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-rw-r--r--indra/newview/CMakeLists.txt38
-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rw-r--r--indra/newview/app_settings/cmd_line.xml8
-rw-r--r--indra/newview/app_settings/high_graphics.xml2
-rw-r--r--indra/newview/app_settings/low_graphics.xml2
-rw-r--r--indra/newview/app_settings/mid_graphics.xml2
-rw-r--r--indra/newview/app_settings/settings.xml147
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl64
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl13
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl (renamed from indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl)45
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl (renamed from indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl)41
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl (renamed from indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl)31
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/debugV.glsl13
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightV.glsl13
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl (renamed from indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl)25
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/bumpV.glsl13
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl71
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl66
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinyV.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleV.glsl18
-rw-r--r--indra/newview/app_settings/ultra_graphics.xml2
-rw-r--r--indra/newview/featuretable.txt422
-rw-r--r--indra/newview/featuretable_mac.txt318
-rw-r--r--indra/newview/licenses-mac.txt26
-rw-r--r--indra/newview/licenses-win32.txt78
-rw-r--r--indra/newview/llagent.cpp2
-rw-r--r--indra/newview/llagentcamera.cpp19
-rw-r--r--indra/newview/llagentcamera.h6
-rw-r--r--indra/newview/llappviewer.cpp351
-rw-r--r--indra/newview/llappviewer.h107
-rw-r--r--indra/newview/llappviewerwin32.cpp5
-rw-r--r--indra/newview/llbrowsernotification.cpp4
-rw-r--r--indra/newview/llcallingcard.cpp5
-rw-r--r--indra/newview/llcontrolavatar.cpp4
-rw-r--r--indra/newview/lldonotdisturbnotificationstorage.cpp4
-rw-r--r--indra/newview/lldrawable.cpp149
-rw-r--r--indra/newview/lldrawable.h69
-rw-r--r--indra/newview/lldrawpool.cpp154
-rw-r--r--indra/newview/lldrawpool.h45
-rw-r--r--indra/newview/lldrawpoolalpha.cpp870
-rw-r--r--indra/newview/lldrawpoolalpha.h34
-rw-r--r--indra/newview/lldrawpoolavatar.cpp1751
-rw-r--r--indra/newview/lldrawpoolavatar.h185
-rw-r--r--indra/newview/lldrawpoolbump.cpp916
-rw-r--r--indra/newview/lldrawpoolbump.h54
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp130
-rw-r--r--indra/newview/lldrawpoolmaterials.h18
-rw-r--r--indra/newview/lldrawpoolsimple.cpp771
-rw-r--r--indra/newview/lldrawpoolsimple.h36
-rw-r--r--indra/newview/lldrawpoolsky.cpp18
-rw-r--r--indra/newview/lldrawpoolterrain.cpp95
-rw-r--r--indra/newview/lldrawpooltree.cpp26
-rw-r--r--indra/newview/lldrawpoolwater.cpp518
-rw-r--r--indra/newview/lldrawpoolwater.h3
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp37
-rw-r--r--indra/newview/lldynamictexture.cpp11
-rw-r--r--indra/newview/lldynamictexture.h10
-rw-r--r--indra/newview/llenvironment.cpp70
-rw-r--r--indra/newview/llenvironment.h29
-rw-r--r--indra/newview/llexperiencelog.cpp4
-rw-r--r--indra/newview/llface.cpp289
-rw-r--r--indra/newview/llface.h21
-rw-r--r--indra/newview/llfasttimerview.cpp19
-rw-r--r--indra/newview/llfeaturemanager.cpp62
-rw-r--r--indra/newview/llflexibleobject.cpp13
-rw-r--r--indra/newview/llfloaterbvhpreview.cpp5
-rw-r--r--indra/newview/llfloaterimagepreview.cpp20
-rw-r--r--indra/newview/llfloaterimcontainer.cpp38
-rw-r--r--indra/newview/llfloatermodelpreview.cpp134
-rw-r--r--indra/newview/llfloatermodelpreview.h4
-rw-r--r--indra/newview/llfloaterpreference.cpp55
-rw-r--r--indra/newview/llfloaterwebcontent.cpp4
-rw-r--r--indra/newview/llglsandbox.cpp37
-rw-r--r--indra/newview/llgroupmgr.cpp14
-rw-r--r--indra/newview/llhudnametag.cpp4
-rw-r--r--indra/newview/llhudtext.cpp5
-rw-r--r--indra/newview/llimview.cpp1
-rw-r--r--indra/newview/llinventorybridge.cpp26
-rw-r--r--indra/newview/llinventorybridge.h1
-rw-r--r--indra/newview/llinventoryfilter.cpp4
-rw-r--r--indra/newview/llinventoryitemslist.cpp4
-rw-r--r--indra/newview/llinventorypanel.cpp6
-rw-r--r--indra/newview/llkeyconflict.cpp8
-rw-r--r--indra/newview/lllegacyatmospherics.cpp75
-rw-r--r--indra/newview/lllegacyatmospherics.h6
-rw-r--r--indra/newview/llmainlooprepeater.cpp88
-rw-r--r--indra/newview/llmainlooprepeater.h64
-rw-r--r--indra/newview/llmaniprotate.cpp21
-rw-r--r--indra/newview/llmaniptranslate.cpp7
-rw-r--r--indra/newview/llmaterialmgr.cpp4
-rw-r--r--indra/newview/llmeshrepository.cpp53
-rw-r--r--indra/newview/llmeshrepository.h5
-rw-r--r--indra/newview/llmodelpreview.cpp842
-rw-r--r--indra/newview/llmodelpreview.h39
-rw-r--r--indra/newview/llnetmap.cpp9
-rw-r--r--indra/newview/llnotificationofferhandler.cpp4
-rw-r--r--indra/newview/llnotificationscripthandler.cpp3
-rw-r--r--indra/newview/llpersistentnotificationstorage.cpp8
-rw-r--r--indra/newview/llphysicsmotion.cpp1
-rw-r--r--indra/newview/llscenemonitor.cpp19
-rw-r--r--indra/newview/llscreenchannel.cpp6
-rw-r--r--indra/newview/llscripteditor.cpp6
-rw-r--r--indra/newview/llselectmgr.cpp6
-rw-r--r--indra/newview/llselectmgr.h8
-rw-r--r--indra/newview/llsettingsvo.cpp69
-rw-r--r--indra/newview/llsettingsvo.h4
-rw-r--r--indra/newview/llskinningutil.cpp62
-rw-r--r--indra/newview/llskinningutil.h4
-rw-r--r--indra/newview/llspatialpartition.cpp368
-rw-r--r--indra/newview/llspatialpartition.h89
-rw-r--r--indra/newview/llstartup.cpp28
-rw-r--r--indra/newview/llstartup.h8
-rw-r--r--indra/newview/llsurface.cpp1
-rw-r--r--indra/newview/llsurfacepatch.cpp1
-rw-r--r--indra/newview/lltelemetry.cpp145
-rw-r--r--indra/newview/lltelemetry.h81
-rw-r--r--indra/newview/llteleporthistory.cpp27
-rw-r--r--indra/newview/lltextureatlas.cpp416
-rw-r--r--indra/newview/lltextureatlas.h90
-rw-r--r--indra/newview/lltextureatlasmanager.cpp268
-rw-r--r--indra/newview/lltextureatlasmanager.h105
-rw-r--r--indra/newview/lltexturefetch.cpp8
-rw-r--r--indra/newview/lltoastpanel.cpp3
-rw-r--r--indra/newview/lltoolgrab.cpp4
-rw-r--r--indra/newview/lltoolmorph.cpp18
-rw-r--r--indra/newview/lltracker.cpp11
-rw-r--r--indra/newview/llviewercamera.cpp3
-rw-r--r--indra/newview/llviewercamera.h22
-rw-r--r--indra/newview/llviewercontrol.cpp37
-rw-r--r--indra/newview/llviewercontrollistener.cpp8
-rw-r--r--indra/newview/llviewerdisplay.cpp166
-rw-r--r--indra/newview/llviewerfloaterreg.cpp4
-rw-r--r--indra/newview/llviewerjointattachment.cpp6
-rw-r--r--indra/newview/llviewerjointmesh.cpp16
-rw-r--r--indra/newview/llviewermedia.cpp431
-rw-r--r--indra/newview/llviewermedia.h13
-rw-r--r--indra/newview/llviewermenu.cpp1
-rw-r--r--indra/newview/llviewermessage.cpp20
-rw-r--r--indra/newview/llviewerobject.cpp31
-rw-r--r--indra/newview/llviewerobject.h3
-rw-r--r--indra/newview/llviewerobjectlist.cpp42
-rw-r--r--indra/newview/llvieweroctree.cpp418
-rw-r--r--indra/newview/llvieweroctree.h7
-rw-r--r--indra/newview/llviewerparcelmgr.cpp2
-rw-r--r--indra/newview/llviewerparceloverlay.cpp1
-rw-r--r--indra/newview/llviewershadermgr.cpp1517
-rw-r--r--indra/newview/llviewershadermgr.h25
-rw-r--r--indra/newview/llviewerstats.cpp12
-rw-r--r--indra/newview/llviewerstats.h4
-rw-r--r--indra/newview/llviewertexture.cpp366
-rw-r--r--indra/newview/llviewertexture.h14
-rw-r--r--indra/newview/llviewertexturelist.cpp126
-rw-r--r--indra/newview/llviewerwindow.cpp158
-rw-r--r--indra/newview/llviewerwindow.h2
-rw-r--r--indra/newview/llvlcomposition.cpp1
-rw-r--r--indra/newview/llvoavatar.cpp282
-rw-r--r--indra/newview/llvoavatar.h52
-rw-r--r--indra/newview/llvocache.cpp10
-rw-r--r--indra/newview/llvocache.h6
-rw-r--r--indra/newview/llvograss.cpp4
-rw-r--r--indra/newview/llvoicevivox.cpp4
-rw-r--r--indra/newview/llvopartgroup.cpp12
-rw-r--r--indra/newview/llvosky.cpp359
-rw-r--r--indra/newview/llvosky.h23
-rw-r--r--indra/newview/llvosurfacepatch.cpp65
-rw-r--r--indra/newview/llvotree.cpp4
-rw-r--r--indra/newview/llvovolume.cpp1053
-rw-r--r--indra/newview/llvovolume.h4
-rw-r--r--indra/newview/llvowater.cpp6
-rw-r--r--indra/newview/llvowlsky.cpp85
-rw-r--r--indra/newview/llvowlsky.h13
-rw-r--r--indra/newview/llworld.cpp11
-rw-r--r--indra/newview/llworld.h7
-rw-r--r--indra/newview/llworldmapmessage.cpp4
-rw-r--r--indra/newview/llworldmapview.cpp9
-rw-r--r--indra/newview/pipeline.cpp1698
-rw-r--r--indra/newview/pipeline.h58
-rw-r--r--indra/newview/skins/default/xui/da/floater_about.xml1
-rw-r--r--indra/newview/skins/default/xui/de/floater_about.xml1
-rw-r--r--indra/newview/skins/default/xui/en/floater_about.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_model_preview.xml70
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml40
-rw-r--r--indra/newview/skins/default/xui/en/floater_stats.xml19
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml7
-rw-r--r--indra/newview/skins/default/xui/es/floater_about.xml1
-rw-r--r--indra/newview/skins/default/xui/fr/floater_about.xml1
-rw-r--r--indra/newview/skins/default/xui/it/floater_about.xml1
-rw-r--r--indra/newview/skins/default/xui/ja/floater_about.xml1
-rw-r--r--indra/newview/skins/default/xui/pt/floater_about.xml1
-rw-r--r--indra/newview/skins/default/xui/ru/floater_about.xml1
-rw-r--r--indra/newview/skins/default/xui/tr/floater_about.xml1
-rw-r--r--indra/newview/skins/default/xui/zh/floater_about.xml1
-rwxr-xr-xindra/newview/viewer_manifest.py10
206 files changed, 7495 insertions, 11905 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 43aea78775..24b7ab7441 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -17,7 +17,6 @@ include(DBusGlib)
include(DragDrop)
include(EXPAT)
include(FMODSTUDIO)
-include(GLOD)
include(Hunspell)
include(JPEGEncoderBasic)
include(JsonCpp)
@@ -33,6 +32,7 @@ include(LLInventory)
include(LLKDU)
include(LLLogin)
include(LLMath)
+include(LLMeshOptimizer)
include(LLMessage)
include(LLPhysicsExtensions)
include(LLPlugin)
@@ -50,6 +50,7 @@ include(OpenSSL)
include(PNG)
include(TemplateCheck)
include(ThreeJS)
+include(Tracy)
include(UI)
include(UnixInstall)
include(ViewerMiscLibs)
@@ -70,7 +71,6 @@ endif(FMODSTUDIO)
include_directories(
${DBUSGLIB_INCLUDE_DIRS}
${JSONCPP_INCLUDE_DIR}
- ${GLOD_INCLUDE_DIR}
${LLAUDIO_INCLUDE_DIRS}
${LLCHARACTER_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
@@ -80,6 +80,7 @@ include_directories(
${LLKDU_INCLUDE_DIRS}
${LLINVENTORY_INCLUDE_DIRS}
${LLMATH_INCLUDE_DIRS}
+ ${LLMESHOPTIMIZER_INCLUDE_DIRS}
${LLMESSAGE_INCLUDE_DIRS}
${LLPLUGIN_INCLUDE_DIRS}
${LLPRIMITIVE_INCLUDE_DIRS}
@@ -95,6 +96,7 @@ include_directories(
${LIBS_PREBUILT_DIR}/include/collada/1.4
${LLAPPEARANCE_INCLUDE_DIRS}
${CMAKE_CURRENT_SOURCE_DIR}
+ ${TRACY_INCLUDE_DIR}
)
include_directories(SYSTEM
@@ -282,7 +284,7 @@ set(viewer_SOURCE_FILES
llfloaternamedesc.cpp
llfloaternotificationsconsole.cpp
llfloaternotificationstabbed.cpp
- llfloateroutfitphotopreview.cpp
+ llfloateroutfitphotopreview.cpp
llfloateroutfitsnapshot.cpp
llfloaterobjectweights.cpp
llfloateropenobject.cpp
@@ -395,7 +397,6 @@ set(viewer_SOURCE_FILES
llloginhandler.cpp
lllogininstance.cpp
llmachineid.cpp
- llmainlooprepeater.cpp
llmanip.cpp
llmaniprotate.cpp
llmanipscale.cpp
@@ -591,11 +592,8 @@ set(viewer_SOURCE_FILES
llsyntaxid.cpp
llsyswellitem.cpp
llsyswellwindow.cpp
- lltelemetry.cpp
llteleporthistory.cpp
llteleporthistorystorage.cpp
- lltextureatlas.cpp
- lltextureatlasmanager.cpp
lltexturecache.cpp
lltexturectrl.cpp
lltexturefetch.cpp
@@ -1036,7 +1034,6 @@ set(viewer_HEADER_FILES
llloginhandler.h
lllogininstance.h
llmachineid.h
- llmainlooprepeater.h
llmanip.h
llmaniprotate.h
llmanipscale.h
@@ -1225,8 +1222,6 @@ set(viewer_HEADER_FILES
lltable.h
llteleporthistory.h
llteleporthistorystorage.h
- lltextureatlas.h
- lltextureatlasmanager.h
lltexturecache.h
lltexturectrl.h
lltexturefetch.h
@@ -1386,7 +1381,7 @@ file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/viewer_version.txt"
"${VIEWER_SHORT_VERSION}.${VIEWER_VERSION_REVISION}\n")
set_source_files_properties(
- llversioninfo.cpp tests/llversioninfo_test.cpp
+ llversioninfo.cpp tests/llversioninfo_test.cpp
PROPERTIES
COMPILE_DEFINITIONS "${VIEWER_CHANNEL_VERSION_DEFINES}" # see BuildVersion.cmake
)
@@ -1608,6 +1603,7 @@ if (WINDOWS)
${WINDOWS_LIBRARIES}
comdlg32
dxguid
+ imm32
kernel32
odbc32
odbccp32
@@ -1697,6 +1693,8 @@ set(viewer_APPSETTINGS_FILES
${CMAKE_SOURCE_DIR}/../etc/message.xml
${CMAKE_SOURCE_DIR}/../scripts/messages/message_template.msg
packages-info.txt
+ featuretable.txt
+ featuretable_mac.txt
)
source_group("App Settings" FILES ${viewer_APPSETTINGS_FILES})
@@ -1751,10 +1749,6 @@ endif (HAVOK OR HAVOK_TPV)
# progress view disables/enables icons based on available packages
set_source_files_properties(llprogressview.cpp PROPERTIES COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS}")
-if (GLODLIB)
- set_source_files_properties(llfloatermodelpreview.cpp PROPERTIES COMPILE_FLAGS "-DLL_GLOD")
-endif (GLODLIB)
-
list(APPEND viewer_SOURCE_FILES ${viewer_HEADER_FILES})
set_source_files_properties(${viewer_HEADER_FILES}
@@ -1822,9 +1816,6 @@ if (WINDOWS)
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/libapr-1.dll
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/libaprutil-1.dll
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/libapriconv-1.dll
- ${SHARED_LIB_STAGING_DIR}/Release/glod.dll
- ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/glod.dll
- ${SHARED_LIB_STAGING_DIR}/Debug/glod.dll
${SHARED_LIB_STAGING_DIR}/Release/libcollada14dom22.dll
${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/libcollada14dom22.dll
${SHARED_LIB_STAGING_DIR}/Debug/libcollada14dom22-d.dll
@@ -2011,7 +2002,7 @@ endif (WINDOWS)
# one of these being libz where you can find four or more versions in play
# at once. On Linux, libz can be found at link and run time via a number
# of paths:
-#
+#
# => -lfreetype
# => libz.so.1 (on install machine, not build)
# => -lSDL
@@ -2036,6 +2027,7 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${LLCHARACTER_LIBRARIES}
${LLIMAGE_LIBRARIES}
${LLINVENTORY_LIBRARIES}
+ ${LLMESHOPTIMIZER_LIBRARIES}
${LLMESSAGE_LIBRARIES}
${LLPLUGIN_LIBRARIES}
${LLPRIMITIVE_LIBRARIES}
@@ -2059,7 +2051,6 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${DBUSGLIB_LIBRARIES}
${OPENGL_LIBRARIES}
${FMODWRAPPER_LIBRARY} # must come after LLAudio
- ${GLOD_LIBRARIES}
${OPENGL_LIBRARIES}
${JSONCPP_LIBRARIES}
${SDL_LIBRARY}
@@ -2074,6 +2065,7 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${LLPHYSICS_LIBRARIES}
${LLPHYSICSEXTENSIONS_LIBRARIES}
${LLAPPEARANCE_LIBRARIES}
+ ${TRACY_LIBRARY}
)
if (USE_BUGSPLAT)
@@ -2182,7 +2174,7 @@ if (DARWIN)
# https://blog.kitware.com/upcoming-in-cmake-2-8-12-osx-rpath-support/
set(CMAKE_MACOSX_RPATH 1)
-
+
set_target_properties(
${VIEWER_BINARY_NAME}
PROPERTIES
@@ -2384,7 +2376,7 @@ if (LL_TESTS)
llworldmap.cpp
llworldmipmap.cpp
PROPERTIES
- LL_TEST_ADDITIONAL_SOURCE_FILES
+ LL_TEST_ADDITIONAL_SOURCE_FILES
tests/llviewertexture_stub.cpp
#llviewertexturelist.cpp
)
@@ -2418,7 +2410,7 @@ if (LL_TESTS)
llworldmap.cpp
llworldmipmap.cpp
PROPERTIES
- LL_TEST_ADDITIONAL_SOURCE_FILES
+ LL_TEST_ADDITIONAL_SOURCE_FILES
tests/llviewertexture_stub.cpp
#llviewertexturelist.cpp
LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}"
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index 54358db763..826f5ce030 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-6.5.4
+6.6.0
diff --git a/indra/newview/app_settings/cmd_line.xml b/indra/newview/app_settings/cmd_line.xml
index 4e186292f7..7514913d13 100644
--- a/indra/newview/app_settings/cmd_line.xml
+++ b/indra/newview/app_settings/cmd_line.xml
@@ -217,6 +217,14 @@
<string>NoInventoryLibrary</string>
</map>
+ <key>noninteractive</key>
+ <map>
+ <key>desc</key>
+ <string>Run in semi-headless mode where only login and logout need to work.</string>
+ <key>map-to</key>
+ <string>NonInteractive</string>
+ </map>
+
<key>nonotifications</key>
<map>
<key>desc</key>
diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml
index 662f7e39dd..f64937f443 100644
--- a/indra/newview/app_settings/high_graphics.xml
+++ b/indra/newview/app_settings/high_graphics.xml
@@ -6,8 +6,6 @@
<RenderAvatarLODFactor value="1.0"/>
<!--Default for now-->
<RenderAvatarPhysicsLODFactor value="0.9"/>
- <!--NO SHADERS-->
- <RenderAvatarVP value="TRUE"/>
<!--Short Range-->
<RenderFarClip value="128"/>
<!--Default for now-->
diff --git a/indra/newview/app_settings/low_graphics.xml b/indra/newview/app_settings/low_graphics.xml
index 0ee8e7a059..b31a040d67 100644
--- a/indra/newview/app_settings/low_graphics.xml
+++ b/indra/newview/app_settings/low_graphics.xml
@@ -6,8 +6,6 @@
<RenderAvatarLODFactor value="0.5"/>
<!--Default for now-->
<RenderAvatarPhysicsLODFactor value="0.0"/>
- <!--NO SHADERS-->
- <RenderAvatarVP value="FALSE"/>
<!--Short Range-->
<RenderFarClip value="64"/>
<!--Default for now-->
diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml
index c89e060307..9c2c17fc60 100644
--- a/indra/newview/app_settings/mid_graphics.xml
+++ b/indra/newview/app_settings/mid_graphics.xml
@@ -6,8 +6,6 @@
<RenderAvatarLODFactor value="0.5"/>
<!--Default for now-->
<RenderAvatarPhysicsLODFactor value="0.75"/>
- <!--NO SHADERS-->
- <RenderAvatarVP value="TRUE"/>
<!--Short Range-->
<RenderFarClip value="96"/>
<!--Default for now-->
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 6c36fa6f09..2212f7fbdf 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -812,17 +812,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>FramePerSecondLimit</key>
- <map>
- <key>Comment</key>
- <string>Controls upper limit of frames per second</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>120</integer>
- </map>
<key>BackgroundYieldTime</key>
<map>
<key>Comment</key>
@@ -3409,10 +3398,10 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>DisableVerticalSync</key>
+ <key>RenderVSyncEnable</key>
<map>
<key>Comment</key>
- <string>Update frames as fast as possible (FALSE = update frames between display scans)</string>
+ <string>Update frames between display scans (FALSE = Update frames as fast as possible).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -3585,7 +3574,7 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>DoubleClickTeleport</key>
+ <key>DoubleClickTeleport</key>
<map>
<key>Comment</key>
<string>Enable double-click to teleport where allowed (afects minimap and people panel)</string>
@@ -3915,6 +3904,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>MainWorkTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Max time per frame devoted to mainloop work queue (in milliseconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
<key>QueueInventoryFetchTimeout</key>
<map>
<key>Comment</key>
@@ -7074,6 +7074,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>NonInteractive</key>
+ <map>
+ <key>Comment</key>
+ <string>Run in a semi-headless mode where only logging in and logging out needs to work.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>NonvisibleObjectsInMemoryTime</key>
<map>
<key>Comment</key>
@@ -8693,28 +8704,6 @@
</array>
</map>
- <key>RenderAlphaBatchFullbrights</key>
- <map>
- <key>Comment</key>
- <string>Render fullbright alpha content more efficiently, but with possible visual differences from prev viewers.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderAlphaBatchEmissives</key>
- <map>
- <key>Comment</key>
- <string>Render emissive alpha content more efficiently, but with possible visual differences from prev viewers.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>RenderAnisotropic</key>
<map>
<key>Comment</key>
@@ -8895,17 +8884,6 @@
<key>Value</key>
<real>1.0</real>
</map>
- <key>RenderAvatarVP</key>
- <map>
- <key>Comment</key>
- <string>Use vertex programs to perform hardware skinning of avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>RenderCompressTextures</key>
<map>
<key>Comment</key>
@@ -8917,7 +8895,7 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderHiDPI</key>
+ <key>RenderHiDPI</key>
<map>
<key>Comment</key>
<string>Enable support for HiDPI displays, like Retina (MacOS X ONLY, requires restart)</string>
@@ -9875,7 +9853,7 @@
<key>Value</key>
<real>2.2</real>
</map>
- <key>RenderGLCoreProfile</key>
+ <key>RenderGLContextCoreProfile</key>
<map>
<key>Comment</key>
<string>Don't use a compatibility profile OpenGL context. Requires restart. Basic shaders MUST be enabled.</string>
@@ -9886,6 +9864,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderGLMultiThreaded</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow OpenGL to use multiple render contexts (reduces frame stutters from loading textures, doesn't play nice with Intel drivers).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderGlow</key>
<map>
<key>Comment</key>
@@ -10189,7 +10178,7 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>512</integer>
+ <integer>4096</integer>
</map>
<key>RenderNameFadeDuration</key>
<map>
@@ -11639,7 +11628,7 @@
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
- </map>
+ </map>
<key>NearbyListShowMap</key>
<map>
<key>Comment</key>
@@ -12755,6 +12744,20 @@
<key>Value</key>
<string />
</map>
+ <key>ThreadPoolSizes</key>
+ <map>
+ <key>Comment</key>
+ <string>Map of size overrides for specific thread pools.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>LLSD</string>
+ <key>Value</key>
+ <map>
+ <key>General</key>
+ <integer>4</integer>
+ </map>
+ </map>
<key>ThrottleBandwidthKBPS</key>
<map>
<key>Comment</key>
@@ -14197,17 +14200,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>RenderSynchronousOcclusion</key>
- <map>
- <key>Comment</key>
- <string>Don't let occlusion queries get more than one frame behind (block until they complete).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>RenderDelayVBUpdate</key>
<map>
<key>Comment</key>
@@ -16725,8 +16717,8 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
- </map>
+ <integer>1</integer>
+ </map>
<key>360CaptureUseInterestListCap</key>
<map>
<key>Comment</key>
@@ -16806,14 +16798,25 @@
</map>
<key>ResetUIScaleOnFirstRun</key>
<map>
- <key>Comment</key>
- <string>Resets the UI scale factor on first run due to changed display scaling behavior</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
+ <key>Comment</key>
+ <string>Resets the UI scale factor on first run due to changed display scaling behavior</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UpdateAppWindowTitleBar</key>
+ <map>
+ <key>Comment</key>
+ <string>Updates the application window title bar with brief information about user/location</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
</map>
</map>
</llsd>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index dc484317e9..d3a05c34c0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -86,6 +86,14 @@ float getAmbientClamp();
vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance)
{
+ // SL-14895 inverted attenuation work-around
+ // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct
+ // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights()
+ // to recover the `adjusted_radius` value previously being sent as la.
+ float falloff_factor = (12.0 * fa) - 9.0;
+ float inverted_la = falloff_factor / la;
+ // Yes, it makes me want to cry as well. DJH
+
vec3 col = vec3(0);
//get light vector
@@ -95,7 +103,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec
float dist = length(lv);
float da = 1.0;
- /*if (dist > la)
+ /*if (dist > inverted_la)
{
return col;
}
@@ -113,9 +121,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec
return col;
}*/
- if (dist > 0.0 && la > 0.0)
+ if (dist > 0.0 && inverted_la > 0.0)
{
- dist /= la;
+ dist /= inverted_la;
//normalize light vector
lv = normalize(lv);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 506118d381..6a93bc2fd2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -105,9 +105,9 @@ void main()
vec4 vert = vec4(position.xyz, 1.0);
pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
-#endif
+#endif //IS_AVATAR_SKIN
-#endif
+#endif // HAS_SKIN
#ifdef USE_INDEXED_TEX
passTextureIndex();
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
index ef49b6f4e8..1b16e4eb09 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
@@ -40,11 +40,11 @@ VARYING vec4 post_pos;
VARYING float pos_w;
VARYING float target_pos_x;
VARYING vec2 vary_texcoord0;
-VARYING vec4 vertex_color;
+uniform vec4 color;
void main()
{
- float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a;
+ float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * color.a;
if (alpha < 0.05) // treat as totally transparent
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
index d1d7ece6fe..1c5b142ebd 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
@@ -30,7 +30,6 @@ uniform float shadow_target_width;
mat4 getSkinnedTransform();
void passTextureIndex();
-ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec3 position;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
@@ -41,7 +40,6 @@ VARYING vec4 post_pos;
VARYING float pos_w;
VARYING float target_pos_x;
VARYING vec2 vary_texcoord0;
-VARYING vec4 vertex_color;
void main()
{
@@ -68,7 +66,6 @@ void main()
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
#if !DEPTH_CLAMP
post_pos = pos;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl
deleted file mode 100644
index 10144f3e16..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl
+++ /dev/null
@@ -1,64 +0,0 @@
-/**
- * @file bumpV.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec4 tangent;
-
-VARYING vec3 vary_mat0;
-VARYING vec3 vary_mat1;
-VARYING vec3 vary_mat2;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-mat4 getObjectSkinnedTransform();
-
-void main()
-{
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- mat4 mat = getObjectSkinnedTransform();
-
- mat = modelview_matrix * mat;
-
- vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
-
-
- vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz);
- vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz);
- vec3 b = cross(n, t) * tangent.w;
-
- vary_mat0 = vec3(t.x, b.x, n.x);
- vary_mat1 = vec3(t.y, b.y, n.y);
- vary_mat2 = vec3(t.z, b.z, n.z);
-
- gl_Position = projection_matrix*vec4(pos, 1.0);
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
index 9f9749394e..d90891aa20 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
@@ -39,16 +39,32 @@ VARYING vec3 vary_mat2;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+uniform mat4 modelview_matrix;
+#endif
+
void main()
{
//transform vertex
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
+ gl_Position = projection_matrix*vec4(pos, 1.0);
+
+ vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz);
+ vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz);
+#else
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
vec3 n = normalize(normal_matrix * normal);
vec3 t = normalize(normal_matrix * tangent.xyz);
+#endif
+
vec3 b = cross(n, t) * tangent.w;
-
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
vary_mat0 = vec3(t.x, b.x, n.x);
vary_mat1 = vec3(t.y, b.y, n.y);
vary_mat2 = vec3(t.z, b.z, n.z);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
index 3c026796c8..d64bcefade 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
@@ -39,14 +39,28 @@ VARYING vec2 vary_texcoord0;
void passTextureIndex();
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+uniform mat4 modelview_matrix;
+#endif
+
void main()
{
- //transform vertex
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * vec4(position.xyz, 1.0);
+ gl_Position = projection_matrix * pos;
+ vary_normal = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
+#else
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_normal = normalize(normal_matrix * normal);
+#endif
+
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
passTextureIndex();
- vary_normal = normalize(normal_matrix * normal);
-
+
vertex_color = diffuse_color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl
index 5e4f08b017..08b1147ab0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl
@@ -40,15 +40,26 @@ vec3 atmosAffectDirectionalLight(float lightIntensity);
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+#endif
void main()
{
//transform vertex
- vec4 vert = vec4(position.xyz, 1.0);
- vec4 pos = (modelview_matrix * vert);
passTextureIndex();
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+
+ vec4 pos = mat * vec4(position.xyz, 1.0);
+ gl_Position = projection_matrix * pos;
+#else
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0));
+#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
index 8f6eb79668..2c139430e7 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
@@ -25,7 +25,6 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
-uniform mat4 texture_matrix1;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
@@ -47,19 +46,32 @@ VARYING vec2 vary_texcoord0;
VARYING vec3 vary_texcoord1;
VARYING vec4 vary_position;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+#endif
+
void main()
{
//transform vertex
vec4 vert = vec4(position.xyz,1.0);
passTextureIndex();
+
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * vert;
+ vary_position = gl_Position = projection_matrix * pos;
+ vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
+#else
vec4 pos = (modelview_matrix * vert);
vary_position = gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
vec3 norm = normalize(normal_matrix * normal);
+#endif
vec3 ref = reflect(pos.xyz, -norm);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz;
+ vary_texcoord1 = transpose(normal_matrix) * ref.xyz;
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index bdf3546aa5..e71636f2c9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -45,15 +45,26 @@ VARYING vec3 vary_position;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+#endif
void main()
{
//transform vertex
vec4 vert = vec4(position.xyz, 1.0);
- vec4 pos = (modelview_matrix * vert);
passTextureIndex();
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * vert;
+ gl_Position = projection_matrix * pos;
+#else
+ vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+#endif
#ifdef WATER_FOG
vary_position = pos.xyz;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index e1f7031af6..02d83925ea 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -91,6 +91,14 @@ float getAmbientClamp();
vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare, float ambiance)
{
+ // SL-14895 inverted attenuation work-around
+ // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct
+ // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights()
+ // to recover the `adjusted_radius` value previously being sent as la.
+ float falloff_factor = (12.0 * fa) - 9.0;
+ float inverted_la = falloff_factor / la;
+ // Yes, it makes me want to cry as well. DJH
+
vec3 col = vec3(0);
//get light vector
@@ -100,9 +108,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe
float dist = length(lv);
float da = 1.0;
- dist /= la;
+ dist /= inverted_la;
- if (dist > 0.0 && la > 0.0)
+ if (dist > 0.0 && inverted_la > 0.0)
{
//normalize light vector
lv = normalize(lv);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl
index 2487110624..2b17aea75a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl
@@ -1,8 +1,9 @@
/**
- * @file diffuseSkinnedV.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * @file shadowAlphaMaskSkinnedV.glsl
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -22,38 +23,48 @@
* $/LicenseInfo$
*/
-uniform mat4 projection_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
+uniform mat4 projection_matrix;
+uniform float shadow_target_width;
ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
-VARYING vec3 vary_normal;
+VARYING vec4 post_pos;
+VARYING float target_pos_x;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+void passTextureIndex();
+
mat4 getObjectSkinnedTransform();
void main()
{
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
+ //transform vertex
+ vec4 pre_pos = vec4(position.xyz, 1.0);
+
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
- vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
- vec4 norm = vec4(position.xyz, 1.0);
- norm.xyz += normal.xyz;
- norm.xyz = (mat*norm).xyz;
- norm.xyz = normalize(norm.xyz-pos.xyz);
+ vec4 pos = mat * pre_pos;
+ pos = projection_matrix * pos;
- vary_normal = norm.xyz;
-
- vertex_color = diffuse_color;
+ target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
+
+ post_pos = pos;
+
+#if !defined(DEPTH_CLAMP)
+ gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+#else
+ gl_Position = pos;
+#endif
- gl_Position = projection_matrix*vec4(pos, 1.0);
+ passTextureIndex();
+
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ vertex_color = diffuse_color;
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl
index df31b5a79f..bdf8e0854d 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl
@@ -1,6 +1,7 @@
/**
- * @file simpleSkinnedV.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * @file shadowSkinnedV.glsl
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
@@ -22,44 +23,30 @@
* $/LicenseInfo$
*/
-uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 projection_matrix;
ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+VARYING vec4 post_pos;
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color);
-void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform();
void main()
{
//transform vertex
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
- vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
-
- vec4 norm = vec4(position.xyz, 1.0);
- norm.xyz += normal.xyz;
- norm.xyz = (mat*norm).xyz;
- norm.xyz = normalize(norm.xyz-pos.xyz);
-
- calcAtmospherics(pos.xyz);
+ vec4 pos = (mat*vec4(position.xyz, 1.0));
+ pos = projection_matrix*pos;
+
+ post_pos = pos;
+
+#if !defined(DEPTH_CLAMP)
+ gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+#else
+ gl_Position = pos;
+#endif
- vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color);
- vertex_color = color;
-
- gl_Position = projection_matrix*vec4(pos, 1.0);
-
-
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl
index 9064904191..d9ca6d3a46 100644
--- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl
@@ -1,7 +1,7 @@
/**
- * @file emissiveSkinnedV.glsl
+ * @file treeShadowV.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
@@ -23,34 +23,31 @@
* $/LicenseInfo$
*/
-uniform mat4 projection_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
-
+uniform mat4 projection_matrix;
+
ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 emissive;
ATTRIBUTE vec2 texcoord0;
-VARYING vec4 vertex_color;
+VARYING vec4 post_pos;
VARYING vec2 vary_texcoord0;
-
-void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform();
void main()
{
//transform vertex
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- mat4 mat = getObjectSkinnedTransform();
+ mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
- vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
- vertex_color = emissive;
-
- calcAtmospherics(pos.xyz);
-
- gl_Position = projection_matrix*vec4(pos, 1.0);
+ vec4 pos = mat * vec4(position.xyz, 1.0);
+ pos = projection_matrix * pos;
+
+ post_pos = pos;
+
+ gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl
index f4d704577a..153998f1d5 100644
--- a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl
@@ -27,8 +27,21 @@ uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+uniform mat4 modelview_matrix;
+#endif
+
void main()
{
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * vec4(position.xyz,1.0);
+ gl_Position = projection_matrix * pos;
+#else
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl
index 9bf7b60eb7..0b362cf46c 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl
@@ -31,10 +31,23 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec2 vary_texcoord0;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+uniform mat4 modelview_matrix;
+#endif
+
void main()
{
//transform vertex
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * vec4(position.xyz,1.0);
+ gl_Position = projection_matrix * pos;
+#else
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl
index eff75435a9..7305065a05 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl
@@ -1,6 +1,7 @@
/**
- * @file fullbrightSkinnedV.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * @file occlusionSkinnedV.glsl
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
@@ -23,35 +24,17 @@
*/
uniform mat4 projection_matrix;
-uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform();
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-
void main()
{
- //transform vertex
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
mat4 mat = getObjectSkinnedTransform();
-
mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
-
- calcAtmospherics(pos.xyz);
-
- vertex_color = diffuse_color;
-
gl_Position = projection_matrix*vec4(pos, 1.0);
-
-
}
+
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
index 5fcdf3107c..89be8195f0 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
@@ -56,5 +56,6 @@ void fullbright_lighting()
color.rgb = pow(color.rgb, vec3(1.0/texture_gamma));
frag_color = color;
+
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl
index a7738087dc..ee9970bc70 100644
--- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl
@@ -33,10 +33,23 @@ ATTRIBUTE vec2 texcoord1;
VARYING vec2 vary_texcoord0;
VARYING vec2 vary_texcoord1;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+uniform mat4 modelview_matrix;
+#endif
+
void main()
{
//transform vertex
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * vec4(position.xyz, 1.0);
+ gl_Position = projection_matrix * pos;
+#else
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
index e984deb0c8..d762239e51 100644
--- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
@@ -37,20 +37,30 @@ VARYING vec2 vary_texcoord0;
void calcAtmospherics(vec3 inPositionEye);
-
-
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+#endif
void main()
{
//transform vertex
passTextureIndex();
+
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+
+ vec4 pos = mat * vec4(position.xyz, 1.0);
+ gl_Position = projection_matrix * pos;
+#else
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0));
+#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0));
+
calcAtmospherics(pos.xyz);
vertex_color = emissive;
-
-
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
deleted file mode 100644
index 1e244d9dfd..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
+++ /dev/null
@@ -1,71 +0,0 @@
-/**
- * @file shinySimpleSkinnedV.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 texture_matrix1;
-uniform mat4 modelview_matrix;
-uniform mat4 projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_texcoord1;
-VARYING vec4 vary_position;
-
-
-void calcAtmospherics(vec3 inPositionEye);
-mat4 getObjectSkinnedTransform();
-
-void main()
-{
- mat4 mat = getObjectSkinnedTransform();
-
- mat = modelview_matrix * mat;
- vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
-
- mat4 mvp = modelview_matrix * projection_matrix;
- vary_position = mvp * vec4(position, 1.0);
-
- vec4 norm = vec4(position.xyz, 1.0);
- norm.xyz += normal.xyz;
- norm.xyz = (mat*norm).xyz;
- norm.xyz = normalize(norm.xyz-pos.xyz);
-
- vec3 ref = reflect(pos.xyz, -norm.xyz);
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz;
-
- calcAtmospherics(pos.xyz);
-
- vertex_color = diffuse_color;
-
- gl_Position = projection_matrix*vec4(pos, 1.0);
-
-
-}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
index 34bd8d445a..ace2574ac2 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
@@ -25,7 +25,6 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
-uniform mat4 texture_matrix1;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
@@ -46,20 +45,32 @@ VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_texcoord1;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+#endif
void main()
{
//transform vertex
vec4 vert = vec4(position.xyz,1.0);
passTextureIndex();
+
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * vert;
+ gl_Position = projection_matrix * pos;
+ vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
+#else
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
vec3 norm = normalize(normal_matrix * normal);
+#endif
vec3 ref = reflect(pos.xyz, -norm);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz;
+ vary_texcoord1 = transpose(normal_matrix) * ref;
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
index fc20d3270e..5af42f1fcf 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
@@ -33,26 +33,33 @@ ATTRIBUTE vec2 texcoord0;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec4 diffuse_color;
-
void calcAtmospherics(vec3 inPositionEye);
-
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+#endif
void main()
{
//transform vertex
vec4 vert = vec4(position.xyz,1.0);
passTextureIndex();
- vec4 pos = (modelview_matrix * vert);
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * vert;
+ gl_Position = projection_matrix * pos;
+#else
+ vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
calcAtmospherics(pos.xyz);
vertex_color = diffuse_color;
-
-
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl
deleted file mode 100644
index 727bae19c0..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl
+++ /dev/null
@@ -1,66 +0,0 @@
-/**
- * @file shinySimpleSkinnedV.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 texture_matrix1;
-uniform mat4 modelview_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_texcoord1;
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color);
-void calcAtmospherics(vec3 inPositionEye);
-mat4 getObjectSkinnedTransform();
-
-void main()
-{
- mat4 mat = getObjectSkinnedTransform();
-
- mat = modelview_matrix * mat;
- vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
-
- vec4 norm = vec4(position.xyz, 1.0);
- norm.xyz += normal.xyz;
- norm.xyz = (mat*norm).xyz;
- norm.xyz = normalize(norm.xyz-pos.xyz);
-
- vec3 ref = reflect(pos.xyz, -norm.xyz);
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz;
-
- calcAtmospherics(pos.xyz);
-
- vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color);
- vertex_color = color;
-
- gl_Position = projection_matrix*vec4(pos, 1.0);
-}
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
index 4ba8194d03..097e42d233 100644
--- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
@@ -25,7 +25,6 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
-uniform mat4 texture_matrix1;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
@@ -45,19 +44,32 @@ void calcAtmospherics(vec3 inPositionEye);
uniform vec4 origin;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+#endif
+
void main()
{
//transform vertex
vec4 vert = vec4(position.xyz,1.0);
passTextureIndex();
+
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * vert;
+ gl_Position = projection_matrix * pos;
+ vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
+#else
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
vec3 norm = normalize(normal_matrix * normal);
+#endif
vec3 ref = reflect(pos.xyz, -norm);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz;
+ vary_texcoord0 = (texture_matrix0*vec4(texcoord0,0,1)).xy;
+ vary_texcoord1 = transpose(normal_matrix) * ref;
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index 9ef7704b70..2025174f7d 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -44,12 +44,16 @@ void calcAtmospherics(vec3 inPositionEye);
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+#endif
+
void main()
{
//transform vertex
vec4 vert = vec4(position.xyz,1.0);
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
passTextureIndex();
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
@@ -58,11 +62,23 @@ void main()
if (no_atmo == 1)
{
vertex_color = diffuse_color;
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
}
else
{
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+
+ vec4 pos = mat * vert;
+ vec3 norm = normalize((mat*vec4(normal.xyz+vert.xyz,1.0)).xyz-pos.xyz);
+
+ gl_Position = projection_matrix * pos;
+#else
vec4 pos = (modelview_matrix * vert);
vec3 norm = normalize(normal_matrix * normal);
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+#endif
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml
index eb2cd356d9..8462df207b 100644
--- a/indra/newview/app_settings/ultra_graphics.xml
+++ b/indra/newview/app_settings/ultra_graphics.xml
@@ -6,8 +6,6 @@
<RenderAvatarLODFactor value="1.0"/>
<!--Default for now-->
<RenderAvatarPhysicsLODFactor value="1.0"/>
- <!--NO SHADERS-->
- <RenderAvatarVP value="TRUE"/>
<!--Short Range-->
<RenderFarClip value="256"/>
<!--Default for now-->
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index f1bf8d76c2..1ccde98283 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -1,4 +1,4 @@
-version 33
+version 34
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -70,37 +70,9 @@ RenderShadowDetail 1 2
RenderUseStreamVBO 1 1
RenderFSAASamples 1 16
RenderMaxTextureIndex 1 16
+RenderGLContextCoreProfile 1 1
+RenderGLMultiThreaded 1 1
-//
-// Low Graphics Settings (fixed function)
-//
-list LowFixedFunction
-RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 0
-RenderAvatarPhysicsLODFactor 1 0
-RenderAvatarMaxNonImpostors 1 3
-RenderAvatarMaxComplexity 1 25000
-RenderAvatarVP 1 0
-RenderFarClip 1 64
-RenderFlexTimeFactor 1 0
-RenderGlowResolutionPow 1 8
-RenderLocalLights 1 0
-RenderMaxPartCount 1 0
-RenderObjectBump 1 0
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 0
-RenderTerrainLODFactor 1 1
-RenderTransparentWater 1 0
-RenderTreeLODFactor 1 0
-RenderVolumeLODFactor 1 1.125
-WindLightUseAtmosShaders 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderUseAdvancedAtmospherics 1 0
-RenderShadowDetail 1 0
-WLSkyDetail 1 48
-RenderFSAASamples 1 0
//
// Low Graphics Settings
@@ -112,7 +84,6 @@ RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxNonImpostors 1 3
RenderAvatarMaxComplexity 1 35000
-RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
@@ -142,7 +113,6 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarMaxComplexity 1 100000
RenderAvatarPhysicsLODFactor 1 0.75
-RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
@@ -172,7 +142,6 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 200000
RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -202,7 +171,6 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 250000
RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -232,7 +200,6 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 300000
RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -262,7 +229,6 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 350000
RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -291,7 +257,6 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -316,414 +281,45 @@ RenderFSAASamples 1 2
// Class Unknown Hardware (unknown)
//
list Unknown
-RenderVBOEnable 1 0
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
//
-// Class 0 Hardware (just old)
-//
-list Class0
-RenderVBOEnable 1 1
-
-//
-// Class 1 Hardware
-//
-list Class1
-RenderVBOEnable 1 1
-
-//
-// Class 2 Hardware
-//
-list Class2
-RenderVBOEnable 1 1
-
-//
-// Class 3 Hardware
-//
-list Class3
-RenderVBOEnable 1 1
-
-//
-// Class 4 Hardware
-//
-list Class4
-RenderVBOEnable 1 1
-
-//
-// Class 5 Hardware
-//
-list Class5
-RenderVBOEnable 1 1
-
-//
// VRAM > 512MB
//
list VRAMGT512
RenderCompressTextures 1 0
//
-// No Pixel Shaders available
-//
-list NoPixelShaders
-RenderAvatarVP 0 0
-RenderAvatarCloth 0 0
-RenderReflectionDetail 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderShadowDetail 0 0
-RenderUseAdvancedAtmospherics 0 0
-
-//
-// No Vertex Shaders available
-//
-list NoVertexShaders
-RenderAvatarVP 0 0
-RenderAvatarCloth 0 0
-RenderReflectionDetail 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderShadowDetail 0 0
-RenderUseAdvancedAtmospherics 0 0
-
-//
-// GL_ARB_map_buffer_range exists
-//
-list MapBufferRange
-RenderVBOMappingDisable 1 1
-
-
-//
// "Default" setups for safe, low, medium, high
//
list safe
RenderAnisotropic 1 0
RenderAvatarCloth 0 0
-RenderAvatarVP 0 0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 80000
RenderObjectBump 0 0
RenderLocalLights 1 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
RenderReflectionDetail 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
-//
-// CPU based feature masks
-//
-
-// 1Ghz or less (equiv)
-list CPUSlow
-RenderMaxPartCount 1 1024
-
-//
-// RAM based feature masks
-//
-list RAM256MB
-RenderObjectBump 0 0
-
-//
-// Graphics card based feature masks
-//
-list OpenGLPre15
-RenderVBOEnable 1 0
-
-list OpenGLPre30
-RenderDeferred 0 0
-RenderMaxTextureIndex 1 1
-
list Intel
RenderAnisotropic 1 0
-RenderVBOEnable 1 0
RenderFSAASamples 1 0
+RenderGLMultiThreaded 1 0
+RenderGLContextCoreProfile 1 0
-list GeForce2
-RenderAnisotropic 1 0
-RenderMaxPartCount 1 2048
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 1
-
-list SiS
-UseOcclusion 0 0
-
-
-list Intel_830M
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_845G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_855GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_865G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_900
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_915GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_915G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_945GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_945G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_950
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_965
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-UseOcclusion 0 0
-
-list Intel_G33
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_G45
-WindLightUseAtmosShaders 0 0
-
-list Intel_Bear_Lake
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Broadwater
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Brookdale
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Eaglelake
-WindLightUseAtmosShaders 0 0
-
-list Intel_Montara
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Springdale
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-
-list ATI_FireGL_5200
-RenderVBOEnable 1 0
-WindLightUseAtmosShaders 0 0
-
-
-list ATI_Mobility_Radeon_7xxx
-RenderVBOEnable 0 0
-
-list ATI_Radeon_7xxx
-RenderVBOEnable 0 0
-
-list ATI_All-in-Wonder_Radeon
-RenderVBOEnable 0 0
-
-list ATI_All-in-Wonder_7500
-RenderVBOEnable 0 0
-
-list ATI_Mobility_Radeon_9600
-Disregard96DefaultDrawDistance 1 0
-
-
-/// tweaked ATI to 96 Draw distance
-
-list ATI_Radeon_9000
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9200
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9500
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9600
-Disregard96DefaultDrawDistance 1 0
-
-/// tweaked ATI to 128 draw distance
-
-list ATI_Radeon_X300
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X400
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X500
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X600
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X700
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X1300
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-UseStartScreen 0 0
-list ATI_Radeon_X1400
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X1500
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-UseStartScreen 0 0
-list ATI_Radeon_X1600
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X1700
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Mobility_Radeon_X1xxx
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-
-list ATI_Radeon_HD_2300
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_HD_2400
-Disregard128DefaultDrawDistance 1 0
-list ATI_ASUS_AH24xx
-Disregard128DefaultDrawDistance 1 0
-
-
-// Avatar hardware skinning causes invisible avatars
-// on various ATI chipsets on drivers before 8.2
-
-list ATIOldDriver
-RenderAvatarVP 0 0
-RenderAvatarCloth 0 0
-RenderVBOEnable 1 0
-
-// ATI cards generally perform better when not using VBOs for streaming data
-
-list ATI
+// AMD cards generally perform better when not using VBOs for streaming data
+// AMD cards also prefer an OpenGL Compatibility Profile Context
+list AMD
RenderUseStreamVBO 1 0
+RenderGLContextCoreProfile 1 0
-// Disable vertex buffer objects by default for ATI cards with little video memory
-list ATIVramLT256
-RenderVBOEnable 1 0
-
-/// Tweaked NVIDIA
-
-list NVIDIA_GeForce_FX_5100
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5200
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5500
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5600
-Disregard96DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_FX_Go5100
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5200
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5300
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5500
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5600
-Disregard96DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_6100
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6200
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6500
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6600
-Disregard128DefaultDrawDistance 1 0
-
-list NVIDIA_G73
-Disregard128DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_Go_6100
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6200
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6500
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6600
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6700
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6800
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_7000
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7100
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7200
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7300
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7400
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7500
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7600
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7700
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7800
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7900
-RenderShaderLightingMaxLevel 1 2
-
-list NVIDIA_GeForce_Go_7200
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7300
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7300_LE
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7400
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7600
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7700
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7800
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7900
-RenderShaderLightingMaxLevel 1 2
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index bac6fd5708..c9efd89cc8 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 37
+version 38
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -70,37 +70,8 @@ RenderShadowDetail 1 2
RenderUseStreamVBO 1 1
RenderFSAASamples 1 16
RenderMaxTextureIndex 1 16
-
-//
-// Low Graphics Settings (fixed function)
-//
-list LowFixedFunction
-RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 0
-RenderAvatarPhysicsLODFactor 1 0
-RenderAvatarMaxNonImpostors 1 3
-RenderAvatarMaxComplexity 1 25000
-RenderAvatarVP 1 0
-RenderFarClip 1 64
-RenderFlexTimeFactor 1 0
-RenderGlowResolutionPow 1 8
-RenderLocalLights 1 0
-RenderMaxPartCount 1 0
-RenderObjectBump 1 0
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 0
-RenderTerrainLODFactor 1 1
-RenderTransparentWater 1 0
-RenderTreeLODFactor 1 0
-RenderVolumeLODFactor 1 0.5
-WindLightUseAtmosShaders 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderUseAdvancedAtmospherics 1 0
-RenderShadowDetail 1 0
-WLSkyDetail 1 48
-RenderFSAASamples 1 0
+RenderGLContextCoreProfile 1 0
+RenderGLMultiThreaded 1 0
//
// Low Graphics Settings
@@ -112,7 +83,6 @@ RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxNonImpostors 1 3
RenderAvatarMaxComplexity 1 35000
-RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
@@ -142,7 +112,6 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarMaxComplexity 1 100000
RenderAvatarPhysicsLODFactor 1 0.75
-RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
@@ -172,7 +141,6 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 200000
RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -202,7 +170,6 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 250000
RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -232,7 +199,6 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 300000
RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -262,7 +228,6 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 350000
RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -291,7 +256,6 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
-RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -316,73 +280,11 @@ RenderFSAASamples 1 2
// Class Unknown Hardware (unknown)
//
list Unknown
-RenderVBOEnable 1 0
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
-//
-// Class 0 Hardware (just old)
-//
-list Class0
-RenderVBOEnable 1 1
-
-//
-// Class 1 Hardware
-//
-list Class1
-RenderVBOEnable 1 1
-
-//
-// Class 2 Hardware
-//
-list Class2
-RenderVBOEnable 1 1
-
-//
-// Class 3 Hardware
-//
-list Class3
-RenderVBOEnable 1 1
-
-//
-// Class 4 Hardware
-//
-list Class4
-RenderVBOEnable 1 1
-
-//
-// Class 5 Hardware
-//
-list Class5
-RenderVBOEnable 1 1
-
-//
-// No Pixel Shaders available
-//
-list NoPixelShaders
-RenderAvatarVP 0 0
-RenderAvatarCloth 0 0
-RenderReflectionDetail 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderUseAdvancedAtmospherics 0 0
-RenderShadowDetail 0 0
-
-//
-// No Vertex Shaders available
-//
-list NoVertexShaders
-RenderAvatarVP 0 0
-RenderAvatarCloth 0 0
-RenderReflectionDetail 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderUseAdvancedAtmospherics 0 0
-RenderShadowDetail 0 0
//
// VRAM > 512MB
@@ -396,14 +298,12 @@ RenderCompressTextures 1 0
list safe
RenderAnisotropic 1 0
RenderAvatarCloth 0 0
-RenderAvatarVP 0 0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 80000
RenderObjectBump 0 0
RenderLocalLights 1 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
RenderReflectionDetail 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
@@ -411,31 +311,10 @@ RenderDeferredSSAO 0 0
RenderUseAdvancedAtmospherics 0 0
RenderShadowDetail 0 0
-//
-// CPU based feature masks
-//
-
-// 1Ghz or less (equiv)
-list CPUSlow
-RenderMaxPartCount 1 1024
-
-//
-// RAM based feature masks
-//
-list RAM256MB
-RenderObjectBump 0 0
-
-//
-// Graphics card based feature masks
-//
-list OpenGLPre15
-RenderVBOEnable 1 0
-
-
list TexUnit8orLess
RenderDeferredSSAO 0 0
-list ATI
+list AMD
RenderDeferredSSAO 1 0
list Intel
@@ -443,195 +322,6 @@ RenderAnisotropic 1 0
RenderLocalLights 1 0
RenderFSAASamples 1 0
-list GeForce2
-RenderAnisotropic 1 0
-RenderLocalLights 1 0
-RenderMaxPartCount 1 2048
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 1
-
-list Intel_830M
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_845G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_855GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_865G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_900
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_915GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_915G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_945GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_945G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_950
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderGround 1 0
-
-list Intel_965
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-UseOcclusion 0 0
-
-list Intel_G33
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Bear_Lake
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Broadwater
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Brookdale
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_X3100
-WindLightUseAtmosShaders 0 0
-
-list Intel_Montara
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Springdale
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list ATI_Mobility_Radeon_9600
-Disregard96DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_8600
-RenderTextureMemoryMultiple 1 1
-UseOcclusion 0 0
-
-/// tweaked ATI to 96 Draw distance
-
-list ATI_Radeon_9000
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9200
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9500
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9600
-Disregard96DefaultDrawDistance 1 0
-
-/// tweaked ATI to 128 draw distance
-
-list ATI_Radeon_X300
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X400
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X500
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X600
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X700
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X1300
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X1400
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X1500
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X1600
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X1700
-Disregard128DefaultDrawDistance 1 0
-list ATI_Mobility_Radeon_X1xxx
-Disregard128DefaultDrawDistance 1 0
-
-/// Tweaked NVIDIA
-
-list NVIDIA_GeForce_FX_5100
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5200
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5500
-Disregard96DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_FX_Go5100
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5200
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5300
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5500
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5600
-Disregard96DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_6100
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6200
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6500
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6600
-Disregard128DefaultDrawDistance 1 0
-
-
-list NVIDIA_GeForce_Go_6100
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6200
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6500
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6600
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6700
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6800
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_7200
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_7300
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_7400
-Disregard128DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_Go_7200
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_7300
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_7400
-Disregard128DefaultDrawDistance 1 0
-
list OSX_10_6_8
RenderDeferred 0 0
diff --git a/indra/newview/licenses-mac.txt b/indra/newview/licenses-mac.txt
index d0747ccd03..fba6a55da3 100644
--- a/indra/newview/licenses-mac.txt
+++ b/indra/newview/licenses-mac.txt
@@ -693,3 +693,29 @@ From Vivox:
Attn: customer support
40 Speen Street Suite 402
Framingham, MA 01701
+
+
+=============
+meshoptimizer
+=============
+MIT License
+
+Copyright (c) 2016-2021 Arseny Kapoulkine
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/indra/newview/licenses-win32.txt b/indra/newview/licenses-win32.txt
index 98edd35bea..837d92139d 100644
--- a/indra/newview/licenses-win32.txt
+++ b/indra/newview/licenses-win32.txt
@@ -770,71 +770,29 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
=============
-GLOD license
+meshoptimizer
=============
-The GLOD Open-Source License Version 1.0 June 16, 2004
+MIT License
-Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns
-Hopkins University and David Luebke, Brenden Schubert, University of
-Virginia. All rights reserved.
+Copyright (c) 2016-2021 Arseny Kapoulkine
-Redistribution and use in source and binary forms, with or without
-modification, is permitted provided that the following conditions are
-met:
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
-1. Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer and
- request.
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
-2. Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer and
- request in the documentation and/or other materials provided with
- the distribution.
-
-3. The name "GLOD" must not be used to endorse or promote products
- derived from this software without prior written permission.
-
-4. Redistributions of any modified version of this source, whether in
- source or binary form , must include a form of the following
- acknowledgment: "This product is derived from the GLOD library,
- which is available from http://www.cs.jhu.edu/~graphics/GLOD."
-
-5. Redistributions of any modified version of this source in binary
- form must provide, free of charge, access to the modified version
- of the code.
-
-6. This license shall be governed by and construed and enforced in
- accordance with the laws of the State of Maryland, without
- reference to its conflicts of law provisions. The exclusive
- jurisdiction and venue for all legal actions relating to this
- license shall be in courts of competent subject matter jurisdiction
- located in the State of Maryland.
-
-TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, GLOD IS PROVIDED
-UNDER THIS LICENSE ON AN AS IS BASIS, WITHOUT WARRANTY OF ANY KIND,
-EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
-THAT GLOD IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR
-PURPOSE OR NON-INFRINGING. ALL WARRANTIES ARE DISCLAIMED AND THE
-ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE CODE IS WITH
-YOU. SHOULD ANY CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE
-COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY
-NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY
-CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY CODE IS
-AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
-
-TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL
-THE COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR BE LIABLE FOR ANY
-SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES FOR LOSS OF
-PROFITS, REVENUE, OR FOR LOSS OF INFORMATION OR ANY OTHER LOSS.
-
-YOU EXPRESSLY AGREE TO FOREVER INDEMNIFY, DEFEND AND HOLD HARMLESS THE
-COPYRIGHT HOLDERS AND CONTRIBUTORS OF GLOD AGAINST ALL CLAIMS,
-DEMANDS, SUITS OR OTHER ACTIONS ARISING DIRECTLY OR INDIRECTLY FROM
-YOUR ACCEPTANCE AND USE OF GLOD.
-
-Although NOT REQUIRED, we would appreciate it if active users of GLOD
-put a link on their web site to the GLOD web site when possible.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 9cae1dd930..650cc4e193 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -1481,7 +1481,7 @@ void LLAgent::resetControlFlags()
//-----------------------------------------------------------------------------
void LLAgent::setAFK()
{
- if (!gAgent.getRegion())
+ if (gNonInteractive || !gAgent.getRegion())
{
// Don't set AFK if we're not talking to a region yet.
return;
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index ed6c3c307f..84a41113be 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -210,9 +210,6 @@ void LLAgentCamera::init()
mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPresetType");
- mCameraOffsetInitial = gSavedSettings.getControl("CameraOffsetRearView");
- mFocusOffsetInitial = gSavedSettings.getControl("FocusOffsetRearView");
-
mCameraCollidePlane.clearVec();
mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale");
mTargetCameraDistance = mCurrentCameraDistance;
@@ -1672,8 +1669,8 @@ LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
}
- focus_offset = convert_from_llsd<LLVector3d>(mFocusOffsetInitial->get(), TYPE_VEC3D, "");
- return focus_offset * agent_rot;
+ static LLCachedControl<LLVector3d> focus_offset_initial(gSavedSettings, "FocusOffsetRearView", LLVector3d());
+ return focus_offset_initial * agent_rot;
}
void LLAgentCamera::setupSitCamera()
@@ -1810,8 +1807,9 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
}
else
{
- local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * gSavedSettings.getF32("CameraOffsetScale");
-
+ static LLCachedControl<F32> camera_offset_scale(gSavedSettings, "CameraOffsetScale");
+ local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * camera_offset_scale;
+
// are we sitting down?
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
@@ -2028,12 +2026,15 @@ bool LLAgentCamera::isJoystickCameraUsed()
LLVector3 LLAgentCamera::getCameraOffsetInitial()
{
- return convert_from_llsd<LLVector3>(mCameraOffsetInitial->get(), TYPE_VEC3, "");
+ // getCameraOffsetInitial and getFocusOffsetInitial can be called on update from idle before init()
+ static LLCachedControl<LLVector3> camera_offset_initial (gSavedSettings, "CameraOffsetRearView", LLVector3());
+ return camera_offset_initial;
}
LLVector3d LLAgentCamera::getFocusOffsetInitial()
{
- return convert_from_llsd<LLVector3d>(mFocusOffsetInitial->get(), TYPE_VEC3D, "");
+ static LLCachedControl<LLVector3d> focus_offset_initial(gSavedSettings, "FocusOffsetRearView", LLVector3d());
+ return focus_offset_initial;
}
F32 LLAgentCamera::getCameraMaxZoomDistance()
diff --git a/indra/newview/llagentcamera.h b/indra/newview/llagentcamera.h
index ec1ed433d7..89680f95dc 100644
--- a/indra/newview/llagentcamera.h
+++ b/indra/newview/llagentcamera.h
@@ -131,12 +131,6 @@ private:
/** Camera preset in Third Person Mode */
ECameraPreset mCameraPreset;
- /** Initial camera offset */
- LLPointer<LLControlVariable> mCameraOffsetInitial;
-
- /** Initial focus offset */
- LLPointer<LLControlVariable> mFocusOffsetInitial;
-
LLQuaternion mInitSitRot;
//--------------------------------------------------------------------
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 254bf05d05..66c44ef6a6 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -91,7 +91,6 @@
#include "llsdutil_math.h"
#include "lllocationhistory.h"
#include "llfasttimerview.h"
-#include "lltelemetry.h"
#include "llvector4a.h"
#include "llviewermenufile.h"
#include "llvoicechannel.h"
@@ -233,11 +232,12 @@
#include "llavatariconctrl.h"
#include "llgroupiconctrl.h"
#include "llviewerassetstats.h"
+#include "workqueue.h"
+using namespace LL;
// Include for security api initialization
#include "llsecapi.h"
#include "llmachineid.h"
-#include "llmainlooprepeater.h"
#include "llcleanup.h"
#include "llcoproceduremanager.h"
@@ -363,6 +363,10 @@ BOOL gLogoutInProgress = FALSE;
BOOL gSimulateMemLeak = FALSE;
+// We don't want anyone, especially threads working on the graphics pipeline,
+// to have to block due to this WorkQueue being full.
+WorkQueue gMainloopWork("mainloop", 1024*1024);
+
////////////////////////////////////////////////////////////
// Internal globals... that should be removed.
static std::string gArgs;
@@ -378,42 +382,6 @@ static std::string gLaunchFileOnQuit;
// Used on Win32 for other apps to identify our window (eg, win_setup)
const char* const VIEWER_WINDOW_CLASSNAME = "Second Life";
-//-- LLDeferredTaskList ------------------------------------------------------
-
-/**
- * A list of deferred tasks.
- *
- * We sometimes need to defer execution of some code until the viewer gets idle,
- * e.g. removing an inventory item from within notifyObservers() may not work out.
- *
- * Tasks added to this list will be executed in the next LLAppViewer::idle() iteration.
- * All tasks are executed only once.
- */
-class LLDeferredTaskList: public LLSingleton<LLDeferredTaskList>
-{
- LLSINGLETON_EMPTY_CTOR(LLDeferredTaskList);
- LOG_CLASS(LLDeferredTaskList);
-
- friend class LLAppViewer;
- typedef boost::signals2::signal<void()> signal_t;
-
- void addTask(const signal_t::slot_type& cb)
- {
- mSignal.connect(cb);
- }
-
- void run()
- {
- if (!mSignal.empty())
- {
- mSignal();
- mSignal.disconnect_all_slots();
- }
- }
-
- signal_t mSignal;
-};
-
//----------------------------------------------------------------------------
// List of entries from strings.xml to always replace
@@ -564,7 +532,7 @@ static void settings_to_globals()
LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize"));
- LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile");
+ LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLContextCoreProfile");
LLRender::sNsightDebugSupport = gSavedSettings.getBOOL("RenderNsightDebugSupport");
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic");
@@ -598,14 +566,14 @@ static void settings_to_globals()
static void settings_modify()
{
- LLPipeline::sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater");
- LLPipeline::sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
- LLPipeline::sRenderDeferred = LLPipeline::sRenderTransparentWater && LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred");
- LLRenderTarget::sUseFBO = LLPipeline::sRenderDeferred && gSavedSettings.getBOOL("RenderAvatarVP");
- LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor");
- LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4]
- gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession;
- gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline");
+ LLPipeline::sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater");
+ LLPipeline::sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ LLPipeline::sRenderDeferred = LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred");
+ LLRenderTarget::sUseFBO = LLPipeline::sRenderDeferred;
+ LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor");
+ LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; // square lod factor to get exponential range of [1,4]
+ gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession;
+ gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline");
}
class LLFastTimerLogThread : public LLThread
@@ -686,8 +654,7 @@ LLAppViewer::LLAppViewer()
mPeriodicSlowFrame(LLCachedControl<bool>(gSavedSettings,"Periodic Slow Frame", FALSE)),
mFastTimerLogThread(NULL),
mSettingsLocationList(NULL),
- mIsFirstRun(false),
- mMinMicroSecPerFrame(0.f)
+ mIsFirstRun(false)
{
if(NULL != sInstance)
{
@@ -856,8 +823,6 @@ bool LLAppViewer::init()
LLNotifications::instance();
LL_INFOS("InitInfo") << "Notifications initialized." << LL_ENDL ;
- writeSystemInfo();
-
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
@@ -964,8 +929,8 @@ bool LLAppViewer::init()
}
LL_INFOS("InitInfo") << "Cache initialization is done." << LL_ENDL ;
- // Initialize the repeater service.
- LLMainLoopRepeater::instance().start();
+ // Initialize event recorder
+ LLViewerEventRecorder::createInstance();
//
// Initialize the window
@@ -974,6 +939,9 @@ bool LLAppViewer::init()
initWindow();
LL_INFOS("InitInfo") << "Window is initialized." << LL_ENDL ;
+ // writeSystemInfo can be called after window is initialized (gViewerWindow non-null)
+ writeSystemInfo();
+
// initWindow also initializes the Feature List, so now we can initialize this global.
LLCubeMap::sUseCubeMaps = LLFeatureManager::getInstance()->isFeatureAvailable("RenderCubeMap");
@@ -998,19 +966,6 @@ bool LLAppViewer::init()
return 0;
}
- // If we don't have the right shader requirements.
- if (!gGLManager.mHasShaderObjects
- || !gGLManager.mHasVertexShader
- || !gGLManager.mHasFragmentShader)
- {
- LLUIString details = LLNotifications::instance().getGlobalString("UnsupportedShaderRequirements");
- OSMessageBox(
- details.getString(),
- LLStringUtil::null,
- OSMB_OK);
- return 0;
- }
-
// Without SSE2 support we will crash almost immediately, warn here.
if (!gSysCPU.hasSSE2())
{
@@ -1136,7 +1091,7 @@ bool LLAppViewer::init()
{
url = LLTrans::getString("NvidiaDriverPage");
}
- else if (gGLManager.mIsATI)
+ else if (gGLManager.mIsAMD)
{
url = LLTrans::getString("AMDDriverPage");
}
@@ -1319,13 +1274,16 @@ bool LLAppViewer::init()
joystick = LLViewerJoystick::getInstance();
joystick->setNeedsReset(true);
/*----------------------------------------------------------------------*/
-
- gSavedSettings.getControl("FramePerSecondLimit")->getSignal()->connect(boost::bind(&LLAppViewer::onChangeFrameLimit, this, _2));
- onChangeFrameLimit(gSavedSettings.getLLSD("FramePerSecondLimit"));
-
// Load User's bindings
loadKeyBindings();
+ //LLSimpleton creations
+ LLEnvironment::createInstance();
+ LLEnvironment::getInstance()->initSingleton();
+ LLWorld::createInstance();
+ LLSelectMgr::createInstance();
+ LLViewerCamera::createInstance();
+
#if LL_WINDOWS
if (!mSecondInstance)
{
@@ -1358,7 +1316,8 @@ void LLAppViewer::initMaxHeapSize()
}
static LLTrace::BlockTimerStatHandle FTM_MESSAGES("System Messages");
-static LLTrace::BlockTimerStatHandle FTM_SLEEP("Sleep");
+static LLTrace::BlockTimerStatHandle FTM_SLEEP1("Sleep1");
+static LLTrace::BlockTimerStatHandle FTM_SLEEP2("Sleep2");
static LLTrace::BlockTimerStatHandle FTM_YIELD("Yield");
static LLTrace::BlockTimerStatHandle FTM_TEXTURE_CACHE("Texture Cache");
@@ -1419,13 +1378,26 @@ bool LLAppViewer::frame()
bool LLAppViewer::doFrame()
{
+ LL_RECORD_BLOCK_TIME(FTM_FRAME);
+
+ if (!LLWorld::instanceExists())
+ {
+ LLWorld::createInstance();
+ }
+
LLEventPump& mainloop(LLEventPumps::instance().obtain("mainloop"));
LLSD newFrame;
- LL_RECORD_BLOCK_TIME(FTM_FRAME);
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df LLTrace");
+ if (LLFloaterReg::instanceVisible("block_timers"))
+ {
LLTrace::BlockTimer::processTimes();
+ }
+
LLTrace::get_frame_recording().nextPeriod();
LLTrace::BlockTimer::logStats();
+ }
LLTrace::get_thread_recorder()->pullFromChildren();
@@ -1433,6 +1405,7 @@ bool LLAppViewer::doFrame()
LL_CLEAR_CALLSTACKS();
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df processMiscNativeEvents" )
pingMainloopTimeout("Main:MiscNativeWindowEvents");
if (gViewerWindow)
@@ -1441,7 +1414,10 @@ bool LLAppViewer::doFrame()
gViewerWindow->getWindow()->processMiscNativeEvents();
}
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df gatherInput" )
pingMainloopTimeout("Main:GatherInput");
+ }
if (gViewerWindow)
{
@@ -1465,13 +1441,21 @@ bool LLAppViewer::doFrame()
}
}
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df mainloop" )
// canonical per-frame event
mainloop.post(newFrame);
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df suspend" )
// give listeners a chance to run
llcoro::suspend();
+ }
if (!LLApp::isExiting())
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df JoystickKeyboard" )
pingMainloopTimeout("Main:JoystickKeyboard");
// Scan keyboard for movement keys. Command keys and typing
@@ -1492,12 +1476,20 @@ bool LLAppViewer::doFrame()
// Update state based on messages, user input, object idle.
{
- pauseMainloopTimeout(); // *TODO: Remove. Messages shouldn't be stalling for 20+ seconds!
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df pauseMainloopTimeout" )
+ pauseMainloopTimeout(); // *TODO: Remove. Messages shouldn't be stalling for 20+ seconds!
+ }
- LL_RECORD_BLOCK_TIME(FTM_IDLE);
- idle();
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df idle"); //LL_RECORD_BLOCK_TIME(FTM_IDLE);
+ idle();
+ }
- resumeMainloopTimeout();
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df resumeMainloopTimeout" )
+ resumeMainloopTimeout();
+ }
}
if (gDoDisconnect && (LLStartUp::getStartupState() == STATE_STARTED))
@@ -1518,49 +1510,51 @@ bool LLAppViewer::doFrame()
// *TODO: Should we run display() even during gHeadlessClient? DK 2011-02-18
if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Display" )
pingMainloopTimeout("Main:Display");
gGLActive = TRUE;
display();
- static U64 last_call = 0;
- if (!gTeleportDisplay)
{
- // Frame/draw throttling, controlled by FramePerSecondLimit
- U64 elapsed_time = LLTimer::getTotalTime() - last_call;
- if (elapsed_time < mMinMicroSecPerFrame)
- {
- LL_RECORD_BLOCK_TIME(FTM_SLEEP);
- // llclamp for when time function gets funky
- U64 sleep_time = llclamp(mMinMicroSecPerFrame - elapsed_time, (U64)1, (U64)1e6);
- micro_sleep(sleep_time, 0);
- }
- }
- last_call = LLTimer::getTotalTime();
-
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Snapshot" )
pingMainloopTimeout("Main:Snapshot");
LLFloaterSnapshot::update(); // take snapshots
LLFloaterOutfitSnapshot::update();
gGLActive = FALSE;
}
}
+ }
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df pauseMainloopTimeout" )
pingMainloopTimeout("Main:Sleep");
pauseMainloopTimeout();
+ }
// Sleep and run background threads
{
- LL_RECORD_BLOCK_TIME(FTM_SLEEP);
+ //LL_RECORD_BLOCK_TIME(SLEEP2);
+ LL_PROFILE_ZONE_WARN( "Sleep2" )
// yield some time to the os based on command line option
static LLCachedControl<S32> yield_time(gSavedSettings, "YieldTime", -1);
if(yield_time >= 0)
{
LL_RECORD_BLOCK_TIME(FTM_YIELD);
+ LL_PROFILE_ZONE_NUM( yield_time )
ms_sleep(yield_time);
}
+ if (gNonInteractive)
+ {
+ S32 non_interactive_ms_sleep_time = 100;
+ LLAppViewer::getTextureCache()->pause();
+ LLAppViewer::getImageDecodeThread()->pause();
+ ms_sleep(non_interactive_ms_sleep_time);
+ }
+
// yield cooperatively when not running as foreground window
// and when not quiting (causes trouble at mac's cleanup stage)
if (!LLApp::isExiting()
@@ -1568,8 +1562,8 @@ bool LLAppViewer::doFrame()
|| !gFocusMgr.getAppHasFocus()))
{
// Sleep if we're not rendering, or the window is minimized.
- static LLCachedControl<S32> s_bacground_yeild_time(gSavedSettings, "BackgroundYieldTime", 40);
- S32 milliseconds_to_sleep = llclamp((S32)s_bacground_yeild_time, 0, 1000);
+ static LLCachedControl<S32> s_background_yield_time(gSavedSettings, "BackgroundYieldTime", 40);
+ S32 milliseconds_to_sleep = llclamp((S32)s_background_yield_time, 0, 1000);
// don't sleep when BackgroundYieldTime set to 0, since this will still yield to other threads
// of equal priority on Windows
if (milliseconds_to_sleep > 0)
@@ -1616,22 +1610,29 @@ bool LLAppViewer::doFrame()
total_io_pending += io_pending ;
}
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df gMeshRepo" )
gMeshRepo.update() ;
+ }
if(!total_work_pending) //pause texture fetching threads if nothing to process.
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df getTextureCache" )
LLAppViewer::getTextureCache()->pause();
LLAppViewer::getImageDecodeThread()->pause();
LLAppViewer::getTextureFetch()->pause();
}
if(!total_io_pending) //pause file threads if nothing to process.
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df LLVFSThread" )
LLLFSThread::sLocal->pause();
}
//texture fetching debugger
if(LLTextureFetchDebugger::isEnabled())
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df tex_fetch_debugger_instance" )
LLFloaterTextureFetchDebugger* tex_fetch_debugger_instance =
LLFloaterReg::findTypedInstance<LLFloaterTextureFetchDebugger>("tex_fetch_debugger");
if(tex_fetch_debugger_instance)
@@ -1640,8 +1641,10 @@ bool LLAppViewer::doFrame()
}
}
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df resumeMainloopTimeout" )
resumeMainloopTimeout();
-
+ }
pingMainloopTimeout("Main:End");
}
}
@@ -1667,7 +1670,7 @@ bool LLAppViewer::doFrame()
LL_INFOS() << "Exiting main_loop" << LL_ENDL;
}
- LLPROFILE_UPDATE();
+ LL_PROFILER_FRAME_END
return ! LLApp::isRunning();
}
@@ -1706,6 +1709,11 @@ void LLAppViewer::flushLFSIO()
bool LLAppViewer::cleanup()
{
+ // Since we don't know what functions are going to be queued by
+ // onCleanup(), we have to assume they might rely on some of the things
+ // we're about to destroy below. Run them first.
+ mOnCleanup();
+
LLAtmosphere::cleanupClass();
//ditch LLVOAvatarSelf instance
@@ -1754,6 +1762,7 @@ bool LLAppViewer::cleanup()
LLPluginProcessParent::shutdown();
disconnectViewer();
+ LLViewerCamera::deleteSingleton();
LL_INFOS() << "Viewer disconnected" << LL_ENDL;
@@ -1949,7 +1958,7 @@ bool LLAppViewer::cleanup()
if (LLEnvironment::instanceExists())
{
- //Store environment settings if nessesary
+ //Store environment settings if necessary
LLEnvironment::getInstance()->saveToSettings();
}
@@ -2140,12 +2149,14 @@ bool LLAppViewer::cleanup()
SUBSYSTEM_CLEANUP(LLProxy);
LLCore::LLHttp::cleanup();
- LLMainLoopRepeater::instance().stop();
-
ll_close_fail_log();
LLError::LLCallStacks::cleanup();
+ LLEnvironment::deleteSingleton();
+ LLSelectMgr::deleteSingleton();
+ LLViewerEventRecorder::deleteSingleton();
+
// It's not at first obvious where, in this long sequence, a generic cleanup
// call OUGHT to go. So let's say this: as we migrate cleanup from
// explicit hand-placed calls into the generic mechanism, eventually
@@ -2328,7 +2339,7 @@ bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key,
LL_INFOS("Settings") << "Attempting to load settings for the group " << file.name()
<< " - from location " << location_key << LL_ENDL;
- LLControlGroup* settings_group = LLControlGroup::getInstance(file.name);
+ auto settings_group = LLControlGroup::getInstance(file.name);
if(!settings_group)
{
LL_WARNS("Settings") << "No matching settings group for name " << file.name() << LL_ENDL;
@@ -2423,6 +2434,38 @@ namespace
}
} // anonymous namespace
+// Set a named control temporarily for this session, as when set via the command line --set option.
+// Name can be specified as "<control_group>.<control_name>", with default group being Global.
+bool tempSetControl(const std::string& name, const std::string& value)
+{
+ std::string name_part;
+ std::string group_part;
+ LLControlVariable* control = NULL;
+
+ // Name can be further split into ControlGroup.Name, with the default control group being Global
+ size_t pos = name.find('.');
+ if (pos != std::string::npos)
+ {
+ group_part = name.substr(0, pos);
+ name_part = name.substr(pos+1);
+ LL_INFOS() << "Setting " << group_part << "." << name_part << " to " << value << LL_ENDL;
+ auto g = LLControlGroup::getInstance(group_part);
+ if (g) control = g->getControl(name_part);
+ }
+ else
+ {
+ LL_INFOS() << "Setting Global." << name << " to " << value << LL_ENDL;
+ control = gSavedSettings.getControl(name);
+ }
+
+ if (control)
+ {
+ control->setValue(value, false);
+ return true;
+ }
+ return false;
+}
+
bool LLAppViewer::initConfiguration()
{
//Load settings files list
@@ -2473,12 +2516,7 @@ bool LLAppViewer::initConfiguration()
#ifndef LL_RELEASE_FOR_DOWNLOAD
// provide developer build only overrides for these control variables that are not
// persisted to settings.xml
- LLControlVariable* c = gSavedSettings.getControl("ShowConsoleWindow");
- if (c)
- {
- c->setValue(true, false);
- }
- c = gSavedSettings.getControl("AllowMultipleViewers");
+ LLControlVariable* c = gSavedSettings.getControl("AllowMultipleViewers");
if (c)
{
c->setValue(true, false);
@@ -2584,9 +2622,10 @@ bool LLAppViewer::initConfiguration()
disableCrashlogger();
}
+ gNonInteractive = gSavedSettings.getBOOL("NonInteractive");
// Handle initialization from settings.
// Start up the debugging console before handling other options.
- if (gSavedSettings.getBOOL("ShowConsoleWindow"))
+ if (gSavedSettings.getBOOL("ShowConsoleWindow") && !gNonInteractive)
{
initConsole();
}
@@ -2619,31 +2658,7 @@ bool LLAppViewer::initConfiguration()
{
const std::string& name = *itr;
const std::string& value = *(++itr);
- std::string name_part;
- std::string group_part;
- LLControlVariable* control = NULL;
-
- // Name can be further split into ControlGroup.Name, with the default control group being Global
- size_t pos = name.find('.');
- if (pos != std::string::npos)
- {
- group_part = name.substr(0, pos);
- name_part = name.substr(pos+1);
- LL_INFOS() << "Setting " << group_part << "." << name_part << " to " << value << LL_ENDL;
- LLControlGroup* g = LLControlGroup::getInstance(group_part);
- if (g) control = g->getControl(name_part);
- }
- else
- {
- LL_INFOS() << "Setting Global." << name << " to " << value << LL_ENDL;
- control = gSavedSettings.getControl(name);
- }
-
- if (control)
- {
- control->setValue(value, false);
- }
- else
+ if (!tempSetControl(name,value))
{
LL_WARNS() << "Failed --set " << name << ": setting name unknown." << LL_ENDL;
}
@@ -2731,6 +2746,19 @@ bool LLAppViewer::initConfiguration()
}
}
+ if (gNonInteractive)
+ {
+ tempSetControl("AllowMultipleViewers", "TRUE");
+ tempSetControl("SLURLPassToOtherInstance", "FALSE");
+ tempSetControl("RenderWater", "FALSE");
+ tempSetControl("FlyingAtExit", "FALSE");
+ tempSetControl("WindowWidth", "1024");
+ tempSetControl("WindowHeight", "200");
+ LLError::setEnabledLogTypesMask(0);
+ llassert_always(!gSavedSettings.getBOOL("SLURLPassToOtherInstance"));
+ }
+
+
// Handle slurl use. NOTE: Don't let SL-55321 reappear.
// This initial-SLURL logic, up through the call to
// sendURLToOtherInstance(), must precede LLSplashScreen::show() --
@@ -3507,11 +3535,14 @@ void LLAppViewer::writeSystemInfo()
gDebugInfo["FirstRunThisInstall"] = gSavedSettings.getBOOL("FirstRunThisInstall");
gDebugInfo["StartupState"] = LLStartUp::getStartupStateString();
+ if (gViewerWindow)
+ {
std::vector<std::string> resolutions = gViewerWindow->getWindow()->getDisplaysResolutionList();
for (auto res_iter : resolutions)
{
gDebugInfo["DisplayInfo"].append(res_iter);
}
+ }
writeDebugInfo(); // Save out debug_info.log early, in case of crash.
}
@@ -4253,12 +4284,12 @@ bool LLAppViewer::initCache()
{
if (mPurgeCache)
{
- LLSplashScreen::update(LLTrans::getString("StartupClearingCache"));
- purgeCache();
+ LLSplashScreen::update(LLTrans::getString("StartupClearingCache"));
+ purgeCache();
// clear the new C++ file system based cache
LLDiskCache::getInstance()->clearCache();
- }
+ }
else
{
// purge excessive files from the new file system based cache
@@ -4285,12 +4316,12 @@ bool LLAppViewer::initCache()
LLVOCache::getInstance()->initCache(LL_PATH_CACHE, gSavedSettings.getU32("CacheNumberOfRegionsForObjects"), getObjectCacheVersion());
- return true;
+ return true;
}
void LLAppViewer::addOnIdleCallback(const boost::function<void()>& cb)
{
- LLDeferredTaskList::instance().addTask(cb);
+ gMainloopWork.post(cb);
}
void LLAppViewer::loadKeyBindings()
@@ -4560,6 +4591,7 @@ static LLTrace::BlockTimerStatHandle FTM_HUD_EFFECTS("HUD Effects");
///////////////////////////////////////////////////////
void LLAppViewer::idle()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
pingMainloopTimeout("Main:Idle");
// Update frame timers
@@ -4578,6 +4610,20 @@ void LLAppViewer::idle()
LLDirPickerThread::clearDead();
F32 dt_raw = idle_timer.getElapsedTimeAndResetF32();
+ // Service the WorkQueue we use for replies from worker threads.
+ // Use function statics for the timeslice setting so we only have to fetch
+ // and convert MainWorkTime once.
+ static F32 MainWorkTimeRaw = gSavedSettings.getF32("MainWorkTime");
+ static F32Milliseconds MainWorkTimeMs(MainWorkTimeRaw);
+ // MainWorkTime is specified in fractional milliseconds, but std::chrono
+ // uses integer representations. What if we want less than a microsecond?
+ // Use nanoseconds. We're very sure we will never need to specify a
+ // MainWorkTime that would be larger than we could express in
+ // std::chrono::nanoseconds.
+ static std::chrono::nanoseconds MainWorkTimeNanoSec{
+ std::chrono::nanoseconds::rep(MainWorkTimeMs.value() * 1000000)};
+ gMainloopWork.runFor(MainWorkTimeNanoSec);
+
// Cap out-of-control frame times
// Too low because in menus, swapping, debugger, etc.
// Too high because idle called with no objects in view, etc.
@@ -4631,7 +4677,7 @@ void LLAppViewer::idle()
if (!gDisconnected)
{
- LL_RECORD_BLOCK_TIME(FTM_NETWORK);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_NETWORK("network"); //LL_RECORD_BLOCK_TIME(FTM_NETWORK);
// Update spaceserver timeinfo
LLWorld::getInstance()->setSpaceTimeUSec(LLWorld::getInstance()->getSpaceTimeUSec() + LLUnits::Seconds::fromValue(dt_raw));
@@ -4663,7 +4709,7 @@ void LLAppViewer::idle()
|| (agent_force_update_time > (1.0f / (F32) AGENT_FORCE_UPDATES_PER_SECOND));
if (force_update || (agent_update_time > (1.0f / (F32) AGENT_UPDATES_PER_SECOND)))
{
- LL_RECORD_BLOCK_TIME(FTM_AGENT_UPDATE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; //LL_RECORD_BLOCK_TIME(FTM_AGENT_UPDATE);
// Send avatar and camera info
mLastAgentControlFlags = gAgent.getControlFlags();
mLastAgentForceUpdate = force_update ? 0 : agent_force_update_time;
@@ -4900,8 +4946,10 @@ void LLAppViewer::idle()
// Here, particles are updated and drawables are moved.
//
- LL_RECORD_BLOCK_TIME(FTM_WORLD_UPDATE);
- gPipeline.updateMove();
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("world update"); //LL_RECORD_BLOCK_TIME(FTM_WORLD_UPDATE);
+ gPipeline.updateMove();
+ }
LLWorld::getInstance()->updateParticles();
@@ -4940,7 +4988,7 @@ void LLAppViewer::idle()
LLAvatarRenderInfoAccountant::getInstance()->idle();
{
- LL_RECORD_BLOCK_TIME(FTM_AUDIO_UPDATE);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("audio update"); //LL_RECORD_BLOCK_TIME(FTM_AUDIO_UPDATE);
if (gAudiop)
{
@@ -4954,9 +5002,6 @@ void LLAppViewer::idle()
}
}
- // Execute deferred tasks.
- LLDeferredTaskList::instance().run();
-
// Handle shutdown process, for example,
// wait for floaters to close, send quit message,
// forcibly quit if it has taken too long
@@ -5184,6 +5229,7 @@ static LLTrace::BlockTimerStatHandle FTM_CHECK_REGION_CIRCUIT("Check Region Circ
void LLAppViewer::idleNetwork()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
pingMainloopTimeout("idleNetwork");
gObjectList.mNumNewObjects = 0;
@@ -5191,7 +5237,7 @@ void LLAppViewer::idleNetwork()
if (!gSavedSettings.getBOOL("SpeedTest"))
{
- LL_RECORD_BLOCK_TIME(FTM_IDLE_NETWORK); // decode
+ LL_PROFILE_ZONE_NAMED_CATEGORY_NETWORK("idle network"); //LL_RECORD_BLOCK_TIME(FTM_IDLE_NETWORK); // decode
LLTimer check_message_timer;
// Read all available packets from network
@@ -5363,19 +5409,6 @@ void LLAppViewer::disconnectViewer()
LLUrlEntryParcel::setDisconnected(gDisconnected);
}
-bool LLAppViewer::onChangeFrameLimit(LLSD const & evt)
-{
- if (evt.asInteger() > 0)
- {
- mMinMicroSecPerFrame = (U64)(1000000.0f / F32(evt.asInteger()));
- }
- else
- {
- mMinMicroSecPerFrame = 0;
- }
- return false;
-}
-
void LLAppViewer::forceErrorLLError()
{
LL_ERRS() << "This is a deliberate llerror" << LL_ENDL;
diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h
index 0f06889d20..d807cf9765 100644
--- a/indra/newview/llappviewer.h
+++ b/indra/newview/llappviewer.h
@@ -50,6 +50,8 @@
#include "lltimer.h"
#include "llappcorehttp.h"
+#include <boost/signals2.hpp>
+
class LLCommandLineParser;
class LLFrameTimer;
class LLPumpIO;
@@ -69,13 +71,13 @@ public:
LLAppViewer();
virtual ~LLAppViewer();
- /**
- * @brief Access to the LLAppViewer singleton.
- *
- * The LLAppViewer singleton is created in main()/WinMain().
- * So don't use it in pre-entry (static initialization) code.
- */
- static LLAppViewer* instance() {return sInstance; }
+ /**
+ * @brief Access to the LLAppViewer singleton.
+ *
+ * The LLAppViewer singleton is created in main()/WinMain().
+ * So don't use it in pre-entry (static initialization) code.
+ */
+ static LLAppViewer* instance() {return sInstance; }
//
// Main application logic
@@ -93,12 +95,12 @@ public:
void earlyExit(const std::string& name,
const LLSD& substitutions = LLSD()); // Display an error dialog and forcibly quit.
void earlyExitNoNotify(); // Do not display error dialog then forcibly quit.
- void abortQuit(); // Called to abort a quit request.
+ void abortQuit(); // Called to abort a quit request.
- bool quitRequested() { return mQuitRequested; }
- bool logoutRequestSent() { return mLogoutRequestSent; }
+ bool quitRequested() { return mQuitRequested; }
+ bool logoutRequestSent() { return mLogoutRequestSent; }
bool isSecondInstance() { return mSecondInstance; }
- bool isUpdaterMissing() { return mUpdaterNotFound; }
+ bool isUpdaterMissing() { return mUpdaterNotFound; }
void writeDebugInfo(bool isStatic=true);
@@ -112,7 +114,7 @@ public:
virtual bool restoreErrorTrap() = 0; // Require platform specific override to reset error handling mechanism.
// return false if the error trap needed restoration.
static void handleViewerCrash(); // Hey! The viewer crashed. Do this, soon.
- void checkForCrash();
+ void checkForCrash();
// Thread accessors
static LLTextureCache* getTextureCache() { return sTextureCache; }
@@ -124,37 +126,37 @@ public:
static U32 getObjectCacheVersion() ;
const std::string& getSerialNumber() { return mSerialNumber; }
-
+
bool getPurgeCache() const { return mPurgeCache; }
-
+
std::string getSecondLifeTitle() const; // The Second Life title.
std::string getWindowTitle() const; // The window display name.
- void forceDisconnect(const std::string& msg); // Force disconnection, with a message to the user.
- void badNetworkHandler(); // Cause a crash state due to bad network packet.
+ void forceDisconnect(const std::string& msg); // Force disconnection, with a message to the user.
+ void badNetworkHandler(); // Cause a crash state due to bad network packet.
bool hasSavedFinalSnapshot() { return mSavedFinalSnapshot; }
void saveFinalSnapshot();
- void loadNameCache();
- void saveNameCache();
+ void loadNameCache();
+ void saveNameCache();
void loadExperienceCache();
void saveExperienceCache();
void removeMarkerFiles();
-
+
void removeDumpDir();
- // LLAppViewer testing helpers.
- // *NOTE: These will potentially crash the viewer. Only for debugging.
- virtual void forceErrorLLError();
- virtual void forceErrorBreakpoint();
- virtual void forceErrorBadMemoryAccess();
- virtual void forceErrorInfiniteLoop();
- virtual void forceErrorSoftwareException();
- virtual void forceErrorDriverCrash();
- virtual void forceErrorCoroutineCrash();
- virtual void forceErrorThreadCrash();
+ // LLAppViewer testing helpers.
+ // *NOTE: These will potentially crash the viewer. Only for debugging.
+ virtual void forceErrorLLError();
+ virtual void forceErrorBreakpoint();
+ virtual void forceErrorBadMemoryAccess();
+ virtual void forceErrorInfiniteLoop();
+ virtual void forceErrorSoftwareException();
+ virtual void forceErrorDriverCrash();
+ virtual void forceErrorCoroutineCrash();
+ virtual void forceErrorThreadCrash();
// The list is found in app_settings/settings_files.xml
// but since they are used explicitly in code,
@@ -187,22 +189,32 @@ public:
// *NOTE:Mani Fix this for login abstraction!!
void handleLoginComplete();
- LLAllocator & getAllocator() { return mAlloc; }
+ LLAllocator & getAllocator() { return mAlloc; }
// On LoginCompleted callback
typedef boost::signals2::signal<void (void)> login_completed_signal_t;
login_completed_signal_t mOnLoginCompleted;
- boost::signals2::connection setOnLoginCompletedCallback( const login_completed_signal_t::slot_type& cb ) { return mOnLoginCompleted.connect(cb); }
+ boost::signals2::connection setOnLoginCompletedCallback( const login_completed_signal_t::slot_type& cb )
+ {
+ return mOnLoginCompleted.connect(cb);
+ }
void addOnIdleCallback(const boost::function<void()>& cb); // add a callback to fire (once) when idle
+ typedef boost::signals2::signal<void()> cleanup_signal_t;
+ cleanup_signal_t mOnCleanup;
+ boost::signals2::connection onCleanup(const cleanup_signal_t::slot_type& cb)
+ {
+ return mOnCleanup.connect(cb);
+ }
+
void purgeUserDataOnExit() { mPurgeUserDataOnExit = true; }
void purgeCache(); // Clear the local cache.
void purgeCacheImmediate(); //clear local cache immediately.
S32 updateTextureThreads(F32 max_time);
void loadKeyBindings();
-
+
// mute/unmute the system's master audio
virtual void setMasterSystemAudioMute(bool mute);
virtual bool getMasterSystemAudioMute();
@@ -214,7 +226,7 @@ public:
// llcorehttp init/shutdown/config information.
LLAppCoreHttp & getAppCoreHttp() { return mAppCoreHttp; }
- void updateNameLookupUrl(const LLViewerRegion* regionp);
+ void updateNameLookupUrl(const LLViewerRegion* regionp);
protected:
virtual bool initWindow(); // Initialize the viewer's window.
@@ -225,7 +237,7 @@ protected:
virtual bool sendURLToOtherInstance(const std::string& url);
virtual bool initParseCommandLine(LLCommandLineParser& clp)
- { return true; } // Allow platforms to specify the command line args.
+ { return true; } // Allow platforms to specify the command line args.
virtual std::string generateSerialNumber() = 0; // Platforms specific classes generate this.
@@ -253,24 +265,22 @@ private:
void processMarkerFiles();
static void recordMarkerVersion(LLAPRFile& marker_file);
bool markerIsSameVersion(const std::string& marker_name) const;
-
- void idle();
- void idleShutdown();
+
+ void idle();
+ void idleShutdown();
// update avatar SLID and display name caches
void idleExperienceCache();
void idleNameCache();
- void idleNetwork();
-
- void sendLogoutRequest();
- void disconnectViewer();
+ void idleNetwork();
- bool onChangeFrameLimit(LLSD const & evt);
+ void sendLogoutRequest();
+ void disconnectViewer();
// *FIX: the app viewer class should be some sort of singleton, no?
// Perhaps its child class is the singleton and this should be an abstract base.
static LLAppViewer* sInstance;
- bool mSecondInstance; // Is this a second instance of the app?
+ bool mSecondInstance; // Is this a second instance of the app?
bool mUpdaterNotFound; // True when attempt to start updater failed
std::string mMarkerFileName;
@@ -302,8 +312,8 @@ private:
boost::optional<U32> mForceGraphicsLevel;
- bool mQuitRequested; // User wants to quit, may have modified documents open.
- bool mLogoutRequestSent; // Disconnect message sent to simulator, no longer safe to send messages to the sim.
+ bool mQuitRequested; // User wants to quit, may have modified documents open.
+ bool mLogoutRequestSent; // Disconnect message sent to simulator, no longer safe to send messages to the sim.
U32 mLastAgentControlFlags;
F32 mLastAgentForceUpdate;
struct SettingsFiles* mSettingsLocationList;
@@ -317,15 +327,12 @@ private:
bool mAgentRegionLastAlive;
LLUUID mAgentRegionLastID;
- LLAllocator mAlloc;
+ LLAllocator mAlloc;
// llcorehttp library init/shutdown helper
LLAppCoreHttp mAppCoreHttp;
- bool mIsFirstRun;
- U64 mMinMicroSecPerFrame; // frame throttling
-
-
+ bool mIsFirstRun;
};
// consts from viewer.h
diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp
index ee533875b6..a39ec7f51b 100644
--- a/indra/newview/llappviewerwin32.cpp
+++ b/indra/newview/llappviewerwin32.cpp
@@ -329,6 +329,11 @@ int APIENTRY WINMAIN(HINSTANCE hInstance,
PWSTR pCmdLine,
int nCmdShow)
{
+ // Call Tracy first thing to have it allocate memory
+ // https://github.com/wolfpld/tracy/issues/196
+ LL_PROFILER_FRAME_END;
+ LL_PROFILER_SET_THREAD_NAME("App");
+
const S32 MAX_HEAPS = 255;
DWORD heap_enable_lfh_error[MAX_HEAPS];
S32 num_heaps = 0;
diff --git a/indra/newview/llbrowsernotification.cpp b/indra/newview/llbrowsernotification.cpp
index 7614624306..036215a845 100644
--- a/indra/newview/llbrowsernotification.cpp
+++ b/indra/newview/llbrowsernotification.cpp
@@ -43,14 +43,14 @@ LLBrowserNotification::LLBrowserNotification()
bool LLBrowserNotification::processNotification(const LLNotificationPtr& notification, bool should_log)
{
LLUUID media_id = notification->getPayload()["media_id"].asUUID();
- LLMediaCtrl* media_instance = LLMediaCtrl::getInstance(media_id);
+ auto media_instance = LLMediaCtrl::getInstance(media_id);
if (media_instance)
{
media_instance->showNotification(notification);
}
else if (LLViewerMediaFocus::instance().getControlsMediaID() == media_id)
{
- LLViewerMediaImpl* impl = LLViewerMedia::getInstance()->getMediaImplFromTextureID(media_id);
+ auto impl = LLViewerMedia::getInstance()->getMediaImplFromTextureID(media_id);
if (impl)
{
impl->showNotification(notification);
diff --git a/indra/newview/llcallingcard.cpp b/indra/newview/llcallingcard.cpp
index 6d20b23e9f..9ee9900eba 100644
--- a/indra/newview/llcallingcard.cpp
+++ b/indra/newview/llcallingcard.cpp
@@ -257,7 +257,6 @@ S32 LLAvatarTracker::addBuddyList(const LLAvatarTracker::buddy_map_t& buds)
LLAvatarName av_name;
LLAvatarNameCache::get(agent_id, &av_name);
- addChangedMask(LLFriendObserver::ADD, agent_id);
LL_DEBUGS() << "Added buddy " << agent_id
<< ", " << (mBuddyInfo[agent_id]->isOnline() ? "Online" : "Offline")
<< ", TO: " << mBuddyInfo[agent_id]->getRightsGrantedTo()
@@ -493,6 +492,7 @@ void LLAvatarTracker::notifyObservers()
// new masks and ids will be processed later from idle.
return;
}
+ LL_PROFILE_ZONE_SCOPED
mIsNotifyObservers = TRUE;
observer_list_t observers(mObservers);
@@ -678,6 +678,7 @@ void LLAvatarTracker::processChangeUserRights(LLMessageSystem* msg, void**)
void LLAvatarTracker::processNotify(LLMessageSystem* msg, bool online)
{
+ LL_PROFILE_ZONE_SCOPED
S32 count = msg->getNumberOfBlocksFast(_PREHASH_AgentBlock);
BOOL chat_notify = gSavedSettings.getBOOL("ChatOnlineNotification");
@@ -712,8 +713,6 @@ void LLAvatarTracker::processNotify(LLMessageSystem* msg, bool online)
// we were tracking someone who went offline
deleteTrackingData();
}
- // *TODO: get actual inventory id
- gInventory.addChangedMask(LLInventoryObserver::CALLING_CARD, LLUUID::null);
}
if(chat_notify)
{
diff --git a/indra/newview/llcontrolavatar.cpp b/indra/newview/llcontrolavatar.cpp
index fab249f988..4a87273372 100644
--- a/indra/newview/llcontrolavatar.cpp
+++ b/indra/newview/llcontrolavatar.cpp
@@ -241,7 +241,7 @@ void LLControlAvatar::matchVolumeTransform()
if (skin_info)
{
LL_DEBUGS("BindShape") << getFullname() << " bind shape " << skin_info->mBindShapeMatrix << LL_ENDL;
- bind_rot = LLSkinningUtil::getUnscaledQuaternion(skin_info->mBindShapeMatrix);
+ bind_rot = LLSkinningUtil::getUnscaledQuaternion(LLMatrix4(skin_info->mBindShapeMatrix));
}
#endif
setRotation(bind_rot*obj_rot);
@@ -299,7 +299,6 @@ void LLControlAvatar::updateVolumeGeom()
mRootVolp->mDrawable->makeActive();
gPipeline.markMoved(mRootVolp->mDrawable);
gPipeline.markTextured(mRootVolp->mDrawable); // face may need to change draw pool to/from POOL_HUD
- mRootVolp->mDrawable->setState(LLDrawable::USE_BACKLIGHT);
LLViewerObject::const_child_list_t& child_list = mRootVolp->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
@@ -308,7 +307,6 @@ void LLControlAvatar::updateVolumeGeom()
LLViewerObject* childp = *iter;
if (childp && childp->mDrawable.notNull())
{
- childp->mDrawable->setState(LLDrawable::USE_BACKLIGHT);
gPipeline.markTextured(childp->mDrawable); // face may need to change draw pool to/from POOL_HUD
gPipeline.markMoved(childp->mDrawable);
}
diff --git a/indra/newview/lldonotdisturbnotificationstorage.cpp b/indra/newview/lldonotdisturbnotificationstorage.cpp
index cb5f9c8a2c..7d4961c598 100644
--- a/indra/newview/lldonotdisturbnotificationstorage.cpp
+++ b/indra/newview/lldonotdisturbnotificationstorage.cpp
@@ -96,11 +96,9 @@ void LLDoNotDisturbNotificationStorage::resetDirty()
mDirty = false;
}
-static LLTrace::BlockTimerStatHandle FTM_SAVE_DND_NOTIFICATIONS("Save DND Notifications");
-
void LLDoNotDisturbNotificationStorage::saveNotifications()
{
- LL_RECORD_BLOCK_TIME(FTM_SAVE_DND_NOTIFICATIONS);
+ LL_PROFILE_ZONE_SCOPED;
LLNotificationChannelPtr channelPtr = getCommunicationChannel();
const LLCommunicationChannel *commChannel = dynamic_cast<LLCommunicationChannel*>(channelPtr.get());
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 4fe7e516cc..4a0c9d399f 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -58,8 +58,6 @@ const F32 MIN_INTERPOLATE_DISTANCE_SQUARED = 0.001f * 0.001f;
const F32 MAX_INTERPOLATE_DISTANCE_SQUARED = 10.f * 10.f;
const F32 OBJECT_DAMPING_TIME_CONSTANT = 0.06f;
-static LLTrace::BlockTimerStatHandle FTM_CULL_REBOUND("Cull Rebound");
-
extern bool gShiftFrame;
@@ -93,7 +91,6 @@ void LLDrawable::incrementVisible()
LLDrawable::LLDrawable(LLViewerObject *vobj, bool new_entry)
: LLViewerOctreeEntryData(LLViewerOctreeEntry::LLDRAWABLE),
- LLTrace::MemTrackable<LLDrawable, 16>("LLDrawable"),
mVObjp(vobj)
{
init(new_entry);
@@ -101,6 +98,8 @@ LLDrawable::LLDrawable(LLViewerObject *vobj, bool new_entry)
void LLDrawable::init(bool new_entry)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
// mXform
mParent = NULL;
mRenderType = 0;
@@ -150,21 +149,6 @@ void LLDrawable::unload()
{
LLVOVolume *pVVol = getVOVolume();
pVVol->setNoLOD();
-
- for (S32 i = 0; i < getNumFaces(); i++)
- {
- LLFace* facep = getFace(i);
- if (facep->isState(LLFace::RIGGED))
- {
- LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*)facep->getPool();
- if (pool) {
- pool->removeRiggedFace(facep);
- }
- facep->setVertexBuffer(NULL);
- }
- facep->clearState(LLFace::RIGGED);
- }
-
pVVol->markForUpdate(TRUE);
}
@@ -261,19 +245,13 @@ BOOL LLDrawable::isLight() const
}
}
-static LLTrace::BlockTimerStatHandle FTM_CLEANUP_DRAWABLE("Cleanup Drawable");
-static LLTrace::BlockTimerStatHandle FTM_DEREF_DRAWABLE("Deref");
-static LLTrace::BlockTimerStatHandle FTM_DELETE_FACES("Faces");
-
void LLDrawable::cleanupReferences()
{
- LL_RECORD_BLOCK_TIME(FTM_CLEANUP_DRAWABLE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE;
- {
- LL_RECORD_BLOCK_TIME(FTM_DELETE_FACES);
- std::for_each(mFaces.begin(), mFaces.end(), DeletePointer());
- mFaces.clear();
- }
+
+ std::for_each(mFaces.begin(), mFaces.end(), DeletePointer());
+ mFaces.clear();
gObjectList.removeDrawable(this);
@@ -281,12 +259,9 @@ void LLDrawable::cleanupReferences()
removeFromOctree();
- {
- LL_RECORD_BLOCK_TIME(FTM_DEREF_DRAWABLE);
- // Cleanup references to other objects
- mVObjp = NULL;
- mParent = NULL;
- }
+ // Cleanup references to other objects
+ mVObjp = NULL;
+ mParent = NULL;
}
void LLDrawable::removeFromOctree()
@@ -331,14 +306,12 @@ S32 LLDrawable::findReferences(LLDrawable *drawablep)
return count;
}
-static LLTrace::BlockTimerStatHandle FTM_ALLOCATE_FACE("Allocate Face");
-
LLFace* LLDrawable::addFace(LLFacePool *poolp, LLViewerTexture *texturep)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
LLFace *face;
{
- LL_RECORD_BLOCK_TIME(FTM_ALLOCATE_FACE);
face = new LLFace(this, mVObjp);
}
@@ -363,13 +336,12 @@ LLFace* LLDrawable::addFace(LLFacePool *poolp, LLViewerTexture *texturep)
LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep)
{
- LLFace *face;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
- {
- LL_RECORD_BLOCK_TIME(FTM_ALLOCATE_FACE);
- face = new LLFace(this, mVObjp);
- }
+ LLFace *face;
+ face = new LLFace(this, mVObjp);
+
face->setTEOffset(mFaces.size());
face->setTexture(texturep);
face->setPoolType(gPipeline.getPoolTypeFromTE(te, texturep));
@@ -387,6 +359,8 @@ LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep)
LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
LLFace *face;
face = new LLFace(this, mVObjp);
@@ -408,6 +382,8 @@ LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep,
LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp, LLViewerTexture *specularp)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
LLFace *face;
face = new LLFace(this, mVObjp);
@@ -430,6 +406,8 @@ LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep,
void LLDrawable::setNumFaces(const S32 newFaces, LLFacePool *poolp, LLViewerTexture *texturep)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
if (newFaces == (S32)mFaces.size())
{
return;
@@ -453,6 +431,8 @@ void LLDrawable::setNumFaces(const S32 newFaces, LLFacePool *poolp, LLViewerText
void LLDrawable::setNumFacesFast(const S32 newFaces, LLFacePool *poolp, LLViewerTexture *texturep)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
if (newFaces <= (S32)mFaces.size() && newFaces >= (S32)mFaces.size()/2)
{
return;
@@ -476,6 +456,8 @@ void LLDrawable::setNumFacesFast(const S32 newFaces, LLFacePool *poolp, LLViewer
void LLDrawable::mergeFaces(LLDrawable* src)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
U32 face_count = mFaces.size() + src->mFaces.size();
mFaces.reserve(face_count);
@@ -509,6 +491,8 @@ void LLDrawable::updateMaterial()
void LLDrawable::makeActive()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
#if !LL_RELEASE_FOR_DOWNLOAD
if (mVObjp.notNull())
{
@@ -572,6 +556,8 @@ void LLDrawable::makeActive()
void LLDrawable::makeStatic(BOOL warning_enabled)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
if (isState(ACTIVE) &&
!isState(ACTIVE_CHILD) &&
!mVObjp->isAttachment() &&
@@ -618,6 +604,8 @@ void LLDrawable::makeStatic(BOOL warning_enabled)
// Returns "distance" between target destination and resulting xfrom
F32 LLDrawable::updateXform(BOOL undamped)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
BOOL damped = !undamped;
// Position
@@ -769,6 +757,8 @@ void LLDrawable::moveUpdatePipeline(BOOL moved)
void LLDrawable::movePartition()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
LLSpatialPartition* part = getSpatialPartition();
if (part)
{
@@ -813,6 +803,8 @@ BOOL LLDrawable::updateMoveUndamped()
void LLDrawable::updatePartition()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
if (!getVOVolume())
{
movePartition();
@@ -830,6 +822,8 @@ void LLDrawable::updatePartition()
BOOL LLDrawable::updateMoveDamped()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
F32 dist_squared = updateXform(FALSE);
mGeneration++;
@@ -853,6 +847,8 @@ BOOL LLDrawable::updateMoveDamped()
void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD)
{
LL_WARNS() << "Attempted to update distance for non-world camera." << LL_ENDL;
@@ -957,6 +953,8 @@ void LLDrawable::updateTexture()
BOOL LLDrawable::updateGeometry(BOOL priority)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
llassert(mVObjp.notNull());
BOOL res = mVObjp && mVObjp->updateGeometry(this);
return res;
@@ -1034,6 +1032,8 @@ const LLVector3& LLDrawable::getBounds(LLVector3& min, LLVector3& max) const
void LLDrawable::updateSpatialExtents()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
if (mVObjp)
{
const LLVector4a* exts = getSpatialExtents();
@@ -1162,19 +1162,26 @@ void LLDrawable::setGroup(LLViewerOctreeGroup *groupp)
LLViewerOctreeEntryData::setGroup(groupp);
}
+/*
+* Get the SpatialPartition this Drawable should use.
+* Checks current SpatialPartition assignment and corrects if it is invalid.
+*/
LLSpatialPartition* LLDrawable::getSpatialPartition()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
LLSpatialPartition* retval = NULL;
-
+
if (!mVObjp ||
!getVOVolume() ||
isStatic())
{
- retval = gPipeline.getSpatialPartition((LLViewerObject*) mVObjp);
+ retval = gPipeline.getSpatialPartition((LLViewerObject*)mVObjp);
}
else if (isRoot())
{
- if (mSpatialBridge)
+ // determine if the spatial bridge has changed
+ if (mSpatialBridge)
{
U32 partition_type = mSpatialBridge->asPartition()->mPartitionType;
bool is_hud = mVObjp->isHUDAttachment();
@@ -1191,14 +1198,14 @@ LLSpatialPartition* LLDrawable::getSpatialPartition()
{
// Was/became part of animesh
// remove obsolete bridge
- mSpatialBridge->markDead();
+ mSpatialBridge->markDead();
setSpatialBridge(NULL);
}
else if ((partition_type == LLViewerRegion::PARTITION_AVATAR) != is_attachment)
{
// Was/became part of avatar
// remove obsolete bridge
- mSpatialBridge->markDead();
+ mSpatialBridge->markDead();
setSpatialBridge(NULL);
}
}
@@ -1209,17 +1216,20 @@ LLSpatialPartition* LLDrawable::getSpatialPartition()
{
setSpatialBridge(new LLHUDBridge(this, getRegion()));
}
- else if (mVObjp->isAnimatedObject() && mVObjp->getControlAvatar())
- {
- setSpatialBridge(new LLControlAVBridge(this, getRegion()));
- }
+ else if (mVObjp->isAnimatedObject() && mVObjp->getControlAvatar())
+ {
+ setSpatialBridge(new LLControlAVBridge(this, getRegion()));
+ }
// check HUD first, because HUD is also attachment
else if (mVObjp->isAttachment())
{
+ // Attachment
+ // Use AvatarBridge of root object in attachment linkset
setSpatialBridge(new LLAvatarBridge(this, getRegion()));
}
else
{
+ // Moving linkset, use VolumeBridge of root object in linkset
setSpatialBridge(new LLVolumeBridge(this, getRegion()));
}
}
@@ -1247,6 +1257,8 @@ LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 dat
LLDrawable(root->getVObj(), true),
LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW_ARB, regionp)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
mBridge = this;
mDrawable = root;
root->setSpatialBridge(this);
@@ -1292,12 +1304,11 @@ void LLSpatialBridge::destroyTree()
void LLSpatialBridge::updateSpatialExtents()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
LLSpatialGroup* root = (LLSpatialGroup*) mOctree->getListener(0);
- {
- LL_RECORD_BLOCK_TIME(FTM_CULL_REBOUND);
- root->rebound();
- }
+ root->rebound();
const LLVector4a* root_bounds = root->getBounds();
LLVector4a offset;
@@ -1392,10 +1403,21 @@ LLCamera LLSpatialBridge::transformCamera(LLCamera& camera)
ret.setOrigin(delta);
ret.setAxes(lookAt, left_axis, up_axis);
-
+
return ret;
}
+void LLSpatialBridge::transformExtents(const LLVector4a* src, LLVector4a* dst)
+{
+ LLMatrix4 mat = mDrawable->getXform()->getWorldMatrix();
+ mat.invert();
+
+ LLMatrix4a world_to_bridge(mat);
+
+ matMulBoundBox(world_to_bridge, src, dst);
+}
+
+
void LLDrawable::setVisible(LLCamera& camera, std::vector<LLDrawable*>* results, BOOL for_select)
{
LLViewerOctreeEntryData::setVisible();
@@ -1455,6 +1477,8 @@ public:
void LLSpatialBridge::setVisible(LLCamera& camera_in, std::vector<LLDrawable*>* results, BOOL for_select)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
if (!gPipeline.hasRenderType(mDrawableType))
{
return;
@@ -1552,6 +1576,8 @@ void LLSpatialBridge::setVisible(LLCamera& camera_in, std::vector<LLDrawable*>*
void LLSpatialBridge::updateDistance(LLCamera& camera_in, bool force_update)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
if (mDrawable == NULL)
{
markDead();
@@ -1723,6 +1749,17 @@ void LLDrawable::updateFaceSize(S32 idx)
}
}
+LLDrawable* LLDrawable::getRoot()
+{
+ LLDrawable* ret = this;
+ while (!ret->isRoot())
+ {
+ ret = ret->getParent();
+ }
+
+ return ret;
+}
+
LLBridgePartition::LLBridgePartition(LLViewerRegion* regionp)
: LLSpatialPartition(0, FALSE, 0, regionp)
{
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h
index 14d782d6f2..2372ea01a6 100644
--- a/indra/newview/lldrawable.h
+++ b/indra/newview/lldrawable.h
@@ -59,14 +59,15 @@ const U32 SILHOUETTE_HIGHLIGHT = 0;
// All data for new renderer goes into this class.
LL_ALIGN_PREFIX(16)
-class LLDrawable
-: public LLViewerOctreeEntryData,
- public LLTrace::MemTrackable<LLDrawable, 16>
+class LLDrawable
+ : public LLViewerOctreeEntryData
{
+ LL_ALIGN_NEW;
public:
+ typedef std::vector<LLFace*> face_list_t;
+
LLDrawable(const LLDrawable& rhs)
- : LLTrace::MemTrackable<LLDrawable, 16>("LLDrawable"),
- LLViewerOctreeEntryData(rhs)
+ : LLViewerOctreeEntryData(rhs)
{
*this = rhs;
}
@@ -120,6 +121,7 @@ public:
BOOL isAvatar() const { return mVObjp.notNull() && mVObjp->isAvatar(); }
BOOL isRoot() const { return !mParent || mParent->isAvatar(); }
+ LLDrawable* getRoot();
BOOL isSpatialRoot() const { return !mParent || mParent->isAvatar(); }
virtual BOOL isSpatialBridge() const { return FALSE; }
virtual LLSpatialPartition* asPartition() { return NULL; }
@@ -130,6 +132,7 @@ public:
inline LLFace* getFace(const S32 i) const;
inline S32 getNumFaces() const;
+ face_list_t& getFaces() { return mFaces; }
//void removeFace(const S32 i); // SJB: Avoid using this, it's slow
LLFace* addFace(LLFacePool *poolp, LLViewerTexture *texturep);
@@ -253,38 +256,34 @@ public:
{
IN_REBUILD_Q1 = 0x00000001,
IN_REBUILD_Q2 = 0x00000002,
- IN_LIGHT_Q = 0x00000004,
- EARLY_MOVE = 0x00000008,
- MOVE_UNDAMPED = 0x00000010,
- ON_MOVE_LIST = 0x00000020,
- USE_BACKLIGHT = 0x00000040,
- UV = 0x00000080,
- UNLIT = 0x00000100,
- LIGHT = 0x00000200,
- LIGHTING_BUILT = 0x00000400,
- REBUILD_VOLUME = 0x00000800, //volume changed LOD or parameters, or vertex buffer changed
- REBUILD_TCOORD = 0x00001000, //texture coordinates changed
- REBUILD_COLOR = 0x00002000, //color changed
- REBUILD_POSITION= 0x00004000, //vertex positions/normals changed
+ EARLY_MOVE = 0x00000004,
+ MOVE_UNDAMPED = 0x00000008,
+ ON_MOVE_LIST = 0x00000010,
+ UV = 0x00000020,
+ UNLIT = 0x00000040,
+ LIGHT = 0x00000080,
+ REBUILD_VOLUME = 0x00000100, //volume changed LOD or parameters, or vertex buffer changed
+ REBUILD_TCOORD = 0x00000200, //texture coordinates changed
+ REBUILD_COLOR = 0x00000400, //color changed
+ REBUILD_POSITION= 0x00000800, //vertex positions/normals changed
REBUILD_GEOMETRY= REBUILD_POSITION|REBUILD_TCOORD|REBUILD_COLOR,
REBUILD_MATERIAL= REBUILD_TCOORD|REBUILD_COLOR,
REBUILD_ALL = REBUILD_GEOMETRY|REBUILD_VOLUME,
- REBUILD_RIGGED = 0x00008000,
- ON_SHIFT_LIST = 0x00010000,
- BLOCKER = 0x00020000,
- ACTIVE = 0x00040000,
- DEAD = 0x00080000,
- INVISIBLE = 0x00100000, // stay invisible until flag is cleared
- NEARBY_LIGHT = 0x00200000, // In gPipeline.mNearbyLightSet
- BUILT = 0x00400000,
- FORCE_INVISIBLE = 0x00800000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
- REBUILD_SHADOW = 0x02000000,
- HAS_ALPHA = 0x04000000,
- RIGGED = 0x08000000,
- PARTITION_MOVE = 0x10000000,
- ANIMATED_CHILD = 0x20000000,
- ACTIVE_CHILD = 0x40000000,
- FOR_UNLOAD = 0x80000000, //should be unload from memory
+ REBUILD_RIGGED = 0x00001000,
+ ON_SHIFT_LIST = 0x00002000,
+ ACTIVE = 0x00004000,
+ DEAD = 0x00008000,
+ INVISIBLE = 0x00010000, // stay invisible until flag is cleared
+ NEARBY_LIGHT = 0x00020000, // In gPipeline.mNearbyLightSet
+ BUILT = 0x00040000,
+ FORCE_INVISIBLE = 0x00080000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
+ HAS_ALPHA = 0x00100000,
+ RIGGED = 0x00200000, //has a rigged face
+ RIGGED_CHILD = 0x00400000, //has a child with a rigged face
+ PARTITION_MOVE = 0x00800000,
+ ANIMATED_CHILD = 0x01000000,
+ ACTIVE_CHILD = 0x02000000,
+ FOR_UNLOAD = 0x04000000, //should be unload from memory
} EDrawableFlags;
public:
@@ -298,8 +297,6 @@ public:
static F32 sCurPixelAngle; //current pixels per radian
private:
- typedef std::vector<LLFace*> face_list_t;
-
U32 mState;
S32 mRenderType;
LLPointer<LLViewerObject> mVObjp;
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index d583a692f9..faa5f71da4 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -50,6 +50,9 @@
#include "lldrawpoolwlsky.h"
#include "llglslshader.h"
#include "llglcommonfunc.h"
+#include "llvoavatar.h"
+#include "llviewershadermgr.h"
+
S32 LLDrawPool::sNumDrawPools = 0;
@@ -385,25 +388,48 @@ LLRenderPass::~LLRenderPass()
}
void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture)
-{
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo *pparams = *k;
- if (pparams) {
+ if (pparams)
+ {
pushBatch(*pparams, mask, texture);
}
}
}
-void LLRenderPass::renderTexture(U32 type, U32 mask, BOOL batch_textures)
+void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture)
{
- pushBatches(type, mask, true, batch_textures);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ mask |= LLVertexBuffer::MAP_WEIGHT4;
+
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
+ {
+ LLDrawInfo* pparams = *k;
+ if (pparams)
+ {
+ if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ {
+ uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ pushBatch(*pparams, mask, texture);
+ }
+ }
}
void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
{
LLDrawInfo* pparams = *i;
@@ -414,27 +440,74 @@ void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_text
}
}
+void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ mask |= LLVertexBuffer::MAP_WEIGHT4;
+ for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
+ {
+ LLDrawInfo* pparams = *i;
+ if (pparams)
+ {
+ if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ {
+ uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ pushBatch(*pparams, mask, texture, batch_textures);
+ }
+ }
+}
+
void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
{
LLDrawInfo* pparams = *i;
if (pparams)
{
- if (LLGLSLShader::sCurBoundShaderPtr)
- {
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
- }
- else
- {
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff);
- }
-
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
pushBatch(*pparams, mask, texture, batch_textures);
}
}
}
+void LLRenderPass::pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
+ {
+ LLDrawInfo* pparams = *i;
+ if (pparams)
+ {
+ if (LLGLSLShader::sCurBoundShaderPtr)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
+ }
+ else
+ {
+ gGL.flush();
+ }
+
+ if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ {
+ uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ pushBatch(*pparams, mask | LLVertexBuffer::MAP_WEIGHT4, texture, batch_textures);
+ }
+ }
+}
+
void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
{
if (params.mModelMatrix != gGLLastMatrix)
@@ -452,6 +525,7 @@ void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
if (!params.mCount)
{
return;
@@ -469,7 +543,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
{
if (params.mTextureList[i].notNull())
{
- gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
+ gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
}
}
}
@@ -477,8 +551,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
{ //not batching textures or batch has only 1 texture -- might need a texture matrix
if (params.mTexture.notNull())
{
- params.mTexture->addTextureStats(params.mVSize);
- gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
+ gGL.getTexUnit(0)->bindFast(params.mTexture);
if (params.mTextureMatrix)
{
tex_setup = true;
@@ -490,24 +563,20 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
}
else
{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
}
- if (params.mVertexBuffer.notNull())
- {
- if (params.mGroup)
- {
- params.mGroup->rebuildMesh();
- }
+ if (params.mGroup)
+ {
+ params.mGroup->rebuildMesh();
+ }
- LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
-
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
- }
+ LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
+
+ params.mVertexBuffer->setBufferFast(mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
if (tex_setup)
{
@@ -517,7 +586,30 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
}
}
-void LLRenderPass::renderGroups(U32 type, U32 mask, BOOL texture)
+// static
+bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params)
{
- gPipeline.renderGroups(this, type, mask, texture);
+ // upload matrix palette to shader
+ return uploadMatrixPalette(params.mAvatar, params.mSkinInfo);
}
+
+//static
+bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo)
+{
+ const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo);
+ U32 count = mpc.mMatrixPalette.size();
+
+ if (count == 0)
+ {
+ //skin info not loaded yet, don't render
+ return false;
+ }
+
+ LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
+ count,
+ FALSE,
+ (GLfloat*)&(mpc.mGLMp[0]));
+
+ return true;
+}
+
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index ecd9bd034f..fd1b022e5b 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -37,6 +37,8 @@ class LLViewerTexture;
class LLViewerFetchedTexture;
class LLSpatialGroup;
class LLDrawInfo;
+class LLVOAvatar;
+class LLMeshSkinInfo;
class LLDrawPool
{
@@ -125,38 +127,69 @@ protected:
class LLRenderPass : public LLDrawPool
{
public:
+ // list of possible LLRenderPass types to assign a render batch to
+ // NOTE: "rigged" variant MUST be non-rigged variant + 1
enum
{
PASS_SIMPLE = NUM_POOL_TYPES,
+ PASS_SIMPLE_RIGGED,
PASS_GRASS,
PASS_FULLBRIGHT,
+ PASS_FULLBRIGHT_RIGGED,
PASS_INVISIBLE,
- PASS_INVISI_SHINY,
+ PASS_INVISIBLE_RIGGED,
+ PASS_INVISI_SHINY,
+ PASS_INVISI_SHINY_RIGGED,
PASS_FULLBRIGHT_SHINY,
+ PASS_FULLBRIGHT_SHINY_RIGGED,
PASS_SHINY,
+ PASS_SHINY_RIGGED,
PASS_BUMP,
+ PASS_BUMP_RIGGED,
PASS_POST_BUMP,
+ PASS_POST_BUMP_RIGGED,
PASS_MATERIAL,
+ PASS_MATERIAL_RIGGED,
PASS_MATERIAL_ALPHA,
+ PASS_MATERIAL_ALPHA_RIGGED,
PASS_MATERIAL_ALPHA_MASK, // Diffuse texture used as alpha mask
+ PASS_MATERIAL_ALPHA_MASK_RIGGED,
PASS_MATERIAL_ALPHA_EMISSIVE,
+ PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED,
PASS_SPECMAP,
+ PASS_SPECMAP_RIGGED,
PASS_SPECMAP_BLEND,
+ PASS_SPECMAP_BLEND_RIGGED,
PASS_SPECMAP_MASK, // Diffuse texture used as alpha mask and specular texture(map)
+ PASS_SPECMAP_MASK_RIGGED,
PASS_SPECMAP_EMISSIVE,
+ PASS_SPECMAP_EMISSIVE_RIGGED,
PASS_NORMMAP,
+ PASS_NORMMAP_RIGGED,
PASS_NORMMAP_BLEND,
+ PASS_NORMMAP_BLEND_RIGGED,
PASS_NORMMAP_MASK, // Diffuse texture used as alpha mask and normal map
+ PASS_NORMMAP_MASK_RIGGED,
PASS_NORMMAP_EMISSIVE,
+ PASS_NORMMAP_EMISSIVE_RIGGED,
PASS_NORMSPEC,
- PASS_NORMSPEC_BLEND,
+ PASS_NORMSPEC_RIGGED,
+ PASS_NORMSPEC_BLEND,
+ PASS_NORMSPEC_BLEND_RIGGED,
PASS_NORMSPEC_MASK, // Diffuse texture used as alpha mask with normal and specular map
+ PASS_NORMSPEC_MASK_RIGGED,
PASS_NORMSPEC_EMISSIVE,
+ PASS_NORMSPEC_EMISSIVE_RIGGED,
PASS_GLOW,
+ PASS_GLOW_RIGGED,
PASS_ALPHA,
+ PASS_ALPHA_RIGGED,
PASS_ALPHA_MASK,
+ PASS_ALPHA_MASK_RIGGED,
PASS_FULLBRIGHT_ALPHA_MASK, // Diffuse texture used as alpha mask and fullbright
+ PASS_FULLBRIGHT_ALPHA_MASK_RIGGED,
PASS_ALPHA_INVISIBLE,
+ PASS_ALPHA_INVISIBLE_RIGGED,
NUM_RENDER_TYPES,
};
@@ -169,12 +202,14 @@ public:
static void applyModelMatrix(const LLDrawInfo& params);
virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
+ virtual void pushRiggedBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
virtual void pushMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
+ virtual void pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
+ static bool uploadMatrixPalette(LLDrawInfo& params);
+ static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo);
virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
- virtual void renderGroups(U32 type, U32 mask, BOOL texture = TRUE);
- virtual void renderTexture(U32 type, U32 mask, BOOL batch_textures = TRUE);
-
+ virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
};
class LLFacePool : public LLDrawPool
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 4ee08e869a..2bf8e9b911 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -48,34 +48,20 @@
#include "lldrawpoolwater.h"
#include "llspatialpartition.h"
#include "llglcommonfunc.h"
+#include "llvoavatar.h"
BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
-static BOOL deferred_render = FALSE;
+#define current_shader (LLGLSLShader::sCurBoundShaderPtr)
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_SETUP("Alpha Setup");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_PUSH("Alpha Push Verts");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED("Alpha Deferred");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_SETBUFFER("Alpha SetBuffer");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DRAW("Alpha Draw");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_TEX_BINDS("Alpha Tex Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MATS("Alpha Mat Tex Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_GLOW("Alpha Glow Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_SHADER_BINDS("Alpha Shader Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED_SHADER_BINDS("Alpha Def Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS("Alpha Def Tex Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MESH_REBUILD("Alpha Mesh Rebuild");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_EMISSIVE("Alpha Emissive");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_LIGHT_SETUP("Alpha Light Setup");
+static BOOL deferred_render = FALSE;
LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) :
- LLRenderPass(type), current_shader(NULL), target_shader(NULL),
- simple_shader(NULL), fullbright_shader(NULL), emissive_shader(NULL),
+ LLRenderPass(type), target_shader(NULL),
mColorSFactor(LLRender::BF_UNDEF), mColorDFactor(LLRender::BF_UNDEF),
mAlphaSFactor(LLRender::BF_UNDEF), mAlphaDFactor(LLRender::BF_UNDEF)
{
-
+
}
LLDrawPoolAlpha::~LLDrawPoolAlpha()
@@ -86,232 +72,202 @@ LLDrawPoolAlpha::~LLDrawPoolAlpha()
void LLDrawPoolAlpha::prerender()
{
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+
+ // TODO: is this even necessay? These are probably set to never discard
+ LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(1024.f*1024.f);
+ LLViewerFetchedTexture::sWhiteImagep->addTextureStats(1024.f * 1024.f);
}
S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
{
- if (LLPipeline::sImpostorRender)
- { //skip depth buffer filling pass when rendering impostors
- return 1;
- }
- else if (gSavedSettings.getBOOL("RenderDepthOfField"))
- {
- return 2;
- }
- else
- {
- return 1;
- }
+ return 1;
+}
+
+// set some common parameters on the given shader to prepare for alpha rendering
+static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool deferredEnvironment)
+{
+ static LLCachedControl<F32> displayGamma(gSavedSettings, "RenderDeferredDisplayGamma");
+ F32 gamma = displayGamma;
+
+ // Does this deferred shader need environment uniforms set such as sun_dir, etc. ?
+ // NOTE: We don't actually need a gbuffer since we are doing forward rendering (for transparency) post deferred rendering
+ // TODO: bindDeferredShader() probably should have the updating of the environment uniforms factored out into updateShaderEnvironmentUniforms()
+ // i.e. shaders\class1\deferred\alphaF.glsl
+ if (deferredEnvironment)
+ {
+ gPipeline.bindDeferredShader( *shader );
+ }
+ else
+ {
+ shader->bind();
+ }
+ shader->uniform1i(LLShaderMgr::NO_ATMO, (LLPipeline::sRenderingHUDs) ? 1 : 0);
+ shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
+
+ if (LLPipeline::sImpostorRender)
+ {
+ shader->setMinimumAlpha(0.5f);
+ }
+ else
+ {
+ shader->setMinimumAlpha(0.f);
+ }
+ if (textureGamma)
+ {
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+
+ //also prepare rigged variant
+ if (shader->mRiggedVariant && shader->mRiggedVariant != shader)
+ {
+ prepare_alpha_shader(shader->mRiggedVariant, textureGamma, deferredEnvironment);
+ }
}
-void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
+void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ deferred_render = TRUE;
- F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ // prepare shaders
+ emissive_shader = (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
+ prepare_alpha_shader(emissive_shader, true, false);
- emissive_shader = (LLPipeline::sRenderDeferred) ? &gDeferredEmissiveProgram :
- (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
+ fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightProgram :
+ (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightProgram;
+ prepare_alpha_shader(fullbright_shader, true, false);
- emissive_shader->bind();
- emissive_shader->uniform1i(LLShaderMgr::NO_ATMO, (LLPipeline::sRenderingHUDs) ? 1 : 0);
- emissive_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- emissive_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
+ simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram :
+ (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram;
+ prepare_alpha_shader(simple_shader, false, true); //prime simple shader (loads shadow relevant uniforms)
- if (pass == 0)
- {
- fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightProgram :
- (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightProgram;
- fullbright_shader->bind();
- fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- fullbright_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
- fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
- fullbright_shader->unbind();
+ // first pass, render rigged objects only and render to depth buffer
+ forwardRender(true);
- simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram :
- (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram;
+ // second pass, regular forward alpha rendering
+ forwardRender();
- //prime simple shader (loads shadow relevant uniforms)
- gPipeline.bindDeferredShader(*simple_shader);
+ // final pass, render to depth for depth of field effects
+ if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField"))
+ {
+ //update depth buffer sampler
+ gPipeline.mScreen.flush();
+ gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(),
+ 0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ gPipeline.mDeferredDepth.bindTarget();
+ simple_shader = fullbright_shader = &gObjectFullbrightAlphaMaskProgram;
- simple_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
- }
- else if (!LLPipeline::sImpostorRender)
- {
- //update depth buffer sampler
- gPipeline.mScreen.flush();
- gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(),
- 0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
- gPipeline.mDeferredDepth.bindTarget();
- simple_shader = fullbright_shader = &gObjectFullbrightAlphaMaskProgram;
- gObjectFullbrightAlphaMaskProgram.bind();
- gObjectFullbrightAlphaMaskProgram.setMinimumAlpha(0.33f);
- }
+ simple_shader->bind();
+ simple_shader->setMinimumAlpha(0.33f);
- deferred_render = TRUE;
- if (mShaderLevel > 0)
- {
- // Start out with no shaders.
- current_shader = target_shader = NULL;
- }
- gPipeline.enableLightsDynamic();
-}
+ // mask off color buffer writes as we're only writing to depth buffer
+ gGL.setColorMask(false, false);
-void LLDrawPoolAlpha::endPostDeferredPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED);
+ // If the face is more than 90% transparent, then don't update the Depth buffer for Dof
+ // We don't want the nearly invisible objects to cause of DoF effects
+ renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2,
+ true); // <--- discard mostly transparent faces
- if (pass == 1 && !LLPipeline::sImpostorRender)
- {
- gPipeline.mDeferredDepth.flush();
- gPipeline.mScreen.bindTarget();
- gObjectFullbrightAlphaMaskProgram.unbind();
- }
+ gPipeline.mDeferredDepth.flush();
+ gPipeline.mScreen.bindTarget();
+ gGL.setColorMask(true, false);
+ }
- deferred_render = FALSE;
- endRenderPass(pass);
+ deferred_render = FALSE;
}
-void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED);
- render(pass);
+//set some generic parameters for forward (non-deferred) rendering
+static void prepare_forward_shader(LLGLSLShader* shader, F32 minimum_alpha)
+{
+ shader->bind();
+ shader->setMinimumAlpha(minimum_alpha);
+ shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
+
+ //also prepare rigged variant
+ if (shader->mRiggedVariant && shader->mRiggedVariant != shader)
+ {
+ prepare_forward_shader(shader->mRiggedVariant, minimum_alpha);
+ }
}
-void LLDrawPoolAlpha::beginRenderPass(S32 pass)
+void LLDrawPoolAlpha::render(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_SETUP);
-
- simple_shader = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram :
- (LLPipeline::sUnderWaterRender) ? &gObjectSimpleWaterProgram : &gObjectSimpleProgram;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- fullbright_shader = (LLPipeline::sImpostorRender) ? &gObjectFullbrightProgram :
- (LLPipeline::sUnderWaterRender) ? &gObjectFullbrightWaterProgram : &gObjectFullbrightProgram;
+ simple_shader = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram :
+ (LLPipeline::sUnderWaterRender) ? &gObjectSimpleWaterProgram : &gObjectSimpleProgram;
- emissive_shader = (LLPipeline::sImpostorRender) ? &gObjectEmissiveProgram :
- (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
+ fullbright_shader = (LLPipeline::sImpostorRender) ? &gObjectFullbrightProgram :
+ (LLPipeline::sUnderWaterRender) ? &gObjectFullbrightWaterProgram : &gObjectFullbrightProgram;
+ emissive_shader = (LLPipeline::sImpostorRender) ? &gObjectEmissiveProgram :
+ (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
+
+ F32 minimum_alpha = 0.f;
if (LLPipeline::sImpostorRender)
- {
- if (mShaderLevel > 0)
- {
- fullbright_shader->bind();
- fullbright_shader->setMinimumAlpha(0.5f);
- fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
- simple_shader->bind();
- simple_shader->setMinimumAlpha(0.5f);
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
- }
- else
- {
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); //OK
- }
- }
- else
- {
- if (mShaderLevel > 0)
- {
- fullbright_shader->bind();
- fullbright_shader->setMinimumAlpha(0.f);
- fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
- simple_shader->bind();
- simple_shader->setMinimumAlpha(0.f);
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
- }
- else
- {
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
- }
+ {
+ minimum_alpha = 0.5f;
}
- gPipeline.enableLightsDynamic();
-
- LLGLSLShader::bindNoShader();
- current_shader = NULL;
-}
+ prepare_forward_shader(fullbright_shader, minimum_alpha);
+ prepare_forward_shader(simple_shader, minimum_alpha);
-void LLDrawPoolAlpha::endRenderPass( S32 pass )
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_SETUP);
- LLRenderPass::endRenderPass(pass);
+ //first pass -- rigged only and drawn to depth buffer
+ forwardRender(true);
- if(gPipeline.canUseWindLightShaders())
- {
- LLGLSLShader::bindNoShader();
- }
+ //second pass -- non-rigged, no depth buffer writes
+ forwardRender();
}
-void LLDrawPoolAlpha::render(S32 pass)
+void LLDrawPoolAlpha::forwardRender(bool rigged)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA);
+ gPipeline.enableLightsDynamic();
- LLGLSPipelineAlpha gls_pipeline_alpha;
+ LLGLSPipelineAlpha gls_pipeline_alpha;
- if (deferred_render && pass == 1)
- { //depth only
- gGL.setColorMask(false, false);
- }
- else
- {
- gGL.setColorMask(true, true);
- }
-
- bool write_depth = LLDrawPoolWater::sSkipScreenCopy
- || (deferred_render && pass == 1)
- // we want depth written so that rendered alpha will
- // contribute to the alpha mask used for impostors
- || LLPipeline::sImpostorRenderAlphaDepthPass;
+ //enable writing to alpha for emissive effects
+ gGL.setColorMask(true, true);
- LLGLDepthTest depth(GL_TRUE, write_depth ? GL_TRUE : GL_FALSE);
+ bool write_depth = rigged
+ || LLDrawPoolWater::sSkipScreenCopy
+ // we want depth written so that rendered alpha will
+ // contribute to the alpha mask used for impostors
+ || LLPipeline::sImpostorRenderAlphaDepthPass;
- if (deferred_render && pass == 1)
- {
- gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
- }
- else
- {
- mColorSFactor = LLRender::BF_SOURCE_ALPHA; // } regular alpha blend
- mColorDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
- mAlphaSFactor = LLRender::BF_ZERO; // } glow suppression
- mAlphaDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
- gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
- }
+ LLGLDepthTest depth(GL_TRUE, write_depth ? GL_TRUE : GL_FALSE);
- if (mShaderLevel > 0)
- {
- renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, pass);
- }
- else
- {
- renderAlpha(getVertexDataMask(), pass);
- }
+ mColorSFactor = LLRender::BF_SOURCE_ALPHA; // } regular alpha blend
+ mColorDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
+ mAlphaSFactor = LLRender::BF_ZERO; // } glow suppression
+ mAlphaDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
+ gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
- gGL.setColorMask(true, false);
+ // If the face is more than 90% transparent, then don't update the Depth buffer for Dof
+ // We don't want the nearly invisible objects to cause of DoF effects
+ renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, false, rigged);
- if (deferred_render && pass == 1)
- {
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
+ gGL.setColorMask(true, false);
+ if (!rigged)
+ { //render "highlight alpha" on final non-rigged pass
+ // NOTE -- hacky call here protected by !rigged instead of alongside "forwardRender"
+ // so renderDebugAlpha is executed while gls_pipeline_alpha and depth GL state
+ // variables above are still in scope
+ renderDebugAlpha();
+ }
+}
+
+void LLDrawPoolAlpha::renderDebugAlpha()
+{
if (sShowDebugAlpha)
{
- BOOL shaders = gPipeline.canUseVertexShaders();
- if(shaders)
- {
- gHighlightProgram.bind();
- }
- else
- {
- gPipeline.enableLightsFullbright();
- }
+ gHighlightProgram.bind();
+ gGL.diffuseColor4f(1, 0, 0, 1);
+ LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f * 1024.f);
+ gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sSmokeImagep);
- gGL.diffuseColor4f(1,0,0,1);
-
- LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f);
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ;
- renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0);
+ renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_TEXCOORD0);
pushBatches(LLRenderPass::PASS_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
pushBatches(LLRenderPass::PASS_ALPHA_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
@@ -327,43 +283,85 @@ void LLDrawPoolAlpha::render(S32 pass)
gGL.diffuseColor4f(0, 1, 0, 1);
pushBatches(LLRenderPass::PASS_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- if(shaders)
- {
- gHighlightProgram.unbind();
- }
+ gHighlightProgram.mRiggedVariant->bind();
+ gGL.diffuseColor4f(1, 0, 0, 1);
+
+ pushRiggedBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_ALPHA_INVISIBLE_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+
+ // Material alpha mask
+ gGL.diffuseColor4f(0, 0, 1, 1);
+ pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+
+ gGL.diffuseColor4f(0, 1, 0, 1);
+ pushRiggedBatches(LLRenderPass::PASS_INVISIBLE_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ LLGLSLShader::sCurBoundShaderPtr->unbind();
}
}
void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
{
- for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
- {
- LLSpatialGroup* group = *i;
- if (group->getSpatialPartition()->mRenderByGroup &&
- !group->isDead())
- {
- LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA];
+ for (int pass = 0; pass < 2; ++pass)
+ { //two passes, one rigged and one not
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
- for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
- {
- LLDrawInfo& params = **k;
-
- if (params.mParticle)
- {
- continue;
- }
+ LLCullResult::sg_iterator begin = pass == 0 ? gPipeline.beginAlphaGroups() : gPipeline.beginRiggedAlphaGroups();
+ LLCullResult::sg_iterator end = pass == 0 ? gPipeline.endAlphaGroups() : gPipeline.endRiggedAlphaGroups();
- LLRenderPass::applyModelMatrix(params);
- if (params.mGroup)
- {
- params.mGroup->rebuildMesh();
- }
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
- }
- }
- }
+ for (LLCullResult::sg_iterator i = begin; i != end; ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (group->getSpatialPartition()->mRenderByGroup &&
+ !group->isDead())
+ {
+ LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA+pass]; // <-- hacky + pass to use PASS_ALPHA_RIGGED on second pass
+
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
+ {
+ LLDrawInfo& params = **k;
+
+ if (params.mParticle)
+ {
+ continue;
+ }
+
+ bool rigged = (params.mAvatar != nullptr);
+ gHighlightProgram.bind(rigged);
+ gGL.diffuseColor4f(1, 0, 0, 1);
+
+ if (rigged)
+ {
+ if (lastAvatar != params.mAvatar ||
+ lastMeshId != params.mSkinInfo->mHash)
+ {
+ if (!uploadMatrixPalette(params))
+ {
+ continue;
+ }
+ lastAvatar = params.mAvatar;
+ lastMeshId = params.mSkinInfo->mHash;
+ }
+ }
+
+ LLRenderPass::applyModelMatrix(params);
+ if (params.mGroup)
+ {
+ params.mGroup->rebuildMesh();
+ }
+ params.mVertexBuffer->setBufferFast(rigged ? mask | LLVertexBuffer::MAP_WEIGHT4 : mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ }
+ }
+ }
+ }
+
+ // make sure static version of highlight shader is bound before returning
+ gHighlightProgram.bind();
}
inline bool IsFullbright(LLDrawInfo& params)
@@ -383,47 +381,41 @@ inline bool IsEmissive(LLDrawInfo& params)
inline void Draw(LLDrawInfo* draw, U32 mask)
{
- draw->mVertexBuffer->setBuffer(mask);
+ draw->mVertexBuffer->setBufferFast(mask);
LLRenderPass::applyModelMatrix(*draw);
- draw->mVertexBuffer->drawRange(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
- gPipeline.addTrianglesDrawn(draw->mCount, draw->mDrawMode);
+ draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
}
-bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_material, LLGLSLShader* current_shader)
+bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_TEX_BINDS);
-
bool tex_setup = false;
if (deferred_render && use_material && current_shader)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS);
if (draw->mNormalMap)
- {
+ {
draw->mNormalMap->addTextureStats(draw->mVSize);
current_shader->bindTexture(LLShaderMgr::BUMP_MAP, draw->mNormalMap);
}
-
+
if (draw->mSpecularMap)
{
draw->mSpecularMap->addTextureStats(draw->mVSize);
current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap);
}
}
- else if (current_shader == simple_shader)
+ else if (current_shader == simple_shader || current_shader == simple_shader->mRiggedVariant)
{
- LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(draw->mVSize);
- LLViewerFetchedTexture::sWhiteImagep->addTextureStats(draw->mVSize);
- current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
+ current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
- if (use_shaders && draw->mTextureList.size() > 1)
+ if (draw->mTextureList.size() > 1)
{
for (U32 i = 0; i < draw->mTextureList.size(); ++i)
{
if (draw->mTextureList[i].notNull())
{
- gGL.getTexUnit(i)->bind(draw->mTextureList[i], TRUE);
+ gGL.getTexUnit(i)->bindFast(draw->mTextureList[i]);
}
}
}
@@ -431,16 +423,15 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_mate
{ //not batching textures or batch has only 1 texture -- might need a texture matrix
if (draw->mTexture.notNull())
{
- draw->mTexture->addTextureStats(draw->mVSize);
- if (use_shaders && use_material)
+ if (use_material)
{
current_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, draw->mTexture);
}
else
{
- gGL.getTexUnit(0)->bind(draw->mTexture, TRUE) ;
+ gGL.getTexUnit(0)->bindFast(draw->mTexture);
}
-
+
if (draw->mTextureMatrix)
{
tex_setup = true;
@@ -452,7 +443,7 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_mate
}
else
{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
@@ -470,160 +461,82 @@ void LLDrawPoolAlpha::RestoreTexSetup(bool tex_setup)
}
}
-void LLDrawPoolAlpha::renderSimples(U32 mask, std::vector<LLDrawInfo*>& simples)
+void LLDrawPoolAlpha::drawEmissive(U32 mask, LLDrawInfo* draw)
{
- gPipeline.enableLightsDynamic();
- simple_shader->bind();
- simple_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
- simple_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
- simple_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
- simple_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, 0.0f);
- simple_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 0.0f);
- bool use_shaders = gPipeline.canUseVertexShaders();
- for (LLDrawInfo* draw : simples)
- {
- bool tex_setup = TexSetup(draw, use_shaders, false, simple_shader);
- LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
- gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
-
- Draw(draw, mask);
- RestoreTexSetup(tex_setup);
- }
- simple_shader->unbind();
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f);
+ draw->mVertexBuffer->setBufferFast((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
+ draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
}
-void LLDrawPoolAlpha::renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& fullbrights)
-{
- gPipeline.enableLightsFullbright();
- fullbright_shader->bind();
- fullbright_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.0f);
- bool use_shaders = gPipeline.canUseVertexShaders();
- for (LLDrawInfo* draw : fullbrights)
- {
- bool tex_setup = TexSetup(draw, use_shaders, false, fullbright_shader);
- LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
- gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
+void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives)
+{
+ emissive_shader->bind();
+ emissive_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f);
- Draw(draw, mask & ~(LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2));
+ for (LLDrawInfo* draw : emissives)
+ {
+ bool tex_setup = TexSetup(draw, false);
+ drawEmissive(mask, draw);
RestoreTexSetup(tex_setup);
}
- fullbright_shader->unbind();
}
-void LLDrawPoolAlpha::renderMaterials(U32 mask, std::vector<LLDrawInfo*>& materials)
+void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives)
{
- LLGLSLShader::bindNoShader();
- current_shader = NULL;
+ LLGLSLShader* shader = emissive_shader->mRiggedVariant;
+ shader->bind();
+ shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f);
- gPipeline.enableLightsDynamic();
- bool use_shaders = gPipeline.canUseVertexShaders();
- for (LLDrawInfo* draw : materials)
- {
- U32 mask = draw->mShaderMask;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
- llassert(mask < LLMaterial::SHADER_COUNT);
- target_shader = (LLPipeline::sUnderWaterRender) ? &(gDeferredMaterialWaterProgram[mask]) : &(gDeferredMaterialProgram[mask]);
-
- if (current_shader != target_shader)
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_SHADER_BINDS);
- if (current_shader)
- {
- gPipeline.unbindDeferredShader(*current_shader);
- }
- gPipeline.bindDeferredShader(*target_shader);
- current_shader = target_shader;
- }
-
- bool tex_setup = TexSetup(draw, use_shaders, true, current_shader);
-
- current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, draw->mSpecColor.mV[0], draw->mSpecColor.mV[1], draw->mSpecColor.mV[2], draw->mSpecColor.mV[3]);
- current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, draw->mEnvIntensity);
- current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, draw->mFullbright ? 1.f : 0.f);
+ mask |= LLVertexBuffer::MAP_WEIGHT4;
+ for (LLDrawInfo* draw : emissives)
+ {
+ bool tex_setup = TexSetup(draw, false);
+ if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS);
- if (draw->mNormalMap)
- {
- draw->mNormalMap->addTextureStats(draw->mVSize);
- current_shader->bindTexture(LLShaderMgr::BUMP_MAP, draw->mNormalMap);
- }
-
- if (draw->mSpecularMap)
- {
- draw->mSpecularMap->addTextureStats(draw->mVSize);
- current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap);
- }
+ if (!uploadMatrixPalette(*draw))
+ { // failed to upload matrix palette, skip rendering
+ continue;
+ }
+ lastAvatar = draw->mAvatar;
+ lastMeshId = draw->mSkinInfo->mHash;
}
-
- LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
- gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
-
- Draw(draw, mask);
+ drawEmissive(mask, draw);
RestoreTexSetup(tex_setup);
}
}
-void LLDrawPoolAlpha::drawEmissive(U32 mask, LLDrawInfo* draw)
+void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
{
- draw->mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
- draw->mVertexBuffer->drawRange(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
- gPipeline.addTrianglesDrawn(draw->mCount, draw->mDrawMode);
-}
-
-void LLDrawPoolAlpha::drawEmissiveInline(U32 mask, LLDrawInfo* draw)
-{
- // install glow-accumulating blend mode
- gGL.blendFunc(
- LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color
- LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow)
-
- emissive_shader->bind();
-
- drawEmissive(mask, draw);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ BOOL initialized_lighting = FALSE;
+ BOOL light_enabled = TRUE;
- // restore our alpha blend mode
- gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ LLGLSLShader* lastAvatarShader = nullptr;
- current_shader->bind();
-}
+ LLCullResult::sg_iterator begin;
+ LLCullResult::sg_iterator end;
-void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives)
-{
- emissive_shader->bind();
- emissive_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f);
-
- gPipeline.enableLightsDynamic();
-
- // install glow-accumulating blend mode
- // don't touch color, add to alpha (glow)
- gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE);
- bool use_shaders = gPipeline.canUseVertexShaders();
- for (LLDrawInfo* draw : emissives)
+ if (rigged)
{
- bool tex_setup = TexSetup(draw, use_shaders, false, emissive_shader);
- drawEmissive(mask, draw);
- RestoreTexSetup(tex_setup);
+ begin = gPipeline.beginRiggedAlphaGroups();
+ end = gPipeline.endRiggedAlphaGroups();
+ }
+ else
+ {
+ begin = gPipeline.beginAlphaGroups();
+ end = gPipeline.endAlphaGroups();
}
- // restore our alpha blend mode
- gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
-
- emissive_shader->unbind();
-}
-
-void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
-{
- BOOL batch_fullbrights = gSavedSettings.getBOOL("RenderAlphaBatchFullbrights");
- BOOL batch_emissives = gSavedSettings.getBOOL("RenderAlphaBatchEmissives");
- BOOL initialized_lighting = FALSE;
- BOOL light_enabled = TRUE;
-
- BOOL use_shaders = gPipeline.canUseVertexShaders();
-
- for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
+ for (LLCullResult::sg_iterator i = begin; i != end; ++i)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("renderAlpha - group");
LLSpatialGroup* group = *i;
llassert(group);
llassert(group->getSpatialPartition());
@@ -631,25 +544,31 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
if (group->getSpatialPartition()->mRenderByGroup &&
!group->isDead())
{
- std::vector<LLDrawInfo*> emissives;
- std::vector<LLDrawInfo*> fullbrights;
+ static std::vector<LLDrawInfo*> emissives;
+ static std::vector<LLDrawInfo*> rigged_emissives;
+ emissives.resize(0);
+ rigged_emissives.resize(0);
bool is_particle_or_hud_particle = group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_PARTICLE
|| group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE;
bool draw_glow_for_this_partition = mShaderLevel > 0; // no shaders = no glow.
-
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_GROUP_LOOP);
-
bool disable_cull = is_particle_or_hud_particle;
LLGLDisable cull(disable_cull ? GL_CULL_FACE : 0);
- LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA];
+ LLSpatialGroup::drawmap_elem_t& draw_info = rigged ? group->mDrawMap[LLRenderPass::PASS_ALPHA_RIGGED] : group->mDrawMap[LLRenderPass::PASS_ALPHA];
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo& params = **k;
+ if ((bool)params.mAvatar != rigged)
+ {
+ continue;
+ }
+
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("ra - push batch")
+
U32 have_mask = params.mVertexBuffer->getTypeMask() & mask;
if (have_mask != mask)
{ //FIXME!
@@ -659,29 +578,21 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
continue;
}
- // Fix for bug - NORSPEC-271
- // If the face is more than 90% transparent, then don't update the Depth buffer for Dof
- // We don't want the nearly invisible objects to cause of DoF effects
- if(pass == 1 && !LLPipeline::sImpostorRender)
+ if(depth_only)
{
+ // when updating depth buffer, discard faces that are more than 90% transparent
LLFace* face = params.mFace;
if(face)
{
const LLTextureEntry* tep = face->getTextureEntry();
if(tep)
- {
+ { // don't render faces that are more than 90% transparent
if(tep->getColor().mV[3] < 0.1f)
continue;
}
}
}
- if (params.mFullbright && batch_fullbrights)
- {
- fullbrights.push_back(&params);
- continue;
- }
-
LLRenderPass::applyModelMatrix(params);
LLMaterial* mat = NULL;
@@ -696,34 +607,17 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
// Turn off lighting if it hasn't already been so.
if (light_enabled || !initialized_lighting)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_LIGHT_SETUP);
-
initialized_lighting = TRUE;
- if (use_shaders)
- {
- target_shader = fullbright_shader;
- }
- else
- {
- gPipeline.enableLightsFullbright();
- }
+ target_shader = fullbright_shader;
+
light_enabled = FALSE;
}
}
// Turn on lighting if it isn't already.
else if (!light_enabled || !initialized_lighting)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_LIGHT_SETUP);
-
initialized_lighting = TRUE;
- if (use_shaders)
- {
- target_shader = simple_shader;
- }
- else
- {
- gPipeline.enableLightsDynamic();
- }
+ target_shader = simple_shader;
light_enabled = TRUE;
}
@@ -739,11 +633,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
target_shader = &(gDeferredMaterialWaterProgram[mask]);
}
+ if (params.mAvatar != nullptr)
+ {
+ llassert(target_shader->mRiggedVariant != nullptr);
+ target_shader = target_shader->mRiggedVariant;
+ }
+
if (current_shader != target_shader)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_SHADER_BINDS);
gPipeline.bindDeferredShader(*target_shader);
- current_shader = target_shader;
}
}
else if (!params.mFullbright)
@@ -755,25 +653,23 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
target_shader = fullbright_shader;
}
- if(use_shaders && (current_shader != target_shader))
- {// If we need shaders, and we're not ALREADY using the proper shader, then bind it
- // (this way we won't rebind shaders unnecessarily).
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_SHADER_BINDS);
- current_shader = target_shader;
- current_shader->bind();
- }
- else if (!use_shaders && current_shader != NULL)
- {
- LLGLSLShader::bindNoShader();
- current_shader = NULL;
- }
+ if (params.mAvatar != nullptr)
+ {
+ target_shader = target_shader->mRiggedVariant;
+ }
+
+ if (current_shader != target_shader)
+ {// If we need shaders, and we're not ALREADY using the proper shader, then bind it
+ // (this way we won't rebind shaders unnecessarily).
+ target_shader->bind();
+ }
LLVector4 spec_color(1, 1, 1, 1);
F32 env_intensity = 0.0f;
F32 brightness = 1.0f;
// We have a material. Supply the appropriate data here.
- if (use_shaders && mat && deferred_render)
+ if (mat && deferred_render)
{
spec_color = params.mSpecColor;
env_intensity = params.mEnvIntensity;
@@ -782,7 +678,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
if (current_shader)
{
- current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]);
+ current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]);
current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env_intensity);
current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, brightness);
}
@@ -792,38 +688,54 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
params.mGroup->rebuildMesh();
}
- bool tex_setup = TexSetup(&params, use_shaders, use_shaders && (mat != nullptr), current_shader);
+ if (params.mAvatar != nullptr)
+ {
+ if (lastAvatar != params.mAvatar ||
+ lastMeshId != params.mSkinInfo->mHash ||
+ lastAvatarShader != LLGLSLShader::sCurBoundShaderPtr)
+ {
+ if (!uploadMatrixPalette(params))
+ {
+ continue;
+ }
+ lastAvatar = params.mAvatar;
+ lastMeshId = params.mSkinInfo->mHash;
+ lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr;
+ }
+ }
+
+ bool tex_setup = TexSetup(&params, (mat != nullptr));
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_PUSH);
-
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
- params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));
-
+ U32 drawMask = mask;
+ if (params.mFullbright)
+ {
+ drawMask &= ~(LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2);
+ }
+ if (params.mAvatar != nullptr)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DRAW);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+ drawMask |= LLVertexBuffer::MAP_WEIGHT4;
}
+
+ params.mVertexBuffer->setBufferFast(drawMask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
}
// If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls is expensive, but glow must be drawn Z-sorted with alpha.
- if (current_shader &&
- draw_glow_for_this_partition &&
+ if (draw_glow_for_this_partition &&
params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE))
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_EMISSIVE);
-
- if (batch_emissives)
+ if (params.mAvatar != nullptr)
{
- emissives.push_back(&params);
+ rigged_emissives.push_back(&params);
}
else
{
- drawEmissiveInline(mask, &params);
- }
+ emissives.push_back(&params);
+ }
}
if (tex_setup)
@@ -835,31 +747,67 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
}
- if (batch_fullbrights)
+ // render emissive faces into alpha channel for bloom effects
+ if (!depth_only)
{
- light_enabled = false;
- renderFullbrights(mask, fullbrights);
- }
+ gPipeline.enableLightsDynamic();
- if (batch_emissives)
- {
- light_enabled = true;
- renderEmissives(mask, emissives);
- }
+ // install glow-accumulating blend mode
+ // don't touch color, add to alpha (glow)
+ gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE);
- if (current_shader)
- {
- current_shader->bind();
+ bool rebind = false;
+ LLGLSLShader* lastShader = current_shader;
+ if (!emissives.empty())
+ {
+ light_enabled = true;
+ renderEmissives(mask, emissives);
+ rebind = true;
+ }
+
+ if (!rigged_emissives.empty())
+ {
+ light_enabled = true;
+ renderRiggedEmissives(mask, rigged_emissives);
+ rebind = true;
+ }
+
+ // restore our alpha blend mode
+ gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
+
+ if (lastShader && rebind)
+ {
+ lastShader->bind();
+ }
}
- }
+ }
}
gGL.setSceneBlendType(LLRender::BT_ALPHA);
- LLVertexBuffer::unbind();
-
+ LLVertexBuffer::unbind();
+
if (!light_enabled)
{
gPipeline.enableLightsDynamic();
}
}
+
+bool LLDrawPoolAlpha::uploadMatrixPalette(const LLDrawInfo& params)
+{
+ const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar.get()->updateSkinInfoMatrixPalette(params.mSkinInfo);
+ U32 count = mpc.mMatrixPalette.size();
+
+ if (count == 0)
+ {
+ //skin info not loaded yet, don't render
+ return false;
+ }
+
+ LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
+ count,
+ FALSE,
+ (GLfloat*)&(mpc.mGLMp[0]));
+
+ return true;
+}
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index a069f805e8..fa8ef0f227 100644
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -51,39 +51,34 @@ public:
/*virtual*/ ~LLDrawPoolAlpha();
/*virtual*/ S32 getNumPostDeferredPasses();
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ void renderPostDeferred(S32 pass);
-
- /*virtual*/ void beginRenderPass(S32 pass = 0);
- /*virtual*/ void endRenderPass( S32 pass );
/*virtual*/ S32 getNumPasses() { return 1; }
virtual void render(S32 pass = 0);
+ void forwardRender(bool write_depth = false);
/*virtual*/ void prerender();
+ void renderDebugAlpha();
+
void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
- void renderAlpha(U32 mask, S32 pass);
+ void renderAlpha(U32 mask, bool depth_only = false, bool rigged = false);
void renderAlphaHighlight(U32 mask);
-
+ bool uploadMatrixPalette(const LLDrawInfo& params);
+
static BOOL sShowDebugAlpha;
private:
- LLGLSLShader* current_shader;
LLGLSLShader* target_shader;
- LLGLSLShader* simple_shader;
- LLGLSLShader* fullbright_shader;
- LLGLSLShader* emissive_shader;
- void renderSimples(U32 mask, std::vector<LLDrawInfo*>& simples);
- void renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& fullbrights);
- void renderMaterials(U32 mask, std::vector<LLDrawInfo*>& fullbrights);
- void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives);
+ // setup by beginFooPass, [0] is static variant, [1] is rigged variant
+ LLGLSLShader* simple_shader = nullptr;
+ LLGLSLShader* fullbright_shader = nullptr;
+ LLGLSLShader* emissive_shader = nullptr;
void drawEmissive(U32 mask, LLDrawInfo* draw);
- void drawEmissiveInline(U32 mask, LLDrawInfo* draw);
-
- bool TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_material, LLGLSLShader* current_shader);
+ void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives);
+ void renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives);
+ bool TexSetup(LLDrawInfo* draw, bool use_material);
void RestoreTexSetup(bool tex_setup);
// our 'normal' alpha blend function for this pass
@@ -91,6 +86,9 @@ private:
LLRender::eBlendFactor mColorDFactor;
LLRender::eBlendFactor mAlphaSFactor;
LLRender::eBlendFactor mAlphaDFactor;
+
+ // if true, we're executing a rigged render pass
+ bool mRigged = false;
};
class LLDrawPoolAlphaPostWater : public LLDrawPoolAlpha
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 76cbe85b7e..4a9a3caaec 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -103,8 +103,6 @@ S32 normal_channel = -1;
S32 specular_channel = -1;
S32 cube_channel = -1;
-static LLTrace::BlockTimerStatHandle FTM_SHADOW_AVATAR("Avatar Shadow");
-
LLDrawPoolAvatar::LLDrawPoolAvatar(U32 type) :
LLFacePool(type)
{
@@ -121,28 +119,27 @@ LLDrawPoolAvatar::~LLDrawPoolAvatar()
// virtual
BOOL LLDrawPoolAvatar::isDead()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
if (!LLFacePool::isDead())
{
return FALSE;
}
- for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i)
- {
- if (mRiggedFace[i].size() > 0)
- {
- return FALSE;
- }
- }
return TRUE;
}
S32 LLDrawPoolAvatar::getShaderLevel() const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
return (S32) LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR);
}
void LLDrawPoolAvatar::prerender()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR);
sShaderLevel = mShaderLevel;
@@ -155,20 +152,12 @@ void LLDrawPoolAvatar::prerender()
{
sBufferUsage = GL_STREAM_DRAW_ARB;
}
-
- if (!mDrawFace.empty())
- {
- const LLFace *facep = mDrawFace[0];
- if (facep && facep->getDrawable())
- {
- LLVOAvatar* avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
- updateRiggedVertexBuffers(avatarp);
- }
- }
}
LLMatrix4& LLDrawPoolAvatar::getModelView()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
static LLMatrix4 ret;
ret.initRows(LLVector4(gGLModelView+0),
@@ -187,7 +176,7 @@ LLMatrix4& LLDrawPoolAvatar::getModelView()
void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
sSkipTransparent = TRUE;
is_deferred_render = true;
@@ -208,21 +197,12 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
case 2:
beginDeferredSkinned();
break;
- case 3:
- beginDeferredRiggedSimple();
- break;
- case 4:
- beginDeferredRiggedBump();
- break;
- default:
- beginDeferredRiggedMaterial(pass-5);
- break;
}
}
void LLDrawPoolAvatar::endDeferredPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
sSkipTransparent = FALSE;
is_deferred_render = false;
@@ -243,58 +223,25 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
case 2:
endDeferredSkinned();
break;
- case 3:
- endDeferredRiggedSimple();
- break;
- case 4:
- endDeferredRiggedBump();
- break;
- default:
- endDeferredRiggedMaterial(pass-5);
- break;
}
}
void LLDrawPoolAvatar::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
render(pass);
}
S32 LLDrawPoolAvatar::getNumPostDeferredPasses()
{
- return 10;
+ return 1;
}
void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
{
- switch (pass)
- {
- case 0:
- beginPostDeferredAlpha();
- break;
- case 1:
- beginRiggedFullbright();
- break;
- case 2:
- beginRiggedFullbrightShiny();
- break;
- case 3:
- beginDeferredRiggedAlpha();
- break;
- case 4:
- beginRiggedFullbrightAlpha();
- break;
- case 9:
- beginRiggedGlow();
- break;
- default:
- beginDeferredRiggedMaterialAlpha(pass-5);
- break;
- }
-}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
-void LLDrawPoolAvatar::beginPostDeferredAlpha()
-{
sSkipOpaque = TRUE;
sShaderLevel = mShaderLevel;
sVertexProgram = &gDeferredAvatarAlphaProgram;
@@ -307,80 +254,9 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha()
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
-void LLDrawPoolAvatar::beginDeferredRiggedAlpha()
-{
- sVertexProgram = &gDeferredSkinnedAlphaProgram;
- gPipeline.bindDeferredShader(*sVertexProgram);
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- gPipeline.enableLightsDynamic();
-}
-
-void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass)
-{
- switch (pass)
- {
- case 0: pass = 1; break;
- case 1: pass = 5; break;
- case 2: pass = 9; break;
- default: pass = 13; break;
- }
-
- pass += LLMaterial::SHADER_COUNT;
-
- sVertexProgram = &gDeferredMaterialProgram[pass];
-
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &(gDeferredMaterialWaterProgram[pass]);
- }
-
- gPipeline.bindDeferredShader(*sVertexProgram);
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
- specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
- gPipeline.enableLightsDynamic();
-}
-
-void LLDrawPoolAvatar::endDeferredRiggedAlpha()
-{
- LLVertexBuffer::unbind();
- gPipeline.unbindDeferredShader(*sVertexProgram);
- sDiffuseChannel = 0;
- normal_channel = -1;
- specular_channel = -1;
- sVertexProgram = NULL;
-}
-
void LLDrawPoolAvatar::endPostDeferredPass(S32 pass)
{
- switch (pass)
- {
- case 0:
- endPostDeferredAlpha();
- break;
- case 1:
- endRiggedFullbright();
- break;
- case 2:
- endRiggedFullbrightShiny();
- break;
- case 3:
- endDeferredRiggedAlpha();
- break;
- case 4:
- endRiggedFullbrightAlpha();
- break;
- case 5:
- endRiggedGlow();
- break;
- default:
- endDeferredRiggedAlpha();
- break;
- }
-}
-
-void LLDrawPoolAvatar::endPostDeferredAlpha()
-{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
sRenderingSkinned = FALSE;
sSkipOpaque = FALSE;
@@ -392,29 +268,17 @@ void LLDrawPoolAvatar::endPostDeferredAlpha()
void LLDrawPoolAvatar::renderPostDeferred(S32 pass)
{
- static const S32 actual_pass[] =
- { //map post deferred pass numbers to what render() expects
- 2, //skinned
- 4, // rigged fullbright
- 6, //rigged fullbright shiny
- 7, //rigged alpha
- 8, //rigged fullbright alpha
- 9, //rigged material alpha 1
- 10,//rigged material alpha 2
- 11,//rigged material alpha 3
- 12,//rigged material alpha 4
- 13, //rigged glow
- };
-
- S32 p = actual_pass[pass];
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ is_post_deferred_render = true;
if (LLPipeline::sImpostorRender)
{ //HACK for impostors so actual pass ends up being proper pass
- p -= 2;
+ render(0);
+ }
+ else
+ {
+ render(2);
}
-
- is_post_deferred_render = true;
- render(p);
is_post_deferred_render = false;
}
@@ -427,7 +291,7 @@ S32 LLDrawPoolAvatar::getNumShadowPasses()
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (pass == SHADOW_PASS_AVATAR_OPAQUE)
{
@@ -439,7 +303,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
sVertexProgram->bind();
}
- gGL.diffuseColor4f(1,1,1,1);
+ gGL.diffuseColor4f(1, 1, 1, 1);
}
else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND)
{
@@ -459,7 +323,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
sVertexProgram->bind();
}
- gGL.diffuseColor4f(1,1,1,1);
+ gGL.diffuseColor4f(1, 1, 1, 1);
}
else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK)
{
@@ -479,69 +343,13 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
sVertexProgram->bind();
}
- gGL.diffuseColor4f(1,1,1,1);
- }
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND)
- {
- sVertexProgram = &gDeferredAttachmentAlphaShadowProgram;
-
- // bind diffuse tex so we can reference the alpha channel...
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
- {
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
-
- if ((sShaderLevel > 0)) // for hardware blending
- {
- sRenderingSkinned = TRUE;
- sVertexProgram->bind();
- }
-
- gGL.diffuseColor4f(1,1,1,1);
- }
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK)
- {
- sVertexProgram = &gDeferredAttachmentAlphaMaskShadowProgram;
-
- // bind diffuse tex so we can reference the alpha channel...
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
- {
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
-
- if ((sShaderLevel > 0)) // for hardware blending
- {
- sRenderingSkinned = TRUE;
- sVertexProgram->bind();
- }
-
- gGL.diffuseColor4f(1,1,1,1);
- }
- else // SHADOW_PASS_ATTACHMENT_OPAQUE
- {
- sVertexProgram = &gDeferredAttachmentShadowProgram;
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
- {
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
- sVertexProgram->bind();
+ gGL.diffuseColor4f(1, 1, 1, 1);
}
}
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
-
- if (pass == SHADOW_PASS_ATTACHMENT_OPAQUE)
- {
- LLVertexBuffer::unbind();
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (sShaderLevel > 0)
{
@@ -554,7 +362,7 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass)
void LLDrawPoolAvatar::renderShadow(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (mDrawFace.empty())
{
@@ -574,9 +382,9 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
}
LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance();
BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor();
- if (impostor || (oa == LLVOAvatar::AOA_INVISIBLE))
+ if (impostor || (oa == LLVOAvatar::AOA_INVISIBLE))
{
- // No shadows for impostored (including jellydolled) or invisible avs.
+ // No shadows for impostored (including jellydolled) or invisible avs.
return;
}
@@ -600,79 +408,23 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
avatarp->renderSkinned();
LLDrawPoolAvatar::sSkipOpaque = false;
}
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) // rigged alpha
- {
- LLDrawPoolAvatar::sSkipOpaque = true;
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA);
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
- renderRigged(avatarp, RIGGED_ALPHA);
- renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
- renderRigged(avatarp, RIGGED_GLOW);
- renderRigged(avatarp, RIGGED_SPECMAP_BLEND);
- renderRigged(avatarp, RIGGED_NORMMAP_BLEND);
- renderRigged(avatarp, RIGGED_NORMSPEC_BLEND);
- LLDrawPoolAvatar::sSkipOpaque = false;
- }
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) // rigged alpha mask
- {
- LLDrawPoolAvatar::sSkipOpaque = true;
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
- renderRigged(avatarp, RIGGED_NORMMAP_MASK);
- renderRigged(avatarp, RIGGED_SPECMAP_MASK);
- renderRigged(avatarp, RIGGED_NORMSPEC_MASK);
- renderRigged(avatarp, RIGGED_GLOW);
- LLDrawPoolAvatar::sSkipOpaque = false;
- }
- else // rigged opaque (SHADOW_PASS_ATTACHMENT_OPAQUE
- {
- LLDrawPoolAvatar::sSkipTransparent = true;
- renderRigged(avatarp, RIGGED_MATERIAL);
- renderRigged(avatarp, RIGGED_SPECMAP);
- renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
- renderRigged(avatarp, RIGGED_NORMMAP);
- renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
- renderRigged(avatarp, RIGGED_NORMSPEC);
- renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE);
- renderRigged(avatarp, RIGGED_SIMPLE);
- renderRigged(avatarp, RIGGED_FULLBRIGHT);
- renderRigged(avatarp, RIGGED_SHINY);
- renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
- renderRigged(avatarp, RIGGED_GLOW);
- renderRigged(avatarp, RIGGED_DEFERRED_BUMP);
- renderRigged(avatarp, RIGGED_DEFERRED_SIMPLE);
- LLDrawPoolAvatar::sSkipTransparent = false;
- }
}
S32 LLDrawPoolAvatar::getNumPasses()
{
- if (LLPipeline::sImpostorRender)
- {
- return 8;
- }
- else
- {
- return 10;
- }
+ return 3;
}
S32 LLDrawPoolAvatar::getNumDeferredPasses()
{
- if (LLPipeline::sImpostorRender)
- {
- return 19;
- }
- else
- {
- return 21;
- }
+ return 3;
}
void LLDrawPoolAvatar::render(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (LLPipeline::sImpostorRender)
{
renderAvatars(NULL, pass+2);
@@ -684,7 +436,7 @@ void LLDrawPoolAvatar::render(S32 pass)
void LLDrawPoolAvatar::beginRenderPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
//reset vertex buffer mappings
LLVertexBuffer::unbind();
@@ -704,27 +456,6 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
case 2:
beginSkinned();
break;
- case 3:
- beginRiggedSimple();
- break;
- case 4:
- beginRiggedFullbright();
- break;
- case 5:
- beginRiggedShinySimple();
- break;
- case 6:
- beginRiggedFullbrightShiny();
- break;
- case 7:
- beginRiggedAlpha();
- break;
- case 8:
- beginRiggedFullbrightAlpha();
- break;
- case 9:
- beginRiggedGlow();
- break;
}
if (pass == 0)
@@ -735,7 +466,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
void LLDrawPoolAvatar::endRenderPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (LLPipeline::sImpostorRender)
{
@@ -753,43 +484,21 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass)
case 2:
endSkinned();
break;
- case 3:
- endRiggedSimple();
- break;
- case 4:
- endRiggedFullbright();
- break;
- case 5:
- endRiggedShinySimple();
- break;
- case 6:
- endRiggedFullbrightShiny();
- break;
- case 7:
- endRiggedAlpha();
- break;
- case 8:
- endRiggedFullbrightAlpha();
- break;
- case 9:
- endRiggedGlow();
- break;
}
}
void LLDrawPoolAvatar::beginImpostor()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
if (!LLPipeline::sReflectionRender)
{
LLVOAvatar::sRenderDistance = llclamp(LLVOAvatar::sRenderDistance, 16.f, 256.f);
LLVOAvatar::sNumVisibleAvatars = 0;
}
- if (LLGLSLShader::sNoFixedFunction)
- {
gImpostorProgram.bind();
gImpostorProgram.setMinimumAlpha(0.01f);
- }
gPipeline.enableLightsFullbright();
sDiffuseChannel = 0;
@@ -797,16 +506,17 @@ void LLDrawPoolAvatar::beginImpostor()
void LLDrawPoolAvatar::endImpostor()
{
- if (LLGLSLShader::sNoFixedFunction)
- {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
gImpostorProgram.unbind();
- }
gPipeline.enableLightsDynamic();
}
void LLDrawPoolAvatar::beginRigid()
{
- if (gPipeline.canUseVertexShaders())
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
+ if (gPipeline.shadersLoaded())
{
if (LLPipeline::sUnderWaterRender)
{
@@ -839,6 +549,8 @@ void LLDrawPoolAvatar::beginRigid()
void LLDrawPoolAvatar::endRigid()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
sShaderLevel = mShaderLevel;
if (sVertexProgram != NULL)
{
@@ -848,6 +560,8 @@ void LLDrawPoolAvatar::endRigid()
void LLDrawPoolAvatar::beginDeferredImpostor()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
if (!LLPipeline::sReflectionRender)
{
LLVOAvatar::sRenderDistance = llclamp(LLVOAvatar::sRenderDistance, 16.f, 256.f);
@@ -864,6 +578,8 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
void LLDrawPoolAvatar::endDeferredImpostor()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
sShaderLevel = mShaderLevel;
sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
@@ -875,6 +591,8 @@ void LLDrawPoolAvatar::endDeferredImpostor()
void LLDrawPoolAvatar::beginDeferredRigid()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
@@ -891,6 +609,8 @@ void LLDrawPoolAvatar::beginDeferredRigid()
void LLDrawPoolAvatar::endDeferredRigid()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
sShaderLevel = mShaderLevel;
sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->unbind();
@@ -900,6 +620,8 @@ void LLDrawPoolAvatar::endDeferredRigid()
void LLDrawPoolAvatar::beginSkinned()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
if (sShaderLevel > 0)
{
if (LLPipeline::sUnderWaterRender)
@@ -942,7 +664,7 @@ void LLDrawPoolAvatar::beginSkinned()
}
else
{
- if(gPipeline.canUseVertexShaders())
+ if(gPipeline.shadersLoaded())
{
// software skinning, use a basic shader for windlight.
// TODO: find a better fallback method for software skinning.
@@ -958,14 +680,13 @@ void LLDrawPoolAvatar::beginSkinned()
}
}
- if (LLGLSLShader::sNoFixedFunction)
- {
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
- }
}
void LLDrawPoolAvatar::endSkinned()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
if (sShaderLevel > 0)
{
@@ -977,7 +698,7 @@ void LLDrawPoolAvatar::endSkinned()
}
else
{
- if(gPipeline.canUseVertexShaders())
+ if(gPipeline.shadersLoaded())
{
// software skinning, use a basic shader for windlight.
// TODO: find a better fallback method for software skinning.
@@ -988,424 +709,10 @@ void LLDrawPoolAvatar::endSkinned()
gGL.getTexUnit(0)->activate();
}
-void LLDrawPoolAvatar::beginRiggedSimple()
-{
- if (sShaderLevel > 0)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gSkinnedObjectSimpleWaterProgram;
- }
- else
- {
- sVertexProgram = &gSkinnedObjectSimpleProgram;
- }
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gObjectSimpleNonIndexedWaterProgram;
- }
- else
- {
- sVertexProgram = &gObjectSimpleNonIndexedProgram;
- }
- }
-
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- sDiffuseChannel = 0;
- sVertexProgram->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
-}
-
-void LLDrawPoolAvatar::endRiggedSimple()
-{
- LLVertexBuffer::unbind();
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- sVertexProgram->unbind();
- sVertexProgram = NULL;
- }
-}
-
-void LLDrawPoolAvatar::beginRiggedAlpha()
-{
- beginRiggedSimple();
-}
-
-void LLDrawPoolAvatar::endRiggedAlpha()
-{
- endRiggedSimple();
-}
-
-
-void LLDrawPoolAvatar::beginRiggedFullbrightAlpha()
-{
- beginRiggedFullbright();
-}
-
-void LLDrawPoolAvatar::endRiggedFullbrightAlpha()
-{
- endRiggedFullbright();
-}
-
-void LLDrawPoolAvatar::beginRiggedGlow()
-{
- if (sShaderLevel > 0)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gSkinnedObjectEmissiveWaterProgram;
- }
- else
- {
- sVertexProgram = &gSkinnedObjectEmissiveProgram;
- }
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gObjectEmissiveNonIndexedWaterProgram;
- }
- else
- {
- sVertexProgram = &gObjectEmissiveNonIndexedProgram;
- }
- }
-
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- sDiffuseChannel = 0;
- sVertexProgram->bind();
-
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f);
-
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-
- F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
- sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
- }
-}
-
-void LLDrawPoolAvatar::endRiggedGlow()
-{
- endRiggedFullbright();
-}
-
-void LLDrawPoolAvatar::beginRiggedFullbright()
-{
- if (sShaderLevel > 0)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gSkinnedObjectFullbrightWaterProgram;
- }
- else
- {
- if (LLPipeline::sRenderDeferred)
- {
- sVertexProgram = &gDeferredSkinnedFullbrightProgram;
- }
- else
- {
- sVertexProgram = &gSkinnedObjectFullbrightProgram;
- }
- }
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gObjectFullbrightNonIndexedWaterProgram;
- }
- else
- {
- sVertexProgram = &gObjectFullbrightNonIndexedProgram;
- }
- }
-
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- sDiffuseChannel = 0;
- sVertexProgram->bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else if (LLPipeline::sRenderDeferred)
- {
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
- sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
- }
- else
- {
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
-}
-
-void LLDrawPoolAvatar::endRiggedFullbright()
-{
- LLVertexBuffer::unbind();
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- sVertexProgram->unbind();
- sVertexProgram = NULL;
- }
-}
-
-void LLDrawPoolAvatar::beginRiggedShinySimple()
-{
- if (sShaderLevel > 0)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gSkinnedObjectShinySimpleWaterProgram;
- }
- else
- {
- sVertexProgram = &gSkinnedObjectShinySimpleProgram;
- }
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gObjectShinyNonIndexedWaterProgram;
- }
- else
- {
- sVertexProgram = &gObjectShinyNonIndexedProgram;
- }
- }
-
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- sVertexProgram->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
- }
-}
-
-void LLDrawPoolAvatar::endRiggedShinySimple()
-{
- LLVertexBuffer::unbind();
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
- sVertexProgram->unbind();
- sVertexProgram = NULL;
- }
-}
-
-void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
-{
- if (sShaderLevel > 0)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gSkinnedObjectFullbrightShinyWaterProgram;
- }
- else
- {
- if (LLPipeline::sRenderDeferred)
- {
- sVertexProgram = &gDeferredSkinnedFullbrightShinyProgram;
- }
- else
- {
- sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
- }
- }
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gObjectFullbrightShinyNonIndexedWaterProgram;
- }
- else
- {
- sVertexProgram = &gObjectFullbrightShinyNonIndexedProgram;
- }
- }
-
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- sVertexProgram->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
-
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else if (LLPipeline::sRenderDeferred)
- {
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
- sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- else
- {
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
-}
-
-void LLDrawPoolAvatar::endRiggedFullbrightShiny()
-{
- LLVertexBuffer::unbind();
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
- sVertexProgram->unbind();
- sVertexProgram = NULL;
- }
-}
-
-
-void LLDrawPoolAvatar::beginDeferredRiggedSimple()
-{
- sVertexProgram = &gDeferredSkinnedDiffuseProgram;
- sDiffuseChannel = 0;
- sVertexProgram->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-}
-
-void LLDrawPoolAvatar::endDeferredRiggedSimple()
-{
- LLVertexBuffer::unbind();
- sVertexProgram->unbind();
- sVertexProgram = NULL;
-}
-
-void LLDrawPoolAvatar::beginDeferredRiggedBump()
-{
- sVertexProgram = &gDeferredSkinnedBumpProgram;
- sVertexProgram->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
-}
-
-void LLDrawPoolAvatar::endDeferredRiggedBump()
-{
- LLVertexBuffer::unbind();
- sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP);
- sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- sVertexProgram->unbind();
- normal_channel = -1;
- sDiffuseChannel = 0;
- sVertexProgram = NULL;
-}
-
-void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass)
-{
- if (pass == 1 ||
- pass == 5 ||
- pass == 9 ||
- pass == 13)
- { //skip alpha passes
- return;
- }
- sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT];
-
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &(gDeferredMaterialWaterProgram[pass+LLMaterial::SHADER_COUNT]);
- }
-
- sVertexProgram->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
- specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
-}
-
-void LLDrawPoolAvatar::endDeferredRiggedMaterial(S32 pass)
-{
- if (pass == 1 ||
- pass == 5 ||
- pass == 9 ||
- pass == 13)
- {
- return;
- }
-
- LLVertexBuffer::unbind();
- sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP);
- sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
- sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- sVertexProgram->unbind();
- normal_channel = -1;
- sDiffuseChannel = 0;
- sVertexProgram = NULL;
-}
-
void LLDrawPoolAvatar::beginDeferredSkinned()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
sShaderLevel = mShaderLevel;
sVertexProgram = &gDeferredAvatarProgram;
sRenderingSkinned = TRUE;
@@ -1427,6 +734,8 @@ void LLDrawPoolAvatar::beginDeferredSkinned()
void LLDrawPoolAvatar::endDeferredSkinned()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
sRenderingSkinned = FALSE;
sVertexProgram->unbind();
@@ -1438,12 +747,9 @@ void LLDrawPoolAvatar::endDeferredSkinned()
gGL.getTexUnit(0)->activate();
}
-static LLTrace::BlockTimerStatHandle FTM_RENDER_AVATARS("renderAvatars");
-
-
void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_AVATARS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; //LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
if (pass == -1)
{
@@ -1564,142 +870,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
return;
}
- if (pass == 3)
- {
- if (is_deferred_render)
- {
- renderDeferredRiggedSimple(avatarp);
- }
- else
- {
- renderRiggedSimple(avatarp);
-
- if (LLPipeline::sRenderDeferred)
- { //render "simple" materials
- renderRigged(avatarp, RIGGED_MATERIAL);
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
- renderRigged(avatarp, RIGGED_NORMMAP);
- renderRigged(avatarp, RIGGED_NORMMAP_MASK);
- renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
- renderRigged(avatarp, RIGGED_SPECMAP);
- renderRigged(avatarp, RIGGED_SPECMAP_MASK);
- renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
- renderRigged(avatarp, RIGGED_NORMSPEC);
- renderRigged(avatarp, RIGGED_NORMSPEC_MASK);
- renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE);
- }
- }
- return;
- }
-
- if (pass == 4)
- {
- if (is_deferred_render)
- {
- renderDeferredRiggedBump(avatarp);
- }
- else
- {
- renderRiggedFullbright(avatarp);
- }
-
- return;
- }
-
- if (is_deferred_render && pass >= 5 && pass <= 21)
- {
- S32 p = pass-5;
-
- if (p != 1 &&
- p != 5 &&
- p != 9 &&
- p != 13)
- {
- renderDeferredRiggedMaterial(avatarp, p);
- }
- return;
- }
-
-
-
-
- if (pass == 5)
- {
- renderRiggedShinySimple(avatarp);
-
- return;
- }
-
- if (pass == 6)
- {
- renderRiggedFullbrightShiny(avatarp);
- return;
- }
-
- if (pass >= 7 && pass < 13)
- {
- if (pass == 7)
- {
- renderRiggedAlpha(avatarp);
-
- if (LLPipeline::sRenderDeferred && !is_post_deferred_render)
- { //render transparent materials under water
- LLGLEnable blend(GL_BLEND);
-
- gGL.setColorMask(true, true);
- gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
- LLRender::BF_ZERO,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
-
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA);
- renderRigged(avatarp, RIGGED_SPECMAP_BLEND);
- renderRigged(avatarp, RIGGED_NORMMAP_BLEND);
- renderRigged(avatarp, RIGGED_NORMSPEC_BLEND);
-
- gGL.setColorMask(true, false);
- }
- return;
- }
-
- if (pass == 8)
- {
- renderRiggedFullbrightAlpha(avatarp);
- return;
- }
-
- if (LLPipeline::sRenderDeferred && is_post_deferred_render)
- {
- S32 p = 0;
- switch (pass)
- {
- case 9: p = 1; break;
- case 10: p = 5; break;
- case 11: p = 9; break;
- case 12: p = 13; break;
- }
-
- {
- LLGLEnable blend(GL_BLEND);
- renderDeferredRiggedMaterial(avatarp, p);
- }
- return;
- }
- else if (pass == 9)
- {
- renderRiggedGlow(avatarp);
- return;
- }
- }
-
- if (pass == 13)
- {
- renderRiggedGlow(avatarp);
-
- return;
- }
-
if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
{
LLMatrix4 rot_mat;
@@ -1731,748 +901,15 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
}
}
-void LLDrawPoolAvatar::getRiggedGeometry(
- LLFace* face,
- LLPointer<LLVertexBuffer>& buffer,
- U32 data_mask,
- const LLMeshSkinInfo* skin,
- LLVolume* volume,
- const LLVolumeFace& vol_face)
-{
- face->setGeomIndex(0);
- face->setIndicesIndex(0);
-
- if (face->getTextureIndex() != FACE_DO_NOT_BATCH_TEXTURES)
- {
- face->setDrawInfo(NULL);
- }
-
- //rigged faces do not batch textures
- face->setTextureIndex(FACE_DO_NOT_BATCH_TEXTURES);
-
- if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
- {
- // make a new buffer
- if (sShaderLevel > 0)
- {
- buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB);
- }
- else
- {
- buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB);
- }
-
- if (!buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true))
- {
- LL_WARNS("LLDrawPoolAvatar") << "Failed to allocate Vertex Buffer to "
- << vol_face.mNumVertices << " vertices and "
- << vol_face.mNumIndices << " indices" << LL_ENDL;
- // allocate dummy triangle
- buffer->allocateBuffer(1, 3, true);
- memset((U8*)buffer->getMappedData(), 0, buffer->getSize());
- memset((U8*)buffer->getMappedIndices(), 0, buffer->getIndicesSize());
- }
- }
- else
- {
- //resize existing buffer
- if(!buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices))
- {
- LL_WARNS("LLDrawPoolAvatar") << "Failed to resize Vertex Buffer to "
- << vol_face.mNumVertices << " vertices and "
- << vol_face.mNumIndices << " indices" << LL_ENDL;
- // allocate dummy triangle
- buffer->resizeBuffer(1, 3);
- memset((U8*)buffer->getMappedData(), 0, buffer->getSize());
- memset((U8*)buffer->getMappedIndices(), 0, buffer->getIndicesSize());
- }
- }
-
- face->setSize(buffer->getNumVerts(), buffer->getNumIndices());
- face->setVertexBuffer(buffer);
-
- U16 offset = 0;
-
- LLMatrix4 mat_vert = skin->mBindShapeMatrix;
- glh::matrix4f m((F32*) mat_vert.mMatrix);
- m = m.inverse().transpose();
-
- F32 mat3[] =
- { m.m[0], m.m[1], m.m[2],
- m.m[4], m.m[5], m.m[6],
- m.m[8], m.m[9], m.m[10] };
-
- LLMatrix3 mat_normal(mat3);
-
- //let getGeometryVolume know if alpha should override shiny
- U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture());
-
- if (type == LLDrawPool::POOL_ALPHA)
- {
- face->setPoolType(LLDrawPool::POOL_ALPHA);
- }
- else
- {
- face->setPoolType(mType); // either POOL_AVATAR or POOL_CONTROL_AV
- }
-
- //LL_INFOS() << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << LL_ENDL;
-
- // Let getGeometryVolume know if a texture matrix is in play
- if (face->mTextureMatrix)
- {
- face->setState(LLFace::TEXTURE_ANIM);
- }
- else
- {
- face->clearState(LLFace::TEXTURE_ANIM);
- }
- face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);
-
- buffer->flush();
-}
-
-void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
- LLVOAvatar* avatar,
- LLFace* face,
- const LLMeshSkinInfo* skin,
- LLVolume* volume,
- LLVolumeFace& vol_face)
-{
- LLVector4a* weights = vol_face.mWeights;
- if (!weights)
- {
- return;
- }
-
- LLPointer<LLVertexBuffer> buffer = face->getVertexBuffer();
- LLDrawable* drawable = face->getDrawable();
-
- if (drawable->getVOVolume() && drawable->getVOVolume()->isNoLOD())
- {
- return;
- }
-
- const U32 max_joints = LLSkinningUtil::getMaxJointCount();
-
-#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
- #define CONDITION_WEIGHT(f) ((U8)llclamp((S32)f, (S32)0, (S32)max_joints-1))
- LLVector4a* just_weights = vol_face.mJustWeights;
- // we need to calculate the separated indices and store just the matrix weights for this vol...
- if (!vol_face.mJointIndices)
- {
- // not very consty after all...
- vol_face.allocateJointIndices(vol_face.mNumVertices);
- just_weights = vol_face.mJustWeights;
-
- U8* joint_indices_cursor = vol_face.mJointIndices;
- for (int i = 0; i < vol_face.mNumVertices; i++)
- {
- F32* w = weights[i].getF32ptr();
- F32* w_ = just_weights[i].getF32ptr();
-
- F32 w0 = floorf(w[0]);
- F32 w1 = floorf(w[1]);
- F32 w2 = floorf(w[2]);
- F32 w3 = floorf(w[3]);
-
- joint_indices_cursor[0] = CONDITION_WEIGHT(w0);
- joint_indices_cursor[1] = CONDITION_WEIGHT(w1);
- joint_indices_cursor[2] = CONDITION_WEIGHT(w2);
- joint_indices_cursor[3] = CONDITION_WEIGHT(w3);
-
- // remove joint portion of combined weight
- w_[0] = w[0] - w0;
- w_[1] = w[1] - w1;
- w_[2] = w[2] - w2;
- w_[3] = w[3] - w3;
-
- joint_indices_cursor += 4;
- }
- }
-#endif
-
- // FIXME ugly const cast
- LLSkinningUtil::scrubInvalidJoints(avatar, const_cast<LLMeshSkinInfo*>(skin));
-
- U32 data_mask = face->getRiggedVertexBufferDataMask();
-
- if (!vol_face.mWeightsScrubbed)
- {
- LLSkinningUtil::scrubSkinWeights(weights, vol_face.mNumVertices, skin);
- vol_face.mWeightsScrubbed = TRUE;
- }
-
- if (buffer.isNull() ||
- buffer->getTypeMask() != data_mask ||
- buffer->getNumVerts() != vol_face.mNumVertices ||
- buffer->getNumIndices() != vol_face.mNumIndices ||
- (drawable && drawable->isState(LLDrawable::REBUILD_ALL)))
- {
- if (drawable && drawable->isState(LLDrawable::REBUILD_ALL))
- {
- //rebuild EVERY face in the drawable, not just this one, to avoid missing drawable wide rebuild issues
- for (S32 i = 0; i < drawable->getNumFaces(); ++i)
- {
- LLFace* facep = drawable->getFace(i);
- U32 face_data_mask = facep->getRiggedVertexBufferDataMask();
- if (face_data_mask)
- {
- LLPointer<LLVertexBuffer> cur_buffer = facep->getVertexBuffer();
- const LLVolumeFace& cur_vol_face = volume->getVolumeFace(i);
- getRiggedGeometry(facep, cur_buffer, face_data_mask, skin, volume, cur_vol_face);
- }
- }
- drawable->clearState(LLDrawable::REBUILD_ALL);
-
- buffer = face->getVertexBuffer();
- }
- else
- {
- //just rebuild this face
- getRiggedGeometry(face, buffer, data_mask, skin, volume, vol_face);
- }
- }
-
- if (buffer.isNull() ||
- buffer->getNumVerts() != vol_face.mNumVertices ||
- buffer->getNumIndices() != vol_face.mNumIndices)
- {
- // Allocation failed
- return;
- }
-
- if (!buffer.isNull() &&
- sShaderLevel <= 0 &&
- face->mLastSkinTime < avatar->getLastSkinTime())
- {
- //perform software vertex skinning for this face
- LLStrider<LLVector3> position;
- LLStrider<LLVector3> normal;
-
- bool has_normal = buffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
- buffer->getVertexStrider(position);
-
- if (has_normal)
- {
- buffer->getNormalStrider(normal);
- }
-
- LLVector4a* pos = (LLVector4a*) position.get();
-
- LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL;
-
- //build matrix palette
- LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
- U32 count = LLSkinningUtil::getMeshJointCount(skin);
- LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
- LLSkinningUtil::checkSkinWeights(weights, buffer->getNumVerts(), skin);
-
- LLMatrix4a bind_shape_matrix;
- bind_shape_matrix.loadu(skin->mBindShapeMatrix);
-
-#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
- U8* joint_indices_cursor = vol_face.mJointIndices;
- // fast path with joint indices separate from weights
- if (joint_indices_cursor)
- {
- LLMatrix4a src[4];
- for (U32 j = 0; j < buffer->getNumVerts(); ++j)
- {
- LLMatrix4a final_mat;
- //LLMatrix4a final_mat_correct;
-
- F32* jw = just_weights[j].getF32ptr();
-
- LLSkinningUtil::getPerVertexSkinMatrixWithIndices(jw, joint_indices_cursor, mat, final_mat, src);
-
- joint_indices_cursor += 4;
-
- LLVector4a& v = vol_face.mPositions[j];
-
- LLVector4a t;
- LLVector4a dst;
- bind_shape_matrix.affineTransform(v, t);
- final_mat.affineTransform(t, dst);
- pos[j] = dst;
-
- if (norm)
- {
- LLVector4a& n = vol_face.mNormals[j];
- bind_shape_matrix.rotate(n, t);
- final_mat.rotate(t, dst);
- dst.normalize3fast();
- norm[j] = dst;
- }
- }
- }
- // slow path with joint indices calculated from weights
- else
-#endif
- {
- for (U32 j = 0; j < buffer->getNumVerts(); ++j)
- {
- LLMatrix4a final_mat;
- LLSkinningUtil::getPerVertexSkinMatrix(weights[j].getF32ptr(), mat, false, final_mat, max_joints);
-
- LLVector4a& v = vol_face.mPositions[j];
- LLVector4a t;
- LLVector4a dst;
- bind_shape_matrix.affineTransform(v, t);
- final_mat.affineTransform(t, dst);
- pos[j] = dst;
-
- if (norm)
- {
- LLVector4a& n = vol_face.mNormals[j];
- bind_shape_matrix.rotate(n, t);
- final_mat.rotate(t, dst);
- //dst.normalize3fast();
- norm[j] = dst;
- }
- }
- }
- }
-}
-
-void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
-{
- if (!avatar->shouldRenderRigged())
- {
- return;
- }
-
- stop_glerror();
-
- for (U32 i = 0; i < mRiggedFace[type].size(); ++i)
- {
- LLFace* face = mRiggedFace[type][i];
-
- S32 offset = face->getIndicesStart();
- U32 count = face->getIndicesCount();
-
- U16 start = face->getGeomStart();
- U16 end = start + face->getGeomCount()-1;
-
- LLDrawable* drawable = face->getDrawable();
- if (!drawable)
- {
- continue;
- }
-
- LLVOVolume* vobj = drawable->getVOVolume();
-
- if (!vobj)
- {
- continue;
- }
-
- LLVolume* volume = vobj->getVolume();
- S32 te = face->getTEOffset();
-
- if (!volume || volume->getNumVolumeFaces() <= te || !volume->isMeshAssetLoaded())
- {
- continue;
- }
-
- const LLMeshSkinInfo* skin = vobj->getSkinInfo();
- if (!skin)
- {
- continue;
- }
-
- //stop_glerror();
-
- //const LLVolumeFace& vol_face = volume->getVolumeFace(te);
- //updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face);
-
- //stop_glerror();
-
- U32 data_mask = LLFace::getRiggedDataMask(type);
-
- LLVertexBuffer* buff = face->getVertexBuffer();
-
- const LLTextureEntry* tex_entry = face->getTextureEntry();
- LLMaterial* mat = tex_entry ? tex_entry->getMaterialParams().get() : nullptr;
-
- if (LLDrawPoolAvatar::sShadowPass >= 0)
- {
- bool is_alpha_blend = false;
- bool is_alpha_mask = false;
-
- LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP);
- if (tex)
- {
- if (tex->getIsAlphaMask())
- {
- is_alpha_mask = true;
- }
- }
-
- if (tex)
- {
- LLGLenum image_format = tex->getPrimaryFormat();
- if (!is_alpha_mask && (image_format == GL_RGBA || image_format == GL_ALPHA))
- {
- is_alpha_blend = true;
- }
- }
-
- if (tex_entry)
- {
- if (tex_entry->getAlpha() <= 0.99f)
- {
- is_alpha_blend = true;
- }
- }
-
- if (mat)
- {
- switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaMode()))
- {
- case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
- {
- is_alpha_mask = true;
- is_alpha_blend = false;
- }
- break;
-
- case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
- {
- is_alpha_blend = true;
- is_alpha_mask = false;
- }
- break;
-
- case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
- case LLMaterial::DIFFUSE_ALPHA_MODE_DEFAULT:
- case LLMaterial::DIFFUSE_ALPHA_MODE_NONE:
- default:
- is_alpha_blend = false;
- is_alpha_mask = false;
- break;
- }
- }
-
- // if this is alpha mask content and we're doing opaques or a non-alpha-mask shadow pass...
- if (is_alpha_mask && (LLDrawPoolAvatar::sSkipTransparent || LLDrawPoolAvatar::sShadowPass != SHADOW_PASS_ATTACHMENT_ALPHA_MASK))
- {
- return;
- }
-
- // if this is alpha blend content and we're doing opaques or a non-alpha-blend shadow pass...
- if (is_alpha_blend && (LLDrawPoolAvatar::sSkipTransparent || LLDrawPoolAvatar::sShadowPass != SHADOW_PASS_ATTACHMENT_ALPHA_BLEND))
- {
- return;
- }
-
- // if this is opaque content and we're skipping opaques...
- if (!is_alpha_mask && !is_alpha_blend && LLDrawPoolAvatar::sSkipOpaque)
- {
- return;
- }
- }
-
- if (buff)
- {
- if (sShaderLevel > 0)
- {
- // upload matrix palette to shader
- LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
- U32 count = LLSkinningUtil::getMeshJointCount(skin);
- LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
-
- stop_glerror();
-
- F32 mp[LL_MAX_JOINTS_PER_MESH_OBJECT*12];
-
- for (U32 i = 0; i < count; ++i)
- {
- F32* m = (F32*) mat[i].mMatrix[0].getF32ptr();
-
- U32 idx = i*12;
-
- mp[idx+0] = m[0];
- mp[idx+1] = m[1];
- mp[idx+2] = m[2];
- mp[idx+3] = m[12];
-
- mp[idx+4] = m[4];
- mp[idx+5] = m[5];
- mp[idx+6] = m[6];
- mp[idx+7] = m[13];
-
- mp[idx+8] = m[8];
- mp[idx+9] = m[9];
- mp[idx+10] = m[10];
- mp[idx+11] = m[14];
- }
-
- LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
- count,
- FALSE,
- (GLfloat*) mp);
-
- stop_glerror();
- }
- else
- {
- data_mask &= ~LLVertexBuffer::MAP_WEIGHT4;
- }
-
- /*if (glow)
- {
- gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow());
- }*/
-
- if (mat)
- {
- //order is important here LLRender::DIFFUSE_MAP should be last, becouse it change
- //(gGL).mCurrTextureUnitIndex
- LLViewerTexture* specular = NULL;
- if (LLPipeline::sImpostorRender)
- {
- specular = LLViewerTextureManager::findFetchedTexture(gBlackSquareID, TEX_LIST_STANDARD);
- llassert(NULL != specular);
- }
- else
- {
- specular = face->getTexture(LLRender::SPECULAR_MAP);
- }
- if (specular)
- {
- gGL.getTexUnit(specular_channel)->bind(specular);
- }
-
- gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP));
- gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP), false, true);
-
-
- LLColor4 col = mat->getSpecularLightColor();
- F32 spec = mat->getSpecularLightExponent()/255.f;
-
- F32 env = mat->getEnvironmentIntensity()/255.f;
-
- if (mat->getSpecularID().isNull())
- {
- env = tex_entry->getShiny()*0.25f;
- col.set(env,env,env,0);
- spec = env;
- }
-
- BOOL fullbright = tex_entry->getFullbright();
-
- sVertexProgram->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, fullbright ? 1.f : 0.f);
- sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec);
- sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env);
-
- if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
- {
- F32 cutoff = mat->getAlphaMaskCutoff()/255.f;
- sVertexProgram->setMinimumAlpha(cutoff);
- }
- else
- {
- sVertexProgram->setMinimumAlpha(0.f);
- }
-
- for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
- {
- LLViewerTexture* tex = face->getTexture(i);
- if (tex)
- {
- tex->addTextureStats(avatar->getPixelArea());
- }
- }
- }
- else
- {
- gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
- sVertexProgram->setMinimumAlpha(0.f);
- if (normal_channel > -1)
- {
- LLDrawPoolBump::bindBumpMap(face, normal_channel);
- }
- }
-
- if (face->mTextureMatrix && vobj->mTexAnimMode)
- {
- U32 tex_index = gGL.getCurrentTexUnitIndex();
-
- if (tex_index <= 1)
- {
- gGL.matrixMode(LLRender::eMatrixMode(LLRender::MM_TEXTURE0 + tex_index));
- gGL.pushMatrix();
- gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix);
- }
-
- buff->setBuffer(data_mask);
- buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
-
- if (tex_index <= 1)
- {
- gGL.matrixMode(LLRender::eMatrixMode(LLRender::MM_TEXTURE0 + tex_index));
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }
- }
- else
- {
- buff->setBuffer(data_mask);
- buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
- }
-
- gPipeline.addTrianglesDrawn(count, LLRender::TRIANGLES);
- }
- }
-}
-
-void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar)
-{
- renderRigged(avatar, RIGGED_DEFERRED_SIMPLE);
-}
-
-void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar)
-{
- renderRigged(avatar, RIGGED_DEFERRED_BUMP);
-}
-
-void LLDrawPoolAvatar::renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass)
-{
- renderRigged(avatar, pass);
-}
-
static LLTrace::BlockTimerStatHandle FTM_RIGGED_VBO("Rigged VBO");
-void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
-{
- LL_RECORD_BLOCK_TIME(FTM_RIGGED_VBO);
-
- //update rigged vertex buffers
- for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type)
- {
- for (U32 i = 0; i < mRiggedFace[type].size(); ++i)
- {
- LLFace* face = mRiggedFace[type][i];
- LLDrawable* drawable = face->getDrawable();
- if (!drawable)
- {
- continue;
- }
-
- LLVOVolume* vobj = drawable->getVOVolume();
-
- if (!vobj || vobj->isNoLOD())
- {
- continue;
- }
-
- LLVolume* volume = vobj->getVolume();
- S32 te = face->getTEOffset();
-
- if (!volume || volume->getNumVolumeFaces() <= te)
- {
- continue;
- }
-
- const LLMeshSkinInfo* skin = vobj->getSkinInfo();
- if (!skin)
- {
- continue;
- }
-
- stop_glerror();
-
- LLVolumeFace& vol_face = volume->getVolumeFace(te);
- updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face);
- }
- }
-}
-
-void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar)
-{
- renderRigged(avatar, RIGGED_SIMPLE);
-}
-
-void LLDrawPoolAvatar::renderRiggedFullbright(LLVOAvatar* avatar)
-{
- renderRigged(avatar, RIGGED_FULLBRIGHT);
-}
-
-
-void LLDrawPoolAvatar::renderRiggedShinySimple(LLVOAvatar* avatar)
-{
- renderRigged(avatar, RIGGED_SHINY);
-}
-
-void LLDrawPoolAvatar::renderRiggedFullbrightShiny(LLVOAvatar* avatar)
-{
- renderRigged(avatar, RIGGED_FULLBRIGHT_SHINY);
-}
-
-void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar)
-{
- if (!mRiggedFace[RIGGED_ALPHA].empty())
- {
- LLGLEnable blend(GL_BLEND);
-
- gGL.setColorMask(true, true);
- gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
- LLRender::BF_ZERO,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
-
- renderRigged(avatar, RIGGED_ALPHA);
- gGL.setColorMask(true, false);
- }
-}
-
-void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar)
-{
- if (!mRiggedFace[RIGGED_FULLBRIGHT_ALPHA].empty())
- {
- LLGLEnable blend(GL_BLEND);
-
- gGL.setColorMask(true, true);
- gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
- LLRender::BF_ZERO,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
-
- renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
- gGL.setColorMask(true, false);
- }
-}
-
-void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar)
-{
- if (!mRiggedFace[RIGGED_GLOW].empty())
- {
- LLGLEnable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.flush();
-
- LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1.0f, -1.0f);
- gGL.setSceneBlendType(LLRender::BT_ADD);
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- gGL.setColorMask(false, true);
-
- renderRigged(avatar, RIGGED_GLOW, true);
-
- gGL.setColorMask(true, false);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
-}
-
-
-
//-----------------------------------------------------------------------------
// getDebugTexture()
//-----------------------------------------------------------------------------
LLViewerTexture *LLDrawPoolAvatar::getDebugTexture()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
if (mReferences.empty())
{
return NULL;
@@ -2494,68 +931,12 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const
return LLColor3(0.f, 1.f, 0.f);
}
-void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type)
-{
- llassert (facep->isState(LLFace::RIGGED));
- llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV);
- if (facep->getPool() && facep->getPool() != this)
- {
- LL_ERRS() << "adding rigged face that's already in another pool" << LL_ENDL;
- }
- if (type >= NUM_RIGGED_PASSES)
- {
- LL_ERRS() << "Invalid rigged face type." << LL_ENDL;
- }
- if (facep->getRiggedIndex(type) != -1)
- {
- LL_ERRS() << "Tried to add a rigged face that's referenced elsewhere." << LL_ENDL;
- }
-
- facep->setRiggedIndex(type, mRiggedFace[type].size());
- facep->setPool(this);
- mRiggedFace[type].push_back(facep);
-}
-
-void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep)
-{
- llassert (facep->isState(LLFace::RIGGED));
- llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV);
- if (facep->getPool() != this)
- {
- LL_ERRS() << "Tried to remove a rigged face from the wrong pool" << LL_ENDL;
- }
- facep->setPool(NULL);
-
- for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i)
- {
- S32 index = facep->getRiggedIndex(i);
-
- if (index > -1)
- {
- if (mRiggedFace[i].size() > index && mRiggedFace[i][index] == facep)
- {
- facep->setRiggedIndex(i,-1);
- mRiggedFace[i].erase(mRiggedFace[i].begin()+index);
- for (U32 j = index; j < mRiggedFace[i].size(); ++j)
- { //bump indexes down for faces referenced after erased face
- mRiggedFace[i][j]->setRiggedIndex(i, j);
- }
- }
- else
- {
- LL_ERRS() << "Face reference data corrupt for rigged type " << i
- << ((mRiggedFace[i].size() <= index) ? "; wrong index (out of bounds)" : (mRiggedFace[i][index] != facep) ? "; wrong face pointer" : "")
- << LL_ENDL;
- }
- }
- }
-}
LLVertexBufferAvatar::LLVertexBufferAvatar()
: LLVertexBuffer(sDataMask,
GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets
{
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
}
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index 92a8538958..21add39b21 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -28,14 +28,18 @@
#define LL_LLDRAWPOOLAVATAR_H
#include "lldrawpool.h"
+#include "llmodel.h"
+
+#include <unordered_map>
class LLVOAvatar;
+class LLVOVolume;
class LLGLSLShader;
class LLFace;
-class LLMeshSkinInfo;
class LLVolume;
class LLVolumeFace;
+extern U32 gFrameCount;
class LLDrawPoolAvatar : public LLFacePool
{
@@ -58,119 +62,11 @@ public:
~LLDrawPoolAvatar();
/*virtual*/ BOOL isDead();
- typedef enum
- {
- RIGGED_MATERIAL=0,
- RIGGED_MATERIAL_ALPHA,
- RIGGED_MATERIAL_ALPHA_MASK,
- RIGGED_MATERIAL_ALPHA_EMISSIVE,
- RIGGED_SPECMAP,
- RIGGED_SPECMAP_BLEND,
- RIGGED_SPECMAP_MASK,
- RIGGED_SPECMAP_EMISSIVE,
- RIGGED_NORMMAP,
- RIGGED_NORMMAP_BLEND,
- RIGGED_NORMMAP_MASK,
- RIGGED_NORMMAP_EMISSIVE,
- RIGGED_NORMSPEC,
- RIGGED_NORMSPEC_BLEND,
- RIGGED_NORMSPEC_MASK,
- RIGGED_NORMSPEC_EMISSIVE,
- RIGGED_SIMPLE,
- RIGGED_FULLBRIGHT,
- RIGGED_SHINY,
- RIGGED_FULLBRIGHT_SHINY,
- RIGGED_GLOW,
- RIGGED_ALPHA,
- RIGGED_FULLBRIGHT_ALPHA,
- RIGGED_DEFERRED_BUMP,
- RIGGED_DEFERRED_SIMPLE,
- NUM_RIGGED_PASSES,
- RIGGED_UNKNOWN,
- } eRiggedPass;
-
- typedef enum
- {
- RIGGED_MATERIAL_MASK =
- LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_WEIGHT4,
- RIGGED_MATERIAL_ALPHA_VMASK = RIGGED_MATERIAL_MASK,
- RIGGED_MATERIAL_ALPHA_MASK_MASK = RIGGED_MATERIAL_MASK,
- RIGGED_MATERIAL_ALPHA_EMISSIVE_MASK = RIGGED_MATERIAL_MASK,
- RIGGED_SPECMAP_VMASK =
- LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_TEXCOORD2 |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_WEIGHT4,
- RIGGED_SPECMAP_BLEND_MASK = RIGGED_SPECMAP_VMASK,
- RIGGED_SPECMAP_MASK_MASK = RIGGED_SPECMAP_VMASK,
- RIGGED_SPECMAP_EMISSIVE_MASK = RIGGED_SPECMAP_VMASK,
- RIGGED_NORMMAP_VMASK =
- LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TANGENT |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_TEXCOORD1 |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_WEIGHT4,
- RIGGED_NORMMAP_BLEND_MASK = RIGGED_NORMMAP_VMASK,
- RIGGED_NORMMAP_MASK_MASK = RIGGED_NORMMAP_VMASK,
- RIGGED_NORMMAP_EMISSIVE_MASK = RIGGED_NORMMAP_VMASK,
- RIGGED_NORMSPEC_VMASK =
- LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TANGENT |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_TEXCOORD1 |
- LLVertexBuffer::MAP_TEXCOORD2 |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_WEIGHT4,
- RIGGED_NORMSPEC_BLEND_MASK = RIGGED_NORMSPEC_VMASK,
- RIGGED_NORMSPEC_MASK_MASK = RIGGED_NORMSPEC_VMASK,
- RIGGED_NORMSPEC_EMISSIVE_MASK = RIGGED_NORMSPEC_VMASK,
- RIGGED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_WEIGHT4,
- RIGGED_FULLBRIGHT_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_WEIGHT4,
- RIGGED_SHINY_MASK = RIGGED_SIMPLE_MASK,
- RIGGED_FULLBRIGHT_SHINY_MASK = RIGGED_SIMPLE_MASK,
- RIGGED_GLOW_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_EMISSIVE |
- LLVertexBuffer::MAP_WEIGHT4,
- RIGGED_ALPHA_MASK = RIGGED_SIMPLE_MASK,
- RIGGED_FULLBRIGHT_ALPHA_MASK = RIGGED_FULLBRIGHT_MASK,
- RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_TANGENT |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_WEIGHT4,
- RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_WEIGHT4,
- } eRiggedDataMask;
-
typedef enum
{
SHADOW_PASS_AVATAR_OPAQUE,
SHADOW_PASS_AVATAR_ALPHA_BLEND,
SHADOW_PASS_AVATAR_ALPHA_MASK,
- SHADOW_PASS_ATTACHMENT_ALPHA_BLEND,
- SHADOW_PASS_ATTACHMENT_ALPHA_MASK,
- SHADOW_PASS_ATTACHMENT_OPAQUE,
NUM_SHADOW_PASSES
} eShadowPass;
@@ -211,78 +107,19 @@ typedef enum
void endImpostor();
void endSkinned();
- void beginDeferredImpostor();
- void beginDeferredRigid();
- void beginDeferredSkinned();
-
- void endDeferredImpostor();
- void endDeferredRigid();
- void endDeferredSkinned();
-
- void beginPostDeferredAlpha();
- void endPostDeferredAlpha();
-
- void beginRiggedSimple();
- void beginRiggedFullbright();
- void beginRiggedFullbrightShiny();
- void beginRiggedShinySimple();
- void beginRiggedAlpha();
- void beginRiggedFullbrightAlpha();
- void beginRiggedGlow();
- void beginDeferredRiggedAlpha();
- void beginDeferredRiggedMaterial(S32 pass);
- void beginDeferredRiggedMaterialAlpha(S32 pass);
+ void beginDeferredRigid();
+ void beginDeferredImpostor();
+ void beginDeferredSkinned();
- void endRiggedSimple();
- void endRiggedFullbright();
- void endRiggedFullbrightShiny();
- void endRiggedShinySimple();
- void endRiggedAlpha();
- void endRiggedFullbrightAlpha();
- void endRiggedGlow();
- void endDeferredRiggedAlpha();
- void endDeferredRiggedMaterial(S32 pass);
- void endDeferredRiggedMaterialAlpha(S32 pass);
-
- void beginDeferredRiggedSimple();
- void beginDeferredRiggedBump();
-
- void endDeferredRiggedSimple();
- void endDeferredRiggedBump();
-
- void getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face);
- void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar,
- LLFace* facep,
- const LLMeshSkinInfo* skin,
- LLVolume* volume,
- LLVolumeFace& vol_face);
- void updateRiggedVertexBuffers(LLVOAvatar* avatar);
-
- void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false);
- void renderRiggedSimple(LLVOAvatar* avatar);
- void renderRiggedAlpha(LLVOAvatar* avatar);
- void renderRiggedFullbrightAlpha(LLVOAvatar* avatar);
- void renderRiggedFullbright(LLVOAvatar* avatar);
- void renderRiggedShinySimple(LLVOAvatar* avatar);
- void renderRiggedFullbrightShiny(LLVOAvatar* avatar);
- void renderRiggedGlow(LLVOAvatar* avatar);
- void renderDeferredRiggedSimple(LLVOAvatar* avatar);
- void renderDeferredRiggedBump(LLVOAvatar* avatar);
- void renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass);
-
-
-
- void addRiggedFace(LLFace* facep, U32 type);
- void removeRiggedFace(LLFace* facep);
-
- std::vector<LLFace*> mRiggedFace[NUM_RIGGED_PASSES];
+ void endDeferredRigid();
+ void endDeferredImpostor();
+ void endDeferredSkinned();
/*virtual*/ LLViewerTexture *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null.
-
static BOOL sSkipOpaque;
static BOOL sSkipTransparent;
static S32 sShadowPass;
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 14069fa6c2..1d5419b515 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -47,12 +47,15 @@
#include "pipeline.h"
#include "llspatialpartition.h"
#include "llviewershadermgr.h"
+#include "llmodel.h"
//#include "llimagebmp.h"
//#include "../tools/imdebug/imdebug.h"
// static
LLStandardBumpmap gStandardBumpmapList[TEM_BUMPMAP_COUNT];
+LL::WorkQueue::weak_t LLBumpImageList::sMainQueue;
+LL::WorkQueue::weak_t LLBumpImageList::sTexUpdateQueue;
// static
U32 LLStandardBumpmap::sStandardBumpmapCount = 0;
@@ -73,6 +76,8 @@ static S32 cube_channel = -1;
static S32 diffuse_channel = -1;
static S32 bump_channel = -1;
+#define LL_BUMPLIST_MULTITHREADED 0
+
// static
void LLStandardBumpmap::init()
{
@@ -199,32 +204,7 @@ void LLDrawPoolBump::prerender()
// static
S32 LLDrawPoolBump::numBumpPasses()
{
- if (gSavedSettings.getBOOL("RenderObjectBump"))
- {
- if (mShaderLevel > 1)
- {
- if (LLPipeline::sImpostorRender)
- {
- return 2;
- }
- else
- {
- return 3;
- }
- }
- else if (LLPipeline::sImpostorRender)
- {
- return 1;
- }
- else
- {
- return 2;
- }
- }
- else
- {
- return 0;
- }
+ return 1;
}
S32 LLDrawPoolBump::getNumPasses()
@@ -232,140 +212,79 @@ S32 LLDrawPoolBump::getNumPasses()
return numBumpPasses();
}
-void LLDrawPoolBump::beginRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
- switch( pass )
- {
- case 0:
- beginShiny();
- break;
- case 1:
- if (mShaderLevel > 1)
- {
- beginFullbrightShiny();
- }
- else
- {
- beginBump();
- }
- break;
- case 2:
- beginBump();
- break;
- default:
- llassert(0);
- break;
- }
-}
-
void LLDrawPoolBump::render(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
-
- if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE))
- {
- return;
- }
-
- switch( pass )
- {
- case 0:
- renderShiny();
- break;
- case 1:
- if (mShaderLevel > 1)
- {
- renderFullbrightShiny();
- }
- else
- {
- renderBump();
- }
- break;
- case 2:
- renderBump();
- break;
- default:
- llassert(0);
- break;
- }
-}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
-void LLDrawPoolBump::endRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
- switch( pass )
- {
- case 0:
- endShiny();
- break;
- case 1:
- if (mShaderLevel > 1)
- {
- endFullbrightShiny();
- }
- else
- {
- endBump();
- }
- break;
- case 2:
- endBump();
- break;
- default:
- llassert(0);
- break;
- }
+ if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE))
+ {
+ return;
+ }
+
+ for (int i = 0; i < 2; ++i)
+ {
+ mRigged = i == 1;
- //to cleanup texture channels
- LLRenderPass::endRenderPass(pass);
+ // first pass -- shiny
+ beginShiny();
+ renderShiny();
+ endShiny();
+
+ //second pass -- fullbright shiny
+ if (mShaderLevel > 1)
+ {
+ beginFullbrightShiny();
+ renderFullbrightShiny();
+ endFullbrightShiny();
+ }
+
+ //third pass -- bump
+ beginBump();
+ renderBump(LLRenderPass::PASS_BUMP);
+ endBump();
+ }
}
+
//static
-void LLDrawPoolBump::beginShiny(bool invisible)
+void LLDrawPoolBump::beginShiny()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
- if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
- (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
- {
- return;
- }
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
+
mShiny = TRUE;
sVertexMask = VERTEX_MASK_SHINY;
// Second pass: environment map
- if (!invisible && mShaderLevel > 1)
+ if (mShaderLevel > 1)
{
sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0;
}
- if (getShaderLevel() > 0)
+ if (LLPipeline::sUnderWaterRender)
{
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectShinyWaterProgram;
- }
- else
- {
- shader = &gObjectShinyProgram;
- }
- shader->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ shader = &gObjectShinyWaterProgram;
}
else
{
- shader = NULL;
+ shader = &gObjectShinyProgram;
}
- bindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel, invisible);
+ if (mRigged)
+ {
+ llassert(shader->mRiggedVariant);
+ shader = shader->mRiggedVariant;
+ }
+
+ shader->bind();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
+
+ bindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel);
if (mShaderLevel > 1)
{ //indexed texture rendering, channel 0 is always diffuse
@@ -374,12 +293,12 @@ void LLDrawPoolBump::beginShiny(bool invisible)
}
//static
-void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible)
+void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel)
{
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
- if (!invisible && shader )
+ if (shader )
{
LLMatrix4 mat;
mat.initRows(LLVector4(gGLModelView+0),
@@ -391,19 +310,16 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
if (shader_level > 1)
{
- cube_map->setMatrix(1);
// Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
// the cube map in the one pass shiny shaders
cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
cube_map->enableTexture(cube_channel);
- cube_map->enableTextureCoords(1);
diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
else
{
cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
diffuse_channel = -1;
- cube_map->setMatrix(0);
cube_map->enable(cube_channel);
}
gGL.getTexUnit(cube_channel)->bind(cube_map);
@@ -415,49 +331,50 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
diffuse_channel = -1;
gGL.getTexUnit(0)->disable();
cube_map->enable(0);
- cube_map->setMatrix(0);
gGL.getTexUnit(0)->bind(cube_map);
-
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
- gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_VERT_ALPHA);
}
}
}
-void LLDrawPoolBump::renderShiny(bool invisible)
+void LLDrawPoolBump::renderShiny()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
- if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
- (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
- {
- return;
- }
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
+
if( gSky.mVOSkyp->getCubeMap() )
{
LLGLEnable blend_enable(GL_BLEND);
- if (!invisible && mShaderLevel > 1)
+ if (mShaderLevel > 1)
{
- LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ if (mRigged)
+ {
+ LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_SHINY_RIGGED, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
+ else
+ {
+ LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
}
- else if (!invisible)
+ else
{
- renderGroups(LLRenderPass::PASS_SHINY, sVertexMask);
+ if (mRigged)
+ {
+ gPipeline.renderRiggedGroups(this, LLRenderPass::PASS_SHINY_RIGGED, sVertexMask, TRUE);
+ }
+ else
+ {
+ gPipeline.renderGroups(this, LLRenderPass::PASS_SHINY, sVertexMask, TRUE);
+ }
}
- //else // invisible (deprecated)
- //{
- //renderGroups(LLRenderPass::PASS_INVISI_SHINY, sVertexMask);
- //}
}
}
//static
-void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible)
+void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel)
{
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
- if (!invisible && shader_level > 1)
+ if (shader_level > 1)
{
shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
@@ -472,29 +389,14 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32&
// Moved below shader->disableTexture call to avoid false alarms from auto-re-enable of textures on stage 0
// MAINT-755
cube_map->disable();
- cube_map->restoreMatrix();
- }
-
- if (!LLGLSLShader::sNoFixedFunction)
- {
- gGL.getTexUnit(diffuse_channel)->disable();
- gGL.getTexUnit(cube_channel)->disable();
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
}
-void LLDrawPoolBump::endShiny(bool invisible)
+void LLDrawPoolBump::endShiny()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
- if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
- (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
- {
- return;
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
- unbindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel, invisible);
+ unbindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel);
if (shader)
{
shader->unbind();
@@ -507,12 +409,8 @@ void LLDrawPoolBump::endShiny(bool invisible)
void LLDrawPoolBump::beginFullbrightShiny()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY))
- {
- return;
- }
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
+
sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0;
// Second pass: environment map
@@ -533,6 +431,12 @@ void LLDrawPoolBump::beginFullbrightShiny()
}
}
+ if (mRigged)
+ {
+ llassert(shader->mRiggedVariant);
+ shader = shader->mRiggedVariant;
+ }
+
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
@@ -553,15 +457,13 @@ void LLDrawPoolBump::beginFullbrightShiny()
LLVector3 vec = LLVector3(gShinyOrigin) * mat;
LLVector4 vec4(vec, gShinyOrigin.mV[3]);
- shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
+ shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
- cube_map->setMatrix(1);
// Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
// the cube map in the one pass shiny shaders
gGL.getTexUnit(1)->disable();
cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
cube_map->enableTexture(cube_channel);
- cube_map->enableTextureCoords(1);
diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
gGL.getTexUnit(cube_channel)->bind(cube_map);
@@ -578,11 +480,7 @@ void LLDrawPoolBump::beginFullbrightShiny()
void LLDrawPoolBump::renderFullbrightShiny()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY))
- {
- return;
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
if( gSky.mVOSkyp->getCubeMap() )
{
@@ -590,43 +488,40 @@ void LLDrawPoolBump::renderFullbrightShiny()
if (mShaderLevel > 1)
{
- LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ if (mRigged)
+ {
+ LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
+ else
+ {
+ LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
}
else
{
- LLRenderPass::renderTexture(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask);
+ if (mRigged)
+ {
+ LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, sVertexMask);
+ }
+ else
+ {
+ LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask);
+ }
}
}
}
void LLDrawPoolBump::endFullbrightShiny()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY))
- {
- return;
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
cube_map->disable();
- cube_map->restoreMatrix();
-
- /*if (diffuse_channel != 0)
- {
- shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);*/
-
shader->unbind();
- //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
- //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
diffuse_channel = -1;
cube_channel = 0;
mShiny = FALSE;
@@ -677,6 +572,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
//static
BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
//Note: texture atlas does not support bump texture now.
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ;
if(!tex)
@@ -693,7 +589,7 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
break;
case BE_BRIGHTNESS:
case BE_DARKNESS:
- bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code );
+ bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code );
break;
default:
@@ -709,12 +605,13 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
{
if (channel == -2)
{
- gGL.getTexUnit(1)->bind(bump);
- gGL.getTexUnit(0)->bind(bump);
+ gGL.getTexUnit(1)->bindFast(bump);
+ gGL.getTexUnit(0)->bindFast(bump);
}
else
{
- gGL.getTexUnit(channel)->bind(bump);
+ // NOTE: do not use bindFast here (see SL-16222)
+ gGL.getTexUnit(channel)->bind(bump);
}
return TRUE;
@@ -724,53 +621,22 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
}
//static
-void LLDrawPoolBump::beginBump(U32 pass)
-{
- if (!gPipeline.hasRenderBatches(pass))
- {
- return;
- }
-
+void LLDrawPoolBump::beginBump()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
sVertexMask = VERTEX_MASK_BUMP;
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
// Optional second pass: emboss bump map
stop_glerror();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gObjectBumpProgram.bind();
- }
- else
- {
- // TEXTURE UNIT 0
- // Output.rgb = texture at texture coord 0
- gGL.getTexUnit(0)->activate();
-
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
- gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
-
- // TEXTURE UNIT 1
- gGL.getTexUnit(1)->activate();
-
- gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
-
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA);
- gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
-
- // src = tex0 + (1 - tex1) - 0.5
- // = (bump0/2 + 0.5) + (1 - (bump1/2 + 0.5)) - 0.5
- // = (1 + bump0 - bump1) / 2
+ shader = &gObjectBumpProgram;
+ if (mRigged)
+ {
+ llassert(shader->mRiggedVariant);
+ shader = shader->mRiggedVariant;
+ }
- // Blend: src * dst + dst * src
- // = 2 * src * dst
- // = 2 * ((1 + bump0 - bump1) / 2) * dst [0 - 2 * dst]
- // = (1 + bump0 - bump1) * dst.rgb
- // = dst.rgb + dst.rgb * (bump0 - bump1)
-
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
- }
+ shader->bind();
gGL.setSceneBlendType(LLRender::BT_MULT_X2);
stop_glerror();
@@ -779,12 +645,7 @@ void LLDrawPoolBump::beginBump(U32 pass)
//static
void LLDrawPoolBump::renderBump(U32 pass)
{
- if (!gPipeline.hasRenderBatches(pass))
- {
- return;
- }
-
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
LLGLDisable fog(GL_FOG);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
LLGLEnable blend(GL_BLEND);
@@ -798,28 +659,9 @@ void LLDrawPoolBump::renderBump(U32 pass)
//static
void LLDrawPoolBump::endBump(U32 pass)
{
- if (!gPipeline.hasRenderBatches(pass))
- {
- return;
- }
+ gObjectBumpProgram.unbind();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gObjectBumpProgram.unbind();
- }
- else
- {
- // Disable texture blending on unit 1
- gGL.getTexUnit(1)->activate();
- gGL.getTexUnit(1)->disable();
- gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- // Disable texture blending on unit 0
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
- }
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
S32 LLDrawPoolBump::getNumDeferredPasses()
@@ -834,101 +676,81 @@ S32 LLDrawPoolBump::getNumDeferredPasses()
}
}
-void LLDrawPoolBump::beginDeferredPass(S32 pass)
-{
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
- {
- return;
- }
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
- mShiny = TRUE;
- gDeferredBumpProgram.bind();
- diffuse_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- bump_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::BUMP_MAP);
- gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(bump_channel)->unbind(LLTexUnit::TT_TEXTURE);
-}
-
-void LLDrawPoolBump::endDeferredPass(S32 pass)
-{
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
- {
- return;
- }
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
- mShiny = FALSE;
- gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::BUMP_MAP);
- gDeferredBumpProgram.unbind();
- gGL.getTexUnit(0)->activate();
-}
-
void LLDrawPoolBump::renderDeferred(S32 pass)
{
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
- {
- return;
- }
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
- U32 type = LLRenderPass::PASS_BUMP;
- LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
- LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
+ mShiny = TRUE;
+ for (int i = 0; i < 2; ++i)
+ {
+ bool rigged = i == 1;
+ gDeferredBumpProgram.bind(rigged);
+ diffuse_channel = LLGLSLShader::sCurBoundShaderPtr->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ bump_channel = LLGLSLShader::sCurBoundShaderPtr->enableTexture(LLViewerShaderMgr::BUMP_MAP);
+ gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(bump_channel)->unbind(LLTexUnit::TT_TEXTURE);
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR;
-
- for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
- {
- LLDrawInfo& params = **i;
+ U32 type = rigged ? LLRenderPass::PASS_BUMP_RIGGED : LLRenderPass::PASS_BUMP;
+ LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
+ LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
- gDeferredBumpProgram.setMinimumAlpha(params.mAlphaMaskCutoff);
- LLDrawPoolBump::bindBumpMap(params, bump_channel);
- pushBatch(params, mask, TRUE);
- }
-}
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR;
-void LLDrawPoolBump::beginPostDeferredPass(S32 pass)
-{
- switch (pass)
- {
- case 0:
- beginFullbrightShiny();
- break;
- case 1:
- beginBump(LLRenderPass::PASS_POST_BUMP);
- break;
- }
-}
+ LLVOAvatar* avatar = nullptr;
+ U64 skin = 0;
-void LLDrawPoolBump::endPostDeferredPass(S32 pass)
-{
- switch (pass)
- {
- case 0:
- endFullbrightShiny();
- break;
- case 1:
- endBump(LLRenderPass::PASS_POST_BUMP);
- break;
- }
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
+ {
+ LLDrawInfo& params = **i;
+
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(params.mAlphaMaskCutoff);
+ LLDrawPoolBump::bindBumpMap(params, bump_channel);
+
+ if (rigged)
+ {
+ if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash)
+ {
+ uploadMatrixPalette(params);
+ avatar = params.mAvatar;
+ skin = params.mSkinInfo->mHash;
+ }
+ pushBatch(params, mask | LLVertexBuffer::MAP_WEIGHT4, TRUE, FALSE);
+ }
+ else
+ {
+ pushBatch(params, mask, TRUE, FALSE);
+ }
+ }
+
+ LLGLSLShader::sCurBoundShaderPtr->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ LLGLSLShader::sCurBoundShaderPtr->disableTexture(LLViewerShaderMgr::BUMP_MAP);
+ LLGLSLShader::sCurBoundShaderPtr->unbind();
+ gGL.getTexUnit(0)->activate();
+ }
- //to disable texture channels
- LLRenderPass::endRenderPass(pass);
+ mShiny = FALSE;
}
+
void LLDrawPoolBump::renderPostDeferred(S32 pass)
{
- switch (pass)
- {
- case 0:
- renderFullbrightShiny();
- break;
- case 1:
- renderBump(LLRenderPass::PASS_POST_BUMP);
- break;
- }
+ for (int i = 0; i < 2; ++i)
+ { // two passes -- static and rigged
+ mRigged = (i == 1);
+
+ // render shiny
+ beginFullbrightShiny();
+ renderFullbrightShiny();
+ endFullbrightShiny();
+
+ //render bump
+ beginBump();
+ renderBump(LLRenderPass::PASS_POST_BUMP);
+ endBump();
+ }
}
+
////////////////////////////////////////////////////////////////
// List of bump-maps created from other textures.
@@ -943,6 +765,8 @@ void LLBumpImageList::init()
LLStandardBumpmap::init();
LLStandardBumpmap::restoreGL();
+ sMainQueue = LL::WorkQueue::getInstance("mainloop");
+ sTexUpdateQueue = LL::WorkQueue::getInstance("LLImageGL"); // Share work queue with tex loader.
}
void LLBumpImageList::clear()
@@ -1061,6 +885,7 @@ void LLBumpImageList::updateImages()
// Note: the caller SHOULD NOT keep the pointer that this function returns. It may be updated as more data arrives.
LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code )
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) );
LLViewerTexture* bump = NULL;
@@ -1090,10 +915,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
}
else
{
- LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1);
- raw->clear(0x77, 0x77, 0xFF, 0xFF);
-
- (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE);
+ (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( TRUE );
bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image
}
@@ -1113,11 +935,10 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
}
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_STANDARD_LOADED("Bump Standard Callback");
-
// static
void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLUUID* source_asset_id = (LLUUID*)userdata;
LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_BRIGHTNESS );
if( final )
@@ -1137,22 +958,17 @@ void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerFetchedTextu
}
}
-static LLTrace::BlockTimerStatHandle FTM_BUMP_GEN_NORMAL("Generate Normal Map");
-static LLTrace::BlockTimerStatHandle FTM_BUMP_CREATE_TEXTURE("Create GL Normal Map");
-
void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
{
if (success && LLPipeline::sRenderDeferred)
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_STANDARD_LOADED);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4);
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_GEN_NORMAL);
generateNormalMapFromAlpha(src, nrm_image);
}
src_vi->setExplicitFormat(GL_RGBA, GL_RGBA);
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_CREATE_TEXTURE);
src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image);
}
}
@@ -1213,43 +1029,30 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr
}
}
-
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_LOADED("Bump Source Loaded");
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_ENTRIES_UPDATE("Entries Update");
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_MIN_MAX("Min/Max");
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_RGB2LUM("RGB to Luminance");
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_RESCALE("Rescale");
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_GEN_NORMAL("Generate Normal");
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_CREATE("Bump Source Create");
-
// static
void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code )
{
if( success )
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_LOADED);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries );
bump_image_map_t::iterator iter = entries_list.find(source_asset_id);
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_ENTRIES_UPDATE);
if (iter == entries_list.end() ||
iter->second.isNull() ||
iter->second->getWidth() != src->getWidth() ||
iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution
{ //make sure an entry exists for this image
- LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1);
- raw->clear(0x77, 0x77, 0xFF, 0xFF);
-
- entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE);
+ entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture(TRUE);
iter = entries_list.find(src_vi->getID());
}
}
- //if (iter->second->getWidth() != src->getWidth() ||
- // iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution
+ if (iter->second->getWidth() != src->getWidth() ||
+ iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution
{
LLPointer<LLImageRaw> dst_image = new LLImageRaw(src->getWidth(), src->getHeight(), 1);
U8* dst_data = dst_image->getData();
@@ -1277,7 +1080,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
case 1:
case 2:
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_MIN_MAX);
if( src_data_size == dst_data_size * src_components )
{
for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components )
@@ -1303,7 +1105,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
case 3:
case 4:
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_RGB2LUM);
if( src_data_size == dst_data_size * src_components )
{
for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components )
@@ -1336,7 +1137,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
if( maximum > minimum )
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_RESCALE);
U8 bias_and_scale_lut[256];
F32 twice_one_over_range = 2.f / (maximum - minimum);
S32 i;
@@ -1366,111 +1166,178 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
}
//---------------------------------------------------
- // immediately assign bump to a global smart pointer in case some local smart pointer
+ // immediately assign bump to a smart pointer in case some local smart pointer
// accidentally releases it.
- LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE );
+ LLPointer<LLViewerTexture> bump = iter->second;
if (!LLPipeline::sRenderDeferred)
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_CREATE);
bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
- bump->createGLTexture(0, dst_image);
+
+#if LL_BUMPLIST_MULTITHREADED
+ auto tex_queue = LLImageGLThread::sEnabled ? sTexUpdateQueue.lock() : nullptr;
+
+ if (tex_queue)
+ { //dispatch creation to background thread
+ LLImageRaw* dst_ptr = dst_image;
+ LLViewerTexture* bump_ptr = bump;
+ dst_ptr->ref();
+ bump_ptr->ref();
+ tex_queue->post(
+ [=]()
+ {
+ LL_PROFILE_ZONE_NAMED("bil - create texture");
+ bump_ptr->createGLTexture(0, dst_ptr);
+ bump_ptr->unref();
+ dst_ptr->unref();
+ });
+
+ }
+ else
+#endif
+ {
+ bump->createGLTexture(0, dst_image);
+ }
}
else
{ //convert to normal map
//disable compression on normal maps to prevent errors below
bump->getGLTexture()->setAllowCompression(false);
+ bump->getGLTexture()->setUseMipMaps(TRUE);
- {
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_CREATE);
- bump->setExplicitFormat(GL_RGBA8, GL_ALPHA);
- bump->createGLTexture(0, dst_image);
- }
+ auto* bump_ptr = bump.get();
+ auto* dst_ptr = dst_image.get();
- {
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_GEN_NORMAL);
- gPipeline.mScreen.bindTarget();
-
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable cull(GL_CULL_FACE);
- LLGLDisable blend(GL_BLEND);
- gGL.setColorMask(TRUE, TRUE);
- gNormalMapGenProgram.bind();
+#if LL_BUMPLIST_MULTITHREADED
+ bump_ptr->ref();
+ dst_ptr->ref();
+#endif
- static LLStaticHashedString sNormScale("norm_scale");
- static LLStaticHashedString sStepX("stepX");
- static LLStaticHashedString sStepY("stepY");
+ bump_ptr->setExplicitFormat(GL_RGBA8, GL_ALPHA);
- gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale"));
- gNormalMapGenProgram.uniform1f(sStepX, 1.f/bump->getWidth());
- gNormalMapGenProgram.uniform1f(sStepY, 1.f/bump->getHeight());
+ auto create_texture = [=]()
+ {
+#if LL_IMAGEGL_THREAD_CHECK
+ bump_ptr->getGLTexture()->mActiveThread = LLThread::currentID();
+#endif
+ LL_PROFILE_ZONE_NAMED("bil - create texture deferred");
+ bump_ptr->createGLTexture(0, dst_ptr);
+ };
+
+ auto gen_normal_map = [=]()
+ {
+#if LL_IMAGEGL_THREAD_CHECK
+ bump_ptr->getGLTexture()->mActiveThread = LLThread::currentID();
+#endif
+ LL_PROFILE_ZONE_NAMED("bil - generate normal map");
+ if (gNormalMapGenProgram.mProgramObject == 0)
+ {
+#if LL_BUMPLIST_MULTITHREADED
+ bump_ptr->unref();
+ dst_ptr->unref();
+#endif
+ return;
+ }
+ gPipeline.mScreen.bindTarget();
- LLVector2 v((F32) bump->getWidth()/gPipeline.mScreen.getWidth(),
- (F32) bump->getHeight()/gPipeline.mScreen.getHeight());
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLDisable blend(GL_BLEND);
+ gGL.setColorMask(TRUE, TRUE);
+ gNormalMapGenProgram.bind();
- gGL.getTexUnit(0)->bind(bump);
-
- S32 width = bump->getWidth();
- S32 height = bump->getHeight();
+ static LLStaticHashedString sNormScale("norm_scale");
+ static LLStaticHashedString sStepX("stepX");
+ static LLStaticHashedString sStepY("stepY");
- S32 screen_width = gPipeline.mScreen.getWidth();
- S32 screen_height = gPipeline.mScreen.getHeight();
+ gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale"));
+ gNormalMapGenProgram.uniform1f(sStepX, 1.f / bump_ptr->getWidth());
+ gNormalMapGenProgram.uniform1f(sStepY, 1.f / bump_ptr->getHeight());
- glViewport(0, 0, screen_width, screen_height);
+ LLVector2 v((F32)bump_ptr->getWidth() / gPipeline.mScreen.getWidth(),
+ (F32)bump_ptr->getHeight() / gPipeline.mScreen.getHeight());
- for (S32 left = 0; left < width; left += screen_width)
- {
- S32 right = left + screen_width;
- right = llmin(right, width);
-
- F32 left_tc = (F32) left/ width;
- F32 right_tc = (F32) right/width;
+ gGL.getTexUnit(0)->bind(bump_ptr);
- for (S32 bottom = 0; bottom < height; bottom += screen_height)
- {
- S32 top = bottom+screen_height;
- top = llmin(top, height);
+ S32 width = bump_ptr->getWidth();
+ S32 height = bump_ptr->getHeight();
- F32 bottom_tc = (F32) bottom/height;
- F32 top_tc = (F32)(bottom+screen_height)/height;
- top_tc = llmin(top_tc, 1.f);
+ S32 screen_width = gPipeline.mScreen.getWidth();
+ S32 screen_height = gPipeline.mScreen.getHeight();
- F32 screen_right = (F32) (right-left)/screen_width;
- F32 screen_top = (F32) (top-bottom)/screen_height;
+ glViewport(0, 0, screen_width, screen_height);
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(left_tc, bottom_tc);
- gGL.vertex2f(0, 0);
+ for (S32 left = 0; left < width; left += screen_width)
+ {
+ S32 right = left + screen_width;
+ right = llmin(right, width);
- gGL.texCoord2f(left_tc, top_tc);
- gGL.vertex2f(0, screen_top);
+ F32 left_tc = (F32)left / width;
+ F32 right_tc = (F32)right / width;
- gGL.texCoord2f(right_tc, bottom_tc);
- gGL.vertex2f(screen_right, 0);
+ for (S32 bottom = 0; bottom < height; bottom += screen_height)
+ {
+ S32 top = bottom + screen_height;
+ top = llmin(top, height);
- gGL.texCoord2f(right_tc, top_tc);
- gGL.vertex2f(screen_right, screen_top);
+ F32 bottom_tc = (F32)bottom / height;
+ F32 top_tc = (F32)(bottom + screen_height) / height;
+ top_tc = llmin(top_tc, 1.f);
- gGL.end();
+ F32 screen_right = (F32)(right - left) / screen_width;
+ F32 screen_top = (F32)(top - bottom) / screen_height;
- gGL.flush();
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(left_tc, bottom_tc);
+ gGL.vertex2f(0, 0);
- S32 w = right-left;
- S32 h = top-bottom;
+ gGL.texCoord2f(left_tc, top_tc);
+ gGL.vertex2f(0, screen_top);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, 0, 0, w, h);
- }
- }
+ gGL.texCoord2f(right_tc, bottom_tc);
+ gGL.vertex2f(screen_right, 0);
- glGenerateMipmap(GL_TEXTURE_2D);
+ gGL.texCoord2f(right_tc, top_tc);
+ gGL.vertex2f(screen_right, screen_top);
- gPipeline.mScreen.flush();
+ gGL.end();
- gNormalMapGenProgram.unbind();
-
- //generateNormalMapFromAlpha(dst_image, nrm_image);
- }
+ gGL.flush();
+
+ S32 w = right - left;
+ S32 h = top - bottom;
+
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, 0, 0, w, h);
+ }
+ }
+
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ gPipeline.mScreen.flush();
+
+ gNormalMapGenProgram.unbind();
+
+ //generateNormalMapFromAlpha(dst_image, nrm_image);
+#if LL_BUMPLIST_MULTITHREADED
+ bump_ptr->unref();
+ dst_ptr->unref();
+#endif
+ };
+
+#if LL_BUMPLIST_MULTITHREADED
+ auto main_queue = sMainQueue.lock();
+
+ if (LLImageGLThread::sEnabled)
+ { //dispatch creation to background thread
+ main_queue->postTo(sTexUpdateQueue, create_texture, gen_normal_map);
+ }
+ else
+#endif
+ {
+ create_texture();
+ gen_normal_map();
+ }
}
iter->second = bump; // derefs (and deletes) old image
@@ -1481,8 +1348,17 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
void LLDrawPoolBump::renderBump(U32 type, U32 mask)
{
- LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
- LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
+ LLVOAvatar* avatar = nullptr;
+ U64 skin = 0;
+
+ if (mRigged)
+ { // nudge type enum and include skinweights for rigged pass
+ type += 1;
+ mask |= LLVertexBuffer::MAP_WEIGHT4;
+ }
+
+ LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
+ LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
@@ -1490,6 +1366,21 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask)
if (LLDrawPoolBump::bindBumpMap(params))
{
+ if (mRigged)
+ {
+ if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash)
+ {
+ if (uploadMatrixPalette(params))
+ {
+ avatar = params.mAvatar;
+ skin = params.mSkinInfo->mHash;
+ }
+ else
+ {
+ continue;
+ }
+ }
+ }
pushBatch(params, mask, FALSE);
}
}
@@ -1497,6 +1388,7 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask)
void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
applyModelMatrix(params);
bool tex_setup = false;
@@ -1507,7 +1399,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
if (params.mTextureList[i].notNull())
{
- gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
+ gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
}
}
}
@@ -1522,13 +1414,6 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
}
else
{
- if (!LLGLSLShader::sNoFixedFunction)
- {
- gGL.getTexUnit(1)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
- }
-
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
@@ -1545,8 +1430,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
if (params.mTexture.notNull())
{
- gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
- params.mTexture->addTextureStats(params.mVSize);
+ gGL.getTexUnit(diffuse_channel)->bindFast(params.mTexture);
}
else
{
@@ -1559,10 +1443,10 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
params.mGroup->rebuildMesh();
}
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
- if (tex_setup)
+ params.mVertexBuffer->setBufferFast(mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
+ if (tex_setup)
{
if (mShiny)
{
@@ -1570,12 +1454,6 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
}
else
{
- if (!LLGLSLShader::sNoFixedFunction)
- {
- gGL.getTexUnit(1)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadIdentity();
- }
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
}
@@ -1586,9 +1464,9 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
void LLDrawPoolInvisible::render(S32 pass)
{ //render invisiprims
- LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE);
- if (gPipeline.canUseVertexShaders())
+ if (gPipeline.shadersLoaded())
{
gOcclusionProgram.bind();
}
@@ -1600,48 +1478,8 @@ void LLDrawPoolInvisible::render(S32 pass)
gGL.setColorMask(true, false);
glStencilMask(0xFFFFFFFF);
- if (gPipeline.canUseVertexShaders())
+ if (gPipeline.shadersLoaded())
{
gOcclusionProgram.unbind();
}
-
- if (gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))
- {
- beginShiny(true);
- renderShiny(true);
- endShiny(true);
- }
-}
-
-void LLDrawPoolInvisible::beginDeferredPass(S32 pass)
-{
- beginRenderPass(pass);
-}
-
-void LLDrawPoolInvisible::endDeferredPass( S32 pass )
-{
- endRenderPass(pass);
-}
-
-void LLDrawPoolInvisible::renderDeferred( S32 pass )
-{ //render invisiprims; this doesn't work becaue it also blocks all the post-deferred stuff
-#if 0
- LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE);
-
- U32 invisi_mask = LLVertexBuffer::MAP_VERTEX;
- glStencilMask(0);
- glStencilOp(GL_ZERO, GL_KEEP, GL_REPLACE);
- gGL.setColorMask(false, false);
- pushBatches(LLRenderPass::PASS_INVISIBLE, invisi_mask, FALSE);
- gGL.setColorMask(true, true);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- glStencilMask(0xFFFFFFFF);
-
- if (gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))
- {
- beginShiny(true);
- renderShiny(true);
- endShiny(true);
- }
-#endif
}
diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h
index 476b1d41b7..6e21859738 100644
--- a/indra/newview/lldrawpoolbump.h
+++ b/indra/newview/lldrawpoolbump.h
@@ -32,6 +32,8 @@
#include "lltextureentry.h"
#include "lluuid.h"
+#include <unordered_map>
+
class LLImageRaw;
class LLSpatialGroup;
class LLDrawInfo;
@@ -46,52 +48,47 @@ public:
static U32 sVertexMask;
BOOL mShiny;
- virtual U32 getVertexDataMask() { return sVertexMask; }
+ virtual U32 getVertexDataMask() override { return sVertexMask; }
LLDrawPoolBump();
- virtual void render(S32 pass = 0);
- virtual void beginRenderPass( S32 pass );
- virtual void endRenderPass( S32 pass );
- virtual S32 getNumPasses();
- /*virtual*/ void prerender();
- /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
+ virtual void render(S32 pass = 0) override;
+ virtual S32 getNumPasses() override;
+ /*virtual*/ void prerender() override;
+ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE) override;
void renderBump(U32 type, U32 mask);
- void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture);
+ void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture) override;
S32 numBumpPasses();
- void beginShiny(bool invisible = false);
- void renderShiny(bool invisible = false);
- void endShiny(bool invisible = false);
+ void beginShiny();
+ void renderShiny();
+ void endShiny();
void beginFullbrightShiny();
void renderFullbrightShiny();
void endFullbrightShiny();
- void beginBump(U32 pass = LLRenderPass::PASS_BUMP);
+ void beginBump();
void renderBump(U32 pass = LLRenderPass::PASS_BUMP);
void endBump(U32 pass = LLRenderPass::PASS_BUMP);
- static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible);
- static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible);
+ static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel);
+ static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel);
- virtual S32 getNumDeferredPasses();
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
+ virtual S32 getNumDeferredPasses() override;
+ /*virtual*/ void renderDeferred(S32 pass) override;
- virtual S32 getNumPostDeferredPasses() { return 2; }
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
- /*virtual*/ void renderPostDeferred(S32 pass);
+ virtual S32 getNumPostDeferredPasses() override { return 1; }
+ /*virtual*/ void renderPostDeferred(S32 pass) override;
static BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2);
static BOOL bindBumpMap(LLFace* face, S32 channel = -2);
private:
static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel);
+ bool mRigged = false; // if true, doing a rigged pass
};
@@ -161,17 +158,19 @@ private:
static void onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump );
private:
- typedef std::map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
+ typedef std::unordered_map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
bump_image_map_t mBrightnessEntries;
bump_image_map_t mDarknessEntries;
+ static LL::WorkQueue::weak_t sMainQueue;
+ static LL::WorkQueue::weak_t sTexUpdateQueue;
};
extern LLBumpImageList gBumpImageList;
-class LLDrawPoolInvisible : public LLDrawPoolBump
+class LLDrawPoolInvisible : public LLRenderPass
{
public:
- LLDrawPoolInvisible() : LLDrawPoolBump(LLDrawPool::POOL_INVISIBLE) { }
+ LLDrawPoolInvisible() : LLRenderPass(LLDrawPool::POOL_INVISIBLE) { }
enum
{
@@ -186,11 +185,6 @@ public:
virtual void beginRenderPass( S32 pass ) { }
virtual void endRenderPass( S32 pass ) { }
virtual S32 getNumPasses() {return 1;}
-
- virtual S32 getNumDeferredPasses() { return 1; }
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
};
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index 05b0c1f1a9..135770c99c 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -31,6 +31,7 @@
#include "llviewershadermgr.h"
#include "pipeline.h"
#include "llglcommonfunc.h"
+#include "llvoavatar.h"
S32 diffuse_channel = -1;
@@ -47,11 +48,20 @@ void LLDrawPoolMaterials::prerender()
S32 LLDrawPoolMaterials::getNumDeferredPasses()
{
- return 12;
+ // 12 render passes times 2 (one for each rigged and non rigged)
+ return 12*2;
}
void LLDrawPoolMaterials::beginDeferredPass(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL;
+
+ bool rigged = false;
+ if (pass >= 12)
+ {
+ rigged = true;
+ pass -= 12;
+ }
U32 shader_idx[] =
{
0, //LLRenderPass::PASS_MATERIAL,
@@ -72,13 +82,22 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass)
15, //LLRenderPass::PASS_NORMSPEC_GLOW,
};
- mShader = &(gDeferredMaterialProgram[shader_idx[pass]]);
-
- if (LLPipeline::sUnderWaterRender)
- {
- mShader = &(gDeferredMaterialWaterProgram[shader_idx[pass]]);
- }
-
+ U32 idx = shader_idx[pass];
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ mShader = &(gDeferredMaterialWaterProgram[idx]);
+ }
+ else
+ {
+ mShader = &(gDeferredMaterialProgram[idx]);
+ }
+
+ if (rigged)
+ {
+ llassert(mShader->mRiggedVariant != nullptr);
+ mShader = mShader->mRiggedVariant;
+ }
mShader->bind();
if (LLPipeline::sRenderingHUDs)
@@ -91,13 +110,11 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass)
}
diffuse_channel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
-
- LL_RECORD_BLOCK_TIME(FTM_RENDER_MATERIALS);
}
void LLDrawPoolMaterials::endDeferredPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_MATERIALS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL;
mShader->unbind();
@@ -106,6 +123,7 @@ void LLDrawPoolMaterials::endDeferredPass(S32 pass)
void LLDrawPoolMaterials::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL;
static const U32 type_list[] =
{
LLRenderPass::PASS_MATERIAL,
@@ -126,9 +144,20 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
LLRenderPass::PASS_NORMSPEC_EMISSIVE,
};
+ bool rigged = false;
+ if (pass >= 12)
+ {
+ rigged = true;
+ pass -= 12;
+ }
+
llassert(pass < sizeof(type_list)/sizeof(U32));
U32 type = type_list[pass];
+ if (rigged)
+ {
+ type += 1;
+ }
U32 mask = mShader->mAttributeMask;
@@ -157,7 +186,10 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
mShader->setMinimumAlpha(params.mAlphaMaskCutoff);
mShader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f);
- pushBatch(params, mask, TRUE);
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL;
+ pushMaterialsBatch(params, mask, rigged);
+ }
}
}
@@ -171,49 +203,37 @@ void LLDrawPoolMaterials::bindNormalMap(LLViewerTexture* tex)
mShader->bindTexture(LLShaderMgr::BUMP_MAP, tex);
}
-void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
+void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask, bool rigged)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL;
applyModelMatrix(params);
bool tex_setup = false;
- if (batch_textures && params.mTextureList.size() > 1)
+ //not batching textures or batch has only 1 texture -- might need a texture matrix
+ if (params.mTextureMatrix)
{
- for (U32 i = 0; i < params.mTextureList.size(); ++i)
+ //if (mShiny)
{
- if (params.mTextureList[i].notNull())
- {
- gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
- }
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
}
- }
- else
- { //not batching textures or batch has only 1 texture -- might need a texture matrix
- if (params.mTextureMatrix)
- {
- //if (mShiny)
- {
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- }
- gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
- tex_setup = true;
- }
+ tex_setup = true;
+ }
- if (mShaderLevel > 1 && texture)
+ if (mShaderLevel > 1)
+ {
+ if (params.mTexture.notNull())
{
- if (params.mTexture.notNull())
- {
- gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
- params.mTexture->addTextureStats(params.mVSize);
- }
- else
- {
- gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
- }
+ gGL.getTexUnit(diffuse_channel)->bindFast(params.mTexture);
+ }
+ else
+ {
+ gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
@@ -222,11 +242,29 @@ void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture,
params.mGroup->rebuildMesh();
}
+ // upload matrix palette to shader
+ if (rigged)
+ {
+ const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo);
+ U32 count = mpc.mMatrixPalette.size();
+
+ if (count == 0)
+ {
+ //skin info not loaded yet, don't render
+ return;
+ }
+
+ mShader->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
+ count,
+ FALSE,
+ (GLfloat*)&(mpc.mGLMp[0]));
+ }
+
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+ params.mVertexBuffer->setBufferFast(mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
if (tex_setup)
{
gGL.getTexUnit(0)->activate();
diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h
index eae1aba87c..8a3ad923df 100644
--- a/indra/newview/lldrawpoolmaterials.h
+++ b/indra/newview/lldrawpoolmaterials.h
@@ -55,21 +55,21 @@ public:
LLVertexBuffer::MAP_TANGENT
};
- /*virtual*/ U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+ U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
- /*virtual*/ void render(S32 pass = 0) { }
- /*virtual*/ S32 getNumPasses() {return 0;}
- /*virtual*/ void prerender();
+ void render(S32 pass = 0) override { }
+ S32 getNumPasses() override {return 0;}
+ void prerender() override;
- /*virtual*/ S32 getNumDeferredPasses();
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
+ S32 getNumDeferredPasses() override;
+ void beginDeferredPass(S32 pass) override;
+ void endDeferredPass(S32 pass) override;
+ void renderDeferred(S32 pass) override;
void bindSpecularMap(LLViewerTexture* tex);
void bindNormalMap(LLViewerTexture* tex);
- /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
+ void pushMaterialsBatch(LLDrawInfo& params, U32 mask, bool rigged);
};
#endif //LL_LLDRAWPOOLMATERIALS_H
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index f211cf6e27..e324a663f4 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -38,71 +38,54 @@
#include "llrender.h"
static LLGLSLShader* simple_shader = NULL;
-static LLGLSLShader* fullbright_shader = NULL;
static LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
-void LLDrawPoolGlow::beginPostDeferredPass(S32 pass)
+
+static void setup_simple_shader(LLGLSLShader* shader)
{
- gDeferredEmissiveProgram.bind();
- gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ shader->bind();
+
if (LLPipeline::sRenderingHUDs)
- {
- gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ {
+ shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
-static LLTrace::BlockTimerStatHandle FTM_RENDER_GLOW_PUSH("Glow Push");
-
-void LLDrawPoolGlow::renderPostDeferred(S32 pass)
+static void setup_glow_shader(LLGLSLShader* shader)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
- LLGLEnable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.flush();
- /// Get rid of z-fighting with non-glow pass.
- LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1.0f, -1.0f);
- gGL.setSceneBlendType(LLRender::BT_ADD);
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- gGL.setColorMask(false, true);
-
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW_PUSH);
- pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
-
- gGL.setColorMask(true, false);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ setup_simple_shader(shader);
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sRenderingHUDs)
+ {
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ else
+ {
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
+ }
}
-void LLDrawPoolGlow::endPostDeferredPass(S32 pass)
+static void setup_fullbright_shader(LLGLSLShader* shader)
{
- gDeferredEmissiveProgram.unbind();
- LLRenderPass::endRenderPass(pass);
+ setup_glow_shader(shader);
+ shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
}
-S32 LLDrawPoolGlow::getNumPasses()
+
+void LLDrawPoolGlow::renderPostDeferred(S32 pass)
{
- if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0)
- {
- return 1;
- }
- else
- {
- return 0;
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
+ render(&gDeferredEmissiveProgram);
}
-void LLDrawPoolGlow::render(S32 pass)
+void LLDrawPoolGlow::render(LLGLSLShader* shader)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.flush();
@@ -111,51 +94,33 @@ void LLDrawPoolGlow::render(S32 pass)
glPolygonOffset(-1.0f, -1.0f);
gGL.setSceneBlendType(LLRender::BT_ADD);
- U32 shader_level = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
-
- //should never get here without basic shaders enabled
- llassert(shader_level > 0);
-
- LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
- shader->bind();
- if (LLPipeline::sRenderDeferred)
- {
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- }
- else
- {
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
- }
-
- if (LLPipeline::sRenderingHUDs)
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
- pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-
- gGL.setColorMask(true, false);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- if (shader_level > 0 && fullbright_shader)
- {
- shader->unbind();
- }
+ //first pass -- static objects
+ setup_glow_shader(shader);
+ pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+
+ // second pass -- rigged objects
+ shader = shader->mRiggedVariant;
+ setup_glow_shader(shader);
+ pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+
+ gGL.setColorMask(true, false);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
-void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
+S32 LLDrawPoolGlow::getNumPasses()
{
- //gGL.diffuseColor4ubv(params.mGlowColor.mV);
- LLRenderPass::pushBatch(params, mask, texture, batch_textures);
+ return 1;
}
+void LLDrawPoolGlow::render(S32 pass)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
+ render(shader);
+}
LLDrawPoolSimple::LLDrawPoolSimple() :
LLRenderPass(POOL_SIMPLE)
@@ -167,100 +132,73 @@ void LLDrawPoolSimple::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
-void LLDrawPoolSimple::beginRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
-
- if (LLPipeline::sImpostorRender)
- {
- simple_shader = &gObjectSimpleImpostorProgram;
- }
- else if (LLPipeline::sUnderWaterRender)
- {
- simple_shader = &gObjectSimpleWaterProgram;
- }
- else
- {
- simple_shader = &gObjectSimpleProgram;
- }
-
- if (mShaderLevel > 0)
- {
- simple_shader->bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
- else
- {
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- LLGLSLShader::bindNoShader();
- }
- }
-}
-
-void LLDrawPoolSimple::endRenderPass(S32 pass)
+S32 LLDrawPoolSimple::getNumPasses()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
- stop_glerror();
- LLRenderPass::endRenderPass(pass);
- stop_glerror();
- if (mShaderLevel > 0)
- {
- simple_shader->unbind();
- }
+ return 1;
}
void LLDrawPoolSimple::render(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
+
LLGLDisable blend(GL_BLEND);
+ LLGLSLShader* shader = nullptr;
+ if (LLPipeline::sImpostorRender)
+ {
+ shader = &gObjectSimpleImpostorProgram;
+ }
+ else if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectSimpleWaterProgram;
+ }
+ else
+ {
+ shader = &gObjectSimpleProgram;
+ }
+
{ //render simple
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
+
gPipeline.enableLightsDynamic();
- if (mShaderLevel > 0)
- {
- U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX;
-
- pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE);
-
- if (LLPipeline::sRenderDeferred)
- { //if deferred rendering is enabled, bump faces aren't registered as simple
- //render bump faces here as simple so bump faces will appear under water
- pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE);
- }
- }
- else
- {
- LLGLDisable alpha_test(GL_ALPHA_TEST);
- renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
- }
-
+ U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX;
+
+ // first pass -- static objects
+ {
+ setup_simple_shader(shader);
+ pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE);
+
+ if (LLPipeline::sRenderDeferred)
+ { //if deferred rendering is enabled, bump faces aren't registered as simple
+ //render bump faces here as simple so bump faces will appear under water
+ pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE);
+ }
+ }
+
+ //second pass, rigged
+ {
+ shader = shader->mRiggedVariant;
+ setup_simple_shader(shader);
+ pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, mask, TRUE, TRUE);
+
+ if (LLPipeline::sRenderDeferred)
+ { //if deferred rendering is enabled, bump faces aren't registered as simple
+ //render bump faces here as simple so bump faces will appear under water
+ pushRiggedBatches(LLRenderPass::PASS_BUMP_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_MATERIAL_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_SPECMAP_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMMAP_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_RIGGED, mask, TRUE, TRUE);
+ }
+ }
}
}
-
-
-
-
-
-
-
-
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK("Alpha Mask");
LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
@@ -273,85 +211,36 @@ void LLDrawPoolAlphaMask::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
-void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
-
- if (LLPipeline::sUnderWaterRender)
- {
- simple_shader = &gObjectSimpleWaterAlphaMaskProgram;
- }
- else
- {
- simple_shader = &gObjectSimpleAlphaMaskProgram;
- }
-
- if (mShaderLevel > 0)
- {
- simple_shader->bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
- else
- {
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- LLGLSLShader::bindNoShader();
- }
- }
-}
-
-void LLDrawPoolAlphaMask::endRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
- stop_glerror();
- LLRenderPass::endRenderPass(pass);
- stop_glerror();
- if (mShaderLevel > 0)
- {
- simple_shader->unbind();
- }
-}
-
void LLDrawPoolAlphaMask::render(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLGLDisable blend(GL_BLEND);
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
- if (mShaderLevel > 0)
- {
- simple_shader->bind();
- simple_shader->setMinimumAlpha(0.33f);
+ LLGLSLShader* shader = nullptr;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectSimpleWaterAlphaMaskProgram;
+ }
+ else
+ {
+ shader = &gObjectSimpleAlphaMaskProgram;
+ }
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ // render static
+ setup_simple_shader(shader);
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
- else
- {
- LLGLEnable test(GL_ALPHA_TEST);
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
- }
+ // render rigged
+ setup_simple_shader(shader->mRiggedVariant);
+ pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() :
@@ -364,166 +253,70 @@ void LLDrawPoolFullbrightAlphaMask::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
-void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
+void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
-
- if (LLPipeline::sUnderWaterRender)
- {
- simple_shader = &gObjectFullbrightWaterAlphaMaskProgram;
- }
- else
- {
- simple_shader = &gObjectFullbrightAlphaMaskProgram;
- }
-
- if (mShaderLevel > 0)
- {
- simple_shader->bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
- else
- {
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- LLGLSLShader::bindNoShader();
- }
- }
-}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
-void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
- stop_glerror();
- LLRenderPass::endRenderPass(pass);
- stop_glerror();
- if (mShaderLevel > 0)
- {
- simple_shader->unbind();
- }
-}
+ LLGLSLShader* shader = nullptr;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectFullbrightWaterAlphaMaskProgram;
+ }
+ else
+ {
+ shader = &gObjectFullbrightAlphaMaskProgram;
+ }
-void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
+ // render static
+ setup_fullbright_shader(shader);
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- if (mShaderLevel > 0)
- {
- if (simple_shader)
- {
- simple_shader->bind();
- simple_shader->setMinimumAlpha(0.33f);
-
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- if (LLPipeline::sRenderDeferred)
- {
- simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- }
- else
- {
- simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- }
- }
- }
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- //LLGLSLShader::bindNoShader();
- }
- else
- {
- LLGLEnable test(GL_ALPHA_TEST);
- gPipeline.enableLightsFullbright();
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
- gPipeline.enableLightsDynamic();
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
- }
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
//===============================
//DEFERRED IMPLEMENTATION
//===============================
-void LLDrawPoolSimple::beginDeferredPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
- gDeferredDiffuseProgram.bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-}
-
-void LLDrawPoolSimple::endDeferredPass(S32 pass)
+S32 LLDrawPoolSimple::getNumDeferredPasses()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
- LLRenderPass::endRenderPass(pass);
-
- gDeferredDiffuseProgram.unbind();
+ return 1;
}
void LLDrawPoolSimple::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
LLGLDisable blend(GL_BLEND);
LLGLDisable alpha_test(GL_ALPHA_TEST);
- { //render simple
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
- pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
+ //render static
+ setup_simple_shader(&gDeferredDiffuseProgram);
+ pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+
+ //render rigged
+ setup_simple_shader(gDeferredDiffuseProgram.mRiggedVariant);
+ pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask");
-void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass)
-{
-
-}
-
-void LLDrawPoolAlphaMask::endDeferredPass(S32 pass)
-{
-
-}
void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED);
- gDeferredDiffuseAlphaMaskProgram.bind();
- gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED);
+ LLGLSLShader* shader = &gDeferredDiffuseAlphaMaskProgram;
- if (LLPipeline::sRenderingHUDs)
- {
- gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ //render static
+ setup_simple_shader(shader);
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- gDeferredDiffuseAlphaMaskProgram.unbind();
+ //render rigged
+ setup_simple_shader(shader->mRiggedVariant);
+ pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
-
// grass drawpool
LLDrawPoolGrass::LLDrawPoolGrass() :
LLRenderPass(POOL_GRASS)
@@ -539,7 +332,7 @@ void LLDrawPoolGrass::prerender()
void LLDrawPoolGrass::beginRenderPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
stop_glerror();
if (LLPipeline::sUnderWaterRender)
@@ -566,18 +359,14 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
}
else
{
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- LLGLSLShader::bindNoShader();
- }
+ gGL.flush();
+ LLGLSLShader::bindNoShader();
}
}
void LLDrawPoolGrass::endRenderPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
LLRenderPass::endRenderPass(pass);
if (mShaderLevel > 0)
@@ -586,20 +375,21 @@ void LLDrawPoolGrass::endRenderPass(S32 pass)
}
else
{
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ gGL.flush();
}
}
void LLDrawPoolGrass::render(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLGLDisable blend(GL_BLEND);
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
+ //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
LLGLEnable test(GL_ALPHA_TEST);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
//render grass
- LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());
+ LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask());
}
}
@@ -615,8 +405,9 @@ void LLDrawPoolGrass::endDeferredPass(S32 pass)
void LLDrawPoolGrass::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED);
+ //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED);
gDeferredNonIndexedDiffuseAlphaMaskProgram.bind();
gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f);
@@ -630,7 +421,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass)
}
//render grass
- LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());
+ LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask());
}
}
@@ -646,120 +437,67 @@ void LLDrawPoolFullbright::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
-void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
-{
- if (LLPipeline::sUnderWaterRender)
- {
- gDeferredFullbrightWaterProgram.bind();
- }
- else
- {
- gDeferredFullbrightProgram.bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
-
-}
void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
-}
-
-void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)
-{
- if (LLPipeline::sUnderWaterRender)
- {
- gDeferredFullbrightWaterProgram.unbind();
- }
- else
- {
- gDeferredFullbrightProgram.unbind();
- }
- LLRenderPass::endRenderPass(pass);
-}
-
-void LLDrawPoolFullbright::beginRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
-
- if (LLPipeline::sUnderWaterRender)
- {
- fullbright_shader = &gObjectFullbrightWaterProgram;
- }
- else
- {
- fullbright_shader = &gObjectFullbrightProgram;
- }
-}
-
-void LLDrawPoolFullbright::endRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
- LLRenderPass::endRenderPass(pass);
-
- stop_glerror();
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
- if (mShaderLevel > 0)
- {
- fullbright_shader->unbind();
- }
+ LLGLSLShader* shader = nullptr;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gDeferredFullbrightWaterProgram;
+ }
+ else
+ {
+ shader = &gDeferredFullbrightProgram;
+ }
- stop_glerror();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
+
+ // render static
+ setup_fullbright_shader(shader);
+ pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
+
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE);
}
void LLDrawPoolFullbright::render(S32 pass)
{ //render fullbright
- LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
stop_glerror();
+ LLGLSLShader* shader = nullptr;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectFullbrightWaterProgram;
+ }
+ else
+ {
+ shader = &gObjectFullbrightProgram;
+ }
- if (mShaderLevel > 0)
- {
- fullbright_shader->bind();
- fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
- fullbright_shader->uniform1f(LLViewerShaderMgr::TEXTURE_GAMMA, 1.f);
-
- if (LLPipeline::sRenderingHUDs)
- {
- fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE);
- }
- else
- {
- gPipeline.enableLightsFullbright();
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR;
- renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask);
- pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask);
- pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask);
- pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask);
- pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask);
- }
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- stop_glerror();
+ // render static
+ setup_fullbright_shader(shader);
+ pushBatches(LLRenderPass::PASS_FULLBRIGHT, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, mask, TRUE, TRUE);
+
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, mask, TRUE, TRUE);
}
S32 LLDrawPoolFullbright::getNumPasses()
@@ -767,65 +505,40 @@ S32 LLDrawPoolFullbright::getNumPasses()
return 1;
}
-
-void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
+void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
{
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
+
+ LLGLSLShader* shader = nullptr;
if (LLPipeline::sRenderingHUDs)
{
- gObjectFullbrightAlphaMaskProgram.bind();
- gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
+ shader = &gObjectFullbrightAlphaMaskProgram;
}
- else if (LLPipeline::sRenderDeferred)
- {
+ else if (LLPipeline::sRenderDeferred)
+ {
if (LLPipeline::sUnderWaterRender)
- {
- gDeferredFullbrightAlphaMaskWaterProgram.bind();
- gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- gDeferredFullbrightAlphaMaskProgram.bind();
- gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ {
+ shader = &gDeferredFullbrightAlphaMaskWaterProgram;
+ }
+ else
+ {
+ shader = &gDeferredFullbrightAlphaMaskProgram;
+ }
}
else
{
- gObjectFullbrightAlphaMaskProgram.bind();
- gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-}
+ shader = &gObjectFullbrightAlphaMaskProgram;
+ }
-void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
LLGLDisable blend(GL_BLEND);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
+
+ // render static
+ setup_fullbright_shader(shader);
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
+
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, fullbright_mask, TRUE, TRUE);
}
-void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
-{
- if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
- {
- gObjectFullbrightAlphaMaskProgram.unbind();
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- gDeferredFullbrightAlphaMaskWaterProgram.unbind();
- }
- else
- {
- gDeferredFullbrightAlphaMaskProgram.unbind();
- }
- }
- LLRenderPass::endRenderPass(pass);
-}
-
-
diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h
index 608ad9e1eb..cccbe5e495 100644
--- a/indra/newview/lldrawpoolsimple.h
+++ b/indra/newview/lldrawpoolsimple.h
@@ -29,6 +29,8 @@
#include "lldrawpool.h"
+class LLGLSLShader;
+
class LLDrawPoolSimple : public LLRenderPass
{
public:
@@ -39,22 +41,17 @@ public:
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR
};
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+ virtual U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
LLDrawPoolSimple();
- /*virtual*/ S32 getNumDeferredPasses() { return 1; }
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
+ S32 getNumDeferredPasses() override;
+ void renderDeferred(S32 pass) override;
- /*virtual*/ void beginRenderPass(S32 pass);
- /*virtual*/ void endRenderPass(S32 pass);
/// We need two passes so we can handle emissive materials separately.
- /*virtual*/ S32 getNumPasses() { return 1; }
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void prerender();
-
+ S32 getNumPasses() override;
+ void render(S32 pass = 0) override;
+ void prerender() override;
};
class LLDrawPoolGrass : public LLRenderPass
@@ -99,13 +96,9 @@ public:
LLDrawPoolAlphaMask();
/*virtual*/ S32 getNumDeferredPasses() { return 1; }
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
/*virtual*/ S32 getNumPasses() { return 1; }
- /*virtual*/ void beginRenderPass(S32 pass);
- /*virtual*/ void endRenderPass(S32 pass);
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void prerender();
@@ -125,13 +118,9 @@ public:
LLDrawPoolFullbrightAlphaMask();
/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ void renderPostDeferred(S32 pass);
/*virtual*/ S32 getNumPasses() { return 1; }
- /*virtual*/ void beginRenderPass(S32 pass);
- /*virtual*/ void endRenderPass(S32 pass);
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void prerender();
};
@@ -151,12 +140,8 @@ public:
LLDrawPoolFullbright();
/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ void renderPostDeferred(S32 pass);
- /*virtual*/ void beginRenderPass(S32 pass);
- /*virtual*/ void endRenderPass(S32 pass);
/*virtual*/ S32 getNumPasses();
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void prerender();
@@ -180,14 +165,13 @@ public:
virtual void prerender() { }
/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ void renderPostDeferred(S32 pass);
+ void render(LLGLSLShader* shader);
+
/*virtual*/ S32 getNumPasses();
void render(S32 pass = 0);
- void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
};
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index b6f55e800a..3a1efec91b 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -76,22 +76,8 @@ void LLDrawPoolSky::render(S32 pass)
}
- if (LLGLSLShader::sNoFixedFunction)
- { //just use the UI shader (generic single texture no lighting)
- gOneTextureNoColorProgram.bind();
- }
- else
- {
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- // Ironically, we must support shader objects to be
- // able to use this call.
- LLGLSLShader::bindNoShader();
- }
- mShader = NULL;
- }
-
+ //just use the UI shader (generic single texture no lighting)
+ gOneTextureNoColorProgram.bind();
LLGLSPipelineDepthTestSkyBox gls_skybox(true, false);
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 37dc80e2b7..cc5cb667f0 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -111,7 +111,7 @@ void LLDrawPoolTerrain::prerender()
void LLDrawPoolTerrain::beginRenderPass( S32 pass )
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
LLFacePool::beginRenderPass(pass);
sShader = LLPipeline::sUnderWaterRender ?
@@ -126,7 +126,7 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass )
void LLDrawPoolTerrain::endRenderPass( S32 pass )
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
//LLFacePool::endRenderPass(pass);
if (mShaderLevel > 1 && sShader->mShaderLevel > 0) {
@@ -154,7 +154,7 @@ void LLDrawPoolTerrain::boostTerrainDetailTextures()
void LLDrawPoolTerrain::render(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
if (mDrawFace.empty())
{
@@ -213,7 +213,7 @@ void LLDrawPoolTerrain::render(S32 pass)
void LLDrawPoolTerrain::beginDeferredPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
LLFacePool::beginRenderPass(pass);
sShader = LLPipeline::sUnderWaterRender ? &gDeferredTerrainWaterProgram : &gDeferredTerrainProgram;
@@ -223,14 +223,14 @@ void LLDrawPoolTerrain::beginDeferredPass(S32 pass)
void LLDrawPoolTerrain::endDeferredPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
LLFacePool::endRenderPass(pass);
sShader->unbind();
}
void LLDrawPoolTerrain::renderDeferred(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
if (mDrawFace.empty())
{
return;
@@ -250,7 +250,7 @@ void LLDrawPoolTerrain::renderDeferred(S32 pass)
void LLDrawPoolTerrain::beginShadowPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
LLFacePool::beginRenderPass(pass);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gDeferredShadowProgram.bind();
@@ -261,14 +261,14 @@ void LLDrawPoolTerrain::beginShadowPass(S32 pass)
void LLDrawPoolTerrain::endShadowPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
LLFacePool::endRenderPass(pass);
gDeferredShadowProgram.unbind();
}
void LLDrawPoolTerrain::renderShadow(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
if (mDrawFace.empty())
{
return;
@@ -343,8 +343,6 @@ void LLDrawPoolTerrain::renderFullShader()
LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
- ((LLSettingsVOWater*)pwater.get())->updateShader(shader);
-
//
// detail texture 1
//
@@ -469,8 +467,6 @@ void LLDrawPoolTerrain::renderFull4TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
-
//
// Stage 1: Generate alpha ramp for detail0/detail1 transition
//
@@ -479,10 +475,6 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->activate();
- // Care about alpha only
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
- gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
-
//
// Stage 2: Interpolate detail1 with existing based on ramp
//
@@ -497,8 +489,6 @@ void LLDrawPoolTerrain::renderFull4TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(2)->setTextureColorBlend(LLTexUnit::TBO_LERP_PREV_ALPHA, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_TEX_COLOR);
-
//
// Stage 3: Modulate with primary (vertex) color for lighting
//
@@ -506,9 +496,6 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(3)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(3)->activate();
- // Set alpha texture and do lighting modulation
- gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR);
-
gGL.getTexUnit(0)->activate();
// GL_BLEND disabled by default
@@ -529,8 +516,6 @@ void LLDrawPoolTerrain::renderFull4TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
-
//
// Stage 1: Generate alpha ramp for detail2/detail3 transition
//
@@ -543,10 +528,6 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.loadIdentity();
gGL.translatef(-2.f, 0.f, 0.f);
- // Care about alpha only
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
- gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
-
//
// Stage 2: Interpolate detail2 with existing based on ramp
//
@@ -561,8 +542,6 @@ void LLDrawPoolTerrain::renderFull4TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(2)->setTextureColorBlend(LLTexUnit::TBO_LERP_PREV_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
-
//
// Stage 3: Generate alpha ramp for detail1/detail2 transition
//
@@ -576,10 +555,6 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.translatef(-1.f, 0.f, 0.f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
- // Set alpha texture and do lighting modulation
- gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR);
- gGL.getTexUnit(3)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
-
gGL.getTexUnit(0)->activate();
{
LLGLEnable blend(GL_BLEND);
@@ -629,8 +604,6 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
-
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
void LLDrawPoolTerrain::renderFull2TU()
@@ -669,8 +642,6 @@ void LLDrawPoolTerrain::renderFull2TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
-
drawLoop();
//----------------------------------------------------------------------------
@@ -684,11 +655,6 @@ void LLDrawPoolTerrain::renderFull2TU()
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
- // Care about alpha only
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
- gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
-
-
//
// Stage 1: Write detail1
//
@@ -703,9 +669,6 @@ void LLDrawPoolTerrain::renderFull2TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
- gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
-
gGL.getTexUnit(0)->activate();
{
LLGLEnable blend(GL_BLEND);
@@ -725,10 +688,6 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.translatef(-1.f, 0.f, 0.f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
- // Care about alpha only
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
- gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
-
//
// Stage 1: Write detail2
//
@@ -743,9 +702,6 @@ void LLDrawPoolTerrain::renderFull2TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
- gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
-
{
LLGLEnable blend(GL_BLEND);
drawLoop();
@@ -765,10 +721,6 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.translatef(-2.f, 0.f, 0.f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
- // Care about alpha only
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
- gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
-
// Stage 1: Write detail3
gGL.getTexUnit(1)->bind(detail_texture3p);
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
@@ -781,9 +733,6 @@ void LLDrawPoolTerrain::renderFull2TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
- gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
-
gGL.getTexUnit(0)->activate();
{
LLGLEnable blend(GL_BLEND);
@@ -816,7 +765,6 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
@@ -839,22 +787,8 @@ void LLDrawPoolTerrain::renderSimple()
tp0.setVec(tscale, 0.f, 0.0f, -1.f*(origin_agent.mV[0]/256.f));
tp1.setVec(0.f, tscale, 0.0f, -1.f*(origin_agent.mV[1]/256.f));
- if (LLGLSLShader::sNoFixedFunction)
- {
- sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV);
- sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV);
- }
- else
- {
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- }
-
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
+ sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV);
+ sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV);
drawLoop();
@@ -863,15 +797,9 @@ void LLDrawPoolTerrain::renderSimple()
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- }
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
//============================================================================
@@ -922,6 +850,7 @@ void LLDrawPoolTerrain::renderOwnership()
void LLDrawPoolTerrain::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(mTexturep) ;
if (tex && textures.find(tex) != textures.end())
{
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index 0d5195bdbf..facfb235c9 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -42,7 +42,6 @@
S32 LLDrawPoolTree::sDiffTex = 0;
static LLGLSLShader* shader = NULL;
-static LLTrace::BlockTimerStatHandle FTM_SHADOW_TREE("Tree Shadow");
LLDrawPoolTree::LLDrawPoolTree(LLViewerTexture *texturep) :
LLFacePool(POOL_TREE),
@@ -69,7 +68,7 @@ void LLDrawPoolTree::beginRenderPass(S32 pass)
shader = &gTreeProgram;
}
- if (gPipeline.canUseVertexShaders())
+ if (gPipeline.shadersLoaded())
{
shader->bind();
shader->setMinimumAlpha(0.5f);
@@ -78,23 +77,24 @@ void LLDrawPoolTree::beginRenderPass(S32 pass)
else
{
gPipeline.enableLightsDynamic();
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
+ gGL.flush();
}
}
void LLDrawPoolTree::render(S32 pass)
{
- LL_RECORD_BLOCK_TIME(LLPipeline::sShadowRender ? FTM_SHADOW_TREE : FTM_RENDER_TREES);
+ LL_PROFILE_ZONE_SCOPED;
if (mDrawFace.empty())
{
return;
}
- LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1);
+ LLGLState test(GL_ALPHA_TEST, 0);
+
+ gGL.getTexUnit(sDiffTex)->bindFast(mTexturep);
+ gPipeline.touchTexture(mTexturep, 1024.f * 1024.f); // <=== keep Linden tree textures at full res
- gGL.getTexUnit(sDiffTex)->bind(mTexturep);
-
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
{
@@ -117,9 +117,8 @@ void LLDrawPoolTree::render(S32 pass)
gPipeline.mMatrixOpCount++;
}
- buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
- buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
- gPipeline.addTrianglesDrawn(buff->getNumIndices());
+ buff->setBufferFast(LLDrawPoolTree::VERTEX_DATA_MASK);
+ buff->drawRangeFast(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
}
}
}
@@ -135,7 +134,7 @@ void LLDrawPoolTree::endRenderPass(S32 pass)
if (mShaderLevel <= 0)
{
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ gGL.flush();
}
}
@@ -153,6 +152,7 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass)
void LLDrawPoolTree::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED;
render(pass);
}
@@ -168,7 +168,7 @@ void LLDrawPoolTree::endDeferredPass(S32 pass)
//============================================
void LLDrawPoolTree::beginShadowPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_TREE);
+ LL_PROFILE_ZONE_SCOPED;
glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"),
gSavedSettings.getF32("RenderDeferredTreeShadowBias"));
@@ -187,7 +187,7 @@ void LLDrawPoolTree::renderShadow(S32 pass)
void LLDrawPoolTree::endShadowPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_TREE);
+ LL_PROFILE_ZONE_SCOPED;
glPolygonOffset(gSavedSettings.getF32("RenderDeferredSpotShadowOffset"),
gSavedSettings.getF32("RenderDeferredSpotShadowBias"));
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index aa426cd785..6762b38c39 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -50,8 +50,6 @@
#include "llsettingssky.h"
#include "llsettingswater.h"
-static float sTime;
-
BOOL deferred_render = FALSE;
BOOL LLDrawPoolWater::sSkipScreenCopy = FALSE;
@@ -136,9 +134,17 @@ void LLDrawPoolWater::endPostDeferredPass(S32 pass)
//===============================
void LLDrawPoolWater::renderDeferred(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
+
+ if (!LLPipeline::sRenderTransparentWater)
+ {
+ // Will render opaque water without use of ALM
+ render(pass);
+ return;
+ }
+
deferred_render = TRUE;
- shade();
+ renderWater();
deferred_render = FALSE;
}
@@ -146,7 +152,7 @@ void LLDrawPoolWater::renderDeferred(S32 pass)
void LLDrawPoolWater::render(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
if (mDrawFace.empty() || LLDrawable::getCurrentFrame() <= 1)
{
return;
@@ -174,7 +180,7 @@ void LLDrawPoolWater::render(S32 pass)
if ((mShaderLevel > 0) && !sSkipScreenCopy)
{
- shade();
+ renderWater();
return;
}
@@ -233,9 +239,6 @@ void LLDrawPoolWater::render(S32 pass)
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
- gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
-
gGL.getTexUnit(0)->activate();
glClearStencil(1);
@@ -293,8 +296,6 @@ void LLDrawPoolWater::render(S32 pass)
gGL.matrixMode(LLRender::MM_MODELVIEW);
LLOverrideFaceColor overrid(this, 1.f, 1.f, 1.f, 0.5f*up_dot);
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
{
@@ -311,8 +312,6 @@ void LLDrawPoolWater::render(S32 pass)
}
}
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
gSky.mVOSkyp->getCubeMap()->disable();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -330,30 +329,31 @@ void LLDrawPoolWater::render(S32 pass)
glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
renderReflection(refl_face);
}
-
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
// for low end hardware
void LLDrawPoolWater::renderOpaqueLegacyWater()
{
- LLVOSky *voskyp = gSky.mVOSkyp;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOSky *voskyp = gSky.mVOSkyp;
+
+ if (voskyp == NULL)
+ {
+ return;
+ }
LLGLSLShader* shader = NULL;
- if (LLGLSLShader::sNoFixedFunction)
+ if (LLPipeline::sUnderWaterRender)
{
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectSimpleNonIndexedTexGenWaterProgram;
- }
- else
- {
- shader = &gObjectSimpleNonIndexedTexGenProgram;
- }
-
- shader->bind();
+ shader = &gObjectSimpleNonIndexedTexGenWaterProgram;
+ }
+ else
+ {
+ shader = &gObjectSimpleNonIndexedTexGenProgram;
}
+ shader->bind();
+
stop_glerror();
// Depth sorting and write to depth buffer
@@ -438,12 +438,12 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
void LLDrawPoolWater::renderReflection(LLFace* face)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLVOSky *voskyp = gSky.mVOSkyp;
if (!voskyp)
@@ -470,330 +470,244 @@ void LLDrawPoolWater::renderReflection(LLFace* face)
face->renderIndexed();
}
-void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& light_diffuse, const LLVector3& light_dir, F32 light_exp)
+void LLDrawPoolWater::renderWater()
{
- F32 water_height = LLEnvironment::instance().getWaterHeight();
- F32 camera_height = LLViewerCamera::getInstance()->getOrigin().mV[2];
- F32 eyedepth = camera_height - water_height;
- bool underwater = eyedepth <= 0.0f;
-
- LLEnvironment& environment = LLEnvironment::instance();
- LLSettingsWater::ptr_t pwater = environment.getCurrentWater();
- LLSettingsSky::ptr_t psky = environment.getCurrentSky();
-
- shader->bind();
-
-// bind textures for water rendering
- if (deferred_render)
- {
- if (shader->getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
- {
- glh::matrix4f norm_mat = get_current_modelview().inverse().transpose();
- shader->uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m);
- }
- }
-
- LLColor4 specular(psky->getIsSunUp() ? psky->getSunlightColor() : psky->getMoonlightColor());
- shader->uniform4fv(LLShaderMgr::SPECULAR_COLOR, 1, specular.mV);
-
- sTime = (F32)LLFrameTimer::getElapsedSeconds() * 0.5f;
-
- S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX);
-
- if (reftex > -1)
- {
- gGL.getTexUnit(reftex)->activate();
- gGL.getTexUnit(reftex)->bind(&gPipeline.mWaterRef);
- gGL.getTexUnit(0)->activate();
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ if (!deferred_render)
+ {
+ gGL.setColorMask(true, true);
+ }
- //bind normal map
- S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP);
- S32 bumpTex2 = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP2);
+ LLGLDisable blend(GL_BLEND);
- LLViewerTexture* tex_a = mWaterNormp[0];
- LLViewerTexture* tex_b = mWaterNormp[1];
+ LLColor3 light_diffuse(0, 0, 0);
+ F32 light_exp = 0.0f;
- F32 blend_factor = LLEnvironment::instance().getCurrentWater()->getBlendFactor();
-
- gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE);
+ LLEnvironment & environment = LLEnvironment::instance();
+ LLSettingsWater::ptr_t pwater = environment.getCurrentWater();
+ LLSettingsSky::ptr_t psky = environment.getCurrentSky();
+ LLVector3 light_dir = environment.getLightDirection();
+ bool sun_up = environment.getIsSunUp();
+ bool moon_up = environment.getIsMoonUp();
+ bool has_normal_mips = gSavedSettings.getBOOL("RenderWaterMipNormal");
+ bool underwater = LLViewerCamera::getInstance()->cameraUnderWater();
- if (tex_a && (!tex_b || (tex_a == tex_b)))
+ if (sun_up)
{
- gGL.getTexUnit(bumpTex)->bind(tex_a);
- blend_factor = 0; // only one tex provided, no blending
+ light_diffuse += psky->getSunlightColor();
}
- else if (tex_b && !tex_a)
+ // moonlight is several orders of magnitude less bright than sunlight,
+ // so only use this color when the moon alone is showing
+ else if (moon_up)
{
- gGL.getTexUnit(bumpTex)->bind(tex_b);
- blend_factor = 0; // only one tex provided, no blending
+ light_diffuse += psky->getMoonlightColor();
}
- else if (tex_b != tex_a)
+
+ // Apply magic numbers translating light direction into intensities
+ light_dir.normalize();
+ F32 ground_proj_sq = light_dir.mV[0] * light_dir.mV[0] + light_dir.mV[1] * light_dir.mV[1];
+ light_exp = llmax(32.f, 256.f * powf(ground_proj_sq, 16.0f));
+ if (0.f < light_diffuse.normalize()) // Normalizing a color? Puzzling...
{
- gGL.getTexUnit(bumpTex)->bind(tex_a);
- gGL.getTexUnit(bumpTex2)->bind(tex_b);
+ light_diffuse *= (1.5f + (6.f * ground_proj_sq));
}
-
- // bind reflection texture from RenderTarget
- S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX);
- F32 screenRes[] =
- {
- 1.f/gGLViewport[2],
- 1.f/gGLViewport[3]
- };
-
- S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
- stop_glerror();
-
-// set uniforms for water rendering
- shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes);
- shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
- LLColor4 fog_color(pwater->getWaterFogColor(), 0.0f);
- F32 fog_density = pwater->getModifiedWaterFogDensity(underwater);
-
- if (screentex > -1)
- {
- shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, fog_density);
- gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis);
- }
-
- if (mShaderLevel == 1)
+ // set up normal maps filtering
+ for (auto norm_map : mWaterNormp)
{
- //F32 fog_density_slider_value = param_mgr->mDensitySliderValue;
- //sWaterFogColor.mV[3] = fog_density_slider_value;
- fog_color.mV[VW] = log(fog_density) / log(2);
- }
+ if (norm_map) norm_map->setFilteringOption(has_normal_mips ? LLTexUnit::TFO_ANISOTROPIC : LLTexUnit::TFO_POINT);
+ }
- shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV);
+ LLColor4 specular(sun_up ? psky->getSunlightColor() : psky->getMoonlightColor());
+ F32 phase_time = (F32) LLFrameTimer::getElapsedSeconds() * 0.5f;
+ LLGLSLShader *shader = nullptr;
- //shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix);
- shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth);
- shader->uniform1f(LLShaderMgr::WATER_TIME, sTime);
- shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV);
- shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
- shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp);
- if (LLEnvironment::instance().isCloudScrollPaused())
- {
- static const std::array<F32, 2> zerowave{ {0.0f, 0.0f} };
-
- shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, zerowave.data());
- shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, zerowave.data());
- }
- else
+ // two passes, first with standard water shader bound, second with edge water shader bound
+ for( int edge = 0 ; edge < 2; edge++ )
{
- shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV);
- shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV);
- }
- shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
+ // select shader
+ if (underwater && LLPipeline::sWaterReflections)
+ {
+ shader = deferred_render ? &gDeferredUnderWaterProgram : &gUnderWaterProgram;
+ }
+ else
+ {
+ if (edge && !deferred_render)
+ {
+ shader = &gWaterEdgeProgram;
+ }
+ else
+ {
+ shader = deferred_render ? &gDeferredWaterProgram : &gWaterProgram;
+ }
+ }
+ shader->bind();
- shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV);
- shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale());
- shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset());
- shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier());
+ // bind textures for water rendering
+ S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX);
+ if (reftex > -1)
+ {
+ gGL.getTexUnit(reftex)->activate();
+ gGL.getTexUnit(reftex)->bind(&gPipeline.mWaterRef);
+ gGL.getTexUnit(0)->activate();
+ }
- F32 sunAngle = llmax(0.f, light_dir.mV[1]);
- F32 scaledAngle = 1.f - sunAngle;
+ // bind normal map
+ S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP);
+ S32 bumpTex2 = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP2);
- shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle);
- shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle);
- shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f*sunAngle);
- shader->uniform1i(LLShaderMgr::WATER_EDGE_FACTOR, edge ? 1 : 0);
+ LLViewerTexture *tex_a = mWaterNormp[0];
+ LLViewerTexture *tex_b = mWaterNormp[1];
- LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm();
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV);
- shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ F32 blend_factor = pwater->getBlendFactor();
- if (LLViewerCamera::getInstance()->cameraUnderWater())
- {
- shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow());
- }
- else
- {
- shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove());
- }
-
- {
- LLGLDisable cullface(GL_CULL_FACE);
+ gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE);
- if (edge)
+ if (tex_a && (!tex_b || (tex_a == tex_b)))
{
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- if (face)
- {
- LLVOWater* water = (LLVOWater*) face->getViewerObject();
- gGL.getTexUnit(diffTex)->bind(face->getTexture());
-
- if (water)
- {
- bool edge_patch = water->getIsEdgePatch();
- if (edge_patch)
- {
- //sNeedsReflectionUpdate = TRUE;
- face->renderIndexed();
- }
- }
- }
- }
+ gGL.getTexUnit(bumpTex)->bind(tex_a);
+ blend_factor = 0; // only one tex provided, no blending
}
- else
+ else if (tex_b && !tex_a)
{
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- if (face)
- {
- LLVOWater* water = (LLVOWater*) face->getViewerObject();
- gGL.getTexUnit(diffTex)->bind(face->getTexture());
-
- if (water)
- {
- bool edge_patch = water->getIsEdgePatch();
- if (!edge_patch)
- {
- sNeedsReflectionUpdate = TRUE;
- sNeedsDistortionUpdate = TRUE;
- face->renderIndexed();
- }
- }
- }
- }
+ gGL.getTexUnit(bumpTex)->bind(tex_b);
+ blend_factor = 0; // only one tex provided, no blending
+ }
+ else if (tex_b != tex_a)
+ {
+ gGL.getTexUnit(bumpTex)->bind(tex_a);
+ gGL.getTexUnit(bumpTex2)->bind(tex_b);
}
- }
- gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE);
+ // bind reflection texture from RenderTarget
+ S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX);
+ F32 screenRes[] = {1.f / gGLViewport[2], 1.f / gGLViewport[3]};
- shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
- shader->disableTexture(LLShaderMgr::WATER_SCREENTEX);
- shader->disableTexture(LLShaderMgr::BUMP_MAP);
- shader->disableTexture(LLShaderMgr::DIFFUSE_MAP);
- shader->disableTexture(LLShaderMgr::WATER_REFTEX);
- shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH);
+ S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
- shader->unbind();
-}
+ // set uniforms for shader
+ if (deferred_render)
+ {
+ if (shader->getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
+ {
+ glh::matrix4f norm_mat = get_current_modelview().inverse().transpose();
+ shader->uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m);
+ }
+ }
-void LLDrawPoolWater::shade()
-{
- if (!deferred_render)
- {
- gGL.setColorMask(true, true);
- }
+ shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes);
+ shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
- LLVOSky *voskyp = gSky.mVOSkyp;
+ LLColor4 fog_color(pwater->getWaterFogColor(), 0.0f);
+ F32 fog_density = pwater->getModifiedWaterFogDensity(underwater);
- if(voskyp == NULL)
- {
- return;
- }
+ if (screentex > -1)
+ {
+ shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, fog_density);
+ gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis);
+ }
- LLGLDisable blend(GL_BLEND);
+ if (mShaderLevel == 1)
+ {
+ fog_color.mV[VW] = log(fog_density) / log(2);
+ }
- LLColor3 light_diffuse(0,0,0);
- F32 light_exp = 0.0f;
- LLVector3 light_dir;
+ F32 water_height = environment.getWaterHeight();
+ F32 camera_height = LLViewerCamera::getInstance()->getOrigin().mV[2];
+ shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, camera_height - water_height);
+ shader->uniform1f(LLShaderMgr::WATER_TIME, phase_time);
+ shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV);
- LLEnvironment& environment = LLEnvironment::instance();
- LLSettingsWater::ptr_t pwater = environment.getCurrentWater();
- LLSettingsSky::ptr_t psky = environment.getCurrentSky();
+ shader->uniform4fv(LLShaderMgr::SPECULAR_COLOR, 1, specular.mV);
+ shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV);
- light_dir = environment.getLightDirection();
- light_dir.normalize();
+ shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
+ shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp);
+ if (LLEnvironment::instance().isCloudScrollPaused())
+ {
+ static const std::array<F32, 2> zerowave {{0.0f, 0.0f}};
- bool sun_up = environment.getIsSunUp();
- bool moon_up = environment.getIsMoonUp();
+ shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, zerowave.data());
+ shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, zerowave.data());
+ }
+ else
+ {
+ shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV);
+ shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV);
+ }
+ shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
- if (sun_up)
- {
- light_diffuse += voskyp->getSun().getColorCached();
- }
- // moonlight is several orders of magnitude less bright than sunlight,
- // so only use this color when the moon alone is showing
- else if (moon_up)
- {
- light_diffuse += psky->getMoonDiffuse();
- }
+ shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV);
+ shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale());
+ shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset());
+ shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier());
- light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f);
+ F32 sunAngle = llmax(0.f, light_dir.mV[1]);
+ F32 scaledAngle = 1.f - sunAngle;
- light_diffuse.normalize();
- light_diffuse *= (light_exp + 0.25f);
+ shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up ? 1 : 0);
+ shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle);
+ shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle);
+ shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f * sunAngle);
+ shader->uniform1i(LLShaderMgr::WATER_EDGE_FACTOR, edge ? 1 : 0);
- light_exp *= light_exp;
- light_exp *= light_exp;
- light_exp *= light_exp;
- light_exp *= light_exp;
- light_exp *= 256.f;
- light_exp = light_exp > 32.f ? light_exp : 32.f;
+ LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm();
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV);
+ shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
- light_diffuse *= 6.f;
+ if (LLViewerCamera::getInstance()->cameraUnderWater())
+ {
+ shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow());
+ }
+ else
+ {
+ shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove());
+ }
- LLGLSLShader* shader = nullptr;
- LLGLSLShader* edge_shader = nullptr;
+ LLGLDisable cullface(GL_CULL_FACE);
- F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - LLEnvironment::instance().getWaterHeight();
-
- if (eyedepth < 0.f && LLPipeline::sWaterReflections)
- {
- if (deferred_render)
- {
- shader = &gDeferredUnderWaterProgram;
- }
- else
+ LLVOWater *water = nullptr;
+ for (LLFace *const &face : mDrawFace)
{
- shader = &gUnderWaterProgram;
- }
- }
- else if (deferred_render)
- {
- shader = &gDeferredWaterProgram;
- edge_shader = nullptr;
- }
- else
- {
- shader = &gWaterProgram;
- edge_shader = &gWaterEdgeProgram;
- }
+ if (!face) continue;
+ water = static_cast<LLVOWater *>(face->getViewerObject());
+ if (!water) continue;
- if (mWaterNormp[0])
- {
- if (gSavedSettings.getBOOL("RenderWaterMipNormal"))
- {
- mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- }
- else
- {
- mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_POINT);
- }
- }
+ gGL.getTexUnit(diffTex)->bind(face->getTexture());
- if (mWaterNormp[1])
- {
- if (gSavedSettings.getBOOL("RenderWaterMipNormal"))
- {
- mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- }
- else
- {
- mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_POINT);
- }
- }
+ if ((bool)edge == (bool) water->getIsEdgePatch())
+ {
+ face->renderIndexed();
- shade2(false, shader, light_diffuse, light_dir, light_exp);
- shade2(true, edge_shader ? edge_shader : shader, light_diffuse, light_dir, light_exp);
+ // Note non-void water being drawn, updates required
+ if (!edge) // SL-16461 remove !LLPipeline::sUseOcclusion check
+ {
+ sNeedsReflectionUpdate = TRUE;
+ sNeedsDistortionUpdate = TRUE;
+ }
+ }
+ }
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- if (!deferred_render)
- {
- gGL.setColorMask(true, false);
- }
+ shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ shader->disableTexture(LLShaderMgr::WATER_SCREENTEX);
+ shader->disableTexture(LLShaderMgr::BUMP_MAP);
+ shader->disableTexture(LLShaderMgr::DIFFUSE_MAP);
+ shader->disableTexture(LLShaderMgr::WATER_REFTEX);
+ shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH);
+
+ // clean up
+ shader->unbind();
+ gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ if (!deferred_render)
+ {
+ gGL.setColorMask(true, false);
+ }
}
LLViewerTexture *LLDrawPoolWater::getDebugTexture()
diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h
index a5d163e0d7..6f2fc3271d 100644
--- a/indra/newview/lldrawpoolwater.h
+++ b/indra/newview/lldrawpoolwater.h
@@ -78,8 +78,7 @@ public:
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
void renderReflection(LLFace* face);
- void shade();
- void shade2(bool edge, LLGLSLShader* shader, const LLColor3& light_diffuse, const LLVector3& light_dir, F32 light_exp);
+ void renderWater();
void setTransparentTextures(const LLUUID& transparentTextureId, const LLUUID& nextTransparentTextureId);
void setOpaqueTexture(const LLUUID& opaqueTextureId);
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 0c3d8f3098..9873846669 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -182,8 +182,6 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
sky_shader->bindTexture(LLShaderMgr::RAINBOW_MAP, rainbow_tex);
sky_shader->bindTexture(LLShaderMgr::HALO_MAP, halo_tex);
- ((LLSettingsVOSky*)psky.get())->updateShader(sky_shader);
-
F32 moisture_level = (float)psky->getSkyMoistureLevel();
F32 droplet_radius = (float)psky->getSkyDropletRadius();
F32 ice_level = (float)psky->getSkyIceLevel();
@@ -268,33 +266,14 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const
gGL.pushMatrix();
gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);
- if (LLGLSLShader::sNoFixedFunction)
- {
- gCustomAlphaProgram.bind();
- gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]);
- }
- else
- {
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
- gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT_X2, LLTexUnit::TBS_CONST_ALPHA, LLTexUnit::TBS_TEX_ALPHA);
- glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, star_alpha.mV);
- }
+ gCustomAlphaProgram.bind();
+ gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]);
gSky.mVOWLSkyp->drawStars();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
gGL.popMatrix();
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gCustomAlphaProgram.unbind();
- }
- else
- {
- // and disable the combiner states
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
- }
+ gCustomAlphaProgram.unbind();
}
void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
@@ -406,8 +385,6 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32
cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
cloudshader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
- ((LLSettingsVOSky*)psky.get())->updateShader(cloudshader);
-
/// Render the skydome
renderDome(camPosLocal, camHeightLocal, cloudshader);
@@ -462,8 +439,6 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh
cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
cloudshader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
- ((LLSettingsVOSky*)psky.get())->updateShader(cloudshader);
-
/// Render the skydome
renderDome(camPosLocal, camHeightLocal, cloudshader);
@@ -485,7 +460,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_SUN];
F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
- bool can_use_vertex_shaders = gPipeline.canUseVertexShaders();
+ bool can_use_vertex_shaders = gPipeline.shadersLoaded();
bool can_use_windlight_shaders = gPipeline.canUseWindLightShaders();
@@ -591,11 +566,11 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
void LLDrawPoolWLSky::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
{
return;
}
- LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();
@@ -615,11 +590,11 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
void LLDrawPoolWLSky::render(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
{
return;
}
- LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index 8b8273d183..63e7887d81 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -119,10 +119,13 @@ BOOL LLViewerDynamicTexture::render()
void LLViewerDynamicTexture::preRender(BOOL clear_depth)
{
gPipeline.allocatePhysicsBuffer();
- llassert(mFullWidth <= static_cast<S32>(gPipeline.mPhysicsDisplay.getWidth()));
- llassert(mFullHeight <= static_cast<S32>(gPipeline.mPhysicsDisplay.getHeight()));
+ if (!gNonInteractive)
+ {
+ llassert(mFullWidth <= static_cast<S32>(gPipeline.mPhysicsDisplay.getWidth()));
+ llassert(mFullHeight <= static_cast<S32>(gPipeline.mPhysicsDisplay.getHeight()));
+ }
- if (gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI)
+ if (gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsAMD)
{ //using offscreen render target, just use the bottom left corner
mOrigin.set(0, 0);
}
@@ -209,7 +212,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
return TRUE;
}
- bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mBake.isComplete() && !gGLManager.mIsATI;
+ bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mBake.isComplete() && !gGLManager.mIsAMD;
if (use_fbo)
{
diff --git a/indra/newview/lldynamictexture.h b/indra/newview/lldynamictexture.h
index 4bd74a8425..caedf928c3 100644
--- a/indra/newview/lldynamictexture.h
+++ b/indra/newview/lldynamictexture.h
@@ -35,16 +35,8 @@
class LLViewerDynamicTexture : public LLViewerTexture
{
+ LL_ALIGN_NEW
public:
- void* operator new(size_t size)
- {
- return LLTrace::MemTrackable<LLTexture>::aligned_new<16>(size);
- }
-
- void operator delete(void* ptr, size_t size)
- {
- LLTrace::MemTrackable<LLTexture>::aligned_delete<16>(ptr, size);
- }
enum
{
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index cc2b1cc42c..42f3d15a1c 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -105,7 +105,6 @@ namespace
//---------------------------------------------------------------------
LLTrace::BlockTimerStatHandle FTM_ENVIRONMENT_UPDATE("Update Environment Tick");
- LLTrace::BlockTimerStatHandle FTM_SHADER_PARAM_UPDATE("Update Shader Parameters");
LLSettingsBase::Seconds DEFAULT_UPDATE_THRESHOLD(10.0);
const LLSettingsBase::Seconds MINIMUM_SPANLENGTH(0.01f);
@@ -612,6 +611,7 @@ namespace
specialSet.insert(SETTING_CLOUD_TEXTUREID);
specialSet.insert(SETTING_MOON_TEXTUREID);
specialSet.insert(SETTING_SUN_TEXTUREID);
+ specialSet.insert(SETTING_CLOUD_SHADOW); // due to being part of skips
}
return specialSet;
}
@@ -652,6 +652,7 @@ namespace
template<>
void LLSettingsInjected<LLSettingsVOSky>::updateSpecial(const typename LLSettingsInjected<LLSettingsVOSky>::Injection::ptr_t &injection, typename LLSettingsBase::BlendFactor mix)
{
+ bool is_texture = true;
if (injection->mKeyName == SETTING_SUN_TEXTUREID)
{
mNextSunTextureId = injection->mValue.asUUID();
@@ -676,9 +677,29 @@ namespace
{
mNextHaloTextureId = injection->mValue.asUUID();
}
+ else if (injection->mKeyName == LLSettingsSky::SETTING_CLOUD_SHADOW)
+ {
+ // Special case due to being texture dependent and part of skips
+ is_texture = false;
+ if (!injection->mBlendIn)
+ mix = 1.0 - mix;
+ stringset_t dummy;
+ LLUUID cloud_noise_id = getCloudNoiseTextureId();
+ F64 value = this->mSettings[injection->mKeyName].asReal();
+ if (this->getCloudNoiseTextureId().isNull())
+ {
+ value = 0; // there was no texture so start from zero coverage
+ }
+ // Ideally we need to check for texture in injection, but
+ // in this case user is setting value explicitly, potentially
+ // with different transitions, don't ignore it
+ F64 result = lerp(value, injection->mValue.asReal(), mix);
+ injection->mLastValue = LLSD::Real(result);
+ this->mSettings[injection->mKeyName] = injection->mLastValue;
+ }
// Unfortunately I don't have a per texture blend factor. We'll just pick the one that is furthest along.
- if (getBlendFactor() < mix)
+ if (is_texture && getBlendFactor() < mix)
{
setBlendFactor(mix);
}
@@ -825,7 +846,6 @@ std::string env_selection_to_string(LLEnvironment::EnvSelection_t sel)
#undef RTNENUM
}
-
//-------------------------------------------------------------------------
LLEnvironment::LLEnvironment():
mCloudScrollDelta(),
@@ -879,6 +899,7 @@ void LLEnvironment::cleanupSingleton()
LLEnvironment::~LLEnvironment()
{
+ cleanupSingleton();
}
bool LLEnvironment::canEdit() const
@@ -1471,6 +1492,7 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getSharedEnvironmentInstance()
void LLEnvironment::updateEnvironment(LLSettingsBase::Seconds transition, bool forced)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
DayInstance::ptr_t pinstance = getSelectedEnvironmentInstance();
if ((mCurrentEnvironment != pinstance) || forced)
@@ -1488,6 +1510,8 @@ void LLEnvironment::updateEnvironment(LLSettingsBase::Seconds transition, bool f
{
mCurrentEnvironment = pinstance;
}
+
+ updateSettingsUniforms();
}
}
@@ -1594,7 +1618,7 @@ LLVector4 LLEnvironment::getRotatedLightNorm() const
//-------------------------------------------------------------------------
void LLEnvironment::update(const LLViewerCamera * cam)
{
- LL_RECORD_BLOCK_TIME(FTM_ENVIRONMENT_UPDATE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; //LL_RECORD_BLOCK_TIME(FTM_ENVIRONMENT_UPDATE);
//F32Seconds now(LLDate::now().secondsSinceEpoch());
static LLFrameTimer timer;
@@ -1614,6 +1638,8 @@ void LLEnvironment::update(const LLViewerCamera * cam)
stop_glerror();
+ updateSettingsUniforms();
+
// *TODO: potential optimization - this block may only need to be
// executed some of the time. For example for water shaders only.
{
@@ -1648,10 +1674,16 @@ void LLEnvironment::updateCloudScroll()
}
// static
-void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting)
+void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, const LLSettingsBase::ptr_t &psetting)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADER_PARAM_UPDATE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ for (int i = 0; i < LLGLSLShader::SG_COUNT; ++i)
+ {
+ uniforms[i].clear();
+ }
+
+ LLShaderUniforms* shader = &uniforms[LLGLSLShader::SG_ANY];
//_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL;
LLSettingsBase::parammapping_t params = psetting->getParameterMap();
for (auto &it: params)
@@ -1694,7 +1726,7 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS
{
LLVector4 vect4(value);
//_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL;
- shader->uniform4fv(it.second.getShaderKey(), 1, vect4.mV);
+ shader->uniform4fv(it.second.getShaderKey(), vect4 );
break;
}
@@ -1707,17 +1739,30 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS
default:
break;
}
- stop_glerror();
}
//_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL;
- psetting->applySpecial(shader);
+ psetting->applySpecial(uniforms);
+}
+
+void LLEnvironment::updateShaderUniforms(LLGLSLShader* shader)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+
+ // apply uniforms that should be applied to all shaders
+ mSkyUniforms[LLGLSLShader::SG_ANY].apply(shader);
+ mWaterUniforms[LLGLSLShader::SG_ANY].apply(shader);
+
+ // apply uniforms specific to the given shader's shader group
+ auto group = shader->mShaderGroup;
+ mSkyUniforms[group].apply(shader);
+ mWaterUniforms[group].apply(shader);
}
-void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader)
+void LLEnvironment::updateSettingsUniforms()
{
- updateGLVariablesForSettings(shader, mCurrentEnvironment->getWater());
- updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky());
+ updateGLVariablesForSettings(mWaterUniforms, mCurrentEnvironment->getWater());
+ updateGLVariablesForSettings(mSkyUniforms, mCurrentEnvironment->getSky());
}
void LLEnvironment::recordEnvironment(S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envinfo, LLSettingsBase::Seconds transition)
@@ -2634,6 +2679,7 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::DayInstance::clone() const
bool LLEnvironment::DayInstance::applyTimeDelta(const LLSettingsBase::Seconds& delta)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
ptr_t keeper(shared_from_this()); // makes sure that this does not go away while it is being worked on.
bool changed(false);
diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h
index 7cbf2d25bb..0ec06402f8 100644
--- a/indra/newview/llenvironment.h
+++ b/indra/newview/llenvironment.h
@@ -38,20 +38,21 @@
#include "llatmosphere.h"
+#include "llglslshader.h"
+
#include <boost/signals2.hpp>
//-------------------------------------------------------------------------
class LLViewerCamera;
-class LLGLSLShader;
class LLParcel;
//-------------------------------------------------------------------------
-class LLEnvironment : public LLSingleton<LLEnvironment>
+class LLEnvironment : public LLSimpleton<LLEnvironment>
{
- LLSINGLETON_C11(LLEnvironment);
LOG_CLASS(LLEnvironment);
-
public:
+ LLEnvironment();
+
static const F64Seconds TRANSITION_INSTANT;
static const F64Seconds TRANSITION_FAST;
static const F64Seconds TRANSITION_DEFAULT;
@@ -114,7 +115,7 @@ public:
typedef std::array<F32, 4> altitude_list_t;
typedef std::vector<F32> altitudes_vect_t;
- virtual ~LLEnvironment();
+ ~LLEnvironment();
bool canEdit() const;
bool isExtendedEnvironmentEnabled() const;
@@ -131,9 +132,14 @@ public:
void update(const LLViewerCamera * cam);
- static void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting);
+ static void updateGLVariablesForSettings(LLShaderUniforms* uniforms, const LLSettingsBase::ptr_t &psetting);
+
+ // apply current sky settings to given shader
void updateShaderUniforms(LLGLSLShader *shader);
+ // prepare settings to be applied to shaders (call whenever settings are updated)
+ void updateSettingsUniforms();
+
void setSelectedEnvironment(EnvSelection_t env, LLSettingsBase::Seconds transition = TRANSITION_DEFAULT, bool forced = false);
EnvSelection_t getSelectedEnvironment() const { return mSelectedEnvironment; }
@@ -234,6 +240,11 @@ public:
void handleEnvironmentPush(LLSD &message);
+ //cached uniform values from LLSD values
+ LLShaderUniforms mWaterUniforms[LLGLSLShader::SG_COUNT];
+ LLShaderUniforms mSkyUniforms[LLGLSLShader::SG_COUNT];
+ // =======================================================================================
+
class DayInstance: public std::enable_shared_from_this<DayInstance>
{
public:
@@ -288,6 +299,7 @@ public:
LLSettingsDay::ptr_t mDayCycle;
LLSettingsSky::ptr_t mSky;
LLSettingsWater::ptr_t mWater;
+
S32 mSkyTrack;
bool mInitialized;
@@ -325,9 +337,10 @@ public:
DayInstance::ptr_t getSelectedEnvironmentInstance();
DayInstance::ptr_t getSharedEnvironmentInstance();
+ void initSingleton();
+
protected:
- virtual void initSingleton() override;
- virtual void cleanupSingleton() override;
+ void cleanupSingleton();
private:
diff --git a/indra/newview/llexperiencelog.cpp b/indra/newview/llexperiencelog.cpp
index ee5d561927..c441fbc09f 100644
--- a/indra/newview/llexperiencelog.cpp
+++ b/indra/newview/llexperiencelog.cpp
@@ -149,10 +149,6 @@ std::string LLExperienceLog::getPermissionString( const LLSD& message, const std
{
buf.str(entry);
}
- else
- {
- buf.str();
- }
}
if(buf.str().empty())
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index f1b64a5899..b328dd2962 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -56,6 +56,7 @@
#include "llviewertexture.h"
#include "llvoavatar.h"
#include "llsculptidsize.h"
+#include "llmeshrepository.h"
#if LL_LINUX
// Work-around spurious used before init warning on Vector4a
@@ -71,6 +72,7 @@ static LLStaticHashedString sColorIn("color_in");
BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE
+
#define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2])
/*
@@ -127,6 +129,7 @@ void planarProjection(LLVector2 &tc, const LLVector4a& normal,
void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
mLastUpdateTime = gFrameTimeSeconds;
mLastMoveTime = 0.f;
mLastSkinTime = gFrameTimeSeconds;
@@ -196,14 +199,7 @@ void LLFace::destroy()
if (mDrawPoolp)
{
- if (this->isState(LLFace::RIGGED) && (mDrawPoolp->getType() == LLDrawPool::POOL_CONTROL_AV || mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR))
- {
- ((LLDrawPoolAvatar*) mDrawPoolp)->removeRiggedFace(this);
- }
- else
- {
- mDrawPoolp->removeFace(this);
- }
+ mDrawPoolp->removeFace(this);
mDrawPoolp = NULL;
}
@@ -241,6 +237,8 @@ void LLFace::setPool(LLFacePool* pool)
void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+
if (!new_pool)
{
LL_ERRS() << "Setting pool to null!" << LL_ENDL;
@@ -320,6 +318,8 @@ void LLFace::setSpecularMap(LLViewerTexture* tex)
void LLFace::dirtyTexture()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+
LLDrawable* drawablep = getDrawable();
if (mVObjp.notNull() && mVObjp->getVolume())
@@ -535,6 +535,8 @@ void LLFace::updateCenterAgent()
void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+
if (mDrawablep == NULL || mDrawablep->getSpatialGroup() == NULL)
{
return;
@@ -585,6 +587,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords);
}
gGL.syncMatrices();
+ LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x00FF00 );
glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
@@ -605,6 +608,8 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
void renderFace(LLDrawable* drawable, LLFace *face)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+
LLVOVolume* vobj = drawable->getVOVolume();
if (vobj)
{
@@ -648,7 +653,7 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
glFogfv(GL_FOG_COLOR, fogCol.mV);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ gGL.flush();
{
gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
renderFace(mDrawablep, this);
@@ -891,6 +896,8 @@ bool less_than_max_mag(const LLVector4a& vec)
BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
const LLMatrix4& mat_vert_in, BOOL global_volume)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+
//get bounding box
if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED))
{
@@ -1202,12 +1209,10 @@ bool LLFace::canRenderAsMask()
}
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_VOLUME("Volume VB Cache");
-
//static
void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_VOLUME);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL;
@@ -1269,41 +1274,13 @@ void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count)
}
}
-static LLTrace::BlockTimerStatHandle FTM_FACE_GET_GEOM("Face Geom");
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_POSITION("Position");
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_NORMAL("Normal");
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_TEXTURE("Texture");
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_COLOR("Color");
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_EMISSIVE("Emissive");
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_WEIGHTS("Weights");
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_TANGENT("Binormal");
-
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK("Face Feedback");
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_POSITION("Feedback Position");
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_NORMAL("Feedback Normal");
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_TEXTURE("Feedback Texture");
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_COLOR("Feedback Color");
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_EMISSIVE("Feedback Emissive");
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_BINORMAL("Feedback Binormal");
-
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_INDEX("Index");
-static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_INDEX_TAIL("Tail");
-static LLTrace::BlockTimerStatHandle FTM_FACE_POSITION_STORE("Pos");
-static LLTrace::BlockTimerStatHandle FTM_FACE_TEXTURE_INDEX_STORE("TexIdx");
-static LLTrace::BlockTimerStatHandle FTM_FACE_POSITION_PAD("Pad");
-static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_DEFAULT("Default");
-static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_QUICK("Quick");
-static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_QUICK_NO_XFORM("No Xform");
-static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_QUICK_XFORM("Xform");
-static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_QUICK_PLANAR("Quick Planar");
-
BOOL LLFace::getGeometryVolume(const LLVolume& volume,
const S32 &f,
const LLMatrix4& mat_vert_in, const LLMatrix3& mat_norm_in,
const U16 &index_offset,
bool force_rebuild)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GET_GEOM);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
llassert(verify());
if (volume.getNumVolumeFaces() <= f) {
@@ -1311,7 +1288,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
return FALSE;
}
- const LLVolumeFace &vf = volume.getVolumeFace(f);
+ bool rigged = isState(RIGGED);
+
+ const LLVolumeFace &vf = volume.getVolumeFace(f);
S32 num_vertices = (S32)vf.mNumVertices;
S32 num_indices = (S32) vf.mNumIndices;
@@ -1444,7 +1423,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
// INDICES
if (full_rebuild)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_INDEX);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - indices");
mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount, map_range);
volatile __m128i* dst = (__m128i*) indicesp.get();
@@ -1460,7 +1439,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_INDEX_TAIL);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - indices tail");
U16* idx = (U16*) dst;
for (S32 i = end*8; i < num_indices; ++i)
@@ -1475,9 +1454,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
- LLMatrix4a mat_normal;
- mat_normal.loadu(mat_norm_in);
-
F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0;
bool do_xform = false;
if (rebuild_tcoord)
@@ -1512,6 +1488,45 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
+ const LLMeshSkinInfo* skin = nullptr;
+ LLMatrix4a mat_vert;
+ LLMatrix4a mat_normal;
+
+ // prepare mat_vert
+ if (rebuild_pos)
+ {
+ if (rigged)
+ { //override with bind shape matrix if rigged
+ skin = mSkinInfo;
+ mat_vert = skin->mBindShapeMatrix;
+ }
+ else
+ {
+ mat_vert.loadu(mat_vert_in);
+ }
+ }
+
+ if (rebuild_normal || rebuild_tangent)
+ { //override mat_normal with inverse of skin->mBindShapeMatrix
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - norm mat override");
+ if (rigged)
+ {
+ if (skin == nullptr)
+ {
+ skin = mSkinInfo;
+ }
+
+ //TODO -- cache this (check profile marker above)?
+ glh::matrix4f m((F32*) skin->mBindShapeMatrix.getF32ptr());
+ m = m.inverse().transpose();
+ mat_normal.loadu(m.m);
+ }
+ else
+ {
+ mat_normal.loadu(mat_norm_in);
+ }
+ }
+
static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
@@ -1523,7 +1538,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
!volume.isUnique()) //source volume is NOT flexi
{ //use transform feedback to pack vertex buffer
//gGLDebugLoggingEnabled = TRUE;
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK);
+
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - transform feedback");
LLGLEnable discard(GL_RASTERIZER_DISCARD);
LLVertexBuffer* buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
@@ -1541,7 +1557,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_pos)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_POSITION);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf position");
gTransformPositionProgram.bind();
mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_VERTEX, mGeomIndex, mGeomCount);
@@ -1566,7 +1582,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_color)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_COLOR);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf color");
gTransformColorProgram.bind();
mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_COLOR, mGeomIndex, mGeomCount);
@@ -1582,7 +1598,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_emissive)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_EMISSIVE);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf emissive");
gTransformColorProgram.bind();
mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_EMISSIVE, mGeomIndex, mGeomCount);
@@ -1603,7 +1619,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_normal)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_NORMAL);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf normal");
gTransformNormalProgram.bind();
mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_NORMAL, mGeomIndex, mGeomCount);
@@ -1616,7 +1632,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_tangent)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_TANGENT);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf tangent");
gTransformTangentProgram.bind();
mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TANGENT, mGeomIndex, mGeomCount);
@@ -1629,7 +1645,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_tcoord)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_TEXTURE);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf tcoord");
gTransformTexCoordProgram.bind();
mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD0, mGeomIndex, mGeomCount);
@@ -1668,7 +1684,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_tcoord)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_TEXTURE);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tcoord");
//bump setup
LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f );
@@ -1764,7 +1780,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
do_xform = false;
}
- if (getVirtualSize() >= MIN_TEX_ANIM_SIZE || isState(LLFace::RIGGED))
+ if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) // || isState(LLFace::RIGGED))
{ //don't override texture transform during tc bake
tex_mode = 0;
}
@@ -1791,18 +1807,18 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (texgen != LLTextureEntry::TEX_GEN_PLANAR)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_QUICK);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen");
if (!do_tex_mat)
{
if (!do_xform)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_QUICK_NO_XFORM);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("ggv - texgen 1");
S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF;
LLVector4a::memcpyNonAliased16((F32*) tex_coords0.get(), (F32*) vf.mTexCoords, tc_size);
}
else
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_QUICK_XFORM);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("ggv - texgen 2");
F32* dst = (F32*) tex_coords0.get();
LLVector4a* src = (LLVector4a*) vf.mTexCoords;
@@ -1842,9 +1858,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
for (S32 i = 0; i < num_vertices; i++)
{
LLVector2 tc(vf.mTexCoords[i]);
- //LLVector4a& norm = vf.mNormals[i];
- //LLVector4a& center = *(vf.mCenter);
-
+
LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
tmp = tmp * *mTextureMatrix;
tc.mV[0] = tmp.mV[0];
@@ -1855,7 +1869,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
else
{ //no bump, tex gen planar
- LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_QUICK_PLANAR);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen planar");
if (do_tex_mat)
{
for (S32 i = 0; i < num_vertices; i++)
@@ -1900,7 +1914,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
else
{ //bump mapped or has material, just do the whole expensive loop
- LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_DEFAULT);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen default");
std::vector<LLVector2> bump_tc;
@@ -2058,14 +2072,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLVector4a* end = src+num_vertices;
//LLVector4a* end_64 = end-4;
- //LL_RECORD_TIME_BLOCK(FTM_FACE_GEOM_POSITION);
llassert(num_vertices > 0);
mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range);
- LLMatrix4a mat_vert;
- mat_vert.loadu(mat_vert_in);
-
+
F32* dst = (F32*) vert.get();
F32* end_f32 = dst+mGeomCount*4;
@@ -2095,53 +2106,19 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLVector4a tmp;
- {
- //LL_RECORD_TIME_BLOCK(FTM_FACE_POSITION_STORE);
-
- /*if (num_vertices > 4)
- { //more than 64 bytes
- while (src < end_64)
- {
- _mm_prefetch((char*)src + 64, _MM_HINT_T0);
- _mm_prefetch((char*)dst + 64, _MM_HINT_T0);
-
- mat_vert.affineTransform(*src, res0);
- tmp.setSelectWithMask(mask, texIdx, res0);
- tmp.store4a((F32*) dst);
-
- mat_vert.affineTransform(*(src+1), res1);
- tmp.setSelectWithMask(mask, texIdx, res1);
- tmp.store4a((F32*) dst+4);
-
- mat_vert.affineTransform(*(src+2), res2);
- tmp.setSelectWithMask(mask, texIdx, res2);
- tmp.store4a((F32*) dst+8);
-
- mat_vert.affineTransform(*(src+3), res3);
- tmp.setSelectWithMask(mask, texIdx, res3);
- tmp.store4a((F32*) dst+12);
-
- dst += 16;
- src += 4;
- }
- }*/
-
- while (src < end)
- {
- mat_vert.affineTransform(*src++, res0);
- tmp.setSelectWithMask(mask, texIdx, res0);
- tmp.store4a((F32*) dst);
- dst += 4;
- }
+
+ while (src < end)
+ {
+ mat_vert.affineTransform(*src++, res0);
+ tmp.setSelectWithMask(mask, texIdx, res0);
+ tmp.store4a((F32*) dst);
+ dst += 4;
}
-
+
+ while (dst < end_f32)
{
- //LL_RECORD_TIME_BLOCK(FTM_FACE_POSITION_PAD);
- while (dst < end_f32)
- {
- res0.store4a((F32*) dst);
- dst += 4;
- }
+ res0.store4a((F32*) dst);
+ dst += 4;
}
if (map_range)
@@ -2150,10 +2127,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
-
if (rebuild_normal)
{
- //LL_RECORD_TIME_BLOCK(FTM_FACE_GEOM_NORMAL);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - normal");
+
mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range);
F32* normals = (F32*) norm.get();
LLVector4a* src = vf.mNormals;
@@ -2175,7 +2152,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_tangent)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_TANGENT);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tangent");
mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount, map_range);
F32* tangents = (F32*) tangent.get();
@@ -2208,7 +2185,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_weights && vf.mWeights)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_WEIGHTS);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - weight");
mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, map_range);
F32* weights = (F32*) wght.get();
LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
@@ -2220,7 +2197,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) )
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_COLOR);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - color");
mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, map_range);
LLVector4a src;
@@ -2251,7 +2228,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_emissive)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_EMISSIVE);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - emissive");
LLStrider<LLColor4U> emissive;
mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount, map_range);
@@ -2382,6 +2359,8 @@ F32 LLFace::getTextureVirtualSize()
BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+
//VECTORIZE THIS
//get area of circle around face
LLVector4a center;
@@ -2661,6 +2640,8 @@ const LLMatrix4& LLFace::getRenderMatrix() const
S32 LLFace::renderElements(const U16 *index_array) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+
S32 ret = 0;
if (isState(GLOBAL))
@@ -2680,6 +2661,8 @@ S32 LLFace::renderElements(const U16 *index_array) const
S32 LLFace::renderIndexed()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+
if(mDrawablep == NULL || mDrawPoolp == NULL)
{
return 0;
@@ -2690,6 +2673,8 @@ S32 LLFace::renderIndexed()
S32 LLFace::renderIndexed(U32 mask)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+
if (mVertexBuffer.isNull())
{
return 0;
@@ -2767,56 +2752,6 @@ void LLFace::clearVertexBuffer()
mVertexBuffer = NULL;
}
-//static
-U32 LLFace::getRiggedDataMask(U32 type)
-{
- static const U32 rigged_data_mask[] = {
- LLDrawPoolAvatar::RIGGED_MATERIAL_MASK,
- LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_VMASK,
- LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_MASK_MASK,
- LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_EMISSIVE_MASK,
- LLDrawPoolAvatar::RIGGED_SPECMAP_VMASK,
- LLDrawPoolAvatar::RIGGED_SPECMAP_BLEND_MASK,
- LLDrawPoolAvatar::RIGGED_SPECMAP_MASK_MASK,
- LLDrawPoolAvatar::RIGGED_SPECMAP_EMISSIVE_MASK,
- LLDrawPoolAvatar::RIGGED_NORMMAP_VMASK,
- LLDrawPoolAvatar::RIGGED_NORMMAP_BLEND_MASK,
- LLDrawPoolAvatar::RIGGED_NORMMAP_MASK_MASK,
- LLDrawPoolAvatar::RIGGED_NORMMAP_EMISSIVE_MASK,
- LLDrawPoolAvatar::RIGGED_NORMSPEC_VMASK,
- LLDrawPoolAvatar::RIGGED_NORMSPEC_BLEND_MASK,
- LLDrawPoolAvatar::RIGGED_NORMSPEC_MASK_MASK,
- LLDrawPoolAvatar::RIGGED_NORMSPEC_EMISSIVE_MASK,
- LLDrawPoolAvatar::RIGGED_SIMPLE_MASK,
- LLDrawPoolAvatar::RIGGED_FULLBRIGHT_MASK,
- LLDrawPoolAvatar::RIGGED_SHINY_MASK,
- LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY_MASK,
- LLDrawPoolAvatar::RIGGED_GLOW_MASK,
- LLDrawPoolAvatar::RIGGED_ALPHA_MASK,
- LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA_MASK,
- LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP_MASK,
- LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE_MASK,
- };
-
- llassert(type < sizeof(rigged_data_mask)/sizeof(U32));
-
- return rigged_data_mask[type];
-}
-
-U32 LLFace::getRiggedVertexBufferDataMask() const
-{
- U32 data_mask = 0;
- for (U32 i = 0; i < mRiggedIndex.size(); ++i)
- {
- if (mRiggedIndex[i] > -1)
- {
- data_mask |= LLFace::getRiggedDataMask(i);
- }
- }
-
- return data_mask;
-}
-
S32 LLFace::getRiggedIndex(U32 type) const
{
if (mRiggedIndex.empty())
@@ -2829,19 +2764,7 @@ S32 LLFace::getRiggedIndex(U32 type) const
return mRiggedIndex[type];
}
-void LLFace::setRiggedIndex(U32 type, S32 index)
+U64 LLFace::getSkinHash()
{
- if (mRiggedIndex.empty())
- {
- mRiggedIndex.resize(LLDrawPoolAvatar::NUM_RIGGED_PASSES);
- for (U32 i = 0; i < mRiggedIndex.size(); ++i)
- {
- mRiggedIndex[i] = -1;
- }
- }
-
- llassert(type < mRiggedIndex.size());
-
- mRiggedIndex[type] = index;
+ return mSkinInfo ? mSkinInfo->mHash : 0;
}
-
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 3611539ff8..79f50f2273 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -47,18 +47,18 @@ class LLTextureEntry;
class LLVertexProgram;
class LLViewerTexture;
class LLGeometryManager;
-class LLTextureAtlasSlot;
class LLDrawInfo;
+class LLMeshSkinInfo;
const F32 MIN_ALPHA_SIZE = 1024.f;
const F32 MIN_TEX_ANIM_SIZE = 512.f;
const U8 FACE_DO_NOT_BATCH_TEXTURES = 255;
-class LLFace : public LLTrace::MemTrackableNonVirtual<LLFace, 16>
+class alignas(16) LLFace
{
+ LL_ALIGN_NEW
public:
LLFace(const LLFace& rhs)
- : LLTrace::MemTrackableNonVirtual<LLFace, 16>("LLFace")
{
*this = rhs;
}
@@ -85,8 +85,8 @@ public:
public:
LLFace(LLDrawable* drawablep, LLViewerObject* objp)
- : LLTrace::MemTrackableNonVirtual<LLFace, 16>("LLFace")
{
+ LL_PROFILE_ZONE_SCOPED;
init(drawablep, objp);
}
~LLFace() { destroy(); }
@@ -228,11 +228,7 @@ public:
void setVertexBuffer(LLVertexBuffer* buffer);
void clearVertexBuffer(); //sets mVertexBuffer to NULL
LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; }
- U32 getRiggedVertexBufferDataMask() const;
S32 getRiggedIndex(U32 type) const;
- void setRiggedIndex(U32 type, S32 index);
-
- static U32 getRiggedDataMask(U32 type);
void notifyAboutCreatingTexture(LLViewerTexture *texture);
void notifyAboutMissingAsset(LLViewerTexture *texture);
@@ -261,6 +257,11 @@ public:
LLMatrix4* mSpecMapMatrix;
LLMatrix4* mNormalMapMatrix;
LLDrawInfo* mDrawInfo;
+ LLVOAvatar* mAvatar = nullptr;
+ LLMeshSkinInfo* mSkinInfo = nullptr;
+
+ // return mSkinInfo->mHash or 0 if mSkinInfo is null
+ U64 getSkinHash();
private:
LLPointer<LLVertexBuffer> mVertexBuffer;
@@ -271,10 +272,10 @@ private:
LLColor4 mFaceColor; // overrides material color if state |= USE_FACE_COLOR
U16 mGeomCount; // vertex count for this face
- U16 mGeomIndex; // index into draw pool
+ U16 mGeomIndex; // starting index into mVertexBuffer's vertex array
U8 mTextureIndex; // index of texture channel to use for pseudo-atlasing
U32 mIndicesCount;
- U32 mIndicesIndex; // index into draw pool for indices (yeah, I know!)
+ U32 mIndicesIndex; // index into mVertexBuffer's index array
S32 mIndexInTex[LLRender::NUM_TEXTURE_CHANNELS];
LLXformMatrix* mXform;
diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp
index 239d162101..1605e4133d 100644
--- a/indra/newview/llfasttimerview.cpp
+++ b/indra/newview/llfasttimerview.cpp
@@ -716,7 +716,6 @@ void LLFastTimerView::exportCharts(const std::string& base, const std::string& t
//======================================
buffer.clear();
-
gGL.color3fv(base_col.mV);
U32 count = 0;
U32 total_count = base_execution.size();
@@ -1019,11 +1018,9 @@ void LLFastTimerView::printLineStats()
}
}
-static LLTrace::BlockTimerStatHandle FTM_DRAW_LINE_GRAPH("Draw line graph");
-
void LLFastTimerView::drawLineGraph()
{
- LL_RECORD_BLOCK_TIME(FTM_DRAW_LINE_GRAPH);
+ LL_PROFILE_ZONE_SCOPED;
//draw line graph history
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLLocalClipRect clip(mGraphRect);
@@ -1062,6 +1059,7 @@ void LLFastTimerView::drawLineGraph()
F32Seconds cur_max(0);
U32 cur_max_calls = 0;
+
for(block_timer_tree_df_iterator_t it = LLTrace::begin_block_timer_tree_df(FTM_FRAME);
it != LLTrace::end_block_timer_tree_df();
++it)
@@ -1096,6 +1094,7 @@ void LLFastTimerView::drawLineGraph()
F32 call_scale_factor = (F32)mGraphRect.getHeight() / (F32)max_calls;
F32 time_scale_factor = (F32)mGraphRect.getHeight() / max_time.value();
F32 hz_scale_factor = (F32) mGraphRect.getHeight() / (1.f / max_time.value());
+
for (U32 j = mRecording.getNumRecordedPeriods();
j > 0;
j--)
@@ -1103,7 +1102,7 @@ void LLFastTimerView::drawLineGraph()
LLTrace::Recording& recording = mRecording.getPrevRecording(j);
F32Seconds time = llmax(recording.getSum(*idp), F64Seconds(0.000001));
U32 calls = recording.getSum(idp->callCount());
-
+
if (is_hover_timer)
{
//normalize to highlighted timer
@@ -1450,6 +1449,7 @@ void LLFastTimerView::updateTotalTime()
void LLFastTimerView::drawBars()
{
+ LL_PROFILE_ZONE_SCOPED;
LLLocalClipRect clip(mBarRect);
S32 bar_height = mBarRect.getHeight() / (MAX_VISIBLE_HISTORY + 2);
@@ -1527,11 +1527,9 @@ void LLFastTimerView::drawBars()
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_TIMER_BAR_WIDTHS("Update timer bar widths");
-
F32Seconds LLFastTimerView::updateTimerBarWidths(LLTrace::BlockTimerStatHandle* time_block, TimerBarRow& row, S32 history_index, U32& bar_index)
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_TIMER_BAR_WIDTHS);
+ LL_PROFILE_ZONE_SCOPED;
const F32Seconds self_time = history_index == -1
? mRecording.getPeriodMean(time_block->selfTime(), RUNNING_AVERAGE_WIDTH)
: mRecording.getPrevRecording(history_index).getSum(time_block->selfTime());
@@ -1555,11 +1553,9 @@ F32Seconds LLFastTimerView::updateTimerBarWidths(LLTrace::BlockTimerStatHandle*
return full_time;
}
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_TIMER_BAR_FRACTIONS("Update timer bar fractions");
-
S32 LLFastTimerView::updateTimerBarOffsets(LLTrace::BlockTimerStatHandle* time_block, TimerBarRow& row, S32 timer_bar_index)
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_TIMER_BAR_FRACTIONS);
+ LL_PROFILE_ZONE_SCOPED;
TimerBar& timer_bar = row.mBars[timer_bar_index];
const F32Seconds bar_time = timer_bar.mTotalTime - timer_bar.mSelfTime;
@@ -1620,6 +1616,7 @@ S32 LLFastTimerView::updateTimerBarOffsets(LLTrace::BlockTimerStatHandle* time_b
S32 LLFastTimerView::drawBar(LLRect bar_rect, TimerBarRow& row, S32 image_width, S32 image_height, bool hovered, bool visible, S32 bar_index)
{
+ LL_PROFILE_ZONE_SCOPED;
TimerBar& timer_bar = row.mBars[bar_index];
LLTrace::BlockTimerStatHandle* time_block = timer_bar.mTimeBlock;
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index e6bbe234b3..3240f169b3 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -520,7 +520,6 @@ void LLFeatureManager::initSingleton()
void LLFeatureManager::applyRecommendedSettings()
{
- loadGPUClass();
// apply saved settings
// cap the level at 2 (high)
U32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5));
@@ -607,22 +606,6 @@ void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures)
// if we're passed an invalid level, default to "Low"
std::string features(isValidGraphicsLevel(level)? getNameForGraphicsLevel(level) : "Low");
- if (features == "Low")
- {
-#if LL_DARWIN
- // This Mac-specific change is to insure that we force 'Basic Shaders' for all Mac
- // systems which support them instead of falling back to fixed-function unnecessarily
- // MAINT-2157
- if (gGLManager.mGLVersion < 2.1f)
-#else
- // only use fixed function by default if GL version < 3.0 or this is an intel graphics chip
- if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel)
-#endif
- {
- // same as Low, but with "Basic Shaders" disabled
- features = "LowFixedFunction";
- }
- }
maskFeatures(features);
@@ -670,46 +653,18 @@ void LLFeatureManager::applyBaseMasks()
}
// now all those wacky ones
- if (!gGLManager.mHasFragmentShader)
- {
- maskFeatures("NoPixelShaders");
- }
- if (!gGLManager.mHasVertexShader || !mGPUSupported)
- {
- maskFeatures("NoVertexShaders");
- }
if (gGLManager.mIsNVIDIA)
{
maskFeatures("NVIDIA");
}
- if (gGLManager.mIsGF2or4MX)
- {
- maskFeatures("GeForce2");
- }
- if (gGLManager.mIsATI)
- {
- maskFeatures("ATI");
- }
- if (gGLManager.mHasATIMemInfo && gGLManager.mVRAM < 256)
+ if (gGLManager.mIsAMD)
{
- maskFeatures("ATIVramLT256");
- }
- if (gGLManager.mATIOldDriver)
- {
- maskFeatures("ATIOldDriver");
- }
- if (gGLManager.mIsGFFX)
- {
- maskFeatures("GeForceFX");
+ maskFeatures("AMD");
}
if (gGLManager.mIsIntel)
{
maskFeatures("Intel");
}
- if (gGLManager.mGLVersion < 1.5f)
- {
- maskFeatures("OpenGLPre15");
- }
if (gGLManager.mGLVersion < 3.f)
{
maskFeatures("OpenGLPre30");
@@ -749,17 +704,6 @@ void LLFeatureManager::applyBaseMasks()
//LL_INFOS() << "Masking features from gpu table match: " << gpustr << LL_ENDL;
maskFeatures(gpustr);
- // now mask cpu type ones
- if (gSysMemory.getPhysicalMemoryKB() <= U32Megabytes(256))
- {
- maskFeatures("RAM256MB");
- }
-
- if (gSysCPU.getMHz() < 1100)
- {
- maskFeatures("CPUSlow");
- }
-
if (isSafe())
{
maskFeatures("safe");
@@ -774,11 +718,9 @@ LLSD LLFeatureManager::getRecommendedSettingsMap()
LLSD map(LLSD::emptyMap());
- loadGPUClass();
U32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5));
LL_INFOS("RenderInit") << "Getting the map of recommended settings for level " << level << LL_ENDL;
- applyBaseMasks();
std::string features(isValidGraphicsLevel(level) ? getNameForGraphicsLevel(level) : "Low");
maskFeatures(features);
diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp
index a24d1d1436..4f3c2d8d34 100644
--- a/indra/newview/llflexibleobject.cpp
+++ b/indra/newview/llflexibleobject.cpp
@@ -47,9 +47,6 @@ static const F32 SEC_PER_FLEXI_FRAME = 1.f / 60.f; // 60 flexi updates per secon
/*static*/ F32 LLVolumeImplFlexible::sUpdateFactor = 1.0f;
std::vector<LLVolumeImplFlexible*> LLVolumeImplFlexible::sInstanceList;
-static LLTrace::BlockTimerStatHandle FTM_FLEXIBLE_REBUILD("Rebuild");
-static LLTrace::BlockTimerStatHandle FTM_DO_FLEXIBLE_UPDATE("Flexible Update");
-
// LLFlexibleObjectData::pack/unpack now in llprimitive.cpp
//-----------------------------------------------
@@ -95,7 +92,7 @@ LLVolumeImplFlexible::~LLVolumeImplFlexible()
//static
void LLVolumeImplFlexible::updateClass()
{
- LL_RECORD_BLOCK_TIME(FTM_DO_FLEXIBLE_UPDATE);
+ LL_PROFILE_ZONE_SCOPED;
U64 virtual_frame_num = LLTimer::getElapsedSeconds() / SEC_PER_FLEXI_FRAME;
for (std::vector<LLVolumeImplFlexible*>::iterator iter = sInstanceList.begin();
@@ -429,7 +426,7 @@ inline S32 log2(S32 x)
void LLVolumeImplFlexible::doFlexibleUpdate()
{
- LL_RECORD_BLOCK_TIME(FTM_DO_FLEXIBLE_UPDATE);
+ LL_PROFILE_ZONE_SCOPED;
LLVolume* volume = mVO->getVolume();
LLPath *path = &volume->getPath();
if ((mSimulateRes == 0 || !mInitialized) && mVO->mDrawable->isVisible())
@@ -720,13 +717,12 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
mLastSegmentRotation = parentSegmentRotation;
}
-static LLTrace::BlockTimerStatHandle FTM_FLEXI_PREBUILD("Flexi Prebuild");
void LLVolumeImplFlexible::preRebuild()
{
if (!mUpdated)
{
- LL_RECORD_BLOCK_TIME(FTM_FLEXI_PREBUILD);
+ LL_PROFILE_ZONE_SCOPED;
doFlexibleRebuild(false);
}
}
@@ -755,6 +751,7 @@ void LLVolumeImplFlexible::onSetScale(const LLVector3& scale, BOOL damped)
BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable)
{
+ LL_PROFILE_ZONE_SCOPED;
LLVOVolume *volume = (LLVOVolume*)mVO;
if (mVO->isAttachment())
@@ -792,7 +789,6 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable)
if (mRenderRes > -1)
{
- LL_RECORD_BLOCK_TIME(FTM_DO_FLEXIBLE_UPDATE);
doFlexibleUpdate();
}
@@ -812,7 +808,6 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable)
volume->mDrawable->setState(LLDrawable::REBUILD_VOLUME);
volume->dirtySpatialGroup();
{
- LL_RECORD_BLOCK_TIME(FTM_FLEXIBLE_REBUILD);
doFlexibleRebuild(volume->mVolumeChanged);
}
volume->genBBoxes(isVolumeGlobal());
diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp
index 687d820a18..a3037ed651 100644
--- a/indra/newview/llfloaterbvhpreview.cpp
+++ b/indra/newview/llfloaterbvhpreview.cpp
@@ -1087,10 +1087,7 @@ BOOL LLPreviewAnimation::render()
gGL.pushMatrix();
gGL.loadIdentity();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
LLGLSUIDefault def;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 028c922a4d..89ba687d25 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -664,10 +664,7 @@ BOOL LLImagePreviewAvatar::render()
LLGLSUIDefault def;
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
gl_rect_2d_simple( mFullWidth, mFullHeight );
@@ -866,10 +863,7 @@ BOOL LLImagePreviewSculpted::render()
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
gl_rect_2d_simple( mFullWidth, mFullHeight );
@@ -903,10 +897,7 @@ BOOL LLImagePreviewSculpted::render()
gPipeline.enableLightsAvatar();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gObjectPreviewProgram.bind();
- }
+ gObjectPreviewProgram.bind();
gPipeline.enableLightsPreview();
gGL.pushMatrix();
@@ -920,10 +911,7 @@ BOOL LLImagePreviewSculpted::render()
gGL.popMatrix();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gObjectPreviewProgram.unbind();
- }
+ gObjectPreviewProgram.unbind();
return TRUE;
}
diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp
index 6cd1648182..1525bb9952 100644
--- a/indra/newview/llfloaterimcontainer.cpp
+++ b/indra/newview/llfloaterimcontainer.cpp
@@ -723,7 +723,8 @@ void LLFloaterIMContainer::setMinimized(BOOL b)
}
void LLFloaterIMContainer::setVisible(BOOL visible)
-{ LLFloaterIMNearbyChat* nearby_chat;
+{
+ LLFloaterIMNearbyChat* nearby_chat;
if (visible)
{
// Make sure we have the Nearby Chat present when showing the conversation container
@@ -758,22 +759,25 @@ void LLFloaterIMContainer::setVisible(BOOL visible)
LLFloaterIMSessionTab::addToHost(LLUUID());
}
- // We need to show/hide all the associated conversations that have been torn off
- // (and therefore, are not longer managed by the multifloater),
- // so that they show/hide with the conversations manager.
- conversations_widgets_map::iterator widget_it = mConversationsWidgets.begin();
- for (;widget_it != mConversationsWidgets.end(); ++widget_it)
- {
- LLConversationViewSession* widget = dynamic_cast<LLConversationViewSession*>(widget_it->second);
- if (widget)
- {
- LLFloater* session_floater = widget->getSessionFloater();
- if (session_floater != nearby_chat)
- {
- widget->setVisibleIfDetached(visible);
- }
- }
- }
+ if (!LLFloater::isQuitRequested())
+ {
+ // We need to show/hide all the associated conversations that have been torn off
+ // (and therefore, are not longer managed by the multifloater),
+ // so that they show/hide with the conversations manager.
+ conversations_widgets_map::iterator widget_it = mConversationsWidgets.begin();
+ for (; widget_it != mConversationsWidgets.end(); ++widget_it)
+ {
+ LLConversationViewSession* widget = dynamic_cast<LLConversationViewSession*>(widget_it->second);
+ if (widget)
+ {
+ LLFloater* session_floater = widget->getSessionFloater();
+ if (session_floater != nearby_chat)
+ {
+ widget->setVisibleIfDetached(visible);
+ }
+ }
+ }
+ }
// Now, do the normal multifloater show/hide
LLMultiFloater::setVisible(visible);
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 0fefb0d432..fe5120376c 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -138,10 +138,10 @@ mAvatarTabIndex(0)
mStatusLock = new LLMutex();
mModelPreview = NULL;
- mLODMode[LLModel::LOD_HIGH] = 0;
+ mLODMode[LLModel::LOD_HIGH] = LLModelPreview::LOD_FROM_FILE;
for (U32 i = 0; i < LLModel::LOD_HIGH; i++)
{
- mLODMode[i] = 1;
+ mLODMode[i] = LLModelPreview::MESH_OPTIMIZER_AUTO;
}
}
@@ -351,15 +351,6 @@ void LLFloaterModelPreview::initModelPreview()
//static
bool LLFloaterModelPreview::showModelPreview()
{
-#ifdef LL_GLOD
- if (LLRender::sGLCoreProfile)
- {
- // GLOD is incompatible with RenderGLCoreProfile, will crash on init
- LLNotificationsUtil::add("MeshUploadProfilerError");
- return false;
- }
-#endif
-
LLFloaterModelPreview* fmp = (LLFloaterModelPreview*)LLFloaterReg::getInstance("upload_model");
if (fmp && !fmp->isModelLoading())
{
@@ -744,7 +735,19 @@ void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
{
- mModelPreview->onLODParamCommit(lod, enforce_tri_limit);
+ LLComboBox* lod_source_combo = getChild<LLComboBox>("lod_source_" + lod_name[lod]);
+ S32 mode = lod_source_combo->getCurrentIndex();
+ switch (mode)
+ {
+ case LLModelPreview::MESH_OPTIMIZER_AUTO:
+ case LLModelPreview::MESH_OPTIMIZER_SLOPPY:
+ case LLModelPreview::MESH_OPTIMIZER_COMBINE:
+ mModelPreview->onLODMeshOptimizerParamCommit(lod, enforce_tri_limit, mode);
+ break;
+ default:
+ LL_ERRS() << "Only supposed to be called to generate models" << LL_ENDL;
+ break;
+ }
//refresh LoDs that reference this one
for (S32 i = lod - 1; i >= 0; --i)
@@ -1376,31 +1379,31 @@ void LLFloaterModelPreview::clearAvatarTab()
}
void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
- {
+{
S32 display_lod = mModelPreview->mPreviewLOD;
if (mModelPreview->mModel[display_lod].empty())
- {
+ {
mSelectedJointName.clear();
return;
- }
+ }
// Joints will be listed as long as they are listed in mAlternateBindMatrix
// even if they are for some reason identical to defaults.
// Todo: Are overrides always identical for all lods? They normally are, but there might be situations where they aren't.
if (mJointOverrides[display_lod].empty())
- {
+ {
// populate map
for (LLModelLoader::scene::iterator iter = mModelPreview->mScene[display_lod].begin(); iter != mModelPreview->mScene[display_lod].end(); ++iter)
- {
+ {
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
- {
+ {
LLModelInstance& instance = *model_iter;
LLModel* model = instance.mModel;
const LLMeshSkinInfo *skin = &model->mSkinInfo;
U32 joint_count = LLSkinningUtil::getMeshJointCount(skin);
U32 bind_count = highlight_overrides ? skin->mAlternateBindMatrix.size() : 0; // simply do not include overrides if data is not needed
if (bind_count > 0 && bind_count != joint_count)
- {
+ {
std::ostringstream out;
out << "Invalid joint overrides for model " << model->getName();
out << ". Amount of joints " << joint_count;
@@ -1409,68 +1412,68 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
addStringToLog(out.str(), true);
// Disable overrides for this model
bind_count = 0;
- }
+ }
if (bind_count > 0)
- {
+ {
for (U32 j = 0; j < joint_count; ++j)
- {
- const LLVector3& joint_pos = skin->mAlternateBindMatrix[j].getTranslation();
+ {
+ const LLVector3& joint_pos = LLVector3(skin->mAlternateBindMatrix[j].getTranslation());
LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]];
LLJoint* pJoint = LLModelPreview::lookupJointByName(skin->mJointNames[j], mModelPreview);
if (pJoint)
- {
+ {
// see how voavatar uses aboveJointPosThreshold
if (pJoint->aboveJointPosThreshold(joint_pos))
- {
+ {
// valid override
if (data.mPosOverrides.size() > 0
&& (data.mPosOverrides.begin()->second - joint_pos).lengthSquared() > (LL_JOINT_TRESHOLD_POS_OFFSET * LL_JOINT_TRESHOLD_POS_OFFSET))
- {
+ {
// File contains multiple meshes with conflicting joint offsets
// preview may be incorrect, upload result might wary (depends onto
// mesh_id that hasn't been generated yet).
data.mHasConflicts = true;
- }
+ }
data.mPosOverrides[model->getName()] = joint_pos;
- }
- else
- {
+ }
+ else
+ {
// default value, it won't be accounted for by avatar
data.mModelsNoOverrides.insert(model->getName());
- }
- }
- }
- }
- else
- {
+ }
+ }
+ }
+ }
+ else
+ {
for (U32 j = 0; j < joint_count; ++j)
- {
+ {
LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]];
data.mModelsNoOverrides.insert(model->getName());
}
}
- }
- }
- }
+ }
+ }
+ }
LLPanel *panel = mTabContainer->getPanelByName("rigging_panel");
LLScrollListCtrl *joints_list = panel->getChild<LLScrollListCtrl>("joints_list");
if (joints_list->isEmpty())
- {
+ {
// Populate table
- std::map<std::string, std::string> joint_alias_map;
+ std::map<std::string, std::string> joint_alias_map;
mModelPreview->getJointAliases(joint_alias_map);
-
+
S32 conflicts = 0;
joint_override_data_map_t::iterator joint_iter = mJointOverrides[display_lod].begin();
joint_override_data_map_t::iterator joint_end = mJointOverrides[display_lod].end();
while (joint_iter != joint_end)
- {
+ {
const std::string& listName = joint_iter->first;
-
+
LLScrollListItem::Params item_params;
item_params.value(listName);
@@ -1478,38 +1481,38 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
cell_params.font = LLFontGL::getFontSansSerif();
cell_params.value = listName;
if (joint_alias_map.find(listName) == joint_alias_map.end())
- {
+ {
// Missing names
cell_params.color = LLColor4::red;
- }
+ }
if (joint_iter->second.mHasConflicts)
- {
+ {
// Conflicts
cell_params.color = LLColor4::orange;
conflicts++;
- }
+ }
if (highlight_overrides && joint_iter->second.mPosOverrides.size() > 0)
- {
+ {
cell_params.font.style = "BOLD";
- }
+ }
item_params.columns.add(cell_params);
joints_list->addRow(item_params, ADD_BOTTOM);
joint_iter++;
- }
+ }
joints_list->selectFirstItem();
LLScrollListItem *selected = joints_list->getFirstSelected();
if (selected)
-{
+ {
mSelectedJointName = selected->getValue().asString();
- }
+ }
LLTextBox *joint_conf_descr = panel->getChild<LLTextBox>("conflicts_description");
joint_conf_descr->setTextArg("[CONFLICTS]", llformat("%d", conflicts));
joint_conf_descr->setTextArg("[JOINTS_COUNT]", llformat("%d", mJointOverrides[display_lod].size()));
- }
- }
+ }
+}
//-----------------------------------------------------------------------------
// addStringToLogTab()
@@ -1739,19 +1742,10 @@ void LLFloaterModelPreview::onLoDSourceCommit(S32 lod)
mModelPreview->updateLodControls(lod);
LLComboBox* lod_source_combo = getChild<LLComboBox>("lod_source_" + lod_name[lod]);
-
- if (lod_source_combo->getCurrentIndex() == LLModelPreview::LOD_FROM_FILE
- && mModelPreview->mLODFile[lod].empty())
- {
- // File wasn't selected, so nothing to do yet, refreshing
- // hovewer will cause a small freeze with large meshes
- // Might be good idea to open filepicker here
- return;
- }
-
- refresh();
-
- if (lod_source_combo->getCurrentIndex() == LLModelPreview::GENERATE)
+ S32 index = lod_source_combo->getCurrentIndex();
+ if (index == LLModelPreview::MESH_OPTIMIZER_AUTO
+ || index == LLModelPreview::MESH_OPTIMIZER_SLOPPY
+ || index == LLModelPreview::MESH_OPTIMIZER_COMBINE)
{ //rebuild LoD to update triangle counts
onLODParamCommit(lod, true);
}
@@ -1782,7 +1776,7 @@ void LLFloaterModelPreview::resetUploadOptions()
getChild<LLComboBox>("lod_source_" + lod_name[NUM_LOD - 1])->setCurrentByIndex(LLModelPreview::LOD_FROM_FILE);
for (S32 lod = 0; lod < NUM_LOD - 1; ++lod)
{
- getChild<LLComboBox>("lod_source_" + lod_name[lod])->setCurrentByIndex(LLModelPreview::GENERATE);
+ getChild<LLComboBox>("lod_source_" + lod_name[lod])->setCurrentByIndex(LLModelPreview::MESH_OPTIMIZER_AUTO);
childSetValue("lod_file_" + lod_name[lod], "");
}
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index b5dab262a3..1e147cd555 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -197,9 +197,7 @@ protected:
std::map<std::string, bool> mViewOptionDisabled;
//store which lod mode each LOD is using
- // 0 - load from file
- // 1 - auto generate
- // 2 - use LoD above
+ // See eLoDMode
S32 mLODMode[4];
LLMutex* mStatusLock;
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 1fc734ae39..90bb80a08b 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1196,14 +1196,11 @@ void LLFloaterPreference::refreshEnabledState()
//Deferred/SSAO/Shadows
BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
- BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater");
BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
bumpshiny &&
- transparent_water &&
shaders &&
gGLManager.mHasFramebufferObject &&
- gSavedSettings.getBOOL("RenderAvatarVP") &&
(ctrl_wind_light->get()) ? TRUE : FALSE;
ctrl_deferred->setEnabled(enabled);
@@ -1224,37 +1221,14 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
ctrl_reflections->setEnabled(reflections);
reflections_text->setEnabled(reflections);
- // Transparent Water
- LLCheckBoxCtrl* transparent_water_ctrl = getChild<LLCheckBoxCtrl>("TransparentWater");
-
// Bump & Shiny
LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE);
// Avatar Mode
- // Enable Avatar Shaders
- LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
// Avatar Render Mode
- LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
-
- bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP");
- if (LLViewerShaderMgr::sInitialized)
- {
- S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel;
- avatar_vp_enabled = (max_avatar_shader > 0) ? TRUE : FALSE;
- }
-
- ctrl_avatar_vp->setEnabled(avatar_vp_enabled);
-
- if (gSavedSettings.getBOOL("RenderAvatarVP") == FALSE)
- {
- ctrl_avatar_cloth->setEnabled(FALSE);
- }
- else
- {
- ctrl_avatar_cloth->setEnabled(TRUE);
- }
+ getChild<LLCheckBoxCtrl>("AvatarCloth")->setEnabled(TRUE);
// Vertex Shaders, Global Shader Enable
// SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code
@@ -1277,9 +1251,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
- ((transparent_water_ctrl && transparent_water_ctrl->get()) ? TRUE : FALSE) &&
gGLManager.mHasFramebufferObject &&
- gSavedSettings.getBOOL("RenderAvatarVP") &&
(ctrl_wind_light->get()) ? TRUE : FALSE;
ctrl_deferred->setEnabled(enabled);
@@ -1378,7 +1350,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
{
LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
- LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
@@ -1454,30 +1425,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
reflections_text->setEnabled(FALSE);
}
- // disabled av
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"))
- {
- ctrl_avatar_vp->setEnabled(FALSE);
- ctrl_avatar_vp->setValue(FALSE);
-
- ctrl_avatar_cloth->setEnabled(FALSE);
- ctrl_avatar_cloth->setValue(FALSE);
-
- //deferred needs AvatarVP, disable deferred
- ctrl_shadows->setEnabled(FALSE);
- ctrl_shadows->setValue(0);
- shadows_text->setEnabled(FALSE);
-
- ctrl_ssao->setEnabled(FALSE);
- ctrl_ssao->setValue(FALSE);
-
- ctrl_dof->setEnabled(FALSE);
- ctrl_dof->setValue(FALSE);
-
- ctrl_deferred->setEnabled(FALSE);
- ctrl_deferred->setValue(FALSE);
- }
-
// disabled cloth
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth"))
{
diff --git a/indra/newview/llfloaterwebcontent.cpp b/indra/newview/llfloaterwebcontent.cpp
index 23fd6d9c8e..ceab472c55 100644
--- a/indra/newview/llfloaterwebcontent.cpp
+++ b/indra/newview/llfloaterwebcontent.cpp
@@ -159,7 +159,7 @@ LLFloater* LLFloaterWebContent::create( Params p)
//static
void LLFloaterWebContent::closeRequest(const std::string &uuid)
{
- LLFloaterWebContent* floaterp = instance_tracker_t::getInstance(uuid);
+ auto floaterp = instance_tracker_t::getInstance(uuid);
if (floaterp)
{
floaterp->closeFloater(false);
@@ -169,7 +169,7 @@ void LLFloaterWebContent::closeRequest(const std::string &uuid)
//static
void LLFloaterWebContent::geometryChanged(const std::string &uuid, S32 x, S32 y, S32 width, S32 height)
{
- LLFloaterWebContent* floaterp = instance_tracker_t::getInstance(uuid);
+ auto floaterp = instance_tracker_t::getInstance(uuid);
if (floaterp)
{
floaterp->geometryChanged(x, y, width, height);
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 698c15bd2d..175f1849cf 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -791,10 +791,7 @@ void LLViewerObjectList::renderObjectBeacons()
LLGLSUIDefault gls_ui;
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -882,10 +879,7 @@ void LLViewerObjectList::renderObjectBeacons()
void LLSky::renderSunMoonBeacons(const LLVector3& pos_agent, const LLVector3& direction, LLColor4 color)
{
LLGLSUIDefault gls_ui;
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLVector3 pos_end;
@@ -993,9 +987,8 @@ private:
//-----------------------------------------------------------------------------
F32 gpu_benchmark()
{
- if (!gGLManager.mHasShaderObjects || !gGLManager.mHasTimerQuery)
- { // don't bother benchmarking the fixed function
- // or venerable drivers which don't support accurate timing anyway
+ if (!gGLManager.mHasTimerQuery)
+ { // don't bother benchmarking venerable drivers which don't support accurate timing anyway
// and are likely to be correctly identified by the GPU table already.
return -1.f;
}
@@ -1091,7 +1084,7 @@ F32 gpu_benchmark()
delete [] pixels;
//make a dummy triangle to draw with
- LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, GL_STREAM_DRAW_ARB);
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW_ARB);
if (!buff->allocateBuffer(3, 0, true))
{
@@ -1101,7 +1094,6 @@ F32 gpu_benchmark()
}
LLStrider<LLVector3> v;
- LLStrider<LLVector2> tc;
if (! buff->getVertexStrider(v))
{
@@ -1123,6 +1115,16 @@ F32 gpu_benchmark()
// ensure matched pair of bind() and unbind() calls
ShaderBinder binder(gBenchmarkProgram);
+#ifdef GL_ARB_vertex_array_object
+ U32 glarray = 0;
+
+ if (LLRender::sGLCoreProfile)
+ {
+ glGenVertexArrays(1, &glarray);
+ glBindVertexArray(glarray);
+ }
+#endif
+
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
glFinish();
@@ -1155,6 +1157,15 @@ F32 gpu_benchmark()
}
}
+#ifdef GL_ARB_vertex_array_object
+ if (LLRender::sGLCoreProfile)
+ {
+ glBindVertexArray(0);
+ glDeleteVertexArrays(1, &glarray);
+ }
+#endif
+
+
std::sort(results.begin(), results.end());
F32 gbps = results[results.size()/2];
diff --git a/indra/newview/llgroupmgr.cpp b/indra/newview/llgroupmgr.cpp
index 32f88b49ac..7f65153879 100644
--- a/indra/newview/llgroupmgr.cpp
+++ b/indra/newview/llgroupmgr.cpp
@@ -944,12 +944,10 @@ static void formatDateString(std::string &date_string)
}
}
-static LLTrace::BlockTimerStatHandle FTM_PROCESS_GROUP_MEMBERS_REPLY("Process Group Members");
-
// static
void LLGroupMgr::processGroupMembersReply(LLMessageSystem* msg, void** data)
{
- LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_MEMBERS_REPLY);
+ LL_PROFILE_ZONE_SCOPED;
LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupMembersReply" << LL_ENDL;
LLUUID agent_id;
@@ -1054,12 +1052,10 @@ void LLGroupMgr::processGroupMembersReply(LLMessageSystem* msg, void** data)
LLGroupMgr::getInstance()->notifyObservers(GC_MEMBER_DATA);
}
-static LLTrace::BlockTimerStatHandle FTM_PROCESS_GROUP_PROPERTIES_REPLY("Process Group Properties");
-
//static
void LLGroupMgr::processGroupPropertiesReply(LLMessageSystem* msg, void** data)
{
- LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_PROPERTIES_REPLY);
+ LL_PROFILE_ZONE_SCOPED;
LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupPropertiesReply" << LL_ENDL;
if (!msg)
@@ -1139,11 +1135,10 @@ void LLGroupMgr::processGroupPropertiesReply(LLMessageSystem* msg, void** data)
LLGroupMgr::getInstance()->notifyObservers(GC_PROPERTIES);
}
-static LLTrace::BlockTimerStatHandle FTM_PROCESS_GROUP_ROLE_DATA_REPLY("Process Group Role Data");
// static
void LLGroupMgr::processGroupRoleDataReply(LLMessageSystem* msg, void** data)
{
- LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_ROLE_DATA_REPLY);
+ LL_PROFILE_ZONE_SCOPED;
LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupRoleDataReply" << LL_ENDL;
LLUUID agent_id;
@@ -1227,11 +1222,10 @@ void LLGroupMgr::processGroupRoleDataReply(LLMessageSystem* msg, void** data)
LLGroupMgr::getInstance()->notifyObservers(GC_ROLE_DATA);
}
-static LLTrace::BlockTimerStatHandle FTM_PROCESS_GROUP_ROLE_MEMBERS_REPLY("Process Group Role Members");
// static
void LLGroupMgr::processGroupRoleMembersReply(LLMessageSystem* msg, void** data)
{
- LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_ROLE_MEMBERS_REPLY);
+ LL_PROFILE_ZONE_SCOPED;
LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupRoleMembersReply" << LL_ENDL;
LLUUID agent_id;
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index 9d49c30a49..952fbf8e4b 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -224,6 +224,7 @@ BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector4a& start, const LLVector4
void LLHUDNameTag::render()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
if (sDisplayText)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
@@ -322,8 +323,6 @@ void LLHUDNameTag::renderText(BOOL for_select)
// Render label
{
- //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin();
segment_iter != mLabelSegments.end(); ++segment_iter )
{
@@ -731,6 +730,7 @@ void LLHUDNameTag::updateSize()
void LLHUDNameTag::updateAll()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
// iterate over all text objects, calculate their restoration forces,
// and add them to the visible set if they are on screen and close enough
sVisibleTextObjects.clear();
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index 598a8d4c05..7be35ac260 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -188,9 +188,6 @@ void LLHUDText::renderText()
F32 y_offset = (F32)mOffsetY;
// Render label
- {
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
- }
// Render text
{
@@ -573,7 +570,6 @@ void LLHUDText::renderAllHUD()
{
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
{
LLGLEnable color_mat(GL_COLOR_MATERIAL);
@@ -591,7 +587,6 @@ void LLHUDText::renderAllHUD()
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
}
void LLHUDText::shiftAll(const LLVector3& offset)
diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp
index 3017d927e5..b7e0a6a794 100644
--- a/indra/newview/llimview.cpp
+++ b/indra/newview/llimview.cpp
@@ -1229,7 +1229,6 @@ LLIMModel::LLIMSession* LLIMModel::addMessageSilently(const LLUUID& session_id,
if (!session)
{
- LL_WARNS() << "session " << session_id << "does not exist " << LL_ENDL;
return NULL;
}
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 342920630b..a0de3a2af1 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -5755,14 +5755,14 @@ class LLCallingCardObserver : public LLFriendObserver
public:
LLCallingCardObserver(LLCallingCardBridge* bridge) : mBridgep(bridge) {}
virtual ~LLCallingCardObserver() { mBridgep = NULL; }
- virtual void changed(U32 mask)
- {
- mBridgep->refreshFolderViewItem();
- if (mask & LLFriendObserver::ONLINE)
- {
- mBridgep->checkSearchBySuffixChanges();
- }
- }
+ virtual void changed(U32 mask)
+ {
+ if (mask & LLFriendObserver::ONLINE)
+ {
+ mBridgep->refreshFolderViewItem();
+ mBridgep->checkSearchBySuffixChanges();
+ }
+ }
protected:
LLCallingCardBridge* mBridgep;
};
@@ -5776,14 +5776,16 @@ LLCallingCardBridge::LLCallingCardBridge(LLInventoryPanel* inventory,
const LLUUID& uuid ) :
LLItemBridge(inventory, root, uuid)
{
- mObserver = new LLCallingCardObserver(this);
- LLAvatarTracker::instance().addObserver(mObserver);
+ mObserver = new LLCallingCardObserver(this);
+ mCreatorUUID = getItem()->getCreatorUUID();
+ LLAvatarTracker::instance().addParticularFriendObserver(mCreatorUUID, mObserver);
}
LLCallingCardBridge::~LLCallingCardBridge()
{
- LLAvatarTracker::instance().removeObserver(mObserver);
- delete mObserver;
+ LLAvatarTracker::instance().removeParticularFriendObserver(mCreatorUUID, mObserver);
+
+ delete mObserver;
}
void LLCallingCardBridge::refreshFolderViewItem()
diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h
index c21bfbd02d..0b0ef273e1 100644
--- a/indra/newview/llinventorybridge.h
+++ b/indra/newview/llinventorybridge.h
@@ -457,6 +457,7 @@ public:
void checkSearchBySuffixChanges();
protected:
LLCallingCardObserver* mObserver;
+ LLUUID mCreatorUUID;
};
class LLNotecardBridge : public LLItemBridge
diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp
index 3b5ba24b9f..707ff2b7b6 100644
--- a/indra/newview/llinventoryfilter.cpp
+++ b/indra/newview/llinventoryfilter.cpp
@@ -48,8 +48,6 @@
#include "llclipboard.h"
#include "lltrans.h"
-LLTrace::BlockTimerStatHandle FT_FILTER_CLIPBOARD("Filter Clipboard");
-
LLInventoryFilter::FilterOps::FilterOps(const Params& p)
: mFilterObjectTypes(p.object_types),
mFilterCategoryTypes(p.category_types),
@@ -506,7 +504,7 @@ bool LLInventoryFilter::checkAgainstClipboard(const LLUUID& object_id) const
{
if (LLClipboard::instance().isCutMode())
{
- LL_RECORD_BLOCK_TIME(FT_FILTER_CLIPBOARD);
+ LL_PROFILE_ZONE_SCOPED;
LLUUID current_id = object_id;
LLInventoryObject *current_object = gInventory.getObject(object_id);
while (current_id.notNull() && current_object)
diff --git a/indra/newview/llinventoryitemslist.cpp b/indra/newview/llinventoryitemslist.cpp
index 1dc1aa395e..23129f7d44 100644
--- a/indra/newview/llinventoryitemslist.cpp
+++ b/indra/newview/llinventoryitemslist.cpp
@@ -133,11 +133,9 @@ void LLInventoryItemsList::idle(void* user_data)
}
}
-LLTrace::BlockTimerStatHandle FTM_INVENTORY_ITEMS_REFRESH("Inventory List Refresh");
-
void LLInventoryItemsList::refresh()
{
- LL_RECORD_BLOCK_TIME(FTM_INVENTORY_ITEMS_REFRESH);
+ LL_PROFILE_ZONE_SCOPED;
switch (mRefreshState)
{
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index fe7f2c6a43..6b102c7500 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -688,10 +688,9 @@ void LLInventoryPanel::itemChanged(const LLUUID& item_id, U32 mask, const LLInve
}
// Called when something changed in the global model (new item, item coming through the wire, rename, move, etc...) (CHUI-849)
-static LLTrace::BlockTimerStatHandle FTM_REFRESH("Inventory Refresh");
void LLInventoryPanel::modelChanged(U32 mask)
{
- LL_RECORD_BLOCK_TIME(FTM_REFRESH);
+ LL_PROFILE_ZONE_SCOPED;
if (mViewsInitialized != VIEWS_INITIALIZED) return;
@@ -1835,10 +1834,9 @@ void LLInventoryPanel::removeItemID(const LLUUID& id)
}
}
-LLTrace::BlockTimerStatHandle FTM_GET_ITEM_BY_ID("Get FolderViewItem by ID");
LLFolderViewItem* LLInventoryPanel::getItemByID(const LLUUID& id)
{
- LL_RECORD_BLOCK_TIME(FTM_GET_ITEM_BY_ID);
+ LL_PROFILE_ZONE_SCOPED;
std::map<LLUUID, LLFolderViewItem*>::iterator map_it;
map_it = mItemMap.find(id);
diff --git a/indra/newview/llkeyconflict.cpp b/indra/newview/llkeyconflict.cpp
index b5ac94b1cd..c1e5e5faed 100644
--- a/indra/newview/llkeyconflict.cpp
+++ b/indra/newview/llkeyconflict.cpp
@@ -667,13 +667,19 @@ void LLKeyConflictHandler::resetToDefault(const std::string &control_name, U32 i
{
return;
}
+ LLKeyConflict &type_data = mControlsMap[control_name];
+ if (!type_data.mAssignable)
+ {
+ return;
+ }
LLKeyData data = getDefaultControl(control_name, index);
- if (data != mControlsMap[control_name].getKeyData(index))
+ if (data != type_data.getKeyData(index))
{
// reset controls that might have been switched to our current control
removeConflicts(data, mControlsMap[control_name].mConflictMask);
mControlsMap[control_name].setKeyData(data, index);
+ mHasUnsavedChanges = true;
}
}
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp
index a2acb3efe2..1364067949 100644
--- a/indra/newview/lllegacyatmospherics.cpp
+++ b/indra/newview/lllegacyatmospherics.cpp
@@ -202,17 +202,11 @@ void LLAtmospherics::init()
mInitialized = true;
}
-LLColor4 LLAtmospherics::calcSkyColorInDir(AtmosphericsVars& vars, const LLVector3 &dir, bool isShiny)
-{
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- return calcSkyColorInDir(psky, vars, dir, isShiny);
-}
-
// This cubemap is used as "environmentMap" in indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
-LLColor4 LLAtmospherics::calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, AtmosphericsVars& vars, const LLVector3 &dir, bool isShiny)
+LLColor4 LLAtmospherics::calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, AtmosphericsVars& vars, const LLVector3 &dir, bool isShiny, bool low_end)
{
- F32 sky_saturation = 0.25f;
- F32 land_saturation = 0.1f;
+ const F32 sky_saturation = 0.25f;
+ const F32 land_saturation = 0.1f;
if (isShiny && dir.mV[VZ] < -0.02f)
{
@@ -227,7 +221,7 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, Atm
}
F32 greyscale_sat = brightness * (1.0f - land_saturation);
desat_fog = desat_fog * land_saturation + smear(greyscale_sat);
- if (!gPipeline.canUseWindLightShaders())
+ if (low_end)
{
col = LLColor4(desat_fog, 0.f);
}
@@ -258,8 +252,7 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, Atm
return LLColor4(sky_color, 0.0f);
}
- bool low_end = !gPipeline.canUseWindLightShaders();
- LLColor3 sky_color = low_end ? vars.hazeColor * 2.0f : psky->gammaCorrect(vars.hazeColor * 2.0f);
+ LLColor3 sky_color = low_end ? vars.hazeColor * 2.0f : psky->gammaCorrect(vars.hazeColor * 2.0f, vars.gamma);
return LLColor4(sky_color, 0.0f);
}
@@ -270,11 +263,12 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, Atm
// indra\newview\lllegacyatmospherics.cpp
void LLAtmospherics::calcSkyColorWLVert(const LLSettingsSky::ptr_t &psky, LLVector3 & Pn, AtmosphericsVars& vars)
{
- LLColor3 blue_density = vars.blue_density;
- LLColor3 blue_horizon = vars.blue_horizon;
- F32 haze_horizon = vars.haze_horizon;
- F32 haze_density = vars.haze_density;
- F32 density_multiplier = vars.density_multiplier;
+ const LLColor3 blue_density = vars.blue_density;
+ const LLColor3 blue_horizon = vars.blue_horizon;
+ const F32 haze_horizon = vars.haze_horizon;
+ const F32 haze_density = vars.haze_density;
+ const F32 density_multiplier = vars.density_multiplier;
+
F32 max_y = vars.max_y;
LLVector4 sun_norm = vars.sun_norm;
@@ -313,7 +307,7 @@ void LLAtmospherics::calcSkyColorWLVert(const LLSettingsSky::ptr_t &psky, LLVect
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
LLColor3 light_atten = vars.light_atten;
- LLColor3 light_transmittance = psky->getLightTransmittance(Plen);
+ LLColor3 light_transmittance = psky->getLightTransmittanceFast(vars.total_density, vars.density_multiplier, Plen);
(void)light_transmittance; // silence Clang warn-error
// Calculate relative weights
@@ -389,12 +383,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG))
{
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glFogf(GL_FOG_DENSITY, 0);
- glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV);
- glFogf(GL_FOG_END, 1000000.f);
- }
return;
}
@@ -436,12 +424,16 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ // NOTE: This is very similar to LLVOSky::cacheEnvironment()
+ // Differences:
+ // vars.sun_norm
+ // vars.sunlight
// invariants across whole sky tex process...
- vars.blue_density = psky->getBlueDensity();
+ vars.blue_density = psky->getBlueDensity();
vars.blue_horizon = psky->getBlueHorizon();
vars.haze_density = psky->getHazeDensity();
vars.haze_horizon = psky->getHazeHorizon();
- vars.density_multiplier = psky->getDensityMultiplier();
+ vars.density_multiplier = psky->getDensityMultiplier();
vars.distance_multiplier = psky->getDistanceMultiplier();
vars.max_y = psky->getMaxY();
vars.sun_norm = LLEnvironment::instance().getSunDirectionCFR();
@@ -456,9 +448,9 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
vars.total_density = psky->getTotalDensity();
vars.gamma = psky->getGamma();
- res_color[0] = calcSkyColorInDir(vars, tosun);
- res_color[1] = calcSkyColorInDir(vars, perp_tosun);
- res_color[2] = calcSkyColorInDir(vars, tosun_45);
+ res_color[0] = calcSkyColorInDir(psky, vars, tosun);
+ res_color[1] = calcSkyColorInDir(psky, vars, perp_tosun);
+ res_color[2] = calcSkyColorInDir(psky, vars, tosun_45);
sky_fog_color = color_norm(res_color[0] + res_color[1] + res_color[2]);
@@ -486,10 +478,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
if (camera_height > water_height)
{
LLColor4 fog(render_fog_color);
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glFogfv(GL_FOG_COLOR, fog.mV);
- }
mGLFogCol = fog;
if (hide_clip_plane)
@@ -497,19 +485,11 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
// For now, set the density to extend to the cull distance.
const F32 f_log = 2.14596602628934723963618357029f; // sqrt(fabs(log(0.01f)))
fog_density = f_log/fog_distance;
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glFogi(GL_FOG_MODE, GL_EXP2);
- }
}
else
{
const F32 f_log = 4.6051701859880913680359829093687f; // fabs(log(0.01f))
fog_density = (f_log)/fog_distance;
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glFogi(GL_FOG_MODE, GL_EXP);
- }
}
}
else
@@ -535,12 +515,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
// set the density based on what the shaders use
fog_density = water_fog_density * gSavedSettings.getF32("WaterGLFogDensityScale");
-
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV);
- glFogi(GL_FOG_MODE, GL_EXP2);
- }
}
mFogColor = sky_fog_color;
@@ -548,13 +522,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
LLDrawPoolWater::sWaterFogEnd = fog_distance*2.2f;
- if (!LLGLSLShader::sNoFixedFunction)
- {
- LLGLSFog gls_fog;
- glFogf(GL_FOG_END, fog_distance*2.2f);
- glFogf(GL_FOG_DENSITY, fog_density);
- glHint(GL_FOG_HINT, GL_NICEST);
- }
stop_glerror();
}
diff --git a/indra/newview/lllegacyatmospherics.h b/indra/newview/lllegacyatmospherics.h
index 03c8efb91a..d48f3040c3 100644
--- a/indra/newview/lllegacyatmospherics.h
+++ b/indra/newview/lllegacyatmospherics.h
@@ -257,13 +257,11 @@ public:
void setCloudDensity(F32 cloud_density) { mCloudDensity = cloud_density; }
void setWind ( const LLVector3& wind ) { mWind = wind.length(); }
- LLColor4 calcSkyColorInDir(AtmosphericsVars& vars, const LLVector3& dir, bool isShiny = false);
- LLColor4 calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, AtmosphericsVars& vars, const LLVector3& dir, bool isShiny = false);
+ LLColor4 calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, AtmosphericsVars& vars, const LLVector3& dir, bool isShiny = false, const bool low_end = false);
-protected:
+protected:
void calcSkyColorWLVert(const LLSettingsSky::ptr_t &psky, LLVector3 & Pn, AtmosphericsVars& vars);
- LLColor3 getHazeColor(LLSettingsSky::ptr_t psky, AtmosphericsVars& vars, F32 costheta, F32 cloud_shadow);
LLHaze mHaze;
F32 mHazeConcentration;
diff --git a/indra/newview/llmainlooprepeater.cpp b/indra/newview/llmainlooprepeater.cpp
deleted file mode 100644
index 6736e9a950..0000000000
--- a/indra/newview/llmainlooprepeater.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-/**
- * @file llmachineid.cpp
- * @brief retrieves unique machine ids
- *
- * $LicenseInfo:firstyear=2009&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-#include "llapr.h"
-#include "llevents.h"
-#include "llmainlooprepeater.h"
-
-
-
-// LLMainLoopRepeater
-//-----------------------------------------------------------------------------
-
-
-LLMainLoopRepeater::LLMainLoopRepeater(void):
- mQueue(0)
-{
- ; // No op.
-}
-
-
-void LLMainLoopRepeater::start(void)
-{
- if(mQueue != 0) return;
-
- mQueue = new LLThreadSafeQueue<LLSD>(1024);
- mMainLoopConnection = LLEventPumps::instance().
- obtain("mainloop").listen(LLEventPump::inventName(), boost::bind(&LLMainLoopRepeater::onMainLoop, this, _1));
- mRepeaterConnection = LLEventPumps::instance().
- obtain("mainlooprepeater").listen(LLEventPump::inventName(), boost::bind(&LLMainLoopRepeater::onMessage, this, _1));
-}
-
-
-void LLMainLoopRepeater::stop(void)
-{
- mMainLoopConnection.release();
- mRepeaterConnection.release();
-
- delete mQueue;
- mQueue = 0;
-}
-
-
-bool LLMainLoopRepeater::onMainLoop(LLSD const &)
-{
- LLSD message;
- while(mQueue->tryPopBack(message)) {
- std::string pump = message["pump"].asString();
- if(pump.length() == 0 ) continue; // No pump.
- LLEventPumps::instance().obtain(pump).post(message["payload"]);
- }
- return false;
-}
-
-
-bool LLMainLoopRepeater::onMessage(LLSD const & event)
-{
- try {
- mQueue->pushFront(event);
- } catch(LLThreadSafeQueueError & e) {
- LL_WARNS() << "could not repeat message (" << e.what() << ")" <<
- event.asString() << LL_ENDL;
- }
- return false;
-}
diff --git a/indra/newview/llmainlooprepeater.h b/indra/newview/llmainlooprepeater.h
deleted file mode 100644
index 2ec3a74e4a..0000000000
--- a/indra/newview/llmainlooprepeater.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/**
- * @file llmainlooprepeater.h
- * @brief a service for repeating messages on the main loop.
- *
- * $LicenseInfo:firstyear=2010&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLMAINLOOPREPEATER_H
-#define LL_LLMAINLOOPREPEATER_H
-
-
-#include "llsd.h"
-#include "llthreadsafequeue.h"
-
-
-//
-// A service which creates the pump 'mainlooprepeater' to which any thread can
-// post a message that will be re-posted on the main loop.
-//
-// The posted message should contain two map elements: pump and payload. The
-// pump value is a string naming the pump to which the message should be
-// re-posted. The payload value is what will be posted to the designated pump.
-//
-class LLMainLoopRepeater:
- public LLSingleton<LLMainLoopRepeater>
-{
- LLSINGLETON(LLMainLoopRepeater);
-public:
- // Start the repeater service.
- void start(void);
-
- // Stop the repeater service.
- void stop(void);
-
-private:
- LLTempBoundListener mMainLoopConnection;
- LLTempBoundListener mRepeaterConnection;
- LLThreadSafeQueue<LLSD> * mQueue;
-
- bool onMainLoop(LLSD const &);
- bool onMessage(LLSD const & event);
-};
-
-
-#endif
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index 3566ca7a35..d85a846f4d 100644
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -157,10 +157,7 @@ void LLManipRotate::render()
}
else
{
- if (LLGLSLShader::sNoFixedFunction)
- {
- gDebugProgram.bind();
- }
+ gDebugProgram.bind();
LLGLEnable cull_face(GL_CULL_FACE);
LLGLDepthTest gls_depth(GL_FALSE);
@@ -213,10 +210,7 @@ void LLManipRotate::render()
}
gGL.popMatrix();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
}
gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] );
@@ -234,10 +228,7 @@ void LLManipRotate::render()
gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
- if (LLGLSLShader::sNoFixedFunction)
- {
- gDebugProgram.bind();
- }
+ gDebugProgram.bind();
if (mManipPart == LL_ROT_Z)
{
@@ -355,11 +346,7 @@ void LLManipRotate::render()
}
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
-
+ gUIProgram.bind();
}
gGL.popMatrix();
gGL.popMatrix();
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index 8736d3b51f..0b2a1ef389 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1565,11 +1565,6 @@ void LLManipTranslate::renderSnapGuides()
LLGLEnable stipple(GL_LINE_STIPPLE);
gGL.flush();
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glLineStipple(1, 0x3333);
- }
-
switch (mManipPart)
{
case LL_YZ_PLANE:
@@ -1633,7 +1628,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
LLQuaternion grid_rotation,
LLColor4 inner_color)
{
- if (!gSavedSettings.getBOOL("GridCrossSections") || !LLGLSLShader::sNoFixedFunction)
+ if (!gSavedSettings.getBOOL("GridCrossSections"))
{
return;
}
diff --git a/indra/newview/llmaterialmgr.cpp b/indra/newview/llmaterialmgr.cpp
index 52b9fb40ae..11aa607393 100644
--- a/indra/newview/llmaterialmgr.cpp
+++ b/indra/newview/llmaterialmgr.cpp
@@ -580,11 +580,9 @@ void LLMaterialMgr::onPutResponse(bool success, const LLSD& content)
}
}
-static LLTrace::BlockTimerStatHandle FTM_MATERIALS_IDLE("Idle Materials");
-
void LLMaterialMgr::onIdle(void*)
{
- LL_RECORD_BLOCK_TIME(FTM_MATERIALS_IDLE);
+ LL_PROFILE_ZONE_SCOPED;
LLMaterialMgr* instancep = LLMaterialMgr::getInstance();
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 8080e43383..d28e929b48 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -1972,7 +1972,7 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat
LLMeshSkinInfo info(skin);
info.mMeshID = mesh_id;
- // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL;
+ // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL;
{
LLMutexLock lock(mMutex);
mSkinInfoQ.push_back(info);
@@ -3639,7 +3639,7 @@ S32 LLMeshRepository::update()
S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod)
{
- LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; //LL_LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH);
// Manage time-to-load metrics for mesh download operations.
metricsProgress(1);
@@ -3722,7 +3722,7 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para
void LLMeshRepository::notifyLoadedMeshes()
{ //called from main thread
- LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; //LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH);
// GetMesh2 operation with keepalives, etc. With pipelining,
// we'll increase this. See llappcorehttp and llcorehttp for
@@ -4070,35 +4070,34 @@ S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lo
const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, const LLVOVolume* requesting_obj)
{
- LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH);
-
- if (mesh_id.notNull())
- {
- skin_map::iterator iter = mSkinMap.find(mesh_id);
- if (iter != mSkinMap.end())
- {
- return &(iter->second);
- }
-
- //no skin info known about given mesh, try to fetch it
- {
- LLMutexLock lock(mMeshMutex);
- //add volume to list of loading meshes
- skin_load_map::iterator iter = mLoadingSkins.find(mesh_id);
- if (iter == mLoadingSkins.end())
- { //no request pending for this skin info
- mPendingSkinRequests.push(mesh_id);
- }
- mLoadingSkins[mesh_id].insert(requesting_obj->getID());
- }
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ if (mesh_id.notNull())
+ {
+ skin_map::iterator iter = mSkinMap.find(mesh_id);
+ if (iter != mSkinMap.end())
+ {
+ return &(iter->second);
+ }
+ //no skin info known about given mesh, try to fetch it
+ if (requesting_obj != nullptr)
+ {
+ LLMutexLock lock(mMeshMutex);
+ //add volume to list of loading meshes
+ skin_load_map::iterator iter = mLoadingSkins.find(mesh_id);
+ if (iter == mLoadingSkins.end())
+ { //no request pending for this skin info
+ mPendingSkinRequests.push(mesh_id);
+ }
+ mLoadingSkins[mesh_id].insert(requesting_obj->getID());
+ }
+ }
return NULL;
}
void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
{
- LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; //LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH);
if (mesh_id.notNull())
{
@@ -4127,7 +4126,7 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id)
{
- LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; //LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH);
LLModel::Decomposition* ret = NULL;
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index 441264d42f..1989350303 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -27,6 +27,7 @@
#ifndef LL_MESH_REPOSITORY_H
#define LL_MESH_REPOSITORY_H
+#include <unordered_map>
#include "llassettype.h"
#include "llmodel.h"
#include "lluuid.h"
@@ -584,7 +585,7 @@ public:
S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
static S32 getActualMeshLOD(LLSD& header, S32 lod);
- const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id, const LLVOVolume* requesting_obj);
+ const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id, const LLVOVolume* requesting_obj = nullptr);
LLModel::Decomposition* getDecomposition(const LLUUID& mesh_id);
void fetchPhysicsShape(const LLUUID& mesh_id);
bool hasPhysicsShape(const LLUUID& mesh_id);
@@ -612,7 +613,7 @@ public:
typedef std::map<LLVolumeParams, std::set<LLUUID> > mesh_load_map;
mesh_load_map mLoadingMeshes[4];
- typedef std::map<LLUUID, LLMeshSkinInfo> skin_map;
+ typedef std::unordered_map<LLUUID, LLMeshSkinInfo> skin_map;
skin_map mSkinMap;
typedef std::map<LLUUID, LLModel::Decomposition*> decomposition_map;
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 6b50e1f800..d3eb2dd4d4 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -41,6 +41,7 @@
#include "lliconctrl.h"
#include "llmatrix4a.h"
#include "llmeshrepository.h"
+#include "llmeshoptimizer.h"
#include "llrender.h"
#include "llsdutil_math.h"
#include "llskinningutil.h"
@@ -66,7 +67,6 @@
#include "lltabcontainer.h"
#include "lltextbox.h"
-#include "glod/glod.h"
#include <boost/algorithm/string.hpp>
bool LLModelPreview::sIgnoreLoadedCallback = false;
@@ -89,19 +89,6 @@ static const F32 PREVIEW_ZOOM_LIMIT(10.f);
const F32 SKIN_WEIGHT_CAMERA_DISTANCE = 16.f;
-BOOL stop_gloderror()
-{
- GLuint error = glodGetError();
-
- if (error != GLOD_NO_ERROR)
- {
- LL_WARNS() << "GLOD error detected, cannot generate LOD: " << std::hex << error << LL_ENDL;
- return TRUE;
- }
-
- return FALSE;
-}
-
LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material)
{
LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW);
@@ -193,6 +180,7 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
mPreviewLOD = 0;
mModelLoader = NULL;
mMaxTriangleLimit = 0;
+ mMinTriangleLimit = 0;
mDirty = false;
mGenLOD = false;
mLoading = false;
@@ -200,10 +188,6 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
mLoadState = LLModelLoader::STARTING;
mGroup = 0;
mLODFrozen = false;
- mBuildShareTolerance = 0.f;
- mBuildQueueMode = GLOD_QUEUE_GREEDY;
- mBuildBorderMode = GLOD_BORDER_UNLOCK;
- mBuildOperator = GLOD_OPERATOR_EDGE_COLLAPSE;
for (U32 i = 0; i < LLModel::NUM_LODS; ++i)
{
@@ -211,10 +195,6 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
mRequestedCreaseAngle[i] = -1.f;
mRequestedLoDMode[i] = 0;
mRequestedErrorThreshold[i] = 0.f;
- mRequestedBuildOperator[i] = 0;
- mRequestedQueueMode[i] = 0;
- mRequestedBorderMode[i] = 0;
- mRequestedShareTolerance[i] = 0.f;
}
mViewOption["show_textures"] = false;
@@ -224,23 +204,11 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
mHasPivot = false;
mModelPivot = LLVector3(0.0f, 0.0f, 0.0f);
- glodInit();
-
createPreviewAvatar();
}
LLModelPreview::~LLModelPreview()
{
- // glod apparently has internal mem alignment issues that are angering
- // the heap-check code in windows, these should be hunted down in that
- // TP code, if possible
- //
- // kernel32.dll!HeapFree() + 0x14 bytes
- // msvcr100.dll!free(void * pBlock) Line 51 C
- // glod.dll!glodGetGroupParameteriv() + 0x119 bytes
- // glod.dll!glodShutdown() + 0x77 bytes
- //
- //glodShutdown();
if (mModelLoader)
{
mModelLoader->shutdown();
@@ -527,7 +495,7 @@ void LLModelPreview::rebuildUploadData()
bool upload_skinweights = fmp && fmp->childGetValue("upload_skin").asBoolean();
if (upload_skinweights && high_lod_model->mSkinInfo.mJointNames.size() > 0)
{
- LLQuaternion bind_rot = LLSkinningUtil::getUnscaledQuaternion(high_lod_model->mSkinInfo.mBindShapeMatrix);
+ LLQuaternion bind_rot = LLSkinningUtil::getUnscaledQuaternion(LLMatrix4(high_lod_model->mSkinInfo.mBindShapeMatrix));
LLQuaternion identity;
if (!bind_rot.isEqualEps(identity, 0.01))
{
@@ -762,11 +730,6 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable
mLODFile[lod] = filename;
- if (lod == LLModel::LOD_HIGH)
- {
- clearGLODGroup();
- }
-
std::map<std::string, std::string> joint_alias_map;
getJointAliases(joint_alias_map);
@@ -867,7 +830,6 @@ void LLModelPreview::clearIncompatible(S32 lod)
if (i == LLModel::LOD_HIGH)
{
mBaseModel = mModel[lod];
- clearGLODGroup();
mBaseScene = mScene[lod];
mVertexBuffer[5].clear();
}
@@ -876,23 +838,6 @@ void LLModelPreview::clearIncompatible(S32 lod)
}
}
-void LLModelPreview::clearGLODGroup()
-{
- if (mGroup)
- {
- for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
- {
- glodDeleteObject(iter->second);
- stop_gloderror();
- }
- mObject.clear();
-
- glodDeleteGroup(mGroup);
- stop_gloderror();
- mGroup = 0;
- }
-}
-
void LLModelPreview::loadModelCallback(S32 loaded_lod)
{
assert_main_thread();
@@ -1044,7 +989,6 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
}
mBaseModel = mModel[loaded_lod];
- clearGLODGroup();
mBaseScene = mScene[loaded_lod];
mVertexBuffer[5].clear();
@@ -1275,240 +1219,461 @@ void LLModelPreview::restoreNormals()
updateStatusMessages();
}
-void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_limit)
+// Runs per object, but likely it is a better way to run per model+submodels
+// returns a ratio of base model indices to resulting indices
+// returns -1 in case of failure
+F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *target_model, F32 indices_decimator, F32 error_threshold, bool sloppy)
{
- // Allow LoD from -1 to LLModel::LOD_PHYSICS
- if (which_lod < -1 || which_lod > LLModel::NUM_LODS - 1)
+ // Figure out buffer size
+ S32 size_indices = 0;
+ S32 size_vertices = 0;
+
+ for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx)
{
- std::ostringstream out;
- out << "Invalid level of detail: " << which_lod;
- LL_WARNS() << out.str() << LL_ENDL;
- LLFloaterModelPreview::addStringToLog(out, false);
- assert(which_lod >= -1 && which_lod < LLModel::NUM_LODS);
- return;
+ const LLVolumeFace &face = base_model->getVolumeFace(face_idx);
+ size_indices += face.mNumIndices;
+ size_vertices += face.mNumVertices;
}
- if (mBaseModel.empty())
+ if (size_indices < 3)
{
- return;
+ return -1;
}
- LLVertexBuffer::unbind();
+ // Allocate buffers, note that we are using U32 buffer instead of U16
+ U32* combined_indices = (U32*)ll_aligned_malloc_32(size_indices * sizeof(U32));
+ U32* output_indices = (U32*)ll_aligned_malloc_32(size_indices * sizeof(U32));
- bool no_ff = LLGLSLShader::sNoFixedFunction;
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- LLGLSLShader::sNoFixedFunction = false;
+ // extra space for normals and text coords
+ S32 tc_bytes_size = ((size_vertices * sizeof(LLVector2)) + 0xF) & ~0xF;
+ LLVector4a* combined_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size);
+ LLVector4a* combined_normals = combined_positions + size_vertices;
+ LLVector2* combined_tex_coords = (LLVector2*)(combined_normals + size_vertices);
- if (shader)
+ // copy indices and vertices into new buffers
+ S32 combined_positions_shift = 0;
+ S32 indices_idx_shift = 0;
+ S32 combined_indices_shift = 0;
+ for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx)
{
- shader->unbind();
+ const LLVolumeFace &face = base_model->getVolumeFace(face_idx);
+
+ // vertices
+ S32 copy_bytes = face.mNumVertices * sizeof(LLVector4a);
+ LLVector4a::memcpyNonAliased16((F32*)(combined_positions + combined_positions_shift), (F32*)face.mPositions, copy_bytes);
+
+ // normals
+ LLVector4a::memcpyNonAliased16((F32*)(combined_normals + combined_positions_shift), (F32*)face.mNormals, copy_bytes);
+
+ // tex coords
+ copy_bytes = face.mNumVertices * sizeof(LLVector2);
+ memcpy((void*)(combined_tex_coords + combined_positions_shift), (void*)face.mTexCoords, copy_bytes);
+
+ combined_positions_shift += face.mNumVertices;
+
+ // indices, sadly can't do dumb memcpy for indices, need to adjust each value
+ for (S32 i = 0; i < face.mNumIndices; ++i)
+ {
+ U16 idx = face.mIndices[i];
+
+ combined_indices[combined_indices_shift] = idx + indices_idx_shift;
+ combined_indices_shift++;
+ }
+ indices_idx_shift += face.mNumVertices;
}
- stop_gloderror();
- static U32 cur_name = 1;
+ // Now that we have buffers, optimize
+ S32 target_indices = 0;
+ F32 result_error = 0; // how far from original the model is, 1 == 100%
+ S32 new_indices = 0;
- S32 limit = -1;
+ target_indices = llclamp(llfloor(size_indices / indices_decimator), 3, (S32)size_indices); // leave at least one triangle
+ new_indices = LLMeshOptimizer::simplifyU32(
+ output_indices,
+ combined_indices,
+ size_indices,
+ combined_positions,
+ size_vertices,
+ LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX],
+ target_indices,
+ error_threshold,
+ sloppy,
+ &result_error);
- U32 triangle_count = 0;
- U32 instanced_triangle_count = 0;
+ if (result_error < 0)
+ {
+ LL_WARNS() << "Negative result error from meshoptimizer for model " << target_model->mLabel
+ << " target Indices: " << target_indices
+ << " new Indices: " << new_indices
+ << " original count: " << size_indices << LL_ENDL;
+ }
- //get the triangle count for the whole scene
- for (LLModelLoader::scene::iterator iter = mBaseScene.begin(), endIter = mBaseScene.end(); iter != endIter; ++iter)
+ if (new_indices < 3)
{
- for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance)
+ // Model should have at least one visible triangle
+ ll_aligned_free<64>(combined_positions);
+ ll_aligned_free_32(output_indices);
+ ll_aligned_free_32(combined_indices);
+
+ return -1;
+ }
+
+ // repack back into individual faces
+
+ LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size);
+ LLVector4a* buffer_normals = buffer_positions + size_vertices;
+ LLVector2* buffer_tex_coords = (LLVector2*)(buffer_normals + size_vertices);
+ S32 buffer_idx_size = (size_indices * sizeof(U16) + 0xF) & ~0xF;
+ U16* buffer_indices = (U16*)ll_aligned_malloc_16(buffer_idx_size);
+ S32* old_to_new_positions_map = new S32[size_vertices];
+
+ S32 buf_positions_copied = 0;
+ S32 buf_indices_copied = 0;
+ indices_idx_shift = 0;
+ S32 valid_faces = 0;
+
+ // Crude method to copy indices back into face
+ for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx)
+ {
+ const LLVolumeFace &face = base_model->getVolumeFace(face_idx);
+
+ // reset data for new run
+ buf_positions_copied = 0;
+ buf_indices_copied = 0;
+ bool copy_triangle = false;
+ S32 range = indices_idx_shift + face.mNumVertices;
+
+ for (S32 i = 0; i < size_vertices; i++)
{
- LLModel* mdl = instance->mModel;
- if (mdl)
+ old_to_new_positions_map[i] = -1;
+ }
+
+ // Copy relevant indices and vertices
+ for (S32 i = 0; i < new_indices; ++i)
+ {
+ U32 idx = output_indices[i];
+
+ if ((i % 3) == 0)
{
- instanced_triangle_count += mdl->getNumTriangles();
+ copy_triangle = idx >= indices_idx_shift && idx < range;
+ }
+
+ if (copy_triangle)
+ {
+ if (old_to_new_positions_map[idx] == -1)
+ {
+ // New position, need to copy it
+ // Validate size
+ if (buf_positions_copied >= U16_MAX)
+ {
+ // Normally this shouldn't happen since the whole point is to reduce amount of vertices
+ // but it might happen if user tries to run optimization with too large triangle or error value
+ // so fallback to 'per face' mode or verify requested limits and copy base model as is.
+ LL_WARNS() << "Over triangle limit. Failed to optimize in 'per object' mode, falling back to per face variant for"
+ << " model " << target_model->mLabel
+ << " target Indices: " << target_indices
+ << " new Indices: " << new_indices
+ << " original count: " << size_indices
+ << " error treshold: " << error_threshold
+ << LL_ENDL;
+ return -1;
+ }
+
+ // Copy vertice, normals, tcs
+ buffer_positions[buf_positions_copied] = combined_positions[idx];
+ buffer_normals[buf_positions_copied] = combined_normals[idx];
+ buffer_tex_coords[buf_positions_copied] = combined_tex_coords[idx];
+
+ old_to_new_positions_map[idx] = buf_positions_copied;
+
+ buffer_indices[buf_indices_copied] = (U16)buf_positions_copied;
+ buf_positions_copied++;
+ }
+ else
+ {
+ // existing position
+ buffer_indices[buf_indices_copied] = (U16)old_to_new_positions_map[idx];
+ }
+ buf_indices_copied++;
}
}
- }
- //get the triangle count for the non-instanced set of models
- for (U32 i = 0; i < mBaseModel.size(); ++i)
- {
- triangle_count += mBaseModel[i]->getNumTriangles();
- }
+ if (buf_positions_copied >= U16_MAX)
+ {
+ break;
+ }
- //get ratio of uninstanced triangles to instanced triangles
- F32 triangle_ratio = (F32)triangle_count / (F32)instanced_triangle_count;
+ LLVolumeFace &new_face = target_model->getVolumeFace(face_idx);
+ //new_face = face; //temp
- U32 base_triangle_count = triangle_count;
+ if (buf_indices_copied < 3)
+ {
+ // face was optimized away
+ new_face.resizeIndices(3);
+ new_face.resizeVertices(1);
+ memset(new_face.mIndices, 0, sizeof(U16) * 3);
+ new_face.mPositions[0].clear(); // set first vertice to 0
+ new_face.mNormals[0].clear();
+ new_face.mTexCoords[0].setZero();
+ }
+ else
+ {
+ new_face.resizeIndices(buf_indices_copied);
+ new_face.resizeVertices(buf_positions_copied);
- U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+ S32 idx_size = (buf_indices_copied * sizeof(U16) + 0xF) & ~0xF;
+ LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)buffer_indices, idx_size);
- U32 lod_mode = 0;
+ LLVector4a::memcpyNonAliased16((F32*)new_face.mPositions, (F32*)buffer_positions, buf_positions_copied * sizeof(LLVector4a));
+ LLVector4a::memcpyNonAliased16((F32*)new_face.mNormals, (F32*)buffer_normals, buf_positions_copied * sizeof(LLVector4a));
- F32 lod_error_threshold = 0;
+ U32 tex_size = (buf_positions_copied * sizeof(LLVector2) + 0xF)&~0xF;
+ LLVector4a::memcpyNonAliased16((F32*)new_face.mTexCoords, (F32*)buffer_tex_coords, tex_size);
- // The LoD should be in range from Lowest to High
- if (which_lod > -1 && which_lod < NUM_LOD)
+ valid_faces++;
+ }
+
+ indices_idx_shift += face.mNumVertices;
+ }
+
+ delete[]old_to_new_positions_map;
+ ll_aligned_free<64>(combined_positions);
+ ll_aligned_free<64>(buffer_positions);
+ ll_aligned_free_32(output_indices);
+ ll_aligned_free_16(buffer_indices);
+ ll_aligned_free_32(combined_indices);
+
+ if (new_indices < 3 || valid_faces == 0)
{
- LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode_" + lod_name[which_lod]);
- if (iface)
+ // Model should have at least one visible triangle
+
+ if (!sloppy)
{
- lod_mode = iface->getFirstSelectedIndex();
+ // Should only happen with sloppy
+ // non sloppy shouldn't be capable of optimizing mesh away
+ LL_WARNS() << "Failed to generate triangles"
+ << " model " << target_model->mLabel
+ << " target Indices: " << target_indices
+ << " new Indices: " << new_indices
+ << " original count: " << size_indices
+ << " error treshold: " << error_threshold
+ << LL_ENDL;
}
- lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal();
+ return -1;
}
- if (which_lod != -1)
+ return (F32)size_indices / (F32)new_indices;
+}
+
+F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target_model, U32 face_idx, F32 indices_decimator, F32 error_threshold, bool sloppy)
+{
+ const LLVolumeFace &face = base_model->getVolumeFace(face_idx);
+ S32 size_indices = face.mNumIndices;
+ if (size_indices < 3)
{
- mRequestedLoDMode[which_lod] = lod_mode;
+ return -1;
}
+ // todo: do not allocate per each face, add one large buffer somewhere
+ // faces have limited amount of indices
+ S32 size = (size_indices * sizeof(U16) + 0xF) & ~0xF;
+ U16* output = (U16*)ll_aligned_malloc_16(size);
+
+ S32 target_indices = 0;
+ F32 result_error = 0; // how far from original the model is, 1 == 100%
+ S32 new_indices = 0;
+
+ target_indices = llclamp(llfloor(size_indices / indices_decimator), 3, (S32)size_indices); // leave at least one triangle
+ new_indices = LLMeshOptimizer::simplify(
+ output,
+ face.mIndices,
+ size_indices,
+ face.mPositions,
+ face.mNumVertices,
+ LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX],
+ target_indices,
+ error_threshold,
+ sloppy,
+ &result_error);
- if (lod_mode == 0)
+
+ if (result_error < 0)
{
- lod_mode = GLOD_TRIANGLE_BUDGET;
+ LL_WARNS() << "Negative result error from meshoptimizer for face " << face_idx
+ << " of model " << target_model->mLabel
+ << " target Indices: " << target_indices
+ << " new Indices: " << new_indices
+ << " original count: " << size_indices
+ << " error treshold: " << error_threshold
+ << LL_ENDL;
+ }
+
+ LLVolumeFace &new_face = target_model->getVolumeFace(face_idx);
+
+ // Copy old values
+ new_face = face;
- // The LoD should be in range from Lowest to High
- if (which_lod > -1 && which_lod < NUM_LOD)
+
+ if (new_indices < 3)
+ {
+ if (!sloppy)
{
- limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger();
- //convert from "scene wide" to "non-instanced" triangle limit
- limit = (S32)((F32)limit*triangle_ratio);
+ // meshopt_optimizeSloppy() can optimize triangles away even if target_indices is > 2,
+ // but optimize() isn't supposed to
+ LL_INFOS() << "No indices generated by meshoptimizer for face " << face_idx
+ << " of model " << target_model->mLabel
+ << " target Indices: " << target_indices
+ << " original count: " << size_indices
+ << " error treshold: " << error_threshold
+ << LL_ENDL;
}
+
+ // Face got optimized away
+ // Generate empty triangle
+ new_face.resizeIndices(3);
+ new_face.resizeVertices(1);
+ memset(new_face.mIndices, 0, sizeof(U16) * 3);
+ new_face.mPositions[0].clear(); // set first vertice to 0
+ new_face.mNormals[0].clear();
+ new_face.mTexCoords[0].setZero();
}
else
{
- lod_mode = GLOD_ERROR_THRESHOLD;
- }
+ // Assign new values
+ new_face.resizeIndices(new_indices); // will wipe out mIndices, so new_face can't substitute output
+ S32 idx_size = (new_indices * sizeof(U16) + 0xF) & ~0xF;
+ LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)output, idx_size);
- bool object_dirty = false;
+ // clear unused values
+ new_face.optimize();
+ }
- if (mGroup == 0)
+ ll_aligned_free_16(output);
+
+ if (new_indices < 3)
{
- object_dirty = true;
- mGroup = cur_name++;
- glodNewGroup(mGroup);
+ // At least one triangle is needed
+ return -1;
}
- if (object_dirty)
+ return (F32)size_indices / (F32)new_indices;
+}
+
+void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 decimation, bool enforce_tri_limit)
+{
+ LL_INFOS() << "Generating lod " << which_lod << " using meshoptimizer" << LL_ENDL;
+ // Allow LoD from -1 to LLModel::LOD_PHYSICS
+ if (which_lod < -1 || which_lod > LLModel::NUM_LODS - 1)
{
- for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
- { //build GLOD objects for each model in base model list
- LLModel* mdl = *iter;
+ std::ostringstream out;
+ out << "Invalid level of detail: " << which_lod;
+ LL_WARNS() << out.str() << LL_ENDL;
+ LLFloaterModelPreview::addStringToLog(out, false);
+ assert(lod >= -1 && lod < LLModel::NUM_LODS);
+ return;
+ }
- if (mObject[mdl] != 0)
- {
- glodDeleteObject(mObject[mdl]);
- }
+ if (mBaseModel.empty())
+ {
+ return;
+ }
- mObject[mdl] = cur_name++;
+ //get the triangle count for all base models
+ S32 base_triangle_count = 0;
+ for (S32 i = 0; i < mBaseModel.size(); ++i)
+ {
+ base_triangle_count += mBaseModel[i]->getNumTriangles();
+ }
- glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE);
- stop_gloderror();
+ // Urgh...
+ // TODO: add interface to mFMP to get error treshold or let mFMP write one into LLModelPreview
+ // We should not be accesing views from other class!
+ U32 lod_mode = LIMIT_TRIANGLES;
+ F32 indices_decimator = 0;
+ F32 triangle_limit = 0;
+ F32 lod_error_threshold = 1; //100%
- if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
- { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
- mVertexBuffer[5].clear();
- }
+ // If requesting a single lod
+ if (which_lod > -1 && which_lod < NUM_LOD)
+ {
+ LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode_" + lod_name[which_lod]);
+ if (iface)
+ {
+ lod_mode = iface->getFirstSelectedIndex();
+ }
- if (mVertexBuffer[5].empty())
+ if (lod_mode == LIMIT_TRIANGLES)
+ {
+ if (!enforce_tri_limit)
{
- genBuffers(5, false);
- }
+ triangle_limit = base_triangle_count;
+ // reset to default value for this lod
+ F32 pw = pow((F32)decimation, (F32)(LLModel::LOD_HIGH - which_lod));
- U32 tri_count = 0;
- for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
+ triangle_limit /= pw; //indices_ratio can be 1/pw
+ }
+ else
{
- LLVertexBuffer* buff = mVertexBuffer[5][mdl][i];
- buff->setBuffer(type_mask & buff->getTypeMask());
- U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
- if (num_indices > 2)
- {
- glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, (U8*)mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
- }
- tri_count += num_indices / 3;
- stop_gloderror();
- }
+ // UI spacifies limit for all models of single lod
+ triangle_limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger();
- glodBuildObject(mObject[mdl]);
- stop_gloderror();
+ }
+ // meshoptimizer doesn't use triangle limit, it uses indices limit, so convert it to aproximate ratio
+ indices_decimator = (F32)base_triangle_count / triangle_limit;
+ }
+ else
+ {
+ lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal();
}
}
+ else
+ {
+ // we are genrating all lods and each lod will get own indices_decimator
+ indices_decimator = 1;
+ triangle_limit = base_triangle_count;
+ }
+
+ mMaxTriangleLimit = base_triangle_count;
+ mMinTriangleLimit = mBaseModel.size();
+ // Build models
S32 start = LLModel::LOD_HIGH;
S32 end = 0;
if (which_lod != -1)
{
- start = end = which_lod;
+ start = which_lod;
+ end = which_lod;
}
- mMaxTriangleLimit = base_triangle_count;
-
for (S32 lod = start; lod >= end; --lod)
{
if (which_lod == -1)
{
+ // we are genrating all lods and each lod gets own indices_ratio
if (lod < start)
{
- triangle_count /= decimation;
- }
- }
- else
- {
- if (enforce_tri_limit)
- {
- triangle_count = limit;
- }
- else
- {
- for (S32 j = LLModel::LOD_HIGH; j>which_lod; --j)
- {
- triangle_count /= decimation;
- }
+ indices_decimator *= decimation;
+ triangle_limit /= decimation;
}
}
+ mRequestedTriangleCount[lod] = llmax(mMinTriangleLimit, (S32)triangle_limit);
+ mRequestedErrorThreshold[lod] = lod_error_threshold;
+ mRequestedLoDMode[lod] = lod_mode;
+
mModel[lod].clear();
mModel[lod].resize(mBaseModel.size());
mVertexBuffer[lod].clear();
- U32 actual_tris = 0;
- U32 actual_verts = 0;
- U32 submeshes = 0;
-
- mRequestedTriangleCount[lod] = (S32)((F32)triangle_count / triangle_ratio);
- mRequestedErrorThreshold[lod] = lod_error_threshold;
-
- glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode);
- stop_gloderror();
-
- glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
- stop_gloderror();
-
- glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold);
- stop_gloderror();
-
- if (lod_mode != GLOD_TRIANGLE_BUDGET)
- {
- glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, 0);
- }
- else
- {
- //SH-632: always add 1 to desired amount to avoid decimating below desired amount
- glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count + 1);
- }
-
- stop_gloderror();
- glodAdaptGroup(mGroup);
- stop_gloderror();
for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
{
LLModel* base = mBaseModel[mdl_idx];
- GLint patch_count = 0;
- glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
- stop_gloderror();
-
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
@@ -1517,74 +1682,162 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
mModel[lod][mdl_idx]->mLabel = name;
mModel[lod][mdl_idx]->mSubmodelID = base->mSubmodelID;
-
- GLint* sizes = new GLint[patch_count * 2];
- glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
- stop_gloderror();
-
- GLint* names = new GLint[patch_count];
- glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
- stop_gloderror();
-
- mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
+ mModel[lod][mdl_idx]->setNumVolumeFaces(base->getNumVolumeFaces());
LLModel* target_model = mModel[lod][mdl_idx];
- for (GLint i = 0; i < patch_count; ++i)
- {
- type_mask = mVertexBuffer[5][base][i]->getTypeMask();
+ S32 model_meshopt_mode = meshopt_mode;
- LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
+ // Ideally this should run not per model,
+ // but combine all submodels with origin model as well
+ if (model_meshopt_mode == MESH_OPTIMIZER_COMBINE)
+ {
+ // Run meshoptimizer for each model/object, up to 8 faces in one model.
- if (sizes[i * 2 + 1] > 0 && sizes[i * 2] > 0)
+ // Ideally this should run not per model,
+ // but combine all submodels with origin model as well
+ F32 res = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false);
+ if (res < 0)
{
- if (!buff->allocateBuffer(sizes[i * 2 + 1], sizes[i * 2], true))
+ // U16 vertices overflow, shouldn't happen, but just in case
+ for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
{
- // Todo: find a way to stop preview in this case instead of crashing
- LL_ERRS() << "Failed buffer allocation during preview LOD generation."
- << " Vertices: " << sizes[i * 2 + 1]
- << " Indices: " << sizes[i * 2] << LL_ENDL;
+ genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, false);
}
- buff->setBuffer(type_mask);
- glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, (U8*)buff->getIndicesPointer());
- stop_gloderror();
}
- else
+ }
+
+ if (model_meshopt_mode == MESH_OPTIMIZER_SLOPPY)
+ {
+ // Run meshoptimizer for each face
+ for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
{
- // This face was eliminated or we failed to allocate buffer,
- // attempt to create a dummy triangle (one vertex, 3 indices, all 0)
- buff->allocateBuffer(1, 3, true);
- memset((U8*)buff->getMappedData(), 0, buff->getSize());
- memset((U8*)buff->getIndicesPointer(), 0, buff->getIndicesSize());
+ if (genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, true) < 0)
+ {
+ // Sloppy failed and returned an invalid model
+ genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, false);
+ }
}
+ }
- buff->validateRange(0, buff->getNumVerts() - 1, buff->getNumIndices(), 0);
-
- LLStrider<LLVector3> pos;
- LLStrider<LLVector3> norm;
- LLStrider<LLVector2> tc;
- LLStrider<U16> index;
-
- buff->getVertexStrider(pos);
- if (type_mask & LLVertexBuffer::MAP_NORMAL)
+ if (model_meshopt_mode == MESH_OPTIMIZER_AUTO)
+ {
+ // Switches between 'combine' method and 'sloppy' based on combine's result.
+ F32 allowed_ratio_drift = 2.f;
+ F32 precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false);
+
+ if (precise_ratio < 0)
{
- buff->getNormalStrider(norm);
+ // U16 vertices overflow, shouldn't happen, but just in case
+ for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
+ {
+ genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, false);
+ }
}
- if (type_mask & LLVertexBuffer::MAP_TEXCOORD0)
+ else if (precise_ratio * allowed_ratio_drift < indices_decimator)
{
- buff->getTexCoord0Strider(tc);
- }
+ // Try sloppy variant if normal one failed to simplify model enough.
+ // Sloppy variant can fail entirely and has issues with precision,
+ // so code needs to do multiple attempts with different decimators.
+ // Todo: this is a bit of a mess, needs to be refined and improved
+ F32 last_working_decimator = 0.f;
+ F32 last_working_ratio = F32_MAX;
+
+ F32 sloppy_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, true);
+
+ if (sloppy_ratio > 0)
+ {
+ // Would be better to do a copy of target_model here, but if
+ // we need to use sloppy decimation, model should be cheap
+ // and fast to generate and it won't affect end result
+ last_working_decimator = indices_decimator;
+ last_working_ratio = sloppy_ratio;
+ }
+
+ // Sloppy has a tendecy to error into lower side, so a request for 100
+ // triangles turns into ~70, so check for significant difference from target decimation
+ F32 sloppy_ratio_drift = 1.4f;
+ if (lod_mode == LIMIT_TRIANGLES
+ && (sloppy_ratio > indices_decimator * sloppy_ratio_drift || sloppy_ratio < 0))
+ {
+ // Apply a correction to compensate.
+
+ // (indices_decimator / res_ratio) by itself is likely to overshoot to a differend
+ // side due to overal lack of precision, and we don't need an ideal result, which
+ // likely does not exist, just a better one, so a partial correction is enough.
+ F32 sloppy_decimator = indices_decimator * (indices_decimator / sloppy_ratio + 1) / 2;
+ sloppy_ratio = genMeshOptimizerPerModel(base, target_model, sloppy_decimator, lod_error_threshold, true);
+ }
+
+ if (last_working_decimator > 0 && sloppy_ratio < last_working_ratio)
+ {
+ // Compensation didn't work, return back to previous decimator
+ sloppy_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, true);
+ }
+
+ if (sloppy_ratio < 0)
+ {
+ // Sloppy method didn't work, try with smaller decimation values
+ S32 size_vertices = 0;
- buff->getIndexStrider(index);
+ for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
+ {
+ const LLVolumeFace &face = base->getVolumeFace(face_idx);
+ size_vertices += face.mNumVertices;
+ }
+
+ // Complex models aren't supposed to get here, they are supposed
+ // to work on a first try of sloppy due to having more viggle room.
+ // If they didn't, something is likely wrong, no point locking the
+ // thread in a long calculation that will fail.
+ const U32 too_many_vertices = 27000;
+ if (size_vertices > too_many_vertices)
+ {
+ LL_WARNS() << "Sloppy optimization method failed for a complex model " << target_model->getName() << LL_ENDL;
+ }
+ else
+ {
+ // Find a decimator that does work
+ F32 sloppy_decimation_step = sqrt((F32)decimation); // example: 27->15->9->5->3
+ F32 sloppy_decimator = indices_decimator / sloppy_decimation_step;
+
+ while (sloppy_ratio < 0
+ && sloppy_decimator > precise_ratio
+ && sloppy_decimator > 1)// precise_ratio isn't supposed to be below 1, but check just in case
+ {
+ sloppy_ratio = genMeshOptimizerPerModel(base, target_model, sloppy_decimator, lod_error_threshold, true);
+ sloppy_decimator = sloppy_decimator / sloppy_decimation_step;
+ }
+ }
+ }
- target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
- actual_tris += buff->getNumIndices() / 3;
- actual_verts += buff->getNumVerts();
- ++submeshes;
+ if (sloppy_ratio < 0 || sloppy_ratio < precise_ratio)
+ {
+ // Sloppy variant failed to generate triangles or is worse.
+ // Can happen with models that are too simple as is.
+ // Fallback to normal method
+
+ precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false);
- if (!validate_face(target_model->getVolumeFace(names[i])))
+ LL_INFOS() << "Model " << target_model->getName()
+ << " lod " << which_lod
+ << " resulting ratio " << precise_ratio
+ << " simplified using per model method." << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "Model " << target_model->getName()
+ << " lod " << which_lod
+ << " resulting ratio " << sloppy_ratio
+ << " sloppily simplified using per model method." << LL_ENDL;
+ }
+ }
+ else
{
- LL_ERRS() << "Invalid face generated during LOD generation." << LL_ENDL;
+ LL_INFOS() << "Model " << target_model->getName()
+ << " lod " << which_lod
+ << " resulting ratio " << precise_ratio
+ << " simplified using per model method." << LL_ENDL;
}
}
@@ -1594,6 +1847,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
target_model->mPosition = base->mPosition;
target_model->mSkinWeights = base->mSkinWeights;
target_model->mSkinInfo = base->mSkinInfo;
+
//copy material list
target_model->mMaterialList = base->mMaterialList;
@@ -1601,9 +1855,6 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
{
LL_ERRS() << "Invalid model generated when creating LODs" << LL_ENDL;
}
-
- delete[] sizes;
- delete[] names;
}
//rebuild scene based on mBaseScene
@@ -1629,13 +1880,6 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
}
}
}
-
- LLVertexBuffer::unbind();
- LLGLSLShader::sNoFixedFunction = no_ff;
- if (shader)
- {
- shader->bind();
- }
}
void LLModelPreview::updateStatusMessages()
@@ -1755,6 +1999,7 @@ void LLModelPreview::updateStatusMessages()
if (mMaxTriangleLimit == 0)
{
mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
+ mMinTriangleLimit = mUploadData.size();
}
mHasDegenerate = false;
@@ -2198,7 +2443,7 @@ void LLModelPreview::updateLodControls(S32 lod)
S32 lod_mode = lod_combo->getCurrentIndex();
if (lod_mode == LOD_FROM_FILE) // LoD from file
{
- fmp->mLODMode[lod] = 0;
+ fmp->mLODMode[lod] = LOD_FROM_FILE;
for (U32 i = 0; i < num_file_controls; ++i)
{
mFMP->childSetVisible(file_controls[i] + lod_name[lod], true);
@@ -2211,7 +2456,7 @@ void LLModelPreview::updateLodControls(S32 lod)
}
else if (lod_mode == USE_LOD_ABOVE) // use LoD above
{
- fmp->mLODMode[lod] = 2;
+ fmp->mLODMode[lod] = USE_LOD_ABOVE;
for (U32 i = 0; i < num_file_controls; ++i)
{
mFMP->childSetVisible(file_controls[i] + lod_name[lod], false);
@@ -2237,7 +2482,7 @@ void LLModelPreview::updateLodControls(S32 lod)
}
else // auto generate, the default case for all LoDs except High
{
- fmp->mLODMode[lod] = 1;
+ fmp->mLODMode[lod] = MESH_OPTIMIZER_AUTO;
//don't actually regenerate lod when refreshing UI
mLODFrozen = true;
@@ -2257,6 +2502,7 @@ void LLModelPreview::updateLodControls(S32 lod)
LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit_" + lod_name[lod]);
limit->setMaxValue(mMaxTriangleLimit);
+ limit->setMinValue(mMinTriangleLimit);
limit->forceSetValue(mRequestedTriangleCount[lod]);
threshold->forceSetValue(mRequestedErrorThreshold[lod]);
@@ -2269,7 +2515,8 @@ void LLModelPreview::updateLodControls(S32 lod)
threshold->setVisible(false);
limit->setMaxValue(mMaxTriangleLimit);
- limit->setIncrement(mMaxTriangleLimit / 32);
+ limit->setMinValue(mMinTriangleLimit);
+ limit->setIncrement(llmax((U32)1, mMaxTriangleLimit / 32));
}
else
{
@@ -2433,6 +2680,8 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
*(index_strider++) = vf.mIndices[i];
}
+ vb->flush();
+
mVertexBuffer[lod][mdl].push_back(vb);
vertex_count += num_vertices;
@@ -2657,8 +2906,6 @@ BOOL LLModelPreview::render()
LLMutexLock lock(this);
mNeedsUpdate = FALSE;
- bool use_shaders = LLGLSLShader::sNoFixedFunction;
-
bool edges = mViewOption["show_edges"];
bool joint_overrides = mViewOption["show_joint_overrides"];
bool joint_positions = mViewOption["show_joint_positions"];
@@ -2676,10 +2923,8 @@ BOOL LLModelPreview::render()
LLGLDisable fog(GL_FOG);
{
- if (use_shaders)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
+
//clear background to grey
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
@@ -2698,10 +2943,7 @@ BOOL LLModelPreview::render()
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
- if (use_shaders)
- {
- gUIProgram.unbind();
- }
+ gUIProgram.unbind();
}
LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
@@ -2852,10 +3094,7 @@ BOOL LLModelPreview::render()
refresh();
}
- if (use_shaders)
- {
- gObjectPreviewProgram.bind();
- }
+ gObjectPreviewProgram.bind();
gGL.loadIdentity();
gPipeline.enableLightsPreview();
@@ -2888,7 +3127,6 @@ BOOL LLModelPreview::render()
{
genBuffers(-1, skin_weight);
//genBuffers(3);
- //genLODs();
}
if (!mModel[mPreviewLOD].empty())
@@ -2916,6 +3154,11 @@ BOOL LLModelPreview::render()
genBuffers(mPreviewLOD, skin_weight);
}
+ if (physics && mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ {
+ genBuffers(LLModel::LOD_PHYSICS, false);
+ }
+
if (!skin_weight)
{
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
@@ -2977,6 +3220,7 @@ BOOL LLModelPreview::render()
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
+ buffer->flush();
}
gGL.popMatrix();
}
@@ -3057,7 +3301,7 @@ BOOL LLModelPreview::render()
}
gGL.diffuseColor4ubv(hull_colors[i].mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions);
if (explode > 0.f)
{
@@ -3070,11 +3314,6 @@ BOOL LLModelPreview::render()
if (render_mesh)
{
- if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
- {
- genBuffers(LLModel::LOD_PHYSICS, false);
- }
-
U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
if (pass > 0){
for (U32 i = 0; i < num_models; ++i)
@@ -3094,6 +3333,8 @@ BOOL LLModelPreview::render()
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
+
+ buffer->flush();
}
}
}
@@ -3138,11 +3379,6 @@ BOOL LLModelPreview::render()
if (physics.mHull.empty())
{
- if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
- {
- genBuffers(LLModel::LOD_PHYSICS, false);
- }
-
U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
for (U32 v = 0; v < num_models; ++v)
{
@@ -3169,6 +3405,8 @@ BOOL LLModelPreview::render()
buffer->draw(LLRender::POINTS, 3, i);
}
}
+
+ buffer->flush();
}
}
}
@@ -3229,7 +3467,7 @@ BOOL LLModelPreview::render()
LLJoint *joint = getPreviewAvatar()->getJoint(skin->mJointNums[j]);
if (joint)
{
- const LLVector3& jointPos = skin->mAlternateBindMatrix[j].getTranslation();
+ const LLVector3& jointPos = LLVector3(skin->mAlternateBindMatrix[j].getTranslation());
if (joint->aboveJointPosThreshold(jointPos))
{
bool override_changed;
@@ -3271,11 +3509,10 @@ BOOL LLModelPreview::render()
//build matrix palette
LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
- LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, joint_count,
+ LLSkinningUtil::initSkinningMatrixPalette(mat, joint_count,
skin, getPreviewAvatar());
- LLMatrix4a bind_shape_matrix;
- bind_shape_matrix.loadu(skin->mBindShapeMatrix);
+ const LLMatrix4a& bind_shape_matrix = skin->mBindShapeMatrix;
U32 max_joints = LLSkinningUtil::getMaxJointCount();
for (U32 j = 0; j < buffer->getNumVerts(); ++j)
{
@@ -3358,10 +3595,7 @@ BOOL LLModelPreview::render()
}
}
- if (use_shaders)
- {
- gObjectPreviewProgram.unbind();
- }
+ gObjectPreviewProgram.unbind();
gGL.popMatrix();
@@ -3475,7 +3709,7 @@ bool LLModelPreview::lodQueryCallback()
{
S32 lod = preview->mLodsQuery.back();
preview->mLodsQuery.pop_back();
- preview->genLODs(lod);
+ preview->genMeshOptimizerLODs(lod, MESH_OPTIMIZER_AUTO);
if (preview->mLookUpLodFiles && (lod == LLModel::LOD_HIGH))
{
@@ -3490,11 +3724,11 @@ bool LLModelPreview::lodQueryCallback()
return true;
}
-void LLModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
+void LLModelPreview::onLODMeshOptimizerParamCommit(S32 requested_lod, bool enforce_tri_limit, S32 mode)
{
if (!mLODFrozen)
{
- genLODs(lod, 3, enforce_tri_limit);
+ genMeshOptimizerLODs(requested_lod, mode, 3, enforce_tri_limit);
refresh();
}
}
diff --git a/indra/newview/llmodelpreview.h b/indra/newview/llmodelpreview.h
index 8e59c71a55..f78f476810 100644
--- a/indra/newview/llmodelpreview.h
+++ b/indra/newview/llmodelpreview.h
@@ -124,10 +124,18 @@ public:
typedef enum
{
LOD_FROM_FILE = 0,
- GENERATE,
+ MESH_OPTIMIZER_AUTO, // automatically selects method based on model or face
+ MESH_OPTIMIZER_COMBINE, // combines faces into a single model, simplifies, then splits back into faces
+ MESH_OPTIMIZER_SLOPPY, // uses sloppy method, works per face
USE_LOD_ABOVE,
} eLoDMode;
+ typedef enum
+ {
+ LIMIT_TRIANGLES = 0,
+ LIMIT_ERROR_TRESHOLD,
+ } eLoDLimit;
+
public:
// Todo: model preview shouldn't need floater dependency, it
// should just expose data to floater, not control flaoter like it does
@@ -155,7 +163,7 @@ public:
void loadModelCallback(S32 lod);
bool lodsReady() { return !mGenLOD && mLodsQuery.empty(); }
void queryLODs() { mGenLOD = true; };
- void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
+ void genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 decimation = 3, bool enforce_tri_limit = false);
void generateNormals();
void restoreNormals();
void updateDimentionsAndOffsets();
@@ -165,8 +173,7 @@ public:
void clearIncompatible(S32 lod);
void updateStatusMessages();
void updateLodControls(S32 lod);
- void clearGLODGroup();
- void onLODParamCommit(S32 lod, bool enforce_tri_limit);
+ void onLODMeshOptimizerParamCommit(S32 lod, bool enforce_tri_limit, S32 mode);
void addEmptyFace(LLModel* pTarget);
const bool getModelPivot(void) const { return mHasPivot; }
@@ -218,6 +225,14 @@ private:
// Count amount of original models, excluding sub-models
static U32 countRootModels(LLModelLoader::model_list models);
+ // Merges faces into single mesh, simplifies using mesh optimizer,
+ // then splits back into faces.
+ // Returns reached simplification ratio. -1 in case of a failure.
+ F32 genMeshOptimizerPerModel(LLModel *base_model, LLModel *target_model, F32 indices_ratio, F32 error_threshold, bool sloppy);
+ // Simplifies specified face using mesh optimizer.
+ // Returns reached simplification ratio. -1 in case of a failure.
+ F32 genMeshOptimizerPerFace(LLModel *base_model, LLModel *target_model, U32 face_idx, F32 indices_ratio, F32 error_threshold, bool sloppy);
+
protected:
friend class LLModelLoader;
friend class LLFloaterModelPreview;
@@ -248,19 +263,11 @@ protected:
std::map<std::string, bool> mViewOption;
- //GLOD object parameters (must rebuild object if these change)
+ // Model generation parameters (must rebuild object if these change)
bool mLODFrozen;
- F32 mBuildShareTolerance;
- U32 mBuildQueueMode;
- U32 mBuildOperator;
- U32 mBuildBorderMode;
U32 mRequestedLoDMode[LLModel::NUM_LODS];
S32 mRequestedTriangleCount[LLModel::NUM_LODS];
F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
- U32 mRequestedBuildOperator[LLModel::NUM_LODS];
- U32 mRequestedQueueMode[LLModel::NUM_LODS];
- U32 mRequestedBorderMode[LLModel::NUM_LODS];
- F32 mRequestedShareTolerance[LLModel::NUM_LODS];
F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
LLModelLoader* mModelLoader;
@@ -279,8 +286,14 @@ protected:
U32 mGroup;
std::map<LLPointer<LLModel>, U32> mObject;
+
+ // Amount of triangles in original(base) model
U32 mMaxTriangleLimit;
+ // Minimum amount of allowed triangles in lod for spin cntrl.
+ // Leave at least one triangle per model.
+ S32 mMinTriangleLimit;
+
LLMeshUploadThread::instance_list mUploadData;
std::set<LLViewerFetchedTexture * > mTextureSet;
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index 112da55682..1240ce7c0f 100644
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -147,6 +147,11 @@ void LLNetMap::setScale( F32 scale )
void LLNetMap::draw()
{
+ if (!LLWorld::instanceExists())
+ {
+ return;
+ }
+ LL_PROFILE_ZONE_SCOPED;
static LLFrameTimer map_timer;
static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white);
static LLUIColor map_avatar_friend_color = LLUIColorTable::instance().getColor("MapAvatarFriendColor", LLColor4::white);
@@ -258,7 +263,7 @@ void LLNetMap::draw()
gGL.end();
// Draw water
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, ABOVE_WATERLINE_ALPHA / 255.f);
+ gGL.flush();
{
if (regionp->getLand().getWaterTexture())
{
@@ -275,7 +280,7 @@ void LLNetMap::draw()
gGL.end();
}
}
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ gGL.flush();
}
// Redraw object layer periodically
diff --git a/indra/newview/llnotificationofferhandler.cpp b/indra/newview/llnotificationofferhandler.cpp
index 201eaeb9f8..3f22467544 100644
--- a/indra/newview/llnotificationofferhandler.cpp
+++ b/indra/newview/llnotificationofferhandler.cpp
@@ -166,14 +166,14 @@ bool LLOfferHandler::processNotification(const LLNotificationPtr& notification,
/*virtual*/ void LLOfferHandler::onChange(LLNotificationPtr p)
{
- LLToastNotifyPanel* panelp = LLToastNotifyPanel::getInstance(p->getID());
+ auto panelp = LLToastNotifyPanel::getInstance(p->getID());
if (panelp)
{
//
// HACK: if we're dealing with a notification embedded in IM, update it
// otherwise remove its toast
//
- if (dynamic_cast<LLIMToastNotifyPanel*>(panelp))
+ if (dynamic_cast<LLIMToastNotifyPanel*>(panelp.get()))
{
panelp->updateNotification();
}
diff --git a/indra/newview/llnotificationscripthandler.cpp b/indra/newview/llnotificationscripthandler.cpp
index 43c3ee3ce2..bb39d8f362 100644
--- a/indra/newview/llnotificationscripthandler.cpp
+++ b/indra/newview/llnotificationscripthandler.cpp
@@ -69,7 +69,8 @@ void LLScriptHandler::initChannel()
//--------------------------------------------------------------------------
void LLScriptHandler::addToastWithNotification(const LLNotificationPtr& notification)
{
- LLToastPanel* notify_box = LLToastPanel::buidPanelFromNotification(notification);
+ LL_PROFILE_ZONE_SCOPED
+ LLToastPanel* notify_box = LLToastPanel::buidPanelFromNotification(notification);
LLToast::Params p;
p.notif_id = notification->getID();
diff --git a/indra/newview/llpersistentnotificationstorage.cpp b/indra/newview/llpersistentnotificationstorage.cpp
index 18888f2723..9bc77393dc 100644
--- a/indra/newview/llpersistentnotificationstorage.cpp
+++ b/indra/newview/llpersistentnotificationstorage.cpp
@@ -47,11 +47,9 @@ LLPersistentNotificationStorage::~LLPersistentNotificationStorage()
{
}
-static LLTrace::BlockTimerStatHandle FTM_SAVE_NOTIFICATIONS("Save Notifications");
-
void LLPersistentNotificationStorage::saveNotifications()
{
- LL_RECORD_BLOCK_TIME(FTM_SAVE_NOTIFICATIONS);
+ LL_PROFILE_ZONE_SCOPED;
boost::intrusive_ptr<LLPersistentNotificationChannel> history_channel = boost::dynamic_pointer_cast<LLPersistentNotificationChannel>(LLNotifications::instance().getChannel("Persistent"));
if (!history_channel)
@@ -90,11 +88,9 @@ void LLPersistentNotificationStorage::saveNotifications()
writeNotifications(output);
}
-static LLTrace::BlockTimerStatHandle FTM_LOAD_NOTIFICATIONS("Load Notifications");
-
void LLPersistentNotificationStorage::loadNotifications()
{
- LL_RECORD_BLOCK_TIME(FTM_LOAD_NOTIFICATIONS);
+ LL_PROFILE_ZONE_SCOPED;
LL_INFOS("LLPersistentNotificationStorage") << "start loading notifications" << LL_ENDL;
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp
index f48ce680fd..03a02ba26f 100644
--- a/indra/newview/llphysicsmotion.cpp
+++ b/indra/newview/llphysicsmotion.cpp
@@ -453,6 +453,7 @@ F32 LLPhysicsMotion::calculateAcceleration_local(const F32 velocity_local, const
BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
// Skip if disabled globally.
if (!gSavedSettings.getBOOL("AvatarPhysics"))
{
diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp
index f9baf5fbd3..2e44dc1459 100644
--- a/indra/newview/llscenemonitor.cpp
+++ b/indra/newview/llscenemonitor.cpp
@@ -271,7 +271,7 @@ void LLSceneMonitor::capture()
static LLCachedControl<F32> scene_load_sample_time(gSavedSettings, "SceneLoadingMonitorSampleTime");
static bool force_capture = true;
- bool enabled = LLGLSLShader::sNoFixedFunction && (monitor_enabled || mDebugViewerVisible);
+ bool enabled = monitor_enabled || mDebugViewerVisible;
if(mEnabled != enabled)
{
if(mEnabled)
@@ -332,9 +332,6 @@ bool LLSceneMonitor::needsUpdate() const
return mDiffState == NEED_DIFF;
}
-static LLTrace::BlockTimerStatHandle FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE("Generate Scene Load Dither Texture");
-static LLTrace::BlockTimerStatHandle FTM_SCENE_LOAD_IMAGE_DIFF("Scene Load Image Diff");
-
static LLStaticHashedString sDitherScale("dither_scale");
static LLStaticHashedString sDitherScaleS("dither_scale_s");
static LLStaticHashedString sDitherScaleT("dither_scale_t");
@@ -356,14 +353,12 @@ void LLSceneMonitor::compare()
return;
}
- LL_RECORD_BLOCK_TIME(FTM_SCENE_LOAD_IMAGE_DIFF);
mDiffState = EXECUTE_DIFF;
S32 width = gViewerWindow->getWindowWidthRaw();
S32 height = gViewerWindow->getWindowHeightRaw();
if(!mDiff)
{
- LL_RECORD_BLOCK_TIME(FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE);
mDiff = new LLRenderTarget();
mDiff->allocate(width, height, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true);
@@ -371,7 +366,6 @@ void LLSceneMonitor::compare()
}
else if(mDiff->getWidth() != width || mDiff->getHeight() != height)
{
- LL_RECORD_BLOCK_TIME(FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE);
mDiff->resize(width, height);
generateDitheringTexture(width, height);
}
@@ -427,8 +421,6 @@ void LLSceneMonitor::calcDiffAggregate()
{
#ifdef LL_WINDOWS
- LL_RECORD_BLOCK_TIME(FTM_SCENE_LOAD_IMAGE_DIFF);
-
if(mDiffState != EXECUTE_DIFF && !mDebugViewerVisible)
{
return;
@@ -481,8 +473,6 @@ void LLSceneMonitor::calcDiffAggregate()
static LLTrace::EventStatHandle<> sFramePixelDiff("FramePixelDifference");
void LLSceneMonitor::fetchQueryResult()
{
- LL_RECORD_BLOCK_TIME(FTM_SCENE_LOAD_IMAGE_DIFF);
-
// also throttle timing here, to avoid going below sample time due to phasing with frame capture
static LLCachedControl<F32> scene_load_sample_time_control(gSavedSettings, "SceneLoadingMonitorSampleTime");
F32Seconds scene_load_sample_time = (F32Seconds)scene_load_sample_time_control();
@@ -729,13 +719,6 @@ void LLSceneMonitorView::onTeleportFinished()
void LLSceneMonitorView::onVisibilityChange(BOOL visible)
{
- if (!LLGLSLShader::sNoFixedFunction && visible)
- {
- visible = false;
- // keep Scene monitor and its view in sycn
- setVisible(false);
- LL_WARNS("SceneMonitor") << "Incompatible graphical settings, Scene Monitor can't be turned on" << LL_ENDL;
- }
LLSceneMonitor::getInstance()->setDebugViewerVisible(visible);
}
diff --git a/indra/newview/llscreenchannel.cpp b/indra/newview/llscreenchannel.cpp
index 681787bcbe..17f2970f99 100644
--- a/indra/newview/llscreenchannel.cpp
+++ b/indra/newview/llscreenchannel.cpp
@@ -49,10 +49,9 @@ using namespace LLNotificationsUI;
bool LLScreenChannel::mWasStartUpToastShown = false;
-LLTrace::BlockTimerStatHandle FTM_GET_CHANNEL_RECT("Calculate Notification Channel Region");
LLRect LLScreenChannelBase::getChannelRect()
{
- LL_RECORD_BLOCK_TIME(FTM_GET_CHANNEL_RECT);
+ LL_PROFILE_ZONE_SCOPED;
if (mFloaterSnapRegion == NULL)
{
@@ -259,7 +258,8 @@ void LLScreenChannel::updatePositionAndSize(LLRect new_world_rect)
//--------------------------------------------------------------------------
void LLScreenChannel::addToast(const LLToast::Params& p)
{
- bool store_toast = false, show_toast = false;
+ LL_PROFILE_ZONE_SCOPED
+ bool store_toast = false, show_toast = false;
if (mDisplayToastsAlways)
{
diff --git a/indra/newview/llscripteditor.cpp b/indra/newview/llscripteditor.cpp
index cd3a4dfd11..c6bb2f19dd 100644
--- a/indra/newview/llscripteditor.cpp
+++ b/indra/newview/llscripteditor.cpp
@@ -138,11 +138,9 @@ void LLScriptEditor::initKeywords()
mKeywords.initialize(LLSyntaxIdLSL::getInstance()->getKeywordsXML());
}
-LLTrace::BlockTimerStatHandle FTM_SYNTAX_HIGHLIGHTING("Syntax Highlighting");
-
void LLScriptEditor::loadKeywords()
{
- LL_RECORD_BLOCK_TIME(FTM_SYNTAX_HIGHLIGHTING);
+ LL_PROFILE_ZONE_SCOPED;
mKeywords.processTokens();
segment_vec_t segment_list;
@@ -160,7 +158,7 @@ void LLScriptEditor::updateSegments()
{
if (mReflowIndex < S32_MAX && mKeywords.isLoaded() && mParseOnTheFly)
{
- LL_RECORD_BLOCK_TIME(FTM_SYNTAX_HIGHLIGHTING);
+ LL_PROFILE_ZONE_SCOPED;
// HACK: No non-ascii keywords for now
segment_vec_t segment_list;
mKeywords.findSegments(&segment_list, getWText(), mDefaultColor.get(), *this);
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 7ed2d7ef62..82a165cb35 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -209,8 +209,6 @@ void LLSelectMgr::cleanupGlobals()
LLSelectMgr::getInstance()->clearSelections();
}
-// Build time optimization, generate this function once here
-template class LLSelectMgr* LLSingleton<class LLSelectMgr>::getInstance();
//-----------------------------------------------------------------------------
// LLSelectMgr()
//-----------------------------------------------------------------------------
@@ -5898,8 +5896,6 @@ void LLSelectMgr::updateSilhouettes()
LLViewerObject* objectp = *iter;
objectp->clearChanged(LLXform::MOVED | LLXform::SILHOUETTE);
}
-
- //gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
void LLSelectMgr::updateSelectionSilhouette(LLObjectSelectionHandle object_handle, S32& num_sils_genned, std::vector<LLViewerObject*>& changed_objects)
@@ -6624,7 +6620,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
glFogfv(GL_FOG_COLOR, fogCol.mV);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ gGL.flush();
gGL.begin(LLRender::LINES);
{
gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 2b00fa1595..ce0316e610 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -407,11 +407,8 @@ private:
LLObjectSelectionHandle mSelectedObjects;
};
-class LLSelectMgr : public LLEditMenuHandler, public LLSingleton<LLSelectMgr>
+class LLSelectMgr : public LLEditMenuHandler, public LLSimpleton<LLSelectMgr>
{
- LLSINGLETON(LLSelectMgr);
- ~LLSelectMgr();
-
public:
static BOOL sRectSelectInclusive; // do we need to surround an object to pick it?
static BOOL sRenderHiddenSelections; // do we show selection silhouettes that are occluded?
@@ -437,6 +434,9 @@ public:
LLCachedControl<bool> mDebugSelectMgr;
public:
+ LLSelectMgr();
+ ~LLSelectMgr();
+
static void cleanupGlobals();
// LLEditMenuHandler interface
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 58cbe0e20a..14a9f4aa30 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -637,6 +637,7 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isA
//-------------------------------------------------------------------------
void LLSettingsVOSky::updateSettings()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
LLSettingsSky::updateSettings();
LLVector3 sun_direction = getSunDirection();
LLVector3 moon_direction = getMoonDirection();
@@ -665,55 +666,56 @@ void LLSettingsVOSky::updateSettings()
void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
{
- LLGLSLShader *shader = (LLGLSLShader *)ptarget;
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm();
- if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
+ LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_DEFAULT];
{
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
- shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
+ shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, LLViewerCamera::getInstance()->getOrigin());
}
- else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
+
+ shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_SKY];
{
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
- // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")
- LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
- LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() );
+ // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")
+ LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
+ LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() );
- // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
- // Keep in Sync!
- // * indra\newview\llsettingsvo.cpp
- // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl
- // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
- cloud_scroll[0] = -cloud_scroll[0];
- vect_c_p_d1 += cloud_scroll;
- shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV);
+ // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
+ // Keep in Sync!
+ // * indra\newview\llsettingsvo.cpp
+ // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl
+ // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+ cloud_scroll[0] = -cloud_scroll[0];
+ vect_c_p_d1 += cloud_scroll;
+ shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, vect_c_p_d1);
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- LLColor4 sunDiffuse = psky->getSunlightColor();
- LLColor4 moonDiffuse = psky->getMoonlightColor();
+ LLVector4 sunDiffuse = LLVector4(psky->getSunlightColor().mV);
+ LLVector4 moonDiffuse = LLVector4(psky->getMoonlightColor().mV);
- shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, sunDiffuse.mV);
- shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, moonDiffuse.mV);
+ shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, sunDiffuse);
+ shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, moonDiffuse);
- LLColor4 cloud_color(psky->getCloudColor(), 1.0);
- shader->uniform4fv(LLShaderMgr::CLOUD_COLOR, 1, cloud_color.mV);
+ LLVector4 cloud_color(LLVector3(psky->getCloudColor().mV), 1.0);
+ shader->uniform4fv(LLShaderMgr::CLOUD_COLOR, cloud_color);
}
+ shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_ANY];
shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength);
LLColor4 ambient(getTotalAmbient());
- shader->uniform4fv(LLShaderMgr::AMBIENT, 1, ambient.mV);
+ shader->uniform4fv(LLShaderMgr::AMBIENT, LLVector4(ambient.mV));
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, getIsSunUp() ? 1 : 0);
shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, getSunMoonGlowFactor());
shader->uniform1f(LLShaderMgr::DENSITY_MULTIPLIER, getDensityMultiplier());
shader->uniform1f(LLShaderMgr::DISTANCE_MULTIPLIER, getDistanceMultiplier());
- F32 g = getGamma();
+ F32 g = getGamma();
F32 display_gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
shader->uniform1f(LLShaderMgr::GAMMA, g);
@@ -907,11 +909,13 @@ LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater)
//-------------------------------------------------------------------------
void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
{
- LLGLSLShader *shader = (LLGLSLShader *)ptarget;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
LLEnvironment& env = LLEnvironment::instance();
- if (force || (shader->mShaderGroup == LLGLSLShader::SG_WATER))
+ auto group = LLGLSLShader::SG_WATER;
+ LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[group];
+
{
F32 water_height = env.getWaterHeight();
@@ -935,7 +939,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
- shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, waterPlane.mV);
+ shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV);
LLVector4 light_direction = env.getClampedLightNorm();
@@ -950,18 +954,19 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, waterFogDensity);
LLColor4 fog_color(env.getCurrentWater()->getWaterFogColor(), 0.0f);
- shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV);
+ shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, fog_color.mV);
F32 blend_factor = env.getCurrentWater()->getBlendFactor();
shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
// update to normal lightnorm, water shader itself will use rotated lightnorm as necessary
- shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, light_direction.mV);
+ shader->uniform4fv(LLShaderMgr::LIGHTNORM, light_direction.mV);
}
}
void LLSettingsVOWater::updateSettings()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
// base class clears dirty flag so as to not trigger recursive update
LLSettingsBase::updateSettings();
diff --git a/indra/newview/llsettingsvo.h b/indra/newview/llsettingsvo.h
index a1baf02fe7..05ec0e9275 100644
--- a/indra/newview/llsettingsvo.h
+++ b/indra/newview/llsettingsvo.h
@@ -101,8 +101,6 @@ public:
bool isAdvanced() const { return m_isAdvanced; }
- virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader, true); }
-
protected:
LLSettingsVOSky();
@@ -135,8 +133,6 @@ public:
static LLSD convertToLegacy(const ptr_t &);
- virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader, true); }
-
protected:
LLSettingsVOWater();
diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp
index e02b21f036..cf3519c1c7 100644
--- a/indra/newview/llskinningutil.cpp
+++ b/indra/newview/llskinningutil.cpp
@@ -35,7 +35,6 @@
#include "llrigginginfo.h"
#define DEBUG_SKINNING LL_DEBUG
-#define MAT_USE_SSE 1
void dump_avatar_and_skin_state(const std::string& reason, LLVOAvatar *avatar, const LLMeshSkinInfo *skin)
{
@@ -120,36 +119,26 @@ void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin
skin->mInvalidJointsScrubbed = true;
}
-#define MAT_USE_SSE 1
-
void LLSkinningUtil::initSkinningMatrixPalette(
- LLMatrix4* mat,
+ LLMatrix4a* mat,
S32 count,
const LLMeshSkinInfo* skin,
LLVOAvatar *avatar)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
initJointNums(const_cast<LLMeshSkinInfo*>(skin), avatar);
+
+ LLMatrix4a world[LL_CHARACTER_MAX_ANIMATED_JOINTS];
+
for (U32 j = 0; j < count; ++j)
{
S32 joint_num = skin->mJointNums[j];
- LLJoint *joint = NULL;
- if (joint_num >= 0 && joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS)
- {
- joint = avatar->getJoint(joint_num);
- }
- llassert(joint);
+ LLJoint *joint = avatar->getJoint(joint_num);
+
if (joint)
{
-#ifdef MAT_USE_SSE
- LLMatrix4a bind, world, res;
- bind.loadu(skin->mInvBindMatrix[j]);
- world.loadu(joint->getWorldMatrix());
- matMul(bind,world,res);
- memcpy(mat[j].mMatrix,res.mMatrix,16*sizeof(float));
-#else
- mat[j] = skin->mInvBindMatrix[j];
- mat[j] *= joint->getWorldMatrix();
-#endif
+ world[j] = joint->getWorldMatrix4a();
}
else
{
@@ -159,16 +148,27 @@ void LLSkinningUtil::initSkinningMatrixPalette(
// rendering should be disabled unless all joints are
// valid. In other cases of skinned rendering, invalid
// joints should already have been removed during scrubInvalidJoints().
- LL_WARNS_ONCE("Avatar") << avatar->getFullname()
- << " rigged to invalid joint name " << skin->mJointNames[j]
- << " num " << skin->mJointNums[j] << LL_ENDL;
- LL_WARNS_ONCE("Avatar") << avatar->getFullname()
- << " avatar build state: isBuilt() " << avatar->isBuilt()
- << " mInitFlags " << avatar->mInitFlags << LL_ENDL;
+ LL_WARNS_ONCE("Avatar") << avatar->getFullname()
+ << " rigged to invalid joint name " << skin->mJointNames[j]
+ << " num " << skin->mJointNums[j] << LL_ENDL;
+ LL_WARNS_ONCE("Avatar") << avatar->getFullname()
+ << " avatar build state: isBuilt() " << avatar->isBuilt()
+ << " mInitFlags " << avatar->mInitFlags << LL_ENDL;
#endif
dump_avatar_and_skin_state("initSkinningMatrixPalette joint not found", avatar, skin);
}
}
+
+ //NOTE: pointer striders used here as a micro-optimization over vector/array lookups
+ const LLMatrix4a* invBind = &(skin->mInvBindMatrix[0]);
+ const LLMatrix4a* w = world;
+ LLMatrix4a* m = mat;
+ LLMatrix4a* end = m + count;
+
+ while (m < end)
+ {
+ matMulUnsafe(*(invBind++), *(w++), *(m++));
+ }
}
void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
@@ -212,7 +212,7 @@ void LLSkinningUtil::scrubSkinWeights(LLVector4a* weights, U32 num_vertices, con
void LLSkinningUtil::getPerVertexSkinMatrix(
F32* weights,
- LLMatrix4a* mat,
+ const LLMatrix4a* mat,
bool handle_bad_scale,
LLMatrix4a& final_mat,
U32 max_joints)
@@ -270,6 +270,7 @@ void LLSkinningUtil::initJointNums(LLMeshSkinInfo* skin, LLVOAvatar *avatar)
{
if (!skin->mJointNumsInitialized)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
#if DEBUG_SKINNING
@@ -357,13 +358,11 @@ void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *a
rig_info_tab[joint_num].setIsRiggedTo(true);
// FIXME could precompute these matMuls.
- LLMatrix4a bind_shape;
- LLMatrix4a inv_bind;
+ const LLMatrix4a& bind_shape = skin->mBindShapeMatrix;
+ const LLMatrix4a& inv_bind = skin->mInvBindMatrix[joint_index];
LLMatrix4a mat;
LLVector4a pos_joint_space;
- bind_shape.loadu(skin->mBindShapeMatrix);
- inv_bind.loadu(skin->mInvBindMatrix[joint_index]);
matMul(bind_shape, inv_bind, mat);
mat.affineTransform(pos, pos_joint_space);
@@ -426,3 +425,4 @@ LLQuaternion LLSkinningUtil::getUnscaledQuaternion(const LLMatrix4& mat4)
bind_rot.normalize();
return bind_rot;
}
+
diff --git a/indra/newview/llskinningutil.h b/indra/newview/llskinningutil.h
index efe7c85997..807418f983 100644
--- a/indra/newview/llskinningutil.h
+++ b/indra/newview/llskinningutil.h
@@ -42,10 +42,10 @@ namespace LLSkinningUtil
S32 getMaxJointCount();
U32 getMeshJointCount(const LLMeshSkinInfo *skin);
void scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin);
- void initSkinningMatrixPalette(LLMatrix4* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar);
+ void initSkinningMatrixPalette(LLMatrix4a* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar);
void checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin);
void scrubSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin);
- void getPerVertexSkinMatrix(F32* weights, LLMatrix4a* mat, bool handle_bad_scale, LLMatrix4a& final_mat, U32 max_joints);
+ void getPerVertexSkinMatrix(F32* weights, const LLMatrix4a* mat, bool handle_bad_scale, LLMatrix4a& final_mat, U32 max_joints);
LL_FORCE_INLINE void getPerVertexSkinMatrixWithIndices(
F32* weights,
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index efa4a7fd66..5c648c11e1 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -51,13 +51,9 @@
#include "llphysicsshapebuilderutil.h"
#include "llvoavatar.h"
#include "llvolumemgr.h"
-#include "lltextureatlas.h"
#include "llviewershadermgr.h"
#include "llcontrolavatar.h"
-static LLTrace::BlockTimerStatHandle FTM_FRUSTUM_CULL("Frustum Culling");
-static LLTrace::BlockTimerStatHandle FTM_CULL_REBOUND("Cull Rebound Partition");
-
extern bool gShiftFrame;
static U32 sZombieGroups = 0;
@@ -131,129 +127,6 @@ LLSpatialGroup::~LLSpatialGroup()
sNodeCount--;
clearDrawMap();
- clearAtlasList() ;
-}
-
-BOOL LLSpatialGroup::hasAtlas(LLTextureAtlas* atlasp)
-{
- S8 type = atlasp->getComponents() - 1 ;
- for(std::list<LLTextureAtlas*>::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter)
- {
- if(atlasp == *iter)
- {
- return TRUE ;
- }
- }
- return FALSE ;
-}
-
-void LLSpatialGroup::addAtlas(LLTextureAtlas* atlasp, S8 recursive_level)
-{
- if(!hasAtlas(atlasp))
- {
- mAtlasList[atlasp->getComponents() - 1].push_back(atlasp) ;
- atlasp->addSpatialGroup(this) ;
- }
-
- --recursive_level;
- if(recursive_level)//levels propagating up.
- {
- LLSpatialGroup* parent = getParent() ;
- if(parent)
- {
- parent->addAtlas(atlasp, recursive_level) ;
- }
- }
-}
-
-void LLSpatialGroup::removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group, S8 recursive_level)
-{
- mAtlasList[atlasp->getComponents() - 1].remove(atlasp) ;
- if(remove_group)
- {
- atlasp->removeSpatialGroup(this) ;
- }
-
- --recursive_level;
- if(recursive_level)//levels propagating up.
- {
- LLSpatialGroup* parent = getParent() ;
- if(parent)
- {
- parent->removeAtlas(atlasp, recursive_level) ;
- }
- }
-}
-
-void LLSpatialGroup::clearAtlasList()
-{
- std::list<LLTextureAtlas*>::iterator iter ;
- for(S8 i = 0 ; i < 4 ; i++)
- {
- if(mAtlasList[i].size() > 0)
- {
- for(iter = mAtlasList[i].begin(); iter != mAtlasList[i].end() ; ++iter)
- {
- ((LLTextureAtlas*)*iter)->removeSpatialGroup(this) ;
- }
- mAtlasList[i].clear() ;
- }
- }
-}
-
-LLTextureAtlas* LLSpatialGroup::getAtlas(S8 ncomponents, S8 to_be_reserved, S8 recursive_level)
-{
- S8 type = ncomponents - 1 ;
- if(mAtlasList[type].size() > 0)
- {
- for(std::list<LLTextureAtlas*>::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter)
- {
- if(!((LLTextureAtlas*)*iter)->isFull(to_be_reserved))
- {
- return *iter ;
- }
- }
- }
-
- --recursive_level;
- if(recursive_level)
- {
- LLSpatialGroup* parent = getParent() ;
- if(parent)
- {
- return parent->getAtlas(ncomponents, to_be_reserved, recursive_level) ;
- }
- }
- return NULL ;
-}
-
-void LLSpatialGroup::setCurUpdatingSlot(LLTextureAtlasSlot* slotp)
-{
- mCurUpdatingSlotp = slotp;
-
- //if(!hasAtlas(mCurUpdatingSlotp->getAtlas()))
- //{
- // addAtlas(mCurUpdatingSlotp->getAtlas()) ;
- //}
-}
-
-LLTextureAtlasSlot* LLSpatialGroup::getCurUpdatingSlot(LLViewerTexture* imagep, S8 recursive_level)
-{
- if(gFrameCount && mCurUpdatingTime == gFrameCount && mCurUpdatingTexture == imagep)
- {
- return mCurUpdatingSlotp ;
- }
-
- //--recursive_level ;
- //if(recursive_level)
- //{
- // LLSpatialGroup* parent = getParent() ;
- // if(parent)
- // {
- // return parent->getCurUpdatingSlot(imagep, recursive_level) ;
- // }
- //}
- return NULL ;
}
void LLSpatialGroup::clearDrawMap()
@@ -345,6 +218,7 @@ void LLSpatialGroup::validateDrawMap()
BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate)
{
+ LL_PROFILE_ZONE_SCOPED;
drawablep->updateSpatialExtents();
OctreeNode* parent = mOctreeNode->getOctParent();
@@ -409,11 +283,6 @@ void LLSpatialGroup::rebuildMesh()
}
}
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_VBO("VBO Rebuilt");
-static LLTrace::BlockTimerStatHandle FTM_ADD_GEOMETRY_COUNT("Add Geometry");
-static LLTrace::BlockTimerStatHandle FTM_CREATE_VB("Create VB");
-static LLTrace::BlockTimerStatHandle FTM_GET_GEOMETRY("Get Geometry");
-
void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
{
if (group->isDead() || !group->hasState(LLSpatialGroup::GEOM_DIRTY))
@@ -427,7 +296,7 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
group->mLastUpdateViewAngle = group->mViewAngle;
}
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VBO);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL;
group->clearDrawMap();
@@ -435,15 +304,12 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
U32 index_count = 0;
U32 vertex_count = 0;
- {
- LL_RECORD_BLOCK_TIME(FTM_ADD_GEOMETRY_COUNT);
- addGeometryCount(group, vertex_count, index_count);
- }
-
+ addGeometryCount(group, vertex_count, index_count);
+
if (vertex_count > 0 && index_count > 0)
{ //create vertex buffer containing volume geometry for this node
{
- LL_RECORD_BLOCK_TIME(FTM_CREATE_VB);
+
group->mBuilt = 1.f;
if (group->mVertexBuffer.isNull() ||
!group->mVertexBuffer->isWriteable() ||
@@ -458,7 +324,6 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
group->mVertexBuffer = NULL;
group->mBufferMap.clear();
}
- stop_glerror();
}
else
{
@@ -471,13 +336,11 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
group->mVertexBuffer = NULL;
group->mBufferMap.clear();
}
- stop_glerror();
}
}
if (group->mVertexBuffer)
{
- LL_RECORD_BLOCK_TIME(FTM_GET_GEOMETRY);
getGeometry(group);
}
}
@@ -503,7 +366,9 @@ LLSpatialGroup* LLSpatialGroup::getParent()
}
BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree)
- {
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL
+
if(!drawablep)
{
return FALSE;
@@ -591,6 +456,8 @@ public:
void LLSpatialGroup::setState(U32 state, S32 mode)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL
+
llassert(state <= LLSpatialGroup::STATE_MASK);
if (mode > STATE_MODE_SINGLE)
@@ -638,6 +505,8 @@ public:
void LLSpatialGroup::clearState(U32 state, S32 mode)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL
+
llassert(state <= LLSpatialGroup::STATE_MASK);
if (mode > STATE_MODE_SINGLE)
@@ -673,11 +542,7 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : LLO
mDistance(0.f),
mDepth(0.f),
mLastUpdateDistance(-1.f),
- mLastUpdateTime(gFrameTimeSeconds),
- mAtlasList(4),
- mCurUpdatingTime(0),
- mCurUpdatingSlotp(NULL),
- mCurUpdatingTexture (NULL)
+ mLastUpdateTime(gFrameTimeSeconds)
{
ll_assert_aligned(this,16);
@@ -724,6 +589,8 @@ void LLSpatialGroup::updateDistance(LLCamera &camera)
F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL
+
LLVector4a eye;
LLVector4a origin;
origin.load3(camera.getOrigin().mV);
@@ -781,9 +648,11 @@ F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera)
dist = eye.getLength3().getF32();
}
+#if !LL_RELEASE
LL_DEBUGS("RiggedBox") << "calcDistance, group " << group << " camera " << origin << " obj bounds "
<< group->mObjectBounds[0] << ", " << group->mObjectBounds[1]
<< " dist " << dist << " radius " << group->mRadius << LL_ENDL;
+#endif
if (dist < 16.f)
{
@@ -815,6 +684,8 @@ F32 LLSpatialGroup::getUpdateUrgency() const
BOOL LLSpatialGroup::changeLOD()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL
+
if (hasState(ALPHA_DIRTY | OBJECT_DIRTY))
{
//a rebuild is going to happen, update distance and LoD
@@ -907,6 +778,8 @@ void LLSpatialGroup::handleDestruction(const TreeNode* node)
void LLSpatialGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* child)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL
+
if (child->getListenerCount() == 0)
{
new LLSpatialGroup(child, getSpatialPartition());
@@ -983,6 +856,7 @@ LLSpatialPartition::~LLSpatialPartition()
LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible)
{
+ LL_PROFILE_ZONE_SCOPED;
drawablep->updateSpatialExtents();
//keep drawable from being garbage collected
@@ -1008,6 +882,7 @@ LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible)
BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp)
{
+ LL_PROFILE_ZONE_SCOPED;
if (!curp->removeObject(drawablep))
{
OCT_ERRS << "Failed to remove drawable from octree!" << LL_ENDL;
@@ -1024,6 +899,7 @@ BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp)
void LLSpatialPartition::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate)
{
+ LL_PROFILE_ZONE_SCOPED;
// sanity check submitted by open source user bushing Spatula
// who was seeing crashing here. (See VWR-424 reported by Bunny Mayne)
if (!drawablep)
@@ -1477,12 +1353,12 @@ void LLSpatialPartition::resetVertexBuffers()
BOOL LLSpatialPartition::getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL;
LLVector4a visMina, visMaxa;
visMina.load3(visMin.mV);
visMaxa.load3(visMax.mV);
{
- LL_RECORD_BLOCK_TIME(FTM_CULL_REBOUND);
LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0);
group->rebound();
}
@@ -1504,11 +1380,11 @@ BOOL LLSpatialPartition::visibleObjectsInFrustum(LLCamera& camera)
S32 LLSpatialPartition::cull(LLCamera &camera, std::vector<LLDrawable *>* results, BOOL for_select)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL;
#if LL_OCTREE_PARANOIA_CHECK
((LLSpatialGroup*)mOctree->getListener(0))->checkStates();
#endif
{
- LL_RECORD_BLOCK_TIME(FTM_CULL_REBOUND);
LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0);
group->rebound();
}
@@ -1525,37 +1401,32 @@ S32 LLSpatialPartition::cull(LLCamera &camera, std::vector<LLDrawable *>* result
S32 LLSpatialPartition::cull(LLCamera &camera, bool do_occlusion)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL;
#if LL_OCTREE_PARANOIA_CHECK
((LLSpatialGroup*)mOctree->getListener(0))->checkStates();
#endif
- {
- LL_RECORD_BLOCK_TIME(FTM_CULL_REBOUND);
- LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0);
- group->rebound();
- }
+ LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0);
+ group->rebound();
#if LL_OCTREE_PARANOIA_CHECK
((LLSpatialGroup*)mOctree->getListener(0))->validate();
#endif
- if (LLPipeline::sShadowRender)
- {
- LL_RECORD_BLOCK_TIME(FTM_FRUSTUM_CULL);
- LLOctreeCullShadow culler(&camera);
- culler.traverse(mOctree);
- }
- else if (mInfiniteFarClip || !LLPipeline::sUseFarClip)
- {
- LL_RECORD_BLOCK_TIME(FTM_FRUSTUM_CULL);
- LLOctreeCullNoFarClip culler(&camera);
- culler.traverse(mOctree);
- }
- else
- {
- LL_RECORD_BLOCK_TIME(FTM_FRUSTUM_CULL);
- LLOctreeCull culler(&camera);
- culler.traverse(mOctree);
- }
+ if (LLPipeline::sShadowRender)
+ {
+ LLOctreeCullShadow culler(&camera);
+ culler.traverse(mOctree);
+ }
+ else if (mInfiniteFarClip || !LLPipeline::sUseFarClip)
+ {
+ LLOctreeCullNoFarClip culler(&camera);
+ culler.traverse(mOctree);
+ }
+ else
+ {
+ LLOctreeCull culler(&camera);
+ culler.traverse(mOctree);
+ }
return 0;
}
@@ -1728,10 +1599,14 @@ void renderOctree(LLSpatialGroup* group)
gGL.flush();
glLineWidth(1.f);
gGL.flush();
+
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawable = (LLDrawable*)(*i)->getDrawable();
- if(!drawable)
+ if(!drawable || drawable->getNumFaces() == 0)
{
continue;
}
@@ -1742,6 +1617,27 @@ void renderOctree(LLSpatialGroup* group)
gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
}
+ LLFace* face = drawable->getFace(0);
+ bool rigged = face->isState(LLFace::RIGGED);
+ gDebugProgram.bind(rigged);
+
+ gGL.diffuseColor4f(1, 0, 0, 1);
+
+ if (rigged)
+ {
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLModelView);
+ if (lastAvatar != face->mAvatar ||
+ lastMeshId != face->mSkinInfo->mHash)
+ {
+ if (!LLRenderPass::uploadMatrixPalette(face->mAvatar, face->mSkinInfo))
+ {
+ continue;
+ }
+ lastAvatar = face->mAvatar;
+ lastMeshId = face->mSkinInfo->mHash;
+ }
+ }
for (S32 j = 0; j < drawable->getNumFaces(); j++)
{
LLFace* face = drawable->getFace(j);
@@ -1760,19 +1656,25 @@ void renderOctree(LLSpatialGroup* group)
continue;
}
- face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX | (rigged ? LLVertexBuffer::MAP_WEIGHT4 : 0));
//drawBox((face->mExtents[0] + face->mExtents[1])*0.5f,
// (face->mExtents[1]-face->mExtents[0])*0.5f);
face->getVertexBuffer()->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart());
}
}
+ if (rigged)
+ {
+ gGL.popMatrix();
+ }
+
if (!group->getSpatialPartition()->isBridge())
{
gGL.popMatrix();
}
}
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ gDebugProgram.bind(); // make sure non-rigged variant is bound
gGL.diffuseColor4f(1,1,1,1);
}
}
@@ -2374,7 +2276,12 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo
if (!decomp->mBaseHullMesh.empty())
{
gGL.diffuseColor4fv(color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions, decomp->mBaseHullMesh.mNormals);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ gGL.diffuseColor4fv(line_color.mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
else
{
@@ -2394,13 +2301,11 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo
void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color)
{
gGL.diffuseColor4fv(color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
- LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glPolygonOffset(3.f, 3.f);
glLineWidth(3.f);
gGL.diffuseColor4fv(line_color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions);
glLineWidth(1.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
@@ -2455,6 +2360,9 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
gGL.pushMatrix();
gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
+ LLGLEnable(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(3.f, 3.f);
+
if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH)
{
LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
@@ -2482,12 +2390,12 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
{
//decomp has physics mesh, render that mesh
gGL.diffuseColor4fv(color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
gGL.diffuseColor4fv(line_color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
else
{ //no mesh or decomposition, render base hull
@@ -2613,9 +2521,9 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
gGL.diffuseColor4fv(line_color.mV);
LLVertexBuffer::unbind();
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0);
-
- LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
+ llassert(LLGLSLShader::sCurBoundShader != 0);
+
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
gGL.diffuseColor4fv(color.mV);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
@@ -2695,16 +2603,22 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
if (phys_volume->mHullPoints && phys_volume->mHullIndices)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0);
+ llassert(LLGLSLShader::sCurBoundShader != 0);
LLVertexBuffer::unbind();
glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints);
gGL.diffuseColor4fv(line_color.mV);
gGL.syncMatrices();
- glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
+ {
+ LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x20FF20 )
+ glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
+ }
gGL.diffuseColor4fv(color.mV);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
+ {
+ LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x40FF40 )
+ glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
+ }
}
else
{
@@ -2896,8 +2810,27 @@ void renderBatchSize(LLDrawInfo* params)
{
LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.f, 1.f);
- gGL.diffuseColor4ubv((GLubyte*) &(params->mDebugColor));
- pushVerts(params, LLVertexBuffer::MAP_VERTEX);
+ LLGLSLShader* old_shader = LLGLSLShader::sCurBoundShaderPtr;
+ U32 mask = LLVertexBuffer::MAP_VERTEX;
+ bool bind = false;
+ if (params->mAvatar)
+ {
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLModelView);
+ bind = true;
+ old_shader->mRiggedVariant->bind();
+ LLRenderPass::uploadMatrixPalette(*params);
+ mask |= LLVertexBuffer::MAP_WEIGHT4;
+ }
+
+ gGL.diffuseColor4ubv((GLubyte*)&(params->mDebugColor));
+ pushVerts(params, mask);
+
+ if (bind)
+ {
+ gGL.popMatrix();
+ old_shader->bind();
+ }
}
void renderShadowFrusta(LLDrawInfo* params)
@@ -3222,6 +3155,7 @@ void renderRaycast(LLDrawable* drawablep)
gGL.diffuseColor4f(0,1,1,0.5f);
glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions);
gGL.syncMatrices();
+ LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x60FF60 );
glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
}
@@ -3774,10 +3708,7 @@ void LLSpatialPartition::renderDebug()
return;
}
- if (LLGLSLShader::sNoFixedFunction)
- {
- gDebugProgram.bind();
- }
+ gDebugProgram.bind();
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
{
@@ -3826,10 +3757,7 @@ void LLSpatialPartition::renderDebug()
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
}
- if (LLGLSLShader::sNoFixedFunction)
- {
- gDebugProgram.unbind();
- }
+ gDebugProgram.unbind();
}
void LLSpatialGroup::drawObjectBox(LLColor4 col)
@@ -4023,8 +3951,7 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
LLViewerTexture* texture, LLVertexBuffer* buffer,
bool selected,
BOOL fullbright, U8 bump, BOOL particle, F32 part_size)
-: LLTrace::MemTrackableNonVirtual<LLDrawInfo, 16>("LLDrawInfo"),
- mVertexBuffer(buffer),
+: mVertexBuffer(buffer),
mTexture(texture),
mTextureMatrix(NULL),
mModelMatrix(NULL),
@@ -4054,7 +3981,8 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
{
mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
- mDebugColor = (rand() << 16) + rand();
+ mDebugColor = (rand() << 16) + rand();
+ ((U8*)&mDebugColor)[3] = 200;
}
LLDrawInfo::~LLDrawInfo()
@@ -4080,6 +4008,11 @@ void LLDrawInfo::validate()
mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
}
+U64 LLDrawInfo::getSkinHash()
+{
+ return mSkinInfo ? mSkinInfo->mHash : 0;
+}
+
LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage)
{
return new LLVertexBuffer(type_mask, usage);
@@ -4089,6 +4022,7 @@ LLCullResult::LLCullResult()
{
mVisibleGroupsAllocated = 0;
mAlphaGroupsAllocated = 0;
+ mRiggedAlphaGroupsAllocated = 0;
mOcclusionGroupsAllocated = 0;
mDrawableGroupsAllocated = 0;
mVisibleListAllocated = 0;
@@ -4100,6 +4034,9 @@ LLCullResult::LLCullResult()
mAlphaGroups.clear();
mAlphaGroups.push_back(NULL);
mAlphaGroupsEnd = &mAlphaGroups[0];
+ mRiggedAlphaGroups.clear();
+ mRiggedAlphaGroups.push_back(NULL);
+ mRiggedAlphaGroupsEnd = &mRiggedAlphaGroups[0];
mOcclusionGroups.clear();
mOcclusionGroups.push_back(NULL);
mOcclusionGroupsEnd = &mOcclusionGroups[0];
@@ -4140,6 +4077,9 @@ void LLCullResult::clear()
mAlphaGroupsSize = 0;
mAlphaGroupsEnd = &mAlphaGroups[0];
+ mRiggedAlphaGroupsSize = 0;
+ mRiggedAlphaGroupsEnd = &mRiggedAlphaGroups[0];
+
mOcclusionGroupsSize = 0;
mOcclusionGroupsEnd = &mOcclusionGroups[0];
@@ -4184,6 +4124,16 @@ LLCullResult::sg_iterator LLCullResult::endAlphaGroups()
return mAlphaGroupsEnd;
}
+LLCullResult::sg_iterator LLCullResult::beginRiggedAlphaGroups()
+{
+ return &mRiggedAlphaGroups[0];
+}
+
+LLCullResult::sg_iterator LLCullResult::endRiggedAlphaGroups()
+{
+ return mRiggedAlphaGroupsEnd;
+}
+
LLCullResult::sg_iterator LLCullResult::beginOcclusionGroups()
{
return &mOcclusionGroups[0];
@@ -4262,6 +4212,20 @@ void LLCullResult::pushAlphaGroup(LLSpatialGroup* group)
mAlphaGroupsEnd = &mAlphaGroups[mAlphaGroupsSize];
}
+void LLCullResult::pushRiggedAlphaGroup(LLSpatialGroup* group)
+{
+ if (mRiggedAlphaGroupsSize < mRiggedAlphaGroupsAllocated)
+ {
+ mRiggedAlphaGroups[mRiggedAlphaGroupsSize] = group;
+ }
+ else
+ {
+ pushBack(mRiggedAlphaGroups, mRiggedAlphaGroupsAllocated, group);
+ }
+ ++mRiggedAlphaGroupsSize;
+ mRiggedAlphaGroupsEnd = &mRiggedAlphaGroups[mRiggedAlphaGroupsSize];
+}
+
void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group)
{
if (mOcclusionGroupsSize < mOcclusionGroupsAllocated)
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 919f386d29..acfcd63686 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -40,7 +40,10 @@
#include "llface.h"
#include "llviewercamera.h"
#include "llvector4a.h"
+#include "llvoavatar.h"
+
#include <queue>
+#include <unordered_map>
#define SG_STATE_INHERIT_MASK (OCCLUDED)
#define SG_INITIAL_STATE_MASK (DIRTY | GEOM_DIRTY)
@@ -49,20 +52,18 @@ class LLViewerOctreePartition;
class LLSpatialPartition;
class LLSpatialBridge;
class LLSpatialGroup;
-class LLTextureAtlas;
-class LLTextureAtlasSlot;
class LLViewerRegion;
void pushVerts(LLFace* face, U32 mask);
-class LLDrawInfo : public LLRefCount, public LLTrace::MemTrackableNonVirtual<LLDrawInfo, 16>
+class LLDrawInfo : public LLRefCount
{
+ LL_ALIGN_NEW;
protected:
~LLDrawInfo();
public:
LLDrawInfo(const LLDrawInfo& rhs)
- : LLTrace::MemTrackableNonVirtual<LLDrawInfo, 16>("LLDrawInfo")
{
*this = rhs;
}
@@ -81,12 +82,19 @@ public:
void validate();
+ // return mSkinHash->mHash, or 0 if mSkinHash is null
+ U64 getSkinHash();
+
LLVector4a mExtents[2];
LLPointer<LLVertexBuffer> mVertexBuffer;
LLPointer<LLViewerTexture> mTexture;
std::vector<LLPointer<LLViewerTexture> > mTextureList;
+ // virtual size of mTexture and mTextureList textures
+ // used to update the decode priority of textures in this DrawInfo
+ std::vector<F32> mTextureListVSize;
+
S32 mDebugColor;
const LLMatrix4* mTextureMatrix;
const LLMatrix4* mModelMatrix;
@@ -119,6 +127,8 @@ public:
F32 mAlphaMaskCutoff;
U8 mDiffuseAlphaMode;
bool mSelected;
+ LLPointer<LLVOAvatar> mAvatar = nullptr;
+ LLMeshSkinInfo* mSkinInfo = nullptr;
struct CompareTexture
@@ -216,10 +226,10 @@ public:
typedef std::vector<LLPointer<LLSpatialGroup> > sg_vector_t;
typedef std::vector<LLPointer<LLSpatialBridge> > bridge_list_t;
typedef std::vector<LLPointer<LLDrawInfo> > drawmap_elem_t;
- typedef std::map<U32, drawmap_elem_t > draw_map_t;
+ typedef std::unordered_map<U32, drawmap_elem_t > draw_map_t;
typedef std::vector<LLPointer<LLVertexBuffer> > buffer_list_t;
- typedef std::map<LLFace*, buffer_list_t> buffer_texture_map_t;
- typedef std::map<U32, buffer_texture_map_t> buffer_map_t;
+ typedef std::unordered_map<LLFace*, buffer_list_t> buffer_texture_map_t;
+ typedef std::unordered_map<U32, buffer_texture_map_t> buffer_map_t;
struct CompareDistanceGreater
{
@@ -298,49 +308,15 @@ public:
virtual void handleDestruction(const TreeNode* node);
virtual void handleChildAddition(const OctreeNode* parent, OctreeNode* child);
-//-------------------
-//for atlas use
-//-------------------
- //atlas
- void setCurUpdatingTime(U32 t) {mCurUpdatingTime = t ;}
- U32 getCurUpdatingTime() const { return mCurUpdatingTime ;}
-
- void setCurUpdatingSlot(LLTextureAtlasSlot* slotp) ;
- LLTextureAtlasSlot* getCurUpdatingSlot(LLViewerTexture* imagep, S8 recursive_level = 3) ;
-
- void setCurUpdatingTexture(LLViewerTexture* tex){ mCurUpdatingTexture = tex ;}
- LLViewerTexture* getCurUpdatingTexture() const { return mCurUpdatingTexture ;}
-
- BOOL hasAtlas(LLTextureAtlas* atlasp) ;
- LLTextureAtlas* getAtlas(S8 ncomponents, S8 to_be_reserved, S8 recursive_level = 3) ;
- void addAtlas(LLTextureAtlas* atlasp, S8 recursive_level = 3) ;
- void removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group = TRUE, S8 recursive_level = 3) ;
- void clearAtlasList() ;
-
public:
-
LL_ALIGN_16(LLVector4a mViewAngle);
LL_ALIGN_16(LLVector4a mLastUpdateViewAngle);
F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3()
-
-private:
- U32 mCurUpdatingTime ;
- //do not make the below two to use LLPointer
- //because mCurUpdatingTime invalidates them automatically.
- LLTextureAtlasSlot* mCurUpdatingSlotp ;
- LLViewerTexture* mCurUpdatingTexture ;
-
- std::vector< std::list<LLTextureAtlas*> > mAtlasList ;
-//-------------------
-//end for atlas use
-//-------------------
protected:
virtual ~LLSpatialGroup();
- static S32 sLODSeed;
-
public:
bridge_list_t mBridgeList;
buffer_map_t mBufferMap; //used by volume buffers to attempt to reuse vertex buffers
@@ -465,8 +441,11 @@ public:
virtual void cleanupReferences();
virtual LLSpatialPartition* asPartition() { return this; }
+ //transform agent space camera into this Spatial Bridge's coordinate frame
virtual LLCamera transformCamera(LLCamera& camera);
-
+
+ //transform agent space bounding box into this Spatial Bridge's coordinate frame
+ void transformExtents(const LLVector4a* src, LLVector4a* dst);
LLDrawable* mDrawable;
};
@@ -493,6 +472,9 @@ public:
sg_iterator beginAlphaGroups();
sg_iterator endAlphaGroups();
+ sg_iterator beginRiggedAlphaGroups();
+ sg_iterator endRiggedAlphaGroups();
+
bool hasOcclusionGroups() { return mOcclusionGroupsSize > 0; }
sg_iterator beginOcclusionGroups();
sg_iterator endOcclusionGroups();
@@ -511,6 +493,7 @@ public:
void pushVisibleGroup(LLSpatialGroup* group);
void pushAlphaGroup(LLSpatialGroup* group);
+ void pushRiggedAlphaGroup(LLSpatialGroup* group);
void pushOcclusionGroup(LLSpatialGroup* group);
void pushDrawableGroup(LLSpatialGroup* group);
void pushDrawable(LLDrawable* drawable);
@@ -519,6 +502,7 @@ public:
U32 getVisibleGroupsSize() { return mVisibleGroupsSize; }
U32 getAlphaGroupsSize() { return mAlphaGroupsSize; }
+ U32 getRiggedAlphaGroupsSize() { return mRiggedAlphaGroupsSize; }
U32 getDrawableGroupsSize() { return mDrawableGroupsSize; }
U32 getVisibleListSize() { return mVisibleListSize; }
U32 getVisibleBridgeSize() { return mVisibleBridgeSize; }
@@ -532,6 +516,7 @@ private:
U32 mVisibleGroupsSize;
U32 mAlphaGroupsSize;
+ U32 mRiggedAlphaGroupsSize;
U32 mOcclusionGroupsSize;
U32 mDrawableGroupsSize;
U32 mVisibleListSize;
@@ -539,6 +524,7 @@ private:
U32 mVisibleGroupsAllocated;
U32 mAlphaGroupsAllocated;
+ U32 mRiggedAlphaGroupsAllocated;
U32 mOcclusionGroupsAllocated;
U32 mDrawableGroupsAllocated;
U32 mVisibleListAllocated;
@@ -550,6 +536,8 @@ private:
sg_iterator mVisibleGroupsEnd;
sg_list_t mAlphaGroups;
sg_iterator mAlphaGroupsEnd;
+ sg_list_t mRiggedAlphaGroups;
+ sg_iterator mRiggedAlphaGroupsEnd;
sg_list_t mOcclusionGroups;
sg_iterator mOcclusionGroupsEnd;
sg_list_t mDrawableGroups;
@@ -646,7 +634,8 @@ class LLVolumeGeometryManager: public LLGeometryManager
virtual void rebuildGeom(LLSpatialGroup* group);
virtual void rebuildMesh(LLSpatialGroup* group);
virtual void getGeometry(LLSpatialGroup* group);
- U32 genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL no_materials = FALSE);
+ virtual void addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count);
+ U32 genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL rigged = FALSE);
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
private:
@@ -654,13 +643,13 @@ private:
void freeFaces();
static int32_t sInstanceCount;
- static LLFace** sFullbrightFaces;
- static LLFace** sBumpFaces;
- static LLFace** sSimpleFaces;
- static LLFace** sNormFaces;
- static LLFace** sSpecFaces;
- static LLFace** sNormSpecFaces;
- static LLFace** sAlphaFaces;
+ static LLFace** sFullbrightFaces[2];
+ static LLFace** sBumpFaces[2];
+ static LLFace** sSimpleFaces[2];
+ static LLFace** sNormFaces[2];
+ static LLFace** sSpecFaces[2];
+ static LLFace** sNormSpecFaces[2];
+ static LLFace** sAlphaFaces[2];
};
//spatial partition that uses volume geometry manager (implemented in LLVOVolume.cpp)
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 79ef0c075e..94bafcb612 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -35,6 +35,7 @@
#else
# include <sys/stat.h> // mkdir()
#endif
+#include <memory> // std::unique_ptr
#include "llviewermedia_streamingaudio.h"
#include "llaudioengine.h"
@@ -178,7 +179,6 @@
#include "pipeline.h"
#include "llappviewer.h"
#include "llfasttimerview.h"
-#include "lltelemetry.h"
#include "llfloatermap.h"
#include "llweb.h"
#include "llvoiceclient.h"
@@ -205,6 +205,9 @@
#include "llstacktrace.h"
+#include "threadpool.h"
+
+
#if LL_WINDOWS
#include "lldxhardware.h"
#endif
@@ -252,9 +255,9 @@ static bool mBenefitsSuccessfullyInit = false;
const F32 STATE_AGENT_WAIT_TIMEOUT = 240; //seconds
-boost::scoped_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState"));
-boost::scoped_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener());
-boost::scoped_ptr<LLViewerStats::PhaseMap> LLStartUp::sPhases(new LLViewerStats::PhaseMap);
+std::unique_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState"));
+std::unique_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener());
+std::unique_ptr<LLViewerStats::PhaseMap> LLStartUp::sPhases(new LLViewerStats::PhaseMap);
//
// local function declaration
@@ -529,8 +532,6 @@ bool idle_startup()
}
#if LL_WINDOWS
- LLPROFILE_STARTUP();
-
// On the windows dev builds, unpackaged, the message.xml file will
// be located in indra/build-vc**/newview/<config>/app_settings.
std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml");
@@ -1488,6 +1489,21 @@ bool idle_startup()
gAgentCamera.resetCamera();
display_startup();
+ // start up the ThreadPool we'll use for textures et al.
+ {
+ LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") };
+ LLSD sizeSpec{ poolSizes["General"] };
+ LLSD::Integer poolSize{ sizeSpec.isInteger()? sizeSpec.asInteger() : 3 };
+ LL_DEBUGS("ThreadPool") << "Instantiating General pool with "
+ << poolSize << " threads" << LL_ENDL;
+ // We don't want anyone, especially the main thread, to have to block
+ // due to this ThreadPool being full.
+ auto pool = new LL::ThreadPool("General", poolSize, 1024*1024);
+ pool->start();
+ // Once we start shutting down, destroy this ThreadPool.
+ LLAppViewer::instance()->onCleanup([pool](){ delete pool; });
+ }
+
// Initialize global class data needed for surfaces (i.e. textures)
LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;
// Initialize all of the viewer object classes for the first time (doing things like texture fetches.
diff --git a/indra/newview/llstartup.h b/indra/newview/llstartup.h
index 116aeb36a7..fe8e215f76 100644
--- a/indra/newview/llstartup.h
+++ b/indra/newview/llstartup.h
@@ -27,7 +27,7 @@
#ifndef LL_LLSTARTUP_H
#define LL_LLSTARTUP_H
-#include <boost/scoped_ptr.hpp>
+#include <memory> // unique_ptr
class LLViewerTexture ;
class LLEventPump;
@@ -130,9 +130,9 @@ private:
static std::string startupStateToString(EStartupState state);
static EStartupState gStartupState; // Do not set directly, use LLStartup::setStartupState
- static boost::scoped_ptr<LLEventPump> sStateWatcher;
- static boost::scoped_ptr<LLStartupListener> sListener;
- static boost::scoped_ptr<LLViewerStats::PhaseMap> sPhases;
+ static std::unique_ptr<LLEventPump> sStateWatcher;
+ static std::unique_ptr<LLStartupListener> sListener;
+ static std::unique_ptr<LLViewerStats::PhaseMap> sPhases;
};
diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp
index cb356726e6..ea36e1d7be 100644
--- a/indra/newview/llsurface.cpp
+++ b/indra/newview/llsurface.cpp
@@ -1214,6 +1214,7 @@ F32 LLSurface::getWaterHeight() const
BOOL LLSurface::generateWaterTexture(const F32 x, const F32 y,
const F32 width, const F32 height)
{
+ LL_PROFILE_ZONE_SCOPED
if (!getWaterTexture())
{
return FALSE;
diff --git a/indra/newview/llsurfacepatch.cpp b/indra/newview/llsurfacepatch.cpp
index 5e056944e9..aeefcd6fb8 100644
--- a/indra/newview/llsurfacepatch.cpp
+++ b/indra/newview/llsurfacepatch.cpp
@@ -728,6 +728,7 @@ BOOL LLSurfacePatch::updateTexture()
void LLSurfacePatch::updateGL()
{
+ LL_PROFILE_ZONE_SCOPED
F32 meters_per_grid = getSurface()->getMetersPerGrid();
F32 grids_per_patch_edge = (F32)getSurface()->getGridsPerPatchEdge();
diff --git a/indra/newview/lltelemetry.cpp b/indra/newview/lltelemetry.cpp
deleted file mode 100644
index 0c63e2fede..0000000000
--- a/indra/newview/lltelemetry.cpp
+++ /dev/null
@@ -1,145 +0,0 @@
- /**
- * @file lltelemetry.cpp
- * @brief Wrapper for Rad Game Tools Telemetry
- *
- * $LicenseInfo:firstyear=2020&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2020, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "lltelemetry.h"
-
-#if LLPROFILE_USE_RAD_TELEMETRY_PROFILER
- #if LL_WINDOWS
- #include "llwin32headers.h"
-
- // build-vc120-64\packages\lib\release
- // build-vc150-64\packages\lib\release
- #ifdef _MSC_VER
- #pragma comment(lib,"rad_tm_win64.lib")
- #else
- #pragma message "NOTE: Rad GameTools Telemetry requested but non-MSVC compiler not yet supported on Windows"
- #endif
- #endif // LL_WINDOWS
-
- #if LL_DARWIN
- #pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Darwin"
- #endif
-
- #if LL_LINUX
- #pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Linux"
- #endif
-
-//
-// local consts
-//
-static const tm_int32 TELEMETRY_BUFFER_SIZE = 8 * 1024 * 1024;
-
-//
-// local globals
-//
-static char *gTelemetryBufferPtr = NULL; // Telemetry
-
-static const char *tm_status[ TMERR_INIT_NETWORKING_FAILED + 1 ] =
-{
- "Telemetry pass: connected" // TM_OK
- , "Telemetry FAIL: disabled via #define NTELEMETRY" // TMERR_DISABLED
- , "Telemetry FAIL: invalid paramater" // TMERR_INVALID_PARAM
- , "Telemetry FAIL: DLL not found" // TMERR_NULL_API
- , "Telemetry FAIL: out of resources" // TMERR_OUT_OF_RESOURCES
- , "Telemetry FAIL: tmInitialize() not called" // TMERR_UNINITIALIZED
- , "Telemetry FAIL: bad hostname" // TMERR_BAD_HOSTNAME
- , "Telemetry FAIL: couldn't connect to server" // TMERR_COULD_NOT_CONNECT
- , "Telemetry FAIL: unknown network error" // TMERR_UNKNOWN_NETWORK
- , "Telemetry FAIL: tmShutdown() already called" // TMERR_ALREADY_SHUTDOWN
- , "Telemetry FAIL: memory buffer too small" // TMERR_ARENA_TOO_SMALL
- , "Telemetry FAIL: server handshake error" // TMERR_BAD_HANDSHAKE
- , "Telemetry FAIL: unaligned parameters" // TMERR_UNALIGNED
- , "Telemetry FAIL: network not initialized" // TMERR_NETWORK_NOT_INITIALIZED -- WSAStartup not called before tmOpen()
- , "Telemetry FAIL: bad version" // TMERR_BAD_VERSION
- , "Telemetry FAIL: timer too large" // TMERR_BAD_TIMER
- , "Telemetry FAIL: tmOpen() already called" // TMERR_ALREADY_OPENED
- , "Telemetry FAIL: tmInitialize() already called" // TMERR_ALREADY_INITIALIZED
- , "Telemetry FAIL: could't open file" // TMERR_FILE_OPEN_FAILED
- , "Telemetry FAIL: tmOpen() failed networking" // TMERR_INIT_NETWORKING_FAILED
-};
-
-//
-// exported functionality
-//
-
-void telemetry_shutdown()
-{
- #if LL_WINDOWS
- if (gTelemetryBufferPtr)
- {
- tmClose(0);
- tmShutdown();
-
- delete[] gTelemetryBufferPtr;
- gTelemetryBufferPtr = NULL;
- }
- #endif
-}
-
-void telemetry_startup()
-{
- #if LL_WINDOWS
- tmLoadLibrary(TM_RELEASE); // Loads .dll
-
- gTelemetryBufferPtr = new char[ TELEMETRY_BUFFER_SIZE ];
- tmInitialize(TELEMETRY_BUFFER_SIZE, gTelemetryBufferPtr);
-
- tm_error telemetry_status = tmOpen(
- 0, // unused
- "SecondLife", // app name
- __DATE__ " " __TIME__, // build identifier
- "localhost", // server name (or filename)
- TMCT_TCP, // connection type (or TMCT_FILE)
- 4719, // port
- TMOF_INIT_NETWORKING, // open flags
- 250 ); // timeout ms
-
- if (telemetry_status == TMERR_UNKNOWN)
- {
- LL_ERRS() << "Telemetry FAIL: unknown error" << LL_ENDL;
- }
- else if (telemetry_status && (telemetry_status <= TMERR_INIT_NETWORKING_FAILED))
- {
- LL_INFOS() << tm_status[ telemetry_status ] << LL_ENDL;
- free(gTelemetryBufferPtr);
- gTelemetryBufferPtr = NULL;
- }
- #endif // LL_WINDOWS
-}
-
-// Called after we render a frame
-void telemetry_update()
-{
- #if LL_WINDOWS
- if (gTelemetryBufferPtr)
- {
- tmTick(0);
- }
- #endif
-}
-#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER
diff --git a/indra/newview/lltelemetry.h b/indra/newview/lltelemetry.h
deleted file mode 100644
index a73e5fcfa2..0000000000
--- a/indra/newview/lltelemetry.h
+++ /dev/null
@@ -1,81 +0,0 @@
-/**
- * @file lltelemetry.h
- * @brief Wrapper for Rad Game Tools Telemetry
- *
- * $LicenseInfo:firstyear=2020&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2020, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*
-To use:
-
-1. Uncomment #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER below
-
-2. Include this header file
- #include "lltelemetry.h"
-
-3. Add zones to the functions you wish to profile
- void onFoo()
- {
- LLPROFILE_ZONE("Foo");
- }
-*/
-//#define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 1
-
-// Default NO local telemetry profiling
-#ifndef LLPROFILE_USE_RAD_TELEMETRY_PROFILER
- #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 0
- #define LLPROFILE_SHUTDOWN( ...) {}
- #define LLPROFILE_STARTUP( ...) {}
- #define LLPROFILE_UPDATE( ...) {}
-
- #define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b)
- #define LLPROFILE_ENTER(name)
- #define LLPROFILE_ENTER_FORMAT(format, ...)
- #define LLPROFILE_FUNCTION
- #define LLPROFILE_LEAVE()
- #define LLPROFILE_THREAD_NAME(name)
- #define LLPROFILE_ZONE(name)
- #define LLPROFILE_ZONE_FORMAT(format, ...)
-#else
- #include <rad_tm.h>
-
- #define LLPROFILE_SHUTDOWN telemetry_shutdown
- #define LLPROFILE_STARTUP telemetry_startup
- #define LLPROFILE_UPDATE telemetry_update
-
- #define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b) tmZoneColor(r, g, b)
- #define LLPROFILE_ENTER(name) tmEnter(0, 0, name)
- #define LLPROFILE_ENTER_FORMAT(format, ...) tmEnter(0, 0, format, __VA_ARGS__)
- #define LLPROFILE_FUNCTION tmFunction(0, 0)
- #define LLPROFILE_LEAVE() tmLeave(0)
- #define LLPROFILE_THREAD_NAME(name) tmThreadName(0, 0, name)
- #define LLPROFILE_ZONE(name) tmZone(0, 0, name)
- #define LLPROFILE_ZONE_FORMAT(format, ...) tmZone(0, 0, format, __VA_ARGS__)
-#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER
-
-//
-// exported functionality
-//
-
-extern void telemetry_startup();
-extern void telemetry_shutdown();
-extern void telemetry_update(); // called after every frame update
diff --git a/indra/newview/llteleporthistory.cpp b/indra/newview/llteleporthistory.cpp
index 3c3c1c96ef..3ece12931c 100644
--- a/indra/newview/llteleporthistory.cpp
+++ b/indra/newview/llteleporthistory.cpp
@@ -39,6 +39,11 @@
#include "llviewerregion.h"
#include "llworldmap.h"
#include "llagentui.h"
+#include "llwindow.h"
+#include "llviewerwindow.h"
+#include "llavatarname.h"
+#include "llavatarnamecache.h"
+
//////////////////////////////////////////////////////////////////////////////
// LLTeleportHistoryItem
@@ -113,6 +118,20 @@ void LLTeleportHistory::handleLoginComplete()
updateCurrentLocation(gAgent.getPositionGlobal());
}
+static void on_avatar_name_update_title(const LLAvatarName& av_name)
+{
+ if (gAgent.getRegion() && gViewerWindow && gViewerWindow->getWindow())
+ {
+ std::string region = gAgent.getRegion()->getName();
+ std::string username = av_name.getUserName();
+
+ // this first pass simply displays username and region name
+ // but could easily be extended to include other details like
+ // X/Y/Z location within a region etc.
+ std::string new_title = STRINGIZE(username << " @ " << region);
+ gViewerWindow->getWindow()->setTitle(new_title);
+ }
+}
void LLTeleportHistory::updateCurrentLocation(const LLVector3d& new_pos)
{
@@ -174,6 +193,14 @@ void LLTeleportHistory::updateCurrentLocation(const LLVector3d& new_pos)
if (!mGotInitialUpdate)
mGotInitialUpdate = true;
+ // update Viewer window title with username and region name
+ // if we are in "non-interactive mode" (SL-15999) or the debug
+ // setting to allow it is enabled (may be useful in other situations)
+ if (gNonInteractive || gSavedSettings.getBOOL("UpdateAppWindowTitleBar"))
+ {
+ LLAvatarNameCache::get(gAgent.getID(), boost::bind(&on_avatar_name_update_title, _2));
+ }
+
// Signal the interesting party that we've changed.
onHistoryChanged();
}
diff --git a/indra/newview/lltextureatlas.cpp b/indra/newview/lltextureatlas.cpp
deleted file mode 100644
index 1c8e4f796e..0000000000
--- a/indra/newview/lltextureatlas.cpp
+++ /dev/null
@@ -1,416 +0,0 @@
-/**
- * @file lltextureatlas.cpp
- * @brief LLTextureAtlas class implementation.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-#include "llviewerprecompiledheaders.h"
-#include "linden_common.h"
-#include "llerror.h"
-#include "llimage.h"
-#include "llmath.h"
-#include "llgl.h"
-#include "llrender.h"
-#include "lltextureatlas.h"
-
-//-------------------
-S16 LLTextureAtlas::sMaxSubTextureSize = 64 ;
-S16 LLTextureAtlas::sSlotSize = 32 ;
-
-#ifndef DEBUG_ATLAS
-#define DEBUG_ATLAS 0
-#endif
-
-#ifndef DEBUG_USAGE_BITS
-#define DEBUG_USAGE_BITS 0
-#endif
-//**************************************************************************************************************
-LLTextureAtlas::LLTextureAtlas(U8 ncomponents, S16 atlas_dim) :
- LLViewerTexture(atlas_dim * sSlotSize, atlas_dim * sSlotSize, ncomponents, TRUE),
- mAtlasDim(atlas_dim),
- mNumSlotsReserved(0),
- mMaxSlotsInAtlas(atlas_dim * atlas_dim)
-{
- generateEmptyUsageBits() ;
-
- //generate an empty texture
- generateGLTexture() ;
- LLPointer<LLImageRaw> image_raw = new LLImageRaw(mFullWidth, mFullHeight, mComponents);
- createGLTexture(0, image_raw, 0);
- image_raw = NULL;
-}
-
-LLTextureAtlas::~LLTextureAtlas()
-{
- if(mSpatialGroupList.size() > 0)
- {
- LL_ERRS() << "Not clean up the spatial groups!" << LL_ENDL ;
- }
- releaseUsageBits() ;
-}
-
-//virtual
-S8 LLTextureAtlas::getType() const
-{
- return 0; //LLViewerTexture::ATLAS_TEXTURE ;
-}
-
-void LLTextureAtlas::getTexCoordOffset(S16 col, S16 row, F32& xoffset, F32& yoffset)
-{
- xoffset = (F32)col / mAtlasDim ;
- yoffset = (F32)row / mAtlasDim ;
-}
-
-void LLTextureAtlas::getTexCoordScale(S32 w, S32 h, F32& xscale, F32& yscale)
-{
- xscale = (F32)w / (mAtlasDim * sSlotSize) ;
- yscale = (F32)h / (mAtlasDim * sSlotSize) ;
-}
-
-//insert a texture piece into the atlas
-LLGLuint LLTextureAtlas::insertSubTexture(LLImageGL* source_gl_tex, S32 discard_level, const LLImageRaw* raw_image, S16 slot_col, S16 slot_row)
-{
- if(!getTexName())
- {
- return 0 ;
- }
-
- S32 w = raw_image->getWidth() ;
- S32 h = raw_image->getHeight() ;
- if(w < 8 || w > sMaxSubTextureSize || h < 8 || h > sMaxSubTextureSize)
- {
- //size overflow
- return 0 ;
- }
-
- BOOL res = gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getTexName());
- if (!res)
- {
- LL_ERRS() << "bindTexture failed" << LL_ENDL;
- }
-
- GLint xoffset = sSlotSize * slot_col ;
- GLint yoffset = sSlotSize * slot_row ;
-
- if(!source_gl_tex->preAddToAtlas(discard_level, raw_image))
- {
- return 0 ;
- }
-
- glTexSubImage2D(GL_TEXTURE_2D, 0, xoffset, yoffset, w, h,
- mGLTexturep->getPrimaryFormat(), mGLTexturep->getFormatType(), raw_image->getData());
-
- source_gl_tex->postAddToAtlas() ;
- return getTexName();
-}
-
-//release a sub-texture slot from the atlas
-void LLTextureAtlas::releaseSlot(S16 slot_col, S16 slot_row, S8 slot_width)
-{
- unmarkUsageBits(slot_width, slot_col, slot_row) ;
- mNumSlotsReserved -= slot_width * slot_width ;
-}
-
-BOOL LLTextureAtlas::isEmpty() const
-{
- return !mNumSlotsReserved ;
-}
-
-BOOL LLTextureAtlas::isFull(S8 to_be_reserved) const
-{
- return mNumSlotsReserved + to_be_reserved > mMaxSlotsInAtlas ;
-}
-F32 LLTextureAtlas::getFullness() const
-{
- return (F32)mNumSlotsReserved / mMaxSlotsInAtlas ;
-}
-
-void LLTextureAtlas::addSpatialGroup(LLSpatialGroup* groupp)
-{
- if(groupp && !hasSpatialGroup(groupp))
- {
- mSpatialGroupList.push_back(groupp);
- }
-}
-
-void LLTextureAtlas::removeSpatialGroup(LLSpatialGroup* groupp)
-{
- if(groupp)
- {
- mSpatialGroupList.remove(groupp);
- }
-}
-
-void LLTextureAtlas::clearSpatialGroup()
-{
- mSpatialGroupList.clear();
-}
-void LLTextureAtlas::removeLastSpatialGroup()
-{
- mSpatialGroupList.pop_back() ;
-}
-
-LLSpatialGroup* LLTextureAtlas::getLastSpatialGroup()
-{
- if(mSpatialGroupList.size() > 0)
- {
- return mSpatialGroupList.back() ;
- }
- return NULL ;
-}
-
-BOOL LLTextureAtlas::hasSpatialGroup(LLSpatialGroup* groupp)
-{
- for(std::list<LLSpatialGroup*>::iterator iter = mSpatialGroupList.begin(); iter != mSpatialGroupList.end() ; ++iter)
- {
- if(*iter == groupp)
- {
- return TRUE ;
- }
- }
- return FALSE ;
-}
-
-//--------------------------------------------------------------------------------------
-//private
-void LLTextureAtlas::generateEmptyUsageBits()
-{
- S32 col_len = (mAtlasDim + 7) >> 3 ;
- mUsageBits = new U8*[mAtlasDim] ;
- *mUsageBits = new U8[mAtlasDim * col_len] ;
-
- mUsageBits[0] = *mUsageBits ;
- for(S32 i = 1 ; i < mAtlasDim ; i++)
- {
- mUsageBits[i] = mUsageBits[i-1] + col_len ;
-
- for(S32 j = 0 ; j < col_len ; j++)
- {
- //init by 0 for all bits.
- mUsageBits[i][j] = 0 ;
- }
- }
-
- //do not forget mUsageBits[0]!
- for(S32 j = 0 ; j < col_len ; j++)
- {
- //init by 0 for all bits.
- mUsageBits[0][j] = 0 ;
- }
-
- mTestBits = NULL ;
-#if DEBUG_USAGE_BITS
- //------------
- //test
- mTestBits = new U8*[mAtlasDim] ;
- *mTestBits = new U8[mAtlasDim * mAtlasDim] ;
- mTestBits[0] = *mTestBits ;
- for(S32 i = 1 ; i < mAtlasDim ; i++)
- {
- mTestBits[i] = mTestBits[i-1] + mAtlasDim ;
-
- for(S32 j = 0 ; j < mAtlasDim ; j++)
- {
- //init by 0 for all bits.
- mTestBits[i][j] = 0 ;
- }
- }
-
- for(S32 j = 0 ; j < mAtlasDim ; j++)
- {
- //init by 0 for all bits.
- mTestBits[0][j] = 0 ;
- }
-#endif
-}
-
-void LLTextureAtlas::releaseUsageBits()
-{
- if(mUsageBits)
- {
- delete[] *mUsageBits ;
- delete[] mUsageBits ;
- }
- mUsageBits = NULL ;
-
- //test
- if( mTestBits)
- {
- delete[] *mTestBits;
- delete[] mTestBits;
- }
- mTestBits = NULL ;
-}
-
-void LLTextureAtlas::markUsageBits(S8 bits_len, U8 mask, S16 col, S16 row)
-{
- S16 x = col >> 3 ;
-
- for(S8 i = 0 ; i < bits_len ; i++)
- {
- mUsageBits[row + i][x] |= mask ;
- }
-
-#if DEBUG_USAGE_BITS
- //test
- for(S8 i = row ; i < row + bits_len ; i++)
- {
- for(S8 j = col ; j < col + bits_len ; j++)
- {
- mTestBits[i][j] = 1 ;
- }
- }
-#endif
-}
-
-void LLTextureAtlas::unmarkUsageBits(S8 bits_len, S16 col, S16 row)
-{
- S16 x = col >> 3 ;
- U8 mask = 1 ;
- for(S8 i = 1 ; i < bits_len ; i++)
- {
- mask |= (1 << i) ;
- }
- mask <<= (col & 7) ;
- mask = ~mask ;
-
- for(S8 i = 0 ; i < bits_len ; i++)
- {
- mUsageBits[row + i][x] &= mask ;
- }
-
-#if DEBUG_USAGE_BITS
- //test
- for(S8 i = row ; i < row + bits_len ; i++)
- {
- for(S8 j = col ; j < col + bits_len ; j++)
- {
- mTestBits[i][j] = 0 ;
- }
- }
-#endif
-}
-
-//return true if any of bits in the range marked.
-BOOL LLTextureAtlas::areUsageBitsMarked(S8 bits_len, U8 mask, S16 col, S16 row)
-{
- BOOL ret = FALSE ;
- S16 x = col >> 3 ;
-
- for(S8 i = 0 ; i < bits_len ; i++)
- {
- if(mUsageBits[row + i][x] & mask)
- {
- ret = TRUE ;
- break ;
- //return TRUE ;
- }
- }
-
-#if DEBUG_USAGE_BITS
- //test
- BOOL ret2 = FALSE ;
- for(S8 i = row ; i < row + bits_len ; i++)
- {
- for(S8 j = col ; j < col + bits_len ; j++)
- {
- if(mTestBits[i][j])
- {
- ret2 = TRUE ;
- }
- }
- }
-
- if(ret != ret2)
- {
- LL_ERRS() << "bits map corrupted." << LL_ENDL ;
- }
-#endif
- return ret ;//FALSE ;
-}
-
-//----------------------------------------------------------------------
-//
-//index order: Z order, i.e.:
-// |-----|-----|-----|-----|
-// | 10 | 11 | 14 | 15 |
-// |-----|-----|-----|-----|
-// | 8 | 9 | 12 | 13 |
-// |-----|-----|-----|-----|
-// | 2 | 3 | 6 | 7 |
-// |-----|-----|-----|-----|
-// | 0 | 1 | 4 | 5 |
-// |-----|-----|-----|-----|
-void LLTextureAtlas::getPositionFromIndex(S16 index, S16& col, S16& row)
-{
- col = 0 ;
- row = 0 ;
-
- S16 index_copy = index ;
- for(S16 i = 0 ; index_copy && i < 16 ; i += 2)
- {
- col |= ((index & (1 << i)) >> i) << (i >> 1) ;
- row |= ((index & (1 << (i + 1))) >> (i + 1)) << (i >> 1) ;
- index_copy >>= 2 ;
- }
-}
-void LLTextureAtlas::getIndexFromPosition(S16 col, S16 row, S16& index)
-{
- index = 0 ;
- S16 col_copy = col ;
- S16 row_copy = row ;
- for(S16 i = 0 ; (col_copy || row_copy) && i < 16 ; i++)
- {
- index |= ((col & 1 << i) << i) | ((row & 1 << i) << ( i + 1)) ;
- col_copy >>= 1 ;
- row_copy >>= 1 ;
- }
-}
-//----------------------------------------------------------------------
-//return TRUE if succeeds.
-BOOL LLTextureAtlas::getNextAvailableSlot(S8 bits_len, S16& col, S16& row)
-{
- S16 index_step = bits_len * bits_len ;
-
- U8 mask = 1 ;
- for(S8 i = 1 ; i < bits_len ; i++)
- {
- mask |= (1 << i) ;
- }
-
- U8 cur_mask ;
- for(S16 index = 0 ; index < mMaxSlotsInAtlas ; index += index_step)
- {
- getPositionFromIndex(index, col, row) ;
-
- cur_mask = mask << (col & 7) ;
- if(!areUsageBitsMarked(bits_len, cur_mask, col, row))
- {
- markUsageBits(bits_len, cur_mask, col, row) ;
- mNumSlotsReserved += bits_len * bits_len ;
-
- return TRUE ;
- }
- }
-
- return FALSE ;
-}
diff --git a/indra/newview/lltextureatlas.h b/indra/newview/lltextureatlas.h
deleted file mode 100644
index 6b36eb7fe4..0000000000
--- a/indra/newview/lltextureatlas.h
+++ /dev/null
@@ -1,90 +0,0 @@
-/**
- * @file lltextureatlas.h
- * @brief LLTextureAtlas base class.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-#ifndef LL_TEXTUREATLAS_H
-#define LL_TEXTUREATLAS_H
-
-#include "llviewertexture.h"
-class LLSpatialGroup ;
-
-class LLTextureAtlas : public LLViewerTexture
-{
-protected:
- /*virtual*/ ~LLTextureAtlas() ;
-
-public:
- LLTextureAtlas(U8 ncomponents, S16 atlas_dim = 16) ;
-
- /*virtual*/ S8 getType() const;
-
- LLGLuint insertSubTexture(LLImageGL* source_gl_tex, S32 discard_level, const LLImageRaw* raw_image, S16 slot_col, S16 slot_row) ;
- void releaseSlot(S16 slot_col, S16 slot_row, S8 slot_width);
-
- BOOL getNextAvailableSlot(S8 bits_len, S16& col, S16& row) ;
- void getTexCoordOffset(S16 col, S16 row, F32& xoffset, F32& yOffset) ;
- void getTexCoordScale(S32 w, S32 h, F32& xscale, F32& yscale) ;
-
- BOOL isEmpty() const ;
- BOOL isFull(S8 to_be_reserved = 1) const ;
- F32 getFullness() const ;
-
- void addSpatialGroup(LLSpatialGroup* groupp) ;
- void removeSpatialGroup(LLSpatialGroup* groupp) ;
- LLSpatialGroup* getLastSpatialGroup() ;
- void removeLastSpatialGroup() ;
- BOOL hasSpatialGroup(LLSpatialGroup* groupp) ;
- void clearSpatialGroup() ;
- std::list<LLSpatialGroup*>* getSpatialGroupList() {return &mSpatialGroupList;}
-private:
- void generateEmptyUsageBits() ;
- void releaseUsageBits() ;
-
- void markUsageBits(S8 bits_len, U8 mask, S16 col, S16 row) ;
- void unmarkUsageBits(S8 bits_len, S16 col, S16 row) ;
-
- void getPositionFromIndex(S16 index, S16& col, S16& row) ;
- void getIndexFromPosition(S16 col, S16 row, S16& index) ;
- BOOL areUsageBitsMarked(S8 bits_len, U8 mask, S16 col, S16 row) ;
-
-private:
- S16 mAtlasDim ; //number of slots per edge, i.e, there are "mAtlasDim * mAtlasDim" total slots in the atlas.
- S16 mNumSlotsReserved ;
- S16 mMaxSlotsInAtlas ;
- U8 **mUsageBits ;
- std::list<LLSpatialGroup*> mSpatialGroupList ;
-
-public:
- //debug use only
- U8 **mTestBits ;
-
-public:
- static S16 sMaxSubTextureSize ;
- static S16 sSlotSize ;
-};
-
-#endif
-
diff --git a/indra/newview/lltextureatlasmanager.cpp b/indra/newview/lltextureatlasmanager.cpp
deleted file mode 100644
index ca9d6da4db..0000000000
--- a/indra/newview/lltextureatlasmanager.cpp
+++ /dev/null
@@ -1,268 +0,0 @@
-/**
- * @file lltextureatlasmanager.cpp
- * @brief LLTextureAtlasManager class implementation.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-#include "llviewerprecompiledheaders.h"
-#include "linden_common.h"
-#include "llerror.h"
-#include "llmath.h"
-#include "lltextureatlas.h"
-#include "lltextureatlasmanager.h"
-#include "llspatialpartition.h"
-
-const S8 MAX_NUM_EMPTY_ATLAS = 2 ;
-const F32 MIN_ATLAS_FULLNESS = 0.6f ;
-
-//*********************************************************************************************
-//implementation of class LLTextureAtlasInfo
-//*********************************************************************************************
-LLTextureAtlasSlot::LLTextureAtlasSlot(LLTextureAtlas* atlasp, LLSpatialGroup* groupp, S16 col, S16 row, F32 xoffset, F32 yoffset, S8 slot_width) :
- mAtlasp(atlasp),
- mGroupp(groupp),
- mCol(col),
- mRow(row),
- mReservedSlotWidth(slot_width),
- mValid(FALSE),
- mUpdatedTime(0),
- mTexCoordOffset(xoffset, yoffset),
- mTexCoordScale(1.f, 1.f)
-{
- llassert_always(mAtlasp || mGroupp || mReservedSlotWidth) ;
-}
-
-LLTextureAtlasSlot::~LLTextureAtlasSlot()
-{
- if(mAtlasp)
- {
- mAtlasp->releaseSlot(mCol, mRow, mReservedSlotWidth) ;
- if(mAtlasp->isEmpty())
- {
- LLTextureAtlasManager::getInstance()->releaseAtlas(mAtlasp) ;
- }
- mAtlasp = NULL ;
- }
-}
-
-//void LLTextureAtlasSlot::setAtlas(LLTextureAtlas* atlasp)
-//{
-// mAtlasp = atlasp ;
-//}
-//void LLTextureAtlasSlot::setSlotPos(S16 col, S16 row)
-//{
-// mCol = col ;
-// mRow = row ;
-//}
-//void LLTextureAtlasSlot::setSlotWidth(S8 width)
-//{
-// //slot is a square with each edge length a power-of-two number
-// mReservedSlotWidth = width ;
-//}
-//void LLTextureAtlasSlot::setTexCoordOffset(F32 xoffset, F32 yoffset)
-//{
-// mTexCoordOffset.mV[0] = xoffset ;
-// mTexCoordOffset.mV[1] = yoffset ;
-//}
-
-void LLTextureAtlasSlot::setSpatialGroup(LLSpatialGroup* groupp)
-{
- mGroupp = groupp ;
-}
-void LLTextureAtlasSlot::setTexCoordScale(F32 xscale, F32 yscale)
-{
- mTexCoordScale.mV[0] = xscale ;
- mTexCoordScale.mV[1] = yscale ;
-}
-//*********************************************************************************************
-//END of implementation of class LLTextureAtlasInfo
-//*********************************************************************************************
-
-//*********************************************************************************************
-//implementation of class LLTextureAtlasManager
-//*********************************************************************************************
-LLTextureAtlasManager::LLTextureAtlasManager() :
- mAtlasMap(4),
- mEmptyAtlasMap(4)
-{
-}
-
-LLTextureAtlasManager::~LLTextureAtlasManager()
-{
- for(S32 i = 0 ; i < 4 ; i++)
- {
- for(ll_texture_atlas_list_t::iterator j = mAtlasMap[i].begin() ; j != mAtlasMap[i].end() ; ++j)
- {
- *j = NULL ;
- }
- for(ll_texture_atlas_list_t::iterator j = mEmptyAtlasMap[i].begin() ; j != mEmptyAtlasMap[i].end() ; ++j)
- {
- *j = NULL ;
- }
-
- mAtlasMap[i].clear() ;
- mEmptyAtlasMap[i].clear() ;
- }
- mAtlasMap.clear() ;
- mEmptyAtlasMap.clear() ;
-}
-
-//return TRUE if qualified
-BOOL LLTextureAtlasManager::canAddToAtlas(S32 w, S32 h, S8 ncomponents, LLGLenum target)
-{
- if(ncomponents < 1 || ncomponents > 4)
- {
- return FALSE ;
- }
- //only support GL_TEXTURE_2D
- if(GL_TEXTURE_2D != target)
- {
- return FALSE ;
- }
- //real image size overflows
- if(w < 8 || w > LLTextureAtlas::sMaxSubTextureSize || h < 8 || h > LLTextureAtlas::sMaxSubTextureSize)
- {
- return FALSE ;
- }
-
- //if non-power-of-two number
- if((w & (w - 1)) || (h & (h - 1)))
- {
- return FALSE ;
- }
-
- return TRUE ;
-}
-
-void LLTextureAtlasManager::releaseAtlas(LLTextureAtlas* atlasp)
-{
- LLSpatialGroup* groupp = atlasp->getLastSpatialGroup() ;
- while(groupp)
- {
- groupp->removeAtlas(atlasp, FALSE) ;
- atlasp->removeLastSpatialGroup() ;
-
- groupp = atlasp->getLastSpatialGroup() ;
- }
-
- S8 type = atlasp->getComponents() - 1 ;
- //insert to the empty list
- if(mEmptyAtlasMap[type].size() < MAX_NUM_EMPTY_ATLAS)
- {
- mEmptyAtlasMap[type].push_back(atlasp) ;
- }
-
- //delete the atlasp
- mAtlasMap[type].remove(atlasp) ;
-}
-
-//
-//this function reserves an appropriate slot from atlas pool for an image.
-//return non-NULL if succeeds.
-//Note:
-//1, this function does not check if the image this slot assigned for qualifies for atlas or not,
-// call LLTextureAtlasManager::canAddToAtlas(...) to do the check before calling this function.
-//2, this function also dose not check if the image is already in atlas. It always assigns a new slot anyway.
-//3, this function tries to group sub-textures from same spatial group into ONE atlas to improve render batching.
-//
-LLPointer<LLTextureAtlasSlot> LLTextureAtlasManager::reserveAtlasSlot(S32 sub_texture_size, S8 ncomponents,
- LLSpatialGroup* groupp, LLViewerTexture* imagep)
-{
- if(!groupp)
- {
- //do not insert to atlas if does not have a group.
- return NULL ;
- }
-
- //bits_len must <= 8 and is a power of two number, i.e.: must be one of these numbers: 1, 2, 4, 8.
- if(sub_texture_size > LLTextureAtlas::sMaxSubTextureSize)
- {
- sub_texture_size = LLTextureAtlas::sMaxSubTextureSize ;
- }
- S8 bits_len = sub_texture_size / LLTextureAtlas::sSlotSize ;
- if(bits_len < 1)
- {
- bits_len = 1 ;
- }
-
- S16 col = -1, row = -1;
- S8 total_bits = bits_len * bits_len ;
-
- //insert to the atlas reserved by the same spatial group
- LLPointer<LLTextureAtlas> atlasp = groupp->getAtlas(ncomponents, total_bits) ;
- if(atlasp.notNull())
- {
- if(!atlasp->getNextAvailableSlot(bits_len, col, row))
- {
- //failed
- atlasp = NULL ;
- }
- }
-
- //search an atlas to fit for 'size'
- if(!atlasp)
- {
- S8 atlas_index = ncomponents - 1 ;
- ll_texture_atlas_list_t::iterator iter = mAtlasMap[atlas_index].begin() ;
- for(; iter != mAtlasMap[atlas_index].end(); ++iter)
- {
- LLTextureAtlas* cur = (LLTextureAtlas*)*iter ;
- if(cur->getFullness() < MIN_ATLAS_FULLNESS)//this atlas is empty enough for this group to insert more sub-textures later if necessary.
- {
- if(cur->getNextAvailableSlot(bits_len, col, row))
- {
- atlasp = cur ;
- groupp->addAtlas(atlasp) ;
- break ;
- }
- }
- }
- }
-
- //create a new atlas if necessary
- if(!atlasp)
- {
- if(mEmptyAtlasMap[ncomponents - 1].size() > 0)
- {
- //there is an empty one
- atlasp = mEmptyAtlasMap[ncomponents - 1].back() ;
- mEmptyAtlasMap[ncomponents - 1].pop_back() ;
- }
- else
- {
- atlasp = new LLTextureAtlas(ncomponents, 16) ;
- }
- mAtlasMap[ncomponents - 1].push_back(atlasp) ;
- atlasp->getNextAvailableSlot(bits_len, col, row) ;
- groupp->addAtlas(atlasp) ;
- }
-
- F32 xoffset, yoffset ;
- atlasp->getTexCoordOffset(col, row, xoffset, yoffset) ;
- LLPointer<LLTextureAtlasSlot> slot_infop = new LLTextureAtlasSlot(atlasp, groupp, col, row, xoffset, yoffset, bits_len) ;
-
- return slot_infop ;
-}
-
-//*********************************************************************************************
-//END of implementation of class LLTextureAtlasManager
-//*********************************************************************************************
diff --git a/indra/newview/lltextureatlasmanager.h b/indra/newview/lltextureatlasmanager.h
deleted file mode 100644
index 1b8df708c6..0000000000
--- a/indra/newview/lltextureatlasmanager.h
+++ /dev/null
@@ -1,105 +0,0 @@
-/**
- * @file lltextureatlasmanager.h
- * @brief LLTextureAtlasManager base class.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-#ifndef LL_TEXTUREATLASMANAGER_H
-#define LL_TEXTUREATLASMANAGER_H
-
-#include "llmemory.h"
-
-class LLSpatialGroup ;
-class LLViewerTexture ;
-
-//just use it as a structure.
-class LLTextureAtlasSlot : public LLRefCount
-{
-public:
- LLTextureAtlasSlot(LLTextureAtlas* atlasp, LLSpatialGroup* groupp, S16 col, S16 row, F32 xoffset, F32 yoffset, S8 slot_width) ;
-
-protected:
- virtual ~LLTextureAtlasSlot();
-
-public:
-
- //
- //do not allow to change those values
- //
- //void setAtlas(LLTextureAtlas* atlasp) ;
- //void setSlotPos(S16 col, S16 row) ;
- //void setSlotWidth(S8 width) ;
- //void setTexCoordOffset(F32 xoffser, F32 yoffset) ;
- //
-
- void setSpatialGroup(LLSpatialGroup* groupp) ;
- void setTexCoordScale(F32 xscale, F32 yscale) ;
- void setValid() {mValid = TRUE ;}
-
- LLTextureAtlas* getAtlas()const {return mAtlasp;}
- LLSpatialGroup* getSpatialGroup() const {return mGroupp ;}
- S16 getSlotCol()const {return mCol;}
- S16 getSlotRow()const {return mRow;}
- S8 getSlotWidth()const{return mReservedSlotWidth;}
- BOOL isValid()const { return mValid;}
- const LLVector2* getTexCoordOffset()const {return &mTexCoordOffset;}
- const LLVector2* getTexCoordScale() const {return &mTexCoordScale;}
-
- void setUpdatedTime(U32 t) {mUpdatedTime = t;}
- U32 getUpdatedTime()const {return mUpdatedTime;}
-
-private:
- LLTextureAtlas* mAtlasp;
- S16 mCol ;//col of the slot
- S16 mRow ;//row of the slot
- S8 mReservedSlotWidth ; //slot is a square with each edge length a power-of-two number
- LLSpatialGroup* mGroupp ;
- BOOL mValid ;
-
- LLVector2 mTexCoordOffset ;
- LLVector2 mTexCoordScale ;
-
- U32 mUpdatedTime ;
-} ;
-
-class LLTextureAtlasManager : public LLSingleton<LLTextureAtlasManager>
-{
- LLSINGLETON(LLTextureAtlasManager);
- ~LLTextureAtlasManager();
- typedef std::list<LLPointer<LLTextureAtlas> > ll_texture_atlas_list_t ;
-
-public:
-
- LLPointer<LLTextureAtlasSlot> reserveAtlasSlot(S32 sub_texture_size, S8 ncomponents,
- LLSpatialGroup* groupp, LLViewerTexture* imagep) ;
- void releaseAtlas(LLTextureAtlas* atlasp);
-
- BOOL canAddToAtlas(S32 w, S32 h, S8 ncomponents, LLGLenum target) ;
-
-private:
- std::vector<ll_texture_atlas_list_t> mAtlasMap ;
- std::vector<ll_texture_atlas_list_t> mEmptyAtlasMap ; //delay some empty atlases deletion to avoid possible creation of new atlas immediately.
-};
-
-#endif
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index e7b756bf4a..0edaf40c66 100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -318,6 +318,7 @@ private:
// Threads: Ttc
virtual void completed(bool success)
{
+ LL_PROFILE_ZONE_SCOPED;
LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
if (worker)
{
@@ -342,6 +343,7 @@ private:
// Threads: Ttc
virtual void completed(bool success)
{
+ LL_PROFILE_ZONE_SCOPED;
LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
if (worker)
{
@@ -366,6 +368,7 @@ private:
// Threads: Tid
virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux)
{
+ LL_PROFILE_ZONE_SCOPED;
LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
if (worker)
{
@@ -1153,6 +1156,11 @@ void LLTextureFetchWorker::startWork(S32 param)
// Threads: Ttf
bool LLTextureFetchWorker::doWork(S32 param)
{
+ LL_PROFILE_ZONE_SCOPED;
+ if (gNonInteractive)
+ {
+ return true;
+ }
static const LLCore::HttpStatus http_not_found(HTTP_NOT_FOUND); // 404
static const LLCore::HttpStatus http_service_unavail(HTTP_SERVICE_UNAVAILABLE); // 503
static const LLCore::HttpStatus http_not_sat(HTTP_REQUESTED_RANGE_NOT_SATISFIABLE); // 416;
diff --git a/indra/newview/lltoastpanel.cpp b/indra/newview/lltoastpanel.cpp
index 100d5ee713..d43da93c61 100644
--- a/indra/newview/lltoastpanel.cpp
+++ b/indra/newview/lltoastpanel.cpp
@@ -114,7 +114,8 @@ void LLToastPanel::snapToMessageHeight(LLTextBase* message, S32 maxLineCount)
LLToastPanel* LLToastPanel::buidPanelFromNotification(
const LLNotificationPtr& notification)
{
- LLToastPanel* res = NULL;
+ LL_PROFILE_ZONE_SCOPED
+ LLToastPanel* res = NULL;
//process tip toast panels
if ("notifytip" == notification->getType())
diff --git a/indra/newview/lltoolgrab.cpp b/indra/newview/lltoolgrab.cpp
index f01b374db1..6216899dc6 100644
--- a/indra/newview/lltoolgrab.cpp
+++ b/indra/newview/lltoolgrab.cpp
@@ -529,8 +529,8 @@ void LLToolGrabBase::handleHoverActive(S32 x, S32 y, MASK mask)
const F32 RADIANS_PER_PIXEL_X = 0.01f;
const F32 RADIANS_PER_PIXEL_Y = 0.01f;
- S32 dx = x - (gViewerWindow->getWorldViewWidthScaled() / 2);
- S32 dy = y - (gViewerWindow->getWorldViewHeightScaled() / 2);
+ S32 dx = gViewerWindow->getCurrentMouseDX();
+ S32 dy = gViewerWindow->getCurrentMouseDY();
if (dx != 0 || dy != 0)
{
diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp
index 06a2caf75b..b5eb2880ae 100644
--- a/indra/newview/lltoolmorph.cpp
+++ b/indra/newview/lltoolmorph.cpp
@@ -195,10 +195,7 @@ BOOL LLVisualParamHint::render()
gGL.pushMatrix();
gGL.loadIdentity();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
LLGLSUIDefault gls_ui;
//LLGLState::verify(TRUE);
@@ -242,17 +239,8 @@ BOOL LLVisualParamHint::render()
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
- if (gAgentAvatarp->mDrawable.notNull() &&
- gAgentAvatarp->mDrawable->getFace(0))
- {
- LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)gAgentAvatarp->mDrawable->getFace(0)->getPool();
- LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
- gGL.setAlphaRejectSettings(LLRender::CF_ALWAYS);
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
- avatarPoolp->renderAvatars(gAgentAvatarp); // renders only one avatar
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- }
+ gPipeline.previewAvatar(gAgentAvatarp);
+
gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr;
diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp
index 728d0c9417..ab4ad5817b 100644
--- a/indra/newview/lltracker.cpp
+++ b/indra/newview/lltracker.cpp
@@ -109,7 +109,16 @@ void LLTracker::stopTracking(bool clear_ui)
// static virtual
void LLTracker::drawHUDArrow()
{
- if (!gSavedSettings.getBOOL("RenderTrackerBeacon")) return;
+ if (!LLWorld::instanceExists())
+ {
+ return;
+ }
+
+ static LLCachedControl<bool> render_beacon(gSavedSettings, "RenderTrackerBeacon", true);
+ if (!render_beacon)
+ {
+ return;
+ }
if (gViewerWindow->getProgressView()->getVisible()) return;
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp
index 27a87ee1a0..5d8e80cc41 100644
--- a/indra/newview/llviewercamera.cpp
+++ b/indra/newview/llviewercamera.cpp
@@ -81,9 +81,6 @@ glh::matrix4f gl_pick_matrix(GLfloat x, GLfloat y, GLfloat width, GLfloat height
return glh::matrix4f(m);
}
-// Build time optimization, generate this once in .cpp file
-template class LLViewerCamera* LLSingleton<class LLViewerCamera>::getInstance();
-
LLViewerCamera::LLViewerCamera() : LLCamera()
{
calcProjection(getFar());
diff --git a/indra/newview/llviewercamera.h b/indra/newview/llviewercamera.h
index fb07a3fb2d..549778a841 100644
--- a/indra/newview/llviewercamera.h
+++ b/indra/newview/llviewercamera.h
@@ -38,25 +38,11 @@ class LLViewerObject;
const BOOL FOR_SELECTION = TRUE;
const BOOL NOT_FOR_SELECTION = FALSE;
-// Build time optimization, generate this once in .cpp file
-#ifndef LLVIEWERCAMERA_CPP
-extern template class LLViewerCamera* LLSingleton<class LLViewerCamera>::getInstance();
-#endif
-
-LL_ALIGN_PREFIX(16)
-class LLViewerCamera : public LLCamera, public LLSingleton<LLViewerCamera>
+class alignas(16) LLViewerCamera : public LLCamera, public LLSimpleton<LLViewerCamera>
{
- LLSINGLETON(LLViewerCamera);
+ LL_ALIGN_NEW
public:
- void* operator new(size_t size)
- {
- return ll_aligned_malloc_16(size);
- }
-
- void operator delete(void* ptr)
- {
- ll_aligned_free_16(ptr);
- }
+ LLViewerCamera();
typedef enum
{
@@ -141,7 +127,7 @@ protected:
S16 mZoomSubregion;
public:
-} LL_ALIGN_POSTFIX(16);
+};
#endif // LL_LLVIEWERCAMERA_H
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index bc425123e1..4618871630 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -107,10 +107,14 @@ static bool handleRenderAvatarMouselookChanged(const LLSD& newvalue)
static bool handleRenderFarClipChanged(const LLSD& newvalue)
{
- F32 draw_distance = (F32) newvalue.asReal();
+ if (LLStartUp::getStartupState() >= STATE_STARTED)
+ {
+ F32 draw_distance = (F32)newvalue.asReal();
gAgentCamera.mDrawDistance = draw_distance;
LLWorld::getInstance()->setLandFarClip(draw_distance);
return true;
+ }
+ return false;
}
static bool handleTerrainDetailChanged(const LLSD& newvalue)
@@ -162,17 +166,6 @@ static bool handleSetShaderChanged(const LLSD& newvalue)
return true;
}
-static bool handleAvatarVPChanged(const LLSD& newvalue)
-{
- LLRenderTarget::sUseFBO = newvalue.asBoolean()
- && gSavedSettings.getBOOL("RenderObjectBump")
- && gSavedSettings.getBOOL("RenderTransparentWater")
- && gSavedSettings.getBOOL("RenderDeferred");
-
- handleSetShaderChanged(LLSD());
- return true;
-}
-
static bool handleRenderPerfTestChanged(const LLSD& newvalue)
{
bool status = !newvalue.asBoolean();
@@ -212,10 +205,6 @@ static bool handleRenderPerfTestChanged(const LLSD& newvalue)
bool handleRenderTransparentWaterChanged(const LLSD& newvalue)
{
- LLRenderTarget::sUseFBO = newvalue.asBoolean()
- && gSavedSettings.getBOOL("RenderObjectBump")
- && gSavedSettings.getBOOL("RenderAvatarVP")
- && gSavedSettings.getBOOL("RenderDeferred");
if (gPipeline.isInit())
{
gPipeline.updateRenderTransparentWater();
@@ -269,6 +258,13 @@ static bool handleAnisotropicChanged(const LLSD& newvalue)
return true;
}
+static bool handleVSyncChanged(const LLSD& newvalue)
+{
+ gViewerWindow->getWindow()->toggleVSync(newvalue.asBoolean());
+
+ return true;
+}
+
static bool handleVolumeLODChanged(const LLSD& newvalue)
{
LLVOVolume::sLODFactor = llclamp((F32) newvalue.asReal(), 0.01f, MAX_LOD_FACTOR);
@@ -391,7 +387,7 @@ static bool handleJoystickChanged(const LLSD& newvalue)
static bool handleUseOcclusionChanged(const LLSD& newvalue)
{
- LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery && LLGLSLShader::sNoFixedFunction
+ LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && !gUseWireframe) ? 2 : 0;
return true;
}
@@ -468,10 +464,7 @@ static bool handleRenderDeferredChanged(const LLSD& newvalue)
//
static bool handleRenderBumpChanged(const LLSD& newval)
{
- LLRenderTarget::sUseFBO = newval.asBoolean()
- && gSavedSettings.getBOOL("RenderTransparentWater")
- && gSavedSettings.getBOOL("RenderAvatarVP")
- && gSavedSettings.getBOOL("RenderDeferred");
+ LLRenderTarget::sUseFBO = newval.asBoolean() && gSavedSettings.getBOOL("RenderDeferred");
if (gPipeline.isInit())
{
gPipeline.updateRenderBump();
@@ -665,7 +658,6 @@ void settings_setup_listeners()
gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
- gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleAvatarVPChanged, _2));
gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleWindowResized, _2));
gSavedSettings.getControl("RenderDepthOfField")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
@@ -696,6 +688,7 @@ void settings_setup_listeners()
gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleRenderBumpChanged, _2));
gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
+ gSavedSettings.getControl("RenderVSyncEnable")->getSignal()->connect(boost::bind(&handleVSyncChanged, _2));
gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderDebugGL")->getSignal()->connect(boost::bind(&handleRenderDebugGLChanged, _2));
gSavedSettings.getControl("RenderDebugPipeline")->getSignal()->connect(boost::bind(&handleRenderDebugPipelineChanged, _2));
diff --git a/indra/newview/llviewercontrollistener.cpp b/indra/newview/llviewercontrollistener.cpp
index 3443bb644a..8820f9ec56 100644
--- a/indra/newview/llviewercontrollistener.cpp
+++ b/indra/newview/llviewercontrollistener.cpp
@@ -127,7 +127,7 @@ struct Info
LLEventAPI::Response response;
std::string groupname;
- LLControlGroup* group;
+ LLControlGroup::ptr_t group;
std::string key;
LLControlVariable* control;
};
@@ -187,7 +187,7 @@ void LLViewerControlListener::groups(LLSD const & request)
struct CollectVars: public LLControlGroup::ApplyFunctor
{
- CollectVars(LLControlGroup* g):
+ CollectVars(LLControlGroup::ptr_t g):
mGroup(g)
{}
@@ -200,7 +200,7 @@ struct CollectVars: public LLControlGroup::ApplyFunctor
("comment", control->getComment()));
}
- LLControlGroup* mGroup;
+ LLControlGroup::ptr_t mGroup;
LLSD vars;
};
@@ -210,7 +210,7 @@ void LLViewerControlListener::vars(LLSD const & request)
// control name.
Response response(LLSD(), request);
std::string groupname(request["group"]);
- LLControlGroup* group(LLControlGroup::getInstance(groupname));
+ auto group(LLControlGroup::getInstance(groupname));
if (! group)
{
return response.error(STRINGIZE("Unrecognized group '" << groupname << "'"));
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 109dc93261..6a2b06d9b5 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -124,7 +124,8 @@ void display_startup()
if ( !gViewerWindow
|| !gViewerWindow->getActive()
|| !gViewerWindow->getWindow()->getVisible()
- || gViewerWindow->getWindow()->getMinimized() )
+ || gViewerWindow->getWindow()->getMinimized()
+ || gNonInteractive)
{
return;
}
@@ -165,8 +166,6 @@ void display_startup()
if (gViewerWindow)
gViewerWindow->setup2DRender();
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
gGL.color4f(1,1,1,1);
if (gViewerWindow)
gViewerWindow->draw();
@@ -208,9 +207,11 @@ void display_update_camera()
// Write some stats to LL_INFOS()
void display_stats()
{
+ LL_PROFILE_ZONE_SCOPED
F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency");
if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - FPS");
F32 fps = gRecentFrameCount / fps_log_freq;
LL_INFOS() << llformat("FPS: %.02f", fps) << LL_ENDL;
gRecentFrameCount = 0;
@@ -219,6 +220,7 @@ void display_stats()
F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency");
if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - Memory");
gMemoryAllocated = U64Bytes(LLMemory::getCurrentRSS());
U32Megabytes memory = gMemoryAllocated;
LL_INFOS() << "MEMORY: " << memory << LL_ENDL;
@@ -228,6 +230,7 @@ void display_stats()
F32 asset_storage_log_freq = gSavedSettings.getF32("AssetStorageLogFrequency");
if (asset_storage_log_freq > 0.f && gAssetStorageLogTime.getElapsedTimeF32() >= asset_storage_log_freq)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - Asset Storage");
gAssetStorageLogTime.reset();
gAssetStorage->logAssetStorageInfo();
}
@@ -309,7 +312,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// Attempting to draw into a minimized window causes a GL error. JC
if ( !gViewerWindow->getActive()
|| !gViewerWindow->getWindow()->getVisible()
- || gViewerWindow->getWindow()->getMinimized() )
+ || gViewerWindow->getWindow()->getMinimized()
+ || gNonInteractive)
{
// Clean up memory the pools may have allocated
if (rebuild)
@@ -572,8 +576,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//
LLAppViewer::instance()->pingMainloopTimeout("Display:Camera");
- LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield);
- LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE);
+ if (LLViewerCamera::instanceExists())
+ {
+ LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield);
+ LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE);
+ }
//////////////////////////
//
@@ -630,6 +637,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!gDisconnected)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 1");
LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
{ //don't draw hud objects in this frame
@@ -641,9 +649,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
}
- //upkeep gl name pools
- LLGLNamePool::upkeepPools();
-
stop_glerror();
display_update_camera();
stop_glerror();
@@ -675,21 +680,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
stop_glerror();
- S32 water_clip = 0;
- if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
- (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) ||
- gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)))
- {
- if (LLViewerCamera::getInstance()->cameraUnderWater())
- {
- water_clip = -1;
- }
- else
- {
- water_clip = 1;
- }
- }
-
LLAppViewer::instance()->pingMainloopTimeout("Display:Cull");
//Increment drawable frame counter
@@ -707,21 +697,20 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
static LLCullResult result;
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater();
- gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip);
+ gPipeline.updateCull(*LLViewerCamera::getInstance(), result);
stop_glerror();
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
+
LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 2")
if (gResizeScreenTexture)
{
gResizeScreenTexture = FALSE;
@@ -733,7 +722,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
if (!for_snapshot)
{
@@ -747,7 +735,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
glh::matrix4f proj = get_current_projection();
glh::matrix4f mod = get_current_modelview();
@@ -766,17 +753,16 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
}
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
LLGLState::checkStates();
- LLGLState::checkClientArrays();
//if (!for_snapshot)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 3")
LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
gPipeline.generateHighlight(*LLViewerCamera::getInstance());
@@ -784,7 +770,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
LLGLState::checkStates();
- LLGLState::checkClientArrays();
//////////////////////////////////////
//
@@ -800,13 +785,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_CLASS);
- LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat();
- LLTrace::CountStatHandle<>* angular_velocity_stat = LLViewerCamera::getAngularVelocityStat();
- LLViewerTexture::updateClass(LLTrace::get_frame_recording().getPeriodMeanPerSec(*velocity_stat),
- LLTrace::get_frame_recording().getPeriodMeanPerSec(*angular_velocity_stat));
+ LLViewerTexture::updateClass();
}
-
+ LLImageGLThread::updateClass();
+
{
LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_BUMP);
gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
@@ -825,10 +808,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLImageGL::deleteDeadTextures();
stop_glerror();
}*/
- }
+ }
LLGLState::checkStates();
- LLGLState::checkClientArrays();
///////////////////////////////////
//
@@ -840,6 +822,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//
LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort");
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 4")
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
stop_glerror();
@@ -859,13 +842,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLSceneMonitor::getInstance()->fetchQueryResult();
LLGLState::checkStates();
- LLGLState::checkClientArrays();
LLPipeline::sUseOcclusion = occlusion;
{
LLAppViewer::instance()->pingMainloopTimeout("Display:Sky");
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKY);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_ENVIRONMENT("update sky"); //LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKY);
gSky.updateSky();
}
@@ -918,7 +900,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
LLGLState::checkStates();
- LLGLState::checkClientArrays();
stop_glerror();
@@ -948,9 +929,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot())
&& !gRestoreGL)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 5")
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- if (gSavedSettings.getBOOL("RenderDepthPrePass") && LLGLSLShader::sNoFixedFunction)
+ if (gSavedSettings.getBOOL("RenderDepthPrePass"))
{
gGL.setColorMask(false, false);
@@ -1259,7 +1241,7 @@ bool setup_hud_matrices(const LLRect& screen_region)
void render_ui(F32 zoom_factor, int subfield)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
LLGLState::checkStates();
@@ -1274,7 +1256,6 @@ void render_ui(F32 zoom_factor, int subfield)
if(LLSceneMonitor::getInstance()->needsUpdate())
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_SCENE_MON);
gGL.pushMatrix();
gViewerWindow->setup2DRender();
LLSceneMonitor::getInstance()->compare();
@@ -1282,55 +1263,61 @@ void render_ui(F32 zoom_factor, int subfield)
gGL.popMatrix();
}
- // Finalize scene
- gPipeline.renderFinalize();
-
- LL_RECORD_BLOCK_TIME(FTM_RENDER_HUD);
- render_hud_elements();
- render_hud_attachments();
+ // Finalize scene
+ gPipeline.renderFinalize();
- LLGLSDefault gls_default;
- LLGLSUIDefault gls_ui;
{
- gPipeline.disableLights();
- }
+ // SL-15709
+ // NOTE: Tracy only allows one ZoneScoped per function.
+ // Solutions are:
+ // 1. Use a new scope
+ // 2. Use named zones
+ // 3. Use transient zones
+ LL_PROFILE_ZONE_NAMED_CATEGORY_UI("HUD"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_HUD);
+ render_hud_elements();
+ render_hud_attachments();
+
+ LLGLSDefault gls_default;
+ LLGLSUIDefault gls_ui;
+ {
+ gPipeline.disableLights();
+ }
- {
- gGL.color4f(1,1,1,1);
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- if (!gDisconnected)
+ gGL.color4f(1,1,1,1);
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D);
- render_ui_3d();
+ if (!gDisconnected)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D);
+ render_ui_3d();
+ LLGLState::checkStates();
+ }
+ else
+ {
+ render_disconnected_background();
+ }
+
+ LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D);
+ render_ui_2d();
LLGLState::checkStates();
}
- else
- {
- render_disconnected_background();
- }
+ gGL.flush();
- LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D);
- render_ui_2d();
- LLGLState::checkStates();
- }
- gGL.flush();
-
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_DEBUG_TEXT);
gViewerWindow->setup2DRender();
gViewerWindow->updateDebugText();
gViewerWindow->drawDebugText();
+
+ LLVertexBuffer::unbind();
}
- LLVertexBuffer::unbind();
- }
+ if (!gSnapshot)
+ {
+ set_current_modelview(saved_view);
+ gGL.popMatrix();
+ }
- if (!gSnapshot)
- {
- set_current_modelview(saved_view);
- gGL.popMatrix();
- }
+ } // Tracy integration
}
static LLTrace::BlockTimerStatHandle FTM_SWAP("Swap");
@@ -1435,10 +1422,7 @@ void render_ui_3d()
stop_glerror();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
// Coordinate axes
if (gSavedSettings.getBOOL("ShowAxes"))
@@ -1478,7 +1462,6 @@ void render_ui_2d()
}
stop_glerror();
- //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
// render outline for HUD
if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f)
@@ -1568,10 +1551,7 @@ void render_ui_2d()
void render_disconnected_background()
{
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
gGL.color4f(1,1,1,1);
if (!gDisconnectedImagep && gDisconnected)
@@ -1643,11 +1623,7 @@ void render_disconnected_background()
}
gGL.flush();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
-
+ gUIProgram.unbind();
}
void display_cleanup()
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index 62d73063aa..dd03d6cfdd 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -193,6 +193,10 @@ LLFloaterOpenHandler gFloaterOpenHandler;
void LLViewerFloaterReg::registerFloaters()
{
+ if (gNonInteractive)
+ {
+ return;
+ }
// *NOTE: Please keep these alphabetized for easier merges
LLFloaterAboutUtil::registerFloater();
diff --git a/indra/newview/llviewerjointattachment.cpp b/indra/newview/llviewerjointattachment.cpp
index 8a597ed7e6..fd314ed3dc 100644
--- a/indra/newview/llviewerjointattachment.cpp
+++ b/indra/newview/llviewerjointattachment.cpp
@@ -121,8 +121,7 @@ void LLViewerJointAttachment::setupDrawable(LLViewerObject *object)
object->mDrawable->mXform.setRotation(current_rot);
gPipeline.markMoved(object->mDrawable);
gPipeline.markTextured(object->mDrawable); // face may need to change draw pool to/from POOL_HUD
- object->mDrawable->setState(LLDrawable::USE_BACKLIGHT);
-
+
if(mIsHUDAttachment)
{
for (S32 face_num = 0; face_num < object->mDrawable->getNumFaces(); face_num++)
@@ -142,7 +141,6 @@ void LLViewerJointAttachment::setupDrawable(LLViewerObject *object)
LLViewerObject* childp = *iter;
if (childp && childp->mDrawable.notNull())
{
- childp->mDrawable->setState(LLDrawable::USE_BACKLIGHT);
gPipeline.markTextured(childp->mDrawable); // face may need to change draw pool to/from POOL_HUD
gPipeline.markMoved(childp->mDrawable);
@@ -256,7 +254,6 @@ void LLViewerJointAttachment::removeObject(LLViewerObject *object)
object->mDrawable->mXform.setRotation(cur_rotation);
gPipeline.markMoved(object->mDrawable, TRUE);
gPipeline.markTextured(object->mDrawable); // face may need to change draw pool to/from POOL_HUD
- object->mDrawable->clearState(LLDrawable::USE_BACKLIGHT);
if (mIsHUDAttachment)
{
@@ -278,7 +275,6 @@ void LLViewerJointAttachment::removeObject(LLViewerObject *object)
LLViewerObject* childp = *iter;
if (childp && childp->mDrawable.notNull())
{
- childp->mDrawable->clearState(LLDrawable::USE_BACKLIGHT);
gPipeline.markTextured(childp->mDrawable); // face may need to change draw pool to/from POOL_HUD
if (mIsHUDAttachment)
{
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 63ad708e59..f3b0e82b3a 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -225,7 +225,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
if (!mValid || !mMesh || !mFace || !mVisible ||
!mFace->getVertexBuffer() ||
mMesh->getNumFaces() == 0 ||
- (LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShaderPtr == NULL))
+ LLGLSLShader::sCurBoundShaderPtr == NULL)
{
return 0;
}
@@ -246,7 +246,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
stop_glerror();
- LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), (mFace->getPool()->getShaderLevel() > 0 || LLGLSLShader::sNoFixedFunction) ? 0.f : mShiny);
+ LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f);
//----------------------------------------------------------------
// setup current texture
@@ -265,7 +265,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
else
{
gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f);
- gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
}
}
else if( !is_dummy && layerset )
@@ -328,11 +327,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
triangle_count += count;
- if (mTestImageName)
- {
- gGL.getTexUnit(diffuse_channel)->setTextureBlendType(LLTexUnit::TB_MULT);
- }
-
return triangle_count;
}
@@ -362,7 +356,6 @@ void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32
//-----------------------------------------------------------------------------
// updateFaceData()
//-----------------------------------------------------------------------------
-static LLTrace::BlockTimerStatHandle FTM_AVATAR_FACE("Avatar Face");
void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
{
@@ -383,9 +376,8 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
// since mMesh is being copied into mVertexBuffer every frame
return;
}
-
-
- LL_RECORD_BLOCK_TIME(FTM_AVATAR_FACE);
+
+ LL_PROFILE_ZONE_SCOPED;
LLStrider<LLVector3> verticesp;
LLStrider<LLVector3> normalsp;
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 07190d0538..27d8df28c3 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -39,6 +39,7 @@
#include "llfilepicker.h"
#include "llfloaterwebcontent.h" // for handling window close requests and geometry change requests in media browser windows.
#include "llfocusmgr.h"
+#include "llimagegl.h"
#include "llkeyboard.h"
#include "lllogininstance.h"
#include "llmarketplacefunctions.h"
@@ -606,6 +607,7 @@ static bool proximity_comparitor(const LLViewerMediaImpl* i1, const LLViewerMedi
static LLTrace::BlockTimerStatHandle FTM_MEDIA_UPDATE("Update Media");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_SPARE_IDLE("Spare Idle");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_UPDATE_INTEREST("Update/Interest");
+static LLTrace::BlockTimerStatHandle FTM_MEDIA_UPDATE_VOLUME("Update/Volume");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_SORT("Media Sort");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_SORT2("Media Sort 2");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_MISC("Misc");
@@ -620,11 +622,18 @@ void LLViewerMedia::onIdle(void *dummy_arg)
//////////////////////////////////////////////////////////////////////////////////////////
void LLViewerMedia::updateMedia(void *dummy_arg)
{
- LL_RECORD_BLOCK_TIME(FTM_MEDIA_UPDATE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA; //LL_RECORD_BLOCK_TIME(FTM_MEDIA_UPDATE);
// Enable/disable the plugin read thread
LLPluginProcessParent::setUseReadThread(gSavedSettings.getBOOL("PluginUseReadThread"));
+ // SL-16418 We can't call LLViewerMediaImpl->update() if we are in the state of shutting down.
+ if(LLApp::isExiting())
+ {
+ setAllMediaEnabled(false);
+ return;
+ }
+
// HACK: we always try to keep a spare running webkit plugin around to improve launch times.
// 2017-04-19 Removed CP - this doesn't appear to buy us much and consumes a lot of resources so
// removing it for now.
@@ -637,7 +646,7 @@ void LLViewerMedia::updateMedia(void *dummy_arg)
impl_list::iterator end = sViewerMediaImplList.end();
{
- LL_RECORD_BLOCK_TIME(FTM_MEDIA_UPDATE_INTEREST);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_MEDIA("media update interest"); //LL_RECORD_BLOCK_TIME(FTM_MEDIA_UPDATE_INTEREST);
for(; iter != end;)
{
LLViewerMediaImpl* pimpl = *iter++;
@@ -649,12 +658,12 @@ void LLViewerMedia::updateMedia(void *dummy_arg)
// Let the spare media source actually launch
if(mSpareBrowserMediaSource)
{
- LL_RECORD_BLOCK_TIME(FTM_MEDIA_SPARE_IDLE);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_MEDIA("media spare idle"); //LL_RECORD_BLOCK_TIME(FTM_MEDIA_SPARE_IDLE);
mSpareBrowserMediaSource->idle();
}
{
- LL_RECORD_BLOCK_TIME(FTM_MEDIA_SORT);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_MEDIA("media sort"); //LL_RECORD_BLOCK_TIME(FTM_MEDIA_SORT);
// Sort the static instance list using our interest criteria
sViewerMediaImplList.sort(priorityComparitor);
}
@@ -686,7 +695,7 @@ void LLViewerMedia::updateMedia(void *dummy_arg)
// If max_normal + max_low is less than max_instances, things will tend to get unloaded instead of being set to slideshow.
{
- LL_RECORD_BLOCK_TIME(FTM_MEDIA_MISC);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_MEDIA("media misc"); //LL_RECORD_BLOCK_TIME(FTM_MEDIA_MISC);
for(; iter != end; iter++)
{
LLViewerMediaImpl* pimpl = *iter;
@@ -871,7 +880,7 @@ void LLViewerMedia::updateMedia(void *dummy_arg)
}
else
{
- LL_RECORD_BLOCK_TIME(FTM_MEDIA_SORT2);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_MEDIA("media sort2"); // LL_RECORD_BLOCK_TIME(FTM_MEDIA_SORT2);
// Use a distance-based sort for proximity values.
std::stable_sort(proximity_order.begin(), proximity_order.end(), proximity_comparitor);
}
@@ -1187,7 +1196,7 @@ LLCore::HttpHeaders::ptr_t LLViewerMedia::getHttpHeaders()
/////////////////////////////////////////////////////////////////////////////////////////
void LLViewerMedia::setOpenIDCookie(const std::string& url)
{
- if(!mOpenIDCookie.empty())
+ if(!gNonInteractive && !mOpenIDCookie.empty())
{
std::string profileUrl = getProfileURL("");
@@ -1561,6 +1570,8 @@ LLViewerMediaImpl::LLViewerMediaImpl( const LLUUID& texture_id,
media_tex->setMediaImpl();
}
+ mMainQueue = LL::WorkQueue::getInstance("mainloop");
+ mTexUpdateQueue = LL::WorkQueue::getInstance("LLImageGL"); // Share work queue with tex loader.
}
//////////////////////////////////////////////////////////////////////////////////////////
@@ -1647,11 +1658,13 @@ void LLViewerMediaImpl::destroyMediaSource()
cancelMimeTypeProbe();
+ mLock.lock(); // Delay tear-down while bg thread is updating
if(mMediaSource)
{
mMediaSource->setDeleteOK(true) ;
mMediaSource = NULL; // shared pointer
}
+ mLock.unlock();
}
//////////////////////////////////////////////////////////////////////////////////////////
@@ -1664,6 +1677,11 @@ void LLViewerMediaImpl::setMediaType(const std::string& media_type)
/*static*/
LLPluginClassMedia* LLViewerMediaImpl::newSourceFromMediaType(std::string media_type, LLPluginClassMediaOwner *owner /* may be NULL */, S32 default_width, S32 default_height, F64 zoom_factor, const std::string target, bool clean_browser)
{
+ if (gNonInteractive)
+ {
+ return NULL;
+ }
+
std::string plugin_basename = LLMIMETypes::implType(media_type);
LLPluginClassMedia* media_source = NULL;
@@ -2055,6 +2073,7 @@ void LLViewerMediaImpl::setMute(bool mute)
//////////////////////////////////////////////////////////////////////////////////////////
void LLViewerMediaImpl::updateVolume()
{
+ LL_RECORD_BLOCK_TIME(FTM_MEDIA_UPDATE_VOLUME);
if(mMediaSource)
{
// always scale the volume by the global media volume
@@ -2766,200 +2785,272 @@ static LLTrace::BlockTimerStatHandle FTM_MEDIA_SET_SUBIMAGE("Set Subimage");
void LLViewerMediaImpl::update()
{
- LL_RECORD_BLOCK_TIME(FTM_MEDIA_DO_UPDATE);
- if(mMediaSource == NULL)
- {
- if(mPriority == LLPluginClassMedia::PRIORITY_UNLOADED)
- {
- // This media source should not be loaded.
- }
- else if(mPriority <= LLPluginClassMedia::PRIORITY_SLIDESHOW)
- {
- // Don't load new instances that are at PRIORITY_SLIDESHOW or below. They're just kept around to preserve state.
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA; //LL_RECORD_BLOCK_TIME(FTM_MEDIA_DO_UPDATE);
+ if(mMediaSource == NULL)
+ {
+ if(mPriority == LLPluginClassMedia::PRIORITY_UNLOADED)
+ {
+ // This media source should not be loaded.
+ }
+ else if(mPriority <= LLPluginClassMedia::PRIORITY_SLIDESHOW)
+ {
+ // Don't load new instances that are at PRIORITY_SLIDESHOW or below. They're just kept around to preserve state.
+ }
else if (!mMimeProbe.expired())
- {
- // this media source is doing a MIME type probe -- don't try loading it again.
- }
- else
- {
- // This media may need to be loaded.
- if(sMediaCreateTimer.hasExpired())
- {
- LL_DEBUGS("PluginPriority") << this << ": creating media based on timer expiration" << LL_ENDL;
- createMediaSource();
- sMediaCreateTimer.setTimerExpirySec(LLVIEWERMEDIA_CREATE_DELAY);
- }
- else
- {
- LL_DEBUGS("PluginPriority") << this << ": NOT creating media (waiting on timer)" << LL_ENDL;
- }
- }
- }
- else
- {
- updateVolume();
+ {
+ // this media source is doing a MIME type probe -- don't try loading it again.
+ }
+ else
+ {
+ // This media may need to be loaded.
+ if(sMediaCreateTimer.hasExpired())
+ {
+ LL_DEBUGS("PluginPriority") << this << ": creating media based on timer expiration" << LL_ENDL;
+ createMediaSource();
+ sMediaCreateTimer.setTimerExpirySec(LLVIEWERMEDIA_CREATE_DELAY);
+ }
+ else
+ {
+ LL_DEBUGS("PluginPriority") << this << ": NOT creating media (waiting on timer)" << LL_ENDL;
+ }
+ }
+ }
+ else
+ {
+ updateVolume();
- // TODO: this is updated every frame - is this bad?
- // Removing this as part of the post viewer64 media update
- // Removed as not implemented in CEF embedded browser
- // See MAINT-8194 for a more fuller description
- // updateJavascriptObject();
- }
+ // TODO: this is updated every frame - is this bad?
+ // Removing this as part of the post viewer64 media update
+ // Removed as not implemented in CEF embedded browser
+ // See MAINT-8194 for a more fuller description
+ // updateJavascriptObject();
+ }
- if(mMediaSource == NULL)
- {
- return;
- }
+ if(mMediaSource == NULL)
+ {
+ return;
+ }
- // Make sure a navigate doesn't happen during the idle -- it can cause mMediaSource to get destroyed, which can cause a crash.
- setNavigateSuspended(true);
+ // Make sure a navigate doesn't happen during the idle -- it can cause mMediaSource to get destroyed, which can cause a crash.
+ setNavigateSuspended(true);
- mMediaSource->idle();
+ mMediaSource->idle();
- setNavigateSuspended(false);
+ setNavigateSuspended(false);
- if(mMediaSource == NULL)
- {
- return;
- }
+ if(mMediaSource == NULL)
+ {
+ return;
+ }
- if(mMediaSource->isPluginExited())
- {
- resetPreviousMediaState();
- destroyMediaSource();
- return;
- }
+ if(mMediaSource->isPluginExited())
+ {
+ resetPreviousMediaState();
+ destroyMediaSource();
+ return;
+ }
- if(!mMediaSource->textureValid())
- {
- return;
- }
+ if(!mMediaSource->textureValid())
+ {
+ return;
+ }
- if(mSuspendUpdates || !mVisible)
- {
- return;
- }
+ if(mSuspendUpdates || !mVisible)
+ {
+ return;
+ }
- LLViewerMediaTexture* placeholder_image = updatePlaceholderImage();
+
+ LLViewerMediaTexture* media_tex;
+ U8* data;
+ S32 data_width;
+ S32 data_height;
+ S32 x_pos;
+ S32 y_pos;
+ S32 width;
+ S32 height;
+
+ if (preMediaTexUpdate(media_tex, data, data_width, data_height, x_pos, y_pos, width, height))
+ {
+ // Push update to worker thread
+ auto main_queue = LLImageGLThread::sEnabled ? mMainQueue.lock() : nullptr;
+ if (main_queue)
+ {
+ mTextureUpdatePending = true;
+ ref(); // protect texture from deletion while active on bg queue
+ media_tex->ref();
+ main_queue->postTo(
+ mTexUpdateQueue, // Worker thread queue
+ [=]() // work done on update worker thread
+ {
+#if LL_IMAGEGL_THREAD_CHECK
+ media_tex->getGLTexture()->mActiveThread = LLThread::currentID();
+#endif
+ doMediaTexUpdate(media_tex, data, data_width, data_height, x_pos, y_pos, width, height, true);
+ },
+ [=]() // callback to main thread
+ {
+#if LL_IMAGEGL_THREAD_CHECK
+ media_tex->getGLTexture()->mActiveThread = LLThread::currentID();
+#endif
+ mTextureUpdatePending = false;
+ media_tex->unref();
+ unref();
+ });
+ }
+ else
+ {
+ doMediaTexUpdate(media_tex, data, data_width, data_height, x_pos, y_pos, width, height, false); // otherwise, update on main thread
+ }
+ }
+}
- if(placeholder_image)
- {
- LLRect dirty_rect;
+bool LLViewerMediaImpl::preMediaTexUpdate(LLViewerMediaTexture*& media_tex, U8*& data, S32& data_width, S32& data_height, S32& x_pos, S32& y_pos, S32& width, S32& height)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
- // Since we're updating this texture, we know it's playing. Tell the texture to do its replacement magic so it gets rendered.
- placeholder_image->setPlaying(TRUE);
+ bool retval = false;
- if(mMediaSource->getDirty(&dirty_rect))
- {
- // Constrain the dirty rect to be inside the texture
- S32 x_pos = llmax(dirty_rect.mLeft, 0);
- S32 y_pos = llmax(dirty_rect.mBottom, 0);
- S32 width = llmin(dirty_rect.mRight, placeholder_image->getWidth()) - x_pos;
- S32 height = llmin(dirty_rect.mTop, placeholder_image->getHeight()) - y_pos;
+ if (!mTextureUpdatePending)
+ {
+ media_tex = updateMediaImage();
- if(width > 0 && height > 0)
- {
+ if (media_tex && mMediaSource)
+ {
+ LLRect dirty_rect;
+ S32 media_width = mMediaSource->getTextureWidth();
+ S32 media_height = mMediaSource->getTextureHeight();
+ //S32 media_depth = mMediaSource->getTextureDepth();
- U8* data = NULL;
- {
- LL_RECORD_BLOCK_TIME(FTM_MEDIA_GET_DATA);
- data = mMediaSource->getBitsData();
- }
+ // Since we're updating this texture, we know it's playing. Tell the texture to do its replacement magic so it gets rendered.
+ media_tex->setPlaying(TRUE);
- if(data != NULL)
- {
- // Offset the pixels pointer to match x_pos and y_pos
- data += ( x_pos * mMediaSource->getTextureDepth() * mMediaSource->getBitsWidth() );
- data += ( y_pos * mMediaSource->getTextureDepth() );
+ if (mMediaSource->getDirty(&dirty_rect))
+ {
+ // Constrain the dirty rect to be inside the texture
+ x_pos = llmax(dirty_rect.mLeft, 0);
+ y_pos = llmax(dirty_rect.mBottom, 0);
+ width = llmin(dirty_rect.mRight, media_width) - x_pos;
+ height = llmin(dirty_rect.mTop, media_height) - y_pos;
- {
- LL_RECORD_BLOCK_TIME(FTM_MEDIA_SET_SUBIMAGE);
- placeholder_image->setSubImage(
- data,
- mMediaSource->getBitsWidth(),
- mMediaSource->getBitsHeight(),
- x_pos,
- y_pos,
- width,
- height);
- }
- }
+ if (width > 0 && height > 0)
+ {
+ data = mMediaSource->getBitsData();
+ data_width = mMediaSource->getWidth();
+ data_height = mMediaSource->getHeight();
+
+ if (data != NULL)
+ {
+ // data is ready to be copied to GL
+ retval = true;
+ }
+ }
- }
+ mMediaSource->resetDirty();
+ }
+ }
+ }
- mMediaSource->resetDirty();
- }
- }
+ return retval;
}
+//////////////////////////////////////////////////////////////////////////////////////////
+void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* data, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool sync)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
+ mLock.lock(); // don't allow media source tear-down during update
+
+ // wrap "data" in an LLImageRaw but do NOT make a copy
+ LLPointer<LLImageRaw> raw = new LLImageRaw(data, media_tex->getWidth(), media_tex->getHeight(), media_tex->getComponents(), true);
+
+ // Allocate GL texture based on LLImageRaw but do NOT copy to GL
+ LLGLuint tex_name = 0;
+ media_tex->createGLTexture(0, raw, 0, TRUE, LLGLTexture::OTHER, true, &tex_name);
+
+ // copy just the subimage covered by the image raw to GL
+ media_tex->setSubImage(data, data_width, data_height, x_pos, y_pos, width, height, tex_name);
+
+ if (sync)
+ {
+ media_tex->getGLTexture()->syncToMainThread(tex_name);
+ }
+ else
+ {
+ media_tex->getGLTexture()->syncTexName(tex_name);
+ }
+
+ // release the data pointer before freeing raw so LLImageRaw destructor doesn't
+ // free memory at data pointer
+ raw->releaseData();
+
+ mLock.unlock();
+}
//////////////////////////////////////////////////////////////////////////////////////////
void LLViewerMediaImpl::updateImagesMediaStreams()
{
}
-
//////////////////////////////////////////////////////////////////////////////////////////
-LLViewerMediaTexture* LLViewerMediaImpl::updatePlaceholderImage()
+LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage()
{
- if(mTextureId.isNull())
- {
- // The code that created this instance will read from the plugin's bits.
- return NULL;
- }
-
- LLViewerMediaTexture* placeholder_image = LLViewerTextureManager::getMediaTexture( mTextureId );
-
- if (mNeedsNewTexture
- || placeholder_image->getUseMipMaps()
- || (placeholder_image->getWidth() != mMediaSource->getTextureWidth())
- || (placeholder_image->getHeight() != mMediaSource->getTextureHeight())
- || (mTextureUsedWidth != mMediaSource->getWidth())
- || (mTextureUsedHeight != mMediaSource->getHeight())
- )
- {
- LL_DEBUGS("Media") << "initializing media placeholder" << LL_ENDL;
- LL_DEBUGS("Media") << "movie image id " << mTextureId << LL_ENDL;
-
- int texture_width = mMediaSource->getTextureWidth();
- int texture_height = mMediaSource->getTextureHeight();
- int texture_depth = mMediaSource->getTextureDepth();
-
- // MEDIAOPT: check to see if size actually changed before doing work
- placeholder_image->destroyGLTexture();
- // MEDIAOPT: apparently just calling setUseMipMaps(FALSE) doesn't work?
- placeholder_image->reinit(FALSE); // probably not needed
-
- // MEDIAOPT: seems insane that we actually have to make an imageraw then
- // immediately discard it
- LLPointer<LLImageRaw> raw = new LLImageRaw(texture_width, texture_height, texture_depth);
- // Clear the texture to the background color, ignoring alpha.
- // convert background color channels from [0.0, 1.0] to [0, 255];
- raw->clear(int(mBackgroundColor.mV[VX] * 255.0f), int(mBackgroundColor.mV[VY] * 255.0f), int(mBackgroundColor.mV[VZ] * 255.0f), 0xff);
- int discard_level = 0;
-
- // ask media source for correct GL image format constants
- placeholder_image->setExplicitFormat(mMediaSource->getTextureFormatInternal(),
- mMediaSource->getTextureFormatPrimary(),
- mMediaSource->getTextureFormatType(),
- mMediaSource->getTextureFormatSwapBytes());
-
- placeholder_image->createGLTexture(discard_level, raw);
-
- // MEDIAOPT: set this dynamically on play/stop
- // FIXME
-// placeholder_image->mIsMediaTexture = true;
- mNeedsNewTexture = false;
-
- // If the amount of the texture being drawn by the media goes down in either width or height,
- // recreate the texture to avoid leaving parts of the old image behind.
- mTextureUsedWidth = mMediaSource->getWidth();
- mTextureUsedHeight = mMediaSource->getHeight();
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
+ if (!mMediaSource)
+ {
+ return nullptr; // not ready for updating
+ }
- return placeholder_image;
+ llassert(!mTextureId.isNull());
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId );
+
+ if ( mNeedsNewTexture
+ || media_tex->getUseMipMaps()
+ || (media_tex->getWidth() != mMediaSource->getTextureWidth())
+ || (media_tex->getHeight() != mMediaSource->getTextureHeight())
+ || (mTextureUsedWidth != mMediaSource->getWidth())
+ || (mTextureUsedHeight != mMediaSource->getHeight())
+ )
+ {
+ LL_DEBUGS("Media") << "initializing media placeholder" << LL_ENDL;
+ LL_DEBUGS("Media") << "movie image id " << mTextureId << LL_ENDL;
+
+ int texture_width = mMediaSource->getTextureWidth();
+ int texture_height = mMediaSource->getTextureHeight();
+ int texture_depth = mMediaSource->getTextureDepth();
+
+ // MEDIAOPT: check to see if size actually changed before doing work
+ media_tex->destroyGLTexture();
+ // MEDIAOPT: apparently just calling setUseMipMaps(FALSE) doesn't work?
+ media_tex->reinit(FALSE); // probably not needed
+
+ // MEDIAOPT: seems insane that we actually have to make an imageraw then
+ // immediately discard it
+ LLPointer<LLImageRaw> raw = new LLImageRaw(texture_width, texture_height, texture_depth);
+ // Clear the texture to the background color, ignoring alpha.
+ // convert background color channels from [0.0, 1.0] to [0, 255];
+ raw->clear(int(mBackgroundColor.mV[VX] * 255.0f), int(mBackgroundColor.mV[VY] * 255.0f), int(mBackgroundColor.mV[VZ] * 255.0f), 0xff);
+
+ // ask media source for correct GL image format constants
+ media_tex->setExplicitFormat(mMediaSource->getTextureFormatInternal(),
+ mMediaSource->getTextureFormatPrimary(),
+ mMediaSource->getTextureFormatType(),
+ mMediaSource->getTextureFormatSwapBytes());
+
+ int discard_level = 0;
+ media_tex->createGLTexture(discard_level, raw);
+
+ // MEDIAOPT: set this dynamically on play/stop
+ // FIXME
+// media_tex->mIsMediaTexture = true;
+ mNeedsNewTexture = false;
+
+ // If the amount of the texture being drawn by the media goes down in either width or height,
+ // recreate the texture to avoid leaving parts of the old image behind.
+ mTextureUsedWidth = mMediaSource->getWidth();
+ mTextureUsedHeight = mMediaSource->getHeight();
+ }
+ return media_tex;
}
@@ -3463,7 +3554,7 @@ static LLTrace::BlockTimerStatHandle FTM_MEDIA_CALCULATE_INTEREST("Calculate Int
void LLViewerMediaImpl::calculateInterest()
{
- LL_RECORD_BLOCK_TIME(FTM_MEDIA_CALCULATE_INTEREST);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA; //LL_RECORD_BLOCK_TIME(FTM_MEDIA_CALCULATE_INTEREST);
LLViewerMediaTexture* texture = LLViewerTextureManager::findMediaTexture( mTextureId );
if(texture != NULL)
diff --git a/indra/newview/llviewermedia.h b/indra/newview/llviewermedia.h
index 71cec5125d..806692929a 100644
--- a/indra/newview/llviewermedia.h
+++ b/indra/newview/llviewermedia.h
@@ -197,7 +197,7 @@ public:
U8 media_loop);
~LLViewerMediaImpl();
-
+
// Override inherited version from LLViewerMediaEventEmitter
virtual void emitEvent(LLPluginClassMedia* self, LLViewerMediaObserver::EMediaEvent event);
@@ -266,6 +266,8 @@ public:
void scaleTextureCoords(const LLVector2& texture_coords, S32 *x, S32 *y);
void update();
+ bool preMediaTexUpdate(LLViewerMediaTexture*& media_tex, U8*& data, S32& data_width, S32& data_height, S32& x_pos, S32& y_pos, S32& width, S32& height);
+ void doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* data, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool sync);
void updateImagesMediaStreams();
LLUUID getMediaTextureID() const;
@@ -427,6 +429,7 @@ private:
private:
// a single media url with some data and an impl.
boost::shared_ptr<LLPluginClassMedia> mMediaSource;
+ LLMutex mLock;
F64 mZoomFactor;
LLUUID mTextureId;
bool mMovieImageHasMips;
@@ -446,6 +449,7 @@ private:
S32 mTextureUsedWidth;
S32 mTextureUsedHeight;
bool mSuspendUpdates;
+ bool mTextureUpdatePending = false;
bool mVisible;
ECursorType mLastSetCursor;
EMediaNavState mMediaNavState;
@@ -479,7 +483,7 @@ private:
LLNotificationPtr mNotification;
bool mCleanBrowser; // force the creation of a clean browsing target with full options enabled
static std::vector<std::string> sMimeTypesFailed;
-
+ LLPointer<LLImageRaw> mRawImage; //backing buffer for texture updates
private:
BOOL mIsUpdated ;
std::list< LLVOVolume* > mObjectList ;
@@ -489,7 +493,10 @@ private:
bool mCanceling;
private:
- LLViewerMediaTexture *updatePlaceholderImage();
+ LLViewerMediaTexture *updateMediaImage();
+ LL::WorkQueue::weak_t mMainQueue;
+ LL::WorkQueue::weak_t mTexUpdateQueue;
+
};
#endif // LLVIEWERMEDIA_H
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 4ca449b6ac..e3de4267dc 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -8412,6 +8412,7 @@ class LLViewHighlightTransparent : public view_listener_t
bool handleEvent(const LLSD& userdata)
{
LLDrawPoolAlpha::sShowDebugAlpha = !LLDrawPoolAlpha::sShowDebugAlpha;
+ gPipeline.resetVertexBuffers();
return true;
}
};
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 10ffbc7fa7..a886303563 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -2219,11 +2219,9 @@ protected:
}
};
-static LLTrace::BlockTimerStatHandle FTM_PROCESS_IMPROVED_IM("Process IM");
-
void process_improved_im(LLMessageSystem *msg, void **user_data)
{
- LL_RECORD_BLOCK_TIME(FTM_PROCESS_IMPROVED_IM);
+ LL_PROFILE_ZONE_SCOPED;
LLUUID from_id;
BOOL from_group;
@@ -2423,6 +2421,10 @@ void translateFailure(LLChat chat, LLSD toastArgs, int status, const std::string
void process_chat_from_simulator(LLMessageSystem *msg, void **user_data)
{
+ if (gNonInteractive)
+ {
+ return;
+ }
LLChat chat;
std::string mesg;
std::string from_name;
@@ -3263,10 +3265,9 @@ const F32 THRESHOLD_HEAD_ROT_QDOT = 0.9997f; // ~= 2.5 degrees -- if its less th
const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater than this then no need to update head_rot
// between these values we delay the updates (but no more than one second)
-static LLTrace::BlockTimerStatHandle FTM_AGENT_UPDATE_SEND("Send Message");
-
void send_agent_update(BOOL force_send, BOOL send_reliable)
{
+ LL_PROFILE_ZONE_SCOPED;
if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
{
// We don't care if they want to send an agent update, they're not allowed to until the simulator
@@ -3447,7 +3448,6 @@ void send_agent_update(BOOL force_send, BOOL send_reliable)
}
*/
- LL_RECORD_BLOCK_TIME(FTM_AGENT_UPDATE_SEND);
// Build the message
msg->newMessageFast(_PREHASH_AgentUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
@@ -3697,11 +3697,9 @@ void process_terse_object_update_improved(LLMessageSystem *mesgsys, void **user_
}
}
-static LLTrace::BlockTimerStatHandle FTM_PROCESS_OBJECTS("Process Kill Objects");
-
void process_kill_object(LLMessageSystem *mesgsys, void **user_data)
{
- LL_RECORD_BLOCK_TIME(FTM_PROCESS_OBJECTS);
+ LL_PROFILE_ZONE_SCOPED;
LLUUID id;
@@ -3989,8 +3987,8 @@ void process_sim_stats(LLMessageSystem *msg, void **user_data)
F32 stat_value;
msg->getU32("Stat", "StatID", stat_id, i);
msg->getF32("Stat", "StatValue", stat_value, i);
- LLStatViewer::SimMeasurementSampler* measurementp = LLStatViewer::SimMeasurementSampler::getInstance((ESimStatID)stat_id);
-
+ auto measurementp = LLStatViewer::SimMeasurementSampler::getInstance((ESimStatID)stat_id);
+
if (measurementp )
{
measurementp->sample(stat_value);
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 31e80eb865..a2d3f2c0cf 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -107,6 +107,7 @@
#include "llcleanup.h"
#include "llcallstack.h"
#include "llmeshrepository.h"
+#include "llgl.h"
//#define DEBUG_UPDATE_TYPE
@@ -145,21 +146,35 @@ const S32 MAX_OBJECT_BINARY_DATA_SIZE = 60 + 16;
const F64 INVENTORY_UPDATE_WAIT_TIME_DESYNC = 5; // seconds
const F64 INVENTORY_UPDATE_WAIT_TIME_OUTDATED = 1;
-static LLTrace::BlockTimerStatHandle FTM_CREATE_OBJECT("Create Object");
-
// static
LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, S32 flags)
{
+ LL_PROFILE_ZONE_SCOPED;
LL_DEBUGS("ObjectUpdate") << "creating " << id << LL_ENDL;
dumpStack("ObjectUpdateStack");
LLViewerObject *res = NULL;
- LL_RECORD_BLOCK_TIME(FTM_CREATE_OBJECT);
-
+
+ if (gNonInteractive
+ && pcode != LL_PCODE_LEGACY_AVATAR
+ && pcode != LL_VO_SURFACE_PATCH
+ && pcode != LL_VO_WATER
+ && pcode != LL_VO_VOID_WATER
+ && pcode != LL_VO_WL_SKY
+ && pcode != LL_VO_SKY
+ && pcode != LL_VO_GROUND
+ && pcode != LL_VO_PART_GROUP
+ )
+ {
+ return res;
+ }
switch (pcode)
{
case LL_PCODE_VOLUME:
- res = new LLVOVolume(id, pcode, regionp); break;
+ {
+ res = new LLVOVolume(id, pcode, regionp); break;
+ break;
+ }
case LL_PCODE_LEGACY_AVATAR:
{
if (id == gAgentID)
@@ -235,8 +250,7 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco
}
LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global)
-: LLTrace::MemTrackable<LLViewerObject>("LLViewerObject"),
- LLPrimitive(),
+: LLPrimitive(),
mChildList(),
mID(id),
mLocalID(0),
@@ -2501,9 +2515,6 @@ void LLViewerObject::loadFlags(U32 flags)
void LLViewerObject::idleUpdate(LLAgent &agent, const F64 &frame_time)
{
- //static LLTrace::BlockTimerStatHandle ftm("Viewer Object");
- //LL_RECORD_BLOCK_TIME(ftm);
-
if (!mDead)
{
if (!mStatic && sVelocityInterpolate && !isSelected())
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 250c4ac328..bef8e3e7e3 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -110,8 +110,7 @@ struct PotentialReturnableObject
class LLViewerObject
: public LLPrimitive,
public LLRefCount,
- public LLGLUpdate,
- public LLTrace::MemTrackable<LLViewerObject>
+ public LLGLUpdate
{
protected:
virtual ~LLViewerObject(); // use unref()
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 63e48d1dd0..0e585f13fc 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -80,6 +80,7 @@
#include "llfloaterperms.h"
#include "llvocache.h"
#include "llcorehttputil.h"
+#include "llstartup.h"
#include <algorithm>
#include <iterator>
@@ -168,6 +169,8 @@ U64 LLViewerObjectList::getIndex(const U32 local_id,
BOOL LLViewerObjectList::removeFromLocalIDTable(const LLViewerObject* objectp)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+
if(objectp && objectp->getRegion())
{
U32 local_id = objectp->mLocalID;
@@ -303,9 +306,11 @@ static LLTrace::BlockTimerStatHandle FTM_PROCESS_OBJECTS("Process Objects");
LLViewerObject* LLViewerObjectList::processObjectUpdateFromCache(LLVOCacheEntry* entry, LLViewerRegion* regionp)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+
LLDataPacker *cached_dpp = entry->getDP();
- if (!cached_dpp)
+ if (!cached_dpp || gNonInteractive)
{
return NULL; //nothing cached.
}
@@ -844,10 +849,10 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
LLVOAvatar::cullAvatarsByPixelArea();
}
-static LLTrace::BlockTimerStatHandle FTM_IDLE_COPY("Idle Copy");
-
void LLViewerObjectList::update(LLAgent &agent)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+
// Update globals
LLViewerObject::setVelocityInterpolate( gSavedSettings.getBOOL("VelocityInterpolate") );
LLViewerObject::setPingInterpolate( gSavedSettings.getBOOL("PingInterpolate") );
@@ -899,8 +904,6 @@ void LLViewerObjectList::update(LLAgent &agent)
U32 idle_count = 0;
{
- LL_RECORD_BLOCK_TIME(FTM_IDLE_COPY);
-
for (std::vector<LLPointer<LLViewerObject> >::iterator active_iter = mActiveObjects.begin();
active_iter != mActiveObjects.end(); active_iter++)
{
@@ -1293,6 +1296,8 @@ void LLViewerObjectList::clearDebugText()
void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+
bool new_dead_object = true;
if (mDeadObjects.find(objectp->mID) != mDeadObjects.end())
{
@@ -1343,11 +1348,9 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp)
}
}
-static LLTrace::BlockTimerStatHandle FTM_REMOVE_DRAWABLE("Remove Drawable");
-
void LLViewerObjectList::removeDrawable(LLDrawable* drawablep)
{
- LL_RECORD_BLOCK_TIME(FTM_REMOVE_DRAWABLE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE;
if (!drawablep)
{
@@ -1523,6 +1526,8 @@ void LLViewerObjectList::removeFromActiveList(LLViewerObject* objectp)
void LLViewerObjectList::updateActive(LLViewerObject *objectp)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE;
+
if (objectp->isDead())
{
return; // We don't update dead objects!
@@ -1634,12 +1639,9 @@ void LLViewerObjectList::onPhysicsFlagsFetchFailure(const LLUUID& object_id)
mPendingPhysicsFlags.erase(object_id);
}
-static LLTrace::BlockTimerStatHandle FTM_SHIFT_OBJECTS("Shift Objects");
-static LLTrace::BlockTimerStatHandle FTM_PIPELINE_SHIFT("Pipeline Shift");
-static LLTrace::BlockTimerStatHandle FTM_REGION_SHIFT("Region Shift");
-
void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
// This is called when we shift our origin when we cross region boundaries...
// We need to update many object caches, I'll document this more as I dig through the code
// cleaning things out...
@@ -1649,7 +1651,6 @@ void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
return;
}
- LL_RECORD_BLOCK_TIME(FTM_SHIFT_OBJECTS);
LLViewerObject *objectp;
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
@@ -1667,16 +1668,10 @@ void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
}
}
- {
- LL_RECORD_BLOCK_TIME(FTM_PIPELINE_SHIFT);
gPipeline.shiftObjects(offset);
- }
-
- {
- LL_RECORD_BLOCK_TIME(FTM_REGION_SHIFT);
+
LLWorld::getInstance()->shiftRegions(offset);
}
-}
void LLViewerObjectList::repartitionObjects()
{
@@ -1843,6 +1838,8 @@ void LLViewerObjectList::renderObjectBounds(const LLVector3 &center)
void LLViewerObjectList::generatePickList(LLCamera &camera)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+
LLViewerObject *objectp;
S32 i;
// Reset all of the GL names to zero.
@@ -2051,7 +2048,6 @@ LLViewerObject *LLViewerObjectList::createObjectFromCache(const LLPCode pcode, L
LLViewerObject *LLViewerObjectList::createObject(const LLPCode pcode, LLViewerRegion *regionp,
const LLUUID &uuid, const U32 local_id, const LLHost &sender)
{
-
LLUUID fullid;
if (uuid == LLUUID::null)
{
@@ -2104,6 +2100,8 @@ LLViewerObject *LLViewerObjectList::replaceObject(const LLUUID &id, const LLPCod
S32 LLViewerObjectList::findReferences(LLDrawable *drawablep) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE;
+
LLViewerObject *objectp;
S32 num_refs = 0;
@@ -2167,6 +2165,8 @@ void LLViewerObjectList::orphanize(LLViewerObject *childp, U32 parent_id, U32 ip
void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+
if (objectp->isDead())
{
LL_WARNS() << "Trying to find orphans for dead obj " << objectp->mID
diff --git a/indra/newview/llvieweroctree.cpp b/indra/newview/llvieweroctree.cpp
index 6365df09e1..5eda75753e 100644
--- a/indra/newview/llvieweroctree.cpp
+++ b/indra/newview/llvieweroctree.cpp
@@ -32,6 +32,7 @@
#include "llappviewer.h"
#include "llglslshader.h"
#include "llviewershadermgr.h"
+#include "lldrawpoolwater.h"
//-----------------------------------------------------------------------------------
//static variables definitions
@@ -231,8 +232,7 @@ S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LL
//class LLViewerOctreeEntry definitions
//-----------------------------------------------------------------------------------
LLViewerOctreeEntry::LLViewerOctreeEntry()
-: LLTrace::MemTrackable<LLViewerOctreeEntry, 16>("LLViewerOctreeEntry"),
- mGroup(NULL),
+: mGroup(NULL),
mBinRadius(0.f),
mBinIndex(-1),
mVisible(0)
@@ -458,8 +458,7 @@ LLViewerOctreeGroup::~LLViewerOctreeGroup()
}
LLViewerOctreeGroup::LLViewerOctreeGroup(OctreeNode* node)
-: LLTrace::MemTrackable<LLViewerOctreeGroup, 16>("LLViewerOctreeGroup"),
- mOctreeNode(node),
+: mOctreeNode(node),
mAnyVisible(0),
mState(CLEAN)
{
@@ -517,6 +516,7 @@ bool LLViewerOctreeGroup::removeFromGroup(LLViewerOctreeEntry* entry)
//virtual
void LLViewerOctreeGroup::unbound()
{
+ LL_PROFILE_ZONE_SCOPED;
if (isDirty())
{
return;
@@ -545,6 +545,7 @@ void LLViewerOctreeGroup::unbound()
//virtual
void LLViewerOctreeGroup::rebound()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_OCTREE;
if (!isDirty())
{
return;
@@ -786,42 +787,39 @@ void LLViewerOctreeGroup::checkStates()
//occulsion culling functions and classes
//-------------------------------------------------------------------------------------------
std::set<U32> LLOcclusionCullingGroup::sPendingQueries;
-class LLOcclusionQueryPool : public LLGLNamePool
-{
-public:
- LLOcclusionQueryPool()
- {
- }
-protected:
+static std::queue<GLuint> sFreeQueries;
- virtual GLuint allocateName()
- {
- GLuint ret = 0;
+#define QUERY_POOL_SIZE 1024
- glGenQueriesARB(1, &ret);
-
- return ret;
- }
-
- virtual void releaseName(GLuint name)
- {
-#if LL_TRACK_PENDING_OCCLUSION_QUERIES
- LLOcclusionCullingGroup::sPendingQueries.erase(name);
-#endif
- glDeleteQueriesARB(1, &name);
- }
-};
-
-static LLOcclusionQueryPool sQueryPool;
U32 LLOcclusionCullingGroup::getNewOcclusionQueryObjectName()
{
- return sQueryPool.allocate();
+ LL_PROFILE_ZONE_SCOPED;
+
+ if (sFreeQueries.empty())
+ {
+ //seed 1024 query names into the free query pool
+ GLuint queries[1024];
+ glGenQueriesARB(1024, queries);
+ for (int i = 0; i < 1024; ++i)
+ {
+ sFreeQueries.push(queries[i]);
+ }
+ }
+
+ // pull from pool
+ GLuint ret = sFreeQueries.front();
+ sFreeQueries.pop();
+ return ret;
}
void LLOcclusionCullingGroup::releaseOcclusionQueryObjectName(GLuint name)
{
- sQueryPool.release(name);
+ if (name != 0)
+ {
+ LL_PROFILE_ZONE_SCOPED;
+ sFreeQueries.push(name);
+ }
}
//=====================================
@@ -932,47 +930,53 @@ void LLOcclusionCullingGroup::releaseOcclusionQueryObjectNames()
}
}
-void LLOcclusionCullingGroup::setOcclusionState(U32 state, S32 mode)
-{
- if (mode > STATE_MODE_SINGLE)
- {
- if (mode == STATE_MODE_DIFF)
- {
- LLSpatialSetOcclusionStateDiff setter(state);
- setter.traverse(mOctreeNode);
- }
- else if (mode == STATE_MODE_BRANCH)
- {
- LLSpatialSetOcclusionState setter(state);
- setter.traverse(mOctreeNode);
- }
- else
- {
- for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
- {
- mOcclusionState[i] |= state;
-
- if ((state & DISCARD_QUERY) && mOcclusionQuery[i])
- {
- releaseOcclusionQueryObjectName(mOcclusionQuery[i]);
- mOcclusionQuery[i] = 0;
- }
- }
- }
- }
- else
- {
- if (state & OCCLUDED)
- {
- add(sNumObjectsOccluded, 1);
- }
- mOcclusionState[LLViewerCamera::sCurCameraID] |= state;
- if ((state & DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID])
- {
- releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
- mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0;
- }
- }
+void LLOcclusionCullingGroup::setOcclusionState(U32 state, S32 mode /* = STATE_MODE_SINGLE */ )
+{
+ switch (mode)
+ {
+ case STATE_MODE_SINGLE:
+ if (state & OCCLUDED)
+ {
+ add(sNumObjectsOccluded, 1);
+ }
+ mOcclusionState[LLViewerCamera::sCurCameraID] |= state;
+ if ((state & DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ {
+ releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0;
+ }
+ break;
+
+ case STATE_MODE_DIFF:
+ {
+ LLSpatialSetOcclusionStateDiff setter(state);
+ setter.traverse(mOctreeNode);
+ }
+ break;
+
+ case STATE_MODE_BRANCH:
+ {
+ LLSpatialSetOcclusionState setter(state);
+ setter.traverse(mOctreeNode);
+ }
+ break;
+
+ case STATE_MODE_ALL_CAMERAS:
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ mOcclusionState[i] |= state;
+
+ if ((state & DISCARD_QUERY) && mOcclusionQuery[i])
+ {
+ releaseOcclusionQueryObjectName(mOcclusionQuery[i]);
+ mOcclusionQuery[i] = 0;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
}
class LLSpatialClearOcclusionState : public OctreeTraveler
@@ -1007,43 +1011,47 @@ public:
}
};
-void LLOcclusionCullingGroup::clearOcclusionState(U32 state, S32 mode)
-{
- if (mode > STATE_MODE_SINGLE)
- {
- if (mode == STATE_MODE_DIFF)
- {
- LLSpatialClearOcclusionStateDiff clearer(state);
- clearer.traverse(mOctreeNode);
- }
- else if (mode == STATE_MODE_BRANCH)
- {
- LLSpatialClearOcclusionState clearer(state);
- clearer.traverse(mOctreeNode);
- }
- else
- {
- for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
- {
- mOcclusionState[i] &= ~state;
- }
- }
- }
- else
- {
- if (state & OCCLUDED)
- {
- add(sNumObjectsUnoccluded, 1);
- }
- mOcclusionState[LLViewerCamera::sCurCameraID] &= ~state;
- }
+void LLOcclusionCullingGroup::clearOcclusionState(U32 state, S32 mode /* = STATE_MODE_SINGLE */)
+{
+ switch (mode)
+ {
+ case STATE_MODE_SINGLE:
+ if (state & OCCLUDED)
+ {
+ add(sNumObjectsUnoccluded, 1);
+ }
+ mOcclusionState[LLViewerCamera::sCurCameraID] &= ~state;
+ break;
+
+ case STATE_MODE_DIFF:
+ {
+ LLSpatialClearOcclusionStateDiff clearer(state);
+ clearer.traverse(mOctreeNode);
+ }
+ break;
+
+ case STATE_MODE_BRANCH:
+ {
+ LLSpatialClearOcclusionState clearer(state);
+ clearer.traverse(mOctreeNode);
+ }
+ break;
+
+ case STATE_MODE_ALL_CAMERAS:
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ mOcclusionState[i] &= ~state;
+ }
+ break;
+
+ default:
+ break;
+ }
}
-static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_READBACK("Readback Occlusion");
-static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_WAIT("Occlusion Wait");
-
BOOL LLOcclusionCullingGroup::earlyFail(LLCamera* camera, const LLVector4a* bounds)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_OCTREE;
if (camera->getOrigin().isExactlyZero())
{
return FALSE;
@@ -1092,100 +1100,82 @@ U32 LLOcclusionCullingGroup::getLastOcclusionIssuedTime()
void LLOcclusionCullingGroup::checkOcclusion()
{
- if (LLPipeline::sUseOcclusion > 1)
- {
- LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_READBACK);
- LLOcclusionCullingGroup* parent = (LLOcclusionCullingGroup*)getParent();
- if (parent && parent->isOcclusionState(LLOcclusionCullingGroup::OCCLUDED))
- { //if the parent has been marked as occluded, the child is implicitly occluded
- clearOcclusionState(QUERY_PENDING | DISCARD_QUERY);
- }
- else if (isOcclusionState(QUERY_PENDING))
- { //otherwise, if a query is pending, read it back
-
- GLuint available = 0;
- if (mOcclusionQuery[LLViewerCamera::sCurCameraID])
- {
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
-
- static LLCachedControl<bool> wait_for_query(gSavedSettings, "RenderSynchronousOcclusion", true);
-
- if (wait_for_query && mOcclusionIssued[LLViewerCamera::sCurCameraID] < gFrameCount)
- { //query was issued last frame, wait until it's available
- S32 max_loop = 1024;
- LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_WAIT);
- while (!available && max_loop-- > 0)
- {
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
- }
- }
- }
- else
- {
- available = 1;
- }
-
- if (available)
- { //result is available, read it back, otherwise wait until next frame
- GLuint res = 1;
- if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID])
- {
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &res);
+ if (LLPipeline::sUseOcclusion < 2) return; // 0 - NoOcclusion, 1 = ReadOnly, 2 = ModifyOcclusionState TODO: DJH 11-2021 ENUM this
+
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_OCTREE;
+ LLOcclusionCullingGroup* parent = (LLOcclusionCullingGroup*)getParent();
+ if (parent && parent->isOcclusionState(LLOcclusionCullingGroup::OCCLUDED))
+ { //if the parent has been marked as occluded, the child is implicitly occluded
+ clearOcclusionState(QUERY_PENDING | DISCARD_QUERY);
+ return;
+ }
+
+ if (mOcclusionQuery[LLViewerCamera::sCurCameraID] && isOcclusionState(QUERY_PENDING))
+ {
+ if (isOcclusionState(DISCARD_QUERY))
+ { // delete the query to avoid holding onto hundreds of pending queries
+ releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0;
+ // mark non-occluded
+ clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF);
+ clearOcclusionState(QUERY_PENDING | DISCARD_QUERY);
+ }
+ else
+ {
+ GLuint available;
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query available");
+ glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ }
+
+ if (available)
+ {
+ GLuint query_result; // Will be # samples drawn, or a boolean depending on mHasOcclusionQuery2 (both are type GLuint)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query result");
+ glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &query_result);
+ }
#if LL_TRACK_PENDING_OCCLUSION_QUERIES
- sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
#endif
- }
- else if (mOcclusionQuery[LLViewerCamera::sCurCameraID])
- { //delete the query to avoid holding onto hundreds of pending queries
- releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
- mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0;
- }
-
- if (isOcclusionState(DISCARD_QUERY))
- {
- res = 2;
- }
- if (res > 0)
- {
- assert_states_valid(this);
- clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF);
- assert_states_valid(this);
- }
- else
- {
- assert_states_valid(this);
-
- setOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF);
-
- assert_states_valid(this);
- }
-
- clearOcclusionState(QUERY_PENDING | DISCARD_QUERY);
- }
- }
- else if (mSpatialPartition->isOcclusionEnabled() && isOcclusionState(LLOcclusionCullingGroup::OCCLUDED))
- { //check occlusion has been issued for occluded node that has not had a query issued
- assert_states_valid(this);
- clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF);
- assert_states_valid(this);
- }
- }
+#if 0 // (12/2021) occasional false-negative occlusion tests produce water reflection errors, SL-16461
+ // If/when water occlusion queries become 100% reliable, re-enable this optimization
+
+ if (LLPipeline::RENDER_TYPE_WATER == mSpatialPartition->mDrawableType)
+ {
+ // Note any unoccluded water, for deciding on reflection/distortion passes
+ // (If occlusion is disabled, these are set within LLDrawPoolWater::render)
+ if (query_result > 0)
+ {
+ LLDrawPoolWater::sNeedsReflectionUpdate = TRUE;
+ LLDrawPoolWater::sNeedsDistortionUpdate = TRUE;
+ }
+ }
+#endif
+ if (query_result > 0)
+ {
+ clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF);
+ }
+ else
+ {
+ setOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF);
+ }
+ clearOcclusionState(QUERY_PENDING);
+ }
+ }
+ }
+ else if (mSpatialPartition->isOcclusionEnabled() && isOcclusionState(LLOcclusionCullingGroup::OCCLUDED))
+ { //check occlusion has been issued for occluded node that has not had a query issued
+ assert_states_valid(this);
+ clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF);
+ assert_states_valid(this);
+ }
}
-static LLTrace::BlockTimerStatHandle FTM_PUSH_OCCLUSION_VERTS("Push Occlusion");
-static LLTrace::BlockTimerStatHandle FTM_SET_OCCLUSION_STATE("Occlusion State");
-static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_EARLY_FAIL("Occlusion Early Fail");
-static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_ALLOCATE("Allocate");
-static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_BUILD("Build");
-static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_BEGIN_QUERY("Begin Query");
-static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_END_QUERY("End Query");
-static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_SET_BUFFER("Set Buffer");
-static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_DRAW_WATER("Draw Water");
-static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_DRAW("Draw");
-
void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* shift)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_OCTREE;
if (mSpatialPartition->isOcclusionEnabled() && LLPipeline::sUseOcclusion > 1)
{
//move mBounds to the agent space if necessary
@@ -1198,7 +1188,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
}
F32 OCCLUSION_FUDGE_Z = SG_OCCLUSION_FUDGE; //<-- #Solution #2
- if (LLDrawPool::POOL_WATER == mSpatialPartition->mDrawableType)
+ if (LLPipeline::RENDER_TYPE_VOIDWATER == mSpatialPartition->mDrawableType)
{
OCCLUSION_FUDGE_Z = 1.;
}
@@ -1206,7 +1196,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
// Don't cull hole/edge water, unless we have the GL_ARB_depth_clamp extension
if (earlyFail(camera, bounds))
{
- LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_EARLY_FAIL);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("doOcclusion - early fail");
setOcclusionState(LLOcclusionCullingGroup::DISCARD_QUERY);
assert_states_valid(this);
clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF);
@@ -1217,11 +1207,10 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
if (!isOcclusionState(QUERY_PENDING) || isOcclusionState(DISCARD_QUERY))
{
{ //no query pending, or previous query to be discarded
- LL_RECORD_BLOCK_TIME(FTM_RENDER_OCCLUSION);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("doOcclusion - render");
if (!mOcclusionQuery[LLViewerCamera::sCurCameraID])
{
- LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_ALLOCATE);
mOcclusionQuery[LLViewerCamera::sCurCameraID] = getNewOcclusionQueryObjectName();
}
@@ -1229,8 +1218,8 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
// behind the far clip plane, and in the case of edge water to avoid
// it being culled while still visible.
bool const use_depth_clamp = gGLManager.mHasDepthClamp &&
- (mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER ||
- mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER);
+ (mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_WATER ||
+ mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_VOIDWATER);
LLGLEnable clamp(use_depth_clamp ? GL_DEPTH_CLAMP : 0);
@@ -1246,15 +1235,19 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
add(sOcclusionQueries, 1);
{
- LL_RECORD_BLOCK_TIME(FTM_PUSH_OCCLUSION_VERTS);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("doOcclusion - push");
//store which frame this query was issued on
mOcclusionIssued[LLViewerCamera::sCurCameraID] = gFrameCount;
- {
- LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_BEGIN_QUERY);
- glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
- }
+ {
+ LL_PROFILE_ZONE_NAMED("glBeginQuery");
+
+ //get an occlusion query that hasn't been used in awhile
+ releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ mOcclusionQuery[LLViewerCamera::sCurCameraID] = getNewOcclusionQueryObjectName();
+ glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ }
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
llassert(shader);
@@ -1264,9 +1257,9 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
bounds[1][1]+SG_OCCLUSION_FUDGE,
bounds[1][2]+OCCLUSION_FUDGE_Z);
- if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER)
+ if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_VOIDWATER)
{
- LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_DRAW_WATER);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("doOcclusion - draw water");
LLGLSquashToFarClip squash;
if (camera->getOrigin().isExactlyZero())
@@ -1281,7 +1274,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
}
else
{
- LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_DRAW);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("doOcclusion - draw");
if (camera->getOrigin().isExactlyZero())
{ //origin is invalid, draw entire box
gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
@@ -1292,17 +1285,16 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, bounds[0]));
}
}
-
-
- {
- LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_END_QUERY);
- glEndQueryARB(mode);
- }
+
+ {
+ LL_PROFILE_ZONE_NAMED("glEndQuery");
+ glEndQueryARB(mode);
+ }
}
}
{
- LL_RECORD_BLOCK_TIME(FTM_SET_OCCLUSION_STATE);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("doOcclusion - set state");
setOcclusionState(LLOcclusionCullingGroup::QUERY_PENDING);
clearOcclusionState(LLOcclusionCullingGroup::DISCARD_QUERY);
}
diff --git a/indra/newview/llvieweroctree.h b/indra/newview/llvieweroctree.h
index 219ec7e8da..11ba7e4f1e 100644
--- a/indra/newview/llvieweroctree.h
+++ b/indra/newview/llvieweroctree.h
@@ -71,8 +71,9 @@ S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVe
//defines data needed for octree of an entry
//LL_ALIGN_PREFIX(16)
-class LLViewerOctreeEntry : public LLRefCount, public LLTrace::MemTrackable<LLViewerOctreeEntry, 16>
+class LLViewerOctreeEntry : public LLRefCount
{
+ LL_ALIGN_NEW
friend class LLViewerOctreeEntryData;
public:
@@ -178,8 +179,9 @@ protected:
//defines an octree group for an octree node, which contains multiple entries.
//LL_ALIGN_PREFIX(16)
class LLViewerOctreeGroup
-: public LLOctreeListener<LLViewerOctreeEntry>, public LLTrace::MemTrackable<LLViewerOctreeGroup, 16>
+: public LLOctreeListener<LLViewerOctreeEntry>
{
+ LL_ALIGN_NEW
friend class LLViewerOctreeCull;
protected:
virtual ~LLViewerOctreeGroup();
@@ -201,7 +203,6 @@ public:
LLViewerOctreeGroup(OctreeNode* node);
LLViewerOctreeGroup(const LLViewerOctreeGroup& rhs)
- : LLTrace::MemTrackable<LLViewerOctreeGroup, 16>("LLViewerOctreeGroup")
{
*this = rhs;
}
diff --git a/indra/newview/llviewerparcelmgr.cpp b/indra/newview/llviewerparcelmgr.cpp
index 56370df751..e69b0347f8 100644
--- a/indra/newview/llviewerparcelmgr.cpp
+++ b/indra/newview/llviewerparcelmgr.cpp
@@ -878,7 +878,7 @@ LLParcel* LLViewerParcelMgr::getCollisionParcel() const
void LLViewerParcelMgr::render()
{
- if (mSelected && mRenderSelection && gSavedSettings.getBOOL("RenderParcelSelection"))
+ if (mSelected && mRenderSelection && gSavedSettings.getBOOL("RenderParcelSelection") && !gDisconnected)
{
// Rendering is done in agent-coordinates, so need to supply
// an appropriate offset to the render code.
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp
index 7c3dd00e1a..02f7bbeed8 100644
--- a/indra/newview/llviewerparceloverlay.cpp
+++ b/indra/newview/llviewerparceloverlay.cpp
@@ -847,6 +847,7 @@ void LLViewerParcelOverlay::setDirty()
void LLViewerParcelOverlay::updateGL()
{
+ LL_PROFILE_ZONE_SCOPED
updateOverlayTexture();
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 945b51d819..c97b1d914b 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -77,6 +77,7 @@ LLGLSLShader gTransformTangentProgram;
//utility shaders
LLGLSLShader gOcclusionProgram;
+LLGLSLShader gSkinnedOcclusionProgram;
LLGLSLShader gOcclusionCubeProgram;
LLGLSLShader gCustomAlphaProgram;
LLGLSLShader gGlowCombineProgram;
@@ -87,6 +88,7 @@ LLGLSLShader gTwoTextureCompareProgram;
LLGLSLShader gOneTextureFilterProgram;
LLGLSLShader gOneTextureNoColorProgram;
LLGLSLShader gDebugProgram;
+LLGLSLShader gSkinnedDebugProgram;
LLGLSLShader gClipProgram;
LLGLSLShader gDownsampleDepthProgram;
LLGLSLShader gDownsampleDepthRectProgram;
@@ -96,56 +98,49 @@ LLGLSLShader gBenchmarkProgram;
//object shaders
LLGLSLShader gObjectSimpleProgram;
+LLGLSLShader gSkinnedObjectSimpleProgram;
LLGLSLShader gObjectSimpleImpostorProgram;
+LLGLSLShader gSkinnedObjectSimpleImpostorProgram;
LLGLSLShader gObjectPreviewProgram;
LLGLSLShader gObjectSimpleWaterProgram;
+LLGLSLShader gSkinnedObjectSimpleWaterProgram;
LLGLSLShader gObjectSimpleAlphaMaskProgram;
+LLGLSLShader gSkinnedObjectSimpleAlphaMaskProgram;
LLGLSLShader gObjectSimpleWaterAlphaMaskProgram;
+LLGLSLShader gSkinnedObjectSimpleWaterAlphaMaskProgram;
LLGLSLShader gObjectFullbrightProgram;
+LLGLSLShader gSkinnedObjectFullbrightProgram;
LLGLSLShader gObjectFullbrightWaterProgram;
+LLGLSLShader gSkinnedObjectFullbrightWaterProgram;
LLGLSLShader gObjectEmissiveProgram;
+LLGLSLShader gSkinnedObjectEmissiveProgram;
LLGLSLShader gObjectEmissiveWaterProgram;
+LLGLSLShader gSkinnedObjectEmissiveWaterProgram;
LLGLSLShader gObjectFullbrightAlphaMaskProgram;
+LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram;
LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram;
+LLGLSLShader gSkinnedObjectFullbrightWaterAlphaMaskProgram;
LLGLSLShader gObjectFullbrightShinyProgram;
+LLGLSLShader gSkinnedObjectFullbrightShinyProgram;
LLGLSLShader gObjectFullbrightShinyWaterProgram;
+LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram;
LLGLSLShader gObjectShinyProgram;
+LLGLSLShader gSkinnedObjectShinyProgram;
LLGLSLShader gObjectShinyWaterProgram;
+LLGLSLShader gSkinnedObjectShinyWaterProgram;
LLGLSLShader gObjectBumpProgram;
+LLGLSLShader gSkinnedObjectBumpProgram;
LLGLSLShader gTreeProgram;
LLGLSLShader gTreeWaterProgram;
LLGLSLShader gObjectFullbrightNoColorProgram;
LLGLSLShader gObjectFullbrightNoColorWaterProgram;
-LLGLSLShader gObjectSimpleNonIndexedProgram;
LLGLSLShader gObjectSimpleNonIndexedTexGenProgram;
LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram;
-LLGLSLShader gObjectSimpleNonIndexedWaterProgram;
LLGLSLShader gObjectAlphaMaskNonIndexedProgram;
LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram;
LLGLSLShader gObjectAlphaMaskNoColorProgram;
LLGLSLShader gObjectAlphaMaskNoColorWaterProgram;
-LLGLSLShader gObjectFullbrightNonIndexedProgram;
-LLGLSLShader gObjectFullbrightNonIndexedWaterProgram;
-LLGLSLShader gObjectEmissiveNonIndexedProgram;
-LLGLSLShader gObjectEmissiveNonIndexedWaterProgram;
-LLGLSLShader gObjectFullbrightShinyNonIndexedProgram;
-LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram;
-LLGLSLShader gObjectShinyNonIndexedProgram;
-LLGLSLShader gObjectShinyNonIndexedWaterProgram;
-
-//object hardware skinning shaders
-LLGLSLShader gSkinnedObjectSimpleProgram;
-LLGLSLShader gSkinnedObjectFullbrightProgram;
-LLGLSLShader gSkinnedObjectEmissiveProgram;
-LLGLSLShader gSkinnedObjectFullbrightShinyProgram;
-LLGLSLShader gSkinnedObjectShinySimpleProgram;
-
-LLGLSLShader gSkinnedObjectSimpleWaterProgram;
-LLGLSLShader gSkinnedObjectFullbrightWaterProgram;
-LLGLSLShader gSkinnedObjectEmissiveWaterProgram;
-LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram;
-LLGLSLShader gSkinnedObjectShinySimpleWaterProgram;
//environment shaders
LLGLSLShader gTerrainProgram;
@@ -156,6 +151,7 @@ LLGLSLShader gUnderWaterProgram;
//interface shaders
LLGLSLShader gHighlightProgram;
+LLGLSLShader gSkinnedHighlightProgram;
LLGLSLShader gHighlightNormalProgram;
LLGLSLShader gHighlightSpecularProgram;
@@ -191,17 +187,18 @@ LLGLSLShader gDeferredWaterProgram;
LLGLSLShader gDeferredUnderWaterProgram;
LLGLSLShader gDeferredDiffuseProgram;
LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
+LLGLSLShader gDeferredSkinnedDiffuseAlphaMaskProgram;
LLGLSLShader gDeferredNonIndexedDiffuseProgram;
LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram;
LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
LLGLSLShader gDeferredSkinnedDiffuseProgram;
LLGLSLShader gDeferredSkinnedBumpProgram;
-LLGLSLShader gDeferredSkinnedAlphaProgram;
LLGLSLShader gDeferredBumpProgram;
LLGLSLShader gDeferredTerrainProgram;
LLGLSLShader gDeferredTerrainWaterProgram;
LLGLSLShader gDeferredTreeProgram;
LLGLSLShader gDeferredTreeShadowProgram;
+LLGLSLShader gDeferredSkinnedTreeShadowProgram;
LLGLSLShader gDeferredAvatarProgram;
LLGLSLShader gDeferredAvatarAlphaProgram;
LLGLSLShader gDeferredLightProgram;
@@ -213,9 +210,12 @@ LLGLSLShader gDeferredBlurLightProgram;
LLGLSLShader gDeferredSoftenProgram;
LLGLSLShader gDeferredSoftenWaterProgram;
LLGLSLShader gDeferredShadowProgram;
+LLGLSLShader gDeferredSkinnedShadowProgram;
LLGLSLShader gDeferredShadowCubeProgram;
LLGLSLShader gDeferredShadowAlphaMaskProgram;
+LLGLSLShader gDeferredSkinnedShadowAlphaMaskProgram;
LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram;
+LLGLSLShader gDeferredSkinnedShadowFullbrightAlphaMaskProgram;
LLGLSLShader gDeferredAvatarShadowProgram;
LLGLSLShader gDeferredAvatarAlphaShadowProgram;
LLGLSLShader gDeferredAvatarAlphaMaskShadowProgram;
@@ -223,14 +223,20 @@ LLGLSLShader gDeferredAttachmentShadowProgram;
LLGLSLShader gDeferredAttachmentAlphaShadowProgram;
LLGLSLShader gDeferredAttachmentAlphaMaskShadowProgram;
LLGLSLShader gDeferredAlphaProgram;
+LLGLSLShader gDeferredSkinnedAlphaProgram;
LLGLSLShader gDeferredAlphaImpostorProgram;
+LLGLSLShader gDeferredSkinnedAlphaImpostorProgram;
LLGLSLShader gDeferredAlphaWaterProgram;
+LLGLSLShader gDeferredSkinnedAlphaWaterProgram;
LLGLSLShader gDeferredAvatarEyesProgram;
LLGLSLShader gDeferredFullbrightProgram;
LLGLSLShader gDeferredFullbrightAlphaMaskProgram;
LLGLSLShader gDeferredFullbrightWaterProgram;
+LLGLSLShader gDeferredSkinnedFullbrightWaterProgram;
LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram;
+LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskWaterProgram;
LLGLSLShader gDeferredEmissiveProgram;
+LLGLSLShader gDeferredSkinnedEmissiveProgram;
LLGLSLShader gDeferredPostProgram;
LLGLSLShader gDeferredCoFProgram;
LLGLSLShader gDeferredDoFCombineProgram;
@@ -243,14 +249,31 @@ LLGLSLShader gDeferredWLSunProgram;
LLGLSLShader gDeferredWLMoonProgram;
LLGLSLShader gDeferredStarProgram;
LLGLSLShader gDeferredFullbrightShinyProgram;
-LLGLSLShader gDeferredSkinnedFullbrightShinyProgram;
+LLGLSLShader gDeferredSkinnedFullbrightShinyProgram;
LLGLSLShader gDeferredSkinnedFullbrightProgram;
+LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskProgram;
LLGLSLShader gNormalMapGenProgram;
// Deferred materials shaders
LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2];
+//helper for making a rigged variant of a given shader
+bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader)
+{
+ riggedShader.mName = llformat("Skinned %s", shader.mName.c_str());
+ riggedShader.mFeatures = shader.mFeatures;
+ riggedShader.mFeatures.hasObjectSkinning = true;
+ riggedShader.mDefines = shader.mDefines; // NOTE: Must come before addPermutation
+ riggedShader.addPermutation("HAS_SKIN", "1");
+ riggedShader.mShaderFiles = shader.mShaderFiles;
+ riggedShader.mShaderLevel = shader.mShaderLevel;
+ riggedShader.mShaderGroup = shader.mShaderGroup;
+
+ shader.mRiggedVariant = &riggedShader;
+ return riggedShader.createShader(NULL, NULL);
+}
+
LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderLevel(SHADER_COUNT, 0),
mMaxAvatarShaderLevel(0)
@@ -263,75 +286,77 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gWLMoonProgram);
mShaderList.push_back(&gAvatarProgram);
mShaderList.push_back(&gObjectShinyProgram);
- mShaderList.push_back(&gObjectShinyNonIndexedProgram);
+ mShaderList.push_back(&gSkinnedObjectShinyProgram);
mShaderList.push_back(&gWaterProgram);
mShaderList.push_back(&gWaterEdgeProgram);
mShaderList.push_back(&gAvatarEyeballProgram);
mShaderList.push_back(&gObjectSimpleProgram);
+ mShaderList.push_back(&gSkinnedObjectSimpleProgram);
mShaderList.push_back(&gObjectSimpleImpostorProgram);
+ mShaderList.push_back(&gSkinnedObjectSimpleImpostorProgram);
mShaderList.push_back(&gObjectPreviewProgram);
mShaderList.push_back(&gImpostorProgram);
mShaderList.push_back(&gObjectFullbrightNoColorProgram);
mShaderList.push_back(&gObjectFullbrightNoColorWaterProgram);
mShaderList.push_back(&gObjectSimpleAlphaMaskProgram);
+ mShaderList.push_back(&gSkinnedObjectSimpleAlphaMaskProgram);
mShaderList.push_back(&gObjectBumpProgram);
+ mShaderList.push_back(&gSkinnedObjectBumpProgram);
mShaderList.push_back(&gObjectEmissiveProgram);
+ mShaderList.push_back(&gSkinnedObjectEmissiveProgram);
mShaderList.push_back(&gObjectEmissiveWaterProgram);
+ mShaderList.push_back(&gSkinnedObjectEmissiveWaterProgram);
mShaderList.push_back(&gObjectFullbrightProgram);
+ mShaderList.push_back(&gSkinnedObjectFullbrightProgram);
mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram);
+ mShaderList.push_back(&gSkinnedObjectFullbrightAlphaMaskProgram);
mShaderList.push_back(&gObjectFullbrightShinyProgram);
+ mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram);
mShaderList.push_back(&gObjectFullbrightShinyWaterProgram);
- mShaderList.push_back(&gObjectSimpleNonIndexedProgram);
+ mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram);
mShaderList.push_back(&gObjectSimpleNonIndexedTexGenProgram);
mShaderList.push_back(&gObjectSimpleNonIndexedTexGenWaterProgram);
- mShaderList.push_back(&gObjectSimpleNonIndexedWaterProgram);
mShaderList.push_back(&gObjectAlphaMaskNonIndexedProgram);
mShaderList.push_back(&gObjectAlphaMaskNonIndexedWaterProgram);
mShaderList.push_back(&gObjectAlphaMaskNoColorProgram);
mShaderList.push_back(&gObjectAlphaMaskNoColorWaterProgram);
mShaderList.push_back(&gTreeProgram);
mShaderList.push_back(&gTreeWaterProgram);
- mShaderList.push_back(&gObjectFullbrightNonIndexedProgram);
- mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram);
- mShaderList.push_back(&gObjectEmissiveNonIndexedProgram);
- mShaderList.push_back(&gObjectEmissiveNonIndexedWaterProgram);
- mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram);
- mShaderList.push_back(&gObjectFullbrightShinyNonIndexedWaterProgram);
- mShaderList.push_back(&gSkinnedObjectSimpleProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightProgram);
- mShaderList.push_back(&gSkinnedObjectEmissiveProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram);
- mShaderList.push_back(&gSkinnedObjectShinySimpleProgram);
- mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram);
- mShaderList.push_back(&gSkinnedObjectEmissiveWaterProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram);
- mShaderList.push_back(&gSkinnedObjectShinySimpleWaterProgram);
mShaderList.push_back(&gTerrainProgram);
mShaderList.push_back(&gTerrainWaterProgram);
mShaderList.push_back(&gObjectSimpleWaterProgram);
+ mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram);
mShaderList.push_back(&gObjectFullbrightWaterProgram);
+ mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram);
mShaderList.push_back(&gObjectSimpleWaterAlphaMaskProgram);
+ mShaderList.push_back(&gSkinnedObjectSimpleWaterAlphaMaskProgram);
mShaderList.push_back(&gObjectFullbrightWaterAlphaMaskProgram);
+ mShaderList.push_back(&gSkinnedObjectFullbrightWaterAlphaMaskProgram);
mShaderList.push_back(&gAvatarWaterProgram);
mShaderList.push_back(&gObjectShinyWaterProgram);
- mShaderList.push_back(&gObjectShinyNonIndexedWaterProgram);
+ mShaderList.push_back(&gSkinnedObjectShinyWaterProgram);
mShaderList.push_back(&gUnderWaterProgram);
mShaderList.push_back(&gDeferredSunProgram);
mShaderList.push_back(&gDeferredSoftenProgram);
mShaderList.push_back(&gDeferredSoftenWaterProgram);
mShaderList.push_back(&gDeferredAlphaProgram);
+ mShaderList.push_back(&gDeferredSkinnedAlphaProgram);
mShaderList.push_back(&gDeferredAlphaImpostorProgram);
+ mShaderList.push_back(&gDeferredSkinnedAlphaImpostorProgram);
mShaderList.push_back(&gDeferredAlphaWaterProgram);
- mShaderList.push_back(&gDeferredSkinnedAlphaProgram);
+ mShaderList.push_back(&gDeferredSkinnedAlphaWaterProgram);
mShaderList.push_back(&gDeferredFullbrightProgram);
mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram);
mShaderList.push_back(&gDeferredFullbrightWaterProgram);
- mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram);
+ mShaderList.push_back(&gDeferredSkinnedFullbrightWaterProgram);
+ mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram);
+ mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskWaterProgram);
mShaderList.push_back(&gDeferredFullbrightShinyProgram);
- mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram);
+ mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightProgram);
+ mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskProgram);
mShaderList.push_back(&gDeferredEmissiveProgram);
+ mShaderList.push_back(&gDeferredSkinnedEmissiveProgram);
mShaderList.push_back(&gDeferredAvatarEyesProgram);
mShaderList.push_back(&gDeferredWaterProgram);
mShaderList.push_back(&gDeferredUnderWaterProgram);
@@ -384,7 +409,7 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void)
S32 LLViewerShaderMgr::getShaderLevel(S32 type)
{
- return LLPipeline::sDisableShaders ? 0 : mShaderLevel[type];
+ return mShaderLevel[type];
}
//============================================================================
@@ -400,15 +425,6 @@ void LLViewerShaderMgr::setShaders()
return;
}
- if (!gGLManager.mHasShaderObjects
- || !gGLManager.mHasVertexShader
- || !gGLManager.mHasFragmentShader)
- {
- // Viewer will show 'hardware requirements' warning later
- LL_INFOS("ShaderLoading") << "Shaders not supported" << LL_ENDL;
- return;
- }
-
static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16);
LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) max_texture_index), 1);
@@ -433,7 +449,7 @@ void LLViewerShaderMgr::setShaders()
initAttribsAndUniforms();
gPipeline.releaseGLBuffers();
- LLPipeline::sWaterReflections = gGLManager.mHasCubeMap;
+ LLPipeline::sWaterReflections = gGLManager.mHasCubeMap && LLPipeline::sRenderTransparentWater;
LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow");
LLPipeline::updateRenderDeferred();
@@ -458,7 +474,6 @@ void LLViewerShaderMgr::setShaders()
}
mMaxAvatarShaderLevel = 0;
- LLGLSLShader::sNoFixedFunction = false;
LLVertexBuffer::unbind();
llassert((gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10));
@@ -467,10 +482,7 @@ void LLViewerShaderMgr::setShaders()
bool hasWindLightShaders = LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders");
S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
bool doingWindLight = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders");
- bool useRenderDeferred = doingWindLight && canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred") && gSavedSettings.getBOOL("RenderAvatarVP");
-
- //using shaders, disable fixed function
- LLGLSLShader::sNoFixedFunction = true;
+ bool useRenderDeferred = doingWindLight && canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred");
S32 light_class = 3;
S32 interface_class = 2;
@@ -543,192 +555,168 @@ void LLViewerShaderMgr::setShaders()
}
else
{
- LL_WARNS() << "Failed to load basic shaders." << LL_ENDL;
+ LL_ERRS() << "Unable to load basic shaders, verify graphics driver installed and current." << LL_ENDL;
llassert(loaded);
+ reentrance = false; // For hygiene only, re-try probably helps nothing
+ return;
}
+ gPipeline.mShadersLoaded = true;
+
+ // Load all shaders to set max levels
+ loaded = loadShadersEnvironment();
+
if (loaded)
{
- gPipeline.mVertexShadersEnabled = TRUE;
- gPipeline.mVertexShadersLoaded = 1;
-
- // Load all shaders to set max levels
- loaded = loadShadersEnvironment();
+ LL_INFOS() << "Loaded environment shaders." << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "Failed to load environment shaders." << LL_ENDL;
+ llassert(loaded);
+ }
+ if (loaded)
+ {
+ loaded = loadShadersWater();
if (loaded)
{
- LL_INFOS() << "Loaded environment shaders." << LL_ENDL;
+ LL_INFOS() << "Loaded water shaders." << LL_ENDL;
}
else
{
- LL_WARNS() << "Failed to load environment shaders." << LL_ENDL;
+ LL_WARNS() << "Failed to load water shaders." << LL_ENDL;
llassert(loaded);
}
+ }
+ if (loaded)
+ {
+ loaded = loadShadersWindLight();
if (loaded)
{
- loaded = loadShadersWater();
- if (loaded)
- {
- LL_INFOS() << "Loaded water shaders." << LL_ENDL;
- }
- else
- {
- LL_WARNS() << "Failed to load water shaders." << LL_ENDL;
- llassert(loaded);
- }
+ LL_INFOS() << "Loaded windlight shaders." << LL_ENDL;
}
-
- if (loaded)
+ else
{
- loaded = loadShadersWindLight();
- if (loaded)
- {
- LL_INFOS() << "Loaded windlight shaders." << LL_ENDL;
- }
- else
- {
- LL_WARNS() << "Failed to load windlight shaders." << LL_ENDL;
- llassert(loaded);
- }
+ LL_WARNS() << "Failed to load windlight shaders." << LL_ENDL;
+ llassert(loaded);
}
+ }
+ if (loaded)
+ {
+ loaded = loadShadersEffects();
if (loaded)
{
- loaded = loadShadersEffects();
- if (loaded)
- {
- LL_INFOS() << "Loaded effects shaders." << LL_ENDL;
- }
- else
- {
- LL_WARNS() << "Failed to load effects shaders." << LL_ENDL;
- llassert(loaded);
- }
+ LL_INFOS() << "Loaded effects shaders." << LL_ENDL;
}
-
- if (loaded)
+ else
{
- loaded = loadShadersInterface();
- if (loaded)
- {
- LL_INFOS() << "Loaded interface shaders." << LL_ENDL;
- }
- else
- {
- LL_WARNS() << "Failed to load interface shaders." << LL_ENDL;
- llassert(loaded);
- }
+ LL_WARNS() << "Failed to load effects shaders." << LL_ENDL;
+ llassert(loaded);
}
+ }
+ if (loaded)
+ {
+ loaded = loadShadersInterface();
if (loaded)
-
{
- loaded = loadTransformShaders();
- if (loaded)
- {
- LL_INFOS() << "Loaded transform shaders." << LL_ENDL;
- }
- else
- {
- LL_WARNS() << "Failed to load transform shaders." << LL_ENDL;
- llassert(loaded);
- }
+ LL_INFOS() << "Loaded interface shaders." << LL_ENDL;
}
+ else
+ {
+ LL_WARNS() << "Failed to load interface shaders." << LL_ENDL;
+ llassert(loaded);
+ }
+ }
+
+ if (loaded)
+ {
+ loaded = loadTransformShaders();
if (loaded)
{
- // Load max avatar shaders to set the max level
- mShaderLevel[SHADER_AVATAR] = 3;
- mMaxAvatarShaderLevel = 3;
+ LL_INFOS() << "Loaded transform shaders." << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "Failed to load transform shaders." << LL_ENDL;
+ llassert(loaded);
+ }
+ }
+
+ if (loaded)
+ {
+ // Load max avatar shaders to set the max level
+ mShaderLevel[SHADER_AVATAR] = 3;
+ mMaxAvatarShaderLevel = 3;
- if (gSavedSettings.getBOOL("RenderAvatarVP") && loadShadersObject())
- { //hardware skinning is enabled and rigged attachment shaders loaded correctly
- BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth");
+ if (loadShadersObject())
+ { //hardware skinning is enabled and rigged attachment shaders loaded correctly
+ BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth");
- // cloth is a class3 shader
- S32 avatar_class = avatar_cloth ? 3 : 1;
+ // cloth is a class3 shader
+ S32 avatar_class = avatar_cloth ? 3 : 1;
- // Set the actual level
- mShaderLevel[SHADER_AVATAR] = avatar_class;
+ // Set the actual level
+ mShaderLevel[SHADER_AVATAR] = avatar_class;
- loaded = loadShadersAvatar();
- llassert(loaded);
+ loaded = loadShadersAvatar();
+ llassert(loaded);
- if (mShaderLevel[SHADER_AVATAR] != avatar_class)
+ if (mShaderLevel[SHADER_AVATAR] != avatar_class)
+ {
+ if(llmax(mShaderLevel[SHADER_AVATAR]-1,0) >= 3)
{
- if (mShaderLevel[SHADER_AVATAR] == 0)
- {
- gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
- }
- if(llmax(mShaderLevel[SHADER_AVATAR]-1,0) >= 3)
- {
- avatar_cloth = true;
- }
- else
- {
- avatar_cloth = false;
- }
- gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth);
+ avatar_cloth = true;
}
- }
- else
- { //hardware skinning not possible, neither is deferred rendering
- mShaderLevel[SHADER_AVATAR] = 0;
- mShaderLevel[SHADER_DEFERRED] = 0;
-
- if (gSavedSettings.getBOOL("RenderAvatarVP"))
+ else
{
- gSavedSettings.setBOOL("RenderDeferred", FALSE);
- gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
- gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
+ avatar_cloth = false;
}
-
- loadShadersAvatar(); // unloads
-
- loaded = loadShadersObject();
- llassert(loaded);
+ gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth);
}
}
+ else
+ { //hardware skinning not possible, neither is deferred rendering
+ mShaderLevel[SHADER_AVATAR] = 0;
+ mShaderLevel[SHADER_DEFERRED] = 0;
- if (!loaded)
- { //some shader absolutely could not load, try to fall back to a simpler setting
- if (gSavedSettings.getBOOL("WindLightUseAtmosShaders"))
- { //disable windlight and try again
- gSavedSettings.setBOOL("WindLightUseAtmosShaders", FALSE);
- LL_WARNS() << "Falling back to no windlight shaders." << LL_ENDL;
- reentrance = false;
- setShaders();
- return;
- }
- }
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
- llassert(loaded);
+ loadShadersAvatar(); // unloads
+
+ loaded = loadShadersObject();
+ llassert(loaded);
+ }
+ }
- if (loaded && !loadShadersDeferred())
- { //everything else succeeded but deferred failed, disable deferred and try again
- gSavedSettings.setBOOL("RenderDeferred", FALSE);
- LL_WARNS() << "Falling back to no deferred shaders." << LL_ENDL;
+ if (!loaded)
+ { //some shader absolutely could not load, try to fall back to a simpler setting
+ if (gSavedSettings.getBOOL("WindLightUseAtmosShaders"))
+ { //disable windlight and try again
+ gSavedSettings.setBOOL("WindLightUseAtmosShaders", FALSE);
+ LL_WARNS() << "Falling back to no windlight shaders." << LL_ENDL;
reentrance = false;
setShaders();
return;
}
+ }
+
+ llassert(loaded);
+
+ if (loaded && !loadShadersDeferred())
+ { //everything else succeeded but deferred failed, disable deferred and try again
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ LL_WARNS() << "Falling back to no deferred shaders." << LL_ENDL;
+ reentrance = false;
+ setShaders();
+ return;
}
- else
- {
- LLGLSLShader::sNoFixedFunction = false;
- gPipeline.mVertexShadersEnabled = FALSE;
- gPipeline.mVertexShadersLoaded = 0;
- mShaderLevel[SHADER_LIGHTING] = 0;
- mShaderLevel[SHADER_INTERFACE] = 0;
- mShaderLevel[SHADER_ENVIRONMENT] = 0;
- mShaderLevel[SHADER_WATER] = 0;
- mShaderLevel[SHADER_OBJECT] = 0;
- mShaderLevel[SHADER_EFFECT] = 0;
- mShaderLevel[SHADER_WINDLIGHT] = 0;
- mShaderLevel[SHADER_AVATAR] = 0;
- }
-
+
if (gViewerWindow)
{
gViewerWindow->setCursor(UI_CURSOR_ARROW);
@@ -741,8 +729,10 @@ void LLViewerShaderMgr::setShaders()
void LLViewerShaderMgr::unloadShaders()
{
gOcclusionProgram.unload();
+ gSkinnedOcclusionProgram.unload();
gOcclusionCubeProgram.unload();
gDebugProgram.unload();
+ gSkinnedDebugProgram.unload();
gClipProgram.unload();
gDownsampleDepthProgram.unload();
gDownsampleDepthRectProgram.unload();
@@ -764,58 +754,50 @@ void LLViewerShaderMgr::unloadShaders()
gObjectFullbrightNoColorProgram.unload();
gObjectFullbrightNoColorWaterProgram.unload();
gObjectSimpleProgram.unload();
+ gSkinnedObjectSimpleProgram.unload();
gObjectSimpleImpostorProgram.unload();
+ gSkinnedObjectSimpleImpostorProgram.unload();
gObjectPreviewProgram.unload();
gImpostorProgram.unload();
gObjectSimpleAlphaMaskProgram.unload();
+ gSkinnedObjectSimpleAlphaMaskProgram.unload();
gObjectBumpProgram.unload();
+ gSkinnedObjectBumpProgram.unload();
gObjectSimpleWaterProgram.unload();
+ gSkinnedObjectSimpleWaterProgram.unload();
gObjectSimpleWaterAlphaMaskProgram.unload();
+ gSkinnedObjectSimpleWaterAlphaMaskProgram.unload();
gObjectFullbrightProgram.unload();
+ gSkinnedObjectFullbrightProgram.unload();
gObjectFullbrightWaterProgram.unload();
+ gSkinnedObjectFullbrightWaterProgram.unload();
gObjectEmissiveProgram.unload();
+ gSkinnedObjectEmissiveProgram.unload();
gObjectEmissiveWaterProgram.unload();
+ gSkinnedObjectEmissiveWaterProgram.unload();
gObjectFullbrightAlphaMaskProgram.unload();
+ gSkinnedObjectFullbrightAlphaMaskProgram.unload();
gObjectFullbrightWaterAlphaMaskProgram.unload();
+ gSkinnedObjectFullbrightWaterAlphaMaskProgram.unload();
gObjectShinyProgram.unload();
+ gSkinnedObjectShinyProgram.unload();
gObjectFullbrightShinyProgram.unload();
+ gSkinnedObjectFullbrightShinyProgram.unload();
gObjectFullbrightShinyWaterProgram.unload();
+ gSkinnedObjectFullbrightShinyWaterProgram.unload();
gObjectShinyWaterProgram.unload();
+ gSkinnedObjectShinyWaterProgram.unload();
- gObjectSimpleNonIndexedProgram.unload();
gObjectSimpleNonIndexedTexGenProgram.unload();
gObjectSimpleNonIndexedTexGenWaterProgram.unload();
- gObjectSimpleNonIndexedWaterProgram.unload();
gObjectAlphaMaskNonIndexedProgram.unload();
gObjectAlphaMaskNonIndexedWaterProgram.unload();
gObjectAlphaMaskNoColorProgram.unload();
gObjectAlphaMaskNoColorWaterProgram.unload();
- gObjectFullbrightNonIndexedProgram.unload();
- gObjectFullbrightNonIndexedWaterProgram.unload();
- gObjectEmissiveNonIndexedProgram.unload();
- gObjectEmissiveNonIndexedWaterProgram.unload();
gTreeProgram.unload();
gTreeWaterProgram.unload();
- gObjectShinyNonIndexedProgram.unload();
- gObjectFullbrightShinyNonIndexedProgram.unload();
- gObjectFullbrightShinyNonIndexedWaterProgram.unload();
- gObjectShinyNonIndexedWaterProgram.unload();
-
- gSkinnedObjectSimpleProgram.unload();
- gSkinnedObjectFullbrightProgram.unload();
- gSkinnedObjectEmissiveProgram.unload();
- gSkinnedObjectFullbrightShinyProgram.unload();
- gSkinnedObjectShinySimpleProgram.unload();
-
- gSkinnedObjectSimpleWaterProgram.unload();
- gSkinnedObjectFullbrightWaterProgram.unload();
- gSkinnedObjectEmissiveWaterProgram.unload();
- gSkinnedObjectFullbrightShinyWaterProgram.unload();
- gSkinnedObjectShinySimpleWaterProgram.unload();
-
-
gWaterProgram.unload();
gWaterEdgeProgram.unload();
gUnderWaterProgram.unload();
@@ -828,6 +810,7 @@ void LLViewerShaderMgr::unloadShaders()
gAvatarEyeballProgram.unload();
gAvatarPickProgram.unload();
gHighlightProgram.unload();
+ gSkinnedHighlightProgram.unload();
gHighlightNormalProgram.unload();
gHighlightSpecularProgram.unload();
@@ -841,13 +824,13 @@ void LLViewerShaderMgr::unloadShaders()
gDeferredDiffuseProgram.unload();
gDeferredDiffuseAlphaMaskProgram.unload();
+ gDeferredSkinnedDiffuseAlphaMaskProgram.unload();
gDeferredNonIndexedDiffuseAlphaMaskProgram.unload();
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload();
gDeferredNonIndexedDiffuseProgram.unload();
gDeferredSkinnedDiffuseProgram.unload();
gDeferredSkinnedBumpProgram.unload();
- gDeferredSkinnedAlphaProgram.unload();
-
+
gTransformPositionProgram.unload();
gTransformTexCoordProgram.unload();
gTransformNormalProgram.unload();
@@ -864,7 +847,7 @@ void LLViewerShaderMgr::unloadShaders()
mShaderLevel[SHADER_WINDLIGHT] = 0;
mShaderLevel[SHADER_TRANSFORM] = 0;
- gPipeline.mVertexShadersLoaded = 0;
+ gPipeline.mShadersLoaded = false;
}
BOOL LLViewerShaderMgr::loadBasicShaders()
@@ -924,7 +907,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
}
shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) );
- boost::unordered_map<std::string, std::string> attribs;
+ std::unordered_map<std::string, std::string> attribs;
attribs["MAX_JOINTS_PER_MESH_OBJECT"] =
boost::lexical_cast<std::string>(LLSkinningUtil::getMaxJointCount());
@@ -1236,14 +1219,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredTreeProgram.unload();
gDeferredTreeShadowProgram.unload();
+ gDeferredSkinnedTreeShadowProgram.unload();
gDeferredDiffuseProgram.unload();
gDeferredDiffuseAlphaMaskProgram.unload();
+ gDeferredSkinnedDiffuseAlphaMaskProgram.unload();
gDeferredNonIndexedDiffuseAlphaMaskProgram.unload();
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload();
gDeferredNonIndexedDiffuseProgram.unload();
gDeferredSkinnedDiffuseProgram.unload();
gDeferredSkinnedBumpProgram.unload();
- gDeferredSkinnedAlphaProgram.unload();
gDeferredBumpProgram.unload();
gDeferredImpostorProgram.unload();
gDeferredTerrainProgram.unload();
@@ -1260,9 +1244,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.unload();
gDeferredSoftenWaterProgram.unload();
gDeferredShadowProgram.unload();
+ gDeferredSkinnedShadowProgram.unload();
gDeferredShadowCubeProgram.unload();
gDeferredShadowAlphaMaskProgram.unload();
+ gDeferredSkinnedShadowAlphaMaskProgram.unload();
gDeferredShadowFullbrightAlphaMaskProgram.unload();
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.unload();
gDeferredAvatarShadowProgram.unload();
gDeferredAvatarAlphaShadowProgram.unload();
gDeferredAvatarAlphaMaskShadowProgram.unload();
@@ -1272,12 +1259,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.unload();
gDeferredAvatarAlphaProgram.unload();
gDeferredAlphaProgram.unload();
+ gDeferredSkinnedAlphaProgram.unload();
gDeferredAlphaWaterProgram.unload();
+ gDeferredSkinnedAlphaWaterProgram.unload();
gDeferredFullbrightProgram.unload();
gDeferredFullbrightAlphaMaskProgram.unload();
gDeferredFullbrightWaterProgram.unload();
+ gDeferredSkinnedFullbrightWaterProgram.unload();
gDeferredFullbrightAlphaMaskWaterProgram.unload();
+ gDeferredSkinnedFullbrightAlphaMaskWaterProgram.unload();
gDeferredEmissiveProgram.unload();
+ gDeferredSkinnedEmissiveProgram.unload();
gDeferredAvatarEyesProgram.unload();
gDeferredPostProgram.unload();
gDeferredCoFProgram.unload();
@@ -1292,8 +1284,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.unload();
gDeferredStarProgram.unload();
gDeferredFullbrightShinyProgram.unload();
- gDeferredSkinnedFullbrightShinyProgram.unload();
+ gDeferredSkinnedFullbrightShinyProgram.unload();
gDeferredSkinnedFullbrightProgram.unload();
+ gDeferredSkinnedFullbrightAlphaMaskProgram.unload();
gDeferredHighlightProgram.unload();
gDeferredHighlightNormalProgram.unload();
@@ -1350,7 +1343,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredDiffuseProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram);
+ success = success && gDeferredDiffuseProgram.createShader(NULL, NULL);
}
if (success)
@@ -1362,7 +1356,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram);
+ success = success && gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL);
}
if (success)
@@ -1404,94 +1399,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gDeferredSkinnedDiffuseProgram.mName = "Deferred Skinned Diffuse Shader";
- gDeferredSkinnedDiffuseProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedDiffuseProgram.mFeatures.encodesNormal = true;
- gDeferredSkinnedDiffuseProgram.mFeatures.hasSrgb = true;
- gDeferredSkinnedDiffuseProgram.mShaderFiles.clear();
- gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredSkinnedDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSkinnedDiffuseProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
- gDeferredSkinnedBumpProgram.mName = "Deferred Skinned Bump Shader";
- gDeferredSkinnedBumpProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedBumpProgram.mFeatures.encodesNormal = true;
- gDeferredSkinnedBumpProgram.mShaderFiles.clear();
- gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredSkinnedBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSkinnedBumpProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
- gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader";
- gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false;
- gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false;
- gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true;
- gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true;
- gDeferredSkinnedAlphaProgram.mFeatures.hasSrgb = true;
- gDeferredSkinnedAlphaProgram.mFeatures.encodesNormal = true;
- gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true;
- gDeferredSkinnedAlphaProgram.mFeatures.hasTransport = true;
- gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true;
- gDeferredSkinnedAlphaProgram.mFeatures.hasShadows = true;
-
- gDeferredSkinnedAlphaProgram.mShaderFiles.clear();
- gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredSkinnedAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
-
- gDeferredSkinnedAlphaProgram.clearPermutations();
- gDeferredSkinnedAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1");
- gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN", "1");
- gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
-
- if (use_sun_shadow)
- {
- gDeferredSkinnedAlphaProgram.addPermutation("HAS_SHADOW", "1");
- }
-
- if (ambient_kill)
- {
- gDeferredSkinnedAlphaProgram.addPermutation("AMBIENT_KILL", "1");
- }
-
- if (sunlight_kill)
- {
- gDeferredSkinnedAlphaProgram.addPermutation("SUNLIGHT_KILL", "1");
- }
-
- if (local_light_kill)
- {
- gDeferredSkinnedAlphaProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
- }
-
- success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL);
- llassert(success);
-
- // Hack to include uniforms for lighting without linking in lighting file
- gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true;
- gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;
- }
-
- if (success)
- {
gDeferredBumpProgram.mName = "Deferred Bump Shader";
gDeferredBumpProgram.mFeatures.encodesNormal = true;
gDeferredBumpProgram.mShaderFiles.clear();
gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredBumpProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram);
+ success = success && gDeferredBumpProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -1579,6 +1494,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[i].addPermutation("HAS_SKIN", "1");
gDeferredMaterialProgram[i].mFeatures.hasObjectSkinning = true;
}
+ else
+ {
+ gDeferredMaterialProgram[i].mRiggedVariant = &gDeferredMaterialProgram[i + 0x10];
+ }
success = gDeferredMaterialProgram[i].createShader(NULL, NULL);
llassert(success);
@@ -1624,6 +1543,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredMaterialWaterProgram[i].addPermutation("HAS_SKIN", "1");
}
+ else
+ {
+ gDeferredMaterialWaterProgram[i].mRiggedVariant = &(gDeferredMaterialWaterProgram[i + 0x10]);
+ }
gDeferredMaterialWaterProgram[i].addPermutation("WATER_FOG","1");
if (ambient_kill)
@@ -1700,10 +1623,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram;
success = gDeferredTreeShadowProgram.createShader(NULL, NULL);
llassert(success);
}
+ if (success)
+ {
+ gDeferredSkinnedTreeShadowProgram.mName = "Deferred Skinned Tree Shadow Shader";
+ gDeferredSkinnedTreeShadowProgram.mShaderFiles.clear();
+ gDeferredSkinnedTreeShadowProgram.mFeatures.isDeferred = true;
+ gDeferredSkinnedTreeShadowProgram.mFeatures.hasShadows = true;
+ gDeferredSkinnedTreeShadowProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
if (success)
{
gDeferredImpostorProgram.mName = "Deferred Impostor Shader";
@@ -1892,172 +1830,235 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gDeferredAlphaProgram.mName = "Deferred Alpha Shader";
-
- gDeferredAlphaProgram.mFeatures.calculatesLighting = false;
- gDeferredAlphaProgram.mFeatures.hasLighting = false;
- gDeferredAlphaProgram.mFeatures.isAlphaLighting = true;
- gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
- gDeferredAlphaProgram.mFeatures.hasSrgb = true;
- gDeferredAlphaProgram.mFeatures.encodesNormal = true;
- gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredAlphaProgram.mFeatures.hasAtmospherics = true;
- gDeferredAlphaProgram.mFeatures.hasGamma = true;
- gDeferredAlphaProgram.mFeatures.hasTransport = true;
- gDeferredAlphaProgram.mFeatures.hasShadows = use_sun_shadow;
-
- if (mShaderLevel[SHADER_DEFERRED] < 1)
+ for (int i = 0; i < 2 && success; ++i)
{
- gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
- }
- else
- { //shave off some texture units for shadow maps
- gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
- }
-
- gDeferredAlphaProgram.mShaderFiles.clear();
- gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
-
- gDeferredAlphaProgram.clearPermutations();
- gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
- gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1");
- if (use_sun_shadow)
- {
- gDeferredAlphaProgram.addPermutation("HAS_SHADOW", "1");
- }
+ LLGLSLShader* shader = nullptr;
+ bool rigged = i == 1;
+ if (!rigged)
+ {
+ shader = &gDeferredAlphaProgram;
+ shader->mName = "Deferred Alpha Shader";
+ shader->mRiggedVariant = &gDeferredSkinnedAlphaProgram;
+ }
+ else
+ {
+ shader = &gDeferredSkinnedAlphaProgram;
+ shader->mName = "Skinned Deferred Alpha Shader";
+ shader->mFeatures.hasObjectSkinning = true;
+ }
- if (ambient_kill)
- {
- gDeferredAlphaProgram.addPermutation("AMBIENT_KILL", "1");
- }
+ shader->mFeatures.calculatesLighting = false;
+ shader->mFeatures.hasLighting = false;
+ shader->mFeatures.isAlphaLighting = true;
+ shader->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
+ shader->mFeatures.hasSrgb = true;
+ shader->mFeatures.encodesNormal = true;
+ shader->mFeatures.calculatesAtmospherics = true;
+ shader->mFeatures.hasAtmospherics = true;
+ shader->mFeatures.hasGamma = true;
+ shader->mFeatures.hasTransport = true;
+ shader->mFeatures.hasShadows = use_sun_shadow;
+
+ if (mShaderLevel[SHADER_DEFERRED] < 1)
+ {
+ shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ }
+ else
+ { //shave off some texture units for shadow maps
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
+ }
- if (sunlight_kill)
- {
- gDeferredAlphaProgram.addPermutation("SUNLIGHT_KILL", "1");
- }
+ shader->mShaderFiles.clear();
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
- if (local_light_kill)
- {
- gDeferredAlphaProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
- }
+ shader->clearPermutations();
+ shader->addPermutation("USE_VERTEX_COLOR", "1");
+ shader->addPermutation("USE_INDEXED_TEX", "1");
+ if (use_sun_shadow)
+ {
+ shader->addPermutation("HAS_SHADOW", "1");
+ }
- gDeferredAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ if (ambient_kill)
+ {
+ shader->addPermutation("AMBIENT_KILL", "1");
+ }
- success = gDeferredAlphaProgram.createShader(NULL, NULL);
- llassert(success);
+ if (sunlight_kill)
+ {
+ shader->addPermutation("SUNLIGHT_KILL", "1");
+ }
+
+ if (local_light_kill)
+ {
+ shader->addPermutation("LOCAL_LIGHT_KILL", "1");
+ }
+
+ if (rigged)
+ {
+ shader->addPermutation("HAS_SKIN", "1");
+ }
+
+ shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- // Hack
- gDeferredAlphaProgram.mFeatures.calculatesLighting = true;
- gDeferredAlphaProgram.mFeatures.hasLighting = true;
+ success = shader->createShader(NULL, NULL);
+ llassert(success);
+
+ // Hack
+ shader->mFeatures.calculatesLighting = true;
+ shader->mFeatures.hasLighting = true;
+ }
}
if (success)
{
- gDeferredAlphaImpostorProgram.mName = "Deferred Alpha Impostor Shader";
+ LLGLSLShader* shaders[] = {
+ &gDeferredAlphaImpostorProgram,
+ &gDeferredSkinnedAlphaImpostorProgram
+ };
-// Begin Hack
- gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = false;
- gDeferredAlphaImpostorProgram.mFeatures.hasLighting = false;
+ for (int i = 0; i < 2 && success; ++i)
+ {
+ bool rigged = i == 1;
+ LLGLSLShader* shader = shaders[i];
- gDeferredAlphaImpostorProgram.mFeatures.hasSrgb = true;
- gDeferredAlphaImpostorProgram.mFeatures.isAlphaLighting = true;
- gDeferredAlphaImpostorProgram.mFeatures.encodesNormal = true;
- gDeferredAlphaImpostorProgram.mFeatures.hasShadows = use_sun_shadow;
+ shader->mName = rigged ? "Skinned Deferred Alpha Impostor Shader" : "Deferred Alpha Impostor Shader";
- if (mShaderLevel[SHADER_DEFERRED] < 1)
- {
- gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
- }
- else
- { //shave off some texture units for shadow maps
- gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
- }
+ // Begin Hack
+ shader->mFeatures.calculatesLighting = false;
+ shader->mFeatures.hasLighting = false;
- gDeferredAlphaImpostorProgram.mShaderFiles.clear();
- gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader->mFeatures.hasSrgb = true;
+ shader->mFeatures.isAlphaLighting = true;
+ shader->mFeatures.encodesNormal = true;
+ shader->mFeatures.hasShadows = use_sun_shadow;
- gDeferredAlphaImpostorProgram.clearPermutations();
- gDeferredAlphaImpostorProgram.addPermutation("USE_INDEXED_TEX", "1");
- gDeferredAlphaImpostorProgram.addPermutation("FOR_IMPOSTOR", "1");
- gDeferredAlphaImpostorProgram.addPermutation("USE_VERTEX_COLOR", "1");
+ if (mShaderLevel[SHADER_DEFERRED] < 1)
+ {
+ shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ }
+ else
+ { //shave off some texture units for shadow maps
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
+ }
- if (use_sun_shadow)
- {
- gDeferredAlphaImpostorProgram.addPermutation("HAS_SHADOW", "1");
- }
+ shader->mShaderFiles.clear();
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredAlphaImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ shader->clearPermutations();
+ shader->addPermutation("USE_INDEXED_TEX", "1");
+ shader->addPermutation("FOR_IMPOSTOR", "1");
+ shader->addPermutation("USE_VERTEX_COLOR", "1");
+ if (rigged)
+ {
+ shader->mFeatures.hasObjectSkinning = true;
+ shader->addPermutation("HAS_SKIN", "1");
+ }
- success = gDeferredAlphaImpostorProgram.createShader(NULL, NULL);
- llassert(success);
+ if (use_sun_shadow)
+ {
+ shader->addPermutation("HAS_SHADOW", "1");
+ }
+
+ shader->mRiggedVariant = &gDeferredSkinnedAlphaImpostorProgram;
+ shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ if (!rigged)
+ {
+ shader->mRiggedVariant = shaders[1];
+ }
+ success = shader->createShader(NULL, NULL);
+ llassert(success);
-// End Hack
- gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = true;
- gDeferredAlphaImpostorProgram.mFeatures.hasLighting = true;
+ // End Hack
+ shader->mFeatures.calculatesLighting = true;
+ shader->mFeatures.hasLighting = true;
+ }
}
- if (success)
- {
- gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader";
- gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = false;
- gDeferredAlphaWaterProgram.mFeatures.hasLighting = false;
- gDeferredAlphaWaterProgram.mFeatures.isAlphaLighting = true;
- gDeferredAlphaWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
- gDeferredAlphaWaterProgram.mFeatures.hasWaterFog = true;
- gDeferredAlphaWaterProgram.mFeatures.hasSrgb = true;
- gDeferredAlphaWaterProgram.mFeatures.encodesNormal = true;
- gDeferredAlphaWaterProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredAlphaWaterProgram.mFeatures.hasAtmospherics = true;
- gDeferredAlphaWaterProgram.mFeatures.hasGamma = true;
- gDeferredAlphaWaterProgram.mFeatures.hasTransport = true;
- gDeferredAlphaWaterProgram.mFeatures.hasShadows = use_sun_shadow;
-
- if (mShaderLevel[SHADER_DEFERRED] < 1)
- {
- gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
- }
- else
- { //shave off some texture units for shadow maps
- gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
- }
- gDeferredAlphaWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- gDeferredAlphaWaterProgram.mShaderFiles.clear();
- gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
-
- gDeferredAlphaWaterProgram.clearPermutations();
- gDeferredAlphaWaterProgram.addPermutation("USE_INDEXED_TEX", "1");
- gDeferredAlphaWaterProgram.addPermutation("WATER_FOG", "1");
- gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1");
- if (use_sun_shadow)
- {
- gDeferredAlphaWaterProgram.addPermutation("HAS_SHADOW", "1");
- }
+ if (success)
+ {
+ LLGLSLShader* shader[] = {
+ &gDeferredAlphaWaterProgram,
+ &gDeferredSkinnedAlphaWaterProgram
+ };
+
+ gDeferredAlphaWaterProgram.mRiggedVariant = &gDeferredSkinnedAlphaWaterProgram;
+
+ gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader";
+ gDeferredSkinnedAlphaWaterProgram.mName = "Deferred Skinned Alpha Underwater Shader";
- if (ambient_kill)
+ for (int i = 0; i < 2 && success; ++i)
{
- gDeferredAlphaWaterProgram.addPermutation("AMBIENT_KILL", "1");
- }
+ shader[i]->mFeatures.calculatesLighting = false;
+ shader[i]->mFeatures.hasLighting = false;
+ shader[i]->mFeatures.isAlphaLighting = true;
+ shader[i]->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
+ shader[i]->mFeatures.hasWaterFog = true;
+ shader[i]->mFeatures.hasSrgb = true;
+ shader[i]->mFeatures.encodesNormal = true;
+ shader[i]->mFeatures.calculatesAtmospherics = true;
+ shader[i]->mFeatures.hasAtmospherics = true;
+ shader[i]->mFeatures.hasGamma = true;
+ shader[i]->mFeatures.hasTransport = true;
+ shader[i]->mFeatures.hasShadows = use_sun_shadow;
+
+ if (mShaderLevel[SHADER_DEFERRED] < 1)
+ {
+ shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ }
+ else
+ { //shave off some texture units for shadow maps
+ shader[i]->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
+ }
+ shader[i]->mShaderGroup = LLGLSLShader::SG_WATER;
+ shader[i]->mShaderFiles.clear();
+ shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
+ shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+
+ shader[i]->clearPermutations();
+ shader[i]->addPermutation("USE_INDEXED_TEX", "1");
+ shader[i]->addPermutation("WATER_FOG", "1");
+ shader[i]->addPermutation("USE_VERTEX_COLOR", "1");
+ if (use_sun_shadow)
+ {
+ shader[i]->addPermutation("HAS_SHADOW", "1");
+ }
- if (sunlight_kill)
- {
- gDeferredAlphaWaterProgram.addPermutation("SUNLIGHT_KILL", "1");
- }
+ if (ambient_kill)
+ {
+ shader[i]->addPermutation("AMBIENT_KILL", "1");
+ }
- if (local_light_kill)
- {
- gDeferredAlphaWaterProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
- }
- gDeferredAlphaWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ if (sunlight_kill)
+ {
+ shader[i]->addPermutation("SUNLIGHT_KILL", "1");
+ }
- success = gDeferredAlphaWaterProgram.createShader(NULL, NULL);
- llassert(success);
+ if (local_light_kill)
+ {
+ shader[i]->addPermutation("LOCAL_LIGHT_KILL", "1");
+ }
- // Hack
- gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = true;
- gDeferredAlphaWaterProgram.mFeatures.hasLighting = true;
+ if (i == 1)
+ { // rigged variant
+ shader[i]->mFeatures.hasObjectSkinning = true;
+ shader[i]->addPermutation("HAS_SKIN", "1");
+ }
+ else
+ {
+ shader[i]->mRiggedVariant = shader[1];
+ }
+ shader[i]->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ success = shader[i]->createShader(NULL, NULL);
+ llassert(success);
+
+ // Hack
+ shader[i]->mFeatures.calculatesLighting = true;
+ shader[i]->mFeatures.hasLighting = true;
+ }
}
if (success)
@@ -2091,6 +2092,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram);
success = gDeferredFullbrightProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2108,7 +2110,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram);
+ success = success && gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2127,10 +2130,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1");
- success = gDeferredFullbrightWaterProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDeferredFullbrightWaterProgram, gDeferredSkinnedFullbrightWaterProgram);
+ success = success && gDeferredFullbrightWaterProgram.createShader(NULL, NULL);
llassert(success);
}
-
+
if (success)
{
gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader";
@@ -2147,7 +2151,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1");
- success = gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDeferredFullbrightAlphaMaskWaterProgram, gDeferredSkinnedFullbrightAlphaMaskWaterProgram);
+ success = success && gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2164,43 +2169,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredFullbrightShinyProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
- gDeferredSkinnedFullbrightProgram.mName = "Skinned Fullbright Shader";
- gDeferredSkinnedFullbrightProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredSkinnedFullbrightProgram.mFeatures.hasAtmospherics = true;
- gDeferredSkinnedFullbrightProgram.mFeatures.hasGamma = true;
- gDeferredSkinnedFullbrightProgram.mFeatures.hasTransport = true;
- gDeferredSkinnedFullbrightProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedFullbrightProgram.mFeatures.disableTextureIndex = true;
- gDeferredSkinnedFullbrightProgram.mFeatures.hasSrgb = true;
- gDeferredSkinnedFullbrightProgram.mShaderFiles.clear();
- gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredSkinnedFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gDeferredSkinnedFullbrightProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
- gDeferredSkinnedFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader";
- gDeferredSkinnedFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasAtmospherics = true;
- gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasGamma = true;
- gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasTransport = true;
- gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedFullbrightShinyProgram.mFeatures.disableTextureIndex = true;
- gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasSrgb = true;
- gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.clear();
- gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredSkinnedFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gDeferredSkinnedFullbrightShinyProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram);
+ success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2215,7 +2185,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredEmissiveProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram);
+ success = success && gDeferredEmissiveProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2358,10 +2329,29 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1");
}
+ gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
success = gDeferredShadowProgram.createShader(NULL, NULL);
llassert(success);
}
+ if (success)
+ {
+ gDeferredSkinnedShadowProgram.mName = "Deferred Skinned Shadow Shader";
+ gDeferredSkinnedShadowProgram.mFeatures.isDeferred = true;
+ gDeferredSkinnedShadowProgram.mFeatures.hasShadows = true;
+ gDeferredSkinnedShadowProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredSkinnedShadowProgram.mShaderFiles.clear();
+ gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ if (gGLManager.mHasDepthClamp)
+ {
+ gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1");
+ }
+ success = gDeferredSkinnedShadowProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
if (success)
{
gDeferredShadowCubeProgram.mName = "Deferred Shadow Cube Shader";
@@ -2395,11 +2385,32 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1");
gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gDeferredShadowFullbrightAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowFullbrightAlphaMaskProgram;
success = gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
}
if (success)
+ {
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mName = "Deferred Skinned Shadow Fullbright Alpha Mask Shader";
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.clear();
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations();
+ if (gGLManager.mHasDepthClamp)
+ {
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
+ }
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1");
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gDeferredSkinnedShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
+ if (success)
{
gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader";
gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -2412,10 +2423,28 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
}
gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gDeferredShadowAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowAlphaMaskProgram;
success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
}
+ if (success)
+ {
+ gDeferredSkinnedShadowAlphaMaskProgram.mName = "Deferred Skinned Shadow Alpha Mask Shader";
+ gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear();
+ gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ if (gGLManager.mHasDepthClamp)
+ {
+ gDeferredSkinnedShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
+ }
+ gDeferredSkinnedShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gDeferredSkinnedShadowAlphaMaskProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
if (success)
{
gDeferredAvatarShadowProgram.mName = "Deferred Avatar Shadow Shader";
@@ -2791,79 +2820,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
BOOL LLViewerShaderMgr::loadShadersObject()
{
BOOL success = TRUE;
-
- if (mShaderLevel[SHADER_OBJECT] == 0)
- {
- gObjectShinyProgram.unload();
- gObjectFullbrightShinyProgram.unload();
- gObjectFullbrightShinyWaterProgram.unload();
- gObjectShinyWaterProgram.unload();
- gObjectFullbrightNoColorProgram.unload();
- gObjectFullbrightNoColorWaterProgram.unload();
- gObjectSimpleProgram.unload();
- gObjectSimpleImpostorProgram.unload();
- gObjectPreviewProgram.unload();
- gImpostorProgram.unload();
- gObjectSimpleAlphaMaskProgram.unload();
- gObjectBumpProgram.unload();
- gObjectSimpleWaterProgram.unload();
- gObjectSimpleWaterAlphaMaskProgram.unload();
- gObjectEmissiveProgram.unload();
- gObjectEmissiveWaterProgram.unload();
- gObjectFullbrightProgram.unload();
- gObjectFullbrightAlphaMaskProgram.unload();
- gObjectFullbrightWaterProgram.unload();
- gObjectFullbrightWaterAlphaMaskProgram.unload();
- gObjectShinyNonIndexedProgram.unload();
- gObjectFullbrightShinyNonIndexedProgram.unload();
- gObjectFullbrightShinyNonIndexedWaterProgram.unload();
- gObjectShinyNonIndexedWaterProgram.unload();
- gObjectSimpleNonIndexedTexGenProgram.unload();
- gObjectSimpleNonIndexedTexGenWaterProgram.unload();
- gObjectSimpleNonIndexedWaterProgram.unload();
- gObjectAlphaMaskNonIndexedProgram.unload();
- gObjectAlphaMaskNonIndexedWaterProgram.unload();
- gObjectAlphaMaskNoColorProgram.unload();
- gObjectAlphaMaskNoColorWaterProgram.unload();
- gObjectFullbrightNonIndexedProgram.unload();
- gObjectFullbrightNonIndexedWaterProgram.unload();
- gObjectEmissiveNonIndexedProgram.unload();
- gObjectEmissiveNonIndexedWaterProgram.unload();
- gSkinnedObjectSimpleProgram.unload();
- gSkinnedObjectFullbrightProgram.unload();
- gSkinnedObjectEmissiveProgram.unload();
- gSkinnedObjectFullbrightShinyProgram.unload();
- gSkinnedObjectShinySimpleProgram.unload();
- gSkinnedObjectSimpleWaterProgram.unload();
- gSkinnedObjectFullbrightWaterProgram.unload();
- gSkinnedObjectEmissiveWaterProgram.unload();
- gSkinnedObjectFullbrightShinyWaterProgram.unload();
- gSkinnedObjectShinySimpleWaterProgram.unload();
- gTreeProgram.unload();
- gTreeWaterProgram.unload();
-
- return TRUE;
- }
if (success)
{
- gObjectSimpleNonIndexedProgram.mName = "Non indexed Shader";
- gObjectSimpleNonIndexedProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleNonIndexedProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleNonIndexedProgram.mFeatures.hasGamma = true;
- gObjectSimpleNonIndexedProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleNonIndexedProgram.mFeatures.hasLighting = true;
- gObjectSimpleNonIndexedProgram.mFeatures.hasAlphaMask = true; // Fix for MAINT-8836
- gObjectSimpleNonIndexedProgram.mFeatures.disableTextureIndex = true;
- gObjectSimpleNonIndexedProgram.mShaderFiles.clear();
- gObjectSimpleNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectSimpleNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectSimpleNonIndexedProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gObjectSimpleNonIndexedTexGenProgram.mName = "Non indexed tex-gen Shader";
gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesLighting = true;
gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesAtmospherics = true;
@@ -2878,24 +2837,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL);
}
-
- if (success)
- {
- gObjectSimpleNonIndexedWaterProgram.mName = "Non indexed Water Shader";
- gObjectSimpleNonIndexedWaterProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleNonIndexedWaterProgram.mFeatures.hasWaterFog = true;
- gObjectSimpleNonIndexedWaterProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleNonIndexedWaterProgram.mFeatures.hasLighting = true;
- gObjectSimpleNonIndexedWaterProgram.mFeatures.disableTextureIndex = true;
- gObjectSimpleNonIndexedWaterProgram.mShaderFiles.clear();
- gObjectSimpleNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectSimpleNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectSimpleNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectSimpleNonIndexedWaterProgram.createShader(NULL, NULL);
- }
-
if (success)
{
gObjectSimpleNonIndexedTexGenWaterProgram.mName = "Non indexed tex-gen Water Shader";
@@ -3020,70 +2961,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{
- gObjectFullbrightNonIndexedProgram.mName = "Non Indexed Fullbright Shader";
- gObjectFullbrightNonIndexedProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightNonIndexedProgram.mFeatures.hasGamma = true;
- gObjectFullbrightNonIndexedProgram.mFeatures.hasTransport = true;
- gObjectFullbrightNonIndexedProgram.mFeatures.isFullbright = true;
- gObjectFullbrightNonIndexedProgram.mFeatures.disableTextureIndex = true;
- gObjectFullbrightNonIndexedProgram.mShaderFiles.clear();
- gObjectFullbrightNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectFullbrightNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectFullbrightNonIndexedProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightNonIndexedWaterProgram.mName = "Non Indexed Fullbright Water Shader";
- gObjectFullbrightNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightNonIndexedWaterProgram.mFeatures.isFullbright = true;
- gObjectFullbrightNonIndexedWaterProgram.mFeatures.hasWaterFog = true;
- gObjectFullbrightNonIndexedWaterProgram.mFeatures.hasTransport = true;
- gObjectFullbrightNonIndexedWaterProgram.mFeatures.disableTextureIndex = true;
- gObjectFullbrightNonIndexedWaterProgram.mFeatures.hasSrgb = true;
- gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.clear();
- gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectFullbrightNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectFullbrightNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectFullbrightNonIndexedWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectEmissiveNonIndexedProgram.mName = "Non Indexed Emissive Shader";
- gObjectEmissiveNonIndexedProgram.mFeatures.calculatesAtmospherics = true;
- gObjectEmissiveNonIndexedProgram.mFeatures.hasGamma = true;
- gObjectEmissiveNonIndexedProgram.mFeatures.hasTransport = true;
- gObjectEmissiveNonIndexedProgram.mFeatures.isFullbright = true;
- gObjectEmissiveNonIndexedProgram.mFeatures.disableTextureIndex = true;
- gObjectEmissiveNonIndexedProgram.mFeatures.hasSrgb = true;
- gObjectEmissiveNonIndexedProgram.mShaderFiles.clear();
- gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectEmissiveNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectEmissiveNonIndexedProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectEmissiveNonIndexedWaterProgram.mName = "Non Indexed Emissive Water Shader";
- gObjectEmissiveNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectEmissiveNonIndexedWaterProgram.mFeatures.isFullbright = true;
- gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasWaterFog = true;
- gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasTransport = true;
- gObjectEmissiveNonIndexedWaterProgram.mFeatures.disableTextureIndex = true;
- gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.clear();
- gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectEmissiveNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectEmissiveNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectEmissiveNonIndexedWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gObjectFullbrightNoColorProgram.mName = "Non Indexed no color Fullbright Shader";
gObjectFullbrightNoColorProgram.mFeatures.calculatesAtmospherics = true;
gObjectFullbrightNoColorProgram.mFeatures.hasGamma = true;
@@ -3116,73 +2993,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{
- gObjectShinyNonIndexedProgram.mName = "Non Indexed Shiny Shader";
- gObjectShinyNonIndexedProgram.mFeatures.calculatesAtmospherics = true;
- gObjectShinyNonIndexedProgram.mFeatures.calculatesLighting = true;
- gObjectShinyNonIndexedProgram.mFeatures.hasGamma = true;
- gObjectShinyNonIndexedProgram.mFeatures.hasAtmospherics = true;
- gObjectShinyNonIndexedProgram.mFeatures.isShiny = true;
- gObjectShinyNonIndexedProgram.mFeatures.disableTextureIndex = true;
- gObjectShinyNonIndexedProgram.mShaderFiles.clear();
- gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectShinyNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectShinyNonIndexedProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectShinyNonIndexedWaterProgram.mName = "Non Indexed Shiny Water Shader";
- gObjectShinyNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectShinyNonIndexedWaterProgram.mFeatures.calculatesLighting = true;
- gObjectShinyNonIndexedWaterProgram.mFeatures.isShiny = true;
- gObjectShinyNonIndexedWaterProgram.mFeatures.hasWaterFog = true;
- gObjectShinyNonIndexedWaterProgram.mFeatures.hasAtmospherics = true;
- gObjectShinyNonIndexedWaterProgram.mFeatures.disableTextureIndex = true;
- gObjectShinyNonIndexedWaterProgram.mShaderFiles.clear();
- gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectShinyNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightShinyNonIndexedProgram.mName = "Non Indexed Fullbright Shiny Shader";
- gObjectFullbrightShinyNonIndexedProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightShinyNonIndexedProgram.mFeatures.isFullbright = true;
- gObjectFullbrightShinyNonIndexedProgram.mFeatures.isShiny = true;
- gObjectFullbrightShinyNonIndexedProgram.mFeatures.hasGamma = true;
- gObjectFullbrightShinyNonIndexedProgram.mFeatures.hasTransport = true;
- gObjectFullbrightShinyNonIndexedProgram.mFeatures.disableTextureIndex = true;
- gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.clear();
- gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectFullbrightShinyNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightShinyNonIndexedWaterProgram.mName = "Non Indexed Fullbright Shiny Water Shader";
- gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.isFullbright = true;
- gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.isShiny = true;
- gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasGamma = true;
- gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasTransport = true;
- gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasWaterFog = true;
- gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.disableTextureIndex = true;
- gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.clear();
- gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectFullbrightShinyNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectFullbrightShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gImpostorProgram.mName = "Impostor Shader";
gImpostorProgram.mFeatures.disableTextureIndex = true;
gImpostorProgram.mFeatures.hasSrgb = true;
@@ -3224,7 +3034,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectSimpleProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram);
+ success = success && gObjectSimpleProgram.createShader(NULL, NULL);
}
if (success)
@@ -3244,8 +3055,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectSimpleImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
-
- success = gObjectSimpleImpostorProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gObjectSimpleImpostorProgram, gSkinnedObjectSimpleImpostorProgram);
+ success = success && gObjectSimpleImpostorProgram.createShader(NULL, NULL);
}
if (success)
@@ -3262,30 +3073,30 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ make_rigged_variant(gObjectSimpleWaterProgram, gSkinnedObjectSimpleWaterProgram);
success = gObjectSimpleWaterProgram.createShader(NULL, NULL);
}
if (success)
{
gObjectBumpProgram.mName = "Bump Shader";
- /*gObjectBumpProgram.mFeatures.calculatesLighting = true;
- gObjectBumpProgram.mFeatures.calculatesAtmospherics = true;
- gObjectBumpProgram.mFeatures.hasGamma = true;
- gObjectBumpProgram.mFeatures.hasAtmospherics = true;
- gObjectBumpProgram.mFeatures.hasLighting = true;
- gObjectBumpProgram.mFeatures.mIndexedTextureChannels = 0;*/
gObjectBumpProgram.mFeatures.encodesNormal = true;
gObjectBumpProgram.mShaderFiles.clear();
gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB));
gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectBumpProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram);
+ success = success && gObjectBumpProgram.createShader(NULL, NULL);
if (success)
{ //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1
- gObjectBumpProgram.bind();
- gObjectBumpProgram.uniform1i(sTexture0, 0);
- gObjectBumpProgram.uniform1i(sTexture1, 1);
- gObjectBumpProgram.unbind();
+ LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram };
+ for (int i = 0; i < 2; ++i)
+ {
+ shader[i]->bind();
+ shader[i]->uniform1i(sTexture0, 0);
+ shader[i]->uniform1i(sTexture1, 1);
+ shader[i]->unbind();
+ }
}
}
@@ -3304,7 +3115,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectSimpleAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gObjectSimpleAlphaMaskProgram, gSkinnedObjectSimpleAlphaMaskProgram);
+ success = success && gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL);
}
if (success)
@@ -3322,7 +3134,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectSimpleWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectSimpleWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectSimpleWaterAlphaMaskProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gObjectSimpleWaterAlphaMaskProgram, gSkinnedObjectSimpleWaterAlphaMaskProgram);
+ success = success && gObjectSimpleWaterAlphaMaskProgram.createShader(NULL, NULL);
}
if (success)
@@ -3338,7 +3151,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectFullbrightProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram);
+ success = success && gObjectFullbrightProgram.createShader(NULL, NULL);
}
if (success)
@@ -3346,7 +3160,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightWaterProgram.mName = "Fullbright Water Shader";
gObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;
gObjectFullbrightWaterProgram.mFeatures.isFullbright = true;
- gObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true;
+ gObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true;
gObjectFullbrightWaterProgram.mFeatures.hasTransport = true;
gObjectFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightWaterProgram.mShaderFiles.clear();
@@ -3354,7 +3168,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectFullbrightWaterProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gObjectFullbrightWaterProgram, gSkinnedObjectFullbrightWaterProgram);
+ success = success && gObjectFullbrightWaterProgram.createShader(NULL, NULL);
}
if (success)
@@ -3370,7 +3185,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectEmissiveProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gObjectEmissiveProgram, gSkinnedObjectEmissiveProgram);
+ success = success && gObjectEmissiveProgram.createShader(NULL, NULL);
}
if (success)
@@ -3386,7 +3202,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectEmissiveWaterProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gObjectEmissiveWaterProgram, gSkinnedObjectEmissiveWaterProgram);
+ success = success && gObjectEmissiveWaterProgram.createShader(NULL, NULL);
}
if (success)
@@ -3403,12 +3220,13 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gObjectFullbrightAlphaMaskProgram, gSkinnedObjectFullbrightAlphaMaskProgram);
+ success = success && gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL);
}
if (success)
{
- gObjectFullbrightWaterAlphaMaskProgram.mName = "Fullbright Water Shader";
+ gObjectFullbrightWaterAlphaMaskProgram.mName = "Fullbright Water Alpha Mask Shader";
gObjectFullbrightWaterAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
gObjectFullbrightWaterAlphaMaskProgram.mFeatures.isFullbright = true;
gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasWaterFog = true;
@@ -3420,7 +3238,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectFullbrightWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectFullbrightWaterAlphaMaskProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gObjectFullbrightWaterAlphaMaskProgram, gSkinnedObjectFullbrightWaterAlphaMaskProgram);
+ success = success && gObjectFullbrightWaterAlphaMaskProgram.createShader(NULL, NULL);
}
if (success)
@@ -3436,7 +3255,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectShinyProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gObjectShinyProgram, gSkinnedObjectShinyProgram);
+ success = success && gObjectShinyProgram.createShader(NULL, NULL);
}
if (success)
@@ -3453,7 +3273,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
gObjectShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectShinyWaterProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gObjectShinyWaterProgram, gSkinnedObjectShinyWaterProgram);
+ success = success && gObjectShinyWaterProgram.createShader(NULL, NULL);
}
if (success)
@@ -3469,7 +3290,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectFullbrightShinyProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gObjectFullbrightShinyProgram, gSkinnedObjectFullbrightShinyProgram);
+ success = success && gObjectFullbrightShinyProgram.createShader(NULL, NULL);
}
if (success)
@@ -3487,196 +3309,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL);
- }
-
- if (mShaderLevel[SHADER_AVATAR] > 0)
- { //load hardware skinned attachment shaders
- if (success)
- {
- gSkinnedObjectSimpleProgram.mName = "Skinned Simple Shader";
- gSkinnedObjectSimpleProgram.mFeatures.calculatesLighting = true;
- gSkinnedObjectSimpleProgram.mFeatures.calculatesAtmospherics = true;
- gSkinnedObjectSimpleProgram.mFeatures.hasGamma = true;
- gSkinnedObjectSimpleProgram.mFeatures.hasAtmospherics = true;
- gSkinnedObjectSimpleProgram.mFeatures.hasLighting = true;
- gSkinnedObjectSimpleProgram.mFeatures.hasObjectSkinning = true;
- gSkinnedObjectSimpleProgram.mFeatures.hasAlphaMask = true;
- gSkinnedObjectSimpleProgram.mFeatures.disableTextureIndex = true;
- gSkinnedObjectSimpleProgram.mShaderFiles.clear();
- gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
- gSkinnedObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gSkinnedObjectSimpleProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gSkinnedObjectFullbrightProgram.mName = "Skinned Fullbright Shader";
- gSkinnedObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true;
- gSkinnedObjectFullbrightProgram.mFeatures.hasGamma = true;
- gSkinnedObjectFullbrightProgram.mFeatures.hasTransport = true;
- gSkinnedObjectFullbrightProgram.mFeatures.isFullbright = true;
- gSkinnedObjectFullbrightProgram.mFeatures.hasObjectSkinning = true;
- gSkinnedObjectFullbrightProgram.mFeatures.hasAlphaMask = true;
- gSkinnedObjectFullbrightProgram.mFeatures.disableTextureIndex = true;
- gSkinnedObjectFullbrightProgram.mFeatures.hasSrgb = true;
- gSkinnedObjectFullbrightProgram.mShaderFiles.clear();
- gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gSkinnedObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gSkinnedObjectFullbrightProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gSkinnedObjectEmissiveProgram.mName = "Skinned Emissive Shader";
- gSkinnedObjectEmissiveProgram.mFeatures.calculatesAtmospherics = true;
- gSkinnedObjectEmissiveProgram.mFeatures.hasGamma = true;
- gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true;
- gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true;
- gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true;
- gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true;
- gSkinnedObjectEmissiveProgram.mFeatures.hasSrgb = true;
- gSkinnedObjectEmissiveProgram.mShaderFiles.clear();
- gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gSkinnedObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gSkinnedObjectEmissiveProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gSkinnedObjectEmissiveWaterProgram.mName = "Skinned Emissive Water Shader";
- gSkinnedObjectEmissiveWaterProgram.mFeatures.calculatesAtmospherics = true;
- gSkinnedObjectEmissiveWaterProgram.mFeatures.hasGamma = true;
- gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true;
- gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true;
- gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true;
- gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true;
- gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true;
- gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear();
- gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gSkinnedObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gSkinnedObjectEmissiveWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gSkinnedObjectFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader";
- gSkinnedObjectFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
- gSkinnedObjectFullbrightShinyProgram.mFeatures.hasGamma = true;
- gSkinnedObjectFullbrightShinyProgram.mFeatures.hasTransport = true;
- gSkinnedObjectFullbrightShinyProgram.mFeatures.isShiny = true;
- gSkinnedObjectFullbrightShinyProgram.mFeatures.isFullbright = true;
- gSkinnedObjectFullbrightShinyProgram.mFeatures.hasObjectSkinning = true;
- gSkinnedObjectFullbrightShinyProgram.mFeatures.hasAlphaMask = true;
- gSkinnedObjectFullbrightShinyProgram.mFeatures.disableTextureIndex = true;
- gSkinnedObjectFullbrightShinyProgram.mShaderFiles.clear();
- gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
- gSkinnedObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gSkinnedObjectShinySimpleProgram.mName = "Skinned Shiny Simple Shader";
- gSkinnedObjectShinySimpleProgram.mFeatures.calculatesLighting = true;
- gSkinnedObjectShinySimpleProgram.mFeatures.calculatesAtmospherics = true;
- gSkinnedObjectShinySimpleProgram.mFeatures.hasGamma = true;
- gSkinnedObjectShinySimpleProgram.mFeatures.hasAtmospherics = true;
- gSkinnedObjectShinySimpleProgram.mFeatures.hasObjectSkinning = true;
- gSkinnedObjectShinySimpleProgram.mFeatures.hasAlphaMask = true;
- gSkinnedObjectShinySimpleProgram.mFeatures.isShiny = true;
- gSkinnedObjectShinySimpleProgram.mFeatures.disableTextureIndex = true;
- gSkinnedObjectShinySimpleProgram.mShaderFiles.clear();
- gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));
- gSkinnedObjectShinySimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gSkinnedObjectShinySimpleProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gSkinnedObjectSimpleWaterProgram.mName = "Skinned Simple Water Shader";
- gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesLighting = true;
- gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true;
- gSkinnedObjectSimpleWaterProgram.mFeatures.hasGamma = true;
- gSkinnedObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true;
- gSkinnedObjectSimpleWaterProgram.mFeatures.hasLighting = true;
- gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true;
- gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true;
- gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true;
- gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true;
- gSkinnedObjectSimpleWaterProgram.mFeatures.hasAlphaMask = true;
- gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear();
- gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gSkinnedObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gSkinnedObjectSimpleWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gSkinnedObjectFullbrightWaterProgram.mName = "Skinned Fullbright Water Shader";
- gSkinnedObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;
- gSkinnedObjectFullbrightWaterProgram.mFeatures.hasGamma = true;
- gSkinnedObjectFullbrightWaterProgram.mFeatures.hasTransport = true;
- gSkinnedObjectFullbrightWaterProgram.mFeatures.isFullbright = true;
- gSkinnedObjectFullbrightWaterProgram.mFeatures.hasObjectSkinning = true;
- gSkinnedObjectFullbrightWaterProgram.mFeatures.hasAlphaMask = true;
- gSkinnedObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true;
- gSkinnedObjectFullbrightWaterProgram.mFeatures.disableTextureIndex = true;
- gSkinnedObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- gSkinnedObjectFullbrightWaterProgram.mShaderFiles.clear();
- gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gSkinnedObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gSkinnedObjectFullbrightWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gSkinnedObjectFullbrightShinyWaterProgram.mName = "Skinned Fullbright Shiny Water Shader";
- gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true;
- gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true;
- gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true;
- gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true;
- gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true;
- gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasObjectSkinning = true;
- gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasAlphaMask = true;
- gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true;
- gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.disableTextureIndex = true;
- gSkinnedObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.clear();
- gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gSkinnedObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gSkinnedObjectShinySimpleWaterProgram.mName = "Skinned Shiny Simple Water Shader";
- gSkinnedObjectShinySimpleWaterProgram.mFeatures.calculatesLighting = true;
- gSkinnedObjectShinySimpleWaterProgram.mFeatures.calculatesAtmospherics = true;
- gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasGamma = true;
- gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAtmospherics = true;
- gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasObjectSkinning = true;
- gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAlphaMask = true;
- gSkinnedObjectShinySimpleWaterProgram.mFeatures.isShiny = true;
- gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasWaterFog = true;
- gSkinnedObjectShinySimpleWaterProgram.mFeatures.disableTextureIndex = true;
- gSkinnedObjectShinySimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.clear();
- gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gSkinnedObjectShinySimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, NULL);
- }
+ success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram);
+ success = success && gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL);
}
if( !success )
@@ -3789,12 +3423,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
BOOL success = TRUE;
- if (mShaderLevel[SHADER_INTERFACE] == 0)
- {
- gHighlightProgram.unload();
- return TRUE;
- }
-
if (success)
{
gHighlightProgram.mName = "Highlight Shader";
@@ -3802,7 +3430,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB));
gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
gHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gHighlightProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gHighlightProgram, gSkinnedHighlightProgram);
+ success = success && gHighlightProgram.createShader(NULL, NULL);
}
if (success)
@@ -4004,9 +3633,21 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER_ARB));
gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram;
success = gOcclusionProgram.createShader(NULL, NULL);
}
+ if (success)
+ {
+ gSkinnedOcclusionProgram.mName = "Skinned Occlusion Shader";
+ gSkinnedOcclusionProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedOcclusionProgram.mShaderFiles.clear();
+ gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ success = gSkinnedOcclusionProgram.createShader(NULL, NULL);
+ }
+
if (success)
{
gOcclusionCubeProgram.mName = "Occlusion Cube Shader";
@@ -4023,8 +3664,10 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gDebugProgram.mShaderFiles.clear();
gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB));
gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram;
gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gDebugProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram);
+ success = success && gDebugProgram.createShader(NULL, NULL);
}
if (success)
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 081221f15b..297cfb6e68 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -184,10 +184,8 @@ extern LLGLSLShader gObjectPreviewProgram;
extern LLGLSLShader gObjectSimpleAlphaMaskProgram;
extern LLGLSLShader gObjectSimpleWaterProgram;
extern LLGLSLShader gObjectSimpleWaterAlphaMaskProgram;
-extern LLGLSLShader gObjectSimpleNonIndexedProgram;
extern LLGLSLShader gObjectSimpleNonIndexedTexGenProgram;
extern LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram;
-extern LLGLSLShader gObjectSimpleNonIndexedWaterProgram;
extern LLGLSLShader gObjectAlphaMaskNonIndexedProgram;
extern LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram;
extern LLGLSLShader gObjectAlphaMaskNoColorProgram;
@@ -200,8 +198,6 @@ extern LLGLSLShader gObjectEmissiveProgram;
extern LLGLSLShader gObjectEmissiveWaterProgram;
extern LLGLSLShader gObjectFullbrightAlphaMaskProgram;
extern LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram;
-extern LLGLSLShader gObjectFullbrightNonIndexedProgram;
-extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram;
extern LLGLSLShader gObjectEmissiveNonIndexedProgram;
extern LLGLSLShader gObjectEmissiveNonIndexedWaterProgram;
extern LLGLSLShader gObjectBumpProgram;
@@ -213,25 +209,9 @@ extern LLGLSLShader gObjectFullbrightLODProgram;
extern LLGLSLShader gObjectFullbrightShinyProgram;
extern LLGLSLShader gObjectFullbrightShinyWaterProgram;
-extern LLGLSLShader gObjectFullbrightShinyNonIndexedProgram;
-extern LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram;
extern LLGLSLShader gObjectShinyProgram;
extern LLGLSLShader gObjectShinyWaterProgram;
-extern LLGLSLShader gObjectShinyNonIndexedProgram;
-extern LLGLSLShader gObjectShinyNonIndexedWaterProgram;
-
-extern LLGLSLShader gSkinnedObjectSimpleProgram;
-extern LLGLSLShader gSkinnedObjectFullbrightProgram;
-extern LLGLSLShader gSkinnedObjectEmissiveProgram;
-extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram;
-extern LLGLSLShader gSkinnedObjectShinySimpleProgram;
-
-extern LLGLSLShader gSkinnedObjectSimpleWaterProgram;
-extern LLGLSLShader gSkinnedObjectFullbrightWaterProgram;
-extern LLGLSLShader gSkinnedObjectEmissiveWaterProgram;
-extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram;
-extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram;
//environment shaders
extern LLGLSLShader gTerrainProgram;
@@ -281,9 +261,6 @@ extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram;
extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
extern LLGLSLShader gDeferredNonIndexedDiffuseProgram;
-extern LLGLSLShader gDeferredSkinnedDiffuseProgram;
-extern LLGLSLShader gDeferredSkinnedBumpProgram;
-extern LLGLSLShader gDeferredSkinnedAlphaProgram;
extern LLGLSLShader gDeferredBumpProgram;
extern LLGLSLShader gDeferredTerrainProgram;
extern LLGLSLShader gDeferredTerrainWaterProgram;
@@ -330,8 +307,6 @@ extern LLGLSLShader gDeferredWLSunProgram;
extern LLGLSLShader gDeferredWLMoonProgram;
extern LLGLSLShader gDeferredStarProgram;
extern LLGLSLShader gDeferredFullbrightShinyProgram;
-extern LLGLSLShader gDeferredSkinnedFullbrightShinyProgram;
-extern LLGLSLShader gDeferredSkinnedFullbrightProgram;
extern LLGLSLShader gNormalMapGenProgram;
// Deferred materials shaders
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index 0ca4a3712d..57a3d011d5 100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -182,8 +182,9 @@ SimMeasurement<F64Kilobytes > SIM_UNACKED_BYTES("simtotalunackedbytes", "", LL_S
SimMeasurement<F64Megabytes > SIM_PHYSICS_MEM("physicsmemoryallocated", "", LL_SIM_STAT_SIMPHYSICSMEMORY);
LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER("frametimejitter", "Average delta between successive frame times"),
- FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"),
- SIM_PING("simpingstat");
+ FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"),
+ FRAMETIME("frametime", "Measured frame time"),
+ SIM_PING("simpingstat");
LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Meters> > AGENT_POSITION_SNAP("agentpositionsnap", "agent position corrections");
@@ -261,8 +262,11 @@ void LLViewerStats::updateFrameStats(const F64Seconds time_diff)
// new "stutter" meter
add(LLStatViewer::FRAMETIME_DOUBLED, time_diff >= 2.0 * mLastTimeDiff ? 1 : 0);
+ sample(LLStatViewer::FRAMETIME, time_diff);
+
// old stats that were never really used
- sample(LLStatViewer::FRAMETIME_JITTER, F64Milliseconds (mLastTimeDiff - time_diff));
+ F64Seconds jit = (F64Seconds) std::fabs((mLastTimeDiff - time_diff));
+ sample(LLStatViewer::FRAMETIME_JITTER, jit);
F32Seconds average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount;
sample(LLStatViewer::FRAMETIME_SLEW, F64Milliseconds (average_frametime - time_diff));
@@ -540,7 +544,7 @@ void send_viewer_stats(bool include_preferences)
{
shader_level = 2;
}
- else if (gPipeline.canUseVertexShaders())
+ else if (gPipeline.shadersLoaded())
{
shader_level = 1;
}
diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h
index 4468e44ea8..017c79b2e3 100644
--- a/indra/newview/llviewerstats.h
+++ b/indra/newview/llviewerstats.h
@@ -217,8 +217,8 @@ extern SimMeasurement<F64Megabytes > SIM_PHYSICS_MEM;
extern LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER,
- FRAMETIME_SLEW,
- SIM_PING;
+ FRAMETIME_SLEW,
+ SIM_PING;
extern LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Meters> > AGENT_POSITION_SNAP;
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 075588d577..e3ac56d0d3 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -182,6 +182,7 @@ void LLViewerTextureManager::findFetchedTextures(const LLUUID& id, std::vector<L
void LLViewerTextureManager::findTextures(const LLUUID& id, std::vector<LLViewerTexture*> &output)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
std::vector<LLViewerFetchedTexture*> fetched_output;
gTextureList.findTexturesByID(id, fetched_output);
std::vector<LLViewerFetchedTexture*>::iterator iter = fetched_output.begin();
@@ -206,6 +207,7 @@ void LLViewerTextureManager::findTextures(const LLUUID& id, std::vector<LLViewe
LLViewerFetchedTexture* LLViewerTextureManager::findFetchedTexture(const LLUUID& id, S32 tex_type)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
return gTextureList.findImage(id, (ETexListType)tex_type);
}
@@ -477,11 +479,10 @@ const F32 GPU_MEMORY_CHECK_WAIT_TIME = 1.0f;
F32 texmem_lower_bound_scale = 0.85f;
F32 texmem_middle_bound_scale = 0.925f;
-static LLTrace::BlockTimerStatHandle FTM_TEXTURE_MEMORY_CHECK("Memory Check");
-
//static
bool LLViewerTexture::isMemoryForTextureLow()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// Note: we need to figure out a better source for 'min' values,
// what is free for low end at minimal settings is 'nothing left'
// for higher end gpus at high settings.
@@ -498,6 +499,7 @@ bool LLViewerTexture::isMemoryForTextureLow()
//static
bool LLViewerTexture::isMemoryForTextureSuficientlyFree()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
const S32Megabytes DESIRED_FREE_TEXTURE_MEMORY(50);
const S32Megabytes DESIRED_FREE_MAIN_MEMORY(200);
@@ -511,10 +513,12 @@ bool LLViewerTexture::isMemoryForTextureSuficientlyFree()
//static
void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
static LLFrameTimer timer;
+
static S32Megabytes gpu_res = S32Megabytes(S32_MAX);
static S32Megabytes physical_res = S32Megabytes(S32_MAX);
-
+
if (timer.getElapsedTimeF32() < GPU_MEMORY_CHECK_WAIT_TIME) //call this once per second.
{
gpu = gpu_res;
@@ -523,48 +527,31 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p
}
timer.reset();
- LL_RECORD_BLOCK_TIME(FTM_TEXTURE_MEMORY_CHECK);
-
- if (gGLManager.mHasATIMemInfo)
{
- S32 meminfo[4];
- glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
- gpu_res = (S32Megabytes)meminfo[0];
-
+ gpu_res = (S32Megabytes) LLImageGLThread::getFreeVRAMMegabytes();
+
//check main memory, only works for windows.
LLMemory::updateMemoryInfo();
physical_res = LLMemory::getAvailableMemKB();
- }
- else if (gGLManager.mHasNVXMemInfo)
- {
- S32 free_memory;
- glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
- gpu_res = (S32Megabytes)(free_memory / 1024);
- }
- gpu = gpu_res;
- physical = physical_res;
+ gpu = gpu_res;
+ physical = physical_res;
+ }
}
-static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UPDATE_MEDIA("Media");
-static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UPDATE_TEST("Test");
-
//static
-void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity)
+void LLViewerTexture::updateClass()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
sCurrentTime = gFrameTimeSeconds;
LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
if (tester)
{
- LL_RECORD_BLOCK_TIME(FTM_TEXTURE_UPDATE_TEST);
tester->update();
}
- {
- LL_RECORD_BLOCK_TIME(FTM_TEXTURE_UPDATE_MEDIA);
- LLViewerMediaTexture::updateClass();
- }
+ LLViewerMediaTexture::updateClass();
sBoundTextureMemory = LLImageGL::sBoundTextureMemory;
sTotalTextureMemory = LLImageGL::sGlobalTextureMemory;
@@ -680,6 +667,9 @@ void LLViewerTexture::init(bool firstinit)
mVolumeList[LLRender::LIGHT_TEX].clear();
mVolumeList[LLRender::SCULPT_TEX].clear();
+
+ mMainQueue = LL::WorkQueue::getInstance("mainloop");
+ mImageQueue = LL::WorkQueue::getInstance("LLImageGL");
}
//virtual
@@ -701,6 +691,7 @@ void LLViewerTexture::cleanup()
void LLViewerTexture::notifyAboutCreatingTexture()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
{
for(U32 f = 0; f < mNumFaces[ch]; f++)
@@ -712,6 +703,7 @@ void LLViewerTexture::notifyAboutCreatingTexture()
void LLViewerTexture::notifyAboutMissingAsset()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
{
for(U32 f = 0; f < mNumFaces[ch]; f++)
@@ -724,6 +716,7 @@ void LLViewerTexture::notifyAboutMissingAsset()
// virtual
void LLViewerTexture::dump()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLGLTexture::dump();
LL_INFOS() << "LLViewerTexture"
@@ -759,6 +752,7 @@ bool LLViewerTexture::isActiveFetching()
bool LLViewerTexture::bindDebugImage(const S32 stage)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (stage < 0) return false;
bool res = true;
@@ -777,6 +771,7 @@ bool LLViewerTexture::bindDebugImage(const S32 stage)
bool LLViewerTexture::bindDefaultImage(S32 stage)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (stage < 0) return false;
bool res = true;
@@ -819,6 +814,7 @@ void LLViewerTexture::forceImmediateUpdate()
void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(needs_gltexture)
{
mNeedsGLTexture = TRUE;
@@ -829,14 +825,14 @@ void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) co
{
//flag to reset the values because the old values are used.
resetMaxVirtualSizeResetCounter();
- mMaxVirtualSize = virtual_size;
- mAdditionalDecodePriority = 0.f;
+ mMaxVirtualSize = virtual_size;
+ mAdditionalDecodePriority = 0.f;
mNeedsGLTexture = needs_gltexture;
}
else if (virtual_size > mMaxVirtualSize)
{
mMaxVirtualSize = virtual_size;
- }
+ }
}
void LLViewerTexture::resetTextureStats()
@@ -861,6 +857,7 @@ void LLViewerTexture::setKnownDrawSize(S32 width, S32 height)
//virtual
void LLViewerTexture::addFace(U32 ch, LLFace* facep)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
if(mNumFaces[ch] >= mFaceList[ch].size())
@@ -876,6 +873,7 @@ void LLViewerTexture::addFace(U32 ch, LLFace* facep)
//virtual
void LLViewerTexture::removeFace(U32 ch, LLFace* facep)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
if(mNumFaces[ch] > 1)
@@ -916,6 +914,7 @@ S32 LLViewerTexture::getNumFaces(U32 ch) const
//virtual
void LLViewerTexture::addVolume(U32 ch, LLVOVolume* volumep)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (mNumVolumes[ch] >= mVolumeList[ch].size())
{
mVolumeList[ch].resize(2 * mNumVolumes[ch] + 1);
@@ -929,6 +928,7 @@ void LLViewerTexture::addVolume(U32 ch, LLVOVolume* volumep)
//virtual
void LLViewerTexture::removeVolume(U32 ch, LLVOVolume* volumep)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (mNumVolumes[ch] > 1)
{
S32 index = volumep->getIndexInTex(ch);
@@ -952,6 +952,7 @@ S32 LLViewerTexture::getNumVolumes(U32 ch) const
void LLViewerTexture::reorganizeFaceList()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
static const F32 MAX_WAIT_TIME = 20.f; // seconds
static const U32 MAX_EXTRA_BUFFER_SIZE = 4;
@@ -975,6 +976,7 @@ void LLViewerTexture::reorganizeFaceList()
void LLViewerTexture::reorganizeVolumeList()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
static const F32 MAX_WAIT_TIME = 20.f; // seconds
static const U32 MAX_EXTRA_BUFFER_SIZE = 4;
@@ -1177,6 +1179,7 @@ FTType LLViewerFetchedTexture::getFTType() const
void LLViewerFetchedTexture::cleanup()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
iter != mLoadedCallbackList.end(); )
{
@@ -1202,6 +1205,7 @@ void LLViewerFetchedTexture::cleanup()
//access the fast cache
void LLViewerFetchedTexture::loadFromFastCache()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(!mInFastCacheList)
{
return; //no need to access the fast cache.
@@ -1347,6 +1351,7 @@ void LLViewerFetchedTexture::dump()
// ONLY called from LLViewerFetchedTextureList
void LLViewerFetchedTexture::destroyTexture()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(LLImageGL::sGlobalTextureMemory < sMaxDesiredTextureMem * 0.95f)//not ready to release unused memory.
{
return ;
@@ -1363,6 +1368,7 @@ void LLViewerFetchedTexture::destroyTexture()
void LLViewerFetchedTexture::addToCreateTexture()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
bool force_update = false;
if (getComponents() != mRawImage->getComponents())
{
@@ -1404,6 +1410,7 @@ void LLViewerFetchedTexture::addToCreateTexture()
}
else
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
#if 1
//
//if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up,
@@ -1448,99 +1455,104 @@ void LLViewerFetchedTexture::addToCreateTexture()
}
}
#endif
- mNeedsCreateTexture = TRUE;
- gTextureList.mCreateTextureList.insert(this);
- }
+ scheduleCreateTexture();
+ }
return;
}
// ONLY called from LLViewerTextureList
-BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
+BOOL LLViewerFetchedTexture::preCreateTexture(S32 usename/*= 0*/)
{
- if (!mNeedsCreateTexture)
- {
- destroyRawImage();
- return FALSE;
- }
- mNeedsCreateTexture = FALSE;
- if (mRawImage.isNull())
- {
- LL_ERRS() << "LLViewerTexture trying to create texture with no Raw Image" << LL_ENDL;
- }
- if (mRawImage->isBufferInvalid())
- {
- LL_WARNS() << "Can't create a texture: invalid image data" << LL_ENDL;
- destroyRawImage();
- return FALSE;
- }
-// LL_INFOS() << llformat("IMAGE Creating (%d) [%d x %d] Bytes: %d ",
-// mRawDiscardLevel,
-// mRawImage->getWidth(), mRawImage->getHeight(),mRawImage->getDataSize())
-// << mID.getString() << LL_ENDL;
- BOOL res = TRUE;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+#if LL_IMAGEGL_THREAD_CHECK
+ mGLTexturep->checkActiveThread();
+#endif
- // store original size only for locally-sourced images
- if (mUrl.compare(0, 7, "file://") == 0)
- {
- mOrigWidth = mRawImage->getWidth();
- mOrigHeight = mRawImage->getHeight();
+ if (!mNeedsCreateTexture)
+ {
+ destroyRawImage();
+ return FALSE;
+ }
+ mNeedsCreateTexture = FALSE;
+
+ if (mRawImage.isNull())
+ {
+ LL_ERRS() << "LLViewerTexture trying to create texture with no Raw Image" << LL_ENDL;
+ }
+ if (mRawImage->isBufferInvalid())
+ {
+ LL_WARNS() << "Can't create a texture: invalid image data" << LL_ENDL;
+ destroyRawImage();
+ return FALSE;
+ }
+ // LL_INFOS() << llformat("IMAGE Creating (%d) [%d x %d] Bytes: %d ",
+ // mRawDiscardLevel,
+ // mRawImage->getWidth(), mRawImage->getHeight(),mRawImage->getDataSize())
+ // << mID.getString() << LL_ENDL;
+ BOOL res = TRUE;
+
+ // store original size only for locally-sourced images
+ if (mUrl.compare(0, 7, "file://") == 0)
+ {
+ mOrigWidth = mRawImage->getWidth();
+ mOrigHeight = mRawImage->getHeight();
// This is only safe because it's a local image and fetcher doesn't use raw data
// from local images, but this might become unsafe in case of changes to fetcher
- if (mBoostLevel == BOOST_PREVIEW)
- {
- mRawImage->biasedScaleToPowerOfTwo(1024);
- }
- else
- { // leave black border, do not scale image content
- mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE);
- }
-
- mFullWidth = mRawImage->getWidth();
- mFullHeight = mRawImage->getHeight();
- setTexelsPerImage();
- }
- else
- {
- mOrigWidth = mFullWidth;
- mOrigHeight = mFullHeight;
- }
+ if (mBoostLevel == BOOST_PREVIEW)
+ {
+ mRawImage->biasedScaleToPowerOfTwo(1024);
+ }
+ else
+ { // leave black border, do not scale image content
+ mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE);
+ }
- bool size_okay = true;
+ mFullWidth = mRawImage->getWidth();
+ mFullHeight = mRawImage->getHeight();
+ setTexelsPerImage();
+ }
+ else
+ {
+ mOrigWidth = mFullWidth;
+ mOrigHeight = mFullHeight;
+ }
- S32 discard_level = mRawDiscardLevel;
- if (mRawDiscardLevel < 0)
- {
- LL_DEBUGS() << "Negative raw discard level when creating image: " << mRawDiscardLevel << LL_ENDL;
- discard_level = 0;
- }
+ bool size_okay = true;
- U32 raw_width = mRawImage->getWidth() << discard_level;
- U32 raw_height = mRawImage->getHeight() << discard_level;
+ S32 discard_level = mRawDiscardLevel;
+ if (mRawDiscardLevel < 0)
+ {
+ LL_DEBUGS() << "Negative raw discard level when creating image: " << mRawDiscardLevel << LL_ENDL;
+ discard_level = 0;
+ }
- if( raw_width > MAX_IMAGE_SIZE || raw_height > MAX_IMAGE_SIZE )
- {
- LL_INFOS() << "Width or height is greater than " << MAX_IMAGE_SIZE << ": (" << raw_width << "," << raw_height << ")" << LL_ENDL;
- size_okay = false;
- }
-
- if (!LLImageGL::checkSize(mRawImage->getWidth(), mRawImage->getHeight()))
- {
- // A non power-of-two image was uploaded (through a non standard client)
- LL_INFOS() << "Non power of two width or height: (" << mRawImage->getWidth() << "," << mRawImage->getHeight() << ")" << LL_ENDL;
- size_okay = false;
- }
-
- if( !size_okay )
- {
- // An inappropriately-sized image was uploaded (through a non standard client)
- // We treat these images as missing assets which causes them to
- // be renderd as 'missing image' and to stop requesting data
- LL_WARNS() << "!size_ok, setting as missing" << LL_ENDL;
- setIsMissingAsset();
- destroyRawImage();
- return FALSE;
- }
+ U32 raw_width = mRawImage->getWidth() << discard_level;
+ U32 raw_height = mRawImage->getHeight() << discard_level;
+
+ if (raw_width > MAX_IMAGE_SIZE || raw_height > MAX_IMAGE_SIZE)
+ {
+ LL_INFOS() << "Width or height is greater than " << MAX_IMAGE_SIZE << ": (" << raw_width << "," << raw_height << ")" << LL_ENDL;
+ size_okay = false;
+ }
+
+ if (!LLImageGL::checkSize(mRawImage->getWidth(), mRawImage->getHeight()))
+ {
+ // A non power-of-two image was uploaded (through a non standard client)
+ LL_INFOS() << "Non power of two width or height: (" << mRawImage->getWidth() << "," << mRawImage->getHeight() << ")" << LL_ENDL;
+ size_okay = false;
+ }
+
+ if (!size_okay)
+ {
+ // An inappropriately-sized image was uploaded (through a non standard client)
+ // We treat these images as missing assets which causes them to
+ // be renderd as 'missing image' and to stop requesting data
+ LL_WARNS() << "!size_ok, setting as missing" << LL_ENDL;
+ setIsMissingAsset();
+ destroyRawImage();
+ return FALSE;
+ }
if (mGLTexturep->getHasExplicitFormat())
{
@@ -1562,19 +1574,116 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
}
}
- res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel);
+ return res;
+}
- notifyAboutCreatingTexture();
+BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
+{
+ if (!mNeedsCreateTexture)
+ {
+ return FALSE;
+ }
- setActive();
+ BOOL res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel);
+
+ return res;
+}
- if (!needsToSaveRawImage())
- {
- mNeedsAux = FALSE;
- destroyRawImage();
- }
+void LLViewerFetchedTexture::postCreateTexture()
+{
+ if (!mNeedsCreateTexture)
+ {
+ return;
+ }
+#if LL_IMAGEGL_THREAD_CHECK
+ mGLTexturep->checkActiveThread();
+#endif
- return res;
+ notifyAboutCreatingTexture();
+
+ setActive();
+
+ if (!needsToSaveRawImage())
+ {
+ mNeedsAux = FALSE;
+ destroyRawImage();
+ }
+
+ mNeedsCreateTexture = FALSE;
+}
+
+void LLViewerFetchedTexture::scheduleCreateTexture()
+{
+ if (!mNeedsCreateTexture)
+ {
+ mNeedsCreateTexture = TRUE;
+ if (preCreateTexture())
+ {
+#if LL_IMAGEGL_THREAD_CHECK
+ //grab a copy of the raw image data to make sure it isn't modified pending texture creation
+ U8* data = mRawImage->getData();
+ U8* data_copy = nullptr;
+ S32 size = mRawImage->getDataSize();
+ if (data != nullptr && size > 0)
+ {
+ data_copy = new U8[size];
+ memcpy(data_copy, data, size);
+ }
+#endif
+ mNeedsCreateTexture = TRUE;
+ auto mainq = LLImageGLThread::sEnabled ? mMainQueue.lock() : nullptr;
+ if (mainq)
+ {
+ ref();
+ mainq->postTo(
+ mImageQueue,
+ // work to be done on LLImageGL worker thread
+#if LL_IMAGEGL_THREAD_CHECK
+ [this, data, data_copy, size]()
+ {
+ mGLTexturep->mActiveThread = LLThread::currentID();
+ //verify data is unmodified
+ llassert(data == mRawImage->getData());
+ llassert(mRawImage->getDataSize() == size);
+ llassert(memcmp(data, data_copy, size) == 0);
+#else
+ [this]()
+ {
+#endif
+ //actually create the texture on a background thread
+ createTexture();
+
+#if LL_IMAGEGL_THREAD_CHECK
+ //verify data is unmodified
+ llassert(data == mRawImage->getData());
+ llassert(mRawImage->getDataSize() == size);
+ llassert(memcmp(data, data_copy, size) == 0);
+#endif
+ },
+ // callback to be run on main thread
+#if LL_IMAGEGL_THREAD_CHECK
+ [this, data, data_copy, size]()
+ {
+ mGLTexturep->mActiveThread = LLThread::currentID();
+ llassert(data == mRawImage->getData());
+ llassert(mRawImage->getDataSize() == size);
+ llassert(memcmp(data, data_copy, size) == 0);
+ delete[] data_copy;
+#else
+ [this]()
+ {
+#endif
+ //finalize on main thread
+ postCreateTexture();
+ unref();
+ });
+ }
+ else
+ {
+ gTextureList.mCreateTextureList.insert(this);
+ }
+ }
+ }
}
// Call with 0,0 to turn this feature off.
@@ -1866,6 +1975,7 @@ void LLViewerFetchedTexture::setAdditionalDecodePriority(F32 priority)
void LLViewerFetchedTexture::updateVirtualSize()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(!mMaxVirtualSizeResetCounter)
{
addTextureStats(0.f, FALSE);//reset
@@ -1957,6 +2067,7 @@ bool LLViewerFetchedTexture::isActiveFetching()
bool LLViewerFetchedTexture::updateFetch()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false);
static LLCachedControl<F32> sCameraMotionThreshold(gSavedSettings,"TextureCameraMotionThreshold", 0.2);
static LLCachedControl<S32> sCameraMotionBoost(gSavedSettings,"TextureCameraMotionBoost", 3);
@@ -2059,7 +2170,7 @@ bool LLViewerFetchedTexture::updateFetch()
}
else
{
- mIsRawImageValid = TRUE;
+ mIsRawImageValid = TRUE;
addToCreateTexture();
}
@@ -2537,6 +2648,7 @@ void LLViewerFetchedTexture::pauseLoadedCallbacks(const LLLoadedCallbackEntry::s
bool LLViewerFetchedTexture::doLoadedCallbacks()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
static const F32 MAX_INACTIVE_TIME = 900.f ; //seconds
static const F32 MAX_IDLE_WAIT_TIME = 5.f ; //seconds
@@ -2887,7 +2999,9 @@ void LLViewerFetchedTexture::destroyRawImage()
//virtual
void LLViewerFetchedTexture::switchToCachedImage()
{
- if(mCachedRawImage.notNull())
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if(mCachedRawImage.notNull() &&
+ !mNeedsCreateTexture) // <--- texture creation is pending, don't step on it
{
mRawImage = mCachedRawImage;
@@ -2898,12 +3012,12 @@ void LLViewerFetchedTexture::switchToCachedImage()
mComponents = mRawImage->getComponents();
mGLTexturep->setComponents(mComponents);
gTextureList.dirtyImage(this);
- }
+ }
mIsRawImageValid = TRUE;
mRawDiscardLevel = mCachedRawDiscardLevel;
- gTextureList.mCreateTextureList.insert(this);
- mNeedsCreateTexture = TRUE;
+
+ scheduleCreateTexture();
}
}
@@ -3177,6 +3291,7 @@ bool LLViewerLODTexture::isUpdateFrozen()
//virtual
void LLViewerLODTexture::processTextureStats()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
updateVirtualSize();
static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false);
@@ -3340,6 +3455,7 @@ bool LLViewerLODTexture::scaleDown()
//static
void LLViewerMediaTexture::updateClass()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
static const F32 MAX_INACTIVE_TIME = 30.f;
#if 0
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index 0de49073c8..b953d7006b 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -35,6 +35,7 @@
#include "llrender.h"
#include "llmetricperformancetester.h"
#include "httpcommon.h"
+#include "workqueue.h"
#include <map>
#include <list>
@@ -114,7 +115,7 @@ protected:
public:
static void initClass();
- static void updateClass(const F32 velocity, const F32 angular_velocity) ;
+ static void updateClass();
LLViewerTexture(BOOL usemipmaps = TRUE);
LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ;
@@ -213,6 +214,9 @@ protected:
//do not use LLPointer here.
LLViewerMediaTexture* mParcelMedia ;
+ LL::WorkQueue::weak_t mMainQueue;
+ LL::WorkQueue::weak_t mImageQueue;
+
static F32 sTexelPixelRatio;
public:
static const U32 sCurrentFileVersion;
@@ -321,9 +325,13 @@ public:
void addToCreateTexture();
-
- // ONLY call from LLViewerTextureList
+ //call to determine if createTexture is necessary
+ BOOL preCreateTexture(S32 usename = 0);
+ // ONLY call from LLViewerTextureList or ImageGL background thread
BOOL createTexture(S32 usename = 0);
+ void postCreateTexture();
+ void scheduleCreateTexture();
+
void destroyTexture() ;
virtual void processTextureStats() ;
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 37344056e1..94a91d4a72 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -66,7 +66,6 @@ void (*LLViewerTextureList::sUUIDCallback)(void **, const LLUUID&) = NULL;
S32 LLViewerTextureList::sNumImages = 0;
LLViewerTextureList gTextureList;
-static LLTrace::BlockTimerStatHandle FTM_PROCESS_IMAGES("Process Images");
ETexListType get_element_type(S32 priority)
{
@@ -112,6 +111,7 @@ void LLViewerTextureList::init()
void LLViewerTextureList::doPreloadImages()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LL_DEBUGS("ViewerImages") << "Preloading images..." << LL_ENDL;
llassert_always(mInitialized) ;
@@ -203,6 +203,7 @@ static std::string get_texture_list_name()
void LLViewerTextureList::doPrefetchImages()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
gTextureTimer.start();
gTextureTimer.pause();
@@ -259,6 +260,7 @@ LLViewerTextureList::~LLViewerTextureList()
void LLViewerTextureList::shutdown()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// clear out preloads
mImagePreloads.clear();
@@ -334,6 +336,7 @@ void LLViewerTextureList::shutdown()
void LLViewerTextureList::dump()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LL_INFOS() << "LLViewerTextureList::dump()" << LL_ENDL;
for (image_priority_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it)
{
@@ -378,6 +381,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string&
LLGLenum primary_format,
const LLUUID& force_id)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(!mInitialized)
{
return NULL ;
@@ -405,6 +409,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string&
LLGLenum primary_format,
const LLUUID& force_id)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(!mInitialized)
{
return NULL ;
@@ -493,6 +498,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id,
LLGLenum primary_format,
LLHost request_from_host)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(!mInitialized)
{
return NULL ;
@@ -555,6 +561,7 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
LLGLenum primary_format,
LLHost request_from_host)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
static LLCachedControl<bool> fast_cache_fetching_enabled(gSavedSettings, "FastCacheFetchEnabled", true);
LLPointer<LLViewerFetchedTexture> imagep ;
@@ -610,6 +617,7 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
void LLViewerTextureList::findTexturesByID(const LLUUID &image_id, std::vector<LLViewerFetchedTexture*> &output)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLTextureKey search_key(image_id, TEX_LIST_STANDARD);
uuid_map_t::iterator iter = mUUIDMap.lower_bound(search_key);
while (iter != mUUIDMap.end() && iter->first.textureId == image_id)
@@ -621,6 +629,7 @@ void LLViewerTextureList::findTexturesByID(const LLUUID &image_id, std::vector<L
LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLTextureKey &search_key)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
uuid_map_t::iterator iter = mUUIDMap.find(search_key);
if (iter == mUUIDMap.end())
return NULL;
@@ -634,6 +643,7 @@ LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLUUID &image_id, E
void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
assert_main_thread();
llassert_always(mInitialized) ;
llassert(image);
@@ -653,6 +663,7 @@ void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)
void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
assert_main_thread();
llassert_always(mInitialized) ;
llassert(image);
@@ -701,6 +712,7 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)
void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image, ETexListType tex_type)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (!new_image)
{
return;
@@ -724,6 +736,7 @@ void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image, ETexListTy
void LLViewerTextureList::deleteImage(LLViewerFetchedTexture *image)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if( image)
{
if (image->hasCallbacks())
@@ -748,18 +761,10 @@ void LLViewerTextureList::dirtyImage(LLViewerFetchedTexture *image)
}
////////////////////////////////////////////////////////////////////////////
-static LLTrace::BlockTimerStatHandle FTM_IMAGE_MARK_DIRTY("Dirty Images");
-static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_PRIORITIES("Prioritize");
-static LLTrace::BlockTimerStatHandle FTM_IMAGE_CALLBACKS("Callbacks");
-static LLTrace::BlockTimerStatHandle FTM_IMAGE_FETCH("Fetch");
-static LLTrace::BlockTimerStatHandle FTM_FAST_CACHE_IMAGE_FETCH("Fast Cache Fetch");
-static LLTrace::BlockTimerStatHandle FTM_IMAGE_CREATE("Create");
-static LLTrace::BlockTimerStatHandle FTM_IMAGE_STATS("Stats");
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_TEXTURES("Update Textures");
void LLViewerTextureList::updateImages(F32 max_time)
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_TEXTURES);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
static BOOL cleared = FALSE;
if(gTeleportDisplay)
{
@@ -785,66 +790,49 @@ void LLViewerTextureList::updateImages(F32 max_time)
sample(FORMATTED_MEM, F64Bytes(LLImageFormatted::sGlobalFormattedMemory));
}
- {
- //loading from fast cache
- LL_RECORD_BLOCK_TIME(FTM_FAST_CACHE_IMAGE_FETCH);
- max_time -= updateImagesLoadingFastCache(max_time);
- }
-
- {
- LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_PRIORITIES);
- updateImagesDecodePriorities();
- }
-
- F32 total_max_time = max_time;
-
- {
- LL_RECORD_BLOCK_TIME(FTM_IMAGE_FETCH);
- max_time -= updateImagesFetchTextures(max_time);
- }
+ //loading from fast cache
+ max_time -= updateImagesLoadingFastCache(max_time);
- {
- LL_RECORD_BLOCK_TIME(FTM_IMAGE_CREATE);
- max_time = llmax(max_time, total_max_time*.50f); // at least 50% of max_time
- max_time -= updateImagesCreateTextures(max_time);
- }
+ updateImagesDecodePriorities();
+
+ F32 total_max_time = max_time;
+
+ max_time -= updateImagesFetchTextures(max_time);
+
+ max_time = llmax(max_time, total_max_time*.50f); // at least 50% of max_time
+ max_time -= updateImagesCreateTextures(max_time);
if (!mDirtyTextureList.empty())
{
- LL_RECORD_BLOCK_TIME(FTM_IMAGE_MARK_DIRTY);
gPipeline.dirtyPoolObjectTextures(mDirtyTextureList);
mDirtyTextureList.clear();
}
+ bool didone = false;
+ for (image_list_t::iterator iter = mCallbackList.begin();
+ iter != mCallbackList.end(); )
{
- LL_RECORD_BLOCK_TIME(FTM_IMAGE_CALLBACKS);
- bool didone = false;
- for (image_list_t::iterator iter = mCallbackList.begin();
- iter != mCallbackList.end(); )
+ //trigger loaded callbacks on local textures immediately
+ LLViewerFetchedTexture* image = *iter++;
+ if (!image->getUrl().empty())
{
- //trigger loaded callbacks on local textures immediately
- LLViewerFetchedTexture* image = *iter++;
- if (!image->getUrl().empty())
- {
- // Do stuff to handle callbacks, update priorities, etc.
- didone = image->doLoadedCallbacks();
- }
- else if (!didone)
- {
- // Do stuff to handle callbacks, update priorities, etc.
- didone = image->doLoadedCallbacks();
- }
+ // Do stuff to handle callbacks, update priorities, etc.
+ didone = image->doLoadedCallbacks();
+ }
+ else if (!didone)
+ {
+ // Do stuff to handle callbacks, update priorities, etc.
+ didone = image->doLoadedCallbacks();
}
}
+
- {
- LL_RECORD_BLOCK_TIME(FTM_IMAGE_STATS);
- updateImagesUpdateStats();
- }
+ updateImagesUpdateStats();
}
void LLViewerTextureList::clearFetchingRequests()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
{
return;
@@ -862,6 +850,7 @@ void LLViewerTextureList::clearFetchingRequests()
void LLViewerTextureList::updateImagesDecodePriorities()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// Update the decode priority for N images each frame
{
F32 lazy_flush_timeout = 30.f; // stop decoding
@@ -977,6 +966,7 @@ void LLViewerTextureList::updateImagesDecodePriorities()
void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(!tex->setDebugFetching(debug_level))
{
return;
@@ -1025,6 +1015,7 @@ void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debu
F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (gGLManager.mIsDisabled) return 0.0f;
//
@@ -1041,6 +1032,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
enditer = iter;
LLViewerFetchedTexture *imagep = *curiter;
imagep->createTexture();
+ imagep->postCreateTexture();
if (create_timer.getElapsedTimeF32() > max_time)
{
break;
@@ -1052,6 +1044,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (gGLManager.mIsDisabled) return 0.0f;
if(mFastCacheList.empty())
{
@@ -1082,6 +1075,7 @@ F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time)
void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(!imagep)
{
return ;
@@ -1101,6 +1095,7 @@ void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep)
F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLTimer image_op_timer;
// Update fetch for N images each frame
@@ -1176,6 +1171,7 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
void LLViewerTextureList::updateImagesUpdateStats()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (mForceResetTextureStats)
{
for (image_priority_list_t::iterator iter = mImageList.begin();
@@ -1190,6 +1186,7 @@ void LLViewerTextureList::updateImagesUpdateStats()
void LLViewerTextureList::decodeAllImages(F32 max_time)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLTimer timer;
//loading from fast cache
@@ -1259,6 +1256,7 @@ BOOL LLViewerTextureList::createUploadFile(const std::string& filename,
const std::string& out_filename,
const U8 codec)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// Load the image
LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);
if (image.isNull())
@@ -1312,6 +1310,7 @@ BOOL LLViewerTextureList::createUploadFile(const std::string& filename,
// note: modifies the argument raw_image!!!!
LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
raw_image->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT);
LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C();
@@ -1345,6 +1344,7 @@ LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImage
// Returns min setting for TextureMemory (in MB)
S32Megabytes LLViewerTextureList::getMinVideoRamSetting()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
U32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB();
//min texture mem sets to 64M if total physical mem is more than 1.5GB
return (system_ram > U32Megabytes(1500)) ? S32Megabytes(64) : gMinVideoRam ;
@@ -1354,6 +1354,7 @@ S32Megabytes LLViewerTextureList::getMinVideoRamSetting()
// Returns max setting for TextureMemory (in MB)
S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_multiplier)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
S32Megabytes max_texmem;
if (gGLManager.mVRAM != 0)
{
@@ -1361,7 +1362,7 @@ S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, fl
// - it's going to be swapping constantly regardless
S32Megabytes max_vram(gGLManager.mVRAM);
- if(gGLManager.mIsATI)
+ if(gGLManager.mIsAMD)
{
//shrink the availabe vram for ATI cards because some of them do not handel texture swapping well.
max_vram = max_vram * 0.75f;
@@ -1434,6 +1435,7 @@ const S32Megabytes VIDEO_CARD_FRAMEBUFFER_MEM(12);
const S32Megabytes MIN_MEM_FOR_NON_TEXTURE(512);
void LLViewerTextureList::updateMaxResidentTexMem(S32Megabytes mem)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// Initialize the image pipeline VRAM settings
S32Megabytes cur_mem(gSavedSettings.getS32("TextureMemory"));
F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple");
@@ -1496,8 +1498,8 @@ void LLViewerTextureList::receiveImageHeader(LLMessageSystem *msg, void **user_d
{
static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic", false) ;
- LL_RECORD_BLOCK_TIME(FTM_PROCESS_IMAGES);
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
// Receive image header, copy into image object and decompresses
// if this is a one-packet image.
@@ -1568,7 +1570,7 @@ void LLViewerTextureList::receiveImagePacket(LLMessageSystem *msg, void **user_d
{
static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic", false) ;
- LL_RECORD_BLOCK_TIME(FTM_PROCESS_IMAGES);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// Receives image packet, copy into image object,
// checks if all packets received, decompresses if so.
@@ -1641,7 +1643,7 @@ void LLViewerTextureList::receiveImagePacket(LLMessageSystem *msg, void **user_d
// static
void LLViewerTextureList::processImageNotInDatabase(LLMessageSystem *msg,void **user_data)
{
- LL_RECORD_BLOCK_TIME(FTM_PROCESS_IMAGES);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLUUID image_id;
msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, image_id);
@@ -1674,6 +1676,7 @@ void LLUIImageList::cleanUp()
LLUIImagePtr LLUIImageList::getUIImageByID(const LLUUID& image_id, S32 priority)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// use id as image name
std::string image_name = image_id.asString();
@@ -1692,6 +1695,7 @@ LLUIImagePtr LLUIImageList::getUIImageByID(const LLUUID& image_id, S32 priority)
LLUIImagePtr LLUIImageList::getUIImage(const std::string& image_name, S32 priority)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// look for existing image
uuid_ui_image_map_t::iterator found_it = mUIImages.find(image_name);
if (found_it != mUIImages.end())
@@ -1709,6 +1713,7 @@ LLUIImagePtr LLUIImageList::loadUIImageByName(const std::string& name, const std
BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority,
LLUIImage::EScaleStyle scale_style)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (boost_priority == LLGLTexture::BOOST_NONE)
{
boost_priority = LLGLTexture::BOOST_UI;
@@ -1721,6 +1726,7 @@ LLUIImagePtr LLUIImageList::loadUIImageByID(const LLUUID& id,
BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority,
LLUIImage::EScaleStyle scale_style)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (boost_priority == LLGLTexture::BOOST_NONE)
{
boost_priority = LLGLTexture::BOOST_UI;
@@ -1732,6 +1738,7 @@ LLUIImagePtr LLUIImageList::loadUIImageByID(const LLUUID& id,
LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect,
LLUIImage::EScaleStyle scale_style)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (!imagep) return NULL;
imagep->setAddressMode(LLTexUnit::TAM_CLAMP);
@@ -1769,6 +1776,7 @@ LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const st
LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLUIImage::EScaleStyle scale_style)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// look for existing image
uuid_ui_image_map_t::iterator found_it = mUIImages.find(name);
if (found_it != mUIImages.end())
@@ -1783,6 +1791,7 @@ LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::s
//static
void LLUIImageList::onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* user_data )
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(!success || !user_data)
{
return;
@@ -1884,6 +1893,7 @@ struct UIImageDeclarations : public LLInitParam::Block<UIImageDeclarations>
bool LLUIImageList::initFromFile()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// Look for textures.xml in all the right places. Pass
// constraint=LLDir::ALL_SKINS because we want to overlay textures.xml
// from all the skins directories.
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 050fb454ad..a54c29a404 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -609,12 +609,6 @@ public:
{
LLTrace::Recording& last_frame_recording = LLTrace::get_frame_recording().getLastRecording();
- if (gPipeline.getUseVertexShaders() == 0)
- {
- addText(xpos, ypos, "Shaders Disabled");
- ypos += y_inc;
- }
-
if (gGLManager.mHasATIMemInfo)
{
S32 meminfo[4];
@@ -1519,8 +1513,15 @@ BOOL LLViewerWindow::handleCloseRequest(LLWindow *window)
void LLViewerWindow::handleQuit(LLWindow *window)
{
- LL_INFOS() << "Window forced quit" << LL_ENDL;
- LLAppViewer::instance()->forceQuit();
+ if (gNonInteractive)
+ {
+ LLAppViewer::instance()->requestQuit();
+ }
+ else
+ {
+ LL_INFOS() << "Window forced quit" << LL_ENDL;
+ LLAppViewer::instance()->forceQuit();
+ }
}
void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height)
@@ -1767,6 +1768,7 @@ void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data)
BOOL LLViewerWindow::handleTimerEvent(LLWindow *window)
{
+ //TODO: just call this every frame from gatherInput instead of using a convoluted 30fps timer callback
if (LLViewerJoystick::getInstance()->getOverrideCamera())
{
LLViewerJoystick::getInstance()->updateStatus();
@@ -1907,7 +1909,7 @@ LLViewerWindow::LLViewerWindow(const Params& p)
p.title, p.name, p.x, p.y, p.width, p.height, 0,
p.fullscreen,
gHeadlessClient,
- gSavedSettings.getBOOL("DisableVerticalSync"),
+ gSavedSettings.getBOOL("RenderVSyncEnable"),
!gHeadlessClient,
p.ignore_pixel_depth,
gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
@@ -1974,6 +1976,13 @@ LLViewerWindow::LLViewerWindow(const Params& p)
}
LLFontManager::initClass();
+ // Init font system, load default fonts and generate basic glyphs
+ // currently it takes aprox. 0.5 sec and we would load these fonts anyway
+ // before login screen.
+ LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"),
+ mDisplayScale.mV[VX],
+ mDisplayScale.mV[VY],
+ gDirUtilp->getAppRODataDir());
//
// We want to set this stuff up BEFORE we initialize the pipeline, so we can turn off
@@ -2015,20 +2024,12 @@ LLViewerWindow::LLViewerWindow(const Params& p)
// Init the image list. Must happen after GL is initialized and before the images that
// LLViewerWindow needs are requested.
- LLImageGL::initClass(LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ;
+ LLImageGL::initClass(mWindow, LLViewerTexture::MAX_GL_IMAGE_CATEGORY, false, gSavedSettings.getBOOL("RenderGLMultiThreaded"));
gTextureList.init();
LLViewerTextureManager::init() ;
gBumpImageList.init();
- // Init font system, but don't actually load the fonts yet
- // because our window isn't onscreen and they take several
- // seconds to parse.
- LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"),
- mDisplayScale.mV[VX],
- mDisplayScale.mV[VY],
- gDirUtilp->getAppRODataDir());
-
- // Create container for all sub-views
+ // Create container for all sub-views
LLView::Params rvp;
rvp.name("root");
rvp.rect(mWindowRectScaled);
@@ -2058,29 +2059,6 @@ std::string LLViewerWindow::getLastSnapshotDir()
void LLViewerWindow::initGLDefaults()
{
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- if (!LLGLSLShader::sNoFixedFunction)
- { //initialize fixed function state
- glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
-
- glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV);
- glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV);
-
- // lights for objects
- glShadeModel( GL_SMOOTH );
-
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
- }
-
- glPixelStorei(GL_PACK_ALIGNMENT,1);
- glPixelStorei(GL_UNPACK_ALIGNMENT,1);
-
- gGL.setAmbientLightColor(LLColor4::black);
-
- glCullFace(GL_BACK);
-
// RN: Need this for translation and stretch manip.
gBox.prerender();
}
@@ -2113,6 +2091,8 @@ void LLViewerWindow::initBase()
LL_DEBUGS("AppInit") << "initializing edit menu" << LL_ENDL;
initialize_edit_menu();
+ LLFontGL::loadCommonFonts();
+
// Create the floater view at the start so that other views can add children to it.
// (But wait to add it as a child of the root view so that it will be in front of the
// other views.)
@@ -2199,6 +2179,14 @@ void LLViewerWindow::initBase()
void LLViewerWindow::initWorldUI()
{
+ if (gNonInteractive)
+ {
+ gIMMgr = LLIMMgr::getInstance();
+ LLNavigationBar::getInstance();
+ gFloaterView->pushVisibleAll(FALSE);
+ return;
+ }
+
S32 height = mRootView->getRect().getHeight();
S32 width = mRootView->getRect().getWidth();
LLRect full_window(0, height, width, 0);
@@ -2209,12 +2197,15 @@ void LLViewerWindow::initWorldUI()
//getRootView()->sendChildToFront(gFloaterView);
//getRootView()->sendChildToFront(gSnapshotFloaterView);
- LLPanel* chiclet_container = getRootView()->getChild<LLPanel>("chiclet_container");
- LLChicletBar* chiclet_bar = LLChicletBar::getInstance();
- chiclet_bar->setShape(chiclet_container->getLocalRect());
- chiclet_bar->setFollowsAll();
- chiclet_container->addChild(chiclet_bar);
- chiclet_container->setVisible(TRUE);
+ if (!gNonInteractive)
+ {
+ LLPanel* chiclet_container = getRootView()->getChild<LLPanel>("chiclet_container");
+ LLChicletBar* chiclet_bar = LLChicletBar::getInstance();
+ chiclet_bar->setShape(chiclet_container->getLocalRect());
+ chiclet_bar->setFollowsAll();
+ chiclet_container->addChild(chiclet_bar);
+ chiclet_container->setVisible(TRUE);
+ }
LLRect morph_view_rect = full_window;
morph_view_rect.stretch( -STATUS_BAR_HEIGHT );
@@ -2303,21 +2294,24 @@ void LLViewerWindow::initWorldUI()
gToolBarView->setVisible(TRUE);
}
- LLMediaCtrl* destinations = LLFloaterReg::getInstance("destinations")->getChild<LLMediaCtrl>("destination_guide_contents");
- if (destinations)
+ if (!gNonInteractive)
{
- destinations->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
- std::string url = gSavedSettings.getString("DestinationGuideURL");
- url = LLWeb::expandURLSubstitutions(url, LLSD());
- destinations->navigateTo(url, HTTP_CONTENT_TEXT_HTML);
- }
- LLMediaCtrl* avatar_picker = LLFloaterReg::getInstance("avatar")->findChild<LLMediaCtrl>("avatar_picker_contents");
- if (avatar_picker)
- {
- avatar_picker->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
- std::string url = gSavedSettings.getString("AvatarPickerURL");
- url = LLWeb::expandURLSubstitutions(url, LLSD());
- avatar_picker->navigateTo(url, HTTP_CONTENT_TEXT_HTML);
+ LLMediaCtrl* destinations = LLFloaterReg::getInstance("destinations")->getChild<LLMediaCtrl>("destination_guide_contents");
+ if (destinations)
+ {
+ destinations->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
+ std::string url = gSavedSettings.getString("DestinationGuideURL");
+ url = LLWeb::expandURLSubstitutions(url, LLSD());
+ destinations->navigateTo(url, HTTP_CONTENT_TEXT_HTML);
+ }
+ LLMediaCtrl* avatar_picker = LLFloaterReg::getInstance("avatar")->findChild<LLMediaCtrl>("avatar_picker_contents");
+ if (avatar_picker)
+ {
+ avatar_picker->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
+ std::string url = gSavedSettings.getString("AvatarPickerURL");
+ url = LLWeb::expandURLSubstitutions(url, LLSD());
+ avatar_picker->navigateTo(url, HTTP_CONTENT_TEXT_HTML);
+ }
}
}
@@ -2423,7 +2417,7 @@ void LLViewerWindow::shutdownGL()
LLViewerTextureManager::cleanup() ;
SUBSYSTEM_CLEANUP(LLImageGL) ;
-
+
LL_INFOS() << "All textures and llimagegl images are destroyed!" << LL_ENDL ;
LL_INFOS() << "Cleaning up select manager" << LL_ENDL;
@@ -2561,7 +2555,7 @@ void LLViewerWindow::reshape(S32 width, S32 height)
mWindow->setMinSize(min_window_width, min_window_height);
LLCoordScreen window_rect;
- if (mWindow->getSize(&window_rect))
+ if (!gNonInteractive && mWindow->getSize(&window_rect))
{
// Only save size if not maximized
gSavedSettings.setU32("WindowWidth", window_rect.mX);
@@ -2673,10 +2667,7 @@ void LLViewerWindow::drawDebugText()
gGL.color4f(1,1,1,1);
gGL.pushMatrix();
gGL.pushUIMatrix();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
{
// scale view by UI global scale factor and aspect ratio correction factor
gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
@@ -2686,10 +2677,7 @@ void LLViewerWindow::drawDebugText()
gGL.popMatrix();
gGL.flush();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
+ gUIProgram.unbind();
}
void LLViewerWindow::draw()
@@ -2735,10 +2723,7 @@ void LLViewerWindow::draw()
// Draw all nested UI views.
// No translation needed, this view is glued to 0,0
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
gGL.pushMatrix();
LLUI::pushMatrix();
@@ -2814,14 +2799,9 @@ void LLViewerWindow::draw()
LLUI::popMatrix();
gGL.popMatrix();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
+ gUIProgram.unbind();
-//#if LL_DEBUG
LLView::sIsDrawing = FALSE;
-//#endif
}
// Takes a single keyup event, usually when UI is visible
@@ -3352,7 +3332,7 @@ static LLTrace::BlockTimerStatHandle ftm("Update UI");
// event processing.
void LLViewerWindow::updateUI()
{
- LL_RECORD_BLOCK_TIME(ftm);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(ftm);
static std::string last_handle_msg;
@@ -3798,8 +3778,15 @@ void LLViewerWindow::updateLayout()
void LLViewerWindow::updateMouseDelta()
{
+#if LL_WINDOWS
+ LLCoordCommon delta;
+ mWindow->getCursorDelta(&delta);
+ S32 dx = delta.mX;
+ S32 dy = delta.mY;
+#else
S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::getScaleFactor().mV[VX]);
S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::getScaleFactor().mV[VY]);
+#endif
//RN: fix for asynchronous notification of mouse leaving window not working
LLCoordWindow mouse_pos;
@@ -5396,6 +5383,7 @@ void LLViewerWindow::setup3DRender()
void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI
gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset;
gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset;
gGLViewport[2] = mWorldViewRectRaw.getWidth();
@@ -5614,8 +5602,6 @@ void LLViewerWindow::initFonts(F32 zoom_factor)
mDisplayScale.mV[VX] * zoom_factor,
mDisplayScale.mV[VY] * zoom_factor,
gDirUtilp->getAppRODataDir());
- // Force font reloads, which can be very slow
- LLFontGL::loadDefaultFonts();
}
void LLViewerWindow::requestResolutionUpdate()
@@ -5657,7 +5643,7 @@ void LLViewerWindow::restartDisplay(BOOL show_progress_bar)
}
}
-BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar)
+BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL enable_vsync, BOOL show_progress_bar)
{
//BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized");
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h
index 713cc51bf7..979a560508 100644
--- a/indra/newview/llviewerwindow.h
+++ b/indra/newview/llviewerwindow.h
@@ -427,7 +427,7 @@ public:
void requestResolutionUpdate();
void checkSettings();
void restartDisplay(BOOL show_progress_bar);
- BOOL changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar);
+ BOOL changeDisplaySettings(LLCoordScreen size, BOOL enable_vsync, BOOL show_progress_bar);
BOOL getIgnoreDestroyWindow() { return mIgnoreActivate; }
F32 getWorldViewAspectRatio() const;
const LLVector2& getDisplayScale() const { return mDisplayScale; }
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index c63c5f6b23..46beac8255 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -254,6 +254,7 @@ BOOL LLVLComposition::generateComposition()
BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
const F32 width, const F32 height)
{
+ LL_PROFILE_ZONE_SCOPED
llassert(mSurfacep);
llassert(x >= 0.f);
llassert(y >= 0.f);
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 5d994058c2..31035f666d 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -111,6 +111,7 @@
#include "llsdserialize.h"
#include "llcallstack.h"
#include "llrendersphere.h"
+#include "llskinningutil.h"
#include <boost/lexical_cast.hpp>
@@ -126,6 +127,12 @@ const F32 MIN_HOVER_Z = -2.0;
const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f;
const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f;
+// Unlike with 'self' avatar, server doesn't inform viewer about
+// expected attachments so viewer has to wait to see if anything
+// else will arrive
+const F32 FIRST_APPEARANCE_CLOUD_MIN_DELAY = 3.f; // seconds
+const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 45.f;
+
using namespace LLAvatarAppearanceDefines;
//-----------------------------------------------------------------------------
@@ -328,6 +335,7 @@ public:
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
F32 nx[2];
nx[0]=time*TORSO_NOISE_SPEED;
nx[1]=0.0f;
@@ -448,6 +456,7 @@ public:
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
mBreatheRate = 1.f;
F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH);
@@ -549,6 +558,7 @@ public:
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
mPelvisState->setPosition(LLVector3::zero);
return TRUE;
@@ -609,6 +619,7 @@ F32 LLVOAvatar::sUnbakedTime = 0.f;
F32 LLVOAvatar::sUnbakedUpdateTime = 0.f;
F32 LLVOAvatar::sGreyTime = 0.f;
F32 LLVOAvatar::sGreyUpdateTime = 0.f;
+LLPointer<LLViewerTexture> LLVOAvatar::sCloudTexture = NULL;
//-----------------------------------------------------------------------------
// Helper functions
@@ -664,6 +675,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mVisuallyMuteSetting(AV_RENDER_NORMALLY),
mMutedAVColor(LLColor4::white /* used for "uninitialize" */),
mFirstFullyVisible(TRUE),
+ mFirstUseDelaySeconds(FIRST_APPEARANCE_CLOUD_MIN_DELAY),
mFullyLoaded(FALSE),
mPreviousFullyLoaded(FALSE),
mFullyLoadedInitialized(FALSE),
@@ -738,7 +750,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mCurrentGesticulationLevel = 0;
-
+ mFirstAppearanceMessageTimer.reset();
mRuthTimer.reset();
mRuthDebugTimer.reset();
mDebugExistenceTimer.reset();
@@ -1125,6 +1137,7 @@ void LLVOAvatar::initClass()
LLControlAvatar::sRegionChangedSlot = gAgent.addRegionChangedCallback(&LLControlAvatar::onRegionChanged);
+ sCloudTexture = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c");
}
@@ -1317,11 +1330,9 @@ void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
}
-static LLTrace::BlockTimerStatHandle FTM_AVATAR_EXTENT_UPDATE("Av Upd Extent");
-
void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
- LL_RECORD_BLOCK_TIME(FTM_AVATAR_EXTENT_UPDATE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
S32 box_detail = gSavedSettings.getS32("AvatarBoundingBoxComplexity");
if (getOverallAppearance() != AOA_NORMAL)
@@ -1424,7 +1435,7 @@ void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
continue;
}
LLDrawable* drawable = attached_object->mDrawable;
- if (drawable && !drawable->isState(LLDrawable::RIGGED))
+ if (drawable && !drawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD)) // <-- don't extend bounding box if any rigged objects are present
{
LLSpatialBridge* bridge = drawable->getSpatialBridge();
if (bridge)
@@ -2490,10 +2501,6 @@ S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid)
return setTETextureCore(te, image);
}
-static LLTrace::BlockTimerStatHandle FTM_AVATAR_UPDATE("Avatar Update");
-static LLTrace::BlockTimerStatHandle FTM_AVATAR_UPDATE_COMPLEXITY("Avatar Update Complexity");
-static LLTrace::BlockTimerStatHandle FTM_JOINT_UPDATE("Update Joints");
-
//------------------------------------------------------------------------
// LLVOAvatar::dumpAnimationState()
//------------------------------------------------------------------------
@@ -2526,7 +2533,7 @@ void LLVOAvatar::dumpAnimationState()
//------------------------------------------------------------------------
void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
{
- LL_RECORD_BLOCK_TIME(FTM_AVATAR_UPDATE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (isDead())
{
@@ -2562,8 +2569,6 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
// force asynchronous drawable update
if(mDrawable.notNull())
{
- LL_RECORD_BLOCK_TIME(FTM_JOINT_UPDATE);
-
if (isSitting() && getParent())
{
LLViewerObject *root_object = (LLViewerObject*)getRoot();
@@ -2663,9 +2668,8 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
if ((LLFrameTimer::getFrameCount() + mID.mData[0]) % compl_upd_freq == 0)
{
- LL_RECORD_BLOCK_TIME(FTM_AVATAR_UPDATE_COMPLEXITY);
- idleUpdateRenderComplexity();
-}
+ idleUpdateRenderComplexity();
+ }
idleUpdateDebugInfo();
}
@@ -2778,10 +2782,17 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
}//if ( voiceEnabled )
}
-static LLTrace::BlockTimerStatHandle FTM_ATTACHMENT_UPDATE("Update Attachments");
+static void override_bbox(LLDrawable* drawable, LLVector4a* extents)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL;
+ drawable->setSpatialExtents(extents[0], extents[1]);
+ drawable->setPositionGroup(LLVector4a(0, 0, 0));
+ drawable->movePartition();
+}
void LLVOAvatar::idleUpdateMisc(bool detailed_update)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (LLVOAvatar::sJointDebug)
{
LL_INFOS() << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << LL_ENDL;
@@ -2795,7 +2806,6 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
// update attachments positions
if (detailed_update)
{
- LL_RECORD_BLOCK_TIME(FTM_ATTACHMENT_UPDATE);
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
@@ -2813,21 +2823,42 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid())
{
- // if selecting any attachments, update all of them as non-damped
- if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment())
- {
- gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
- }
- else
- {
- gPipeline.updateMoveDampedAsync(attached_object->mDrawable);
- }
-
- LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge();
- if (bridge)
- {
- gPipeline.updateMoveNormalAsync(bridge);
- }
+
+ //override rigged attachments' octree spatial extents with this avatar's bounding box
+ LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge();
+ bool rigged = false;
+ if (bridge && !bridge->isDead())
+ {
+ //transform avatar bounding box into attachment's coordinate frame
+ LLVector4a extents[2];
+ bridge->transformExtents(mDrawable->getSpatialExtents(), extents);
+
+ if (attached_object->mDrawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD))
+ {
+ rigged = true;
+ override_bbox(attached_object->mDrawable, extents);
+ }
+ }
+
+
+ attached_object->mDrawable->makeActive();
+ attached_object->mDrawable->updateXform(TRUE);
+
+ if (bridge && !bridge->isDead())
+ {
+ if (!rigged)
+ {
+ gPipeline.updateMoveNormalAsync(bridge);
+ }
+ else
+ {
+ //specialized impl of updateMoveNormalAsync just for rigged attachment SpatialBridge
+ bridge->setState(LLDrawable::MOVE_UNDAMPED);
+ bridge->updateMove();
+ bridge->setState(LLDrawable::EARLY_MOVE);
+ }
+ }
+
attached_object->updateText();
}
}
@@ -3051,8 +3082,7 @@ void LLVOAvatar::idleUpdateLoadingEffect()
particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f);
particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f);
particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
- LLViewerTexture* cloud = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c");
- particle_parameters.mPartImageID = cloud->getID();
+ particle_parameters.mPartImageID = sCloudTexture->getID();
particle_parameters.mMaxAge = 0.f;
particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE;
particle_parameters.mInnerAngle = F_PI;
@@ -3135,6 +3165,8 @@ void LLVOAvatar::idleUpdateWindEffect()
void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
// update chat bubble
//--------------------------------------------------------------------
// draw text label over character's head
@@ -4883,6 +4915,8 @@ bool LLVOAvatar::shouldAlphaMask()
//-----------------------------------------------------------------------------
U32 LLVOAvatar::renderSkinned()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
U32 num_indices = 0;
if (!mIsBuilt)
@@ -5051,11 +5085,6 @@ U32 LLVOAvatar::renderSkinned()
bool should_alpha_mask = shouldAlphaMask();
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
- if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
- {
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
- }
-
BOOL first_pass = TRUE;
if (!LLDrawPoolAvatar::sSkipOpaque)
{
@@ -5102,11 +5131,6 @@ U32 LLVOAvatar::renderSkinned()
}
}
- if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
- {
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- }
-
if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender)
{
LLGLState blend(GL_BLEND, !mIsDummy);
@@ -5122,21 +5146,21 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)
U32 num_indices = 0;
if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (isUIAvatar() || isTextureVisible(TEX_SKIRT_BAKED)) )
{
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f);
+ gGL.flush();
LLViewerJoint* skirt_mesh = getViewerJoint(MESH_ID_SKIRT);
if (skirt_mesh)
{
num_indices += skirt_mesh->render(mAdjustedPixelArea, FALSE);
}
first_pass = FALSE;
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ gGL.flush();
}
if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
{
if (LLPipeline::sImpostorRender)
{
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
+ gGL.flush();
}
if (isTextureVisible(TEX_HEAD_BAKED))
@@ -5159,7 +5183,7 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)
}
if (LLPipeline::sImpostorRender)
{
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ gGL.flush();
}
}
@@ -5191,11 +5215,6 @@ U32 LLVOAvatar::renderRigid()
bool should_alpha_mask = shouldAlphaMask();
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
- if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
- {
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
- }
-
if (isTextureVisible(TEX_EYES_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
{
LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT);
@@ -5210,11 +5229,6 @@ U32 LLVOAvatar::renderRigid()
}
}
- if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
- {
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- }
-
return num_indices;
}
@@ -5265,7 +5279,7 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
}
{
LLGLEnable test(GL_ALPHA_TEST);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f);
+ gGL.flush();
gGL.color4ubv(color.mV);
gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
@@ -6157,27 +6171,29 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name )
LLJoint *LLVOAvatar::getJoint( S32 joint_num )
{
LLJoint *pJoint = NULL;
- S32 collision_start = mNumBones;
- S32 attachment_start = mNumBones + mNumCollisionVolumes;
- if (joint_num>=attachment_start)
+ if (joint_num >= 0)
{
- // Attachment IDs start at 1
- S32 attachment_id = joint_num - attachment_start + 1;
- attachment_map_t::iterator iter = mAttachmentPoints.find(attachment_id);
- if (iter != mAttachmentPoints.end())
+ if (joint_num < mNumBones)
{
- pJoint = iter->second;
+ pJoint = mSkeleton[joint_num];
+ }
+ else if (joint_num < mNumBones + mNumCollisionVolumes)
+ {
+ S32 collision_id = joint_num - mNumBones;
+ pJoint = &mCollisionVolumes[collision_id];
+ }
+ else
+ {
+ // Attachment IDs start at 1
+ S32 attachment_id = joint_num - (mNumBones + mNumCollisionVolumes) + 1;
+ attachment_map_t::iterator iter = mAttachmentPoints.find(attachment_id);
+ if (iter != mAttachmentPoints.end())
+ {
+ pJoint = iter->second;
+ }
}
}
- else if (joint_num>=collision_start)
- {
- S32 collision_id = joint_num-collision_start;
- pJoint = &mCollisionVolumes[collision_id];
- }
- else if (joint_num>=0)
- {
- pJoint = mSkeleton[joint_num];
- }
+
llassert(!pJoint || pJoint->getJointNum() == joint_num);
return pJoint;
}
@@ -6422,6 +6438,16 @@ void LLVOAvatar::updateAttachmentOverrides()
#endif
}
+void LLVOAvatar::notifyAttachmentMeshLoaded()
+{
+ if (!isFullyLoaded())
+ {
+ // We just received mesh or skin info
+ // Reset timer to wait for more potential meshes or changes
+ mFullyLoadedTimer.reset();
+ }
+}
+
//-----------------------------------------------------------------------------
// addAttachmentOverridesForObject
//-----------------------------------------------------------------------------
@@ -6512,7 +6538,7 @@ void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LL
LLJoint* pJoint = getJoint( lookingForJoint );
if (pJoint)
{
- const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation();
+ const LLVector3& jointPos = LLVector3(pSkinData->mAlternateBindMatrix[i].getTranslation());
if (pJoint->aboveJointPosThreshold(jointPos))
{
bool override_changed;
@@ -7116,6 +7142,7 @@ void LLVOAvatar::updateGL()
{
if (mMeshTexturesDirty)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
updateMeshTextures();
mMeshTexturesDirty = FALSE;
}
@@ -7124,10 +7151,9 @@ void LLVOAvatar::updateGL()
//-----------------------------------------------------------------------------
// updateGeometry()
//-----------------------------------------------------------------------------
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_AVATAR("Update Avatar");
BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable)
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_AVATAR);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR)))
{
return TRUE;
@@ -7861,6 +7887,8 @@ void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color)
// Do rigged mesh attachments display with this av?
bool LLVOAvatar::shouldRenderRigged() const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
if (getOverallAppearance() == AOA_NORMAL)
{
return true;
@@ -8125,16 +8153,35 @@ void LLVOAvatar::updateRuthTimer(bool loading)
BOOL LLVOAvatar::processFullyLoadedChange(bool loading)
{
// We wait a little bit before giving the 'all clear', to let things to
- // settle down (models to snap into place, textures to get first packets)
+ // settle down (models to snap into place, textures to get first packets).
+ // And if viewer isn't aware of some parts yet, this gives them a chance
+ // to arrive.
const F32 LOADED_DELAY = 1.f;
- const F32 FIRST_USE_DELAY = 3.f;
- if (loading)
- mFullyLoadedTimer.reset();
+ if (loading)
+ {
+ mFullyLoadedTimer.reset();
+ }
if (mFirstFullyVisible)
{
- mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > FIRST_USE_DELAY);
+ if (!isSelf() && loading)
+ {
+ // Note that textures can causes 60s delay on thier own
+ // so this delay might end up on top of textures' delay
+ mFirstUseDelaySeconds = llclamp(
+ mFirstAppearanceMessageTimer.getElapsedTimeF32(),
+ FIRST_APPEARANCE_CLOUD_MIN_DELAY,
+ FIRST_APPEARANCE_CLOUD_MAX_DELAY);
+
+ if (shouldImpostor())
+ {
+ // Impostors are less of a priority,
+ // let them stay cloud longer
+ mFirstUseDelaySeconds *= 1.25;
+ }
+ }
+ mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > mFirstUseDelaySeconds);
}
else
{
@@ -8352,6 +8399,7 @@ void LLVOAvatar::updateMeshVisibility()
// virtual
void LLVOAvatar::updateMeshTextures()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
static S32 update_counter = 0;
mBakedTextureDebugText.clear();
@@ -8892,6 +8940,9 @@ void LLVOAvatar::onFirstTEMessageReceived()
mMeshTexturesDirty = TRUE;
gPipeline.markGLRebuild(this);
+
+ mFirstAppearanceMessageTimer.reset();
+ mFullyLoadedTimer.reset();
}
}
@@ -9420,6 +9471,54 @@ LLViewerTexture* LLVOAvatar::getBakedTexture(const U8 te)
}
+const LLVOAvatar::MatrixPaletteCache& LLVOAvatar::updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skin)
+{
+ U64 hash = skin->mHash;
+ MatrixPaletteCache& entry = mMatrixPaletteCache[hash];
+
+ if (entry.mFrame != gFrameCount)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ entry.mFrame = gFrameCount;
+
+ //build matrix palette
+ U32 count = LLSkinningUtil::getMeshJointCount(skin);
+ entry.mMatrixPalette.resize(count);
+ LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, this);
+
+ const LLMatrix4a* mat = &(entry.mMatrixPalette[0]);
+
+ entry.mGLMp.resize(count * 12);
+
+ F32* mp = &(entry.mGLMp[0]);
+
+ for (U32 i = 0; i < count; ++i)
+ {
+ F32* m = (F32*)mat[i].mMatrix[0].getF32ptr();
+
+ U32 idx = i * 12;
+
+ mp[idx + 0] = m[0];
+ mp[idx + 1] = m[1];
+ mp[idx + 2] = m[2];
+ mp[idx + 3] = m[12];
+
+ mp[idx + 4] = m[4];
+ mp[idx + 5] = m[5];
+ mp[idx + 6] = m[6];
+ mp[idx + 7] = m[13];
+
+ mp[idx + 8] = m[8];
+ mp[idx + 9] = m[9];
+ mp[idx + 10] = m[10];
+ mp[idx + 11] = m[14];
+ }
+ }
+
+ return entry;
+}
+
// static
void LLVOAvatar::getAnimLabels( std::vector<std::string>* labels )
{
@@ -10183,6 +10282,7 @@ void showRigInfoTabExtents(LLVOAvatar *avatar, LLJointRiggingInfoTab& tab, S32&
void LLVOAvatar::getAssociatedVolumes(std::vector<LLVOVolume*>& volumes)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
for ( LLVOAvatar::attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter )
{
LLViewerJointAttachment* attachment = iter->second;
@@ -10240,27 +10340,19 @@ void LLVOAvatar::getAssociatedVolumes(std::vector<LLVOVolume*>& volumes)
}
}
-static LLTrace::BlockTimerStatHandle FTM_AVATAR_RIGGING_INFO_UPDATE("Av Upd Rig Info");
-static LLTrace::BlockTimerStatHandle FTM_AVATAR_RIGGING_KEY_UPDATE("Av Upd Rig Key");
-static LLTrace::BlockTimerStatHandle FTM_AVATAR_RIGGING_AVOL_UPDATE("Av Upd Avol");
-
// virtual
void LLVOAvatar::updateRiggingInfo()
{
- LL_RECORD_BLOCK_TIME(FTM_AVATAR_RIGGING_INFO_UPDATE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
LL_DEBUGS("RigSpammish") << getFullname() << " updating rig tab" << LL_ENDL;
std::vector<LLVOVolume*> volumes;
- {
- LL_RECORD_BLOCK_TIME(FTM_AVATAR_RIGGING_AVOL_UPDATE);
- getAssociatedVolumes(volumes);
- }
+ getAssociatedVolumes(volumes);
std::map<LLUUID,S32> curr_rigging_info_key;
{
- LL_RECORD_BLOCK_TIME(FTM_AVATAR_RIGGING_KEY_UPDATE);
// Get current rigging info key
for (std::vector<LLVOVolume*>::iterator it = volumes.begin(); it != volumes.end(); ++it)
{
@@ -10422,6 +10514,7 @@ void LLVOAvatar::updateImpostorRendering(U32 newMaxNonImpostorsValue)
void LLVOAvatar::idleUpdateRenderComplexity()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (isControlAvatar())
{
LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
@@ -10949,6 +11042,7 @@ void LLVOAvatar::updateOverallAppearanceAnimations()
// Based on isVisuallyMuted(), but has 3 possible results.
LLVOAvatar::AvatarOverallAppearance LLVOAvatar::getOverallAppearance() const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
AvatarOverallAppearance result = AOA_NORMAL;
// Priority order (highest priority first)
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 74ef589ca4..ba67007fa9 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -53,6 +53,7 @@
#include "llviewerstats.h"
#include "llvovolume.h"
#include "llavatarrendernotifier.h"
+#include "llmodel.h"
extern const LLUUID ANIM_AGENT_BODY_NOISE;
extern const LLUUID ANIM_AGENT_BREATHE_ROT;
@@ -77,6 +78,7 @@ class LLViewerJointMesh;
const F32 MAX_AVATAR_LOD_FACTOR = 1.0f;
+extern U32 gFrameCount;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatar
@@ -87,6 +89,7 @@ class LLVOAvatar :
public LLViewerObject,
public boost::signals2::trackable
{
+ LL_ALIGN_NEW;
LOG_CLASS(LLVOAvatar);
public:
@@ -99,16 +102,6 @@ public:
**/
public:
- void* operator new(size_t size)
- {
- return LLTrace::MemTrackable<LLViewerObject>::aligned_new<16>(size);
- }
-
- void operator delete(void* ptr, size_t size)
- {
- LLTrace::MemTrackable<LLViewerObject>::aligned_delete<16>(ptr, size);
- }
-
LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual void markDead();
static void initClass(); // Initialize data that's only init'd once per class.
@@ -209,6 +202,11 @@ public:
virtual LLJoint* getJoint(const std::string &name);
LLJoint* getJoint(S32 num);
+ //if you KNOW joint_num is a valid animated joint index, use getSkeletonJoint for efficiency
+ inline LLJoint* getSkeletonJoint(S32 joint_num) { return mSkeleton[joint_num]; }
+ inline size_t getSkeletonJointCount() const { return mSkeleton.size(); }
+
+ void notifyAttachmentMeshLoaded();
void addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LLUUID>* meshes_seen = NULL, bool recursive = true);
void removeAttachmentOverridesForObject(const LLUUID& mesh_id);
void removeAttachmentOverridesForObject(LLViewerObject *vo);
@@ -338,7 +336,8 @@ public:
static F32 sLODFactor; // user-settable LOD factor
static F32 sPhysicsLODFactor; // user-settable physics LOD factor
static BOOL sJointDebug; // output total number of joints being touched for each avatar
- static BOOL sDebugAvatarRotation;
+
+ static LLPointer<LLViewerTexture> sCloudTexture;
//--------------------------------------------------------------------
// Region state
@@ -380,6 +379,9 @@ protected:
private:
BOOL mFirstFullyVisible;
+ F32 mFirstUseDelaySeconds;
+ LLFrameTimer mFirstAppearanceMessageTimer;
+
BOOL mFullyLoaded;
BOOL mPreviousFullyLoaded;
BOOL mFullyLoadedInitialized;
@@ -747,6 +749,34 @@ public:
void updateMeshVisibility();
LLViewerTexture* getBakedTexture(const U8 te);
+ // Matrix palette cache entry
+ class alignas(16) MatrixPaletteCache
+ {
+ public:
+ // Last frame this entry was updated
+ U32 mFrame;
+
+ // List of Matrix4a's for this entry
+ LLMeshSkinInfo::matrix_list_t mMatrixPalette;
+
+ // Float array ready to be sent to GL
+ std::vector<F32> mGLMp;
+
+ MatrixPaletteCache() :
+ mFrame(gFrameCount - 1)
+ {
+ }
+ };
+
+ // Accessor for Matrix Palette Cache
+ // Will do a map lookup for the entry associated with the given MeshSkinInfo
+ // Will update said entry if it hasn't been updated yet this frame
+ const MatrixPaletteCache& updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skinInfo);
+
+ // Map of LLMeshSkinInfo::mHash to MatrixPaletteCache
+ typedef std::unordered_map<U64, MatrixPaletteCache> matrix_palette_cache_t;
+ matrix_palette_cache_t mMatrixPaletteCache;
+
protected:
void releaseMeshData();
virtual void restoreMeshData();
diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp
index 5ebc65405f..e10a9f9bcb 100644
--- a/indra/newview/llvocache.cpp
+++ b/indra/newview/llvocache.cpp
@@ -63,8 +63,7 @@ BOOL check_write(LLAPRFile* apr_file, void* src, S32 n_bytes)
//---------------------------------------------------------------------------
LLVOCacheEntry::LLVOCacheEntry(U32 local_id, U32 crc, LLDataPackerBinaryBuffer &dp)
-: LLTrace::MemTrackable<LLVOCacheEntry, 16>("LLVOCacheEntry"),
- LLViewerOctreeEntryData(LLViewerOctreeEntry::LLVOCACHEENTRY),
+: LLViewerOctreeEntryData(LLViewerOctreeEntry::LLVOCACHEENTRY),
mLocalID(local_id),
mCRC(crc),
mUpdateFlags(-1),
@@ -83,8 +82,7 @@ LLVOCacheEntry::LLVOCacheEntry(U32 local_id, U32 crc, LLDataPackerBinaryBuffer &
}
LLVOCacheEntry::LLVOCacheEntry()
-: LLTrace::MemTrackable<LLVOCacheEntry, 16>("LLVOCacheEntry"),
- LLViewerOctreeEntryData(LLViewerOctreeEntry::LLVOCACHEENTRY),
+: LLViewerOctreeEntryData(LLViewerOctreeEntry::LLVOCACHEENTRY),
mLocalID(0),
mCRC(0),
mUpdateFlags(-1),
@@ -102,8 +100,7 @@ LLVOCacheEntry::LLVOCacheEntry()
}
LLVOCacheEntry::LLVOCacheEntry(LLAPRFile* apr_file)
-: LLTrace::MemTrackable<LLVOCacheEntry, 16>("LLVOCacheEntry"),
- LLViewerOctreeEntryData(LLViewerOctreeEntry::LLVOCACHEENTRY),
+: LLViewerOctreeEntryData(LLViewerOctreeEntry::LLVOCACHEENTRY),
mBuffer(NULL),
mUpdateFlags(-1),
mState(INACTIVE),
@@ -619,7 +616,6 @@ void LLVOCacheGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* c
}
LLVOCachePartition::LLVOCachePartition(LLViewerRegion* regionp)
-: LLTrace::MemTrackable<LLVOCachePartition>("LLVOCachePartition")
{
mLODPeriod = 16;
mRegionp = regionp;
diff --git a/indra/newview/llvocache.h b/indra/newview/llvocache.h
index dd6afd6b85..c510ff77fc 100644
--- a/indra/newview/llvocache.h
+++ b/indra/newview/llvocache.h
@@ -38,9 +38,9 @@
class LLCamera;
class LLVOCacheEntry
-: public LLViewerOctreeEntryData,
- public LLTrace::MemTrackable<LLVOCacheEntry, 16>
+: public LLViewerOctreeEntryData
{
+ LL_ALIGN_NEW
public:
enum
{
@@ -185,7 +185,7 @@ protected:
virtual ~LLVOCacheGroup();
};
-class LLVOCachePartition : public LLViewerOctreePartition, public LLTrace::MemTrackable<LLVOCachePartition>
+class LLVOCachePartition : public LLViewerOctreePartition
{
public:
LLVOCachePartition(LLViewerRegion* regionp);
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index 345e87eea8..9a41eedb54 100644
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -661,11 +661,9 @@ void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count
}
}
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_GRASS_VB("Grass VB");
-
void LLGrassPartition::getGeometry(LLSpatialGroup* group)
{
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_GRASS_VB);
+ LL_PROFILE_ZONE_SCOPED;
std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater());
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index 7a034022ea..19036a3f77 100644
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -5584,7 +5584,9 @@ void LLVivoxVoiceClient::setVoiceEnabled(bool enabled)
bool LLVivoxVoiceClient::voiceEnabled()
{
- return gSavedSettings.getBOOL("EnableVoiceChat") && !gSavedSettings.getBOOL("CmdLineDisableVoice");
+ return gSavedSettings.getBOOL("EnableVoiceChat") &&
+ !gSavedSettings.getBOOL("CmdLineDisableVoice") &&
+ !gNonInteractive;
}
void LLVivoxVoiceClient::setLipSyncEnabled(BOOL enabled)
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index b31afca61d..068e8a131d 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -306,10 +306,9 @@ LLVector3 LLVOPartGroup::getCameraPosition() const
return gAgentCamera.getCameraPositionAgent();
}
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_PARTICLES("Update Particles");
BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_PARTICLES);
+ LL_PROFILE_ZONE_SCOPED;
dirtySpatialGroup();
@@ -754,10 +753,9 @@ LLHUDParticlePartition::LLHUDParticlePartition(LLViewerRegion* regionp) :
mPartitionType = LLViewerRegion::PARTITION_HUD_PARTICLE;
}
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_PARTICLE_VBO("Particle VBO");
-
void LLParticlePartition::rebuildGeom(LLSpatialGroup* group)
{
+ LL_PROFILE_ZONE_SCOPED;
if (group->isDead() || !group->hasState(LLSpatialGroup::GEOM_DIRTY))
{
return;
@@ -769,8 +767,6 @@ void LLParticlePartition::rebuildGeom(LLSpatialGroup* group)
group->mLastUpdateViewAngle = group->mViewAngle;
}
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_PARTICLE_VBO);
-
group->clearDrawMap();
//get geometry count
@@ -843,11 +839,9 @@ void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_co
}
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_PARTICLE_GEOM("Particle Geom");
-
void LLParticlePartition::getGeometry(LLSpatialGroup* group)
{
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_PARTICLE_GEOM);
+ LL_PROFILE_ZONE_SCOPED;
std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater());
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 878d7287ed..01312d65cc 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llvosky.cpp
* @brief LLVOSky class implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -64,7 +64,9 @@ namespace
const S32 NUM_TILES_X = 8;
const S32 NUM_TILES_Y = 4;
const S32 NUM_TILES = NUM_TILES_X * NUM_TILES_Y;
- const S32 NUM_CUBEMAP_FACES = 6;
+ const S32 NUM_CUBEMAP_FACES = 6; // See SKYTEX_RESOLUTION for face dimensions
+ const S32 TOTAL_TILES = NUM_CUBEMAP_FACES * NUM_TILES;
+ const S32 MAX_TILES = TOTAL_TILES + 1;
// Heavenly body constants
const F32 SUN_DISK_RADIUS = 0.5f;
@@ -77,11 +79,6 @@ namespace
const LLVector2 TEX10 = LLVector2(1.f, 0.f);
const LLVector2 TEX11 = LLVector2(1.f, 1.f);
- LLTrace::BlockTimerStatHandle FTM_VOSKY_UPDATETIMER("VOSky Update Timer Tick");
- LLTrace::BlockTimerStatHandle FTM_VOSKY_CALC("VOSky Update Calculations");
- LLTrace::BlockTimerStatHandle FTM_VOSKY_CREATETEXTURES("VOSky Update Textures");
- LLTrace::BlockTimerStatHandle FTM_VOSKY_UPDATEFORCED("VOSky Update Forced");
-
F32Seconds UPDATE_EXPRY(0.25f);
const F32 UPDATE_MIN_DELTA_THRESHOLD = 0.0005f;
@@ -90,8 +87,6 @@ namespace
SkyTex
***************************************/
-S32 LLSkyTex::sComponents = 4;
-S32 LLSkyTex::sResolution = 64;
S32 LLSkyTex::sCurrent = 0;
@@ -105,15 +100,15 @@ LLSkyTex::LLSkyTex() :
void LLSkyTex::init(bool isShiny)
{
mIsShiny = isShiny;
- mSkyData = new LLColor4[sResolution * sResolution];
- mSkyDirs = new LLVector3[sResolution * sResolution];
+ mSkyData = new LLColor4[SKYTEX_RESOLUTION * SKYTEX_RESOLUTION];
+ mSkyDirs = new LLVector3[SKYTEX_RESOLUTION * SKYTEX_RESOLUTION];
for (S32 i = 0; i < 2; ++i)
{
mTexture[i] = LLViewerTextureManager::getLocalTexture(FALSE);
mTexture[i]->setAddressMode(LLTexUnit::TAM_CLAMP);
- mImageRaw[i] = new LLImageRaw(sResolution, sResolution, sComponents);
-
+ mImageRaw[i] = new LLImageRaw(SKYTEX_RESOLUTION, SKYTEX_RESOLUTION, SKYTEX_COMPONENTS);
+
initEmpty(i);
}
}
@@ -144,7 +139,7 @@ LLSkyTex::~LLSkyTex()
S32 LLSkyTex::getResolution()
{
- return sResolution;
+ return SKYTEX_RESOLUTION;
}
S32 LLSkyTex::getCurrent()
@@ -172,12 +167,12 @@ S32 LLSkyTex::getWhich(const BOOL curr)
void LLSkyTex::initEmpty(const S32 tex)
{
U8* data = mImageRaw[tex]->getData();
- for (S32 i = 0; i < sResolution; ++i)
+ for (S32 i = 0; i < SKYTEX_RESOLUTION; ++i)
{
- for (S32 j = 0; j < sResolution; ++j)
+ for (S32 j = 0; j < SKYTEX_RESOLUTION; ++j)
{
- const S32 basic_offset = (i * sResolution + j);
- S32 offset = basic_offset * sComponents;
+ const S32 basic_offset = (i * SKYTEX_RESOLUTION + j);
+ S32 offset = basic_offset * SKYTEX_COMPONENTS;
data[offset] = 0;
data[offset+1] = 0;
data[offset+2] = 0;
@@ -193,12 +188,12 @@ void LLSkyTex::initEmpty(const S32 tex)
void LLSkyTex::create()
{
U8* data = mImageRaw[sCurrent]->getData();
- for (S32 i = 0; i < sResolution; ++i)
+ for (S32 i = 0; i < SKYTEX_RESOLUTION; ++i)
{
- for (S32 j = 0; j < sResolution; ++j)
+ for (S32 j = 0; j < SKYTEX_RESOLUTION; ++j)
{
- const S32 basic_offset = (i * sResolution + j);
- S32 offset = basic_offset * sComponents;
+ const S32 basic_offset = (i * SKYTEX_RESOLUTION + j);
+ S32 offset = basic_offset * SKYTEX_COMPONENTS;
U32* pix = (U32*)(data + offset);
LLColor4U temp = LLColor4U(mSkyData[basic_offset]);
*pix = temp.asRGBA();
@@ -208,7 +203,7 @@ void LLSkyTex::create()
}
void LLSkyTex::createGLImage(S32 which)
-{
+{
mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA);
mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLGLTexture::LOCAL);
mTexture[which]->setAddressMode(LLTexUnit::TAM_CLAMP);
@@ -395,10 +390,8 @@ const LLVector3* LLHeavenBody::corners() const
Sky
***************************************/
-
-S32 LLVOSky::sResolution = LLSkyTex::getResolution();
-S32 LLVOSky::sTileResX = sResolution/NUM_TILES_X;
-S32 LLVOSky::sTileResY = sResolution/NUM_TILES_Y;
+const S32 SKYTEX_TILE_RES_X = SKYTEX_RESOLUTION / NUM_TILES_X;
+const S32 SKYTEX_TILE_RES_Y = SKYTEX_RESOLUTION / NUM_TILES_Y;
LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLStaticViewerObject(id, pcode, regionp, TRUE),
@@ -433,7 +426,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
{
mFace[i] = NULL;
}
-
+
mCameraPosAgent = gAgentCamera.getCameraPositionAgent();
mAtmHeight = ATM_HEIGHT;
mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS);
@@ -461,30 +454,12 @@ void LLVOSky::init()
llassert(!mInitialized);
// Update sky at least once to get correct initial sun/moon directions and lighting calcs performed
- LLEnvironment::instance().getCurrentSky()->update();
-
- updateDirections();
-
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ psky->update();
- // invariants across whole sky tex process...
- m_atmosphericsVars.blue_density = psky->getBlueDensity();
- m_atmosphericsVars.blue_horizon = psky->getBlueHorizon();
- m_atmosphericsVars.haze_density = psky->getHazeDensity();
- m_atmosphericsVars.haze_horizon = psky->getHazeHorizon();
- m_atmosphericsVars.density_multiplier = psky->getDensityMultiplier();
- m_atmosphericsVars.max_y = psky->getMaxY();
- m_atmosphericsVars.sun_norm = LLEnvironment::instance().getClampedSunNorm();
- m_atmosphericsVars.sunlight = psky->getIsSunUp() ? psky->getSunlightColor() : psky->getMoonlightColor();
- m_atmosphericsVars.ambient = psky->getAmbientColor();
- m_atmosphericsVars.glow = psky->getGlow();
- m_atmosphericsVars.cloud_shadow = psky->getCloudShadow();
- m_atmosphericsVars.dome_radius = psky->getDomeRadius();
- m_atmosphericsVars.dome_offset = psky->getDomeOffset();
- m_atmosphericsVars.light_atten = psky->getLightAttenuation(m_atmosphericsVars.max_y);
- m_atmosphericsVars.light_transmittance = psky->getLightTransmittance(m_atmosphericsVars.max_y);
- m_atmosphericsVars.total_density = psky->getTotalDensity();
- m_atmosphericsVars.gamma = psky->getGamma();
+ updateDirections(psky);
+
+ cacheEnvironment(psky,m_atmosphericsVars);
// Initialize the cached normalized direction vectors
for (S32 side = 0; side < NUM_CUBEMAP_FACES; ++side)
@@ -492,7 +467,7 @@ void LLVOSky::init()
for (S32 tile = 0; tile < NUM_TILES; ++tile)
{
initSkyTextureDirs(side, tile);
- createSkyTexture(m_atmosphericsVars, side, tile);
+ createSkyTexture(psky, m_atmosphericsVars, side, tile);
}
mSkyTex[side].create();
mShinyTex[side].create();
@@ -509,28 +484,35 @@ void LLVOSky::init()
}
+void LLVOSky::cacheEnvironment(LLSettingsSky::ptr_t psky,AtmosphericsVars& atmosphericsVars)
+{
+ // NOTE: Also see: LLAtmospherics::updateFog()
+ // invariants across whole sky tex process...
+ atmosphericsVars.blue_density = psky->getBlueDensity();
+ atmosphericsVars.blue_horizon = psky->getBlueHorizon();
+ atmosphericsVars.haze_density = psky->getHazeDensity();
+ atmosphericsVars.haze_horizon = psky->getHazeHorizon();
+ atmosphericsVars.density_multiplier = psky->getDensityMultiplier();
+ atmosphericsVars.distance_multiplier = psky->getDistanceMultiplier();
+ atmosphericsVars.max_y = psky->getMaxY();
+ atmosphericsVars.sun_norm = LLEnvironment::instance().getClampedSunNorm();
+ atmosphericsVars.sunlight = psky->getIsSunUp() ? psky->getSunlightColor() : psky->getMoonlightColor();
+ atmosphericsVars.ambient = psky->getAmbientColor();
+ atmosphericsVars.glow = psky->getGlow();
+ atmosphericsVars.cloud_shadow = psky->getCloudShadow();
+ atmosphericsVars.dome_radius = psky->getDomeRadius();
+ atmosphericsVars.dome_offset = psky->getDomeOffset();
+ atmosphericsVars.light_atten = psky->getLightAttenuation(atmosphericsVars.max_y);
+ atmosphericsVars.light_transmittance = psky->getLightTransmittance(atmosphericsVars.max_y);
+ atmosphericsVars.total_density = psky->getTotalDensity();
+ atmosphericsVars.gamma = psky->getGamma();
+}
+
void LLVOSky::calc()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
-
- // invariants across whole sky tex process...
- m_atmosphericsVars.blue_density = psky->getBlueDensity();
- m_atmosphericsVars.blue_horizon = psky->getBlueHorizon();
- m_atmosphericsVars.haze_density = psky->getHazeDensity();
- m_atmosphericsVars.haze_horizon = psky->getHazeHorizon();
- m_atmosphericsVars.density_multiplier = psky->getDensityMultiplier();
- m_atmosphericsVars.distance_multiplier = psky->getDistanceMultiplier();
- m_atmosphericsVars.max_y = psky->getMaxY();
- m_atmosphericsVars.sun_norm = LLEnvironment::instance().getClampedSunNorm();
- m_atmosphericsVars.sunlight = psky->getIsSunUp() ? psky->getSunlightColor() : psky->getMoonlightColor();
- m_atmosphericsVars.ambient = psky->getAmbientColor();
- m_atmosphericsVars.glow = psky->getGlow();
- m_atmosphericsVars.cloud_shadow = psky->getCloudShadow();
- m_atmosphericsVars.dome_radius = psky->getDomeRadius();
- m_atmosphericsVars.dome_offset = psky->getDomeOffset();
- m_atmosphericsVars.light_atten = psky->getLightAttenuation(m_atmosphericsVars.max_y);
- m_atmosphericsVars.light_transmittance = psky->getLightTransmittance(m_atmosphericsVars.max_y);
- m_atmosphericsVars.gamma = psky->getGamma();
+ cacheEnvironment(psky,m_atmosphericsVars);
mSun.setColor(psky->getSunDiffuse());
mMoon.setColor(LLColor3(1.0f, 1.0f, 1.0f));
@@ -541,14 +523,14 @@ void LLVOSky::calc()
mMoon.renewColor();
}
-void LLVOSky::initCubeMap()
+void LLVOSky::initCubeMap()
{
std::vector<LLPointer<LLImageRaw> > images;
for (S32 side = 0; side < NUM_CUBEMAP_FACES; side++)
{
images.push_back(mShinyTex[side].getImageRaw());
}
-
+
if (!mCubeMap && gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
{
mCubeMap = new LLCubeMap(false);
@@ -592,12 +574,12 @@ void LLVOSky::restoreGL()
setMoonTextures(psky->getMoonTextureId(), psky->getNextMoonTextureId());
}
- updateDirections();
+ updateDirections(psky);
if (gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
- {
+ {
initCubeMap();
- }
+ }
forceSkyUpdate();
@@ -613,8 +595,8 @@ void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile)
S32 tile_x = tile % NUM_TILES_X;
S32 tile_y = tile / NUM_TILES_X;
- S32 tile_x_pos = tile_x * sTileResX;
- S32 tile_y_pos = tile_y * sTileResY;
+ S32 tile_x_pos = tile_x * SKYTEX_TILE_RES_X;
+ S32 tile_y_pos = tile_y * SKYTEX_TILE_RES_Y;
F32 coeff[3] = {0, 0, 0};
const S32 curr_coef = side >> 1; // 0/1 = Z axis, 2/3 = Y, 4/5 = X
@@ -624,11 +606,11 @@ void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile)
coeff[curr_coef] = (F32)side_dir;
- F32 inv_res = 1.f/sResolution;
+ F32 inv_res = 1.f/SKYTEX_RESOLUTION;
S32 x, y;
- for (y = tile_y_pos; y < (tile_y_pos + sTileResY); ++y)
+ for (y = tile_y_pos; y < (tile_y_pos + SKYTEX_TILE_RES_Y); ++y)
{
- for (x = tile_x_pos; x < (tile_x_pos + sTileResX); ++x)
+ for (x = tile_x_pos; x < (tile_x_pos + SKYTEX_TILE_RES_X); ++x)
{
coeff[x_coef] = F32((x<<1) + 1) * inv_res - 1.f;
coeff[y_coef] = F32((y<<1) + 1) * inv_res - 1.f;
@@ -640,37 +622,35 @@ void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile)
}
}
-void LLVOSky::createSkyTexture(AtmosphericsVars& vars, const S32 side, const S32 tile)
+void LLVOSky::createSkyTexture(const LLSettingsSky::ptr_t &psky, AtmosphericsVars& vars, const S32 side, const S32 tile)
{
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ const bool low_end = !gPipeline.canUseWindLightShaders();
S32 tile_x = tile % NUM_TILES_X;
S32 tile_y = tile / NUM_TILES_X;
- S32 tile_x_pos = tile_x * sTileResX;
- S32 tile_y_pos = tile_y * sTileResY;
+ S32 tile_x_pos = tile_x * SKYTEX_TILE_RES_X;
+ S32 tile_y_pos = tile_y * SKYTEX_TILE_RES_Y;
S32 x, y;
- for (y = tile_y_pos; y < (tile_y_pos + sTileResY); ++y)
+ for (y = tile_y_pos; y < (tile_y_pos + SKYTEX_TILE_RES_Y); ++y)
{
- for (x = tile_x_pos; x < (tile_x_pos + sTileResX); ++x)
+ for (x = tile_x_pos; x < (tile_x_pos + SKYTEX_TILE_RES_X); ++x)
{
- mSkyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mSkyTex[side].getDir(x, y), false), x, y);
- mShinyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mShinyTex[side].getDir(x, y), true), x, y);
+ mSkyTex [side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mSkyTex [side].getDir(x, y), false, low_end), x, y);
+ mShinyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mShinyTex[side].getDir(x, y), true , low_end), x, y);
}
}
}
-void LLVOSky::updateDirections(void)
+void LLVOSky::updateDirections(LLSettingsSky::ptr_t psky)
{
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
-
mSun.setDirection(psky->getSunDirection());
- mMoon.setDirection(psky->getMoonDirection());
+ mMoon.setDirection(psky->getMoonDirection());
mSun.setRotation(psky->getSunRotation());
- mMoon.setRotation(psky->getMoonRotation());
- mSun.renewDirection();
- mMoon.renewDirection();
+ mMoon.setRotation(psky->getMoonRotation());
+ mSun.renewDirection();
+ mMoon.renewDirection();
}
void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time)
@@ -692,11 +672,6 @@ bool LLVOSky::updateSky()
if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)))
{
- return TRUE;
- }
-
- if (mDead)
- {
// It's dead. Don't update it.
return TRUE;
}
@@ -706,18 +681,18 @@ bool LLVOSky::updateSky()
return TRUE;
}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
+
static S32 next_frame = 0;
- const S32 total_no_tiles = NUM_CUBEMAP_FACES * NUM_TILES;
- const S32 cycle_frame_no = total_no_tiles + 1;
-
+
mNeedUpdate = mForceUpdate;
++next_frame;
- next_frame = next_frame % cycle_frame_no;
+ next_frame = next_frame % MAX_TILES;
- mInterpVal = (!mInitialized) ? 1 : (F32)next_frame / cycle_frame_no;
+ mInterpVal = (!mInitialized) ? 1 : (F32)next_frame / MAX_TILES;
LLHeavenBody::setInterpVal( mInterpVal );
- updateDirections();
+ updateDirections(psky);
if (!mCubeMap)
{
@@ -725,10 +700,9 @@ bool LLVOSky::updateSky()
mForceUpdate = FALSE;
return TRUE;
}
-
+
if (mCubeMapUpdateStage < 0)
{
- LL_RECORD_BLOCK_TIME(FTM_VOSKY_CALC);
calc();
bool same_atmospherics = approximatelyEqual(m_lastAtmosphericsVars, m_atmosphericsVars, UPDATE_MIN_DELTA_THRESHOLD);
@@ -745,7 +719,7 @@ bool LLVOSky::updateSky()
}
else if (mCubeMapUpdateStage == NUM_CUBEMAP_FACES)
{
- LL_RECORD_BLOCK_TIME(FTM_VOSKY_UPDATEFORCED);
+ LL_PROFILE_ZONE_NAMED("updateSky - forced");
LLSkyTex::stepCurrent();
bool is_alm_wl_sky = gPipeline.canUseWindLightShaders();
@@ -805,8 +779,8 @@ bool LLVOSky::updateSky()
}
// run 0 to 5 faces, each face in own frame
else if (mCubeMapUpdateStage >= 0 && mCubeMapUpdateStage < NUM_CUBEMAP_FACES)
- {
- LL_RECORD_BLOCK_TIME(FTM_VOSKY_CREATETEXTURES);
+ {
+ LL_PROFILE_ZONE_NAMED("updateSky - create");
S32 side = mCubeMapUpdateStage;
// CPU hungry part, createSkyTexture() is math heavy
// Prior to EEP it was mostly per tile, but since EPP it is per face.
@@ -815,7 +789,7 @@ bool LLVOSky::updateSky()
// instead of executing per face, or may be can be moved to shaders)
for (S32 tile = 0; tile < NUM_TILES; tile++)
{
- createSkyTexture(m_atmosphericsVars, side, tile);
+ createSkyTexture(psky, m_atmosphericsVars, side, tile);
}
mCubeMapUpdateStage++;
}
@@ -889,10 +863,10 @@ void LLVOSky::setSunScale(F32 sun_scale)
void LLVOSky::setMoonScale(F32 moon_scale)
{
mMoonScale = moon_scale;
- }
-
+}
+
void LLVOSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next)
- {
+{
// We test the UUIDs here because we explicitly do not want the default image returned by getFetchedTexture in that case...
mSunTexturep[0] = sun_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(sun_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
mSunTexturep[1] = sun_texture_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(sun_texture_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
@@ -910,32 +884,32 @@ void LLVOSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_textur
LLViewerTexture* current_tex1 = mFace[FACE_SUN]->getTexture(LLRender::ALTERNATE_DIFFUSE_MAP);
if (current_tex0 && (mSunTexturep[0] != current_tex0) && current_tex0->isViewerMediaTexture())
- {
+ {
static_cast<LLViewerMediaTexture*>(current_tex0)->removeMediaFromFace(mFace[FACE_SUN]);
}
if (current_tex1 && (mSunTexturep[1] != current_tex1) && current_tex1->isViewerMediaTexture())
- {
+ {
static_cast<LLViewerMediaTexture*>(current_tex1)->removeMediaFromFace(mFace[FACE_SUN]);
- }
+ }
mFace[FACE_SUN]->setTexture(LLRender::DIFFUSE_MAP, mSunTexturep[0]);
if (can_use_wl)
{
if (mSunTexturep[1])
- {
- mSunTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
- }
+ {
+ mSunTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ }
mFace[FACE_SUN]->setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, mSunTexturep[1]);
- }
- }
- }
+ }
+ }
+}
void LLVOSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next)
- {
+{
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
-
+
bool can_use_wl = gPipeline.canUseWindLightShaders();
mMoonTexturep[0] = moon_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(moon_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
@@ -944,17 +918,17 @@ void LLVOSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_tex
if (mFace[FACE_MOON])
{
if (mMoonTexturep[0])
- {
- mMoonTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
- }
+ {
+ mMoonTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ }
mFace[FACE_MOON]->setTexture(LLRender::DIFFUSE_MAP, mMoonTexturep[0]);
if (mMoonTexturep[1] && can_use_wl)
- {
- mMoonTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ {
+ mMoonTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
mFace[FACE_MOON]->setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, mMoonTexturep[1]);
- }
- }
+ }
+ }
}
void LLVOSky::setCloudNoiseTextures(const LLUUID& cloud_noise_texture, const LLUUID& cloud_noise_texture_next)
@@ -963,7 +937,7 @@ void LLVOSky::setCloudNoiseTextures(const LLUUID& cloud_noise_texture, const LLU
mCloudNoiseTexturep[0] = cloud_noise_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(cloud_noise_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
mCloudNoiseTexturep[1] = cloud_noise_texture_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(cloud_noise_texture_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
-
+
if (mCloudNoiseTexturep[0])
{
mCloudNoiseTexturep[0]->setAddressMode(LLTexUnit::TAM_WRAP);
@@ -986,21 +960,19 @@ void LLVOSky::setBloomTextures(const LLUUID& bloom_texture, const LLUUID& bloom_
mBloomTexturep[1] = bloom_tex_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(bloom_tex_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
if (mBloomTexturep[0])
-{
- mBloomTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ {
+ mBloomTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
}
if (mBloomTexturep[1])
- {
- mBloomTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ {
+ mBloomTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
}
- }
-
-static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Sky Geometry");
+}
BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
{
- LL_RECORD_BLOCK_TIME(FTM_GEO_SKY);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE;
if (mFace[FACE_REFLECTION] == NULL)
{
LLDrawPoolWater *poolp = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
@@ -1029,11 +1001,11 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
LLStrider<LLVector2> texCoordsp;
LLStrider<U16> indicesp;
U16 index_offset;
- LLFace *face;
+ LLFace *face;
for (S32 side = 0; side < NUM_CUBEMAP_FACES; ++side)
{
- face = mFace[FACE_SIDE0 + side];
+ face = mFace[FACE_SIDE0 + side];
if (!face->getVertexBuffer())
{
@@ -1045,7 +1017,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
face->setVertexBuffer(buff);
index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
-
+
S32 vtx = 0;
S32 curr_bit = side >> 1; // 0/1 = Z axis, 2/3 = Y, 4/5 = X
S32 side_dir = side & 1; // even - 0, odd - 1
@@ -1164,11 +1136,11 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const
hb.setVisible(TRUE);
- facep = mFace[f];
+ facep = mFace[f];
if (!facep->getVertexBuffer())
{
- facep->setSize(4, 6);
+ facep->setSize(4, 6);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE))
{
@@ -1402,7 +1374,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
dt_clip = -0.1f;
}
- LLFace *face = mFace[FACE_REFLECTION];
+ LLFace *face = mFace[FACE_REFLECTION];
if (face)
{
@@ -1420,13 +1392,13 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
face->setGeomIndex(0);
face->setVertexBuffer(buff);
}
-
+
LLStrider<LLVector3> verticesp;
LLStrider<LLVector3> normalsp;
LLStrider<LLVector2> texCoordsp;
LLStrider<U16> indicesp;
S32 index_offset;
-
+
index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
if (-1 == index_offset)
{
@@ -1444,7 +1416,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
LLColor4 hb_refl_col = (1 - attenuation) * hb_col + attenuation * getSkyFogColor();
face->setFaceColor(hb_refl_col);
-
+
LLVector3 v_far[2];
v_far[0] = v_refl_corner[1];
v_far[1] = v_refl_corner[3];
@@ -1568,52 +1540,53 @@ void LLVOSky::updateFog(const F32 distance)
}
void LLVOSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir_cfr, const LLVector3 &moon_dir_cfr)
- {
- mSun.setDirection(sun_dir_cfr);
- mMoon.setDirection(moon_dir_cfr);
+{
+ mSun.setDirection(sun_dir_cfr);
+ mMoon.setDirection(moon_dir_cfr);
- // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
- // on the upward facing faces of cubes.
- {
- // Same as dot product with the up direction + clamp.
- F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
- sunDot *= sunDot;
-
- // Create normalized vector that has the sunDir pushed south about an hour and change.
- LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
-
- // Blend between normal sun dir and adjusted sun dir based on how close we are
- // to having the sun overhead.
- mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot);
- mBumpSunDir.normalize();
- }
- updateDirections();
- }
+ // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
+ // on the upward facing faces of cubes.
+ // Same as dot product with the up direction + clamp.
+ F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
+ sunDot *= sunDot;
+
+ // Create normalized vector that has the sunDir pushed south about an hour and change.
+ LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
+
+ // Blend between normal sun dir and adjusted sun dir based on how close we are
+ // to having the sun overhead.
+ mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot);
+ mBumpSunDir.normalize();
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ updateDirections(psky);
+}
void LLVOSky::setSunDirectionCFR(const LLVector3 &sun_dir_cfr)
- {
- mSun.setDirection(sun_dir_cfr);
+{
+ mSun.setDirection(sun_dir_cfr);
- // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
- // on the upward facing faces of cubes.
- {
- // Same as dot product with the up direction + clamp.
- F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
- sunDot *= sunDot;
+ // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
+ // on the upward facing faces of cubes.
+ // Same as dot product with the up direction + clamp.
+ F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
+ sunDot *= sunDot;
- // Create normalized vector that has the sunDir pushed south about an hour and change.
- LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
+ // Create normalized vector that has the sunDir pushed south about an hour and change.
+ LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
- // Blend between normal sun dir and adjusted sun dir based on how close we are
- // to having the sun overhead.
- mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot);
- mBumpSunDir.normalize();
- }
- updateDirections();
+ // Blend between normal sun dir and adjusted sun dir based on how close we are
+ // to having the sun overhead.
+ mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot);
+ mBumpSunDir.normalize();
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ updateDirections(psky);
}
void LLVOSky::setMoonDirectionCFR(const LLVector3 &moon_dir_cfr)
{
- mMoon.setDirection(moon_dir_cfr);
- updateDirections();
+ mMoon.setDirection(moon_dir_cfr);
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ updateDirections(psky);
}
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index 39e42bbb24..5941ab6e3b 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -43,6 +43,9 @@ const F32 HEAVENLY_BODY_DIST = HORIZON_DIST - 20.f;
const F32 HEAVENLY_BODY_FACTOR = 0.1f;
const F32 HEAVENLY_BODY_SCALE = HEAVENLY_BODY_DIST * HEAVENLY_BODY_FACTOR;
+const F32 SKYTEX_COMPONENTS = 4;
+const F32 SKYTEX_RESOLUTION = 64;
+
class LLFace;
class LLHaze;
@@ -50,8 +53,6 @@ class LLSkyTex
{
friend class LLVOSky;
private:
- static S32 sResolution;
- static S32 sComponents;
LLPointer<LLViewerTexture> mTexture[2];
LLPointer<LLImageRaw> mImageRaw[2];
LLColor4 *mSkyData;
@@ -82,25 +83,25 @@ protected:
void setDir(const LLVector3 &dir, const S32 i, const S32 j)
{
- S32 offset = i * sResolution + j;
+ S32 offset = i * SKYTEX_RESOLUTION + j;
mSkyDirs[offset] = dir;
}
const LLVector3 &getDir(const S32 i, const S32 j) const
{
- S32 offset = i * sResolution + j;
+ S32 offset = i * SKYTEX_RESOLUTION + j;
return mSkyDirs[offset];
}
void setPixel(const LLColor4 &col, const S32 i, const S32 j)
{
- S32 offset = i * sResolution + j;
+ S32 offset = i * SKYTEX_RESOLUTION + j;
mSkyData[offset] = col;
}
void setPixel(const LLColor4U &col, const S32 i, const S32 j)
{
- S32 offset = (i * sResolution + j) * sComponents;
+ S32 offset = (i * SKYTEX_RESOLUTION + j) * SKYTEX_COMPONENTS;
U32* pix = (U32*) &(mImageRaw[sCurrent]->getData()[offset]);
*pix = col.asRGBA();
}
@@ -108,7 +109,7 @@ protected:
LLColor4U getPixel(const S32 i, const S32 j)
{
LLColor4U col;
- S32 offset = (i * sResolution + j) * sComponents;
+ S32 offset = (i * SKYTEX_RESOLUTION + j) * SKYTEX_COMPONENTS;
U32* pix = (U32*) &(mImageRaw[sCurrent]->getData()[offset]);
col.fromRGBA( *pix );
return col;
@@ -214,12 +215,12 @@ public:
// Initialize/delete data that's only inited once per class.
void init();
void initCubeMap();
- void initEmpty();
void cleanupGL();
void restoreGL();
void calc();
+ void cacheEnvironment(LLSettingsSky::ptr_t psky, AtmosphericsVars& atmosphericsVars);
/*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time);
bool updateSky();
@@ -253,8 +254,6 @@ public:
LLColor4 getSkyFogColor() const { return m_legacyAtmospherics.getFogColor(); }
LLColor4 getGLFogColor() const { return m_legacyAtmospherics.getGLFogColor(); }
- LLColor4U getFadeColor() const;
-
void setCloudDensity(F32 cloud_density) { mCloudDensity = cloud_density; }
void setWind ( const LLVector3& wind ) { mWind = wind.length(); }
@@ -299,10 +298,10 @@ public:
protected:
~LLVOSky();
- void updateDirections(void);
+ void updateDirections(LLSettingsSky::ptr_t psky);
void initSkyTextureDirs(const S32 side, const S32 tile);
- void createSkyTexture(AtmosphericsVars& vars, const S32 side, const S32 tile);
+ void createSkyTexture(const LLSettingsSky::ptr_t &psky, AtmosphericsVars& vars, const S32 side, const S32 tile);
LLPointer<LLViewerFetchedTexture> mSunTexturep[2];
LLPointer<LLViewerFetchedTexture> mMoonTexturep[2];
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index 897bace4e1..b0af565867 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -59,63 +59,7 @@ public:
// virtual
void setupVertexBuffer(U32 data_mask)
{
- if (LLGLSLShader::sNoFixedFunction)
- { //just use default if shaders are in play
- LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3));
- return;
- }
-
- volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
-
- //assume tex coords 2 and 3 are present
- U32 type_mask = mTypeMask | MAP_TEXCOORD2 | MAP_TEXCOORD3;
-
- if ((data_mask & type_mask) != data_mask)
- {
- LL_ERRS() << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << LL_ENDL;
- }
-
- if (data_mask & MAP_NORMAL)
- {
- glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
- }
- if (data_mask & MAP_TEXCOORD3)
- { //substitute tex coord 1 for tex coord 3
- glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD2)
- { //substitute tex coord 0 for tex coord 2
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD1)
- {
- glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TANGENT)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD0)
- {
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
- }
- if (data_mask & MAP_COLOR)
- {
- glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
- }
-
- if (data_mask & MAP_VERTEX)
- {
- glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
- }
+ LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3));
}
};
@@ -212,19 +156,19 @@ LLDrawable *LLVOSurfacePatch::createDrawable(LLPipeline *pipeline)
return mDrawable;
}
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_TERRAIN("Update Terrain");
void LLVOSurfacePatch::updateGL()
{
if (mPatchp)
{
+ LL_PROFILE_ZONE_SCOPED
mPatchp->updateGL();
}
}
BOOL LLVOSurfacePatch::updateGeometry(LLDrawable *drawable)
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_TERRAIN);
+ LL_PROFILE_ZONE_SCOPED;
dirtySpatialGroup(TRUE);
@@ -1070,10 +1014,9 @@ LLVertexBuffer* LLTerrainPartition::createVertexBuffer(U32 type_mask, U32 usage)
return new LLVertexBufferTerrain();
}
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_TERRAIN_VB("Terrain VB");
void LLTerrainPartition::getGeometry(LLSpatialGroup* group)
{
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_TERRAIN_VB);
+ LL_PROFILE_ZONE_SCOPED;
LLVertexBuffer* buffer = group->mVertexBuffer;
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 41099cb570..493162b47b 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -493,11 +493,9 @@ LLDrawable* LLVOTree::createDrawable(LLPipeline *pipeline)
const S32 LEAF_INDICES = 24;
const S32 LEAF_VERTICES = 16;
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_TREE("Update Tree");
-
BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_TREE);
+ LL_PROFILE_ZONE_SCOPED;
if(mTrunkLOD >= sMAX_NUM_TREE_LOD_LEVELS) //do not display the tree.
{
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 77f756a123..1625dd5276 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -103,10 +103,6 @@ S32 LLVOVolume::mRenderComplexity_current = 0;
LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL;
LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL;
-static LLTrace::BlockTimerStatHandle FTM_GEN_TRIANGLES("Generate Triangles");
-static LLTrace::BlockTimerStatHandle FTM_GEN_VOLUME("Generate Volumes");
-static LLTrace::BlockTimerStatHandle FTM_VOLUME_TEXTURES("Volume Textures");
-
extern BOOL gGLDebugLoggingEnabled;
// Implementation class of LLMediaDataClientObject. See llmediadataclient.h
@@ -229,6 +225,7 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re
mNumFaces = 0;
mLODChanged = FALSE;
mSculptChanged = FALSE;
+ mColorChanged = FALSE;
mSpotLightPriority = 0.f;
mMediaImplList.resize(getNumTEs());
@@ -716,7 +713,7 @@ BOOL LLVOVolume::isVisible() const
void LLVOVolume::updateTextureVirtualSize(bool forced)
{
- LL_RECORD_BLOCK_TIME(FTM_VOLUME_TEXTURES);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
// Update the pixel area of all faces
if (mDrawable.isNull())
@@ -995,6 +992,7 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bool unique_volume)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
LLVolumeParams volume_params = params_in;
S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1;
@@ -1173,13 +1171,17 @@ void LLVOVolume::notifyMeshLoaded()
mSculptChanged = TRUE;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
- if (getAvatar() && !isAnimatedObject())
+ LLVOAvatar *av = getAvatar();
+ if (av && !isAnimatedObject())
{
- getAvatar()->addAttachmentOverridesForObject(this);
+ av->addAttachmentOverridesForObject(this);
+ av->notifyAttachmentMeshLoaded();
}
- if (getControlAvatar() && isAnimatedObject())
+ LLControlAvatar *cav = getControlAvatar();
+ if (cav && isAnimatedObject())
{
- getControlAvatar()->addAttachmentOverridesForObject(this);
+ cav->addAttachmentOverridesForObject(this);
+ cav->notifyAttachmentMeshLoaded();
}
updateVisualComplexity();
}
@@ -1622,6 +1624,7 @@ BOOL LLVOVolume::setParent(LLViewerObject* parent)
// NOTE: regenFaces() MUST be followed by genTriangles()!
void LLVOVolume::regenFaces()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
// remove existing faces
BOOL count_changed = mNumFaces != getNumTEs();
@@ -1669,14 +1672,15 @@ void LLVOVolume::regenFaces()
BOOL LLVOVolume::genBBoxes(BOOL force_global)
{
- BOOL res = TRUE;
+ LL_PROFILE_ZONE_SCOPED;
+ BOOL res = TRUE;
- LLVector4a min,max;
+ LLVector4a min, max;
- min.clear();
- max.clear();
+ min.clear();
+ max.clear();
- BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED);
+ BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED);
if (getRiggedVolume())
{
@@ -1687,74 +1691,112 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
// Without the flag, this will remove unused rigged volumes, which we are not currently very aggressive about.
updateRiggedVolume();
}
-
- LLVolume* volume = mRiggedVolume;
- if (!volume)
- {
- volume = getVolume();
- }
+
+ LLVolume* volume = mRiggedVolume;
+ if (!volume)
+ {
+ volume = getVolume();
+ }
bool any_valid_boxes = false;
-
+
if (getRiggedVolume())
{
LL_DEBUGS("RiggedBox") << "rebuilding box, volume face count " << getVolume()->getNumVolumeFaces() << " drawable face count " << mDrawable->getNumFaces() << LL_ENDL;
}
+
// There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces()
- for (S32 i = 0;
- i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs();
- i++)
- {
- LLFace *face = mDrawable->getFace(i);
- if (!face)
- {
- continue;
- }
+ for (S32 i = 0;
+ i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs();
+ i++)
+ {
+ LLFace* face = mDrawable->getFace(i);
+ if (!face)
+ {
+ continue;
+ }
BOOL face_res = face->genVolumeBBoxes(*volume, i,
- mRelativeXform,
- (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
+ mRelativeXform,
+ (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
res &= face_res; // note that this result is never used
-
+
// MAINT-8264 - ignore bboxes of ill-formed faces.
if (!face_res)
{
continue;
}
- if (rebuild)
- {
+ if (rebuild)
+ {
if (getRiggedVolume())
{
LL_DEBUGS("RiggedBox") << "rebuilding box, face " << i << " extents " << face->mExtents[0] << ", " << face->mExtents[1] << LL_ENDL;
}
- if (!any_valid_boxes)
- {
- min = face->mExtents[0];
- max = face->mExtents[1];
+ if (!any_valid_boxes)
+ {
+ min = face->mExtents[0];
+ max = face->mExtents[1];
any_valid_boxes = true;
- }
- else
- {
- min.setMin(min, face->mExtents[0]);
- max.setMax(max, face->mExtents[1]);
- }
- }
- }
+ }
+ else
+ {
+ min.setMin(min, face->mExtents[0]);
+ max.setMax(max, face->mExtents[1]);
+ }
+ }
+ }
+
+ bool rigged = false;
+
+ if (!isAnimatedObject())
+ {
+ rigged = isRiggedMesh() && isAttachment();
+ }
+ else
+ {
+ rigged = isRiggedMesh() && getControlAvatar() && getControlAvatar()->mPlaying;
+ }
if (any_valid_boxes)
{
if (rebuild)
{
- if (getRiggedVolume())
+ //get the Avatar associated with this object if it's rigged
+ LLVOAvatar* avatar = nullptr;
+ if (isRiggedMesh())
{
- LL_DEBUGS("RiggedBox") << "rebuilding got extents " << min << ", " << max << LL_ENDL;
+ if (!isAnimatedObject())
+ {
+ if (isAttachment())
+ {
+ avatar = getAvatar();
+ }
+ }
+ else
+ {
+ LLControlAvatar* controlAvatar = getControlAvatar();
+ if (controlAvatar && controlAvatar->mPlaying)
+ {
+ avatar = controlAvatar;
+ }
+ }
}
- mDrawable->setSpatialExtents(min,max);
- min.add(max);
- min.mul(0.5f);
- mDrawable->setPositionGroup(min);
- }
+ mDrawable->setSpatialExtents(min, max);
+
+ if (avatar)
+ {
+ // put all rigged drawables in the same octree node for better batching
+ mDrawable->setPositionGroup(LLVector4a(0, 0, 0));
+ }
+ else
+ {
+ min.add(max);
+ min.mul(0.5f);
+ mDrawable->setPositionGroup(min);
+ }
+ }
+
updateRadius();
mDrawable->movePartition();
}
@@ -1762,8 +1804,8 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
{
LL_DEBUGS("RiggedBox") << "genBBoxes failed to find any valid face boxes" << LL_ENDL;
}
-
- return res;
+
+ return res;
}
void LLVOVolume::preRebuild()
@@ -1879,12 +1921,9 @@ void LLVOVolume::updateRelativeXform(bool force_identity)
}
}
-static LLTrace::BlockTimerStatHandle FTM_GEN_FLEX("Generate Flexies");
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_PRIMITIVES("Update Primitives");
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_RIGGED_VOLUME("Update Rigged");
-
bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
bool regen_faces = false;
LLVolume *old_volumep, *new_volumep;
@@ -1897,7 +1936,6 @@ bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled)
old_volumep = NULL;
{
- LL_RECORD_BLOCK_TIME(FTM_GEN_VOLUME);
const LLVolumeParams &volume_params = getVolume()->getParams();
setVolume(volume_params, 0);
}
@@ -1925,7 +1963,6 @@ bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled)
drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles()
{
- LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
regen_faces = new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs();
if (regen_faces)
{
@@ -1950,14 +1987,11 @@ bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled)
BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_PRIMITIVES);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
if (mDrawable->isState(LLDrawable::REBUILD_RIGGED))
{
- {
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_RIGGED_VOLUME);
- updateRiggedVolume();
- }
+ updateRiggedVolume();
genBBoxes(FALSE);
mDrawable->clearState(LLDrawable::REBUILD_RIGGED);
}
@@ -1966,7 +2000,6 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
{
BOOL res;
{
- LL_RECORD_BLOCK_TIME(FTM_GEN_FLEX);
res = mVolumeImpl->doUpdateGeometry(drawable);
}
updateFaceFlags();
@@ -1999,20 +2032,19 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
was_regen_faces = lodOrSculptChanged(drawable, compiled);
drawable->setState(LLDrawable::REBUILD_VOLUME);
}
- else if (mSculptChanged || mLODChanged)
+ else if (mSculptChanged || mLODChanged || mColorChanged)
{
compiled = TRUE;
was_regen_faces = lodOrSculptChanged(drawable, compiled);
}
if (!was_regen_faces) {
- LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
regenFaces();
}
genBBoxes(FALSE);
}
- else if (mLODChanged || mSculptChanged)
+ else if (mLODChanged || mSculptChanged || mColorChanged)
{
dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
compiled = TRUE;
@@ -2029,7 +2061,6 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
{
compiled = TRUE;
// All it did was move or we changed the texture coordinate offset
- LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
genBBoxes(FALSE);
}
@@ -2045,6 +2076,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
mLODChanged = FALSE;
mSculptChanged = FALSE;
mFaceMappingChanged = FALSE;
+ mColorChanged = FALSE;
return LLViewerObject::updateGeometry(drawable);
}
@@ -2183,6 +2215,7 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
if (mDrawable.notNull() && retval)
{
// These should only happen on updates which are not the initial update.
+ mColorChanged = TRUE;
mDrawable->setState(LLDrawable::REBUILD_COLOR);
dirtyMesh();
}
@@ -3579,7 +3612,7 @@ const LLMeshSkinInfo* LLVOVolume::getSkinInfo() const
{
if (getVolume())
{
- return gMeshRepo.getSkinInfo(getVolume()->getParams().getSculptID(), this);
+ return gMeshRepo.getSkinInfo(getMeshID(), this);
}
else
{
@@ -3741,11 +3774,9 @@ void LLVOVolume::afterReparent()
}
//----------------------------------------------------------------------------
-static LLTrace::BlockTimerStatHandle FTM_VOVOL_RIGGING_INFO("VOVol Rigging Info");
-
void LLVOVolume::updateRiggingInfo()
{
- LL_RECORD_BLOCK_TIME(FTM_VOVOL_RIGGING_INFO);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
if (isRiggedMesh())
{
const LLMeshSkinInfo* skin = getSkinInfo();
@@ -4355,6 +4386,7 @@ void LLVOVolume::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
F32 LLVOVolume::getBinRadius()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
F32 radius;
F32 scale = 1.f;
@@ -4750,6 +4782,7 @@ void LLVOVolume::clearRiggedVolume()
void LLVOVolume::updateRiggedVolume(bool force_update)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
//Update mRiggedVolume to match current animation frame of avatar.
//Also update position/size in octree.
@@ -4785,11 +4818,9 @@ void LLVOVolume::updateRiggedVolume(bool force_update)
mRiggedVolume->update(skin, avatar, volume);
}
-static LLTrace::BlockTimerStatHandle FTM_SKIN_RIGGED("Skin");
-static LLTrace::BlockTimerStatHandle FTM_RIGGED_OCTREE("Octree");
-
void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
bool copy = false;
if (volume->getNumVolumeFaces() != getNumVolumeFaces())
{
@@ -4810,7 +4841,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
if (copy)
{
- copyVolumeFaces(volume);
+ copyVolumeFaces(volume);
}
else
{
@@ -4831,7 +4862,8 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
LLMatrix4a mat[kMaxJoints];
U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin);
- LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, maxJoints, skin, avatar);
+ LLSkinningUtil::initSkinningMatrixPalette(mat, maxJoints, skin, avatar);
+ const LLMatrix4a bind_shape_matrix = skin->mBindShapeMatrix;
S32 rigged_vert_count = 0;
S32 rigged_face_count = 0;
@@ -4847,15 +4879,11 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
if ( weight )
{
LLSkinningUtil::checkSkinWeights(weight, dst_face.mNumVertices, skin);
- LLMatrix4a bind_shape_matrix;
- bind_shape_matrix.loadu(skin->mBindShapeMatrix);
LLVector4a* pos = dst_face.mPositions;
if (pos && dst_face.mExtents)
{
- LL_RECORD_BLOCK_TIME(FTM_SKIN_RIGGED);
-
U32 max_joints = LLSkinningUtil::getMaxJointCount();
rigged_vert_count += dst_face.mNumVertices;
rigged_face_count++;
@@ -4926,8 +4954,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
}
{
- LL_RECORD_BLOCK_TIME(FTM_RIGGED_OCTREE);
- delete dst_face.mOctree;
+ delete dst_face.mOctree;
dst_face.mOctree = NULL;
LLVector4a size;
@@ -5029,13 +5056,13 @@ bool can_batch_texture(LLFace* facep)
const static U32 MAX_FACE_COUNT = 4096U;
int32_t LLVolumeGeometryManager::sInstanceCount = 0;
-LLFace** LLVolumeGeometryManager::sFullbrightFaces = NULL;
-LLFace** LLVolumeGeometryManager::sBumpFaces = NULL;
-LLFace** LLVolumeGeometryManager::sSimpleFaces = NULL;
-LLFace** LLVolumeGeometryManager::sNormFaces = NULL;
-LLFace** LLVolumeGeometryManager::sSpecFaces = NULL;
-LLFace** LLVolumeGeometryManager::sNormSpecFaces = NULL;
-LLFace** LLVolumeGeometryManager::sAlphaFaces = NULL;
+LLFace** LLVolumeGeometryManager::sFullbrightFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sBumpFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sSimpleFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sNormFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sSpecFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sNormSpecFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sAlphaFaces[2] = { NULL };
LLVolumeGeometryManager::LLVolumeGeometryManager()
: LLGeometryManager()
@@ -5063,39 +5090,43 @@ LLVolumeGeometryManager::~LLVolumeGeometryManager()
void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount)
{
- sFullbrightFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sBumpFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sSimpleFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sNormFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sNormSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sAlphaFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
+ for (int i = 0; i < 2; ++i)
+ {
+ sFullbrightFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sBumpFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sSimpleFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sNormFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sNormSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sAlphaFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ }
}
void LLVolumeGeometryManager::freeFaces()
{
- ll_aligned_free<64>(sFullbrightFaces);
- ll_aligned_free<64>(sBumpFaces);
- ll_aligned_free<64>(sSimpleFaces);
- ll_aligned_free<64>(sNormFaces);
- ll_aligned_free<64>(sSpecFaces);
- ll_aligned_free<64>(sNormSpecFaces);
- ll_aligned_free<64>(sAlphaFaces);
-
- sFullbrightFaces = NULL;
- sBumpFaces = NULL;
- sSimpleFaces = NULL;
- sNormFaces = NULL;
- sSpecFaces = NULL;
- sNormSpecFaces = NULL;
- sAlphaFaces = NULL;
+ for (int i = 0; i < 2; ++i)
+ {
+ ll_aligned_free<64>(sFullbrightFaces[i]);
+ ll_aligned_free<64>(sBumpFaces[i]);
+ ll_aligned_free<64>(sSimpleFaces[i]);
+ ll_aligned_free<64>(sNormFaces[i]);
+ ll_aligned_free<64>(sSpecFaces[i]);
+ ll_aligned_free<64>(sNormSpecFaces[i]);
+ ll_aligned_free<64>(sAlphaFaces[i]);
+
+ sFullbrightFaces[i] = NULL;
+ sBumpFaces[i] = NULL;
+ sSimpleFaces[i] = NULL;
+ sNormFaces[i] = NULL;
+ sSpecFaces[i] = NULL;
+ sNormSpecFaces[i] = NULL;
+ sAlphaFaces[i] = NULL;
+ }
}
-static LLTrace::BlockTimerStatHandle FTM_REGISTER_FACE("Register Face");
-
void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
{
- LL_RECORD_BLOCK_TIME(FTM_REGISTER_FACE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
if ( type == LLRenderPass::PASS_ALPHA
&& facep->getTextureEntry()->getMaterialParams().notNull()
&& !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT)
@@ -5111,8 +5142,18 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
return;
}
+ U32 passType = type;
+
+ bool rigged = facep->isState(LLFace::RIGGED);
+
+ if (rigged)
+ {
+ // hacky, should probably clean up -- if this face is rigged, put it in "type + 1"
+ // See LLRenderPass PASS_foo enum
+ passType += 1;
+ }
//add face to drawmap
- LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[type];
+ LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[passType];
S32 idx = draw_vec.size()-1;
@@ -5138,7 +5179,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLDrawable* drawable = facep->getDrawable();
- if (drawable->isState(LLDrawable::ANIMATED_CHILD))
+ if (rigged)
+ {
+ // rigged meshes ignore their model matrix
+ model_mat = nullptr;
+ }
+ else if (drawable->isState(LLDrawable::ANIMATED_CHILD))
{
model_mat = &drawable->getWorldMatrix();
}
@@ -5179,6 +5225,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
}
+ F32 vsize = facep->getVirtualSize(); //TODO -- adjust by texture scale?
if (index < FACE_DO_NOT_BATCH_TEXTURES && idx >= 0)
{
@@ -5192,10 +5239,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
{
batchable = true;
draw_vec[idx]->mTextureList[index] = tex;
+ draw_vec[idx]->mTextureListVSize[index] = vsize;
}
else if (draw_vec[idx]->mTextureList[index] == tex)
{ //this face's texture index can be used with this batch
batchable = true;
+ draw_vec[idx]->mTextureListVSize[index] = llmax(vsize, draw_vec[idx]->mTextureListVSize[index]);
}
}
else
@@ -5212,7 +5261,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
#endif
- draw_vec[idx]->mMaterial == mat &&
+ //draw_vec[idx]->mMaterial == mat &&
draw_vec[idx]->mMaterialID == mat_id &&
draw_vec[idx]->mFullbright == fullbright &&
draw_vec[idx]->mBump == bump &&
@@ -5220,16 +5269,20 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec[idx]->mTextureMatrix == tex_mat &&
draw_vec[idx]->mModelMatrix == model_mat &&
draw_vec[idx]->mShaderMask == shader_mask &&
- draw_vec[idx]->mSelected == selected)
+ draw_vec[idx]->mSelected == selected &&
+ draw_vec[idx]->mAvatar == facep->mAvatar &&
+ draw_vec[idx]->getSkinHash() == facep->getSkinHash())
{
draw_vec[idx]->mCount += facep->getIndicesCount();
draw_vec[idx]->mEnd += facep->getGeomCount();
- draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize());
+ draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= draw_vec[idx]->mTextureList.size())
{
draw_vec[idx]->mTextureList.resize(index+1);
draw_vec[idx]->mTextureList[index] = tex;
+ draw_vec[idx]->mTextureListVSize.resize(index + 1);
+ draw_vec[idx]->mTextureListVSize[index] = vsize;
}
draw_vec[idx]->validate();
update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]);
@@ -5244,7 +5297,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
facep->getVertexBuffer(), selected, fullbright, bump);
draw_info->mGroup = group;
- draw_info->mVSize = facep->getVirtualSize();
+ draw_info->mVSize = vsize;
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
@@ -5266,6 +5319,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_info->mSpecularMap = NULL;
draw_info->mMaterial = mat;
draw_info->mShaderMask = shader_mask;
+ draw_info->mAvatar = facep->mAvatar;
+ draw_info->mSkinInfo = facep->mSkinInfo;
if (mat)
{
@@ -5317,6 +5372,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
{ //initialize texture list for texture batching
draw_info->mTextureList.resize(index+1);
draw_info->mTextureList[index] = tex;
+ draw_info->mTextureListVSize.resize(index + 1);
+ draw_info->mTextureListVSize[index] = vsize;
}
draw_info->validate();
}
@@ -5327,38 +5384,6 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
}
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_VB("Volume VB");
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_FACE_LIST("Build Face List");
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_GEN_DRAW_INFO("Gen Draw Info");
-
-static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj)
-{
- LLVOAvatar* avatar = vobj->getAvatar();
-
- if (avatar)
- {
- LLDrawable* drawable = avatar->mDrawable;
- if (drawable && drawable->getNumFaces() > 0)
- {
- LLFace* face = drawable->getFace(0);
- if (face)
- {
- LLDrawPool* drawpool = face->getPool();
- if (drawpool)
- {
- if (drawpool->getType() == LLDrawPool::POOL_AVATAR
- || drawpool->getType() == LLDrawPool::POOL_CONTROL_AV)
- {
- return (LLDrawPoolAvatar*) drawpool;
- }
- }
- }
- }
- }
-
- return NULL;
-}
-
void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value)
{
static LLCachedControl<U32> render_auto_mute_byte_limit(gSavedSettings, "RenderAutoMuteByteLimit", 0U);
@@ -5434,8 +5459,29 @@ void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value)
}
}
+// add a face pointer to a list of face pointers without going over MAX_COUNT faces
+template<typename T>
+static inline void add_face(T*** list, U32* count, T* face)
+{
+ if (face->isState(LLFace::RIGGED))
+ {
+ if (count[1] < MAX_FACE_COUNT)
+ {
+ list[1][count[1]++] = face;
+ }
+ }
+ else
+ {
+ if (count[0] < MAX_FACE_COUNT)
+ {
+ list[0][count[0]++] = face;
+ }
+ }
+}
+
void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
if (group->changeLOD())
{
group->mLastUpdateDistance = group->mDistance;
@@ -5452,8 +5498,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
return;
}
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB);
-
group->mBuilt = 1.f;
LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge();
@@ -5479,16 +5523,13 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
group->clearDrawMap();
- mFaceList.clear();
-
- U32 fullbright_count = 0;
- U32 bump_count = 0;
- U32 simple_count = 0;
- U32 alpha_count = 0;
- U32 norm_count = 0;
- U32 spec_count = 0;
- U32 normspec_count = 0;
-
+ U32 fullbright_count[2] = { 0 };
+ U32 bump_count[2] = { 0 };
+ U32 simple_count[2] = { 0 };
+ U32 alpha_count[2] = { 0 };
+ U32 norm_count[2] = { 0 };
+ U32 spec_count[2] = { 0 };
+ U32 normspec_count[2] = { 0 };
U32 useage = group->getSpatialPartition()->mBufferUsage;
@@ -5510,7 +5551,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
#endif
{
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_FACE_LIST);
+ LL_PROFILE_ZONE_NAMED("rebuildGeom - face list");
//get all the faces into a list
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin();
@@ -5537,7 +5578,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
std::string vobj_name = llformat("Vol%p", vobj);
- if (vobj->isMesh() &&
+ bool is_mesh = vobj->isMesh();
+ if (is_mesh &&
((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled()))
{
continue;
@@ -5550,7 +5592,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
}
- bool is_mesh = vobj->isMesh();
+
F32 est_tris = vobj->getEstTrianglesMax();
vobj->updateControlAvatar();
@@ -5574,15 +5616,32 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
drawablep->clearState(LLDrawable::HAS_ALPHA);
- if (vobj->isRiggedMesh() &&
- ((vobj->isAnimatedObject() && vobj->getControlAvatar()) ||
- (!vobj->isAnimatedObject() && vobj->getAvatar())))
+ LLVOAvatar* avatar = nullptr;
+ const LLMeshSkinInfo* skinInfo = nullptr;
+ if (is_mesh)
{
- vobj->getAvatar()->addAttachmentOverridesForObject(vobj, NULL, false);
+ skinInfo = vobj->getSkinInfo();
+ }
+
+ if (skinInfo)
+ {
+ if (vobj->isAnimatedObject())
+ {
+ avatar = vobj->getControlAvatar();
+ }
+ else
+ {
+ avatar = vobj->getAvatar();
+ }
+ }
+
+ if (avatar != nullptr)
+ {
+ avatar->addAttachmentOverridesForObject(vobj, NULL, false);
}
// Standard rigged mesh attachments:
- bool rigged = !vobj->isAnimatedObject() && vobj->isRiggedMesh() && vobj->isAttachment();
+ bool rigged = !vobj->isAnimatedObject() && skinInfo && vobj->isAttachment();
// Animated objects. Have to check for isRiggedMesh() to
// exclude static objects in animated object linksets.
rigged = rigged || (vobj->isAnimatedObject() && vobj->isRiggedMesh() &&
@@ -5606,183 +5665,32 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
//sum up face verts and indices
drawablep->updateFaceSize(i);
-
- if (rigged)
- {
- if (!facep->isState(LLFace::RIGGED))
- { //completely reset vertex buffer
- facep->clearVertexBuffer();
- }
-
- facep->setState(LLFace::RIGGED);
- any_rigged_face = true;
-
- //get drawpool of avatar with rigged face
- LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj);
-
- if (pool)
- {
- const LLTextureEntry* te = facep->getTextureEntry();
-
- //remove face from old pool if it exists
- LLDrawPool* old_pool = facep->getPool();
- if (old_pool
- && (old_pool->getType() == LLDrawPool::POOL_AVATAR || old_pool->getType() == LLDrawPool::POOL_CONTROL_AV))
- {
- ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep);
- }
-
- //add face to new pool
- LLViewerTexture* tex = facep->getTexture();
- U32 type = gPipeline.getPoolTypeFromTE(te, tex);
-
- F32 te_alpha = te->getColor().mV[3];
-
- if (te->getGlow())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
- }
-
- LLMaterial* mat = te->getMaterialParams().get();
- bool fullbright = te->getFullbright();
-
- if (mat && LLPipeline::sRenderDeferred)
- {
- U8 alpha_mode = mat->getDiffuseAlphaMode();
-
- bool is_alpha = type == LLDrawPool::POOL_ALPHA &&
- (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND ||
- te_alpha < 0.999f);
-
- if (is_alpha)
- { //this face needs alpha blending, override alpha mode
- alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
- }
- if (fullbright && (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE))
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
- }
- else if (!is_alpha || te_alpha > 0.f) // //only add the face if it will actually be visible
- {
- U32 mask = mat->getShaderMask(alpha_mode);
- pool->addRiggedFace(facep, mask);
- }
-
- if(vobj->isAnimatedObject() && vobj->isRiggedMesh())
- {
- pool->updateRiggedVertexBuffers(vobj->getAvatar());
- }
- }
- else if (mat)
- {
- bool is_alpha = type == LLDrawPool::POOL_ALPHA;
- U8 mode = mat->getDiffuseAlphaMode();
- bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
- mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
-
- if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f)
- {
- pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
- }
- else if (is_alpha || (te->getColor().mV[3] < 0.999f))
- {
- if (te->getColor().mV[3] > 0.f)
- {
- pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA);
- }
- }
- else if (gPipeline.canUseVertexShaders()
- && LLPipeline::sRenderBump
- && te->getShiny()
- && can_be_shiny)
- {
- pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY);
- }
- else
- {
- pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
- }
- }
- else
- {
- if (type == LLDrawPool::POOL_ALPHA)
- {
- if (te->getColor().mV[3] > 0.f)
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
- }
- }
- }
- else if (te->getShiny())
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
- }
- else
- {
- if (LLPipeline::sRenderDeferred)
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
- }
- }
- }
- else
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
- }
- }
-
-
- if (LLPipeline::sRenderDeferred)
- {
- if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
- {
- if (te->getBumpmap())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
- }
- }
- }
- }
- }
-
- continue;
- }
- else
- {
- if (facep->isState(LLFace::RIGGED))
- { //face is not rigged but used to be, remove from rigged face pool
- LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool();
- if (pool)
- {
- pool->removeRiggedFace(facep);
- }
- facep->clearState(LLFace::RIGGED);
- }
- }
+ if (rigged)
+ {
+ if (!facep->isState(LLFace::RIGGED))
+ { //completely reset vertex buffer
+ facep->clearVertexBuffer();
+ }
+ facep->setState(LLFace::RIGGED);
+ facep->mSkinInfo = (LLMeshSkinInfo*) skinInfo; // TODO -- fix ugly de-consting here
+ facep->mAvatar = avatar;
+ any_rigged_face = true;
+ }
+ else
+ {
+ if (facep->isState(LLFace::RIGGED))
+ {
+ //face is not rigged but used to be, remove from rigged face pool
+ LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool();
+ if (pool)
+ {
+ pool->removeFace(facep);
+ }
+ facep->clearState(LLFace::RIGGED);
+ }
+ }
if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
{
@@ -5790,10 +5698,12 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
continue;
}
- cur_total += facep->getGeomCount();
-
- if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA)
+ if (facep->hasGeometry() &&
+ (rigged || // <-- HACK FIXME -- getPixelArea might be incorrect for rigged objects
+ facep->getPixelArea() > FORCE_CULL_AREA)) // <-- don't render tiny faces
{
+ cur_total += facep->getGeomCount();
+
const LLTextureEntry* te = facep->getTextureEntry();
LLViewerTexture* tex = facep->getTexture();
@@ -5851,21 +5761,19 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
if (facep->canRenderAsMask())
{ //can be treated as alpha mask
- if (simple_count < MAX_FACE_COUNT)
- {
- sSimpleFaces[simple_count++] = facep;
- }
+ add_face(sSimpleFaces, simple_count, facep);
}
else
{
- if (te->getColor().mV[3] > 0.f)
- { //only treat as alpha in the pipeline if < 100% transparent
- drawablep->setState(LLDrawable::HAS_ALPHA);
- }
- if (alpha_count < MAX_FACE_COUNT)
- {
- sAlphaFaces[alpha_count++] = facep;
- }
+ if (te->getColor().mV[3] > 0.f || te->getGlow() > 0.f)
+ { //only treat as alpha in the pipeline if < 100% transparent
+ drawablep->setState(LLDrawable::HAS_ALPHA);
+ add_face(sAlphaFaces, alpha_count, facep);
+ }
+ else if (LLDrawPoolAlpha::sShowDebugAlpha)
+ {
+ add_face(sAlphaFaces, alpha_count, facep);
+ }
}
}
else
@@ -5885,81 +5793,51 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
if (mat->getSpecularID().notNull())
{ //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
- if (normspec_count < MAX_FACE_COUNT)
- {
- sNormSpecFaces[normspec_count++] = facep;
- }
+ add_face(sNormSpecFaces, normspec_count, facep);
}
else
{ //has normal map (needs texcoord1 and tangent)
- if (norm_count < MAX_FACE_COUNT)
- {
- sNormFaces[norm_count++] = facep;
- }
+ add_face(sNormFaces, norm_count, facep);
}
}
else if (mat->getSpecularID().notNull())
{ //has specular map but no normal map, needs texcoord2
- if (spec_count < MAX_FACE_COUNT)
- {
- sSpecFaces[spec_count++] = facep;
- }
+ add_face(sSpecFaces, spec_count, facep);
}
else
{ //has neither specular map nor normal map, only needs texcoord0
- if (simple_count < MAX_FACE_COUNT)
- {
- sSimpleFaces[simple_count++] = facep;
- }
+ add_face(sSimpleFaces, simple_count, facep);
}
}
else if (te->getBumpmap())
{ //needs normal + tangent
- if (bump_count < MAX_FACE_COUNT)
- {
- sBumpFaces[bump_count++] = facep;
- }
+ add_face(sBumpFaces, bump_count, facep);
}
else if (te->getShiny() || !te->getFullbright())
{ //needs normal
- if (simple_count < MAX_FACE_COUNT)
- {
- sSimpleFaces[simple_count++] = facep;
- }
+ add_face(sSimpleFaces, simple_count, facep);
}
else
{ //doesn't need normal
facep->setState(LLFace::FULLBRIGHT);
- if (fullbright_count < MAX_FACE_COUNT)
- {
- sFullbrightFaces[fullbright_count++] = facep;
- }
+ add_face(sFullbrightFaces, fullbright_count, facep);
}
}
else
{
if (te->getBumpmap() && LLPipeline::sRenderBump)
{ //needs normal + tangent
- if (bump_count < MAX_FACE_COUNT)
- {
- sBumpFaces[bump_count++] = facep;
- }
+ add_face(sBumpFaces, bump_count, facep);
}
else if ((te->getShiny() && LLPipeline::sRenderBump) ||
!(te->getFullbright() || bake_sunlight))
{ //needs normal
- if (simple_count < MAX_FACE_COUNT)
- {
- sSimpleFaces[simple_count++] = facep;
- }
+ add_face(sSimpleFaces, simple_count, facep);
}
else
{ //doesn't need normal
facep->setState(LLFace::FULLBRIGHT);
- if (fullbright_count < MAX_FACE_COUNT)
- {
- sFullbrightFaces[fullbright_count++] = facep;
- }
+ add_face(sFullbrightFaces, fullbright_count, facep);
}
}
}
@@ -5975,6 +5853,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (!drawablep->isState(LLDrawable::RIGGED))
{
drawablep->setState(LLDrawable::RIGGED);
+ LLDrawable* root = drawablep->getRoot();
+ if (root != drawablep)
+ {
+ root->setState(LLDrawable::RIGGED_CHILD);
+ }
//first time this is drawable is being marked as rigged,
// do another LoD update to use avatar bounding box
@@ -6014,6 +5897,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
BOOL batch_textures = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
+ // add extra vertex data for deferred rendering (not necessarily for batching textures)
if (batch_textures)
{
bump_mask = bump_mask | LLVertexBuffer::MAP_TANGENT;
@@ -6026,13 +5910,25 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 geometryBytes = 0;
- geometryBytes += genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSimpleFaces, simple_count, FALSE, batch_textures, FALSE);
- geometryBytes += genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sFullbrightFaces, fullbright_count, FALSE, batch_textures);
- geometryBytes += genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sAlphaFaces, alpha_count, TRUE, batch_textures);
- geometryBytes += genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sBumpFaces, bump_count, FALSE, FALSE);
- geometryBytes += genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormFaces, norm_count, FALSE, FALSE);
- geometryBytes += genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSpecFaces, spec_count, FALSE, FALSE);
- geometryBytes += genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormSpecFaces, normspec_count, FALSE, FALSE);
+ // generate render batches for static geometry
+ U32 extra_mask = LLVertexBuffer::MAP_TEXTURE_INDEX;
+ BOOL alpha_sort = TRUE;
+ BOOL rigged = FALSE;
+ for (int i = 0; i < 2; ++i) //two sets, static and rigged)
+ {
+ geometryBytes += genDrawInfo(group, simple_mask | extra_mask, sSimpleFaces[i], simple_count[i], FALSE, batch_textures, rigged);
+ geometryBytes += genDrawInfo(group, fullbright_mask | extra_mask, sFullbrightFaces[i], fullbright_count[i], FALSE, batch_textures, rigged);
+ geometryBytes += genDrawInfo(group, alpha_mask | extra_mask, sAlphaFaces[i], alpha_count[i], alpha_sort, batch_textures, rigged);
+ geometryBytes += genDrawInfo(group, bump_mask | extra_mask, sBumpFaces[i], bump_count[i], FALSE, FALSE, rigged);
+ geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[i], norm_count[i], FALSE, FALSE, rigged);
+ geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[i], spec_count[i], FALSE, FALSE, rigged);
+ geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[i], normspec_count[i], FALSE, FALSE, rigged);
+
+ // for rigged set, add weights and disable alpha sorting (rigged items use depth buffer)
+ extra_mask |= LLVertexBuffer::MAP_WEIGHT4;
+ alpha_sort = FALSE;
+ rigged = TRUE;
+ }
group->mGeometryBytes = geometryBytes;
@@ -6058,146 +5954,136 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
group->setState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
}
- mFaceList.clear();
}
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_MESH_FLUSH("Flush Mesh");
-
void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
llassert(group);
if (group && group->hasState(LLSpatialGroup::MESH_DIRTY) && !group->hasState(LLSpatialGroup::GEOM_DIRTY))
{
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB);
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers
+ {
+ LL_PROFILE_ZONE_NAMED("rebuildMesh - gen draw info");
- group->mBuilt = 1.f;
+ group->mBuilt = 1.f;
- S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
+ S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
- const U32 MAX_BUFFER_COUNT = 4096;
- LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
-
- U32 buffer_count = 0;
+ const U32 MAX_BUFFER_COUNT = 4096;
+ LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
- for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
- {
- LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+ U32 buffer_count = 0;
- if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) )
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
- LLVOVolume* vobj = drawablep->getVOVolume();
- if (debugLoggingEnabled("AnimatedObjectsLinkset"))
- {
- if (vobj && vobj->isAnimatedObject() && vobj->isRiggedMesh())
- {
- std::string vobj_name = llformat("Vol%p", vobj);
- F32 est_tris = vobj->getEstTrianglesMax();
- LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " rebuildMesh, tris " << est_tris << LL_ENDL;
- }
- }
-
- if (!vobj || vobj->isNoLOD())
- {
- continue;
- }
-
- LLVolume* volume = vobj->getVolume();
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
- if (!volume)
- {
- continue;
- }
+ if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) )
+ {
+ LLVOVolume* vobj = drawablep->getVOVolume();
+
+ if (!vobj) continue;
+
+ if (debugLoggingEnabled("AnimatedObjectsLinkset"))
+ {
+ if (vobj->isAnimatedObject() && vobj->isRiggedMesh())
+ {
+ std::string vobj_name = llformat("Vol%p", vobj);
+ F32 est_tris = vobj->getEstTrianglesMax();
+ LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " rebuildMesh, tris " << est_tris << LL_ENDL;
+ }
+ }
+ if (vobj->isNoLOD()) continue;
- vobj->preRebuild();
+ vobj->preRebuild();
- if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
- {
- vobj->updateRelativeXform(true);
- }
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform(true);
+ }
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
- {
- LLFace* face = drawablep->getFace(i);
- if (face)
+ LLVolume* volume = vobj->getVolume();
+ if (!volume) continue;
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
{
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (buff)
+ LLFace* face = drawablep->getFace(i);
+ if (face)
{
- llassert(!face->isState(LLFace::RIGGED));
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (buff)
+ {
+ llassert(!face->isState(LLFace::RIGGED));
- if (!face->getGeometryVolume(*volume, face->getTEOffset(),
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
- { //something's gone wrong with the vertex buffer accounting, rebuild this group
- group->dirtyGeom();
- gPipeline.markRebuild(group, TRUE);
- }
+ if (!face->getGeometryVolume(*volume, face->getTEOffset(),
+ vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
+ { //something's gone wrong with the vertex buffer accounting, rebuild this group
+ group->dirtyGeom();
+ gPipeline.markRebuild(group, TRUE);
+ }
- if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT)
- {
- locked_buffer[buffer_count++] = buff;
+ if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT)
+ {
+ locked_buffer[buffer_count++] = buff;
+ }
}
}
}
+
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform();
+ }
+
+ drawablep->clearState(LLDrawable::REBUILD_ALL);
}
+ }
- if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ LL_PROFILE_ZONE_NAMED("rebuildMesh - flush");
+ for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
{
- vobj->updateRelativeXform();
+ (*iter)->flush();
}
-
- drawablep->clearState(LLDrawable::REBUILD_ALL);
+ // don't forget alpha
+ if(group != NULL &&
+ !group->mVertexBuffer.isNull() &&
+ group->mVertexBuffer->isLocked())
+ {
+ group->mVertexBuffer->flush();
+ }
}
- }
-
- {
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_MESH_FLUSH);
- for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
- {
- (*iter)->flush();
- }
- // don't forget alpha
- if(group != NULL &&
- !group->mVertexBuffer.isNull() &&
- group->mVertexBuffer->isLocked())
- {
- group->mVertexBuffer->flush();
- }
- }
-
- //if not all buffers are unmapped
- if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount)
- {
- LL_WARNS() << "Not all mapped vertex buffers are unmapped!" << LL_ENDL ;
- for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
+ //if not all buffers are unmapped
+ if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount)
{
- LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
- if(!drawablep)
- {
- continue;
- }
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ LL_WARNS() << "Not all mapped vertex buffers are unmapped!" << LL_ENDL ;
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
- LLFace* face = drawablep->getFace(i);
- if (face)
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+ if(!drawablep)
+ {
+ continue;
+ }
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
{
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (buff && buff->isLocked())
+ LLFace* face = drawablep->getFace(i);
+ if (face)
{
- buff->flush();
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (buff && buff->isLocked())
+ {
+ buff->flush();
+ }
}
}
}
- }
- }
-
- group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
- }
+ }
-// llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO));
+ group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
+ }
+ }
}
struct CompareBatchBreakerModified
@@ -6207,7 +6093,7 @@ struct CompareBatchBreakerModified
const LLTextureEntry* lte = lhs->getTextureEntry();
const LLTextureEntry* rte = rhs->getTextureEntry();
- if (lte->getBumpmap() != rte->getBumpmap())
+ if (lte->getBumpmap() != rte->getBumpmap())
{
return lte->getBumpmap() < rte->getBumpmap();
}
@@ -6230,19 +6116,45 @@ struct CompareBatchBreakerModified
}
};
-static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_SORT("Draw Info Face Sort");
-static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_FACE_SIZE("Face Sizing");
-static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_ALLOCATE("Allocate VB");
-static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_FIND_VB("Find VB");
-static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB");
-
-
+struct CompareBatchBreakerRigged
+{
+ bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
+ {
+ const LLTextureEntry* lte = lhs->getTextureEntry();
+ const LLTextureEntry* rte = rhs->getTextureEntry();
+ if (lhs->mAvatar != rhs->mAvatar)
+ {
+ return lhs->mAvatar < rhs->mAvatar;
+ }
+ else if (lhs->mSkinInfo->mHash != rhs->mSkinInfo->mHash)
+ {
+ return lhs->mSkinInfo->mHash < rhs->mSkinInfo->mHash;
+ }
+ else if (lhs->getTexture() != rhs->getTexture())
+ {
+ return lhs->getTexture() < rhs->getTexture();
+ }
+ else if (lte->getBumpmap() != rte->getBumpmap())
+ {
+ return lte->getBumpmap() < rte->getBumpmap();
+ }
+ else if (LLPipeline::sRenderDeferred && lte->getMaterialID() != rte->getMaterialID())
+ {
+ return lte->getMaterialID() < rte->getMaterialID();
+ }
+ else // if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny()))
+ {
+ return lte->getShiny() < rte->getShiny();
+ }
+
+ }
+};
-U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL no_materials)
+U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL rigged)
{
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
U32 geometryBytes = 0;
U32 buffer_usage = group->mBufferUsage;
@@ -6274,12 +6186,18 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
max_vertices = llmin(max_vertices, (U32) 65535);
{
- LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_SORT);
- if (!distance_sort)
- {
- //sort faces by things that break batches
- std::sort(faces, faces+face_count, CompareBatchBreakerModified());
- }
+ LL_PROFILE_ZONE_NAMED("genDrawInfo - sort");
+
+ if (rigged)
+ {
+ //sort faces by things that break batches, including avatar and mesh id
+ std::sort(faces, faces + face_count, CompareBatchBreakerRigged());
+ }
+ else if (!distance_sort)
+ {
+ //sort faces by things that break batches, not including avatar and mesh id
+ std::sort(faces, faces + face_count, CompareBatchBreakerModified());
+ }
else
{
//sort faces by distance
@@ -6296,11 +6214,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
LLViewerTexture* last_tex = NULL;
S32 buffer_index = 0;
- if (distance_sort)
- {
- buffer_index = -1;
- }
-
S32 texture_index_channels = 1;
if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
@@ -6312,6 +6225,16 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
{
texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels;
}
+
+ if (rigged)
+ { //don't attempt distance sorting on rigged meshes, not likely to succeed and breaks batches
+ distance_sort = FALSE;
+ }
+
+ if (distance_sort)
+ {
+ buffer_index = -1;
+ }
static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16);
texture_index_channels = llmin(texture_index_channels, (S32) max_texture_index);
@@ -6326,7 +6249,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
//pull off next face
LLFace* facep = *face_iter;
LLViewerTexture* tex = facep->getTexture();
- LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams();
+ const LLTextureEntry* te = facep->getTextureEntry();
+ LLMaterialPtr mat = te->getMaterialParams();
+ LLMaterialID matId = te->getMaterialID();
if (distance_sort)
{
@@ -6360,7 +6285,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
U32 texture_count = 0;
{
- LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_FACE_SIZE);
+ LL_PROFILE_ZONE_NAMED("genDrawInfo - face size");
if (batch_textures)
{
U8 cur_tex = 0;
@@ -6449,11 +6374,14 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
while (i != end_faces &&
(LLPipeline::sTextureBindTest ||
(distance_sort ||
- ((*i)->getTexture() == tex &&
- ((*i)->getTextureEntry()->getMaterialParams() == mat)))))
+ ((*i)->getTexture() == tex))))
{
facep = *i;
-
+ const LLTextureEntry* nextTe = facep->getTextureEntry();
+ if (nextTe->getMaterialID() != matId)
+ {
+ break;
+ }
//face has no texture index
facep->mDrawInfo = NULL;
@@ -6483,7 +6411,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
LLPointer<LLVertexBuffer> buffer;
{
- LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_ALLOCATE);
+ LL_PROFILE_ZONE_NAMED("genDrawInfo - allocate");
buffer = createVertexBuffer(mask, buffer_usage);
if(!buffer->allocateBuffer(geom_count, index_count, TRUE))
{
@@ -6543,8 +6471,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
U32 te_idx = facep->getTEOffset();
- llassert(!facep->isState(LLFace::RIGGED));
-
if (!facep->getGeometryVolume(*volume, te_idx,
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true))
{
@@ -6641,10 +6567,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
}
}
- else if (no_materials)
- {
- registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
- }
else if (transparent)
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
@@ -6709,7 +6631,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
- else if (gPipeline.canUseVertexShaders()
+ else if (gPipeline.shadersLoaded()
&& LLPipeline::sRenderBump
&& te->getShiny()
&& can_be_shiny)
@@ -6744,7 +6666,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
}
- else if (gPipeline.canUseVertexShaders()
+ else if (gPipeline.shadersLoaded()
&& LLPipeline::sRenderBump
&& te->getShiny()
&& can_be_shiny)
@@ -6825,7 +6747,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
- if (!gPipeline.canUseVertexShaders() &&
+ if (!gPipeline.shadersLoaded() &&
!is_alpha &&
te->getShiny() &&
LLPipeline::sRenderBump)
@@ -6869,16 +6791,41 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
return geometryBytes;
}
+void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
+{
+ //initialize to default usage for this partition
+ U32 usage = group->getSpatialPartition()->mBufferUsage;
+
+ //for each drawable
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+
+ if (!drawablep || drawablep->isDead())
+ {
+ continue;
+ }
+
+ if (drawablep->isAnimating())
+ { //fall back to stream draw for animating verts
+ usage = GL_STREAM_DRAW_ARB;
+ }
+ }
+
+ group->mBufferUsage = usage;
+}
+
void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
//initialize to default usage for this partition
U32 usage = group->getSpatialPartition()->mBufferUsage;
- //clear off any old faces
- mFaceList.clear();
+ //clear off any old faces
+ mFaceList.clear();
//for each drawable
-
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 73eeec813c..4cb7a5481c 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -295,6 +295,9 @@ public:
BOOL setIsFlexible(BOOL is_flexible);
const LLMeshSkinInfo* getSkinInfo() const;
+
+ //convenience accessor for mesh ID (which is stored in sculpt id for legacy reasons)
+ const LLUUID& getMeshID() const { return getVolume()->getParams().getSculptID(); }
// Extended Mesh Properties
U32 getExtendedMeshFlags() const;
@@ -410,6 +413,7 @@ private:
S32 mLOD;
BOOL mLODChanged;
BOOL mSculptChanged;
+ BOOL mColorChanged;
F32 mSpotLightPriority;
LLMatrix4 mRelativeXform;
LLMatrix3 mRelativeXformInvTrans;
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index 12def24a0d..089a7712c0 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -114,11 +114,9 @@ LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline)
return mDrawable;
}
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_WATER("Update Water");
-
BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_WATER);
+ LL_PROFILE_ZONE_SCOPED;
LLFace *face;
if (drawable->getNumFaces() < 1)
@@ -145,7 +143,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
static const unsigned int vertices_per_quad = 4;
static const unsigned int indices_per_quad = 6;
- const S32 size = LLPipeline::sRenderTransparentWater && LLGLSLShader::sNoFixedFunction ? 16 : 1;
+ const S32 size = LLPipeline::sRenderTransparentWater ? 16 : 1;
const S32 num_quads = size * size;
face->setSize(vertices_per_quad * num_quads,
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index d428cb1568..d1f584cbca 100644
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -36,8 +36,8 @@
#include "llenvironment.h"
#include "llsettingssky.h"
-static const U32 MIN_SKY_DETAIL = 8;
-static const U32 MAX_SKY_DETAIL = 180;
+constexpr U32 MIN_SKY_DETAIL = 8;
+constexpr U32 MAX_SKY_DETAIL = 180;
inline U32 LLVOWLSky::getNumStacks(void)
{
@@ -97,13 +97,14 @@ LLDrawable * LLVOWLSky::createDrawable(LLPipeline * pipeline)
return mDrawable;
}
-inline F32 LLVOWLSky::calcPhi(U32 i)
+// a tiny helper function for controlling the sky dome tesselation.
+inline F32 calcPhi(const U32 &i, const F32 &reciprocal_num_stacks)
{
// Calc: PI/8 * 1-((1-t^4)*(1-t^4)) { 0<t<1 }
// Demos: \pi/8*\left(1-((1-x^{4})*(1-x^{4}))\right)\ \left\{0<x\le1\right\}
// i should range from [0..SKY_STACKS] so t will range from [0.f .. 1.f]
- F32 t = float(i) / float(getNumStacks());
+ F32 t = float(i) * reciprocal_num_stacks; //SL-16127: remove: / float(getNumStacks());
// ^4 the parameter of the tesselation to bias things toward 0 (the dome's apex)
t *= t;
@@ -141,11 +142,9 @@ void LLVOWLSky::restoreGL()
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
-static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Windlight Sky Geometry");
-
BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
{
- LL_RECORD_BLOCK_TIME(FTM_GEO_SKY);
+ LL_PROFILE_ZONE_SCOPED;
LLStrider<LLVector3> vertices;
LLStrider<LLVector2> texCoords;
LLStrider<U16> indices;
@@ -189,6 +188,8 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
}
{
+ const F32 dome_radius = LLEnvironment::instance().getCurrentSky()->getDomeRadius();
+
const U32 max_buffer_bytes = gSavedSettings.getS32("RenderMaxVBOSize")*1024;
const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK;
const U32 max_verts = max_buffer_bytes / LLVertexBuffer::calcVertexSize(data_mask);
@@ -204,12 +205,14 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
// round up to a whole number of segments
const U32 strips_segments = (total_stacks+stacks_per_seg-1) / stacks_per_seg;
- LL_INFOS() << "WL Skydome strips in " << strips_segments << " batches." << LL_ENDL;
-
mStripsVerts.resize(strips_segments, NULL);
+#if RELEASE_SHOW_DEBUG
+ LL_INFOS() << "WL Skydome strips in " << strips_segments << " batches." << LL_ENDL;
+
LLTimer timer;
timer.start();
+#endif
for (U32 i = 0; i < strips_segments ;++i)
{
@@ -234,34 +237,42 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
const U32 num_indices_this_seg = 1+num_stacks_this_seg*(2+2*verts_per_stack);
llassert(num_indices_this_seg * sizeof(U16) <= max_buffer_bytes);
- if (!segment->allocateBuffer(num_verts_this_seg, num_indices_this_seg, TRUE))
+ bool allocated = segment->allocateBuffer(num_verts_this_seg, num_indices_this_seg, TRUE);
+#if RELEASE_SHOW_WARNS
+ if( !allocated )
{
LL_WARNS() << "Failed to allocate Vertex Buffer on update to "
<< num_verts_this_seg << " vertices and "
<< num_indices_this_seg << " indices" << LL_ENDL;
}
+#else
+ (void) allocated;
+#endif
// lock the buffer
BOOL success = segment->getVertexStrider(vertices)
&& segment->getTexCoord0Strider(texCoords)
&& segment->getIndexStrider(indices);
- if(!success)
+#if RELEASE_SHOW_DEBUG
+ if(!success)
{
LL_ERRS() << "Failed updating WindLight sky geometry." << LL_ENDL;
}
-
- U32 vertex_count = 0;
- U32 index_count = 0;
+#else
+ (void) success;
+#endif
// fill it
- buildStripsBuffer(begin_stack, end_stack, vertex_count, index_count, vertices, texCoords, indices);
+ buildStripsBuffer(begin_stack, end_stack, vertices, texCoords, indices, dome_radius, verts_per_stack, total_stacks);
// and unlock the buffer
segment->flush();
}
+#if RELEASE_SHOW_DEBUG
LL_INFOS() << "completed in " << llformat("%.2f", timer.getElapsedTimeF32().value()) << "seconds" << LL_ENDL;
+#endif
}
updateStarColors();
@@ -366,23 +377,16 @@ void LLVOWLSky::initStars()
void LLVOWLSky::buildStripsBuffer(U32 begin_stack,
U32 end_stack,
- U32& vertex_count,
- U32& index_count,
- LLStrider<LLVector3> & vertices,
- LLStrider<LLVector2> & texCoords,
- LLStrider<U16> & indices)
+ LLStrider<LLVector3> & vertices,
+ LLStrider<LLVector2> & texCoords,
+ LLStrider<U16> & indices,
+ const F32 dome_radius,
+ const U32& num_slices,
+ const U32& num_stacks)
{
- const F32 RADIUS = LLEnvironment::instance().getCurrentSky()->getDomeRadius();
-
- U32 i, j, num_slices, num_stacks;
+ U32 i, j;
F32 phi0, theta, x0, y0, z0;
-
- // paranoia checking for SL-55986/SL-55833
- U32 count_verts = 0;
- U32 count_indices = 0;
-
- num_slices = getNumSlices();
- num_stacks = getNumStacks();
+ const F32 reciprocal_num_stacks = 1.f / num_stacks;
llassert(end_stack <= num_stacks);
@@ -393,7 +397,7 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack,
for(i = begin_stack + 1; i <= end_stack+1; ++i)
#endif
{
- phi0 = calcPhi(i);
+ phi0 = calcPhi(i, reciprocal_num_stacks);
for(j = 0; j < num_slices; ++j)
{
@@ -406,24 +410,22 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack,
z0 = sin(phi0) * sin(theta);
#if NEW_TESS
- *vertices++ = LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS);
+ *vertices++ = LLVector3(x0 * dome_radius, y0 * dome_radius, z0 * dome_radius);
#else
if (i == num_stacks-2)
{
- *vertices++ = LLVector3(x0*RADIUS, y0*RADIUS-1024.f*2.f, z0*RADIUS);
+ *vertices++ = LLVector3(x0*dome_radius, y0*dome_radius-1024.f*2.f, z0*dome_radius);
}
else if (i == num_stacks-1)
{
- *vertices++ = LLVector3(0, y0*RADIUS-1024.f*2.f, 0);
+ *vertices++ = LLVector3(0, y0*dome_radius-1024.f*2.f, 0);
}
else
{
- *vertices++ = LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS);
+ *vertices++ = LLVector3(x0 * dome_radius, y0 * dome_radius, z0 * dome_radius);
}
#endif
- ++count_verts;
-
// generate planar uv coordinates
// note: x and z are transposed in order for things to animate
// correctly in the global coordinate system where +x is east and
@@ -434,12 +436,11 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack,
//build triangle strip...
*indices++ = 0 ;
- count_indices++ ;
+
S32 k = 0 ;
for(i = 1; i <= end_stack - begin_stack; ++i)
{
*indices++ = i * num_slices + k ;
- count_indices++ ;
k = (k+1) % num_slices ;
for(j = 0; j < num_slices ; ++j)
@@ -447,8 +448,6 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack,
*indices++ = (i-1) * num_slices + k ;
*indices++ = i * num_slices + k ;
- count_indices += 2 ;
-
k = (k+1) % num_slices ;
}
@@ -458,11 +457,7 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack,
}
*indices++ = i * num_slices + k ;
- count_indices++ ;
}
-
- vertex_count = count_verts;
- index_count = count_indices;
}
void LLVOWLSky::updateStarColors()
diff --git a/indra/newview/llvowlsky.h b/indra/newview/llvowlsky.h
index 2b7ebe75dd..3853dd2c70 100644
--- a/indra/newview/llvowlsky.h
+++ b/indra/newview/llvowlsky.h
@@ -55,8 +55,6 @@ public:
void restoreGL();
private:
- // a tiny helper function for controlling the sky dome tesselation.
- static F32 calcPhi(U32 i);
// helper function for initializing the stars.
void initStars();
@@ -66,11 +64,12 @@ private:
// begin_stack is the first stack to be included, end_stack is the first
// stack not to be included.
static void buildStripsBuffer(U32 begin_stack, U32 end_stack,
- U32& vertex_count,
- U32& index_count,
- LLStrider<LLVector3> & vertices,
- LLStrider<LLVector2> & texCoords,
- LLStrider<U16> & indices);
+ LLStrider<LLVector3> & vertices,
+ LLStrider<LLVector2> & texCoords,
+ LLStrider<U16> & indices,
+ const F32 RADIUS,
+ const U32& num_slices,
+ const U32& num_stacks);
// helper function for updating the stars colors.
void updateStarColors();
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index fb3fc55a94..6746a3a902 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -135,6 +135,7 @@ void LLWorld::destroyClass()
LLDrawable::incrementVisible();
LLSceneMonitor::deleteSingleton();
+ LLWorld::deleteSingleton();
}
@@ -884,6 +885,7 @@ void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_heigh
void LLWorld::precullWaterObjects(LLCamera& camera, LLCullResult* cull, bool include_void_water)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
if (!gAgent.getRegion())
{
return;
@@ -1077,6 +1079,7 @@ void LLWorld::updateWaterObjects()
void LLWorld::shiftRegions(const LLVector3& offset)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
for (region_list_t::const_iterator i = getRegionList().begin(); i != getRegionList().end(); ++i)
{
LLViewerRegion* region = *i;
@@ -1147,11 +1150,9 @@ void LLWorld::disconnectRegions()
}
}
-static LLTrace::BlockTimerStatHandle FTM_ENABLE_SIMULATOR("Enable Sim");
-
void process_enable_simulator(LLMessageSystem *msg, void **user_data)
{
- LL_RECORD_BLOCK_TIME(FTM_ENABLE_SIMULATOR);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
// enable the appropriate circuit for this simulator and
// add its values into the gSimulator structure
U64 handle;
@@ -1222,12 +1223,11 @@ public:
}
};
-static LLTrace::BlockTimerStatHandle FTM_DISABLE_REGION("Disable Region");
// disable the circuit to this simulator
// Called in response to "DisableSimulator" message.
void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data)
{
- LL_RECORD_BLOCK_TIME(FTM_DISABLE_REGION);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
LLHost host = mesgsys->getSender();
@@ -1289,6 +1289,7 @@ void send_agent_pause()
void send_agent_resume()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK
// Note: used to check for LLWorld initialization before it became a singleton.
// Rather than just remove this check I'm changing it to assure that the message
// system has been initialized. -MG
diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h
index 98552bc4d1..69f2df4203 100644
--- a/indra/newview/llworld.h
+++ b/indra/newview/llworld.h
@@ -59,11 +59,12 @@ class LLVOAvatar;
// as simulators are connected to, viewer_regions are popped off the stack and connected as required
// as simulators are removed, they are pushed back onto the stack
-class LLWorld : public LLSingleton<LLWorld>
+class LLWorld : public LLSimpleton<LLWorld>
{
- LLSINGLETON(LLWorld);
public:
- void destroyClass();
+ LLWorld();
+
+ void destroyClass();
LLViewerRegion* addRegion(const U64 &region_handle, const LLHost &host);
// safe to call if already present, does the "right thing" if
diff --git a/indra/newview/llworldmapmessage.cpp b/indra/newview/llworldmapmessage.cpp
index 8be340de4c..e4a9f9afdb 100644
--- a/indra/newview/llworldmapmessage.cpp
+++ b/indra/newview/llworldmapmessage.cpp
@@ -150,6 +150,10 @@ void LLWorldMapMessage::sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16
// public static
void LLWorldMapMessage::processMapBlockReply(LLMessageSystem* msg, void**)
{
+ if (gNonInteractive)
+ {
+ return;
+ }
U32 agent_flags;
msg->getU32Fast(_PREHASH_AgentData, _PREHASH_Flags, agent_flags);
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index a6df079223..59ac4554d7 100644
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -321,22 +321,19 @@ void LLWorldMapView::draw()
// Clear the background alpha to 0
gGL.flush();
gGL.setColorMask(false, true);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
+ gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
gGL.color4f(0.0f, 0.0f, 0.0f, 0.0f);
gl_rect_2d(0, height, width, 0);
}
gGL.flush();
-
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.setColorMask(true, true);
// Draw the image tiles
drawMipmap(width, height);
gGL.flush();
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.setColorMask(true, true);
// Draw per sim overlayed information (names, mature, offline...)
@@ -480,13 +477,13 @@ void LLWorldMapView::draw()
LLGLSUIDefault gls_ui;
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
+ gGL.flush();
gGL.blendFunc(LLRender::BF_ONE_MINUS_DEST_ALPHA, LLRender::BF_DEST_ALPHA);
gGL.color4fv( mBackgroundColor.mV );
gl_rect_2d(0, height, width, 0);
}
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ gGL.flush();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
// Draw item infos if we're not zoomed out too much and there's something to draw
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d797b64731..34c4e2ddb9 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -142,7 +142,6 @@
bool gShiftFrame = false;
//cached settings
-bool LLPipeline::RenderAvatarVP;
bool LLPipeline::WindLightUseAtmosShaders;
bool LLPipeline::RenderDeferred;
F32 LLPipeline::RenderDeferredSunWash;
@@ -238,7 +237,6 @@ const LLMatrix4* gGLLastMatrix = NULL;
LLTrace::BlockTimerStatHandle FTM_RENDER_GEOMETRY("Render Geometry");
LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS("Grass");
LLTrace::BlockTimerStatHandle FTM_RENDER_INVISIBLE("Invisible");
-LLTrace::BlockTimerStatHandle FTM_RENDER_OCCLUSION("Occlusion");
LLTrace::BlockTimerStatHandle FTM_RENDER_SHINY("Shiny");
LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE("Simple");
LLTrace::BlockTimerStatHandle FTM_RENDER_TERRAIN("Terrain");
@@ -253,14 +251,12 @@ LLTrace::BlockTimerStatHandle FTM_RENDER_MATERIALS("Render Materials");
LLTrace::BlockTimerStatHandle FTM_RENDER_FULLBRIGHT("Fullbright");
LLTrace::BlockTimerStatHandle FTM_RENDER_GLOW("Glow");
LLTrace::BlockTimerStatHandle FTM_GEO_UPDATE("Geo Update");
-LLTrace::BlockTimerStatHandle FTM_PIPELINE_CREATE("Pipeline Create");
LLTrace::BlockTimerStatHandle FTM_POOLRENDER("RenderPool");
LLTrace::BlockTimerStatHandle FTM_POOLS("Pools");
LLTrace::BlockTimerStatHandle FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)");
LLTrace::BlockTimerStatHandle FTM_DEFERRED_POOLS("Pools (Deferred)");
LLTrace::BlockTimerStatHandle FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)");
LLTrace::BlockTimerStatHandle FTM_POST_DEFERRED_POOLS("Pools (Post)");
-LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM_FBO("First FBO");
LLTrace::BlockTimerStatHandle FTM_STATESORT("Sort Draw State");
LLTrace::BlockTimerStatHandle FTM_PIPELINE("Pipeline");
LLTrace::BlockTimerStatHandle FTM_CLIENT_COPY("Client Copy");
@@ -269,11 +265,8 @@ LLTrace::BlockTimerStatHandle FTM_RENDER_DEFERRED("Deferred Shading");
LLTrace::BlockTimerStatHandle FTM_RENDER_UI_HUD("HUD");
LLTrace::BlockTimerStatHandle FTM_RENDER_UI_3D("3D");
LLTrace::BlockTimerStatHandle FTM_RENDER_UI_2D("2D");
-LLTrace::BlockTimerStatHandle FTM_RENDER_UI_DEBUG_TEXT("Debug Text");
-LLTrace::BlockTimerStatHandle FTM_RENDER_UI_SCENE_MON("Scene Mon");
static LLTrace::BlockTimerStatHandle FTM_STATESORT_DRAWABLE("Sort Drawables");
-static LLTrace::BlockTimerStatHandle FTM_STATESORT_POSTSORT("Post Sort");
static LLStaticHashedString sTint("tint");
static LLStaticHashedString sAmbiance("ambiance");
@@ -338,7 +331,6 @@ S32 LLPipeline::sUseOcclusion = 0;
bool LLPipeline::sDelayVBUpdate = true;
bool LLPipeline::sAutoMaskAlphaDeferred = true;
bool LLPipeline::sAutoMaskAlphaNonDeferred = false;
-bool LLPipeline::sDisableShaders = false;
bool LLPipeline::sRenderTransparentWater = true;
bool LLPipeline::sRenderBump = true;
bool LLPipeline::sBakeSunlight = false;
@@ -359,7 +351,6 @@ bool LLPipeline::sRenderAttachedLights = true;
bool LLPipeline::sRenderAttachedParticles = true;
bool LLPipeline::sRenderDeferred = false;
S32 LLPipeline::sVisibleLightCount = 0;
-F32 LLPipeline::sMinRenderSize = 0.f;
bool LLPipeline::sRenderingHUDs;
F32 LLPipeline::sDistortionWaterClipPlaneMargin = 1.0125f;
@@ -385,8 +376,7 @@ LLPipeline::LLPipeline() :
mNumVisibleFaces(0),
mInitialized(false),
- mVertexShadersEnabled(false),
- mVertexShadersLoaded(0),
+ mShadersLoaded(false),
mTransformFeedbackPrimitives(0),
mRenderDebugFeatureMask(0),
mRenderDebugMask(0),
@@ -487,6 +477,10 @@ void LLPipeline::init()
{
clearAllRenderTypes();
}
+ else if (gNonInteractive)
+ {
+ clearAllRenderTypes();
+ }
else
{
setAllRenderTypes(); // By default, all rendering types start enabled
@@ -541,7 +535,6 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderAvatarMaxNonImpostors");
connectRefreshCachedSettingsSafe("RenderDelayVBUpdate");
connectRefreshCachedSettingsSafe("UseOcclusion");
- connectRefreshCachedSettingsSafe("RenderAvatarVP");
connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders");
connectRefreshCachedSettingsSafe("RenderDeferred");
connectRefreshCachedSettingsSafe("RenderDeferredSunWash");
@@ -725,8 +718,6 @@ void LLPipeline::destroyGL()
}
}
-static LLTrace::BlockTimerStatHandle FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
-
void LLPipeline::requestResizeScreenTexture()
{
gResizeScreenTexture = TRUE;
@@ -746,8 +737,7 @@ void LLPipeline::resizeShadowTexture()
void LLPipeline::resizeScreenTexture()
{
- LL_RECORD_BLOCK_TIME(FTM_RESIZE_SCREEN_TEXTURE);
- if (gPipeline.canUseVertexShaders() && assertInitialized())
+ if (gPipeline.shadersLoaded())
{
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
GLuint resY = gViewerWindow->getWorldViewHeightRaw();
@@ -758,8 +748,8 @@ void LLPipeline::resizeScreenTexture()
releaseShadowTargets();
allocateScreenBuffer(resX,resY);
gResizeScreenTexture = FALSE;
- }
- }
+ }
+ }
}
void LLPipeline::allocatePhysicsBuffer()
@@ -900,7 +890,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (!addDeferredAttachments(mDeferredScreen)) return false;
GLuint screenFormat = GL_RGBA16;
- if (gGLManager.mIsATI)
+ if (gGLManager.mIsAMD)
{
screenFormat = GL_RGBA12;
}
@@ -1054,8 +1044,6 @@ void LLPipeline::updateRenderDeferred()
RenderDeferred &&
LLRenderTarget::sUseFBO &&
LLPipeline::sRenderBump &&
- LLPipeline::sRenderTransparentWater &&
- RenderAvatarVP &&
WindLightUseAtmosShaders &&
(bool) LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred");
}
@@ -1072,12 +1060,10 @@ void LLPipeline::refreshCachedSettings()
LLPipeline::sUseOcclusion =
(!gUseWireframe
- && LLGLSLShader::sNoFixedFunction
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
&& gSavedSettings.getBOOL("UseOcclusion")
&& gGLManager.mHasOcclusionQuery) ? 2 : 0;
- RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP");
WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
RenderDeferred = gSavedSettings.getBOOL("RenderDeferred");
RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
@@ -1153,6 +1139,12 @@ void LLPipeline::refreshCachedSettings()
RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit");
RenderSpotLight = nullptr;
updateRenderDeferred();
+
+ if (gNonInteractive)
+ {
+ LLVOAvatar::sMaxNonImpostors = 1;
+ LLVOAvatar::updateImpostorRendering(LLVOAvatar::sMaxNonImpostors);
+ }
}
void LLPipeline::releaseGLBuffers()
@@ -1232,7 +1224,8 @@ void LLPipeline::releaseShadowTargets()
void LLPipeline::createGLBuffers()
{
- stop_glerror();
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ stop_glerror();
assertInitialized();
updateRenderDeferred();
@@ -1370,10 +1363,7 @@ void LLPipeline::restoreGL()
{
assertInitialized();
- if (mVertexShadersEnabled)
- {
- LLViewerShaderMgr::instance()->setShaders();
- }
+ LLViewerShaderMgr::instance()->setShaders();
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -1385,31 +1375,19 @@ void LLPipeline::restoreGL()
if (part)
{
part->restoreGL();
- }
+ }
}
}
}
-
-bool LLPipeline::canUseVertexShaders()
+bool LLPipeline::shadersLoaded()
{
- if (sDisableShaders ||
- !gGLManager.mHasVertexShader ||
- !gGLManager.mHasFragmentShader ||
- (assertInitialized() && mVertexShadersLoaded != 1) )
- {
- return false;
- }
- else
- {
- return true;
- }
+ return (assertInitialized() && mShadersLoaded);
}
bool LLPipeline::canUseWindLightShaders() const
{
- return (!LLPipeline::sDisableShaders &&
- gWLSkyProgram.mProgramObject != 0 &&
+ return (gWLSkyProgram.mProgramObject != 0 &&
LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1);
}
@@ -1427,8 +1405,7 @@ bool LLPipeline::canUseAntiAliasing() const
void LLPipeline::unloadShaders()
{
LLViewerShaderMgr::instance()->unloadShaders();
-
- mVertexShadersLoaded = 0;
+ mShadersLoaded = false;
}
void LLPipeline::assertInitializedDoError()
@@ -1514,6 +1491,7 @@ public:
// Called when a texture changes # of channels (causes faces to move to alpha pool)
void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
assertInitialized();
// *TODO: This is inefficient and causes frame spikes; need a better way to do this
@@ -1725,15 +1703,9 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj)
}
-static LLTrace::BlockTimerStatHandle FTM_UNLINK("Unlink");
-static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_MOVE_LIST("Movelist");
-static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
-static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_LIGHT_SET("Light Set");
-static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
-
void LLPipeline::unlinkDrawable(LLDrawable *drawable)
{
- LL_RECORD_BLOCK_TIME(FTM_UNLINK);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
assertInitialized();
@@ -1742,7 +1714,6 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
// Based on flags, remove the drawable from the queues that it's on.
if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
{
- LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_MOVE_LIST);
LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
if (iter != mMovedList.end())
{
@@ -1752,7 +1723,6 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
if (drawablep->getSpatialGroup())
{
- LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_SPATIAL_PARTITION);
if (!drawablep->getSpatialGroup()->getSpatialPartition()->remove(drawablep, drawablep->getSpatialGroup()))
{
#ifdef LL_RELEASE_FOR_DOWNLOAD
@@ -1763,30 +1733,24 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
}
}
- {
- LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_LIGHT_SET);
- mLights.erase(drawablep);
+ mLights.erase(drawablep);
- for (light_set_t::iterator iter = mNearbyLights.begin();
- iter != mNearbyLights.end(); iter++)
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
+ {
+ if (iter->drawable == drawablep)
{
- if (iter->drawable == drawablep)
- {
- mNearbyLights.erase(iter);
- break;
- }
+ mNearbyLights.erase(iter);
+ break;
}
}
- {
- LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_HIGHLIGHT_SET);
- HighlightItem item(drawablep);
- mHighlightSet.erase(item);
+ HighlightItem item(drawablep);
+ mHighlightSet.erase(item);
- if (mHighlightObject == drawablep)
- {
- mHighlightObject = NULL;
- }
+ if (mHighlightObject == drawablep)
+ {
+ mHighlightObject = NULL;
}
for (U32 i = 0; i < 2; ++i)
@@ -1801,14 +1765,12 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
mTargetShadowSpotLight[i] = NULL;
}
}
-
-
}
//static
void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar)
{
- LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_LIGHT_SET);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin();
iter != gPipeline.mNearbyLights.end(); iter++)
{
@@ -1836,7 +1798,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj)
void LLPipeline::createObjects(F32 max_dtime)
{
- LL_RECORD_BLOCK_TIME(FTM_PIPELINE_CREATE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
LLTimer update_timer;
@@ -1860,6 +1822,7 @@ void LLPipeline::createObjects(F32 max_dtime)
void LLPipeline::createObject(LLViewerObject* vobj)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
LLDrawable* drawablep = vobj->mDrawable;
if (!drawablep)
@@ -1897,6 +1860,7 @@ void LLPipeline::createObject(LLViewerObject* vobj)
void LLPipeline::resetFrameStats()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
assertInitialized();
sCompiles = 0;
@@ -1912,6 +1876,7 @@ void LLPipeline::resetFrameStats()
//external functions for asynchronous updating
void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep)
{
+ LL_PROFILE_ZONE_SCOPED;
if (FreezeTime)
{
return;
@@ -1942,6 +1907,7 @@ void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep)
void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep)
{
+ LL_PROFILE_ZONE_SCOPED;
if (FreezeTime)
{
return;
@@ -1972,6 +1938,7 @@ void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep)
void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
{
+ LL_PROFILE_ZONE_SCOPED;
for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin();
iter != moved_list.end(); )
{
@@ -2005,14 +1972,9 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
}
}
-static LLTrace::BlockTimerStatHandle FTM_OCTREE_BALANCE("Balance Octree");
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_MOVE("Update Move");
-static LLTrace::BlockTimerStatHandle FTM_RETEXTURE("Retexture");
-static LLTrace::BlockTimerStatHandle FTM_MOVED_LIST("Moved List");
-
void LLPipeline::updateMove()
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_MOVE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
if (FreezeTime)
{
@@ -2021,49 +1983,38 @@ void LLPipeline::updateMove()
assertInitialized();
+ for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
+ iter != mRetexturedList.end(); ++iter)
{
- LL_RECORD_BLOCK_TIME(FTM_RETEXTURE);
-
- for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
- iter != mRetexturedList.end(); ++iter)
+ LLDrawable* drawablep = *iter;
+ if (drawablep && !drawablep->isDead())
{
- LLDrawable* drawablep = *iter;
- if (drawablep && !drawablep->isDead())
- {
- drawablep->updateTexture();
- }
+ drawablep->updateTexture();
}
- mRetexturedList.clear();
}
+ mRetexturedList.clear();
- {
- LL_RECORD_BLOCK_TIME(FTM_MOVED_LIST);
- updateMovedList(mMovedList);
- }
+ updateMovedList(mMovedList);
//balance octrees
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
- LL_RECORD_BLOCK_TIME(FTM_OCTREE_BALANCE);
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
{
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
{
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- part->mOctree->balance();
- }
+ part->mOctree->balance();
}
+ }
- //balance the VO Cache tree
- LLVOCachePartition* vo_part = region->getVOCachePartition();
- if(vo_part)
- {
- vo_part->mOctree->balance();
- }
+ //balance the VO Cache tree
+ LLVOCachePartition* vo_part = region->getVOCachePartition();
+ if(vo_part)
+ {
+ vo_part->mOctree->balance();
}
}
}
@@ -2125,6 +2076,7 @@ void LLPipeline::grabReferences(LLCullResult& result)
void LLPipeline::clearReferences()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
sCull = NULL;
mGroupSaveQ1.clear();
}
@@ -2372,20 +2324,28 @@ bool LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3&
static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling");
-void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
+void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* planep)
{
static LLCachedControl<bool> use_occlusion(gSavedSettings,"UseOcclusion");
- static bool can_use_occlusion = LLGLSLShader::sNoFixedFunction
- && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
+ static bool can_use_occlusion = LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
&& gGLManager.mHasOcclusionQuery;
- LL_RECORD_BLOCK_TIME(FTM_CULL);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_CULL);
+
+ if (planep != nullptr)
+ {
+ camera.setUserClipPlane(*planep);
+ }
+ else
+ {
+ camera.disableUserClipPlane();
+ }
grabReferences(result);
sCull->clear();
- bool to_texture = LLPipeline::sUseOcclusion > 1 && gPipeline.canUseVertexShaders();
+ bool to_texture = LLPipeline::sUseOcclusion > 1 && gPipeline.shadersLoaded();
if (to_texture)
{
@@ -2419,7 +2379,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
bool bound_shader = false;
- if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0)
+ if (gPipeline.shadersLoaded() && LLGLSLShader::sCurBoundShader == 0)
{ //if no shader is currently bound, use the occlusion shader instead of fixed function if we can
// (shadow render uses a special shader that clamps to clip planes)
bound_shader = true;
@@ -2435,11 +2395,6 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
}
- if (!sReflectionRender)
- {
- camera.disableUserClipPlane();
- }
-
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
@@ -2461,8 +2416,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
LLVOCachePartition* vo_part = region->getVOCachePartition();
if(vo_part)
{
- bool do_occlusion_cull = can_use_occlusion && use_occlusion && !gUseWireframe && 0 > water_clip /* && !gViewerWindow->getProgressView()->getVisible()*/;
- do_occlusion_cull &= !sReflectionRender;
+ bool do_occlusion_cull = can_use_occlusion && use_occlusion && !gUseWireframe;
vo_part->cull(camera, do_occlusion_cull);
}
}
@@ -2546,20 +2500,6 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
group->updateDistance(camera);
}
- const F32 MINIMUM_PIXEL_AREA = 16.f;
-
- if (group->mPixelArea < MINIMUM_PIXEL_AREA)
- {
- return;
- }
-
- const LLVector4a* bounds = group->getBounds();
- if (sMinRenderSize > 0.f &&
- llmax(llmax(bounds[1][0], bounds[1][1]), bounds[1][2]) < sMinRenderSize)
- {
- return;
- }
-
assertInitialized();
if (!group->getSpatialPartition()->mRenderByGroup)
@@ -2669,7 +2609,8 @@ void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderT
void LLPipeline::doOcclusion(LLCamera& camera)
{
- if (LLPipeline::sUseOcclusion > 1 && !LLSpatialPartition::sTeleportRequested &&
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ if (LLPipeline::sUseOcclusion > 1 && !LLSpatialPartition::sTeleportRequested &&
(sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck))
{
LLVertexBuffer::unbind();
@@ -2690,7 +2631,7 @@ void LLPipeline::doOcclusion(LLCamera& camera)
LLGLDisable cull(GL_CULL_FACE);
- bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0;
+ bool bind_shader = (LLGLSLShader::sCurBoundShader == 0);
if (bind_shader)
{
if (LLPipeline::sShadowRender)
@@ -2753,14 +2694,10 @@ bool LLPipeline::updateDrawableGeom(LLDrawable* drawablep, bool priority)
return update_complete;
}
-static LLTrace::BlockTimerStatHandle FTM_SEED_VBO_POOLS("Seed VBO Pool");
-
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_GL("Update GL");
-
void LLPipeline::updateGL()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_GL);
while (!LLGLUpdate::sGLQ.empty())
{
LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
@@ -2771,15 +2708,13 @@ void LLPipeline::updateGL()
}
{ //seed VBO Pools
- LL_RECORD_BLOCK_TIME(FTM_SEED_VBO_POOLS);
LLVertexBuffer::seedPools();
}
}
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups");
-
void LLPipeline::clearRebuildGroups()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
LLSpatialGroup::sg_vector_t hudGroups;
mGroupQ1Locked = true;
@@ -2884,7 +2819,7 @@ void LLPipeline::clearRebuildDrawables()
void LLPipeline::rebuildPriorityGroups()
{
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_PRIORITY_GROUPS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
LLTimer update_timer;
assertInitialized();
@@ -2906,8 +2841,6 @@ void LLPipeline::rebuildPriorityGroups()
}
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_GROUPS("Rebuild Groups");
-
void LLPipeline::rebuildGroups()
{
if (mGroupQ2.empty())
@@ -2915,7 +2848,7 @@ void LLPipeline::rebuildGroups()
return;
}
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_GROUPS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
mGroupQ2Locked = true;
// Iterate through some drawables on the non-priority build queue
S32 size = (S32) mGroupQ2.size();
@@ -3161,12 +3094,9 @@ void LLPipeline::markShift(LLDrawable *drawablep)
}
}
-static LLTrace::BlockTimerStatHandle FTM_SHIFT_DRAWABLE("Shift Drawable");
-static LLTrace::BlockTimerStatHandle FTM_SHIFT_OCTREE("Shift Octree");
-static LLTrace::BlockTimerStatHandle FTM_SHIFT_HUD("Shift HUD");
-
void LLPipeline::shiftObjects(const LLVector3 &offset)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
assertInitialized();
glClear(GL_DEPTH_BUFFER_BIT);
@@ -3175,46 +3105,36 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
LLVector4a offseta;
offseta.load3(offset.mV);
+ for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
+ iter != mShiftList.end(); iter++)
{
- LL_RECORD_BLOCK_TIME(FTM_SHIFT_DRAWABLE);
-
- for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
- iter != mShiftList.end(); iter++)
+ LLDrawable *drawablep = *iter;
+ if (drawablep->isDead())
{
- LLDrawable *drawablep = *iter;
- if (drawablep->isDead())
- {
- continue;
- }
- drawablep->shiftPos(offseta);
- drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
- }
- mShiftList.resize(0);
+ continue;
+ }
+ drawablep->shiftPos(offseta);
+ drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
}
-
+ mShiftList.resize(0);
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
- LL_RECORD_BLOCK_TIME(FTM_SHIFT_OCTREE);
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
{
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
{
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- part->shift(offseta);
- }
+ part->shift(offseta);
}
}
}
- {
- LL_RECORD_BLOCK_TIME(FTM_SHIFT_HUD);
- LLHUDText::shiftAll(offset);
- LLHUDNameTag::shiftAll(offset);
- }
+ LLHUDText::shiftAll(offset);
+ LLHUDNameTag::shiftAll(offset);
+
display_update_camera();
}
@@ -3245,10 +3165,9 @@ void LLPipeline::markPartitionMove(LLDrawable* drawable)
}
}
-static LLTrace::BlockTimerStatHandle FTM_PROCESS_PARTITIONQ("PartitionQ");
void LLPipeline::processPartitionQ()
{
- LL_RECORD_BLOCK_TIME(FTM_PROCESS_PARTITIONQ);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)
{
LLDrawable* drawable = *iter;
@@ -3348,10 +3267,10 @@ void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags f
}
}
-static LLTrace::BlockTimerStatHandle FTM_RESET_DRAWORDER("Reset Draw Order");
-
void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+
if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
LLPipeline::RENDER_TYPE_CONTROL_AV,
LLPipeline::RENDER_TYPE_GROUND,
@@ -3363,12 +3282,9 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
LLPipeline::END_RENDER_TYPES))
{
//clear faces from face pools
- LL_RECORD_BLOCK_TIME(FTM_RESET_DRAWORDER);
gPipeline.resetDrawOrders();
}
- LL_RECORD_BLOCK_TIME(FTM_STATESORT);
-
//LLVertexBuffer::unbind();
grabReferences(result);
@@ -3453,7 +3369,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
}
{
- LL_RECORD_BLOCK_TIME(FTM_STATESORT_DRAWABLE);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWABLE("stateSort"); // LL_RECORD_BLOCK_TIME(FTM_STATESORT_DRAWABLE);
for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList();
iter != sCull->endVisibleList(); ++iter)
{
@@ -3483,12 +3399,12 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
group->mLastUpdateDistance = group->mDistance;
}
}
-
}
void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed)
{
- if (bridge->getSpatialGroup()->changeLOD() || fov_changed)
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ if (bridge->getSpatialGroup()->changeLOD() || fov_changed)
{
bool force_update = false;
bridge->updateDistance(camera, force_update);
@@ -3497,7 +3413,8 @@ void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_c
void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
{
- if (!drawablep
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ if (!drawablep
|| drawablep->isDead()
|| !hasRenderType(drawablep->getRenderType()))
{
@@ -3790,9 +3707,36 @@ void renderSoundHighlights(LLDrawable* drawablep)
}
}
+void LLPipeline::touchTexture(LLViewerTexture* tex, F32 vsize)
+{
+ if (tex)
+ {
+ LLImageGL* gl_tex = tex->getGLTexture();
+ if (gl_tex && gl_tex->updateBindStats(gl_tex->mTextureMemory))
+ {
+ tex->setActive();
+ tex->addTextureStats(vsize);
+ }
+ }
+
+
+}
+void LLPipeline::touchTextures(LLDrawInfo* info)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ for (int i = 0; i < info->mTextureList.size(); ++i)
+ {
+ touchTexture(info->mTextureList[i], info->mTextureListVSize[i]);
+ }
+
+ touchTexture(info->mTexture, info->mVSize);
+ touchTexture(info->mSpecularMap, info->mVSize);
+ touchTexture(info->mNormalMap, info->mVSize);
+}
+
void LLPipeline::postSort(LLCamera& camera)
{
- LL_RECORD_BLOCK_TIME(FTM_STATESORT_POSTSORT);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
assertInitialized();
@@ -3842,20 +3786,14 @@ void LLPipeline::postSort(LLCamera& camera)
for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
{
- if (sMinRenderSize > 0.f)
- {
- LLVector4a bounds;
- bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]);
-
- if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize)
- {
- sCull->pushDrawInfo(j->first, *k);
- }
- }
- else
- {
- sCull->pushDrawInfo(j->first, *k);
- }
+ LLDrawInfo* info = *k;
+
+ sCull->pushDrawInfo(j->first, info);
+ if (!sShadowRender && !sReflectionRender)
+ {
+ touchTextures(info);
+ addTrianglesDrawn(info->mCount, info->mDrawMode);
+ }
}
}
@@ -3884,6 +3822,16 @@ void LLPipeline::postSort(LLCamera& camera)
sCull->pushAlphaGroup(group);
}
}
+
+ LLSpatialGroup::draw_map_t::iterator rigged_alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA_RIGGED);
+
+ if (rigged_alpha != group->mDrawMap.end())
+ { //store rigged alpha groups for LLDrawPoolAlpha prepass (skip distance update, rigged attachments use depth buffer)
+ if (hasRenderType(LLDrawPool::POOL_ALPHA))
+ {
+ sCull->pushRiggedAlphaGroup(group);
+ }
+ }
}
}
@@ -3994,7 +3942,10 @@ void LLPipeline::postSort(LLCamera& camera)
{
mSelectedFaces.clear();
- LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
+ if (!gNonInteractive)
+ {
+ LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
+ }
// Draw face highlights for selected faces.
if (LLSelectMgr::getInstance()->getTEMode())
@@ -4025,8 +3976,8 @@ void LLPipeline::postSort(LLCamera& camera)
void render_hud_elements()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
- gPipeline.disableLights();
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
+ gPipeline.disableLights();
LLGLDisable fog(GL_FOG);
LLGLSUIDefault gls_ui;
@@ -4038,10 +3989,7 @@ void render_hud_elements()
gGL.color4f(1,1,1,1);
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
@@ -4052,8 +4000,11 @@ void render_hud_elements()
// Draw the tracking overlays
LLTracker::render3D();
- // Show the property lines
- LLWorld::getInstance()->renderPropertyLines();
+ if (LLWorld::instanceExists())
+ {
+ // Show the property lines
+ LLWorld::getInstance()->renderPropertyLines();
+ }
LLViewerParcelMgr::getInstance()->render();
LLViewerParcelMgr::getInstance()->renderParcelCollision();
@@ -4070,10 +4021,7 @@ void render_hud_elements()
LLHUDText::renderAllHUD();
}
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
+ gUIProgram.unbind();
gGL.flush();
}
@@ -4105,10 +4053,7 @@ void LLPipeline::renderHighlights()
gGL.setColorMask(false, false);
- if (LLGLSLShader::sNoFixedFunction)
- {
- gHighlightProgram.bind();
- }
+ gHighlightProgram.bind();
for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter)
{
@@ -4310,7 +4255,7 @@ U32 LLPipeline::sCurRenderPoolType = 0 ;
void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
assertInitialized();
@@ -4340,7 +4285,6 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
// Do verification of GL state
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
if (mRenderDebugMask & RENDER_DEBUG_VERIFY)
{
if (!verify())
@@ -4397,7 +4341,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
}
{
- LL_RECORD_BLOCK_TIME(FTM_POOLS);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pools"); //LL_RECORD_BLOCK_TIME(FTM_POOLS);
// HACK: don't calculate local lights if we're rendering the HUD!
// Removing this check will cause bad flickering when there are
@@ -4433,7 +4377,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0)
{
- LL_RECORD_BLOCK_TIME(FTM_POOLRENDER);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pool render"); //LL_RECORD_BLOCK_TIME(FTM_POOLRENDER);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4563,98 +4507,104 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
{
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
+ {
+ // SL-15709 -- NOTE: Tracy only allows one ZoneScoped per function.
+ // Solutions are:
+ // 1. Use a new scope
+ // 2. Use named zones
+ // 3. Use transient zones
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pools"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS);
- LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS);
+ LLGLEnable cull(GL_CULL_FACE);
- LLGLEnable cull(GL_CULL_FACE);
-
- for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
- {
- LLDrawPool *poolp = *iter;
- if (hasRenderType(poolp->getType()))
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
{
- poolp->prerender();
+ LLDrawPool *poolp = *iter;
+ if (hasRenderType(poolp->getType()))
+ {
+ poolp->prerender();
+ }
}
- }
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
- LLVertexBuffer::unbind();
+ LLVertexBuffer::unbind();
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
- U32 cur_type = 0;
+ U32 cur_type = 0;
- gGL.setColorMask(true, true);
+ gGL.setColorMask(true, true);
- pool_set_t::iterator iter1 = mPools.begin();
+ pool_set_t::iterator iter1 = mPools.begin();
- while ( iter1 != mPools.end() )
- {
- LLDrawPool *poolp = *iter1;
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
- cur_type = poolp->getType();
+ cur_type = poolp->getType();
- pool_set_t::iterator iter2 = iter1;
- if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
- {
- LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLRENDER);
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pool render"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLRENDER);
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
- for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ )
- {
- LLVertexBuffer::unbind();
- poolp->beginDeferredPass(i);
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ )
{
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
+ LLVertexBuffer::unbind();
+ poolp->beginDeferredPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
{
- break;
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ if ( !p->getSkipRenderFlag() ) { p->renderDeferred(i); }
}
-
- if ( !p->getSkipRenderFlag() ) { p->renderDeferred(i); }
- }
- poolp->endDeferredPass(i);
- LLVertexBuffer::unbind();
+ poolp->endDeferredPass(i);
+ LLVertexBuffer::unbind();
- if (gDebugGL || gDebugPipeline)
- {
- LLGLState::checkStates();
+ if (gDebugGL || gDebugPipeline)
+ {
+ LLGLState::checkStates();
+ }
}
}
- }
- else
- {
- // Skip all pools of this type
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ else
{
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
{
- break;
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
}
}
+ iter1 = iter2;
+ stop_glerror();
}
- iter1 = iter2;
- stop_glerror();
- }
- gGLLastMatrix = NULL;
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.loadMatrix(gGLModelView);
- gGL.setColorMask(true, false);
+ gGL.setColorMask(true, false);
+
+ } // Tracy ZoneScoped
}
void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
{
- LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS);
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@@ -4688,7 +4638,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
{
- LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred poolrender"); //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4749,7 +4699,8 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
void LLPipeline::renderGeomShadow(LLCamera& camera)
{
- U32 cur_type = 0;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@@ -4814,6 +4765,7 @@ void LLPipeline::renderGeomShadow(LLCamera& camera)
void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
assertInitialized();
S32 count = 0;
if (render_type == LLRender::TRIANGLE_STRIP)
@@ -4853,10 +4805,7 @@ void LLPipeline::renderPhysicsDisplay()
gGL.setColorMask(true, false);
- if (LLGLSLShader::sNoFixedFunction)
- {
- gDebugProgram.bind();
- }
+ gDebugProgram.bind();
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -4877,11 +4826,7 @@ void LLPipeline::renderPhysicsDisplay()
gGL.flush();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gDebugProgram.unbind();
- }
-
+ gDebugProgram.unbind();
mPhysicsDisplay.flush();
}
@@ -4908,13 +4853,10 @@ void LLPipeline::renderDebug()
if ( pathfindingCharacter->getVisible() || gAgentCamera.cameraMouselook() )
{
- if (LLGLSLShader::sNoFixedFunction)
- {
- gPathfindingProgram.bind();
- gPathfindingProgram.uniform1f(sTint, 1.f);
- gPathfindingProgram.uniform1f(sAmbiance, 1.f);
- gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
- }
+ gPathfindingProgram.bind();
+ gPathfindingProgram.uniform1f(sTint, 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, 1.f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
//Requried character physics capsule render parameters
LLUUID id;
@@ -4923,21 +4865,14 @@ void LLPipeline::renderDebug()
if ( pathfindingCharacter->isPhysicsCapsuleEnabled( id, pos, rot ) )
{
- if (LLGLSLShader::sNoFixedFunction)
- {
- //remove blending artifacts
- gGL.setColorMask(false, false);
- llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
- gGL.setColorMask(true, false);
- LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
- llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
- gPathfindingProgram.bind();
- }
- else
- {
- llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
- }
+ //remove blending artifacts
+ gGL.setColorMask(false, false);
+ llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
+ gGL.setColorMask(true, false);
+ LLGLEnable blend(GL_BLEND);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
+ llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
+ gPathfindingProgram.bind();
}
}
}
@@ -4953,14 +4888,11 @@ void LLPipeline::renderDebug()
{
F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance");
- if (LLGLSLShader::sNoFixedFunction)
- {
- gPathfindingProgram.bind();
+ gPathfindingProgram.bind();
- gPathfindingProgram.uniform1f(sTint, 1.f);
- gPathfindingProgram.uniform1f(sAmbiance, ambiance);
- gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
- }
+ gPathfindingProgram.uniform1f(sTint, 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, ambiance);
+ gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
if ( !pathfindingConsole->isRenderWorld() )
{
@@ -4992,18 +4924,11 @@ void LLPipeline::renderDebug()
}
//render edges
- if (LLGLSLShader::sNoFixedFunction)
- {
- gPathfindingNoNormalsProgram.bind();
- gPathfindingNoNormalsProgram.uniform1f(sTint, 1.f);
- gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, 1.f);
- llPathingLibInstance->renderNavMeshEdges();
- gPathfindingProgram.bind();
- }
- else
- {
- llPathingLibInstance->renderNavMeshEdges();
- }
+ gPathfindingNoNormalsProgram.bind();
+ gPathfindingNoNormalsProgram.uniform1f(sTint, 1.f);
+ gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, 1.f);
+ llPathingLibInstance->renderNavMeshEdges();
+ gPathfindingProgram.bind();
gGL.flush();
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
@@ -5014,53 +4939,31 @@ void LLPipeline::renderDebug()
if ( LLPathfindingPathTool::getInstance()->isRenderPath() )
{
//The path
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
- llPathingLibInstance->renderPath();
- gPathfindingProgram.bind();
- }
- else
- {
- llPathingLibInstance->renderPath();
- }
- //The bookends
- if (LLGLSLShader::sNoFixedFunction)
- {
- //remove blending artifacts
- gGL.setColorMask(false, false);
- llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
- llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
+ gUIProgram.bind();
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
+ llPathingLibInstance->renderPath();
+ gPathfindingProgram.bind();
+
+ //The bookends
+ //remove blending artifacts
+ gGL.setColorMask(false, false);
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
- gGL.setColorMask(true, false);
- //render the bookends
- LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
- llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
- llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
- gPathfindingProgram.bind();
- }
- else
- {
- llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
- llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
- }
-
+ gGL.setColorMask(true, false);
+ //render the bookends
+ LLGLEnable blend(GL_BLEND);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
+ gPathfindingProgram.bind();
}
if ( pathfindingConsole->isRenderWaterPlane() )
{
- if (LLGLSLShader::sNoFixedFunction)
- {
- LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
- llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() );
- }
- else
- {
- llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() );
- }
+ LLGLEnable blend(GL_BLEND);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
+ llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() );
}
//physics/exclusion shapes
if ( pathfindingConsole->isRenderAnyShapes() )
@@ -5191,18 +5094,11 @@ void LLPipeline::renderDebug()
}
//render edges
- if (LLGLSLShader::sNoFixedFunction)
- {
- gPathfindingNoNormalsProgram.bind();
- gPathfindingNoNormalsProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
- gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
- llPathingLibInstance->renderNavMeshEdges();
- gPathfindingProgram.bind();
- }
- else
- {
- llPathingLibInstance->renderNavMeshEdges();
- }
+ gPathfindingNoNormalsProgram.bind();
+ gPathfindingNoNormalsProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
+ llPathingLibInstance->renderNavMeshEdges();
+ gPathfindingProgram.bind();
gGL.flush();
glLineWidth(1.0f);
@@ -5211,10 +5107,7 @@ void LLPipeline::renderDebug()
glPolygonOffset(0.f, 0.f);
gGL.flush();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gPathfindingProgram.unbind();
- }
+ gPathfindingProgram.unbind();
}
}
}
@@ -5229,10 +5122,7 @@ void LLPipeline::renderDebug()
if (!hud_only && !mDebugBlips.empty())
{ //render debug blips
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true);
@@ -5296,7 +5186,7 @@ void LLPipeline::renderDebug()
}
}
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION) && LLGLSLShader::sNoFixedFunction)
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
{ //render visible selected group occlusion geometry
gDebugProgram.bind();
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
@@ -5318,44 +5208,38 @@ void LLPipeline::renderDebug()
visible_selected_groups.clear();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST) && !hud_only)
{ //draw crosshairs on particle intersection
if (gDebugRaycastParticle)
{
- if (LLGLSLShader::sNoFixedFunction)
- { //this debug display requires shaders
- gDebugProgram.bind();
+ gDebugProgram.bind();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLVector3 center(gDebugRaycastParticleIntersection.getF32ptr());
- LLVector3 size(0.1f, 0.1f, 0.1f);
+ LLVector3 center(gDebugRaycastParticleIntersection.getF32ptr());
+ LLVector3 size(0.1f, 0.1f, 0.1f);
- LLVector3 p[6];
+ LLVector3 p[6];
- p[0] = center + size.scaledVec(LLVector3(1,0,0));
- p[1] = center + size.scaledVec(LLVector3(-1,0,0));
- p[2] = center + size.scaledVec(LLVector3(0,1,0));
- p[3] = center + size.scaledVec(LLVector3(0,-1,0));
- p[4] = center + size.scaledVec(LLVector3(0,0,1));
- p[5] = center + size.scaledVec(LLVector3(0,0,-1));
+ p[0] = center + size.scaledVec(LLVector3(1,0,0));
+ p[1] = center + size.scaledVec(LLVector3(-1,0,0));
+ p[2] = center + size.scaledVec(LLVector3(0,1,0));
+ p[3] = center + size.scaledVec(LLVector3(0,-1,0));
+ p[4] = center + size.scaledVec(LLVector3(0,0,1));
+ p[5] = center + size.scaledVec(LLVector3(0,0,-1));
- gGL.begin(LLRender::LINES);
- gGL.diffuseColor3f(1.f, 1.f, 0.f);
- for (U32 i = 0; i < 6; i++)
- {
- gGL.vertex3fv(p[i].mV);
- }
- gGL.end();
- gGL.flush();
-
- gDebugProgram.unbind();
+ gGL.begin(LLRender::LINES);
+ gGL.diffuseColor3f(1.f, 1.f, 0.f);
+ for (U32 i = 0; i < 6; i++)
+ {
+ gGL.vertex3fv(p[i].mV);
}
+ gGL.end();
+ gGL.flush();
+
+ gDebugProgram.unbind();
}
}
@@ -5588,17 +5472,12 @@ void LLPipeline::renderDebug()
}
gGL.flush();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
+ gUIProgram.unbind();
}
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_POOLS("Rebuild Pools");
-
void LLPipeline::rebuildPools()
{
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_POOLS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
assertInitialized();
@@ -5942,6 +5821,7 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
void LLPipeline::resetDrawOrders()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
assertInitialized();
// Iterate through all of the draw pools and rebuild them.
for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
@@ -6261,11 +6141,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
LLEnvironment& environment = LLEnvironment::instance();
LLSettingsSky::ptr_t psky = environment.getCurrentSky();
- if (!LLGLSLShader::sNoFixedFunction)
- {
- gGL.syncMatrices();
- }
-
// Ambient
LLColor4 ambient = psky->getTotalAmbient();
gGL.setAmbientLightColor(ambient);
@@ -6387,21 +6262,19 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
continue;
}
- LLVector3 light_pos(light->getRenderPosition());
- LLVector4 light_pos_gl(light_pos, 1.0f);
-
- F32 light_radius = llmax(light->getLightRadius(), 0.001f);
- F32 size = light_radius * (sRenderDeferred ? 1.5f : 1.0f);
+ LLVector3 light_pos(light->getRenderPosition());
+ LLVector4 light_pos_gl(light_pos, 1.0f);
- if (size <= 0.001f)
+ F32 adjusted_radius = light->getLightRadius() * (sRenderDeferred ? 1.5f : 1.0f);
+ if (adjusted_radius <= 0.001f)
{
continue;
}
- F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior.
- F32 linatten = x / (light_radius); // % of brightness at radius
+ F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior.
+ F32 linatten = x / adjusted_radius; // % of brightness at radius
- mHWLightColors[cur_light] = light_color;
+ mHWLightColors[cur_light] = light_color;
LLLightState* light_state = gGL.getLight(cur_light);
light_state->setPosition(light_pos_gl);
@@ -6410,7 +6283,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
light_state->setConstantAttenuation(0.f);
if (sRenderDeferred)
{
- light_state->setLinearAttenuation(size);
+ light_state->setLinearAttenuation(linatten);
light_state->setQuadraticAttenuation(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF) + 1.f); // get falloff to match for forward deferred rendering lights
}
else
@@ -6466,11 +6339,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
// prev site of forward (non-deferred) character light injection, removed by SL-13522 09/20
// Init GL state
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glDisable(GL_LIGHTING);
- }
-
for (S32 i = 0; i < 8; ++i)
{
gGL.getLight(i)->disable();
@@ -6489,13 +6357,6 @@ void LLPipeline::enableLights(U32 mask)
if (mLightMask != mask)
{
stop_glerror();
- if (!mLightMask)
- {
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glEnable(GL_LIGHTING);
- }
- }
if (mask)
{
stop_glerror();
@@ -6515,13 +6376,6 @@ void LLPipeline::enableLights(U32 mask)
}
stop_glerror();
}
- else
- {
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glDisable(GL_LIGHTING);
- }
- }
mLightMask = mask;
stop_glerror();
}
@@ -6572,11 +6426,6 @@ void LLPipeline::enableLightsPreview()
{
disableLights();
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glEnable(GL_LIGHTING);
- }
-
LLColor4 ambient = PreviewAmbientColor;
gGL.setAmbientLightColor(ambient);
@@ -7358,8 +7207,6 @@ void LLPipeline::resetVertexBuffers()
mResetVertexBuffers = true;
}
-static LLTrace::BlockTimerStatHandle FTM_RESET_VB("Reset VB");
-
void LLPipeline::doResetVertexBuffers(bool forced)
{
if (!mResetVertexBuffers)
@@ -7381,7 +7228,7 @@ void LLPipeline::doResetVertexBuffers(bool forced)
}
}
- LL_RECORD_BLOCK_TIME(FTM_RESET_VB);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
mResetVertexBuffers = false;
mCubeVB = NULL;
@@ -7421,11 +7268,6 @@ void LLPipeline::doResetVertexBuffers(bool forced)
SUBSYSTEM_CLEANUP(LLVertexBuffer);
- //delete all name pool caches
- LLGLNamePool::cleanupPools();
-
-
-
if (LLVertexBuffer::sGLCount > 0)
{
LL_WARNS() << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << LL_ENDL;
@@ -7451,32 +7293,91 @@ void LLPipeline::doResetVertexBuffers(bool forced)
LLVOPartGroup::restoreGL();
}
-void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_texture)
+void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged)
{
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
- mSimplePool->pushBatches(type, mask, texture, batch_texture);
+ if (rigged)
+ {
+ mSimplePool->pushRiggedBatches(type + 1, mask, texture, batch_texture);
+ }
+ else
+ {
+ mSimplePool->pushBatches(type, mask, texture, batch_texture);
+ }
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
}
-void LLPipeline::renderMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture)
+void LLPipeline::renderAlphaObjects(U32 mask, bool texture, bool batch_texture, bool rigged)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ assertInitialized();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+ U32 type = LLRenderPass::PASS_ALPHA;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
+ {
+ LLDrawInfo* pparams = *i;
+ if (pparams)
+ {
+ if (rigged)
+ {
+ if (pparams->mAvatar != nullptr)
+ {
+ if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ {
+ mSimplePool->uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ mSimplePool->pushBatch(*pparams, mask | LLVertexBuffer::MAP_WEIGHT4, texture, batch_texture);
+ }
+ }
+ else if (pparams->mAvatar == nullptr)
+ {
+ mSimplePool->pushBatch(*pparams, mask, texture, batch_texture);
+ }
+ }
+ }
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+}
+
+void LLPipeline::renderMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged)
{
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
- mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture);
+ if (rigged)
+ {
+ mAlphaMaskPool->pushRiggedMaskBatches(type+1, mask, texture, batch_texture);
+ }
+ else
+ {
+ mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture);
+ }
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
}
-void LLPipeline::renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture)
+void LLPipeline::renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged)
{
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
- mFullbrightAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture);
+ if (rigged)
+ {
+ mFullbrightAlphaMaskPool->pushRiggedMaskBatches(type+1, mask, texture, batch_texture);
+ }
+ else
+ {
+ mFullbrightAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture);
+ }
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
}
@@ -7581,11 +7482,8 @@ void LLPipeline::renderFinalize()
if (sRenderGlow)
{
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
- mGlow[2].bindTarget();
- mGlow[2].clear();
- }
+ mGlow[2].bindTarget();
+ mGlow[2].clear();
gGlowExtractProgram.bind();
F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f);
@@ -7651,11 +7549,8 @@ void LLPipeline::renderFinalize()
for (S32 i = 0; i < kernel; i++)
{
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
- mGlow[i % 2].bindTarget();
- mGlow[i % 2].clear();
- }
+ mGlow[i % 2].bindTarget();
+ mGlow[i % 2].clear();
if (i == 0)
{
@@ -8080,18 +7975,7 @@ void LLPipeline::renderFinalize()
LLGLDisable blend(GL_BLEND);
- if (LLGLSLShader::sNoFixedFunction)
- {
- gGlowCombineProgram.bind();
- }
- else
- {
- // tex unit 0
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
- // tex unit 1
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR,
- LLTexUnit::TBS_PREV_COLOR);
- }
+ gGlowCombineProgram.bind();
gGL.getTexUnit(0)->bind(&mGlow[1]);
gGL.getTexUnit(1)->bind(&mScreen);
@@ -8101,28 +7985,14 @@ void LLPipeline::renderFinalize()
buff->setBuffer(mask);
buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
- if (LLGLSLShader::sNoFixedFunction)
- {
- gGlowCombineProgram.unbind();
- }
- else
- {
- gGL.getTexUnit(1)->disable();
- gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
- }
+ gGlowCombineProgram.unbind();
}
gGL.setSceneBlendType(LLRender::BT_ALPHA);
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
{
- if (LLGLSLShader::sNoFixedFunction)
- {
- gSplatTextureRectProgram.bind();
- }
+ gSplatTextureRectProgram.bind();
gGL.setColorMask(true, false);
@@ -8148,10 +8018,7 @@ void LLPipeline::renderFinalize()
gGL.end();
gGL.flush();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gSplatTextureRectProgram.unbind();
- }
+ gSplatTextureRectProgram.unbind();
}
if (LLRenderTarget::sUseFBO)
@@ -8172,11 +8039,9 @@ void LLPipeline::renderFinalize()
LLGLState::checkTextureChannels();
}
-static LLTrace::BlockTimerStatHandle FTM_BIND_DEFERRED("Bind Deferred");
-
void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target)
{
- LL_RECORD_BLOCK_TIME(FTM_BIND_DEFERRED);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
LLRenderTarget* deferred_target = &mDeferredScreen;
LLRenderTarget* deferred_depth_target = &mDeferredDepth;
@@ -8418,8 +8283,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
LLEnvironment& environment = LLEnvironment::instance();
LLSettingsSky::ptr_t sky = environment.getCurrentSky();
-
- static_cast<LLSettingsVOSky*>(sky.get())->updateShader(&shader);
}
LLColor3 pow3f(LLColor3 v, F32 f)
@@ -8438,19 +8301,9 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f)
return v;
}
-static LLTrace::BlockTimerStatHandle FTM_GI_TRACE("Trace");
-static LLTrace::BlockTimerStatHandle FTM_GI_GATHER("Gather");
-static LLTrace::BlockTimerStatHandle FTM_SUN_SHADOW("Shadow Map");
-static LLTrace::BlockTimerStatHandle FTM_SOFTEN_SHADOW("Shadow Soften");
-static LLTrace::BlockTimerStatHandle FTM_EDGE_DETECTION("Find Edges");
-static LLTrace::BlockTimerStatHandle FTM_LOCAL_LIGHTS("Local Lights");
-static LLTrace::BlockTimerStatHandle FTM_ATMOSPHERICS("Atmospherics");
-static LLTrace::BlockTimerStatHandle FTM_FULLSCREEN_LIGHTS("Fullscreen Lights");
-static LLTrace::BlockTimerStatHandle FTM_PROJECTORS("Projectors");
-static LLTrace::BlockTimerStatHandle FTM_POST("Post");
-
void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
if (!sCull)
{
return;
@@ -8461,7 +8314,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
LLRenderTarget *deferred_light_target = &mDeferredLight;
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED);
LLViewerCamera *camera = LLViewerCamera::getInstance();
{
LLGLDepthTest depth(GL_TRUE);
@@ -8527,7 +8380,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
{
deferred_light_target->bindTarget();
{ // paint shadow/SSAO light map (direct lighting lightmap)
- LL_RECORD_BLOCK_TIME(FTM_SUN_SHADOW);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow");
bindDeferredShader(gDeferredSunProgram, deferred_light_target);
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
glClearColor(1, 1, 1, 1);
@@ -8573,7 +8426,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
if (RenderDeferredSSAO)
{ // soften direct lighting lightmap
- LL_RECORD_BLOCK_TIME(FTM_SOFTEN_SHADOW);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow");
// blur lightmap
screen_target->bindTarget();
glClearColor(1, 1, 1, 1);
@@ -8651,7 +8504,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
{ // apply sunlight contribution
LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram;
- LL_RECORD_BLOCK_TIME(FTM_ATMOSPHERICS);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - atmospherics");
bindDeferredShader(soften_shader);
LLEnvironment &environment = LLEnvironment::instance();
@@ -8717,6 +8570,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
LLVertexBuffer::unbind();
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - local lights");
bindDeferredShader(gDeferredLightProgram);
if (mCubeVB.isNull())
@@ -8787,7 +8641,6 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
continue;
}
- LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS);
gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
@@ -8823,6 +8676,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
if (!spot_lights.empty())
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - projectors");
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
bindDeferredShader(gDeferredSpotLightProgram);
@@ -8832,7 +8686,6 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
{
- LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
LLDrawable *drawablep = *iter;
LLVOVolume *volume = drawablep->getVOVolume();
@@ -8868,6 +8721,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
vert[2].set(3, 1, 0);
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - fullscreen lights");
LLGLDepthTest depth(GL_FALSE);
// full screen blit
@@ -8887,7 +8741,6 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
while (!fullscreen_lights.empty())
{
- LL_RECORD_BLOCK_TIME(FTM_FULLSCREEN_LIGHTS);
light[count] = fullscreen_lights.front();
fullscreen_lights.pop_front();
col[count] = light_colors.front();
@@ -8919,7 +8772,6 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
{
- LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
LLDrawable *drawablep = *iter;
LLVOVolume *volume = drawablep->getVOVolume();
LLVector3 center = drawablep->getPositionAgent();
@@ -9263,8 +9115,19 @@ inline float sgn(float a)
void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
- if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+
+ if (!assertInitialized())
+ {
+ return;
+ }
+
+ if (LLPipeline::sWaterReflections && LLDrawPoolWater::sNeedsReflectionUpdate)
{
+ //disable occlusion culling for reflection/refraction passes (save setting to restore later)
+ S32 occlude = LLPipeline::sUseOcclusion;
+ LLPipeline::sUseOcclusion = 0;
+
bool skip_avatar_update = false;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
{
@@ -9301,26 +9164,19 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
//plane params
LLPlane plane;
LLVector3 pnorm;
- S32 water_clip = 0;
- if (!camera_is_underwater)
+
+ if (camera_is_underwater)
{
- //camera is above water, clip plane points up
- pnorm.setVec(0,0,1);
- plane.setVec(pnorm, -water_height);
- water_clip = 1;
+ //camera is below water, cull above water
+ pnorm.setVec(0, 0, 1);
}
else
{
- //camera is below water, clip plane points down
- pnorm = LLVector3(0,0,-1);
- plane.setVec(pnorm, water_height);
- water_clip = -1;
+ //camera is above water, cull below water
+ pnorm = LLVector3(0, 0, -1);
}
- S32 occlusion = LLPipeline::sUseOcclusion;
-
- //disable occlusion culling for reflection map for now
- LLPipeline::sUseOcclusion = 0;
+ plane.setVec(LLVector3(0, 0, water_height), pnorm);
if (!camera_is_underwater)
{
@@ -9419,7 +9275,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection);
LLGLDisable cull(GL_CULL_FACE);
- updateCull(camera, mReflectedObjects, -water_clip, &plane);
+ updateCull(camera, mReflectedObjects, &plane);
stateSort(camera, mReflectedObjects);
renderGeom(camera);
}
@@ -9437,8 +9293,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
set_current_modelview(saved_modelview);
}
- //LLPipeline::sUseOcclusion = occlusion;
-
camera.setOrigin(camera_in.getOrigin());
//render distortion map
static bool last_update = true;
@@ -9477,7 +9331,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
+ // HACK FIX -- pretend underwater camera is the world camera to fix weird visibility artifacts
+ // during distortion render (doesn't break main render because the camera is the same perspective
+ // as world camera and occlusion culling is disabled for this pass)
+ //LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
mWaterDis.bindTarget();
mWaterDis.getViewport(gGLViewport);
@@ -9486,41 +9344,47 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
mWaterDis.clear();
gGL.setColorMask(true, false);
- F32 water_dist = water_height * LLPipeline::sDistortionWaterClipPlaneMargin;
+ F32 water_dist = water_height;
//clip out geometry on the same side of water as the camera w/ enough margin to not include the water geo itself,
// but not so much as to clip out parts of avatars that should be seen under the water in the distortion map
- LLPlane plane(-pnorm, water_dist);
+ LLPlane plane;
+
+ if (camera_is_underwater)
+ {
+ //nudge clip plane below water to avoid visible holes in objects intersecting water surface
+ water_dist /= LLPipeline::sDistortionWaterClipPlaneMargin;
+ //camera is below water, clip plane points up
+ pnorm.setVec(0, 0, -1);
+ }
+ else
+ {
+ //nudge clip plane above water to avoid visible holes in objects intersecting water surface
+ water_dist *= LLPipeline::sDistortionWaterClipPlaneMargin;
+ //camera is above water, clip plane points down
+ pnorm = LLVector3(0, 0, 1);
+ }
+
+ plane.setVec(LLVector3(0, 0, water_dist), pnorm);
+
LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection);
gGL.setColorMask(true, true);
mWaterDis.clear();
gGL.setColorMask(true, false);
- // ignore clip plane if we're underwater and viewing distortion map of objects above waterline
- if (camera_is_underwater)
- {
- clip_plane.disable();
- }
-
if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT)
{
- updateCull(camera, mRefractedObjects, water_clip, &plane);
+ updateCull(camera, mRefractedObjects, &plane);
stateSort(camera, mRefractedObjects);
renderGeom(camera);
}
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
LLWorld::getInstance()->renderPropertyLines();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
+ gUIProgram.unbind();
mWaterDis.flush();
}
@@ -9533,7 +9397,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gPipeline.popRenderTypeMask();
- LLPipeline::sUseOcclusion = occlusion;
LLPipeline::sUnderWaterRender = false;
LLPipeline::sReflectionRender = false;
@@ -9555,6 +9418,32 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+
+ // restore occlusion culling
+ LLPipeline::sUseOcclusion = occlude;
+ }
+ else
+ {
+ // Initial sky pass is still needed even if water reflection is not rendering
+ bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater();
+ if (!camera_is_underwater)
+ {
+ gPipeline.pushRenderTypeMask();
+ {
+ gPipeline.andRenderTypeMask(
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
+
+ LLCamera camera = camera_in;
+ camera.setFar(camera_in.getFar() * 0.75f);
+
+ updateCull(camera, mSky);
+ stateSort(camera, mSky);
+ renderGeom(camera, TRUE);
+ }
+ gPipeline.popRenderTypeMask();
+ }
}
}
@@ -9635,204 +9524,212 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_TREE("Alpha Tree");
static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_GRASS("Alpha Grass");
static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbright Alpha Masked");
-void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, bool use_shader, bool use_occlusion, U32 target_width)
+void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);
- //clip out geometry on the same side of water as the camera
- S32 occlude = LLPipeline::sUseOcclusion;
- if (!use_occlusion)
- {
- LLPipeline::sUseOcclusion = 0;
- }
- LLPipeline::sShadowRender = true;
-
- static const U32 types[] = {
- LLRenderPass::PASS_SIMPLE,
- LLRenderPass::PASS_FULLBRIGHT,
- LLRenderPass::PASS_SHINY,
- LLRenderPass::PASS_BUMP,
- LLRenderPass::PASS_FULLBRIGHT_SHINY ,
- LLRenderPass::PASS_MATERIAL,
- LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
- LLRenderPass::PASS_SPECMAP,
- LLRenderPass::PASS_SPECMAP_EMISSIVE,
- LLRenderPass::PASS_NORMMAP,
- LLRenderPass::PASS_NORMMAP_EMISSIVE,
- LLRenderPass::PASS_NORMSPEC,
- LLRenderPass::PASS_NORMSPEC_EMISSIVE,
- };
+ //disable occlusion culling for shadow passes (save setting to restore later)
+ S32 occlude = LLPipeline::sUseOcclusion;
+ if (!use_occlusion)
+ {
+ LLPipeline::sUseOcclusion = 0;
+ }
+ LLPipeline::sShadowRender = true;
+
+ static const U32 types[] = {
+ LLRenderPass::PASS_SIMPLE,
+ LLRenderPass::PASS_FULLBRIGHT,
+ LLRenderPass::PASS_SHINY,
+ LLRenderPass::PASS_BUMP,
+ LLRenderPass::PASS_FULLBRIGHT_SHINY ,
+ LLRenderPass::PASS_MATERIAL,
+ LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
+ LLRenderPass::PASS_SPECMAP,
+ LLRenderPass::PASS_SPECMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMMAP,
+ LLRenderPass::PASS_NORMMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMSPEC,
+ LLRenderPass::PASS_NORMSPEC_EMISSIVE,
+ };
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ //enable depth clamping if available
+ LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0);
+
+ if (use_shader)
+ {
+ gDeferredShadowCubeProgram.bind();
+ }
- LLGLEnable cull(GL_CULL_FACE);
+ LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID - 1];
- //enable depth clamping if available
- LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0);
+ occlusion_target.bindTarget();
+ updateCull(shadow_cam, result);
+ occlusion_target.flush();
- if (use_shader)
- {
- gDeferredShadowCubeProgram.bind();
- }
+ stateSort(shadow_cam, result);
- LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1];
- occlusion_target.bindTarget();
- updateCull(shadow_cam, result);
- occlusion_target.flush();
+ //generate shadow map
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(proj.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadMatrix(view.m);
- stateSort(shadow_cam, result);
-
-
- //generate shadow map
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadMatrix(proj.m);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadMatrix(view.m);
+ stop_glerror();
+ gGLLastMatrix = NULL;
- stop_glerror();
- gGLLastMatrix = NULL;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ stop_glerror();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- stop_glerror();
-
LLEnvironment& environment = LLEnvironment::instance();
- LLVertexBuffer::unbind();
+ LLVertexBuffer::unbind();
- {
- if (!use_shader)
- { //occlusion program is general purpose depth-only no-textures
- gOcclusionProgram.bind();
- }
- else
- {
- gDeferredShadowProgram.bind();
- gDeferredShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- }
+ for (int j = 0; j < 2; ++j) // 0 -- static, 1 -- rigged
+ {
+ bool rigged = j == 1;
+ if (!use_shader)
+ { //occlusion program is general purpose depth-only no-textures
+ gOcclusionProgram.bind(rigged);
+ }
+ else
+ {
+ gDeferredShadowProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
+ }
- gGL.diffuseColor4f(1,1,1,1);
+ gGL.diffuseColor4f(1, 1, 1, 1);
S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
// if not using VSM, disable color writes
if (shadow_detail <= 2)
{
- gGL.setColorMask(false, false);
+ gGL.setColorMask(false, false);
}
-
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE);
-
- gGL.getTexUnit(0)->disable();
- for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
- {
- renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
- }
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- if (!use_shader)
- {
- gOcclusionProgram.unbind();
- }
- }
-
- if (use_shader)
- {
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);
- gDeferredShadowProgram.unbind();
- renderGeomShadow(shadow_cam);
- gDeferredShadowProgram.bind();
- gDeferredShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- }
- else
- {
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow simple"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE);
- renderGeomShadow(shadow_cam);
- }
+ gGL.getTexUnit(0)->disable();
+ for (U32 i = 0; i < sizeof(types) / sizeof(U32); ++i)
+ {
+ renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE, FALSE, rigged);
+ }
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ if (!use_shader)
+ {
+ gOcclusionProgram.unbind();
+ }
- {
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA);
- gDeferredShadowAlphaMaskProgram.bind();
- gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
- gDeferredShadowAlphaMaskProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
+ }
- U32 mask = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_TEXTURE_INDEX;
+ if (use_shader)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);
- {
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED);
- renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
- }
+ gDeferredShadowProgram.unbind();
+ renderGeomShadow(shadow_cam);
+ gDeferredShadowProgram.bind();
+ gDeferredShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
+ }
+ else
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);
- {
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND);
- gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
- renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
- }
+ renderGeomShadow(shadow_cam);
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA);
+ for (int i = 0; i < 2; ++i)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED);
- gDeferredShadowFullbrightAlphaMaskProgram.bind();
- gDeferredShadowFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
- gDeferredShadowFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
- }
+ bool rigged = i == 1;
- mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX;
+ gDeferredShadowAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- {
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_TREE);
- gDeferredTreeShadowProgram.bind();
- gDeferredTreeShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, mask);
- renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, mask);
- renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, mask);
- renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, mask);
+ U32 mask = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_TEXTURE_INDEX;
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED);
+ renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE, rigged);
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f);
+ renderAlphaObjects(mask, TRUE, TRUE, rigged);
+ }
+
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED);
+ gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
+ renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE, rigged);
+ }
+
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS);
+ gDeferredTreeShadowProgram.bind(rigged);
+ if (i == 0)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f);
+ renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
+ }
+
+ U32 no_idx_mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX;
+ renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, no_idx_mask, true, false, rigged);
+ renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, no_idx_mask, true, false, rigged);
+ renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, no_idx_mask, true, false, rigged);
+ renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, no_idx_mask, true, false, rigged);
+ }
}
-
- {
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS);
- gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);
- renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
- }
}
- //glCullFace(GL_BACK);
+ //glCullFace(GL_BACK);
- gDeferredShadowCubeProgram.bind();
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
+ gDeferredShadowCubeProgram.bind();
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
- LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1];
+ LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID - 1];
- doOcclusion(shadow_cam, occlusion_source, occlusion_target);
+ doOcclusion(shadow_cam, occlusion_source, occlusion_target);
- if (use_shader)
- {
- gDeferredShadowProgram.unbind();
- }
-
- gGL.setColorMask(true, true);
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- gGLLastMatrix = NULL;
+ if (use_shader)
+ {
+ gDeferredShadowProgram.unbind();
+ }
+
+ gGL.setColorMask(true, true);
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ gGLLastMatrix = NULL;
- LLPipeline::sUseOcclusion = occlude;
- LLPipeline::sShadowRender = false;
+ LLPipeline::sUseOcclusion = occlude;
+ LLPipeline::sShadowRender = false;
}
-static LLTrace::BlockTimerStatHandle FTM_VISIBLE_CLOUD("Visible Cloud");
bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
{
- LL_RECORD_BLOCK_TIME(FTM_VISIBLE_CLOUD);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
//get point cloud of intersection of frust and min, max
if (getVisibleExtents(camera, min, max))
@@ -10044,10 +9941,7 @@ void LLPipeline::generateHighlight(LLCamera& camera)
gGL.setColorMask(true, true);
mHighlight.clear();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gHighlightProgram.bind();
- }
+ gHighlightProgram.bind();
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); )
@@ -10089,9 +9983,6 @@ LLRenderTarget* LLPipeline::getShadowTarget(U32 i)
}
static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW("Gen Sun Shadow");
-static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW_SETUP("Sun Shadow Setup");
-static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW_RENDER_DIRECTIONAL("Render Dir");
-static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW_SPOT_SETUP("Spot Shadow Setup");
static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW_SPOT_RENDER("Spot Shadow Render");
void LLPipeline::generateSunShadow(LLCamera& camera)
@@ -10101,7 +9992,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
return;
}
- LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW);
bool skip_avatar_update = false;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
@@ -10161,6 +10052,29 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND,
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK,
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_BUMP_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_SHINY_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP_BLEND_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP_MASK_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP_EMISSIVE_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP_BLEND_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP_MASK_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP_EMISSIVE_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED,
END_RENDER_TYPES);
gGL.setColorMask(false, false);
@@ -10887,17 +10801,28 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool textu
}
}
-static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_MARK_VISIBLE("Impostor Mark Visible");
-static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_SETUP("Impostor Setup");
-static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_BACKGROUND("Impostor Background");
-static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_ALLOCATE("Impostor Allocate");
-static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_RESIZE("Impostor Resize");
+void LLPipeline::renderRiggedGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture)
+{
+ for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (!group->isDead() &&
+ (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) &&
+ gPipeline.hasRenderType(group->getSpatialPartition()->mDrawableType) &&
+ group->mDrawMap.find(type) != group->mDrawMap.end())
+ {
+ pass->renderRiggedGroup(group, type, mask, texture);
+ }
+ }
+}
+
+static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor");
void LLPipeline::generateImpostor(LLVOAvatar* avatar)
{
+ LL_RECORD_BLOCK_TIME(FTM_GENERATE_IMPOSTOR);
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
static LLCullResult result;
result.clear();
@@ -10925,37 +10850,31 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
if (visually_muted || too_complex)
{
+ // only show jelly doll geometry
andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR,
LLPipeline::RENDER_TYPE_CONTROL_AV,
END_RENDER_TYPES);
}
else
{
- andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
- LLPipeline::RENDER_TYPE_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_VOLUME,
- LLPipeline::RENDER_TYPE_GLOW,
- LLPipeline::RENDER_TYPE_BUMP,
- LLPipeline::RENDER_TYPE_PASS_SIMPLE,
- LLPipeline::RENDER_TYPE_PASS_ALPHA,
- LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_BUMP,
- LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
- LLPipeline::RENDER_TYPE_PASS_GLOW,
- LLPipeline::RENDER_TYPE_PASS_GRASS,
- LLPipeline::RENDER_TYPE_PASS_SHINY,
- LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
- LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
- LLPipeline::RENDER_TYPE_AVATAR,
- LLPipeline::RENDER_TYPE_CONTROL_AV,
- LLPipeline::RENDER_TYPE_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_INVISIBLE,
- LLPipeline::RENDER_TYPE_SIMPLE,
- END_RENDER_TYPES);
+ //hide world geometry
+ clearRenderTypeMask(
+ RENDER_TYPE_SKY,
+ RENDER_TYPE_WL_SKY,
+ RENDER_TYPE_GROUND,
+ RENDER_TYPE_TERRAIN,
+ RENDER_TYPE_GRASS,
+ RENDER_TYPE_CONTROL_AV, // Animesh
+ RENDER_TYPE_TREE,
+ RENDER_TYPE_VOIDWATER,
+ RENDER_TYPE_WATER,
+ RENDER_TYPE_PASS_GRASS,
+ RENDER_TYPE_HUD,
+ RENDER_TYPE_PARTICLES,
+ RENDER_TYPE_CLOUDS,
+ RENDER_TYPE_HUD_PARTICLES,
+ END_RENDER_TYPES
+ );
}
S32 occlusion = sUseOcclusion;
@@ -10969,7 +10888,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
{
- LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_MARK_VISIBLE);
markVisible(avatar->mDrawable, *viewer_camera);
LLVOAvatar::attachment_map_t::iterator iter;
@@ -10998,7 +10916,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
U32 resX = 0;
{
- LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_SETUP);
const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
@@ -11055,9 +10972,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
if (!avatar->mImpostor.isComplete())
{
- LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_ALLOCATE);
-
-
if (LLPipeline::sRenderDeferred)
{
avatar->mImpostor.allocate(resX,resY,GL_SRGB8_ALPHA8,TRUE,FALSE);
@@ -11074,7 +10988,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
}
else if(resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight())
{
- LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_RESIZE);
avatar->mImpostor.resize(resX,resY);
}
@@ -11136,10 +11049,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLDrawPoolAvatar::sMinimumAlpha = old_alpha;
{ //create alpha mask based on depth buffer (grey out if muted)
- LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_BACKGROUND);
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
+ LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x8000FF );
glDrawBuffersARB(1, &buff);
}
@@ -11168,11 +11081,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
static const F32 clip_plane = 0.99999f;
- if (LLGLSLShader::sNoFixedFunction)
- {
- gDebugProgram.bind();
- }
-
+ gDebugProgram.bind();
if (visually_muted)
{ // Visually muted avatar
@@ -11186,7 +11095,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
gGL.diffuseColor4fv(LLColor4::pink.mV );
}
- {
gGL.begin(LLRender::QUADS);
gGL.vertex3f(-1, -1, clip_plane);
gGL.vertex3f(1, -1, clip_plane);
@@ -11194,12 +11102,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
gGL.vertex3f(-1, 1, clip_plane);
gGL.end();
gGL.flush();
- }
- if (LLGLSLShader::sNoFixedFunction)
- {
- gDebugProgram.unbind();
- }
+ gDebugProgram.unbind();
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -11228,7 +11132,167 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLVertexBuffer::unbind();
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
+}
+
+static LLTrace::BlockTimerStatHandle FTM_PREVIEW_AVATAR("Preview Avatar");
+
+void LLPipeline::previewAvatar(LLVOAvatar* avatar)
+{
+ LL_RECORD_BLOCK_TIME(FTM_PREVIEW_AVATAR);
+
+ LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_REPLACE);
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ static LLCullResult result;
+ result.clear();
+ grabReferences(result);
+
+ if (!avatar || !avatar->mDrawable)
+ {
+ LL_WARNS_ONCE("AvatarRenderPipeline") << "Avatar is " << (avatar ? "not drawable" : "null") << LL_ENDL;
+ return;
+ }
+ LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID() << " is drawable" << LL_ENDL;
+
+ assertInitialized();
+
+ pushRenderTypeMask();
+
+ {
+ //hide world geometry
+ clearRenderTypeMask(
+ RENDER_TYPE_SKY,
+ RENDER_TYPE_WL_SKY,
+ RENDER_TYPE_GROUND,
+ RENDER_TYPE_TERRAIN,
+ RENDER_TYPE_GRASS,
+ RENDER_TYPE_CONTROL_AV, // Animesh
+ RENDER_TYPE_TREE,
+ RENDER_TYPE_VOIDWATER,
+ RENDER_TYPE_WATER,
+ RENDER_TYPE_PASS_GRASS,
+ RENDER_TYPE_HUD,
+ RENDER_TYPE_PARTICLES,
+ RENDER_TYPE_CLOUDS,
+ RENDER_TYPE_HUD_PARTICLES,
+ END_RENDER_TYPES
+ );
+ }
+
+ S32 occlusion = sUseOcclusion;
+ sUseOcclusion = 0;
+
+ sReflectionRender = !sRenderDeferred;
+
+ sShadowRender = true;
+ sImpostorRender = true; // Likely not needed for previews
+
+ LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
+
+ {
+ markVisible(avatar->mDrawable, *viewer_camera);
+
+ LLVOAvatar::attachment_map_t::iterator iter;
+ for (iter = avatar->mAttachmentPoints.begin();
+ iter != avatar->mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment *attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ if (LLViewerObject* attached_object = attachment_iter->get())
+ {
+ markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ }
+ }
+ }
+ }
+
+ stateSort(*LLViewerCamera::getInstance(), result);
+
+ LLCamera camera = *viewer_camera;
+
+ F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha;
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ renderGeomDeferred(camera);
+
+ renderGeomPostDeferred(camera);
+ }
+ else
+ {
+ renderGeom(camera);
+ }
+
+ LLDrawPoolAvatar::sMinimumAlpha = old_alpha;
+
+ { //create alpha mask based on depth buffer
+ if (LLPipeline::sRenderDeferred)
+ {
+ GLuint buff = GL_COLOR_ATTACHMENT0;
+ LL_PROFILER_GPU_ZONEC("gl.DrawBuffersARB", 0x8000FF);
+ glDrawBuffersARB(1, &buff);
+ }
+
+ LLGLDisable blend(GL_BLEND);
+
+ gGL.setColorMask(false, true);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
+
+ gGL.flush();
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ static const F32 clip_plane = 0.99999f;
+
+ gDebugProgram.bind();
+
+ gGL.begin(LLRender::QUADS);
+ gGL.vertex3f(-1, -1, clip_plane);
+ gGL.vertex3f(1, -1, clip_plane);
+ gGL.vertex3f(1, 1, clip_plane);
+ gGL.vertex3f(-1, 1, clip_plane);
+ gGL.end();
+ gGL.flush();
+
+ gDebugProgram.unbind();
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+
+ sUseOcclusion = occlusion;
+ sReflectionRender = false;
+ sImpostorRender = false;
+ sShadowRender = false;
+ popRenderTypeMask();
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ gGL.flush();
}
bool LLPipeline::hasRenderBatches(const U32 type) const
@@ -11256,6 +11320,16 @@ LLCullResult::sg_iterator LLPipeline::endAlphaGroups()
return sCull->endAlphaGroups();
}
+LLCullResult::sg_iterator LLPipeline::beginRiggedAlphaGroups()
+{
+ return sCull->beginRiggedAlphaGroups();
+}
+
+LLCullResult::sg_iterator LLPipeline::endRiggedAlphaGroups()
+{
+ return sCull->endRiggedAlphaGroups();
+}
+
bool LLPipeline::hasRenderType(const U32 type) const
{
// STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render"
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 0eaa6b141d..df5c060417 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -66,7 +66,6 @@ bool setup_hud_matrices(const LLRect& screen_region); // specify portion of scre
extern LLTrace::BlockTimerStatHandle FTM_RENDER_GEOMETRY;
extern LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS;
extern LLTrace::BlockTimerStatHandle FTM_RENDER_INVISIBLE;
-extern LLTrace::BlockTimerStatHandle FTM_RENDER_OCCLUSION;
extern LLTrace::BlockTimerStatHandle FTM_RENDER_SHINY;
extern LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE;
extern LLTrace::BlockTimerStatHandle FTM_RENDER_TERRAIN;
@@ -87,8 +86,6 @@ extern LLTrace::BlockTimerStatHandle FTM_CLIENT_COPY;
extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_HUD;
extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_3D;
extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_2D;
-extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_DEBUG_TEXT;
-extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_SCENE_MON;
class LLPipeline
{
@@ -138,6 +135,7 @@ public:
void resetVertexBuffers(LLDrawable* drawable);
void generateImpostor(LLVOAvatar* avatar);
+ void previewAvatar(LLVOAvatar* avatar);
void bindScreenToTexture();
void renderFinalize();
@@ -228,9 +226,7 @@ public:
S32 getLightingDetail() const { return mLightingDetail; }
S32 getMaxLightingDetail() const;
- void setUseVertexShaders(bool use_shaders);
- bool getUseVertexShaders() const { return mVertexShadersEnabled; }
- bool canUseVertexShaders();
+ bool shadersLoaded();
bool canUseWindLightShaders() const;
bool canUseWindLightShadersOnObjects() const;
bool canUseAntiAliasing() const;
@@ -245,7 +241,7 @@ public:
bool visibleObjectsInFrustum(LLCamera& camera);
bool getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max);
bool getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir = LLVector3(0,0,0));
- void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane
+ void updateCull(LLCamera& camera, LLCullResult& result, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane
void createObjects(F32 max_dtime);
void createObject(LLViewerObject* vobj);
void processPartitionQ();
@@ -265,13 +261,20 @@ public:
void stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed = FALSE);
void stateSort(LLDrawable* drawablep, LLCamera& camera);
void postSort(LLCamera& camera);
+
+ //update stats for textures in given DrawInfo
+ void touchTextures(LLDrawInfo* info);
+ void touchTexture(LLViewerTexture* tex, F32 vsize);
+
void forAllVisibleDrawables(void (*func)(LLDrawable*));
- void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false);
- void renderMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false);
- void renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false);
+ void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false);
+ void renderAlphaObjects(U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false);
+ void renderMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false);
+ void renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false);
void renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture);
+ void renderRiggedGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture);
void grabReferences(LLCullResult& result);
void clearReferences();
@@ -336,6 +339,8 @@ public:
LLCullResult::drawinfo_iterator endRenderMap(U32 type);
LLCullResult::sg_iterator beginAlphaGroups();
LLCullResult::sg_iterator endAlphaGroups();
+ LLCullResult::sg_iterator beginRiggedAlphaGroups();
+ LLCullResult::sg_iterator endRiggedAlphaGroups();
void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES);
@@ -458,34 +463,61 @@ public:
RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA,
RENDER_TYPE_GLOW = LLDrawPool::POOL_GLOW,
RENDER_TYPE_PASS_SIMPLE = LLRenderPass::PASS_SIMPLE,
+ RENDER_TYPE_PASS_SIMPLE_RIGGED = LLRenderPass::PASS_SIMPLE_RIGGED,
RENDER_TYPE_PASS_GRASS = LLRenderPass::PASS_GRASS,
RENDER_TYPE_PASS_FULLBRIGHT = LLRenderPass::PASS_FULLBRIGHT,
+ RENDER_TYPE_PASS_FULLBRIGHT_RIGGED = LLRenderPass::PASS_FULLBRIGHT,
RENDER_TYPE_PASS_INVISIBLE = LLRenderPass::PASS_INVISIBLE,
+ RENDER_TYPE_PASS_INVISIBLE_RIGGED = LLRenderPass::PASS_INVISIBLE_RIGGED,
RENDER_TYPE_PASS_INVISI_SHINY = LLRenderPass::PASS_INVISI_SHINY,
+ RENDER_TYPE_PASS_INVISI_SHINY_RIGGED = LLRenderPass::PASS_INVISI_SHINY_RIGGED,
RENDER_TYPE_PASS_FULLBRIGHT_SHINY = LLRenderPass::PASS_FULLBRIGHT_SHINY,
+ RENDER_TYPE_PASS_FULLBRIGHT_SHINY_RIGGED = LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED,
RENDER_TYPE_PASS_SHINY = LLRenderPass::PASS_SHINY,
+ RENDER_TYPE_PASS_SHINY_RIGGED = LLRenderPass::PASS_SHINY_RIGGED,
RENDER_TYPE_PASS_BUMP = LLRenderPass::PASS_BUMP,
+ RENDER_TYPE_PASS_BUMP_RIGGED = LLRenderPass::PASS_BUMP_RIGGED,
RENDER_TYPE_PASS_POST_BUMP = LLRenderPass::PASS_POST_BUMP,
+ RENDER_TYPE_PASS_POST_BUMP_RIGGED = LLRenderPass::PASS_POST_BUMP_RIGGED,
RENDER_TYPE_PASS_GLOW = LLRenderPass::PASS_GLOW,
+ RENDER_TYPE_PASS_GLOW_RIGGED = LLRenderPass::PASS_GLOW_RIGGED,
RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA,
RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK,
+ RENDER_TYPE_PASS_ALPHA_MASK_RIGGED = LLRenderPass::PASS_ALPHA_MASK_RIGGED,
RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK,
+ RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK_RIGGED = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED,
RENDER_TYPE_PASS_MATERIAL = LLRenderPass::PASS_MATERIAL,
+ RENDER_TYPE_PASS_MATERIAL_RIGGED = LLRenderPass::PASS_MATERIAL_RIGGED,
RENDER_TYPE_PASS_MATERIAL_ALPHA = LLRenderPass::PASS_MATERIAL_ALPHA,
+ RENDER_TYPE_PASS_MATERIAL_ALPHA_RIGGED = LLRenderPass::PASS_MATERIAL_ALPHA_RIGGED,
RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK = LLRenderPass::PASS_MATERIAL_ALPHA_MASK,
+ RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK_RIGGED = LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED,
RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE= LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
+ RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED = LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED,
RENDER_TYPE_PASS_SPECMAP = LLRenderPass::PASS_SPECMAP,
+ RENDER_TYPE_PASS_SPECMAP_RIGGED = LLRenderPass::PASS_SPECMAP_RIGGED,
RENDER_TYPE_PASS_SPECMAP_BLEND = LLRenderPass::PASS_SPECMAP_BLEND,
+ RENDER_TYPE_PASS_SPECMAP_BLEND_RIGGED = LLRenderPass::PASS_SPECMAP_BLEND_RIGGED,
RENDER_TYPE_PASS_SPECMAP_MASK = LLRenderPass::PASS_SPECMAP_MASK,
+ RENDER_TYPE_PASS_SPECMAP_MASK_RIGGED = LLRenderPass::PASS_SPECMAP_MASK_RIGGED,
RENDER_TYPE_PASS_SPECMAP_EMISSIVE = LLRenderPass::PASS_SPECMAP_EMISSIVE,
+ RENDER_TYPE_PASS_SPECMAP_EMISSIVE_RIGGED = LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED,
RENDER_TYPE_PASS_NORMMAP = LLRenderPass::PASS_NORMMAP,
+ RENDER_TYPE_PASS_NORMMAP_RIGGED = LLRenderPass::PASS_NORMMAP_RIGGED,
RENDER_TYPE_PASS_NORMMAP_BLEND = LLRenderPass::PASS_NORMMAP_BLEND,
+ RENDER_TYPE_PASS_NORMMAP_BLEND_RIGGED = LLRenderPass::PASS_NORMMAP_BLEND_RIGGED,
RENDER_TYPE_PASS_NORMMAP_MASK = LLRenderPass::PASS_NORMMAP_MASK,
+ RENDER_TYPE_PASS_NORMMAP_MASK_RIGGED = LLRenderPass::PASS_NORMMAP_MASK_RIGGED,
RENDER_TYPE_PASS_NORMMAP_EMISSIVE = LLRenderPass::PASS_NORMMAP_EMISSIVE,
+ RENDER_TYPE_PASS_NORMMAP_EMISSIVE_RIGGED = LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED,
RENDER_TYPE_PASS_NORMSPEC = LLRenderPass::PASS_NORMSPEC,
+ RENDER_TYPE_PASS_NORMSPEC_RIGGED = LLRenderPass::PASS_NORMSPEC_RIGGED,
RENDER_TYPE_PASS_NORMSPEC_BLEND = LLRenderPass::PASS_NORMSPEC_BLEND,
+ RENDER_TYPE_PASS_NORMSPEC_BLEND_RIGGED = LLRenderPass::PASS_NORMSPEC_BLEND_RIGGED,
RENDER_TYPE_PASS_NORMSPEC_MASK = LLRenderPass::PASS_NORMSPEC_MASK,
+ RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED = LLRenderPass::PASS_NORMSPEC_MASK_RIGGED,
RENDER_TYPE_PASS_NORMSPEC_EMISSIVE = LLRenderPass::PASS_NORMSPEC_EMISSIVE,
+ RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED = LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED,
// Following are object types (only used in drawable mRenderType)
RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES,
RENDER_TYPE_VOLUME,
@@ -574,7 +606,6 @@ public:
static bool sDelayVBUpdate;
static bool sAutoMaskAlphaDeferred;
static bool sAutoMaskAlphaNonDeferred;
- static bool sDisableShaders; // if true, rendering will be done without shaders
static bool sRenderTransparentWater;
static bool sRenderBump;
static bool sBakeSunlight;
@@ -597,7 +628,6 @@ public:
static bool sRenderAttachedParticles;
static bool sRenderDeferred;
static S32 sVisibleLightCount;
- static F32 sMinRenderSize;
static bool sRenderingHUDs;
static F32 sDistortionWaterClipPlaneMargin;
@@ -676,8 +706,7 @@ public:
LLVector4 mTransformedMoonDir;
bool mInitialized;
- bool mVertexShadersEnabled;
- S32 mVertexShadersLoaded; // 0 = no, 1 = yes, -1 = failed
+ bool mShadersLoaded;
U32 mTransformFeedbackPrimitives; //number of primitives expected to be generated by transform feedback
protected:
@@ -878,7 +907,6 @@ public:
//cached settings
static bool WindLightUseAtmosShaders;
- static bool RenderAvatarVP;
static bool RenderDeferred;
static F32 RenderDeferredSunWash;
static U32 RenderFSAASamples;
diff --git a/indra/newview/skins/default/xui/da/floater_about.xml b/indra/newview/skins/default/xui/da/floater_about.xml
index 7654f0dcd6..b322e67bb7 100644
--- a/indra/newview/skins/default/xui/da/floater_about.xml
+++ b/indra/newview/skins/default/xui/da/floater_about.xml
@@ -60,7 +60,6 @@ DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 20
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org).
GL Copyright (C) 1999-2004 Brian Paul.
-GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
diff --git a/indra/newview/skins/default/xui/de/floater_about.xml b/indra/newview/skins/default/xui/de/floater_about.xml
index 42e23b2089..b2708f7141 100644
--- a/indra/newview/skins/default/xui/de/floater_about.xml
+++ b/indra/newview/skins/default/xui/de/floater_about.xml
@@ -19,7 +19,6 @@ mit Open-Source-Beiträgen von:</text>
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm und Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
- GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University sowie David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW).
diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml
index 71f4d81195..eb07425dfe 100644
--- a/indra/newview/skins/default/xui/en/floater_about.xml
+++ b/indra/newview/skins/default/xui/en/floater_about.xml
@@ -101,11 +101,11 @@ Dummy Name replaced at run time
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm, and Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
- GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
+ meshoptimizer Copyright (c) 2016-2021 Arseny Kapoulkine
ogg/vorbis Copyright (C) 2002, Xiphophorus
OpenSSL Copyright (C) 1998-2008 The OpenSSL Project.
PCRE Copyright (c) 1997-2012 University of Cambridge
diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml
index f4cf2cb512..ca3e40465c 100644
--- a/indra/newview/skins/default/xui/en/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml
@@ -45,7 +45,21 @@
<string name="UnrecognizedJoint">Rigged to unrecognized joint name [NAME]</string>
<string name="UnknownJoints">Skinning disabled due to [COUNT] unknown joints</string>
<string name="ModelLoaded">Model [MODEL_NAME] loaded</string>
+
<string name="IncompleteTC">Texture coordinates data is not complete.</string>
+ <string name="PositionNaN">Found NaN while loading position data from DAE-Model, invalid model.</string>
+ <string name="NormalsNaN">Found NaN while loading normals from DAE-Model, invalid model.</string>
+ <string name="NegativeScaleTrans">Negative scale detected, unsupported transform. domInstance_geometry: [LABEL]</string>
+ <string name="NegativeScaleNormTrans">Negative scale detected, unsupported post-normalization transform. domInstance_geometry: [LABEL]</string>
+ <string name="CantResolveGeometryUrl">Unable to resolve geometry URL.</string>
+ <string name="ParsingErrorBadElement">Bad element</string>
+ <string name="ParsingErrorCantParseScene">Scene could not be parsed</string>
+ <string name="ParsingErrorCorrupt">Error with dae - traditionally indicates a corrupt file.</string>
+ <string name="ParsingErrorNoController">Could not verify controller</string>
+ <string name="ParsingErrorNoDoc">Can't find internal doc</string>
+ <string name="ParsingErrorNoRoot">Document has no root</string>
+ <string name="ParsingErrorNoScene">Document has no visual_scene</string>
+ <string name="ParsingErrorPositionInvalidModel">Unable to process mesh without position data. Invalid model.</string>
<panel
follows="top|left"
@@ -173,9 +187,17 @@
label="Load from file"
value="Load from file" />
<item
- name="Generate"
- label="Generate"
- value="Generate" />
+ name="MeshOpt Auto"
+ label="Generate Auto"
+ value="MeshOpt Auto" />
+ <item
+ name="MeshOptCombine"
+ label="Generate Precise"
+ value="MeshOptCombine" />
+ <item
+ name="MeshOptSloppy"
+ label="Generate Sloppy"
+ value="MeshOptSloppy" />
</combo_box>
<line_editor
follows="left|top"
@@ -302,9 +324,17 @@
label="Load from file"
value="Load from file" />
<item
- name="Generate"
- label="Generate"
- value="Generate" />
+ name="MeshOpt Auto"
+ label="Generate Auto"
+ value="MeshOpt Auto" />
+ <item
+ name="MeshOptCombine"
+ label="Generate Precise"
+ value="MeshOptCombine" />
+ <item
+ name="MeshOptSloppy"
+ label="Generate Sloppy"
+ value="MeshOptSloppy" />
<item
name="Use LoD above"
label="Use LoD above"
@@ -435,9 +465,17 @@
label="Load from file"
value="Load from file" />
<item
- name="Generate"
- label="Generate"
- value="Generate" />
+ name="MeshOpt Auto"
+ label="Generate Auto"
+ value="MeshOpt Auto" />
+ <item
+ name="MeshOptCombine"
+ label="Generate Precise"
+ value="MeshOptCombine" />
+ <item
+ name="MeshOptSloppy"
+ label="Generate Sloppy"
+ value="MeshOptSloppy" />
<item
name="Use LoD above"
label="Use LoD above"
@@ -568,9 +606,17 @@
label="Load from file"
value="Load from file" />
<item
- name="Generate"
- label="Generate"
- value="Generate" />
+ name="MeshOpt Auto"
+ label="Generate Auto"
+ value="MeshOpt Auto" />
+ <item
+ name="MeshOptCombine"
+ label="Generate Precise"
+ value="MeshOptCombine" />
+ <item
+ name="MeshOptSloppy"
+ label="Generate Sloppy"
+ value="MeshOptSloppy" />
<item
name="Use LoD above"
label="Use LoD above"
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
index 7786ba8a1c..d1e167df64 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
@@ -102,6 +102,18 @@
Low
</text>
+ <check_box
+ control_name="RenderVSyncEnable"
+ height="16"
+ initial_value="true"
+ label="Enable VSync"
+ layout="topleft"
+ left="30"
+ top_delta="16"
+ name="vsync"
+ tool_tip="Synchronizes the frame rate to the refresh rate of the monitor, which results in smooth performance."
+ width="315" />
+
<text
type="string"
length="1"
@@ -334,18 +346,6 @@
width="256" />
<check_box
- control_name="RenderVBOEnable"
- height="16"
- initial_value="true"
- label="Enable OpenGL Vertex Buffer Objects"
- layout="topleft"
- left="30"
- top_delta="16"
- name="vbo"
- tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."
- width="315" />
-
- <check_box
control_name="RenderCompressTextures"
height="16"
initial_value="true"
@@ -661,20 +661,6 @@
</text>
<check_box
- control_name="RenderAvatarVP"
- height="16"
- initial_value="true"
- label="Avatar Hardware skinning"
- layout="topleft"
- left="440"
- name="AvatarVertexProgram"
- top_delta="16"
- width="280">
- <check_box.commit_callback
- function="Pref.RenderOptionUpdate" />
- </check_box>
-
- <check_box
control_name="RenderAvatarCloth"
height="16"
initial_value="true"
@@ -885,7 +871,7 @@
layout="topleft"
left="13"
name="horiz_border"
- top_pad="5"
+ top_pad="21"
top_delta="5"
width="774"/>
<button
diff --git a/indra/newview/skins/default/xui/en/floater_stats.xml b/indra/newview/skins/default/xui/en/floater_stats.xml
index f9d44b2c69..b9ca0108b6 100644
--- a/indra/newview/skins/default/xui/en/floater_stats.xml
+++ b/indra/newview/skins/default/xui/en/floater_stats.xml
@@ -35,6 +35,25 @@
decimal_digits="1"
show_bar="true"
show_history="true"/>
+ <stat_bar name="frame_mean"
+ label="frame (mean)"
+ unit_label="ms"
+ stat="frametime"
+ decimal_digits="1"
+ show_bar="false"
+ show_history="false"/>
+ <stat_bar name="frame_median"
+ label="frame (median)"
+ unit_label="ms"
+ stat="frametime"
+ show_median="true"
+ decimal_digits="1"
+ show_bar="false"
+ show_history="false"/>
+ <stat_bar name="framet_jitter"
+ label="jitter"
+ decimal_digits="1"
+ stat="frametimejitter"/>
<stat_bar name="bandwidth"
label="UDP Data Received"
stat="activemessagedatareceived"
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 2007abefd7..7b16374b72 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -8786,13 +8786,6 @@ See SecondLife.log for details
type="alert">
Error while requesting mesh upload permissons.
</notification>
-
- <notification
- name="MeshUploadProfilerError"
- icon="alert.tga"
- type="alert">
-Mesh uploader is incompatible with RenderGLCoreProfile, please turn RenderGLCoreProfile off in debug settings and restart the viewer.
- </notification>
<notification
name="RegionCapabilityRequestError"
diff --git a/indra/newview/skins/default/xui/es/floater_about.xml b/indra/newview/skins/default/xui/es/floater_about.xml
index 8f143cf072..f59f534908 100644
--- a/indra/newview/skins/default/xui/es/floater_about.xml
+++ b/indra/newview/skins/default/xui/es/floater_about.xml
@@ -19,7 +19,6 @@ con contribuciones de código abierto de:</text>
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm y Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
- GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University y David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
diff --git a/indra/newview/skins/default/xui/fr/floater_about.xml b/indra/newview/skins/default/xui/fr/floater_about.xml
index 1e2a14ab3e..df6b61e293 100644
--- a/indra/newview/skins/default/xui/fr/floater_about.xml
+++ b/indra/newview/skins/default/xui/fr/floater_about.xml
@@ -19,7 +19,6 @@ avec les contributions Open Source de :</text>
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm et Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
- GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University, et David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
diff --git a/indra/newview/skins/default/xui/it/floater_about.xml b/indra/newview/skins/default/xui/it/floater_about.xml
index 9603238b66..edb334e13e 100644
--- a/indra/newview/skins/default/xui/it/floater_about.xml
+++ b/indra/newview/skins/default/xui/it/floater_about.xml
@@ -19,7 +19,6 @@ con contributi open source da:</text>
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm e Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
- GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University e David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
diff --git a/indra/newview/skins/default/xui/ja/floater_about.xml b/indra/newview/skins/default/xui/ja/floater_about.xml
index cf5e97bd8d..6a39d057e2 100644
--- a/indra/newview/skins/default/xui/ja/floater_about.xml
+++ b/indra/newview/skins/default/xui/ja/floater_about.xml
@@ -19,7 +19,6 @@ DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 20
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm, and Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
-GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
diff --git a/indra/newview/skins/default/xui/pt/floater_about.xml b/indra/newview/skins/default/xui/pt/floater_about.xml
index 65c457f822..3c0ca332ac 100644
--- a/indra/newview/skins/default/xui/pt/floater_about.xml
+++ b/indra/newview/skins/default/xui/pt/floater_about.xml
@@ -19,7 +19,6 @@ com contribuições de código aberto de:</text>
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm, and Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
- GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University e David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
diff --git a/indra/newview/skins/default/xui/ru/floater_about.xml b/indra/newview/skins/default/xui/ru/floater_about.xml
index ee9f82847d..44216e0430 100644
--- a/indra/newview/skins/default/xui/ru/floater_about.xml
+++ b/indra/newview/skins/default/xui/ru/floater_about.xml
@@ -19,7 +19,6 @@
expat (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType (C) 1996-2002, 2006 David Turner, Robert Wilhelm и Werner Lemberg.
GL (C) 1999-2004 Brian Paul.
- GLOD (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Университет Джона Гопкинса и David Luebke, Brenden Schubert, Университет Вирджинии.
google-perftools (c) 2005, Google Inc.
Havok.com(TM) (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 (C) 2001, David Taubman, Университет Нового Южного Уэльса (UNSW)
diff --git a/indra/newview/skins/default/xui/tr/floater_about.xml b/indra/newview/skins/default/xui/tr/floater_about.xml
index b91575954b..faa504a996 100644
--- a/indra/newview/skins/default/xui/tr/floater_about.xml
+++ b/indra/newview/skins/default/xui/tr/floater_about.xml
@@ -19,7 +19,6 @@ açık kaynak kod katkısında bulunanlar şunlardır:</text>
expat Telif Hakkı (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Telif Hakkı (C) 1996-2002, 2006 David Turner, Robert Wilhelm ve Werner Lemberg.
GL Telif Hakkı (C) 1999-2004 Brian Paul.
- GLOD Telif Hakkı (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University ve David Luebke, Brenden Schubert, University of Virginia.
google-perftools Telif Hakkı (c) 2005, Google Inc.
Havok.com(TM) Telif Hakkı (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Telif Hakkı (C) 2001, David Taubman, The University of New South Wales (UNSW)
diff --git a/indra/newview/skins/default/xui/zh/floater_about.xml b/indra/newview/skins/default/xui/zh/floater_about.xml
index 9f6b4421a9..d7d2a52750 100644
--- a/indra/newview/skins/default/xui/zh/floater_about.xml
+++ b/indra/newview/skins/default/xui/zh/floater_about.xml
@@ -19,7 +19,6 @@
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm, and Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
- GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index ae3ed56b3d..c7e49206c8 100755
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -505,14 +505,6 @@ class WindowsManifest(ViewerManifest):
# Get shared libs from the shared libs staging directory
with self.prefix(src=os.path.join(self.args['build'], os.pardir,
'sharedlibs', self.args['configuration'])):
-
- # Mesh 3rd party libs needed for auto LOD and collada reading
- try:
- self.path("glod.dll")
- except RuntimeError as err:
- print(err.message)
- print("Skipping GLOD library (assumming linked statically)")
-
# Get fmodstudio dll if needed
if self.args['fmodstudio'] == 'ON':
if(self.args['configuration'].lower() == 'debug'):
@@ -1023,7 +1015,6 @@ class DarwinManifest(ViewerManifest):
"libapr-1.0.dylib",
"libaprutil-1.0.dylib",
"libexpat.1.dylib",
- "libGLOD.dylib",
# libnghttp2.dylib is a symlink to
# libnghttp2.major.dylib, which is a symlink to
# libnghttp2.version.dylib. Get all of them.
@@ -1501,7 +1492,6 @@ class Linux_i686_Manifest(LinuxManifest):
self.path("libaprutil-1.so.0.4.1")
self.path("libdb*.so")
self.path("libexpat.so.*")
- self.path("libGLOD.so")
self.path("libuuid.so*")
self.path("libSDL-1.2.so.*")
self.path("libdirectfb-1.*.so.*")