diff options
Diffstat (limited to 'indra/newview')
6 files changed, 8 insertions, 12 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index dbd7abd7e5..b439fbbff6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -223,8 +223,7 @@ void main()      float ambient = da;      ambient *= 0.5;      ambient *= ambient; -    //ambient = max(getAmbientClamp(), ambient); // keeps shadows dark -    ambient = 1.0 - ambient; +    ambient = min(getAmbientClamp(), 1.0 - ambient);      vec3 sun_contrib = min(final_da, shadow) * sunlit; diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 7533762a96..274d1818f0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -320,8 +320,7 @@ void main()      float ambient = da;      ambient *= 0.5;      ambient *= ambient; -    //ambient = max(getAmbientClamp(), ambient); -    ambient = 1.0 - ambient; +    ambient = min(getAmbientClamp(), 1.0 - ambient);      vec3 sun_contrib = min(final_da, shadow) * sunlit; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index b6e3951ee3..2a24915ade 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -106,8 +106,7 @@ void main()          float ambient = da;          ambient *= 0.5;          ambient *= ambient; -        //ambient = max(getAmbientClamp(), ambient); -        ambient = 1.0 - ambient; +        ambient = min(getAmbientClamp(), 1.0 - ambient);          vec3 sun_contrib = final_da * sunlit; diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 6788cc1f63..7f5ac00963 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -44,7 +44,7 @@ uniform float sun_moon_glow_factor;  float getAmbientClamp()  { -    return 0.66f; +    return 0.2f;  }  void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) { @@ -137,7 +137,7 @@ void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, o            + tmpAmbient));      //brightness of surface both sunlight and ambient -    sunlit = sunlight.rgb * 0.5; -    amblit = tmpAmbient.rgb * .25; +    sunlit = sunlight.rgb; +    amblit = tmpAmbient.rgb;      additive *= vec3(1.0 - temp1);  } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index e41b4b99a3..39b13b46cc 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -116,8 +116,7 @@ void main()          float ambient = da;          ambient *= 0.5;          ambient *= ambient; -        //ambient = max(getAmbientClamp(), ambient); -        ambient = 1.0 - ambient; +        ambient = min(getAmbientClamp(), 1.0 - ambient);          vec3 sun_contrib = min(scol, final_da) * sunlit; diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl index 48c883d98a..2f64ab25cb 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl @@ -32,7 +32,7 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color);  vec4 calcLighting(vec3 pos, vec3 norm, vec4 color)  {  	vec4 c = sumLights(pos, norm, color); -    c.rgb += atmosAmbient() * color.rgb; +    c.rgb += atmosAmbient() * color.rgb * 0.25;      return c;   } | 
