diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llviewertexture.h | 1592 |
1 files changed, 796 insertions, 796 deletions
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index a5a1fb2c16..b6b4d1e41f 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -1,796 +1,796 @@ -/** - * @file llviewertexture.h - * @brief Object for managing images and their textures - * - * $LicenseInfo:firstyear=2000&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLVIEWERTEXTURE_H -#define LL_LLVIEWERTEXTURE_H - -#include "llgltexture.h" -#include "lltimer.h" -#include "llframetimer.h" -#include "llhost.h" -#include "llgltypes.h" -#include "llrender.h" -#include "llmetricperformancetester.h" -#include "httpcommon.h" - -#include <map> -#include <list> - -extern const S32Megabytes gMinVideoRam; -extern const S32Megabytes gMaxVideoRam; - -class LLFace; -class LLImageGL ; -class LLImageRaw; -class LLViewerObject; -class LLViewerTexture; -class LLViewerFetchedTexture ; -class LLViewerMediaTexture ; -class LLTexturePipelineTester ; - - -typedef void (*loaded_callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); - -class LLVFile; -class LLMessageSystem; -class LLViewerMediaImpl ; -class LLVOVolume ; -struct LLTextureKey; - -class LLLoadedCallbackEntry -{ -public: - typedef std::set< LLTextureKey > source_callback_list_t; - -public: - LLLoadedCallbackEntry(loaded_callback_func cb, - S32 discard_level, - BOOL need_imageraw, // Needs image raw for the callback - void* userdata, - source_callback_list_t* src_callback_list, - LLViewerFetchedTexture* target, - BOOL pause); - ~LLLoadedCallbackEntry(); - void removeTexture(LLViewerFetchedTexture* tex) ; - - loaded_callback_func mCallback; - S32 mLastUsedDiscard; - S32 mDesiredDiscard; - BOOL mNeedsImageRaw; - BOOL mPaused; - void* mUserData; - source_callback_list_t* mSourceCallbackList; - -public: - static void cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list) ; -}; - -class LLTextureBar; - -class LLViewerTexture : public LLGLTexture -{ -public: - enum - { - LOCAL_TEXTURE, - MEDIA_TEXTURE, - DYNAMIC_TEXTURE, - FETCHED_TEXTURE, - LOD_TEXTURE, - ATLAS_TEXTURE, - INVALID_TEXTURE_TYPE - }; - - typedef std::vector<class LLFace*> ll_face_list_t; - typedef std::vector<LLVOVolume*> ll_volume_list_t; - - -protected: - virtual ~LLViewerTexture(); - LOG_CLASS(LLViewerTexture); - -public: - static void initClass(); - static void updateClass(const F32 velocity, const F32 angular_velocity) ; - - LLViewerTexture(BOOL usemipmaps = TRUE); - LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ; - LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) ; - LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ; - - virtual S8 getType() const; - virtual BOOL isMissingAsset() const ; - virtual void dump(); // debug info to LL_INFOS() - - virtual bool isViewerMediaTexture() const { return false; } - - /*virtual*/ bool bindDefaultImage(const S32 stage = 0) ; - /*virtual*/ bool bindDebugImage(const S32 stage = 0) ; - /*virtual*/ void forceImmediateUpdate() ; - /*virtual*/ bool isActiveFetching(); - - /*virtual*/ const LLUUID& getID() const { return mID; } - void setBoostLevel(S32 level); - S32 getBoostLevel() { return mBoostLevel; } - void setTextureListType(S32 tex_type) { mTextureListType = tex_type; } - S32 getTextureListType() { return mTextureListType; } - - void addTextureStats(F32 virtual_size, BOOL needs_gltexture = TRUE) const; - void resetTextureStats(); - void setMaxVirtualSizeResetInterval(S32 interval)const {mMaxVirtualSizeResetInterval = interval;} - void resetMaxVirtualSizeResetCounter()const {mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval;} - S32 getMaxVirtualSizeResetCounter() const { return mMaxVirtualSizeResetCounter; } - - virtual F32 getMaxVirtualSize() ; - - LLFrameTimer* getLastReferencedTimer() {return &mLastReferencedTimer ;} - - S32 getFullWidth() const { return mFullWidth; } - S32 getFullHeight() const { return mFullHeight; } - /*virtual*/ void setKnownDrawSize(S32 width, S32 height); - - virtual void addFace(U32 channel, LLFace* facep) ; - virtual void removeFace(U32 channel, LLFace* facep) ; - S32 getTotalNumFaces() const; - S32 getNumFaces(U32 ch) const; - const ll_face_list_t* getFaceList(U32 channel) const {llassert(channel < LLRender::NUM_TEXTURE_CHANNELS); return &mFaceList[channel];} - - virtual void addVolume(U32 channel, LLVOVolume* volumep); - virtual void removeVolume(U32 channel, LLVOVolume* volumep); - S32 getNumVolumes(U32 channel) const; - const ll_volume_list_t* getVolumeList(U32 channel) const { return &mVolumeList[channel]; } - - - virtual void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ; - BOOL isLargeImage() ; - - void setParcelMedia(LLViewerMediaTexture* media) {mParcelMedia = media;} - BOOL hasParcelMedia() const { return mParcelMedia != NULL;} - LLViewerMediaTexture* getParcelMedia() const { return mParcelMedia;} - - /*virtual*/ void updateBindStatsForTester() ; -protected: - void cleanup() ; - void init(bool firstinit) ; - void reorganizeFaceList() ; - void reorganizeVolumeList() ; - - void notifyAboutMissingAsset(); - void notifyAboutCreatingTexture(); - -private: - friend class LLBumpImageList; - friend class LLUIImageList; - - virtual void switchToCachedImage(); - - static bool isMemoryForTextureLow() ; - static bool isMemoryForTextureSuficientlyFree(); - static void getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical); - -protected: - LLUUID mID; - S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList - - F32 mSelectedTime; // time texture was last selected - mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need? - mutable S32 mMaxVirtualSizeResetCounter ; - mutable S32 mMaxVirtualSizeResetInterval; - mutable F32 mAdditionalDecodePriority; // priority add to mDecodePriority. - LLFrameTimer mLastReferencedTimer; - - ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture - U32 mNumFaces[LLRender::NUM_TEXTURE_CHANNELS]; - LLFrameTimer mLastFaceListUpdateTimer ; - - ll_volume_list_t mVolumeList[LLRender::NUM_VOLUME_TEXTURE_CHANNELS]; - U32 mNumVolumes[LLRender::NUM_VOLUME_TEXTURE_CHANNELS]; - LLFrameTimer mLastVolumeListUpdateTimer; - - //do not use LLPointer here. - LLViewerMediaTexture* mParcelMedia ; - - static F32 sTexelPixelRatio; -public: - static const U32 sCurrentFileVersion; - static S32 sImageCount; - static S32 sRawCount; - static S32 sAuxCount; - static LLFrameTimer sEvaluationTimer; - static F32 sDesiredDiscardBias; - static F32 sDesiredDiscardScale; - static S32Bytes sBoundTextureMemory; - static S32Bytes sTotalTextureMemory; - static S32Megabytes sMaxBoundTextureMemory; - static S32Megabytes sMaxTotalTextureMem; - static S32Bytes sMaxDesiredTextureMem ; - static S8 sCameraMovingDiscardBias; - static F32 sCameraMovingBias; - static S32 sMaxSculptRez ; - static U32 sMinLargeImageSize ; - static U32 sMaxSmallImageSize ; - static bool sFreezeImageUpdates; - static F32 sCurrentTime ; - - enum EDebugTexels - { - DEBUG_TEXELS_OFF, - DEBUG_TEXELS_CURRENT, - DEBUG_TEXELS_DESIRED, - DEBUG_TEXELS_FULL - }; - - static EDebugTexels sDebugTexelsMode; - - static LLPointer<LLViewerTexture> sNullImagep; // Null texture for non-textured objects. - static LLPointer<LLViewerTexture> sBlackImagep; // Texture to show NOTHING (pure black) - static LLPointer<LLViewerTexture> sCheckerBoardImagep; // Texture to show NOTHING (pure black) -}; - - -enum FTType -{ - FTT_UNKNOWN = -1, - FTT_DEFAULT = 0, // standard texture fetched by id. - FTT_SERVER_BAKE, // texture produced by appearance service and fetched from there. - FTT_HOST_BAKE, // old-style baked texture uploaded by viewer and fetched from avatar's host. - FTT_MAP_TILE, // tiles are fetched from map server directly. - FTT_LOCAL_FILE // fetch directly from a local file. -}; - -const std::string& fttype_to_string(const FTType& fttype); - -// -//textures are managed in gTextureList. -//raw image data is fetched from remote or local cache -//but the raw image this texture pointing to is fixed. -// -class LLViewerFetchedTexture : public LLViewerTexture -{ - friend class LLTextureBar; // debug info only - friend class LLTextureView; // debug info only - -protected: - /*virtual*/ ~LLViewerFetchedTexture(); -public: - LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE); - LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, BOOL usemipmaps); - LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE); - -public: - static F32 maxDecodePriority(); - - struct Compare - { - // lhs < rhs - bool operator()(const LLPointer<LLViewerFetchedTexture> &lhs, const LLPointer<LLViewerFetchedTexture> &rhs) const - { - const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs; - const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs; - // greater priority is "less" - const F32 lpriority = lhsp->getDecodePriority(); - const F32 rpriority = rhsp->getDecodePriority(); - if (lpriority > rpriority) // higher priority - return true; - if (lpriority < rpriority) - return false; - return lhsp < rhsp; - } - }; - -public: - /*virtual*/ S8 getType() const ; - FTType getFTType() const; - /*virtual*/ void forceImmediateUpdate() ; - /*virtual*/ void dump() ; - - // Set callbacks to get called when the image gets updated with higher - // resolution versions. - void setLoadedCallback(loaded_callback_func cb, - S32 discard_level, BOOL keep_imageraw, BOOL needs_aux, - void* userdata, LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, BOOL pause = FALSE); - bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; } - void pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); - void unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); - bool doLoadedCallbacks(); - void deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); - void clearCallbackEntryList() ; - - void addToCreateTexture(); - - //call to determine if createTexture is necessary - BOOL preCreateTexture(S32 usename = 0); - // ONLY call from LLViewerTextureList or ImageGL background thread - BOOL createTexture(S32 usename = 0); - void postCreateTexture(); - void scheduleCreateTexture(); - - void destroyTexture() ; - - virtual void processTextureStats() ; - F32 calcDecodePriority() ; - - BOOL needsAux() const { return mNeedsAux; } - - // Host we think might have this image, used for baked av textures. - void setTargetHost(LLHost host) { mTargetHost = host; } - LLHost getTargetHost() const { return mTargetHost; } - - // Set the decode priority for this image... - // DON'T CALL THIS UNLESS YOU KNOW WHAT YOU'RE DOING, it can mess up - // the priority list, and cause horrible things to happen. - void setDecodePriority(F32 priority = -1.0f); - F32 getDecodePriority() const { return mDecodePriority; }; - F32 getAdditionalDecodePriority() const { return mAdditionalDecodePriority; }; - - void setAdditionalDecodePriority(F32 priority) ; - - void updateVirtualSize() ; - - S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; } - void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); } - - bool updateFetch(); - bool setDebugFetching(S32 debug_level); - bool isInDebug() const { return mInDebug; } - - void setUnremovable(BOOL value) { mUnremovable = value; } - bool isUnremovable() const { return mUnremovable; } - - void clearFetchedResults(); //clear all fetched results, for debug use. - - // Override the computation of discard levels if we know the exact output - // size of the image. Used for UI textures to not decode, even if we have - // more data. - /*virtual*/ void setKnownDrawSize(S32 width, S32 height); - - void setIsMissingAsset(BOOL is_missing = true); - /*virtual*/ BOOL isMissingAsset() const { return mIsMissingAsset; } - - // returns dimensions of original image for local files (before power of two scaling) - // and returns 0 for all asset system images - S32 getOriginalWidth() { return mOrigWidth; } - S32 getOriginalHeight() { return mOrigHeight; } - - BOOL isInImageList() const {return mInImageList ;} - void setInImageList(BOOL flag) {mInImageList = flag ;} - - LLFrameTimer* getLastPacketTimer() {return &mLastPacketTimer;} - - U32 getFetchPriority() const { return mFetchPriority ;} - F32 getDownloadProgress() const {return mDownloadProgress ;} - - LLImageRaw* reloadRawImage(S8 discard_level) ; - void destroyRawImage(); - bool needsToSaveRawImage(); - - const std::string& getUrl() const {return mUrl;} - //--------------- - BOOL isDeleted() ; - BOOL isInactive() ; - BOOL isDeletionCandidate(); - void setDeletionCandidate() ; - void setInactive() ; - BOOL getUseDiscard() const { return mUseMipMaps && !mDontDiscard; } - //--------------- - - void setForSculpt(); - BOOL forSculpt() const {return mForSculpt;} - BOOL isForSculptOnly() const; - - //raw image management - void checkCachedRawSculptImage() ; - LLImageRaw* getRawImage()const { return mRawImage ;} - S32 getRawImageLevel() const {return mRawDiscardLevel;} - LLImageRaw* getCachedRawImage() const { return mCachedRawImage ;} - S32 getCachedRawImageLevel() const {return mCachedRawDiscardLevel;} - BOOL isCachedRawImageReady() const {return mCachedRawImageReady ;} - BOOL isRawImageValid()const { return mIsRawImageValid ; } - void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ; - void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f); - /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ; - void destroySavedRawImage() ; - LLImageRaw* getSavedRawImage() ; - BOOL hasSavedRawImage() const ; - F32 getElapsedLastReferencedSavedRawImageTime() const ; - BOOL isFullyLoaded() const; - - BOOL hasFetcher() const { return mHasFetcher;} - void setCanUseHTTP(bool can_use_http) {mCanUseHTTP = can_use_http;} - - void forceToDeleteRequest(); - void loadFromFastCache(); - void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; } - bool isInFastCacheList() { return mInFastCacheList; } - - /*virtual*/bool isActiveFetching(); //is actively in fetching by the fetching pipeline. - -protected: - /*virtual*/ void switchToCachedImage(); - S32 getCurrentDiscardLevelForFetching() ; - -private: - void init(bool firstinit) ; - void cleanup() ; - - void saveRawImage() ; - void setCachedRawImage() ; - - //for atlas - void resetFaceAtlas() ; - void invalidateAtlas(BOOL rebuild_geom) ; - BOOL insertToAtlas() ; - -private: - BOOL mFullyLoaded; - BOOL mInDebug; - BOOL mUnremovable; - BOOL mInFastCacheList; - BOOL mForceCallbackFetch; - -protected: - std::string mLocalFileName; - - S32 mOrigWidth; - S32 mOrigHeight; - - // Override the computation of discard levels if we know the exact output size of the image. - // Used for UI textures to not decode, even if we have more data. - S32 mKnownDrawWidth; - S32 mKnownDrawHeight; - BOOL mKnownDrawSizeChanged ; - std::string mUrl; - - S32 mRequestedDiscardLevel; - F32 mRequestedDownloadPriority; - S32 mFetchState; - U32 mFetchPriority; - F32 mDownloadProgress; - F32 mFetchDeltaTime; - F32 mRequestDeltaTime; - F32 mDecodePriority; // The priority for decoding this image. - S32 mMinDiscardLevel; - S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space - S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have - - S8 mNeedsAux; // We need to decode the auxiliary channels - S8 mHasAux; // We have aux channels - S8 mDecodingAux; // Are we decoding high components - S8 mIsRawImageValid; - S8 mHasFetcher; // We've made a fecth request - S8 mIsFetching; // Fetch request is active - bool mCanUseHTTP; //This texture can be fetched through http if true. - LLCore::HttpStatus mLastHttpGetStatus; // Result of the most recently completed http request for this texture. - - FTType mFTType; // What category of image is this - map tile, server bake, etc? - mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database. - - typedef std::list<LLLoadedCallbackEntry*> callback_list_t; - S8 mLoadedCallbackDesiredDiscardLevel; - BOOL mPauseLoadedCallBacks; - callback_list_t mLoadedCallbackList; - F32 mLastCallBackActiveTime; - - LLPointer<LLImageRaw> mRawImage; - S32 mRawDiscardLevel; - - // Used ONLY for cloth meshes right now. Make SURE you know what you're - // doing if you use it for anything else! - djs - LLPointer<LLImageRaw> mAuxRawImage; - - //keep a copy of mRawImage for some special purposes - //when mForceToSaveRawImage is set. - BOOL mForceToSaveRawImage ; - BOOL mSaveRawImage; - LLPointer<LLImageRaw> mSavedRawImage; - S32 mSavedRawDiscardLevel; - S32 mDesiredSavedRawDiscardLevel; - F32 mLastReferencedSavedRawImageTime ; - F32 mKeptSavedRawImageTime ; - - //a small version of the copy of the raw image (<= 64 * 64) - LLPointer<LLImageRaw> mCachedRawImage; - S32 mCachedRawDiscardLevel; - BOOL mCachedRawImageReady; //the rez of the mCachedRawImage reaches the upper limit. - - LLHost mTargetHost; // if invalid, just request from agent's simulator - - // Timers - LLFrameTimer mLastPacketTimer; // Time since last packet. - LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f. - - BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!) - BOOL mNeedsCreateTexture; - - BOOL mForSculpt ; //a flag if the texture is used as sculpt data. - BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally. - -public: - static LLPointer<LLViewerFetchedTexture> sMissingAssetImagep; // Texture to show for an image asset that is not in the database - static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness) - static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. - static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture - static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface -}; - -// -//the image data is fetched from remote or from local cache -//the resolution of the texture is adjustable: depends on the view-dependent parameters. -// -class LLViewerLODTexture : public LLViewerFetchedTexture -{ -protected: - /*virtual*/ ~LLViewerLODTexture(){} - -public: - LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE); - LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE); - - /*virtual*/ S8 getType() const; - // Process image stats to determine priority/quality requirements. - /*virtual*/ void processTextureStats(); - bool isUpdateFrozen() ; - -private: - void init(bool firstinit) ; - bool scaleDown() ; - -private: - F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard - F32 mCalculatedDiscardLevel; // Last calculated discard level -}; - -// -//the image data is fetched from the media pipeline periodically -//the resolution of the texture is also adjusted by the media pipeline -// -class LLViewerMediaTexture : public LLViewerTexture -{ -protected: - /*virtual*/ ~LLViewerMediaTexture() ; - -public: - LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; - - /*virtual*/ S8 getType() const; - void reinit(BOOL usemipmaps = TRUE); - - BOOL getUseMipMaps() {return mUseMipMaps ; } - void setUseMipMaps(BOOL mipmap) ; - - void setPlaying(BOOL playing) ; - BOOL isPlaying() const {return mIsPlaying;} - void setMediaImpl() ; - - virtual bool isViewerMediaTexture() const { return true; } - - void initVirtualSize() ; - void invalidateMediaImpl() ; - - void addMediaToFace(LLFace* facep) ; - void removeMediaFromFace(LLFace* facep) ; - - /*virtual*/ void addFace(U32 ch, LLFace* facep) ; - /*virtual*/ void removeFace(U32 ch, LLFace* facep) ; - - /*virtual*/ F32 getMaxVirtualSize() ; -private: - void switchTexture(U32 ch, LLFace* facep) ; - BOOL findFaces() ; - void stopPlaying() ; - -private: - // - //an instant list, recording all faces referencing or can reference to this media texture. - //NOTE: it is NOT thread safe. - // - std::list< LLFace* > mMediaFaceList ; - - //an instant list keeping all textures which are replaced by the current media texture, - //is only used to avoid the removal of those textures from memory. - std::list< LLPointer<LLViewerTexture> > mTextureList ; - - LLViewerMediaImpl* mMediaImplp ; - BOOL mIsPlaying ; - U32 mUpdateVirtualSizeTime ; - -public: - static void updateClass() ; - static void cleanUpClass() ; - - static LLViewerMediaTexture* findMediaTexture(const LLUUID& media_id) ; - static void removeMediaImplFromTexture(const LLUUID& media_id) ; - -private: - typedef std::map< LLUUID, LLPointer<LLViewerMediaTexture> > media_map_t ; - static media_map_t sMediaMap ; -}; - -//just an interface class, do not create instance from this class. -class LLViewerTextureManager -{ -private: - //make the constructor private to preclude creating instances from this class. - LLViewerTextureManager(){} - -public: - //texture pipeline tester - static LLTexturePipelineTester* sTesterp ; - - //returns NULL if tex is not a LLViewerFetchedTexture nor derived from LLViewerFetchedTexture. - static LLViewerFetchedTexture* staticCastToFetchedTexture(LLTexture* tex, BOOL report_error = FALSE) ; - - // - //"find-texture" just check if the texture exists, if yes, return it, otherwise return null. - // - static void findFetchedTextures(const LLUUID& id, std::vector<LLViewerFetchedTexture*> &output); - static void findTextures(const LLUUID& id, std::vector<LLViewerTexture*> &output); - static LLViewerFetchedTexture* findFetchedTexture(const LLUUID& id, S32 tex_type); - static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ; - - static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; - - // - //"get-texture" will create a new texture if the texture does not exist. - // - static LLViewerMediaTexture* getMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; - - static LLPointer<LLViewerTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE); - static LLPointer<LLViewerTexture> getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; - static LLPointer<LLViewerTexture> getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ; - static LLPointer<LLViewerTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; - - static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id, - FTType f_type = FTT_DEFAULT, - BOOL usemipmap = TRUE, - LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation. - S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, - LLGLint internal_format = 0, - LLGLenum primary_format = 0, - LLHost request_from_host = LLHost() - ); - - static LLViewerFetchedTexture* getFetchedTextureFromFile(const std::string& filename, - FTType f_type = FTT_LOCAL_FILE, - BOOL usemipmap = TRUE, - LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, - S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, - LLGLint internal_format = 0, - LLGLenum primary_format = 0, - const LLUUID& force_id = LLUUID::null - ); - - static LLViewerFetchedTexture* getFetchedTextureFromUrl(const std::string& url, - FTType f_type, - BOOL usemipmap = TRUE, - LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, - S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, - LLGLint internal_format = 0, - LLGLenum primary_format = 0, - const LLUUID& force_id = LLUUID::null - ); - - static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) ; - - static void init() ; - static void cleanup() ; -}; -// -//this class is used for test/debug only -//it tracks the activities of the texture pipeline -//records them, and outputs them to log files -// -class LLTexturePipelineTester : public LLMetricPerformanceTesterWithSession -{ - enum - { - MIN_LARGE_IMAGE_AREA = 262144 //512 * 512 - }; -public: - LLTexturePipelineTester() ; - ~LLTexturePipelineTester() ; - - void update(); - void updateTextureBindingStats(const LLViewerTexture* imagep) ; - void updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache) ; - void updateGrayTextureBinding() ; - void setStablizingTime() ; - -private: - void reset() ; - void updateStablizingTime() ; - - /*virtual*/ void outputTestRecord(LLSD* sd) ; - -private: - BOOL mPause ; -private: - BOOL mUsingDefaultTexture; //if set, some textures are still gray. - - U32Bytes mTotalBytesUsed ; //total bytes of textures bound/used for the current frame. - U32Bytes mTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the current frame for images larger than 256 * 256. - U32Bytes mLastTotalBytesUsed ; //total bytes of textures bound/used for the previous frame. - U32Bytes mLastTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the previous frame for images larger than 256 * 256. - - // - //data size - // - U32Bytes mTotalBytesLoaded ; //total bytes fetched by texture pipeline - U32Bytes mTotalBytesLoadedFromCache ; //total bytes fetched by texture pipeline from local cache - U32Bytes mTotalBytesLoadedForLargeImage ; //total bytes fetched by texture pipeline for images larger than 256 * 256. - U32Bytes mTotalBytesLoadedForSculpties ; //total bytes fetched by texture pipeline for sculpties - - // - //time - //NOTE: the error tolerances of the following timers is one frame time. - // - F32 mStartFetchingTime ; - F32 mTotalGrayTime ; //total loading time when no gray textures. - F32 mTotalStablizingTime ; //total stablizing time when texture memory overflows - F32 mStartTimeLoadingSculpties ; //the start moment of loading sculpty images. - F32 mEndTimeLoadingSculpties ; //the end moment of loading sculpty images. - F32 mStartStablizingTime ; - F32 mEndStablizingTime ; - -private: - // - //The following members are used for performance analyzing - // - class LLTextureTestSession : public LLTestSession - { - public: - LLTextureTestSession() ; - /*virtual*/ ~LLTextureTestSession() ; - - void reset() ; - - F32 mTotalFetchingTime ; - F32 mTotalGrayTime ; - F32 mTotalStablizingTime ; - F32 mStartTimeLoadingSculpties ; - F32 mTotalTimeLoadingSculpties ; - - S32 mTotalBytesLoaded ; - S32 mTotalBytesLoadedFromCache ; - S32 mTotalBytesLoadedForLargeImage ; - S32 mTotalBytesLoadedForSculpties ; - - typedef struct _texture_instant_preformance_t - { - S32 mAverageBytesUsedPerSecond ; - S32 mAverageBytesUsedForLargeImagePerSecond ; - F32 mAveragePercentageBytesUsedPerSecond ; - F32 mTime ; - }texture_instant_preformance_t ; - std::vector<texture_instant_preformance_t> mInstantPerformanceList ; - S32 mInstantPerformanceListCounter ; - }; - - /*virtual*/ LLMetricPerformanceTesterWithSession::LLTestSession* loadTestSession(LLSD* log) ; - /*virtual*/ void compareTestSessions(llofstream* os) ; -}; - -#endif +/**
+ * @file llviewertexture.h
+ * @brief Object for managing images and their textures
+ *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVIEWERTEXTURE_H
+#define LL_LLVIEWERTEXTURE_H
+
+#include "llgltexture.h"
+#include "lltimer.h"
+#include "llframetimer.h"
+#include "llhost.h"
+#include "llgltypes.h"
+#include "llrender.h"
+#include "llmetricperformancetester.h"
+#include "httpcommon.h"
+
+#include <map>
+#include <list>
+
+extern const S32Megabytes gMinVideoRam;
+extern const S32Megabytes gMaxVideoRam;
+
+class LLFace;
+class LLImageGL ;
+class LLImageRaw;
+class LLViewerObject;
+class LLViewerTexture;
+class LLViewerFetchedTexture ;
+class LLViewerMediaTexture ;
+class LLTexturePipelineTester ;
+
+
+typedef void (*loaded_callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
+
+class LLVFile;
+class LLMessageSystem;
+class LLViewerMediaImpl ;
+class LLVOVolume ;
+struct LLTextureKey;
+
+class LLLoadedCallbackEntry
+{
+public:
+ typedef std::set< LLTextureKey > source_callback_list_t;
+
+public:
+ LLLoadedCallbackEntry(loaded_callback_func cb,
+ S32 discard_level,
+ BOOL need_imageraw, // Needs image raw for the callback
+ void* userdata,
+ source_callback_list_t* src_callback_list,
+ LLViewerFetchedTexture* target,
+ BOOL pause);
+ ~LLLoadedCallbackEntry();
+ void removeTexture(LLViewerFetchedTexture* tex) ;
+
+ loaded_callback_func mCallback;
+ S32 mLastUsedDiscard;
+ S32 mDesiredDiscard;
+ BOOL mNeedsImageRaw;
+ BOOL mPaused;
+ void* mUserData;
+ source_callback_list_t* mSourceCallbackList;
+
+public:
+ static void cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list) ;
+};
+
+class LLTextureBar;
+
+class LLViewerTexture : public LLGLTexture
+{
+public:
+ enum
+ {
+ LOCAL_TEXTURE,
+ MEDIA_TEXTURE,
+ DYNAMIC_TEXTURE,
+ FETCHED_TEXTURE,
+ LOD_TEXTURE,
+ ATLAS_TEXTURE,
+ INVALID_TEXTURE_TYPE
+ };
+
+ typedef std::vector<class LLFace*> ll_face_list_t;
+ typedef std::vector<LLVOVolume*> ll_volume_list_t;
+
+
+protected:
+ virtual ~LLViewerTexture();
+ LOG_CLASS(LLViewerTexture);
+
+public:
+ static void initClass();
+ static void updateClass(const F32 velocity, const F32 angular_velocity) ;
+
+ LLViewerTexture(BOOL usemipmaps = TRUE);
+ LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ;
+ LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
+ LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ;
+
+ virtual S8 getType() const;
+ virtual BOOL isMissingAsset() const ;
+ virtual void dump(); // debug info to LL_INFOS()
+
+ virtual bool isViewerMediaTexture() const { return false; }
+
+ /*virtual*/ bool bindDefaultImage(const S32 stage = 0) ;
+ /*virtual*/ bool bindDebugImage(const S32 stage = 0) ;
+ /*virtual*/ void forceImmediateUpdate() ;
+ /*virtual*/ bool isActiveFetching();
+
+ /*virtual*/ const LLUUID& getID() const { return mID; }
+ void setBoostLevel(S32 level);
+ S32 getBoostLevel() { return mBoostLevel; }
+ void setTextureListType(S32 tex_type) { mTextureListType = tex_type; }
+ S32 getTextureListType() { return mTextureListType; }
+
+ void addTextureStats(F32 virtual_size, BOOL needs_gltexture = TRUE) const;
+ void resetTextureStats();
+ void setMaxVirtualSizeResetInterval(S32 interval)const {mMaxVirtualSizeResetInterval = interval;}
+ void resetMaxVirtualSizeResetCounter()const {mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval;}
+ S32 getMaxVirtualSizeResetCounter() const { return mMaxVirtualSizeResetCounter; }
+
+ virtual F32 getMaxVirtualSize() ;
+
+ LLFrameTimer* getLastReferencedTimer() {return &mLastReferencedTimer ;}
+
+ S32 getFullWidth() const { return mFullWidth; }
+ S32 getFullHeight() const { return mFullHeight; }
+ /*virtual*/ void setKnownDrawSize(S32 width, S32 height);
+
+ virtual void addFace(U32 channel, LLFace* facep) ;
+ virtual void removeFace(U32 channel, LLFace* facep) ;
+ S32 getTotalNumFaces() const;
+ S32 getNumFaces(U32 ch) const;
+ const ll_face_list_t* getFaceList(U32 channel) const {llassert(channel < LLRender::NUM_TEXTURE_CHANNELS); return &mFaceList[channel];}
+
+ virtual void addVolume(U32 channel, LLVOVolume* volumep);
+ virtual void removeVolume(U32 channel, LLVOVolume* volumep);
+ S32 getNumVolumes(U32 channel) const;
+ const ll_volume_list_t* getVolumeList(U32 channel) const { return &mVolumeList[channel]; }
+
+
+ virtual void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ;
+ BOOL isLargeImage() ;
+
+ void setParcelMedia(LLViewerMediaTexture* media) {mParcelMedia = media;}
+ BOOL hasParcelMedia() const { return mParcelMedia != NULL;}
+ LLViewerMediaTexture* getParcelMedia() const { return mParcelMedia;}
+
+ /*virtual*/ void updateBindStatsForTester() ;
+protected:
+ void cleanup() ;
+ void init(bool firstinit) ;
+ void reorganizeFaceList() ;
+ void reorganizeVolumeList() ;
+
+ void notifyAboutMissingAsset();
+ void notifyAboutCreatingTexture();
+
+private:
+ friend class LLBumpImageList;
+ friend class LLUIImageList;
+
+ virtual void switchToCachedImage();
+
+ static bool isMemoryForTextureLow() ;
+ static bool isMemoryForTextureSuficientlyFree();
+ static void getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical);
+
+protected:
+ LLUUID mID;
+ S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList
+
+ F32 mSelectedTime; // time texture was last selected
+ mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need?
+ mutable S32 mMaxVirtualSizeResetCounter ;
+ mutable S32 mMaxVirtualSizeResetInterval;
+ mutable F32 mAdditionalDecodePriority; // priority add to mDecodePriority.
+ LLFrameTimer mLastReferencedTimer;
+
+ ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture
+ U32 mNumFaces[LLRender::NUM_TEXTURE_CHANNELS];
+ LLFrameTimer mLastFaceListUpdateTimer ;
+
+ ll_volume_list_t mVolumeList[LLRender::NUM_VOLUME_TEXTURE_CHANNELS];
+ U32 mNumVolumes[LLRender::NUM_VOLUME_TEXTURE_CHANNELS];
+ LLFrameTimer mLastVolumeListUpdateTimer;
+
+ //do not use LLPointer here.
+ LLViewerMediaTexture* mParcelMedia ;
+
+ static F32 sTexelPixelRatio;
+public:
+ static const U32 sCurrentFileVersion;
+ static S32 sImageCount;
+ static S32 sRawCount;
+ static S32 sAuxCount;
+ static LLFrameTimer sEvaluationTimer;
+ static F32 sDesiredDiscardBias;
+ static F32 sDesiredDiscardScale;
+ static S32Bytes sBoundTextureMemory;
+ static S32Bytes sTotalTextureMemory;
+ static S32Megabytes sMaxBoundTextureMemory;
+ static S32Megabytes sMaxTotalTextureMem;
+ static S32Bytes sMaxDesiredTextureMem ;
+ static S8 sCameraMovingDiscardBias;
+ static F32 sCameraMovingBias;
+ static S32 sMaxSculptRez ;
+ static U32 sMinLargeImageSize ;
+ static U32 sMaxSmallImageSize ;
+ static bool sFreezeImageUpdates;
+ static F32 sCurrentTime ;
+
+ enum EDebugTexels
+ {
+ DEBUG_TEXELS_OFF,
+ DEBUG_TEXELS_CURRENT,
+ DEBUG_TEXELS_DESIRED,
+ DEBUG_TEXELS_FULL
+ };
+
+ static EDebugTexels sDebugTexelsMode;
+
+ static LLPointer<LLViewerTexture> sNullImagep; // Null texture for non-textured objects.
+ static LLPointer<LLViewerTexture> sBlackImagep; // Texture to show NOTHING (pure black)
+ static LLPointer<LLViewerTexture> sCheckerBoardImagep; // Texture to show NOTHING (pure black)
+};
+
+
+enum FTType
+{
+ FTT_UNKNOWN = -1,
+ FTT_DEFAULT = 0, // standard texture fetched by id.
+ FTT_SERVER_BAKE, // texture produced by appearance service and fetched from there.
+ FTT_HOST_BAKE, // old-style baked texture uploaded by viewer and fetched from avatar's host.
+ FTT_MAP_TILE, // tiles are fetched from map server directly.
+ FTT_LOCAL_FILE // fetch directly from a local file.
+};
+
+const std::string& fttype_to_string(const FTType& fttype);
+
+//
+//textures are managed in gTextureList.
+//raw image data is fetched from remote or local cache
+//but the raw image this texture pointing to is fixed.
+//
+class LLViewerFetchedTexture : public LLViewerTexture
+{
+ friend class LLTextureBar; // debug info only
+ friend class LLTextureView; // debug info only
+
+protected:
+ /*virtual*/ ~LLViewerFetchedTexture();
+public:
+ LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE);
+ LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, BOOL usemipmaps);
+ LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE);
+
+public:
+ static F32 maxDecodePriority();
+
+ struct Compare
+ {
+ // lhs < rhs
+ bool operator()(const LLPointer<LLViewerFetchedTexture> &lhs, const LLPointer<LLViewerFetchedTexture> &rhs) const
+ {
+ const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs;
+ const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs;
+ // greater priority is "less"
+ const F32 lpriority = lhsp->getDecodePriority();
+ const F32 rpriority = rhsp->getDecodePriority();
+ if (lpriority > rpriority) // higher priority
+ return true;
+ if (lpriority < rpriority)
+ return false;
+ return lhsp < rhsp;
+ }
+ };
+
+public:
+ /*virtual*/ S8 getType() const ;
+ FTType getFTType() const;
+ /*virtual*/ void forceImmediateUpdate() ;
+ /*virtual*/ void dump() ;
+
+ // Set callbacks to get called when the image gets updated with higher
+ // resolution versions.
+ void setLoadedCallback(loaded_callback_func cb,
+ S32 discard_level, BOOL keep_imageraw, BOOL needs_aux,
+ void* userdata, LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, BOOL pause = FALSE);
+ bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; }
+ void pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list);
+ void unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list);
+ bool doLoadedCallbacks();
+ void deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list);
+ void clearCallbackEntryList() ;
+
+ void addToCreateTexture();
+
+ //call to determine if createTexture is necessary
+ BOOL preCreateTexture(S32 usename = 0);
+ // ONLY call from LLViewerTextureList or ImageGL background thread
+ BOOL createTexture(S32 usename = 0);
+ void postCreateTexture();
+ void scheduleCreateTexture();
+
+ void destroyTexture() ;
+
+ virtual void processTextureStats() ;
+ F32 calcDecodePriority() ;
+
+ BOOL needsAux() const { return mNeedsAux; }
+
+ // Host we think might have this image, used for baked av textures.
+ void setTargetHost(LLHost host) { mTargetHost = host; }
+ LLHost getTargetHost() const { return mTargetHost; }
+
+ // Set the decode priority for this image...
+ // DON'T CALL THIS UNLESS YOU KNOW WHAT YOU'RE DOING, it can mess up
+ // the priority list, and cause horrible things to happen.
+ void setDecodePriority(F32 priority = -1.0f);
+ F32 getDecodePriority() const { return mDecodePriority; };
+ F32 getAdditionalDecodePriority() const { return mAdditionalDecodePriority; };
+
+ void setAdditionalDecodePriority(F32 priority) ;
+
+ void updateVirtualSize() ;
+
+ S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; }
+ void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); }
+
+ bool updateFetch();
+ bool setDebugFetching(S32 debug_level);
+ bool isInDebug() const { return mInDebug; }
+
+ void setUnremovable(BOOL value) { mUnremovable = value; }
+ bool isUnremovable() const { return mUnremovable; }
+
+ void clearFetchedResults(); //clear all fetched results, for debug use.
+
+ // Override the computation of discard levels if we know the exact output
+ // size of the image. Used for UI textures to not decode, even if we have
+ // more data.
+ /*virtual*/ void setKnownDrawSize(S32 width, S32 height);
+
+ void setIsMissingAsset(BOOL is_missing = true);
+ /*virtual*/ BOOL isMissingAsset() const { return mIsMissingAsset; }
+
+ // returns dimensions of original image for local files (before power of two scaling)
+ // and returns 0 for all asset system images
+ S32 getOriginalWidth() { return mOrigWidth; }
+ S32 getOriginalHeight() { return mOrigHeight; }
+
+ BOOL isInImageList() const {return mInImageList ;}
+ void setInImageList(BOOL flag) {mInImageList = flag ;}
+
+ LLFrameTimer* getLastPacketTimer() {return &mLastPacketTimer;}
+
+ U32 getFetchPriority() const { return mFetchPriority ;}
+ F32 getDownloadProgress() const {return mDownloadProgress ;}
+
+ LLImageRaw* reloadRawImage(S8 discard_level) ;
+ void destroyRawImage();
+ bool needsToSaveRawImage();
+
+ const std::string& getUrl() const {return mUrl;}
+ //---------------
+ BOOL isDeleted() ;
+ BOOL isInactive() ;
+ BOOL isDeletionCandidate();
+ void setDeletionCandidate() ;
+ void setInactive() ;
+ BOOL getUseDiscard() const { return mUseMipMaps && !mDontDiscard; }
+ //---------------
+
+ void setForSculpt();
+ BOOL forSculpt() const {return mForSculpt;}
+ BOOL isForSculptOnly() const;
+
+ //raw image management
+ void checkCachedRawSculptImage() ;
+ LLImageRaw* getRawImage()const { return mRawImage ;}
+ S32 getRawImageLevel() const {return mRawDiscardLevel;}
+ LLImageRaw* getCachedRawImage() const { return mCachedRawImage ;}
+ S32 getCachedRawImageLevel() const {return mCachedRawDiscardLevel;}
+ BOOL isCachedRawImageReady() const {return mCachedRawImageReady ;}
+ BOOL isRawImageValid()const { return mIsRawImageValid ; }
+ void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ;
+ void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f);
+ /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ;
+ void destroySavedRawImage() ;
+ LLImageRaw* getSavedRawImage() ;
+ BOOL hasSavedRawImage() const ;
+ F32 getElapsedLastReferencedSavedRawImageTime() const ;
+ BOOL isFullyLoaded() const;
+
+ BOOL hasFetcher() const { return mHasFetcher;}
+ void setCanUseHTTP(bool can_use_http) {mCanUseHTTP = can_use_http;}
+
+ void forceToDeleteRequest();
+ void loadFromFastCache();
+ void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; }
+ bool isInFastCacheList() { return mInFastCacheList; }
+
+ /*virtual*/bool isActiveFetching(); //is actively in fetching by the fetching pipeline.
+
+protected:
+ /*virtual*/ void switchToCachedImage();
+ S32 getCurrentDiscardLevelForFetching() ;
+
+private:
+ void init(bool firstinit) ;
+ void cleanup() ;
+
+ void saveRawImage() ;
+ void setCachedRawImage() ;
+
+ //for atlas
+ void resetFaceAtlas() ;
+ void invalidateAtlas(BOOL rebuild_geom) ;
+ BOOL insertToAtlas() ;
+
+private:
+ BOOL mFullyLoaded;
+ BOOL mInDebug;
+ BOOL mUnremovable;
+ BOOL mInFastCacheList;
+ BOOL mForceCallbackFetch;
+
+protected:
+ std::string mLocalFileName;
+
+ S32 mOrigWidth;
+ S32 mOrigHeight;
+
+ // Override the computation of discard levels if we know the exact output size of the image.
+ // Used for UI textures to not decode, even if we have more data.
+ S32 mKnownDrawWidth;
+ S32 mKnownDrawHeight;
+ BOOL mKnownDrawSizeChanged ;
+ std::string mUrl;
+
+ S32 mRequestedDiscardLevel;
+ F32 mRequestedDownloadPriority;
+ S32 mFetchState;
+ U32 mFetchPriority;
+ F32 mDownloadProgress;
+ F32 mFetchDeltaTime;
+ F32 mRequestDeltaTime;
+ F32 mDecodePriority; // The priority for decoding this image.
+ S32 mMinDiscardLevel;
+ S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space
+ S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have
+
+ S8 mNeedsAux; // We need to decode the auxiliary channels
+ S8 mHasAux; // We have aux channels
+ S8 mDecodingAux; // Are we decoding high components
+ S8 mIsRawImageValid;
+ S8 mHasFetcher; // We've made a fecth request
+ S8 mIsFetching; // Fetch request is active
+ bool mCanUseHTTP; //This texture can be fetched through http if true.
+ LLCore::HttpStatus mLastHttpGetStatus; // Result of the most recently completed http request for this texture.
+
+ FTType mFTType; // What category of image is this - map tile, server bake, etc?
+ mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database.
+
+ typedef std::list<LLLoadedCallbackEntry*> callback_list_t;
+ S8 mLoadedCallbackDesiredDiscardLevel;
+ BOOL mPauseLoadedCallBacks;
+ callback_list_t mLoadedCallbackList;
+ F32 mLastCallBackActiveTime;
+
+ LLPointer<LLImageRaw> mRawImage;
+ S32 mRawDiscardLevel;
+
+ // Used ONLY for cloth meshes right now. Make SURE you know what you're
+ // doing if you use it for anything else! - djs
+ LLPointer<LLImageRaw> mAuxRawImage;
+
+ //keep a copy of mRawImage for some special purposes
+ //when mForceToSaveRawImage is set.
+ BOOL mForceToSaveRawImage ;
+ BOOL mSaveRawImage;
+ LLPointer<LLImageRaw> mSavedRawImage;
+ S32 mSavedRawDiscardLevel;
+ S32 mDesiredSavedRawDiscardLevel;
+ F32 mLastReferencedSavedRawImageTime ;
+ F32 mKeptSavedRawImageTime ;
+
+ //a small version of the copy of the raw image (<= 64 * 64)
+ LLPointer<LLImageRaw> mCachedRawImage;
+ S32 mCachedRawDiscardLevel;
+ BOOL mCachedRawImageReady; //the rez of the mCachedRawImage reaches the upper limit.
+
+ LLHost mTargetHost; // if invalid, just request from agent's simulator
+
+ // Timers
+ LLFrameTimer mLastPacketTimer; // Time since last packet.
+ LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f.
+
+ BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!)
+ BOOL mNeedsCreateTexture;
+
+ BOOL mForSculpt ; //a flag if the texture is used as sculpt data.
+ BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally.
+
+public:
+ static LLPointer<LLViewerFetchedTexture> sMissingAssetImagep; // Texture to show for an image asset that is not in the database
+ static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness)
+ static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local.
+ static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture
+ static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface
+};
+
+//
+//the image data is fetched from remote or from local cache
+//the resolution of the texture is adjustable: depends on the view-dependent parameters.
+//
+class LLViewerLODTexture : public LLViewerFetchedTexture
+{
+protected:
+ /*virtual*/ ~LLViewerLODTexture(){}
+
+public:
+ LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE);
+ LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE);
+
+ /*virtual*/ S8 getType() const;
+ // Process image stats to determine priority/quality requirements.
+ /*virtual*/ void processTextureStats();
+ bool isUpdateFrozen() ;
+
+private:
+ void init(bool firstinit) ;
+ bool scaleDown() ;
+
+private:
+ F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard
+ F32 mCalculatedDiscardLevel; // Last calculated discard level
+};
+
+//
+//the image data is fetched from the media pipeline periodically
+//the resolution of the texture is also adjusted by the media pipeline
+//
+class LLViewerMediaTexture : public LLViewerTexture
+{
+protected:
+ /*virtual*/ ~LLViewerMediaTexture() ;
+
+public:
+ LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
+
+ /*virtual*/ S8 getType() const;
+ void reinit(BOOL usemipmaps = TRUE);
+
+ BOOL getUseMipMaps() {return mUseMipMaps ; }
+ void setUseMipMaps(BOOL mipmap) ;
+
+ void setPlaying(BOOL playing) ;
+ BOOL isPlaying() const {return mIsPlaying;}
+ void setMediaImpl() ;
+
+ virtual bool isViewerMediaTexture() const { return true; }
+
+ void initVirtualSize() ;
+ void invalidateMediaImpl() ;
+
+ void addMediaToFace(LLFace* facep) ;
+ void removeMediaFromFace(LLFace* facep) ;
+
+ /*virtual*/ void addFace(U32 ch, LLFace* facep) ;
+ /*virtual*/ void removeFace(U32 ch, LLFace* facep) ;
+
+ /*virtual*/ F32 getMaxVirtualSize() ;
+private:
+ void switchTexture(U32 ch, LLFace* facep) ;
+ BOOL findFaces() ;
+ void stopPlaying() ;
+
+private:
+ //
+ //an instant list, recording all faces referencing or can reference to this media texture.
+ //NOTE: it is NOT thread safe.
+ //
+ std::list< LLFace* > mMediaFaceList ;
+
+ //an instant list keeping all textures which are replaced by the current media texture,
+ //is only used to avoid the removal of those textures from memory.
+ std::list< LLPointer<LLViewerTexture> > mTextureList ;
+
+ LLViewerMediaImpl* mMediaImplp ;
+ BOOL mIsPlaying ;
+ U32 mUpdateVirtualSizeTime ;
+
+public:
+ static void updateClass() ;
+ static void cleanUpClass() ;
+
+ static LLViewerMediaTexture* findMediaTexture(const LLUUID& media_id) ;
+ static void removeMediaImplFromTexture(const LLUUID& media_id) ;
+
+private:
+ typedef std::map< LLUUID, LLPointer<LLViewerMediaTexture> > media_map_t ;
+ static media_map_t sMediaMap ;
+};
+
+//just an interface class, do not create instance from this class.
+class LLViewerTextureManager
+{
+private:
+ //make the constructor private to preclude creating instances from this class.
+ LLViewerTextureManager(){}
+
+public:
+ //texture pipeline tester
+ static LLTexturePipelineTester* sTesterp ;
+
+ //returns NULL if tex is not a LLViewerFetchedTexture nor derived from LLViewerFetchedTexture.
+ static LLViewerFetchedTexture* staticCastToFetchedTexture(LLTexture* tex, BOOL report_error = FALSE) ;
+
+ //
+ //"find-texture" just check if the texture exists, if yes, return it, otherwise return null.
+ //
+ static void findFetchedTextures(const LLUUID& id, std::vector<LLViewerFetchedTexture*> &output);
+ static void findTextures(const LLUUID& id, std::vector<LLViewerTexture*> &output);
+ static LLViewerFetchedTexture* findFetchedTexture(const LLUUID& id, S32 tex_type);
+ static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ;
+
+ static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
+
+ //
+ //"get-texture" will create a new texture if the texture does not exist.
+ //
+ static LLViewerMediaTexture* getMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
+
+ static LLPointer<LLViewerTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE);
+ static LLPointer<LLViewerTexture> getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ;
+ static LLPointer<LLViewerTexture> getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
+ static LLPointer<LLViewerTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ;
+
+ static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id,
+ FTType f_type = FTT_DEFAULT,
+ BOOL usemipmap = TRUE,
+ LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation.
+ S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
+ LLGLint internal_format = 0,
+ LLGLenum primary_format = 0,
+ LLHost request_from_host = LLHost()
+ );
+
+ static LLViewerFetchedTexture* getFetchedTextureFromFile(const std::string& filename,
+ FTType f_type = FTT_LOCAL_FILE,
+ BOOL usemipmap = TRUE,
+ LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE,
+ S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
+ LLGLint internal_format = 0,
+ LLGLenum primary_format = 0,
+ const LLUUID& force_id = LLUUID::null
+ );
+
+ static LLViewerFetchedTexture* getFetchedTextureFromUrl(const std::string& url,
+ FTType f_type,
+ BOOL usemipmap = TRUE,
+ LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE,
+ S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
+ LLGLint internal_format = 0,
+ LLGLenum primary_format = 0,
+ const LLUUID& force_id = LLUUID::null
+ );
+
+ static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) ;
+
+ static void init() ;
+ static void cleanup() ;
+};
+//
+//this class is used for test/debug only
+//it tracks the activities of the texture pipeline
+//records them, and outputs them to log files
+//
+class LLTexturePipelineTester : public LLMetricPerformanceTesterWithSession
+{
+ enum
+ {
+ MIN_LARGE_IMAGE_AREA = 262144 //512 * 512
+ };
+public:
+ LLTexturePipelineTester() ;
+ ~LLTexturePipelineTester() ;
+
+ void update();
+ void updateTextureBindingStats(const LLViewerTexture* imagep) ;
+ void updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache) ;
+ void updateGrayTextureBinding() ;
+ void setStablizingTime() ;
+
+private:
+ void reset() ;
+ void updateStablizingTime() ;
+
+ /*virtual*/ void outputTestRecord(LLSD* sd) ;
+
+private:
+ BOOL mPause ;
+private:
+ BOOL mUsingDefaultTexture; //if set, some textures are still gray.
+
+ U32Bytes mTotalBytesUsed ; //total bytes of textures bound/used for the current frame.
+ U32Bytes mTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the current frame for images larger than 256 * 256.
+ U32Bytes mLastTotalBytesUsed ; //total bytes of textures bound/used for the previous frame.
+ U32Bytes mLastTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the previous frame for images larger than 256 * 256.
+
+ //
+ //data size
+ //
+ U32Bytes mTotalBytesLoaded ; //total bytes fetched by texture pipeline
+ U32Bytes mTotalBytesLoadedFromCache ; //total bytes fetched by texture pipeline from local cache
+ U32Bytes mTotalBytesLoadedForLargeImage ; //total bytes fetched by texture pipeline for images larger than 256 * 256.
+ U32Bytes mTotalBytesLoadedForSculpties ; //total bytes fetched by texture pipeline for sculpties
+
+ //
+ //time
+ //NOTE: the error tolerances of the following timers is one frame time.
+ //
+ F32 mStartFetchingTime ;
+ F32 mTotalGrayTime ; //total loading time when no gray textures.
+ F32 mTotalStablizingTime ; //total stablizing time when texture memory overflows
+ F32 mStartTimeLoadingSculpties ; //the start moment of loading sculpty images.
+ F32 mEndTimeLoadingSculpties ; //the end moment of loading sculpty images.
+ F32 mStartStablizingTime ;
+ F32 mEndStablizingTime ;
+
+private:
+ //
+ //The following members are used for performance analyzing
+ //
+ class LLTextureTestSession : public LLTestSession
+ {
+ public:
+ LLTextureTestSession() ;
+ /*virtual*/ ~LLTextureTestSession() ;
+
+ void reset() ;
+
+ F32 mTotalFetchingTime ;
+ F32 mTotalGrayTime ;
+ F32 mTotalStablizingTime ;
+ F32 mStartTimeLoadingSculpties ;
+ F32 mTotalTimeLoadingSculpties ;
+
+ S32 mTotalBytesLoaded ;
+ S32 mTotalBytesLoadedFromCache ;
+ S32 mTotalBytesLoadedForLargeImage ;
+ S32 mTotalBytesLoadedForSculpties ;
+
+ typedef struct _texture_instant_preformance_t
+ {
+ S32 mAverageBytesUsedPerSecond ;
+ S32 mAverageBytesUsedForLargeImagePerSecond ;
+ F32 mAveragePercentageBytesUsedPerSecond ;
+ F32 mTime ;
+ }texture_instant_preformance_t ;
+ std::vector<texture_instant_preformance_t> mInstantPerformanceList ;
+ S32 mInstantPerformanceListCounter ;
+ };
+
+ /*virtual*/ LLMetricPerformanceTesterWithSession::LLTestSession* loadTestSession(LLSD* log) ;
+ /*virtual*/ void compareTestSessions(llofstream* os) ;
+};
+
+#endif
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