diff options
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/llgltfmateriallist.cpp | 11 | ||||
| -rw-r--r-- | indra/newview/llselectmgr.cpp | 87 | ||||
| -rw-r--r-- | indra/newview/lltooldraganddrop.cpp | 215 |
3 files changed, 300 insertions, 13 deletions
diff --git a/indra/newview/llgltfmateriallist.cpp b/indra/newview/llgltfmateriallist.cpp index 3e4aadc381..64b6d20cd6 100644 --- a/indra/newview/llgltfmateriallist.cpp +++ b/indra/newview/llgltfmateriallist.cpp @@ -380,17 +380,6 @@ void LLGLTFMaterialList::queueApply(const LLViewerObject* obj, S32 side, const L LLGLTFMaterial* material = new LLGLTFMaterial(*material_override); sApplyQueue.push_back({ obj->getID(), side, asset_id, material }); } - - if (sUpdates.size() >= MAX_TASK_UPDATES) - { - LLCoros::instance().launch("modifyMaterialCoro", - std::bind(&LLGLTFMaterialList::modifyMaterialCoro, - gAgent.getRegionCapability("ModifyMaterialParams"), - sUpdates, - std::shared_ptr<CallbackHolder>(nullptr))); - - sUpdates = LLSD::emptyArray(); - } } void LLGLTFMaterialList::queueUpdate(const LLSD& data) diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 291e3c2ed3..be4b449e2a 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -1996,9 +1996,96 @@ bool LLSelectMgr::selectionSetGLTFMaterial(const LLUUID& mat_id) asset_id = BLANK_MATERIAL_ASSET_ID; } } + + // If this face already has the target material ID, do nothing. + // This prevents re-sending the same ID on OK, which can cause the server + // to drop overrides when queueApply is invoked with the OLD id. + if (objectp->getRenderMaterialID(te) == asset_id) + { + return true; + } + + // Preserve existing texture transforms when switching to PBR material + LLTextureEntry* tep = objectp->getTE(te); + bool should_preserve_transforms = false; + LLGLTFMaterial* preserved_override = nullptr; + + if (tep && asset_id.notNull()) + { + // Only preserve transforms from existing GLTF material override + // Do not fall back to texture entry transforms when switching between PBR materials + LLGLTFMaterial* existing_override = tep->getGLTFMaterialOverride(); + if (existing_override) + { + // Check if existing override has non-default transforms + const LLGLTFMaterial::TextureTransform& existing_transform = existing_override->mTextureTransform[0]; + const LLGLTFMaterial::TextureTransform& default_transform = LLGLTFMaterial::TextureTransform(); + + if (existing_transform.mScale != default_transform.mScale || + existing_transform.mOffset != default_transform.mOffset || + existing_transform.mRotation != default_transform.mRotation) + { + // Preserve non-default transforms from current PBR material + preserved_override = new LLGLTFMaterial(); + for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) + { + preserved_override->mTextureTransform[i].mScale = existing_transform.mScale; + preserved_override->mTextureTransform[i].mOffset = existing_transform.mOffset; + preserved_override->mTextureTransform[i].mRotation = existing_transform.mRotation; + } + should_preserve_transforms = true; + } + // If existing override has default transforms, don't preserve anything + } + else + { + // No existing PBR material override - check texture entry transforms + // This handles the case of switching from Blinn-Phong to PBR material + F32 existing_scale_s, existing_scale_t, existing_offset_s, existing_offset_t, existing_rotation; + tep->getScale(&existing_scale_s, &existing_scale_t); + tep->getOffset(&existing_offset_s, &existing_offset_t); + existing_rotation = tep->getRotation(); + + const LLGLTFMaterial::TextureTransform& default_transform = LLGLTFMaterial::TextureTransform(); + if (existing_scale_s != default_transform.mScale.mV[0] || existing_scale_t != default_transform.mScale.mV[1] || + existing_offset_s != default_transform.mOffset.mV[0] || existing_offset_t != default_transform.mOffset.mV[1] || + existing_rotation != default_transform.mRotation) + { + // Preserve non-default transforms from texture entry + preserved_override = new LLGLTFMaterial(); + for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) + { + LLVector2 pbr_scale, pbr_offset; + F32 pbr_rotation; + LLGLTFMaterial::convertTextureTransformToPBR( + existing_scale_s, existing_scale_t, + existing_offset_s, existing_offset_t, + existing_rotation, + pbr_scale, pbr_offset, pbr_rotation); + preserved_override->mTextureTransform[i].mScale = pbr_scale; + preserved_override->mTextureTransform[i].mOffset = pbr_offset; + preserved_override->mTextureTransform[i].mRotation = pbr_rotation; + } + should_preserve_transforms = true; + } + } + } + objectp->clearTEWaterExclusion(te); // Blank out most override data on the object and send to server objectp->setRenderMaterialID(te, asset_id); + if (should_preserve_transforms && preserved_override) + { + // Apply material with preserved transforms + LLGLTFMaterialList::queueApply(objectp, te, asset_id, preserved_override); + // Update local state + objectp->setRenderMaterialID(te, asset_id, false, true); + tep->setGLTFMaterialOverride(preserved_override); + } + else + { + objectp->setRenderMaterialID(te, asset_id); + } return true; } diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index b4a5955be3..d0c0bdb5ce 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -29,6 +29,8 @@ // library headers #include "llnotificationsutil.h" +#include <vector> +#include <tuple> // project headers #include "llagent.h" #include "llagentcamera.h" @@ -1297,7 +1299,89 @@ void LLToolDragAndDrop::dropMaterialOneFace(LLViewerObject* hit_obj, asset_id = BLANK_MATERIAL_ASSET_ID; } - hit_obj->setRenderMaterialID(hit_face, asset_id); + // Preserve existing texture transforms when switching to PBR material + LLTextureEntry* tep = hit_obj->getTE(hit_face); + F32 existing_scale_s = LLGLTFMaterial::TextureTransform().mScale.mV[0]; + F32 existing_scale_t = LLGLTFMaterial::TextureTransform().mScale.mV[1]; + F32 existing_offset_s = LLGLTFMaterial::TextureTransform().mOffset.mV[0]; + F32 existing_offset_t = LLGLTFMaterial::TextureTransform().mOffset.mV[1]; + F32 existing_rotation = LLGLTFMaterial::TextureTransform().mRotation; + bool should_preserve_transforms = false; + LLGLTFMaterial* preserved_override = nullptr; + + if (tep && asset_id.notNull()) + { + // Only preserve transforms from existing GLTF material override + // Do not fall back to texture entry transforms when switching between PBR materials + LLGLTFMaterial* existing_override = tep->getGLTFMaterialOverride(); + if (existing_override) + { + // Check if existing override has non-default transforms + const LLGLTFMaterial::TextureTransform& existing_transform = existing_override->mTextureTransform[0]; + const LLGLTFMaterial::TextureTransform& default_transform = LLGLTFMaterial::TextureTransform(); + + if (existing_transform.mScale != default_transform.mScale || + existing_transform.mOffset != default_transform.mOffset || + existing_transform.mRotation != default_transform.mRotation) + { + // Preserve non-default transforms from current PBR material + preserved_override = new LLGLTFMaterial(); + for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) + { + preserved_override->mTextureTransform[i].mScale = existing_transform.mScale; + preserved_override->mTextureTransform[i].mOffset = existing_transform.mOffset; + preserved_override->mTextureTransform[i].mRotation = existing_transform.mRotation; + } + should_preserve_transforms = true; + } + // If existing override has default transforms, don't preserve anything + } + else + { + // No existing PBR material override - check texture entry transforms + // This handles the case of switching from Blinn-Phong to PBR material + F32 existing_scale_s, existing_scale_t, existing_offset_s, existing_offset_t, existing_rotation; + tep->getScale(&existing_scale_s, &existing_scale_t); + tep->getOffset(&existing_offset_s, &existing_offset_t); + existing_rotation = tep->getRotation(); + + const LLGLTFMaterial::TextureTransform& default_transform = LLGLTFMaterial::TextureTransform(); + if (existing_scale_s != default_transform.mScale.mV[0] || existing_scale_t != default_transform.mScale.mV[1] || + existing_offset_s != default_transform.mOffset.mV[0] || existing_offset_t != default_transform.mOffset.mV[1] || + existing_rotation != default_transform.mRotation) + { + // Preserve non-default transforms from texture entry + preserved_override = new LLGLTFMaterial(); + for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) + { + LLVector2 pbr_scale, pbr_offset; + F32 pbr_rotation; + LLGLTFMaterial::convertTextureTransformToPBR( + existing_scale_s, existing_scale_t, + existing_offset_s, existing_offset_t, + existing_rotation, + pbr_scale, pbr_offset, pbr_rotation); + preserved_override->mTextureTransform[i].mScale = pbr_scale; + preserved_override->mTextureTransform[i].mOffset = pbr_offset; + preserved_override->mTextureTransform[i].mRotation = pbr_rotation; + } + should_preserve_transforms = true; + } + } + } + + if (should_preserve_transforms && preserved_override) + { + // Apply material with preserved transforms + LLGLTFMaterialList::queueApply(hit_obj, hit_face, asset_id, preserved_override); + // Update local state + hit_obj->setRenderMaterialID(hit_face, asset_id, false, true); + tep->setGLTFMaterialOverride(preserved_override); + } + else + { + hit_obj->setRenderMaterialID(hit_face, asset_id); + } dialog_refresh_all(); @@ -1333,7 +1417,134 @@ void LLToolDragAndDrop::dropMaterialAllFaces(LLViewerObject* hit_obj, asset_id = BLANK_MATERIAL_ASSET_ID; } - hit_obj->setRenderMaterialIDs(asset_id); + // Preserve existing texture transforms when switching to PBR material for all faces + std::vector<std::pair<bool, LLGLTFMaterial*>> preserved_transforms(hit_obj->getNumTEs()); + + if (asset_id.notNull()) + { + for (S32 te = 0; te < hit_obj->getNumTEs(); ++te) + { + LLTextureEntry* tep = hit_obj->getTE(te); + if (!tep) continue; + + bool should_preserve = false; + LLGLTFMaterial* preserved_override = nullptr; + + // Only preserve transforms from existing GLTF material override + // Do not fall back to texture entry transforms when switching between PBR materials + LLGLTFMaterial* existing_override = tep->getGLTFMaterialOverride(); + if (existing_override) + { + // Check if existing override has non-default transforms + const LLGLTFMaterial::TextureTransform& existing_transform = existing_override->mTextureTransform[0]; + const LLGLTFMaterial::TextureTransform& default_transform = LLGLTFMaterial::TextureTransform(); + + if (existing_transform.mScale != default_transform.mScale || + existing_transform.mOffset != default_transform.mOffset || + existing_transform.mRotation != default_transform.mRotation) + { + // Preserve non-default transforms from current PBR material + preserved_override = new LLGLTFMaterial(); + for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) + { + preserved_override->mTextureTransform[i].mScale = existing_transform.mScale; + preserved_override->mTextureTransform[i].mOffset = existing_transform.mOffset; + preserved_override->mTextureTransform[i].mRotation = existing_transform.mRotation; + } + should_preserve = true; + } + else + { + // Existing override has default transforms, fall back to texture entry + F32 existing_scale_s, existing_scale_t, existing_offset_s, existing_offset_t, existing_rotation; + tep->getScale(&existing_scale_s, &existing_scale_t); + tep->getOffset(&existing_offset_s, &existing_offset_t); + existing_rotation = tep->getRotation(); + + if (existing_scale_s != default_transform.mScale.mV[0] || existing_scale_t != default_transform.mScale.mV[1] || + existing_offset_s != default_transform.mOffset.mV[0] || existing_offset_t != default_transform.mOffset.mV[1] || + existing_rotation != default_transform.mRotation) + { + // Preserve non-default transforms from texture entry + preserved_override = new LLGLTFMaterial(); + for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) + { + LLVector2 pbr_scale, pbr_offset; + F32 pbr_rotation; + LLGLTFMaterial::convertTextureTransformToPBR( + existing_scale_s, existing_scale_t, + existing_offset_s, existing_offset_t, + existing_rotation, + pbr_scale, pbr_offset, pbr_rotation); + preserved_override->mTextureTransform[i].mScale = pbr_scale; + preserved_override->mTextureTransform[i].mOffset = pbr_offset; + preserved_override->mTextureTransform[i].mRotation = pbr_rotation; + } + should_preserve = true; + } + } + } + else + { + // No existing PBR material override - check texture entry transforms + // This handles the case of switching from Blinn-Phong to PBR material + F32 existing_scale_s, existing_scale_t, existing_offset_s, existing_offset_t, existing_rotation; + tep->getScale(&existing_scale_s, &existing_scale_t); + tep->getOffset(&existing_offset_s, &existing_offset_t); + existing_rotation = tep->getRotation(); + + const LLGLTFMaterial::TextureTransform& default_transform = LLGLTFMaterial::TextureTransform(); + if (existing_scale_s != default_transform.mScale.mV[0] || existing_scale_t != default_transform.mScale.mV[1] || + existing_offset_s != default_transform.mOffset.mV[0] || existing_offset_t != default_transform.mOffset.mV[1] || + existing_rotation != default_transform.mRotation) + { + // Preserve non-default transforms from texture entry + preserved_override = new LLGLTFMaterial(); + for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) + { + LLVector2 pbr_scale, pbr_offset; + F32 pbr_rotation; + LLGLTFMaterial::convertTextureTransformToPBR( + existing_scale_s, existing_scale_t, + existing_offset_s, existing_offset_t, + existing_rotation, + pbr_scale, pbr_offset, pbr_rotation); + preserved_override->mTextureTransform[i].mScale = pbr_scale; + preserved_override->mTextureTransform[i].mOffset = pbr_offset; + preserved_override->mTextureTransform[i].mRotation = pbr_rotation; + } + should_preserve = true; + } + } + + preserved_transforms[te] = std::make_pair(should_preserve, preserved_override); + } + } + + // Apply materials with preserved transforms + if (asset_id.notNull()) + { + for (S32 te = 0; te < hit_obj->getNumTEs(); ++te) + { + LLGLTFMaterial* preserved_override = preserved_transforms[te].second; + if (preserved_override) + { + // Apply material with preserved transforms + LLGLTFMaterialList::queueApply(hit_obj, te, asset_id, preserved_override); + // Update local state + hit_obj->setRenderMaterialID(te, asset_id, false, true); + hit_obj->getTE(te)->setGLTFMaterialOverride(preserved_override); + } + else + { + hit_obj->setRenderMaterialID(te, asset_id, false, true); + } + } + } + else + { + hit_obj->setRenderMaterialIDs(asset_id); + } dialog_refresh_all(); // send the update to the simulator hit_obj->sendTEUpdate(); |
