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-rw-r--r--indra/newview/CMakeLists.txt2
-rw-r--r--indra/newview/llagent.cpp2778
-rw-r--r--indra/newview/llagent.h314
-rw-r--r--indra/newview/llagentcamera.cpp2875
-rw-r--r--indra/newview/llagentcamera.h363
-rw-r--r--indra/newview/llagentui.cpp8
-rw-r--r--indra/newview/llagentwearables.cpp75
-rw-r--r--indra/newview/llagentwearables.h1
-rw-r--r--indra/newview/llappviewer.cpp57
-rw-r--r--indra/newview/llaudiosourcevo.cpp4
-rw-r--r--indra/newview/llbottomtray.cpp4
-rw-r--r--indra/newview/llfloatercamera.cpp20
-rw-r--r--indra/newview/llfloaterinventory.cpp4
-rw-r--r--indra/newview/llfloatermap.cpp4
-rw-r--r--indra/newview/llfloatersnapshot.cpp5
-rw-r--r--indra/newview/llfloatertools.cpp8
-rw-r--r--indra/newview/llfloaterworldmap.cpp5
-rw-r--r--indra/newview/llglsandbox.cpp93
-rw-r--r--indra/newview/llhudeffectlookat.cpp5
-rw-r--r--indra/newview/llhudeffectpointat.cpp3
-rw-r--r--indra/newview/llinventorybridge.cpp31
-rw-r--r--indra/newview/lljoystickbutton.cpp49
-rw-r--r--indra/newview/llmanip.cpp19
-rw-r--r--indra/newview/llmaniprotate.cpp31
-rw-r--r--indra/newview/llmanipscale.cpp17
-rw-r--r--indra/newview/llmaniptranslate.cpp21
-rw-r--r--indra/newview/llmenucommands.cpp4
-rw-r--r--indra/newview/llmorphview.cpp5
-rw-r--r--indra/newview/llmoveview.cpp3
-rw-r--r--indra/newview/llnetmap.cpp13
-rw-r--r--indra/newview/llpanelme.cpp3
-rw-r--r--indra/newview/llpanelprimmediacontrols.cpp6
-rw-r--r--indra/newview/llpreview.cpp6
-rw-r--r--indra/newview/llscrollingpanelparam.cpp4
-rw-r--r--indra/newview/llselectmgr.cpp47
-rw-r--r--indra/newview/llsidepanelappearance.cpp11
-rw-r--r--indra/newview/llsidetray.cpp4
-rw-r--r--indra/newview/llstartup.cpp20
-rw-r--r--indra/newview/llstatusbar.cpp3
-rw-r--r--indra/newview/llsurface.cpp3
-rw-r--r--indra/newview/lltexlayer.cpp14
-rw-r--r--indra/newview/lltexlayerparams.cpp4
-rw-r--r--indra/newview/lltexturefetch.cpp23
-rw-r--r--indra/newview/lltoolcomp.cpp3
-rw-r--r--indra/newview/lltooldraganddrop.cpp13
-rw-r--r--indra/newview/lltoolfocus.cpp45
-rw-r--r--indra/newview/lltoolgrab.cpp49
-rw-r--r--indra/newview/lltoolgun.cpp3
-rw-r--r--indra/newview/lltoolmgr.cpp19
-rw-r--r--indra/newview/lltoolmorph.cpp2
-rw-r--r--indra/newview/lltoolpie.cpp9
-rw-r--r--indra/newview/lltoolplacer.cpp3
-rw-r--r--indra/newview/lltoolselect.cpp3
-rw-r--r--indra/newview/lltracker.cpp5
-rw-r--r--indra/newview/llvieweraudio.cpp7
-rw-r--r--indra/newview/llviewercamera.cpp3
-rw-r--r--indra/newview/llviewercontrol.cpp3
-rw-r--r--indra/newview/llviewerdisplay.cpp17
-rw-r--r--indra/newview/llviewerinventory.cpp3
-rw-r--r--indra/newview/llviewerjoystick.cpp7
-rw-r--r--indra/newview/llviewerkeyboard.cpp95
-rw-r--r--indra/newview/llviewermediafocus.cpp11
-rw-r--r--indra/newview/llviewermenu.cpp115
-rw-r--r--indra/newview/llviewermenufile.cpp9
-rw-r--r--indra/newview/llviewermessage.cpp37
-rw-r--r--indra/newview/llviewerobject.cpp5
-rw-r--r--indra/newview/llviewerobjectlist.cpp9
-rw-r--r--indra/newview/llviewerparceloverlay.cpp6
-rw-r--r--indra/newview/llviewerregion.cpp3
-rw-r--r--indra/newview/llviewerstats.cpp5
-rw-r--r--indra/newview/llviewertexture.cpp14
-rw-r--r--indra/newview/llviewerwindow.cpp38
-rw-r--r--indra/newview/llvoavatar.cpp35
-rw-r--r--indra/newview/llvoavatarself.cpp19
-rw-r--r--indra/newview/llvograss.cpp4
-rw-r--r--indra/newview/llvoiceclient.cpp9
-rw-r--r--indra/newview/llvopartgroup.cpp4
-rw-r--r--indra/newview/llvosky.cpp5
-rw-r--r--indra/newview/llvotree.cpp4
-rw-r--r--indra/newview/llwaterparammanager.cpp3
-rw-r--r--indra/newview/llwearable.cpp54
-rw-r--r--indra/newview/llworldmapview.cpp9
-rw-r--r--indra/newview/pipeline.cpp21
-rw-r--r--indra/newview/skins/default/textures/arrow_down.tgabin1068 -> 0 bytes
-rw-r--r--indra/newview/skins/default/textures/locked_image.j2cbin6140 -> 0 bytes
-rw-r--r--indra/newview/skins/default/textures/map_infohub.tgabin1068 -> 0 bytes
-rw-r--r--indra/newview/skins/default/xui/da/floater_about_land.xml2
-rw-r--r--indra/newview/skins/default/xui/da/floater_buy_currency.xml2
-rw-r--r--indra/newview/skins/default/xui/da/floater_tos.xml4
-rw-r--r--indra/newview/skins/default/xui/da/menu_profile_overflow.xml1
-rw-r--r--indra/newview/skins/default/xui/da/panel_edit_pick.xml5
-rw-r--r--indra/newview/skins/default/xui/da/panel_main_inventory.xml30
-rw-r--r--indra/newview/skins/default/xui/da/panel_nearby_media.xml23
-rw-r--r--indra/newview/skins/default/xui/da/panel_preferences_advanced.xml3
-rw-r--r--indra/newview/skins/default/xui/da/panel_preferences_chat.xml6
-rw-r--r--indra/newview/skins/default/xui/da/panel_preferences_setup.xml5
-rw-r--r--indra/newview/skins/default/xui/da/strings.xml205
-rw-r--r--indra/newview/skins/default/xui/de/floater_about_land.xml34
-rw-r--r--indra/newview/skins/default/xui/de/floater_gesture.xml2
-rw-r--r--indra/newview/skins/default/xui/de/floater_tools.xml10
-rw-r--r--indra/newview/skins/default/xui/de/menu_land.xml2
-rw-r--r--indra/newview/skins/default/xui/de/mime_types.xml8
-rw-r--r--indra/newview/skins/default/xui/de/notifications.xml72
-rw-r--r--indra/newview/skins/default/xui/de/panel_place_profile.xml8
-rw-r--r--indra/newview/skins/default/xui/de/panel_region_general.xml2
-rw-r--r--indra/newview/skins/default/xui/de/strings.xml12
-rw-r--r--indra/newview/skins/default/xui/en/floater_about_land.xml18
-rw-r--r--indra/newview/skins/default/xui/en/floater_snapshot.xml46
-rw-r--r--indra/newview/skins/default/xui/en/floater_tools.xml6
-rw-r--r--indra/newview/skins/default/xui/en/panel_login.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_nearby_media.xml42
-rw-r--r--indra/newview/skins/default/xui/es/floater_about_land.xml2
-rw-r--r--indra/newview/skins/default/xui/es/floater_customize.xml2
-rw-r--r--indra/newview/skins/default/xui/es/floater_gesture.xml2
-rw-r--r--indra/newview/skins/default/xui/es/notifications.xml2
-rw-r--r--indra/newview/skins/default/xui/es/panel_people.xml4
-rw-r--r--indra/newview/skins/default/xui/es/panel_preferences_advanced.xml2
-rw-r--r--indra/newview/skins/default/xui/es/strings.xml8
-rw-r--r--indra/newview/skins/default/xui/fr/floater_about_land.xml2
-rw-r--r--indra/newview/skins/default/xui/fr/floater_bulk_perms.xml4
-rw-r--r--indra/newview/skins/default/xui/fr/floater_gesture.xml6
-rw-r--r--indra/newview/skins/default/xui/fr/floater_tools.xml12
-rw-r--r--indra/newview/skins/default/xui/fr/floater_water.xml6
-rw-r--r--indra/newview/skins/default/xui/fr/floater_windlight_options.xml2
-rw-r--r--indra/newview/skins/default/xui/fr/panel_nearby_media.xml8
-rw-r--r--indra/newview/skins/default/xui/it/floater_about_land.xml2
-rw-r--r--indra/newview/skins/default/xui/it/floater_activeim.xml2
-rw-r--r--indra/newview/skins/default/xui/it/floater_avatar_picker.xml8
-rw-r--r--indra/newview/skins/default/xui/it/floater_bulk_perms.xml24
-rw-r--r--indra/newview/skins/default/xui/it/floater_buy_object.xml2
-rw-r--r--indra/newview/skins/default/xui/it/floater_color_picker.xml2
-rw-r--r--indra/newview/skins/default/xui/it/floater_gesture.xml20
-rw-r--r--indra/newview/skins/default/xui/it/floater_land_holdings.xml6
-rw-r--r--indra/newview/skins/default/xui/it/floater_live_lsleditor.xml2
-rw-r--r--indra/newview/skins/default/xui/it/floater_moveview.xml26
-rw-r--r--indra/newview/skins/default/xui/it/floater_postcard.xml4
-rw-r--r--indra/newview/skins/default/xui/it/floater_preferences.xml6
-rw-r--r--indra/newview/skins/default/xui/it/floater_preview_sound.xml6
-rw-r--r--indra/newview/skins/default/xui/it/floater_region_info.xml2
-rw-r--r--indra/newview/skins/default/xui/it/floater_script_queue.xml8
-rw-r--r--indra/newview/skins/default/xui/it/floater_search.xml6
-rw-r--r--indra/newview/skins/default/xui/it/floater_select_key.xml2
-rw-r--r--indra/newview/skins/default/xui/it/floater_texture_ctrl.xml2
-rw-r--r--indra/newview/skins/default/xui/it/inspect_avatar.xml2
-rw-r--r--indra/newview/skins/default/xui/it/menu_avatar_self.xml8
-rw-r--r--indra/newview/skins/default/xui/it/menu_login.xml2
-rw-r--r--indra/newview/skins/default/xui/it/menu_object.xml11
-rw-r--r--indra/newview/skins/default/xui/it/menu_participant_list.xml18
-rw-r--r--indra/newview/skins/default/xui/it/menu_viewer.xml73
-rw-r--r--indra/newview/skins/default/xui/it/panel_classified_info.xml12
-rw-r--r--indra/newview/skins/default/xui/it/panel_edit_classified.xml16
-rw-r--r--indra/newview/skins/default/xui/it/panel_edit_hair.xml2
-rw-r--r--indra/newview/skins/default/xui/it/panel_edit_profile.xml22
-rw-r--r--indra/newview/skins/default/xui/it/panel_edit_shape.xml6
-rw-r--r--indra/newview/skins/default/xui/it/panel_group_notify.xml4
-rw-r--r--indra/newview/skins/default/xui/it/panel_group_roles.xml2
-rw-r--r--indra/newview/skins/default/xui/it/panel_landmarks.xml6
-rw-r--r--indra/newview/skins/default/xui/it/panel_login.xml2
-rw-r--r--indra/newview/skins/default/xui/it/panel_navigation_bar.xml10
-rw-r--r--indra/newview/skins/default/xui/it/panel_outfits_inventory.xml15
-rw-r--r--indra/newview/skins/default/xui/it/panel_outfits_inventory_gear_default.xml8
-rw-r--r--indra/newview/skins/default/xui/it/panel_people.xml7
-rw-r--r--indra/newview/skins/default/xui/it/panel_places.xml6
-rw-r--r--indra/newview/skins/default/xui/it/panel_preferences_setup.xml26
-rw-r--r--indra/newview/skins/default/xui/it/panel_profile.xml64
-rw-r--r--indra/newview/skins/default/xui/it/panel_region_covenant.xml2
-rw-r--r--indra/newview/skins/default/xui/it/panel_region_debug.xml6
-rw-r--r--indra/newview/skins/default/xui/it/panel_side_tray.xml15
-rw-r--r--indra/newview/skins/default/xui/it/sidepanel_item_info.xml55
-rw-r--r--indra/newview/skins/default/xui/it/sidepanel_task_info.xml20
-rw-r--r--indra/newview/skins/default/xui/ja/floater_about_land.xml2
-rw-r--r--indra/newview/skins/default/xui/ja/floater_gesture.xml2
-rw-r--r--indra/newview/skins/default/xui/ja/panel_region_estate.xml2
-rw-r--r--indra/newview/skins/default/xui/nl/floater_about_land.xml2
-rw-r--r--indra/newview/skins/default/xui/pl/floater_about_land.xml2
-rw-r--r--indra/newview/skins/default/xui/pt/floater_about_land.xml2
176 files changed, 4720 insertions, 4131 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 8ad3b2085d..f45237a73c 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -66,6 +66,7 @@ include_directories(
set(viewer_SOURCE_FILES
llagent.cpp
llagentaccess.cpp
+ llagentcamera.cpp
llagentdata.cpp
llagentlanguage.cpp
llagentlistener.cpp
@@ -564,6 +565,7 @@ set(viewer_HEADER_FILES
ViewerInstall.cmake
llagent.h
llagentaccess.h
+ llagentcamera.h
llagentdata.h
llagentlanguage.h
llagentlistener.h
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 67126a999f..4189ca20b9 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -35,6 +35,7 @@
#include "pipeline.h"
+#include "llagentcamera.h"
#include "llagentlistener.h"
#include "llagentwearables.h"
#include "llagentui.h"
@@ -59,6 +60,7 @@
#include "llnearbychatbar.h"
#include "llnotificationsutil.h"
#include "llparcel.h"
+#include "llrendersphere.h"
#include "llsdutil.h"
#include "llsidetray.h"
#include "llsky.h"
@@ -106,56 +108,20 @@ const F32 AUTOPILOT_MAX_TIME_NO_PROGRESS = 1.5f; // seconds
const LLVector3d FACE_EDIT_CAMERA_OFFSET(0.4f, -0.05f, 0.07f);
const LLVector3d FACE_EDIT_TARGET_OFFSET(0.f, 0.f, 0.05f);
-// Mousewheel camera zoom
-const F32 MIN_ZOOM_FRACTION = 0.25f;
-const F32 INITIAL_ZOOM_FRACTION = 1.f;
-const F32 MAX_ZOOM_FRACTION = 8.f;
const F32 METERS_PER_WHEEL_CLICK = 1.f;
const F32 MAX_TIME_DELTA = 1.f;
-const F32 CAMERA_ZOOM_HALF_LIFE = 0.07f; // seconds
-const F32 FOV_ZOOM_HALF_LIFE = 0.07f; // seconds
-
-const F32 CAMERA_FOCUS_HALF_LIFE = 0.f;//0.02f;
-const F32 CAMERA_LAG_HALF_LIFE = 0.25f;
-const F32 MIN_CAMERA_LAG = 0.5f;
-const F32 MAX_CAMERA_LAG = 5.f;
-
-const F32 CAMERA_COLLIDE_EPSILON = 0.1f;
-const F32 MIN_CAMERA_DISTANCE = 0.1f;
-const F32 AVATAR_ZOOM_MIN_X_FACTOR = 0.55f;
-const F32 AVATAR_ZOOM_MIN_Y_FACTOR = 0.7f;
-const F32 AVATAR_ZOOM_MIN_Z_FACTOR = 1.15f;
-
-const F32 MAX_CAMERA_DISTANCE_FROM_AGENT = 50.f;
-
-const F32 MAX_CAMERA_SMOOTH_DISTANCE = 50.0f;
-
-const F32 HEAD_BUFFER_SIZE = 0.3f;
-const F32 CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP = 0.2f;
-
-const F32 LAND_MIN_ZOOM = 0.15f;
-const F32 AVATAR_MIN_ZOOM = 0.5f;
-const F32 OBJECT_MIN_ZOOM = 0.02f;
-
-const F32 APPEARANCE_MIN_ZOOM = 0.39f;
-const F32 APPEARANCE_MAX_ZOOM = 8.f;
-
// fidget constants
const F32 MIN_FIDGET_TIME = 8.f; // seconds
const F32 MAX_FIDGET_TIME = 20.f; // seconds
const S32 MAX_NUM_CHAT_POSITIONS = 10;
-const F32 GROUND_TO_AIR_CAMERA_TRANSITION_TIME = 0.5f;
-const F32 GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME = 0.5f;
const F32 MAX_VELOCITY_AUTO_LAND_SQUARED = 4.f * 4.f;
const F32 MAX_FOCUS_OFFSET = 20.f;
-const F32 OBJECT_EXTENTS_PADDING = 0.5f;
-
const F32 MIN_RADIUS_ALPHA_SIZZLE = 0.5f;
const F64 CHAT_AGE_FAST_RATE = 3.0;
@@ -218,20 +184,12 @@ bool handleSlowMotionAnimation(const LLSD& newvalue)
// LLAgent()
//-----------------------------------------------------------------------------
LLAgent::LLAgent() :
- mDrawDistance( DEFAULT_FAR_PLANE ),
-
mGroupPowers(0),
mHideGroupTitle(FALSE),
mGroupID(),
- mLookAt(NULL),
- mPointAt(NULL),
-
- mHUDTargetZoom(1.f),
- mHUDCurZoom(1.f),
mInitialized(FALSE),
mListener(),
- mForceMouselook(FALSE),
mDoubleTapRunTimer(),
mDoubleTapRunMode(DOUBLETAP_NONE),
@@ -254,48 +212,10 @@ LLAgent::LLAgent() :
mRenderState(0),
mTypingTimer(),
- mCameraMode( CAMERA_MODE_THIRD_PERSON ),
- mLastCameraMode( CAMERA_MODE_THIRD_PERSON ),
mViewsPushed(FALSE),
- mCameraPreset(CAMERA_PRESET_REAR_VIEW),
-
mCustomAnim(FALSE),
mShowAvatar(TRUE),
- mCameraAnimating( FALSE ),
- mAnimationCameraStartGlobal(),
- mAnimationFocusStartGlobal(),
- mAnimationTimer(),
- mAnimationDuration(0.33f),
-
- mCameraFOVZoomFactor(0.f),
- mCameraCurrentFOVZoomFactor(0.f),
- mCameraFocusOffset(),
- mCameraFOVDefault(DEFAULT_FIELD_OF_VIEW),
-
- mCameraCollidePlane(),
-
- mCurrentCameraDistance(2.f), // meters, set in init()
- mTargetCameraDistance(2.f),
- mCameraZoomFraction(1.f), // deprecated
- mThirdPersonHeadOffset(0.f, 0.f, 1.f),
- mSitCameraEnabled(FALSE),
- mCameraSmoothingLastPositionGlobal(),
- mCameraSmoothingLastPositionAgent(),
- mCameraSmoothingStop(FALSE),
-
- mCameraUpVector(LLVector3::z_axis), // default is straight up
-
- mFocusOnAvatar(TRUE),
- mFocusGlobal(),
- mFocusTargetGlobal(),
- mFocusObject(NULL),
- mFocusObjectDist(0.f),
- mFocusObjectOffset(),
- mFocusDotRadius( 0.1f ), // meters
- mTrackFocusObject(TRUE),
- mUIOffset(0.f),
-
mFrameAgent(),
mIsBusy(FALSE),
@@ -307,20 +227,6 @@ LLAgent::LLAgent() :
mYawKey(0.f),
mPitchKey(0.f),
- mOrbitLeftKey(0.f),
- mOrbitRightKey(0.f),
- mOrbitUpKey(0.f),
- mOrbitDownKey(0.f),
- mOrbitInKey(0.f),
- mOrbitOutKey(0.f),
-
- mPanUpKey(0.f),
- mPanDownKey(0.f),
- mPanLeftKey(0.f),
- mPanRightKey(0.f),
- mPanInKey(0.f),
- mPanOutKey(0.f),
-
mControlFlags(0x00000000),
mbFlagsDirty(FALSE),
mbFlagsNeedReset(FALSE),
@@ -358,7 +264,6 @@ LLAgent::LLAgent() :
mControlsTakenPassedOnCount[i] = 0;
}
- mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT );
mListener.reset(new LLAgentListener(*this));
}
@@ -372,37 +277,10 @@ void LLAgent::init()
gSavedSettings.declareBOOL("SlowMotionAnimation", FALSE, "Declared in code", FALSE);
gSavedSettings.getControl("SlowMotionAnimation")->getSignal()->connect(boost::bind(&handleSlowMotionAnimation, _2));
- mDrawDistance = gSavedSettings.getF32("RenderFarClip");
-
// *Note: this is where LLViewerCamera::getInstance() used to be constructed.
- LLViewerCamera::getInstance()->setView(DEFAULT_FIELD_OF_VIEW);
- // Leave at 0.1 meters until we have real near clip management
- LLViewerCamera::getInstance()->setNear(0.1f);
- LLViewerCamera::getInstance()->setFar(mDrawDistance); // if you want to change camera settings, do so in camera.h
- LLViewerCamera::getInstance()->setAspect( gViewerWindow->getWorldViewAspectRatio() ); // default, overridden in LLViewerWindow::reshape
- LLViewerCamera::getInstance()->setViewHeightInPixels(768); // default, overridden in LLViewerWindow::reshape
-
setFlying( gSavedSettings.getBOOL("FlyingAtExit") );
- mCameraFocusOffsetTarget = LLVector4(gSavedSettings.getVector3("CameraOffsetBuild"));
-
- mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPreset");
-
- mCameraOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getVector3("CameraOffsetRearView");
- mCameraOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getVector3("CameraOffsetFrontView");
- mCameraOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getVector3("CameraOffsetGroupView");
-
- mFocusOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getVector3d("FocusOffsetRearView");
- mFocusOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getVector3d("FocusOffsetFrontView");
- mFocusOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getVector3d("FocusOffsetGroupView");
-
- mCameraCollidePlane.clearVec();
- mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale");
- mTargetCameraDistance = mCurrentCameraDistance;
- mCameraZoomFraction = 1.f;
- mTrackFocusObject = gSavedSettings.getBOOL("TrackFocusObject");
-
mEffectColor = LLUIColorTable::instance().getColor("EffectColor");
gSavedSettings.getControl("PreferredMaturity")->getValidateSignal()->connect(boost::bind(&LLAgent::validateMaturity, this, _2));
@@ -416,22 +294,8 @@ void LLAgent::init()
//-----------------------------------------------------------------------------
void LLAgent::cleanup()
{
- setSitCamera(LLUUID::null);
-
mAvatarObject = NULL;
-
- if(mLookAt)
- {
- mLookAt->markDead() ;
- mLookAt = NULL;
- }
- if(mPointAt)
- {
- mPointAt->markDead() ;
- mPointAt = NULL;
- }
mRegionp = NULL;
- setFocusObject(NULL);
}
//-----------------------------------------------------------------------------
@@ -444,83 +308,6 @@ LLAgent::~LLAgent()
// *Note: this is where LLViewerCamera::getInstance() used to be deleted.
}
-// Change camera back to third person, stop the autopilot,
-// deselect stuff, etc.
-//-----------------------------------------------------------------------------
-// resetView()
-//-----------------------------------------------------------------------------
-void LLAgent::resetView(BOOL reset_camera, BOOL change_camera)
-{
- if (mAutoPilot)
- {
- stopAutoPilot(TRUE);
- }
-
- if (!gNoRender)
- {
- LLSelectMgr::getInstance()->unhighlightAll();
-
- // By popular request, keep land selection while walking around. JC
- // LLViewerParcelMgr::getInstance()->deselectLand();
-
- // force deselect when walking and attachment is selected
- // this is so people don't wig out when their avatar moves without animating
- if (LLSelectMgr::getInstance()->getSelection()->isAttachment())
- {
- LLSelectMgr::getInstance()->deselectAll();
- }
-
- // Hide all popup menus
- gMenuHolder->hideMenus();
- }
-
- if (change_camera && !gSavedSettings.getBOOL("FreezeTime"))
- {
- changeCameraToDefault();
-
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- handle_toggle_flycam();
- }
-
- // reset avatar mode from eventual residual motion
- if (LLToolMgr::getInstance()->inBuildMode())
- {
- LLViewerJoystick::getInstance()->moveAvatar(true);
- }
-
- //Camera Tool is needed for Free Camera Control Mode
- if (!LLFloaterCamera::inFreeCameraMode())
- {
- LLFloaterReg::hideInstance("build");
-
- // Switch back to basic toolset
- LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
- }
-
- gViewerWindow->showCursor();
- }
-
-
- if (reset_camera && !gSavedSettings.getBOOL("FreezeTime"))
- {
- if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson())
- {
- // leaving mouse-steer mode
- LLVector3 agent_at_axis = getAtAxis();
- agent_at_axis -= projected_vec(agent_at_axis, getReferenceUpVector());
- agent_at_axis.normalize();
- gAgent.resetAxes(lerp(getAtAxis(), agent_at_axis, LLCriticalDamp::getInterpolant(0.3f)));
- }
-
- setFocusOnAvatar(TRUE, ANIMATE);
-
- mCameraFOVZoomFactor = 0.f;
- }
-
- mHUDTargetZoom = 1.f;
-}
-
// Handle any actions that need to be performed when the main app gains focus
// (such as through alt-tab).
//-----------------------------------------------------------------------------
@@ -528,9 +315,9 @@ void LLAgent::resetView(BOOL reset_camera, BOOL change_camera)
//-----------------------------------------------------------------------------
void LLAgent::onAppFocusGained()
{
- if (CAMERA_MODE_MOUSELOOK == mCameraMode)
+ if (CAMERA_MODE_MOUSELOOK == gAgentCamera.mCameraMode)
{
- changeCameraToDefault();
+ gAgentCamera.changeCameraToDefault();
LLToolMgr::getInstance()->clearSavedTool();
}
}
@@ -547,23 +334,6 @@ void LLAgent::ageChat()
}
}
-// Allow camera to be moved somewhere other than behind avatar.
-//-----------------------------------------------------------------------------
-// unlockView()
-//-----------------------------------------------------------------------------
-void LLAgent::unlockView()
-{
- if (getFocusOnAvatar())
- {
- if (mAvatarObject.notNull())
- {
- setFocusGlobal( LLVector3d::zero, mAvatarObject->mID );
- }
- setFocusOnAvatar(FALSE, FALSE); // no animation
- }
-}
-
-
//-----------------------------------------------------------------------------
// moveAt()
//-----------------------------------------------------------------------------
@@ -585,7 +355,7 @@ void LLAgent::moveAt(S32 direction, bool reset)
if (reset)
{
- resetView();
+ gAgentCamera.resetView();
}
}
@@ -608,7 +378,7 @@ void LLAgent::moveAtNudge(S32 direction)
setControlFlags(AGENT_CONTROL_NUDGE_AT_NEG);
}
- resetView();
+ gAgentCamera.resetView();
}
//-----------------------------------------------------------------------------
@@ -630,7 +400,7 @@ void LLAgent::moveLeft(S32 direction)
setControlFlags(AGENT_CONTROL_LEFT_NEG | AGENT_CONTROL_FAST_LEFT);
}
- resetView();
+ gAgentCamera.resetView();
}
//-----------------------------------------------------------------------------
@@ -652,7 +422,7 @@ void LLAgent::moveLeftNudge(S32 direction)
setControlFlags(AGENT_CONTROL_NUDGE_LEFT_NEG);
}
- resetView();
+ gAgentCamera.resetView();
}
//-----------------------------------------------------------------------------
@@ -674,7 +444,7 @@ void LLAgent::moveUp(S32 direction)
setControlFlags(AGENT_CONTROL_UP_NEG | AGENT_CONTROL_FAST_UP);
}
- resetView();
+ gAgentCamera.resetView();
}
//-----------------------------------------------------------------------------
@@ -695,7 +465,7 @@ void LLAgent::moveYaw(F32 mag, bool reset_view)
if (reset_view)
{
- resetView();
+ gAgentCamera.resetView();
}
}
@@ -806,7 +576,7 @@ void LLAgent::toggleFlying()
BOOL fly = !gAgent.getFlying();
gAgent.setFlying( fly );
- gAgent.resetView();
+ gAgentCamera.resetView();
}
// static
@@ -1029,17 +799,6 @@ void LLAgent::setPositionAgent(const LLVector3 &pos_agent)
}
//-----------------------------------------------------------------------------
-// slamLookAt()
-//-----------------------------------------------------------------------------
-void LLAgent::slamLookAt(const LLVector3 &look_at)
-{
- LLVector3 look_at_norm = look_at;
- look_at_norm.mV[VZ] = 0.f;
- look_at_norm.normalize();
- resetAxes(look_at_norm);
-}
-
-//-----------------------------------------------------------------------------
// getPositionGlobal()
//-----------------------------------------------------------------------------
const LLVector3d &LLAgent::getPositionGlobal() const
@@ -1193,7 +952,7 @@ LLVector3 LLAgent::getReferenceUpVector()
mAvatarObject->getParent() &&
mAvatarObject->mDrawable.notNull())
{
- U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode;
+ U32 camera_mode = gAgentCamera.mCameraAnimating ? gAgentCamera.mLastCameraMode : gAgentCamera.mCameraMode;
// and in third person...
if (camera_mode == CAMERA_MODE_THIRD_PERSON)
{
@@ -1292,700 +1051,6 @@ LLQuaternion LLAgent::getQuat() const
return mFrameAgent.getQuaternion();
}
-
-//-----------------------------------------------------------------------------
-// calcFocusOffset()
-//-----------------------------------------------------------------------------
-LLVector3 LLAgent::calcFocusOffset(LLViewerObject *object, LLVector3 original_focus_point, S32 x, S32 y)
-{
- LLMatrix4 obj_matrix = object->getRenderMatrix();
- LLQuaternion obj_rot = object->getRenderRotation();
- LLVector3 obj_pos = object->getRenderPosition();
-
- BOOL is_avatar = object->isAvatar();
- // if is avatar - don't do any funk heuristics to position the focal point
- // see DEV-30589
- if (is_avatar)
- {
- return original_focus_point - obj_pos;
- }
-
-
- LLQuaternion inv_obj_rot = ~obj_rot; // get inverse of rotation
- LLVector3 object_extents = object->getScale();
- // make sure they object extents are non-zero
- object_extents.clamp(0.001f, F32_MAX);
-
- // obj_to_cam_ray is unit vector pointing from object center to camera, in the coordinate frame of the object
- LLVector3 obj_to_cam_ray = obj_pos - LLViewerCamera::getInstance()->getOrigin();
- obj_to_cam_ray.rotVec(inv_obj_rot);
- obj_to_cam_ray.normalize();
-
- // obj_to_cam_ray_proportions are the (positive) ratios of
- // the obj_to_cam_ray x,y,z components with the x,y,z object dimensions.
- LLVector3 obj_to_cam_ray_proportions;
- obj_to_cam_ray_proportions.mV[VX] = llabs(obj_to_cam_ray.mV[VX] / object_extents.mV[VX]);
- obj_to_cam_ray_proportions.mV[VY] = llabs(obj_to_cam_ray.mV[VY] / object_extents.mV[VY]);
- obj_to_cam_ray_proportions.mV[VZ] = llabs(obj_to_cam_ray.mV[VZ] / object_extents.mV[VZ]);
-
- // find the largest ratio stored in obj_to_cam_ray_proportions
- // this corresponds to the object's local axial plane (XY, YZ, XZ) that is *most* facing the camera
- LLVector3 longest_object_axis;
- // is x-axis longest?
- if (obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VY]
- && obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VZ])
- {
- // then grab it
- longest_object_axis.setVec(obj_matrix.getFwdRow4());
- }
- // is y-axis longest?
- else if (obj_to_cam_ray_proportions.mV[VY] > obj_to_cam_ray_proportions.mV[VZ])
- {
- // then grab it
- longest_object_axis.setVec(obj_matrix.getLeftRow4());
- }
- // otherwise, use z axis
- else
- {
- longest_object_axis.setVec(obj_matrix.getUpRow4());
- }
-
- // Use this axis as the normal to project mouse click on to plane with that normal, at the object center.
- // This generates a point behind the mouse cursor that is approximately in the middle of the object in
- // terms of depth.
- // We do this to allow the camera rotation tool to "tumble" the object by rotating the camera.
- // If the focus point were the object surface under the mouse, camera rotation would introduce an undesirable
- // eccentricity to the object orientation
- LLVector3 focus_plane_normal(longest_object_axis);
- focus_plane_normal.normalize();
-
- LLVector3d focus_pt_global;
- gViewerWindow->mousePointOnPlaneGlobal(focus_pt_global, x, y, gAgent.getPosGlobalFromAgent(obj_pos), focus_plane_normal);
- LLVector3 focus_pt = gAgent.getPosAgentFromGlobal(focus_pt_global);
-
- // find vector from camera to focus point in object space
- LLVector3 camera_to_focus_vec = focus_pt - LLViewerCamera::getInstance()->getOrigin();
- camera_to_focus_vec.rotVec(inv_obj_rot);
-
- // find vector from object origin to focus point in object coordinates
- LLVector3 focus_offset_from_object_center = focus_pt - obj_pos;
- // convert to object-local space
- focus_offset_from_object_center.rotVec(inv_obj_rot);
-
- // We need to project the focus point back into the bounding box of the focused object.
- // Do this by calculating the XYZ scale factors needed to get focus offset back in bounds along the camera_focus axis
- LLVector3 clip_fraction;
-
- // for each axis...
- for (U32 axis = VX; axis <= VZ; axis++)
- {
- //...calculate distance that focus offset sits outside of bounding box along that axis...
- //NOTE: dist_out_of_bounds keeps the sign of focus_offset_from_object_center
- F32 dist_out_of_bounds;
- if (focus_offset_from_object_center.mV[axis] > 0.f)
- {
- dist_out_of_bounds = llmax(0.f, focus_offset_from_object_center.mV[axis] - (object_extents.mV[axis] * 0.5f));
- }
- else
- {
- dist_out_of_bounds = llmin(0.f, focus_offset_from_object_center.mV[axis] + (object_extents.mV[axis] * 0.5f));
- }
-
- //...then calculate the scale factor needed to push camera_to_focus_vec back in bounds along current axis
- if (llabs(camera_to_focus_vec.mV[axis]) < 0.0001f)
- {
- // don't divide by very small number
- clip_fraction.mV[axis] = 0.f;
- }
- else
- {
- clip_fraction.mV[axis] = dist_out_of_bounds / camera_to_focus_vec.mV[axis];
- }
- }
-
- LLVector3 abs_clip_fraction = clip_fraction;
- abs_clip_fraction.abs();
-
- // find axis of focus offset that is *most* outside the bounding box and use that to
- // rescale focus offset to inside object extents
- if (abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VY]
- && abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VZ])
- {
- focus_offset_from_object_center -= clip_fraction.mV[VX] * camera_to_focus_vec;
- }
- else if (abs_clip_fraction.mV[VY] > abs_clip_fraction.mV[VZ])
- {
- focus_offset_from_object_center -= clip_fraction.mV[VY] * camera_to_focus_vec;
- }
- else
- {
- focus_offset_from_object_center -= clip_fraction.mV[VZ] * camera_to_focus_vec;
- }
-
- // convert back to world space
- focus_offset_from_object_center.rotVec(obj_rot);
-
- // now, based on distance of camera from object relative to object size
- // push the focus point towards the near surface of the object when (relatively) close to the objcet
- // or keep the focus point in the object middle when (relatively) far
- // NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars
- // is almost always "tumble about middle" and not "spin around surface point"
- if (!is_avatar)
- {
- LLVector3 obj_rel = original_focus_point - object->getRenderPosition();
-
- //now that we have the object relative position, we should bias toward the center of the object
- //based on the distance of the camera to the focus point vs. the distance of the camera to the focus
-
- F32 relDist = llabs(obj_rel * LLViewerCamera::getInstance()->getAtAxis());
- F32 viewDist = dist_vec(obj_pos + obj_rel, LLViewerCamera::getInstance()->getOrigin());
-
-
- LLBBox obj_bbox = object->getBoundingBoxAgent();
- F32 bias = 0.f;
-
- // virtual_camera_pos is the camera position we are simulating by backing the camera off
- // and adjusting the FOV
- LLVector3 virtual_camera_pos = gAgent.getPosAgentFromGlobal(mFocusTargetGlobal + (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor));
-
- // if the camera is inside the object (large, hollow objects, for example)
- // leave focus point all the way to destination depth, away from object center
- if(!obj_bbox.containsPointAgent(virtual_camera_pos))
- {
- // perform magic number biasing of focus point towards surface vs. planar center
- bias = clamp_rescale(relDist/viewDist, 0.1f, 0.7f, 0.0f, 1.0f);
- obj_rel = lerp(focus_offset_from_object_center, obj_rel, bias);
- }
-
- focus_offset_from_object_center = obj_rel;
- }
-
- return focus_offset_from_object_center;
-}
-
-//-----------------------------------------------------------------------------
-// calcCameraMinDistance()
-//-----------------------------------------------------------------------------
-BOOL LLAgent::calcCameraMinDistance(F32 &obj_min_distance)
-{
- BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars)
-
- if (!mFocusObject || mFocusObject->isDead())
- {
- obj_min_distance = 0.f;
- return TRUE;
- }
-
- if (mFocusObject->mDrawable.isNull())
- {
-#ifdef LL_RELEASE_FOR_DOWNLOAD
- llwarns << "Focus object with no drawable!" << llendl;
-#else
- mFocusObject->dump();
- llerrs << "Focus object with no drawable!" << llendl;
-#endif
- obj_min_distance = 0.f;
- return TRUE;
- }
-
- LLQuaternion inv_object_rot = ~mFocusObject->getRenderRotation();
- LLVector3 target_offset_origin = mFocusObjectOffset;
- LLVector3 camera_offset_target(getCameraPositionAgent() - getPosAgentFromGlobal(mFocusTargetGlobal));
-
- // convert offsets into object local space
- camera_offset_target.rotVec(inv_object_rot);
- target_offset_origin.rotVec(inv_object_rot);
-
- // push around object extents based on target offset
- LLVector3 object_extents = mFocusObject->getScale();
- if (mFocusObject->isAvatar())
- {
- // fudge factors that lets you zoom in on avatars a bit more (which don't do FOV zoom)
- object_extents.mV[VX] *= AVATAR_ZOOM_MIN_X_FACTOR;
- object_extents.mV[VY] *= AVATAR_ZOOM_MIN_Y_FACTOR;
- object_extents.mV[VZ] *= AVATAR_ZOOM_MIN_Z_FACTOR;
- soft_limit = TRUE;
- }
- LLVector3 abs_target_offset = target_offset_origin;
- abs_target_offset.abs();
-
- LLVector3 target_offset_dir = target_offset_origin;
- F32 object_radius = mFocusObject->getVObjRadius();
-
- BOOL target_outside_object_extents = FALSE;
-
- for (U32 i = VX; i <= VZ; i++)
- {
- if (abs_target_offset.mV[i] * 2.f > object_extents.mV[i] + OBJECT_EXTENTS_PADDING)
- {
- target_outside_object_extents = TRUE;
- }
- if (camera_offset_target.mV[i] > 0.f)
- {
- object_extents.mV[i] -= target_offset_origin.mV[i] * 2.f;
- }
- else
- {
- object_extents.mV[i] += target_offset_origin.mV[i] * 2.f;
- }
- }
-
- // don't shrink the object extents so far that the object inverts
- object_extents.clamp(0.001f, F32_MAX);
-
- // move into first octant
- LLVector3 camera_offset_target_abs_norm = camera_offset_target;
- camera_offset_target_abs_norm.abs();
- // make sure offset is non-zero
- camera_offset_target_abs_norm.clamp(0.001f, F32_MAX);
- camera_offset_target_abs_norm.normalize();
-
- // find camera position relative to normalized object extents
- LLVector3 camera_offset_target_scaled = camera_offset_target_abs_norm;
- camera_offset_target_scaled.mV[VX] /= object_extents.mV[VX];
- camera_offset_target_scaled.mV[VY] /= object_extents.mV[VY];
- camera_offset_target_scaled.mV[VZ] /= object_extents.mV[VZ];
-
- if (camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VY] &&
- camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VZ])
- {
- if (camera_offset_target_abs_norm.mV[VX] < 0.001f)
- {
- obj_min_distance = object_extents.mV[VX] * 0.5f;
- }
- else
- {
- obj_min_distance = object_extents.mV[VX] * 0.5f / camera_offset_target_abs_norm.mV[VX];
- }
- }
- else if (camera_offset_target_scaled.mV[VY] > camera_offset_target_scaled.mV[VZ])
- {
- if (camera_offset_target_abs_norm.mV[VY] < 0.001f)
- {
- obj_min_distance = object_extents.mV[VY] * 0.5f;
- }
- else
- {
- obj_min_distance = object_extents.mV[VY] * 0.5f / camera_offset_target_abs_norm.mV[VY];
- }
- }
- else
- {
- if (camera_offset_target_abs_norm.mV[VZ] < 0.001f)
- {
- obj_min_distance = object_extents.mV[VZ] * 0.5f;
- }
- else
- {
- obj_min_distance = object_extents.mV[VZ] * 0.5f / camera_offset_target_abs_norm.mV[VZ];
- }
- }
-
- LLVector3 object_split_axis;
- LLVector3 target_offset_scaled = target_offset_origin;
- target_offset_scaled.abs();
- target_offset_scaled.normalize();
- target_offset_scaled.mV[VX] /= object_extents.mV[VX];
- target_offset_scaled.mV[VY] /= object_extents.mV[VY];
- target_offset_scaled.mV[VZ] /= object_extents.mV[VZ];
-
- if (target_offset_scaled.mV[VX] > target_offset_scaled.mV[VY] &&
- target_offset_scaled.mV[VX] > target_offset_scaled.mV[VZ])
- {
- object_split_axis = LLVector3::x_axis;
- }
- else if (target_offset_scaled.mV[VY] > target_offset_scaled.mV[VZ])
- {
- object_split_axis = LLVector3::y_axis;
- }
- else
- {
- object_split_axis = LLVector3::z_axis;
- }
-
- LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent());
-
- // length projected orthogonal to target offset
- F32 camera_offset_dist = (camera_offset_object - target_offset_dir * (camera_offset_object * target_offset_dir)).magVec();
-
- // calculate whether the target point would be "visible" if it were outside the bounding box
- // on the opposite of the splitting plane defined by object_split_axis;
- BOOL exterior_target_visible = FALSE;
- if (camera_offset_dist > object_radius)
- {
- // target is visible from camera, so turn off fov zoom
- exterior_target_visible = TRUE;
- }
-
- F32 camera_offset_clip = camera_offset_object * object_split_axis;
- F32 target_offset_clip = target_offset_dir * object_split_axis;
-
- // target has moved outside of object extents
- // check to see if camera and target are on same side
- if (target_outside_object_extents)
- {
- if (camera_offset_clip > 0.f && target_offset_clip > 0.f)
- {
- return FALSE;
- }
- else if (camera_offset_clip < 0.f && target_offset_clip < 0.f)
- {
- return FALSE;
- }
- }
-
- // clamp obj distance to diagonal of 10 by 10 cube
- obj_min_distance = llmin(obj_min_distance, 10.f * F_SQRT3);
-
- obj_min_distance += LLViewerCamera::getInstance()->getNear() + (soft_limit ? 0.1f : 0.2f);
-
- return TRUE;
-}
-
-F32 LLAgent::getCameraZoomFraction()
-{
- // 0.f -> camera zoomed all the way out
- // 1.f -> camera zoomed all the way in
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
- {
- // already [0,1]
- return mHUDTargetZoom;
- }
- else if (mFocusOnAvatar && cameraThirdPerson())
- {
- return clamp_rescale(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION, 1.f, 0.f);
- }
- else if (cameraCustomizeAvatar())
- {
- F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
- return clamp_rescale(distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM, 1.f, 0.f );
- }
- else
- {
- F32 min_zoom;
- const F32 DIST_FUDGE = 16.f; // meters
- F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE,
- LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE,
- MAX_CAMERA_DISTANCE_FROM_AGENT);
-
- F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
- if (mFocusObject.notNull())
- {
- if (mFocusObject->isAvatar())
- {
- min_zoom = AVATAR_MIN_ZOOM;
- }
- else
- {
- min_zoom = OBJECT_MIN_ZOOM;
- }
- }
- else
- {
- min_zoom = LAND_MIN_ZOOM;
- }
-
- return clamp_rescale(distance, min_zoom, max_zoom, 1.f, 0.f);
- }
-}
-
-void LLAgent::setCameraZoomFraction(F32 fraction)
-{
- // 0.f -> camera zoomed all the way out
- // 1.f -> camera zoomed all the way in
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
-
- if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
- {
- mHUDTargetZoom = fraction;
- }
- else if (mFocusOnAvatar && cameraThirdPerson())
- {
- mCameraZoomFraction = rescale(fraction, 0.f, 1.f, MAX_ZOOM_FRACTION, MIN_ZOOM_FRACTION);
- }
- else if (cameraCustomizeAvatar())
- {
- LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
- camera_offset_dir.normalize();
- mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, APPEARANCE_MAX_ZOOM, APPEARANCE_MIN_ZOOM);
- }
- else
- {
- F32 min_zoom = LAND_MIN_ZOOM;
- const F32 DIST_FUDGE = 16.f; // meters
- F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE,
- LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE,
- MAX_CAMERA_DISTANCE_FROM_AGENT);
-
- if (mFocusObject.notNull())
- {
- if (mFocusObject.notNull())
- {
- if (mFocusObject->isAvatar())
- {
- min_zoom = AVATAR_MIN_ZOOM;
- }
- else
- {
- min_zoom = OBJECT_MIN_ZOOM;
- }
- }
- }
-
- LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
- camera_offset_dir.normalize();
- mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, max_zoom, min_zoom);
- }
- startCameraAnimation();
-}
-
-
-//-----------------------------------------------------------------------------
-// cameraOrbitAround()
-//-----------------------------------------------------------------------------
-void LLAgent::cameraOrbitAround(const F32 radians)
-{
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
- {
- // do nothing for hud selection
- }
- else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON || mCameraMode == CAMERA_MODE_FOLLOW))
- {
- mFrameAgent.rotate(radians, getReferenceUpVector());
- }
- else
- {
- mCameraFocusOffsetTarget.rotVec(radians, 0.f, 0.f, 1.f);
-
- cameraZoomIn(1.f);
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// cameraOrbitOver()
-//-----------------------------------------------------------------------------
-void LLAgent::cameraOrbitOver(const F32 angle)
-{
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
- {
- // do nothing for hud selection
- }
- else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
- {
- pitch(angle);
- }
- else
- {
- LLVector3 camera_offset_unit(mCameraFocusOffsetTarget);
- camera_offset_unit.normalize();
-
- F32 angle_from_up = acos( camera_offset_unit * getReferenceUpVector() );
-
- LLVector3d left_axis;
- left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
- F32 new_angle = llclamp(angle_from_up - angle, 1.f * DEG_TO_RAD, 179.f * DEG_TO_RAD);
- mCameraFocusOffsetTarget.rotVec(angle_from_up - new_angle, left_axis);
-
- cameraZoomIn(1.f);
- }
-}
-
-//-----------------------------------------------------------------------------
-// cameraZoomIn()
-//-----------------------------------------------------------------------------
-void LLAgent::cameraZoomIn(const F32 fraction)
-{
- if (gDisconnected)
- {
- return;
- }
-
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
- {
- // just update hud zoom level
- mHUDTargetZoom /= fraction;
- return;
- }
-
-
- LLVector3d camera_offset(mCameraFocusOffsetTarget);
- LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
- F32 min_zoom = LAND_MIN_ZOOM;
- F32 current_distance = (F32)camera_offset_unit.normalize();
- F32 new_distance = current_distance * fraction;
-
- // Don't move through focus point
- if (mFocusObject)
- {
- LLVector3 camera_offset_dir((F32)camera_offset_unit.mdV[VX], (F32)camera_offset_unit.mdV[VY], (F32)camera_offset_unit.mdV[VZ]);
-
- if (mFocusObject->isAvatar())
- {
- calcCameraMinDistance(min_zoom);
- }
- else
- {
- min_zoom = OBJECT_MIN_ZOOM;
- }
- }
-
- new_distance = llmax(new_distance, min_zoom);
-
- // Don't zoom too far back
- const F32 DIST_FUDGE = 16.f; // meters
- F32 max_distance = llmin(mDrawDistance - DIST_FUDGE,
- LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE );
-
- if (new_distance > max_distance)
- {
- new_distance = max_distance;
-
- /*
- // Unless camera is unlocked
- if (!LLViewerCamera::sDisableCameraConstraints)
- {
- return;
- }
- */
- }
-
- if( cameraCustomizeAvatar() )
- {
- new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
- }
-
- mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
-}
-
-//-----------------------------------------------------------------------------
-// cameraOrbitIn()
-//-----------------------------------------------------------------------------
-void LLAgent::cameraOrbitIn(const F32 meters)
-{
- if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
- {
- F32 camera_offset_dist = llmax(0.001f, getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale"));
-
- mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist;
-
- if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f)
- {
- // No need to animate, camera is already there.
- changeCameraToMouselook(FALSE);
- }
-
- mCameraZoomFraction = llclamp(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION);
- }
- else
- {
- LLVector3d camera_offset(mCameraFocusOffsetTarget);
- LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
- F32 current_distance = (F32)camera_offset_unit.normalize();
- F32 new_distance = current_distance - meters;
- F32 min_zoom = LAND_MIN_ZOOM;
-
- // Don't move through focus point
- if (mFocusObject.notNull())
- {
- if (mFocusObject->isAvatar())
- {
- min_zoom = AVATAR_MIN_ZOOM;
- }
- else
- {
- min_zoom = OBJECT_MIN_ZOOM;
- }
- }
-
- new_distance = llmax(new_distance, min_zoom);
-
- // Don't zoom too far back
- const F32 DIST_FUDGE = 16.f; // meters
- F32 max_distance = llmin(mDrawDistance - DIST_FUDGE,
- LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE );
-
- if (new_distance > max_distance)
- {
- // Unless camera is unlocked
- if (!gSavedSettings.getBOOL("DisableCameraConstraints"))
- {
- return;
- }
- }
-
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode() )
- {
- new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
- }
-
- // Compute new camera offset
- mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
- cameraZoomIn(1.f);
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// cameraPanIn()
-//-----------------------------------------------------------------------------
-void LLAgent::cameraPanIn(F32 meters)
-{
- LLVector3d at_axis;
- at_axis.setVec(LLViewerCamera::getInstance()->getAtAxis());
-
- mFocusTargetGlobal += meters * at_axis;
- mFocusGlobal = mFocusTargetGlobal;
- // don't enforce zoom constraints as this is the only way for users to get past them easily
- updateFocusOffset();
- // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
- mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
-}
-
-//-----------------------------------------------------------------------------
-// cameraPanLeft()
-//-----------------------------------------------------------------------------
-void LLAgent::cameraPanLeft(F32 meters)
-{
- LLVector3d left_axis;
- left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
-
- mFocusTargetGlobal += meters * left_axis;
- mFocusGlobal = mFocusTargetGlobal;
-
- // disable smoothing for camera pan, which causes some residents unhappiness
- mCameraSmoothingStop = TRUE;
-
- cameraZoomIn(1.f);
- updateFocusOffset();
- // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind - Nyx
- mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
-}
-
-//-----------------------------------------------------------------------------
-// cameraPanUp()
-//-----------------------------------------------------------------------------
-void LLAgent::cameraPanUp(F32 meters)
-{
- LLVector3d up_axis;
- up_axis.setVec(LLViewerCamera::getInstance()->getUpAxis());
-
- mFocusTargetGlobal += meters * up_axis;
- mFocusGlobal = mFocusTargetGlobal;
-
- // disable smoothing for camera pan, which causes some residents unhappiness
- mCameraSmoothingStop = TRUE;
-
- cameraZoomIn(1.f);
- updateFocusOffset();
- // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
- mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
-}
-
//-----------------------------------------------------------------------------
// setKey()
//-----------------------------------------------------------------------------
@@ -2546,79 +1611,7 @@ void LLAgent::updateAgentPosition(const F32 dt, const F32 yaw_radians, const S32
// Check for water and land collision, set underwater flag
//
- updateLookAt(mouse_x, mouse_y);
-}
-
-//-----------------------------------------------------------------------------
-// updateLookAt()
-//-----------------------------------------------------------------------------
-void LLAgent::updateLookAt(const S32 mouse_x, const S32 mouse_y)
-{
- static LLVector3 last_at_axis;
-
-
- if (mAvatarObject.isNull())
- {
- return;
- }
-
- LLQuaternion av_inv_rot = ~mAvatarObject->mRoot.getWorldRotation();
- LLVector3 root_at = LLVector3::x_axis * mAvatarObject->mRoot.getWorldRotation();
-
- if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) &&
- (root_at * last_at_axis > 0.95f ))
- {
- LLVector3 vel = mAvatarObject->getVelocity();
- if (vel.magVecSquared() > 4.f)
- {
- setLookAt(LOOKAT_TARGET_IDLE, mAvatarObject, vel * av_inv_rot);
- }
- else
- {
- // *FIX: rotate mframeagent by sit object's rotation?
- LLQuaternion look_rotation = mAvatarObject->isSitting() ? mAvatarObject->getRenderRotation() : mFrameAgent.getQuaternion(); // use camera's current rotation
- LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot;
- setLookAt(LOOKAT_TARGET_IDLE, mAvatarObject, look_offset);
- }
- last_at_axis = root_at;
- return;
- }
-
- last_at_axis = root_at;
-
- if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode())
- {
- setLookAt(LOOKAT_TARGET_NONE, mAvatarObject, LLVector3(-2.f, 0.f, 0.f));
- }
- else
- {
- // Move head based on cursor position
- ELookAtType lookAtType = LOOKAT_TARGET_NONE;
- LLVector3 headLookAxis;
- LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance());
-
- if (cameraMouselook())
- {
- lookAtType = LOOKAT_TARGET_MOUSELOOK;
- }
- else if (cameraThirdPerson())
- {
- // range from -.5 to .5
- F32 x_from_center =
- ((F32) mouse_x / (F32) gViewerWindow->getWindowWidthScaled() ) - 0.5f;
- F32 y_from_center =
- ((F32) mouse_y / (F32) gViewerWindow->getWindowHeightScaled() ) - 0.5f;
-
- frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD);
- frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD);
- lookAtType = LOOKAT_TARGET_FREELOOK;
- }
-
- headLookAxis = frameCamera.getAtAxis();
- // RN: we use world-space offset for mouselook and freelook
- //headLookAxis = headLookAxis * av_inv_rot;
- setLookAt(lookAtType, mAvatarObject, headLookAxis);
- }
+ gAgentCamera.updateLookAt(mouse_x, mouse_y);
}
// friends and operators
@@ -2651,24 +1644,9 @@ void LLAgent::setAvatarObject(LLVOAvatarSelf *avatar)
llinfos << "Setting LLAgent::mAvatarObject to NULL" << llendl;
return;
}
-
- if (!mLookAt)
- {
- mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
- }
- if (!mPointAt)
- {
- mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
- }
- if (!mLookAt.isNull())
- {
- mLookAt->setSourceObject(avatar);
- }
- if (!mPointAt.isNull())
- {
- mPointAt->setSourceObject(avatar);
- }
+ gAgentCamera.setAvatarObject(avatar);
+ gAgentWearables.setAvatarObject(avatar);
}
// TRUE if your own avatar needs to be rendered. Usually only
@@ -2678,7 +1656,7 @@ void LLAgent::setAvatarObject(LLVOAvatarSelf *avatar)
//-----------------------------------------------------------------------------
BOOL LLAgent::needsRenderAvatar()
{
- if (cameraMouselook() && !LLVOAvatar::sVisibleInFirstPerson)
+ if (gAgentCamera.cameraMouselook() && !LLVOAvatar::sVisibleInFirstPerson)
{
return FALSE;
}
@@ -2689,7 +1667,7 @@ BOOL LLAgent::needsRenderAvatar()
// TRUE if we need to render your own avatar's head.
BOOL LLAgent::needsRenderHead()
{
- return (LLVOAvatar::sVisibleInFirstPerson && LLPipeline::sReflectionRender) || (mShowAvatar && !cameraMouselook());
+ return (LLVOAvatar::sVisibleInFirstPerson && LLPipeline::sReflectionRender) || (mShowAvatar && !gAgentCamera.cameraMouselook());
}
//-----------------------------------------------------------------------------
@@ -2711,7 +1689,7 @@ void LLAgent::startTyping()
LLViewerObject* chatter = gObjectList.findObject(mLastChatterID);
if (chatter && chatter->isAvatar())
{
- gAgent.setLookAt(LOOKAT_TARGET_RESPOND, chatter, LLVector3::zero);
+ gAgentCamera.setLookAt(LOOKAT_TARGET_RESPOND, chatter, LLVector3::zero);
}
}
@@ -2790,14 +1768,14 @@ U8 LLAgent::getRenderState()
//-----------------------------------------------------------------------------
void LLAgent::endAnimationUpdateUI()
{
- if (mCameraMode == mLastCameraMode)
+ if (gAgentCamera.mCameraMode == gAgentCamera.mLastCameraMode)
{
// We're already done endAnimationUpdateUI for this transition.
return;
}
// clean up UI from mode we're leaving
- if ( mLastCameraMode == CAMERA_MODE_MOUSELOOK )
+ if (gAgentCamera.mLastCameraMode == CAMERA_MODE_MOUSELOOK )
{
// show mouse cursor
gViewerWindow->showCursor();
@@ -2835,7 +1813,7 @@ void LLAgent::endAnimationUpdateUI()
}
- gAgent.setLookAt(LOOKAT_TARGET_CLEAR);
+ gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
if( gMorphView )
{
gMorphView->setVisible( FALSE );
@@ -2869,8 +1847,7 @@ void LLAgent::endAnimationUpdateUI()
}
}
}
- else
- if( mLastCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR )
+ else if(gAgentCamera.mLastCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
// make sure we ask to save changes
@@ -2892,13 +1869,13 @@ void LLAgent::endAnimationUpdateUI()
}
}
- setLookAt(LOOKAT_TARGET_CLEAR);
+ gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
}
//---------------------------------------------------------------------
// Set up UI for mode we're entering
//---------------------------------------------------------------------
- if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ if (gAgentCamera.mCameraMode == CAMERA_MODE_MOUSELOOK)
{
// hide menus
gMenuBarView->setVisible(FALSE);
@@ -2913,7 +1890,7 @@ void LLAgent::endAnimationUpdateUI()
LLPanelStandStopFlying::getInstance()->setVisible(FALSE);
// clear out camera lag effect
- mCameraLag.clearVec();
+ gAgentCamera.mCameraLag.clearVec();
// JC - Added for always chat in third person option
gFocusMgr.setKeyboardFocus(NULL);
@@ -2983,7 +1960,7 @@ void LLAgent::endAnimationUpdateUI()
}
}
- else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
+ else if (gAgentCamera.mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset);
@@ -3001,1580 +1978,15 @@ void LLAgent::endAnimationUpdateUI()
if (getAvatarObject())
{
- getAvatarObject()->updateAttachmentVisibility(mCameraMode);
+ getAvatarObject()->updateAttachmentVisibility(gAgentCamera.mCameraMode);
}
gFloaterTools->dirty();
// Don't let this be called more than once if the camera
// mode hasn't changed. --JC
- mLastCameraMode = mCameraMode;
-
-}
-
-
-//-----------------------------------------------------------------------------
-// updateCamera()
-//-----------------------------------------------------------------------------
-void LLAgent::updateCamera()
-{
- static LLFastTimer::DeclareTimer ftm("Camera");
- LLFastTimer t(ftm);
-
- //Ventrella - changed camera_skyward to the new global "mCameraUpVector"
- mCameraUpVector = LLVector3::z_axis;
- //LLVector3 camera_skyward(0.f, 0.f, 1.f);
- //end Ventrella
-
- U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode;
-
- validateFocusObject();
-
- if (mAvatarObject.notNull() &&
- mAvatarObject->isSitting() &&
- camera_mode == CAMERA_MODE_MOUSELOOK)
- {
- //Ventrella
- //changed camera_skyward to the new global "mCameraUpVector"
- mCameraUpVector = mCameraUpVector * mAvatarObject->getRenderRotation();
- //end Ventrella
- }
-
- if (cameraThirdPerson() && mFocusOnAvatar && LLFollowCamMgr::getActiveFollowCamParams())
- {
- changeCameraToFollow();
- }
-
- //Ventrella
- //NOTE - this needs to be integrated into a general upVector system here within llAgent.
- if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
- {
- mCameraUpVector = mFollowCam.getUpVector();
- }
- //end Ventrella
-
- if (mSitCameraEnabled)
- {
- if (mSitCameraReferenceObject->isDead())
- {
- setSitCamera(LLUUID::null);
- }
- }
-
- // Update UI with our camera inputs
- LLFloaterCamera* camera_floater = LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera");
- if (camera_floater)
- {
- camera_floater->mRotate->setToggleState(
- mOrbitRightKey > 0.f, // left
- mOrbitUpKey > 0.f, // top
- mOrbitLeftKey > 0.f, // right
- mOrbitDownKey > 0.f); // bottom
-
- camera_floater->mTrack->setToggleState(
- mPanLeftKey > 0.f, // left
- mPanUpKey > 0.f, // top
- mPanRightKey > 0.f, // right
- mPanDownKey > 0.f); // bottom
- }
-
- // Handle camera movement based on keyboard.
- const F32 ORBIT_OVER_RATE = 90.f * DEG_TO_RAD; // radians per second
- const F32 ORBIT_AROUND_RATE = 90.f * DEG_TO_RAD; // radians per second
- const F32 PAN_RATE = 5.f; // meters per second
-
- if( mOrbitUpKey || mOrbitDownKey )
- {
- F32 input_rate = mOrbitUpKey - mOrbitDownKey;
- cameraOrbitOver( input_rate * ORBIT_OVER_RATE / gFPSClamped );
- }
-
- if( mOrbitLeftKey || mOrbitRightKey)
- {
- F32 input_rate = mOrbitLeftKey - mOrbitRightKey;
- cameraOrbitAround( input_rate * ORBIT_AROUND_RATE / gFPSClamped );
- }
-
- if( mOrbitInKey || mOrbitOutKey )
- {
- F32 input_rate = mOrbitInKey - mOrbitOutKey;
-
- LLVector3d to_focus = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()) - calcFocusPositionTargetGlobal();
- F32 distance_to_focus = (F32)to_focus.magVec();
- // Move at distance (in meters) meters per second
- cameraOrbitIn( input_rate * distance_to_focus / gFPSClamped );
- }
-
- if( mPanInKey || mPanOutKey )
- {
- F32 input_rate = mPanInKey - mPanOutKey;
- cameraPanIn( input_rate * PAN_RATE / gFPSClamped );
- }
-
- if( mPanRightKey || mPanLeftKey )
- {
- F32 input_rate = mPanRightKey - mPanLeftKey;
- cameraPanLeft( input_rate * -PAN_RATE / gFPSClamped );
- }
-
- if( mPanUpKey || mPanDownKey )
- {
- F32 input_rate = mPanUpKey - mPanDownKey;
- cameraPanUp( input_rate * PAN_RATE / gFPSClamped );
- }
-
- // Clear camera keyboard keys.
- mOrbitLeftKey = 0.f;
- mOrbitRightKey = 0.f;
- mOrbitUpKey = 0.f;
- mOrbitDownKey = 0.f;
- mOrbitInKey = 0.f;
- mOrbitOutKey = 0.f;
-
- mPanRightKey = 0.f;
- mPanLeftKey = 0.f;
- mPanUpKey = 0.f;
- mPanDownKey = 0.f;
- mPanInKey = 0.f;
- mPanOutKey = 0.f;
-
- // lerp camera focus offset
- mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLCriticalDamp::getInterpolant(CAMERA_FOCUS_HALF_LIFE));
-
- //Ventrella
- if ( mCameraMode == CAMERA_MODE_FOLLOW )
- {
- if ( mAvatarObject.notNull() )
- {
- //--------------------------------------------------------------------------------
- // this is where the avatar's position and rotation are given to followCam, and
- // where it is updated. All three of its attributes are updated: (1) position,
- // (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent.
- //--------------------------------------------------------------------------------
- // *TODO: use combined rotation of frameagent and sit object
- LLQuaternion avatarRotationForFollowCam = mAvatarObject->isSitting() ? mAvatarObject->getRenderRotation() : mFrameAgent.getQuaternion();
-
- LLFollowCamParams* current_cam = LLFollowCamMgr::getActiveFollowCamParams();
- if (current_cam)
- {
- mFollowCam.copyParams(*current_cam);
- mFollowCam.setSubjectPositionAndRotation( mAvatarObject->getRenderPosition(), avatarRotationForFollowCam );
- mFollowCam.update();
- LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
- }
- else
- {
- changeCameraToThirdPerson(TRUE);
- }
- }
- }
- // end Ventrella
-
- BOOL hit_limit;
- LLVector3d camera_pos_global;
- LLVector3d camera_target_global = calcCameraPositionTargetGlobal(&hit_limit);
- mCameraVirtualPositionAgent = getPosAgentFromGlobal(camera_target_global);
- LLVector3d focus_target_global = calcFocusPositionTargetGlobal();
-
- // perform field of view correction
- mCameraFOVZoomFactor = calcCameraFOVZoomFactor();
- camera_target_global = focus_target_global + (camera_target_global - focus_target_global) * (1.f + mCameraFOVZoomFactor);
-
- mShowAvatar = TRUE; // can see avatar by default
-
- // Adjust position for animation
- if (mCameraAnimating)
- {
- F32 time = mAnimationTimer.getElapsedTimeF32();
-
- // yet another instance of critically damped motion, hooray!
- // F32 fraction_of_animation = 1.f - pow(2.f, -time / CAMERA_ZOOM_HALF_LIFE);
-
- // linear interpolation
- F32 fraction_of_animation = time / mAnimationDuration;
-
- BOOL isfirstPerson = mCameraMode == CAMERA_MODE_MOUSELOOK;
- BOOL wasfirstPerson = mLastCameraMode == CAMERA_MODE_MOUSELOOK;
- F32 fraction_animation_to_skip;
-
- if (mAnimationCameraStartGlobal == camera_target_global)
- {
- fraction_animation_to_skip = 0.f;
- }
- else
- {
- LLVector3d cam_delta = mAnimationCameraStartGlobal - camera_target_global;
- fraction_animation_to_skip = HEAD_BUFFER_SIZE / (F32)cam_delta.magVec();
- }
- F32 animation_start_fraction = (wasfirstPerson) ? fraction_animation_to_skip : 0.f;
- F32 animation_finish_fraction = (isfirstPerson) ? (1.f - fraction_animation_to_skip) : 1.f;
-
- if (fraction_of_animation < animation_finish_fraction)
- {
- if (fraction_of_animation < animation_start_fraction || fraction_of_animation > animation_finish_fraction )
- {
- mShowAvatar = FALSE;
- }
-
- // ...adjust position for animation
- F32 smooth_fraction_of_animation = llsmoothstep(0.0f, 1.0f, fraction_of_animation);
- camera_pos_global = lerp(mAnimationCameraStartGlobal, camera_target_global, smooth_fraction_of_animation);
- mFocusGlobal = lerp(mAnimationFocusStartGlobal, focus_target_global, smooth_fraction_of_animation);
- }
- else
- {
- // ...animation complete
- mCameraAnimating = FALSE;
-
- camera_pos_global = camera_target_global;
- mFocusGlobal = focus_target_global;
-
- endAnimationUpdateUI();
- mShowAvatar = TRUE;
- }
-
- if (getAvatarObject() && mCameraMode != CAMERA_MODE_MOUSELOOK)
- {
- getAvatarObject()->updateAttachmentVisibility(mCameraMode);
- }
- }
- else
- {
- camera_pos_global = camera_target_global;
- mFocusGlobal = focus_target_global;
- mShowAvatar = TRUE;
- }
-
- // smoothing
- if (TRUE)
- {
- LLVector3d agent_pos = getPositionGlobal();
- LLVector3d camera_pos_agent = camera_pos_global - agent_pos;
- // Sitting on what you're manipulating can cause camera jitter with smoothing.
- // This turns off smoothing while editing. -MG
- mCameraSmoothingStop |= (BOOL)LLToolMgr::getInstance()->inBuildMode();
-
- if (cameraThirdPerson() && !mCameraSmoothingStop)
- {
- const F32 SMOOTHING_HALF_LIFE = 0.02f;
-
- F32 smoothing = LLCriticalDamp::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, FALSE);
-
- if (!mFocusObject) // we differentiate on avatar mode
- {
- // for avatar-relative focus, we smooth in avatar space -
- // the avatar moves too jerkily w/r/t global space to smooth there.
-
- LLVector3d delta = camera_pos_agent - mCameraSmoothingLastPositionAgent;
- if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please
- {
- camera_pos_agent = lerp(mCameraSmoothingLastPositionAgent, camera_pos_agent, smoothing);
- camera_pos_global = camera_pos_agent + agent_pos;
- }
- }
- else
- {
- LLVector3d delta = camera_pos_global - mCameraSmoothingLastPositionGlobal;
- if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please
- {
- camera_pos_global = lerp(mCameraSmoothingLastPositionGlobal, camera_pos_global, smoothing);
- }
- }
- }
-
- mCameraSmoothingLastPositionGlobal = camera_pos_global;
- mCameraSmoothingLastPositionAgent = camera_pos_agent;
- mCameraSmoothingStop = FALSE;
- }
-
-
- mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLCriticalDamp::getInterpolant(FOV_ZOOM_HALF_LIFE));
-
-// llinfos << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << llendl;
-
- F32 ui_offset = 0.f;
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode )
- {
- ui_offset = calcCustomizeAvatarUIOffset( camera_pos_global );
- }
-
-
- LLVector3 focus_agent = getPosAgentFromGlobal(mFocusGlobal);
-
- mCameraPositionAgent = getPosAgentFromGlobal(camera_pos_global);
-
- // Move the camera
-
- //Ventrella
- LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent);
- //LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent);
- //end Ventrella
-
- //RN: translate UI offset after camera is oriented properly
- LLViewerCamera::getInstance()->translate(LLViewerCamera::getInstance()->getLeftAxis() * ui_offset);
-
- // Change FOV
- LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor));
-
- // follow camera when in customize mode
- if (cameraCustomizeAvatar())
- {
- setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent);
- }
-
- // update the travel distance stat
- // this isn't directly related to the camera
- // but this seemed like the best place to do this
- LLVector3d global_pos = getPositionGlobal();
- if (! mLastPositionGlobal.isExactlyZero())
- {
- LLVector3d delta = global_pos - mLastPositionGlobal;
- mDistanceTraveled += delta.magVec();
- }
- mLastPositionGlobal = global_pos;
-
- if (LLVOAvatar::sVisibleInFirstPerson && mAvatarObject.notNull() && !mAvatarObject->isSitting() && cameraMouselook())
- {
- LLVector3 head_pos = mAvatarObject->mHeadp->getWorldPosition() +
- LLVector3(0.08f, 0.f, 0.05f) * mAvatarObject->mHeadp->getWorldRotation() +
- LLVector3(0.1f, 0.f, 0.f) * mAvatarObject->mPelvisp->getWorldRotation();
- LLVector3 diff = mCameraPositionAgent - head_pos;
- diff = diff * ~mAvatarObject->mRoot.getWorldRotation();
-
- LLJoint* torso_joint = mAvatarObject->mTorsop;
- LLJoint* chest_joint = mAvatarObject->mChestp;
- LLVector3 torso_scale = torso_joint->getScale();
- LLVector3 chest_scale = chest_joint->getScale();
-
- // shorten avatar skeleton to avoid foot interpenetration
- if (!mAvatarObject->mInAir)
- {
- LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation();
- F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f);
- F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f);
- torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
-
- LLJoint* neck_joint = mAvatarObject->mNeckp;
- LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation();
- scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f);
- chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
- diff.mV[VZ] = 0.f;
- }
-
- mAvatarObject->mPelvisp->setPosition(mAvatarObject->mPelvisp->getPosition() + diff);
-
- mAvatarObject->mRoot.updateWorldMatrixChildren();
-
- for (LLVOAvatar::attachment_map_t::iterator iter = mAvatarObject->mAttachmentPoints.begin();
- iter != mAvatarObject->mAttachmentPoints.end(); )
- {
- LLVOAvatar::attachment_map_t::iterator curiter = iter++;
- LLViewerJointAttachment* attachment = curiter->second;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject *attached_object = (*attachment_iter);
- if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull())
- {
- // clear any existing "early" movements of attachment
- attached_object->mDrawable->clearState(LLDrawable::EARLY_MOVE);
- gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
- attached_object->updateText();
- }
- }
- }
-
- torso_joint->setScale(torso_scale);
- chest_joint->setScale(chest_scale);
- }
-}
-
-void LLAgent::updateFocusOffset()
-{
- validateFocusObject();
- if (mFocusObject.notNull())
- {
- LLVector3d obj_pos = getPosGlobalFromAgent(mFocusObject->getRenderPosition());
- mFocusObjectOffset.setVec(mFocusTargetGlobal - obj_pos);
- }
-}
-
-void LLAgent::validateFocusObject()
-{
- if (mFocusObject.notNull() &&
- (mFocusObject->isDead()))
- {
- mFocusObjectOffset.clearVec();
- clearFocusObject();
- mCameraFOVZoomFactor = 0.f;
- }
-}
-
-//-----------------------------------------------------------------------------
-// calcCustomizeAvatarUIOffset()
-//-----------------------------------------------------------------------------
-F32 LLAgent::calcCustomizeAvatarUIOffset( const LLVector3d& camera_pos_global )
-{
- F32 ui_offset = 0.f;
-
- if( gFloaterCustomize )
- {
- const LLRect& rect = gFloaterCustomize->getRect();
-
- // Move the camera so that the avatar isn't covered up by this floater.
- F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidthScaled()))));
- F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); // radians
- F32 offset = tan(apparent_angle);
-
- if( rect.mLeft < (gViewerWindow->getWindowWidthScaled() - rect.mRight) )
- {
- // Move the avatar to the right (camera to the left)
- ui_offset = offset;
- }
- else
- {
- // Move the avatar to the left (camera to the right)
- ui_offset = -offset;
- }
- }
- F32 range = (F32)dist_vec(camera_pos_global, gAgent.getFocusGlobal());
- mUIOffset = lerp(mUIOffset, ui_offset, LLCriticalDamp::getInterpolant(0.05f));
- return mUIOffset * range;
-}
-
-//-----------------------------------------------------------------------------
-// calcFocusPositionTargetGlobal()
-//-----------------------------------------------------------------------------
-LLVector3d LLAgent::calcFocusPositionTargetGlobal()
-{
- if (mFocusObject.notNull() && mFocusObject->isDead())
- {
- clearFocusObject();
- }
-
- // Ventrella
- if ( mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
- {
- mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus());
- return mFocusTargetGlobal;
- }// End Ventrella
- else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
- {
- LLVector3d at_axis(1.0, 0.0, 0.0);
- LLQuaternion agent_rot = mFrameAgent.getQuaternion();
- if (mAvatarObject.notNull() && mAvatarObject->getParent())
- {
- LLViewerObject* root_object = (LLViewerObject*)mAvatarObject->getRoot();
- if (!root_object->flagCameraDecoupled())
- {
- agent_rot *= ((LLViewerObject*)(mAvatarObject->getParent()))->getRenderRotation();
- }
- }
- at_axis = at_axis * agent_rot;
- mFocusTargetGlobal = calcCameraPositionTargetGlobal() + at_axis;
- return mFocusTargetGlobal;
- }
- else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
- {
- return mFocusTargetGlobal;
- }
- else if (!mFocusOnAvatar)
- {
- if (mFocusObject.notNull() && !mFocusObject->isDead() && mFocusObject->mDrawable.notNull())
- {
- LLDrawable* drawablep = mFocusObject->mDrawable;
-
- if (mTrackFocusObject &&
- drawablep &&
- drawablep->isActive())
- {
- if (!mFocusObject->isAvatar())
- {
- if (mFocusObject->isSelected())
- {
- gPipeline.updateMoveNormalAsync(drawablep);
- }
- else
- {
- if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
- {
- gPipeline.updateMoveNormalAsync(drawablep);
- }
- else
- {
- gPipeline.updateMoveDampedAsync(drawablep);
- }
- }
- }
- }
- // if not tracking object, update offset based on new object position
- else
- {
- updateFocusOffset();
- }
- LLVector3 focus_agent = mFocusObject->getRenderPosition() + mFocusObjectOffset;
- mFocusTargetGlobal.setVec(getPosGlobalFromAgent(focus_agent));
- }
- return mFocusTargetGlobal;
- }
- else if (mSitCameraEnabled && mAvatarObject.notNull() && mAvatarObject->isSitting() && mSitCameraReferenceObject.notNull())
- {
- // sit camera
- LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
- LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
-
- LLVector3 target_pos = object_pos + (mSitCameraFocus * object_rot);
- return getPosGlobalFromAgent(target_pos);
- }
- else
- {
- return getPositionGlobal() + calcThirdPersonFocusOffset();
- }
-}
-
-LLVector3d LLAgent::calcThirdPersonFocusOffset()
-{
- // ...offset from avatar
- LLVector3d focus_offset;
-
- LLQuaternion agent_rot = mFrameAgent.getQuaternion();
- if (!mAvatarObject.isNull() && mAvatarObject->getParent())
- {
- agent_rot *= ((LLViewerObject*)(mAvatarObject->getParent()))->getRenderRotation();
- }
-
- focus_offset = mFocusOffsetInitial[mCameraPreset] * agent_rot;
- return focus_offset;
-}
-
-void LLAgent::setupSitCamera()
-{
- // agent frame entering this function is in world coordinates
- if (mAvatarObject.notNull() && mAvatarObject->getParent())
- {
- LLQuaternion parent_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
- // slam agent coordinate frame to proper parent local version
- LLVector3 at_axis = mFrameAgent.getAtAxis();
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- resetAxes(at_axis * ~parent_rot);
- }
-}
-
-//-----------------------------------------------------------------------------
-// getCameraPositionAgent()
-//-----------------------------------------------------------------------------
-const LLVector3 &LLAgent::getCameraPositionAgent() const
-{
- return LLViewerCamera::getInstance()->getOrigin();
-}
-
-//-----------------------------------------------------------------------------
-// getCameraPositionGlobal()
-//-----------------------------------------------------------------------------
-LLVector3d LLAgent::getCameraPositionGlobal() const
-{
- return getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin());
-}
-
-//-----------------------------------------------------------------------------
-// calcCameraFOVZoomFactor()
-//-----------------------------------------------------------------------------
-F32 LLAgent::calcCameraFOVZoomFactor()
-{
- LLVector3 camera_offset_dir;
- camera_offset_dir.setVec(mCameraFocusOffset);
-
- if (mCameraMode == CAMERA_MODE_MOUSELOOK)
- {
- return 0.f;
- }
- else if (mFocusObject.notNull() && !mFocusObject->isAvatar() && !mFocusOnAvatar)
- {
- // don't FOV zoom on mostly transparent objects
- LLVector3 focus_offset = mFocusObjectOffset;
- F32 obj_min_dist = 0.f;
- calcCameraMinDistance(obj_min_dist);
- F32 current_distance = llmax(0.001f, camera_offset_dir.magVec());
-
- mFocusObjectDist = obj_min_dist - current_distance;
-
- F32 new_fov_zoom = llclamp(mFocusObjectDist / current_distance, 0.f, 1000.f);
- return new_fov_zoom;
- }
- else // focusing on land or avatar
- {
- // keep old field of view until user changes focus explicitly
- return mCameraFOVZoomFactor;
- //return 0.f;
- }
-}
-
-//-----------------------------------------------------------------------------
-// calcCameraPositionTargetGlobal()
-//-----------------------------------------------------------------------------
-LLVector3d LLAgent::calcCameraPositionTargetGlobal(BOOL *hit_limit)
-{
- // Compute base camera position and look-at points.
- F32 camera_land_height;
- LLVector3d frame_center_global = mAvatarObject.isNull() ? getPositionGlobal()
- : getPosGlobalFromAgent(mAvatarObject->mRoot.getWorldPosition());
-
- BOOL isConstrained = FALSE;
- LLVector3d head_offset;
- head_offset.setVec(mThirdPersonHeadOffset);
-
- LLVector3d camera_position_global;
-
- // Ventrella
- if ( mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
- {
- camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition());
- }// End Ventrella
- else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
- {
- if (mAvatarObject.isNull() || mAvatarObject->mDrawable.isNull())
- {
- llwarns << "Null avatar drawable!" << llendl;
- return LLVector3d::zero;
- }
- head_offset.clearVec();
- if (mAvatarObject->isSitting() && mAvatarObject->getParent())
- {
- mAvatarObject->updateHeadOffset();
- head_offset.mdV[VX] = mAvatarObject->mHeadOffset.mV[VX];
- head_offset.mdV[VY] = mAvatarObject->mHeadOffset.mV[VY];
- head_offset.mdV[VZ] = mAvatarObject->mHeadOffset.mV[VZ] + 0.1f;
- const LLMatrix4& mat = ((LLViewerObject*) mAvatarObject->getParent())->getRenderMatrix();
- camera_position_global = getPosGlobalFromAgent
- ((mAvatarObject->getPosition()+
- LLVector3(head_offset)*mAvatarObject->getRotation()) * mat);
- }
- else
- {
- head_offset.mdV[VZ] = mAvatarObject->mHeadOffset.mV[VZ];
- if (mAvatarObject->isSitting())
- {
- head_offset.mdV[VZ] += 0.1;
- }
- camera_position_global = getPosGlobalFromAgent(mAvatarObject->getRenderPosition());//frame_center_global;
- head_offset = head_offset * mAvatarObject->getRenderRotation();
- camera_position_global = camera_position_global + head_offset;
- }
- }
- else if (mCameraMode == CAMERA_MODE_THIRD_PERSON && mFocusOnAvatar)
- {
- LLVector3 local_camera_offset;
- F32 camera_distance = 0.f;
-
- if (mSitCameraEnabled
- && mAvatarObject.notNull()
- && mAvatarObject->isSitting()
- && mSitCameraReferenceObject.notNull())
- {
- // sit camera
- LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
- LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
-
- LLVector3 target_pos = object_pos + (mSitCameraPos * object_rot);
-
- camera_position_global = getPosGlobalFromAgent(target_pos);
- }
- else
- {
- local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * gSavedSettings.getF32("CameraOffsetScale");
-
- // are we sitting down?
- if (mAvatarObject.notNull() && mAvatarObject->getParent())
- {
- LLQuaternion parent_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
- // slam agent coordinate frame to proper parent local version
- LLVector3 at_axis = mFrameAgent.getAtAxis() * parent_rot;
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- resetAxes(at_axis * ~parent_rot);
-
- local_camera_offset = local_camera_offset * mFrameAgent.getQuaternion() * parent_rot;
- }
- else
- {
- local_camera_offset = mFrameAgent.rotateToAbsolute( local_camera_offset );
- }
-
- if (!mCameraCollidePlane.isExactlyZero() && (mAvatarObject.isNull() || !mAvatarObject->isSitting()))
- {
- LLVector3 plane_normal;
- plane_normal.setVec(mCameraCollidePlane.mV);
-
- F32 offset_dot_norm = local_camera_offset * plane_normal;
- if (llabs(offset_dot_norm) < 0.001f)
- {
- offset_dot_norm = 0.001f;
- }
-
- camera_distance = local_camera_offset.normalize();
-
- F32 pos_dot_norm = getPosAgentFromGlobal(frame_center_global + head_offset) * plane_normal;
-
- // if agent is outside the colliding half-plane
- if (pos_dot_norm > mCameraCollidePlane.mV[VW])
- {
- // check to see if camera is on the opposite side (inside) the half-plane
- if (offset_dot_norm + pos_dot_norm < mCameraCollidePlane.mV[VW])
- {
- // diminish offset by factor to push it back outside the half-plane
- camera_distance *= (pos_dot_norm - mCameraCollidePlane.mV[VW] - CAMERA_COLLIDE_EPSILON) / -offset_dot_norm;
- }
- }
- else
- {
- if (offset_dot_norm + pos_dot_norm > mCameraCollidePlane.mV[VW])
- {
- camera_distance *= (mCameraCollidePlane.mV[VW] - pos_dot_norm - CAMERA_COLLIDE_EPSILON) / offset_dot_norm;
- }
- }
- }
- else
- {
- camera_distance = local_camera_offset.normalize();
- }
-
- mTargetCameraDistance = llmax(camera_distance, MIN_CAMERA_DISTANCE);
-
- if (mTargetCameraDistance != mCurrentCameraDistance)
- {
- F32 camera_lerp_amt = LLCriticalDamp::getInterpolant(CAMERA_ZOOM_HALF_LIFE);
-
- mCurrentCameraDistance = lerp(mCurrentCameraDistance, mTargetCameraDistance, camera_lerp_amt);
- }
-
- // Make the camera distance current
- local_camera_offset *= mCurrentCameraDistance;
-
- // set the global camera position
- LLVector3d camera_offset;
-
- LLVector3 av_pos = mAvatarObject.isNull() ? LLVector3::zero : mAvatarObject->getRenderPosition();
- camera_offset.setVec( local_camera_offset );
- camera_position_global = frame_center_global + head_offset + camera_offset;
-
- if (mAvatarObject.notNull())
- {
- LLVector3d camera_lag_d;
- F32 lag_interp = LLCriticalDamp::getInterpolant(CAMERA_LAG_HALF_LIFE);
- LLVector3 target_lag;
- LLVector3 vel = getVelocity();
-
- // lag by appropriate amount for flying
- F32 time_in_air = mAvatarObject->mTimeInAir.getElapsedTimeF32();
- if(!mCameraAnimating && mAvatarObject->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME)
- {
- LLVector3 frame_at_axis = mFrameAgent.getAtAxis();
- frame_at_axis -= projected_vec(frame_at_axis, getReferenceUpVector());
- frame_at_axis.normalize();
-
- //transition smoothly in air mode, to avoid camera pop
- F32 u = (time_in_air - GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) / GROUND_TO_AIR_CAMERA_TRANSITION_TIME;
- u = llclamp(u, 0.f, 1.f);
-
- lag_interp *= u;
-
- if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == mAvatarObject->getID())
- {
- // disable camera lag when using mouse-directed steering
- target_lag.clearVec();
- }
- else
- {
- target_lag = vel * gSavedSettings.getF32("DynamicCameraStrength") / 30.f;
- }
-
- mCameraLag = lerp(mCameraLag, target_lag, lag_interp);
-
- F32 lag_dist = mCameraLag.magVec();
- if (lag_dist > MAX_CAMERA_LAG)
- {
- mCameraLag = mCameraLag * MAX_CAMERA_LAG / lag_dist;
- }
-
- // clamp camera lag so that avatar is always in front
- F32 dot = (mCameraLag - (frame_at_axis * (MIN_CAMERA_LAG * u))) * frame_at_axis;
- if (dot < -(MIN_CAMERA_LAG * u))
- {
- mCameraLag -= (dot + (MIN_CAMERA_LAG * u)) * frame_at_axis;
- }
- }
- else
- {
- mCameraLag = lerp(mCameraLag, LLVector3::zero, LLCriticalDamp::getInterpolant(0.15f));
- }
-
- camera_lag_d.setVec(mCameraLag);
- camera_position_global = camera_position_global - camera_lag_d;
- }
- }
- }
- else
- {
- LLVector3d focusPosGlobal = calcFocusPositionTargetGlobal();
- // camera gets pushed out later wrt mCameraFOVZoomFactor...this is "raw" value
- camera_position_global = focusPosGlobal + mCameraFocusOffset;
- }
-
- if (!gSavedSettings.getBOOL("DisableCameraConstraints") && !gAgent.isGodlike())
- {
- LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(
- camera_position_global);
- bool constrain = true;
- if(regionp && regionp->canManageEstate())
- {
- constrain = false;
- }
- if(constrain)
- {
- F32 max_dist = ( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode ) ?
- APPEARANCE_MAX_ZOOM : mDrawDistance;
-
- LLVector3d camera_offset = camera_position_global
- - gAgent.getPositionGlobal();
- F32 camera_distance = (F32)camera_offset.magVec();
-
- if(camera_distance > max_dist)
- {
- camera_position_global = gAgent.getPositionGlobal() +
- (max_dist / camera_distance) * camera_offset;
- isConstrained = TRUE;
- }
- }
-
-// JC - Could constrain camera based on parcel stuff here.
-// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
-//
-// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global)))
-// {
-// camera_position_global = last_position_global;
-//
-// isConstrained = TRUE;
-// }
- }
-
- // Don't let camera go underground
- F32 camera_min_off_ground = getCameraMinOffGround();
-
- camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global);
-
- if (camera_position_global.mdV[VZ] < camera_land_height + camera_min_off_ground)
- {
- camera_position_global.mdV[VZ] = camera_land_height + camera_min_off_ground;
- isConstrained = TRUE;
- }
-
-
- if (hit_limit)
- {
- *hit_limit = isConstrained;
- }
-
- return camera_position_global;
-}
-
-
-LLVector3 LLAgent::getCameraOffsetInitial()
-{
- return mCameraOffsetInitial[mCameraPreset];
-}
-
-
-//-----------------------------------------------------------------------------
-// handleScrollWheel()
-//-----------------------------------------------------------------------------
-void LLAgent::handleScrollWheel(S32 clicks)
-{
- if ( mCameraMode == CAMERA_MODE_FOLLOW && gAgent.getFocusOnAvatar())
- {
- if ( ! mFollowCam.getPositionLocked() ) // not if the followCam position is locked in place
- {
- mFollowCam.zoom( clicks );
- if ( mFollowCam.isZoomedToMinimumDistance() )
- {
- changeCameraToMouselook(FALSE);
- }
- }
- }
- else
- {
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- const F32 ROOT_ROOT_TWO = sqrt(F_SQRT2);
-
- // Block if camera is animating
- if (mCameraAnimating)
- {
- return;
- }
-
- if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
- {
- F32 zoom_factor = (F32)pow(0.8, -clicks);
- cameraZoomIn(zoom_factor);
- }
- else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
- {
- F32 camera_offset_initial_mag = getCameraOffsetInitial().magVec();
-
- F32 current_zoom_fraction = mTargetCameraDistance / (camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale"));
- current_zoom_fraction *= 1.f - pow(ROOT_ROOT_TWO, clicks);
-
- cameraOrbitIn(current_zoom_fraction * camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale"));
- }
- else
- {
- F32 current_zoom_fraction = (F32)mCameraFocusOffsetTarget.magVec();
- cameraOrbitIn(current_zoom_fraction * (1.f - pow(ROOT_ROOT_TWO, clicks)));
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// getCameraMinOffGround()
-//-----------------------------------------------------------------------------
-F32 LLAgent::getCameraMinOffGround()
-{
- if (mCameraMode == CAMERA_MODE_MOUSELOOK)
- {
- return 0.f;
- }
- else
- {
- if (gSavedSettings.getBOOL("DisableCameraConstraints"))
- {
- return -1000.f;
- }
- else
- {
- return 0.5f;
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// resetCamera()
-//-----------------------------------------------------------------------------
-void LLAgent::resetCamera()
-{
- // Remove any pitch from the avatar
- LLVector3 at = mFrameAgent.getAtAxis();
- at.mV[VZ] = 0.f;
- at.normalize();
- gAgent.resetAxes(at);
- // have to explicitly clear field of view zoom now
- mCameraFOVZoomFactor = 0.f;
-
- updateCamera();
-}
-
-//-----------------------------------------------------------------------------
-// changeCameraToMouselook()
-//-----------------------------------------------------------------------------
-void LLAgent::changeCameraToMouselook(BOOL animate)
-{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- return;
- }
-
- // visibility changes at end of animation
- gViewerWindow->getWindow()->resetBusyCount();
-
- // unpause avatar animation
- mPauseRequest = NULL;
-
- LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset);
-
- if (mAvatarObject.notNull())
- {
- mAvatarObject->stopMotion( ANIM_AGENT_BODY_NOISE );
- mAvatarObject->stopMotion( ANIM_AGENT_BREATHE_ROT );
- }
-
- //gViewerWindow->stopGrab();
- LLSelectMgr::getInstance()->deselectAll();
- gViewerWindow->hideCursor();
- gViewerWindow->moveCursorToCenter();
-
- if( mCameraMode != CAMERA_MODE_MOUSELOOK )
- {
- gFocusMgr.setKeyboardFocus( NULL );
-
- mLastCameraMode = mCameraMode;
- mCameraMode = CAMERA_MODE_MOUSELOOK;
- U32 old_flags = mControlFlags;
- setControlFlags(AGENT_CONTROL_MOUSELOOK);
- if (old_flags != mControlFlags)
- {
- mbFlagsDirty = TRUE;
- }
-
- if (animate)
- {
- startCameraAnimation();
- }
- else
- {
- mCameraAnimating = FALSE;
- endAnimationUpdateUI();
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// changeCameraToDefault()
-//-----------------------------------------------------------------------------
-void LLAgent::changeCameraToDefault()
-{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- return;
- }
-
- if (LLFollowCamMgr::getActiveFollowCamParams())
- {
- changeCameraToFollow();
- }
- else
- {
- changeCameraToThirdPerson();
- }
-}
-
-
-// Ventrella
-//-----------------------------------------------------------------------------
-// changeCameraToFollow()
-//-----------------------------------------------------------------------------
-void LLAgent::changeCameraToFollow(BOOL animate)
-{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- return;
- }
-
- if( mCameraMode != CAMERA_MODE_FOLLOW )
- {
- if (mCameraMode == CAMERA_MODE_MOUSELOOK)
- {
- animate = FALSE;
- }
- startCameraAnimation();
-
- mLastCameraMode = mCameraMode;
- mCameraMode = CAMERA_MODE_FOLLOW;
-
- // bang-in the current focus, position, and up vector of the follow cam
- mFollowCam.reset( mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis );
-
- if (gBasicToolset)
- {
- LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
- }
+ gAgentCamera.mLastCameraMode = gAgentCamera.mCameraMode;
- if (mAvatarObject.notNull())
- {
- mAvatarObject->mPelvisp->setPosition(LLVector3::zero);
- mAvatarObject->startMotion( ANIM_AGENT_BODY_NOISE );
- mAvatarObject->startMotion( ANIM_AGENT_BREATHE_ROT );
- }
-
- // unpause avatar animation
- mPauseRequest = NULL;
-
- U32 old_flags = mControlFlags;
- clearControlFlags(AGENT_CONTROL_MOUSELOOK);
- if (old_flags != mControlFlags)
- {
- mbFlagsDirty = TRUE;
- }
-
- if (animate)
- {
- startCameraAnimation();
- }
- else
- {
- mCameraAnimating = FALSE;
- endAnimationUpdateUI();
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// changeCameraToThirdPerson()
-//-----------------------------------------------------------------------------
-void LLAgent::changeCameraToThirdPerson(BOOL animate)
-{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- return;
- }
-
- gViewerWindow->getWindow()->resetBusyCount();
-
- mCameraZoomFraction = INITIAL_ZOOM_FRACTION;
-
- if (mAvatarObject.notNull())
- {
- if (!mAvatarObject->isSitting())
- {
- mAvatarObject->mPelvisp->setPosition(LLVector3::zero);
- }
- mAvatarObject->startMotion( ANIM_AGENT_BODY_NOISE );
- mAvatarObject->startMotion( ANIM_AGENT_BREATHE_ROT );
- }
-
- LLVector3 at_axis;
-
- // unpause avatar animation
- mPauseRequest = NULL;
-
- if( mCameraMode != CAMERA_MODE_THIRD_PERSON )
- {
- if (gBasicToolset)
- {
- LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
- }
-
- mCameraLag.clearVec();
- if (mCameraMode == CAMERA_MODE_MOUSELOOK)
- {
- mCurrentCameraDistance = MIN_CAMERA_DISTANCE;
- mTargetCameraDistance = MIN_CAMERA_DISTANCE;
- animate = FALSE;
- }
- mLastCameraMode = mCameraMode;
- mCameraMode = CAMERA_MODE_THIRD_PERSON;
- U32 old_flags = mControlFlags;
- clearControlFlags(AGENT_CONTROL_MOUSELOOK);
- if (old_flags != mControlFlags)
- {
- mbFlagsDirty = TRUE;
- }
-
- }
-
- // Remove any pitch from the avatar
- if (mAvatarObject.notNull() && mAvatarObject->getParent())
- {
- LLQuaternion obj_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
- at_axis = LLViewerCamera::getInstance()->getAtAxis();
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- resetAxes(at_axis * ~obj_rot);
- }
- else
- {
- at_axis = mFrameAgent.getAtAxis();
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- resetAxes(at_axis);
- }
-
-
- if (animate)
- {
- startCameraAnimation();
- }
- else
- {
- mCameraAnimating = FALSE;
- endAnimationUpdateUI();
- }
-}
-
-//-----------------------------------------------------------------------------
-// changeCameraToCustomizeAvatar()
-//-----------------------------------------------------------------------------
-void LLAgent::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL camera_animate)
-{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- return;
- }
-
- standUp(); // force stand up
- gViewerWindow->getWindow()->resetBusyCount();
-
- if (gFaceEditToolset)
- {
- LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset);
- }
-
- if (camera_animate)
- {
- startCameraAnimation();
- }
-
- // Remove any pitch from the avatar
- //LLVector3 at = mFrameAgent.getAtAxis();
- //at.mV[VZ] = 0.f;
- //at.normalize();
- //gAgent.resetAxes(at);
-
- if( mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR )
- {
- mLastCameraMode = mCameraMode;
- mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR;
- U32 old_flags = mControlFlags;
- clearControlFlags(AGENT_CONTROL_MOUSELOOK);
- if (old_flags != mControlFlags)
- {
- mbFlagsDirty = TRUE;
- }
-
- gFocusMgr.setKeyboardFocus( NULL );
- gFocusMgr.setMouseCapture( NULL );
-
- LLVOAvatarSelf::onCustomizeStart();
- }
-
- if (mAvatarObject.notNull())
- {
- if(avatar_animate)
- {
- // Remove any pitch from the avatar
- LLVector3 at = mFrameAgent.getAtAxis();
- at.mV[VZ] = 0.f;
- at.normalize();
- gAgent.resetAxes(at);
-
- sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
- mCustomAnim = TRUE ;
- mAvatarObject->startMotion(ANIM_AGENT_CUSTOMIZE);
- LLMotion* turn_motion = mAvatarObject->findMotion(ANIM_AGENT_CUSTOMIZE);
-
- if (turn_motion)
- {
- mAnimationDuration = turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP;
-
- }
- else
- {
- mAnimationDuration = gSavedSettings.getF32("ZoomTime");
- }
- }
-
-
-
- gAgent.setFocusGlobal(LLVector3d::zero);
- }
- else
- {
- mCameraAnimating = FALSE;
- endAnimationUpdateUI();
- }
-
-}
-
-
-void LLAgent::switchCameraPreset(ECameraPreset preset)
-{
- //zoom is supposed to be reset for the front and group views
- mCameraZoomFraction = 1.f;
-
- //focusing on avatar in that case means following him on movements
- mFocusOnAvatar = TRUE;
-
- mCameraPreset = preset;
-
- gSavedSettings.setU32("CameraPreset", mCameraPreset);
-}
-
-
-//
-// Focus point management
-//
-
-//-----------------------------------------------------------------------------
-// startCameraAnimation()
-//-----------------------------------------------------------------------------
-void LLAgent::startCameraAnimation()
-{
- mAnimationCameraStartGlobal = getCameraPositionGlobal();
- mAnimationFocusStartGlobal = mFocusGlobal;
- mAnimationTimer.reset();
- mCameraAnimating = TRUE;
- mAnimationDuration = gSavedSettings.getF32("ZoomTime");
-}
-
-//-----------------------------------------------------------------------------
-// stopCameraAnimation()
-//-----------------------------------------------------------------------------
-void LLAgent::stopCameraAnimation()
-{
- mCameraAnimating = FALSE;
-}
-
-void LLAgent::clearFocusObject()
-{
- if (mFocusObject.notNull())
- {
- startCameraAnimation();
-
- setFocusObject(NULL);
- mFocusObjectOffset.clearVec();
- }
-}
-
-void LLAgent::setFocusObject(LLViewerObject* object)
-{
- mFocusObject = object;
-}
-
-// Focus on a point, but try to keep camera position stable.
-//-----------------------------------------------------------------------------
-// setFocusGlobal()
-//-----------------------------------------------------------------------------
-void LLAgent::setFocusGlobal(const LLPickInfo& pick)
-{
- LLViewerObject* objectp = gObjectList.findObject(pick.mObjectID);
-
- if (objectp)
- {
- // focus on object plus designated offset
- // which may or may not be same as pick.mPosGlobal
- setFocusGlobal(objectp->getPositionGlobal() + LLVector3d(pick.mObjectOffset), pick.mObjectID);
- }
- else
- {
- // focus directly on point where user clicked
- setFocusGlobal(pick.mPosGlobal, pick.mObjectID);
- }
-}
-
-
-void LLAgent::setFocusGlobal(const LLVector3d& focus, const LLUUID &object_id)
-{
- setFocusObject(gObjectList.findObject(object_id));
- LLVector3d old_focus = mFocusTargetGlobal;
- LLViewerObject *focus_obj = mFocusObject;
-
- // if focus has changed
- if (old_focus != focus)
- {
- if (focus.isExactlyZero())
- {
- if (mAvatarObject.notNull())
- {
- mFocusTargetGlobal = getPosGlobalFromAgent(mAvatarObject->mHeadp->getWorldPosition());
- }
- else
- {
- mFocusTargetGlobal = getPositionGlobal();
- }
- mCameraFocusOffsetTarget = getCameraPositionGlobal() - mFocusTargetGlobal;
- mCameraFocusOffset = mCameraFocusOffsetTarget;
- setLookAt(LOOKAT_TARGET_CLEAR);
- }
- else
- {
- mFocusTargetGlobal = focus;
- if (!focus_obj)
- {
- mCameraFOVZoomFactor = 0.f;
- }
-
- mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(mCameraVirtualPositionAgent) - mFocusTargetGlobal;
-
- startCameraAnimation();
-
- if (focus_obj)
- {
- if (focus_obj->isAvatar())
- {
- setLookAt(LOOKAT_TARGET_FOCUS, focus_obj);
- }
- else
- {
- setLookAt(LOOKAT_TARGET_FOCUS, focus_obj, (getPosAgentFromGlobal(focus) - focus_obj->getRenderPosition()) * ~focus_obj->getRenderRotation());
- }
- }
- else
- {
- setLookAt(LOOKAT_TARGET_FOCUS, NULL, getPosAgentFromGlobal(mFocusTargetGlobal));
- }
- }
- }
- else // focus == mFocusTargetGlobal
- {
- if (focus.isExactlyZero())
- {
- if (mAvatarObject.notNull())
- {
- mFocusTargetGlobal = getPosGlobalFromAgent(mAvatarObject->mHeadp->getWorldPosition());
- }
- else
- {
- mFocusTargetGlobal = getPositionGlobal();
- }
- }
- mCameraFocusOffsetTarget = (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor);;
- mCameraFocusOffset = mCameraFocusOffsetTarget;
- }
-
- if (mFocusObject.notNull())
- {
- // for attachments, make offset relative to avatar, not the attachment
- if (mFocusObject->isAttachment())
- {
- while (mFocusObject.notNull() // DEV-29123 - can crash with a messed-up attachment
- && !mFocusObject->isAvatar())
- {
- mFocusObject = (LLViewerObject*) mFocusObject->getParent();
- }
- setFocusObject((LLViewerObject*)mFocusObject);
- }
- updateFocusOffset();
- }
-}
-
-// Used for avatar customization
-//-----------------------------------------------------------------------------
-// setCameraPosAndFocusGlobal()
-//-----------------------------------------------------------------------------
-void LLAgent::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, const LLVector3d& focus, const LLUUID &object_id)
-{
- LLVector3d old_focus = mFocusTargetGlobal;
-
- F64 focus_delta_squared = (old_focus - focus).magVecSquared();
- const F64 ANIM_EPSILON_SQUARED = 0.0001;
- if( focus_delta_squared > ANIM_EPSILON_SQUARED )
- {
- startCameraAnimation();
-
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode )
- {
- // Compensate for the fact that the camera has already been offset to make room for LLFloaterCustomize.
- mAnimationCameraStartGlobal -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * calcCustomizeAvatarUIOffset( mAnimationCameraStartGlobal ));
- }
- }
-
- //LLViewerCamera::getInstance()->setOrigin( gAgent.getPosAgentFromGlobal( camera_pos ) );
- setFocusObject(gObjectList.findObject(object_id));
- mFocusTargetGlobal = focus;
- mCameraFocusOffsetTarget = camera_pos - focus;
- mCameraFocusOffset = mCameraFocusOffsetTarget;
-
- if (mFocusObject)
- {
- if (mFocusObject->isAvatar())
- {
- setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject);
- }
- else
- {
- setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject, (getPosAgentFromGlobal(focus) - mFocusObject->getRenderPosition()) * ~mFocusObject->getRenderRotation());
- }
- }
- else
- {
- setLookAt(LOOKAT_TARGET_FOCUS, NULL, getPosAgentFromGlobal(mFocusTargetGlobal));
- }
-
- if( mCameraAnimating )
- {
- const F64 ANIM_METERS_PER_SECOND = 10.0;
- const F64 MIN_ANIM_SECONDS = 0.5;
- const F64 MAX_ANIM_SECONDS = 10.0;
- F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND );
- anim_duration = llmin( anim_duration, MAX_ANIM_SECONDS );
- setAnimationDuration( (F32)anim_duration );
- }
-
- updateFocusOffset();
-}
-
-//-----------------------------------------------------------------------------
-// setSitCamera()
-//-----------------------------------------------------------------------------
-void LLAgent::setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos, const LLVector3 &camera_focus)
-{
- BOOL camera_enabled = !object_id.isNull();
-
- if (camera_enabled)
- {
- LLViewerObject *reference_object = gObjectList.findObject(object_id);
- if (reference_object)
- {
- //convert to root object relative?
- mSitCameraPos = camera_pos;
- mSitCameraFocus = camera_focus;
- mSitCameraReferenceObject = reference_object;
- mSitCameraEnabled = TRUE;
- }
- }
- else
- {
- mSitCameraPos.clearVec();
- mSitCameraFocus.clearVec();
- mSitCameraReferenceObject = NULL;
- mSitCameraEnabled = FALSE;
- }
-}
-
-//-----------------------------------------------------------------------------
-// setFocusOnAvatar()
-//-----------------------------------------------------------------------------
-void LLAgent::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate)
-{
- if (focus_on_avatar != mFocusOnAvatar)
- {
- if (animate)
- {
- startCameraAnimation();
- }
- else
- {
- stopCameraAnimation();
- }
- }
-
- //RN: when focused on the avatar, we're not "looking" at it
- // looking implies intent while focusing on avatar means
- // you're just walking around with a camera on you...eesh.
- if (!mFocusOnAvatar && focus_on_avatar)
- {
- setFocusGlobal(LLVector3d::zero);
- mCameraFOVZoomFactor = 0.f;
- if (mCameraMode == CAMERA_MODE_THIRD_PERSON)
- {
- LLVector3 at_axis;
- if (mAvatarObject.notNull() && mAvatarObject->getParent())
- {
- LLQuaternion obj_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
- at_axis = LLViewerCamera::getInstance()->getAtAxis();
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- resetAxes(at_axis * ~obj_rot);
- }
- else
- {
- at_axis = LLViewerCamera::getInstance()->getAtAxis();
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- resetAxes(at_axis);
- }
- }
- }
- // unlocking camera from avatar
- else if (mFocusOnAvatar && !focus_on_avatar)
- {
- // keep camera focus point consistent, even though it is now unlocked
- setFocusGlobal(getPositionGlobal() + calcThirdPersonFocusOffset(), gAgent.getID());
- }
-
- mFocusOnAvatar = focus_on_avatar;
}
//-----------------------------------------------------------------------------
@@ -4592,90 +2004,13 @@ void LLAgent::heardChat(const LLUUID& id)
if (ll_rand(2) == 0)
{
LLViewerObject *chatter = gObjectList.findObject(mLastChatterID);
- setLookAt(LOOKAT_TARGET_AUTO_LISTEN, chatter, LLVector3::zero);
+ gAgentCamera.setLookAt(LOOKAT_TARGET_AUTO_LISTEN, chatter, LLVector3::zero);
}
mLastChatterID = id;
mChatTimer.reset();
}
-//-----------------------------------------------------------------------------
-// lookAtLastChat()
-//-----------------------------------------------------------------------------
-void LLAgent::lookAtLastChat()
-{
- // Block if camera is animating or not in normal third person camera mode
- if (mCameraAnimating || !cameraThirdPerson())
- {
- return;
- }
-
- LLViewerObject *chatter = gObjectList.findObject(mLastChatterID);
- if (chatter)
- {
- LLVector3 delta_pos;
- if (chatter->isAvatar())
- {
- LLVOAvatar *chatter_av = (LLVOAvatar*)chatter;
- if (mAvatarObject.notNull() && chatter_av->mHeadp)
- {
- delta_pos = chatter_av->mHeadp->getWorldPosition() - mAvatarObject->mHeadp->getWorldPosition();
- }
- else
- {
- delta_pos = chatter->getPositionAgent() - getPositionAgent();
- }
- delta_pos.normalize();
-
- setControlFlags(AGENT_CONTROL_STOP);
-
- changeCameraToThirdPerson();
-
- LLVector3 new_camera_pos = mAvatarObject->mHeadp->getWorldPosition();
- LLVector3 left = delta_pos % LLVector3::z_axis;
- left.normalize();
- LLVector3 up = left % delta_pos;
- up.normalize();
- new_camera_pos -= delta_pos * 0.4f;
- new_camera_pos += left * 0.3f;
- new_camera_pos += up * 0.2f;
- if (chatter_av->mHeadp)
- {
- setFocusGlobal(getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), mLastChatterID);
- mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition());
- }
- else
- {
- setFocusGlobal(chatter->getPositionGlobal(), mLastChatterID);
- mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
- }
- setFocusOnAvatar(FALSE, TRUE);
- }
- else
- {
- delta_pos = chatter->getRenderPosition() - getPositionAgent();
- delta_pos.normalize();
-
- setControlFlags(AGENT_CONTROL_STOP);
-
- changeCameraToThirdPerson();
-
- LLVector3 new_camera_pos = mAvatarObject->mHeadp->getWorldPosition();
- LLVector3 left = delta_pos % LLVector3::z_axis;
- left.normalize();
- LLVector3 up = left % delta_pos;
- up.normalize();
- new_camera_pos -= delta_pos * 0.4f;
- new_camera_pos += left * 0.3f;
- new_camera_pos += up * 0.2f;
-
- setFocusGlobal(chatter->getPositionGlobal(), mLastChatterID);
- mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
- setFocusOnAvatar(FALSE, TRUE);
- }
- }
-}
-
const F32 SIT_POINT_EXTENTS = 0.2f;
LLSD ll_sdmap_from_vector3(const LLVector3& vec)
@@ -5182,7 +2517,7 @@ LLQuaternion LLAgent::getHeadRotation()
return LLQuaternion::DEFAULT;
}
- if (!gAgent.cameraMouselook())
+ if (!gAgentCamera.cameraMouselook())
{
return mAvatarObject->getRotation();
}
@@ -5353,10 +2688,11 @@ void LLAgent::initOriginGlobal(const LLVector3d &origin_global)
BOOL LLAgent::leftButtonGrabbed() const
{
- return (!cameraMouselook() && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
- || (cameraMouselook() && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)
- || (!cameraMouselook() && mControlsTakenPassedOnCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
- || (cameraMouselook() && mControlsTakenPassedOnCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0);
+ const BOOL camera_mouse_look = gAgentCamera.cameraMouselook();
+ return (!camera_mouse_look && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
+ || (camera_mouse_look && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)
+ || (!camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
+ || (camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0);
}
BOOL LLAgent::rotateGrabbed() const
@@ -5824,7 +3160,7 @@ void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void *
return;
}
- if (gAgent.cameraCustomizeAvatar())
+ if (gAgentCamera.cameraCustomizeAvatar())
{
// ignore baked textures when in customize mode
return;
@@ -5924,7 +3260,7 @@ BOOL LLAgent::getHomePosGlobal( LLVector3d* pos_global )
void LLAgent::clearVisualParams(void *data)
{
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if (avatarp)
{
avatarp->clearVisualParamWeights();
@@ -5952,7 +3288,7 @@ bool LLAgent::teleportCore(bool is_local)
// sync with other viewers. Discuss in DEV-14145/VWR-6744 before reenabling.
// Stop all animation before actual teleporting
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if (avatarp)
{
for ( LLVOAvatar::AnimIterator anim_it= avatarp->mPlayingAnimations.begin();
@@ -5981,7 +3317,7 @@ bool LLAgent::teleportCore(bool is_local)
// Close all pie menus, deselect land, etc.
// Don't change the camera until we know teleport succeeded. JC
- resetView(FALSE);
+ gAgentCamera.resetView(FALSE);
// local logic
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TELEPORT_COUNT);
@@ -6155,7 +3491,7 @@ void LLAgent::stopCurrentAnimations()
// This function stops all current overriding animations on this
// avatar, propagating this change back to the server.
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if (avatarp)
{
for ( LLVOAvatar::AnimIterator anim_it =
@@ -6282,7 +3618,7 @@ void LLAgent::sendAgentSetAppearance()
{
if (mAvatarObject.isNull()) return;
- if (gAgentQueryManager.mNumPendingQueries > 0 && !gAgent.cameraCustomizeAvatar())
+ if (gAgentQueryManager.mNumPendingQueries > 0 && !gAgentCamera.cameraCustomizeAvatar())
{
return;
}
@@ -6500,7 +3836,39 @@ void LLAgent::dumpGroupInfo()
//llinfos << "insig " << gAgent.mGroupInsigniaID << llendl;
}
+// Draw a representation of current autopilot target
+void LLAgent::renderAutoPilotTarget()
+{
+ if (mAutoPilot)
+ {
+ F32 height_meters;
+ LLVector3d target_global;
+
+ glMatrixMode(GL_MODELVIEW);
+ gGL.pushMatrix();
+
+ // not textured
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // lovely green
+ glColor4f(0.f, 1.f, 1.f, 1.f);
+
+ target_global = mAutoPilotTargetGlobal;
+
+ gGL.translatef((F32)(target_global.mdV[VX]), (F32)(target_global.mdV[VY]), (F32)(target_global.mdV[VZ]));
+
+ height_meters = 1.f;
+
+ glScalef(height_meters, height_meters, height_meters);
+
+ gSphere.render(1500.f);
+
+ gGL.popMatrix();
+ }
+}
+
/********************************************************************************/
+
LLAgentQueryManager gAgentQueryManager;
LLAgentQueryManager::LLAgentQueryManager() :
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h
index f2df1992e7..891ce799d2 100644
--- a/indra/newview/llagent.h
+++ b/indra/newview/llagent.h
@@ -66,26 +66,6 @@ class LLAgentDropGroupViewerNode;
//--------------------------------------------------------------------
// Types
//--------------------------------------------------------------------
-enum ECameraMode
-{
- CAMERA_MODE_THIRD_PERSON,
- CAMERA_MODE_MOUSELOOK,
- CAMERA_MODE_CUSTOMIZE_AVATAR,
- CAMERA_MODE_FOLLOW
-};
-
-/** Camera Presets for CAMERA_MODE_THIRD_PERSON */
-enum ECameraPreset
-{
- /** Default preset, what the Third Person Mode actually was */
- CAMERA_PRESET_REAR_VIEW,
-
- /** "Looking at the Avatar from the front" */
- CAMERA_PRESET_FRONT_VIEW,
-
- /** "Above and to the left, over the shoulder, pulled back a little on the zoom" */
- CAMERA_PRESET_GROUP_VIEW
-};
enum EAnimRequest
{
@@ -139,11 +119,12 @@ public:
void setFirstLogin(BOOL b) { mFirstLogin = b; }
// Return TRUE if the database reported this login as the first for this particular user.
BOOL isFirstLogin() const { return mFirstLogin; }
+ BOOL isInitialized() const { return mInitialized; }
public:
- BOOL mInitialized;
- BOOL mFirstLogin;
std::string mMOTD; // Message of the day
private:
+ BOOL mInitialized;
+ BOOL mFirstLogin;
boost::shared_ptr<LLAgentListener> mListener;
//--------------------------------------------------------------------
@@ -279,6 +260,10 @@ private:
public:
S32 getRegionsVisited() const;
F64 getDistanceTraveled() const;
+ void setDistanceTraveled(F64 dist) { mDistanceTraveled = dist; }
+
+ const LLVector3d &getLastPositionGlobal() const { return mLastPositionGlobal; }
+ void setLastPositionGlobal(const LLVector3d &pos) { mLastPositionGlobal = pos; }
private:
std::set<U64> mRegionsVisited; // Stat - what distinct regions has the avatar been to?
F64 mDistanceTraveled; // Stat - how far has the avatar moved?
@@ -321,7 +306,6 @@ public:
//--------------------------------------------------------------------
public:
void heardChat(const LLUUID& id);
- void lookAtLastChat();
F32 getTypingTime() { return mTypingTimer.getElapsedTimeF32(); }
LLUUID getLastChatter() const { return mLastChatterID; }
F32 getNearChatRadius() { return mNearChatRadius; }
@@ -430,6 +414,8 @@ public:
// Send message to simulator to force grabbed controls to be
// released, in case of a poorly written script.
void forceReleaseControls();
+ void setFlagsDirty() { mbFlagsDirty = TRUE; }
+
private:
S32 mControlsTakenCount[TOTAL_CONTROLS];
S32 mControlsTakenPassedOnCount[TOTAL_CONTROLS];
@@ -447,9 +433,11 @@ public:
void sendAnimationRequests(LLDynamicArray<LLUUID> &anim_ids, EAnimRequest request);
void sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request);
void endAnimationUpdateUI();
+ void unpauseAnimation() { mPauseRequest = NULL; }
+ BOOL getCustomAnim() const { return mCustomAnim; }
+ void setCustomAnim(BOOL anim) { mCustomAnim = anim; }
+
private:
- LLFrameTimer mAnimationTimer; // Seconds that transition animation has been active
- F32 mAnimationDuration; // In seconds
BOOL mCustomAnim; // Current animation is ANIM_AGENT_CUSTOMIZE ?
LLAnimPauseRequest mPauseRequest;
BOOL mViewsPushed; // Keep track of whether or not we have pushed views
@@ -492,42 +480,6 @@ public:
void movePitch(F32 mag);
//--------------------------------------------------------------------
- // Orbit
- //--------------------------------------------------------------------
-public:
- void setOrbitLeftKey(F32 mag) { mOrbitLeftKey = mag; }
- void setOrbitRightKey(F32 mag) { mOrbitRightKey = mag; }
- void setOrbitUpKey(F32 mag) { mOrbitUpKey = mag; }
- void setOrbitDownKey(F32 mag) { mOrbitDownKey = mag; }
- void setOrbitInKey(F32 mag) { mOrbitInKey = mag; }
- void setOrbitOutKey(F32 mag) { mOrbitOutKey = mag; }
-private:
- F32 mOrbitLeftKey;
- F32 mOrbitRightKey;
- F32 mOrbitUpKey;
- F32 mOrbitDownKey;
- F32 mOrbitInKey;
- F32 mOrbitOutKey;
-
- //--------------------------------------------------------------------
- // Pan
- //--------------------------------------------------------------------
-public:
- void setPanLeftKey(F32 mag) { mPanLeftKey = mag; }
- void setPanRightKey(F32 mag) { mPanRightKey = mag; }
- void setPanUpKey(F32 mag) { mPanUpKey = mag; }
- void setPanDownKey(F32 mag) { mPanDownKey = mag; }
- void setPanInKey(F32 mag) { mPanInKey = mag; }
- void setPanOutKey(F32 mag) { mPanOutKey = mag; }
-private:
- F32 mPanUpKey;
- F32 mPanDownKey;
- F32 mPanLeftKey;
- F32 mPanRightKey;
- F32 mPanInKey;
- F32 mPanOutKey;
-
- //--------------------------------------------------------------------
// Move the avatar's frame
//--------------------------------------------------------------------
public:
@@ -640,232 +592,6 @@ private:
/********************************************************************************
** **
- ** CAMERA
- **/
-
- //--------------------------------------------------------------------
- // Mode
- //--------------------------------------------------------------------
-public:
- void changeCameraToDefault();
- void changeCameraToMouselook(BOOL animate = TRUE);
- void changeCameraToThirdPerson(BOOL animate = TRUE);
- void changeCameraToCustomizeAvatar(BOOL avatar_animate = TRUE, BOOL camera_animate = TRUE); // Trigger transition animation
- void changeCameraToFollow(BOOL animate = TRUE); // Ventrella
- BOOL cameraThirdPerson() const { return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); }
- BOOL cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); }
- BOOL cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); }
- BOOL cameraFollow() const { return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); }
- ECameraMode getCameraMode() const { return mCameraMode; }
- void updateCamera(); // Call once per frame to update camera location/orientation
- void resetCamera(); // Slam camera into its default position
-private:
- ECameraMode mCameraMode; // Target mode after transition animation is done
- ECameraMode mLastCameraMode;
-
- //--------------------------------------------------------------------
- // Preset
- //--------------------------------------------------------------------
-public:
- void switchCameraPreset(ECameraPreset preset);
-
-private:
-
- /** Determines default camera offset depending on the current camera preset */
- LLVector3 getCameraOffsetInitial();
-
- /** Camera preset in Third Person Mode */
- ECameraPreset mCameraPreset;
-
- /** Initial camera offsets */
- std::map<ECameraPreset, LLVector3> mCameraOffsetInitial;
-
- /** Initial focus offsets */
- std::map<ECameraPreset, LLVector3d> mFocusOffsetInitial;
-
-
- //--------------------------------------------------------------------
- // Position
- //--------------------------------------------------------------------
-public:
- LLVector3d getCameraPositionGlobal() const;
- const LLVector3 &getCameraPositionAgent() const;
- LLVector3d calcCameraPositionTargetGlobal(BOOL *hit_limit = NULL); // Calculate the camera position target
- F32 getCameraMinOffGround(); // Minimum height off ground for this mode, meters
- void setCameraCollidePlane(const LLVector4 &plane) { mCameraCollidePlane = plane; }
- BOOL calcCameraMinDistance(F32 &obj_min_distance);
- F32 calcCustomizeAvatarUIOffset(const LLVector3d& camera_pos_global);
- F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); }
-private:
- F32 mCurrentCameraDistance; // Current camera offset from avatar
- F32 mTargetCameraDistance; // Target camera offset from avatar
- F32 mCameraFOVZoomFactor; // Amount of fov zoom applied to camera when zeroing in on an object
- F32 mCameraCurrentFOVZoomFactor; // Interpolated fov zoom
- F32 mCameraFOVDefault; // Default field of view that is basis for FOV zoom effect
- LLVector4 mCameraCollidePlane; // Colliding plane for camera
- F32 mCameraZoomFraction; // Mousewheel driven fraction of zoom
- LLVector3 mCameraPositionAgent; // Camera position in agent coordinates
- LLVector3 mCameraVirtualPositionAgent; // Camera virtual position (target) before performing FOV zoom
- LLVector3d mCameraSmoothingLastPositionGlobal;
- LLVector3d mCameraSmoothingLastPositionAgent;
- BOOL mCameraSmoothingStop;
- LLVector3 mCameraLag; // Third person camera lag
- LLVector3 mCameraUpVector; // Camera's up direction in world coordinates (determines the 'roll' of the view)
-
- //--------------------------------------------------------------------
- // Follow
- //--------------------------------------------------------------------
-public:
- void setUsingFollowCam(bool using_follow_cam);
-private:
- LLFollowCam mFollowCam; // Ventrella
-
- //--------------------------------------------------------------------
- // Sit
- //--------------------------------------------------------------------
-public:
- void setupSitCamera();
- BOOL sitCameraEnabled() { return mSitCameraEnabled; }
- void setSitCamera(const LLUUID &object_id,
- const LLVector3 &camera_pos = LLVector3::zero, const LLVector3 &camera_focus = LLVector3::zero);
-private:
- LLPointer<LLViewerObject> mSitCameraReferenceObject; // Object to which camera is related when sitting
- BOOL mSitCameraEnabled; // Use provided camera information when sitting?
- LLVector3 mSitCameraPos; // Root relative camera pos when sitting
- LLVector3 mSitCameraFocus; // Root relative camera target when sitting
-
- //--------------------------------------------------------------------
- // Animation
- //--------------------------------------------------------------------
-public:
- void setCameraAnimating(BOOL b) { mCameraAnimating = b; }
- BOOL getCameraAnimating() { return mCameraAnimating; }
- void setAnimationDuration(F32 seconds) { mAnimationDuration = seconds; }
- void startCameraAnimation();
- void stopCameraAnimation();
-private:
- BOOL mCameraAnimating; // Camera is transitioning from one mode to another
- LLVector3d mAnimationCameraStartGlobal; // Camera start position, global coords
- LLVector3d mAnimationFocusStartGlobal; // Camera focus point, global coords
-
- //--------------------------------------------------------------------
- // Focus
- //--------------------------------------------------------------------
-public:
- LLVector3d calcFocusPositionTargetGlobal();
- LLVector3 calcFocusOffset(LLViewerObject *object, LLVector3 pos_agent, S32 x, S32 y);
- BOOL getFocusOnAvatar() const { return mFocusOnAvatar; }
- LLPointer<LLViewerObject>& getFocusObject() { return mFocusObject; }
- F32 getFocusObjectDist() const { return mFocusObjectDist; }
- void updateFocusOffset();
- void validateFocusObject();
- void setFocusGlobal(const LLPickInfo& pick);
- void setFocusGlobal(const LLVector3d &focus, const LLUUID &object_id = LLUUID::null);
- void setFocusOnAvatar(BOOL focus, BOOL animate);
- void setCameraPosAndFocusGlobal(const LLVector3d& pos, const LLVector3d& focus, const LLUUID &object_id);
- void clearFocusObject();
- void setFocusObject(LLViewerObject* object);
- void setObjectTracking(BOOL track) { mTrackFocusObject = track; }
- const LLVector3d &getFocusGlobal() const { return mFocusGlobal; }
- const LLVector3d &getFocusTargetGlobal() const { return mFocusTargetGlobal; }
-private:
- LLVector3d mCameraFocusOffset; // Offset from focus point in build mode
- LLVector3d mCameraFocusOffsetTarget; // Target towards which we are lerping the camera's focus offset
- BOOL mFocusOnAvatar;
- LLVector3d mFocusGlobal;
- LLVector3d mFocusTargetGlobal;
- LLPointer<LLViewerObject> mFocusObject;
- F32 mFocusObjectDist;
- LLVector3 mFocusObjectOffset;
- F32 mFocusDotRadius; // Meters
- BOOL mTrackFocusObject;
- F32 mUIOffset;
-
- //--------------------------------------------------------------------
- // Lookat / Pointat
- //--------------------------------------------------------------------
-public:
- void updateLookAt(const S32 mouse_x, const S32 mouse_y);
- BOOL setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
- ELookAtType getLookAtType();
- void slamLookAt(const LLVector3 &look_at); // Set the physics data
- BOOL setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
- EPointAtType getPointAtType();
-public:
- LLPointer<LLHUDEffectLookAt> mLookAt;
- LLPointer<LLHUDEffectPointAt> mPointAt;
-
- //--------------------------------------------------------------------
- // Third person
- //--------------------------------------------------------------------
-public:
- LLVector3d calcThirdPersonFocusOffset();
- void setThirdPersonHeadOffset(LLVector3 offset) { mThirdPersonHeadOffset = offset; }
-private:
- LLVector3 mThirdPersonHeadOffset; // Head offset for third person camera position
-
- //--------------------------------------------------------------------
- // Orbit
- //--------------------------------------------------------------------
-public:
- void cameraOrbitAround(const F32 radians); // Rotate camera CCW radians about build focus point
- void cameraOrbitOver(const F32 radians); // Rotate camera forward radians over build focus point
- void cameraOrbitIn(const F32 meters); // Move camera in toward build focus point
-
- //--------------------------------------------------------------------
- // Zoom
- //--------------------------------------------------------------------
-public:
- void handleScrollWheel(S32 clicks); // Mousewheel driven zoom
- void cameraZoomIn(const F32 factor); // Zoom in by fraction of current distance
- F32 getCameraZoomFraction(); // Get camera zoom as fraction of minimum and maximum zoom
- void setCameraZoomFraction(F32 fraction); // Set camera zoom as fraction of minimum and maximum zoom
- F32 calcCameraFOVZoomFactor();
-
- //--------------------------------------------------------------------
- // Pan
- //--------------------------------------------------------------------
-public:
- void cameraPanIn(const F32 meters);
- void cameraPanLeft(const F32 meters);
- void cameraPanUp(const F32 meters);
-
- //--------------------------------------------------------------------
- // View
- //--------------------------------------------------------------------
-public:
- // Called whenever the agent moves. Puts camera back in default position, deselects items, etc.
- void resetView(BOOL reset_camera = TRUE, BOOL change_camera = FALSE);
- // Called on camera movement. Unlocks camera from the default position behind the avatar.
- void unlockView();
-
- //--------------------------------------------------------------------
- // Mouselook
- //--------------------------------------------------------------------
-public:
- BOOL getForceMouselook() const { return mForceMouselook; }
- void setForceMouselook(BOOL mouselook) { mForceMouselook = mouselook; }
-private:
- BOOL mForceMouselook;
-
- //--------------------------------------------------------------------
- // HUD
- //--------------------------------------------------------------------
-public:
- const LLColor4 &getEffectColor();
- void setEffectColor(const LLColor4 &color);
-public:
- F32 mHUDTargetZoom; // Target zoom level for HUD objects (used when editing)
- F32 mHUDCurZoom; // Current animated zoom level for HUD objects
-private:
- LLUIColor mEffectColor;
-
-/** Camera
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
** ACCESS
**/
@@ -938,8 +664,9 @@ public:
LLQuaternion getHeadRotation();
BOOL needsRenderAvatar(); // TRUE when camera mode is such that your own avatar should draw
BOOL needsRenderHead();
-public:
- F32 mDrawDistance;
+ void setShowAvatar(BOOL show) { mShowAvatar = show; }
+ BOOL getShowAvatar() const { return mShowAvatar; }
+
private:
BOOL mShowAvatar; // Should we render the avatar?
U32 mAppearanceSerialNum;
@@ -954,6 +681,15 @@ public:
private:
U8 mRenderState; // Current behavior state of agent
+ //--------------------------------------------------------------------
+ // HUD
+ //--------------------------------------------------------------------
+public:
+ const LLColor4 &getEffectColor();
+ void setEffectColor(const LLColor4 &color);
+private:
+ LLUIColor mEffectColor;
+
/** Rendering
** **
*******************************************************************************/
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
new file mode 100644
index 0000000000..e000d44ab8
--- /dev/null
+++ b/indra/newview/llagentcamera.cpp
@@ -0,0 +1,2875 @@
+/**
+ * @file llagentcamera.cpp
+ * @brief LLAgent class implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llagentcamera.h"
+
+#include "pipeline.h"
+
+#include "llagentlistener.h"
+#include "llagentwearables.h"
+#include "llagentui.h"
+#include "llanimationstates.h"
+#include "llbottomtray.h"
+#include "llcallingcard.h"
+#include "llchannelmanager.h"
+#include "llconsole.h"
+//#include "llfirstuse.h"
+#include "llfloatercamera.h"
+#include "llfloatercustomize.h"
+#include "llfloaterreg.h"
+#include "llfloatertools.h"
+#include "llgroupactions.h"
+#include "llgroupmgr.h"
+#include "llhomelocationresponder.h"
+#include "llhudmanager.h"
+#include "lljoystickbutton.h"
+#include "llmorphview.h"
+#include "llmoveview.h"
+#include "llnavigationbar.h" // to show/hide navigation bar when changing mouse look state
+#include "llnearbychatbar.h"
+#include "llnotificationsutil.h"
+#include "llparcel.h"
+#include "llsdutil.h"
+#include "llsidetray.h"
+#include "llsky.h"
+#include "llsmoothstep.h"
+#include "llstatusbar.h"
+#include "llteleportflags.h"
+#include "lltool.h"
+#include "lltoolmgr.h"
+#include "lltrans.h"
+#include "llviewercontrol.h"
+#include "llviewerdisplay.h"
+#include "llviewerjoystick.h"
+#include "llviewermediafocus.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerstats.h"
+#include "llvoavatarself.h"
+#include "llwindow.h"
+#include "llworld.h"
+#include "llworldmap.h"
+
+using namespace LLVOAvatarDefines;
+
+extern LLMenuBarGL* gMenuBarView;
+
+// Mousewheel camera zoom
+const F32 MIN_ZOOM_FRACTION = 0.25f;
+const F32 INITIAL_ZOOM_FRACTION = 1.f;
+const F32 MAX_ZOOM_FRACTION = 8.f;
+
+const F32 CAMERA_ZOOM_HALF_LIFE = 0.07f; // seconds
+const F32 FOV_ZOOM_HALF_LIFE = 0.07f; // seconds
+
+const F32 CAMERA_FOCUS_HALF_LIFE = 0.f;//0.02f;
+const F32 CAMERA_LAG_HALF_LIFE = 0.25f;
+const F32 MIN_CAMERA_LAG = 0.5f;
+const F32 MAX_CAMERA_LAG = 5.f;
+
+const F32 CAMERA_COLLIDE_EPSILON = 0.1f;
+const F32 MIN_CAMERA_DISTANCE = 0.1f;
+
+const F32 AVATAR_ZOOM_MIN_X_FACTOR = 0.55f;
+const F32 AVATAR_ZOOM_MIN_Y_FACTOR = 0.7f;
+const F32 AVATAR_ZOOM_MIN_Z_FACTOR = 1.15f;
+
+const F32 MAX_CAMERA_DISTANCE_FROM_AGENT = 50.f;
+
+const F32 MAX_CAMERA_SMOOTH_DISTANCE = 50.0f;
+
+const F32 HEAD_BUFFER_SIZE = 0.3f;
+
+const F32 CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP = 0.2f;
+
+const F32 LAND_MIN_ZOOM = 0.15f;
+
+const F32 AVATAR_MIN_ZOOM = 0.5f;
+const F32 OBJECT_MIN_ZOOM = 0.02f;
+
+const F32 APPEARANCE_MIN_ZOOM = 0.39f;
+const F32 APPEARANCE_MAX_ZOOM = 8.f;
+
+const F32 GROUND_TO_AIR_CAMERA_TRANSITION_TIME = 0.5f;
+const F32 GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME = 0.5f;
+
+const F32 OBJECT_EXTENTS_PADDING = 0.5f;
+
+// The agent instance.
+LLAgentCamera gAgentCamera;
+
+//-----------------------------------------------------------------------------
+// LLAgentCamera()
+//-----------------------------------------------------------------------------
+LLAgentCamera::LLAgentCamera() :
+ mDrawDistance( DEFAULT_FAR_PLANE ),
+
+ mLookAt(NULL),
+ mPointAt(NULL),
+
+ mHUDTargetZoom(1.f),
+ mHUDCurZoom(1.f),
+
+ mForceMouselook(FALSE),
+
+ mCameraMode( CAMERA_MODE_THIRD_PERSON ),
+ mLastCameraMode( CAMERA_MODE_THIRD_PERSON ),
+
+ mCameraPreset(CAMERA_PRESET_REAR_VIEW),
+
+ mCameraAnimating( FALSE ),
+ mAnimationCameraStartGlobal(),
+ mAnimationFocusStartGlobal(),
+ mAnimationTimer(),
+ mAnimationDuration(0.33f),
+
+ mCameraFOVZoomFactor(0.f),
+ mCameraCurrentFOVZoomFactor(0.f),
+ mCameraFocusOffset(),
+ mCameraFOVDefault(DEFAULT_FIELD_OF_VIEW),
+
+ mCameraCollidePlane(),
+
+ mCurrentCameraDistance(2.f), // meters, set in init()
+ mTargetCameraDistance(2.f),
+ mCameraZoomFraction(1.f), // deprecated
+ mThirdPersonHeadOffset(0.f, 0.f, 1.f),
+ mSitCameraEnabled(FALSE),
+ mCameraSmoothingLastPositionGlobal(),
+ mCameraSmoothingLastPositionAgent(),
+ mCameraSmoothingStop(FALSE),
+
+ mCameraUpVector(LLVector3::z_axis), // default is straight up
+
+ mFocusOnAvatar(TRUE),
+ mFocusGlobal(),
+ mFocusTargetGlobal(),
+ mFocusObject(NULL),
+ mFocusObjectDist(0.f),
+ mFocusObjectOffset(),
+ mFocusDotRadius( 0.1f ), // meters
+ mTrackFocusObject(TRUE),
+ mUIOffset(0.f),
+
+ mOrbitLeftKey(0.f),
+ mOrbitRightKey(0.f),
+ mOrbitUpKey(0.f),
+ mOrbitDownKey(0.f),
+ mOrbitInKey(0.f),
+ mOrbitOutKey(0.f),
+
+ mPanUpKey(0.f),
+ mPanDownKey(0.f),
+ mPanLeftKey(0.f),
+ mPanRightKey(0.f),
+ mPanInKey(0.f),
+ mPanOutKey(0.f)
+{
+ mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT );
+}
+
+// Requires gSavedSettings to be initialized.
+//-----------------------------------------------------------------------------
+// init()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::init()
+{
+ // *Note: this is where LLViewerCamera::getInstance() used to be constructed.
+
+ mDrawDistance = gSavedSettings.getF32("RenderFarClip");
+
+ LLViewerCamera::getInstance()->setView(DEFAULT_FIELD_OF_VIEW);
+ // Leave at 0.1 meters until we have real near clip management
+ LLViewerCamera::getInstance()->setNear(0.1f);
+ LLViewerCamera::getInstance()->setFar(mDrawDistance); // if you want to change camera settings, do so in camera.h
+ LLViewerCamera::getInstance()->setAspect( gViewerWindow->getWorldViewAspectRatio() ); // default, overridden in LLViewerWindow::reshape
+ LLViewerCamera::getInstance()->setViewHeightInPixels(768); // default, overridden in LLViewerWindow::reshape
+
+ mCameraFocusOffsetTarget = LLVector4(gSavedSettings.getVector3("CameraOffsetBuild"));
+
+ mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPreset");
+
+ mCameraOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getVector3("CameraOffsetRearView");
+ mCameraOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getVector3("CameraOffsetFrontView");
+ mCameraOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getVector3("CameraOffsetGroupView");
+
+ mFocusOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getVector3d("FocusOffsetRearView");
+ mFocusOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getVector3d("FocusOffsetFrontView");
+ mFocusOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getVector3d("FocusOffsetGroupView");
+
+ mCameraCollidePlane.clearVec();
+ mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale");
+ mTargetCameraDistance = mCurrentCameraDistance;
+ mCameraZoomFraction = 1.f;
+ mTrackFocusObject = gSavedSettings.getBOOL("TrackFocusObject");
+
+ mInitialized = TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// cleanup()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cleanup()
+{
+ setSitCamera(LLUUID::null);
+
+ if(mLookAt)
+ {
+ mLookAt->markDead() ;
+ mLookAt = NULL;
+ }
+ if(mPointAt)
+ {
+ mPointAt->markDead() ;
+ mPointAt = NULL;
+ }
+ setFocusObject(NULL);
+}
+
+void LLAgentCamera::setAvatarObject(LLVOAvatarSelf* avatar)
+{
+ if (!mLookAt)
+ {
+ mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
+ }
+ if (!mPointAt)
+ {
+ mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
+ }
+
+ if (!mLookAt.isNull())
+ {
+ mLookAt->setSourceObject(avatar);
+ }
+ if (!mPointAt.isNull())
+ {
+ mPointAt->setSourceObject(avatar);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// LLAgent()
+//-----------------------------------------------------------------------------
+LLAgentCamera::~LLAgentCamera()
+{
+ cleanup();
+
+ // *Note: this is where LLViewerCamera::getInstance() used to be deleted.
+}
+
+// Change camera back to third person, stop the autopilot,
+// deselect stuff, etc.
+//-----------------------------------------------------------------------------
+// resetView()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::resetView(BOOL reset_camera, BOOL change_camera)
+{
+ if (gAgent.getAutoPilot())
+ {
+ gAgent.stopAutoPilot(TRUE);
+ }
+
+ if (!gNoRender)
+ {
+ LLSelectMgr::getInstance()->unhighlightAll();
+
+ // By popular request, keep land selection while walking around. JC
+ // LLViewerParcelMgr::getInstance()->deselectLand();
+
+ // force deselect when walking and attachment is selected
+ // this is so people don't wig out when their avatar moves without animating
+ if (LLSelectMgr::getInstance()->getSelection()->isAttachment())
+ {
+ LLSelectMgr::getInstance()->deselectAll();
+ }
+
+ // Hide all popup menus
+ gMenuHolder->hideMenus();
+ }
+
+ if (change_camera && !gSavedSettings.getBOOL("FreezeTime"))
+ {
+ changeCameraToDefault();
+
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ handle_toggle_flycam();
+ }
+
+ // reset avatar mode from eventual residual motion
+ if (LLToolMgr::getInstance()->inBuildMode())
+ {
+ LLViewerJoystick::getInstance()->moveAvatar(true);
+ }
+
+ //Camera Tool is needed for Free Camera Control Mode
+ if (!LLFloaterCamera::inFreeCameraMode())
+ {
+ LLFloaterReg::hideInstance("build");
+
+ // Switch back to basic toolset
+ LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
+ }
+
+ gViewerWindow->showCursor();
+ }
+
+
+ if (reset_camera && !gSavedSettings.getBOOL("FreezeTime"))
+ {
+ if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson())
+ {
+ // leaving mouse-steer mode
+ LLVector3 agent_at_axis = gAgent.getAtAxis();
+ agent_at_axis -= projected_vec(agent_at_axis, gAgent.getReferenceUpVector());
+ agent_at_axis.normalize();
+ gAgent.resetAxes(lerp(gAgent.getAtAxis(), agent_at_axis, LLCriticalDamp::getInterpolant(0.3f)));
+ }
+
+ setFocusOnAvatar(TRUE, ANIMATE);
+
+ mCameraFOVZoomFactor = 0.f;
+ }
+
+ mHUDTargetZoom = 1.f;
+}
+
+// Allow camera to be moved somewhere other than behind avatar.
+//-----------------------------------------------------------------------------
+// unlockView()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::unlockView()
+{
+ if (getFocusOnAvatar())
+ {
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ if (avatarp)
+ {
+ setFocusGlobal(LLVector3d::zero, avatarp->mID);
+ }
+ setFocusOnAvatar(FALSE, FALSE); // no animation
+ }
+}
+
+//-----------------------------------------------------------------------------
+// slamLookAt()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::slamLookAt(const LLVector3 &look_at)
+{
+ LLVector3 look_at_norm = look_at;
+ look_at_norm.mV[VZ] = 0.f;
+ look_at_norm.normalize();
+ gAgent.resetAxes(look_at_norm);
+}
+
+//-----------------------------------------------------------------------------
+// calcFocusOffset()
+//-----------------------------------------------------------------------------
+LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 original_focus_point, S32 x, S32 y)
+{
+ LLMatrix4 obj_matrix = object->getRenderMatrix();
+ LLQuaternion obj_rot = object->getRenderRotation();
+ LLVector3 obj_pos = object->getRenderPosition();
+
+ BOOL is_avatar = object->isAvatar();
+ // if is avatar - don't do any funk heuristics to position the focal point
+ // see DEV-30589
+ if (is_avatar)
+ {
+ return original_focus_point - obj_pos;
+ }
+
+
+ LLQuaternion inv_obj_rot = ~obj_rot; // get inverse of rotation
+ LLVector3 object_extents = object->getScale();
+ // make sure they object extents are non-zero
+ object_extents.clamp(0.001f, F32_MAX);
+
+ // obj_to_cam_ray is unit vector pointing from object center to camera, in the coordinate frame of the object
+ LLVector3 obj_to_cam_ray = obj_pos - LLViewerCamera::getInstance()->getOrigin();
+ obj_to_cam_ray.rotVec(inv_obj_rot);
+ obj_to_cam_ray.normalize();
+
+ // obj_to_cam_ray_proportions are the (positive) ratios of
+ // the obj_to_cam_ray x,y,z components with the x,y,z object dimensions.
+ LLVector3 obj_to_cam_ray_proportions;
+ obj_to_cam_ray_proportions.mV[VX] = llabs(obj_to_cam_ray.mV[VX] / object_extents.mV[VX]);
+ obj_to_cam_ray_proportions.mV[VY] = llabs(obj_to_cam_ray.mV[VY] / object_extents.mV[VY]);
+ obj_to_cam_ray_proportions.mV[VZ] = llabs(obj_to_cam_ray.mV[VZ] / object_extents.mV[VZ]);
+
+ // find the largest ratio stored in obj_to_cam_ray_proportions
+ // this corresponds to the object's local axial plane (XY, YZ, XZ) that is *most* facing the camera
+ LLVector3 longest_object_axis;
+ // is x-axis longest?
+ if (obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VY]
+ && obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VZ])
+ {
+ // then grab it
+ longest_object_axis.setVec(obj_matrix.getFwdRow4());
+ }
+ // is y-axis longest?
+ else if (obj_to_cam_ray_proportions.mV[VY] > obj_to_cam_ray_proportions.mV[VZ])
+ {
+ // then grab it
+ longest_object_axis.setVec(obj_matrix.getLeftRow4());
+ }
+ // otherwise, use z axis
+ else
+ {
+ longest_object_axis.setVec(obj_matrix.getUpRow4());
+ }
+
+ // Use this axis as the normal to project mouse click on to plane with that normal, at the object center.
+ // This generates a point behind the mouse cursor that is approximately in the middle of the object in
+ // terms of depth.
+ // We do this to allow the camera rotation tool to "tumble" the object by rotating the camera.
+ // If the focus point were the object surface under the mouse, camera rotation would introduce an undesirable
+ // eccentricity to the object orientation
+ LLVector3 focus_plane_normal(longest_object_axis);
+ focus_plane_normal.normalize();
+
+ LLVector3d focus_pt_global;
+ gViewerWindow->mousePointOnPlaneGlobal(focus_pt_global, x, y, gAgent.getPosGlobalFromAgent(obj_pos), focus_plane_normal);
+ LLVector3 focus_pt = gAgent.getPosAgentFromGlobal(focus_pt_global);
+
+ // find vector from camera to focus point in object space
+ LLVector3 camera_to_focus_vec = focus_pt - LLViewerCamera::getInstance()->getOrigin();
+ camera_to_focus_vec.rotVec(inv_obj_rot);
+
+ // find vector from object origin to focus point in object coordinates
+ LLVector3 focus_offset_from_object_center = focus_pt - obj_pos;
+ // convert to object-local space
+ focus_offset_from_object_center.rotVec(inv_obj_rot);
+
+ // We need to project the focus point back into the bounding box of the focused object.
+ // Do this by calculating the XYZ scale factors needed to get focus offset back in bounds along the camera_focus axis
+ LLVector3 clip_fraction;
+
+ // for each axis...
+ for (U32 axis = VX; axis <= VZ; axis++)
+ {
+ //...calculate distance that focus offset sits outside of bounding box along that axis...
+ //NOTE: dist_out_of_bounds keeps the sign of focus_offset_from_object_center
+ F32 dist_out_of_bounds;
+ if (focus_offset_from_object_center.mV[axis] > 0.f)
+ {
+ dist_out_of_bounds = llmax(0.f, focus_offset_from_object_center.mV[axis] - (object_extents.mV[axis] * 0.5f));
+ }
+ else
+ {
+ dist_out_of_bounds = llmin(0.f, focus_offset_from_object_center.mV[axis] + (object_extents.mV[axis] * 0.5f));
+ }
+
+ //...then calculate the scale factor needed to push camera_to_focus_vec back in bounds along current axis
+ if (llabs(camera_to_focus_vec.mV[axis]) < 0.0001f)
+ {
+ // don't divide by very small number
+ clip_fraction.mV[axis] = 0.f;
+ }
+ else
+ {
+ clip_fraction.mV[axis] = dist_out_of_bounds / camera_to_focus_vec.mV[axis];
+ }
+ }
+
+ LLVector3 abs_clip_fraction = clip_fraction;
+ abs_clip_fraction.abs();
+
+ // find axis of focus offset that is *most* outside the bounding box and use that to
+ // rescale focus offset to inside object extents
+ if (abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VY]
+ && abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VZ])
+ {
+ focus_offset_from_object_center -= clip_fraction.mV[VX] * camera_to_focus_vec;
+ }
+ else if (abs_clip_fraction.mV[VY] > abs_clip_fraction.mV[VZ])
+ {
+ focus_offset_from_object_center -= clip_fraction.mV[VY] * camera_to_focus_vec;
+ }
+ else
+ {
+ focus_offset_from_object_center -= clip_fraction.mV[VZ] * camera_to_focus_vec;
+ }
+
+ // convert back to world space
+ focus_offset_from_object_center.rotVec(obj_rot);
+
+ // now, based on distance of camera from object relative to object size
+ // push the focus point towards the near surface of the object when (relatively) close to the objcet
+ // or keep the focus point in the object middle when (relatively) far
+ // NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars
+ // is almost always "tumble about middle" and not "spin around surface point"
+ if (!is_avatar)
+ {
+ LLVector3 obj_rel = original_focus_point - object->getRenderPosition();
+
+ //now that we have the object relative position, we should bias toward the center of the object
+ //based on the distance of the camera to the focus point vs. the distance of the camera to the focus
+
+ F32 relDist = llabs(obj_rel * LLViewerCamera::getInstance()->getAtAxis());
+ F32 viewDist = dist_vec(obj_pos + obj_rel, LLViewerCamera::getInstance()->getOrigin());
+
+
+ LLBBox obj_bbox = object->getBoundingBoxAgent();
+ F32 bias = 0.f;
+
+ // virtual_camera_pos is the camera position we are simulating by backing the camera off
+ // and adjusting the FOV
+ LLVector3 virtual_camera_pos = gAgent.getPosAgentFromGlobal(mFocusTargetGlobal + (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor));
+
+ // if the camera is inside the object (large, hollow objects, for example)
+ // leave focus point all the way to destination depth, away from object center
+ if(!obj_bbox.containsPointAgent(virtual_camera_pos))
+ {
+ // perform magic number biasing of focus point towards surface vs. planar center
+ bias = clamp_rescale(relDist/viewDist, 0.1f, 0.7f, 0.0f, 1.0f);
+ obj_rel = lerp(focus_offset_from_object_center, obj_rel, bias);
+ }
+
+ focus_offset_from_object_center = obj_rel;
+ }
+
+ return focus_offset_from_object_center;
+}
+
+//-----------------------------------------------------------------------------
+// calcCameraMinDistance()
+//-----------------------------------------------------------------------------
+BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance)
+{
+ BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars)
+
+ if (!mFocusObject || mFocusObject->isDead())
+ {
+ obj_min_distance = 0.f;
+ return TRUE;
+ }
+
+ if (mFocusObject->mDrawable.isNull())
+ {
+#ifdef LL_RELEASE_FOR_DOWNLOAD
+ llwarns << "Focus object with no drawable!" << llendl;
+#else
+ mFocusObject->dump();
+ llerrs << "Focus object with no drawable!" << llendl;
+#endif
+ obj_min_distance = 0.f;
+ return TRUE;
+ }
+
+ LLQuaternion inv_object_rot = ~mFocusObject->getRenderRotation();
+ LLVector3 target_offset_origin = mFocusObjectOffset;
+ LLVector3 camera_offset_target(getCameraPositionAgent() - gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
+
+ // convert offsets into object local space
+ camera_offset_target.rotVec(inv_object_rot);
+ target_offset_origin.rotVec(inv_object_rot);
+
+ // push around object extents based on target offset
+ LLVector3 object_extents = mFocusObject->getScale();
+ if (mFocusObject->isAvatar())
+ {
+ // fudge factors that lets you zoom in on avatars a bit more (which don't do FOV zoom)
+ object_extents.mV[VX] *= AVATAR_ZOOM_MIN_X_FACTOR;
+ object_extents.mV[VY] *= AVATAR_ZOOM_MIN_Y_FACTOR;
+ object_extents.mV[VZ] *= AVATAR_ZOOM_MIN_Z_FACTOR;
+ soft_limit = TRUE;
+ }
+ LLVector3 abs_target_offset = target_offset_origin;
+ abs_target_offset.abs();
+
+ LLVector3 target_offset_dir = target_offset_origin;
+ F32 object_radius = mFocusObject->getVObjRadius();
+
+ BOOL target_outside_object_extents = FALSE;
+
+ for (U32 i = VX; i <= VZ; i++)
+ {
+ if (abs_target_offset.mV[i] * 2.f > object_extents.mV[i] + OBJECT_EXTENTS_PADDING)
+ {
+ target_outside_object_extents = TRUE;
+ }
+ if (camera_offset_target.mV[i] > 0.f)
+ {
+ object_extents.mV[i] -= target_offset_origin.mV[i] * 2.f;
+ }
+ else
+ {
+ object_extents.mV[i] += target_offset_origin.mV[i] * 2.f;
+ }
+ }
+
+ // don't shrink the object extents so far that the object inverts
+ object_extents.clamp(0.001f, F32_MAX);
+
+ // move into first octant
+ LLVector3 camera_offset_target_abs_norm = camera_offset_target;
+ camera_offset_target_abs_norm.abs();
+ // make sure offset is non-zero
+ camera_offset_target_abs_norm.clamp(0.001f, F32_MAX);
+ camera_offset_target_abs_norm.normalize();
+
+ // find camera position relative to normalized object extents
+ LLVector3 camera_offset_target_scaled = camera_offset_target_abs_norm;
+ camera_offset_target_scaled.mV[VX] /= object_extents.mV[VX];
+ camera_offset_target_scaled.mV[VY] /= object_extents.mV[VY];
+ camera_offset_target_scaled.mV[VZ] /= object_extents.mV[VZ];
+
+ if (camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VY] &&
+ camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VZ])
+ {
+ if (camera_offset_target_abs_norm.mV[VX] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VX] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VX] * 0.5f / camera_offset_target_abs_norm.mV[VX];
+ }
+ }
+ else if (camera_offset_target_scaled.mV[VY] > camera_offset_target_scaled.mV[VZ])
+ {
+ if (camera_offset_target_abs_norm.mV[VY] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VY] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VY] * 0.5f / camera_offset_target_abs_norm.mV[VY];
+ }
+ }
+ else
+ {
+ if (camera_offset_target_abs_norm.mV[VZ] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VZ] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VZ] * 0.5f / camera_offset_target_abs_norm.mV[VZ];
+ }
+ }
+
+ LLVector3 object_split_axis;
+ LLVector3 target_offset_scaled = target_offset_origin;
+ target_offset_scaled.abs();
+ target_offset_scaled.normalize();
+ target_offset_scaled.mV[VX] /= object_extents.mV[VX];
+ target_offset_scaled.mV[VY] /= object_extents.mV[VY];
+ target_offset_scaled.mV[VZ] /= object_extents.mV[VZ];
+
+ if (target_offset_scaled.mV[VX] > target_offset_scaled.mV[VY] &&
+ target_offset_scaled.mV[VX] > target_offset_scaled.mV[VZ])
+ {
+ object_split_axis = LLVector3::x_axis;
+ }
+ else if (target_offset_scaled.mV[VY] > target_offset_scaled.mV[VZ])
+ {
+ object_split_axis = LLVector3::y_axis;
+ }
+ else
+ {
+ object_split_axis = LLVector3::z_axis;
+ }
+
+ LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent());
+
+ // length projected orthogonal to target offset
+ F32 camera_offset_dist = (camera_offset_object - target_offset_dir * (camera_offset_object * target_offset_dir)).magVec();
+
+ // calculate whether the target point would be "visible" if it were outside the bounding box
+ // on the opposite of the splitting plane defined by object_split_axis;
+ BOOL exterior_target_visible = FALSE;
+ if (camera_offset_dist > object_radius)
+ {
+ // target is visible from camera, so turn off fov zoom
+ exterior_target_visible = TRUE;
+ }
+
+ F32 camera_offset_clip = camera_offset_object * object_split_axis;
+ F32 target_offset_clip = target_offset_dir * object_split_axis;
+
+ // target has moved outside of object extents
+ // check to see if camera and target are on same side
+ if (target_outside_object_extents)
+ {
+ if (camera_offset_clip > 0.f && target_offset_clip > 0.f)
+ {
+ return FALSE;
+ }
+ else if (camera_offset_clip < 0.f && target_offset_clip < 0.f)
+ {
+ return FALSE;
+ }
+ }
+
+ // clamp obj distance to diagonal of 10 by 10 cube
+ obj_min_distance = llmin(obj_min_distance, 10.f * F_SQRT3);
+
+ obj_min_distance += LLViewerCamera::getInstance()->getNear() + (soft_limit ? 0.1f : 0.2f);
+
+ return TRUE;
+}
+
+F32 LLAgentCamera::getCameraZoomFraction()
+{
+ // 0.f -> camera zoomed all the way out
+ // 1.f -> camera zoomed all the way in
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // already [0,1]
+ return mHUDTargetZoom;
+ }
+ else if (mFocusOnAvatar && cameraThirdPerson())
+ {
+ return clamp_rescale(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION, 1.f, 0.f);
+ }
+ else if (cameraCustomizeAvatar())
+ {
+ F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
+ return clamp_rescale(distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM, 1.f, 0.f );
+ }
+ else
+ {
+ F32 min_zoom;
+ const F32 DIST_FUDGE = 16.f; // meters
+ F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE,
+ LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE,
+ MAX_CAMERA_DISTANCE_FROM_AGENT);
+
+ F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+ else
+ {
+ min_zoom = LAND_MIN_ZOOM;
+ }
+
+ return clamp_rescale(distance, min_zoom, max_zoom, 1.f, 0.f);
+ }
+}
+
+void LLAgentCamera::setCameraZoomFraction(F32 fraction)
+{
+ // 0.f -> camera zoomed all the way out
+ // 1.f -> camera zoomed all the way in
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ mHUDTargetZoom = fraction;
+ }
+ else if (mFocusOnAvatar && cameraThirdPerson())
+ {
+ mCameraZoomFraction = rescale(fraction, 0.f, 1.f, MAX_ZOOM_FRACTION, MIN_ZOOM_FRACTION);
+ }
+ else if (cameraCustomizeAvatar())
+ {
+ LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
+ camera_offset_dir.normalize();
+ mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, APPEARANCE_MAX_ZOOM, APPEARANCE_MIN_ZOOM);
+ }
+ else
+ {
+ F32 min_zoom = LAND_MIN_ZOOM;
+ const F32 DIST_FUDGE = 16.f; // meters
+ F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE,
+ LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE,
+ MAX_CAMERA_DISTANCE_FROM_AGENT);
+
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+ }
+
+ LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
+ camera_offset_dir.normalize();
+ mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, max_zoom, min_zoom);
+ }
+ startCameraAnimation();
+}
+
+
+//-----------------------------------------------------------------------------
+// cameraOrbitAround()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraOrbitAround(const F32 radians)
+{
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // do nothing for hud selection
+ }
+ else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON || mCameraMode == CAMERA_MODE_FOLLOW))
+ {
+ gAgent.getFrameAgent().rotate(radians, gAgent.getReferenceUpVector());
+ }
+ else
+ {
+ mCameraFocusOffsetTarget.rotVec(radians, 0.f, 0.f, 1.f);
+
+ cameraZoomIn(1.f);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// cameraOrbitOver()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraOrbitOver(const F32 angle)
+{
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // do nothing for hud selection
+ }
+ else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ gAgent.pitch(angle);
+ }
+ else
+ {
+ LLVector3 camera_offset_unit(mCameraFocusOffsetTarget);
+ camera_offset_unit.normalize();
+
+ F32 angle_from_up = acos( camera_offset_unit * gAgent.getReferenceUpVector() );
+
+ LLVector3d left_axis;
+ left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
+ F32 new_angle = llclamp(angle_from_up - angle, 1.f * DEG_TO_RAD, 179.f * DEG_TO_RAD);
+ mCameraFocusOffsetTarget.rotVec(angle_from_up - new_angle, left_axis);
+
+ cameraZoomIn(1.f);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// cameraZoomIn()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraZoomIn(const F32 fraction)
+{
+ if (gDisconnected)
+ {
+ return;
+ }
+
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // just update hud zoom level
+ mHUDTargetZoom /= fraction;
+ return;
+ }
+
+
+ LLVector3d camera_offset(mCameraFocusOffsetTarget);
+ LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
+ F32 min_zoom = LAND_MIN_ZOOM;
+ F32 current_distance = (F32)camera_offset_unit.normalize();
+ F32 new_distance = current_distance * fraction;
+
+ // Don't move through focus point
+ if (mFocusObject)
+ {
+ LLVector3 camera_offset_dir((F32)camera_offset_unit.mdV[VX], (F32)camera_offset_unit.mdV[VY], (F32)camera_offset_unit.mdV[VZ]);
+
+ if (mFocusObject->isAvatar())
+ {
+ calcCameraMinDistance(min_zoom);
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+
+ new_distance = llmax(new_distance, min_zoom);
+
+ // Don't zoom too far back
+ const F32 DIST_FUDGE = 16.f; // meters
+ F32 max_distance = llmin(mDrawDistance - DIST_FUDGE,
+ LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE );
+
+ if (new_distance > max_distance)
+ {
+ new_distance = max_distance;
+
+ /*
+ // Unless camera is unlocked
+ if (!LLViewerCamera::sDisableCameraConstraints)
+ {
+ return;
+ }
+ */
+ }
+
+ if( cameraCustomizeAvatar() )
+ {
+ new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
+ }
+
+ mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
+}
+
+//-----------------------------------------------------------------------------
+// cameraOrbitIn()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraOrbitIn(const F32 meters)
+{
+ if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ F32 camera_offset_dist = llmax(0.001f, getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale"));
+
+ mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist;
+
+ if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f)
+ {
+ // No need to animate, camera is already there.
+ changeCameraToMouselook(FALSE);
+ }
+
+ mCameraZoomFraction = llclamp(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION);
+ }
+ else
+ {
+ LLVector3d camera_offset(mCameraFocusOffsetTarget);
+ LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
+ F32 current_distance = (F32)camera_offset_unit.normalize();
+ F32 new_distance = current_distance - meters;
+ F32 min_zoom = LAND_MIN_ZOOM;
+
+ // Don't move through focus point
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+
+ new_distance = llmax(new_distance, min_zoom);
+
+ // Don't zoom too far back
+ const F32 DIST_FUDGE = 16.f; // meters
+ F32 max_distance = llmin(mDrawDistance - DIST_FUDGE,
+ LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE );
+
+ if (new_distance > max_distance)
+ {
+ // Unless camera is unlocked
+ if (!gSavedSettings.getBOOL("DisableCameraConstraints"))
+ {
+ return;
+ }
+ }
+
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode() )
+ {
+ new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
+ }
+
+ // Compute new camera offset
+ mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
+ cameraZoomIn(1.f);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// cameraPanIn()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraPanIn(F32 meters)
+{
+ LLVector3d at_axis;
+ at_axis.setVec(LLViewerCamera::getInstance()->getAtAxis());
+
+ mFocusTargetGlobal += meters * at_axis;
+ mFocusGlobal = mFocusTargetGlobal;
+ // don't enforce zoom constraints as this is the only way for users to get past them easily
+ updateFocusOffset();
+ // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
+ mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+}
+
+//-----------------------------------------------------------------------------
+// cameraPanLeft()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraPanLeft(F32 meters)
+{
+ LLVector3d left_axis;
+ left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
+
+ mFocusTargetGlobal += meters * left_axis;
+ mFocusGlobal = mFocusTargetGlobal;
+
+ // disable smoothing for camera pan, which causes some residents unhappiness
+ mCameraSmoothingStop = TRUE;
+
+ cameraZoomIn(1.f);
+ updateFocusOffset();
+ // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind - Nyx
+ mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+}
+
+//-----------------------------------------------------------------------------
+// cameraPanUp()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraPanUp(F32 meters)
+{
+ LLVector3d up_axis;
+ up_axis.setVec(LLViewerCamera::getInstance()->getUpAxis());
+
+ mFocusTargetGlobal += meters * up_axis;
+ mFocusGlobal = mFocusTargetGlobal;
+
+ // disable smoothing for camera pan, which causes some residents unhappiness
+ mCameraSmoothingStop = TRUE;
+
+ cameraZoomIn(1.f);
+ updateFocusOffset();
+ // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
+ mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+}
+
+//-----------------------------------------------------------------------------
+// updateLookAt()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
+{
+ static LLVector3 last_at_axis;
+
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+
+ if (!avatarp)
+ {
+ return;
+ }
+
+ LLQuaternion av_inv_rot = ~avatarp->mRoot.getWorldRotation();
+ LLVector3 root_at = LLVector3::x_axis * avatarp->mRoot.getWorldRotation();
+
+ if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) &&
+ (root_at * last_at_axis > 0.95f))
+ {
+ LLVector3 vel = avatarp->getVelocity();
+ if (vel.magVecSquared() > 4.f)
+ {
+ setLookAt(LOOKAT_TARGET_IDLE, avatarp, vel * av_inv_rot);
+ }
+ else
+ {
+ // *FIX: rotate mframeagent by sit object's rotation?
+ LLQuaternion look_rotation = avatarp->isSitting() ? avatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); // use camera's current rotation
+ LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot;
+ setLookAt(LOOKAT_TARGET_IDLE, avatarp, look_offset);
+ }
+ last_at_axis = root_at;
+ return;
+ }
+
+ last_at_axis = root_at;
+
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode())
+ {
+ setLookAt(LOOKAT_TARGET_NONE, avatarp, LLVector3(-2.f, 0.f, 0.f));
+ }
+ else
+ {
+ // Move head based on cursor position
+ ELookAtType lookAtType = LOOKAT_TARGET_NONE;
+ LLVector3 headLookAxis;
+ LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance());
+
+ if (cameraMouselook())
+ {
+ lookAtType = LOOKAT_TARGET_MOUSELOOK;
+ }
+ else if (cameraThirdPerson())
+ {
+ // range from -.5 to .5
+ F32 x_from_center =
+ ((F32) mouse_x / (F32) gViewerWindow->getWindowWidthScaled() ) - 0.5f;
+ F32 y_from_center =
+ ((F32) mouse_y / (F32) gViewerWindow->getWindowHeightScaled() ) - 0.5f;
+
+ frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD);
+ frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD);
+ lookAtType = LOOKAT_TARGET_FREELOOK;
+ }
+
+ headLookAxis = frameCamera.getAtAxis();
+ // RN: we use world-space offset for mouselook and freelook
+ //headLookAxis = headLookAxis * av_inv_rot;
+ setLookAt(lookAtType, avatarp, headLookAxis);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateCamera()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::updateCamera()
+{
+ static LLFastTimer::DeclareTimer ftm("Camera");
+ LLFastTimer t(ftm);
+
+ //Ventrella - changed camera_skyward to the new global "mCameraUpVector"
+ mCameraUpVector = LLVector3::z_axis;
+ //LLVector3 camera_skyward(0.f, 0.f, 1.f);
+ //end Ventrella
+
+ U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode;
+
+ validateFocusObject();
+
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+
+ if (avatarp &&
+ avatarp->isSitting() &&
+ camera_mode == CAMERA_MODE_MOUSELOOK)
+ {
+ //Ventrella
+ //changed camera_skyward to the new global "mCameraUpVector"
+ mCameraUpVector = mCameraUpVector * avatarp->getRenderRotation();
+ //end Ventrella
+ }
+
+ if (cameraThirdPerson() && mFocusOnAvatar && LLFollowCamMgr::getActiveFollowCamParams())
+ {
+ changeCameraToFollow();
+ }
+
+ //Ventrella
+ //NOTE - this needs to be integrated into a general upVector system here within llAgent.
+ if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
+ {
+ mCameraUpVector = mFollowCam.getUpVector();
+ }
+ //end Ventrella
+
+ if (mSitCameraEnabled)
+ {
+ if (mSitCameraReferenceObject->isDead())
+ {
+ setSitCamera(LLUUID::null);
+ }
+ }
+
+ // Update UI with our camera inputs
+ LLFloaterCamera* camera_floater = LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera");
+ if (camera_floater)
+ {
+ camera_floater->mRotate->setToggleState(
+ mOrbitRightKey > 0.f, // left
+ mOrbitUpKey > 0.f, // top
+ mOrbitLeftKey > 0.f, // right
+ mOrbitDownKey > 0.f); // bottom
+
+ camera_floater->mTrack->setToggleState(
+ mPanLeftKey > 0.f, // left
+ mPanUpKey > 0.f, // top
+ mPanRightKey > 0.f, // right
+ mPanDownKey > 0.f); // bottom
+ }
+
+ // Handle camera movement based on keyboard.
+ const F32 ORBIT_OVER_RATE = 90.f * DEG_TO_RAD; // radians per second
+ const F32 ORBIT_AROUND_RATE = 90.f * DEG_TO_RAD; // radians per second
+ const F32 PAN_RATE = 5.f; // meters per second
+
+ if( mOrbitUpKey || mOrbitDownKey )
+ {
+ F32 input_rate = mOrbitUpKey - mOrbitDownKey;
+ cameraOrbitOver( input_rate * ORBIT_OVER_RATE / gFPSClamped );
+ }
+
+ if( mOrbitLeftKey || mOrbitRightKey)
+ {
+ F32 input_rate = mOrbitLeftKey - mOrbitRightKey;
+ cameraOrbitAround( input_rate * ORBIT_AROUND_RATE / gFPSClamped );
+ }
+
+ if( mOrbitInKey || mOrbitOutKey )
+ {
+ F32 input_rate = mOrbitInKey - mOrbitOutKey;
+
+ LLVector3d to_focus = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()) - calcFocusPositionTargetGlobal();
+ F32 distance_to_focus = (F32)to_focus.magVec();
+ // Move at distance (in meters) meters per second
+ cameraOrbitIn( input_rate * distance_to_focus / gFPSClamped );
+ }
+
+ if( mPanInKey || mPanOutKey )
+ {
+ F32 input_rate = mPanInKey - mPanOutKey;
+ cameraPanIn( input_rate * PAN_RATE / gFPSClamped );
+ }
+
+ if( mPanRightKey || mPanLeftKey )
+ {
+ F32 input_rate = mPanRightKey - mPanLeftKey;
+ cameraPanLeft( input_rate * -PAN_RATE / gFPSClamped );
+ }
+
+ if( mPanUpKey || mPanDownKey )
+ {
+ F32 input_rate = mPanUpKey - mPanDownKey;
+ cameraPanUp( input_rate * PAN_RATE / gFPSClamped );
+ }
+
+ // Clear camera keyboard keys.
+ mOrbitLeftKey = 0.f;
+ mOrbitRightKey = 0.f;
+ mOrbitUpKey = 0.f;
+ mOrbitDownKey = 0.f;
+ mOrbitInKey = 0.f;
+ mOrbitOutKey = 0.f;
+
+ mPanRightKey = 0.f;
+ mPanLeftKey = 0.f;
+ mPanUpKey = 0.f;
+ mPanDownKey = 0.f;
+ mPanInKey = 0.f;
+ mPanOutKey = 0.f;
+
+ // lerp camera focus offset
+ mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLCriticalDamp::getInterpolant(CAMERA_FOCUS_HALF_LIFE));
+
+ //Ventrella
+ if ( mCameraMode == CAMERA_MODE_FOLLOW )
+ {
+ if (avatarp)
+ {
+ //--------------------------------------------------------------------------------
+ // this is where the avatar's position and rotation are given to followCam, and
+ // where it is updated. All three of its attributes are updated: (1) position,
+ // (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent.
+ //--------------------------------------------------------------------------------
+ // *TODO: use combined rotation of frameagent and sit object
+ LLQuaternion avatarRotationForFollowCam = avatarp->isSitting() ? avatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion();
+
+ LLFollowCamParams* current_cam = LLFollowCamMgr::getActiveFollowCamParams();
+ if (current_cam)
+ {
+ mFollowCam.copyParams(*current_cam);
+ mFollowCam.setSubjectPositionAndRotation( avatarp->getRenderPosition(), avatarRotationForFollowCam );
+ mFollowCam.update();
+ LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
+ }
+ else
+ {
+ changeCameraToThirdPerson(TRUE);
+ }
+ }
+ }
+ // end Ventrella
+
+ BOOL hit_limit;
+ LLVector3d camera_pos_global;
+ LLVector3d camera_target_global = calcCameraPositionTargetGlobal(&hit_limit);
+ mCameraVirtualPositionAgent = gAgent.getPosAgentFromGlobal(camera_target_global);
+ LLVector3d focus_target_global = calcFocusPositionTargetGlobal();
+
+ // perform field of view correction
+ mCameraFOVZoomFactor = calcCameraFOVZoomFactor();
+ camera_target_global = focus_target_global + (camera_target_global - focus_target_global) * (1.f + mCameraFOVZoomFactor);
+
+ gAgent.setShowAvatar(TRUE); // can see avatar by default
+
+ // Adjust position for animation
+ if (mCameraAnimating)
+ {
+ F32 time = mAnimationTimer.getElapsedTimeF32();
+
+ // yet another instance of critically damped motion, hooray!
+ // F32 fraction_of_animation = 1.f - pow(2.f, -time / CAMERA_ZOOM_HALF_LIFE);
+
+ // linear interpolation
+ F32 fraction_of_animation = time / mAnimationDuration;
+
+ BOOL isfirstPerson = mCameraMode == CAMERA_MODE_MOUSELOOK;
+ BOOL wasfirstPerson = mLastCameraMode == CAMERA_MODE_MOUSELOOK;
+ F32 fraction_animation_to_skip;
+
+ if (mAnimationCameraStartGlobal == camera_target_global)
+ {
+ fraction_animation_to_skip = 0.f;
+ }
+ else
+ {
+ LLVector3d cam_delta = mAnimationCameraStartGlobal - camera_target_global;
+ fraction_animation_to_skip = HEAD_BUFFER_SIZE / (F32)cam_delta.magVec();
+ }
+ F32 animation_start_fraction = (wasfirstPerson) ? fraction_animation_to_skip : 0.f;
+ F32 animation_finish_fraction = (isfirstPerson) ? (1.f - fraction_animation_to_skip) : 1.f;
+
+ if (fraction_of_animation < animation_finish_fraction)
+ {
+ if (fraction_of_animation < animation_start_fraction || fraction_of_animation > animation_finish_fraction )
+ {
+ gAgent.setShowAvatar(FALSE);
+ }
+
+ // ...adjust position for animation
+ F32 smooth_fraction_of_animation = llsmoothstep(0.0f, 1.0f, fraction_of_animation);
+ camera_pos_global = lerp(mAnimationCameraStartGlobal, camera_target_global, smooth_fraction_of_animation);
+ mFocusGlobal = lerp(mAnimationFocusStartGlobal, focus_target_global, smooth_fraction_of_animation);
+ }
+ else
+ {
+ // ...animation complete
+ mCameraAnimating = FALSE;
+
+ camera_pos_global = camera_target_global;
+ mFocusGlobal = focus_target_global;
+
+ gAgent.endAnimationUpdateUI();
+ gAgent.setShowAvatar(TRUE);
+ }
+
+ if (avatarp && (mCameraMode != CAMERA_MODE_MOUSELOOK))
+ {
+ avatarp->updateAttachmentVisibility(mCameraMode);
+ }
+ }
+ else
+ {
+ camera_pos_global = camera_target_global;
+ mFocusGlobal = focus_target_global;
+ gAgent.setShowAvatar(TRUE);
+ }
+
+ // smoothing
+ if (TRUE)
+ {
+ LLVector3d agent_pos = gAgent.getPositionGlobal();
+ LLVector3d camera_pos_agent = camera_pos_global - agent_pos;
+ // Sitting on what you're manipulating can cause camera jitter with smoothing.
+ // This turns off smoothing while editing. -MG
+ mCameraSmoothingStop |= (BOOL)LLToolMgr::getInstance()->inBuildMode();
+
+ if (cameraThirdPerson() && !mCameraSmoothingStop)
+ {
+ const F32 SMOOTHING_HALF_LIFE = 0.02f;
+
+ F32 smoothing = LLCriticalDamp::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, FALSE);
+
+ if (!mFocusObject) // we differentiate on avatar mode
+ {
+ // for avatar-relative focus, we smooth in avatar space -
+ // the avatar moves too jerkily w/r/t global space to smooth there.
+
+ LLVector3d delta = camera_pos_agent - mCameraSmoothingLastPositionAgent;
+ if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please
+ {
+ camera_pos_agent = lerp(mCameraSmoothingLastPositionAgent, camera_pos_agent, smoothing);
+ camera_pos_global = camera_pos_agent + agent_pos;
+ }
+ }
+ else
+ {
+ LLVector3d delta = camera_pos_global - mCameraSmoothingLastPositionGlobal;
+ if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please
+ {
+ camera_pos_global = lerp(mCameraSmoothingLastPositionGlobal, camera_pos_global, smoothing);
+ }
+ }
+ }
+
+ mCameraSmoothingLastPositionGlobal = camera_pos_global;
+ mCameraSmoothingLastPositionAgent = camera_pos_agent;
+ mCameraSmoothingStop = FALSE;
+ }
+
+
+ mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLCriticalDamp::getInterpolant(FOV_ZOOM_HALF_LIFE));
+
+// llinfos << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << llendl;
+
+ F32 ui_offset = 0.f;
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode )
+ {
+ ui_offset = calcCustomizeAvatarUIOffset( camera_pos_global );
+ }
+
+
+ LLVector3 focus_agent = gAgent.getPosAgentFromGlobal(mFocusGlobal);
+
+ mCameraPositionAgent = gAgent.getPosAgentFromGlobal(camera_pos_global);
+
+ // Move the camera
+
+ //Ventrella
+ LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent);
+ //LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent);
+ //end Ventrella
+
+ //RN: translate UI offset after camera is oriented properly
+ LLViewerCamera::getInstance()->translate(LLViewerCamera::getInstance()->getLeftAxis() * ui_offset);
+
+ // Change FOV
+ LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor));
+
+ // follow camera when in customize mode
+ if (cameraCustomizeAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent);
+ }
+
+ // update the travel distance stat
+ // this isn't directly related to the camera
+ // but this seemed like the best place to do this
+ LLVector3d global_pos = gAgent.getPositionGlobal();
+ if (!gAgent.getLastPositionGlobal().isExactlyZero())
+ {
+ LLVector3d delta = global_pos - gAgent.getLastPositionGlobal();
+ gAgent.setDistanceTraveled(gAgent.getDistanceTraveled() + delta.magVec());
+ }
+ gAgent.setLastPositionGlobal(global_pos);
+
+ if (LLVOAvatar::sVisibleInFirstPerson && avatarp && !avatarp->isSitting() && cameraMouselook())
+ {
+ LLVector3 head_pos = avatarp->mHeadp->getWorldPosition() +
+ LLVector3(0.08f, 0.f, 0.05f) * avatarp->mHeadp->getWorldRotation() +
+ LLVector3(0.1f, 0.f, 0.f) * avatarp->mPelvisp->getWorldRotation();
+ LLVector3 diff = mCameraPositionAgent - head_pos;
+ diff = diff * ~avatarp->mRoot.getWorldRotation();
+
+ LLJoint* torso_joint = avatarp->mTorsop;
+ LLJoint* chest_joint = avatarp->mChestp;
+ LLVector3 torso_scale = torso_joint->getScale();
+ LLVector3 chest_scale = chest_joint->getScale();
+
+ // shorten avatar skeleton to avoid foot interpenetration
+ if (!avatarp->mInAir)
+ {
+ LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation();
+ F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f);
+ F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f);
+ torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
+
+ LLJoint* neck_joint = avatarp->mNeckp;
+ LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation();
+ scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f);
+ chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
+ diff.mV[VZ] = 0.f;
+ }
+
+ avatarp->mPelvisp->setPosition(avatarp->mPelvisp->getPosition() + diff);
+
+ avatarp->mRoot.updateWorldMatrixChildren();
+
+ for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
+ iter != avatarp->mAttachmentPoints.end(); )
+ {
+ LLVOAvatar::attachment_map_t::iterator curiter = iter++;
+ LLViewerJointAttachment* attachment = curiter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject *attached_object = (*attachment_iter);
+ if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull())
+ {
+ // clear any existing "early" movements of attachment
+ attached_object->mDrawable->clearState(LLDrawable::EARLY_MOVE);
+ gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
+ attached_object->updateText();
+ }
+ }
+ }
+
+ torso_joint->setScale(torso_scale);
+ chest_joint->setScale(chest_scale);
+ }
+}
+
+void LLAgentCamera::updateFocusOffset()
+{
+ validateFocusObject();
+ if (mFocusObject.notNull())
+ {
+ LLVector3d obj_pos = gAgent.getPosGlobalFromAgent(mFocusObject->getRenderPosition());
+ mFocusObjectOffset.setVec(mFocusTargetGlobal - obj_pos);
+ }
+}
+
+void LLAgentCamera::validateFocusObject()
+{
+ if (mFocusObject.notNull() &&
+ mFocusObject->isDead())
+ {
+ mFocusObjectOffset.clearVec();
+ clearFocusObject();
+ mCameraFOVZoomFactor = 0.f;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// calcCustomizeAvatarUIOffset()
+//-----------------------------------------------------------------------------
+F32 LLAgentCamera::calcCustomizeAvatarUIOffset(const LLVector3d& camera_pos_global)
+{
+ F32 ui_offset = 0.f;
+
+ if (gFloaterCustomize)
+ {
+ const LLRect& rect = gFloaterCustomize->getRect();
+
+ // Move the camera so that the avatar isn't covered up by this floater.
+ F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidthScaled()))));
+ F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); // radians
+ F32 offset = tan(apparent_angle);
+
+ if( rect.mLeft < (gViewerWindow->getWindowWidthScaled() - rect.mRight) )
+ {
+ // Move the avatar to the right (camera to the left)
+ ui_offset = offset;
+ }
+ else
+ {
+ // Move the avatar to the left (camera to the right)
+ ui_offset = -offset;
+ }
+ }
+ F32 range = (F32)dist_vec(camera_pos_global, getFocusGlobal());
+ mUIOffset = lerp(mUIOffset, ui_offset, LLCriticalDamp::getInterpolant(0.05f));
+ return mUIOffset * range;
+}
+
+//-----------------------------------------------------------------------------
+// calcFocusPositionTargetGlobal()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
+{
+ if (mFocusObject.notNull() && mFocusObject->isDead())
+ {
+ clearFocusObject();
+ }
+
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+
+ // Ventrella
+ if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
+ {
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus());
+ return mFocusTargetGlobal;
+ }// End Ventrella
+ else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ LLVector3d at_axis(1.0, 0.0, 0.0);
+ LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
+ if (avatarp && avatarp->getParent())
+ {
+ LLViewerObject* root_object = (LLViewerObject*)avatarp->getRoot();
+ if (!root_object->flagCameraDecoupled())
+ {
+ agent_rot *= ((LLViewerObject*)(avatarp->getParent()))->getRenderRotation();
+ }
+ }
+ at_axis = at_axis * agent_rot;
+ mFocusTargetGlobal = calcCameraPositionTargetGlobal() + at_axis;
+ return mFocusTargetGlobal;
+ }
+ else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
+ {
+ return mFocusTargetGlobal;
+ }
+ else if (!mFocusOnAvatar)
+ {
+ if (mFocusObject.notNull() && !mFocusObject->isDead() && mFocusObject->mDrawable.notNull())
+ {
+ LLDrawable* drawablep = mFocusObject->mDrawable;
+
+ if (mTrackFocusObject &&
+ drawablep &&
+ drawablep->isActive())
+ {
+ if (!mFocusObject->isAvatar())
+ {
+ if (mFocusObject->isSelected())
+ {
+ gPipeline.updateMoveNormalAsync(drawablep);
+ }
+ else
+ {
+ if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
+ {
+ gPipeline.updateMoveNormalAsync(drawablep);
+ }
+ else
+ {
+ gPipeline.updateMoveDampedAsync(drawablep);
+ }
+ }
+ }
+ }
+ // if not tracking object, update offset based on new object position
+ else
+ {
+ updateFocusOffset();
+ }
+ LLVector3 focus_agent = mFocusObject->getRenderPosition() + mFocusObjectOffset;
+ mFocusTargetGlobal.setVec(gAgent.getPosGlobalFromAgent(focus_agent));
+ }
+ return mFocusTargetGlobal;
+ }
+ else if (mSitCameraEnabled && avatarp && avatarp->isSitting() && mSitCameraReferenceObject.notNull())
+ {
+ // sit camera
+ LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
+ LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
+
+ LLVector3 target_pos = object_pos + (mSitCameraFocus * object_rot);
+ return gAgent.getPosGlobalFromAgent(target_pos);
+ }
+ else
+ {
+ return gAgent.getPositionGlobal() + calcThirdPersonFocusOffset();
+ }
+}
+
+LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
+{
+ // ...offset from avatar
+ LLVector3d focus_offset;
+
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
+ if (avatarp && avatarp->getParent())
+ {
+ agent_rot *= ((LLViewerObject*)(avatarp->getParent()))->getRenderRotation();
+ }
+
+ focus_offset = mFocusOffsetInitial[mCameraPreset] * agent_rot;
+ return focus_offset;
+}
+
+void LLAgentCamera::setupSitCamera()
+{
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+
+ // agent frame entering this function is in world coordinates
+ if (avatarp && avatarp->getParent())
+ {
+ LLQuaternion parent_rot = ((LLViewerObject*)avatarp->getParent())->getRenderRotation();
+ // slam agent coordinate frame to proper parent local version
+ LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis * ~parent_rot);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// getCameraPositionAgent()
+//-----------------------------------------------------------------------------
+const LLVector3 &LLAgentCamera::getCameraPositionAgent() const
+{
+ return LLViewerCamera::getInstance()->getOrigin();
+}
+
+//-----------------------------------------------------------------------------
+// getCameraPositionGlobal()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgentCamera::getCameraPositionGlobal() const
+{
+ return gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin());
+}
+
+//-----------------------------------------------------------------------------
+// calcCameraFOVZoomFactor()
+//-----------------------------------------------------------------------------
+F32 LLAgentCamera::calcCameraFOVZoomFactor()
+{
+ LLVector3 camera_offset_dir;
+ camera_offset_dir.setVec(mCameraFocusOffset);
+
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ return 0.f;
+ }
+ else if (mFocusObject.notNull() && !mFocusObject->isAvatar() && !mFocusOnAvatar)
+ {
+ // don't FOV zoom on mostly transparent objects
+ LLVector3 focus_offset = mFocusObjectOffset;
+ F32 obj_min_dist = 0.f;
+ calcCameraMinDistance(obj_min_dist);
+ F32 current_distance = llmax(0.001f, camera_offset_dir.magVec());
+
+ mFocusObjectDist = obj_min_dist - current_distance;
+
+ F32 new_fov_zoom = llclamp(mFocusObjectDist / current_distance, 0.f, 1000.f);
+ return new_fov_zoom;
+ }
+ else // focusing on land or avatar
+ {
+ // keep old field of view until user changes focus explicitly
+ return mCameraFOVZoomFactor;
+ //return 0.f;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// calcCameraPositionTargetGlobal()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
+{
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+
+ // Compute base camera position and look-at points.
+ F32 camera_land_height;
+ LLVector3d frame_center_global = !avatarp ?
+ gAgent.getPositionGlobal() :
+ gAgent.getPosGlobalFromAgent(avatarp->mRoot.getWorldPosition());
+
+ BOOL isConstrained = FALSE;
+ LLVector3d head_offset;
+ head_offset.setVec(mThirdPersonHeadOffset);
+
+ LLVector3d camera_position_global;
+
+ // Ventrella
+ if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
+ {
+ camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition());
+ }// End Ventrella
+ else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ if (!avatarp || avatarp->mDrawable.isNull())
+ {
+ llwarns << "Null avatar drawable!" << llendl;
+ return LLVector3d::zero;
+ }
+ head_offset.clearVec();
+ if (avatarp->isSitting() && avatarp->getParent())
+ {
+ avatarp->updateHeadOffset();
+ head_offset.mdV[VX] = avatarp->mHeadOffset.mV[VX];
+ head_offset.mdV[VY] = avatarp->mHeadOffset.mV[VY];
+ head_offset.mdV[VZ] = avatarp->mHeadOffset.mV[VZ] + 0.1f;
+ const LLMatrix4& mat = ((LLViewerObject*) avatarp->getParent())->getRenderMatrix();
+ camera_position_global = gAgent.getPosGlobalFromAgent
+ ((avatarp->getPosition()+
+ LLVector3(head_offset)*avatarp->getRotation()) * mat);
+ }
+ else
+ {
+ head_offset.mdV[VZ] = avatarp->mHeadOffset.mV[VZ];
+ if (avatarp->isSitting())
+ {
+ head_offset.mdV[VZ] += 0.1;
+ }
+ camera_position_global = gAgent.getPosGlobalFromAgent(avatarp->getRenderPosition());//frame_center_global;
+ head_offset = head_offset * avatarp->getRenderRotation();
+ camera_position_global = camera_position_global + head_offset;
+ }
+ }
+ else if (mCameraMode == CAMERA_MODE_THIRD_PERSON && mFocusOnAvatar)
+ {
+ LLVector3 local_camera_offset;
+ F32 camera_distance = 0.f;
+
+ if (mSitCameraEnabled
+ && avatarp
+ && avatarp->isSitting()
+ && mSitCameraReferenceObject.notNull())
+ {
+ // sit camera
+ LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
+ LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
+
+ LLVector3 target_pos = object_pos + (mSitCameraPos * object_rot);
+
+ camera_position_global = gAgent.getPosGlobalFromAgent(target_pos);
+ }
+ else
+ {
+ local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * gSavedSettings.getF32("CameraOffsetScale");
+
+ // are we sitting down?
+ if (avatarp && avatarp->getParent())
+ {
+ LLQuaternion parent_rot = ((LLViewerObject*)avatarp->getParent())->getRenderRotation();
+ // slam agent coordinate frame to proper parent local version
+ LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis() * parent_rot;
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis * ~parent_rot);
+
+ local_camera_offset = local_camera_offset * gAgent.getFrameAgent().getQuaternion() * parent_rot;
+ }
+ else
+ {
+ local_camera_offset = gAgent.getFrameAgent().rotateToAbsolute( local_camera_offset );
+ }
+
+ if (!mCameraCollidePlane.isExactlyZero() && (!avatarp || !avatarp->isSitting()))
+ {
+ LLVector3 plane_normal;
+ plane_normal.setVec(mCameraCollidePlane.mV);
+
+ F32 offset_dot_norm = local_camera_offset * plane_normal;
+ if (llabs(offset_dot_norm) < 0.001f)
+ {
+ offset_dot_norm = 0.001f;
+ }
+
+ camera_distance = local_camera_offset.normalize();
+
+ F32 pos_dot_norm = gAgent.getPosAgentFromGlobal(frame_center_global + head_offset) * plane_normal;
+
+ // if agent is outside the colliding half-plane
+ if (pos_dot_norm > mCameraCollidePlane.mV[VW])
+ {
+ // check to see if camera is on the opposite side (inside) the half-plane
+ if (offset_dot_norm + pos_dot_norm < mCameraCollidePlane.mV[VW])
+ {
+ // diminish offset by factor to push it back outside the half-plane
+ camera_distance *= (pos_dot_norm - mCameraCollidePlane.mV[VW] - CAMERA_COLLIDE_EPSILON) / -offset_dot_norm;
+ }
+ }
+ else
+ {
+ if (offset_dot_norm + pos_dot_norm > mCameraCollidePlane.mV[VW])
+ {
+ camera_distance *= (mCameraCollidePlane.mV[VW] - pos_dot_norm - CAMERA_COLLIDE_EPSILON) / offset_dot_norm;
+ }
+ }
+ }
+ else
+ {
+ camera_distance = local_camera_offset.normalize();
+ }
+
+ mTargetCameraDistance = llmax(camera_distance, MIN_CAMERA_DISTANCE);
+
+ if (mTargetCameraDistance != mCurrentCameraDistance)
+ {
+ F32 camera_lerp_amt = LLCriticalDamp::getInterpolant(CAMERA_ZOOM_HALF_LIFE);
+
+ mCurrentCameraDistance = lerp(mCurrentCameraDistance, mTargetCameraDistance, camera_lerp_amt);
+ }
+
+ // Make the camera distance current
+ local_camera_offset *= mCurrentCameraDistance;
+
+ // set the global camera position
+ LLVector3d camera_offset;
+
+ LLVector3 av_pos = !avatarp ? LLVector3::zero : avatarp->getRenderPosition();
+ camera_offset.setVec( local_camera_offset );
+ camera_position_global = frame_center_global + head_offset + camera_offset;
+
+ if (avatarp)
+ {
+ LLVector3d camera_lag_d;
+ F32 lag_interp = LLCriticalDamp::getInterpolant(CAMERA_LAG_HALF_LIFE);
+ LLVector3 target_lag;
+ LLVector3 vel = gAgent.getVelocity();
+
+ // lag by appropriate amount for flying
+ F32 time_in_air = avatarp->mTimeInAir.getElapsedTimeF32();
+ if(!mCameraAnimating && avatarp->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME)
+ {
+ LLVector3 frame_at_axis = gAgent.getFrameAgent().getAtAxis();
+ frame_at_axis -= projected_vec(frame_at_axis, gAgent.getReferenceUpVector());
+ frame_at_axis.normalize();
+
+ //transition smoothly in air mode, to avoid camera pop
+ F32 u = (time_in_air - GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) / GROUND_TO_AIR_CAMERA_TRANSITION_TIME;
+ u = llclamp(u, 0.f, 1.f);
+
+ lag_interp *= u;
+
+ if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == avatarp->getID())
+ {
+ // disable camera lag when using mouse-directed steering
+ target_lag.clearVec();
+ }
+ else
+ {
+ target_lag = vel * gSavedSettings.getF32("DynamicCameraStrength") / 30.f;
+ }
+
+ mCameraLag = lerp(mCameraLag, target_lag, lag_interp);
+
+ F32 lag_dist = mCameraLag.magVec();
+ if (lag_dist > MAX_CAMERA_LAG)
+ {
+ mCameraLag = mCameraLag * MAX_CAMERA_LAG / lag_dist;
+ }
+
+ // clamp camera lag so that avatar is always in front
+ F32 dot = (mCameraLag - (frame_at_axis * (MIN_CAMERA_LAG * u))) * frame_at_axis;
+ if (dot < -(MIN_CAMERA_LAG * u))
+ {
+ mCameraLag -= (dot + (MIN_CAMERA_LAG * u)) * frame_at_axis;
+ }
+ }
+ else
+ {
+ mCameraLag = lerp(mCameraLag, LLVector3::zero, LLCriticalDamp::getInterpolant(0.15f));
+ }
+
+ camera_lag_d.setVec(mCameraLag);
+ camera_position_global = camera_position_global - camera_lag_d;
+ }
+ }
+ }
+ else
+ {
+ LLVector3d focusPosGlobal = calcFocusPositionTargetGlobal();
+ // camera gets pushed out later wrt mCameraFOVZoomFactor...this is "raw" value
+ camera_position_global = focusPosGlobal + mCameraFocusOffset;
+ }
+
+ if (!gSavedSettings.getBOOL("DisableCameraConstraints") && !gAgent.isGodlike())
+ {
+ LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
+ bool constrain = true;
+ if(regionp && regionp->canManageEstate())
+ {
+ constrain = false;
+ }
+ if(constrain)
+ {
+ F32 max_dist = (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode) ? APPEARANCE_MAX_ZOOM : mDrawDistance;
+
+ LLVector3d camera_offset = camera_position_global - gAgent.getPositionGlobal();
+ F32 camera_distance = (F32)camera_offset.magVec();
+
+ if(camera_distance > max_dist)
+ {
+ camera_position_global = gAgent.getPositionGlobal() + (max_dist/camera_distance)*camera_offset;
+ isConstrained = TRUE;
+ }
+ }
+
+// JC - Could constrain camera based on parcel stuff here.
+// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
+//
+// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global)))
+// {
+// camera_position_global = last_position_global;
+//
+// isConstrained = TRUE;
+// }
+ }
+
+ // Don't let camera go underground
+ F32 camera_min_off_ground = getCameraMinOffGround();
+
+ camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global);
+
+ if (camera_position_global.mdV[VZ] < camera_land_height + camera_min_off_ground)
+ {
+ camera_position_global.mdV[VZ] = camera_land_height + camera_min_off_ground;
+ isConstrained = TRUE;
+ }
+
+
+ if (hit_limit)
+ {
+ *hit_limit = isConstrained;
+ }
+
+ return camera_position_global;
+}
+
+
+LLVector3 LLAgentCamera::getCameraOffsetInitial()
+{
+ return mCameraOffsetInitial[mCameraPreset];
+}
+
+
+//-----------------------------------------------------------------------------
+// handleScrollWheel()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::handleScrollWheel(S32 clicks)
+{
+ if (mCameraMode == CAMERA_MODE_FOLLOW && getFocusOnAvatar())
+ {
+ if (!mFollowCam.getPositionLocked()) // not if the followCam position is locked in place
+ {
+ mFollowCam.zoom(clicks);
+ if (mFollowCam.isZoomedToMinimumDistance())
+ {
+ changeCameraToMouselook(FALSE);
+ }
+ }
+ }
+ else
+ {
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ const F32 ROOT_ROOT_TWO = sqrt(F_SQRT2);
+
+ // Block if camera is animating
+ if (mCameraAnimating)
+ {
+ return;
+ }
+
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ F32 zoom_factor = (F32)pow(0.8, -clicks);
+ cameraZoomIn(zoom_factor);
+ }
+ else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON))
+ {
+ F32 camera_offset_initial_mag = getCameraOffsetInitial().magVec();
+
+ F32 current_zoom_fraction = mTargetCameraDistance / (camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale"));
+ current_zoom_fraction *= 1.f - pow(ROOT_ROOT_TWO, clicks);
+
+ cameraOrbitIn(current_zoom_fraction * camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale"));
+ }
+ else
+ {
+ F32 current_zoom_fraction = (F32)mCameraFocusOffsetTarget.magVec();
+ cameraOrbitIn(current_zoom_fraction * (1.f - pow(ROOT_ROOT_TWO, clicks)));
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// getCameraMinOffGround()
+//-----------------------------------------------------------------------------
+F32 LLAgentCamera::getCameraMinOffGround()
+{
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ return 0.f;
+ }
+ else
+ {
+ if (gSavedSettings.getBOOL("DisableCameraConstraints"))
+ {
+ return -1000.f;
+ }
+ else
+ {
+ return 0.5f;
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// resetCamera()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::resetCamera()
+{
+ // Remove any pitch from the avatar
+ LLVector3 at = gAgent.getFrameAgent().getAtAxis();
+ at.mV[VZ] = 0.f;
+ at.normalize();
+ gAgent.resetAxes(at);
+ // have to explicitly clear field of view zoom now
+ mCameraFOVZoomFactor = 0.f;
+
+ updateCamera();
+}
+
+//-----------------------------------------------------------------------------
+// changeCameraToMouselook()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToMouselook(BOOL animate)
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+
+ // visibility changes at end of animation
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ // unpause avatar animation
+ gAgent.unpauseAnimation();
+
+ LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset);
+
+ if (avatarp)
+ {
+ avatarp->stopMotion(ANIM_AGENT_BODY_NOISE);
+ avatarp->stopMotion(ANIM_AGENT_BREATHE_ROT);
+ }
+
+ //gViewerWindow->stopGrab();
+ LLSelectMgr::getInstance()->deselectAll();
+ gViewerWindow->hideCursor();
+ gViewerWindow->moveCursorToCenter();
+
+ if (mCameraMode != CAMERA_MODE_MOUSELOOK)
+ {
+ gFocusMgr.setKeyboardFocus(NULL);
+
+ mLastCameraMode = mCameraMode;
+ mCameraMode = CAMERA_MODE_MOUSELOOK;
+ const U32 old_flags = gAgent.getControlFlags();
+ gAgent.setControlFlags(AGENT_CONTROL_MOUSELOOK);
+ if (old_flags != gAgent.getControlFlags())
+ {
+ gAgent.setFlagsDirty();
+ }
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ gAgent.endAnimationUpdateUI();
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// changeCameraToDefault()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToDefault()
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ if (LLFollowCamMgr::getActiveFollowCamParams())
+ {
+ changeCameraToFollow();
+ }
+ else
+ {
+ changeCameraToThirdPerson();
+ }
+}
+
+
+// Ventrella
+//-----------------------------------------------------------------------------
+// changeCameraToFollow()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToFollow(BOOL animate)
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ if(mCameraMode != CAMERA_MODE_FOLLOW)
+ {
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ animate = FALSE;
+ }
+ startCameraAnimation();
+
+ mLastCameraMode = mCameraMode;
+ mCameraMode = CAMERA_MODE_FOLLOW;
+
+ // bang-in the current focus, position, and up vector of the follow cam
+ mFollowCam.reset(mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis);
+
+ if (gBasicToolset)
+ {
+ LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
+ }
+
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ if (avatarp)
+ {
+ avatarp->mPelvisp->setPosition(LLVector3::zero);
+ avatarp->startMotion( ANIM_AGENT_BODY_NOISE );
+ avatarp->startMotion( ANIM_AGENT_BREATHE_ROT );
+ }
+
+ // unpause avatar animation
+ gAgent.unpauseAnimation();
+
+ const U32 old_flags = gAgent.getControlFlags();
+ gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+ if (old_flags != gAgent.getControlFlags())
+ {
+ gAgent.setFlagsDirty();
+ }
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ gAgent.endAnimationUpdateUI();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// changeCameraToThirdPerson()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ mCameraZoomFraction = INITIAL_ZOOM_FRACTION;
+
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ if (avatarp)
+ {
+ if (!avatarp->isSitting())
+ {
+ avatarp->mPelvisp->setPosition(LLVector3::zero);
+ }
+ avatarp->startMotion(ANIM_AGENT_BODY_NOISE);
+ avatarp->startMotion(ANIM_AGENT_BREATHE_ROT);
+ }
+
+ LLVector3 at_axis;
+
+ // unpause avatar animation
+ gAgent.unpauseAnimation();
+
+ if (mCameraMode != CAMERA_MODE_THIRD_PERSON)
+ {
+ if (gBasicToolset)
+ {
+ LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
+ }
+
+ mCameraLag.clearVec();
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ mCurrentCameraDistance = MIN_CAMERA_DISTANCE;
+ mTargetCameraDistance = MIN_CAMERA_DISTANCE;
+ animate = FALSE;
+ }
+ mLastCameraMode = mCameraMode;
+ mCameraMode = CAMERA_MODE_THIRD_PERSON;
+ const U32 old_flags = gAgent.getControlFlags();
+ gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+ if (old_flags != gAgent.getControlFlags())
+ {
+ gAgent.setFlagsDirty();
+ }
+
+ }
+
+ // Remove any pitch from the avatar
+ if (avatarp && avatarp->getParent())
+ {
+ LLQuaternion obj_rot = ((LLViewerObject*)avatarp->getParent())->getRenderRotation();
+ at_axis = LLViewerCamera::getInstance()->getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis * ~obj_rot);
+ }
+ else
+ {
+ at_axis = gAgent.getFrameAgent().getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis);
+ }
+
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ gAgent.endAnimationUpdateUI();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// changeCameraToCustomizeAvatar()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL camera_animate)
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ gAgent.standUp(); // force stand up
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ if (gFaceEditToolset)
+ {
+ LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset);
+ }
+
+ if (camera_animate)
+ {
+ startCameraAnimation();
+ }
+
+ // Remove any pitch from the avatar
+ //LLVector3 at = gAgent.getFrameAgent().getAtAxis();
+ //at.mV[VZ] = 0.f;
+ //at.normalize();
+ //gAgent.resetAxes(at);
+
+ if (mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR)
+ {
+ mLastCameraMode = mCameraMode;
+ mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR;
+ const U32 old_flags = gAgent.getControlFlags();
+ gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+ if (old_flags != gAgent.getControlFlags())
+ {
+ gAgent.setFlagsDirty();
+ }
+
+ gFocusMgr.setKeyboardFocus( NULL );
+ gFocusMgr.setMouseCapture( NULL );
+
+ LLVOAvatarSelf::onCustomizeStart();
+ }
+
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ if (avatarp)
+ {
+ if(avatar_animate)
+ {
+ // Remove any pitch from the avatar
+ LLVector3 at = gAgent.getFrameAgent().getAtAxis();
+ at.mV[VZ] = 0.f;
+ at.normalize();
+ gAgent.resetAxes(at);
+
+ gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
+ gAgent.setCustomAnim(TRUE);
+ avatarp->startMotion(ANIM_AGENT_CUSTOMIZE);
+ LLMotion* turn_motion = avatarp->findMotion(ANIM_AGENT_CUSTOMIZE);
+
+ if (turn_motion)
+ {
+ mAnimationDuration = turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP;
+
+ }
+ else
+ {
+ mAnimationDuration = gSavedSettings.getF32("ZoomTime");
+ }
+ }
+ setFocusGlobal(LLVector3d::zero);
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ gAgent.endAnimationUpdateUI();
+ }
+}
+
+
+void LLAgentCamera::switchCameraPreset(ECameraPreset preset)
+{
+ //zoom is supposed to be reset for the front and group views
+ mCameraZoomFraction = 1.f;
+
+ //focusing on avatar in that case means following him on movements
+ mFocusOnAvatar = TRUE;
+
+ mCameraPreset = preset;
+
+ gSavedSettings.setU32("CameraPreset", mCameraPreset);
+}
+
+
+//
+// Focus point management
+//
+
+//-----------------------------------------------------------------------------
+// startCameraAnimation()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::startCameraAnimation()
+{
+ mAnimationCameraStartGlobal = getCameraPositionGlobal();
+ mAnimationFocusStartGlobal = mFocusGlobal;
+ mAnimationTimer.reset();
+ mCameraAnimating = TRUE;
+ mAnimationDuration = gSavedSettings.getF32("ZoomTime");
+}
+
+//-----------------------------------------------------------------------------
+// stopCameraAnimation()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::stopCameraAnimation()
+{
+ mCameraAnimating = FALSE;
+}
+
+void LLAgentCamera::clearFocusObject()
+{
+ if (mFocusObject.notNull())
+ {
+ startCameraAnimation();
+
+ setFocusObject(NULL);
+ mFocusObjectOffset.clearVec();
+ }
+}
+
+void LLAgentCamera::setFocusObject(LLViewerObject* object)
+{
+ mFocusObject = object;
+}
+
+// Focus on a point, but try to keep camera position stable.
+//-----------------------------------------------------------------------------
+// setFocusGlobal()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::setFocusGlobal(const LLPickInfo& pick)
+{
+ LLViewerObject* objectp = gObjectList.findObject(pick.mObjectID);
+
+ if (objectp)
+ {
+ // focus on object plus designated offset
+ // which may or may not be same as pick.mPosGlobal
+ setFocusGlobal(objectp->getPositionGlobal() + LLVector3d(pick.mObjectOffset), pick.mObjectID);
+ }
+ else
+ {
+ // focus directly on point where user clicked
+ setFocusGlobal(pick.mPosGlobal, pick.mObjectID);
+ }
+}
+
+
+void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object_id)
+{
+ setFocusObject(gObjectList.findObject(object_id));
+ LLVector3d old_focus = mFocusTargetGlobal;
+ LLViewerObject *focus_obj = mFocusObject;
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+
+ // if focus has changed
+ if (old_focus != focus)
+ {
+ if (focus.isExactlyZero())
+ {
+ if (avatarp)
+ {
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(avatarp->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ mFocusTargetGlobal = gAgent.getPositionGlobal();
+ }
+ mCameraFocusOffsetTarget = getCameraPositionGlobal() - mFocusTargetGlobal;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+ setLookAt(LOOKAT_TARGET_CLEAR);
+ }
+ else
+ {
+ mFocusTargetGlobal = focus;
+ if (!focus_obj)
+ {
+ mCameraFOVZoomFactor = 0.f;
+ }
+
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(mCameraVirtualPositionAgent) - mFocusTargetGlobal;
+
+ startCameraAnimation();
+
+ if (focus_obj)
+ {
+ if (focus_obj->isAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, focus_obj);
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, focus_obj, (gAgent.getPosAgentFromGlobal(focus) - focus_obj->getRenderPosition()) * ~focus_obj->getRenderRotation());
+ }
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
+ }
+ }
+ }
+ else // focus == mFocusTargetGlobal
+ {
+ if (focus.isExactlyZero())
+ {
+ if (avatarp)
+ {
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(avatarp->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ mFocusTargetGlobal = gAgent.getPositionGlobal();
+ }
+ }
+ mCameraFocusOffsetTarget = (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor);;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+ }
+
+ if (mFocusObject.notNull())
+ {
+ // for attachments, make offset relative to avatar, not the attachment
+ if (mFocusObject->isAttachment())
+ {
+ while (mFocusObject.notNull() && !mFocusObject->isAvatar())
+ {
+ mFocusObject = (LLViewerObject*) mFocusObject->getParent();
+ }
+ setFocusObject((LLViewerObject*)mFocusObject);
+ }
+ updateFocusOffset();
+ }
+}
+
+// Used for avatar customization
+//-----------------------------------------------------------------------------
+// setCameraPosAndFocusGlobal()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, const LLVector3d& focus, const LLUUID &object_id)
+{
+ LLVector3d old_focus = mFocusTargetGlobal;
+
+ F64 focus_delta_squared = (old_focus - focus).magVecSquared();
+ const F64 ANIM_EPSILON_SQUARED = 0.0001;
+ if (focus_delta_squared > ANIM_EPSILON_SQUARED)
+ {
+ startCameraAnimation();
+
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode)
+ {
+ // Compensate for the fact that the camera has already been offset to make room for LLFloaterCustomize.
+ mAnimationCameraStartGlobal -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * calcCustomizeAvatarUIOffset( mAnimationCameraStartGlobal ));
+ }
+ }
+
+ //LLViewerCamera::getInstance()->setOrigin( gAgent.getPosAgentFromGlobal( camera_pos ) );
+ setFocusObject(gObjectList.findObject(object_id));
+ mFocusTargetGlobal = focus;
+ mCameraFocusOffsetTarget = camera_pos - focus;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+
+ if (mFocusObject)
+ {
+ if (mFocusObject->isAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject);
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject, (gAgent.getPosAgentFromGlobal(focus) - mFocusObject->getRenderPosition()) * ~mFocusObject->getRenderRotation());
+ }
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
+ }
+
+ if (mCameraAnimating)
+ {
+ const F64 ANIM_METERS_PER_SECOND = 10.0;
+ const F64 MIN_ANIM_SECONDS = 0.5;
+ const F64 MAX_ANIM_SECONDS = 10.0;
+ F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND );
+ anim_duration = llmin( anim_duration, MAX_ANIM_SECONDS );
+ setAnimationDuration( (F32)anim_duration );
+ }
+
+ updateFocusOffset();
+}
+
+//-----------------------------------------------------------------------------
+// setSitCamera()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos, const LLVector3 &camera_focus)
+{
+ BOOL camera_enabled = !object_id.isNull();
+
+ if (camera_enabled)
+ {
+ LLViewerObject *reference_object = gObjectList.findObject(object_id);
+ if (reference_object)
+ {
+ //convert to root object relative?
+ mSitCameraPos = camera_pos;
+ mSitCameraFocus = camera_focus;
+ mSitCameraReferenceObject = reference_object;
+ mSitCameraEnabled = TRUE;
+ }
+ }
+ else
+ {
+ mSitCameraPos.clearVec();
+ mSitCameraFocus.clearVec();
+ mSitCameraReferenceObject = NULL;
+ mSitCameraEnabled = FALSE;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setFocusOnAvatar()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate)
+{
+ if (focus_on_avatar != mFocusOnAvatar)
+ {
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ stopCameraAnimation();
+ }
+ }
+
+ //RN: when focused on the avatar, we're not "looking" at it
+ // looking implies intent while focusing on avatar means
+ // you're just walking around with a camera on you...eesh.
+ if (!mFocusOnAvatar && focus_on_avatar)
+ {
+ setFocusGlobal(LLVector3d::zero);
+ mCameraFOVZoomFactor = 0.f;
+ if (mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ LLVector3 at_axis;
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ if (avatarp && avatarp->getParent())
+ {
+ LLQuaternion obj_rot = ((LLViewerObject*)avatarp->getParent())->getRenderRotation();
+ at_axis = LLViewerCamera::getInstance()->getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis * ~obj_rot);
+ }
+ else
+ {
+ at_axis = LLViewerCamera::getInstance()->getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis);
+ }
+ }
+ }
+ // unlocking camera from avatar
+ else if (mFocusOnAvatar && !focus_on_avatar)
+ {
+ // keep camera focus point consistent, even though it is now unlocked
+ setFocusGlobal(gAgent.getPositionGlobal() + calcThirdPersonFocusOffset(), gAgent.getID());
+ }
+
+ mFocusOnAvatar = focus_on_avatar;
+}
+
+
+BOOL LLAgentCamera::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position)
+{
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ if(object && object->isAttachment())
+ {
+ LLViewerObject* parent = object;
+ while(parent)
+ {
+ if (parent == avatarp)
+ {
+ // looking at an attachment on ourselves, which we don't want to do
+ object = avatarp;
+ position.clearVec();
+ }
+ parent = (LLViewerObject*)parent->getParent();
+ }
+ }
+ if(!mLookAt || mLookAt->isDead())
+ {
+ mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
+ mLookAt->setSourceObject(avatarp);
+ }
+
+ return mLookAt->setLookAt(target_type, object, position);
+}
+
+//-----------------------------------------------------------------------------
+// lookAtLastChat()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::lookAtLastChat()
+{
+ // Block if camera is animating or not in normal third person camera mode
+ if (mCameraAnimating || !cameraThirdPerson())
+ {
+ return;
+ }
+
+ LLViewerObject *chatter = gObjectList.findObject(gAgent.getLastChatter());
+ if (!chatter)
+ {
+ return;
+ }
+
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ LLVector3 delta_pos;
+ if (chatter->isAvatar())
+ {
+ LLVOAvatar *chatter_av = (LLVOAvatar*)chatter;
+ if (avatarp && chatter_av->mHeadp)
+ {
+ delta_pos = chatter_av->mHeadp->getWorldPosition() - avatarp->mHeadp->getWorldPosition();
+ }
+ else
+ {
+ delta_pos = chatter->getPositionAgent() - gAgent.getPositionAgent();
+ }
+ delta_pos.normalize();
+
+ gAgent.setControlFlags(AGENT_CONTROL_STOP);
+
+ changeCameraToThirdPerson();
+
+ LLVector3 new_camera_pos = avatarp->mHeadp->getWorldPosition();
+ LLVector3 left = delta_pos % LLVector3::z_axis;
+ left.normalize();
+ LLVector3 up = left % delta_pos;
+ up.normalize();
+ new_camera_pos -= delta_pos * 0.4f;
+ new_camera_pos += left * 0.3f;
+ new_camera_pos += up * 0.2f;
+ if (chatter_av->mHeadp)
+ {
+ setFocusGlobal(gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
+ }
+ setFocusOnAvatar(FALSE, TRUE);
+ }
+ else
+ {
+ delta_pos = chatter->getRenderPosition() - gAgent.getPositionAgent();
+ delta_pos.normalize();
+
+ gAgent.setControlFlags(AGENT_CONTROL_STOP);
+
+ changeCameraToThirdPerson();
+
+ LLVector3 new_camera_pos = avatarp->mHeadp->getWorldPosition();
+ LLVector3 left = delta_pos % LLVector3::z_axis;
+ left.normalize();
+ LLVector3 up = left % delta_pos;
+ up.normalize();
+ new_camera_pos -= delta_pos * 0.4f;
+ new_camera_pos += left * 0.3f;
+ new_camera_pos += up * 0.2f;
+
+ setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
+ setFocusOnAvatar(FALSE, TRUE);
+ }
+}
+
+BOOL LLAgentCamera::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
+{
+ // disallow pointing at attachments and avatars
+ if (object && (object->isAttachment() || object->isAvatar()))
+ {
+ return FALSE;
+ }
+ if (!mPointAt || mPointAt->isDead())
+ {
+ mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ mPointAt->setSourceObject(avatarp);
+ }
+ return mPointAt->setPointAt(target_type, object, position);
+}
+
+ELookAtType LLAgentCamera::getLookAtType()
+{
+ if (mLookAt)
+ {
+ return mLookAt->getLookAtType();
+ }
+ return LOOKAT_TARGET_NONE;
+}
+
+EPointAtType LLAgentCamera::getPointAtType()
+{
+ if (mPointAt)
+ {
+ return mPointAt->getPointAtType();
+ }
+ return POINTAT_TARGET_NONE;
+}
+
+// EOF
+
diff --git a/indra/newview/llagentcamera.h b/indra/newview/llagentcamera.h
new file mode 100644
index 0000000000..6fe645e7d1
--- /dev/null
+++ b/indra/newview/llagentcamera.h
@@ -0,0 +1,363 @@
+/**
+ * @file llagent.h
+ * @brief LLAgent class header file
+ *
+ * $LicenseInfo:firstyear=2000&license=viewergpl$
+ *
+ * Copyright (c) 2000-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLAGENTCAMERA_H
+#define LL_LLAGENTCAMERA_H
+
+#include "indra_constants.h"
+#include "llevent.h" // LLObservable base class
+#include "llagent.h"
+#include "llagentaccess.h"
+#include "llagentconstants.h"
+#include "llagentdata.h" // gAgentID, gAgentSessionID
+#include "llcharacter.h" // LLAnimPauseRequest
+#include "llfollowcam.h" // Ventrella
+#include "llhudeffectlookat.h" // EPointAtType
+#include "llhudeffectpointat.h" // ELookAtType
+#include "llpointer.h"
+#include "lluicolor.h"
+#include "llvoavatardefines.h"
+
+class LLChat;
+class LLVOAvatarSelf;
+class LLViewerRegion;
+class LLMotion;
+class LLToolset;
+class LLMessageSystem;
+class LLPermissions;
+class LLHost;
+class LLFriendObserver;
+class LLPickInfo;
+class LLViewerObject;
+class LLAgentDropGroupViewerNode;
+
+//--------------------------------------------------------------------
+// Types
+//--------------------------------------------------------------------
+enum ECameraMode
+{
+ CAMERA_MODE_THIRD_PERSON,
+ CAMERA_MODE_MOUSELOOK,
+ CAMERA_MODE_CUSTOMIZE_AVATAR,
+ CAMERA_MODE_FOLLOW
+};
+
+/** Camera Presets for CAMERA_MODE_THIRD_PERSON */
+enum ECameraPreset
+{
+ /** Default preset, what the Third Person Mode actually was */
+ CAMERA_PRESET_REAR_VIEW,
+
+ /** "Looking at the Avatar from the front" */
+ CAMERA_PRESET_FRONT_VIEW,
+
+ /** "Above and to the left, over the shoulder, pulled back a little on the zoom" */
+ CAMERA_PRESET_GROUP_VIEW
+};
+
+//------------------------------------------------------------------------
+// LLAgentCamera
+//------------------------------------------------------------------------
+class LLAgentCamera
+{
+ LOG_CLASS(LLAgentCamera);
+
+public:
+ friend class LLAgent;
+
+ //--------------------------------------------------------------------
+ // Constructors / Destructors
+ //--------------------------------------------------------------------
+public:
+ LLAgentCamera();
+ virtual ~LLAgentCamera();
+ void init();
+ void cleanup();
+ void setAvatarObject(LLVOAvatarSelf* avatar);
+private:
+ BOOL mInitialized;
+
+
+ //--------------------------------------------------------------------
+ // Mode
+ //--------------------------------------------------------------------
+public:
+ void changeCameraToDefault();
+ void changeCameraToMouselook(BOOL animate = TRUE);
+ void changeCameraToThirdPerson(BOOL animate = TRUE);
+ void changeCameraToCustomizeAvatar(BOOL avatar_animate = TRUE, BOOL camera_animate = TRUE); // Trigger transition animation
+ void changeCameraToFollow(BOOL animate = TRUE); // Ventrella
+ BOOL cameraThirdPerson() const { return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); }
+ BOOL cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); }
+ BOOL cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); }
+ BOOL cameraFollow() const { return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); }
+ ECameraMode getCameraMode() const { return mCameraMode; }
+ void updateCamera(); // Call once per frame to update camera location/orientation
+ void resetCamera(); // Slam camera into its default position
+private:
+ ECameraMode mCameraMode; // Target mode after transition animation is done
+ ECameraMode mLastCameraMode;
+
+ //--------------------------------------------------------------------
+ // Preset
+ //--------------------------------------------------------------------
+public:
+ void switchCameraPreset(ECameraPreset preset);
+private:
+ /** Determines default camera offset depending on the current camera preset */
+ LLVector3 getCameraOffsetInitial();
+
+ /** Camera preset in Third Person Mode */
+ ECameraPreset mCameraPreset;
+
+ /** Initial camera offsets */
+ std::map<ECameraPreset, LLVector3> mCameraOffsetInitial;
+
+ /** Initial focus offsets */
+ std::map<ECameraPreset, LLVector3d> mFocusOffsetInitial;
+
+ //--------------------------------------------------------------------
+ // Position
+ //--------------------------------------------------------------------
+public:
+ LLVector3d getCameraPositionGlobal() const;
+ const LLVector3 &getCameraPositionAgent() const;
+ LLVector3d calcCameraPositionTargetGlobal(BOOL *hit_limit = NULL); // Calculate the camera position target
+ F32 getCameraMinOffGround(); // Minimum height off ground for this mode, meters
+ void setCameraCollidePlane(const LLVector4 &plane) { mCameraCollidePlane = plane; }
+ BOOL calcCameraMinDistance(F32 &obj_min_distance);
+ F32 calcCustomizeAvatarUIOffset(const LLVector3d& camera_pos_global);
+ F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); }
+private:
+ F32 mCurrentCameraDistance; // Current camera offset from avatar
+ F32 mTargetCameraDistance; // Target camera offset from avatar
+ F32 mCameraFOVZoomFactor; // Amount of fov zoom applied to camera when zeroing in on an object
+ F32 mCameraCurrentFOVZoomFactor; // Interpolated fov zoom
+ F32 mCameraFOVDefault; // Default field of view that is basis for FOV zoom effect
+ LLVector4 mCameraCollidePlane; // Colliding plane for camera
+ F32 mCameraZoomFraction; // Mousewheel driven fraction of zoom
+ LLVector3 mCameraPositionAgent; // Camera position in agent coordinates
+ LLVector3 mCameraVirtualPositionAgent; // Camera virtual position (target) before performing FOV zoom
+ LLVector3d mCameraSmoothingLastPositionGlobal;
+ LLVector3d mCameraSmoothingLastPositionAgent;
+ BOOL mCameraSmoothingStop;
+ LLVector3 mCameraLag; // Third person camera lag
+ LLVector3 mCameraUpVector; // Camera's up direction in world coordinates (determines the 'roll' of the view)
+
+ //--------------------------------------------------------------------
+ // Orbit
+ //--------------------------------------------------------------------
+public:
+ void setOrbitLeftKey(F32 mag) { mOrbitLeftKey = mag; }
+ void setOrbitRightKey(F32 mag) { mOrbitRightKey = mag; }
+ void setOrbitUpKey(F32 mag) { mOrbitUpKey = mag; }
+ void setOrbitDownKey(F32 mag) { mOrbitDownKey = mag; }
+ void setOrbitInKey(F32 mag) { mOrbitInKey = mag; }
+ void setOrbitOutKey(F32 mag) { mOrbitOutKey = mag; }
+private:
+ F32 mOrbitLeftKey;
+ F32 mOrbitRightKey;
+ F32 mOrbitUpKey;
+ F32 mOrbitDownKey;
+ F32 mOrbitInKey;
+ F32 mOrbitOutKey;
+
+ //--------------------------------------------------------------------
+ // Pan
+ //--------------------------------------------------------------------
+public:
+ void setPanLeftKey(F32 mag) { mPanLeftKey = mag; }
+ void setPanRightKey(F32 mag) { mPanRightKey = mag; }
+ void setPanUpKey(F32 mag) { mPanUpKey = mag; }
+ void setPanDownKey(F32 mag) { mPanDownKey = mag; }
+ void setPanInKey(F32 mag) { mPanInKey = mag; }
+ void setPanOutKey(F32 mag) { mPanOutKey = mag; }
+private:
+ F32 mPanUpKey;
+ F32 mPanDownKey;
+ F32 mPanLeftKey;
+ F32 mPanRightKey;
+ F32 mPanInKey;
+ F32 mPanOutKey;
+
+ //--------------------------------------------------------------------
+ // Follow
+ //--------------------------------------------------------------------
+public:
+ void setUsingFollowCam(bool using_follow_cam);
+private:
+ LLFollowCam mFollowCam; // Ventrella
+
+ //--------------------------------------------------------------------
+ // Sit
+ //--------------------------------------------------------------------
+public:
+ void setupSitCamera();
+ BOOL sitCameraEnabled() { return mSitCameraEnabled; }
+ void setSitCamera(const LLUUID &object_id,
+ const LLVector3 &camera_pos = LLVector3::zero, const LLVector3 &camera_focus = LLVector3::zero);
+private:
+ LLPointer<LLViewerObject> mSitCameraReferenceObject; // Object to which camera is related when sitting
+ BOOL mSitCameraEnabled; // Use provided camera information when sitting?
+ LLVector3 mSitCameraPos; // Root relative camera pos when sitting
+ LLVector3 mSitCameraFocus; // Root relative camera target when sitting
+
+ //--------------------------------------------------------------------
+ // Animation
+ //--------------------------------------------------------------------
+public:
+ void setCameraAnimating(BOOL b) { mCameraAnimating = b; }
+ BOOL getCameraAnimating() { return mCameraAnimating; }
+ void setAnimationDuration(F32 seconds) { mAnimationDuration = seconds; }
+ void startCameraAnimation();
+ void stopCameraAnimation();
+private:
+ LLFrameTimer mAnimationTimer; // Seconds that transition animation has been active
+ F32 mAnimationDuration; // In seconds
+ BOOL mCameraAnimating; // Camera is transitioning from one mode to another
+ LLVector3d mAnimationCameraStartGlobal; // Camera start position, global coords
+ LLVector3d mAnimationFocusStartGlobal; // Camera focus point, global coords
+
+ //--------------------------------------------------------------------
+ // Focus
+ //--------------------------------------------------------------------
+public:
+ LLVector3d calcFocusPositionTargetGlobal();
+ LLVector3 calcFocusOffset(LLViewerObject *object, LLVector3 pos_agent, S32 x, S32 y);
+ BOOL getFocusOnAvatar() const { return mFocusOnAvatar; }
+ LLPointer<LLViewerObject>& getFocusObject() { return mFocusObject; }
+ F32 getFocusObjectDist() const { return mFocusObjectDist; }
+ void updateFocusOffset();
+ void validateFocusObject();
+ void setFocusGlobal(const LLPickInfo& pick);
+ void setFocusGlobal(const LLVector3d &focus, const LLUUID &object_id = LLUUID::null);
+ void setFocusOnAvatar(BOOL focus, BOOL animate);
+ void setCameraPosAndFocusGlobal(const LLVector3d& pos, const LLVector3d& focus, const LLUUID &object_id);
+ void clearFocusObject();
+ void setFocusObject(LLViewerObject* object);
+ void setObjectTracking(BOOL track) { mTrackFocusObject = track; }
+ const LLVector3d &getFocusGlobal() const { return mFocusGlobal; }
+ const LLVector3d &getFocusTargetGlobal() const { return mFocusTargetGlobal; }
+private:
+ LLVector3d mCameraFocusOffset; // Offset from focus point in build mode
+ LLVector3d mCameraFocusOffsetTarget; // Target towards which we are lerping the camera's focus offset
+ BOOL mFocusOnAvatar;
+ LLVector3d mFocusGlobal;
+ LLVector3d mFocusTargetGlobal;
+ LLPointer<LLViewerObject> mFocusObject;
+ F32 mFocusObjectDist;
+ LLVector3 mFocusObjectOffset;
+ F32 mFocusDotRadius; // Meters
+ BOOL mTrackFocusObject;
+ F32 mUIOffset;
+
+ //--------------------------------------------------------------------
+ // Lookat / Pointat
+ //--------------------------------------------------------------------
+public:
+ void updateLookAt(const S32 mouse_x, const S32 mouse_y);
+ BOOL setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
+ ELookAtType getLookAtType();
+ void lookAtLastChat();
+ void slamLookAt(const LLVector3 &look_at); // Set the physics data
+ BOOL setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
+ EPointAtType getPointAtType();
+public:
+ LLPointer<LLHUDEffectLookAt> mLookAt;
+ LLPointer<LLHUDEffectPointAt> mPointAt;
+
+ //--------------------------------------------------------------------
+ // Third person
+ //--------------------------------------------------------------------
+public:
+ LLVector3d calcThirdPersonFocusOffset();
+ void setThirdPersonHeadOffset(LLVector3 offset) { mThirdPersonHeadOffset = offset; }
+private:
+ LLVector3 mThirdPersonHeadOffset; // Head offset for third person camera position
+
+ //--------------------------------------------------------------------
+ // Orbit
+ //--------------------------------------------------------------------
+public:
+ void cameraOrbitAround(const F32 radians); // Rotate camera CCW radians about build focus point
+ void cameraOrbitOver(const F32 radians); // Rotate camera forward radians over build focus point
+ void cameraOrbitIn(const F32 meters); // Move camera in toward build focus point
+
+ //--------------------------------------------------------------------
+ // Zoom
+ //--------------------------------------------------------------------
+public:
+ void handleScrollWheel(S32 clicks); // Mousewheel driven zoom
+ void cameraZoomIn(const F32 factor); // Zoom in by fraction of current distance
+ F32 getCameraZoomFraction(); // Get camera zoom as fraction of minimum and maximum zoom
+ void setCameraZoomFraction(F32 fraction); // Set camera zoom as fraction of minimum and maximum zoom
+ F32 calcCameraFOVZoomFactor();
+
+ //--------------------------------------------------------------------
+ // Pan
+ //--------------------------------------------------------------------
+public:
+ void cameraPanIn(const F32 meters);
+ void cameraPanLeft(const F32 meters);
+ void cameraPanUp(const F32 meters);
+
+ //--------------------------------------------------------------------
+ // View
+ //--------------------------------------------------------------------
+public:
+ // Called whenever the agent moves. Puts camera back in default position, deselects items, etc.
+ void resetView(BOOL reset_camera = TRUE, BOOL change_camera = FALSE);
+ // Called on camera movement. Unlocks camera from the default position behind the avatar.
+ void unlockView();
+public:
+ F32 mDrawDistance;
+
+ //--------------------------------------------------------------------
+ // Mouselook
+ //--------------------------------------------------------------------
+public:
+ BOOL getForceMouselook() const { return mForceMouselook; }
+ void setForceMouselook(BOOL mouselook) { mForceMouselook = mouselook; }
+private:
+ BOOL mForceMouselook;
+
+ //--------------------------------------------------------------------
+ // HUD
+ //--------------------------------------------------------------------
+public:
+ F32 mHUDTargetZoom; // Target zoom level for HUD objects (used when editing)
+ F32 mHUDCurZoom; // Current animated zoom level for HUD objects
+};
+
+extern LLAgentCamera gAgentCamera;
+
+#endif
diff --git a/indra/newview/llagentui.cpp b/indra/newview/llagentui.cpp
index 72ab9235cf..4601e3241b 100644
--- a/indra/newview/llagentui.cpp
+++ b/indra/newview/llagentui.cpp
@@ -50,11 +50,11 @@ void LLAgentUI::buildName(std::string& name)
{
name.clear();
- LLVOAvatarSelf* avatar_object = gAgent.getAvatarObject();
- if (avatar_object)
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if (avatarp)
{
- LLNameValue *first_nv = avatar_object->getNVPair("FirstName");
- LLNameValue *last_nv = avatar_object->getNVPair("LastName");
+ LLNameValue *first_nv = avatarp->getNVPair("FirstName");
+ LLNameValue *last_nv = avatarp->getNVPair("LastName");
if (first_nv && last_nv)
{
name = first_nv->printData() + " " + last_nv->printData();
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index aecdcc3702..5eb943877a 100644
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -32,7 +32,8 @@
#include "llviewerprecompiledheaders.h"
-#include "llagent.h"
+#include "llagent.h"
+#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llcallbacklist.h"
@@ -218,8 +219,7 @@ struct LLAgentDumper
};
LLAgentWearables::LLAgentWearables() :
- mWearablesLoaded(FALSE),
- mAvatarObject(NULL)
+ mWearablesLoaded(FALSE)
{
}
@@ -230,12 +230,10 @@ LLAgentWearables::~LLAgentWearables()
void LLAgentWearables::cleanup()
{
- mAvatarObject = NULL;
}
void LLAgentWearables::setAvatarObject(LLVOAvatarSelf *avatar)
{
- mAvatarObject = avatar;
if (avatar)
{
sendAgentWearablesRequest();
@@ -785,7 +783,8 @@ U32 LLAgentWearables::pushWearable(const EWearableType type, LLWearable *wearabl
void LLAgentWearables::wearableUpdated(LLWearable *wearable)
{
- mAvatarObject->wearableUpdated(wearable->getType(), TRUE);
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ avatarp->wearableUpdated(wearable->getType(), TRUE);
wearable->refreshName();
wearable->setLabelUpdated();
@@ -826,10 +825,11 @@ void LLAgentWearables::popWearable(LLWearable *wearable)
void LLAgentWearables::popWearable(const EWearableType type, U32 index)
{
LLWearable *wearable = getWearable(type, index);
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if (wearable)
{
mWearableDatas[type].erase(mWearableDatas[type].begin() + index);
- mAvatarObject->wearableUpdated(wearable->getType(), TRUE);
+ avatarp->wearableUpdated(wearable->getType(), TRUE);
wearable->setLabelUpdated();
}
}
@@ -961,8 +961,8 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs
LLUUID agent_id;
gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
- LLVOAvatar* avatar = gAgent.getAvatarObject();
- if (avatar && (agent_id == avatar->getID()))
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if (avatarp && (agent_id == avatarp->getID()))
{
gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgentQueryManager.mUpdateSerialNum);
@@ -1054,8 +1054,8 @@ void LLAgentWearables::onInitialWearableAssetArrived(LLWearable* wearable, void*
const EWearableType type = wear_data->mType;
U32 index = 0;
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if (!avatar)
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if (!avatarp)
{
return;
}
@@ -1068,9 +1068,9 @@ void LLAgentWearables::onInitialWearableAssetArrived(LLWearable* wearable, void*
gAgentWearables.mItemsAwaitingWearableUpdate.erase(wear_data->mItemID);
// disable composites if initial textures are baked
- avatar->setupComposites();
+ avatarp->setupComposites();
- avatar->setCompositeUpdatesEnabled(TRUE);
+ avatarp->setCompositeUpdatesEnabled(TRUE);
gInventory.addChangedMask(LLInventoryObserver::LABEL, wearable->getItemID());
}
else
@@ -1097,9 +1097,9 @@ void LLAgentWearables::onInitialWearableAssetArrived(LLWearable* wearable, void*
// Check to see if there are any baked textures that we hadn't uploaded before we logged off last time.
// If there are any, schedule them to be uploaded as soon as the layer textures they depend on arrive.
- if (gAgent.cameraCustomizeAvatar())
+ if (gAgentCamera.cameraCustomizeAvatar())
{
- avatar->requestLayerSetUploads();
+ avatarp->requestLayerSetUploads();
}
}
}
@@ -1239,12 +1239,13 @@ void LLAgentWearables::createStandardWearables(BOOL female)
llwarns << "Creating Standard " << (female ? "female" : "male")
<< " Wearables" << llendl;
- if (mAvatarObject.isNull())
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if (!avatarp)
{
return;
}
- mAvatarObject->setSex(female ? SEX_FEMALE : SEX_MALE);
+ avatarp->setSex(female ? SEX_FEMALE : SEX_MALE);
const BOOL create[WT_COUNT] =
{
@@ -1291,9 +1292,11 @@ void LLAgentWearables::createStandardWearables(BOOL female)
void LLAgentWearables::createStandardWearablesDone(S32 type, U32 index)
{
llinfos << "type " << type << " index " << index << llendl;
- if (mAvatarObject)
+
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if (avatarp)
{
- mAvatarObject->updateVisualParams();
+ avatarp->updateVisualParams();
}
}
@@ -1309,7 +1312,8 @@ void LLAgentWearables::createStandardWearablesAllDone()
updateServer();
// Treat this as the first texture entry message, if none received yet
- mAvatarObject->onFirstTEMessageReceived();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ avatarp->onFirstTEMessageReceived();
}
// MULTI-WEARABLE: Properly handle multiwearables later.
@@ -1331,7 +1335,8 @@ void LLAgentWearables::makeNewOutfit(const std::string& new_folder_name,
const LLDynamicArray<S32>& attachments_to_include,
BOOL rename_clothing)
{
- if (mAvatarObject.isNull())
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if (!avatarp)
{
return;
}
@@ -1432,7 +1437,7 @@ void LLAgentWearables::makeNewOutfit(const std::string& new_folder_name,
for (S32 i = 0; i < attachments_to_include.count(); i++)
{
S32 attachment_pt = attachments_to_include[i];
- LLViewerJointAttachment* attachment = get_if_there(mAvatarObject->mAttachmentPoints, attachment_pt, (LLViewerJointAttachment*)NULL);
+ LLViewerJointAttachment* attachment = get_if_there(avatarp->mAttachmentPoints, attachment_pt, (LLViewerJointAttachment*)NULL);
if (!attachment) continue;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
@@ -1507,7 +1512,8 @@ private:
LLUUID LLAgentWearables::makeNewOutfitLinks(const std::string& new_folder_name)
{
- if (mAvatarObject.isNull())
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if (!avatarp)
{
return LLUUID::null;
}
@@ -1674,6 +1680,7 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it
BOOL remove)
{
llinfos << "setWearableOutfit() start" << llendl;
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
BOOL wearables_to_remove[WT_COUNT];
wearables_to_remove[WT_SHAPE] = FALSE;
@@ -1777,11 +1784,11 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it
}
}
- if (mAvatarObject)
+ if (avatarp)
{
- mAvatarObject->setCompositeUpdatesEnabled(TRUE);
- mAvatarObject->updateVisualParams();
- mAvatarObject->invalidateAll();
+ avatarp->setCompositeUpdatesEnabled(TRUE);
+ avatarp->updateVisualParams();
+ avatarp->invalidateAll();
}
// Start rendering & update the server
@@ -2031,7 +2038,7 @@ void LLAgentWearables::userUpdateAttachments(LLInventoryModel::item_array_t& obj
// already wearing and in request set -> leave alone.
// not wearing and in request set -> put on.
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if (!avatarp)
{
llwarns << "No avatar found." << llendl;
@@ -2102,7 +2109,7 @@ void LLAgentWearables::userUpdateAttachments(LLInventoryModel::item_array_t& obj
void LLAgentWearables::userRemoveMultipleAttachments(llvo_vec_t& objects_to_remove)
{
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if (!avatarp)
{
llwarns << "No avatar found." << llendl;
@@ -2130,7 +2137,7 @@ void LLAgentWearables::userRemoveMultipleAttachments(llvo_vec_t& objects_to_remo
void LLAgentWearables::userRemoveAllAttachments()
{
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if (!avatarp)
{
llwarns << "No avatar found." << llendl;
@@ -2706,11 +2713,11 @@ void LLInitialWearablesFetch::processWearablesMessage()
}
// Add all current attachments to the requested items as well.
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if( avatar )
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if(avatarp)
{
- for (LLVOAvatar::attachment_map_t::const_iterator iter = avatar->mAttachmentPoints.begin();
- iter != avatar->mAttachmentPoints.end(); ++iter)
+ for (LLVOAvatar::attachment_map_t::const_iterator iter = avatarp->mAttachmentPoints.begin();
+ iter != avatarp->mAttachmentPoints.end(); ++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (!attachment) continue;
diff --git a/indra/newview/llagentwearables.h b/indra/newview/llagentwearables.h
index a6b73997a6..652ffd4587 100644
--- a/indra/newview/llagentwearables.h
+++ b/indra/newview/llagentwearables.h
@@ -218,7 +218,6 @@ private:
static BOOL mInitialWearablesUpdateReceived;
BOOL mWearablesLoaded;
std::set<LLUUID> mItemsAwaitingWearableUpdate;
- LLPointer<LLVOAvatarSelf> mAvatarObject; // NULL until avatar object sent down from simulator
//--------------------------------------------------------------------------------
// Support classes
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 11c252406a..d30d7fd26d 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -44,6 +44,7 @@
#include "llviewertexturelist.h"
#include "llgroupmgr.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llwindow.h"
#include "llviewerstats.h"
@@ -1107,12 +1108,15 @@ bool LLAppViewer::mainLoop()
ms_sleep(500);
}
-
+ static const F64 FRAME_SLOW_THRESHOLD = 0.5; //2 frames per seconds
const F64 min_frame_time = 0.0; //(.0333 - .0010); // max video frame rate = 30 fps
const F64 min_idle_time = 0.0; //(.0010); // min idle time = 1 ms
const F64 max_idle_time = run_multiple_threads ? min_idle_time : llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second
idleTimer.reset();
- while(1)
+ bool is_slow = (frameTimer.getElapsedTimeF64() > FRAME_SLOW_THRESHOLD) ;
+ S32 total_work_pending = 0;
+ S32 total_io_pending = 0;
+ while(!is_slow)//do not unpause threads if the frame rates are very low.
{
S32 work_pending = 0;
S32 io_pending = 0;
@@ -1143,6 +1147,8 @@ bool LLAppViewer::mainLoop()
ms_sleep(llmin(io_pending/100,100)); // give the vfs some time to catch up
}
+ total_work_pending += work_pending ;
+ total_io_pending += io_pending ;
F64 frame_time = frameTimer.getElapsedTimeF64();
F64 idle_time = idleTimer.getElapsedTimeF64();
if (frame_time >= min_frame_time &&
@@ -1152,25 +1158,32 @@ bool LLAppViewer::mainLoop()
break;
}
}
- if ((LLStartUp::getStartupState() >= STATE_CLEANUP) &&
- (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD))
- {
- gFrameStalls++;
- }
- frameTimer.reset();
// Prevent the worker threads from running while rendering.
// if (LLThread::processorCount()==1) //pause() should only be required when on a single processor client...
if (run_multiple_threads == FALSE)
{
- LLFastTimer ftm(FTM_PAUSE_THREADS);
-
- LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
- // LLAppViewer::getTextureFetch()->pause(); // Don't pause the fetch (IO) thread
+ //LLFastTimer ftm(FTM_PAUSE_THREADS); //not necessary.
+
+ if(!total_work_pending) //pause texture fetching threads if nothing to process.
+ {
+ LLAppViewer::getTextureCache()->pause();
+ LLAppViewer::getImageDecodeThread()->pause();
+ LLAppViewer::getTextureFetch()->pause();
+ }
+ if(!total_io_pending) //pause file threads if nothing to process.
+ {
+ LLVFSThread::sLocal->pause();
+ LLLFSThread::sLocal->pause();
+ }
+ }
+
+ if ((LLStartUp::getStartupState() >= STATE_CLEANUP) &&
+ (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD))
+ {
+ gFrameStalls++;
}
- //LLVFSThread::sLocal->pause(); // Prevent the VFS thread from running while rendering.
- //LLLFSThread::sLocal->pause(); // Prevent the LFS thread from running while rendering.
+ frameTimer.reset();
resumeMainloopTimeout();
@@ -2482,9 +2495,9 @@ void LLAppViewer::cleanupSavedSettings()
gSavedSettings.setF32("MapScale", LLWorldMapView::sMapScale );
// Some things are cached in LLAgent.
- if (gAgent.mInitialized)
+ if (gAgent.isInitialized())
{
- gSavedSettings.setF32("RenderFarClip", gAgent.mDrawDistance);
+ gSavedSettings.setF32("RenderFarClip", gAgentCamera.mDrawDistance);
}
}
@@ -3319,10 +3332,10 @@ void LLAppViewer::saveFinalSnapshot()
{
if (!mSavedFinalSnapshot && !gNoRender)
{
- gSavedSettings.setVector3d("FocusPosOnLogout", gAgent.calcFocusPositionTargetGlobal());
- gSavedSettings.setVector3d("CameraPosOnLogout", gAgent.calcCameraPositionTargetGlobal());
+ gSavedSettings.setVector3d("FocusPosOnLogout", gAgentCamera.calcFocusPositionTargetGlobal());
+ gSavedSettings.setVector3d("CameraPosOnLogout", gAgentCamera.calcCameraPositionTargetGlobal());
gViewerWindow->setCursor(UI_CURSOR_WAIT);
- gAgent.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch
+ gAgentCamera.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch
gSavedSettings.setBOOL("ShowParcelOwners", FALSE);
idle();
@@ -3732,7 +3745,7 @@ void LLAppViewer::idle()
LLViewerJoystick::getInstance()->moveObjects();
}
- gAgent.updateCamera();
+ gAgentCamera.updateCamera();
}
// update media focus
@@ -4066,7 +4079,7 @@ void LLAppViewer::disconnectViewer()
LLFloaterInventory::cleanup();
gAgentWearables.cleanup();
-
+ gAgentCamera.cleanup();
// Also writes cached agent settings to gSavedSettings
gAgent.cleanup();
diff --git a/indra/newview/llaudiosourcevo.cpp b/indra/newview/llaudiosourcevo.cpp
index 5e71e64b2f..50363ea2e7 100644
--- a/indra/newview/llaudiosourcevo.cpp
+++ b/indra/newview/llaudiosourcevo.cpp
@@ -35,7 +35,7 @@
#include "llaudiosourcevo.h"
-#include "llagent.h"
+#include "llagentcamera.h"
#include "llmutelist.h"
#include "llviewerparcelmgr.h"
@@ -148,7 +148,7 @@ void LLAudioSourceVO::update()
updateGain();
if (mObjectp->isHUDAttachment())
{
- mPositionGlobal = gAgent.getCameraPositionGlobal();
+ mPositionGlobal = gAgentCamera.getCameraPositionGlobal();
}
else
{
diff --git a/indra/newview/llbottomtray.cpp b/indra/newview/llbottomtray.cpp
index b88be53d79..34cb6fd2eb 100644
--- a/indra/newview/llbottomtray.cpp
+++ b/indra/newview/llbottomtray.cpp
@@ -35,7 +35,7 @@
#define LLBOTTOMTRAY_CPP
#include "llbottomtray.h"
-#include "llagent.h"
+#include "llagentcamera.h"
#include "llchiclet.h"
#include "llfloaterreg.h"
#include "llflyoutbutton.h"
@@ -125,7 +125,7 @@ public:
void onFocusLost()
{
- if (gAgent.cameraMouselook())
+ if (gAgentCamera.cameraMouselook())
{
LLBottomTray::getInstance()->setVisible(FALSE);
}
diff --git a/indra/newview/llfloatercamera.cpp b/indra/newview/llfloatercamera.cpp
index d0188352c7..d84ebef1dd 100644
--- a/indra/newview/llfloatercamera.cpp
+++ b/indra/newview/llfloatercamera.cpp
@@ -38,11 +38,11 @@
#include "llfloaterreg.h"
// Viewer includes
+#include "llagentcamera.h"
#include "lljoystickbutton.h"
#include "llviewercontrol.h"
#include "llviewercamera.h"
#include "llbottomtray.h"
-#include "llagent.h"
#include "lltoolmgr.h"
#include "lltoolfocus.h"
#include "llslider.h"
@@ -104,7 +104,7 @@ BOOL LLPanelCameraZoom::postBuild()
void LLPanelCameraZoom::draw()
{
- mSlider->setValue(gAgent.getCameraZoomFraction());
+ mSlider->setValue(gAgentCamera.getCameraZoomFraction());
LLPanel::draw();
}
@@ -131,7 +131,7 @@ void LLPanelCameraZoom::onZoomMinusHeldDown()
void LLPanelCameraZoom::onSliderValueChanged()
{
F32 zoom_level = mSlider->getValueF32();
- gAgent.setCameraZoomFraction(zoom_level);
+ gAgentCamera.setCameraZoomFraction(zoom_level);
}
void activate_camera_tool()
@@ -146,7 +146,7 @@ void activate_camera_tool()
/*static*/ bool LLFloaterCamera::inFreeCameraMode()
{
LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
- if (floater_camera && floater_camera->mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA && gAgent.getCameraMode() != CAMERA_MODE_MOUSELOOK)
+ if (floater_camera && floater_camera->mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA && gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK)
{
return true;
}
@@ -265,7 +265,7 @@ ECameraControlMode LLFloaterCamera::determineMode()
return CAMERA_CTRL_MODE_FREE_CAMERA;
}
- if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK)
+ if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
return CAMERA_CTRL_MODE_AVATAR_VIEW;
}
@@ -421,7 +421,7 @@ void LLFloaterCamera::updateCameraPresetButtons()
childSetValue("rear_view", preset == CAMERA_PRESET_REAR_VIEW);
childSetValue("group_view", preset == CAMERA_PRESET_GROUP_VIEW);
childSetValue("front_view", preset == CAMERA_PRESET_FRONT_VIEW);
- childSetValue("mouselook_view", gAgent.cameraMouselook());
+ childSetValue("mouselook_view", gAgentCamera.cameraMouselook());
}
void LLFloaterCamera::onClickCameraPresets(const LLSD& param)
@@ -430,19 +430,19 @@ void LLFloaterCamera::onClickCameraPresets(const LLSD& param)
if ("rear_view" == name)
{
- gAgent.switchCameraPreset(CAMERA_PRESET_REAR_VIEW);
+ gAgentCamera.switchCameraPreset(CAMERA_PRESET_REAR_VIEW);
}
else if ("group_view" == name)
{
- gAgent.switchCameraPreset(CAMERA_PRESET_GROUP_VIEW);
+ gAgentCamera.switchCameraPreset(CAMERA_PRESET_GROUP_VIEW);
}
else if ("front_view" == name)
{
- gAgent.switchCameraPreset(CAMERA_PRESET_FRONT_VIEW);
+ gAgentCamera.switchCameraPreset(CAMERA_PRESET_FRONT_VIEW);
}
else if ("mouselook_view" == name)
{
- gAgent.changeCameraToMouselook();
+ gAgentCamera.changeCameraToMouselook();
}
LLFloaterCamera* camera_floater = LLFloaterCamera::findInstance();
diff --git a/indra/newview/llfloaterinventory.cpp b/indra/newview/llfloaterinventory.cpp
index 6842d3dc74..4bffd41d29 100644
--- a/indra/newview/llfloaterinventory.cpp
+++ b/indra/newview/llfloaterinventory.cpp
@@ -34,7 +34,7 @@
#include "llfloaterinventory.h"
-#include "llagent.h"
+#include "llagentcamera.h"
//#include "llfirstuse.h"
#include "llfloaterreg.h"
#include "llinventorymodel.h"
@@ -79,7 +79,7 @@ LLFloaterInventory* LLFloaterInventory::showAgentInventory()
instance_num = (instance_num + 1) % S32_MAX;
LLFloaterInventory* iv = NULL;
- if (!gAgent.cameraMouselook())
+ if (!gAgentCamera.cameraMouselook())
{
iv = LLFloaterReg::showTypedInstance<LLFloaterInventory>("inventory", LLSD(instance_num));
}
diff --git a/indra/newview/llfloatermap.cpp b/indra/newview/llfloatermap.cpp
index ccf286c4cc..5677899dd9 100644
--- a/indra/newview/llfloatermap.cpp
+++ b/indra/newview/llfloatermap.cpp
@@ -41,7 +41,7 @@
#include "llglheaders.h"
// Viewer includes
-#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llnetmap.h"
#include "lltracker.h"
@@ -196,7 +196,7 @@ void LLFloaterMap::draw()
setDirectionPos( mTextBoxSouthEast, rotation + F_PI + F_PI_BY_TWO + F_PI_BY_TWO / 2);
// Note: we can't just gAgent.check cameraMouselook() because the transition states are wrong.
- if( gAgent.cameraMouselook())
+ if(gAgentCamera.cameraMouselook())
{
setMouseOpaque(FALSE);
getDragHandle()->setMouseOpaque(FALSE);
diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp
index 948f3f56d4..adac9861d4 100644
--- a/indra/newview/llfloatersnapshot.cpp
+++ b/indra/newview/llfloatersnapshot.cpp
@@ -38,6 +38,7 @@
// Viewer includes
#include "llagent.h"
+#include "llagentcamera.h"
#include "llagentui.h"
#include "llavatarpropertiesprocessor.h"
#include "llbottomtray.h"
@@ -913,7 +914,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview )
previewp->mSnapshotUpToDate = TRUE;
previewp->generateThumbnailImage(TRUE) ;
- previewp->mPosTakenGlobal = gAgent.getCameraPositionGlobal();
+ previewp->mPosTakenGlobal = gAgentCamera.getCameraPositionGlobal();
previewp->mShineCountdown = 4; // wait a few frames to avoid animation glitch due to readback this frame
}
}
@@ -1113,7 +1114,7 @@ void LLSnapshotLivePreview::saveWeb(std::string url)
body["avatar_name"] = name;
- LLLandmarkActions::getRegionNameAndCoordsFromPosGlobal(gAgent.getCameraPositionGlobal(),
+ LLLandmarkActions::getRegionNameAndCoordsFromPosGlobal(gAgentCamera.getCameraPositionGlobal(),
boost::bind(&LLSnapshotLivePreview::regionNameCallback, this, url, body, _1, _2, _3, _4));
gViewerWindow->playSnapshotAnimAndSound();
diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp
index 7c42a581ff..d8d7057c4e 100644
--- a/indra/newview/llfloatertools.cpp
+++ b/indra/newview/llfloatertools.cpp
@@ -38,7 +38,7 @@
#include "llcoord.h"
//#include "llgl.h"
-#include "llagent.h"
+#include "llagentcamera.h"
#include "llbutton.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
@@ -533,7 +533,7 @@ void LLFloaterTools::updatePopup(LLCoordGL center, MASK mask)
}
// multiply by correction factor because volume sliders go [0, 0.5]
- childSetValue( "slider zoom", gAgent.getCameraZoomFraction() * 0.5f);
+ childSetValue( "slider zoom", gAgentCamera.getCameraZoomFraction() * 0.5f);
// Move buttons
BOOL move_visible = (tool == LLToolGrab::getInstance());
@@ -766,7 +766,7 @@ void LLFloaterTools::onClose(bool app_quitting)
// Different from handle_reset_view in that it doesn't actually
// move the camera if EditCameraMovement is not set.
- gAgent.resetView(gSavedSettings.getBOOL("EditCameraMovement"));
+ gAgentCamera.resetView(gSavedSettings.getBOOL("EditCameraMovement"));
// exit component selection mode
LLSelectMgr::getInstance()->promoteSelectionToRoot();
@@ -847,7 +847,7 @@ void commit_slider_zoom(LLUICtrl *ctrl)
{
// renormalize value, since max "volume" level is 0.5 for some reason
F32 zoom_level = (F32)ctrl->getValue().asReal() * 2.f; // / 0.5f;
- gAgent.setCameraZoomFraction(zoom_level);
+ gAgentCamera.setCameraZoomFraction(zoom_level);
}
void click_popup_rotate_left(void*)
diff --git a/indra/newview/llfloaterworldmap.cpp b/indra/newview/llfloaterworldmap.cpp
index 67c0b530eb..391e63f730 100644
--- a/indra/newview/llfloaterworldmap.cpp
+++ b/indra/newview/llfloaterworldmap.cpp
@@ -41,6 +41,7 @@
#include "llfloaterworldmap.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llbutton.h"
#include "llcallingcard.h"
#include "llcombobox.h"
@@ -1220,12 +1221,12 @@ void LLFloaterWorldMap::centerOnTarget(BOOL animate)
{
// We've got the position finally, so we're no longer busy. JC
// getWindow()->decBusyCount();
- pos_global = LLTracker::getTrackedPositionGlobal() - gAgent.getCameraPositionGlobal();
+ pos_global = LLTracker::getTrackedPositionGlobal() - gAgentCamera.getCameraPositionGlobal();
}
}
else if(LLWorldMap::getInstance()->isTracking())
{
- pos_global = LLWorldMap::getInstance()->getTrackedPositionGlobal() - gAgent.getCameraPositionGlobal();;
+ pos_global = LLWorldMap::getInstance()->getTrackedPositionGlobal() - gAgentCamera.getCameraPositionGlobal();;
}
else
{
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 8569e208eb..2aba0b5c09 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -71,99 +71,6 @@
// Height of the yellow selection highlight posts for land
const F32 PARCEL_POST_HEIGHT = 0.666f;
-BOOL LLAgent::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position)
-{
- if(object && object->isAttachment())
- {
- LLViewerObject* parent = object;
- while(parent)
- {
- if (parent == mAvatarObject)
- {
- // looking at an attachment on ourselves, which we don't want to do
- object = mAvatarObject;
- position.clearVec();
- }
- parent = (LLViewerObject*)parent->getParent();
- }
- }
- if(!mLookAt || mLookAt->isDead())
- {
- mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
- mLookAt->setSourceObject(mAvatarObject);
- }
-
- return mLookAt->setLookAt(target_type, object, position);
-}
-
-BOOL LLAgent::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
-{
- // disallow pointing at attachments and avatars
- if (object && (object->isAttachment() || object->isAvatar()))
- {
- return FALSE;
- }
-
- if(!mPointAt || mPointAt->isDead())
- {
- mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
- mPointAt->setSourceObject(mAvatarObject);
- }
-
- return mPointAt->setPointAt(target_type, object, position);
-}
-
-ELookAtType LLAgent::getLookAtType()
-{
- if (mLookAt)
- {
- return mLookAt->getLookAtType();
- }
-
- return LOOKAT_TARGET_NONE;
-}
-
-EPointAtType LLAgent::getPointAtType()
-{
- if (mPointAt)
- {
- return mPointAt->getPointAtType();
- }
-
- return POINTAT_TARGET_NONE;
-}
-
-// Draw a representation of current autopilot target
-void LLAgent::renderAutoPilotTarget()
-{
- if (mAutoPilot)
- {
- F32 height_meters;
- LLVector3d target_global;
-
- glMatrixMode(GL_MODELVIEW);
- gGL.pushMatrix();
-
- // not textured
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- // lovely green
- glColor4f(0.f, 1.f, 1.f, 1.f);
-
- target_global = mAutoPilotTargetGlobal;
-
- gGL.translatef((F32)(target_global.mdV[VX]), (F32)(target_global.mdV[VY]), (F32)(target_global.mdV[VZ]));
-
- height_meters = 1.f;
-
- glScalef(height_meters, height_meters, height_meters);
-
- gSphere.render(1500.f);
-
- gGL.popMatrix();
- }
-}
-
// Returns true if you got at least one object
void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
{
diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp
index 07b81ef134..3be0fcbc5f 100644
--- a/indra/newview/llhudeffectlookat.cpp
+++ b/indra/newview/llhudeffectlookat.cpp
@@ -38,6 +38,7 @@
#include "message.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llvoavatar.h"
#include "lldrawable.h"
#include "llviewerobjectlist.h"
@@ -316,7 +317,7 @@ void LLHUDEffectLookAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
LLUUID dataId;
mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum);
- if (!gAgent.mLookAt.isNull() && dataId == gAgent.mLookAt->getID())
+ if (!gAgentCamera.mLookAt.isNull() && dataId == gAgentCamera.mLookAt->getID())
{
return;
}
@@ -637,7 +638,7 @@ bool LLHUDEffectLookAt::calcTargetPosition()
// mouselook and freelook target offsets are absolute
target_rot = LLQuaternion::DEFAULT;
}
- else if (looking_at_self && gAgent.cameraCustomizeAvatar())
+ else if (looking_at_self && gAgentCamera.cameraCustomizeAvatar())
{
// *NOTE: We have to do this because animation
// overrides do not set lookat behavior.
diff --git a/indra/newview/llhudeffectpointat.cpp b/indra/newview/llhudeffectpointat.cpp
index a13ee8572f..01dfb50b10 100644
--- a/indra/newview/llhudeffectpointat.cpp
+++ b/indra/newview/llhudeffectpointat.cpp
@@ -38,6 +38,7 @@
#include "llrender.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "lldrawable.h"
#include "llviewerobjectlist.h"
#include "llvoavatar.h"
@@ -152,7 +153,7 @@ void LLHUDEffectPointAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum);
// ignore messages from ourselves
- if (!gAgent.mPointAt.isNull() && dataId == gAgent.mPointAt->getID())
+ if (!gAgentCamera.mPointAt.isNull() && dataId == gAgentCamera.mPointAt->getID())
{
return;
}
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 6fedd9ac4d..da21939a61 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -37,6 +37,7 @@
#include "llinventorybridge.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
#include "llavataractions.h"
@@ -1505,14 +1506,14 @@ BOOL LLFolderBridge::isItemRemovable() const
return FALSE;
}
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if( !avatar )
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if(!avatarp)
{
return FALSE;
}
LLInventoryCategory* category = model->getCategory(mUUID);
- if( !category )
+ if(!category)
{
return FALSE;
}
@@ -1660,8 +1661,8 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if(!avatar) return FALSE;
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if(!avatarp) return FALSE;
// cannot drag categories into library
if(!isAgentInventory())
@@ -3025,8 +3026,8 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
return FALSE;
}
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if(!avatar) return FALSE;
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if(!avatarp) return FALSE;
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
BOOL accept = FALSE;
@@ -4154,8 +4155,8 @@ std::string LLObjectBridge::getLabelSuffix() const
{
if (get_is_item_worn(mUUID))
{
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- std::string attachment_point_name = avatar->getAttachedPointName(mUUID);
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ std::string attachment_point_name = avatarp->getAttachedPointName(mUUID);
// e.g. "(worn on ...)" / "(attached to ...)"
LLStringUtil::format_map_t args;
@@ -4353,11 +4354,11 @@ BOOL LLObjectBridge::renameItem(const std::string& new_name)
model->notifyObservers();
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if( avatar )
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if(avatarp)
{
- LLViewerObject* obj = avatar->getWornAttachment( item->getUUID() );
- if( obj )
+ LLViewerObject* obj = avatarp->getWornAttachment( item->getUUID() );
+ if(obj)
{
LLSelectMgr::getInstance()->deselectAll();
LLSelectMgr::getInstance()->addAsIndividual( obj, SELECT_ALL_TES, FALSE );
@@ -4906,10 +4907,10 @@ void LLWearableBridge::editOnAvatar()
if (gFloaterCustomize)
gFloaterCustomize->setCurrentWearableType( wearable->getType() );
- if( CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() )
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() )
{
// Start Avatar Customization
- gAgent.changeCameraToCustomizeAvatar();
+ gAgentCamera.changeCameraToCustomizeAvatar();
}
}
}
diff --git a/indra/newview/lljoystickbutton.cpp b/indra/newview/lljoystickbutton.cpp
index 2cc5c8335d..9e1dc3a4b0 100644
--- a/indra/newview/lljoystickbutton.cpp
+++ b/indra/newview/lljoystickbutton.cpp
@@ -42,6 +42,7 @@
// Project includes
#include "llui.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewertexture.h"
#include "llviewertexturelist.h"
#include "llviewerwindow.h"
@@ -482,25 +483,25 @@ void LLJoystickCameraRotate::onHeldDown()
// left-right rotation
if (dx > mHorizSlopNear)
{
- gAgent.unlockView();
- gAgent.setOrbitLeftKey(getOrbitRate());
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitLeftKey(getOrbitRate());
}
else if (dx < -mHorizSlopNear)
{
- gAgent.unlockView();
- gAgent.setOrbitRightKey(getOrbitRate());
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitRightKey(getOrbitRate());
}
// over/under rotation
if (dy > mVertSlopNear)
{
- gAgent.unlockView();
- gAgent.setOrbitUpKey(getOrbitRate());
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitUpKey(getOrbitRate());
}
else if (dy < -mVertSlopNear)
{
- gAgent.unlockView();
- gAgent.setOrbitDownKey(getOrbitRate());
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitDownKey(getOrbitRate());
}
}
@@ -625,25 +626,25 @@ void LLJoystickCameraTrack::onHeldDown()
if (dx > mVertSlopNear)
{
- gAgent.unlockView();
- gAgent.setPanRightKey(getOrbitRate());
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanRightKey(getOrbitRate());
}
else if (dx < -mVertSlopNear)
{
- gAgent.unlockView();
- gAgent.setPanLeftKey(getOrbitRate());
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanLeftKey(getOrbitRate());
}
// over/under rotation
if (dy > mVertSlopNear)
{
- gAgent.unlockView();
- gAgent.setPanUpKey(getOrbitRate());
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanUpKey(getOrbitRate());
}
else if (dy < -mVertSlopNear)
{
- gAgent.unlockView();
- gAgent.setPanDownKey(getOrbitRate());
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanDownKey(getOrbitRate());
}
}
@@ -692,26 +693,26 @@ void LLJoystickCameraZoom::onHeldDown()
if (dy > mVertSlopFar)
{
// Zoom in fast
- gAgent.unlockView();
- gAgent.setOrbitInKey(FAST_RATE);
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitInKey(FAST_RATE);
}
else if (dy > mVertSlopNear)
{
// Zoom in slow
- gAgent.unlockView();
- gAgent.setOrbitInKey(getOrbitRate());
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitInKey(getOrbitRate());
}
else if (dy < -mVertSlopFar)
{
// Zoom out fast
- gAgent.unlockView();
- gAgent.setOrbitOutKey(FAST_RATE);
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitOutKey(FAST_RATE);
}
else if (dy < -mVertSlopNear)
{
// Zoom out slow
- gAgent.unlockView();
- gAgent.setOrbitOutKey(getOrbitRate());
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitOutKey(getOrbitRate());
}
}
diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp
index a96240e31c..957e88960d 100644
--- a/indra/newview/llmanip.cpp
+++ b/indra/newview/llmanip.cpp
@@ -43,6 +43,7 @@
#include "llviewertexturelist.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "lldrawable.h"
#include "llfontgl.h"
@@ -180,7 +181,7 @@ F32 LLManip::getSubdivisionLevel(const LLVector3 &reference_point, const LLVecto
LLVector3 cam_to_reference;
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
- cam_to_reference = LLVector3(1.f / gAgent.mHUDCurZoom, 0.f, 0.f);
+ cam_to_reference = LLVector3(1.f / gAgentCamera.mHUDCurZoom, 0.f, 0.f);
}
else
{
@@ -265,8 +266,8 @@ BOOL LLManip::getMousePointOnPlaneGlobal(LLVector3d& point, S32 x, S32 y, LLVect
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
BOOL result = FALSE;
- F32 mouse_x = ((F32)x / gViewerWindow->getWorldViewWidthScaled() - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgent.mHUDCurZoom;
- F32 mouse_y = ((F32)y / gViewerWindow->getWorldViewHeightScaled() - 0.5f) / gAgent.mHUDCurZoom;
+ F32 mouse_x = ((F32)x / gViewerWindow->getWorldViewWidthScaled() - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgentCamera.mHUDCurZoom;
+ F32 mouse_y = ((F32)y / gViewerWindow->getWorldViewHeightScaled() - 0.5f) / gAgentCamera.mHUDCurZoom;
LLVector3 origin_agent = gAgent.getPosAgentFromGlobal(origin);
LLVector3 mouse_pos = LLVector3(0.f, -mouse_x, mouse_y);
@@ -304,15 +305,15 @@ BOOL LLManip::nearestPointOnLineFromMouse( S32 x, S32 y, const LLVector3& b1, co
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
- F32 mouse_x = (((F32)x / gViewerWindow->getWindowWidthScaled()) - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgent.mHUDCurZoom;
- F32 mouse_y = (((F32)y / gViewerWindow->getWindowHeightScaled()) - 0.5f) / gAgent.mHUDCurZoom;
+ F32 mouse_x = (((F32)x / gViewerWindow->getWindowWidthScaled()) - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgentCamera.mHUDCurZoom;
+ F32 mouse_y = (((F32)y / gViewerWindow->getWindowHeightScaled()) - 0.5f) / gAgentCamera.mHUDCurZoom;
a1 = LLVector3(llmin(b1.mV[VX] - 0.1f, b2.mV[VX] - 0.1f, 0.f), -mouse_x, mouse_y);
a2 = a1 + LLVector3(1.f, 0.f, 0.f);
}
else
{
- a1 = gAgent.getCameraPositionAgent();
- a2 = gAgent.getCameraPositionAgent() + LLVector3(gViewerWindow->mouseDirectionGlobal(x, y));
+ a1 = gAgentCamera.getCameraPositionAgent();
+ a2 = gAgentCamera.getCameraPositionAgent() + LLVector3(gViewerWindow->mouseDirectionGlobal(x, y));
}
BOOL parallel = TRUE;
@@ -491,7 +492,7 @@ void LLManip::renderTickText(const LLVector3& pos, const std::string& text, cons
LLVector3 render_pos = pos;
if (hud_selection)
{
- F32 zoom_amt = gAgent.mHUDCurZoom;
+ F32 zoom_amt = gAgentCamera.mHUDCurZoom;
F32 inv_zoom_amt = 1.f / zoom_amt;
// scale text back up to counter-act zoom level
render_pos = pos * zoom_amt;
@@ -549,7 +550,7 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string
LLVector3 render_pos = pos;
if (hud_selection)
{
- F32 zoom_amt = gAgent.mHUDCurZoom;
+ F32 zoom_amt = gAgentCamera.mHUDCurZoom;
F32 inv_zoom_amt = 1.f / zoom_amt;
// scale text back up to counter-act zoom level
render_pos = pos * zoom_amt;
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index 8535d52015..6dc0a929c8 100644
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -45,6 +45,7 @@
// viewer includes
#include "llagent.h"
+#include "llagentcamera.h"
#include "llbox.h"
#include "llbutton.h"
#include "llviewercontrol.h"
@@ -138,7 +139,7 @@ void LLManipRotate::render()
glPushMatrix();
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
- F32 zoom = gAgent.mHUDCurZoom;
+ F32 zoom = gAgentCamera.mHUDCurZoom;
glScalef(zoom, zoom, zoom);
}
@@ -690,7 +691,7 @@ void LLManipRotate::drag( S32 x, S32 y )
LLSelectMgr::getInstance()->updateSelectionCenter();
// RN: just clear focus so camera doesn't follow spurious object updates
- gAgent.clearFocusObject();
+ gAgentCamera.clearFocusObject();
dialog_refresh_all();
}
@@ -730,7 +731,7 @@ void LLManipRotate::renderSnapGuides()
}
else
{
- cam_at_axis = center - gAgent.getCameraPositionAgent();
+ cam_at_axis = center - gAgentCamera.getCameraPositionAgent();
cam_at_axis.normVec();
}
@@ -1097,12 +1098,12 @@ BOOL LLManipRotate::updateVisiblity()
LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
- mCenterToCam = LLVector3(-1.f / gAgent.mHUDCurZoom, 0.f, 0.f);
+ mCenterToCam = LLVector3(-1.f / gAgentCamera.mHUDCurZoom, 0.f, 0.f);
mCenterToCamNorm = mCenterToCam;
mCenterToCamMag = mCenterToCamNorm.normVec();
mRadiusMeters = RADIUS_PIXELS / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
- mRadiusMeters /= gAgent.mHUDCurZoom;
+ mRadiusMeters /= gAgentCamera.mHUDCurZoom;
mCenterToProfilePlaneMag = mRadiusMeters * mRadiusMeters / mCenterToCamMag;
mCenterToProfilePlane = -mCenterToProfilePlaneMag * mCenterToCamNorm;
@@ -1110,8 +1111,8 @@ BOOL LLManipRotate::updateVisiblity()
// x axis range is (-aspect * 0.5f, +aspect * 0.5)
// y axis range is (-0.5, 0.5)
// so use getWorldViewHeightRaw as scale factor when converting to pixel coordinates
- mCenterScreen.set((S32)((0.5f - center.mV[VY]) / gAgent.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled()),
- (S32)((center.mV[VZ] + 0.5f) / gAgent.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled()));
+ mCenterScreen.set((S32)((0.5f - center.mV[VY]) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled()),
+ (S32)((center.mV[VZ] + 0.5f) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled()));
visible = TRUE;
}
else
@@ -1119,7 +1120,7 @@ BOOL LLManipRotate::updateVisiblity()
visible = LLViewerCamera::getInstance()->projectPosAgentToScreen(center, mCenterScreen );
if( visible )
{
- mCenterToCam = gAgent.getCameraPositionAgent() - center;
+ mCenterToCam = gAgentCamera.getCameraPositionAgent() - center;
mCenterToCamNorm = mCenterToCam;
mCenterToCamMag = mCenterToCamNorm.normVec();
LLVector3 cameraAtAxis = LLViewerCamera::getInstance()->getAtAxis();
@@ -1165,7 +1166,7 @@ BOOL LLManipRotate::updateVisiblity()
LLQuaternion LLManipRotate::dragUnconstrained( S32 x, S32 y )
{
- LLVector3 cam = gAgent.getCameraPositionAgent();
+ LLVector3 cam = gAgentCamera.getCameraPositionAgent();
LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
mMouseCur = intersectMouseWithSphere( x, y, center, mRadiusMeters);
@@ -1333,7 +1334,7 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y )
}
else
{
- cam_to_snap_plane = snap_plane_center - gAgent.getCameraPositionAgent();
+ cam_to_snap_plane = snap_plane_center - gAgentCamera.getCameraPositionAgent();
cam_to_snap_plane.normVec();
}
@@ -1383,7 +1384,7 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y )
}
else
{
- cam_to_snap_plane = snap_plane_center - gAgent.getCameraPositionAgent();
+ cam_to_snap_plane = snap_plane_center - gAgentCamera.getCameraPositionAgent();
cam_to_snap_plane.normVec();
}
@@ -1430,7 +1431,7 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y )
}
else
{
- cam_at_axis = snap_plane_center - gAgent.getCameraPositionAgent();
+ cam_at_axis = snap_plane_center - gAgentCamera.getCameraPositionAgent();
cam_at_axis.normVec();
}
@@ -1627,15 +1628,15 @@ void LLManipRotate::mouseToRay( S32 x, S32 y, LLVector3* ray_pt, LLVector3* ray_
{
if (LLSelectMgr::getInstance()->getSelection()->getSelectType() == SELECT_TYPE_HUD)
{
- F32 mouse_x = (((F32)x / gViewerWindow->getWorldViewRectScaled().getWidth()) - 0.5f) / gAgent.mHUDCurZoom;
- F32 mouse_y = ((((F32)y) / gViewerWindow->getWorldViewRectScaled().getHeight()) - 0.5f) / gAgent.mHUDCurZoom;
+ F32 mouse_x = (((F32)x / gViewerWindow->getWorldViewRectScaled().getWidth()) - 0.5f) / gAgentCamera.mHUDCurZoom;
+ F32 mouse_y = ((((F32)y) / gViewerWindow->getWorldViewRectScaled().getHeight()) - 0.5f) / gAgentCamera.mHUDCurZoom;
*ray_pt = LLVector3(-1.f, -mouse_x, mouse_y);
*ray_dir = LLVector3(1.f, 0.f, 0.f);
}
else
{
- *ray_pt = gAgent.getCameraPositionAgent();
+ *ray_pt = gAgentCamera.getCameraPositionAgent();
LLViewerCamera::getInstance()->projectScreenToPosAgent(x, y, ray_dir);
*ray_dir -= *ray_pt;
ray_dir->normVec();
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp
index ee3ffa2450..63643a7fc6 100644
--- a/indra/newview/llmanipscale.cpp
+++ b/indra/newview/llmanipscale.cpp
@@ -45,6 +45,7 @@
// viewer includes
#include "llagent.h"
+#include "llagentcamera.h"
#include "llbbox.h"
#include "llbox.h"
#include "llviewercontrol.h"
@@ -210,7 +211,7 @@ void LLManipScale::render()
glPushMatrix();
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
- F32 zoom = gAgent.mHUDCurZoom;
+ F32 zoom = gAgentCamera.mHUDCurZoom;
glScalef(zoom, zoom, zoom);
}
@@ -227,11 +228,11 @@ void LLManipScale::render()
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
mBoxHandleSize = BOX_HANDLE_BASE_SIZE * BOX_HANDLE_BASE_FACTOR / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
- mBoxHandleSize /= gAgent.mHUDCurZoom;
+ mBoxHandleSize /= gAgentCamera.mHUDCurZoom;
}
else
{
- range = dist_vec(gAgent.getCameraPositionAgent(), center_agent);
+ range = dist_vec(gAgentCamera.getCameraPositionAgent(), center_agent);
range_from_agent = dist_vec(gAgent.getPositionAgent(), center_agent);
// Don't draw manip if object too far away
@@ -438,7 +439,7 @@ void LLManipScale::highlightManipulators(S32 x, S32 y)
LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
transform *= cfr;
LLMatrix4 window_scale;
- F32 zoom_level = 2.f * gAgent.mHUDCurZoom;
+ F32 zoom_level = 2.f * gAgentCamera.mHUDCurZoom;
window_scale.initAll(LLVector3(zoom_level / LLViewerCamera::getInstance()->getAspect(), zoom_level, 0.f),
LLQuaternion::DEFAULT,
LLVector3::zero);
@@ -635,7 +636,7 @@ void LLManipScale::renderFaces( const LLBBox& bbox )
}
// Find nearest vertex
- LLVector3 orientWRTHead = bbox.agentToLocalBasis( bbox.getCenterAgent() - gAgent.getCameraPositionAgent() );
+ LLVector3 orientWRTHead = bbox.agentToLocalBasis( bbox.getCenterAgent() - gAgentCamera.getCameraPositionAgent() );
U32 nearest =
(orientWRTHead.mV[0] < 0.0f ? 1 : 0) +
(orientWRTHead.mV[1] < 0.0f ? 2 : 0) +
@@ -825,7 +826,7 @@ void LLManipScale::drag( S32 x, S32 y )
}
LLSelectMgr::getInstance()->updateSelectionCenter();
- gAgent.clearFocusObject();
+ gAgentCamera.clearFocusObject();
}
// Scale around the
@@ -1364,7 +1365,7 @@ void LLManipScale::updateSnapGuides(const LLBBox& bbox)
if(mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
- mSnapRegimeOffset = SNAP_GUIDE_SCREEN_OFFSET / gAgent.mHUDCurZoom;
+ mSnapRegimeOffset = SNAP_GUIDE_SCREEN_OFFSET / gAgentCamera.mHUDCurZoom;
}
else
@@ -1377,7 +1378,7 @@ void LLManipScale::updateSnapGuides(const LLBBox& bbox)
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
cam_at_axis.setVec(1.f, 0.f, 0.f);
- snap_guide_length = SNAP_GUIDE_SCREEN_LENGTH / gAgent.mHUDCurZoom;
+ snap_guide_length = SNAP_GUIDE_SCREEN_LENGTH / gAgentCamera.mHUDCurZoom;
}
else
{
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index 52fe31fbba..35c4f7f787 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -42,6 +42,7 @@
#include "llrender.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llbbox.h"
#include "llbox.h"
#include "llviewercontrol.h"
@@ -437,12 +438,12 @@ BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask)
{
if (x < ROTATE_H_MARGIN)
{
- gAgent.cameraOrbitAround(rotate_angle);
+ gAgentCamera.cameraOrbitAround(rotate_angle);
rotated = TRUE;
}
else if (x > world_rect.getWidth() - ROTATE_H_MARGIN)
{
- gAgent.cameraOrbitAround(-rotate_angle);
+ gAgentCamera.cameraOrbitAround(-rotate_angle);
rotated = TRUE;
}
}
@@ -789,7 +790,7 @@ BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask)
}
LLSelectMgr::getInstance()->updateSelectionCenter();
- gAgent.clearFocusObject();
+ gAgentCamera.clearFocusObject();
dialog_refresh_all(); // ??? is this necessary?
lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (active)" << llendl;
@@ -830,7 +831,7 @@ void LLManipTranslate::highlightManipulators(S32 x, S32 y)
LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
transform *= cfr;
LLMatrix4 window_scale;
- F32 zoom_level = 2.f * gAgent.mHUDCurZoom;
+ F32 zoom_level = 2.f * gAgentCamera.mHUDCurZoom;
window_scale.initAll(LLVector3(zoom_level / LLViewerCamera::getInstance()->getAspect(), zoom_level, 0.f),
LLQuaternion::DEFAULT,
LLVector3::zero);
@@ -1075,7 +1076,7 @@ void LLManipTranslate::render()
gGL.pushMatrix();
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
- F32 zoom = gAgent.mHUDCurZoom;
+ F32 zoom = gAgentCamera.mHUDCurZoom;
glScalef(zoom, zoom, zoom);
}
{
@@ -1239,7 +1240,7 @@ void LLManipTranslate::renderSnapGuides()
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
- guide_size_meters = 1.f / gAgent.mHUDCurZoom;
+ guide_size_meters = 1.f / gAgentCamera.mHUDCurZoom;
mSnapOffsetMeters = mArrowLengthMeters * 1.5f;
}
else
@@ -1822,11 +1823,11 @@ void LLManipTranslate::renderTranslationHandles()
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
mArrowLengthMeters = mAxisArrowLength / gViewerWindow->getWorldViewHeightRaw();
- mArrowLengthMeters /= gAgent.mHUDCurZoom;
+ mArrowLengthMeters /= gAgentCamera.mHUDCurZoom;
}
else
{
- LLVector3 camera_pos_agent = gAgent.getCameraPositionAgent();
+ LLVector3 camera_pos_agent = gAgentCamera.getCameraPositionAgent();
F32 range = dist_vec(camera_pos_agent, selection_center);
F32 range_from_agent = dist_vec(gAgent.getPositionAgent(), selection_center);
@@ -2108,7 +2109,7 @@ void LLManipTranslate::renderTranslationHandles()
// Copied from LLDrawable::updateGeometry
LLVector3 pos_agent = first_object->getPositionAgent();
- LLVector3 camera_agent = gAgent.getCameraPositionAgent();
+ LLVector3 camera_agent = gAgentCamera.getCameraPositionAgent();
LLVector3 headPos = pos_agent - camera_agent;
LLVector3 orientWRTHead = headPos * invRotation;
@@ -2150,7 +2151,7 @@ void LLManipTranslate::renderTranslationHandles()
}
else
{
- camera_axis.setVec(gAgent.getCameraPositionAgent() - first_object->getPositionAgent());
+ camera_axis.setVec(gAgentCamera.getCameraPositionAgent() - first_object->getPositionAgent());
}
for (U32 i = 0; i < NUM_AXES*2; i++)
diff --git a/indra/newview/llmenucommands.cpp b/indra/newview/llmenucommands.cpp
index 8d950f072d..e6ca0dabda 100644
--- a/indra/newview/llmenucommands.cpp
+++ b/indra/newview/llmenucommands.cpp
@@ -42,7 +42,7 @@
#include "llstring.h"
#include "message.h"
-#include "llagent.h"
+#include "llagentcamera.h"
#include "llcallingcard.h"
#include "llviewercontrol.h"
//#include "llfirstuse.h"
@@ -66,7 +66,7 @@
void handle_mouselook(void*)
{
- gAgent.changeCameraToMouselook();
+ gAgentCamera.changeCameraToMouselook();
}
diff --git a/indra/newview/llmorphview.cpp b/indra/newview/llmorphview.cpp
index b95e8bd3a2..47234eb773 100644
--- a/indra/newview/llmorphview.cpp
+++ b/indra/newview/llmorphview.cpp
@@ -37,6 +37,7 @@
#include "lljoint.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "lldrawable.h"
#include "lldrawpoolavatar.h"
#include "llface.h"
@@ -91,7 +92,7 @@ void LLMorphView::initialize()
LLVOAvatar *avatarp = gAgent.getAvatarObject();
if (!avatarp || avatarp->isDead())
{
- gAgent.changeCameraToDefault();
+ gAgentCamera.changeCameraToDefault();
return;
}
@@ -187,7 +188,7 @@ void LLMorphView::updateCamera()
LLVector3d camera_pos = joint_pos + mCameraOffset * camera_rot_pitch * camera_rot_yaw * avatar_rot;
- gAgent.setCameraPosAndFocusGlobal( camera_pos, target_pos, gAgent.getID() );
+ gAgentCamera.setCameraPosAndFocusGlobal( camera_pos, target_pos, gAgent.getID() );
}
void LLMorphView::setCameraDrivenByKeys(BOOL b)
diff --git a/indra/newview/llmoveview.cpp b/indra/newview/llmoveview.cpp
index 1853b511be..58fac14349 100644
--- a/indra/newview/llmoveview.cpp
+++ b/indra/newview/llmoveview.cpp
@@ -41,6 +41,7 @@
// Viewer includes
#include "llagent.h"
+#include "llagentcamera.h"
#include "llvoavatarself.h" // to check gAgent.getAvatarObject()->isSitting()
#include "llbottomtray.h"
#include "llbutton.h"
@@ -593,7 +594,7 @@ BOOL LLPanelStandStopFlying::postBuild()
void LLPanelStandStopFlying::setVisible(BOOL visible)
{
//we dont need to show the panel if these buttons are not activated
- if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) visible = false;
+ if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) visible = false;
if (visible)
{
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index 05623198ab..a8dee8a24a 100644
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -49,6 +49,7 @@
// Viewer includes
#include "llagent.h"
+#include "llagentcamera.h"
#include "llappviewer.h" // for gDisconnected
#include "llcallingcard.h" // LLAvatarTracker
#include "lltracker.h"
@@ -87,7 +88,7 @@ LLNetMap::LLNetMap (const Params & p)
mCurPanX(0.f),
mCurPanY(0.f),
mUpdateNow(FALSE),
- mObjectImageCenterGlobal( gAgent.getCameraPositionGlobal() ),
+ mObjectImageCenterGlobal( gAgentCamera.getCameraPositionGlobal() ),
mObjectRawImagep(),
mObjectImagep(),
mClosestAgentToCursor(),
@@ -203,7 +204,7 @@ void LLNetMap::draw()
LLViewerRegion* regionp = *iter;
// Find x and y position relative to camera's center.
LLVector3 origin_agent = regionp->getOriginAgent();
- LLVector3 rel_region_pos = origin_agent - gAgent.getCameraPositionAgent();
+ LLVector3 rel_region_pos = origin_agent - gAgentCamera.getCameraPositionAgent();
F32 relative_x = (rel_region_pos.mV[0] / region_width) * mScale;
F32 relative_y = (rel_region_pos.mV[1] / region_width) * mScale;
@@ -264,7 +265,7 @@ void LLNetMap::draw()
LLVector3d old_center = mObjectImageCenterGlobal;
- LLVector3d new_center = gAgent.getCameraPositionGlobal();
+ LLVector3d new_center = gAgentCamera.getCameraPositionGlobal();
new_center.mdV[0] = (5.f/mObjectMapTPM)*floor(0.2f*mObjectMapTPM*new_center.mdV[0]);
new_center.mdV[1] = (5.f/mObjectMapTPM)*floor(0.2f*mObjectMapTPM*new_center.mdV[1]);
@@ -289,7 +290,7 @@ void LLNetMap::draw()
}
LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal);
- map_center_agent -= gAgent.getCameraPositionAgent();
+ map_center_agent -= gAgentCamera.getCameraPositionAgent();
map_center_agent.mV[VX] *= mScale/region_width;
map_center_agent.mV[VY] *= mScale/region_width;
@@ -461,7 +462,7 @@ void LLNetMap::reshape(S32 width, S32 height, BOOL called_from_parent)
LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos )
{
- LLVector3d relative_pos_global = global_pos - gAgent.getCameraPositionGlobal();
+ LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal();
LLVector3 pos_local;
pos_local.setVec(relative_pos_global); // convert to floats from doubles
@@ -529,7 +530,7 @@ LLVector3d LLNetMap::viewPosToGlobal( S32 x, S32 y )
LLVector3d pos_global;
pos_global.setVec( pos_local );
- pos_global += gAgent.getCameraPositionGlobal();
+ pos_global += gAgentCamera.getCameraPositionGlobal();
return pos_global;
}
diff --git a/indra/newview/llpanelme.cpp b/indra/newview/llpanelme.cpp
index 3504cbd1ef..35acf8edcc 100644
--- a/indra/newview/llpanelme.cpp
+++ b/indra/newview/llpanelme.cpp
@@ -36,6 +36,7 @@
#include "llavatarconstants.h"
#include "llpanelme.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llagentwearables.h"
#include "lliconctrl.h"
#include "llsidetray.h"
@@ -144,7 +145,7 @@ void LLPanelMe::onEditAppearanceClicked()
{
if (gAgentWearables.areWearablesLoaded())
{
- gAgent.changeCameraToCustomizeAvatar();
+ gAgentCamera.changeCameraToCustomizeAvatar();
}
}
diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp
index a53a3ba1ad..a9ec01f33a 100644
--- a/indra/newview/llpanelprimmediacontrols.cpp
+++ b/indra/newview/llpanelprimmediacontrols.cpp
@@ -32,7 +32,7 @@
#include "llviewerprecompiledheaders.h"
//LLPanelPrimMediaControls
-#include "llagent.h"
+#include "llagentcamera.h"
#include "llparcel.h"
#include "llpanel.h"
#include "llselectmgr.h"
@@ -1010,7 +1010,7 @@ void LLPanelPrimMediaControls::updateZoom()
{
case ZOOM_NONE:
{
- gAgent.setFocusOnAvatar(TRUE, ANIMATE);
+ gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE);
break;
}
case ZOOM_FAR:
@@ -1030,7 +1030,7 @@ void LLPanelPrimMediaControls::updateZoom()
}
default:
{
- gAgent.setFocusOnAvatar(TRUE, ANIMATE);
+ gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE);
break;
}
}
diff --git a/indra/newview/llpreview.cpp b/indra/newview/llpreview.cpp
index 0b0c03e9e9..99e0b82b8f 100644
--- a/indra/newview/llpreview.cpp
+++ b/indra/newview/llpreview.cpp
@@ -179,10 +179,10 @@ void LLPreview::onCommit()
// update the object itself.
if( item->getType() == LLAssetType::AT_OBJECT )
{
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if( avatar )
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if(avatarp)
{
- LLViewerObject* obj = avatar->getWornAttachment( item->getUUID() );
+ LLViewerObject* obj = avatarp->getWornAttachment( item->getUUID() );
if( obj )
{
LLSelectMgr::getInstance()->deselectAll();
diff --git a/indra/newview/llscrollingpanelparam.cpp b/indra/newview/llscrollingpanelparam.cpp
index dc64296521..95e12bf46f 100644
--- a/indra/newview/llscrollingpanelparam.cpp
+++ b/indra/newview/llscrollingpanelparam.cpp
@@ -344,8 +344,8 @@ void LLScrollingPanelParam::onHintMaxMouseUp( void* userdata )
F32 elapsed_time = self->mMouseDownTimer.getElapsedTimeF32();
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if (avatar)
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if (avatarp)
{
LLVisualParamHint* hint = self->mHintMax;
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 9147bd1cba..d744f097d5 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -56,6 +56,7 @@
// viewer includes
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewerwindow.h"
#include "lldrawable.h"
#include "llfloaterinspect.h"
@@ -2872,7 +2873,7 @@ bool LLSelectMgr::confirmDelete(const LLSD& notification, const LLSD& response,
effectp->setDuration(duration);
}
- gAgent.setLookAt(LOOKAT_TARGET_CLEAR);
+ gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
// Keep track of how many objects have been deleted.
F64 obj_delete_count = LLViewerStats::getInstance()->getStat(LLViewerStats::ST_OBJECT_DELETE_COUNT);
@@ -4626,8 +4627,8 @@ void LLSelectMgr::updateSilhouettes()
{
S32 num_sils_genned = 0;
- LLVector3d cameraPos = gAgent.getCameraPositionGlobal();
- F32 currentCameraZoom = gAgent.getCurrentCameraBuildOffset();
+ LLVector3d cameraPos = gAgentCamera.getCameraPositionGlobal();
+ F32 currentCameraZoom = gAgentCamera.getCurrentCameraBuildOffset();
if (!mSilhouetteImagep)
{
@@ -4648,7 +4649,7 @@ void LLSelectMgr::updateSilhouettes()
} func;
getSelection()->applyToObjects(&func);
- mLastCameraPos = gAgent.getCameraPositionGlobal();
+ mLastCameraPos = gAgentCamera.getCameraPositionGlobal();
}
std::vector<LLViewerObject*> changed_objects;
@@ -4915,7 +4916,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
{
LLBBox hud_bbox = avatar->getHUDBBox();
- F32 cur_zoom = gAgent.mHUDCurZoom;
+ F32 cur_zoom = gAgentCamera.mHUDCurZoom;
// set up transform to encompass bounding box of HUD
glMatrixMode(GL_PROJECTION);
@@ -5400,7 +5401,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
F32 silhouette_thickness;
if (is_hud_object && gAgent.getAvatarObject())
{
- silhouette_thickness = LLSelectMgr::sHighlightThickness / gAgent.mHUDCurZoom;
+ silhouette_thickness = LLSelectMgr::sHighlightThickness / gAgentCamera.mHUDCurZoom;
}
else
{
@@ -5420,7 +5421,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
LLGLEnable fog(GL_FOG);
glFogi(GL_FOG_MODE, GL_LINEAR);
float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec();
- LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgent.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0);
+ LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0);
glFogf(GL_FOG_START, d);
glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
glFogfv(GL_FOG_COLOR, fogCol.mV);
@@ -5620,8 +5621,8 @@ void LLSelectMgr::updateSelectionCenter()
if (mSelectedObjects->mSelectType != SELECT_TYPE_HUD && gAgent.getAvatarObject())
{
// reset hud ZOOM
- gAgent.mHUDTargetZoom = 1.f;
- gAgent.mHUDCurZoom = 1.f;
+ gAgentCamera.mHUDTargetZoom = 1.f;
+ gAgentCamera.mHUDCurZoom = 1.f;
}
mShowSelection = FALSE;
@@ -5713,26 +5714,26 @@ void LLSelectMgr::updatePointAt()
select_offset.setVec(pick.mObjectOffset);
select_offset.rotVec(~click_object->getRenderRotation());
- gAgent.setPointAt(POINTAT_TARGET_SELECT, click_object, select_offset);
- gAgent.setLookAt(LOOKAT_TARGET_SELECT, click_object, select_offset);
+ gAgentCamera.setPointAt(POINTAT_TARGET_SELECT, click_object, select_offset);
+ gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, click_object, select_offset);
}
else
{
// didn't click on an object this time, revert to pointing at center of first object
- gAgent.setPointAt(POINTAT_TARGET_SELECT, mSelectedObjects->getFirstObject());
- gAgent.setLookAt(LOOKAT_TARGET_SELECT, mSelectedObjects->getFirstObject());
+ gAgentCamera.setPointAt(POINTAT_TARGET_SELECT, mSelectedObjects->getFirstObject());
+ gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, mSelectedObjects->getFirstObject());
}
}
else
{
- gAgent.setPointAt(POINTAT_TARGET_CLEAR);
- gAgent.setLookAt(LOOKAT_TARGET_CLEAR);
+ gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR);
+ gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
}
}
else
{
- gAgent.setPointAt(POINTAT_TARGET_CLEAR);
- gAgent.setLookAt(LOOKAT_TARGET_CLEAR);
+ gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR);
+ gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
}
}
@@ -5922,20 +5923,20 @@ BOOL LLSelectMgr::setForceSelection(BOOL force)
void LLSelectMgr::resetAgentHUDZoom()
{
- gAgent.mHUDTargetZoom = 1.f;
- gAgent.mHUDCurZoom = 1.f;
+ gAgentCamera.mHUDTargetZoom = 1.f;
+ gAgentCamera.mHUDCurZoom = 1.f;
}
void LLSelectMgr::getAgentHUDZoom(F32 &target_zoom, F32 &current_zoom) const
{
- target_zoom = gAgent.mHUDTargetZoom;
- current_zoom = gAgent.mHUDCurZoom;
+ target_zoom = gAgentCamera.mHUDTargetZoom;
+ current_zoom = gAgentCamera.mHUDCurZoom;
}
void LLSelectMgr::setAgentHUDZoom(F32 target_zoom, F32 current_zoom)
{
- gAgent.mHUDTargetZoom = target_zoom;
- gAgent.mHUDCurZoom = current_zoom;
+ gAgentCamera.mHUDTargetZoom = target_zoom;
+ gAgentCamera.mHUDCurZoom = current_zoom;
}
/////////////////////////////////////////////////////////////////////////////
diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp
index 4a24a5dec5..9a37af4916 100644
--- a/indra/newview/llsidepanelappearance.cpp
+++ b/indra/newview/llsidepanelappearance.cpp
@@ -34,6 +34,7 @@
#include "llaccordionctrltab.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
#include "llinventorypanel.h"
@@ -234,7 +235,7 @@ void LLSidepanelAppearance::onEditAppearanceButtonClicked()
{
if (gAgentWearables.areWearablesLoaded())
{
- gAgent.changeCameraToCustomizeAvatar();
+ gAgentCamera.changeCameraToCustomizeAvatar();
}
}
@@ -365,11 +366,11 @@ void LLSidepanelAppearance::fetchInventory()
}
}
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if( avatar )
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if(avatarp)
{
- for (LLVOAvatar::attachment_map_t::const_iterator iter = avatar->mAttachmentPoints.begin();
- iter != avatar->mAttachmentPoints.end(); ++iter)
+ for (LLVOAvatar::attachment_map_t::const_iterator iter = avatarp->mAttachmentPoints.begin();
+ iter != avatarp->mAttachmentPoints.end(); ++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (!attachment) continue;
diff --git a/indra/newview/llsidetray.cpp b/indra/newview/llsidetray.cpp
index fba1503b4a..3ec1855484 100644
--- a/indra/newview/llsidetray.cpp
+++ b/indra/newview/llsidetray.cpp
@@ -34,7 +34,7 @@
#include "lltextbox.h"
-#include "llagent.h"
+#include "llagentcamera.h"
#include "llbottomtray.h"
#include "llsidetray.h"
#include "llviewerwindow.h"
@@ -730,7 +730,7 @@ void LLSideTray::updateSidetrayVisibility()
// set visibility of parent container based on collapsed state
if (getParent())
{
- getParent()->setVisible(!mCollapsed && !gAgent.cameraMouselook());
+ getParent()->setVisible(!mCollapsed && !gAgentCamera.cameraMouselook());
}
}
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index d4d6a74f0c..edd03dc836 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -88,6 +88,7 @@
#include "v3math.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llagentpicksinfo.h"
#include "llagentwearables.h"
#include "llagentpilot.h"
@@ -1134,6 +1135,7 @@ bool idle_startup()
// Finish agent initialization. (Requires gSavedSettings, builds camera)
gAgent.init();
+ gAgentCamera.init();
set_underclothes_menu_options();
// Since we connected, save off the settings so the user doesn't have to
@@ -1172,7 +1174,7 @@ bool idle_startup()
// World initialization must be done after above window init
// User might have overridden far clip
- LLWorld::getInstance()->setLandFarClip( gAgent.mDrawDistance );
+ LLWorld::getInstance()->setLandFarClip(gAgentCamera.mDrawDistance);
// Before we create the first region, we need to set the agent's mOriginGlobal
// This is necessary because creating objects before this is set will result in a
@@ -1336,8 +1338,8 @@ bool idle_startup()
gAgent.setPositionAgent(agent_start_position_region);
gAgent.resetAxes(gAgentStartLookAt);
- gAgent.stopCameraAnimation();
- gAgent.resetCamera();
+ gAgentCamera.stopCameraAnimation();
+ gAgentCamera.resetCamera();
// Initialize global class data needed for surfaces (i.e. textures)
if (!gNoRender)
@@ -1810,15 +1812,15 @@ bool idle_startup()
if (samename)
{
// restore old camera pos
- gAgent.setFocusOnAvatar(FALSE, FALSE);
- gAgent.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null);
+ gAgentCamera.setFocusOnAvatar(FALSE, FALSE);
+ gAgentCamera.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null);
BOOL limit_hit = FALSE;
- gAgent.calcCameraPositionTargetGlobal(&limit_hit);
+ gAgentCamera.calcCameraPositionTargetGlobal(&limit_hit);
if (limit_hit)
{
- gAgent.setFocusOnAvatar(TRUE, FALSE);
+ gAgentCamera.setFocusOnAvatar(TRUE, FALSE);
}
- gAgent.stopCameraAnimation();
+ gAgentCamera.stopCameraAnimation();
}
}
else
@@ -2719,6 +2721,8 @@ void LLStartUp::postStartupState()
void reset_login()
{
+ gAgentWearables.cleanup();
+ gAgentCamera.cleanup();
gAgent.cleanup();
LLWorld::getInstance()->destroyClass();
diff --git a/indra/newview/llstatusbar.cpp b/indra/newview/llstatusbar.cpp
index 4198f047d4..e7dc1f56ce 100644
--- a/indra/newview/llstatusbar.cpp
+++ b/indra/newview/llstatusbar.cpp
@@ -36,6 +36,7 @@
// viewer includes
#include "llagent.h"
+#include "llagentcamera.h"
#include "llbutton.h"
#include "llcommandhandler.h"
#include "llviewercontrol.h"
@@ -313,7 +314,7 @@ void LLStatusBar::refresh()
childSetVisible("scriptout", false);
}
- if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK &&
+ if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK &&
((region && region->getAllowDamage()) || (parcel && parcel->getAllowDamage())))
{
// set visibility based on flashing
diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp
index 1d479bac8c..ddb5d08e07 100644
--- a/indra/newview/llsurface.cpp
+++ b/indra/newview/llsurface.cpp
@@ -44,6 +44,7 @@
#include "llviewerobjectlist.h"
#include "llregionhandle.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llappviewer.h"
#include "llworld.h"
#include "llviewercontrol.h"
@@ -606,7 +607,7 @@ void LLSurface::moveZ(const S32 x, const S32 y, const F32 delta)
void LLSurface::updatePatchVisibilities(LLAgent &agent)
{
- LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(gAgent.getCameraPositionGlobal());
+ LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(gAgentCamera.getCameraPositionGlobal());
LLSurfacePatch *patchp;
diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp
index 386b636367..21c928282a 100644
--- a/indra/newview/lltexlayer.cpp
+++ b/indra/newview/lltexlayer.cpp
@@ -409,12 +409,12 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid,
{
LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata;
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if (0 == result &&
- avatar &&
- !avatar->isDead() &&
- baked_upload_data->mAvatar == avatar && // Sanity check: only the user's avatar should be uploading textures.
+ avatarp &&
+ !avatarp->isDead() &&
+ baked_upload_data->mAvatar == avatarp && // Sanity check: only the user's avatar should be uploading textures.
baked_upload_data->mTexLayerSet->hasComposite()
)
{
@@ -439,11 +439,11 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid,
if (result >= 0)
{
- LLVOAvatarDefines::ETextureIndex baked_te = avatar->getBakedTE(layerset_buffer->mTexLayerSet);
+ LLVOAvatarDefines::ETextureIndex baked_te = avatarp->getBakedTE(layerset_buffer->mTexLayerSet);
// Update baked texture info with the new UUID
U64 now = LLFrameTimer::getTotalTime(); // Record starting time
llinfos << "Baked texture upload took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << llendl;
- avatar->setNewBakedTexture(baked_te, uuid);
+ avatarp->setNewBakedTexture(baked_te, uuid);
}
else
{
@@ -457,7 +457,7 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid,
llinfos << "Received baked texture out of date, ignored." << llendl;
}
- avatar->dirtyMesh();
+ avatarp->dirtyMesh();
}
else
{
diff --git a/indra/newview/lltexlayerparams.cpp b/indra/newview/lltexlayerparams.cpp
index d55468841d..5e5d344461 100644
--- a/indra/newview/lltexlayerparams.cpp
+++ b/indra/newview/lltexlayerparams.cpp
@@ -33,7 +33,7 @@
#include "lltexlayerparams.h"
-#include "llagent.h"
+#include "llagentcamera.h"
#include "llimagetga.h"
#include "lltexlayer.h"
#include "llvoavatarself.h"
@@ -180,7 +180,7 @@ void LLTexLayerParamAlpha::setWeight(F32 weight, BOOL upload_bake)
if ((mAvatar->getSex() & getSex()) && (mAvatar->isSelf() && !mIsDummy)) // only trigger a baked texture update if we're changing a wearable's visual param.
{
- if (gAgent.cameraCustomizeAvatar())
+ if (gAgentCamera.cameraCustomizeAvatar())
{
upload_bake = FALSE;
}
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index 1c7b3a0fe0..2ea6e5936d 100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -292,7 +292,10 @@ public:
const LLChannelDescriptors& channels,
const LLIOPipe::buffer_ptr_t& buffer)
{
- if ((gSavedSettings.getBOOL("LogTextureDownloadsToViewerLog")) || (gSavedSettings.getBOOL("LogTextureDownloadsToSimulator")))
+ static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
+ static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
+
+ if (log_to_viewer_log || log_to_sim)
{
mFetcher->mTextureInfo.setRequestStartTime(mID, mStartTime);
U64 timeNow = LLTimer::getTotalTime();
@@ -715,10 +718,10 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == LOAD_FROM_NETWORK)
{
- bool get_url = gSavedSettings.getBOOL("ImagePipelineUseHTTP");
- if (!mUrl.empty()) get_url = false;
+ static LLCachedControl<bool> use_http(gSavedSettings,"ImagePipelineUseHTTP");
+
// if (mHost != LLHost::invalid) get_url = false;
- if ( get_url )
+ if ( use_http && mUrl.empty())//get http url.
{
LLViewerRegion* region = NULL;
if (mHost == LLHost::invalid)
@@ -1717,7 +1720,8 @@ S32 LLTextureFetch::update(U32 max_time_ms)
{
S32 res;
- mMaxBandwidth = gSavedSettings.getF32("ThrottleBandwidthKBPS");
+ static LLCachedControl<F32> band_width(gSavedSettings,"ThrottleBandwidthKBPS");
+ mMaxBandwidth = band_width ;
res = LLWorkerThread::update(max_time_ms);
@@ -1923,7 +1927,9 @@ void LLTextureFetch::sendRequestListToSimulators()
// llinfos << "IMAGE REQUEST: " << req->mID << " Discard: " << req->mDesiredDiscard
// << " Packet: " << packet << " Priority: " << req->mImagePriority << llendl;
- if ((gSavedSettings.getBOOL("LogTextureDownloadsToViewerLog")) || (gSavedSettings.getBOOL("LogTextureDownloadsToSimulator")))
+ static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
+ static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
+ if (log_to_viewer_log || log_to_sim)
{
mTextureInfo.setRequestStartTime(req->mID, LLTimer::getTotalTime());
mTextureInfo.setRequestOffset(req->mID, 0);
@@ -2144,7 +2150,10 @@ bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U1
if(packet_num >= (worker->mTotalPackets - 1))
{
- if ((gSavedSettings.getBOOL("LogTextureDownloadsToViewerLog")) || (gSavedSettings.getBOOL("LogTextureDownloadsToSimulator")))
+ static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
+ static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
+
+ if (log_to_viewer_log || log_to_sim)
{
U64 timeNow = LLTimer::getTotalTime();
mTextureInfo.setRequestSize(id, worker->mFileSize);
diff --git a/indra/newview/lltoolcomp.cpp b/indra/newview/lltoolcomp.cpp
index fff18df442..d05bfc53e5 100644
--- a/indra/newview/lltoolcomp.cpp
+++ b/indra/newview/lltoolcomp.cpp
@@ -54,6 +54,7 @@
#include "llviewerobject.h"
#include "llviewerwindow.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llfloatertools.h"
#include "llviewercontrol.h"
@@ -784,7 +785,7 @@ BOOL LLToolCompGun::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
if (clicks > 0)
{
- gAgent.changeCameraToDefault();
+ gAgentCamera.changeCameraToDefault();
}
return TRUE;
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp
index 47e60a966e..813b3bd22f 100644
--- a/indra/newview/lltooldraganddrop.cpp
+++ b/indra/newview/lltooldraganddrop.cpp
@@ -37,6 +37,7 @@
#include "llnotificationsutil.h"
// project headers
#include "llagent.h"
+#include "llagentcamera.h"
#include "llagentui.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
@@ -959,7 +960,7 @@ void LLToolDragAndDrop::pick(const LLPickInfo& pick_info)
gViewerWindow->getWindow()->setCursor( cursor );
mLastHitPos = pick_info.mPosGlobal;
- mLastCameraPos = gAgent.getCameraPositionGlobal();
+ mLastCameraPos = gAgentCamera.getCameraPositionGlobal();
}
// static
@@ -2012,8 +2013,8 @@ EAcceptance LLToolDragAndDrop::dad3dRezAttachmentFromInv(
}
// must not be already wearing it
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if( !avatar || avatar->isWearingAttachment(item->getUUID()) )
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if(!avatarp || avatarp->isWearingAttachment(item->getUUID()) )
{
return ACCEPT_NO;
}
@@ -2626,13 +2627,13 @@ EAcceptance LLToolDragAndDrop::dad3dGiveInventoryObject(
// cannot give away no-transfer objects
return ACCEPT_NO;
}
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if(avatar && avatar->isWearingAttachment( item->getUUID() ) )
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if(avatarp && avatarp->isWearingAttachment( item->getUUID() ) )
{
// You can't give objects that are attached to you
return ACCEPT_NO;
}
- if( obj && avatar )
+ if(obj && avatarp)
{
if(drop)
{
diff --git a/indra/newview/lltoolfocus.cpp b/indra/newview/lltoolfocus.cpp
index 2320ae57df..1e2e7095d8 100644
--- a/indra/newview/lltoolfocus.cpp
+++ b/indra/newview/lltoolfocus.cpp
@@ -42,6 +42,7 @@
// Viewer includes
#include "llagent.h"
+#include "llagentcamera.h"
#include "llbutton.h"
#include "llviewercontrol.h"
#include "lldrawable.h"
@@ -167,7 +168,7 @@ void LLToolCamera::pickCallback(const LLPickInfo& pick_info)
}
}
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode() )
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() )
{
BOOL good_customize_avatar_hit = FALSE;
if( hit_obj )
@@ -207,19 +208,19 @@ void LLToolCamera::pickCallback(const LLPickInfo& pick_info)
// ...clicked on a world object, so focus at its position
if (!hit_obj->isHUDAttachment())
{
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
- gAgent.setFocusGlobal(pick_info);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusGlobal(pick_info);
}
}
else if (!pick_info.mPosGlobal.isExactlyZero())
{
// Hit the ground
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
- gAgent.setFocusGlobal(pick_info);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusGlobal(pick_info);
}
if (!(pick_info.mKeyMask & MASK_ALT) &&
- gAgent.cameraThirdPerson() &&
+ gAgentCamera.cameraThirdPerson() &&
gViewerWindow->getLeftMouseDown() &&
!gSavedSettings.getBOOL("FreezeTime") &&
(hit_obj == gAgent.getAvatarObject() ||
@@ -232,14 +233,14 @@ void LLToolCamera::pickCallback(const LLPickInfo& pick_info)
LLToolCamera::getInstance()->mValidClickPoint = TRUE;
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode() )
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() )
{
- gAgent.setFocusOnAvatar(FALSE, FALSE);
+ gAgentCamera.setFocusOnAvatar(FALSE, FALSE);
- LLVector3d cam_pos = gAgent.getCameraPositionGlobal();
- cam_pos -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * gAgent.calcCustomizeAvatarUIOffset( cam_pos ));
+ LLVector3d cam_pos = gAgentCamera.getCameraPositionGlobal();
+ cam_pos -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * gAgentCamera.calcCustomizeAvatarUIOffset( cam_pos ));
- gAgent.setCameraPosAndFocusGlobal( cam_pos, pick_info.mPosGlobal, pick_info.mObjectID);
+ gAgentCamera.setCameraPosAndFocusGlobal( cam_pos, pick_info.mPosGlobal, pick_info.mObjectID);
}
}
@@ -280,10 +281,10 @@ BOOL LLToolCamera::handleMouseUp(S32 x, S32 y, MASK mask)
{
if (mValidClickPoint)
{
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode() )
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() )
{
LLCoordGL mouse_pos;
- LLVector3 focus_pos = gAgent.getPosAgentFromGlobal(gAgent.getFocusGlobal());
+ LLVector3 focus_pos = gAgent.getPosAgentFromGlobal(gAgentCamera.getFocusGlobal());
BOOL success = LLViewerCamera::getInstance()->projectPosAgentToScreen(focus_pos, mouse_pos);
if (success)
{
@@ -369,12 +370,12 @@ BOOL LLToolCamera::handleHover(S32 x, S32 y, MASK mask)
if (dx != 0)
{
- gAgent.cameraOrbitAround( -dx * RADIANS_PER_PIXEL );
+ gAgentCamera.cameraOrbitAround( -dx * RADIANS_PER_PIXEL );
}
if (dy != 0)
{
- gAgent.cameraOrbitOver( -dy * RADIANS_PER_PIXEL );
+ gAgentCamera.cameraOrbitOver( -dy * RADIANS_PER_PIXEL );
}
gViewerWindow->moveCursorToCenter();
@@ -388,8 +389,8 @@ BOOL LLToolCamera::handleHover(S32 x, S32 y, MASK mask)
// Pan tool
if (hasMouseCapture())
{
- LLVector3d camera_to_focus = gAgent.getCameraPositionGlobal();
- camera_to_focus -= gAgent.getFocusGlobal();
+ LLVector3d camera_to_focus = gAgentCamera.getCameraPositionGlobal();
+ camera_to_focus -= gAgentCamera.getFocusGlobal();
F32 dist = (F32) camera_to_focus.normVec();
// Fudge factor for pan
@@ -397,12 +398,12 @@ BOOL LLToolCamera::handleHover(S32 x, S32 y, MASK mask)
if (dx != 0)
{
- gAgent.cameraPanLeft( dx * meters_per_pixel );
+ gAgentCamera.cameraPanLeft( dx * meters_per_pixel );
}
if (dy != 0)
{
- gAgent.cameraPanUp( -dy * meters_per_pixel );
+ gAgentCamera.cameraPanUp( -dy * meters_per_pixel );
}
gViewerWindow->moveCursorToCenter();
@@ -419,7 +420,7 @@ BOOL LLToolCamera::handleHover(S32 x, S32 y, MASK mask)
if (dx != 0)
{
- gAgent.cameraOrbitAround( -dx * RADIANS_PER_PIXEL );
+ gAgentCamera.cameraOrbitAround( -dx * RADIANS_PER_PIXEL );
}
const F32 IN_FACTOR = 0.99f;
@@ -428,11 +429,11 @@ BOOL LLToolCamera::handleHover(S32 x, S32 y, MASK mask)
{
if (mMouseSteering)
{
- gAgent.cameraOrbitOver( -dy * RADIANS_PER_PIXEL );
+ gAgentCamera.cameraOrbitOver( -dy * RADIANS_PER_PIXEL );
}
else
{
- gAgent.cameraZoomIn( pow( IN_FACTOR, dy ) );
+ gAgentCamera.cameraZoomIn( pow( IN_FACTOR, dy ) );
}
}
diff --git a/indra/newview/lltoolgrab.cpp b/indra/newview/lltoolgrab.cpp
index d837a334f1..008cf16f2e 100644
--- a/indra/newview/lltoolgrab.cpp
+++ b/indra/newview/lltoolgrab.cpp
@@ -46,6 +46,7 @@
// newview headers
#include "llagent.h"
+#include "llagentcamera.h"
#include "lldrawable.h"
#include "llfloatertools.h"
#include "llhudeffect.h"
@@ -225,7 +226,7 @@ BOOL LLToolGrab::handleObjectHit(const LLPickInfo& info)
// non-touchable objects. If it has a touch handler, we
// do grab it (so llDetectedGrab works), but movement is
// blocked on the server side. JC
- if (gAgent.cameraMouselook())
+ if (gAgentCamera.cameraMouselook())
{
mMode = GRAB_LOCKED;
}
@@ -285,8 +286,8 @@ BOOL LLToolGrab::handleObjectHit(const LLPickInfo& info)
LLVector3 local_edit_point = gAgent.getPosAgentFromGlobal(info.mPosGlobal);
local_edit_point -= edit_object->getPositionAgent();
local_edit_point = local_edit_point * ~edit_object->getRenderRotation();
- gAgent.setPointAt(POINTAT_TARGET_GRAB, edit_object, local_edit_point );
- gAgent.setLookAt(LOOKAT_TARGET_SELECT, edit_object, local_edit_point );
+ gAgentCamera.setPointAt(POINTAT_TARGET_GRAB, edit_object, local_edit_point );
+ gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, edit_object, local_edit_point );
}
// on transient grabs (clicks on world objects), kill the grab immediately
@@ -390,7 +391,7 @@ void LLToolGrab::startGrab()
// This planar drag starts at the grab point
mDragStartPointGlobal = grab_start_global;
- mDragStartFromCamera = grab_start_global - gAgent.getCameraPositionGlobal();
+ mDragStartFromCamera = grab_start_global - gAgentCamera.getCameraPositionGlobal();
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectGrab);
@@ -502,7 +503,7 @@ void LLToolGrab::handleHoverActive(S32 x, S32 y, MASK mask)
mVerticalDragging = FALSE;
mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, objectp);
- mDragStartFromCamera = mDragStartPointGlobal - gAgent.getCameraPositionGlobal();
+ mDragStartFromCamera = mDragStartPointGlobal - gAgentCamera.getCameraPositionGlobal();
}
else if (!mVerticalDragging && (mask == MASK_VERTICAL) )
{
@@ -510,7 +511,7 @@ void LLToolGrab::handleHoverActive(S32 x, S32 y, MASK mask)
mVerticalDragging = TRUE;
mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, objectp);
- mDragStartFromCamera = mDragStartPointGlobal - gAgent.getCameraPositionGlobal();
+ mDragStartFromCamera = mDragStartPointGlobal - gAgentCamera.getCameraPositionGlobal();
}
const F32 RADIANS_PER_PIXEL_X = 0.01f;
@@ -598,7 +599,7 @@ void LLToolGrab::handleHoverActive(S32 x, S32 y, MASK mask)
// need to return offset from mGrabStartPoint
LLVector3d grab_point_global;
- grab_point_global = gAgent.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
+ grab_point_global = gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
/* Snap to grid disabled for grab tool - very confusing
// Handle snapping to grid, but only when the tool is formally selected.
@@ -632,7 +633,7 @@ void LLToolGrab::handleHoverActive(S32 x, S32 y, MASK mask)
grab_point_global = LLWorld::getInstance()->clipToVisibleRegions(mDragStartPointGlobal, grab_point_global);
// propagate constrained grab point back to grab offset
- mGrabHiddenOffsetFromCamera = grab_point_global - gAgent.getCameraPositionGlobal();
+ mGrabHiddenOffsetFromCamera = grab_point_global - gAgentCamera.getCameraPositionGlobal();
// Handle auto-rotation at screen edge.
LLVector3 grab_pos_agent = gAgent.getPosAgentFromGlobal( grab_point_global );
@@ -646,24 +647,24 @@ void LLToolGrab::handleHoverActive(S32 x, S32 y, MASK mask)
// ...build mode moves camera about focus point
if (grab_center_gl.mX < ROTATE_H_MARGIN)
{
- if (gAgent.getFocusOnAvatar())
+ if (gAgentCamera.getFocusOnAvatar())
{
gAgent.yaw(rotate_angle);
}
else
{
- gAgent.cameraOrbitAround(rotate_angle);
+ gAgentCamera.cameraOrbitAround(rotate_angle);
}
}
else if (grab_center_gl.mX > gViewerWindow->getWorldViewWidthScaled() - ROTATE_H_MARGIN)
{
- if (gAgent.getFocusOnAvatar())
+ if (gAgentCamera.getFocusOnAvatar())
{
gAgent.yaw(-rotate_angle);
}
else
{
- gAgent.cameraOrbitAround(-rotate_angle);
+ gAgentCamera.cameraOrbitAround(-rotate_angle);
}
}
@@ -705,17 +706,17 @@ void LLToolGrab::handleHoverActive(S32 x, S32 y, MASK mask)
// once we've initiated a drag, lock the camera down
if (mHasMoved)
{
- if (!gAgent.cameraMouselook() &&
+ if (!gAgentCamera.cameraMouselook() &&
!objectp->isHUDAttachment() &&
objectp->getRoot() == gAgent.getAvatarObject()->getRoot())
{
// force focus to point in space where we were looking previously
- gAgent.setFocusGlobal(gAgent.calcFocusPositionTargetGlobal(), LLUUID::null);
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
}
else
{
- gAgent.clearFocusObject();
+ gAgentCamera.clearFocusObject();
}
}
@@ -814,7 +815,7 @@ void LLToolGrab::handleHoverNonPhysical(S32 x, S32 y, MASK mask)
}
// need to return offset from mGrabStartPoint
- LLVector3d grab_point_global = gAgent.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
+ LLVector3d grab_point_global = gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global );
}
@@ -872,8 +873,8 @@ void LLToolGrab::handleHoverNonPhysical(S32 x, S32 y, MASK mask)
LLVector3 local_edit_point = pick.mIntersection;
local_edit_point -= objectp->getPositionAgent();
local_edit_point = local_edit_point * ~objectp->getRenderRotation();
- gAgent.setPointAt(POINTAT_TARGET_GRAB, objectp, local_edit_point );
- gAgent.setLookAt(LOOKAT_TARGET_SELECT, objectp, local_edit_point );
+ gAgentCamera.setPointAt(POINTAT_TARGET_GRAB, objectp, local_edit_point );
+ gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, objectp, local_edit_point );
}
@@ -892,7 +893,7 @@ void LLToolGrab::handleHoverInactive(S32 x, S32 y, MASK mask)
// Only works in fullscreen
if (gSavedSettings.getBOOL("WindowFullScreen"))
{
- if (gAgent.cameraThirdPerson() )
+ if (gAgentCamera.cameraThirdPerson() )
{
if (x == 0)
{
@@ -994,7 +995,7 @@ void LLToolGrab::onMouseCaptureLost()
return;
}
// First, fix cursor placement
- if( !gAgent.cameraMouselook()
+ if( !gAgentCamera.cameraMouselook()
&& (GRAB_ACTIVE_CENTER == mMode))
{
if (objectp->isHUDAttachment())
@@ -1035,8 +1036,8 @@ void LLToolGrab::onMouseCaptureLost()
mGrabPick.mObjectID.setNull();
LLSelectMgr::getInstance()->updateSelectionCenter();
- gAgent.setPointAt(POINTAT_TARGET_CLEAR);
- gAgent.setLookAt(LOOKAT_TARGET_CLEAR);
+ gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR);
+ gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
dialog_refresh_all();
}
@@ -1128,7 +1129,7 @@ LLVector3d LLToolGrab::getGrabPointGlobal()
case GRAB_ACTIVE_CENTER:
case GRAB_NONPHYSICAL:
case GRAB_LOCKED:
- return gAgent.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
+ return gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
case GRAB_NOOBJECT:
case GRAB_INACTIVE:
diff --git a/indra/newview/lltoolgun.cpp b/indra/newview/lltoolgun.cpp
index a441d653c7..c815f1e96a 100644
--- a/indra/newview/lltoolgun.cpp
+++ b/indra/newview/lltoolgun.cpp
@@ -36,6 +36,7 @@
#include "llviewerwindow.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llsky.h"
#include "llappviewer.h"
@@ -83,7 +84,7 @@ BOOL LLToolGun::handleMouseDown(S32 x, S32 y, MASK mask)
BOOL LLToolGun::handleHover(S32 x, S32 y, MASK mask)
{
- if( gAgent.cameraMouselook() && mIsSelected )
+ if( gAgentCamera.cameraMouselook() && mIsSelected )
{
const F32 NOMINAL_MOUSE_SENSITIVITY = 0.0025f;
diff --git a/indra/newview/lltoolmgr.cpp b/indra/newview/lltoolmgr.cpp
index fd12163fd3..a8696c22ef 100644
--- a/indra/newview/lltoolmgr.cpp
+++ b/indra/newview/lltoolmgr.cpp
@@ -56,6 +56,7 @@
#include "lltoolobjpicker.h"
#include "lltoolpipette.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llviewerjoystick.h"
#include "llviewermenu.h"
@@ -262,7 +263,7 @@ void LLToolMgr::toggleBuildMode()
else
{
// manually disable edit mode, but do not affect the camera
- gAgent.resetView(false);
+ gAgentCamera.resetView(false);
LLFloaterReg::hideInstance("build");
gViewerWindow->showCursor();
}
@@ -271,7 +272,7 @@ void LLToolMgr::toggleBuildMode()
}
else
{
- ECameraMode camMode = gAgent.getCameraMode();
+ ECameraMode camMode = gAgentCamera.getCameraMode();
if (CAMERA_MODE_MOUSELOOK == camMode || CAMERA_MODE_CUSTOMIZE_AVATAR == camMode)
{
// pull the user out of mouselook or appearance mode when entering build mode
@@ -286,13 +287,13 @@ void LLToolMgr::toggleBuildMode()
handle_toggle_flycam();
}
- if (gAgent.getFocusOnAvatar())
+ if (gAgentCamera.getFocusOnAvatar())
{
// zoom in if we're looking at the avatar
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
- gAgent.setFocusGlobal(gAgent.getPositionGlobal() + 2.0 * LLVector3d(gAgent.getAtAxis()));
- gAgent.cameraZoomIn(0.666f);
- gAgent.cameraOrbitOver( 30.f * DEG_TO_RAD );
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusGlobal(gAgent.getPositionGlobal() + 2.0 * LLVector3d(gAgent.getAtAxis()));
+ gAgentCamera.cameraZoomIn(0.666f);
+ gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD );
}
}
@@ -303,7 +304,7 @@ void LLToolMgr::toggleBuildMode()
// Could be first use
//LLFirstUse::useBuild();
- gAgent.resetView(false);
+ gAgentCamera.resetView(false);
// avoid spurious avatar movements
LLViewerJoystick::getInstance()->setNeedsReset();
@@ -317,7 +318,7 @@ bool LLToolMgr::inBuildMode()
// cameraMouselook() actually starts returning true. Also, appearance edit
// sets build mode to true, so let's exclude that.
bool b=(inEdit()
- && !gAgent.cameraMouselook()
+ && !gAgentCamera.cameraMouselook()
&& mCurrentToolset != gFaceEditToolset);
return b;
diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp
index 5f825b461e..c42c47c486 100644
--- a/indra/newview/lltoolmorph.cpp
+++ b/indra/newview/lltoolmorph.cpp
@@ -165,7 +165,7 @@ void LLVisualParamHint::preRender(BOOL clear_depth)
BOOL LLVisualParamHint::render()
{
LLVisualParamReset::sDirty = TRUE;
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
gGL.pushUIMatrix();
gGL.loadUIIdentity();
diff --git a/indra/newview/lltoolpie.cpp b/indra/newview/lltoolpie.cpp
index d15db536e6..8d4f0f9116 100644
--- a/indra/newview/lltoolpie.cpp
+++ b/indra/newview/lltoolpie.cpp
@@ -39,6 +39,7 @@
#include "llparcel.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llfocusmgr.h"
//#include "llfirstuse.h"
@@ -263,7 +264,7 @@ BOOL LLToolPie::pickLeftMouseDownCallback()
if (object)
{
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
LLBBox bbox = object->getBoundingBoxAgent() ;
F32 angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getAspect() > 1.f ? LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect() : LLViewerCamera::getInstance()->getView());
@@ -273,7 +274,7 @@ BOOL LLToolPie::pickLeftMouseDownCallback()
obj_to_cam.normVec();
LLVector3d object_center_global = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent());
- gAgent.setCameraPosAndFocusGlobal(object_center_global + LLVector3d(obj_to_cam * distance),
+ gAgentCamera.setCameraPosAndFocusGlobal(object_center_global + LLVector3d(obj_to_cam * distance),
object_center_global,
mPick.mObjectID );
}
@@ -336,7 +337,7 @@ BOOL LLToolPie::pickLeftMouseDownCallback()
gViewerWindow->hideCursor();
LLToolCamera::getInstance()->setMouseCapture(TRUE);
LLToolCamera::getInstance()->pickCallback(mPick);
- gAgent.setFocusOnAvatar(TRUE, TRUE);
+ gAgentCamera.setFocusOnAvatar(TRUE, TRUE);
return TRUE;
}
@@ -592,7 +593,7 @@ BOOL LLToolPie::handleMouseUp(S32 x, S32 y, MASK mask)
mGrabMouseButtonDown = FALSE;
LLToolMgr::getInstance()->clearTransientTool();
- gAgent.setLookAt(LOOKAT_TARGET_CONVERSATION, obj); // maybe look at object/person clicked on
+ gAgentCamera.setLookAt(LOOKAT_TARGET_CONVERSATION, obj); // maybe look at object/person clicked on
return LLTool::handleMouseUp(x, y, mask);
}
diff --git a/indra/newview/lltoolplacer.cpp b/indra/newview/lltoolplacer.cpp
index 612bcc03bd..b10ee590e0 100644
--- a/indra/newview/lltoolplacer.cpp
+++ b/indra/newview/lltoolplacer.cpp
@@ -56,6 +56,7 @@
#include "llvolumemessage.h"
#include "llhudmanager.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llaudioengine.h"
#include "llhudeffecttrail.h"
#include "llviewerobjectlist.h"
@@ -120,7 +121,7 @@ BOOL LLToolPlacer::raycastForNewObjPos( S32 x, S32 y, LLViewerObject** hit_obj,
}
// Make sure the surface isn't too far away.
- LLVector3d ray_start_global = gAgent.getCameraPositionGlobal();
+ LLVector3d ray_start_global = gAgentCamera.getCameraPositionGlobal();
F32 dist_to_surface_sq = (F32)((surface_pos_global - ray_start_global).magVecSquared());
if( dist_to_surface_sq > (max_dist_from_camera * max_dist_from_camera) )
{
diff --git a/indra/newview/lltoolselect.cpp b/indra/newview/lltoolselect.cpp
index 97e2865179..6e0c6663e9 100644
--- a/indra/newview/lltoolselect.cpp
+++ b/indra/newview/lltoolselect.cpp
@@ -35,6 +35,7 @@
#include "lltoolselect.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "lldrawable.h"
#include "llmanip.h"
@@ -167,7 +168,7 @@ LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pi
LLSelectMgr::getInstance()->setAgentHUDZoom(target_zoom, current_zoom);
}
- if (!gAgent.getFocusOnAvatar() && // if camera not glued to avatar
+ if (!gAgentCamera.getFocusOnAvatar() && // if camera not glued to avatar
LLVOAvatar::findAvatarFromAttachment(object) != gAgent.getAvatarObject() && // and it's not one of your attachments
object != gAgent.getAvatarObject()) // and it's not you
{
diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp
index 407cc23d0d..9a69adae31 100644
--- a/indra/newview/lltracker.cpp
+++ b/indra/newview/lltracker.cpp
@@ -50,6 +50,7 @@
#include "llappviewer.h"
#include "lltracker.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llcallingcard.h"
#include "llfloaterworldmap.h"
#include "llhudtext.h"
@@ -480,14 +481,14 @@ void LLTracker::renderBeacon(LLVector3d pos_global,
const std::string& label )
{
sCheesyBeacon = gSavedSettings.getBOOL("CheesyBeacon");
- LLVector3d to_vec = pos_global - gAgent.getCameraPositionGlobal();
+ LLVector3d to_vec = pos_global - gAgentCamera.getCameraPositionGlobal();
F32 dist = (F32)to_vec.magVec();
F32 color_frac = 1.f;
if (dist > 0.99f * LLViewerCamera::getInstance()->getFar())
{
color_frac = 0.4f;
- // pos_global = gAgent.getCameraPositionGlobal() + 0.99f*(LLViewerCamera::getInstance()->getFar()/dist)*to_vec;
+ // pos_global = gAgentCamera.getCameraPositionGlobal() + 0.99f*(LLViewerCamera::getInstance()->getFar()/dist)*to_vec;
}
else
{
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp
index 1d935f5ab8..2661c9f32b 100644
--- a/indra/newview/llvieweraudio.cpp
+++ b/indra/newview/llvieweraudio.cpp
@@ -34,6 +34,7 @@
#include "llaudioengine.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llappviewer.h"
#include "llvieweraudio.h"
#include "llviewercamera.h"
@@ -51,7 +52,7 @@ void init_audio()
llwarns << "Failed to create an appropriate Audio Engine" << llendl;
return;
}
- LLVector3d lpos_global = gAgent.getCameraPositionGlobal();
+ LLVector3d lpos_global = gAgentCamera.getCameraPositionGlobal();
LLVector3 lpos_global_f;
lpos_global_f.setVec(lpos_global);
@@ -180,7 +181,7 @@ void audio_update_listener()
if (gAudiop)
{
// update listener position because agent has moved
- LLVector3d lpos_global = gAgent.getCameraPositionGlobal();
+ LLVector3d lpos_global = gAgentCamera.getCameraPositionGlobal();
LLVector3 lpos_global_f;
lpos_global_f.setVec(lpos_global);
@@ -203,7 +204,7 @@ void audio_update_wind(bool force_update)
if (region)
{
static F32 last_camera_water_height = -1000.f;
- LLVector3 camera_pos = gAgent.getCameraPositionAgent();
+ LLVector3 camera_pos = gAgentCamera.getCameraPositionAgent();
F32 camera_water_height = camera_pos.mV[VZ] - region->getWaterHeight();
//
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp
index 0051f46716..aa82c216d9 100644
--- a/indra/newview/llviewercamera.cpp
+++ b/indra/newview/llviewercamera.cpp
@@ -37,6 +37,7 @@
// Viewer includes
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
@@ -354,7 +355,7 @@ void LLViewerCamera::setPerspective(BOOL for_selection,
}
else
{
- z_far = gAgent.mDrawDistance;
+ z_far = gAgentCamera.mDrawDistance;
}
}
else
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 5daea96123..23349ab916 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -41,6 +41,7 @@
// For Listeners
#include "llaudioengine.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llconsole.h"
#include "lldrawpoolterrain.h"
#include "llflexibleobject.h"
@@ -102,7 +103,7 @@ static bool handleRenderAvatarMouselookChanged(const LLSD& newvalue)
static bool handleRenderFarClipChanged(const LLSD& newvalue)
{
F32 draw_distance = (F32) newvalue.asReal();
- gAgent.mDrawDistance = draw_distance;
+ gAgentCamera.mDrawDistance = draw_distance;
LLWorld::getInstance()->setLandFarClip(draw_distance);
return true;
}
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 6c1c1d1096..5a2b901bd7 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -38,6 +38,7 @@
#include "llrender.h"
#include "llglheaders.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llcoord.h"
#include "llcriticaldamp.h"
@@ -174,8 +175,8 @@ void display_update_camera()
// Cut draw distance in half when customizing avatar,
// but on the viewer only.
- F32 final_far = gAgent.mDrawDistance;
- if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode())
+ F32 final_far = gAgentCamera.mDrawDistance;
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode())
{
final_far *= 0.5f;
}
@@ -393,7 +394,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gAgent.setTeleportMessage(
LLAgent::sTeleportProgressMessages["arriving"]);
gTextureList.mForceResetTextureStats = TRUE;
- gAgent.resetView(TRUE, TRUE);
+ gAgentCamera.resetView(TRUE, TRUE);
break;
case LLAgent::TELEPORT_ARRIVING:
@@ -920,9 +921,9 @@ void render_hud_attachments()
glh::matrix4f current_mod = glh_get_current_modelview();
// clamp target zoom level to reasonable values
- gAgent.mHUDTargetZoom = llclamp(gAgent.mHUDTargetZoom, 0.1f, 1.f);
+ gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f);
// smoothly interpolate current zoom level
- gAgent.mHUDCurZoom = lerp(gAgent.mHUDCurZoom, gAgent.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f));
+ gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f));
if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices())
{
@@ -1034,7 +1035,7 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat
LLVOAvatar* my_avatarp = gAgent.getAvatarObject();
if (my_avatarp && my_avatarp->hasHUDAttachment())
{
- F32 zoom_level = gAgent.mHUDCurZoom;
+ F32 zoom_level = gAgentCamera.mHUDCurZoom;
LLBBox hud_bbox = my_avatarp->getHUDBBox();
F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
@@ -1299,14 +1300,14 @@ void render_ui_2d()
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
// render outline for HUD
- if (gAgent.getAvatarObject() && gAgent.mHUDCurZoom < 0.98f)
+ if (gAgent.getAvatarObject() && gAgentCamera.mHUDCurZoom < 0.98f)
{
glPushMatrix();
S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
glTranslatef((F32)half_width, (F32)half_height, 0.f);
- F32 zoom = gAgent.mHUDCurZoom;
+ F32 zoom = gAgentCamera.mHUDCurZoom;
glScalef(zoom,zoom,1.f);
gGL.color4fv(LLColor4::white.mV);
gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE);
diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp
index 80336e5c5a..7bf7bf5e2f 100644
--- a/indra/newview/llviewerinventory.cpp
+++ b/indra/newview/llviewerinventory.cpp
@@ -39,6 +39,7 @@
#include "indra_constants.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewerfoldertype.h"
#include "llfolderview.h"
#include "llviewercontrol.h"
@@ -791,7 +792,7 @@ void WearOnAvatarCallback::fire(const LLUUID& inv_item)
void ModifiedCOFCallback::fire(const LLUUID& inv_item)
{
LLAppearanceManager::instance().updateAppearanceFromCOF();
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode() )
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() )
{
// If we're in appearance editing mode, the current tab may need to be refreshed
if (gFloaterCustomize)
diff --git a/indra/newview/llviewerjoystick.cpp b/indra/newview/llviewerjoystick.cpp
index b593fbfb00..b758f6c701 100644
--- a/indra/newview/llviewerjoystick.cpp
+++ b/indra/newview/llviewerjoystick.cpp
@@ -43,6 +43,7 @@
#include "llselectmgr.h"
#include "llviewermenu.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llfocusmgr.h"
@@ -106,7 +107,7 @@ void LLViewerJoystick::setOverrideCamera(bool val)
if (mOverrideCamera)
{
- gAgent.changeCameraToDefault();
+ gAgentCamera.changeCameraToDefault();
}
}
@@ -432,7 +433,7 @@ void LLViewerJoystick::agentPitch(F32 pitch_inc)
void LLViewerJoystick::agentYaw(F32 yaw_inc)
{
// Cannot steer some vehicles in mouselook if the script grabs the controls
- if (gAgent.cameraMouselook() && !gSavedSettings.getBOOL("JoystickMouselookYaw"))
+ if (gAgentCamera.cameraMouselook() && !gSavedSettings.getBOOL("JoystickMouselookYaw"))
{
gAgent.rotate(-yaw_inc, gAgent.getReferenceUpVector());
}
@@ -1005,7 +1006,7 @@ bool LLViewerJoystick::toggleFlycam()
if (!mOverrideCamera)
{
- gAgent.changeCameraToDefault();
+ gAgentCamera.changeCameraToDefault();
}
if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME)
diff --git a/indra/newview/llviewerkeyboard.cpp b/indra/newview/llviewerkeyboard.cpp
index f757155b94..cbec2c890f 100644
--- a/indra/newview/llviewerkeyboard.cpp
+++ b/indra/newview/llviewerkeyboard.cpp
@@ -36,6 +36,7 @@
#include "llviewerkeyboard.h"
#include "llmath.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llnearbychatbar.h"
#include "llviewercontrol.h"
#include "llfocusmgr.h"
@@ -279,22 +280,22 @@ F32 get_orbit_rate()
void camera_spin_around_ccw( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- gAgent.unlockView();
- gAgent.setOrbitLeftKey( get_orbit_rate() );
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
}
void camera_spin_around_cw( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- gAgent.unlockView();
- gAgent.setOrbitRightKey( get_orbit_rate() );
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitRightKey( get_orbit_rate() );
}
void camera_spin_around_ccw_sitting( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- if (gAgent.rotateGrabbed() || gAgent.sitCameraEnabled())
+ if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled())
{
//send keystrokes, but do not change camera
agent_turn_right(s);
@@ -302,7 +303,7 @@ void camera_spin_around_ccw_sitting( EKeystate s )
else
{
//change camera but do not send keystrokes
- gAgent.setOrbitLeftKey( get_orbit_rate() );
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
}
}
@@ -310,7 +311,7 @@ void camera_spin_around_ccw_sitting( EKeystate s )
void camera_spin_around_cw_sitting( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- if (gAgent.rotateGrabbed() || gAgent.sitCameraEnabled())
+ if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled())
{
//send keystrokes, but do not change camera
agent_turn_left(s);
@@ -318,7 +319,7 @@ void camera_spin_around_cw_sitting( EKeystate s )
else
{
//change camera but do not send keystrokes
- gAgent.setOrbitRightKey( get_orbit_rate() );
+ gAgentCamera.setOrbitRightKey( get_orbit_rate() );
}
}
@@ -326,22 +327,22 @@ void camera_spin_around_cw_sitting( EKeystate s )
void camera_spin_over( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- gAgent.unlockView();
- gAgent.setOrbitUpKey( get_orbit_rate() );
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitUpKey( get_orbit_rate() );
}
void camera_spin_under( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- gAgent.unlockView();
- gAgent.setOrbitDownKey( get_orbit_rate() );
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitDownKey( get_orbit_rate() );
}
void camera_spin_over_sitting( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- if (gAgent.upGrabbed() || gAgent.sitCameraEnabled())
+ if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled())
{
//send keystrokes, but do not change camera
agent_jump(s);
@@ -349,7 +350,7 @@ void camera_spin_over_sitting( EKeystate s )
else
{
//change camera but do not send keystrokes
- gAgent.setOrbitUpKey( get_orbit_rate() );
+ gAgentCamera.setOrbitUpKey( get_orbit_rate() );
}
}
@@ -357,7 +358,7 @@ void camera_spin_over_sitting( EKeystate s )
void camera_spin_under_sitting( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- if (gAgent.downGrabbed() || gAgent.sitCameraEnabled())
+ if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled())
{
//send keystrokes, but do not change camera
agent_push_down(s);
@@ -365,35 +366,35 @@ void camera_spin_under_sitting( EKeystate s )
else
{
//change camera but do not send keystrokes
- gAgent.setOrbitDownKey( get_orbit_rate() );
+ gAgentCamera.setOrbitDownKey( get_orbit_rate() );
}
}
void camera_move_forward( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- gAgent.unlockView();
- gAgent.setOrbitInKey( get_orbit_rate() );
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitInKey( get_orbit_rate() );
}
void camera_move_backward( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- gAgent.unlockView();
- gAgent.setOrbitOutKey( get_orbit_rate() );
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitOutKey( get_orbit_rate() );
}
void camera_move_forward_sitting( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- if (gAgent.forwardGrabbed() || gAgent.sitCameraEnabled())
+ if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled())
{
agent_push_forward(s);
}
else
{
- gAgent.setOrbitInKey( get_orbit_rate() );
+ gAgentCamera.setOrbitInKey( get_orbit_rate() );
}
}
@@ -402,70 +403,70 @@ void camera_move_backward_sitting( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- if (gAgent.backwardGrabbed() || gAgent.sitCameraEnabled())
+ if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled())
{
agent_push_backward(s);
}
else
{
- gAgent.setOrbitOutKey( get_orbit_rate() );
+ gAgentCamera.setOrbitOutKey( get_orbit_rate() );
}
}
void camera_pan_up( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- gAgent.unlockView();
- gAgent.setPanUpKey( get_orbit_rate() );
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanUpKey( get_orbit_rate() );
}
void camera_pan_down( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- gAgent.unlockView();
- gAgent.setPanDownKey( get_orbit_rate() );
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanDownKey( get_orbit_rate() );
}
void camera_pan_left( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- gAgent.unlockView();
- gAgent.setPanLeftKey( get_orbit_rate() );
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanLeftKey( get_orbit_rate() );
}
void camera_pan_right( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- gAgent.unlockView();
- gAgent.setPanRightKey( get_orbit_rate() );
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanRightKey( get_orbit_rate() );
}
void camera_pan_in( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- gAgent.unlockView();
- gAgent.setPanInKey( get_orbit_rate() );
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanInKey( get_orbit_rate() );
}
void camera_pan_out( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- gAgent.unlockView();
- gAgent.setPanOutKey( get_orbit_rate() );
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanOutKey( get_orbit_rate() );
}
void camera_move_forward_fast( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- gAgent.unlockView();
- gAgent.setOrbitInKey(2.5f);
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitInKey(2.5f);
}
void camera_move_backward_fast( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
- gAgent.unlockView();
- gAgent.setOrbitOutKey(2.5f);
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitOutKey(2.5f);
}
@@ -473,7 +474,7 @@ void edit_avatar_spin_ccw( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gMorphView->setCameraDrivenByKeys( TRUE );
- gAgent.setOrbitLeftKey( get_orbit_rate() );
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
//gMorphView->orbitLeft( get_orbit_rate() );
}
@@ -482,7 +483,7 @@ void edit_avatar_spin_cw( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gMorphView->setCameraDrivenByKeys( TRUE );
- gAgent.setOrbitRightKey( get_orbit_rate() );
+ gAgentCamera.setOrbitRightKey( get_orbit_rate() );
//gMorphView->orbitRight( get_orbit_rate() );
}
@@ -490,7 +491,7 @@ void edit_avatar_spin_over( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gMorphView->setCameraDrivenByKeys( TRUE );
- gAgent.setOrbitUpKey( get_orbit_rate() );
+ gAgentCamera.setOrbitUpKey( get_orbit_rate() );
//gMorphView->orbitUp( get_orbit_rate() );
}
@@ -499,7 +500,7 @@ void edit_avatar_spin_under( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gMorphView->setCameraDrivenByKeys( TRUE );
- gAgent.setOrbitDownKey( get_orbit_rate() );
+ gAgentCamera.setOrbitDownKey( get_orbit_rate() );
//gMorphView->orbitDown( get_orbit_rate() );
}
@@ -507,7 +508,7 @@ void edit_avatar_move_forward( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gMorphView->setCameraDrivenByKeys( TRUE );
- gAgent.setOrbitInKey( get_orbit_rate() );
+ gAgentCamera.setOrbitInKey( get_orbit_rate() );
//gMorphView->orbitIn();
}
@@ -516,7 +517,7 @@ void edit_avatar_move_backward( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gMorphView->setCameraDrivenByKeys( TRUE );
- gAgent.setOrbitOutKey( get_orbit_rate() );
+ gAgentCamera.setOrbitOutKey( get_orbit_rate() );
//gMorphView->orbitOut();
}
@@ -868,7 +869,7 @@ S32 LLViewerKeyboard::loadBindings(const std::string& filename)
EKeyboardMode LLViewerKeyboard::getMode()
{
- if ( gAgent.cameraMouselook() )
+ if ( gAgentCamera.cameraMouselook() )
{
return MODE_FIRST_PERSON;
}
diff --git a/indra/newview/llviewermediafocus.cpp b/indra/newview/llviewermediafocus.cpp
index b8179f7fc2..c1e851350b 100644
--- a/indra/newview/llviewermediafocus.cpp
+++ b/indra/newview/llviewermediafocus.cpp
@@ -38,6 +38,7 @@
#include "llpanelprimmediacontrols.h"
#include "llpluginclassmedia.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "lltoolpie.h"
#include "llviewercamera.h"
#include "llviewermedia.h"
@@ -201,7 +202,7 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
{
if (object)
{
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
LLBBox bbox = object->getBoundingBoxAgent();
LLVector3d center = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent());
@@ -260,7 +261,7 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
// orientation with respect to the face. In other words, if before zoom
// the media appears "upside down" from the camera, after zooming it will
// still be upside down, but at least it will not flip.
- LLVector3d cur_camera_pos = LLVector3d(gAgent.getCameraPositionGlobal());
+ LLVector3d cur_camera_pos = LLVector3d(gAgentCamera.getCameraPositionGlobal());
LLVector3d delta = (cur_camera_pos - camera_pos);
F64 len = delta.length();
delta.normalize();
@@ -271,18 +272,18 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
// If we are not allowing zooming out and the old camera position is closer to
// the center then the new intended camera position, don't move camera and return
if (zoom_in_only &&
- (dist_vec_squared(gAgent.getCameraPositionGlobal(), target_pos) < dist_vec_squared(camera_pos, target_pos)))
+ (dist_vec_squared(gAgentCamera.getCameraPositionGlobal(), target_pos) < dist_vec_squared(camera_pos, target_pos)))
{
return;
}
- gAgent.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() );
+ gAgentCamera.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() );
}
else
{
// If we have no object, focus back on the avatar.
- gAgent.setFocusOnAvatar(TRUE, ANIMATE);
+ gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE);
}
}
void LLViewerMediaFocus::onFocusReceived()
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 5598a589cc..d79cb85730 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -42,6 +42,7 @@
// newview includes
#include "llagent.h"
+#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llagentpilot.h"
#include "llbottomtray.h"
@@ -2482,18 +2483,18 @@ class LLObjectBuild : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- if (gAgent.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit() && gSavedSettings.getBOOL("EditCameraMovement") )
+ if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit() && gSavedSettings.getBOOL("EditCameraMovement") )
{
// zoom in if we're looking at the avatar
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
- gAgent.setFocusGlobal(LLToolPie::getInstance()->getPick());
- gAgent.cameraZoomIn(0.666f);
- gAgent.cameraOrbitOver( 30.f * DEG_TO_RAD );
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick());
+ gAgentCamera.cameraZoomIn(0.666f);
+ gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD );
gViewerWindow->moveCursorToCenter();
}
else if ( gSavedSettings.getBOOL("EditCameraMovement") )
{
- gAgent.setFocusGlobal(LLToolPie::getInstance()->getPick());
+ gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick());
gViewerWindow->moveCursorToCenter();
}
@@ -2511,7 +2512,7 @@ void handle_object_edit()
{
LLViewerParcelMgr::getInstance()->deselectLand();
- if (gAgent.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit())
+ if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit())
{
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
@@ -2519,19 +2520,19 @@ void handle_object_edit()
{
// always freeze camera in space, even if camera doesn't move
// so, for example, follow cam scripts can't affect you when in build mode
- gAgent.setFocusGlobal(gAgent.calcFocusPositionTargetGlobal(), LLUUID::null);
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
}
else
{
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
LLViewerObject* selected_objectp = selection->getFirstRootObject();
if (selected_objectp)
{
// zoom in on object center instead of where we clicked, as we need to see the manipulator handles
- gAgent.setFocusGlobal(selected_objectp->getPositionGlobal(), selected_objectp->getID());
- gAgent.cameraZoomIn(0.666f);
- gAgent.cameraOrbitOver( 30.f * DEG_TO_RAD );
+ gAgentCamera.setFocusGlobal(selected_objectp->getPositionGlobal(), selected_objectp->getID());
+ gAgentCamera.cameraZoomIn(0.666f);
+ gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD );
gViewerWindow->moveCursorToCenter();
}
}
@@ -2576,19 +2577,19 @@ class LLLandBuild : public view_listener_t
{
LLViewerParcelMgr::getInstance()->deselectLand();
- if (gAgent.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit() && gSavedSettings.getBOOL("EditCameraMovement") )
+ if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit() && gSavedSettings.getBOOL("EditCameraMovement") )
{
// zoom in if we're looking at the avatar
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
- gAgent.setFocusGlobal(LLToolPie::getInstance()->getPick());
- gAgent.cameraZoomIn(0.666f);
- gAgent.cameraOrbitOver( 30.f * DEG_TO_RAD );
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick());
+ gAgentCamera.cameraZoomIn(0.666f);
+ gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD );
gViewerWindow->moveCursorToCenter();
}
else if ( gSavedSettings.getBOOL("EditCameraMovement") )
{
// otherwise just move focus
- gAgent.setFocusGlobal(LLToolPie::getInstance()->getPick());
+ gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick());
gViewerWindow->moveCursorToCenter();
}
@@ -2693,7 +2694,7 @@ class LLSelfEnableRemoveAllAttachments : public view_listener_t
bool new_value = false;
if (gAgent.getAvatarObject())
{
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
iter != avatarp->mAttachmentPoints.end(); )
{
@@ -2825,12 +2826,12 @@ bool handle_go_to()
if (gAgent.getAvatarObject() && !gSavedSettings.getBOOL("AutoPilotLocksCamera"))
{
- gAgent.setFocusGlobal(gAgent.getFocusTargetGlobal(), gAgent.getAvatarObject()->getID());
+ gAgentCamera.setFocusGlobal(gAgentCamera.getFocusTargetGlobal(), gAgent.getAvatarObject()->getID());
}
else
{
// Snap camera back to behind avatar
- gAgent.setFocusOnAvatar(TRUE, ANIMATE);
+ gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE);
}
// Could be first use
@@ -3717,14 +3718,14 @@ void reset_view_final( BOOL proceed );
void handle_reset_view()
{
- if( (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode()) && gFloaterCustomize )
+ if( (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) && gFloaterCustomize )
{
// Show dialog box if needed.
gFloaterCustomize->askToSaveIfDirty( reset_view_final );
}
else
{
- gAgent.switchCameraPreset(CAMERA_PRESET_REAR_VIEW);
+ gAgentCamera.switchCameraPreset(CAMERA_PRESET_REAR_VIEW);
reset_view_final( TRUE );
LLFloaterCamera::resetCameraMode();
}
@@ -3747,15 +3748,15 @@ void reset_view_final( BOOL proceed )
return;
}
- gAgent.resetView(TRUE, TRUE);
- gAgent.setLookAt(LOOKAT_TARGET_CLEAR);
+ gAgentCamera.resetView(TRUE, TRUE);
+ gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
}
class LLViewLookAtLastChatter : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- gAgent.lookAtLastChat();
+ gAgentCamera.lookAtLastChat();
return true;
}
};
@@ -3764,13 +3765,13 @@ class LLViewMouselook : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- if (!gAgent.cameraMouselook())
+ if (!gAgentCamera.cameraMouselook())
{
- gAgent.changeCameraToMouselook();
+ gAgentCamera.changeCameraToMouselook();
}
else
{
- gAgent.changeCameraToDefault();
+ gAgentCamera.changeCameraToDefault();
}
return true;
}
@@ -3989,9 +3990,9 @@ void handle_god_request_avatar_geometry(void *)
void derez_objects(EDeRezDestination dest, const LLUUID& dest_id)
{
- if(gAgent.cameraMouselook())
+ if(gAgentCamera.cameraMouselook())
{
- gAgent.changeCameraToDefault();
+ gAgentCamera.changeCameraToDefault();
}
//gInventoryView->setPanelOpen(TRUE);
@@ -5034,7 +5035,7 @@ class LLViewEnableLastChatter : public view_listener_t
bool handleEvent(const LLSD& userdata)
{
// *TODO: add check that last chatter is in range
- bool new_value = (gAgent.cameraThirdPerson() && gAgent.getLastChatter().notNull());
+ bool new_value = (gAgentCamera.cameraThirdPerson() && gAgent.getLastChatter().notNull());
return new_value;
}
};
@@ -5148,7 +5149,7 @@ void print_agent_nvpairs(void*)
llinfos << "Can't find agent object" << llendl;
}
- llinfos << "Camera at " << gAgent.getCameraPositionGlobal() << llendl;
+ llinfos << "Camera at " << gAgentCamera.getCameraPositionGlobal() << llendl;
}
void show_debug_menus()
@@ -5339,7 +5340,7 @@ void handle_look_at_selection(const LLSD& param)
BOOL zoom = (param.asString() == "zoom");
if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
{
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
LLBBox selection_bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
F32 angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getAspect() > 1.f ? LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect() : LLViewerCamera::getInstance()->getView());
@@ -5356,17 +5357,17 @@ void handle_look_at_selection(const LLSD& param)
if (zoom)
{
// Make sure we are not increasing the distance between the camera and object
- LLVector3d orig_distance = gAgent.getCameraPositionGlobal() - LLSelectMgr::getInstance()->getSelectionCenterGlobal();
+ LLVector3d orig_distance = gAgentCamera.getCameraPositionGlobal() - LLSelectMgr::getInstance()->getSelectionCenterGlobal();
distance = llmin(distance, (F32) orig_distance.length());
- gAgent.setCameraPosAndFocusGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal() + LLVector3d(obj_to_cam * distance),
+ gAgentCamera.setCameraPosAndFocusGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal() + LLVector3d(obj_to_cam * distance),
LLSelectMgr::getInstance()->getSelectionCenterGlobal(),
object_id );
}
else
{
- gAgent.setFocusGlobal( LLSelectMgr::getInstance()->getSelectionCenterGlobal(), object_id );
+ gAgentCamera.setFocusGlobal( LLSelectMgr::getInstance()->getSelectionCenterGlobal(), object_id );
}
}
}
@@ -5379,7 +5380,7 @@ void handle_zoom_to_object(LLUUID object_id)
if (object)
{
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
LLBBox bbox = object->getBoundingBoxAgent() ;
F32 angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getAspect() > 1.f ? LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect() : LLViewerCamera::getInstance()->getView());
@@ -5391,7 +5392,7 @@ void handle_zoom_to_object(LLUUID object_id)
LLVector3d object_center_global = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent());
- gAgent.setCameraPosAndFocusGlobal(object_center_global + LLVector3d(obj_to_cam * distance),
+ gAgentCamera.setCameraPosAndFocusGlobal(object_center_global + LLVector3d(obj_to_cam * distance),
object_center_global,
object_id );
}
@@ -5589,7 +5590,7 @@ void handle_customize_avatar()
{
if (gAgentWearables.areWearablesLoaded())
{
- gAgent.changeCameraToCustomizeAvatar();
+ gAgentCamera.changeCameraToCustomizeAvatar();
}
}
@@ -5775,18 +5776,18 @@ class LLLandEdit : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- if (gAgent.getFocusOnAvatar() && gSavedSettings.getBOOL("EditCameraMovement") )
+ if (gAgentCamera.getFocusOnAvatar() && gSavedSettings.getBOOL("EditCameraMovement") )
{
// zoom in if we're looking at the avatar
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
- gAgent.setFocusGlobal(LLToolPie::getInstance()->getPick());
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick());
- gAgent.cameraOrbitOver( F_PI * 0.25f );
+ gAgentCamera.cameraOrbitOver( F_PI * 0.25f );
gViewerWindow->moveCursorToCenter();
}
else if ( gSavedSettings.getBOOL("EditCameraMovement") )
{
- gAgent.setFocusGlobal(LLToolPie::getInstance()->getPick());
+ gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick());
gViewerWindow->moveCursorToCenter();
}
@@ -5912,7 +5913,7 @@ void confirm_replace_attachment(S32 option, void* user_data)
walkToSpot -= delta;
gAgent.startAutoPilotGlobal(gAgent.getPosGlobalFromAgent(walkToSpot), "Attach", NULL, near_attach_object, user_data, stop_distance);
- gAgent.clearFocusObject();
+ gAgentCamera.clearFocusObject();
}
}
}
@@ -6758,7 +6759,7 @@ class LLViewEnableMouselook : public view_listener_t
{
// You can't go directly from customize avatar to mouselook.
// TODO: write code with appropriate dialogs to handle this transition.
- bool new_value = (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() && !gSavedSettings.getBOOL("FreezeTime"));
+ bool new_value = (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && !gSavedSettings.getBOOL("FreezeTime"));
return new_value;
}
};
@@ -6936,11 +6937,11 @@ void handle_debug_avatar_textures(void*)
void handle_grab_texture(void* data)
{
ETextureIndex tex_index = (ETextureIndex)((intptr_t)data);
- const LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if ( avatar )
+ const LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if (avatarp)
{
// MULTI-WEARABLE: change to support an index
- const LLUUID& asset_id = avatar->grabLocalTexture(tex_index, 0);
+ const LLUUID& asset_id = avatarp->grabLocalTexture(tex_index, 0);
LL_INFOS("texture") << "Adding baked texture " << asset_id << " to inventory." << llendl;
LLAssetType::EType asset_type = LLAssetType::AT_TEXTURE;
LLInventoryType::EType inv_type = LLInventoryType::IT_TEXTURE;
@@ -7011,11 +7012,11 @@ void handle_grab_texture(void* data)
BOOL enable_grab_texture(void* data)
{
ETextureIndex index = (ETextureIndex)((intptr_t)data);
- const LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if ( avatar )
+ const LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if (avatarp)
{
// MULTI-WEARABLE:
- return avatar->canGrabLocalTexture(index,0);
+ return avatarp->canGrabLocalTexture(index,0);
}
return FALSE;
}
@@ -7226,12 +7227,12 @@ void handle_buy_currency_test(void*)
void handle_rebake_textures(void*)
{
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if (!avatar) return;
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if (!avatarp) return;
// Slam pending upload count to "unstick" things
bool slam_for_debug = true;
- avatar->forceBakeAllTextures(slam_for_debug);
+ avatarp->forceBakeAllTextures(slam_for_debug);
}
void toggle_visibility(void* user_data)
diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp
index 819e3afa75..c575656b24 100644
--- a/indra/newview/llviewermenufile.cpp
+++ b/indra/newview/llviewermenufile.cpp
@@ -36,6 +36,7 @@
// project includes
#include "llagent.h"
+#include "llagentcamera.h"
#include "llfilepicker.h"
#include "llfloaterreg.h"
#include "llfloaterbuycurrency.h"
@@ -140,9 +141,9 @@ std::string build_extensions_string(LLFilePicker::ELoadFilter filter)
**/
const std::string upload_pick(void* data)
{
- if( gAgent.cameraMouselook() )
+ if( gAgentCamera.cameraMouselook() )
{
- gAgent.changeCameraToDefault();
+ gAgentCamera.changeCameraToDefault();
// This doesn't seem necessary. JC
// display();
}
@@ -289,9 +290,9 @@ class LLFileUploadBulk : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- if( gAgent.cameraMouselook() )
+ if( gAgentCamera.cameraMouselook() )
{
- gAgent.changeCameraToDefault();
+ gAgentCamera.changeCameraToDefault();
}
// TODO:
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index c8cc813576..f32f102a06 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -51,6 +51,7 @@
#include "mean_collision_data.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llcallingcard.h"
//#include "llfirstuse.h"
#include "llfloaterbuycurrency.h"
@@ -2990,10 +2991,10 @@ void process_teleport_finish(LLMessageSystem* msg, void**)
/*
// send camera update to new region
- gAgent.updateCamera();
+ gAgentCamera.updateCamera();
// likewise make sure the camera is behind the avatar
- gAgent.resetView(TRUE);
+ gAgentCamera.resetView(TRUE);
LLVector3 shift_vector = regionp->getPosRegionFromGlobal(gAgent.getRegion()->getOriginGlobal());
gAgent.setRegion(regionp);
gObjectList.shiftObjects(shift_vector);
@@ -3001,7 +3002,7 @@ void process_teleport_finish(LLMessageSystem* msg, void**)
if (gAgent.getAvatarObject())
{
gAgent.getAvatarObject()->clearChatText();
- gAgent.slamLookAt(look_at);
+ gAgentCamera.slamLookAt(look_at);
}
gAgent.setPositionAgent(pos);
gAssetStorage->setUpstream(sim);
@@ -3080,7 +3081,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
std::string version_channel;
msg->getString("SimData", "ChannelVersion", version_channel);
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if (!avatarp)
{
// Could happen if you were immediately god-teleported away on login,
@@ -3125,9 +3126,9 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
if( is_teleport )
{
// Force the camera back onto the agent, don't animate.
- gAgent.setFocusOnAvatar(TRUE, FALSE);
- gAgent.slamLookAt(look_at);
- gAgent.updateCamera();
+ gAgentCamera.setFocusOnAvatar(TRUE, FALSE);
+ gAgentCamera.slamLookAt(look_at);
+ gAgentCamera.updateCamera();
gAgent.setTeleportState( LLAgent::TELEPORT_START_ARRIVAL );
@@ -3176,7 +3177,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
global_agent_pos[1] += y;
look_at = (LLVector3)beacon_pos - global_agent_pos;
look_at.normVec();
- gAgent.slamLookAt(look_at);
+ gAgentCamera.slamLookAt(look_at);
}
}
@@ -3353,7 +3354,7 @@ void send_agent_update(BOOL force_send, BOOL send_reliable)
LLQuaternion body_rotation = gAgent.getFrameAgent().getQuaternion();
LLQuaternion head_rotation = gAgent.getHeadRotation();
- camera_pos_agent = gAgent.getCameraPositionAgent();
+ camera_pos_agent = gAgentCamera.getCameraPositionAgent();
render_state = gAgent.getRenderState();
@@ -3476,7 +3477,7 @@ void send_agent_update(BOOL force_send, BOOL send_reliable)
msg->addVector3Fast(_PREHASH_CameraAtAxis, LLViewerCamera::getInstance()->getAtAxis());
msg->addVector3Fast(_PREHASH_CameraLeftAxis, LLViewerCamera::getInstance()->getLeftAxis());
msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis());
- msg->addF32Fast(_PREHASH_Far, gAgent.mDrawDistance);
+ msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance);
msg->addU32Fast(_PREHASH_ControlFlags, control_flags);
@@ -4128,7 +4129,7 @@ void process_camera_constraint(LLMessageSystem *mesgsys, void **user_data)
LLVector4 cameraCollidePlane;
mesgsys->getVector4Fast(_PREHASH_CameraCollidePlane, _PREHASH_Plane, cameraCollidePlane);
- gAgent.setCameraCollidePlane(cameraCollidePlane);
+ gAgentCamera.setCameraCollidePlane(cameraCollidePlane);
}
void near_sit_object(BOOL success, void *data)
@@ -4165,10 +4166,10 @@ void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data)
if (avatar && dist_vec_squared(camera_eye, camera_at) > 0.0001f)
{
- gAgent.setSitCamera(sitObjectID, camera_eye, camera_at);
+ gAgentCamera.setSitCamera(sitObjectID, camera_eye, camera_at);
}
- gAgent.setForceMouselook(force_mouselook);
+ gAgentCamera.setForceMouselook(force_mouselook);
LLViewerObject* object = gObjectList.findObject(sitObjectID);
if (object)
@@ -5219,9 +5220,9 @@ void container_inventory_arrived(LLViewerObject* object,
void* data)
{
LL_DEBUGS("Messaging") << "container_inventory_arrived()" << LL_ENDL;
- if( gAgent.cameraMouselook() )
+ if( gAgentCamera.cameraMouselook() )
{
- gAgent.changeCameraToDefault();
+ gAgentCamera.changeCameraToDefault();
}
LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
@@ -5446,13 +5447,13 @@ void process_teleport_local(LLMessageSystem *msg,void**)
}
gAgent.setPositionAgent(pos);
- gAgent.slamLookAt(look_at);
+ gAgentCamera.slamLookAt(look_at);
// likewise make sure the camera is behind the avatar
- gAgent.resetView(TRUE, TRUE);
+ gAgentCamera.resetView(TRUE, TRUE);
// send camera update to new region
- gAgent.updateCamera();
+ gAgentCamera.updateCamera();
send_agent_update(TRUE, TRUE);
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 6c8346df86..abcb7e5452 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -60,6 +60,7 @@
#include "llaudiosourcevo.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llbbox.h"
#include "llbox.h"
#include "llcylinder.h"
@@ -376,7 +377,7 @@ void LLViewerObject::markDead()
if (flagAnimSource())
{
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if (avatarp && !avatarp->isDead())
{
// stop motions associated with this object
@@ -2757,7 +2758,7 @@ void LLViewerObject::setPixelAreaAndAngle(LLAgent &agent)
return;
}
- LLVector3 viewer_pos_agent = agent.getCameraPositionAgent();
+ LLVector3 viewer_pos_agent = gAgentCamera.getCameraPositionAgent();
LLVector3 pos_agent = getRenderPosition();
F32 dx = viewer_pos_agent.mV[VX] - pos_agent.mV[VX];
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 6347090f71..64a7b2166b 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -47,6 +47,7 @@
#include "llviewerwindow.h"
#include "llnetmap.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "pipeline.h"
#include "llspatialpartition.h"
#include "lltooltip.h"
@@ -288,7 +289,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
LLMemType mt(LLMemType::MTYPE_OBJECT_PROCESS_UPDATE);
LLFastTimer t(FTM_PROCESS_OBJECTS);
- LLVector3d camera_global = gAgent.getCameraPositionGlobal();
+ LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal();
LLViewerObject *objectp;
S32 num_objects;
U32 local_id;
@@ -614,7 +615,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
}
// Focused
- objectp = gAgent.getFocusObject();
+ objectp = gAgentCamera.getFocusObject();
if (objectp)
{
objectp->boostTexturePriority();
@@ -1209,7 +1210,7 @@ void LLViewerObjectList::generatePickList(LLCamera &camera)
}
// add all hud objects to pick list
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if (avatarp)
{
for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
@@ -1281,7 +1282,7 @@ void LLViewerObjectList::renderPickList(const LLRect& screen_rect, BOOL pick_par
gViewerWindow->renderSelections( TRUE, pick_parcel_wall, FALSE );
//fix for DEV-19335. Don't pick hud objects when customizing avatar (camera mode doesn't play nice with nametags).
- if (!gAgent.cameraCustomizeAvatar())
+ if (!gAgentCamera.cameraCustomizeAvatar())
{
// render pickable ui elements, like names, etc.
LLHUDObject::renderAllForSelect();
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp
index 9de1ef7190..2d17ea7bcd 100644
--- a/indra/newview/llviewerparceloverlay.cpp
+++ b/indra/newview/llviewerparceloverlay.cpp
@@ -43,11 +43,11 @@
#include "v2math.h"
// newview includes
+#include "llagentcamera.h"
#include "llviewertexture.h"
#include "llviewercontrol.h"
#include "llsurface.h"
#include "llviewerregion.h"
-#include "llagent.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llselectmgr.h"
@@ -760,7 +760,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines ()
LLGLDepthTest mDepthTest(GL_TRUE);
// Find camera height off the ground (not from zero)
- F32 ground_height_at_camera = land.resolveHeightGlobal( gAgent.getCameraPositionGlobal() );
+ F32 ground_height_at_camera = land.resolveHeightGlobal( gAgentCamera.getCameraPositionGlobal() );
F32 camera_z = LLViewerCamera::getInstance()->getOrigin().mV[VZ];
F32 camera_height = camera_z - ground_height_at_camera;
@@ -791,7 +791,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines ()
const S32 vertex_per_edge = 3 + 2 * (GRID_STEP-1) + 3;
// Stomp the camera into two dimensions
- LLVector3 camera_region = mRegion->getPosRegionFromGlobal( gAgent.getCameraPositionGlobal() );
+ LLVector3 camera_region = mRegion->getPosRegionFromGlobal( gAgentCamera.getCameraPositionGlobal() );
// Set up a cull plane 2 * PARCEL_GRID_STEP_METERS behind
// the camera. The cull plane normal is the camera's at axis.
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index ce627494c8..07d4ac664f 100644
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -47,6 +47,7 @@
#include "v4math.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llcallingcard.h"
#include "llcaphttpsender.h"
#include "llcommandhandler.h"
@@ -819,7 +820,7 @@ void LLViewerRegion::calculateCenterGlobal()
void LLViewerRegion::calculateCameraDistance()
{
- mCameraDistanceSquared = (F32)(gAgent.getCameraPositionGlobal() - getCenterGlobal()).magVecSquared();
+ mCameraDistanceSquared = (F32)(gAgentCamera.getCameraPositionGlobal() - getCenterGlobal()).magVecSquared();
}
std::ostream& operator<<(std::ostream &s, const LLViewerRegion &region)
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index 41d9f6d067..b7c265be59 100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -52,6 +52,7 @@
#include "llsurface.h"
#include "llvlmanager.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llfloatertools.h"
#include "lldebugview.h"
@@ -577,11 +578,11 @@ void update_statistics(U32 frame_count)
// make sure we have a valid time delta for this frame
if (gFrameIntervalSeconds > 0.f)
{
- if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK)
+ if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_MOUSELOOK_SECONDS, gFrameIntervalSeconds);
}
- else if (gAgent.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
+ else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_AVATAR_EDIT_SECONDS, gFrameIntervalSeconds);
}
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 9fbffdac35..af0dcd8e35 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -1578,12 +1578,12 @@ F32 LLViewerFetchedTexture::calcDecodePriority()
}
else if (!isJustBound() && mCachedRawImageReady)
{
- //if(mBoostLevel < BOOST_HIGH)
- //{
- // // We haven't rendered this in a while, de-prioritize it
- // desired_discard += 2;
- //}
- //else
+ if(mBoostLevel < BOOST_HIGH)
+ {
+ // We haven't rendered this in a while, de-prioritize it
+ desired_discard += 2;
+ }
+ else
{
// We haven't rendered this in the last half second, and we have a cached raw image, leave the desired discard as-is
desired_discard = cur_discard;
@@ -1591,7 +1591,7 @@ F32 LLViewerFetchedTexture::calcDecodePriority()
}
S32 ddiscard = cur_discard - desired_discard;
- ddiscard = llclamp(ddiscard, 0, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY);
+ ddiscard = llclamp(ddiscard, -1, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY);
priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR;
}
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index e66914fb60..870f76a86a 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -44,6 +44,8 @@
#include <fstream>
#include <algorithm>
+#include "llagent.h"
+#include "llagentcamera.h"
#include "llfloaterreg.h"
#include "llpanellogin.h"
#include "llviewerkeyboard.h"
@@ -383,7 +385,7 @@ public:
agent_left_text = llformat("AgentLeftAxis %f %f %f",
(F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
- tvector = gAgent.getCameraPositionGlobal();
+ tvector = gAgentCamera.getCameraPositionGlobal();
camera_center_text = llformat("CameraCenter %f %f %f",
(F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
@@ -776,7 +778,7 @@ BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK
// *HACK: this should be rolled into the composite tool logic, not
// hardcoded at the top level.
- if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance())
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance())
{
// If the current tool didn't process the click, we should show
// the pie menu. This can be done by passing the event to the pie
@@ -1151,9 +1153,9 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated)
}
// SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues
- if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK)
+ if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
- gAgent.changeCameraToDefault();
+ gAgentCamera.changeCameraToDefault();
}
send_agent_pause();
@@ -1171,7 +1173,7 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated)
BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating)
{
- //if (!activating) gAgent.changeCameraToDefault();
+ //if (!activating) gAgentCamera.changeCameraToDefault();
LLViewerJoystick::getInstance()->setNeedsReset(true);
return FALSE;
@@ -2088,7 +2090,7 @@ void LLViewerWindow::draw()
// Draw tool specific overlay on world
LLToolMgr::getInstance()->getCurrentTool()->draw();
- if( gAgent.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() )
+ if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() )
{
drawMouselookInstructions();
stop_glerror();
@@ -2424,7 +2426,7 @@ void LLViewerWindow::handleScrollWheel(S32 clicks)
// Zoom the camera in and out behavior
if(top_ctrl == 0 && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) )
- gAgent.handleScrollWheel(clicks);
+ gAgentCamera.handleScrollWheel(clicks);
return;
}
@@ -3175,7 +3177,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls,
glPushMatrix();
if (selection->getSelectType() == SELECT_TYPE_HUD)
{
- F32 zoom = gAgent.mHUDCurZoom;
+ F32 zoom = gAgentCamera.mHUDCurZoom;
glScalef(zoom, zoom, zoom);
}
@@ -3294,7 +3296,7 @@ LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLView
// world at the location of the mouse click
LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot );
- LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgent.getCameraPositionGlobal();
+ LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal();
// make mouse vector as long as object vector, so it touchs a point near
// where the user clicked on the object
@@ -3303,7 +3305,7 @@ LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLView
LLVector3d new_pos;
new_pos.setVec(mouse_direction_global);
// transform mouse vector back to world coords
- new_pos += gAgent.getCameraPositionGlobal();
+ new_pos += gAgentCamera.getCameraPositionGlobal();
return new_pos;
}
@@ -3570,7 +3572,7 @@ LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const
F32 hud_x = -((F32)x - center_x) / height;
F32 hud_y = ((F32)y - center_y) / height;
- return LLVector3(0.f, hud_x/gAgent.mHUDCurZoom, hud_y/gAgent.mHUDCurZoom);
+ return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom);
}
// Returns unit vector relative to camera in camera space
@@ -3617,7 +3619,7 @@ BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, con
LLVector3d plane_normal_global_d;
plane_normal_global_d.setVec(plane_normal_global);
F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d);
- LLVector3d plane_origin_camera_rel = plane_point_global - gAgent.getCameraPositionGlobal();
+ LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal();
F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel)
/ plane_mouse_dot;
if (llabs(plane_mouse_dot) < 0.00001)
@@ -3631,7 +3633,7 @@ BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, con
mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d);
}
- point = gAgent.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d;
+ point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d;
return mouse_look_at_scale > 0.0;
}
@@ -3649,12 +3651,12 @@ BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d
const F32 SECOND_PASS_STEP = 0.1f; // meters
LLVector3d camera_pos_global;
- camera_pos_global = gAgent.getCameraPositionGlobal();
+ camera_pos_global = gAgentCamera.getCameraPositionGlobal();
LLVector3d probe_point_global;
LLVector3 probe_point_region;
// walk forwards to find the point
- for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgent.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP)
+ for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP)
{
LLVector3d mouse_direction_global_d;
mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale);
@@ -5039,9 +5041,9 @@ bool LLViewerWindow::onAlert(const LLSD& notify)
// If we're in mouselook, the mouse is hidden and so the user can't click
// the dialog buttons. In that case, change to First Person instead.
- if( gAgent.cameraMouselook() )
+ if( gAgentCamera.cameraMouselook() )
{
- gAgent.changeCameraToDefault();
+ gAgentCamera.changeCameraToDefault();
}
return false;
}
@@ -5153,7 +5155,7 @@ void LLPickInfo::fetchResults()
{
mPickType = PICK_OBJECT;
}
- mObjectOffset = gAgent.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY);
+ mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY);
mObjectID = objectp->mID;
mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset;
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index f5e83ed025..54379dece3 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -48,6 +48,7 @@
#include "sound_ids.h"
#include "llagent.h" // Get state values from here
+#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llanimationstates.h"
#include "llavatarpropertiesprocessor.h"
@@ -885,7 +886,7 @@ BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars)
// static
void LLVOAvatar::dumpBakedStatus()
{
- LLVector3d camera_pos_global = gAgent.getCameraPositionGlobal();
+ LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal();
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
@@ -2225,7 +2226,7 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
{
// disable voice visualizer when in mouselook
- mVoiceVisualizer->setVoiceEnabled( voice_enabled && !(isSelf() && gAgent.cameraMouselook()) );
+ mVoiceVisualizer->setVoiceEnabled( voice_enabled && !(isSelf() && gAgentCamera.cameraMouselook()) );
if ( voice_enabled )
{
//----------------------------------------------------------------
@@ -2671,7 +2672,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
if (isSelf())
{
render_name = render_name
- && !gAgent.cameraMouselook()
+ && !gAgentCamera.cameraMouselook()
&& (visible_chat || (gSavedSettings.getBOOL("RenderNameShowSelf")
&& gSavedSettings.getS32("AvatarNameTagMode") ));
}
@@ -3235,7 +3236,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
}
}
LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f));
- if (isSelf() && gAgent.cameraMouselook())
+ if (isSelf() && gAgentCamera.cameraMouselook())
{
// make sure fwdDir stays in same general direction as primdir
if (gAgent.getFlying())
@@ -3266,7 +3267,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// When moving very slow, the pelvis is allowed to deviate from the
// forward direction to allow it to hold it's position while the torso
// and head turn. Once in motion, it must conform however.
- BOOL self_in_mouselook = isSelf() && gAgent.cameraMouselook();
+ BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook();
LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV );
F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST);
@@ -5206,7 +5207,7 @@ BOOL LLVOAvatar::updateJointLODs()
{
if (isSelf())
{
- if(gAgent.cameraCustomizeAvatar() || gAgent.cameraMouselook())
+ if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook())
{
mAdjustedPixelArea = MAX_PIXEL_AREA;
}
@@ -5352,7 +5353,7 @@ void LLVOAvatar::updateShadowFaces()
// Render sprite
sprite.setNormal(normal);
- if (isSelf() && gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK)
+ if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
sprite.setColor(0.f, 0.f, 0.f, 0.f);
}
@@ -5385,7 +5386,7 @@ void LLVOAvatar::updateShadowFaces()
// Render sprite
sprite.setNormal(normal);
- if (isSelf() && gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK)
+ if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
sprite.setColor(0.f, 0.f, 0.f, 0.f);
}
@@ -5440,7 +5441,7 @@ BOOL LLVOAvatar::setParent(LLViewerObject* parent)
ret = LLViewerObject::setParent(parent);
if (isSelf())
{
- gAgent.resetCamera();
+ gAgentCamera.resetCamera();
}
}
else
@@ -5625,15 +5626,15 @@ void LLVOAvatar::sitOnObject(LLViewerObject *sit_object)
//LLFirstUse::useSit();
gAgent.setFlying(FALSE);
- gAgent.setThirdPersonHeadOffset(LLVector3::zero);
+ gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero);
//interpolate to new camera position
- gAgent.startCameraAnimation();
+ gAgentCamera.startCameraAnimation();
// make sure we are not trying to autopilot
gAgent.stopAutoPilot();
- gAgent.setupSitCamera();
- if (gAgent.getForceMouselook())
+ gAgentCamera.setupSitCamera();
+ if (gAgentCamera.getForceMouselook())
{
- gAgent.changeCameraToMouselook();
+ gAgentCamera.changeCameraToMouselook();
}
}
@@ -5720,9 +5721,9 @@ void LLVOAvatar::getOffObject()
//reset orientation
// mRoot.setRotation(avWorldRot);
- gAgent.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f));
+ gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f));
- gAgent.setSitCamera(LLUUID::null);
+ gAgentCamera.setSitCamera(LLUUID::null);
}
}
@@ -5937,7 +5938,7 @@ void LLVOAvatar::updateMeshTextures()
}
}
- const BOOL self_customizing = isSelf() && gAgent.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures
+ const BOOL self_customizing = isSelf() && gAgentCamera.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures
const BOOL other_culled = !isSelf() && mCulled;
std::vector<BOOL> is_layer_baked;
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 98ca76ed01..15be6b23b3 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -44,6 +44,7 @@
#include "pipeline.h"
#include "llagent.h" // Get state values from here
+#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
@@ -819,10 +820,10 @@ void LLVOAvatarSelf::idleUpdateTractorBeam()
{
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- if (gAgent.mPointAt.notNull())
+ if (gAgentCamera.mPointAt.notNull())
{
// get point from pointat effect
- mBeam->setPositionGlobal(gAgent.mPointAt->getPointAtPosGlobal());
+ mBeam->setPositionGlobal(gAgentCamera.mPointAt->getPointAtPosGlobal());
mBeam->triggerLocal();
}
else if (selection->getFirstRootObject() &&
@@ -873,7 +874,7 @@ void LLVOAvatarSelf::restoreMeshData()
//llinfos << "Restoring" << llendl;
mMeshValid = TRUE;
updateJointLODs();
- updateAttachmentVisibility(gAgent.getCameraMode());
+ updateAttachmentVisibility(gAgentCamera.getCameraMode());
// force mesh update as LOD might not have changed to trigger this
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
@@ -938,7 +939,7 @@ void LLVOAvatarSelf::wearableUpdated( EWearableType type, BOOL upload_result )
// if we're editing our appearance, ensure that we're not using baked textures
// The baked texture for alpha masks is set explicitly when you hit "save"
- if (gAgent.cameraCustomizeAvatar())
+ if (gAgentCamera.cameraCustomizeAvatar())
{
setNewBakedTexture(index,IMG_DEFAULT_AVATAR);
}
@@ -1027,7 +1028,7 @@ const LLViewerJointAttachment *LLVOAvatarSelf::attachObject(LLViewerObject *view
return 0;
}
- updateAttachmentVisibility(gAgent.getCameraMode());
+ updateAttachmentVisibility(gAgentCamera.getCameraMode());
// Then make sure the inventory is in sync with the avatar.
@@ -1115,11 +1116,11 @@ void LLVOAvatarSelf::localTextureLoaded(BOOL success, LLViewerFetchedTexture *sr
discard_level < local_tex_obj->getDiscard())
{
local_tex_obj->setDiscard(discard_level);
- if (!gAgent.cameraCustomizeAvatar())
+ if (!gAgentCamera.cameraCustomizeAvatar())
{
requestLayerSetUpdate(index);
}
- else if (gAgent.cameraCustomizeAvatar())
+ else if (gAgentCamera.cameraCustomizeAvatar())
{
LLVisualParamHint::requestHintUpdates();
}
@@ -1523,11 +1524,11 @@ void LLVOAvatarSelf::setLocalTexture(ETextureIndex type, LLViewerTexture* src_te
if (tex_discard >= 0 && tex_discard <= desired_discard)
{
local_tex_obj->setDiscard(tex_discard);
- if (isSelf() && !gAgent.cameraCustomizeAvatar())
+ if (isSelf() && !gAgentCamera.cameraCustomizeAvatar())
{
requestLayerSetUpdate(type);
}
- else if (isSelf() && gAgent.cameraCustomizeAvatar())
+ else if (isSelf() && gAgentCamera.cameraCustomizeAvatar())
{
LLVisualParamHint::requestHintUpdates();
}
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index e311f07912..a82afbeb76 100644
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -37,7 +37,7 @@
#include "imageids.h"
#include "llviewercontrol.h"
-#include "llagent.h"
+#include "llagentcamera.h"
#include "llnotificationsutil.h"
#include "lldrawable.h"
#include "llface.h"
@@ -306,7 +306,7 @@ BOOL LLVOGrass::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
void LLVOGrass::setPixelAreaAndAngle(LLAgent &agent)
{
// This should be the camera's center, as soon as we move to all region-local.
- LLVector3 relative_position = getPositionAgent() - agent.getCameraPositionAgent();
+ LLVector3 relative_position = getPositionAgent() - gAgentCamera.getCameraPositionAgent();
F32 range = relative_position.length();
F32 max_scale = getMaxScale();
diff --git a/indra/newview/llvoiceclient.cpp b/indra/newview/llvoiceclient.cpp
index 9bb85d2bd5..cc346c2345 100644
--- a/indra/newview/llvoiceclient.cpp
+++ b/indra/newview/llvoiceclient.cpp
@@ -60,6 +60,7 @@
#include "llappviewer.h" // for gDisconnected, gDisableVoice
#include "llmutelist.h" // to check for muted avatars
#include "llagent.h"
+#include "llvoavatarself.h"
#include "llcachename.h"
#include "llimview.h" // for LLIMMgr
#include "llparcel.h"
@@ -5874,9 +5875,9 @@ void LLVoiceClient::updatePosition(void)
if(gVoiceClient)
{
- LLVOAvatar *agent = gAgent.getAvatarObject();
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
LLViewerRegion *region = gAgent.getRegion();
- if(region && agent)
+ if(region && avatarp)
{
LLMatrix3 rot;
LLVector3d pos;
@@ -5894,9 +5895,9 @@ void LLVoiceClient::updatePosition(void)
rot); // rotation matrix
// Send the current avatar position to the voice code
- rot = agent->getRootJoint()->getWorldRotation().getMatrix3();
+ rot = avatarp->getRootJoint()->getWorldRotation().getMatrix3();
- pos = agent->getPositionGlobal();
+ pos = avatarp->getPositionGlobal();
// TODO: Can we get the head offset from outside the LLVOAvatar?
// pos += LLVector3d(mHeadOffset);
pos += LLVector3d(0.f, 0.f, 1.f);
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 139d2fbd88..3ba4ecad0c 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -40,7 +40,7 @@
#include "message.h"
#include "v2math.h"
-#include "llagent.h"
+#include "llagentcamera.h"
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
@@ -136,7 +136,7 @@ F32 LLVOPartGroup::getPartSize(S32 idx)
LLVector3 LLVOPartGroup::getCameraPosition() const
{
- return gAgent.getCameraPositionAgent();
+ return gAgentCamera.getCameraPositionAgent();
}
static LLFastTimer::DeclareTimer FTM_UPDATE_PARTICLES("Update Particles");
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 0550ed770b..d73850cb49 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -41,6 +41,7 @@
#include "timing.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "lldrawable.h"
#include "llface.h"
#include "llcubemap.h"
@@ -357,7 +358,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
mFace[i] = NULL;
}
- mCameraPosAgent = gAgent.getCameraPositionAgent();
+ mCameraPosAgent = gAgentCamera.getCameraPositionAgent();
mAtmHeight = ATM_HEIGHT;
mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS);
@@ -2034,7 +2035,7 @@ void LLVOSky::updateFog(const F32 distance)
const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f;
// LLWorld::getInstance()->getWaterHeight();
- F32 camera_height = gAgent.getCameraPositionAgent().mV[2];
+ F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2];
F32 near_clip_height = LLViewerCamera::getInstance()->getAtAxis().mV[VZ] * LLViewerCamera::getInstance()->getNear();
camera_height += near_clip_height;
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 55e2c58a52..b89c0cd638 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -44,7 +44,7 @@
#include "material_codes.h"
#include "object_flags.h"
-#include "llagent.h"
+#include "llagentcamera.h"
#include "lldrawable.h"
#include "llface.h"
#include "llviewercamera.h"
@@ -444,7 +444,7 @@ void LLVOTree::setPixelAreaAndAngle(LLAgent &agent)
// Re-calculate mPixelArea accurately
// This should be the camera's center, as soon as we move to all region-local.
- LLVector3 relative_position = getPositionAgent() - agent.getCameraPositionAgent();
+ LLVector3 relative_position = getPositionAgent() - gAgentCamera.getCameraPositionAgent();
F32 range = relative_position.length(); // ugh, square root
F32 max_scale = mBillboardScale * getMaxScale();
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index 8be8f494da..436cd478b4 100644
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -54,6 +54,7 @@
#include "llviewercontrol.h"
#include "lldrawpoolwater.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewerregion.h"
#include "llwlparammanager.h"
@@ -434,7 +435,7 @@ F32 LLWaterParamManager::getFogDensity(void)
// modify if we're underwater
const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f;
- F32 camera_height = gAgent.getCameraPositionAgent().mV[2];
+ F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2];
if(camera_height <= water_height)
{
// raise it to the underwater fog density modifier
diff --git a/indra/newview/llwearable.cpp b/indra/newview/llwearable.cpp
index 3334c17a8f..589099673d 100644
--- a/indra/newview/llwearable.cpp
+++ b/indra/newview/llwearable.cpp
@@ -645,18 +645,18 @@ void LLWearable::setTexturesToDefaults()
// Updates the user's avatar's appearance
void LLWearable::writeToAvatar()
{
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- llassert( avatar );
- if( !avatar )
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ llassert(avatarp);
+ if(!avatarp)
{
llerrs << "could not get avatar object to write to for wearable " << this->getName() << llendl;
return;
}
- ESex old_sex = avatar->getSex();
+ ESex old_sex = avatarp->getSex();
// Pull params
- for( LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam() )
+ for( LLVisualParam* param = avatarp->getFirstVisualParam(); param; param = avatarp->getNextVisualParam() )
{
// cross-wearable parameters are not authoritative, as they are driven by a different wearable. So don't copy the values to the
// avatar object if cross wearable. Cross wearable params get their values from the avatar, they shouldn't write the other way.
@@ -665,7 +665,7 @@ void LLWearable::writeToAvatar()
S32 param_id = param->getID();
F32 weight = getVisualParamWeight(param_id);
- avatar->setVisualParamWeight( param_id, weight, FALSE );
+ avatarp->setVisualParamWeight( param_id, weight, FALSE );
}
}
@@ -686,14 +686,14 @@ void LLWearable::writeToAvatar()
}
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture( image_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE );
// MULTI-WEARABLE: replace hard-coded 0
- avatar->setLocalTextureTE(te, image, 0);
+ avatarp->setLocalTextureTE(te, image, 0);
}
}
- ESex new_sex = avatar->getSex();
+ ESex new_sex = avatarp->getSex();
if( old_sex != new_sex )
{
- avatar->updateSexDependentLayerSets( FALSE );
+ avatarp->updateSexDependentLayerSets( FALSE );
}
// if( upload_bake )
@@ -707,9 +707,9 @@ void LLWearable::writeToAvatar()
// static
void LLWearable::removeFromAvatar( EWearableType type, BOOL upload_bake )
{
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- llassert( avatar );
- if( !avatar )
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ llassert(avatarp);
+ if(!avatarp)
{
return;
}
@@ -724,12 +724,12 @@ void LLWearable::removeFromAvatar( EWearableType type, BOOL upload_bake )
}
// Pull params
- for( LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam() )
+ for( LLVisualParam* param = avatarp->getFirstVisualParam(); param; param = avatarp->getNextVisualParam() )
{
if( (((LLViewerVisualParam*)param)->getWearableType() == type) && (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE ) )
{
S32 param_id = param->getID();
- avatar->setVisualParamWeight( param_id, param->getDefaultWeight(), upload_bake );
+ avatarp->setVisualParamWeight( param_id, param->getDefaultWeight(), upload_bake );
}
}
@@ -738,8 +738,8 @@ void LLWearable::removeFromAvatar( EWearableType type, BOOL upload_bake )
gFloaterCustomize->setWearable(type, NULL, PERM_ALL, TRUE);
}
- avatar->updateVisualParams();
- avatar->wearableUpdated(type, TRUE);
+ avatarp->updateVisualParams();
+ avatarp->wearableUpdated(type, TRUE);
// if( upload_bake )
// {
@@ -751,9 +751,9 @@ void LLWearable::removeFromAvatar( EWearableType type, BOOL upload_bake )
// Definition version is current: removes obsolete enties and creates default values for new ones.
void LLWearable::copyDataFrom(const LLWearable* src)
{
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- llassert( avatar );
- if( !avatar )
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ llassert(avatarp);
+ if(!avatarp)
{
return;
}
@@ -769,9 +769,9 @@ void LLWearable::copyDataFrom(const LLWearable* src)
mSavedVisualParamMap.clear();
// Deep copy of mVisualParamMap (copies only those params that are current, filling in defaults where needed)
- for( LLViewerVisualParam* param = (LLViewerVisualParam*) avatar->getFirstVisualParam();
+ for (LLViewerVisualParam* param = (LLViewerVisualParam*) avatarp->getFirstVisualParam();
param;
- param = (LLViewerVisualParam*) avatar->getNextVisualParam() )
+ param = (LLViewerVisualParam*) avatarp->getNextVisualParam() )
{
if( (param->getWearableType() == mType) )
{
@@ -783,7 +783,7 @@ void LLWearable::copyDataFrom(const LLWearable* src)
destroyTextures();
// Deep copy of mTEMap (copies only those tes that are current, filling in defaults where needed)
- for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
+ for (S32 te = 0; te < TEX_NUM_INDICES; te++)
{
if (LLVOAvatarDictionary::getTEWearableType((ETextureIndex) te) == mType)
{
@@ -876,14 +876,14 @@ void LLWearable::addVisualParam(LLVisualParam *param)
void LLWearable::setVisualParams()
{
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
for (visual_param_index_map_t::const_iterator iter = mVisualParamIndexMap.begin(); iter != mVisualParamIndexMap.end(); iter++)
{
S32 id = iter->first;
LLVisualParam *wearable_param = iter->second;
F32 value = wearable_param->getWeight();
- avatar->setVisualParamWeight(id, value, FALSE);
+ avatarp->setVisualParamWeight(id, value, FALSE);
}
}
@@ -1024,9 +1024,9 @@ BOOL LLWearable::isOnTop() const
void LLWearable::createLayers(S32 te)
{
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- LLTexLayerSet *layer_set = avatar->getLayerSet((ETextureIndex)te);
- if( layer_set )
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ LLTexLayerSet *layer_set = avatarp->getLayerSet((ETextureIndex)te);
+ if (layer_set)
{
layer_set->cloneTemplates(mTEMap[te], (ETextureIndex)te, this);
}
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index 27757d19e5..7afe81b436 100644
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -44,6 +44,7 @@
#include "lltooltip.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llcallingcard.h"
#include "llcommandhandler.h"
#include "llviewercontrol.h"
@@ -311,7 +312,7 @@ void LLWorldMapView::draw()
const S32 height = getRect().getHeight();
const F32 half_width = F32(width) / 2.0f;
const F32 half_height = F32(height) / 2.0f;
- LLVector3d camera_global = gAgent.getCameraPositionGlobal();
+ LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal();
S32 level = LLWorldMipmap::scaleToLevel(sMapScale);
@@ -913,7 +914,7 @@ void LLWorldMapView::drawFrustum()
LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos )
{
- LLVector3d relative_pos_global = global_pos - gAgent.getCameraPositionGlobal();
+ LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal();
LLVector3 pos_local;
pos_local.setVec(relative_pos_global); // convert to floats from doubles
@@ -1006,7 +1007,7 @@ LLVector3d LLWorldMapView::viewPosToGlobal( S32 x, S32 y )
LLVector3d pos_global;
pos_global.setVec( pos_local );
- pos_global += gAgent.getCameraPositionGlobal();
+ pos_global += gAgentCamera.getCameraPositionGlobal();
if(gAgent.isGodlike())
{
pos_global.mdV[VZ] = GODLY_TELEPORT_HEIGHT; // Godly height should always be 200.
@@ -1638,7 +1639,7 @@ void LLWorldMapView::updateVisibleBlocks()
// Load the blocks visible in the current World Map view
// Get the World Map view coordinates and boundaries
- LLVector3d camera_global = gAgent.getCameraPositionGlobal();
+ LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal();
const S32 width = getRect().getWidth();
const S32 height = getRect().getHeight();
const F32 half_width = F32(width) / 2.0f;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 259ca21e93..685be043fc 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -56,6 +56,7 @@
// newview includes
#include "llagent.h"
+#include "llagentcamera.h"
#include "lldrawable.h"
#include "lldrawpoolalpha.h"
#include "lldrawpoolavatar.h"
@@ -3855,7 +3856,7 @@ void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects, BOOL render
}
// pick HUD objects
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if (avatarp && sShowHUDAttachments)
{
glh::matrix4f save_proj(glh_get_current_projection());
@@ -4361,7 +4362,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
// mNearbyLight (and all light_set_t's) are sorted such that
// begin() == the closest light and rbegin() == the farthest light
const S32 MAX_LOCAL_LIGHTS = 6;
-// LLVector3 cam_pos = gAgent.getCameraPositionAgent();
+// LLVector3 cam_pos = gAgentCamera.getCameraPositionAgent();
LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ?
camera.getOrigin() :
gAgent.getPositionAgent();
@@ -4707,7 +4708,7 @@ void LLPipeline::enableLightsDynamic()
glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default
}
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if (avatarp && getLightingDetail() <= 0)
{
@@ -7100,15 +7101,15 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
{
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if (gAgent.getCameraAnimating() || gAgent.getCameraMode() != CAMERA_MODE_MOUSELOOK)
+ LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
+ if (gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK)
{
- avatar = NULL;
+ avatarp = NULL;
}
- if (avatar)
+ if (avatarp)
{
- avatar->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
+ avatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
}
LLVertexBuffer::unbind();
@@ -7332,9 +7333,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLGLState::checkTextureChannels();
LLGLState::checkClientArrays();
- if (avatar)
+ if (avatarp)
{
- avatar->updateAttachmentVisibility(gAgent.getCameraMode());
+ avatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
}
}
}
diff --git a/indra/newview/skins/default/textures/arrow_down.tga b/indra/newview/skins/default/textures/arrow_down.tga
deleted file mode 100644
index 81dc9d3b6c..0000000000
--- a/indra/newview/skins/default/textures/arrow_down.tga
+++ /dev/null
Binary files differ
diff --git a/indra/newview/skins/default/textures/locked_image.j2c b/indra/newview/skins/default/textures/locked_image.j2c
deleted file mode 100644
index 9e8998d675..0000000000
--- a/indra/newview/skins/default/textures/locked_image.j2c
+++ /dev/null
Binary files differ
diff --git a/indra/newview/skins/default/textures/map_infohub.tga b/indra/newview/skins/default/textures/map_infohub.tga
deleted file mode 100644
index 545b8e532c..0000000000
--- a/indra/newview/skins/default/textures/map_infohub.tga
+++ /dev/null
Binary files differ
diff --git a/indra/newview/skins/default/xui/da/floater_about_land.xml b/indra/newview/skins/default/xui/da/floater_about_land.xml
index 8525b324ab..fd1fe4aa19 100644
--- a/indra/newview/skins/default/xui/da/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/da/floater_about_land.xml
@@ -392,7 +392,7 @@ Kun større parceller kan vises i søgning.
<text left="4" name="at URL:">
Hjemmeside:
</text>
- <button label="Vælg..." label_selected="Vælg..." name="set_media_url"/>
+ <button label="Vælg" name="set_media_url"/>
<check_box label="Skjul medie URL" name="hide_media_url" tool_tip="Klik her for at skjule medie adressen så det kun er dig og evt. parcel gruppens ejer/administratorer der kan se den."/>
<text left="4" name="Description:">
Beskrivelse:
diff --git a/indra/newview/skins/default/xui/da/floater_buy_currency.xml b/indra/newview/skins/default/xui/da/floater_buy_currency.xml
index 49c2264956..ec6ac5b2a8 100644
--- a/indra/newview/skins/default/xui/da/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/da/floater_buy_currency.xml
@@ -37,7 +37,7 @@
Estimerer...
</text>
<text name="buy_action">
- [NAME] L$ [PRICE]
+ [ACTION]
</text>
<text name="total_label">
Min nye beholdning vil være
diff --git a/indra/newview/skins/default/xui/da/floater_tos.xml b/indra/newview/skins/default/xui/da/floater_tos.xml
index 6f61d9b310..c87fe8162f 100644
--- a/indra/newview/skins/default/xui/da/floater_tos.xml
+++ b/indra/newview/skins/default/xui/da/floater_tos.xml
@@ -2,9 +2,9 @@
<floater name="modal container" title="">
<button label="Fortsæt" label_selected="Fortsæt" name="Continue"/>
<button label="Annullér" label_selected="Annullér" name="Cancel"/>
- <check_box label="Jeg accepterer vilkårene for brug af tjenesten" name="agree_chk"/>
+ <check_box label="Jeg er enig med &quot;Terms of Service and Privacy Policy&quot;" name="agree_chk"/>
<text name="tos_heading">
- Læs venligst følgende servicebetingelser grundigt. For at kunne logge på [SECOND_LIFE], skal du acceptere aftalen.
+ Læs venligst følgende &quot;Terms of Service and Privacy Policy&quot; grundigt. For at fortsætte med at logge på [SECOND_LIFE], skal du acceptere aftale.
</text>
<text_editor name="tos_text">
TOS_TEXT
diff --git a/indra/newview/skins/default/xui/da/menu_profile_overflow.xml b/indra/newview/skins/default/xui/da/menu_profile_overflow.xml
index 9609b424a1..6745007c99 100644
--- a/indra/newview/skins/default/xui/da/menu_profile_overflow.xml
+++ b/indra/newview/skins/default/xui/da/menu_profile_overflow.xml
@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu name="profile_overflow_menu">
+ <menu_item_call label="Kort" name="show_on_map"/>
<menu_item_call label="Betal" name="pay"/>
<menu_item_call label="Del" name="share"/>
<menu_item_call label="Blokér" name="block"/>
diff --git a/indra/newview/skins/default/xui/da/panel_edit_pick.xml b/indra/newview/skins/default/xui/da/panel_edit_pick.xml
index 41db2be5e8..dcc4e7a4b6 100644
--- a/indra/newview/skins/default/xui/da/panel_edit_pick.xml
+++ b/indra/newview/skins/default/xui/da/panel_edit_pick.xml
@@ -1,5 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Redigér Pick" name="panel_edit_pick">
+ <panel.string name="location_notice">
+ (vil blive opdateret ved gemning)
+ </panel.string>
<text name="title">
Redigér favorit
</text>
@@ -22,7 +25,7 @@
</panel>
</scroll_container>
<panel label="bottom_panel" name="bottom_panel">
- <button label="Gem [WHAT]" name="save_changes_btn"/>
+ <button label="Gem favorit Pick" name="save_changes_btn"/>
<button label="Annullér" name="cancel_btn"/>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/da/panel_main_inventory.xml b/indra/newview/skins/default/xui/da/panel_main_inventory.xml
index ac3a2844db..16bd22c21a 100644
--- a/indra/newview/skins/default/xui/da/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/da/panel_main_inventory.xml
@@ -1,18 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Ting" name="main inventory panel">
- <panel.string name="Title">
- Ting
+ <panel.string name="ItemcountFetching">
+ Henter [ITEM_COUNT] Genstande... [FILTER]
</panel.string>
- <filter_editor label="Filter" name="inventory search editor"/>
- <tab_container name="inventory filter tabs">
- <inventory_panel label="Alle ting" name="All Items"/>
- <inventory_panel label="Nye ting" name="Recent Items"/>
- </tab_container>
- <panel name="bottom_panel">
- <button name="options_gear_btn" tool_tip="Vis flere valgmuligheder"/>
- <button name="add_btn" tool_tip="Opret ny genstand"/>
- <dnd_button name="trash_btn" tool_tip="Fjern valgt genstand"/>
- </panel>
+ <panel.string name="ItemcountCompleted">
+ [ITEM_COUNT] Genstande [FILTER]
+ </panel.string>
+ <text name="ItemcountText">
+ Genstande:
+ </text>
<menu_bar name="Inventory Menu">
<menu label="Filer" name="File">
<menu_item_call label="Åben" name="Open"/>
@@ -61,4 +57,14 @@
<menu_item_check label="System-mapper i toppen" name="System Folders To Top"/>
</menu>
</menu_bar>
+ <filter_editor label="Filter" name="inventory search editor"/>
+ <tab_container name="inventory filter tabs">
+ <inventory_panel label="Alle ting" name="All Items"/>
+ <inventory_panel label="Nye ting" name="Recent Items"/>
+ </tab_container>
+ <panel name="bottom_panel">
+ <button name="options_gear_btn" tool_tip="Vis flere valgmuligheder"/>
+ <button name="add_btn" tool_tip="Opret ny genstand"/>
+ <dnd_button name="trash_btn" tool_tip="Fjern valgt genstand"/>
+ </panel>
</panel>
diff --git a/indra/newview/skins/default/xui/da/panel_nearby_media.xml b/indra/newview/skins/default/xui/da/panel_nearby_media.xml
index 32905a2deb..407d9f7c87 100644
--- a/indra/newview/skins/default/xui/da/panel_nearby_media.xml
+++ b/indra/newview/skins/default/xui/da/panel_nearby_media.xml
@@ -19,10 +19,17 @@
<button label="Mere &gt;&gt;" label_selected="Mindre &lt;&lt;" name="more_less_btn" tool_tip="Avanceret opsætning"/>
</panel>
<panel name="nearby_media_panel">
+ <text name="nearby_media">
+ Media i nærheden
+ </text>
+ <text name="show">
+ Vis:
+ </text>
<combo_box name="show_combo">
<combo_box.item label="Overalt" name="All"/>
<combo_box.item label="På dette sted" name="WithinParcel"/>
<combo_box.item label="Udenfor dette sted" name="OutsideParcel"/>
+ <combo_box.item label="På andre avatarer" name="OnOthers"/>
</combo_box>
<scroll_list name="media_list">
<scroll_list.columns label="I nærheden" name="media_proximity"/>
@@ -31,28 +38,28 @@
<scroll_list.columns label="Navn" name="media_name"/>
<scroll_list.columns label="Debug" name="media_debug"/>
</scroll_list>
- <panel>
+ <panel name="media_controls_panel">
<layout_stack name="media_controls">
<layout_panel name="stop">
- <button name="stop_btn" tool_tip="Stop valgte medie"/>
+ <button name="stop_btn" tool_tip="Stop valgte media"/>
</layout_panel>
<layout_panel name="play">
- <button name="play_btn" tool_tip="Afspil valgte medie"/>
+ <button name="play_btn" tool_tip="Afspil valgte media"/>
</layout_panel>
<layout_panel name="pause">
- <button name="pause_btn" tool_tip="Pause valgte medie"/>
+ <button name="pause_btn" tool_tip="Pause valgte media"/>
</layout_panel>
<layout_panel name="volume_slider_ctrl">
- <slider_bar initial_value="0.5" name="volume_slider" tool_tip="Volumen for valgte medie"/>
+ <slider_bar initial_value="0.5" name="volume_slider" tool_tip="Lydstyrke for valgte media"/>
</layout_panel>
<layout_panel name="mute">
- <button name="mute_btn" tool_tip="Sluk for lyd for valgte medie"/>
+ <button name="mute_btn" tool_tip="Sluk for lyd på valgte media"/>
</layout_panel>
<layout_panel name="zoom">
- <button name="zoom_btn" tool_tip="Zoom ind til valgte medie"/>
+ <button name="zoom_btn" tool_tip="Zoom ind til valgte media"/>
</layout_panel>
<layout_panel name="unzoom">
- <button name="unzoom_btn" tool_tip="Zoom tilbage fra valgte medie"/>
+ <button name="unzoom_btn" tool_tip="Zoom tilbage fra valgte media"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/da/panel_preferences_advanced.xml b/indra/newview/skins/default/xui/da/panel_preferences_advanced.xml
index 30665dfa0e..b6ff4a6d90 100644
--- a/indra/newview/skins/default/xui/da/panel_preferences_advanced.xml
+++ b/indra/newview/skins/default/xui/da/panel_preferences_advanced.xml
@@ -3,6 +3,9 @@
<panel.string name="aspect_ratio_text">
[NUM]:[DEN]
</panel.string>
+ <panel.string name="middle_mouse">
+ Midterste mus
+ </panel.string>
<slider label="Synsvinkel" name="camera_fov"/>
<slider label="Distance" name="camera_offset_scale"/>
<text name="heading2">
diff --git a/indra/newview/skins/default/xui/da/panel_preferences_chat.xml b/indra/newview/skins/default/xui/da/panel_preferences_chat.xml
index df71e29cb9..df97193598 100644
--- a/indra/newview/skins/default/xui/da/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/da/panel_preferences_chat.xml
@@ -45,6 +45,12 @@
</text>
<check_box initial_value="true" label="Afspil skrive animation ved chat" name="play_typing_animation"/>
<check_box label="Send e-mail til mig når jeg modtager IM og er offline" name="send_im_to_email"/>
+ <text name="show_ims_in_label">
+ Vis IM&apos;er i:
+ </text>
+ <text name="requires_restart_label">
+ (kræver genstart)
+ </text>
<radio_group name="chat_window" tool_tip="Vise dine personlige beskeder i separate vinduer, eller i ét vindue med flere faner (Kræver genstart)">
<radio_item label="Separate vinduer" name="radio" value="0"/>
<radio_item label="Faner" name="radio2" value="1"/>
diff --git a/indra/newview/skins/default/xui/da/panel_preferences_setup.xml b/indra/newview/skins/default/xui/da/panel_preferences_setup.xml
index 279e288096..8202c78947 100644
--- a/indra/newview/skins/default/xui/da/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/da/panel_preferences_setup.xml
@@ -34,9 +34,12 @@
Web:
</text>
<radio_group name="use_external_browser">
- <radio_item label="Benyt den indbyggede browser" name="internal" tool_tip="Brug den indbyggede web browser til hjælp, web links m.v. Denne browser åbner et nyt vindue i [APP_NAME]." value="0"/>
<radio_item label="Benyt min browser(IE, Firefox, Safari)" name="external" tool_tip="Brug systemets standard web browser til hjælp, web links, m.v. Ikke anbefalet hvis du kører i fuld-skærm." value="1"/>
+ <radio_item label="Benyt den indbyggede browser" name="internal" tool_tip="Brug den indbyggede web browser til hjælp, web links m.v. Denne browser åbner et nyt vindue i [APP_NAME]." value=""/>
</radio_group>
+ <check_box initial_value="sand" label="Aktivér plugins" name="browser_plugins_enabled"/>
+ <check_box initial_value="sand" label="Acceptér cookies" name="cookies_enabled"/>
+ <check_box initial_value="sand" label="Aktivér Javascript" name="browser_javascript_enabled"/>
<check_box initial_value="false" label="Aktivér web proxy" name="web_proxy_enabled"/>
<text name="Proxy location">
Proxy placering:
diff --git a/indra/newview/skins/default/xui/da/strings.xml b/indra/newview/skins/default/xui/da/strings.xml
index e2bb7751b2..bce197113f 100644
--- a/indra/newview/skins/default/xui/da/strings.xml
+++ b/indra/newview/skins/default/xui/da/strings.xml
@@ -14,7 +14,22 @@
Detekterer hardware...
</string>
<string name="StartupLoading">
- Indlæser
+ Henter [APP_NAME]...
+ </string>
+ <string name="StartupClearingCache">
+ Tømmer cache...
+ </string>
+ <string name="StartupInitializingTextureCache">
+ Initialiserer tekstur cache...
+ </string>
+ <string name="StartupInitializingVFS">
+ Initialiserer VFS...
+ </string>
+ <string name="ProgressRestoring">
+ Gendanner...
+ </string>
+ <string name="ProgressChangingResolution">
+ Ændrer opløsning...
</string>
<string name="LoginInProgress">
Logger p. [APP_NAME] kan virke laast. Vent venligst.
@@ -76,12 +91,33 @@
<string name="LoginFailedNoNetwork">
Netværksfejl: Kunne ikke etablere forbindelse, check venligst din netværksforbindelse.
</string>
+ <string name="LoginFailed">
+ Login fejlede.
+ </string>
<string name="Quit">
Afslut
</string>
<string name="AgentLostConnection">
Denne region kan have problemer. Tjek venligst din forbindelse til internettet.
</string>
+ <string name="SavingSettings">
+ Gemmer indstillinger...
+ </string>
+ <string name="LoggingOut">
+ Logger ud...
+ </string>
+ <string name="ShuttingDown">
+ Lukker ned...
+ </string>
+ <string name="YouHaveBeenDisconnected">
+ Du er blevet frakoblet den region du var i.
+ </string>
+ <string name="SentToInvalidRegion">
+ Du blev sendt til en ugyldig region.
+ </string>
+ <string name="TestingDisconnect">
+ Tester frakobling af klient
+ </string>
<string name="TooltipPerson">
Person
</string>
@@ -136,6 +172,24 @@
<string name="TooltipAgentUrl">
Klik for at se beboers profil
</string>
+ <string name="TooltipAgentMute">
+ Klik for at slukke for denne beboer
+ </string>
+ <string name="TooltipAgentUnmute">
+ Klik for at fjern slukning for denne beboer
+ </string>
+ <string name="TooltipAgentIM">
+ Klik for at sende IM til denne beboer
+ </string>
+ <string name="TooltipAgentPay">
+ Klik for at betale denne beboer
+ </string>
+ <string name="TooltipAgentOfferTeleport">
+ Klik for at tilbyde teleport til denne beboer
+ </string>
+ <string name="TooltipAgentRequestFriend">
+ Klik for at sende venneforespørgsel
+ </string>
<string name="TooltipGroupUrl">
Klik for at se denne gruppes beskrivelse
</string>
@@ -168,6 +222,24 @@
<string name="SLurlLabelShowOnMap">
Vis kort for
</string>
+ <string name="SLappAgentMute">
+ Sluk
+ </string>
+ <string name="SLappAgentUnmute">
+ Fjern sluk
+ </string>
+ <string name="SLappAgentIM">
+ IM
+ </string>
+ <string name="SLappAgentPay">
+ Betal
+ </string>
+ <string name="SLappAgentOfferTeleport">
+ Tilbyd teleport til
+ </string>
+ <string name="SLappAgentRequestFriend">
+ Venneforespørgsel
+ </string>
<string name="BUTTON_CLOSE_DARWIN">
Luk (⌘W)
</string>
@@ -318,6 +390,9 @@
<string name="symbolic link">
link
</string>
+ <string name="symbolic folder link">
+ link til mappe
+ </string>
<string name="AvatarAway">
Væk
</string>
@@ -826,6 +901,7 @@
Intet indhold
</string>
<string name="WornOnAttachmentPoint" value=" (båret på [ATTACHMENT_POINT])"/>
+ <string name="ActiveGesture" value="[GESLABEL] (aktiv)"/>
<string name="Chat" value=" Chat : "/>
<string name="Sound" value=" Lyd : "/>
<string name="Wait" value=" --- Vent : "/>
@@ -919,6 +995,9 @@
<string name="InvFolder My Outfits">
Mine sæt
</string>
+ <string name="InvFolder Accessories">
+ Tilbehør
+ </string>
<string name="InvFolder Friends">
Venner
</string>
@@ -1436,6 +1515,9 @@
<string name="PanelContentsNewScript">
Nyt script
</string>
+ <string name="PanelContentsTooltip">
+ Indhold i objekt
+ </string>
<string name="BusyModeResponseDefault">
Beboeren du sendte en besked er &apos;optaget&apos;, hvilket betyder at han/hun ikke vil forstyrres. Din besked vil blive vis i hans/hendes IM panel til senere visning.
</string>
@@ -1553,7 +1635,10 @@
Annullér
</string>
<string name="UploadingCosts">
- Uploader [%s] omkostninger
+ Uploader [NAME] pris L$ [AMOUNT]
+ </string>
+ <string name="BuyingCosts">
+ At købe dette koster L$ [AMOUNT]
</string>
<string name="UnknownFileExtension">
Ukendt fil efternavn [.%s]
@@ -3271,4 +3356,120 @@ Hvis du bliver ved med at modtage denne besked, kontakt venligst [SUPPORT_SITE].
<string name="unread_chat_multiple">
[SOURCES] har sagt noget nyt
</string>
+ <string name="paid_you_ldollars">
+ [NAME] betalte dig L$[AMOUNT]
+ </string>
+ <string name="you_paid_ldollars">
+ Du betalte [NAME] L$[AMOUNT] [REASON].
+ </string>
+ <string name="you_paid_ldollars_no_reason">
+ Du betalte [NAME] L$[AMOUNT].
+ </string>
+ <string name="you_paid_ldollars_no_name">
+ Du betalte L$[AMOUNT] [REASON].
+ </string>
+ <string name="for a parcel of land">
+ for en parcel land
+ </string>
+ <string name="for a land access pass">
+ for en billet til land
+ </string>
+ <string name="for deeding land">
+ for dedikering af land
+ </string>
+ <string name="to create a group">
+ for at oprette gruppe
+ </string>
+ <string name="to join a group">
+ for at blive medlem i gruppe
+ </string>
+ <string name="to upload">
+ for at uploade
+ </string>
+ <string name="giving">
+ Giver L$ [AMOUNT]
+ </string>
+ <string name="uploading_costs">
+ Pris for upload er L$ [AMOUNT]
+ </string>
+ <string name="this_costs">
+ Prisen er L$ [AMOUNT]
+ </string>
+ <string name="buying_selected_land">
+ Køber valgte land L$ [AMOUNT]
+ </string>
+ <string name="this_object_costs">
+ Dette objekt koster L$ [AMOUNT]
+ </string>
+ <string name="group_role_everyone">
+ Enhver
+ </string>
+ <string name="group_role_officers">
+ Administratorer
+ </string>
+ <string name="group_role_owners">
+ Ejere
+ </string>
+ <string name="uploading_abuse_report">
+ Uploader...
+
+Krænkelsesanmeldelse
+ </string>
+ <string name="New Shape">
+ Ny kropsbygning
+ </string>
+ <string name="New Skin">
+ Ny hud
+ </string>
+ <string name="New Hair">
+ Nyt hår
+ </string>
+ <string name="New Eyes">
+ Nye øjne
+ </string>
+ <string name="New Shirt">
+ Ny trøje
+ </string>
+ <string name="New Pants">
+ Nye bukser
+ </string>
+ <string name="New Shoes">
+ Nye sko
+ </string>
+ <string name="New Socks">
+ Nye strømper
+ </string>
+ <string name="New Jacket">
+ Ny jakke
+ </string>
+ <string name="New Gloves">
+ Nye handsker
+ </string>
+ <string name="New Undershirt">
+ Ny undertrøje
+ </string>
+ <string name="New Underpants">
+ Nye underbukser
+ </string>
+ <string name="New Skirt">
+ Ny nederdel
+ </string>
+ <string name="New Alpha">
+ Ny alpha
+ </string>
+ <string name="New Tattoo">
+ Ny tatovering
+ </string>
+ <string name="Invalid Wearable">
+ Kan ikke tages på
+ </string>
+ <string name="New Script">
+ Nyt script
+ </string>
+ <string name="New Folder">
+ Ny folder
+ </string>
+ <string name="Contents">
+ Indhold
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/de/floater_about_land.xml b/indra/newview/skins/default/xui/de/floater_about_land.xml
index 81c2f97263..5322febe27 100644
--- a/indra/newview/skins/default/xui/de/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/de/floater_about_land.xml
@@ -24,7 +24,7 @@
<tab_container name="landtab" tab_min_width="40" width="489">
<panel label="ALLGEMEIN" name="land_general_panel">
<panel.string name="new users only">
- Nur neue Einwohner
+ Nur neue Benutzer
</panel.string>
<panel.string name="anyone">
Jeder
@@ -151,15 +151,13 @@
Gekauftes Land in dieser Region kann nicht wiederverkauft werden.
</panel.string>
<panel.string name="can_change">
- Gekauftes Land in dieser Region kann zusammengelegt und
-geteilt werden.
+ Gekauftes Land in dieser Region kann zusammengelegt und geteilt werden.
</panel.string>
<panel.string name="can_not_change">
- Gekauftes Land in dieser Region kann nicht zusammengelegt
-und geteilt werden.
+ Gekauftes Land in dieser Region kann nicht zusammengelegt und geteilt werden.
</panel.string>
<text name="estate_section_lbl">
- Grundstück:
+ Grundbesitz:
</text>
<text name="estate_name_text">
Mainland
@@ -171,7 +169,7 @@ und geteilt werden.
(keiner)
</text>
<text_editor name="covenant_editor">
- Für dieses Grundstück fehlt der Vertrag.
+ Für diesen Grundbesitz fehlt der Vertrag.
</text_editor>
<text name="covenant_timestamp_text">
Letzte Änderung am Mittwoch, den 31. Dez. 1969, 16:00:00
@@ -278,8 +276,8 @@ werden.
<name_list name="owner list">
<name_list.columns label="Typ" name="type"/>
<name_list.columns label="Name" name="name"/>
- <name_list.columns label="Zählen" name="count" width="80"/>
- <name_list.columns label="Aktuellster" name="mostrecent"/>
+ <name_list.columns label="Anzahl" name="count" width="80"/>
+ <name_list.columns label="Aktuellstes" name="mostrecent"/>
</name_list>
</panel>
<panel label="OPTIONEN" name="land_options_panel">
@@ -337,8 +335,8 @@ Nur große Parzellen können in der Suche aufgeführt werden.
<text name="land_options_label">
Landoptionen:
</text>
- <check_box label="Sicher (kein Schaden)" name="check safe" tool_tip="Falls aktiviert, wird Land auf Option „Sicher“ eingestellt, Kampfschäden sind deaktiviert. Falls nicht aktiviert, sind Kampfschäden aktiviert."/>
- <check_box label="Kein Stoßen" name="PushRestrictCheck" tool_tip="Verhindert Skripte am Stoßen. Durch Aktivieren dieser Option verhindern Sie störendes Verhalten auf Ihrem Land."/>
+ <check_box label="Sicher (kein Schaden)" name="check safe" tool_tip="Falls aktiviert, wird Land auf Option „Sicher“ eingestellt, Kampfschäden sind deaktiviert. Ansonsten sind Kampfschäden aktiviert."/>
+ <check_box label="Kein Stoßen" name="PushRestrictCheck" tool_tip="Verhindert Stoßen durch Skripte. Durch Aktivieren dieser Option verhindern Sie störendes Verhalten auf Ihrem Land."/>
<check_box label="Ort in Suche anzeigen (30 L$/Woche)" name="ShowDirectoryCheck" tool_tip="Diese Parzelle in Suchergebnissen anzeigen."/>
<combo_box name="land category with adult">
<combo_box.item label="Alle Kategorien" name="item0"/>
@@ -377,7 +375,7 @@ Nur große Parzellen können in der Suche aufgeführt werden.
<text name="landing_point">
Landepunkt: [LANDING]
</text>
- <button label="Festlegen" label_selected="Festlegen" left="234" name="Set" right="-88" tool_tip="Legt den Landepunkt fest, an dem Besucher ankommen. Legt die Position Ihres Avatars innerhalb dieser Parzelle fest." width="70"/>
+ <button label="Festlegen" label_selected="Festlegen" left="234" name="Set" right="-88" tool_tip="Legt Ihren Standort als Landepunkt fest, an dem Besucher ankommen. Legt die Position Ihres Avatars innerhalb dieser Parzelle fest." width="70"/>
<button label="Löschen" label_selected="Löschen" left="312" name="Clear" tool_tip="Landepunkt löschen" width="70"/>
<text name="Teleport Routing: ">
Teleport-Route:
@@ -396,7 +394,7 @@ Nur große Parzellen können in der Suche aufgeführt werden.
<text name="at URL:">
Homepage:
</text>
- <button label="Festlegen" label_selected="Einstellen..." name="set_media_url"/>
+ <button label="Festlegen" name="set_media_url"/>
<check_box label="URL ausblenden" name="hide_media_url" tool_tip="Aktivieren Sie diese Option, wenn Sie nicht möchten, dass unautorisierte Personen die Medien-URL sehen können. Diese Option ist für HTML-Medien nicht verfügbar."/>
<text name="Description:">
Inhalt:
@@ -436,18 +434,18 @@ Nur große Parzellen können in der Suche aufgeführt werden.
Voice:
</text>
<check_box label="Voice aktivieren" name="parcel_enable_voice_channel"/>
- <check_box label="Voice aktivieren (vom Grundstück eingerichtet)" name="parcel_enable_voice_channel_is_estate_disabled"/>
+ <check_box label="Voice aktivieren (vom Grundbesitz eingerichtet)" name="parcel_enable_voice_channel_is_estate_disabled"/>
<check_box label="Voice auf diese Parzelle beschränken" name="parcel_enable_voice_channel_local"/>
</panel>
<panel label="ZUGANG" name="land_access_panel">
<panel.string name="access_estate_defined">
- (Durch Grundstück festgelegt)
+ (Durch Grundbesitz festgelegt)
</panel.string>
<panel.string name="allow_public_access">
Öffentlichen Zugang erlauben ([MATURITY])
</panel.string>
<panel.string name="estate_override">
- Eine oder mehrere dieser Optionen gelten auf Grundstücksebene
+ Eine oder mehrere dieser Optionen gelten auf Grundbesitzebene
</panel.string>
<text name="Limit access to this parcel to:">
Zugang zu dieser Parzelle
@@ -456,8 +454,8 @@ Nur große Parzellen können in der Suche aufgeführt werden.
<text name="Only Allow" width="400">
Zugang auf Einwohner beschränken, die überprüft wurden von:
</text>
- <check_box label="Zahlungsinformation gespeichert [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Nicht identifizierte Einwohner verbannen."/>
- <check_box label="Altersüberprüfung [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Einwohner ohne Altersüberprüfung verbannen. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/>
+ <check_box label="Zahlungsinformation gespeichert [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Einwohner ohne Zahlungsinformation nicht zulassen."/>
+ <check_box label="Altersüberprüfung [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Einwohner ohne Altersüberprüfung nicht zulassen. Weitere Informationen finden Sie im [SUPPORT_SITE]."/>
<check_box label="Gruppenzugang erlauben: [GROUP]" name="GroupCheck" tool_tip="Gruppe im Register „Allgemein“ festlegen."/>
<check_box label="Pässe verkaufen an:" name="PassCheck" tool_tip="Ermöglicht befristeten Zugang zu dieser Parzelle"/>
<combo_box name="pass_combo">
diff --git a/indra/newview/skins/default/xui/de/floater_gesture.xml b/indra/newview/skins/default/xui/de/floater_gesture.xml
index 0b27b362c3..7b35da8d5c 100644
--- a/indra/newview/skins/default/xui/de/floater_gesture.xml
+++ b/indra/newview/skins/default/xui/de/floater_gesture.xml
@@ -9,7 +9,7 @@
<floater.string name="copy_name">
Kopie von [COPY_NAME]
</floater.string>
- <scroll_list bottom_delta="-385" height="360" name="gesture_list">
+ <scroll_list name="gesture_list">
<scroll_list.columns label="Name" name="name"/>
<scroll_list.columns label="Chat" name="trigger"/>
<scroll_list.columns label="" name="key"/>
diff --git a/indra/newview/skins/default/xui/de/floater_tools.xml b/indra/newview/skins/default/xui/de/floater_tools.xml
index 46023bcf19..bb28f1b33f 100644
--- a/indra/newview/skins/default/xui/de/floater_tools.xml
+++ b/indra/newview/skins/default/xui/de/floater_tools.xml
@@ -7,7 +7,7 @@
Klicken und ziehen, um die ausgewählte Seite zu dehnen
</floater.string>
<floater.string name="status_move">
- Maus verschiebt, Umschalt-Taste und Maus kopiert
+ Maus verschiebt, Umschalt + Maus kopiert
</floater.string>
<floater.string name="status_modifyland">
Klicken und halten, um das Land zu bearbeiten
@@ -70,7 +70,7 @@
<check_box label="Beide Seiten dehnen" name="checkbox uniform"/>
<check_box initial_value="true" label="Texturen dehnen" name="checkbox stretch textures"/>
<check_box initial_value="true" label="An Raster ausrichten" name="checkbox snap to grid" top_pad="10"/>
- <combo_box name="combobox grid mode" tool_tip="Wählen Sie das Rasterlineal aus, um das Objekt zu positionieren.">
+ <combo_box name="combobox grid mode" tool_tip="Wählen Sie ein Rasterlineal zum Positionieren des Objekts aus.">
<combo_box.item label="Globales Raster" name="World"/>
<combo_box.item label="Lokales Raster" name="Local"/>
<combo_box.item label="Referenzraster" name="Reference"/>
@@ -238,10 +238,10 @@
</panel>
</panel>
<panel label="Objekt" name="Object">
- <check_box label="Gesperrt" name="checkbox locked" tool_tip="Verhindert, dass Objekt verschoben oder gelöscht wird. Oft beim Bauen nützlich, um unbeabsichtigte Bearbeitungen zu vermeiden."/>
- <check_box label="Physisch" name="Physical Checkbox Ctrl" tool_tip="Gestattet, das Objekt geschoben und von Schwerkraft beeinflusst wird"/>
+ <check_box label="Gesperrt" name="checkbox locked" tool_tip="Verhindert, dass das Objekt verschoben oder gelöscht wird. Oft beim Bauen nützlich, um unbeabsichtigte Bearbeitungen zu vermeiden."/>
+ <check_box label="Physisch" name="Physical Checkbox Ctrl" tool_tip="Gestattet, dass das Objekt geschoben und von Schwerkraft beeinflusst wird"/>
<check_box label="Temporär" name="Temporary Checkbox Ctrl" tool_tip="Bewirkt, dass das Objekt 1 Minute nach seiner Erstellung gelöscht wird."/>
- <check_box label="Phantom" name="Phantom Checkbox Ctrl" tool_tip="Verursacht, dass Objekt nicht mit anderen Objekten oder Avataren kollidiert"/>
+ <check_box label="Phantom" name="Phantom Checkbox Ctrl" tool_tip="Verhindert, dass das Objekt mit anderen Objekten oder Avataren kollidiert"/>
<text name="label position">
Position (Meter)
</text>
diff --git a/indra/newview/skins/default/xui/de/menu_land.xml b/indra/newview/skins/default/xui/de/menu_land.xml
index 9b1e6727b7..de679da3d8 100644
--- a/indra/newview/skins/default/xui/de/menu_land.xml
+++ b/indra/newview/skins/default/xui/de/menu_land.xml
@@ -5,5 +5,5 @@
<menu_item_call label="Dieses Land kaufen" name="Land Buy"/>
<menu_item_call label="Pass kaufen" name="Land Buy Pass"/>
<menu_item_call label="Bauen" name="Create"/>
- <menu_item_call label="Terrain bearbeiten" name="Edit Terrain"/>
+ <menu_item_call label="Land bearbeiten" name="Edit Terrain"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/de/mime_types.xml b/indra/newview/skins/default/xui/de/mime_types.xml
index e01649e911..de93107e94 100644
--- a/indra/newview/skins/default/xui/de/mime_types.xml
+++ b/indra/newview/skins/default/xui/de/mime_types.xml
@@ -22,14 +22,6 @@
Video wiedergeben
</playtip>
</widgetset>
- <widgetset name="none">
- <label name="none_label">
- Keine Inhalte
- </label>
- <tooltip name="none_tooltip">
- Keine Medien gefunden
- </tooltip>
- </widgetset>
<widgetset name="image">
<label name="image_label">
Bild
diff --git a/indra/newview/skins/default/xui/de/notifications.xml b/indra/newview/skins/default/xui/de/notifications.xml
index 71accab699..c2f25c84b8 100644
--- a/indra/newview/skins/default/xui/de/notifications.xml
+++ b/indra/newview/skins/default/xui/de/notifications.xml
@@ -1189,7 +1189,7 @@ Ersetzen Sie die Textur [TEXTURE_NUM] mit einer Bilddatei von maximal 512x512 un
Es sind maximal [MAX_MANAGER] verbannte Einwohner erlaub.
</notification>
<notification name="OwnerCanNotBeDenied">
- Der Eigentümer des Grundstücks kann nicht zur Liste der „Verbannten Einwohner“ hinzugefügt werden.
+ Der Eigentümer des Grundbesitzes kann nicht zur Liste der „Verbannten Einwohner“ hinzugefügt werden.
</notification>
<notification name="CanNotChangeAppearanceUntilLoaded">
Das Aussehen lässt sich erst ändern, wenn Kleider und Form/Gestalt geladen sind.
@@ -1426,67 +1426,67 @@ Chat und Instant Messages werden ausgeblendet. Instant Messages (Sofortnachricht
Zu [CLASSIFIED] teleportieren?
<usetemplate ignoretext="Bestätigen, dass ich zu einer Position in Anzeigen teleportieren möchte." name="okcancelignore" notext="Abbrechen" yestext="Teleportieren"/>
</notification>
- <notification label="Nachricht an alle auf diesem Grundstück" name="MessageEstate">
- Geben Sie eine kurze Nachricht ein, die an jede Person auf Ihrem Grundstück gesendet wird.
+ <notification label="Nachricht an alle auf diesem Grundbesitz" name="MessageEstate">
+ Geben Sie eine kurze Nachricht ein, die an jede Person auf Ihrem Grundbesitz gesendet wird.
<form name="form">
<input name="message"/>
<button name="OK" text="OK"/>
<button name="Cancel" text="Abbrechen"/>
</form>
</notification>
- <notification label="Linden-Grundstück ändern" name="ChangeLindenEstate">
- Sie sind im Begriff, ein Grundstück in Linden-Besitz (Mainland, Teen-Raster, Orientierung usw.) zu verändern.
+ <notification label="Linden-Grundbesitz ändern" name="ChangeLindenEstate">
+ Sie sind im Begriff, einen Grundbesitz in Linden-Besitz (Mainland, Teen-Raster, Orientierung usw.) zu verändern.
Dies ist ÄUSSERST GEFÄHRLICH, da es grundlegende Auswirkungen auf das Benutzererlebnis hat. Auf dem Mainland werden tausende Regionen geändert, was den Spaceserver stark belastet.
Fortfahren?
<usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/>
</notification>
- <notification label="Zugang zu Linden-Grundstück ändern" name="ChangeLindenAccess">
- Sie sind im Begriff, die Zugangsliste für ein Grundstück in Linden-Besitz (Mainland, Teen-Raster, Orientierung usw.) zu verändern.
+ <notification label="Zugang zu Linden-Grundbesitz ändern" name="ChangeLindenAccess">
+ Sie sind im Begriff, die Zugangsliste für einen Grundbesitz in Linden-Besitz (Mainland, Teen-Raster, Orientierung usw.) zu verändern.
Dies ist GEFÄHRLICH und sollte nur erfolgen, um Objekte/L$ per Hack in und aus dem Raster zu entfernen.
Tausende Regionen werden verändert und der Spaceserver wird dadurch stark belastet.
<usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/>
</notification>
- <notification label="Grundstück wählen" name="EstateAllowedAgentAdd">
- Nur für dieses Grundstück oder für alle [ALL_ESTATES] zur Erlaubnisliste hinzufügen?
- <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundstücke" yestext="Dieses Grundstück"/>
+ <notification label="Grundbesitz wählen" name="EstateAllowedAgentAdd">
+ Nur für diesen Grundbesitz oder für alle [ALL_ESTATES] zur Erlaubnisliste hinzufügen?
+ <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundbesitze" yestext="Dieser Grundbesitz"/>
</notification>
- <notification label="Grundstück wählen" name="EstateAllowedAgentRemove">
- Nur für dieses Grundstück oder für alle [ALL_ESTATES] von Erlaubnisliste entfernen?
- <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundstücke" yestext="Dieses Grundstück"/>
+ <notification label="Grundbesitz wählen" name="EstateAllowedAgentRemove">
+ Nur für diesen Grundbesitz oder für alle [ALL_ESTATES] von Erlaubnisliste entfernen?
+ <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundbesitze" yestext="Diesen Grundbesitz"/>
</notification>
- <notification label="Grundstück wählen" name="EstateAllowedGroupAdd">
- Nur für dieses Grundstück oder für alle [ALL_ESTATES] zur Gruppen-Erlaubnisliste hinzufügen?
- <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundstücke" yestext="Dieses Grundstück"/>
+ <notification label="Grundbesitz wählen" name="EstateAllowedGroupAdd">
+ Nur für diesen Grundbesitz oder für alle [ALL_ESTATES] zur Gruppen-Erlaubnisliste hinzufügen?
+ <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundbesitze" yestext="Diesen Grundbesitz"/>
</notification>
- <notification label="Grundstück wählen" name="EstateAllowedGroupRemove">
- Nur für dieses Grundstück oder für alle [ALL_ESTATES] von Gruppen-Erlaubnisliste entfernen?
- <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundstücke" yestext="Dieses Grundstück"/>
+ <notification label="Grundbesitz wählen" name="EstateAllowedGroupRemove">
+ Nur für diesen Grundbesitz oder für alle [ALL_ESTATES] von Gruppen-Erlaubnisliste entfernen?
+ <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundbesitze" yestext="Diesen Grundbesitz"/>
</notification>
- <notification label="Grundstück wählen" name="EstateBannedAgentAdd">
- Zugang nur für dieses Grundstück oder für [ALL_ESTATES] verweigern?
- <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundstücke" yestext="Dieses Grundstück"/>
+ <notification label="Grundbesitz wählen" name="EstateBannedAgentAdd">
+ Zugang nur für diesen Grundbesitz oder für [ALL_ESTATES] verweigern?
+ <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundbesitze" yestext="Diesen Grundbesitz"/>
</notification>
- <notification label="Grundstück wählen" name="EstateBannedAgentRemove">
- Einwohner nur für dieses Grundstück oder für alle [ALL_ESTATES] von der Bannliste entfernen?
- <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundstücke" yestext="Dieses Grundstück"/>
+ <notification label="Grundbesitz wählen" name="EstateBannedAgentRemove">
+ Einwohner nur für diesen Grundbesitz oder für alle [ALL_ESTATES] von der Bannliste entfernen?
+ <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundbesitze" yestext="Diesen Grundbesitz"/>
</notification>
- <notification label="Grundstück wählen" name="EstateManagerAdd">
- Verwalter nur für dieses Grundstück oder für [ALL_ESTATES] festlegen?
- <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundstücke" yestext="Dieses Grundstück"/>
+ <notification label="Grundbesitz wählen" name="EstateManagerAdd">
+ Verwalter nur für diesen Grundbesitz oder für [ALL_ESTATES] festlegen?
+ <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundbesitze" yestext="Diesen Grundbesitz"/>
</notification>
- <notification label="Grundstück wählen" name="EstateManagerRemove">
- Verwalter nur für dieses Grundstück oder für [ALL_ESTATES] entfernen?
- <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundstücke" yestext="Dieses Grundstück"/>
+ <notification label="Grundbesitz wählen" name="EstateManagerRemove">
+ Verwalter nur für diesen Grundbesitz oder für [ALL_ESTATES] entfernen?
+ <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Alle Grundbesitze" yestext="Diesen Grundbesitz"/>
</notification>
<notification label="Rauswurf bestätigen" name="EstateKickUser">
- Benutzer [EVIL_USER] von diesem Grundstück werfen?
+ Benutzer [EVIL_USER] von diesem Grundbesitz werfen?
<usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/>
</notification>
<notification name="EstateChangeCovenant">
- Möchten Sie den Grundstücksvertrag wirklich ändern?
+ Möchten Sie den Grundbesitzvertrag wirklich ändern?
<usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/>
</notification>
<notification name="RegionEntryAccessBlocked">
@@ -1570,14 +1570,14 @@ Klicken Sie auf „Einstellung ändern“, um Ihre Einstellung für Altereinstuf
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="ProblemImportingEstateCovenant">
- Problem beim Import des Grundstückvertrags.
+ Problem beim Import des Grundbesitzvertrags.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="ProblemAddingEstateManager">
- Es gibt Probleme beim Hinzufügen eines neuen Grundstücksverwalters. Bei mindestens einem Grundstück ist die Verwalterliste voll.
+ Es gibt Probleme beim Hinzufügen eines neuen Grundbesitzverwalters. Bei mindestens einem Grundbesitz ist die Verwalterliste voll.
</notification>
<notification name="ProblemAddingEstateGeneric">
- Problem beim Hinzufügen zu dieser Grundstücksliste. Bei mindestens einem Grundstück ist die Liste voll.
+ Problem beim Hinzufügen zu dieser Grundbesitzliste. Bei mindestens einem Grundbesitz ist die Liste voll.
</notification>
<notification name="UnableToLoadNotecardAsset">
Notizkarten-Asset konnte nicht geladen werden.
diff --git a/indra/newview/skins/default/xui/de/panel_place_profile.xml b/indra/newview/skins/default/xui/de/panel_place_profile.xml
index 82e5febf8d..ed1421aa60 100644
--- a/indra/newview/skins/default/xui/de/panel_place_profile.xml
+++ b/indra/newview/skins/default/xui/de/panel_place_profile.xml
@@ -83,7 +83,7 @@
<text name="scripts_value" value="Ein"/>
<text name="damage_label" value="Schaden:"/>
<text name="damage_value" value="Aus"/>
- <button label="Land-Info" name="about_land_btn"/>
+ <button label="Über Land" name="about_land_btn"/>
</panel>
</accordion_tab>
<accordion_tab name="region_information_tab" title="Region">
@@ -100,12 +100,12 @@
<text name="region_group">
The Mighty Moose of mooseville soundvillemoose
</text>
- <button label="Region/Grundstück" name="region_info_btn"/>
+ <button label="Region/Grundbesitz" name="region_info_btn"/>
</panel>
</accordion_tab>
- <accordion_tab name="estate_information_tab" title="Grundstück">
+ <accordion_tab name="estate_information_tab" title="Grundbesitz">
<panel name="estate_information_panel">
- <text name="estate_name_label" value="Grundstück:"/>
+ <text name="estate_name_label" value="Grundbesitz:"/>
<text name="estate_rating_label" value="Einstufung:"/>
<text name="estate_owner_label" value="Eigentümer:"/>
<text name="covenant_label" value="Vertrag:"/>
diff --git a/indra/newview/skins/default/xui/de/panel_region_general.xml b/indra/newview/skins/default/xui/de/panel_region_general.xml
index 2bf8721c86..be8507ebbd 100644
--- a/indra/newview/skins/default/xui/de/panel_region_general.xml
+++ b/indra/newview/skins/default/xui/de/panel_region_general.xml
@@ -33,7 +33,7 @@
<icons_combo_box label="Moderat" name="access_combo">
<icons_combo_box.item label="Adult" name="Adult" value="42"/>
<icons_combo_box.item label="Moderat" name="Mature" value="21"/>
- <icons_combo_box.item label="Allgemein" name="PG" value="13"/>
+ <icons_combo_box.item label="Generell" name="PG" value="13"/>
</icons_combo_box>
<button label="Übernehmen" name="apply_btn"/>
<button label="Einen Einwohner nach Hause teleportieren..." name="kick_btn"/>
diff --git a/indra/newview/skins/default/xui/de/strings.xml b/indra/newview/skins/default/xui/de/strings.xml
index 3507762119..fd05f02ceb 100644
--- a/indra/newview/skins/default/xui/de/strings.xml
+++ b/indra/newview/skins/default/xui/de/strings.xml
@@ -1263,7 +1263,7 @@
Oben links
</string>
<string name="Center">
- Zentrieren
+ Mitte
</string>
<string name="Bottom Left">
Unten links
@@ -1369,13 +1369,13 @@
Fehler
</string>
<string name="RegionInfoAllEstatesOwnedBy">
- alle Grundstücke gehören [OWNER]
+ alle Grundbesitze gehören [OWNER]
</string>
<string name="RegionInfoAllEstatesYouOwn">
- alle Grundstücke, die Sie besitzen
+ alle Grundbesitze, die Sie besitzen
</string>
<string name="RegionInfoAllEstatesYouManage">
- alle Grundstücke, die Sie für [OWNER] verwalten
+ alle Grundbesitze, die Sie für [OWNER] verwalten
</string>
<string name="RegionInfoAllowedResidents">
Zulässige Einwohner: ([ALLOWEDAGENTS], max [MAXACCESS])
@@ -1570,10 +1570,10 @@
(Gruppe)
</string>
<string name="RegionNoCovenant">
- Für dieses Grundstück liegt kein Vertrag vor.
+ Für diesen Grundbesitz liegt kein Vertrag vor.
</string>
<string name="RegionNoCovenantOtherOwner">
- Für dieses Grundstück liegt kein Vertrag vor. Das Land auf diesem Grundstück wird vom Grundstückseigentümer und nicht von Linden Lab verkauft. Für Informationen zum Verkauf setzen Sie sich bitte mit dem Grundstückseigentümer in Verbindung.
+ Für diesen Grundbesitz liegt kein Vertrag vor. Das Land auf diesem Grundbesitz wird vom Grundbesitzer und nicht von Linden Lab verkauft. Für Informationen zum Verkauf setzen Sie sich bitte mit dem Grundbesitzer in Verbindung.
</string>
<string name="covenant_last_modified">
Zuletzt geändert:
diff --git a/indra/newview/skins/default/xui/en/floater_about_land.xml b/indra/newview/skins/default/xui/en/floater_about_land.xml
index 3be2d1b4e1..51bd7a0a16 100644
--- a/indra/newview/skins/default/xui/en/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/en/floater_about_land.xml
@@ -559,21 +559,26 @@ Leyla Linden </text>
left="0"
top="0"
help_topic="land_covenant_tab"
- name="land_covenant_panel">
+ name="land_covenant_panel"
+ word_wrap="true">
<panel.string
- name="can_resell">
+ name="can_resell"
+ word_wrap="true">
Purchased land in this region may be resold.
</panel.string>
<panel.string
- name="can_not_resell">
+ name="can_not_resell"
+ word_wrap="true">
Purchased land in this region may not be resold.
</panel.string>
<panel.string
- name="can_change">
+ name="can_change"
+ word_wrap="true">
Purchased land in this region may be joined or subdivided.
</panel.string>
<panel.string
- name="can_not_change">
+ name="can_not_change"
+ word_wrap="true">
Purchased land in this region may not be joined or subdivided.
</panel.string>
<text
@@ -748,6 +753,7 @@ Leyla Linden </text>
left_pad="10"
mouse_opaque="false"
name="resellable_clause"
+ word_wrap="true"
width="330">
Land in this region may not be resold.
</text>
@@ -1619,7 +1625,7 @@ Only large parcels can be listed in search.
layout="topleft"
left_pad="5"
name="set_media_url"
- width="50"
+ width="70"
top_delta="0"/>
<check_box
follows="top|left"
diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml
index 89712efbb7..7dcf2aab99 100644
--- a/indra/newview/skins/default/xui/en/floater_snapshot.xml
+++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
legacy_header_height="18"
- can_minimize="false"
- can_close="true"
+ can_minimize="true"
+ can_close="false"
follows="left|top"
height="340"
layout="topleft"
@@ -23,7 +23,7 @@
</floater.string>
<view
height="160"
- width="225"
+ width="230"
layout="topleft"
name="thumbnail_placeholder"
top_pad="30"
@@ -45,74 +45,74 @@
follows="left|top"
height="20"
layout="topleft"
- left="15"
+ left="10"
max_length="500"
name="description"
- top_pad="20"
- width="225"
+ top_pad="15"
+ width="230"
label="Description"/>
<button
- label="Share to Web"
+ label="Share Snapshot"
name="share"
- top_pad="15"
- left="15"
+ top_pad="20"
+ left="10"
width="130"/>
<button
label="Share to Web"
name="share_to_web"
top_delta="0"
- left="15"
+ left="10"
width="130"/>
<button
label="Save to My Inventory"
name="save_to_inventory"
top_delta="0"
- left="15"
+ left="10"
width="130"/>
<button
label="Save Snapshot"
name="save"
top_pad="7"
- left="15"
+ left="10"
width="130"/>
<button
label="Email Snapshot"
name="share_to_email"
top_delta="0"
- left="15"
+ left="10"
width="130"/>
<button
label="Save to My Computer"
name="save_to_computer"
top_delta="0"
- left="15"
+ left="10"
width="130"/>
<button
label="Set As Profile Pic"
name="set_profile_pic"
top_pad="7"
- left="15"
+ left="10"
width="130"/>
<button
label="Back"
name="cancel"
top_delta="0"
- left="15"
+ left="10"
width="130"/>
<button
- follows="right"
- height="22"
- layout="topleft"
- right="-12"
+ follows="left"
+ height="22"
+ layout="topleft"
+ left="210"
name="show_advanced"
image_overlay="TabIcon_Close_Off"
top_delta="1"
width="30"/>
<button
- follows="right"
+ follows="left"
height="22"
layout="topleft"
- right="-12"
+ left="210"
visible="false"
name="hide_advanced"
image_overlay="TabIcon_Open_Off"
@@ -121,7 +121,7 @@
<panel
visible="false"
left="250"
- top="35"
+ top="17"
name="snapshot_advanced"
filename="panel_snapshot_advanced.xml"/>
</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml
index c27b251112..fd046c3695 100644
--- a/indra/newview/skins/default/xui/en/floater_tools.xml
+++ b/indra/newview/skins/default/xui/en/floater_tools.xml
@@ -249,10 +249,10 @@
<check_box
left="10"
follows="left|top"
- height="16"
+ height="28"
control_name="EditLinkedParts"
label="Edit linked"
- layout="topleft"
+ layout="topleft"
name="checkbox edit linked parts" >
<check_box.commit_callback
function="BuildTool.selectComponent"/>
@@ -265,7 +265,7 @@
left="13"
name="RenderingCost"
tool_tip="Shows the rendering cost calculated for this object"
- top_pad="9"
+ top_pad="2"
type="string"
width="100">
þ: [COUNT]
diff --git a/indra/newview/skins/default/xui/en/panel_login.xml b/indra/newview/skins/default/xui/en/panel_login.xml
index d1e0746d9d..cc68ec2bdc 100644
--- a/indra/newview/skins/default/xui/en/panel_login.xml
+++ b/indra/newview/skins/default/xui/en/panel_login.xml
@@ -204,7 +204,7 @@ height="16"
name="forgot_password_text"
top_pad="12"
right="-10"
- width="180">
+ width="210">
Forgot your name or password?
</text>
<text
diff --git a/indra/newview/skins/default/xui/en/panel_nearby_media.xml b/indra/newview/skins/default/xui/en/panel_nearby_media.xml
index d14712a7fa..53dda1927a 100644
--- a/indra/newview/skins/default/xui/en/panel_nearby_media.xml
+++ b/indra/newview/skins/default/xui/en/panel_nearby_media.xml
@@ -2,34 +2,34 @@
<panel
can_resize="true"
can_close="false"
- mouse_opaque="true"
- bg_opaque_image="Volume_Background"
- bg_alpha_image="Volume_Background"
- background_opaque="true"
+ bg_opaque_image="Volume_Background"
+ bg_alpha_image="Volume_Background"
+ background_opaque="true"
background_visible="true"
layout="topleft"
width="270"
- height="235"
+ height="230"
name="nearby_media"
help_topic="nearby_media">
+ <string name="media_item_count_format">(%ld media items)</string>
<string name="empty_item_text">&lt;empty&gt;</string>
<string name="parcel_media_name">Parcel Streaming Media</string>
<string name="parcel_audio_name">Parcel Streaming Audio</string>
<string name="playing_suffix">(playing)</string>
<panel
bevel_style="in"
- background_visible="false"
+ background_visible="false"
follows="left|right|top"
top="0"
- height="30"
+ height="35"
name="minimized_controls"
left="0">
<button
name="all_nearby_media_disable_btn"
follows="left"
tool_tip="Turn all nearby media off"
- left="15"
- width="60"
+ left="8"
+ width="66"
height="22"
label="Stop All">
<button.commit_callback
@@ -40,7 +40,7 @@
follows="left"
tool_tip="Turn all nearby media on"
left_pad="4"
- width="60"
+ width="66"
height="22"
label="Start All">
<button.commit_callback
@@ -68,8 +68,8 @@
follows="right"
tool_tip="Advanced Controls"
top_delta="0"
- right="-10"
- width="60"
+ right="-8"
+ width="66"
height="22"
toggle="true"
label="More &gt;&gt;"
@@ -95,7 +95,6 @@
follows="top|left"
font="SansSerif"
left="10"
- name="nearby_media"
width="100">
Nearby Media
</text>
@@ -106,7 +105,6 @@
font="SansSerif"
top_pad="15"
left="10"
- name="show"
width="40">
Show:
</text>
@@ -135,7 +133,6 @@
name="OnOthers" />
</combo_box>
<scroll_list
- name="media_list"
follows="left|top|bottom|right"
column_padding="0"
height="105"
@@ -144,7 +141,8 @@
bg_stripe_color="0.25 0.25 0.25 0.25"
top_pad="8"
left="10"
- right="-10">
+ right="-10"
+ name="media_list">
<scroll_list.columns
type="checkbox"
width="-1"
@@ -181,7 +179,6 @@
top_pad="5"
height="30"
left="10"
- name="media_controls_panel"
right="-10">
<layout_stack
name="media_controls"
@@ -190,12 +187,14 @@
height="26"
layout="topleft"
top="4"
- left="10"
+ left="8"
right="-10"
border_size="0"
+ mouse_opaque="false"
orientation="horizontal">
<layout_panel
name="stop"
+ mouse_opaque="false"
auto_resize="false"
user_resize="false"
layout="topleft"
@@ -223,6 +222,7 @@
</layout_panel>
<layout_panel
name="play"
+ mouse_opaque="false"
auto_resize="false"
user_resize="false"
layout="topleft"
@@ -250,6 +250,7 @@
</layout_panel>
<layout_panel
name="pause"
+ mouse_opaque="false"
auto_resize="false"
user_resize="false"
layout="topleft"
@@ -276,6 +277,7 @@
</layout_panel>
<layout_panel
name="volume_slider_ctrl"
+ mouse_opaque="false"
auto_resize="true"
user_resize="false"
follows="left|right"
@@ -300,6 +302,7 @@
</layout_panel>
<layout_panel
name="mute"
+ mouse_opaque="false"
auto_resize="false"
user_resize="false"
layout="topleft"
@@ -328,6 +331,7 @@
</layout_panel>
<layout_panel
name="zoom"
+ mouse_opaque="false"
auto_resize="false"
user_resize="false"
layout="topleft"
@@ -355,6 +359,7 @@
</layout_panel>
<layout_panel
name="unzoom"
+ mouse_opaque="false"
auto_resize="false"
user_resize="false"
layout="topleft"
@@ -383,6 +388,7 @@
<layout_panel
name="right_bookend"
width="0"
+ mouse_opaque="false"
user_resize="false" />
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/es/floater_about_land.xml b/indra/newview/skins/default/xui/es/floater_about_land.xml
index a10530a5ed..c453d415b4 100644
--- a/indra/newview/skins/default/xui/es/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/es/floater_about_land.xml
@@ -394,7 +394,7 @@ Sólo las parcelas más grandes pueden listarse en la búsqueda.
Página inicial:
</text>
<line_editor left="97" name="media_url"/>
- <button label="Definir..." label_selected="Definir..." name="set_media_url"/>
+ <button label="Definir" name="set_media_url"/>
<check_box label="Ocultar la URL del media" left="97" name="hide_media_url" tool_tip="Marcando esta opción esconderá en la información de esta parcela -a quien no esté autorizado a verla- la URL del media. Note que esto no está disponible para HTML."/>
<text name="Description:">
Descripción:
diff --git a/indra/newview/skins/default/xui/es/floater_customize.xml b/indra/newview/skins/default/xui/es/floater_customize.xml
index 4b332cd9c3..8daf2bed15 100644
--- a/indra/newview/skins/default/xui/es/floater_customize.xml
+++ b/indra/newview/skins/default/xui/es/floater_customize.xml
@@ -9,7 +9,7 @@
<button label="Cuerpo" label_selected="Cuerpo" name="Body"/>
<button label="Cabeza" label_selected="Cabeza" name="Head"/>
<button label="Ojos" label_selected="Ojos" name="Eyes"/>
- <button label="Ojos" label_selected="Orejas" name="Ears"/>
+ <button label="Orejas" label_selected="Orejas" name="Ears"/>
<button label="Nariz" label_selected="Nariz" name="Nose"/>
<button label="Boca" label_selected="Boca" name="Mouth"/>
<button label="Barbilla" label_selected="Barbilla" name="Chin"/>
diff --git a/indra/newview/skins/default/xui/es/floater_gesture.xml b/indra/newview/skins/default/xui/es/floater_gesture.xml
index 1dc1d54295..d90de8c9f4 100644
--- a/indra/newview/skins/default/xui/es/floater_gesture.xml
+++ b/indra/newview/skins/default/xui/es/floater_gesture.xml
@@ -9,7 +9,7 @@
<floater.string name="copy_name">
Copia de [COPY_NAME]
</floater.string>
- <scroll_list bottom_delta="-385" height="360" name="gesture_list">
+ <scroll_list name="gesture_list">
<scroll_list.columns label="Nombre" name="name"/>
<scroll_list.columns label="Chat" name="trigger"/>
<scroll_list.columns label="Tecla" name="shortcut"/>
diff --git a/indra/newview/skins/default/xui/es/notifications.xml b/indra/newview/skins/default/xui/es/notifications.xml
index 1e27ac130f..cc6a442508 100644
--- a/indra/newview/skins/default/xui/es/notifications.xml
+++ b/indra/newview/skins/default/xui/es/notifications.xml
@@ -914,7 +914,7 @@ no tienes el permiso de comprar terreno para el grupo que tienes activado actual
<notification label="Añadir como amigo" name="AddFriend">
Los amigos pueden darse permiso para localizarse en el mapa y para saber si el otro está conectado.
-¿Ofrecer a [NAME] que sea su amigo?
+¿Ofrecer a [NAME] que sea tu amigo?
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/>
</notification>
<notification label="Añadir como amigo" name="AddFriendWithMessage">
diff --git a/indra/newview/skins/default/xui/es/panel_people.xml b/indra/newview/skins/default/xui/es/panel_people.xml
index 55e3df5a0a..6008c6a934 100644
--- a/indra/newview/skins/default/xui/es/panel_people.xml
+++ b/indra/newview/skins/default/xui/es/panel_people.xml
@@ -11,7 +11,7 @@
<string name="no_groups_msg" value="[secondlife:///app/search/groups Intenta encontrar grupos a los que unirte.]"/>
<filter_editor label="Filtrar" name="filter_input"/>
<tab_container name="tabs">
- <panel label="CERCANÍA" name="nearby_panel">
+ <panel label="CERCANA" name="nearby_panel">
<panel label="bottom_panel" name="bottom_panel">
<button name="nearby_view_sort_btn" tool_tip="Opciones"/>
<button name="add_friend_btn" tool_tip="Añadir al Residente seleccionado a la lista de tus amigos"/>
@@ -20,7 +20,7 @@
<panel label="MIS AMIGOS" name="friends_panel">
<accordion name="friends_accordion">
<accordion_tab name="tab_online" title="Conectado"/>
- <accordion_tab name="tab_all" title="Todas"/>
+ <accordion_tab name="tab_all" title="Todos"/>
</accordion>
<panel label="bottom_panel" name="bottom_panel">
<button name="friends_viewsort_btn" tool_tip="Opciones"/>
diff --git a/indra/newview/skins/default/xui/es/panel_preferences_advanced.xml b/indra/newview/skins/default/xui/es/panel_preferences_advanced.xml
index 39bf247a47..a7c13b05b6 100644
--- a/indra/newview/skins/default/xui/es/panel_preferences_advanced.xml
+++ b/indra/newview/skins/default/xui/es/panel_preferences_advanced.xml
@@ -17,7 +17,7 @@
<check_box label="Las teclas del cursor siempre para moverme" name="arrow_keys_move_avatar_check"/>
<check_box label="Correr siempre: atajo de teclado" name="tap_tap_hold_to_run"/>
<check_box label="Al hablar, mover los labios del avatar" name="enable_lip_sync"/>
- <check_box label="Bocadillos del chat" name="bubble_text_chat"/>
+ <check_box label="Chat en bocadillos" name="bubble_text_chat"/>
<slider label="Opacidad" name="bubble_chat_opacity"/>
<color_swatch name="background" tool_tip="Elegir el color de los bocadillos del chat"/>
<check_box label="Mostrar los errores de los scripts en:" name="show_script_errors"/>
diff --git a/indra/newview/skins/default/xui/es/strings.xml b/indra/newview/skins/default/xui/es/strings.xml
index 04268d911e..a8fc7f6b58 100644
--- a/indra/newview/skins/default/xui/es/strings.xml
+++ b/indra/newview/skins/default/xui/es/strings.xml
@@ -972,7 +972,7 @@
Partes del cuerpo
</string>
<string name="InvFolder Trash">
- la Papelera
+ Papelera
</string>
<string name="InvFolder Photo Album">
Álbum de fotos
@@ -1920,7 +1920,7 @@ Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE].
Cortos
</string>
<string name="Attached Earlobes">
- Lóbulos cortos
+ Lóbulos
</string>
<string name="Back Fringe">
Nuca: largo
@@ -3090,7 +3090,7 @@ Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE].
Sweep Forward
</string>
<string name="Tall">
- Alta
+ Más
</string>
<string name="Taper Back">
Cubierta trasera
@@ -3192,7 +3192,7 @@ Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE].
Pelo blanco
</string>
<string name="Wide">
- Ancho
+ Aumentar
</string>
<string name="Wide Back">
Completa
diff --git a/indra/newview/skins/default/xui/fr/floater_about_land.xml b/indra/newview/skins/default/xui/fr/floater_about_land.xml
index 55d7d28231..5d630cdf48 100644
--- a/indra/newview/skins/default/xui/fr/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/fr/floater_about_land.xml
@@ -400,7 +400,7 @@ Seules les parcelles de grande taille peuvent apparaître dans la recherche.
Page d&apos;accueil :
</text>
<line_editor left="97" name="media_url"/>
- <button label="Choisir" label_selected="Définir..." name="set_media_url"/>
+ <button label="Choisir" name="set_media_url"/>
<check_box label="Masquer l&apos;URL" left="97" name="hide_media_url" tool_tip="Si vous cochez cette option, les personnes non autorisées à accéder aux infos de cette parcelle ne verront pas l&apos;URL du média. Cette option n&apos;est pas disponible pour les fichiers HTML."/>
<text name="Description:">
Description :
diff --git a/indra/newview/skins/default/xui/fr/floater_bulk_perms.xml b/indra/newview/skins/default/xui/fr/floater_bulk_perms.xml
index 241cf1af09..503fe5c154 100644
--- a/indra/newview/skins/default/xui/fr/floater_bulk_perms.xml
+++ b/indra/newview/skins/default/xui/fr/floater_bulk_perms.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floaterbulkperms" title="MODIFIER LES DROITS RELATIFS AU CONTENU">
+<floater name="floaterbulkperms" title="MODIFIER LES DROITS">
<floater.string name="nothing_to_modify_text">
- La sélection contient des contenus non modifiables.
+ Certains contenus sont non modifiables.
</floater.string>
<floater.string name="status_text">
Droits paramétrés sur [NAME]
diff --git a/indra/newview/skins/default/xui/fr/floater_gesture.xml b/indra/newview/skins/default/xui/fr/floater_gesture.xml
index 113df0acc4..1e0f5672a4 100644
--- a/indra/newview/skins/default/xui/fr/floater_gesture.xml
+++ b/indra/newview/skins/default/xui/fr/floater_gesture.xml
@@ -9,9 +9,9 @@
<floater.string name="copy_name">
Copie de [COPY_NAME]
</floater.string>
- <scroll_list bottom_delta="-385" height="360" name="gesture_list">
- <scroll_list.columns label="Nom" name="name" width="145"/>
- <scroll_list.columns label="Chat" name="trigger" width="85"/>
+ <scroll_list name="gesture_list">
+ <scroll_list.columns label="Nom" name="name"/>
+ <scroll_list.columns label="Chat" name="trigger"/>
<scroll_list.columns label="" name="key"/>
<scroll_list.columns label="Touche" name="shortcut"/>
</scroll_list>
diff --git a/indra/newview/skins/default/xui/fr/floater_tools.xml b/indra/newview/skins/default/xui/fr/floater_tools.xml
index 40765b9e06..663f1da7b6 100644
--- a/indra/newview/skins/default/xui/fr/floater_tools.xml
+++ b/indra/newview/skins/default/xui/fr/floater_tools.xml
@@ -61,7 +61,7 @@
<radio_item label="Bouger" name="radio position"/>
<radio_item label="Pivoter (Ctrl)" name="radio rotate"/>
<radio_item label="Étirer (Ctrl+Maj)" name="radio stretch"/>
- <radio_item label="Sélectionner une face" name="radio select face"/>
+ <radio_item label="Choisir une face" name="radio select face"/>
</radio_group>
<check_box label="Modification liée" name="checkbox edit linked parts"/>
<text name="RenderingCost" tool_tip="Affiche le coût du rendu calculé pour cet objet">
@@ -96,7 +96,7 @@
<check_box initial_value="true" label="Centrer" name="checkbox copy centers"/>
<check_box label="Pivoter" name="checkbox copy rotates"/>
<radio_group name="land_radio_group">
- <radio_item label="Sélectionner le terrain" name="radio select land"/>
+ <radio_item label="Choisir le terrain" name="radio select land"/>
<radio_item label="Aplatir" name="radio flatten"/>
<radio_item label="Élever" name="radio raise"/>
<radio_item label="Abaisser" name="radio lower"/>
@@ -280,7 +280,7 @@
<combo_box.item label="Caoutchouc" name="Rubber"/>
</combo_box>
<text name="text cut">
- Découpe du tracé (début/fin)
+ Découpe du tracé (déb./fin)
</text>
<spinner label="D" name="cut begin"/>
<spinner label="F" name="cut end"/>
@@ -339,8 +339,8 @@
<text name="text revolutions">
Révolutions
</text>
- <texture_picker label="Texture du sculptie" name="sculpt texture control" tool_tip="Cliquez pour sélectionner une image"/>
- <check_box label="Mirroir" name="sculpt mirror control" tool_tip="Inverse le sculptie le long de l&apos;axe X"/>
+ <texture_picker label="Texture de la sculptie" name="sculpt texture control" tool_tip="Cliquez pour sélectionner une image"/>
+ <check_box label="Mirroir" name="sculpt mirror control" tool_tip="Inverse la sculptie le long de l&apos;axe X"/>
<check_box label="A l&apos;envers" name="sculpt invert control" tool_tip="Inverse les normales des sculpties, qui apparaissent alors à l&apos;envers"/>
<text name="label sculpt type">
Type de raccord
@@ -355,7 +355,7 @@
</panel>
<panel label="Attributs" name="Features">
<text name="select_single">
- Sélectionnez un prim pour modifier les attributs.
+ Choisissez une prim pour changer les attributs.
</text>
<text name="edit_object">
Modifier les attributs de l&apos;objet :
diff --git a/indra/newview/skins/default/xui/fr/floater_water.xml b/indra/newview/skins/default/xui/fr/floater_water.xml
index 6d697b40d3..96723b0fe6 100644
--- a/indra/newview/skins/default/xui/fr/floater_water.xml
+++ b/indra/newview/skins/default/xui/fr/floater_water.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Water Floater" title="ÉDITEUR D&apos;EAU AVANCÉE">
+<floater name="Water Floater" title="ÉDITEUR D&apos;EAU AVANCÉ">
<floater.string name="WLDefaultWaterNames">
Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez
</floater.string>
<text name="KeyFramePresetsText" width="120">
- Préréglages eau :
+ Préréglages :
</text>
<button label="Nouveau" label_selected="Nouveau" name="WaterNewPreset"/>
<button label="Enregistrer" label_selected="Enregistrer" left_delta="75" name="WaterSavePreset" width="75"/>
@@ -34,7 +34,7 @@
Décalage Fresnel
</text>
<text name="DensMultText">
- Réfraction au dessus
+ Réfraction au-dessus
</text>
<text name="WaterScaleBelowText">
Réfraction en dessous
diff --git a/indra/newview/skins/default/xui/fr/floater_windlight_options.xml b/indra/newview/skins/default/xui/fr/floater_windlight_options.xml
index 9f93302b71..74f1697449 100644
--- a/indra/newview/skins/default/xui/fr/floater_windlight_options.xml
+++ b/indra/newview/skins/default/xui/fr/floater_windlight_options.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="WindLight floater" title="ÉDITEUR DE CIEL AVANCÉ" width="706">
<text name="KeyFramePresetsText">
- Préréglages ciel :
+ Préréglages :
</text>
<button label="Nouveau" label_selected="Nouveau" name="WLNewPreset"/>
<button label="Enregistrer" label_selected="Enregistrer" left_delta="75" name="WLSavePreset" width="75"/>
diff --git a/indra/newview/skins/default/xui/fr/panel_nearby_media.xml b/indra/newview/skins/default/xui/fr/panel_nearby_media.xml
index 6bf8a94c68..d7757b3d9d 100644
--- a/indra/newview/skins/default/xui/fr/panel_nearby_media.xml
+++ b/indra/newview/skins/default/xui/fr/panel_nearby_media.xml
@@ -14,20 +14,20 @@
</string>
<panel name="minimized_controls">
<button label="Arrêter" name="all_nearby_media_disable_btn" tool_tip="Désactiver tous les médias près de vous"/>
- <button label="Jouer" name="all_nearby_media_enable_btn" tool_tip="Activer tous les médias près de vous"/>
+ <button label="Lire" name="all_nearby_media_enable_btn" tool_tip="Activer tous les médias près de vous"/>
<button name="open_prefs_btn" tool_tip="Ouvrir les préférences de média"/>
<button label="Plus &gt;&gt;" label_selected="Moins &lt;&lt;" name="more_less_btn" tool_tip="Options avancées"/>
</panel>
<panel name="nearby_media_panel">
<text name="nearby_media">
- Média près de vous
+ Médias locaux
</text>
<text name="show">
- Afficher :
+ Voir :
</text>
<combo_box name="show_combo">
<combo_box.item label="Tout" name="All"/>
- <combo_box.item label="Dans cette parcelle" name="WithinParcel"/>
+ <combo_box.item label="Sur cette parcelle" name="WithinParcel"/>
<combo_box.item label="En dehors de la parcelle" name="OutsideParcel"/>
<combo_box.item label="Sur les autres avatars" name="OnOthers"/>
</combo_box>
diff --git a/indra/newview/skins/default/xui/it/floater_about_land.xml b/indra/newview/skins/default/xui/it/floater_about_land.xml
index a58135953b..4b361f6fa6 100644
--- a/indra/newview/skins/default/xui/it/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/it/floater_about_land.xml
@@ -397,7 +397,7 @@ Solamente terreni più grandi possono essere abilitati nella ricerca.
Home Page:
</text>
<line_editor left="97" name="media_url"/>
- <button label="Imposta..." label_selected="Imposta..." name="set_media_url" width="63"/>
+ <button label="Imposta" name="set_media_url"/>
<check_box label="Nascondi indirizzo URL Media" left="94" name="hide_media_url" tool_tip="Abilitando questa opzione nasconderai l&apos;indirizzo url dei media a tutte le persone non autorizzate a vedere le informazioni del terreno. Nota che questo non è disponibile per contenuto di tipo HTML."/>
<text name="Description:">
Descrizione:
diff --git a/indra/newview/skins/default/xui/it/floater_activeim.xml b/indra/newview/skins/default/xui/it/floater_activeim.xml
index d19882fa48..0c1f0448e1 100644
--- a/indra/newview/skins/default/xui/it/floater_activeim.xml
+++ b/indra/newview/skins/default/xui/it/floater_activeim.xml
@@ -1,2 +1,2 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_activeim" title="ATTIVA IM"/>
+<floater name="floater_activeim" title="IM ATTIVO"/>
diff --git a/indra/newview/skins/default/xui/it/floater_avatar_picker.xml b/indra/newview/skins/default/xui/it/floater_avatar_picker.xml
index e583d0b8b5..7c037801e9 100644
--- a/indra/newview/skins/default/xui/it/floater_avatar_picker.xml
+++ b/indra/newview/skins/default/xui/it/floater_avatar_picker.xml
@@ -21,18 +21,18 @@
<tab_container name="ResidentChooserTabs">
<panel label="Cerca" name="SearchPanel">
<text name="InstructSearchResidentName">
- Scrivi parte del nome di una persona:
+ Comincia a digitare il nome della persona:
</text>
<button label="Vai" label_selected="Vai" name="Find"/>
</panel>
<panel label="Amici" name="FriendsPanel">
<text name="InstructSelectFriend">
- Seleziona una persona:
+ Scegli una persona:
</text>
</panel>
<panel label="Vicino a me" name="NearMePanel">
<text name="InstructSelectResident">
- Seleziona una persona nei dintorni:
+ Scegli una persona nei dintorni
</text>
<slider bottom_delta="-36" label="Range" name="near_me_range"/>
<text name="meters">
@@ -43,5 +43,5 @@
</panel>
</tab_container>
<button label="OK" label_selected="OK" name="ok_btn"/>
- <button label="Cancella" label_selected="Cancella" name="cancel_btn"/>
+ <button label="Annulla" label_selected="Annulla" name="cancel_btn"/>
</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_bulk_perms.xml b/indra/newview/skins/default/xui/it/floater_bulk_perms.xml
index 12ebd8f114..89f4a0cb71 100644
--- a/indra/newview/skins/default/xui/it/floater_bulk_perms.xml
+++ b/indra/newview/skins/default/xui/it/floater_bulk_perms.xml
@@ -13,27 +13,27 @@
Conclusa richiesta di modifica dei permessi.
</floater.string>
<check_box label="Animazioni" name="check_animation"/>
- <icon name="icon_animation" tool_tip="Animazioni"/>
+ <icon name="icon_animation" tool_tip="Animazione"/>
<check_box label="Parti del corpo" name="check_bodypart"/>
- <icon name="icon_bodypart" tool_tip="Parti del Corpo"/>
+ <icon name="icon_bodypart" tool_tip="Parti del corpo"/>
<check_box label="Abiti" name="check_clothing"/>
<icon name="icon_clothing" tool_tip="Vestiario"/>
<check_box label="Gesture" name="check_gesture"/>
- <icon name="icon_gesture" tool_tip="Gestures"/>
+ <icon name="icon_gesture" tool_tip="Gesture"/>
<check_box label="Notecard" name="check_notecard"/>
- <icon name="icon_notecard" tool_tip="Notecards"/>
+ <icon name="icon_notecard" tool_tip="Biglietti"/>
<check_box label="Oggetti" name="check_object"/>
<icon name="icon_object" tool_tip="Oggetti"/>
<check_box label="Script" name="check_script"/>
- <icon name="icon_script" tool_tip="Scripts"/>
+ <icon name="icon_script" tool_tip="Script"/>
<check_box label="Suoni" name="check_sound"/>
<icon name="icon_sound" tool_tip="Suoni"/>
<check_box label="Texture" name="check_texture"/>
- <icon name="icon_texture" tool_tip="Textures"/>
- <button label="√ Tutto" label_selected="Tutti" name="check_all"/>
- <button label="Pulisci" label_selected="Nessuno" name="check_none"/>
+ <icon name="icon_texture" tool_tip="Texture"/>
+ <button label="√ Tutti" label_selected="Tutti" name="check_all"/>
+ <button label="Cancella" label_selected="Nessuno" name="check_none"/>
<text name="newperms">
- Nuovo Permessi del Contenuto
+ Nuovi permessi del contenuto
</text>
<text name="GroupLabel">
Gruppo:
@@ -44,11 +44,11 @@
</text>
<check_box label="Copia" name="everyone_copy"/>
<text name="NextOwnerLabel">
- Prossimo proprietario:
+ Proprietario successivo:
</text>
<check_box label="Modificare" name="next_owner_modify"/>
<check_box label="Copiare" name="next_owner_copy"/>
- <check_box initial_value="true" label="Transfer" name="next_owner_transfer" tool_tip="Prossimo proprietario può donare o rivendere questo oggetto"/>
+ <check_box initial_value="true" label="Trasferisci" name="next_owner_transfer" tool_tip="Il prossimo proprietario può regalare o rivendere questo oggetto"/>
<button label="OK" name="apply"/>
- <button label="Cancella" name="close"/>
+ <button label="Annulla" name="close"/>
</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_buy_object.xml b/indra/newview/skins/default/xui/it/floater_buy_object.xml
index 5f3413931b..895d8aa746 100644
--- a/indra/newview/skins/default/xui/it/floater_buy_object.xml
+++ b/indra/newview/skins/default/xui/it/floater_buy_object.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="contents" title="COMPRA COPIA DELL&apos;OGGETTO">
+<floater name="contents" title="ACQUISTA COPIA DELL&apos;OGGETTO">
<text name="contents_text">
Contiene:
</text>
diff --git a/indra/newview/skins/default/xui/it/floater_color_picker.xml b/indra/newview/skins/default/xui/it/floater_color_picker.xml
index 63859c0183..38d4a0a037 100644
--- a/indra/newview/skins/default/xui/it/floater_color_picker.xml
+++ b/indra/newview/skins/default/xui/it/floater_color_picker.xml
@@ -27,7 +27,7 @@
<check_box label="Applica adesso" name="apply_immediate"/>
<button left_delta="150" name="color_pipette"/>
<button label="Annulla" label_selected="Annulla" left_delta="55" name="cancel_btn"/>
- <button label="Ok" label_selected="Ok" name="select_btn"/>
+ <button label="OK" label_selected="OK" name="select_btn"/>
<text name="Current color:">
Colore attuale:
</text>
diff --git a/indra/newview/skins/default/xui/it/floater_gesture.xml b/indra/newview/skins/default/xui/it/floater_gesture.xml
index eefa3bb392..b9419ebc22 100644
--- a/indra/newview/skins/default/xui/it/floater_gesture.xml
+++ b/indra/newview/skins/default/xui/it/floater_gesture.xml
@@ -1,24 +1,24 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater label="Posti" name="gestures" title="GESTURES">
+<floater label="Luoghi" name="gestures" title="GESTURE">
<floater.string name="loading">
- Caricando...
+ Caricamento in corso...
</floater.string>
<floater.string name="playing">
- (Riproducendo)
+ (Riproduzione in corso)
</floater.string>
<floater.string name="copy_name">
Copia di [COPY_NAME]
</floater.string>
- <scroll_list bottom_delta="-385" height="360" name="gesture_list">
- <scroll_list.columns label="Nome" name="name" width="129"/>
- <scroll_list.columns label="Chat" name="trigger" width="106"/>
- <scroll_list.columns label="Pulsante" name="shortcut" width="65"/>
+ <scroll_list name="gesture_list">
+ <scroll_list.columns label="Nome" name="name"/>
+ <scroll_list.columns label="Chat" name="trigger"/>
+ <scroll_list.columns label="Pulsante" name="shortcut"/>
</scroll_list>
<panel label="bottom_panel" name="bottom_panel">
- <menu_button name="gear_btn" tool_tip="Più opzioni"/>
+ <menu_button name="gear_btn" tool_tip="Altre opzioni"/>
<button name="new_gesture_btn" tool_tip="Crea nuova gesture"/>
- <button name="activate_btn" tool_tip="Attiva/Disattiva la gesture selezionata"/>
- <button name="del_btn" tool_tip="Cancella questa gesture"/>
+ <button name="activate_btn" tool_tip="Attiva/Disattiva gesture selezionata"/>
+ <button name="del_btn" tool_tip="Elimina questa gesture"/>
</panel>
<button label="Modifica" name="edit_btn"/>
<button label="Play" name="play_btn"/>
diff --git a/indra/newview/skins/default/xui/it/floater_land_holdings.xml b/indra/newview/skins/default/xui/it/floater_land_holdings.xml
index 9f2884448d..1b2f2605f7 100644
--- a/indra/newview/skins/default/xui/it/floater_land_holdings.xml
+++ b/indra/newview/skins/default/xui/it/floater_land_holdings.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="land holdings floater" title="LA MIA TERRA">
+<floater name="land holdings floater" title="IL MIO TERRENO">
<scroll_list name="parcel list">
- <column label="Parcel" name="name"/>
+ <column label="Lotto" name="name"/>
<column label="Regione" name="location"/>
<column label="Tipo" name="type"/>
<column label="Area" name="area"/>
</scroll_list>
<button label="Teletrasportati" label_selected="Teletrasportati" name="Teleport" tool_tip="Teletrasportati al centro di questo terreno."/>
- <button label="Mappa" label_selected="Mappa" name="Show on Map" tool_tip="Mostra questa terra nella mappa del mondo" width="130"/>
+ <button label="Mappa" label_selected="Mappa" name="Show on Map" tool_tip="Mostra il terreno sulla mappa del mondo" width="130"/>
<text name="contrib_label">
Contributi ai tuoi gruppi:
</text>
diff --git a/indra/newview/skins/default/xui/it/floater_live_lsleditor.xml b/indra/newview/skins/default/xui/it/floater_live_lsleditor.xml
index e5bd374501..0bd2b02323 100644
--- a/indra/newview/skins/default/xui/it/floater_live_lsleditor.xml
+++ b/indra/newview/skins/default/xui/it/floater_live_lsleditor.xml
@@ -7,7 +7,7 @@
In esecuzione
</floater.string>
<floater.string name="Title">
- Script: [NAME]
+ SCRIPT: [NAME]
</floater.string>
<button label="Ripristina" label_selected="Ripristina" name="Reset"/>
<check_box initial_value="true" label="In esecuzione" left="4" name="running"/>
diff --git a/indra/newview/skins/default/xui/it/floater_moveview.xml b/indra/newview/skins/default/xui/it/floater_moveview.xml
index f6ec08dbbd..26d861c566 100644
--- a/indra/newview/skins/default/xui/it/floater_moveview.xml
+++ b/indra/newview/skins/default/xui/it/floater_moveview.xml
@@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="move_floater">
<string name="walk_forward_tooltip">
- Cammina in avanti (premi Freccia Sù o W)
+ Cammina in avanti (premi freccia su o W)
</string>
<string name="walk_back_tooltip">
- Cammina indietro (premi Freccia Giù o S)
+ Cammina indietro (premi freccia giù o S)
</string>
<string name="run_forward_tooltip">
- Corri in avanti (premi Freccia Sù o W)
+ Corri in avanti (premi freccia su o W)
</string>
<string name="run_back_tooltip">
- Corri indietro (premi Freccia Giù o S)
+ Corri indietro (premi freccia giù o S)
</string>
<string name="fly_forward_tooltip">
- Vola in avanti (premi Freccia Sù o W)
+ Vola in avanti (premi freccia su o W)
</string>
<string name="fly_back_tooltip">
- Vola indietro (premi Freccia Giù o S)
+ Vola indietro (premi freccia giù o S)
</string>
<string name="walk_title">
Cammina
@@ -28,16 +28,16 @@
Vola
</string>
<panel name="panel_actions">
- <button label="" label_selected="" name="turn left btn" tool_tip="Gira a sinistra (premi Freccia Sinistra o A)"/>
- <button label="" label_selected="" name="turn right btn" tool_tip="Gira a destra (premi Freccia Destra o D)"/>
+ <button label="" label_selected="" name="turn left btn" tool_tip="Gira a sinistra (premi freccia sinistra o A)"/>
+ <button label="" label_selected="" name="turn right btn" tool_tip="Gira a destra (premi freccia destra o D)"/>
<button label="" label_selected="" name="move up btn" tool_tip="Vola in alto, premi E"/>
<button label="" label_selected="" name="move down btn" tool_tip="Vola in basso, premi C"/>
- <joystick_turn name="forward btn" tool_tip="Cammina in avanti (premi Freccia Sù o W)"/>
- <joystick_turn name="backward btn" tool_tip="Cammina indietro (premi Freccia Giù o S)"/>
+ <joystick_turn name="forward btn" tool_tip="Cammina in avanti (premi freccia su o W)"/>
+ <joystick_turn name="backward btn" tool_tip="Cammina indietro (premi freccia giù o S)"/>
</panel>
<panel name="panel_modes">
- <button label="" name="mode_walk_btn" tool_tip="Modalità per camminare"/>
- <button label="" name="mode_run_btn" tool_tip="Modalità per correre"/>
- <button label="" name="mode_fly_btn" tool_tip="Modalità di volo"/>
+ <button label="" name="mode_walk_btn" tool_tip="Modalità cammina"/>
+ <button label="" name="mode_run_btn" tool_tip="Modalità corsa"/>
+ <button label="" name="mode_fly_btn" tool_tip="Modalità volo"/>
</panel>
</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_postcard.xml b/indra/newview/skins/default/xui/it/floater_postcard.xml
index de246db826..cb2916268a 100644
--- a/indra/newview/skins/default/xui/it/floater_postcard.xml
+++ b/indra/newview/skins/default/xui/it/floater_postcard.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Postcard" title="ISTANTANEA IN EMAIL">
+<floater name="Postcard" title="INVIA FOTO VIA E-MAIL">
<text name="to_label" width="135">
Email del destinatario:
</text>
@@ -35,6 +35,6 @@
Vieni a vedere!
</string>
<string name="upload_message">
- Spedendo...
+ Invio...
</string>
</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_preferences.xml b/indra/newview/skins/default/xui/it/floater_preferences.xml
index 9854f99344..5ffe7f4802 100644
--- a/indra/newview/skins/default/xui/it/floater_preferences.xml
+++ b/indra/newview/skins/default/xui/it/floater_preferences.xml
@@ -5,11 +5,11 @@
<tab_container name="pref core" tab_width="146" width="646">
<panel label="Generale" name="general"/>
<panel label="Grafica" name="display"/>
- <panel label="Privacy" name="im"/>
+ <panel label="Riservatezza" name="im"/>
<panel label="Audio e media" name="audio"/>
<panel label="Chat" name="chat"/>
<panel label="Notifiche" name="msgs"/>
- <panel label="Configurazione" name="input"/>
- <panel label="Avanzato" name="advanced1"/>
+ <panel label="Impostazione" name="input"/>
+ <panel label="Avanzate" name="advanced1"/>
</tab_container>
</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_preview_sound.xml b/indra/newview/skins/default/xui/it/floater_preview_sound.xml
index 7f437c87dd..8eb9573e54 100644
--- a/indra/newview/skins/default/xui/it/floater_preview_sound.xml
+++ b/indra/newview/skins/default/xui/it/floater_preview_sound.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="preview_sound">
<floater.string name="Title">
- Suono: [NAME]
+ Suono : [NAME]
</floater.string>
<text name="desc txt">
Descrizione:
</text>
- <button label="Riproduci in Second Life" label_selected="Riproduci in Second Life" name="Sound play btn" tool_tip="Riproduci questo suono in modo che gli altri possano sentirlo"/>
- <button label="Avvia localmente" label_selected="Avvia localmente" name="Sound audition btn" tool_tip="Riproduci questo suono in modo che solo tu possa sentirlo"/>
+ <button label="Riproduci in Second Life" label_selected="Riproduci in Second Life" name="Sound play btn" tool_tip="Riproduci questo suono in modo che anche gli altri possano udirlo"/>
+ <button label="Avvia localmente" label_selected="Avvia localmente" name="Sound audition btn" tool_tip="Riproduci questo suono in modo che solo tu possa udirlo"/>
</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_region_info.xml b/indra/newview/skins/default/xui/it/floater_region_info.xml
index 98808e4b55..dc2c24ca56 100644
--- a/indra/newview/skins/default/xui/it/floater_region_info.xml
+++ b/indra/newview/skins/default/xui/it/floater_region_info.xml
@@ -1,2 +1,2 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="regioninfo" title="REGIONE/PROPRIETA&apos;"/>
+<floater name="regioninfo" title="Regione/proprietà immobiliare"/>
diff --git a/indra/newview/skins/default/xui/it/floater_script_queue.xml b/indra/newview/skins/default/xui/it/floater_script_queue.xml
index 728fbe8c8d..f4117d30a2 100644
--- a/indra/newview/skins/default/xui/it/floater_script_queue.xml
+++ b/indra/newview/skins/default/xui/it/floater_script_queue.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="queue" title="RESETTA IL PROGRESSO">
+<floater name="queue" title="AZZERA AVANZAMENTO">
<floater.string name="Starting">
- Conteggio [START] degli [COUNT] articoli.
+ Avvio di [START] di [COUNT] oggetti.
</floater.string>
<floater.string name="Done">
- Eseguito.
+ Fine.
</floater.string>
<floater.string name="Resetting">
- Resettando
+ Ripristino in corso
</floater.string>
<floater.string name="Running">
In esecuzione
diff --git a/indra/newview/skins/default/xui/it/floater_search.xml b/indra/newview/skins/default/xui/it/floater_search.xml
index 6afdd2437e..05f5dfe719 100644
--- a/indra/newview/skins/default/xui/it/floater_search.xml
+++ b/indra/newview/skins/default/xui/it/floater_search.xml
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_search" title="TROVA">
<floater.string name="loading_text">
- Caricando...
+ Caricamento in corso...
</floater.string>
<floater.string name="done_text">
- Eseguito
+ Fine
</floater.string>
<layout_stack name="stack1">
<layout_panel name="browser_layout">
<text name="refresh_search">
- Redo search to reflect current God level
+ Ripeti ricerca in modo che rifletta il livello di diritti Admin attuale
</text>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/default/xui/it/floater_select_key.xml b/indra/newview/skins/default/xui/it/floater_select_key.xml
index c8c0f94c46..014bc76ffb 100644
--- a/indra/newview/skins/default/xui/it/floater_select_key.xml
+++ b/indra/newview/skins/default/xui/it/floater_select_key.xml
@@ -2,6 +2,6 @@
<floater name="modal container" title="">
<button label="Annulla" label_selected="Annulla" name="Cancel"/>
<text name="Save item as:">
- Premi un tasto per definirlo come comando di attivazione della funzione Parla.
+ Premi una chiave per configurarla come pulsante da premere per parlare.
</text>
</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
index 06418fa0ee..7b77584ba0 100644
--- a/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
@@ -16,7 +16,7 @@
<search_editor label="Filtro texture" name="inventory search editor"/>
<check_box label="Applica adesso" name="apply_immediate_check"/>
<button label="Annulla" label_selected="Annulla" name="Cancel"/>
- <button label="Ok" label_selected="Ok" name="Select"/>
+ <button label="OK" label_selected="OK" name="Select"/>
<string name="pick title">
Scegli:
</string>
diff --git a/indra/newview/skins/default/xui/it/inspect_avatar.xml b/indra/newview/skins/default/xui/it/inspect_avatar.xml
index cfc1d66c87..ec5561a5b2 100644
--- a/indra/newview/skins/default/xui/it/inspect_avatar.xml
+++ b/indra/newview/skins/default/xui/it/inspect_avatar.xml
@@ -13,7 +13,7 @@
<slider name="volume_slider" tool_tip="Volume voce" value="0.5"/>
<button label="Aggiungi amico" name="add_friend_btn"/>
<button label="IM" name="im_btn"/>
- <button label="Altro" name="view_profile_btn"/>
+ <button label="Profilo" name="view_profile_btn"/>
<panel name="moderator_panel">
<button label="Disattiva voce" name="disable_voice"/>
<button label="Attiva voce" name="enable_voice"/>
diff --git a/indra/newview/skins/default/xui/it/menu_avatar_self.xml b/indra/newview/skins/default/xui/it/menu_avatar_self.xml
index d89741f8d0..09219cb843 100644
--- a/indra/newview/skins/default/xui/it/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/it/menu_avatar_self.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Self Pie">
<menu_item_call label="Alzati" name="Stand Up"/>
- <context_menu label="Togli &gt;" name="Take Off &gt;">
- <context_menu label="Abiti &gt;" name="Clothes &gt;">
+ <context_menu label="Togli ▶" name="Take Off &gt;">
+ <context_menu label="Abiti ▶" name="Clothes &gt;">
<menu_item_call label="Camicia" name="Shirt"/>
<menu_item_call label="Pantaloni" name="Pants"/>
<menu_item_call label="Gonna" name="Skirt"/>
@@ -16,8 +16,8 @@
<menu_item_call label="Alpha (Trasparenza)" name="Self Alpha"/>
<menu_item_call label="Tutti gli abiti" name="All Clothes"/>
</context_menu>
- <context_menu label="HUD &gt;" name="Object Detach HUD"/>
- <context_menu label="Stacca &gt;" name="Object Detach"/>
+ <context_menu label="HUD ▶" name="Object Detach HUD"/>
+ <context_menu label="Stacca ▶" name="Object Detach"/>
<menu_item_call label="Stacca tutto" name="Detach All"/>
</context_menu>
<menu_item_call label="Il mio aspetto" name="Appearance..."/>
diff --git a/indra/newview/skins/default/xui/it/menu_login.xml b/indra/newview/skins/default/xui/it/menu_login.xml
index e14f5010dc..36eeadc478 100644
--- a/indra/newview/skins/default/xui/it/menu_login.xml
+++ b/indra/newview/skins/default/xui/it/menu_login.xml
@@ -21,8 +21,8 @@
</menu>
<menu_item_call label="Mostra impostazioni di debug" name="Debug Settings"/>
<menu_item_call label="Impostazioni colori interfaccia" name="UI/Color Settings"/>
- <menu_item_call label="Mostra la finestra laterale" name="Show Side Tray"/>
<menu label="Test interfaccia utente" name="UI Tests"/>
+ <menu_item_call label="Imposta dimensioni della finestra..." name="Set Window Size..."/>
<menu_item_call label="Mostra i Termini del servizio (TOS)" name="TOS"/>
<menu_item_call label="Mostra messaggio critico" name="Critical"/>
<menu_item_call label="Test browser Web" name="Web Browser Test"/>
diff --git a/indra/newview/skins/default/xui/it/menu_object.xml b/indra/newview/skins/default/xui/it/menu_object.xml
index 07dfb0750b..237b6b3a0e 100644
--- a/indra/newview/skins/default/xui/it/menu_object.xml
+++ b/indra/newview/skins/default/xui/it/menu_object.xml
@@ -7,17 +7,20 @@
<menu_item_call label="Siediti qui" name="Object Sit"/>
<menu_item_call label="Alzati" name="Object Stand Up"/>
<menu_item_call label="Profilo dell&apos;oggetto" name="Object Inspect"/>
- <context_menu label="Metti &gt;" name="Put On">
+ <menu_item_call label="Zoom avanti" name="Zoom In"/>
+ <context_menu label="Indossa ▶" name="Put On">
<menu_item_call label="Indossa" name="Wear"/>
- <context_menu label="Attacca &gt;" name="Object Attach"/>
- <context_menu label="Attacca HUD &gt;" name="Object Attach HUD"/>
+ <context_menu label="Attacca ▶" name="Object Attach"/>
+ <context_menu label="Attacca HUD ▶" name="Object Attach HUD"/>
</context_menu>
- <context_menu label="Rimuovi &gt;" name="Remove">
+ <context_menu label="Togli ▶" name="Remove">
<menu_item_call label="Segnala abuso" name="Report Abuse..."/>
<menu_item_call label="Blocca" name="Object Mute"/>
<menu_item_call label="Restituisci" name="Return..."/>
<menu_item_call label="Elimina" name="Delete"/>
</context_menu>
+ <menu_item_call label="Acquista" name="Pie Object Bye"/>
+ <menu_item_call label="Prendi" name="Pie Object Take"/>
<menu_item_call label="Prendi copia" name="Take Copy"/>
<menu_item_call label="Paga" name="Pay..."/>
<menu_item_call label="Acquista" name="Buy..."/>
diff --git a/indra/newview/skins/default/xui/it/menu_participant_list.xml b/indra/newview/skins/default/xui/it/menu_participant_list.xml
index 9aa4212d35..e641d38508 100644
--- a/indra/newview/skins/default/xui/it/menu_participant_list.xml
+++ b/indra/newview/skins/default/xui/it/menu_participant_list.xml
@@ -1,16 +1,20 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Participant List Context Menu">
+ <menu_item_check label="Ordina in base al nome" name="SortByName"/>
+ <menu_item_check label="Ordina in base a intervenuti recenti" name="SortByRecentSpeakers"/>
<menu_item_call label="Vedi profilo" name="View Profile"/>
<menu_item_call label="Aggiungi amico" name="Add Friend"/>
<menu_item_call label="IM" name="IM"/>
<menu_item_call label="Chiama" name="Call"/>
<menu_item_call label="Condividi" name="Share"/>
<menu_item_call label="Paga" name="Pay"/>
- <menu_item_check label="Blocca/Sblocca" name="Block/Unblock"/>
- <menu_item_check label="Disattiva testo" name="MuteText"/>
- <menu_item_check label="Consenti chat di testo" name="AllowTextChat"/>
- <menu_item_call label="Disattiva audio di questo participante" name="ModerateVoiceMuteSelected"/>
- <menu_item_call label="Disattiva audio di tutti gli altri" name="ModerateVoiceMuteOthers"/>
- <menu_item_call label="Riattiva audio di questo participante" name="ModerateVoiceUnMuteSelected"/>
- <menu_item_call label="Disattiva audio di tutti gli altri" name="ModerateVoiceUnMuteOthers"/>
+ <menu_item_check label="Blocca voce" name="Block/Unblock"/>
+ <menu_item_check label="Blocca testo" name="MuteText"/>
+ <context_menu label="Opzioni moderatore &gt;" name="Moderator Options">
+ <menu_item_check label="Consenti chat di testo" name="AllowTextChat"/>
+ <menu_item_call label="Disattiva audio di questo participante" name="ModerateVoiceMuteSelected"/>
+ <menu_item_call label="Disattiva audio di tutti gli altri" name="ModerateVoiceMuteOthers"/>
+ <menu_item_call label="Riattiva audio di questo participante" name="ModerateVoiceUnMuteSelected"/>
+ <menu_item_call label="Disattiva audio di tutti gli altri" name="ModerateVoiceUnMuteOthers"/>
+ </context_menu>
</context_menu>
diff --git a/indra/newview/skins/default/xui/it/menu_viewer.xml b/indra/newview/skins/default/xui/it/menu_viewer.xml
index e6d04793c9..36b44abf4b 100644
--- a/indra/newview/skins/default/xui/it/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/it/menu_viewer.xml
@@ -9,8 +9,8 @@
<menu_item_call label="Il mio profilo" name="Profile"/>
<menu_item_call label="Il mio aspetto" name="Appearance"/>
<menu_item_check label="Il mio inventario" name="Inventory"/>
- <menu_item_call label="Mostra inventario su barra laterale" name="ShowSidetrayInventory"/>
- <menu_item_call label="Le mie gesture" name="Gestures"/>
+ <menu_item_check label="Il mio inventario" name="ShowSidetrayInventory"/>
+ <menu_item_check label="Le mie gesture" name="Gestures"/>
<menu label="Il mio stato" name="Status">
<menu_item_call label="Assente" name="Set Away"/>
<menu_item_call label="Non disponibile" name="Set Busy"/>
@@ -24,35 +24,36 @@
<menu_item_call label="I miei gruppi" name="My Groups"/>
<menu_item_check label="Chat nei dintorni" name="Nearby Chat"/>
<menu_item_call label="Persone vicine" name="Active Speakers"/>
- <menu_item_check label="Multimedia vicini" name="Nearby Media"/>
</menu>
<menu label="Mondo" name="World">
- <menu_item_check label="Sposta" name="Movement Controls"/>
- <menu_item_check label="Visualizza" name="Camera Controls"/>
- <menu_item_call label="Informazioni sui terreni" name="About Land"/>
- <menu_item_call label="Regione/proprietà immobiliare" name="Region/Estate"/>
- <menu_item_call label="Acquista terreno" name="Buy Land"/>
+ <menu_item_check label="Mini mappa" name="Mini-Map"/>
+ <menu_item_check label="Mappa del mondo" name="World Map"/>
+ <menu_item_call label="Istantanea" name="Take Snapshot"/>
+ <menu_item_call label="Crea punto di riferimento per questo luogo" name="Create Landmark Here"/>
+ <menu label="Profilo del posto" name="Land">
+ <menu_item_call label="Informazioni sui terreni" name="About Land"/>
+ <menu_item_call label="Regione/proprietà immobiliare" name="Region/Estate"/>
+ </menu>
+ <menu_item_call label="Acquista questo terreno" name="Buy Land"/>
<menu_item_call label="Il mio terreno" name="My Land"/>
- <menu label="Mostra" name="Land">
+ <menu label="Mostra" name="LandShow">
+ <menu_item_check label="Comandi del movimento" name="Movement Controls"/>
+ <menu_item_check label="Comandi visualizzazione" name="Camera Controls"/>
<menu_item_check label="Linee di divieto" name="Ban Lines"/>
<menu_item_check label="Marcatori" name="beacons"/>
<menu_item_check label="Linee di confine" name="Property Lines"/>
<menu_item_check label="Proprietari di terreno" name="Land Owners"/>
+ <menu_item_check label="Coordinate" name="Coordinates"/>
+ <menu_item_check label="Proprietà del lotto" name="Parcel Properties"/>
</menu>
- <menu label="Punti di riferimento" name="Landmarks">
- <menu_item_call label="Crea punto di riferimento qui" name="Create Landmark Here"/>
- <menu_item_call label="Imposta come Casa mia" name="Set Home to Here"/>
- </menu>
- <menu_item_call label="Home" name="Teleport Home"/>
- <menu_item_check label="Mini mappa" name="Mini-Map"/>
- <menu_item_check label="Mappa del mondo" name="World Map"/>
- <menu_item_call label="Istantanea" name="Take Snapshot"/>
+ <menu_item_call label="Teleport a Casa" name="Teleport Home"/>
+ <menu_item_call label="Imposta come Casa mia" name="Set Home to Here"/>
<menu label="Sole" name="Environment Settings">
<menu_item_call label="Alba" name="Sunrise"/>
<menu_item_call label="Mezzogiorno" name="Noon"/>
<menu_item_call label="Tramonto" name="Sunset"/>
<menu_item_call label="Mezzanotte" name="Midnight"/>
- <menu_item_call label="Usa l&apos;ora della proprietà" name="Revert to Region Default"/>
+ <menu_item_call label="Orario della proprietà" name="Revert to Region Default"/>
<menu_item_call label="Editor dell&apos;ambiente" name="Environment Editor"/>
</menu>
</menu>
@@ -78,10 +79,12 @@
</menu>
<menu_item_call label="Collegamento" name="Link"/>
<menu_item_call label="Scollega" name="Unlink"/>
+ <menu_item_check label="Modifica le parti collegate" name="Edit Linked Parts"/>
<menu_item_call label="Ingrandisci selezione" name="Focus on Selection"/>
<menu_item_call label="Zoom sulla selezione" name="Zoom to Selection"/>
<menu label="Oggetto" name="Object">
- <menu_item_call label="Acquista" name="Menu Object Take"/>
+ <menu_item_call label="Acquista" name="Menu Object Buy"/>
+ <menu_item_call label="Prendi" name="Menu Object Take"/>
<menu_item_call label="Prendi copia" name="Take Copy"/>
<menu_item_call label="Salva nell&apos;inventario" name="Save Object Back to My Inventory"/>
<menu_item_call label="Salva nei contenuti oggetto" name="Save Object Back to Object Contents"/>
@@ -94,25 +97,18 @@
<menu_item_call label="Imposta script come non in esecuzione" name="Set Scripts to Not Running"/>
</menu>
<menu label="Opzioni" name="Options">
- <menu_item_check label="Modifica le parti collegate" name="Edit Linked Parts"/>
<menu_item_call label="Definisci diritti di caricamento predefiniti" name="perm prefs"/>
<menu_item_check label="Mostra autorizzazioni avanzate" name="DebugPermissions"/>
- <menu label="Selezione" name="Selection">
- <menu_item_check label="Seleziona solo i miei oggetti" name="Select Only My Objects"/>
- <menu_item_check label="Seleziona solo gli oggetti spostabili" name="Select Only Movable Objects"/>
- <menu_item_check label="Seleziona cerchiando" name="Select By Surrounding"/>
- </menu>
- <menu label="Mostra" name="Show">
- <menu_item_check label="Seleziona mostra nascosti" name="Show Hidden Selection"/>
- <menu_item_check label="Seleziona mostra il raggio luminoso per la selezione" name="Show Light Radius for Selection"/>
- <menu_item_check label="Mostra il raggio indicatore" name="Show Selection Beam"/>
- </menu>
- <menu label="Griglia" name="Grid">
- <menu_item_check label="Posiziona nella griglia" name="Snap to Grid"/>
- <menu_item_call label="Posiziona coordinate XY dell&apos;oggetto sulla griglia" name="Snap Object XY to Grid"/>
- <menu_item_call label="Usa la selezione per la griglia" name="Use Selection for Grid"/>
- <menu_item_call label="Opzioni della griglia" name="Grid Options"/>
- </menu>
+ <menu_item_check label="Seleziona solo i miei oggetti" name="Select Only My Objects"/>
+ <menu_item_check label="Seleziona solo gli oggetti spostabili" name="Select Only Movable Objects"/>
+ <menu_item_check label="Seleziona circostante" name="Select By Surrounding"/>
+ <menu_item_check label="Seleziona mostra nascosti" name="Show Hidden Selection"/>
+ <menu_item_check label="Seleziona mostra il raggio luminoso per la selezione" name="Show Light Radius for Selection"/>
+ <menu_item_check label="Mostra il raggio indicatore" name="Show Selection Beam"/>
+ <menu_item_check label="Posiziona nella griglia" name="Snap to Grid"/>
+ <menu_item_call label="Posiziona coordinate XY dell&apos;oggetto sulla griglia" name="Snap Object XY to Grid"/>
+ <menu_item_call label="Usa la selezione per la griglia" name="Use Selection for Grid"/>
+ <menu_item_call label="Opzioni della griglia" name="Grid Options"/>
</menu>
<menu label="Seleziona parti collegate" name="Select Linked Parts">
<menu_item_call label="Seleziona parte successiva" name="Select Next Part"/>
@@ -127,10 +123,10 @@
<menu_item_call label="Segnala bug" name="Report Bug"/>
</menu>
<menu label="Avanzate" name="Advanced">
- <menu_item_check label="Imposta ncome assente dopo 30 minuti" name="Go Away/AFK When Idle"/>
<menu_item_call label="Ferma animazione" name="Stop Animating My Avatar"/>
<menu_item_call label="Ridisegna le texture" name="Rebake Texture"/>
<menu_item_call label="Imposta dimensioni dell&apos;interfaccia sui valori predefiniti" name="Set UI Size to Default"/>
+ <menu_item_call label="Imposta dimensioni della finestra..." name="Set Window Size..."/>
<menu_item_check label="Limita distanza di selezione" name="Limit Select Distance"/>
<menu_item_check label="Disabilita vincoli fotocamera" name="Disable Camera Distance"/>
<menu_item_check label="Foto ad alta risoluzione" name="HighResSnapshot"/>
@@ -177,8 +173,8 @@
<menu_item_check label="Esegui thread multipli" name="Run Multiple Threads"/>
<menu_item_call label="Pulisci cache di gruppo" name="ClearGroupCache"/>
<menu_item_check label="Fluidità mouse" name="Mouse Smoothing"/>
- <menu_item_check label="Mostra IM nella Chat nei dintorni" name="IMInChat"/>
<menu label="Scorciatoie" name="Shortcuts">
+ <menu_item_call label="Immagine ([COST]L$)..." name="Upload Image"/>
<menu_item_check label="Cerca" name="Search"/>
<menu_item_call label="Rilascia tasti" name="Release Keys"/>
<menu_item_call label="Imposta dimensioni dell&apos;interfaccia sui valori predefiniti" name="Set UI Size to Default"/>
@@ -218,6 +214,7 @@
<menu_item_call label="Informazioni regione sulla console di debug" name="Region Info to Debug Console"/>
<menu_item_check label="Fotocamera" name="Camera"/>
<menu_item_check label="Vento" name="Wind"/>
+ <menu_item_check label="Badge" name="Badge"/>
</menu>
<menu label="Mostra informazioni" name="Display Info">
<menu_item_check label="Mostra orario" name="Show Time"/>
diff --git a/indra/newview/skins/default/xui/it/panel_classified_info.xml b/indra/newview/skins/default/xui/it/panel_classified_info.xml
index 518a2ddb67..3d363d9c75 100644
--- a/indra/newview/skins/default/xui/it/panel_classified_info.xml
+++ b/indra/newview/skins/default/xui/it/panel_classified_info.xml
@@ -15,20 +15,20 @@
<panel.string name="auto_renew_off">
Disattivato
</panel.string>
- <text name="title" value="Info sugli Annunci"/>
+ <text name="title" value="Informazioni inserzione"/>
<scroll_container name="profile_scroll">
<panel name="scroll_content_panel">
- <text_editor name="classified_name" value="[nome]"/>
+ <text_editor name="classified_name" value="[name]"/>
<text name="classified_location_label" value="Luogo:"/>
- <text_editor name="classified_location" value="[caricando...]"/>
+ <text_editor name="classified_location" value="[loading...]"/>
<text name="content_type_label" value="Tipo di contenuto:"/>
- <text_editor name="content_type" value="[tipo di contenuto]"/>
+ <text_editor name="content_type" value="[content type]"/>
<text name="category_label" value="Categoria:"/>
- <text_editor name="category" value="[categoria]"/>
+ <text_editor name="category" value="[category]"/>
<text name="creation_date_label" value="Data di creazione:"/>
<text_editor name="creation_date" tool_tip="Data di creazione" value="[date]"/>
<text name="price_for_listing_label" value="Prezzo per inserzione:"/>
- <text_editor name="price_for_listing" tool_tip="Prezzo di listino." value="[price]"/>
+ <text_editor name="price_for_listing" tool_tip="Prezzo per inserzione:" value="[price]"/>
<layout_stack name="descr_stack">
<layout_panel name="clickthrough_layout_panel">
<text name="click_through_label" value="Clic:"/>
diff --git a/indra/newview/skins/default/xui/it/panel_edit_classified.xml b/indra/newview/skins/default/xui/it/panel_edit_classified.xml
index 144acd4938..bbe8ebbc32 100644
--- a/indra/newview/skins/default/xui/it/panel_edit_classified.xml
+++ b/indra/newview/skins/default/xui/it/panel_edit_classified.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="Modifica gli Annunci" name="panel_edit_classified">
+<panel label="Modifica inserzione" name="panel_edit_classified">
<panel.string name="location_notice">
- (sarà aggiornato dopo il salvataggio)
+ (si aggiornerà dopo il salvataggio)
</panel.string>
<string name="publish_label">
Pubblica
@@ -10,7 +10,7 @@
Salva
</string>
<text name="title">
- Modifica gli Annunci
+ Modifica inserzione
</text>
<scroll_container name="profile_scroll">
<panel name="scroll_content_panel">
@@ -27,9 +27,9 @@
Luogo:
</text>
<text name="classified_location">
- caricando...
+ caricamento...
</text>
- <button label="Imposta sul luogo attuale" name="set_to_curr_location_btn"/>
+ <button label="Imposta come luogo attuale" name="set_to_curr_location_btn"/>
<text name="category_label" value="Categoria:"/>
<text name="content_type_label" value="Tipo di contenuto:"/>
<icons_combo_box label="Contenuto generale" name="content_type">
@@ -37,12 +37,12 @@
<icons_combo_box.item label="Contenuto generale" name="pg_ci" value="Generale"/>
</icons_combo_box>
<text name="price_for_listing_label" value="Prezzo per inserzione:"/>
- <spinner label="L$" name="price_for_listing" tool_tip="Fissare il Prezzo." value="50"/>
- <check_box label="Auto-rinnovo settimanale" name="auto_renew"/>
+ <spinner label="L$" name="price_for_listing" tool_tip="Prezzo per inserzione:" value="50"/>
+ <check_box label="Rinnovo automatico ogni settimana" name="auto_renew"/>
</panel>
</scroll_container>
<panel label="bottom_panel" name="bottom_panel">
<button label="[LABEL]" name="save_changes_btn"/>
- <button label="Cancella" name="cancel_btn"/>
+ <button label="Annulla" name="cancel_btn"/>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_edit_hair.xml b/indra/newview/skins/default/xui/it/panel_edit_hair.xml
index 137a5cabeb..534ff457ff 100644
--- a/indra/newview/skins/default/xui/it/panel_edit_hair.xml
+++ b/indra/newview/skins/default/xui/it/panel_edit_hair.xml
@@ -7,6 +7,6 @@
<accordion_tab name="hair_color_tab" title="Colore"/>
<accordion_tab name="hair_style_tab" title="Stile"/>
<accordion_tab name="hair_eyebrows_tab" title="Sopracciglia"/>
- <accordion_tab name="hair_facial_tab" title="Facciale"/>
+ <accordion_tab name="hair_facial_tab" title="Del viso"/>
</accordion>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_edit_profile.xml b/indra/newview/skins/default/xui/it/panel_edit_profile.xml
index 92ec6f9450..3ecf4bcaf2 100644
--- a/indra/newview/skins/default/xui/it/panel_edit_profile.xml
+++ b/indra/newview/skins/default/xui/it/panel_edit_profile.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="Modifica del profilo" name="edit_profile_panel">
+<panel label="Modifica profilo" name="edit_profile_panel">
<string name="CaptionTextAcctInfo">
[ACCTTYPE] [PAYMENTINFO] [AGEVERIFICATION]
</string>
<string name="RegisterDateFormat">
- [REG_DATE] ([ETA&apos;])
+ [REG_DATE] ([AGE])
</string>
<string name="AcctTypeResident" value="Residente"/>
<string name="AcctTypeTrial" value="Prova"/>
@@ -26,26 +26,26 @@
<icon label="" name="2nd_life_edit_icon" tool_tip="Clicca per selezionare un&apos;immagine"/>
</panel>
<panel name="first_life_image_panel">
- <text name="real_world_photo_title_text" value="Mondo Reale:"/>
+ <text name="real_world_photo_title_text" value="Mondo reale:"/>
</panel>
<icon label="" name="real_world_edit_icon" tool_tip="Clicca per selezionare un&apos;immagine"/>
<text name="title_homepage_text">
- Homepage:
+ Home page:
</text>
<check_box label="Mostrami nei risultati della ricerca" name="show_in_search_checkbox"/>
- <text name="title_acc_status_text" value="Mio Account:"/>
- <text_editor name="acc_status_text" value="Residente. No payment info on file."/>
- <text name="my_account_link" value="[[URL] Vai al mio pannello personale]"/>
- <text name="title_partner_text" value="Mio Partner:"/>
+ <text name="title_acc_status_text" value="Il mio account:"/>
+ <text_editor name="acc_status_text" value="Residente. Nessuna informazione di pagamento disponibile."/>
+ <text name="my_account_link" value="[[URL] Go to My Dashboard]"/>
+ <text name="title_partner_text" value="Il mio partner:"/>
<panel name="partner_data_panel">
<name_box initial_value="(recupero)" name="partner_text"/>
</panel>
- <text name="partner_edit_link" value="[[URL] Modifica]"/>
+ <text name="partner_edit_link" value="[[URL] Edit]"/>
</panel>
</panel>
</scroll_container>
<panel name="profile_me_buttons_panel">
- <button label="Salva le modifiche" name="save_btn"/>
- <button label="Cancella" name="cancel_btn"/>
+ <button label="Salva modifiche" name="save_btn"/>
+ <button label="Annulla" name="cancel_btn"/>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_edit_shape.xml b/indra/newview/skins/default/xui/it/panel_edit_shape.xml
index f22b393ecd..cc0676b43c 100644
--- a/indra/newview/skins/default/xui/it/panel_edit_shape.xml
+++ b/indra/newview/skins/default/xui/it/panel_edit_shape.xml
@@ -5,8 +5,8 @@
Sesso:
</text>
<radio_group name="sex_radio">
- <radio_item label="Femminile" name="radio"/>
- <radio_item label="Maschile" name="radio2"/>
+ <radio_item label="Femmina" name="radio"/>
+ <radio_item label="Maschio" name="radio2"/>
</radio_group>
</panel>
<accordion name="wearable_accordion">
@@ -17,7 +17,7 @@
<accordion_tab name="shape_nose_tab" title="Naso"/>
<accordion_tab name="shape_mouth_tab" title="Bocca"/>
<accordion_tab name="shape_chin_tab" title="Mento"/>
- <accordion_tab name="shape_torso_tab" title="Busto"/>
+ <accordion_tab name="shape_torso_tab" title="Torace"/>
<accordion_tab name="shape_legs_tab" title="Gambe"/>
</accordion>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_group_notify.xml b/indra/newview/skins/default/xui/it/panel_group_notify.xml
index ca88723b02..91a41353a5 100644
--- a/indra/newview/skins/default/xui/it/panel_group_notify.xml
+++ b/indra/newview/skins/default/xui/it/panel_group_notify.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="instant_message" name="panel_group_notify">
<panel label="header" name="header">
- <text name="title" value="Nome di chi spedisce / Nome del Gruppo"/>
+ <text name="title" value="Nome del mittente / Nome del gruppo"/>
</panel>
- <text name="attachment" value="Attachment"/>
+ <text name="attachment" value="Allegato"/>
<button label="OK" name="btn_ok"/>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_group_roles.xml b/indra/newview/skins/default/xui/it/panel_group_roles.xml
index 78b189656f..ef6f85390a 100644
--- a/indra/newview/skins/default/xui/it/panel_group_roles.xml
+++ b/indra/newview/skins/default/xui/it/panel_group_roles.xml
@@ -55,7 +55,7 @@ in questo gruppo. C&apos;è una vasta gamma di abilità.
</tab_container>
<panel name="members_footer">
<text name="static">
- Membri assegnati
+ Ruoli assegnati
</text>
<text name="static2">
Abilità permesse
diff --git a/indra/newview/skins/default/xui/it/panel_landmarks.xml b/indra/newview/skins/default/xui/it/panel_landmarks.xml
index 3e87a9b2c1..74cd9e6fb1 100644
--- a/indra/newview/skins/default/xui/it/panel_landmarks.xml
+++ b/indra/newview/skins/default/xui/it/panel_landmarks.xml
@@ -3,12 +3,12 @@
<accordion name="landmarks_accordion">
<accordion_tab name="tab_favorites" title="Barra dei Preferiti"/>
<accordion_tab name="tab_landmarks" title="I miei punti di riferimento"/>
- <accordion_tab name="tab_inventory" title="Mio Inventario"/>
+ <accordion_tab name="tab_inventory" title="Il mio inventario"/>
<accordion_tab name="tab_library" title="Libreria"/>
</accordion>
<panel name="bottom_panel">
<button name="options_gear_btn" tool_tip="Mostra opzioni addizionali"/>
- <button name="add_btn" tool_tip="Aggiungi nuovo landmark"/>
- <dnd_button name="trash_btn" tool_tip="Rimuovi landmark selezionato"/>
+ <button name="add_btn" tool_tip="Aggiungi un nuovo punto di riferimento"/>
+ <dnd_button name="trash_btn" tool_tip="Rimuovi il punto di riferimento selezionato"/>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_login.xml b/indra/newview/skins/default/xui/it/panel_login.xml
index eeed465080..bbf93ceb87 100644
--- a/indra/newview/skins/default/xui/it/panel_login.xml
+++ b/indra/newview/skins/default/xui/it/panel_login.xml
@@ -13,7 +13,7 @@
</text>
<line_editor label="Nome" name="first_name_edit" tool_tip="[SECOND_LIFE] First Name"/>
<line_editor label="Cognome" name="last_name_edit" tool_tip="[SECOND_LIFE] Last Name"/>
- <check_box label="Ricorda" name="remember_check"/>
+ <check_box label="Ricorda password" name="remember_check"/>
<text name="start_location_text">
Inizia da:
</text>
diff --git a/indra/newview/skins/default/xui/it/panel_navigation_bar.xml b/indra/newview/skins/default/xui/it/panel_navigation_bar.xml
index 2f0d40bb49..8e72167759 100644
--- a/indra/newview/skins/default/xui/it/panel_navigation_bar.xml
+++ b/indra/newview/skins/default/xui/it/panel_navigation_bar.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="navigation_bar">
<panel name="navigation_panel">
- <pull_button name="back_btn" tool_tip="Ritorna al luogo precedente"/>
- <pull_button name="forward_btn" tool_tip="Vai ad un luogo"/>
- <button name="home_btn" tool_tip="Teleport a casa mia"/>
- <location_input label="Luogo" name="location_combo"/>
+ <pull_button name="back_btn" tool_tip="Torna al luogo precedente"/>
+ <pull_button name="forward_btn" tool_tip="Procedi un luogo in avanti"/>
+ <button name="home_btn" tool_tip="Teleport a casa"/>
+ <location_input label="Posizione" name="location_combo"/>
<search_combo_box label="Cerca" name="search_combo_box" tool_tip="Cerca">
<combo_editor label="Cerca [SECOND_LIFE]" name="search_combo_editor"/>
</search_combo_box>
@@ -13,6 +13,6 @@
<label name="favorites_bar_label" tool_tip="Trascina qui i punti di riferimento per un accesso rapido ai tuoi posti preferiti in Second Life.">
Barra dei Preferiti
</label>
- <chevron_button name="&gt;&gt;" tool_tip="Mostra più dei miei Preferiti"/>
+ <chevron_button name="&gt;&gt;" tool_tip="Mostra altri Preferiti"/>
</favorites_bar>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_outfits_inventory.xml b/indra/newview/skins/default/xui/it/panel_outfits_inventory.xml
index 48fc4302c1..58055d91c7 100644
--- a/indra/newview/skins/default/xui/it/panel_outfits_inventory.xml
+++ b/indra/newview/skins/default/xui/it/panel_outfits_inventory.xml
@@ -1,7 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Cose" name="Outfits">
- <accordion name="outfits_accordion">
- <accordion_tab name="tab_cof" title="Vestiario attuale"/>
- <accordion_tab name="tab_outfits" title="Il mio vestiario"/>
- </accordion>
+ <tab_container name="appearance_tabs">
+ <inventory_panel label="I MIEI ABITI" name="outfitslist_tab"/>
+ <inventory_panel label="INDOSSA" name="cof_tab"/>
+ </tab_container>
+ <panel name="bottom_panel">
+ <button name="options_gear_btn" tool_tip="Mostra opzioni addizionali"/>
+ <dnd_button name="trash_btn" tool_tip="Rimuovi l&apos;articolo selezionato"/>
+ <button label="Salva vestiario" name="make_outfit_btn" tool_tip="Salva questo aspetto fisico come un vestito"/>
+ <button label="Indossa" name="wear_btn" tool_tip="Indossa il vestiario selezionato"/>
+ <button label="M" name="look_edit_btn"/>
+ </panel>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_outfits_inventory_gear_default.xml b/indra/newview/skins/default/xui/it/panel_outfits_inventory_gear_default.xml
index 7cfb29f128..9e1a45b129 100644
--- a/indra/newview/skins/default/xui/it/panel_outfits_inventory_gear_default.xml
+++ b/indra/newview/skins/default/xui/it/panel_outfits_inventory_gear_default.xml
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu name="menu_gear_default">
- <menu_item_call label="Sostituisci il Vestiario attuale" name="wear"/>
- <menu_item_call label="Aggiungi al Vestiario attuale" name="add"/>
- <menu_item_call label="Rimuovi dal Vestiario attuale" name="remove"/>
- <menu_item_call label="Rinomina" name="rename"/>
+ <menu_item_call label="Sostituisci vestiario attuale" name="wear"/>
+ <menu_item_call label="Aggiungi al vestiario attuale" name="add"/>
+ <menu_item_call label="Rimuovi dal vestiario attuale" name="remove"/>
+ <menu_item_call label="Modifica nome" name="rename"/>
<menu_item_call label="Rimuovi link" name="remove_link"/>
<menu_item_call label="Elimina vestito" name="delete"/>
</menu>
diff --git a/indra/newview/skins/default/xui/it/panel_people.xml b/indra/newview/skins/default/xui/it/panel_people.xml
index 62d11871a8..acbc2cf326 100644
--- a/indra/newview/skins/default/xui/it/panel_people.xml
+++ b/indra/newview/skins/default/xui/it/panel_people.xml
@@ -17,7 +17,7 @@
<button name="add_friend_btn" tool_tip="Aggiungi il residente selezionato alla tua lista degli amici"/>
</panel>
</panel>
- <panel label="AMICI" name="friends_panel">
+ <panel label="I MIEI AMICI" name="friends_panel">
<accordion name="friends_accordion">
<accordion_tab name="tab_online" title="Online"/>
<accordion_tab name="tab_all" title="Tutto"/>
@@ -32,7 +32,7 @@
Se stai cercando qualcuno da frequentare, [secondlife:///app/worldmap try the Map].
</text>
</panel>
- <panel label="GRUPPI" name="groups_panel">
+ <panel label="I MIEI GRUPPI" name="groups_panel">
<panel label="bottom_panel" name="bottom_panel">
<button name="groups_viewsort_btn" tool_tip="Opzioni"/>
<button name="plus_btn" tool_tip="Aderisci al gruppo/Crea nuovo gruppo"/>
@@ -47,12 +47,13 @@ Se stai cercando qualcuno da frequentare, [secondlife:///app/worldmap try the Ma
</panel>
</tab_container>
<panel name="button_bar">
- <button label="Profilo" name="view_profile_btn" tool_tip="Mostra foto, gruppi, e informazioni di altri residenti"/>
+ <button label="Profilo" name="view_profile_btn" tool_tip="Mostra immagine, gruppi e altre informazioni del residente"/>
<button label="IM" name="im_btn" tool_tip="Apri una sessione messaggio istantaneo"/>
<button label="Chiama" name="call_btn" tool_tip="Chiama questo residente"/>
<button label="Condividi" name="share_btn"/>
<button label="Teleport" name="teleport_btn" tool_tip="Offri teleport"/>
<button label="Profilo del gruppo" name="group_info_btn" tool_tip="Mostra informazioni gruppo"/>
<button label="Chat di gruppo" name="chat_btn" tool_tip="Apri sessione chat"/>
+ <button label="Chiamata al gruppo" name="group_call_btn" tool_tip="Chiama questo gruppo"/>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_places.xml b/indra/newview/skins/default/xui/it/panel_places.xml
index b147fe9d3f..bdb852ba62 100644
--- a/indra/newview/skins/default/xui/it/panel_places.xml
+++ b/indra/newview/skins/default/xui/it/panel_places.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Luoghi" name="places panel">
- <string name="landmarks_tab_title" value="MIEI LANDMARKS"/>
- <string name="teleport_history_tab_title" value="TELEPORT PRECEDENTI"/>
+ <string name="landmarks_tab_title" value="I MIEI PUNTI DI RIFERIMENTO"/>
+ <string name="teleport_history_tab_title" value="CRONOLOGIA TELEPORT"/>
<filter_editor label="Filtra i miei luoghi" name="Filter"/>
<panel name="button_panel">
<button label="Teleport" name="teleport_btn" tool_tip="Teleport alla zona selezionata"/>
@@ -9,7 +9,7 @@
<button label="Modifica" name="edit_btn" tool_tip="Modifica le informazioni del punto di riferimento"/>
<button label="▼" name="overflow_btn" tool_tip="Mostra opzioni addizionali"/>
<button label="Salva" name="save_btn"/>
- <button label="Cancella" name="cancel_btn"/>
+ <button label="Annulla" name="cancel_btn"/>
<button label="Chiudi" name="close_btn"/>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_preferences_setup.xml b/indra/newview/skins/default/xui/it/panel_preferences_setup.xml
index 62be52c052..cedf93beed 100644
--- a/indra/newview/skins/default/xui/it/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/it/panel_preferences_setup.xml
@@ -1,26 +1,26 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Impostazione" name="Input panel">
- <button bottom_delta="-40" label="Altri Dispositivi" name="joystick_setup_button" width="165"/>
+ <button bottom_delta="-40" label="Altri dispositivi" name="joystick_setup_button" width="165"/>
<text name="Mouselook:">
- Mouselook:
+ Soggettiva:
</text>
<text name=" Mouse Sensitivity">
- Sensibilità del Mouse
+ Sensibilità mouse
</text>
<check_box label="Inverti" name="invert_mouse"/>
<text name="Network:">
- Network:
+ Rete:
</text>
<text name="Maximum bandwidth">
- Banda Massima
+ Capacità massima di banda
</text>
<text name="text_box2">
kbps
</text>
- <check_box label="Custom port" name="connection_port_enabled"/>
+ <check_box label="Porta personalizzata" name="connection_port_enabled"/>
<spinner label="Numero porta:" name="connection_port"/>
<text name="cache_size_label_l">
- Cache size
+ Dimensioni cache
</text>
<text name="text_box5">
MB
@@ -28,14 +28,14 @@
<text name="Cache location">
Ubicazione della cache:
</text>
- <button label="Browse" label_selected="Browse" name="set_cache"/>
- <button label="Resetta" label_selected="Reimposta" name="reset_cache"/>
+ <button label="Sfoglia" label_selected="Sfoglia" name="set_cache"/>
+ <button label="Reimposta" label_selected="Reimposta" name="reset_cache"/>
<text name="Web:">
Web:
</text>
<radio_group name="use_external_browser">
- <radio_item label="Usa il mio browser (IE, Firefox, Safari)" name="external" tool_tip="Usa il default system web browser per aiuto, web links, etc. Non raccomandato se utilizzi lo schermo pieno(full screen)." value="1"/>
- <radio_item label="Usa il built-in browser" name="internal" tool_tip="Usa il built-in web browser per aiuto, web links, etc. Questo browser apre come una nuova finestra all&apos;interno [APP_NAME]." value=""/>
+ <radio_item label="Usa il mio browser (IE, Firefox, Safari)" name="external" tool_tip="Utilizza il browser Web predefinito di sistema per l&apos;aiuto, per i link Web e così via. Sconsigliato durante l&apos;esecuzione a tutto schermo." value="1"/>
+ <radio_item label="Utilizza il browser Web integrato" name="internal" tool_tip="Utilizza il browser Web integrato per l&apos;aiuto, per i link Web e così via. Questo browser si apre in una nuova finestra in [APP_NAME]." value=""/>
</radio_group>
<check_box initial_value="vero" label="Abilita plugin" name="browser_plugins_enabled"/>
<check_box initial_value="vero" label="Accetta cookie" name="cookies_enabled"/>
@@ -44,6 +44,6 @@
<text name="Proxy location">
Ubicazione proxy:
</text>
- <line_editor name="web_proxy_editor" tool_tip="Nome o indirizzo IP del proxy che vorresti usare"/>
- <spinner label="Port number:" name="web_proxy_port"/>
+ <line_editor name="web_proxy_editor" tool_tip="Il nome o l&apos;indirizzo IP del proxy che preferisci usare"/>
+ <spinner label="Numero porta:" name="web_proxy_port"/>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_profile.xml b/indra/newview/skins/default/xui/it/panel_profile.xml
index ae9e8c1f75..9927ecbb88 100644
--- a/indra/newview/skins/default/xui/it/panel_profile.xml
+++ b/indra/newview/skins/default/xui/it/panel_profile.xml
@@ -12,37 +12,41 @@
</string>
<string name="my_account_link_url" value="http://secondlife.com/my/account/index.php?lang=it-IT"/>
<string name="no_partner_text" value="Nessuno"/>
+ <string name="no_group_text" value="Nessuno"/>
<string name="RegisterDateFormat">
[REG_DATE] ([AGE])
</string>
- <scroll_container name="profile_scroll">
- <panel name="scroll_content_panel">
- <panel name="second_life_image_panel">
- <text name="title_sl_descr_text" value="[SECOND_LIFE]:"/>
- </panel>
- <panel name="first_life_image_panel">
- <text name="title_rw_descr_text" value="Mondo reale:"/>
- </panel>
- <text name="me_homepage_text">
- Home page:
- </text>
- <text name="title_member_text" value="Iscritto dal:"/>
- <text name="title_acc_status_text" value="Stato account:"/>
- <text name="acc_status_text" value="Residente. Nessuna informazione di pagamento disponibile."/>
- <text name="title_partner_text" value="Partner:"/>
- <text name="title_groups_text" value="Gruppi:"/>
- </panel>
- </scroll_container>
- <panel name="profile_buttons_panel">
- <button label="Aggiungi amico" name="add_friend" tool_tip="Offri amicizia a questo residente"/>
- <button label="IM" name="im" tool_tip="Apri una sessione messaggio istantaneo"/>
- <button label="Chiama" name="call" tool_tip="Chiama questo residente"/>
- <button label="Mappa" name="show_on_map_btn" tool_tip="Mostra il residente sulla mappa"/>
- <button label="Teleport" name="teleport" tool_tip="Offri teleport"/>
- <button label="▼" name="overflow_btn" tool_tip="Paga o condividi l&apos;inventario con il residente"/>
- </panel>
- <panel name="profile_me_buttons_panel">
- <button label="Modifica profilo" name="edit_profile_btn"/>
- <button label="Modifica aspetto fisico" name="edit_appearance_btn"/>
- </panel>
+ <layout_stack name="layout">
+ <layout_panel name="profile_stack">
+ <scroll_container name="profile_scroll">
+ <panel name="profile_scroll_panel">
+ <panel name="second_life_image_panel">
+ <text name="title_sl_descr_text" value="[SECOND_LIFE]:"/>
+ </panel>
+ <panel name="first_life_image_panel">
+ <text name="title_rw_descr_text" value="Mondo reale:"/>
+ </panel>
+ <text name="title_member_text" value="Residente dal:"/>
+ <text name="title_acc_status_text" value="Stato account:"/>
+ <text name="title_partner_text" value="Partner:"/>
+ <panel name="partner_data_panel">
+ <name_box initial_value="(recupero)" name="partner_text"/>
+ </panel>
+ <text name="title_groups_text" value="Gruppi:"/>
+ </panel>
+ </scroll_container>
+ </layout_panel>
+ <layout_panel name="profile_buttons_panel">
+ <button label="Aggiungi amico" name="add_friend" tool_tip="Offri amicizia a questo residente"/>
+ <button label="IM" name="im" tool_tip="Apri una sessione messaggio istantaneo"/>
+ <button label="Chiama" name="call" tool_tip="Chiama questo residente"/>
+ <button label="Mappa" name="show_on_map_btn" tool_tip="Mostra il residente sulla mappa"/>
+ <button label="Teleport" name="teleport" tool_tip="Offri teleport"/>
+ <button label="▼" name="overflow_btn" tool_tip="Paga del denaro o condividi qualcosa dall&apos;inventario con il residente"/>
+ </layout_panel>
+ <layout_panel name="profile_me_buttons_panel">
+ <button label="Modifica profilo" name="edit_profile_btn" tool_tip="Modifica le tue informazioni personali"/>
+ <button label="Modifica aspetto fisico" name="edit_appearance_btn" tool_tip="Crea/modifica il tuo aspetto: parti del corpo, abiti ecc."/>
+ </layout_panel>
+ </layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_region_covenant.xml b/indra/newview/skins/default/xui/it/panel_region_covenant.xml
index f7aeef60b9..0d3117ca7a 100644
--- a/indra/newview/skins/default/xui/it/panel_region_covenant.xml
+++ b/indra/newview/skins/default/xui/it/panel_region_covenant.xml
@@ -31,7 +31,7 @@
della proprietà.
</text>
<text bottom_delta="-36" name="covenant_instructions">
- Trascina e inserisci un biglietto per cambiare il Regolamento di questa proprietà immobiliare.
+ Trascina e incolla un biglietto per cambiare il Regolamento di questa proprietà.
</text>
<text name="region_section_lbl">
Regione
diff --git a/indra/newview/skins/default/xui/it/panel_region_debug.xml b/indra/newview/skins/default/xui/it/panel_region_debug.xml
index 9e81d42410..45b3a016f4 100644
--- a/indra/newview/skins/default/xui/it/panel_region_debug.xml
+++ b/indra/newview/skins/default/xui/it/panel_region_debug.xml
@@ -26,9 +26,9 @@
<text name="options_text_lbl">
Opzioni:
</text>
- <check_box label="Con scripts" name="return_scripts" tool_tip="Ritorna solo gli oggetti che hanno scripts"/>
- <check_box label="Sulla terra di qualcun&apos;altro" name="return_other_land" tool_tip="Restituisci solo gli oggetti che sono in terreni appartenenti a qualcun altro"/>
- <check_box label="In ogni regione di questa proprietà" name="return_estate_wide" tool_tip="Restituisci tutti gli oggetti nelle varie regioni che costituiscono l&apos;insieme dei possedimenti terrieri"/>
+ <check_box label="Con script" name="return_scripts" tool_tip="Restituisci solo oggetti che hanno script"/>
+ <check_box label="Sul terreno di un altro residente" name="return_other_land" tool_tip="Restituisci solo gli oggetti che sono in terreni appartenenti a qualcun altro"/>
+ <check_box label="In tutte le regioni di questa proprietà" name="return_estate_wide" tool_tip="Restituisci tutti gli oggetti nelle varie regioni che costituiscono l&apos;insieme dei possedimenti terrieri"/>
<button label="Restituisci" name="return_btn"/>
<button label="Visualizza l&apos;elenco dei maggiori collidenti..." name="top_colliders_btn" tool_tip="Elenco degli oggetti che stanno potenzialmente subendo le maggiori collisioni" width="280"/>
<button label="?" left="297" name="top_colliders_help"/>
diff --git a/indra/newview/skins/default/xui/it/panel_side_tray.xml b/indra/newview/skins/default/xui/it/panel_side_tray.xml
index 281c3fbe24..846dcb69f0 100644
--- a/indra/newview/skins/default/xui/it/panel_side_tray.xml
+++ b/indra/newview/skins/default/xui/it/panel_side_tray.xml
@@ -2,25 +2,28 @@
<!-- Side tray cannot show background because it is always
partially on screen to hold tab buttons. -->
<side_tray name="sidebar">
+ <sidetray_tab description="Apri/chiudi la barra laterale." name="sidebar_openclose" tab_title="Apri/chiudi la barra laterale"/>
<sidetray_tab description="Casa." name="sidebar_home" tab_title="Home">
<panel label="casa" name="panel_home"/>
</sidetray_tab>
+ <sidetray_tab description="Modifica il tuo profilo pubblico e i preferiti." name="sidebar_me" tab_title="My Profile">
+ <panel_container name="panel_container">
+ <panel label="Io" name="panel_me"/>
+ </panel_container>
+ </sidetray_tab>
<sidetray_tab description="Trova amici, contatti e persone nelle vicinanze." name="sidebar_people" tab_title="People">
<panel_container name="panel_container">
- <panel label="Informazioni sul gruppo" name="panel_group_info_sidetray"/>
+ <panel label="Profilo del gruppo" name="panel_group_info_sidetray"/>
<panel label="Residenti e oggetti bloccati" name="panel_block_list_sidetray"/>
</panel_container>
</sidetray_tab>
<sidetray_tab description="Trova luoghi dove andare e luoghi già visitati." label="Luoghi" name="sidebar_places" tab_title="Places">
<panel label="Luoghi" name="panel_places"/>
</sidetray_tab>
- <sidetray_tab description="Modifica il tuo profilo pubblico e i preferiti." name="sidebar_me" tab_title="My Profile">
- <panel label="Io" name="panel_me"/>
+ <sidetray_tab description="Sfoglia il tuo inventario." name="sidebar_inventory" tab_title="My Inventory">
+ <panel label="Modifica inventario" name="sidepanel_inventory"/>
</sidetray_tab>
<sidetray_tab description="Cambia il tuo aspetto ed il tuo look attuale." name="sidebar_appearance" tab_title="My Appearance">
<panel label="Modifica aspetto fisico" name="sidepanel_appearance"/>
</sidetray_tab>
- <sidetray_tab description="Sfoglia il tuo inventario." name="sidebar_inventory" tab_title="My Inventory">
- <panel label="Modifica inventario" name="sidepanel_inventory"/>
- </sidetray_tab>
</side_tray>
diff --git a/indra/newview/skins/default/xui/it/sidepanel_item_info.xml b/indra/newview/skins/default/xui/it/sidepanel_item_info.xml
index e4f97eacc6..e1ad1452ff 100644
--- a/indra/newview/skins/default/xui/it/sidepanel_item_info.xml
+++ b/indra/newview/skins/default/xui/it/sidepanel_item_info.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel name="item properties" title="Caratteristiche dell&apos;articolo in inventario">
+<panel name="item properties" title="Profilo dell&apos;oggetto">
<panel.string name="unknown">
(sconosciuto)
</panel.string>
@@ -15,7 +15,8 @@
<panel.string name="acquiredDate">
[wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
</panel.string>
- <text name="title" value="Caratteristiche dell&apos;articolo"/>
+ <text name="title" value="Profilo dell&apos;oggetto"/>
+ <text name="where" value="(Inventario)"/>
<panel label="">
<text name="LabelItemNameTitle">
Nome:
@@ -37,34 +38,36 @@
<text name="LabelAcquiredDate">
mer 24 maggio 12:50:46 2006
</text>
- <text name="OwnerLabel">
- Tu:
- </text>
- <check_box label="Modifica" name="CheckOwnerModify"/>
- <check_box label="Copia" name="CheckOwnerCopy"/>
- <check_box label="Rivendi" name="CheckOwnerTransfer"/>
- <text name="AnyoneLabel">
- Chiunque:
- </text>
- <check_box label="Copia" name="CheckEveryoneCopy"/>
- <text name="GroupLabel">
- Gruppo:
- </text>
- <check_box label="Condividi" name="CheckShareWithGroup"/>
- <text name="NextOwnerLabel">
- Proprietario successivo:
- </text>
- <check_box label="Modifica" name="CheckNextOwnerModify"/>
- <check_box label="Copia" name="CheckNextOwnerCopy"/>
- <check_box label="Rivendi" name="CheckNextOwnerTransfer"/>
+ <panel name="perms_inv">
+ <text name="perm_modify">
+ Tu puoi:
+ </text>
+ <check_box label="Modifica" name="CheckOwnerModify"/>
+ <check_box label="Copia" name="CheckOwnerCopy"/>
+ <check_box label="Trasferisci" name="CheckOwnerTransfer"/>
+ <text name="AnyoneLabel">
+ Chiunque:
+ </text>
+ <check_box label="Copia" name="CheckEveryoneCopy"/>
+ <text name="GroupLabel">
+ Gruppo:
+ </text>
+ <check_box label="Condividi" name="CheckShareWithGroup" tool_tip="Consenti a tutti i membri del gruppo selezionato di condividere i tuoi diritti di modifica di questo oggetto. Per attivare le restrizioni per ruolo devi prima effettuare la cessione."/>
+ <text name="NextOwnerLabel">
+ Proprietario successivo:
+ </text>
+ <check_box label="Modifica" name="CheckNextOwnerModify"/>
+ <check_box label="Copia" name="CheckNextOwnerCopy"/>
+ <check_box label="Trasferisci" name="CheckNextOwnerTransfer" tool_tip="Il prossimo proprietario può regalare o rivendere questo oggetto"/>
+ </panel>
<check_box label="In vendita" name="CheckPurchase"/>
<combo_box name="combobox sale copy">
<combo_box.item label="Copia" name="Copy"/>
<combo_box.item label="Originale" name="Original"/>
</combo_box>
- <spinner label="Prezzo:" name="Edit Cost"/>
- <text name="CurrencySymbol">
- L$
- </text>
+ <spinner label="Prezzo: L$" name="Edit Cost"/>
+ </panel>
+ <panel name="button_panel">
+ <button label="Annulla" name="cancel_btn"/>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/it/sidepanel_task_info.xml b/indra/newview/skins/default/xui/it/sidepanel_task_info.xml
index 383d576fe5..67870d9b76 100644
--- a/indra/newview/skins/default/xui/it/sidepanel_task_info.xml
+++ b/indra/newview/skins/default/xui/it/sidepanel_task_info.xml
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="object properties" title="Profilo dell&apos;oggetto">
<panel.string name="text deed continued">
- Intesta
+ Cessione
</panel.string>
<panel.string name="text deed">
- Intesta
+ Cessione
</panel.string>
<panel.string name="text modify info 1">
- Puoi modificare questo oggetto
+ Tu puoi modificare questo oggetto
</panel.string>
<panel.string name="text modify info 2">
- Puoi modificare questi oggetti
+ Tu puoi modificare questi oggetti
</panel.string>
<panel.string name="text modify info 3">
Non puoi modificare questo oggetto
@@ -19,22 +19,22 @@
Non puoi modificare questi oggetti
</panel.string>
<panel.string name="text modify warning">
- Questo oggetto ha parti unite
+ Questo oggetto ha parti collegate
</panel.string>
<panel.string name="Cost Default">
Prezzo: L$
</panel.string>
<panel.string name="Cost Total">
- Prezzo Totale: L$
+ Prezzo totale: L$
</panel.string>
<panel.string name="Cost Per Unit">
- Prezzo Per: L$
+ Prezzo per: L$
</panel.string>
<panel.string name="Cost Mixed">
- Prezzo assortito
+ Prezzo misto
</panel.string>
<panel.string name="Sale Mixed">
- Vendita assortita
+ Vendita mista
</panel.string>
<text name="title" value="Profilo dell&apos;oggetto"/>
<text name="where" value="(in Second Life)"/>
@@ -123,7 +123,7 @@
<panel name="button_panel">
<button label="Apri" name="open_btn"/>
<button label="Paga" name="pay_btn"/>
- <button label="Compra" name="buy_btn"/>
+ <button label="Acquista" name="buy_btn"/>
<button label="Dettagli" name="details_btn"/>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/ja/floater_about_land.xml b/indra/newview/skins/default/xui/ja/floater_about_land.xml
index e59397ee0c..c9c01bc2a4 100644
--- a/indra/newview/skins/default/xui/ja/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/ja/floater_about_land.xml
@@ -395,7 +395,7 @@
<text name="at URL:">
ホームページ:
</text>
- <button label="設定" label_selected="設定..." name="set_media_url"/>
+ <button label="設定" name="set_media_url"/>
<check_box label="URL を非表示" name="hide_media_url" tool_tip="このオプションをオンにすると、許可なしでこの区画情報にアクセスしているユーザーにはメディア URL が表示されません。 これは HTML タイプには使用できませんのでご注意ください。"/>
<text name="Description:">
説明:
diff --git a/indra/newview/skins/default/xui/ja/floater_gesture.xml b/indra/newview/skins/default/xui/ja/floater_gesture.xml
index a79854bcef..1ed5ad31db 100644
--- a/indra/newview/skins/default/xui/ja/floater_gesture.xml
+++ b/indra/newview/skins/default/xui/ja/floater_gesture.xml
@@ -9,7 +9,7 @@
<floater.string name="copy_name">
[COPY_NAME] のコピー
</floater.string>
- <scroll_list bottom_delta="-385" height="360" name="gesture_list">
+ <scroll_list name="gesture_list">
<scroll_list.columns label="名前" name="name"/>
<scroll_list.columns label="チャット" name="trigger"/>
<scroll_list.columns label="" name="key"/>
diff --git a/indra/newview/skins/default/xui/ja/panel_region_estate.xml b/indra/newview/skins/default/xui/ja/panel_region_estate.xml
index 36cf993ef7..5b2ef36045 100644
--- a/indra/newview/skins/default/xui/ja/panel_region_estate.xml
+++ b/indra/newview/skins/default/xui/ja/panel_region_estate.xml
@@ -19,7 +19,7 @@
次のアカウントのみアクセスを許可:
</text>
<check_box label="支払情報登録済" name="limit_payment" tool_tip="未確認の住人の立入を禁止します"/>
- <check_box label="年齢確認" name="limit_age_verified" tool_tip="年齢確認を済ませていない住人の立入を禁止します。 詳しい情報は [SUPPORT_SITE] をご覧下さい。"/>
+ <check_box label="年齢確認済" name="limit_age_verified" tool_tip="年齢確認を済ませていない住人の立入を禁止します。 詳しい情報は [SUPPORT_SITE] をご覧下さい。"/>
<check_box label="ボイスチャットを許可" name="voice_chat_check"/>
<button label="?" name="voice_chat_help"/>
<text name="abuse_email_text">
diff --git a/indra/newview/skins/default/xui/nl/floater_about_land.xml b/indra/newview/skins/default/xui/nl/floater_about_land.xml
index 8f27e08f66..7b8f1b42ab 100644
--- a/indra/newview/skins/default/xui/nl/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/nl/floater_about_land.xml
@@ -407,7 +407,7 @@ of opgedeeld.
<text name="at URL:">
Media URL:
</text>
- <button label="Instellen..." label_selected="Instellen..." name="set_media_url" width="66"/>
+ <button label="Instellen" name="set_media_url"/>
<text name="Description:">
Omschrijving:
</text>
diff --git a/indra/newview/skins/default/xui/pl/floater_about_land.xml b/indra/newview/skins/default/xui/pl/floater_about_land.xml
index 77b57391e5..6f5cc18104 100644
--- a/indra/newview/skins/default/xui/pl/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/pl/floater_about_land.xml
@@ -395,7 +395,7 @@ Jedynie większe posiadłości mogą być umieszczone w bazie wyszukiwarki.
<text name="at URL:">
URL Mediów:
</text>
- <button label="Ustaw..." label_selected="Ustaw..." name="set_media_url"/>
+ <button label="Ustaw" name="set_media_url"/>
<check_box label="Ukryj URL Mediów" name="hide_media_url" tool_tip="Wybranie tej opcji, zablokuje widok adresu do medów wszystkim nieautoryzowanym użytkownikom. Nie dotyczy to jednak typów HTML."/>
<text name="Description:">
Opis:
diff --git a/indra/newview/skins/default/xui/pt/floater_about_land.xml b/indra/newview/skins/default/xui/pt/floater_about_land.xml
index 15be468cbc..885221997a 100644
--- a/indra/newview/skins/default/xui/pt/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/pt/floater_about_land.xml
@@ -396,7 +396,7 @@ Apenas lotes maiores podem ser listados na busca.
Página web:
</text>
<line_editor left="97" name="media_url"/>
- <button label="Definir..." label_selected="Definir..." name="set_media_url"/>
+ <button label="Definir" name="set_media_url"/>
<check_box label="Esconder a URL da Mídia" left="97" name="hide_media_url" tool_tip="Ativando esta opção, a URL da mídia se ocultará para quaisquer visualizadores não autorizados a ver esta informação do lote. Notar que isto não está disponível para tipos HTML."/>
<text name="Description:">
Descrição: