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-rwxr-xr-xindra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl33
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaF.glsl1
-rw-r--r--[-rwxr-xr-x]indra/newview/character/avatar_lad.xml146
-rw-r--r--[-rwxr-xr-x]indra/newview/character/avatar_skeleton.xml9
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp40
-rwxr-xr-xindra/newview/llviewermenu.cpp4
-rwxr-xr-xindra/newview/llvoavatar.cpp96
-rwxr-xr-xindra/newview/llvoavatar.h1
-rwxr-xr-xindra/newview/pipeline.h19
-rwxr-xr-xindra/newview/skins/default/xui/en/menu_viewer.xml10
10 files changed, 321 insertions, 38 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
index 39632d0cef..972d10b325 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -26,7 +26,9 @@
ATTRIBUTE vec4 weight4;
-uniform mat4 matrixPalette[32];
+uniform mat3 matrixPalette[64];
+uniform vec3 translationPalette[64];
+
mat4 getObjectSkinnedTransform()
{
@@ -35,17 +37,34 @@ mat4 getObjectSkinnedTransform()
vec4 w = fract(weight4);
vec4 index = floor(weight4);
- index = min(index, vec4(31.0));
+ index = min(index, vec4(63.0));
index = max(index, vec4( 0.0));
float scale = 1.0/(w.x+w.y+w.z+w.w);
w *= scale;
- mat4 mat = matrixPalette[int(index.x)]*w.x;
- mat += matrixPalette[int(index.y)]*w.y;
- mat += matrixPalette[int(index.z)]*w.z;
- mat += matrixPalette[int(index.w)]*w.w;
+ int i1 = int(index.x);
+ int i2 = int(index.y);
+ int i3 = int(index.z);
+ int i4 = int(index.w);
- return mat;
+ mat3 mat = matrixPalette[i1]*w.x;
+ mat += matrixPalette[i2]*w.y;
+ mat += matrixPalette[i3]*w.z;
+ mat += matrixPalette[i4]*w.w;
+
+ vec3 trans = translationPalette[i1]*w.x;
+ trans += translationPalette[i2]*w.y;
+ trans += translationPalette[i3]*w.z;
+ trans += translationPalette[i4]*w.w;
+
+ mat4 ret;
+
+ ret[0] = vec4(mat[0], 0);
+ ret[1] = vec4(mat[1], 0);
+ ret[2] = vec4(mat[2], 0);
+ ret[3] = vec4(trans, 1.0);
+
+ return ret;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index e5f7366b70..2b5f001873 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -534,6 +534,7 @@ void main()
#ifdef FOR_IMPOSTOR
vec4 color;
color.rgb = diff.rgb;
+ color.a = 1.0;
#ifdef USE_VERTEX_COLOR
float final_alpha = diff.a * vertex_color.a;
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index e5b385f4aa..4631e012fd 100755..100644
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -3844,7 +3844,16 @@
camera_elevation=".1"
camera_distance="1"
camera_angle="15">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0273 0.0273 0.0273"
+ pos="0.038 0.024 -0.016"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0273 0.0273 0.0273"
+ pos="0.038 -0.024 -0.016"/>
+ </param_morph>
</param>
<param
@@ -3861,7 +3870,16 @@
value_max="1"
camera_elevation="0"
camera_distance=".28">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 -0.027 0.007"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.027 0.007"/>
+ </param_morph>
</param>
<param
@@ -3878,7 +3896,16 @@
value_max="1"
camera_elevation="0"
camera_distance=".28">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 -0.035 0.009"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.035 0.009"/>
+ </param_morph>
</param>
<param
@@ -4042,6 +4069,14 @@
scale="0.02 0.03 0.03"
pos="0 0 -0.03"/>
<volume_morph
+ name="LEFT_PEC"
+ scale="0.0367 0.0367 0.016"
+ pos="0.031 -0.005 -0.013"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0367 0.0367 0.016"
+ pos="0.031 0.005 -0.013"/>
+ <volume_morph
name="BELLY"
scale="0.09 0.08 0.07"
pos="0 0 -0.05"/>
@@ -4093,7 +4128,16 @@
value_max="2"
camera_elevation=".3"
camera_distance=".8">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.004 0.0 -0.01"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.004 0.0 -0.01"/>
+ </param_morph>
</param>
<param
@@ -4143,6 +4187,12 @@
<volume_morph
name="BELLY"
scale="0.0 0.02 0.0"/>
+ <volume_morph
+ name="LEFT_HANDLE"
+ pos="0.0 0.025 0.0"/>
+ <volume_morph
+ name="RIGHT_HANDLE"
+ pos="0.0 -0.025 0.0"/>
</param_morph>
</param>
@@ -4162,7 +4212,16 @@
value_max="1.3"
camera_elevation=".3"
camera_distance=".8">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 -0.026 0.0"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.026 0.0"/>
+ </param_morph>
</param>
<param
@@ -4177,11 +4236,20 @@
label_min="Big Pectorals"
label_max="Sunken Chest"
value_default="0"
- value_min="-.5"
+ value_min="-1.0"
value_max="1.1"
camera_elevation=".3"
camera_distance="1.2">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="-0.01 -0.024 -0.05"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="-0.01 0.024 -0.05"/>
+ </param_morph>
</param>
<!-- ############# #
@@ -4206,6 +4274,14 @@
scale="0.03 0.03 0.0"
pos="-0.03 0 0.02"/>
<volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.008 -0.03 0.01"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.008 0.03 0.01"/>
+ <volume_morph
name="L_CLAVICLE"
scale="0.02 0.0 0.01"
pos="-0.02 0 0"/>
@@ -4376,7 +4452,16 @@
value_default="0"
value_min="-3"
value_max="3">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.0 -0.01"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.0 -0.01"/>
+ </param_morph>
</param>
<param
@@ -4389,7 +4474,16 @@
value_default="0"
value_min="-1.25"
value_max="1.25">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 -0.026 0.0"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.026 -0.0"/>
+ </param_morph>
</param>
<param
@@ -4402,7 +4496,12 @@
value_default="0"
value_min="-1"
value_max="1">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="BELLY"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.0 0.05"/>
+ </param_morph>
</param>
<param
@@ -4415,7 +4514,16 @@
value_default="0"
value_min="-2"
value_max="2">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.03 0.0"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.03 0.0"/>
+ </param_morph>
</param>
<!--
@@ -4518,6 +4626,10 @@
name="PELVIS"
scale="-0.01 0.0 0.0"
pos="0.01 0 0.0"/>
+ <volume_morph
+ name="BUTT"
+ scale="0.0 0.0886 0.0"
+ pos="0.03 0 0.0"/>
</param_morph>
</param>
@@ -4949,7 +5061,11 @@
value_default="0"
value_min="-1"
value_max="1">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="BUTT"
+ pos="0.0 0.0 0.05"/>
+ </param_morph>
</param>
<param
@@ -4962,7 +5078,11 @@
value_default="0"
value_min="-1"
value_max="1">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="BUTT"
+ pos="0.0 0.05 0.0"/>
+ </param_morph>
</param>
<!--
diff --git a/indra/newview/character/avatar_skeleton.xml b/indra/newview/character/avatar_skeleton.xml
index 5e73804f2d..7ab20f8c6b 100755..100644
--- a/indra/newview/character/avatar_skeleton.xml
+++ b/indra/newview/character/avatar_skeleton.xml
@@ -1,11 +1,16 @@
<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
-<linden_skeleton version="1.0" num_bones="46" num_collision_volumes="19">
+<linden_skeleton version="1.0" num_bones="51" num_collision_volumes="24">
<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015">
<collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/>
+ <collision_volume name="BUTT" pos = "-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1"/>
<bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073">
- <collision_volume name="BELLY" pos = "0.028 0 0.04" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/>
+ <collision_volume name="BELLY" pos = "0.04 0 0.028" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/>
+ <collision_volume name="LEFT_HANDLE" pos = "0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
+ <collision_volume name="RIGHT_HANDLE" pos = "0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
<bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877">
<collision_volume name="CHEST" pos = "0.028 0 0.07" rot="0.000000 -10.00000 0.000000" scale="0.11 0.15 0.2"/>
+ <collision_volume name="LEFT_PEC" pos = "0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
+ <collision_volume name="RIGHT_PEC" pos = "0.119 -0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
<bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108">
<collision_volume name="NECK" pos = "0.0 0 0.02" rot="0.000000 0.000000 0.000000" scale="0.05 0.06 0.08"/>
<bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630">
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index f622d5a63a..e77ed27fa2 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1708,9 +1708,9 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
if (sShaderLevel > 0)
{ //upload matrix palette to shader
- LLMatrix4 mat[32];
+ LLMatrix4 mat[64];
- U32 count = llmin((U32) skin->mJointNames.size(), (U32) 32);
+ U32 count = llmin((U32) skin->mJointNames.size(), (U32) 64);
for (U32 i = 0; i < count; ++i)
{
@@ -1724,10 +1724,42 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
stop_glerror();
- LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv(LLViewerShaderMgr::AVATAR_MATRIX,
+ F32 mp[64*9];
+
+ F32 transp[64*3];
+
+ for (U32 i = 0; i < count; ++i)
+ {
+ F32* m = (F32*) mat[i].mMatrix;
+
+ U32 idx = i*9;
+
+ mp[idx+0] = m[0];
+ mp[idx+1] = m[1];
+ mp[idx+2] = m[2];
+
+ mp[idx+3] = m[4];
+ mp[idx+4] = m[5];
+ mp[idx+5] = m[6];
+
+ mp[idx+6] = m[8];
+ mp[idx+7] = m[9];
+ mp[idx+8] = m[10];
+
+ idx = i*3;
+
+ transp[idx+0] = m[12];
+ transp[idx+1] = m[13];
+ transp[idx+2] = m[14];
+ }
+
+ LLDrawPoolAvatar::sVertexProgram->uniformMatrix3fv(LLViewerShaderMgr::AVATAR_MATRIX,
count,
FALSE,
- (GLfloat*) mat[0].mMatrix);
+ (GLfloat*) mp);
+
+ LLDrawPoolAvatar::sVertexProgram->uniform3fv(LLShaderMgr::AVATAR_TRANSLATION, count, transp);
+
stop_glerror();
}
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index ac2940fcfc..fb07ab8fbe 100755
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -1025,6 +1025,10 @@ U32 info_display_from_string(std::string info_display)
{
return LLPipeline::RENDER_DEBUG_AVATAR_VOLUME;
}
+ else if ("joints" == info_display)
+ {
+ return LLPipeline::RENDER_DEBUG_AVATAR_JOINTS;
+ }
else if ("raycast" == info_display)
{
return LLPipeline::RENDER_DEBUG_RAYCAST;
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index c3c1edb0a3..1e7d1644b2 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -1392,9 +1392,11 @@ void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
//-----------------------------------------------------------------------------
void LLVOAvatar::renderCollisionVolumes()
{
+ std::ostringstream ostr;
for (S32 i = 0; i < mNumCollisionVolumes; i++)
{
mCollisionVolumes[i].renderCollision();
+ ostr << mCollisionVolumes[i].getName() << ", ";
}
if (mNameText.notNull())
@@ -1403,6 +1405,96 @@ void LLVOAvatar::renderCollisionVolumes()
mNameText->lineSegmentIntersect(unused, unused, unused, TRUE);
}
+
+ mDebugText.clear();
+ addDebugText(ostr.str());
+}
+
+void LLVOAvatar::renderJoints()
+{
+ std::ostringstream ostr;
+ std::ostringstream nullstr;
+
+ for (joint_map_t::iterator iter = mJointMap.begin(); iter != mJointMap.end(); ++iter)
+ {
+ LLJoint* jointp = iter->second;
+ if (!jointp)
+ {
+ nullstr << iter->first << " is NULL" << std::endl;
+ continue;
+ }
+
+ ostr << jointp->getName() << ", ";
+
+ jointp->updateWorldMatrix();
+
+ gGL.pushMatrix();
+ gGL.multMatrix( &jointp->getXform()->getWorldMatrix().mMatrix[0][0] );
+
+ gGL.diffuseColor3f( 1.f, 0.f, 1.f );
+
+ gGL.begin(LLRender::LINES);
+
+ LLVector3 v[] =
+ {
+ LLVector3(1,0,0),
+ LLVector3(-1,0,0),
+ LLVector3(0,1,0),
+ LLVector3(0,-1,0),
+
+ LLVector3(0,0,-1),
+ LLVector3(0,0,1),
+ };
+
+ //sides
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[2].mV);
+
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[3].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[2].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[3].mV);
+
+
+ //top
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[2].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[3].mV);
+ gGL.vertex3fv(v[4].mV);
+
+
+ //bottom
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[2].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[3].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.end();
+
+ gGL.popMatrix();
+ }
+
+ mDebugText.clear();
+ addDebugText(ostr.str());
+ addDebugText(nullstr.str());
}
BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
@@ -3077,9 +3169,6 @@ void LLVOAvatar::forceUpdateVisualMuteSettings()
//------------------------------------------------------------------------
BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
{
- // clear debug text
- mDebugText.clear();
-
if (gSavedSettings.getBOOL("DebugAvatarAppearanceMessage"))
{
S32 central_bake_version = -1;
@@ -3588,6 +3677,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
{
setDebugText(mDebugText);
}
+ mDebugText.clear();
//mesh vertices need to be reskinned
mNeedsSkin = TRUE;
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 9d45a74ecc..0e4121f1c4 100755
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -406,6 +406,7 @@ public:
F32 getLastSkinTime() { return mLastSkinTime; }
U32 renderTransparent(BOOL first_pass);
void renderCollisionVolumes();
+ void renderJoints();
static void deleteCachedImages(bool clearAll=true);
static void destroyGL();
static void restoreGL();
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 9aeb2d4978..1c7154d413 100755
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -535,15 +535,16 @@ public:
RENDER_DEBUG_SHADOW_FRUSTA = 0x00040000,
RENDER_DEBUG_SCULPTED = 0x00080000,
RENDER_DEBUG_AVATAR_VOLUME = 0x00100000,
- RENDER_DEBUG_BUILD_QUEUE = 0x00200000,
- RENDER_DEBUG_AGENT_TARGET = 0x00400000,
- RENDER_DEBUG_UPDATE_TYPE = 0x00800000,
- RENDER_DEBUG_PHYSICS_SHAPES = 0x01000000,
- RENDER_DEBUG_NORMALS = 0x02000000,
- RENDER_DEBUG_LOD_INFO = 0x04000000,
- RENDER_DEBUG_RENDER_COMPLEXITY = 0x08000000,
- RENDER_DEBUG_ATTACHMENT_BYTES = 0x10000000,
- RENDER_DEBUG_TEXEL_DENSITY = 0x20000000
+ RENDER_DEBUG_AVATAR_JOINTS = 0x00200000,
+ RENDER_DEBUG_BUILD_QUEUE = 0x00400000,
+ RENDER_DEBUG_AGENT_TARGET = 0x00800000,
+ RENDER_DEBUG_UPDATE_TYPE = 0x01000000,
+ RENDER_DEBUG_PHYSICS_SHAPES = 0x02000000,
+ RENDER_DEBUG_NORMALS = 0x04000000,
+ RENDER_DEBUG_LOD_INFO = 0x08000000,
+ RENDER_DEBUG_RENDER_COMPLEXITY = 0x10000000,
+ RENDER_DEBUG_ATTACHMENT_BYTES = 0x20000000,
+ RENDER_DEBUG_TEXEL_DENSITY = 0x40000000
};
public:
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index e5e2bd4c11..64de010eb5 100755
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -2564,6 +2564,16 @@
parameter="collision skeleton" />
</menu_item_check>
<menu_item_check
+ label="Joints"
+ name="Joints">
+ <menu_item_check.on_check
+ function="Advanced.CheckInfoDisplay"
+ parameter="joints" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleInfoDisplay"
+ parameter="joints" />
+ </menu_item_check>
+ <menu_item_check
label="Raycast"
name="Raycast">
<menu_item_check.on_check