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-rw-r--r--indra/newview/app_settings/settings.xml46
-rw-r--r--indra/newview/pipeline.cpp39
-rw-r--r--indra/newview/pipeline.h3
3 files changed, 10 insertions, 78 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 5ade88e32b..e0662b8115 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -9002,37 +9002,6 @@
<key>Value</key>
<integer>1</integer>
</map>
-
- <key>RenderShadowNearDist</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>256</real>
- <real>256</real>
- <real>256</real>
- </array>
- </map>
- <key>RenderShadowClipPlanes</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane split distances for shadow map frusta.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>12.0</real>
- <real>32.0</real>
- </array>
- </map>
<key>RenderShadowSplitExponent</key>
<map>
<key>Comment</key>
@@ -9048,21 +9017,6 @@
<real>2.0</real>
</array>
</map>
- <key>RenderShadowOrthoClipPlanes</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane split distances for orthographic shadow map frusta.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>4.0</real>
- <real>8.0</real>
- <real>24.0</real>
- </array>
- </map>
<key>RenderShadowProjOffset</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index f059c87c91..a53b3aac8e 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -202,9 +202,6 @@ LLVector3 LLPipeline::RenderShadowGaussian;
F32 LLPipeline::RenderShadowBlurDistFactor;
bool LLPipeline::RenderDeferredAtmospheric;
F32 LLPipeline::RenderHighlightFadeTime;
-LLVector3 LLPipeline::RenderShadowClipPlanes;
-LLVector3 LLPipeline::RenderShadowOrthoClipPlanes;
-LLVector3 LLPipeline::RenderShadowNearDist;
F32 LLPipeline::RenderFarClip;
LLVector3 LLPipeline::RenderShadowSplitExponent;
F32 LLPipeline::RenderShadowErrorCutoff;
@@ -558,9 +555,6 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderShadowBlurDistFactor");
connectRefreshCachedSettingsSafe("RenderDeferredAtmospheric");
connectRefreshCachedSettingsSafe("RenderHighlightFadeTime");
- connectRefreshCachedSettingsSafe("RenderShadowClipPlanes");
- connectRefreshCachedSettingsSafe("RenderShadowOrthoClipPlanes");
- connectRefreshCachedSettingsSafe("RenderShadowNearDist");
connectRefreshCachedSettingsSafe("RenderFarClip");
connectRefreshCachedSettingsSafe("RenderShadowSplitExponent");
connectRefreshCachedSettingsSafe("RenderShadowErrorCutoff");
@@ -1043,9 +1037,6 @@ void LLPipeline::refreshCachedSettings()
RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric");
RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime");
- RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes");
- RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes");
- RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist");
RenderFarClip = gSavedSettings.getF32("RenderFarClip");
RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent");
RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff");
@@ -9277,27 +9268,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
glh::matrix4f view[6];
glh::matrix4f proj[6];
- //clip contains parallel split distances for 3 splits
- LLVector3 clip = RenderShadowClipPlanes;
-
LLVector3 caster_dir(environment.getIsSunUp() ? mSunDir : mMoonDir);
- //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold");
-
- //far clip on last split is minimum of camera view distance and 128
- mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]);
-
- clip = RenderShadowOrthoClipPlanes;
- mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]);
-
- //currently used for amount to extrude frusta corners for constructing shadow frusta
- //LLVector3 n = RenderShadowNearDist;
- //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
-
//put together a universal "near clip" plane for shadow frusta
LLPlane shadow_near_clip;
{
- LLVector3 p = gAgent.getPositionAgent();
+ LLVector3 p = camera.getOrigin(); // gAgent.getPositionAgent();
p += caster_dir * RenderFarClip*2.f;
shadow_near_clip.setVec(p, caster_dir);
}
@@ -9318,9 +9294,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
up = camera.getUpAxis();
}
- /*LLVector3 left = up%at;
- up = at%left;*/
-
up.normVec();
at.normVec();
@@ -9403,6 +9376,14 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mSunClipPlanes.mV[0] *= 1.25f; //bump back first split for transition padding
}
+ if (gCubeSnapshot)
+ { // stretch clip planes for reflection probe renders to reduce number of shadow passes
+ mSunClipPlanes.mV[1] = mSunClipPlanes.mV[2];
+ mSunClipPlanes.mV[2] = mSunClipPlanes.mV[3];
+ mSunClipPlanes.mV[3] *= 1.5f;
+ }
+
+
// convenience array of 4 near clip plane distances
F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] };
@@ -9419,7 +9400,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
}
else
{
- for (S32 j = 0; j < (gCubeSnapshot ? 3 : 4); j++)
+ for (S32 j = 0; j < (gCubeSnapshot ? 2 : 4); j++)
{
if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
{
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 0faa0c3f20..4cefb719fd 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -999,9 +999,6 @@ public:
static F32 RenderShadowBlurDistFactor;
static bool RenderDeferredAtmospheric;
static F32 RenderHighlightFadeTime;
- static LLVector3 RenderShadowClipPlanes;
- static LLVector3 RenderShadowOrthoClipPlanes;
- static LLVector3 RenderShadowNearDist;
static F32 RenderFarClip;
static LLVector3 RenderShadowSplitExponent;
static F32 RenderShadowErrorCutoff;