string name="Alt">
- Alt
- </string>
- <string name="CapsLock">
- CapsLock
- </string>
- <string name="Left">
- Left
- </string>
- <string name="Right">
- Right
- </string>
- <string name="Up">
- Up
- </string>
- <string name="Down">
- Down
- </string>
- <string name="Home">
- Home
- </string>
- <string name="End">
- End
- </string>
- <string name="PgUp">
- PgUp
- </string>
- <string name="PgDn">
- PgDn
- </string>
- <string name="F1">
- F1
- </string>
- <string name="F2">
- F2
- </string>
- <string name="F3">
- F3
- </string>
- <string name="F4">
- F4
- </string>
- <string name="F5">
- F5
- </string>
- <string name="F6">
- F6
- </string>
- <string name="F7">
- F7
- </string>
- <string name="F8">
- F8
- </string>
- <string name="F9">
- F9
- </string>
- <string name="F10">
- F10
- </string>
- <string name="F11">
- F11
- </string>
- <string name="F12">
- F12
- </string>
- <string name="Add">
- Add
- </string>
- <string name="Subtract">
- Subtract
- </string>
- <string name="Multiply">
- Multiply
- </string>
- <string name="Divide">
- Divide
- </string>
- <string name="PAD_DIVIDE">
- PAD_DIVIDE
- </string>
- <string name="PAD_LEFT">
- PAD_LEFT
- </string>
- <string name="PAD_RIGHT">
- PAD_RIGHT
- </string>
- <string name="PAD_DOWN">
- PAD_DOWN
- </string>
- <string name="PAD_UP">
- PAD_UP
- </string>
- <string name="PAD_HOME">
- PAD_HOME
- </string>
- <string name="PAD_END">
- PAD_END
- </string>
- <string name="PAD_PGUP">
- PAD_PGUP
- </string>
- <string name="PAD_PGDN">
- PAD_PGDN
- </string>
- <string name="PAD_CENTER">
- PAD_CENTER
- </string>
- <string name="PAD_INS">
- PAD_INS
- </string>
- <string name="PAD_DEL">
- PAD_DEL
- </string>
- <string name="PAD_Enter">
- PAD_Enter
- </string>
- <string name="PAD_BUTTON0">
- PAD_BUTTON0
- </string>
- <string name="PAD_BUTTON1">
- PAD_BUTTON1
- </string>
- <string name="PAD_BUTTON2">
- PAD_BUTTON2
- </string>
- <string name="PAD_BUTTON3">
- PAD_BUTTON3
- </string>
- <string name="PAD_BUTTON4">
- PAD_BUTTON4
- </string>
- <string name="PAD_BUTTON5">
- PAD_BUTTON5
- </string>
- <string name="PAD_BUTTON6">
- PAD_BUTTON6
- </string>
- <string name="PAD_BUTTON7">
- PAD_BUTTON7
- </string>
- <string name="PAD_BUTTON8">
- PAD_BUTTON8
- </string>
- <string name="PAD_BUTTON9">
- PAD_BUTTON9
- </string>
- <string name="PAD_BUTTON10">
- PAD_BUTTON10
- </string>
- <string name="PAD_BUTTON11">
- PAD_BUTTON11
- </string>
- <string name="PAD_BUTTON12">
- PAD_BUTTON12
- </string>
- <string name="PAD_BUTTON13">
- PAD_BUTTON13
- </string>
- <string name="PAD_BUTTON14">
- PAD_BUTTON14
- </string>
- <string name="PAD_BUTTON15">
- PAD_BUTTON15
- </string>
- <string name="-">
- -
- </string>
- <string name="=">
- =
- </string>
- <string name="`">
- `
- </string>
- <string name=";">
- ;
- </string>
- <string name="[">
- [
- </string>
- <string name="]">
- ]
- </string>
- <string name="\">
- \
- </string>
- <string name="0">
- 0
- </string>
- <string name="1">
- 1
- </string>
- <string name="2">
- 2
- </string>
- <string name="3">
- 3
- </string>
- <string name="4">
- 4
- </string>
- <string name="5">
- 5
- </string>
- <string name="6">
- 6
- </string>
- <string name="7">
- 7
- </string>
- <string name="8">
- 8
- </string>
- <string name="9">
- 9
- </string>
- <string name="A">
- A
- </string>
- <string name="B">
- B
- </string>
- <string name="C">
- C
- </string>
- <string name="D">
- D
- </string>
- <string name="E">
- E
- </string>
- <string name="F">
- F
- </string>
- <string name="G">
- G
- </string>
- <string name="H">
- H
- </string>
- <string name="I">
- I
- </string>
- <string name="J">
- J
- </string>
- <string name="K">
- K
- </string>
- <string name="L">
- L
- </string>
- <string name="M">
- M
- </string>
- <string name="N">
- N
- </string>
- <string name="O">
- O
- </string>
- <string name="P">
- P
- </string>
- <string name="Q">
- Q
- </string>
- <string name="R">
- R
- </string>
- <string name="S">
- S
- </string>
- <string name="T">
- T
- </string>
- <string name="U">
- U
- </string>
- <string name="V">
- V
- </string>
- <string name="W">
- W
- </string>
- <string name="X">
- X
- </string>
- <string name="Y">
- Y
- </string>
- <string name="Z">
- Z
- </string>
- <string name="BeaconParticle">
- Viewing particle beacons (blue)
- </string>
- <string name="BeaconPhysical">
- Viewing physical object beacons (green)
- </string>
- <string name="BeaconScripted">
- Viewing scripted object beacons (red)
- </string>
- <string name="BeaconScriptedTouch">
- Viewing scripted object with touch function beacons (red)
- </string>
- <string name="BeaconSound">
- Viewing sound beacons (yellow)
- </string>
- <string name="BeaconMedia">
- Viewing media beacons (white)
- </string>
- <string name="ParticleHiding">
- Hiding Particles
- </string>
-</strings>
diff --git a/indra/newview/tests/lldir_stub.cpp b/indra/newview/tests/lldir_stub.cpp
index 18cf4e7419..2bc6772d86 100644
--- a/indra/newview/tests/lldir_stub.cpp
+++ b/indra/newview/tests/lldir_stub.cpp
@@ -32,7 +32,7 @@ BOOL LLDir::deleteFilesInDir(const std::string &dirname, const std::string &mask
void LLDir::setChatLogsDir(const std::string &path) {}
void LLDir::setPerAccountChatLogsDir(const std::string &first, const std::string &last) {}
void LLDir::setLindenUserDir(const std::string &first, const std::string &last) {}
-void LLDir::setSkinFolder(const std::string &skin_folder) {}
+void LLDir::setSkinFolder(const std::string &skin_folder, const std::string& language) {}
bool LLDir::setCacheDir(const std::string &path) { return true; }
void LLDir::dumpCurrentDirectories() {}
@@ -48,7 +48,7 @@ public:
/*virtual*/ U32 countFilesInDir(const std::string &dirname, const std::string &mask) { return 42; }
/*virtual*/ BOOL getNextFileInDir(const std::string &dirname, const std::string &mask, std::string &fname, BOOL wrap) { fname = fname + "_NEXT"; return false; }
/*virtual*/ void getRandomFileInDir(const std::string &dirname, const std::string &mask, std::string &fname) { fname = "RANDOM_FILE"; }
- /*virtual*/ BOOL fileExists(const std::string &filename) const { return false; }
+ /*virtual*/ bool fileExists(const std::string &filename) const { return false; }
};
LLDir_stub gDirUtil;
diff --git a/indra/newview/tests/lltranslate_test.cpp b/indra/newview/tests/lltranslate_test.cpp
index 10e37fae97..fd9527d631 100644
--- a/indra/newview/tests/lltranslate_test.cpp
+++ b/indra/newview/tests/lltranslate_test.cpp
@@ -299,11 +299,6 @@ LLControlGroup::LLControlGroup(const std::string& name) : LLInstanceTracker<LLCo
std::string LLControlGroup::getString(const std::string& name) { return "dummy"; }
LLControlGroup::~LLControlGroup() {}
-namespace boost {
- void intrusive_ptr_add_ref(LLCurl::Responder*) {}
- void intrusive_ptr_release(LLCurl::Responder*) {}
-}
-
LLCurl::Responder::Responder() {}
void LLCurl::Responder::completedHeader(U32, std::string const&, LLSD const&) {}
void LLCurl::Responder::completedRaw(U32, const std::string&, const LLChannelDescriptors&, const LLIOPipe::buffer_ptr_t& buffer) {}
@@ -314,7 +309,7 @@ void LLCurl::Responder::result(LLSD const&) {}
LLCurl::Responder::~Responder() {}
void LLHTTPClient::get(const std::string&, const LLSD&, ResponderPtr, const LLSD&, const F32) {}
-void LLHTTPClient::get(const std::string&, boost::intrusive_ptr<LLCurl::Responder>, const LLSD&, const F32) {}
+void LLHTTPClient::get(const std::string&, LLPointer<LLCurl::Responder>, const LLSD&, const F32) {}
LLBufferStream::LLBufferStream(const LLChannelDescriptors& channels, LLBufferArray* buffer)
: std::iostream(&mStreamBuf), mStreamBuf(channels, buffer) {}
diff --git a/indra/newview/tests/llviewerassetstats_test.cpp b/indra/newview/tests/llviewerassetstats_test.cpp
index f8923b9868..f8923b9868 100755..100644
--- a/indra/newview/tests/llviewerassetstats_test.cpp
+++ b/indra/newview/tests/llviewerassetstats_test.cpp
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index 3c3aba23f8..ea75d4f4f6 100644
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -28,6 +28,7 @@ $/LicenseInfo$
"""
import sys
import os.path
+import errno
import re
import tarfile
import time
@@ -74,20 +75,20 @@ class ViewerManifest(LLManifest):
# include the list of Lindens (if any)
# see https://wiki.lindenlab.com/wiki/Generated_Linden_Credits
linden_names_path = os.getenv("LINDEN_CREDITS")
- if linden_names_path :
+ if not linden_names_path :
+ print "No 'LINDEN_CREDITS' specified in environment, using built-in list"
+ else:
try:
linden_file = open(linden_names_path,'r')
+ except IOError:
+ print "No Linden names found at '%s', using built-in list" % linden_names_path
+ else:
# all names should be one line, but the join below also converts to a string
linden_names = ', '.join(linden_file.readlines())
self.put_in_file(linden_names, "lindens.txt")
linden_file.close()
print "Linden names extracted from '%s'" % linden_names_path
self.file_list.append([linden_names_path,self.dst_path_of("lindens.txt")])
- except IOError:
- print "No Linden names found at '%s', using built-in list" % linden_names_path
- pass
- else :
- print "No 'LINDEN_CREDITS' specified in environment, using built-in list"
# ... and the entire windlight directory
self.path("windlight")
@@ -114,7 +115,6 @@ class ViewerManifest(LLManifest):
# skins
if self.prefix(src="skins"):
- self.path("paths.xml")
# include the entire textures directory recursively
if self.prefix(src="*/textures"):
self.path("*/*.tga")
@@ -132,11 +132,18 @@ class ViewerManifest(LLManifest):
self.path("*/*.xml")
# Local HTML files (e.g. loading screen)
- if self.prefix(src="*/html"):
+ # The claim is that we never use local html files any
+ # longer. But rather than commenting out this block, let's
+ # rename every html subdirectory as html.old. That way, if
+ # we're wrong, a user actually does have the relevant
+ # files; s/he just needs to rename every html.old
+ # directory back to html to recover them.
+ if self.prefix(src="*/html", dst="*/html.old"):
self.path("*.png")
self.path("*/*/*.html")
self.path("*/*/*.gif")
self.end_prefix("*/html")
+
self.end_prefix("skins")
# local_assets dir (for pre-cached textures)
@@ -149,14 +156,9 @@ class ViewerManifest(LLManifest):
self.path("gpu_table.txt")
# The summary.json file gets left in the base checkout dir by
- # build.sh. It's only created for a build.sh build, therefore we
- # have to check whether it exists. :-P
- summary_json = "summary.json"
- summary_json_path = os.path.join(os.pardir, os.pardir, summary_json)
- if os.path.exists(os.path.join(self.get_src_prefix(), summary_json_path)):
- self.path(summary_json_path, summary_json)
- else:
- print "No %s" % os.path.join(self.get_src_prefix(), summary_json_path)
+ # build.sh. It's only created for a build.sh build.
+ if not self.path2basename(os.path.join(os.pardir, os.pardir), "summary.json"):
+ print "No summary.json file"
def login_channel(self):
"""Channel reported for login and upgrade purposes ONLY;
@@ -327,13 +329,13 @@ class WindowsManifest(ViewerManifest):
self.path(src='%s/secondlife-bin.exe' % self.args['configuration'], dst=self.final_exe())
# Plugin host application
- self.path(os.path.join(os.pardir,
- 'llplugin', 'slplugin', self.args['configuration'], "slplugin.exe"),
- "slplugin.exe")
+ self.path2basename(os.path.join(os.pardir,
+ 'llplugin', 'slplugin', self.args['configuration']),
+ "slplugin.exe")
#self.disable_manifest_check()
- self.path(src="../viewer_components/updater/scripts/windows/update_install.bat", dst="update_install.bat")
+ self.path2basename("../viewer_components/updater/scripts/windows", "update_install.bat")
# Get shared libs from the shared libs staging directory
if self.prefix(src=os.path.join(os.pardir, 'sharedlibs', self.args['configuration']),
dst=""):
@@ -367,9 +369,7 @@ class WindowsManifest(ViewerManifest):
# Get fmod dll, continue if missing
- try:
- self.path("fmod.dll")
- except:
+ if not self.path("fmod.dll"):
print "Skipping fmod.dll"
# For textures
@@ -537,6 +537,7 @@ class WindowsManifest(ViewerManifest):
result += 'File ' + pkg_file + '\n'
else:
result += 'Delete ' + wpath(os.path.join('$INSTDIR', rel_file)) + '\n'
+
# at the end of a delete, just rmdir all the directories
if not install:
deleted_file_dirs = [os.path.dirname(pair[1].replace(self.get_dst_prefix()+os.path.sep,'')) for pair in self.file_list]
@@ -710,85 +711,82 @@ class DarwinManifest(ViewerManifest):
self.path("uk.lproj")
self.path("zh-Hans.lproj")
- libdir = "../packages/lib/release"
- dylibs = {}
+ def path_optional(src, dst):
+ """
+ For a number of our self.path() calls, not only do we want
+ to deal with the absence of src, we also want to remember
+ which were present. Return either an empty list (absent)
+ or a list containing dst (present). Concatenate these
+ return values to get a list of all libs that are present.
+ """
+ if self.path(src, dst):
+ return [dst]
+ print "Skipping %s" % dst
+ return []
- # Need to get the llcommon dll from any of the build directories as well
- lib = "llcommon"
- libfile = "lib%s.dylib" % lib
- try:
- self.path(self.find_existing_file(os.path.join(os.pardir,
- lib,
- self.args['configuration'],
- libfile),
- os.path.join(libdir, libfile)),
- dst=libfile)
- except RuntimeError:
- print "Skipping %s" % libfile
- dylibs[lib] = False
- else:
- dylibs[lib] = True
-
- if dylibs["llcommon"]:
- for libfile in ("libapr-1.0.dylib",
- "libaprutil-1.0.dylib",
- "libexpat.1.5.2.dylib",
- "libexception_handler.dylib",
- "libGLOD.dylib",
- "libcollada14dom.dylib"
- ):
- self.path(os.path.join(libdir, libfile), libfile)
-
- # SLVoice and vivox lols
- for libfile in ('libsndfile.dylib', 'libvivoxoal.dylib', 'libortp.dylib', \
- 'libvivoxsdk.dylib', 'libvivoxplatform.dylib', 'SLVoice') :
- self.path(os.path.join(libdir, libfile), libfile)
+ libdir = "../packages/lib/release"
+ # dylibs is a list of all the .dylib files we expect to need
+ # in our bundled sub-apps. For each of these we'll create a
+ # symlink from sub-app/Contents/Resources to the real .dylib.
+ # Need to get the llcommon dll from any of the build directories as well.
+ libfile = "libllcommon.dylib"
+ dylibs = path_optional(self.find_existing_file(os.path.join(os.pardir,
+ "llcommon",
+ self.args['configuration'],
+ libfile),
+ os.path.join(libdir, libfile)),
+ dst=libfile)
+
+ for libfile in (
+ "libapr-1.0.dylib",
+ "libaprutil-1.0.dylib",
+ "libcollada14dom.dylib",
+ "libexpat.1.5.2.dylib",
+ "libexception_handler.dylib",
+ "libGLOD.dylib",
+ ):
+ dylibs += path_optional(os.path.join(libdir, libfile), libfile)
+
+ # SLVoice and vivox lols, no symlinks needed
+ for libfile in (
+ 'libortp.dylib',
+ 'libsndfile.dylib',
+ 'libvivoxoal.dylib',
+ 'libvivoxsdk.dylib',
+ 'libvivoxplatform.dylib',
+ 'SLVoice',
+ ):
+ self.path2basename(libdir, libfile)
- try:
- # FMOD for sound
- self.path(self.args['configuration'] + "/libfmodwrapper.dylib", "libfmodwrapper.dylib")
- except:
- print "Skipping FMOD - not found"
+ # FMOD for sound
+ libfile = "libfmodwrapper.dylib"
+ path_optional(os.path.join(self.args['configuration'], libfile), libfile)
# our apps
- self.path("../mac_crash_logger/" + self.args['configuration'] + "/mac-crash-logger.app", "mac-crash-logger.app")
- self.path("../mac_updater/" + self.args['configuration'] + "/mac-updater.app", "mac-updater.app")
-
- # plugin launcher
- self.path("../llplugin/slplugin/" + self.args['configuration'] + "/SLPlugin.app", "SLPlugin.app")
-
- # our apps dependencies on shared libs
- if dylibs["llcommon"]:
- mac_crash_logger_res_path = self.dst_path_of("mac-crash-logger.app/Contents/Resources")
- mac_updater_res_path = self.dst_path_of("mac-updater.app/Contents/Resources")
- slplugin_res_path = self.dst_path_of("SLPlugin.app/Contents/Resources")
- for libfile in ("libllcommon.dylib",
- "libapr-1.0.dylib",
- "libaprutil-1.0.dylib",
- "libexpat.1.5.2.dylib",
- "libexception_handler.dylib",
- "libGLOD.dylib",
- "libcollada14dom.dylib"
- ):
- target_lib = os.path.join('../../..', libfile)
- self.run_command("ln -sf %(target)r %(link)r" %
- {'target': target_lib,
- 'link' : os.path.join(mac_crash_logger_res_path, libfile)}
- )
- self.run_command("ln -sf %(target)r %(link)r" %
- {'target': target_lib,
- 'link' : os.path.join(mac_updater_res_path, libfile)}
- )
- self.run_command("ln -sf %(target)r %(link)r" %
- {'target': target_lib,
- 'link' : os.path.join(slplugin_res_path, libfile)}
- )
+ for app_bld_dir, app in (("mac_crash_logger", "mac-crash-logger.app"),
+ ("mac_updater", "mac-updater.app"),
+ # plugin launcher
+ (os.path.join("llplugin", "slplugin"), "SLPlugin.app"),
+ ):
+ self.path2basename(os.path.join(os.pardir,
+ app_bld_dir, self.args['configuration']),
+ app)
+
+ # our apps dependencies on shared libs
+ # for each app, for each dylib we collected in dylibs,
+ # create a symlink to the real copy of the dylib.
+ resource_path = self.dst_path_of(os.path.join(app, "Contents", "Resources"))
+ for libfile in dylibs:
+ symlinkf(os.path.join(os.pardir, os.pardir, os.pardir, libfile),
+ os.path.join(resource_path, libfile))
# plugins
if self.prefix(src="", dst="llplugin"):
- self.path("../media_plugins/quicktime/" + self.args['configuration'] + "/media_plugin_quicktime.dylib", "media_plugin_quicktime.dylib")
- self.path("../media_plugins/webkit/" + self.args['configuration'] + "/media_plugin_webkit.dylib", "media_plugin_webkit.dylib")
- self.path("../packages/lib/release/libllqtwebkit.dylib", "libllqtwebkit.dylib")
+ self.path2basename("../media_plugins/quicktime/" + self.args['configuration'],
+ "media_plugin_quicktime.dylib")
+ self.path2basename("../media_plugins/webkit/" + self.args['configuration'],
+ "media_plugin_webkit.dylib")
+ self.path2basename("../packages/lib/release", "libllqtwebkit.dylib")
self.end_prefix("llplugin")
@@ -955,20 +953,25 @@ class LinuxManifest(ViewerManifest):
self.path("client-readme-voice.txt","README-linux-voice.txt")
self.path("client-readme-joystick.txt","README-linux-joystick.txt")
self.path("wrapper.sh","secondlife")
- self.path("handle_secondlifeprotocol.sh", "etc/handle_secondlifeprotocol.sh")
- self.path("register_secondlifeprotocol.sh", "etc/register_secondlifeprotocol.sh")
- self.path("refresh_desktop_app_entry.sh", "etc/refresh_desktop_app_entry.sh")
- self.path("launch_url.sh","etc/launch_url.sh")
+ if self.prefix(src="", dst="etc"):
+ self.path("handle_secondlifeprotocol.sh")
+ self.path("register_secondlifeprotocol.sh")
+ self.path("refresh_desktop_app_entry.sh")
+ self.path("launch_url.sh")
+ self.end_prefix("etc")
self.path("install.sh")
self.end_prefix("linux_tools")
# Create an appropriate gridargs.dat for this package, denoting required grid.
self.put_in_file(self.flags_list(), 'etc/gridargs.dat')
- self.path("secondlife-bin","bin/do-not-directly-run-secondlife-bin")
- self.path("../linux_crash_logger/linux-crash-logger","bin/linux-crash-logger.bin")
- self.path("../linux_updater/linux-updater", "bin/linux-updater.bin")
- self.path("../llplugin/slplugin/SLPlugin", "bin/SLPlugin")
+ if self.prefix(src="", dst="bin"):
+ self.path("secondlife-bin","do-not-directly-run-secondlife-bin")
+ self.path("../linux_crash_logger/linux-crash-logger","linux-crash-logger.bin")
+ self.path("../linux_updater/linux-updater", "linux-updater.bin")
+ self.path2basename("../llplugin/slplugin", "SLPlugin")
+ self.path2basename("../viewer_components/updater/scripts/linux", "update_install")
+ self.end_prefix("bin")
if self.prefix("res-sdl"):
self.path("*")
@@ -984,17 +987,13 @@ class LinuxManifest(ViewerManifest):
self.end_prefix("res-sdl")
self.end_prefix(icon_path)
- self.path("../viewer_components/updater/scripts/linux/update_install", "bin/update_install")
-
# plugins
if self.prefix(src="", dst="bin/llplugin"):
- self.path("../media_plugins/webkit/libmedia_plugin_webkit.so", "libmedia_plugin_webkit.so")
+ self.path2basename("../media_plugins/webkit", "libmedia_plugin_webkit.so")
self.path("../media_plugins/gstreamer010/libmedia_plugin_gstreamer010.so", "libmedia_plugin_gstreamer.so")
self.end_prefix("bin/llplugin")
- try:
- self.path("../llcommon/libllcommon.so", "lib/libllcommon.so")
- except:
+ if not self.path("../llcommon/libllcommon.so", "lib/libllcommon.so"):
print "Skipping llcommon.so (assuming llcommon was linked statically)"
self.path("featuretable_linux.txt")
@@ -1060,9 +1059,21 @@ class Linux_i686Manifest(LinuxManifest):
super(Linux_i686Manifest, self).construct()
if self.prefix("../packages/lib/release", dst="lib"):
- self.path("libapr-1.so*")
- self.path("libaprutil-1.so*")
- self.path("libbreakpad_client.so*")
+ self.path("libapr-1.so")
+ self.path("libapr-1.so.0")
+ self.path("libapr-1.so.0.4.5")
+ self.path("libaprutil-1.so")
+ self.path("libaprutil-1.so.0")
+ self.path("libaprutil-1.so.0.4.1")
+ self.path("libboost_program_options-mt.so.*")
+ self.path("libboost_regex-mt.so.*")
+ self.path("libboost_thread-mt.so.*")
+ self.path("libboost_filesystem-mt.so.*")
+ self.path("libboost_signals-mt.so.*")
+ self.path("libboost_system-mt.so.*")
+ self.path("libbreakpad_client.so.0.0.0")
+ self.path("libbreakpad_client.so.0")
+ self.path("libbreakpad_client.so")
self.path("libcollada14dom.so")
self.path("libdb*.so")
self.path("libcrypto.so.*")
@@ -1078,15 +1089,11 @@ class Linux_i686Manifest(LinuxManifest):
self.path("libopenjpeg.so*")
self.path("libdirectfb-1.4.so.5")
self.path("libfusion-1.4.so.5")
- self.path("libdirect-1.4.so.5.0.4")
- self.path("libdirect-1.4.so.5")
- self.path("libhunspell-1.3.so")
- self.path("libhunspell-1.3.so.0")
- self.path("libhunspell-1.3.so.0.0.0")
+ self.path("libdirect-1.4.so.5*")
+ self.path("libhunspell-1.3.so*")
self.path("libalut.so")
self.path("libopenal.so", "libopenal.so.1")
self.path("libopenal.so", "libvivoxoal.so.1") # vivox's sdk expects this soname
-
# KLUDGE: As of 2012-04-11, the 'fontconfig' package installs
# libfontconfig.so.1.4.4, along with symlinks libfontconfig.so.1
# and libfontconfig.so. Before we added support for library-file
@@ -1105,7 +1112,13 @@ class Linux_i686Manifest(LinuxManifest):
# previous call did, without having to explicitly state the
# version number.
self.path("libfontconfig.so.*.*")
- self.path("libtcmalloc.so*") #formerly called google perf tools
+ try:
+ self.path("libtcmalloc.so*") #formerly called google perf tools
+ pass
+ except:
+ print "tcmalloc files not found, skipping"
+ pass
+
try:
self.path("libfmod-3.75.so")
pass
@@ -1140,5 +1153,25 @@ class Linux_x86_64Manifest(LinuxManifest):
################################################################
+def symlinkf(src, dst):
+ """
+ Like ln -sf, but uses os.symlink() instead of running ln.
+ """
+ try:
+ os.symlink(src, dst)
+ except OSError, err:
+ if err.errno != errno.EEXIST:
+ raise
+ # We could just blithely attempt to remove and recreate the target
+ # file, but that strategy doesn't work so well if we don't have
+ # permissions to remove it. Check to see if it's already the
+ # symlink we want, which is the usual reason for EEXIST.
+ if not (os.path.islink(dst) and os.readlink(dst) == src):
+ # Here either dst isn't a symlink or it's the wrong symlink.
+ # Remove and recreate. Caller will just have to deal with any
+ # exceptions at this stage.
+ os.remove(dst)
+ os.symlink(src, dst)
+
if __name__ == "__main__":
main()