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-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp2
-rwxr-xr-xindra/newview/llspatialpartition.cpp20
-rwxr-xr-xindra/newview/llvoavatar.cpp6
-rwxr-xr-xindra/newview/llvoavatarself.cpp2
-rwxr-xr-xindra/newview/pipeline.cpp12
6 files changed, 16 insertions, 28 deletions
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index 424e1794de..cff2619cfb 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-3.6.8
+3.6.9
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index ba8c449c3d..f622d5a63a 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -697,7 +697,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- gPipeline.bindDeferredShader(*sVertexProgram);
+ sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(0.01f);
}
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index d7ae897604..00eb0c1ab1 100755
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -89,28 +89,17 @@ class LLOcclusionQueryPool : public LLGLNamePool
public:
LLOcclusionQueryPool()
{
- mCurQuery = 1;
+
}
protected:
- std::list<GLuint> mAvailableName;
- GLuint mCurQuery;
-
virtual GLuint allocateName()
{
GLuint ret = 0;
- if (!mAvailableName.empty())
- {
- ret = mAvailableName.front();
- mAvailableName.pop_front();
- }
- else
- {
- ret = mCurQuery++;
- }
-
+ glGenQueriesARB(1, &ret);
+
return ret;
}
@@ -119,8 +108,7 @@ protected:
#if LL_TRACK_PENDING_OCCLUSION_QUERIES
LLSpatialGroup::sPendingQueries.erase(name);
#endif
- llassert(std::find(mAvailableName.begin(), mAvailableName.end(), name) == mAvailableName.end());
- mAvailableName.push_back(name);
+ glDeleteQueriesARB(1, &name);
}
};
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index d449efb7e7..fe035a0a7f 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -934,7 +934,7 @@ void LLVOAvatar::deleteLayerSetCaches(bool clearAll)
}
if (mBakedTextureDatas[i].mMaskTexName)
{
- LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 0, -1, 1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName));
+ LLImageGL::deleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName));
mBakedTextureDatas[i].mMaskTexName = 0 ;
}
}
@@ -7272,7 +7272,7 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture
}
U32 gl_name;
- LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_ALPHA8, 1, &gl_name );
+ LLImageGL::generateTextures(1, &gl_name );
stop_glerror();
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name);
@@ -7309,7 +7309,7 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture
maskData->mLastDiscardLevel = discard_level;
if (self->mBakedTextureDatas[baked_index].mMaskTexName)
{
- LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 0, -1, 1, &(self->mBakedTextureDatas[baked_index].mMaskTexName));
+ LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName));
}
self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name;
found_texture_id = true;
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 15628d5ab2..9ce99444d9 100755
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -3066,7 +3066,7 @@ void LLVOAvatarSelf::deleteScratchTextures()
namep;
namep = sScratchTexNames.getNextData() )
{
- LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 0, -1, 1, (U32 *)namep );
+ LLImageGL::deleteTextures(1, (U32 *)namep );
stop_glerror();
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index b0c73d0304..5da8a78b1b 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1198,13 +1198,13 @@ void LLPipeline::releaseGLBuffers()
if (mNoiseMap)
{
- LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 0, 1, &mNoiseMap);
+ LLImageGL::deleteTextures(1, &mNoiseMap);
mNoiseMap = 0;
}
if (mTrueNoiseMap)
{
- LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 0, 1, &mTrueNoiseMap);
+ LLImageGL::deleteTextures(1, &mTrueNoiseMap);
mTrueNoiseMap = 0;
}
@@ -1229,7 +1229,7 @@ void LLPipeline::releaseLUTBuffers()
{
if (mLightFunc)
{
- LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_R16F, 0, 1, &mLightFunc);
+ LLImageGL::deleteTextures(1, &mLightFunc);
mLightFunc = 0;
}
}
@@ -1323,7 +1323,7 @@ void LLPipeline::createGLBuffers()
noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f;
}
- LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 1, &mNoiseMap);
+ LLImageGL::generateTextures(1, &mNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
@@ -1339,7 +1339,7 @@ void LLPipeline::createGLBuffers()
noise[i] = ll_frand()*2.0-1.0;
}
- LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 1, &mTrueNoiseMap);
+ LLImageGL::generateTextures(1, &mTrueNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
@@ -1452,7 +1452,7 @@ void LLPipeline::createLUTBuffers()
//
pix_format = GL_R32F;
#endif
- LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, pix_format, 1, &mLightFunc);
+ LLImageGL::generateTextures(1, &mLightFunc);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, pix_format, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false);
//LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false);