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-rw-r--r--indra/newview/llviewershadermgr.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 286152867f..ce066d85f1 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -783,9 +783,6 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
// Load basic dependency shaders first
// All of these have to load for any shaders to function
-#if LL_DARWIN // Mac can't currently handle all 8 lights,
- S32 sum_lights_class = 2;
-#else
S32 sum_lights_class = 3;
// class one cards will get the lower sum lights
@@ -796,14 +793,21 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
{
sum_lights_class = 2;
}
-#endif
// If we have sun and moon only checked, then only sum those lights.
if (gPipeline.getLightingDetail() == 0)
{
sum_lights_class = 1;
}
-
+
+#if LL_DARWIN
+ // Work around driver crashes on older Macs when using deferred rendering
+ // NORSPEC-59
+ //
+ if (gGLManager.mIsMobileGF)
+ sum_lights_class = 3;
+#endif
+
// Use the feature table to mask out the max light level to use. Also make sure it's at least 1.
S32 max_light_class = gSavedSettings.getS32("RenderShaderLightingMaxLevel");
sum_lights_class = llclamp(sum_lights_class, 1, max_light_class);