diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/gltfscenemanager.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llfloatersnapshot.cpp | 22 | ||||
-rw-r--r-- | indra/newview/llgltfmaterialpreviewmgr.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llhudrender.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llpanelprimmediacontrols.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llreflectionmap.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 16 | ||||
-rw-r--r-- | indra/newview/llviewercamera.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llviewertexture.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llviewertexture.h | 4 | ||||
-rw-r--r-- | indra/newview/llvoavatar.cpp | 10 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 16 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 30 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml | 4 |
15 files changed, 57 insertions, 73 deletions
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index f362fa51cb..737e1da7d1 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -975,9 +975,9 @@ void renderAssetDebug(LLViewerObject* obj, Asset* asset) LLVector4a t; agent_to_asset.affineTransform(gDebugRaycastStart, t); - start = glm::make_vec4(t.getF32ptr()); + start = vec4(t); agent_to_asset.affineTransform(gDebugRaycastEnd, t); - end = glm::make_vec4(t.getF32ptr()); + end = vec4(t); start.w = end.w = 1.0; diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index fb4537f22a..68b9e758a1 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -60,6 +60,10 @@ LLPanelSnapshot* LLFloaterSnapshot::Impl::getActivePanel(LLFloaterSnapshotBase* { LLSideTrayPanelContainer* panel_container = floater->getChild<LLSideTrayPanelContainer>("panel_container"); LLPanelSnapshot* active_panel = dynamic_cast<LLPanelSnapshot*>(panel_container->getCurrentPanel()); + if (!active_panel) + { + LL_WARNS() << "No snapshot active panel, current panel index: " << panel_container->getCurrentPanelIndex() << LL_ENDL; + } if (!ok_if_not_found) { llassert_always(active_panel != NULL); @@ -643,20 +647,18 @@ void LLFloaterSnapshotBase::ImplBase::setWorking(bool working) working_lbl->setVisible(working); mFloater->getChild<LLUICtrl>("working_indicator")->setVisible(working); - if (working) - { - const std::string panel_name = getActivePanel(mFloater, false)->getName(); - const std::string prefix = panel_name.substr(getSnapshotPanelPrefix().size()); - std::string progress_text = mFloater->getString(prefix + "_" + "progress_str"); - working_lbl->setValue(progress_text); - } - // All controls should be disabled while posting. mFloater->setCtrlsEnabled(!working); - LLPanelSnapshot* active_panel = getActivePanel(mFloater); - if (active_panel) + if (LLPanelSnapshot* active_panel = getActivePanel(mFloater)) { active_panel->enableControls(!working); + if (working) + { + const std::string panel_name = active_panel->getName(); + const std::string prefix = panel_name.substr(getSnapshotPanelPrefix().size()); + std::string progress_text = mFloater->getString(prefix + "_" + "progress_str"); + working_lbl->setValue(progress_text); + } } } diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index cf6b08797d..da1f1a466f 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -472,9 +472,9 @@ bool LLGLTFPreviewTexture::render() gPipeline.setupHWLights(); glm::mat4 mat = get_current_modelview(); - glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV); + glm::vec4 transformed_light_dir(light_dir); transformed_light_dir = mat * transformed_light_dir; - SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir))); + SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir)); // Override lights to ensure the sun is always shining from a certain direction (low graphics) // See also force_sun_direction_high_graphics and fixup_shader_constants { diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index 135fba7897..6850e57b94 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -106,7 +106,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight()); - glm::vec3 win_coord = glm::project(glm::make_vec3(render_pos.mV), get_current_modelview(), get_current_projection(), viewport); + glm::vec3 win_coord = glm::project(glm::vec3(render_pos), get_current_modelview(), get_current_projection(), viewport); //fonts all render orthographically, set up projection`` gGL.matrixMode(LLRender::MM_PROJECTION); diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp index 4db0a5b59d..b8c12ce0b9 100644 --- a/indra/newview/llpanelprimmediacontrols.cpp +++ b/indra/newview/llpanelprimmediacontrols.cpp @@ -660,11 +660,11 @@ void LLPanelPrimMediaControls::updateShape() for(; vert_it != vert_end; ++vert_it) { // project silhouette vertices into screen space - glm::vec3 screen_vert(glm::make_vec3(vert_it->mV)); + glm::vec3 screen_vert(*vert_it); screen_vert = mul_mat4_vec3(mat, screen_vert); // add to screenspace bounding box - update_min_max(min, max, LLVector3(glm::value_ptr(screen_vert))); + update_min_max(min, max, LLVector3(screen_vert)); } // convert screenspace bbox to pixels (in screen coords) diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp index 1196d138e9..f3adb52d5e 100644 --- a/indra/newview/llreflectionmap.cpp +++ b/indra/newview/llreflectionmap.cpp @@ -259,7 +259,7 @@ bool LLReflectionMap::getBox(LLMatrix4& box) glm::mat4 mv(get_current_modelview()); LLVector3 s = mViewerObject->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f)); mRadius = s.magVec(); - glm::mat4 scale = glm::scale(glm::make_vec3(s.mV)); + glm::mat4 scale = glm::scale(glm::vec3(s)); if (mViewerObject->mDrawable != nullptr) { // object to agent space (no scale) diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 6f9d4a24bc..62df6cd275 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -1093,8 +1093,8 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force) LLVector4 waterPlane(enorm.x, enorm.y, enorm.z, -glm::dot(ep, enorm)); - norm = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorNormal.mV); - p = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorPosition.mV); + norm = glm::vec3(gPipeline.mHeroProbeManager.mMirrorNormal); + p = glm::vec3(gPipeline.mHeroProbeManager.mMirrorPosition); enorm = mul_mat4_vec3(invtrans, norm); enorm = glm::normalize(enorm); ep = mul_mat4_vec3(mat, p); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index c56900d986..a90ff73578 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2615,12 +2615,8 @@ void renderTexturePriority(LLDrawable* drawable) LLGLDisable blend(GL_BLEND); - //LLViewerTexture* imagep = facep->getTexture(); - //if (imagep) if (facep) { - - //F32 vsize = imagep->mMaxVirtualSize; F32 vsize = facep->getPixelArea(); if (vsize > sCurMaxTexPriority) @@ -2646,18 +2642,6 @@ void renderTexturePriority(LLDrawable* drawable) size.mul(0.5f); size.add(LLVector4a(0.01f)); drawBox(center, size); - - /*S32 boost = imagep->getBoostLevel(); - if (boost>LLGLTexture::BOOST_NONE) - { - F32 t = (F32) boost / (F32) (LLGLTexture::BOOST_MAX_LEVEL-1); - LLVector4 col = lerp(boost_cold, boost_hot, t); - LLGLEnable blend_on(GL_BLEND); - gGL.blendFunc(GL_SRC_ALPHA, GL_ONE); - gGL.diffuseColor4fv(col.mV); - drawBox(center, size); - gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - }*/ } } diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index f5acc840be..6cf99b68b2 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -420,7 +420,7 @@ bool LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight()); - glm::vec3 win_coord = glm::project(glm::make_vec3(pos_agent.mV), get_current_modelview(), get_current_projection(), viewport); + glm::vec3 win_coord = glm::project(glm::vec3(pos_agent), get_current_modelview(), get_current_projection(), viewport); { // convert screen coordinates to virtual UI coordinates @@ -515,7 +515,7 @@ bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight()); - glm::vec3 win_coord = glm::project(glm::make_vec3(pos_agent.mV), get_current_modelview(), get_current_projection(), viewport); + glm::vec3 win_coord = glm::project(glm::vec3(pos_agent), get_current_modelview(), get_current_projection(), viewport); { win_coord.x /= gViewerWindow->getDisplayScale().mV[VX]; diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 4996ae1c96..1084fb91da 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -2925,8 +2925,6 @@ LLViewerLODTexture::LLViewerLODTexture(const std::string& url, FTType f_type, co void LLViewerLODTexture::init(bool firstinit) { mTexelsPerImage = 64*64; - mDiscardVirtualSize = 0.f; - mCalculatedDiscardLevel = -1.f; } //virtual @@ -3007,8 +3005,6 @@ void LLViewerLODTexture::processTextureStats() { // Calculate the required scale factor of the image using pixels per texel discard_level = (F32)(log(mTexelsPerImage / mMaxVirtualSize) / log_4); - mDiscardVirtualSize = mMaxVirtualSize; - mCalculatedDiscardLevel = discard_level; } discard_level = floorf(discard_level); diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 31b089226f..e1582c74bd 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -541,10 +541,6 @@ public: private: void init(bool firstinit) ; - -private: - F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard - F32 mCalculatedDiscardLevel; // Last calculated discard level }; // diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 2ef45442ee..f5dfcca873 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1944,8 +1944,8 @@ bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& glm::mat4 inverse = glm::inverse(mat); glm::mat4 norm_mat = glm::transpose(inverse); - glm::vec3 p1(glm::make_vec3(start.getF32ptr())); - glm::vec3 p2(glm::make_vec3(end.getF32ptr())); + glm::vec3 p1(start); + glm::vec3 p2(end); p1 = mul_mat4_vec3(inverse, p1); p2 = mul_mat4_vec3(inverse, p2); @@ -1953,12 +1953,12 @@ bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& LLVector3 position; LLVector3 norm; - if (linesegment_sphere(LLVector3(glm::value_ptr(p1)), LLVector3(glm::value_ptr(p2)), LLVector3(0,0,0), 1.f, position, norm)) + if (linesegment_sphere(LLVector3(p1), LLVector3(p2), LLVector3(0,0,0), 1.f, position, norm)) { - glm::vec3 res_pos(glm::make_vec3(position.mV)); + glm::vec3 res_pos(position); res_pos = mul_mat4_vec3(mat, res_pos); - glm::vec3 res_norm(glm::make_vec3(norm.mV)); + glm::vec3 res_norm(norm); res_norm = glm::normalize(res_norm); res_norm = glm::mat3(norm_mat) * res_norm; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index a3e9e862fe..6e946f238b 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -5739,7 +5739,12 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) continue; } - LLFetchedGLTFMaterial *gltf_mat = (LLFetchedGLTFMaterial*) facep->getTextureEntry()->getGLTFRenderMaterial(); + LLFetchedGLTFMaterial* gltf_mat = nullptr; + const LLTextureEntry* te = facep->getTextureEntry(); + if (te) + { + gltf_mat = (LLFetchedGLTFMaterial*)te->getGLTFRenderMaterial(); + } // if not te, continue? bool is_pbr = gltf_mat != nullptr; if (is_pbr) @@ -5801,10 +5806,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { cur_total += facep->getGeomCount(); - const LLTextureEntry* te = facep->getTextureEntry(); LLViewerTexture* tex = facep->getTexture(); - if (te->getGlow() > 0.f) + if (te && te->getGlow() > 0.f) { emissive = true; } @@ -5898,6 +5902,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) facep->mLastUpdateTime = gFrameTimeSeconds; } + if (te) { LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial(); @@ -5962,6 +5967,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) add_face(sFullbrightFaces, fullbright_count, facep); } } + else // no texture entry + { + facep->setState(LLFace::FULLBRIGHT); + add_face(sFullbrightFaces, fullbright_count, facep); + } } } else diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b31c4faedd..362930a71e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8438,13 +8438,13 @@ void LLPipeline::renderDeferredLighting() setupHWLights(); // to set mSun/MoonDir; - glm::vec4 tc(glm::make_vec4(mSunDir.mV)); + glm::vec4 tc(mSunDir); tc = mat * tc; - mTransformedSunDir.set(glm::value_ptr(tc)); + mTransformedSunDir.set(tc); - glm::vec4 tc_moon(glm::make_vec4(mMoonDir.mV)); + glm::vec4 tc_moon(mMoonDir); tc_moon = mat * tc_moon; - mTransformedMoonDir.set(glm::value_ptr(tc_moon)); + mTransformedMoonDir.set(tc_moon); if ((RenderDeferredSSAO && !gCubeSnapshot) || RenderShadowDetail > 0) { @@ -8697,7 +8697,7 @@ void LLPipeline::renderDeferredLighting() continue; } - glm::vec3 tc(glm::make_vec3(c)); + glm::vec3 tc(center); tc = mul_mat4_vec3(mat, tc); fullscreen_lights.push_back(LLVector4(tc.x, tc.y, tc.z, s)); @@ -8804,13 +8804,12 @@ void LLPipeline::renderDeferredLighting() LLDrawable* drawablep = *iter; LLVOVolume* volume = drawablep->getVOVolume(); LLVector3 center = drawablep->getPositionAgent(); - F32* c = center.mV; F32 light_size_final = volume->getLightRadius() * 1.5f; F32 light_falloff_final = volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF); sVisibleLightCount++; - glm::vec3 tc(glm::make_vec3(c)); + glm::vec3 tc(center); tc = mul_mat4_vec3(mat, tc); setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); @@ -9951,10 +9950,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLVector3 lightDir = -caster_dir; lightDir.normVec(); - glm::vec3 light_dir(glm::make_vec3(lightDir.mV)); - //create light space camera matrix - LLVector3 at = lightDir; LLVector3 up = camera.getAtAxis(); @@ -10006,9 +10002,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //get good split distances for frustum for (U32 i = 0; i < fp.size(); ++i) { - glm::vec3 v(glm::make_vec3(fp[i].mV)); + glm::vec3 v(fp[i]); v = mul_mat4_vec3(saved_view, v); - fp[i].setVec(glm::value_ptr(v)); + fp[i] = LLVector3(v); } min = fp[0]; @@ -10157,9 +10153,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) for (U32 i = 0; i < fp.size(); i++) { - glm::vec3 p = glm::make_vec3(fp[i].mV); + glm::vec3 p(fp[i]); p = mul_mat4_vec3(view[j], p); - wpf.push_back(LLVector3(glm::value_ptr(p))); + wpf.push_back(LLVector3(p)); } min = wpf[0]; @@ -10360,19 +10356,19 @@ void LLPipeline::generateSunShadow(LLCamera& camera) view[j] = glm::inverse(view[j]); //llassert(origin.isFinite()); - glm::vec3 origin_agent(glm::make_vec3(origin.mV)); + glm::vec3 origin_agent(origin); //translate view to origin origin_agent = mul_mat4_vec3(view[j], origin_agent); - eye = LLVector3(glm::value_ptr(origin_agent)); + eye = LLVector3(origin_agent); //llassert(eye.isFinite()); if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot) { mShadowFrustOrigin[j] = eye; } - view[j] = look(LLVector3(glm::value_ptr(origin_agent)), lightDir, -up); + view[j] = look(LLVector3(origin_agent), lightDir, -up); F32 fx = 1.f/tanf(fovx); F32 fz = 1.f/tanf(fovz); diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index b789d9ed46..78d13293a8 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -126,7 +126,7 @@ layout="topleft" top_delta="16" left="30" - width="130" + width="160" name="MaxTextureResolutionLabel" text_readonly_color="LabelDisabledColor"> Maximum LOD resolution: @@ -135,7 +135,7 @@ control_name="RenderMaxTextureResolution" height="19" layout="topleft" - left_pad="40" + left_pad="10" top_delta="0" name="MaxTextureResolution" tool_tip="Maximum resolution for 'level of detail' textures" |