summaryrefslogtreecommitdiff
path: root/indra/newview
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/transportF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/transportF.glsl2
4 files changed, 0 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
index 4ec5691a85..770f9a5f4f 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
@@ -26,9 +26,7 @@
vec3 getAdditiveColor();
vec3 getAtmosAttenuation();
-uniform sampler2D cloudMap;
uniform vec4 gamma;
-uniform vec4 cloud_pos_density1;
uniform vec4 lightnorm;
uniform vec4 sunlight_color;
uniform vec4 ambient;
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
index 9627642b9d..976e5066dc 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
@@ -30,8 +30,6 @@
vec3 getAdditiveColor();
vec3 getAtmosAttenuation();
-uniform sampler2D cloudMap;
-uniform vec4 cloud_pos_density1;
uniform int no_atmo;
vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) {
diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
index fee1a7f311..c809a41a0f 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
@@ -26,9 +26,7 @@
vec3 getAdditiveColor();
vec3 getAtmosAttenuation();
-uniform sampler2D cloudMap;
uniform vec4 gamma;
-uniform vec4 cloud_pos_density1;
uniform vec4 lightnorm;
uniform vec4 sunlight_color;
uniform vec4 ambient;
diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
index e8e9c53c38..c2f4c43101 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
@@ -30,8 +30,6 @@
vec3 getAdditiveColor();
vec3 getAtmosAttenuation();
-uniform sampler2D cloudMap;
-uniform vec4 cloud_pos_density1;
uniform int no_atmo;
vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) {