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-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/llvoavatar.cpp63
-rw-r--r--indra/newview/llvoavatar.h8
-rw-r--r--indra/newview/llvoavatarself.cpp7
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml10
5 files changed, 82 insertions, 17 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 5997c59048..bf556b9046 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10346,6 +10346,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>NameTagDebugAVRezState</key>
+ <map>
+ <key>Comment</key>
+ <string>Show Avatar Rez state in name tag</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderInitError</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index fd99491eb7..10c403fbd8 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -679,6 +679,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mVisuallyMuteSetting(AV_RENDER_NORMALLY),
mMutedAVColor(LLColor4::white /* used for "uninitialize" */),
mFirstFullyVisible(true),
+ mFirstDecloudTime(-1.f),
mFirstUseDelaySeconds(FIRST_APPEARANCE_CLOUD_MIN_DELAY),
mFullyLoaded(false),
mPreviousFullyLoaded(false),
@@ -924,7 +925,9 @@ S32 LLVOAvatar::getRezzedStatus() const
{
if (getIsCloud()) return 0;
bool textured = isFullyTextured();
- if (textured && allBakedTexturesCompletelyDownloaded()) return 3;
+ bool all_baked_loaded = allBakedTexturesCompletelyDownloaded();
+ if (textured && all_baked_loaded && getAttachmentCount() == mSimAttachments.size()) return 4;
+ if (textured && all_baked_loaded) return 3;
if (textured) return 2;
llassert(hasGray());
return 1; // gray
@@ -977,10 +980,13 @@ bool LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars)
}
// static
-void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts)
+void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars)
{
counts.clear();
- counts.resize(4);
+ counts.resize(5);
+ avg_cloud_time = 0;
+ cloud_avatars = 0;
+ S32 count_avg = 0;
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
@@ -989,8 +995,23 @@ void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts)
{
S32 rez_status = inst->getRezzedStatus();
counts[rez_status]++;
+ F32 time = inst->getFirstDecloudTime();
+ if (time >= 0)
+ {
+ avg_cloud_time+=time;
+ count_avg++;
+ }
+ if (!inst->isFullyLoaded() || time < 0)
+ {
+ // still renders as cloud
+ cloud_avatars++;
+ }
}
}
+ if (count_avg > 0)
+ {
+ avg_cloud_time /= count_avg;
+ }
}
// static
@@ -998,8 +1019,9 @@ std::string LLVOAvatar::rezStatusToString(S32 rez_status)
{
if (rez_status==0) return "cloud";
if (rez_status==1) return "gray";
- if (rez_status==2) return "downloading";
- if (rez_status==3) return "full";
+ if (rez_status==2) return "downloading baked";
+ if (rez_status==3) return "loading attachments";
+ if (rez_status==4) return "full";
return "unknown";
}
@@ -3100,14 +3122,15 @@ void LLVOAvatar::idleUpdateLoadingEffect()
if (mFirstFullyVisible)
{
mFirstFullyVisible = false;
+ mFirstDecloudTime = mFirstAppearanceMessageTimer.getElapsedTimeF32();
if (isSelf())
{
- LL_INFOS("Avatar") << avString() << "self isFullyLoaded, mFirstFullyVisible" << LL_ENDL;
+ LL_INFOS("Avatar") << avString() << "self isFullyLoaded, mFirstFullyVisible after " << mFirstDecloudTime << LL_ENDL;
LLAppearanceMgr::instance().onFirstFullyVisible();
}
else
{
- LL_INFOS("Avatar") << avString() << "other isFullyLoaded, mFirstFullyVisible" << LL_ENDL;
+ LL_INFOS("Avatar") << avString() << "other isFullyLoaded, mFirstFullyVisible after " << mFirstDecloudTime << LL_ENDL;
}
}
@@ -3418,6 +3441,7 @@ void LLVOAvatar::idleUpdateNameTagText(bool new_name)
static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames", true);
static LLUICachedControl<bool> show_usernames("NameTagShowUsernames", true);
+ static LLUICachedControl<bool> show_rez_status("NameTagDebugAVRezState", false);
if (LLAvatarName::useDisplayNames())
{
@@ -3451,6 +3475,12 @@ void LLVOAvatar::idleUpdateNameTagText(bool new_name)
addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font, true);
}
+ if (show_rez_status)
+ {
+ std::string av_string = LLVOAvatar::rezStatusToString(mLastRezzedStatus);
+ addNameTagLine(av_string, name_tag_color, LLFontGL::NORMAL, LLFontGL::getFontSansSerifSmall(), true);
+ }
+
mNameAway = is_away;
mNameDoNotDisturb = is_do_not_disturb;
mNameMute = is_muted;
@@ -7888,11 +7918,11 @@ LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj )
return NULL;
}
-S32 LLVOAvatar::getAttachmentCount()
+S32 LLVOAvatar::getAttachmentCount() const
{
S32 count = 0;
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter)
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter)
{
LLViewerJointAttachment* pAttachment = iter->second;
count += pAttachment->mAttachedObjects.size();
@@ -8060,7 +8090,7 @@ bool LLVOAvatar::getIsCloud() const
void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status)
{
// State machine for rezzed status. Statuses are -1 on startup, 0
- // = cloud, 1 = gray, 2 = downloading, 3 = full.
+ // = cloud, 1 = gray, 2 = downloading, 3 = waiting for attachments, 4 = full.
// Purpose is to collect time data for each it takes avatar to reach
// various loading landmarks: gray, textured (partial), textured fully.
@@ -8093,7 +8123,7 @@ void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status)
stopPhase("load_" + LLVOAvatar::rezStatusToString(i));
stopPhase("first_load_" + LLVOAvatar::rezStatusToString(i), false);
}
- if (rez_status == 3)
+ if (rez_status == 4)
{
// "fully loaded", mark any pending appearance change complete.
selfStopPhase("update_appearance_from_cof");
@@ -8104,6 +8134,12 @@ void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status)
}
}
mLastRezzedStatus = rez_status;
+
+ static LLUICachedControl<bool> show_rez_status("NameTagDebugAVRezState", false);
+ if (show_rez_status)
+ {
+ mNameIsSet = false;
+ }
}
}
@@ -8249,7 +8285,7 @@ bool LLVOAvatar::updateIsFullyLoaded()
);
// compare amount of attachments to one reported by simulator
- if (!loading && !isSelf() && mLastCloudAttachmentCount != mSimAttachments.size())
+ if (!loading && !isSelf() && rez_status < 4 && mLastCloudAttachmentCount != mSimAttachments.size())
{
S32 attachment_count = getAttachmentCount();
if (mLastCloudAttachmentCount != attachment_count)
@@ -9345,8 +9381,9 @@ void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMe
<< " on point " << (S32)attach_point << LL_ENDL;
mSimAttachments[attachment_id] = attach_point;
- }
+ }
+ // todo? Doesn't detect if attachments were switched
if (old_size != mSimAttachments.size())
{
mLastCloudAttachmentCount = 0;
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 2af62ca83b..f83ea59080 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -382,7 +382,8 @@ public:
// Loading state
//--------------------------------------------------------------------
public:
- bool isFullyLoaded() const;
+ bool isFullyLoaded() const;
+ F32 getFirstDecloudTime() const {return mFirstDecloudTime;}
// check and return current state relative to limits
// default will test only the geometry (combined=false).
@@ -422,6 +423,7 @@ protected:
private:
bool mFirstFullyVisible;
+ F32 mFirstDecloudTime;
F32 mFirstUseDelaySeconds;
LLFrameTimer mFirstAppearanceMessageTimer;
@@ -715,7 +717,7 @@ public:
bool isFullyBaked();
static bool areAllNearbyInstancesBaked(S32& grey_avatars);
- static void getNearbyRezzedStats(std::vector<S32>& counts);
+ static void getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars);
static std::string rezStatusToString(S32 status);
//--------------------------------------------------------------------
@@ -939,7 +941,7 @@ protected:
// Map of attachment points, by ID
//--------------------------------------------------------------------
public:
- S32 getAttachmentCount(); // Warning: order(N) not order(1)
+ S32 getAttachmentCount() const; // Warning: order(N) not order(1)
typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t;
attachment_map_t mAttachmentPoints;
std::vector<LLPointer<LLViewerObject> > mPendingAttachment;
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index b1ca5f7a4b..b71b5022fc 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -2226,16 +2226,21 @@ void LLVOAvatarSelf::appearanceChangeMetricsCoro(std::string url)
// Status of our own rezzing.
msg["rez_status"] = LLVOAvatar::rezStatusToString(getRezzedStatus());
+ msg["first_decloud_time"] = getFirstDecloudTime();
// Status of all nearby avs including ourself.
msg["nearby"] = LLSD::emptyArray();
std::vector<S32> rez_counts;
- LLVOAvatar::getNearbyRezzedStats(rez_counts);
+ F32 avg_time;
+ S32 total_cloud_avatars;
+ LLVOAvatar::getNearbyRezzedStats(rez_counts, avg_time, total_cloud_avatars);
for (S32 rez_stat = 0; rez_stat < rez_counts.size(); ++rez_stat)
{
std::string rez_status_name = LLVOAvatar::rezStatusToString(rez_stat);
msg["nearby"][rez_status_name] = rez_counts[rez_stat];
}
+ msg["nearby"]["avg_decloud_time"] = avg_time;
+ msg["nearby"]["cloud_total"] = total_cloud_avatars;
// std::vector<std::string> bucket_fields("timer_name","is_self","grid_x","grid_y","is_using_server_bake");
std::vector<std::string> by_fields;
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index d580369ab2..bc2ec6c984 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -3917,6 +3917,16 @@ function="World.EnvPreset"
function="Advanced.ToggleDebugCharacterVis" />
</menu_item_check>
<menu_item_check
+ label="Debug Character Rez State"
+ name="Debug Character Rez State">
+ <menu_item_check.on_check
+ function="CheckControl"
+ parameter="NameTagDebugAVRezState" />
+ <menu_item_check.on_click
+ function="ToggleControl"
+ parameter="NameTagDebugAVRezState" />
+ </menu_item_check>
+ <menu_item_check
label="Show Collision Skeleton"
name="Show Collision Skeleton">
<menu_item_check.on_check