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-rwxr-xr-xindra/newview/llvoavatar.cpp74
-rwxr-xr-xindra/newview/llvoavatar.h1
-rwxr-xr-xindra/newview/llvoavatarself.cpp5
-rwxr-xr-xindra/newview/llvovolume.cpp51
4 files changed, 58 insertions, 73 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 96afd2e15d..83b7ac9e75 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -106,7 +106,7 @@ extern F32 SPEED_ADJUST_MAX;
extern F32 SPEED_ADJUST_MAX_SEC;
extern F32 ANIM_SPEED_MAX;
extern F32 ANIM_SPEED_MIN;
-
+extern U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG;
// #define OUTPUT_BREAST_DATA
@@ -1234,6 +1234,7 @@ LLTexLayerSet* LLVOAvatar::createTexLayerSet()
const LLVector3 LLVOAvatar::getRenderPosition() const
{
+
if (mDrawable.isNull() || mDrawable->getGeneration() < 0)
{
return getPositionAgent();
@@ -1256,6 +1257,8 @@ const LLVector3 LLVOAvatar::getRenderPosition() const
{
return getPosition() * mDrawable->getParent()->getRenderMatrix();
}
+
+
}
void LLVOAvatar::updateDrawable(BOOL force_damped)
@@ -2992,7 +2995,7 @@ bool LLVOAvatar::isVisuallyMuted() const
// called on both your avatar and other avatars
//------------------------------------------------------------------------
BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
-{
+{
// clear debug text
mDebugText.clear();
@@ -3540,9 +3543,9 @@ void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount,
{
mHasPelvisOffset = hasOffset;
if ( mHasPelvisOffset )
- {
+ {
//Store off last pelvis to foot value
- mLastPelvisToFoot = mPelvisToFoot;
+ mLastPelvisToFoot = mPelvisToFoot;
mPelvisOffset = offsetAmount;
mLastPelvisFixup = mPelvisFixup;
mPelvisFixup = pelvisFixup;
@@ -3552,18 +3555,16 @@ void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount,
// postPelvisSetRecalc
//------------------------------------------------------------------------
void LLVOAvatar::postPelvisSetRecalc( void )
-{
- computeBodySize();
- mRoot->touch();
- mRoot->updateWorldMatrixChildren();
- dirtyMesh();
- updateHeadOffset();
+{
+ mRoot->updateWorldMatrixChildren();
+ computeBodySize();
+ dirtyMesh(2);
}
//------------------------------------------------------------------------
-// pelisPoke
+// setPelvisOffset
//------------------------------------------------------------------------
void LLVOAvatar::setPelvisOffset( F32 pelvisFixupAmount )
-{
+{
mHasPelvisOffset = true;
mLastPelvisFixup = mPelvisFixup;
mPelvisFixup = pelvisFixupAmount;
@@ -4925,22 +4926,6 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name )
return jointp;
}
-
-//-----------------------------------------------------------------------------
-// resetJointPositions
-//-----------------------------------------------------------------------------
-void LLVOAvatar::resetJointPositions( void )
-{
- avatar_joint_list_t::iterator iter = mSkeleton.begin();
- avatar_joint_list_t::iterator end = mSkeleton.end();
- for (; iter != end; ++iter)
- {
- (*iter)->restoreOldXform();
- (*iter)->setId( LLUUID::null );
- }
- mHasPelvisOffset = false;
- mPelvisFixup = mLastPelvisFixup;
-}
//-----------------------------------------------------------------------------
// resetSpecificJointPosition
//-----------------------------------------------------------------------------
@@ -4967,28 +4952,25 @@ void LLVOAvatar::resetSpecificJointPosition( const std::string& name )
// resetJointPositionsToDefault
//-----------------------------------------------------------------------------
void LLVOAvatar::resetJointPositionsToDefault( void )
-{
+{
//Subsequent joints are relative to pelvis
avatar_joint_list_t::iterator iter = mSkeleton.begin();
avatar_joint_list_t::iterator end = mSkeleton.end();
for (; iter != end; ++iter)
{
LLJoint* pJoint = (*iter);
- if ( pJoint->doesJointNeedToBeReset() )
- {
+ if ( pJoint && pJoint->doesJointNeedToBeReset() )
+ {
pJoint->setId( LLUUID::null );
- //restore joints to default positions, however skip over the pelvis
- // *TODO: How does this pointer check skip over pelvis?
- if ( pJoint )
- {
- pJoint->restoreOldXform();
- }
- }
+ pJoint->restoreOldXform();
+ }
}
+
//make sure we don't apply the joint offset
mHasPelvisOffset = false;
mPelvisFixup = mLastPelvisFixup;
- postPelvisSetRecalc();
+
+ postPelvisSetRecalc();
}
//-----------------------------------------------------------------------------
// getCharacterPosition()
@@ -5604,10 +5586,10 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
{
const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID(), pVObj );
if (pSkinData
- && pSkinData->mJointNames.size() > 20 // full rig
- && pSkinData->mAlternateBindMatrix.size() > 0)
- {
- LLVOAvatar::resetJointPositionsToDefault();
+ && pSkinData->mJointNames.size() > JOINT_COUNT_REQUIRED_FOR_FULLRIG // full rig
+ && pSkinData->mAlternateBindMatrix.size() > 0 )
+ {
+ LLVOAvatar::resetJointPositionsToDefault();
//Need to handle the repositioning of the cam, updating rig data etc during outfit editing
//This handles the case where we detach a replacement rig.
if ( gAgentCamera.cameraCustomizeAvatar() )
@@ -5625,6 +5607,7 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
{
+
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
@@ -5633,7 +5616,9 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
if (attachment->isObjectAttached(viewer_object))
{
+
cleanupAttachedMesh( viewer_object );
+
attachment->removeObject(viewer_object);
lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl;
return TRUE;
@@ -6942,7 +6927,7 @@ bool resolve_appearance_version(const LLAppearanceMessageContents& contents, S32
void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
{
LL_DEBUGS("Avatar") << "starts" << llendl;
-
+
bool enable_verbose_dumps = gSavedSettings.getBOOL("DebugAvatarAppearanceMessage");
std::string dump_prefix = getFullname() + "_" + (isSelf()?"s":"o") + "_";
if (gSavedSettings.getBOOL("BlockAvatarAppearanceMessages"))
@@ -7153,7 +7138,6 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
}
updateMeshTextures();
-
//if (enable_verbose_dumps) dumpArchetypeXML(dump_prefix + "process_end");
}
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 48b5a6e873..90ade85177 100755
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -199,7 +199,6 @@ public:
virtual LLJoint* getJoint(const std::string &name);
- void resetJointPositions( void );
void resetJointPositionsToDefault( void );
void resetSpecificJointPosition( const std::string& name );
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 05bd3101ea..a710c95233 100755
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -671,11 +671,6 @@ LLJoint *LLVOAvatarSelf::getJoint(const std::string &name)
}
return LLVOAvatar::getJoint(name);
}
-//virtual
-void LLVOAvatarSelf::resetJointPositions( void )
-{
- return LLVOAvatar::resetJointPositions();
-}
// virtual
BOOL LLVOAvatarSelf::setVisualParamWeight(const LLVisualParam *which_param, F32 weight, BOOL upload_bake )
{
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 8730ef66bb..135c2e1eca 100755
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -81,7 +81,7 @@ const S32 MIN_QUIET_FRAMES_COALESCE = 30;
const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
const F32 FORCE_CULL_AREA = 8.f;
const F32 MAX_LOD_DISTANCE = 24.f;
-
+U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG = 20;
BOOL gAnimateTextures = TRUE;
//extern BOOL gHideSelectedObjects;
@@ -4236,6 +4236,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
bool emissive = false;
+ //Determine if we've received skininfo that contains an
+ //alternate bind matrix - if it does then apply the translational component
+ //to the joints of the avatar.
+ bool pelvisGotSet = false;
+
{
LLFastTimer t(FTM_REBUILD_VOLUME_FACE_LIST);
@@ -4317,18 +4322,12 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
is_rigged = true;
//get drawpool of avatar with rigged face
- LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj);
-
- //Determine if we've received skininfo that contains an
- //alternate bind matrix - if it does then apply the translational component
- //to the joints of the avatar.
- bool pelvisGotSet = false;
-
+ LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj);
+
if ( pAvatarVO )
{
- LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
+ LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj );
-
if ( pSkinData )
{
const int bindCnt = pSkinData->mAlternateBindMatrix.size();
@@ -4336,43 +4335,42 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
const int jointCnt = pSkinData->mJointNames.size();
const F32 pelvisZOffset = pSkinData->mPelvisOffset;
- bool fullRig = (jointCnt>=20) ? true : false;
+ bool fullRig = (jointCnt>=JOINT_COUNT_REQUIRED_FOR_FULLRIG) ? true : false;
if ( fullRig )
- {
+ {
for ( int i=0; i<jointCnt; ++i )
{
std::string lookingForJoint = pSkinData->mJointNames[i].c_str();
- //llinfos<<"joint name "<<lookingForJoint.c_str()<<llendl;
LLJoint* pJoint = pAvatarVO->getJoint( lookingForJoint );
if ( pJoint && pJoint->getId() != currentId )
{
pJoint->setId( currentId );
const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation();
+
//Set the joint position
- pJoint->storeCurrentXform( jointPos );
+ pJoint->storeCurrentXform( jointPos );
+
//If joint is a pelvis then handle old/new pelvis to foot values
if ( lookingForJoint == "mPelvis" )
{
- pJoint->storeCurrentXform( jointPos );
if ( !pAvatarVO->hasPelvisOffset() )
{
pAvatarVO->setPelvisOffset( true, jointPos, pelvisZOffset );
- //Trigger to rebuild viewer AV
pelvisGotSet = true;
}
}
- }
- }
+ }
+ }
}
}
}
}
- //If we've set the pelvis to a new position we need to also rebuild some information that the
- //viewer does at launch (e.g. body size etc.)
- if ( pelvisGotSet )
+
+ //Rebuild body data if we altered joints/pelvis
+ if ( pelvisGotSet && pAvatarVO )
{
pAvatarVO->postPelvisSetRecalc();
- }
+ }
if (pool)
{
@@ -4605,7 +4603,16 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
drawablep->clearState(LLDrawable::RIGGED);
}
+
}
+
+
+
+
+
+
+
+
}
group->mBufferUsage = useage;