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-rw-r--r--indra/newview/llpanelface.cpp252
-rw-r--r--indra/newview/llpanelface.h2
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml6
3 files changed, 150 insertions, 110 deletions
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index de59490eea..ad3742157f 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -2564,10 +2564,13 @@ void LLPanelFace::onAlignTexture(void* userdata)
#include "llagent.h"
#include "llfilesystem.h"
-#include "llfloaterperms.h"
#include "llviewerassetupload.h"
#include "llviewermenufile.h"
#include "llsd.h"
+#include "llsdutil.h"
+#include "llsdserialize.h"
+#include "llinventorymodel.h"
+
void LLPanelFace::onSaveMaterial(void* userdata)
{
// DRTVWR-559, Q&D material picker - save to inventory goes here
@@ -2575,110 +2578,133 @@ void LLPanelFace::onSaveMaterial(void* userdata)
std::string name = "New Material";
+ LLSD material_data = llsd::map(
+ "version", "1",
+ "material", LLSD::emptyMap()
+ );
+
// gen a new uuid for this asset
LLTransactionID tid;
tid.generate(); // timestamp-based randomization + uniquification
LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
- // populate mat_llsd with material data
- LLSD* mat_llsd = new LLSD();
- renderMaterialToLLSD(mat_llsd, new_asset_id, userdata);
-
- LLFileSystem material_file(new_asset_id, LLAssetType::AT_MATERIAL, LLFileSystem::WRITE);
- material_file.write(mat_llsd->asBinary().data(), mat_llsd->size());
+ material_data["material"] = renderMaterialToLLSD(new_asset_id, userdata);
+ std::stringstream output;
+ LLSDSerialize::toNotation(material_data, output);
- delete(mat_llsd);
-
- S32 expected_upload_cost = 0;// LLAgentBenefitsMgr::current().getTextureUploadCost();
+ //S32 expected_upload_cost = 0;// LLAgentBenefitsMgr::current().getTextureUploadCost();
std::string res_name = name;
std::string res_desc = "Saved Material";
- LLFolderType::EType folder_type = LLFolderType::FT_MATERIAL;
- LLInventoryType::EType inv_type = LLInventoryType::IT_MATERIAL;
-
- auto upload_info = new LLResourceUploadInfo(
- tid,
- LLAssetType::AT_MATERIAL,
- res_name,
- res_desc,
- 0,
- folder_type,
- inv_type,
- PERM_ALL,
- LLFloaterPerms::getGroupPerms("Uploads"),
- LLFloaterPerms::getEveryonePerms("Uploads"),
- expected_upload_cost,
- false);
-
- LLResourceUploadInfo::ptr_t p_upload_info(upload_info);
-
- upload_new_resource(p_upload_info);
+ //LLFolderType::EType folder_type = LLFolderType::FT_MATERIAL;
+ //LLInventoryType::EType inv_type = LLInventoryType::IT_MATERIAL;
+ U32 next_owner_perm = LLPermissions::DEFAULT.getMaskNextOwner();
+
+ LLUUID parent = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL);
+ const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ?
+
+ create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, res_name, res_desc,
+ LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, next_owner_perm,
+ new LLBoostFuncInventoryCallback([output=output.str()](LLUUID const & inv_item_id){
+ // from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem()
+ LLResourceUploadInfo::ptr_t uploadInfo =
+ std::make_shared<LLBufferedAssetUploadInfo>(
+ inv_item_id,
+ LLAssetType::AT_SETTINGS, // TODO switch to AT_MATERIAL
+ output,
+ [](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) {
+ LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " asset: " << new_asset_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL;
+ LLSD params = llsd::map("ASSET_ID", new_asset_id);
+ LLNotificationsUtil::add("MaterialCreated", params);
+ });
+
+ const LLViewerRegion* region = gAgent.getRegion();
+ if (region)
+ {
+ std::string agent_url(region->getCapability("UpdateSettingsAgentInventory"));
+ if (agent_url.empty())
+ {
+ LL_ERRS() << "missing required agent inventory cap url" << LL_ENDL;
+ }
+ LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
+ }
+ })
+ );
+
}
// Fill an LLSD with data describing the current face's texture settings
// TODO 2022-05 FUBAR there are both colliding and different data in LLPanelFace vs the TE. Also, neither one has the diffuse tex settings.
//
-void LLPanelFace::renderMaterialToLLSD(LLSD* sd, LLUUID uuid, void* userdata)
+LLSD LLPanelFace::renderMaterialToLLSD(LLUUID uuid, void* userdata)
{
llassert(userdata != nullptr);
- sd->insert("RenderMaterialUUID", LLSD(uuid));
-
- /* pf stuff is probably useless
- // pull data from the LLPanelFace
- LLPanelFace* instance = static_cast<LLPanelFace*>(userdata);
- sd->insert("pfNormalMap", LLSD(instance->getCurrentNormalMap()));
- sd->insert("pfSpecularMap", LLSD(instance->getCurrentSpecularMap()));
- sd->insert("pfShininess", LLSD(static_cast<S32>(instance->getCurrentShininess())));
- sd->insert("pfBumpiness", LLSD(static_cast<S32>(instance->getCurrentBumpiness())));
- sd->insert("pfAlphaMode", LLSD(static_cast<S32>(instance->getCurrentDiffuseAlphaMode())));
- sd->insert("pfAlphaCutoff", LLSD(static_cast<S32>(instance->getCurrentAlphaMaskCutoff())));
- sd->insert("pfEnvIntensity", LLSD(static_cast<S32>(instance->getCurrentEnvIntensity())));
- sd->insert("pfGlossiness", LLSD(static_cast<S32>(instance->getCurrentGlossiness())));
- sd->insert("pfNormalRotation", LLSD(instance->getCurrentBumpyRot()));
- sd->insert("pfNormalScaleU", LLSD(instance->getCurrentBumpyScaleU()));
- sd->insert("pfNormalScaleV", LLSD(instance->getCurrentBumpyScaleV()));
- sd->insert("pfNormalOffsetU", LLSD(instance->getCurrentBumpyOffsetU()));
- sd->insert("pfNormalOffsetV", LLSD(instance->getCurrentBumpyOffsetV()));
- sd->insert("pfSpecularRotation", LLSD(instance->getCurrentShinyRot()));
- sd->insert("pfSpecularScaleU", LLSD(instance->getCurrentShinyScaleU()));
- sd->insert("pfSpecularScaleV", LLSD(instance->getCurrentShinyScaleV()));
- sd->insert("pfSpecularOffsetU", LLSD(instance->getCurrentShinyOffsetU()));
- sd->insert("pfSpecularOffsetV", LLSD(instance->getCurrentShinyOffsetV()));
- sd->insert("pfMaterialID", LLSD(instance->getCurrentMaterialID()));
- */
+ LLSD sd;
+
+ sd.insert("RenderMaterialUUID", LLSD(uuid));
// now pull same data from the selected TE (same but different. W T F?)
LLMaterialPtr mat = nullptr;
bool ident; // ?
LLSelectedTEMaterial::getCurrent(mat, ident);
- sd->insert("teMaterialID", LLSD(mat->getMaterialID()));
-
- sd->insert("teNormalMap", LLSD(mat->getNormalID()));
- sd->insert("teNormalOffsetX", LLSD(mat->getNormalOffsetX()));
- sd->insert("teNormalOffsetY", LLSD(mat->getNormalOffsetY()));
- sd->insert("teNormalRepeatX", LLSD(mat->getNormalRepeatX()));
- sd->insert("teNormalRepeatY", LLSD(mat->getNormalRepeatY()));
- sd->insert("teNormalRotation", LLSD(mat->getNormalRotation()));
-
- sd->insert("teSpecularMap", LLSD(mat->getSpecularID()));
- LLColor4U color = mat->getSpecularLightColor();
- sd->insert("teSpecularColorR", LLSD(static_cast<S32>(color.mV[0])));
- sd->insert("teSpecularColorG", LLSD(static_cast<S32>(color.mV[1])));
- sd->insert("teSpecularColorB", LLSD(static_cast<S32>(color.mV[2])));
- sd->insert("teSpecularColorA", LLSD(static_cast<S32>(color.mV[3])));
- sd->insert("teSpecularExponent", LLSD(static_cast<S32>(mat->getSpecularLightExponent())));
- sd->insert("teSpecularOffsetX", LLSD(mat->getSpecularOffsetX()));
- sd->insert("teSpecularOffsetY", LLSD(mat->getSpecularOffsetY()));
- sd->insert("teSpecularRepeatX", LLSD(mat->getSpecularRepeatX()));
- sd->insert("teSpecularRepeatY", LLSD(mat->getSpecularRepeatY()));
- sd->insert("teSpecularRotation", LLSD(mat->getSpecularRotation()));
-
- sd->insert("teAlphaMode", LLSD(static_cast<S32>(mat->getDiffuseAlphaMode())));
- sd->insert("teAlphaCutoff", LLSD(static_cast<S32>(mat->getAlphaMaskCutoff())));
- sd->insert("teEnvIntensity", LLSD(static_cast<S32>(mat->getEnvironmentIntensity())));
- sd->insert("teShaderMask", LLSD(static_cast<S32>(mat->getShaderMask())));
+ if (mat)
+ {
+ sd.insert("teMaterialID", LLSD(mat->getMaterialID()));
+
+ sd.insert("teNormalMap", LLSD(mat->getNormalID()));
+ sd.insert("teNormalOffsetX", LLSD(mat->getNormalOffsetX()));
+ sd.insert("teNormalOffsetY", LLSD(mat->getNormalOffsetY()));
+ sd.insert("teNormalRepeatX", LLSD(mat->getNormalRepeatX()));
+ sd.insert("teNormalRepeatY", LLSD(mat->getNormalRepeatY()));
+ sd.insert("teNormalRotation", LLSD(mat->getNormalRotation()));
+
+ sd.insert("teSpecularMap", LLSD(mat->getSpecularID()));
+ LLColor4U color = mat->getSpecularLightColor();
+
+ sd.insert("teSpecularColorR", LLSD(static_cast<S32>(color.mV[0])));
+ sd.insert("teSpecularColorG", LLSD(static_cast<S32>(color.mV[1])));
+ sd.insert("teSpecularColorB", LLSD(static_cast<S32>(color.mV[2])));
+ sd.insert("teSpecularColorA", LLSD(static_cast<S32>(color.mV[3])));
+ sd.insert("teSpecularExponent", LLSD(static_cast<S32>(mat->getSpecularLightExponent())));
+ sd.insert("teSpecularOffsetX", LLSD(mat->getSpecularOffsetX()));
+ sd.insert("teSpecularOffsetY", LLSD(mat->getSpecularOffsetY()));
+ sd.insert("teSpecularRepeatX", LLSD(mat->getSpecularRepeatX()));
+ sd.insert("teSpecularRepeatY", LLSD(mat->getSpecularRepeatY()));
+ sd.insert("teSpecularRotation", LLSD(mat->getSpecularRotation()));
+
+ sd.insert("teAlphaMode", LLSD(static_cast<S32>(mat->getDiffuseAlphaMode())));
+ sd.insert("teAlphaCutoff", LLSD(static_cast<S32>(mat->getAlphaMaskCutoff())));
+ sd.insert("teEnvIntensity", LLSD(static_cast<S32>(mat->getEnvironmentIntensity())));
+ sd.insert("teShaderMask", LLSD(static_cast<S32>(mat->getShaderMask())));
+ }
+ else
+ {
+ // pull data from the LLPanelFace
+ LLPanelFace* instance = static_cast<LLPanelFace*>(userdata);
+ sd.insert("pfNormalMap", LLSD(instance->getCurrentNormalMap()));
+ sd.insert("pfSpecularMap", LLSD(instance->getCurrentSpecularMap()));
+ sd.insert("pfShininess", LLSD(static_cast<S32>(instance->getCurrentShininess())));
+ sd.insert("pfBumpiness", LLSD(static_cast<S32>(instance->getCurrentBumpiness())));
+ sd.insert("pfAlphaMode", LLSD(static_cast<S32>(instance->getCurrentDiffuseAlphaMode())));
+ sd.insert("pfAlphaCutoff", LLSD(static_cast<S32>(instance->getCurrentAlphaMaskCutoff())));
+ sd.insert("pfEnvIntensity", LLSD(static_cast<S32>(instance->getCurrentEnvIntensity())));
+ sd.insert("pfGlossiness", LLSD(static_cast<S32>(instance->getCurrentGlossiness())));
+ sd.insert("pfNormalRotation", LLSD(instance->getCurrentBumpyRot()));
+ sd.insert("pfNormalScaleU", LLSD(instance->getCurrentBumpyScaleU()));
+ sd.insert("pfNormalScaleV", LLSD(instance->getCurrentBumpyScaleV()));
+ sd.insert("pfNormalOffsetU", LLSD(instance->getCurrentBumpyOffsetU()));
+ sd.insert("pfNormalOffsetV", LLSD(instance->getCurrentBumpyOffsetV()));
+ sd.insert("pfSpecularRotation", LLSD(instance->getCurrentShinyRot()));
+ sd.insert("pfSpecularScaleU", LLSD(instance->getCurrentShinyScaleU()));
+ sd.insert("pfSpecularScaleV", LLSD(instance->getCurrentShinyScaleV()));
+ sd.insert("pfSpecularOffsetU", LLSD(instance->getCurrentShinyOffsetU()));
+ sd.insert("pfSpecularOffsetV", LLSD(instance->getCurrentShinyOffsetV()));
+ sd.insert("pfMaterialID", LLSD(instance->getCurrentMaterialID()));
+ }
+
+ return sd;
}
// Take the individual texture settings from the material and apply to current face & TE
@@ -2690,43 +2716,51 @@ void LLPanelFace::applyMaterialUUID(LLUUID uuid, void* userdata)
LLFileSystem material_file(uuid, LLAssetType::AT_MATERIAL, LLFileSystem::READ);
S32 bufsize = material_file.getSize();
llassert(bufsize > 0);
- U8* buffer = new U8(bufsize);
- material_file.read(buffer, bufsize);
- LLSD* matSD = (LLSD*) buffer; // static_cast complains here (?)
+ std::vector<U8> buffer(bufsize);
+ material_file.read(&buffer[0], bufsize);
+ std::istringstream input(std::string(buffer.begin(), buffer.end())); // TODO - extend LLFileSystem to expose iostream interface
+ LLSD matSD;
+
+ LLSDSerialize::fromNotation(matSD, input, bufsize);
+
+ LL_INFOS() << "dump matSD: " << matSD << LL_ENDL;
+
+ // strip off the versioning wrapper for now
+ matSD = matSD["material"];
- llassert(uuid == matSD->get("MaterialUUID").asUUID()); // if not, whoo boy
+ // wrong, oops. llassert(uuid == matSD.get("RenderMaterialUUID").asUUID()); // if not, whoo boy
LLMaterialPtr mat = nullptr;
bool ident; // ?
LLSelectedTEMaterial::getCurrent(mat, ident);
- mat->setMaterialID(matSD->get("teMaterialID").asUUID());
+ mat->setMaterialID(matSD.get("teMaterialID").asUUID());
- mat->setNormalID(matSD->get("teNormalMap").asUUID());
- mat->setNormalOffsetX(matSD->get("teNormalOffsetX").asReal());
- mat->setNormalOffsetY(matSD->get("teNormalOffsetY").asReal());
- mat->setNormalRepeatX(matSD->get("teNormalRepeatX").asReal());
- mat->setNormalRepeatY(matSD->get("teNormalRepeatY").asReal());
- mat->setNormalRotation(matSD->get("teNormalRotation").asReal());
+ mat->setNormalID(matSD.get("teNormalMap").asUUID());
+ mat->setNormalOffsetX(matSD.get("teNormalOffsetX").asReal());
+ mat->setNormalOffsetY(matSD.get("teNormalOffsetY").asReal());
+ mat->setNormalRepeatX(matSD.get("teNormalRepeatX").asReal());
+ mat->setNormalRepeatY(matSD.get("teNormalRepeatY").asReal());
+ mat->setNormalRotation(matSD.get("teNormalRotation").asReal());
- mat->setSpecularID(matSD->get("teSpecularMap").asUUID());
+ mat->setSpecularID(matSD.get("teSpecularMap").asUUID());
LLColor4U color;
- color.mV[0] = static_cast<U8>(matSD->get("teSecularColorR").asInteger());
- color.mV[1] = static_cast<U8>(matSD->get("teSecularColorG").asInteger());
- color.mV[2] = static_cast<U8>(matSD->get("teSecularColorB").asInteger());
- color.mV[3] = static_cast<U8>(matSD->get("teSecularColorA").asInteger());
+ color.mV[0] = static_cast<U8>(matSD.get("teSecularColorR").asInteger());
+ color.mV[1] = static_cast<U8>(matSD.get("teSecularColorG").asInteger());
+ color.mV[2] = static_cast<U8>(matSD.get("teSecularColorB").asInteger());
+ color.mV[3] = static_cast<U8>(matSD.get("teSecularColorA").asInteger());
mat->setSpecularLightColor(color);
- mat->setSpecularLightExponent(static_cast<U8>(matSD->get("teSpecularExponent").asInteger()));
- mat->setSpecularOffsetX(matSD->get("teSpecularOffsetX").asReal());
- mat->setSpecularOffsetY(matSD->get("teSpecularOffsetY").asReal());
- mat->setSpecularRepeatX(matSD->get("teSpecularRepeatX").asReal());
- mat->setSpecularRepeatY(matSD->get("teSpecularRepeatY").asReal());
- mat->setSpecularRotation(matSD->get("teSpecularRotation").asReal());
-
- mat->setDiffuseAlphaMode(static_cast<U8>(matSD->get("teAlphaMode").asInteger()));
- mat->setAlphaMaskCutoff(static_cast<U8>(matSD->get("teAlphaCutoff").asInteger()));
- mat->setEnvironmentIntensity(static_cast<U8>(matSD->get("teEnvIntensity").asInteger()));
- //mat->setShaderMask(static_cast<U32>(matSD->get(teShaderMask").asInteger());
+ mat->setSpecularLightExponent(static_cast<U8>(matSD.get("teSpecularExponent").asInteger()));
+ mat->setSpecularOffsetX(matSD.get("teSpecularOffsetX").asReal());
+ mat->setSpecularOffsetY(matSD.get("teSpecularOffsetY").asReal());
+ mat->setSpecularRepeatX(matSD.get("teSpecularRepeatX").asReal());
+ mat->setSpecularRepeatY(matSD.get("teSpecularRepeatY").asReal());
+ mat->setSpecularRotation(matSD.get("teSpecularRotation").asReal());
+
+ mat->setDiffuseAlphaMode(static_cast<U8>(matSD.get("teAlphaMode").asInteger()));
+ mat->setAlphaMaskCutoff(static_cast<U8>(matSD.get("teAlphaCutoff").asInteger()));
+ mat->setEnvironmentIntensity(static_cast<U8>(matSD.get("teEnvIntensity").asInteger()));
+ //mat->setShaderMask(static_cast<U32>(matSD.get(teShaderMask").asInteger());
}
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h
index 2a53b7ff15..a8ecf8fdf2 100644
--- a/indra/newview/llpanelface.h
+++ b/indra/newview/llpanelface.h
@@ -207,7 +207,7 @@ protected:
static void onAlignTexture(void*);
static void onSaveMaterial(void*);
- static void renderMaterialToLLSD(LLSD* sd, LLUUID uuid, void* userdata);
+ static LLSD renderMaterialToLLSD(LLUUID uuid, void* userdata);
static void applyMaterialUUID(LLUUID uuid, void*);
static F32 valueGlow(LLViewerObject* object, S32 face);
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 4f1755a99b..a85131cc75 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -11831,4 +11831,10 @@ Unpacking: [UNPACK_TIME]s [USIZE]KB
</form>
</notification>
+<notification
+ icon="notifytip.tga"
+ name="MaterialCreated"
+ type="notifytip">
+Material successfully created. Asset ID: [ASSET_ID]
+</notification>
</notifications>