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-rw-r--r--indra/newview/llluamanager.cpp233
-rw-r--r--indra/newview/llluamanager.h25
2 files changed, 125 insertions, 133 deletions
diff --git a/indra/newview/llluamanager.cpp b/indra/newview/llluamanager.cpp
index 0c39f6c8df..80d7eb4210 100644
--- a/indra/newview/llluamanager.cpp
+++ b/indra/newview/llluamanager.cpp
@@ -195,30 +195,6 @@ lua_function(get_event_next,
return 2;
}
-lua_function(await_event,
- "await_event(pumpname [, timeout [, value to return if timeout (default nil)]]):\n"
- "pause the running Lua chunk until the next event on the named LLEventPump")
-{
- auto pumpname{ lua_tostdstring(L, 1) };
- LLSD result;
- if (lua_gettop(L) > 1)
- {
- auto timeout{ lua_tonumber(L, 2) };
- // with no 3rd argument, should be LLSD()
- auto dftval{ lua_tollsd(L, 3) };
- lua_settop(L, 0);
- result = llcoro::suspendUntilEventOnWithTimeout(pumpname, timeout, dftval);
- }
- else
- {
- // no timeout
- lua_pop(L, 1);
- result = llcoro::suspendUntilEventOn(pumpname);
- }
- lua_pushllsd(L, result);
- return 1;
-}
-
void LLLUAmanager::runScriptFile(const std::string& filename, script_finished_fn cb)
{
// A script_finished_fn is used to initialize the LuaState.
@@ -361,14 +337,36 @@ std::string read_file(const std::string &name)
if (in_file.is_open())
{
- std::string text {std::istreambuf_iterator<char>(in_file), {}};
- return text;
+ return std::string{std::istreambuf_iterator<char>(in_file), {}};
}
- return std::string();
+ return {};
}
-LLRequireResolver::LLRequireResolver(lua_State *L, const std::string& path) : mPathToResolve(path), L(L)
+lua_function(require, "require(module_name) : load module_name.lua from known places")
+{
+ std::string name = lua_tostdstring(L, 1);
+ lua_pop(L, 1);
+
+ // resolveRequire() does not return in case of error.
+ LLRequireResolver::resolveRequire(L, name);
+
+ // resolveRequire() returned the newly-loaded module on the stack top.
+ // Return it.
+ return 1;
+}
+
+// push loaded module or throw Lua error
+void LLRequireResolver::resolveRequire(lua_State *L, std::string path)
+{
+ LLRequireResolver resolver(L, std::move(path));
+ // findModule() pushes the loaded module or throws a Lua error.
+ resolver.findModule();
+}
+
+LLRequireResolver::LLRequireResolver(lua_State *L, const std::string& path) :
+ mPathToResolve(path),
+ L(L)
{
//Luau lua_Debug and lua_getinfo() are different compared to default Lua:
//see https://github.com/luau-lang/luau/blob/80928acb92d1e4b6db16bada6d21b1fb6fa66265/VM/include/lua.h
@@ -383,31 +381,59 @@ LLRequireResolver::LLRequireResolver(lua_State *L, const std::string& path) : mP
luaL_argerrorL(L, 1, "cannot require a full path");
}
-[[nodiscard]] LLRequireResolver::ResolvedRequire LLRequireResolver::resolveRequire(lua_State *L, std::string path)
+/**
+ * Remove a particular stack index on exit from enclosing scope.
+ * If you pass a negative index (meaning relative to the current stack top),
+ * converts to an absolute index. The point of LuaRemover is to remove the
+ * entry at the specified index regardless of subsequent pushes to the stack.
+ */
+class LuaRemover
{
- LLRequireResolver resolver(L, std::move(path));
- ModuleStatus status = resolver.findModule();
- if (status != ModuleStatus::FileRead)
- return ResolvedRequire {status};
- else
- return ResolvedRequire {status, resolver.mAbsolutePath, resolver.mSourceCode};
-}
+public:
+ LuaRemover(lua_State* L, int index):
+ mState(L),
+ mIndex(lua_absindex(L, index))
+ {}
+ LuaRemover(const LuaRemover&) = delete;
+ LuaRemover& operator=(const LuaRemover&) = delete;
+ ~LuaRemover()
+ {
+ lua_remove(mState, mIndex);
+ }
+
+private:
+ lua_State* mState;
+ int mIndex;
+};
-LLRequireResolver::ModuleStatus LLRequireResolver::findModule()
+// push the loaded module or throw a Lua error
+void LLRequireResolver::findModule()
{
- resolveAndStoreDefaultPaths();
+ // If mPathToResolve is absolute, this replaces mSourceChunkname.parent_path.
+ auto absolutePath = (std::filesystem::path((mSourceChunkname)).parent_path() / mPathToResolve).u8string();
- // Put _MODULES table on stack for checking and saving to the cache
+ // Push _MODULES table on stack for checking and saving to the cache
luaL_findtable(L, LUA_REGISTRYINDEX, "_MODULES", 1);
+ // Remove that stack entry no matter how we exit
+ LuaRemover rm_MODULES(L, -1);
+
+ // Check if the module is already in _MODULES table, read from file
+ // otherwise.
+ // findModuleImpl() pushes module if found, nothing if not, may throw Lua
+ // error.
+ if (findModuleImpl(absolutePath))
+ return;
- // Check if the module is already in _MODULES table, read from file otherwise
- LLRequireResolver::ModuleStatus moduleStatus = findModuleImpl();
-
- if (moduleStatus != LLRequireResolver::ModuleStatus::NotFound)
- return moduleStatus;
+ // not already cached - prep error message just in case
+ auto fail{
+ [L=L, path=mPathToResolve]()
+ { luaL_error(L, "could not find require('%s')", path.data()); }};
if (std::filesystem::path(mPathToResolve).is_absolute())
- return moduleStatus;
+ {
+ // no point searching known directories for an absolute path
+ fail();
+ }
std::vector<std::string> lib_paths {gDirUtilp->getExpandedFilename(LL_PATH_SCRIPTS, "lua")};
@@ -416,30 +442,31 @@ LLRequireResolver::ModuleStatus LLRequireResolver::findModule()
std::string absolutePathOpt = (std::filesystem::path(path) / mPathToResolve).u8string();
if (absolutePathOpt.empty())
- luaL_errorL(L, "error requiring module");
-
- mAbsolutePath = absolutePathOpt;
-
- moduleStatus = findModuleImpl();
+ luaL_error(L, "error requiring module '%s'", mPathToResolve.data());
- if (moduleStatus != LLRequireResolver::ModuleStatus::NotFound)
- return moduleStatus;
+ if (findModuleImpl(absolutePathOpt))
+ return;
}
- return LLRequireResolver::ModuleStatus::NotFound;
+ // not found
+ fail();
}
-LLRequireResolver::ModuleStatus LLRequireResolver::findModuleImpl()
+// expects _MODULES table on stack top (and leaves it there)
+// - if found, pushes loaded module and returns true
+// - not found, pushes nothing and returns false
+// - may throw Lua error
+bool LLRequireResolver::findModuleImpl(const std::string& absolutePath)
{
- std::string possibleSuffixedPaths[] = {mAbsolutePath + ".luau", mAbsolutePath + ".lua"};
+ std::string possibleSuffixedPaths[] = {absolutePath + ".luau", absolutePath + ".lua"};
- for (auto suffixedPath : possibleSuffixedPaths)
+ for (const auto& suffixedPath : possibleSuffixedPaths)
{
// Check _MODULES cache for module
lua_getfield(L, -1, suffixedPath.c_str());
if (!lua_isnil(L, -1))
{
- return ModuleStatus::Cached;
+ return true;
}
lua_pop(L, 1);
@@ -447,91 +474,73 @@ LLRequireResolver::ModuleStatus LLRequireResolver::findModuleImpl()
std::string source = read_file(suffixedPath);
if (!source.empty())
{
- mAbsolutePath = suffixedPath;
- mSourceCode = source;
- return ModuleStatus::FileRead;
- }
- }
+ // Try to run the loaded source. This will leave either a string
+ // error message or the module contents on the stack top.
+ runModule(suffixedPath, source);
- return ModuleStatus::NotFound;
-}
+ // If the stack top is an error message string, raise it.
+ if (lua_isstring(L, -1))
+ lua_error(L);
-void LLRequireResolver::resolveAndStoreDefaultPaths()
-{
- if (!std::filesystem::path(mPathToResolve).is_absolute())
- {
- mAbsolutePath = (std::filesystem::path((mSourceChunkname)).parent_path() / mPathToResolve).u8string();;
- }
- else
- {
- mAbsolutePath = mPathToResolve;
- }
-}
+ // duplicate the new module: _MODULES newmodule newmodule
+ lua_pushvalue(L, -1);
+ // store _MODULES[found path] = newmodule
+ lua_setfield(L, -3, source.data());
-static int finishrequire(lua_State *L)
-{
- if (lua_isstring(L, -1))
- lua_error(L);
+ return true;
+ }
+ }
- return 1;
+ return false;
}
-lua_function(require, "require(module_name) : module_name can be fullpath or just the name, in both cases without .lua")
+// push string error message or new module
+void LLRequireResolver::runModule(const std::string& desc, const std::string& code)
{
- std::string name = lua_tostdstring(L, 1);
-
- LLRequireResolver::ResolvedRequire resolvedRequire = LLRequireResolver::resolveRequire(L, name);
-
- if (resolvedRequire.status == LLRequireResolver::ModuleStatus::Cached)
- {
- // remove _MODULES from stack
- lua_remove(L, -2);
- return finishrequire(L);
- }
- else if (resolvedRequire.status == LLRequireResolver::ModuleStatus::NotFound)
- luaL_errorL(L, "error requiring module");
-
- // module needs to run in a new thread, isolated from the rest
- // note: we create ML on main thread so that it doesn't inherit environment of L
+ // Here we just loaded a new module 'code', need to run it and get its result.
+ // Module needs to run in a new thread, isolated from the rest.
+ // Note: we create ML on main thread so that it doesn't inherit environment of L.
lua_State *GL = lua_mainthread(L);
lua_State *ML = lua_newthread(GL);
+ // lua_newthread() pushed the new thread object on GL's stack. Move to L's.
lua_xmove(GL, L, 1);
// new thread needs to have the globals sandboxed
luaL_sandboxthread(ML);
{
- if (lluau::loadstring(ML, resolvedRequire.absolutePath.c_str(), resolvedRequire.sourceCode.c_str()) == LUA_OK)
+ // If loadstring() returns (! LUA_OK) then there's an error message on
+ // the stack. If it returns LUA_OK then the newly-loaded module code
+ // is on the stack.
+ if (lluau::loadstring(ML, desc, code) == LUA_OK)
{
+ // luau uses Lua 5.3's version of lua_resume():
+ // run the coroutine on ML, "from" L, passing no arguments.
int status = lua_resume(ML, L, 0);
if (status == LUA_OK)
{
- if (lua_gettop(ML) == LUA_OK)
- lua_pushstring(ML, "module must return a value");
+ if (lua_gettop(ML) == 0)
+ lua_pushfstring(ML, "module %s must return a value", desc.data());
else if (!lua_istable(ML, -1) && !lua_isfunction(ML, -1))
- lua_pushstring(ML, "module must return a table or function");
+ lua_pushfstring(ML, "module %s must return a table or function, not %s",
+ desc.data(), lua_typename(ML, lua_type(ML, -1)));
}
else if (status == LUA_YIELD)
{
- lua_pushstring(ML, "module can not yield");
+ lua_pushfstring(ML, "module %s can not yield", desc.data());
}
else if (!lua_isstring(ML, -1))
{
- lua_pushstring(ML, "unknown error while running module");
+ lua_pushfstring(ML, "unknown error while running module %s", desc.data());
}
}
}
- // there's now a return value on top of ML; L stack: _MODULES ML
+ // There's now a return value (string error message or module) on top of ML.
+ // Move return value to L's stack.
lua_xmove(ML, L, 1);
- lua_pushvalue(L, -1);
- lua_setfield(L, -4, resolvedRequire.absolutePath.c_str());
-
- //remove _MODULES from stack
- lua_remove(L, -3);
- // remove ML from stack
+ // remove ML from L's stack
lua_remove(L, -2);
-
- // L stack: [module name] [result]
- return finishrequire(L);
+// // DON'T call lua_close(ML)! Since ML is only a thread of L, corrupts L too!
+// lua_close(ML);
}
diff --git a/indra/newview/llluamanager.h b/indra/newview/llluamanager.h
index 43950ccee4..fb9f1b8141 100644
--- a/indra/newview/llluamanager.h
+++ b/indra/newview/llluamanager.h
@@ -87,24 +87,7 @@ public:
class LLRequireResolver
{
public:
- enum class ModuleStatus
- {
- Cached,
- FileRead,
- NotFound
- };
-
- struct ResolvedRequire
- {
- ModuleStatus status;
- std::string absolutePath;
- std::string sourceCode;
- };
-
- [[nodiscard]] ResolvedRequire static resolveRequire(lua_State *L, std::string path);
-
- std::string mAbsolutePath;
- std::string mSourceCode;
+ static void resolveRequire(lua_State *L, std::string path);
private:
std::string mPathToResolve;
@@ -112,10 +95,10 @@ class LLRequireResolver
LLRequireResolver(lua_State *L, const std::string& path);
- ModuleStatus findModule();
+ void findModule();
lua_State *L;
- void resolveAndStoreDefaultPaths();
- ModuleStatus findModuleImpl();
+ bool findModuleImpl(const std::string& absolutePath);
+ void runModule(const std::string& desc, const std::string& code);
};
#endif