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-rw-r--r--indra/newview/app_settings/settings.xml15
-rw-r--r--indra/newview/llappviewer.cpp35
-rw-r--r--indra/newview/llappviewer.h7
-rw-r--r--indra/newview/llcontrolavatar.cpp2
-rw-r--r--indra/newview/lldrawpoolavatar.cpp572
-rw-r--r--indra/newview/lldrawpoolavatar.h30
-rw-r--r--indra/newview/llexperiencelog.cpp4
-rw-r--r--indra/newview/llfloatermodelpreview.cpp88
-rw-r--r--indra/newview/llhudnametag.cpp2
-rw-r--r--indra/newview/llmeshrepository.cpp40
-rw-r--r--indra/newview/llmeshrepository.h3
-rw-r--r--indra/newview/llmodelpreview.cpp9
-rw-r--r--indra/newview/llskinningutil.cpp62
-rw-r--r--indra/newview/llskinningutil.h4
-rw-r--r--indra/newview/llviewertexture.cpp1
-rw-r--r--indra/newview/llviewertexturelist.cpp1
-rw-r--r--indra/newview/llvoavatar.cpp45
-rw-r--r--indra/newview/llvoavatar.h5
-rw-r--r--indra/newview/llvovolume.cpp5
19 files changed, 485 insertions, 445 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index b1120c18b2..05c3fc3bfe 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -812,17 +812,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>FramePerSecondLimit</key>
- <map>
- <key>Comment</key>
- <string>Controls upper limit of frames per second</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>120</integer>
- </map>
<key>BackgroundYieldTime</key>
<map>
<key>Comment</key>
@@ -3366,13 +3355,13 @@
<key>DisableVerticalSync</key>
<map>
<key>Comment</key>
- <string>Update frames as fast as possible (FALSE = update frames between display scans)</string>
+ <string>Update frames as fast as possible (FALSE = update frames between display scans). Requires restart.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>EnableGroupChatPopups</key>
<map>
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 94f0b31ecd..a71ef69512 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -694,8 +694,7 @@ LLAppViewer::LLAppViewer()
mPeriodicSlowFrame(LLCachedControl<bool>(gSavedSettings,"Periodic Slow Frame", FALSE)),
mFastTimerLogThread(NULL),
mSettingsLocationList(NULL),
- mIsFirstRun(false),
- mMinMicroSecPerFrame(0.f)
+ mIsFirstRun(false)
{
if(NULL != sInstance)
{
@@ -1326,10 +1325,6 @@ bool LLAppViewer::init()
joystick = LLViewerJoystick::getInstance();
joystick->setNeedsReset(true);
/*----------------------------------------------------------------------*/
-
- gSavedSettings.getControl("FramePerSecondLimit")->getSignal()->connect(boost::bind(&LLAppViewer::onChangeFrameLimit, this, _2));
- onChangeFrameLimit(gSavedSettings.getLLSD("FramePerSecondLimit"));
-
// Load User's bindings
loadKeyBindings();
@@ -1518,21 +1513,6 @@ bool LLAppViewer::doFrame()
display();
- static U64 last_call = 0;
- if (!gTeleportDisplay)
- {
- // Frame/draw throttling, controlled by FramePerSecondLimit
- U64 elapsed_time = LLTimer::getTotalTime() - last_call;
- if (elapsed_time < mMinMicroSecPerFrame)
- {
- LL_RECORD_BLOCK_TIME(FTM_SLEEP);
- // llclamp for when time function gets funky
- U64 sleep_time = llclamp(mMinMicroSecPerFrame - elapsed_time, (U64)1, (U64)1e6);
- micro_sleep(sleep_time, 0);
- }
- }
- last_call = LLTimer::getTotalTime();
-
pingMainloopTimeout("Main:Snapshot");
LLFloaterSnapshot::update(); // take snapshots
LLFloaterOutfitSnapshot::update();
@@ -5613,19 +5593,6 @@ void LLAppViewer::disconnectViewer()
LLUrlEntryParcel::setDisconnected(gDisconnected);
}
-bool LLAppViewer::onChangeFrameLimit(LLSD const & evt)
-{
- if (evt.asInteger() > 0)
- {
- mMinMicroSecPerFrame = (U64)(1000000.0f / F32(evt.asInteger()));
- }
- else
- {
- mMinMicroSecPerFrame = 0;
- }
- return false;
-}
-
void LLAppViewer::forceErrorLLError()
{
LL_ERRS() << "This is a deliberate llerror" << LL_ENDL;
diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h
index 0afb70958c..64e7caa36b 100644
--- a/indra/newview/llappviewer.h
+++ b/indra/newview/llappviewer.h
@@ -262,8 +262,6 @@ private:
void sendLogoutRequest();
void disconnectViewer();
- bool onChangeFrameLimit(LLSD const & evt);
-
// *FIX: the app viewer class should be some sort of singleton, no?
// Perhaps its child class is the singleton and this should be an abstract base.
static LLAppViewer* sInstance;
@@ -319,10 +317,7 @@ private:
// llcorehttp library init/shutdown helper
LLAppCoreHttp mAppCoreHttp;
- bool mIsFirstRun;
- U64 mMinMicroSecPerFrame; // frame throttling
-
-
+ bool mIsFirstRun;
};
// consts from viewer.h
diff --git a/indra/newview/llcontrolavatar.cpp b/indra/newview/llcontrolavatar.cpp
index fab249f988..606e670805 100644
--- a/indra/newview/llcontrolavatar.cpp
+++ b/indra/newview/llcontrolavatar.cpp
@@ -241,7 +241,7 @@ void LLControlAvatar::matchVolumeTransform()
if (skin_info)
{
LL_DEBUGS("BindShape") << getFullname() << " bind shape " << skin_info->mBindShapeMatrix << LL_ENDL;
- bind_rot = LLSkinningUtil::getUnscaledQuaternion(skin_info->mBindShapeMatrix);
+ bind_rot = LLSkinningUtil::getUnscaledQuaternion(LLMatrix4(skin_info->mBindShapeMatrix));
}
#endif
setRotation(bind_rot*obj_rot);
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index c04142ab47..d8491d60ee 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -163,6 +163,7 @@ void LLDrawPoolAvatar::prerender()
{
LLVOAvatar* avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
updateRiggedVertexBuffers(avatarp);
+ updateSkinInfoMatrixPalettes(avatarp);
}
}
}
@@ -428,221 +429,229 @@ S32 LLDrawPoolAvatar::getNumShadowPasses()
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
+ {
+ LL_PROFILE_ZONE_SCOPED;
- if (pass == SHADOW_PASS_AVATAR_OPAQUE)
- {
- sVertexProgram = &gDeferredAvatarShadowProgram;
-
- if ((sShaderLevel > 0)) // for hardware blending
- {
- sRenderingSkinned = TRUE;
- sVertexProgram->bind();
- }
+ if (pass == SHADOW_PASS_AVATAR_OPAQUE)
+ {
+ sVertexProgram = &gDeferredAvatarShadowProgram;
- gGL.diffuseColor4f(1,1,1,1);
- }
- else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND)
- {
- sVertexProgram = &gDeferredAvatarAlphaShadowProgram;
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ }
- // bind diffuse tex so we can reference the alpha channel...
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
+ gGL.diffuseColor4f(1, 1, 1, 1);
+ }
+ else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND)
{
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
+ sVertexProgram = &gDeferredAvatarAlphaShadowProgram;
- if ((sShaderLevel > 0)) // for hardware blending
- {
- sRenderingSkinned = TRUE;
- sVertexProgram->bind();
- }
+ // bind diffuse tex so we can reference the alpha channel...
+ S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
+ sDiffuseChannel = 0;
+ if (loc != -1)
+ {
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ }
- gGL.diffuseColor4f(1,1,1,1);
- }
- else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK)
- {
- sVertexProgram = &gDeferredAvatarAlphaMaskShadowProgram;
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ }
- // bind diffuse tex so we can reference the alpha channel...
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
+ gGL.diffuseColor4f(1, 1, 1, 1);
+ }
+ else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK)
{
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
+ sVertexProgram = &gDeferredAvatarAlphaMaskShadowProgram;
- if ((sShaderLevel > 0)) // for hardware blending
- {
- sRenderingSkinned = TRUE;
- sVertexProgram->bind();
- }
+ // bind diffuse tex so we can reference the alpha channel...
+ S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
+ sDiffuseChannel = 0;
+ if (loc != -1)
+ {
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ }
- gGL.diffuseColor4f(1,1,1,1);
- }
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND)
- {
- sVertexProgram = &gDeferredAttachmentAlphaShadowProgram;
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ }
- // bind diffuse tex so we can reference the alpha channel...
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
+ gGL.diffuseColor4f(1, 1, 1, 1);
+ }
+ else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND)
{
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
-
- if ((sShaderLevel > 0)) // for hardware blending
- {
- sRenderingSkinned = TRUE;
- sVertexProgram->bind();
- }
+ sVertexProgram = &gDeferredAttachmentAlphaShadowProgram;
- gGL.diffuseColor4f(1,1,1,1);
- }
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK)
- {
- sVertexProgram = &gDeferredAttachmentAlphaMaskShadowProgram;
+ // bind diffuse tex so we can reference the alpha channel...
+ S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
+ sDiffuseChannel = 0;
+ if (loc != -1)
+ {
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ }
+
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ }
- // bind diffuse tex so we can reference the alpha channel...
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
+ gGL.diffuseColor4f(1, 1, 1, 1);
+ }
+ else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK)
{
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
+ sVertexProgram = &gDeferredAttachmentAlphaMaskShadowProgram;
- if ((sShaderLevel > 0)) // for hardware blending
- {
- sRenderingSkinned = TRUE;
- sVertexProgram->bind();
- }
+ // bind diffuse tex so we can reference the alpha channel...
+ S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
+ sDiffuseChannel = 0;
+ if (loc != -1)
+ {
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ }
- gGL.diffuseColor4f(1,1,1,1);
- }
- else // SHADOW_PASS_ATTACHMENT_OPAQUE
- {
- sVertexProgram = &gDeferredAttachmentShadowProgram;
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ }
+
+ gGL.diffuseColor4f(1, 1, 1, 1);
+ }
+ else // SHADOW_PASS_ATTACHMENT_OPAQUE
{
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
- sVertexProgram->bind();
- }
+ sVertexProgram = &gDeferredAttachmentShadowProgram;
+ S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
+ sDiffuseChannel = 0;
+ if (loc != -1)
+ {
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ }
+ sVertexProgram->bind();
+ }
+ }
}
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
+ {
+ LL_PROFILE_ZONE_SCOPED;
- if (pass == SHADOW_PASS_ATTACHMENT_OPAQUE)
- {
- LLVertexBuffer::unbind();
- }
+ if (pass == SHADOW_PASS_ATTACHMENT_OPAQUE)
+ {
+ LLVertexBuffer::unbind();
+ }
- if (sShaderLevel > 0)
- {
- sVertexProgram->unbind();
- }
- sVertexProgram = NULL;
- sRenderingSkinned = FALSE;
- LLDrawPoolAvatar::sShadowPass = -1;
+ if (sShaderLevel > 0)
+ {
+ sVertexProgram->unbind();
+ }
+ sVertexProgram = NULL;
+ sRenderingSkinned = FALSE;
+ LLDrawPoolAvatar::sShadowPass = -1;
+ }
}
void LLDrawPoolAvatar::renderShadow(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
+ {
+ LL_PROFILE_ZONE_SCOPED;
- if (mDrawFace.empty())
- {
- return;
- }
+ if (mDrawFace.empty())
+ {
+ return;
+ }
- const LLFace *facep = mDrawFace[0];
- if (!facep->getDrawable())
- {
- return;
- }
- LLVOAvatar *avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
+ const LLFace *facep = mDrawFace[0];
+ if (!facep->getDrawable())
+ {
+ return;
+ }
+ LLVOAvatar *avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
- if (avatarp->isDead() || avatarp->isUIAvatar() || avatarp->mDrawable.isNull())
- {
- return;
- }
- LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance();
- BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor();
- if (oa == LLVOAvatar::AOA_INVISIBLE ||
- (impostor && oa == LLVOAvatar::AOA_JELLYDOLL))
- {
- // No shadows for jellydolled or invisible avs.
- return;
- }
-
- LLDrawPoolAvatar::sShadowPass = pass;
+ if (avatarp->isDead() || avatarp->isUIAvatar() || avatarp->mDrawable.isNull())
+ {
+ return;
+ }
+ LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance();
+ BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor();
+ if (impostor || (oa == LLVOAvatar::AOA_INVISIBLE))
+ {
+ // No shadows for impostored (including jellydolled) or invisible avs.
+ return;
+ }
- if (pass == SHADOW_PASS_AVATAR_OPAQUE)
- {
- LLDrawPoolAvatar::sSkipTransparent = true;
- avatarp->renderSkinned();
- LLDrawPoolAvatar::sSkipTransparent = false;
- }
- else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND)
- {
- LLDrawPoolAvatar::sSkipOpaque = true;
- avatarp->renderSkinned();
- LLDrawPoolAvatar::sSkipOpaque = false;
- }
- else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK)
- {
- LLDrawPoolAvatar::sSkipOpaque = true;
- avatarp->renderSkinned();
- LLDrawPoolAvatar::sSkipOpaque = false;
- }
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) // rigged alpha
- {
- LLDrawPoolAvatar::sSkipOpaque = true;
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA);
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
- renderRigged(avatarp, RIGGED_ALPHA);
- renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
- renderRigged(avatarp, RIGGED_GLOW);
- renderRigged(avatarp, RIGGED_SPECMAP_BLEND);
- renderRigged(avatarp, RIGGED_NORMMAP_BLEND);
- renderRigged(avatarp, RIGGED_NORMSPEC_BLEND);
- LLDrawPoolAvatar::sSkipOpaque = false;
- }
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) // rigged alpha mask
- {
- LLDrawPoolAvatar::sSkipOpaque = true;
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
- renderRigged(avatarp, RIGGED_NORMMAP_MASK);
- renderRigged(avatarp, RIGGED_SPECMAP_MASK);
- renderRigged(avatarp, RIGGED_NORMSPEC_MASK);
- renderRigged(avatarp, RIGGED_GLOW);
- LLDrawPoolAvatar::sSkipOpaque = false;
- }
- else // rigged opaque (SHADOW_PASS_ATTACHMENT_OPAQUE
- {
- LLDrawPoolAvatar::sSkipTransparent = true;
- renderRigged(avatarp, RIGGED_MATERIAL);
- renderRigged(avatarp, RIGGED_SPECMAP);
- renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
- renderRigged(avatarp, RIGGED_NORMMAP);
- renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
- renderRigged(avatarp, RIGGED_NORMSPEC);
- renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE);
- renderRigged(avatarp, RIGGED_SIMPLE);
- renderRigged(avatarp, RIGGED_FULLBRIGHT);
- renderRigged(avatarp, RIGGED_SHINY);
- renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
- renderRigged(avatarp, RIGGED_GLOW);
- renderRigged(avatarp, RIGGED_DEFERRED_BUMP);
- renderRigged(avatarp, RIGGED_DEFERRED_SIMPLE);
- LLDrawPoolAvatar::sSkipTransparent = false;
- }
+ LLDrawPoolAvatar::sShadowPass = pass;
+
+ if (pass == SHADOW_PASS_AVATAR_OPAQUE)
+ {
+ LLDrawPoolAvatar::sSkipTransparent = true;
+ avatarp->renderSkinned();
+ LLDrawPoolAvatar::sSkipTransparent = false;
+ }
+ else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND)
+ {
+ LLDrawPoolAvatar::sSkipOpaque = true;
+ avatarp->renderSkinned();
+ LLDrawPoolAvatar::sSkipOpaque = false;
+ }
+ else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK)
+ {
+ LLDrawPoolAvatar::sSkipOpaque = true;
+ avatarp->renderSkinned();
+ LLDrawPoolAvatar::sSkipOpaque = false;
+ }
+ else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) // rigged alpha
+ {
+ LLDrawPoolAvatar::sSkipOpaque = true;
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA);
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
+ renderRigged(avatarp, RIGGED_ALPHA);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
+ renderRigged(avatarp, RIGGED_GLOW);
+ renderRigged(avatarp, RIGGED_SPECMAP_BLEND);
+ renderRigged(avatarp, RIGGED_NORMMAP_BLEND);
+ renderRigged(avatarp, RIGGED_NORMSPEC_BLEND);
+ LLDrawPoolAvatar::sSkipOpaque = false;
+ }
+ else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) // rigged alpha mask
+ {
+ LLDrawPoolAvatar::sSkipOpaque = true;
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
+ renderRigged(avatarp, RIGGED_NORMMAP_MASK);
+ renderRigged(avatarp, RIGGED_SPECMAP_MASK);
+ renderRigged(avatarp, RIGGED_NORMSPEC_MASK);
+ renderRigged(avatarp, RIGGED_GLOW);
+ LLDrawPoolAvatar::sSkipOpaque = false;
+ }
+ else // rigged opaque (SHADOW_PASS_ATTACHMENT_OPAQUE
+ {
+ LLDrawPoolAvatar::sSkipTransparent = true;
+ renderRigged(avatarp, RIGGED_MATERIAL);
+ renderRigged(avatarp, RIGGED_SPECMAP);
+ renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
+ renderRigged(avatarp, RIGGED_NORMMAP);
+ renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
+ renderRigged(avatarp, RIGGED_NORMSPEC);
+ renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE);
+ renderRigged(avatarp, RIGGED_SIMPLE);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT);
+ renderRigged(avatarp, RIGGED_SHINY);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
+ renderRigged(avatarp, RIGGED_GLOW);
+ renderRigged(avatarp, RIGGED_DEFERRED_BUMP);
+ renderRigged(avatarp, RIGGED_DEFERRED_SIMPLE);
+ LLDrawPoolAvatar::sSkipTransparent = false;
+ }
+ }
}
S32 LLDrawPoolAvatar::getNumPasses()
@@ -1794,7 +1803,7 @@ void LLDrawPoolAvatar::getRiggedGeometry(
U16 offset = 0;
- LLMatrix4 mat_vert = skin->mBindShapeMatrix;
+ LLMatrix4 mat_vert = LLMatrix4(skin->mBindShapeMatrix);
glh::matrix4f m((F32*) mat_vert.mMatrix);
m = m.inverse().transpose();
@@ -1836,7 +1845,7 @@ void LLDrawPoolAvatar::getRiggedGeometry(
void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
LLVOAvatar* avatar,
LLFace* face,
- const LLMeshSkinInfo* skin,
+ const LLVOVolume* vobj,
LLVolume* volume,
LLVolumeFace& vol_face)
{
@@ -1848,14 +1857,14 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
return;
}
+ if (!vobj || vobj->isNoLOD())
+ {
+ return;
+ }
+
LLPointer<LLVertexBuffer> buffer = face->getVertexBuffer();
LLDrawable* drawable = face->getDrawable();
- if (drawable->getVOVolume() && drawable->getVOVolume()->isNoLOD())
- {
- return;
- }
-
const U32 max_joints = LLSkinningUtil::getMaxJointCount();
#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
@@ -1895,23 +1904,26 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
}
#endif
- // FIXME ugly const cast
- LLSkinningUtil::scrubInvalidJoints(avatar, const_cast<LLMeshSkinInfo*>(skin));
-
- U32 data_mask = face->getRiggedVertexBufferDataMask();
+ U32 data_mask = face->getRiggedVertexBufferDataMask();
+ const LLMeshSkinInfo* skin = nullptr;
- if (!vol_face.mWeightsScrubbed)
- {
- LLSkinningUtil::scrubSkinWeights(weights, vol_face.mNumVertices, skin);
- vol_face.mWeightsScrubbed = TRUE;
- }
-
if (buffer.isNull() ||
buffer->getTypeMask() != data_mask ||
buffer->getNumVerts() != vol_face.mNumVertices ||
buffer->getNumIndices() != vol_face.mNumIndices ||
(drawable && drawable->isState(LLDrawable::REBUILD_ALL)))
{
+ LL_PROFILE_ZONE_NAMED("Rigged VBO Rebuild");
+ skin = vobj->getSkinInfo();
+ // FIXME ugly const cast
+ LLSkinningUtil::scrubInvalidJoints(avatar, const_cast<LLMeshSkinInfo*>(skin));
+
+ if (!vol_face.mWeightsScrubbed)
+ {
+ LLSkinningUtil::scrubSkinWeights(weights, vol_face.mNumVertices, skin);
+ vol_face.mWeightsScrubbed = TRUE;
+ }
+
if (drawable && drawable->isState(LLDrawable::REBUILD_ALL))
{
//rebuild EVERY face in the drawable, not just this one, to avoid missing drawable wide rebuild issues
@@ -1937,18 +1949,13 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
}
}
- if (buffer.isNull() ||
- buffer->getNumVerts() != vol_face.mNumVertices ||
- buffer->getNumIndices() != vol_face.mNumIndices)
- {
- // Allocation failed
- return;
- }
-
- if (!buffer.isNull() &&
- sShaderLevel <= 0 &&
- face->mLastSkinTime < avatar->getLastSkinTime())
+ if (sShaderLevel <= 0 &&
+ face->mLastSkinTime < avatar->getLastSkinTime() &&
+ !buffer.isNull() &&
+ buffer->getNumVerts() == vol_face.mNumVertices &&
+ buffer->getNumIndices() == vol_face.mNumIndices)
{
+ LL_PROFILE_ZONE_NAMED("Software Skinning");
//perform software vertex skinning for this face
LLStrider<LLVector3> position;
LLStrider<LLVector3> normal;
@@ -1965,14 +1972,16 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL;
- //build matrix palette
- LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
- U32 count = LLSkinningUtil::getMeshJointCount(skin);
- LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
- LLSkinningUtil::checkSkinWeights(weights, buffer->getNumVerts(), skin);
+ if (skin == nullptr)
+ {
+ skin = vobj->getSkinInfo();
+ }
+
+ const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, skin);
+ const LLMatrix4a* mat = &(mpc.mMatrixPalette[0]);
- LLMatrix4a bind_shape_matrix;
- bind_shape_matrix.loadu(skin->mBindShapeMatrix);
+ LLSkinningUtil::checkSkinWeights(weights, buffer->getNumVerts(), skin);
+ const LLMatrix4a& bind_shape_matrix = skin->mBindShapeMatrix;
#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
U8* joint_indices_cursor = vol_face.mJointIndices;
@@ -2040,6 +2049,8 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
+ LL_PROFILE_ZONE_SCOPED;
+
if (!avatar->shouldRenderRigged())
{
return;
@@ -2047,15 +2058,18 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
stop_glerror();
+ const LLMeshSkinInfo* lastSkin = nullptr;
+
for (U32 i = 0; i < mRiggedFace[type].size(); ++i)
{
+ LL_PROFILE_ZONE_NAMED("Render Rigged Face");
LLFace* face = mRiggedFace[type][i];
S32 offset = face->getIndicesStart();
U32 count = face->getIndicesCount();
U16 start = face->getGeomStart();
- U16 end = start + face->getGeomCount()-1;
+ U16 end = start + face->getGeomCount()-1;
LLDrawable* drawable = face->getDrawable();
if (!drawable)
@@ -2177,52 +2191,32 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
}
if (buff)
- {
+ {
if (sShaderLevel > 0)
{
- // upload matrix palette to shader
- LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
- U32 count = LLSkinningUtil::getMeshJointCount(skin);
- LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
-
- stop_glerror();
-
- F32 mp[LL_MAX_JOINTS_PER_MESH_OBJECT*12];
-
- for (U32 i = 0; i < count; ++i)
- {
- F32* m = (F32*) mat[i].mMatrix[0].getF32ptr();
-
- U32 idx = i*12;
-
- mp[idx+0] = m[0];
- mp[idx+1] = m[1];
- mp[idx+2] = m[2];
- mp[idx+3] = m[12];
-
- mp[idx+4] = m[4];
- mp[idx+5] = m[5];
- mp[idx+6] = m[6];
- mp[idx+7] = m[13];
+ if (lastSkin != skin) // <== only upload matrix palette to GL if the skininfo changed
+ {
+ // upload matrix palette to shader
+ const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, skin);
+ U32 count = mpc.mMatrixPalette.size();
- mp[idx+8] = m[8];
- mp[idx+9] = m[9];
- mp[idx+10] = m[10];
- mp[idx+11] = m[14];
- }
+ stop_glerror();
- LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
- count,
- FALSE,
- (GLfloat*) mp);
+ LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
+ count,
+ FALSE,
+ (GLfloat*) &(mpc.mGLMp[0]));
- stop_glerror();
+ stop_glerror();
+ }
}
else
{
data_mask &= ~LLVertexBuffer::MAP_WEIGHT4;
}
+ lastSkin = skin;
+
/*if (glow)
{
gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow());
@@ -2380,20 +2374,78 @@ void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
continue;
}
- const LLMeshSkinInfo* skin = vobj->getSkinInfo();
- if (!skin)
- {
- continue;
- }
-
stop_glerror();
LLVolumeFace& vol_face = volume->getVolumeFace(te);
- updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face);
+ updateRiggedFaceVertexBuffer(avatar, face, vobj, volume, vol_face);
}
}
}
+void LLDrawPoolAvatar::updateSkinInfoMatrixPalettes(LLVOAvatar* avatarp)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ //evict matrix palettes from the cache that haven't been updated in 10 frames
+ for (matrix_palette_cache_t::iterator iter = mMatrixPaletteCache.begin(); iter != mMatrixPaletteCache.end(); )
+ {
+ if (gFrameCount - iter->second.mFrame > 10)
+ {
+ iter = mMatrixPaletteCache.erase(iter);
+ }
+ else
+ {
+ ++iter;
+ }
+ }
+}
+
+const LLDrawPoolAvatar::MatrixPaletteCache& LLDrawPoolAvatar::updateSkinInfoMatrixPalette(LLVOAvatar * avatarp, const LLMeshSkinInfo* skin)
+{
+ MatrixPaletteCache& entry = mMatrixPaletteCache[skin];
+
+ if (entry.mFrame != gFrameCount)
+ {
+ LL_PROFILE_ZONE_SCOPED;
+ entry.mFrame = gFrameCount;
+ //build matrix palette
+ U32 count = LLSkinningUtil::getMeshJointCount(skin);
+ entry.mMatrixPalette.resize(count);
+ LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, avatarp);
+
+ const LLMatrix4a* mat = &(entry.mMatrixPalette[0]);
+
+ stop_glerror();
+
+ entry.mGLMp.resize(count * 12);
+
+ F32* mp = &(entry.mGLMp[0]);
+
+ for (U32 i = 0; i < count; ++i)
+ {
+ F32* m = (F32*)mat[i].mMatrix[0].getF32ptr();
+
+ U32 idx = i * 12;
+
+ mp[idx + 0] = m[0];
+ mp[idx + 1] = m[1];
+ mp[idx + 2] = m[2];
+ mp[idx + 3] = m[12];
+
+ mp[idx + 4] = m[4];
+ mp[idx + 5] = m[5];
+ mp[idx + 6] = m[6];
+ mp[idx + 7] = m[13];
+
+ mp[idx + 8] = m[8];
+ mp[idx + 9] = m[9];
+ mp[idx + 10] = m[10];
+ mp[idx + 11] = m[14];
+ }
+ }
+
+ return entry;
+}
+
void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar)
{
renderRigged(avatar, RIGGED_SIMPLE);
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index 92a8538958..0c1ee2cced 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -28,14 +28,18 @@
#define LL_LLDRAWPOOLAVATAR_H
#include "lldrawpool.h"
+#include "llmodel.h"
+
+#include <unordered_map>
class LLVOAvatar;
+class LLVOVolume;
class LLGLSLShader;
class LLFace;
-class LLMeshSkinInfo;
class LLVolume;
class LLVolumeFace;
+extern U32 gFrameCount;
class LLDrawPoolAvatar : public LLFacePool
{
@@ -253,11 +257,13 @@ typedef enum
void getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face);
void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar,
LLFace* facep,
- const LLMeshSkinInfo* skin,
+ const LLVOVolume* vobj,
LLVolume* volume,
LLVolumeFace& vol_face);
void updateRiggedVertexBuffers(LLVOAvatar* avatar);
+ void updateSkinInfoMatrixPalettes(LLVOAvatar* avatarp);
+
void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false);
void renderRiggedSimple(LLVOAvatar* avatar);
void renderRiggedAlpha(LLVOAvatar* avatar);
@@ -277,6 +283,26 @@ typedef enum
std::vector<LLFace*> mRiggedFace[NUM_RIGGED_PASSES];
+ class MatrixPaletteCache
+ {
+ public:
+ U32 mFrame;
+ LLMeshSkinInfo::matrix_list_t mMatrixPalette;
+
+ // Float array ready to be sent to GL
+ std::vector<F32> mGLMp;
+
+ MatrixPaletteCache() :
+ mFrame(gFrameCount-1)
+ {
+ }
+ };
+
+ const MatrixPaletteCache& updateSkinInfoMatrixPalette(LLVOAvatar* avatarp, const LLMeshSkinInfo* skin);
+
+ typedef std::unordered_map<const LLMeshSkinInfo*, MatrixPaletteCache> matrix_palette_cache_t;
+ matrix_palette_cache_t mMatrixPaletteCache;
+
/*virtual*/ LLViewerTexture *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
diff --git a/indra/newview/llexperiencelog.cpp b/indra/newview/llexperiencelog.cpp
index ee5d561927..c441fbc09f 100644
--- a/indra/newview/llexperiencelog.cpp
+++ b/indra/newview/llexperiencelog.cpp
@@ -149,10 +149,6 @@ std::string LLExperienceLog::getPermissionString( const LLSD& message, const std
{
buf.str(entry);
}
- else
- {
- buf.str();
- }
}
if(buf.str().empty())
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index d9edd4dc30..0e54b66ea9 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -1357,31 +1357,31 @@ void LLFloaterModelPreview::clearAvatarTab()
}
void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
- {
+{
S32 display_lod = mModelPreview->mPreviewLOD;
if (mModelPreview->mModel[display_lod].empty())
- {
+ {
mSelectedJointName.clear();
return;
- }
+ }
// Joints will be listed as long as they are listed in mAlternateBindMatrix
// even if they are for some reason identical to defaults.
// Todo: Are overrides always identical for all lods? They normally are, but there might be situations where they aren't.
if (mJointOverrides[display_lod].empty())
- {
+ {
// populate map
for (LLModelLoader::scene::iterator iter = mModelPreview->mScene[display_lod].begin(); iter != mModelPreview->mScene[display_lod].end(); ++iter)
- {
+ {
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
- {
+ {
LLModelInstance& instance = *model_iter;
LLModel* model = instance.mModel;
const LLMeshSkinInfo *skin = &model->mSkinInfo;
U32 joint_count = LLSkinningUtil::getMeshJointCount(skin);
U32 bind_count = highlight_overrides ? skin->mAlternateBindMatrix.size() : 0; // simply do not include overrides if data is not needed
if (bind_count > 0 && bind_count != joint_count)
- {
+ {
std::ostringstream out;
out << "Invalid joint overrides for model " << model->getName();
out << ". Amount of joints " << joint_count;
@@ -1390,68 +1390,68 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
addStringToLog(out.str(), true);
// Disable overrides for this model
bind_count = 0;
- }
+ }
if (bind_count > 0)
- {
+ {
for (U32 j = 0; j < joint_count; ++j)
- {
- const LLVector3& joint_pos = skin->mAlternateBindMatrix[j].getTranslation();
+ {
+ const LLVector3& joint_pos = LLVector3(skin->mAlternateBindMatrix[j].getTranslation());
LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]];
LLJoint* pJoint = LLModelPreview::lookupJointByName(skin->mJointNames[j], mModelPreview);
if (pJoint)
- {
+ {
// see how voavatar uses aboveJointPosThreshold
if (pJoint->aboveJointPosThreshold(joint_pos))
- {
+ {
// valid override
if (data.mPosOverrides.size() > 0
&& (data.mPosOverrides.begin()->second - joint_pos).lengthSquared() > (LL_JOINT_TRESHOLD_POS_OFFSET * LL_JOINT_TRESHOLD_POS_OFFSET))
- {
+ {
// File contains multiple meshes with conflicting joint offsets
// preview may be incorrect, upload result might wary (depends onto
// mesh_id that hasn't been generated yet).
data.mHasConflicts = true;
- }
+ }
data.mPosOverrides[model->getName()] = joint_pos;
- }
- else
- {
+ }
+ else
+ {
// default value, it won't be accounted for by avatar
data.mModelsNoOverrides.insert(model->getName());
- }
- }
- }
- }
- else
- {
+ }
+ }
+ }
+ }
+ else
+ {
for (U32 j = 0; j < joint_count; ++j)
- {
+ {
LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]];
data.mModelsNoOverrides.insert(model->getName());
}
}
- }
- }
- }
+ }
+ }
+ }
LLPanel *panel = mTabContainer->getPanelByName("rigging_panel");
LLScrollListCtrl *joints_list = panel->getChild<LLScrollListCtrl>("joints_list");
if (joints_list->isEmpty())
- {
+ {
// Populate table
- std::map<std::string, std::string> joint_alias_map;
+ std::map<std::string, std::string> joint_alias_map;
mModelPreview->getJointAliases(joint_alias_map);
-
+
S32 conflicts = 0;
joint_override_data_map_t::iterator joint_iter = mJointOverrides[display_lod].begin();
joint_override_data_map_t::iterator joint_end = mJointOverrides[display_lod].end();
while (joint_iter != joint_end)
- {
+ {
const std::string& listName = joint_iter->first;
-
+
LLScrollListItem::Params item_params;
item_params.value(listName);
@@ -1459,38 +1459,38 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
cell_params.font = LLFontGL::getFontSansSerif();
cell_params.value = listName;
if (joint_alias_map.find(listName) == joint_alias_map.end())
- {
+ {
// Missing names
cell_params.color = LLColor4::red;
- }
+ }
if (joint_iter->second.mHasConflicts)
- {
+ {
// Conflicts
cell_params.color = LLColor4::orange;
conflicts++;
- }
+ }
if (highlight_overrides && joint_iter->second.mPosOverrides.size() > 0)
- {
+ {
cell_params.font.style = "BOLD";
- }
+ }
item_params.columns.add(cell_params);
joints_list->addRow(item_params, ADD_BOTTOM);
joint_iter++;
- }
+ }
joints_list->selectFirstItem();
LLScrollListItem *selected = joints_list->getFirstSelected();
if (selected)
-{
+ {
mSelectedJointName = selected->getValue().asString();
- }
+ }
LLTextBox *joint_conf_descr = panel->getChild<LLTextBox>("conflicts_description");
joint_conf_descr->setTextArg("[CONFLICTS]", llformat("%d", conflicts));
joint_conf_descr->setTextArg("[JOINTS_COUNT]", llformat("%d", mJointOverrides[display_lod].size()));
- }
- }
+ }
+}
//-----------------------------------------------------------------------------
// addStringToLogTab()
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index 9d49c30a49..55a4b5a457 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -224,6 +224,7 @@ BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector4a& start, const LLVector4
void LLHUDNameTag::render()
{
+ LL_PROFILE_ZONE_SCOPED;
if (sDisplayText)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
@@ -731,6 +732,7 @@ void LLHUDNameTag::updateSize()
void LLHUDNameTag::updateAll()
{
+ LL_PROFILE_ZONE_SCOPED;
// iterate over all text objects, calculate their restoration forces,
// and add them to the visible set if they are on screen and close enough
sVisibleTextObjects.clear();
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 2c1c1191da..8ac64dbd15 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -4046,28 +4046,26 @@ S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lo
const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, const LLVOVolume* requesting_obj)
{
LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH);
+ if (mesh_id.notNull())
+ {
+ skin_map::iterator iter = mSkinMap.find(mesh_id);
+ if (iter != mSkinMap.end())
+ {
+ return &(iter->second);
+ }
- if (mesh_id.notNull())
- {
- skin_map::iterator iter = mSkinMap.find(mesh_id);
- if (iter != mSkinMap.end())
- {
- return &(iter->second);
- }
-
- //no skin info known about given mesh, try to fetch it
- {
- LLMutexLock lock(mMeshMutex);
- //add volume to list of loading meshes
- skin_load_map::iterator iter = mLoadingSkins.find(mesh_id);
- if (iter == mLoadingSkins.end())
- { //no request pending for this skin info
- mPendingSkinRequests.push(mesh_id);
- }
- mLoadingSkins[mesh_id].insert(requesting_obj->getID());
- }
- }
-
+ //no skin info known about given mesh, try to fetch it
+ {
+ LLMutexLock lock(mMeshMutex);
+ //add volume to list of loading meshes
+ skin_load_map::iterator iter = mLoadingSkins.find(mesh_id);
+ if (iter == mLoadingSkins.end())
+ { //no request pending for this skin info
+ mPendingSkinRequests.push(mesh_id);
+ }
+ mLoadingSkins[mesh_id].insert(requesting_obj->getID());
+ }
+ }
return NULL;
}
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index 81e49cb1d8..c1698194cb 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -27,6 +27,7 @@
#ifndef LL_MESH_REPOSITORY_H
#define LL_MESH_REPOSITORY_H
+#include <unordered_map>
#include "llassettype.h"
#include "llmodel.h"
#include "lluuid.h"
@@ -613,7 +614,7 @@ public:
typedef std::map<LLVolumeParams, std::set<LLUUID> > mesh_load_map;
mesh_load_map mLoadingMeshes[4];
- typedef std::map<LLUUID, LLMeshSkinInfo> skin_map;
+ typedef std::unordered_map<LLUUID, LLMeshSkinInfo> skin_map;
skin_map mSkinMap;
typedef std::map<LLUUID, LLModel::Decomposition*> decomposition_map;
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index a9e80ab5da..01bddd781d 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -591,7 +591,7 @@ void LLModelPreview::rebuildUploadData()
bool upload_skinweights = fmp && fmp->childGetValue("upload_skin").asBoolean();
if (upload_skinweights && high_lod_model->mSkinInfo.mJointNames.size() > 0)
{
- LLQuaternion bind_rot = LLSkinningUtil::getUnscaledQuaternion(high_lod_model->mSkinInfo.mBindShapeMatrix);
+ LLQuaternion bind_rot = LLSkinningUtil::getUnscaledQuaternion(LLMatrix4(high_lod_model->mSkinInfo.mBindShapeMatrix));
LLQuaternion identity;
if (!bind_rot.isEqualEps(identity, 0.01))
{
@@ -3298,7 +3298,7 @@ BOOL LLModelPreview::render()
LLJoint *joint = getPreviewAvatar()->getJoint(skin->mJointNums[j]);
if (joint)
{
- const LLVector3& jointPos = skin->mAlternateBindMatrix[j].getTranslation();
+ const LLVector3& jointPos = LLVector3(skin->mAlternateBindMatrix[j].getTranslation());
if (joint->aboveJointPosThreshold(jointPos))
{
bool override_changed;
@@ -3340,11 +3340,10 @@ BOOL LLModelPreview::render()
//build matrix palette
LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
- LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, joint_count,
+ LLSkinningUtil::initSkinningMatrixPalette(mat, joint_count,
skin, getPreviewAvatar());
- LLMatrix4a bind_shape_matrix;
- bind_shape_matrix.loadu(skin->mBindShapeMatrix);
+ const LLMatrix4a& bind_shape_matrix = skin->mBindShapeMatrix;
U32 max_joints = LLSkinningUtil::getMaxJointCount();
for (U32 j = 0; j < buffer->getNumVerts(); ++j)
{
diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp
index e02b21f036..dc12de29fb 100644
--- a/indra/newview/llskinningutil.cpp
+++ b/indra/newview/llskinningutil.cpp
@@ -35,7 +35,6 @@
#include "llrigginginfo.h"
#define DEBUG_SKINNING LL_DEBUG
-#define MAT_USE_SSE 1
void dump_avatar_and_skin_state(const std::string& reason, LLVOAvatar *avatar, const LLMeshSkinInfo *skin)
{
@@ -120,36 +119,26 @@ void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin
skin->mInvalidJointsScrubbed = true;
}
-#define MAT_USE_SSE 1
-
void LLSkinningUtil::initSkinningMatrixPalette(
- LLMatrix4* mat,
+ LLMatrix4a* mat,
S32 count,
const LLMeshSkinInfo* skin,
LLVOAvatar *avatar)
{
+ LL_PROFILE_ZONE_SCOPED;
+
initJointNums(const_cast<LLMeshSkinInfo*>(skin), avatar);
+
+ LLMatrix4a world[LL_CHARACTER_MAX_ANIMATED_JOINTS];
+
for (U32 j = 0; j < count; ++j)
{
S32 joint_num = skin->mJointNums[j];
- LLJoint *joint = NULL;
- if (joint_num >= 0 && joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS)
- {
- joint = avatar->getJoint(joint_num);
- }
- llassert(joint);
+ LLJoint *joint = avatar->getJoint(joint_num);
+
if (joint)
{
-#ifdef MAT_USE_SSE
- LLMatrix4a bind, world, res;
- bind.loadu(skin->mInvBindMatrix[j]);
- world.loadu(joint->getWorldMatrix());
- matMul(bind,world,res);
- memcpy(mat[j].mMatrix,res.mMatrix,16*sizeof(float));
-#else
- mat[j] = skin->mInvBindMatrix[j];
- mat[j] *= joint->getWorldMatrix();
-#endif
+ world[j] = joint->getWorldMatrix4a();
}
else
{
@@ -159,16 +148,27 @@ void LLSkinningUtil::initSkinningMatrixPalette(
// rendering should be disabled unless all joints are
// valid. In other cases of skinned rendering, invalid
// joints should already have been removed during scrubInvalidJoints().
- LL_WARNS_ONCE("Avatar") << avatar->getFullname()
- << " rigged to invalid joint name " << skin->mJointNames[j]
- << " num " << skin->mJointNums[j] << LL_ENDL;
- LL_WARNS_ONCE("Avatar") << avatar->getFullname()
- << " avatar build state: isBuilt() " << avatar->isBuilt()
- << " mInitFlags " << avatar->mInitFlags << LL_ENDL;
+ LL_WARNS_ONCE("Avatar") << avatar->getFullname()
+ << " rigged to invalid joint name " << skin->mJointNames[j]
+ << " num " << skin->mJointNums[j] << LL_ENDL;
+ LL_WARNS_ONCE("Avatar") << avatar->getFullname()
+ << " avatar build state: isBuilt() " << avatar->isBuilt()
+ << " mInitFlags " << avatar->mInitFlags << LL_ENDL;
#endif
dump_avatar_and_skin_state("initSkinningMatrixPalette joint not found", avatar, skin);
}
}
+
+ //NOTE: pointer striders used here as a micro-optimization over vector/array lookups
+ const LLMatrix4a* invBind = &(skin->mInvBindMatrix[0]);
+ const LLMatrix4a* w = world;
+ LLMatrix4a* m = mat;
+ LLMatrix4a* end = m + count;
+
+ while (m < end)
+ {
+ matMulUnsafe(*(invBind++), *(w++), *(m++));
+ }
}
void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
@@ -212,7 +212,7 @@ void LLSkinningUtil::scrubSkinWeights(LLVector4a* weights, U32 num_vertices, con
void LLSkinningUtil::getPerVertexSkinMatrix(
F32* weights,
- LLMatrix4a* mat,
+ const LLMatrix4a* mat,
bool handle_bad_scale,
LLMatrix4a& final_mat,
U32 max_joints)
@@ -270,6 +270,7 @@ void LLSkinningUtil::initJointNums(LLMeshSkinInfo* skin, LLVOAvatar *avatar)
{
if (!skin->mJointNumsInitialized)
{
+ LL_PROFILE_ZONE_SCOPED;
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
#if DEBUG_SKINNING
@@ -357,13 +358,11 @@ void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *a
rig_info_tab[joint_num].setIsRiggedTo(true);
// FIXME could precompute these matMuls.
- LLMatrix4a bind_shape;
- LLMatrix4a inv_bind;
+ const LLMatrix4a& bind_shape = skin->mBindShapeMatrix;
+ const LLMatrix4a& inv_bind = skin->mInvBindMatrix[joint_index];
LLMatrix4a mat;
LLVector4a pos_joint_space;
- bind_shape.loadu(skin->mBindShapeMatrix);
- inv_bind.loadu(skin->mInvBindMatrix[joint_index]);
matMul(bind_shape, inv_bind, mat);
mat.affineTransform(pos, pos_joint_space);
@@ -426,3 +425,4 @@ LLQuaternion LLSkinningUtil::getUnscaledQuaternion(const LLMatrix4& mat4)
bind_rot.normalize();
return bind_rot;
}
+
diff --git a/indra/newview/llskinningutil.h b/indra/newview/llskinningutil.h
index efe7c85997..807418f983 100644
--- a/indra/newview/llskinningutil.h
+++ b/indra/newview/llskinningutil.h
@@ -42,10 +42,10 @@ namespace LLSkinningUtil
S32 getMaxJointCount();
U32 getMeshJointCount(const LLMeshSkinInfo *skin);
void scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin);
- void initSkinningMatrixPalette(LLMatrix4* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar);
+ void initSkinningMatrixPalette(LLMatrix4a* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar);
void checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin);
void scrubSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin);
- void getPerVertexSkinMatrix(F32* weights, LLMatrix4a* mat, bool handle_bad_scale, LLMatrix4a& final_mat, U32 max_joints);
+ void getPerVertexSkinMatrix(F32* weights, const LLMatrix4a* mat, bool handle_bad_scale, LLMatrix4a& final_mat, U32 max_joints);
LL_FORCE_INLINE void getPerVertexSkinMatrixWithIndices(
F32* weights,
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index ca01bb46aa..af55f68cd2 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -208,6 +208,7 @@ void LLViewerTextureManager::findTextures(const LLUUID& id, std::vector<LLViewe
LLViewerFetchedTexture* LLViewerTextureManager::findFetchedTexture(const LLUUID& id, S32 tex_type)
{
+ LL_PROFILE_ZONE_SCOPED;
return gTextureList.findImage(id, (ETexListType)tex_type);
}
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 561319ca5d..12495078e9 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -620,6 +620,7 @@ void LLViewerTextureList::findTexturesByID(const LLUUID &image_id, std::vector<L
LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLTextureKey &search_key)
{
+ LL_PROFILE_ZONE_SCOPED;
uuid_map_t::iterator iter = mUUIDMap.find(search_key);
if (iter == mUUIDMap.end())
return NULL;
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index e085a945a8..f260e4f750 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3136,6 +3136,8 @@ void LLVOAvatar::idleUpdateWindEffect()
void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
{
+ LL_PROFILE_ZONE_SCOPED;
+
// update chat bubble
//--------------------------------------------------------------------
// draw text label over character's head
@@ -4884,6 +4886,8 @@ bool LLVOAvatar::shouldAlphaMask()
//-----------------------------------------------------------------------------
U32 LLVOAvatar::renderSkinned()
{
+ LL_PROFILE_ZONE_SCOPED;
+
U32 num_indices = 0;
if (!mIsBuilt)
@@ -6158,27 +6162,29 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name )
LLJoint *LLVOAvatar::getJoint( S32 joint_num )
{
LLJoint *pJoint = NULL;
- S32 collision_start = mNumBones;
- S32 attachment_start = mNumBones + mNumCollisionVolumes;
- if (joint_num>=attachment_start)
+ if (joint_num >= 0)
{
- // Attachment IDs start at 1
- S32 attachment_id = joint_num - attachment_start + 1;
- attachment_map_t::iterator iter = mAttachmentPoints.find(attachment_id);
- if (iter != mAttachmentPoints.end())
+ if (joint_num < mNumBones)
{
- pJoint = iter->second;
+ pJoint = mSkeleton[joint_num];
+ }
+ else if (joint_num < mNumBones + mNumCollisionVolumes)
+ {
+ S32 collision_id = joint_num - mNumBones;
+ pJoint = &mCollisionVolumes[collision_id];
+ }
+ else
+ {
+ // Attachment IDs start at 1
+ S32 attachment_id = joint_num - (mNumBones + mNumCollisionVolumes) + 1;
+ attachment_map_t::iterator iter = mAttachmentPoints.find(attachment_id);
+ if (iter != mAttachmentPoints.end())
+ {
+ pJoint = iter->second;
+ }
}
}
- else if (joint_num>=collision_start)
- {
- S32 collision_id = joint_num-collision_start;
- pJoint = &mCollisionVolumes[collision_id];
- }
- else if (joint_num>=0)
- {
- pJoint = mSkeleton[joint_num];
- }
+
llassert(!pJoint || pJoint->getJointNum() == joint_num);
return pJoint;
}
@@ -6513,7 +6519,7 @@ void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LL
LLJoint* pJoint = getJoint( lookingForJoint );
if (pJoint)
{
- const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation();
+ const LLVector3& jointPos = LLVector3(pSkinData->mAlternateBindMatrix[i].getTranslation());
if (pJoint->aboveJointPosThreshold(jointPos))
{
bool override_changed;
@@ -7862,6 +7868,8 @@ void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color)
// Do rigged mesh attachments display with this av?
bool LLVOAvatar::shouldRenderRigged() const
{
+ LL_PROFILE_ZONE_SCOPED;
+
if (getOverallAppearance() == AOA_NORMAL)
{
return true;
@@ -10949,6 +10957,7 @@ void LLVOAvatar::updateOverallAppearanceAnimations()
// Based on isVisuallyMuted(), but has 3 possible results.
LLVOAvatar::AvatarOverallAppearance LLVOAvatar::getOverallAppearance() const
{
+ LL_PROFILE_ZONE_SCOPED;
AvatarOverallAppearance result = AOA_NORMAL;
// Priority order (highest priority first)
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 74ef589ca4..39adaab8ca 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -209,6 +209,11 @@ public:
virtual LLJoint* getJoint(const std::string &name);
LLJoint* getJoint(S32 num);
+ //if you KNOW joint_num is a valid animated joint index, use getSkeletonJoint for efficiency
+ inline LLJoint* getSkeletonJoint(S32 joint_num) { return mSkeleton[joint_num]; }
+ inline size_t getSkeletonJointCount() const { return mSkeleton.size(); }
+
+
void addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LLUUID>* meshes_seen = NULL, bool recursive = true);
void removeAttachmentOverridesForObject(const LLUUID& mesh_id);
void removeAttachmentOverridesForObject(LLViewerObject *vo);
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index f9b2285989..e5a4b0f374 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4807,7 +4807,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
LLMatrix4a mat[kMaxJoints];
U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin);
- LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, maxJoints, skin, avatar);
+ LLSkinningUtil::initSkinningMatrixPalette(mat, maxJoints, skin, avatar);
S32 rigged_vert_count = 0;
S32 rigged_face_count = 0;
@@ -4823,8 +4823,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
if ( weight )
{
LLSkinningUtil::checkSkinWeights(weight, dst_face.mNumVertices, skin);
- LLMatrix4a bind_shape_matrix;
- bind_shape_matrix.loadu(skin->mBindShapeMatrix);
+ const LLMatrix4a& bind_shape_matrix = skin->mBindShapeMatrix;
LLVector4a* pos = dst_face.mPositions;