diff options
Diffstat (limited to 'indra/newview')
275 files changed, 3397 insertions, 2164 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 0e26013152..c11f3cf978 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7609,6 +7609,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderCompressTextures</key> + <map> + <key>Comment</key> + <string>Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderPerformanceTest</key> <map> <key>Comment</key> @@ -9101,28 +9112,19 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderUseShaderLOD</key> - <map> - <key>Comment</key> - <string>Whether we want to have different shaders for LOD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseShaderNearParticles</key> - <map> - <key>Comment</key> - <string>Whether we want to use shaders on near particles</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + + <key>RenderAutoHideSurfaceAreaLimit</key> + <map> + <key>Comment</key> + <string>Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderVBOEnable</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl index 3e4d438ed3..7a35905280 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -34,5 +36,5 @@ uniform sampler2D diffuseMap; void main() { - gl_FragColor = vec4(vertex_color.rgb, texture2D(diffuseMap, vary_texcoord0.xy).a); + frag_color = vec4(vertex_color.rgb, texture2D(diffuseMap, vary_texcoord0.xy).a); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index c012efa056..dd87ddb330 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -26,15 +26,15 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; vec4 diffuseLookup(vec2 texcoord); -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform vec2 screen_res; vec3 atmosLighting(vec3 light); @@ -69,6 +69,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index 8641827777..beb3290187 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -26,15 +26,15 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; uniform sampler2D diffuseMap; -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform vec2 screen_res; vec3 atmosLighting(vec3 light); @@ -81,9 +81,9 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; - //gl_FragColor = vec4(1,0,1,1); - //gl_FragColor = vec4(1,0,1,1)*shadow; + frag_color = color; + //frag_color = vec4(1,0,1,1); + //frag_color = vec4(1,0,1,1)*shadow; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl index c13ea702db..cb87b754b4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl @@ -26,14 +26,14 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; uniform sampler2D diffuseMap; -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform vec2 screen_res; vec3 atmosLighting(vec3 light); @@ -79,6 +79,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index 40b0cf47ac..5a0e8ff684 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -41,7 +41,6 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); VARYING vec3 vary_position; VARYING vec3 vary_ambient; VARYING vec3 vary_directional; -VARYING vec3 vary_normal; VARYING vec3 vary_fragcoord; VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; @@ -55,6 +54,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -104,8 +109,7 @@ void main() gl_Position = frag_pos; vary_position = pos.xyz; - vary_normal = norm; - + calcAtmospherics(pos.xyz); vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 8c96d55342..cf38a2f4f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -48,7 +48,6 @@ VARYING vec3 vary_ambient; VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; -VARYING vec3 vary_light; VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; @@ -64,6 +63,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -128,8 +133,6 @@ void main() // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_light = light_position[0].xyz; - vary_ambient = col.rgb*diffuse_color.rgb; vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl index 402f681631..22c9a4d14e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl @@ -23,17 +23,17 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; -VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; void main() { - //gl_FragColor = vec4(1,1,1,vertex_color.a * texture2D(diffuseMap, vary_texcoord0.xy).a); - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl index ded6cced27..81961d7746 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -27,11 +27,8 @@ uniform mat4 modelview_matrix; uniform mat4 texture_matrix0; ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; -VARYING vec4 vertex_color; - mat4 getObjectSkinnedTransform(); void main() @@ -42,8 +39,6 @@ void main() mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vertex_color = diffuse_color; - vec4 p = projection_matrix * vec4(pos, 1.0); p.z = max(p.z, -p.w+0.01); gl_Position = p; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl new file mode 100644 index 0000000000..5f395801e5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl @@ -0,0 +1,148 @@ +/** + * @file avatarAlphaNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +mat4 getSkinnedTransform(); +void calcAtmospherics(vec3 inPositionEye); + +float calcDirectionalLight(vec3 n, vec3 l); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +VARYING vec3 vary_position; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; + + +uniform float near_clip; + +uniform vec4 color; + +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = dot(lv,lv); + + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv = normalize(lv); + + //distance attenuation + float dist2 = d/la; + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= max(dot(n, lv), 0.0); + } + + return da; +} + +void main() +{ + vary_texcoord0 = texcoord0; + + vec4 pos; + vec3 norm; + + mat4 trans = getSkinnedTransform(); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); + pos.w = 1.0; + + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); + norm = normalize(norm); + + vec4 frag_pos = projection_matrix * pos; + gl_Position = frag_pos; + + vary_position = pos.xyz; + + calcAtmospherics(pos.xyz); + + vec4 col = vec4(0.0, 0.0, 0.0, 1.0); + + // Collect normal lights + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); + + vary_pointlight_col = col.rgb*color.rgb; + + col.rgb = vec3(0,0,0); + + // Add windlight lights + col.rgb = atmosAmbient(vec3(0.)); + + vary_ambient = col.rgb*color.rgb; + vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); + + col.rgb = col.rgb * color.rgb; + + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); +} + + diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index c0edddc40a..d6149fcc32 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -59,6 +59,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 9a3b2e3e8a..46d2aa4877 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -41,9 +43,9 @@ void main() discard; } - gl_FragData[0] = vec4(diff.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(diff.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 558a88009a..3686f2f647 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -33,7 +35,7 @@ VARYING vec4 post_pos; void main() { - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 60d4dae99f..f400eb7a5b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; @@ -111,6 +113,6 @@ void main() col /= defined_weight.xyxx; col.y *= col.y; - gl_FragColor = col; + frag_color = col; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 6cc5f23aca..680eadb852 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -46,9 +48,9 @@ void main() dot(norm,vary_mat1), dot(norm,vary_mat2)); - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = vertex_color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(tnorm); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl index 6c205074b4..8ba75010a2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl @@ -30,7 +30,7 @@ ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec2 texcoord2; +ATTRIBUTE vec3 binormal; VARYING vec3 vary_mat0; VARYING vec3 vary_mat1; @@ -52,7 +52,7 @@ void main() vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 b = normalize((mat * vec4(vec4(texcoord2,0,1).xyz+position.xyz, 1.0)).xyz-pos.xyz); + vec3 b = normalize((mat * vec4(binormal.xyz+position.xyz, 1.0)).xyz-pos.xyz); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index db272cf601..1d8ca04ccd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -25,7 +25,9 @@ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif ///////////////////////////////////////////////////////////////////////// @@ -98,8 +100,8 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragData[0] = vec4(scaleSoftClip(color.rgb), alpha1); - gl_FragData[1] = vec4(0.0,0.0,0.0,0.0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = vec4(scaleSoftClip(color.rgb), alpha1); + frag_data[1] = vec4(0.0,0.0,0.0,0.0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 64e094e3c5..17f425475c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -50,18 +50,18 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; +uniform float cloud_scale; void main() { @@ -77,7 +77,7 @@ void main() // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -99,12 +99,12 @@ void main() // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -112,7 +112,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -136,14 +136,14 @@ void main() // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // CLOUDS @@ -164,13 +164,13 @@ void main() vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1); // Make a nice cloud density based on the cloud_shadow value that was passed in. - vary_CloudDensity = 2. * (cloud_shadow.x - 0.25); + vary_CloudDensity = 2. * (cloud_shadow - 0.25); // Texture coords vary_texcoord0 = texcoord0; vary_texcoord0.xy -= 0.5; - vary_texcoord0.xy /= cloud_scale.x; + vary_texcoord0.xy /= cloud_scale; vary_texcoord0.xy += 0.5; vary_texcoord1 = vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl index e612efba61..ccbc3c557c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -83,6 +85,6 @@ void main() sc = max(sc, -max_cof); vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor.rgb = diff.rgb + bloom.rgb; - gl_FragColor.a = sc/max_cof*0.5+0.5; + frag_color.rgb = diff.rgb + bloom.rgb; + frag_color.a = sc/max_cof*0.5+0.5; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index e9989a4e48..b2027d3a5d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform float minimum_alpha; @@ -44,9 +46,9 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); // spec + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index fdf8d72b38..ead384b07c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif VARYING vec3 vary_normal; @@ -43,8 +45,8 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index bb20e2ca47..f73fa6f231 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -25,7 +25,9 @@ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform float minimum_alpha; @@ -44,9 +46,9 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); // spec + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 7bde49eb86..227aa2aae3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -36,10 +38,10 @@ VARYING vec2 vary_texcoord0; void main() { vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = vertex_color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 75b45111e0..d442e5403a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif VARYING vec3 vary_normal; @@ -35,9 +37,9 @@ void main() { vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = vertex_color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl index 01e3505359..a425e5062e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -37,14 +39,24 @@ uniform vec2 screen_res; uniform float max_cof; uniform float res_scale; +uniform float dof_width; +uniform float dof_height; VARYING vec2 vary_fragcoord; +vec4 dofSample(sampler2DRect tex, vec2 tc) +{ + tc.x = min(tc.x, dof_width); + tc.y = min(tc.y, dof_height); + + return texture2DRect(tex, tc); +} + void main() { vec2 tc = vary_fragcoord.xy; - vec4 dof = texture2DRect(diffuseRect, vary_fragcoord.xy*res_scale); + vec4 dof = dofSample(diffuseRect, vary_fragcoord.xy*res_scale); vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy); @@ -63,5 +75,5 @@ void main() diff = mix(diff, col*0.25, a); } - gl_FragColor = mix(diff, dof, a); + frag_color = mix(diff, dof, a); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index 92f78125d8..6aa4d7b4ed 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif vec3 fullbrightAtmosTransport(vec3 light); @@ -45,6 +47,6 @@ void main() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 84ae2f9f10..36433a5827 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -46,6 +48,6 @@ void main() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index 5af9406452..e02a7b405b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif #define FXAA_PC 1 @@ -341,18 +343,23 @@ A. Or use FXAA_GREEN_AS_LUMA. // 1 = API supports gather4 on alpha channel. // 0 = API does not support gather4 on alpha channel. // + #if (FXAA_GLSL_130 == 0) + #define FXAA_GATHER4_ALPHA 0 + #endif #if (FXAA_HLSL_5 == 1) #define FXAA_GATHER4_ALPHA 1 #endif - #ifdef GL_ARB_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif - #ifdef GL_NV_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif #ifndef FXAA_GATHER4_ALPHA - #define FXAA_GATHER4_ALPHA 0 - #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifndef FXAA_GATHER4_ALPHA + #define FXAA_GATHER4_ALPHA 0 + #endif + #endif #endif /*============================================================================ @@ -2113,6 +2120,6 @@ void main() //diff = texture2D(diffuseMap, vary_tc); - gl_FragColor = diff; + frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl index 29ca80ae92..da1b234240 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; @@ -184,5 +186,5 @@ void main() vec3 norm = texture2DRect(normalMap, pos_screen).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - gl_FragColor.xyz = giAmbient(pos, norm); + frag_color.xyz = giAmbient(pos, norm); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index a44173a2a4..bc0719cb82 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform float minimum_alpha; @@ -45,7 +47,7 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, col.a * 0.005); - gl_FragData[1] = texture2D(specularMap, vary_texcoord0.xy); - gl_FragData[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0); + frag_data[0] = vec4(col.rgb, col.a * 0.005); + frag_data[1] = texture2D(specularMap, vary_texcoord0.xy); + frag_data[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index e014a14ad8..dcf474824d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -26,12 +26,14 @@ uniform sampler2DRect diffuseMap; #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec2 vary_fragcoord; void main() { - gl_FragColor = texture2DRect(diffuseMap, vary_fragcoord.xy); + frag_color = texture2DRect(diffuseMap, vary_fragcoord.xy); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 179c721a2f..53a2a13392 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; @@ -141,6 +143,6 @@ void main() discard; } - gl_FragColor.rgb = out_col; - gl_FragColor.a = 0.0; + frag_color.rgb = out_col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 2196d14895..75de47614c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 1 -- no shadows @@ -242,6 +244,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl index 879942d8fa..62cfa5c316 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D alphaMap; @@ -52,5 +54,5 @@ void main() norm *= 0.5; norm += 0.5; - gl_FragColor = vec4(norm, alpha); + frag_color = vec4(norm, alpha); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index b673d00d6e..a5e04fba57 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -118,6 +120,6 @@ void main() discard; } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 18d451bf87..bf362e21a4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -122,5 +124,5 @@ void main() diff /= w; } - gl_FragColor = diff; + frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index c275434777..eb5beeef39 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -40,6 +42,6 @@ void main() vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; + frag_color = diff + bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl index 0d5c8e7287..bd0cb50464 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl @@ -1,5 +1,5 @@ /** - * @file postgiV.glsl + * @file postDeferredV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,17 +24,17 @@ */ uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; +ATTRIBUTE vec3 position; VARYING vec2 vary_fragcoord; + uniform vec2 screen_res; void main() { //transform vertex vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl index 84d65d5b3b..96f9628424 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -24,8 +24,10 @@ */ #ifdef DEFINE_GL_FRAGCOLOR - out vec4 gl_FragColor; - #endif +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; @@ -96,5 +98,5 @@ void main() col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z; - gl_FragColor.rgb = col; + frag_color.rgb = col; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index c1fb7b55d4..cf8cf8364a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -44,7 +46,7 @@ void main() discard; } - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index bf75ca262e..7e55fdc12a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -24,14 +24,16 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 post_pos; void main() { - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 96ad0aa93a..faa54a316e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif ///////////////////////////////////////////////////////////////////////// @@ -57,8 +59,8 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragData[0] = vec4(scaleSoftClip(color.rgb), 1.0); - gl_FragData[1] = vec4(0.0,0.0,0.0,0.0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0); + frag_data[1] = vec4(0.0,0.0,0.0,0.0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 721de18e0b..7c02d31d43 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -26,7 +26,6 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -34,7 +33,6 @@ ATTRIBUTE vec2 texcoord0; // Output parameters VARYING vec4 vary_HazeColor; -VARYING vec2 vary_texcoord0; // Inputs uniform vec3 camPosLocal; @@ -44,26 +42,23 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; - void main() { // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_texcoord0 = texcoord0; - + // Get relative position vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); //vec3 P = position.xyz + vec3(0,50,0); @@ -71,7 +66,7 @@ void main() // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -93,12 +88,12 @@ void main() // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -106,7 +101,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -131,20 +126,20 @@ void main() // Haze color above cloud vary_HazeColor = ( blue_horizon * blue_weight * (sunlight + ambient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + ambient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient) ); // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // Final atmosphere additive diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 51110ae4df..b5501c2820 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -51,12 +53,12 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; uniform vec4 glow; uniform float scene_light_strength; uniform mat3 env_mat; @@ -159,13 +161,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //sunlight attenuation effect (hue and brightness) due to atmosphere //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); //I had thought blue_density and haze_density should have equal weighting, //but attenuation due to haze_density tends to seem too strong - temp1 = blue_density + vec4(haze_density.r); + temp1 = blue_density + vec4(haze_density); blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; + haze_weight = vec4(haze_density) / temp1; //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) temp2.y = max(0.0, tmpLightnorm.y); @@ -173,12 +175,12 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { sunlight *= exp( - light_atten * temp2.y); // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + temp1 = exp(-temp1 * temp2.z * distance_multiplier); //final atmosphere attenuation factor setAtmosAttenuation(temp1.rgb); @@ -199,7 +201,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { temp2.x += .25; //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; /* decrease value and saturation (that in HSV, not HSL) for occluded areas * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html @@ -213,8 +215,8 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //haze color setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + tmpAmbient))); //brightness of surface both sunlight and ambient @@ -322,7 +324,7 @@ void main() col = diffuse.rgb; } - gl_FragColor.rgb = col; + frag_color.rgb = col; - gl_FragColor.a = bloom; + frag_color.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index cc0f4e5b6b..7ed8ed3370 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -27,7 +27,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -184,6 +186,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 03fccd2766..821058804c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif VARYING vec4 vertex_color; @@ -36,7 +38,7 @@ void main() { vec4 col = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); - gl_FragData[0] = col; - gl_FragData[1] = vec4(0,0,0,0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = col; + frag_data[1] = vec4(0,0,0,0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index adc7c5d005..5ca817aff6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -28,10 +28,12 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif void main() { - gl_FragColor = vec4(0,0,0,0); + frag_color = vec4(0,0,0,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl index e5d3bb8ea6..47e9d15fbc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl @@ -1,5 +1,5 @@ /** - * @file giV.glsl + * @file sunLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,13 +24,8 @@ */ uniform mat4 modelview_projection_matrix; - + ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_fragcoord; uniform vec2 screen_res; @@ -39,10 +34,4 @@ void main() //transform vertex vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; - - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = vec4(texcoord0,0,1); - tex.w = 1.0; - - vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index fc5959a33c..2422d73a3e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 1 -- no shadow, SSAO only @@ -37,8 +39,6 @@ uniform sampler2D noiseMap; // Inputs -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform float ssao_radius; uniform float ssao_max_radius; uniform float ssao_factor; @@ -49,9 +49,6 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; -uniform float shadow_bias; -uniform float shadow_offset; - vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -128,8 +125,8 @@ void main() vec3 norm = texture2DRect(normalMap, pos_screen).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - gl_FragColor[0] = 1.0; - gl_FragColor[1] = calcAmbientOcclusion(pos, norm); - gl_FragColor[2] = 1.0; - gl_FragColor[3] = 1.0; + frag_color[0] = 1.0; + frag_color[1] = calcAmbientOcclusion(pos, norm); + frag_color[2] = 1.0; + frag_color[3] = 1.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 5522e6c41d..8a5e482e80 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D detail_0; @@ -51,9 +53,9 @@ void main() float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); - gl_FragData[0] = vec4(outColor.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(outColor.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index ea98d6884c..6cf6106b51 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -43,8 +45,8 @@ void main() discard; } - gl_FragData[0] = vec4(vertex_color.rgb*col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl index 20d0170535..d4d2f5f571 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -43,7 +45,7 @@ void main() discard; } - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 4c9ea24a24..42dc7c0980 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif vec3 scaleSoftClip(vec3 inColor); @@ -157,7 +159,7 @@ void main() //wavef = normalize(wavef); vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; - gl_FragData[0] = vec4(color.rgb, 0.5); // diffuse - gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec - gl_FragData[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace + frag_data[0] = vec4(color.rgb, 0.5); // diffuse + frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec + frag_data[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 9a3d792224..0f5eb288fd 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseMap; @@ -46,7 +48,7 @@ void main() float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) ); - gl_FragColor.rgb = col.rgb; - gl_FragColor.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); + frag_color.rgb = col.rgb; + frag_color.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 90bb84323c..c1f6af9f57 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -54,5 +56,5 @@ void main() col += kern[6] * texture2D(diffuseMap, vary_texcoord2.zw); col += kern[7] * texture2D(diffuseMap, vary_texcoord3.zw); - gl_FragColor = vec4(col.rgb * glowStrength, col.a); + frag_color = vec4(col.rgb * glowStrength, col.a); } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index 18f6d91804..668a710c04 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -59,6 +61,6 @@ void main() /// Add WL Components outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); - gl_FragColor = vec4(scaleSoftClip(outColor.rgb), 1.0); + frag_color = vec4(scaleSoftClip(outColor.rgb), 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl index e5c7ced52c..a956562396 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -60,6 +62,6 @@ void main() outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); outColor = applyWaterFog(outColor); - gl_FragColor = outColor; + frag_color = outColor; } diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 1fdb90f792..0d8dab0a41 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -106,5 +108,5 @@ void main() vec4 fb = texture2D(screenTex, distort); - gl_FragColor = applyWaterFog(fb,view.xyz); + frag_color = applyWaterFog(fb,view.xyz); } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 444c896d38..79bffab745 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif vec3 scaleSoftClip(vec3 inColor); @@ -135,5 +137,5 @@ void main() color.rgb = scaleSoftClip(color.rgb); color.a = spec * sunAngle2; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl index d2f5e1987a..f520f301d9 100644 --- a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -42,5 +44,5 @@ void main() discard; } - gl_FragColor = col; + frag_color = col; } diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl index 4b481ba834..a96d04cc39 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -38,5 +40,5 @@ void main() { vec4 color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); color.a *= custom_alpha; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl index 6bcc97ba18..67c6baddbb 100644 --- a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl @@ -24,12 +24,14 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform vec4 color; void main() { - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl index f67703b839..ed803de277 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif #extension GL_ARB_texture_rectangle : enable @@ -37,6 +39,6 @@ VARYING vec2 vary_texcoord1; void main() { - gl_FragColor = texture2D(glowMap, vary_texcoord0.xy) + + frag_color = texture2D(glowMap, vary_texcoord0.xy) + texture2DRect(screenMap, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index c66a6e5b48..59520bb99f 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -38,5 +40,5 @@ void main() { vec3 col = texture2DRect(diffuseRect, vary_tc*screen_res).rgb; - gl_FragColor = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); + frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index ecbc30f05f..6cc9bbbea2 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform vec4 color; @@ -34,5 +36,5 @@ VARYING vec2 vary_texcoord0; void main() { - gl_FragColor = color*texture2D(diffuseMap, vary_texcoord0.xy); + frag_color = color*texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl index 85f819f4c2..db130e456c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl @@ -24,10 +24,12 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif void main() { - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl index fafeb5a7b4..415181126b 100644 --- a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D tex0; @@ -33,5 +35,5 @@ VARYING vec2 vary_texcoord0; void main() { - gl_FragColor = texture2D(tex0, vary_texcoord0.xy); + frag_color = texture2D(tex0, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl index f790122749..67dc500493 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D tex0; @@ -36,5 +38,5 @@ void main() { float alpha = texture2D(tex0, vary_texcoord0.xy).a * vertex_color.a; - gl_FragColor = vec4(vertex_color.rgb, alpha); + frag_color = vec4(vertex_color.rgb, alpha); } diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl index a0bb255cfa..772bb374e8 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect screenMap; @@ -36,5 +38,5 @@ VARYING vec2 vary_texcoord0; void main() { - gl_FragColor = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color; + frag_color = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl index cdb48163dd..95679e93e7 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D tex0; @@ -35,5 +37,5 @@ VARYING vec2 vary_texcoord1; void main() { - gl_FragColor = texture2D(tex0, vary_texcoord0.xy)+texture2D(tex1, vary_texcoord1.xy); + frag_color = texture2D(tex0, vary_texcoord0.xy)+texture2D(tex1, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl index 36d6e06fc5..299bfb72aa 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -34,5 +36,5 @@ VARYING vec4 vertex_color; void main() { - gl_FragColor = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); + frag_color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index 10413bdeb0..cf29939cb2 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index 1164e5b0a6..4070d41f47 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -50,6 +52,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index 735f5b3813..d6ebfcb825 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index ba99c0ed71..6c34643aab 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index c3edc0bd70..2ff7f795b0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl index 276fad4f44..f4477bd29a 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -50,6 +52,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl index 4e1e664e6b..2738ff8947 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -43,6 +45,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index c981e9eba2..777c8b45bb 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -50,6 +52,6 @@ void fullbright_shiny_lighting() color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl index a4893f0359..4fa3b1d939 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -51,6 +53,6 @@ void fullbright_shiny_lighting() color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl index c10cde98e0..58984a4263 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -23,7 +23,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -48,6 +50,6 @@ void fullbright_shiny_lighting_water() color.rgb = fullbrightScaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl index e9b26087f4..a39b7205d7 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl @@ -23,7 +23,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -49,6 +51,6 @@ void fullbright_shiny_lighting_water() color.rgb = fullbrightScaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index 754b2922d9..99a6fe85fe 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index 2547f9e750..df182168f3 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index f69b907dc7..63f92a8844 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl index aa3ef8cdd9..0e68091e7c 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl index 9f1a358b53..0aca768021 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -43,6 +45,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index e9c27dbefd..52e3b2ad02 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -49,6 +51,6 @@ void shiny_lighting() color.rgb = scaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl index 595ad74365..474d5ea496 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -50,6 +52,6 @@ void shiny_lighting() color.rgb = scaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index 68c727d62c..d2a4c47aac 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -46,6 +48,6 @@ void shiny_lighting_water() color.rgb = atmosLighting(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl index f32b9e1958..f3bd662364 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -47,6 +49,6 @@ void shiny_lighting_water() color.rgb = atmosLighting(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl index 103dd633c9..b68240ba0d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -46,6 +48,6 @@ void default_lighting_water() color.rgb = atmosLighting(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index bef72752da..da3b20012d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -50,6 +52,6 @@ void default_lighting_water() color = applyWaterFog(color); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl index e9537d1e9d..00609e93cd 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl @@ -24,8 +24,10 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -39,6 +41,6 @@ void default_lighting_water() color.rgb = atmosLighting(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl index 8b0c25b705..13ecb7a636 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void default_lighting_water() color.rgb = atmosLighting(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl index 4b85d61aca..d55f0db530 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D texture0; @@ -38,5 +40,5 @@ void main() float tex0 = texture2D(texture0, vary_texcoord0.xy).a; float tex1 = texture2D(texture1, vary_texcoord1.xy).a; - gl_FragColor = vec4(tex0+(1.0-tex1)-0.5); + frag_color = vec4(tex0+(1.0-tex1)-0.5); } diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index 3c6e22b295..add437d144 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -42,5 +44,5 @@ void main() discard; } - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl index a95c9e0ab9..7c0699d72f 100644 --- a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl @@ -23,9 +23,9 @@ * $/LicenseInfo$ */ -ATTRIBUTE float texture_index; +ATTRIBUTE ivec4 texture_index; -VARYING float vary_texture_index; +VARYING_FLAT ivec4 vary_texture_index; void passTextureIndex() { diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 1179b212ae..08f6ec63fe 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -78,7 +80,7 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - float shadow = 1.0; + float shadow = 0.0; vec4 pos = vec4(vary_position, 1.0); vec4 spos = pos; @@ -87,31 +89,65 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.5); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + + shadow /= weight; + } + else + { + shadow = 1.0; } vec4 diff = diffuseLookup(vary_texcoord0.xy); @@ -125,6 +161,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl index 0df557f2aa..aae6a070e2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRectShadow shadowMap0; @@ -91,7 +93,7 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - float shadow = 1.0; + float shadow = 0.0; vec4 pos = vec4(vary_position, 1.0); vec4 spos = pos; @@ -100,33 +102,68 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.5); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + + shadow /= weight; + } - + else + { + shadow = 1.0; + } + vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a); @@ -138,6 +175,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl index 331dbc7079..931577359e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRectShadow shadowMap0; @@ -90,7 +92,7 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - float shadow = 1.0; + float shadow = 0.0; vec4 pos = vec4(vary_position, 1.0); vec4 spos = pos; @@ -99,31 +101,65 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.5); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + + shadow /= weight; + } + else + { + shadow = 1.0; } vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); @@ -137,6 +173,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index 83815b1786..9629cfe824 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -61,6 +61,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 1660f9687e..1586aab0f2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -63,6 +63,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 84c27edb26..44aaa98b97 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -60,6 +60,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 14a683971a..f7f1f649ce 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -253,6 +255,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 97f3063a9e..61a7f1e32f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -51,12 +53,12 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; uniform vec4 glow; uniform float scene_light_strength; uniform mat3 env_mat; @@ -161,13 +163,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //sunlight attenuation effect (hue and brightness) due to atmosphere //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); //I had thought blue_density and haze_density should have equal weighting, //but attenuation due to haze_density tends to seem too strong - temp1 = blue_density + vec4(haze_density.r); + temp1 = blue_density + vec4(haze_density); blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; + haze_weight = vec4(haze_density) / temp1; //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) temp2.y = max(0.0, tmpLightnorm.y); @@ -175,12 +177,12 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { sunlight *= exp( - light_atten * temp2.y); // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + temp1 = exp(-temp1 * temp2.z * distance_multiplier); //final atmosphere attenuation factor setAtmosAttenuation(temp1.rgb); @@ -201,7 +203,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { temp2.x += .25; //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; /* decrease value and saturation (that in HSV, not HSL) for occluded areas * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html @@ -215,8 +217,8 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //haze color setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + tmpAmbient))); //brightness of surface both sunlight and ambient @@ -330,6 +332,6 @@ void main() col = diffuse.rgb; } - gl_FragColor.rgb = col; - gl_FragColor.a = bloom; + frag_color.rgb = col; + frag_color.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 31bd0c79da..99a277fbfc 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -201,6 +203,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 229c2f4b67..8c4ccf9cb3 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 2, shadows, no SSAO @@ -129,11 +131,11 @@ void main() /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL { - gl_FragColor = vec4(0.0); // doesn't matter + frag_color = vec4(0.0); // doesn't matter return; }*/ - float shadow = 1.0; + float shadow = 0.0; float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; @@ -152,32 +154,62 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 0.25); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 0.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 0.75); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.0); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + shadow /= weight; + // take the most-shadowed value out of these two: // * the blurred sun shadow in the light (shadow) map // * an unblurred dot product between the sun and this norm @@ -198,19 +230,19 @@ void main() shadow = 1.0; } - gl_FragColor[0] = shadow; - gl_FragColor[1] = 1.0; + frag_color[0] = shadow; + frag_color[1] = 1.0; spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; - gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + frag_color[2] = pcfShadow(shadowMap4, lpos, 0.8); //spotlight shadow 2 lpos = shadow_matrix[5]*spos; - gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + frag_color[3] = pcfShadow(shadowMap5, lpos, 0.8); - //gl_FragColor.rgb = pos.xyz; - //gl_FragColor.b = shadow; + //frag_color.rgb = pos.xyz; + //frag_color.b = shadow; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 6b420833b9..02075a7687 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -25,7 +25,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 2 -- shadows and SSAO @@ -190,11 +192,11 @@ void main() /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL { - gl_FragColor = vec4(0.0); // doesn't matter + frag_color = vec4(0.0); // doesn't matter return; }*/ - float shadow = 1.0; + float shadow = 0.0; float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; @@ -212,33 +214,63 @@ void main() else { vec4 lpos; - - if (spos.z < -shadow_clip.z) + + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 0.25); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 0.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 0.75); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.0); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + shadow /= weight; + // take the most-shadowed value out of these two: // * the blurred sun shadow in the light (shadow) map // * an unblurred dot product between the sun and this norm @@ -259,19 +291,19 @@ void main() shadow = 1.0; } - gl_FragColor[0] = shadow; - gl_FragColor[1] = calcAmbientOcclusion(pos, norm); + frag_color[0] = shadow; + frag_color[1] = calcAmbientOcclusion(pos, norm); spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; - gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + frag_color[2] = pcfShadow(shadowMap4, lpos, 0.8); //spotlight shadow 2 lpos = shadow_matrix[5]*spos; - gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + frag_color[3] = pcfShadow(shadowMap5, lpos, 0.8); - //gl_FragColor.rgb = pos.xyz; - //gl_FragColor.b = shadow; + //frag_color.rgb = pos.xyz; + //frag_color.b = shadow; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index 6a83be1426..da3d922017 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -47,12 +47,12 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; uniform vec4 glow; void calcAtmospherics(vec3 inPositionEye) { @@ -61,8 +61,8 @@ void calcAtmospherics(vec3 inPositionEye) { setPositionEye(P); //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); + if (P.y > max_y) P *= (max_y / P.y); + if (P.y < -max_y) P *= (-max_y / P.y); vec3 tmpLightnorm = lightnorm.xyz; @@ -78,13 +78,13 @@ void calcAtmospherics(vec3 inPositionEye) { //sunlight attenuation effect (hue and brightness) due to atmosphere //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); //I had thought blue_density and haze_density should have equal weighting, //but attenuation due to haze_density tends to seem too strong - temp1 = blue_density + vec4(haze_density.r); + temp1 = blue_density + vec4(haze_density); blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; + haze_weight = vec4(haze_density) / temp1; //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) temp2.y = max(0.0, tmpLightnorm.y); @@ -92,12 +92,12 @@ void calcAtmospherics(vec3 inPositionEye) { sunlight *= exp( - light_atten * temp2.y); // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + temp1 = exp(-temp1 * temp2.z * distance_multiplier); //final atmosphere attenuation factor setAtmosAttenuation(temp1.rgb); @@ -122,12 +122,12 @@ void calcAtmospherics(vec3 inPositionEye) { //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; //haze color setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + tmpAmbient))); //brightness of surface both sunlight and ambient diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 4ab06c6e21..96c70651b1 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif ///////////////////////////////////////////////////////////////////////// @@ -96,7 +98,7 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragColor.rgb = scaleSoftClip(color.rgb); - gl_FragColor.a = alpha1; + frag_color.rgb = scaleSoftClip(color.rgb); + frag_color.a = alpha1; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index c5bb52169c..c1dd45cd67 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -49,18 +49,18 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; +uniform float cloud_scale; void main() { @@ -76,7 +76,7 @@ void main() // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -98,12 +98,12 @@ void main() // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -111,7 +111,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -135,14 +135,14 @@ void main() // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // CLOUDS @@ -163,13 +163,13 @@ void main() vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1); // Make a nice cloud density based on the cloud_shadow value that was passed in. - vary_CloudDensity = 2. * (cloud_shadow.x - 0.25); + vary_CloudDensity = 2. * (cloud_shadow - 0.25); // Texture coords vary_texcoord0 = texcoord0; vary_texcoord0.xy -= 0.5; - vary_texcoord0.xy /= cloud_scale.x; + vary_texcoord0.xy /= cloud_scale; vary_texcoord0.xy += 0.5; vary_texcoord1 = vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index c9d96b2cf4..e2a2367626 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif ///////////////////////////////////////////////////////////////////////// @@ -57,7 +59,7 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragColor.rgb = scaleSoftClip(color.rgb); - gl_FragColor.a = 1.0; + frag_color.rgb = scaleSoftClip(color.rgb); + frag_color.a = 1.0; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 46773cf89f..3788ddaf2d 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -42,19 +42,17 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; - void main() { @@ -68,7 +66,7 @@ void main() // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -87,15 +85,14 @@ void main() vec4 sunlight = sunlight_color; vec4 light_atten; - // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -103,7 +100,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -128,20 +125,20 @@ void main() // Haze color above cloud vary_HazeColor = ( blue_horizon * blue_weight * (sunlight + ambient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + ambient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient) ); // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // Final atmosphere additive diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 0f33d40ac3..657a6b8945 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -42,7 +42,6 @@ RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 4 @@ -62,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -73,6 +73,38 @@ RenderMaxTextureIndex 1 16 // +// Low Graphics Settings (fixed function) +// +list LowFixedFunction +RenderAnisotropic 1 0 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 +RenderAvatarMaxVisible 1 3 +RenderAvatarVP 1 0 +RenderFarClip 1 64 +RenderFlexTimeFactor 1 0 +RenderGlowResolutionPow 1 8 +RenderMaxPartCount 1 0 +RenderObjectBump 1 0 +RenderLocalLights 1 0 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 0 +RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 +RenderTreeLODFactor 1 0 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 0 +WindLightUseAtmosShaders 1 0 +WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +RenderFSAASamples 1 0 + + +// // Low Graphics Settings // list Low @@ -95,7 +127,7 @@ RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -VertexShaderEnable 1 0 +VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 RenderDeferred 1 0 @@ -224,6 +256,12 @@ list Class3 RenderVBOEnable 1 1 // +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + +// // No Pixel Shaders available // list NoPixelShaders diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 8142311a55..1894db2c87 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9 RenderGround 1 1 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 @@ -62,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -70,6 +70,37 @@ RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 // +// Low Graphics Settings (fixed function) +// +list LowFixedFunction +RenderAnisotropic 1 0 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 +RenderAvatarMaxVisible 1 3 +RenderAvatarVP 1 0 +RenderFarClip 1 64 +RenderFlexTimeFactor 1 0 +RenderGlowResolutionPow 1 8 +RenderLocalLights 1 0 +RenderMaxPartCount 1 0 +RenderObjectBump 1 0 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 0 +RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 +RenderTreeLODFactor 1 0 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 0.5 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 0 +WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +RenderFSAASamples 1 0 + +// // Low Graphics Settings // list Low @@ -221,6 +252,12 @@ list Class3 RenderVBOEnable 1 1 // +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + +// // No Pixel Shaders available // list NoPixelShaders @@ -292,6 +329,10 @@ RenderObjectBump 0 0 list OpenGLPre15 RenderVBOEnable 1 0 +list OpenGLPre30 +RenderDeferred 0 0 +RenderMaxTextureIndex 1 1 + list Intel RenderAnisotropic 1 0 // Avoid some Intel crashes on Linux diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 942c043081..d9b0c7a0a6 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9 RenderGround 1 1 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 @@ -62,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 0.5 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -72,6 +72,37 @@ RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 // +// Low Graphics Settings (fixed function) +// +list LowFixedFunction +RenderAnisotropic 1 0 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 +RenderAvatarMaxVisible 1 3 +RenderAvatarVP 1 0 +RenderFarClip 1 64 +RenderFlexTimeFactor 1 0 +RenderGlowResolutionPow 1 8 +RenderLocalLights 1 0 +RenderMaxPartCount 1 0 +RenderObjectBump 1 0 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 0 +RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 +RenderTreeLODFactor 1 0 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 0.5 +VertexShaderEnable 1 0 +WindLightUseAtmosShaders 1 0 +WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +RenderFSAASamples 1 0 + +// // Low Graphics Settings // list Low @@ -94,7 +125,7 @@ RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 -VertexShaderEnable 1 0 +VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 RenderDeferred 1 0 @@ -249,6 +280,12 @@ RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 // +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + +// // "Default" setups for safe, low, medium, high // list safe @@ -287,6 +324,7 @@ RenderObjectBump 0 0 list OpenGLPre15 RenderVBOEnable 1 0 + list TexUnit8orLess RenderDeferredSSAO 0 0 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index 278d601860..b43f2a7ae2 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9 RenderGround 1 1 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 @@ -62,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 0 RenderDeferredSSAO 1 0 @@ -72,6 +72,37 @@ RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 // +// Low Graphics Settings (fixed function) +// +list LowFixedFunction +RenderAnisotropic 1 0 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 +RenderAvatarMaxVisible 1 3 +RenderAvatarVP 1 0 +RenderFarClip 1 64 +RenderFlexTimeFactor 1 0 +RenderGlowResolutionPow 1 8 +RenderLocalLights 1 0 +RenderMaxPartCount 1 0 +RenderObjectBump 1 0 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 0 +RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 +RenderTreeLODFactor 1 0 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 0.5 +VertexShaderEnable 1 0 +WindLightUseAtmosShaders 1 0 +WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +RenderFSAASamples 1 0 + +// // Low Graphics Settings // list Low @@ -94,7 +125,7 @@ RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 -VertexShaderEnable 1 0 +VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 RenderDeferred 1 0 @@ -223,6 +254,12 @@ list Class3 RenderVBOEnable 1 1 // +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + +// // No Pixel Shaders available // list NoPixelShaders diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt index 198e702459..777d54a5c3 100644 --- a/indra/newview/gpu_table.txt +++ b/indra/newview/gpu_table.txt @@ -205,6 +205,7 @@ ATI Radeon X800 .*ATI.*Radeon ?X8.* 2 1 ATI Radeon X900 .*ATI.*Radeon ?X9.* 2 1 ATI Radeon Xpress .*ATI.*Radeon Xpress.* 0 1 ATI Rage 128 .*ATI.*Rage 128.* 0 1 +ATI R300 (9700) .*R300.* 1 1 ATI R350 (9800) .*R350.* 1 1 ATI R580 (X1900) .*R580.* 3 1 ATI RC410 (Xpress 200) .*RC410.* 0 0 diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 1174d108d2..3368fdff57 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -528,6 +528,7 @@ static void settings_to_globals() LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile"); LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic"); + LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures"); LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor"); LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f; LLVolumeImplFlexible::sUpdateFactor = gSavedSettings.getF32("RenderFlexTimeFactor"); @@ -545,7 +546,7 @@ static void settings_to_globals() gAgentPilot.setNumRuns(gSavedSettings.getS32("StatsNumRuns")); gAgentPilot.setQuitAfterRuns(gSavedSettings.getBOOL("StatsQuitAfterRuns")); gAgent.setHideGroupTitle(gSavedSettings.getBOOL("RenderHideGroupTitle")); - + gDebugWindowProc = gSavedSettings.getBOOL("DebugWindowProc"); gShowObjectUpdates = gSavedSettings.getBOOL("ShowObjectUpdates"); LLWorldMapView::sMapScale = gSavedSettings.getF32("MapScale"); @@ -1511,7 +1512,6 @@ bool LLAppViewer::cleanup() if (! isError()) { std::string logdir = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, ""); - logdir += gDirUtilp->getDirDelimiter(); gDirUtilp->deleteFilesInDir(logdir, "*-*-*-*-*.dmp"); } @@ -1760,8 +1760,7 @@ bool LLAppViewer::cleanup() if (mPurgeOnExit) { llinfos << "Purging all cache files on exit" << llendflush; - std::string mask = gDirUtilp->getDirDelimiter() + "*.*"; - gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""),mask); + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""), "*.*"); } removeMarkerFile(); // Any crashes from here on we'll just have to ignore @@ -2995,8 +2994,7 @@ void LLAppViewer::cleanupSavedSettings() void LLAppViewer::removeCacheFiles(const std::string& file_mask) { - std::string mask = gDirUtilp->getDirDelimiter() + file_mask; - gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), mask); + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), file_mask); } void LLAppViewer::writeSystemInfo() @@ -3855,8 +3853,7 @@ void LLAppViewer::purgeCache() LL_INFOS("AppCache") << "Purging Cache and Texture Cache..." << LL_ENDL; LLAppViewer::getTextureCache()->purgeCache(LL_PATH_CACHE); LLVOCache::getInstance()->removeCache(LL_PATH_CACHE); - std::string mask = "*.*"; - gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), mask); + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), "*.*"); } std::string LLAppViewer::getSecondLifeTitle() const diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index b002c11af5..0103373fd2 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1138,6 +1138,8 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } + llassert(LLPipeline::sImpostorRender || !avatarp->isVisuallyMuted()); + /*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view { gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f)); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index b58efe62ab..6f71e6ebc8 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1341,8 +1341,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI // immediately assign bump to a global smart pointer in case some local smart pointer // accidentally releases it. LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE ); - - + if (!LLPipeline::sRenderDeferred) { LLFastTimer t(FTM_BUMP_SOURCE_CREATE); @@ -1351,6 +1350,10 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI } else { //convert to normal map + + //disable compression on normal maps to prevent errors below + bump->getGLTexture()->setAllowCompression(false); + { LLFastTimer t(FTM_BUMP_SOURCE_CREATE); bump->setExplicitFormat(GL_RGBA8, GL_ALPHA); diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 5d6081a35c..a93b2b71de 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -125,8 +125,16 @@ BOOL LLViewerDynamicTexture::render() //----------------------------------------------------------------------------- void LLViewerDynamicTexture::preRender(BOOL clear_depth) { - { - // force rendering to on-screen portion of frame buffer + //only images up to 512x512 are supported + llassert(mFullHeight <= 512); + llassert(mFullWidth <= 512); + + if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete()) + { //using offscreen render target, just use the bottom left corner + mOrigin.set(0, 0); + } + else + { // force rendering to on-screen portion of frame buffer LLCoordScreen window_pos; gViewerWindow->getWindow()->getPosition( &window_pos ); mOrigin.set(0, gViewerWindow->getWindowHeightRaw() - mFullHeight); // top left corner @@ -140,9 +148,9 @@ void LLViewerDynamicTexture::preRender(BOOL clear_depth) mOrigin.mY += window_pos.mY; mOrigin.mY = llmax(mOrigin.mY, 0) ; } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Set up camera LLViewerCamera* camera = LLViewerCamera::getInstance(); mCamera.setOrigin(*camera); @@ -208,6 +216,13 @@ BOOL LLViewerDynamicTexture::updateAllInstances() return TRUE; } + bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete(); + + if (use_fbo) + { + gPipeline.mWaterDis.bindTarget(); + } + LLGLSLShader::bindNoShader(); LLVertexBuffer::unbind(); @@ -241,6 +256,11 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } + if (use_fbo) + { + gPipeline.mWaterDis.flush(); + } + return ret; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index cd33a19a2a..838e541145 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1742,14 +1742,22 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLVector4a texIdx; - F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0); + U8 index = mTextureIndex < 255 ? mTextureIndex : 0; + + F32 val = 0.f; + U8* vp = (U8*) &val; + vp[0] = index; + vp[1] = 0; + vp[2] = 0; + vp[3] = 0; + llassert(index <= LLGLSLShader::sIndexedTextureChannels-1); LLVector4Logical mask; mask.clear(); mask.setElement<3>(); - texIdx.set(0,0,0,index); + texIdx.set(0,0,0,val); { LLFastTimer t(FTM_FACE_POSITION_STORE); diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index 08f9d26705..ec2493dd2e 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -670,7 +670,14 @@ void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures) switch (level) { case 0: - maskFeatures("Low"); + if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel) + { //only use fixed function by default if GL version < 3.0 or this is an intel graphics chip + maskFeatures("LowFixedFunction"); + } + else + { //same as low, but with "Basic Shaders" enabled + maskFeatures("Low"); + } break; case 1: maskFeatures("Mid"); @@ -779,6 +786,10 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("MapBufferRange"); } + if (gGLManager.mVRAM > 512) + { + maskFeatures("VRAMGT512"); + } // now mask by gpu string // Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces diff --git a/indra/newview/llfloateranimpreview.cpp b/indra/newview/llfloateranimpreview.cpp index 2a3512e21a..adf2d6dbdd 100644 --- a/indra/newview/llfloateranimpreview.cpp +++ b/indra/newview/llfloateranimpreview.cpp @@ -416,6 +416,9 @@ void LLFloaterAnimPreview::draw() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::resetMotion() { + if (!mAnimPreview) + return; + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); BOOL paused = avatarp->areAnimationsPaused(); @@ -535,6 +538,9 @@ BOOL LLFloaterAnimPreview::handleHover(S32 x, S32 y, MASK mask) //----------------------------------------------------------------------------- BOOL LLFloaterAnimPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) { + if (!mAnimPreview) + return false; + mAnimPreview->zoom((F32)clicks * -0.2f); mAnimPreview->requestUpdate(); @@ -670,7 +676,7 @@ void LLFloaterAnimPreview::onCommitBaseAnim() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitLoop() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -689,7 +695,7 @@ void LLFloaterAnimPreview::onCommitLoop() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitLoopIn() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -709,7 +715,7 @@ void LLFloaterAnimPreview::onCommitLoopIn() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitLoopOut() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -729,7 +735,7 @@ void LLFloaterAnimPreview::onCommitLoopOut() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitName() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -770,7 +776,7 @@ void LLFloaterAnimPreview::onCommitEmote() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitPriority() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -784,7 +790,7 @@ void LLFloaterAnimPreview::onCommitPriority() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitEaseIn() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -799,7 +805,7 @@ void LLFloaterAnimPreview::onCommitEaseIn() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitEaseOut() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -814,7 +820,7 @@ void LLFloaterAnimPreview::onCommitEaseOut() //----------------------------------------------------------------------------- bool LLFloaterAnimPreview::validateEaseIn(const LLSD& data) { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return false; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -834,7 +840,7 @@ bool LLFloaterAnimPreview::validateEaseIn(const LLSD& data) //----------------------------------------------------------------------------- bool LLFloaterAnimPreview::validateEaseOut(const LLSD& data) { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return false; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp index abee7b5dc9..352361ce9e 100644 --- a/indra/newview/llfloatereditsky.cpp +++ b/indra/newview/llfloatereditsky.cpp @@ -151,8 +151,8 @@ void LLFloaterEditSky::initCallbacks(void) getChild<LLUICtrl>("WLBlueHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mBlueHorizon)); // haze density, horizon, mult, and altitude - getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mHazeDensity)); - getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mHazeHorizon)); + getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mHazeDensity)); + getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mHazeHorizon)); getChild<LLUICtrl>("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mDensityMult)); getChild<LLUICtrl>("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mMaxAlt)); @@ -220,15 +220,14 @@ void LLFloaterEditSky::syncControls() setColorSwatch("WLBlueHorizon", param_mgr->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE); // haze density, horizon, mult, and altitude - param_mgr->mHazeDensity = cur_params.getVector(param_mgr->mHazeDensity.mName, err); - childSetValue("WLHazeDensity", param_mgr->mHazeDensity.r); - param_mgr->mHazeHorizon = cur_params.getVector(param_mgr->mHazeHorizon.mName, err); - childSetValue("WLHazeHorizon", param_mgr->mHazeHorizon.r); - param_mgr->mDensityMult = cur_params.getVector(param_mgr->mDensityMult.mName, err); - childSetValue("WLDensityMult", param_mgr->mDensityMult.x * - param_mgr->mDensityMult.mult); - param_mgr->mMaxAlt = cur_params.getVector(param_mgr->mMaxAlt.mName, err); - childSetValue("WLMaxAltitude", param_mgr->mMaxAlt.x); + param_mgr->mHazeDensity = cur_params.getFloat(param_mgr->mHazeDensity.mName, err); + childSetValue("WLHazeDensity", (F32) param_mgr->mHazeDensity); + param_mgr->mHazeHorizon = cur_params.getFloat(param_mgr->mHazeHorizon.mName, err); + childSetValue("WLHazeHorizon", (F32) param_mgr->mHazeHorizon); + param_mgr->mDensityMult = cur_params.getFloat(param_mgr->mDensityMult.mName, err); + childSetValue("WLDensityMult", ((F32) param_mgr->mDensityMult) * param_mgr->mDensityMult.mult); + param_mgr->mMaxAlt = cur_params.getFloat(param_mgr->mMaxAlt.mName, err); + childSetValue("WLMaxAltitude", (F32) param_mgr->mMaxAlt); // blue density param_mgr->mBlueDensity = cur_params.getVector(param_mgr->mBlueDensity.mName, err); @@ -273,10 +272,10 @@ void LLFloaterEditSky::syncControls() childSetValue("WLCloudDetailDensity", param_mgr->mCloudDetail.b); // Cloud extras - param_mgr->mCloudCoverage = cur_params.getVector(param_mgr->mCloudCoverage.mName, err); - param_mgr->mCloudScale = cur_params.getVector(param_mgr->mCloudScale.mName, err); - childSetValue("WLCloudCoverage", param_mgr->mCloudCoverage.x); - childSetValue("WLCloudScale", param_mgr->mCloudScale.x); + param_mgr->mCloudCoverage = cur_params.getFloat(param_mgr->mCloudCoverage.mName, err); + param_mgr->mCloudScale = cur_params.getFloat(param_mgr->mCloudScale.mName, err); + childSetValue("WLCloudCoverage", (F32) param_mgr->mCloudCoverage); + childSetValue("WLCloudScale", (F32) param_mgr->mCloudScale); // cloud scrolling bool lockX = !param_mgr->mCurParams.getEnableCloudScrollX(); @@ -306,13 +305,13 @@ void LLFloaterEditSky::syncControls() childSetValue("WLCloudScrollX", param_mgr->mCurParams.getCloudScrollX() - 10.0f); childSetValue("WLCloudScrollY", param_mgr->mCurParams.getCloudScrollY() - 10.0f); - param_mgr->mDistanceMult = cur_params.getVector(param_mgr->mDistanceMult.mName, err); - childSetValue("WLDistanceMult", param_mgr->mDistanceMult.x); + param_mgr->mDistanceMult = cur_params.getFloat(param_mgr->mDistanceMult.mName, err); + childSetValue("WLDistanceMult", (F32) param_mgr->mDistanceMult); // Tweak extras - param_mgr->mWLGamma = cur_params.getVector(param_mgr->mWLGamma.mName, err); - childSetValue("WLGamma", param_mgr->mWLGamma.x); + param_mgr->mWLGamma = cur_params.getFloat(param_mgr->mWLGamma.mName, err); + childSetValue("WLGamma", (F32) param_mgr->mWLGamma); childSetValue("WLStarAlpha", param_mgr->mCurParams.getStarBrightness()); } diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index f9a403cf9f..e8f1d58df8 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -99,6 +99,12 @@ void LLFloaterHardwareSettings::refreshEnabledState() getChildView("vbo")->setEnabled(FALSE); } + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") || + !gGLManager.mHasVertexBufferObject) + { + getChildView("texture compression")->setEnabled(FALSE); + } + // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance LLSpinCtrl* gamma_ctrl = getChild<LLSpinCtrl>("gamma"); gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 9122e5a8f5..7448f2bb2a 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -4525,7 +4525,17 @@ void LLModelPreview::updateStatusMessages() } } - if (mFMP->childGetValue("physics_lod_combo").asString() == "From file") + + LLCtrlSelectionInterface* iface = fmp->childGetSelectionInterface("physics_lod_combo"); + S32 which_mode = 0; + S32 file_mode = 1; + if (iface) + { + which_mode = iface->getFirstSelectedIndex(); + file_mode = iface->getItemCount() - 1; + } + + if (which_mode == file_mode) { mFMP->childEnable("physics_file"); mFMP->childEnable("physics_browse"); diff --git a/indra/newview/llfolderviewitem.cpp b/indra/newview/llfolderviewitem.cpp index 8d6114c887..aee5a47011 100644 --- a/indra/newview/llfolderviewitem.cpp +++ b/indra/newview/llfolderviewitem.cpp @@ -2146,14 +2146,8 @@ BOOL LLFolderViewFolder::addItem(LLFolderViewItem* item) item->dirtyFilter(); - // Update the folder creation date if the folder has no creation date - bool setting_date = false; - const time_t item_creation_date = item->getCreationDate(); - if ((item_creation_date > 0) && (mCreationDate == 0)) - { - setCreationDate(item_creation_date); - setting_date = true; - } + // Update the folder creation date if the child is newer than our current date + setCreationDate(llmax<time_t>(mCreationDate, item->getCreationDate())); // Handle sorting requestArrange(); @@ -2163,11 +2157,8 @@ BOOL LLFolderViewFolder::addItem(LLFolderViewItem* item) LLFolderViewFolder* parentp = getParentFolder(); while (parentp) { - // Update the parent folder creation date - if (setting_date && (parentp->mCreationDate == 0)) - { - parentp->setCreationDate(item_creation_date); - } + // Update the folder creation date if the child is newer than our current date + parentp->setCreationDate(llmax<time_t>(parentp->mCreationDate, item->getCreationDate())); if (parentp->mSortFunction.isByDate()) { diff --git a/indra/newview/llimfloatercontainer.cpp b/indra/newview/llimfloatercontainer.cpp index c8e48b0d42..0f0ae896a2 100644 --- a/indra/newview/llimfloatercontainer.cpp +++ b/indra/newview/llimfloatercontainer.cpp @@ -119,6 +119,7 @@ void LLIMFloaterContainer::addFloater(LLFloater* floaterp, void LLIMFloaterContainer::onCloseFloater(LLUUID& id) { mSessions.erase(id); + setFocus(TRUE); } void LLIMFloaterContainer::onNewMessageReceived(const LLSD& data) diff --git a/indra/newview/llinspectobject.cpp b/indra/newview/llinspectobject.cpp index acc139c569..a7b93b8030 100644 --- a/indra/newview/llinspectobject.cpp +++ b/indra/newview/llinspectobject.cpp @@ -111,6 +111,7 @@ private: private: LLUUID mObjectID; + LLUUID mPreviousObjectID; S32 mObjectFace; viewer_media_t mMediaImpl; LLMediaEntry* mMediaEntry; @@ -249,6 +250,7 @@ void LLInspectObject::onClose(bool app_quitting) { // Release selection to deselect mObjectSelection = NULL; + mPreviousObjectID = mObjectID; getChild<LLMenuButton>("gear_btn")->hideMenu(); } @@ -266,6 +268,13 @@ void LLInspectObject::update() LLSelectNode* nodep = selection->getFirstRootNode(); if (!nodep) return; + // If we don't have fresh object info yet and it's the object we inspected last time, + // keep showing the previously retrieved data until we get the update. + if (!nodep->mValid && nodep->getObject()->getID() == mPreviousObjectID) + { + return; + } + updateButtons(nodep); updateName(nodep); updateDescription(nodep); diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp index d54bce4619..0485b04895 100644 --- a/indra/newview/llinventoryfilter.cpp +++ b/indra/newview/llinventoryfilter.cpp @@ -502,7 +502,7 @@ void LLInventoryFilter::setHoursAgo(U32 hours) bool are_date_limits_valid = mFilterOps.mMinDate == time_min() && mFilterOps.mMaxDate == time_max(); bool is_increasing = hours > mFilterOps.mHoursAgo; - bool is_increasing_from_zero = is_increasing && !mFilterOps.mHoursAgo; + bool is_increasing_from_zero = is_increasing && !mFilterOps.mHoursAgo && !isSinceLogoff(); // *NOTE: need to cache last filter time, in case filter goes stale BOOL less_restrictive = (are_date_limits_valid && ((is_increasing && mFilterOps.mHoursAgo)) || !hours); diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index b02bf79a28..f461c7e46f 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -508,6 +508,7 @@ void LLMeshRepoThread::run() while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests) { + if (mMutex) { mMutex->lock(); LODRequest req = mLODReqQ.front(); @@ -525,6 +526,7 @@ void LLMeshRepoThread::run() while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests) { + if (mMutex) { mMutex->lock(); HeaderRequest req = mHeaderReqQ.front(); @@ -671,6 +673,12 @@ std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id) bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) { //protected by mMutex + + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -728,7 +736,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) if (!http_url.empty()) { ret = mCurlRequest->getByteRange(http_url, headers, offset, size, - new LLMeshSkinInfoResponder(mesh_id, offset, size)); + new LLMeshSkinInfoResponder(mesh_id, offset, size)); if(ret) { LLMeshRepository::sHTTPRequestCount++; @@ -747,6 +755,11 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -805,7 +818,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) if (!http_url.empty()) { ret = mCurlRequest->getByteRange(http_url, headers, offset, size, - new LLMeshDecompositionResponder(mesh_id, offset, size)); + new LLMeshDecompositionResponder(mesh_id, offset, size)); if(ret) { LLMeshRepository::sHTTPRequestCount++; @@ -824,6 +837,11 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -881,7 +899,7 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) if (!http_url.empty()) { ret = mCurlRequest->getByteRange(http_url, headers, offset, size, - new LLMeshPhysicsShapeResponder(mesh_id, offset, size)); + new LLMeshPhysicsShapeResponder(mesh_id, offset, size)); if(ret) { @@ -950,6 +968,11 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, U32& c //return false if failed to get mesh lod. bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, U32& count) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); bool retval = true; @@ -1068,10 +1091,11 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat { LLUUID mesh_id = mesh_params.getSculptID(); - mHeaderMutex->lock(); - mMeshHeaderSize[mesh_id] = header_size; - mMeshHeader[mesh_id] = header; - mHeaderMutex->unlock(); + { + LLMutexLock lock(mHeaderMutex); + mMeshHeaderSize[mesh_id] = header_size; + mMeshHeader[mesh_id] = header; + } //check for pending requests pending_lod_map::iterator iter = mPendingLOD.find(mesh_params); @@ -1093,17 +1117,19 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size) { - LLVolume* volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); + LLPointer<LLVolume> volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); std::string mesh_string((char*) data, data_size); std::istringstream stream(mesh_string); if (volume->unpackVolumeFaces(stream, data_size)) { - LoadedMesh mesh(volume, mesh_params, lod); if (volume->getNumFaces() > 0) { - LLMutexLock lock(mMutex); - mLoadedQ.push(mesh); + LoadedMesh mesh(volume, mesh_params, lod); + { + LLMutexLock lock(mMutex); + mLoadedQ.push(mesh); + } return true; } } @@ -1644,6 +1670,11 @@ void LLMeshUploadThread::requestWholeModelFee() void LLMeshRepoThread::notifyLoadedMeshes() { + if (!mMutex) + { + return; + } + while (!mLoadedQ.empty()) { mMutex->lock(); @@ -2355,93 +2386,92 @@ void LLMeshRepository::notifyLoadedMeshes() } } - mMeshMutex->lock(); - mThread->mMutex->lock(); - - //popup queued error messages from background threads - while (!mUploadErrorQ.empty()) { - LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); - mUploadErrorQ.pop(); - } + LLMutexLock lock1(mMeshMutex); + LLMutexLock lock2(mThread->mMutex); + + //popup queued error messages from background threads + while (!mUploadErrorQ.empty()) + { + LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); + mUploadErrorQ.pop(); + } - S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); + S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); - if (push_count > 0) - { - //calculate "score" for pending requests + if (push_count > 0) + { + //calculate "score" for pending requests - //create score map - std::map<LLUUID, F32> score_map; + //create score map + std::map<LLUUID, F32> score_map; - for (U32 i = 0; i < 4; ++i) - { - for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) + for (U32 i = 0; i < 4; ++i) { - F32 max_score = 0.f; - for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) + for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) { - LLViewerObject* object = gObjectList.findObject(*obj_iter); - - if (object) + F32 max_score = 0.f; + for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) { - LLDrawable* drawable = object->mDrawable; - if (drawable) + LLViewerObject* object = gObjectList.findObject(*obj_iter); + + if (object) { - F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); - max_score = llmax(max_score, cur_score); + LLDrawable* drawable = object->mDrawable; + if (drawable) + { + F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); + max_score = llmax(max_score, cur_score); + } } } - } - score_map[iter->first.getSculptID()] = max_score; + score_map[iter->first.getSculptID()] = max_score; + } + } + + //set "score" for pending requests + for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + { + iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + } + + //sort by "score" + std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); + + while (!mPendingRequests.empty() && push_count > 0) + { + LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); + mThread->loadMeshLOD(request.mMeshParams, request.mLOD); + mPendingRequests.erase(mPendingRequests.begin()); + LLMeshRepository::sLODPending--; + push_count--; } } - //set "score" for pending requests - for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + //send skin info requests + while (!mPendingSkinRequests.empty()) { - iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); + mPendingSkinRequests.pop(); } - - //sort by "score" - std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); - - while (!mPendingRequests.empty() && push_count > 0) + + //send decomposition requests + while (!mPendingDecompositionRequests.empty()) { - LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); - mThread->loadMeshLOD(request.mMeshParams, request.mLOD); - mPendingRequests.erase(mPendingRequests.begin()); - LLMeshRepository::sLODPending--; - push_count--; + mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); + mPendingDecompositionRequests.pop(); } - } - - //send skin info requests - while (!mPendingSkinRequests.empty()) - { - mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); - mPendingSkinRequests.pop(); - } - //send decomposition requests - while (!mPendingDecompositionRequests.empty()) - { - mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); - mPendingDecompositionRequests.pop(); - } + //send physics shapes decomposition requests + while (!mPendingPhysicsShapeRequests.empty()) + { + mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); + mPendingPhysicsShapeRequests.pop(); + } - //send physics shapes decomposition requests - while (!mPendingPhysicsShapeRequests.empty()) - { - mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); - mPendingPhysicsShapeRequests.pop(); + mThread->notifyLoadedMeshes(); } - - mThread->notifyLoadedMeshes(); - - mThread->mMutex->unlock(); - mMeshMutex->unlock(); mThread->mSignal->signal(); } @@ -3089,13 +3119,14 @@ void LLPhysicsDecomp::doDecomposition() num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(stage); } - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(num_hulls); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(num_hulls); - mCurRequest->mHullMesh.clear(); - mCurRequest->mHullMesh.resize(num_hulls); - mMutex->unlock(); + mCurRequest->mHullMesh.clear(); + mCurRequest->mHullMesh.resize(num_hulls); + } for (S32 i = 0; i < num_hulls; ++i) { @@ -3119,14 +3150,14 @@ void LLPhysicsDecomp::doDecomposition() get_vertex_buffer_from_mesh(mesh, mCurRequest->mHullMesh[i]); - mMutex->lock(); - mCurRequest->mHull[i] = p; - mMutex->unlock(); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull[i] = p; + } } { LLMutexLock lock(mMutex); - mCurRequest->setStatusMessage("FAIL"); completeCurrent(); } @@ -3194,7 +3225,6 @@ void LLPhysicsDecomp::doDecompositionSingleHull() LLCDMeshData mesh; -#if 1 setMeshData(mesh, true); LLCDResult ret = decomp->buildSingleHull() ; @@ -3205,11 +3235,12 @@ void LLPhysicsDecomp::doDecompositionSingleHull() } else { - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(1); - mCurRequest->mHullMesh.clear(); - mMutex->unlock(); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(1); + mCurRequest->mHullMesh.clear(); + } std::vector<LLVector3> p; LLCDHull hull; @@ -3225,93 +3256,12 @@ void LLPhysicsDecomp::doDecompositionSingleHull() p.push_back(vert); v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); } - - mMutex->lock(); - mCurRequest->mHull[0] = p; - mMutex->unlock(); - } -#else - setMeshData(mesh, false); - - //set all parameters to default - std::map<std::string, const LLCDParam*> param_map; - - static const LLCDParam* params = NULL; - static S32 param_count = 0; - - if (!params) - { - param_count = decomp->getParameters(¶ms); - } - - for (S32 i = 0; i < param_count; ++i) - { - decomp->setParam(params[i].mName, params[i].mDefault.mIntOrEnumValue); - } - - const S32 STAGE_DECOMPOSE = mStageID["Decompose"]; - const S32 STAGE_SIMPLIFY = mStageID["Simplify"]; - const S32 DECOMP_PREVIEW = 0; - const S32 SIMPLIFY_RETAIN = 0; - - decomp->setParam("Decompose Quality", DECOMP_PREVIEW); - decomp->setParam("Simplify Method", SIMPLIFY_RETAIN); - decomp->setParam("Retain%", 0.f); - - LLCDResult ret = LLCD_OK; - ret = decomp->executeStage(STAGE_DECOMPOSE); - - if (ret) - { - llwarns << "Could not execute decomposition stage when attempting to create single hull." << llendl; - make_box(mCurRequest); - } - else - { - ret = decomp->executeStage(STAGE_SIMPLIFY); - - if (ret) - { - llwarns << "Could not execute simiplification stage when attempting to create single hull." << llendl; - make_box(mCurRequest); - } - else + { - S32 num_hulls =0; - if (LLConvexDecomposition::getInstance() != NULL) - { - num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(STAGE_SIMPLIFY); - } - - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(num_hulls); - mCurRequest->mHullMesh.clear(); - mMutex->unlock(); - - for (S32 i = 0; i < num_hulls; ++i) - { - std::vector<LLVector3> p; - LLCDHull hull; - // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code - LLConvexDecomposition::getInstance()->getHullFromStage(STAGE_SIMPLIFY, i, &hull); - - const F32* v = hull.mVertexBase; - - for (S32 j = 0; j < hull.mNumVertices; ++j) - { - LLVector3 vert(v[0], v[1], v[2]); - p.push_back(vert); - v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); - } - - mMutex->lock(); - mCurRequest->mHull[i] = p; - mMutex->unlock(); - } + LLMutexLock lock(mMutex); + mCurRequest->mHull[0] = p; } - } -#endif + } { completeCurrent(); diff --git a/indra/newview/llnavigationbar.cpp b/indra/newview/llnavigationbar.cpp index 2a08cb1845..95caa2731a 100644 --- a/indra/newview/llnavigationbar.cpp +++ b/indra/newview/llnavigationbar.cpp @@ -267,7 +267,6 @@ LLNavigationBar::LLNavigationBar() mBtnForward(NULL), mBtnHome(NULL), mCmbLocation(NULL), - mPurgeTPHistoryItems(false), mSaveToLocationHistory(false) { buildFromFile( "panel_navigation_bar.xml"); @@ -338,12 +337,6 @@ void LLNavigationBar::setVisible(BOOL visible) void LLNavigationBar::draw() { - if(mPurgeTPHistoryItems) - { - LLTeleportHistory::getInstance()->purgeItems(); - mPurgeTPHistoryItems = false; - } - if (isBackgroundVisible()) { static LLUICachedControl<S32> drop_shadow_floater ("DropShadowFloater", 0); @@ -687,7 +680,7 @@ void LLNavigationBar::clearHistoryCache() LLLocationHistory* lh = LLLocationHistory::getInstance(); lh->removeItems(); lh->save(); - mPurgeTPHistoryItems= true; + LLTeleportHistory::getInstance()->purgeItems(); } int LLNavigationBar::getDefNavBarHeight() diff --git a/indra/newview/llnavigationbar.h b/indra/newview/llnavigationbar.h index e4ce9e3998..7878bab24e 100644 --- a/indra/newview/llnavigationbar.h +++ b/indra/newview/llnavigationbar.h @@ -145,7 +145,6 @@ private: boost::signals2::connection mTeleportFailedConnection; boost::signals2::connection mTeleportFinishConnection; boost::signals2::connection mHistoryMenuConnection; - bool mPurgeTPHistoryItems; // if true, save location to location history when teleport finishes bool mSaveToLocationHistory; }; diff --git a/indra/newview/llnearbychatbar.cpp b/indra/newview/llnearbychatbar.cpp index 4512c14b7a..c42930f89d 100644 --- a/indra/newview/llnearbychatbar.cpp +++ b/indra/newview/llnearbychatbar.cpp @@ -103,15 +103,17 @@ BOOL LLNearbyChatBar::postBuild() mNearbyChat = getChildView("nearby_chat"); - LLUICtrl* show_btn = getChild<LLUICtrl>("show_nearby_chat"); + gSavedSettings.declareBOOL("nearbychat_history_visibility", mNearbyChat->getVisible(), "Visibility state of nearby chat history", TRUE); + BOOL show_nearby_chat = gSavedSettings.getBOOL("nearbychat_history_visibility"); + + LLButton* show_btn = getChild<LLButton>("show_nearby_chat"); show_btn->setCommitCallback(boost::bind(&LLNearbyChatBar::onToggleNearbyChatPanel, this)); + show_btn->setToggleState(show_nearby_chat); mOutputMonitor = getChild<LLOutputMonitorCtrl>("chat_zone_indicator"); mOutputMonitor->setVisible(FALSE); - gSavedSettings.declareBOOL("nearbychat_history_visibility", mNearbyChat->getVisible(), "Visibility state of nearby chat history", TRUE); - - mNearbyChat->setVisible(gSavedSettings.getBOOL("nearbychat_history_visibility")); + showNearbyChatPanel(show_nearby_chat); // Register for font change notifications LLViewerChat::setFontChangedCallback(boost::bind(&LLNearbyChatBar::onChatFontChange, this, _1)); @@ -392,26 +394,23 @@ void LLNearbyChatBar::sendChat( EChatType type ) } } - -void LLNearbyChatBar::onToggleNearbyChatPanel() +void LLNearbyChatBar::showNearbyChatPanel(bool show) { - LLView* nearby_chat = getChildView("nearby_chat"); - - if (nearby_chat->getVisible()) + if (!show) { - if (!isMinimized()) + if (mNearbyChat->getVisible() && !isMinimized()) { mExpandedHeight = getRect().getHeight(); } setResizeLimits(getMinWidth(), COLLAPSED_HEIGHT); - nearby_chat->setVisible(FALSE); + mNearbyChat->setVisible(FALSE); reshape(getRect().getWidth(), COLLAPSED_HEIGHT); enableResizeCtrls(true, true, false); storeRectControl(); } else { - nearby_chat->setVisible(TRUE); + mNearbyChat->setVisible(TRUE); setResizeLimits(getMinWidth(), EXPANDED_MIN_HEIGHT); reshape(getRect().getWidth(), mExpandedHeight); enableResizeCtrls(true); @@ -421,6 +420,11 @@ void LLNearbyChatBar::onToggleNearbyChatPanel() gSavedSettings.setBOOL("nearbychat_history_visibility", mNearbyChat->getVisible()); } +void LLNearbyChatBar::onToggleNearbyChatPanel() +{ + showNearbyChatPanel(!mNearbyChat->getVisible()); +} + void LLNearbyChatBar::setMinimized(BOOL b) { LLNearbyChat* nearby_chat = getChild<LLNearbyChat>("nearby_chat"); diff --git a/indra/newview/llnearbychatbar.h b/indra/newview/llnearbychatbar.h index baf12a06ea..0a320942dd 100644 --- a/indra/newview/llnearbychatbar.h +++ b/indra/newview/llnearbychatbar.h @@ -37,6 +37,8 @@ class LLNearbyChatBar : public LLFloater { + LOG_CLASS(LLNearbyChatBar); + public: // constructor for inline chat-bars (e.g. hosted in chat history window) LLNearbyChatBar(const LLSD& key); @@ -76,6 +78,7 @@ protected: /* virtual */ bool applyRectControl(); + void showNearbyChatPanel(bool show); void onToggleNearbyChatPanel(); static LLWString stripChannelNumber(const LLWString &mesg, S32* channel); diff --git a/indra/newview/llsidepaneltaskinfo.cpp b/indra/newview/llsidepaneltaskinfo.cpp index 24cb559fd0..64b82aa0bb 100644 --- a/indra/newview/llsidepaneltaskinfo.cpp +++ b/indra/newview/llsidepaneltaskinfo.cpp @@ -94,7 +94,7 @@ BOOL LLSidepanelTaskInfo::postBuild() mPayBtn = getChild<LLButton>("pay_btn"); mPayBtn->setClickedCallback(boost::bind(&LLSidepanelTaskInfo::onPayButtonClicked, this)); mBuyBtn = getChild<LLButton>("buy_btn"); - mBuyBtn->setClickedCallback(boost::bind(&LLSidepanelTaskInfo::onBuyButtonClicked, this)); + mBuyBtn->setClickedCallback(boost::bind(&handle_buy)); mDetailsBtn = getChild<LLButton>("details_btn"); mDetailsBtn->setClickedCallback(boost::bind(&LLSidepanelTaskInfo::onDetailsButtonClicked, this)); @@ -1114,8 +1114,6 @@ void LLSidepanelTaskInfo::doClickAction(U8 click_action) // Set click action back to its old value U8 click_action = 0; LLSelectMgr::getInstance()->selectionGetClickAction(&click_action); -// box->setCurrentByIndex((S32)click_action); - return; } } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 5d196a465f..38c7dd8283 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1186,6 +1186,7 @@ void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode) //====================================== LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : + mObjectBoxSize(1.f), mState(0), mGeometryBytes(0), mSurfaceArea(0.f), diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 6c14ecf452..1a93145cc5 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -378,6 +378,8 @@ public: LLVector4a mObjectBounds[2]; // bounding box (center, size) of objects in this node LLVector4a mViewAngle; LLVector4a mLastUpdateViewAngle; + + F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3() private: U32 mCurUpdatingTime ; diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index cb40af7061..0adb187dd2 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -260,6 +260,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gPipeline.disableLights(); + //reset vertex buffers if needed + gPipeline.doResetVertexBuffers(); + stop_glerror(); // Don't draw if the window is hidden or minimized. diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 76f4e18c27..e052e37393 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -63,7 +63,6 @@ extern PFNGLWEIGHTFVARBPROC glWeightfvARB; extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB; #endif -static LLPointer<LLVertexBuffer> sRenderBuffer = NULL; static const U32 sRenderMask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 99540ccce9..245095d614 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -88,6 +88,7 @@ #include "lltoolpie.h" #include "lltoolselectland.h" #include "lltrans.h" +#include "llviewerdisplay.h" //for gWindowResized #include "llviewergenericmessage.h" #include "llviewerhelp.h" #include "llviewermenufile.h" // init_menu_file() @@ -200,7 +201,7 @@ BOOL enable_take(); void handle_take(); void handle_object_show_inspector(); void handle_avatar_show_inspector(); -bool confirm_take(const LLSD& notification, const LLSD& response); +bool confirm_take(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle selection_handle); void handle_buy_object(LLSaleInfo sale_info); void handle_buy_contents(LLSaleInfo sale_info); @@ -1113,6 +1114,7 @@ class LLAdvancedToggleWireframe : public view_listener_t bool handleEvent(const LLSD& userdata) { gUseWireframe = !(gUseWireframe); + gWindowResized = TRUE; LLPipeline::updateRenderDeferred(); gPipeline.resetVertexBuffers(); return true; @@ -4405,7 +4407,10 @@ void handle_take() LLNotification::Params params("ConfirmObjectTakeLock"); params.payload(payload); - params.functor.function(confirm_take); + // MAINT-290 + // Reason: Showing the confirmation dialog resets object selection, thus there is nothing to derez. + // Fix: pass selection to the confirm_take, so that selection doesn't "die" after confirmation dialog is opened + params.functor.function(boost::bind(confirm_take, _1, _2, LLSelectMgr::instance().getSelection())); if(locked_but_takeable_object || !you_own_everything) @@ -4458,7 +4463,7 @@ void handle_avatar_show_inspector() -bool confirm_take(const LLSD& notification, const LLSD& response) +bool confirm_take(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle selection_handle) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if(enable_take() && (option == 0)) diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index 7e830e14bf..cacb8a8766 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -949,11 +949,12 @@ void upload_done_callback( args["REASON"] = std::string(LLAssetStorage::getErrorString(result)); LLNotificationsUtil::add("CannotUploadReason", args); } + + delete data; + data = NULL; } LLUploadDialog::modalUploadFinished(); - delete data; - data = NULL; // *NOTE: This is a pretty big hack. What this does is check the // file picker if there are any more pending uploads. If so, diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 5de363e03c..10c61c01d5 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -363,6 +363,12 @@ void LLViewerShaderMgr::setShaders() //NEVER use more than 16 texture channels (work around for prevalent driver bug) LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16); + if (gGLManager.mGLSLVersionMajor < 1 || + (gGLManager.mGLSLVersionMajor == 1 && gGLManager.mGLSLVersionMinor <= 20)) + { //NEVER use indexed texture rendering when GLSL version is 1.20 or earlier + LLGLSLShader::sIndexedTextureChannels = 1; + } + reentrance = true; if (LLRender::sGLCoreProfile) @@ -407,6 +413,8 @@ void LLViewerShaderMgr::setShaders() // Shaders LL_INFOS("ShaderLoading") << "\n~~~~~~~~~~~~~~~~~~\n Loading Shaders:\n~~~~~~~~~~~~~~~~~~" << LL_ENDL; + LL_INFOS("ShaderLoading") << llformat("Using GLSL %d.%d", gGLManager.mGLSLVersionMajor, gGLManager.mGLSLVersionMinor) << llendl; + for (S32 i = 0; i < SHADER_COUNT; i++) { mVertexShaderLevel[i] = 0; @@ -416,6 +424,7 @@ void LLViewerShaderMgr::setShaders() LLGLSLShader::sNoFixedFunction = false; LLVertexBuffer::unbind(); if (LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") + && (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10) && gSavedSettings.getBOOL("VertexShaderEnable")) { //using shaders, disable fixed function @@ -730,7 +739,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() vector< pair<string, S32> > shaders; shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); - shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) ); @@ -741,7 +750,10 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "windlight/atmosphericsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "avatar/avatarSkinV.glsl", 1 ) ); shaders.push_back( make_pair( "avatar/objectSkinV.glsl", 1 ) ); - shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); + if (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30) + { + shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); + } shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. @@ -758,11 +770,11 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // (in order of shader function call depth for reference purposes, deepest level first) shaders.clear(); - S32 ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); + S32 ch = 1; - if (gGLManager.mGLVersion < 3.1f) - { //force to 1 texture index channel for old drivers - ch = 1; + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) + { //use indexed texture rendering for GLSL >= 1.30 + ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } std::vector<S32> index_channels; @@ -1102,19 +1114,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader"; + gDeferredSkinnedAlphaProgram.mFeatures.atmosphericHelpers = true; gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false; + gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false; gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); + + // Hack to include uniforms for lighting without linking in lighting file + gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; } if (success) @@ -1200,6 +1218,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { std::string fragment; + std::string vertex = "deferred/sunLightV.glsl"; if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { @@ -1208,11 +1227,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() else { fragment = "deferred/sunLightF.glsl"; + if (mVertexShaderLevel[SHADER_DEFERRED] == 1) + { //no shadows, no SSAO, no frag coord + vertex = "deferred/sunLightNoFragCoordV.glsl"; + } } gDeferredSunProgram.mName = "Deferred Sun Shader"; gDeferredSunProgram.mShaderFiles.clear(); - gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB)); gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSunProgram.createShader(NULL, NULL); @@ -1231,11 +1254,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredAlphaProgram.mName = "Deferred Alpha Shader"; - gDeferredAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAlphaProgram.mFeatures.atmosphericHelpers = true; + gDeferredAlphaProgram.mFeatures.calculatesLighting = false; gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredAlphaProgram.mFeatures.hasGamma = true; gDeferredAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredAlphaProgram.mFeatures.hasLighting = true; + gDeferredAlphaProgram.mFeatures.hasLighting = false; gDeferredAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels if (mVertexShaderLevel[SHADER_DEFERRED] < 1) @@ -1251,7 +1275,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredAlphaProgram.createShader(NULL, NULL); + + // Hack + gDeferredAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAlphaProgram.mFeatures.hasLighting = true; } if (success) @@ -1394,19 +1423,24 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredAvatarAlphaProgram.mName = "Avatar Alpha Shader"; + gDeferredAvatarAlphaProgram.mFeatures.atmosphericHelpers = true; gDeferredAvatarAlphaProgram.mFeatures.hasSkinning = true; - gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false; gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true; gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false; gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaNoColorV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); + + gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; } if (success) @@ -1423,7 +1457,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredPostProgram.mName = "Deferred Post Shader"; gDeferredPostProgram.mShaderFiles.clear(); - gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostProgram.createShader(NULL, NULL); @@ -1433,7 +1467,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredCoFProgram.mName = "Deferred CoF Shader"; gDeferredCoFProgram.mShaderFiles.clear(); - gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredCoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredCoFProgram.createShader(NULL, NULL); @@ -1443,7 +1477,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredDoFCombineProgram.mName = "Deferred DoFCombine Shader"; gDeferredDoFCombineProgram.mShaderFiles.clear(); - gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredDoFCombineProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDoFCombineProgram.createShader(NULL, NULL); @@ -1453,7 +1487,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredPostNoDoFProgram.mName = "Deferred Post Shader"; gDeferredPostNoDoFProgram.mShaderFiles.clear(); - gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostNoDoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 61236edc86..51737149ef 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -3290,10 +3290,14 @@ LLViewerMediaTexture::LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps, LL sMediaMap.insert(std::make_pair(id, this)); mGLTexturep = gl_image ; + if(mGLTexturep.isNull()) { generateGLTexture() ; } + + mGLTexturep->setAllowCompression(false); + mGLTexturep->setNeedsAlphaAndPickMask(FALSE) ; mIsPlaying = FALSE ; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index b96441127d..af8afef203 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -263,6 +263,9 @@ protected: void reorganizeVolumeList() ; void setTexelsPerImage(); private: + friend class LLBumpImageList; + friend class LLUIImageList; + //note: do not make this function public. /*virtual*/ LLImageGL* getGLTexture() const ; virtual void switchToCachedImage(); diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 089f45ca89..f1555388a2 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -1432,6 +1432,9 @@ LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const st imagep->setAddressMode(LLTexUnit::TAM_CLAMP); + //don't compress UI images + imagep->getGLTexture()->setAllowCompression(false); + //all UI images are non-deletable imagep->setNoDelete(); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index e0653fec30..328e79d76b 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -538,7 +538,10 @@ public: } - addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024))); + addText(xpos, ypos, llformat("%d MB Index Data (%d MB Pooled, %d KIndices)", LLVertexBuffer::sAllocatedIndexBytes/(1024*1024), LLVBOPool::sIndexBytesPooled/(1024*1024), LLVertexBuffer::sIndexCount/1024)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled, %d KVerts)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024), LLVertexBuffer::sVertexCount/1024)); ypos += y_inc; addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); @@ -751,8 +754,9 @@ public: LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode(); if (nodep) { - objectp = nodep->getObject(); + objectp = nodep->getObject(); } + if (objectp && !objectp->isDead()) { S32 num_faces = objectp->mDrawable->getNumFaces() ; @@ -766,8 +770,8 @@ public: // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1])); //ypos += y_inc; - addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea())); - ypos += y_inc; + //addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea())); + //ypos += y_inc; //const LLTextureEntry *tep = facep->getTextureEntry(); //if(tep) @@ -776,11 +780,15 @@ public: // ypos += y_inc; //} - LLViewerTexture* tex = facep->getTexture() ; + LLViewerFetchedTexture* tex = dynamic_cast<LLViewerFetchedTexture*>(facep->getTexture()) ; if(tex) { addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize())); ypos += y_inc; + + addText(xpos, ypos, llformat("discard level: %d desired level: %d Missing: %s", tex->getDiscardLevel(), + tex->getDesiredDiscardLevel(), tex->isMissingAsset() ? "Y" : "N")); + ypos += y_inc; } } } diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index bc7f5a9744..7cbb47100d 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3365,7 +3365,7 @@ void LLVOAvatar::slamPosition() mRoot.updateWorldMatrixChildren(); } -bool LLVOAvatar::isVisuallyMuted() +bool LLVOAvatar::isVisuallyMuted() const { static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit"); static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit"); @@ -3434,7 +3434,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) // the rest should only be done occasionally for far away avatars //-------------------------------------------------------------------- - if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) + if (visible && (!isSelf() || isVisuallyMuted()) && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) { const LLVector4a* ext = mDrawable->getSpatialExtents(); LLVector4a size; @@ -3474,6 +3474,11 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE; } + else + { + mUpdatePeriod = 1; + } + // don't early out for your own avatar, as we rely on your animations playing reliably // for example, the "turn around" animation when entering customize avatar needs to trigger @@ -5029,7 +5034,7 @@ void LLVOAvatar::addDebugText(const std::string& text) //----------------------------------------------------------------------------- // getID() //----------------------------------------------------------------------------- -const LLUUID& LLVOAvatar::getID() +const LLUUID& LLVOAvatar::getID() const { return mID; } @@ -8296,7 +8301,7 @@ void LLVOAvatar::updateImpostors() BOOL LLVOAvatar::isImpostor() const { - return (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD) ? TRUE : FALSE; + return (isVisuallyMuted() || (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD)) ? TRUE : FALSE; } diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index dd0317f555..6a4e09593c 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -185,7 +185,7 @@ public: void resetSpecificJointPosition( const std::string& name ); virtual const char* getAnimationPrefix() { return "avatar"; } - virtual const LLUUID& getID(); + virtual const LLUUID& getID() const; virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset); virtual LLJoint* findCollisionVolume(U32 volume_id); virtual S32 getCollisionVolumeID(std::string &name); @@ -382,7 +382,7 @@ private: public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); - bool isVisuallyMuted(); + bool isVisuallyMuted() const; U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index e9db37821b..312034022e 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -342,7 +342,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) blue_density = LLColor3(); blue_horizon = LLColor3(); haze_density = 0.f; - haze_horizon = LLColor3(); + haze_horizon = 1.f; density_multiplier = 0.f; max_y = 0.f; glow = LLColor3(); @@ -651,17 +651,17 @@ void LLVOSky::initAtmospherics(void) sunlight_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("sunlight_color", error)); ambient = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("ambient", error)); //lightnorm = LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error); - gamma = LLWLParamManager::getInstance()->mCurParams.getVector("gamma", error)[0]; + gamma = LLWLParamManager::getInstance()->mCurParams.getFloat("gamma", error); blue_density = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_density", error)); blue_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_horizon", error)); - haze_density = LLWLParamManager::getInstance()->mCurParams.getVector("haze_density", error)[0]; - haze_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("haze_horizon", error)); - density_multiplier = LLWLParamManager::getInstance()->mCurParams.getVector("density_multiplier", error)[0]; - max_y = LLWLParamManager::getInstance()->mCurParams.getVector("max_y", error)[0]; + haze_density = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_density", error); + haze_horizon = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_horizon", error); + density_multiplier = LLWLParamManager::getInstance()->mCurParams.getFloat("density_multiplier", error); + max_y = LLWLParamManager::getInstance()->mCurParams.getFloat("max_y", error); glow = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("glow", error)); - cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getVector("cloud_shadow", error)[0]; + cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_shadow", error); cloud_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_color", error)); - cloud_scale = LLWLParamManager::getInstance()->mCurParams.getVector("cloud_scale", error)[0]; + cloud_scale = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_scale", error); cloud_pos_density1 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density1", error)); cloud_pos_density2 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density2", error)); @@ -825,7 +825,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Haze color above cloud vary_HazeColor = (blue_horizon * blue_weight * (sunlight + ambient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + ambient) + + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + ambient) ); // Increase ambient when there are more clouds @@ -836,7 +836,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Haze color below cloud LLColor3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + tmpAmbient) + + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + tmpAmbient) ); // Final atmosphere additive @@ -1002,7 +1002,7 @@ void LLVOSky::calcAtmospherics(void) //haze color vary_HazeColor = (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) + + componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) ); //brightness of surface both sunlight and ambient diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index d3a42583ea..6e6898d80a 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -410,7 +410,7 @@ public: LLColor3 blue_density; LLColor3 blue_horizon; F32 haze_density; - LLColor3 haze_horizon; + F32 haze_horizon; F32 density_multiplier; F32 max_y; LLColor3 glow; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 03d4c51aff..080d1f774a 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4123,6 +4123,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) group->mGeometryBytes = 0; group->mSurfaceArea = 0; + //cache object box size since it might be used for determining visibility + group->mObjectBoxSize = group->mObjectBounds[1].getLength3().getF32(); + group->clearDrawMap(); mFaceList.clear(); @@ -4714,11 +4717,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: buffer_index = -1; } - S32 texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity + S32 texture_index_channels = 1; - if (gGLManager.mGLVersion < 3.1f) + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) { - texture_index_channels = 1; + texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity; } if (LLPipeline::sRenderDeferred && distance_sort) @@ -4939,6 +4942,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: fullbright = TRUE; } + if (hud_group) + { //all hud attachments are fullbright + fullbright = TRUE; + } + const LLTextureEntry* te = facep->getTextureEntry(); tex = facep->getTexture(); @@ -4968,7 +4976,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } } else if (gPipeline.canUseVertexShaders() - && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD && LLPipeline::sRenderBump && te->getShiny()) { //shiny @@ -5033,9 +5040,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } } - //not sure why this is here -- shiny HUD attachments maybe? -- davep 5/11/2010 - if (!is_alpha && te->getShiny() && LLPipeline::sRenderBump) - { + + if (!gPipeline.canUseVertexShaders() && + !is_alpha && + te->getShiny() && + LLPipeline::sRenderBump) + { //shiny as an extra pass when shaders are disabled registerFace(group, facep, LLRenderPass::PASS_SHINY); } } diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 315616e8a5..cd78157944 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -160,7 +160,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) static const unsigned int vertices_per_quad = 4; static const unsigned int indices_per_quad = 6; - const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") && !LLGLSLShader::sNoFixedFunction ? 16 : 1; + const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") && LLGLSLShader::sNoFixedFunction ? 16 : 1; const S32 num_quads = size * size; face->setSize(vertices_per_quad * num_quads, @@ -197,6 +197,13 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) F32 size_inv = 1.f / size; + F32 z_fudge = 0.f; + + if (getIsEdgePatch()) + { //bump edge patches down 10 cm to prevent aliasing along edges + z_fudge = -0.1f; + } + for (y = 0; y < size; y++) { for (x = 0; x < size; x++) @@ -205,6 +212,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) position_agent = getPositionAgent() - getScale() * 0.5f; position_agent.mV[VX] += (x + 0.5f) * step_x; position_agent.mV[VY] += (y + 0.5f) * step_y; + position_agent.mV[VZ] += z_fudge; *verticesp++ = position_agent - right + up; *verticesp++ = position_agent - right - up; diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 20b34637b8..e386112334 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -194,7 +194,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) shader->uniform4fv("waterPlane", 1, mWaterPlane.mV); shader->uniform1f("waterFogDensity", getFogDensity()); shader->uniform1f("waterFogKS", mWaterFogKS); - shader->uniform4f("distance_multiplier", 0, 0, 0, 0); + shader->uniform1f("distance_multiplier", 0); } } diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index 55608a059f..49d9d44d74 100644 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -64,7 +64,6 @@ LLWLParamManager::LLWLParamManager() : //set the defaults for the controls - // index is from sWLUniforms in pipeline.cpp line 979 /// Sun Delta Terrain tweak variables. mSunDeltaYaw(180.0f), @@ -72,10 +71,10 @@ LLWLParamManager::LLWLParamManager() : mWLGamma(1.0f, "gamma"), mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"), - mHazeDensity(1.0f, 1.0f, 1.0f, 0.5f, "haze_density"), + mHazeDensity(1.0f, "haze_density"), mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"), mDensityMult(1.0f, "density_multiplier", 1000), - mHazeHorizon(1.0f, 1.0f, 1.0f, 0.5f, "haze_horizon"), + mHazeHorizon(1.0f, "haze_horizon"), mMaxAlt(4000.0f, "max_y"), // Lighting diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h index bc984b9126..72422500fc 100644 --- a/indra/newview/llwlparammanager.h +++ b/indra/newview/llwlparammanager.h @@ -102,9 +102,8 @@ struct WLFloatControl { { } - inline WLFloatControl & operator = (LLVector4 const & val) { - x = val.mV[0]; - + inline WLFloatControl & operator = (F32 val) { + x = val; return *this; } @@ -340,10 +339,10 @@ public: /// Atmospherics WLColorControl mBlueHorizon; - WLColorControl mHazeDensity; + WLFloatControl mHazeDensity; WLColorControl mBlueDensity; WLFloatControl mDensityMult; - WLColorControl mHazeHorizon; + WLFloatControl mHazeHorizon; WLFloatControl mMaxAlt; /// Lighting diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index 5bb7025031..b04d30db55 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -41,33 +41,7 @@ LLWLParamSet::LLWLParamSet(void) : mName("Unnamed Preset"), mCloudScrollXOffset(0.f), mCloudScrollYOffset(0.f) -{ -/* REMOVE or init the LLSD - const std::map<std::string, LLVector4>::value_type hardcodedPreset[] = { - std::make_pair("lightnorm", LLVector4(0.f, 0.707f, -0.707f, 0.f)), - std::make_pair("sunlight_color", LLVector4(0.6f, 0.6f, 2.83f, 2.27f)), - std::make_pair("ambient", LLVector4(0.27f, 0.33f, 0.44f, 1.19f)), - std::make_pair("blue_horizon", LLVector4(0.3f, 0.4f, 0.9f, 1.f)), - std::make_pair("blue_density", LLVector4(0.3f, 0.4f, 0.8f, 1.f)), - std::make_pair("haze_horizon", LLVector4(0.6f, 0.6f, 0.6f, 1.f)), - std::make_pair("haze_density", LLVector4(0.3f, 0.3f, 0.3f, 1.f)), - std::make_pair("cloud_shadow", LLVector4(0.f, 0.f, 0.f, 0.f)), - std::make_pair("density_multiplier", LLVector4(0.001f, 0.001f, 0.001f, 0.001f)), - std::make_pair("distance_multiplier", LLVector4(1.f, 1.f, 1.f, 1.f)), - std::make_pair("max_y", LLVector4(600.f, 600.f, 600.f, 0.f)), - std::make_pair("glow", LLVector4(15.f, 0.001f, -0.03125f, 0.f)), - std::make_pair("cloud_color", LLVector4(0.0f, 0.0f, 0.0f, 0.0f)), - std::make_pair("cloud_pos_density1", LLVector4(0.f, 0.f, 0.f, 1.f)), - std::make_pair("cloud_pos_density2", LLVector4(0.f, 0.f, 0.f, 1.f)), - std::make_pair("cloud_scale", LLVector4(0.42f, 0.f, 0.f, 1.f)), - std::make_pair("gamma", LLVector4(2.0f, 2.0f, 2.0f, 0.0f)), - }; - std::map<std::string, LLVector4>::value_type const * endHardcodedPreset = - hardcodedPreset + LL_ARRAY_SIZE(hardcodedPreset); - - mParamValues.insert(hardcodedPreset, endHardcodedPreset); -*/ -} +{} static LLFastTimer::DeclareTimer FTM_WL_PARAM_UPDATE("WL Param Update"); @@ -79,55 +53,78 @@ void LLWLParamSet::update(LLGLSLShader * shader) const i != mParamValues.endMap(); ++i) { - - const std::string& param = i->first; - if( param == "star_brightness" || param == "preset_num" || param == "sun_angle" || + if (param == "star_brightness" || param == "preset_num" || param == "sun_angle" || param == "east_angle" || param == "enable_cloud_scroll" || param == "cloud_scroll_rate" || param == "lightnorm" ) { continue; } - if(param == "cloud_pos_density1") + if (param == "cloud_pos_density1") { LLVector4 val; val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset; val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset; val.mV[2] = (F32) i->second[2].asReal(); val.mV[3] = (F32) i->second[3].asReal(); + stop_glerror(); shader->uniform4fv(param, 1, val.mV); stop_glerror(); - } + } + else if (param == "cloud_scale" || param == "cloud_shadow" || + param == "density_multiplier" || param == "distance_multiplier" || + param == "haze_density" || param == "haze_horizon" || + param == "max_y" ) + { + F32 val = (F32) i->second[0].asReal(); + + stop_glerror(); + shader->uniform1f(param, val); + stop_glerror(); + } else // param is the uniform name { - LLVector4 val; - // handle all the different cases - if(i->second.isArray() && i->second.size() == 4) + if (i->second.isArray() && i->second.size() == 4) { + LLVector4 val; + val.mV[0] = (F32) i->second[0].asReal(); val.mV[1] = (F32) i->second[1].asReal(); val.mV[2] = (F32) i->second[2].asReal(); val.mV[3] = (F32) i->second[3].asReal(); + + stop_glerror(); + shader->uniform4fv(param, 1, val.mV); + stop_glerror(); } - else if(i->second.isReal()) + else if (i->second.isReal()) { - val.mV[0] = (F32) i->second.asReal(); + F32 val = (F32) i->second.asReal(); + + stop_glerror(); + shader->uniform1f(param, val); + stop_glerror(); } - else if(i->second.isInteger()) + else if (i->second.isInteger()) { - val.mV[0] = (F32) i->second.asReal(); + S32 val = (S32) i->second.asInteger(); + + stop_glerror(); + shader->uniform1i(param, val); + stop_glerror(); } - else if(i->second.isBoolean()) + else if (i->second.isBoolean()) { - val.mV[0] = i->second.asBoolean(); + S32 val = (i->second.asBoolean() ? 1 : 0); + + stop_glerror(); + shader->uniform1i(param, val); + stop_glerror(); } - stop_glerror(); - shader->uniform4fv(param, 1, val.mV); - stop_glerror(); } } } @@ -148,7 +145,8 @@ void LLWLParamSet::set(const std::string& paramName, float x) } } -void LLWLParamSet::set(const std::string& paramName, float x, float y) { +void LLWLParamSet::set(const std::string& paramName, float x, float y) +{ mParamValues[paramName][0] = x; mParamValues[paramName][1] = y; } @@ -194,7 +192,6 @@ void LLWLParamSet::set(const std::string& paramName, const LLColor4 & val) LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error) { - // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (!cur_val.isArray()) @@ -215,7 +212,6 @@ LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error) F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error) { - // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (cur_val.isArray() && cur_val.size() != 0) @@ -234,8 +230,6 @@ F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error) return 0; } - - void LLWLParamSet::setSunAngle(float val) { // keep range 0 - 2pi @@ -263,7 +257,6 @@ void LLWLParamSet::setEastAngle(float val) mParamValues["east_angle"] = val; } - void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight) { // set up the iterators @@ -282,7 +275,6 @@ void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight) // Iterate through values for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) { - // If param exists in both src and dest, set the holder variables, otherwise skip if(src.mParamValues.has(iter->first) && dest.mParamValues.has(iter->first)) { diff --git a/indra/newview/llwlparamset.h b/indra/newview/llwlparamset.h index 3c44ed3bb8..b087119dd5 100644 --- a/indra/newview/llwlparamset.h +++ b/indra/newview/llwlparamset.h @@ -110,7 +110,7 @@ public: /// \param error A flag to set if it's not the proper return type LLVector4 getVector(const std::string& paramName, bool& error); - /// Get an integer parameter + /// Get a float parameter /// \param paramName The name of the parameter to set. /// \param error A flag to set if it's not the proper return type F32 getFloat(const std::string& paramName, bool& error); diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 676287c0ad..5740ba1ccf 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -839,7 +839,6 @@ void LLWorld::updateWaterObjects() // Now, get a list of the holes S32 x, y; - F32 water_height = gAgent.getRegion()->getWaterHeight() + 256.f; for (x = min_x; x <= max_x; x += rwidth) { for (y = min_y; y <= max_y; y += rwidth) @@ -851,7 +850,7 @@ void LLWorld::updateWaterObjects() waterp->setUseTexture(FALSE); waterp->setPositionGlobal(LLVector3d(x + rwidth/2, y + rwidth/2, - water_height)); + 256.f+DEFAULT_WATER_HEIGHT)); waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f)); gPipeline.createObject(waterp); mHoleWaterObjects.push_back(waterp); @@ -908,7 +907,7 @@ void LLWorld::updateWaterObjects() } waterp->setRegion(gAgent.getRegion()); - LLVector3d water_pos(water_center_x, water_center_y, water_height) ; + LLVector3d water_pos(water_center_x, water_center_y, 256.f+DEFAULT_WATER_HEIGHT) ; LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f); //stretch out to horizon diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c523a78b22..de7296b2dc 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -187,6 +187,7 @@ F32 LLPipeline::RenderShadowFOVCutoff; BOOL LLPipeline::CameraOffset; F32 LLPipeline::CameraMaxCoF; F32 LLPipeline::CameraDoFResScale; +F32 LLPipeline::RenderAutoHideSurfaceAreaLimit; const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; @@ -203,10 +204,6 @@ extern S32 gBoxFrame; extern BOOL gDisplaySwapBuffers; extern BOOL gDebugGL; -// hack counter for rendering a fixed number of frames after toggling -// fullscreen to work around DEV-5361 -static S32 sDelayedVBOEnable = 0; - BOOL gAvatarBacklight = FALSE; BOOL gDebugPipeline = FALSE; @@ -411,6 +408,7 @@ LLPipeline::LLPipeline() : mOldRenderDebugMask(0), mGroupQ1Locked(false), mGroupQ2Locked(false), + mResetVertexBuffers(false), mLastRebuildPool(NULL), mAlphaPool(NULL), mSkyPool(NULL), @@ -595,6 +593,7 @@ void LLPipeline::init() gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); } LLPipeline::~LLPipeline() @@ -692,8 +691,6 @@ void LLPipeline::destroyGL() if (LLVertexBuffer::sEnableVBOs) { - // render 30 frames after switching to work around DEV-5361 - sDelayedVBOEnable = 30; LLVertexBuffer::sEnableVBOs = FALSE; } } @@ -816,6 +813,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderDeferred) { + // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets + gSavedSettings.setBOOL("RenderInitError", TRUE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + S32 shadow_detail = RenderShadowDetail; BOOL ssao = RenderDeferredSSAO; @@ -877,6 +878,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mShadow[i].release(); } } + + // don't disable shaders on next session + gSavedSettings.setBOOL("RenderInitError", FALSE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); } else { @@ -1012,6 +1017,7 @@ void LLPipeline::refreshCachedSettings() CameraOffset = gSavedSettings.getBOOL("CameraOffset"); CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF"); CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale"); + RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit"); updateRenderDeferred(); } @@ -1081,10 +1087,11 @@ void LLPipeline::createGLBuffers() if (LLPipeline::sWaterReflections) { //water reflection texture - U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution"); + U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512); mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); - mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); + //always use FBO for mWaterDis so it can be used for avatar texture bakes + mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true); } mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); @@ -1127,7 +1134,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -1142,7 +1149,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mTrueNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -1178,7 +1185,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); @@ -2523,15 +2530,6 @@ void LLPipeline::updateGeom(F32 max_dtime) assertInitialized(); - if (sDelayedVBOEnable > 0) - { - if (--sDelayedVBOEnable <= 0) - { - resetVertexBuffers(); - LLVertexBuffer::sEnableVBOs = TRUE; - } - } - // notify various object types to reset internal cost metrics, etc. // for now, only LLVOVolume does this to throttle LOD changes LLVOVolume::preUpdateGeom(); @@ -3346,7 +3344,9 @@ void LLPipeline::postSort(LLCamera& camera) { LLSpatialGroup* group = *i; if (sUseOcclusion && - group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + group->isOcclusionState(LLSpatialGroup::OCCLUDED) || + (RenderAutoHideSurfaceAreaLimit > 0.f && + group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit*llmax(group->mObjectBoxSize, 10.f))) { continue; } @@ -6185,7 +6185,7 @@ LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj) void LLPipeline::resetVertexBuffers(LLDrawable* drawable) { - if (!drawable || drawable->isDead()) + if (!drawable) { return; } @@ -6198,7 +6198,19 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable) } void LLPipeline::resetVertexBuffers() -{ +{ + mResetVertexBuffers = true; +} + +void LLPipeline::doResetVertexBuffers() +{ + if (!mResetVertexBuffers) + { + return; + } + + mResetVertexBuffers = false; + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -6224,11 +6236,9 @@ void LLPipeline::resetVertexBuffers() if (LLVertexBuffer::sGLCount > 0) { - llwarns << "VBO wipe failed." << llendl; + llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl; } - llassert(LLVertexBuffer::sGLCount == 0); - LLVertexBuffer::unbind(); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); @@ -6646,9 +6656,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) mDeferredLight.flush(); } + U32 dof_width = (U32) (mScreen.getWidth()*CameraDoFResScale); + U32 dof_height = (U32) (mScreen.getHeight()*CameraDoFResScale); + { //perform DoF sampling at half-res (preserve alpha channel) mScreen.bindTarget(); - glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale)); + glViewport(0,0, dof_width, dof_height); gGL.setColorMask(true, false); shader = &gDeferredPostProgram; @@ -6661,7 +6674,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -6706,6 +6719,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width-1); + shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height-1); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); @@ -8815,16 +8830,16 @@ void LLPipeline::generateSunShadow(LLCamera& camera) da = powf(da, split_exp.mV[2]); - F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; - - + for (U32 i = 0; i < 4; ++i) { F32 x = (F32)(i+1)/4.f; x = powf(x, sxp); mSunClipPlanes.mV[i] = near_clip+range*x; } + + mSunClipPlanes.mV[0] *= 1.25f; //bump back first split for transition padding } // convenience array of 4 near clip plane distances @@ -8881,8 +8896,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; delta.normVec(); F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j]*0.95f)/dp; - frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; + frust[i] = eye + (delta*dist[j]*0.75f)/dp; + frust[i+4] = eye + (delta*dist[j+1]*1.25f)/dp; } shadow_cam.calcAgentFrustumPlanes(frust); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 9c78048c46..252fe1346c 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -111,6 +111,7 @@ public: void destroyGL(); void restoreGL(); void resetVertexBuffers(); + void doResetVertexBuffers(); void resizeScreenTexture(); void releaseGLBuffers(); void releaseScreenBuffers(); @@ -653,6 +654,8 @@ protected: bool mGroupQ2Locked; bool mGroupQ1Locked; + bool mResetVertexBuffers; //if true, clear vertex buffers on next update + LLViewerObject::vobj_list_t mCreateQ; LLDrawable::drawable_set_t mRetexturedList; @@ -846,6 +849,7 @@ public: static BOOL CameraOffset; static F32 CameraMaxCoF; static F32 CameraDoFResScale; + static F32 RenderAutoHideSurfaceAreaLimit; }; void render_bbox(const LLVector3 &min, const LLVector3 &max); diff --git a/indra/newview/skins/default/textures/checker.png b/indra/newview/skins/default/textures/checker.png Binary files differnew file mode 100644 index 0000000000..1ab87e3f02 --- /dev/null +++ b/indra/newview/skins/default/textures/checker.png diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index e4a8622a4b..eabcc68916 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -122,6 +122,8 @@ with the same filename but different name <texture name="Checkbox_Press" file_name="widgets/Checkbox_Press.png" preload="true" /> <texture name="Check_Mark" file_name="icons/check_mark.png" preload="true" /> + <texture name="Checker" file_name="checker.png" preload="false" /> + <texture name="Command_AboutLand_Icon" file_name="toolbar_icons/land.png" preload="true" /> <texture name="Command_Appearance_Icon" file_name="toolbar_icons/appearance.png" preload="true" /> <texture name="Command_Avatar_Icon" file_name="toolbar_icons/avatars.png" preload="true" /> diff --git a/indra/newview/skins/default/xui/de/floater_about_land.xml b/indra/newview/skins/default/xui/de/floater_about_land.xml index b893ab79e5..9e330f9766 100644 --- a/indra/newview/skins/default/xui/de/floater_about_land.xml +++ b/indra/newview/skins/default/xui/de/floater_about_land.xml @@ -374,7 +374,7 @@ Nur große Parzellen können in der Suche aufgeführt werden. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Klicken Sie hier, um ein Bild auszuwählen"/> <text name="allow_label5"> - Avatare auf dieser Parzelle sehen und mit ihnen chatten + Avatare in anderen Parzellen können Avatare in dieser Parzelle sehen und mit ihnen chatten </text> <check_box label="Avatare sehen" name="SeeAvatarsCheck" tool_tip="Gestattet sowohl Avataren auf anderen Parzellen, Avatare auf dieser Parzelle zu sehen und mit ihnen zu chatten, als auch Ihnen, diese Avatare auf anderen Parzellen zu sehen und mit ihnen zu chatten."/> <text name="landing_point"> @@ -458,12 +458,12 @@ Nur große Parzellen können in der Suche aufgeführt werden. <text name="Limit access to this parcel to:"> Zugang zu dieser Parzelle </text> - <check_box label="Öffentlichen Zugang erlauben [MATURITY]" name="public_access"/> + <check_box label="Öffentlichen Zugang gestatten (bei Deaktivierung dieser Option werden Bannlinien generiert)" name="public_access"/> <text name="Only Allow" width="400"> - Zugang auf Einwohner beschränken, die überprüft wurden von: + Zugang nur Einwohnern gestatten, die: </text> - <check_box label="Zahlungsinformation gespeichert [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Einwohner ohne Zahlungsinformation nicht zulassen."/> - <check_box label="Altersüberprüfung [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Einwohner ohne Altersüberprüfung nicht zulassen. Weitere Informationen finden Sie im [SUPPORT_SITE]."/> + <check_box label="Zahlungsinformationen hinterlegt haben [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Um diese Parzelle besuchen zu können, müssen Einwohner Zahlungsinformationen hinterlegt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> + <check_box label="ihr Alter bestätigt haben [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Um diese Parzelle besuchen zu können, müssen Einwohner ihr Alter bestätigt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> <check_box label="Gruppenzugang erlauben: [GROUP]" name="GroupCheck" tool_tip="Gruppe im Register „Allgemein“ festlegen."/> <check_box label="Pässe verkaufen an:" name="PassCheck" tool_tip="Ermöglicht befristeten Zugang zu dieser Parzelle"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/de/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/de/floater_merchant_outbox.xml new file mode 100644 index 0000000000..a412b530a4 --- /dev/null +++ b/indra/newview/skins/default/xui/de/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="HÄNDLER-OUTBOX"> + <string name="OutboxFolderCount1"> + 1 Ordner + </string> + <string name="OutboxFolderCountN"> + [NUM] Ordner + </string> + <string name="OutboxImporting"> + Ordner übertragen... + </string> + <string name="OutboxInitializing"> + Initialisieren... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Laden... + </text> + </panel> + </panel> + <panel> + <button label="In Marktplatz übertragen" name="outbox_import_btn" tool_tip="In meinen Marktplatz-Laden verschieben"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/de/floater_model_wizard.xml b/indra/newview/skins/default/xui/de/floater_model_wizard.xml index a90f36f202..ee26d51d32 100644 --- a/indra/newview/skins/default/xui/de/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/de/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Optimieren" name="optimize_btn"/> <button label="1. Datei auswählen" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Modelldatei auswählen </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Fortgeschrittene Benutzer: Wenn Sie bereits mit Tools zur Erstellung von 3D-Inhalten vertraut sind, können Sie den erweiterten Uploader verwenden. </text> @@ -35,26 +35,26 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Modell optimieren </text> </panel> - <text name="description"> + <text name="optimize_description"> Wir haben das Modell auf Leistung optimiert. Sie können es bei Bedarf weiter anpassen. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> - Detailstufe generieren: Hoch + Detailstufe generieren: hoch </text> <text name="medium_detail_text"> - Detailstufe generieren: Mittel + Detailstufe generieren: mittel </text> <text name="low_detail_text"> - Detailstufe generieren: Niedrig + Detailstufe generieren: niedrig </text> <text name="lowest_detail_text"> - Detailstufe generieren: Niedrigste + Detailstufe generieren: niedrigste </text> </panel> <panel name="content2"> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Physik anpassen </text> </panel> - <text name="description"> + <text name="physics_description"> Wir erstellen eine Form für die Außenhülle des Modells. Passen Sie die Detailstufe der Form wie für den beabsichtigten Zweck erforderlich an. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Physik neu berechnen" name="recalculate_physics_btn"/> <button label="Neu berechnen..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,17 +110,17 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Überprüfen </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Auswirkung auf Parzelle/Region: Prim-Äquivalenzwert [EQUIV] </text> <text name="review_fee"> - Die für das Hochladen anfallende Gebühr in Höhe von [FEE] L$ wird von Ihrem Konto abgebucht. + Die für das Hochladen anfallende Gebühr in Höhe von L$ [FEE] wird von Ihrem Konto abgebucht. </text> <text name="review_confirmation"> Durch Klicken auf „Hochladen“ bestätigen Sie, dass Sie die erforderlichen Rechte für das im Modell enthaltene Material besitzen. @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Upload abgeschlossen </text> </panel> diff --git a/indra/newview/skins/default/xui/de/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/de/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..429447c378 --- /dev/null +++ b/indra/newview/skins/default/xui/de/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK-TESTS"/> diff --git a/indra/newview/skins/default/xui/de/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/de/menu_inspect_object_gear.xml index 7c47913e30..73e0029b76 100644 --- a/indra/newview/skins/default/xui/de/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/de/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Berühren" name="touch"/> <menu_item_call label="Sitzen" name="sit"/> <menu_item_call label="Bezahlen" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Hinzufügen" name="add"/> <menu_item_call label="Melden" name="report"/> <menu_item_call label="Ignorieren" name="block"/> + <menu_item_call label="Freischalten" name="unblock"/> <menu_item_call label="Hineinzoomen" name="zoom_in"/> <menu_item_call label="Entfernen" name="remove"/> <menu_item_call label="Weitere Infos" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/de/menu_inventory.xml b/indra/newview/skins/default/xui/de/menu_inventory.xml index 733a0b85c3..a82982f986 100644 --- a/indra/newview/skins/default/xui/de/menu_inventory.xml +++ b/indra/newview/skins/default/xui/de/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Hinzufügen" name="Wearable Add"/> <menu_item_call label="Ausziehen" name="Take Off"/> <menu_item_call label="In Händler-Outbox kopieren" name="Merchant Copy"/> - <menu_item_call label="In Händler-Outbox verschieben" name="Merchant Move"/> + <menu_item_call label="In Marktplatz übertragen" name="Marketplace Send"/> <menu_item_call label="--keine Optionen--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/de/menu_login.xml b/indra/newview/skins/default/xui/de/menu_login.xml index c90205fbe4..b43b41a5dc 100644 --- a/indra/newview/skins/default/xui/de/menu_login.xml +++ b/indra/newview/skins/default/xui/de/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="Fenstergröße einstellen..." name="Set Window Size..."/> <menu_item_call label="Servicebedingungen anzeigen" name="TOS"/> <menu_item_call label="Wichtige Meldung anzeigen" name="Critical"/> - <menu_item_call label="Test Medienbrowser" name="Web Browser Test"/> <menu_item_call label="Web Content Floater Debug Test" name="Web Content Floater Debug Test"/> + <menu label="Protokollierungsstufe festlegen" name="Set Logging Level"/> <menu_item_check label="Grid-Auswahl anzeigen" name="Show Grid Picker"/> <menu_item_call label="Benachrichtigungs-Konsole anzeigen" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/de/menu_viewer.xml b/indra/newview/skins/default/xui/de/menu_viewer.xml index a81874bee9..a870a4c84d 100644 --- a/indra/newview/skins/default/xui/de/menu_viewer.xml +++ b/indra/newview/skins/default/xui/de/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Fliegen" name="Fly"/> <menu_item_check label="Immer rennen" name="Always Run"/> <menu_item_call label="Animation meines Avatars stoppen" name="Stop Animating My Avatar"/> + <menu_item_call label="Gehen/Rennen/Fliegen..." name="Walk / run / fly"/> </menu> <menu label="Status" name="Status"> <menu_item_call label="Abwesend" name="Set Away"/> <menu_item_call label="Beschäftigt" name="Set Busy"/> </menu> - <menu_item_call label="Admin-Status anfordern" name="Request Admin Options"/> - <menu_item_call label="Admin-Status verlassen" name="Leave Admin Options"/> - <menu_item_call label="L$ kaufen" name="Buy and Sell L$"/> + <menu_item_call label="L$ kaufen..." name="Buy and Sell L$"/> <menu_item_call label="Kontoübersicht..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=de"/> </menu_item_call> @@ -63,7 +62,7 @@ <menu_item_check label="Parzelleneigenschaften" name="Parcel Properties"/> <menu_item_check label="Menü „Erweitert“" name="Show Advanced Menu"/> </menu> - <menu label="Sonne" name="Environment Settings"> + <menu label="Sonne" name="Sun"> <menu_item_call label="Sonnenaufgang" name="Sunrise"/> <menu_item_call label="Mittag" name="Noon"/> <menu_item_call label="Sonnenuntergang" name="Sunset"/> @@ -178,22 +177,22 @@ <menu_item_check label="Fadenkreuz für Mouselook anzeigen" name="ShowCrosshairs"/> </menu> <menu label="Darstellungstypen" name="Rendering Types"> - <menu_item_check label="Einfach" name="Simple"/> - <menu_item_check label="Alpha" name="Alpha"/> - <menu_item_check label="Baum" name="Tree"/> - <menu_item_check label="Avatare" name="Character"/> - <menu_item_check label="Flächenpatch" name="Surface Patch"/> - <menu_item_check label="Himmel" name="Sky"/> - <menu_item_check label="Wasser" name="Water"/> - <menu_item_check label="Boden" name="Ground"/> - <menu_item_check label="Volumen" name="Volume"/> - <menu_item_check label="Gras" name="Grass"/> - <menu_item_check label="Wolken" name="Clouds"/> - <menu_item_check label="Partikel" name="Particles"/> - <menu_item_check label="Unebenheiten" name="Bump"/> + <menu_item_check label="Einfach" name="Rendering Type Simple"/> + <menu_item_check label="Alpha" name="Rendering Type Alpha"/> + <menu_item_check label="Baum" name="Rendering Type Tree"/> + <menu_item_check label="Avatare" name="Rendering Type Character"/> + <menu_item_check label="Flächenpatch" name="Rendering Type Surface Patch"/> + <menu_item_check label="Himmel" name="Rendering Type Sky"/> + <menu_item_check label="Wasser" name="Rendering Type Water"/> + <menu_item_check label="Boden" name="Rendering Type Ground"/> + <menu_item_check label="Volumen" name="Rendering Type Volume"/> + <menu_item_check label="Gras" name="Rendering Type Grass"/> + <menu_item_check label="Wolken" name="Rendering Type Clouds"/> + <menu_item_check label="Partikel" name="Rendering Type Particles"/> + <menu_item_check label="Unebenheiten" name="Rendering Type Bump"/> </menu> <menu label="Rendering-Eigenschaften" name="Rendering Features"> - <menu_item_check label="UI" name="UI"/> + <menu_item_check label="UI" name="ToggleUI"/> <menu_item_check label="Ausgewählt" name="Selected"/> <menu_item_check label="Farblich hervorgehoben" name="Highlighted"/> <menu_item_check label="Dynamische Texturen" name="Dynamic Textures"/> @@ -207,8 +206,6 @@ <menu_item_check label="Weiche Mausbewegung" name="Mouse Smoothing"/> <menu_item_call label="Tasten freigeben" name="Release Keys"/> <menu label="Tastaturkürzel" name="Shortcuts"> - <menu_item_call label="Bild ([COST] L$)..." name="Upload Image"/> - <menu_item_check label="Suchen" name="Search"/> <menu_item_check label="Erweitert-Menü anzeigen - veraltetet" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Fenster schließen" name="Close Window"/> <menu_item_call label="Alle Fenster schließen" name="Close All Windows"/> @@ -217,13 +214,6 @@ <menu_item_check label="Joystick-Flycam" name="Joystick Flycam"/> <menu_item_call label="Ansicht zurücksetzen" name="Reset View"/> <menu_item_call label="Letzten Chatter ansehen" name="Look at Last Chatter"/> - <menu label="Bauwerkzeug auswählen" name="Select Tool"> - <menu_item_call label="Fokus-Werkzeug" name="Focus"/> - <menu_item_call label="Werkzeug „Bewegen“" name="Move"/> - <menu_item_call label="Bearbeiten" name="Edit"/> - <menu_item_call label="Werkzeug „Erstellen"" name="Create"/> - <menu_item_call label="Land-Werkzeug" name="Land"/> - </menu> <menu_item_call label="Hineinzoomen" name="Zoom In"/> <menu_item_call label="Zoom-Standard" name="Zoom Default"/> <menu_item_call label="Wegzoomen" name="Zoom Out"/> @@ -296,6 +286,7 @@ <menu_item_check label="Raycast" name="Raycast"/> <menu_item_check label="Windvektoren" name="Wind Vectors"/> <menu_item_check label="Komplexität beim Rendern" name="rendercomplexity"/> + <menu_item_check label="Byte in Anhängen" name="attachment bytes"/> <menu_item_check label="Formen" name="Sculpt"/> </menu> <menu label="Rendering" name="Rendering"> @@ -337,9 +328,8 @@ <menu_item_call label="Aufnahme starten" name="Start Record"/> <menu_item_call label="Aufnahme stoppen" name="Stop Record"/> </menu> - <menu label="Welt" name="World"> + <menu label="Welt" name="DevelopWorld"> <menu_item_check label="Sonnen-Override für Sim" name="Sim Sun Override"/> - <menu_item_check label="Pulsierender Strahl" name="Cheesy Beacon"/> <menu_item_check label="Festgelegtes Wetter" name="Fixed Weather"/> <menu_item_call label="Regionsobjekt-Cache ausgeben" name="Dump Region Object Cache"/> </menu> @@ -371,11 +361,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Geladene Textur nehmen" name="Grab Baked Texture"> - <menu_item_call label="Iris" name="Iris"/> - <menu_item_call label="Kopf" name="Head"/> - <menu_item_call label="Oberkörper" name="Upper Body"/> - <menu_item_call label="Unterkörper" name="Lower Body"/> - <menu_item_call label="Rock" name="Skirt"/> + <menu_item_call label="Iris" name="Grab Iris"/> + <menu_item_call label="Kopf" name="Grab Head"/> + <menu_item_call label="Oberkörper" name="Grab Upper Body"/> + <menu_item_call label="Unterkörper" name="Grab Lower Body"/> + <menu_item_call label="Rock" name="Grab Skirt"/> </menu> <menu label="Avatar-Tests" name="Character Tests"> <menu_item_call label="Aussehen als XML speichern" name="Appearance To XML"/> @@ -405,18 +395,19 @@ <menu_item_call label="Bilder komprimieren" name="Compress Images"/> <menu_item_check label="Ausgabe Fehlerbeseitigung ausgeben" name="Output Debug Minidump"/> <menu_item_check label="Bei nächster Ausführung Fenster öffnen" name="Console Window"/> + <menu label="Protokollierungsstufe festlegen" name="Set Logging Level"/> <menu_item_call label="Admin-Status anfordern" name="Request Admin Options"/> <menu_item_call label="Admin-Status verlassen" name="Leave Admin Options"/> <menu_item_check label="Admin-Menü anzeigen" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Kopie nehmen" name="Take Copy"/> - <menu_item_call label="Besitzer zu mir zwingen" name="Force Owner To Me"/> - <menu_item_call label="Erlaubnis des Besitzers erzwingen" name="Force Owner Permissive"/> + <menu label="Objekt" name="AdminObject"> + <menu_item_call label="Kopie nehmen" name="Admin Take Copy"/> + <menu_item_call label="Mich zum Besitzer machen" name="Force Owner To Me"/> + <menu_item_call label="Besitzererlaubnis erzwingen" name="Force Owner Permissive"/> <menu_item_call label="Löschen" name="Delete"/> - <menu_item_call label="Fest" name="Lock"/> - <menu_item_call label="Asset-ID zulassen" name="Get Assets IDs"/> + <menu_item_call label="Sperren" name="Lock"/> + <menu_item_call label="Asset-IDs abrufen" name="Get Assets IDs"/> </menu> <menu label="Parzelle" name="Parcel"> <menu_item_call label="Besitzer zu mir zwingen" name="Owner To Me"/> @@ -447,14 +438,14 @@ <menu_item_call label="Physik" name="Physics"/> <menu_item_call label="Alle Kleider" name="All Clothes"/> </menu> - <menu label="Hilfe" name="Help"> + <menu label="Hilfe" name="DeprecatedHelp"> <menu_item_call label="Offizielles Linden-Blog" name="Official Linden Blog"/> <menu_item_call label="Scripting-Portal" name="Scripting Portal"/> <menu label="Fehlermeldungen" name="Bug Reporting"> <menu_item_call label="Allgemeiner Probleme-Tracker" name="Public Issue Tracker"/> <menu_item_call label="Hilfe zum Allgemeinen Probleme-Tracker" name="Publc Issue Tracker Help"/> <menu_item_call label="Fehlermeldungs-1x1" name="Bug Reporing 101"/> - <menu_item_call label="Sicherheitsfragen" name="Security Issues"/> + <menu_item_call label="Sicherheitsprobleme" name="Security Issues"/> <menu_item_call label="QA-Wiki" name="QA Wiki"/> </menu> </menu> diff --git a/indra/newview/skins/default/xui/de/notifications.xml b/indra/newview/skins/default/xui/de/notifications.xml index a34b938a7a..b69bb197c8 100644 --- a/indra/newview/skins/default/xui/de/notifications.xml +++ b/indra/newview/skins/default/xui/de/notifications.xml @@ -86,17 +86,38 @@ Stellen Sie sicher, dass Ihre Internetverbindung funktioniert. <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Nicht speichern" yestext="Speichern"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Ihnen fehlt die Berechtigung zum Kopieren dieses Artikels in die Händler-Outbox. Möchten Sie wirklich den folgenden Artikel verschieben? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Nein" yestext="Ja"/> + Sie sind nicht berechtigt, einen oder mehrere dieser Artikel in die Händler-Outbox zu kopieren. Sie können sie verschieben oder zurücklassen. + <usetemplate name="okcancelbuttons" notext="Artikel nicht verschieben" yestext="Artikel verschieben"/> + </notification> + <notification name="OutboxFolderCreated"> + Für jeden Artikel, den Sie in die oberste Ebene Ihrer Händler-Outbox übertragen haben, wurde ein neuer Ordner erstellt. + <usetemplate ignoretext="Neuer Ordner in Händler-Outbox erstellt" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportComplete"> + Erfolg + +Alle Ordner wurden erfolgreich an den Marktplatz übertragen. + <usetemplate ignoretext="Alle Ordner an den Marktplatz übertragen" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + Einige Ordner wurden nicht übertragen + +Beim Übertragen bestimmter Ordner an den Marktplatz ist ein Fehler aufgetreten. Diese Ordner befinden sich noch in Ihrer Händler-Outbox. + +Weitere Informationen finden Sie im [[MARKETPLACE_IMPORTS_URL] Fehlerprotokoll]. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - Marktplatz-Upload abgeschlossen. - <usetemplate name="okbutton" yestext="Hurra!"/> + <notification name="OutboxImportFailed"> + Übertragung fehlgeschlagen + +Aufgrund eines System- oder Netzwerkfehlers wurden keine Ordner an den Marktplatz übertragen. Versuchen Sie es später erneut. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Marktplatz-Upload mit Fehlern abgeschlossen. Korrigieren Sie die Fehler in Ihrer Outbox und versuchen Sie es erneut. Vielen Dank! - <usetemplate name="okbutton" yestext="Erneut versuchen"/> + <notification name="OutboxInitFailed"> + Marktplatzinitialisierung fehlgeschlagen + +Marktplatzinitialisierung aufgrund eines System- oder Netzwerkfehlers fehlgeschlagen. Versuchen Sie es später erneut. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> Der Text für ein Skript konnte aus folgendem Grund nicht hochgeladen werden: [REASON]. Bitte versuchen Sie es erneut. @@ -1448,7 +1469,7 @@ Zur Installation des Updates muss [APP_NAME] neu gestartet werden. <usetemplate ignoretext="Bestätigen, bevor Objekte an Ihre Eigentümer zurückgegeben werden" name="okcancelignore" notext="Abbrechen" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - Sie sind Mitglied der Gruppe <nolink>[GROUP]</nolink>. + Sie sind gegenwärtig Mitglied der Gruppe <nolink>[GROUP]</nolink>. Diese Gruppe verlassen? <usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/> </notification> @@ -2831,6 +2852,18 @@ für folgende Einwohner freigeben: [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Es kann nur jeweils ein Ordner geteilt werden. + +Möchten Sie wirklich die folgenden Artikel: + +<nolink>[ITEMS]</nolink> + +mit den folgenden Einwohnern teilen: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/> + </notification> <notification name="ItemsShared"> Objekte wurden erfolgreich freigegeben. </notification> diff --git a/indra/newview/skins/default/xui/de/panel_region_estate.xml b/indra/newview/skins/default/xui/de/panel_region_estate.xml index b93bd3e442..aecf6f62fc 100644 --- a/indra/newview/skins/default/xui/de/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/de/panel_region_estate.xml @@ -16,10 +16,10 @@ (unbekannt) </text> <text name="Only Allow"> - Zugang nur dann, wenn überprüft mit: + Zugang nur Einwohnern gestatten, die: </text> - <check_box label="Zahlungsinformation gespeichert" name="limit_payment" tool_tip="Einwohner ohne Zahlungsinformation nicht zulassen."/> - <check_box label="Altersüberprüfung" name="limit_age_verified" tool_tip="Einwohner ohne Altersüberprüfung verbannen. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> + <check_box label="Zahlungsinformationen hinterlegt haben" name="limit_payment" tool_tip="Um diesen Grundbesitz besuchen zu können, müssen Einwohner Zahlungsinformationen hinterlegt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> + <check_box label="ihr Alter bestätigt haben" name="limit_age_verified" tool_tip="Um diesen Grundbesitz besuchen zu können, müssen Einwohner ihr Alter bestätigt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> <check_box label="Voice-Chat erlauben" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <text name="abuse_email_text" width="222"> diff --git a/indra/newview/skins/default/xui/de/panel_script_ed.xml b/indra/newview/skins/default/xui/de/panel_script_ed.xml index adfe2a342b..7e03aeff15 100644 --- a/indra/newview/skins/default/xui/de/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/de/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Datei" name="File"> <menu_item_call label="Speichern" name="Save"/> <menu_item_call label="Alle Änderungen zurücksetzen" name="Revert All Changes"/> + <menu_item_call label="Aus Datei laden..." name="LoadFromFile"/> + <menu_item_call label="In Datei speichern..." name="SaveToFile"/> </menu> <menu label="Bearbeiten" name="Edit"> <menu_item_call label="Rückgängig" name="Undo"/> diff --git a/indra/newview/skins/default/xui/de/sidepanel_inventory.xml b/indra/newview/skins/default/xui/de/sidepanel_inventory.xml index 674ea3376b..4fc397e7d2 100644 --- a/indra/newview/skins/default/xui/de/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/de/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Sonstiges" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Erhaltene Artikel ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Erhaltene Artikel - </string> - <button label="Erhaltene Artikel" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] neu - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Einkäufe auf dem Marktplatz werden hierher geliefert. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Händler-Outbox ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Händler-Outbox - </string> - <button label="Händler-Outbox" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="In meinen Marktplatz-Laden verschieben"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Laden... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Erhaltene Artikel ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Erhaltene Artikel + </string> + <button label="Erhaltene Artikel" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] neu + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Einkäufe auf dem Marktplatz werden hierher geliefert. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/de/strings.xml b/indra/newview/skins/default/xui/de/strings.xml index 14e9fcdb7f..44296f2619 100644 --- a/indra/newview/skins/default/xui/de/strings.xml +++ b/indra/newview/skins/default/xui/de/strings.xml @@ -181,8 +181,8 @@ Aktuelle Informationen finden Sie unter www.secondlife.com/status. </string> <string name="LoginFailedPremiumOnly"> Die Anmeldung bei Second Life ist vorübergehend eingeschränkt, um sicherzustellen, dass Einwohner, die sich bereits inworld aufhalten, das bestmögliche Erlebnis haben. - -Benutzer mit kostenlosen Konten können sich während dieses Zeitraums nicht bei Second Life anmelden, damit die Kapazität den Benutzern zur Verfügung steht, die ein gebührenpflichtiges Premium-Konto besitzen. + +Benutzer mit kostenlosen Konten können sich während dieses Zeitraums nicht bei Second Life anmelden, damit die Kapazität Benutzern zur Verfügung steht, die ein gebührenpflichtiges Premium-Konto besitzen. </string> <string name="LoginFailedComputerProhibited"> Der Zugriff auf Second Life ist von diesem Computer aus nicht möglich. @@ -339,17 +339,35 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden. Sie können nur ein einzelnes Objekt hierher ziehen </string> <string name="TooltipPrice" value="[AMOUNT] L$"/> + <string name="TooltipOutboxDragToWorld"> + Sie können Artikel nicht in Ihrer Händler-Outbox rezzen + </string> <string name="TooltipOutboxNoTransfer"> - Eines oder mehrere dieser Objekte können nicht verkauft oder an einen anderen Benutzer übertragen werden. + Einer oder mehrere dieser Artikel können nicht verkauft oder übertragen werden. + </string> + <string name="TooltipOutboxNotInInventory"> + Nur Artikel direkt aus Ihrem Inventar können in Ihre Händler-Outbox gelegt werden </string> <string name="TooltipOutboxWorn"> - Sie tragen eines oder mehrere dieser Objekte. Nehmen Sie es/sie von Ihrem Avatar ab und versuchen Sie dann erneut, es/sie zu verschieben. + Artikel, die Sie tragen, können nicht in Ihre Händler-Outbox gelegt werden. + </string> + <string name="TooltipOutboxCallingCard"> + Sie können keine Visitenkarten in Ihre Händler-Outbox legen </string> <string name="TooltipOutboxFolderLevels"> - Dieser Ordner hat zu viele Unterordnerebenen. Ordnen Sie die Unterordner so an, dass maximal vier Verschachtelungsebenen vorhanden sind (Stammordner enthält A enthält B enthält C). + Tiefe der verschachtelten Ordner überschreitet 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + Anzahl von Unterordnern im obersten Ordner überschreitet 20 </string> <string name="TooltipOutboxTooManyObjects"> - Dieser Ordner enthält mehr als 200 Objekte. Verpacken Sie einige dieser Artikel in Behältern, um die Anzahl zu verringern. + Anzahl von Artikeln im obersten Ordner überschreitet 200 + </string> + <string name="TooltipDragOntoOwnChild"> + Sie können einen Ordner nicht in einen seiner untergeordneten Ordner verschieben + </string> + <string name="TooltipDragOntoSelf"> + Sie können einen Ordner nicht in sich selbst verschieben </string> <string name="TooltipHttpUrl"> Anklicken, um Webseite anzuzeigen @@ -976,6 +994,9 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden. <string name="choose_the_directory"> Verzeichnis auswählen </string> + <string name="script_files"> + Skripts + </string> <string name="AvatarSetNotAway"> Nicht abwesend </string> @@ -1214,43 +1235,36 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden. Sie haben keine Kopie dieser Textur in Ihrem Inventar. </string> <string name="InventoryInboxNoItems"> - Wenn Sie einen Artikel kaufen oder anderweitig erhalten, erscheint er hier, damit Sie ihn in einen Ordner in Ihrem Inventar ziehen bzw. löschen können, wenn Sie ihn nicht behalten möchten. + Hier erscheinen bestimmte Artikel, die Sie erhalten, wie z. B. Premium-Geschenke. Sie können diese dann in Ihr Inventar ziehen. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Ihre Händler-Outbox ist nicht richtig konfiguriert + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Konfigurationsfehler in Händler-Outbox + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Wenden Sie sich zur Behebung des Problems an den Kundendienst. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Jeder kann Artikel im Marktplatz verkaufen - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Werden Sie Händler! + Jeder kann Artikel im Marktplatz verkaufen. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Im Second Life Marktplatz] werden über eine Million virtuelle Produkte zum Verkauf angeboten, die alle von Einwohnern erstellt wurden. Auch Sie können selbst erstellte Artikel sowie bestimmte gekaufte Artikel verkaufen. Die Einrichtung eines Händlerkontos geht blitzschnell und ist kostenlos. [[LEARN_MORE_URL] Lesen Sie weitere Informationen] oder [[CREATE_STORE_URL] öffnen Sie einen Laden] im Marktplatz, um Ihre Objekte zu verkaufen. + Wenn Sie als Händler aktiv werden möchten, müssen Sie einen [[MARKETPLACE_CREATE_STORE_URL] Laden im Marktplatz erstellen]. </string> <string name="InventoryOutboxNoItemsTitle"> - Eine neue Methode, um Artikel in den Marktplatz zu übertragen - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Legen Sie Artikel hier ab, um sie zum Verkauf im Marktplatz vorzubereiten + Ihre Outbox ist leer. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Ziehen Sie zu verkaufende Artikel oder Ordner in diesen Bereich. Es erscheinen Kopien der Artikel; Ihr Inventar bleibt unverändert, es sei denn, es handelt sich um einen nicht kopierbaren Artikel. Wenn die Artikel in den Marktplatz übertragen werden sollen, klicken Sie auf die Schaltfläche „Hochladen“. Nach Übertragung der Artikel in Ihr Marktplatz-Inventar verschwinden sie aus diesem Ordner. + Ziehen Sie Ordner in dien Bereich und klicken Sie auf „In Marktplatz übertragen“, um sie im [[MARKETPLACE_DASHBOARD_URL] Marktplatz] zum Verkauf anzubieten. </string> <string name="Marketplace Error None"> Keine Fehler @@ -4103,8 +4117,8 @@ Falls diese Meldung weiterhin angezeigt wird, wenden Sie sich bitte an [SUPPORT_ Online </string> <string name="uploading_abuse_report"> - Bericht wird hochgeladen... - + Hochladen... + Missbrauchsbericht </string> <string name="New Shape"> @@ -4372,8 +4386,8 @@ Missbrauchsbericht <string name="server_is_down"> Trotz all unserer Bemühungen ist ein unerwarteter Fehler aufgetreten. - Bitte überprüfen Sie status.secondlifegrid.net, um festzustellen, ob ein Problem besteht. - Falls Sie weiterhin Problem haben, überprüfen Sie bitte Ihre Netzwerk- und Firewalleinstellungen. + Bitte überprüfen Sie status.secondlifegrid.net, um herauszufinden, ob ein Problem besteht. + Falls Sie weiterhin Problem haben, überprüfen Sie bitte Ihre Netzwerk- und Firewalleinstellungen. </string> <string name="dateTimeWeekdaysNames"> Sonntag:Montag:Dienstag:Mittwoch:Donnerstag:Freitag:Samstag @@ -4839,6 +4853,9 @@ Setzen Sie den Editorpfad in Anführungszeichen <string name="Command_Move_Label"> Gehen / Rennen / Fliegen </string> + <string name="Command_Outbox_Label"> + Händler-Outbox + </string> <string name="Command_People_Label"> Leute </string> @@ -4911,6 +4928,9 @@ Setzen Sie den Editorpfad in Anführungszeichen <string name="Command_Move_Tooltip"> Ihren Avatar bewegen </string> + <string name="Command_Outbox_Tooltip"> + Artikel zum Verkauf in den Marktplatz übertragen + </string> <string name="Command_People_Tooltip"> Freunde, Gruppen und Leute in der Nähe </string> diff --git a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml index 66bb9d3cea..9deb0d2030 100644 --- a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml @@ -132,6 +132,28 @@ name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled." width="315" /> + <text + type="string" + length="1" + follows="left|top" + height="16" + layout="topleft" + left="10" + name="tc label" + top_pad="10" + width="188"> + Enable S3TC: + </text> + <check_box + control_name="RenderCompressTextures" + height="16" + initial_value="true" + label="Enable Texture Compression (requires restart)" + layout="topleft" + left_pad="10" + name="texture compression" + tool_tip="Compresses textures in video memory, allowing for higher resolution textures to be loaded at the cost of some color quality." + width="315" /> <slider control_name="TextureMemory" decimal_digits="0" diff --git a/indra/newview/skins/default/xui/en/sidepanel_task_info.xml b/indra/newview/skins/default/xui/en/sidepanel_task_info.xml index 6600339ad7..bf2e6bc2d9 100644 --- a/indra/newview/skins/default/xui/en/sidepanel_task_info.xml +++ b/indra/newview/skins/default/xui/en/sidepanel_task_info.xml @@ -267,19 +267,19 @@ <combo_box.item label="Touch (default)" name="Touch/grab(default)" - value="Touch/grab (default)" /> + value="Touch" /> <combo_box.item label="Sit on object" name="Sitonobject" - value="Sit on object" /> + value="Sit" /> <combo_box.item label="Buy object" name="Buyobject" - value="Buy object" /> + value="Buy" /> <combo_box.item label="Pay object" name="Payobject" - value="Pay object" /> + value="Pay" /> <combo_box.item label="Open" name="Open" diff --git a/indra/newview/skins/default/xui/es/floater_about_land.xml b/indra/newview/skins/default/xui/es/floater_about_land.xml index 6b8a1ff906..fd54d74af2 100644 --- a/indra/newview/skins/default/xui/es/floater_about_land.xml +++ b/indra/newview/skins/default/xui/es/floater_about_land.xml @@ -373,7 +373,7 @@ Sólo las parcelas más grandes pueden listarse en la búsqueda. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Pulse para elegir una imagen"/> <text name="allow_label5"> - a los avatares de esta parcela y chatear con ellos + Los avatares de otras parcelas pueden ver a los avatares de esta parcela y chatear con ellos </text> <check_box label="Ver los avatares" name="SeeAvatarsCheck" tool_tip="Permite que los avatares de otras parcelas vean a los avatares de ésta y chateen con ellos, y también que tú puedas verles y chatear con ellos."/> <text name="landing_point"> @@ -460,12 +460,12 @@ los media: <text name="Limit access to this parcel to:"> Acceso a esta parcela </text> - <check_box label="Permitir el acceso público [MATURITY]" name="public_access"/> + <check_box label="Permitir el acceso público (si no seleccionas esta opción, se crearán líneas de prohibición)" name="public_access"/> <text name="Only Allow"> - Restringir el acceso a residentes verificados con: + Permitir únicamente el acceso a los Residentes que: </text> - <check_box label="Información de pago aportada [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Expulsa a los Residentes no identificados."/> - <check_box label="Verificación de edad [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Expulsa a los Residentes que no hayan verificado su edad. Más información en [SUPPORT_SITE]."/> + <check_box label="Han aportado información de pago [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Para poder acceder a esta parcela los Residentes deben haber aportado información de pago en su cuenta. Para más información, ver [SUPPORT_SITE]."/> + <check_box label="Han verificado su edad [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Para poder acceder a esta parcela los Residentes deben haber verificado su edad. Para más información, ver [SUPPORT_SITE]."/> <check_box label="Acceso permitido al grupo: [GROUP]" name="GroupCheck" tool_tip="Elija el grupo en la pestaña General."/> <check_box label="Vender pases a:" name="PassCheck" tool_tip="Permitir acceso temporal a esta parcela"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/es/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/es/floater_merchant_outbox.xml new file mode 100644 index 0000000000..a7c17fc136 --- /dev/null +++ b/indra/newview/skins/default/xui/es/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="BUZÓN DE SALIDA DE COMERCIANTE"> + <string name="OutboxFolderCount1"> + 1 carpeta + </string> + <string name="OutboxFolderCountN"> + [NUM] carpetas + </string> + <string name="OutboxImporting"> + Enviando carpetas... + </string> + <string name="OutboxInitializing"> + Inicializando... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Cargando... + </text> + </panel> + </panel> + <panel> + <button label="Enviar al Mercado" name="outbox_import_btn" tool_tip="Poner en el escaparate de Mi Mercado"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/es/floater_model_wizard.xml b/indra/newview/skins/default/xui/es/floater_model_wizard.xml index e27db5a1c4..5bd6b5e0e5 100644 --- a/indra/newview/skins/default/xui/es/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/es/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Optimizar" name="optimize_btn"/> <button label="1. Seleccionar archivo" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Elige el archivo de modelo </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Usuarios avanzados: si tienes experiencia con las herramientas de creación de contenidos 3D, quizá te interese utilizar la función de subida avanzada. </text> @@ -19,7 +19,7 @@ <text name="Cache location"> Elige el archivo de modelo que deseas subir </text> - <button label="Buscar..." label_selected="Buscar..." name="browse"/> + <button label="Examinar..." label_selected="Examinar..." name="browse"/> <text name="Model types"> Second Life admite los archivos COLLADA (.dae) </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Optimizar el modelo </text> </panel> - <text name="description"> + <text name="optimize_description"> Hemos optimizado el rendimiento del modelo, pero puedes ajustarlo más si lo deseas. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Generar el nivel de detalle: Alto </text> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Ajustar la física </text> </panel> - <text name="description"> + <text name="physics_description"> Crearemos una forma para la apariencia exterior del modelo. Ajusta el nivel de detalle de la forma según se necesite para el propósito proyectado del modelo. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Recalcular física" name="recalculate_physics_btn"/> <button label="Recalculando..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Revisar </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Impacto en la parcela/región: [EQUIV] equivalentes en prim </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Subida finalizada </text> </panel> diff --git a/indra/newview/skins/default/xui/es/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/es/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..b479d5f6d6 --- /dev/null +++ b/indra/newview/skins/default/xui/es/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/es/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/es/menu_inspect_object_gear.xml index bcdc25894f..9d0a8c50ef 100644 --- a/indra/newview/skins/default/xui/es/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/es/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Tocar" name="touch"/> <menu_item_call label="Sentarse" name="sit"/> <menu_item_call label="Pagar" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Añadir" name="add"/> <menu_item_call label="Denunciar" name="report"/> <menu_item_call label="Ignorar" name="block"/> + <menu_item_call label="No ignorar" name="unblock"/> <menu_item_call label="Acercar el zoom" name="zoom_in"/> <menu_item_call label="Quitar" name="remove"/> <menu_item_call label="Más información" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/es/menu_inventory.xml b/indra/newview/skins/default/xui/es/menu_inventory.xml index f1f1ef091f..4a8f37dee4 100644 --- a/indra/newview/skins/default/xui/es/menu_inventory.xml +++ b/indra/newview/skins/default/xui/es/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Añadir" name="Wearable Add"/> <menu_item_call label="Quitarse" name="Take Off"/> <menu_item_call label="Copiar al Buzón de salida de comerciante" name="Merchant Copy"/> - <menu_item_call label="Mover al Buzón de salida de comerciante" name="Merchant Move"/> + <menu_item_call label="Enviar al Mercado" name="Marketplace Send"/> <menu_item_call label="--sin opciones--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/es/menu_login.xml b/indra/newview/skins/default/xui/es/menu_login.xml index e3abf7ad62..289ac3f075 100644 --- a/indra/newview/skins/default/xui/es/menu_login.xml +++ b/indra/newview/skins/default/xui/es/menu_login.xml @@ -16,8 +16,8 @@ <menu_item_call label="Definir el tamaño de la ventana..." name="Set Window Size..."/> <menu_item_call label="Mostrar los 'TOS'" name="TOS"/> <menu_item_call label="Mostrar mensaje crítico" name="Critical"/> - <menu_item_call label="Prueba de navegadores de medios" name="Web Browser Test"/> <menu_item_call label="Prueba de depuración de ventanas de contenido web" name="Web Content Floater Debug Test"/> + <menu label="Configurar el nivel de registro" name="Set Logging Level"/> <menu_item_check label="Mostrar el selector de Grid" name="Show Grid Picker"/> <menu_item_call label="Mostrar la consola de notificaciones" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/es/menu_viewer.xml b/indra/newview/skins/default/xui/es/menu_viewer.xml index 4762e3f4a4..9522d4eac6 100644 --- a/indra/newview/skins/default/xui/es/menu_viewer.xml +++ b/indra/newview/skins/default/xui/es/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Volar" name="Fly"/> <menu_item_check label="Correr siempre" name="Always Run"/> <menu_item_call label="Parar mis animaciones" name="Stop Animating My Avatar"/> + <menu_item_call label="Caminar / Correr / Volar..." name="Walk / run / fly"/> </menu> <menu label="Estado" name="Status"> <menu_item_call label="Ausente" name="Set Away"/> <menu_item_call label="Ocupado" name="Set Busy"/> </menu> - <menu_item_call label="Solicitar estatus de Administrador" name="Request Admin Options"/> - <menu_item_call label="Dejar el estatus de Administrador" name="Leave Admin Options"/> - <menu_item_call label="Comprar L$" name="Buy and Sell L$"/> + <menu_item_call label="Comprar L$..." name="Buy and Sell L$"/> <menu_item_call label="Panel de control de la cuenta..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=es"/> </menu_item_call> @@ -63,7 +62,7 @@ <menu_item_check label="Propiedades de la parcela" name="Parcel Properties"/> <menu_item_check label="Menú Avanzado" name="Show Advanced Menu"/> </menu> - <menu label="Sol" name="Environment Settings"> + <menu label="Sol" name="Sun"> <menu_item_call label="Amanecer" name="Sunrise"/> <menu_item_call label="Mediodía" name="Noon"/> <menu_item_call label="Atardecer" name="Sunset"/> @@ -178,22 +177,22 @@ <menu_item_check label="Mostrar el Punto de Mira en la vista subjetiva" name="ShowCrosshairs"/> </menu> <menu label="Objetos representados" name="Rendering Types"> - <menu_item_check label="Simple" name="Simple"/> - <menu_item_check label="Alfa" name="Alpha"/> - <menu_item_check label="Árbol" name="Tree"/> - <menu_item_check label="Avatares" name="Character"/> - <menu_item_check label="Parche de superficie" name="Surface Patch"/> - <menu_item_check label="Cielo" name="Sky"/> - <menu_item_check label="Agua" name="Water"/> - <menu_item_check label="Terreno" name="Ground"/> - <menu_item_check label="volumen" name="Volume"/> - <menu_item_check label="Hierba" name="Grass"/> - <menu_item_check label="Nubes" name="Clouds"/> - <menu_item_check label="Partículas" name="Particles"/> - <menu_item_check label="Efectos de relieve" name="Bump"/> + <menu_item_check label="Simple" name="Rendering Type Simple"/> + <menu_item_check label="Alfa" name="Rendering Type Alpha"/> + <menu_item_check label="Árbol" name="Rendering Type Tree"/> + <menu_item_check label="Avatares" name="Rendering Type Character"/> + <menu_item_check label="Parcela de superficie" name="Rendering Type Surface Patch"/> + <menu_item_check label="Cielo" name="Rendering Type Sky"/> + <menu_item_check label="Agua" name="Rendering Type Water"/> + <menu_item_check label="Terreno" name="Rendering Type Ground"/> + <menu_item_check label="Volumen" name="Rendering Type Volume"/> + <menu_item_check label="Hierba" name="Rendering Type Grass"/> + <menu_item_check label="Nubes" name="Rendering Type Clouds"/> + <menu_item_check label="Partículas" name="Rendering Type Particles"/> + <menu_item_check label="Efectos de relieve" name="Rendering Type Bump"/> </menu> <menu label="Rasgos renderizados" name="Rendering Features"> - <menu_item_check label="UI" name="UI"/> + <menu_item_check label="UI" name="ToggleUI"/> <menu_item_check label="Seleccionado" name="Selected"/> <menu_item_check label="Realzados" name="Highlighted"/> <menu_item_check label="Texturas dinámicas" name="Dynamic Textures"/> @@ -206,8 +205,6 @@ <menu_item_check label="Vista subjetiva suavizada" name="Mouse Smoothing"/> <menu_item_call label="Recuperar las teclas" name="Release Keys"/> <menu label="Atajos de teclado" name="Shortcuts"> - <menu_item_call label="Imagen ([COST] L$)..." name="Upload Image"/> - <menu_item_check label="Buscar" name="Search"/> <menu_item_check label="Mostrar el menú Avanzado - acceso directo antiguo" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Cerrar la ventana" name="Close Window"/> <menu_item_call label="Cerrar todas las ventanas" name="Close All Windows"/> @@ -216,13 +213,6 @@ <menu_item_check label="Flycam del joystick" name="Joystick Flycam"/> <menu_item_call label="Volver a la vista por defecto" name="Reset View"/> <menu_item_call label="Mirar al último que habló" name="Look at Last Chatter"/> - <menu label="Seleccionar la herramienta de construcción" name="Select Tool"> - <menu_item_call label="Herramienta Visión" name="Focus"/> - <menu_item_call label="Herramienta Mover" name="Move"/> - <menu_item_call label="Herramienta Editar" name="Edit"/> - <menu_item_call label="Herramienta Crear" name="Create"/> - <menu_item_call label="Herramienta Terreno" name="Land"/> - </menu> <menu_item_call label="Acercar el zoom" name="Zoom In"/> <menu_item_call label="Zoom por defecto" name="Zoom Default"/> <menu_item_call label="Alejar el zoom" name="Zoom Out"/> @@ -278,6 +268,7 @@ <menu_item_check label="Crear cola" name="Build Queue"/> <menu_item_check label="Vectores de viento" name="Wind Vectors"/> <menu_item_check label="Complejidad del renderizado" name="rendercomplexity"/> + <menu_item_check label="Bytes de adjunto" name="attachment bytes"/> <menu_item_check label="Esculpir" name="Sculpt"/> </menu> <menu label="Rendering" name="Rendering"> @@ -300,11 +291,10 @@ <menu_item_call label="Drop a Packet" name="Drop a Packet"/> </menu> <menu_item_call label="Bumps, Pushes & Hits" name="Bumps, Pushes &amp; Hits"/> - <menu label="World" name="World"> - <menu_item_check label="Region Sun Override" name="Sim Sun Override"/> - <menu_item_check label="Beacon flashing effect" name="Cheesy Beacon"/> - <menu_item_check label="Fixed Weather" name="Fixed Weather"/> - <menu_item_call label="Dump Region Object Cache" name="Dump Region Object Cache"/> + <menu label="Mundo virtual" name="DevelopWorld"> + <menu_item_check label="Anular el sol del Sim" name="Sim Sun Override"/> + <menu_item_check label="Meteorología fija" name="Fixed Weather"/> + <menu_item_call label="Volcar la caché de objetos de la región" name="Dump Region Object Cache"/> </menu> <menu label="UI" name="UI"> <menu_item_call label="Prueba de navegadores de medios" name="Web Browser Test"/> @@ -324,11 +314,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Grab Baked Texture" name="Grab Baked Texture"> - <menu_item_call label="Iris" name="Iris"/> - <menu_item_call label="Head" name="Head"/> - <menu_item_call label="Upper Body" name="Upper Body"/> - <menu_item_call label="Lower Body" name="Lower Body"/> - <menu_item_call label="Skirt" name="Skirt"/> + <menu_item_call label="Iris" name="Grab Iris"/> + <menu_item_call label="Cabeza" name="Grab Head"/> + <menu_item_call label="Parte superior del cuerpo" name="Grab Upper Body"/> + <menu_item_call label="Parte inferior del cuerpo" name="Grab Lower Body"/> + <menu_item_call label="Falda" name="Grab Skirt"/> </menu> <menu label="Character Tests" name="Character Tests"> <menu_item_call label="Toggle Character Geometry" name="Toggle Character Geometry"/> @@ -345,17 +335,19 @@ <menu_item_check label="HTTP Textures" name="HTTP Textures"/> <menu_item_check label="Inventario HTTP" name="HTTP Inventory"/> <menu_item_check label="Console Window on next Run" name="Console Window"/> + <menu label="Configurar el nivel de registro" name="Set Logging Level"/> <menu_item_call label="Request Admin Status" name="Request Admin Options"/> <menu_item_call label="Leave Admin Status" name="Leave Admin Options"/> <menu_item_check label="Show Admin Menu" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Coger una copia" name="Take Copy"/> - <menu_item_call label="Force Owner To Me" name="Force Owner To Me"/> - <menu_item_call label="Force Owner Permissive" name="Force Owner Permissive"/> + <menu label="Objeto" name="AdminObject"> + <menu_item_call label="Tomar una copia" name="Admin Take Copy"/> + <menu_item_call label="Forzar que yo sea el propietario" name="Force Owner To Me"/> + <menu_item_call label="Forzar permiso al propietario" name="Force Owner Permissive"/> <menu_item_call label="Eliminar" name="Delete"/> - <menu_item_call label="Lock" name="Lock"/> + <menu_item_call label="Bloquear" name="Lock"/> + <menu_item_call label="Obtener ID de objetos" name="Get Assets IDs"/> </menu> <menu label="Parcel" name="Parcel"> <menu_item_call label="Force Owner To Me" name="Owner To Me"/> @@ -372,5 +364,16 @@ <menu label="Take Off Clothing" name="Take Off Clothing"> <menu_item_call label="Física" name="Physics"/> </menu> + <menu label="Ayuda" name="DeprecatedHelp"> + <menu_item_call label="Blog oficial" name="Official Linden Blog"/> + <menu_item_call label="Portal de programación" name="Scripting Portal"/> + <menu label="Informes de fallos" name="Bug Reporting"> + <menu_item_call label="Public Issue Tracker" name="Public Issue Tracker"/> + <menu_item_call label="Ayuda del Public Issue Tracker" name="Publc Issue Tracker Help"/> + <menu_item_call label="Informes de fallos - instrucciones" name="Bug Reporing 101"/> + <menu_item_call label="Problemas de seguridad" name="Security Issues"/> + <menu_item_call label="Wiki QA" name="QA Wiki"/> + </menu> + </menu> </menu> </menu_bar> diff --git a/indra/newview/skins/default/xui/es/notifications.xml b/indra/newview/skins/default/xui/es/notifications.xml index e0a20683c5..d47c3d7ad8 100644 --- a/indra/newview/skins/default/xui/es/notifications.xml +++ b/indra/newview/skins/default/xui/es/notifications.xml @@ -86,17 +86,38 @@ Asegúrate de que tu conexión a Internet está funcionando adecuadamente. <usetemplate canceltext="Cancelar" name="yesnocancelbuttons" notext="No guardarlos" yestext="Guardarlos"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - No tienes permiso para copiar este objeto en el Buzón de salida de comerciante. ¿Estás seguro de que quieres mover el objeto siguiente? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="No" yestext="Sí"/> + No tienes permiso para copiar uno o varios de estos objetos en el Buzón de salida de comerciante. Puedes moverlos o dejártelos. + <usetemplate name="okcancelbuttons" notext="No mover objeto(s)" yestext="Mover objeto(s)"/> + </notification> + <notification name="OutboxFolderCreated"> + Se ha creado una carpeta nueva para cada objeto que has transferido al nivel superior de tu Buzón de salida de comerciante. + <usetemplate ignoretext="Se ha creado una carpeta nueva en el Buzón de salida de comerciante" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - Envío al mercado finalizado. - <usetemplate name="okbutton" yestext="¡Hurra!"/> + <notification name="OutboxImportComplete"> + Éxito + +Todas las carpetas se han enviado correctamente al Mercado. + <usetemplate ignoretext="Todas las carpetas enviadas al Mercado" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + Algunas carpetas no se han transferido + +Han ocurrido errores al enviar algunas carpetas al Mercado. Dichas carpetas todavía están en tu Buzón de salida de comerciante. + +Puedes consultar más información en el [[MARKETPLACE_IMPORTS_URL] registro de errores]. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - El envío al mercado ha tenido errores. Corrige los problemas de tu buzón de salida y repite la operación. Muchas gracias. - <usetemplate name="okbutton" yestext="Reintentar"/> + <notification name="OutboxImportFailed"> + Error de transferencia + +No se han enviado carpetas al Mercado a causa de un error del sistema o de la red. Vuelve a intentarlo más tarde. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + Error al inicializar el mercado + +La inicialización del mercado ha fallado por un error del sistema o de la red. Vuelve a intentarlo más tarde. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> Hubo un problema al subir el texto de un script por la siguiente razón: [REASON]. Por favor, inténtalo más tarde. @@ -1442,8 +1463,8 @@ Debemos reiniciar [APP_NAME] para instalar la actualización. <usetemplate ignoretext="Confirmar antes de devolver objetos a sus propietarios." name="okcancelignore" notext="Cancelar" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - Actualmente, eres miembro del grupo <nolink>[GROUP]</nolink>. -¿Dejar el grupo? + Actualmente perteneces al grupo <nolink>[GROUP]</nolink>. +¿Deseas abandonar el grupo? <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/> </notification> <notification name="ConfirmKick"> @@ -2823,6 +2844,18 @@ Con los siguientes residentes: [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Sólo puedes compartir una carpeta en cada momento. + +¿Estás seguro de que quieres compartir los elementos siguientes? + +<nolink>[ITEMS]</nolink> + +Con los siguientes Residentes: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="Aceptar"/> + </notification> <notification name="ItemsShared"> Los elementos se han compartido correctamente. </notification> diff --git a/indra/newview/skins/default/xui/es/panel_region_estate.xml b/indra/newview/skins/default/xui/es/panel_region_estate.xml index 3d0de4f083..84c1ed7686 100644 --- a/indra/newview/skins/default/xui/es/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/es/panel_region_estate.xml @@ -23,10 +23,10 @@ <check_box label="Permitir el acceso público" name="externally_visible_check"/> <button label="?" name="externally_visible_help"/> <text name="Only Allow"> - Restringir el acceso a cuentas verificadas por: + Permitir únicamente el acceso a los Residentes que: </text> - <check_box label="Información de pago aportada" name="limit_payment" tool_tip="Expulsa a los Residentes no identificados."/> - <check_box label="Verificación de la edad" name="limit_age_verified" tool_tip="Expulsa a los Residentes que no hayan verificado su edad. Más información en [SUPPORT_SITE]."/> + <check_box label="Han aportado la información de pago." name="limit_payment" tool_tip="Para poder acceder a este estado los Residentes deben haber aportado información de pago en su cuenta. Para más información, ver [SUPPORT_SITE]."/> + <check_box label="Han verificado su edad" name="limit_age_verified" tool_tip="Para poder acceder a este estado los Residentes deben haber verificado su edad. Para más información, ver [SUPPORT_SITE]."/> <check_box label="Permitir el chat de voz" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <check_box label="Permitir el teleporte a cualquier punto" name="allow_direct_teleport"/> diff --git a/indra/newview/skins/default/xui/es/panel_script_ed.xml b/indra/newview/skins/default/xui/es/panel_script_ed.xml index 46952c6974..4c4077b96f 100644 --- a/indra/newview/skins/default/xui/es/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/es/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Archivo" name="File"> <menu_item_call label="Guardar" name="Save"/> <menu_item_call label="Deshacer todos los cambios" name="Revert All Changes"/> + <menu_item_call label="Cargar desde archivo..." name="LoadFromFile"/> + <menu_item_call label="Guardar en archivo..." name="SaveToFile"/> </menu> <menu label="Editar" name="Edit"> <menu_item_call label="Deshacer" name="Undo"/> diff --git a/indra/newview/skins/default/xui/es/sidepanel_inventory.xml b/indra/newview/skins/default/xui/es/sidepanel_inventory.xml index 79d0cb84e8..f68dcc65e3 100644 --- a/indra/newview/skins/default/xui/es/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/es/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Cosas" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Objetos recibidos ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Objetos recibidos - </string> - <button label="Objetos recibidos" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] nuevos - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Aquí se entregarán las compras realizadas en el mercado. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Buzón de salida de comerciante ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Buzón de salida de comerciante - </string> - <button label="Buzón de salida de comerciante" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Poner en el escaparate de Mi Mercado"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Cargando... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Objetos recibidos ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Objetos recibidos + </string> + <button label="Objetos recibidos" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] nuevos + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Aquí se entregarán las compras realizadas en el mercado. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/es/strings.xml b/indra/newview/skins/default/xui/es/strings.xml index 2a6f32f84f..67c65c6ce9 100644 --- a/indra/newview/skins/default/xui/es/strings.xml +++ b/indra/newview/skins/default/xui/es/strings.xml @@ -171,9 +171,9 @@ Actualmente, solo se permite iniciar sesión a los empleados. Consulta www.secondlife.com/status si deseas obtener actualizaciones. </string> <string name="LoginFailedPremiumOnly"> - Se ha restringido de manera temporal el inicio de sesión en Second Life con el fin de garantizar una experiencia óptima a nuestros residentes. - -Aquellos usuarios que dispongan de cuentas gratuitas no podrán acceder a Second Life durante este período de tiempo, ya que el propósito de esta medida es obtener espacio suficiente para los residentes que hayan pagado por acceder a Second Life. + Las conexiones a Second Life se han restringido provisionalmente para garantizar que los usuarios que ya están conectados tengan la mejor experiencia posible. + +Durante este tiempo, las personas con cuentas gratuitas no podrán acceder a Second Life, ya que tienen prioridad los usuarios con una cuenta de pago. </string> <string name="LoginFailedComputerProhibited"> No se puede acceder a Second Life desde este ordenador. @@ -330,17 +330,35 @@ Intenta iniciar sesión de nuevo en unos instantes. Aquí se puede arrastrar sólo un ítem </string> <string name="TooltipPrice" value="[AMOUNT] L$:"/> + <string name="TooltipOutboxDragToWorld"> + No puedes colocar objetos en tu buzón de salida de comerciante + </string> <string name="TooltipOutboxNoTransfer"> - Uno o varios de estos objetos no se pueden vender o transferir a otro usuario. + Uno o varios de estos objetos no se pueden vender o transferir. + </string> + <string name="TooltipOutboxNotInInventory"> + Tu buzón de salida de comerciante sólo puede aceptar objetos procedentes directamente de tu inventario </string> <string name="TooltipOutboxWorn"> - Llevas puestos uno o más de estos objetos. Quítatelos del avatar y vuelve a intentar moverlos. + No puedes poner artículos que llevas puestos en el buzón de salida de comerciante + </string> + <string name="TooltipOutboxCallingCard"> + No puedes poner tarjetas de visita en tu buzón de salida de comerciante </string> <string name="TooltipOutboxFolderLevels"> - Esta carpeta tiene demasiados niveles de subcarpetas. Reorganiza las carpetas interiores de forma que tengas como máximo 4 niveles de profundidad (la carpeta raíz contiene A, que contiene B, que contiene C). + La profundidad de carpetas anidadas excede de 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + El número de subcarpetas de la carpeta de nivel superior excede de 20 </string> <string name="TooltipOutboxTooManyObjects"> - Esta carpeta contiene más de 200 objetos. Guarda algunos objetos en una caja para disminuir su cantidad. + El número de elementos de la carpeta de nivel superior excede de 200 + </string> + <string name="TooltipDragOntoOwnChild"> + No puedes mover una carpeta a su carpeta secundaria + </string> + <string name="TooltipDragOntoSelf"> + No puedes mover una carpeta dentro de sí misma </string> <string name="TooltipHttpUrl"> Pulsa para ver esta página web @@ -961,6 +979,9 @@ Intenta iniciar sesión de nuevo en unos instantes. <string name="choose_the_directory"> Elegir directorio </string> + <string name="script_files"> + Scripts + </string> <string name="AvatarSetNotAway"> Salir del estado ausente </string> @@ -1199,43 +1220,36 @@ Intenta iniciar sesión de nuevo en unos instantes. No tienes en tu inventario una copia de esta textura </string> <string name="InventoryInboxNoItems"> - Cuando compres un objeto o lo recibas por otra vía, aparecerá aquí, para que puedas arrastrarlo a una carpeta de tu inventario o eliminarlo si no deseas conservarlo. + Aquí aparecerán algunos de los objetos que recibas, como los regalos Premium. Después puedes arrastrarlos a tu inventario. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Tu Buzón de salida de comerciante no está configurado correctamente + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Error de configuración del Buzón de salida de comerciante + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Ponte en contacto con el servicio de atención al cliente para resolver el problema. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Cualquiera puede vender objetos en el mercado - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - ¡Hazte comerciante! + Cualquier usuario puede vender objetos en el mercado. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] El Mercado de Second Life] pone en venta más de un millón de productos virtuales, todos ellos creados por residentes. Tú también puedes vender los objetos que crees, así como algunos de los objetos que hayas comprado. Es fácil y es gratuito. [[LEARN_MORE_URL] Más información] o [[CREATE_STORE_URL] crea una tienda] en el mercado para empezar. + Para hacerte comerciante debes [[MARKETPLACE_CREATE_STORE_URL] crear una tienda del Mercado]. </string> <string name="InventoryOutboxNoItemsTitle"> - Una nueva forma para enviar objetos al mercado - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Arrastra y coloca aquí los objetos que desees preparar para venderlos en el mercado + El buzón de salida está vacío. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Arrastra a esta zona los objetos o carpetas que desees vender. Aparecerá una copia del objeto, sin quitarlo de tu inventario, salvo que el objeto arrastrado sea "no copiable". Cuando estés listo para enviar los objetos al mercado, pulsa en el botón Subir. Cuando se hayan trasladado los objetos a tu inventario en el mercado, desaparecerán de esta carpeta. + Arrastra carpetas a esta sección y pulsa en "Enviar al Mercado" para incluirlas en la lista de venta del [[MARKETPLACE_DASHBOARD_URL] Mercado]. </string> <string name="Marketplace Error None"> Sin errores @@ -4017,7 +4031,7 @@ Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE]. </string> <string name="uploading_abuse_report"> Subiendo... - + Denuncia de infracción </string> <string name="New Shape"> @@ -4285,7 +4299,7 @@ Denuncia de infracción <string name="server_is_down"> Parece que hay algún problema que ha escapado a nuestros controles. - Visita status.secondlifegrid.net para ver si hay alguna incidencia conocida que esté afectando al servicio. + Visita status.secondlifegrid.net para ver si hay alguna incidencia conocida que esté afectando al servicio. Si sigues teniendo problemas, comprueba la configuración de la red y del servidor de seguridad. </string> <string name="dateTimeWeekdaysNames"> @@ -4752,6 +4766,9 @@ Inténtalo incluyendo la ruta de acceso al editor entre comillas <string name="Command_Move_Label"> Caminar / Correr / Volar </string> + <string name="Command_Outbox_Label"> + Buzón de salida de comerciante + </string> <string name="Command_People_Label"> Gente </string> @@ -4824,6 +4841,9 @@ Inténtalo incluyendo la ruta de acceso al editor entre comillas <string name="Command_Move_Tooltip"> Desplazando el avatar </string> + <string name="Command_Outbox_Tooltip"> + Transfiere objetos a tu mercado para venderlos + </string> <string name="Command_People_Tooltip"> Amigos, grupos y personas próximas </string> diff --git a/indra/newview/skins/default/xui/fr/floater_about_land.xml b/indra/newview/skins/default/xui/fr/floater_about_land.xml index b554a0a892..6f8885487a 100644 --- a/indra/newview/skins/default/xui/fr/floater_about_land.xml +++ b/indra/newview/skins/default/xui/fr/floater_about_land.xml @@ -377,7 +377,7 @@ Seules les parcelles de grande taille peuvent apparaître dans la recherche. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Cliquez pour sélectionner une image"/> <text name="allow_label5"> - et chatter avec les avatars sur cette parcelle + Les avatars présents sur d'autres parcelles peuvent voir et chatter avec les avatars présents sur cette parcelle. </text> <check_box label="Voir les avatars" name="SeeAvatarsCheck" tool_tip="Permettre aux avatars présents sur d'autres parcelles de voir et chatter avec les avatars présents sur cette parcelle et à vous de les voir et de chatter avec eux."/> <text name="landing_point"> @@ -465,12 +465,12 @@ musique : <text name="Limit access to this parcel to:"> Accès à cette parcelle </text> - <check_box label="Autoriser l'accès public [MATURITY]" name="public_access"/> + <check_box label="Autoriser l'accès public (des lignes d'interdiction seront créées si cette case n'est pas cochée)" name="public_access"/> <text name="Only Allow"> - Limiter l'accès aux résidents vérifiés par : + Conditions d'accès des résidents : </text> - <check_box label="Informations de paiement enregistrées [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Bannir les résidents non identifiés."/> - <check_box label="Vérification de l'âge [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Bannir les résidents qui n'ont pas vérifié leur âge. Consultez la page [SUPPORT_SITE] pour plus d'informations."/> + <check_box label="Informations de paiement enregistrées [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Pour pouvoir accéder à cette parcelle, les résidents doivent avoir enregistré des informations de paiement. Consultez le [SUPPORT_SITE] pour plus d'informations."/> + <check_box label="Âge vérifié [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Pour que les résidents puissent accéder à cette parcelle, leur âge doit avoir fait l'objet d'une vérification. Consultez le [SUPPORT_SITE] pour plus d'informations."/> <check_box label="Autoriser l'accès au groupe : [GROUP]" name="GroupCheck" tool_tip="Définir le groupe à l'onglet Général."/> <check_box label="Vendre des pass à :" name="PassCheck" tool_tip="Autoriser un accès temporaire à cette parcelle"/> <combo_box name="pass_combo" width="110"> diff --git a/indra/newview/skins/default/xui/fr/floater_chat_bar.xml b/indra/newview/skins/default/xui/fr/floater_chat_bar.xml index c7d27c0589..890411d091 100644 --- a/indra/newview/skins/default/xui/fr/floater_chat_bar.xml +++ b/indra/newview/skins/default/xui/fr/floater_chat_bar.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="chat_bar" title="CHAT PRÈS DE MOI"> <panel name="bottom_panel"> - <line_editor label="Cliquer ici pour chatter." name="chat_box" tool_tip="Appuyer sur Entrée pour dire, Ctrl-Entrée pour crier"/> - <button name="show_nearby_chat" tool_tip="Affiche/Masque le journal de chats près de vous"/> + <line_editor label="Cliquer ici pour chatter." name="chat_box" tool_tip="Appuyer sur Entrée pour dire, Ctrl+Entrée pour crier"/> + <button name="show_nearby_chat" tool_tip="Afficher/masquer le journal de chat près de vous."/> </panel> </floater> diff --git a/indra/newview/skins/default/xui/fr/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/fr/floater_merchant_outbox.xml new file mode 100644 index 0000000000..b491dd6aed --- /dev/null +++ b/indra/newview/skins/default/xui/fr/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="BOÎTE D'ENVOI VENDEUR"> + <string name="OutboxFolderCount1"> + 1 dossier + </string> + <string name="OutboxFolderCountN"> + [NUM] dossiers + </string> + <string name="OutboxImporting"> + Envoi de dossiers... + </string> + <string name="OutboxInitializing"> + Initialisation... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Chargement... + </text> + </panel> + </panel> + <panel> + <button label="Envoyer vers la Place du marché" name="outbox_import_btn" tool_tip="Vers ma vitrine de la Place du marché"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/fr/floater_model_wizard.xml b/indra/newview/skins/default/xui/fr/floater_model_wizard.xml index 63feb1d403..128b9d6fa4 100644 --- a/indra/newview/skins/default/xui/fr/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/fr/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Optimisation" name="optimize_btn"/> <button label="1. Sélection du fichier" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Choisir un fichier de modèle </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Utilisateurs expérimentés : si vous êtes habitué à utiliser des outils de création de contenu en 3D, l'outil de chargement avancé est mis à votre disposition. </text> @@ -30,20 +30,20 @@ AVERTISSEMENT : </text> <text name="warning_text"> - Vous ne pourrez pas effectuer l'étape de chargement finale du modèle sur les serveurs Second Life. [secondlife:///app/floater/learn_more Découvrez comment] configurer votre compte pour les chargements de modèle de maillage. + Vous ne pourrez pas effectuer l'étape de chargement finale du modèle sur les serveurs Second Life. [secondlife:///app/floater/learn_more Découvrez comment] configurer votre compte pour le chargement de modèles de maillage. </text> </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Optimiser le modèle </text> </panel> - <text name="description"> + <text name="optimize_description"> Le modèle a été optimisé en termes de performances. Vous pouvez l'ajuster si vous le souhaitez. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Générer le niveau de détail : Élevé </text> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Ajuster les propriétés physiques </text> </panel> - <text name="description"> + <text name="physics_description"> Une forme va être créée pour l'enveloppe externe du modèle. Ajustez le niveau de détail de la forme en fonction de l'objectif souhaité pour votre modèle. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Recalcul physique" name="recalculate_physics_btn"/> <button label="Recalcul en cours..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Vérification </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Impact sur la parcelle/région : équivalent à [EQUIV] prims </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Chargement terminé </text> </panel> diff --git a/indra/newview/skins/default/xui/fr/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/fr/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..b479d5f6d6 --- /dev/null +++ b/indra/newview/skins/default/xui/fr/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/fr/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/fr/menu_inspect_object_gear.xml index 074bb54cdc..f3b974aba5 100644 --- a/indra/newview/skins/default/xui/fr/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/fr/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Toucher" name="touch"/> <menu_item_call label="M'asseoir" name="sit"/> <menu_item_call label="Payer" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Ajouter" name="add"/> <menu_item_call label="Signaler" name="report"/> <menu_item_call label="Ignorer" name="block"/> + <menu_item_call label="Ne plus ignorer" name="unblock"/> <menu_item_call label="Zoomer en avant" name="zoom_in"/> <menu_item_call label="Supprimer" name="remove"/> <menu_item_call label="En savoir plus" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/fr/menu_inventory.xml b/indra/newview/skins/default/xui/fr/menu_inventory.xml index 403111c4de..4abc74880f 100644 --- a/indra/newview/skins/default/xui/fr/menu_inventory.xml +++ b/indra/newview/skins/default/xui/fr/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Ajouter" name="Wearable Add"/> <menu_item_call label="Enlever" name="Take Off"/> <menu_item_call label="Copier vers la boîte d'envoi vendeur" name="Merchant Copy"/> - <menu_item_call label="Déplacer vers la boîte d'envoi vendeur" name="Merchant Move"/> + <menu_item_call label="Envoyer vers la Place du marché" name="Marketplace Send"/> <menu_item_call label="--aucune option--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/fr/menu_login.xml b/indra/newview/skins/default/xui/fr/menu_login.xml index 8210c1be51..dc6b2793ca 100644 --- a/indra/newview/skins/default/xui/fr/menu_login.xml +++ b/indra/newview/skins/default/xui/fr/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="Définir la taille de la fenêtre..." name="Set Window Size..."/> <menu_item_call label="Afficher les conditions d'utilisation" name="TOS"/> <menu_item_call label="Afficher le message critique" name="Critical"/> - <menu_item_call label="Test du navigateur de médias" name="Web Browser Test"/> <menu_item_call label="Test de débogage de la fenêtre flottante du contenu Web" name="Web Content Floater Debug Test"/> + <menu label="Définir le niveau de connexion" name="Set Logging Level"/> <menu_item_check label="Afficher le sélecteur de grille" name="Show Grid Picker"/> <menu_item_call label="Afficher la console des notifications" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/fr/menu_viewer.xml b/indra/newview/skins/default/xui/fr/menu_viewer.xml index 9303815c30..3ea863131a 100644 --- a/indra/newview/skins/default/xui/fr/menu_viewer.xml +++ b/indra/newview/skins/default/xui/fr/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Voler" name="Fly"/> <menu_item_check label="Toujours courir" name="Always Run"/> <menu_item_call label="Arrêter mon animation" name="Stop Animating My Avatar"/> + <menu_item_call label="Marcher / Courir / Voler..." name="Walk / run / fly"/> </menu> <menu label="Statut" name="Status"> <menu_item_call label="Absent" name="Set Away"/> <menu_item_call label="Occupé" name="Set Busy"/> </menu> - <menu_item_call label="Demander le statut Admin" name="Request Admin Options"/> - <menu_item_call label="Quitter le statut Admin" name="Leave Admin Options"/> - <menu_item_call label="Acheter des L$" name="Buy and Sell L$"/> + <menu_item_call label="Acheter des L$..." name="Buy and Sell L$"/> <menu_item_call label="Page d'accueil du compte..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=fr"/> </menu_item_call> @@ -63,7 +62,7 @@ <menu_item_check label="Propriétés de la parcelle" name="Parcel Properties"/> <menu_item_check label="Menu Avancé" name="Show Advanced Menu"/> </menu> - <menu label="Luminosité" name="Environment Settings"> + <menu label="Luminosité" name="Sun"> <menu_item_call label="Aube" name="Sunrise"/> <menu_item_call label="Milieu de journée" name="Noon"/> <menu_item_call label="Coucher de soleil" name="Sunset"/> @@ -178,22 +177,22 @@ <menu_item_check label="Afficher le réticule de la vue subjective" name="ShowCrosshairs"/> </menu> <menu label="Types de rendu" name="Rendering Types"> - <menu_item_check label="Simple" name="Simple"/> - <menu_item_check label="Alpha" name="Alpha"/> - <menu_item_check label="Arbre" name="Tree"/> - <menu_item_check label="Avatars" name="Character"/> - <menu_item_check label="Patch de surface" name="Surface Patch"/> - <menu_item_check label="Ciel" name="Sky"/> - <menu_item_check label="Eau" name="Water"/> - <menu_item_check label="Sol" name="Ground"/> - <menu_item_check label="Volume" name="Volume"/> - <menu_item_check label="Herbe" name="Grass"/> - <menu_item_check label="Nuages" name="Clouds"/> - <menu_item_check label="Particules" name="Particles"/> - <menu_item_check label="Placage de relief" name="Bump"/> + <menu_item_check label="Simple" name="Rendering Type Simple"/> + <menu_item_check label="Alpha" name="Rendering Type Alpha"/> + <menu_item_check label="Arbre" name="Rendering Type Tree"/> + <menu_item_check label="Avatars" name="Rendering Type Character"/> + <menu_item_check label="Patch de surface" name="Rendering Type Surface Patch"/> + <menu_item_check label="Ciel" name="Rendering Type Sky"/> + <menu_item_check label="Eau" name="Rendering Type Water"/> + <menu_item_check label="Sol" name="Rendering Type Ground"/> + <menu_item_check label="Volume" name="Rendering Type Volume"/> + <menu_item_check label="Herbe" name="Rendering Type Grass"/> + <menu_item_check label="Nuages" name="Rendering Type Clouds"/> + <menu_item_check label="Particules" name="Rendering Type Particles"/> + <menu_item_check label="Placage de relief" name="Rendering Type Bump"/> </menu> <menu label="Fonctionnalités de rendu" name="Rendering Features"> - <menu_item_check label="Interface" name="UI"/> + <menu_item_check label="Interface" name="ToggleUI"/> <menu_item_check label="Sélection" name="Selected"/> <menu_item_check label="En surbrillance" name="Highlighted"/> <menu_item_check label="Textures dynamiques" name="Dynamic Textures"/> @@ -207,8 +206,6 @@ <menu_item_check label="Effet de lissage de la souris" name="Mouse Smoothing"/> <menu_item_call label="Libérer les touches" name="Release Keys"/> <menu label="Raccourcis" name="Shortcuts"> - <menu_item_call label="Image ([COST] L$)..." name="Upload Image"/> - <menu_item_check label="Rechercher" name="Search"/> <menu_item_check label="Afficher le menu Avancé - raccourci existant" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Fermer la fenêtre" name="Close Window"/> <menu_item_call label="Fermer toutes les fenêtres" name="Close All Windows"/> @@ -217,13 +214,6 @@ <menu_item_check label="Joystick Flycam" name="Joystick Flycam"/> <menu_item_call label="Réinitialiser la vue" name="Reset View"/> <menu_item_call label="Regarder la dernière conversation" name="Look at Last Chatter"/> - <menu label="Sélectionner un outil de construction" name="Select Tool"> - <menu_item_call label="Outil de mise au point" name="Focus"/> - <menu_item_call label="Outil de déplacement" name="Move"/> - <menu_item_call label="Outil de modification" name="Edit"/> - <menu_item_call label="Outil de création" name="Create"/> - <menu_item_call label="Outil Terrain" name="Land"/> - </menu> <menu_item_call label="Zoomer en avant" name="Zoom In"/> <menu_item_call label="Zoom par défaut" name="Zoom Default"/> <menu_item_call label="Zoomer en arrière" name="Zoom Out"/> @@ -296,6 +286,7 @@ <menu_item_check label="Rayons" name="Raycast"/> <menu_item_check label="Vecteurs de vent" name="Wind Vectors"/> <menu_item_check label="Complexité du rendu" name="rendercomplexity"/> + <menu_item_check label="Octets d'éléments attachés" name="attachment bytes"/> <menu_item_check label="Sculpture" name="Sculpt"/> </menu> <menu label="Rendu" name="Rendering"> @@ -337,9 +328,8 @@ <menu_item_call label="Commencer l'enregistrement" name="Start Record"/> <menu_item_call label="Arrêter l'enregistrement" name="Stop Record"/> </menu> - <menu label="Monde" name="World"> + <menu label="Monde" name="DevelopWorld"> <menu_item_check label="Ignorer les paramètres du soleil de la sim" name="Sim Sun Override"/> - <menu_item_check label="Balise animée" name="Cheesy Beacon"/> <menu_item_check label="Météo fixe" name="Fixed Weather"/> <menu_item_call label="Vidage de cache d'objet de la région" name="Dump Region Object Cache"/> </menu> @@ -371,11 +361,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Récupérer la texture fixée" name="Grab Baked Texture"> - <menu_item_call label="Iris" name="Iris"/> - <menu_item_call label="Tête" name="Head"/> - <menu_item_call label="Haut du corps" name="Upper Body"/> - <menu_item_call label="Bas du corps" name="Lower Body"/> - <menu_item_call label="Jupe" name="Skirt"/> + <menu_item_call label="Iris" name="Grab Iris"/> + <menu_item_call label="Tête" name="Grab Head"/> + <menu_item_call label="Haut du corps" name="Grab Upper Body"/> + <menu_item_call label="Bas du corps" name="Grab Lower Body"/> + <menu_item_call label="Jupe" name="Grab Skirt"/> </menu> <menu label="Tests personnages" name="Character Tests"> <menu_item_call label="Apparence dans XML" name="Appearance To XML"/> @@ -405,18 +395,19 @@ <menu_item_call label="Compresser les images" name="Compress Images"/> <menu_item_check label="Output Debug Minidump" name="Output Debug Minidump"/> <menu_item_check label="Console Window on next Run" name="Console Window"/> + <menu label="Définir le niveau de connexion" name="Set Logging Level"/> <menu_item_call label="Demander le statut Admin" name="Request Admin Options"/> <menu_item_call label="Quitter le statut Admin" name="Leave Admin Options"/> <menu_item_check label="Afficher le menu Admin" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Prendre une copie" name="Take Copy"/> - <menu_item_call label="Téléporter le propriétaire" name="Force Owner To Me"/> + <menu label="Objet" name="AdminObject"> + <menu_item_call label="Prendre une copie" name="Admin Take Copy"/> + <menu_item_call label="Me faire devenir propriétaire" name="Force Owner To Me"/> <menu_item_call label="Forcer la permission du propriétaire" name="Force Owner Permissive"/> <menu_item_call label="Supprimer" name="Delete"/> <menu_item_call label="Verrouiller" name="Lock"/> - <menu_item_call label="Obtenir les ID d'actifs" name="Get Assets IDs"/> + <menu_item_call label="Obtenir les ID des actifs" name="Get Assets IDs"/> </menu> <menu label="Parcelle" name="Parcel"> <menu_item_call label="Téléporter le propriétaire" name="Owner To Me"/> @@ -447,10 +438,10 @@ <menu_item_call label="Propriétés physiques" name="Physics"/> <menu_item_call label="Tous les habits" name="All Clothes"/> </menu> - <menu label="Aide" name="Help"> + <menu label="Aide" name="DeprecatedHelp"> <menu_item_call label="Blog officiel des Linden" name="Official Linden Blog"/> <menu_item_call label="Portail d'écriture de scripts" name="Scripting Portal"/> - <menu label="Signaler des bugs" name="Bug Reporting"> + <menu label="Signaler un bug" name="Bug Reporting"> <menu_item_call label="JIRA" name="Public Issue Tracker"/> <menu_item_call label="Aide du JIRA" name="Publc Issue Tracker Help"/> <menu_item_call label="Comment signaler des bugs" name="Bug Reporing 101"/> diff --git a/indra/newview/skins/default/xui/fr/notifications.xml b/indra/newview/skins/default/xui/fr/notifications.xml index 2f9bf23bc4..f2dd02a495 100644 --- a/indra/newview/skins/default/xui/fr/notifications.xml +++ b/indra/newview/skins/default/xui/fr/notifications.xml @@ -86,16 +86,37 @@ Veuillez vérifier votre connexion Internet. <usetemplate canceltext="Cancel" name="yesnocancelbuttons" notext="Ne pas enregistrer" yestext="Enregistrer"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Vous n'êtes pas autorisé à copier cet article dans la boîte d'envoi vers la Place du marché. Voulez-vous vraiment déplacer l'article suivant ? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Non" yestext="Oui"/> + Vous n'êtes pas autorisé à copier un ou plusieurs de ces articles dans la boîte d'envoi vendeur. Vous pouvez les déplacer ou les laisser. + <usetemplate name="okcancelbuttons" notext="Ne pas déplacer les articles" yestext="Déplacer les articles"/> + </notification> + <notification name="OutboxFolderCreated"> + Un nouveau dossier a été créé pour chaque article que vous avez transféré vers le niveau supérieur de votre boîte d'envoi vendeur. + <usetemplate ignoretext="Un nouveau dossier a été créé dans la boîte d'envoi vendeur." name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - Chargement sur la Place du marché terminé. - <usetemplate name="okbutton" yestext="Hourra !"/> + <notification name="OutboxImportComplete"> + Transfert réussi + +Tous les dossiers ont été envoyés vers la Place du marché. + <usetemplate ignoretext="Tous les dossiers envoyés vers la Place du marché" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + Impossible de transférer certains dossiers + +Des erreurs se sont produites lors de l'envoi de certains dossiers vers la Place du marché. Ces dossiers sont toujours disponibles dans votre boîte d'envoi vendeur. + +Pour plus d'informations, consultez le [[MARKETPLACE_IMPORTS_URL] journal des erreurs]. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Chargement sur la Place du marché effectué avec des erreurs ! Corrigez les problèmes dans votre boîte d'envoi et réessayez. Merci ! + <notification name="OutboxImportFailed"> + Échec de transfert + +Aucun dossier n'a été envoyé vers la Place du marché en raison d'une erreur système ou réseau. Veuillez réessayer ultérieurement. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + Échec d'initialisation de la Place du marché + +L'initialisation de la Place du marché a échoué en raison d'une erreur système ou réseau. Veuillez réessayer ultérieurement. <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> @@ -1434,7 +1455,7 @@ Version [VERSION] </notification> <notification name="GroupLeaveConfirmMember"> Vous êtes actuellement membre du groupe <nolink>[GROUP]</nolink>. -Quitter le groupe ? +Quitter le groupe ? <usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/> </notification> <notification name="ConfirmKick"> @@ -2816,6 +2837,18 @@ avec les résidents suivants : [RESIDENTS] ? <usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Vous ne pouvez partager qu'un dossier à la fois. + +Voulez-vous vraiment partager les articles suivants : + +<nolink>[ITEMS]</nolink> + +avec les résidents suivants : + +[RESIDENTS] ? + <usetemplate name="okcancelbuttons" notext="Annuler" yestext="Ok"/> + </notification> <notification name="ItemsShared"> Articles partagés. </notification> diff --git a/indra/newview/skins/default/xui/fr/panel_region_estate.xml b/indra/newview/skins/default/xui/fr/panel_region_estate.xml index fb650ff646..9d97d1bf29 100644 --- a/indra/newview/skins/default/xui/fr/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/fr/panel_region_estate.xml @@ -18,10 +18,10 @@ domaine. (inconnu) </text> <text name="Only Allow"> - Limiter l'accès aux comptes vérifiés par : + Conditions d'accès des résidents : </text> - <check_box label="Infos de paiement enregistrées" name="limit_payment" tool_tip="Bannir les résidents non identifiés"/> - <check_box label="Vérification de l'âge" name="limit_age_verified" tool_tip="Bannir les résidents qui n'ont pas vérifié leur âge. Consultez la page [SUPPORT_SITE] pour plus d'informations."/> + <check_box label="Informations de paiement enregistrées" name="limit_payment" tool_tip="Pour pouvoir accéder à ce domaine, les résidents doivent avoir enregistré des informations de paiement. Consultez le [SUPPORT_SITE] pour plus d'informations."/> + <check_box label="Âge vérifié" name="limit_age_verified" tool_tip="Pour que les résidents puissent accéder à ce domaine, leur âge doit avoir fait l'objet d'une vérification. Consultez le [SUPPORT_SITE] pour plus d'informations."/> <check_box label="Autoriser les chats vocaux" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <text name="abuse_email_text"> diff --git a/indra/newview/skins/default/xui/fr/panel_script_ed.xml b/indra/newview/skins/default/xui/fr/panel_script_ed.xml index 2b08ae56c5..29fbe3c7e7 100644 --- a/indra/newview/skins/default/xui/fr/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/fr/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Fichier" name="File"> <menu_item_call label="Enregistrer" name="Save"/> <menu_item_call label="Annuler tous les changements" name="Revert All Changes"/> + <menu_item_call label="Charger depuis un fichier..." name="LoadFromFile"/> + <menu_item_call label="Enregistrer sous..." name="SaveToFile"/> </menu> <menu label="Modifier" name="Edit"> <menu_item_call label="Annuler" name="Undo"/> diff --git a/indra/newview/skins/default/xui/fr/sidepanel_inventory.xml b/indra/newview/skins/default/xui/fr/sidepanel_inventory.xml index 969bd1ac44..cdb15a632d 100644 --- a/indra/newview/skins/default/xui/fr/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/fr/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Choses" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Articles reçus ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Articles reçus - </string> - <button label="Articles reçus" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] nouv. - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Ici seront livrés les achats effectués sur la Place du marché. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Boîte d'envoi vendeur ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Boîte d'envoi vendeur - </string> - <button label="Boîte d'envoi vendeur" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Vers ma vitrine de la Place du marché"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Chargement... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Articles reçus ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Articles reçus + </string> + <button label="Articles reçus" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] nouv. + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Ici seront livrés les achats effectués sur la Place du marché. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/fr/strings.xml b/indra/newview/skins/default/xui/fr/strings.xml index d959a96565..a0c542d524 100644 --- a/indra/newview/skins/default/xui/fr/strings.xml +++ b/indra/newview/skins/default/xui/fr/strings.xml @@ -181,8 +181,8 @@ Consultez la page www.secondlife.com/status pour plus d'informations. </string> <string name="LoginFailedPremiumOnly"> Les connexions à Second Life sont temporairement limitées afin de s'assurer que l'expérience des utilisateurs présents dans le monde virtuel soit optimale. - -Les personnes disposant de comptes gratuits ne pourront pas accéder à Second Life pendant ce temps afin de permettre à celles qui ont payé pour pouvoir utiliser Second Life puissent le faire. + +Les personnes disposant de comptes gratuits ne pourront pas accéder à Second Life pendant ce temps afin de permettre à celles qui ont payé pour pouvoir utiliser Second Life de le faire. </string> <string name="LoginFailedComputerProhibited"> Impossible d'accéder à Second Life depuis cet ordinateur. @@ -339,17 +339,35 @@ Veuillez réessayer de vous connecter dans une minute. Impossible de faire glisser plus d'un objet ici </string> <string name="TooltipPrice" value="[AMOUNT] L$ :"/> + <string name="TooltipOutboxDragToWorld"> + Impossible de rezzer des articles dans la boîte d'envoi vendeur + </string> <string name="TooltipOutboxNoTransfer"> - Impossible de vendre ou de transférer un ou plusieurs de ces objets à un autre utilisateur. + Impossible de vendre ou de transférer un ou plusieurs de ces objets. + </string> + <string name="TooltipOutboxNotInInventory"> + La boîte d'envoi vendeur n'accepte que les articles directement issus de votre inventaire. </string> <string name="TooltipOutboxWorn"> - Vous portez un ou plusieurs de ces objets. Retirez-les de votre avatar, puis réessayez de les déplacer. + Impossible de placer des articles que vous portez dans votre boîte d'envoi vendeur + </string> + <string name="TooltipOutboxCallingCard"> + Impossible de placer des cartes de visite dans votre boîte d'envoi vendeur </string> <string name="TooltipOutboxFolderLevels"> - Trop de niveaux de sous-dossiers dans ce dossier. Réorganisez-le de sorte qu'un maximum de 4 niveaux soit utilisé (dossier racine contenant A contenant B contenant C). + Il existe plus de 3 niveaux de dossiers imbriqués. + </string> + <string name="TooltipOutboxTooManyFolders"> + Le dossier de niveau supérieur contient plus de 20 sous-dossiers. </string> <string name="TooltipOutboxTooManyObjects"> - Ce dossier contient plus de 200 objets. Regroupez une partie des articles dans un paquet afin de réduire le nombre d'objets. + Le dossier de niveau supérieur contient plus de 200 articles. + </string> + <string name="TooltipDragOntoOwnChild"> + Impossible de déplacer un dossier vers son enfant + </string> + <string name="TooltipDragOntoSelf"> + Impossible de déplacer un dossier vers lui-même </string> <string name="TooltipHttpUrl"> Cliquez pour afficher cette page web @@ -976,6 +994,9 @@ Veuillez réessayer de vous connecter dans une minute. <string name="choose_the_directory"> Choisir le répertoire </string> + <string name="script_files"> + Scripts + </string> <string name="AvatarSetNotAway"> Présent </string> @@ -1214,43 +1235,36 @@ Veuillez réessayer de vous connecter dans une minute. Vous n'avez pas de copie de cette texture dans votre inventaire </string> <string name="InventoryInboxNoItems"> - Lorsque vous achetez ou recevez un article, il s'affiche ici. Vous pouvez alors le faire glisser vers un dossier de votre inventaire ou le supprimer si vous ne souhaitez pas le conserver. + Certains articles reçus, tels que les cadeaux Premium, s'afficheront ici. Vous pourrez alors les faire glisser vers votre inventaire. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Configuration incorrecte de votre boîte d'envoi vendeur + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Erreur de configuration de la boîte d'envoi vendeur + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Veuillez contacter le service clientèle pour résoudre le problème. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Tout le monde peut vendre des articles sur la Place du marché - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Devenez vendeur ! + Tout le monde peut vendre des articles sur la Place du marché. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] La Place du marché Second Life] comprend plus d'un million de produits virtuels à vendre, tous créés par des résidents. Vous aussi pouvez vendre les articles que vous créez, ainsi que certains articles que vous avez achetés. Le processus est simple et la configuration gratuite. [[LEARN_MORE_URL] En savoir plus] ou [[CREATE_STORE_URL] créer une boutique] sur la Place du marché pour démarrer + Pour devenir vendeur, vous devez [[MARKETPLACE_CREATE_STORE_URL] créer une boutique sur la Place du marché]. </string> <string name="InventoryOutboxNoItemsTitle"> - Un nouveau moyen d'envoyer des articles sur la Place du marché - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Glisser-déposer des articles ici afin de les préparer à la vente sur la Place du marché. + Votre boîte d'envoi est vide. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Faites glisser les articles ou dossiers d'articles à vendre dans cette zone. Une copie de l'article s'affiche, sans que votre inventaire ne soit modifié, sauf si vous avez fait glisser un article pour lequel la copie est interdite. Une fois prêt à envoyer les articles vers la Place du marché, cliquez sur le bouton Charger. Les articles disparaissent de ce dossier lorsqu'ils ont été déplacés vers l'inventaire de la Place du marché. + Pour mettre des dossiers en vente sur la [[MARKETPLACE_DASHBOARD_URL] Place du marché], faites-les glisser vers cette zone et cliquez sur "Envoyer vers la Place du marché". </string> <string name="Marketplace Error None"> Aucune erreur @@ -4103,9 +4117,9 @@ Si ce message persiste, veuillez aller sur la page [SUPPORT_SITE]. En ligne </string> <string name="uploading_abuse_report"> - Chargement en cours... + Chargement... -de l'infraction signalée +du rapport d'infraction </string> <string name="New Shape"> Nouvelle silhouette @@ -4372,7 +4386,7 @@ de l'infraction signalée <string name="server_is_down"> Malgré nos efforts, une erreur inattendue s'est produite. - Veuillez vous reporter à status.secondlifegrid.net afin de déterminer si un problème connu existe avec ce service. + Veuillez vous reporter à status.secondlifegrid.net afin de déterminer si un problème connu existe avec ce service. Si le problème persiste, vérifiez la configuration de votre réseau et de votre pare-feu. </string> <string name="dateTimeWeekdaysNames"> @@ -4839,6 +4853,9 @@ Essayez avec le chemin d'accès à l'éditeur entre guillemets doubles <string name="Command_Move_Label"> Marcher / Courir / Voler </string> + <string name="Command_Outbox_Label"> + Boîte d'envoi vendeur + </string> <string name="Command_People_Label"> Personnes </string> @@ -4911,6 +4928,9 @@ Essayez avec le chemin d'accès à l'éditeur entre guillemets doubles <string name="Command_Move_Tooltip"> Faire bouger votre avatar </string> + <string name="Command_Outbox_Tooltip"> + Transférer des articles vers votre place de marché afin de les vendre. + </string> <string name="Command_People_Tooltip"> Amis, groupes et personnes près de vous </string> diff --git a/indra/newview/skins/default/xui/it/floater_about_land.xml b/indra/newview/skins/default/xui/it/floater_about_land.xml index 528cf185fc..cfc3ad8fdb 100644 --- a/indra/newview/skins/default/xui/it/floater_about_land.xml +++ b/indra/newview/skins/default/xui/it/floater_about_land.xml @@ -378,7 +378,7 @@ Solamente terreni più grandi possono essere abilitati nella ricerca. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Clicca per scegliere una immagine"/> <text name="allow_label5"> - e chattare con avatar in questo lotto + Gli avatar su altri lotti possono vedere gli avatar su questo lotto e chattare con loro </text> <check_box label="Vedi avatar" name="SeeAvatarsCheck" tool_tip="Consente ad avatar in altri lotti di vedere e chattare con avatar in questo lotto e viceversa."/> <text name="landing_point"> @@ -465,12 +465,12 @@ Media: <text name="Limit access to this parcel to:"> Accesso a questo terreno </text> - <check_box label="Consenti l'accesso pubblico [MATURITY]" name="public_access"/> + <check_box label="Consenti l'accesso pubblico (se si rimuove la selezione vengono create linee di espulsione)" name="public_access"/> <text name="Only Allow"> - Consenti l'accesso soltanto ai residenti verificati tramite: + Consenti l'accesso solo ai Residenti che: </text> - <check_box label="Informazioni di pagamento in archivio [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Espelli i residenti non identificati."/> - <check_box label="Verifica dell'età [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Espelli i residenti che non hanno la loro età verificata. Vedi [SUPPORT_SITE] per maggiori informazioni."/> + <check_box label="Hanno informazioni di pagamento in archivio [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Per poter visitare questo lotto i Residenti devono aver fornito informazioni di pagamento a Linden Lab. Vedi [SUPPORT_SITE] per maggiori informazioni."/> + <check_box label="Hanno verificato l'età [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Per poter visitare questo lotto i Residenti devono aver verificato la propria età. Vedi [SUPPORT_SITE] per maggiori informazioni."/> <check_box label="Permetti accesso al gruppo: [GROUP]" name="GroupCheck" tool_tip="Imposta il gruppo nel pannello generale."/> <check_box label="Vendi pass a:" name="PassCheck" tool_tip="Permetti in questo terreno l'accesso temporaneo"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/it/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/it/floater_merchant_outbox.xml new file mode 100644 index 0000000000..02f257d466 --- /dev/null +++ b/indra/newview/skins/default/xui/it/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="CASELLA IN USCITA DEL RIVENDITORE"> + <string name="OutboxFolderCount1"> + 1 cartella + </string> + <string name="OutboxFolderCountN"> + [NUM] cartelle + </string> + <string name="OutboxImporting"> + Invio cartelle... + </string> + <string name="OutboxInitializing"> + Inizializzazione... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Caricamento... + </text> + </panel> + </panel> + <panel> + <button label="Invia a Marketplace" name="outbox_import_btn" tool_tip="Push su negozio Marketplace"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/it/floater_model_wizard.xml b/indra/newview/skins/default/xui/it/floater_model_wizard.xml index 7c1b13c18f..ab5fdb29e4 100644 --- a/indra/newview/skins/default/xui/it/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/it/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Ottimizza" name="optimize_btn"/> <button label="1. Seleziona file" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Seleziona file modello </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Utenti avanzati: Gli utenti che hanno dimestichezza con gli strumenti di creazione 3D possono usare le opzioni di caricamento avanzate. </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Ottimizza modello </text> </panel> - <text name="description"> + <text name="optimize_description"> Abbiamo ottimizzato il modello per migliorare le prestazioni. Se necessario, può essere regolato ulteriormente. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Genera livello di dettaglio: Alto </text> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Modifica fisica </text> </panel> - <text name="description"> + <text name="physics_description"> Verrà creata una forma per lo scafo esterno del modello. Regola il livello di dettaglio della forma in base al fine desiderato del modello. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Ricalcola fisica" name="recalculate_physics_btn"/> <button label="Ricalcolo in corso..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Rivedi </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Impatto sul lotto o sulla regione: [EQUIV] prim equivalenti </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Caricamento completato </text> </panel> diff --git a/indra/newview/skins/default/xui/it/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/it/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..b479d5f6d6 --- /dev/null +++ b/indra/newview/skins/default/xui/it/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/it/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/it/menu_inspect_object_gear.xml index ede4a507c0..4740c9bf67 100644 --- a/indra/newview/skins/default/xui/it/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/it/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Tocca" name="touch"/> <menu_item_call label="Siediti" name="sit"/> <menu_item_call label="Paga" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Aggiungi" name="add"/> <menu_item_call label="Segnala" name="report"/> <menu_item_call label="Blocca" name="block"/> + <menu_item_call label="Sblocca" name="unblock"/> <menu_item_call label="Zoom avanti" name="zoom_in"/> <menu_item_call label="Rimuovi" name="remove"/> <menu_item_call label="Maggiori informazioni" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/it/menu_inventory.xml b/indra/newview/skins/default/xui/it/menu_inventory.xml index 57aa4dc97d..fc3a82a959 100644 --- a/indra/newview/skins/default/xui/it/menu_inventory.xml +++ b/indra/newview/skins/default/xui/it/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Aggiungi" name="Wearable Add"/> <menu_item_call label="Togli" name="Take Off"/> <menu_item_call label="Copia nella casella venditore in uscita" name="Merchant Copy"/> - <menu_item_call label="Passa alla casella venditore in uscita" name="Merchant Move"/> + <menu_item_call label="Invia a Marketplace" name="Marketplace Send"/> <menu_item_call label="--nessuna opzione--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/it/menu_login.xml b/indra/newview/skins/default/xui/it/menu_login.xml index 834db974da..7b060e6565 100644 --- a/indra/newview/skins/default/xui/it/menu_login.xml +++ b/indra/newview/skins/default/xui/it/menu_login.xml @@ -16,8 +16,8 @@ <menu_item_call label="Imposta dimensioni della finestra..." name="Set Window Size..."/> <menu_item_call label="Mostra i Termini del servizio (TOS)" name="TOS"/> <menu_item_call label="Mostra messaggio critico" name="Critical"/> - <menu_item_call label="Test browser multimedia" name="Web Browser Test"/> <menu_item_call label="Test debug finestra contenuti Web" name="Web Content Floater Debug Test"/> + <menu label="Imposta livello di registrazione" name="Set Logging Level"/> <menu_item_check label="Mostra selettore griglia" name="Show Grid Picker"/> <menu_item_call label="Mostra Console notifiche" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/it/menu_viewer.xml b/indra/newview/skins/default/xui/it/menu_viewer.xml index 5140d2b1ec..dee1634a1b 100644 --- a/indra/newview/skins/default/xui/it/menu_viewer.xml +++ b/indra/newview/skins/default/xui/it/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Vola" name="Fly"/> <menu_item_check label="Corri sempre" name="Always Run"/> <menu_item_call label="Ferma animazione" name="Stop Animating My Avatar"/> + <menu_item_call label="Cammina / corri / vola..." name="Walk / run / fly"/> </menu> <menu label="Stato" name="Status"> <menu_item_call label="Assente" name="Set Away"/> <menu_item_call label="Non disponibile" name="Set Busy"/> </menu> - <menu_item_call label="Richiedi diritti Admin" name="Request Admin Options"/> - <menu_item_call label="Lascia stato Admin" name="Leave Admin Options"/> - <menu_item_call label="Compra L$" name="Buy and Sell L$"/> + <menu_item_call label="Acquista L$..." name="Buy and Sell L$"/> <menu_item_call label="Dashboard dell'account..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=it"/> </menu_item_call> @@ -63,7 +62,7 @@ <menu_item_check label="Proprietà del lotto" name="Parcel Properties"/> <menu_item_check label="Menu Avanzato" name="Show Advanced Menu"/> </menu> - <menu label="Sole" name="Environment Settings"> + <menu label="Sole" name="Sun"> <menu_item_call label="Alba" name="Sunrise"/> <menu_item_call label="Mezzogiorno" name="Noon"/> <menu_item_call label="Tramonto" name="Sunset"/> @@ -178,22 +177,22 @@ <menu_item_check label="Mostra mirino visuale soggettiva" name="ShowCrosshairs"/> </menu> <menu label="Modalità di rendering" name="Rendering Types"> - <menu_item_check label="Semplice" name="Simple"/> - <menu_item_check label="Alpha (Trasparenza)" name="Alpha"/> - <menu_item_check label="Albero" name="Tree"/> - <menu_item_check label="Avatar" name="Character"/> - <menu_item_check label="Superficie chiusa" name="Surface Patch"/> - <menu_item_check label="Cielo" name="Sky"/> - <menu_item_check label="Acqua" name="Water"/> - <menu_item_check label="Suolo" name="Ground"/> - <menu_item_check label="Volume" name="Volume"/> - <menu_item_check label="Erba" name="Grass"/> - <menu_item_check label="Nuvole" name="Clouds"/> - <menu_item_check label="Particelle" name="Particles"/> - <menu_item_check label="Urti" name="Bump"/> + <menu_item_check label="Semplice" name="Rendering Type Simple"/> + <menu_item_check label="Alpha (Trasparenza)" name="Rendering Type Alpha"/> + <menu_item_check label="Albero" name="Rendering Type Tree"/> + <menu_item_check label="Avatar" name="Rendering Type Character"/> + <menu_item_check label="Toppa superficie" name="Rendering Type Surface Patch"/> + <menu_item_check label="Cielo" name="Rendering Type Sky"/> + <menu_item_check label="Acqua" name="Rendering Type Water"/> + <menu_item_check label="Suolo" name="Rendering Type Ground"/> + <menu_item_check label="Volume" name="Rendering Type Volume"/> + <menu_item_check label="Erba" name="Rendering Type Grass"/> + <menu_item_check label="Nuvole" name="Rendering Type Clouds"/> + <menu_item_check label="Particelle" name="Rendering Type Particles"/> + <menu_item_check label="Urto" name="Rendering Type Bump"/> </menu> <menu label="Caratteristiche di rendering" name="Rendering Features"> - <menu_item_check label="Interfaccia utente" name="UI"/> + <menu_item_check label="Interfaccia utente" name="ToggleUI"/> <menu_item_check label="Selezionati" name="Selected"/> <menu_item_check label="Evidenziato" name="Highlighted"/> <menu_item_check label="Texture dinamiche" name="Dynamic Textures"/> @@ -206,8 +205,6 @@ <menu_item_check label="Fluidità mouse" name="Mouse Smoothing"/> <menu_item_call label="Rilascia tasti" name="Release Keys"/> <menu label="Scorciatoie" name="Shortcuts"> - <menu_item_call label="Immagine ([COST]L$)..." name="Upload Image"/> - <menu_item_check label="Cerca" name="Search"/> <menu_item_check label="Mostra menu Avanzato - tasti di scelta rapida esistenti" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Chiudi finestra" name="Close Window"/> <menu_item_call label="Chiudi tutte le finestre" name="Close All Windows"/> @@ -216,13 +213,6 @@ <menu_item_check label="Joystick Flycam" name="Joystick Flycam"/> <menu_item_call label="Reimposta vista" name="Reset View"/> <menu_item_call label="Guarda l'ultima conversazione" name="Look at Last Chatter"/> - <menu label="Seleziona strumento di costruzione" name="Select Tool"> - <menu_item_call label="Strumento Ingrandisci" name="Focus"/> - <menu_item_call label="Strumento Movimento" name="Move"/> - <menu_item_call label="Strumento Modifica" name="Edit"/> - <menu_item_call label="Strumento Crea" name="Create"/> - <menu_item_call label="Strumento Terreno" name="Land"/> - </menu> <menu_item_call label="Zoom avanti" name="Zoom In"/> <menu_item_call label="Zoom predefinito" name="Zoom Default"/> <menu_item_call label="Zoom indietro" name="Zoom Out"/> @@ -278,6 +268,7 @@ <menu_item_check label="Crea coda" name="Build Queue"/> <menu_item_check label="Vettori vento" name="Wind Vectors"/> <menu_item_check label="Complessità rendering" name="rendercomplexity"/> + <menu_item_check label="Byte collegamento" name="attachment bytes"/> <menu_item_check label="Scolpisci" name="Sculpt"/> </menu> <menu label="Rendering" name="Rendering"> @@ -300,9 +291,8 @@ <menu_item_call label="Lascia un pacchetto" name="Drop a Packet"/> </menu> <menu_item_call label="Urti, spinte e contatti" name="Bumps, Pushes &amp; Hits"/> - <menu label="Mondo" name="World"> - <menu_item_check label="Esclusione al sole della regione" name="Sim Sun Override"/> - <menu_item_check label="Effetto marcatore lampeggiante" name="Cheesy Beacon"/> + <menu label="Mondo" name="DevelopWorld"> + <menu_item_check label="Esclusione al sole della simulazione" name="Sim Sun Override"/> <menu_item_check label="Clima fisso" name="Fixed Weather"/> <menu_item_call label="Dump della cache oggetti regione" name="Dump Region Object Cache"/> </menu> @@ -324,11 +314,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Grab Baked Texture" name="Grab Baked Texture"> - <menu_item_call label="Iride" name="Iris"/> - <menu_item_call label="Testa" name="Head"/> - <menu_item_call label="Parte superiore del corpo" name="Upper Body"/> - <menu_item_call label="Parte inferiore del corpo" name="Lower Body"/> - <menu_item_call label="Gonna" name="Skirt"/> + <menu_item_call label="Iride" name="Grab Iris"/> + <menu_item_call label="Testa" name="Grab Head"/> + <menu_item_call label="Parte superiore del corpo" name="Grab Upper Body"/> + <menu_item_call label="Parte inferiore del corpo" name="Grab Lower Body"/> + <menu_item_call label="Gonna" name="Grab Skirt"/> </menu> <menu label="Test personaggio" name="Character Tests"> <menu_item_call label="Alterna la geometria dei personaggi" name="Toggle Character Geometry"/> @@ -345,17 +335,19 @@ <menu_item_check label="Texture HTTP" name="HTTP Textures"/> <menu_item_check label="Inventario HTTP" name="HTTP Inventory"/> <menu_item_check label="Finestra Console al prossimo lancio" name="Console Window"/> + <menu label="Imposta livello di registrazione" name="Set Logging Level"/> <menu_item_call label="Richiedi diritti Admin" name="Request Admin Options"/> <menu_item_call label="Lascia stato Admin" name="Leave Admin Options"/> <menu_item_check label="Mostra menu Admin" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Prendi copia" name="Take Copy"/> + <menu label="Oggetto" name="AdminObject"> + <menu_item_call label="Prendi copia" name="Admin Take Copy"/> <menu_item_call label="Rendimi proprietario" name="Force Owner To Me"/> <menu_item_call label="Forza permesso proprietario" name="Force Owner Permissive"/> <menu_item_call label="Elimina" name="Delete"/> <menu_item_call label="Blocca" name="Lock"/> + <menu_item_call label="Ottieni ID asset" name="Get Assets IDs"/> </menu> <menu label="Lotto" name="Parcel"> <menu_item_call label="Rendimi proprietario" name="Owner To Me"/> @@ -372,5 +364,16 @@ <menu label="Take Off Clothing" name="Take Off Clothing"> <menu_item_call label="Fisica" name="Physics"/> </menu> + <menu label="Guida" name="DeprecatedHelp"> + <menu_item_call label="Blog ufficiale Linden" name="Official Linden Blog"/> + <menu_item_call label="Portale script" name="Scripting Portal"/> + <menu label="Segnalazione bug" name="Bug Reporting"> + <menu_item_call label="Monitoraggio problemi pubblici" name="Public Issue Tracker"/> + <menu_item_call label="Guida Monitoraggio problemi pubblici" name="Publc Issue Tracker Help"/> + <menu_item_call label="Guida alla segnalazione di bug" name="Bug Reporing 101"/> + <menu_item_call label="Problemi sicurezza" name="Security Issues"/> + <menu_item_call label="Wiki domande e risposte" name="QA Wiki"/> + </menu> + </menu> </menu> </menu_bar> diff --git a/indra/newview/skins/default/xui/it/notifications.xml b/indra/newview/skins/default/xui/it/notifications.xml index fcc515186d..24e8fd6274 100644 --- a/indra/newview/skins/default/xui/it/notifications.xml +++ b/indra/newview/skins/default/xui/it/notifications.xml @@ -86,17 +86,38 @@ Accertati che la tua connessione Internet stia funzionando correttamente. <usetemplate canceltext="Annulla" name="yesnocancelbuttons" notext="Non salvare" yestext="Salva"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Non hai l'autorizzazione necessaria per copiare questo oggetto nella casella in uscita di Marketplace. Sei sicuro di volere spostare gli oggetti seguenti? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="No" yestext="Sì"/> + Non hai l'autorizzazione necessaria per copiare almeno uno di questi elementi nella casella in uscita del rivenditore. Puoi spostarli o lasciarli indietro. + <usetemplate name="okcancelbuttons" notext="Non spostare gli oggetti" yestext="Sposta oggetti"/> </notification> - <notification name="OutboxUploadComplete"> - Caricamento di Marketplace completato. - <usetemplate name="okbutton" yestext="Ottimo!"/> + <notification name="OutboxFolderCreated"> + Una nuova cartella è stata creata per ciascun elemento trasferito nel livello superiore della casella in uscita del rivenditore. + <usetemplate ignoretext="Una nuova cartella è stata creata nella casella in uscita del rivenditore" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Caricamento di Marketplace completato senza errori. Correggi i problemi nella casella in uscita e riprova. Grazie. - <usetemplate name="okbutton" yestext="Riprova"/> + <notification name="OutboxImportComplete"> + Successo + +Tutte le cartelle sono state inviate a Marketplace correttamente. + <usetemplate ignoretext="Tutte le cartelle inviate a Marketplace" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + Alcune cartelle non sono state trasferite + +Si sono verificati degli errori durante l'invio di alcune cartelle a Marketplace. Tali cartelle sono ancora nella casella in uscita del rivenditore. + +Per ulteriori informazioni consulta il [[MARKETPLACE_IMPORTS_URL] registro errori]. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxImportFailed"> + Trasferimento non riuscito + +Nessuna cartella è stata inviata a Marketplace, a causa di un errore di sistema o di rete. Riprova più tardi. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + Inizializzazione Marketplace non riuscita + +L'inizializzazione con il Marketplace non ha avuto successo a causa di un errore di sistema o di rete. Riprova più tardi. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> C'è stato un problema importando il testo di uno script per la seguente ragione: [REASON]. Riprova più tardi. @@ -1437,8 +1458,8 @@ Per installare l'aggiornamento è necessario riavviare [APP_NAME]. <usetemplate ignoretext="Conferma prima di restituire gli oggetti ai relativi proprietari" name="okcancelignore" notext="Annulla" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - Sei attualmente un membro del gruppo <nolink>[GROUP]</nolink>. -Vuoi lasciare il gruppo? + Attualmente sei un membro del gruppo <nolink>[GROUP]</nolink>. +Lasciare il gruppo? <usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/> </notification> <notification name="ConfirmKick"> @@ -2818,6 +2839,18 @@ Con i seguenti residenti? [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Si può condividere solo una cartella alla volta. + +Sei sicuro di volere condividere gli oggetti seguenti: + +<nolink>[ITEMS]</nolink> + +Con i seguenti residenti: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="Annulla" yestext="Ok"/> + </notification> <notification name="ItemsShared"> Gli oggetti sono stati condivisi. </notification> diff --git a/indra/newview/skins/default/xui/it/panel_region_estate.xml b/indra/newview/skins/default/xui/it/panel_region_estate.xml index 61e3f31024..da6b6b277f 100644 --- a/indra/newview/skins/default/xui/it/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/it/panel_region_estate.xml @@ -23,10 +23,10 @@ <check_box label="Permetti accesso pubblico" name="externally_visible_check"/> <button label="?" name="externally_visible_help"/> <text name="Only Allow"> - Limita l'accesso agli account verificati con: + Consenti l'accesso solo ai Residenti che: </text> - <check_box label="Informazioni di pagamento in archivio" name="limit_payment" tool_tip="Espelli i residenti non identificati"/> - <check_box label="Verifica età" name="limit_age_verified" tool_tip="Espelli i residenti che non hanno la loro età verificata. Vedi [SUPPORT_SITE] per maggiori informazioni."/> + <check_box label="Hanno memorizzato le informazioni per l'addebito" name="limit_payment" tool_tip="Per poter visitare questa proprietà immobiliare i Residenti devono aver fornito informazioni di pagamento a Linden Lab. Vedi [SUPPORT_SITE] per maggiori informazioni."/> + <check_box label="Hanno verificato l'età" name="limit_age_verified" tool_tip="Per poter visitare questa proprietà immobiliare i Residenti devono aver verificato la propria età. Vedi [SUPPORT_SITE] per maggiori informazioni."/> <check_box label="Permetti la chat voice" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <check_box label="Permetti teleport diretto" name="allow_direct_teleport"/> diff --git a/indra/newview/skins/default/xui/it/panel_script_ed.xml b/indra/newview/skins/default/xui/it/panel_script_ed.xml index 950dfacf3a..d7ee8230b3 100644 --- a/indra/newview/skins/default/xui/it/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/it/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="File" name="File"> <menu_item_call label="Salva" name="Save"/> <menu_item_call label="Annulla tutte le modifiche" name="Revert All Changes"/> + <menu_item_call label="Carica da file..." name="LoadFromFile"/> + <menu_item_call label="Salva su file..." name="SaveToFile"/> </menu> <menu label="Modifica" name="Edit"> <menu_item_call label="Annulla" name="Undo"/> diff --git a/indra/newview/skins/default/xui/it/sidepanel_inventory.xml b/indra/newview/skins/default/xui/it/sidepanel_inventory.xml index 5d6c7681f9..f5c00f432b 100644 --- a/indra/newview/skins/default/xui/it/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/it/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Cose" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Oggetti ricevuti ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Oggetti ricevuti - </string> - <button label="Oggetti ricevuti" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] nuovi - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Gli acquisti dal mercato verranno consegnati qui. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Casella venditore in uscita ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Casella venditore in uscita - </string> - <button label="Casella venditore in uscita" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Push su negozio Marketplace"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Caricamento in corso... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Oggetti ricevuti ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Oggetti ricevuti + </string> + <button label="Oggetti ricevuti" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] nuovi + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Gli acquisti dal mercato verranno consegnati qui. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/it/strings.xml b/indra/newview/skins/default/xui/it/strings.xml index c81dd0f55d..29bfab5f0d 100644 --- a/indra/newview/skins/default/xui/it/strings.xml +++ b/indra/newview/skins/default/xui/it/strings.xml @@ -178,8 +178,8 @@ Visita www.secondlife.com/status per aggiornamenti. </string> <string name="LoginFailedPremiumOnly"> L'accesso a Second Life è temporaneamente limitato per garantire che chi è nel mondo virtuale abbia la migliore esperienza possibile. - -Le persona con account gratuiti non potrenno accedere a Second Life durante questo periodo, per lasciare spazio alle persone che hanno pagato per Second Life. + +Le persone con account gratuiti non potranno accedere a Second Life durante questo periodo, per lasciare spazio alle persone che hanno pagato per Second Life. </string> <string name="LoginFailedComputerProhibited"> Non si può accedere a Second Life da questo computer. @@ -336,17 +336,35 @@ Prova ad accedere nuovamente tra un minuto. Solo un singolo oggetto può essere creato qui </string> <string name="TooltipPrice" value="L$ [AMOUNT]:"/> + <string name="TooltipOutboxDragToWorld"> + Non puoi rezzare elementi nella tua casella in uscita del rivenditore + </string> <string name="TooltipOutboxNoTransfer"> - Almeno un oggetto non può essere venduto o trasferito a un altro utente. + Almeno uno di questi oggetti non può essere venduto o trasferito. + </string> + <string name="TooltipOutboxNotInInventory"> + La tua casella in uscita del rivenditore può accettare solo elementi provenienti dal tuo inventario </string> <string name="TooltipOutboxWorn"> - Stai indossando almeno uno degli oggetti. Rimuovili dall'avatar e prova nuovamente a spostarli. + Non puoi mettere gli elementi che indossi nella casella in uscita del rivenditore + </string> + <string name="TooltipOutboxCallingCard"> + Non puoi inserire il tuo biglietto da visita nella tua casella in uscita del rivenditore </string> <string name="TooltipOutboxFolderLevels"> - Questa cartella contiene troppi livelli di cartelle nidificate. Riordina le cartelle interne in modo che non ci siano più di 4 livelli (cartella principale che contiene la cartella A, che contiene la cartella B, che contiene la cartella C). + La profondità delle caselle nidificate è maggiore di 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + Il numero di sottocartelle nella cartella al livello più alto è maggiore di 20 </string> <string name="TooltipOutboxTooManyObjects"> - Questa cartella contiene più di 200 oggetti. Inserisci alcuni oggetti in scatole per ridurne il numero. + Il numero di elementi nella cartella al livello più alto è maggiore di 200 + </string> + <string name="TooltipDragOntoOwnChild"> + Non puoi spostare una cartella nella relativa cartella secondaria + </string> + <string name="TooltipDragOntoSelf"> + Non puoi spostare una cartella in se stessa </string> <string name="TooltipHttpUrl"> Clicca per visitare questa pagina web @@ -967,6 +985,9 @@ Prova ad accedere nuovamente tra un minuto. <string name="choose_the_directory"> Scegli la cartella </string> + <string name="script_files"> + Script + </string> <string name="AvatarSetNotAway"> Imposta come non assente </string> @@ -1205,43 +1226,36 @@ Prova ad accedere nuovamente tra un minuto. Non hai una copia di questa texture nel tuo inventario </string> <string name="InventoryInboxNoItems"> - Quando acquisti o ricevi un oggetto, verrà visualizzato qui per permetterti di trascinarlo in una cartella dell'inventario o di cancellarlo se non desideri mantenerlo. + Alcuni elementi che riceverai, come ad esempio gli omaggi per l'abbonamento Premium, verranno mostrati qui. Potrai quindi trascinarli nel tuo inventario. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME]/learn_more + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - La casella in uscita del rivenditore non è configurata correttamente + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Errore di configurazione della casella in uscita del rivenditore + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Contatta l'Assistenza clienti per correggere il problema. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Chiunque può vendere oggetti nel Marketplace - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Diventa un rivenditore! + Chiunque può vendere oggetti nel Marketplace. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Second Life Marketplace] offre in vendita più di un milione di prodotti virtuali, tutti creati da Residenti. Anche tu puoi vendere gli oggetti che crei, oltre ad alcuni degli oggetti che hai acquistato. È facile da usare e l'impostazione è gratuita. [[LEARN_MORE_URL] Leggi ulteriori informazioni] oppure [[CREATE_STORE_URL] crea un negozio] sul Marketplace per cominciare. + Per diventare un venditore, devi [[MARKETPLACE_CREATE_STORE_URL] creare un negozio nel Marketplace]. </string> <string name="InventoryOutboxNoItemsTitle"> - Un nuovo modo di inviare oggetti al Marketplace - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Trascina gli oggetti qui per prepararli per la vendita nel Marketplace + La tua casella in uscita è vuota. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Trascina elementi o cartelle che desideri vendere in quest'area. Verrà visualizzata una copia dell'elemento, senza che venga modificato l'inventario, tranne nel caso in cui venga trascinato un oggetto per cui non è permessa la copia. Clicca sul pulsante Carica per caricare gli elementi su Marketplace. Dopo aver spostato gli elementi nell'inventario di Marketplace, non saranno più visibili in questa cartella. + Trascina le cartelle in questa area e clicca su "Invia a Marketplace" per metterle in vendita su [[MARKETPLACE_DASHBOARD_URL] Marketplace]. </string> <string name="Marketplace Error None"> Nessun errore @@ -1253,7 +1267,7 @@ Prova ad accedere nuovamente tra un minuto. Errore: questa cartella non include alcun contenuto. </string> <string name="Marketplace Error Unassociated Products"> - Errore: Oggetto non caricato perché il tuo account venditore ha troppi oggetti che non sono associati con dei prodotti. Per risolvere questo errore, esegui l'accesso al sito di Marketplace e riduci il numero di oggetti non associati. + Errore: Oggetto non caricato perché il tuo account venditore ha troppi oggetti che non sono associati con dei prodotti. Per risolvere questo errore, esegui l'accesso al sito di Marketplace e riduci il numero di oggetti non associati. </string> <string name="Marketplace Error Object Limit"> Errore: questo elemento contiene troppi oggetti. Per risolvere questo problema, inserisci più oggetti insieme in una scatola per ridurre a meno di 200 il numero totale di oggetti. @@ -4014,7 +4028,7 @@ Se il messaggio persiste, contatta [SUPPORT_SITE]. </string> <string name="uploading_abuse_report"> Caricamento in corso... - + Segnala abuso </string> <string name="New Shape"> @@ -4282,7 +4296,7 @@ Segnala abuso <string name="server_is_down"> Nonostante i nostri tentativi, si è verificato un errore imprevisto. - Consulta la pagina status.secondlifegrid.net per determinare se si sia verificato un problema noto con il servizio. + Consulta la pagina status.secondlifegrid.net per determinare se si sia verificato un problema noto con il servizio. Se il problema continua, ti consigliamo di controllare le tue impostazioni di rete e della firewall. </string> <string name="dateTimeWeekdaysNames"> @@ -4749,6 +4763,9 @@ Prova a racchiudere il percorso dell'editor in doppie virgolette. <string name="Command_Move_Label"> Cammina / corri / vola </string> + <string name="Command_Outbox_Label"> + Casella in uscita del rivenditore + </string> <string name="Command_People_Label"> Persone </string> @@ -4821,6 +4838,9 @@ Prova a racchiudere il percorso dell'editor in doppie virgolette. <string name="Command_Move_Tooltip"> Movimento avatar </string> + <string name="Command_Outbox_Tooltip"> + Trasferisci elementi al tuo mercato per la vendita + </string> <string name="Command_People_Tooltip"> Amici, gruppi e persone vicine </string> diff --git a/indra/newview/skins/default/xui/ja/floater_about_land.xml b/indra/newview/skins/default/xui/ja/floater_about_land.xml index 816a6ff203..7c87bad5a3 100644 --- a/indra/newview/skins/default/xui/ja/floater_about_land.xml +++ b/indra/newview/skins/default/xui/ja/floater_about_land.xml @@ -375,7 +375,7 @@ </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="写真をクリックして選択"/> <text name="allow_label5"> - この区画にいるアバターに会ってチャットできます + 他の区画にいるアバターがこの区画にいるアバターに会ってチャットできる </text> <check_box label="アバターを表示" name="SeeAvatarsCheck" tool_tip="他の区画のアバターが、この区画にいるアバターに会ってチャットすることを許可し、あなたもそれらアバターに会ってチャットできるようにします。"/> <text name="landing_point"> @@ -459,12 +459,12 @@ <text name="Limit access to this parcel to:"> この区画へのアクセス </text> - <check_box label="パブリックアクセスを許可する [MATURITY]" name="public_access"/> + <check_box label="パブリックアクセスを許可(このオプションをオフにすると立入禁止ラインが作成されます)" name="public_access"/> <text name="Only Allow"> - 次の住人のアクセスを許可: + 次の住人にのみアクセスを許可: </text> - <check_box label="支払情報登録済 [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="未確認の住人の立入を禁止します。"/> - <check_box label="年齢確認 [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="年齢確認を済ませていない住人の立入を禁止します。 詳しい情報は [SUPPORT_SITE] をご覧下さい。"/> + <check_box label="支払情情報が登録されている [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="支払情報が登録されていないと、この区画にアクセスすることはできません。詳細については、[SUPPORT_SITE] をご覧ください。"/> + <check_box label="年齢確認が済んでいる [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="この区画にアクセスするには、年齢確認を済ませる必要があります。詳細については、[SUPPORT_SITE] をご覧ください。"/> <check_box label="グループのアクセスを許可:[GROUP]" name="GroupCheck" tool_tip="「一般」タブで、グループを選択してください。"/> <check_box label="入場許可を販売:" name="PassCheck" tool_tip="この区画への一時的なアクセスを許可します。"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/ja/floater_chat_bar.xml b/indra/newview/skins/default/xui/ja/floater_chat_bar.xml index 504cea5931..11f223ade6 100644 --- a/indra/newview/skins/default/xui/ja/floater_chat_bar.xml +++ b/indra/newview/skins/default/xui/ja/floater_chat_bar.xml @@ -2,6 +2,6 @@ <floater name="chat_bar" title="近くのチャット"> <panel name="bottom_panel"> <line_editor label="ここをクリックしてチャットを開始します。" name="chat_box" tool_tip="Enter キーを押して話し、Ctrl + Enter キーで叫びます。"/> - <button name="show_nearby_chat" tool_tip="近くのチャットログを表示・非表示"/> + <button name="show_nearby_chat" tool_tip="近くのチャットログを表示/非表示"/> </panel> </floater> diff --git a/indra/newview/skins/default/xui/ja/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/ja/floater_merchant_outbox.xml new file mode 100644 index 0000000000..c59a3dc0ab --- /dev/null +++ b/indra/newview/skins/default/xui/ja/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="マーチャントアウトボックス"> + <string name="OutboxFolderCount1"> + 1 個のフォルダ + </string> + <string name="OutboxFolderCountN"> + [NUM] 個のフォルダ + </string> + <string name="OutboxImporting"> + フォルダを送信中... + </string> + <string name="OutboxInitializing"> + 初期化中... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + ロード中... + </text> + </panel> + </panel> + <panel> + <button label="マーケットプレイスに送信" name="outbox_import_btn" tool_tip="自分のマーケットプレイス店頭に移動"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/ja/floater_model_wizard.xml b/indra/newview/skins/default/xui/ja/floater_model_wizard.xml index 6aaa9a42a5..270031a33e 100644 --- a/indra/newview/skins/default/xui/ja/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/ja/floater_model_wizard.xml @@ -6,20 +6,20 @@ <button label="2. 最適化" name="optimize_btn"/> <button label="1. ファイルを選択" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> モデルファイルを選択 </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> - 上級ユーザーの場合:3D コンテンツの制作ツールを使い慣れた方は、高度なアップローダーもお試しください。 + 上級ユーザーの場合:3D コンテンツ制作ツールの使用に慣れている方は、高度なアップローダーもお試しください。 </text> <button label="アドバンスモードに切り替える" name="switch_to_advanced"/> <text name="Cache location"> - アップロードするモデルファイルの選択 + アップロードするモデルファイルを選択 </text> - <button label="参照" label_selected="参照" name="browse"/> + <button label="参照..." label_selected="参照..." name="browse"/> <text name="Model types"> Second Life は COLLADA (.dae) ファイルをサポートします。 </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> モデルを最適化 </text> </panel> - <text name="description"> - パフォーマンスを重視してモデルを最適化しました。必要に応じて調整してください。 + <text name="optimize_description"> + モデルはパフォーマンスを重視して最適化されています。必要に応じて調整してください。 </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> 次の描画詳細度を作成:高 </text> @@ -79,16 +79,16 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> 物理作用の調整 </text> </panel> - <text name="description"> + <text name="physics_description"> モデルの外殻構造のシェイプは弊社が作成します。モデルの目的に応じてシェイプの詳細度を調整してください。 </text> - <panel name="content"> - <button label="物理演算ウェイトを再計算" name="recalculate_physics_btn"/> + <panel name="physics_content"> + <button label="物理作用を再計算" name="recalculate_physics_btn"/> <button label="再計算中..." name="recalculating_physics_btn"/> <text name="lod_label"> 物理作用のプレビュー @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> 確認 </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> 区画/リージョンへの負荷:[EQUIV] プリム換算値 </text> @@ -123,13 +123,13 @@ L$ [FEE] のアップロード料金があなたのアカウントに請求されます。 </text> <text name="review_confirmation"> - アップロードボタンをクリックすると、モデルに含まれるマテリアルの所有権や使用許可を所持することを認めたことになります。 + アップロードボタンをクリックすることにより、モデルに含まれるマテリアルの所有権や使用許可の所持を認めたことになります。 </text> </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> アップロード完了 </text> </panel> diff --git a/indra/newview/skins/default/xui/ja/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/ja/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..31b5bbd3bf --- /dev/null +++ b/indra/newview/skins/default/xui/ja/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="レイアウトスタックテスト"/> diff --git a/indra/newview/skins/default/xui/ja/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/ja/menu_inspect_object_gear.xml index 2edade70bf..5a0519ba19 100644 --- a/indra/newview/skins/default/xui/ja/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/ja/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="触る" name="touch"/> <menu_item_call label="座る" name="sit"/> <menu_item_call label="支払う" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="追加" name="add"/> <menu_item_call label="報告" name="report"/> <menu_item_call label="ブロック" name="block"/> + <menu_item_call label="ブロック解除" name="unblock"/> <menu_item_call label="ズームイン" name="zoom_in"/> <menu_item_call label="削除" name="remove"/> <menu_item_call label="詳細" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/ja/menu_inventory.xml b/indra/newview/skins/default/xui/ja/menu_inventory.xml index 9449e61274..a59f5659c4 100644 --- a/indra/newview/skins/default/xui/ja/menu_inventory.xml +++ b/indra/newview/skins/default/xui/ja/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="追加" name="Wearable Add"/> <menu_item_call label="取り外す" name="Take Off"/> <menu_item_call label="マーチャントのアウトボックスにコピー" name="Merchant Copy"/> - <menu_item_call label="マーチャントのアウトボックスに移動" name="Merchant Move"/> + <menu_item_call label="マーケットプレイスに送信" name="Marketplace Send"/> <menu_item_call label="--オプションなし--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/ja/menu_login.xml b/indra/newview/skins/default/xui/ja/menu_login.xml index 4c88f17f3d..ab6d9e3546 100644 --- a/indra/newview/skins/default/xui/ja/menu_login.xml +++ b/indra/newview/skins/default/xui/ja/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="ウィンドウのサイズを設定..." name="Set Window Size..."/> <menu_item_call label="利用規約を表示" name="TOS"/> <menu_item_call label="クリティカルメッセージを表示" name="Critical"/> - <menu_item_call label="メディアブラウザのテスト" name="Web Browser Test"/> <menu_item_call label="Web コンテンツフローターのデバッグテスト" name="Web Content Floater Debug Test"/> + <menu label="ログレベルを設定" name="Set Logging Level"/> <menu_item_check label="グリッドピッカーを表示する" name="Show Grid Picker"/> <menu_item_call label="通知コンソールを表示する" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/ja/menu_viewer.xml b/indra/newview/skins/default/xui/ja/menu_viewer.xml index ef3261f1d4..4430ec054c 100644 --- a/indra/newview/skins/default/xui/ja/menu_viewer.xml +++ b/indra/newview/skins/default/xui/ja/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="飛ぶ" name="Fly"/> <menu_item_check label="常に走る" name="Always Run"/> <menu_item_call label="私のアニメーションを停止する" name="Stop Animating My Avatar"/> + <menu_item_call label="歩行/走行/飛行..." name="Walk / run / fly"/> </menu> <menu label="ログイン" name="Status"> <menu_item_call label="一時退席中" name="Set Away"/> <menu_item_call label="取り込み中" name="Set Busy"/> </menu> - <menu_item_call label="管理者権限のリクエスト" name="Request Admin Options"/> - <menu_item_call label="管理者ステータス解除" name="Leave Admin Options"/> - <menu_item_call label="L$ の購入" name="Buy and Sell L$"/> + <menu_item_call label="L$ の購入..." name="Buy and Sell L$"/> <menu_item_call label="マイアカウント..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=ja"/> </menu_item_call> @@ -63,11 +62,11 @@ <menu_item_check label="区画プロパティ" name="Parcel Properties"/> <menu_item_check label="アドバンスメニュー" name="Show Advanced Menu"/> </menu> - <menu label="太陽" name="Environment Settings"> + <menu label="太陽" name="Sun"> <menu_item_call label="日の出" name="Sunrise"/> <menu_item_call label="正午" name="Noon"/> <menu_item_call label="日没" name="Sunset"/> - <menu_item_call label="深夜" name="Midnight"/> + <menu_item_call label="真夜中" name="Midnight"/> <menu_item_call label="リージョンの設定を使用" name="Use Region Settings"/> </menu> <menu label="自然環境エディター" name="Environment Editor"> @@ -178,22 +177,22 @@ <menu_item_check label="一人称視点のときに十字線を表示する" name="ShowCrosshairs"/> </menu> <menu label="レンダリング(種類)" name="Rendering Types"> - <menu_item_check label="シンプル" name="Simple"/> - <menu_item_check label="アルファ" name="Alpha"/> - <menu_item_check label="木" name="Tree"/> - <menu_item_check label="アバター" name="Character"/> - <menu_item_check label="サーフェスパッチ" name="Surface Patch"/> - <menu_item_check label="空" name="Sky"/> - <menu_item_check label="水" name="Water"/> - <menu_item_check label="地面" name="Ground"/> - <menu_item_check label="ボリューム" name="Volume"/> - <menu_item_check label="草" name="Grass"/> - <menu_item_check label="雲" name="Clouds"/> - <menu_item_check label="パーティクル" name="Particles"/> - <menu_item_check label="衝突" name="Bump"/> + <menu_item_check label="シンプル" name="Rendering Type Simple"/> + <menu_item_check label="アルファ" name="Rendering Type Alpha"/> + <menu_item_check label="木" name="Rendering Type Tree"/> + <menu_item_check label="アバター" name="Rendering Type Character"/> + <menu_item_check label="サーフェスパッチ" name="Rendering Type Surface Patch"/> + <menu_item_check label="空" name="Rendering Type Sky"/> + <menu_item_check label="水" name="Rendering Type Water"/> + <menu_item_check label="地面" name="Rendering Type Ground"/> + <menu_item_check label="取引高" name="Rendering Type Volume"/> + <menu_item_check label="草" name="Rendering Type Grass"/> + <menu_item_check label="雲" name="Rendering Type Clouds"/> + <menu_item_check label="パーティクル" name="Rendering Type Particles"/> + <menu_item_check label="衝突" name="Rendering Type Bump"/> </menu> <menu label="レンダリング(機能)" name="Rendering Features"> - <menu_item_check label="UI" name="UI"/> + <menu_item_check label="UI" name="ToggleUI"/> <menu_item_check label="選択済" name="Selected"/> <menu_item_check label="ハイライト" name="Highlighted"/> <menu_item_check label="ダイナミックテクスチャ" name="Dynamic Textures"/> @@ -207,8 +206,6 @@ <menu_item_check label="マウスの平滑化" name="Mouse Smoothing"/> <menu_item_call label="リリースキー" name="Release Keys"/> <menu label="ショートカット" name="Shortcuts"> - <menu_item_call label="画像 (L$ [COST] )..." name="Upload Image"/> - <menu_item_check label="検索" name="Search"/> <menu_item_check label="アドバンスメニューを表示 - レガシーのショートカット" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="ウィンドウを閉じる" name="Close Window"/> <menu_item_call label="全てのウィンドウを閉じる" name="Close All Windows"/> @@ -217,13 +214,6 @@ <menu_item_check label="ジョイスティックフライカム" name="Joystick Flycam"/> <menu_item_call label="表示をリセットする" name="Reset View"/> <menu_item_call label="最後の発言者を見る" name="Look at Last Chatter"/> - <menu label="制作ツールを選択する" name="Select Tool"> - <menu_item_call label="焦点ツール" name="Focus"/> - <menu_item_call label="移動ツール" name="Move"/> - <menu_item_call label="編集ツール" name="Edit"/> - <menu_item_call label="作成ツール" name="Create"/> - <menu_item_call label="土地ツール" name="Land"/> - </menu> <menu_item_call label="ズームイン" name="Zoom In"/> <menu_item_call label="ズーム(デフォルト)" name="Zoom Default"/> <menu_item_call label="ズームアウト" name="Zoom Out"/> @@ -296,6 +286,7 @@ <menu_item_check label="レイキャスト" name="Raycast"/> <menu_item_check label="風のベクトル" name="Wind Vectors"/> <menu_item_check label="描画の詳細度" name="rendercomplexity"/> + <menu_item_check label="添付アイテムのバイト数" name="attachment bytes"/> <menu_item_check label="スカルプト" name="Sculpt"/> </menu> <menu label="レンダリング" name="Rendering"> @@ -337,11 +328,10 @@ <menu_item_call label="記録開始" name="Start Record"/> <menu_item_call label="記録停止" name="Stop Record"/> </menu> - <menu label="世界" name="World"> + <menu label="世界" name="DevelopWorld"> <menu_item_check label="シムの太陽の設定を無視する" name="Sim Sun Override"/> - <menu_item_check label="ビーコンを強調表示する" name="Cheesy Beacon"/> <menu_item_check label="固定された天気" name="Fixed Weather"/> - <menu_item_call label="リージョンオブジェクトのキャッシュをダンプする" name="Dump Region Object Cache"/> + <menu_item_call label="リージョンオブジェクトのキャッシュをダンプ" name="Dump Region Object Cache"/> </menu> <menu label="UI" name="UI"> <menu_item_call label="メディアブラウザのテスト" name="Web Browser Test"/> @@ -371,11 +361,11 @@ </menu> <menu label="アバター" name="Character"> <menu label="ベークドテクスチャを取得する" name="Grab Baked Texture"> - <menu_item_call label="瞳" name="Iris"/> - <menu_item_call label="頭" name="Head"/> - <menu_item_call label="上半身" name="Upper Body"/> - <menu_item_call label="下半身" name="Lower Body"/> - <menu_item_call label="スカート" name="Skirt"/> + <menu_item_call label="瞳" name="Grab Iris"/> + <menu_item_call label="頭" name="Grab Head"/> + <menu_item_call label="上半身" name="Grab Upper Body"/> + <menu_item_call label="下半身" name="Grab Lower Body"/> + <menu_item_call label="スカート" name="Grab Skirt"/> </menu> <menu label="キャラクターテスト" name="Character Tests"> <menu_item_call label="容姿を XML に保存する" name="Appearance To XML"/> @@ -405,18 +395,19 @@ <menu_item_call label="圧縮画像" name="Compress Images"/> <menu_item_check label="デバッグ用のミニダンプを出力する" name="Output Debug Minidump"/> <menu_item_check label="次回の起動時にコンソールウィンドウを表示する" name="Console Window"/> + <menu label="ログレベルを設定" name="Set Logging Level"/> <menu_item_call label="管理者ステータスの呼び出し" name="Request Admin Options"/> <menu_item_call label="管理者ステータス解除" name="Leave Admin Options"/> <menu_item_check label="管理者メニューを表示する" name="View Admin Options"/> </menu> <menu label="管理者" name="Admin"> - <menu label="Object"> - <menu_item_call label="コピーを取る" name="Take Copy"/> + <menu label="オブジェクト" name="AdminObject"> + <menu_item_call label="コピーを取る" name="Admin Take Copy"/> <menu_item_call label="私を所有者にする" name="Force Owner To Me"/> - <menu_item_call label="所有者権限を実行する" name="Force Owner Permissive"/> + <menu_item_call label="所有者権限の実行" name="Force Owner Permissive"/> <menu_item_call label="削除" name="Delete"/> <menu_item_call label="ロック" name="Lock"/> - <menu_item_call label="アセット ID を取得する" name="Get Assets IDs"/> + <menu_item_call label="アセット ID を取得" name="Get Assets IDs"/> </menu> <menu label="区画" name="Parcel"> <menu_item_call label="私を所有者にする" name="Owner To Me"/> @@ -447,7 +438,7 @@ <menu_item_call label="物理作用" name="Physics"/> <menu_item_call label="すべての衣類" name="All Clothes"/> </menu> - <menu label="ヘルプ" name="Help"> + <menu label="ヘルプ" name="DeprecatedHelp"> <menu_item_call label="リンデン公式ブログ" name="Official Linden Blog"/> <menu_item_call label="スクリプトポータル" name="Scripting Portal"/> <menu label="バグの報告" name="Bug Reporting"> diff --git a/indra/newview/skins/default/xui/ja/notifications.xml b/indra/newview/skins/default/xui/ja/notifications.xml index 20468c8c2a..c8e8dbb0f1 100644 --- a/indra/newview/skins/default/xui/ja/notifications.xml +++ b/indra/newview/skins/default/xui/ja/notifications.xml @@ -85,17 +85,38 @@ <usetemplate canceltext="キャンセル" name="yesnocancelbuttons" notext="保存しない" yestext="保存"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - マーチャントのアウトボックスにこれをコピーする権限があります。次のアイテムを移動しますか? -[ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="いいえ" yestext="はい"/> + これらのアイテムの 1 つまたは複数をマーチャントアウトボックスにコピーする許可がありません。移動するか、置き去りにすることはできます。 + <usetemplate name="okcancelbuttons" notext="アイテムを移動しない" yestext="アイテムを移動"/> + </notification> + <notification name="OutboxFolderCreated"> + マーチャントアウトボックスの最上位に転送した各アイテムにつき、それぞれ 1 つの新しいフォルダが作成されました。 + <usetemplate ignoretext="新しいフォルダがマーチャントアウトボックス内に作成されました" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - マーケットプレイスへのアップロードが完了しました。 - <usetemplate name="okbutton" yestext="やったあ!"/> + <notification name="OutboxImportComplete"> + 成功 + +マーケットプレイスに正常に送信されたすべてのフォルダ + <usetemplate ignoretext="マーケットプレイスに送信されたすべてのフォルダ" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + 一部のフォルダは転送されませんでした + +一部のフォルダがマーケットプレイスに送信されたときにエラーが発生しました。これらのフォルダはまだマーチャントアウトボックス内にあります。 + +詳細については、[[MARKETPLACE_IMPORTS_URL] エラーログ]をご覧ください。 + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - マーケットプレイスへのアップロードの完了時にエラーが発生しました。アウトボックスの問題を解決して、もう一度お試しください。ありがとうございます。 - <usetemplate name="okbutton" yestext="再トライ!"/> + <notification name="OutboxImportFailed"> + 転送に失敗 + +システムまたはネットワークのエラーのため、フォルダはマーケットプレイスに送信されませんでした。後でもう一度お試しください。 + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + マーケットプレイスの初期化に失敗 + +システムまたはネットワークのエラーのため、マーケットプレイスの初期化に失敗しました。後でもう一度お試しください。 + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> 次の理由で、スクリプト用テキストのアップロード時に問題が起こりました。 @@ -1472,8 +1493,8 @@ http://secondlife.com/download から最新バージョンをダウンロード <usetemplate ignoretext="オブジェクトを所有者に返却する前の確認" name="okcancelignore" notext="取り消し" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - 現在あなたは <nolink>[GROUP]</nolink> のメンバーです。 -このグループを抜けますか? + 現在、あなたは <nolink>[GROUP]</nolink> グループのメンバーです。 +グループから脱退しますか? <usetemplate name="okcancelbuttons" notext="取り消し" yestext="OK"/> </notification> <notification name="ConfirmKick"> @@ -2862,6 +2883,18 @@ M キーを押して変更します。 [RESIDENTS] <usetemplate name="okcancelbuttons" notext="取り消し" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + フォルダは一度に 1 つしか共有できません。 + +次のアイテムを共有しますか? + +<nolink>[ITEMS]</nolink> + +次の住人と共有: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="取り消し" yestext="Ok"/> + </notification> <notification name="ItemsShared"> アイテムが共有されました。 </notification> diff --git a/indra/newview/skins/default/xui/ja/panel_region_estate.xml b/indra/newview/skins/default/xui/ja/panel_region_estate.xml index 5b2ef36045..2e58c5a8f1 100644 --- a/indra/newview/skins/default/xui/ja/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/ja/panel_region_estate.xml @@ -16,10 +16,10 @@ (不明) </text> <text name="Only Allow"> - 次のアカウントのみアクセスを許可: + 次の住人にのみアクセスを許可: </text> - <check_box label="支払情報登録済" name="limit_payment" tool_tip="未確認の住人の立入を禁止します"/> - <check_box label="年齢確認済" name="limit_age_verified" tool_tip="年齢確認を済ませていない住人の立入を禁止します。 詳しい情報は [SUPPORT_SITE] をご覧下さい。"/> + <check_box label="支払情情報が登録されている" name="limit_payment" tool_tip="支払情報が登録されていないと、この不動産にアクセスすることはできません。詳細については、[SUPPORT_SITE] をご覧ください。"/> + <check_box label="年齢確認が済んでいる" name="limit_age_verified" tool_tip="この不動産にアクセスするには、年齢確認を済ませる必要があります。詳細については、[SUPPORT_SITE] をご覧ください。"/> <check_box label="ボイスチャットを許可" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <text name="abuse_email_text"> diff --git a/indra/newview/skins/default/xui/ja/panel_script_ed.xml b/indra/newview/skins/default/xui/ja/panel_script_ed.xml index 9fdd16d567..14d55002a3 100644 --- a/indra/newview/skins/default/xui/ja/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/ja/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="ファイル" name="File"> <menu_item_call label="保存" name="Save"/> <menu_item_call label="変更を元に戻す" name="Revert All Changes"/> + <menu_item_call label="ファイルからロード..." name="LoadFromFile"/> + <menu_item_call label="ファイルに保存..." name="SaveToFile"/> </menu> <menu label="編集" name="Edit"> <menu_item_call label="元に戻す" name="Undo"/> diff --git a/indra/newview/skins/default/xui/ja/sidepanel_inventory.xml b/indra/newview/skins/default/xui/ja/sidepanel_inventory.xml index fc0293307b..a450d9b3c3 100644 --- a/indra/newview/skins/default/xui/ja/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/ja/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="もの" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - 受け取った商品([NUM]) - </string> - <string name="InboxLabelNoArg"> - 受け取った商品 - </string> - <button label="受け取った商品" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] 個の新商品 - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - マーケットプレイスから購入した商品はここに配達されます。 - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - マーチャントのアウトボックス ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - マーチャントのアウトボックス - </string> - <button label="マーチャントのアウトボックス" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="自分のマーケットプレイス店頭に移動"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - ローディング... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + 受け取ったアイテム([NUM]) + </string> + <string name="InboxLabelNoArg"> + 受け取ったアイテム + </string> + <button label="受け取ったアイテム" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] 個の新アイテム + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + マーケットプレイスから購入した商品はここに配達されます。 + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/ja/strings.xml b/indra/newview/skins/default/xui/ja/strings.xml index c6b033ed95..a1279510c7 100644 --- a/indra/newview/skins/default/xui/ja/strings.xml +++ b/indra/newview/skins/default/xui/ja/strings.xml @@ -181,8 +181,8 @@ http://secondlife.com/viewer-access-faq </string> <string name="LoginFailedPremiumOnly"> 既にログインしているユーザーに最上のインワールド体験を提供するため、Second Life へのログインは一時的に制限されています。 - -申し訳ございませんが、有料アカウントのユーザーを優先するために、現時点のところ無料アカウントのユーザーには Second Life へのアクセスをご遠慮いただいています。 + +申し訳ございませんが、有料アカウントのユーザーを優先するため、現在のところ無料アカウントのユーザーには Second Life へのアクセスをご遠慮いただいています。 </string> <string name="LoginFailedComputerProhibited"> このパソコンからは Second Life にアクセスできません。 @@ -339,17 +339,35 @@ support@secondlife.com にお問い合わせください。 アイテムは 1 つだけここにドラッグできます </string> <string name="TooltipPrice" value="L$[AMOUNT]:"/> + <string name="TooltipOutboxDragToWorld"> + マーチャントボックス内のアイテムを Rez することはできません + </string> <string name="TooltipOutboxNoTransfer"> - これらオブジェクトの 1 つまたは複数は、別のユーザーに売り渡したり譲渡できないものです。 + これらオブジェクトの 1 つまたは複数は売り渡したり譲渡したりできないものです。 + </string> + <string name="TooltipOutboxNotInInventory"> + マーチャントアウトボックスでは、ご自分の持ち物からのアイテムしか受け入れることができません </string> <string name="TooltipOutboxWorn"> - あなたはこれらオブジェクトの 1 つまたは複数を装着しています。アバターからそれらを取り外し、再び移動してみてください。 + 着用しているアイテムをマーチャントアウトボックスに入れることはできません + </string> + <string name="TooltipOutboxCallingCard"> + コーリングカードをマーチャントアウトボックスに入れることはできません </string> <string name="TooltipOutboxFolderLevels"> - このフォルダにあるサブフォルダの階層が多すぎます。サブフォルダは4階層以内(ルートフォルダの下にA、その下にB、その下にCという風に)にまとめ直してください。 + ネスト入りフォルダの深さが 3 を超えています + </string> + <string name="TooltipOutboxTooManyFolders"> + 最上位フォルダ内のサブフォルダ数が 20 を超えています </string> <string name="TooltipOutboxTooManyObjects"> - このフォルダには 200 個以上のオブジェクトが含まれます。商品のいつかをボックスに入れ、オブジェクト数を減らしてください。 + 最上位フォルダ内のアイテム数が 200 を超えています + </string> + <string name="TooltipDragOntoOwnChild"> + フォルダをその子フォルダに移動することはできません + </string> + <string name="TooltipDragOntoSelf"> + フォルダをそのフォルダ自身に移動することはできません </string> <string name="TooltipHttpUrl"> クリックしてこの Web ページを見ます @@ -976,6 +994,9 @@ support@secondlife.com にお問い合わせください。 <string name="choose_the_directory"> 参照 </string> + <string name="script_files"> + スクリプト + </string> <string name="AvatarSetNotAway"> 一時退席中解除 </string> @@ -1214,43 +1235,36 @@ support@secondlife.com にお問い合わせください。 「持ち物」内にこのテクスチャのコピーがありません </string> <string name="InventoryInboxNoItems"> - 購入するなどして取得したアイテムや商品はここに表示され、持ち物のフォルダにドラッグして移動することもできれば、要らなくなった場合には削除することができます。 + プレミアムギフトなど、受け取る特定のアイテムはここに表示されます。その後、それらのアイテムを自分の持ち物の中にドラッグできます。 </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - マーチャントアウトボックスが正しく設定されていません + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - マーチャントアウトボックスの設定エラー + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - 問題を解決するにはカスタマーサービスにお問い合わせください。 + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - マーケットプレイスは皆の売り場です - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - あなたもマーチャントに! + マーケットプレイスでは誰でもアイテムを売ることができます。 </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Second Life マーケットプレイス] では、SL 住人が制作した商品 100 万点以上が販売されています。あなたもご自分の自信作や、あなたが購入したアイテムを商品として売ってみませんか。その手順は簡単で、セットアップは無料です。[[LEARN_MORE_URL] こちらで詳細を確かめ]、マーケットプレイスに[[CREATE_STORE_URL] ストアを作成] しましょう。 + マーチャントになりたい方は、[[MARKETPLACE_CREATE_STORE_URL] マーケットプレイスストアを作成]する必要があります。 </string> <string name="InventoryOutboxNoItemsTitle"> - マーケットプレイスへの新しい出荷方法 - </string> - <string name="InventoryOutboxNoItemsTooltip"> - 商品をここにドラッグアンドドロップするだけで、マーケットプレイスの売り物となります + アウトボックスは空です。 </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - 販売する商品またはフォルダをこのエリアにドラッグします。コピー不可のアイテムでない限り、ドラッグした商品のコピーが表示されるだけで、あなたの持ち物から商品が実際に移動するわけではありません。マーケットプレイスに商品を送る準備が整ったら、「アップロード」ボタンをクリックします。商品はマーケットプレイスインベントリに移動した時点でこのフォルダから削除されます。 + [[MARKETPLACE_DASHBOARD_URL] マーケットプレイス]に販売するアイテムを一覧するには、フォルダをこのエリアにドラッグし、「マーケットプレイスに送信」をクリックします。 </string> <string name="Marketplace Error None"> エラーなし @@ -1262,7 +1276,7 @@ support@secondlife.com にお問い合わせください。 エラー:このフォルダは空です。 </string> <string name="Marketplace Error Unassociated Products"> - エラー:あなたのマーチャントアカウントには、商品と無関係のアイテムが多すぎるため、このアイテムをアップロードできませんでした。このエラーを解消するには、マーケットプレイスのウェブサイトにログインし、商品に関係のないアイテム数を減らしてください。 + エラー:あなたのマーチャントアカウントには、商品と無関係のアイテムが多すぎるため、このアイテムをアップロードできませんでした。このエラーを解消するには、マーケットプレイスのウェブサイトにログインし、商品に関係のないアイテムの数を減らしてください。 </string> <string name="Marketplace Error Object Limit"> エラー:この商品に含まれるオブジェクトが多すぎます。オブジェクトをいくつかボックスにまとめ、オブジェクト数を200以下に減らしてください。 @@ -4104,7 +4118,7 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ </string> <string name="uploading_abuse_report"> アップロード中... - + 嫌がらせの報告 </string> <string name="New Shape"> @@ -4370,10 +4384,10 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ </string> <string name="words_separator" value=","/> <string name="server_is_down"> - 大変申し訳ございませんが、予期せぬ問題が発生しました。 + 大変申し訳ございませんが、予期しない問題が発生しました。 - status.secondlifegrid.netで、サービスに関する既知の問題についてお調べください。 - 問題が引き続き発生する場合は、お使いのネットワークやファイアウォールの設定を確認してください。 + サービスに関する既知の問題については、status.secondlifegrid.net をご覧ください。 +問題が引き続き発生する場合は、お使いのネットワークやファイアウォールの設定を調べてください。 </string> <string name="dateTimeWeekdaysNames"> 日曜日:月曜日:火曜日:水曜日:木曜日:金曜日:土曜日 @@ -4839,6 +4853,9 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ <string name="Command_Move_Label"> 歩行 / 走行 / 飛行 </string> + <string name="Command_Outbox_Label"> + マーチャントアウトボックス + </string> <string name="Command_People_Label"> 人 </string> @@ -4911,6 +4928,9 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ <string name="Command_Move_Tooltip"> アバターの移動 </string> + <string name="Command_Outbox_Tooltip"> + 販売用にアイテムをマーケットプレイスに転送 + </string> <string name="Command_People_Tooltip"> フレンド、グループ、近くの人 </string> diff --git a/indra/newview/skins/default/xui/pt/floater_about_land.xml b/indra/newview/skins/default/xui/pt/floater_about_land.xml index 30d4b0290c..cd0fb4c41b 100644 --- a/indra/newview/skins/default/xui/pt/floater_about_land.xml +++ b/indra/newview/skins/default/xui/pt/floater_about_land.xml @@ -373,7 +373,7 @@ Apenas lotes maiores podem ser listados na busca. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Clique para escolher uma imagem"/> <text name="allow_label5"> - e bater papo com avatares neste lote + Avatares em outros lotes podem ver e conversar com avatares neste lote </text> <check_box label="Ver avatares" name="SeeAvatarsCheck" tool_tip="Permite que os avatares em outros lotes vejam e batam papo com avatares neste lote. Você poderá vê-los e conversar com eles."/> <text name="landing_point"> @@ -460,12 +460,12 @@ Mídia: <text name="Limit access to this parcel to:"> Acesso a este lote </text> - <check_box label="Acesso para público categoria [MATURITY]" name="public_access"/> + <check_box label="Permitir acesso público (Desmarcar esse item cria limites)" name="public_access"/> <text name="Only Allow"> - Restringir acesso a contas confirmardas por: + Permitir acesso apenas para residentes que: </text> - <check_box label="Dados de pagamento fornecidos [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Banir residentes sem identificação."/> - <check_box label="Idade comprovada: [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Banir residentes que não comprovaram a idade. Consulte o [SUPPORT_SITE] para saber mais."/> + <check_box label="Possuam Dados de pagamento fornecidos [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Os residentes devem ter seus dados de pagamento cadastrados para acessar este lote. Consulte o [SUPPORT_SITE] para saber mais."/> + <check_box label="Tiveram sua idade verificada [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Os residentes devem ter a idade verificada para acessar este lote. Consulte o [SUPPORT_SITE] para saber mais."/> <check_box label="Permitir acesso do grupo: [GROUP]" name="GroupCheck" tool_tip="Definir grupo na aba Geral."/> <check_box label="Vender passes para:" name="PassCheck" tool_tip="Permite acesso temporário a este terreno"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/pt/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/pt/floater_merchant_outbox.xml new file mode 100644 index 0000000000..bb6113671b --- /dev/null +++ b/indra/newview/skins/default/xui/pt/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="CAIXA DE SAÍDA DO LOJISTA"> + <string name="OutboxFolderCount1"> + 1 pasta + </string> + <string name="OutboxFolderCountN"> + [NUM] pasta(s) + </string> + <string name="OutboxImporting"> + Enviando pastas... + </string> + <string name="OutboxInitializing"> + Iniciando... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Carregando... + </text> + </panel> + </panel> + <panel> + <button label="Enviar para Mercado" name="outbox_import_btn" tool_tip="Enviar para a Frente da loja do meu Mercado"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/pt/floater_model_wizard.xml b/indra/newview/skins/default/xui/pt/floater_model_wizard.xml index 498058f933..0d07303c91 100644 --- a/indra/newview/skins/default/xui/pt/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/pt/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Otimizar" name="optimize_btn"/> <button label="1. Selecionra arquivo" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Escolher arquivo de modelo </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Usuários avançados: se você estiver familiarizado com ferramentas de criação de conteúdo 3D, use o Advanced Uploader. </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Otimizar modelo </text> </panel> - <text name="description"> + <text name="optimize_description"> O modelo foi ajustado para desempenho. Faça novos ajustes, se desejar. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Gerar nível de detalhes: Alto </text> @@ -54,7 +54,7 @@ Gerar nível de detalhes: Baixo </text> <text name="lowest_detail_text"> - Gerar nível de detalhes: mais baixo + Gerar nível de detalhes: Mais baixo </text> </panel> <panel name="content2"> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Ajustar físico </text> </panel> - <text name="description"> + <text name="physics_description"> Criaremos uma forma para o corpo externo do modelo. Ajuste o nível de detalhes como necessário para a finalidade desejada de seu modelo. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Recalcular físico" name="recalculate_physics_btn"/> <button label="Recalculando..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Revisar </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Impacto no lote/região: [EQUIV] equivalentes de prim </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Upload concluído </text> </panel> diff --git a/indra/newview/skins/default/xui/pt/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/pt/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..b479d5f6d6 --- /dev/null +++ b/indra/newview/skins/default/xui/pt/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/pt/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/pt/menu_inspect_object_gear.xml index 184db26538..7e271904e9 100644 --- a/indra/newview/skins/default/xui/pt/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/pt/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Tocar" name="touch"/> <menu_item_call label="Sentar" name="sit"/> <menu_item_call label="Pagar" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Adicionar" name="add"/> <menu_item_call label="Denunciar" name="report"/> <menu_item_call label="Bloquear" name="block"/> + <menu_item_call label="Desbloquear" name="unblock"/> <menu_item_call label="Mais zoom" name="zoom_in"/> <menu_item_call label="Tirar" name="remove"/> <menu_item_call label="Mais informações" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/pt/menu_inventory.xml b/indra/newview/skins/default/xui/pt/menu_inventory.xml index ba3879b5a1..24a2f713fd 100644 --- a/indra/newview/skins/default/xui/pt/menu_inventory.xml +++ b/indra/newview/skins/default/xui/pt/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Adicionar" name="Wearable Add"/> <menu_item_call label="Tirar" name="Take Off"/> <menu_item_call label="Copiar para Caixa de saída do lojista" name="Merchant Copy"/> - <menu_item_call label="Mover para Caixa de saída do lojista" name="Merchant Move"/> + <menu_item_call label="Enviar para Mercado" name="Marketplace Send"/> <menu_item_call label="--Sem opções--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/pt/menu_login.xml b/indra/newview/skins/default/xui/pt/menu_login.xml index 94195f1b8c..be94ad49db 100644 --- a/indra/newview/skins/default/xui/pt/menu_login.xml +++ b/indra/newview/skins/default/xui/pt/menu_login.xml @@ -16,8 +16,8 @@ <menu_item_call label="Definir tamanho da janela:" name="Set Window Size..."/> <menu_item_call label="Mostrar TOS" name="TOS"/> <menu_item_call label="Mostrar mensagem crítica" name="Critical"/> - <menu_item_call label="Teste de mídia do navegador" name="Web Browser Test"/> <menu_item_call label="Test de Bugs de Conteúdo Web" name="Web Content Floater Debug Test"/> + <menu label="Configurar nível de registro em log" name="Set Logging Level"/> <menu_item_check label="Exibir seletor da grade" name="Show Grid Picker"/> <menu_item_call label="Exibir painel de notificações" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/pt/menu_viewer.xml b/indra/newview/skins/default/xui/pt/menu_viewer.xml index 119a3bdcfe..8960ffec81 100644 --- a/indra/newview/skins/default/xui/pt/menu_viewer.xml +++ b/indra/newview/skins/default/xui/pt/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Voar" name="Fly"/> <menu_item_check label="Correr sempre" name="Always Run"/> <menu_item_call label="Parar minha animação" name="Stop Animating My Avatar"/> + <menu_item_call label="Andar/correr/voar..." name="Walk / run / fly"/> </menu> <menu label="Status" name="Status"> <menu_item_call label="Ausente" name="Set Away"/> <menu_item_call label="Ocupado" name="Set Busy"/> </menu> - <menu_item_call label="Request Admin Status" name="Request Admin Options"/> - <menu_item_call label="Sair do modo admin" name="Leave Admin Options"/> - <menu_item_call label="Comprar L$" name="Buy and Sell L$"/> + <menu_item_call label="Comprar L$..." name="Buy and Sell L$"/> <menu_item_call label="Painel da conta..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=pt"/> </menu_item_call> @@ -63,10 +62,10 @@ <menu_item_check label="Propriedades do lote" name="Parcel Properties"/> <menu_item_check label="Menu avançado" name="Show Advanced Menu"/> </menu> - <menu label="Sol" name="Environment Settings"> + <menu label="Sol" name="Sun"> <menu_item_call label="Amanhecer" name="Sunrise"/> <menu_item_call label="Meio-dia" name="Noon"/> - <menu_item_call label="Pôr-do-Sol" name="Sunset"/> + <menu_item_call label="Pôr-do-sol" name="Sunset"/> <menu_item_call label="Meia-noite" name="Midnight"/> <menu_item_call label="Usar configurações da região" name="Use Region Settings"/> </menu> @@ -178,22 +177,22 @@ <menu_item_check label="Mostrar retículo na vista subjetiva" name="ShowCrosshairs"/> </menu> <menu label="Tipos de renderização" name="Rendering Types"> - <menu_item_check label="Simples" name="Simple"/> - <menu_item_check label="Alpha" name="Alpha"/> - <menu_item_check label="Árvore" name="Tree"/> - <menu_item_check label="Avatares" name="Character"/> - <menu_item_check label="Patch de superfície" name="Surface Patch"/> - <menu_item_check label="Céu" name="Sky"/> - <menu_item_check label="Água" name="Water"/> - <menu_item_check label="Chão" name="Ground"/> - <menu_item_check label="Volume" name="Volume"/> - <menu_item_check label="Grama" name="Grass"/> - <menu_item_check label="Nuvens" name="Clouds"/> - <menu_item_check label="Partículas" name="Particles"/> - <menu_item_check label="Elevação" name="Bump"/> + <menu_item_check label="Simples" name="Rendering Type Simple"/> + <menu_item_check label="Alpha" name="Rendering Type Alpha"/> + <menu_item_check label="Árvore" name="Rendering Type Tree"/> + <menu_item_check label="Avatares" name="Rendering Type Character"/> + <menu_item_check label="Patch de superfície" name="Rendering Type Surface Patch"/> + <menu_item_check label="Céu" name="Rendering Type Sky"/> + <menu_item_check label="Água" name="Rendering Type Water"/> + <menu_item_check label="Chão" name="Rendering Type Ground"/> + <menu_item_check label="Volume" name="Rendering Type Volume"/> + <menu_item_check label="Grama" name="Rendering Type Grass"/> + <menu_item_check label="Nuvens" name="Rendering Type Clouds"/> + <menu_item_check label="Partículas" name="Rendering Type Particles"/> + <menu_item_check label="Elevação" name="Rendering Type Bump"/> </menu> <menu label="Recursos de renderização" name="Rendering Features"> - <menu_item_check label="Interface" name="UI"/> + <menu_item_check label="Interface" name="ToggleUI"/> <menu_item_check label="Selecionado" name="Selected"/> <menu_item_check label="Realçado" name="Highlighted"/> <menu_item_check label="Texturas dinâmicas" name="Dynamic Textures"/> @@ -206,8 +205,6 @@ <menu_item_check label="Smoothing de mouse" name="Mouse Smoothing"/> <menu_item_call label="Liberar teclas" name="Release Keys"/> <menu label="Atalhos" name="Shortcuts"> - <menu_item_call label="Imagem (L$[COST])..." name="Upload Image"/> - <menu_item_check label="Busca" name="Search"/> <menu_item_check label="Mostrar menu avançado - atalho antigo" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Fechar janela" name="Close Window"/> <menu_item_call label="Fechar todas as janelas" name="Close All Windows"/> @@ -216,13 +213,6 @@ <menu_item_check label="Flycam Joystick" name="Joystick Flycam"/> <menu_item_call label="Visão padrão" name="Reset View"/> <menu_item_call label="Olhar para quem fala por último" name="Look at Last Chatter"/> - <menu label="Selecionar ferramenta de construção" name="Select Tool"> - <menu_item_call label="Ferramenta enfoque" name="Focus"/> - <menu_item_call label="Ferramenta de movimentação" name="Move"/> - <menu_item_call label="Ferramenta de edição" name="Edit"/> - <menu_item_call label="Ferramenta criar" name="Create"/> - <menu_item_call label="Ferramenta de terrenos" name="Land"/> - </menu> <menu_item_call label="Mais zoom" name="Zoom In"/> <menu_item_call label="Zoom padrão" name="Zoom Default"/> <menu_item_call label="Menos zoom" name="Zoom Out"/> @@ -278,6 +268,7 @@ <menu_item_check label="Fila de construção" name="Build Queue"/> <menu_item_check label="Vetores de vento" name="Wind Vectors"/> <menu_item_check label="Renderizar complexidade" name="rendercomplexity"/> + <menu_item_check label="Bytes do anexo" name="attachment bytes"/> <menu_item_check label="Esculpir" name="Sculpt"/> </menu> <menu label="Rendering" name="Rendering"> @@ -300,11 +291,10 @@ <menu_item_call label="Drop a Packet" name="Drop a Packet"/> </menu> <menu_item_call label="Empurrões, trombadas e tapas" name="Bumps, Pushes &amp; Hits"/> - <menu label="Mundo" name="World"> - <menu_item_check label="Impor sobre sol regional" name="Sim Sun Override"/> - <menu_item_check label="Efeito baliza piscando" name="Cheesy Beacon"/> - <menu_item_check label="Fixed Weather" name="Fixed Weather"/> - <menu_item_call label="Dump Region Object Cache" name="Dump Region Object Cache"/> + <menu label="Mundo" name="DevelopWorld"> + <menu_item_check label="Impor sobre sol de simulação" name="Sim Sun Override"/> + <menu_item_check label="Clima fixo" name="Fixed Weather"/> + <menu_item_call label="Descartar cache do objeto de região" name="Dump Region Object Cache"/> </menu> <menu label="Interface" name="UI"> <menu_item_call label="Teste de mídia do navegador" name="Web Browser Test"/> @@ -324,11 +314,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Grab Baked Texture" name="Grab Baked Texture"> - <menu_item_call label="Íris" name="Iris"/> - <menu_item_call label="Cabeça" name="Head"/> - <menu_item_call label="Cintura acima" name="Upper Body"/> - <menu_item_call label="Cintura para baixo" name="Lower Body"/> - <menu_item_call label="Saia" name="Skirt"/> + <menu_item_call label="Íris" name="Grab Iris"/> + <menu_item_call label="Cabeça" name="Grab Head"/> + <menu_item_call label="Cintura acima" name="Grab Upper Body"/> + <menu_item_call label="Cintura para baixo" name="Grab Lower Body"/> + <menu_item_call label="Saia" name="Grab Skirt"/> </menu> <menu label="Testes de personagem" name="Character Tests"> <menu_item_call label="Toggle Character Geometry" name="Toggle Character Geometry"/> @@ -345,17 +335,19 @@ <menu_item_check label="Texturas HTTP" name="HTTP Textures"/> <menu_item_check label="Inventário HTTP" name="HTTP Inventory"/> <menu_item_check label="Console Window on next Run" name="Console Window"/> + <menu label="Configurar nível de registro em log" name="Set Logging Level"/> <menu_item_call label="Request Admin Status" name="Request Admin Options"/> <menu_item_call label="Sair do modo admin" name="Leave Admin Options"/> <menu_item_check label="Mostrar menu admin" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Pegar uma cópia" name="Take Copy"/> - <menu_item_call label="Force Owner To Me" name="Force Owner To Me"/> - <menu_item_call label="Force Owner Permissive" name="Force Owner Permissive"/> + <menu label="Objeto" name="AdminObject"> + <menu_item_call label="Pegar uma cópia" name="Admin Take Copy"/> + <menu_item_call label="Forçar propriedade para mim" name="Force Owner To Me"/> + <menu_item_call label="Forçar permissão de proprietário" name="Force Owner Permissive"/> <menu_item_call label="Excluir" name="Delete"/> <menu_item_call label="Bloquear" name="Lock"/> + <menu_item_call label="Obter IDs dos bens" name="Get Assets IDs"/> </menu> <menu label="Lote" name="Parcel"> <menu_item_call label="Force Owner To Me" name="Owner To Me"/> @@ -372,5 +364,16 @@ <menu label="Take Off Clothing" name="Take Off Clothing"> <menu_item_call label="Físico" name="Physics"/> </menu> + <menu label="Ajuda" name="DeprecatedHelp"> + <menu_item_call label="Blog oficial da Linden" name="Official Linden Blog"/> + <menu_item_call label="Portal de scripts" name="Scripting Portal"/> + <menu label="Relatar bugs" name="Bug Reporting"> + <menu_item_call label="Monitor de problemas" name="Public Issue Tracker"/> + <menu_item_call label="Ajuda do monitor de problemas" name="Publc Issue Tracker Help"/> + <menu_item_call label="Relatório de bugs 101" name="Bug Reporing 101"/> + <menu_item_call label="Problemas de segurança" name="Security Issues"/> + <menu_item_call label="Página Wiki" name="QA Wiki"/> + </menu> + </menu> </menu> </menu_bar> diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml index 2c5ccd6e19..20d59aa0f8 100644 --- a/indra/newview/skins/default/xui/pt/notifications.xml +++ b/indra/newview/skins/default/xui/pt/notifications.xml @@ -85,17 +85,38 @@ Verifique se a conexão à internet está funcionando. <usetemplate canceltext="Cancelar" name="yesnocancelbuttons" notext="Não salvar" yestext="Salvar"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Você não tem permissão para copiar este item para a Caixa de saída do lojista. Tem certeza de que deseja mover o itens a seguir? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Não" yestext="Sim"/> + Você não possui permissão para copiar um ou mais destes itens para a Caixa de saída do lojista. Você pode movê-los ou abandoná-los. + <usetemplate name="okcancelbuttons" notext="Não mover item(ns)" yestext="Mover item(ns)"/> + </notification> + <notification name="OutboxFolderCreated"> + Uma nova pasta foi criada para cada item transferido para o nível superior de sua Caixa de saída do lojista. + <usetemplate ignoretext="Uma nova pasta foi criada na Caixa de saída do lojista" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - Envio para Mercado concluído. - <usetemplate name="okbutton" yestext="Viva!"/> + <notification name="OutboxImportComplete"> + Êxito + +Todas as pastas foram enviadas para o Mercado com êxito. + <usetemplate ignoretext="Todas as pastas enviadas para o Mercado" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Envio para Mercado concluído com erros! Corrija os problemas em sua caixa de saída e tente novamente. Obrigado. - <usetemplate name="okbutton" yestext="Tudo bem!"/> + <notification name="OutboxImportHadErrors"> + Algumas pastas não foram transferidas + +Erro ao enviar algumas pastas para o Mercado. Estas pastas ainda estão na sua Caixa de saída do lojista. + +Consulte o [[MARKETPLACE_IMPORTS_URL] log de erros] para mais informações. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxImportFailed"> + Falha de transferência + +Nenhuma pasta enviada para o Mercado devido a um erro do sistema ou da rede. Tente novamente mais tarde. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + Falha na inicialização do Mercado + +Falha na inicialização do mercado devido a um erro do sistema ou da rede. Tente novamente mais tarde. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> Houve um problema com o carregamento do texto para um script devido à seguinte razão: [REASON]. Por favor, tente novamente mais tarde. @@ -1424,8 +1445,7 @@ Para instalar a atualização, será preciso reiniciar o [APP_NAME]. <usetemplate ignoretext="Confirmar antes de devolver objetos a seus donos" name="okcancelignore" notext="Cancelar" yestext="Retornar"/> </notification> <notification name="GroupLeaveConfirmMember"> - Você é atualmente um membro do grupo <nolink>[GROUP]</nolink>. -Sair do grupo? + Você é atualmente um membro do grupo <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="Sair"/> </notification> <notification name="ConfirmKick"> @@ -2799,6 +2819,12 @@ Com os seguintes residentes: [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Apenas uma pasta pode ser compartilhada por vez. + +Tem certeza de que quer compartilhar os itens abaixo? + <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/> + </notification> <notification name="ItemsShared"> Itens compartilhados. </notification> diff --git a/indra/newview/skins/default/xui/pt/panel_region_estate.xml b/indra/newview/skins/default/xui/pt/panel_region_estate.xml index e5d394865c..6c5945aa15 100644 --- a/indra/newview/skins/default/xui/pt/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/pt/panel_region_estate.xml @@ -23,10 +23,10 @@ <check_box label="Permitir acesso público" name="externally_visible_check"/> <button label="?" name="externally_visible_help"/> <text name="Only Allow"> - Restringir acesso a contas confirmardas por: + Permitir acesso apenas para residentes que: </text> - <check_box label="Dados de pagamento fornecidos" name="limit_payment" tool_tip="Banir residentes sem identificação."/> - <check_box label="Verificação de idade" name="limit_age_verified" tool_tip="Banir residentes que não comprovaram a idade. Consulte o [SUPPORT_SITE] para saber mais."/> + <check_box label="Dados de pagamento constam no registro." name="limit_payment" tool_tip="Propriedade de acesso restrito a residentes que já cadastraram seus dados de pagamento Consulte o [SUPPORT_SITE] para saber mais."/> + <check_box label="A idade foi verificada" name="limit_age_verified" tool_tip="Residentes devem ter a idade verificada para acessar esta propriedade. Consulte o [SUPPORT_SITE] para saber mais."/> <check_box label="Permitir conversa de voz" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <check_box label="Permitir Tele-transporte direto" name="allow_direct_teleport"/> diff --git a/indra/newview/skins/default/xui/pt/panel_script_ed.xml b/indra/newview/skins/default/xui/pt/panel_script_ed.xml index a1acb18cb4..de02aafe2f 100644 --- a/indra/newview/skins/default/xui/pt/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/pt/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Arquivo" name="File"> <menu_item_call label="Salvar" name="Save"/> <menu_item_call label="Reverter todas as alterações" name="Revert All Changes"/> + <menu_item_call label="Carregar do arquivo..." name="LoadFromFile"/> + <menu_item_call label="Salvar para o arquivo..." name="SaveToFile"/> </menu> <menu label="Editar" name="Edit"> <menu_item_call label="desfazer" name="Undo"/> diff --git a/indra/newview/skins/default/xui/pt/sidepanel_inventory.xml b/indra/newview/skins/default/xui/pt/sidepanel_inventory.xml index 77c552a852..72baf3a5c3 100644 --- a/indra/newview/skins/default/xui/pt/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/pt/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Coisas" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Itens recebidos ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Itens recebidos - </string> - <button label="Itens recebidos" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] novo(s) - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Compras do marketplace serão entregues aqui. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Caixa de saída do lojista ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Caixa de saída do lojista - </string> - <button label="Caixa de saída do lojista" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Enviar para a frente do meu mercado"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Carregando... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Itens recebidos ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Itens recebidos + </string> + <button label="Itens recebidos" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] novo(s) + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Compras do marketplace serão entregues aqui. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/pt/strings.xml b/indra/newview/skins/default/xui/pt/strings.xml index 4babd9cc43..7fb3b3e6ee 100644 --- a/indra/newview/skins/default/xui/pt/strings.xml +++ b/indra/newview/skins/default/xui/pt/strings.xml @@ -157,9 +157,9 @@ Para saber mais, visite as perguntas frequentes abaixo: http://secondlife.com/vi O Second Life está fechado para manutenção no momento. Somente funcionários podem acessá-lo. Consulte www.secondlife.com/status para as últimas atualizações. </string> <string name="LoginFailedPremiumOnly"> - O acesso ao Second Life está sendo restrito por alguns instantes para que todos tenham a melhor experiência possível. - -Titulares de contas gratuitas não poderão acessar o Second Life para acomodar os assinantes do Second Life. + Logons do Second Life estão temporariamente restritos para garantir a melhor experiência possível para os usuários no mundo virtual. + +Pessoas com contas gratuitas não poderão acessar o Second Life no momento para dar espaço para aquelas que pagaram pelo Second Life. </string> <string name="LoginFailedComputerProhibited"> O Second Life não pode ser acessado deste computador. Se você acredita que houve algum equívoco, contate support@secondlife.com. @@ -291,17 +291,35 @@ Titulares de contas gratuitas não poderão acessar o Second Life para acomodar Apenas um item único pode ser arrastado para este local </string> <string name="TooltipPrice" value="L$[AMOUNT]"/> + <string name="TooltipOutboxDragToWorld"> + Não é possível fazer rez do itens em sua caixa de saída do lojista + </string> <string name="TooltipOutboxNoTransfer"> - Um ou mais objetos não podem ser vendidos ou transferidos para outros usuário. + Um ou mais destes objetos não podem ser vendidos ou transferidos. + </string> + <string name="TooltipOutboxNotInInventory"> + Sua caixa de saída do lojista aceita apenas itens direto do seu inventário </string> <string name="TooltipOutboxWorn"> - Você está usando um ou mais desses objetos. Remova-os de seu avatar e tente movê-los novamente. + Você não pode colocar os itens que está vestindo na sua caixa de saída do lojista + </string> + <string name="TooltipOutboxCallingCard"> + Não é possível colocar cartões de visita em sua caixa de saída do lojista </string> <string name="TooltipOutboxFolderLevels"> - Esta pasta tem muitos níveis de subpastas. Reorganize as pastas internas em até 4 níveis no máximo (Pasta raiz contém A que contém B que contém C). + A profundidade das pastas aninhadas excede 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + A contagem de subpastas na pasta de nível superior excede 20 </string> <string name="TooltipOutboxTooManyObjects"> - Esta pasta contém mais de 200 objetos. Embale alguns dos itens para reduzir a contagem de objetos. + A contagem de itens na pasta de nível superior excede 200 + </string> + <string name="TooltipDragOntoOwnChild"> + Não é possível mover uma pasta para seu filho + </string> + <string name="TooltipDragOntoSelf"> + Não é possível mover uma pasta para dentro dela mesma </string> <string name="TooltipHttpUrl"> Clique para ver a página web @@ -922,6 +940,9 @@ Titulares de contas gratuitas não poderão acessar o Second Life para acomodar <string name="choose_the_directory"> Selecionar pasta </string> + <string name="script_files"> + Scripts + </string> <string name="AvatarSetNotAway"> deixar como ausente </string> @@ -1160,43 +1181,36 @@ Titulares de contas gratuitas não poderão acessar o Second Life para acomodar Você não possui uma cópia desta textura no seu inventário </string> <string name="InventoryInboxNoItems"> - Quando você comprar ou receber um item, ele aparecerá aqui para que você possa arrastá-lo para uma pasta em seu inventário ou excluí-lo caso não queira mantê-lo. + Alguns itens recebidos, como os brindes premium, aparecerão aqui. Você pode arrastá-los para o seu inventário. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Sua Caixa de saída do lojista não está configurada corretamente + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Erro de configuração na Caixa de saída do lojista + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Entre em contato com o Atendimento para corrigir o problema. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Qualquer um pode vender itens no Mercado - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Torne-se um lojista! + Qualquer um pode vender itens no Mercado. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] O Mercado do Second Life] oferece mais de um milhão de produtos virtuais para venda, todos criados pelos residentes. Você também pode vender os itens que você cria, além de alguns itens que comprou. É fácil e a configuração é gratuita. [[LEARN_MORE_URL] Saiba mais] ou [[CREATE_STORE_URL] crie uma loja] no Mercado para começar. + Se você deseja se tornar um lojista, precisará [[MARKETPLACE_CREATE_STORE_URL] criar uma loja no Mercado]. </string> <string name="InventoryOutboxNoItemsTitle"> - Uma nova maneira de vender os itens no Mercado - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Arraste e solte os itens aqui para prepará-los para venda no Mercado + Sua caixa de saída está vazia </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Arraste os itens ou pastas que deseja vender para esta área. Será exibida uma cópia deles, deixando seu inventário inalterado, a menos que você arraste um item que não permita cópia. Quando estiver pronto para enviar os itens para o Mercado, clique no botão Enviar. Quando os itens tiverem sido movidos para seu Inventário de mercado, eles desaparecerão desta pasta. + Arraste as pastas para estas áreas e então clique em "Enviar para Mercado" para listar os itens para venda no [[MARKETPLACE_DASHBOARD_URL] Mercado]. </string> <string name="Marketplace Error None"> Sem erros @@ -1208,7 +1222,7 @@ Titulares de contas gratuitas não poderão acessar o Second Life para acomodar Erro: esta pasta está vazia. </string> <string name="Marketplace Error Unassociated Products"> - Erro: ocorreu uma falha ao enviar este item, pois sua conta de lojista tem muitos itens não associados a produtos. Para corrigir esse erro, faça o login no site do mercado e reduza a contagem de itens não associados. + Erro: ocorreu uma falha ao enviar este item, pois sua conta de lojista tem muitos itens não associados a produtos. Para corrigir esse erro, faça o login no site do mercado e reduza a contagem de itens não associados. </string> <string name="Marketplace Error Object Limit"> Erro: este item contém muitos objetos. Corrija esse erro unindo os objetos em caixa para reduzir a contagem total a menos de 200. @@ -3971,7 +3985,7 @@ If you continue to receive this message, contact the [SUPPORT_SITE]. </string> <string name="uploading_abuse_report"> Carregando... - + Denunciar abuso </string> <string name="New Shape"> @@ -4237,10 +4251,10 @@ Denunciar abuso </string> <string name="words_separator" value=","/> <string name="server_is_down"> - Aconteceu algo inesperado, apesar de termos tentador impedir isso. + Aconteceu algo inesperado, apesar de termos tentado impedir isso. - Cheque secondlifegrid.net para saber se foi detectado um problema com o serviço. - Se o problema persisitr, cheque a configuração da sua rede e firewall. + Cheque secondlifegrid.net para saber se foi detectado um problema com o serviço. + Se o problema persistir, cheque a configuração da sua rede e firewall. </string> <string name="dateTimeWeekdaysNames"> Domingo:Segunda:Terça:Quarta:Quinta:Sexta:Sábado @@ -4706,6 +4720,9 @@ Tente colocar o caminho do editor entre aspas. <string name="Command_Move_Label"> Andar/correr/voar </string> + <string name="Command_Outbox_Label"> + Caixa de saída do lojista + </string> <string name="Command_People_Label"> Pessoas </string> @@ -4778,6 +4795,9 @@ Tente colocar o caminho do editor entre aspas. <string name="Command_Move_Tooltip"> Movendo seu avatar </string> + <string name="Command_Outbox_Tooltip"> + Transferir itens para o seu mercado para venda + </string> <string name="Command_People_Tooltip"> Amigos, grupos e pessoas próximas </string> diff --git a/indra/newview/skins/default/xui/ru/floater_about_land.xml b/indra/newview/skins/default/xui/ru/floater_about_land.xml index 46414a530a..ee74aad5cc 100644 --- a/indra/newview/skins/default/xui/ru/floater_about_land.xml +++ b/indra/newview/skins/default/xui/ru/floater_about_land.xml @@ -306,9 +306,6 @@ <panel.string name="push_restrict_region_text"> Не толкать (настройки региона) </panel.string> - <panel.string name="see_avs_text"> - Аватары с других участков могут видеть - </panel.string> <text name="allow_label"> Позволить другим жителям: </text> @@ -371,7 +368,7 @@ </text> <texture_picker name="snapshot_ctrl" tool_tip="Щелкните для выбора изображения"/> <text name="allow_label5"> - аватары на этом участке и общаться с ними + Аватары с других участков могут видеть аватары на этом участке и общаться с ними </text> <check_box label="Видны аватары" name="SeeAvatarsCheck" tool_tip="Аватары с других участков смогут видеть аватары на этом участке и общаться с ними в чате, а вы также сможете видеть их и общаться с ними."/> <text name="landing_point"> @@ -446,20 +443,15 @@ <panel.string name="access_estate_defined"> (Определено на землевладении) </panel.string> - <panel.string name="allow_public_access"> - Разрешить общий доступ ([MATURITY]) (Снятие приведет к созданию линий запрета) - </panel.string> <panel.string name="estate_override"> Часть этих параметров установлена на уровне землевладения </panel.string> - <text name="Limit access to this parcel to:"> - Доступ на этот участок - </text> + <check_box label="Разрешить публичный доступ (снятие флажка приведет к созданию линий запрета)" name="public_access"/> <text name="Only Allow"> - Разрешить доступ только жителям, у которых: + Разрешить доступ только таким жителям: </text> - <check_box label="Записана информация об оплате [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Банить нераспознанных жителей."/> - <check_box label="Проверка возраста [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Банить жителей, не прошедших проверку возраста. Более подробная информация находится здесь: [SUPPORT_SITE]."/> + <check_box label="Зарегистрирована информация об оплате [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Для доступа к этому участку у жителя должна быть зарегистрирована информация об оплате. Более подробная информация находится здесь: [SUPPORT_SITE]."/> + <check_box label="Подтвержден возраст [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Для доступа к этому участку житель должен подтвердить свой возраст. Более подробная информация находится здесь: [SUPPORT_SITE]."/> <check_box label="Разрешить доступ группе: [GROUP]" name="GroupCheck" tool_tip="Группа устанавливается на основной вкладке."/> <check_box label="Продать доступ:" name="PassCheck" tool_tip="Разрешить временный доступ к участку."/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/ru/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/ru/floater_merchant_outbox.xml new file mode 100644 index 0000000000..332fa3b82f --- /dev/null +++ b/indra/newview/skins/default/xui/ru/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="ТОРГОВЫЕ ИСХОДЯЩИЕ"> + <string name="OutboxFolderCount1"> + 1 папка + </string> + <string name="OutboxFolderCountN"> + [NUM] папки + </string> + <string name="OutboxImporting"> + Отправка папок.... + </string> + <string name="OutboxInitializing"> + Инициализация... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Загрузка... + </text> + </panel> + </panel> + <panel> + <button label="Отправить в торговый центр" name="outbox_import_btn" tool_tip="Выставить на витрину моего магазина"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/ru/floater_model_wizard.xml b/indra/newview/skins/default/xui/ru/floater_model_wizard.xml index 5b03dd2c73..c1a63bf7da 100644 --- a/indra/newview/skins/default/xui/ru/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/ru/floater_model_wizard.xml @@ -6,14 +6,14 @@ <button label="2. Оптимизировать" name="optimize_btn"/> <button label="1. Выбрать файл" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Выберите файл модели </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> - Пользователям в расширенном режиме: если вы умеете создавать трехмерные графические объекты, то, возможно, захотите воспользоваться средством Advanced Uploader, которое предоставляет расширенные возможности передачи объектов. + Пользователям, работающим в расширенном режиме: если вы умеете создавать трехмерные графические объекты, то, возможно, захотите воспользоваться средством Advanced Uploader, которое предоставляет расширенные возможности передачи объектов. </text> <button label="Перейти в расширенный режим" name="switch_to_advanced"/> <text name="Cache location"> @@ -35,26 +35,26 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Оптимизировать модель </text> </panel> - <text name="description"> + <text name="optimize_description"> Мы оптимизировали модель для повышения быстродействия. По желанию можно выполнить дополнительную настройку. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> - Создать уровень детализации: высокий + Создать уровень детализации: Высокий </text> <text name="medium_detail_text"> - Создать уровень детализации: средний + Создать уровень детализации: Средний </text> <text name="low_detail_text"> - Создать уровень детализации: низкий + Создать уровень детализации: Низкий </text> <text name="lowest_detail_text"> - Создать уровень детализации: самый низкий + Создать уровень детализации: Самый низкий </text> </panel> <panel name="content2"> @@ -79,19 +79,19 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> - Настроить физику + <panel name="physics_header_panel"> + <text name="physics_header_text"> + Настроить физические параметры </text> </panel> - <text name="description"> + <text name="physics_description"> Мы создадим форму для внешнего каркаса модели. Настройте уровень детализации формы в соответствии с целями, для которых предназначена модель. </text> - <panel name="content"> - <button label="Пересчитать физику" name="recalculate_physics_btn"/> + <panel name="physics_content"> + <button label="Пересчитать физические данные" name="recalculate_physics_btn"/> <button label="Пересчет..." name="recalculating_physics_btn"/> <text name="lod_label"> - Просмотр физики + Просмотр физических данных </text> <combo_box name="preview_lod_combo2" tool_tip="Уровень детализации при предварительном просмотре"> <combo_item name="high"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Просмотр </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Воздействие на участок/регион: эквивалент в примитивах: [EQUIV] </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Передача завершена </text> </panel> diff --git a/indra/newview/skins/default/xui/ru/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/ru/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..b479d5f6d6 --- /dev/null +++ b/indra/newview/skins/default/xui/ru/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/ru/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/ru/menu_inspect_object_gear.xml index a72b2bef23..30953e830b 100644 --- a/indra/newview/skins/default/xui/ru/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/ru/menu_inspect_object_gear.xml @@ -12,6 +12,7 @@ <menu_item_call label="Добавить" name="add"/> <menu_item_call label="Пожаловаться" name="report"/> <menu_item_call label="Заблокировать" name="block"/> + <menu_item_call label="Разблокировать" name="unblock"/> <menu_item_call label="Приблизить" name="zoom_in"/> <menu_item_call label="Удалить" name="remove"/> <menu_item_call label="Дополнительная информация" name="more_info"/> diff --git a/indra/newview/skins/default/xui/ru/menu_inventory.xml b/indra/newview/skins/default/xui/ru/menu_inventory.xml index 4eeb1e46c2..df5e5329a3 100644 --- a/indra/newview/skins/default/xui/ru/menu_inventory.xml +++ b/indra/newview/skins/default/xui/ru/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Добавить" name="Wearable Add"/> <menu_item_call label="Снять" name="Take Off"/> <menu_item_call label="Копировать в «Торговые исходящие»" name="Merchant Copy"/> - <menu_item_call label="Переместить в «Торговые исходящие»" name="Merchant Move"/> + <menu_item_call label="Отправить в торговый центр" name="Marketplace Send"/> <menu_item_call label="- нет действий -" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/ru/menu_login.xml b/indra/newview/skins/default/xui/ru/menu_login.xml index aa3570f176..93a5ffbb25 100644 --- a/indra/newview/skins/default/xui/ru/menu_login.xml +++ b/indra/newview/skins/default/xui/ru/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="Задать размер окна..." name="Set Window Size..."/> <menu_item_call label="Показать лицензионное соглашение" name="TOS"/> <menu_item_call label="Показать сообщение об ошибке" name="Critical"/> - <menu_item_call label="Проверка медиабраузера" name="Web Browser Test"/> <menu_item_call label="Тест отладки плавающего окна с веб-контентом" name="Web Content Floater Debug Test"/> + <menu label="Уровень журнала" name="Set Logging Level"/> <menu_item_check label="Выбор сетки" name="Show Grid Picker"/> <menu_item_call label="Консоль уведомлений" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/ru/menu_viewer.xml b/indra/newview/skins/default/xui/ru/menu_viewer.xml index 93d0166568..7698614751 100644 --- a/indra/newview/skins/default/xui/ru/menu_viewer.xml +++ b/indra/newview/skins/default/xui/ru/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Полет" name="Fly"/> <menu_item_check label="Всегда бегать" name="Always Run"/> <menu_item_call label="Остановить анимацию" name="Stop Animating My Avatar"/> + <menu_item_call label="Ходьба / бег / полет..." name="Walk / run / fly"/> </menu> <menu label="Статус" name="Status"> <menu_item_call label="Нет на месте" name="Set Away"/> <menu_item_call label="Не беспокоить" name="Set Busy"/> </menu> - <menu_item_call label="Запрос статуса администратора" name="Request Admin Options"/> - <menu_item_call label="Выход из статуса администратора" name="Leave Admin Options"/> - <menu_item_call label="Купить L$" name="Buy and Sell L$"/> + <menu_item_call label="Купить L$..." name="Buy and Sell L$"/> <menu_item_call label="Информационная панель аккаунта..." name="Manage My Account"/> <menu_item_call label="Настройки..." name="Preferences"/> <menu_item_call label="Кнопки панели инструментов..." name="Toolbars"/> @@ -61,7 +60,7 @@ <menu_item_check label="Свойства участка" name="Parcel Properties"/> <menu_item_check label="Меню «Дополнительно»" name="Show Advanced Menu"/> </menu> - <menu label="Солнце" name="Environment Settings"> + <menu label="Солнце" name="Sun"> <menu_item_call label="Восход" name="Sunrise"/> <menu_item_call label="Полдень" name="Noon"/> <menu_item_call label="Закат" name="Sunset"/> @@ -176,22 +175,22 @@ <menu_item_check label="Показывать прицел при обзоре мышью" name="ShowCrosshairs"/> </menu> <menu label="Типы визуализации" name="Rendering Types"> - <menu_item_check label="Обычная" name="Simple"/> - <menu_item_check label="Альфа" name="Alpha"/> - <menu_item_check label="Дерево" name="Tree"/> - <menu_item_check label="Аватары" name="Character"/> - <menu_item_check label="Исправление поверхности" name="Surface Patch"/> - <menu_item_check label="Небо" name="Sky"/> - <menu_item_check label="Вода" name="Water"/> - <menu_item_check label="Земля" name="Ground"/> - <menu_item_check label="Объем" name="Volume"/> - <menu_item_check label="Трава" name="Grass"/> - <menu_item_check label="Облака" name="Clouds"/> - <menu_item_check label="Частицы" name="Particles"/> - <menu_item_check label="Рельефное" name="Bump"/> + <menu_item_check label="Простой" name="Rendering Type Simple"/> + <menu_item_check label="Альфа" name="Rendering Type Alpha"/> + <menu_item_check label="Дерево" name="Rendering Type Tree"/> + <menu_item_check label="Аватары" name="Rendering Type Character"/> + <menu_item_check label="Исправление поверхности" name="Rendering Type Surface Patch"/> + <menu_item_check label="Небо" name="Rendering Type Sky"/> + <menu_item_check label="Вода" name="Rendering Type Water"/> + <menu_item_check label="Земля" name="Rendering Type Ground"/> + <menu_item_check label="Объем" name="Rendering Type Volume"/> + <menu_item_check label="Трава" name="Rendering Type Grass"/> + <menu_item_check label="Облака" name="Rendering Type Clouds"/> + <menu_item_check label="Частицы" name="Rendering Type Particles"/> + <menu_item_check label="Рельефное" name="Rendering Type Bump"/> </menu> <menu label="Функции визуализации" name="Rendering Features"> - <menu_item_check label="Интерфейс пользователя" name="UI"/> + <menu_item_check label="Интерфейс пользователя" name="ToggleUI"/> <menu_item_check label="Выбрано" name="Selected"/> <menu_item_check label="Выделено" name="Highlighted"/> <menu_item_check label="Динамические текстуры" name="Dynamic Textures"/> @@ -205,8 +204,6 @@ <menu_item_check label="Сглаживание мышью" name="Mouse Smoothing"/> <menu_item_call label="Освободить клавиши" name="Release Keys"/> <menu label="Горячие клавиши" name="Shortcuts"> - <menu_item_call label="Изображение (L$[COST])..." name="Upload Image"/> - <menu_item_check label="Поиск" name="Search"/> <menu_item_check label="Показать меню «Дополнительно» - старое сочетание клавиш" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Закрыть окно" name="Close Window"/> <menu_item_call label="Закрыть все окна" name="Close All Windows"/> @@ -215,13 +212,6 @@ <menu_item_check label="Обзор джойстиком" name="Joystick Flycam"/> <menu_item_call label="Сброс обзора" name="Reset View"/> <menu_item_call label="Смотреть на последнего говорившего" name="Look at Last Chatter"/> - <menu label="Выбрать инструменты" name="Select Tool"> - <menu_item_call label="Фокус" name="Focus"/> - <menu_item_call label="Перемещение" name="Move"/> - <menu_item_call label="Редактирование" name="Edit"/> - <menu_item_call label="Создание" name="Create"/> - <menu_item_call label="Земля" name="Land"/> - </menu> <menu_item_call label="Приблизить" name="Zoom In"/> <menu_item_call label="Стандартный масштаб" name="Zoom Default"/> <menu_item_call label="Отодвинуть" name="Zoom Out"/> @@ -294,6 +284,7 @@ <menu_item_check label="Лучи" name="Raycast"/> <menu_item_check label="Направления ветра" name="Wind Vectors"/> <menu_item_check label="Сложность визуализации" name="rendercomplexity"/> + <menu_item_check label="Байты присоединения" name="attachment bytes"/> <menu_item_check label="Лепка" name="Sculpt"/> </menu> <menu label="Визуализация" name="Rendering"> @@ -335,9 +326,8 @@ <menu_item_call label="Начать запись" name="Start Record"/> <menu_item_call label="Остановить запись" name="Stop Record"/> </menu> - <menu label="Мир" name="World"> + <menu label="Мир" name="DevelopWorld"> <menu_item_check label="Перекрытие солнца в симуляторе" name="Sim Sun Override"/> - <menu_item_check label="Мигающий маяк" name="Cheesy Beacon"/> <menu_item_check label="Неизменная погода" name="Fixed Weather"/> <menu_item_call label="Вывод кэша региональных объектов" name="Dump Region Object Cache"/> </menu> @@ -369,11 +359,11 @@ </menu> <menu label="Аватар" name="Character"> <menu label="Захват запеченных текстур" name="Grab Baked Texture"> - <menu_item_call label="Радужка" name="Iris"/> - <menu_item_call label="Голова" name="Head"/> - <menu_item_call label="Верхняя часть тела" name="Upper Body"/> - <menu_item_call label="Нижняя часть тела" name="Lower Body"/> - <menu_item_call label="Юбка" name="Skirt"/> + <menu_item_call label="Радужка" name="Grab Iris"/> + <menu_item_call label="Голова" name="Grab Head"/> + <menu_item_call label="Верхняя часть тела" name="Grab Upper Body"/> + <menu_item_call label="Нижняя часть тела" name="Grab Lower Body"/> + <menu_item_call label="Юбка" name="Grab Skirt"/> </menu> <menu label="Проверка персонажа" name="Character Tests"> <menu_item_call label="Внешний вид в XML" name="Appearance To XML"/> @@ -403,14 +393,15 @@ <menu_item_call label="Сжатие изображений" name="Compress Images"/> <menu_item_check label="Вывод минидампа при отладке" name="Output Debug Minidump"/> <menu_item_check label="Окно консоли при следующем запуске" name="Console Window"/> + <menu label="Уровень журнала" name="Set Logging Level"/> <menu_item_call label="Запрос статуса администратора" name="Request Admin Options"/> <menu_item_call label="Выход из статуса администратора" name="Leave Admin Options"/> <menu_item_check label="Показать меню администратора" name="View Admin Options"/> </menu> <menu label="Администратор" name="Admin"> - <menu label="Object"> - <menu_item_call label="Взять копию" name="Take Copy"/> - <menu_item_call label="Назначить себя владельцем" name="Force Owner To Me"/> + <menu label="Объект" name="AdminObject"> + <menu_item_call label="Сделать копию" name="Admin Take Copy"/> + <menu_item_call label="Назначить меня владельцем" name="Force Owner To Me"/> <menu_item_call label="Назначить полноправным владельцем" name="Force Owner Permissive"/> <menu_item_call label="Удалить" name="Delete"/> <menu_item_call label="На месте" name="Lock"/> @@ -445,7 +436,7 @@ <menu_item_call label="Физика" name="Physics"/> <menu_item_call label="Вся одежда" name="All Clothes"/> </menu> - <menu label="Справка" name="Help"> + <menu label="Справка" name="DeprecatedHelp"> <menu_item_call label="Официальный блог Linden" name="Official Linden Blog"/> <menu_item_call label="Портал скриптов" name="Scripting Portal"/> <menu label="Сообщение об ошибке" name="Bug Reporting"> diff --git a/indra/newview/skins/default/xui/ru/notifications.xml b/indra/newview/skins/default/xui/ru/notifications.xml index 04f2f6b486..1854d43e0a 100644 --- a/indra/newview/skins/default/xui/ru/notifications.xml +++ b/indra/newview/skins/default/xui/ru/notifications.xml @@ -86,17 +86,38 @@ <usetemplate canceltext="Отмена" name="yesnocancelbuttons" notext="Не сохранять" yestext="Сохранить"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - У вас нет прав для копирования этого элемента в исходящую папку магазина. Вы действительно хотите переместить следующий элемент? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Нет" yestext="Да"/> + У вас нет прав на копирование этих предметов в папку «Торговые исходящие». Переместите их или оставьте здесь. + <usetemplate name="okcancelbuttons" notext="Не перемещать предмет(ы)" yestext="Переместить предмет(ы)"/> + </notification> + <notification name="OutboxFolderCreated"> + Для каждого предмета, перенесенного на верхний уровень папки «Торговые исходящие», создана новая папка. + <usetemplate ignoretext="В папке «Торговые исходящие» создана новая папка" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportComplete"> + Успешно + +Все папки успешно отправлены в торговый центр. + <usetemplate ignoretext="Все папки отправлены в торговый центр" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + Некоторые папки не перенесены + +Ошибки при отправке некоторых папок в торговый центр. Эти папки остались в вашей папке «Торговые исходящие». + +Подробнее см. в [[MARKETPLACE_IMPORTS_URL] журнале ошибок]. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - Передача магазина завершена. - <usetemplate name="okbutton" yestext="Ура!"/> + <notification name="OutboxImportFailed"> + Ошибка при передаче + +Папки не отправлены в торговый центр из-за ошибки системы или сети. Повторите попытку позже. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Передача магазина выполнена с ошибками! Устраните проблемы в исходящей папке и повторите передачу. Спасибо! - <usetemplate name="okbutton" yestext="Бу-у-у!"/> + <notification name="OutboxInitFailed"> + Ошибка инициализации торгового центра + +Не удалось инициализировать торговый центр из-за ошибки системы или сети. Повторите попытку позже. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> Ошибка при передаче текста скрипта по следующей причине: [REASON]. Повторите попытку позже. @@ -1436,7 +1457,7 @@ http://secondlife.com/download. <usetemplate ignoretext="Подтверждать перед возвратом объектов владельцам" name="okcancelignore" notext="Отмена" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - Вы являетесь участником группы <nolink>[GROUP]</nolink>. + Вы сейчас входите в группу <nolink>[GROUP]</nolink>. Хотите покинуть группу? <usetemplate name="okcancelbuttons" notext="Отмена" yestext="OK"/> </notification> @@ -2816,6 +2837,18 @@ http://secondlife.com/download. [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Отмена" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Раздать можно только одну папку за раз. + +Вы действительно хотите поделиться предметами: + +<nolink>[ITEMS]</nolink> + +Со следующими жителями: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="Отмена" yestext="ОК"/> + </notification> <notification name="ItemsShared"> Предметы успешно розданы. </notification> diff --git a/indra/newview/skins/default/xui/ru/panel_region_estate.xml b/indra/newview/skins/default/xui/ru/panel_region_estate.xml index 27ec10b323..93b21704bc 100644 --- a/indra/newview/skins/default/xui/ru/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/ru/panel_region_estate.xml @@ -20,10 +20,10 @@ <slider label="Фаза" name="sun_hour_slider"/> <check_box label="Разрешить общий доступ" name="externally_visible_check"/> <text name="Only Allow"> - Разрешить доступ только аккаунтам с подтверждением: + Разрешить доступ только таким жителям: </text> - <check_box label="Информации об оплате в файле" name="limit_payment" tool_tip="Банить нераспознанных жителей"/> - <check_box label="Проверка возраста" name="limit_age_verified" tool_tip="Банить жителей, не прошедших проверку возраста. Более подробная информация находится здесь: [SUPPORT_SITE]."/> + <check_box label="Зарегистрирована информация об оплате" name="limit_payment" tool_tip="Для доступа к этому землевладению у жителя должна быть зарегистрирована информация об оплате. Более подробная информация находится здесь: [SUPPORT_SITE]."/> + <check_box label="Подтвержден возраст" name="limit_age_verified" tool_tip="Для доступа к этому землевладению житель должен подтвердить свой возраст. Более подробная информация находится здесь: [SUPPORT_SITE]."/> <check_box label="Разрешить голосовое общение" name="voice_chat_check"/> <check_box label="Разрешить прямой телепорт" name="allow_direct_teleport"/> <button label="Применить" name="apply_btn"/> diff --git a/indra/newview/skins/default/xui/ru/panel_script_ed.xml b/indra/newview/skins/default/xui/ru/panel_script_ed.xml index 1a9c512147..05ccaeb54b 100644 --- a/indra/newview/skins/default/xui/ru/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/ru/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Файл" name="File"> <menu_item_call label="Сохранить" name="Save"/> <menu_item_call label="Отменить все изменения" name="Revert All Changes"/> + <menu_item_call label="Загрузить из файла..." name="LoadFromFile"/> + <menu_item_call label="Сохранить в файл..." name="SaveToFile"/> </menu> <menu label="Изменить" name="Edit"> <menu_item_call label="Отменить" name="Undo"/> diff --git a/indra/newview/skins/default/xui/ru/sidepanel_inventory.xml b/indra/newview/skins/default/xui/ru/sidepanel_inventory.xml index a4150f6e2f..b3d3ed9aad 100644 --- a/indra/newview/skins/default/xui/ru/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/ru/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Вещи" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Полученные вещи ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Полученные вещи - </string> - <button label="Полученные вещи" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - Новых: [NUM] - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Покупки из торгового центра будут доставлены сюда. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Торговые исходящие ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Торговые исходящие - </string> - <button label="Торговые исходящие" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Выставить на витрину моего магазина"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Загрузка... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Полученные вещи ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Полученные вещи + </string> + <button label="Полученные вещи" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + Новых: [NUM] + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Покупки из торгового центра будут доставлены сюда. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/ru/strings.xml b/indra/newview/skins/default/xui/ru/strings.xml index 6d954139ff..4240514621 100644 --- a/indra/newview/skins/default/xui/ru/strings.xml +++ b/indra/newview/skins/default/xui/ru/strings.xml @@ -180,8 +180,8 @@ http://secondlife.com/viewer-access-faq Обновление состояния см. на веб-странице www.secondlife.com/status. </string> <string name="LoginFailedPremiumOnly"> - Вход в Second Life временно ограничен, чтобы обеспечить наилучшее времяпровождение в игровом мире. - + Вход в Second Life временно ограничен, чтобы сохранить наивысшее качество игрового мира для текущих пользователей. + В это время у пользователей с бесплатными аккаунтами не будет доступа к Second Life, чтобы у тех, кто заплатил, было больше места. </string> <string name="LoginFailedComputerProhibited"> @@ -339,17 +339,35 @@ support@secondlife.com. Сюда можно перетащить только одну вещь </string> <string name="TooltipPrice" value="L$[AMOUNT]:"/> + <string name="TooltipOutboxDragToWorld"> + Нельзя выложить предметы из папке «Торговые исходящие» + </string> <string name="TooltipOutboxNoTransfer"> - Часть этих объектов нельзя продать, или они переданы другому пользователю. + Часть этих объектов нельзя продать или передать. + </string> + <string name="TooltipOutboxNotInInventory"> + Ваша папка «Торговые исходящие» может получать вещи только непосредственно из вашего инвентаря </string> <string name="TooltipOutboxWorn"> - Часть этих объектов на вас. Снимите их со своего аватара и попробуйте переместить их еще раз. + Носимые предметы нельзя поместить в папку «Торговые исходящие» + </string> + <string name="TooltipOutboxCallingCard"> + Визитки нельзя поместить в папку «Торговые исходящие» </string> <string name="TooltipOutboxFolderLevels"> - В этой папке слишком много уровней вложенных папок. Измените структуру вложенных папок, ограничив ее глубину 4 уровнями (корневая папка, вложенные папки уровня А, вложенные в них папки уровня Б, вложенные в них папки уровня В). + Глубина вложения папок превышает 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + В папке верхнего уровня более 20 подпапок </string> <string name="TooltipOutboxTooManyObjects"> - Эта папка содержит более 200 объектов. Сложите некоторые вещи в коробки, чтобы уменьшить число объектов. + В папке верхнего уровня более 200 предметов + </string> + <string name="TooltipDragOntoOwnChild"> + Папку нельзя переместить в ее подпапку + </string> + <string name="TooltipDragOntoSelf"> + Папку нельзя переместить саму в себя </string> <string name="TooltipHttpUrl"> Щелкните, чтобы просмотреть эту веб-страницу @@ -973,6 +991,9 @@ support@secondlife.com. <string name="choose_the_directory"> Выбрать каталог </string> + <string name="script_files"> + Скрипты + </string> <string name="AvatarSetNotAway"> На месте </string> @@ -1211,43 +1232,36 @@ support@secondlife.com. В вашем инвентаре нет копии этой текстуры </string> <string name="InventoryInboxNoItems"> - Если вы купите или как-то иначе получите предмет, он появится здесь. Его можно будет перетащить в папку вашего инвентаря или удалить, если он больше не нужен. + Здесь будут появляться полученные вами предметы, например подарки. Их можно будет перетащить в ваш инвентарь. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Папка «Торговые исходящие» настроена неправильно + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Ошибка конфигурации папки «Торговые исходящие» + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Чтобы исправить эту проблему, обратитесь в службу поддержки. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Продавать вещи в торговом центре может кто угодно - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Станьте торговцем! + Продавать вещи в торговом центре может кто угодно. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Торговый центр Second Life] предлагает на продажу более миллиона виртуальных продуктов, и все они созданы жителями Second Life. Вы тоже можете продавать созданные вами вещи, а также некоторые из вещей, купленных вами. Это совсем несложно. Настройка выполняется бесплатно. [[LEARN_MORE_URL] Узнайте подробности] или [[CREATE_STORE_URL] создайте магазин] в торговом центре, чтобы начать торговлю. + Если вы хотите стать торговцем, [[MARKETPLACE_CREATE_STORE_URL] создайте магазин]. </string> <string name="InventoryOutboxNoItemsTitle"> - Новый способ отправки вещей в торговый центр - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Перетащите вещи сюда, чтобы подготовить их для продажи в торговом центре + Ваша папка «Исходящие» пуста. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Перетаскивайте в эту область вещи и папки, которые хотите продать. При перетаскивании создается копия вещи (за исключением вещей, недоступных для копирования), поэтому инвентарь не изменяется. Когда все готово для отправки вещей в торговый центр, нажмите кнопку «Передать». Вещи, перемещенные в инвентарь магазина, исчезают из этой папки. + Перетащите папки в эту область и щелкните «Отправить в торговый центр», чтобы выставить их на продажу в [[MARKETPLACE_DASHBOARD_URL] Торговом центре]. </string> <string name="Marketplace Error None"> Ошибок нет @@ -4098,7 +4112,7 @@ support@secondlife.com. </string> <string name="uploading_abuse_report"> Загружается... - + Жалоба </string> <string name="New Shape"> @@ -4365,7 +4379,8 @@ support@secondlife.com. <string name="words_separator" value=","/> <string name="server_is_down"> Несмотря на наши усилия, что-то неожиданно пошло не так. - Ознакомьтесь с описанием известных проблем в работе этой службы на сайте status.secondlifegrid.net. + + Ознакомьтесь с описанием известных проблем в работе этой службы на сайте status.secondlifegrid.net. Если проблемы продолжаются, то проверьте подключение к сети и настройки брандмауэра. </string> <string name="dateTimeWeekdaysNames"> @@ -4844,6 +4859,9 @@ support@secondlife.com. <string name="Command_Move_Label"> Ходьба / бег / полет </string> + <string name="Command_Outbox_Label"> + Торговые исходящие + </string> <string name="Command_People_Label"> Люди </string> @@ -4916,6 +4934,9 @@ support@secondlife.com. <string name="Command_Move_Tooltip"> Перемещение аватара </string> + <string name="Command_Outbox_Tooltip"> + Перенести предметы в торговый центр для продажи + </string> <string name="Command_People_Tooltip"> Друзья, группы и люди поблизости </string> diff --git a/indra/newview/skins/default/xui/tr/floater_about_land.xml b/indra/newview/skins/default/xui/tr/floater_about_land.xml index dde658d64d..a478d347a8 100644 --- a/indra/newview/skins/default/xui/tr/floater_about_land.xml +++ b/indra/newview/skins/default/xui/tr/floater_about_land.xml @@ -306,9 +306,6 @@ Sadece büyük parseller aramada görünür. <panel.string name="push_restrict_region_text"> İtme Yok (Bölge Geçersiz Kılma) </panel.string> - <panel.string name="see_avs_text"> - Diğer parsellerdeki avatarlar bu - </panel.string> <text name="allow_label"> Sakinlere şunun için izin ver: </text> @@ -371,7 +368,7 @@ Sadece büyük parseller aramada görünür. </text> <texture_picker name="snapshot_ctrl" tool_tip="Bir resim seçmek için tıklayın"/> <text name="allow_label5"> - bu parseldeki avatarları görebilir ve onlarla sohbet edebilir + Başka parsellerdeki avatarlar bu parseldeki avatarları görebilir ve onlarla sohbet edebilir </text> <check_box label="Avatarları Gör" name="SeeAvatarsCheck" tool_tip="Diğer parsellerdeki avatarların bu parseldeki avatarları görmesine ve onlarla sohbet etmesine, sizin de onları görüp, onlarla sohbet etmenize imkan tanır."/> <text name="landing_point"> @@ -446,20 +443,15 @@ Sadece büyük parseller aramada görünür. <panel.string name="access_estate_defined"> (Gayrimenkul tarafından tanımlanır) </panel.string> - <panel.string name="allow_public_access"> - Kamusal Erişime İzin Ver ([MATURITY]) (Not: İşaret kaldırılırsa yasaklama çizgileri oluşur) - </panel.string> <panel.string name="estate_override"> Bu seçeneklerden biri veya daha fazlası gayrimenkul düzeyinde ayarlanır </panel.string> - <text name="Limit access to this parcel to:"> - Bu Parsele Erişim - </text> + <check_box label="Kamusal Erişime İzin Ver (Bunun işaretinin kaldırılması yasaklama çizgileri oluşturacaktır)" name="public_access"/> <text name="Only Allow"> - Erişimi şununla doğrulanan Sakinlerle Sınırla: + Sadece şu Sakinlere erişim izni verin: </text> - <check_box label="Dosyadaki ödeme bilgileri [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Tanınmayan Sakinleri Yasakla."/> - <check_box label="Yaş doğrulama [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Yaşını doğrulamayan Sakinleri yasakla Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> + <check_box label="Ödeme bilgileri kayıtlı [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Sakinlerin bu parsele erişebilmesi için ödeme bilgilerinin kayıtlı olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> + <check_box label="Yaş doğrulaması yapılmış [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Sakinlerin bu parsele erişebilmesi için yaş doğrulamalarının yapılmış olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> <check_box label="Grup Erişimine İzin Ver: [GROUP]" name="GroupCheck" tool_tip="Genel sekmesinde grup ayarla."/> <check_box label="Geçiş haklr. şuna sat:" name="PassCheck" tool_tip="Bu parsele geçici erişim verir"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/tr/floater_chat_bar.xml b/indra/newview/skins/default/xui/tr/floater_chat_bar.xml index dee17b7bc4..988c845982 100644 --- a/indra/newview/skins/default/xui/tr/floater_chat_bar.xml +++ b/indra/newview/skins/default/xui/tr/floater_chat_bar.xml @@ -2,6 +2,6 @@ <floater name="chat_bar" title="YAKINDAKİ SOHBET"> <panel name="bottom_panel"> <line_editor label="Sohbet etmek için buraya tıklayın." name="chat_box" tool_tip="Söylemek için Enter, bağırmak için Ctrl+Enter yapın"/> - <button name="show_nearby_chat" tool_tip="yakın sohbet günlüğünü gösterir/gizler"/> + <button name="show_nearby_chat" tool_tip="Yakın sohbet günlüğünü gösterir/gizler"/> </panel> </floater> diff --git a/indra/newview/skins/default/xui/tr/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/tr/floater_merchant_outbox.xml new file mode 100644 index 0000000000..325d1d9ed9 --- /dev/null +++ b/indra/newview/skins/default/xui/tr/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="SATICI GİDEN KUTUSU"> + <string name="OutboxFolderCount1"> + 1 klasör + </string> + <string name="OutboxFolderCountN"> + [NUM] klasör + </string> + <string name="OutboxImporting"> + Klasörler gönderiliyor... + </string> + <string name="OutboxInitializing"> + Başlatılıyor... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Yükleniyor... + </text> + </panel> + </panel> + <panel> + <button label="Pazaryerine Gönder" name="outbox_import_btn" tool_tip="Pazaryeri Vitrinime Gönder"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/tr/floater_model_wizard.xml b/indra/newview/skins/default/xui/tr/floater_model_wizard.xml index b3c72ba2da..9d8b982c24 100644 --- a/indra/newview/skins/default/xui/tr/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/tr/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Optimize et" name="optimize_btn"/> <button label="1. Dosya Seç" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Model dosyasını seçin </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Gelişmiş kullanıcılar: Eğer 3B içerik oluşturma araçlarını kullanmayı biliyorsanız, Gelişmiş Karşıya Yükleyiciyi kullanmak isteyebilirsiniz. </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Modeli optimize et </text> </panel> - <text name="description"> + <text name="optimize_description"> Modeli performans için optimize ettik. İstiyorsanız daha da ayarlayabilirsiniz. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Ayrıntı Seviyesi Oluştur: Yüksek </text> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Fizik ayarlarını yap </text> </panel> - <text name="description"> + <text name="physics_description"> Modelin dış gövdesi için bir şekil oluşturacağız. Modelinizin amacına uygun olarak şeklin ayrıntı seviyesini belirleyin. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Fizik hesaplarını tekrar yap" name="recalculate_physics_btn"/> <button label="Tekrar hesaplanıyor..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> İncele </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Parsele/bölgeye etkisi: [EQUIV] prim eşdeğerleri </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Karşıya yükleme bitti </text> </panel> diff --git a/indra/newview/skins/default/xui/tr/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/tr/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..b479d5f6d6 --- /dev/null +++ b/indra/newview/skins/default/xui/tr/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/tr/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/tr/menu_inspect_object_gear.xml index 02e5415598..d1d3f9ac8d 100644 --- a/indra/newview/skins/default/xui/tr/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/tr/menu_inspect_object_gear.xml @@ -12,6 +12,7 @@ <menu_item_call label="Ekle" name="add"/> <menu_item_call label="Raporla" name="report"/> <menu_item_call label="Engelle" name="block"/> + <menu_item_call label="Engellemeyi Kaldır" name="unblock"/> <menu_item_call label="Yakınlaştır" name="zoom_in"/> <menu_item_call label="Kaldır" name="remove"/> <menu_item_call label="Ek Bilgi" name="more_info"/> diff --git a/indra/newview/skins/default/xui/tr/menu_inventory.xml b/indra/newview/skins/default/xui/tr/menu_inventory.xml index f14066fd7b..6aaaab9c79 100644 --- a/indra/newview/skins/default/xui/tr/menu_inventory.xml +++ b/indra/newview/skins/default/xui/tr/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Ekle" name="Wearable Add"/> <menu_item_call label="Çıkar" name="Take Off"/> <menu_item_call label="Satıcı Giden Kutusuna Kopyala" name="Merchant Copy"/> - <menu_item_call label="Satıcı Giden Kutusuna Taşı" name="Merchant Move"/> + <menu_item_call label="Pazaryerine Gönder" name="Marketplace Send"/> <menu_item_call label="--seçenek yok--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/tr/menu_login.xml b/indra/newview/skins/default/xui/tr/menu_login.xml index 4c3539b38b..f27908bf7a 100644 --- a/indra/newview/skins/default/xui/tr/menu_login.xml +++ b/indra/newview/skins/default/xui/tr/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="Pencere Büyüklüğünü Ayarla..." name="Set Window Size..."/> <menu_item_call label="Hizmet Şartlarını Göster" name="TOS"/> <menu_item_call label="Kritik İletiyi Göster" name="Critical"/> - <menu_item_call label="Ortam Tarayıcı Testi" name="Web Browser Test"/> <menu_item_call label="Web İçeriği Gezdiricisi Hata Ayıklama Testi" name="Web Content Floater Debug Test"/> + <menu label="Günlük Tutma Seviyesini Seç" name="Set Logging Level"/> <menu_item_check label="Izgara Seçiciyi Göster" name="Show Grid Picker"/> <menu_item_call label="Bildirimler Konsolunu Göster" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/tr/menu_viewer.xml b/indra/newview/skins/default/xui/tr/menu_viewer.xml index ef10d639d7..d24757bb79 100644 --- a/indra/newview/skins/default/xui/tr/menu_viewer.xml +++ b/indra/newview/skins/default/xui/tr/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Uç" name="Fly"/> <menu_item_check label="Daima Koş" name="Always Run"/> <menu_item_call label="Beni Anime Etmeyi Durdur" name="Stop Animating My Avatar"/> + <menu_item_call label="Yürü / koş / uç..." name="Walk / run / fly"/> </menu> <menu label="Durum" name="Status"> <menu_item_call label="Uzakta" name="Set Away"/> <menu_item_call label="Meşgul" name="Set Busy"/> </menu> - <menu_item_call label="Yönetici Durumu Talep Et" name="Request Admin Options"/> - <menu_item_call label="Yönetici Durumundan Ayrıl" name="Leave Admin Options"/> - <menu_item_call label="L$ Satın Al" name="Buy and Sell L$"/> + <menu_item_call label="L$ Satın Al..." name="Buy and Sell L$"/> <menu_item_call label="Hesap kontrol paneli..." name="Manage My Account"/> <menu_item_call label="Tercihler..." name="Preferences"/> <menu_item_call label="Araç çubuğu düğmeleri..." name="Toolbars"/> @@ -61,12 +60,12 @@ <menu_item_check label="Parsel Özellikleri" name="Parcel Properties"/> <menu_item_check label="Gelişmiş Menü" name="Show Advanced Menu"/> </menu> - <menu label="Güneş" name="Environment Settings"> + <menu label="Güneş" name="Sun"> <menu_item_call label="Gün Doğumu" name="Sunrise"/> <menu_item_call label="Gün Ortası" name="Noon"/> <menu_item_call label="Gün Batımı" name="Sunset"/> <menu_item_call label="Gece Yarısı" name="Midnight"/> - <menu_item_call label="Bölge Ayarlarını Kullanın" name="Use Region Settings"/> + <menu_item_call label="Bölge Ayarlarını Kullan" name="Use Region Settings"/> </menu> <menu label="Ortam Düzenleyici" name="Environment Editor"> <menu_item_call label="Ortam Ayarları..." name="Environment Settings"/> @@ -176,22 +175,22 @@ <menu_item_check label="Fare Üzerinden Görünüm Artı İşaretini Göster" name="ShowCrosshairs"/> </menu> <menu label="İşleme Türleri" name="Rendering Types"> - <menu_item_check label="Basit" name="Simple"/> - <menu_item_check label="Alfa" name="Alpha"/> - <menu_item_check label="Ağaç" name="Tree"/> - <menu_item_check label="Avatarlar" name="Character"/> - <menu_item_check label="Yüzey Yaması" name="Surface Patch"/> - <menu_item_check label="Gökyüzü" name="Sky"/> - <menu_item_check label="Su" name="Water"/> - <menu_item_check label="Toprak" name="Ground"/> - <menu_item_check label="Hacim" name="Volume"/> - <menu_item_check label="Çimen" name="Grass"/> - <menu_item_check label="Bulutlar" name="Clouds"/> - <menu_item_check label="Parçacıklar" name="Particles"/> - <menu_item_check label="Tümsek" name="Bump"/> + <menu_item_check label="Basit" name="Rendering Type Simple"/> + <menu_item_check label="Alfa" name="Rendering Type Alpha"/> + <menu_item_check label="Ağaç" name="Rendering Type Tree"/> + <menu_item_check label="Avatarlar" name="Rendering Type Character"/> + <menu_item_check label="Yüzey Yaması" name="Rendering Type Surface Patch"/> + <menu_item_check label="Gökyüzü" name="Rendering Type Sky"/> + <menu_item_check label="Su" name="Rendering Type Water"/> + <menu_item_check label="Toprak" name="Rendering Type Ground"/> + <menu_item_check label="Hacim" name="Rendering Type Volume"/> + <menu_item_check label="Çimen" name="Rendering Type Grass"/> + <menu_item_check label="Bulutlar" name="Rendering Type Clouds"/> + <menu_item_check label="Parçacıklar" name="Rendering Type Particles"/> + <menu_item_check label="Tümsek" name="Rendering Type Bump"/> </menu> <menu label="İşleme Özellikleri" name="Rendering Features"> - <menu_item_check label="KA" name="UI"/> + <menu_item_check label="KA" name="ToggleUI"/> <menu_item_check label="Seçili" name="Selected"/> <menu_item_check label="Vurgulanmış" name="Highlighted"/> <menu_item_check label="Dinamik Dokular" name="Dynamic Textures"/> @@ -205,8 +204,6 @@ <menu_item_check label="Fare Düzleştirme" name="Mouse Smoothing"/> <menu_item_call label="Bırakma Anahtarları" name="Release Keys"/> <menu label="Kısa Yollar" name="Shortcuts"> - <menu_item_call label="Görüntü (L$[COST])..." name="Upload Image"/> - <menu_item_check label="Ara" name="Search"/> <menu_item_check label="Gelişmiş Menüyü Göster - eski kısayol" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Pencereyi Kapat" name="Close Window"/> <menu_item_call label="Tüm Pencereleri Kapat" name="Close All Windows"/> @@ -215,13 +212,6 @@ <menu_item_check label="Oyun Çubuğu Flycam" name="Joystick Flycam"/> <menu_item_call label="Görünümü Sıfırla" name="Reset View"/> <menu_item_call label="Son Sohbet Edene Bak" name="Look at Last Chatter"/> - <menu label="İnşa Et Aracını Seç" name="Select Tool"> - <menu_item_call label="Odaklanma Aracı" name="Focus"/> - <menu_item_call label="Hareket Ettirme Aracı" name="Move"/> - <menu_item_call label="Düzenleme Aracı" name="Edit"/> - <menu_item_call label="Oluşturma Aracı" name="Create"/> - <menu_item_call label="Arazi Aracı" name="Land"/> - </menu> <menu_item_call label="Yakınlaştır" name="Zoom In"/> <menu_item_call label="Varsayılan Yakınlaştırma" name="Zoom Default"/> <menu_item_call label="Uzaklaştırma" name="Zoom Out"/> @@ -294,6 +284,7 @@ <menu_item_check label="Işın Yayını" name="Raycast"/> <menu_item_check label="Rüzgar Vektörleri" name="Wind Vectors"/> <menu_item_check label="İşleme Karmaşıklığı" name="rendercomplexity"/> + <menu_item_check label="Aksesuar Bayt Büyüklüğü" name="attachment bytes"/> <menu_item_check label="Şekillendir" name="Sculpt"/> </menu> <menu label="İşleme" name="Rendering"> @@ -335,9 +326,8 @@ <menu_item_call label="Kaydı Başlat" name="Start Record"/> <menu_item_call label="Kaydı Durdur" name="Stop Record"/> </menu> - <menu label="Dünya" name="World"> + <menu label="Dünya" name="DevelopWorld"> <menu_item_check label="Sim Güneşi Geçersiz Kıl" name="Sim Sun Override"/> - <menu_item_check label="Yanıp Sönen İşaret" name="Cheesy Beacon"/> <menu_item_check label="Sabit Hava Durumu" name="Fixed Weather"/> <menu_item_call label="Bölge Nesne Önbelleğinin Dökümünü Al" name="Dump Region Object Cache"/> </menu> @@ -369,11 +359,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Kaydedilmiş Dokuyu Al" name="Grab Baked Texture"> - <menu_item_call label="İris" name="Iris"/> - <menu_item_call label="Baş" name="Head"/> - <menu_item_call label="Üst Gövde" name="Upper Body"/> - <menu_item_call label="Alt Gövde" name="Lower Body"/> - <menu_item_call label="Etek" name="Skirt"/> + <menu_item_call label="İris" name="Grab Iris"/> + <menu_item_call label="Baş" name="Grab Head"/> + <menu_item_call label="Üst Gövde" name="Grab Upper Body"/> + <menu_item_call label="Alt Gövde" name="Grab Lower Body"/> + <menu_item_call label="Etek" name="Grab Skirt"/> </menu> <menu label="Karakter Testleri" name="Character Tests"> <menu_item_call label="XML'de Görünüm" name="Appearance To XML"/> @@ -403,15 +393,16 @@ <menu_item_call label="Görüntüleri Sıkıştır" name="Compress Images"/> <menu_item_check label="Mini Döküm Dosyası Hata Ayıklama Çıktısı" name="Output Debug Minidump"/> <menu_item_check label="Sonraki Çalışmada Konsol Penceresi" name="Console Window"/> + <menu label="Günlük Tutma Seviyesini Seç" name="Set Logging Level"/> <menu_item_call label="Yönetici Durumu Talep Et" name="Request Admin Options"/> <menu_item_call label="Yönetici Durumundan Ayrıl" name="Leave Admin Options"/> <menu_item_check label="Yönetici Menüsünü Göster" name="View Admin Options"/> </menu> <menu label="Yönetici" name="Admin"> - <menu label="Object"> - <menu_item_call label="Kopya Al" name="Take Copy"/> - <menu_item_call label="Mülkiyetime Geçir" name="Force Owner To Me"/> - <menu_item_call label="İzinlerle Birlikte Mülkiyetime Geçir" name="Force Owner Permissive"/> + <menu label="Nesne" name="AdminObject"> + <menu_item_call label="Kopya Al" name="Admin Take Copy"/> + <menu_item_call label="Zorunlu Olarak Mülkiyetime Geçir" name="Force Owner To Me"/> + <menu_item_call label="Sahibin İzinlerini Zorunlu Kıl" name="Force Owner Permissive"/> <menu_item_call label="Sil" name="Delete"/> <menu_item_call label="Kilitle" name="Lock"/> <menu_item_call label="Varlık Kimliklerini Al" name="Get Assets IDs"/> @@ -445,7 +436,7 @@ <menu_item_call label="Fizik" name="Physics"/> <menu_item_call label="Tüm Giysiler" name="All Clothes"/> </menu> - <menu label="Yardım" name="Help"> + <menu label="Yardım" name="DeprecatedHelp"> <menu_item_call label="Resmi Linden Blog'u" name="Official Linden Blog"/> <menu_item_call label="Komut Dosyası Portalı" name="Scripting Portal"/> <menu label="Hata Raporlama" name="Bug Reporting"> diff --git a/indra/newview/skins/default/xui/tr/notifications.xml b/indra/newview/skins/default/xui/tr/notifications.xml index 631634aa7d..719dbb8781 100644 --- a/indra/newview/skins/default/xui/tr/notifications.xml +++ b/indra/newview/skins/default/xui/tr/notifications.xml @@ -86,17 +86,38 @@ Hata ayrıntıları: '[_NAME]' adlı bildirim notifications.xml içind <usetemplate canceltext="İptal" name="yesnocancelbuttons" notext="Kaydetme" yestext="Kaydet"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Bu öğeyi Pazaryeri Giden Kutunuza kopyalama izniniz yok. Aşağıdaki öğeyi taşımak istediğinize emin misiniz? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Hayır" yestext="Evet"/> + Bu öğelerden bir veya daha fazlasını Satıcı Giden Kutusuna kopyalama izniniz yok. Bunları taşıyabilir veya bırakabilirsiniz. + <usetemplate name="okcancelbuttons" notext="Öğeleri taşıma" yestext="Öğeleri taşı"/> + </notification> + <notification name="OutboxFolderCreated"> + Satıcı Giden Kutunuzun üst seviyesine aktardığınız her bir öğe için yeni bir klasör oluşturuldu. + <usetemplate ignoretext="Satıcı Giden Kutusunda yeni bir klasör oluşturuldu" name="okignore" yestext="Tamam"/> + </notification> + <notification name="OutboxImportComplete"> + Başarılı oldu + +Tüm klasörler başarıyla Pazaryerine gönderildi. + <usetemplate ignoretext="Tüm klasörler Pazaryerine gönderildi" name="okignore" yestext="Tamam"/> + </notification> + <notification name="OutboxImportHadErrors"> + Bazı klasörler aktarılmadı + +Bazı klasörler Pazaryerine gönderildiğinde hatalar meydana geldi. Bu klasörler hala Satıcı Giden Kutunuzda. + +Daha fazla bilgi için bkz. [[MARKETPLACE_IMPORTS_URL] hata günlüğü]. + <usetemplate name="okbutton" yestext="Tamam"/> </notification> - <notification name="OutboxUploadComplete"> - Pazaryerinin karşıya yüklenmesi tamamlandı. - <usetemplate name="okbutton" yestext="Yaşasın!"/> + <notification name="OutboxImportFailed"> + Aktarım başarılamadı + +Bir sistem veya ağ hatası nedeniyle Pazaryerine hiçbir klasör gönderilemedi. Daha sonra tekrar deneyin. + <usetemplate name="okbutton" yestext="Tamam"/> </notification> - <notification name="OutboxUploadHadErrors"> - Pazaryerinin karşıya yüklenmesi hatalarla tamamlandı! Lütfen giden kutunuzdaki sorunları düzeltin ve tekrar deneyin. Teşekkürler. - <usetemplate name="okbutton" yestext="Yuh!"/> + <notification name="OutboxInitFailed"> + Pazaryeri başlatılamadı. + +Bir sistem veya ağ hatası nedeniyle Pazaryeri başlatılamadı. Daha sonra tekrar deneyin. + <usetemplate name="okbutton" yestext="Tamam"/> </notification> <notification name="CompileQueueSaveText"> Aşağıdaki nedenden dolayı, bir komut dosyası için metin karşıya yüklenirken bir sorun oluştu: [REASON]. Lütfen daha sonra tekrar deneyin. @@ -2816,6 +2837,18 @@ Paylaşmanın yapılacağı Sakinler: [RESIDENTS] <usetemplate name="okcancelbuttons" notext="İptal" yestext="Tamam"/> </notification> + <notification name="ShareFolderConfirmation"> + Bir defada sadece bir klasör paylaşılabilir. + +Aşağıdaki öğeleri paylaşmak istediğinize emin misiniz? + +<nolink>[ITEMS]</nolink> + +Paylaşmanın yapılacağı Second Life Sakinleri: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="İptal" yestext="Tamam"/> + </notification> <notification name="ItemsShared"> Öğeler başarılı bir şekilde paylaşıldı. </notification> diff --git a/indra/newview/skins/default/xui/tr/panel_region_estate.xml b/indra/newview/skins/default/xui/tr/panel_region_estate.xml index 4ba55cafb6..f1df13df61 100644 --- a/indra/newview/skins/default/xui/tr/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/tr/panel_region_estate.xml @@ -20,10 +20,10 @@ <slider label="Faz" name="sun_hour_slider"/> <check_box label="Kamusal Erişime İzin Ver" name="externally_visible_check"/> <text name="Only Allow"> - Erişimi şununla doğrulanan hesaplarla sınırla: + Sadece şu Sakinlere erişim izni verin: </text> - <check_box label="Dosyadaki Ödeme Bilgileri" name="limit_payment" tool_tip="Tanınmayan Sakinleri Yasakla"/> - <check_box label="Yaş Doğrulama" name="limit_age_verified" tool_tip="Yaşını doğrulamayan Sakinleri yasakla Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> + <check_box label="Ödeme bilgileri kayıtlı" name="limit_payment" tool_tip="Sakinlerin bu gayrimenkule erişebilmesi için ödeme bilgilerinin kayıtlı olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> + <check_box label="Yaş doğrulaması yapılmış" name="limit_age_verified" tool_tip="Sakinlerin bu gayrimenkule erişebilmesi için yaş doğrulamalarının yapılmış olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> <check_box label="Sesli Sohbete İzin Ver" name="voice_chat_check"/> <check_box label="Doğrudan Işınlamaya İzin Ver" name="allow_direct_teleport"/> <button label="Uygula" name="apply_btn"/> diff --git a/indra/newview/skins/default/xui/tr/panel_script_ed.xml b/indra/newview/skins/default/xui/tr/panel_script_ed.xml index bc30320fa5..7aa1da6fb2 100644 --- a/indra/newview/skins/default/xui/tr/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/tr/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Dosya" name="File"> <menu_item_call label="Kaydet" name="Save"/> <menu_item_call label="Tüm Değişiklikleri Geri Çevir" name="Revert All Changes"/> + <menu_item_call label="Dosyadan yükle..." name="LoadFromFile"/> + <menu_item_call label="Dosyaya kaydet..." name="SaveToFile"/> </menu> <menu label="Düzenle" name="Edit"> <menu_item_call label="Geri Al" name="Undo"/> diff --git a/indra/newview/skins/default/xui/tr/sidepanel_inventory.xml b/indra/newview/skins/default/xui/tr/sidepanel_inventory.xml index 70c449b402..f801cc5968 100644 --- a/indra/newview/skins/default/xui/tr/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/tr/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Eşyalar" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Alınan öğeler ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Alınan öğeler - </string> - <button label="Alınan öğeler" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] yeni - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Pazaryerinden satın alınan öğeler buraya teslim edilir. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Satıcı giden kutusu ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Satıcı giden kutusu - </string> - <button label="Satıcı giden kutusu" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Pazaryeri Vitrinime Gönder"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Yükleniyor... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Alınan öğeler ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Alınan öğeler + </string> + <button label="Alınan öğeler" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] yeni + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Pazaryerinden satın alınan öğeler buraya teslim edilir. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/tr/strings.xml b/indra/newview/skins/default/xui/tr/strings.xml index 0dbc9b0a0e..199fa06d4f 100644 --- a/indra/newview/skins/default/xui/tr/strings.xml +++ b/indra/newview/skins/default/xui/tr/strings.xml @@ -181,7 +181,7 @@ Güncelleştirmeler için www.secondlife.com/status adresini kontrol edin. </string> <string name="LoginFailedPremiumOnly"> Second Life üzerindeki aktif kullanıcıların olası en iyi deneyimi yaşamasını sağlamak için, oturum açılması geçici olarak kısıtlanmıştır. - + Second Life için ödeme yapmış olan kişilere öncelik tanımak amacıyla, ücretsiz hesaplara sahip kişiler bu süre içerisinde Second Life'a erişemeyecekler. </string> <string name="LoginFailedComputerProhibited"> @@ -339,17 +339,35 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin. Buraya sadece bir öğe sürüklenebilir. </string> <string name="TooltipPrice" value="L$[AMOUNT]:"/> + <string name="TooltipOutboxDragToWorld"> + Satıcı giden kutunuzda öğeler oluşturamazsınız + </string> <string name="TooltipOutboxNoTransfer"> - Bu nesnelerden bir veya daha fazlası başka bir kullanıcıya satılamaz veya aktarılamaz. + Bu nesnelerden bir veya daha fazlası satılamaz veya aktarılamaz. + </string> + <string name="TooltipOutboxNotInInventory"> + Satıcı giden kutunuza sadece doğrudan kendi envanterinizden öğeler koyabilirsiniz </string> <string name="TooltipOutboxWorn"> - Bu nesnelerden bir veya daha fazlasını giyiyorsunuz. Bunları avatarınızdan kaldırın ve tekrar taşımayı deneyin. + Giymekte olduğunuz öğeleri Satıcı giden kutunuza koyamazsınız. + </string> + <string name="TooltipOutboxCallingCard"> + Satıcı giden kutunuza arama kartları koyamazsınız </string> <string name="TooltipOutboxFolderLevels"> - Bu klasörde çok fazla alt klasör seviyesi var. Dahili klasörleri tekrar düzenleyerek maksimum 4 seviye derinliğe azaltın (Kök Klasör içinde A içinde B içinde C şeklinde). + İç içe geçmiş klasörlerin derinliği üçü geçiyor + </string> + <string name="TooltipOutboxTooManyFolders"> + Üst seviyedeki klasördeki alt klasör sayısı 20'yi geçiyor </string> <string name="TooltipOutboxTooManyObjects"> - Bu klasörde 200'den fazla nesne var. Nesne sayısını azaltmak için öğelerden bazılarını kutuya koyun. + Üst seviyedeki klasördeki öğe sayısı 200'ü geçiyor + </string> + <string name="TooltipDragOntoOwnChild"> + Bir klasörü alt klasörüne taşıyamazsınız + </string> + <string name="TooltipDragOntoSelf"> + Bir klasörü kendi içine taşıyamazsınız </string> <string name="TooltipHttpUrl"> Bu web sayfasını görmek için tıklayın @@ -973,6 +991,9 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin. <string name="choose_the_directory"> Dizin Seç </string> + <string name="script_files"> + Komut Dosyaları + </string> <string name="AvatarSetNotAway"> Uzakta Değil </string> @@ -1211,43 +1232,36 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin. Envanterinizde bu dokunun kopyası yok </string> <string name="InventoryInboxNoItems"> - Bir öğeyi satın aldığınızda veya başka bir şekilde edindiğinizde burada görünür; bunu envanterinizdeki bir klasöre sürükleyebilir veya tutmak istemiyorsanız silebilirsiniz. + Özel hediyeler gibi aldığınız belirli öğeler burada görünecektir. Daha sonra bunları envanterinize sürükleyebilirsiniz. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store - </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="InventoryOutboxCreationErrorTitle"> - Satıcı Giden Kutunuz düzgün yapılandırılmamıştır + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Satıcı Giden Kutusu yapılandırma hatası + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Sorunu düzeltmek için lütfen Müşteri Hizmetlerine başvurun. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Pazaryerinde herkes öğe satabilir - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Bir satıcı olun! + Pazaryerinde herkes öğe satabilir. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Second Life Pazaryeri] içerisinde bir milyondan fazla sanal ürün satışa sunulmuştur, bunların tümü Sakinler tarafından oluşturulmuştur. Siz de oluşturduğunuz öğeleri ve satın aldığınız öğelerin bazılarını satabilirsiniz. Bunu yapmak kolaydır, kurulum da ücretsizdir. [[LEARN_MORE_URL] Daha fazla bilgi edinin] veya başlamak için Pazaryerinde [[CREATE_STORE_URL] bir mağaza açın]. + Eğer bir satıcı olmak istiyorsanız, [Pazaryerinde [MARKETPLACE_CREATE_STORE_URL] bir mağaza açmanız gerekir]. </string> <string name="InventoryOutboxNoItemsTitle"> - Pazaryerine öğe göndermek için yeni bir yol - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Öğeleri Pazaryerinde satışa hazırlamak için sürükleyip buraya bırakın + Giden kutunuz boş. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Satmak istediğiniz öğeleri veya klasörleri bu alana sürükleyin. Öğenin bir kopyası burada görünür ve kopyalanamaz bir öğeyi sürüklemediyseniz, envanteriniz aynı kalır. Öğeleri Pazaryerine göndermeye hazır olduğunuzda Karşıya Yükle düğmesine tıklayın. Öğeleriniz Pazaryeri Envanterinize taşındığında bu klasörden kaybolurlar. + Bu alana klasörleri sürükleyin ve bunları [[MARKETPLACE_DASHBOARD_URL] Pazaryerinde] satılık olarak duyurmak için "Pazaryerine Gönder" üzerine tıklayın. </string> <string name="Marketplace Error None"> Hata yok @@ -4100,9 +4114,7 @@ Bu iletiyi almaya devam ederseniz, lütfen [SUPPORT_SITE] bölümüne başvurun. Çevrimiçi </string> <string name="uploading_abuse_report"> - Karşıya Yükleniyor... - -Kötüye Kullanımı Bildirme + Kötüye Kullanım Bildirimi Karşıya Yükleniyor... </string> <string name="New Shape"> Yeni Şekil @@ -4369,7 +4381,7 @@ Kötüye Kullanımı Bildirme <string name="server_is_down"> Tüm çabalarımıza rağmen beklenmeyen bir hata meydana geldi. - Hizmetle ilişkili bilinen bir sorun olup olmadığını görmek için lütfen status.secondlifegrid.net adresine bakın. + Hizmetle ilişkili bilinen bir sorun olup olmadığını görmek için lütfen status.secondlifegrid.net adresine bakın. Sorun yaşamaya devam ederseniz lütfen ağınızın ve güvenlik duvarınızın ayarlarına bakın. </string> <string name="dateTimeWeekdaysNames"> @@ -4848,6 +4860,9 @@ Düzenleyici yolunu çift tırnakla çevrelemeyi deneyin. <string name="Command_Move_Label"> Yürü / koş / uç </string> + <string name="Command_Outbox_Label"> + Satıcı giden kutusu + </string> <string name="Command_People_Label"> Kişiler </string> @@ -4920,6 +4935,9 @@ Düzenleyici yolunu çift tırnakla çevrelemeyi deneyin. <string name="Command_Move_Tooltip"> Avatarınızı hareket ettirmek </string> + <string name="Command_Outbox_Tooltip"> + Satmak amacıyla Pazaryerinize öğeler taşıyın + </string> <string name="Command_People_Tooltip"> Arkadaşlar, gruplar ve yakındaki kişiler </string> |